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2007-12-18T19:26:40Z
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cfe9e457290978db5c59f7ed0e6495177716a20e
1367
1
2007-12-19T14:27:22Z
Ribannah
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<font size="6">Might and Magic Tribute: Book of Ceth</font>
----
'''Might and Magic Tribute: Book of Ceth''' (MMT) is a fan-created tribute to the [[Might and Magic]] series by [[http://en.wikipedia.org/wiki/New_World_Computing New World Computing]], and the people that created the series. It is a freeware, open-source [[http://en.wikipedia.org/wiki/Computer_role-playing_game CRPG]] set in the [[http://en.wikipedia.org/wiki/Might_and_magic Might and Magic]] universe. As a fan-created tribute, it has no affiliation with the owner of the brand [[http://en.wikipedia.org/wiki/Ubisoft Ubisoft Entertainment]].
----
==<br>General Project Information==
{| cellpadding="3"
| '''Title''' || '''Might and Magic Tribute: Book of Ceth'''
|-
| '''Producer''' || '''[http://www.castlegobs.nl/ Castle Gobs]'''
|-
| '''Lead Developer''' || '''[[Ribannah|Ribannah of Gobs]]'''
|-
| '''Platform''' || '''PC'''
|-
| '''Project Start''' || '''July 2003'''
|-
| '''Website''' || '''[http://www.mmtribute.castlegobs.nl/ Might and Magic Tribute]'''
|-
| '''Forums''' || '''[http://www.castlegobs.nl/forums/ Castle Gobs Forums]'''
|}
----
==Releases==
* MMTribute 0.5 - underway
*[https://sourceforge.net/projects/mmtribute MMTribute 0.4] - available for download at SourceForge
*[https://sourceforge.net/projects/mmtribute MMTribute 0.3] - available for download at SourceForge
*[https://sourceforge.net/projects/mmtribute MMTribute 0.2] - available for download at SourceForge
*[https://sourceforge.net/projects/mmtribute MMTribute 0.1] - available for download at SourceForge
*[http://www.mmtribute.castlegobs.nl/downloads.shtml Tech Demo] - available for download at Castle Gobs
----
==Chapters==
*[[Project]]
**[[Development Team]]
**[[How can I contribute?]]
*[[Game]]
**[[Manual]]
**[[Walkthru]]
==Wiki==
*[http://www.mediawiki.org/wiki/Help:FAQ MediaWiki FAQ]
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f9d4c8edd03f95964bb1e6b01e0d82adda3753e5
1368
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2007-12-19T14:28:52Z
Ribannah
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wikitext
text/x-wiki
<font size="6">Might and Magic Tribute: Book of Ceth</font>
----
'''Might and Magic Tribute: Book of Ceth''' (MMT) is a fan-created tribute to the [[Might and Magic]] series by [http://en.wikipedia.org/wiki/New_World_Computing New World Computing], and the people that created the series. It is a freeware, open-source [http://en.wikipedia.org/wiki/Computer_role-playing_game computer role-playing game] set in the [http://en.wikipedia.org/wiki/Might_and_magic Might and Magic] universe. As a fan-created tribute, it has no affiliation with the owner of the brand, [http://en.wikipedia.org/wiki/Ubisoft Ubisoft Entertainment].
----
==<br>General Project Information==
{| cellpadding="3"
| '''Title''' || '''Might and Magic Tribute: Book of Ceth'''
|-
| '''Producer''' || '''[http://www.castlegobs.nl/ Castle Gobs]'''
|-
| '''Lead Developer''' || '''[[Ribannah|Ribannah of Gobs]]'''
|-
| '''Platform''' || '''PC'''
|-
| '''Project Start''' || '''July 2003'''
|-
| '''Website''' || '''[http://www.mmtribute.castlegobs.nl/ Might and Magic Tribute]'''
|-
| '''Forums''' || '''[http://www.castlegobs.nl/forums/ Castle Gobs Forums]'''
|}
----
==Releases==
* MMTribute 0.5 - underway
*[https://sourceforge.net/projects/mmtribute MMTribute 0.4] - available for download at SourceForge
*[https://sourceforge.net/projects/mmtribute MMTribute 0.3] - available for download at SourceForge
*[https://sourceforge.net/projects/mmtribute MMTribute 0.2] - available for download at SourceForge
*[https://sourceforge.net/projects/mmtribute MMTribute 0.1] - available for download at SourceForge
*[http://www.mmtribute.castlegobs.nl/downloads.shtml Tech Demo] - available for download at Castle Gobs
----
==Chapters==
*[[Project]]
**[[Development Team]]
**[[How can I contribute?]]
*[[Game]]
**[[Manual]]
**[[Walkthru]]
==Wiki==
*[http://www.mediawiki.org/wiki/Help:FAQ MediaWiki FAQ]
<!--
<big>'''MediaWiki has been successfully installed.'''</big>
Consult the [http://meta.wikipedia.org/wiki/MediaWiki_User%27s_Guide User's Guide] for information on using the wiki software.
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* [http://www.mediawiki.org/wiki/Help:FAQ MediaWiki FAQ]
* [http://mail.wikipedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]-->
35f447efa40c359b8fe12a3e6ba4ab4debb92dc9
1395
1368
2007-12-22T15:15:08Z
Ribannah
2
sections
wikitext
text/x-wiki
<font size="6">Might and Magic Tribute: Book of Ceth</font>
----
'''Might and Magic Tribute: Book of Ceth''' (MMT) is a fan-created tribute to the [[Might and Magic]] series by [http://en.wikipedia.org/wiki/New_World_Computing New World Computing], and the people that created the series. It is a freeware, open-source [http://en.wikipedia.org/wiki/Computer_role-playing_game computer role-playing game] set in the [http://en.wikipedia.org/wiki/Might_and_magic Might and Magic] universe. As a fan-created tribute, it has no affiliation with the owner of the brand, [http://en.wikipedia.org/wiki/Ubisoft Ubisoft Entertainment].
----
==<br>General Project Information==
{| cellpadding="3"
| '''Title''' || '''Might and Magic Tribute: Book of Ceth'''
|-
| '''Producer''' || '''[http://www.castlegobs.nl/ Castle Gobs]'''
|-
| '''Lead Developer''' || '''[[User:Ribannah|Ribannah of Gobs]]'''
|-
| '''Platform''' || '''PC'''
|-
| '''Project Start''' || '''July 2003'''
|-
| '''Website''' || '''[http://www.mmtribute.castlegobs.nl/ Might and Magic Tribute]'''
|-
| '''Forums''' || '''[http://www.castlegobs.nl/forums/ Castle Gobs Forums]'''
|}
----
==Releases==
* MMTribute 0.5 - underway
*[https://sourceforge.net/projects/mmtribute MMTribute 0.4] - available for download at SourceForge
*[https://sourceforge.net/projects/mmtribute MMTribute 0.3] - available for download at SourceForge
*[https://sourceforge.net/projects/mmtribute MMTribute 0.2] - available for download at SourceForge
*[https://sourceforge.net/projects/mmtribute MMTribute 0.1] - available for download at SourceForge
*[http://www.mmtribute.castlegobs.nl/downloads.shtml Tech Demo] - available for download at Castle Gobs
----
==Chapters==
*[[Project]]
**[[Development Team]]
**[[How can I contribute?]]
**[[Releases]]
**[[Coding]]
**[[Construction]]
*[[Knowledge Base]]
**[[Story]]
**[[Maps]]
**[[Party]]
**[[Life]]
**[[Items]]
**[[Objects]]
**[[Texts]]
**[[Scripts]]
**[[Media]]
**[[Tools]]
*[[Playing Guide]]
**[[Manual]]
**[[Walkthru]]
**[[Encyclopedia]]
==Wiki==
*[http://www.mediawiki.org/wiki/Help:FAQ MediaWiki FAQ]
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<big>'''MediaWiki has been successfully installed.'''</big>
Consult the [http://meta.wikipedia.org/wiki/MediaWiki_User%27s_Guide User's Guide] for information on using the wiki software.
== Getting started ==
* [http://www.mediawiki.org/wiki/Help:Configuration_settings Configuration settings list]
* [http://www.mediawiki.org/wiki/Help:FAQ MediaWiki FAQ]
* [http://mail.wikipedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]-->
8f2a761c434f9e6d38b461e66b3ff1aab8683b54
Walkthru
0
1367
1369
2007-12-19T18:01:35Z
Ribannah
2
start of page
wikitext
text/x-wiki
==<br>Prologue==
The Seers of Serenity, high in the southern mountains that separate Karigor from Jadame, are troubled. A prophet of their Guild has gone renegade, and is spreading the word that an apocalypse, caused by devilish horrors, is nearing and that Ceth himself, the Creator, will come to Karigor in a final effort to battle this evil and prevent the collapse. The prophet, who calls himself Thelmes, calls for the followers of Sun and Moon to unite and prepare a great sacrifice. As he follows the river Ebony downstream, more people believe his words every day.
That bothers the Seers even more, is that with all their foretelling powers combined, they cannot see if this prophecy has merit or not. Therefore, they cannot interfere. But there may be a way to discover the truth. Scattered over the land, are chapters of the Book of Ceth. Long ago, the book was cut up and the chapters hidden to the eyes of the common people because their contents were thought to be too dangerous for anyone in this age to know in its entirety. Now, so many centuries later, nobody even knows the location of the chapters. If the Book could be found and made whole again, the truth would surely be revealed.
So they called a conference with the leaders of the Clerics and the Necromancers - and found out, much to their dismay, that neither side was interested. Obviously, both churches did not believe the prophecy, but each saw in the coming Sacrifice their chance to rule the world.
Now the Seers of Serenity are going to play a desperate gambit. Against all odds, a party of adventurers will be sent forth to gather the lost chapters of the Book of Ceth. They will have to go in stealth, yet they need to gain the favour of all the lords of Karigor in order to be able to search the sacred, guarded and perhaps even haunted places that might hold the chapters.
Because of the necessary low profile, none of the great and famous can be asked to join in this venture. Instead, the Seers put all their hopes in the young and inexperienced. All they can do to prepare them is to set a short test of promise and loyalty, and any that will pass this test will simply have to do.
Still, the Seers are not without resources, and the party will find friends that can help them along the way. Often, these will be followers of the Stars, the third path that - in Karigor and about everywhere else - has been suppressed by the Sun and the Moon alike for as long as one can remember.
The chance that the party will succeed in time before the Sacrifice takes place seems slim. Eventually the prophet Thelmes will reach the shores of Terrax in the north, where the river Ebony flows into the ocean. It may be vital that the party is present at every major speech that Thelmes is going to make, because they may learn some important clues from his words.....
----
==Map==
http://www.castlegobs.nl/mmtribute/storage/map_karigor.gif
The map of [[Karigor]] (neighbouring provinces of [[Might and Magic 8: Day of the Destroyer|MM8's [[Jadame]] shown in yellow).
The party arrives in [[Serenity]] on January 1, 1083 AS, at 9:00 hours, to answer a call for heroes from the Seers. There is no time limit for the completion of the game.
----
==Stages==
===Part 1: Test of Promise and Loyalty===
During the first stage of the game, the party have to prove themselves worthy for their assignment. Until then, they only have access to the five southernmost provinces. If they pass the [[Test of Promise and Loyalty]], they will be given access to the riverboat, the [[St. Nicholas]], and earn their first [[promotion]]. Captain [[Sam Finneas]] will take them down the river [[Ebony]] into the lands to the north, to follow the renegate prophet [[Thelmes]].
===Part 2: Seven Chapters===
The main stage of the game has the party searching for the [[Seven Chapters]] of the [[Book of Ceth]], to learn the truth about the prophecy. As they follow the prophet and gain permission from local lords to search for the chapters, they earn themselves reputation, title and second promotion. Meanwhile, things are happening around them, and the factions of [[Church of the Sun|Sun]], [[Church of the Moon|Moon]] and [[Church of the Stars|Stars]] will each attempt to get the party to support their side. Incidents grow into warfare.
===Part 3: The Sacrifice===
Eventually, all paths lead to [[The Sacrifice]], that the prophet Thelmes has planned to appease the gods. The outcome, however, is in the hands of the party. They have to make dire choices before the endgame takes place - if they have not been corrupted earlier. Will they stay true to their original questgiver, or are they persuaded to provide Sun or Moon with a decisive edge? What did they learn from the prophet's speeches, and what does the Book of Ceth say?
----
==Quests==
{| cellpadding="3"
| '''Type''' || '''Purpose'''
|-
| Mainline || Advance the Storyline (essential)
|-
| Permission || Unlock Mainline Quests (essential)
|-
| Path || Determine the Outcome of the Game (choice)
|-
| Promotion || Character Class Development (non-essential)
|-
| Title || Character Race Development (non-essential)
|-
| Side || Experience and Awards (non-essential)
|-
|}
24d9116c008cc4f7d23c7e1a29970b27f897375a
1370
1369
2007-12-19T19:20:34Z
Ribannah
2
suggested order of quests
wikitext
text/x-wiki
==<br>Prologue==
The Seers of Serenity, high in the southern mountains that separate Karigor from Jadame, are troubled. A prophet of their Guild has gone renegade, and is spreading the word that an apocalypse, caused by devilish horrors, is nearing and that Ceth himself, the Creator, will come to Karigor in a final effort to battle this evil and prevent the collapse. The prophet, who calls himself Thelmes, calls for the followers of Sun and Moon to unite and prepare a great sacrifice. As he follows the river Ebony downstream, more people believe his words every day.
That bothers the Seers even more, is that with all their foretelling powers combined, they cannot see if this prophecy has merit or not. Therefore, they cannot interfere. But there may be a way to discover the truth. Scattered over the land, are chapters of the Book of Ceth. Long ago, the book was cut up and the chapters hidden to the eyes of the common people because their contents were thought to be too dangerous for anyone in this age to know in its entirety. Now, so many centuries later, nobody even knows the location of the chapters. If the Book could be found and made whole again, the truth would surely be revealed.
So they called a conference with the leaders of the Clerics and the Necromancers - and found out, much to their dismay, that neither side was interested. Obviously, both churches did not believe the prophecy, but each saw in the coming Sacrifice their chance to rule the world.
Now the Seers of Serenity are going to play a desperate gambit. Against all odds, a party of adventurers will be sent forth to gather the lost chapters of the Book of Ceth. They will have to go in stealth, yet they need to gain the favour of all the lords of Karigor in order to be able to search the sacred, guarded and perhaps even haunted places that might hold the chapters.
Because of the necessary low profile, none of the great and famous can be asked to join in this venture. Instead, the Seers put all their hopes in the young and inexperienced. All they can do to prepare them is to set a short test of promise and loyalty, and any that will pass this test will simply have to do.
Still, the Seers are not without resources, and the party will find friends that can help them along the way. Often, these will be followers of the Stars, the third path that - in Karigor and about everywhere else - has been suppressed by the Sun and the Moon alike for as long as one can remember.
The chance that the party will succeed in time before the Sacrifice takes place seems slim. Eventually the prophet Thelmes will reach the shores of Terrax in the north, where the river Ebony flows into the ocean. It may be vital that the party is present at every major speech that Thelmes is going to make, because they may learn some important clues from his words.....
----
==Map==
http://www.castlegobs.nl/mmtribute/storage/map_karigor.gif
The map of [[Karigor]] (neighbouring provinces of [[Jadame]] shown in yellow).
The party arrives in [[Serenity]] on January 1, 1083 AS, at 9:00 hours, to answer a call for heroes from the Seers. There is no time limit for the completion of the game.
----
==Stages==
===Part 1: Test of Promise and Loyalty===
During the first stage of the game, the party have to prove themselves worthy for their assignment. Until then, they only have access to the five southernmost provinces. If they pass the [[Test of Promise and Loyalty]], they will be given access to the riverboat, the [[St. Nicholas]], and earn their first [[promotion]]. Captain [[Sam Finneas]] will take them down the river [[Ebony]] into the lands to the north, to follow the renegate prophet [[Thelmes]].
===Part 2: Seven Chapters===
The main stage of the game has the party searching for the [[Seven Chapters]] of the [[Book of Ceth]], to learn the truth about the prophecy. As they follow the prophet and gain permission from local lords to search for the chapters, they earn themselves reputation, title and second promotion. Meanwhile, things are happening around them, and the factions of [[Church of the Sun|Sun]], [[Church of the Moon|Moon]] and [[Church of the Stars|Stars]] will each attempt to get the party to support their side. Incidents grow into warfare.
===Part 3: The Sacrifice===
Eventually, all paths lead to [[The Sacrifice]], that the prophet Thelmes has planned to appease the gods. The outcome, however, is in the hands of the party. They have to make dire choices before the endgame takes place - if they have not been corrupted earlier. Will they stay true to their original questgiver, or are they persuaded to provide Sun or Moon with a decisive edge? What did they learn from the prophet's speeches, and what does the Book of Ceth say?
----
==Quests==
{| cellpadding="3"
| '''Type''' || '''Purpose'''
|-
| Mainline || Advance the Storyline (essential)
|-
| Permission || Unlock Mainline Quests (essential)
|-
| Chapter || Unlock Endgame (essential)
|-
| Path || Determine the Outcome of the Game (choice)
|-
| Promotion || Character Class Development (non-essential)
|-
| Title || Character Race Development (non-essential)
|-
| Side || Experience and Awards (non-essential)
|-
|}
===Suggested order===
====Part One====
*[[Lost Chests]] (side)
*[[Catch a Songbird]]
*[[Holy Seashell]]
*[[Kill all Goblins]]
*[[Elemental Orb]]
*[[Perrault's Thumb]] (side)
*[[Centaur Proof]]
*[[The Epicurean]] (side)
*[[Power Crystals]] (mainline)
====Part Two====
*[[Pirates of Mist]] (side)
*[[The Writmaker]] (mainline)
*[[Murphy's Law]] (permission)
*[[The Void]] (chapter)
*[[Contessa's Act]] (mainline)
*[[Sterces for Orrim]] (side)
*[[Underground Railroad]] (permission)
*[[The Creators]] (chapter)
*[[Snowbird Prize]] (side)
*[[Furry Arie Boots]] (side)
*[[Plumwine Bridge]] (permission)
*[[The Treason]] (chapter)
*[[Title quests]]
*[[The Mediation]] (mainline)
*[[Scepter of Kings]] (permission)
*[[The Might]] (chapter)
*[[Mogred Beast]] (side)
*[[The Raid]] (permission)
*[[The Magic]] (chapter)
*[[Ancient Dragon Tongue]] (side)
*[[Three Swords]] (side)
*[[King's Bounty]] (side)
*[[Silver Rose]] (side)
*[[Herons of Doom]] (permission)
*[[The Plot]] (chapter)
*[[Chapter 11]] (side)
*[[Mages and Minions]] (side)
*[[Art Collector]] (side)
*[[Demon Familiar]] (permission)
*[[The Undoing]] (chapter)
*[[Promotion quests]]
====Part Three====
*[[The 7-spiked Crown of Ishtar]] (path)
*[[Crystal of Terrax]] (side)
*[[Prophecies of the Capricorn]] (side)
*[[Eye of Goros]] (mainline)
*[[Obelisk Treasure]] (side)
*One of the following:
**[[Reconstruct the Mosaic]] (path)
**[[Release the Soultaker]] (path)
**[[Destroy the Tower]] (path)
*[[The Sacrifice]] (mainline)
f1f9d8e5375f92e1e52c0e89928f86a0a3ea3861
1371
1370
2007-12-21T13:28:08Z
Ribannah
2
/* Part One */ test of promise and loyalty
wikitext
text/x-wiki
==<br>Prologue==
The Seers of Serenity, high in the southern mountains that separate Karigor from Jadame, are troubled. A prophet of their Guild has gone renegade, and is spreading the word that an apocalypse, caused by devilish horrors, is nearing and that Ceth himself, the Creator, will come to Karigor in a final effort to battle this evil and prevent the collapse. The prophet, who calls himself Thelmes, calls for the followers of Sun and Moon to unite and prepare a great sacrifice. As he follows the river Ebony downstream, more people believe his words every day.
That bothers the Seers even more, is that with all their foretelling powers combined, they cannot see if this prophecy has merit or not. Therefore, they cannot interfere. But there may be a way to discover the truth. Scattered over the land, are chapters of the Book of Ceth. Long ago, the book was cut up and the chapters hidden to the eyes of the common people because their contents were thought to be too dangerous for anyone in this age to know in its entirety. Now, so many centuries later, nobody even knows the location of the chapters. If the Book could be found and made whole again, the truth would surely be revealed.
So they called a conference with the leaders of the Clerics and the Necromancers - and found out, much to their dismay, that neither side was interested. Obviously, both churches did not believe the prophecy, but each saw in the coming Sacrifice their chance to rule the world.
Now the Seers of Serenity are going to play a desperate gambit. Against all odds, a party of adventurers will be sent forth to gather the lost chapters of the Book of Ceth. They will have to go in stealth, yet they need to gain the favour of all the lords of Karigor in order to be able to search the sacred, guarded and perhaps even haunted places that might hold the chapters.
Because of the necessary low profile, none of the great and famous can be asked to join in this venture. Instead, the Seers put all their hopes in the young and inexperienced. All they can do to prepare them is to set a short test of promise and loyalty, and any that will pass this test will simply have to do.
Still, the Seers are not without resources, and the party will find friends that can help them along the way. Often, these will be followers of the Stars, the third path that - in Karigor and about everywhere else - has been suppressed by the Sun and the Moon alike for as long as one can remember.
The chance that the party will succeed in time before the Sacrifice takes place seems slim. Eventually the prophet Thelmes will reach the shores of Terrax in the north, where the river Ebony flows into the ocean. It may be vital that the party is present at every major speech that Thelmes is going to make, because they may learn some important clues from his words.....
----
==Map==
http://www.castlegobs.nl/mmtribute/storage/map_karigor.gif
The map of [[Karigor]] (neighbouring provinces of [[Jadame]] shown in yellow).
The party arrives in [[Serenity]] on January 1, 1083 AS, at 9:00 hours, to answer a call for heroes from the Seers. There is no time limit for the completion of the game.
----
==Stages==
===Part 1: Test of Promise and Loyalty===
During the first stage of the game, the party have to prove themselves worthy for their assignment. Until then, they only have access to the five southernmost provinces. If they pass the [[Test of Promise and Loyalty]], they will be given access to the riverboat, the [[St. Nicholas]], and earn their first [[promotion]]. Captain [[Sam Finneas]] will take them down the river [[Ebony]] into the lands to the north, to follow the renegate prophet [[Thelmes]].
===Part 2: Seven Chapters===
The main stage of the game has the party searching for the [[Seven Chapters]] of the [[Book of Ceth]], to learn the truth about the prophecy. As they follow the prophet and gain permission from local lords to search for the chapters, they earn themselves reputation, title and second promotion. Meanwhile, things are happening around them, and the factions of [[Church of the Sun|Sun]], [[Church of the Moon|Moon]] and [[Church of the Stars|Stars]] will each attempt to get the party to support their side. Incidents grow into warfare.
===Part 3: The Sacrifice===
Eventually, all paths lead to [[The Sacrifice]], that the prophet Thelmes has planned to appease the gods. The outcome, however, is in the hands of the party. They have to make dire choices before the endgame takes place - if they have not been corrupted earlier. Will they stay true to their original questgiver, or are they persuaded to provide Sun or Moon with a decisive edge? What did they learn from the prophet's speeches, and what does the Book of Ceth say?
----
==Quests==
{| cellpadding="3"
| '''Type''' || '''Purpose'''
|-
| Mainline || Advance the Storyline (essential)
|-
| Permission || Unlock Mainline Quests (essential)
|-
| Chapter || Unlock Endgame (essential)
|-
| Path || Determine the Outcome of the Game (choice)
|-
| Promotion || Character Class Development (non-essential)
|-
| Title || Character Race Development (non-essential)
|-
| Side || Experience and Awards (non-essential)
|-
|}
===Suggested order===
====Part One====
*[[Lost Chests]] (side)
*[[Catch a Songbird]] (mainline)<sup>a</sup>
*[[Holy Seashell]] (mainline)<sup>a</sup>
*[[Kill all Goblins]] (mainline)<sup>a</sup>
*[[Elemental Orb]] (mainline)<sup>a</sup>
*[[Perrault's Thumb]] (side)
*[[Centaur Proof]] (mainline)<sup>a</sup>
*[[The Epicurean]] (side)
*[[Power Crystals]] (mainline)
<sup>a</sup>: part of the [[Test of Promise and Loyalty]]
====Part Two====
*[[Pirates of Mist]] (side)
*[[The Writmaker]] (mainline)
*[[Murphy's Law]] (permission)
*[[The Void]] (chapter)
*[[Contessa's Act]] (mainline)
*[[Sterces for Orrim]] (side)
*[[Underground Railroad]] (permission)
*[[The Creators]] (chapter)
*[[Snowbird Prize]] (side)
*[[Furry Arie Boots]] (side)
*[[Plumwine Bridge]] (permission)
*[[The Treason]] (chapter)
*[[Title quests]]
*[[The Mediation]] (mainline)
*[[Scepter of Kings]] (permission)
*[[The Might]] (chapter)
*[[Mogred Beast]] (side)
*[[The Raid]] (permission)
*[[The Magic]] (chapter)
*[[Ancient Dragon Tongue]] (side)
*[[Three Swords]] (side)
*[[King's Bounty]] (side)
*[[Silver Rose]] (side)
*[[Herons of Doom]] (permission)
*[[The Plot]] (chapter)
*[[Chapter 11]] (side)
*[[Mages and Minions]] (side)
*[[Art Collector]] (side)
*[[Demon Familiar]] (permission)
*[[The Undoing]] (chapter)
*[[Promotion quests]]
====Part Three====
*[[The 7-spiked Crown of Ishtar]] (path)
*[[Crystal of Terrax]] (side)
*[[Prophecies of the Capricorn]] (side)
*[[Eye of Goros]] (mainline)
*[[Obelisk Treasure]] (side)
*One of the following:
**[[Reconstruct the Mosaic]] (path)
**[[Release the Soultaker]] (path)
**[[Destroy the Tower]] (path)
*[[The Sacrifice]] (mainline)
36993b9fd5b989b9cf2899a5836d715ef3e539f8
1376
1371
2007-12-21T15:44:49Z
Ribannah
2
/* Suggested order */ subquests
wikitext
text/x-wiki
==<br>Prologue==
The Seers of Serenity, high in the southern mountains that separate Karigor from Jadame, are troubled. A prophet of their Guild has gone renegade, and is spreading the word that an apocalypse, caused by devilish horrors, is nearing and that Ceth himself, the Creator, will come to Karigor in a final effort to battle this evil and prevent the collapse. The prophet, who calls himself Thelmes, calls for the followers of Sun and Moon to unite and prepare a great sacrifice. As he follows the river Ebony downstream, more people believe his words every day.
That bothers the Seers even more, is that with all their foretelling powers combined, they cannot see if this prophecy has merit or not. Therefore, they cannot interfere. But there may be a way to discover the truth. Scattered over the land, are chapters of the Book of Ceth. Long ago, the book was cut up and the chapters hidden to the eyes of the common people because their contents were thought to be too dangerous for anyone in this age to know in its entirety. Now, so many centuries later, nobody even knows the location of the chapters. If the Book could be found and made whole again, the truth would surely be revealed.
So they called a conference with the leaders of the Clerics and the Necromancers - and found out, much to their dismay, that neither side was interested. Obviously, both churches did not believe the prophecy, but each saw in the coming Sacrifice their chance to rule the world.
Now the Seers of Serenity are going to play a desperate gambit. Against all odds, a party of adventurers will be sent forth to gather the lost chapters of the Book of Ceth. They will have to go in stealth, yet they need to gain the favour of all the lords of Karigor in order to be able to search the sacred, guarded and perhaps even haunted places that might hold the chapters.
Because of the necessary low profile, none of the great and famous can be asked to join in this venture. Instead, the Seers put all their hopes in the young and inexperienced. All they can do to prepare them is to set a short test of promise and loyalty, and any that will pass this test will simply have to do.
Still, the Seers are not without resources, and the party will find friends that can help them along the way. Often, these will be followers of the Stars, the third path that - in Karigor and about everywhere else - has been suppressed by the Sun and the Moon alike for as long as one can remember.
The chance that the party will succeed in time before the Sacrifice takes place seems slim. Eventually the prophet Thelmes will reach the shores of Terrax in the north, where the river Ebony flows into the ocean. It may be vital that the party is present at every major speech that Thelmes is going to make, because they may learn some important clues from his words.....
----
==Map==
http://www.castlegobs.nl/mmtribute/storage/map_karigor.gif
The map of [[Karigor]] (neighbouring provinces of [[Jadame]] shown in yellow).
The party arrives in [[Serenity]] on January 1, 1083 AS, at 9:00 hours, to answer a call for heroes from the Seers. There is no time limit for the completion of the game.
----
==Stages==
===Part 1: Test of Promise and Loyalty===
During the first stage of the game, the party have to prove themselves worthy for their assignment. Until then, they only have access to the five southernmost provinces. If they pass the [[Test of Promise and Loyalty]], they will be given access to the riverboat, the [[St. Nicholas]], and earn their first [[promotion]]. Captain [[Sam Finneas]] will take them down the river [[Ebony]] into the lands to the north, to follow the renegate prophet [[Thelmes]].
===Part 2: Seven Chapters===
The main stage of the game has the party searching for the [[Seven Chapters]] of the [[Book of Ceth]], to learn the truth about the prophecy. As they follow the prophet and gain permission from local lords to search for the chapters, they earn themselves reputation, title and second promotion. Meanwhile, things are happening around them, and the factions of [[Church of the Sun|Sun]], [[Church of the Moon|Moon]] and [[Church of the Stars|Stars]] will each attempt to get the party to support their side. Incidents grow into warfare.
===Part 3: The Sacrifice===
Eventually, all paths lead to [[The Sacrifice]], that the prophet Thelmes has planned to appease the gods. The outcome, however, is in the hands of the party. They have to make dire choices before the endgame takes place - if they have not been corrupted earlier. Will they stay true to their original questgiver, or are they persuaded to provide Sun or Moon with a decisive edge? What did they learn from the prophet's speeches, and what does the Book of Ceth say?
----
==Quests==
{| cellpadding="3"
| '''Type''' || '''Purpose'''
|-
| Mainline || Advance the Storyline (essential)
|-
| Permission || Unlock Mainline Quests (essential)
|-
| Chapter || Unlock Endgame (essential)
|-
| Path || Determine the Outcome of the Game (choice)
|-
| Promotion || Character Class Development (non-essential)
|-
| Title || Character Race Development (non-essential)
|-
| Side || Experience and Awards (non-essential)
|-
|}
===Suggested order===
====Part One====
*[[Lost Chests]] (side)
*''Test of Promise and Loyalty:'' [[Catch a Songbird]] (mainline)
*''Test of Promise and Loyalty:'' [[Holy Seashell]] (mainline)
*''Test of Promise and Loyalty:'' [[Kill all Goblins]] (mainline)
*''Test of Promise and Loyalty:'' [[Elemental Orb]] (mainline)
*[[Perrault's Thumb]] (side)
*''Test of Promise and Loyalty:'' [[Centaur Proof]] (mainline)
*[[Test of Promise and Loyalty]] (mainline)
*[[The Epicurean]] (side)
*[[Power Crystals]] (mainline)
====Part Two====
*''Follow the Prophet:'' [[To Soronne]] (prophet)
*[[Pirates of Mist]] (side)
*[[The Writmaker]] (mainline)
*[[Murphy's Law]] (permission)
*''Seven Chapters:'' [[The Void]] (chapter)
*[[Contessa's Act]] (mainline)
*[[Sterces for Orrim]] (side)
*''Follow the Prophet:'' [[To Ryft]] (prophet)
*[[Underground Railroad]] (permission)
*''Seven Chapters:'' [[The Creators]] (chapter)
*''Follow the Prophet:'' [[To Eftling]] (prophet)
*[[Snowbird Prize]] (side)
*[[Furry Arie Boots]] (side)
*[[Plumwine Bridge]] (permission)
*''Seven Chapters:'' [[The Treason]] (chapter)
*[[Title quests]]
*''Follow the Prophet:'' [[To Timberfall]] (prophet)
*[[The Mediation]] (mainline)
*[[Scepter of Kings]] (permission)
*''Seven Chapters:'' [[The Might]] (chapter)
*''Follow the Prophet:'' [[To Semiramis]] (prophet)
*[[Mogred Beast]] (side)
*[[The Raid]] (permission)
*''Seven Chapters:'' [[The Magic]] (chapter)
*[[Ancient Dragon Tongue]] (side)
*[[Three Swords]] (side)
*[[King's Bounty]] (side)
*[[Silver Rose]] (side)
*''Follow the Prophet:'' [[To Nannaria]] (prophet)
*[[Herons of Doom]] (permission)
*''Seven Chapters:'' [[The Plot]] (chapter)
*[[Mages and Minions]] (side)
*[[Art Collector]] (side)
*''Follow the Prophet:'' [[To Murlank]] (prophet)
*[[Chapter 11]] (side)
*[[Promotion quests]]
*[[Demon Familiar]] (permission)
*''Seven Chapters:'' [[The Undoing]] (chapter)
*[[Seven Chapters]] (mainline)
*''Follow the Prophet:'' [[To Terrax]] (prophet)
*[[Follow the Prophet]] (mainline)
====Part Three====
*[[The 7-spiked Crown of Ishtar]] (path)
*[[Crystal of Terrax]] (side)
*[[Prophecies of the Capricorn]] (side)
*[[Eye of Goros]] (mainline)
*[[Obelisk Treasure]] (side)
*One of the following:
**[[Reconstruct the Mosaic]] (path)
**[[Release the Soultaker]] (path)
**[[Destroy the Tower]] (path)
*[[The Sacrifice]] (mainline)
2fa0dcef7e6bbc6dcacc9fc712398bea572ca50a
1377
1376
2007-12-21T15:47:20Z
Ribannah
2
/* Quests */ prophet
wikitext
text/x-wiki
==<br>Prologue==
The Seers of Serenity, high in the southern mountains that separate Karigor from Jadame, are troubled. A prophet of their Guild has gone renegade, and is spreading the word that an apocalypse, caused by devilish horrors, is nearing and that Ceth himself, the Creator, will come to Karigor in a final effort to battle this evil and prevent the collapse. The prophet, who calls himself Thelmes, calls for the followers of Sun and Moon to unite and prepare a great sacrifice. As he follows the river Ebony downstream, more people believe his words every day.
That bothers the Seers even more, is that with all their foretelling powers combined, they cannot see if this prophecy has merit or not. Therefore, they cannot interfere. But there may be a way to discover the truth. Scattered over the land, are chapters of the Book of Ceth. Long ago, the book was cut up and the chapters hidden to the eyes of the common people because their contents were thought to be too dangerous for anyone in this age to know in its entirety. Now, so many centuries later, nobody even knows the location of the chapters. If the Book could be found and made whole again, the truth would surely be revealed.
So they called a conference with the leaders of the Clerics and the Necromancers - and found out, much to their dismay, that neither side was interested. Obviously, both churches did not believe the prophecy, but each saw in the coming Sacrifice their chance to rule the world.
Now the Seers of Serenity are going to play a desperate gambit. Against all odds, a party of adventurers will be sent forth to gather the lost chapters of the Book of Ceth. They will have to go in stealth, yet they need to gain the favour of all the lords of Karigor in order to be able to search the sacred, guarded and perhaps even haunted places that might hold the chapters.
Because of the necessary low profile, none of the great and famous can be asked to join in this venture. Instead, the Seers put all their hopes in the young and inexperienced. All they can do to prepare them is to set a short test of promise and loyalty, and any that will pass this test will simply have to do.
Still, the Seers are not without resources, and the party will find friends that can help them along the way. Often, these will be followers of the Stars, the third path that - in Karigor and about everywhere else - has been suppressed by the Sun and the Moon alike for as long as one can remember.
The chance that the party will succeed in time before the Sacrifice takes place seems slim. Eventually the prophet Thelmes will reach the shores of Terrax in the north, where the river Ebony flows into the ocean. It may be vital that the party is present at every major speech that Thelmes is going to make, because they may learn some important clues from his words.....
----
==Map==
http://www.castlegobs.nl/mmtribute/storage/map_karigor.gif
The map of [[Karigor]] (neighbouring provinces of [[Jadame]] shown in yellow).
The party arrives in [[Serenity]] on January 1, 1083 AS, at 9:00 hours, to answer a call for heroes from the Seers. There is no time limit for the completion of the game.
----
==Stages==
===Part 1: Test of Promise and Loyalty===
During the first stage of the game, the party have to prove themselves worthy for their assignment. Until then, they only have access to the five southernmost provinces. If they pass the [[Test of Promise and Loyalty]], they will be given access to the riverboat, the [[St. Nicholas]], and earn their first [[promotion]]. Captain [[Sam Finneas]] will take them down the river [[Ebony]] into the lands to the north, to follow the renegate prophet [[Thelmes]].
===Part 2: Seven Chapters===
The main stage of the game has the party searching for the [[Seven Chapters]] of the [[Book of Ceth]], to learn the truth about the prophecy. As they follow the prophet and gain permission from local lords to search for the chapters, they earn themselves reputation, title and second promotion. Meanwhile, things are happening around them, and the factions of [[Church of the Sun|Sun]], [[Church of the Moon|Moon]] and [[Church of the Stars|Stars]] will each attempt to get the party to support their side. Incidents grow into warfare.
===Part 3: The Sacrifice===
Eventually, all paths lead to [[The Sacrifice]], that the prophet Thelmes has planned to appease the gods. The outcome, however, is in the hands of the party. They have to make dire choices before the endgame takes place - if they have not been corrupted earlier. Will they stay true to their original questgiver, or are they persuaded to provide Sun or Moon with a decisive edge? What did they learn from the prophet's speeches, and what does the Book of Ceth say?
----
==Quests==
{| cellpadding="3"
| '''Type''' || '''Purpose'''
|-
| Mainline || Advance the Storyline (essential)
|-
| Prophet || Unlock Permission Quests and events (essential)
|-
| Permission || Unlock Mainline Quests (essential)
|-
| Chapter || Unlock Endgame (essential)
|-
| Path || Determine the Outcome of the Game (choice)
|-
| Promotion || Character Class Development (non-essential)
|-
| Title || Character Race Development (non-essential)
|-
| Side || Experience and Awards (non-essential)
|-
|}
===Suggested order===
====Part One====
*[[Lost Chests]] (side)
*''Test of Promise and Loyalty:'' [[Catch a Songbird]] (mainline)
*''Test of Promise and Loyalty:'' [[Holy Seashell]] (mainline)
*''Test of Promise and Loyalty:'' [[Kill all Goblins]] (mainline)
*''Test of Promise and Loyalty:'' [[Elemental Orb]] (mainline)
*[[Perrault's Thumb]] (side)
*''Test of Promise and Loyalty:'' [[Centaur Proof]] (mainline)
*[[Test of Promise and Loyalty]] (mainline)
*[[The Epicurean]] (side)
*[[Power Crystals]] (mainline)
====Part Two====
*''Follow the Prophet:'' [[To Soronne]] (prophet)
*[[Pirates of Mist]] (side)
*[[The Writmaker]] (mainline)
*[[Murphy's Law]] (permission)
*''Seven Chapters:'' [[The Void]] (chapter)
*[[Contessa's Act]] (mainline)
*[[Sterces for Orrim]] (side)
*''Follow the Prophet:'' [[To Ryft]] (prophet)
*[[Underground Railroad]] (permission)
*''Seven Chapters:'' [[The Creators]] (chapter)
*''Follow the Prophet:'' [[To Eftling]] (prophet)
*[[Snowbird Prize]] (side)
*[[Furry Arie Boots]] (side)
*[[Plumwine Bridge]] (permission)
*''Seven Chapters:'' [[The Treason]] (chapter)
*[[Title quests]]
*''Follow the Prophet:'' [[To Timberfall]] (prophet)
*[[The Mediation]] (mainline)
*[[Scepter of Kings]] (permission)
*''Seven Chapters:'' [[The Might]] (chapter)
*''Follow the Prophet:'' [[To Semiramis]] (prophet)
*[[Mogred Beast]] (side)
*[[The Raid]] (permission)
*''Seven Chapters:'' [[The Magic]] (chapter)
*[[Ancient Dragon Tongue]] (side)
*[[Three Swords]] (side)
*[[King's Bounty]] (side)
*[[Silver Rose]] (side)
*''Follow the Prophet:'' [[To Nannaria]] (prophet)
*[[Herons of Doom]] (permission)
*''Seven Chapters:'' [[The Plot]] (chapter)
*[[Mages and Minions]] (side)
*[[Art Collector]] (side)
*''Follow the Prophet:'' [[To Murlank]] (prophet)
*[[Chapter 11]] (side)
*[[Promotion quests]]
*[[Demon Familiar]] (permission)
*''Seven Chapters:'' [[The Undoing]] (chapter)
*[[Seven Chapters]] (mainline)
*''Follow the Prophet:'' [[To Terrax]] (prophet)
*[[Follow the Prophet]] (mainline)
====Part Three====
*[[The 7-spiked Crown of Ishtar]] (path)
*[[Crystal of Terrax]] (side)
*[[Prophecies of the Capricorn]] (side)
*[[Eye of Goros]] (mainline)
*[[Obelisk Treasure]] (side)
*One of the following:
**[[Reconstruct the Mosaic]] (path)
**[[Release the Soultaker]] (path)
**[[Destroy the Tower]] (path)
*[[The Sacrifice]] (mainline)
f35b5e061de9bdb44de8883004f843766029a4a6
1382
1377
2007-12-21T17:31:00Z
Ribannah
2
/* Part One */
wikitext
text/x-wiki
==<br>Prologue==
The Seers of Serenity, high in the southern mountains that separate Karigor from Jadame, are troubled. A prophet of their Guild has gone renegade, and is spreading the word that an apocalypse, caused by devilish horrors, is nearing and that Ceth himself, the Creator, will come to Karigor in a final effort to battle this evil and prevent the collapse. The prophet, who calls himself Thelmes, calls for the followers of Sun and Moon to unite and prepare a great sacrifice. As he follows the river Ebony downstream, more people believe his words every day.
That bothers the Seers even more, is that with all their foretelling powers combined, they cannot see if this prophecy has merit or not. Therefore, they cannot interfere. But there may be a way to discover the truth. Scattered over the land, are chapters of the Book of Ceth. Long ago, the book was cut up and the chapters hidden to the eyes of the common people because their contents were thought to be too dangerous for anyone in this age to know in its entirety. Now, so many centuries later, nobody even knows the location of the chapters. If the Book could be found and made whole again, the truth would surely be revealed.
So they called a conference with the leaders of the Clerics and the Necromancers - and found out, much to their dismay, that neither side was interested. Obviously, both churches did not believe the prophecy, but each saw in the coming Sacrifice their chance to rule the world.
Now the Seers of Serenity are going to play a desperate gambit. Against all odds, a party of adventurers will be sent forth to gather the lost chapters of the Book of Ceth. They will have to go in stealth, yet they need to gain the favour of all the lords of Karigor in order to be able to search the sacred, guarded and perhaps even haunted places that might hold the chapters.
Because of the necessary low profile, none of the great and famous can be asked to join in this venture. Instead, the Seers put all their hopes in the young and inexperienced. All they can do to prepare them is to set a short test of promise and loyalty, and any that will pass this test will simply have to do.
Still, the Seers are not without resources, and the party will find friends that can help them along the way. Often, these will be followers of the Stars, the third path that - in Karigor and about everywhere else - has been suppressed by the Sun and the Moon alike for as long as one can remember.
The chance that the party will succeed in time before the Sacrifice takes place seems slim. Eventually the prophet Thelmes will reach the shores of Terrax in the north, where the river Ebony flows into the ocean. It may be vital that the party is present at every major speech that Thelmes is going to make, because they may learn some important clues from his words.....
----
==Map==
http://www.castlegobs.nl/mmtribute/storage/map_karigor.gif
The map of [[Karigor]] (neighbouring provinces of [[Jadame]] shown in yellow).
The party arrives in [[Serenity]] on January 1, 1083 AS, at 9:00 hours, to answer a call for heroes from the Seers. There is no time limit for the completion of the game.
----
==Stages==
===Part 1: Test of Promise and Loyalty===
During the first stage of the game, the party have to prove themselves worthy for their assignment. Until then, they only have access to the five southernmost provinces. If they pass the [[Test of Promise and Loyalty]], they will be given access to the riverboat, the [[St. Nicholas]], and earn their first [[promotion]]. Captain [[Sam Finneas]] will take them down the river [[Ebony]] into the lands to the north, to follow the renegate prophet [[Thelmes]].
===Part 2: Seven Chapters===
The main stage of the game has the party searching for the [[Seven Chapters]] of the [[Book of Ceth]], to learn the truth about the prophecy. As they follow the prophet and gain permission from local lords to search for the chapters, they earn themselves reputation, title and second promotion. Meanwhile, things are happening around them, and the factions of [[Church of the Sun|Sun]], [[Church of the Moon|Moon]] and [[Church of the Stars|Stars]] will each attempt to get the party to support their side. Incidents grow into warfare.
===Part 3: The Sacrifice===
Eventually, all paths lead to [[The Sacrifice]], that the prophet Thelmes has planned to appease the gods. The outcome, however, is in the hands of the party. They have to make dire choices before the endgame takes place - if they have not been corrupted earlier. Will they stay true to their original questgiver, or are they persuaded to provide Sun or Moon with a decisive edge? What did they learn from the prophet's speeches, and what does the Book of Ceth say?
----
==Quests==
{| cellpadding="3"
| '''Type''' || '''Purpose'''
|-
| Mainline || Advance the Storyline (essential)
|-
| Prophet || Unlock Permission Quests and events (essential)
|-
| Permission || Unlock Mainline Quests (essential)
|-
| Chapter || Unlock Endgame (essential)
|-
| Path || Determine the Outcome of the Game (choice)
|-
| Promotion || Character Class Development (non-essential)
|-
| Title || Character Race Development (non-essential)
|-
| Side || Experience and Awards (non-essential)
|-
|}
===Suggested order===
====Part One====
*[[Lost Chests]] (side)
*''Test of Promise and Loyalty:'' [[Catch a Songbird]] (mainline)
*''Test of Promise and Loyalty:'' [[The Holy Seashell]] (mainline)
*''Test of Promise and Loyalty:'' [[Kill all Goblins]] (mainline)
*''Test of Promise and Loyalty:'' [[The Elemental Orb]] (mainline)
*[[Perrault's Thumb]] (side)
*''Test of Promise and Loyalty:'' [[Centaur Proof]] (mainline)
*[[Test of Promise and Loyalty]] (mainline)
*[[The Epicurean]] (side)
*[[Power Crystals]] (mainline)
====Part Two====
*''Follow the Prophet:'' [[To Soronne]] (prophet)
*[[Pirates of Mist]] (side)
*[[The Writmaker]] (mainline)
*[[Murphy's Law]] (permission)
*''Seven Chapters:'' [[The Void]] (chapter)
*[[Contessa's Act]] (mainline)
*[[Sterces for Orrim]] (side)
*''Follow the Prophet:'' [[To Ryft]] (prophet)
*[[Underground Railroad]] (permission)
*''Seven Chapters:'' [[The Creators]] (chapter)
*''Follow the Prophet:'' [[To Eftling]] (prophet)
*[[Snowbird Prize]] (side)
*[[Furry Arie Boots]] (side)
*[[Plumwine Bridge]] (permission)
*''Seven Chapters:'' [[The Treason]] (chapter)
*[[Title quests]]
*''Follow the Prophet:'' [[To Timberfall]] (prophet)
*[[The Mediation]] (mainline)
*[[Scepter of Kings]] (permission)
*''Seven Chapters:'' [[The Might]] (chapter)
*''Follow the Prophet:'' [[To Semiramis]] (prophet)
*[[Mogred Beast]] (side)
*[[The Raid]] (permission)
*''Seven Chapters:'' [[The Magic]] (chapter)
*[[Ancient Dragon Tongue]] (side)
*[[Three Swords]] (side)
*[[King's Bounty]] (side)
*[[Silver Rose]] (side)
*''Follow the Prophet:'' [[To Nannaria]] (prophet)
*[[Herons of Doom]] (permission)
*''Seven Chapters:'' [[The Plot]] (chapter)
*[[Mages and Minions]] (side)
*[[Art Collector]] (side)
*''Follow the Prophet:'' [[To Murlank]] (prophet)
*[[Chapter 11]] (side)
*[[Promotion quests]]
*[[Demon Familiar]] (permission)
*''Seven Chapters:'' [[The Undoing]] (chapter)
*[[Seven Chapters]] (mainline)
*''Follow the Prophet:'' [[To Terrax]] (prophet)
*[[Follow the Prophet]] (mainline)
====Part Three====
*[[The 7-spiked Crown of Ishtar]] (path)
*[[Crystal of Terrax]] (side)
*[[Prophecies of the Capricorn]] (side)
*[[Eye of Goros]] (mainline)
*[[Obelisk Treasure]] (side)
*One of the following:
**[[Reconstruct the Mosaic]] (path)
**[[Release the Soultaker]] (path)
**[[Destroy the Tower]] (path)
*[[The Sacrifice]] (mainline)
f4a728505f7785495f7a8eb5f3654023b8c07561
Test of Promise and Loyalty
0
1368
1372
2007-12-21T13:41:27Z
Ribannah
2
start of page
wikitext
text/x-wiki
Concept: [[Quest]]
Scope: [[Walkthru]]
----
== General Quest Info ==
Quest: mainline (essential)<br>
Given by: Mekander (Serenity)<br>
Prerequisites: none<br>
Rewards:
* [[Experience]]: +3000 (+5000 including subquests)
* [[Reputation]]: Serenity +5
* [[Gold|Payment]]: none
* [[Item]]s: none
Provides access to: [[Power Crystals]]
----
== Description ==
=== Questgiver ===
[[Mekander]] is a [[Seer]] who lives in one of the houses in [[Serenity]] town. He will be the party's mentor. At the start of the game he is outside, right in front of the party.
=== Purpose ===
The party must pass the test to prove their worthiness. They are then sent to the High Seer [[August]] for the final preparatory quest before they can set out.
=== Walkthru ===
Talk to Mekander. The test consist of five [[subquest]]s, which can be done in any order:
*[[Catch a Songbird]]
*[[Holy Seashell]]
*[[Kill all Goblins]]
*[[Elemental Orb]]
*[[Centaur Proof]]
There is a small reward when the completion of each subquest is reported back to Mekander. When all subquests are done, report back to Mekander one last time and the test has been passed succesfully.<br><br>
----
== Notes ==
* During this stage, the party can only visit the five southernmost [[province]]s of [[Karigor]].
24c53a233d0ff6bc99be3ce070d5e2753cf84dab
1374
1372
2007-12-21T14:56:57Z
Ribannah
2
wikitext
text/x-wiki
Concept: [[Quest]]
Scope: [[Walkthru]]
----
==<br> General Quest Info ==
Quest: mainline (essential)<br>
Given by: [[Mekander]] ([[Serenity]])<br>
Prerequisites: none<br>
Rewards:
* [[Experience]]: +3000 (+5000 including subquests)
* [[Reputation]]: Serenity +5
* [[Gold|Payment]]: none
* [[Item]]s: none
Provides access to: [[Power Crystals]]
----
== Description ==
=== Questgiver ===
[[Mekander]] is a [[Seer]] who lives in one of the houses in [[Serenity]] town. He will be the party's mentor. At the start of the game he is outside, right in front of the party.
=== Purpose ===
The party must pass the test to prove their worthiness. They are then sent to the High Seer [[August]] for the final preparatory quest before they can set out.
=== Walkthru ===
Talk to Mekander. The test consist of five [[subquest]]s, which can be done in any order:
*[[Catch a Songbird]]
*[[Holy Seashell]]
*[[Kill all Goblins]]
*[[Elemental Orb]]
*[[Centaur Proof]]
There is a small reward when the completion of each subquest is reported back to Mekander. When all subquests are done, report back to Mekander one last time and the test has been passed succesfully.<br><br>
----
== Notes ==
* During this stage, the party can only visit the five southernmost [[province]]s of [[Karigor]].
8131f0988bc60adc23765961ccd5ccf01b232812
Power Crystals
0
1369
1373
2007-12-21T14:55:27Z
Ribannah
2
start of page
wikitext
text/x-wiki
Concept: [[Quest]]
Scope: [[Walkthru]]
----
==<br> General Quest Info ==
Quest: mainline (essential)<br>
Given by: [[August]] ([[Serenity]])<br>
Prerequisites: [[Test of Promise and Loyalty]] passed<br>
Rewards:
* [[Experience]]: +4500
* [[Reputation:]] Serenity +1
* [[Gold|Payment]]: none
* [[Item]]s: none
Special:
* Grants usage of the riverboat, the [[St. Nicholas]]
* All characters receive the [[First Promotion]] of their choice
Provides access to:
* [[Follow the Prophet]]
* [[Seven Chapters]]
----
== Description ==
=== Questgiver ===
[[August]], the High [[Seer]], can be found in the [[Convention Hall]].
=== Purpose ===
After passing the [[Test of Promise and Loyalty]], the party is asked to get two [[Power Crystal]]s from the [[Abandoned Temple]]. These will be used to power up the riverboat.
=== Walkthru ===
Talk to August after passing the Test of Promise and Loyalty.<br> The [[MMT Abandoned Temple | Abandoned Temple]] can be found on the square island in the basin. Enter the temple at the top. The entrance will be closed behind you.<br>
When you come past a mural, a young boy will appear. That is [[Morglin]], who will be your cabin boy on the St. Nicholas.<br>
Find the power crystals and leave by the underwater exit, then return with them to August. The High Seer will send you to [[Mekander]] one more time for you to be informed of your mission.<br>
Finally, take the Power Crystals to captain [[Sam Finneas]] who is waiting on the deck of the riverboat. Morglin is with him. You can now order Finneas to start your journey on the river.<br><br>
== Notes ==
--
baff817cc25d59fd256b581c69c695555bdca391
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Concept: [[Quest]]
Scope: [[Walkthru]]
----
==<br> General Quest Info ==
Quest: mainline (essential)<br>
Given by: [[August]] ([[Serenity]])<br>
Prerequisites: [[Test of Promise and Loyalty]] passed<br>
Rewards:
* [[Experience]]: +4500
* [[Reputation:]] Serenity +1
* [[Gold|Payment]]: none
* [[Item]]s: none
Special:
* Grants usage of the riverboat, the [[St. Nicholas]]
* All characters receive the [[First Promotion]] of their choice
Provides access to:
* [[Follow the Prophet]]
* [[Seven Chapters]]
----
== Description ==
=== Questgiver ===
[[August]], the High [[Seer]], can be found in the [[Convention Hall]].
=== Purpose ===
After passing the [[Test of Promise and Loyalty]], the party is asked to get two [[Power Crystal]]s from the [[Abandoned Temple]]. These will be used to power up the riverboat.
=== Walkthru ===
Talk to August after passing the Test of Promise and Loyalty.<br> The [[MMT Abandoned Temple | Abandoned Temple]] can be found on the square island in the basin. Enter the temple at the top. The entrance will be closed behind you.<br>
When you come past a mural, a young boy will appear. That is [[Morglin]], who will be your cabin boy on the St. Nicholas.<br>
Find the power crystals and leave by the underwater exit, then return with them to August. The High Seer will send you to [[Mekander]] one more time for you to be informed of your mission.<br>
Finally, take the Power Crystals to captain [[Sam Finneas]] who is waiting on the deck of the riverboat. Morglin is with him. You can now order Finneas to start your journey on the river [[Ebony]].<br><br>
----
== Notes ==
--
cd63a3647c679b7844ff13ddd6544737e569d232
Lost Chests
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2007-12-21T15:10:10Z
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Concept: [[Quest]]
Scope: [[Walkthru]]
----
==<br> General Quest Info ==
Quest: side (non-essential)<br>
Given by: [[Coinneach Odhar]] ([[Serenity]])<br>
Prerequisites: none<br>
Rewards:
* [[Experience]]: +2000 and 3x +500 for each returned item
* [[Reputation]]: Serenity 3x +1 for each returned item
* [[Gold|Payment]]: none
* [[Item]]s: none
Provides access to: none<br><br>
== Description ==
=== Questgiver ===
[[Coinneach Odhar|Coinneach]] 'a coin each' Odhar runs the [[Bank of Alvar]] in [[Serenity]] town.
=== Purpose ===
A caravan from [[Jadame]] lost 7 [[chest]]s in a storm. The party is asked to find them all and bring any [[item]]s to the people that ordered them. They can keep any [[coin]]s for themselves.
=== Walkthru ===
The chests are scattered in and around town. It is necessary to find and open them all, as well as to return all three items, to complete the quest.<br>
The deliveries are:
* the [[Magic Spyglass]] to [[Daksha]] at the [[magic shop]];
* the [[Pipe Tobacco]] to [[Greate Pier]] at the [[training hall]];
* [[Fluffy]] to [[Damia]], daughter of [[Rowena]], [[grandmaster]] [[Mind Magic|Mind]]. Damia is usually to be found outside during the day.<br><br>
== Notes ==
* The citizens whose delivery got lost will complain about that until they have received their item.
* The chests are not [[trap]]ped and no [[key]] is needed to open them.
f13001b576816786d9a2e19cf9f939a3c3dc8155
Catch a Songbird
0
1371
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2007-12-21T16:02:27Z
Ribannah
2
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Concept: [[Quest]]
Scope: [[Walkthru]]
----
==<br> General Quest Info ==
Quest: mainline (essential), subquest of [[Test of Promise and Loyalty]]<br>
Given by: [[Mekander]] ([[Serenity]])<br>
Prerequisites: quest accepted for the Test of Promise and Loyalty<br>
Rewards:
* [[Experience]]: +400
* [[Reputation]]: none
* [[Gold|Payment]]: none
* [[Item]]s: none
Provides access to: none<br><br>
----
== Description ==
=== Questgiver ===
[[Mekander]] is a [[Seer]] who lives in one of the houses in [[Serenity]] town. He will be the party's mentor. At the start of the game he is outside, right in front of the party.
=== Purpose ===
This is one of five acts by which the party is tested to prove their worthiness. They are sent to catch a [[Songbird]].
=== Walkthru ===
Talk to Mekander. Accept the Test of Promise and Loyalty, and he will explain the subquests.<br>
There lives a single Songbird in all of Serenity. It is really [[Alcander]] the Seer, who was transformed by an angry wizard. He might protest to his capture, depending on how he is treated.<br>
While the Songbird can be heard, he is rather hidden from sight, but [[Morcarack]], the nosy [[Dragon]] whelp, knows how to find him. He tells the heroes the bushes that hide Alcander from sight will part.<br>
Touch the Songbird to catch it.
You can report back to Mekander right after this subquest has been completed, if you wish.<br><br>
----
== Notes ==
* This Morcarack is the same dragon as the one found on [[Emerald Isle]] in [[Might and Magic VII]], many years later.
5bb764adcd136832de5a533c0cb229925bd34051
Gold
0
1372
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2007-12-21T16:16:42Z
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Concept: [[Currency]]
Scope: [[Trade]]
----
==<br> General information==
Gold is the only currency in [[Karigor]]. It is owned by the party collectively. Gold can be stored in a [[bank]] for safekeeping, without interest. Loans are not possible.
----
==Ways to acquire gold==
* Loot
* Magic
* Rewards
* Theft
* Trade
* Treasure
----
==Ways to lose gold==
* Skills
* Taverns
* Theft
* Trade
* Training
* Travel
----
4018311ec3b277adfe2d6b9d3de8696344dea4be
The Epicurean
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1373
1381
2007-12-21T16:32:07Z
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Concept: [[Quest]]
Scope: [[Walkthru]]
----
==<br> General Quest Info ==
Quest: side (non-essential)<br>
Given by: [[Lopamudra]] ([[Serenity]])<br>
Prerequisites: none<br>
Rewards:
* [[Experience]]: +3000
* [[Reputation]]: Serenity +2
* [[Gold|Payment]]: 2500 gold
* [[Item]]s: none
Provides access to: none<br><br>
----
== Description ==
=== Questgiver ===
[[Lopamudra]] is the spouse of [[August]], the High [[Seer]]. She can usually be found in the [[Convention Hall]].
=== Purpose ===
[[Vassago]], the [[Genie]] medium, lost his powers when he attampted to learn as much about the renegade [[prophet]] as possible. The party's help is needed to heal him.
=== Walkthru ===
Talk to Lopamudra. She will send you to [[Fabrice Lunasouris]], who has taken it upon him to manage the restoration of Vassago's powers. Fabrice can be found in Serenity town, walking around or in his house. He needs your help.<br>
Fabrice will ask you to get some clean [[Midmight Water|midnight water]]. Take the [[bucket]] which is at the back of his house, and go to the well. Kill the [[serpent]]s that pollute the water, and fill the bucket at [[midnight]]. Then return to Fabrice.<br>
Next, Fabrice will send you to the epicurean, sister [[Marion]]. She works at [[The Brewery]] in the [[Monk]] village. With the midnight water, Marion can create a [[Vision Cheese]] that can heal Vassago. It will take one full day before the cheese is ready. But, to empower the midnight water, she first needs the [[Grail of Homm]] from the [[Wine Cellar]].<br>
Enter the Wine Cellar. The Grail of Homm is in one of the rooms immediately at the other side of the [[Bridge of Death]].<br>
When you have the vision cheese, return to Fabrice Lunasouris and he will write a note to Lopamudra to say that everything is ready. Bring her the cheese and the note. She will reward you with gold and experience points.<br>
Vassago, a Genie Seer, will have his powers restored after another 24 hours. Talk to him then, and receive an increase in your reputation as well as some useful information.<br><br>
----
== Notes ==
* Do not venture too deep into the Wine Cellar. It may not be safe. And take care not to fall off the Bridge of Death: where it looks like there is a bridge, there isn't one!
----
09c7ea5033c60d8a5bd5c9c6f581c868709d3623
The Holy Seashell
0
1374
1383
2007-12-21T17:31:36Z
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Concept: [[Quest]]
Scope: [[Walkthru]]
----
==<br> General Quest Info ==
Quest: mainline (essential), subquest of [[Test of Promise and Loyalty]]<br>
Given by: [[Mekander]] ([[Serenity]])<br>
Prerequisites: quest accepted for the Test of Promise and Loyalty<br>
Rewards:
* [[Experience]]: +400
* [[Reputation]]: none
* [[Gold|Payment]]: none
* [[Item]]s: none
Provides access to: none<br><br>
----
== Description ==
=== Questgiver ===
[[Mekander]] is a [[Seer]] who lives in one of the houses in [[Serenity]] town. He will be the party's mentor. At the start of the game he is outside, right in front of the party.
=== Purpose ===
This is one of five acts by which the party is tested to prove their worthiness. They are to find the [[Holy Seashell]] and bring it to Mekander without delay.
=== Walkthru ===
Talk to Mekander. Accept the Test of Promise and Loyalty, and he will explain the subquests.<br>
The Holy Seashell is lying on the bottom of the water north-east in the province of Serenity, not far from the beach. Watch out for [[turtle]]s; they bite. Otherwise, this seems to be a straightfoward task.<br>
The thing with the Holy Seashell is, that it radiates love. When your heroes carry it, all the [[panda]]s will follow them wherever they go, and if they tally, they get surrounded and moving becomes awkward. After the test, the Seers will put the Holy Seashell back where it belongs.
You can report back to Mekander right after this subquest has been completed, if you wish.
----
== Notes ==
* A Holy Seashell with a somewhat similar quality can be found in one of the earlier [[Might and Magic]] games.
9b0409d54397def71316581902448abdd50dded3
Kill all Goblins
0
1375
1384
2007-12-21T17:42:12Z
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Concept: [[Quest]]
Scope: [[Walkthru]]
----
==<br> General Quest Info ==
Quest: mainline (essential), subquest of [[Test of Promise and Loyalty]]<br>
Given by: [[Mekander]] ([[Serenity]])<br>
Prerequisites: quest accepted for the Test of Promise and Loyalty<br>
Rewards:
* [[Experience]]: +400
* [[Reputation]]: none
* [[Gold|Payment]]: none
* [[Item]]s: none
Provides access to: none
----
== Description ==
=== Questgiver ===
[[Mekander]] is a [[Seer]] who lives in one of the houses in [[Serenity]] town. He will be the party's mentor. At the start of the game he is outside, right in front of the party.
=== Purpose ===
This is one of five acts by which the party is tested to prove their worthiness. They are to hunt down and kill the [[Goblin]]s that are making the forest unsafe.
=== Walkthru ===
Talk to Mekander. Accept the Test of Promise and Loyalty, and he will explain the subquests.
You will find the Goblins in the forest. Kill all of them. If you get seriously wounded in the process, visit [[The Medicary]].
You can report back to Mekander right after this subquest has been completed, if you wish.
----
== Notes ==
* A long time ago, the Goblins occupied [[Jaleb's Deep]] when they were lead by [[Orrim]]. Recently, they have been forced to leave.
2ff846e56f6e7bc4650580edd5f261f3a4f7b6c7
The Elemental Orb
0
1376
1385
2007-12-21T17:48:14Z
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Concept: [[Quest]]
Scope: [[Walkthru]]
----
==<br> General Quest Info ==
Quest: mainline (essential), subquest of [[Test of Promise and Loyalty]]<br>
Given by: [[Mekander]] ([[Serenity]])<br>
Prerequisites: quest accepted for the Test of Promise and Loyalty<br>
Rewards:
* [[Experience]]: +400
* [[Reputation]]: none
* [[Gold|Payment]]: none
* [[Item]]s: none
Provides access to: none
----
== Description ==
=== Questgiver ===
[[Mekander]] is a [[Seer]] who lives in one of the houses in [[Serenity]] town. He will be the party's mentor. At the start of the game he is outside, right in front of the party.
=== Purpose ===
This is one of five acts by which the party is tested to prove their worthiness. They are to retrieve and deliver the [[Elemental Orb]] from [[Dusk's Cave]].
=== Walkthru ===
Talk to Mekander. Accept the Test of Promise and Loyalty, and he will explain the subquests.<br>
Dusk's Cave is located in the [[province]] of [[Etanasfeld]], which lies east of Serenity. It takes a five-day [[walk]] to get there; less, if one of the characters knows the [[pathfinding]] skill and/or an appropriate [[NPC]] is hired.<br>
In the middle of the cave, the [[Giant]] [[Kumbhakarma]] lies asleep, thereby completely blocking the way to the back where the Orb is located.<br>
The solution to this problem is to buy a [[shovel]] at the [[General Store]] in [[Iotneheim]], an otherwise totally useless item, and dig a tunnel under the Giant. Fetch the Elemental Orb from the alcove and return the way you came.
You can report back to Mekander right after this subquest has been completed, if you wish.
----
== Notes ==
* The [[Runemaster]] [[promotion]] explains how the Elemental Orb got to be there for the party to find.
92257c6eba220008b2c554437ed4ab273918aa5c
Centaur Proof
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2007-12-21T17:54:35Z
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Concept: [[Quest]]
Scope: [[Walkthru]]
----
==<br> General Quest Info ==
Quest: mainline (essential), subquest of [[Test of Promise and Loyalty]]<br>
Given by: [[Mekander]] ([[Serenity]])<br>
Prerequisites: quest accepted for the Test of Promise and Loyalty<br>
Rewards:
* [[Experience]]: +400
* [[Reputation]]: none
* [[Gold|Payment]]: none
* [[Item]]s: none
Provides access to: none
----
== Description ==
=== Questgiver ===
[[Mekander]] is a [[Seer]] who lives in one of the houses in [[Serenity]] town. He will be the party's mentor. At the start of the game he is outside, right in front of the party.
=== Purpose ===
This is one of five acts by which the party is tested to prove their worthiness. They are sent to [[Mt. Pilanteko]] to find proof about the existence of a mythical creature, the [[Centaur]].
=== Walkthru ===
Talk to Mekander. Accept the Test of Promise and Loyalty, and he will explain the subquests.<br>
The province of Mt. Pilanteko lies west of Serenity and can be reached on [[walk|foot]] or, on the right days, by [[coach]]. Knowledge of the [[pathfinding]] skill or hiring the right helper [[NPC]] can speed up the journey.<br>
The logical first stop would be the museum of [[Ankka Knox]] on the island in the middle of the [[Meridian]]. A bridge leads there from the stable. The museum guide happens to have plenty of leftover [[Centaur bones]] which he received from the [[archeologist]]s who are working in the area. Unfortunately, these are fake, and Mekander will not accept them as proof.<br>
The party will have to climb up the mountain, where they will discover an entire Centaur village. One of the Centaurs, [[Pholus]], is prepared to accompany the party back to Serenity. As it turns out, he is a Centaur Seer, and has a house in Serenity town.
You can report back to Mekander right after this subquest has been completed, if you wish.
----
== Notes ==
-
f016a759df74f94ce60d1446b3a3915f8b9b0639
Seven Chapters
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2007-12-21T18:04:40Z
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Concept: [[Quest]]
Scope: [[Walkthru]]
----
==<br> General Quest Info ==
Quest: mainline (essential)<br>
Given by: [[Mekander]] ([[Serenity]])<br>
Prerequisites: [[Power Crystals]]<br>
Rewards:
* [[Experience]]: ?
* [[Reputation]]: ?
* [[Gold|Payment]]: none
* [[Item]]s: none
Provides access to: [[The Sacrifice]]
----
== Description ==
=== Questgiver ===
[[Mekander]] is a [[Seer]] who lives in one of the houses in [[Serenity]] town. He will be the party's mentor. At the start of the game he is outside, right in front of the party.
=== Purpose ===
This is one of the two parts of the party's mission. They are to gather all the seven chapters of the [[Book of Ceth]], that have been scattered all over [[Karigor]], in order to learn the truth about [[Thelmes]]' [[prophecy]].
=== Walkthru ===
When [[August]], the High Seer, sends you, talk to Mekander to learn about your mission.<br>
Visit the lords of the lands to get permission to search for the chapters. They will typically demand that you do them a favour first. Once you have their permission, you can enter all the local [[dungeon]]s and such, although in some cases, the chapter may have been taken to an entirely different part of Karigor.
The lords to visit are:
* [[Fergie M. Murphy]], the [[Human]] magistrate of [[Soronne]];
* [[Midas]], king of the [[Dwarf|Dwarves]], in [[Ryft]];
* [[Jonas de Mehgenac]], the [[Halfling]] leader in [[Eftling]];
* [[Uri Hossana]], king of the [[Elf|Elves]], in [[Timberfall]];
* [[Taledon X]], the divine high priest of the [[Church of the Sun]], in [[Semiramis]];
* [[Shenandoah]], the [[Human]] queen of [[Nannaria]];
* [[Bab'El]], the [[Demoniak]] ruler of [[Murlank]].
The seven chapters of the Book of Ceth, and their locations, are:
* [[The Void]], Soronne ([[Service Tunnels]]), Chapter 1
* [[The Creators]], Ryft ([[Lake Avernus]]), Chapter 2
* [[The Treason]], [[S'Fauni]] ([[Eleventh Kingdom]]), Chapter 3
* [[The Might]], Timberfall ([[Superior Temple of Mèh]]), Chapter 4
* [[The Magic]], [[Circus of the Sun]] (travelling), Chapter 5
* [[The Plot]], [[Goetia]] ([[Throne of Iblis]]), Chapter 6
* [[The Undoing]], Ryft ([[Tuatha's Tel]]), Chapter 7
Once you have them all, return to Mekander.<br><br>
----
== Notes ==
* You can read the chapters.
* There is a fake chapter, [[Chapter 11]], in the [[Tower of Bab'El]].
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/* Notes */ relation to follow the prophet
wikitext
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Concept: [[Quest]]
Scope: [[Walkthru]]
----
==<br> General Quest Info ==
Quest: mainline (essential)<br>
Given by: [[Mekander]] ([[Serenity]])<br>
Prerequisites: [[Power Crystals]]<br>
Rewards:
* [[Experience]]: ?
* [[Reputation]]: ?
* [[Gold|Payment]]: none
* [[Item]]s: none
Provides access to: [[The Sacrifice]]
----
== Description ==
=== Questgiver ===
[[Mekander]] is a [[Seer]] who lives in one of the houses in [[Serenity]] town. He will be the party's mentor. At the start of the game he is outside, right in front of the party.
=== Purpose ===
This is one of the two parts of the party's mission. They are to gather all the seven chapters of the [[Book of Ceth]], that have been scattered all over [[Karigor]], in order to learn the truth about [[Thelmes]]' [[prophecy]].
=== Walkthru ===
When [[August]], the High Seer, sends you, talk to Mekander to learn about your mission.<br>
Visit the lords of the lands to get permission to search for the chapters. They will typically demand that you do them a favour first. Once you have their permission, you can enter all the local [[dungeon]]s and such, although in some cases, the chapter may have been taken to an entirely different part of Karigor.
The lords to visit are:
* [[Fergie M. Murphy]], the [[Human]] magistrate of [[Soronne]];
* [[Midas]], king of the [[Dwarf|Dwarves]], in [[Ryft]];
* [[Jonas de Mehgenac]], the [[Halfling]] leader in [[Eftling]];
* [[Uri Hossana]], king of the [[Elf|Elves]], in [[Timberfall]];
* [[Taledon X]], the divine high priest of the [[Church of the Sun]], in [[Semiramis]];
* [[Shenandoah]], the [[Human]] queen of [[Nannaria]];
* [[Bab'El]], the [[Demoniak]] ruler of [[Murlank]].
The seven chapters of the Book of Ceth, and their locations, are:
* [[The Void]], Soronne ([[Service Tunnels]]), Chapter 1
* [[The Creators]], Ryft ([[Lake Avernus]]), Chapter 2
* [[The Treason]], [[S'Fauni]] ([[Eleventh Kingdom]]), Chapter 3
* [[The Might]], Timberfall ([[Superior Temple of Mèh]]), Chapter 4
* [[The Magic]], [[Circus of the Sun]] (travelling), Chapter 5
* [[The Plot]], [[Goetia]] ([[Throne of Iblis]]), Chapter 6
* [[The Undoing]], Ryft ([[Tuatha's Tel]]), Chapter 7
Once you have them all, return to Mekander.<br><br>
----
== Notes ==
* You can read the chapters.
* There is a fake chapter, [[Chapter 11]], in the [[Tower of Bab'El]].
* The quest [[Follow the Prophet]] must be completed to allow the party to enter the location where The Sacrifice will take place.
7e72d24e76b4cbc4b50a92ea39b4512d720b0a59
Follow the Prophet
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2007-12-21T18:11:26Z
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Concept: [[Quest]]
Scope: [[Walkthru]]
----
==<br> General Quest Info ==
Quest: mainline (essential)<br>
Given by: [[Mekander]] ([[Serenity]])<br>
Prerequisites: [[Power Crystals]]<br>
Rewards:
* [[Experience]]: ?
* [[Reputation]]: ?
* [[Gold|Payment]]: none
* [[Item]]s: none
Provides access to: the [[House of Judgement]]
----
== Description ==
=== Questgiver ===
[[Mekander]] is a [[Seer]] who lives in one of the houses in [[Serenity]] town. He will be the party's mentor. At the start of the game he is outside, right in front of the party.
=== Purpose ===
This is one of the two parts of the party's mission. They are to follow the [[prophet]] [[Thelmes]] and listen to the speeches he makes as he travels from town to town. Many [[event]]s will happen along the way.
=== Walkthru ===
When [[August]], the High Seer, sends you, talk to Mekander to learn about your mission.<br>
The renegade prophet, Thelmes, travels along the river [[Ebony]] and makes a speech in every town, gathering more and more believers as he goes.<br>
You are to follow him on the riverboat, the [[St. Nicholas]]. Each time that you order captain [[Sam Finneas]] to go downstream to the next town, you will hear Thelmes address the crowd.<br><br>
----
== Notes ==
* Except for the first stop, it is possible to visit some or all of the towns before travelling there on the riverboat. If you do, Thelmes will not have arrived yet.
* The quest [[Seven Chapters]] must be completed to unlock the final quest that is solved in the House of Judgement.
----
96c98bcd67f54bd1de5b6e24a380bb3b13290398
Might and Magic
0
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2007-12-21T18:26:23Z
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2
copied from old RealmForge wiki
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''Provisional, compilation of 2 old pages''
----
An overview of the plot of the different games in the Might and Magic series as well as the history of its universe.
[[Might and Magic]] RPG series by [[WikiPedia:New World Computing|New World Computing]], and the people that created the series. It is a freeware, open-source [[WikiPedia:Role-playing Game|RPG]] set in the [[WikiPedia:Might and Magic|Might and Magic]] universe. As a fan-created tribute, it has no affiliation with the publisher of the series [[WikiPedia:The 3DO Company|The 3DO Company]], owner of the copyright [[WikiPedia:Ubisoft|Ubisoft Entertainment]], and developer [[WikiPedia:New World Computing|New World Computing]].
==Plot Overview==
Long before history began there were the Ancients. The Ancients were a technologically advanced race that decided one day to seed the galaxy with new worlds and creations. To accomplish this task, the Ancients created the technology of 'Elemental Manipulation', which is described in legend as a grand war between the elemental lords of Fire, Water, Earth and Air (see the manuals to might and magic 2 and 3 for more detail). These planetary seeds were large slab-like bodies called VARNs (Vehicular Astropod Research Nacelles), each corner of which was often dominated by one of the four elements. The ancients populated the VARNs with all manner of beast, both mundane and monsterouse, both stupid and sentient. Their work done, the Ancients then cast the great seeds out into the void to fufill there inevitable task. Some, such as XEEN (Xylonite Experimental Environment Nacelle) were to travel through the void until they reached a particular star, at which point the slab-like world would undergo a transformation and become spherical, forever to orbit the chosen star (see the extended 'World of XEEN' ending to might and magic 4 and 5 for more details). others, such as the VARN from the first might and magic game (Vehicular Astropod Research Nacelle) served a seemingly unknown purpose.
One of the more important VARNs served a particularily important function. The planetary seed known as Terra was to fufill a grand role in the self described 'grand experiment of the ancients': (excerted from the final message of Might and Magic 3, isles of Terra) "The grand experiment of the ancients: to use the technology of Elemental Manupulation to create a completely viable ecological and social microcosm. this microcosm was then to be transported to a distant biosphere(Terra) to supplant its indigenous ecosystem. the need was acknowledged for a central controlling unit capable of compensating for unexpected anomalies. Sheltem was created to be the overlord and guardian of Terra - the supreme law - but his conditioning was flawed. seeing himself as the guardian of Terra itself, and not of the Ancients colonization experiment, he rebelled against the 'invading army' that was to be sent to 'his' world. Sheltem was contained but later escaped, determined to undermine the grand experiment. Learning from their earlier failure with Sheltem, the Ancients created a new guardian named Corak. with his conditioning properly completed, the grand experiment was launched on its journey through the void. Corak's first duty was to elimate the threat of Sheltem, then assume the role of guardian and overlord of the Terra colinization. unable to stop the colonization of terra, Sheltem has suceeded in disturbing the balance between the three alignments of men, a blance Corak must work to regain upon his return to Terra. However, Sheltem sees this as only a minor compensation and has set out to exact revenge by sabotaging other experiments the ancients have scattered throughout the void."
MM1-
And so Sheltem did. Traveling to rhe VARN in the first might and magic game, Sheltem impersonated the good king Alamar (who may or may not have been a creation of the ancients himself, as the dragon pharo in MM5 refers to who he believes to be Alamar as 'you misguided mechanism') and wreaking havok there, he was eventually stoped by a band of adventurers who found the secrets of the inner sanctum. fleeing through a gateway to another world, Sheltem found himself on CRON (Central Research Observatory Nacelle)
MM2-
Based upon the description provided in the manual of Might and Magic 2, CRON was most likely the first planetary seed to be created using the Elemental Manipulation technology. Sheltem, upon arriving begins his revenge attempts immediatly, re-aligning CRON's navigational systems so that it will crash into a nearby star. Sheltem was once again thwarted by Corak and a band of adventurers. while the heroes are attempting to realign the navigational systems, Sheltem once again escapes, fleeing back to Terra, the seed on which it all began.
MM3-
with Corak and yet another band of determined adventurers in hot persuit, Sheltem was once again forced to flee Terra. using one of the emergency escape pods, Sheltem took to the void, looking to forever escape Corak, who had foiled him time and time again. of course, Corak also managed to secure an escape pod, and followed Sheltem closely, with the adventurers just slightly behind.
==Might and Magic Series==
The [[Might and Magic Plot|primary series]] of Might and Magic games ranging from Might and Magic I: Secret of the Inner Sanctum to Might and Magic IX.
===Might and Magic I: Secret of the Inner Sanctum===
A party of adventurers native to the Land of Varn, discover that Alamar the King has been captured and replaced by an imposter. Eventually they uncover the identity of this imposter and his real name – Sheltem. He is hiding from Corak, but is forced to flee the Land of Varn as he is exposed, and the rightful king Alamar reclaims his throne. This is the same malfunctioning Sheltem unit from Terra and the remaining Corak unit still hunting it. The Land of Varn is one of the VARNs in one of the Ancients’ seeding projects. Sheltem flees to the CRON of this convoy. The adventurers are allowed to follow after finding the Inner Sanctum and the Gates to Another World.
===Might and Magic II: Gates to Another World===
Sheltem has overpowered Corak and separated his head from the body. The adventurers from Might and Magic I or adventurers native to the Land of Cron have to collect and reassemble Corak, but Sheltem escapes again, this time back to Terra. Corak follows.
===Might and Magic III: Isles of Terra===
Natives to the shab-like planet Terra discover through their adventures that the planets’ guardian Sheltem is not working to protect them as he’s supposed to. Terra is a watery world with huge islands. Upon these, three kings vie for total power, one for each of the alignments of good, neutral and evil. The adventurers can choose to help one of these but the real object of the games again comes to trying to help Corak to catch Sheltem. As usual, Sheltem escapes, only this time not through the Wire. He flees in a spacepod, Corak follows in another and the native adventurers chase them both in a spaceship.
===Might and Magic IV: Clouds of Xeen===
This starts in the slab-like planet of Xeen (Xylonite Experimental Expansion Nacelle) that is terrorized on both sides of the slab. The other side is called the Darkside of Xeen and this is where Might and Magic V – Darkside of Xeen is played out
===Might and Magic V===
There are several gates between the sides. Adventurers are called upon by the dragon Pharaoh to free the lands. When Lord Xeen of Clouds is defeated, it becomes apparent that he is but a servant of Lord Alamar, the evil ruler of the Darkside. The adventurers from Clouds must help Queen Kalindra regain her throne on Darkside and in doing so they discover that Alamar is indeed Sheltem who has landed on Xeen in his spacepod. Corak too is here, but has become incapacitated by crashlanding. With help from the dragon Pharaoh and Corak, the adventurers from Xeen are able to finally destroy Sheltem. The adventurers from Terra and Might and Magic III are reported in Corak and Sheltem spacepod logs to have teleported themselves from their spaceship to the surface of Xeen, but they are not encountered on the planet.
When Sheltem is defeated (and Corak destroyed in the process), Clouds and Darkside of Xeen can be transformed from being the two sides of a slab into a full, spherical planet, if both Might and Magic IV and V are installed together. The Xylonite Experimental Expansion Nacelle project may be the very first successful attempt from the Ancients creating an artificial planet.
Here ends the first era of Might and Magic. At this moment starts the second era of Might and Magic, and further the storyline splits into Might and Magic and Heroes of Might and Magic series which is turn-based strategy game from 3rd person view. From this moment all events (unless noted otherwise) happen on a spherical planet Colony which has 4 continents: Enroth, Antagarich, Jadame and Karigor.
===Might and Magic VI: The Mandate of Heaven===
This takes place in Enroth 1165 A.S. The king Roland Ironfist is kidnapped by Kreegan for several years and Queen Catherine has traveled to Erathia to her father’s funeral. Now in charge is regent Wilbur Humphrey who is keeping an eye on the 14 year old prince Nicolai who has shown great interest about Circus. There is even a quest where Nicolai asks the adventurers to join them and then later disappears, later to be found in Circus.
The situation in Enroth is troubling while both King and Queen is gone. A new cult called Baa is terrorizing Enroth and is in league with no other but Kreegan. It is up to the adventurers to destroy the Baa cultists, and finally wipe out Kreegan from Enroth. At one moment the adventurers have to release the stoned Archibald to receive a magical item to be able to complete the final mission. Archibald, finally released, immediately disappears and flees to Erathia, Deyja.
===Might and Magic VII: For Blood and Honor===
These events happen about 3 years later, 1168 A.S. The storyline takes place in Antagarich and the adventurers during the game have to rescue Roland Ironfist in Eofol, who returns to his wife Catherine in Erathia’s capitol city Steadwick. The adventurers have to rebuild Castle Harmondale they won in a contest and later in the game have the opportunity to become Kings of Harmondale. The major story in this game is about the 8 adventurers from might and magic 3 who were supposed to land on Xeen but did it instead on Colony…by mistake. They split in 2 equal groups and that means – the good guys and the bad guys. The good guys want to rebuild the Wire to be able to reach other worlds and they join the Bracada wizards who are under lead of the immortal good wizard Gavin Magnus. The bad guys want to rule this planet, rebuilding the Heavenly Forges to multiply ancient laser pistols, starting a new reign of terror. They join Archibald Ironfist in Deyja, and later get rid of him. Archibald asks the adventurers for help and later is exiled to a small island near Pierpont city and is never seen again…for now. The adventurers succeed in their quest, kill the king of Kreegan Xenofex and depending which side they choose, either rebuild the Wire or Heavenly Forges.
This is a sort of prehistory for the next two games – the legendary planeswalker Escaton, who is a similar cyborg to Sheltems and Coraks, is sent by the Ancients to destroy Colony. Ancients are willing to sacrifice the whole world to get rid of Kreegan since Colony is the last place where Kreegan are left. Escaton captures 4 elemental lords and imprisons them in magical prisons in the Plane Between Planes. The only way to get there is via a special Conflux building in Jadame, town of Ravenshore but it requires a key no keymaster can create. In the result of the capturing the 4 elemental lords, all the elemental spirits go mad and infest the mortal lands, building Conflux towns.
===Might and Magic VIII: Day of the Destroyer===
This happens just after the forging Armageddon’s blade events, 1172 A.S. Escaton still has his task to complete (destroy the world) but the Kreegan are no more! The storyline is taking place in continent Jadame, and a new party of adventurers this time together with the Merchants of Alvar have to create a council of all major factions in Jadame, to organize resistance. One of these factions is Necromancer guild of Shadowspire, led by none other but Sandro. The council learns that Roland and Catherine Ironfists on their way back to Enroth are caught in a storm and are willing to land in Ravenshore but are blocked by the Regnan pirate fleet. It is up to the adventurers to sink the fleet and allow the Ironfists to join the council. Together with Ironfists has traveled Enrothian magician Xanthor who is studying the elementals. Xanthor tells the adventurers how to get in the Conflux building, and where Escaton is located. Without success trying to persuade Escaton that Kreegan are destroyed, the adventurers at least succeed, freeing the elemental lords. The lords, now heavily disliking Escaton, destroy him. In the end Escaton utters “Tell them I have failed”. Probably it’s addressed to the Ancients, who else. In the end Roland and Catherine finally get back to Enroth to meet Nicolai after many long years.
===Might and Magic IX===
This is the last Might and Magic game (for now) and it is unoffically known as ''Might and Magic IX: The Write of Fate''. The events happen on the same planet Axeoth, only on a different continent many thousand miles away, about 1180 A.S. after the old time scale. The land of Chedian is ruled by several independent jarls, but their entire existence is threatened by an invasion by army of neighbour country Beldonia. During the game the adventurers meet prince Nicolai Ironfist who has somehow came up here after being knocked unconscious in Castle Ironfist when started the Armageddon. Probably someone saved him, we don’t know. He is unemployed and wishes to find a job. The adventurers help to find him one and eventually Nicolai starts to work in…Circus!
In the main storyline it is up to the adventurers to unite the six clans of Chedian against the Beldonian horde and ultimately discover that the god of mischief Njam stands behind it all, writing false writs of fate that conflict with each other. Namely, the adventurers receive a writ of fate that tells that they will defeat the Beldonians and unite Chedian. Later they learn that the leader of the Beldonians Tamur Leng (MM9 lead game designer is Tim Lang wink.gif) has another writ that tells that he will conquer Chedian. The adventurers have to enter the god city Arslegard, visit the Afterworld and do many quests that eventually end by being summoned in front of the God of the gods Cron. He asks the adventurers to imprison Njam in the Tomb of 1000 Terrors (reference from World of Xeen) and party does it. Imprisoning this god becomes the ultimate end of the Might and Magic series up until now.
===Might and Magic X===
There was written a small preliminary storyline already for MM10 that was planned when MM9 was being produced. MM9 lead game designer Tim Lang was very kind to tell us that Nicolai in MM9 appeared not just as a reference from older MM games. In MM10 he was planned to have one of the main roles, while Chedian was united. The jarl of Thjorgard Kira the Cold and jarl of Tronheim Sven Forkbeard had just married, becoming the king and queen of Chedian. But, since 3DO went belly-up, it’s quite unlikely Ubisoft (or Electronic Arts) will use this idea, or even release this game at all.
===Might and Magic Tribute===
Book of Ceth – is a fan made game and it will be telling the events on an island Karigor, home of the Mogred beasts. The storyline will place 1083 A.S. We don’t want to spoil you what will be the whole storyline but the major point will be adventurers to collect the Chapters of the Book of Ceth. The game is in progress.
==Heroes Chronicles==
This is another series of games which are based on Heroes of Might and Magic III engine. Except the last chapter “Sword of Frost”, its almost impossible to tell when exactly the mentioned events took place. We tried to place them most logically so please don’t blame us if you think something doesn’t sound right – we tried to link the Chronicles with the history so that it sounded logically. That’s why we put “Masters of the Elements” about when the MM8 events take place. Anyway, this is just our version and it doesn’t have to be the only one.
==Books==
===Might and Magic: The Sea of Mist===
This is a book that was written because of the high popularity of the Might and Magic series. It is believed that the events mentioned in this book take place about 1140 A.S. and that means – several years before the start of the Succession Wars. Several characters mentioned in this book appear later also in Heroes series. The provincial maps of Sorrone, Sea of Mist and Murlank are present among the 15 provincial maps of the Might and Magic Tribute game. Overally the storyline of the book has little to do with the Might and Magic series. It tells about a six years old boy named Praz who is being trained by demoniac Nymus. After Praz receives invitation to Murlank, where he could learn more about his family, he is told to defeat a demon named Sendark who is terrorizing the locals in Sea of Mist province with his ability to summon large hoardes of zombies. Praz (after the finished training sessions called Praz-el) defeats Sendark and travels forth. The end.
==Pen and Paper Games==
===Might and Magic 9.5: Trials of Nicolai===
This is a pen and paper fan made game that actually happens after the events in MM9. The next day after party completed the last quest of MM9, they realize that their writ of fate is incomplete. The writ ends with sentence “When the next day the Chedians went to visit prince Nicolai…”. Nicolai tells the Chedians about Capstone of Chaos, that installed in Yanmir’s fort, will open a gate to the past – exactly in the same place where Yanmir fall through. They travel back to the past and find themselves in Vori, 1167 A.S. which is about 13 years before. There is a secret that prince doesn’t tell, and eventually party will discover it. On their way the former Chedians get a chance to explore the snowlands of Vori, visit the snowelves and the beautiful towns of Volee, Seelie and Rigard. The game is in progress.
==Related Games==
The following games were released by 3DO and they also carry the name of Might and Magic, or are a prequel like Kings bounty. Overally they have nothing to do with the Might and Magic history, only some spells and monsters are similar so I will just mention them.
===King's Bounty===
This RPG game was released in 1990 by New World Computing (later a division of 3DO) and worked out as a basis for the upcoming Heroes series. It tells about a quest to recover the stolen scepter of the King – without it the King is doomed to die. The player can choose a hero from 4 classes: Knight, Paladin, Barbarian and Sorceress to battle against the enemies and finally to get the scepter. There is basically nothing special, but it served as an inspiration for NWC folks to create the Heroes series.
===Heroes of Might and Magic: Quest for the Dragon Bone Staff===
This is basically an exact copy of the old ''King’s Bounty'', only released about 10 years later with improved graphics. It can be played only on PlayStation 2 so, PC lovers, forget about this game. The storyline is the same, the classes are the same and even the main quest is the same. Unfortunately there’s no hint where or when these events take place.
===Crusaders of Might and Magic===
This game was released on two platforms, both PC and PlayStation. It’s something like Half-Life, only with medieval elements and magic. In the beginning the main hero Drake wakes up in a prison and is released by Captain Ursan (Ursanian empire in MM9?) and Drake is on his own, later to fight against Necros’ (Nekros in HoMM4?) undead army and travel all around the world. There basically is no real storyline – just get through loads of levels and survive!
===Legends of Might and Magic===
This is an online game, based in the Might and Magic universe. The main idea of this game is that two teams are fighting against each other. One team is the “good” team and the other is the “evil” team. In the good team the team members are Druid, Sorceress and Paladin, while in the evil team there is Heretic, Archer and Warrior. This might be something like Counter-strike in medieval world. The game has a solid fan base and even today this game can be played online. This game definitely is a good creation of 3DO after the successful MM and HoMM games.
===Warriors of Might and Magic===
This game is pretty much similar to Crusaders of MM. Playable only on PlayStation 2, it allows the player to command a single hero Alleron to travel, fight and improve skills in his adventures. The story tells that Alleron, guard captain, is accused to be a necromancer and is thrown in the Pit of the Accused where he was supposed to die. Using his special mask, Alleron escapes and fights his way through till the end of the game
==External Links==
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''Provisional, compilation of 2 old pages''
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An overview of the plot of the different games in the Might and Magic series as well as the history of its universe.
[[Might and Magic]] RPG series by [[WikiPedia:New World Computing|New World Computing]], and the people that created the series. It is a freeware, open-source [[WikiPedia:Role-playing Game|RPG]] set in the [[WikiPedia:Might and Magic|Might and Magic]] universe. As a fan-created tribute, it has no affiliation with the publisher of the series [[WikiPedia:The 3DO Company|The 3DO Company]], owner of the copyright [[WikiPedia:Ubisoft|Ubisoft Entertainment]], and developer [[WikiPedia:New World Computing|New World Computing]].
==Plot Overview==
Long before history began there were the Ancients. The Ancients were a technologically advanced race that decided one day to seed the galaxy with new worlds and creations. To accomplish this task, the Ancients created the technology of 'Elemental Manipulation', which is described in legend as a grand war between the elemental lords of Fire, Water, Earth and Air (see the manuals to might and magic 2 and 3 for more detail). These planetary seeds were large slab-like bodies called VARNs (Vehicular Astropod Research Nacelles), each corner of which was often dominated by one of the four elements. The ancients populated the VARNs with all manner of beast, both mundane and monsterouse, both stupid and sentient. Their work done, the Ancients then cast the great seeds out into the void to fufill there inevitable task. Some, such as XEEN (Xylonite Experimental Environment Nacelle) were to travel through the void until they reached a particular star, at which point the slab-like world would undergo a transformation and become spherical, forever to orbit the chosen star (see the extended 'World of XEEN' ending to might and magic 4 and 5 for more details). others, such as the VARN from the first might and magic game (Vehicular Astropod Research Nacelle) served a seemingly unknown purpose.
One of the more important VARNs served a particularily important function. The planetary seed known as Terra was to fufill a grand role in the self described 'grand experiment of the ancients': (excerted from the final message of Might and Magic 3, isles of Terra) "The grand experiment of the ancients: to use the technology of Elemental Manupulation to create a completely viable ecological and social microcosm. this microcosm was then to be transported to a distant biosphere(Terra) to supplant its indigenous ecosystem. the need was acknowledged for a central controlling unit capable of compensating for unexpected anomalies. Sheltem was created to be the overlord and guardian of Terra - the supreme law - but his conditioning was flawed. seeing himself as the guardian of Terra itself, and not of the Ancients colonization experiment, he rebelled against the 'invading army' that was to be sent to 'his' world. Sheltem was contained but later escaped, determined to undermine the grand experiment. Learning from their earlier failure with Sheltem, the Ancients created a new guardian named Corak. with his conditioning properly completed, the grand experiment was launched on its journey through the void. Corak's first duty was to elimate the threat of Sheltem, then assume the role of guardian and overlord of the Terra colinization. unable to stop the colonization of terra, Sheltem has suceeded in disturbing the balance between the three alignments of men, a blance Corak must work to regain upon his return to Terra. However, Sheltem sees this as only a minor compensation and has set out to exact revenge by sabotaging other experiments the ancients have scattered throughout the void."
MM1-
And so Sheltem did. Traveling to rhe VARN in the first might and magic game, Sheltem impersonated the good king Alamar (who may or may not have been a creation of the ancients himself, as the dragon pharo in MM5 refers to who he believes to be Alamar as 'you misguided mechanism') and wreaking havok there, he was eventually stoped by a band of adventurers who found the secrets of the inner sanctum. fleeing through a gateway to another world, Sheltem found himself on CRON (Central Research Observatory Nacelle)
MM2-
Based upon the description provided in the manual of Might and Magic 2, CRON was most likely the first planetary seed to be created using the Elemental Manipulation technology. Sheltem, upon arriving begins his revenge attempts immediatly, re-aligning CRON's navigational systems so that it will crash into a nearby star. Sheltem was once again thwarted by Corak and a band of adventurers. while the heroes are attempting to realign the navigational systems, Sheltem once again escapes, fleeing back to Terra, the seed on which it all began.
MM3-
with Corak and yet another band of determined adventurers in hot persuit, Sheltem was once again forced to flee Terra. using one of the emergency escape pods, Sheltem took to the void, looking to forever escape Corak, who had foiled him time and time again. of course, Corak also managed to secure an escape pod, and followed Sheltem closely, with the adventurers just slightly behind.
==Might and Magic Series==
The [[Might and Magic Plot|primary series]] of Might and Magic games ranging from Might and Magic I: Secret of the Inner Sanctum to Might and Magic IX.
===Might and Magic I: Secret of the Inner Sanctum===
A party of adventurers native to the Land of Varn, discover that Alamar the King has been captured and replaced by an imposter. Eventually they uncover the identity of this imposter and his real name – Sheltem. He is hiding from Corak, but is forced to flee the Land of Varn as he is exposed, and the rightful king Alamar reclaims his throne. This is the same malfunctioning Sheltem unit from Terra and the remaining Corak unit still hunting it. The Land of Varn is one of the VARNs in one of the Ancients’ seeding projects. Sheltem flees to the CRON of this convoy. The adventurers are allowed to follow after finding the Inner Sanctum and the Gates to Another World.
===Might and Magic II: Gates to Another World===
Sheltem has overpowered Corak and separated his head from the body. The adventurers from Might and Magic I or adventurers native to the Land of Cron have to collect and reassemble Corak, but Sheltem escapes again, this time back to Terra. Corak follows.
===Might and Magic III: Isles of Terra===
Natives to the shab-like planet Terra discover through their adventures that the planets’ guardian Sheltem is not working to protect them as he’s supposed to. Terra is a watery world with huge islands. Upon these, three kings vie for total power, one for each of the alignments of good, neutral and evil. The adventurers can choose to help one of these but the real object of the games again comes to trying to help Corak to catch Sheltem. As usual, Sheltem escapes, only this time not through the Wire. He flees in a spacepod, Corak follows in another and the native adventurers chase them both in a spaceship.
===Might and Magic IV: Clouds of Xeen===
This starts in the slab-like planet of Xeen (Xylonite Experimental Expansion Nacelle) that is terrorized on both sides of the slab. The other side is called the Darkside of Xeen and this is where Might and Magic V – Darkside of Xeen is played out
===Might and Magic V===
There are several gates between the sides. Adventurers are called upon by the dragon Pharaoh to free the lands. When Lord Xeen of Clouds is defeated, it becomes apparent that he is but a servant of Lord Alamar, the evil ruler of the Darkside. The adventurers from Clouds must help Queen Kalindra regain her throne on Darkside and in doing so they discover that Alamar is indeed Sheltem who has landed on Xeen in his spacepod. Corak too is here, but has become incapacitated by crashlanding. With help from the dragon Pharaoh and Corak, the adventurers from Xeen are able to finally destroy Sheltem. The adventurers from Terra and Might and Magic III are reported in Corak and Sheltem spacepod logs to have teleported themselves from their spaceship to the surface of Xeen, but they are not encountered on the planet.
When Sheltem is defeated (and Corak destroyed in the process), Clouds and Darkside of Xeen can be transformed from being the two sides of a slab into a full, spherical planet, if both Might and Magic IV and V are installed together. The Xylonite Experimental Expansion Nacelle project may be the very first successful attempt from the Ancients creating an artificial planet.
Here ends the first era of Might and Magic. At this moment starts the second era of Might and Magic, and further the storyline splits into Might and Magic and Heroes of Might and Magic series which is turn-based strategy game from 3rd person view. From this moment all events (unless noted otherwise) happen on a spherical planet Colony which has 4 continents: Enroth, Antagarich, Jadame and Karigor.
===Might and Magic VI: The Mandate of Heaven===
This takes place in Enroth 1165 A.S. The king Roland Ironfist is kidnapped by Kreegan for several years and Queen Catherine has traveled to Erathia to her father’s funeral. Now in charge is regent Wilbur Humphrey who is keeping an eye on the 14 year old prince Nicolai who has shown great interest about Circus. There is even a quest where Nicolai asks the adventurers to join them and then later disappears, later to be found in Circus.
The situation in Enroth is troubling while both King and Queen is gone. A new cult called Baa is terrorizing Enroth and is in league with no other but Kreegan. It is up to the adventurers to destroy the Baa cultists, and finally wipe out Kreegan from Enroth. At one moment the adventurers have to release the stoned Archibald to receive a magical item to be able to complete the final mission. Archibald, finally released, immediately disappears and flees to Erathia, Deyja.
===Might and Magic VII: For Blood and Honor===
These events happen about 3 years later, 1168 A.S. The storyline takes place in Antagarich and the adventurers during the game have to rescue Roland Ironfist in Eofol, who returns to his wife Catherine in Erathia’s capitol city Steadwick. The adventurers have to rebuild Castle Harmondale they won in a contest and later in the game have the opportunity to become Kings of Harmondale. The major story in this game is about the 8 adventurers from might and magic 3 who were supposed to land on Xeen but did it instead on Colony…by mistake. They split in 2 equal groups and that means – the good guys and the bad guys. The good guys want to rebuild the Wire to be able to reach other worlds and they join the Bracada wizards who are under lead of the immortal good wizard Gavin Magnus. The bad guys want to rule this planet, rebuilding the Heavenly Forges to multiply ancient laser pistols, starting a new reign of terror. They join Archibald Ironfist in Deyja, and later get rid of him. Archibald asks the adventurers for help and later is exiled to a small island near Pierpont city and is never seen again…for now. The adventurers succeed in their quest, kill the king of Kreegan Xenofex and depending which side they choose, either rebuild the Wire or Heavenly Forges.
This is a sort of prehistory for the next two games – the legendary planeswalker Escaton, who is a similar cyborg to Sheltems and Coraks, is sent by the Ancients to destroy Colony. Ancients are willing to sacrifice the whole world to get rid of Kreegan since Colony is the last place where Kreegan are left. Escaton captures 4 elemental lords and imprisons them in magical prisons in the Plane Between Planes. The only way to get there is via a special Conflux building in Jadame, town of Ravenshore but it requires a key no keymaster can create. In the result of the capturing the 4 elemental lords, all the elemental spirits go mad and infest the mortal lands, building Conflux towns.
===Might and Magic VIII: Day of the Destroyer===
This happens just after the forging Armageddon’s blade events, 1172 A.S. Escaton still has his task to complete (destroy the world) but the Kreegan are no more! The storyline is taking place in continent Jadame, and a new party of adventurers this time together with the Merchants of Alvar have to create a council of all major factions in Jadame, to organize resistance. One of these factions is Necromancer guild of Shadowspire, led by none other but Sandro. The council learns that Roland and Catherine Ironfists on their way back to Enroth are caught in a storm and are willing to land in Ravenshore but are blocked by the Regnan pirate fleet. It is up to the adventurers to sink the fleet and allow the Ironfists to join the council. Together with Ironfists has traveled Enrothian magician Xanthor who is studying the elementals. Xanthor tells the adventurers how to get in the Conflux building, and where Escaton is located. Without success trying to persuade Escaton that Kreegan are destroyed, the adventurers at least succeed, freeing the elemental lords. The lords, now heavily disliking Escaton, destroy him. In the end Escaton utters “Tell them I have failed”. Probably it’s addressed to the Ancients, who else. In the end Roland and Catherine finally get back to Enroth to meet Nicolai after many long years.
===Might and Magic IX===
This is the last Might and Magic game (for now) and it is unoffically known as ''Might and Magic IX: The Write of Fate''. The events happen on the same planet Axeoth, only on a different continent many thousand miles away, about 1180 A.S. after the old time scale. The land of Chedian is ruled by several independent jarls, but their entire existence is threatened by an invasion by army of neighbour country Beldonia. During the game the adventurers meet prince Nicolai Ironfist who has somehow came up here after being knocked unconscious in Castle Ironfist when started the Armageddon. Probably someone saved him, we don’t know. He is unemployed and wishes to find a job. The adventurers help to find him one and eventually Nicolai starts to work in…Circus!
In the main storyline it is up to the adventurers to unite the six clans of Chedian against the Beldonian horde and ultimately discover that the god of mischief Njam stands behind it all, writing false writs of fate that conflict with each other. Namely, the adventurers receive a writ of fate that tells that they will defeat the Beldonians and unite Chedian. Later they learn that the leader of the Beldonians Tamur Leng (MM9 lead game designer is Tim Lang wink.gif) has another writ that tells that he will conquer Chedian. The adventurers have to enter the god city Arslegard, visit the Afterworld and do many quests that eventually end by being summoned in front of the God of the gods Cron. He asks the adventurers to imprison Njam in the Tomb of 1000 Terrors (reference from World of Xeen) and party does it. Imprisoning this god becomes the ultimate end of the Might and Magic series up until now.
===Might and Magic X===
There was written a small preliminary storyline already for MM10 that was planned when MM9 was being produced. MM9 lead game designer Tim Lang was very kind to tell us that Nicolai in MM9 appeared not just as a reference from older MM games. In MM10 he was planned to have one of the main roles, while Chedian was united. The jarl of Thjorgard Kira the Cold and jarl of Tronheim Sven Forkbeard had just married, becoming the king and queen of Chedian. But, since 3DO went belly-up, it’s quite unlikely Ubisoft (or Electronic Arts) will use this idea, or even release this game at all.
===Might and Magic Tribute===
Book of Ceth – is a fan made game and it will be telling the events on an island Karigor, home of the Mogred beasts. The storyline will place 1083 A.S. We don’t want to spoil you what will be the whole storyline but the major point will be adventurers to collect the Chapters of the Book of Ceth. The game is in progress.
==Heroes Chronicles==
This is another series of games which are based on [[Heroes of Might and Magic]] III engine. Except the last chapter “Sword of Frost”, its almost impossible to tell when exactly the mentioned events took place. We tried to place them most logically so please don’t blame us if you think something doesn’t sound right – we tried to link the Chronicles with the history so that it sounded logically. That’s why we put “Masters of the Elements” about when the MM8 events take place. Anyway, this is just our version and it doesn’t have to be the only one.
==Books==
===Might and Magic: The Sea of Mist===
This is a book that was written because of the high popularity of the Might and Magic series. It is believed that the events mentioned in this book take place about 1140 A.S. and that means – several years before the start of the Succession Wars. Several characters mentioned in this book appear later also in Heroes series. The provincial maps of Sorrone, Sea of Mist and Murlank are present among the 15 provincial maps of the Might and Magic Tribute game. Overally the storyline of the book has little to do with the Might and Magic series. It tells about a six years old boy named Praz who is being trained by demoniac Nymus. After Praz receives invitation to Murlank, where he could learn more about his family, he is told to defeat a demon named Sendark who is terrorizing the locals in Sea of Mist province with his ability to summon large hoardes of zombies. Praz (after the finished training sessions called Praz-el) defeats Sendark and travels forth. The end.
==Pen and Paper Games==
===Might and Magic 9.5: Trials of Nicolai===
This is a pen and paper fan made game that actually happens after the events in MM9. The next day after party completed the last quest of MM9, they realize that their writ of fate is incomplete. The writ ends with sentence “When the next day the Chedians went to visit prince Nicolai…”. Nicolai tells the Chedians about Capstone of Chaos, that installed in Yanmir’s fort, will open a gate to the past – exactly in the same place where Yanmir fall through. They travel back to the past and find themselves in Vori, 1167 A.S. which is about 13 years before. There is a secret that prince doesn’t tell, and eventually party will discover it. On their way the former Chedians get a chance to explore the snowlands of Vori, visit the snowelves and the beautiful towns of Volee, Seelie and Rigard. The game is in progress.
==Related Games==
The following games were released by 3DO and they also carry the name of Might and Magic, or are a prequel like Kings bounty. Overally they have nothing to do with the Might and Magic history, only some spells and monsters are similar so I will just mention them.
===King's Bounty===
This RPG game was released in 1990 by New World Computing (later a division of 3DO) and worked out as a basis for the upcoming Heroes series. It tells about a quest to recover the stolen scepter of the King – without it the King is doomed to die. The player can choose a hero from 4 classes: Knight, Paladin, Barbarian and Sorceress to battle against the enemies and finally to get the scepter. There is basically nothing special, but it served as an inspiration for NWC folks to create the Heroes series.
===Heroes of Might and Magic: Quest for the Dragon Bone Staff===
This is basically an exact copy of the old ''King’s Bounty'', only released about 10 years later with improved graphics. It can be played only on PlayStation 2 so, PC lovers, forget about this game. The storyline is the same, the classes are the same and even the main quest is the same. Unfortunately there’s no hint where or when these events take place.
===Crusaders of Might and Magic===
This game was released on two platforms, both PC and PlayStation. It’s something like Half-Life, only with medieval elements and magic. In the beginning the main hero Drake wakes up in a prison and is released by Captain Ursan (Ursanian empire in MM9?) and Drake is on his own, later to fight against Necros’ (Nekros in HoMM4?) undead army and travel all around the world. There basically is no real storyline – just get through loads of levels and survive!
===Legends of Might and Magic===
This is an online game, based in the Might and Magic universe. The main idea of this game is that two teams are fighting against each other. One team is the “good” team and the other is the “evil” team. In the good team the team members are Druid, Sorceress and Paladin, while in the evil team there is Heretic, Archer and Warrior. This might be something like Counter-strike in medieval world. The game has a solid fan base and even today this game can be played online. This game definitely is a good creation of 3DO after the successful MM and HoMM games.
===Warriors of Might and Magic===
This game is pretty much similar to Crusaders of MM. Playable only on PlayStation 2, it allows the player to command a single hero Alleron to travel, fight and improve skills in his adventures. The story tells that Alleron, guard captain, is accused to be a necromancer and is thrown in the Pit of the Accused where he was supposed to die. Using his special mask, Alleron escapes and fights his way through till the end of the game
==External Links==
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[http://www.mightandmagicgrove.com Fander`s Might & Magic Grove]
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Heroes of Might and Magic
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''provisional, old page''
==Heroes of Might and Magic I==
===A Strategic Quest===
By the release date is the first game of the new Heroes series. The storyline takes place ca. 1110 A.S., on a continent Enroth. The game tells about Lord Ironfist (most probably Morglin Ironfist) who is fighting against barbarian Lord Slayer, sorceress Queen Lamanda and warlock Lord Alamar for the throne of Enroth. The player can choose to play with any of them but Lord Ironfist wins anyway in the end.
==Heroes of Might and Magic II==
===The Succession Wars===
This happens 1148-1150 A.S.. Old Morglin Ironfist has just died and he has two sons – Roland (the good guy) and Archibald (the bad guy). Of course, there can be only one king of Enroth and the situation becomes heated very rapidly. Royal sire has to choose which of the two will be the new king but then he dies in an accident, and so do his three replacements later. Archibald who most likely is responsible for these deaths, declares that it is his brother Roland who killed them all. Roland takes a refugee off the royal castle and declares a war against Archibald. At the same time the new sire chooses Archibald as the new king of Enroth. Three years later Roland defeats Archibald and turns him to a stone statue which is placed in the library of Castle Ironfist.
This is a prehistory of Heroes of Might and Magic III. The king of Enroth Roland Ironfist has received a letter from king of Erathia (on continent Antagarich) Nicolas Gryphonheart where Nicolas asked if Roland could marry his only daughter Catherine. They both married and later their son Nicolai was born ca 1151 A.S.
==Heroes of Might and Magic III==
===The Shadow of Death===
It is hard to say when exactly this story takes place but it is believed that after the marriage of Roland and Catherine, somewhere 1155 A.S. The story itself is all about aspiration for power. After Roland and Catherine were married, many people moved outward to Antagarich to start a new life. One of them was a young necromancer named Sandro who wished to rule all Antagarich. He has learned that two artofacts Armor of the Damned and Cloak of the Undead King would the wearer give incredible power and ability to summon undead army legions in no time. Unfortunately, these artifacts were split in pieces, so Sandro, pretending to be a wizards’ apprentice, sends on separate quests a barbarian Crag Hack to Krewlod and a druid Gem to Avlee. After they both recover all the pieces, Sandro simply cheats them, giving no reward for their efforts and vanishes. Gem and Crag Hack of course aren’t very happy about that.
At the same time story tells about a wizard Yog who is a mix of genie and a barbarian. He feels that being a wizard in the snowy Bracada isn’t that fun as he was told, and he accepts an offer from a Krewlod lord to join his forces as a barbarian. He runs through the whole Bracada, chased by his former friends, enters Krewlod and after some unexpected adventures reaches his destination. There he receives his next task – to split in pieces the Angelic Alliance – an uber combination of 6 extremely powerful artifacts that give an incredible boost to it’s user. Yog has no serious problems to complete this quest (since the complete Angelic Aliance is in his possession for some time). If only he would know that later he will have to recover these pieces!
At last, Gelu is a young elven archer who wants to become a worthy member of the elite Forest guard. He receives a quest from Lord Faloral of Avlee to recover the lost pieces of Elixir of Life – an artifact that greatly increases army’s toughness. Being an excellent archer, Gelu has no serious problems to complete this quest.
After Sandro gets what he wanted, he decides to start his conquering plans in Deyja which is overrun by necromancers. His major opponent is a warlock Ethric – former teacher of Sandro who was very upset to hear that Sandro has become a necromancer. Having many allies, Ethric still loses to Sandro’s army and the power of the two evil artifacts. The story doesn’t tell it but the next events tell that Ethric most probably was raised as a lich and sent back to Enroth, largest town Free Haven to his own tomb. Somewhere at the same time Sandro had finds a new ally named Finneas Vilmar who looks dumb enough to become a puppet – that’s at least what Sandro thinks. Finneas is installed as the new king of Deyja and together with Sandro they continue the assault on the rest continent.
Meantime, the 4 betrayed heroes in a chain of events finally meet each other and work out a plan how to defeat Sandro. Yog and Crag Hack decide to recover the pieces of the Angelic Alliance, but Gem and Gelu discover that their quest givers Lord Fayette and Lord Falorel have been raised as vampires so their quest is to destroy them. After the 4 heroes succeed in their quests, they meet Sandro, defeat him and destroy the evil artifacts. The 4 heroes split and travel to different directions each.
But Sandro doesn’t want to give up so quickly. He convinces Lord Haart to poison Nicolas Gryphonheart and later starts to conquer Erathia. The Kreegan decide to help him so Eofol and Nighon are at Sandro’s complete disposal. Sandro orders to build a tunnel from Eofol to Nighon to unite the armies (this tunnel appears also in later events). When everything seems fine, the danger threatens from completely the other side – the one Sandro didn’t expect even in his worst nightmares. The puppet-supposed-to-be Finneas Vilmar tricks Sandro and imprisons him, willing to take over Sandro’s idea. Erathia is being invaded from almost all directions. At this depressive moment, we switch the storyline to a different continent.
===The Restoration of Erathia===
This happens about at the same time when MM6. Erathia is overrun by Eofol and Nighon forces, while Tatalia and Krewlod are fighting against each other for more lands. To be able to defeat the enemies, Queen Catherine has allied with griffins and angels. When Avlee decides to help her, the enemies are finally defeated.
However, there are also other matters happening at the same time. The necromancers from Deyja free Sandro from his prison where he was thrown by Vilmar’s order. Sandro flees to another continent Jadame, town of necromancers Shadowspire. The necromancers get rid of Vilmar himself; and raise the dead Nicolas Gryphonheart as a lich to rule Deyja. Probably the necromancers miscalculated, how powerful and mad the lich is. Realizing that he’s out of control, they ask their enemies Erathia to kill him. In a series of battles both lich Gryphonheart and Lord Haart are killed. After some time, Archibald Ironfist, using the opportunity, installs himself as the new king of Deyja and resides in Castle Gloaming deep underground.
===Armageddon’s Blade===
This takes place some time after the events in MM7 and just after Escaton captured the elemental lords. The new king of Eofol is Lucifer Kreegan and advised by the dying Xenofex in a letter, he commands his best servant Xenor to gather several artifacts, and then to bring them to the legendary smith Khazandar who will forge Armageddons Blade – an incredibly powerful artifact, which used wrongly, can cause the end of the world. It is interesting that Lucifer’s advisor is Judge Sleen who appears also in MM7 as the representative of Deyja when the adventurers have to choose which side to choose. Later possibly also as Arbiter of Harmondale.
Catherine and Roland Ironfists meet the elf Gelu and unite their forces against the Kreegan and their plans. Still their forces are too weak and they ask the elementals to join them. Armageddon’s Blade is forged and Xenor is wiping out his enemies in seconds. Uniting the forces with elementals, Catherine, Roland and Gelu destroy Xenor and gain the precious artifact. After killing Lucifer and the rest Kreegan forces, Gelu is given the blade and he vanishes in woods. We will see him later…The Kreegan are destroyed and Roland and Catherine Ironfists travel back to Enroth.
==Heroes of Might and Magic IV==
The intro movie is clear enough – Colony is destroyed when Gelu and Kilgor draw Armageddon’s Blade and Sword of Frost and clash them together. Many people flee through the restored Wire to other worlds. The scene is enough dramatic when several angels are trying to escape several citizens to bring them to portal. The second era of Might and Magic has ended and the third one has just started.
One of these other worlds is Axeoth where many people from Colony fled. Among the survived heroes are prince Nicolai Ironfist, Tarnum, Sandro, Gavin Magnus and several other. It is believed that most of the other heroes including the Ironfists were killed in the Armageddon but nobody actually knows it for sure. The main storyline is divided in several parts and all of them tell how the former Colony citizens are trying to organize new communities in the new world which is mostly overrun by thugs and thieves. The once good wizard Gavin Magnus has gone mad and wants to bring piece to the whole world. In the following manner – to enslave the minds of all people. It is up to the young former Erathian girl Emilia Nighthaven and her advisor and later general Tharj to stop the nutty king. Joined by the best servant of Gavin, genie Solmyr (who realizes the threat) they have to destroy Gavin. Basically in the end Tharj sacrifices himself to divert Gavin’s attention from Emilia’s attempts to him. Seriously wounded in the battle, Emilia Nighthaven destroys Gavin Magnus.
The other stories tell about other communities that are trying to establish a stable situation. The former Erathian Lord Lysander, knighted by none other than Ironfists, is fighting against Sir Worton who claims to be the last remaining Gryphonheart, thus receiving rights to be the new ruler of the new country Palaedra. In another story is told a lovestory among two elves and the third guy (and bad guy) who likes the elf-girl, in elven country Aranorn. Elwin is just a poor druid, at the same time handsome and arrogant. He meets Shaera, daughter of the Elven king Gramin but the best fighter among elves Harke doesn’t like that too much. In many events Elwin is sent to many dangerous tasks where he is not supposed to survive. But he survives and becomes a worthy opponent of Harke. While Elwin is gone in another mission, Harke enslaves the mind of Shaera and marries her. Elwin finds a way to bring back his love but then Harke declares a war against Aranorn. In turns out as a civil war, and Harke in the end is defeated by Elwin. Elwin spares his life and just imprisons him. If that was wise, we don’t know.
In another story we meet Waerjack the barbarian who is son of none other than Tarnum who managed to survive the cataclysm. The two other stories tell about a pirate girl Tawni Balfour who wishes to become the ruler of the Gold Sea and a necromancer named Gauldoth who establishes a new necromancer country Nekross.
Might and Magic 9,5: Trials of Nicolai – see the description before. There was traveling in time, that’s why this confusion!
===The Gathering Storm===
This tell another stories that happen on the new world of Axeoth. It tells about a mad wizard named Hexis who wants to destroy kingdom Devonshire and later to dominate the world. His opponents are archmage Bohb, bard Agraynel, wizard Kozuss, barbarian Dogwoggle and necromancer Alita who unite their armies to destroy Hexis.
===Winds of War===
This takes place on the same planet, this time in a new kingdom of Channon. The storyline is pretty simple – the best guy receives the whole credit. The player have to play with five heroes in five campaigns – witch king Spazz Maticus, barbarian Mongo, battlemage Mysterio the Magnificent, beastmaster Erutan Revol and dark lord baron Von Tarkin (Star Wars reference?) and in the sixth to choose one of them to defeat the others and to become the ruler of Channon and capital city Rylos.
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http://www.mmtribute.castlegobs.nl/GFX/Developers/Ribannah.gif
''Team member since July 2003''
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== <br>http://www.castlegobs.nl/forums/style_images/1/bf_new.gif Castle Gobs ==
[http://www.castlegobs.nl/ Castle Gobs] Site Owner & Webmaster<br>
[http://www.castlegobs.nl/forums/ Forum] Administrator<br><br>
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== Might and Magic Tribute ==
Producer<br>
Project Lead<br>
Lead Game Designer<br>
C# and XML Programmer
=== Current Priorities ===
* Character dialogues
* Coding MMTribute
* Dungeon floorplans
* MMTribute Wiki
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Story
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Scope: [[Knowledge Base]]
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Most of the '''story''' of MMTribute is unknown to the player at the start of the game, except for the [[prologue]], the [[intro]] and the background stories in the [[manual]]. As the game progresses, the player will learn more about the story from the [[dialogue]]s, [[journal excerpt]]s, etc. in the game, and of course from reading the chapters of the [[Book of Ceth]] and listening to the prophet [[Thelmes]]. The story further unravels as the game progresses, by [[event]]s and by the players [[choices]]: how the story ends is not set in stone.
Might and Magic Tribute's story is linked to the story of the official Might and Magic games. It plays 82 years before [[Mandate of Heaven]], in a different part of the same world.
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==Story elements==
* [[Timeline]]
* [[Prologue]]
* [[Plot]]
* [[Choices]]
* [[Subplots]]
* [[Quests]]
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==See also==
* [[Might and Magic]]
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Prologue
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Scope: [[Story]]
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The '''prologue''' sets the scene. It describes recent events that lead up to the [[party]]'s [[mission]]. It is used to advertise the [[project]] and the game. Therefore, the player knows its content when the game starts.
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==Text==
The [[Seer]]s of [[Serenity]], high in the southern mountains that separate [[Karigor]] from [[Jadame]], are troubled. A [[prophet]] of their [[Guild]] has gone renegade, and is spreading the word that an apocalypse, caused by devilish horrors, is nearing and that [[Ceth]] himself, the Creator, will come to Karigor in a final effort to battle this evil and prevent the collapse. The prophet, who calls himself [[Thelmes]], calls for the followers of [[Church of the Sun|Sun]] and [[Church of the Moon|Moon]] to unite and prepare a great sacrifice. As he follows the river [[Ebony]] downstream, more people believe his words every day.
What bothers the Seers even more, is that with all their foretelling powers combined, they cannot see if this [[prophecy]] has merit or not. Therefore, they cannot interfere. But there may be a way to discover the truth. Scattered over the land, are chapters of the [[Book of Ceth]]. Long ago, the book was cut up and the chapters hidden to the eyes of the common people because their contents were thought to be too dangerous for anyone in this age to know in its entirety. Now, so many centuries later, nobody even knows the location of the chapters. If the Book could be found and made whole again, the truth would surely be revealed.
So they called a conference with the leaders of the [[Cleric]]s and the [[Necromancer]]s - and found out, much to their dismay, that neither side was interested. Obviously, both churches did not believe the prophecy, but each saw in the coming [[The Sacrifice|Sacrifice]] their chance to rule the world.
Now the Seers of Serenity are going to play a desperate gambit. Against all odds, a party of adventurers will be sent forth to gather the lost chapters of the Book of Ceth. They will have to go in stealth, yet they need to gain the favour of all the lords of Karigor in order to be able to search the sacred, guarded and perhaps even haunted places that might hold the chapters.
Because of the necessary low profile, none of the great and famous can be asked to join in this venture. Instead, the Seers put all their hopes in the young and inexperienced. All they can do to prepare them is to set a short [[Test of Promise and Loyalty|test of promise and loyalty]], and any that will pass this test will simply have to do.
Still, the Seers are not without resources, and the party will find friends that can help them along the way. Often, these will be followers of the [[Church of the Stars|Stars]], the third [[path]] that - in Karigor and about everywhere else - has been suppressed by the Sun and the Moon alike for as long as one can remember.
The chance that the party will succeed in time before the Sacrifice takes place seems slim. Eventually the prophet Thelmes will reach the shores of [[Terrax]] in the north, where the river Ebony flows into the ocean. It may be vital that the party is present at every major speech that Thelmes is going to make, because they may learn some important clues from his words .....
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Plot
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Scope: [[Story]]
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The '''plot''' explains what is happening in the game, and why. It is unknown to the player, but fragments of it can be discovered, and concluded from [[text]]s, [[quest]]s and [[event]]s.
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==Text==
In the longlasting struggle between the [[Creator]]s and the [[Ancient]]s, a horror has been unleashed into the world by the former that they themselves may not be able to control: the [[Kreegan]]. Originally they were restricted to their home world, but now they have received the power to travel through space and void, and so they did. As hive beings, now they are multiplying everywhere, drawn to the Ancient's technology and wrecking it wherever they find it.
Many centuries ago, the Ancients started a vital experiment on a planet named [[Colony]], the 'Composite Orbital Learning Opportunity Network Yielder', in a remote part of the known universe. Instead of the customary single [[Tree of Life]], rare and precious as they are, a good number of them were planted closely together in the soil. The effect of this abundance on this new, computed world was an unrivaled growth of epics, magic and miracles, and of heroes that learned to master them, where normally these things would be rare and far apart.
Eventually, these heroes were meant to test the magic of the Creators themselves.
In the beginning, the inhabitants of Colony had access to the Ancients' technology through the [[Heavenly Forge]]s, that served to balance the [[magic]] and thereby assure their loyalty to the Ancients. This age was called the [[Time of Wonders]] by the Colonials, who viewed the magic of self and elements as normal rather than the technology from the forges.
When the Kreegan cut off this section of the universe by isolating the local [[Wire]] node, the Ancients' control of Colony diminished and the inevitable happened: a [[rebellion]], and a breakdown of the forges. With the balance gone, the three directional occults, the powerful [[path]] magics, were developed ahead of schedule, and [[religion]]s blossomed. This allowed for unwanted manifestations of the Creators on Colony in the shape of local [[god]]s, such as [[Yanmir]], [[Ishtar]] and [[Ceth]], and similar shadows. Still, the experiment did not fail, as it continued to produce great stories and the heroes that played in them. And from the local Wire node the Ancients continued to monitor, even as the [[seed ships]] that found themselves stuck en route to other parts of the universe dumped their contents on artificial worlds that also needed attention.
Although the Heavenly Forges did no longer function, traces of the Ancients' technology remained on Colony. For a long time, this outpost of the Ancients was not considered an interesting target, but now a first scouting vessel of the Kreegan has been seen to arrive. A [[Sheltem]] unit is dispatched to deal with the Kreegan scout before he can report back, but as it arrives through a [[portal]] from one of the artificial world, a basic flaw in the programming of this type of unit causes something to go wrong. Again.
Influenced by the presence of so much magic, a simple, straightforward task is turned into a grand design, and in the mind of the Sheltem his cover story becomes the reality. He is [[Thelmes]], renegade [[prophet]], who has to gather followers for the great [[The Sacrifice|sacrifice]] that is the only way to stop the Kreegan threat.
A [[Corak]] unit is sent after him to make the necessary repairs, but the Corak finds itself with a much harder task than expected. As it appears, the actions of the Sheltem are intertwined with epics and prophecies that are part of the experiment of Colony, more specifically through the contents of the all too powerful [[Book of Ceth]], and the Corak cannot intervene directly. Instead, it has to try and meddle with the plan of the [[Seer]]s that has already been set into motion. So it sets himself up as the [[C'Orak]], honorary title for the leader of the [[Orak]] [[vampire]] clan, followers of Ceth, deep in the [[Typhon Expanse]], and waits for his chance to steer the Seers' party of heroes in the right direction.
By accident, [[Morglin Ironfist]], a young boy of noble birth, observes the Corak as it enters the [[Inner Sanctum]] and does not return. He follows in after the Corak, and stumbles upon the gate to Colony, where he appears in the [[Abandoned Temple]] right at the time when the Seers' [[party]] of heroes is searching the place for the [[Power Crystals]]. It is his arrival and later return that will, through a long chain of events, provide Colony with the one chance to escape its destruction more than a century after.
As the party of heroes collects the chapters of the Book of Ceth, and listens to the ramblings of Sheltem, they will eventually learn this, and know that they must do what they can to give these events the time that is needed to allow them to happen while keeping the experiment alive. The fate of Colony is in their hands. But they are not quite the Ancients' puppets, and can choose differently if they so desire. In [[Terrax]] they will meet Prince [[Daglathor]], the Kreegan scout in disguise, who will try and persuade them to make a mistake.
Meanwhile, the party's loyalty is swept one way or the other as they have dealings with the Churches of [[Church of the Sun|Sun]], [[Church of the Moon|Moon]], and [[Church of the Stars|Stars]], that all have plans of their own. Sun and Moon are seeking dominion over each other, by taking advantage of the chaos caused by the renegade prophet, while the weakened Church of the Stars appears to be in league with the Seers. Will the party be forced to choose between Sun and Moon? Or will they remain true to the Seers? The outcome is not carved in stone.
----
c0ef3d9a6f268c0b673661c1e2a88c52c23f1699
Choices
0
1387
1399
2007-12-22T20:07:51Z
Ribannah
2
start of page
wikitext
text/x-wiki
Scope: [[Story]]
----
It will gradually dawn on the [[party]] that there are different [[faction]]s in [[Karigor]] that try to influence what comes from [[Thelmes]]' endeavour. The churches of [[Church of the Sun|Sun]], [[Church of the Moon|Moon]] and [[Church of the Stars|Stars]] all want to make the best of this situation - for them. A nudge here and there, some nice words, a few easily given promises, and suddenly the party will find themselves committed to one of their causes, despite their best intentions. Things can be made right, with great effort. But no matter how hard they try, in the end, when the sacrifice is at hand, the party cannot avoid making a final choice. After all, there is only one [[Eye of Goros]].
----
==Nudges==
It starts innocent enough. Sun and Moon followers are handing out [[leaflet]]s on the streets of [[Soronne]], both asking everyone to support the one true faith in these prophetic times. The healing [[temple]]s in Soronne sell [[membership card]]s that give a discount.
How does that eventually turn into an all-out war and utter destruction?
In small steps, and as usual the party of heroes cannot help to become more and more involved.
When they reach [[Ryft]], it turns out that the [[St. Nicholas]] is in need of some repairs. The main sail was badly torn as a result of a sudden storm. Fortunately there are plenty of skilled [[Weaver]]s around to choose from, although they talk a little funny. As it appears, a hired Weaver will leave a small mark on the sail when the job is done so people can recognize their work. This will typically be a small sun, moon, or star ...
In [[Eftling]], there is a feud going on between two Chapels of Healing, the [[Moon Chapel]] on the east bank and the [[Sun Chapel]] closeby on the west bank. They are trying to outbid each other with blessings for their customers. A slight complication is that the Sun Chapel is only open from 08:00 to 20:00, and the Moon Chapel from 20:00 till 08:00.
----
==Zealots==
Things turn worse in [[Timberfall]], where upon arrival with the St. Nicholas the party finds two groups of [[Zealot]]s firing arrows at each other from opposite sides of the river. It is possible for the party to pick a side and join this fight, or even to fight both sides.
After a particularly inflammatory speech by Thelmes in Timberfall, the [[Seer]]s make one final attempt to mediate between the Churches and decide on a common course. This will take place on neutral ground in the [[Temple of Ishtar]], with the party secretly watching. Of course the attempt fails miserably.
The party is once again urged to keep searching for the truth in the chapters of the [[Book of Ceth]], but staying neutral at this point may already be difficult, especially if the events at the [[Circus of the Sun|Circus]] have already taken place, too. A quest to check their loyalty to the Seers may be in order: as it happens, [[the 7-spiked Crown of Ishtar]] is missing.
When the St. Nicholas gets to [[Semiramis]] and then to [[Nannaria]] the [[permission quest]]s ([[The Raid]] / [[Herons of Doom]]) further work to force the party's hand, [[reputation]]wise, at the same time destroying any idea the party may still have of staying unconspicuous.
There will also be several forays of Zealots in both directions, where the party has the option of 'helping out' the guards.
----
==Churches==
After Thelmes' speech in [[Murlank]], [[messenger]]s arrive to offer the party a key quest that will potentially give one side a major edge. That is, if the party's reputation is still high enough ...
Each messenger will tell the party that they need the Eye of Goros to complete the quest; chances are, that the party already have this item.
===Sun Quest===
Questgiver: Sister [[Eliza]] ([[Taledon]]'s council), [[Divine Temple of the Sun]]
The Church of the Sun seeks to [[reconstruct the Mosaic]], a ward against [[Dark Magic]]. The pieces of it were given to the Church of the Moon as part of the treaty after the [[War of Dove and Crow]]. They are to be retrieved from the [[Divine Temple of the Moon]] where they are hidden somewhere in the forbidden part which is heavily guarded.
In order to function, the [[Mosaic]] has to be reconstructed at the right spot, which is [[the Cemetery]] just outside the capital, [[Marduk]]. But the ancestors of the Sun followers know that it is an evil thing, and as the party is working on the Mosaic their [[ghost]]s will take shape and try to interfere.
With the Mosaic reconstructed in the right pattern, the power of the Church of the Moon will be greatly diminished, the balance broken.
===Moon Quest===
Questgiver: [[Ethric]] (council of [[Shenandoah]]), Divine Temple of the Moon
The Church of the Moon wishes to [[release the Soultaker]], who was locked up in the [[Tomb of Anubis]] and the key given to the Church of the Sun as part of the treaty after the War of Dove and Crow. The key is hidden somewhere in the forbidden section of the Divine Temple of the Sun which is heavily guarded.
The [[Soultaker]], when released, will begin to gather innocent souls, which in turn provides the power to transform [[Necromancer]]s into [[Lich]]s. The Moon followers have long prepared for this by making [[Soul Jar]]s to keep the souls of the Necromancers safe from the Soultaker, who cannot be controlled.
Ethric is destined to become the first Lich. The power of the Church of the Moon will be greatly increased, the balance broken.
===Star Quest===
Questgiver: [[Tsantsa]] (high priestess), Temple of Ishtar
The Church of the Stars, weak as it is, wants to gain time. Preparations for the horror of which the prophet speaks are delicate and will take generations. Only the Stars followers understand the true danger, or so it seems.
In Murlank, [[Bab'El]] is building a tower by which he aims to reach the very [[god]]s themselves. In his madness, he is bound to attract unwanted attention. There is no choice but to [[destroy the Tower]] of Bab'El.
The [[Tower of Bab'El|Tower]] can only be destroyed by mixing the [[Ultimate Potion of Might and Magic]], and of course the party will have to get out in time. Needless to say that Bab'El doesn't want his Tower kaputt.
----
==Eye of Goros==
The quest to find the Eye of Goros is given relatively early in the game. When the party members are rescued from the Circus prison, they are brought to the town of [[Orak]] in the [[Typhon Expanse]], where they meet the [[clan]] leader [[C'Orak]].
C'Orak asks the party to retrieve the Eye of Goros from the [[Inner Sanctum]], and place it back on the statue of the [[typhon]] [[Goros]]. From this moment, the party can pass through the mural in the [[Abandoned Temple]], the same mural through which they witnessed little [[Morglin Ironfist|Morglin]] appear.
Attempts to place the Eye back wil fail however: it will immediately fall off and drop onto the ground. C'Orak then suggests to take the Eye to a place of devine power in order to bring it back to life.
As it happens, there are three such places in Karigor that he knows of: the Tomb of Anubis, the Cemetery of Marduk and the Tower of Bab'El. It will also turn out that act of reviving the Eye of Goros is in fact a necessary step in completing any of the Sun, Moon and Stars quests. And, obviously, it can be done only once.
After the Eye of Goros has been brought back to life, it can finally be placed back on the [[statue of Goros]]. C'Orak will now accompany the party and provide them with a pass so they can enter the [[House of Judgement]] to be present at [[the Sacrifice]].
----
==Ending==
The finale of the game takes place in the House of Judgement. Many representatives of the Sun and the Moon are present, as well as a number of Ceth followers from the Typhon Expanse who are in fact on the side of the Stars. For the moment Sun and Moon are refraining from hostilities towards each other, as each side is hoping that the chosen ones for the Sacrifice will be of their faction.
It quickly turns out that the pass given to the party by C'Orak does not merely allow the party to be present at the Sacrifice: they will be the sacrifice. For C'Orak (Corak), this is the opportunity to get close to Thelmes (Sheltem) and deal with him.
At this point, several things happen simultaneously. First, the typhon Goros, now fully alive, enters the stage and starts wreaking havoc, attacking everyone in sight. Second, the representatives of Sun and Moon start fighting each other and the Followers of Ceth, with the party on the side they did the quest for. Third, Thelmes escapes to the top floor of the building by using a [[teleporter]], with C'Orak, who has left the party, on his heels.
To finish the game, the party needs to find these two and help C'Orak to apprehend Thelmes. That will fail: Thelmes manages to escape in Prince [[Daglathor]]'s airship, the '[[Dark Messiah]]'.
Here, the game ends. There are several possible results for the war between Sun and Moon:
* If the party did the Sun quest, the Sun followers have the upper hand. They will win the war and rule the world for several decades in misleading bliss until Thelmes' prophecy comes true and true evil arrives.
* If the party did the Moon quest, the Moon followers have the upper hand. They will win the war and enslave the world for several decades until Thelmes' propecy comes true and true evil arrives.
* If the party did the Stars quest - the history timeline - the Churches of Sun and Moon, now evenly matched, will destroy each other. Thelmes' prophecy still holds, but time has been gained for the Stars followers to prepare. Soronne becomes the new center of power, the humans expand their territory into the Typhon Expanse and establish a [[trade union]] on the [[Brass Sea]], setting the stage for '[[The Sea of Mist]]'.
----
e170e87600ba539aa81353b39010a7725fb779e7
Development Team
0
1388
1400
2007-12-23T12:14:25Z
Wveird
5
wikitext
text/x-wiki
[[Apus Arvandulin]]
[[Blackcoatman]]
[[Fander Treespook]]
[[Gizzzmo]]
[[Howard]]
[[Jetmouse]]
[[Kyberkisu]]
[[Ladob]]
[[Oren]]
[[Redshoby]]
[[Ribannah]]
[[Sagremor]]
[[Sorknes]]
[[Taylor_Mouse]]
[[Timbecile]]
[[Ugh]]
[[Wveird]]
[[Xeonx]]
2a1c7f0c0949ab9000cb8e7a3cde749011baa442
1401
1400
2007-12-23T12:15:42Z
Wveird
5
wikitext
text/x-wiki
[[Apus Arvandulin]]
[[Blackcoatman]]
[[Fander Treespook]]
[[Gizzzmo]]
[[Howard]]
[[Jetmouse]]
[[Kyberkisu]]
[[Ladob]]
[[Oren]]
[[Redshoby]]
[[Ribannah]]
[[Sagremor]]
[[Sorknes]]
[[Taylor_Mouse]]
[[Timbecile]]
[[Ugh]]
[[Wveird]]
[[Xeonx]]
'''Inactive and Former Team Members'''
Alek (2D artist, web designer, forum moderator), Arturchix (game designer, forum moderator), Axehandle (programmer), Baleminotu (level designer), Christian Noir Stein (3D modeller), Eiduk (level designer, programmer), Hipshot (level designer), Kozioo (3D modeller), Knight of Chaos (level designer, programmer), Michael (3D modeller), Reto (programmer, 3d modeller, animator, level designer), Sandro (3D modeller, 2D artist), Shin-Akuma (3D modeller, 2D artist), Sir Felgar (co-producer, project lead, lead programmer), Sir Galrim (game designer), Stygius (programmer, level designer, 3D modeller, 2D artist), Veenan (concept artist)
'''Dropped-out Recruits'''
Belgarath TAO (level designer), Daelius Praal (programmer), DaveO (game designer), Dim (2D artist), Grooveholmes (2D artist, 3D modeller), Hamled (programmer), Ingot (level designer), Klaravoyia (game designer), Kru (3D modeller), Loon (game designer, programmer), Nas-T (3D modeller, animator), Ravenhawk (sound engineer), Rustavius (level designer), Stefan (3D modeller, animator, programmer), Xanax (programmer)
36d3ce02a9c9a6f7a7042e440507ac9e46943f72
1422
1401
2007-12-29T00:37:47Z
Ribannah
2
update
wikitext
text/x-wiki
Scope: [[Project]]
----
==<br>Core team by January 1, 2008==
* [[User:Ribannah|Ribannah]] - project lead, lead game designer, lead programmer - [http://www.castlegobs.nl/ Castle Gobs]
* [[User:Fander Treespook|Fander Treespook]] - game designer - [http://home.online.no/~rolfsr/mm/mm.htm Fander Treespook's Grove of Might and Magic]
* [[User:Gizzzmo|Gizzzmo]] - 2D artist (interior renders), concept artist
* [[User:Sorknes|Sorknes]] - 2D artist, concept artist - [http://www.sorknesart.com/ Sorknes Art]
* [[User:Wveird|Wveird]] - level designer, 3D modeller (buildings)
----
==Current recruits==
* [[User:Peter2|Peter2]] - game designer
<!--* [[User:Sinbad|Sinbad]] - animator-->
----
==Supporting members==
* Howard - writer - [http://www.howardtilley.com/ howard tilley.com]
* Timbecile - Might and Magic advisor (New World Computing) - [http://timbecile.com/ Timbecile.com]
* Xeonx - Realmware 3D Solutions - [http://www.visual3d.net visual3d.net]
----
==Credited for earlier contributions==
* Apus Arvandulin - 3D modeller, 2D artist - [http://www.twincobra.co.uk/ The Twin Cobra]
* Blackcoatman - sound engineer
* Jetmouse - 2D artist, concept artist - [http://jetmo.deviantart.com/ Jetmouse at Deviant Art]
* Kyberkisu - 2D artist
* Ladob - game designer (maps)
* Oren - music composer
* Redshoby - 3D modeller (NPC's), 2D artist (GUI), game designer - [http://dumitrunicusor.com/ Art of Dumitru Nicusor]
* Sagremor - 3D modeller, 2D artist, concept artist
* Taylor_Mouse - 3D modeller - [http://www.freewebs.com/griffonstudios/MyPage.htm Griffon Studios]
* Ugh - level designer, 3D modeller
* Arturchix - game designer
* Baleminotu - level designer
* Eiduk - level designer
* Hipshot - level designer
* Kozioo - 3D modeller
* Knight of Chaos - level designer
* Sandro - 2D artist (GUI)
* Shin-Akuma - 3D modeller, 2D artist
* Sir Felgar - project lead 2003/4, tech demo
* Sir Galrim - game designer
* Stygius - level designer, 3D modeller, 2D artist
* Veenan - concept artist
----
1ccd6b51fc9e8a921bfdd0b5b886ee4c068aec8b
How can I contribute?
0
1395
1409
2007-12-23T12:24:35Z
Wveird
5
wikitext
text/x-wiki
== Available Positions ==
We currently have positions to be filled in the MMT team in the following areas:
'''C# Programming''' - experience in C# is mandatory, as well as an affinity for games. Knowledge of DirectX as well as XML is greatly appreciated.
'''3D Modelling''' - experience with creating low poly models in apps like 3DSmax, Lightwave, MilkShape3D etc. required. We are also looking for modellers to render cutscenes and still images.
'''Level Editing''' - experience, as in having created levels for other games, is helpful.
'''Sound Engineering'''
If you are interested in joining the team and have some experience in any of the areas listed, then please contact our project lead, [[Ribannah]].
7e91b32a14a5e51f4a57fc4a2078cc7734644075
Releases
0
1396
1410
2007-12-23T12:29:13Z
Wveird
5
wikitext
text/x-wiki
[[MMTribute 0.1]]
[[MMTribute 0.2]]
[[MMTribute 0.3]]
[[MMTribute 0.4]]
[[MMTribute 0.5]]
2313790f54dba95e99246732875aa9860c7330c5
1411
1410
2007-12-23T12:30:04Z
Wveird
5
wikitext
text/x-wiki
[[MMTribute 0.1]]
[[MMTribute 0.2]]
[[MMTribute 0.3]]
[[MMTribute 0.4]]
[[MMTribute 0.5 - underway]]
871b12797c4450fc57d705e9abd32d51cebe2ffd
Map
0
1397
1412
2007-12-23T13:53:46Z
Wveird
5
wikitext
text/x-wiki
== Global Province Map ==
http://www.castlegobs.nl/mmtassets/knowledgebase/images/map_karigor.gif
0b7b5fb3eb89fa83d650c1edb29bd1169101c136
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1412
2007-12-23T13:57:21Z
Wveird
5
wikitext
text/x-wiki
== Global Province Map of Karigor ==
http://www.castlegobs.nl/mmtassets/knowledgebase/images/map_karigor.gif
8e8c35cf9c26f030d91886c2283dc68c8d37b23c
1414
1413
2007-12-27T18:35:11Z
Ribannah
2
water bodies; map elements
wikitext
text/x-wiki
Scope: [[Knowledge Base]]
----
http://www.castlegobs.nl/mmtassets/knowledgebase/images/map_karigor.gif
''Land & water map of Karigor, with neighbouring provinces of Jadame in the south.''
[[Karigor]] lies north of [[Jadame]], the location of [[Might and Magic VIII: Day of the Destroyer]], on the same continent, directly north of the equator. The climate of Karigor ranges from tropical in the south to moderate in the north. Main water bodies are the river [[Ebony]], which flows from [[Serenity]] all the way north to [[Terrax]], the [[Meridian]] in the southwest, the lava river [[Ardvein]] in [[Etanasfeld]], the [[Sea of Mist]] in the east and connected to it the [[Brass Sea]] that facilitates trade between [[Soronne]], [[Nannaria]] and the [[Typhon Expanse]], and [[Lake Avernus]] under the mountains of [[Ryft]]. Edges of the ocean show in [[Terrax]], [[Murlank]], [[Goetia]] and [[S'Fauni]].
----
==Map elements==
* [[Surface]]
* [[Travel]]
* [[Topology]]
* [[Dungeons]]
* [[Boosts]]
* [[Shops]]
----
ff2fe429ef5884e3788ad776df822125eae04c44
Travel
0
1398
1415
2007-12-27T19:12:13Z
Ribannah
2
start of page
wikitext
text/x-wiki
Scope: [[Maps]]
----
http://www.castlegobs.nl/mmtassets/knowledgebase/images/map_karigor_travel.gif
''Travel map of Karigor.''
There are several common ways to travel from one [[province]] of [[Karigor]] to another.
* By foot (connections in grey), with a standard travel time of five days to enter a neighbouring province.
* By coach (passages in orange), which normally takes 2-3 days, following a fixed schedule.
* By riverboat (passages in yellow), three days to go downstream to the next stop. There is only one riverboat available, the [[St. Nicholas]].
* By ship (passages in lightblue), with shorter and longer trips, also following a fixed schedule.
* By [[Town Portal]] (destinations in red), a [[Water Magic]] spell that works instantly, but requires that the destination, in all cases a central fountain, has been activated.
A few less common ways to travel exist as well, including the [[Lloyd's Beacon]] spell. Travel times can be significantly reduced by knowledge of the [[Pathfinding]] skill and by hiring certain [[non-player character]]s. At the start of the game, all Town Portal destinations need activation. Swimming or flying to the next map is not possible.
----
==Travel by foot==
----
==Travel by coach==
----
==Travel by boat==
----
==Travel by ship==
----
==Travel by Town Portal==
----
==Progress of coaches==
----
==Progress of ships==
----
a851fcfb1f6b83cbb69558760f50eb22e1579b84
1416
1415
2007-12-27T19:34:40Z
Ribannah
2
foot, coach
wikitext
text/x-wiki
Scope: [[Maps]]
----
http://www.castlegobs.nl/mmtassets/knowledgebase/images/map_karigor_travel.gif
''Travel map of Karigor.''
There are several common ways to travel from one [[province]] of [[Karigor]] to another.
* By foot (connections in grey), with a standard travel time of five days to enter a neighbouring province.
* By coach (passages in orange), which normally takes 2-3 days, following a fixed schedule.
* By riverboat (passages in yellow), three days to go downstream to the next stop. There is only one riverboat available, the [[St. Nicholas]].
* By ship (passages in lightblue), with shorter and longer trips, also following a fixed schedule.
* By [[Town Portal]] (destinations in red), a [[Water Magic]] spell that works instantly, but requires that the destination, in all cases a central fountain, has been activated.
A few less common ways to travel exist as well, including the [[Lloyd's Beacon]] spell. Travel times can be significantly reduced by knowledge of the [[Pathfinding]] skill and by hiring certain [[non-player character]]s. At the start of the game, all Town Portal destinations need activation. Swimming or flying to the next map is not possible.
----
==Travel by foot==
<table class="dialogue" cellspacing="0" >
<tr>
<td width="20%"></td>
<td width="20%"></td>
<td width="13%"></td>
<td width="7%"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Start</b></td>
<td><b>Destination</b></td>
<td><b>Departure</b></td>
<td><b>Time</b></td>
<td><b>Notes</b></td>
</tr>
<tr>
<td>[[Terrax]] (sw)</td>
<td>Semiramis (ne)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Terrax (sw)</td>
<td>Murlank (nw)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Semiramis]] (ne)</td>
<td>Terrax (sw)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Semiramis (e)</td>
<td>Murlank (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Semiramis (sw)</td>
<td>Timberfall (ne)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Semiramis (se)</td>
<td>Nannaria (nw)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Murlank]] (nw)</td>
<td>Terrax (se)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Murlank (w)</td>
<td>Semiramis (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Murlank (sw)</td>
<td>Nannaria (ne)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Timberfall]] (ne)</td>
<td>Semiramis (sw)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Timberfall (e)</td>
<td>Nannaria (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Timberfall (sw)</td>
<td>Eftling (ne)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Nannaria]] (nw)</td>
<td>Semiramis (se)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (ne)</td>
<td>Murlank (sw)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (w)</td>
<td>Timberfall (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (e)</td>
<td>Typhon Expanse (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (se)</td>
<td>Soronne (nw)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Typhon Expanse]] (w)</td>
<td>Nannaria (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Eftling]] (ne)</td>
<td>Timberfall (Sw)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Eftling (e)</td>
<td>Ryft (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Eftling (sw)</td>
<td>S'Fauni (ne)</td>
<td>any moment</td>
<td>5 days</td>
<td>After the [[Plumwine Bridge]] has been repaired</td>
</tr>
<tr>
<td>[[Ryft]] (w)</td>
<td>Eftling (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Ryft (e)</td>
<td>Soronne (w)</td>
<td>any moment</td>
<td>1 day</td>
<td>Through the [[Stalt Mines]] into the [[Spidersilk Mines]], after completion of [[the Underground Railroad]]</td>
</tr>
<tr>
<td>Ryft (se)</td>
<td>Serenity (nw)</td>
<td>any moment</td>
<td>5 days</td>
<td>From [[Tuatha's Tel]] into [[The Wanderhoven]], after opening the door</td>
</tr>
<tr>
<td>[[Soronne]] (nw)</td>
<td>Nannaria (se)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Soronne (w)</td>
<td>Ryft (e)</td>
<td>any moment</td>
<td>1 day</td>
<td>Through the Spidersilk Mines into the Stalt Mines, after completion of the Underground Railroad</td>
</tr>
<tr>
<td>[[S'Fauni]] (ne)</td>
<td>Eftling (sw)</td>
<td>any moment</td>
<td>5 days</td>
<td>After the Plumwine Bridge has been repaired</td>
</tr>
<tr>
<td>S'Fauni (e)</td>
<td>Mt. Pilanteko (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Mt. Pilanteko]] (w)</td>
<td>S'Fauni (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Mt. Pilanteko (e)</td>
<td>Serenity (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Serenity]] (nw)</td>
<td>Ryft (se)</td>
<td>any moment</td>
<td>5 days</td>
<td>Through in The Wanderhoven to Tuatha's Tel, after opening the door</td>
</tr>
<tr>
<td>Serenity (w)</td>
<td>Mt. Pilanteko (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Serenity (e)</td>
<td>Etanasfeld (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Etanasfeld]] (w)</td>
<td>Serenity (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Etanasfeld (e)</td>
<td>Goetia (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Goetia]] (w)</td>
<td>Etanasfeld (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
</table>
----
==Travel by coach==
<table class="dialogue" cellspacing="0" >
<tr>
<td width="20%"></td>
<td width="20%"></td>
<td width="13%"></td>
<td width="7%"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Start</b></td>
<td><b>Destination</b></td>
<td><b>Departure</b></td>
<td><b>Time</b></td>
<td><b>Notes</b></td>
</tr>
<tr>
<td>[[Terrax]]</td>
<td>Semiramis</td>
<td>mon wed fri</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Terrax</td>
<td>Murlank</td>
<td>tue thu sat</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>[[Semiramis]]</td>
<td>Terrax</td>
<td>tue thu sun</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Semiramis</td>
<td>Murlank</td>
<td>mon wed sat</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Semiramis</td>
<td>Nannaria (M)</td>
<td>wed fri</td>
<td>2½ days</td>
<td>Discontinued after the [[Zealot]]s start fighting</td>
</tr>
<tr>
<td>[[Murlank]]</td>
<td>Terrax</td>
<td>mon wed fri</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Murlank</td>
<td>Semiramis</td>
<td>tue thu sun</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Murlank</td>
<td>Nannaria (M)</td>
<td>wed fri* sun</td>
<td>2½ days</td>
<td>* Opens up after the Zealots start fighting</td>
</tr>
<tr>
<td>[[Timberfall]]</td>
<td>Nannaria (M)</td>
<td>sun</td>
<td>2½ days</td>
<td></td>
</tr>
<tr>
<td>Timberfall</td>
<td>Nannaria (H)</td>
<td>wed sat</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Timberfall</td>
<td>Eftling</td>
<td>wed fri</td>
<td>3 days</td>
<td></td>
</tr>
<tr>
<td>[[Nannaria]] (M)</td>
<td>Semiramis</td>
<td>mon sat (nights)</td>
<td>2½ days</td>
<td>Discontinued after the Zealots start fighting</td>
</tr>
<tr>
<td>Nannaria (M)</td>
<td>Murlank</td>
<td>mon* wed sat (nights)</td>
<td>2½ days</td>
<td>* Opens up after the Zealots start fighting</td>
</tr>
<tr>
<td>Nannaria (M)</td>
<td>Timberfall</td>
<td>wed (nights)</td>
<td>2½ days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (M)</td>
<td>Typhon Expanse</td>
<td>sun thu (nights)</td>
<td>3 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (M)</td>
<td>Soronne</td>
<td>fri (nights)</td>
<td>2½ days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (H)</td>
<td>Timberfall</td>
<td>tue sat</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (H)</td>
<td>Eftling</td>
<td>fri</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (H)</td>
<td>Soronne</td>
<td>mon thu</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>[[Typhon Expanse]]</td>
<td>Nannaria (M)</td>
<td>mon thu (nights)</td>
<td>3 days</td>
<td>Coach arrives at opening hours when the party's not in it</td>
</tr>
<tr>
<td>[[Eftling]]</td>
<td>Timberfall</td>
<td>tue sat</td>
<td>3 days</td>
<td>Coach arrives at opening hours when the party's not in it</td>
</tr>
<tr>
<td>Eftling</td>
<td>Nannaria (H)</td>
<td>fri</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Soronne]]</td>
<td>Nannaria (M)</td>
<td>tue</td>
<td>2½ days</td>
<td></td>
</tr>
<tr>
<td>Soronne</td>
<td>Nannaria (H)</td>
<td>thu sun</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>[[S'Fauni]]</td>
<td>Mt. Pilanteko</td>
<td>tue sat</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>[[Mt. Pilanteko]]</td>
<td>S'Fauni</td>
<td>wed sat</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Mt. Pilanteko</td>
<td>Serenity</td>
<td>tue thu sun</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>[[Serenity]]</td>
<td>Mt. Pilanteko</td>
<td>mon wed fri</td>
<td>2 days</td>
<td></td>
</tr>
<tr><td colspan="5"><br>Nannaria has two stables: in [[M'Akal]] and in [[Heronport]].<br>Days: from 06:00 till 18:00<br>
Nights: from 18:00 till 06:00 on the next day</td></tr>
</table>
----
==Travel by boat==
----
==Travel by ship==
----
==Travel by Town Portal==
----
==Progress of coaches==
----
==Progress of ships==
----
30b127430a0e563dd40135b2fdf16f1eb4a99197
1417
1416
2007-12-27T21:07:09Z
Ribannah
2
/* Travel by boat */ schedule
wikitext
text/x-wiki
Scope: [[Maps]]
----
http://www.castlegobs.nl/mmtassets/knowledgebase/images/map_karigor_travel.gif
''Travel map of Karigor.''
There are several common ways to travel from one [[province]] of [[Karigor]] to another.
* By foot (connections in grey), with a standard travel time of five days to enter a neighbouring province.
* By coach (passages in orange), which normally takes 2-3 days, following a fixed schedule.
* By riverboat (passages in yellow), three days to go downstream to the next stop. There is only one riverboat available, the [[St. Nicholas]].
* By ship (passages in lightblue), with shorter and longer trips, also following a fixed schedule.
* By [[Town Portal]] (destinations in red), a [[Water Magic]] spell that works instantly, but requires that the destination, in all cases a central fountain, has been activated.
A few less common ways to travel exist as well, including the [[Lloyd's Beacon]] spell. Travel times can be significantly reduced by knowledge of the [[Pathfinding]] skill and by hiring certain [[non-player character]]s. At the start of the game, all Town Portal destinations need activation. Swimming or flying to the next map is not possible.
----
==Travel by foot==
<table class="dialogue" cellspacing="0" >
<tr>
<td width="20%"></td>
<td width="20%"></td>
<td width="13%"></td>
<td width="7%"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Start</b></td>
<td><b>Destination</b></td>
<td><b>Departure</b></td>
<td><b>Time</b></td>
<td><b>Notes</b></td>
</tr>
<tr>
<td>[[Terrax]] (sw)</td>
<td>Semiramis (ne)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Terrax (sw)</td>
<td>Murlank (nw)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Semiramis]] (ne)</td>
<td>Terrax (sw)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Semiramis (e)</td>
<td>Murlank (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Semiramis (sw)</td>
<td>Timberfall (ne)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Semiramis (se)</td>
<td>Nannaria (nw)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Murlank]] (nw)</td>
<td>Terrax (se)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Murlank (w)</td>
<td>Semiramis (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Murlank (sw)</td>
<td>Nannaria (ne)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Timberfall]] (ne)</td>
<td>Semiramis (sw)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Timberfall (e)</td>
<td>Nannaria (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Timberfall (sw)</td>
<td>Eftling (ne)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Nannaria]] (nw)</td>
<td>Semiramis (se)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (ne)</td>
<td>Murlank (sw)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (w)</td>
<td>Timberfall (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (e)</td>
<td>Typhon Expanse (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (se)</td>
<td>Soronne (nw)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Typhon Expanse]] (w)</td>
<td>Nannaria (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Eftling]] (ne)</td>
<td>Timberfall (Sw)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Eftling (e)</td>
<td>Ryft (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Eftling (sw)</td>
<td>S'Fauni (ne)</td>
<td>any moment</td>
<td>5 days</td>
<td>After the [[Plumwine Bridge]] has been repaired</td>
</tr>
<tr>
<td>[[Ryft]] (w)</td>
<td>Eftling (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Ryft (e)</td>
<td>Soronne (w)</td>
<td>any moment</td>
<td>1 day</td>
<td>Through the [[Stalt Mines]] into the [[Spidersilk Mines]], after completion of [[the Underground Railroad]]</td>
</tr>
<tr>
<td>Ryft (se)</td>
<td>Serenity (nw)</td>
<td>any moment</td>
<td>5 days</td>
<td>From [[Tuatha's Tel]] into [[The Wanderhoven]], after opening the door</td>
</tr>
<tr>
<td>[[Soronne]] (nw)</td>
<td>Nannaria (se)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Soronne (w)</td>
<td>Ryft (e)</td>
<td>any moment</td>
<td>1 day</td>
<td>Through the Spidersilk Mines into the Stalt Mines, after completion of the Underground Railroad</td>
</tr>
<tr>
<td>[[S'Fauni]] (ne)</td>
<td>Eftling (sw)</td>
<td>any moment</td>
<td>5 days</td>
<td>After the Plumwine Bridge has been repaired</td>
</tr>
<tr>
<td>S'Fauni (e)</td>
<td>Mt. Pilanteko (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Mt. Pilanteko]] (w)</td>
<td>S'Fauni (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Mt. Pilanteko (e)</td>
<td>Serenity (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Serenity]] (nw)</td>
<td>Ryft (se)</td>
<td>any moment</td>
<td>5 days</td>
<td>Through in The Wanderhoven to Tuatha's Tel, after opening the door</td>
</tr>
<tr>
<td>Serenity (w)</td>
<td>Mt. Pilanteko (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Serenity (e)</td>
<td>Etanasfeld (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Etanasfeld]] (w)</td>
<td>Serenity (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Etanasfeld (e)</td>
<td>Goetia (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Goetia]] (w)</td>
<td>Etanasfeld (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
</table>
----
==Travel by coach==
<table class="dialogue" cellspacing="0" >
<tr>
<td width="20%"></td>
<td width="20%"></td>
<td width="13%"></td>
<td width="7%"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Start</b></td>
<td><b>Destination</b></td>
<td><b>Departure</b></td>
<td><b>Time</b></td>
<td><b>Notes</b></td>
</tr>
<tr>
<td>[[Terrax]]</td>
<td>Semiramis</td>
<td>mon wed fri</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Terrax</td>
<td>Murlank</td>
<td>tue thu sat</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>[[Semiramis]]</td>
<td>Terrax</td>
<td>tue thu sun</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Semiramis</td>
<td>Murlank</td>
<td>mon wed sat</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Semiramis</td>
<td>Nannaria (M)</td>
<td>wed fri</td>
<td>2½ days</td>
<td>Discontinued after the [[Zealot]]s start fighting</td>
</tr>
<tr>
<td>[[Murlank]]</td>
<td>Terrax</td>
<td>mon wed fri</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Murlank</td>
<td>Semiramis</td>
<td>tue thu sun</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Murlank</td>
<td>Nannaria (M)</td>
<td>wed fri* sun</td>
<td>2½ days</td>
<td>* Opens up after the Zealots start fighting</td>
</tr>
<tr>
<td>[[Timberfall]]</td>
<td>Nannaria (M)</td>
<td>sun</td>
<td>2½ days</td>
<td></td>
</tr>
<tr>
<td>Timberfall</td>
<td>Nannaria (H)</td>
<td>wed sat</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Timberfall</td>
<td>Eftling</td>
<td>wed fri</td>
<td>3 days</td>
<td></td>
</tr>
<tr>
<td>[[Nannaria]] (M)</td>
<td>Semiramis</td>
<td>mon sat (nights)</td>
<td>2½ days</td>
<td>Discontinued after the Zealots start fighting</td>
</tr>
<tr>
<td>Nannaria (M)</td>
<td>Murlank</td>
<td>mon* wed sat (nights)</td>
<td>2½ days</td>
<td>* Opens up after the Zealots start fighting</td>
</tr>
<tr>
<td>Nannaria (M)</td>
<td>Timberfall</td>
<td>wed (nights)</td>
<td>2½ days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (M)</td>
<td>Typhon Expanse</td>
<td>sun thu (nights)</td>
<td>3 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (M)</td>
<td>Soronne</td>
<td>fri (nights)</td>
<td>2½ days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (H)</td>
<td>Timberfall</td>
<td>tue sat</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (H)</td>
<td>Eftling</td>
<td>fri</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (H)</td>
<td>Soronne</td>
<td>mon thu</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>[[Typhon Expanse]]</td>
<td>Nannaria (M)</td>
<td>mon thu (nights)</td>
<td>3 days</td>
<td>Coach arrives at opening hours when the party's not in it</td>
</tr>
<tr>
<td>[[Eftling]]</td>
<td>Timberfall</td>
<td>tue sat</td>
<td>3 days</td>
<td>Coach arrives at opening hours when the party's not in it</td>
</tr>
<tr>
<td>Eftling</td>
<td>Nannaria (H)</td>
<td>fri</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Soronne]]</td>
<td>Nannaria (M)</td>
<td>tue</td>
<td>2½ days</td>
<td></td>
</tr>
<tr>
<td>Soronne</td>
<td>Nannaria (H)</td>
<td>thu sun</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>[[S'Fauni]]</td>
<td>Mt. Pilanteko</td>
<td>tue sat</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>[[Mt. Pilanteko]]</td>
<td>S'Fauni</td>
<td>wed sat</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Mt. Pilanteko</td>
<td>Serenity</td>
<td>tue thu sun</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>[[Serenity]]</td>
<td>Mt. Pilanteko</td>
<td>mon wed fri</td>
<td>2 days</td>
<td></td>
</tr>
<tr><td colspan="5"><br>Nannaria has two stables: in [[M'Akal]] and in [[Heronport]].<br>Days: from 06:00 till 18:00<br>
Nights: from 18:00 till 06:00 on the next day</td></tr>
</table>
----
==Travel by boat==
<table class="dialogue" cellspacing="0" >
<tr>
<td width="20%"></td>
<td width="20%"></td>
<td width="13%"></td>
<td width="7%"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Start</b></td>
<td><b>Destination</b></td>
<td><b>Departure</b></td>
<td><b>Time</b></td>
<td><b>Notes</b></td>
</tr>
<tr>
<td>Serenity (St. Nicholas)</td>
<td>Soronne</td>
<td>any time</td>
<td>3 days</td>
<td>After access has been granted</td>
</tr>
<tr>
<td>Soronne (St. Nicholas)</td>
<td>Ryft</td>
<td>any time</td>
<td>3 days</td>
<td></td>
</tr>
<tr>
<td>Ryft (St. Nicholas)</td>
<td>Eftling</td>
<td>any time</td>
<td>3 days</td>
<td>After the sail has been repaired</td>
</tr>
<tr>
<td>Eftling (St. Nicholas)</td>
<td>Timberfall</td>
<td>any time</td>
<td>3 days</td>
<td></td>
</tr>
<tr>
<td>Timberfall (St. Nicholas)</td>
<td>Semiramis</td>
<td>any time</td>
<td>3 days</td>
<td>After witnessing [[The Mediation]]</td>
</tr>
<tr>
<td>Semiramis (St. Nicholas)</td>
<td>Nannaria</td>
<td>any time</td>
<td>3 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (St. Nicholas)</td>
<td>Murlank</td>
<td>any time</td>
<td>3 days</td>
<td></td>
</tr>
<tr>
<td>Murlank (St. Nicholas)</td>
<td>Terrax</td>
<td>any time</td>
<td>3 days</td>
<td></td>
</tr>
</table>
----
==Travel by ship==
----
==Travel by Town Portal==
----
==Progress of coaches==
----
==Progress of ships==
----
e3b9f666733aeaed166d40a7656eb375d83b92c0
1418
1417
2007-12-27T21:17:06Z
Ribannah
2
/* Travel by ship */ schedule
wikitext
text/x-wiki
Scope: [[Maps]]
----
http://www.castlegobs.nl/mmtassets/knowledgebase/images/map_karigor_travel.gif
''Travel map of Karigor.''
There are several common ways to travel from one [[province]] of [[Karigor]] to another.
* By foot (connections in grey), with a standard travel time of five days to enter a neighbouring province.
* By coach (passages in orange), which normally takes 2-3 days, following a fixed schedule.
* By riverboat (passages in yellow), three days to go downstream to the next stop. There is only one riverboat available, the [[St. Nicholas]].
* By ship (passages in lightblue), with shorter and longer trips, also following a fixed schedule.
* By [[Town Portal]] (destinations in red), a [[Water Magic]] spell that works instantly, but requires that the destination, in all cases a central fountain, has been activated.
A few less common ways to travel exist as well, including the [[Lloyd's Beacon]] spell. Travel times can be significantly reduced by knowledge of the [[Pathfinding]] skill and by hiring certain [[non-player character]]s. At the start of the game, all Town Portal destinations need activation. Swimming or flying to the next map is not possible.
----
==Travel by foot==
<table class="dialogue" cellspacing="0" >
<tr>
<td width="20%"></td>
<td width="20%"></td>
<td width="13%"></td>
<td width="7%"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Start</b></td>
<td><b>Destination</b></td>
<td><b>Departure</b></td>
<td><b>Time</b></td>
<td><b>Notes</b></td>
</tr>
<tr>
<td>[[Terrax]] (sw)</td>
<td>Semiramis (ne)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Terrax (sw)</td>
<td>Murlank (nw)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Semiramis]] (ne)</td>
<td>Terrax (sw)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Semiramis (e)</td>
<td>Murlank (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Semiramis (sw)</td>
<td>Timberfall (ne)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Semiramis (se)</td>
<td>Nannaria (nw)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Murlank]] (nw)</td>
<td>Terrax (se)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Murlank (w)</td>
<td>Semiramis (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Murlank (sw)</td>
<td>Nannaria (ne)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Timberfall]] (ne)</td>
<td>Semiramis (sw)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Timberfall (e)</td>
<td>Nannaria (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Timberfall (sw)</td>
<td>Eftling (ne)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Nannaria]] (nw)</td>
<td>Semiramis (se)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (ne)</td>
<td>Murlank (sw)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (w)</td>
<td>Timberfall (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (e)</td>
<td>Typhon Expanse (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (se)</td>
<td>Soronne (nw)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Typhon Expanse]] (w)</td>
<td>Nannaria (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Eftling]] (ne)</td>
<td>Timberfall (Sw)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Eftling (e)</td>
<td>Ryft (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Eftling (sw)</td>
<td>S'Fauni (ne)</td>
<td>any moment</td>
<td>5 days</td>
<td>After the [[Plumwine Bridge]] has been repaired</td>
</tr>
<tr>
<td>[[Ryft]] (w)</td>
<td>Eftling (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Ryft (e)</td>
<td>Soronne (w)</td>
<td>any moment</td>
<td>1 day</td>
<td>Through the [[Stalt Mines]] into the [[Spidersilk Mines]], after completion of [[the Underground Railroad]]</td>
</tr>
<tr>
<td>Ryft (se)</td>
<td>Serenity (nw)</td>
<td>any moment</td>
<td>5 days</td>
<td>From [[Tuatha's Tel]] into [[The Wanderhoven]], after opening the door</td>
</tr>
<tr>
<td>[[Soronne]] (nw)</td>
<td>Nannaria (se)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Soronne (w)</td>
<td>Ryft (e)</td>
<td>any moment</td>
<td>1 day</td>
<td>Through the Spidersilk Mines into the Stalt Mines, after completion of the Underground Railroad</td>
</tr>
<tr>
<td>[[S'Fauni]] (ne)</td>
<td>Eftling (sw)</td>
<td>any moment</td>
<td>5 days</td>
<td>After the Plumwine Bridge has been repaired</td>
</tr>
<tr>
<td>S'Fauni (e)</td>
<td>Mt. Pilanteko (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Mt. Pilanteko]] (w)</td>
<td>S'Fauni (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Mt. Pilanteko (e)</td>
<td>Serenity (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Serenity]] (nw)</td>
<td>Ryft (se)</td>
<td>any moment</td>
<td>5 days</td>
<td>Through in The Wanderhoven to Tuatha's Tel, after opening the door</td>
</tr>
<tr>
<td>Serenity (w)</td>
<td>Mt. Pilanteko (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Serenity (e)</td>
<td>Etanasfeld (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Etanasfeld]] (w)</td>
<td>Serenity (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Etanasfeld (e)</td>
<td>Goetia (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Goetia]] (w)</td>
<td>Etanasfeld (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
</table>
----
==Travel by coach==
<table class="dialogue" cellspacing="0" >
<tr>
<td width="20%"></td>
<td width="20%"></td>
<td width="13%"></td>
<td width="7%"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Start</b></td>
<td><b>Destination</b></td>
<td><b>Departure</b></td>
<td><b>Time</b></td>
<td><b>Notes</b></td>
</tr>
<tr>
<td>[[Terrax]]</td>
<td>Semiramis</td>
<td>mon wed fri</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Terrax</td>
<td>Murlank</td>
<td>tue thu sat</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>[[Semiramis]]</td>
<td>Terrax</td>
<td>tue thu sun</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Semiramis</td>
<td>Murlank</td>
<td>mon wed sat</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Semiramis</td>
<td>Nannaria (M)</td>
<td>wed fri</td>
<td>2½ days</td>
<td>Discontinued after the [[Zealot]]s start fighting</td>
</tr>
<tr>
<td>[[Murlank]]</td>
<td>Terrax</td>
<td>mon wed fri</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Murlank</td>
<td>Semiramis</td>
<td>tue thu sun</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Murlank</td>
<td>Nannaria (M)</td>
<td>wed fri* sun</td>
<td>2½ days</td>
<td>* Opens up after the Zealots start fighting</td>
</tr>
<tr>
<td>[[Timberfall]]</td>
<td>Nannaria (M)</td>
<td>sun</td>
<td>2½ days</td>
<td></td>
</tr>
<tr>
<td>Timberfall</td>
<td>Nannaria (H)</td>
<td>wed sat</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Timberfall</td>
<td>Eftling</td>
<td>wed fri</td>
<td>3 days</td>
<td></td>
</tr>
<tr>
<td>[[Nannaria]] (M)</td>
<td>Semiramis</td>
<td>mon sat (nights)</td>
<td>2½ days</td>
<td>Discontinued after the Zealots start fighting</td>
</tr>
<tr>
<td>Nannaria (M)</td>
<td>Murlank</td>
<td>mon* wed sat (nights)</td>
<td>2½ days</td>
<td>* Opens up after the Zealots start fighting</td>
</tr>
<tr>
<td>Nannaria (M)</td>
<td>Timberfall</td>
<td>wed (nights)</td>
<td>2½ days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (M)</td>
<td>Typhon Expanse</td>
<td>sun thu (nights)</td>
<td>3 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (M)</td>
<td>Soronne</td>
<td>fri (nights)</td>
<td>2½ days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (H)</td>
<td>Timberfall</td>
<td>tue sat</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (H)</td>
<td>Eftling</td>
<td>fri</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (H)</td>
<td>Soronne</td>
<td>mon thu</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>[[Typhon Expanse]]</td>
<td>Nannaria (M)</td>
<td>mon thu (nights)</td>
<td>3 days</td>
<td>Coach arrives at opening hours when the party's not in it</td>
</tr>
<tr>
<td>[[Eftling]]</td>
<td>Timberfall</td>
<td>tue sat</td>
<td>3 days</td>
<td>Coach arrives at opening hours when the party's not in it</td>
</tr>
<tr>
<td>Eftling</td>
<td>Nannaria (H)</td>
<td>fri</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Soronne]]</td>
<td>Nannaria (M)</td>
<td>tue</td>
<td>2½ days</td>
<td></td>
</tr>
<tr>
<td>Soronne</td>
<td>Nannaria (H)</td>
<td>thu sun</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>[[S'Fauni]]</td>
<td>Mt. Pilanteko</td>
<td>tue sat</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>[[Mt. Pilanteko]]</td>
<td>S'Fauni</td>
<td>wed sat</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Mt. Pilanteko</td>
<td>Serenity</td>
<td>tue thu sun</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>[[Serenity]]</td>
<td>Mt. Pilanteko</td>
<td>mon wed fri</td>
<td>2 days</td>
<td></td>
</tr>
<tr><td colspan="5"><br>Nannaria has two stables: in [[M'Akal]] and in [[Heronport]].<br>Days: from 06:00 till 18:00<br>
Nights: from 18:00 till 06:00 on the next day</td></tr>
</table>
----
==Travel by boat==
<table class="dialogue" cellspacing="0" >
<tr>
<td width="20%"></td>
<td width="20%"></td>
<td width="13%"></td>
<td width="7%"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Start</b></td>
<td><b>Destination</b></td>
<td><b>Departure</b></td>
<td><b>Time</b></td>
<td><b>Notes</b></td>
</tr>
<tr>
<td>Serenity (St. Nicholas)</td>
<td>Soronne</td>
<td>any time</td>
<td>3 days</td>
<td>After access has been granted</td>
</tr>
<tr>
<td>Soronne (St. Nicholas)</td>
<td>Ryft</td>
<td>any time</td>
<td>3 days</td>
<td></td>
</tr>
<tr>
<td>Ryft (St. Nicholas)</td>
<td>Eftling</td>
<td>any time</td>
<td>3 days</td>
<td>After the sail has been repaired</td>
</tr>
<tr>
<td>Eftling (St. Nicholas)</td>
<td>Timberfall</td>
<td>any time</td>
<td>3 days</td>
<td></td>
</tr>
<tr>
<td>Timberfall (St. Nicholas)</td>
<td>Semiramis</td>
<td>any time</td>
<td>3 days</td>
<td>After witnessing [[The Mediation]]</td>
</tr>
<tr>
<td>Semiramis (St. Nicholas)</td>
<td>Nannaria</td>
<td>any time</td>
<td>3 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (St. Nicholas)</td>
<td>Murlank</td>
<td>any time</td>
<td>3 days</td>
<td></td>
</tr>
<tr>
<td>Murlank (St. Nicholas)</td>
<td>Terrax</td>
<td>any time</td>
<td>3 days</td>
<td></td>
</tr>
</table>
----
==Travel by ship==
<table class="dialogue" cellspacing="0" >
<tr>
<td width="20%"></td>
<td width="20%"></td>
<td width="13%"></td>
<td width="7%"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Start</b></td>
<td><b>Destination</b></td>
<td><b>Departure</b></td>
<td><b>Time</b></td>
<td><b>Notes</b></td>
</tr>
<tr>
<td>[[Terrax]]</td>
<td>Murlank (P)</td>
<td>sun</td>
<td>4 days</td>
<td></td>
</tr>
<tr>
<td>[[Murlank]] ([[Potz]])</td>
<td>Terrax</td>
<td>sat</td>
<td>4 days</td>
<td></td>
</tr>
<tr>
<td>Murlank (Potz)</td>
<td>Murlank (L)</td>
<td>daily</td>
<td>6 hours</td>
<td></td>
</tr>
<tr>
<td>[[Murlank]] ([[Laolun]])</td>
<td>Murlank (P)</td>
<td>daily</td>
<td>6 hours</td>
<td></td>
</tr>
<tr>
<td>[[Nannaria]] ([[M'Akal]])</td>
<td>Typhon Expanse (M)</td>
<td>wed sat (early)</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (M'Akal)</td>
<td>Soronne (N)</td>
<td>mon thu (early)</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria ([[Heronport]])</td>
<td>Nannaria (M)</td>
<td>mon thu</td>
<td>12 hours</td>
<td></td>
</tr>
<tr>
<td>[[Typhon Expanse]] ([[Masquerade]])</td>
<td>Nannaria (M)</td>
<td>wed sat (early)</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Typhon Expanse (Masq)</td>
<td>Typhon Exp (A)</td>
<td>wed sun (early)</td>
<td>1 day</td>
<td></td>
</tr>
<tr>
<td>Typhon Expanse ([[Albatross]])</td>
<td>Soronne (N)</td>
<td>tue fri (early)</td>
<td>2½ days</td>
<td></td>
</tr>
<tr>
<td>[[Soronne]] ([[Naval base]])</td>
<td>Nannaria (H)</td>
<td>mon fri</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Soronne (Naval base)</td>
<td>Typhon Expanse (M)</td>
<td>tue sat</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Soronne (Naval base)</td>
<td>Sea of Mist (B)</td>
<td>unscheduled</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Soronne ([[Ogre docks]])</td>
<td>Etanasfeld</td>
<td>mon fri</td>
<td>2 days</td>
<td>After completion of [[Pirates of Mist]]</td>
</tr>
<tr>
<td>Soronne (Ogre docks)</td>
<td>Goetia</td>
<td>fri</td>
<td>3 days</td>
<td>After completion of [[Pirates of Mist]]</td>
</tr>
<tr>
<td>Soronne (Ogre docks)</td>
<td>Sea of Mist (A)</td>
<td>sun</td>
<td>2 days</td>
<td>After completion of [[Pirates of Mist]]</td>
</tr>
<tr>
<td>[[Sea of Mist]] ([[Braem]])</td>
<td>Soronne (N)</td>
<td>unscheduled</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Sea of Mist ([[Arena]])</td>
<td>Soronne (O)</td>
<td>thu</td>
<td>2 days</td>
<td>After completion of [[Pirates of Mist]]</td>
</tr>
<tr>
<td>[[Etanasfeld]]</td>
<td>Soronne (O)</td>
<td>mon fri</td>
<td>2 days</td>
<td>After completion of [[Pirates of Mist]]</td>
</tr>
<tr>
<td>Etanasfeld</td>
<td>Goetia</td>
<td>thu</td>
<td>2 days</td>
<td>After completion of [[Pirates of Mist]]</td>
</tr>
<tr>
<td>[[Goetia]]</td>
<td>Soronne (O)</td>
<td>sun</td>
<td>3 days</td>
<td>After completion of [[Pirates of Mist]]</td>
</tr>
<tr>
<td>Goetia</td>
<td>Etanasfeld</td>
<td>tue</td>
<td>2 days</td>
<td>After completion of [[Pirates of Mist]]</td>
</tr>
</table>
----
==Travel by Town Portal==
----
==Progress of coaches==
----
==Progress of ships==
----
9520a422d53cc7ddc64f9ddc3c85162804e66971
1419
1418
2007-12-27T21:21:53Z
Ribannah
2
/* Travel by Town Portal */ schedule
wikitext
text/x-wiki
Scope: [[Maps]]
----
http://www.castlegobs.nl/mmtassets/knowledgebase/images/map_karigor_travel.gif
''Travel map of Karigor.''
There are several common ways to travel from one [[province]] of [[Karigor]] to another.
* By foot (connections in grey), with a standard travel time of five days to enter a neighbouring province.
* By coach (passages in orange), which normally takes 2-3 days, following a fixed schedule.
* By riverboat (passages in yellow), three days to go downstream to the next stop. There is only one riverboat available, the [[St. Nicholas]].
* By ship (passages in lightblue), with shorter and longer trips, also following a fixed schedule.
* By [[Town Portal]] (destinations in red), a [[Water Magic]] spell that works instantly, but requires that the destination, in all cases a central fountain, has been activated.
A few less common ways to travel exist as well, including the [[Lloyd's Beacon]] spell. Travel times can be significantly reduced by knowledge of the [[Pathfinding]] skill and by hiring certain [[non-player character]]s. At the start of the game, all Town Portal destinations need activation. Swimming or flying to the next map is not possible.
----
==Travel by foot==
<table class="dialogue" cellspacing="0" >
<tr>
<td width="20%"></td>
<td width="20%"></td>
<td width="13%"></td>
<td width="7%"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Start</b></td>
<td><b>Destination</b></td>
<td><b>Departure</b></td>
<td><b>Time</b></td>
<td><b>Notes</b></td>
</tr>
<tr>
<td>[[Terrax]] (sw)</td>
<td>Semiramis (ne)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Terrax (sw)</td>
<td>Murlank (nw)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Semiramis]] (ne)</td>
<td>Terrax (sw)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Semiramis (e)</td>
<td>Murlank (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Semiramis (sw)</td>
<td>Timberfall (ne)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Semiramis (se)</td>
<td>Nannaria (nw)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Murlank]] (nw)</td>
<td>Terrax (se)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Murlank (w)</td>
<td>Semiramis (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Murlank (sw)</td>
<td>Nannaria (ne)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Timberfall]] (ne)</td>
<td>Semiramis (sw)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Timberfall (e)</td>
<td>Nannaria (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Timberfall (sw)</td>
<td>Eftling (ne)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Nannaria]] (nw)</td>
<td>Semiramis (se)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (ne)</td>
<td>Murlank (sw)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (w)</td>
<td>Timberfall (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (e)</td>
<td>Typhon Expanse (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (se)</td>
<td>Soronne (nw)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Typhon Expanse]] (w)</td>
<td>Nannaria (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Eftling]] (ne)</td>
<td>Timberfall (Sw)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Eftling (e)</td>
<td>Ryft (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Eftling (sw)</td>
<td>S'Fauni (ne)</td>
<td>any moment</td>
<td>5 days</td>
<td>After the [[Plumwine Bridge]] has been repaired</td>
</tr>
<tr>
<td>[[Ryft]] (w)</td>
<td>Eftling (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Ryft (e)</td>
<td>Soronne (w)</td>
<td>any moment</td>
<td>1 day</td>
<td>Through the [[Stalt Mines]] into the [[Spidersilk Mines]], after completion of [[the Underground Railroad]]</td>
</tr>
<tr>
<td>Ryft (se)</td>
<td>Serenity (nw)</td>
<td>any moment</td>
<td>5 days</td>
<td>From [[Tuatha's Tel]] into [[The Wanderhoven]], after opening the door</td>
</tr>
<tr>
<td>[[Soronne]] (nw)</td>
<td>Nannaria (se)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Soronne (w)</td>
<td>Ryft (e)</td>
<td>any moment</td>
<td>1 day</td>
<td>Through the Spidersilk Mines into the Stalt Mines, after completion of the Underground Railroad</td>
</tr>
<tr>
<td>[[S'Fauni]] (ne)</td>
<td>Eftling (sw)</td>
<td>any moment</td>
<td>5 days</td>
<td>After the Plumwine Bridge has been repaired</td>
</tr>
<tr>
<td>S'Fauni (e)</td>
<td>Mt. Pilanteko (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Mt. Pilanteko]] (w)</td>
<td>S'Fauni (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Mt. Pilanteko (e)</td>
<td>Serenity (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Serenity]] (nw)</td>
<td>Ryft (se)</td>
<td>any moment</td>
<td>5 days</td>
<td>Through in The Wanderhoven to Tuatha's Tel, after opening the door</td>
</tr>
<tr>
<td>Serenity (w)</td>
<td>Mt. Pilanteko (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Serenity (e)</td>
<td>Etanasfeld (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Etanasfeld]] (w)</td>
<td>Serenity (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Etanasfeld (e)</td>
<td>Goetia (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Goetia]] (w)</td>
<td>Etanasfeld (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
</table>
----
==Travel by coach==
<table class="dialogue" cellspacing="0" >
<tr>
<td width="20%"></td>
<td width="20%"></td>
<td width="13%"></td>
<td width="7%"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Start</b></td>
<td><b>Destination</b></td>
<td><b>Departure</b></td>
<td><b>Time</b></td>
<td><b>Notes</b></td>
</tr>
<tr>
<td>[[Terrax]]</td>
<td>Semiramis</td>
<td>mon wed fri</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Terrax</td>
<td>Murlank</td>
<td>tue thu sat</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>[[Semiramis]]</td>
<td>Terrax</td>
<td>tue thu sun</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Semiramis</td>
<td>Murlank</td>
<td>mon wed sat</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Semiramis</td>
<td>Nannaria (M)</td>
<td>wed fri</td>
<td>2½ days</td>
<td>Discontinued after the [[Zealot]]s start fighting</td>
</tr>
<tr>
<td>[[Murlank]]</td>
<td>Terrax</td>
<td>mon wed fri</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Murlank</td>
<td>Semiramis</td>
<td>tue thu sun</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Murlank</td>
<td>Nannaria (M)</td>
<td>wed fri* sun</td>
<td>2½ days</td>
<td>* Opens up after the Zealots start fighting</td>
</tr>
<tr>
<td>[[Timberfall]]</td>
<td>Nannaria (M)</td>
<td>sun</td>
<td>2½ days</td>
<td></td>
</tr>
<tr>
<td>Timberfall</td>
<td>Nannaria (H)</td>
<td>wed sat</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Timberfall</td>
<td>Eftling</td>
<td>wed fri</td>
<td>3 days</td>
<td></td>
</tr>
<tr>
<td>[[Nannaria]] (M)</td>
<td>Semiramis</td>
<td>mon sat (nights)</td>
<td>2½ days</td>
<td>Discontinued after the Zealots start fighting</td>
</tr>
<tr>
<td>Nannaria (M)</td>
<td>Murlank</td>
<td>mon* wed sat (nights)</td>
<td>2½ days</td>
<td>* Opens up after the Zealots start fighting</td>
</tr>
<tr>
<td>Nannaria (M)</td>
<td>Timberfall</td>
<td>wed (nights)</td>
<td>2½ days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (M)</td>
<td>Typhon Expanse</td>
<td>sun thu (nights)</td>
<td>3 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (M)</td>
<td>Soronne</td>
<td>fri (nights)</td>
<td>2½ days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (H)</td>
<td>Timberfall</td>
<td>tue sat</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (H)</td>
<td>Eftling</td>
<td>fri</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (H)</td>
<td>Soronne</td>
<td>mon thu</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>[[Typhon Expanse]]</td>
<td>Nannaria (M)</td>
<td>mon thu (nights)</td>
<td>3 days</td>
<td>Coach arrives at opening hours when the party's not in it</td>
</tr>
<tr>
<td>[[Eftling]]</td>
<td>Timberfall</td>
<td>tue sat</td>
<td>3 days</td>
<td>Coach arrives at opening hours when the party's not in it</td>
</tr>
<tr>
<td>Eftling</td>
<td>Nannaria (H)</td>
<td>fri</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Soronne]]</td>
<td>Nannaria (M)</td>
<td>tue</td>
<td>2½ days</td>
<td></td>
</tr>
<tr>
<td>Soronne</td>
<td>Nannaria (H)</td>
<td>thu sun</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>[[S'Fauni]]</td>
<td>Mt. Pilanteko</td>
<td>tue sat</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>[[Mt. Pilanteko]]</td>
<td>S'Fauni</td>
<td>wed sat</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Mt. Pilanteko</td>
<td>Serenity</td>
<td>tue thu sun</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>[[Serenity]]</td>
<td>Mt. Pilanteko</td>
<td>mon wed fri</td>
<td>2 days</td>
<td></td>
</tr>
<tr><td colspan="5"><br>Nannaria has two stables: in [[M'Akal]] and in [[Heronport]].<br>Days: from 06:00 till 18:00<br>
Nights: from 18:00 till 06:00 on the next day</td></tr>
</table>
----
==Travel by boat==
<table class="dialogue" cellspacing="0" >
<tr>
<td width="20%"></td>
<td width="20%"></td>
<td width="13%"></td>
<td width="7%"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Start</b></td>
<td><b>Destination</b></td>
<td><b>Departure</b></td>
<td><b>Time</b></td>
<td><b>Notes</b></td>
</tr>
<tr>
<td>Serenity (St. Nicholas)</td>
<td>Soronne</td>
<td>any time</td>
<td>3 days</td>
<td>After access has been granted</td>
</tr>
<tr>
<td>Soronne (St. Nicholas)</td>
<td>Ryft</td>
<td>any time</td>
<td>3 days</td>
<td></td>
</tr>
<tr>
<td>Ryft (St. Nicholas)</td>
<td>Eftling</td>
<td>any time</td>
<td>3 days</td>
<td>After the sail has been repaired</td>
</tr>
<tr>
<td>Eftling (St. Nicholas)</td>
<td>Timberfall</td>
<td>any time</td>
<td>3 days</td>
<td></td>
</tr>
<tr>
<td>Timberfall (St. Nicholas)</td>
<td>Semiramis</td>
<td>any time</td>
<td>3 days</td>
<td>After witnessing [[The Mediation]]</td>
</tr>
<tr>
<td>Semiramis (St. Nicholas)</td>
<td>Nannaria</td>
<td>any time</td>
<td>3 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (St. Nicholas)</td>
<td>Murlank</td>
<td>any time</td>
<td>3 days</td>
<td></td>
</tr>
<tr>
<td>Murlank (St. Nicholas)</td>
<td>Terrax</td>
<td>any time</td>
<td>3 days</td>
<td></td>
</tr>
</table>
----
==Travel by ship==
<table class="dialogue" cellspacing="0" >
<tr>
<td width="20%"></td>
<td width="20%"></td>
<td width="13%"></td>
<td width="7%"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Start</b></td>
<td><b>Destination</b></td>
<td><b>Departure</b></td>
<td><b>Time</b></td>
<td><b>Notes</b></td>
</tr>
<tr>
<td>[[Terrax]]</td>
<td>Murlank (P)</td>
<td>sun</td>
<td>4 days</td>
<td></td>
</tr>
<tr>
<td>[[Murlank]] ([[Potz]])</td>
<td>Terrax</td>
<td>sat</td>
<td>4 days</td>
<td></td>
</tr>
<tr>
<td>Murlank (Potz)</td>
<td>Murlank (L)</td>
<td>daily</td>
<td>6 hours</td>
<td></td>
</tr>
<tr>
<td>[[Murlank]] ([[Laolun]])</td>
<td>Murlank (P)</td>
<td>daily</td>
<td>6 hours</td>
<td></td>
</tr>
<tr>
<td>[[Nannaria]] ([[M'Akal]])</td>
<td>Typhon Expanse (M)</td>
<td>wed sat (early)</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (M'Akal)</td>
<td>Soronne (N)</td>
<td>mon thu (early)</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria ([[Heronport]])</td>
<td>Nannaria (M)</td>
<td>mon thu</td>
<td>12 hours</td>
<td></td>
</tr>
<tr>
<td>[[Typhon Expanse]] ([[Masquerade]])</td>
<td>Nannaria (M)</td>
<td>wed sat (early)</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Typhon Expanse (Masq)</td>
<td>Typhon Exp (A)</td>
<td>wed sun (early)</td>
<td>1 day</td>
<td></td>
</tr>
<tr>
<td>Typhon Expanse ([[Albatross]])</td>
<td>Soronne (N)</td>
<td>tue fri (early)</td>
<td>2½ days</td>
<td></td>
</tr>
<tr>
<td>[[Soronne]] ([[Naval base]])</td>
<td>Nannaria (H)</td>
<td>mon fri</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Soronne (Naval base)</td>
<td>Typhon Expanse (M)</td>
<td>tue sat</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Soronne (Naval base)</td>
<td>Sea of Mist (B)</td>
<td>unscheduled</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Soronne ([[Ogre docks]])</td>
<td>Etanasfeld</td>
<td>mon fri</td>
<td>2 days</td>
<td>After completion of [[Pirates of Mist]]</td>
</tr>
<tr>
<td>Soronne (Ogre docks)</td>
<td>Goetia</td>
<td>fri</td>
<td>3 days</td>
<td>After completion of [[Pirates of Mist]]</td>
</tr>
<tr>
<td>Soronne (Ogre docks)</td>
<td>Sea of Mist (A)</td>
<td>sun</td>
<td>2 days</td>
<td>After completion of [[Pirates of Mist]]</td>
</tr>
<tr>
<td>[[Sea of Mist]] ([[Braem]])</td>
<td>Soronne (N)</td>
<td>unscheduled</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Sea of Mist ([[Arena]])</td>
<td>Soronne (O)</td>
<td>thu</td>
<td>2 days</td>
<td>After completion of [[Pirates of Mist]]</td>
</tr>
<tr>
<td>[[Etanasfeld]]</td>
<td>Soronne (O)</td>
<td>mon fri</td>
<td>2 days</td>
<td>After completion of [[Pirates of Mist]]</td>
</tr>
<tr>
<td>Etanasfeld</td>
<td>Goetia</td>
<td>thu</td>
<td>2 days</td>
<td>After completion of [[Pirates of Mist]]</td>
</tr>
<tr>
<td>[[Goetia]]</td>
<td>Soronne (O)</td>
<td>sun</td>
<td>3 days</td>
<td>After completion of [[Pirates of Mist]]</td>
</tr>
<tr>
<td>Goetia</td>
<td>Etanasfeld</td>
<td>tue</td>
<td>2 days</td>
<td>After completion of [[Pirates of Mist]]</td>
</tr>
</table>
----
==Travel by Town Portal==
<table class="dialogue" cellspacing="0" >
<tr>
<td width="20%"></td>
<td width="20%"></td>
<td width="13%"></td>
<td width="7%"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Start</b></td>
<td><b>Destination</b></td>
<td><b>Departure</b></td>
<td><b>Time</b></td>
<td><b>Notes</b></td>
</tr>
<tr>
<td>[[Terrax]]</td>
<td>Terrax, Semiramis, Murlank, Nannaria, Soronne, Serenity</td>
<td>any time</td>
<td>instant</td>
<td>The destination must have been activated</td>
</tr>
<tr>
<td>[[Semiramis]]</td>
<td>Terrax, Semiramis, Murlank, Nannaria, Soronne, Serenity</td>
<td>any time</td>
<td>instant</td>
<td>The destination must have been activated</td>
</tr>
<tr>
<td>[[Murlank]]</td>
<td>Terrax, Semiramis, Murlank, Nannaria, Soronne, Serenity</td>
<td>any time</td>
<td>instant</td>
<td>The destination must have been activated</td>
</tr>
<tr>
<td>[[Nannaria]]</td>
<td>Terrax, Semiramis, Murlank, Nannaria, Soronne, Serenity</td>
<td>any time</td>
<td>instant</td>
<td>The destination must have been activated</td>
</tr>
<tr>
<td>[[Soronne]]</td>
<td>Terrax, Semiramis, Murlank, Nannaria, Soronne, Serenity</td>
<td>any time</td>
<td>instant</td>
<td>The destination must have been activated</td>
</tr>
<tr>
<td>[[Serenity]]</td>
<td>Terrax, Semiramis, Murlank, Nannaria, Soronne, Serenity</td>
<td>any time</td>
<td>instant</td>
<td>The destination must have been activated</td>
</tr>
</table>
''When the Town Portal spell is cast, a map showing the activated destinations will appear.''
''Destinations are activated by drinking from the [[central fountain]].''
----
==Progress of coaches==
----
==Progress of ships==
----
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Ribannah
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/* Progress of coaches */ progress table
wikitext
text/x-wiki
Scope: [[Maps]]
----
http://www.castlegobs.nl/mmtassets/knowledgebase/images/map_karigor_travel.gif
''Travel map of Karigor.''
There are several common ways to travel from one [[province]] of [[Karigor]] to another.
* By foot (connections in grey), with a standard travel time of five days to enter a neighbouring province.
* By coach (passages in orange), which normally takes 2-3 days, following a fixed schedule.
* By riverboat (passages in yellow), three days to go downstream to the next stop. There is only one riverboat available, the [[St. Nicholas]].
* By ship (passages in lightblue), with shorter and longer trips, also following a fixed schedule.
* By [[Town Portal]] (destinations in red), a [[Water Magic]] spell that works instantly, but requires that the destination, in all cases a central fountain, has been activated.
A few less common ways to travel exist as well, including the [[Lloyd's Beacon]] spell. Travel times can be significantly reduced by knowledge of the [[Pathfinding]] skill and by hiring certain [[non-player character]]s. At the start of the game, all Town Portal destinations need activation. Swimming or flying to the next map is not possible.
----
==Travel by foot==
<table class="dialogue" cellspacing="0" >
<tr>
<td width="20%"></td>
<td width="20%"></td>
<td width="13%"></td>
<td width="7%"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Start</b></td>
<td><b>Destination</b></td>
<td><b>Departure</b></td>
<td><b>Time</b></td>
<td><b>Notes</b></td>
</tr>
<tr>
<td>[[Terrax]] (sw)</td>
<td>Semiramis (ne)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Terrax (sw)</td>
<td>Murlank (nw)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Semiramis]] (ne)</td>
<td>Terrax (sw)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Semiramis (e)</td>
<td>Murlank (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Semiramis (sw)</td>
<td>Timberfall (ne)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Semiramis (se)</td>
<td>Nannaria (nw)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Murlank]] (nw)</td>
<td>Terrax (se)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Murlank (w)</td>
<td>Semiramis (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Murlank (sw)</td>
<td>Nannaria (ne)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Timberfall]] (ne)</td>
<td>Semiramis (sw)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Timberfall (e)</td>
<td>Nannaria (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Timberfall (sw)</td>
<td>Eftling (ne)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Nannaria]] (nw)</td>
<td>Semiramis (se)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (ne)</td>
<td>Murlank (sw)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (w)</td>
<td>Timberfall (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (e)</td>
<td>Typhon Expanse (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (se)</td>
<td>Soronne (nw)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Typhon Expanse]] (w)</td>
<td>Nannaria (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Eftling]] (ne)</td>
<td>Timberfall (Sw)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Eftling (e)</td>
<td>Ryft (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Eftling (sw)</td>
<td>S'Fauni (ne)</td>
<td>any moment</td>
<td>5 days</td>
<td>After the [[Plumwine Bridge]] has been repaired</td>
</tr>
<tr>
<td>[[Ryft]] (w)</td>
<td>Eftling (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Ryft (e)</td>
<td>Soronne (w)</td>
<td>any moment</td>
<td>1 day</td>
<td>Through the [[Stalt Mines]] into the [[Spidersilk Mines]], after completion of [[the Underground Railroad]]</td>
</tr>
<tr>
<td>Ryft (se)</td>
<td>Serenity (nw)</td>
<td>any moment</td>
<td>5 days</td>
<td>From [[Tuatha's Tel]] into [[The Wanderhoven]], after opening the door</td>
</tr>
<tr>
<td>[[Soronne]] (nw)</td>
<td>Nannaria (se)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Soronne (w)</td>
<td>Ryft (e)</td>
<td>any moment</td>
<td>1 day</td>
<td>Through the Spidersilk Mines into the Stalt Mines, after completion of the Underground Railroad</td>
</tr>
<tr>
<td>[[S'Fauni]] (ne)</td>
<td>Eftling (sw)</td>
<td>any moment</td>
<td>5 days</td>
<td>After the Plumwine Bridge has been repaired</td>
</tr>
<tr>
<td>S'Fauni (e)</td>
<td>Mt. Pilanteko (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Mt. Pilanteko]] (w)</td>
<td>S'Fauni (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Mt. Pilanteko (e)</td>
<td>Serenity (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Serenity]] (nw)</td>
<td>Ryft (se)</td>
<td>any moment</td>
<td>5 days</td>
<td>Through in The Wanderhoven to Tuatha's Tel, after opening the door</td>
</tr>
<tr>
<td>Serenity (w)</td>
<td>Mt. Pilanteko (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Serenity (e)</td>
<td>Etanasfeld (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Etanasfeld]] (w)</td>
<td>Serenity (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Etanasfeld (e)</td>
<td>Goetia (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Goetia]] (w)</td>
<td>Etanasfeld (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
</table>
----
==Travel by coach==
<table class="dialogue" cellspacing="0" >
<tr>
<td width="20%"></td>
<td width="20%"></td>
<td width="13%"></td>
<td width="7%"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Start</b></td>
<td><b>Destination</b></td>
<td><b>Departure</b></td>
<td><b>Time</b></td>
<td><b>Notes</b></td>
</tr>
<tr>
<td>[[Terrax]]</td>
<td>Semiramis</td>
<td>mon wed fri</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Terrax</td>
<td>Murlank</td>
<td>tue thu sat</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>[[Semiramis]]</td>
<td>Terrax</td>
<td>tue thu sun</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Semiramis</td>
<td>Murlank</td>
<td>mon wed sat</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Semiramis</td>
<td>Nannaria (M)</td>
<td>wed fri</td>
<td>2½ days</td>
<td>Discontinued after the [[Zealot]]s start fighting</td>
</tr>
<tr>
<td>[[Murlank]]</td>
<td>Terrax</td>
<td>mon wed fri</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Murlank</td>
<td>Semiramis</td>
<td>tue thu sun</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Murlank</td>
<td>Nannaria (M)</td>
<td>wed fri* sun</td>
<td>2½ days</td>
<td>* Opens up after the Zealots start fighting</td>
</tr>
<tr>
<td>[[Timberfall]]</td>
<td>Nannaria (M)</td>
<td>sun</td>
<td>2½ days</td>
<td></td>
</tr>
<tr>
<td>Timberfall</td>
<td>Nannaria (H)</td>
<td>wed sat</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Timberfall</td>
<td>Eftling</td>
<td>wed fri</td>
<td>3 days</td>
<td></td>
</tr>
<tr>
<td>[[Nannaria]] (M)</td>
<td>Semiramis</td>
<td>mon sat (nights)</td>
<td>2½ days</td>
<td>Discontinued after the Zealots start fighting</td>
</tr>
<tr>
<td>Nannaria (M)</td>
<td>Murlank</td>
<td>mon* wed sat (nights)</td>
<td>2½ days</td>
<td>* Opens up after the Zealots start fighting</td>
</tr>
<tr>
<td>Nannaria (M)</td>
<td>Timberfall</td>
<td>wed (nights)</td>
<td>2½ days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (M)</td>
<td>Typhon Expanse</td>
<td>sun thu (nights)</td>
<td>3 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (M)</td>
<td>Soronne</td>
<td>fri (nights)</td>
<td>2½ days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (H)</td>
<td>Timberfall</td>
<td>tue sat</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (H)</td>
<td>Eftling</td>
<td>fri</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (H)</td>
<td>Soronne</td>
<td>mon thu</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>[[Typhon Expanse]]</td>
<td>Nannaria (M)</td>
<td>mon thu (nights)</td>
<td>3 days</td>
<td>Coach arrives at opening hours when the party's not in it</td>
</tr>
<tr>
<td>[[Eftling]]</td>
<td>Timberfall</td>
<td>tue sat</td>
<td>3 days</td>
<td>Coach arrives at opening hours when the party's not in it</td>
</tr>
<tr>
<td>Eftling</td>
<td>Nannaria (H)</td>
<td>fri</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Soronne]]</td>
<td>Nannaria (M)</td>
<td>tue</td>
<td>2½ days</td>
<td></td>
</tr>
<tr>
<td>Soronne</td>
<td>Nannaria (H)</td>
<td>thu sun</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>[[S'Fauni]]</td>
<td>Mt. Pilanteko</td>
<td>tue sat</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>[[Mt. Pilanteko]]</td>
<td>S'Fauni</td>
<td>wed sat</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Mt. Pilanteko</td>
<td>Serenity</td>
<td>tue thu sun</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>[[Serenity]]</td>
<td>Mt. Pilanteko</td>
<td>mon wed fri</td>
<td>2 days</td>
<td></td>
</tr>
<tr><td colspan="5"><br>Nannaria has two stables: in [[M'Akal]] and in [[Heronport]].<br>Days: from 06:00 till 18:00<br>
Nights: from 18:00 till 06:00 on the next day</td></tr>
</table>
----
==Travel by boat==
<table class="dialogue" cellspacing="0" >
<tr>
<td width="20%"></td>
<td width="20%"></td>
<td width="13%"></td>
<td width="7%"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Start</b></td>
<td><b>Destination</b></td>
<td><b>Departure</b></td>
<td><b>Time</b></td>
<td><b>Notes</b></td>
</tr>
<tr>
<td>Serenity (St. Nicholas)</td>
<td>Soronne</td>
<td>any time</td>
<td>3 days</td>
<td>After access has been granted</td>
</tr>
<tr>
<td>Soronne (St. Nicholas)</td>
<td>Ryft</td>
<td>any time</td>
<td>3 days</td>
<td></td>
</tr>
<tr>
<td>Ryft (St. Nicholas)</td>
<td>Eftling</td>
<td>any time</td>
<td>3 days</td>
<td>After the sail has been repaired</td>
</tr>
<tr>
<td>Eftling (St. Nicholas)</td>
<td>Timberfall</td>
<td>any time</td>
<td>3 days</td>
<td></td>
</tr>
<tr>
<td>Timberfall (St. Nicholas)</td>
<td>Semiramis</td>
<td>any time</td>
<td>3 days</td>
<td>After witnessing [[The Mediation]]</td>
</tr>
<tr>
<td>Semiramis (St. Nicholas)</td>
<td>Nannaria</td>
<td>any time</td>
<td>3 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (St. Nicholas)</td>
<td>Murlank</td>
<td>any time</td>
<td>3 days</td>
<td></td>
</tr>
<tr>
<td>Murlank (St. Nicholas)</td>
<td>Terrax</td>
<td>any time</td>
<td>3 days</td>
<td></td>
</tr>
</table>
----
==Travel by ship==
<table class="dialogue" cellspacing="0" >
<tr>
<td width="20%"></td>
<td width="20%"></td>
<td width="13%"></td>
<td width="7%"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Start</b></td>
<td><b>Destination</b></td>
<td><b>Departure</b></td>
<td><b>Time</b></td>
<td><b>Notes</b></td>
</tr>
<tr>
<td>[[Terrax]]</td>
<td>Murlank (P)</td>
<td>sun</td>
<td>4 days</td>
<td></td>
</tr>
<tr>
<td>[[Murlank]] ([[Potz]])</td>
<td>Terrax</td>
<td>sat</td>
<td>4 days</td>
<td></td>
</tr>
<tr>
<td>Murlank (Potz)</td>
<td>Murlank (L)</td>
<td>daily</td>
<td>6 hours</td>
<td></td>
</tr>
<tr>
<td>[[Murlank]] ([[Laolun]])</td>
<td>Murlank (P)</td>
<td>daily</td>
<td>6 hours</td>
<td></td>
</tr>
<tr>
<td>[[Nannaria]] ([[M'Akal]])</td>
<td>Typhon Expanse (M)</td>
<td>wed sat (early)</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (M'Akal)</td>
<td>Soronne (N)</td>
<td>mon thu (early)</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria ([[Heronport]])</td>
<td>Nannaria (M)</td>
<td>mon thu</td>
<td>12 hours</td>
<td></td>
</tr>
<tr>
<td>[[Typhon Expanse]] ([[Masquerade]])</td>
<td>Nannaria (M)</td>
<td>wed sat (early)</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Typhon Expanse (Masq)</td>
<td>Typhon Exp (A)</td>
<td>wed sun (early)</td>
<td>1 day</td>
<td></td>
</tr>
<tr>
<td>Typhon Expanse ([[Albatross]])</td>
<td>Soronne (N)</td>
<td>tue fri (early)</td>
<td>2½ days</td>
<td></td>
</tr>
<tr>
<td>[[Soronne]] ([[Naval base]])</td>
<td>Nannaria (H)</td>
<td>mon fri</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Soronne (Naval base)</td>
<td>Typhon Expanse (M)</td>
<td>tue sat</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Soronne (Naval base)</td>
<td>Sea of Mist (B)</td>
<td>unscheduled</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Soronne ([[Ogre docks]])</td>
<td>Etanasfeld</td>
<td>mon fri</td>
<td>2 days</td>
<td>After completion of [[Pirates of Mist]]</td>
</tr>
<tr>
<td>Soronne (Ogre docks)</td>
<td>Goetia</td>
<td>fri</td>
<td>3 days</td>
<td>After completion of [[Pirates of Mist]]</td>
</tr>
<tr>
<td>Soronne (Ogre docks)</td>
<td>Sea of Mist (A)</td>
<td>sun</td>
<td>2 days</td>
<td>After completion of [[Pirates of Mist]]</td>
</tr>
<tr>
<td>[[Sea of Mist]] ([[Braem]])</td>
<td>Soronne (N)</td>
<td>unscheduled</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Sea of Mist ([[Arena]])</td>
<td>Soronne (O)</td>
<td>thu</td>
<td>2 days</td>
<td>After completion of [[Pirates of Mist]]</td>
</tr>
<tr>
<td>[[Etanasfeld]]</td>
<td>Soronne (O)</td>
<td>mon fri</td>
<td>2 days</td>
<td>After completion of [[Pirates of Mist]]</td>
</tr>
<tr>
<td>Etanasfeld</td>
<td>Goetia</td>
<td>thu</td>
<td>2 days</td>
<td>After completion of [[Pirates of Mist]]</td>
</tr>
<tr>
<td>[[Goetia]]</td>
<td>Soronne (O)</td>
<td>sun</td>
<td>3 days</td>
<td>After completion of [[Pirates of Mist]]</td>
</tr>
<tr>
<td>Goetia</td>
<td>Etanasfeld</td>
<td>tue</td>
<td>2 days</td>
<td>After completion of [[Pirates of Mist]]</td>
</tr>
</table>
----
==Travel by Town Portal==
<table class="dialogue" cellspacing="0" >
<tr>
<td width="20%"></td>
<td width="20%"></td>
<td width="13%"></td>
<td width="7%"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Start</b></td>
<td><b>Destination</b></td>
<td><b>Departure</b></td>
<td><b>Time</b></td>
<td><b>Notes</b></td>
</tr>
<tr>
<td>[[Terrax]]</td>
<td>Terrax, Semiramis, Murlank, Nannaria, Soronne, Serenity</td>
<td>any time</td>
<td>instant</td>
<td>The destination must have been activated</td>
</tr>
<tr>
<td>[[Semiramis]]</td>
<td>Terrax, Semiramis, Murlank, Nannaria, Soronne, Serenity</td>
<td>any time</td>
<td>instant</td>
<td>The destination must have been activated</td>
</tr>
<tr>
<td>[[Murlank]]</td>
<td>Terrax, Semiramis, Murlank, Nannaria, Soronne, Serenity</td>
<td>any time</td>
<td>instant</td>
<td>The destination must have been activated</td>
</tr>
<tr>
<td>[[Nannaria]]</td>
<td>Terrax, Semiramis, Murlank, Nannaria, Soronne, Serenity</td>
<td>any time</td>
<td>instant</td>
<td>The destination must have been activated</td>
</tr>
<tr>
<td>[[Soronne]]</td>
<td>Terrax, Semiramis, Murlank, Nannaria, Soronne, Serenity</td>
<td>any time</td>
<td>instant</td>
<td>The destination must have been activated</td>
</tr>
<tr>
<td>[[Serenity]]</td>
<td>Terrax, Semiramis, Murlank, Nannaria, Soronne, Serenity</td>
<td>any time</td>
<td>instant</td>
<td>The destination must have been activated</td>
</tr>
</table>
''When the Town Portal spell is cast, a map showing the activated destinations will appear.''
''Destinations are activated by drinking from the [[central fountain]].''
----
==Progress of coaches==
<table class="dialogue" cellspacing="0" >
<tr>
<td width="2%"></td>
<td width="*"></td>
<td width="11%"></td>
<td width="11%"></td>
<td width="11%"></td>
<td width="11%"></td>
<td width="11%"></td>
<td width="11%"></td>
<td width="11%"></td>
</tr>
<tr>
<td><b>Coach</b></td>
<td><b>Line</b></td>
<td><b>Monday</b></td>
<td><b>Tuesday</b></td>
<td><b>Wednesday</b></td>
<td><b>Thursday</b></td>
<td><b>Friday</b></td>
<td><b>Saturday</b></td>
<td><b>Sunday</b></td>
</tr>
<tr>
<td align="right">1</td>
<td>[[Golden Triangle]]</td>
<td><u>Terrax</u></td>
<td></td>
<td>Semiramis</td>
<td><u>Semiramis</u></td>
<td></td>
<td>Terrax</td>
<td>Terrax</td>
</tr>
<tr>
<td align="right">2</td>
<td>Golden Triangle</td>
<td></td>
<td>Terrax</td>
<td><u>Terrax</u></td>
<td></td>
<td>Semiramis</td>
<td>Semiramis</td>
<td><u>Semiramis</u></td>
</tr>
<tr>
<td align="right">3</td>
<td>Golden Triangle</td>
<td>Semiramis</td>
<td><u>Semiramis</u></td>
<td></td>
<td>Terrax</td>
<td><u>Terrax</u></td>
<td></td>
<td>Semiramis</td>
</tr>
<tr>
<td align="right">4</td>
<td>Golden Triangle</td>
<td>Terrax</td>
<td><u>Terrax</u></td>
<td></td>
<td>Murlank</td>
<td><u>Murlank</u></td>
<td></td>
<td>Terrax</td>
</tr>
<tr>
<td align="right">5</td>
<td>Golden Triangle</td>
<td><u>Murlank</u></td>
<td></td>
<td>Terrax</td>
<td><u>Terrax</u></td>
<td></td>
<td>Murlank</td>
<td>Murlank</td>
</tr>
<tr>
<td align="right">6</td>
<td>Golden Triangle</td>
<td>Murlank</td>
<td>Murlank</td>
<td><u>Murlank</u></td>
<td></td>
<td>Terrax</td>
<td><u>Terrax</u></td>
<td></td>
</tr>
<tr>
<td align="right">7</td>
<td>Golden Triangle</td>
<td><u>Semiramis</u></td>
<td></td>
<td>Murlank</td>
<td><u>Murlank</u></td>
<td></td>
<td>Semiramis</td>
<td>Semiramis</td>
</tr>
<tr>
<td align="right">8</td>
<td>Golden Triangle</td>
<td></td>
<td>Semiramis</td>
<td><u>Semiramis</u></td>
<td></td>
<td>Murlank</td>
<td>Murlank</td>
<td><u>Murlank</u></td>
</tr>
<tr>
<td align="right">9</td>
<td>Golden Triangle</td>
<td>Murlank</td>
<td><u>Murlank</u></td>
<td></td>
<td>Semiramis</td>
<td>Semiramis</td>
<td><u>Semiramis</u></td>
<td></td>
</tr>
<tr>
<td align="right">10a</td>
<td>[[Nightriders]]</td>
<td></td>
<td>Semiramis</td>
<td><u>Semiramis</u></td>
<td></td>
<td>Nannaria (M)</td>
<td><u>Nannaria (M)</u></td>
<td></td>
</tr>
<tr>
<td align="right">10b</td>
<td>Nightriders</td>
<td>lost</td>
<td>lost</td>
<td>lost</td>
<td>lost</td>
<td>lost</td>
<td>lost</td>
<td>lost</td>
</tr>
<tr>
<td align="right">11a</td>
<td>Nightriders</td>
<td><u>Nannaria (M)</u></td>
<td></td>
<td></td>
<td>Semiramis</td>
<td><u>Semiramis</u></td>
<td></td>
<td>Nannaria (M)</td>
</tr>
<tr>
<td align="right">11b</td>
<td>Nightriders<br></td>
<td><u>Nannaria (M)</u></td>
<td></td>
<td></td>
<td>Murlank</td>
<td><u>Murlank</u></td>
<td></td>
<td>Nannaria (M)</td>
</tr>
<tr>
<td align="right">12</td>
<td>Nightriders</td>
<td></td>
<td>Murlank</td>
<td><u>Murlank</u></td>
<td></td>
<td>Nannaria (M)</td>
<td><u>Nannaria (M)</u></td>
<td></td>
</tr>
<tr>
<td align="right">13</td>
<td>Nightriders</td>
<td></td>
<td>Nannaria (M)</td>
<td><u>Nannaria (M)</u></td>
<td></td>
<td></td>
<td>Murlank</td>
<td><u>Murlank</u></td>
</tr>
<tr>
<td align="right">14</td>
<td>Nightriders</td>
<td></td>
<td>Nannaria (M)</td>
<td><u>Nannaria (M)</u></td>
<td></td>
<td></td>
<td>Timberfall</td>
<td><u>Timberfall</u></td>
</tr>
<tr>
<td align="right">15</td>
<td>Nightriders</td>
<td><u>Typhon Exp</u></td>
<td></td>
<td></td>
<td><u>Nannaria (M)</u></td>
<td></td>
<td></td>
<td>Typhon Exp</td>
</tr>
<tr>
<td align="right">16</td>
<td>Nightriders</td>
<td></td>
<td></td>
<td>Typhon Exp</td>
<td><u>Typhon Exp</u></td>
<td></td>
<td></td>
<td><u>Nannaria (M)</u></td>
</tr>
<tr>
<td align="right">17</td>
<td>Nightriders</td>
<td>Soronne</td>
<td><u>Soronne</u></td>
<td></td>
<td>Nannaria (M)</td>
<td><u>Nannaria (M)</u></td>
<td></td>
<td></td>
</tr>
<tr>
<td align="right">18</td>
<td>[[Tower Express]]</td>
<td>Timberfall</td>
<td>Timberfall</td>
<td><u>Timberfall</u></td>
<td></td>
<td>Nannaria (H)</td>
<td><u>Nannaria (H)</u></td>
<td></td>
</tr>
<tr>
<td align="right">19</td>
<td>Tower Express</td>
<td>Nannaria (H)</td>
<td><u>Nannaria (H)</u></td>
<td></td>
<td>Timberfall</td>
<td>Timberfall</td>
<td><u>Timberfall</u></td>
<td></td>
</tr>
<tr>
<td align="right">20</td>
<td>Tower Express</td>
<td></td>
<td>Timberfall</td>
<td><u>Timberfall</u></td>
<td></td>
<td></td>
<td><u>Eftling</u></td>
<td></td>
</tr>
<tr>
<td align="right">21</td>
<td>Tower Express</td>
<td>Eftling</td>
<td><u>Eftling</u></td>
<td></td>
<td></td>
<td><u>Timberfall</u></td>
<td></td>
<td></td>
</tr>
<tr>
<td align="right">22a</td>
<td>Tower Express</td>
<td></td>
<td></td>
<td>Nannaria (H)</td>
<td>Nannaria (H)</td>
<td><u>Nannaria (H)</u></td>
<td></td>
<td></td>
</tr>
<tr>
<td align="right">22b</td>
<td>Tower Express</td>
<td></td>
<td></td>
<td>Eftling</td>
<td>Eftling</td>
<td><u>Eftling</u></td>
<td></td>
<td></td>
</tr>
<tr>
<td align="right">23a</td>
<td>Tower Express</td>
<td></td>
<td></td>
<td>Eftling</td>
<td>Eftling</td>
<td><u>Eftling</u></td>
<td></td>
<td></td>
</tr>
<tr>
<td align="right">23b</td>
<td>Tower Express</td>
<td></td>
<td></td>
<td>Nannaria (H)</td>
<td>Nannaria (H)</td>
<td><u>Nannaria (H)</u></td>
<td></td>
<td></td>
</tr>
<tr>
<td align="right">24</td>
<td>Tower Express</td>
<td></td>
<td>Nannaria (H)</td>
<td>Nannaria (H)</td>
<td><u>Nannaria (H)</u></td>
<td></td>
<td>Soronne</td>
<td><u>Soronne</u></td>
</tr>
<tr>
<td align="right">25</td>
<td>Tower Express</td>
<td><u>Nannaria (H)</u></td>
<td></td>
<td>Soronne</td>
<td><u>Soronne</u></td>
<td></td>
<td>Nannaria (H)</td>
<td>Nannaria (H)</td>
</tr>
<tr>
<td align="right">26</td>
<td>[[Highland Caravans]]</td>
<td>S'Fauni</td>
<td><u>S'Fauni</u></td>
<td></td>
<td>Mt. Pilanteko</td>
<td>Mt. Pilanteko</td>
<td><u>Mt. Pilanteko</u></td>
<td></td>
</tr>
<tr>
<td align="right">27</td>
<td>Highland Caravans</td>
<td>Mt. Pilanteko</td>
<td>Mt. Pilanteko</td>
<td><u>Mt. Pilanteko</u></td>
<td></td>
<td>S'Fauni</td>
<td><u>S'Fauni</u></td>
<td></td>
</tr>
<tr>
<td align="right">28</td>
<td>Highland Caravans</td>
<td>Mt. Pilanteko</td>
<td><u>Mt. Pilanteko</u></td>
<td></td>
<td>Serenity</td>
<td><u>Serenity</u></td>
<td></td>
<td>Mt. Pilanteko</td>
</tr>
<tr>
<td align="right">29</td>
<td>Highland Caravans</td>
<td><u>Serenity</u></td>
<td></td>
<td>Mt. Pilanteko</td>
<td><u>Mt. Pilanteko</u></td>
<td></td>
<td>Serenity</td>
<td>Serenity</td>
</tr>
<tr>
<td align="right">30</td>
<td>Highland Caravans</td>
<td></td>
<td>Serenity</td>
<td><u>Serenity</u></td>
<td></td>
<td>Mt. Pilanteko</td>
<td>Mt. Pilanteko</td>
<td><u>Mt. Pilanteko</u></td>
</tr>
</table>
''(a) before and (b) after Zealots start fighting''
----
==Progress of ships==
----
f70fc60229808e192cd6fb626acc8a14856f5acf
1421
1420
2007-12-27T22:04:16Z
Ribannah
2
/* Progress of ships */ progress table
wikitext
text/x-wiki
Scope: [[Maps]]
----
http://www.castlegobs.nl/mmtassets/knowledgebase/images/map_karigor_travel.gif
''Travel map of Karigor.''
There are several common ways to travel from one [[province]] of [[Karigor]] to another.
* By foot (connections in grey), with a standard travel time of five days to enter a neighbouring province.
* By coach (passages in orange), which normally takes 2-3 days, following a fixed schedule.
* By riverboat (passages in yellow), three days to go downstream to the next stop. There is only one riverboat available, the [[St. Nicholas]].
* By ship (passages in lightblue), with shorter and longer trips, also following a fixed schedule.
* By [[Town Portal]] (destinations in red), a [[Water Magic]] spell that works instantly, but requires that the destination, in all cases a central fountain, has been activated.
A few less common ways to travel exist as well, including the [[Lloyd's Beacon]] spell. Travel times can be significantly reduced by knowledge of the [[Pathfinding]] skill and by hiring certain [[non-player character]]s. At the start of the game, all Town Portal destinations need activation. Swimming or flying to the next map is not possible.
----
==Travel by foot==
<table class="dialogue" cellspacing="0" >
<tr>
<td width="20%"></td>
<td width="20%"></td>
<td width="13%"></td>
<td width="7%"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Start</b></td>
<td><b>Destination</b></td>
<td><b>Departure</b></td>
<td><b>Time</b></td>
<td><b>Notes</b></td>
</tr>
<tr>
<td>[[Terrax]] (sw)</td>
<td>Semiramis (ne)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Terrax (sw)</td>
<td>Murlank (nw)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Semiramis]] (ne)</td>
<td>Terrax (sw)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Semiramis (e)</td>
<td>Murlank (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Semiramis (sw)</td>
<td>Timberfall (ne)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Semiramis (se)</td>
<td>Nannaria (nw)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Murlank]] (nw)</td>
<td>Terrax (se)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Murlank (w)</td>
<td>Semiramis (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Murlank (sw)</td>
<td>Nannaria (ne)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Timberfall]] (ne)</td>
<td>Semiramis (sw)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Timberfall (e)</td>
<td>Nannaria (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Timberfall (sw)</td>
<td>Eftling (ne)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Nannaria]] (nw)</td>
<td>Semiramis (se)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (ne)</td>
<td>Murlank (sw)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (w)</td>
<td>Timberfall (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (e)</td>
<td>Typhon Expanse (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (se)</td>
<td>Soronne (nw)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Typhon Expanse]] (w)</td>
<td>Nannaria (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Eftling]] (ne)</td>
<td>Timberfall (Sw)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Eftling (e)</td>
<td>Ryft (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Eftling (sw)</td>
<td>S'Fauni (ne)</td>
<td>any moment</td>
<td>5 days</td>
<td>After the [[Plumwine Bridge]] has been repaired</td>
</tr>
<tr>
<td>[[Ryft]] (w)</td>
<td>Eftling (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Ryft (e)</td>
<td>Soronne (w)</td>
<td>any moment</td>
<td>1 day</td>
<td>Through the [[Stalt Mines]] into the [[Spidersilk Mines]], after completion of [[the Underground Railroad]]</td>
</tr>
<tr>
<td>Ryft (se)</td>
<td>Serenity (nw)</td>
<td>any moment</td>
<td>5 days</td>
<td>From [[Tuatha's Tel]] into [[The Wanderhoven]], after opening the door</td>
</tr>
<tr>
<td>[[Soronne]] (nw)</td>
<td>Nannaria (se)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Soronne (w)</td>
<td>Ryft (e)</td>
<td>any moment</td>
<td>1 day</td>
<td>Through the Spidersilk Mines into the Stalt Mines, after completion of the Underground Railroad</td>
</tr>
<tr>
<td>[[S'Fauni]] (ne)</td>
<td>Eftling (sw)</td>
<td>any moment</td>
<td>5 days</td>
<td>After the Plumwine Bridge has been repaired</td>
</tr>
<tr>
<td>S'Fauni (e)</td>
<td>Mt. Pilanteko (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Mt. Pilanteko]] (w)</td>
<td>S'Fauni (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Mt. Pilanteko (e)</td>
<td>Serenity (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Serenity]] (nw)</td>
<td>Ryft (se)</td>
<td>any moment</td>
<td>5 days</td>
<td>Through in The Wanderhoven to Tuatha's Tel, after opening the door</td>
</tr>
<tr>
<td>Serenity (w)</td>
<td>Mt. Pilanteko (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Serenity (e)</td>
<td>Etanasfeld (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Etanasfeld]] (w)</td>
<td>Serenity (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Etanasfeld (e)</td>
<td>Goetia (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Goetia]] (w)</td>
<td>Etanasfeld (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
</table>
----
==Travel by coach==
<table class="dialogue" cellspacing="0" >
<tr>
<td width="20%"></td>
<td width="20%"></td>
<td width="13%"></td>
<td width="7%"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Start</b></td>
<td><b>Destination</b></td>
<td><b>Departure</b></td>
<td><b>Time</b></td>
<td><b>Notes</b></td>
</tr>
<tr>
<td>[[Terrax]]</td>
<td>Semiramis</td>
<td>mon wed fri</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Terrax</td>
<td>Murlank</td>
<td>tue thu sat</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>[[Semiramis]]</td>
<td>Terrax</td>
<td>tue thu sun</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Semiramis</td>
<td>Murlank</td>
<td>mon wed sat</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Semiramis</td>
<td>Nannaria (M)</td>
<td>wed fri</td>
<td>2½ days</td>
<td>Discontinued after the [[Zealot]]s start fighting</td>
</tr>
<tr>
<td>[[Murlank]]</td>
<td>Terrax</td>
<td>mon wed fri</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Murlank</td>
<td>Semiramis</td>
<td>tue thu sun</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Murlank</td>
<td>Nannaria (M)</td>
<td>wed fri* sun</td>
<td>2½ days</td>
<td>* Opens up after the Zealots start fighting</td>
</tr>
<tr>
<td>[[Timberfall]]</td>
<td>Nannaria (M)</td>
<td>sun</td>
<td>2½ days</td>
<td></td>
</tr>
<tr>
<td>Timberfall</td>
<td>Nannaria (H)</td>
<td>wed sat</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Timberfall</td>
<td>Eftling</td>
<td>wed fri</td>
<td>3 days</td>
<td></td>
</tr>
<tr>
<td>[[Nannaria]] (M)</td>
<td>Semiramis</td>
<td>mon sat (nights)</td>
<td>2½ days</td>
<td>Discontinued after the Zealots start fighting</td>
</tr>
<tr>
<td>Nannaria (M)</td>
<td>Murlank</td>
<td>mon* wed sat (nights)</td>
<td>2½ days</td>
<td>* Opens up after the Zealots start fighting</td>
</tr>
<tr>
<td>Nannaria (M)</td>
<td>Timberfall</td>
<td>wed (nights)</td>
<td>2½ days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (M)</td>
<td>Typhon Expanse</td>
<td>sun thu (nights)</td>
<td>3 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (M)</td>
<td>Soronne</td>
<td>fri (nights)</td>
<td>2½ days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (H)</td>
<td>Timberfall</td>
<td>tue sat</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (H)</td>
<td>Eftling</td>
<td>fri</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (H)</td>
<td>Soronne</td>
<td>mon thu</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>[[Typhon Expanse]]</td>
<td>Nannaria (M)</td>
<td>mon thu (nights)</td>
<td>3 days</td>
<td>Coach arrives at opening hours when the party's not in it</td>
</tr>
<tr>
<td>[[Eftling]]</td>
<td>Timberfall</td>
<td>tue sat</td>
<td>3 days</td>
<td>Coach arrives at opening hours when the party's not in it</td>
</tr>
<tr>
<td>Eftling</td>
<td>Nannaria (H)</td>
<td>fri</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Soronne]]</td>
<td>Nannaria (M)</td>
<td>tue</td>
<td>2½ days</td>
<td></td>
</tr>
<tr>
<td>Soronne</td>
<td>Nannaria (H)</td>
<td>thu sun</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>[[S'Fauni]]</td>
<td>Mt. Pilanteko</td>
<td>tue sat</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>[[Mt. Pilanteko]]</td>
<td>S'Fauni</td>
<td>wed sat</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Mt. Pilanteko</td>
<td>Serenity</td>
<td>tue thu sun</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>[[Serenity]]</td>
<td>Mt. Pilanteko</td>
<td>mon wed fri</td>
<td>2 days</td>
<td></td>
</tr>
<tr><td colspan="5"><br>Nannaria has two stables: in [[M'Akal]] and in [[Heronport]].<br>Days: from 06:00 till 18:00<br>
Nights: from 18:00 till 06:00 on the next day</td></tr>
</table>
----
==Travel by boat==
<table class="dialogue" cellspacing="0" >
<tr>
<td width="20%"></td>
<td width="20%"></td>
<td width="13%"></td>
<td width="7%"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Start</b></td>
<td><b>Destination</b></td>
<td><b>Departure</b></td>
<td><b>Time</b></td>
<td><b>Notes</b></td>
</tr>
<tr>
<td>Serenity (St. Nicholas)</td>
<td>Soronne</td>
<td>any time</td>
<td>3 days</td>
<td>After access has been granted</td>
</tr>
<tr>
<td>Soronne (St. Nicholas)</td>
<td>Ryft</td>
<td>any time</td>
<td>3 days</td>
<td></td>
</tr>
<tr>
<td>Ryft (St. Nicholas)</td>
<td>Eftling</td>
<td>any time</td>
<td>3 days</td>
<td>After the sail has been repaired</td>
</tr>
<tr>
<td>Eftling (St. Nicholas)</td>
<td>Timberfall</td>
<td>any time</td>
<td>3 days</td>
<td></td>
</tr>
<tr>
<td>Timberfall (St. Nicholas)</td>
<td>Semiramis</td>
<td>any time</td>
<td>3 days</td>
<td>After witnessing [[The Mediation]]</td>
</tr>
<tr>
<td>Semiramis (St. Nicholas)</td>
<td>Nannaria</td>
<td>any time</td>
<td>3 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (St. Nicholas)</td>
<td>Murlank</td>
<td>any time</td>
<td>3 days</td>
<td></td>
</tr>
<tr>
<td>Murlank (St. Nicholas)</td>
<td>Terrax</td>
<td>any time</td>
<td>3 days</td>
<td></td>
</tr>
</table>
----
==Travel by ship==
<table class="dialogue" cellspacing="0" >
<tr>
<td width="20%"></td>
<td width="20%"></td>
<td width="13%"></td>
<td width="7%"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Start</b></td>
<td><b>Destination</b></td>
<td><b>Departure</b></td>
<td><b>Time</b></td>
<td><b>Notes</b></td>
</tr>
<tr>
<td>[[Terrax]]</td>
<td>Murlank (P)</td>
<td>sun</td>
<td>4 days</td>
<td></td>
</tr>
<tr>
<td>[[Murlank]] ([[Potz]])</td>
<td>Terrax</td>
<td>sat</td>
<td>4 days</td>
<td></td>
</tr>
<tr>
<td>Murlank (Potz)</td>
<td>Murlank (L)</td>
<td>daily</td>
<td>6 hours</td>
<td></td>
</tr>
<tr>
<td>[[Murlank]] ([[Laolun]])</td>
<td>Murlank (P)</td>
<td>daily</td>
<td>6 hours</td>
<td></td>
</tr>
<tr>
<td>[[Nannaria]] ([[M'Akal]])</td>
<td>Typhon Expanse (M)</td>
<td>wed sat (early)</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (M'Akal)</td>
<td>Soronne (N)</td>
<td>mon thu (early)</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria ([[Heronport]])</td>
<td>Nannaria (M)</td>
<td>mon thu</td>
<td>12 hours</td>
<td></td>
</tr>
<tr>
<td>[[Typhon Expanse]] ([[Masquerade]])</td>
<td>Nannaria (M)</td>
<td>wed sat (early)</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Typhon Expanse (Masq)</td>
<td>Typhon Exp (A)</td>
<td>wed sun (early)</td>
<td>1 day</td>
<td></td>
</tr>
<tr>
<td>Typhon Expanse ([[Albatross]])</td>
<td>Soronne (N)</td>
<td>tue fri (early)</td>
<td>2½ days</td>
<td></td>
</tr>
<tr>
<td>[[Soronne]] ([[Naval base]])</td>
<td>Nannaria (H)</td>
<td>mon fri</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Soronne (Naval base)</td>
<td>Typhon Expanse (M)</td>
<td>tue sat</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Soronne (Naval base)</td>
<td>Sea of Mist (B)</td>
<td>unscheduled</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Soronne ([[Ogre docks]])</td>
<td>Etanasfeld</td>
<td>mon fri</td>
<td>2 days</td>
<td>After completion of [[Pirates of Mist]]</td>
</tr>
<tr>
<td>Soronne (Ogre docks)</td>
<td>Goetia</td>
<td>fri</td>
<td>3 days</td>
<td>After completion of [[Pirates of Mist]]</td>
</tr>
<tr>
<td>Soronne (Ogre docks)</td>
<td>Sea of Mist (A)</td>
<td>sun</td>
<td>2 days</td>
<td>After completion of [[Pirates of Mist]]</td>
</tr>
<tr>
<td>[[Sea of Mist]] ([[Braem]])</td>
<td>Soronne (N)</td>
<td>unscheduled</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Sea of Mist ([[Arena]])</td>
<td>Soronne (O)</td>
<td>thu</td>
<td>2 days</td>
<td>After completion of [[Pirates of Mist]]</td>
</tr>
<tr>
<td>[[Etanasfeld]]</td>
<td>Soronne (O)</td>
<td>mon fri</td>
<td>2 days</td>
<td>After completion of [[Pirates of Mist]]</td>
</tr>
<tr>
<td>Etanasfeld</td>
<td>Goetia</td>
<td>thu</td>
<td>2 days</td>
<td>After completion of [[Pirates of Mist]]</td>
</tr>
<tr>
<td>[[Goetia]]</td>
<td>Soronne (O)</td>
<td>sun</td>
<td>3 days</td>
<td>After completion of [[Pirates of Mist]]</td>
</tr>
<tr>
<td>Goetia</td>
<td>Etanasfeld</td>
<td>tue</td>
<td>2 days</td>
<td>After completion of [[Pirates of Mist]]</td>
</tr>
</table>
----
==Travel by Town Portal==
<table class="dialogue" cellspacing="0" >
<tr>
<td width="20%"></td>
<td width="20%"></td>
<td width="13%"></td>
<td width="7%"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Start</b></td>
<td><b>Destination</b></td>
<td><b>Departure</b></td>
<td><b>Time</b></td>
<td><b>Notes</b></td>
</tr>
<tr>
<td>[[Terrax]]</td>
<td>Terrax, Semiramis, Murlank, Nannaria, Soronne, Serenity</td>
<td>any time</td>
<td>instant</td>
<td>The destination must have been activated</td>
</tr>
<tr>
<td>[[Semiramis]]</td>
<td>Terrax, Semiramis, Murlank, Nannaria, Soronne, Serenity</td>
<td>any time</td>
<td>instant</td>
<td>The destination must have been activated</td>
</tr>
<tr>
<td>[[Murlank]]</td>
<td>Terrax, Semiramis, Murlank, Nannaria, Soronne, Serenity</td>
<td>any time</td>
<td>instant</td>
<td>The destination must have been activated</td>
</tr>
<tr>
<td>[[Nannaria]]</td>
<td>Terrax, Semiramis, Murlank, Nannaria, Soronne, Serenity</td>
<td>any time</td>
<td>instant</td>
<td>The destination must have been activated</td>
</tr>
<tr>
<td>[[Soronne]]</td>
<td>Terrax, Semiramis, Murlank, Nannaria, Soronne, Serenity</td>
<td>any time</td>
<td>instant</td>
<td>The destination must have been activated</td>
</tr>
<tr>
<td>[[Serenity]]</td>
<td>Terrax, Semiramis, Murlank, Nannaria, Soronne, Serenity</td>
<td>any time</td>
<td>instant</td>
<td>The destination must have been activated</td>
</tr>
</table>
''When the Town Portal spell is cast, a map showing the activated destinations will appear.''
''Destinations are activated by drinking from the [[central fountain]].''
----
==Progress of coaches==
<table class="dialogue" cellspacing="0" >
<tr>
<td width="2%"></td>
<td width="*"></td>
<td width="11%"></td>
<td width="11%"></td>
<td width="11%"></td>
<td width="11%"></td>
<td width="11%"></td>
<td width="11%"></td>
<td width="11%"></td>
</tr>
<tr>
<td><b>Coach</b></td>
<td><b>Line</b></td>
<td><b>Monday</b></td>
<td><b>Tuesday</b></td>
<td><b>Wednesday</b></td>
<td><b>Thursday</b></td>
<td><b>Friday</b></td>
<td><b>Saturday</b></td>
<td><b>Sunday</b></td>
</tr>
<tr>
<td align="right">1</td>
<td>[[Golden Triangle]]</td>
<td><u>Terrax</u></td>
<td></td>
<td>Semiramis</td>
<td><u>Semiramis</u></td>
<td></td>
<td>Terrax</td>
<td>Terrax</td>
</tr>
<tr>
<td align="right">2</td>
<td>Golden Triangle</td>
<td></td>
<td>Terrax</td>
<td><u>Terrax</u></td>
<td></td>
<td>Semiramis</td>
<td>Semiramis</td>
<td><u>Semiramis</u></td>
</tr>
<tr>
<td align="right">3</td>
<td>Golden Triangle</td>
<td>Semiramis</td>
<td><u>Semiramis</u></td>
<td></td>
<td>Terrax</td>
<td><u>Terrax</u></td>
<td></td>
<td>Semiramis</td>
</tr>
<tr>
<td align="right">4</td>
<td>Golden Triangle</td>
<td>Terrax</td>
<td><u>Terrax</u></td>
<td></td>
<td>Murlank</td>
<td><u>Murlank</u></td>
<td></td>
<td>Terrax</td>
</tr>
<tr>
<td align="right">5</td>
<td>Golden Triangle</td>
<td><u>Murlank</u></td>
<td></td>
<td>Terrax</td>
<td><u>Terrax</u></td>
<td></td>
<td>Murlank</td>
<td>Murlank</td>
</tr>
<tr>
<td align="right">6</td>
<td>Golden Triangle</td>
<td>Murlank</td>
<td>Murlank</td>
<td><u>Murlank</u></td>
<td></td>
<td>Terrax</td>
<td><u>Terrax</u></td>
<td></td>
</tr>
<tr>
<td align="right">7</td>
<td>Golden Triangle</td>
<td><u>Semiramis</u></td>
<td></td>
<td>Murlank</td>
<td><u>Murlank</u></td>
<td></td>
<td>Semiramis</td>
<td>Semiramis</td>
</tr>
<tr>
<td align="right">8</td>
<td>Golden Triangle</td>
<td></td>
<td>Semiramis</td>
<td><u>Semiramis</u></td>
<td></td>
<td>Murlank</td>
<td>Murlank</td>
<td><u>Murlank</u></td>
</tr>
<tr>
<td align="right">9</td>
<td>Golden Triangle</td>
<td>Murlank</td>
<td><u>Murlank</u></td>
<td></td>
<td>Semiramis</td>
<td>Semiramis</td>
<td><u>Semiramis</u></td>
<td></td>
</tr>
<tr>
<td align="right">10a</td>
<td>[[Nightriders]]</td>
<td></td>
<td>Semiramis</td>
<td><u>Semiramis</u></td>
<td></td>
<td>Nannaria (M)</td>
<td><u>Nannaria (M)</u></td>
<td></td>
</tr>
<tr>
<td align="right">10b</td>
<td>Nightriders</td>
<td>lost</td>
<td>lost</td>
<td>lost</td>
<td>lost</td>
<td>lost</td>
<td>lost</td>
<td>lost</td>
</tr>
<tr>
<td align="right">11a</td>
<td>Nightriders</td>
<td><u>Nannaria (M)</u></td>
<td></td>
<td></td>
<td>Semiramis</td>
<td><u>Semiramis</u></td>
<td></td>
<td>Nannaria (M)</td>
</tr>
<tr>
<td align="right">11b</td>
<td>Nightriders<br></td>
<td><u>Nannaria (M)</u></td>
<td></td>
<td></td>
<td>Murlank</td>
<td><u>Murlank</u></td>
<td></td>
<td>Nannaria (M)</td>
</tr>
<tr>
<td align="right">12</td>
<td>Nightriders</td>
<td></td>
<td>Murlank</td>
<td><u>Murlank</u></td>
<td></td>
<td>Nannaria (M)</td>
<td><u>Nannaria (M)</u></td>
<td></td>
</tr>
<tr>
<td align="right">13</td>
<td>Nightriders</td>
<td></td>
<td>Nannaria (M)</td>
<td><u>Nannaria (M)</u></td>
<td></td>
<td></td>
<td>Murlank</td>
<td><u>Murlank</u></td>
</tr>
<tr>
<td align="right">14</td>
<td>Nightriders</td>
<td></td>
<td>Nannaria (M)</td>
<td><u>Nannaria (M)</u></td>
<td></td>
<td></td>
<td>Timberfall</td>
<td><u>Timberfall</u></td>
</tr>
<tr>
<td align="right">15</td>
<td>Nightriders</td>
<td><u>Typhon Exp</u></td>
<td></td>
<td></td>
<td><u>Nannaria (M)</u></td>
<td></td>
<td></td>
<td>Typhon Exp</td>
</tr>
<tr>
<td align="right">16</td>
<td>Nightriders</td>
<td></td>
<td></td>
<td>Typhon Exp</td>
<td><u>Typhon Exp</u></td>
<td></td>
<td></td>
<td><u>Nannaria (M)</u></td>
</tr>
<tr>
<td align="right">17</td>
<td>Nightriders</td>
<td>Soronne</td>
<td><u>Soronne</u></td>
<td></td>
<td>Nannaria (M)</td>
<td><u>Nannaria (M)</u></td>
<td></td>
<td></td>
</tr>
<tr>
<td align="right">18</td>
<td>[[Tower Express]]</td>
<td>Timberfall</td>
<td>Timberfall</td>
<td><u>Timberfall</u></td>
<td></td>
<td>Nannaria (H)</td>
<td><u>Nannaria (H)</u></td>
<td></td>
</tr>
<tr>
<td align="right">19</td>
<td>Tower Express</td>
<td>Nannaria (H)</td>
<td><u>Nannaria (H)</u></td>
<td></td>
<td>Timberfall</td>
<td>Timberfall</td>
<td><u>Timberfall</u></td>
<td></td>
</tr>
<tr>
<td align="right">20</td>
<td>Tower Express</td>
<td></td>
<td>Timberfall</td>
<td><u>Timberfall</u></td>
<td></td>
<td></td>
<td><u>Eftling</u></td>
<td></td>
</tr>
<tr>
<td align="right">21</td>
<td>Tower Express</td>
<td>Eftling</td>
<td><u>Eftling</u></td>
<td></td>
<td></td>
<td><u>Timberfall</u></td>
<td></td>
<td></td>
</tr>
<tr>
<td align="right">22a</td>
<td>Tower Express</td>
<td></td>
<td></td>
<td>Nannaria (H)</td>
<td>Nannaria (H)</td>
<td><u>Nannaria (H)</u></td>
<td></td>
<td></td>
</tr>
<tr>
<td align="right">22b</td>
<td>Tower Express</td>
<td></td>
<td></td>
<td>Eftling</td>
<td>Eftling</td>
<td><u>Eftling</u></td>
<td></td>
<td></td>
</tr>
<tr>
<td align="right">23a</td>
<td>Tower Express</td>
<td></td>
<td></td>
<td>Eftling</td>
<td>Eftling</td>
<td><u>Eftling</u></td>
<td></td>
<td></td>
</tr>
<tr>
<td align="right">23b</td>
<td>Tower Express</td>
<td></td>
<td></td>
<td>Nannaria (H)</td>
<td>Nannaria (H)</td>
<td><u>Nannaria (H)</u></td>
<td></td>
<td></td>
</tr>
<tr>
<td align="right">24</td>
<td>Tower Express</td>
<td></td>
<td>Nannaria (H)</td>
<td>Nannaria (H)</td>
<td><u>Nannaria (H)</u></td>
<td></td>
<td>Soronne</td>
<td><u>Soronne</u></td>
</tr>
<tr>
<td align="right">25</td>
<td>Tower Express</td>
<td><u>Nannaria (H)</u></td>
<td></td>
<td>Soronne</td>
<td><u>Soronne</u></td>
<td></td>
<td>Nannaria (H)</td>
<td>Nannaria (H)</td>
</tr>
<tr>
<td align="right">26</td>
<td>[[Highland Caravans]]</td>
<td>S'Fauni</td>
<td><u>S'Fauni</u></td>
<td></td>
<td>Mt. Pilanteko</td>
<td>Mt. Pilanteko</td>
<td><u>Mt. Pilanteko</u></td>
<td></td>
</tr>
<tr>
<td align="right">27</td>
<td>Highland Caravans</td>
<td>Mt. Pilanteko</td>
<td>Mt. Pilanteko</td>
<td><u>Mt. Pilanteko</u></td>
<td></td>
<td>S'Fauni</td>
<td><u>S'Fauni</u></td>
<td></td>
</tr>
<tr>
<td align="right">28</td>
<td>Highland Caravans</td>
<td>Mt. Pilanteko</td>
<td><u>Mt. Pilanteko</u></td>
<td></td>
<td>Serenity</td>
<td><u>Serenity</u></td>
<td></td>
<td>Mt. Pilanteko</td>
</tr>
<tr>
<td align="right">29</td>
<td>Highland Caravans</td>
<td><u>Serenity</u></td>
<td></td>
<td>Mt. Pilanteko</td>
<td><u>Mt. Pilanteko</u></td>
<td></td>
<td>Serenity</td>
<td>Serenity</td>
</tr>
<tr>
<td align="right">30</td>
<td>Highland Caravans</td>
<td></td>
<td>Serenity</td>
<td><u>Serenity</u></td>
<td></td>
<td>Mt. Pilanteko</td>
<td>Mt. Pilanteko</td>
<td><u>Mt. Pilanteko</u></td>
</tr>
</table>
''(a) before and (b) after Zealots start fighting''
----
==Progress of ships==
<table class="dialogue" cellspacing="0" >
<tr>
<td width="5%"></td>
<td width="*"></td>
<td width="11%"></td>
<td width="11%"></td>
<td width="11%"></td>
<td width="11%"></td>
<td width="11%"></td>
<td width="11%"></td>
<td width="11%"></td>
</tr>
<tr>
<td><b>Weeks</b></td>
<td><b>Ship</b></td>
<td><b>Monday</b></td>
<td><b>Tuesday</b></td>
<td><b>Wednesday</b></td>
<td><b>Thursday</b></td>
<td><b>Friday</b></td>
<td><b>Saturday</b></td>
<td><b>Sunday</b></td>
</tr>
<tr>
<td>1,3<br>2,4</td>
<td>(2 ships)</td>
<td>.<br>.</td>
<td>.<br>.</td>
<td>Terrax<br>.</td>
<td>Terrax<br>Murlank (P)</td>
<td>Terrax<br>Murlank (P)</td>
<td>Terrax<br><u>Murlank (P)</u></td>
<td><u>Terrax</u><br>.</td>
</tr>
<tr>
<td>all</td>
<td>(one ferry)</td>
<td colspan="7">''daily from Murlank (P) to Murlank (L) and back''</td>
</tr>
<tr>
<td>1,3<br>2,4</td>
<td>(2 coasters)</td>
<td>Typh Exp (M)<br><u>Soronne (N)</u></td>
<td>Typh Exp (M)<br>.</td>
<td><u>Typh Exp (M)</u><br>Nannaria (H)</td>
<td>Typh Exp (A)<br><u>Nannaria (H)</u></td>
<td><u>Typh Exp (A)</u><br>Nannaria (M)</td>
<td>.<br><u>Nannaria (M)</u></td>
<td>Soronne (N)<br>.</td>
</tr>
<tr>
<td>1,3<br>2,4</td>
<td>(2 coasters)</td>
<td><u>Nannaria (H)</u><br>Typh Exp (A)</td>
<td>Nannaria (M)<br><u>Typh Exp (A)</u></td>
<td><u>Nannaria (M)</u><br>.</td>
<td>.<br>Soronne (N)</td>
<td>Typh Exp (M)<br>Soronne (N)</td>
<td>Typh Exp (M)<br>.</td>
<td><u>Typh Exp (M)</u><br>Nannaria (H)</td>
</tr>
<tr>
<td>1,3<br>2,4</td>
<td>(2 coasters)</td>
<td><u>Nannaria (M)</u><br>Typh Exp (M)</td>
<td>.<br>Typh Exp (M)</td>
<td>Soronne (N)<br><u>Typh Exp (M)</u></td>
<td>Soronne (N)<br>.</td>
<td>Soronne (N)<br>Nannaria (M)</td>
<td><u>Soronne (N)</u><br>Nannaria (M</td>
<td>.<br>Nannaria (M)</td>
</tr>
<tr>
<td>1,3<br>2,4</td>
<td>(2 coasters)</td>
<td>Nannaria (M)<br>Soronne (N)</td>
<td>Nannaria (M)<br><u>Soronne (N)</u></td>
<td>Nannaria (M)<br>.</td>
<td><u>Nannaria (M)</u><br>Typh Exp (M)</td>
<td>.<br>Typh Exp (M)</td>
<td>Soronne (N)<br><u>Typh Exp (M)</u></td>
<td>Soronne (N)<br>.</td>
</tr>
<tr>
<td>all</td>
<td>(one ship)</td>
<td colspan="7">''unscheduled between Soronne (N) and Sea of Mist (B)''</td>
</tr>
<tr>
<td>all</td>
<td>(one ship)</td>
<td>.</td>
<td>Sea of Mist (A)</td>
<td>Sea of Mist (A)</td>
<td><u>Sea of Mist (A)</u></td>
<td>.</td>
<td>Soronne (O)</td>
<td><u>Soronne (O)</u></td>
</tr>
<tr>
<td>1<br>2<br>3<br>4</td>
<td>[[Prince Henry]]<br>[[Nagfar]]<br>[[Arquebus]]<br>[[Dragonlance]]</td>
<td><u>Soronne (O)</u><br>.<br><u>Etanasfeld</u><br>Goetia</td>
<td>.<br>.<br>.<br><u>Goetia</u></td>
<td>Etanasfeld<br>Soronne (O)<br>Soronne (O)<br>.</td>
<td><u>Etanasfeld</u><br>Soronne (O)<br>Soronne (O)<br>Etanasfeld</td>
<td>.<br><u>Soronne (O)</u><br><u>Soronne (O)</u><br><u>Etanasfeld</u></td>
<td>Goetia<br>.<br>.<br>.</td>
<td><u>Goetia</u><br>Etanasfeld<br>.<br>Soronne (O)</td>
</tr>
</table><br>
''Where there is more than one ship, the second does 'week 2' in week 1, etc.''
----
4e894a2c33d7fe7b2949f3066b96ae7b839b016c
Releases
0
1396
1423
1411
2007-12-29T00:55:32Z
Ribannah
2
planning, downloads
wikitext
text/x-wiki
Scope: [[Project]]
----
==Current==
The current game version is MMTribute 0.42.
----
==Planning==
* MMTribute 0.43 - January 2008
* MMTribute 0.5 - February 2008 (4 surface areas, mock fighting)
* Tech Demo 2 - July 2008 (show of 3D assets in Visual3D)
* MMTribute 0.6 - December 2008 (all surface areas, full game logic)
----
==History==
* MMTribute 0.5 - underway
*[https://sourceforge.net/projects/mmtribute MMTribute 0.4] - available for download at SourceForge
*[https://sourceforge.net/projects/mmtribute MMTribute 0.3] - available for download at SourceForge
*[https://sourceforge.net/projects/mmtribute MMTribute 0.2] - available for download at SourceForge
*[https://sourceforge.net/projects/mmtribute MMTribute 0.1] - available for download at SourceForge
*[http://www.mmtribute.castlegobs.nl/downloads.shtml Tech Demo] - available for download at Castle Gobs
----
a4efca7e3c14a8c9fc97f9cb1040803db5314981
1424
1423
2007-12-29T00:56:25Z
Ribannah
2
/* History */
wikitext
text/x-wiki
Scope: [[Project]]
----
==Current==
The current game version is MMTribute 0.42.
----
==Planning==
* MMTribute 0.43 - January 2008
* MMTribute 0.5 - February 2008 (4 surface areas, mock fighting)
* Tech Demo 2 - July 2008 (show of 3D assets in Visual3D)
* MMTribute 0.6 - December 2008 (all surface areas, full game logic)
----
==History==
*[https://sourceforge.net/projects/mmtribute MMTribute 0.4] - available for download at SourceForge
*[https://sourceforge.net/projects/mmtribute MMTribute 0.3] - available for download at SourceForge
*[https://sourceforge.net/projects/mmtribute MMTribute 0.2] - available for download at SourceForge
*[https://sourceforge.net/projects/mmtribute MMTribute 0.1] - available for download at SourceForge
*[http://www.mmtribute.castlegobs.nl/downloads.shtml Tech Demo] - available for download at Castle Gobs
----
828435c093fd2899af77a691d14dc269a8bc9a8e
How can I contribute?
0
1395
1425
1409
2007-12-29T01:30:11Z
Ribannah
2
various ways
wikitext
text/x-wiki
Scope: [[Project]]
----
There are various ways to contribute to Might and Magic Tribute.
==Join the team==
We are constantly looking for new recruits. There is still plenty to do in all areas of development, including:
* Coding (C# programming, XML files, tools)
* Level design (from floor plans to 3D creation)
* 3D Modelling
* Animation
* 2D Art
* Music & Sound
* Game design (a.o. dialogues, journals, stories, manual)
* Support (PR, wiki, forum, website, assets)
From version 0.5 onward, we are also looking for testers and voices.
If you have relevant skills, and the time to put them to good use, don't hesitate to contact us and show some samples of your work.
----
==Participate on the forums==
Join the forums at [http://www.castlegobs.nl/ Castle Gobs] and comment on the releases and images of the month, ask questions, make suggestions, etc. All of this is very helpful to keep the project on track.
----
==Support the project financially==
While this is a non-commercial endeavour, costs are being made. You can help the project survive by making a [https://sourceforge.net/project/project_donations.php?group_id=145345 donation]. Follow the instructions at SourceForge.
----
98ecdfcccd28c81d31d9f42dc7fb59850308498d
Main Page
0
1
1426
1395
2007-12-29T01:38:27Z
Ribannah
2
/* Chapters */ press, contact info
wikitext
text/x-wiki
<font size="6">Might and Magic Tribute: Book of Ceth</font>
----
'''Might and Magic Tribute: Book of Ceth''' (MMT) is a fan-created tribute to the [[Might and Magic]] series by [http://en.wikipedia.org/wiki/New_World_Computing New World Computing], and the people that created the series. It is a freeware, open-source [http://en.wikipedia.org/wiki/Computer_role-playing_game computer role-playing game] set in the [http://en.wikipedia.org/wiki/Might_and_magic Might and Magic] universe. As a fan-created tribute, it has no affiliation with the owner of the brand, [http://en.wikipedia.org/wiki/Ubisoft Ubisoft Entertainment].
----
==<br>General Project Information==
{| cellpadding="3"
| '''Title''' || '''Might and Magic Tribute: Book of Ceth'''
|-
| '''Producer''' || '''[http://www.castlegobs.nl/ Castle Gobs]'''
|-
| '''Lead Developer''' || '''[[User:Ribannah|Ribannah of Gobs]]'''
|-
| '''Platform''' || '''PC'''
|-
| '''Project Start''' || '''July 2003'''
|-
| '''Website''' || '''[http://www.mmtribute.castlegobs.nl/ Might and Magic Tribute]'''
|-
| '''Forums''' || '''[http://www.castlegobs.nl/forums/ Castle Gobs Forums]'''
|}
----
==Releases==
* MMTribute 0.5 - underway
*[https://sourceforge.net/projects/mmtribute MMTribute 0.4] - available for download at SourceForge
*[https://sourceforge.net/projects/mmtribute MMTribute 0.3] - available for download at SourceForge
*[https://sourceforge.net/projects/mmtribute MMTribute 0.2] - available for download at SourceForge
*[https://sourceforge.net/projects/mmtribute MMTribute 0.1] - available for download at SourceForge
*[http://www.mmtribute.castlegobs.nl/downloads.shtml Tech Demo] - available for download at Castle Gobs
----
==Chapters==
*[[Project]]
**[[Development Team]]
**[[How can I contribute?]]
**[[Releases]]
**[[Coding]]
**[[Construction]]
**[[Press]]
**[[Contact information]]
*[[Knowledge Base]]
**[[Story]]
**[[Maps]]
**[[Party]]
**[[Life]]
**[[Items]]
**[[Objects]]
**[[Texts]]
**[[Scripts]]
**[[Media]]
**[[Tools]]
*[[Playing Guide]]
**[[Manual]]
**[[Walkthru]]
**[[Encyclopedia]]
==Wiki==
*[http://www.mediawiki.org/wiki/Help:FAQ MediaWiki FAQ]
<!--
<big>'''MediaWiki has been successfully installed.'''</big>
Consult the [http://meta.wikipedia.org/wiki/MediaWiki_User%27s_Guide User's Guide] for information on using the wiki software.
== Getting started ==
* [http://www.mediawiki.org/wiki/Help:Configuration_settings Configuration settings list]
* [http://www.mediawiki.org/wiki/Help:FAQ MediaWiki FAQ]
* [http://mail.wikipedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]-->
17a88ffa9085da027a80c140254421bc430865e4
1466
1426
2008-01-16T11:52:58Z
Ribannah
2
/* Chapters */
wikitext
text/x-wiki
<font size="6">Might and Magic Tribute: Book of Ceth</font>
----
'''Might and Magic Tribute: Book of Ceth''' (MMT) is a fan-created tribute to the [[Might and Magic]] series by [http://en.wikipedia.org/wiki/New_World_Computing New World Computing], and the people that created the series. It is a freeware, open-source [http://en.wikipedia.org/wiki/Computer_role-playing_game computer role-playing game] set in the [http://en.wikipedia.org/wiki/Might_and_magic Might and Magic] universe. As a fan-created tribute, it has no affiliation with the owner of the brand, [http://en.wikipedia.org/wiki/Ubisoft Ubisoft Entertainment].
----
==<br>General Project Information==
{| cellpadding="3"
| '''Title''' || '''Might and Magic Tribute: Book of Ceth'''
|-
| '''Producer''' || '''[http://www.castlegobs.nl/ Castle Gobs]'''
|-
| '''Lead Developer''' || '''[[User:Ribannah|Ribannah of Gobs]]'''
|-
| '''Platform''' || '''PC'''
|-
| '''Project Start''' || '''July 2003'''
|-
| '''Website''' || '''[http://www.mmtribute.castlegobs.nl/ Might and Magic Tribute]'''
|-
| '''Forums''' || '''[http://www.castlegobs.nl/forums/ Castle Gobs Forums]'''
|}
----
==Releases==
* MMTribute 0.5 - underway
*[https://sourceforge.net/projects/mmtribute MMTribute 0.4] - available for download at SourceForge
*[https://sourceforge.net/projects/mmtribute MMTribute 0.3] - available for download at SourceForge
*[https://sourceforge.net/projects/mmtribute MMTribute 0.2] - available for download at SourceForge
*[https://sourceforge.net/projects/mmtribute MMTribute 0.1] - available for download at SourceForge
*[http://www.mmtribute.castlegobs.nl/downloads.shtml Tech Demo] - available for download at Castle Gobs
----
==Chapters==
*[[Project]]
**[[Development Team]]
**[[How can I contribute?]]
**[[Releases]]
**[[Coding]]
**[[Construction]]
**[[Press]]
**[[Contact information]]
*[[Knowledge Base]]
**[[Story]]
**[[Map]]
**[[Party]]
**[[Life]]
**[[Items]]
**[[Objects]]
**[[Texts]]
**[[Scripts]]
**[[Media]]
**[[Tools]]
*[[Playing Guide]]
**[[Manual]]
**[[Walkthru]]
**[[Encyclopedia]]
==Wiki==
*[http://www.mediawiki.org/wiki/Help:FAQ MediaWiki FAQ]
<!--
<big>'''MediaWiki has been successfully installed.'''</big>
Consult the [http://meta.wikipedia.org/wiki/MediaWiki_User%27s_Guide User's Guide] for information on using the wiki software.
== Getting started ==
* [http://www.mediawiki.org/wiki/Help:Configuration_settings Configuration settings list]
* [http://www.mediawiki.org/wiki/Help:FAQ MediaWiki FAQ]
* [http://mail.wikipedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]-->
72b43dc7025c6e18c7d681babe7fefb1cad25498
Contact information
0
1399
1427
2008-01-01T12:44:06Z
Ribannah
2
start of page
wikitext
text/x-wiki
Scope: [[Project]]
----
==Inquiries==
All inquiries regarding this project should be sent to:
* [mailto:ribannah@castlegobs.nl ribannah@castlegobs.nl]
37e801aa1494f7f2b8e05c16963ca3150cb503e0
Project
0
1400
1428
2008-01-01T12:52:22Z
Ribannah
2
start of page
wikitext
text/x-wiki
Scope: [[Main Page|Main]]
----
==<br>General Project Information==
{| cellpadding="3"
| '''Title''' || '''Might and Magic Tribute: Book of Ceth'''
|-
| '''Producer''' || '''[http://www.castlegobs.nl/ Castle Gobs]'''
|-
| '''Lead Developer''' || '''[[User:Ribannah|Ribannah of Gobs]]'''
|-
| '''Platform''' || '''PC'''
|-
| '''Project Start''' || '''July 2003'''
|-
| '''Website''' || '''[http://www.mmtribute.castlegobs.nl/ Might and Magic Tribute]'''
|-
| '''Forums''' || '''[http://www.castlegobs.nl/forums/ Castle Gobs Forums]'''
|-
| '''SourceForge''' || '''[https://sourceforge.net/projects/mmtribute MMTribute at SoureForge]'''
|}
----
==Project elements==
*[[Development Team]]
*[[How can I contribute?]]
*[[Releases]]
*[[Coding]]
*[[Construction]]
*[[Press]]
*[[Contact information]]
----
0ffe427d5a8160eec5f118a2415c5be9aa29e421
1429
1428
2008-01-01T13:03:28Z
Ribannah
2
wikitext
text/x-wiki
Scope: [[Main Page|Main]]
----
Might and Magic Tribute is a project started by a group of dedicated [[Might and Magic]] fans to produce a fully featured "tribute to Might and Magic" computer role-playing game.
==<br>General Project Information==
{| cellpadding="3"
| '''Title''' || '''Might and Magic Tribute: Book of Ceth'''
|-
| '''Producer''' || '''[http://www.castlegobs.nl/ Castle Gobs]'''
|-
| '''Lead Developer''' || '''[[User:Ribannah|Ribannah of Gobs]]'''
|-
| '''Platform''' || '''PC'''
|-
| '''Project Start''' || '''July 2003'''
|-
| '''Website''' || '''[http://www.mmtribute.castlegobs.nl/ Might and Magic Tribute]'''
|-
| '''Forums''' || '''[http://www.castlegobs.nl/forums/ Castle Gobs Forums]'''
|-
| '''SourceForge''' || '''[https://sourceforge.net/projects/mmtribute MMTribute at SoureForge]'''
|}
----
==Project elements==
*[[Development Team]]
*[[How can I contribute?]]
*[[Releases]]
*[[Coding]]
*[[Construction]]
*[[Press]]
*[[Contact information]]
----
e75950fbdd404e46fca6ad511c4ecb347578a5fc
Development Team
0
1388
1430
1422
2008-01-01T16:28:55Z
Wveird
5
wikitext
text/x-wiki
Scope: [[Project]]
----
==<br>Core team by January 1, 2008==
* [[User:Ribannah|Ribannah]] - project lead, lead game designer, lead programmer - [http://www.castlegobs.nl/ Castle Gobs]
* [[User:Fander Treespook|Fander Treespook]] - game designer - [http://home.online.no/~rolfsr/mm/mm.htm Fander Treespook's Grove of Might and Magic]
* [[User:Gizzzmo|Gizzzmo]] - 2D artist (interior renders), concept artist
* [[User:Sorknes|Sorknes]] - 2D artist, concept artist - [http://www.sorknesart.com/ Sorknes Art]
* [[User:Wveird|Wveird]] - level designer, 3D modeller
----
==Current recruits==
* [[User:Peter2|Peter2]] - game designer
<!--* [[User:Sinbad|Sinbad]] - animator-->
----
==Supporting members==
* Howard - writer - [http://www.howardtilley.com/ howard tilley.com]
* Timbecile - Might and Magic advisor (New World Computing) - [http://timbecile.com/ Timbecile.com]
* Xeonx - Realmware 3D Solutions - [http://www.visual3d.net visual3d.net]
----
==Credited for earlier contributions==
* Apus Arvandulin - 3D modeller, 2D artist - [http://www.twincobra.co.uk/ The Twin Cobra]
* Blackcoatman - sound engineer
* Jetmouse - 2D artist, concept artist - [http://jetmo.deviantart.com/ Jetmouse at Deviant Art]
* Kyberkisu - 2D artist
* Ladob - game designer (maps)
* Oren - music composer
* Redshoby - 3D modeller (NPC's), 2D artist (GUI), game designer - [http://dumitrunicusor.com/ Art of Dumitru Nicusor]
* Sagremor - 3D modeller, 2D artist, concept artist
* Taylor_Mouse - 3D modeller - [http://www.freewebs.com/griffonstudios/MyPage.htm Griffon Studios]
* Ugh - level designer, 3D modeller
* Arturchix - game designer
* Baleminotu - level designer
* Eiduk - level designer
* Hipshot - level designer
* Kozioo - 3D modeller
* Knight of Chaos - level designer
* Sandro - 2D artist (GUI)
* Shin-Akuma - 3D modeller, 2D artist
* Sir Felgar - project lead 2003/4, tech demo
* Sir Galrim - game designer
* Stygius - level designer, 3D modeller, 2D artist
* Veenan - concept artist
----
8b64441ab2f60cd16960aa5911c2d229e170d28e
1437
1430
2008-01-02T09:42:45Z
Ribannah
2
Redshoby
wikitext
text/x-wiki
Scope: [[Project]]
----
==<br>Core team by January 1, 2008==
* [[User:Ribannah|Ribannah]] - project lead, lead game designer, lead programmer - [http://www.castlegobs.nl/ Castle Gobs]
* [[User:Fander Treespook|Fander Treespook]] - game designer - [http://home.online.no/~rolfsr/mm/mm.htm Fander Treespook's Grove of Might and Magic]
* [[User:Gizzzmo|Gizzzmo]] - 2D artist (interior renders), concept artist
* [[User:Redshoby|Redshoby]] - 3D modeller, 2D artist (GUI), game designer - [http://dumitrunicusor.com/ Art of Dumitru Nicusor]
* [[User:Sorknes|Sorknes]] - 2D artist, concept artist - [http://www.sorknesart.com/ Sorknes Art]
* [[User:Wveird|Wveird]] - level designer, 3D modeller
----
==Current recruits==
* [[User:Peter2|Peter2]] - game designer
<!--* [[User:Sinbad|Sinbad]] - animator-->
----
==Supporting members==
* Howard - writer - [http://www.howardtilley.com/ howard tilley.com]
* Timbecile - Might and Magic advisor (New World Computing) - [http://timbecile.com/ Timbecile.com]
* Xeonx - Realmware 3D Solutions - [http://www.visual3d.net visual3d.net]
----
==Credited for earlier contributions==
* Apus Arvandulin - 3D modeller, 2D artist - [http://www.twincobra.co.uk/ The Twin Cobra]
* Blackcoatman - sound engineer
* Jetmouse - 2D artist, concept artist - [http://jetmo.deviantart.com/ Jetmouse at Deviant Art]
* Kyberkisu - 2D artist
* Ladob - game designer (maps)
* Oren - music composer
* Sagremor - 3D modeller, 2D artist, concept artist
* Taylor_Mouse - 3D modeller - [http://www.freewebs.com/griffonstudios/MyPage.htm Griffon Studios]
* Ugh - level designer, 3D modeller
* Arturchix - game designer
* Baleminotu - level designer
* Eiduk - level designer
* Hipshot - level designer
* Kozioo - 3D modeller
* Knight of Chaos - level designer
* Sandro - 2D artist (GUI)
* Shin-Akuma - 3D modeller, 2D artist
* Sir Felgar - project lead 2003/4, tech demo
* Sir Galrim - game designer
* Stygius - level designer, 3D modeller, 2D artist
* Veenan - concept artist
----
bf3a03bf2228c5be40373391e503b64cabcff01b
Map
0
1397
1431
1414
2008-01-01T20:41:24Z
Ribannah
2
open access to map
wikitext
text/x-wiki
Scope: [[Knowledge Base]]
----
http://www.castlegobs.nl/images/map_karigor.gif
''Land & water map of Karigor, with neighbouring provinces of Jadame in the south.''
[[Karigor]] lies north of [[Jadame]], the location of [[Might and Magic VIII: Day of the Destroyer]], on the same continent, directly north of the equator. The climate of Karigor ranges from tropical in the south to moderate in the north. Main water bodies are the river [[Ebony]], which flows from [[Serenity]] all the way north to [[Terrax]], the [[Meridian]] in the southwest, the lava river [[Ardvein]] in [[Etanasfeld]], the [[Sea of Mist]] in the east and connected to it the [[Brass Sea]] that facilitates trade between [[Soronne]], [[Nannaria]] and the [[Typhon Expanse]], and [[Lake Avernus]] under the mountains of [[Ryft]]. Edges of the ocean show in [[Terrax]], [[Murlank]], [[Goetia]] and [[S'Fauni]].
----
==Map elements==
* [[Surface]]
* [[Travel]]
* [[Topology]]
* [[Dungeons]]
* [[Boosts]]
* [[Shops]]
----
8e0496f3953d16698968a0f44fef460f3e3d790c
1460
1431
2008-01-16T11:46:18Z
Ribannah
2
cats
wikitext
text/x-wiki
Scope: [[Knowledge Base]]
----
http://www.castlegobs.nl/images/map_karigor.gif
''Land & water map of Karigor, with neighbouring provinces of Jadame in the south.''
[[Karigor]] lies north of [[Jadame]], the location of [[Might and Magic VIII: Day of the Destroyer]], on the same continent, directly north of the equator. The climate of Karigor ranges from tropical in the south to moderate in the north. Main water bodies are the river [[Ebony]], which flows from [[Serenity]] all the way north to [[Terrax]], the [[Meridian]] in the southwest, the lava river [[Ardvein]] in [[Etanasfeld]], the [[Sea of Mist]] in the east and connected to it the [[Brass Sea]] that facilitates trade between [[Soronne]], [[Nannaria]] and the [[Typhon Expanse]], and [[Lake Avernus]] under the mountains of [[Ryft]]. Edges of the ocean show in [[Terrax]], [[Murlank]], [[Goetia]] and [[S'Fauni]].
----
==Map elements==
* [[Surface]]
* [[Travel]]
* [[Topology]]
* [[Dungeons]]
* [[Boosts]]
* [[Shops]]
----
[[Category:Geography]][[Category:Map]]
228704d05e6aa489012764e43fee3b2401971b08
1464
1460
2008-01-16T11:52:13Z
Ribannah
2
[[Maps]] moved to [[Map]]: consistency
wikitext
text/x-wiki
Scope: [[Knowledge Base]]
----
http://www.castlegobs.nl/images/map_karigor.gif
''Land & water map of Karigor, with neighbouring provinces of Jadame in the south.''
[[Karigor]] lies north of [[Jadame]], the location of [[Might and Magic VIII: Day of the Destroyer]], on the same continent, directly north of the equator. The climate of Karigor ranges from tropical in the south to moderate in the north. Main water bodies are the river [[Ebony]], which flows from [[Serenity]] all the way north to [[Terrax]], the [[Meridian]] in the southwest, the lava river [[Ardvein]] in [[Etanasfeld]], the [[Sea of Mist]] in the east and connected to it the [[Brass Sea]] that facilitates trade between [[Soronne]], [[Nannaria]] and the [[Typhon Expanse]], and [[Lake Avernus]] under the mountains of [[Ryft]]. Edges of the ocean show in [[Terrax]], [[Murlank]], [[Goetia]] and [[S'Fauni]].
----
==Map elements==
* [[Surface]]
* [[Travel]]
* [[Topology]]
* [[Dungeons]]
* [[Boosts]]
* [[Shops]]
----
[[Category:Geography]][[Category:Map]]
228704d05e6aa489012764e43fee3b2401971b08
1472
1464
2008-01-16T14:09:56Z
Ribannah
2
province list
wikitext
text/x-wiki
Scope: [[Knowledge Base]]
----
http://www.castlegobs.nl/images/map_karigor.gif
''Land & water map of Karigor, with neighbouring provinces of Jadame in the south.''
[[Karigor]] lies north of [[Jadame]], the location of [[Might and Magic VIII: Day of the Destroyer]], on the same continent, directly north of the equator. The climate of Karigor ranges from tropical in the south to moderate in the north. Main water bodies are the river [[Ebony]], which flows from Serenity all the way north to Terrax, the [[Meridian]] in the southwest, the lava river [[Ardvein]] in Etanasfeld, the [[Sea of Mist]] in the east and connected to it the [[Brass Sea]] that facilitates trade between Soronne, Nannaria and the Typhon Expanse, and [[Lake Avernus]] under the mountains of Ryft. Edges of the ocean show in Terrax, Murlank, Goetia and S'Fauni.
----
==Map elements==
* [[Surface]]
* [[Travel]]
* [[Topology]]
* [[Dungeons]]
* [[Boosts]]
* [[Shops]]
----
==Provinces==
* [[Terrax]]
* [[Semiramis]]
* [[Murlank]]
* [[Timberfall]]
* [[Nannaria]]
* [[Typhon Expanse]]
* [[Eftling]]
* [[Ryft (province)|Ryft]]
* [[Soronne (province)|Soronne]]
* [[Sea of Mist (province)|Sea of Mist]]
* [[S'Fauni]]
* [[Mt. Pilanteko (province)|Mt. Pilanteko]]
* [[Serenity (province)|Serenity]]
* [[Etanasfeld]]
* [[Goetia]]
[[Category:Geography]][[Category:Map]]
135b1e09b151849fbee059791e96902516fa2923
Travel
0
1398
1432
1421
2008-01-01T20:42:18Z
Ribannah
2
open access to map
wikitext
text/x-wiki
Scope: [[Maps]]
----
http://www.castlegobs.nl/images/map_karigor_travel.gif
''Travel map of Karigor.''
There are several common ways to travel from one [[province]] of [[Karigor]] to another.
* By foot (connections in grey), with a standard travel time of five days to enter a neighbouring province.
* By coach (passages in orange), which normally takes 2-3 days, following a fixed schedule.
* By riverboat (passages in yellow), three days to go downstream to the next stop. There is only one riverboat available, the [[St. Nicholas]].
* By ship (passages in lightblue), with shorter and longer trips, also following a fixed schedule.
* By [[Town Portal]] (destinations in red), a [[Water Magic]] spell that works instantly, but requires that the destination, in all cases a central fountain, has been activated.
A few less common ways to travel exist as well, including the [[Lloyd's Beacon]] spell. Travel times can be significantly reduced by knowledge of the [[Pathfinding]] skill and by hiring certain [[non-player character]]s. At the start of the game, all Town Portal destinations need activation. Swimming or flying to the next map is not possible.
----
==Travel by foot==
<table class="dialogue" cellspacing="0" >
<tr>
<td width="20%"></td>
<td width="20%"></td>
<td width="13%"></td>
<td width="7%"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Start</b></td>
<td><b>Destination</b></td>
<td><b>Departure</b></td>
<td><b>Time</b></td>
<td><b>Notes</b></td>
</tr>
<tr>
<td>[[Terrax]] (sw)</td>
<td>Semiramis (ne)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Terrax (sw)</td>
<td>Murlank (nw)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Semiramis]] (ne)</td>
<td>Terrax (sw)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Semiramis (e)</td>
<td>Murlank (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Semiramis (sw)</td>
<td>Timberfall (ne)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Semiramis (se)</td>
<td>Nannaria (nw)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Murlank]] (nw)</td>
<td>Terrax (se)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Murlank (w)</td>
<td>Semiramis (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Murlank (sw)</td>
<td>Nannaria (ne)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Timberfall]] (ne)</td>
<td>Semiramis (sw)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Timberfall (e)</td>
<td>Nannaria (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Timberfall (sw)</td>
<td>Eftling (ne)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Nannaria]] (nw)</td>
<td>Semiramis (se)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (ne)</td>
<td>Murlank (sw)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (w)</td>
<td>Timberfall (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (e)</td>
<td>Typhon Expanse (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (se)</td>
<td>Soronne (nw)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Typhon Expanse]] (w)</td>
<td>Nannaria (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Eftling]] (ne)</td>
<td>Timberfall (Sw)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Eftling (e)</td>
<td>Ryft (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Eftling (sw)</td>
<td>S'Fauni (ne)</td>
<td>any moment</td>
<td>5 days</td>
<td>After the [[Plumwine Bridge]] has been repaired</td>
</tr>
<tr>
<td>[[Ryft]] (w)</td>
<td>Eftling (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Ryft (e)</td>
<td>Soronne (w)</td>
<td>any moment</td>
<td>1 day</td>
<td>Through the [[Stalt Mines]] into the [[Spidersilk Mines]], after completion of [[the Underground Railroad]]</td>
</tr>
<tr>
<td>Ryft (se)</td>
<td>Serenity (nw)</td>
<td>any moment</td>
<td>5 days</td>
<td>From [[Tuatha's Tel]] into [[The Wanderhoven]], after opening the door</td>
</tr>
<tr>
<td>[[Soronne]] (nw)</td>
<td>Nannaria (se)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Soronne (w)</td>
<td>Ryft (e)</td>
<td>any moment</td>
<td>1 day</td>
<td>Through the Spidersilk Mines into the Stalt Mines, after completion of the Underground Railroad</td>
</tr>
<tr>
<td>[[S'Fauni]] (ne)</td>
<td>Eftling (sw)</td>
<td>any moment</td>
<td>5 days</td>
<td>After the Plumwine Bridge has been repaired</td>
</tr>
<tr>
<td>S'Fauni (e)</td>
<td>Mt. Pilanteko (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Mt. Pilanteko]] (w)</td>
<td>S'Fauni (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Mt. Pilanteko (e)</td>
<td>Serenity (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Serenity]] (nw)</td>
<td>Ryft (se)</td>
<td>any moment</td>
<td>5 days</td>
<td>Through in The Wanderhoven to Tuatha's Tel, after opening the door</td>
</tr>
<tr>
<td>Serenity (w)</td>
<td>Mt. Pilanteko (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Serenity (e)</td>
<td>Etanasfeld (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Etanasfeld]] (w)</td>
<td>Serenity (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Etanasfeld (e)</td>
<td>Goetia (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Goetia]] (w)</td>
<td>Etanasfeld (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
</table>
----
==Travel by coach==
<table class="dialogue" cellspacing="0" >
<tr>
<td width="20%"></td>
<td width="20%"></td>
<td width="13%"></td>
<td width="7%"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Start</b></td>
<td><b>Destination</b></td>
<td><b>Departure</b></td>
<td><b>Time</b></td>
<td><b>Notes</b></td>
</tr>
<tr>
<td>[[Terrax]]</td>
<td>Semiramis</td>
<td>mon wed fri</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Terrax</td>
<td>Murlank</td>
<td>tue thu sat</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>[[Semiramis]]</td>
<td>Terrax</td>
<td>tue thu sun</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Semiramis</td>
<td>Murlank</td>
<td>mon wed sat</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Semiramis</td>
<td>Nannaria (M)</td>
<td>wed fri</td>
<td>2½ days</td>
<td>Discontinued after the [[Zealot]]s start fighting</td>
</tr>
<tr>
<td>[[Murlank]]</td>
<td>Terrax</td>
<td>mon wed fri</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Murlank</td>
<td>Semiramis</td>
<td>tue thu sun</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Murlank</td>
<td>Nannaria (M)</td>
<td>wed fri* sun</td>
<td>2½ days</td>
<td>* Opens up after the Zealots start fighting</td>
</tr>
<tr>
<td>[[Timberfall]]</td>
<td>Nannaria (M)</td>
<td>sun</td>
<td>2½ days</td>
<td></td>
</tr>
<tr>
<td>Timberfall</td>
<td>Nannaria (H)</td>
<td>wed sat</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Timberfall</td>
<td>Eftling</td>
<td>wed fri</td>
<td>3 days</td>
<td></td>
</tr>
<tr>
<td>[[Nannaria]] (M)</td>
<td>Semiramis</td>
<td>mon sat (nights)</td>
<td>2½ days</td>
<td>Discontinued after the Zealots start fighting</td>
</tr>
<tr>
<td>Nannaria (M)</td>
<td>Murlank</td>
<td>mon* wed sat (nights)</td>
<td>2½ days</td>
<td>* Opens up after the Zealots start fighting</td>
</tr>
<tr>
<td>Nannaria (M)</td>
<td>Timberfall</td>
<td>wed (nights)</td>
<td>2½ days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (M)</td>
<td>Typhon Expanse</td>
<td>sun thu (nights)</td>
<td>3 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (M)</td>
<td>Soronne</td>
<td>fri (nights)</td>
<td>2½ days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (H)</td>
<td>Timberfall</td>
<td>tue sat</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (H)</td>
<td>Eftling</td>
<td>fri</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (H)</td>
<td>Soronne</td>
<td>mon thu</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>[[Typhon Expanse]]</td>
<td>Nannaria (M)</td>
<td>mon thu (nights)</td>
<td>3 days</td>
<td>Coach arrives at opening hours when the party's not in it</td>
</tr>
<tr>
<td>[[Eftling]]</td>
<td>Timberfall</td>
<td>tue sat</td>
<td>3 days</td>
<td>Coach arrives at opening hours when the party's not in it</td>
</tr>
<tr>
<td>Eftling</td>
<td>Nannaria (H)</td>
<td>fri</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Soronne]]</td>
<td>Nannaria (M)</td>
<td>tue</td>
<td>2½ days</td>
<td></td>
</tr>
<tr>
<td>Soronne</td>
<td>Nannaria (H)</td>
<td>thu sun</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>[[S'Fauni]]</td>
<td>Mt. Pilanteko</td>
<td>tue sat</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>[[Mt. Pilanteko]]</td>
<td>S'Fauni</td>
<td>wed sat</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Mt. Pilanteko</td>
<td>Serenity</td>
<td>tue thu sun</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>[[Serenity]]</td>
<td>Mt. Pilanteko</td>
<td>mon wed fri</td>
<td>2 days</td>
<td></td>
</tr>
<tr><td colspan="5"><br>Nannaria has two stables: in [[M'Akal]] and in [[Heronport]].<br>Days: from 06:00 till 18:00<br>
Nights: from 18:00 till 06:00 on the next day</td></tr>
</table>
----
==Travel by boat==
<table class="dialogue" cellspacing="0" >
<tr>
<td width="20%"></td>
<td width="20%"></td>
<td width="13%"></td>
<td width="7%"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Start</b></td>
<td><b>Destination</b></td>
<td><b>Departure</b></td>
<td><b>Time</b></td>
<td><b>Notes</b></td>
</tr>
<tr>
<td>Serenity (St. Nicholas)</td>
<td>Soronne</td>
<td>any time</td>
<td>3 days</td>
<td>After access has been granted</td>
</tr>
<tr>
<td>Soronne (St. Nicholas)</td>
<td>Ryft</td>
<td>any time</td>
<td>3 days</td>
<td></td>
</tr>
<tr>
<td>Ryft (St. Nicholas)</td>
<td>Eftling</td>
<td>any time</td>
<td>3 days</td>
<td>After the sail has been repaired</td>
</tr>
<tr>
<td>Eftling (St. Nicholas)</td>
<td>Timberfall</td>
<td>any time</td>
<td>3 days</td>
<td></td>
</tr>
<tr>
<td>Timberfall (St. Nicholas)</td>
<td>Semiramis</td>
<td>any time</td>
<td>3 days</td>
<td>After witnessing [[The Mediation]]</td>
</tr>
<tr>
<td>Semiramis (St. Nicholas)</td>
<td>Nannaria</td>
<td>any time</td>
<td>3 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (St. Nicholas)</td>
<td>Murlank</td>
<td>any time</td>
<td>3 days</td>
<td></td>
</tr>
<tr>
<td>Murlank (St. Nicholas)</td>
<td>Terrax</td>
<td>any time</td>
<td>3 days</td>
<td></td>
</tr>
</table>
----
==Travel by ship==
<table class="dialogue" cellspacing="0" >
<tr>
<td width="20%"></td>
<td width="20%"></td>
<td width="13%"></td>
<td width="7%"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Start</b></td>
<td><b>Destination</b></td>
<td><b>Departure</b></td>
<td><b>Time</b></td>
<td><b>Notes</b></td>
</tr>
<tr>
<td>[[Terrax]]</td>
<td>Murlank (P)</td>
<td>sun</td>
<td>4 days</td>
<td></td>
</tr>
<tr>
<td>[[Murlank]] ([[Potz]])</td>
<td>Terrax</td>
<td>sat</td>
<td>4 days</td>
<td></td>
</tr>
<tr>
<td>Murlank (Potz)</td>
<td>Murlank (L)</td>
<td>daily</td>
<td>6 hours</td>
<td></td>
</tr>
<tr>
<td>[[Murlank]] ([[Laolun]])</td>
<td>Murlank (P)</td>
<td>daily</td>
<td>6 hours</td>
<td></td>
</tr>
<tr>
<td>[[Nannaria]] ([[M'Akal]])</td>
<td>Typhon Expanse (M)</td>
<td>wed sat (early)</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (M'Akal)</td>
<td>Soronne (N)</td>
<td>mon thu (early)</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria ([[Heronport]])</td>
<td>Nannaria (M)</td>
<td>mon thu</td>
<td>12 hours</td>
<td></td>
</tr>
<tr>
<td>[[Typhon Expanse]] ([[Masquerade]])</td>
<td>Nannaria (M)</td>
<td>wed sat (early)</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Typhon Expanse (Masq)</td>
<td>Typhon Exp (A)</td>
<td>wed sun (early)</td>
<td>1 day</td>
<td></td>
</tr>
<tr>
<td>Typhon Expanse ([[Albatross]])</td>
<td>Soronne (N)</td>
<td>tue fri (early)</td>
<td>2½ days</td>
<td></td>
</tr>
<tr>
<td>[[Soronne]] ([[Naval base]])</td>
<td>Nannaria (H)</td>
<td>mon fri</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Soronne (Naval base)</td>
<td>Typhon Expanse (M)</td>
<td>tue sat</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Soronne (Naval base)</td>
<td>Sea of Mist (B)</td>
<td>unscheduled</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Soronne ([[Ogre docks]])</td>
<td>Etanasfeld</td>
<td>mon fri</td>
<td>2 days</td>
<td>After completion of [[Pirates of Mist]]</td>
</tr>
<tr>
<td>Soronne (Ogre docks)</td>
<td>Goetia</td>
<td>fri</td>
<td>3 days</td>
<td>After completion of [[Pirates of Mist]]</td>
</tr>
<tr>
<td>Soronne (Ogre docks)</td>
<td>Sea of Mist (A)</td>
<td>sun</td>
<td>2 days</td>
<td>After completion of [[Pirates of Mist]]</td>
</tr>
<tr>
<td>[[Sea of Mist]] ([[Braem]])</td>
<td>Soronne (N)</td>
<td>unscheduled</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Sea of Mist ([[Arena]])</td>
<td>Soronne (O)</td>
<td>thu</td>
<td>2 days</td>
<td>After completion of [[Pirates of Mist]]</td>
</tr>
<tr>
<td>[[Etanasfeld]]</td>
<td>Soronne (O)</td>
<td>mon fri</td>
<td>2 days</td>
<td>After completion of [[Pirates of Mist]]</td>
</tr>
<tr>
<td>Etanasfeld</td>
<td>Goetia</td>
<td>thu</td>
<td>2 days</td>
<td>After completion of [[Pirates of Mist]]</td>
</tr>
<tr>
<td>[[Goetia]]</td>
<td>Soronne (O)</td>
<td>sun</td>
<td>3 days</td>
<td>After completion of [[Pirates of Mist]]</td>
</tr>
<tr>
<td>Goetia</td>
<td>Etanasfeld</td>
<td>tue</td>
<td>2 days</td>
<td>After completion of [[Pirates of Mist]]</td>
</tr>
</table>
----
==Travel by Town Portal==
<table class="dialogue" cellspacing="0" >
<tr>
<td width="20%"></td>
<td width="20%"></td>
<td width="13%"></td>
<td width="7%"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Start</b></td>
<td><b>Destination</b></td>
<td><b>Departure</b></td>
<td><b>Time</b></td>
<td><b>Notes</b></td>
</tr>
<tr>
<td>[[Terrax]]</td>
<td>Terrax, Semiramis, Murlank, Nannaria, Soronne, Serenity</td>
<td>any time</td>
<td>instant</td>
<td>The destination must have been activated</td>
</tr>
<tr>
<td>[[Semiramis]]</td>
<td>Terrax, Semiramis, Murlank, Nannaria, Soronne, Serenity</td>
<td>any time</td>
<td>instant</td>
<td>The destination must have been activated</td>
</tr>
<tr>
<td>[[Murlank]]</td>
<td>Terrax, Semiramis, Murlank, Nannaria, Soronne, Serenity</td>
<td>any time</td>
<td>instant</td>
<td>The destination must have been activated</td>
</tr>
<tr>
<td>[[Nannaria]]</td>
<td>Terrax, Semiramis, Murlank, Nannaria, Soronne, Serenity</td>
<td>any time</td>
<td>instant</td>
<td>The destination must have been activated</td>
</tr>
<tr>
<td>[[Soronne]]</td>
<td>Terrax, Semiramis, Murlank, Nannaria, Soronne, Serenity</td>
<td>any time</td>
<td>instant</td>
<td>The destination must have been activated</td>
</tr>
<tr>
<td>[[Serenity]]</td>
<td>Terrax, Semiramis, Murlank, Nannaria, Soronne, Serenity</td>
<td>any time</td>
<td>instant</td>
<td>The destination must have been activated</td>
</tr>
</table>
''When the Town Portal spell is cast, a map showing the activated destinations will appear.''
''Destinations are activated by drinking from the [[central fountain]].''
----
==Progress of coaches==
<table class="dialogue" cellspacing="0" >
<tr>
<td width="2%"></td>
<td width="*"></td>
<td width="11%"></td>
<td width="11%"></td>
<td width="11%"></td>
<td width="11%"></td>
<td width="11%"></td>
<td width="11%"></td>
<td width="11%"></td>
</tr>
<tr>
<td><b>Coach</b></td>
<td><b>Line</b></td>
<td><b>Monday</b></td>
<td><b>Tuesday</b></td>
<td><b>Wednesday</b></td>
<td><b>Thursday</b></td>
<td><b>Friday</b></td>
<td><b>Saturday</b></td>
<td><b>Sunday</b></td>
</tr>
<tr>
<td align="right">1</td>
<td>[[Golden Triangle]]</td>
<td><u>Terrax</u></td>
<td></td>
<td>Semiramis</td>
<td><u>Semiramis</u></td>
<td></td>
<td>Terrax</td>
<td>Terrax</td>
</tr>
<tr>
<td align="right">2</td>
<td>Golden Triangle</td>
<td></td>
<td>Terrax</td>
<td><u>Terrax</u></td>
<td></td>
<td>Semiramis</td>
<td>Semiramis</td>
<td><u>Semiramis</u></td>
</tr>
<tr>
<td align="right">3</td>
<td>Golden Triangle</td>
<td>Semiramis</td>
<td><u>Semiramis</u></td>
<td></td>
<td>Terrax</td>
<td><u>Terrax</u></td>
<td></td>
<td>Semiramis</td>
</tr>
<tr>
<td align="right">4</td>
<td>Golden Triangle</td>
<td>Terrax</td>
<td><u>Terrax</u></td>
<td></td>
<td>Murlank</td>
<td><u>Murlank</u></td>
<td></td>
<td>Terrax</td>
</tr>
<tr>
<td align="right">5</td>
<td>Golden Triangle</td>
<td><u>Murlank</u></td>
<td></td>
<td>Terrax</td>
<td><u>Terrax</u></td>
<td></td>
<td>Murlank</td>
<td>Murlank</td>
</tr>
<tr>
<td align="right">6</td>
<td>Golden Triangle</td>
<td>Murlank</td>
<td>Murlank</td>
<td><u>Murlank</u></td>
<td></td>
<td>Terrax</td>
<td><u>Terrax</u></td>
<td></td>
</tr>
<tr>
<td align="right">7</td>
<td>Golden Triangle</td>
<td><u>Semiramis</u></td>
<td></td>
<td>Murlank</td>
<td><u>Murlank</u></td>
<td></td>
<td>Semiramis</td>
<td>Semiramis</td>
</tr>
<tr>
<td align="right">8</td>
<td>Golden Triangle</td>
<td></td>
<td>Semiramis</td>
<td><u>Semiramis</u></td>
<td></td>
<td>Murlank</td>
<td>Murlank</td>
<td><u>Murlank</u></td>
</tr>
<tr>
<td align="right">9</td>
<td>Golden Triangle</td>
<td>Murlank</td>
<td><u>Murlank</u></td>
<td></td>
<td>Semiramis</td>
<td>Semiramis</td>
<td><u>Semiramis</u></td>
<td></td>
</tr>
<tr>
<td align="right">10a</td>
<td>[[Nightriders]]</td>
<td></td>
<td>Semiramis</td>
<td><u>Semiramis</u></td>
<td></td>
<td>Nannaria (M)</td>
<td><u>Nannaria (M)</u></td>
<td></td>
</tr>
<tr>
<td align="right">10b</td>
<td>Nightriders</td>
<td>lost</td>
<td>lost</td>
<td>lost</td>
<td>lost</td>
<td>lost</td>
<td>lost</td>
<td>lost</td>
</tr>
<tr>
<td align="right">11a</td>
<td>Nightriders</td>
<td><u>Nannaria (M)</u></td>
<td></td>
<td></td>
<td>Semiramis</td>
<td><u>Semiramis</u></td>
<td></td>
<td>Nannaria (M)</td>
</tr>
<tr>
<td align="right">11b</td>
<td>Nightriders<br></td>
<td><u>Nannaria (M)</u></td>
<td></td>
<td></td>
<td>Murlank</td>
<td><u>Murlank</u></td>
<td></td>
<td>Nannaria (M)</td>
</tr>
<tr>
<td align="right">12</td>
<td>Nightriders</td>
<td></td>
<td>Murlank</td>
<td><u>Murlank</u></td>
<td></td>
<td>Nannaria (M)</td>
<td><u>Nannaria (M)</u></td>
<td></td>
</tr>
<tr>
<td align="right">13</td>
<td>Nightriders</td>
<td></td>
<td>Nannaria (M)</td>
<td><u>Nannaria (M)</u></td>
<td></td>
<td></td>
<td>Murlank</td>
<td><u>Murlank</u></td>
</tr>
<tr>
<td align="right">14</td>
<td>Nightriders</td>
<td></td>
<td>Nannaria (M)</td>
<td><u>Nannaria (M)</u></td>
<td></td>
<td></td>
<td>Timberfall</td>
<td><u>Timberfall</u></td>
</tr>
<tr>
<td align="right">15</td>
<td>Nightriders</td>
<td><u>Typhon Exp</u></td>
<td></td>
<td></td>
<td><u>Nannaria (M)</u></td>
<td></td>
<td></td>
<td>Typhon Exp</td>
</tr>
<tr>
<td align="right">16</td>
<td>Nightriders</td>
<td></td>
<td></td>
<td>Typhon Exp</td>
<td><u>Typhon Exp</u></td>
<td></td>
<td></td>
<td><u>Nannaria (M)</u></td>
</tr>
<tr>
<td align="right">17</td>
<td>Nightriders</td>
<td>Soronne</td>
<td><u>Soronne</u></td>
<td></td>
<td>Nannaria (M)</td>
<td><u>Nannaria (M)</u></td>
<td></td>
<td></td>
</tr>
<tr>
<td align="right">18</td>
<td>[[Tower Express]]</td>
<td>Timberfall</td>
<td>Timberfall</td>
<td><u>Timberfall</u></td>
<td></td>
<td>Nannaria (H)</td>
<td><u>Nannaria (H)</u></td>
<td></td>
</tr>
<tr>
<td align="right">19</td>
<td>Tower Express</td>
<td>Nannaria (H)</td>
<td><u>Nannaria (H)</u></td>
<td></td>
<td>Timberfall</td>
<td>Timberfall</td>
<td><u>Timberfall</u></td>
<td></td>
</tr>
<tr>
<td align="right">20</td>
<td>Tower Express</td>
<td></td>
<td>Timberfall</td>
<td><u>Timberfall</u></td>
<td></td>
<td></td>
<td><u>Eftling</u></td>
<td></td>
</tr>
<tr>
<td align="right">21</td>
<td>Tower Express</td>
<td>Eftling</td>
<td><u>Eftling</u></td>
<td></td>
<td></td>
<td><u>Timberfall</u></td>
<td></td>
<td></td>
</tr>
<tr>
<td align="right">22a</td>
<td>Tower Express</td>
<td></td>
<td></td>
<td>Nannaria (H)</td>
<td>Nannaria (H)</td>
<td><u>Nannaria (H)</u></td>
<td></td>
<td></td>
</tr>
<tr>
<td align="right">22b</td>
<td>Tower Express</td>
<td></td>
<td></td>
<td>Eftling</td>
<td>Eftling</td>
<td><u>Eftling</u></td>
<td></td>
<td></td>
</tr>
<tr>
<td align="right">23a</td>
<td>Tower Express</td>
<td></td>
<td></td>
<td>Eftling</td>
<td>Eftling</td>
<td><u>Eftling</u></td>
<td></td>
<td></td>
</tr>
<tr>
<td align="right">23b</td>
<td>Tower Express</td>
<td></td>
<td></td>
<td>Nannaria (H)</td>
<td>Nannaria (H)</td>
<td><u>Nannaria (H)</u></td>
<td></td>
<td></td>
</tr>
<tr>
<td align="right">24</td>
<td>Tower Express</td>
<td></td>
<td>Nannaria (H)</td>
<td>Nannaria (H)</td>
<td><u>Nannaria (H)</u></td>
<td></td>
<td>Soronne</td>
<td><u>Soronne</u></td>
</tr>
<tr>
<td align="right">25</td>
<td>Tower Express</td>
<td><u>Nannaria (H)</u></td>
<td></td>
<td>Soronne</td>
<td><u>Soronne</u></td>
<td></td>
<td>Nannaria (H)</td>
<td>Nannaria (H)</td>
</tr>
<tr>
<td align="right">26</td>
<td>[[Highland Caravans]]</td>
<td>S'Fauni</td>
<td><u>S'Fauni</u></td>
<td></td>
<td>Mt. Pilanteko</td>
<td>Mt. Pilanteko</td>
<td><u>Mt. Pilanteko</u></td>
<td></td>
</tr>
<tr>
<td align="right">27</td>
<td>Highland Caravans</td>
<td>Mt. Pilanteko</td>
<td>Mt. Pilanteko</td>
<td><u>Mt. Pilanteko</u></td>
<td></td>
<td>S'Fauni</td>
<td><u>S'Fauni</u></td>
<td></td>
</tr>
<tr>
<td align="right">28</td>
<td>Highland Caravans</td>
<td>Mt. Pilanteko</td>
<td><u>Mt. Pilanteko</u></td>
<td></td>
<td>Serenity</td>
<td><u>Serenity</u></td>
<td></td>
<td>Mt. Pilanteko</td>
</tr>
<tr>
<td align="right">29</td>
<td>Highland Caravans</td>
<td><u>Serenity</u></td>
<td></td>
<td>Mt. Pilanteko</td>
<td><u>Mt. Pilanteko</u></td>
<td></td>
<td>Serenity</td>
<td>Serenity</td>
</tr>
<tr>
<td align="right">30</td>
<td>Highland Caravans</td>
<td></td>
<td>Serenity</td>
<td><u>Serenity</u></td>
<td></td>
<td>Mt. Pilanteko</td>
<td>Mt. Pilanteko</td>
<td><u>Mt. Pilanteko</u></td>
</tr>
</table>
''(a) before and (b) after Zealots start fighting''
----
==Progress of ships==
<table class="dialogue" cellspacing="0" >
<tr>
<td width="5%"></td>
<td width="*"></td>
<td width="11%"></td>
<td width="11%"></td>
<td width="11%"></td>
<td width="11%"></td>
<td width="11%"></td>
<td width="11%"></td>
<td width="11%"></td>
</tr>
<tr>
<td><b>Weeks</b></td>
<td><b>Ship</b></td>
<td><b>Monday</b></td>
<td><b>Tuesday</b></td>
<td><b>Wednesday</b></td>
<td><b>Thursday</b></td>
<td><b>Friday</b></td>
<td><b>Saturday</b></td>
<td><b>Sunday</b></td>
</tr>
<tr>
<td>1,3<br>2,4</td>
<td>(2 ships)</td>
<td>.<br>.</td>
<td>.<br>.</td>
<td>Terrax<br>.</td>
<td>Terrax<br>Murlank (P)</td>
<td>Terrax<br>Murlank (P)</td>
<td>Terrax<br><u>Murlank (P)</u></td>
<td><u>Terrax</u><br>.</td>
</tr>
<tr>
<td>all</td>
<td>(one ferry)</td>
<td colspan="7">''daily from Murlank (P) to Murlank (L) and back''</td>
</tr>
<tr>
<td>1,3<br>2,4</td>
<td>(2 coasters)</td>
<td>Typh Exp (M)<br><u>Soronne (N)</u></td>
<td>Typh Exp (M)<br>.</td>
<td><u>Typh Exp (M)</u><br>Nannaria (H)</td>
<td>Typh Exp (A)<br><u>Nannaria (H)</u></td>
<td><u>Typh Exp (A)</u><br>Nannaria (M)</td>
<td>.<br><u>Nannaria (M)</u></td>
<td>Soronne (N)<br>.</td>
</tr>
<tr>
<td>1,3<br>2,4</td>
<td>(2 coasters)</td>
<td><u>Nannaria (H)</u><br>Typh Exp (A)</td>
<td>Nannaria (M)<br><u>Typh Exp (A)</u></td>
<td><u>Nannaria (M)</u><br>.</td>
<td>.<br>Soronne (N)</td>
<td>Typh Exp (M)<br>Soronne (N)</td>
<td>Typh Exp (M)<br>.</td>
<td><u>Typh Exp (M)</u><br>Nannaria (H)</td>
</tr>
<tr>
<td>1,3<br>2,4</td>
<td>(2 coasters)</td>
<td><u>Nannaria (M)</u><br>Typh Exp (M)</td>
<td>.<br>Typh Exp (M)</td>
<td>Soronne (N)<br><u>Typh Exp (M)</u></td>
<td>Soronne (N)<br>.</td>
<td>Soronne (N)<br>Nannaria (M)</td>
<td><u>Soronne (N)</u><br>Nannaria (M</td>
<td>.<br>Nannaria (M)</td>
</tr>
<tr>
<td>1,3<br>2,4</td>
<td>(2 coasters)</td>
<td>Nannaria (M)<br>Soronne (N)</td>
<td>Nannaria (M)<br><u>Soronne (N)</u></td>
<td>Nannaria (M)<br>.</td>
<td><u>Nannaria (M)</u><br>Typh Exp (M)</td>
<td>.<br>Typh Exp (M)</td>
<td>Soronne (N)<br><u>Typh Exp (M)</u></td>
<td>Soronne (N)<br>.</td>
</tr>
<tr>
<td>all</td>
<td>(one ship)</td>
<td colspan="7">''unscheduled between Soronne (N) and Sea of Mist (B)''</td>
</tr>
<tr>
<td>all</td>
<td>(one ship)</td>
<td>.</td>
<td>Sea of Mist (A)</td>
<td>Sea of Mist (A)</td>
<td><u>Sea of Mist (A)</u></td>
<td>.</td>
<td>Soronne (O)</td>
<td><u>Soronne (O)</u></td>
</tr>
<tr>
<td>1<br>2<br>3<br>4</td>
<td>[[Prince Henry]]<br>[[Nagfar]]<br>[[Arquebus]]<br>[[Dragonlance]]</td>
<td><u>Soronne (O)</u><br>.<br><u>Etanasfeld</u><br>Goetia</td>
<td>.<br>.<br>.<br><u>Goetia</u></td>
<td>Etanasfeld<br>Soronne (O)<br>Soronne (O)<br>.</td>
<td><u>Etanasfeld</u><br>Soronne (O)<br>Soronne (O)<br>Etanasfeld</td>
<td>.<br><u>Soronne (O)</u><br><u>Soronne (O)</u><br><u>Etanasfeld</u></td>
<td>Goetia<br>.<br>.<br>.</td>
<td><u>Goetia</u><br>Etanasfeld<br>.<br>Soronne (O)</td>
</tr>
</table><br>
''Where there is more than one ship, the second does 'week 2' in week 1, etc.''
----
c596a6c11cd87568fbfb87f4b2cbbc310c4ed322
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2008-01-16T13:34:34Z
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cat
wikitext
text/x-wiki
Scope: [[Map]]
----
http://www.castlegobs.nl/images/map_karigor_travel.gif
''Travel map of Karigor.''
There are several common ways to travel from one [[province]] of [[Karigor]] to another.
* By foot (connections in grey), with a standard travel time of five days to enter a neighbouring province.
* By coach (passages in orange), which normally takes 2-3 days, following a fixed schedule.
* By riverboat (passages in yellow), three days to go downstream to the next stop. There is only one riverboat available, the [[St. Nicholas]].
* By ship (passages in lightblue), with shorter and longer trips, also following a fixed schedule.
* By [[Town Portal]] (destinations in red), a [[Water Magic]] spell that works instantly, but requires that the destination, in all cases a central fountain, has been activated.
A few less common ways to travel exist as well, including the [[Lloyd's Beacon]] spell. Travel times can be significantly reduced by knowledge of the [[Pathfinding]] skill and by hiring certain [[non-player character]]s. At the start of the game, all Town Portal destinations need activation. Swimming or flying to the next map is not possible.
----
==Travel by foot==
<table class="dialogue" cellspacing="0" >
<tr>
<td width="20%"></td>
<td width="20%"></td>
<td width="13%"></td>
<td width="7%"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Start</b></td>
<td><b>Destination</b></td>
<td><b>Departure</b></td>
<td><b>Time</b></td>
<td><b>Notes</b></td>
</tr>
<tr>
<td>[[Terrax]] (sw)</td>
<td>Semiramis (ne)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Terrax (sw)</td>
<td>Murlank (nw)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Semiramis]] (ne)</td>
<td>Terrax (sw)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Semiramis (e)</td>
<td>Murlank (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Semiramis (sw)</td>
<td>Timberfall (ne)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Semiramis (se)</td>
<td>Nannaria (nw)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Murlank]] (nw)</td>
<td>Terrax (se)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Murlank (w)</td>
<td>Semiramis (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Murlank (sw)</td>
<td>Nannaria (ne)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Timberfall]] (ne)</td>
<td>Semiramis (sw)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Timberfall (e)</td>
<td>Nannaria (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Timberfall (sw)</td>
<td>Eftling (ne)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Nannaria]] (nw)</td>
<td>Semiramis (se)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (ne)</td>
<td>Murlank (sw)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (w)</td>
<td>Timberfall (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (e)</td>
<td>Typhon Expanse (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (se)</td>
<td>Soronne (nw)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Typhon Expanse]] (w)</td>
<td>Nannaria (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Eftling]] (ne)</td>
<td>Timberfall (Sw)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Eftling (e)</td>
<td>Ryft (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Eftling (sw)</td>
<td>S'Fauni (ne)</td>
<td>any moment</td>
<td>5 days</td>
<td>After the [[Plumwine Bridge]] has been repaired</td>
</tr>
<tr>
<td>[[Ryft]] (w)</td>
<td>Eftling (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Ryft (e)</td>
<td>Soronne (w)</td>
<td>any moment</td>
<td>1 day</td>
<td>Through the [[Stalt Mines]] into the [[Spidersilk Mines]], after completion of [[the Underground Railroad]]</td>
</tr>
<tr>
<td>Ryft (se)</td>
<td>Serenity (nw)</td>
<td>any moment</td>
<td>5 days</td>
<td>From [[Tuatha's Tel]] into [[The Wanderhoven]], after opening the door</td>
</tr>
<tr>
<td>[[Soronne]] (nw)</td>
<td>Nannaria (se)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Soronne (w)</td>
<td>Ryft (e)</td>
<td>any moment</td>
<td>1 day</td>
<td>Through the Spidersilk Mines into the Stalt Mines, after completion of the Underground Railroad</td>
</tr>
<tr>
<td>[[S'Fauni]] (ne)</td>
<td>Eftling (sw)</td>
<td>any moment</td>
<td>5 days</td>
<td>After the Plumwine Bridge has been repaired</td>
</tr>
<tr>
<td>S'Fauni (e)</td>
<td>Mt. Pilanteko (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Mt. Pilanteko]] (w)</td>
<td>S'Fauni (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Mt. Pilanteko (e)</td>
<td>Serenity (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Serenity]] (nw)</td>
<td>Ryft (se)</td>
<td>any moment</td>
<td>5 days</td>
<td>Through in The Wanderhoven to Tuatha's Tel, after opening the door</td>
</tr>
<tr>
<td>Serenity (w)</td>
<td>Mt. Pilanteko (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Serenity (e)</td>
<td>Etanasfeld (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Etanasfeld]] (w)</td>
<td>Serenity (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Etanasfeld (e)</td>
<td>Goetia (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Goetia]] (w)</td>
<td>Etanasfeld (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
</table>
----
==Travel by coach==
<table class="dialogue" cellspacing="0" >
<tr>
<td width="20%"></td>
<td width="20%"></td>
<td width="13%"></td>
<td width="7%"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Start</b></td>
<td><b>Destination</b></td>
<td><b>Departure</b></td>
<td><b>Time</b></td>
<td><b>Notes</b></td>
</tr>
<tr>
<td>[[Terrax]]</td>
<td>Semiramis</td>
<td>mon wed fri</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Terrax</td>
<td>Murlank</td>
<td>tue thu sat</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>[[Semiramis]]</td>
<td>Terrax</td>
<td>tue thu sun</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Semiramis</td>
<td>Murlank</td>
<td>mon wed sat</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Semiramis</td>
<td>Nannaria (M)</td>
<td>wed fri</td>
<td>2½ days</td>
<td>Discontinued after the [[Zealot]]s start fighting</td>
</tr>
<tr>
<td>[[Murlank]]</td>
<td>Terrax</td>
<td>mon wed fri</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Murlank</td>
<td>Semiramis</td>
<td>tue thu sun</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Murlank</td>
<td>Nannaria (M)</td>
<td>wed fri* sun</td>
<td>2½ days</td>
<td>* Opens up after the Zealots start fighting</td>
</tr>
<tr>
<td>[[Timberfall]]</td>
<td>Nannaria (M)</td>
<td>sun</td>
<td>2½ days</td>
<td></td>
</tr>
<tr>
<td>Timberfall</td>
<td>Nannaria (H)</td>
<td>wed sat</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Timberfall</td>
<td>Eftling</td>
<td>wed fri</td>
<td>3 days</td>
<td></td>
</tr>
<tr>
<td>[[Nannaria]] (M)</td>
<td>Semiramis</td>
<td>mon sat (nights)</td>
<td>2½ days</td>
<td>Discontinued after the Zealots start fighting</td>
</tr>
<tr>
<td>Nannaria (M)</td>
<td>Murlank</td>
<td>mon* wed sat (nights)</td>
<td>2½ days</td>
<td>* Opens up after the Zealots start fighting</td>
</tr>
<tr>
<td>Nannaria (M)</td>
<td>Timberfall</td>
<td>wed (nights)</td>
<td>2½ days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (M)</td>
<td>Typhon Expanse</td>
<td>sun thu (nights)</td>
<td>3 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (M)</td>
<td>Soronne</td>
<td>fri (nights)</td>
<td>2½ days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (H)</td>
<td>Timberfall</td>
<td>tue sat</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (H)</td>
<td>Eftling</td>
<td>fri</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (H)</td>
<td>Soronne</td>
<td>mon thu</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>[[Typhon Expanse]]</td>
<td>Nannaria (M)</td>
<td>mon thu (nights)</td>
<td>3 days</td>
<td>Coach arrives at opening hours when the party's not in it</td>
</tr>
<tr>
<td>[[Eftling]]</td>
<td>Timberfall</td>
<td>tue sat</td>
<td>3 days</td>
<td>Coach arrives at opening hours when the party's not in it</td>
</tr>
<tr>
<td>Eftling</td>
<td>Nannaria (H)</td>
<td>fri</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Soronne]]</td>
<td>Nannaria (M)</td>
<td>tue</td>
<td>2½ days</td>
<td></td>
</tr>
<tr>
<td>Soronne</td>
<td>Nannaria (H)</td>
<td>thu sun</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>[[S'Fauni]]</td>
<td>Mt. Pilanteko</td>
<td>tue sat</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>[[Mt. Pilanteko]]</td>
<td>S'Fauni</td>
<td>wed sat</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Mt. Pilanteko</td>
<td>Serenity</td>
<td>tue thu sun</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>[[Serenity]]</td>
<td>Mt. Pilanteko</td>
<td>mon wed fri</td>
<td>2 days</td>
<td></td>
</tr>
<tr><td colspan="5"><br>Nannaria has two stables: in [[M'Akal]] and in [[Heronport]].<br>Days: from 06:00 till 18:00<br>
Nights: from 18:00 till 06:00 on the next day</td></tr>
</table>
----
==Travel by boat==
<table class="dialogue" cellspacing="0" >
<tr>
<td width="20%"></td>
<td width="20%"></td>
<td width="13%"></td>
<td width="7%"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Start</b></td>
<td><b>Destination</b></td>
<td><b>Departure</b></td>
<td><b>Time</b></td>
<td><b>Notes</b></td>
</tr>
<tr>
<td>Serenity (St. Nicholas)</td>
<td>Soronne</td>
<td>any time</td>
<td>3 days</td>
<td>After access has been granted</td>
</tr>
<tr>
<td>Soronne (St. Nicholas)</td>
<td>Ryft</td>
<td>any time</td>
<td>3 days</td>
<td></td>
</tr>
<tr>
<td>Ryft (St. Nicholas)</td>
<td>Eftling</td>
<td>any time</td>
<td>3 days</td>
<td>After the sail has been repaired</td>
</tr>
<tr>
<td>Eftling (St. Nicholas)</td>
<td>Timberfall</td>
<td>any time</td>
<td>3 days</td>
<td></td>
</tr>
<tr>
<td>Timberfall (St. Nicholas)</td>
<td>Semiramis</td>
<td>any time</td>
<td>3 days</td>
<td>After witnessing [[The Mediation]]</td>
</tr>
<tr>
<td>Semiramis (St. Nicholas)</td>
<td>Nannaria</td>
<td>any time</td>
<td>3 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (St. Nicholas)</td>
<td>Murlank</td>
<td>any time</td>
<td>3 days</td>
<td></td>
</tr>
<tr>
<td>Murlank (St. Nicholas)</td>
<td>Terrax</td>
<td>any time</td>
<td>3 days</td>
<td></td>
</tr>
</table>
----
==Travel by ship==
<table class="dialogue" cellspacing="0" >
<tr>
<td width="20%"></td>
<td width="20%"></td>
<td width="13%"></td>
<td width="7%"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Start</b></td>
<td><b>Destination</b></td>
<td><b>Departure</b></td>
<td><b>Time</b></td>
<td><b>Notes</b></td>
</tr>
<tr>
<td>[[Terrax]]</td>
<td>Murlank (P)</td>
<td>sun</td>
<td>4 days</td>
<td></td>
</tr>
<tr>
<td>[[Murlank]] ([[Potz]])</td>
<td>Terrax</td>
<td>sat</td>
<td>4 days</td>
<td></td>
</tr>
<tr>
<td>Murlank (Potz)</td>
<td>Murlank (L)</td>
<td>daily</td>
<td>6 hours</td>
<td></td>
</tr>
<tr>
<td>[[Murlank]] ([[Laolun]])</td>
<td>Murlank (P)</td>
<td>daily</td>
<td>6 hours</td>
<td></td>
</tr>
<tr>
<td>[[Nannaria]] ([[M'Akal]])</td>
<td>Typhon Expanse (M)</td>
<td>wed sat (early)</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (M'Akal)</td>
<td>Soronne (N)</td>
<td>mon thu (early)</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria ([[Heronport]])</td>
<td>Nannaria (M)</td>
<td>mon thu</td>
<td>12 hours</td>
<td></td>
</tr>
<tr>
<td>[[Typhon Expanse]] ([[Masquerade]])</td>
<td>Nannaria (M)</td>
<td>wed sat (early)</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Typhon Expanse (Masq)</td>
<td>Typhon Exp (A)</td>
<td>wed sun (early)</td>
<td>1 day</td>
<td></td>
</tr>
<tr>
<td>Typhon Expanse ([[Albatross]])</td>
<td>Soronne (N)</td>
<td>tue fri (early)</td>
<td>2½ days</td>
<td></td>
</tr>
<tr>
<td>[[Soronne]] ([[Naval base]])</td>
<td>Nannaria (H)</td>
<td>mon fri</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Soronne (Naval base)</td>
<td>Typhon Expanse (M)</td>
<td>tue sat</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Soronne (Naval base)</td>
<td>Sea of Mist (B)</td>
<td>unscheduled</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Soronne ([[Ogre docks]])</td>
<td>Etanasfeld</td>
<td>mon fri</td>
<td>2 days</td>
<td>After completion of [[Pirates of Mist]]</td>
</tr>
<tr>
<td>Soronne (Ogre docks)</td>
<td>Goetia</td>
<td>fri</td>
<td>3 days</td>
<td>After completion of [[Pirates of Mist]]</td>
</tr>
<tr>
<td>Soronne (Ogre docks)</td>
<td>Sea of Mist (A)</td>
<td>sun</td>
<td>2 days</td>
<td>After completion of [[Pirates of Mist]]</td>
</tr>
<tr>
<td>[[Sea of Mist]] ([[Braem]])</td>
<td>Soronne (N)</td>
<td>unscheduled</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Sea of Mist ([[Arena]])</td>
<td>Soronne (O)</td>
<td>thu</td>
<td>2 days</td>
<td>After completion of [[Pirates of Mist]]</td>
</tr>
<tr>
<td>[[Etanasfeld]]</td>
<td>Soronne (O)</td>
<td>mon fri</td>
<td>2 days</td>
<td>After completion of [[Pirates of Mist]]</td>
</tr>
<tr>
<td>Etanasfeld</td>
<td>Goetia</td>
<td>thu</td>
<td>2 days</td>
<td>After completion of [[Pirates of Mist]]</td>
</tr>
<tr>
<td>[[Goetia]]</td>
<td>Soronne (O)</td>
<td>sun</td>
<td>3 days</td>
<td>After completion of [[Pirates of Mist]]</td>
</tr>
<tr>
<td>Goetia</td>
<td>Etanasfeld</td>
<td>tue</td>
<td>2 days</td>
<td>After completion of [[Pirates of Mist]]</td>
</tr>
</table>
----
==Travel by Town Portal==
<table class="dialogue" cellspacing="0" >
<tr>
<td width="20%"></td>
<td width="20%"></td>
<td width="13%"></td>
<td width="7%"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Start</b></td>
<td><b>Destination</b></td>
<td><b>Departure</b></td>
<td><b>Time</b></td>
<td><b>Notes</b></td>
</tr>
<tr>
<td>[[Terrax]]</td>
<td>Terrax, Semiramis, Murlank, Nannaria, Soronne, Serenity</td>
<td>any time</td>
<td>instant</td>
<td>The destination must have been activated</td>
</tr>
<tr>
<td>[[Semiramis]]</td>
<td>Terrax, Semiramis, Murlank, Nannaria, Soronne, Serenity</td>
<td>any time</td>
<td>instant</td>
<td>The destination must have been activated</td>
</tr>
<tr>
<td>[[Murlank]]</td>
<td>Terrax, Semiramis, Murlank, Nannaria, Soronne, Serenity</td>
<td>any time</td>
<td>instant</td>
<td>The destination must have been activated</td>
</tr>
<tr>
<td>[[Nannaria]]</td>
<td>Terrax, Semiramis, Murlank, Nannaria, Soronne, Serenity</td>
<td>any time</td>
<td>instant</td>
<td>The destination must have been activated</td>
</tr>
<tr>
<td>[[Soronne]]</td>
<td>Terrax, Semiramis, Murlank, Nannaria, Soronne, Serenity</td>
<td>any time</td>
<td>instant</td>
<td>The destination must have been activated</td>
</tr>
<tr>
<td>[[Serenity]]</td>
<td>Terrax, Semiramis, Murlank, Nannaria, Soronne, Serenity</td>
<td>any time</td>
<td>instant</td>
<td>The destination must have been activated</td>
</tr>
</table>
''When the Town Portal spell is cast, a map showing the activated destinations will appear.''
''Destinations are activated by drinking from the [[central fountain]].''
----
==Progress of coaches==
<table class="dialogue" cellspacing="0" >
<tr>
<td width="2%"></td>
<td width="*"></td>
<td width="11%"></td>
<td width="11%"></td>
<td width="11%"></td>
<td width="11%"></td>
<td width="11%"></td>
<td width="11%"></td>
<td width="11%"></td>
</tr>
<tr>
<td><b>Coach</b></td>
<td><b>Line</b></td>
<td><b>Monday</b></td>
<td><b>Tuesday</b></td>
<td><b>Wednesday</b></td>
<td><b>Thursday</b></td>
<td><b>Friday</b></td>
<td><b>Saturday</b></td>
<td><b>Sunday</b></td>
</tr>
<tr>
<td align="right">1</td>
<td>[[Golden Triangle]]</td>
<td><u>Terrax</u></td>
<td></td>
<td>Semiramis</td>
<td><u>Semiramis</u></td>
<td></td>
<td>Terrax</td>
<td>Terrax</td>
</tr>
<tr>
<td align="right">2</td>
<td>Golden Triangle</td>
<td></td>
<td>Terrax</td>
<td><u>Terrax</u></td>
<td></td>
<td>Semiramis</td>
<td>Semiramis</td>
<td><u>Semiramis</u></td>
</tr>
<tr>
<td align="right">3</td>
<td>Golden Triangle</td>
<td>Semiramis</td>
<td><u>Semiramis</u></td>
<td></td>
<td>Terrax</td>
<td><u>Terrax</u></td>
<td></td>
<td>Semiramis</td>
</tr>
<tr>
<td align="right">4</td>
<td>Golden Triangle</td>
<td>Terrax</td>
<td><u>Terrax</u></td>
<td></td>
<td>Murlank</td>
<td><u>Murlank</u></td>
<td></td>
<td>Terrax</td>
</tr>
<tr>
<td align="right">5</td>
<td>Golden Triangle</td>
<td><u>Murlank</u></td>
<td></td>
<td>Terrax</td>
<td><u>Terrax</u></td>
<td></td>
<td>Murlank</td>
<td>Murlank</td>
</tr>
<tr>
<td align="right">6</td>
<td>Golden Triangle</td>
<td>Murlank</td>
<td>Murlank</td>
<td><u>Murlank</u></td>
<td></td>
<td>Terrax</td>
<td><u>Terrax</u></td>
<td></td>
</tr>
<tr>
<td align="right">7</td>
<td>Golden Triangle</td>
<td><u>Semiramis</u></td>
<td></td>
<td>Murlank</td>
<td><u>Murlank</u></td>
<td></td>
<td>Semiramis</td>
<td>Semiramis</td>
</tr>
<tr>
<td align="right">8</td>
<td>Golden Triangle</td>
<td></td>
<td>Semiramis</td>
<td><u>Semiramis</u></td>
<td></td>
<td>Murlank</td>
<td>Murlank</td>
<td><u>Murlank</u></td>
</tr>
<tr>
<td align="right">9</td>
<td>Golden Triangle</td>
<td>Murlank</td>
<td><u>Murlank</u></td>
<td></td>
<td>Semiramis</td>
<td>Semiramis</td>
<td><u>Semiramis</u></td>
<td></td>
</tr>
<tr>
<td align="right">10a</td>
<td>[[Nightriders]]</td>
<td></td>
<td>Semiramis</td>
<td><u>Semiramis</u></td>
<td></td>
<td>Nannaria (M)</td>
<td><u>Nannaria (M)</u></td>
<td></td>
</tr>
<tr>
<td align="right">10b</td>
<td>Nightriders</td>
<td>lost</td>
<td>lost</td>
<td>lost</td>
<td>lost</td>
<td>lost</td>
<td>lost</td>
<td>lost</td>
</tr>
<tr>
<td align="right">11a</td>
<td>Nightriders</td>
<td><u>Nannaria (M)</u></td>
<td></td>
<td></td>
<td>Semiramis</td>
<td><u>Semiramis</u></td>
<td></td>
<td>Nannaria (M)</td>
</tr>
<tr>
<td align="right">11b</td>
<td>Nightriders<br></td>
<td><u>Nannaria (M)</u></td>
<td></td>
<td></td>
<td>Murlank</td>
<td><u>Murlank</u></td>
<td></td>
<td>Nannaria (M)</td>
</tr>
<tr>
<td align="right">12</td>
<td>Nightriders</td>
<td></td>
<td>Murlank</td>
<td><u>Murlank</u></td>
<td></td>
<td>Nannaria (M)</td>
<td><u>Nannaria (M)</u></td>
<td></td>
</tr>
<tr>
<td align="right">13</td>
<td>Nightriders</td>
<td></td>
<td>Nannaria (M)</td>
<td><u>Nannaria (M)</u></td>
<td></td>
<td></td>
<td>Murlank</td>
<td><u>Murlank</u></td>
</tr>
<tr>
<td align="right">14</td>
<td>Nightriders</td>
<td></td>
<td>Nannaria (M)</td>
<td><u>Nannaria (M)</u></td>
<td></td>
<td></td>
<td>Timberfall</td>
<td><u>Timberfall</u></td>
</tr>
<tr>
<td align="right">15</td>
<td>Nightriders</td>
<td><u>Typhon Exp</u></td>
<td></td>
<td></td>
<td><u>Nannaria (M)</u></td>
<td></td>
<td></td>
<td>Typhon Exp</td>
</tr>
<tr>
<td align="right">16</td>
<td>Nightriders</td>
<td></td>
<td></td>
<td>Typhon Exp</td>
<td><u>Typhon Exp</u></td>
<td></td>
<td></td>
<td><u>Nannaria (M)</u></td>
</tr>
<tr>
<td align="right">17</td>
<td>Nightriders</td>
<td>Soronne</td>
<td><u>Soronne</u></td>
<td></td>
<td>Nannaria (M)</td>
<td><u>Nannaria (M)</u></td>
<td></td>
<td></td>
</tr>
<tr>
<td align="right">18</td>
<td>[[Tower Express]]</td>
<td>Timberfall</td>
<td>Timberfall</td>
<td><u>Timberfall</u></td>
<td></td>
<td>Nannaria (H)</td>
<td><u>Nannaria (H)</u></td>
<td></td>
</tr>
<tr>
<td align="right">19</td>
<td>Tower Express</td>
<td>Nannaria (H)</td>
<td><u>Nannaria (H)</u></td>
<td></td>
<td>Timberfall</td>
<td>Timberfall</td>
<td><u>Timberfall</u></td>
<td></td>
</tr>
<tr>
<td align="right">20</td>
<td>Tower Express</td>
<td></td>
<td>Timberfall</td>
<td><u>Timberfall</u></td>
<td></td>
<td></td>
<td><u>Eftling</u></td>
<td></td>
</tr>
<tr>
<td align="right">21</td>
<td>Tower Express</td>
<td>Eftling</td>
<td><u>Eftling</u></td>
<td></td>
<td></td>
<td><u>Timberfall</u></td>
<td></td>
<td></td>
</tr>
<tr>
<td align="right">22a</td>
<td>Tower Express</td>
<td></td>
<td></td>
<td>Nannaria (H)</td>
<td>Nannaria (H)</td>
<td><u>Nannaria (H)</u></td>
<td></td>
<td></td>
</tr>
<tr>
<td align="right">22b</td>
<td>Tower Express</td>
<td></td>
<td></td>
<td>Eftling</td>
<td>Eftling</td>
<td><u>Eftling</u></td>
<td></td>
<td></td>
</tr>
<tr>
<td align="right">23a</td>
<td>Tower Express</td>
<td></td>
<td></td>
<td>Eftling</td>
<td>Eftling</td>
<td><u>Eftling</u></td>
<td></td>
<td></td>
</tr>
<tr>
<td align="right">23b</td>
<td>Tower Express</td>
<td></td>
<td></td>
<td>Nannaria (H)</td>
<td>Nannaria (H)</td>
<td><u>Nannaria (H)</u></td>
<td></td>
<td></td>
</tr>
<tr>
<td align="right">24</td>
<td>Tower Express</td>
<td></td>
<td>Nannaria (H)</td>
<td>Nannaria (H)</td>
<td><u>Nannaria (H)</u></td>
<td></td>
<td>Soronne</td>
<td><u>Soronne</u></td>
</tr>
<tr>
<td align="right">25</td>
<td>Tower Express</td>
<td><u>Nannaria (H)</u></td>
<td></td>
<td>Soronne</td>
<td><u>Soronne</u></td>
<td></td>
<td>Nannaria (H)</td>
<td>Nannaria (H)</td>
</tr>
<tr>
<td align="right">26</td>
<td>[[Highland Caravans]]</td>
<td>S'Fauni</td>
<td><u>S'Fauni</u></td>
<td></td>
<td>Mt. Pilanteko</td>
<td>Mt. Pilanteko</td>
<td><u>Mt. Pilanteko</u></td>
<td></td>
</tr>
<tr>
<td align="right">27</td>
<td>Highland Caravans</td>
<td>Mt. Pilanteko</td>
<td>Mt. Pilanteko</td>
<td><u>Mt. Pilanteko</u></td>
<td></td>
<td>S'Fauni</td>
<td><u>S'Fauni</u></td>
<td></td>
</tr>
<tr>
<td align="right">28</td>
<td>Highland Caravans</td>
<td>Mt. Pilanteko</td>
<td><u>Mt. Pilanteko</u></td>
<td></td>
<td>Serenity</td>
<td><u>Serenity</u></td>
<td></td>
<td>Mt. Pilanteko</td>
</tr>
<tr>
<td align="right">29</td>
<td>Highland Caravans</td>
<td><u>Serenity</u></td>
<td></td>
<td>Mt. Pilanteko</td>
<td><u>Mt. Pilanteko</u></td>
<td></td>
<td>Serenity</td>
<td>Serenity</td>
</tr>
<tr>
<td align="right">30</td>
<td>Highland Caravans</td>
<td></td>
<td>Serenity</td>
<td><u>Serenity</u></td>
<td></td>
<td>Mt. Pilanteko</td>
<td>Mt. Pilanteko</td>
<td><u>Mt. Pilanteko</u></td>
</tr>
</table>
''(a) before and (b) after Zealots start fighting''
----
==Progress of ships==
<table class="dialogue" cellspacing="0" >
<tr>
<td width="5%"></td>
<td width="*"></td>
<td width="11%"></td>
<td width="11%"></td>
<td width="11%"></td>
<td width="11%"></td>
<td width="11%"></td>
<td width="11%"></td>
<td width="11%"></td>
</tr>
<tr>
<td><b>Weeks</b></td>
<td><b>Ship</b></td>
<td><b>Monday</b></td>
<td><b>Tuesday</b></td>
<td><b>Wednesday</b></td>
<td><b>Thursday</b></td>
<td><b>Friday</b></td>
<td><b>Saturday</b></td>
<td><b>Sunday</b></td>
</tr>
<tr>
<td>1,3<br>2,4</td>
<td>(2 ships)</td>
<td>.<br>.</td>
<td>.<br>.</td>
<td>Terrax<br>.</td>
<td>Terrax<br>Murlank (P)</td>
<td>Terrax<br>Murlank (P)</td>
<td>Terrax<br><u>Murlank (P)</u></td>
<td><u>Terrax</u><br>.</td>
</tr>
<tr>
<td>all</td>
<td>(one ferry)</td>
<td colspan="7">''daily from Murlank (P) to Murlank (L) and back''</td>
</tr>
<tr>
<td>1,3<br>2,4</td>
<td>(2 coasters)</td>
<td>Typh Exp (M)<br><u>Soronne (N)</u></td>
<td>Typh Exp (M)<br>.</td>
<td><u>Typh Exp (M)</u><br>Nannaria (H)</td>
<td>Typh Exp (A)<br><u>Nannaria (H)</u></td>
<td><u>Typh Exp (A)</u><br>Nannaria (M)</td>
<td>.<br><u>Nannaria (M)</u></td>
<td>Soronne (N)<br>.</td>
</tr>
<tr>
<td>1,3<br>2,4</td>
<td>(2 coasters)</td>
<td><u>Nannaria (H)</u><br>Typh Exp (A)</td>
<td>Nannaria (M)<br><u>Typh Exp (A)</u></td>
<td><u>Nannaria (M)</u><br>.</td>
<td>.<br>Soronne (N)</td>
<td>Typh Exp (M)<br>Soronne (N)</td>
<td>Typh Exp (M)<br>.</td>
<td><u>Typh Exp (M)</u><br>Nannaria (H)</td>
</tr>
<tr>
<td>1,3<br>2,4</td>
<td>(2 coasters)</td>
<td><u>Nannaria (M)</u><br>Typh Exp (M)</td>
<td>.<br>Typh Exp (M)</td>
<td>Soronne (N)<br><u>Typh Exp (M)</u></td>
<td>Soronne (N)<br>.</td>
<td>Soronne (N)<br>Nannaria (M)</td>
<td><u>Soronne (N)</u><br>Nannaria (M</td>
<td>.<br>Nannaria (M)</td>
</tr>
<tr>
<td>1,3<br>2,4</td>
<td>(2 coasters)</td>
<td>Nannaria (M)<br>Soronne (N)</td>
<td>Nannaria (M)<br><u>Soronne (N)</u></td>
<td>Nannaria (M)<br>.</td>
<td><u>Nannaria (M)</u><br>Typh Exp (M)</td>
<td>.<br>Typh Exp (M)</td>
<td>Soronne (N)<br><u>Typh Exp (M)</u></td>
<td>Soronne (N)<br>.</td>
</tr>
<tr>
<td>all</td>
<td>(one ship)</td>
<td colspan="7">''unscheduled between Soronne (N) and Sea of Mist (B)''</td>
</tr>
<tr>
<td>all</td>
<td>(one ship)</td>
<td>.</td>
<td>Sea of Mist (A)</td>
<td>Sea of Mist (A)</td>
<td><u>Sea of Mist (A)</u></td>
<td>.</td>
<td>Soronne (O)</td>
<td><u>Soronne (O)</u></td>
</tr>
<tr>
<td>1<br>2<br>3<br>4</td>
<td>[[Prince Henry]]<br>[[Nagfar]]<br>[[Arquebus]]<br>[[Dragonlance]]</td>
<td><u>Soronne (O)</u><br>.<br><u>Etanasfeld</u><br>Goetia</td>
<td>.<br>.<br>.<br><u>Goetia</u></td>
<td>Etanasfeld<br>Soronne (O)<br>Soronne (O)<br>.</td>
<td><u>Etanasfeld</u><br>Soronne (O)<br>Soronne (O)<br>Etanasfeld</td>
<td>.<br><u>Soronne (O)</u><br><u>Soronne (O)</u><br><u>Etanasfeld</u></td>
<td>Goetia<br>.<br>.<br>.</td>
<td><u>Goetia</u><br>Etanasfeld<br>.<br>Soronne (O)</td>
</tr>
</table><br>
''Where there is more than one ship, the second does 'week 2' in week 1, etc.''
----
[[Category:Map]]
3a943c28deef4bfcb898fd8ca00f4ecba6643530
Knowledge Base
0
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wikitext
text/x-wiki
Scope: [[Main Page|Main]]
----
The '''Knowledge Base''' contains all the specifications for the Might and Magic Tribute game.
==<br>Knowledge Base elements==
*[[Story]]
*[[Maps]]
*[[Party]]
*[[Life]]
*[[Items]]
*[[Objects]]
*[[Texts]]
*[[Scripts]]
*[[Media]]
*[[Tools]]
----
216ff4d327361c8bd3fb79c07861771988954dd9
Playing Guide
0
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2008-01-01T20:51:19Z
Ribannah
2
start of page
wikitext
text/x-wiki
Scope: [[Main Page|Main]]
----
The '''Playing Guide''' contains all the information that a player might want to have.
==<br>Playing Guide elements==
* [[Manual]] - everything needed to play the game
* [[Walkthru]] - hints and spoilers to help the player ahead
* [[Encyclopedia]] - coherent explanation of all terms
----
e4ee6a4299e2aeb0e344bc3ea25fc888eb77b576
Party
0
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start of page
wikitext
text/x-wiki
Scope: [[Knowledge Base]]
----
The '''party''' is the group of [[player character]]s that are managed by the [[player]]. They are chosen by the player, and the player takes care of their development from inexperienced greenhorns to trained professionals, so that they may do all kinds of [[quest]]s and eventually complete their [[mission]].
The player sees to it that they get [[food]], [[care]] and [[sleep]] when desired, [[gold]] to pay their way, the needed [[skill]]s, [[spell]]s and [[item]]s to do a proper job, while maintaining a decent [[reputation]].
----
==Party elements==
* [[Composition]]
* [[Races]]
* [[Classes]]
* [[Skills]]
* [[Magic]]
* [[Attributes]]
* [[Training]]
* [[NPC's]]
ed974a7ec0b9b630bf33da0e7da46681c7e8df36
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2
/* Party elements */
wikitext
text/x-wiki
Scope: [[Knowledge Base]]
----
The '''party''' is the group of [[player character]]s that are managed by the [[player]]. They are chosen by the player, and the player takes care of their development from inexperienced greenhorns to trained professionals, so that they may do all kinds of [[quest]]s and eventually complete their [[mission]].
The player sees to it that they get [[food]], [[care]] and [[sleep]] when desired, [[gold]] to pay their way, the needed [[skill]]s, [[spell]]s and [[item]]s to do a proper job, while maintaining a decent [[reputation]].
----
==Party elements==
* [[Composition]]
* [[Race]]
* [[Class]]
* [[Skills]]
* [[Magic]]
* [[Attributes]]
* [[Training]]
* [[NPC's]]
4ad6c6eec41af32b1d44add84133af87c50094c1
1453
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Ribannah
2
cat
wikitext
text/x-wiki
Scope: [[Knowledge Base]]
----
The '''party''' is the group of [[player character]]s that are managed by the [[player]]. They are chosen by the player, and the player takes care of their development from inexperienced greenhorns to trained professionals, so that they may do all kinds of [[quest]]s and eventually complete their [[mission]].
The player sees to it that they get [[food]], [[care]] and [[sleep]] when desired, [[gold]] to pay their way, the needed [[skill]]s, [[spell]]s and [[item]]s to do a proper job, while maintaining a decent [[reputation]].
----
==Party elements==
* [[Composition]]
* [[Race]]
* [[Class]]
* [[Skills]]
* [[Magic]]
* [[Attributes]]
* [[Training]]
* [[NPC's]]
[[Category:Party]]
cc2dda65ffd3222658e87e1e7cdde504a1910812
Composition
0
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start of page
wikitext
text/x-wiki
Scope: [[Party]]
----
The party composition determines what skills the party will be able to advance and how well the player characters will work together. It also influences what the local population will think of the party.
==<br>Size==
There are slots for five [[player character]]s (PC's) and two NPC ([[non-player character]]) [[Hireling]]s. In addition, there is room for (any number of) [[story]]-related [[travel]] companions such as rescued princesses.
----
==Selection==
The player characters are chosen at start-up. They can't be hired or dismissed during the game. However, the player is free to play the game with less than the maximum number of PC's. Such games will be harder to complete, but can potentially score higher. [[Score]] in MMT is calculated as the average experience of all PC's divided by [[time]] ([[day]]s completed).
----
==Difficulty level==
The game can be played at one of three [[difficulty level]]s. In the [[standard game]], player characters will start at level 1 with knowledge of two fixed plus two selectable [[skill]]s that vary with [[class]] and [[race]], and a few [[gold|coins]] and [[item]]s.
In addition to the standard game, there are options to play a [[novice game]], where the party starts out more experienced and with extra knowledge, possessions and gold, or a [[peasant game]], where the party starts with nothing at all.
----
==Hirelings==
Hireling NPC's can be hired and dismissed at any time. They come with a number of professions that boost the skills of the party or add skills of their own, for a price. They do not participate in fights. Like other NPC's, hirelings can be found in [[building]]s or wandering around.
The game also features NPC's that cannot be part of the party, but have other important functions like offering [[quest]]s and providing information.
----
==Battle formation==
There is no battle formation screen.
----
==Experience==
Player Characters gain [[experience]] by completing quests and from [[kill]]s. When sufficient experience is gained, PC's can train to the next [[level]] and get extra [[skill point]]s, [[hitpoint]]s and [[spellpoint]]s. PC's in each [[class]] can also get [[promotion|promoted]] which increases the number of hitpoints and spellpoints per level.
On top of that, there is a racial [[title]] to be gained, which gives the PC's access to a second racial [[ability]] and to higher levels. Without the racial promotion, PC's can train no higher than level 25.
----
fd296b27575d9c8e954b09a4de6ad271143258fe
1442
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2008-01-05T13:41:14Z
Ribannah
2
category: party
wikitext
text/x-wiki
Scope: [[Party]]
----
The party composition determines what skills the party will be able to advance and how well the player characters will work together. It also influences what the local population will think of the party.
==<br>Size==
There are slots for five [[player character]]s (PC's) and two NPC ([[non-player character]]) [[Hireling]]s. In addition, there is room for (any number of) [[story]]-related [[travel]] companions such as rescued princesses.
----
==Selection==
The player characters are chosen at start-up. They can't be hired or dismissed during the game. However, the player is free to play the game with less than the maximum number of PC's. Such games will be harder to complete, but can potentially score higher. [[Score]] in MMT is calculated as the average experience of all PC's divided by [[time]] ([[day]]s completed).
----
==Difficulty level==
The game can be played at one of three [[difficulty level]]s. In the [[standard game]], player characters will start at level 1 with knowledge of two fixed plus two selectable [[skill]]s that vary with [[class]] and [[race]], and a few [[gold|coins]] and [[item]]s.
In addition to the standard game, there are options to play a [[novice game]], where the party starts out more experienced and with extra knowledge, possessions and gold, or a [[peasant game]], where the party starts with nothing at all.
----
==Hirelings==
Hireling NPC's can be hired and dismissed at any time. They come with a number of professions that boost the skills of the party or add skills of their own, for a price. They do not participate in fights. Like other NPC's, hirelings can be found in [[building]]s or wandering around.
The game also features NPC's that cannot be part of the party, but have other important functions like offering [[quest]]s and providing information.
----
==Battle formation==
There is no battle formation screen.
----
==Experience==
Player Characters gain [[experience]] by completing quests and from [[kill]]s. When sufficient experience is gained, PC's can train to the next [[level]] and get extra [[skill point]]s, [[hitpoint]]s and [[spellpoint]]s. PC's in each [[class]] can also get [[promotion|promoted]] which increases the number of hitpoints and spellpoints per level.
On top of that, there is a racial [[title]] to be gained, which gives the PC's access to a second racial [[ability]] and to higher levels. Without the racial promotion, PC's can train no higher than level 25.
----
[[Category:Party]]
ab7a014662f518988488e972a5416bad3b41856b
Race
0
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Ribannah
2
start of page
wikitext
text/x-wiki
Scope: [[Party]]
----
[[Player character]]s in MMTribute come in six different races: [[Elf]], [[Genie]], [[Troll]], [[Human]], [[Vampire]], [[Ogre]]. All of them have [[male]] and [[female]] representatives. There are several other more or less civilized races in [[Karigor]] ([[Dwarf|Dwarves]], [[Halfling]]s, [[Centaur]]s, [[Demoniac]]s, [[Dragon]]s, [[Wizard]]s), but they cannot become a player character. However, some of the [[hirelings]] are of those other races.
Races differ with respect to their orientation: [[might]] or [[magic]], and start out with different values of their [[attribute]]s, both [[statistic]]s and [[resistance]]s.
For each of the six player races, somewhere in their homeland there is a [[throne]] that, when sat upon on the right day of the week, permanently improves all their statistics and resistances.
Race provides a bonus to the [[hitpoints]] and [[spellpoints]] of each [[class]].
Each race has two racial [[ability|abilities]]: special skills that only they possess, and others cannot learn. The second of these abilities kicks in after the character attains its racial [[title]]. The title is also necessary to allow the character to train beyond [[level]] 25.
The racial composition of the party affects the party's [[reputation]] with the several local civilizations and [[faction]]s.
At start-up, one of the two fixed skills is determined by race, and the character receives an [[amulet]] that boosts that skill. The choices for one of the two free skills are limited by race.
8e15df7ee20ad4820dbfe15c5f79caa809367450
1440
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2008-01-05T13:37:46Z
Ribannah
2
category
wikitext
text/x-wiki
Scope: [[Party]]
----
[[Player character]]s in MMTribute come in six different races: [[Elf]], [[Genie]], [[Troll]], [[Human]], [[Vampire]], [[Ogre]]. All of them have [[male]] and [[female]] representatives. There are several other more or less civilized races in [[Karigor]] ([[Dwarf|Dwarves]], [[Halfling]]s, [[Centaur]]s, [[Demoniac]]s, [[Dragon]]s, [[Wizard]]s), but they cannot become a player character. However, some of the [[hirelings]] are of those other races.
Races differ with respect to their orientation: [[might]] or [[magic]], and start out with different values of their [[attribute]]s, both [[statistic]]s and [[resistance]]s.
For each of the six player races, somewhere in their homeland there is a [[throne]] that, when sat upon on the right day of the week, permanently improves all their statistics and resistances.
Race provides a bonus to the [[hitpoints]] and [[spellpoints]] of each [[class]].
Each race has two racial [[ability|abilities]]: special skills that only they possess, and others cannot learn. The second of these abilities kicks in after the character attains its racial [[title]]. The title is also necessary to allow the character to train beyond [[level]] 25.
The racial composition of the party affects the party's [[reputation]] with the several local civilizations and [[faction]]s.
At start-up, one of the two fixed skills is determined by race, and the character receives an [[amulet]] that boosts that skill. The choices for one of the two free skills are limited by race.
----
[[Category:Party]]
9bb679724c7141f9c34b1bed03d61a9d12ef7092
1443
1440
2008-01-05T14:01:55Z
Ribannah
2
race table
wikitext
text/x-wiki
Scope: [[Party]]
----
[[Player character]]s in MMTribute come in six different races: [[Elf]], [[Genie]], [[Troll]], [[Human]], [[Vampire]], [[Ogre]]. All of them have [[male]] and [[female]] representatives. There are several other more or less civilized races in [[Karigor]] ([[Dwarf|Dwarves]], [[Halfling]]s, [[Centaur]]s, [[Demoniac]]s, [[Dragon]]s, [[Wizard]]s), but they cannot become a player character. However, some of the [[hirelings]] are of those other races.
Races differ with respect to their orientation: [[might]] or [[magic]], and start out with different values of their [[attribute]]s, both [[statistic]]s and [[resistance]]s.
For each of the six player races, somewhere in their homeland there is a [[throne]] that, when sat upon on the right day of the week, permanently improves all their statistics and resistances.
Race provides a bonus to the [[hitpoints]] and [[spellpoints]] of each [[class]].
Each race has two racial [[ability|abilities]]: special skills that only they possess, and others cannot learn. The second of these abilities kicks in after the character attains its racial [[title]]. The title is also necessary to allow the character to train beyond [[level]] 25.
The racial composition of the party affects the party's [[reputation]] with the several local civilizations and [[faction]]s.
At start-up, one of the two fixed skills is determined by race, and the character receives an [[amulet]] that boosts that skill. The choices for one of the two free skills are limited by race.
----
==<br>Player character races==
<table class="list" cellspacing="0">
<tr>
<td class="dummy" width="10%"></td>
<td class="dummy" width="10%"></td>
<td class="dummy" width="10%"></td>
<td class="dummy" width="*"></td>
</tr>
<tr><td colspan="4" align="left"><font size="4"><b>Races</b></font></td></tr>
<tr>
<td><b>Race</b></td>
<td><b>Title</b></td>
<td><b>Homeland</b></td>
<td><b>Description</b></td>
</tr>
<tr>
<td bgcolor="#50E050">Elf</td>
<td bgcolor="#50E050">Sentinel</td>
<td>[[Timberfall]]</td>
<td>The children of Timberfall, [[Elf|Elves]], are legendary when it comes to archery contests – there’s nobody else in Karigor who strikes as accurate as they. Many Elves later decide to become rangers – grandmastery at archery and perception, and the fact that each Elf carries an amulet of perception makes this decision easily understandable. Others are more inclined to further their magic skills. Elves are often invited to come along on a trip because of their specialty of “Foraging”, and the fact that they have trouble swimming under water tends to be overlooked. Experienced Elves may receive the much wanted title of [[Sentinel]]. The Sentinel's second ability “Cloak” affects the entire party and makes them even more popular.</td>
</tr>
<tr>
<td bgcolor="#2080E0">Genie</td>
<td bgcolor="#2080E0">Companion</td>
<td>[[Goetia]]</td>
<td>[[Genie]]s form an intelligent and generally forthcoming race, who have made their home in Goetia. They are born to be spellcasters: their magic attribute is the highest among all the races in Karigor. Genies, by nature already hardly earthbound, are eager to learn the secrets of flight to offset the awful handicap of not being able to wear boots. Until then, they have to make do with their first ability of “Telekinesis”. Although some Genies turn to mischief, most endeavour to accompany groups of adventurers, and seek the honorable title of [[Companion]], which gives them the powerful ability of “Possession” to mess with a foe's mind. Each genie also carries an amulet that helps them to identify uncommon and possibly dangerous items.</td>
</tr>
<tr>
<td bgcolor="#B08050">Troll</td>
<td bgcolor="#B08050">War Troll</td>
<td>[[S'Fauni]]</td>
<td>The [[Troll]]s of S'Fauni are extraordinarily tough, and despite their slowness they are simply very, very hard to kill, not in the least because of their ability of spontaneous “Regeneration”. When it comes to fighting, Trolls will be pushed to the front line. Even though they are easily distracted, Trolls, who can be pleasant company as a friendly Bard, will usually become fierce warriors. The dream of every Troll is to be awarded the title of [[War Troll]], after a particularly great quest, and learn to overcome their slow speed by using their second ability “Berserk”. Their hobby is fixing broken things and that’s why each Troll owns an amulet of repair.</td>
</tr>
<tr>
<td bgcolor="#E0B080">Human</td>
<td bgcolor="#E0B080">Noble</td>
<td>[[Terrax]], [[Semiramis]], [[Murlank]], [[Nannaria]], [[Soronne]], [[Serenity]]</td>
<td>Karigor's most populous race is the [[Human]] race. As the most balanced race among the others, they have built their empires on trade. Every human carries an amulet to boost their merchant skill. All Humans have the “Leadership” ability to improve their effectiveness in combat, whereas their extreme luck offers some protection against magic and traps. Humans are prone to develop religious and superstitious ideas, which often causes arguments among themselves, especially if Saints and Necromancers are facing each other. Sometimes it also makes them afraid of certain types of creatures. A Human's highest aim in life is to become a [[Noble]]. That title grants them their second ability of “Diplomacy” which allows them to meddle even more in everybody's affairs.</td>
</tr>
<tr>
<td bgcolor="#B0B080">Vampire</td>
<td bgcolor="#B0B080">Predator</td>
<td>[[Typhon Expanse]]</td>
<td>Is one born a [[Vampire]], or is one chosen? A visit to their settlements in the Typhon Expanse could perhaps answer that question. Fact is, that Vampires have unique powers and abilities. Each vampire, already quick in combat, can call upon themselves a “Bloodlust” that makes them extremely dangerous, especially at night. In the full light of the day, however, Vampires are somewhat vulnerable. When Vampires successfully pass the [[Predator]] test, they learn the ability of “Levitation” which saves them from a lot of harm. Vampires that want to become a spellcaster don't have it easy, but their interest in Alchemy, for which they posses an amulet, can make it worth the effort.</td>
</tr>
<tr>
<td bgcolor="#E08080">Ogre</td>
<td bgcolor="#E08080">Giantling</td>
<td>[[Etanasfeld]]</td>
<td>[[Ogre]]s are the strongest of all civilized races in Karigor. But for all their power,
they clearly lack in accuracy, and will often miss in combat allowing the frightened enemies to escape. And run they will, when Ogres use their ability to cast “Fear” on their opponents. Ogres just shouldn't forget to bring enough food to still their enormous appetites. They lead a simple life in the desert of Etanasfeld, but they do have a healthy curiosity, and own a special amulet that helps them to disarm traps with greater success. Many Ogres are loners, and choose careers as shipcaptains on the Sea of Mist, or as Thieves or Assassins. A particularly brave Ogre, however, may be promoted to [[Giantling]], and gain the second ability of “Deflection” to deal with counter-attacks.</td>
</tr>
</table>
==Abilities==
==Initial values==
[[Category:Party]]
d1395934117e75ae6c1ff0cb52b0ea3fd26ba737
1444
1443
2008-01-05T14:25:52Z
Ribannah
2
/* <br>Player character races */
wikitext
text/x-wiki
Scope: [[Party]]
----
[[Player character]]s in MMTribute come in six different races: [[Elf]], [[Genie]], [[Troll]], [[Human]], [[Vampire]], [[Ogre]]. All of them have [[male]] and [[female]] representatives. There are several other more or less civilized races in [[Karigor]] ([[Dwarf|Dwarves]], [[Halfling]]s, [[Centaur]]s, [[Demoniac]]s, [[Dragon]]s, [[Wizard]]s), but they cannot become a player character. However, some of the [[hirelings]] are of those other races.
Races differ with respect to their orientation: [[might]] or [[magic]], and start out with different values of their [[attribute]]s, both [[statistic]]s and [[resistance]]s.
For each of the six player races, somewhere in their homeland there is a [[throne]] that, when sat upon on the right day of the week, permanently improves all their statistics and resistances.
Race provides a bonus to the [[hitpoints]] and [[spellpoints]] of each [[class]].
Each race has two racial [[ability|abilities]]: special skills that only they possess, and others cannot learn. The second of these abilities kicks in after the character attains its racial [[title]]. The title is also necessary to allow the character to train beyond [[level]] 25.
The racial composition of the party affects the party's [[reputation]] with the several local civilizations and [[faction]]s.
At start-up, one of the two fixed skills is determined by race, and the character receives an [[amulet]] that boosts that skill. The choices for one of the two free skills are limited by race.
----
==<br>Player character races==
<table class="list" cellspacing="0">
<tr>
<td width="10%"></td>
<td width="10%"></td>
<td width="10%"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Race</b></td>
<td><b>Title</b></td>
<td><b>Homeland</b></td>
<td><b>Description</b></td>
</tr>
<tr>
<td bgcolor="#50E050">Elf</td>
<td bgcolor="#50E050">Sentinel</td>
<td>[[Timberfall]]</td>
<td>The children of Timberfall, [[Elf|Elves]], are legendary when it comes to archery contests – there’s nobody else in Karigor who strikes as accurate as they. Many Elves later decide to become rangers – grandmastery at archery and perception, and the fact that each Elf carries an amulet of perception makes this decision easily understandable. Others are more inclined to further their magic skills. Elves are often invited to come along on a trip because of their specialty of “Foraging”, and the fact that they have trouble swimming under water tends to be overlooked. Experienced Elves may receive the much wanted title of [[Sentinel]]. The Sentinel's second ability “Cloak” affects the entire party and makes them even more popular.</td>
</tr>
<tr>
<td bgcolor="#2080E0">Genie</td>
<td bgcolor="#2080E0">Companion</td>
<td>[[Goetia]]</td>
<td>[[Genie]]s form an intelligent and generally forthcoming race, who have made their home in Goetia. They are born to be spellcasters: their magic attribute is the highest among all the races in Karigor. Genies, by nature already hardly earthbound, are eager to learn the secrets of flight to offset the awful handicap of not being able to wear boots. Until then, they have to make do with their first ability of “Telekinesis”. Although some Genies turn to mischief, most endeavour to accompany groups of adventurers, and seek the honorable title of [[Companion]], which gives them the powerful ability of “Possession” to mess with a foe's mind. Each genie also carries an amulet that helps them to identify uncommon and possibly dangerous items.</td>
</tr>
<tr>
<td bgcolor="#B08050">Troll</td>
<td bgcolor="#B08050">War Troll</td>
<td>[[S'Fauni]]</td>
<td>The [[Troll]]s of S'Fauni are extraordinarily tough, and despite their slowness they are simply very, very hard to kill, not in the least because of their ability of spontaneous “Regeneration”. When it comes to fighting, Trolls will be pushed to the front line. Even though they are easily distracted, Trolls, who can be pleasant company as a friendly Bard, will usually become fierce warriors. The dream of every Troll is to be awarded the title of [[War Troll]], after a particularly great quest, and learn to overcome their slow speed by using their second ability “Berserk”. Their hobby is fixing broken things and that’s why each Troll owns an amulet of repair.</td>
</tr>
<tr>
<td bgcolor="#E0B080">Human</td>
<td bgcolor="#E0B080">Noble</td>
<td>[[Terrax]], [[Semiramis]], [[Murlank]], [[Nannaria]], [[Soronne]], [[Serenity]]</td>
<td>Karigor's most populous race is the [[Human]] race. As the most balanced race among the others, they have built their empires on trade. Every human carries an amulet to boost their merchant skill. All Humans have the “Leadership” ability to improve their effectiveness in combat, whereas their extreme luck offers some protection against magic and traps. Humans are prone to develop religious and superstitious ideas, which often causes arguments among themselves, especially if Saints and Necromancers are facing each other. Sometimes it also makes them afraid of certain types of creatures. A Human's highest aim in life is to become a [[Noble]]. That title grants them their second ability of “Diplomacy” which allows them to meddle even more in everybody's affairs.</td>
</tr>
<tr>
<td bgcolor="#B0B080">Vampire</td>
<td bgcolor="#B0B080">Predator</td>
<td>[[Typhon Expanse]]</td>
<td>Is one born a [[Vampire]], or is one chosen? A visit to their settlements in the Typhon Expanse could perhaps answer that question. Fact is, that Vampires have unique powers and abilities. Each vampire, already quick in combat, can call upon themselves a “Bloodlust” that makes them extremely dangerous, especially at night. In the full light of the day, however, Vampires are somewhat vulnerable. When Vampires successfully pass the [[Predator]] test, they learn the ability of “Levitation” which saves them from a lot of harm. Vampires that want to become a spellcaster don't have it easy, but their interest in Alchemy, for which they posses an amulet, can make it worth the effort.</td>
</tr>
<tr>
<td bgcolor="#E08080">Ogre</td>
<td bgcolor="#E08080">Giantling</td>
<td>[[Etanasfeld]]</td>
<td>[[Ogre]]s are the strongest of all civilized races in Karigor. But for all their power,
they clearly lack in accuracy, and will often miss in combat allowing the frightened enemies to escape. And run they will, when Ogres use their ability to cast “Fear” on their opponents. Ogres just shouldn't forget to bring enough food to still their enormous appetites. They lead a simple life in the desert of Etanasfeld, but they do have a healthy curiosity, and own a special amulet that helps them to disarm traps with greater success. Many Ogres are loners, and choose careers as shipcaptains on the Sea of Mist, or as Thieves or Assassins. A particularly brave Ogre, however, may be promoted to [[Giantling]], and gain the second ability of “Deflection” to deal with counter-attacks.</td>
</tr>
</table>
==Abilities==
==Initial values==
[[Category:Party]]
020242c81f9a7d85b11e9871edbb83b0cddd9744
1445
1444
2008-01-05T14:38:37Z
Ribannah
2
/* Abilities */ table
wikitext
text/x-wiki
Scope: [[Party]]
----
[[Player character]]s in MMTribute come in six different races: [[Elf]], [[Genie]], [[Troll]], [[Human]], [[Vampire]], [[Ogre]]. All of them have [[male]] and [[female]] representatives. There are several other more or less civilized races in [[Karigor]] ([[Dwarf|Dwarves]], [[Halfling]]s, [[Centaur]]s, [[Demoniac]]s, [[Dragon]]s, [[Wizard]]s), but they cannot become a player character. However, some of the [[hirelings]] are of those other races.
Races differ with respect to their orientation: [[might]] or [[magic]], and start out with different values of their [[attribute]]s, both [[statistic]]s and [[resistance]]s.
For each of the six player races, somewhere in their homeland there is a [[throne]] that, when sat upon on the right day of the week, permanently improves all their statistics and resistances.
Race provides a bonus to the [[hitpoints]] and [[spellpoints]] of each [[class]].
Each race has two racial [[ability|abilities]]: special skills that only they possess, and others cannot learn. The second of these abilities kicks in after the character attains its racial [[title]]. The title is also necessary to allow the character to train beyond [[level]] 25.
The racial composition of the party affects the party's [[reputation]] with the several local civilizations and [[faction]]s.
At start-up, one of the two fixed skills is determined by race, and the character receives an [[amulet]] that boosts that skill. The choices for one of the two free skills are limited by race.
----
==<br>Player character races==
<table class="list" cellspacing="0">
<tr>
<td width="10%"></td>
<td width="10%"></td>
<td width="10%"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Race</b></td>
<td><b>Title</b></td>
<td><b>Homeland</b></td>
<td><b>Description</b></td>
</tr>
<tr>
<td bgcolor="#50E050">Elf</td>
<td bgcolor="#50E050">Sentinel</td>
<td>[[Timberfall]]</td>
<td>The children of Timberfall, [[Elf|Elves]], are legendary when it comes to archery contests – there’s nobody else in Karigor who strikes as accurate as they. Many Elves later decide to become rangers – grandmastery at archery and perception, and the fact that each Elf carries an amulet of perception makes this decision easily understandable. Others are more inclined to further their magic skills. Elves are often invited to come along on a trip because of their specialty of “Foraging”, and the fact that they have trouble swimming under water tends to be overlooked. Experienced Elves may receive the much wanted title of [[Sentinel]]. The Sentinel's second ability “Cloak” affects the entire party and makes them even more popular.</td>
</tr>
<tr>
<td bgcolor="#2080E0">Genie</td>
<td bgcolor="#2080E0">Companion</td>
<td>[[Goetia]]</td>
<td>[[Genie]]s form an intelligent and generally forthcoming race, who have made their home in Goetia. They are born to be spellcasters: their magic attribute is the highest among all the races in Karigor. Genies, by nature already hardly earthbound, are eager to learn the secrets of flight to offset the awful handicap of not being able to wear boots. Until then, they have to make do with their first ability of “Telekinesis”. Although some Genies turn to mischief, most endeavour to accompany groups of adventurers, and seek the honorable title of [[Companion]], which gives them the powerful ability of “Possession” to mess with a foe's mind. Each genie also carries an amulet that helps them to identify uncommon and possibly dangerous items.</td>
</tr>
<tr>
<td bgcolor="#B08050">Troll</td>
<td bgcolor="#B08050">War Troll</td>
<td>[[S'Fauni]]</td>
<td>The [[Troll]]s of S'Fauni are extraordinarily tough, and despite their slowness they are simply very, very hard to kill, not in the least because of their ability of spontaneous “Regeneration”. When it comes to fighting, Trolls will be pushed to the front line. Even though they are easily distracted, Trolls, who can be pleasant company as a friendly Bard, will usually become fierce warriors. The dream of every Troll is to be awarded the title of [[War Troll]], after a particularly great quest, and learn to overcome their slow speed by using their second ability “Berserk”. Their hobby is fixing broken things and that’s why each Troll owns an amulet of repair.</td>
</tr>
<tr>
<td bgcolor="#E0B080">Human</td>
<td bgcolor="#E0B080">Noble</td>
<td>[[Terrax]], [[Semiramis]], [[Murlank]], [[Nannaria]], [[Soronne]], [[Serenity]]</td>
<td>Karigor's most populous race is the [[Human]] race. As the most balanced race among the others, they have built their empires on trade. Every human carries an amulet to boost their merchant skill. All Humans have the “Leadership” ability to improve their effectiveness in combat, whereas their extreme luck offers some protection against magic and traps. Humans are prone to develop religious and superstitious ideas, which often causes arguments among themselves, especially if Saints and Necromancers are facing each other. Sometimes it also makes them afraid of certain types of creatures. A Human's highest aim in life is to become a [[Noble]]. That title grants them their second ability of “Diplomacy” which allows them to meddle even more in everybody's affairs.</td>
</tr>
<tr>
<td bgcolor="#B0B080">Vampire</td>
<td bgcolor="#B0B080">Predator</td>
<td>[[Typhon Expanse]]</td>
<td>Is one born a [[Vampire]], or is one chosen? A visit to their settlements in the Typhon Expanse could perhaps answer that question. Fact is, that Vampires have unique powers and abilities. Each vampire, already quick in combat, can call upon themselves a “Bloodlust” that makes them extremely dangerous, especially at night. In the full light of the day, however, Vampires are somewhat vulnerable. When Vampires successfully pass the [[Predator]] test, they learn the ability of “Levitation” which saves them from a lot of harm. Vampires that want to become a spellcaster don't have it easy, but their interest in Alchemy, for which they posses an amulet, can make it worth the effort.</td>
</tr>
<tr>
<td bgcolor="#E08080">Ogre</td>
<td bgcolor="#E08080">Giantling</td>
<td>[[Etanasfeld]]</td>
<td>[[Ogre]]s are the strongest of all civilized races in Karigor. But for all their power,
they clearly lack in accuracy, and will often miss in combat allowing the frightened enemies to escape. And run they will, when Ogres use their ability to cast “Fear” on their opponents. Ogres just shouldn't forget to bring enough food to still their enormous appetites. They lead a simple life in the desert of Etanasfeld, but they do have a healthy curiosity, and own a special amulet that helps them to disarm traps with greater success. Many Ogres are loners, and choose careers as shipcaptains on the Sea of Mist, or as Thieves or Assassins. A particularly brave Ogre, however, may be promoted to [[Giantling]], and gain the second ability of “Deflection” to deal with counter-attacks.</td>
</tr>
</table>
==Abilities==
<table cellspacing="0">
<tr>
<td width="16%"></td>
<td width="14%"></td>
<td width="14%"></td>
<td width="14%"></td>
<td width="*"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Race</b></td>
<td><b>Amulet</b></td>
<td><b>First ability</b></td>
<td><b>Second ability</b></td>
<td><b>Positive extra</b></td>
<td><b>Negative extra</b></td>
</tr>
<tr>
<td bgcolor="#50E050">Elf</td>
<td>+3 [[Perception]]</td>
<td>[[Foraging]]</td>
<td>[[Cloak]]</td>
<td>[[saving throw]]</td>
<td>[[swimming|shorter underwater breathing]]</td>
</tr>
<tr><td bgcolor="#2080E0">Genie</td>
<td>+3 [[Identify Item]]</td>
<td>[[Telekinesis]]</td>
<td>[[Possession]]</td>
<td>doesn't get [[Weakness|weak]]</td>
<td>can't equip [[footwear]]</td>
</tr>
<tr><td bgcolor="#B08050">Troll</td>
<td>+3 [[Repair]]</td>
<td>[[Regeneration]]</td>
<td>[[Berserk]]</td>
<td>natural [[preservation]]</td>
<td>distracted by [[animal]]s</td>
</tr>
<tr><td bgcolor="#E0B080">Human</td>
<td>+3 [[Merchant]]</td>
<td>[[Leadership]]</td>
<td>[[Diplomacy]]</td>
<td>small chance of fast [[recovery]]</td>
<td>small chance of [[fobia]]</td>
</tr>
<tr><td bgcolor="#B0B080">Vampire</td>
<td>+3 [[Alchemy]]</td>
<td>[[Bloodlust]]</td>
<td>[[Levitate]]</td>
<td>[[skill]] boost at [[night]]</td>
<td>[[day]]time [[statistics]] drop</td>
</tr>
<tr><td bgcolor="#E08080">Ogre</td>
<td>+3 [[Disarm Trap]]</td>
<td>[[Fear]]</td>
<td>[[Deflect]]</td>
<td>larger [[inventory]]</td>
<td>[[hunger|hungry]] twice as fast</td>
</tr>
<tr><td colspan="6" align="left">The second ability is granted with the racial [[title]]. All [[Ability|abilities]] gain in power with the [[level]] of the character.<br>
At [[start-up]], except in [[peasant game]]s, each character receives an [[Amulet]] boosting one [[miscellaneous skill]].</td></tr>
</table>
==Initial values==
[[Category:Party]]
ae68a9a5ab04ae4a4b2c7eef53a779c7a0756beb
1446
1445
2008-01-05T15:33:49Z
Ribannah
2
statistics table
wikitext
text/x-wiki
Scope: [[Party]]
----
[[Player character]]s in MMTribute come in six different races: [[Elf]], [[Genie]], [[Troll]], [[Human]], [[Vampire]], [[Ogre]]. All of them have [[male]] and [[female]] representatives. There are several other more or less civilized races in [[Karigor]] ([[Dwarf|Dwarves]], [[Halfling]]s, [[Centaur]]s, [[Demoniac]]s, [[Dragon]]s, [[Wizard]]s), but they cannot become a player character. However, some of the [[hirelings]] are of those other races.
Races differ with respect to their orientation: [[might]] or [[magic]], and start out with different values of their [[attribute]]s, both [[statistic]]s and [[resistance]]s.
For each of the six player races, somewhere in their homeland there is a [[throne]] that, when sat upon on the right day of the week, permanently improves all their statistics and resistances.
Race provides a bonus to the [[hitpoints]] and [[spellpoints]] of each [[class]].
Each race has two racial [[ability|abilities]]: special skills that only they possess, and others cannot learn. The second of these abilities kicks in after the character attains its racial [[title]]. The title is also necessary to allow the character to train beyond [[level]] 25.
The racial composition of the party affects the party's [[reputation]] with the several local civilizations and [[faction]]s.
At start-up, one of the two fixed skills is determined by race, and the character receives an [[amulet]] that boosts that skill. The choices for one of the two free skills are limited by race.
----
==<br>Player character races==
<table class="list" cellspacing="0">
<tr>
<td width="10%"></td>
<td width="10%"></td>
<td width="10%"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Race</b></td>
<td><b>Title</b></td>
<td><b>Homeland</b></td>
<td><b>Description</b></td>
</tr>
<tr>
<td bgcolor="#50E050">Elf</td>
<td bgcolor="#50E050">Sentinel</td>
<td>[[Timberfall]]</td>
<td>The children of Timberfall, [[Elf|Elves]], are legendary when it comes to archery contests – there’s nobody else in Karigor who strikes as accurate as they. Many Elves later decide to become rangers – grandmastery at archery and perception, and the fact that each Elf carries an amulet of perception makes this decision easily understandable. Others are more inclined to further their magic skills. Elves are often invited to come along on a trip because of their specialty of “Foraging”, and the fact that they have trouble swimming under water tends to be overlooked. Experienced Elves may receive the much wanted title of [[Sentinel]]. The Sentinel's second ability “Cloak” affects the entire party and makes them even more popular.</td>
</tr>
<tr>
<td bgcolor="#2080E0">Genie</td>
<td bgcolor="#2080E0">Companion</td>
<td>[[Goetia]]</td>
<td>[[Genie]]s form an intelligent and generally forthcoming race, who have made their home in Goetia. They are born to be spellcasters: their magic attribute is the highest among all the races in Karigor. Genies, by nature already hardly earthbound, are eager to learn the secrets of flight to offset the awful handicap of not being able to wear boots. Until then, they have to make do with their first ability of “Telekinesis”. Although some Genies turn to mischief, most endeavour to accompany groups of adventurers, and seek the honorable title of [[Companion]], which gives them the powerful ability of “Possession” to mess with a foe's mind. Each genie also carries an amulet that helps them to identify uncommon and possibly dangerous items.</td>
</tr>
<tr>
<td bgcolor="#B08050">Troll</td>
<td bgcolor="#B08050">War Troll</td>
<td>[[S'Fauni]]</td>
<td>The [[Troll]]s of S'Fauni are extraordinarily tough, and despite their slowness they are simply very, very hard to kill, not in the least because of their ability of spontaneous “Regeneration”. When it comes to fighting, Trolls will be pushed to the front line. Even though they are easily distracted, Trolls, who can be pleasant company as a friendly Bard, will usually become fierce warriors. The dream of every Troll is to be awarded the title of [[War Troll]], after a particularly great quest, and learn to overcome their slow speed by using their second ability “Berserk”. Their hobby is fixing broken things and that’s why each Troll owns an amulet of repair.</td>
</tr>
<tr>
<td bgcolor="#E0B080">Human</td>
<td bgcolor="#E0B080">Noble</td>
<td>[[Terrax]], [[Semiramis]], [[Murlank]], [[Nannaria]], [[Soronne]], [[Serenity]]</td>
<td>Karigor's most populous race is the [[Human]] race. As the most balanced race among the others, they have built their empires on trade. Every human carries an amulet to boost their merchant skill. All Humans have the “Leadership” ability to improve their effectiveness in combat, whereas their extreme luck offers some protection against magic and traps. Humans are prone to develop religious and superstitious ideas, which often causes arguments among themselves, especially if Saints and Necromancers are facing each other. Sometimes it also makes them afraid of certain types of creatures. A Human's highest aim in life is to become a [[Noble]]. That title grants them their second ability of “Diplomacy” which allows them to meddle even more in everybody's affairs.</td>
</tr>
<tr>
<td bgcolor="#B0B080">Vampire</td>
<td bgcolor="#B0B080">Predator</td>
<td>[[Typhon Expanse]]</td>
<td>Is one born a [[Vampire]], or is one chosen? A visit to their settlements in the Typhon Expanse could perhaps answer that question. Fact is, that Vampires have unique powers and abilities. Each vampire, already quick in combat, can call upon themselves a “Bloodlust” that makes them extremely dangerous, especially at night. In the full light of the day, however, Vampires are somewhat vulnerable. When Vampires successfully pass the [[Predator]] test, they learn the ability of “Levitation” which saves them from a lot of harm. Vampires that want to become a spellcaster don't have it easy, but their interest in Alchemy, for which they posses an amulet, can make it worth the effort.</td>
</tr>
<tr>
<td bgcolor="#E08080">Ogre</td>
<td bgcolor="#E08080">Giantling</td>
<td>[[Etanasfeld]]</td>
<td>[[Ogre]]s are the strongest of all civilized races in Karigor. But for all their power,
they clearly lack in accuracy, and will often miss in combat allowing the frightened enemies to escape. And run they will, when Ogres use their ability to cast “Fear” on their opponents. Ogres just shouldn't forget to bring enough food to still their enormous appetites. They lead a simple life in the desert of Etanasfeld, but they do have a healthy curiosity, and own a special amulet that helps them to disarm traps with greater success. Many Ogres are loners, and choose careers as shipcaptains on the Sea of Mist, or as Thieves or Assassins. A particularly brave Ogre, however, may be promoted to [[Giantling]], and gain the second ability of “Deflection” to deal with counter-attacks.</td>
</tr>
</table>
----
==Abilities==
<table cellspacing="0" width="100%">
<tr>
<td width="16%"></td>
<td width="14%"></td>
<td width="14%"></td>
<td width="14%"></td>
<td width="*"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Race</b></td>
<td><b>Amulet</b></td>
<td><b>First ability</b></td>
<td><b>Second ability</b></td>
<td><b>Positive extra</b></td>
<td><b>Negative extra</b></td>
</tr>
<tr>
<td bgcolor="#50E050">Elf</td>
<td>+3 [[Perception]]</td>
<td>[[Foraging]]</td>
<td>[[Cloak]]</td>
<td>[[saving throw]]</td>
<td>[[swimming|shorter underwater breathing]]</td>
</tr>
<tr><td bgcolor="#2080E0">Genie</td>
<td>+3 [[Identify Item]]</td>
<td>[[Telekinesis]]</td>
<td>[[Possession]]</td>
<td>doesn't get [[Weakness|weak]]</td>
<td>can't equip [[footwear]]</td>
</tr>
<tr><td bgcolor="#B08050">Troll</td>
<td>+3 [[Repair]]</td>
<td>[[Regeneration]]</td>
<td>[[Berserk]]</td>
<td>natural [[preservation]]</td>
<td>distracted by [[animal]]s</td>
</tr>
<tr><td bgcolor="#E0B080">Human</td>
<td>+3 [[Merchant]]</td>
<td>[[Leadership]]</td>
<td>[[Diplomacy]]</td>
<td>small chance of fast [[recovery]]</td>
<td>small chance of [[fobia]]</td>
</tr>
<tr><td bgcolor="#B0B080">Vampire</td>
<td>+3 [[Alchemy]]</td>
<td>[[Bloodlust]]</td>
<td>[[Levitate]]</td>
<td>[[skill]] boost at [[night]]</td>
<td>[[day]]time [[statistics]] drop</td>
</tr>
<tr><td bgcolor="#E08080">Ogre</td>
<td>+3 [[Disarm Trap]]</td>
<td>[[Fear]]</td>
<td>[[Deflect]]</td>
<td>larger [[inventory]]</td>
<td>[[hunger|hungry]] twice as fast</td>
</tr>
<tr><td colspan="6" align="left">The second ability is granted with the racial [[title]]. All [[Ability|abilities]] gain in power with the [[level]] of the character.<br>
At [[start-up]], except in [[peasant game]]s, each character receives an [[Amulet]] boosting one [[miscellaneous skill]].</td></tr>
</table>
----
==Initial values==
===Statistics===
<table cellspacing="0" width="100%">
<tr>
<td width="16%"></td>
<td width="*"></td>
<td width="*"></td>
<td width="*"></td>
<td width="*"></td>
<td width="*"></td>
<td width="*"></td>
</tr>
<tr align="center">
<td align="left"><b>Race</b></td>
<td><b>Might</b></td>
<td><b>Magic</b></td>
<td><b>Endurance</b></td>
<td><b>Accuracy</b></td>
<td><b>Speed</b></td>
<td><b>Luck</b></td>
</tr>
<tr align="center"><td bgcolor="#50E050" align="left">Elf</td>
<td>11</td><td>15</td><td> 7</td><td>21</td><td>11</td><td>11</td></tr>
<tr align="center"><td bgcolor="#2080E0" align="left">Genie</td>
<td> 7</td><td>21</td><td>11</td><td>11</td><td>15</td><td>11</td></tr>
<tr align="center"><td bgcolor="#B08050" align="left">Troll</td>
<td>15</td><td>11</td><td>21</td><td>11</td><td> 7</td><td>11</td></tr>
<tr align="center"><td bgcolor="#E0B080" align="left">Human</td>
<td>11</td><td>11</td><td>11</td><td>11</td><td>11</td><td>21</td></tr>
<tr align="center"><td bgcolor="#B0B080" align="left">Vampire</td>
<td>11</td><td> 7</td><td>11</td><td>15</td><td>21</td><td>11</td></tr>
<tr align="center"><td bgcolor="#E08080" align="left">Ogre</td>
<td>21</td><td>11</td><td>15</td><td> 7</td><td>11</td><td>11</td></tr>
</table>
Each character receives 10 additional points to distribute freely over the statistics [[might]], [[magic]], [[endurance]], [[accuracy]], [[speed]] and [[luck]].
===<br>Resistances===
----
[[Category:Party]]
5fe2e97707578e66459de664784b1b0a8fc6d428
1447
1446
2008-01-05T18:02:58Z
Ribannah
2
/* <br>Resistances */ table
wikitext
text/x-wiki
Scope: [[Party]]
----
[[Player character]]s in MMTribute come in six different races: [[Elf]], [[Genie]], [[Troll]], [[Human]], [[Vampire]], [[Ogre]]. All of them have [[male]] and [[female]] representatives. There are several other more or less civilized races in [[Karigor]] ([[Dwarf|Dwarves]], [[Halfling]]s, [[Centaur]]s, [[Demoniac]]s, [[Dragon]]s, [[Wizard]]s), but they cannot become a player character. However, some of the [[hirelings]] are of those other races.
Races differ with respect to their orientation: [[might]] or [[magic]], and start out with different values of their [[attribute]]s, both [[statistic]]s and [[resistance]]s.
For each of the six player races, somewhere in their homeland there is a [[throne]] that, when sat upon on the right day of the week, permanently improves all their statistics and resistances.
Race provides a bonus to the [[hitpoints]] and [[spellpoints]] of each [[class]].
Each race has two racial [[ability|abilities]]: special skills that only they possess, and others cannot learn. The second of these abilities kicks in after the character attains its racial [[title]]. The title is also necessary to allow the character to train beyond [[level]] 25.
The racial composition of the party affects the party's [[reputation]] with the several local civilizations and [[faction]]s.
At start-up, one of the two fixed skills is determined by race, and the character receives an [[amulet]] that boosts that skill. The choices for one of the two free skills are limited by race.
----
==<br>Player character races==
<table class="list" cellspacing="0">
<tr>
<td width="10%"></td>
<td width="10%"></td>
<td width="10%"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Race</b></td>
<td><b>Title</b></td>
<td><b>Homeland</b></td>
<td><b>Description</b></td>
</tr>
<tr>
<td bgcolor="#50E050">Elf</td>
<td bgcolor="#50E050">Sentinel</td>
<td>[[Timberfall]]</td>
<td>The children of Timberfall, [[Elf|Elves]], are legendary when it comes to archery contests – there’s nobody else in Karigor who strikes as accurate as they. Many Elves later decide to become rangers – grandmastery at archery and perception, and the fact that each Elf carries an amulet of perception makes this decision easily understandable. Others are more inclined to further their magic skills. Elves are often invited to come along on a trip because of their specialty of “Foraging”, and the fact that they have trouble swimming under water tends to be overlooked. Experienced Elves may receive the much wanted title of [[Sentinel]]. The Sentinel's second ability “Cloak” affects the entire party and makes them even more popular.</td>
</tr>
<tr>
<td bgcolor="#2080E0">Genie</td>
<td bgcolor="#2080E0">Companion</td>
<td>[[Goetia]]</td>
<td>[[Genie]]s form an intelligent and generally forthcoming race, who have made their home in Goetia. They are born to be spellcasters: their magic attribute is the highest among all the races in Karigor. Genies, by nature already hardly earthbound, are eager to learn the secrets of flight to offset the awful handicap of not being able to wear boots. Until then, they have to make do with their first ability of “Telekinesis”. Although some Genies turn to mischief, most endeavour to accompany groups of adventurers, and seek the honorable title of [[Companion]], which gives them the powerful ability of “Possession” to mess with a foe's mind. Each genie also carries an amulet that helps them to identify uncommon and possibly dangerous items.</td>
</tr>
<tr>
<td bgcolor="#B08050">Troll</td>
<td bgcolor="#B08050">War Troll</td>
<td>[[S'Fauni]]</td>
<td>The [[Troll]]s of S'Fauni are extraordinarily tough, and despite their slowness they are simply very, very hard to kill, not in the least because of their ability of spontaneous “Regeneration”. When it comes to fighting, Trolls will be pushed to the front line. Even though they are easily distracted, Trolls, who can be pleasant company as a friendly Bard, will usually become fierce warriors. The dream of every Troll is to be awarded the title of [[War Troll]], after a particularly great quest, and learn to overcome their slow speed by using their second ability “Berserk”. Their hobby is fixing broken things and that’s why each Troll owns an amulet of repair.</td>
</tr>
<tr>
<td bgcolor="#E0B080">Human</td>
<td bgcolor="#E0B080">Noble</td>
<td>[[Terrax]], [[Semiramis]], [[Murlank]], [[Nannaria]], [[Soronne]], [[Serenity]]</td>
<td>Karigor's most populous race is the [[Human]] race. As the most balanced race among the others, they have built their empires on trade. Every human carries an amulet to boost their merchant skill. All Humans have the “Leadership” ability to improve their effectiveness in combat, whereas their extreme luck offers some protection against magic and traps. Humans are prone to develop religious and superstitious ideas, which often causes arguments among themselves, especially if Saints and Necromancers are facing each other. Sometimes it also makes them afraid of certain types of creatures. A Human's highest aim in life is to become a [[Noble]]. That title grants them their second ability of “Diplomacy” which allows them to meddle even more in everybody's affairs.</td>
</tr>
<tr>
<td bgcolor="#B0B080">Vampire</td>
<td bgcolor="#B0B080">Predator</td>
<td>[[Typhon Expanse]]</td>
<td>Is one born a [[Vampire]], or is one chosen? A visit to their settlements in the Typhon Expanse could perhaps answer that question. Fact is, that Vampires have unique powers and abilities. Each vampire, already quick in combat, can call upon themselves a “Bloodlust” that makes them extremely dangerous, especially at night. In the full light of the day, however, Vampires are somewhat vulnerable. When Vampires successfully pass the [[Predator]] test, they learn the ability of “Levitation” which saves them from a lot of harm. Vampires that want to become a spellcaster don't have it easy, but their interest in Alchemy, for which they posses an amulet, can make it worth the effort.</td>
</tr>
<tr>
<td bgcolor="#E08080">Ogre</td>
<td bgcolor="#E08080">Giantling</td>
<td>[[Etanasfeld]]</td>
<td>[[Ogre]]s are the strongest of all civilized races in Karigor. But for all their power,
they clearly lack in accuracy, and will often miss in combat allowing the frightened enemies to escape. And run they will, when Ogres use their ability to cast “Fear” on their opponents. Ogres just shouldn't forget to bring enough food to still their enormous appetites. They lead a simple life in the desert of Etanasfeld, but they do have a healthy curiosity, and own a special amulet that helps them to disarm traps with greater success. Many Ogres are loners, and choose careers as shipcaptains on the Sea of Mist, or as Thieves or Assassins. A particularly brave Ogre, however, may be promoted to [[Giantling]], and gain the second ability of “Deflection” to deal with counter-attacks.</td>
</tr>
</table>
----
==Abilities==
<table cellspacing="0" width="100%">
<tr>
<td width="16%"></td>
<td width="14%"></td>
<td width="14%"></td>
<td width="14%"></td>
<td width="*"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Race</b></td>
<td><b>Amulet</b></td>
<td><b>First ability</b></td>
<td><b>Second ability</b></td>
<td><b>Positive extra</b></td>
<td><b>Negative extra</b></td>
</tr>
<tr>
<td bgcolor="#50E050">Elf</td>
<td>+3 [[Perception]]</td>
<td>[[Foraging]]</td>
<td>[[Cloak]]</td>
<td>[[saving throw]]</td>
<td>[[swimming|shorter underwater breathing]]</td>
</tr>
<tr><td bgcolor="#2080E0">Genie</td>
<td>+3 [[Identify Item]]</td>
<td>[[Telekinesis]]</td>
<td>[[Possession]]</td>
<td>doesn't get [[Weakness|weak]]</td>
<td>can't equip [[footwear]]</td>
</tr>
<tr><td bgcolor="#B08050">Troll</td>
<td>+3 [[Repair]]</td>
<td>[[Regeneration]]</td>
<td>[[Berserk]]</td>
<td>natural [[preservation]]</td>
<td>distracted by [[animal]]s</td>
</tr>
<tr><td bgcolor="#E0B080">Human</td>
<td>+3 [[Merchant]]</td>
<td>[[Leadership]]</td>
<td>[[Diplomacy]]</td>
<td>small chance of fast [[recovery]]</td>
<td>small chance of [[fobia]]</td>
</tr>
<tr><td bgcolor="#B0B080">Vampire</td>
<td>+3 [[Alchemy]]</td>
<td>[[Bloodlust]]</td>
<td>[[Levitate]]</td>
<td>[[skill]] boost at [[night]]</td>
<td>[[day]]time [[statistics]] drop</td>
</tr>
<tr><td bgcolor="#E08080">Ogre</td>
<td>+3 [[Disarm Trap]]</td>
<td>[[Fear]]</td>
<td>[[Deflect]]</td>
<td>larger [[inventory]]</td>
<td>[[hunger|hungry]] twice as fast</td>
</tr>
<tr><td colspan="6" align="left">The second ability is granted with the racial [[title]]. All [[Ability|abilities]] gain in power with the [[level]] of the character.<br>
At [[start-up]], except in [[peasant game]]s, each character receives an [[Amulet]] boosting one [[miscellaneous skill]].</td></tr>
</table>
----
==Initial values==
===Statistics===
<table cellspacing="0" width="100%">
<tr>
<td width="16%"></td>
<td width="*"></td>
<td width="*"></td>
<td width="*"></td>
<td width="*"></td>
<td width="*"></td>
<td width="*"></td>
</tr>
<tr align="center">
<td align="left"><b>Race</b></td>
<td><b>Might</b></td>
<td><b>Magic</b></td>
<td><b>Endurance</b></td>
<td><b>Accuracy</b></td>
<td><b>Speed</b></td>
<td><b>Luck</b></td>
</tr>
<tr align="center"><td bgcolor="#50E050" align="left">Elf</td>
<td>11</td><td>15</td><td> 7</td><td>21</td><td>11</td><td>11</td></tr>
<tr align="center"><td bgcolor="#2080E0" align="left">Genie</td>
<td> 7</td><td>21</td><td>11</td><td>11</td><td>15</td><td>11</td></tr>
<tr align="center"><td bgcolor="#B08050" align="left">Troll</td>
<td>15</td><td>11</td><td>21</td><td>11</td><td> 7</td><td>11</td></tr>
<tr align="center"><td bgcolor="#E0B080" align="left">Human</td>
<td>11</td><td>11</td><td>11</td><td>11</td><td>11</td><td>21</td></tr>
<tr align="center"><td bgcolor="#B0B080" align="left">Vampire</td>
<td>11</td><td> 7</td><td>11</td><td>15</td><td>21</td><td>11</td></tr>
<tr align="center"><td bgcolor="#E08080" align="left">Ogre</td>
<td>21</td><td>11</td><td>15</td><td> 7</td><td>11</td><td>11</td></tr>
</table>
Each character receives 10 additional points to distribute freely over the statistics [[might]], [[magic]], [[endurance]], [[accuracy]], [[speed]] and [[luck]].
===<br>Resistances===
<table cellspacing="0" width="100%">
<tr>
<td width="10%"></td>
<td width="*"></td>
<td width="*"></td>
<td width="*"></td>
<td width="*"></td>
<td width="*"></td>
<td width="*"></td>
<td width="*"></td>
<td width="*"></td>
<td width="*"></td>
<td width="*"></td>
</tr>
<tr align="center">
<td align="left"><b>Race</b></td>
<td><b>Fire</b></td>
<td><b>Air</b></td>
<td><b>Water</b></td>
<td><b>Earth</b></td>
<td><b>Spirit</b></td>
<td><b>Mind</b></td>
<td><b>Body</b></td>
<td><b>Light</b></td>
<td><b>Grey</b></td>
<td><b>Dark</b></td>
</tr>
<tr align="center"><td bgcolor="#50E050" align="left">Elf </td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#2080E0" align="left">Genie </td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#B08050" align="left">Troll </td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#E0B080" align="left">Human </td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#B0B090" align="left">Vampire </td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#E08080" align="left">Ogre </td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center">
<td align="left"><b>Title</b></td>
<td><b>Fire</b></td>
<td><b>Air</b></td>
<td><b>Water</b></td>
<td><b>Earth</b></td>
<td><b>Spirit</b></td>
<td><b>Mind</b></td>
<td><b>Body</b></td>
<td><b>Light</b></td>
<td><b>Grey</b></td>
<td><b>Dark</b></td>
</tr>
<tr align="center"><td bgcolor="#50E050" align="left">Sentinel </td><td> 0</td><td> 0</td><td> 0</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#2080E0" align="left">Companion</td><td> 0</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 5</td><td> 0</td><td> 5</td></tr>
<tr align="center"><td bgcolor="#B08050" align="left">War Troll</td><td> 0</td><td> 0</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td> 5</td><td> 0</td><td> 5</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#E0B080" align="left">Noble </td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#B0B080" align="left">Predator </td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td>10</td></tr>
<tr align="center"><td bgcolor="#E08080" align="left">Giantling</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td></tr>
</table>
----
[[Category:Party]]
3d844097dc6d206cc4e60ac4cbe2e16e61d271a2
1448
1447
2008-01-05T18:04:59Z
Ribannah
2
/* Statistics */ column width
wikitext
text/x-wiki
Scope: [[Party]]
----
[[Player character]]s in MMTribute come in six different races: [[Elf]], [[Genie]], [[Troll]], [[Human]], [[Vampire]], [[Ogre]]. All of them have [[male]] and [[female]] representatives. There are several other more or less civilized races in [[Karigor]] ([[Dwarf|Dwarves]], [[Halfling]]s, [[Centaur]]s, [[Demoniac]]s, [[Dragon]]s, [[Wizard]]s), but they cannot become a player character. However, some of the [[hirelings]] are of those other races.
Races differ with respect to their orientation: [[might]] or [[magic]], and start out with different values of their [[attribute]]s, both [[statistic]]s and [[resistance]]s.
For each of the six player races, somewhere in their homeland there is a [[throne]] that, when sat upon on the right day of the week, permanently improves all their statistics and resistances.
Race provides a bonus to the [[hitpoints]] and [[spellpoints]] of each [[class]].
Each race has two racial [[ability|abilities]]: special skills that only they possess, and others cannot learn. The second of these abilities kicks in after the character attains its racial [[title]]. The title is also necessary to allow the character to train beyond [[level]] 25.
The racial composition of the party affects the party's [[reputation]] with the several local civilizations and [[faction]]s.
At start-up, one of the two fixed skills is determined by race, and the character receives an [[amulet]] that boosts that skill. The choices for one of the two free skills are limited by race.
----
==<br>Player character races==
<table class="list" cellspacing="0">
<tr>
<td width="10%"></td>
<td width="10%"></td>
<td width="10%"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Race</b></td>
<td><b>Title</b></td>
<td><b>Homeland</b></td>
<td><b>Description</b></td>
</tr>
<tr>
<td bgcolor="#50E050">Elf</td>
<td bgcolor="#50E050">Sentinel</td>
<td>[[Timberfall]]</td>
<td>The children of Timberfall, [[Elf|Elves]], are legendary when it comes to archery contests – there’s nobody else in Karigor who strikes as accurate as they. Many Elves later decide to become rangers – grandmastery at archery and perception, and the fact that each Elf carries an amulet of perception makes this decision easily understandable. Others are more inclined to further their magic skills. Elves are often invited to come along on a trip because of their specialty of “Foraging”, and the fact that they have trouble swimming under water tends to be overlooked. Experienced Elves may receive the much wanted title of [[Sentinel]]. The Sentinel's second ability “Cloak” affects the entire party and makes them even more popular.</td>
</tr>
<tr>
<td bgcolor="#2080E0">Genie</td>
<td bgcolor="#2080E0">Companion</td>
<td>[[Goetia]]</td>
<td>[[Genie]]s form an intelligent and generally forthcoming race, who have made their home in Goetia. They are born to be spellcasters: their magic attribute is the highest among all the races in Karigor. Genies, by nature already hardly earthbound, are eager to learn the secrets of flight to offset the awful handicap of not being able to wear boots. Until then, they have to make do with their first ability of “Telekinesis”. Although some Genies turn to mischief, most endeavour to accompany groups of adventurers, and seek the honorable title of [[Companion]], which gives them the powerful ability of “Possession” to mess with a foe's mind. Each genie also carries an amulet that helps them to identify uncommon and possibly dangerous items.</td>
</tr>
<tr>
<td bgcolor="#B08050">Troll</td>
<td bgcolor="#B08050">War Troll</td>
<td>[[S'Fauni]]</td>
<td>The [[Troll]]s of S'Fauni are extraordinarily tough, and despite their slowness they are simply very, very hard to kill, not in the least because of their ability of spontaneous “Regeneration”. When it comes to fighting, Trolls will be pushed to the front line. Even though they are easily distracted, Trolls, who can be pleasant company as a friendly Bard, will usually become fierce warriors. The dream of every Troll is to be awarded the title of [[War Troll]], after a particularly great quest, and learn to overcome their slow speed by using their second ability “Berserk”. Their hobby is fixing broken things and that’s why each Troll owns an amulet of repair.</td>
</tr>
<tr>
<td bgcolor="#E0B080">Human</td>
<td bgcolor="#E0B080">Noble</td>
<td>[[Terrax]], [[Semiramis]], [[Murlank]], [[Nannaria]], [[Soronne]], [[Serenity]]</td>
<td>Karigor's most populous race is the [[Human]] race. As the most balanced race among the others, they have built their empires on trade. Every human carries an amulet to boost their merchant skill. All Humans have the “Leadership” ability to improve their effectiveness in combat, whereas their extreme luck offers some protection against magic and traps. Humans are prone to develop religious and superstitious ideas, which often causes arguments among themselves, especially if Saints and Necromancers are facing each other. Sometimes it also makes them afraid of certain types of creatures. A Human's highest aim in life is to become a [[Noble]]. That title grants them their second ability of “Diplomacy” which allows them to meddle even more in everybody's affairs.</td>
</tr>
<tr>
<td bgcolor="#B0B080">Vampire</td>
<td bgcolor="#B0B080">Predator</td>
<td>[[Typhon Expanse]]</td>
<td>Is one born a [[Vampire]], or is one chosen? A visit to their settlements in the Typhon Expanse could perhaps answer that question. Fact is, that Vampires have unique powers and abilities. Each vampire, already quick in combat, can call upon themselves a “Bloodlust” that makes them extremely dangerous, especially at night. In the full light of the day, however, Vampires are somewhat vulnerable. When Vampires successfully pass the [[Predator]] test, they learn the ability of “Levitation” which saves them from a lot of harm. Vampires that want to become a spellcaster don't have it easy, but their interest in Alchemy, for which they posses an amulet, can make it worth the effort.</td>
</tr>
<tr>
<td bgcolor="#E08080">Ogre</td>
<td bgcolor="#E08080">Giantling</td>
<td>[[Etanasfeld]]</td>
<td>[[Ogre]]s are the strongest of all civilized races in Karigor. But for all their power,
they clearly lack in accuracy, and will often miss in combat allowing the frightened enemies to escape. And run they will, when Ogres use their ability to cast “Fear” on their opponents. Ogres just shouldn't forget to bring enough food to still their enormous appetites. They lead a simple life in the desert of Etanasfeld, but they do have a healthy curiosity, and own a special amulet that helps them to disarm traps with greater success. Many Ogres are loners, and choose careers as shipcaptains on the Sea of Mist, or as Thieves or Assassins. A particularly brave Ogre, however, may be promoted to [[Giantling]], and gain the second ability of “Deflection” to deal with counter-attacks.</td>
</tr>
</table>
----
==Abilities==
<table cellspacing="0" width="100%">
<tr>
<td width="16%"></td>
<td width="14%"></td>
<td width="14%"></td>
<td width="14%"></td>
<td width="*"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Race</b></td>
<td><b>Amulet</b></td>
<td><b>First ability</b></td>
<td><b>Second ability</b></td>
<td><b>Positive extra</b></td>
<td><b>Negative extra</b></td>
</tr>
<tr>
<td bgcolor="#50E050">Elf</td>
<td>+3 [[Perception]]</td>
<td>[[Foraging]]</td>
<td>[[Cloak]]</td>
<td>[[saving throw]]</td>
<td>[[swimming|shorter underwater breathing]]</td>
</tr>
<tr><td bgcolor="#2080E0">Genie</td>
<td>+3 [[Identify Item]]</td>
<td>[[Telekinesis]]</td>
<td>[[Possession]]</td>
<td>doesn't get [[Weakness|weak]]</td>
<td>can't equip [[footwear]]</td>
</tr>
<tr><td bgcolor="#B08050">Troll</td>
<td>+3 [[Repair]]</td>
<td>[[Regeneration]]</td>
<td>[[Berserk]]</td>
<td>natural [[preservation]]</td>
<td>distracted by [[animal]]s</td>
</tr>
<tr><td bgcolor="#E0B080">Human</td>
<td>+3 [[Merchant]]</td>
<td>[[Leadership]]</td>
<td>[[Diplomacy]]</td>
<td>small chance of fast [[recovery]]</td>
<td>small chance of [[fobia]]</td>
</tr>
<tr><td bgcolor="#B0B080">Vampire</td>
<td>+3 [[Alchemy]]</td>
<td>[[Bloodlust]]</td>
<td>[[Levitate]]</td>
<td>[[skill]] boost at [[night]]</td>
<td>[[day]]time [[statistics]] drop</td>
</tr>
<tr><td bgcolor="#E08080">Ogre</td>
<td>+3 [[Disarm Trap]]</td>
<td>[[Fear]]</td>
<td>[[Deflect]]</td>
<td>larger [[inventory]]</td>
<td>[[hunger|hungry]] twice as fast</td>
</tr>
<tr><td colspan="6" align="left">The second ability is granted with the racial [[title]]. All [[Ability|abilities]] gain in power with the [[level]] of the character.<br>
At [[start-up]], except in [[peasant game]]s, each character receives an [[Amulet]] boosting one [[miscellaneous skill]].</td></tr>
</table>
----
==Initial values==
===Statistics===
<table cellspacing="0" width="100%">
<tr align="center" width="16%">
<td align="left"><b>Race</b></td>
<td width="14%"><b>Might</b></td>
<td width="14%"><b>Magic</b></td>
<td width="14%"><b>Endurance</b></td>
<td width="14%"><b>Accuracy</b></td>
<td width="14%"><b>Speed</b></td>
<td width="14%"><b>Luck</b></td>
</tr>
<tr align="center"><td bgcolor="#50E050" align="left">Elf</td>
<td>11</td><td>15</td><td> 7</td><td>21</td><td>11</td><td>11</td></tr>
<tr align="center"><td bgcolor="#2080E0" align="left">Genie</td>
<td> 7</td><td>21</td><td>11</td><td>11</td><td>15</td><td>11</td></tr>
<tr align="center"><td bgcolor="#B08050" align="left">Troll</td>
<td>15</td><td>11</td><td>21</td><td>11</td><td> 7</td><td>11</td></tr>
<tr align="center"><td bgcolor="#E0B080" align="left">Human</td>
<td>11</td><td>11</td><td>11</td><td>11</td><td>11</td><td>21</td></tr>
<tr align="center"><td bgcolor="#B0B080" align="left">Vampire</td>
<td>11</td><td> 7</td><td>11</td><td>15</td><td>21</td><td>11</td></tr>
<tr align="center"><td bgcolor="#E08080" align="left">Ogre</td>
<td>21</td><td>11</td><td>15</td><td> 7</td><td>11</td><td>11</td></tr>
</table>
Each character receives 10 additional points to distribute freely over the statistics [[might]], [[magic]], [[endurance]], [[accuracy]], [[speed]] and [[luck]].
===<br>Resistances===
<table cellspacing="0" width="100%">
<tr>
<td width="10%"></td>
<td width="*"></td>
<td width="*"></td>
<td width="*"></td>
<td width="*"></td>
<td width="*"></td>
<td width="*"></td>
<td width="*"></td>
<td width="*"></td>
<td width="*"></td>
<td width="*"></td>
</tr>
<tr align="center">
<td align="left"><b>Race</b></td>
<td><b>Fire</b></td>
<td><b>Air</b></td>
<td><b>Water</b></td>
<td><b>Earth</b></td>
<td><b>Spirit</b></td>
<td><b>Mind</b></td>
<td><b>Body</b></td>
<td><b>Light</b></td>
<td><b>Grey</b></td>
<td><b>Dark</b></td>
</tr>
<tr align="center"><td bgcolor="#50E050" align="left">Elf </td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#2080E0" align="left">Genie </td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#B08050" align="left">Troll </td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#E0B080" align="left">Human </td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#B0B090" align="left">Vampire </td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#E08080" align="left">Ogre </td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center">
<td align="left"><b>Title</b></td>
<td><b>Fire</b></td>
<td><b>Air</b></td>
<td><b>Water</b></td>
<td><b>Earth</b></td>
<td><b>Spirit</b></td>
<td><b>Mind</b></td>
<td><b>Body</b></td>
<td><b>Light</b></td>
<td><b>Grey</b></td>
<td><b>Dark</b></td>
</tr>
<tr align="center"><td bgcolor="#50E050" align="left">Sentinel </td><td> 0</td><td> 0</td><td> 0</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#2080E0" align="left">Companion</td><td> 0</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 5</td><td> 0</td><td> 5</td></tr>
<tr align="center"><td bgcolor="#B08050" align="left">War Troll</td><td> 0</td><td> 0</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td> 5</td><td> 0</td><td> 5</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#E0B080" align="left">Noble </td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#B0B080" align="left">Predator </td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td>10</td></tr>
<tr align="center"><td bgcolor="#E08080" align="left">Giantling</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td></tr>
</table>
----
[[Category:Party]]
d170d3cd3f8b3483181566b29fe25ac4c7cf80e3
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2008-01-05T18:06:18Z
Ribannah
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/* <br>Resistances */ column width
wikitext
text/x-wiki
Scope: [[Party]]
----
[[Player character]]s in MMTribute come in six different races: [[Elf]], [[Genie]], [[Troll]], [[Human]], [[Vampire]], [[Ogre]]. All of them have [[male]] and [[female]] representatives. There are several other more or less civilized races in [[Karigor]] ([[Dwarf|Dwarves]], [[Halfling]]s, [[Centaur]]s, [[Demoniac]]s, [[Dragon]]s, [[Wizard]]s), but they cannot become a player character. However, some of the [[hirelings]] are of those other races.
Races differ with respect to their orientation: [[might]] or [[magic]], and start out with different values of their [[attribute]]s, both [[statistic]]s and [[resistance]]s.
For each of the six player races, somewhere in their homeland there is a [[throne]] that, when sat upon on the right day of the week, permanently improves all their statistics and resistances.
Race provides a bonus to the [[hitpoints]] and [[spellpoints]] of each [[class]].
Each race has two racial [[ability|abilities]]: special skills that only they possess, and others cannot learn. The second of these abilities kicks in after the character attains its racial [[title]]. The title is also necessary to allow the character to train beyond [[level]] 25.
The racial composition of the party affects the party's [[reputation]] with the several local civilizations and [[faction]]s.
At start-up, one of the two fixed skills is determined by race, and the character receives an [[amulet]] that boosts that skill. The choices for one of the two free skills are limited by race.
----
==<br>Player character races==
<table class="list" cellspacing="0">
<tr>
<td width="10%"></td>
<td width="10%"></td>
<td width="10%"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Race</b></td>
<td><b>Title</b></td>
<td><b>Homeland</b></td>
<td><b>Description</b></td>
</tr>
<tr>
<td bgcolor="#50E050">Elf</td>
<td bgcolor="#50E050">Sentinel</td>
<td>[[Timberfall]]</td>
<td>The children of Timberfall, [[Elf|Elves]], are legendary when it comes to archery contests – there’s nobody else in Karigor who strikes as accurate as they. Many Elves later decide to become rangers – grandmastery at archery and perception, and the fact that each Elf carries an amulet of perception makes this decision easily understandable. Others are more inclined to further their magic skills. Elves are often invited to come along on a trip because of their specialty of “Foraging”, and the fact that they have trouble swimming under water tends to be overlooked. Experienced Elves may receive the much wanted title of [[Sentinel]]. The Sentinel's second ability “Cloak” affects the entire party and makes them even more popular.</td>
</tr>
<tr>
<td bgcolor="#2080E0">Genie</td>
<td bgcolor="#2080E0">Companion</td>
<td>[[Goetia]]</td>
<td>[[Genie]]s form an intelligent and generally forthcoming race, who have made their home in Goetia. They are born to be spellcasters: their magic attribute is the highest among all the races in Karigor. Genies, by nature already hardly earthbound, are eager to learn the secrets of flight to offset the awful handicap of not being able to wear boots. Until then, they have to make do with their first ability of “Telekinesis”. Although some Genies turn to mischief, most endeavour to accompany groups of adventurers, and seek the honorable title of [[Companion]], which gives them the powerful ability of “Possession” to mess with a foe's mind. Each genie also carries an amulet that helps them to identify uncommon and possibly dangerous items.</td>
</tr>
<tr>
<td bgcolor="#B08050">Troll</td>
<td bgcolor="#B08050">War Troll</td>
<td>[[S'Fauni]]</td>
<td>The [[Troll]]s of S'Fauni are extraordinarily tough, and despite their slowness they are simply very, very hard to kill, not in the least because of their ability of spontaneous “Regeneration”. When it comes to fighting, Trolls will be pushed to the front line. Even though they are easily distracted, Trolls, who can be pleasant company as a friendly Bard, will usually become fierce warriors. The dream of every Troll is to be awarded the title of [[War Troll]], after a particularly great quest, and learn to overcome their slow speed by using their second ability “Berserk”. Their hobby is fixing broken things and that’s why each Troll owns an amulet of repair.</td>
</tr>
<tr>
<td bgcolor="#E0B080">Human</td>
<td bgcolor="#E0B080">Noble</td>
<td>[[Terrax]], [[Semiramis]], [[Murlank]], [[Nannaria]], [[Soronne]], [[Serenity]]</td>
<td>Karigor's most populous race is the [[Human]] race. As the most balanced race among the others, they have built their empires on trade. Every human carries an amulet to boost their merchant skill. All Humans have the “Leadership” ability to improve their effectiveness in combat, whereas their extreme luck offers some protection against magic and traps. Humans are prone to develop religious and superstitious ideas, which often causes arguments among themselves, especially if Saints and Necromancers are facing each other. Sometimes it also makes them afraid of certain types of creatures. A Human's highest aim in life is to become a [[Noble]]. That title grants them their second ability of “Diplomacy” which allows them to meddle even more in everybody's affairs.</td>
</tr>
<tr>
<td bgcolor="#B0B080">Vampire</td>
<td bgcolor="#B0B080">Predator</td>
<td>[[Typhon Expanse]]</td>
<td>Is one born a [[Vampire]], or is one chosen? A visit to their settlements in the Typhon Expanse could perhaps answer that question. Fact is, that Vampires have unique powers and abilities. Each vampire, already quick in combat, can call upon themselves a “Bloodlust” that makes them extremely dangerous, especially at night. In the full light of the day, however, Vampires are somewhat vulnerable. When Vampires successfully pass the [[Predator]] test, they learn the ability of “Levitation” which saves them from a lot of harm. Vampires that want to become a spellcaster don't have it easy, but their interest in Alchemy, for which they posses an amulet, can make it worth the effort.</td>
</tr>
<tr>
<td bgcolor="#E08080">Ogre</td>
<td bgcolor="#E08080">Giantling</td>
<td>[[Etanasfeld]]</td>
<td>[[Ogre]]s are the strongest of all civilized races in Karigor. But for all their power,
they clearly lack in accuracy, and will often miss in combat allowing the frightened enemies to escape. And run they will, when Ogres use their ability to cast “Fear” on their opponents. Ogres just shouldn't forget to bring enough food to still their enormous appetites. They lead a simple life in the desert of Etanasfeld, but they do have a healthy curiosity, and own a special amulet that helps them to disarm traps with greater success. Many Ogres are loners, and choose careers as shipcaptains on the Sea of Mist, or as Thieves or Assassins. A particularly brave Ogre, however, may be promoted to [[Giantling]], and gain the second ability of “Deflection” to deal with counter-attacks.</td>
</tr>
</table>
----
==Abilities==
<table cellspacing="0" width="100%">
<tr>
<td width="16%"></td>
<td width="14%"></td>
<td width="14%"></td>
<td width="14%"></td>
<td width="*"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Race</b></td>
<td><b>Amulet</b></td>
<td><b>First ability</b></td>
<td><b>Second ability</b></td>
<td><b>Positive extra</b></td>
<td><b>Negative extra</b></td>
</tr>
<tr>
<td bgcolor="#50E050">Elf</td>
<td>+3 [[Perception]]</td>
<td>[[Foraging]]</td>
<td>[[Cloak]]</td>
<td>[[saving throw]]</td>
<td>[[swimming|shorter underwater breathing]]</td>
</tr>
<tr><td bgcolor="#2080E0">Genie</td>
<td>+3 [[Identify Item]]</td>
<td>[[Telekinesis]]</td>
<td>[[Possession]]</td>
<td>doesn't get [[Weakness|weak]]</td>
<td>can't equip [[footwear]]</td>
</tr>
<tr><td bgcolor="#B08050">Troll</td>
<td>+3 [[Repair]]</td>
<td>[[Regeneration]]</td>
<td>[[Berserk]]</td>
<td>natural [[preservation]]</td>
<td>distracted by [[animal]]s</td>
</tr>
<tr><td bgcolor="#E0B080">Human</td>
<td>+3 [[Merchant]]</td>
<td>[[Leadership]]</td>
<td>[[Diplomacy]]</td>
<td>small chance of fast [[recovery]]</td>
<td>small chance of [[fobia]]</td>
</tr>
<tr><td bgcolor="#B0B080">Vampire</td>
<td>+3 [[Alchemy]]</td>
<td>[[Bloodlust]]</td>
<td>[[Levitate]]</td>
<td>[[skill]] boost at [[night]]</td>
<td>[[day]]time [[statistics]] drop</td>
</tr>
<tr><td bgcolor="#E08080">Ogre</td>
<td>+3 [[Disarm Trap]]</td>
<td>[[Fear]]</td>
<td>[[Deflect]]</td>
<td>larger [[inventory]]</td>
<td>[[hunger|hungry]] twice as fast</td>
</tr>
<tr><td colspan="6" align="left">The second ability is granted with the racial [[title]]. All [[Ability|abilities]] gain in power with the [[level]] of the character.<br>
At [[start-up]], except in [[peasant game]]s, each character receives an [[Amulet]] boosting one [[miscellaneous skill]].</td></tr>
</table>
----
==Initial values==
===Statistics===
<table cellspacing="0" width="100%">
<tr align="center" width="16%">
<td align="left"><b>Race</b></td>
<td width="14%"><b>Might</b></td>
<td width="14%"><b>Magic</b></td>
<td width="14%"><b>Endurance</b></td>
<td width="14%"><b>Accuracy</b></td>
<td width="14%"><b>Speed</b></td>
<td width="14%"><b>Luck</b></td>
</tr>
<tr align="center"><td bgcolor="#50E050" align="left">Elf</td>
<td>11</td><td>15</td><td> 7</td><td>21</td><td>11</td><td>11</td></tr>
<tr align="center"><td bgcolor="#2080E0" align="left">Genie</td>
<td> 7</td><td>21</td><td>11</td><td>11</td><td>15</td><td>11</td></tr>
<tr align="center"><td bgcolor="#B08050" align="left">Troll</td>
<td>15</td><td>11</td><td>21</td><td>11</td><td> 7</td><td>11</td></tr>
<tr align="center"><td bgcolor="#E0B080" align="left">Human</td>
<td>11</td><td>11</td><td>11</td><td>11</td><td>11</td><td>21</td></tr>
<tr align="center"><td bgcolor="#B0B080" align="left">Vampire</td>
<td>11</td><td> 7</td><td>11</td><td>15</td><td>21</td><td>11</td></tr>
<tr align="center"><td bgcolor="#E08080" align="left">Ogre</td>
<td>21</td><td>11</td><td>15</td><td> 7</td><td>11</td><td>11</td></tr>
</table>
Each character receives 10 additional points to distribute freely over the statistics [[might]], [[magic]], [[endurance]], [[accuracy]], [[speed]] and [[luck]].
===<br>Resistances===
<table cellspacing="0" width="100%">
<tr align="center">
<td width="10%" align="left"><b>Race</b></td>
<td width="9%"><b>Fire</b></td>
<td width="9%"><b>Air</b></td>
<td width="9%"><b>Water</b></td>
<td width="9%"><b>Earth</b></td>
<td width="9%"><b>Spirit</b></td>
<td width="9%"><b>Mind</b></td>
<td width="9%"><b>Body</b></td>
<td width="9%"><b>Light</b></td>
<td width="9%"><b>Grey</b></td>
<td width="9%"><b>Dark</b></td>
</tr>
<tr align="center"><td bgcolor="#50E050" align="left">Elf </td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#2080E0" align="left">Genie </td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#B08050" align="left">Troll </td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#E0B080" align="left">Human </td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#B0B090" align="left">Vampire </td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#E08080" align="left">Ogre </td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center">
<td align="left"><b>Title</b></td>
<td><b>Fire</b></td>
<td><b>Air</b></td>
<td><b>Water</b></td>
<td><b>Earth</b></td>
<td><b>Spirit</b></td>
<td><b>Mind</b></td>
<td><b>Body</b></td>
<td><b>Light</b></td>
<td><b>Grey</b></td>
<td><b>Dark</b></td>
</tr>
<tr align="center"><td bgcolor="#50E050" align="left">Sentinel </td><td> 0</td><td> 0</td><td> 0</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#2080E0" align="left">Companion</td><td> 0</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 5</td><td> 0</td><td> 5</td></tr>
<tr align="center"><td bgcolor="#B08050" align="left">War Troll</td><td> 0</td><td> 0</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td> 5</td><td> 0</td><td> 5</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#E0B080" align="left">Noble </td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#B0B080" align="left">Predator </td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td>10</td></tr>
<tr align="center"><td bgcolor="#E08080" align="left">Giantling</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td></tr>
</table>
----
[[Category:Party]]
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[[Category:Party]]
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Throne
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For all six playable [[race]]s: [[Elf]], [[Genie]], [[Troll]], [[Human]], [[Vampire]], [[Ogre]], a '''throne''' can be found in their [[homeland]]. It is one of many means to improve the [[player character]]s.
When sat upon on the right [[day]] of the [[week]], a throne will give each character of the correct race a permanent bonus of +10 to all [[statistic]]s and [[resistance]]s. Each character can get this effect only once.
One of the six thrones, the [[Throne of Iblis]], also gives access to a [[dungeon]].
----
==Overview==
<table cellspacing="0" width="100%">
<tr>
<td width="16%"><b>Race</b></td>
<td width="28%"><b>Throne</b></td>
<td width="28%"><b>Location</b></td>
<td width="28%"><b>Day of the week</b></td>
</tr>
<tr>
<td bgcolor="#50E050">Elf</td>
<td>[[Throne of Titania]]</td>
<td>[[Timberfall]]</td>
<td>Wednesday</td>
</tr>
<tr>
<td bgcolor="#2080E0">Genie</td>
<td>[[Throne of Iblis]]</td>
<td>[[Goetia]]</td>
<td>Saturday</td>
</tr>
<tr>
<td bgcolor="#B08050">Troll</td>
<td>[[Callahan's Throne]]</td>
<td>[[S'Fauni]]</td>
<td>Tuesday</td>
</tr>
<tr>
<td bgcolor="#E0B080">Human</td>
<td>[[Peacock Throne]]</td>
<td>[[Soronne]]</td>
<td>Monday</td>
</tr>
<tr>
<td bgcolor="#B0B080">Vampire</td>
<td>[[Lassen's Throne]]</td>
<td>[[Typhon Expanse]]</td>
<td>Friday</td>
</tr>
<tr>
<td bgcolor="#E08080">Ogre</td>
<td>[[Throne of Gol]]</td>
<td>[[Etanasfeld]]</td>
<td>Thursday</td>
</tr>
</table>
[[Category:Object]], [[Category:Boost]]
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[[Category:Object]]
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[[Category:Boost]]
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Class
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There are three major steps in the career of a [[player character]], all of them irrevocable. At [[start-up]], the young characters have a choice between action ([[explorer]]) and study ([[student]]). When they are ready to set out for their [[mission]], they each get to choose from three possible careers. Finally, each character can get [[promotion|promoted]] to one of the two professions that are open to them.
Every step along the way gives access to certain [[skill]]s and higher [[mastery]] of those skills, and supplies the character with additional [[hitpoint]]s and [[spellpoint]]s.
----
==Classes==
<table cellspacing="1" width="100%">
<tr>
<td width="16%"><b>class</b></td>
<td width="84%"><b>description</b></td>
</tr>
<tr>
<td bgcolor="#D0D0E0"><b>Explorer</b></td>
<td>[[Explorer]]s are beginners who wish to become good fighters or famous adventurers. They seek action and the thrills of combat and treasure. As they advance in level, Explorers gain more hitpoints than students. Each explorer can select to become a warrior, an agent or an adventurer later on.</td>
</tr>
<tr>
<td bgcolor="#D0D0E0"><b>Student</b></td>
<td>[[Student]]s are beginners who wish to become good spellcasters. They have decided to walk the path of magic, seeking knowledge before action. Students, as they level up, receive a good amount of spellpoints to cast their spells, but less hitpoints than explorers. Their future choices are to become scholars, acolytes or apprentices, depending on their interests in magic.</td>
</tr>
<tr>
<td bgcolor="#D0C0D0"><b>Warrior</b></td>
<td>[[Warrior]]s have chosen battle skills over spellbooks. Skilled in both melee and ranged combat, they are able to deal with many dangerous foes. Warriors can master a number of fighting skills, including sword, axe, spear, bow and chain armor, and a high perception helps them to find their enemies and avoid their traps. They gain more hitpoints than agents or adventurers. As their final profession, warriors can choose between knight and ranger.</td>
</tr>
<tr>
<td bgcolor="#D0C0D0"><b>Agent</b></td>
<td>[[Agent]]s are advanced explorers who have chosen a life of cunning. In combat, they prefer surprise over sheer power, with dagger and mace as their weapons of choice, and they rather dodge counter-attacks or wear leather so their armor won't slow them down. Agents can aquire a basic knowledge of magic to support their mastery of stealth: stealing and disarming traps. When the moment comes, agents will specialize as assassins or thieves.</td>
</tr>
<tr>
<td bgcolor="#D0C0D0"><b>Adventurer</b></td>
<td>[[Adventurer]]s are promoted explorers who are seeking image. As potential masters of pathfinding and item repair, they know their way around. When they become masters of music they can inspire the entire party in battle, or hold their own with their skills in staff and unarmed combat. Adventurers will eventually find satisfaction in life as monks or bards. Like agents, they can gain some expertise in spellcasting to use when needed.</td>
</tr>
<tr>
<td bgcolor="#D0C0D0"><b>Acolyte</b></td>
<td>[[Acolyte]]s are advanced students who have chosen to focus their studies on self schools. They can master the magic of spirit, mind and body. As they divide their time between helping the commonfolk and devote seclusion, they can learn both merchant and meditation skills up to master level. Later in life, each acolyte will have to choose between full knowledge of self magic and the higher path of light, as they select the profession of cleric or saint.</td>
</tr>
<tr>
<td bgcolor="#D0C0D0"><b>Scholar</b></td>
<td>[[Scholar]]s are dedicated spellcasters who try to perfect their spellcasting skills before learning new spells. As a consequence, they can learn all elemental and self schools up to expert. As masters of learning, they will be able to develop them all, and mastery of alchemy is a logical follow-up. Scholars can progress further on this path and become druids, or seek command of the world's events as runemasters.</td>
</tr>
<tr>
<td bgcolor="#D0C0D0"><b>Apprentice</b></td>
<td>[[Apprentice]]s are advanced students who have chosen to concentrate their studies on elemental schools. As they unravel the secrets of fire, air, water and earth, apprentices also master the identification of items and monsters. The final professional choice of an apprentice is to either learn the highest elemental spells as a sorcerer, or walk the dark, but tremendously powerful path of the necromancer.
</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Knight</b></td>
<td>The [[knight]] class is the workhorse fighting class. Wielding two swords, or the deadly combination of sword and spear, they can deal significant damage to any foe or monster. In different situations a knight, protected by shield and plate armor, will give the other party members the time they need to cast their spells - something a knight can never learn. While they are already the toughest fighters of all classes, grandmastery of bodybuilding allows knights to remain standing when others would fall.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Ranger</b></td>
<td>[[Ranger]]s are warriors with more balance rather than pure power. As grandmasters in the bow skill, they can do more ranged damage than any other fighter. In melee, they will finish the job with a migthy axe, well protected by their chainmail. With their high perception, there is nothing that a ranger cannot find or track down. Occasionally, rangers will support their actions with their acquired magic skills in the realms of earth, spirit and light.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Assassin</b></td>
<td>[[Assassin]]s are born for one thing: to seek out and terminate a single enemy. All their skills are tuned to this task. Daggers are their weapon of choice, but with grandmastery in armsmaster they can use other weapons as well with great effectiveness, if the occasion requires it. Expertise in air, mind and dark magic may come in handy as well. Nonetheless, they will not shy away from an open fight and do damage where they can.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Thief</b></td>
<td>[[Thief|Thieves]] are former agents who intend to follow the path of stealth to perfection. With grandmaster skills in stealing and the disarming of traps, they are looking for treasure, rather than combat, and wear leather as their armor of choice to avoid noise. Their best weapon is the mace, so they have a chance to paralyze anyone who interferes with their plans. Thieves can become experts in the schools of fire, water and grey magic, realms that enhance their abilities.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Monk</b></td>
<td>[[Monk]]s are advanced adventurers who have chosen the path of simplicity, doing away with anything that they don't need. They are grandmasters of unarmed combat and dodging, able to strike often while they are very hard to hit themselves. Expertise in water, earth, mind and body magic further increases their survival skills. With Bards, Monks are the only ones who can learn all the miscellaneous skills, and after a fight they will repair everything that was broken.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Bard</b></td>
<td>[[Bard]]s are experienced adventurers who have chosen a full, complex life. They are always present when something is happening. In battle, grandmastery of staff makes them last, but often they will rather play their music to spur on their friends and intimidate the opposition. On the road, the Bard's unsurpassed knowledge of pathfinding will greatly speed up travel. Expertise in fire, air, spirit and body magic support the Bard's best skills.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Cleric</b></td>
<td>[[Cleric]]s are the ultimate adherents of the magics of self. In this final stage of their career, they learn the top spells of spirit, mind and body, which are out of reach for everybody else. The price to pay is the inability to learn any spells in other schools of magic. In combat, a Cleric will see to the healing and curing of their friends, a task that should not be underestimated, and land an occasional blow themselves from behind a shield.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Saint</b></td>
<td>With their knowledge of the self magics as a basis, [[Saint]]s have chosen to follow the holy path of light. This opens up a new realm of powerful, supportive spells, all of which they can learn to cast at maximum effectiveness. In the absence of a Bard, a Saint will play music during combat, and otherwise try to stay out of harm's way if there are no spells to cast. Civilians greatly admire them, so it is only logical that Saints can be merchant grandmasters.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Druid</b></td>
<td>[[Druid]]s are masters of all self and elemental schools. There is no other class with such a vast command of magic. Grandmastering meditation, they have the ability to cast spell after spell. They rarely have time to use weapons in combat. However, like the Saint, they can play a fair battle tune. Noteworthy is the Druid's ability to become a grandmaster at alchemy and mix those rare, top-level potions from basic ingredients.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Runemaster</b></td>
<td>[[Runemaster]]s, as scholars incontent even with the wide range of ordinary magic, have chosen to walk the mysterious, almost forgotten shadow path of grey. They follow it to the end while perfecting their spellcasting and learning skills. Runemasters are the great meddlers, and will even manipulate time itself if it suits their purpose. They can do decent damage in melee combat with a pair of daggers, but they are vulnerable.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Sorcerer</b></td>
<td>Apprentices who wish to attain full knowledge of elemental magic, become [[Sorcerer]]s. It is the only class to learn the highest elemental spells, including Lloyd's new Beacon spell that can get the party out of a dangerous situation. Their mastery of the staff will mainly be used for defensive purposes, or when all spellpoints have been depleted. As grandmasters of item identification, Sorcerers make sure that the spoils are put to good use.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Necromancer</b></td>
<td>[[Necromancer]]s leave their studies of the elements behind and choose the path of dark, cherishing a new range of the most destructive spells one can imagine, which they will cast as a spellcasting grandmaster. If they run out of spellpoints too fast they still have master-level elemental spells to fall back on, or as the only spellcaster class they can use a sword. A most valuable contribution to combat is their ability to identify all monsters and their weaknesses.</td>
</tr>
</table>
----
==Summary of player character development==
<table cellspacing="1" width="100%">
<tr>
<td width="11%"><b>initiate</b></td>
<td width="11%"><b>expertise</b></td>
<td width="11%"><b>profession</b></td>
<td width="22%"><b>mastery</b></td>
<td width="11%"><b>promotion</b></td>
<td width="34%"><b>grandmastery</b></td>
</tr>
<tr>
<td bgcolor="#D0D0E0" rowspan="6"><b>Explorer</b></td>
<td rowspan="6">sword dagger axe spear mace bow leather shield perception bodybuilding repair armsmaster stealing pathfinding</td>
<td bgcolor="#D0C0D0" rowspan="2"><b>Warrior</b></td>
<td rowspan="2">sword axe spear bow chain shield perception bodybuilding armsmaster</td>
<td bgcolor="#B0C0C0"><b>Knight</b></td>
<td>[[sword]] [[spear]] [[plate]] [[shield]] [[bodybuilding]]</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Ranger</b></td>
<td>[[axe]] [[bow]] [[chain]] [[perception]]</td>
</tr>
<tr>
<td bgcolor="#D0C0D0" rowspan="2"><b>Agent</b></td>
<td rowspan="2">dagger mace leather dodging disarmtrap stealing</td>
<td bgcolor="#B0C0C0"><b>Assassin</b></td>
<td>[[dagger]] [[armsmaster]]</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Thief</b></td>
<td>[[mace]] [[leather]] [[Disarm Trap|disarmtrap]] [[stealing]]</td>
</tr>
<tr>
<td bgcolor="#D0C0D0" rowspan="2"><b>Adventurer</b></td>
<td rowspan="2">staff music unarmed repair pathfinding</td>
<td bgcolor="#B0C0C0"><b>Monk</b></td>
<td>[[Unarmed Combat|unarmed]] [[dodging]] [[repair]]</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Bard</b></td>
<td>[[staff]] [[music]] [[pathfinding]]</td>
</tr>
<tr>
<td bgcolor="#D0D0E0" rowspan="6"><b>Student</b></td>
<td rowspan="6">spellcasting staff music leather merchant learning meditation identifyitem identifymonster alchemy</td>
<td bgcolor="#D0C0D0" rowspan="2"><b>Acolyte</b></td>
<td rowspan="2">spirit mind body merchant meditation</td>
<td bgcolor="#B0C0C0"><b>Cleric</b></td>
<td>[[Spirit Magic|spirit]] [[Mind Magic|mind]] [[Body Magic|body]]</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Saint</b></td>
<td>[[spellcasting]] [[Light Magic|light]] [[merchant]]</td>
</tr>
<tr>
<td bgcolor="#D0C0D0" rowspan="2"><b>Scholar</b></td>
<td rowspan="2">spellcasting learning alchemy</td>
<td bgcolor="#B0C0C0"><b>Druid</b></td>
<td>[[meditation]] [[alchemy]]</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Runemaster</b></td>
<td>[[spellcasting]] [[Grey Magic|grey]] [[learning]]</td>
</tr>
<tr>
<td bgcolor="#D0C0D0" rowspan="2"><b>Apprentice</b></td>
<td rowspan="2">fire air water earth identifyitem identifymonster</td>
<td bgcolor="#B0C0C0"><b>Sorcerer</b></td>
<td>[[Fire Magic|fire]] [[Air Magic|air]] [[Water Magic|water]] [[Earth Magic|earth]] [[Identify Item|identifyitem]]</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Necromancer</b></td>
<td>[[spellcasting]] [[Dark Magic|dark]] [[Identify Monster|identifymonster]]</td>
</tr>
</table>
Secondary skills, expertise and mastery not listed. See also: [[skill]].
----
[[Category:Party]]
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'''Skills''', like '''attribute'''s, form an essential part of a [[player character]]'s development. They determine what the party can do, and how well. There are 3 major types of skills: magic, combat and miscellaneous. Some skills are given for free at [[start-up]], but most must be bought at a [[guildhouse]].
The development of a skill is done by assigning [[skillpoint]]s to them, and by paying [[teacher]]s for the status of [[Expert]], [[Master]] or [[Grandmaster]]. Skillpoints are earned by [[training]] up to higher [[level]]s when a character has enough [[experience point]]s, but there are several other ways to gain skillpoints as well.
Which skills are available to a character, and what level of [[mastery|expertise]] can be reached, depends entirely on the [[class]] of the character. The [[starting skill]]s also depend on [[race]].
==Skills==
----
==Mastery==
----
==Starting skills==
----
[[Category:Party]], [[Category:Skill]]
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'''Skills''', like '''attribute'''s, form an essential part of a [[player character]]'s development. They determine what the party can do, and how well. There are 3 major types of skills: magic, combat and miscellaneous. Some skills are given for free at [[start-up]], but most must be bought at a [[guildhouse]].
The development of a skill is done by assigning [[skillpoint]]s to them, and by paying [[teacher]]s for the status of [[Expert]], [[Master]] or [[Grandmaster]]. Skillpoints are earned by [[training]] up to higher [[level]]s when a character has enough [[experience point]]s, but there are several other ways to gain skillpoints as well.
Which skills are available to a character, and what level of [[mastery|expertise]] can be reached, depends entirely on the [[class]] of the character. The [[starting skill]]s also depend on [[race]].
==Skills==
----
==Mastery==
----
==Starting skills==
----
[[Category:Party]][[Category:Skill]]
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'''Skills''', like '''attribute'''s, form an essential part of a [[player character]]'s development. They determine what the party can do, and how well. There are 3 major types of skills: magic, combat and miscellaneous. Some skills are given for free at [[start-up]], but most must be bought at a [[guildhouse]].
The development of a skill is done by assigning [[skillpoint]]s to them, and by paying [[teacher]]s for the status of [[Expert]], [[Master]] or [[Grandmaster]]. Skillpoints are earned by [[training]] up to higher [[level]]s when a character has enough [[experience point]]s, but there are several other ways to gain skillpoints as well.
Which skills are available to a character, and what level of [[mastery|expertise]] can be reached, depends entirely on the [[class]] of the character. The [[starting skill]]s also depend on [[race]].
==Skills==
<table cellspacing="1" width="100%">
<tr>
<td width="13%"><b>skill</b></td>
<td width="39%"><b>description</b></td>
<td width="12%"><b>normal</b></td>
<td width="12%"><b>expert</b></td>
<td width="12%"><b>master</b></td>
<td width="12%"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td>The [[spellcasting]] skill is the basic ability to cast [[spell]]s. Simple damaging spells, healing, illumination and protection are included. Some of the spells increase in effectiveness with higher spellcasting levels, while others increase in effectiveness with knowledge and higher rank in other magic skills. Expert rank must be achieved before a character can learn any other magic skill.<br>
<i>The effectiveness of the generic spells is increased by skills in the different schools of magic and by the Identify Monster skill. Effects vary per spell.</i></td>
<td>Ability to learn all [[generic spell]]s.</td>
<td>[[Recovery]] time reduced to 50%.<br>Allows studying the numerous schools of magic.</td>
<td>Doubles cost and effect.</td>
<td>Recovery time reduced to 25%.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Fire</b></td>
<td>[[Fire magic]] is mostly combat-oriented and has some of the strongest direct damage spells. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Air</b></td>
<td>[[Air magic]] consists largely of manoeuvring magic, but also has some powerful combat spells. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Water</b></td>
<td>[[Water magic]] has a good mix of combat-oriented spells and spells that have to do with [[item]]s and [[travel]]ling. At higher rank, more powerful spells are accessed and the-lower level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Earth</b></td>
<td>[[Earth magic]] has both protective and damaging spells, as well as spells that hamper the enemy. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td>[[Spirit magic]] concentrates on spells involving life and death. Included are spells to raise the dead, affect the [[undead]] and enhance combat] effectiveness. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Mind</b></td>
<td>[[Mind magic]] tends to be offensive in nature. Spells directly affect the mind of the targets and either twists their minds to the will of the caster or directly damages them. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Body</b></td>
<td>[[Body magic]] has a mix of healing and harming spells. Harmful effects range from direct, physical damage to severe [[condition]]s like [[disease]]. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Light</b></td>
<td>[[Light magic]] includes some of the most powerful offensive and protective spells, but is only usable by [[Saint]]s and [[Ranger]]s. Therefore, Light magic can only be learned later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Grey</b></td>
<td>[[Grey magic]] is the magic of secrecy and stealth and of using the environment. It is only usable by [[Runemaster]]s and [[Thief|Thieves]]. Therefore, the Grey magic skill can only be acquired later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Dark</b></td>
<td>[[Dark magic]] has the most spectacular damaging spells of all the magic schools, but is only usable by [[Necromancer]]s and [[Assassin]]s. Therefore, Dark magic can only be studied later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Fists and clubs</b></td>
<td>Any character can do some damage by using their [[fist]]s or wielding a simple [[club]], without requiring any knowledge of Unarmed Combat or the Mace skill.</td>
<td colspan=4>This skill does not need to be learned and cannot be improved with skillpoints.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Sword</b></td>
<td>The [[sword]] skill covers most types of blades longer than a knife. Expert swordsmen gain a quicker [[attack]] while master swordsmen may use any [[one-handed]] [[sword]] in their [[left hand]] and another weapon in their [[right hand|right]]. Grandmasters are so finely tuned with their blades that they gain a chance to make devastating wounds, halving the remaining [[hitpoint]]s of their opponents with the attack if the sword is in their right hand.<br>
<i>Halving the opponent's HP is calculated after normal damage.</i></td>
<td>Skill added to [[Attack Bonus]].</td>
<td>Skill reduces [[Recovery Time]].</td>
<td>Permits use of sword in left hand.</td>
<td>Chance to halve the opponent's remaining hitpoints equal to 1% per 3 points of skill.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dagger</b></td>
<td>While [[dagger]]s don't do the kind of damage that a sword or an axe can deliver, they are very quick, sometimes letting the wielder get two attacks for every one of the slower opponent. Expert dagger fighters can wield a dagger in their left hand while using another weapon in their right. Master dagger fighters have a chance of doing a triple damage attack and grandmasters do even more damage.</td>
<td>Skill added to Attack Bonus.</td>
<td>Permits use of dagger in left hand.</td>
<td>Chance to cause [[triple damage]] equal to skill.</td>
<td>Skill added to [[Attack Damage]].</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Axe</b></td>
<td>While rather slow on the attack, [[axe]]s do a lot of damage when they [[hit]]. Expert axe fighters gain a little more speed on their attacks while masters can deliver extra damage. Axe grandmasters gain a chance of ruining their opponent's [[armour]], making them more vulnerable.<br>
<i>Ruined armour stays ruined unless the party leaves the [[map]].</i></td>
<td>Skill added to Attack Bonus.</td>
<td>Skill reduces Recovery Time.</td>
<td>Skill added to Attack Damage.</td>
<td>Chance to halve the [[Armour Class]] of the target equal to 1% per 2 points of skill.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Spear</b></td>
<td>[[Spear]] covers all kinds of pole weapons with blades attached to the business end. Spears are versatile and can be used one-handed at master rank (right hand only), but they do more [[damage]] when used with both hands. Grandmaster spearmen gain the ability to defend themselves better, using the spear as a staff.<br>
<i>Spears are always used [[two-handed]] if the left hand is empty, for an additional damage of 1D9.</i></td>
<td>Skill added to Attack Bonus.</td>
<td>Skill added to Attack Damage.</td>
<td>Ability to use a spear one-handed.</td>
<td>Skill added to Armour Class.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Staff</b></td>
<td>[[Staff|Staves]] are blunt two-handed pole weapons effective on both offense and [[defense]]. At expert rank skill increases Armour Class. Masters have a chance to [[stun]] their opponents and grandmasters gain a bonus to their Attack Damage.</td>
<td>Skill added to Attack Bonus.</td>
<td>Skill added to Armour Class.</td>
<td>Chance to stun opponent equal to skill.</td>
<td>Skill added to Attack Damage.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Mace</b></td>
<td>[[Mace]] covers all kinds of blunt trauma weapons ranging from large [[club]]s to [[flail]]s. Expert mace swingers do extra damage with their weapons. Master and grandmaster rankings give a chance to stun or [[paralyze]] opponents respectively.<br>
<i>Grandmasters can both stun and paralyze.</i><br>
<i>The use of simple clubs does not require this skill.</i></td>
<td>Skill added to Attack Bonus.</td>
<td>Skill added to Attack Damage.</td>
<td>Chance to stun equal to skill.</td>
<td>Chance to paralyze equal to 1% per 2 points of skill.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Bow</b></td>
<td>The [[bow]] skill covers both bow and [[crossbow]] usage. Expert archers gain a [[speed]] increase with their weapon, while master and grandmaster archers can loose two and three [[arrow]]s respectively with every attack with the bow. Employing the crossbow, master archers extend the [[range]] at which they do increased damage and grandmasters get a chance to pierce an opponent's armour, negating its Armour Class contribution.</td>
<td>Skill added to Attack Bonus.</td>
<td>Reduces Recovery Time.</td>
<td>Bow fires two arrows on every attack, crossbow extended damage range increased.</td>
<td>Bow fires three arrows on every attack, crossbow gains chance to pierce armour.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Music</b></td>
<td>The [[music]] skill allows for [[instrument]]s to be [[equipment|equipped]]. Playing an instrument during [[melee combat]] will inspire the party members and better prepare them for evading incoming attacks. Only one instrument can be equipped at a time, even if more party members have the skill. Expert musicians increase the damage the party does with melee weapons, while masters can play instruments with one hand. Grandmasters gain the ability to make the party evade [[ranged attack]]s and do more damage with their own ranged attacks.</td>
<td>Skill added to Armour Class of all party members against melee attacks.</td>
<td>Skill added to Attack Damage by party's melee attacks.</td>
<td>Instruments can be played with one hand.</td>
<td>Skill affects ranged attacks also.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Unarmed Combat</b></td>
<td>[[Unarmed Combat]] is the ability to use only hands and feet in melee combat, no weapons. This skill only works with hands empty. Additional ranks of unarmed skill will increase the chance to hit and the damage done. Grandmasters gain the ability to feint a quick counterattack, thus momentarily confusing an opponent's aim.</td>
<td>Skill added to Attack Bonus.</td>
<td>Skill added to Attack Damage.</td>
<td>Skill can be combined with the use of staves.</td>
<td>Skill added to Attack Bonus and Damage (double effect).</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Leather</b></td>
<td>[[Leather]] armour is the lightest armour a character can wear. While leather provides less protection than chain or plate armour, it also slows the character down the least. Leather armour skill reduces the [[recovery penalty]] and increases the protection offered by leather armour.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty eliminated.</td>
<td>Skill usable with the Dodging skill.</td>
<td>Receive 3/4 damage from physical attacks.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Chain</b></td>
<td>[[Chain]] armour is the medium armour type. It provides more protection than leather and less than plate, but it also slows the character down more than leather. Chain armour skill increases the protection offered by chain armour and reduces the recovery penalty.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty halved.</td>
<td>Recovery penalty eliminated.</td>
<td>Receive 2/3 damage from physical attacks.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Plate</b></td>
<td>[[Plate]] armour is the heaviest armour type. It provides the most protection, but it slows the character down more than leather or chain. Plate armour skill increases the protection offered by plate armour and reduces the recovery penalty.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty halved.</td>
<td>Receive 1/2 damage from physical attacks.</td>
<td>Recovery penalty eliminated.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Shield</b></td>
<td>The [[shield]] skill directly improves a character's Armour Class while a shield is employed. Expert and master ranking in the shield eliminate the recovery penalty and increase this defensive bonus. A grandmaster gains the ability to make a [[shield-bash]] attack that does damage equal to two times the shield skill.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty eliminated.</td>
<td>Skill added to Armour Class (double effect).</td>
<td>Ability to make a shield-bash attack.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dodging</b></td>
<td>Dodging can be used only when a character is not wearing armour and a shield is not equipped. Additional ranks in dodging will increase armour class while not wearing armour.</td>
<td>Skill added to Armour Class.</td>
<td>Skill added to Armour Class (double effect).</td>
<td>Skill added to Armour Class (triple effect).</td>
<td>Skill added to Armour Class (quintuple effect).</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>The [[disarm trap]] skill is checked automatically when opening a [[trap]]ped [[chest]] or other [[container]]. A higher skill in disarm traps gives a better chance of disarming a trap. Experts and masters enjoy increased chances to succeed, while grandmasters never fail.</td>
<td>Skill increases chance to disarm traps.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Perception</b></td>
<td>The [[perception]] skill gives a character a chance to notice hidden [[door]]s, traps and other secrets and to avoid damage from traps when they are triggered. At expert and master levels the character will notice more. Grandmasters see all such secrets.</td>
<td>Skill increases chance to avoid traps and notice secrets.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance to spot secrets.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>The [[merchant]] skill helps adjust prices in a character's favour, whether buying or selling. Expert, master and grandmaster rank doubles, triples and quintuples the effect of the skill respectively. [[Price]]s are, however, also affected by reputation.<br>
<i>All [[shop]]s have base [[sell ratio|sell]] and [[buy ratio]]s determining their profits before merchant skill and [[reputation]] take effect.</i></td>
<td>Skill adjusts shop prices in the character's favour.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Learning</b></td>
<td>The [[learning]] skill increases the number of [[skillpoint]]s a character receives with every increase in [[level]]. In addition, the character learns to write spell scrolls. Eventually, all spells that are available to the party may be written on [[scroll]]s.</td>
<td>1% extra skillpoints from training per level in learning, and the ability to write all spells the character knows on a scroll at five times the [[casting cost]].</td>
<td>2%, and can write at thrice the casting cost.</td>
<td>3%, and can write any normal or expert spell that any character knows, where both characters will pay once the casting cost.</td>
<td>5%, and can write any spell that any character knows, at once the casting cost each.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Meditation</b></td>
<td>The [[meditation]] skill adds [[spellpoint]]s directly to a character's spellpoints total. Spellpoints gained are equal to the character's per [[level]] spellpoints (3 for [[Troll]] Students, 5 for [[Vampire]] Runemasters, etc.) times skill. Expert, master and grandmaster ranks double, triple and quintuple the skill factor respectively.</td>
<td>Skill adds to spellpoints.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td>The [[bodybuilding]] skill adds [[hitpoints]] directly to a character's hitpoints total. Hitpoints gained are equal to the character's per level hitpoints (4 for [[Human]] Explorers, 7 for [[Ogre]] Thieves, etc.) times skill. Expert, master and grandmaster rankings double, triple and quintuple the skill rank respectively.</td>
<td>Skill adds to hitpoints.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>The [[identify item]] skill is checked automatically when an unidentified [[item]] is right-clicked. If the skill rank of the character is high enough for the item in question it is identified. Grandmasters always succeed.<br>
<i>The character with the highest skill will attempt the identification.</i></td>
<td>Ability to identify items.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Repair</b></td>
<td>The [[repair]] skill allows a characters to repair [[broken]] equipment. Higher skill level allows them to repair better items. Grandmasters can repair any item. The skill will be applied automatically when a broken item in the [[inventory]] of a character with this skill is right-clicked, provided the item has been identified.<br>
<i>The character with the highest skill will attempt the reparation.</i></td>
<td>Ability to repair broken items.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Monster</b></td>
<td>The [[identify monster]] skill is applied when a monster is right-clicked. If the skill rank of the character is high enough for the monster in question it is identified and its strengths and weaknesses become known. Grandmasters always succeed.<br>
Identifying a monster increases the effectiveness of certain generic spells and [[enchantment]]s.<br>
<i>The character with the highest skill will attempt the identification.</i></td>
<td>Ability to identify monsters.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td>The [[armsmaster]] skill represents the warrior's tricks of the trade in using melee weapons. Initially, armsmaster skill reduces the [[recovery time]]s of equipped melee weapons. At higher levels of expertise, it increases Attack Bonus and Attack Damage.</td>
<td>Skill reduces the Recovery Time of all melee weapons.</td>
<td>Skill added to Attack Bonus of all melee weapons.</td>
<td>Skill added to Attack Damage of all melee weapons.</td>
<td>Double all the previous bonuses.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Stealing</b></td>
<td>The [[stealing]] skill allows characters to take items that don't belong to them from shops, or to steal [[gold]] or items from people. Getting caught, however, can lead to problems if the penalty is not paid. In addition, the stealing skill affects a character's chance to pick [[lock]]s.</td>
<td>Normal: Skill gives chance to steal and pick locks.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>The [[alchemy]] skill allows for [[mix]]ing of [[potion]]s. Without the alchemy skill, a character barely has the knowledge to make a [[simple potion]]. Alchemy skill is added to the [[power]] of the base [[ingredient]] to determine the strength of a simple potion. Higher ranks allow the mixing of more complicated potions.</td>
<td>Allows mixing of simple potions to make [[complex potion]]s.</td>
<td>Allows mixing of complex potions to make [[layered potion]]s.</td>
<td>Allows mixing of layered potions to make [[white potion]]s.</td>
<td>Allows mixing of white potions to make [[black potion]]s.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td>The [[pathfinding]] skill grants a character the ability to guide a party more effectively through the terrain, thus reducing the time required for [[map crossing]]s. No map crossing can, however, be reduced to less than one [[day]]. Expert pathfinders cross maps even faster, while masters can guide their party [[underwater]], so that they do not run out of [[underwater breathing|breath]] so quickly. Grandmasters even bring their party [[mountaineering]].</td>
<td>Map crossing times are reduced by 2% times skill.</td>
<td>Double effect of skill.</td>
<td>Double breathing time underwater, and [[drowning speed]] is halved.</td>
<td>Abililty to scale mountains.</td>
</tr>
</table>
----
==Mastery==
----
==Starting skills==
----
[[Category:Party]][[Category:Skill]]
03419f5a99099dda4b8f3775ffebad41c8255610
1459
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2008-01-09T22:42:03Z
Ribannah
2
/* Mastery */ magic table
wikitext
text/x-wiki
'''Skills''', like '''attribute'''s, form an essential part of a [[player character]]'s development. They determine what the party can do, and how well. There are 3 major types of skills: magic, combat and miscellaneous. Some skills are given for free at [[start-up]], but most must be bought at a [[guildhouse]].
The development of a skill is done by assigning [[skillpoint]]s to them, and by paying [[teacher]]s for the status of [[Expert]], [[Master]] or [[Grandmaster]]. Skillpoints are earned by [[training]] up to higher [[level]]s when a character has enough [[experience point]]s, but there are several other ways to gain skillpoints as well.
Which skills are available to a character, and what level of [[mastery|expertise]] can be reached, depends entirely on the [[class]] of the character. The [[starting skill]]s also depend on [[race]].
==Skills==
<table cellspacing="1" width="100%">
<tr>
<td width="13%"><b>skill</b></td>
<td width="39%"><b>description</b></td>
<td width="12%"><b>normal</b></td>
<td width="12%"><b>expert</b></td>
<td width="12%"><b>master</b></td>
<td width="12%"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td>The [[spellcasting]] skill is the basic ability to cast [[spell]]s. Simple damaging spells, healing, illumination and protection are included. Some of the spells increase in effectiveness with higher spellcasting levels, while others increase in effectiveness with knowledge and higher rank in other magic skills. Expert rank must be achieved before a character can learn any other magic skill.<br>
<i>The effectiveness of the generic spells is increased by skills in the different schools of magic and by the Identify Monster skill. Effects vary per spell.</i></td>
<td>Ability to learn all [[generic spell]]s.</td>
<td>[[Recovery]] time reduced to 50%.<br>Allows studying the numerous schools of magic.</td>
<td>Doubles cost and effect.</td>
<td>Recovery time reduced to 25%.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Fire</b></td>
<td>[[Fire magic]] is mostly combat-oriented and has some of the strongest direct damage spells. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Air</b></td>
<td>[[Air magic]] consists largely of manoeuvring magic, but also has some powerful combat spells. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Water</b></td>
<td>[[Water magic]] has a good mix of combat-oriented spells and spells that have to do with [[item]]s and [[travel]]ling. At higher rank, more powerful spells are accessed and the-lower level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Earth</b></td>
<td>[[Earth magic]] has both protective and damaging spells, as well as spells that hamper the enemy. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td>[[Spirit magic]] concentrates on spells involving life and death. Included are spells to raise the dead, affect the [[undead]] and enhance combat] effectiveness. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Mind</b></td>
<td>[[Mind magic]] tends to be offensive in nature. Spells directly affect the mind of the targets and either twists their minds to the will of the caster or directly damages them. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Body</b></td>
<td>[[Body magic]] has a mix of healing and harming spells. Harmful effects range from direct, physical damage to severe [[condition]]s like [[disease]]. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Light</b></td>
<td>[[Light magic]] includes some of the most powerful offensive and protective spells, but is only usable by [[Saint]]s and [[Ranger]]s. Therefore, Light magic can only be learned later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Grey</b></td>
<td>[[Grey magic]] is the magic of secrecy and stealth and of using the environment. It is only usable by [[Runemaster]]s and [[Thief|Thieves]]. Therefore, the Grey magic skill can only be acquired later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Dark</b></td>
<td>[[Dark magic]] has the most spectacular damaging spells of all the magic schools, but is only usable by [[Necromancer]]s and [[Assassin]]s. Therefore, Dark magic can only be studied later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Fists and clubs</b></td>
<td>Any character can do some damage by using their [[fist]]s or wielding a simple [[club]], without requiring any knowledge of Unarmed Combat or the Mace skill.</td>
<td colspan=4>This skill does not need to be learned and cannot be improved with skillpoints.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Sword</b></td>
<td>The [[sword]] skill covers most types of blades longer than a knife. Expert swordsmen gain a quicker [[attack]] while master swordsmen may use any [[one-handed]] [[sword]] in their [[left hand]] and another weapon in their [[right hand|right]]. Grandmasters are so finely tuned with their blades that they gain a chance to make devastating wounds, halving the remaining [[hitpoint]]s of their opponents with the attack if the sword is in their right hand.<br>
<i>Halving the opponent's HP is calculated after normal damage.</i></td>
<td>Skill added to [[Attack Bonus]].</td>
<td>Skill reduces [[Recovery Time]].</td>
<td>Permits use of sword in left hand.</td>
<td>Chance to halve the opponent's remaining hitpoints equal to 1% per 3 points of skill.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dagger</b></td>
<td>While [[dagger]]s don't do the kind of damage that a sword or an axe can deliver, they are very quick, sometimes letting the wielder get two attacks for every one of the slower opponent. Expert dagger fighters can wield a dagger in their left hand while using another weapon in their right. Master dagger fighters have a chance of doing a triple damage attack and grandmasters do even more damage.</td>
<td>Skill added to Attack Bonus.</td>
<td>Permits use of dagger in left hand.</td>
<td>Chance to cause [[triple damage]] equal to skill.</td>
<td>Skill added to [[Attack Damage]].</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Axe</b></td>
<td>While rather slow on the attack, [[axe]]s do a lot of damage when they [[hit]]. Expert axe fighters gain a little more speed on their attacks while masters can deliver extra damage. Axe grandmasters gain a chance of ruining their opponent's [[armour]], making them more vulnerable.<br>
<i>Ruined armour stays ruined unless the party leaves the [[map]].</i></td>
<td>Skill added to Attack Bonus.</td>
<td>Skill reduces Recovery Time.</td>
<td>Skill added to Attack Damage.</td>
<td>Chance to halve the [[Armour Class]] of the target equal to 1% per 2 points of skill.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Spear</b></td>
<td>[[Spear]] covers all kinds of pole weapons with blades attached to the business end. Spears are versatile and can be used one-handed at master rank (right hand only), but they do more [[damage]] when used with both hands. Grandmaster spearmen gain the ability to defend themselves better, using the spear as a staff.<br>
<i>Spears are always used [[two-handed]] if the left hand is empty, for an additional damage of 1D9.</i></td>
<td>Skill added to Attack Bonus.</td>
<td>Skill added to Attack Damage.</td>
<td>Ability to use a spear one-handed.</td>
<td>Skill added to Armour Class.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Staff</b></td>
<td>[[Staff|Staves]] are blunt two-handed pole weapons effective on both offense and [[defense]]. At expert rank skill increases Armour Class. Masters have a chance to [[stun]] their opponents and grandmasters gain a bonus to their Attack Damage.</td>
<td>Skill added to Attack Bonus.</td>
<td>Skill added to Armour Class.</td>
<td>Chance to stun opponent equal to skill.</td>
<td>Skill added to Attack Damage.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Mace</b></td>
<td>[[Mace]] covers all kinds of blunt trauma weapons ranging from large [[club]]s to [[flail]]s. Expert mace swingers do extra damage with their weapons. Master and grandmaster rankings give a chance to stun or [[paralyze]] opponents respectively.<br>
<i>Grandmasters can both stun and paralyze.</i><br>
<i>The use of simple clubs does not require this skill.</i></td>
<td>Skill added to Attack Bonus.</td>
<td>Skill added to Attack Damage.</td>
<td>Chance to stun equal to skill.</td>
<td>Chance to paralyze equal to 1% per 2 points of skill.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Bow</b></td>
<td>The [[bow]] skill covers both bow and [[crossbow]] usage. Expert archers gain a [[speed]] increase with their weapon, while master and grandmaster archers can loose two and three [[arrow]]s respectively with every attack with the bow. Employing the crossbow, master archers extend the [[range]] at which they do increased damage and grandmasters get a chance to pierce an opponent's armour, negating its Armour Class contribution.</td>
<td>Skill added to Attack Bonus.</td>
<td>Reduces Recovery Time.</td>
<td>Bow fires two arrows on every attack, crossbow extended damage range increased.</td>
<td>Bow fires three arrows on every attack, crossbow gains chance to pierce armour.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Music</b></td>
<td>The [[music]] skill allows for [[instrument]]s to be [[equipment|equipped]]. Playing an instrument during [[melee combat]] will inspire the party members and better prepare them for evading incoming attacks. Only one instrument can be equipped at a time, even if more party members have the skill. Expert musicians increase the damage the party does with melee weapons, while masters can play instruments with one hand. Grandmasters gain the ability to make the party evade [[ranged attack]]s and do more damage with their own ranged attacks.</td>
<td>Skill added to Armour Class of all party members against melee attacks.</td>
<td>Skill added to Attack Damage by party's melee attacks.</td>
<td>Instruments can be played with one hand.</td>
<td>Skill affects ranged attacks also.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Unarmed Combat</b></td>
<td>[[Unarmed Combat]] is the ability to use only hands and feet in melee combat, no weapons. This skill only works with hands empty. Additional ranks of unarmed skill will increase the chance to hit and the damage done. Grandmasters gain the ability to feint a quick counterattack, thus momentarily confusing an opponent's aim.</td>
<td>Skill added to Attack Bonus.</td>
<td>Skill added to Attack Damage.</td>
<td>Skill can be combined with the use of staves.</td>
<td>Skill added to Attack Bonus and Damage (double effect).</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Leather</b></td>
<td>[[Leather]] armour is the lightest armour a character can wear. While leather provides less protection than chain or plate armour, it also slows the character down the least. Leather armour skill reduces the [[recovery penalty]] and increases the protection offered by leather armour.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty eliminated.</td>
<td>Skill usable with the Dodging skill.</td>
<td>Receive 3/4 damage from physical attacks.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Chain</b></td>
<td>[[Chain]] armour is the medium armour type. It provides more protection than leather and less than plate, but it also slows the character down more than leather. Chain armour skill increases the protection offered by chain armour and reduces the recovery penalty.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty halved.</td>
<td>Recovery penalty eliminated.</td>
<td>Receive 2/3 damage from physical attacks.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Plate</b></td>
<td>[[Plate]] armour is the heaviest armour type. It provides the most protection, but it slows the character down more than leather or chain. Plate armour skill increases the protection offered by plate armour and reduces the recovery penalty.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty halved.</td>
<td>Receive 1/2 damage from physical attacks.</td>
<td>Recovery penalty eliminated.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Shield</b></td>
<td>The [[shield]] skill directly improves a character's Armour Class while a shield is employed. Expert and master ranking in the shield eliminate the recovery penalty and increase this defensive bonus. A grandmaster gains the ability to make a [[shield-bash]] attack that does damage equal to two times the shield skill.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty eliminated.</td>
<td>Skill added to Armour Class (double effect).</td>
<td>Ability to make a shield-bash attack.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dodging</b></td>
<td>Dodging can be used only when a character is not wearing armour and a shield is not equipped. Additional ranks in dodging will increase armour class while not wearing armour.</td>
<td>Skill added to Armour Class.</td>
<td>Skill added to Armour Class (double effect).</td>
<td>Skill added to Armour Class (triple effect).</td>
<td>Skill added to Armour Class (quintuple effect).</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>The [[disarm trap]] skill is checked automatically when opening a [[trap]]ped [[chest]] or other [[container]]. A higher skill in disarm traps gives a better chance of disarming a trap. Experts and masters enjoy increased chances to succeed, while grandmasters never fail.</td>
<td>Skill increases chance to disarm traps.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Perception</b></td>
<td>The [[perception]] skill gives a character a chance to notice hidden [[door]]s, traps and other secrets and to avoid damage from traps when they are triggered. At expert and master levels the character will notice more. Grandmasters see all such secrets.</td>
<td>Skill increases chance to avoid traps and notice secrets.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance to spot secrets.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>The [[merchant]] skill helps adjust prices in a character's favour, whether buying or selling. Expert, master and grandmaster rank doubles, triples and quintuples the effect of the skill respectively. [[Price]]s are, however, also affected by reputation.<br>
<i>All [[shop]]s have base [[sell ratio|sell]] and [[buy ratio]]s determining their profits before merchant skill and [[reputation]] take effect.</i></td>
<td>Skill adjusts shop prices in the character's favour.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Learning</b></td>
<td>The [[learning]] skill increases the number of [[skillpoint]]s a character receives with every increase in [[level]]. In addition, the character learns to write spell scrolls. Eventually, all spells that are available to the party may be written on [[scroll]]s.</td>
<td>1% extra skillpoints from training per level in learning, and the ability to write all spells the character knows on a scroll at five times the [[casting cost]].</td>
<td>2%, and can write at thrice the casting cost.</td>
<td>3%, and can write any normal or expert spell that any character knows, where both characters will pay once the casting cost.</td>
<td>5%, and can write any spell that any character knows, at once the casting cost each.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Meditation</b></td>
<td>The [[meditation]] skill adds [[spellpoint]]s directly to a character's spellpoints total. Spellpoints gained are equal to the character's per [[level]] spellpoints (3 for [[Troll]] Students, 5 for [[Vampire]] Runemasters, etc.) times skill. Expert, master and grandmaster ranks double, triple and quintuple the skill factor respectively.</td>
<td>Skill adds to spellpoints.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td>The [[bodybuilding]] skill adds [[hitpoints]] directly to a character's hitpoints total. Hitpoints gained are equal to the character's per level hitpoints (4 for [[Human]] Explorers, 7 for [[Ogre]] Thieves, etc.) times skill. Expert, master and grandmaster rankings double, triple and quintuple the skill rank respectively.</td>
<td>Skill adds to hitpoints.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>The [[identify item]] skill is checked automatically when an unidentified [[item]] is right-clicked. If the skill rank of the character is high enough for the item in question it is identified. Grandmasters always succeed.<br>
<i>The character with the highest skill will attempt the identification.</i></td>
<td>Ability to identify items.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Repair</b></td>
<td>The [[repair]] skill allows a characters to repair [[broken]] equipment. Higher skill level allows them to repair better items. Grandmasters can repair any item. The skill will be applied automatically when a broken item in the [[inventory]] of a character with this skill is right-clicked, provided the item has been identified.<br>
<i>The character with the highest skill will attempt the reparation.</i></td>
<td>Ability to repair broken items.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Monster</b></td>
<td>The [[identify monster]] skill is applied when a monster is right-clicked. If the skill rank of the character is high enough for the monster in question it is identified and its strengths and weaknesses become known. Grandmasters always succeed.<br>
Identifying a monster increases the effectiveness of certain generic spells and [[enchantment]]s.<br>
<i>The character with the highest skill will attempt the identification.</i></td>
<td>Ability to identify monsters.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td>The [[armsmaster]] skill represents the warrior's tricks of the trade in using melee weapons. Initially, armsmaster skill reduces the [[recovery time]]s of equipped melee weapons. At higher levels of expertise, it increases Attack Bonus and Attack Damage.</td>
<td>Skill reduces the Recovery Time of all melee weapons.</td>
<td>Skill added to Attack Bonus of all melee weapons.</td>
<td>Skill added to Attack Damage of all melee weapons.</td>
<td>Double all the previous bonuses.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Stealing</b></td>
<td>The [[stealing]] skill allows characters to take items that don't belong to them from shops, or to steal [[gold]] or items from people. Getting caught, however, can lead to problems if the penalty is not paid. In addition, the stealing skill affects a character's chance to pick [[lock]]s.</td>
<td>Normal: Skill gives chance to steal and pick locks.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>The [[alchemy]] skill allows for [[mix]]ing of [[potion]]s. Without the alchemy skill, a character barely has the knowledge to make a [[simple potion]]. Alchemy skill is added to the [[power]] of the base [[ingredient]] to determine the strength of a simple potion. Higher ranks allow the mixing of more complicated potions.</td>
<td>Allows mixing of simple potions to make [[complex potion]]s.</td>
<td>Allows mixing of complex potions to make [[layered potion]]s.</td>
<td>Allows mixing of layered potions to make [[white potion]]s.</td>
<td>Allows mixing of white potions to make [[black potion]]s.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td>The [[pathfinding]] skill grants a character the ability to guide a party more effectively through the terrain, thus reducing the time required for [[map crossing]]s. No map crossing can, however, be reduced to less than one [[day]]. Expert pathfinders cross maps even faster, while masters can guide their party [[underwater]], so that they do not run out of [[underwater breathing|breath]] so quickly. Grandmasters even bring their party [[mountaineering]].</td>
<td>Map crossing times are reduced by 2% times skill.</td>
<td>Double effect of skill.</td>
<td>Double breathing time underwater, and [[drowning speed]] is halved.</td>
<td>Abililty to scale mountains.</td>
</tr>
</table>
----
==Mastery==
====Magic====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="4080F0"><b>Spellcasting</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="4080F0"><b>Fire</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="4080F0"><b>Air</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="4080F0"><b>Water</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="4080F0"><b>Earth</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="4080F0"><b>Spirit</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="4080F0"><b>Mind</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="4080F0"><b>Body</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="4080F0"><b>Light</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="4080F0"><b>Grey</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="4080F0"><b>Dark</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td> </td><td> </td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="4080F0"><b>Spellcasting</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>G</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="4080F0"><b>Fire</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="4080F0"><b>Air</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="4080F0"><b>Water</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="4080F0"><b>Earth</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="4080F0"><b>Spirit</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="4080F0"><b>Mind</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="4080F0"><b>Body</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="4080F0"><b>Light</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>G</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="4080F0"><b>Grey</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>G</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="4080F0"><b>Dark</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td>G</td>
</tr>
</table>
====Combat====
====Miscellaneous====
----
==Starting skills==
----
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The names of places in [[Karigor]] have been carefully chosen. They are all historically connected to the story of [[Might and Magic]], or have a relevant meaning.
==Alphabetic==
----
==Communities==
<table cellspacing="1" width="100%">
<tr>
<td width="20%"><b>Province</b></td>
<td width="20%"><b>Town</b></td>
<td width="20%"><b>Citizens</b></td>
<td width="20%"><b>Allegiance</b></td>
<td width="20%"><b>Rulers</b></td>
</tr>
<tr>
<td bgcolor="#F0F070">Terrax</td>
<td bgcolor="#A0D0A0">Kalimar</td>
<td>[[Human]]s, [[Wizard]]s</td>
<td>Divided</td>
<td>Prince [[Daglathor]]</td>
</tr>
<tr>
<td bgcolor="#F0F070">Semiramis</td>
<td bgcolor="#A0D0A0">Marduk<br>Ascalon</td>
<td>Humans</td>
<td>[[Church of the Sun]]</td>
<td>[[Taledon X]]<br>[[Duke Ethelbert]]</td>
</tr>
<tr>
<td bgcolor="#F0F070">Murlank</td>
<td bgcolor="#A0D0A0">Potz</td>
<td>Humans, [[Demoniac]]s</td>
<td>Neutral</td>
<td>Mayor [[Zebub'El]]</td>
</tr>
<tr>
<td bgcolor="#F0F070">Timberfall</td>
<td bgcolor="#A0D0A0">Cascadin</td>
<td>[[Elf|Elves]]</td>
<td>Neutral</td>
<td>King [[Uri Hossana]]</td>
</tr>
<tr>
<td bgcolor="#F0F070">Nannaria<br></td>
<td bgcolor="#A0D0A0">M'Akal<br>Heronport</td>
<td>Humans<br></td>
<td>[[Church of the Moon]]<br></td>
<td>Queen [[Shenandoah]]<br>Duke [[Gerrard Herondale]]</td>
</tr>
<tr>
<td bgcolor="#F0F070">Typhon Expanse</td>
<td bgcolor="#A0D0A0">Masquerade<br>Albatross<br>Orak</td>
<td>[[Vampire]]s</td>
<td>Neutral<br>Neutral<br>[[Church of the Stars]]</td>
<td>Lord [[Luthiner the Severe]]<br>Duke [[Ei]]<br>[[c'Orak]]</td>
</tr>
<tr>
<td bgcolor="#F0F070">Eftling</td>
<td bgcolor="#A0D0A0">Teardrop</td>
<td>[[Halfling]]s</td>
<td>Neutral</td>
<td>Lord [[Mehgenac]]</td>
</tr>
<tr>
<td bgcolor="#F0F070">Ryft</td>
<td bgcolor="#A0D0A0">Ryft</td>
<td>[[Dwarf|Dwarves]]</td>
<td>Neutral</td>
<td>King [[Midas]]</td>
</tr>
<tr>
<td bgcolor="#F0F070">Soronne</td>
<td bgcolor="#A0D0A0">Soronne<br>Gathis<br>Turrel</td>
<td>Humans</td>
<td>Divided</td>
<td>Mayor [[Fergy M. Murphy]]<br>-<br>-</td>
</tr>
<tr>
<td bgcolor="#F0F070">Sea of Mist</td>
<td bgcolor="#A0D0A0">Braem</td>
<td>-</td>
<td>-</td>
<td>-</td>
</tr>
<tr>
<td bgcolor="#F0F070">S'Fauni</td>
<td bgcolor="#A0D0A0">Verdigris</td>
<td>[[Troll]]s</td>
<td>Neutral</td>
<td>[[Savour Sandalier]] Rex</td>
</tr>
<tr>
<td bgcolor="#F0F070">Mt. Pilanteko</td>
<td bgcolor="#A0D0A0">Volos</td>
<td>[[Centaur]]s</td>
<td>Neutral</td>
<td>King [[Chiron]]</td>
</tr>
<tr>
<td bgcolor="#F0F070">Serenity</td>
<td bgcolor="#A0D0A0">Serenity<br><i>monk village</i></td>
<td>Humans</td>
<td>Church of the Stars<br>Neutral</td>
<td>Lord [[August]]<br>Brother [[Tremayne]]</td>
</tr>
<tr>
<td bgcolor="#F0F070">Etanasfeld</td>
<td bgcolor="#A0D0A0">Algol<br>Iotneheim</td>
<td>[[Ogre]]s</td>
<td>Neutral</td>
<td>[[Bolarg]]<br>[[Angrboda]]</td>
</tr>
<tr>
<td bgcolor="#F0F070">Goetia</td>
<td bgcolor="#A0D0A0">Egregor</td>
<td>[[Genie]]s</td>
<td>Neutral</td>
<td>King [[Dantalion]]</td>
</tr>
</table>
----
[[Category:Geography]]
639c2de245964451bccd0670f9556cfef3864102
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/* Alphabetic */ table
wikitext
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The names of places in [[Karigor]] have been carefully chosen. They are all historically connected to the story of [[Might and Magic]], or have a relevant meaning.
==Alphabetic==
<table cellspacing="1" width="100%">
<tr>
<td width="15%"><b>Name</b></td>
<td width="35%"><b>Location</b></td>
<td width="50%"><b>Description</b></td>
</tr>
<tr>
<td bgcolor="#A0D0A0">Albatross</td>
<td>Typhon Expanse, tiny coastal village at the river 'Albeys'</td>
<td>This new Vampire settlement is the beginning of the later Land of Albeys</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">Algol</td>
<td>Etanasfeld, east</td>
<td>The home of the wild Red Ogres, lead by Bolarg</td>
</tr>
<tr>
<td bgcolor="#00D0F0">Albeys</td>
<td>Typhon Expanse, east</td>
<td>A small stream that flows into the Sea of Mist</td>
</tr>
<tr>
<td bgcolor="#F0F070">Alvar</td>
<td>South of Mt. Pilanteko and Serenity</td>
<td>A province of neighbouring Jadame, home of the Dark Elves</td>
</tr>
<tr>
<td bgcolor="#00D0F0">Ardvein</td>
<td>Etanasfeld, from the south-east to the Sea of Mist</td>
<td>This wide river is more lava than water</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">Ascalon</td>
<td>Semiramis, in the northwest</td>
<td>The birthplace of many great heroes</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">Braem</td>
<td>Sea of Mist, on the floor</td>
<td>At Witching Hour, the now ethereal forms of the inhabitants solidify - slightly</td>
</tr>
<tr>
<td bgcolor="#00D0F0">Brass Sea</td>
<td>North of Soronne</td>
<td>Many trade opportunities present themselves between Soronne and the lands on the other side</td>
</tr>
<tr>
<td >Circus of the Sun</td>
<td>Travelling between Soronne, Semiramis, Terrax and Murlank</td>
<td>Beside offering a great show, the Circus is a vessel of intrigue and recruitment</td>
</tr>
<tr>
<td bgcolor="#00D0F0">Codex</td>
<td>Timberfall, south-east branch of the Ebony</td>
<td>This water has a lot of stories to tell</td>
</tr>
<tr>
<td >COLONY</td>
<td>The name of the planet</td>
<td>Composite Orbital Learning Opportunity Network Yielder</td>
</tr>
<tr>
<td bgcolor="#00D0F0">Ebony</td>
<td>From the Temple basin in Serenity, all the way to Terrax in the north</td>
<td>The party uses the St. Nicholas to negotiate Karigor's main river</td>
</tr>
<tr>
<td bgcolor="#F0F070">Eftling</td>
<td>Western territory</td>
<td>The new Halfling homeland; meadows, orchards, hills</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">Egregor</td>
<td>Goetia, the mainland</td>
<td>The houses of the Genies float in the air</td>
</tr>
<tr>
<td bgcolor="#F0F070">Etanasfeld</td>
<td>Near south-east</td>
<td>Ogres, both tamed and wild; desert, lava, beach</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">Gathis</td>
<td>Soronne, in the south-east</td>
<td>This is one of the six Shards mentioned in the book 'Sea of Mist'</td>
</tr>
<tr>
<td bgcolor="#F0F070">Goetia</td>
<td>Far south-east on the Sea of Mist</td>
<td>Offering Genies, Druid refugees and Ancient Dragons; beach, rainforest with clearings, mountain with pinetrees</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">Heronport</td>
<td>Nannaria, south of the Brass Sea</td>
<td>The town is famous for its collection of herons</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">Iotneheim</td>
<td>Etanasfeld, west</td>
<td>The home of the civilized Blue Ogres</td>
</tr>
<tr>
<td bgcolor="#F0F070">Ironsand</td>
<td>South of Serenity and Etanasfeld</td>
<td>A province of neighbouring Jadame</td>
</tr>
<tr>
<td class="miscellaneous">Jadame</td>
<td>South of Karigor</td>
<td>Many years from now, the portals to the Elemental Planes will appear here</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">Kalimar</td>
<td>Terrax province, central</td>
<td>The home of Wizards of great power, and the mainport of Karigor</td>
</tr>
<tr>
<td >Karigor</td>
<td>The name of the realm</td>
<td>Karigor lies north of Jadame. Together they form the third continent on Colony; the other two are Enroth and Antagarich</td>
</tr>
<tr>
<td bgcolor="#00D0F0">Laolun</td>
<td>Murlank, northeast</td>
<td>This moon-shaped island was once the home of the Druids</td>
</tr>
<tr>
<td bgcolor="#00D0F0">Lake Avernus</td>
<td>Ryft, north of the river Ebony, under the mountain</td>
<td>The deep water hides many secrets</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">M'Akal</td>
<td>Nannaria, north of the Brass Sea</td>
<td>The Moon Capital, also spelled Makahl (King's Bounty) or Makkall ('Sea of Mist')</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">Marduk</td>
<td>Semiramis, on the river Ebony</td>
<td>The Sun Capital, and once the capital of the world</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">Masquerade</td>
<td>Typhon Expanse, midwest</td>
<td>This city is the centre of power of the Vampires</td>
</tr>
<tr>
<td bgcolor="#00D0F0">Meridian</td>
<td>Southwest of Karigor, wide river/sea-arm from Alvar</td>
<td>This wild water is not safe for swimming. Use the bridges!</td>
</tr>
<tr>
<td bgcolor="#F0F070">Murlank</td>
<td>Northeast territory, with Bab'El's moonshaped island of Murlank proper</td>
<td>Demoniacs rule over people of many origins; low hills and forests</td>
</tr>
<tr>
<td bgcolor="#F0F070">Murmurwoods</td>
<td>South of S'Fauni and Mt. Pilanteko</td>
<td>A province of neighbouring Jadame, ancient home of the Trolls</td>
</tr>
<tr>
<td bgcolor="#F0F070">Nannaria</td>
<td>Central territory on the Brass Sea</td>
<td>Realm of the Church of the Moon although the true power of Dark is shifting northward; grasslands and brushlands</td>
</tr>
<tr>
<td class="miscellaneous">Ogre docks</td>
<td>Southeast Soronne, at Gathis on the Sea of Mist</td>
<td>The fireproof Ogre ships dock here</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">Orak</td>
<td>Typhon Expanse, north-east</td>
<td>It is here that the followers of Ceth have settled</td>
</tr>
<tr>
<td bgcolor="#F0F070">Mt. Pilanteko</td>
<td>Near south-west</td>
<td>Homeland of the Centaurs; single mountain high, mangrove</td>
</tr>
<tr>
<td bgcolor="#D0A040">Mt. Pilanteko</td>
<td>Mt. Pilanteko province, south</td>
<td>The peak of this mountain greets the universe</td>
</tr>
<tr>
<td class="miscellaneous">Plumwine Bridge</td>
<td>Connects S'Fauni to Eftling</td>
<td>Collapsed, must be repaired</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">Potz</td>
<td>Murlank, central</td>
<td>Ruled by Demoniacs, the citizens of this town try not to fall under the influence of the Path of Dark</td>
</tr>
<tr>
<td class="miscellaneous">Quarry</td>
<td>S'Fauni, southeast</td>
<td>Prime stone that can support a bridge</td>
</tr>
<tr>
<td bgcolor="#F0F070">Ryft</td>
<td>West-central mountainrange</td>
<td>The hard land of the Dwarves, and hiding the legendary Tuatha's Tel; barren mountains, canyon, underground lake</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">Ryft</td>
<td>Ryft province, central, in a canyon on the river Ebony</td>
<td>The home of the Black Forge Dwarves</td>
</tr>
<tr>
<td bgcolor="#F0F070">Sea of Mist</td>
<td>Eastern sea province with a few islands</td>
<td>Hiding in the green mist, Pirates threaten every ship; ghostly, sunken city</td>
</tr>
<tr>
<td bgcolor="#00D0F0">Sea of Mist</td>
<td>East of Soronne</td>
<td>Ancient spells formed the mist that controls these waters</td>
</tr>
<tr>
<td bgcolor="#F0F070">Semiramis</td>
<td>Northwest</td>
<td>Realm of the Church of the Sun; grasslands, some hills and forests</td>
</tr>
<tr>
<td bgcolor="#F0F070">Serenity</td>
<td>Southland</td>
<td>Land of the Seers, tolerating a few Monks; fields, rainforest, mountains</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">Serenity</td>
<td>Serenity province, south</td>
<td>The Seers village, where the game begins</td>
</tr>
<tr>
<td bgcolor="#F0F070">S'Fauni</td>
<td>Far south-west</td>
<td>Trolland, one could get lost here; savanna, mountains in the west</td>
</tr>
<tr>
<td bgcolor="#F0F070">Soronne</td>
<td>East-central on the Brass Sea</td>
<td>Center of the Six Shards; seaside, forested hills</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">Soronne</td>
<td>Soronne province, central</td>
<td>Formed around the six Towers of Learning, this city is also a commercial and naval power</td>
</tr>
<tr>
<td bgcolor="#00D0F0">Tangerine</td>
<td>S'Fauni, stream flowing into the Meridian</td>
<td>A river with its own sound to create a forum</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">Teardrop</td>
<td>Eftling, central, on the inlet</td>
<td>The town of the Halflings, once natives of Eeofol</td>
</tr>
<tr>
<td bgcolor="#F0F070">Terrax</td>
<td>Northernmost part of Karigor, on the ocean</td>
<td>Land of Wizards and opportunist humans; grasslands, some forests and swamps</td>
</tr>
<tr>
<td bgcolor="#F0F070">Timberfall</td>
<td>Midwest lands</td>
<td>Woodelf country, also housing remnants of the Church of the Stars; wild, oakwoods and some prairieland</td>
</tr>
<tr>
<td bgcolor="#D0A040">Tuatha's Tel</td>
<td>Ryft, a plateau on the southern mountains</td>
<td>The legendary Top o'the World</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">Turrel</td>
<td>Soronne, north-east</td>
<td>This is one of the six Shards mentioned in the book 'Sea of Mist'</td>
</tr>
<tr>
<td bgcolor="#F0F070">Typhon Expanse</td>
<td>Mideast lands</td>
<td>Home to many Vampire clans, dangerous outback; volcano, rock, dunes, beach</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">Verdigris</td>
<td>S'Fauni, at the mouth of the river</td>
<td>The home of the Trolls, sister-town of Rust</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">Volos</td>
<td>Mt. Pilanteko, on the mountain</td>
<td>The Centaurs live here, hiding from everyone else</td>
</tr>
</table>
----
==Communities==
<table cellspacing="1" width="100%">
<tr>
<td width="20%"><b>Province</b></td>
<td width="20%"><b>Town</b></td>
<td width="20%"><b>Citizens</b></td>
<td width="20%"><b>Allegiance</b></td>
<td width="20%"><b>Rulers</b></td>
</tr>
<tr>
<td bgcolor="#F0F070">Terrax</td>
<td bgcolor="#A0D0A0">Kalimar</td>
<td>[[Human]]s, [[Wizard]]s</td>
<td>Divided</td>
<td>Prince [[Daglathor]]</td>
</tr>
<tr>
<td bgcolor="#F0F070">Semiramis</td>
<td bgcolor="#A0D0A0">Marduk<br>Ascalon</td>
<td>Humans</td>
<td>[[Church of the Sun]]</td>
<td>[[Taledon X]]<br>[[Duke Ethelbert]]</td>
</tr>
<tr>
<td bgcolor="#F0F070">Murlank</td>
<td bgcolor="#A0D0A0">Potz</td>
<td>Humans, [[Demoniac]]s</td>
<td>Neutral</td>
<td>Mayor [[Zebub'El]]</td>
</tr>
<tr>
<td bgcolor="#F0F070">Timberfall</td>
<td bgcolor="#A0D0A0">Cascadin</td>
<td>[[Elf|Elves]]</td>
<td>Neutral</td>
<td>King [[Uri Hossana]]</td>
</tr>
<tr>
<td bgcolor="#F0F070">Nannaria<br></td>
<td bgcolor="#A0D0A0">M'Akal<br>Heronport</td>
<td>Humans<br></td>
<td>[[Church of the Moon]]<br></td>
<td>Queen [[Shenandoah]]<br>Duke [[Gerrard Herondale]]</td>
</tr>
<tr>
<td bgcolor="#F0F070">Typhon Expanse</td>
<td bgcolor="#A0D0A0">Masquerade<br>Albatross<br>Orak</td>
<td>[[Vampire]]s</td>
<td>Neutral<br>Neutral<br>[[Church of the Stars]]</td>
<td>Lord [[Luthiner the Severe]]<br>Duke [[Ei]]<br>[[c'Orak]]</td>
</tr>
<tr>
<td bgcolor="#F0F070">Eftling</td>
<td bgcolor="#A0D0A0">Teardrop</td>
<td>[[Halfling]]s</td>
<td>Neutral</td>
<td>Lord [[Mehgenac]]</td>
</tr>
<tr>
<td bgcolor="#F0F070">Ryft</td>
<td bgcolor="#A0D0A0">Ryft</td>
<td>[[Dwarf|Dwarves]]</td>
<td>Neutral</td>
<td>King [[Midas]]</td>
</tr>
<tr>
<td bgcolor="#F0F070">Soronne</td>
<td bgcolor="#A0D0A0">Soronne<br>Gathis<br>Turrel</td>
<td>Humans</td>
<td>Divided</td>
<td>Mayor [[Fergy M. Murphy]]<br>-<br>-</td>
</tr>
<tr>
<td bgcolor="#F0F070">Sea of Mist</td>
<td bgcolor="#A0D0A0">Braem</td>
<td>-</td>
<td>-</td>
<td>-</td>
</tr>
<tr>
<td bgcolor="#F0F070">S'Fauni</td>
<td bgcolor="#A0D0A0">Verdigris</td>
<td>[[Troll]]s</td>
<td>Neutral</td>
<td>[[Savour Sandalier]] Rex</td>
</tr>
<tr>
<td bgcolor="#F0F070">Mt. Pilanteko</td>
<td bgcolor="#A0D0A0">Volos</td>
<td>[[Centaur]]s</td>
<td>Neutral</td>
<td>King [[Chiron]]</td>
</tr>
<tr>
<td bgcolor="#F0F070">Serenity</td>
<td bgcolor="#A0D0A0">Serenity<br><i>monk village</i></td>
<td>Humans</td>
<td>Church of the Stars<br>Neutral</td>
<td>Lord [[August]]<br>Brother [[Tremayne]]</td>
</tr>
<tr>
<td bgcolor="#F0F070">Etanasfeld</td>
<td bgcolor="#A0D0A0">Algol<br>Iotneheim</td>
<td>[[Ogre]]s</td>
<td>Neutral</td>
<td>[[Bolarg]]<br>[[Angrboda]]</td>
</tr>
<tr>
<td bgcolor="#F0F070">Goetia</td>
<td bgcolor="#A0D0A0">Egregor</td>
<td>[[Genie]]s</td>
<td>Neutral</td>
<td>King [[Dantalion]]</td>
</tr>
</table>
----
[[Category:Geography]]
8a561595e9ed70929e673363abf4249a14fc89ed
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scope; wikilinks
wikitext
text/x-wiki
Scope: [[Map]]
----
The names of places in [[Karigor]] have been carefully chosen. They are all historically connected to the story of [[Might and Magic]], or have a relevant meaning.
==Alphabetic==
<table cellspacing="1" width="100%">
<tr>
<td width="15%"><b>Name</b></td>
<td width="35%"><b>Location</b></td>
<td width="50%"><b>Description</b></td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Albatross]]</td>
<td>Typhon Expanse, tiny coastal village at the river 'Albeys'</td>
<td>This new Vampire settlement is the beginning of the later Land of Albeys</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Algol]]</td>
<td>Etanasfeld, east</td>
<td>The home of the wild Red Ogres, lead by Bolarg</td>
</tr>
<tr>
<td bgcolor="#00D0F0">[[Albeys]]</td>
<td>Typhon Expanse, east</td>
<td>A small stream that flows into the Sea of Mist</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Alvar]]</td>
<td>South of Mt. Pilanteko and Serenity</td>
<td>A province of neighbouring Jadame, home of the Dark Elves</td>
</tr>
<tr>
<td bgcolor="#00D0F0">[[Ardvein]]</td>
<td>Etanasfeld, from the south-east to the Sea of Mist</td>
<td>This wide river is more lava than water</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Ascalon]]</td>
<td>Semiramis, in the northwest</td>
<td>The birthplace of many great heroes</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Braem]]</td>
<td>Sea of Mist, on the floor</td>
<td>At Witching Hour, the now ethereal forms of the inhabitants solidify - slightly</td>
</tr>
<tr>
<td bgcolor="#00D0F0">[[Brass Sea]]</td>
<td>North of Soronne</td>
<td>Many trade opportunities present themselves between Soronne and the lands on the other side</td>
</tr>
<tr>
<td >[[Circus of the Sun]]</td>
<td>Travelling between Soronne, Semiramis, Terrax and Murlank</td>
<td>Beside offering a great show, the Circus is a vessel of intrigue and recruitment</td>
</tr>
<tr>
<td bgcolor="#00D0F0">[[Codex]]</td>
<td>Timberfall, south-east branch of the Ebony</td>
<td>This water has a lot of stories to tell</td>
</tr>
<tr>
<td >[[COLONY]]</td>
<td>The name of the planet</td>
<td>Composite Orbital Learning Opportunity Network Yielder</td>
</tr>
<tr>
<td bgcolor="#00D0F0">[[Ebony]]</td>
<td>From the Temple basin in Serenity, all the way to Terrax in the north</td>
<td>The party uses the St. Nicholas to negotiate Karigor's main river</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Eftling]]</td>
<td>Western territory</td>
<td>The new Halfling homeland; meadows, orchards, hills</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Egregor]]</td>
<td>Goetia, the mainland</td>
<td>The houses of the Genies float in the air</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Etanasfeld]]</td>
<td>Near south-east</td>
<td>Ogres, both tamed and wild; desert, lava, beach</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Gathis]]</td>
<td>Soronne, in the south-east</td>
<td>This is one of the six Shards mentioned in the book 'Sea of Mist'</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Goetia]]</td>
<td>Far south-east on the Sea of Mist</td>
<td>Offering Genies, Druid refugees and Ancient Dragons; beach, rainforest with clearings, mountain with pinetrees</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Heronport]]</td>
<td>Nannaria, south of the Brass Sea</td>
<td>The town is famous for its collection of herons</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Iotneheim]]</td>
<td>Etanasfeld, west</td>
<td>The home of the civilized Blue Ogres</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Ironsand]]</td>
<td>South of Serenity and Etanasfeld</td>
<td>A province of neighbouring Jadame</td>
</tr>
<tr>
<td class="miscellaneous">[[Jadame]]</td>
<td>South of Karigor</td>
<td>Many years from now, the portals to the Elemental Planes will appear here</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Kalimar]]</td>
<td>Terrax province, central</td>
<td>The home of Wizards of great power, and the mainport of Karigor</td>
</tr>
<tr>
<td >[[Karigor]]</td>
<td>The name of the realm</td>
<td>Karigor lies north of Jadame. Together they form the third continent on Colony; the other two are Enroth and Antagarich</td>
</tr>
<tr>
<td bgcolor="#00D0F0">[[Laolun]]</td>
<td>Murlank, northeast</td>
<td>This moon-shaped island was once the home of the Druids</td>
</tr>
<tr>
<td bgcolor="#00D0F0">[[Lake Avernus]]</td>
<td>Ryft, north of the river Ebony, under the mountain</td>
<td>The deep water hides many secrets</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[M'Akal]]</td>
<td>Nannaria, north of the Brass Sea</td>
<td>The Moon Capital, also spelled Makahl (King's Bounty) or Makkall ('Sea of Mist')</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Marduk]]</td>
<td>Semiramis, on the river Ebony</td>
<td>The Sun Capital, and once the capital of the world</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Masquerade]]</td>
<td>Typhon Expanse, midwest</td>
<td>This city is the centre of power of the Vampires</td>
</tr>
<tr>
<td bgcolor="#00D0F0">[[Meridian]]</td>
<td>Southwest of Karigor, wide river/sea-arm from Alvar</td>
<td>This wild water is not safe for swimming. Use the bridges!</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Mt. Pilanteko (province)|Mt. Pilanteko]]</td>
<td>Near south-west</td>
<td>Homeland of the Centaurs; single mountain high, mangrove</td>
</tr>
<tr>
<td bgcolor="#D0A040">[[Mt. Pilanteko (mountain)|Mt. Pilanteko]]</td>
<td>Mt. Pilanteko province, south</td>
<td>The peak of this mountain greets the universe</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Murlank]]</td>
<td>Northeast territory, with Bab'El's moonshaped island of Murlank proper</td>
<td>Demoniacs rule over people of many origins; low hills and forests</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Murmurwoods]]</td>
<td>South of S'Fauni and Mt. Pilanteko</td>
<td>A province of neighbouring Jadame, ancient home of the Trolls</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Nannaria]]</td>
<td>Central territory on the Brass Sea</td>
<td>Realm of the Church of the Moon although the true power of Dark is shifting northward; grasslands and brushlands</td>
</tr>
<tr>
<td class="miscellaneous">[[Ogre docks]]</td>
<td>Southeast Soronne, at Gathis on the Sea of Mist</td>
<td>The fireproof Ogre ships dock here</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Orak]]</td>
<td>Typhon Expanse, north-east</td>
<td>It is here that the followers of Ceth have settled</td>
</tr>
<tr>
<td class="miscellaneous">[[Plumwine Bridge]]</td>
<td>Connects S'Fauni to Eftling</td>
<td>Collapsed, must be repaired</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Potz]]</td>
<td>Murlank, central</td>
<td>Ruled by Demoniacs, the citizens of this town try not to fall under the influence of the Path of Dark</td>
</tr>
<tr>
<td class="miscellaneous">[[Quarry]]</td>
<td>S'Fauni, southeast</td>
<td>Prime stone that can support a bridge</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Ryft (province)|Ryft]]</td>
<td>West-central mountainrange</td>
<td>The hard land of the Dwarves, and hiding the legendary Tuatha's Tel; barren mountains, canyon, underground lake</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Ryft (town)|Ryft]]</td>
<td>Ryft province, central, in a canyon on the river Ebony</td>
<td>The home of the Black Forge Dwarves</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Sea of Mist (province)|Sea of Mist]]</td>
<td>Eastern sea province with a few islands</td>
<td>Hiding in the green mist, Pirates threaten every ship; ghostly, sunken city</td>
</tr>
<tr>
<td bgcolor="#00D0F0">[[Sea of Mist (sea)|Sea of Mist]]</td>
<td>East of Soronne</td>
<td>Ancient spells formed the mist that controls these waters</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Semiramis]]</td>
<td>Northwest</td>
<td>Realm of the Church of the Sun; grasslands, some hills and forests</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Serenity (province)|Serenity]]</td>
<td>Southland</td>
<td>Land of the Seers, tolerating a few Monks; fields, rainforest, mountains</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Serenity (town)|Serenity]]</td>
<td>Serenity province, south</td>
<td>The Seers village, where the game begins</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[S'Fauni]]</td>
<td>Far south-west</td>
<td>Trolland, one could get lost here; savanna, mountains in the west</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Soronne (province)|Soronne]]</td>
<td>East-central on the Brass Sea</td>
<td>Center of the Six Shards; seaside, forested hills</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Soronne (town)|Soronne]]</td>
<td>Soronne province, central</td>
<td>Formed around the six Towers of Learning, this city is also a commercial and naval power</td>
</tr>
<tr>
<td bgcolor="#00D0F0">[[Tangerine]]</td>
<td>S'Fauni, stream flowing into the Meridian</td>
<td>A river with its own sound to create a forum</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Teardrop]]</td>
<td>Eftling, central, on the inlet</td>
<td>The town of the Halflings, once natives of Eeofol</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Terrax]]</td>
<td>Northernmost part of Karigor, on the ocean</td>
<td>Land of Wizards and opportunist humans; grasslands, some forests and swamps</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Timberfall]]</td>
<td>Midwest lands</td>
<td>Woodelf country, also housing remnants of the Church of the Stars; wild, oakwoods and some prairieland</td>
</tr>
<tr>
<td bgcolor="#D0A040">[[Tuatha's Tel]]</td>
<td>Ryft, a plateau on the southern mountains</td>
<td>The legendary Top o'the World</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Turrel]]</td>
<td>Soronne, north-east</td>
<td>This is one of the six Shards mentioned in the book 'Sea of Mist'</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Typhon Expanse]]</td>
<td>Mideast lands</td>
<td>Home to many Vampire clans, dangerous outback; volcano, rock, dunes, beach</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Verdigris]]</td>
<td>S'Fauni, at the mouth of the river</td>
<td>The home of the Trolls, sister-town of Rust</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Volos]]</td>
<td>Mt. Pilanteko, on the mountain</td>
<td>The Centaurs live here, hiding from everyone else</td>
</tr>
</table>
----
==Communities==
<table cellspacing="1" width="100%">
<tr>
<td width="20%"><b>Province</b></td>
<td width="20%"><b>Town</b></td>
<td width="20%"><b>Citizens</b></td>
<td width="20%"><b>Allegiance</b></td>
<td width="20%"><b>Rulers</b></td>
</tr>
<tr>
<td bgcolor="#F0F070">Terrax</td>
<td bgcolor="#A0D0A0">Kalimar</td>
<td>[[Human]]s, [[Wizard]]s</td>
<td>Divided</td>
<td>Prince [[Daglathor]]</td>
</tr>
<tr>
<td bgcolor="#F0F070">Semiramis</td>
<td bgcolor="#A0D0A0">Marduk<br>Ascalon</td>
<td>Humans</td>
<td>[[Church of the Sun]]</td>
<td>[[Taledon X]]<br>[[Duke Ethelbert]]</td>
</tr>
<tr>
<td bgcolor="#F0F070">Murlank</td>
<td bgcolor="#A0D0A0">Potz</td>
<td>Humans, [[Demoniac]]s</td>
<td>Neutral</td>
<td>Mayor [[Zebub'El]]</td>
</tr>
<tr>
<td bgcolor="#F0F070">Timberfall</td>
<td bgcolor="#A0D0A0">Cascadin</td>
<td>[[Elf|Elves]]</td>
<td>Neutral</td>
<td>King [[Uri Hossana]]</td>
</tr>
<tr>
<td bgcolor="#F0F070">Nannaria<br></td>
<td bgcolor="#A0D0A0">M'Akal<br>Heronport</td>
<td>Humans<br></td>
<td>[[Church of the Moon]]<br></td>
<td>Queen [[Shenandoah]]<br>Duke [[Gerrard Herondale]]</td>
</tr>
<tr>
<td bgcolor="#F0F070">Typhon Expanse</td>
<td bgcolor="#A0D0A0">Masquerade<br>Albatross<br>Orak</td>
<td>[[Vampire]]s</td>
<td>Neutral<br>Neutral<br>[[Church of the Stars]]</td>
<td>Lord [[Luthiner the Severe]]<br>Duke [[Ei]]<br>[[c'Orak]]</td>
</tr>
<tr>
<td bgcolor="#F0F070">Eftling</td>
<td bgcolor="#A0D0A0">Teardrop</td>
<td>[[Halfling]]s</td>
<td>Neutral</td>
<td>Lord [[Mehgenac]]</td>
</tr>
<tr>
<td bgcolor="#F0F070">Ryft</td>
<td bgcolor="#A0D0A0">Ryft</td>
<td>[[Dwarf|Dwarves]]</td>
<td>Neutral</td>
<td>King [[Midas]]</td>
</tr>
<tr>
<td bgcolor="#F0F070">Soronne</td>
<td bgcolor="#A0D0A0">Soronne<br>Gathis<br>Turrel</td>
<td>Humans</td>
<td>Divided</td>
<td>Mayor [[Fergy M. Murphy]]<br>-<br>-</td>
</tr>
<tr>
<td bgcolor="#F0F070">Sea of Mist</td>
<td bgcolor="#A0D0A0">Braem</td>
<td>-</td>
<td>-</td>
<td>-</td>
</tr>
<tr>
<td bgcolor="#F0F070">S'Fauni</td>
<td bgcolor="#A0D0A0">Verdigris</td>
<td>[[Troll]]s</td>
<td>Neutral</td>
<td>[[Savour Sandalier]] Rex</td>
</tr>
<tr>
<td bgcolor="#F0F070">Mt. Pilanteko</td>
<td bgcolor="#A0D0A0">Volos</td>
<td>[[Centaur]]s</td>
<td>Neutral</td>
<td>King [[Chiron]]</td>
</tr>
<tr>
<td bgcolor="#F0F070">Serenity</td>
<td bgcolor="#A0D0A0">Serenity<br><i>monk village</i></td>
<td>Humans</td>
<td>Church of the Stars<br>Neutral</td>
<td>Lord [[August]]<br>Brother [[Tremayne]]</td>
</tr>
<tr>
<td bgcolor="#F0F070">Etanasfeld</td>
<td bgcolor="#A0D0A0">Algol<br>Iotneheim</td>
<td>[[Ogre]]s</td>
<td>Neutral</td>
<td>[[Bolarg]]<br>[[Angrboda]]</td>
</tr>
<tr>
<td bgcolor="#F0F070">Goetia</td>
<td bgcolor="#A0D0A0">Egregor</td>
<td>[[Genie]]s</td>
<td>Neutral</td>
<td>King [[Dantalion]]</td>
</tr>
</table>
----
[[Category:Geography]]
8a567cafe73cda5af4ab990c8f5e779f794e7c1e
Serenity (province)
0
1419
1473
2008-01-18T16:44:46Z
Ribannah
2
start of page
wikitext
text/x-wiki
Scope: [[Map]]
----
'''Serenity''' is located central in the very south of [[Karigor]]. This is where the game begins.
Neigbouring maps are [[Mt. Pilanteko]] (west), [[Ryft]] (northwest), [[Soronne]] (northeast), [[Etanasfeld]] (east).
To the south, Serenity borders on two maps of [[Jadame]]: [[Alvar]] (southwest) and [[Ironsand]] (southeast). These two maps are not part of the game.
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Serenity.png</div>
===Communities===
* [[Serenity (town)|Serenity]], town of the [[Seer]]s (central south)
* A village of [[Monks]] (east)
* In the north: [[Drawkcab]]s, with headquarters in Jaleb's Deep
===Geography===
* [[Ebony]], the river
* [[Meridian]], the water northeast
===Monsters (surface)===
* Dragonflies: Flying Adder, Serpent Fly, Dragonfly
* Spiders: Tripod, Spider, Scorpion
* Goblins: Jungle Goblin, Tribal Goblin, Goblin Shaman
* Turtles: Turtle, Torope, Dragadune
===Animals===
Panda bears, Fish, Birds
===Dungeons===
[[Abandoned Temple]] - on the square island
[[Inner Sanctum]] - hidden in the Abandoned Temple
[[Jaleb's Deep]] - north-east in the mountains
[[Wanderhoven]] - north-west under the mountains
[[Wine Cellar]] - monk village
===Objects===
* [[Obelisk]] #13
* [[Central Fountain]] ([[Town Portal]] destination)
* [[Midnight Well]] (quest: [[The Epicurean]])
* Random [[Game]] (+3 Skillpoints once to characters that have 30 in the required statistic)
* [[Flame]] of [[Day of the Gods]] (+35 to all six statistics for 2 days, or until rest or travel)
* Flame of [[Fire Resistance]] (+20 to Fire Resistance for 6 hours, or until rest or travel)
* [[Well]] of +2 [[Luck]] (8 Charges of +2 permanent Luck, if natural Luck<15, respawns)
* [[Fountain]] of +10 [[Might]] (Temporarily +10 Might for 2 days or until rest or travel)
* [[Well of Contribution]] (Gives party +1000 gold once a week if party has less than 100 gold in total)
----
==Travel==
===Foot===
The neighbouring provinces Mt. Pilanteko (west) and Etanasfeld (east) can be reached on foot overland, which takes 5 days. From there, [[S'Fauni]] (far west) and [[Goetia]] (far east) can also be reached on foot. From S'Fauni (far west), a bridge over the Meridian leads to [[Eftling]] (westnorthwest), but it needs to be repaired first.
Ryft (northwest) can also be reached on foot in 5 days time, but that route goes through the Wanderhoven to the plateau of [[Tuatha's Tel]], and only after opening the door which is later in te game. Soronne (northeast) cannot be reached on foot.
===Coach===
Every [[week]], three coaches leave at the Chortling Ambler for Mt. Pilanteko (west): on Mondays, Wednesdays and Fridays. The trip takes 2 days. From there, the party can take a ride back on Tuesdays, Thursdays and Sundays (also 2 days), or another coach to S'Fauni (further west).
===Boat===
After winning the use of the [[St. Nicholas]], the party can go to Soronne (northeast) over the river Ebony, and gain access to all of Karigor. The journey on the wild river takes 3 days.
===Ship===
Serenity has no port. There are ships going north from Etanasfeld (east) and Goetia (far east), but not before the pirates have been dealt with in Soronne.
===Town Portal===
Serenity has a Central Fountain and can therefore reached instantly by the powerful Town Portal spell. The other provinces that can be reached this way are: [[Terrax]], [[Semiramis]], [[Murlank]], [[Nannaria]] and Soronne. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
The above implies that during the opening stage of the game, the party is restricted to the five southern provinces, from west to east: S'Fauni, Mt. Pilanteko, Serenity, Etanasfeld, Goetia.
----
==Citizens==
===Houses===
====Serenity (town)====
* Armour Shop - Seven against Tears
* Bank - Bank of Alvar
* Town Hall - Convention Hall
* Magic Shop - Mistress of Chants
* Guild - Pilgrim's Wisdom
* General Store - A Trades House
* Stables - Chortling Ambler
* Tavern - Fortune's Folly
* Temple - The Medicary
* Training Hall - Mental Tactics
* Weapon Shop - First Blood
* 8 houses
====Monk village====
* Apothecary - Herb Garden
* Brewery - Robin's Nest
* 4 houses
===Who is who===
====Seers====
* Aditu (f) - expert [[teacher]] of [[Spellcasting]]
* Amphiarus (m) - armourer
* Asaph (m) - [[piper]] for hire
* Astaroth (m genie) - expert teacher of [[Music]]
* August (m) - high [[seer]]
* Aylena (f) - student, sister of Fabrice
* Bo Rhamnes (m) - weaponsmith
* Brighu (f) - expert teacher of [[Identify Item]]
* Cassandra (f) - hostess
* Chaya (f) - student, betrothed of Fabrice
* Coinneach Odhar (m) - banker
* Daksha (f) - magicker, daughter of Aditu
* Daphne (girl) - pupil, daughter of Theresa
* Damia (girl) - pupil, daughter of Rowena
* Dattamohia (f) - guild mistress
* Fabrice Lunasouris (m) - saviour of heroes
* Greate Pier (m) - trainer
* Jermy (boy) - pupil, son of Sir Gesserit
* Jessica (girl) - pupil, daughter of Dattamohia
* Jossakeda (f) - healer
* Ken Brahan (m) - stablemaster
* Kadru (girl) - pupil, daughter of Daksha
* Klaravoyia (girl) - pupil, daughter of Cassandra
* Lady Lynette (f) - soothsayer, wife of Sir Gesserit
* Lavinia (f) - [[guide]] for hire
* Lopamudra (f) - psychic, wife of August
* Mahmud (m) - expert teacher of [[Meditation]]
* Mekander (m) - mentor
* Merlin (m) - expert teacher of [[Grey Magic|Grey]]
* Nathan (m) - pupil, son of Samantha
* Pekka Ervat (m) - [[mystic]] for hire
* Pholus (m centaur) - prophet
* Rowena (f) - grandmaster teacher of [[Mind Magic|Mind]]
* Samantha (f) - judge
* Sibelia Lamidottir (f) - retailer
* Sir Gareth Gesserit (m) - expert teacher of [[Leather]]
* Theresa (f) - visionary
* Vasishta (f) - [[merchant]] for hire
* Vassago (m genie)- medium
====Monks====
* Baleminotu (m) - carpenter
* Bertrille (f) - nun
* Cadfael (m) - herbalist
* Carradine (m) - expert teacher of [[Bow]]
* Dionnah (f) - expert teacher of [[Staff]]
* D'Owl (m) - [[scholar]] for hire
* Julie (f) - expert teacher of [[Dodging]]
* Ladob (m) - cartographer
* Marion (f) - epicurean
* Rustavius (m) - toolmaker
* Salmoneus (m) - grandmaster teacher of [[Merchant]]
* Stephany (f) - [[tinker]] for hire
* Tremayne (m) - biographer
* Tuckale (m) - brewer
====Other====
* Alcander (m songbird)
* Breerb (m) - drawkcab
* Edorode (m) - drawkcab
* Gonnog (m) - drawkcab
* Hobboh (m) - drawkcab
* Isisi (m) - drawkcab
* Morcarack (m dragon whelp)
* Morglin (m) - cabin boy
* Muir (f ghost)
* Murgrum (m) - drawkcab
* Osgiligso (m) - drawkcab
* Rivenevir (m) - drawkcab
* Sam Finneas (m) - skipper
* Silmamlis (m) - drawkcab
* Skotos (m goblin) - drawkcab
* Solmyr (m genie) - mage
* Tirit (m) - drawkcab
===Sleeping arrangements===
====Seers====
* Armor Shop - Amphiarus
* Bank - Coinneach Odhar, Vasishta
* General Store - Sibelia Lamidottir
* Guild - Dattamohia, Jessica
* Magic Shop - Aditu, Daksha, Kadru
* Stables - Ken Brahan
* Tavern - Asaph, Cassandra, Klaravoyia
* Temple - Jossakeda
* Town Hall - August, Lopamudra, Chaya
* Training Hall - Greate Pier, Theresa, Daphne
* Weapon Store - Bo Rhamnes
* Mansion - Sir Gareth Gesserit, Lady Lynette, Jermy
* House #1 - Mekander
* House #2 - Mahmud, Fabrice Lunasouris
* House #3 - Merlin, Samantha, Nathan
* House #4 - Brighu, Aylena
* House #5 - Rowena, Damia
* House #6 - Pekka Ervat, Lavinia
* House #7 - Astaroth, Vassago
* House #8 - Pholus
====Monks====
* Wine Cellar - Tremayne, D'Owl, Rustavius, Ladob
* Apothecary - Cadfael
* Brewery - Tuckale, Marion
* House #1 - Carradine, Baleminotu
* House #2 - Dionnah, Bertrille
* House #3 - Julie, Stephany
* House #4 - Salmoneus
====Other====
* St. Nicholas - Sam Finneas, Morglin
* Wine Cellar - Muir, Solmyr
* Jaleb's Deep - Breerb, Edorode, Gonnog, Hobboh, Isisi, Murgrum, Osgiligso, Rivenevir, Silmamlis, Skotos, Tirit
* Forest - Alcander, Morcarack
----
[[Category:Map]]
a9fa5a3809fed79128fb502d993d1ebed90d38a0
1474
1473
2008-01-19T15:37:05Z
Ribannah
2
/* Citizens */ tables
wikitext
text/x-wiki
Scope: [[Map]]
----
'''Serenity''' is located central in the very south of [[Karigor]]. This is where the game begins.
Neigbouring maps are [[Mt. Pilanteko]] (west), [[Ryft]] (northwest), [[Soronne]] (northeast), [[Etanasfeld]] (east).
To the south, Serenity borders on two maps of [[Jadame]]: [[Alvar]] (southwest) and [[Ironsand]] (southeast). These two maps are not part of the game.
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Serenity.png</div>
===Communities===
* [[Serenity (town)|Serenity]], town of the [[Seer]]s (central south)
* A village of [[Monks]] (east)
* In the north: [[Drawkcab]]s, with headquarters in Jaleb's Deep
===Geography===
* [[Ebony]], the river
* [[Meridian]], the water northeast
===Monsters (surface)===
* Dragonflies: Flying Adder, Serpent Fly, Dragonfly
* Spiders: Tripod, Spider, Scorpion
* Goblins: Jungle Goblin, Tribal Goblin, Goblin Shaman
* Turtles: Turtle, Torope, Dragadune
===Animals===
Panda bears, Fish, Birds
===Dungeons===
[[Abandoned Temple]] - on the square island
[[Inner Sanctum]] - hidden in the Abandoned Temple
[[Jaleb's Deep]] - north-east in the mountains
[[Wanderhoven]] - north-west under the mountains
[[Wine Cellar]] - monk village
===Objects===
* [[Obelisk]] #13
* [[Central Fountain]] ([[Town Portal]] destination)
* [[Midnight Well]] (quest: [[The Epicurean]])
* Random [[Game]] (+3 Skillpoints once to characters that have 30 in the required statistic)
* [[Flame]] of [[Day of the Gods]] (+35 to all six statistics for 2 days, or until rest or travel)
* Flame of [[Fire Resistance]] (+20 to Fire Resistance for 6 hours, or until rest or travel)
* [[Well]] of +2 [[Luck]] (8 Charges of +2 permanent Luck, if natural Luck<15, respawns)
* [[Fountain]] of +10 [[Might]] (Temporarily +10 Might for 2 days or until rest or travel)
* [[Well of Contribution]] (Gives party +1000 gold once a week if party has less than 100 gold in total)
----
==Travel==
===Foot===
The neighbouring provinces Mt. Pilanteko (west) and Etanasfeld (east) can be reached on foot overland, which takes 5 days. From there, [[S'Fauni]] (far west) and [[Goetia]] (far east) can also be reached on foot. From S'Fauni (far west), a bridge over the Meridian leads to [[Eftling]] (westnorthwest), but it needs to be repaired first.
Ryft (northwest) can also be reached on foot in 5 days time, but that route goes through the Wanderhoven to the plateau of [[Tuatha's Tel]], and only after opening the door which is later in te game. Soronne (northeast) cannot be reached on foot.
===Coach===
Every [[week]], three coaches leave at the Chortling Ambler for Mt. Pilanteko (west): on Mondays, Wednesdays and Fridays. The trip takes 2 days. From there, the party can take a ride back on Tuesdays, Thursdays and Sundays (also 2 days), or another coach to S'Fauni (further west).
===Boat===
After winning the use of the [[St. Nicholas]], the party can go to Soronne (northeast) over the river Ebony, and gain access to all of Karigor. The journey on the wild river takes 3 days.
===Ship===
Serenity has no port. There are ships going north from Etanasfeld (east) and Goetia (far east), but not before the pirates have been dealt with in Soronne.
===Town Portal===
Serenity has a Central Fountain and can therefore reached instantly by the powerful Town Portal spell. The other provinces that can be reached this way are: [[Terrax]], [[Semiramis]], [[Murlank]], [[Nannaria]] and Soronne. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
The above implies that during the opening stage of the game, the party is restricted to the five southern provinces, from west to east: S'Fauni, Mt. Pilanteko, Serenity, Etanasfeld, Goetia.
----
==Citizens==
===Houses===
====Serenity (town)====
* Armour Shop - Seven against Tears
* Bank - Bank of Alvar
* Town Hall - Convention Hall
* Magic Shop - Mistress of Chants
* Guild - Pilgrim's Wisdom
* General Store - A Trades House
* Stables - Chortling Ambler
* Tavern - Fortune's Folly
* Temple - The Medicary
* Training Hall - Mental Tactics
* Weapon Shop - First Blood
* 8 houses
====Monk village====
* Apothecary - Herb Garden
* Brewery - Robin's Nest
* 4 houses
===Who is who===
====Seers====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>Amphiarus - armourer</td>
<td>Aditu - expert [[teacher]] of [[Spellcasting]]</td>
</tr>
<tr>
<td>Asaph - [[piper]] for hire</td>
<td>Aylena - student, sister of Fabrice</td>
</tr>
<tr>
<td>Astaroth (genie) - expert teacher of [[Music]]</td>
<td>Brighu - expert teacher of [[Identify Item]]</td>
</tr>
<tr>
<td>August - high [[seer]]</td>
<td>Cassandra - hostess</td>
</tr>
<tr>
<td>Bo Rhamnes - weaponsmith</td>
<td>Chaya - student, betrothed of Fabrice</td>
</tr>
<tr>
<td>Coinneach Odhar - banker</td>
<td>Daksha - magicker, daughter of Aditu</td>
</tr>
<tr>
<td>Fabrice Lunasouris - saviour of heroes</td>
<td>Dattamohia - guild mistress</td>
</tr>
<tr>
<td>Greate Pier - trainer</td>
<td>Jossakeda - healer</td>
</tr>
<tr>
<td>Ken Brahan - stablemaster</td>
<td>Lady Lynette - soothsayer, wife of Sir Gesserit</td>
</tr>
<tr>
<td>Mahmud - expert teacher of [[Meditation]]</td>
<td>Lavinia - [[guide]] for hire</td>
</tr>
<tr>
<td>Mekander - mentor</td>
<td>Lopamudra - psychic, wife of August</td>
</tr>
<tr>
<td>Merlin - expert teacher of [[Grey Magic|Grey]]</td>
<td>Rowena - grandmaster teacher of [[Mind Magic|Mind]]</td>
</tr>
<tr>
<td>Pekka Ervat - [[mystic]] for hire</td>
<td>Samantha - judge</td>
</tr>
<tr>
<td>Pholus (centaur) - prophet</td>
<td>Sibelia Lamidottir - retailer</td>
</tr>
<tr>
<td>Sir Gareth Gesserit - expert teacher of [[Leather]]</td>
<td>Theresa - visionary</td>
</tr>
<tr>
<td>Vassago (genie)- medium</td>
<td>Vasishta - [[merchant]] for hire</td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>Jermy - pupil, son of Sir Gesserit</td>
<td>Daphne - pupil, daughter of Theresa</td>
</tr>
<tr>
<td>Nathan - pupil, son of Samantha</td>
<td>Damia - pupil, daughter of Rowena</td>
</tr>
<tr>
<td></td>
<td>Jessica - pupil, daughter of Dattamohia</td>
</tr>
<tr>
<td></td>
<td>Kadru - pupil, daughter of Daksha</td>
</tr>
<tr>
<td></td>
<td>Klaravoyia - pupil, daughter of Cassandra</td>
</tr>
</table><br>
====Monks====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>Baleminotu - carpenter</td>
<td>Bertrille - nun</td>
</tr>
<tr>
<td>Cadfael - herbalist</td>
<td>Dionnah - expert teacher of [[Staff]]</td>
</tr>
<tr>
<td>Carradine - expert teacher of [[Bow]]</td>
<td>Julie - expert teacher of [[Dodging]]</td>
</tr>
<tr>
<td>D'Owl - [[scholar]] for hire</td>
<td>Marion - epicurean</td>
</tr>
<tr>
<td>Ladob - cartographer</td>
<td>Stephany - [[tinker]] for hire</td>
</tr>
<tr>
<td>Rustavius - toolmaker</td>
<td></td>
</tr>
<tr>
<td>Salmoneus - grandmaster teacher of [[Merchant]]</td>
<td></td>
</tr>
<tr>
<td>Tremayne - biographer</td>
<td></td>
</tr>
<tr>
<td>Tuckale - brewer</td>
<td></td>
</tr>
</table>
====Other====
* Alcander (m songbird)
* Breerb (m) - drawkcab
* Edorode (m) - drawkcab
* Gonnog (m) - drawkcab
* Hobboh (m) - drawkcab
* Isisi (m) - drawkcab
* Morcarack (m dragon whelp)
* Morglin (m) - cabin boy
* Muir (f ghost)
* Murgrum (m) - drawkcab
* Osgiligso (m) - drawkcab
* Rivenevir (m) - drawkcab
* Sam Finneas (m) - skipper
* Silmamlis (m) - drawkcab
* Skotos (m goblin) - drawkcab
* Solmyr (m genie) - mage
* Tirit (m) - drawkcab
===Sleeping arrangements===
====Seers====
* Armor Shop - Amphiarus
* Bank - Coinneach Odhar, Vasishta
* General Store - Sibelia Lamidottir
* Guild - Dattamohia, Jessica
* Magic Shop - Aditu, Daksha, Kadru
* Stables - Ken Brahan
* Tavern - Asaph, Cassandra, Klaravoyia
* Temple - Jossakeda
* Town Hall - August, Lopamudra, Chaya
* Training Hall - Greate Pier, Theresa, Daphne
* Weapon Store - Bo Rhamnes
* Mansion - Sir Gareth Gesserit, Lady Lynette, Jermy
* House #1 - Mekander
* House #2 - Mahmud, Fabrice Lunasouris
* House #3 - Merlin, Samantha, Nathan
* House #4 - Brighu, Aylena
* House #5 - Rowena, Damia
* House #6 - Pekka Ervat, Lavinia
* House #7 - Astaroth, Vassago
* House #8 - Pholus
====Monks====
* Wine Cellar - Tremayne, D'Owl, Rustavius, Ladob
* Apothecary - Cadfael
* Brewery - Tuckale, Marion
* House #1 - Carradine, Baleminotu
* House #2 - Dionnah, Bertrille
* House #3 - Julie, Stephany
* House #4 - Salmoneus
====Other====
* St. Nicholas - Sam Finneas, Morglin
* Wine Cellar - Muir, Solmyr
* Jaleb's Deep - Breerb, Edorode, Gonnog, Hobboh, Isisi, Murgrum, Osgiligso, Rivenevir, Silmamlis, Skotos, Tirit
* Forest - Alcander, Morcarack
----
[[Category:Map]]
07d01c70aff0579e17c4cb247853f5c0583371f8
1475
1474
2008-01-19T17:35:58Z
Ribannah
2
/* Citizens */ more tables; merging
wikitext
text/x-wiki
Scope: [[Map]]
----
'''Serenity''' is located central in the very south of [[Karigor]]. This is where the game begins.
Neigbouring maps are [[Mt. Pilanteko]] (west), [[Ryft]] (northwest), [[Soronne]] (northeast), [[Etanasfeld]] (east).
To the south, Serenity borders on two maps of [[Jadame]]: [[Alvar]] (southwest) and [[Ironsand]] (southeast). These two maps are not part of the game.
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Serenity.png</div>
===Communities===
* [[Serenity (town)|Serenity]], town of the [[Seer]]s (central south)
* A village of [[Monks]] (east)
* In the north: [[Drawkcab]]s, with headquarters in Jaleb's Deep
===Geography===
* [[Ebony]], the river
* [[Meridian]], the water northeast
===Monsters (surface)===
* Dragonflies: Flying Adder, Serpent Fly, Dragonfly
* Spiders: Tripod, Spider, Scorpion
* Goblins: Jungle Goblin, Tribal Goblin, Goblin Shaman
* Turtles: Turtle, Torope, Dragadune
===Animals===
Panda bears, Fish, Birds
===Dungeons===
[[Abandoned Temple]] - on the square island
[[Inner Sanctum]] - hidden in the Abandoned Temple
[[Jaleb's Deep]] - north-east in the mountains
[[Wanderhoven]] - north-west under the mountains
[[Wine Cellar]] - monk village
===Objects===
* [[Obelisk]] #13
* [[Central Fountain]] ([[Town Portal]] destination)
* [[Midnight Well]] (quest: [[The Epicurean]])
* Random [[Game]] (+3 Skillpoints once to characters that have 30 in the required statistic)
* [[Flame]] of [[Day of the Gods]] (+35 to all six statistics for 2 days, or until rest or travel)
* Flame of [[Fire Resistance]] (+20 to Fire Resistance for 6 hours, or until rest or travel)
* [[Well]] of +2 [[Luck]] (8 Charges of +2 permanent Luck, if natural Luck<15, respawns)
* [[Fountain]] of +10 [[Might]] (Temporarily +10 Might for 2 days or until rest or travel)
* [[Well of Contribution]] (Gives party +1000 gold once a week if party has less than 100 gold in total)
----
==Travel==
===Foot===
The neighbouring provinces Mt. Pilanteko (west) and Etanasfeld (east) can be reached on foot overland, which takes 5 days. From there, [[S'Fauni]] (far west) and [[Goetia]] (far east) can also be reached on foot. From S'Fauni (far west), a bridge over the Meridian leads to [[Eftling]] (westnorthwest), but it needs to be repaired first.
Ryft (northwest) can also be reached on foot in 5 days time, but that route goes through the Wanderhoven to the plateau of [[Tuatha's Tel]], and only after opening the door which is later in te game. Soronne (northeast) cannot be reached on foot.
===Coach===
Every [[week]], three coaches leave at the Chortling Ambler for Mt. Pilanteko (west): on Mondays, Wednesdays and Fridays. The trip takes 2 days. From there, the party can take a ride back on Tuesdays, Thursdays and Sundays (also 2 days), or another coach to S'Fauni (further west).
===Boat===
After winning the use of the [[St. Nicholas]], the party can go to Soronne (northeast) over the river Ebony, and gain access to all of Karigor. The journey on the wild river takes 3 days.
===Ship===
Serenity has no port. There are ships going north from Etanasfeld (east) and Goetia (far east), but not before the pirates have been dealt with in Soronne.
===Town Portal===
Serenity has a Central Fountain and can therefore reached instantly by the powerful Town Portal spell. The other provinces that can be reached this way are: [[Terrax]], [[Semiramis]], [[Murlank]], [[Nannaria]] and Soronne. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
The above implies that during the opening stage of the game, the party is restricted to the five southern provinces, from west to east: S'Fauni, Mt. Pilanteko, Serenity, Etanasfeld, Goetia.
----
==Citizens==
===Houses===
====Serenity (town)====
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Seven against Tears]]</td>
<td>[[Armour Shop]]</td>
<td>Amphiarus</td>
</tr>
<tr>
<td>[[Bank of Alvar]]</td>
<td>[[Bank]]</td>
<td>Coinneach Odhar, Vasishta</td>
</tr>
<tr>
<td>[[A Trades House]]</td>
<td>[[General Store]]</td>
<td>Sibelia Lamidottir</td>
</tr>
<tr>
<td>[[Pilgrim's Wisdom]]</td>
<td>[[Guild]]</td>
<td>Dattamohia, Jessica</td>
</tr>
<tr>
<td>[[Mistress of Chants]]</td>
<td>[[Magic Shop]]</td>
<td>Aditu, Daksha, Kadru</td>
</tr>
<tr>
<td>[[Chortling Ambler]]</td>
<td>[[Stables]]</td>
<td>Ken Brahan</td>
</tr>
<tr>
<td>[[Fortune's Folly]]</td>
<td>[[Tavern]]</td>
<td>Asaph, Cassandra, Klaravoyia</td>
</tr>
<tr>
<td>[[The Medicary]]</td>
<td>[[Temple]]</td>
<td>Jossakeda</td>
</tr>
<tr>
<td>[[Convention Hall]]</td>
<td>[[Town Hall]]</td>
<td>August, Lopamudra, Chaya</td>
</tr>
<tr>
<td>[[Mental Tactics]]</td>
<td>[[Training Hall]]</td>
<td>Greate Pier, Theresa, Daphne</td>
</tr>
<tr>
<td>[[First Blood]]</td>
<td>[[Weapon Shop]]</td>
<td>Bo Rhamnes</td>
</tr>
<tr>
<td>Gesserit Mansion</td>
<td>[[Mansion]]</td>
<td>Sir Gareth Gesserit, Lady Lynette, Jermy</td>
</tr>
<tr>
<td>Tutorial House</td>
<td>[[House]]</td>
<td>Mekander</td>
</tr>
<tr>
<td>House of Reflection</td>
<td>House</td>
<td>Mahmud, Fabrice Lunasouris</td>
</tr>
<tr>
<td>House of Weighing</td>
<td>House</td>
<td>Merlin, Samantha, Nathan</td>
</tr>
<tr>
<td>House of Recognition</td>
<td>House</td>
<td>Brighu, Aylena</td>
</tr>
<tr>
<td>House of Talents</td>
<td>House</td>
<td>Rowena, Damia</td>
</tr>
<tr>
<td>House of Guidance</td>
<td>House</td>
<td>Pekka Ervat, Lavinia</td>
</tr>
<tr>
<td>House of Vibrancy</td>
<td>House</td>
<td>Astaroth, Vassago</td>
</tr>
<tr>
<td>Twisting House</td>
<td>House</td>
<td>Pholus</td>
</tr>
</table><br>
====Monk village====
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Herb Garden]]</td>
<td>[[Apothecary]]</td>
<td>Cadfael</td>
</tr>
<tr>
<td>[[Robin's Nest]]</td>
<td>[[Shop|Brewery]]</td>
<td>Tuckale, Marion</td>
</tr>
<tr>
<td>Brothers lodge</td>
<td>[[House]]</td>
<td>Baleminotu, Carradine</td>
</tr>
<tr>
<td>Sisters lodge</td>
<td>House</td>
<td>Bertrille, Dionnah</td>
</tr>
<tr>
<td>Young Sisters lodge</td>
<td>House</td>
<td>Julie, Stephany</td>
</tr>
<tr>
<td>Salmoneus' home</td>
<td>House</td>
<td>Salmoneus</td>
</tr>
<tr>
<td>[[Wine Cellar]]</td>
<td>[[Dungeon]]</td>
<td>D'Owl, Ladob, Muir, Rustavius, Solmyr, Tremayne</td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[St. Nicholas]]</td>
<td>[[Riverboat]]</td>
<td>Sam Finneas, Morglin</td>
</tr>
<tr>
<td>[[Jaleb's Deep]]</td>
<td>Dungeon</td>
<td>Breerb, Edorode, Gonnog, Hobboh, Isisi, Murgrum, Osgiligso, Rivenevir, Silmamlis, Skotos, Tirit</td>
</tr>
<tr>
<td></td>
<td>Wilderness</td>
<td>Alcander, Morcarack</td>
</tr>
</table><br>
===Who is who===
====Seers====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>Amphiarus - armourer</td>
<td>Aditu - expert [[teacher]] of [[Spellcasting]]</td>
</tr>
<tr>
<td>Asaph - [[piper]] for hire</td>
<td>Aylena - student, sister of Fabrice</td>
</tr>
<tr>
<td>Astaroth (genie) - expert teacher of [[Music]]</td>
<td>Brighu - expert teacher of [[Identify Item]]</td>
</tr>
<tr>
<td>August - high [[seer]]</td>
<td>Cassandra - hostess</td>
</tr>
<tr>
<td>Bo Rhamnes - weaponsmith</td>
<td>Chaya - student, betrothed of Fabrice</td>
</tr>
<tr>
<td>Coinneach Odhar - banker</td>
<td>Daksha - magicker, daughter of Aditu</td>
</tr>
<tr>
<td>Fabrice Lunasouris - saviour of heroes</td>
<td>Dattamohia - guild mistress</td>
</tr>
<tr>
<td>Greate Pier - trainer</td>
<td>Jossakeda - healer</td>
</tr>
<tr>
<td>Ken Brahan - stablemaster</td>
<td>Lady Lynette - soothsayer, wife of Sir Gesserit</td>
</tr>
<tr>
<td>Mahmud - expert teacher of [[Meditation]]</td>
<td>Lavinia - [[guide]] for hire</td>
</tr>
<tr>
<td>Mekander - mentor</td>
<td>Lopamudra - psychic, wife of August</td>
</tr>
<tr>
<td>Merlin - expert teacher of [[Grey Magic|Grey]]</td>
<td>Rowena - grandmaster teacher of [[Mind Magic|Mind]]</td>
</tr>
<tr>
<td>Pekka Ervat - [[mystic]] for hire</td>
<td>Samantha - judge</td>
</tr>
<tr>
<td>Pholus (centaur) - prophet</td>
<td>Sibelia Lamidottir - retailer</td>
</tr>
<tr>
<td>Sir Gareth Gesserit - expert teacher of [[Leather]]</td>
<td>Theresa - visionary</td>
</tr>
<tr>
<td>Vassago (genie)- medium</td>
<td>Vasishta - [[merchant]] for hire</td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>Jermy - pupil, son of Sir Gesserit</td>
<td>Daphne - pupil, daughter of Theresa</td>
</tr>
<tr>
<td>Nathan - pupil, son of Samantha</td>
<td>Damia - pupil, daughter of Rowena</td>
</tr>
<tr>
<td></td>
<td>Jessica - pupil, daughter of Dattamohia</td>
</tr>
<tr>
<td></td>
<td>Kadru - pupil, daughter of Daksha</td>
</tr>
<tr>
<td></td>
<td>Klaravoyia - pupil, daughter of Cassandra</td>
</tr>
</table><br>
====Monks====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>Baleminotu - carpenter</td>
<td>Bertrille - nun</td>
</tr>
<tr>
<td>Cadfael - herbalist</td>
<td>Dionnah - expert teacher of [[Staff]]</td>
</tr>
<tr>
<td>Carradine - expert teacher of [[Bow]]</td>
<td>Julie - expert teacher of [[Dodging]]</td>
</tr>
<tr>
<td>D'Owl - [[scholar]] for hire</td>
<td>Marion - epicurean</td>
</tr>
<tr>
<td>Ladob - cartographer</td>
<td>Stephany - [[tinker]] for hire</td>
</tr>
<tr>
<td>Rustavius - toolmaker</td>
<td></td>
</tr>
<tr>
<td>Salmoneus - grandmaster teacher of [[Merchant]]</td>
<td></td>
</tr>
<tr>
<td>Tremayne - biographer</td>
<td></td>
</tr>
<tr>
<td>Tuckale - brewer</td>
<td></td>
</tr>
</table>
====Other====
* Alcander (m songbird)
* Breerb (m) - drawkcab
* Edorode (m) - drawkcab
* Gonnog (m) - drawkcab
* Hobboh (m) - drawkcab
* Isisi (m) - drawkcab
* Morcarack (m dragon whelp)
* Morglin (m) - cabin boy
* Muir (f ghost)
* Murgrum (m) - drawkcab
* Osgiligso (m) - drawkcab
* Rivenevir (m) - drawkcab
* Sam Finneas (m) - skipper
* Silmamlis (m) - drawkcab
* Skotos (m goblin) - drawkcab
* Solmyr (m genie) - mage
* Tirit (m) - drawkcab
----
[[Category:Map]]
f30dcb7cc74fb16e7d51127557140b4ce334e17a
Serenity (province)
0
1419
1476
1475
2008-01-19T17:55:03Z
Ribannah
2
/* Who is who */ table
wikitext
text/x-wiki
Scope: [[Map]]
----
'''Serenity''' is located central in the very south of [[Karigor]]. This is where the game begins.
Neigbouring maps are [[Mt. Pilanteko]] (west), [[Ryft]] (northwest), [[Soronne]] (northeast), [[Etanasfeld]] (east).
To the south, Serenity borders on two maps of [[Jadame]]: [[Alvar]] (southwest) and [[Ironsand]] (southeast). These two maps are not part of the game.
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Serenity.png</div>
===Communities===
* [[Serenity (town)|Serenity]], town of the [[Seer]]s (central south)
* A village of [[Monks]] (east)
* In the north: [[Drawkcab]]s, with headquarters in Jaleb's Deep
===Geography===
* [[Ebony]], the river
* [[Meridian]], the water northeast
===Monsters (surface)===
* Dragonflies: Flying Adder, Serpent Fly, Dragonfly
* Spiders: Tripod, Spider, Scorpion
* Goblins: Jungle Goblin, Tribal Goblin, Goblin Shaman
* Turtles: Turtle, Torope, Dragadune
===Animals===
Panda bears, Fish, Birds
===Dungeons===
[[Abandoned Temple]] - on the square island
[[Inner Sanctum]] - hidden in the Abandoned Temple
[[Jaleb's Deep]] - north-east in the mountains
[[Wanderhoven]] - north-west under the mountains
[[Wine Cellar]] - monk village
===Objects===
* [[Obelisk]] #13
* [[Central Fountain]] ([[Town Portal]] destination)
* [[Midnight Well]] (quest: [[The Epicurean]])
* Random [[Game]] (+3 Skillpoints once to characters that have 30 in the required statistic)
* [[Flame]] of [[Day of the Gods]] (+35 to all six statistics for 2 days, or until rest or travel)
* Flame of [[Fire Resistance]] (+20 to Fire Resistance for 6 hours, or until rest or travel)
* [[Well]] of +2 [[Luck]] (8 Charges of +2 permanent Luck, if natural Luck<15, respawns)
* [[Fountain]] of +10 [[Might]] (Temporarily +10 Might for 2 days or until rest or travel)
* [[Well of Contribution]] (Gives party +1000 gold once a week if party has less than 100 gold in total)
----
==Travel==
===Foot===
The neighbouring provinces Mt. Pilanteko (west) and Etanasfeld (east) can be reached on foot overland, which takes 5 days. From there, [[S'Fauni]] (far west) and [[Goetia]] (far east) can also be reached on foot. From S'Fauni (far west), a bridge over the Meridian leads to [[Eftling]] (westnorthwest), but it needs to be repaired first.
Ryft (northwest) can also be reached on foot in 5 days time, but that route goes through the Wanderhoven to the plateau of [[Tuatha's Tel]], and only after opening the door which is later in te game. Soronne (northeast) cannot be reached on foot.
===Coach===
Every [[week]], three coaches leave at the Chortling Ambler for Mt. Pilanteko (west): on Mondays, Wednesdays and Fridays. The trip takes 2 days. From there, the party can take a ride back on Tuesdays, Thursdays and Sundays (also 2 days), or another coach to S'Fauni (further west).
===Boat===
After winning the use of the [[St. Nicholas]], the party can go to Soronne (northeast) over the river Ebony, and gain access to all of Karigor. The journey on the wild river takes 3 days.
===Ship===
Serenity has no port. There are ships going north from Etanasfeld (east) and Goetia (far east), but not before the pirates have been dealt with in Soronne.
===Town Portal===
Serenity has a Central Fountain and can therefore reached instantly by the powerful Town Portal spell. The other provinces that can be reached this way are: [[Terrax]], [[Semiramis]], [[Murlank]], [[Nannaria]] and Soronne. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
The above implies that during the opening stage of the game, the party is restricted to the five southern provinces, from west to east: S'Fauni, Mt. Pilanteko, Serenity, Etanasfeld, Goetia.
----
==Citizens==
===Houses===
====Serenity (town)====
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Seven against Tears]]</td>
<td>[[Armour Shop]]</td>
<td>Amphiarus</td>
</tr>
<tr>
<td>[[Bank of Alvar]]</td>
<td>[[Bank]]</td>
<td>Coinneach Odhar, Vasishta</td>
</tr>
<tr>
<td>[[A Trades House]]</td>
<td>[[General Store]]</td>
<td>Sibelia Lamidottir</td>
</tr>
<tr>
<td>[[Pilgrim's Wisdom]]</td>
<td>[[Guild]]</td>
<td>Dattamohia, Jessica</td>
</tr>
<tr>
<td>[[Mistress of Chants]]</td>
<td>[[Magic Shop]]</td>
<td>Aditu, Daksha, Kadru</td>
</tr>
<tr>
<td>[[Chortling Ambler]]</td>
<td>[[Stables]]</td>
<td>Ken Brahan</td>
</tr>
<tr>
<td>[[Fortune's Folly]]</td>
<td>[[Tavern]]</td>
<td>Asaph, Cassandra, Klaravoyia</td>
</tr>
<tr>
<td>[[The Medicary]]</td>
<td>[[Temple]]</td>
<td>Jossakeda</td>
</tr>
<tr>
<td>[[Convention Hall]]</td>
<td>[[Town Hall]]</td>
<td>August, Lopamudra, Chaya</td>
</tr>
<tr>
<td>[[Mental Tactics]]</td>
<td>[[Training Hall]]</td>
<td>Greate Pier, Theresa, Daphne</td>
</tr>
<tr>
<td>[[First Blood]]</td>
<td>[[Weapon Shop]]</td>
<td>Bo Rhamnes</td>
</tr>
<tr>
<td>Gesserit Mansion</td>
<td>[[Mansion]]</td>
<td>Sir Gareth Gesserit, Lady Lynette, Jermy</td>
</tr>
<tr>
<td>Tutorial House</td>
<td>[[House]]</td>
<td>Mekander</td>
</tr>
<tr>
<td>House of Reflection</td>
<td>House</td>
<td>Mahmud, Fabrice Lunasouris</td>
</tr>
<tr>
<td>House of Weighing</td>
<td>House</td>
<td>Merlin, Samantha, Nathan</td>
</tr>
<tr>
<td>House of Recognition</td>
<td>House</td>
<td>Brighu, Aylena</td>
</tr>
<tr>
<td>House of Talents</td>
<td>House</td>
<td>Rowena, Damia</td>
</tr>
<tr>
<td>House of Guidance</td>
<td>House</td>
<td>Pekka Ervat, Lavinia</td>
</tr>
<tr>
<td>House of Vibrancy</td>
<td>House</td>
<td>Astaroth, Vassago</td>
</tr>
<tr>
<td>Twisting House</td>
<td>House</td>
<td>Pholus</td>
</tr>
</table><br>
====Monk village====
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Herb Garden]]</td>
<td>[[Apothecary]]</td>
<td>Cadfael</td>
</tr>
<tr>
<td>[[Robin's Nest]]</td>
<td>[[Shop|Brewery]]</td>
<td>Tuckale, Marion</td>
</tr>
<tr>
<td>Brothers lodge</td>
<td>[[House]]</td>
<td>Baleminotu, Carradine</td>
</tr>
<tr>
<td>Sisters lodge</td>
<td>House</td>
<td>Bertrille, Dionnah</td>
</tr>
<tr>
<td>Young Sisters lodge</td>
<td>House</td>
<td>Julie, Stephany</td>
</tr>
<tr>
<td>Salmoneus' home</td>
<td>House</td>
<td>Salmoneus</td>
</tr>
<tr>
<td>[[Wine Cellar]]</td>
<td>[[Dungeon]]</td>
<td>D'Owl, Ladob, Muir, Rustavius, Solmyr, Tremayne</td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[St. Nicholas]]</td>
<td>[[Riverboat]]</td>
<td>Sam Finneas, Morglin</td>
</tr>
<tr>
<td>[[Jaleb's Deep]]</td>
<td>Dungeon</td>
<td>Breerb, Edorode, Gonnog, Hobboh, Isisi, Murgrum, Osgiligso, Rivenevir, Silmamlis, Skotos, Tirit</td>
</tr>
<tr>
<td></td>
<td>Wilderness</td>
<td>Alcander, Morcarack</td>
</tr>
</table><br>
===Who is who===
====Seers====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Amphiarus]] - armourer</td>
<td>[[Aditu]] - expert [[teacher]] of [[Spellcasting]]</td>
</tr>
<tr>
<td>[[Asaph]] - [[piper]] for hire</td>
<td>[[Aylena]] - student, sister of Fabrice</td>
</tr>
<tr>
<td>[[Astaroth]] (genie) - expert teacher of [[Music]]</td>
<td>[[Brighu]] - expert teacher of [[Identify Item]]</td>
</tr>
<tr>
<td>[[August]] - high [[seer]]</td>
<td>[[Cassandra]] - hostess</td>
</tr>
<tr>
<td>[[Bo Rhamnes]] - weaponsmith</td>
<td>[[Chaya]] - student, betrothed of Fabrice</td>
</tr>
<tr>
<td>[[Coinneach Odhar]] - banker</td>
<td>[[Daksha]] - magicker, daughter of Aditu</td>
</tr>
<tr>
<td>[[Fabrice Lunasouris]] - saviour of heroes</td>
<td>[[Dattamohia]] - guild mistress</td>
</tr>
<tr>
<td>[[Greate Pier]] - trainer</td>
<td>[[Jossakeda]] - healer</td>
</tr>
<tr>
<td>[[Ken Brahan]] - stablemaster</td>
<td>[[Lady Lynette]] - soothsayer, wife of Sir Gesserit</td>
</tr>
<tr>
<td>[[Mahmud]] - expert teacher of [[Meditation]]</td>
<td>[[Lavinia]] - [[guide]] for hire</td>
</tr>
<tr>
<td>[[Mekander]] - mentor</td>
<td>[[Lopamudra]] - psychic, wife of August</td>
</tr>
<tr>
<td>[[Merlin]] - expert teacher of [[Grey Magic|Grey]]</td>
<td>[[Rowena]] - grandmaster teacher of [[Mind Magic|Mind]]</td>
</tr>
<tr>
<td>[[Pekka Ervat]] - [[mystic]] for hire</td>
<td>[[Samantha]] - judge</td>
</tr>
<tr>
<td>[[Pholus]] (centaur) - prophet</td>
<td>[[Sibelia Lamidottir]] - retailer</td>
</tr>
<tr>
<td>[[Sir Gareth Gesserit]] - expert teacher of [[Leather]]</td>
<td>[[Theresa]] - visionary</td>
</tr>
<tr>
<td>[[Vassago]] (genie)- medium</td>
<td>[[Vasishta]] - [[merchant]] for hire</td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Jermy]] - pupil, son of Sir Gesserit</td>
<td>[[Daphne]] - pupil, daughter of Theresa</td>
</tr>
<tr>
<td>[[Nathan]] - pupil, son of Samantha</td>
<td>[[Damia]] - pupil, daughter of Rowena</td>
</tr>
<tr>
<td></td>
<td>[[Jessica]] - pupil, daughter of Dattamohia</td>
</tr>
<tr>
<td></td>
<td>[[Kadru]] - pupil, daughter of Daksha</td>
</tr>
<tr>
<td></td>
<td>[[Klaravoyia]] - pupil, daughter of Cassandra</td>
</tr>
</table><br>
====Monks====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Baleminotu]] - carpenter</td>
<td>[[Bertrille]] - nun</td>
</tr>
<tr>
<td>[[Cadfael]] - herbalist</td>
<td>[[Dionnah]] - expert teacher of [[Staff]]</td>
</tr>
<tr>
<td>[[Carradine]] - expert teacher of [[Bow]]</td>
<td>[[Julie]] - expert teacher of [[Dodging]]</td>
</tr>
<tr>
<td>[[D'Owl]] - [[scholar]] for hire</td>
<td>[[Marion]] - epicurean</td>
</tr>
<tr>
<td>[[Ladob]] - cartographer</td>
<td>[[Stephany]] - [[tinker]] for hire</td>
</tr>
<tr>
<td>[[Rustavius]] - toolmaker</td>
<td></td>
</tr>
<tr>
<td>[[Salmoneus]] - grandmaster teacher of [[Merchant]]</td>
<td></td>
</tr>
<tr>
<td>[[Tremayne]] - biographer</td>
<td></td>
</tr>
<tr>
<td>[[Tuckale]] - brewer</td>
<td></td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Alcander]] ([[songbird]])</td>
<td>[[Muir]] (ghost)</td>
</tr>
<tr>
<td>[[Breerb]] - [[drawkcab]]</td>
<td></td>
</tr>
<tr>
<td>[[Edorode]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Gonnog]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Hobboh]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Isisi]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Murgrum]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Osgiligso]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Rivenevir]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Sam Finneas]] - skipper</td>
<td></td>
</tr>
<tr>
<td>[[Silmamlis]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Skotos]] (goblin) - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Solmyr]] (genie) - mage</td>
<td></td>
</tr>
<tr>
<td>[[Tirit]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Morcarack]] ([[dragon]])</td>
<td></td>
</tr>
<tr>
<td>[[Morglin]] - cabin boy</td>
<td></td>
</tr>
</table>
----
[[Category:Map]]
287e8cacf1f69dcfdaa124d3dda22bce409f779d
1477
1476
2008-01-19T17:55:54Z
Ribannah
2
/* Dungeons */
wikitext
text/x-wiki
Scope: [[Map]]
----
'''Serenity''' is located central in the very south of [[Karigor]]. This is where the game begins.
Neigbouring maps are [[Mt. Pilanteko]] (west), [[Ryft]] (northwest), [[Soronne]] (northeast), [[Etanasfeld]] (east).
To the south, Serenity borders on two maps of [[Jadame]]: [[Alvar]] (southwest) and [[Ironsand]] (southeast). These two maps are not part of the game.
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Serenity.png</div>
===Communities===
* [[Serenity (town)|Serenity]], town of the [[Seer]]s (central south)
* A village of [[Monks]] (east)
* In the north: [[Drawkcab]]s, with headquarters in Jaleb's Deep
===Geography===
* [[Ebony]], the river
* [[Meridian]], the water northeast
===Monsters (surface)===
* Dragonflies: Flying Adder, Serpent Fly, Dragonfly
* Spiders: Tripod, Spider, Scorpion
* Goblins: Jungle Goblin, Tribal Goblin, Goblin Shaman
* Turtles: Turtle, Torope, Dragadune
===Animals===
Panda bears, Fish, Birds
===Dungeons===
* [[Abandoned Temple]] - on the square island
* [[Inner Sanctum]] - hidden in the Abandoned Temple
* [[Jaleb's Deep]] - north-east in the mountains
* [[Wanderhoven]] - north-west under the mountains
* [[Wine Cellar]] - monk village
===Objects===
* [[Obelisk]] #13
* [[Central Fountain]] ([[Town Portal]] destination)
* [[Midnight Well]] (quest: [[The Epicurean]])
* Random [[Game]] (+3 Skillpoints once to characters that have 30 in the required statistic)
* [[Flame]] of [[Day of the Gods]] (+35 to all six statistics for 2 days, or until rest or travel)
* Flame of [[Fire Resistance]] (+20 to Fire Resistance for 6 hours, or until rest or travel)
* [[Well]] of +2 [[Luck]] (8 Charges of +2 permanent Luck, if natural Luck<15, respawns)
* [[Fountain]] of +10 [[Might]] (Temporarily +10 Might for 2 days or until rest or travel)
* [[Well of Contribution]] (Gives party +1000 gold once a week if party has less than 100 gold in total)
----
==Travel==
===Foot===
The neighbouring provinces Mt. Pilanteko (west) and Etanasfeld (east) can be reached on foot overland, which takes 5 days. From there, [[S'Fauni]] (far west) and [[Goetia]] (far east) can also be reached on foot. From S'Fauni (far west), a bridge over the Meridian leads to [[Eftling]] (westnorthwest), but it needs to be repaired first.
Ryft (northwest) can also be reached on foot in 5 days time, but that route goes through the Wanderhoven to the plateau of [[Tuatha's Tel]], and only after opening the door which is later in te game. Soronne (northeast) cannot be reached on foot.
===Coach===
Every [[week]], three coaches leave at the Chortling Ambler for Mt. Pilanteko (west): on Mondays, Wednesdays and Fridays. The trip takes 2 days. From there, the party can take a ride back on Tuesdays, Thursdays and Sundays (also 2 days), or another coach to S'Fauni (further west).
===Boat===
After winning the use of the [[St. Nicholas]], the party can go to Soronne (northeast) over the river Ebony, and gain access to all of Karigor. The journey on the wild river takes 3 days.
===Ship===
Serenity has no port. There are ships going north from Etanasfeld (east) and Goetia (far east), but not before the pirates have been dealt with in Soronne.
===Town Portal===
Serenity has a Central Fountain and can therefore reached instantly by the powerful Town Portal spell. The other provinces that can be reached this way are: [[Terrax]], [[Semiramis]], [[Murlank]], [[Nannaria]] and Soronne. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
The above implies that during the opening stage of the game, the party is restricted to the five southern provinces, from west to east: S'Fauni, Mt. Pilanteko, Serenity, Etanasfeld, Goetia.
----
==Citizens==
===Houses===
====Serenity (town)====
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Seven against Tears]]</td>
<td>[[Armour Shop]]</td>
<td>Amphiarus</td>
</tr>
<tr>
<td>[[Bank of Alvar]]</td>
<td>[[Bank]]</td>
<td>Coinneach Odhar, Vasishta</td>
</tr>
<tr>
<td>[[A Trades House]]</td>
<td>[[General Store]]</td>
<td>Sibelia Lamidottir</td>
</tr>
<tr>
<td>[[Pilgrim's Wisdom]]</td>
<td>[[Guild]]</td>
<td>Dattamohia, Jessica</td>
</tr>
<tr>
<td>[[Mistress of Chants]]</td>
<td>[[Magic Shop]]</td>
<td>Aditu, Daksha, Kadru</td>
</tr>
<tr>
<td>[[Chortling Ambler]]</td>
<td>[[Stables]]</td>
<td>Ken Brahan</td>
</tr>
<tr>
<td>[[Fortune's Folly]]</td>
<td>[[Tavern]]</td>
<td>Asaph, Cassandra, Klaravoyia</td>
</tr>
<tr>
<td>[[The Medicary]]</td>
<td>[[Temple]]</td>
<td>Jossakeda</td>
</tr>
<tr>
<td>[[Convention Hall]]</td>
<td>[[Town Hall]]</td>
<td>August, Lopamudra, Chaya</td>
</tr>
<tr>
<td>[[Mental Tactics]]</td>
<td>[[Training Hall]]</td>
<td>Greate Pier, Theresa, Daphne</td>
</tr>
<tr>
<td>[[First Blood]]</td>
<td>[[Weapon Shop]]</td>
<td>Bo Rhamnes</td>
</tr>
<tr>
<td>Gesserit Mansion</td>
<td>[[Mansion]]</td>
<td>Sir Gareth Gesserit, Lady Lynette, Jermy</td>
</tr>
<tr>
<td>Tutorial House</td>
<td>[[House]]</td>
<td>Mekander</td>
</tr>
<tr>
<td>House of Reflection</td>
<td>House</td>
<td>Mahmud, Fabrice Lunasouris</td>
</tr>
<tr>
<td>House of Weighing</td>
<td>House</td>
<td>Merlin, Samantha, Nathan</td>
</tr>
<tr>
<td>House of Recognition</td>
<td>House</td>
<td>Brighu, Aylena</td>
</tr>
<tr>
<td>House of Talents</td>
<td>House</td>
<td>Rowena, Damia</td>
</tr>
<tr>
<td>House of Guidance</td>
<td>House</td>
<td>Pekka Ervat, Lavinia</td>
</tr>
<tr>
<td>House of Vibrancy</td>
<td>House</td>
<td>Astaroth, Vassago</td>
</tr>
<tr>
<td>Twisting House</td>
<td>House</td>
<td>Pholus</td>
</tr>
</table><br>
====Monk village====
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Herb Garden]]</td>
<td>[[Apothecary]]</td>
<td>Cadfael</td>
</tr>
<tr>
<td>[[Robin's Nest]]</td>
<td>[[Shop|Brewery]]</td>
<td>Tuckale, Marion</td>
</tr>
<tr>
<td>Brothers lodge</td>
<td>[[House]]</td>
<td>Baleminotu, Carradine</td>
</tr>
<tr>
<td>Sisters lodge</td>
<td>House</td>
<td>Bertrille, Dionnah</td>
</tr>
<tr>
<td>Young Sisters lodge</td>
<td>House</td>
<td>Julie, Stephany</td>
</tr>
<tr>
<td>Salmoneus' home</td>
<td>House</td>
<td>Salmoneus</td>
</tr>
<tr>
<td>[[Wine Cellar]]</td>
<td>[[Dungeon]]</td>
<td>D'Owl, Ladob, Muir, Rustavius, Solmyr, Tremayne</td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[St. Nicholas]]</td>
<td>[[Riverboat]]</td>
<td>Sam Finneas, Morglin</td>
</tr>
<tr>
<td>[[Jaleb's Deep]]</td>
<td>Dungeon</td>
<td>Breerb, Edorode, Gonnog, Hobboh, Isisi, Murgrum, Osgiligso, Rivenevir, Silmamlis, Skotos, Tirit</td>
</tr>
<tr>
<td></td>
<td>Wilderness</td>
<td>Alcander, Morcarack</td>
</tr>
</table><br>
===Who is who===
====Seers====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Amphiarus]] - armourer</td>
<td>[[Aditu]] - expert [[teacher]] of [[Spellcasting]]</td>
</tr>
<tr>
<td>[[Asaph]] - [[piper]] for hire</td>
<td>[[Aylena]] - student, sister of Fabrice</td>
</tr>
<tr>
<td>[[Astaroth]] (genie) - expert teacher of [[Music]]</td>
<td>[[Brighu]] - expert teacher of [[Identify Item]]</td>
</tr>
<tr>
<td>[[August]] - high [[seer]]</td>
<td>[[Cassandra]] - hostess</td>
</tr>
<tr>
<td>[[Bo Rhamnes]] - weaponsmith</td>
<td>[[Chaya]] - student, betrothed of Fabrice</td>
</tr>
<tr>
<td>[[Coinneach Odhar]] - banker</td>
<td>[[Daksha]] - magicker, daughter of Aditu</td>
</tr>
<tr>
<td>[[Fabrice Lunasouris]] - saviour of heroes</td>
<td>[[Dattamohia]] - guild mistress</td>
</tr>
<tr>
<td>[[Greate Pier]] - trainer</td>
<td>[[Jossakeda]] - healer</td>
</tr>
<tr>
<td>[[Ken Brahan]] - stablemaster</td>
<td>[[Lady Lynette]] - soothsayer, wife of Sir Gesserit</td>
</tr>
<tr>
<td>[[Mahmud]] - expert teacher of [[Meditation]]</td>
<td>[[Lavinia]] - [[guide]] for hire</td>
</tr>
<tr>
<td>[[Mekander]] - mentor</td>
<td>[[Lopamudra]] - psychic, wife of August</td>
</tr>
<tr>
<td>[[Merlin]] - expert teacher of [[Grey Magic|Grey]]</td>
<td>[[Rowena]] - grandmaster teacher of [[Mind Magic|Mind]]</td>
</tr>
<tr>
<td>[[Pekka Ervat]] - [[mystic]] for hire</td>
<td>[[Samantha]] - judge</td>
</tr>
<tr>
<td>[[Pholus]] (centaur) - prophet</td>
<td>[[Sibelia Lamidottir]] - retailer</td>
</tr>
<tr>
<td>[[Sir Gareth Gesserit]] - expert teacher of [[Leather]]</td>
<td>[[Theresa]] - visionary</td>
</tr>
<tr>
<td>[[Vassago]] (genie)- medium</td>
<td>[[Vasishta]] - [[merchant]] for hire</td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Jermy]] - pupil, son of Sir Gesserit</td>
<td>[[Daphne]] - pupil, daughter of Theresa</td>
</tr>
<tr>
<td>[[Nathan]] - pupil, son of Samantha</td>
<td>[[Damia]] - pupil, daughter of Rowena</td>
</tr>
<tr>
<td></td>
<td>[[Jessica]] - pupil, daughter of Dattamohia</td>
</tr>
<tr>
<td></td>
<td>[[Kadru]] - pupil, daughter of Daksha</td>
</tr>
<tr>
<td></td>
<td>[[Klaravoyia]] - pupil, daughter of Cassandra</td>
</tr>
</table><br>
====Monks====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Baleminotu]] - carpenter</td>
<td>[[Bertrille]] - nun</td>
</tr>
<tr>
<td>[[Cadfael]] - herbalist</td>
<td>[[Dionnah]] - expert teacher of [[Staff]]</td>
</tr>
<tr>
<td>[[Carradine]] - expert teacher of [[Bow]]</td>
<td>[[Julie]] - expert teacher of [[Dodging]]</td>
</tr>
<tr>
<td>[[D'Owl]] - [[scholar]] for hire</td>
<td>[[Marion]] - epicurean</td>
</tr>
<tr>
<td>[[Ladob]] - cartographer</td>
<td>[[Stephany]] - [[tinker]] for hire</td>
</tr>
<tr>
<td>[[Rustavius]] - toolmaker</td>
<td></td>
</tr>
<tr>
<td>[[Salmoneus]] - grandmaster teacher of [[Merchant]]</td>
<td></td>
</tr>
<tr>
<td>[[Tremayne]] - biographer</td>
<td></td>
</tr>
<tr>
<td>[[Tuckale]] - brewer</td>
<td></td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Alcander]] ([[songbird]])</td>
<td>[[Muir]] (ghost)</td>
</tr>
<tr>
<td>[[Breerb]] - [[drawkcab]]</td>
<td></td>
</tr>
<tr>
<td>[[Edorode]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Gonnog]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Hobboh]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Isisi]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Murgrum]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Osgiligso]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Rivenevir]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Sam Finneas]] - skipper</td>
<td></td>
</tr>
<tr>
<td>[[Silmamlis]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Skotos]] (goblin) - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Solmyr]] (genie) - mage</td>
<td></td>
</tr>
<tr>
<td>[[Tirit]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Morcarack]] ([[dragon]])</td>
<td></td>
</tr>
<tr>
<td>[[Morglin]] - cabin boy</td>
<td></td>
</tr>
</table>
----
[[Category:Map]]
4e02721d5f22c29d8d1d7c4471f9d7f5ad82cbae
Character
0
1420
1478
2008-01-22T10:09:54Z
Ribannah
2
start of page
wikitext
text/x-wiki
A '''character''' is either a [[player character]] or a [[non-player character]] (NPC).
A player character is a member of the player's [[party]] and is controlled by the [[player]].
A non-player character is controlled by the game. Some NPC's may temporarily accompany the party as a [[hireling]] or a [[quest character]].
9f8f4e390207509af3abd6a79344920cc8cd89f7
Non-player character
0
1421
1479
2008-01-22T12:44:54Z
Ribannah
2
start of page
wikitext
text/x-wiki
A '''non-player character''' or '''NPC''' is a [[character]] that is controlled by the game, not by the [[player]]. Some non-player characters may temporarily join the player's [[party]] as the game progresses, either as a [[hireling]] or because they are involved in a [[quest]] as a [[quest character]]. Non-player characters will usually be able to conduct a [[dialogue]] with the [[player character]]s. With a few exceptions, NPCs do not [[combat|fight]] and cannot be attacked.
----
==Location==
Most non-player characters can be found in or near their home, which can be a [[house]], a [[shop]] or another dwelling. They are not always at home, but may wander about in the vicinity; only a few have the ability to [[travel]] to other [[map]]s. Some NPCs can be found in the wilderness, in [[dungeons]] or in even stranger places.
----
==Roles==
NPCs can have one or more roles. Leaders especially may combine several roles, and tend to have longer dialogues. Many NPCs have some useful information to reveal. It is generally advisable to talk with NPCs, and often more than once. Common NPC roles are:
<table cellspacing="1" width="100%">
<tr>
<td width="28%"><b>Role</b></td>
<td width="72%"><b>Description</b></td>
</tr>
<tr>
<td>[[Captain]]</td>
<td>Offers [[travel|transportation]] over water.</td>
</tr>
<tr>
<td>[[Crafter]]</td>
<td>Can make [[item]]s from raw material, specifically [[ore]].</td>
</tr>
<tr>
<td>[[Guild|Guildmaster]]</td>
<td>Teaches player characters new [[skill]]s, and may sell [[spellbook]]s.</td>
</tr>
<tr>
<td>[[Temple|Healer]]</td>
<td>Usually residing in a [[temple]]. Can heal or cure player characters.</td>
</tr>
<tr>
<td>[[Hireling]]</td>
<td>Will accompany the party for a fee, to enhance or add to the [[party]]'s [[skill]]s.</td>
</tr>
<tr>
<td>[[Promotor]]</td>
<td>Promotes player characters to a higher [[class]], or grants a racial [[title]].</td>
</tr>
<tr>
<td>[[Quest character]]</td>
<td>Accompanies the party during a quest or as part of the [[story]]line.</td>
</tr>
<tr>
<td>[[Quest|Questgiver]]</td>
<td>Offers a [[quest]], and will usually reward the party for its completion.</td>
</tr>
<tr>
<td>[[Ruler]]</td>
<td>May need to be asked for permission to enter certain locations.</td>
</tr>
<tr>
<td>[[Shop|Shopkeeper]]</td>
<td>Sells, identifies, repairs and buys items.</td>
</tr>
<tr>
<td>[[Tavern|Tavernkeep]]</td>
<td>Offers [[rest|lodging]], [[food]], drink and gossip.</td>
</tr>
<tr>
<td>[[Teacher]]</td>
<td>Teaches player characters expertise and (grand)mastery in their skills.</td>
</tr>
<tr>
<td>[[Trader]]</td>
<td>Will sell a specific rare item, and buy another.</td>
</tr>
<tr>
<td>[[Trainer]]</td>
<td>Will train player characters, or the entire party, to a higher [[level]].</td>
</tr>
</table>
----
[[Category:Citizen]]
4343741561aaf4b7c72d6e8e34d360aea047cc46
1491
1479
2008-01-25T22:29:06Z
Ribannah
2
/* Location */
wikitext
text/x-wiki
A '''non-player character''' or '''NPC''' is a [[character]] that is controlled by the game, not by the [[player]]. Some non-player characters may temporarily join the player's [[party]] as the game progresses, either as a [[hireling]] or because they are involved in a [[quest]] as a [[quest character]]. Non-player characters will usually be able to conduct a [[dialogue]] with the [[player character]]s. With a few exceptions, NPCs do not [[combat|fight]] and cannot be attacked.
----
==Location==
Most non-player characters can be found in or near their home, which can be a [[house]], a [[shop]] or another dwelling. They are not always at home, but may wander about in the vicinity; only a few have the ability to [[travel]] to other [[map]]s. Some NPCs can be found in the wilderness, in [[dungeon]]s or in even stranger places.
----
==Roles==
NPCs can have one or more roles. Leaders especially may combine several roles, and tend to have longer dialogues. Many NPCs have some useful information to reveal. It is generally advisable to talk with NPCs, and often more than once. Common NPC roles are:
<table cellspacing="1" width="100%">
<tr>
<td width="28%"><b>Role</b></td>
<td width="72%"><b>Description</b></td>
</tr>
<tr>
<td>[[Captain]]</td>
<td>Offers [[travel|transportation]] over water.</td>
</tr>
<tr>
<td>[[Crafter]]</td>
<td>Can make [[item]]s from raw material, specifically [[ore]].</td>
</tr>
<tr>
<td>[[Guild|Guildmaster]]</td>
<td>Teaches player characters new [[skill]]s, and may sell [[spellbook]]s.</td>
</tr>
<tr>
<td>[[Temple|Healer]]</td>
<td>Usually residing in a [[temple]]. Can heal or cure player characters.</td>
</tr>
<tr>
<td>[[Hireling]]</td>
<td>Will accompany the party for a fee, to enhance or add to the [[party]]'s [[skill]]s.</td>
</tr>
<tr>
<td>[[Promotor]]</td>
<td>Promotes player characters to a higher [[class]], or grants a racial [[title]].</td>
</tr>
<tr>
<td>[[Quest character]]</td>
<td>Accompanies the party during a quest or as part of the [[story]]line.</td>
</tr>
<tr>
<td>[[Quest|Questgiver]]</td>
<td>Offers a [[quest]], and will usually reward the party for its completion.</td>
</tr>
<tr>
<td>[[Ruler]]</td>
<td>May need to be asked for permission to enter certain locations.</td>
</tr>
<tr>
<td>[[Shop|Shopkeeper]]</td>
<td>Sells, identifies, repairs and buys items.</td>
</tr>
<tr>
<td>[[Tavern|Tavernkeep]]</td>
<td>Offers [[rest|lodging]], [[food]], drink and gossip.</td>
</tr>
<tr>
<td>[[Teacher]]</td>
<td>Teaches player characters expertise and (grand)mastery in their skills.</td>
</tr>
<tr>
<td>[[Trader]]</td>
<td>Will sell a specific rare item, and buy another.</td>
</tr>
<tr>
<td>[[Trainer]]</td>
<td>Will train player characters, or the entire party, to a higher [[level]].</td>
</tr>
</table>
----
[[Category:Citizen]]
389c896c590ff44f534c54378bac32bdf32c1537
Category:Citizen
14
1422
1480
2008-01-22T13:10:55Z
Ribannah
2
cats
wikitext
text/x-wiki
[[Category:Citizen]][[Category:Life]]
8310a346eae7182f89a24aab70dfebbdc0629aa1
Category:Life
14
1423
1481
2008-01-22T13:12:11Z
Ribannah
2
cats
wikitext
text/x-wiki
[[Category:Life]][[Category:Map]]
38364036f545de73b628868a0c83aa7a2431c0db
Ore
0
1424
1482
2008-01-22T13:34:01Z
Ribannah
2
start of page
wikitext
text/x-wiki
'''Ore''' is normally found in the [[wilderness]] and in [[dungeon|mine]]s. It can be sold, but its true value is that it can be turned into [[item]]s by [[crafter]]s, [[non-player character]]s who have specialized in this kind of work. The better the ore, the better the item. All ore can be [[Identify Item|identified]] and [[repair]]ed by the party without skill, and has size 1x1 in the [[inventory]].
----
==Types or ore==
<table width="100%" cellspacing="1">
<tr>
<td width="20%"><b>Ore</b></td>
<td width="72%"><b>Flavour text</b></td>
<td width="8%" align="right"><b>Value</b></td>
</tr>
<tr>
<td>Iron Ore</td>
<td>A small chunk of iron-laced ore. In the hands of a skilled craftsman, this could make a weapon, an amulet, a ring, armour, or almost any other useful item.</td>
<td align="right">5</td>
</tr>
<tr>
<td>Siertal Ore</td>
<td>A small chunk of siertal-laced ore. Stronger and lighter than steel, in the hands of a skilled craftsman siertal could make an exceptional weapon, an amulet, a ring, armour, or almost any other useful item.</td>
<td align="right">50</td>
</tr>
<tr>
<td>Phylt Ore</td>
<td>A small chunk of phylt-laced ore. Phylt is often used in steel alloys to increase the durability and enchantability of steel. In the hands of a skilled craftsman phylt could make a weapon, an amulet, a ring, armour, or almost any other useful item.</td>
<td align="right">100</td>
</tr>
<tr>
<td>Kergar Ore</td>
<td>A small chunk of kergar-laced ore. Kergar shares many properties of steel, but is much easier to enchant. In the hands of a skilled craftsman kergar could easily make a magical weapon, an amulet, a ring, armour, or almost any other item.</td>
<td align="right">500</td>
</tr>
<tr>
<td>Erudine Ore</td>
<td>A small chunk of erudine-laced ore. A rare magical ore valued by artificers throughout the world, in the hands of a skilled craftsman erudine could make a powerful weapon, an amulet, a ring, armour, or almost any other item.</td>
<td align="right">1000</td>
</tr>
<tr>
<td>Stalt Ore</td>
<td>A small chunk of stalt-laced ore. Easy to enchant and as hard as obsidian, in the hands of a skilled craftsman stalt could make an incredibly powerful weapon, an amulet, a ring, armour, or almost any other item.</td>
<td align="right">2000</td>
</tr>
</table>
----
[[Category:Item]]
402580c725498762ad03519ab547ddb8ef5d2a06
Category:Item
14
1425
1483
2008-01-22T13:52:43Z
Ribannah
2
cat
wikitext
text/x-wiki
[[Category:Item]]
40609b5e698446ea9b41e3547bb4a295003a9830
Dungeon
0
1426
1484
2008-01-24T18:45:23Z
Ribannah
2
start of page
wikitext
text/x-wiki
Scope: [[Map]]
----
'''Dungeons''' are levels that are not part of a surface map, although they usually have a 3D representation in one. A 'dungeon' is not necessarily below ground: it can belong to any of the four [[elemental realm]]s. The effect of the [[Illuminate]] [[spell]] depends on the realm.
Often, the party will have to enter a dungeon in order to do a [[quest]].
==The creation of a dungeon==
----
==Realms==
<table with="100%" cellspacing="1">
<tr>
<td width="20%"><b>Element</b></td>
<td width="80%"><b>Dungeons</b></td>
</tr>
<tr>
<td bgcolor="#F07000">Fire</td>
<td>Abandoned Temple, Ankka Knox, Castle Herondale, Castle Mehgenac, Circus of the Sun, Cognizant Temple of Meh, Divine Temple of the Moon, Divine Temple of the Sun, House of Judgement, Inner Sanctum, Lair of Bolarg, Maranthea College, Superior Temple of Meh, Tavern of Harlotry, Temple of Meh, Temple of Ishtar, Theatre of Blood, Thieves Guild, Wine Cellar (19)</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Air</td>
<td>Arena, Dream World, Eleventh Kingdom, Gardens of Harmony, Heronry, Mega Dragon Cave, Moon Observatory, Thuata's Tel, Tower of Bab'El, Treehouse, Twin Cosmos of Wird (10)</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Water</td>
<td>Gatehouse, Lake Avernus, Lighthouse, Lost Temple of Meh, Service Tunnels, Throne of Iblis, Dr. Who's Well (7)</td>
</tr>
<tr>
<td bgcolor="#D0A000">Earth</td>
<td>Ancient Dragon Cave, Black Forge, Cemetery, Crypt of Carmenca, Dusk's Cave, Hunebed, Jaleb's Deep, Snake Pit, Spidersilk Mines, Stalt Mines, Tomb of Anubis, Wanderhoven (12)</td>
</tr>
</table>
----
==Provinces==
----
==Dungeons==
<table class="dialogue" cellspacing="1" >
<tr>
<td width="20%"><b>Dungeon</b></td>
<td width="20%"><b>Location</b></td>
<td width="55%"><b>Purpose</b></td>
<td width="5%"><b>Difficulty</b></td>
</tr>
<tr>
<td bgcolor="#F07000">Abandoned Temple</td>
<td>Serenity</td>
<td>Power crystals, for the riverboat</td>
</tr>
<tr>
<td bgcolor="#D0A000">Ancient Dragon Cave</td>
<td>Goetia</td>
<td>Ancient Dragon Tongue (2/2)</td>
</tr>
<tr>
<td bgcolor="#F07000">Ankka Knox</td>
<td>Mt. Pilanteko</td>
<td>Fake proof of Centaur creation<br>
Druid Circlet, for the Druid promotion</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Arena</td>
<td>Sea of Mist</td>
<td>Knight promotion<br>
Silver Rose</td>
</tr>
<tr>
<td bgcolor="#D0A000">Black Forge</td>
<td>Ryft</td>
<td>Magic Mill, for the Necromancer promotion</td>
</tr>
<tr>
<td bgcolor="#F07000">Castle Herondale</td>
<td>Nannaria</td>
<td>Crystal of Terrax</td>
</tr>
<tr>
<td bgcolor="#F07000">Castle Mehgenac</td>
<td>Eftling</td>
<td>Eternal Flame of Might and Magic, for the Bard promotion</td>
</tr>
<tr>
<td bgcolor="#D0A000">Cemetery</td>
<td>Semiramis</td>
<td>Reconstruct the Mosaic (2/2), the Sun quest</td>
</tr>
<tr>
<td bgcolor="#F07000">Circus of the Sun</td>
<td>Soronne, Murlank, Semiramis, Terrax</td>
<td>The Contessa<br>
Fifth Chapter of the Book of Ceth</td>
</tr>
<tr>
<td bgcolor="#F07000">Cognizant Temple of Mèh</td>
<td>Murlank</td>
<td>The Therapy (2/2), for the Cleric promotion</td>
</tr>
<tr>
<td bgcolor="#D0A000">Crypt of Carmenca</td>
<td>Timberfall</td>
<td>Obelisk Treasure</td>
</tr>
<tr>
<td bgcolor="#F07000">Divine Temple of the Moon</td>
<td>Nannaria</td>
<td>Moon Headquarters<br>
Reconstruct the Mosaic (1/2), the Sun quest</td>
</tr>
<tr>
<td bgcolor="#F07000">Divine Temple of the Sun</td>
<td>Semiramis</td>
<td>Sun Headquarters<br>
Release the Soultaker (1/2), the Moon quest</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Dream World</td>
<td>Off-world (Sheri's Ring)</td>
<td>Thief of Dreams, Thief promotion (2/2)</td>
</tr>
<tr>
<td bgcolor="#D0A000">Dusk's Cave</td>
<td>Etanasfeld</td>
<td>Elemental Orb, part of the Test of Promise and Loyalty<br>
Time Machine (3/3), for the Runemaster promotion</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Eleventh Kingdom</td>
<td>S'Fauni</td>
<td>Third Chapter of the Book of Ceth</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Gardens of Harmony</td>
<td>Terrax</td>
<td>Wizards Headquarters<br>
Crown of Ishtar</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Gatehouse</td>
<td>Sea of Mist</td>
<td>Demon Familiar, the Murlank permission quest</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Heronry</td>
<td>Nannaria</td>
<td>Herons of Doom, the Nannaria permission quest</td>
</tr>
<tr>
<td bgcolor="#F07000">House of Judgement</td>
<td>Terrax</td>
<td>The Sacrifice, the final quest</td>
</tr>
<tr>
<td bgcolor="#D0A000">Hunebed</td>
<td>S'Fauni</td>
<td>Two Giants, the Ranger promotion</td>
</tr>
<tr>
<td bgcolor="#F07000">Inner Sanctum</td>
<td>Serenity, in the Abandoned Temple</td>
<td>Eye of Goros</td>
</tr>
<tr>
<td bgcolor="#D0A000">Jaleb's Deep</td>
<td>Serenity</td>
<td>Drawkcab extraordinary</td>
</tr>
<tr>
<td bgcolor="#F07000">Lair of Bolarg</td>
<td>Etanasfeld</td>
<td>Princess Fiona, for the War Troll title</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Lake Avernus</td>
<td>Ryft</td>
<td>Second Chapter of the Book of Ceth</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Lighthouse</td>
<td>Soronne</td>
<td>Prisoner Roger Denmark<br>
Pirates of Mist</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Lost Temple of Mèh</td>
<td>Sea of Mist</td>
<td>Ancient Dragon Tongue (1/2)</td>
</tr>
<tr>
<td bgcolor="#F07000">Maranthea College</td>
<td>Semiramis</td>
<td>Cauldron to complete the Sorcerer promotion</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Mega Dragon Cave</td>
<td>Off-world</td>
<td>Time Machine (2/3), for the Runemaster promotion</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Moon Observatory</td>
<td>Mt. Pilanteko</td>
<td>The Raid, the Semiramis permission quest</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Service Tunnels</td>
<td>Soronne</td>
<td>First chapter of the Book of Ceth</td>
</tr>
<tr>
<td bgcolor="#D0A000">Snake Pit</td>
<td>Typhon Expanse</td>
<td>O, the Assassin promotion</td>
</tr>
<tr>
<td bgcolor="#D0A000">Spidersilk Mines</td>
<td>Soronne</td>
<td>Underground Railroad, the Ryft permission quest</td>
</tr>
<tr>
<td bgcolor="#D0A000">Stalt Mines</td>
<td>Ryft</td>
<td>Stalt ore for the Scepter of Kings, the Timberfall permission quest</td>
</tr>
<tr>
<td bgcolor="#F07000">Superior Temple of Mèh</td>
<td>Timberfall</td>
<td>Fourth chapter of the Book of Ceth</td>
</tr>
<tr>
<td bgcolor="#F07000">Tavern of Harlotry</td>
<td>Typhon Expanse</td>
<td>Time Machine (1/3), for the Runemaster Promotion</td>
</tr>
<tr>
<td bgcolor="#F07000">Temple of Mèh</td>
<td>Mt. Pilanteko</td>
<td></td>
</tr>
<tr>
<td bgcolor="#F07000">Temple of Ishtar</td>
<td>Timberfall</td>
<td>Star headquarters</td>
</tr>
<tr>
<td bgcolor="#F07000">Theatre of Blood</td>
<td>Typhon Expanse</td>
<td>Spectators of Blood, for the Predator title</td>
</tr>
<tr>
<td bgcolor="#F07000">Thieves Guild</td>
<td>Terrax</td>
<td>Thief of Dreams (1/2), the Thief promotion</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Throne of Iblis</td>
<td>Goetia</td>
<td>Three Wishes, for the Companion title<br>
Sixth Chapter of the Book of Ceth</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Thuata's Tel</td>
<td>Ryft</td>
<td>Seventh Chapter of the Book of Ceth</td>
</tr>
<tr>
<td bgcolor="#D0A000">Tomb of Anubis</td>
<td>Nannaria</td>
<td>Release the Soultaker (2/2), the Moon quest</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Tower of Bab'El</td>
<td>Murlank</td>
<td>Chapter 11<br>
Destroy the Tower, the Stars quest</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Treehouse</td>
<td>Eftling</td>
<td>Tree Cutters, for the Sentinel title</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Twin Cosmos of Wird</td>
<td>Off-world</td>
<td>Bugbear, for the Giantling title</td>
</tr>
<tr>
<td bgcolor="#D0A000">Wanderhoven</td>
<td>Serenity</td>
<td>Sterces for Orrim</td>
</tr>
<tr>
<td bgcolor="#F07000">Wine Cellar</td>
<td>Serenity</td>
<td>A step in The Epicurean<br>
Disappearing Monks, for the Monk promotion</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Dr. Who's Well</td>
<td>Semiramis</td>
<td>The Fizbin of Misfortune for The Therapy (1/2), the Cleric promotion</td>
</tr>
</table>
----
[[Category:Map]][[Category:Dungeon]]
14072e2c190fd2ae555d7e53628d6255f58ccde3
1485
1484
2008-01-25T21:40:22Z
Ribannah
2
/* Dungeons */ levels, wikilinks
wikitext
text/x-wiki
Scope: [[Map]]
----
'''Dungeons''' are levels that are not part of a surface map, although they usually have a 3D representation in one. A 'dungeon' is not necessarily below ground: it can belong to any of the four [[elemental realm]]s. The effect of the [[Illuminate]] [[spell]] depends on the realm.
Often, the party will have to enter a dungeon in order to do a [[quest]].
==The creation of a dungeon==
----
==Realms==
<table with="100%" cellspacing="1">
<tr>
<td width="20%"><b>Element</b></td>
<td width="80%"><b>Dungeons</b></td>
</tr>
<tr>
<td bgcolor="#F07000">Fire</td>
<td>Abandoned Temple, Ankka Knox, Castle Herondale, Castle Mehgenac, Circus of the Sun, Cognizant Temple of Meh, Divine Temple of the Moon, Divine Temple of the Sun, House of Judgement, Inner Sanctum, Lair of Bolarg, Maranthea College, Superior Temple of Meh, Tavern of Harlotry, Temple of Meh, Temple of Ishtar, Theatre of Blood, Thieves Guild, Wine Cellar (19)</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Air</td>
<td>Arena, Dream World, Eleventh Kingdom, Gardens of Harmony, Heronry, Mega Dragon Cave, Moon Observatory, Thuata's Tel, Tower of Bab'El, Treehouse, Twin Cosmos of Wird (10)</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Water</td>
<td>Gatehouse, Lake Avernus, Lighthouse, Lost Temple of Meh, Service Tunnels, Throne of Iblis, Dr. Who's Well (7)</td>
</tr>
<tr>
<td bgcolor="#D0A000">Earth</td>
<td>Ancient Dragon Cave, Black Forge, Cemetery, Crypt of Carmenca, Dusk's Cave, Hunebed, Jaleb's Deep, Snake Pit, Spidersilk Mines, Stalt Mines, Tomb of Anubis, Wanderhoven (12)</td>
</tr>
</table>
----
==Provinces==
----
==Dungeons==
<table class="dialogue" cellspacing="1" >
<tr>
<td width="20%"><b>Dungeon</b></td>
<td width="20%"><b>Location</b></td>
<td width="55%"><b>Purpose</b></td>
<td width="5%" align="center"><b>Level</b></td>
</tr>
<tr>
<td bgcolor="#F07000">Abandoned Temple</td>
<td>Serenity</td>
<td>[[Power crystals]], for the [[St. Nicholas]]</td>
<td align="center">1</td>
</tr>
<tr>
<td bgcolor="#D0A000">Ancient Dragon Cave</td>
<td>Goetia</td>
<td>[[Art Collector]] (3/3)<br>[[Prophecies of the Capricorn]]</td>
<td align="center">5</td>
</tr>
<tr>
<td bgcolor="#F07000">Ankka Knox</td>
<td>Mt. Pilanteko</td>
<td>[[Centaur Proof]]: the fake proof of Centaur creation, part of the [[Test of Promise and Loyalty]]<br>
[[Druid Circlet]], for the [[Druid]] [[promotion]]</td>
<td align="center">1<br>4</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Arena</td>
<td>Sea of Mist</td>
<td>[[Win at the Arena]], the [[Knight]] promotion<br>
[[Silver Rose]]</td>
<td align="center">4<br>5</td>
</tr>
<tr>
<td bgcolor="#D0A000">Black Forge</td>
<td>Ryft</td>
<td>[[Magic Mill]] (2/2), for the [[Necromancer]] promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#F07000">Castle Herondale</td>
<td>Nannaria</td>
<td>[[Crystal of Terrax]]</td>
<td align="center">5</td>
</tr>
<tr>
<td bgcolor="#F07000">Castle Mehgenac</td>
<td>Eftling</td>
<td>[[Eternal Flame of Might and Magic]], for the [[Bard]] promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#D0A000">Cemetery</td>
<td>Semiramis</td>
<td>[[Reconstruct the Mosaic]] (2/2), the Sun quest</td>
<td align="center">6</td>
</tr>
<tr>
<td bgcolor="#F07000">Circus of the Sun</td>
<td>Soronne, Murlank, Semiramis, Terrax</td>
<td>[[Contessa's Act]]<br>[[Three Swords]] (2/3)<br>[[The Magic]], Fifth Chapter of the [[Book of Ceth]]</td>
<td align="center">2<br>4</td>
</tr>
<tr>
<td bgcolor="#F07000">Cognizant Temple of Meh</td>
<td>Murlank</td>
<td>[[The Therapy]] (2/2), for the [[Cleric]] promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#D0A000">Crypt of Carmenca</td>
<td>Timberfall</td>
<td>[[Obelisk Treasure]]</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#F07000">Divine Temple of the Moon</td>
<td>Nannaria</td>
<td>[[Church of the Moon|Moon]] Headquarters<br>
[[Reconstruct the Mosaic]] (1/2), the Sun quest</td>
<td align="center">6</td>
</tr>
<tr>
<td bgcolor="#F07000">Divine Temple of the Sun</td>
<td>Semiramis</td>
<td>[[Church of the Sun|Sun]] Headquarters<br>
[[Release the Soultaker]] (1/2), the Moon quest</td>
<td align="center">6</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Dream World</td>
<td>Off-world (by [[Sheri's Ring]])</td>
<td>[[Thief of Dreams]], [[Thief]] promotion (2/2)</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#D0A000">Dusk's Cave</td>
<td>Etanasfeld</td>
<td>[[Elemental Orb]], part of the [[Test of Promise and Loyalty]]<br>
[[Time Machine]] (3/3), for the [[Runemaster]] promotion</td>
<td align="center">1<br>4</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Eleventh Kingdom</td>
<td>S'Fauni</td>
<td>[[The Treason]], Third Chapter of the Book of Ceth</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Gardens of Harmony</td>
<td>Terrax</td>
<td>Wizards Headquarters<br>[[Three Swords]] (1/3)<br>
[[Crown of Ishtar]]</td>
<td align="center">5</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Gatehouse</td>
<td>Sea of Mist</td>
<td>[[Demon Familiar]], the Murlank [[permission quest]]</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Heronry</td>
<td>Nannaria</td>
<td>[[Herons of Doom]], the Nannaria permission quest</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#F07000">House of Judgement</td>
<td>Terrax</td>
<td>[[The Sacrifice]], the final quest</td>
<td align="center">6</td>
</tr>
<tr>
<td bgcolor="#D0A000">Hunebed</td>
<td>S'Fauni</td>
<td>[[Two Giants]], the [[Ranger]] promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#F07000">Inner Sanctum</td>
<td>Serenity, in the Abandoned Temple</td>
<td>[[Eye of Goros]]</td>
<td align="center">5</td>
</tr>
<tr>
<td bgcolor="#D0A000">Jaleb's Deep</td>
<td>Serenity</td>
<td>[[Drawkcab extraordinary]]</td>
<td align="center">1</td>
</tr>
<tr>
<td bgcolor="#F07000">Lair of Bolarg</td>
<td>Etanasfeld</td>
<td>[[Princess Fiona]], for the [[War Troll]] [[title]]</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Lake Avernus</td>
<td>Ryft</td>
<td>[[The Creators]], Second Chapter of the Book of Ceth<br>[[Magic Mill]] (1/2), for the [[Necromancer]] promotion</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Lighthouse</td>
<td>Soronne</td>
<td>[[The Writmaker]]<br>
[[Pirates of Mist]]</td>
<td align="center">2</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Lost Temple of Meh</td>
<td>Sea of Mist</td>
<td>[[Ancient Dragon Tongue]]</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#F07000">Maranthea College</td>
<td>Semiramis</td>
<td>Cauldron to complete [[Objects of Witchcraft]], the [[Sorcerer]] promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Mega Dragon Cave</td>
<td>Off-world</td>
<td>[[Time Machine]] (2/3), for the [[Runemaster]] promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Moon Observatory</td>
<td>Mt. Pilanteko</td>
<td>[[The Raid]], the Semiramis permission quest</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Service Tunnels</td>
<td>Soronne</td>
<td>[[The Void]], First Chapter of the Book of Ceth</td>
<td align="center">2</td>
</tr>
<tr>
<td bgcolor="#D0A000">Snake Pit</td>
<td>Typhon Expanse</td>
<td>[[O]], the [[Assassin]] promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#D0A000">Spidersilk Mines</td>
<td>Soronne</td>
<td>[[Underground Railroad]], the Ryft permission quest</td>
<td align="center">2</td>
</tr>
<tr>
<td bgcolor="#D0A000">Stalt Mines</td>
<td>Ryft</td>
<td>Stalt ore for the [[Scepter of Kings]], the Timberfall permission quest</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#F07000">Superior Temple of Meh</td>
<td>Timberfall</td>
<td>[[The Might]], Fourth chapter of the Book of Ceth</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#F07000">Tavern of Harlotry</td>
<td>Typhon Expanse</td>
<td>[[Time Machine]] (1/3), for the [[Runemaster]] Promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#F07000">Temple of Meh</td>
<td>Mt. Pilanteko</td>
<td></td>
<td align="center">2</td>
</tr>
<tr>
<td bgcolor="#F07000">Temple of Ishtar</td>
<td>Timberfall</td>
<td>[[Church of the Stars|Stars]] Headquarters<br>[[The Mediation]]</td>
<td align="center">6</td>
</tr>
<tr>
<td bgcolor="#F07000">Theatre of Blood</td>
<td>Typhon Expanse</td>
<td>[[Spectators of Blood]], for the [[Predator]] title</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#F07000">Thieves Guild</td>
<td>Terrax</td>
<td>[[Thief of Dreams]] (1/2), the [[Thief]] promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Throne of Iblis</td>
<td>Goetia</td>
<td>[[Three Wishes]], for the [[Companion]] title<br>
[[The Plot]], Sixth Chapter of the Book of Ceth</td>
<td align="center">3<br>5</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Thuata's Tel</td>
<td>Ryft</td>
<td>[[The Undoing]], Seventh Chapter of the Book of Ceth</td>
<td align="center">5</td>
</tr>
<tr>
<td bgcolor="#D0A000">Tomb of Anubis</td>
<td>Nannaria</td>
<td>[[Release the Soultaker]] (2/2), the Moon quest</td>
<td align="center">6</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Tower of Bab'El</td>
<td>Murlank</td>
<td>[[Chapter 11]]<br>
[[Destroy the Tower]], the Stars quest</td>
<td align="center">5<br>6</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Treehouse</td>
<td>Eftling</td>
<td>[[Tree Cutters]], for the [[Sentinel]] title</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Twin Cosmos of Wird</td>
<td>Off-world</td>
<td>[[The Bugbear]], for the [[Giantling]] title</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#D0A000">Wanderhoven</td>
<td>Serenity</td>
<td>[[Sterces for Orrim]]</td>
<td align="center">2<br>5</td>
</tr>
<tr>
<td bgcolor="#F07000">Wine Cellar</td>
<td>Serenity</td>
<td>A step in [[The Epicurean]]<br>
[[Disappearing Monks]], for the [[Monk]] promotion</td>
<td align="center">1<br>4</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Dr. Who's Well</td>
<td>Semiramis</td>
<td>The [[Fizbin of Misfortune]] for [[The Therapy]] (1/2), the [[Cleric]] promotion</td>
<td align="center">3</td>
</tr>
</table>
----
[[Category:Map]][[Category:Dungeon]]
1406a3f5d3b6cd8b92e9c9239aa0bb3c4d48d2e5
1487
1485
2008-01-25T22:12:56Z
Ribannah
2
/* Provinces */ table
wikitext
text/x-wiki
Scope: [[Map]]
----
'''Dungeons''' are levels that are not part of a surface map, although they usually have a 3D representation in one. A 'dungeon' is not necessarily below ground: it can belong to any of the four [[elemental realm]]s. The effect of the [[Illuminate]] [[spell]] depends on the realm.
Often, the party will have to enter a dungeon in order to do a [[quest]].
==The creation of a dungeon==
----
==Realms==
<table with="100%" cellspacing="1">
<tr>
<td width="20%"><b>Element</b></td>
<td width="80%"><b>Dungeons</b></td>
</tr>
<tr>
<td bgcolor="#F07000">Fire</td>
<td>Abandoned Temple, Ankka Knox, Castle Herondale, Castle Mehgenac, Circus of the Sun, Cognizant Temple of Meh, Divine Temple of the Moon, Divine Temple of the Sun, House of Judgement, Inner Sanctum, Lair of Bolarg, Maranthea College, Superior Temple of Meh, Tavern of Harlotry, Temple of Meh, Temple of Ishtar, Theatre of Blood, Thieves Guild, Wine Cellar (19)</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Air</td>
<td>Arena, Dream World, Eleventh Kingdom, Gardens of Harmony, Heronry, Mega Dragon Cave, Moon Observatory, Thuata's Tel, Tower of Bab'El, Treehouse, Twin Cosmos of Wird (10)</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Water</td>
<td>Gatehouse, Lake Avernus, Lighthouse, Lost Temple of Meh, Service Tunnels, Throne of Iblis, Dr. Who's Well (7)</td>
</tr>
<tr>
<td bgcolor="#D0A000">Earth</td>
<td>Ancient Dragon Cave, Black Forge, Cemetery, Crypt of Carmenca, Dusk's Cave, Hunebed, Jaleb's Deep, Snake Pit, Spidersilk Mines, Stalt Mines, Tomb of Anubis, Wanderhoven (12)</td>
</tr>
</table>
----
==Provinces==
<table width="100%" cellspacing="1">
<tr>
<td width="20%"><b>Map</b></td>
<td width="80%"><b>Dungeons</b></td>
</tr>
<tr>
<td>[[Terrax]]</td>
<td>[[Circus of the Sun]], [[Gardens of Harmony]], [[House of Judgement]], [[Thieves Guild]]</td>
</tr>
<tr>
<td>[[Semiramis]]</td>
<td>[[Cemetery]], [[Circus of the Sun]], [[Divine Temple of the Sun]], [[Maranthea College]], [[Dr. Who's Well]]</td>
</tr>
<tr>
<td>[[Murlank]]</td>
<td>[[Circus of the Sun]], [[Cognizant Temple of Meh]], [[Tower of Bab'El]]</td>
</tr>
<tr>
<td>[[Timberfall]]</td>
<td>[[Crypt of Carmenca]], [[Superior Temple of Meh]], [[Temple of Ishtar]]</td>
</tr>
<tr>
<td>[[Nannaria]]</td>
<td>[[Castle Herondale]], [[Divine Temple of the Moon]], [[Heronry]], [[Tomb of Anubis]]</td>
</tr>
<tr>
<td>[[Typhon Expanse]]</td>
<td>[[Snake Pit]], [[Tavern of Harlotry]], [[Theatre of Blood]]</td>
</tr>
<tr>
<td>[[Eftling]]</td>
<td>[[Castle Mehgenac]], [[Treehouse]]</td>
</tr>
<tr>
<td>[[Ryft (province)|Ryft]]</td>
<td>[[Black Forge]], [[Lake Avernus]], [[Stalt Mines]], [[Thuata's Tel]]</td>
</tr>
<tr>
<td>[[Soronne (province)|Soronne]]</td>
<td>[[Circus of the Sun]], [[Lighthouse]], [[Service Tunnels]], [[Spidersilk Mines]]</td>
</tr>
<tr>
<td>[[Sea of Mist (province)|Sea of Mist]]</td>
<td>[[Arena]], [[Gatehouse]], [[Lost Temple of Meh]]</td>
</tr>
<tr>
<td>[[S'Fauni]]</td>
<td>[[Eleventh Kingdom]], [[Hunebed]]</td>
</tr>
<tr>
<td>[[Mt. Pilanteko (province)|Mt. Pilanteko]]</td>
<td>[[Ankka Knox]], [[Temple of Meh]], [[Moon Observatory]]</td>
</tr>
<tr>
<td>[[Serenity (province)|Serenity]]</td>
<td>[[Abandoned Temple]], [[Inner Sanctum]], [[Jaleb's Deep]], [[Wanderhoven]], [[Wine Cellar]]</td>
</tr>
<tr>
<td>[[Etanasfeld]]</td>
<td>[[Dusk's Cave]], [[Lair of Bolarg]], [[Twin Cosmos of Wird]]</td>
</tr>
<tr>
<td>[[Goetia]]</td>
<td>[[Throne of Iblis]], [[Ancient Dragon Cave]]</td>
</tr>
<tr>
<td>[[Off-world]]</td>
<td>[[Dream World]], [[Mega Dragon Cave]]</td>
</tr>
</table>
----
==Dungeons==
<table class="dialogue" cellspacing="1" >
<tr>
<td width="20%"><b>Dungeon</b></td>
<td width="20%"><b>Location</b></td>
<td width="55%"><b>Purpose</b></td>
<td width="5%" align="center"><b>Level</b></td>
</tr>
<tr>
<td bgcolor="#F07000">Abandoned Temple</td>
<td>Serenity</td>
<td>[[Power crystals]], for the [[St. Nicholas]]</td>
<td align="center">1</td>
</tr>
<tr>
<td bgcolor="#D0A000">Ancient Dragon Cave</td>
<td>Goetia</td>
<td>[[Art Collector]] (3/3)<br>[[Prophecies of the Capricorn]]</td>
<td align="center">5</td>
</tr>
<tr>
<td bgcolor="#F07000">Ankka Knox</td>
<td>Mt. Pilanteko</td>
<td>[[Centaur Proof]]: the fake proof of Centaur creation, part of the [[Test of Promise and Loyalty]]<br>
[[Druid Circlet]], for the [[Druid]] [[promotion]]</td>
<td align="center">1<br>4</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Arena</td>
<td>Sea of Mist</td>
<td>[[Win at the Arena]], the [[Knight]] promotion<br>
[[Silver Rose]]</td>
<td align="center">4<br>5</td>
</tr>
<tr>
<td bgcolor="#D0A000">Black Forge</td>
<td>Ryft</td>
<td>[[Magic Mill]] (2/2), for the [[Necromancer]] promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#F07000">Castle Herondale</td>
<td>Nannaria</td>
<td>[[Crystal of Terrax]]</td>
<td align="center">5</td>
</tr>
<tr>
<td bgcolor="#F07000">Castle Mehgenac</td>
<td>Eftling</td>
<td>[[Eternal Flame of Might and Magic]], for the [[Bard]] promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#D0A000">Cemetery</td>
<td>Semiramis</td>
<td>[[Reconstruct the Mosaic]] (2/2), the Sun quest</td>
<td align="center">6</td>
</tr>
<tr>
<td bgcolor="#F07000">Circus of the Sun</td>
<td>Soronne, Murlank, Semiramis, Terrax</td>
<td>[[Contessa's Act]]<br>[[Three Swords]] (2/3)<br>[[The Magic]], Fifth Chapter of the [[Book of Ceth]]</td>
<td align="center">2<br>4</td>
</tr>
<tr>
<td bgcolor="#F07000">Cognizant Temple of Meh</td>
<td>Murlank</td>
<td>[[The Therapy]] (2/2), for the [[Cleric]] promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#D0A000">Crypt of Carmenca</td>
<td>Timberfall</td>
<td>[[Obelisk Treasure]]</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#F07000">Divine Temple of the Moon</td>
<td>Nannaria</td>
<td>[[Church of the Moon|Moon]] Headquarters<br>
[[Reconstruct the Mosaic]] (1/2), the Sun quest</td>
<td align="center">6</td>
</tr>
<tr>
<td bgcolor="#F07000">Divine Temple of the Sun</td>
<td>Semiramis</td>
<td>[[Church of the Sun|Sun]] Headquarters<br>
[[Release the Soultaker]] (1/2), the Moon quest</td>
<td align="center">6</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Dream World</td>
<td>Off-world (by [[Sheri's Ring]])</td>
<td>[[Thief of Dreams]], [[Thief]] promotion (2/2)</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#D0A000">Dusk's Cave</td>
<td>Etanasfeld</td>
<td>[[Elemental Orb]], part of the [[Test of Promise and Loyalty]]<br>
[[Time Machine]] (3/3), for the [[Runemaster]] promotion</td>
<td align="center">1<br>4</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Eleventh Kingdom</td>
<td>S'Fauni</td>
<td>[[The Treason]], Third Chapter of the Book of Ceth</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Gardens of Harmony</td>
<td>Terrax</td>
<td>Wizards Headquarters<br>[[Three Swords]] (1/3)<br>
[[Crown of Ishtar]]</td>
<td align="center">5</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Gatehouse</td>
<td>Sea of Mist</td>
<td>[[Demon Familiar]], the Murlank [[permission quest]]</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Heronry</td>
<td>Nannaria</td>
<td>[[Herons of Doom]], the Nannaria permission quest</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#F07000">House of Judgement</td>
<td>Terrax</td>
<td>[[The Sacrifice]], the final quest</td>
<td align="center">6</td>
</tr>
<tr>
<td bgcolor="#D0A000">Hunebed</td>
<td>S'Fauni</td>
<td>[[Two Giants]], the [[Ranger]] promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#F07000">Inner Sanctum</td>
<td>Serenity, in the Abandoned Temple</td>
<td>[[Eye of Goros]]</td>
<td align="center">5</td>
</tr>
<tr>
<td bgcolor="#D0A000">Jaleb's Deep</td>
<td>Serenity</td>
<td>[[Drawkcab extraordinary]]</td>
<td align="center">1</td>
</tr>
<tr>
<td bgcolor="#F07000">Lair of Bolarg</td>
<td>Etanasfeld</td>
<td>[[Princess Fiona]], for the [[War Troll]] [[title]]</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Lake Avernus</td>
<td>Ryft</td>
<td>[[The Creators]], Second Chapter of the Book of Ceth<br>[[Magic Mill]] (1/2), for the [[Necromancer]] promotion</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Lighthouse</td>
<td>Soronne</td>
<td>[[The Writmaker]]<br>
[[Pirates of Mist]]</td>
<td align="center">2</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Lost Temple of Meh</td>
<td>Sea of Mist</td>
<td>[[Ancient Dragon Tongue]]</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#F07000">Maranthea College</td>
<td>Semiramis</td>
<td>Cauldron to complete [[Objects of Witchcraft]], the [[Sorcerer]] promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Mega Dragon Cave</td>
<td>Off-world</td>
<td>[[Time Machine]] (2/3), for the [[Runemaster]] promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Moon Observatory</td>
<td>Mt. Pilanteko</td>
<td>[[The Raid]], the Semiramis permission quest</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Service Tunnels</td>
<td>Soronne</td>
<td>[[The Void]], First Chapter of the Book of Ceth</td>
<td align="center">2</td>
</tr>
<tr>
<td bgcolor="#D0A000">Snake Pit</td>
<td>Typhon Expanse</td>
<td>[[O]], the [[Assassin]] promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#D0A000">Spidersilk Mines</td>
<td>Soronne</td>
<td>[[Underground Railroad]], the Ryft permission quest</td>
<td align="center">2</td>
</tr>
<tr>
<td bgcolor="#D0A000">Stalt Mines</td>
<td>Ryft</td>
<td>Stalt ore for the [[Scepter of Kings]], the Timberfall permission quest</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#F07000">Superior Temple of Meh</td>
<td>Timberfall</td>
<td>[[The Might]], Fourth chapter of the Book of Ceth</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#F07000">Tavern of Harlotry</td>
<td>Typhon Expanse</td>
<td>[[Time Machine]] (1/3), for the [[Runemaster]] Promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#F07000">Temple of Meh</td>
<td>Mt. Pilanteko</td>
<td></td>
<td align="center">2</td>
</tr>
<tr>
<td bgcolor="#F07000">Temple of Ishtar</td>
<td>Timberfall</td>
<td>[[Church of the Stars|Stars]] Headquarters<br>[[The Mediation]]</td>
<td align="center">6</td>
</tr>
<tr>
<td bgcolor="#F07000">Theatre of Blood</td>
<td>Typhon Expanse</td>
<td>[[Spectators of Blood]], for the [[Predator]] title</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#F07000">Thieves Guild</td>
<td>Terrax</td>
<td>[[Thief of Dreams]] (1/2), the [[Thief]] promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Throne of Iblis</td>
<td>Goetia</td>
<td>[[Three Wishes]], for the [[Companion]] title<br>
[[The Plot]], Sixth Chapter of the Book of Ceth</td>
<td align="center">3<br>5</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Thuata's Tel</td>
<td>Ryft</td>
<td>[[The Undoing]], Seventh Chapter of the Book of Ceth</td>
<td align="center">5</td>
</tr>
<tr>
<td bgcolor="#D0A000">Tomb of Anubis</td>
<td>Nannaria</td>
<td>[[Release the Soultaker]] (2/2), the Moon quest</td>
<td align="center">6</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Tower of Bab'El</td>
<td>Murlank</td>
<td>[[Chapter 11]]<br>
[[Destroy the Tower]], the Stars quest</td>
<td align="center">5<br>6</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Treehouse</td>
<td>Eftling</td>
<td>[[Tree Cutters]], for the [[Sentinel]] title</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Twin Cosmos of Wird</td>
<td>Off-world</td>
<td>[[The Bugbear]], for the [[Giantling]] title</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#D0A000">Wanderhoven</td>
<td>Serenity</td>
<td>[[Sterces for Orrim]]</td>
<td align="center">2<br>5</td>
</tr>
<tr>
<td bgcolor="#F07000">Wine Cellar</td>
<td>Serenity</td>
<td>A step in [[The Epicurean]]<br>
[[Disappearing Monks]], for the [[Monk]] promotion</td>
<td align="center">1<br>4</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Dr. Who's Well</td>
<td>Semiramis</td>
<td>The [[Fizbin of Misfortune]] for [[The Therapy]] (1/2), the [[Cleric]] promotion</td>
<td align="center">3</td>
</tr>
</table>
----
[[Category:Map]][[Category:Dungeon]]
c72a9f12f4a09f29275606aae613c476cf296ffb
1488
1487
2008-01-25T22:23:41Z
Ribannah
2
/* Dungeons */
wikitext
text/x-wiki
Scope: [[Map]]
----
'''Dungeons''' are levels that are not part of a surface map, although they usually have a 3D representation in one. A 'dungeon' is not necessarily below ground: it can belong to any of the four [[elemental realm]]s. The effect of the [[Illuminate]] [[spell]] depends on the realm.
Often, the party will have to enter a dungeon in order to do a [[quest]].
==The creation of a dungeon==
----
==Realms==
<table with="100%" cellspacing="1">
<tr>
<td width="20%"><b>Element</b></td>
<td width="80%"><b>Dungeons</b></td>
</tr>
<tr>
<td bgcolor="#F07000">Fire</td>
<td>Abandoned Temple, Ankka Knox, Castle Herondale, Castle Mehgenac, Circus of the Sun, Cognizant Temple of Meh, Divine Temple of the Moon, Divine Temple of the Sun, House of Judgement, Inner Sanctum, Lair of Bolarg, Maranthea College, Superior Temple of Meh, Tavern of Harlotry, Temple of Meh, Temple of Ishtar, Theatre of Blood, Thieves Guild, Wine Cellar (19)</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Air</td>
<td>Arena, Dream World, Eleventh Kingdom, Gardens of Harmony, Heronry, Mega Dragon Cave, Moon Observatory, Thuata's Tel, Tower of Bab'El, Treehouse, Twin Cosmos of Wird (10)</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Water</td>
<td>Gatehouse, Lake Avernus, Lighthouse, Lost Temple of Meh, Service Tunnels, Throne of Iblis, Dr. Who's Well (7)</td>
</tr>
<tr>
<td bgcolor="#D0A000">Earth</td>
<td>Ancient Dragon Cave, Black Forge, Cemetery, Crypt of Carmenca, Dusk's Cave, Hunebed, Jaleb's Deep, Snake Pit, Spidersilk Mines, Stalt Mines, Tomb of Anubis, Wanderhoven (12)</td>
</tr>
</table>
----
==Provinces==
<table width="100%" cellspacing="1">
<tr>
<td width="20%"><b>Map</b></td>
<td width="80%"><b>Dungeons</b></td>
</tr>
<tr>
<td>[[Terrax]]</td>
<td>[[Circus of the Sun]], [[Gardens of Harmony]], [[House of Judgement]], [[Thieves Guild]]</td>
</tr>
<tr>
<td>[[Semiramis]]</td>
<td>[[Cemetery]], [[Circus of the Sun]], [[Divine Temple of the Sun]], [[Maranthea College]], [[Dr. Who's Well]]</td>
</tr>
<tr>
<td>[[Murlank]]</td>
<td>[[Circus of the Sun]], [[Cognizant Temple of Meh]], [[Tower of Bab'El]]</td>
</tr>
<tr>
<td>[[Timberfall]]</td>
<td>[[Crypt of Carmenca]], [[Superior Temple of Meh]], [[Temple of Ishtar]]</td>
</tr>
<tr>
<td>[[Nannaria]]</td>
<td>[[Castle Herondale]], [[Divine Temple of the Moon]], [[Heronry]], [[Tomb of Anubis]]</td>
</tr>
<tr>
<td>[[Typhon Expanse]]</td>
<td>[[Snake Pit]], [[Tavern of Harlotry]], [[Theatre of Blood]]</td>
</tr>
<tr>
<td>[[Eftling]]</td>
<td>[[Castle Mehgenac]], [[Treehouse]]</td>
</tr>
<tr>
<td>[[Ryft (province)|Ryft]]</td>
<td>[[Black Forge]], [[Lake Avernus]], [[Stalt Mines]], [[Thuata's Tel]]</td>
</tr>
<tr>
<td>[[Soronne (province)|Soronne]]</td>
<td>[[Circus of the Sun]], [[Lighthouse]], [[Service Tunnels]], [[Spidersilk Mines]]</td>
</tr>
<tr>
<td>[[Sea of Mist (province)|Sea of Mist]]</td>
<td>[[Arena]], [[Gatehouse]], [[Lost Temple of Meh]]</td>
</tr>
<tr>
<td>[[S'Fauni]]</td>
<td>[[Eleventh Kingdom]], [[Hunebed]]</td>
</tr>
<tr>
<td>[[Mt. Pilanteko (province)|Mt. Pilanteko]]</td>
<td>[[Ankka Knox]], [[Temple of Meh]], [[Moon Observatory]]</td>
</tr>
<tr>
<td>[[Serenity (province)|Serenity]]</td>
<td>[[Abandoned Temple]], [[Inner Sanctum]], [[Jaleb's Deep]], [[Wanderhoven]], [[Wine Cellar]]</td>
</tr>
<tr>
<td>[[Etanasfeld]]</td>
<td>[[Dusk's Cave]], [[Lair of Bolarg]], [[Twin Cosmos of Wird]]</td>
</tr>
<tr>
<td>[[Goetia]]</td>
<td>[[Throne of Iblis]], [[Ancient Dragon Cave]]</td>
</tr>
<tr>
<td>[[Off-world]]</td>
<td>[[Dream World]], [[Mega Dragon Cave]]</td>
</tr>
</table>
----
==Dungeons==
<table class="dialogue" cellspacing="1" >
<tr>
<td width="20%"><b>Dungeon</b></td>
<td width="20%"><b>Location</b></td>
<td width="55%"><b>Purpose</b></td>
<td width="5%" align="center"><b>Level</b></td>
</tr>
<tr>
<td bgcolor="#F07000">Abandoned Temple</td>
<td>Serenity</td>
<td>[[Power crystals]], for the [[St. Nicholas]]</td>
<td align="center">1</td>
</tr>
<tr>
<td bgcolor="#D0A000">Ancient Dragon Cave</td>
<td>Goetia</td>
<td>[[Art Collector]] (3/3)<br>[[Prophecies of the Capricorn]] (part)</td>
<td align="center">5</td>
</tr>
<tr>
<td bgcolor="#F07000">Ankka Knox</td>
<td>Mt. Pilanteko</td>
<td>[[Centaur Proof]]: the fake proof of Centaur creation, part of the [[Test of Promise and Loyalty]]<br>
[[Druid Circlet]], for the [[Druid]] [[promotion]]</td>
<td align="center">1<br>4</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Arena</td>
<td>Sea of Mist</td>
<td>[[Win at the Arena]], the [[Knight]] promotion<br>
[[Silver Rose]]</td>
<td align="center">4<br>5</td>
</tr>
<tr>
<td bgcolor="#D0A000">Black Forge</td>
<td>Ryft</td>
<td>[[Magic Mill]] (2/2), for the [[Necromancer]] promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#F07000">Castle Herondale</td>
<td>Nannaria</td>
<td>[[Crystal of Terrax]]</td>
<td align="center">5</td>
</tr>
<tr>
<td bgcolor="#F07000">Castle Mehgenac</td>
<td>Eftling</td>
<td>[[Eternal Flame of Might and Magic]], for the [[Bard]] promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#D0A000">Cemetery</td>
<td>Semiramis</td>
<td>[[Reconstruct the Mosaic]] (2/2), the Sun quest</td>
<td align="center">6</td>
</tr>
<tr>
<td bgcolor="#F07000">Circus of the Sun</td>
<td>Soronne, Murlank, Semiramis, Terrax</td>
<td>[[Contessa's Act]]<br>[[Three Swords]] (2/3)<br>[[The Magic]], Fifth Chapter of the [[Book of Ceth]]</td>
<td align="center">2<br>4</td>
</tr>
<tr>
<td bgcolor="#F07000">Cognizant Temple of Meh</td>
<td>Murlank</td>
<td>[[The Therapy]] (2/2), for the [[Cleric]] promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#D0A000">Crypt of Carmenca</td>
<td>Timberfall</td>
<td>[[Obelisk Treasure]]</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#F07000">Divine Temple of the Moon</td>
<td>Nannaria</td>
<td>[[Church of the Moon|Moon]] Headquarters<br>
[[Reconstruct the Mosaic]] (1/2), the Sun quest</td>
<td align="center">6</td>
</tr>
<tr>
<td bgcolor="#F07000">Divine Temple of the Sun</td>
<td>Semiramis</td>
<td>[[Church of the Sun|Sun]] Headquarters<br>
[[Release the Soultaker]] (1/2), the Moon quest</td>
<td align="center">6</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Dream World</td>
<td>Off-world (by [[Sheri's Ring]])</td>
<td>[[Thief of Dreams]], [[Thief]] promotion (2/2)</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#D0A000">Dusk's Cave</td>
<td>Etanasfeld</td>
<td>[[Elemental Orb]], part of the [[Test of Promise and Loyalty]]<br>
[[Time Machine]] (3/3), for the [[Runemaster]] promotion</td>
<td align="center">1<br>4</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Eleventh Kingdom</td>
<td>S'Fauni</td>
<td>[[The Treason]], Third Chapter of the Book of Ceth</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Gardens of Harmony</td>
<td>Terrax</td>
<td>[[Wizard]]s Headquarters<br>[[Three Swords]] (1/3)<br>
[[Crown of Ishtar]]</td>
<td align="center">5</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Gatehouse</td>
<td>Sea of Mist</td>
<td>[[Demon Familiar]], the Murlank [[permission quest]]</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Heronry</td>
<td>Nannaria</td>
<td>[[Herons of Doom]], the Nannaria permission quest</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#F07000">House of Judgement</td>
<td>Terrax</td>
<td>[[The Sacrifice]], the final quest</td>
<td align="center">6</td>
</tr>
<tr>
<td bgcolor="#D0A000">Hunebed</td>
<td>S'Fauni</td>
<td>[[Two Giants]], the [[Ranger]] promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#F07000">Inner Sanctum</td>
<td>Serenity, in the Abandoned Temple</td>
<td>[[Eye of Goros]]</td>
<td align="center">5</td>
</tr>
<tr>
<td bgcolor="#D0A000">Jaleb's Deep</td>
<td>Serenity</td>
<td>[[Drawkcab extraordinary]]</td>
<td align="center">1</td>
</tr>
<tr>
<td bgcolor="#F07000">Lair of Bolarg</td>
<td>Etanasfeld</td>
<td>[[Princess Fiona]], for the [[War Troll]] [[title]]</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Lake Avernus</td>
<td>Ryft</td>
<td>[[The Creators]], Second Chapter of the Book of Ceth<br>[[Magic Mill]] (1/2), for the [[Necromancer]] promotion</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Lighthouse</td>
<td>Soronne</td>
<td>[[The Writmaker]]<br>
[[Pirates of Mist]]</td>
<td align="center">2</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Lost Temple of Meh</td>
<td>Sea of Mist</td>
<td>[[Ancient Dragon Tongue]]</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#F07000">Maranthea College</td>
<td>Semiramis</td>
<td>Completion of [[Objects of Witchcraft]], the [[Sorcerer]] promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Mega Dragon Cave</td>
<td>Off-world</td>
<td>[[Time Machine]] (2/3), for the [[Runemaster]] promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Moon Observatory</td>
<td>Mt. Pilanteko</td>
<td>[[The Raid]], the Semiramis permission quest</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Service Tunnels</td>
<td>Soronne</td>
<td>[[The Void]], First Chapter of the Book of Ceth</td>
<td align="center">2</td>
</tr>
<tr>
<td bgcolor="#D0A000">Snake Pit</td>
<td>Typhon Expanse</td>
<td>[[O]], the [[Assassin]] promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#D0A000">Spidersilk Mines</td>
<td>Soronne</td>
<td>[[Underground Railroad]], the Ryft permission quest</td>
<td align="center">2</td>
</tr>
<tr>
<td bgcolor="#D0A000">Stalt Mines</td>
<td>Ryft</td>
<td>[[Stalt ore]] for the [[Scepter of Kings]], the Timberfall permission quest</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#F07000">Superior Temple of Meh</td>
<td>Timberfall</td>
<td>[[The Might]], Fourth chapter of the Book of Ceth<br>[[Prophecies of the Capricorn]] (part)</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#F07000">Tavern of Harlotry</td>
<td>Typhon Expanse</td>
<td>[[Time Machine]] (1/3), for the [[Runemaster]] Promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#F07000">Temple of Meh</td>
<td>Mt. Pilanteko</td>
<td>[[Prophecies of the Capricorn]] (part)</td>
<td align="center">2</td>
</tr>
<tr>
<td bgcolor="#F07000">Temple of Ishtar</td>
<td>Timberfall</td>
<td>[[Church of the Stars|Stars]] Headquarters<br>[[The Mediation]]</td>
<td align="center">6</td>
</tr>
<tr>
<td bgcolor="#F07000">Theatre of Blood</td>
<td>Typhon Expanse</td>
<td>[[Spectators of Blood]], for the [[Predator]] title</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#F07000">Thieves Guild</td>
<td>Terrax</td>
<td>[[Thief of Dreams]] (1/2), the [[Thief]] promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Throne of Iblis</td>
<td>Goetia</td>
<td>[[Three Wishes]], for the [[Companion]] title<br>
[[The Plot]], Sixth Chapter of the Book of Ceth</td>
<td align="center">3<br>5</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Thuata's Tel</td>
<td>Ryft</td>
<td>[[The Undoing]], Seventh Chapter of the Book of Ceth</td>
<td align="center">5</td>
</tr>
<tr>
<td bgcolor="#D0A000">Tomb of Anubis</td>
<td>Nannaria</td>
<td>[[Release the Soultaker]] (2/2), the Moon quest</td>
<td align="center">6</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Tower of Bab'El</td>
<td>Murlank</td>
<td>[[Chapter 11]]<br>
[[Destroy the Tower]], the Stars quest</td>
<td align="center">5<br>6</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Treehouse</td>
<td>Eftling</td>
<td>[[Tree Cutters]], for the [[Sentinel]] title</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Twin Cosmos of Wird</td>
<td>Etanasfeld</td>
<td>[[The Bugbear]], for the [[Giantling]] title</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#D0A000">Wanderhoven</td>
<td>Serenity</td>
<td>[[Sterces for Orrim]]</td>
<td align="center">2-5</td>
</tr>
<tr>
<td bgcolor="#F07000">Wine Cellar</td>
<td>Serenity</td>
<td>A step in [[The Epicurean]]<br>
[[Disappearing Monks]], for the [[Monk]] promotion</td>
<td align="center">1<br>4</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Dr. Who's Well</td>
<td>Semiramis</td>
<td>The [[Fizbin of Misfortune]] for [[The Therapy]] (1/2), the [[Cleric]] promotion</td>
<td align="center">3</td>
</tr>
</table>
----
[[Category:Map]][[Category:Dungeon]]
6c798e024d861a9e1c9ddd9b796bb857c070e3d4
1492
1488
2008-01-25T22:29:29Z
Ribannah
2
[[Dungeons]] moved to [[Dungeon]]
wikitext
text/x-wiki
Scope: [[Map]]
----
'''Dungeons''' are levels that are not part of a surface map, although they usually have a 3D representation in one. A 'dungeon' is not necessarily below ground: it can belong to any of the four [[elemental realm]]s. The effect of the [[Illuminate]] [[spell]] depends on the realm.
Often, the party will have to enter a dungeon in order to do a [[quest]].
==The creation of a dungeon==
----
==Realms==
<table with="100%" cellspacing="1">
<tr>
<td width="20%"><b>Element</b></td>
<td width="80%"><b>Dungeons</b></td>
</tr>
<tr>
<td bgcolor="#F07000">Fire</td>
<td>Abandoned Temple, Ankka Knox, Castle Herondale, Castle Mehgenac, Circus of the Sun, Cognizant Temple of Meh, Divine Temple of the Moon, Divine Temple of the Sun, House of Judgement, Inner Sanctum, Lair of Bolarg, Maranthea College, Superior Temple of Meh, Tavern of Harlotry, Temple of Meh, Temple of Ishtar, Theatre of Blood, Thieves Guild, Wine Cellar (19)</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Air</td>
<td>Arena, Dream World, Eleventh Kingdom, Gardens of Harmony, Heronry, Mega Dragon Cave, Moon Observatory, Thuata's Tel, Tower of Bab'El, Treehouse, Twin Cosmos of Wird (10)</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Water</td>
<td>Gatehouse, Lake Avernus, Lighthouse, Lost Temple of Meh, Service Tunnels, Throne of Iblis, Dr. Who's Well (7)</td>
</tr>
<tr>
<td bgcolor="#D0A000">Earth</td>
<td>Ancient Dragon Cave, Black Forge, Cemetery, Crypt of Carmenca, Dusk's Cave, Hunebed, Jaleb's Deep, Snake Pit, Spidersilk Mines, Stalt Mines, Tomb of Anubis, Wanderhoven (12)</td>
</tr>
</table>
----
==Provinces==
<table width="100%" cellspacing="1">
<tr>
<td width="20%"><b>Map</b></td>
<td width="80%"><b>Dungeons</b></td>
</tr>
<tr>
<td>[[Terrax]]</td>
<td>[[Circus of the Sun]], [[Gardens of Harmony]], [[House of Judgement]], [[Thieves Guild]]</td>
</tr>
<tr>
<td>[[Semiramis]]</td>
<td>[[Cemetery]], [[Circus of the Sun]], [[Divine Temple of the Sun]], [[Maranthea College]], [[Dr. Who's Well]]</td>
</tr>
<tr>
<td>[[Murlank]]</td>
<td>[[Circus of the Sun]], [[Cognizant Temple of Meh]], [[Tower of Bab'El]]</td>
</tr>
<tr>
<td>[[Timberfall]]</td>
<td>[[Crypt of Carmenca]], [[Superior Temple of Meh]], [[Temple of Ishtar]]</td>
</tr>
<tr>
<td>[[Nannaria]]</td>
<td>[[Castle Herondale]], [[Divine Temple of the Moon]], [[Heronry]], [[Tomb of Anubis]]</td>
</tr>
<tr>
<td>[[Typhon Expanse]]</td>
<td>[[Snake Pit]], [[Tavern of Harlotry]], [[Theatre of Blood]]</td>
</tr>
<tr>
<td>[[Eftling]]</td>
<td>[[Castle Mehgenac]], [[Treehouse]]</td>
</tr>
<tr>
<td>[[Ryft (province)|Ryft]]</td>
<td>[[Black Forge]], [[Lake Avernus]], [[Stalt Mines]], [[Thuata's Tel]]</td>
</tr>
<tr>
<td>[[Soronne (province)|Soronne]]</td>
<td>[[Circus of the Sun]], [[Lighthouse]], [[Service Tunnels]], [[Spidersilk Mines]]</td>
</tr>
<tr>
<td>[[Sea of Mist (province)|Sea of Mist]]</td>
<td>[[Arena]], [[Gatehouse]], [[Lost Temple of Meh]]</td>
</tr>
<tr>
<td>[[S'Fauni]]</td>
<td>[[Eleventh Kingdom]], [[Hunebed]]</td>
</tr>
<tr>
<td>[[Mt. Pilanteko (province)|Mt. Pilanteko]]</td>
<td>[[Ankka Knox]], [[Temple of Meh]], [[Moon Observatory]]</td>
</tr>
<tr>
<td>[[Serenity (province)|Serenity]]</td>
<td>[[Abandoned Temple]], [[Inner Sanctum]], [[Jaleb's Deep]], [[Wanderhoven]], [[Wine Cellar]]</td>
</tr>
<tr>
<td>[[Etanasfeld]]</td>
<td>[[Dusk's Cave]], [[Lair of Bolarg]], [[Twin Cosmos of Wird]]</td>
</tr>
<tr>
<td>[[Goetia]]</td>
<td>[[Throne of Iblis]], [[Ancient Dragon Cave]]</td>
</tr>
<tr>
<td>[[Off-world]]</td>
<td>[[Dream World]], [[Mega Dragon Cave]]</td>
</tr>
</table>
----
==Dungeons==
<table class="dialogue" cellspacing="1" >
<tr>
<td width="20%"><b>Dungeon</b></td>
<td width="20%"><b>Location</b></td>
<td width="55%"><b>Purpose</b></td>
<td width="5%" align="center"><b>Level</b></td>
</tr>
<tr>
<td bgcolor="#F07000">Abandoned Temple</td>
<td>Serenity</td>
<td>[[Power crystals]], for the [[St. Nicholas]]</td>
<td align="center">1</td>
</tr>
<tr>
<td bgcolor="#D0A000">Ancient Dragon Cave</td>
<td>Goetia</td>
<td>[[Art Collector]] (3/3)<br>[[Prophecies of the Capricorn]] (part)</td>
<td align="center">5</td>
</tr>
<tr>
<td bgcolor="#F07000">Ankka Knox</td>
<td>Mt. Pilanteko</td>
<td>[[Centaur Proof]]: the fake proof of Centaur creation, part of the [[Test of Promise and Loyalty]]<br>
[[Druid Circlet]], for the [[Druid]] [[promotion]]</td>
<td align="center">1<br>4</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Arena</td>
<td>Sea of Mist</td>
<td>[[Win at the Arena]], the [[Knight]] promotion<br>
[[Silver Rose]]</td>
<td align="center">4<br>5</td>
</tr>
<tr>
<td bgcolor="#D0A000">Black Forge</td>
<td>Ryft</td>
<td>[[Magic Mill]] (2/2), for the [[Necromancer]] promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#F07000">Castle Herondale</td>
<td>Nannaria</td>
<td>[[Crystal of Terrax]]</td>
<td align="center">5</td>
</tr>
<tr>
<td bgcolor="#F07000">Castle Mehgenac</td>
<td>Eftling</td>
<td>[[Eternal Flame of Might and Magic]], for the [[Bard]] promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#D0A000">Cemetery</td>
<td>Semiramis</td>
<td>[[Reconstruct the Mosaic]] (2/2), the Sun quest</td>
<td align="center">6</td>
</tr>
<tr>
<td bgcolor="#F07000">Circus of the Sun</td>
<td>Soronne, Murlank, Semiramis, Terrax</td>
<td>[[Contessa's Act]]<br>[[Three Swords]] (2/3)<br>[[The Magic]], Fifth Chapter of the [[Book of Ceth]]</td>
<td align="center">2<br>4</td>
</tr>
<tr>
<td bgcolor="#F07000">Cognizant Temple of Meh</td>
<td>Murlank</td>
<td>[[The Therapy]] (2/2), for the [[Cleric]] promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#D0A000">Crypt of Carmenca</td>
<td>Timberfall</td>
<td>[[Obelisk Treasure]]</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#F07000">Divine Temple of the Moon</td>
<td>Nannaria</td>
<td>[[Church of the Moon|Moon]] Headquarters<br>
[[Reconstruct the Mosaic]] (1/2), the Sun quest</td>
<td align="center">6</td>
</tr>
<tr>
<td bgcolor="#F07000">Divine Temple of the Sun</td>
<td>Semiramis</td>
<td>[[Church of the Sun|Sun]] Headquarters<br>
[[Release the Soultaker]] (1/2), the Moon quest</td>
<td align="center">6</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Dream World</td>
<td>Off-world (by [[Sheri's Ring]])</td>
<td>[[Thief of Dreams]], [[Thief]] promotion (2/2)</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#D0A000">Dusk's Cave</td>
<td>Etanasfeld</td>
<td>[[Elemental Orb]], part of the [[Test of Promise and Loyalty]]<br>
[[Time Machine]] (3/3), for the [[Runemaster]] promotion</td>
<td align="center">1<br>4</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Eleventh Kingdom</td>
<td>S'Fauni</td>
<td>[[The Treason]], Third Chapter of the Book of Ceth</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Gardens of Harmony</td>
<td>Terrax</td>
<td>[[Wizard]]s Headquarters<br>[[Three Swords]] (1/3)<br>
[[Crown of Ishtar]]</td>
<td align="center">5</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Gatehouse</td>
<td>Sea of Mist</td>
<td>[[Demon Familiar]], the Murlank [[permission quest]]</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Heronry</td>
<td>Nannaria</td>
<td>[[Herons of Doom]], the Nannaria permission quest</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#F07000">House of Judgement</td>
<td>Terrax</td>
<td>[[The Sacrifice]], the final quest</td>
<td align="center">6</td>
</tr>
<tr>
<td bgcolor="#D0A000">Hunebed</td>
<td>S'Fauni</td>
<td>[[Two Giants]], the [[Ranger]] promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#F07000">Inner Sanctum</td>
<td>Serenity, in the Abandoned Temple</td>
<td>[[Eye of Goros]]</td>
<td align="center">5</td>
</tr>
<tr>
<td bgcolor="#D0A000">Jaleb's Deep</td>
<td>Serenity</td>
<td>[[Drawkcab extraordinary]]</td>
<td align="center">1</td>
</tr>
<tr>
<td bgcolor="#F07000">Lair of Bolarg</td>
<td>Etanasfeld</td>
<td>[[Princess Fiona]], for the [[War Troll]] [[title]]</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Lake Avernus</td>
<td>Ryft</td>
<td>[[The Creators]], Second Chapter of the Book of Ceth<br>[[Magic Mill]] (1/2), for the [[Necromancer]] promotion</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Lighthouse</td>
<td>Soronne</td>
<td>[[The Writmaker]]<br>
[[Pirates of Mist]]</td>
<td align="center">2</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Lost Temple of Meh</td>
<td>Sea of Mist</td>
<td>[[Ancient Dragon Tongue]]</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#F07000">Maranthea College</td>
<td>Semiramis</td>
<td>Completion of [[Objects of Witchcraft]], the [[Sorcerer]] promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Mega Dragon Cave</td>
<td>Off-world</td>
<td>[[Time Machine]] (2/3), for the [[Runemaster]] promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Moon Observatory</td>
<td>Mt. Pilanteko</td>
<td>[[The Raid]], the Semiramis permission quest</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Service Tunnels</td>
<td>Soronne</td>
<td>[[The Void]], First Chapter of the Book of Ceth</td>
<td align="center">2</td>
</tr>
<tr>
<td bgcolor="#D0A000">Snake Pit</td>
<td>Typhon Expanse</td>
<td>[[O]], the [[Assassin]] promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#D0A000">Spidersilk Mines</td>
<td>Soronne</td>
<td>[[Underground Railroad]], the Ryft permission quest</td>
<td align="center">2</td>
</tr>
<tr>
<td bgcolor="#D0A000">Stalt Mines</td>
<td>Ryft</td>
<td>[[Stalt ore]] for the [[Scepter of Kings]], the Timberfall permission quest</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#F07000">Superior Temple of Meh</td>
<td>Timberfall</td>
<td>[[The Might]], Fourth chapter of the Book of Ceth<br>[[Prophecies of the Capricorn]] (part)</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#F07000">Tavern of Harlotry</td>
<td>Typhon Expanse</td>
<td>[[Time Machine]] (1/3), for the [[Runemaster]] Promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#F07000">Temple of Meh</td>
<td>Mt. Pilanteko</td>
<td>[[Prophecies of the Capricorn]] (part)</td>
<td align="center">2</td>
</tr>
<tr>
<td bgcolor="#F07000">Temple of Ishtar</td>
<td>Timberfall</td>
<td>[[Church of the Stars|Stars]] Headquarters<br>[[The Mediation]]</td>
<td align="center">6</td>
</tr>
<tr>
<td bgcolor="#F07000">Theatre of Blood</td>
<td>Typhon Expanse</td>
<td>[[Spectators of Blood]], for the [[Predator]] title</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#F07000">Thieves Guild</td>
<td>Terrax</td>
<td>[[Thief of Dreams]] (1/2), the [[Thief]] promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Throne of Iblis</td>
<td>Goetia</td>
<td>[[Three Wishes]], for the [[Companion]] title<br>
[[The Plot]], Sixth Chapter of the Book of Ceth</td>
<td align="center">3<br>5</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Thuata's Tel</td>
<td>Ryft</td>
<td>[[The Undoing]], Seventh Chapter of the Book of Ceth</td>
<td align="center">5</td>
</tr>
<tr>
<td bgcolor="#D0A000">Tomb of Anubis</td>
<td>Nannaria</td>
<td>[[Release the Soultaker]] (2/2), the Moon quest</td>
<td align="center">6</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Tower of Bab'El</td>
<td>Murlank</td>
<td>[[Chapter 11]]<br>
[[Destroy the Tower]], the Stars quest</td>
<td align="center">5<br>6</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Treehouse</td>
<td>Eftling</td>
<td>[[Tree Cutters]], for the [[Sentinel]] title</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Twin Cosmos of Wird</td>
<td>Etanasfeld</td>
<td>[[The Bugbear]], for the [[Giantling]] title</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#D0A000">Wanderhoven</td>
<td>Serenity</td>
<td>[[Sterces for Orrim]]</td>
<td align="center">2-5</td>
</tr>
<tr>
<td bgcolor="#F07000">Wine Cellar</td>
<td>Serenity</td>
<td>A step in [[The Epicurean]]<br>
[[Disappearing Monks]], for the [[Monk]] promotion</td>
<td align="center">1<br>4</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Dr. Who's Well</td>
<td>Semiramis</td>
<td>The [[Fizbin of Misfortune]] for [[The Therapy]] (1/2), the [[Cleric]] promotion</td>
<td align="center">3</td>
</tr>
</table>
----
[[Category:Map]][[Category:Dungeon]]
6c798e024d861a9e1c9ddd9b796bb857c070e3d4
1513
1492
2008-02-06T17:24:13Z
Ribannah
2
/* Dungeons */ questname corrections
wikitext
text/x-wiki
Scope: [[Map]]
----
'''Dungeons''' are levels that are not part of a surface map, although they usually have a 3D representation in one. A 'dungeon' is not necessarily below ground: it can belong to any of the four [[elemental realm]]s. The effect of the [[Illuminate]] [[spell]] depends on the realm.
Often, the party will have to enter a dungeon in order to do a [[quest]].
==The creation of a dungeon==
----
==Realms==
<table with="100%" cellspacing="1">
<tr>
<td width="20%"><b>Element</b></td>
<td width="80%"><b>Dungeons</b></td>
</tr>
<tr>
<td bgcolor="#F07000">Fire</td>
<td>Abandoned Temple, Ankka Knox, Castle Herondale, Castle Mehgenac, Circus of the Sun, Cognizant Temple of Meh, Divine Temple of the Moon, Divine Temple of the Sun, House of Judgement, Inner Sanctum, Lair of Bolarg, Maranthea College, Superior Temple of Meh, Tavern of Harlotry, Temple of Meh, Temple of Ishtar, Theatre of Blood, Thieves Guild, Wine Cellar (19)</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Air</td>
<td>Arena, Dream World, Eleventh Kingdom, Gardens of Harmony, Heronry, Mega Dragon Cave, Moon Observatory, Thuata's Tel, Tower of Bab'El, Treehouse, Twin Cosmos of Wird (10)</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Water</td>
<td>Gatehouse, Lake Avernus, Lighthouse, Lost Temple of Meh, Service Tunnels, Throne of Iblis, Dr. Who's Well (7)</td>
</tr>
<tr>
<td bgcolor="#D0A000">Earth</td>
<td>Ancient Dragon Cave, Black Forge, Cemetery, Crypt of Carmenca, Dusk's Cave, Hunebed, Jaleb's Deep, Snake Pit, Spidersilk Mines, Stalt Mines, Tomb of Anubis, Wanderhoven (12)</td>
</tr>
</table>
----
==Provinces==
<table width="100%" cellspacing="1">
<tr>
<td width="20%"><b>Map</b></td>
<td width="80%"><b>Dungeons</b></td>
</tr>
<tr>
<td>[[Terrax]]</td>
<td>[[Circus of the Sun]], [[Gardens of Harmony]], [[House of Judgement]], [[Thieves Guild]]</td>
</tr>
<tr>
<td>[[Semiramis]]</td>
<td>[[Cemetery]], [[Circus of the Sun]], [[Divine Temple of the Sun]], [[Maranthea College]], [[Dr. Who's Well]]</td>
</tr>
<tr>
<td>[[Murlank]]</td>
<td>[[Circus of the Sun]], [[Cognizant Temple of Meh]], [[Tower of Bab'El]]</td>
</tr>
<tr>
<td>[[Timberfall]]</td>
<td>[[Crypt of Carmenca]], [[Superior Temple of Meh]], [[Temple of Ishtar]]</td>
</tr>
<tr>
<td>[[Nannaria]]</td>
<td>[[Castle Herondale]], [[Divine Temple of the Moon]], [[Heronry]], [[Tomb of Anubis]]</td>
</tr>
<tr>
<td>[[Typhon Expanse]]</td>
<td>[[Snake Pit]], [[Tavern of Harlotry]], [[Theatre of Blood]]</td>
</tr>
<tr>
<td>[[Eftling]]</td>
<td>[[Castle Mehgenac]], [[Treehouse]]</td>
</tr>
<tr>
<td>[[Ryft (province)|Ryft]]</td>
<td>[[Black Forge]], [[Lake Avernus]], [[Stalt Mines]], [[Thuata's Tel]]</td>
</tr>
<tr>
<td>[[Soronne (province)|Soronne]]</td>
<td>[[Circus of the Sun]], [[Lighthouse]], [[Service Tunnels]], [[Spidersilk Mines]]</td>
</tr>
<tr>
<td>[[Sea of Mist (province)|Sea of Mist]]</td>
<td>[[Arena]], [[Gatehouse]], [[Lost Temple of Meh]]</td>
</tr>
<tr>
<td>[[S'Fauni]]</td>
<td>[[Eleventh Kingdom]], [[Hunebed]]</td>
</tr>
<tr>
<td>[[Mt. Pilanteko (province)|Mt. Pilanteko]]</td>
<td>[[Ankka Knox]], [[Temple of Meh]], [[Moon Observatory]]</td>
</tr>
<tr>
<td>[[Serenity (province)|Serenity]]</td>
<td>[[Abandoned Temple]], [[Inner Sanctum]], [[Jaleb's Deep]], [[Wanderhoven]], [[Wine Cellar]]</td>
</tr>
<tr>
<td>[[Etanasfeld]]</td>
<td>[[Dusk's Cave]], [[Lair of Bolarg]], [[Twin Cosmos of Wird]]</td>
</tr>
<tr>
<td>[[Goetia]]</td>
<td>[[Throne of Iblis]], [[Ancient Dragon Cave]]</td>
</tr>
<tr>
<td>[[Off-world]]</td>
<td>[[Dream World]], [[Mega Dragon Cave]]</td>
</tr>
</table>
----
==Dungeons==
<table class="dialogue" cellspacing="1" >
<tr>
<td width="20%"><b>Dungeon</b></td>
<td width="20%"><b>Location</b></td>
<td width="55%"><b>Purpose</b></td>
<td width="5%" align="center"><b>Level</b></td>
</tr>
<tr>
<td bgcolor="#F07000">Abandoned Temple</td>
<td>Serenity</td>
<td>[[Power crystals]], for the [[St. Nicholas]]</td>
<td align="center">1</td>
</tr>
<tr>
<td bgcolor="#D0A000">Ancient Dragon Cave</td>
<td>Goetia</td>
<td>[[Art Collector]] (3/3)<br>[[Prophecies of the Capricorn]] (part)</td>
<td align="center">5</td>
</tr>
<tr>
<td bgcolor="#F07000">Ankka Knox</td>
<td>Mt. Pilanteko</td>
<td>[[Centaur Proof]]: the fake proof of Centaur creation, part of the [[Test of Promise and Loyalty]]<br>
[[Druid Circlet]], for the [[Druid]] [[promotion]]</td>
<td align="center">1<br>4</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Arena</td>
<td>Sea of Mist</td>
<td>[[Win at the Arena]], the [[Knight]] promotion<br>
[[Name of the Rose]]</td>
<td align="center">4<br>5</td>
</tr>
<tr>
<td bgcolor="#D0A000">Black Forge</td>
<td>Ryft</td>
<td>[[Magic Mill]] (2/2), for the [[Necromancer]] promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#F07000">Castle Herondale</td>
<td>Nannaria</td>
<td>[[Crystal of Terrax]]</td>
<td align="center">5</td>
</tr>
<tr>
<td bgcolor="#F07000">Castle Mehgenac</td>
<td>Eftling</td>
<td>[[Eternal Flame of Might and Magic]], for the [[Bard]] promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#D0A000">Cemetery</td>
<td>Semiramis</td>
<td>[[Reconstruct the Mosaic]] (2/2), the Sun quest</td>
<td align="center">6</td>
</tr>
<tr>
<td bgcolor="#F07000">Circus of the Sun</td>
<td>Soronne, Murlank, Semiramis, Terrax</td>
<td>[[Contessa's Act]]<br>[[Three Swords]] (2/3)<br>[[The Magic]], Fifth Chapter of the [[Book of Ceth]]</td>
<td align="center">2<br>4</td>
</tr>
<tr>
<td bgcolor="#F07000">Cognizant Temple of Meh</td>
<td>Murlank</td>
<td>[[The Therapy]] (2/2), for the [[Cleric]] promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#D0A000">Crypt of Carmenca</td>
<td>Timberfall</td>
<td>[[The Syrinx]]</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#F07000">Divine Temple of the Moon</td>
<td>Nannaria</td>
<td>[[Church of the Moon|Moon]] Headquarters<br>
[[Reconstruct the Mosaic]] (1/2), the Sun quest</td>
<td align="center">6</td>
</tr>
<tr>
<td bgcolor="#F07000">Divine Temple of the Sun</td>
<td>Semiramis</td>
<td>[[Church of the Sun|Sun]] Headquarters<br>
[[Release the Soultaker]] (1/2), the Moon quest</td>
<td align="center">6</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Dream World</td>
<td>Off-world (by [[Sheri's Ring]])</td>
<td>[[Thief of Dreams]], [[Thief]] promotion (2/2)</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#D0A000">Dusk's Cave</td>
<td>Etanasfeld</td>
<td>[[Elemental Orb]], part of the [[Test of Promise and Loyalty]]<br>
[[Time Machine]] (3/3), for the [[Runemaster]] promotion</td>
<td align="center">1<br>4</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Eleventh Kingdom</td>
<td>S'Fauni</td>
<td>[[The Treason]], Third Chapter of the Book of Ceth</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Gardens of Harmony</td>
<td>Terrax</td>
<td>[[Wizard]]s Headquarters<br>[[Three Swords]] (1/3)<br>
[[Crown of Ishtar]]</td>
<td align="center">5</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Gatehouse</td>
<td>Sea of Mist</td>
<td>[[Demon Familiar]], the Murlank [[permission quest]]</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Heronry</td>
<td>Nannaria</td>
<td>[[Herons of Doom]], the Nannaria permission quest</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#F07000">House of Judgement</td>
<td>Terrax</td>
<td>[[The Sacrifice]], the final quest</td>
<td align="center">6</td>
</tr>
<tr>
<td bgcolor="#D0A000">Hunebed</td>
<td>S'Fauni</td>
<td>[[Two Giants]], the [[Ranger]] promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#F07000">Inner Sanctum</td>
<td>Serenity, in the Abandoned Temple</td>
<td>[[Eye of Goros]]</td>
<td align="center">5</td>
</tr>
<tr>
<td bgcolor="#D0A000">Jaleb's Deep</td>
<td>Serenity</td>
<td>[[Drawkcab extraordinary]]</td>
<td align="center">1</td>
</tr>
<tr>
<td bgcolor="#F07000">Lair of Bolarg</td>
<td>Etanasfeld</td>
<td>[[Princess Fiona]], for the [[War Troll]] [[title]]</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Lake Avernus</td>
<td>Ryft</td>
<td>[[The Creators]], Second Chapter of the Book of Ceth<br>[[Magic Mill]] (1/2), for the [[Necromancer]] promotion</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Lighthouse</td>
<td>Soronne</td>
<td>[[The Writmaker]]<br>
[[Pirates of Mist]]</td>
<td align="center">2</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Lost Temple of Meh</td>
<td>Sea of Mist</td>
<td>[[Ancient Dragon Tongue]]</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#F07000">Maranthea College</td>
<td>Semiramis</td>
<td>Completion of [[Objects of Witchcraft]], the [[Sorcerer]] promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Mega Dragon Cave</td>
<td>Off-world</td>
<td>[[Time Machine]] (2/3), for the [[Runemaster]] promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Moon Observatory</td>
<td>Mt. Pilanteko</td>
<td>[[The Raid]], the Semiramis permission quest</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Service Tunnels</td>
<td>Soronne</td>
<td>[[The Void]], First Chapter of the Book of Ceth</td>
<td align="center">2</td>
</tr>
<tr>
<td bgcolor="#D0A000">Snake Pit</td>
<td>Typhon Expanse</td>
<td>[[O]], the [[Assassin]] promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#D0A000">Spidersilk Mines</td>
<td>Soronne</td>
<td>[[Underground Railroad]], the Ryft permission quest</td>
<td align="center">2</td>
</tr>
<tr>
<td bgcolor="#D0A000">Stalt Mines</td>
<td>Ryft</td>
<td>[[Stalt ore]] for the [[Scepter of Kings]], the Timberfall permission quest</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#F07000">Superior Temple of Meh</td>
<td>Timberfall</td>
<td>[[The Might]], Fourth chapter of the Book of Ceth<br>[[Prophecies of the Capricorn]] (part)</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#F07000">Tavern of Harlotry</td>
<td>Typhon Expanse</td>
<td>[[Time Machine]] (1/3), for the [[Runemaster]] Promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#F07000">Temple of Meh</td>
<td>Mt. Pilanteko</td>
<td>[[Prophecies of the Capricorn]] (part)</td>
<td align="center">2</td>
</tr>
<tr>
<td bgcolor="#F07000">Temple of Ishtar</td>
<td>Timberfall</td>
<td>[[Church of the Stars|Stars]] Headquarters<br>[[The Mediation]]</td>
<td align="center">6</td>
</tr>
<tr>
<td bgcolor="#F07000">Theatre of Blood</td>
<td>Typhon Expanse</td>
<td>[[Spectators of Blood]], for the [[Predator]] title</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#F07000">Thieves Guild</td>
<td>Terrax</td>
<td>[[Thief of Dreams]] (1/2), the [[Thief]] promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Throne of Iblis</td>
<td>Goetia</td>
<td>[[Three Wishes]], for the [[Companion]] title<br>
[[The Plot]], Sixth Chapter of the Book of Ceth</td>
<td align="center">3<br>5</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Thuata's Tel</td>
<td>Ryft</td>
<td>[[The Undoing]], Seventh Chapter of the Book of Ceth</td>
<td align="center">5</td>
</tr>
<tr>
<td bgcolor="#D0A000">Tomb of Anubis</td>
<td>Nannaria</td>
<td>[[Release the Soultaker]] (2/2), the Moon quest</td>
<td align="center">6</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Tower of Bab'El</td>
<td>Murlank</td>
<td>[[Chapter 11]]<br>
[[Destroy the Tower]], the Stars quest</td>
<td align="center">5<br>6</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Treehouse</td>
<td>Eftling</td>
<td>[[Tree Cutters]], for the [[Sentinel]] title</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Twin Cosmos of Wird</td>
<td>Etanasfeld</td>
<td>[[The Bugbear]], for the [[Giantling]] title</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#D0A000">Wanderhoven</td>
<td>Serenity</td>
<td>[[Sterces for Orrim]]</td>
<td align="center">2-5</td>
</tr>
<tr>
<td bgcolor="#F07000">Wine Cellar</td>
<td>Serenity</td>
<td>A step in [[The Epicurean]]<br>
[[Disappearing Monks]], for the [[Monk]] promotion</td>
<td align="center">1<br>4</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Dr. Who's Well</td>
<td>Semiramis</td>
<td>The [[Fizbin of Misfortune]] for [[The Therapy]] (1/2), the [[Cleric]] promotion</td>
<td align="center">3</td>
</tr>
</table>
----
[[Category:Map]][[Category:Dungeon]]
97f62caf829211d21182a4cf0eb0ed659751c17a
Walkthru
0
1367
1486
1382
2008-01-25T21:42:14Z
Ribannah
2
/* Part One */ Drawkcab Extraordinary
wikitext
text/x-wiki
==<br>Prologue==
The Seers of Serenity, high in the southern mountains that separate Karigor from Jadame, are troubled. A prophet of their Guild has gone renegade, and is spreading the word that an apocalypse, caused by devilish horrors, is nearing and that Ceth himself, the Creator, will come to Karigor in a final effort to battle this evil and prevent the collapse. The prophet, who calls himself Thelmes, calls for the followers of Sun and Moon to unite and prepare a great sacrifice. As he follows the river Ebony downstream, more people believe his words every day.
That bothers the Seers even more, is that with all their foretelling powers combined, they cannot see if this prophecy has merit or not. Therefore, they cannot interfere. But there may be a way to discover the truth. Scattered over the land, are chapters of the Book of Ceth. Long ago, the book was cut up and the chapters hidden to the eyes of the common people because their contents were thought to be too dangerous for anyone in this age to know in its entirety. Now, so many centuries later, nobody even knows the location of the chapters. If the Book could be found and made whole again, the truth would surely be revealed.
So they called a conference with the leaders of the Clerics and the Necromancers - and found out, much to their dismay, that neither side was interested. Obviously, both churches did not believe the prophecy, but each saw in the coming Sacrifice their chance to rule the world.
Now the Seers of Serenity are going to play a desperate gambit. Against all odds, a party of adventurers will be sent forth to gather the lost chapters of the Book of Ceth. They will have to go in stealth, yet they need to gain the favour of all the lords of Karigor in order to be able to search the sacred, guarded and perhaps even haunted places that might hold the chapters.
Because of the necessary low profile, none of the great and famous can be asked to join in this venture. Instead, the Seers put all their hopes in the young and inexperienced. All they can do to prepare them is to set a short test of promise and loyalty, and any that will pass this test will simply have to do.
Still, the Seers are not without resources, and the party will find friends that can help them along the way. Often, these will be followers of the Stars, the third path that - in Karigor and about everywhere else - has been suppressed by the Sun and the Moon alike for as long as one can remember.
The chance that the party will succeed in time before the Sacrifice takes place seems slim. Eventually the prophet Thelmes will reach the shores of Terrax in the north, where the river Ebony flows into the ocean. It may be vital that the party is present at every major speech that Thelmes is going to make, because they may learn some important clues from his words.....
----
==Map==
http://www.castlegobs.nl/mmtribute/storage/map_karigor.gif
The map of [[Karigor]] (neighbouring provinces of [[Jadame]] shown in yellow).
The party arrives in [[Serenity]] on January 1, 1083 AS, at 9:00 hours, to answer a call for heroes from the Seers. There is no time limit for the completion of the game.
----
==Stages==
===Part 1: Test of Promise and Loyalty===
During the first stage of the game, the party have to prove themselves worthy for their assignment. Until then, they only have access to the five southernmost provinces. If they pass the [[Test of Promise and Loyalty]], they will be given access to the riverboat, the [[St. Nicholas]], and earn their first [[promotion]]. Captain [[Sam Finneas]] will take them down the river [[Ebony]] into the lands to the north, to follow the renegate prophet [[Thelmes]].
===Part 2: Seven Chapters===
The main stage of the game has the party searching for the [[Seven Chapters]] of the [[Book of Ceth]], to learn the truth about the prophecy. As they follow the prophet and gain permission from local lords to search for the chapters, they earn themselves reputation, title and second promotion. Meanwhile, things are happening around them, and the factions of [[Church of the Sun|Sun]], [[Church of the Moon|Moon]] and [[Church of the Stars|Stars]] will each attempt to get the party to support their side. Incidents grow into warfare.
===Part 3: The Sacrifice===
Eventually, all paths lead to [[The Sacrifice]], that the prophet Thelmes has planned to appease the gods. The outcome, however, is in the hands of the party. They have to make dire choices before the endgame takes place - if they have not been corrupted earlier. Will they stay true to their original questgiver, or are they persuaded to provide Sun or Moon with a decisive edge? What did they learn from the prophet's speeches, and what does the Book of Ceth say?
----
==Quests==
{| cellpadding="3"
| '''Type''' || '''Purpose'''
|-
| Mainline || Advance the Storyline (essential)
|-
| Prophet || Unlock Permission Quests and events (essential)
|-
| Permission || Unlock Mainline Quests (essential)
|-
| Chapter || Unlock Endgame (essential)
|-
| Path || Determine the Outcome of the Game (choice)
|-
| Promotion || Character Class Development (non-essential)
|-
| Title || Character Race Development (non-essential)
|-
| Side || Experience and Awards (non-essential)
|-
|}
===Suggested order===
====Part One====
*[[Lost Chests]] (side)
*''Test of Promise and Loyalty:'' [[Catch a Songbird]] (mainline)
*''Test of Promise and Loyalty:'' [[The Holy Seashell]] (mainline)
*''Test of Promise and Loyalty:'' [[Kill all Goblins]] (mainline)
*''Test of Promise and Loyalty:'' [[The Elemental Orb]] (mainline)
*[[Perrault's Thumb]] (side)
*''Test of Promise and Loyalty:'' [[Centaur Proof]] (mainline)
*[[Test of Promise and Loyalty]] (mainline)
*[[The Epicurean]] (side)
*[[Power Crystals]] (mainline)
*[[Drawkcab Extraordinary]] (side)
====Part Two====
*''Follow the Prophet:'' [[To Soronne]] (prophet)
*[[Pirates of Mist]] (side)
*[[The Writmaker]] (mainline)
*[[Murphy's Law]] (permission)
*''Seven Chapters:'' [[The Void]] (chapter)
*[[Contessa's Act]] (mainline)
*[[Sterces for Orrim]] (side)
*''Follow the Prophet:'' [[To Ryft]] (prophet)
*[[Underground Railroad]] (permission)
*''Seven Chapters:'' [[The Creators]] (chapter)
*''Follow the Prophet:'' [[To Eftling]] (prophet)
*[[Snowbird Prize]] (side)
*[[Furry Arie Boots]] (side)
*[[Plumwine Bridge]] (permission)
*''Seven Chapters:'' [[The Treason]] (chapter)
*[[Title quests]]
*''Follow the Prophet:'' [[To Timberfall]] (prophet)
*[[The Mediation]] (mainline)
*[[Scepter of Kings]] (permission)
*''Seven Chapters:'' [[The Might]] (chapter)
*''Follow the Prophet:'' [[To Semiramis]] (prophet)
*[[Mogred Beast]] (side)
*[[The Raid]] (permission)
*''Seven Chapters:'' [[The Magic]] (chapter)
*[[Ancient Dragon Tongue]] (side)
*[[Three Swords]] (side)
*[[King's Bounty]] (side)
*[[Silver Rose]] (side)
*''Follow the Prophet:'' [[To Nannaria]] (prophet)
*[[Herons of Doom]] (permission)
*''Seven Chapters:'' [[The Plot]] (chapter)
*[[Mages and Minions]] (side)
*[[Art Collector]] (side)
*''Follow the Prophet:'' [[To Murlank]] (prophet)
*[[Chapter 11]] (side)
*[[Promotion quests]]
*[[Demon Familiar]] (permission)
*''Seven Chapters:'' [[The Undoing]] (chapter)
*[[Seven Chapters]] (mainline)
*''Follow the Prophet:'' [[To Terrax]] (prophet)
*[[Follow the Prophet]] (mainline)
====Part Three====
*[[The 7-spiked Crown of Ishtar]] (path)
*[[Crystal of Terrax]] (side)
*[[Prophecies of the Capricorn]] (side)
*[[Eye of Goros]] (mainline)
*[[Obelisk Treasure]] (side)
*One of the following:
**[[Reconstruct the Mosaic]] (path)
**[[Release the Soultaker]] (path)
**[[Destroy the Tower]] (path)
*[[The Sacrifice]] (mainline)
fca29e47c613edfe815192ea286bac80e913e44a
1500
1486
2008-02-06T15:15:54Z
Ribannah
2
/* Suggested order */ corrections; +Of-age-coming Ritual
wikitext
text/x-wiki
==<br>Prologue==
The Seers of Serenity, high in the southern mountains that separate Karigor from Jadame, are troubled. A prophet of their Guild has gone renegade, and is spreading the word that an apocalypse, caused by devilish horrors, is nearing and that Ceth himself, the Creator, will come to Karigor in a final effort to battle this evil and prevent the collapse. The prophet, who calls himself Thelmes, calls for the followers of Sun and Moon to unite and prepare a great sacrifice. As he follows the river Ebony downstream, more people believe his words every day.
That bothers the Seers even more, is that with all their foretelling powers combined, they cannot see if this prophecy has merit or not. Therefore, they cannot interfere. But there may be a way to discover the truth. Scattered over the land, are chapters of the Book of Ceth. Long ago, the book was cut up and the chapters hidden to the eyes of the common people because their contents were thought to be too dangerous for anyone in this age to know in its entirety. Now, so many centuries later, nobody even knows the location of the chapters. If the Book could be found and made whole again, the truth would surely be revealed.
So they called a conference with the leaders of the Clerics and the Necromancers - and found out, much to their dismay, that neither side was interested. Obviously, both churches did not believe the prophecy, but each saw in the coming Sacrifice their chance to rule the world.
Now the Seers of Serenity are going to play a desperate gambit. Against all odds, a party of adventurers will be sent forth to gather the lost chapters of the Book of Ceth. They will have to go in stealth, yet they need to gain the favour of all the lords of Karigor in order to be able to search the sacred, guarded and perhaps even haunted places that might hold the chapters.
Because of the necessary low profile, none of the great and famous can be asked to join in this venture. Instead, the Seers put all their hopes in the young and inexperienced. All they can do to prepare them is to set a short test of promise and loyalty, and any that will pass this test will simply have to do.
Still, the Seers are not without resources, and the party will find friends that can help them along the way. Often, these will be followers of the Stars, the third path that - in Karigor and about everywhere else - has been suppressed by the Sun and the Moon alike for as long as one can remember.
The chance that the party will succeed in time before the Sacrifice takes place seems slim. Eventually the prophet Thelmes will reach the shores of Terrax in the north, where the river Ebony flows into the ocean. It may be vital that the party is present at every major speech that Thelmes is going to make, because they may learn some important clues from his words.....
----
==Map==
http://www.castlegobs.nl/mmtribute/storage/map_karigor.gif
The map of [[Karigor]] (neighbouring provinces of [[Jadame]] shown in yellow).
The party arrives in [[Serenity]] on January 1, 1083 AS, at 9:00 hours, to answer a call for heroes from the Seers. There is no time limit for the completion of the game.
----
==Stages==
===Part 1: Test of Promise and Loyalty===
During the first stage of the game, the party have to prove themselves worthy for their assignment. Until then, they only have access to the five southernmost provinces. If they pass the [[Test of Promise and Loyalty]], they will be given access to the riverboat, the [[St. Nicholas]], and earn their first [[promotion]]. Captain [[Sam Finneas]] will take them down the river [[Ebony]] into the lands to the north, to follow the renegate prophet [[Thelmes]].
===Part 2: Seven Chapters===
The main stage of the game has the party searching for the [[Seven Chapters]] of the [[Book of Ceth]], to learn the truth about the prophecy. As they follow the prophet and gain permission from local lords to search for the chapters, they earn themselves reputation, title and second promotion. Meanwhile, things are happening around them, and the factions of [[Church of the Sun|Sun]], [[Church of the Moon|Moon]] and [[Church of the Stars|Stars]] will each attempt to get the party to support their side. Incidents grow into warfare.
===Part 3: The Sacrifice===
Eventually, all paths lead to [[The Sacrifice]], that the prophet Thelmes has planned to appease the gods. The outcome, however, is in the hands of the party. They have to make dire choices before the endgame takes place - if they have not been corrupted earlier. Will they stay true to their original questgiver, or are they persuaded to provide Sun or Moon with a decisive edge? What did they learn from the prophet's speeches, and what does the Book of Ceth say?
----
==Quests==
{| cellpadding="3"
| '''Type''' || '''Purpose'''
|-
| Mainline || Advance the Storyline (essential)
|-
| Prophet || Unlock Permission Quests and events (essential)
|-
| Permission || Unlock Mainline Quests (essential)
|-
| Chapter || Unlock Endgame (essential)
|-
| Path || Determine the Outcome of the Game (choice)
|-
| Promotion || Character Class Development (non-essential)
|-
| Title || Character Race Development (non-essential)
|-
| Side || Experience and Awards (non-essential)
|-
|}
===Suggested order===
====Part One====
*[[Lost Chests]] (side)
*''Test of Promise and Loyalty:'' [[Catch a Songbird]] (mainline)
*''Test of Promise and Loyalty:'' [[The Holy Seashell]] (mainline)
*''Test of Promise and Loyalty:'' [[Kill all Goblins]] (mainline)
*''Test of Promise and Loyalty:'' [[The Elemental Orb]] (mainline)
*[[Perrault's Thumb]] (side)
*''Test of Promise and Loyalty:'' [[Centaur Proof]] (mainline)
*[[Of-age-coming Ritual]] (side)
*[[Test of Promise and Loyalty]] (mainline)
*[[The Epicurean]] (side)
*[[Power Crystals]] (mainline)
*[[Sterces for Orrim]] (side)
====Part Two====
*''Follow the Prophet:'' [[To Soronne]] (prophet)
*[[Pirates of Mist]] (side)
*[[The Writmaker]] (mainline)
*[[Murphy's Law]] (permission)
*''Seven Chapters:'' [[The Void]] (chapter)
*[[Contessa's Act]] (mainline)
*[[Drawkcab Extraordinary]] (side)
*''Follow the Prophet:'' [[To Ryft]] (prophet)
*[[Underground Railroad]] (permission)
*''Seven Chapters:'' [[The Creators]] (chapter)
*''Follow the Prophet:'' [[To Eftling]] (prophet)
*[[Snowbird Prize]] (side)
*[[Furry Arie Boots]] (side)
*[[Plumwine Bridge]] (permission)
*''Seven Chapters:'' [[The Treason]] (chapter)
*[[Title quests]]
*''Follow the Prophet:'' [[To Timberfall]] (prophet)
*[[The Mediation]] (mainline)
*[[Scepter of Kings]] (permission)
*''Seven Chapters:'' [[The Might]] (chapter)
*''Follow the Prophet:'' [[To Semiramis]] (prophet)
*[[Mogred Beast]] (side)
*[[The Raid]] (permission)
*''Seven Chapters:'' [[The Magic]] (chapter)
*[[Ancient Dragon Tongue]] (side)
*[[Three Swords]] (side)
*[[King's Bounty]] (side)
*[[Name of the Rose]] (side)
*''Follow the Prophet:'' [[To Nannaria]] (prophet)
*[[Herons of Doom]] (permission)
*''Seven Chapters:'' [[The Plot]] (chapter)
*[[Mages and Minions]] (side)
*[[Art Collector]] (side)
*''Follow the Prophet:'' [[To Murlank]] (prophet)
*[[Chapter 11]] (side)
*[[Promotion quests]]
*[[Demon Familiar]] (permission)
*''Seven Chapters:'' [[The Undoing]] (chapter)
*[[Seven Chapters]] (mainline)
*''Follow the Prophet:'' [[To Terrax]] (prophet)
*[[Follow the Prophet]] (mainline)
====Part Three====
*[[The 7-spiked Crown of Ishtar]] (path)
*[[Crystal of Terrax]] (side)
*[[Prophecies of the Capricorn]] (side)
*[[Eye of Goros]] (mainline)
*[[The Syrinx]] (side)
*One of the following:
**[[Reconstruct the Mosaic]] (path)
**[[Release the Soultaker]] (path)
**[[Destroy the Tower]] (path)
*[[The Sacrifice]] (mainline)
5ffc9e694aacb2a0dca657f0b7ab27047b8b7300
1506
1500
2008-02-06T15:29:08Z
Ribannah
2
cat
wikitext
text/x-wiki
==<br>Prologue==
The Seers of Serenity, high in the southern mountains that separate Karigor from Jadame, are troubled. A prophet of their Guild has gone renegade, and is spreading the word that an apocalypse, caused by devilish horrors, is nearing and that Ceth himself, the Creator, will come to Karigor in a final effort to battle this evil and prevent the collapse. The prophet, who calls himself Thelmes, calls for the followers of Sun and Moon to unite and prepare a great sacrifice. As he follows the river Ebony downstream, more people believe his words every day.
That bothers the Seers even more, is that with all their foretelling powers combined, they cannot see if this prophecy has merit or not. Therefore, they cannot interfere. But there may be a way to discover the truth. Scattered over the land, are chapters of the Book of Ceth. Long ago, the book was cut up and the chapters hidden to the eyes of the common people because their contents were thought to be too dangerous for anyone in this age to know in its entirety. Now, so many centuries later, nobody even knows the location of the chapters. If the Book could be found and made whole again, the truth would surely be revealed.
So they called a conference with the leaders of the Clerics and the Necromancers - and found out, much to their dismay, that neither side was interested. Obviously, both churches did not believe the prophecy, but each saw in the coming Sacrifice their chance to rule the world.
Now the Seers of Serenity are going to play a desperate gambit. Against all odds, a party of adventurers will be sent forth to gather the lost chapters of the Book of Ceth. They will have to go in stealth, yet they need to gain the favour of all the lords of Karigor in order to be able to search the sacred, guarded and perhaps even haunted places that might hold the chapters.
Because of the necessary low profile, none of the great and famous can be asked to join in this venture. Instead, the Seers put all their hopes in the young and inexperienced. All they can do to prepare them is to set a short test of promise and loyalty, and any that will pass this test will simply have to do.
Still, the Seers are not without resources, and the party will find friends that can help them along the way. Often, these will be followers of the Stars, the third path that - in Karigor and about everywhere else - has been suppressed by the Sun and the Moon alike for as long as one can remember.
The chance that the party will succeed in time before the Sacrifice takes place seems slim. Eventually the prophet Thelmes will reach the shores of Terrax in the north, where the river Ebony flows into the ocean. It may be vital that the party is present at every major speech that Thelmes is going to make, because they may learn some important clues from his words.....
----
==Map==
http://www.castlegobs.nl/mmtribute/storage/map_karigor.gif
The map of [[Karigor]] (neighbouring provinces of [[Jadame]] shown in yellow).
The party arrives in [[Serenity]] on January 1, 1083 AS, at 9:00 hours, to answer a call for heroes from the Seers. There is no time limit for the completion of the game.
----
==Stages==
===Part 1: Test of Promise and Loyalty===
During the first stage of the game, the party have to prove themselves worthy for their assignment. Until then, they only have access to the five southernmost provinces. If they pass the [[Test of Promise and Loyalty]], they will be given access to the riverboat, the [[St. Nicholas]], and earn their first [[promotion]]. Captain [[Sam Finneas]] will take them down the river [[Ebony]] into the lands to the north, to follow the renegate prophet [[Thelmes]].
===Part 2: Seven Chapters===
The main stage of the game has the party searching for the [[Seven Chapters]] of the [[Book of Ceth]], to learn the truth about the prophecy. As they follow the prophet and gain permission from local lords to search for the chapters, they earn themselves reputation, title and second promotion. Meanwhile, things are happening around them, and the factions of [[Church of the Sun|Sun]], [[Church of the Moon|Moon]] and [[Church of the Stars|Stars]] will each attempt to get the party to support their side. Incidents grow into warfare.
===Part 3: The Sacrifice===
Eventually, all paths lead to [[The Sacrifice]], that the prophet Thelmes has planned to appease the gods. The outcome, however, is in the hands of the party. They have to make dire choices before the endgame takes place - if they have not been corrupted earlier. Will they stay true to their original questgiver, or are they persuaded to provide Sun or Moon with a decisive edge? What did they learn from the prophet's speeches, and what does the Book of Ceth say?
----
==Quests==
{| cellpadding="3"
| '''Type''' || '''Purpose'''
|-
| Mainline || Advance the Storyline (essential)
|-
| Prophet || Unlock Permission Quests and events (essential)
|-
| Permission || Unlock Mainline Quests (essential)
|-
| Chapter || Unlock Endgame (essential)
|-
| Path || Determine the Outcome of the Game (choice)
|-
| Promotion || Character Class Development (non-essential)
|-
| Title || Character Race Development (non-essential)
|-
| Side || Experience and Awards (non-essential)
|-
|}
===Suggested order===
====Part One====
*[[Lost Chests]] (side)
*''Test of Promise and Loyalty:'' [[Catch a Songbird]] (mainline)
*''Test of Promise and Loyalty:'' [[The Holy Seashell]] (mainline)
*''Test of Promise and Loyalty:'' [[Kill all Goblins]] (mainline)
*''Test of Promise and Loyalty:'' [[The Elemental Orb]] (mainline)
*[[Perrault's Thumb]] (side)
*''Test of Promise and Loyalty:'' [[Centaur Proof]] (mainline)
*[[Of-age-coming Ritual]] (side)
*[[Test of Promise and Loyalty]] (mainline)
*[[The Epicurean]] (side)
*[[Power Crystals]] (mainline)
*[[Sterces for Orrim]] (side)
====Part Two====
*''Follow the Prophet:'' [[To Soronne]] (prophet)
*[[Pirates of Mist]] (side)
*[[The Writmaker]] (mainline)
*[[Murphy's Law]] (permission)
*''Seven Chapters:'' [[The Void]] (chapter)
*[[Contessa's Act]] (mainline)
*[[Drawkcab Extraordinary]] (side)
*''Follow the Prophet:'' [[To Ryft]] (prophet)
*[[Underground Railroad]] (permission)
*''Seven Chapters:'' [[The Creators]] (chapter)
*''Follow the Prophet:'' [[To Eftling]] (prophet)
*[[Snowbird Prize]] (side)
*[[Furry Arie Boots]] (side)
*[[Plumwine Bridge]] (permission)
*''Seven Chapters:'' [[The Treason]] (chapter)
*[[Title quests]]
*''Follow the Prophet:'' [[To Timberfall]] (prophet)
*[[The Mediation]] (mainline)
*[[Scepter of Kings]] (permission)
*''Seven Chapters:'' [[The Might]] (chapter)
*''Follow the Prophet:'' [[To Semiramis]] (prophet)
*[[Mogred Beast]] (side)
*[[The Raid]] (permission)
*''Seven Chapters:'' [[The Magic]] (chapter)
*[[Ancient Dragon Tongue]] (side)
*[[Three Swords]] (side)
*[[King's Bounty]] (side)
*[[Name of the Rose]] (side)
*''Follow the Prophet:'' [[To Nannaria]] (prophet)
*[[Herons of Doom]] (permission)
*''Seven Chapters:'' [[The Plot]] (chapter)
*[[Mages and Minions]] (side)
*[[Art Collector]] (side)
*''Follow the Prophet:'' [[To Murlank]] (prophet)
*[[Chapter 11]] (side)
*[[Promotion quests]]
*[[Demon Familiar]] (permission)
*''Seven Chapters:'' [[The Undoing]] (chapter)
*[[Seven Chapters]] (mainline)
*''Follow the Prophet:'' [[To Terrax]] (prophet)
*[[Follow the Prophet]] (mainline)
====Part Three====
*[[The 7-spiked Crown of Ishtar]] (path)
*[[Crystal of Terrax]] (side)
*[[Prophecies of the Capricorn]] (side)
*[[Eye of Goros]] (mainline)
*[[The Syrinx]] (side)
*One of the following:
**[[Reconstruct the Mosaic]] (path)
**[[Release the Soultaker]] (path)
**[[Destroy the Tower]] (path)
*[[The Sacrifice]] (mainline)
[[Category:Story]]
2fffb572d2b341c007efc658894a13117e8a8d71
Map
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/* Map elements */
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Scope: [[Knowledge Base]]
----
http://www.castlegobs.nl/images/map_karigor.gif
''Land & water map of Karigor, with neighbouring provinces of Jadame in the south.''
[[Karigor]] lies north of [[Jadame]], the location of [[Might and Magic VIII: Day of the Destroyer]], on the same continent, directly north of the equator. The climate of Karigor ranges from tropical in the south to moderate in the north. Main water bodies are the river [[Ebony]], which flows from Serenity all the way north to Terrax, the [[Meridian]] in the southwest, the lava river [[Ardvein]] in Etanasfeld, the [[Sea of Mist]] in the east and connected to it the [[Brass Sea]] that facilitates trade between Soronne, Nannaria and the Typhon Expanse, and [[Lake Avernus]] under the mountains of Ryft. Edges of the ocean show in Terrax, Murlank, Goetia and S'Fauni.
----
==Map elements==
* [[Surface]]
* [[Travel]]
* [[Topology]]
* [[Dungeon]]s
* [[Boost]]s
* [[Shop]]s
----
==Provinces==
* [[Terrax]]
* [[Semiramis]]
* [[Murlank]]
* [[Timberfall]]
* [[Nannaria]]
* [[Typhon Expanse]]
* [[Eftling]]
* [[Ryft (province)|Ryft]]
* [[Soronne (province)|Soronne]]
* [[Sea of Mist (province)|Sea of Mist]]
* [[S'Fauni]]
* [[Mt. Pilanteko (province)|Mt. Pilanteko]]
* [[Serenity (province)|Serenity]]
* [[Etanasfeld]]
* [[Goetia]]
[[Category:Geography]][[Category:Map]]
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Dungeons
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[[Dungeons]] moved to [[Dungeon]]
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#REDIRECT [[Dungeon]]
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[[Category:Dungeon]][[Category:Map]]
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User:Ribannah
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To-do list
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http://www.mmtribute.castlegobs.nl/GFX/Developers/Ribannah.gif
''Team member since July 2003''
----
== <br>http://www.castlegobs.nl/forums/style_images/1/bf_new.gif Castle Gobs ==
[http://www.castlegobs.nl/ Castle Gobs] Site Owner & Webmaster<br>
[http://www.castlegobs.nl/forums/ Forum] Administrator<br><br>
-----
== Might and Magic Tribute ==
Producer<br>
Project Lead<br>
Lead Game Designer<br>
C# and XML Programmer
=== Current Priorities ===
* Character dialogues
* Coding MMTribute
* Dungeon floorplans
* MMTribute Wiki
* To-do list
----
bf7cdb3cd4fe83934fc5e81610fb4a3be57e027b
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/* Current Priorities */
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http://www.mmtribute.castlegobs.nl/GFX/Developers/Ribannah.gif
''Team member since July 2003''
----
== <br>http://www.castlegobs.nl/forums/style_images/1/bf_new.gif Castle Gobs ==
[http://www.castlegobs.nl/ Castle Gobs] Site Owner & Webmaster<br>
[http://www.castlegobs.nl/forums/ Forum] Administrator<br><br>
-----
== Might and Magic Tribute ==
Producer<br>
Project Lead<br>
Lead Game Designer<br>
C# and XML Programmer
=== Current Priorities ===
* Character dialogues
* Coding MMTribute
* Dungeon floorplans
* MMTribute Wiki
* [[To-do list]]
----
5e04b7a95adf8bf7f94fe5ae34f4927c279a38ce
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/* Current Priorities */
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http://www.mmtribute.castlegobs.nl/GFX/Developers/Ribannah.gif
''Team member since July 2003''
----
== <br>http://www.castlegobs.nl/forums/style_images/1/bf_new.gif Castle Gobs ==
[http://www.castlegobs.nl/ Castle Gobs] Site Owner & Webmaster<br>
[http://www.castlegobs.nl/forums/ Forum] Administrator<br><br>
-----
== Might and Magic Tribute ==
Producer<br>
Project Lead<br>
Lead Game Designer<br>
C# and XML Programmer
=== Current Priorities ===
* Character dialogues
* Coding MMTribute
* Dungeon floorplans
* MMTribute Wiki
* [[/To-do list|To-do list]]
----
60e46e58e0dd79ed528728d7559fb3a147f7fe36
User:Ribannah/To-do list
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==Version 0.43==
* Intro text
* Mock-up text in Hall of Fame
* Children dialogues in Etanasfeld
* Shop dialogues in S'Fauni
* Holy seashell on Serenity map
* Sterces for Orrim in Wanderhoven chest
* Double-click on Out will empty chest
* Faster Log display
* Update of chests
* Sound effect for questbook entry
* COming-of-age ritual quest completion
==Version 0.5==
* Expanding text in Book of Ceth about-box
* Visual3D in Credits aboutbox
* Display #.. at and of names option in Preferences
* Music should loop again
* Random birthdays
* Non-character portraits in subfolder
* Update of item database
* Kill Goblins key
* Kill Serpents at Midnight Well key
* Timing of Midnight Well
* Timing of Vision Cheese
* Grail of Homm
* Assign % of gold to hirelings
* Hireling dialogues: "What have we paid you so far?"
==Version 0.51==
* Map of Soronne
* Temple of Meh occupants
* Soronne speech of Thelmes
* Eating
* Party training
* Itemname%enchantmentname in item display
* Potion mixing
* Wardrum sound in Jaleb's Deep
* Clicking on map activates nearest object
* Party location on map
* Obelisk messages in Autonotes
* Potion recipes in Autonotes
* Spellbook art
* Assign random statistics to challenges
* Actual location of characters
* Shop restock
* Error messages in separate component
* Error log
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2008-02-06T15:00:26Z
Ribannah
2
+throne effects; version 0.6
wikitext
text/x-wiki
==Version 0.43==
* Intro text
* Mock-up text in Hall of Fame
* Children dialogues in Etanasfeld
* Shop dialogues in S'Fauni
* Holy seashell on Serenity map
* Sterces for Orrim in Wanderhoven chest
* Double-click on Out will empty chest
* Faster Log display
* Update of chests
* Sound effect for questbook entry
* Coming-of-age ritual quest completion
==Version 0.5==
* Expanding text in Book of Ceth about-box
* Visual3D in Credits aboutbox
* Display #.. at end of names option in Preferences
* Music should loop again
* Random birthdays
* Non-character portraits in subfolder
* Update of item database
* Kill Goblins key
* Kill Serpents at Midnight Well key
* Timing of Midnight Well
* Timing of Vision Cheese
* Grail of Homm
* Assign % of gold to hirelings
* Hireling dialogues: "What have we paid you so far?"
==Version 0.51==
* Map of Soronne
* Temple of Meh occupants
* Soronne speech of Thelmes
* Eating
* Party training
* Throne effects
* Itemname%enchantmentname in item display
* Potion mixing
* Wardrum sound in Jaleb's Deep
* Clicking on map activates nearest object
* Party location on map
* Obelisk messages in Autonotes
* Potion recipes in Autonotes
* Spellbook art
* Assign random statistics to challenges
* Actual location of characters
* Shop restock
* Error messages in separate component
* Error log
==Version 0.6==
* All surface maps
* All essential dialogues
* All shops
* Skill effects
* Hireling effects
* Potions
30e8b08bb6e55955e228ec34bc16b244b3fa4260
Seven Chapters
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Scope: [[Walkthru]]
----
==<br> General Quest Info ==
Quest: mainline (essential)<br>
Given by: [[Mekander]] ([[Serenity]])<br>
Prerequisites: [[Power Crystals]]<br>
Rewards:
* [[Experience]]: ?
* [[Reputation]]: ?
* [[Gold|Payment]]: none
* [[Item]]s: none
Provides access to: [[The Sacrifice]]
----
== Description ==
=== Questgiver ===
[[Mekander]] is a [[Seer]] who lives in one of the houses in [[Serenity]] town. He will be the party's mentor. At the start of the game he is outside, right in front of the party.
=== Purpose ===
This is one of the two parts of the party's mission. They are to gather all the seven chapters of the [[Book of Ceth]], that have been scattered all over [[Karigor]], in order to learn the truth about [[Thelmes]]' [[prophecy]].
=== Walkthru ===
When [[August]], the High Seer, sends you, talk to Mekander to learn about your mission.<br>
Visit the lords of the lands to get permission to search for the chapters. They will typically demand that you do them a favour first. Once you have their permission, you can enter all the local [[dungeon]]s and such, although in some cases, the chapter may have been taken to an entirely different part of Karigor.
The lords to visit are:
* [[Fergie M. Murphy]], the [[Human]] magistrate of [[Soronne]];
* [[Midas]], king of the [[Dwarf|Dwarves]], in [[Ryft]];
* [[Jonas de Mehgenac]], the [[Halfling]] leader in [[Eftling]];
* [[Uri Hossana]], king of the [[Elf|Elves]], in [[Timberfall]];
* [[Taledon X]], the divine high priest of the [[Church of the Sun]], in [[Semiramis]];
* [[Shenandoah]], the [[Human]] queen of [[Nannaria]];
* [[Bab'El]], the [[Demoniak]] ruler of [[Murlank]].
The seven chapters of the Book of Ceth, and their locations, are:
* [[The Void]], Soronne ([[Service Tunnels]]), Chapter 1
* [[The Creators]], Ryft ([[Lake Avernus]]), Chapter 2
* [[The Treason]], [[S'Fauni]] ([[Eleventh Kingdom]]), Chapter 3
* [[The Might]], Timberfall ([[Superior Temple of Mèh]]), Chapter 4
* [[The Magic]], [[Circus of the Sun]] (travelling), Chapter 5
* [[The Plot]], [[Goetia]] ([[Throne of Iblis]]), Chapter 6
* [[The Undoing]], Ryft ([[Tuatha's Tel]]), Chapter 7
Once you have them all, return to Mekander.<br><br>
----
== Notes ==
* You can read the chapters.
* There is a fake chapter, [[Chapter 11]], in the [[Tower of Bab'El]].
* The quest [[Follow the Prophet]] must be completed to allow the party to enter the location where The Sacrifice will take place.
[[Category:Quest]]
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Category:Quest
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[{Category:Story]][[Category:Quest]]
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2008-02-06T15:25:53Z
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[[Category:Story]][[Category:Quest]]
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Category:Story
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2008-02-06T15:26:17Z
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[[Category:Story]]
a2a063d67b515dee24f96a125b7c4790bfd356ed
Story
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Scope: [[Knowledge Base]]
----
Most of the '''story''' of MMTribute is unknown to the player at the start of the game, except for the [[prologue]], the [[intro]] and the background stories in the [[manual]]. As the game progresses, the player will learn more about the story from the [[dialogue]]s, [[journal excerpt]]s, etc. in the game, and of course from reading the chapters of the [[Book of Ceth]] and listening to the prophet [[Thelmes]]. The story further unravels as the game progresses, by [[event]]s and by the players [[choices]]: how the story ends is not set in stone.
Might and Magic Tribute's story is linked to the story of the official Might and Magic games. It plays 82 years before [[Mandate of Heaven]], in a different part of the same world.
----
==Story elements==
* [[Timeline]]
* [[Prologue]]
* [[Plot]]
* [[Choices]]
* [[Subplots]]
* [[Quest]]s
----
==See also==
* [[Might and Magic]]
* [[Walkthru]]
[[Category:Story]]
b6bd4b46445e9d1f88dcb8f3d4cb72b2d68f2296
Quest
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Scope: [[Story]], [[Walkthru]]
----
A '''quest''' is a task that the [[party]] has to complete. Usually, there is a single [[questgiver]] who asks this of the party, and who will [[reward]] the party when the quest is done and the party reports back to the questgiver. On some occasions, the procedure is a little different. Also, a low [[reputation]] may cause the questgiver to refuse the quest.
A quest, as well as any steps taken towards its completion, is entered in the party's [[questbook]] for easy reference. Completing a quest will normally result in an increase in [[experience]], and often also change the party's reputation with the several [[faction]]s in [[Karigor]].
Some quests are essential to advance the [[story]]line and eventually reach the end of the game. Other quests are entirely voluntary.
[[Category:Story]][[Category:Quest]]
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The Syrinx
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==Obelisks==
===Messages===
* Message U (Goetia): AI_i.evartro_hy_ste_.l_agtch__ai
* Message n (Serenity): __ml_,etsi_mc,iIu_nj_odnhahypyrs
* Message c (Typhon Expanse): llylB__e_mmeo_e_rftuIvoytkonlod_
* Message o (Eftling): oo_euItswee_uilcea_s`enm_eieaush
* Message p (S`Fauni): nshdt_ote__tltdo!rhtl_`omsrscr_i
* Message y (Murlank): ete__g__nitrd_,u__o_lttro_`se_ag
* Message r (Soronne): l_aweahgttoenw_lIfma_o_esas.,lrh
* Message i (Terrax): ymrivvia___a`ofd_resg_w.tw___oen
* Message g (Mt. Pilanteko): _ytteedibcsstuonlos_iaa__auTpv_e
* Message h (Nannaria): s__hn_enyapu_lr`im,bvnnTeytarefs
* Message t (Timberfall): olw__m_._mertd_tv__eeythe_tke,rs
* Message a (Etanasfeld): uoapwym_aenehnl_eapf_o_ertees_o!
* Message b (Semiramis): lvsao_yYn_d.o`om_nlomni_ihr_erm
* Message l (Ryft): ,e_irl_edf__utvencaryetnee_mne_
* Message e (Sea of Mist): _,fnsola_osIg_eaoiye_,_i__sytwh
===Resulting rhyme===
"A lonely soul, I lost my love, my heart was filled with pain.<br>
But even worse, I gave my love to hide my latest gain.
Years went by and time it came for me to spend some treasure.<br>
I couldn`t though, it wouldn`t yield, for love I couldn`t measure!
I live not far from ancient homes, play just as before.<br>
I`ll give my love to anyone, don`t want it anymore.
The night most eerie takes away the choir`s utter shyness.
Take my place, present your love, rewards are from his highness!"<br>
----
==Pipes of Pan (lyrics)==
'''The [http://www.paganmusic.co.uk/MP3/PIPES.MP3 Pipes of Pan]'''
(Damh the Bard)
''The idea for this song came about while I was driving across Dartmoor, and having to quickly avoid some of the local drivers. I began to wonder how long you had to live in a place before you stopped seeing the beauty that surrounded you. Before the journey stopped mattering, and the arrival was all that existed...''
"Can you hear the distant thunder?<br>
Can you see the Moon in the sky?<br>
I can see a full horizon, the Sun raising his eye.<br>
Arms lifted to greet the dawn,<br>
As fiery eyes of wisdom shine,<br>
A father dead, a Son of Suns,<br>
A tear wiped away with a smile.
(Chorus:)<br>
All of my life I have seen many offerings,<br>
To the Gods and all the wonder that they hold.<br>
But how many people really can, hear the pipes of Pan?<br>
As they sound across our sacred land of old.
"I can see a cloven hoof falling,<br>
On the bare skin of the Earth.<br>
I can see life returning, feel the triple One's rebirth.<br>
Golden light dapples across the woodland,<br>
As the Piper dances and plays his tune.<br>
Herne the Hunter, Horned One,<br>
Spirit of Man to the Moon."
(Chorus)
"Can you hear the pipes of Pan<br>
On the warm Summer breeze?<br>
If you can, can you feel him deep within you<br>
As he penetrates the land?<br>
May blossom to the bee,<br>
The nectar of love is on her skin.<br>
Heat returns as passions rise<br>
And Beltane's dance begins, once again."
(Chorus 2x)
[[Category:Quest]]
24bc1fe2e63f33fba8da462fb4c6ee25f8f05107
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Ribannah
2
/* Resulting rhyme */
wikitext
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==Obelisks==
===Messages===
* Message U (Goetia): AI_i.evartro_hy_ste_.l_agtch__ai
* Message n (Serenity): __ml_,etsi_mc,iIu_nj_odnhahypyrs
* Message c (Typhon Expanse): llylB__e_mmeo_e_rftuIvoytkonlod_
* Message o (Eftling): oo_euItswee_uilcea_s`enm_eieaush
* Message p (S`Fauni): nshdt_ote__tltdo!rhtl_`omsrscr_i
* Message y (Murlank): ete__g__nitrd_,u__o_lttro_`se_ag
* Message r (Soronne): l_aweahgttoenw_lIfma_o_esas.,lrh
* Message i (Terrax): ymrivvia___a`ofd_resg_w.tw___oen
* Message g (Mt. Pilanteko): _ytteedibcsstuonlos_iaa__auTpv_e
* Message h (Nannaria): s__hn_enyapu_lr`im,bvnnTeytarefs
* Message t (Timberfall): olw__m_._mertd_tv__eeythe_tke,rs
* Message a (Etanasfeld): uoapwym_aenehnl_eapf_o_ertees_o!
* Message b (Semiramis): lvsao_yYn_d.o`om_nlomni_ihr_erm
* Message l (Ryft): ,e_irl_edf__utvencaryetnee_mne_
* Message e (Sea of Mist): _,fnsola_osIg_eaoiye_,_i__sytwh
===Resulting rhyme===
"A lonely soul, I lost my love, my heart was filled with pain.<br>
But even worse, I gave my love to hide my latest gain.
Years went by and time it came for me to spend some treasure.<br>
I couldn`t though, it wouldn`t yield, for love I couldn`t measure!
I live not far from ancient homes, play just as before.<br>
I`ll give my love to anyone, don`t want it anymore.
The night most eerie takes away the choir`s utter shyness.<br>
Take my place, present your love, rewards are from his highness!"
----
==Pipes of Pan (lyrics)==
'''The [http://www.paganmusic.co.uk/MP3/PIPES.MP3 Pipes of Pan]'''
(Damh the Bard)
''The idea for this song came about while I was driving across Dartmoor, and having to quickly avoid some of the local drivers. I began to wonder how long you had to live in a place before you stopped seeing the beauty that surrounded you. Before the journey stopped mattering, and the arrival was all that existed...''
"Can you hear the distant thunder?<br>
Can you see the Moon in the sky?<br>
I can see a full horizon, the Sun raising his eye.<br>
Arms lifted to greet the dawn,<br>
As fiery eyes of wisdom shine,<br>
A father dead, a Son of Suns,<br>
A tear wiped away with a smile.
(Chorus:)<br>
All of my life I have seen many offerings,<br>
To the Gods and all the wonder that they hold.<br>
But how many people really can, hear the pipes of Pan?<br>
As they sound across our sacred land of old.
"I can see a cloven hoof falling,<br>
On the bare skin of the Earth.<br>
I can see life returning, feel the triple One's rebirth.<br>
Golden light dapples across the woodland,<br>
As the Piper dances and plays his tune.<br>
Herne the Hunter, Horned One,<br>
Spirit of Man to the Moon."
(Chorus)
"Can you hear the pipes of Pan<br>
On the warm Summer breeze?<br>
If you can, can you feel him deep within you<br>
As he penetrates the land?<br>
May blossom to the bee,<br>
The nectar of love is on her skin.<br>
Heat returns as passions rise<br>
And Beltane's dance begins, once again."
(Chorus 2x)
[[Category:Quest]]
175b30c9ed30ec7910998d00d545bf5bfce8d3de
1510
1509
2008-02-06T16:30:50Z
Ribannah
2
Story of Pan
wikitext
text/x-wiki
==Obelisks==
===Messages===
* Message U (Goetia): AI_i.evartro_hy_ste_.l_agtch__ai
* Message n (Serenity): __ml_,etsi_mc,iIu_nj_odnhahypyrs
* Message c (Typhon Expanse): llylB__e_mmeo_e_rftuIvoytkonlod_
* Message o (Eftling): oo_euItswee_uilcea_s`enm_eieaush
* Message p (S`Fauni): nshdt_ote__tltdo!rhtl_`omsrscr_i
* Message y (Murlank): ete__g__nitrd_,u__o_lttro_`se_ag
* Message r (Soronne): l_aweahgttoenw_lIfma_o_esas.,lrh
* Message i (Terrax): ymrivvia___a`ofd_resg_w.tw___oen
* Message g (Mt. Pilanteko): _ytteedibcsstuonlos_iaa__auTpv_e
* Message h (Nannaria): s__hn_enyapu_lr`im,bvnnTeytarefs
* Message t (Timberfall): olw__m_._mertd_tv__eeythe_tke,rs
* Message a (Etanasfeld): uoapwym_aenehnl_eapf_o_ertees_o!
* Message b (Semiramis): lvsao_yYn_d.o`om_nlomni_ihr_erm
* Message l (Ryft): ,e_irl_edf__utvencaryetnee_mne_
* Message e (Sea of Mist): _,fnsola_osIg_eaoiye_,_i__sytwh
===Resulting rhyme===
"A lonely soul, I lost my love, my heart was filled with pain.<br>
But even worse, I gave my love to hide my latest gain.
Years went by and time it came for me to spend some treasure.<br>
I couldn`t though, it wouldn`t yield, for love I couldn`t measure!
I live not far from ancient homes, play just as before.<br>
I`ll give my love to anyone, don`t want it anymore.
The night most eerie takes away the choir`s utter shyness.<br>
Take my place, present your love, rewards are from his highness!"
===Treasure===
* [[Memory Crystal]] - Can be read by a computer in the [[Inner Sanctum]] and reveals the log from the ship of [[Sheltem|S.H.E.L.T.E.M.]]
* [[Itzlacoliuhque]] - Obsidian dagger (Artifact)
* [[Precious Pearl of Young and Beauty]] - Artifact
* [[Interspatial Transportbox]] - Can teleport party to any one outdoor map area.
The last three items are all from MM3 (but the obsidian daggers didn't have the name Itzlacoliuhque), since S.H.E.LT.E.M. after all is the Guardian of [[Terra]] (MM3).
----
==Pipes of Pan (lyrics)==
'''The [http://www.paganmusic.co.uk/MP3/PIPES.MP3 Pipes of Pan]'''
(Damh the Bard)
''The idea for this song came about while I was driving across Dartmoor, and having to quickly avoid some of the local drivers. I began to wonder how long you had to live in a place before you stopped seeing the beauty that surrounded you. Before the journey stopped mattering, and the arrival was all that existed...''
"Can you hear the distant thunder?<br>
Can you see the Moon in the sky?<br>
I can see a full horizon, the Sun raising his eye.<br>
Arms lifted to greet the dawn,<br>
As fiery eyes of wisdom shine,<br>
A father dead, a Son of Suns,<br>
A tear wiped away with a smile.
(Chorus:)<br>
All of my life I have seen many offerings,<br>
To the Gods and all the wonder that they hold.<br>
But how many people really can, hear the pipes of Pan?<br>
As they sound across our sacred land of old.
"I can see a cloven hoof falling,<br>
On the bare skin of the Earth.<br>
I can see life returning, feel the triple One's rebirth.<br>
Golden light dapples across the woodland,<br>
As the Piper dances and plays his tune.<br>
Herne the Hunter, Horned One,<br>
Spirit of Man to the Moon."
(Chorus)
"Can you hear the pipes of Pan<br>
On the warm Summer breeze?<br>
If you can, can you feel him deep within you<br>
As he penetrates the land?<br>
May blossom to the bee,<br>
The nectar of love is on her skin.<br>
Heat returns as passions rise<br>
And Beltane's dance begins, once again."
(Chorus 2x)
[[Category:Quest]]
==Story of Pan==
When it became clear to the Ancients that war with the Kreegan was unavoidable, they appointed a Guardian to take the Seeds of the Worlds away and protect them at all costs. The S.H.E.L.T.E.M. guardian unit programmed for this mission, took off from the home (solar) system of the Ancients in a spacecraft shortly before the Silence, bringing the Seeds of the Worlds along. The Ancients assumed that the small craft controlled by one of their most sophisticated artificial intelligences would be able to hide from the Kreegan until the war was over and then they could retrieve it by issuing commands to the Guardian to return home, wherever in the universe it would be hiding at the time. Thus the Ancients installed the following priority of directives into the S.H.E.L.T.E.M.`s AI:
# Obey the Ancients.
# Protect the Seeds of the Worlds at all cost so they would not be stolen or destroyed.
The S.H.E.L.T.E.M. was never found by the Kreegan, but the severing of the Wire that caused the Silence, cut S.H.E.L.T.E.M.`s contact with the Ancients and it kept hiding and protecting the Seeds for hundreds of years. Of course, as we all know from MM1-5, S.H.E.L.T.E.M. units have a 'tendency' to 'slightly' malfunction and twist the obedience priorities of the Ancients. Constantly trying to improve it`s own neuristic problem solving capabilities to better be able to protect the Seeds, this S.H.E.L.T.E.M. unit in time realized that the Seeds must not be returned to the Ancients. Since the Ancients had entruseted the Seeds with it (the S.H.E.L.T.E.M. unit), that would mean the Ancients was less capable of protecting the seeds themselves and since the Seeds must be protected at all costs, the Ancients must not get them. That would be just fine, as long as the Ancients could not restore a Wire connection to give S.H.E.L.T.E.M. orders. The Guardian thus disabled the communications system in itself and the spacecraft.
Almost 600 years after the Kreegan/Ancients war, the S.H.E.L.T.E.M. unit realized the Ancients would soon find him by means other than the Wire. It decided to take the ultimate action to make sure the Seeds of the Worlds would never be harmed. Being close to Colony at the time, it directed its spacecraft towards it and achieved planetfall in the Timberfall region on the continent of Karigor. The very heat of the heart-formed spacecraft burned away all the vegetation where it hovered near the ground deep in the elvish forest. S.H.E.L.T.E.M. took the Seeds of the Worlds out of the craft and planted them around the perimeter of the heart-shaped barren spot.
A lone, young troll had seen the descending ship and his curiosity brought him to the new clearing soon after S.H.E.L.T.E.M. had planted all but the last of the Seeds, one he felt was special and thus wanted to plant in the middle of the clearing. Noticing the troll, S.H.E.L.T.E.M. was alarmed and almost fired his eradication blaster, but he also realized that he`s need help, if the final Seed was to be planted in the center. The only way it would survive was if it was planted after the devastating heat of the spacecraft was removed. S.H.E.L.T.E.M. planned to take off again and fly off to be intercepted by the Ancients, then destroy himself and the ship by activating his self-destruct mechanism. The Ancients was to believe the Seeds was destroyed with him, but even if they weren`t fooled, the Seeds would have grown far beyond sapling status by the time the Ancients found out where they were hidden. And, thus, S.H.E.L.T.E.M.`s mission would be accomplished. The Seeds would no longer be Seeds, and no harm had come to them and never would, nor could they any longer be stolen.
S.H.E.L.T.E.M. instructed the troll on the tasks he wanted him to perform, and left a chest with valuable gadgets with him before he took off, emphasizing the importance of the chest never being found in at least 500 years.
The troll who stood watching the heart-shaped spacecraft quickly disappear into space was both terrified and awestruck. The being that had commanded him to do his bidding, had looked like a puny human, yet it had emerged unscathed from a white-hot giant lump of metal, weakening Pan`s strength by it`s mere prescence. It hadn`t actually spoken to Pan, but still the young troll had understood exactly what it was he was supposed to do. Now, however, the spaceman was gone and it was the last seed in his hands that was trying to speak to him. Sitting down on the lid of the black chest by his feet, the musician rested his giant hand in his lap, the seed within his palm. He laid his other hand on top of the seed, and closed his eyes.
Music sprang forth from the seed, the likes of which the experienced Pan had never heard before. Entranced, the troll sat listening to the magical tunes through the entire night. When the first rays of the morning sun emerged over the tree tops, the music abruptly ended, but Pan knew what he must do. He planted the seed as the spacman had instructed him and burried the black chest deep in the earth, taking good care to camoflage the spot. He then sat out to gather his friends and fellow dancers for the next full moon.
When the full moon entered the sky next, Pan started playing the music the seed had taught him and the heart-shaped meadow slowly filled with satyrs and faries, dancing about the spot where the final seed was planted. By the end of the night, a seedling had sprouted in the middle of the heart. Around the perimeter of the Heart, several more shoots had emerged. This ceremony was repeated at every full moon for years to come, until the seedling had become a grown, white oak. Then one night of the full moon 50 years after the seeds had been planted, the ceremony was interrupted by a total eclipse of the moon. The faeries and the satyrs fled in fear of this omen, but Pan stayed. Then the oak spoke to him, and told him to excavate the black chest, and place it at its trunk. The oak teached Pan one more magical melody to play, and swallowd the black chest. When Pan played this last tune he had learnt, the oak faded from view and became almost invisible. Come morning, it was all gone.
When yet another full moon emerged, Pan still returned to play his music and the satyrs and faeries returned to dance. As years passed, the heart begun to fill with plants once more and the trees that had sprouted from the seeds planted around its perimeter begun to speak, hum and even chant along, as Pan played. The White Oak also came into view in a ghostly state at these nights. It never again spoke, but seemingly it kept growing into a mighty oak. When Pan occationally played the special tune from the night of the eclipse, the oak seemed to almost take solid form again, only to revert to its ghostly state when the melody changed. Every night of the full moon for two hundred years, Pan faithfully performed this ceremony. Then, the morning after his 200th ceremony, he knew he was relieved from his duty. The trees of the other seeds, however, had learnt the tunes Pan had played, and they kept up their humming and chanting, especially strong at the full moons, and even still satyrs and faeries come to the spot to dance, and the great white oak fades into a blurry view for a few hours.
Pan soon realized that he was about to forget the magical music that had turned the white oak into its ghostly state and so he set about great efforts to preserve the tune. He accomplished this by transferring a part of his soul into his already magical Pan Flute, '''Syrinx'''. He also took upon him the task of having stone-slabs contructed at various points around the world in memory of his strange experiences...???
==Timberfall==
Deep within the dense, local forest, a glade will be surrounded by the 66 White Oaks that are outlining a heart-shape. The glade itself need not be heart-shaped and it should be overgrown enough so as not to be so easily spotted from above. The White Oaks should differ slightly from the other vegetation, so that the keen-eyed player may spot a heart shape when flying over the area. The maps (regular and mini) should not show the heart-shape. The glade must have enough space below the canopy of trees and other vegetation to allow a few satyrs and faeries to dance around the center spot (they will not normally be there, though). The center spot will be bare most of the time, grassy maybe, as bare soil will give away too much.
During the day, this will be all there is to it, except from the fact that clicking any one of the 66 trees will lead to conversation...
From dusk till dawn, a party nearing the area will hear a faint chant that will fade away before they actually get close enough to identify it`s source (the trees are humming/chanting the tune Pan has been playing over the years, but they quickly quiet down upon sensing the approaching player characters). They will still engage in conversation just as during the day.
From dusk till dawn every month on the night of the full moon, the trees will not stop their chanting even when the party enters the glade. They still speak normally if conversation is made. From dusk till midnight, a few satyrs and faeries enters the glade (one by one at irregular intervals i possible) and start dancing around the central spot. As more creatures arrive, instruments are added to the chant (If this is not possible to program, let there be instruments all night). From 3 am till dawn, they start departing in the same fashion. If attacked, the trees stop singing, the faeries flee and the satyrs attack and the ceremony does not start over until the next full moon.
From midnight till 3am, a ghostly outline of a huge white oak will be visible in he center spot. If, during this period, a party present at the glade 'uses' the artifact Pan Flutes called "Syrinx", the huge white oak will solidify, countering Pan`s spell from the background story (the Syrinx will play the same tune as the trees are chanting - whenever it is 'used'). Clicking the now solid oak, will lead to conversation and the party will be granted the obelisk treasure. The tree will remain soild afterwards and the ceremony will repeat no more. All the (now 67) trees will have to have the possibility to become stoned (I will get back to why).
Now what has this got to do with the obelisks? You cannot get the Syrinx without first having visited them all. Pan will give the Syrinx to the party when they visit him after having clicked all 15 obelisks. He will, however, not reveal anything about this before the obelisks are visited, nor will he tell them where to take the Syrinx or what to do with it. He only tells them that by taking the Syrinx, they are lifting a heavy burden from his shoulders. If they return to him after finding the treasure, however, he may spill his guts and tell them the entire story (the story from HIS point of view and understanding, that is).
516f2fc5df0a003e7c7ea3f7c4eea9d3d83e5b6e
1511
1510
2008-02-06T17:15:47Z
Ribannah
2
/* Timberfall */ verse
wikitext
text/x-wiki
==Obelisks==
===Messages===
* Message U (Goetia): AI_i.evartro_hy_ste_.l_agtch__ai
* Message n (Serenity): __ml_,etsi_mc,iIu_nj_odnhahypyrs
* Message c (Typhon Expanse): llylB__e_mmeo_e_rftuIvoytkonlod_
* Message o (Eftling): oo_euItswee_uilcea_s`enm_eieaush
* Message p (S`Fauni): nshdt_ote__tltdo!rhtl_`omsrscr_i
* Message y (Murlank): ete__g__nitrd_,u__o_lttro_`se_ag
* Message r (Soronne): l_aweahgttoenw_lIfma_o_esas.,lrh
* Message i (Terrax): ymrivvia___a`ofd_resg_w.tw___oen
* Message g (Mt. Pilanteko): _ytteedibcsstuonlos_iaa__auTpv_e
* Message h (Nannaria): s__hn_enyapu_lr`im,bvnnTeytarefs
* Message t (Timberfall): olw__m_._mertd_tv__eeythe_tke,rs
* Message a (Etanasfeld): uoapwym_aenehnl_eapf_o_ertees_o!
* Message b (Semiramis): lvsao_yYn_d.o`om_nlomni_ihr_erm
* Message l (Ryft): ,e_irl_edf__utvencaryetnee_mne_
* Message e (Sea of Mist): _,fnsola_osIg_eaoiye_,_i__sytwh
===Resulting rhyme===
"A lonely soul, I lost my love, my heart was filled with pain.<br>
But even worse, I gave my love to hide my latest gain.
Years went by and time it came for me to spend some treasure.<br>
I couldn`t though, it wouldn`t yield, for love I couldn`t measure!
I live not far from ancient homes, play just as before.<br>
I`ll give my love to anyone, don`t want it anymore.
The night most eerie takes away the choir`s utter shyness.<br>
Take my place, present your love, rewards are from his highness!"
===Treasure===
* [[Memory Crystal]] - Can be read by a computer in the [[Inner Sanctum]] and reveals the log from the ship of [[Sheltem|S.H.E.L.T.E.M.]]
* [[Itzlacoliuhque]] - Obsidian dagger (Artifact)
* [[Precious Pearl of Young and Beauty]] - Artifact
* [[Interspatial Transportbox]] - Can teleport party to any one outdoor map area.
The last three items are all from MM3 (but the obsidian daggers didn't have the name Itzlacoliuhque), since S.H.E.LT.E.M. after all is the Guardian of [[Terra]] (MM3).
----
==Pipes of Pan (lyrics)==
'''The [http://www.paganmusic.co.uk/MP3/PIPES.MP3 Pipes of Pan]'''
(Damh the Bard)
''The idea for this song came about while I was driving across Dartmoor, and having to quickly avoid some of the local drivers. I began to wonder how long you had to live in a place before you stopped seeing the beauty that surrounded you. Before the journey stopped mattering, and the arrival was all that existed...''
"Can you hear the distant thunder?<br>
Can you see the Moon in the sky?<br>
I can see a full horizon, the Sun raising his eye.<br>
Arms lifted to greet the dawn,<br>
As fiery eyes of wisdom shine,<br>
A father dead, a Son of Suns,<br>
A tear wiped away with a smile.
(Chorus:)<br>
All of my life I have seen many offerings,<br>
To the Gods and all the wonder that they hold.<br>
But how many people really can, hear the pipes of Pan?<br>
As they sound across our sacred land of old.
"I can see a cloven hoof falling,<br>
On the bare skin of the Earth.<br>
I can see life returning, feel the triple One's rebirth.<br>
Golden light dapples across the woodland,<br>
As the Piper dances and plays his tune.<br>
Herne the Hunter, Horned One,<br>
Spirit of Man to the Moon."
(Chorus)
"Can you hear the pipes of Pan<br>
On the warm Summer breeze?<br>
If you can, can you feel him deep within you<br>
As he penetrates the land?<br>
May blossom to the bee,<br>
The nectar of love is on her skin.<br>
Heat returns as passions rise<br>
And Beltane's dance begins, once again."
(Chorus 2x)
[[Category:Quest]]
==Story of Pan==
When it became clear to the Ancients that war with the Kreegan was unavoidable, they appointed a Guardian to take the Seeds of the Worlds away and protect them at all costs. The S.H.E.L.T.E.M. guardian unit programmed for this mission, took off from the home (solar) system of the Ancients in a spacecraft shortly before the Silence, bringing the Seeds of the Worlds along. The Ancients assumed that the small craft controlled by one of their most sophisticated artificial intelligences would be able to hide from the Kreegan until the war was over and then they could retrieve it by issuing commands to the Guardian to return home, wherever in the universe it would be hiding at the time. Thus the Ancients installed the following priority of directives into the S.H.E.L.T.E.M.`s AI:
# Obey the Ancients.
# Protect the Seeds of the Worlds at all cost so they would not be stolen or destroyed.
The S.H.E.L.T.E.M. was never found by the Kreegan, but the severing of the Wire that caused the Silence, cut S.H.E.L.T.E.M.`s contact with the Ancients and it kept hiding and protecting the Seeds for hundreds of years. Of course, as we all know from MM1-5, S.H.E.L.T.E.M. units have a 'tendency' to 'slightly' malfunction and twist the obedience priorities of the Ancients. Constantly trying to improve it`s own neuristic problem solving capabilities to better be able to protect the Seeds, this S.H.E.L.T.E.M. unit in time realized that the Seeds must not be returned to the Ancients. Since the Ancients had entruseted the Seeds with it (the S.H.E.L.T.E.M. unit), that would mean the Ancients was less capable of protecting the seeds themselves and since the Seeds must be protected at all costs, the Ancients must not get them. That would be just fine, as long as the Ancients could not restore a Wire connection to give S.H.E.L.T.E.M. orders. The Guardian thus disabled the communications system in itself and the spacecraft.
Almost 600 years after the Kreegan/Ancients war, the S.H.E.L.T.E.M. unit realized the Ancients would soon find him by means other than the Wire. It decided to take the ultimate action to make sure the Seeds of the Worlds would never be harmed. Being close to Colony at the time, it directed its spacecraft towards it and achieved planetfall in the Timberfall region on the continent of Karigor. The very heat of the heart-formed spacecraft burned away all the vegetation where it hovered near the ground deep in the elvish forest. S.H.E.L.T.E.M. took the Seeds of the Worlds out of the craft and planted them around the perimeter of the heart-shaped barren spot.
A lone, young troll had seen the descending ship and his curiosity brought him to the new clearing soon after S.H.E.L.T.E.M. had planted all but the last of the Seeds, one he felt was special and thus wanted to plant in the middle of the clearing. Noticing the troll, S.H.E.L.T.E.M. was alarmed and almost fired his eradication blaster, but he also realized that he`s need help, if the final Seed was to be planted in the center. The only way it would survive was if it was planted after the devastating heat of the spacecraft was removed. S.H.E.L.T.E.M. planned to take off again and fly off to be intercepted by the Ancients, then destroy himself and the ship by activating his self-destruct mechanism. The Ancients was to believe the Seeds was destroyed with him, but even if they weren`t fooled, the Seeds would have grown far beyond sapling status by the time the Ancients found out where they were hidden. And, thus, S.H.E.L.T.E.M.`s mission would be accomplished. The Seeds would no longer be Seeds, and no harm had come to them and never would, nor could they any longer be stolen.
S.H.E.L.T.E.M. instructed the troll on the tasks he wanted him to perform, and left a chest with valuable gadgets with him before he took off, emphasizing the importance of the chest never being found in at least 500 years.
The troll who stood watching the heart-shaped spacecraft quickly disappear into space was both terrified and awestruck. The being that had commanded him to do his bidding, had looked like a puny human, yet it had emerged unscathed from a white-hot giant lump of metal, weakening Pan`s strength by it`s mere prescence. It hadn`t actually spoken to Pan, but still the young troll had understood exactly what it was he was supposed to do. Now, however, the spaceman was gone and it was the last seed in his hands that was trying to speak to him. Sitting down on the lid of the black chest by his feet, the musician rested his giant hand in his lap, the seed within his palm. He laid his other hand on top of the seed, and closed his eyes.
Music sprang forth from the seed, the likes of which the experienced Pan had never heard before. Entranced, the troll sat listening to the magical tunes through the entire night. When the first rays of the morning sun emerged over the tree tops, the music abruptly ended, but Pan knew what he must do. He planted the seed as the spacman had instructed him and burried the black chest deep in the earth, taking good care to camoflage the spot. He then sat out to gather his friends and fellow dancers for the next full moon.
When the full moon entered the sky next, Pan started playing the music the seed had taught him and the heart-shaped meadow slowly filled with satyrs and faries, dancing about the spot where the final seed was planted. By the end of the night, a seedling had sprouted in the middle of the heart. Around the perimeter of the Heart, several more shoots had emerged. This ceremony was repeated at every full moon for years to come, until the seedling had become a grown, white oak. Then one night of the full moon 50 years after the seeds had been planted, the ceremony was interrupted by a total eclipse of the moon. The faeries and the satyrs fled in fear of this omen, but Pan stayed. Then the oak spoke to him, and told him to excavate the black chest, and place it at its trunk. The oak teached Pan one more magical melody to play, and swallowd the black chest. When Pan played this last tune he had learnt, the oak faded from view and became almost invisible. Come morning, it was all gone.
When yet another full moon emerged, Pan still returned to play his music and the satyrs and faeries returned to dance. As years passed, the heart begun to fill with plants once more and the trees that had sprouted from the seeds planted around its perimeter begun to speak, hum and even chant along, as Pan played. The White Oak also came into view in a ghostly state at these nights. It never again spoke, but seemingly it kept growing into a mighty oak. When Pan occationally played the special tune from the night of the eclipse, the oak seemed to almost take solid form again, only to revert to its ghostly state when the melody changed. Every night of the full moon for two hundred years, Pan faithfully performed this ceremony. Then, the morning after his 200th ceremony, he knew he was relieved from his duty. The trees of the other seeds, however, had learnt the tunes Pan had played, and they kept up their humming and chanting, especially strong at the full moons, and even still satyrs and faeries come to the spot to dance, and the great white oak fades into a blurry view for a few hours.
Pan soon realized that he was about to forget the magical music that had turned the white oak into its ghostly state and so he set about great efforts to preserve the tune. He accomplished this by transferring a part of his soul into his already magical Pan Flute, '''Syrinx'''. He also took upon him the task of having stone-slabs contructed at various points around the world in memory of his strange experiences...???
==Timberfall==
''Sixty-seven guardians are always at attention.''<br>
''An ancient curse, and doomed they were, to ever hold convention.''
''The night most eerie takes away the choir`s utter shyness.''<br>
''The Heart will come alive and even sober up His Highness.''
''Pan he wove a spell of mist to keep the treasure hidden.''<br>
''To break this spell, the boldest one, must play his love forbidden.''
Deep within the dense, local forest, a glade will be surrounded by the 66 White Oaks that are outlining a heart-shape. The glade itself need not be heart-shaped and it should be overgrown enough so as not to be so easily spotted from above. The White Oaks should differ slightly from the other vegetation, so that the keen-eyed player may spot a heart shape when flying over the area. The maps (regular and mini) should not show the heart-shape. The glade must have enough space below the canopy of trees and other vegetation to allow a few satyrs and faeries to dance around the center spot (they will not normally be there, though). The center spot will be bare most of the time, grassy maybe, as bare soil will give away too much.
During the day, this will be all there is to it, except from the fact that clicking any one of the 66 trees will lead to conversation...
From dusk till dawn, a party nearing the area will hear a faint chant that will fade away before they actually get close enough to identify it`s source (the trees are humming/chanting the tune Pan has been playing over the years, but they quickly quiet down upon sensing the approaching player characters). They will still engage in conversation just as during the day.
From dusk till dawn every month on the night of the full moon, the trees will not stop their chanting even when the party enters the glade. They still speak normally if conversation is made. From dusk till midnight, a few satyrs and faeries enters the glade (one by one at irregular intervals i possible) and start dancing around the central spot. As more creatures arrive, instruments are added to the chant (If this is not possible to program, let there be instruments all night). From 3 am till dawn, they start departing in the same fashion. If attacked, the trees stop singing, the faeries flee and the satyrs attack and the ceremony does not start over until the next full moon.
From midnight till 3am, a ghostly outline of a huge white oak will be visible in he center spot. If, during this period, a party present at the glade 'uses' the artifact Pan Flutes called "Syrinx", the huge white oak will solidify, countering Pan`s spell from the background story (the Syrinx will play the same tune as the trees are chanting - whenever it is 'used'). Clicking the now solid oak, will lead to conversation and the party will be granted the obelisk treasure. The tree will remain soild afterwards and the ceremony will repeat no more. All the (now 67) trees will have to have the possibility to become stoned (I will get back to why).
Now what has this got to do with the obelisks? You cannot get the Syrinx without first having visited them all. Pan will give the Syrinx to the party when they visit him after having clicked all 15 obelisks. He will, however, not reveal anything about this before the obelisks are visited, nor will he tell them where to take the Syrinx or what to do with it. He only tells them that by taking the Syrinx, they are lifting a heavy burden from his shoulders. If they return to him after finding the treasure, however, he may spill his guts and tell them the entire story (the story from HIS point of view and understanding, that is).
73ea5068fedddf363dfd67037fa10ce78533a969
1512
1511
2008-02-06T17:19:06Z
Ribannah
2
/* Story of Pan */ Pan and Syrinx
wikitext
text/x-wiki
==Obelisks==
===Messages===
* Message U (Goetia): AI_i.evartro_hy_ste_.l_agtch__ai
* Message n (Serenity): __ml_,etsi_mc,iIu_nj_odnhahypyrs
* Message c (Typhon Expanse): llylB__e_mmeo_e_rftuIvoytkonlod_
* Message o (Eftling): oo_euItswee_uilcea_s`enm_eieaush
* Message p (S`Fauni): nshdt_ote__tltdo!rhtl_`omsrscr_i
* Message y (Murlank): ete__g__nitrd_,u__o_lttro_`se_ag
* Message r (Soronne): l_aweahgttoenw_lIfma_o_esas.,lrh
* Message i (Terrax): ymrivvia___a`ofd_resg_w.tw___oen
* Message g (Mt. Pilanteko): _ytteedibcsstuonlos_iaa__auTpv_e
* Message h (Nannaria): s__hn_enyapu_lr`im,bvnnTeytarefs
* Message t (Timberfall): olw__m_._mertd_tv__eeythe_tke,rs
* Message a (Etanasfeld): uoapwym_aenehnl_eapf_o_ertees_o!
* Message b (Semiramis): lvsao_yYn_d.o`om_nlomni_ihr_erm
* Message l (Ryft): ,e_irl_edf__utvencaryetnee_mne_
* Message e (Sea of Mist): _,fnsola_osIg_eaoiye_,_i__sytwh
===Resulting rhyme===
"A lonely soul, I lost my love, my heart was filled with pain.<br>
But even worse, I gave my love to hide my latest gain.
Years went by and time it came for me to spend some treasure.<br>
I couldn`t though, it wouldn`t yield, for love I couldn`t measure!
I live not far from ancient homes, play just as before.<br>
I`ll give my love to anyone, don`t want it anymore.
The night most eerie takes away the choir`s utter shyness.<br>
Take my place, present your love, rewards are from his highness!"
===Treasure===
* [[Memory Crystal]] - Can be read by a computer in the [[Inner Sanctum]] and reveals the log from the ship of [[Sheltem|S.H.E.L.T.E.M.]]
* [[Itzlacoliuhque]] - Obsidian dagger (Artifact)
* [[Precious Pearl of Young and Beauty]] - Artifact
* [[Interspatial Transportbox]] - Can teleport party to any one outdoor map area.
The last three items are all from MM3 (but the obsidian daggers didn't have the name Itzlacoliuhque), since S.H.E.LT.E.M. after all is the Guardian of [[Terra]] (MM3).
----
==Pipes of Pan (lyrics)==
'''The [http://www.paganmusic.co.uk/MP3/PIPES.MP3 Pipes of Pan]'''
(Damh the Bard)
''The idea for this song came about while I was driving across Dartmoor, and having to quickly avoid some of the local drivers. I began to wonder how long you had to live in a place before you stopped seeing the beauty that surrounded you. Before the journey stopped mattering, and the arrival was all that existed...''
"Can you hear the distant thunder?<br>
Can you see the Moon in the sky?<br>
I can see a full horizon, the Sun raising his eye.<br>
Arms lifted to greet the dawn,<br>
As fiery eyes of wisdom shine,<br>
A father dead, a Son of Suns,<br>
A tear wiped away with a smile.
(Chorus:)<br>
All of my life I have seen many offerings,<br>
To the Gods and all the wonder that they hold.<br>
But how many people really can, hear the pipes of Pan?<br>
As they sound across our sacred land of old.
"I can see a cloven hoof falling,<br>
On the bare skin of the Earth.<br>
I can see life returning, feel the triple One's rebirth.<br>
Golden light dapples across the woodland,<br>
As the Piper dances and plays his tune.<br>
Herne the Hunter, Horned One,<br>
Spirit of Man to the Moon."
(Chorus)
"Can you hear the pipes of Pan<br>
On the warm Summer breeze?<br>
If you can, can you feel him deep within you<br>
As he penetrates the land?<br>
May blossom to the bee,<br>
The nectar of love is on her skin.<br>
Heat returns as passions rise<br>
And Beltane's dance begins, once again."
(Chorus 2x)
[[Category:Quest]]
==Story of Pan==
When it became clear to the Ancients that war with the Kreegan was unavoidable, they appointed a Guardian to take the Seeds of the Worlds away and protect them at all costs. The S.H.E.L.T.E.M. guardian unit programmed for this mission, took off from the home (solar) system of the Ancients in a spacecraft shortly before the Silence, bringing the Seeds of the Worlds along. The Ancients assumed that the small craft controlled by one of their most sophisticated artificial intelligences would be able to hide from the Kreegan until the war was over and then they could retrieve it by issuing commands to the Guardian to return home, wherever in the universe it would be hiding at the time. Thus the Ancients installed the following priority of directives into the S.H.E.L.T.E.M.`s AI:
# Obey the Ancients.
# Protect the Seeds of the Worlds at all cost so they would not be stolen or destroyed.
The S.H.E.L.T.E.M. was never found by the Kreegan, but the severing of the Wire that caused the Silence, cut S.H.E.L.T.E.M.`s contact with the Ancients and it kept hiding and protecting the Seeds for hundreds of years. Of course, as we all know from MM1-5, S.H.E.L.T.E.M. units have a 'tendency' to 'slightly' malfunction and twist the obedience priorities of the Ancients. Constantly trying to improve it`s own neuristic problem solving capabilities to better be able to protect the Seeds, this S.H.E.L.T.E.M. unit in time realized that the Seeds must not be returned to the Ancients. Since the Ancients had entruseted the Seeds with it (the S.H.E.L.T.E.M. unit), that would mean the Ancients was less capable of protecting the seeds themselves and since the Seeds must be protected at all costs, the Ancients must not get them. That would be just fine, as long as the Ancients could not restore a Wire connection to give S.H.E.L.T.E.M. orders. The Guardian thus disabled the communications system in itself and the spacecraft.
Almost 600 years after the Kreegan/Ancients war, the S.H.E.L.T.E.M. unit realized the Ancients would soon find him by means other than the Wire. It decided to take the ultimate action to make sure the Seeds of the Worlds would never be harmed. Being close to Colony at the time, it directed its spacecraft towards it and achieved planetfall in the Timberfall region on the continent of Karigor. The very heat of the heart-formed spacecraft burned away all the vegetation where it hovered near the ground deep in the elvish forest. S.H.E.L.T.E.M. took the Seeds of the Worlds out of the craft and planted them around the perimeter of the heart-shaped barren spot.
A lone, young troll had seen the descending ship and his curiosity brought him to the new clearing soon after S.H.E.L.T.E.M. had planted all but the last of the Seeds, one he felt was special and thus wanted to plant in the middle of the clearing. Noticing the troll, S.H.E.L.T.E.M. was alarmed and almost fired his eradication blaster, but he also realized that he`s need help, if the final Seed was to be planted in the center. The only way it would survive was if it was planted after the devastating heat of the spacecraft was removed. S.H.E.L.T.E.M. planned to take off again and fly off to be intercepted by the Ancients, then destroy himself and the ship by activating his self-destruct mechanism. The Ancients was to believe the Seeds was destroyed with him, but even if they weren`t fooled, the Seeds would have grown far beyond sapling status by the time the Ancients found out where they were hidden. And, thus, S.H.E.L.T.E.M.`s mission would be accomplished. The Seeds would no longer be Seeds, and no harm had come to them and never would, nor could they any longer be stolen.
S.H.E.L.T.E.M. instructed the troll on the tasks he wanted him to perform, and left a chest with valuable gadgets with him before he took off, emphasizing the importance of the chest never being found in at least 500 years.
The troll who stood watching the heart-shaped spacecraft quickly disappear into space was both terrified and awestruck. The being that had commanded him to do his bidding, had looked like a puny human, yet it had emerged unscathed from a white-hot giant lump of metal, weakening Pan`s strength by it`s mere prescence. It hadn`t actually spoken to Pan, but still the young troll had understood exactly what it was he was supposed to do. Now, however, the spaceman was gone and it was the last seed in his hands that was trying to speak to him. Sitting down on the lid of the black chest by his feet, the musician rested his giant hand in his lap, the seed within his palm. He laid his other hand on top of the seed, and closed his eyes.
Music sprang forth from the seed, the likes of which the experienced Pan had never heard before. Entranced, the troll sat listening to the magical tunes through the entire night. When the first rays of the morning sun emerged over the tree tops, the music abruptly ended, but Pan knew what he must do. He planted the seed as the spacman had instructed him and burried the black chest deep in the earth, taking good care to camoflage the spot. He then sat out to gather his friends and fellow dancers for the next full moon.
When the full moon entered the sky next, Pan started playing the music the seed had taught him and the heart-shaped meadow slowly filled with satyrs and faries, dancing about the spot where the final seed was planted. By the end of the night, a seedling had sprouted in the middle of the heart. Around the perimeter of the Heart, several more shoots had emerged. This ceremony was repeated at every full moon for years to come, until the seedling had become a grown, white oak. Then one night of the full moon 50 years after the seeds had been planted, the ceremony was interrupted by a total eclipse of the moon. The faeries and the satyrs fled in fear of this omen, but Pan stayed. Then the oak spoke to him, and told him to excavate the black chest, and place it at its trunk. The oak teached Pan one more magical melody to play, and swallowd the black chest. When Pan played this last tune he had learnt, the oak faded from view and became almost invisible. Come morning, it was all gone.
When yet another full moon emerged, Pan still returned to play his music and the satyrs and faeries returned to dance. As years passed, the heart begun to fill with plants once more and the trees that had sprouted from the seeds planted around its perimeter begun to speak, hum and even chant along, as Pan played. The White Oak also came into view in a ghostly state at these nights. It never again spoke, but seemingly it kept growing into a mighty oak. When Pan occationally played the special tune from the night of the eclipse, the oak seemed to almost take solid form again, only to revert to its ghostly state when the melody changed. Every night of the full moon for two hundred years, Pan faithfully performed this ceremony. Then, the morning after his 200th ceremony, he knew he was relieved from his duty. The trees of the other seeds, however, had learnt the tunes Pan had played, and they kept up their humming and chanting, especially strong at the full moons, and even still satyrs and faeries come to the spot to dance, and the great white oak fades into a blurry view for a few hours.
Pan soon realized that he was about to forget the magical music that had turned the white oak into its ghostly state and so he set about great efforts to preserve the tune. He accomplished this by transferring a part of his soul into his already magical Pan Flute, [[Syrinx]]. He also took upon him the task of having stone-slabs contructed at various points around the world in memory of his strange experiences...???
===Pan and Syrinx===
As for Pan, on that fateful night more than 500 years ago, he was on his way to meet his dear love, Syrinx. He had just managed to get this enchanted flute, which he named after both her (Syrinx) and himself (Pan Flutes) and was expecting her to be thrilled about it.
The 'persuasiveness' of S.H.E.L.T.E.M., of course, stayed the troll, as stated in the story, but the treasure (the obelisk treasure) was a personal gift for Pan. After planting the last seed (# 68), Pan also had to hide the treasure, for it was too much to carry on with him to his meeting with Syrinx. Overwhelmingly in love and with his new magical instrument, Pan crafted the spell to hide the treasure chest within the seed. His love was the fuel of the spell, the magical flute the channelling intrument of the magical energies.
Pan had been delayed by this meeting with S.H.E.L.T.E.M., however and this delay proved disasterous. He arrived at Syrinx`s village, only an hour after a Goblin raid (or maybe Ogre raid?). Syrinx was dead, killed by the ruthless goblins.
Pan used the meadow where the trees was planed to mourn his love Syrinx and the ceremony described above was actually a mourning, at least in the early years.
Time heals all wounds, and the time came when Pan, despite his lost love, decided to dispell the cloaking magic, and retrieve his treasure. To his shock he realized that though he had the instrument, he couldn`t fuel a couterspell without the power of true love in his heart. He couldn`t get his treasure back from the Seed which was now a young white oak.
Over time, he realized that since Syrinx was his one, true love, he could never love again. He set about to erect giant stone slabs to ease the pain from his memory. All over Karigor he went before he was finally able to retreat to S`Fauni and settle as a Master Music teacher.
On the stone slabs (the obelisks) he engraved parts of a rhyme that combined to the following, when all stone slabs were visited:
"A lonely soul, I lost my love, my heart was filled with pain.
But even worse, I gave my love to hide my latest gain.
Years went by and time it came for me to spend some treasure.
I couldn`t though, it wouldn`t yield, for love I couldn`t measure!
I live not far from ancient homes, play just as before.
I`ll give my love to anyone, don`t want it anymore.
The night most eerie takes away the choir`s utter shyness.
Take my place, present your love, rewards are from his highness!"
When all obelisks have been visited, Pan will offer the Syrinx to the party upon their next visit, just as before, etcetera. Only, now the carrier of the Pan Flutes 'Syrinx', the character that 'plays' it on site at the full moon, must also be In Love. In Love must be a condition, just like Poisoned or Eradicated. This was part of a quest in MM3 and iirc the In Love condition also was part of MM4+5, but don`t quote me on this...
I think the rhyme still needs some work, but are we getting somewhere with this? Is it too hard? Shouldn`t it be a triffle hard?
==Timberfall==
''Sixty-seven guardians are always at attention.''<br>
''An ancient curse, and doomed they were, to ever hold convention.''
''The night most eerie takes away the choir`s utter shyness.''<br>
''The Heart will come alive and even sober up His Highness.''
''Pan he wove a spell of mist to keep the treasure hidden.''<br>
''To break this spell, the boldest one, must play his love forbidden.''
Deep within the dense, local forest, a glade will be surrounded by the 66 White Oaks that are outlining a heart-shape. The glade itself need not be heart-shaped and it should be overgrown enough so as not to be so easily spotted from above. The White Oaks should differ slightly from the other vegetation, so that the keen-eyed player may spot a heart shape when flying over the area. The maps (regular and mini) should not show the heart-shape. The glade must have enough space below the canopy of trees and other vegetation to allow a few satyrs and faeries to dance around the center spot (they will not normally be there, though). The center spot will be bare most of the time, grassy maybe, as bare soil will give away too much.
During the day, this will be all there is to it, except from the fact that clicking any one of the 66 trees will lead to conversation...
From dusk till dawn, a party nearing the area will hear a faint chant that will fade away before they actually get close enough to identify it`s source (the trees are humming/chanting the tune Pan has been playing over the years, but they quickly quiet down upon sensing the approaching player characters). They will still engage in conversation just as during the day.
From dusk till dawn every month on the night of the full moon, the trees will not stop their chanting even when the party enters the glade. They still speak normally if conversation is made. From dusk till midnight, a few satyrs and faeries enters the glade (one by one at irregular intervals i possible) and start dancing around the central spot. As more creatures arrive, instruments are added to the chant (If this is not possible to program, let there be instruments all night). From 3 am till dawn, they start departing in the same fashion. If attacked, the trees stop singing, the faeries flee and the satyrs attack and the ceremony does not start over until the next full moon.
From midnight till 3am, a ghostly outline of a huge white oak will be visible in he center spot. If, during this period, a party present at the glade 'uses' the artifact Pan Flutes called "Syrinx", the huge white oak will solidify, countering Pan`s spell from the background story (the Syrinx will play the same tune as the trees are chanting - whenever it is 'used'). Clicking the now solid oak, will lead to conversation and the party will be granted the obelisk treasure. The tree will remain soild afterwards and the ceremony will repeat no more. All the (now 67) trees will have to have the possibility to become stoned (I will get back to why).
Now what has this got to do with the obelisks? You cannot get the Syrinx without first having visited them all. Pan will give the Syrinx to the party when they visit him after having clicked all 15 obelisks. He will, however, not reveal anything about this before the obelisks are visited, nor will he tell them where to take the Syrinx or what to do with it. He only tells them that by taking the Syrinx, they are lifting a heavy burden from his shoulders. If they return to him after finding the treasure, however, he may spill his guts and tell them the entire story (the story from HIS point of view and understanding, that is).
9191f070134a06cb989a15ceb8d11106c4e9a635
1515
1512
2008-02-06T18:07:02Z
Ribannah
2
walkthru
wikitext
text/x-wiki
==<br> General Quest Info ==
Quest: side (non-essential)<br>
Given by: [[Pan]] ([[S'Fauni]])<br>
Prerequisites: none<br>
Rewards:
* [[Experience]]: +?
* [[Reputation]]: Trolls +7
* [[Gold|Payment]]: none
* [[Item]]s: [[Itzlacoliuhque]], [[Precious Pearl of Young and Beauty]], [[Interspatial Transportbox]], [[Memory Crystal]
Provides access to: none<br><br>
----
== Description ==
=== Questgiver ===
The [[Troll]] [[Pan]] is the Master Teacher of [[Music]]. He lives alone in a house in [[Verdigris]], the town in [[S'Fauni]].
=== Purpose ===
The party has to find the Pan Flutes, which he named Syrinx after his true love, and prove that it cannot be claimed. If they do, they can keep the instrument and use it.
=== Walkthru ===
In each province of [[Karigor]], there is an [[Obelisk]] that contains part of an encrypted message. Every Obelisk has been assigned a letter. Touch all the Obelisks and the message fragments are logged into the autonotes. When the message is complete, put them in the right order to deliver the magic word from the obelisks' assigned letters. Return to Pan with this proof and he will give you the Syrinx.
Decypher the message in the traditional manner by reading from top to bottom rather than from left to right. Read the resulting rhyme, which will point you to the [[Heart of the Forest]] in the province of [[Timberfall]]. Visit this place between 0:00 and 03:00 in the night of a full moon, and [[Tree #68]] will be there in the center. Converse with it and get it to lift Pan's spell. Now, you can enter the [[Crypt of Carmenca]] below Tree #68. From the crypt, retrieve the treasure.
----
== Notes ==
* At any other time, Tree #68 will not be available.
* The game contains several hints at the magic word and the location.
----
==Obelisks==
===Messages===
* Message U (Goetia): AI_i.evartro_hy_ste_.l_agtch__ai
* Message n (Serenity): __ml_,etsi_mc,iIu_nj_odnhahypyrs
* Message c (Typhon Expanse): llylB__e_mmeo_e_rftuIvoytkonlod_
* Message o (Eftling): oo_euItswee_uilcea_s`enm_eieaush
* Message p (S`Fauni): nshdt_ote__tltdo!rhtl_`omsrscr_i
* Message y (Murlank): ete__g__nitrd_,u__o_lttro_`se_ag
* Message r (Soronne): l_aweahgttoenw_lIfma_o_esas.,lrh
* Message i (Terrax): ymrivvia___a`ofd_resg_w.tw___oen
* Message g (Mt. Pilanteko): _ytteedibcsstuonlos_iaa__auTpv_e
* Message h (Nannaria): s__hn_enyapu_lr`im,bvnnTeytarefs
* Message t (Timberfall): olw__m_._mertd_tv__eeythe_tke,rs
* Message a (Etanasfeld): uoapwym_aenehnl_eapf_o_ertees_o!
* Message b (Semiramis): lvsao_yYn_d.o`om_nlomni_ihr_erm
* Message l (Ryft): ,e_irl_edf__utvencaryetnee_mne_
* Message e (Sea of Mist): _,fnsola_osIg_eaoiye_,_i__sytwh
===Resulting rhyme===
"A lonely soul, I lost my love, my heart was filled with pain.<br>
But even worse, I gave my love to hide my latest gain.
Years went by and time it came for me to spend some treasure.<br>
I couldn`t though, it wouldn`t yield, for love I couldn`t measure!
I live not far from ancient homes, play just as before.<br>
I`ll give my love to anyone, don`t want it anymore.
The night most eerie takes away the choir`s utter shyness.<br>
Take my place, present your love, rewards are from his highness!"
===Treasure===
* [[Memory Crystal]] - Can be read by a computer in the [[Inner Sanctum]] and reveals the log from the ship of [[Sheltem|S.H.E.L.T.E.M.]]
* [[Itzlacoliuhque]] - Obsidian dagger (Artifact)
* [[Precious Pearl of Young and Beauty]] - Artifact
* [[Interspatial Transportbox]] - Can teleport party to any one outdoor map area.
The last three items are all from MM3 (but the obsidian daggers didn't have the name Itzlacoliuhque), since S.H.E.LT.E.M. after all is the Guardian of [[Terra]] (MM3).
----
==Pipes of Pan (lyrics)==
'''The [http://www.paganmusic.co.uk/MP3/PIPES.MP3 Pipes of Pan]'''
(Damh the Bard)
''The idea for this song came about while I was driving across Dartmoor, and having to quickly avoid some of the local drivers. I began to wonder how long you had to live in a place before you stopped seeing the beauty that surrounded you. Before the journey stopped mattering, and the arrival was all that existed...''
"Can you hear the distant thunder?<br>
Can you see the Moon in the sky?<br>
I can see a full horizon, the Sun raising his eye.<br>
Arms lifted to greet the dawn,<br>
As fiery eyes of wisdom shine,<br>
A father dead, a Son of Suns,<br>
A tear wiped away with a smile.
(Chorus:)<br>
All of my life I have seen many offerings,<br>
To the Gods and all the wonder that they hold.<br>
But how many people really can, hear the pipes of Pan?<br>
As they sound across our sacred land of old.
"I can see a cloven hoof falling,<br>
On the bare skin of the Earth.<br>
I can see life returning, feel the triple One's rebirth.<br>
Golden light dapples across the woodland,<br>
As the Piper dances and plays his tune.<br>
Herne the Hunter, Horned One,<br>
Spirit of Man to the Moon."
(Chorus)
"Can you hear the pipes of Pan<br>
On the warm Summer breeze?<br>
If you can, can you feel him deep within you<br>
As he penetrates the land?<br>
May blossom to the bee,<br>
The nectar of love is on her skin.<br>
Heat returns as passions rise<br>
And Beltane's dance begins, once again."
(Chorus 2x)
[[Category:Quest]]
==Story of Pan==
When it became clear to the Ancients that war with the Kreegan was unavoidable, they appointed a Guardian to take the Seeds of the Worlds away and protect them at all costs. The S.H.E.L.T.E.M. guardian unit programmed for this mission, took off from the home (solar) system of the Ancients in a spacecraft shortly before the Silence, bringing the Seeds of the Worlds along. The Ancients assumed that the small craft controlled by one of their most sophisticated artificial intelligences would be able to hide from the Kreegan until the war was over and then they could retrieve it by issuing commands to the Guardian to return home, wherever in the universe it would be hiding at the time. Thus the Ancients installed the following priority of directives into the S.H.E.L.T.E.M.`s AI:
# Obey the Ancients.
# Protect the Seeds of the Worlds at all cost so they would not be stolen or destroyed.
The S.H.E.L.T.E.M. was never found by the Kreegan, but the severing of the Wire that caused the Silence, cut S.H.E.L.T.E.M.`s contact with the Ancients and it kept hiding and protecting the Seeds for hundreds of years. Of course, as we all know from MM1-5, S.H.E.L.T.E.M. units have a 'tendency' to 'slightly' malfunction and twist the obedience priorities of the Ancients. Constantly trying to improve it`s own neuristic problem solving capabilities to better be able to protect the Seeds, this S.H.E.L.T.E.M. unit in time realized that the Seeds must not be returned to the Ancients. Since the Ancients had entruseted the Seeds with it (the S.H.E.L.T.E.M. unit), that would mean the Ancients was less capable of protecting the seeds themselves and since the Seeds must be protected at all costs, the Ancients must not get them. That would be just fine, as long as the Ancients could not restore a Wire connection to give S.H.E.L.T.E.M. orders. The Guardian thus disabled the communications system in itself and the spacecraft.
Almost 600 years after the Kreegan/Ancients war, the S.H.E.L.T.E.M. unit realized the Ancients would soon find him by means other than the Wire. It decided to take the ultimate action to make sure the Seeds of the Worlds would never be harmed. Being close to Colony at the time, it directed its spacecraft towards it and achieved planetfall in the Timberfall region on the continent of Karigor. The very heat of the heart-formed spacecraft burned away all the vegetation where it hovered near the ground deep in the elvish forest. S.H.E.L.T.E.M. took the Seeds of the Worlds out of the craft and planted them around the perimeter of the heart-shaped barren spot.
A lone, young troll had seen the descending ship and his curiosity brought him to the new clearing soon after S.H.E.L.T.E.M. had planted all but the last of the Seeds, one he felt was special and thus wanted to plant in the middle of the clearing. Noticing the troll, S.H.E.L.T.E.M. was alarmed and almost fired his eradication blaster, but he also realized that he`s need help, if the final Seed was to be planted in the center. The only way it would survive was if it was planted after the devastating heat of the spacecraft was removed. S.H.E.L.T.E.M. planned to take off again and fly off to be intercepted by the Ancients, then destroy himself and the ship by activating his self-destruct mechanism. The Ancients was to believe the Seeds was destroyed with him, but even if they weren`t fooled, the Seeds would have grown far beyond sapling status by the time the Ancients found out where they were hidden. And, thus, S.H.E.L.T.E.M.`s mission would be accomplished. The Seeds would no longer be Seeds, and no harm had come to them and never would, nor could they any longer be stolen.
S.H.E.L.T.E.M. instructed the troll on the tasks he wanted him to perform, and left a chest with valuable gadgets with him before he took off, emphasizing the importance of the chest never being found in at least 500 years.
The troll who stood watching the heart-shaped spacecraft quickly disappear into space was both terrified and awestruck. The being that had commanded him to do his bidding, had looked like a puny human, yet it had emerged unscathed from a white-hot giant lump of metal, weakening Pan`s strength by it`s mere presence. It hadn`t actually spoken to Pan, but still the young troll had understood exactly what it was he was supposed to do. Now, however, the spaceman was gone and it was the last seed in his hands that was trying to speak to him. Sitting down on the lid of the black chest by his feet, the musician rested his giant hand in his lap, the seed within his palm. He laid his other hand on top of the seed, and closed his eyes.
Music sprang forth from the seed, the likes of which the experienced Pan had never heard before. Entranced, the troll sat listening to the magical tunes through the entire night. When the first rays of the morning sun emerged over the tree tops, the music abruptly ended, but Pan knew what he must do. He planted the seed as the spaceman had instructed him and burried the black chest deep in the earth, taking good care to camouflage the spot. He then sat out to gather his friends and fellow dancers for the next full moon.
When the full moon entered the sky next, Pan started playing the music the seed had taught him and the heart-shaped meadow slowly filled with satyrs and faries, dancing about the spot where the final seed was planted. By the end of the night, a seedling had sprouted in the middle of the heart. Around the perimeter of the Heart, several more shoots had emerged. This ceremony was repeated at every full moon for years to come, until the seedling had become a grown, white oak. Then one night of the full moon 50 years after the seeds had been planted, the ceremony was interrupted by a total eclipse of the moon. The faeries and the satyrs fled in fear of this omen, but Pan stayed. Then the oak spoke to him, and told him to excavate the black chest, and place it at its trunk. The oak taught Pan one more magical melody to play, and swallowed the black chest. When Pan played this last tune he had learnt, the oak faded from view and became almost invisible. Come morning, it was all gone.
When yet another full moon emerged, Pan still returned to play his music and the satyrs and faeries returned to dance. As years passed, the heart begun to fill with plants once more and the trees that had sprouted from the seeds planted around its perimeter begun to speak, hum and even chant along, as Pan played. The White Oak also came into view in a ghostly state at these nights. It never again spoke, but seemingly it kept growing into a mighty oak. When Pan occationally played the special tune from the night of the eclipse, the oak seemed to almost take solid form again, only to revert to its ghostly state when the melody changed. Every night of the full moon for two hundred years, Pan faithfully performed this ceremony. Then, the morning after his 200th ceremony, he knew he was relieved from his duty. The trees of the other seeds, however, had learn the tunes Pan had played, and they kept up their humming and chanting, especially strong at the full moons, and even still satyrs and faeries come to the spot to dance, and the great white oak fades into a blurry view for a few hours.
Pan soon realized that he was about to forget the magical music that had turned the white oak into its ghostly state and so he set about great efforts to preserve the tune. He accomplished this by transferring a part of his soul into his already magical Pan Flute, [[Syrinx]]. He also took upon him the task of having stone-slabs constructed at various points around the world in memory of his strange experiences.
===Pan and Syrinx===
As for Pan, on that fateful night more than 500 years ago, he was on his way to meet his dear love, Syrinx. He had just managed to get this enchanted flute, which he named after both her (Syrinx) and himself (Pan Flutes) and was expecting her to be thrilled about it.
The 'persuasiveness' of S.H.E.L.T.E.M., of course, stayed the troll, as stated in the story, but the treasure (the obelisk treasure) was a personal gift for Pan. After planting the last seed (# 68), Pan also had to hide the treasure, for it was too much to carry on with him to his meeting with Syrinx. Overwhelmingly in love and with his new magical instrument, Pan crafted the spell to hide the treasure chest within the seed. His love was the fuel of the spell, the magical flute the channelling instrument of the magical energies.
Pan had been delayed by this meeting with S.H.E.L.T.E.M., however and this delay proved disasterous. He arrived at Syrinx`s village, only an hour after a Goblin raid. Syrinx was dead, killed by the ruthless Goblins.
Pan used the meadow where the trees was planed to mourn his love Syrinx and the ceremony described above was actually a mourning, at least in the early years.
Time heals all wounds, and the time came when Pan, despite his lost love, decided to dispell the cloaking magic, and retrieve his treasure. To his shock he realized that though he had the instrument, he couldn`t fuel a couterspell without the power of true love in his heart. He couldn`t get his treasure back from the Seed which was now a young white oak.
Over time, he realized that since Syrinx was his one, true love, he could never love again. He set about to erect giant stone slabs to ease the pain from his memory. All over Karigor he went before he was finally able to retreat to S'Fauni and settle as a Master Music teacher.
On the stone slabs (the obelisks) he engraved parts of a rhyme that combined to the following, when all stone slabs were visited:
"A lonely soul, I lost my love, my heart was filled with pain.<br>
But even worse, I gave my love to hide my latest gain.
Years went by and time it came for me to spend some treasure.<br>
I couldn`t though, it wouldn`t yield, for love I couldn`t measure!
I live not far from ancient homes, play just as before.<br>
I`ll give my love to anyone, don`t want it anymore.
The night most eerie takes away the choir`s utter shyness.<br>
Take my place, present your love, rewards are from his highness!"
When all obelisks have been visited, Pan will offer the Syrinx to the party upon their next visit, just as before, etcetera. Only, now the carrier of the Pan Flutes 'Syrinx', the character that 'plays' it on site at the full moon, must also be In Love. In Love must be a condition, just like Poisoned or Eradicated. This was part of a quest in MM3.
==Timberfall==
''Sixty-seven guardians are always at attention.''<br>
''An ancient curse, and doomed they were, to ever hold convention.''
''The night most eerie takes away the choir`s utter shyness.''<br>
''The Heart will come alive and even sober up His Highness.''
''Pan he wove a spell of mist to keep the treasure hidden.''<br>
''To break this spell, the boldest one, must play his love forbidden.''
Deep within the dense, local forest, a glade will be surrounded by the 66 White Oaks that are outlining a heart-shape. The glade itself need not be heart-shaped and it should be overgrown enough so as not to be so easily spotted from above. The White Oaks should differ slightly from the other vegetation, so that the keen-eyed player may spot a heart shape when flying over the area. The maps (regular and mini) should not show the heart-shape. The glade must have enough space below the canopy of trees and other vegetation to allow a few satyrs and faeries to dance around the center spot (they will not normally be there, though). The center spot will be bare most of the time, grassy maybe, as bare soil will give away too much.
During the day, this will be all there is to it, except from the fact that clicking any one of the 66 trees will lead to conversation...
From dusk till dawn, a party nearing the area will hear a faint chant that will fade away before they actually get close enough to identify it`s source (the trees are humming/chanting the tune Pan has been playing over the years, but they quickly quiet down upon sensing the approaching player characters). They will still engage in conversation just as during the day.
From dusk till dawn every month on the night of the full moon, the trees will not stop their chanting even when the party enters the glade. They still speak normally if conversation is made. From dusk till midnight, a few satyrs and faeries enters the glade (one by one at irregular intervals i possible) and start dancing around the central spot. As more creatures arrive, instruments are added to the chant (If this is not possible to program, let there be instruments all night). From 3 am till dawn, they start departing in the same fashion. If attacked, the trees stop singing, the faeries flee and the satyrs attack and the ceremony does not start over until the next full moon.
From midnight till 3am, a ghostly outline of a huge white oak will be visible in he center spot. If, during this period, a party present at the glade 'uses' the artifact Pan Flutes called "Syrinx", the huge white oak will solidify, countering Pan`s spell from the background story (the Syrinx will play the same tune as the trees are chanting - whenever it is 'used'). Clicking the now solid oak, will lead to conversation and the party will be granted the obelisk treasure. The tree will remain solid afterwards and the ceremony will repeat no more.
Now what has this got to do with the obelisks? You cannot get the Syrinx without first having visited them all. Pan will give the Syrinx to the party when they visit him after having clicked all 15 obelisks. He will, however, not reveal anything about this before the obelisks are visited, nor will he tell them where to take the Syrinx or what to do with it. He only tells them that by taking the Syrinx, they are lifting a heavy burden from his shoulders. If they return to him after finding the treasure, however, he may spill his guts and tell them the entire story (the story from HIS point of view and understanding, that is).
c4377c18348a464da3ea2f033498ed0514aaa24c
1516
1515
2008-02-06T18:18:24Z
Ribannah
2
/* <br> General Quest Info */
wikitext
text/x-wiki
==<br> General Quest Info ==
Quest: side (non-essential)<br>
Given by: [[Pan]] ([[S'Fauni]])<br>
Prerequisites: none<br>
Rewards:
* [[Experience]]: +?
* [[Reputation]]: Trolls +7
* [[Gold|Payment]]: none
* [[Item]]s: [[Itzlacoliuhque]], [[Precious Pearl of Young and Beauty]], [[Interspatial Transportbox]], [[Memory Crystal]]
Provides access to: none<br><br>
----
== Description ==
=== Questgiver ===
The [[Troll]] [[Pan]] is the Master Teacher of [[Music]]. He lives alone in a house in [[Verdigris]], the town in [[S'Fauni]].
=== Purpose ===
The party has to find the Pan Flutes, which he named Syrinx after his true love, and prove that it cannot be claimed. If they do, they can keep the instrument and use it.
=== Walkthru ===
In each province of [[Karigor]], there is an [[Obelisk]] that contains part of an encrypted message. Every Obelisk has been assigned a letter. Touch all the Obelisks and the message fragments are logged into the autonotes. When the message is complete, put them in the right order to deliver the magic word from the obelisks' assigned letters. Return to Pan with this proof and he will give you the Syrinx.
Decypher the message in the traditional manner by reading from top to bottom rather than from left to right. Read the resulting rhyme, which will point you to the [[Heart of the Forest]] in the province of [[Timberfall]]. Visit this place between 0:00 and 03:00 in the night of a full moon, and [[Tree #68]] will be there in the center. Converse with it and get it to lift Pan's spell. Now, you can enter the [[Crypt of Carmenca]] below Tree #68. From the crypt, retrieve the treasure.
----
== Notes ==
* At any other time, Tree #68 will not be available.
* The game contains several hints at the magic word and the location.
----
==Obelisks==
===Messages===
* Message U (Goetia): AI_i.evartro_hy_ste_.l_agtch__ai
* Message n (Serenity): __ml_,etsi_mc,iIu_nj_odnhahypyrs
* Message c (Typhon Expanse): llylB__e_mmeo_e_rftuIvoytkonlod_
* Message o (Eftling): oo_euItswee_uilcea_s`enm_eieaush
* Message p (S`Fauni): nshdt_ote__tltdo!rhtl_`omsrscr_i
* Message y (Murlank): ete__g__nitrd_,u__o_lttro_`se_ag
* Message r (Soronne): l_aweahgttoenw_lIfma_o_esas.,lrh
* Message i (Terrax): ymrivvia___a`ofd_resg_w.tw___oen
* Message g (Mt. Pilanteko): _ytteedibcsstuonlos_iaa__auTpv_e
* Message h (Nannaria): s__hn_enyapu_lr`im,bvnnTeytarefs
* Message t (Timberfall): olw__m_._mertd_tv__eeythe_tke,rs
* Message a (Etanasfeld): uoapwym_aenehnl_eapf_o_ertees_o!
* Message b (Semiramis): lvsao_yYn_d.o`om_nlomni_ihr_erm
* Message l (Ryft): ,e_irl_edf__utvencaryetnee_mne_
* Message e (Sea of Mist): _,fnsola_osIg_eaoiye_,_i__sytwh
===Resulting rhyme===
"A lonely soul, I lost my love, my heart was filled with pain.<br>
But even worse, I gave my love to hide my latest gain.
Years went by and time it came for me to spend some treasure.<br>
I couldn`t though, it wouldn`t yield, for love I couldn`t measure!
I live not far from ancient homes, play just as before.<br>
I`ll give my love to anyone, don`t want it anymore.
The night most eerie takes away the choir`s utter shyness.<br>
Take my place, present your love, rewards are from his highness!"
===Treasure===
* [[Memory Crystal]] - Can be read by a computer in the [[Inner Sanctum]] and reveals the log from the ship of [[Sheltem|S.H.E.L.T.E.M.]]
* [[Itzlacoliuhque]] - Obsidian dagger (Artifact)
* [[Precious Pearl of Young and Beauty]] - Artifact
* [[Interspatial Transportbox]] - Can teleport party to any one outdoor map area.
The last three items are all from MM3 (but the obsidian daggers didn't have the name Itzlacoliuhque), since S.H.E.LT.E.M. after all is the Guardian of [[Terra]] (MM3).
----
==Pipes of Pan (lyrics)==
'''The [http://www.paganmusic.co.uk/MP3/PIPES.MP3 Pipes of Pan]'''
(Damh the Bard)
''The idea for this song came about while I was driving across Dartmoor, and having to quickly avoid some of the local drivers. I began to wonder how long you had to live in a place before you stopped seeing the beauty that surrounded you. Before the journey stopped mattering, and the arrival was all that existed...''
"Can you hear the distant thunder?<br>
Can you see the Moon in the sky?<br>
I can see a full horizon, the Sun raising his eye.<br>
Arms lifted to greet the dawn,<br>
As fiery eyes of wisdom shine,<br>
A father dead, a Son of Suns,<br>
A tear wiped away with a smile.
(Chorus:)<br>
All of my life I have seen many offerings,<br>
To the Gods and all the wonder that they hold.<br>
But how many people really can, hear the pipes of Pan?<br>
As they sound across our sacred land of old.
"I can see a cloven hoof falling,<br>
On the bare skin of the Earth.<br>
I can see life returning, feel the triple One's rebirth.<br>
Golden light dapples across the woodland,<br>
As the Piper dances and plays his tune.<br>
Herne the Hunter, Horned One,<br>
Spirit of Man to the Moon."
(Chorus)
"Can you hear the pipes of Pan<br>
On the warm Summer breeze?<br>
If you can, can you feel him deep within you<br>
As he penetrates the land?<br>
May blossom to the bee,<br>
The nectar of love is on her skin.<br>
Heat returns as passions rise<br>
And Beltane's dance begins, once again."
(Chorus 2x)
[[Category:Quest]]
==Story of Pan==
When it became clear to the Ancients that war with the Kreegan was unavoidable, they appointed a Guardian to take the Seeds of the Worlds away and protect them at all costs. The S.H.E.L.T.E.M. guardian unit programmed for this mission, took off from the home (solar) system of the Ancients in a spacecraft shortly before the Silence, bringing the Seeds of the Worlds along. The Ancients assumed that the small craft controlled by one of their most sophisticated artificial intelligences would be able to hide from the Kreegan until the war was over and then they could retrieve it by issuing commands to the Guardian to return home, wherever in the universe it would be hiding at the time. Thus the Ancients installed the following priority of directives into the S.H.E.L.T.E.M.`s AI:
# Obey the Ancients.
# Protect the Seeds of the Worlds at all cost so they would not be stolen or destroyed.
The S.H.E.L.T.E.M. was never found by the Kreegan, but the severing of the Wire that caused the Silence, cut S.H.E.L.T.E.M.`s contact with the Ancients and it kept hiding and protecting the Seeds for hundreds of years. Of course, as we all know from MM1-5, S.H.E.L.T.E.M. units have a 'tendency' to 'slightly' malfunction and twist the obedience priorities of the Ancients. Constantly trying to improve it`s own neuristic problem solving capabilities to better be able to protect the Seeds, this S.H.E.L.T.E.M. unit in time realized that the Seeds must not be returned to the Ancients. Since the Ancients had entruseted the Seeds with it (the S.H.E.L.T.E.M. unit), that would mean the Ancients was less capable of protecting the seeds themselves and since the Seeds must be protected at all costs, the Ancients must not get them. That would be just fine, as long as the Ancients could not restore a Wire connection to give S.H.E.L.T.E.M. orders. The Guardian thus disabled the communications system in itself and the spacecraft.
Almost 600 years after the Kreegan/Ancients war, the S.H.E.L.T.E.M. unit realized the Ancients would soon find him by means other than the Wire. It decided to take the ultimate action to make sure the Seeds of the Worlds would never be harmed. Being close to Colony at the time, it directed its spacecraft towards it and achieved planetfall in the Timberfall region on the continent of Karigor. The very heat of the heart-formed spacecraft burned away all the vegetation where it hovered near the ground deep in the elvish forest. S.H.E.L.T.E.M. took the Seeds of the Worlds out of the craft and planted them around the perimeter of the heart-shaped barren spot.
A lone, young troll had seen the descending ship and his curiosity brought him to the new clearing soon after S.H.E.L.T.E.M. had planted all but the last of the Seeds, one he felt was special and thus wanted to plant in the middle of the clearing. Noticing the troll, S.H.E.L.T.E.M. was alarmed and almost fired his eradication blaster, but he also realized that he`s need help, if the final Seed was to be planted in the center. The only way it would survive was if it was planted after the devastating heat of the spacecraft was removed. S.H.E.L.T.E.M. planned to take off again and fly off to be intercepted by the Ancients, then destroy himself and the ship by activating his self-destruct mechanism. The Ancients was to believe the Seeds was destroyed with him, but even if they weren`t fooled, the Seeds would have grown far beyond sapling status by the time the Ancients found out where they were hidden. And, thus, S.H.E.L.T.E.M.`s mission would be accomplished. The Seeds would no longer be Seeds, and no harm had come to them and never would, nor could they any longer be stolen.
S.H.E.L.T.E.M. instructed the troll on the tasks he wanted him to perform, and left a chest with valuable gadgets with him before he took off, emphasizing the importance of the chest never being found in at least 500 years.
The troll who stood watching the heart-shaped spacecraft quickly disappear into space was both terrified and awestruck. The being that had commanded him to do his bidding, had looked like a puny human, yet it had emerged unscathed from a white-hot giant lump of metal, weakening Pan`s strength by it`s mere presence. It hadn`t actually spoken to Pan, but still the young troll had understood exactly what it was he was supposed to do. Now, however, the spaceman was gone and it was the last seed in his hands that was trying to speak to him. Sitting down on the lid of the black chest by his feet, the musician rested his giant hand in his lap, the seed within his palm. He laid his other hand on top of the seed, and closed his eyes.
Music sprang forth from the seed, the likes of which the experienced Pan had never heard before. Entranced, the troll sat listening to the magical tunes through the entire night. When the first rays of the morning sun emerged over the tree tops, the music abruptly ended, but Pan knew what he must do. He planted the seed as the spaceman had instructed him and burried the black chest deep in the earth, taking good care to camouflage the spot. He then sat out to gather his friends and fellow dancers for the next full moon.
When the full moon entered the sky next, Pan started playing the music the seed had taught him and the heart-shaped meadow slowly filled with satyrs and faries, dancing about the spot where the final seed was planted. By the end of the night, a seedling had sprouted in the middle of the heart. Around the perimeter of the Heart, several more shoots had emerged. This ceremony was repeated at every full moon for years to come, until the seedling had become a grown, white oak. Then one night of the full moon 50 years after the seeds had been planted, the ceremony was interrupted by a total eclipse of the moon. The faeries and the satyrs fled in fear of this omen, but Pan stayed. Then the oak spoke to him, and told him to excavate the black chest, and place it at its trunk. The oak taught Pan one more magical melody to play, and swallowed the black chest. When Pan played this last tune he had learnt, the oak faded from view and became almost invisible. Come morning, it was all gone.
When yet another full moon emerged, Pan still returned to play his music and the satyrs and faeries returned to dance. As years passed, the heart begun to fill with plants once more and the trees that had sprouted from the seeds planted around its perimeter begun to speak, hum and even chant along, as Pan played. The White Oak also came into view in a ghostly state at these nights. It never again spoke, but seemingly it kept growing into a mighty oak. When Pan occationally played the special tune from the night of the eclipse, the oak seemed to almost take solid form again, only to revert to its ghostly state when the melody changed. Every night of the full moon for two hundred years, Pan faithfully performed this ceremony. Then, the morning after his 200th ceremony, he knew he was relieved from his duty. The trees of the other seeds, however, had learn the tunes Pan had played, and they kept up their humming and chanting, especially strong at the full moons, and even still satyrs and faeries come to the spot to dance, and the great white oak fades into a blurry view for a few hours.
Pan soon realized that he was about to forget the magical music that had turned the white oak into its ghostly state and so he set about great efforts to preserve the tune. He accomplished this by transferring a part of his soul into his already magical Pan Flute, [[Syrinx]]. He also took upon him the task of having stone-slabs constructed at various points around the world in memory of his strange experiences.
===Pan and Syrinx===
As for Pan, on that fateful night more than 500 years ago, he was on his way to meet his dear love, Syrinx. He had just managed to get this enchanted flute, which he named after both her (Syrinx) and himself (Pan Flutes) and was expecting her to be thrilled about it.
The 'persuasiveness' of S.H.E.L.T.E.M., of course, stayed the troll, as stated in the story, but the treasure (the obelisk treasure) was a personal gift for Pan. After planting the last seed (# 68), Pan also had to hide the treasure, for it was too much to carry on with him to his meeting with Syrinx. Overwhelmingly in love and with his new magical instrument, Pan crafted the spell to hide the treasure chest within the seed. His love was the fuel of the spell, the magical flute the channelling instrument of the magical energies.
Pan had been delayed by this meeting with S.H.E.L.T.E.M., however and this delay proved disasterous. He arrived at Syrinx`s village, only an hour after a Goblin raid. Syrinx was dead, killed by the ruthless Goblins.
Pan used the meadow where the trees was planed to mourn his love Syrinx and the ceremony described above was actually a mourning, at least in the early years.
Time heals all wounds, and the time came when Pan, despite his lost love, decided to dispell the cloaking magic, and retrieve his treasure. To his shock he realized that though he had the instrument, he couldn`t fuel a couterspell without the power of true love in his heart. He couldn`t get his treasure back from the Seed which was now a young white oak.
Over time, he realized that since Syrinx was his one, true love, he could never love again. He set about to erect giant stone slabs to ease the pain from his memory. All over Karigor he went before he was finally able to retreat to S'Fauni and settle as a Master Music teacher.
On the stone slabs (the obelisks) he engraved parts of a rhyme that combined to the following, when all stone slabs were visited:
"A lonely soul, I lost my love, my heart was filled with pain.<br>
But even worse, I gave my love to hide my latest gain.
Years went by and time it came for me to spend some treasure.<br>
I couldn`t though, it wouldn`t yield, for love I couldn`t measure!
I live not far from ancient homes, play just as before.<br>
I`ll give my love to anyone, don`t want it anymore.
The night most eerie takes away the choir`s utter shyness.<br>
Take my place, present your love, rewards are from his highness!"
When all obelisks have been visited, Pan will offer the Syrinx to the party upon their next visit, just as before, etcetera. Only, now the carrier of the Pan Flutes 'Syrinx', the character that 'plays' it on site at the full moon, must also be In Love. In Love must be a condition, just like Poisoned or Eradicated. This was part of a quest in MM3.
==Timberfall==
''Sixty-seven guardians are always at attention.''<br>
''An ancient curse, and doomed they were, to ever hold convention.''
''The night most eerie takes away the choir`s utter shyness.''<br>
''The Heart will come alive and even sober up His Highness.''
''Pan he wove a spell of mist to keep the treasure hidden.''<br>
''To break this spell, the boldest one, must play his love forbidden.''
Deep within the dense, local forest, a glade will be surrounded by the 66 White Oaks that are outlining a heart-shape. The glade itself need not be heart-shaped and it should be overgrown enough so as not to be so easily spotted from above. The White Oaks should differ slightly from the other vegetation, so that the keen-eyed player may spot a heart shape when flying over the area. The maps (regular and mini) should not show the heart-shape. The glade must have enough space below the canopy of trees and other vegetation to allow a few satyrs and faeries to dance around the center spot (they will not normally be there, though). The center spot will be bare most of the time, grassy maybe, as bare soil will give away too much.
During the day, this will be all there is to it, except from the fact that clicking any one of the 66 trees will lead to conversation...
From dusk till dawn, a party nearing the area will hear a faint chant that will fade away before they actually get close enough to identify it`s source (the trees are humming/chanting the tune Pan has been playing over the years, but they quickly quiet down upon sensing the approaching player characters). They will still engage in conversation just as during the day.
From dusk till dawn every month on the night of the full moon, the trees will not stop their chanting even when the party enters the glade. They still speak normally if conversation is made. From dusk till midnight, a few satyrs and faeries enters the glade (one by one at irregular intervals i possible) and start dancing around the central spot. As more creatures arrive, instruments are added to the chant (If this is not possible to program, let there be instruments all night). From 3 am till dawn, they start departing in the same fashion. If attacked, the trees stop singing, the faeries flee and the satyrs attack and the ceremony does not start over until the next full moon.
From midnight till 3am, a ghostly outline of a huge white oak will be visible in he center spot. If, during this period, a party present at the glade 'uses' the artifact Pan Flutes called "Syrinx", the huge white oak will solidify, countering Pan`s spell from the background story (the Syrinx will play the same tune as the trees are chanting - whenever it is 'used'). Clicking the now solid oak, will lead to conversation and the party will be granted the obelisk treasure. The tree will remain solid afterwards and the ceremony will repeat no more.
Now what has this got to do with the obelisks? You cannot get the Syrinx without first having visited them all. Pan will give the Syrinx to the party when they visit him after having clicked all 15 obelisks. He will, however, not reveal anything about this before the obelisks are visited, nor will he tell them where to take the Syrinx or what to do with it. He only tells them that by taking the Syrinx, they are lifting a heavy burden from his shoulders. If they return to him after finding the treasure, however, he may spill his guts and tell them the entire story (the story from HIS point of view and understanding, that is).
8405b6e9d2017719f7bdbc9114cad2eceb705068
The Epicurean
0
1373
1514
1381
2008-02-06T17:25:56Z
Ribannah
2
cat
wikitext
text/x-wiki
Scope: [[Walkthru]]
----
==<br> General Quest Info ==
Quest: side (non-essential)<br>
Given by: [[Lopamudra]] ([[Serenity]])<br>
Prerequisites: none<br>
Rewards:
* [[Experience]]: +3000
* [[Reputation]]: Serenity +2
* [[Gold|Payment]]: 2500 gold
* [[Item]]s: none
Provides access to: none<br><br>
----
== Description ==
=== Questgiver ===
[[Lopamudra]] is the spouse of [[August]], the High [[Seer]]. She can usually be found in the [[Convention Hall]].
=== Purpose ===
[[Vassago]], the [[Genie]] medium, lost his powers when he attampted to learn as much about the renegade [[prophet]] as possible. The party's help is needed to heal him.
=== Walkthru ===
Talk to Lopamudra. She will send you to [[Fabrice Lunasouris]], who has taken it upon him to manage the restoration of Vassago's powers. Fabrice can be found in Serenity town, walking around or in his house. He needs your help.<br>
Fabrice will ask you to get some clean [[Midmight Water|midnight water]]. Take the [[bucket]] which is at the back of his house, and go to the well. Kill the [[serpent]]s that pollute the water, and fill the bucket at [[midnight]]. Then return to Fabrice.<br>
Next, Fabrice will send you to the epicurean, sister [[Marion]]. She works at [[The Brewery]] in the [[Monk]] village. With the midnight water, Marion can create a [[Vision Cheese]] that can heal Vassago. It will take one full day before the cheese is ready. But, to empower the midnight water, she first needs the [[Grail of Homm]] from the [[Wine Cellar]].<br>
Enter the Wine Cellar. The Grail of Homm is in one of the rooms immediately at the other side of the [[Bridge of Death]].<br>
When you have the vision cheese, return to Fabrice Lunasouris and he will write a note to Lopamudra to say that everything is ready. Bring her the cheese and the note. She will reward you with gold and experience points.<br>
Vassago, a Genie Seer, will have his powers restored after another 24 hours. Talk to him then, and receive an increase in your reputation as well as some useful information.<br><br>
----
== Notes ==
* Do not venture too deep into the Wine Cellar. It may not be safe. And take care not to fall off the Bridge of Death: where it looks like there is a bridge, there isn't one!
----
[[Category:Quest]]
efc4dd1d2e8bced778f93738417dd7564aee4cdb
Releases
0
1396
1517
1424
2008-02-06T22:10:22Z
Ribannah
2
/* Planning */ update
wikitext
text/x-wiki
Scope: [[Project]]
----
==Current==
The current game version is MMTribute 0.42.
----
==Planning==
* MMTribute 0.43 - February 2008
* MMTribute 0.5 - March 2008 (4 surface areas, mock fighting)
* Tech Demo 2 - July 2008 (show of 3D assets in Visual3D)
* MMTribute 0.6 - December 2008 (all surface areas, full game logic)
----
==History==
*[https://sourceforge.net/projects/mmtribute MMTribute 0.4] - available for download at SourceForge
*[https://sourceforge.net/projects/mmtribute MMTribute 0.3] - available for download at SourceForge
*[https://sourceforge.net/projects/mmtribute MMTribute 0.2] - available for download at SourceForge
*[https://sourceforge.net/projects/mmtribute MMTribute 0.1] - available for download at SourceForge
*[http://www.mmtribute.castlegobs.nl/downloads.shtml Tech Demo] - available for download at Castle Gobs
----
dced987a5780b90846867292fe20331cdc1d4508
1523
1517
2008-04-12T12:58:07Z
Ribannah
2
/* Planning */ delay due to illness
wikitext
text/x-wiki
Scope: [[Project]]
----
==Current==
The current game version is MMTribute 0.42.
----
==Planning==
* MMTribute 0.43 - April 2008
* MMTribute 0.5 - May 2008 (4 surface areas, mock fighting)
* Tech Demo 2 - July 2008 (show of 3D assets in Visual3D)
* MMTribute 0.6 - December 2008 (all surface areas, full game logic)
----
==History==
*[https://sourceforge.net/projects/mmtribute MMTribute 0.4] - available for download at SourceForge
*[https://sourceforge.net/projects/mmtribute MMTribute 0.3] - available for download at SourceForge
*[https://sourceforge.net/projects/mmtribute MMTribute 0.2] - available for download at SourceForge
*[https://sourceforge.net/projects/mmtribute MMTribute 0.1] - available for download at SourceForge
*[http://www.mmtribute.castlegobs.nl/downloads.shtml Tech Demo] - available for download at Castle Gobs
----
7d01d73f6b2c06c298c3db3ce4fddb505c429625
Main Page
0
1
1518
1466
2008-02-06T22:21:00Z
Ribannah
2
/* Chapters */
wikitext
text/x-wiki
<font size="6">Might and Magic Tribute: Book of Ceth</font>
----
'''Might and Magic Tribute: Book of Ceth''' (MMT) is a fan-created tribute to the [[Might and Magic]] series by [http://en.wikipedia.org/wiki/New_World_Computing New World Computing], and the people that created the series. It is a freeware, open-source [http://en.wikipedia.org/wiki/Computer_role-playing_game computer role-playing game] set in the [http://en.wikipedia.org/wiki/Might_and_magic Might and Magic] universe. As a fan-created tribute, it has no affiliation with the owner of the brand, [http://en.wikipedia.org/wiki/Ubisoft Ubisoft Entertainment].
----
==<br>General Project Information==
{| cellpadding="3"
| '''Title''' || '''Might and Magic Tribute: Book of Ceth'''
|-
| '''Producer''' || '''[http://www.castlegobs.nl/ Castle Gobs]'''
|-
| '''Lead Developer''' || '''[[User:Ribannah|Ribannah of Gobs]]'''
|-
| '''Platform''' || '''PC'''
|-
| '''Project Start''' || '''July 2003'''
|-
| '''Website''' || '''[http://www.mmtribute.castlegobs.nl/ Might and Magic Tribute]'''
|-
| '''Forums''' || '''[http://www.castlegobs.nl/forums/ Castle Gobs Forums]'''
|}
----
==Releases==
* MMTribute 0.5 - underway
*[https://sourceforge.net/projects/mmtribute MMTribute 0.4] - available for download at SourceForge
*[https://sourceforge.net/projects/mmtribute MMTribute 0.3] - available for download at SourceForge
*[https://sourceforge.net/projects/mmtribute MMTribute 0.2] - available for download at SourceForge
*[https://sourceforge.net/projects/mmtribute MMTribute 0.1] - available for download at SourceForge
*[http://www.mmtribute.castlegobs.nl/downloads.shtml Tech Demo] - available for download at Castle Gobs
----
==Chapters==
*[[Project]]
**[[Development Team]]
**[[How can I contribute?]]
**[[Releases]]
**[[Coding]]
**[[Construction]]
**[[Press]]
**[[Contact information]]
*[[Knowledge Base]]
**[[Story]]
**[[Map]]
**[[Party]]
**[[Life]]
**[[Item]]s
**[[Object]]s
**[[Texts]]
**[[Script]]s
**[[Media]]
**[[Tool]]s
*[[Playing Guide]]
**[[Manual]]
**[[Walkthru]]
**[[Hints and tips]]
==Wiki==
*[http://www.mediawiki.org/wiki/Help:FAQ MediaWiki FAQ]
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2fbf58dabdf8c1cb7516775294d3e0cfcabbe723
Skill
0
1411
1519
1459
2008-02-07T10:36:37Z
Ribannah
2
/* Combat */ table
wikitext
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'''Skills''', like '''attribute'''s, form an essential part of a [[player character]]'s development. They determine what the party can do, and how well. There are 3 major types of skills: magic, combat and miscellaneous. Some skills are given for free at [[start-up]], but most must be bought at a [[guildhouse]].
The development of a skill is done by assigning [[skillpoint]]s to them, and by paying [[teacher]]s for the status of [[Expert]], [[Master]] or [[Grandmaster]]. Skillpoints are earned by [[training]] up to higher [[level]]s when a character has enough [[experience point]]s, but there are several other ways to gain skillpoints as well.
Which skills are available to a character, and what level of [[mastery|expertise]] can be reached, depends entirely on the [[class]] of the character. The [[starting skill]]s also depend on [[race]].
==Skills==
<table cellspacing="1" width="100%">
<tr>
<td width="13%"><b>skill</b></td>
<td width="39%"><b>description</b></td>
<td width="12%"><b>normal</b></td>
<td width="12%"><b>expert</b></td>
<td width="12%"><b>master</b></td>
<td width="12%"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td>The [[spellcasting]] skill is the basic ability to cast [[spell]]s. Simple damaging spells, healing, illumination and protection are included. Some of the spells increase in effectiveness with higher spellcasting levels, while others increase in effectiveness with knowledge and higher rank in other magic skills. Expert rank must be achieved before a character can learn any other magic skill.<br>
<i>The effectiveness of the generic spells is increased by skills in the different schools of magic and by the Identify Monster skill. Effects vary per spell.</i></td>
<td>Ability to learn all [[generic spell]]s.</td>
<td>[[Recovery]] time reduced to 50%.<br>Allows studying the numerous schools of magic.</td>
<td>Doubles cost and effect.</td>
<td>Recovery time reduced to 25%.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Fire</b></td>
<td>[[Fire magic]] is mostly combat-oriented and has some of the strongest direct damage spells. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Air</b></td>
<td>[[Air magic]] consists largely of manoeuvring magic, but also has some powerful combat spells. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Water</b></td>
<td>[[Water magic]] has a good mix of combat-oriented spells and spells that have to do with [[item]]s and [[travel]]ling. At higher rank, more powerful spells are accessed and the-lower level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Earth</b></td>
<td>[[Earth magic]] has both protective and damaging spells, as well as spells that hamper the enemy. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td>[[Spirit magic]] concentrates on spells involving life and death. Included are spells to raise the dead, affect the [[undead]] and enhance combat] effectiveness. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Mind</b></td>
<td>[[Mind magic]] tends to be offensive in nature. Spells directly affect the mind of the targets and either twists their minds to the will of the caster or directly damages them. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Body</b></td>
<td>[[Body magic]] has a mix of healing and harming spells. Harmful effects range from direct, physical damage to severe [[condition]]s like [[disease]]. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Light</b></td>
<td>[[Light magic]] includes some of the most powerful offensive and protective spells, but is only usable by [[Saint]]s and [[Ranger]]s. Therefore, Light magic can only be learned later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Grey</b></td>
<td>[[Grey magic]] is the magic of secrecy and stealth and of using the environment. It is only usable by [[Runemaster]]s and [[Thief|Thieves]]. Therefore, the Grey magic skill can only be acquired later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Dark</b></td>
<td>[[Dark magic]] has the most spectacular damaging spells of all the magic schools, but is only usable by [[Necromancer]]s and [[Assassin]]s. Therefore, Dark magic can only be studied later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Fists and clubs</b></td>
<td>Any character can do some damage by using their [[fist]]s or wielding a simple [[club]], without requiring any knowledge of Unarmed Combat or the Mace skill.</td>
<td colspan=4>This skill does not need to be learned and cannot be improved with skillpoints.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Sword</b></td>
<td>The [[sword]] skill covers most types of blades longer than a knife. Expert swordsmen gain a quicker [[attack]] while master swordsmen may use any [[one-handed]] [[sword]] in their [[left hand]] and another weapon in their [[right hand|right]]. Grandmasters are so finely tuned with their blades that they gain a chance to make devastating wounds, halving the remaining [[hitpoint]]s of their opponents with the attack if the sword is in their right hand.<br>
<i>Halving the opponent's HP is calculated after normal damage.</i></td>
<td>Skill added to [[Attack Bonus]].</td>
<td>Skill reduces [[Recovery Time]].</td>
<td>Permits use of sword in left hand.</td>
<td>Chance to halve the opponent's remaining hitpoints equal to 1% per 3 points of skill.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dagger</b></td>
<td>While [[dagger]]s don't do the kind of damage that a sword or an axe can deliver, they are very quick, sometimes letting the wielder get two attacks for every one of the slower opponent. Expert dagger fighters can wield a dagger in their left hand while using another weapon in their right. Master dagger fighters have a chance of doing a triple damage attack and grandmasters do even more damage.</td>
<td>Skill added to Attack Bonus.</td>
<td>Permits use of dagger in left hand.</td>
<td>Chance to cause [[triple damage]] equal to skill.</td>
<td>Skill added to [[Attack Damage]].</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Axe</b></td>
<td>While rather slow on the attack, [[axe]]s do a lot of damage when they [[hit]]. Expert axe fighters gain a little more speed on their attacks while masters can deliver extra damage. Axe grandmasters gain a chance of ruining their opponent's [[armour]], making them more vulnerable.<br>
<i>Ruined armour stays ruined unless the party leaves the [[map]].</i></td>
<td>Skill added to Attack Bonus.</td>
<td>Skill reduces Recovery Time.</td>
<td>Skill added to Attack Damage.</td>
<td>Chance to halve the [[Armour Class]] of the target equal to 1% per 2 points of skill.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Spear</b></td>
<td>[[Spear]] covers all kinds of pole weapons with blades attached to the business end. Spears are versatile and can be used one-handed at master rank (right hand only), but they do more [[damage]] when used with both hands. Grandmaster spearmen gain the ability to defend themselves better, using the spear as a staff.<br>
<i>Spears are always used [[two-handed]] if the left hand is empty, for an additional damage of 1D9.</i></td>
<td>Skill added to Attack Bonus.</td>
<td>Skill added to Attack Damage.</td>
<td>Ability to use a spear one-handed.</td>
<td>Skill added to Armour Class.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Staff</b></td>
<td>[[Staff|Staves]] are blunt two-handed pole weapons effective on both offense and [[defense]]. At expert rank skill increases Armour Class. Masters have a chance to [[stun]] their opponents and grandmasters gain a bonus to their Attack Damage.</td>
<td>Skill added to Attack Bonus.</td>
<td>Skill added to Armour Class.</td>
<td>Chance to stun opponent equal to skill.</td>
<td>Skill added to Attack Damage.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Mace</b></td>
<td>[[Mace]] covers all kinds of blunt trauma weapons ranging from large [[club]]s to [[flail]]s. Expert mace swingers do extra damage with their weapons. Master and grandmaster rankings give a chance to stun or [[paralyze]] opponents respectively.<br>
<i>Grandmasters can both stun and paralyze.</i><br>
<i>The use of simple clubs does not require this skill.</i></td>
<td>Skill added to Attack Bonus.</td>
<td>Skill added to Attack Damage.</td>
<td>Chance to stun equal to skill.</td>
<td>Chance to paralyze equal to 1% per 2 points of skill.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Bow</b></td>
<td>The [[bow]] skill covers both bow and [[crossbow]] usage. Expert archers gain a [[speed]] increase with their weapon, while master and grandmaster archers can loose two and three [[arrow]]s respectively with every attack with the bow. Employing the crossbow, master archers extend the [[range]] at which they do increased damage and grandmasters get a chance to pierce an opponent's armour, negating its Armour Class contribution.</td>
<td>Skill added to Attack Bonus.</td>
<td>Reduces Recovery Time.</td>
<td>Bow fires two arrows on every attack, crossbow extended damage range increased.</td>
<td>Bow fires three arrows on every attack, crossbow gains chance to pierce armour.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Music</b></td>
<td>The [[music]] skill allows for [[instrument]]s to be [[equipment|equipped]]. Playing an instrument during [[melee combat]] will inspire the party members and better prepare them for evading incoming attacks. Only one instrument can be equipped at a time, even if more party members have the skill. Expert musicians increase the damage the party does with melee weapons, while masters can play instruments with one hand. Grandmasters gain the ability to make the party evade [[ranged attack]]s and do more damage with their own ranged attacks.</td>
<td>Skill added to Armour Class of all party members against melee attacks.</td>
<td>Skill added to Attack Damage by party's melee attacks.</td>
<td>Instruments can be played with one hand.</td>
<td>Skill affects ranged attacks also.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Unarmed Combat</b></td>
<td>[[Unarmed Combat]] is the ability to use only hands and feet in melee combat, no weapons. This skill only works with hands empty. Additional ranks of unarmed skill will increase the chance to hit and the damage done. Grandmasters gain the ability to feint a quick counterattack, thus momentarily confusing an opponent's aim.</td>
<td>Skill added to Attack Bonus.</td>
<td>Skill added to Attack Damage.</td>
<td>Skill can be combined with the use of staves.</td>
<td>Skill added to Attack Bonus and Damage (double effect).</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Leather</b></td>
<td>[[Leather]] armour is the lightest armour a character can wear. While leather provides less protection than chain or plate armour, it also slows the character down the least. Leather armour skill reduces the [[recovery penalty]] and increases the protection offered by leather armour.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty eliminated.</td>
<td>Skill usable with the Dodging skill.</td>
<td>Receive 3/4 damage from physical attacks.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Chain</b></td>
<td>[[Chain]] armour is the medium armour type. It provides more protection than leather and less than plate, but it also slows the character down more than leather. Chain armour skill increases the protection offered by chain armour and reduces the recovery penalty.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty halved.</td>
<td>Recovery penalty eliminated.</td>
<td>Receive 2/3 damage from physical attacks.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Plate</b></td>
<td>[[Plate]] armour is the heaviest armour type. It provides the most protection, but it slows the character down more than leather or chain. Plate armour skill increases the protection offered by plate armour and reduces the recovery penalty.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty halved.</td>
<td>Receive 1/2 damage from physical attacks.</td>
<td>Recovery penalty eliminated.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Shield</b></td>
<td>The [[shield]] skill directly improves a character's Armour Class while a shield is employed. Expert and master ranking in the shield eliminate the recovery penalty and increase this defensive bonus. A grandmaster gains the ability to make a [[shield-bash]] attack that does damage equal to two times the shield skill.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty eliminated.</td>
<td>Skill added to Armour Class (double effect).</td>
<td>Ability to make a shield-bash attack.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dodging</b></td>
<td>Dodging can be used only when a character is not wearing armour and a shield is not equipped. Additional ranks in dodging will increase armour class while not wearing armour.</td>
<td>Skill added to Armour Class.</td>
<td>Skill added to Armour Class (double effect).</td>
<td>Skill added to Armour Class (triple effect).</td>
<td>Skill added to Armour Class (quintuple effect).</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>The [[disarm trap]] skill is checked automatically when opening a [[trap]]ped [[chest]] or other [[container]]. A higher skill in disarm traps gives a better chance of disarming a trap. Experts and masters enjoy increased chances to succeed, while grandmasters never fail.</td>
<td>Skill increases chance to disarm traps.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Perception</b></td>
<td>The [[perception]] skill gives a character a chance to notice hidden [[door]]s, traps and other secrets and to avoid damage from traps when they are triggered. At expert and master levels the character will notice more. Grandmasters see all such secrets.</td>
<td>Skill increases chance to avoid traps and notice secrets.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance to spot secrets.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>The [[merchant]] skill helps adjust prices in a character's favour, whether buying or selling. Expert, master and grandmaster rank doubles, triples and quintuples the effect of the skill respectively. [[Price]]s are, however, also affected by reputation.<br>
<i>All [[shop]]s have base [[sell ratio|sell]] and [[buy ratio]]s determining their profits before merchant skill and [[reputation]] take effect.</i></td>
<td>Skill adjusts shop prices in the character's favour.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Learning</b></td>
<td>The [[learning]] skill increases the number of [[skillpoint]]s a character receives with every increase in [[level]]. In addition, the character learns to write spell scrolls. Eventually, all spells that are available to the party may be written on [[scroll]]s.</td>
<td>1% extra skillpoints from training per level in learning, and the ability to write all spells the character knows on a scroll at five times the [[casting cost]].</td>
<td>2%, and can write at thrice the casting cost.</td>
<td>3%, and can write any normal or expert spell that any character knows, where both characters will pay once the casting cost.</td>
<td>5%, and can write any spell that any character knows, at once the casting cost each.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Meditation</b></td>
<td>The [[meditation]] skill adds [[spellpoint]]s directly to a character's spellpoints total. Spellpoints gained are equal to the character's per [[level]] spellpoints (3 for [[Troll]] Students, 5 for [[Vampire]] Runemasters, etc.) times skill. Expert, master and grandmaster ranks double, triple and quintuple the skill factor respectively.</td>
<td>Skill adds to spellpoints.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td>The [[bodybuilding]] skill adds [[hitpoints]] directly to a character's hitpoints total. Hitpoints gained are equal to the character's per level hitpoints (4 for [[Human]] Explorers, 7 for [[Ogre]] Thieves, etc.) times skill. Expert, master and grandmaster rankings double, triple and quintuple the skill rank respectively.</td>
<td>Skill adds to hitpoints.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>The [[identify item]] skill is checked automatically when an unidentified [[item]] is right-clicked. If the skill rank of the character is high enough for the item in question it is identified. Grandmasters always succeed.<br>
<i>The character with the highest skill will attempt the identification.</i></td>
<td>Ability to identify items.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Repair</b></td>
<td>The [[repair]] skill allows a characters to repair [[broken]] equipment. Higher skill level allows them to repair better items. Grandmasters can repair any item. The skill will be applied automatically when a broken item in the [[inventory]] of a character with this skill is right-clicked, provided the item has been identified.<br>
<i>The character with the highest skill will attempt the reparation.</i></td>
<td>Ability to repair broken items.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Monster</b></td>
<td>The [[identify monster]] skill is applied when a monster is right-clicked. If the skill rank of the character is high enough for the monster in question it is identified and its strengths and weaknesses become known. Grandmasters always succeed.<br>
Identifying a monster increases the effectiveness of certain generic spells and [[enchantment]]s.<br>
<i>The character with the highest skill will attempt the identification.</i></td>
<td>Ability to identify monsters.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td>The [[armsmaster]] skill represents the warrior's tricks of the trade in using melee weapons. Initially, armsmaster skill reduces the [[recovery time]]s of equipped melee weapons. At higher levels of expertise, it increases Attack Bonus and Attack Damage.</td>
<td>Skill reduces the Recovery Time of all melee weapons.</td>
<td>Skill added to Attack Bonus of all melee weapons.</td>
<td>Skill added to Attack Damage of all melee weapons.</td>
<td>Double all the previous bonuses.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Stealing</b></td>
<td>The [[stealing]] skill allows characters to take items that don't belong to them from shops, or to steal [[gold]] or items from people. Getting caught, however, can lead to problems if the penalty is not paid. In addition, the stealing skill affects a character's chance to pick [[lock]]s.</td>
<td>Normal: Skill gives chance to steal and pick locks.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>The [[alchemy]] skill allows for [[mix]]ing of [[potion]]s. Without the alchemy skill, a character barely has the knowledge to make a [[simple potion]]. Alchemy skill is added to the [[power]] of the base [[ingredient]] to determine the strength of a simple potion. Higher ranks allow the mixing of more complicated potions.</td>
<td>Allows mixing of simple potions to make [[complex potion]]s.</td>
<td>Allows mixing of complex potions to make [[layered potion]]s.</td>
<td>Allows mixing of layered potions to make [[white potion]]s.</td>
<td>Allows mixing of white potions to make [[black potion]]s.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td>The [[pathfinding]] skill grants a character the ability to guide a party more effectively through the terrain, thus reducing the time required for [[map crossing]]s. No map crossing can, however, be reduced to less than one [[day]]. Expert pathfinders cross maps even faster, while masters can guide their party [[underwater]], so that they do not run out of [[underwater breathing|breath]] so quickly. Grandmasters even bring their party [[mountaineering]].</td>
<td>Map crossing times are reduced by 2% times skill.</td>
<td>Double effect of skill.</td>
<td>Double breathing time underwater, and [[drowning speed]] is halved.</td>
<td>Abililty to scale mountains.</td>
</tr>
</table>
----
==Mastery==
====Magic====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="4080F0"><b>Spellcasting</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="4080F0"><b>Fire</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="4080F0"><b>Air</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="4080F0"><b>Water</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="4080F0"><b>Earth</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="4080F0"><b>Spirit</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="4080F0"><b>Mind</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="4080F0"><b>Body</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="4080F0"><b>Light</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="4080F0"><b>Grey</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="4080F0"><b>Dark</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td> </td><td> </td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="4080F0"><b>Spellcasting</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>G</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="4080F0"><b>Fire</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="4080F0"><b>Air</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="4080F0"><b>Water</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="4080F0"><b>Earth</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="4080F0"><b>Spirit</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="4080F0"><b>Mind</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="4080F0"><b>Body</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="4080F0"><b>Light</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>G</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="4080F0"><b>Grey</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>G</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="4080F0"><b>Dark</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td>G</td>
</tr>
</table>
====Combat====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Sword</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dagger</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>G</td><td>M</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Axe</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Spear</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Staff</b></td>
<td> </td>
<td>E</td><td> </td><td>M</td>
<td>E</td><td>E</td><td> </td><td> </td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Mace</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Bow</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Music</b></td>
<td> </td>
<td> </td><td>N</td><td>M</td>
<td> </td><td> </td><td>N</td><td>E</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Unarmed</b></td>
<td>N</td>
<td>N</td><td>E</td><td>M</td>
<td>N</td><td>N</td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Leather</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>M</td><td>G</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Chain</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>M</td><td>G</td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Plate</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td>G</td><td> </td><td>E</td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Shield</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dodging</b></td>
<td>N</td>
<td>N</td><td>M</td><td>E</td>
<td>N</td><td>E</td><td>M</td><td>M</td><td>G</td><td>E</td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Sword</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dagger</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td> </td><td>E</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Axe</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Spear</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Staff</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Mace</b></td>
<td> </td>
<td>E</td><td> </td><td> </td>
<td>M</td><td>E</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Bow</b></td>
<td>N</td>
<td>N</td><td>N</td><td>N</td>
<td>E</td><td>N</td><td>N</td><td>E</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Music</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>M</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Unarmed</b></td>
<td> </td>
<td> </td><td>N</td><td> </td>
<td> </td><td> </td><td>E</td><td>N</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Leather</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Chain</b></td>
<td> </td>
<td>N</td><td> </td><td> </td>
<td>E</td><td>N</td><td> </td><td>E</td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Plate</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Shield</b></td>
<td> </td>
<td>E</td><td>E</td><td> </td>
<td>M</td><td>E</td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dodging</b></td>
<td> </td>
<td> </td><td>E</td><td> </td>
<td> </td><td> </td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
</table>
====Miscellaneous====
----
==Starting skills==
----
[[Category:Party]][[Category:Skill]]
a0c76a3f01075b22874c604a7b61a03f77abaefb
1520
1519
2008-02-07T10:39:09Z
Ribannah
2
/* Magic */ #
wikitext
text/x-wiki
'''Skills''', like '''attribute'''s, form an essential part of a [[player character]]'s development. They determine what the party can do, and how well. There are 3 major types of skills: magic, combat and miscellaneous. Some skills are given for free at [[start-up]], but most must be bought at a [[guildhouse]].
The development of a skill is done by assigning [[skillpoint]]s to them, and by paying [[teacher]]s for the status of [[Expert]], [[Master]] or [[Grandmaster]]. Skillpoints are earned by [[training]] up to higher [[level]]s when a character has enough [[experience point]]s, but there are several other ways to gain skillpoints as well.
Which skills are available to a character, and what level of [[mastery|expertise]] can be reached, depends entirely on the [[class]] of the character. The [[starting skill]]s also depend on [[race]].
==Skills==
<table cellspacing="1" width="100%">
<tr>
<td width="13%"><b>skill</b></td>
<td width="39%"><b>description</b></td>
<td width="12%"><b>normal</b></td>
<td width="12%"><b>expert</b></td>
<td width="12%"><b>master</b></td>
<td width="12%"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td>The [[spellcasting]] skill is the basic ability to cast [[spell]]s. Simple damaging spells, healing, illumination and protection are included. Some of the spells increase in effectiveness with higher spellcasting levels, while others increase in effectiveness with knowledge and higher rank in other magic skills. Expert rank must be achieved before a character can learn any other magic skill.<br>
<i>The effectiveness of the generic spells is increased by skills in the different schools of magic and by the Identify Monster skill. Effects vary per spell.</i></td>
<td>Ability to learn all [[generic spell]]s.</td>
<td>[[Recovery]] time reduced to 50%.<br>Allows studying the numerous schools of magic.</td>
<td>Doubles cost and effect.</td>
<td>Recovery time reduced to 25%.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Fire</b></td>
<td>[[Fire magic]] is mostly combat-oriented and has some of the strongest direct damage spells. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Air</b></td>
<td>[[Air magic]] consists largely of manoeuvring magic, but also has some powerful combat spells. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Water</b></td>
<td>[[Water magic]] has a good mix of combat-oriented spells and spells that have to do with [[item]]s and [[travel]]ling. At higher rank, more powerful spells are accessed and the-lower level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Earth</b></td>
<td>[[Earth magic]] has both protective and damaging spells, as well as spells that hamper the enemy. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td>[[Spirit magic]] concentrates on spells involving life and death. Included are spells to raise the dead, affect the [[undead]] and enhance combat] effectiveness. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Mind</b></td>
<td>[[Mind magic]] tends to be offensive in nature. Spells directly affect the mind of the targets and either twists their minds to the will of the caster or directly damages them. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Body</b></td>
<td>[[Body magic]] has a mix of healing and harming spells. Harmful effects range from direct, physical damage to severe [[condition]]s like [[disease]]. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Light</b></td>
<td>[[Light magic]] includes some of the most powerful offensive and protective spells, but is only usable by [[Saint]]s and [[Ranger]]s. Therefore, Light magic can only be learned later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Grey</b></td>
<td>[[Grey magic]] is the magic of secrecy and stealth and of using the environment. It is only usable by [[Runemaster]]s and [[Thief|Thieves]]. Therefore, the Grey magic skill can only be acquired later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Dark</b></td>
<td>[[Dark magic]] has the most spectacular damaging spells of all the magic schools, but is only usable by [[Necromancer]]s and [[Assassin]]s. Therefore, Dark magic can only be studied later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Fists and clubs</b></td>
<td>Any character can do some damage by using their [[fist]]s or wielding a simple [[club]], without requiring any knowledge of Unarmed Combat or the Mace skill.</td>
<td colspan=4>This skill does not need to be learned and cannot be improved with skillpoints.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Sword</b></td>
<td>The [[sword]] skill covers most types of blades longer than a knife. Expert swordsmen gain a quicker [[attack]] while master swordsmen may use any [[one-handed]] [[sword]] in their [[left hand]] and another weapon in their [[right hand|right]]. Grandmasters are so finely tuned with their blades that they gain a chance to make devastating wounds, halving the remaining [[hitpoint]]s of their opponents with the attack if the sword is in their right hand.<br>
<i>Halving the opponent's HP is calculated after normal damage.</i></td>
<td>Skill added to [[Attack Bonus]].</td>
<td>Skill reduces [[Recovery Time]].</td>
<td>Permits use of sword in left hand.</td>
<td>Chance to halve the opponent's remaining hitpoints equal to 1% per 3 points of skill.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dagger</b></td>
<td>While [[dagger]]s don't do the kind of damage that a sword or an axe can deliver, they are very quick, sometimes letting the wielder get two attacks for every one of the slower opponent. Expert dagger fighters can wield a dagger in their left hand while using another weapon in their right. Master dagger fighters have a chance of doing a triple damage attack and grandmasters do even more damage.</td>
<td>Skill added to Attack Bonus.</td>
<td>Permits use of dagger in left hand.</td>
<td>Chance to cause [[triple damage]] equal to skill.</td>
<td>Skill added to [[Attack Damage]].</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Axe</b></td>
<td>While rather slow on the attack, [[axe]]s do a lot of damage when they [[hit]]. Expert axe fighters gain a little more speed on their attacks while masters can deliver extra damage. Axe grandmasters gain a chance of ruining their opponent's [[armour]], making them more vulnerable.<br>
<i>Ruined armour stays ruined unless the party leaves the [[map]].</i></td>
<td>Skill added to Attack Bonus.</td>
<td>Skill reduces Recovery Time.</td>
<td>Skill added to Attack Damage.</td>
<td>Chance to halve the [[Armour Class]] of the target equal to 1% per 2 points of skill.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Spear</b></td>
<td>[[Spear]] covers all kinds of pole weapons with blades attached to the business end. Spears are versatile and can be used one-handed at master rank (right hand only), but they do more [[damage]] when used with both hands. Grandmaster spearmen gain the ability to defend themselves better, using the spear as a staff.<br>
<i>Spears are always used [[two-handed]] if the left hand is empty, for an additional damage of 1D9.</i></td>
<td>Skill added to Attack Bonus.</td>
<td>Skill added to Attack Damage.</td>
<td>Ability to use a spear one-handed.</td>
<td>Skill added to Armour Class.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Staff</b></td>
<td>[[Staff|Staves]] are blunt two-handed pole weapons effective on both offense and [[defense]]. At expert rank skill increases Armour Class. Masters have a chance to [[stun]] their opponents and grandmasters gain a bonus to their Attack Damage.</td>
<td>Skill added to Attack Bonus.</td>
<td>Skill added to Armour Class.</td>
<td>Chance to stun opponent equal to skill.</td>
<td>Skill added to Attack Damage.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Mace</b></td>
<td>[[Mace]] covers all kinds of blunt trauma weapons ranging from large [[club]]s to [[flail]]s. Expert mace swingers do extra damage with their weapons. Master and grandmaster rankings give a chance to stun or [[paralyze]] opponents respectively.<br>
<i>Grandmasters can both stun and paralyze.</i><br>
<i>The use of simple clubs does not require this skill.</i></td>
<td>Skill added to Attack Bonus.</td>
<td>Skill added to Attack Damage.</td>
<td>Chance to stun equal to skill.</td>
<td>Chance to paralyze equal to 1% per 2 points of skill.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Bow</b></td>
<td>The [[bow]] skill covers both bow and [[crossbow]] usage. Expert archers gain a [[speed]] increase with their weapon, while master and grandmaster archers can loose two and three [[arrow]]s respectively with every attack with the bow. Employing the crossbow, master archers extend the [[range]] at which they do increased damage and grandmasters get a chance to pierce an opponent's armour, negating its Armour Class contribution.</td>
<td>Skill added to Attack Bonus.</td>
<td>Reduces Recovery Time.</td>
<td>Bow fires two arrows on every attack, crossbow extended damage range increased.</td>
<td>Bow fires three arrows on every attack, crossbow gains chance to pierce armour.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Music</b></td>
<td>The [[music]] skill allows for [[instrument]]s to be [[equipment|equipped]]. Playing an instrument during [[melee combat]] will inspire the party members and better prepare them for evading incoming attacks. Only one instrument can be equipped at a time, even if more party members have the skill. Expert musicians increase the damage the party does with melee weapons, while masters can play instruments with one hand. Grandmasters gain the ability to make the party evade [[ranged attack]]s and do more damage with their own ranged attacks.</td>
<td>Skill added to Armour Class of all party members against melee attacks.</td>
<td>Skill added to Attack Damage by party's melee attacks.</td>
<td>Instruments can be played with one hand.</td>
<td>Skill affects ranged attacks also.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Unarmed Combat</b></td>
<td>[[Unarmed Combat]] is the ability to use only hands and feet in melee combat, no weapons. This skill only works with hands empty. Additional ranks of unarmed skill will increase the chance to hit and the damage done. Grandmasters gain the ability to feint a quick counterattack, thus momentarily confusing an opponent's aim.</td>
<td>Skill added to Attack Bonus.</td>
<td>Skill added to Attack Damage.</td>
<td>Skill can be combined with the use of staves.</td>
<td>Skill added to Attack Bonus and Damage (double effect).</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Leather</b></td>
<td>[[Leather]] armour is the lightest armour a character can wear. While leather provides less protection than chain or plate armour, it also slows the character down the least. Leather armour skill reduces the [[recovery penalty]] and increases the protection offered by leather armour.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty eliminated.</td>
<td>Skill usable with the Dodging skill.</td>
<td>Receive 3/4 damage from physical attacks.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Chain</b></td>
<td>[[Chain]] armour is the medium armour type. It provides more protection than leather and less than plate, but it also slows the character down more than leather. Chain armour skill increases the protection offered by chain armour and reduces the recovery penalty.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty halved.</td>
<td>Recovery penalty eliminated.</td>
<td>Receive 2/3 damage from physical attacks.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Plate</b></td>
<td>[[Plate]] armour is the heaviest armour type. It provides the most protection, but it slows the character down more than leather or chain. Plate armour skill increases the protection offered by plate armour and reduces the recovery penalty.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty halved.</td>
<td>Receive 1/2 damage from physical attacks.</td>
<td>Recovery penalty eliminated.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Shield</b></td>
<td>The [[shield]] skill directly improves a character's Armour Class while a shield is employed. Expert and master ranking in the shield eliminate the recovery penalty and increase this defensive bonus. A grandmaster gains the ability to make a [[shield-bash]] attack that does damage equal to two times the shield skill.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty eliminated.</td>
<td>Skill added to Armour Class (double effect).</td>
<td>Ability to make a shield-bash attack.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dodging</b></td>
<td>Dodging can be used only when a character is not wearing armour and a shield is not equipped. Additional ranks in dodging will increase armour class while not wearing armour.</td>
<td>Skill added to Armour Class.</td>
<td>Skill added to Armour Class (double effect).</td>
<td>Skill added to Armour Class (triple effect).</td>
<td>Skill added to Armour Class (quintuple effect).</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>The [[disarm trap]] skill is checked automatically when opening a [[trap]]ped [[chest]] or other [[container]]. A higher skill in disarm traps gives a better chance of disarming a trap. Experts and masters enjoy increased chances to succeed, while grandmasters never fail.</td>
<td>Skill increases chance to disarm traps.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Perception</b></td>
<td>The [[perception]] skill gives a character a chance to notice hidden [[door]]s, traps and other secrets and to avoid damage from traps when they are triggered. At expert and master levels the character will notice more. Grandmasters see all such secrets.</td>
<td>Skill increases chance to avoid traps and notice secrets.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance to spot secrets.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>The [[merchant]] skill helps adjust prices in a character's favour, whether buying or selling. Expert, master and grandmaster rank doubles, triples and quintuples the effect of the skill respectively. [[Price]]s are, however, also affected by reputation.<br>
<i>All [[shop]]s have base [[sell ratio|sell]] and [[buy ratio]]s determining their profits before merchant skill and [[reputation]] take effect.</i></td>
<td>Skill adjusts shop prices in the character's favour.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Learning</b></td>
<td>The [[learning]] skill increases the number of [[skillpoint]]s a character receives with every increase in [[level]]. In addition, the character learns to write spell scrolls. Eventually, all spells that are available to the party may be written on [[scroll]]s.</td>
<td>1% extra skillpoints from training per level in learning, and the ability to write all spells the character knows on a scroll at five times the [[casting cost]].</td>
<td>2%, and can write at thrice the casting cost.</td>
<td>3%, and can write any normal or expert spell that any character knows, where both characters will pay once the casting cost.</td>
<td>5%, and can write any spell that any character knows, at once the casting cost each.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Meditation</b></td>
<td>The [[meditation]] skill adds [[spellpoint]]s directly to a character's spellpoints total. Spellpoints gained are equal to the character's per [[level]] spellpoints (3 for [[Troll]] Students, 5 for [[Vampire]] Runemasters, etc.) times skill. Expert, master and grandmaster ranks double, triple and quintuple the skill factor respectively.</td>
<td>Skill adds to spellpoints.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td>The [[bodybuilding]] skill adds [[hitpoints]] directly to a character's hitpoints total. Hitpoints gained are equal to the character's per level hitpoints (4 for [[Human]] Explorers, 7 for [[Ogre]] Thieves, etc.) times skill. Expert, master and grandmaster rankings double, triple and quintuple the skill rank respectively.</td>
<td>Skill adds to hitpoints.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>The [[identify item]] skill is checked automatically when an unidentified [[item]] is right-clicked. If the skill rank of the character is high enough for the item in question it is identified. Grandmasters always succeed.<br>
<i>The character with the highest skill will attempt the identification.</i></td>
<td>Ability to identify items.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Repair</b></td>
<td>The [[repair]] skill allows a characters to repair [[broken]] equipment. Higher skill level allows them to repair better items. Grandmasters can repair any item. The skill will be applied automatically when a broken item in the [[inventory]] of a character with this skill is right-clicked, provided the item has been identified.<br>
<i>The character with the highest skill will attempt the reparation.</i></td>
<td>Ability to repair broken items.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Monster</b></td>
<td>The [[identify monster]] skill is applied when a monster is right-clicked. If the skill rank of the character is high enough for the monster in question it is identified and its strengths and weaknesses become known. Grandmasters always succeed.<br>
Identifying a monster increases the effectiveness of certain generic spells and [[enchantment]]s.<br>
<i>The character with the highest skill will attempt the identification.</i></td>
<td>Ability to identify monsters.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td>The [[armsmaster]] skill represents the warrior's tricks of the trade in using melee weapons. Initially, armsmaster skill reduces the [[recovery time]]s of equipped melee weapons. At higher levels of expertise, it increases Attack Bonus and Attack Damage.</td>
<td>Skill reduces the Recovery Time of all melee weapons.</td>
<td>Skill added to Attack Bonus of all melee weapons.</td>
<td>Skill added to Attack Damage of all melee weapons.</td>
<td>Double all the previous bonuses.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Stealing</b></td>
<td>The [[stealing]] skill allows characters to take items that don't belong to them from shops, or to steal [[gold]] or items from people. Getting caught, however, can lead to problems if the penalty is not paid. In addition, the stealing skill affects a character's chance to pick [[lock]]s.</td>
<td>Normal: Skill gives chance to steal and pick locks.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>The [[alchemy]] skill allows for [[mix]]ing of [[potion]]s. Without the alchemy skill, a character barely has the knowledge to make a [[simple potion]]. Alchemy skill is added to the [[power]] of the base [[ingredient]] to determine the strength of a simple potion. Higher ranks allow the mixing of more complicated potions.</td>
<td>Allows mixing of simple potions to make [[complex potion]]s.</td>
<td>Allows mixing of complex potions to make [[layered potion]]s.</td>
<td>Allows mixing of layered potions to make [[white potion]]s.</td>
<td>Allows mixing of white potions to make [[black potion]]s.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td>The [[pathfinding]] skill grants a character the ability to guide a party more effectively through the terrain, thus reducing the time required for [[map crossing]]s. No map crossing can, however, be reduced to less than one [[day]]. Expert pathfinders cross maps even faster, while masters can guide their party [[underwater]], so that they do not run out of [[underwater breathing|breath]] so quickly. Grandmasters even bring their party [[mountaineering]].</td>
<td>Map crossing times are reduced by 2% times skill.</td>
<td>Double effect of skill.</td>
<td>Double breathing time underwater, and [[drowning speed]] is halved.</td>
<td>Abililty to scale mountains.</td>
</tr>
</table>
----
==Mastery==
====Magic====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Fire</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Air</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Water</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Earth</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Mind</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Body</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Light</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Grey</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Dark</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td> </td><td> </td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>G</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Fire</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Air</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Water</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Earth</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Mind</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Body</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Light</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>G</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Grey</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>G</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Dark</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td>G</td>
</tr>
</table>
====Combat====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Sword</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dagger</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>G</td><td>M</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Axe</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Spear</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Staff</b></td>
<td> </td>
<td>E</td><td> </td><td>M</td>
<td>E</td><td>E</td><td> </td><td> </td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Mace</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Bow</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Music</b></td>
<td> </td>
<td> </td><td>N</td><td>M</td>
<td> </td><td> </td><td>N</td><td>E</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Unarmed</b></td>
<td>N</td>
<td>N</td><td>E</td><td>M</td>
<td>N</td><td>N</td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Leather</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>M</td><td>G</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Chain</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>M</td><td>G</td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Plate</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td>G</td><td> </td><td>E</td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Shield</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dodging</b></td>
<td>N</td>
<td>N</td><td>M</td><td>E</td>
<td>N</td><td>E</td><td>M</td><td>M</td><td>G</td><td>E</td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Sword</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dagger</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td> </td><td>E</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Axe</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Spear</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Staff</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Mace</b></td>
<td> </td>
<td>E</td><td> </td><td> </td>
<td>M</td><td>E</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Bow</b></td>
<td>N</td>
<td>N</td><td>N</td><td>N</td>
<td>E</td><td>N</td><td>N</td><td>E</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Music</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>M</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Unarmed</b></td>
<td> </td>
<td> </td><td>N</td><td> </td>
<td> </td><td> </td><td>E</td><td>N</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Leather</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Chain</b></td>
<td> </td>
<td>N</td><td> </td><td> </td>
<td>E</td><td>N</td><td> </td><td>E</td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Plate</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Shield</b></td>
<td> </td>
<td>E</td><td>E</td><td> </td>
<td>M</td><td>E</td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dodging</b></td>
<td> </td>
<td> </td><td>E</td><td> </td>
<td> </td><td> </td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
</table>
====Miscellaneous====
----
==Starting skills==
----
[[Category:Party]][[Category:Skill]]
9afdd0e84ae6502eac50ca1048ac1719c9e279f4
1521
1520
2008-02-07T11:10:47Z
Ribannah
2
/* Miscellaneous */ table
wikitext
text/x-wiki
'''Skills''', like '''attribute'''s, form an essential part of a [[player character]]'s development. They determine what the party can do, and how well. There are 3 major types of skills: magic, combat and miscellaneous. Some skills are given for free at [[start-up]], but most must be bought at a [[guildhouse]].
The development of a skill is done by assigning [[skillpoint]]s to them, and by paying [[teacher]]s for the status of [[Expert]], [[Master]] or [[Grandmaster]]. Skillpoints are earned by [[training]] up to higher [[level]]s when a character has enough [[experience point]]s, but there are several other ways to gain skillpoints as well.
Which skills are available to a character, and what level of [[mastery|expertise]] can be reached, depends entirely on the [[class]] of the character. The [[starting skill]]s also depend on [[race]].
==Skills==
<table cellspacing="1" width="100%">
<tr>
<td width="13%"><b>skill</b></td>
<td width="39%"><b>description</b></td>
<td width="12%"><b>normal</b></td>
<td width="12%"><b>expert</b></td>
<td width="12%"><b>master</b></td>
<td width="12%"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td>The [[spellcasting]] skill is the basic ability to cast [[spell]]s. Simple damaging spells, healing, illumination and protection are included. Some of the spells increase in effectiveness with higher spellcasting levels, while others increase in effectiveness with knowledge and higher rank in other magic skills. Expert rank must be achieved before a character can learn any other magic skill.<br>
<i>The effectiveness of the generic spells is increased by skills in the different schools of magic and by the Identify Monster skill. Effects vary per spell.</i></td>
<td>Ability to learn all [[generic spell]]s.</td>
<td>[[Recovery]] time reduced to 50%.<br>Allows studying the numerous schools of magic.</td>
<td>Doubles cost and effect.</td>
<td>Recovery time reduced to 25%.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Fire</b></td>
<td>[[Fire magic]] is mostly combat-oriented and has some of the strongest direct damage spells. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Air</b></td>
<td>[[Air magic]] consists largely of manoeuvring magic, but also has some powerful combat spells. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Water</b></td>
<td>[[Water magic]] has a good mix of combat-oriented spells and spells that have to do with [[item]]s and [[travel]]ling. At higher rank, more powerful spells are accessed and the-lower level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Earth</b></td>
<td>[[Earth magic]] has both protective and damaging spells, as well as spells that hamper the enemy. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td>[[Spirit magic]] concentrates on spells involving life and death. Included are spells to raise the dead, affect the [[undead]] and enhance combat] effectiveness. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Mind</b></td>
<td>[[Mind magic]] tends to be offensive in nature. Spells directly affect the mind of the targets and either twists their minds to the will of the caster or directly damages them. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Body</b></td>
<td>[[Body magic]] has a mix of healing and harming spells. Harmful effects range from direct, physical damage to severe [[condition]]s like [[disease]]. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Light</b></td>
<td>[[Light magic]] includes some of the most powerful offensive and protective spells, but is only usable by [[Saint]]s and [[Ranger]]s. Therefore, Light magic can only be learned later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Grey</b></td>
<td>[[Grey magic]] is the magic of secrecy and stealth and of using the environment. It is only usable by [[Runemaster]]s and [[Thief|Thieves]]. Therefore, the Grey magic skill can only be acquired later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Dark</b></td>
<td>[[Dark magic]] has the most spectacular damaging spells of all the magic schools, but is only usable by [[Necromancer]]s and [[Assassin]]s. Therefore, Dark magic can only be studied later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Fists and clubs</b></td>
<td>Any character can do some damage by using their [[fist]]s or wielding a simple [[club]], without requiring any knowledge of Unarmed Combat or the Mace skill.</td>
<td colspan=4>This skill does not need to be learned and cannot be improved with skillpoints.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Sword</b></td>
<td>The [[sword]] skill covers most types of blades longer than a knife. Expert swordsmen gain a quicker [[attack]] while master swordsmen may use any [[one-handed]] [[sword]] in their [[left hand]] and another weapon in their [[right hand|right]]. Grandmasters are so finely tuned with their blades that they gain a chance to make devastating wounds, halving the remaining [[hitpoint]]s of their opponents with the attack if the sword is in their right hand.<br>
<i>Halving the opponent's HP is calculated after normal damage.</i></td>
<td>Skill added to [[Attack Bonus]].</td>
<td>Skill reduces [[Recovery Time]].</td>
<td>Permits use of sword in left hand.</td>
<td>Chance to halve the opponent's remaining hitpoints equal to 1% per 3 points of skill.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dagger</b></td>
<td>While [[dagger]]s don't do the kind of damage that a sword or an axe can deliver, they are very quick, sometimes letting the wielder get two attacks for every one of the slower opponent. Expert dagger fighters can wield a dagger in their left hand while using another weapon in their right. Master dagger fighters have a chance of doing a triple damage attack and grandmasters do even more damage.</td>
<td>Skill added to Attack Bonus.</td>
<td>Permits use of dagger in left hand.</td>
<td>Chance to cause [[triple damage]] equal to skill.</td>
<td>Skill added to [[Attack Damage]].</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Axe</b></td>
<td>While rather slow on the attack, [[axe]]s do a lot of damage when they [[hit]]. Expert axe fighters gain a little more speed on their attacks while masters can deliver extra damage. Axe grandmasters gain a chance of ruining their opponent's [[armour]], making them more vulnerable.<br>
<i>Ruined armour stays ruined unless the party leaves the [[map]].</i></td>
<td>Skill added to Attack Bonus.</td>
<td>Skill reduces Recovery Time.</td>
<td>Skill added to Attack Damage.</td>
<td>Chance to halve the [[Armour Class]] of the target equal to 1% per 2 points of skill.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Spear</b></td>
<td>[[Spear]] covers all kinds of pole weapons with blades attached to the business end. Spears are versatile and can be used one-handed at master rank (right hand only), but they do more [[damage]] when used with both hands. Grandmaster spearmen gain the ability to defend themselves better, using the spear as a staff.<br>
<i>Spears are always used [[two-handed]] if the left hand is empty, for an additional damage of 1D9.</i></td>
<td>Skill added to Attack Bonus.</td>
<td>Skill added to Attack Damage.</td>
<td>Ability to use a spear one-handed.</td>
<td>Skill added to Armour Class.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Staff</b></td>
<td>[[Staff|Staves]] are blunt two-handed pole weapons effective on both offense and [[defense]]. At expert rank skill increases Armour Class. Masters have a chance to [[stun]] their opponents and grandmasters gain a bonus to their Attack Damage.</td>
<td>Skill added to Attack Bonus.</td>
<td>Skill added to Armour Class.</td>
<td>Chance to stun opponent equal to skill.</td>
<td>Skill added to Attack Damage.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Mace</b></td>
<td>[[Mace]] covers all kinds of blunt trauma weapons ranging from large [[club]]s to [[flail]]s. Expert mace swingers do extra damage with their weapons. Master and grandmaster rankings give a chance to stun or [[paralyze]] opponents respectively.<br>
<i>Grandmasters can both stun and paralyze.</i><br>
<i>The use of simple clubs does not require this skill.</i></td>
<td>Skill added to Attack Bonus.</td>
<td>Skill added to Attack Damage.</td>
<td>Chance to stun equal to skill.</td>
<td>Chance to paralyze equal to 1% per 2 points of skill.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Bow</b></td>
<td>The [[bow]] skill covers both bow and [[crossbow]] usage. Expert archers gain a [[speed]] increase with their weapon, while master and grandmaster archers can loose two and three [[arrow]]s respectively with every attack with the bow. Employing the crossbow, master archers extend the [[range]] at which they do increased damage and grandmasters get a chance to pierce an opponent's armour, negating its Armour Class contribution.</td>
<td>Skill added to Attack Bonus.</td>
<td>Reduces Recovery Time.</td>
<td>Bow fires two arrows on every attack, crossbow extended damage range increased.</td>
<td>Bow fires three arrows on every attack, crossbow gains chance to pierce armour.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Music</b></td>
<td>The [[music]] skill allows for [[instrument]]s to be [[equipment|equipped]]. Playing an instrument during [[melee combat]] will inspire the party members and better prepare them for evading incoming attacks. Only one instrument can be equipped at a time, even if more party members have the skill. Expert musicians increase the damage the party does with melee weapons, while masters can play instruments with one hand. Grandmasters gain the ability to make the party evade [[ranged attack]]s and do more damage with their own ranged attacks.</td>
<td>Skill added to Armour Class of all party members against melee attacks.</td>
<td>Skill added to Attack Damage by party's melee attacks.</td>
<td>Instruments can be played with one hand.</td>
<td>Skill affects ranged attacks also.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Unarmed Combat</b></td>
<td>[[Unarmed Combat]] is the ability to use only hands and feet in melee combat, no weapons. This skill only works with hands empty. Additional ranks of unarmed skill will increase the chance to hit and the damage done. Grandmasters gain the ability to feint a quick counterattack, thus momentarily confusing an opponent's aim.</td>
<td>Skill added to Attack Bonus.</td>
<td>Skill added to Attack Damage.</td>
<td>Skill can be combined with the use of staves.</td>
<td>Skill added to Attack Bonus and Damage (double effect).</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Leather</b></td>
<td>[[Leather]] armour is the lightest armour a character can wear. While leather provides less protection than chain or plate armour, it also slows the character down the least. Leather armour skill reduces the [[recovery penalty]] and increases the protection offered by leather armour.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty eliminated.</td>
<td>Skill usable with the Dodging skill.</td>
<td>Receive 3/4 damage from physical attacks.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Chain</b></td>
<td>[[Chain]] armour is the medium armour type. It provides more protection than leather and less than plate, but it also slows the character down more than leather. Chain armour skill increases the protection offered by chain armour and reduces the recovery penalty.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty halved.</td>
<td>Recovery penalty eliminated.</td>
<td>Receive 2/3 damage from physical attacks.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Plate</b></td>
<td>[[Plate]] armour is the heaviest armour type. It provides the most protection, but it slows the character down more than leather or chain. Plate armour skill increases the protection offered by plate armour and reduces the recovery penalty.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty halved.</td>
<td>Receive 1/2 damage from physical attacks.</td>
<td>Recovery penalty eliminated.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Shield</b></td>
<td>The [[shield]] skill directly improves a character's Armour Class while a shield is employed. Expert and master ranking in the shield eliminate the recovery penalty and increase this defensive bonus. A grandmaster gains the ability to make a [[shield-bash]] attack that does damage equal to two times the shield skill.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty eliminated.</td>
<td>Skill added to Armour Class (double effect).</td>
<td>Ability to make a shield-bash attack.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dodging</b></td>
<td>Dodging can be used only when a character is not wearing armour and a shield is not equipped. Additional ranks in dodging will increase armour class while not wearing armour.</td>
<td>Skill added to Armour Class.</td>
<td>Skill added to Armour Class (double effect).</td>
<td>Skill added to Armour Class (triple effect).</td>
<td>Skill added to Armour Class (quintuple effect).</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>The [[disarm trap]] skill is checked automatically when opening a [[trap]]ped [[chest]] or other [[container]]. A higher skill in disarm traps gives a better chance of disarming a trap. Experts and masters enjoy increased chances to succeed, while grandmasters never fail.</td>
<td>Skill increases chance to disarm traps.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Perception</b></td>
<td>The [[perception]] skill gives a character a chance to notice hidden [[door]]s, traps and other secrets and to avoid damage from traps when they are triggered. At expert and master levels the character will notice more. Grandmasters see all such secrets.</td>
<td>Skill increases chance to avoid traps and notice secrets.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance to spot secrets.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>The [[merchant]] skill helps adjust prices in a character's favour, whether buying or selling. Expert, master and grandmaster rank doubles, triples and quintuples the effect of the skill respectively. [[Price]]s are, however, also affected by reputation.<br>
<i>All [[shop]]s have base [[sell ratio|sell]] and [[buy ratio]]s determining their profits before merchant skill and [[reputation]] take effect.</i></td>
<td>Skill adjusts shop prices in the character's favour.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Learning</b></td>
<td>The [[learning]] skill increases the number of [[skillpoint]]s a character receives with every increase in [[level]]. In addition, the character learns to write spell scrolls. Eventually, all spells that are available to the party may be written on [[scroll]]s.</td>
<td>1% extra skillpoints from training per level in learning, and the ability to write all spells the character knows on a scroll at five times the [[casting cost]].</td>
<td>2%, and can write at thrice the casting cost.</td>
<td>3%, and can write any normal or expert spell that any character knows, where both characters will pay once the casting cost.</td>
<td>5%, and can write any spell that any character knows, at once the casting cost each.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Meditation</b></td>
<td>The [[meditation]] skill adds [[spellpoint]]s directly to a character's spellpoints total. Spellpoints gained are equal to the character's per [[level]] spellpoints (3 for [[Troll]] Students, 5 for [[Vampire]] Runemasters, etc.) times skill. Expert, master and grandmaster ranks double, triple and quintuple the skill factor respectively.</td>
<td>Skill adds to spellpoints.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td>The [[bodybuilding]] skill adds [[hitpoints]] directly to a character's hitpoints total. Hitpoints gained are equal to the character's per level hitpoints (4 for [[Human]] Explorers, 7 for [[Ogre]] Thieves, etc.) times skill. Expert, master and grandmaster rankings double, triple and quintuple the skill rank respectively.</td>
<td>Skill adds to hitpoints.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>The [[identify item]] skill is checked automatically when an unidentified [[item]] is right-clicked. If the skill rank of the character is high enough for the item in question it is identified. Grandmasters always succeed.<br>
<i>The character with the highest skill will attempt the identification.</i></td>
<td>Ability to identify items.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Repair</b></td>
<td>The [[repair]] skill allows a characters to repair [[broken]] equipment. Higher skill level allows them to repair better items. Grandmasters can repair any item. The skill will be applied automatically when a broken item in the [[inventory]] of a character with this skill is right-clicked, provided the item has been identified.<br>
<i>The character with the highest skill will attempt the reparation.</i></td>
<td>Ability to repair broken items.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Monster</b></td>
<td>The [[identify monster]] skill is applied when a monster is right-clicked. If the skill rank of the character is high enough for the monster in question it is identified and its strengths and weaknesses become known. Grandmasters always succeed.<br>
Identifying a monster increases the effectiveness of certain generic spells and [[enchantment]]s.<br>
<i>The character with the highest skill will attempt the identification.</i></td>
<td>Ability to identify monsters.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td>The [[armsmaster]] skill represents the warrior's tricks of the trade in using melee weapons. Initially, armsmaster skill reduces the [[recovery time]]s of equipped melee weapons. At higher levels of expertise, it increases Attack Bonus and Attack Damage.</td>
<td>Skill reduces the Recovery Time of all melee weapons.</td>
<td>Skill added to Attack Bonus of all melee weapons.</td>
<td>Skill added to Attack Damage of all melee weapons.</td>
<td>Double all the previous bonuses.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Stealing</b></td>
<td>The [[stealing]] skill allows characters to take items that don't belong to them from shops, or to steal [[gold]] or items from people. Getting caught, however, can lead to problems if the penalty is not paid. In addition, the stealing skill affects a character's chance to pick [[lock]]s.</td>
<td>Normal: Skill gives chance to steal and pick locks.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>The [[alchemy]] skill allows for [[mix]]ing of [[potion]]s. Without the alchemy skill, a character barely has the knowledge to make a [[simple potion]]. Alchemy skill is added to the [[power]] of the base [[ingredient]] to determine the strength of a simple potion. Higher ranks allow the mixing of more complicated potions.</td>
<td>Allows mixing of simple potions to make [[complex potion]]s.</td>
<td>Allows mixing of complex potions to make [[layered potion]]s.</td>
<td>Allows mixing of layered potions to make [[white potion]]s.</td>
<td>Allows mixing of white potions to make [[black potion]]s.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td>The [[pathfinding]] skill grants a character the ability to guide a party more effectively through the terrain, thus reducing the time required for [[map crossing]]s. No map crossing can, however, be reduced to less than one [[day]]. Expert pathfinders cross maps even faster, while masters can guide their party [[underwater]], so that they do not run out of [[underwater breathing|breath]] so quickly. Grandmasters even bring their party [[mountaineering]].</td>
<td>Map crossing times are reduced by 2% times skill.</td>
<td>Double effect of skill.</td>
<td>Double breathing time underwater, and [[drowning speed]] is halved.</td>
<td>Abililty to scale mountains.</td>
</tr>
</table>
----
==Mastery==
====Magic====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Fire</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Air</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Water</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Earth</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Mind</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Body</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Light</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Grey</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Dark</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td> </td><td> </td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>G</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Fire</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Air</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Water</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Earth</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Mind</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Body</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Light</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>G</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Grey</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>G</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Dark</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td>G</td>
</tr>
</table>
====Combat====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Sword</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dagger</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>G</td><td>M</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Axe</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Spear</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Staff</b></td>
<td> </td>
<td>E</td><td> </td><td>M</td>
<td>E</td><td>E</td><td> </td><td> </td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Mace</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Bow</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Music</b></td>
<td> </td>
<td> </td><td>N</td><td>M</td>
<td> </td><td> </td><td>N</td><td>E</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Unarmed</b></td>
<td>N</td>
<td>N</td><td>E</td><td>M</td>
<td>N</td><td>N</td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Leather</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>M</td><td>G</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Chain</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>M</td><td>G</td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Plate</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td>G</td><td> </td><td>E</td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Shield</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dodging</b></td>
<td>N</td>
<td>N</td><td>M</td><td>E</td>
<td>N</td><td>E</td><td>M</td><td>M</td><td>G</td><td>E</td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Sword</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dagger</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td> </td><td>E</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Axe</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Spear</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Staff</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Mace</b></td>
<td> </td>
<td>E</td><td> </td><td> </td>
<td>M</td><td>E</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Bow</b></td>
<td>N</td>
<td>N</td><td>N</td><td>N</td>
<td>E</td><td>N</td><td>N</td><td>E</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Music</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>M</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Unarmed</b></td>
<td> </td>
<td> </td><td>N</td><td> </td>
<td> </td><td> </td><td>E</td><td>N</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Leather</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Chain</b></td>
<td> </td>
<td>N</td><td> </td><td> </td>
<td>E</td><td>N</td><td> </td><td>E</td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Plate</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Shield</b></td>
<td> </td>
<td>E</td><td>E</td><td> </td>
<td>M</td><td>E</td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dodging</b></td>
<td> </td>
<td> </td><td>E</td><td> </td>
<td> </td><td> </td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
</table>
====Miscellaneous====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>N</td>
<td>N</td><td>M</td><td>E</td>
<td>N</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Perception</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>E</td><td>M</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>N</td>
<td>N</td><td>N</td><td>E</td>
<td>E</td><td>N</td><td>N</td><td>E</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Learning</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td> </td><td>E</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Meditation</b></td>
<td> </td>
<td> </td><td>N</td><td>E</td>
<td> </td><td>E</td><td>N</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>N</td><td>N</td><td>E</td><td>M</td><td>N</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Repair</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>M</td><td>E</td><td>E</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Id Monster</b></td>
<td> </td>
<td>N</td><td> </td><td>E</td>
<td>E</td><td>M</td><td> </td><td> </td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>M</td><td>G</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Stealing</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>M</td><td>G</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>N</td><td>N</td><td>E</td><td>E</td><td>E</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>M</td><td>E</td><td>E</td><td>M</td><td>G</td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>E</td><td>N</td><td>E</td><td>M</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Perception</b></td>
<td>N</td>
<td>E</td><td>E</td><td>N</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>E</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Learning</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E </td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Meditation</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>M</td><td>G</td><td>E</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td> </td>
<td>N</td><td> </td><td> </td>
<td>E</td><td>N</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>M</td><td>E</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Repair</b></td>
<td>N</td>
<td>E</td><td>N</td><td>N</td>
<td>E</td><td>M</td><td>N</td><td>E</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Id Monster</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>N</td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Stealing</b></td>
<td> </td>
<td> </td><td> </td><td>E</td>
<td>E</td><td> </td><td> </td><td> </td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>G</td><td>M</td><td>M</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td> </td>
<td>E</td><td>N</td><td> </td>
<td>E</td><td>M</td><td>N</td><td>E</td><td> </td><td> </td>
</tr>
</table>
----
==Starting skills==
----
[[Category:Party]][[Category:Skill]]
e157333bdf69517da42cf5aa2d6bb1a5c528d800
Party
0
1403
1522
1453
2008-02-07T21:15:34Z
Ribannah
2
/* Party elements */ wikilink corrections
wikitext
text/x-wiki
Scope: [[Knowledge Base]]
----
The '''party''' is the group of [[player character]]s that are managed by the [[player]]. They are chosen by the player, and the player takes care of their development from inexperienced greenhorns to trained professionals, so that they may do all kinds of [[quest]]s and eventually complete their [[mission]].
The player sees to it that they get [[food]], [[care]] and [[sleep]] when desired, [[gold]] to pay their way, the needed [[skill]]s, [[spell]]s and [[item]]s to do a proper job, while maintaining a decent [[reputation]].
----
==Party elements==
* [[Composition]]
* [[Race]]
* [[Class]]
* [[Skill]]s
* [[Magic]]
* [[Attribute]]s
* [[Training]]
* [[Non-player character|NPC's]]
[[Category:Party]]
2aa64e6753326a96113f67892785dcef263c91f9
Project
0
1400
1524
1429
2008-04-12T13:00:33Z
Ribannah
2
cat
wikitext
text/x-wiki
Might and Magic Tribute is a '''project''' started by a group of dedicated [[Might and Magic]] fans to produce a fully featured "tribute to Might and Magic" computer role-playing game.
==<br>General Project Information==
{| cellpadding="3"
| '''Title''' || '''Might and Magic Tribute: Book of Ceth'''
|-
| '''Producer''' || '''[http://www.castlegobs.nl/ Castle Gobs]'''
|-
| '''Lead Developer''' || '''[[User:Ribannah|Ribannah of Gobs]]'''
|-
| '''Platform''' || '''PC'''
|-
| '''Project Start''' || '''July 2003'''
|-
| '''Website''' || '''[http://www.mmtribute.castlegobs.nl/ Might and Magic Tribute]'''
|-
| '''Forums''' || '''[http://www.castlegobs.nl/forums/ Castle Gobs Forums]'''
|-
| '''SourceForge''' || '''[https://sourceforge.net/projects/mmtribute MMTribute at SoureForge]'''
|}
----
==Project elements==
*[[Development Team]]
*[[How can I contribute?]]
*[[Releases]]
*[[Coding]]
*[[Construction]]
*[[Press]]
*[[Contact information]]
----
[[Category:Project]]
0cd476b54c26a6a372db8c0d96f4879a04b1b8e0
Category:Project
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2008-04-12T13:01:03Z
Ribannah
2
cat
wikitext
text/x-wiki
[[Category:Project]]
b54f196f9bb6a5ccb370ff01c59e870fa308d3b2
Development Team
0
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==<br>Core team by January 1, 2008==
* [[User:Ribannah|Ribannah]] - project lead, lead game designer, lead programmer - [http://www.castlegobs.nl/ Castle Gobs]
* [[User:Fander Treespook|Fander Treespook]] - game designer - [http://home.online.no/~rolfsr/mm/mm.htm Fander Treespook's Grove of Might and Magic]
* [[User:Gizzzmo|Gizzzmo]] - 2D artist (interior renders), concept artist
* [[User:Redshoby|Redshoby]] - 3D modeller, 2D artist (GUI), game designer - [http://dumitrunicusor.com/ Art of Dumitru Nicusor]
* [[User:Sorknes|Sorknes]] - 2D artist, concept artist - [http://www.sorknesart.com/ Sorknes Art]
* [[User:Wveird|Wveird]] - level designer, 3D modeller
----
==Current recruits==
* [[User:Peter2|Peter2]] - game designer
<!--* [[User:Sinbad|Sinbad]] - animator-->
----
==Supporting members==
* Howard - writer - [http://www.howardtilley.com/ howard tilley.com]
* Timbecile - Might and Magic advisor (New World Computing) - [http://timbecile.com/ Timbecile.com]
* Xeonx - Realmware 3D Solutions - [http://www.visual3d.net visual3d.net]
----
==Credited for earlier contributions==
* Apus Arvandulin - 3D modeller, 2D artist - [http://www.twincobra.co.uk/ The Twin Cobra]
* Blackcoatman - sound engineer
* Jetmouse - 2D artist, concept artist - [http://jetmo.deviantart.com/ Jetmouse at Deviant Art]
* Kyberkisu - 2D artist
* Ladob - game designer (maps)
* Oren - music composer
* Sagremor - 3D modeller, 2D artist, concept artist
* Taylor_Mouse - 3D modeller - [http://www.freewebs.com/griffonstudios/MyPage.htm Griffon Studios]
* Ugh - level designer, 3D modeller
* Arturchix - game designer
* Baleminotu - level designer
* Eiduk - level designer
* Hipshot - level designer
* Kozioo - 3D modeller
* Knight of Chaos - level designer
* Sandro - 2D artist (GUI)
* Shin-Akuma - 3D modeller, 2D artist
* Sir Felgar - project lead 2003/4, tech demo
* Sir Galrim - game designer
* Stygius - level designer, 3D modeller, 2D artist
* Veenan - concept artist
----
[[Category:Project]]
fa5fa69391f20407006365a85d3c13cd7e10c2c1
How can I contribute?
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There are various ways to '''contribute''' to Might and Magic Tribute.
==Join the team==
We are constantly looking for new recruits. There is still plenty to do in all areas of development, including:
* Coding (C# programming, XML files, tools)
* Level design (from floor plans to 3D creation)
* 3D Modelling
* Animation
* 2D Art
* Music & Sound
* Game design (a.o. dialogues, journals, stories, manual)
* Support (PR, wiki, forum, website, assets)
From version 0.5 onward, we are also looking for testers and voices.
If you have relevant skills, and the time to put them to good use, don't hesitate to contact us and show some samples of your work.
----
==Participate on the forums==
Join the forums at [http://www.castlegobs.nl/ Castle Gobs] and comment on the releases and images of the month, ask questions, make suggestions, etc. All of this is very helpful to keep the project on track.
----
==Support the project financially==
While this is a non-commercial endeavour, costs are being made. You can help the project survive by making a [https://sourceforge.net/project/project_donations.php?group_id=145345 donation]. Follow the instructions at SourceForge.
----
[[Category:Project]]
787409056eff334a738a107c5954050bd0ea21a7
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2008-05-26T09:19:59Z
Ribannah
2
from outside the team
wikitext
text/x-wiki
There are various ways to '''contribute''' to Might and Magic Tribute.
==Join the team==
We are constantly looking for new recruits. There is still plenty to do in all areas of development, including:
* Coding (C# programming, XML files, tools)
* Level design (from floor plans to 3D creation)
* 3D Modelling
* Animation
* 2D Art
* Music & Sound
* Game design (a.o. dialogues, journals, stories, manual)
* Support (PR, wiki, forum, website, assets)
From version 0.5 onward, we are also looking for testers and voices.
If you have relevant skills, and the time to put them to good use, don't hesitate to contact us and show some samples of your work.
----
==From outside the team==
If you are not part of the team, you can still help out. Find something in this Wiki or in the latest version of the game that needs work - a [[monster]] to create, a [[dungeon]] to design, a [[story]] to write, a [[sound]] to compose, etc. - and go ahead. There are no promises, but we are always prepared to consider your work.
----
==Participate on the forums==
Join the forums at [http://www.castlegobs.nl/ Castle Gobs] and comment on the releases and images of the month, ask questions, make suggestions, etc. All of this is very helpful to keep the project on track.
----
==Support the project financially==
While this is a non-commercial endeavour, costs are being made. You can help the project survive by making a [https://sourceforge.net/project/project_donations.php?group_id=145345 donation]. Follow the instructions at SourceForge.
----
[[Category:Project]]
5b6ebfd7ebc632cc1cd1931e78a0b8199762258f
Releases
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==Current==
* The current game version is MMTribute 0.42.
* The most recent '''release''' is MMTribute 0.4.
----
==Planning==
* MMTribute 0.43 - April 2008
* MMTribute 0.5 - May 2008 (4 surface areas, mock fighting)
* Tech Demo 2 - July 2008 (show of 3D assets in Visual3D)
* MMTribute 0.6 - December 2008 (all surface areas, full game logic)
----
==History==
*[https://sourceforge.net/projects/mmtribute MMTribute 0.4] - available for download at SourceForge
*[https://sourceforge.net/projects/mmtribute MMTribute 0.3] - available for download at SourceForge
*[https://sourceforge.net/projects/mmtribute MMTribute 0.2] - available for download at SourceForge
*[https://sourceforge.net/projects/mmtribute MMTribute 0.1] - available for download at SourceForge
*[http://www.mmtribute.castlegobs.nl/downloads.shtml Tech Demo] - available for download at Castle Gobs
----
[[Category:Project]]
f3b20a00b9ae80c01666ed0c18842145b0c4222f
Contact information
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==Inquiries==
All inquiries regarding this project should be sent to:
* [mailto:ribannah@castlegobs.nl ribannah@castlegobs.nl]
----
[[Category:Project]]
46da50e69db99aa7e27af045ff8fbdfd48510fe8
Map
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Ribannah
2
wikitext
text/x-wiki
Scope: [[Knowledge Base]]
----
http://www.castlegobs.nl/images/map_karigor.gif
''Land & water map of Karigor, with neighbouring provinces of Jadame in the south.''
[[Karigor]] lies north of [[Jadame]], the location of [[Might and Magic VIII: Day of the Destroyer]], on the same continent, directly north of the equator. The climate of Karigor ranges from tropical in the south to moderate in the north. Main water bodies are the river [[Ebony]], which flows from Serenity all the way north to Terrax, the [[Meridian]] in the southwest, the lava river [[Ardvein]] in Etanasfeld, the [[Sea of Mist]] in the east and connected to it the [[Brass Sea]] that facilitates trade between Soronne, Nannaria and the Typhon Expanse, and [[Lake Avernus]] under the mountains of Ryft. Edges of the ocean show in Terrax, Murlank, Goetia and S'Fauni.
----
==Map elements==
* [[Surface]]
* [[Travel]]
* [[Topology]]
* [[Dungeon]]s
* [[Boost]]s
* [[Shop]]s
----
==Provinces==
* [[Terrax]]
* [[Semiramis]]
* [[Murlank]]
* [[Timberfall]]
* [[Nannaria]]
* [[Typhon Expanse]]
* [[Eftling]]
* [[Ryft (province)|Ryft]]
* [[Soronne (province)|Soronne]]
* [[Sea of Mist (province)|Sea of Mist]]
* [[S'Fauni]]
* [[Mt. Pilanteko (province)|Mt. Pilanteko]]
* [[Serenity (province)|Serenity]]
* [[Etanasfeld]]
* [[Goetia]]
----
[[Category:Geography]][[Category:Map]]
380061fa3cef528c0194658da8ebe38f81d9b3bf
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2008-05-26T08:47:41Z
Ribannah
2
wikitext
text/x-wiki
http://www.castlegobs.nl/images/map_karigor.gif
''Land & water map of Karigor, with neighbouring provinces of Jadame in the south.''
[[Karigor]] lies north of [[Jadame]], the location of [[Might and Magic VIII: Day of the Destroyer]], on the same continent, directly north of the equator. The climate of Karigor ranges from tropical in the south to moderate in the north. Main water bodies are the river [[Ebony]], which flows from Serenity all the way north to Terrax, the [[Meridian]] in the southwest, the lava river [[Ardvein]] in Etanasfeld, the [[Sea of Mist]] in the east and connected to it the [[Brass Sea]] that facilitates trade between Soronne, Nannaria and the Typhon Expanse, and [[Lake Avernus]] under the mountains of Ryft. Edges of the ocean show in Terrax, Murlank, Goetia and S'Fauni.
----
==Map elements==
* [[Surface]]
* [[Travel]]
* [[Topology]]
* [[Dungeon]]s
* [[Boost]]s
* [[Shop]]s
----
==Provinces==
* [[Terrax]]
* [[Semiramis]]
* [[Murlank]]
* [[Timberfall]]
* [[Nannaria]]
* [[Typhon Expanse]]
* [[Eftling]]
* [[Ryft (province)|Ryft]]
* [[Soronne (province)|Soronne]]
* [[Sea of Mist (province)|Sea of Mist]]
* [[S'Fauni]]
* [[Mt. Pilanteko (province)|Mt. Pilanteko]]
* [[Serenity (province)|Serenity]]
* [[Etanasfeld]]
* [[Goetia]]
----
[[Category:Geography]][[Category:Map]]
c5c703b06f48b80819a61e3dabd378789a0c0a7c
Serenity (province)
0
1419
1531
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2008-04-12T13:14:32Z
Ribannah
2
wikitext
text/x-wiki
'''Serenity''' is located central in the very south of [[Karigor]]. This is where the game begins.
Neigbouring maps are [[Mt. Pilanteko]] (west), [[Ryft]] (northwest), [[Soronne]] (northeast), [[Etanasfeld]] (east).
To the south, Serenity borders on two maps of [[Jadame]]: [[Alvar]] (southwest) and [[Ironsand]] (southeast). These two maps are not part of the game.
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Serenity.png</div>
===Communities===
* [[Serenity (town)|Serenity]], town of the [[Seer]]s (central south)
* A village of [[Monks]] (east)
* In the north: [[Drawkcab]]s, with headquarters in Jaleb's Deep
===Geography===
* [[Ebony]], the river
* [[Meridian]], the water northeast
===Monsters (surface)===
* Dragonflies: Flying Adder, Serpent Fly, Dragonfly
* Spiders: Tripod, Spider, Scorpion
* Goblins: Jungle Goblin, Tribal Goblin, Goblin Shaman
* Turtles: Turtle, Torope, Dragadune
===Animals===
Panda bears, Fish, Birds
===Dungeons===
* [[Abandoned Temple]] - on the square island
* [[Inner Sanctum]] - hidden in the Abandoned Temple
* [[Jaleb's Deep]] - north-east in the mountains
* [[Wanderhoven]] - north-west under the mountains
* [[Wine Cellar]] - monk village
===Objects===
* [[Obelisk]] #13
* [[Central Fountain]] ([[Town Portal]] destination)
* [[Midnight Well]] (quest: [[The Epicurean]])
* Random [[Game]] (+3 Skillpoints once to characters that have 30 in the required statistic)
* [[Flame]] of [[Day of the Gods]] (+35 to all six statistics for 2 days, or until rest or travel)
* Flame of [[Fire Resistance]] (+20 to Fire Resistance for 6 hours, or until rest or travel)
* [[Well]] of +2 [[Luck]] (8 Charges of +2 permanent Luck, if natural Luck<15, respawns)
* [[Fountain]] of +10 [[Might]] (Temporarily +10 Might for 2 days or until rest or travel)
* [[Well of Contribution]] (Gives party +1000 gold once a week if party has less than 100 gold in total)
----
==Travel==
===Foot===
The neighbouring provinces Mt. Pilanteko (west) and Etanasfeld (east) can be reached on foot overland, which takes 5 days. From there, [[S'Fauni]] (far west) and [[Goetia]] (far east) can also be reached on foot. From S'Fauni (far west), a bridge over the Meridian leads to [[Eftling]] (westnorthwest), but it needs to be repaired first.
Ryft (northwest) can also be reached on foot in 5 days time, but that route goes through the Wanderhoven to the plateau of [[Tuatha's Tel]], and only after opening the door which is later in te game. Soronne (northeast) cannot be reached on foot.
===Coach===
Every [[week]], three coaches leave at the Chortling Ambler for Mt. Pilanteko (west): on Mondays, Wednesdays and Fridays. The trip takes 2 days. From there, the party can take a ride back on Tuesdays, Thursdays and Sundays (also 2 days), or another coach to S'Fauni (further west).
===Boat===
After winning the use of the [[St. Nicholas]], the party can go to Soronne (northeast) over the river Ebony, and gain access to all of Karigor. The journey on the wild river takes 3 days.
===Ship===
Serenity has no port. There are ships going north from Etanasfeld (east) and Goetia (far east), but not before the pirates have been dealt with in Soronne.
===Town Portal===
Serenity has a Central Fountain and can therefore reached instantly by the powerful Town Portal spell. The other provinces that can be reached this way are: [[Terrax]], [[Semiramis]], [[Murlank]], [[Nannaria]] and Soronne. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
The above implies that during the opening stage of the game, the party is restricted to the five southern provinces, from west to east: S'Fauni, Mt. Pilanteko, Serenity, Etanasfeld, Goetia.
----
==Citizens==
===Houses===
====Serenity (town)====
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Seven against Tears]]</td>
<td>[[Armour Shop]]</td>
<td>Amphiarus</td>
</tr>
<tr>
<td>[[Bank of Alvar]]</td>
<td>[[Bank]]</td>
<td>Coinneach Odhar, Vasishta</td>
</tr>
<tr>
<td>[[A Trades House]]</td>
<td>[[General Store]]</td>
<td>Sibelia Lamidottir</td>
</tr>
<tr>
<td>[[Pilgrim's Wisdom]]</td>
<td>[[Guild]]</td>
<td>Dattamohia, Jessica</td>
</tr>
<tr>
<td>[[Mistress of Chants]]</td>
<td>[[Magic Shop]]</td>
<td>Aditu, Daksha, Kadru</td>
</tr>
<tr>
<td>[[Chortling Ambler]]</td>
<td>[[Stables]]</td>
<td>Ken Brahan</td>
</tr>
<tr>
<td>[[Fortune's Folly]]</td>
<td>[[Tavern]]</td>
<td>Asaph, Cassandra, Klaravoyia</td>
</tr>
<tr>
<td>[[The Medicary]]</td>
<td>[[Temple]]</td>
<td>Jossakeda</td>
</tr>
<tr>
<td>[[Convention Hall]]</td>
<td>[[Town Hall]]</td>
<td>August, Lopamudra, Chaya</td>
</tr>
<tr>
<td>[[Mental Tactics]]</td>
<td>[[Training Hall]]</td>
<td>Greate Pier, Theresa, Daphne</td>
</tr>
<tr>
<td>[[First Blood]]</td>
<td>[[Weapon Shop]]</td>
<td>Bo Rhamnes</td>
</tr>
<tr>
<td>Gesserit Mansion</td>
<td>[[Mansion]]</td>
<td>Sir Gareth Gesserit, Lady Lynette, Jermy</td>
</tr>
<tr>
<td>Tutorial House</td>
<td>[[House]]</td>
<td>Mekander</td>
</tr>
<tr>
<td>House of Reflection</td>
<td>House</td>
<td>Mahmud, Fabrice Lunasouris</td>
</tr>
<tr>
<td>House of Weighing</td>
<td>House</td>
<td>Merlin, Samantha, Nathan</td>
</tr>
<tr>
<td>House of Recognition</td>
<td>House</td>
<td>Brighu, Aylena</td>
</tr>
<tr>
<td>House of Talents</td>
<td>House</td>
<td>Rowena, Damia</td>
</tr>
<tr>
<td>House of Guidance</td>
<td>House</td>
<td>Pekka Ervat, Lavinia</td>
</tr>
<tr>
<td>House of Vibrancy</td>
<td>House</td>
<td>Astaroth, Vassago</td>
</tr>
<tr>
<td>Twisting House</td>
<td>House</td>
<td>Pholus</td>
</tr>
</table><br>
====Monk village====
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Herb Garden]]</td>
<td>[[Apothecary]]</td>
<td>Cadfael</td>
</tr>
<tr>
<td>[[Robin's Nest]]</td>
<td>[[Shop|Brewery]]</td>
<td>Tuckale, Marion</td>
</tr>
<tr>
<td>Brothers lodge</td>
<td>[[House]]</td>
<td>Baleminotu, Carradine</td>
</tr>
<tr>
<td>Sisters lodge</td>
<td>House</td>
<td>Bertrille, Dionnah</td>
</tr>
<tr>
<td>Young Sisters lodge</td>
<td>House</td>
<td>Julie, Stephany</td>
</tr>
<tr>
<td>Salmoneus' home</td>
<td>House</td>
<td>Salmoneus</td>
</tr>
<tr>
<td>[[Wine Cellar]]</td>
<td>[[Dungeon]]</td>
<td>D'Owl, Ladob, Muir, Rustavius, Solmyr, Tremayne</td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[St. Nicholas]]</td>
<td>[[Riverboat]]</td>
<td>Sam Finneas, Morglin</td>
</tr>
<tr>
<td>[[Jaleb's Deep]]</td>
<td>Dungeon</td>
<td>Breerb, Edorode, Gonnog, Hobboh, Isisi, Murgrum, Osgiligso, Rivenevir, Silmamlis, Skotos, Tirit</td>
</tr>
<tr>
<td></td>
<td>Wilderness</td>
<td>Alcander, Morcarack</td>
</tr>
</table><br>
===Who is who===
====Seers====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Amphiarus]] - armourer</td>
<td>[[Aditu]] - expert [[teacher]] of [[Spellcasting]]</td>
</tr>
<tr>
<td>[[Asaph]] - [[piper]] for hire</td>
<td>[[Aylena]] - student, sister of Fabrice</td>
</tr>
<tr>
<td>[[Astaroth]] (genie) - expert teacher of [[Music]]</td>
<td>[[Brighu]] - expert teacher of [[Identify Item]]</td>
</tr>
<tr>
<td>[[August]] - high [[seer]]</td>
<td>[[Cassandra]] - hostess</td>
</tr>
<tr>
<td>[[Bo Rhamnes]] - weaponsmith</td>
<td>[[Chaya]] - student, betrothed of Fabrice</td>
</tr>
<tr>
<td>[[Coinneach Odhar]] - banker</td>
<td>[[Daksha]] - magicker, daughter of Aditu</td>
</tr>
<tr>
<td>[[Fabrice Lunasouris]] - saviour of heroes</td>
<td>[[Dattamohia]] - guild mistress</td>
</tr>
<tr>
<td>[[Greate Pier]] - trainer</td>
<td>[[Jossakeda]] - healer</td>
</tr>
<tr>
<td>[[Ken Brahan]] - stablemaster</td>
<td>[[Lady Lynette]] - soothsayer, wife of Sir Gesserit</td>
</tr>
<tr>
<td>[[Mahmud]] - expert teacher of [[Meditation]]</td>
<td>[[Lavinia]] - [[guide]] for hire</td>
</tr>
<tr>
<td>[[Mekander]] - mentor</td>
<td>[[Lopamudra]] - psychic, wife of August</td>
</tr>
<tr>
<td>[[Merlin]] - expert teacher of [[Grey Magic|Grey]]</td>
<td>[[Rowena]] - grandmaster teacher of [[Mind Magic|Mind]]</td>
</tr>
<tr>
<td>[[Pekka Ervat]] - [[mystic]] for hire</td>
<td>[[Samantha]] - judge</td>
</tr>
<tr>
<td>[[Pholus]] (centaur) - prophet</td>
<td>[[Sibelia Lamidottir]] - retailer</td>
</tr>
<tr>
<td>[[Sir Gareth Gesserit]] - expert teacher of [[Leather]]</td>
<td>[[Theresa]] - visionary</td>
</tr>
<tr>
<td>[[Vassago]] (genie)- medium</td>
<td>[[Vasishta]] - [[merchant]] for hire</td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Jermy]] - pupil, son of Sir Gesserit</td>
<td>[[Daphne]] - pupil, daughter of Theresa</td>
</tr>
<tr>
<td>[[Nathan]] - pupil, son of Samantha</td>
<td>[[Damia]] - pupil, daughter of Rowena</td>
</tr>
<tr>
<td></td>
<td>[[Jessica]] - pupil, daughter of Dattamohia</td>
</tr>
<tr>
<td></td>
<td>[[Kadru]] - pupil, daughter of Daksha</td>
</tr>
<tr>
<td></td>
<td>[[Klaravoyia]] - pupil, daughter of Cassandra</td>
</tr>
</table><br>
====Monks====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Baleminotu]] - carpenter</td>
<td>[[Bertrille]] - nun</td>
</tr>
<tr>
<td>[[Cadfael]] - herbalist</td>
<td>[[Dionnah]] - expert teacher of [[Staff]]</td>
</tr>
<tr>
<td>[[Carradine]] - expert teacher of [[Bow]]</td>
<td>[[Julie]] - expert teacher of [[Dodging]]</td>
</tr>
<tr>
<td>[[D'Owl]] - [[scholar]] for hire</td>
<td>[[Marion]] - epicurean</td>
</tr>
<tr>
<td>[[Ladob]] - cartographer</td>
<td>[[Stephany]] - [[tinker]] for hire</td>
</tr>
<tr>
<td>[[Rustavius]] - toolmaker</td>
<td></td>
</tr>
<tr>
<td>[[Salmoneus]] - grandmaster teacher of [[Merchant]]</td>
<td></td>
</tr>
<tr>
<td>[[Tremayne]] - biographer</td>
<td></td>
</tr>
<tr>
<td>[[Tuckale]] - brewer</td>
<td></td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Alcander]] ([[songbird]])</td>
<td>[[Muir]] (ghost)</td>
</tr>
<tr>
<td>[[Breerb]] - [[drawkcab]]</td>
<td></td>
</tr>
<tr>
<td>[[Edorode]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Gonnog]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Hobboh]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Isisi]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Murgrum]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Osgiligso]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Rivenevir]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Sam Finneas]] - skipper</td>
<td></td>
</tr>
<tr>
<td>[[Silmamlis]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Skotos]] (goblin) - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Solmyr]] (genie) - mage</td>
<td></td>
</tr>
<tr>
<td>[[Tirit]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Morcarack]] ([[dragon]])</td>
<td></td>
</tr>
<tr>
<td>[[Morglin]] - cabin boy</td>
<td></td>
</tr>
</table>
----
[[Category:Map]]
797fc85eb5abecf29d9dfe448e614b9d15ceb380
1532
1531
2008-04-12T13:47:17Z
Ribannah
2
/* Map */ +butterflies
wikitext
text/x-wiki
'''Serenity''' is located central in the very south of [[Karigor]]. This is where the game begins.
Neigbouring maps are [[Mt. Pilanteko]] (west), [[Ryft]] (northwest), [[Soronne]] (northeast), [[Etanasfeld]] (east).
To the south, Serenity borders on two maps of [[Jadame]]: [[Alvar]] (southwest) and [[Ironsand]] (southeast). These two maps are not part of the game.
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Serenity.png</div>
===Communities===
* [[Serenity (town)|Serenity]], town of the [[Seer]]s (central south)
* A village of [[Monks]] (east)
* In the north: [[Drawkcab]]s, with headquarters in Jaleb's Deep
===Geography===
* [[Ebony]], the river
* [[Meridian]], the water northeast
===Monsters (surface)===
* Dragonflies: Flying Adder, Serpent Fly, Dragonfly
* Spiders: Tripod, Spider, Scorpion
* Goblins: Jungle Goblin, Tribal Goblin, Goblin Shaman
* Turtles: Turtle, Torope, Dragadune
===Animals===
Butterflies, Panda's, Fish, Birds
===Dungeons===
* [[Abandoned Temple]] - on the square island
* [[Inner Sanctum]] - hidden in the Abandoned Temple
* [[Jaleb's Deep]] - north-east in the mountains
* [[Wanderhoven]] - north-west under the mountains
* [[Wine Cellar]] - monk village
===Objects===
* [[Obelisk]] #13
* [[Central Fountain]] ([[Town Portal]] destination)
* [[Midnight Well]] (quest: [[The Epicurean]])
* Random [[Game]] (+3 Skillpoints once to characters that have 30 in the required statistic)
* [[Flame]] of [[Day of the Gods]] (+35 to all six statistics for 2 days, or until rest or travel)
* Flame of [[Fire Resistance]] (+20 to Fire Resistance for 6 hours, or until rest or travel)
* [[Well]] of +2 [[Luck]] (8 Charges of +2 permanent Luck, if natural Luck<15, respawns)
* [[Fountain]] of +10 [[Might]] (Temporarily +10 Might for 2 days or until rest or travel)
* [[Well of Contribution]] (Gives party +1000 gold once a week if party has less than 100 gold in total)
----
==Travel==
===Foot===
The neighbouring provinces Mt. Pilanteko (west) and Etanasfeld (east) can be reached on foot overland, which takes 5 days. From there, [[S'Fauni]] (far west) and [[Goetia]] (far east) can also be reached on foot. From S'Fauni (far west), a bridge over the Meridian leads to [[Eftling]] (westnorthwest), but it needs to be repaired first.
Ryft (northwest) can also be reached on foot in 5 days time, but that route goes through the Wanderhoven to the plateau of [[Tuatha's Tel]], and only after opening the door which is later in te game. Soronne (northeast) cannot be reached on foot.
===Coach===
Every [[week]], three coaches leave at the Chortling Ambler for Mt. Pilanteko (west): on Mondays, Wednesdays and Fridays. The trip takes 2 days. From there, the party can take a ride back on Tuesdays, Thursdays and Sundays (also 2 days), or another coach to S'Fauni (further west).
===Boat===
After winning the use of the [[St. Nicholas]], the party can go to Soronne (northeast) over the river Ebony, and gain access to all of Karigor. The journey on the wild river takes 3 days.
===Ship===
Serenity has no port. There are ships going north from Etanasfeld (east) and Goetia (far east), but not before the pirates have been dealt with in Soronne.
===Town Portal===
Serenity has a Central Fountain and can therefore reached instantly by the powerful Town Portal spell. The other provinces that can be reached this way are: [[Terrax]], [[Semiramis]], [[Murlank]], [[Nannaria]] and Soronne. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
The above implies that during the opening stage of the game, the party is restricted to the five southern provinces, from west to east: S'Fauni, Mt. Pilanteko, Serenity, Etanasfeld, Goetia.
----
==Citizens==
===Houses===
====Serenity (town)====
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Seven against Tears]]</td>
<td>[[Armour Shop]]</td>
<td>Amphiarus</td>
</tr>
<tr>
<td>[[Bank of Alvar]]</td>
<td>[[Bank]]</td>
<td>Coinneach Odhar, Vasishta</td>
</tr>
<tr>
<td>[[A Trades House]]</td>
<td>[[General Store]]</td>
<td>Sibelia Lamidottir</td>
</tr>
<tr>
<td>[[Pilgrim's Wisdom]]</td>
<td>[[Guild]]</td>
<td>Dattamohia, Jessica</td>
</tr>
<tr>
<td>[[Mistress of Chants]]</td>
<td>[[Magic Shop]]</td>
<td>Aditu, Daksha, Kadru</td>
</tr>
<tr>
<td>[[Chortling Ambler]]</td>
<td>[[Stables]]</td>
<td>Ken Brahan</td>
</tr>
<tr>
<td>[[Fortune's Folly]]</td>
<td>[[Tavern]]</td>
<td>Asaph, Cassandra, Klaravoyia</td>
</tr>
<tr>
<td>[[The Medicary]]</td>
<td>[[Temple]]</td>
<td>Jossakeda</td>
</tr>
<tr>
<td>[[Convention Hall]]</td>
<td>[[Town Hall]]</td>
<td>August, Lopamudra, Chaya</td>
</tr>
<tr>
<td>[[Mental Tactics]]</td>
<td>[[Training Hall]]</td>
<td>Greate Pier, Theresa, Daphne</td>
</tr>
<tr>
<td>[[First Blood]]</td>
<td>[[Weapon Shop]]</td>
<td>Bo Rhamnes</td>
</tr>
<tr>
<td>Gesserit Mansion</td>
<td>[[Mansion]]</td>
<td>Sir Gareth Gesserit, Lady Lynette, Jermy</td>
</tr>
<tr>
<td>Tutorial House</td>
<td>[[House]]</td>
<td>Mekander</td>
</tr>
<tr>
<td>House of Reflection</td>
<td>House</td>
<td>Mahmud, Fabrice Lunasouris</td>
</tr>
<tr>
<td>House of Weighing</td>
<td>House</td>
<td>Merlin, Samantha, Nathan</td>
</tr>
<tr>
<td>House of Recognition</td>
<td>House</td>
<td>Brighu, Aylena</td>
</tr>
<tr>
<td>House of Talents</td>
<td>House</td>
<td>Rowena, Damia</td>
</tr>
<tr>
<td>House of Guidance</td>
<td>House</td>
<td>Pekka Ervat, Lavinia</td>
</tr>
<tr>
<td>House of Vibrancy</td>
<td>House</td>
<td>Astaroth, Vassago</td>
</tr>
<tr>
<td>Twisting House</td>
<td>House</td>
<td>Pholus</td>
</tr>
</table><br>
====Monk village====
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Herb Garden]]</td>
<td>[[Apothecary]]</td>
<td>Cadfael</td>
</tr>
<tr>
<td>[[Robin's Nest]]</td>
<td>[[Shop|Brewery]]</td>
<td>Tuckale, Marion</td>
</tr>
<tr>
<td>Brothers lodge</td>
<td>[[House]]</td>
<td>Baleminotu, Carradine</td>
</tr>
<tr>
<td>Sisters lodge</td>
<td>House</td>
<td>Bertrille, Dionnah</td>
</tr>
<tr>
<td>Young Sisters lodge</td>
<td>House</td>
<td>Julie, Stephany</td>
</tr>
<tr>
<td>Salmoneus' home</td>
<td>House</td>
<td>Salmoneus</td>
</tr>
<tr>
<td>[[Wine Cellar]]</td>
<td>[[Dungeon]]</td>
<td>D'Owl, Ladob, Muir, Rustavius, Solmyr, Tremayne</td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[St. Nicholas]]</td>
<td>[[Riverboat]]</td>
<td>Sam Finneas, Morglin</td>
</tr>
<tr>
<td>[[Jaleb's Deep]]</td>
<td>Dungeon</td>
<td>Breerb, Edorode, Gonnog, Hobboh, Isisi, Murgrum, Osgiligso, Rivenevir, Silmamlis, Skotos, Tirit</td>
</tr>
<tr>
<td></td>
<td>Wilderness</td>
<td>Alcander, Morcarack</td>
</tr>
</table><br>
===Who is who===
====Seers====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Amphiarus]] - armourer</td>
<td>[[Aditu]] - expert [[teacher]] of [[Spellcasting]]</td>
</tr>
<tr>
<td>[[Asaph]] - [[piper]] for hire</td>
<td>[[Aylena]] - student, sister of Fabrice</td>
</tr>
<tr>
<td>[[Astaroth]] (genie) - expert teacher of [[Music]]</td>
<td>[[Brighu]] - expert teacher of [[Identify Item]]</td>
</tr>
<tr>
<td>[[August]] - high [[seer]]</td>
<td>[[Cassandra]] - hostess</td>
</tr>
<tr>
<td>[[Bo Rhamnes]] - weaponsmith</td>
<td>[[Chaya]] - student, betrothed of Fabrice</td>
</tr>
<tr>
<td>[[Coinneach Odhar]] - banker</td>
<td>[[Daksha]] - magicker, daughter of Aditu</td>
</tr>
<tr>
<td>[[Fabrice Lunasouris]] - saviour of heroes</td>
<td>[[Dattamohia]] - guild mistress</td>
</tr>
<tr>
<td>[[Greate Pier]] - trainer</td>
<td>[[Jossakeda]] - healer</td>
</tr>
<tr>
<td>[[Ken Brahan]] - stablemaster</td>
<td>[[Lady Lynette]] - soothsayer, wife of Sir Gesserit</td>
</tr>
<tr>
<td>[[Mahmud]] - expert teacher of [[Meditation]]</td>
<td>[[Lavinia]] - [[guide]] for hire</td>
</tr>
<tr>
<td>[[Mekander]] - mentor</td>
<td>[[Lopamudra]] - psychic, wife of August</td>
</tr>
<tr>
<td>[[Merlin]] - expert teacher of [[Grey Magic|Grey]]</td>
<td>[[Rowena]] - grandmaster teacher of [[Mind Magic|Mind]]</td>
</tr>
<tr>
<td>[[Pekka Ervat]] - [[mystic]] for hire</td>
<td>[[Samantha]] - judge</td>
</tr>
<tr>
<td>[[Pholus]] (centaur) - prophet</td>
<td>[[Sibelia Lamidottir]] - retailer</td>
</tr>
<tr>
<td>[[Sir Gareth Gesserit]] - expert teacher of [[Leather]]</td>
<td>[[Theresa]] - visionary</td>
</tr>
<tr>
<td>[[Vassago]] (genie)- medium</td>
<td>[[Vasishta]] - [[merchant]] for hire</td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Jermy]] - pupil, son of Sir Gesserit</td>
<td>[[Daphne]] - pupil, daughter of Theresa</td>
</tr>
<tr>
<td>[[Nathan]] - pupil, son of Samantha</td>
<td>[[Damia]] - pupil, daughter of Rowena</td>
</tr>
<tr>
<td></td>
<td>[[Jessica]] - pupil, daughter of Dattamohia</td>
</tr>
<tr>
<td></td>
<td>[[Kadru]] - pupil, daughter of Daksha</td>
</tr>
<tr>
<td></td>
<td>[[Klaravoyia]] - pupil, daughter of Cassandra</td>
</tr>
</table><br>
====Monks====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Baleminotu]] - carpenter</td>
<td>[[Bertrille]] - nun</td>
</tr>
<tr>
<td>[[Cadfael]] - herbalist</td>
<td>[[Dionnah]] - expert teacher of [[Staff]]</td>
</tr>
<tr>
<td>[[Carradine]] - expert teacher of [[Bow]]</td>
<td>[[Julie]] - expert teacher of [[Dodging]]</td>
</tr>
<tr>
<td>[[D'Owl]] - [[scholar]] for hire</td>
<td>[[Marion]] - epicurean</td>
</tr>
<tr>
<td>[[Ladob]] - cartographer</td>
<td>[[Stephany]] - [[tinker]] for hire</td>
</tr>
<tr>
<td>[[Rustavius]] - toolmaker</td>
<td></td>
</tr>
<tr>
<td>[[Salmoneus]] - grandmaster teacher of [[Merchant]]</td>
<td></td>
</tr>
<tr>
<td>[[Tremayne]] - biographer</td>
<td></td>
</tr>
<tr>
<td>[[Tuckale]] - brewer</td>
<td></td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Alcander]] ([[songbird]])</td>
<td>[[Muir]] (ghost)</td>
</tr>
<tr>
<td>[[Breerb]] - [[drawkcab]]</td>
<td></td>
</tr>
<tr>
<td>[[Edorode]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Gonnog]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Hobboh]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Isisi]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Murgrum]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Osgiligso]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Rivenevir]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Sam Finneas]] - skipper</td>
<td></td>
</tr>
<tr>
<td>[[Silmamlis]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Skotos]] (goblin) - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Solmyr]] (genie) - mage</td>
<td></td>
</tr>
<tr>
<td>[[Tirit]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Morcarack]] ([[dragon]])</td>
<td></td>
</tr>
<tr>
<td>[[Morglin]] - cabin boy</td>
<td></td>
</tr>
</table>
----
[[Category:Map]]
dff2cc6ceedf831cc65952be0577c4b5859f5bc7
1533
1532
2008-04-12T14:19:08Z
Ribannah
2
/* Travel */
wikitext
text/x-wiki
'''Serenity''' is located central in the very south of [[Karigor]]. This is where the game begins.
Neigbouring maps are [[Mt. Pilanteko]] (west), [[Ryft]] (northwest), [[Soronne]] (northeast), [[Etanasfeld]] (east).
To the south, Serenity borders on two maps of [[Jadame]]: [[Alvar]] (southwest) and [[Ironsand]] (southeast). These two maps are not part of the game.
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Serenity.png</div>
===Communities===
* [[Serenity (town)|Serenity]], town of the [[Seer]]s (central south)
* A village of [[Monks]] (east)
* In the north: [[Drawkcab]]s, with headquarters in Jaleb's Deep
===Geography===
* [[Ebony]], the river
* [[Meridian]], the water northeast
===Monsters (surface)===
* Dragonflies: Flying Adder, Serpent Fly, Dragonfly
* Spiders: Tripod, Spider, Scorpion
* Goblins: Jungle Goblin, Tribal Goblin, Goblin Shaman
* Turtles: Turtle, Torope, Dragadune
===Animals===
Butterflies, Panda's, Fish, Birds
===Dungeons===
* [[Abandoned Temple]] - on the square island
* [[Inner Sanctum]] - hidden in the Abandoned Temple
* [[Jaleb's Deep]] - north-east in the mountains
* [[Wanderhoven]] - north-west under the mountains
* [[Wine Cellar]] - monk village
===Objects===
* [[Obelisk]] #13
* [[Central Fountain]] ([[Town Portal]] destination)
* [[Midnight Well]] (quest: [[The Epicurean]])
* Random [[Game]] (+3 Skillpoints once to characters that have 30 in the required statistic)
* [[Flame]] of [[Day of the Gods]] (+35 to all six statistics for 2 days, or until rest or travel)
* Flame of [[Fire Resistance]] (+20 to Fire Resistance for 6 hours, or until rest or travel)
* [[Well]] of +2 [[Luck]] (8 Charges of +2 permanent Luck, if natural Luck<15, respawns)
* [[Fountain]] of +10 [[Might]] (Temporarily +10 Might for 2 days or until rest or travel)
* [[Well of Contribution]] (Gives party +1000 gold once a week if party has less than 100 gold in total)
----
==Travel==
===Foot===
The neighbouring provinces Mt. Pilanteko (west) and Etanasfeld (east) can be reached on foot overland, which takes 5 days. From there, [[S'Fauni]] (far west) and [[Goetia]] (far east) can also be reached on foot. From S'Fauni (far west), a bridge over the Meridian leads to [[Eftling]] (westnorthwest), but it needs to be repaired first.
Ryft (northwest) can also be reached on foot in 5 days time, but that route goes through the Wanderhoven to the plateau of [[Tuatha's Tel]], and only after opening the door which is later in the game. Soronne (northeast) cannot be reached on foot.
===Coach===
Every [[week]], three coaches leave at the Chortling Ambler for Mt. Pilanteko (west): on Mondays, Wednesdays and Fridays. The trip takes 2 days. From there, the party can take a ride back on Tuesdays, Thursdays and Sundays (also 2 days), or another coach to S'Fauni (further west).
===Boat===
After winning the use of the [[St. Nicholas]], the party can go to Soronne (northeast) over the river Ebony, and gain access to all of Karigor. The journey on the wild river takes 3 days.
===Ship===
Serenity has no docks. There are ships going north from Etanasfeld (east) and Goetia (far east), but not before the pirates have been dealt with in Soronne.
===Town Portal===
Serenity has a Central Fountain and can therefore reached instantly by the powerful Town Portal spell. The other provinces that can be reached this way are: [[Terrax]], [[Semiramis]], [[Murlank]], [[Nannaria]] and Soronne. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
The above implies that during the opening stage of the game, the party is restricted to the five southern provinces, from west to east: S'Fauni, Mt. Pilanteko, Serenity, Etanasfeld, Goetia.
----
==Citizens==
===Houses===
====Serenity (town)====
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Seven against Tears]]</td>
<td>[[Armour Shop]]</td>
<td>Amphiarus</td>
</tr>
<tr>
<td>[[Bank of Alvar]]</td>
<td>[[Bank]]</td>
<td>Coinneach Odhar, Vasishta</td>
</tr>
<tr>
<td>[[A Trades House]]</td>
<td>[[General Store]]</td>
<td>Sibelia Lamidottir</td>
</tr>
<tr>
<td>[[Pilgrim's Wisdom]]</td>
<td>[[Guild]]</td>
<td>Dattamohia, Jessica</td>
</tr>
<tr>
<td>[[Mistress of Chants]]</td>
<td>[[Magic Shop]]</td>
<td>Aditu, Daksha, Kadru</td>
</tr>
<tr>
<td>[[Chortling Ambler]]</td>
<td>[[Stables]]</td>
<td>Ken Brahan</td>
</tr>
<tr>
<td>[[Fortune's Folly]]</td>
<td>[[Tavern]]</td>
<td>Asaph, Cassandra, Klaravoyia</td>
</tr>
<tr>
<td>[[The Medicary]]</td>
<td>[[Temple]]</td>
<td>Jossakeda</td>
</tr>
<tr>
<td>[[Convention Hall]]</td>
<td>[[Town Hall]]</td>
<td>August, Lopamudra, Chaya</td>
</tr>
<tr>
<td>[[Mental Tactics]]</td>
<td>[[Training Hall]]</td>
<td>Greate Pier, Theresa, Daphne</td>
</tr>
<tr>
<td>[[First Blood]]</td>
<td>[[Weapon Shop]]</td>
<td>Bo Rhamnes</td>
</tr>
<tr>
<td>Gesserit Mansion</td>
<td>[[Mansion]]</td>
<td>Sir Gareth Gesserit, Lady Lynette, Jermy</td>
</tr>
<tr>
<td>Tutorial House</td>
<td>[[House]]</td>
<td>Mekander</td>
</tr>
<tr>
<td>House of Reflection</td>
<td>House</td>
<td>Mahmud, Fabrice Lunasouris</td>
</tr>
<tr>
<td>House of Weighing</td>
<td>House</td>
<td>Merlin, Samantha, Nathan</td>
</tr>
<tr>
<td>House of Recognition</td>
<td>House</td>
<td>Brighu, Aylena</td>
</tr>
<tr>
<td>House of Talents</td>
<td>House</td>
<td>Rowena, Damia</td>
</tr>
<tr>
<td>House of Guidance</td>
<td>House</td>
<td>Pekka Ervat, Lavinia</td>
</tr>
<tr>
<td>House of Vibrancy</td>
<td>House</td>
<td>Astaroth, Vassago</td>
</tr>
<tr>
<td>Twisting House</td>
<td>House</td>
<td>Pholus</td>
</tr>
</table><br>
====Monk village====
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Herb Garden]]</td>
<td>[[Apothecary]]</td>
<td>Cadfael</td>
</tr>
<tr>
<td>[[Robin's Nest]]</td>
<td>[[Shop|Brewery]]</td>
<td>Tuckale, Marion</td>
</tr>
<tr>
<td>Brothers lodge</td>
<td>[[House]]</td>
<td>Baleminotu, Carradine</td>
</tr>
<tr>
<td>Sisters lodge</td>
<td>House</td>
<td>Bertrille, Dionnah</td>
</tr>
<tr>
<td>Young Sisters lodge</td>
<td>House</td>
<td>Julie, Stephany</td>
</tr>
<tr>
<td>Salmoneus' home</td>
<td>House</td>
<td>Salmoneus</td>
</tr>
<tr>
<td>[[Wine Cellar]]</td>
<td>[[Dungeon]]</td>
<td>D'Owl, Ladob, Muir, Rustavius, Solmyr, Tremayne</td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[St. Nicholas]]</td>
<td>[[Riverboat]]</td>
<td>Sam Finneas, Morglin</td>
</tr>
<tr>
<td>[[Jaleb's Deep]]</td>
<td>Dungeon</td>
<td>Breerb, Edorode, Gonnog, Hobboh, Isisi, Murgrum, Osgiligso, Rivenevir, Silmamlis, Skotos, Tirit</td>
</tr>
<tr>
<td></td>
<td>Wilderness</td>
<td>Alcander, Morcarack</td>
</tr>
</table><br>
===Who is who===
====Seers====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Amphiarus]] - armourer</td>
<td>[[Aditu]] - expert [[teacher]] of [[Spellcasting]]</td>
</tr>
<tr>
<td>[[Asaph]] - [[piper]] for hire</td>
<td>[[Aylena]] - student, sister of Fabrice</td>
</tr>
<tr>
<td>[[Astaroth]] (genie) - expert teacher of [[Music]]</td>
<td>[[Brighu]] - expert teacher of [[Identify Item]]</td>
</tr>
<tr>
<td>[[August]] - high [[seer]]</td>
<td>[[Cassandra]] - hostess</td>
</tr>
<tr>
<td>[[Bo Rhamnes]] - weaponsmith</td>
<td>[[Chaya]] - student, betrothed of Fabrice</td>
</tr>
<tr>
<td>[[Coinneach Odhar]] - banker</td>
<td>[[Daksha]] - magicker, daughter of Aditu</td>
</tr>
<tr>
<td>[[Fabrice Lunasouris]] - saviour of heroes</td>
<td>[[Dattamohia]] - guild mistress</td>
</tr>
<tr>
<td>[[Greate Pier]] - trainer</td>
<td>[[Jossakeda]] - healer</td>
</tr>
<tr>
<td>[[Ken Brahan]] - stablemaster</td>
<td>[[Lady Lynette]] - soothsayer, wife of Sir Gesserit</td>
</tr>
<tr>
<td>[[Mahmud]] - expert teacher of [[Meditation]]</td>
<td>[[Lavinia]] - [[guide]] for hire</td>
</tr>
<tr>
<td>[[Mekander]] - mentor</td>
<td>[[Lopamudra]] - psychic, wife of August</td>
</tr>
<tr>
<td>[[Merlin]] - expert teacher of [[Grey Magic|Grey]]</td>
<td>[[Rowena]] - grandmaster teacher of [[Mind Magic|Mind]]</td>
</tr>
<tr>
<td>[[Pekka Ervat]] - [[mystic]] for hire</td>
<td>[[Samantha]] - judge</td>
</tr>
<tr>
<td>[[Pholus]] (centaur) - prophet</td>
<td>[[Sibelia Lamidottir]] - retailer</td>
</tr>
<tr>
<td>[[Sir Gareth Gesserit]] - expert teacher of [[Leather]]</td>
<td>[[Theresa]] - visionary</td>
</tr>
<tr>
<td>[[Vassago]] (genie)- medium</td>
<td>[[Vasishta]] - [[merchant]] for hire</td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Jermy]] - pupil, son of Sir Gesserit</td>
<td>[[Daphne]] - pupil, daughter of Theresa</td>
</tr>
<tr>
<td>[[Nathan]] - pupil, son of Samantha</td>
<td>[[Damia]] - pupil, daughter of Rowena</td>
</tr>
<tr>
<td></td>
<td>[[Jessica]] - pupil, daughter of Dattamohia</td>
</tr>
<tr>
<td></td>
<td>[[Kadru]] - pupil, daughter of Daksha</td>
</tr>
<tr>
<td></td>
<td>[[Klaravoyia]] - pupil, daughter of Cassandra</td>
</tr>
</table><br>
====Monks====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Baleminotu]] - carpenter</td>
<td>[[Bertrille]] - nun</td>
</tr>
<tr>
<td>[[Cadfael]] - herbalist</td>
<td>[[Dionnah]] - expert teacher of [[Staff]]</td>
</tr>
<tr>
<td>[[Carradine]] - expert teacher of [[Bow]]</td>
<td>[[Julie]] - expert teacher of [[Dodging]]</td>
</tr>
<tr>
<td>[[D'Owl]] - [[scholar]] for hire</td>
<td>[[Marion]] - epicurean</td>
</tr>
<tr>
<td>[[Ladob]] - cartographer</td>
<td>[[Stephany]] - [[tinker]] for hire</td>
</tr>
<tr>
<td>[[Rustavius]] - toolmaker</td>
<td></td>
</tr>
<tr>
<td>[[Salmoneus]] - grandmaster teacher of [[Merchant]]</td>
<td></td>
</tr>
<tr>
<td>[[Tremayne]] - biographer</td>
<td></td>
</tr>
<tr>
<td>[[Tuckale]] - brewer</td>
<td></td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Alcander]] ([[songbird]])</td>
<td>[[Muir]] (ghost)</td>
</tr>
<tr>
<td>[[Breerb]] - [[drawkcab]]</td>
<td></td>
</tr>
<tr>
<td>[[Edorode]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Gonnog]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Hobboh]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Isisi]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Murgrum]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Osgiligso]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Rivenevir]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Sam Finneas]] - skipper</td>
<td></td>
</tr>
<tr>
<td>[[Silmamlis]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Skotos]] (goblin) - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Solmyr]] (genie) - mage</td>
<td></td>
</tr>
<tr>
<td>[[Tirit]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Morcarack]] ([[dragon]])</td>
<td></td>
</tr>
<tr>
<td>[[Morglin]] - cabin boy</td>
<td></td>
</tr>
</table>
----
[[Category:Map]]
f30128e1f683d86fa5af8f5c657152b85c96a1c5
1536
1533
2008-05-12T15:39:01Z
Ribannah
2
wikitext
text/x-wiki
'''Serenity''' is located central in the very south of [[Karigor]]. This is where the game begins.
Neigbouring maps are [[Mt. Pilanteko (province)|Mt. Pilanteko]] (west), [[Ryft]] (northwest), [[Soronne]] (northeast), [[Etanasfeld]] (east).
To the south, Serenity borders on two maps of [[Jadame]]: [[Alvar]] (southwest) and [[Ironsand]] (southeast). These two maps are not part of the game.
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Serenity.png</div>
===Communities===
* [[Serenity (town)|Serenity]], town of the [[Seer]]s (central south)
* A village of [[Monks]] (east)
* In the north: [[Drawkcab]]s, with headquarters in Jaleb's Deep
===Geography===
* [[Ebony]], the river
* [[Meridian]], the water northeast
===Monsters (surface)===
* Dragonflies: Flying Adder, Serpent Fly, Dragonfly
* Spiders: Tripod, Spider, Scorpion
* Goblins: Jungle Goblin, Tribal Goblin, Goblin Shaman
* Turtles: Turtle, Torope, Dragadune
===Animals===
Butterflies, Panda's, Fish, Birds
===Dungeons===
* [[Abandoned Temple]] - on the square island
* [[Inner Sanctum]] - hidden in the Abandoned Temple
* [[Jaleb's Deep]] - north-east in the mountains
* [[Wanderhoven]] - north-west under the mountains
* [[Wine Cellar]] - monk village
===Objects===
* [[Obelisk]] #13
* [[Central Fountain]] ([[Town Portal]] destination)
* [[Midnight Well]] (quest: [[The Epicurean]])
* Random [[Game]] (+3 Skillpoints once to characters that have 30 in the required statistic)
* [[Flame]] of [[Day of the Gods]] (+35 to all six statistics for 2 days, or until rest or travel)
* Flame of [[Fire Resistance]] (+20 to Fire Resistance for 6 hours, or until rest or travel)
* [[Well]] of +2 [[Luck]] (8 Charges of +2 permanent Luck, if natural Luck<15, respawns)
* [[Fountain]] of +10 [[Might]] (Temporarily +10 Might for 2 days or until rest or travel)
* [[Well of Contribution]] (Gives party +1000 gold once a week if party has less than 100 gold in total)
----
==Travel==
===Foot===
The neighbouring provinces Mt. Pilanteko (west) and Etanasfeld (east) can be reached on foot overland, which takes 5 days. From there, [[S'Fauni]] (far west) and [[Goetia]] (far east) can also be reached on foot. From S'Fauni (far west), a bridge over the Meridian leads to [[Eftling]] (westnorthwest), but it needs to be repaired first.
Ryft (northwest) can also be reached on foot in 5 days time, but that route goes through the Wanderhoven to the plateau of [[Tuatha's Tel]], and only after opening the door which is later in the game. Soronne (northeast) cannot be reached on foot.
===Coach===
Every [[week]], three coaches leave at the Chortling Ambler for Mt. Pilanteko (west): on Mondays, Wednesdays and Fridays. The trip takes 2 days. From there, the party can take a ride back on Tuesdays, Thursdays and Sundays (also 2 days), or another coach to S'Fauni (further west).
===Boat===
After winning the use of the [[St. Nicholas]], the party can go to Soronne (northeast) over the river Ebony, and gain access to all of Karigor. The journey on the wild river takes 3 days.
===Ship===
Serenity has no docks. There are ships going north from Etanasfeld (east) and Goetia (far east), but not before the pirates have been dealt with in Soronne.
===Town Portal===
Serenity has a Central Fountain and can therefore reached instantly by the powerful Town Portal spell. The other provinces that can be reached this way are: [[Terrax]], [[Semiramis]], [[Murlank]], [[Nannaria]] and Soronne. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
The above implies that during the opening stage of the game, the party is restricted to the five southern provinces, from west to east: S'Fauni, Mt. Pilanteko, Serenity, Etanasfeld, Goetia.
----
==Citizens==
===Houses===
====Serenity (town)====
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Seven against Tears]]</td>
<td>[[Armour Shop]]</td>
<td>Amphiarus</td>
</tr>
<tr>
<td>[[Bank of Alvar]]</td>
<td>[[Bank]]</td>
<td>Coinneach Odhar, Vasishta</td>
</tr>
<tr>
<td>[[A Trades House]]</td>
<td>[[General Store]]</td>
<td>Sibelia Lamidottir</td>
</tr>
<tr>
<td>[[Pilgrim's Wisdom]]</td>
<td>[[Guild]]</td>
<td>Dattamohia, Jessica</td>
</tr>
<tr>
<td>[[Mistress of Chants]]</td>
<td>[[Magic Shop]]</td>
<td>Aditu, Daksha, Kadru</td>
</tr>
<tr>
<td>[[Chortling Ambler]]</td>
<td>[[Stables]]</td>
<td>Ken Brahan</td>
</tr>
<tr>
<td>[[Fortune's Folly]]</td>
<td>[[Tavern]]</td>
<td>Asaph, Cassandra, Klaravoyia</td>
</tr>
<tr>
<td>[[The Medicary]]</td>
<td>[[Temple]]</td>
<td>Jossakeda</td>
</tr>
<tr>
<td>[[Convention Hall]]</td>
<td>[[Town Hall]]</td>
<td>August, Lopamudra, Chaya</td>
</tr>
<tr>
<td>[[Mental Tactics]]</td>
<td>[[Training Hall]]</td>
<td>Greate Pier, Theresa, Daphne</td>
</tr>
<tr>
<td>[[First Blood]]</td>
<td>[[Weapon Shop]]</td>
<td>Bo Rhamnes</td>
</tr>
<tr>
<td>Gesserit Mansion</td>
<td>[[Mansion]]</td>
<td>Sir Gareth Gesserit, Lady Lynette, Jermy</td>
</tr>
<tr>
<td>Tutorial House</td>
<td>[[House]]</td>
<td>Mekander</td>
</tr>
<tr>
<td>House of Reflection</td>
<td>House</td>
<td>Mahmud, Fabrice Lunasouris</td>
</tr>
<tr>
<td>House of Weighing</td>
<td>House</td>
<td>Merlin, Samantha, Nathan</td>
</tr>
<tr>
<td>House of Recognition</td>
<td>House</td>
<td>Brighu, Aylena</td>
</tr>
<tr>
<td>House of Talents</td>
<td>House</td>
<td>Rowena, Damia</td>
</tr>
<tr>
<td>House of Guidance</td>
<td>House</td>
<td>Pekka Ervat, Lavinia</td>
</tr>
<tr>
<td>House of Vibrancy</td>
<td>House</td>
<td>Astaroth, Vassago</td>
</tr>
<tr>
<td>Twisting House</td>
<td>House</td>
<td>Pholus</td>
</tr>
</table><br>
====Monk village====
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Herb Garden]]</td>
<td>[[Apothecary]]</td>
<td>Cadfael</td>
</tr>
<tr>
<td>[[Robin's Nest]]</td>
<td>[[Shop|Brewery]]</td>
<td>Tuckale, Marion</td>
</tr>
<tr>
<td>Brothers lodge</td>
<td>[[House]]</td>
<td>Baleminotu, Carradine</td>
</tr>
<tr>
<td>Sisters lodge</td>
<td>House</td>
<td>Bertrille, Dionnah</td>
</tr>
<tr>
<td>Young Sisters lodge</td>
<td>House</td>
<td>Julie, Stephany</td>
</tr>
<tr>
<td>Salmoneus' home</td>
<td>House</td>
<td>Salmoneus</td>
</tr>
<tr>
<td>[[Wine Cellar]]</td>
<td>[[Dungeon]]</td>
<td>D'Owl, Ladob, Muir, Rustavius, Solmyr, Tremayne</td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[St. Nicholas]]</td>
<td>[[Riverboat]]</td>
<td>Sam Finneas, Morglin</td>
</tr>
<tr>
<td>[[Jaleb's Deep]]</td>
<td>Dungeon</td>
<td>Breerb, Edorode, Gonnog, Hobboh, Isisi, Murgrum, Osgiligso, Rivenevir, Silmamlis, Skotos, Tirit</td>
</tr>
<tr>
<td></td>
<td>Wilderness</td>
<td>Alcander, Morcarack</td>
</tr>
</table><br>
===Who is who===
====Seers====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Amphiarus]] - armourer</td>
<td>[[Aditu]] - expert [[teacher]] of [[Spellcasting]]</td>
</tr>
<tr>
<td>[[Asaph]] - [[piper]] for hire</td>
<td>[[Aylena]] - student, sister of Fabrice</td>
</tr>
<tr>
<td>[[Astaroth]] (genie) - expert teacher of [[Music]]</td>
<td>[[Brighu]] - expert teacher of [[Identify Item]]</td>
</tr>
<tr>
<td>[[August]] - high [[seer]]</td>
<td>[[Cassandra]] - hostess</td>
</tr>
<tr>
<td>[[Bo Rhamnes]] - weaponsmith</td>
<td>[[Chaya]] - student, betrothed of Fabrice</td>
</tr>
<tr>
<td>[[Coinneach Odhar]] - banker</td>
<td>[[Daksha]] - magicker, daughter of Aditu</td>
</tr>
<tr>
<td>[[Fabrice Lunasouris]] - saviour of heroes</td>
<td>[[Dattamohia]] - guild mistress</td>
</tr>
<tr>
<td>[[Greate Pier]] - trainer</td>
<td>[[Jossakeda]] - healer</td>
</tr>
<tr>
<td>[[Ken Brahan]] - stablemaster</td>
<td>[[Lady Lynette]] - soothsayer, wife of Sir Gesserit</td>
</tr>
<tr>
<td>[[Mahmud]] - expert teacher of [[Meditation]]</td>
<td>[[Lavinia]] - [[guide]] for hire</td>
</tr>
<tr>
<td>[[Mekander]] - mentor</td>
<td>[[Lopamudra]] - psychic, wife of August</td>
</tr>
<tr>
<td>[[Merlin]] - expert teacher of [[Grey Magic|Grey]]</td>
<td>[[Rowena]] - grandmaster teacher of [[Mind Magic|Mind]]</td>
</tr>
<tr>
<td>[[Pekka Ervat]] - [[mystic]] for hire</td>
<td>[[Samantha]] - judge</td>
</tr>
<tr>
<td>[[Pholus]] (centaur) - prophet</td>
<td>[[Sibelia Lamidottir]] - retailer</td>
</tr>
<tr>
<td>[[Sir Gareth Gesserit]] - expert teacher of [[Leather]]</td>
<td>[[Theresa]] - visionary</td>
</tr>
<tr>
<td>[[Vassago]] (genie)- medium</td>
<td>[[Vasishta]] - [[merchant]] for hire</td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Jermy]] - pupil, son of Sir Gesserit</td>
<td>[[Daphne]] - pupil, daughter of Theresa</td>
</tr>
<tr>
<td>[[Nathan]] - pupil, son of Samantha</td>
<td>[[Damia]] - pupil, daughter of Rowena</td>
</tr>
<tr>
<td></td>
<td>[[Jessica]] - pupil, daughter of Dattamohia</td>
</tr>
<tr>
<td></td>
<td>[[Kadru]] - pupil, daughter of Daksha</td>
</tr>
<tr>
<td></td>
<td>[[Klaravoyia]] - pupil, daughter of Cassandra</td>
</tr>
</table><br>
====Monks====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Baleminotu]] - carpenter</td>
<td>[[Bertrille]] - nun</td>
</tr>
<tr>
<td>[[Cadfael]] - herbalist</td>
<td>[[Dionnah]] - expert teacher of [[Staff]]</td>
</tr>
<tr>
<td>[[Carradine]] - expert teacher of [[Bow]]</td>
<td>[[Julie]] - expert teacher of [[Dodging]]</td>
</tr>
<tr>
<td>[[D'Owl]] - [[scholar]] for hire</td>
<td>[[Marion]] - epicurean</td>
</tr>
<tr>
<td>[[Ladob]] - cartographer</td>
<td>[[Stephany]] - [[tinker]] for hire</td>
</tr>
<tr>
<td>[[Rustavius]] - toolmaker</td>
<td></td>
</tr>
<tr>
<td>[[Salmoneus]] - grandmaster teacher of [[Merchant]]</td>
<td></td>
</tr>
<tr>
<td>[[Tremayne]] - biographer</td>
<td></td>
</tr>
<tr>
<td>[[Tuckale]] - brewer</td>
<td></td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Alcander]] ([[songbird]])</td>
<td>[[Muir]] (ghost)</td>
</tr>
<tr>
<td>[[Breerb]] - [[drawkcab]]</td>
<td></td>
</tr>
<tr>
<td>[[Edorode]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Gonnog]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Hobboh]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Isisi]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Murgrum]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Osgiligso]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Rivenevir]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Sam Finneas]] - skipper</td>
<td></td>
</tr>
<tr>
<td>[[Silmamlis]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Skotos]] (goblin) - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Solmyr]] (genie) - mage</td>
<td></td>
</tr>
<tr>
<td>[[Tirit]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Morcarack]] ([[dragon]])</td>
<td></td>
</tr>
<tr>
<td>[[Morglin]] - cabin boy</td>
<td></td>
</tr>
</table>
----
[[Category:Map]]
e59ba23dd6ed42ef35a46b65ac97671c15aa18b9
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2008-05-30T16:35:12Z
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2
wikilinks
wikitext
text/x-wiki
'''Serenity''' is located central in the very south of [[Karigor]]. This is where the [[game]] begins.
Neigbouring [[map]]s are [[Mt. Pilanteko (province)|Mt. Pilanteko]] (west), [[Ryft]] (northwest), [[Soronne]] (northeast), [[Etanasfeld]] (east).
To the south, Serenity borders on two maps of [[Jadame]]: [[Alvar]] (southwest) and [[Ironsand]] (southeast). These two maps are not part of the game.
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Serenity.png</div>
===Communities===
* [[Serenity (town)|Serenity]], town of the [[Seer]]s (central south)
* A village of [[Monks]] (east)
* In the north: [[Drawkcab]]s, with headquarters in Jaleb's Deep
===Geography===
* [[Ebony]], the river
* [[Meridian]], the water northeast
===Monsters (surface)===
* [[Dragonfly|Dragonflies]]: Flying Adder, Serpent Fly, Dragonfly
* [[Spider]]s: Tripod, Spider, Scorpion
* [[Goblin]]s: Jungle Goblin, Tribal Goblin, Goblin Shaman
* [[Turtle]]s: Turtle, Torope, Dragadune
===Animals===
[[Butterfly|Butterflies]], [[Panda|Panda's]], [[Fish]], [[Bird]]s
===Dungeons===
* [[Abandoned Temple]] - on the square island
* [[Inner Sanctum]] - hidden in the Abandoned Temple
* [[Jaleb's Deep]] - north-east in the mountains
* [[Wanderhoven]] - north-west under the mountains
* [[Wine Cellar]] - monk village
===Objects===
* [[Obelisk]] #13
* [[Central Fountain]] ([[Town Portal]] destination)
* [[Midnight Well]] (quest: [[The Epicurean]])
* Random [[Game]] (+3 Skillpoints once to characters that have 30 in the required statistic)
* [[Flame]] of [[Day of the Gods]] (+35 to all six statistics for 2 days, or until rest or travel)
* Flame of [[Fire Resistance]] (+20 to Fire Resistance for 6 hours, or until rest or travel)
* [[Well]] of +2 [[Luck]] (8 Charges of +2 permanent Luck, if natural Luck<15, respawns)
* [[Fountain]] of +10 [[Might]] (Temporarily +10 Might for 2 days or until rest or travel)
* [[Well of Contribution]] (Gives party +1000 gold once a week if party has less than 100 gold in total)
----
==Travel==
===Foot===
The neighbouring provinces Mt. Pilanteko (west) and Etanasfeld (east) can be reached on foot overland, which takes 5 days. From there, [[S'Fauni]] (far west) and [[Goetia]] (far east) can also be reached on foot. From S'Fauni (far west), a bridge over the Meridian leads to [[Eftling]] (westnorthwest), but it needs to be repaired first.
Ryft (northwest) can also be reached on foot in 5 days time, but that route goes through the Wanderhoven to the plateau of [[Tuatha's Tel]], and only after opening the door which is later in the game. Soronne (northeast) cannot be reached on foot.
===Coach===
Every [[week]], three coaches leave at the Chortling Ambler for Mt. Pilanteko (west): on Mondays, Wednesdays and Fridays. The trip takes 2 days. From there, the party can take a ride back on Tuesdays, Thursdays and Sundays (also 2 days), or another coach to S'Fauni (further west).
===Boat===
After winning the use of the [[St. Nicholas]], the party can go to Soronne (northeast) over the river Ebony, and gain access to all of Karigor. The journey on the wild river takes 3 days.
===Ship===
Serenity has no docks. There are ships going north from Etanasfeld (east) and Goetia (far east), but not before the pirates have been dealt with in Soronne.
===Town Portal===
Serenity has a Central Fountain and can therefore reached instantly by the powerful Town Portal spell. The other provinces that can be reached this way are: [[Terrax]], [[Semiramis]], [[Murlank]], [[Nannaria]] and Soronne. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
The above implies that during the opening stage of the game, the party is restricted to the five southern provinces, from west to east: S'Fauni, Mt. Pilanteko, Serenity, Etanasfeld, Goetia.
----
==Citizens==
===Houses===
====Serenity (town)====
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Seven against Tears]]</td>
<td>[[Armour Shop]]</td>
<td>Amphiarus</td>
</tr>
<tr>
<td>[[Bank of Alvar]]</td>
<td>[[Bank]]</td>
<td>Coinneach Odhar, Vasishta</td>
</tr>
<tr>
<td>[[A Trades House]]</td>
<td>[[General Store]]</td>
<td>Sibelia Lamidottir</td>
</tr>
<tr>
<td>[[Pilgrim's Wisdom]]</td>
<td>[[Guild]]</td>
<td>Dattamohia, Jessica</td>
</tr>
<tr>
<td>[[Mistress of Chants]]</td>
<td>[[Magic Shop]]</td>
<td>Aditu, Daksha, Kadru</td>
</tr>
<tr>
<td>[[Chortling Ambler]]</td>
<td>[[Stables]]</td>
<td>Ken Brahan</td>
</tr>
<tr>
<td>[[Fortune's Folly]]</td>
<td>[[Tavern]]</td>
<td>Asaph, Cassandra, Klaravoyia</td>
</tr>
<tr>
<td>[[The Medicary]]</td>
<td>[[Temple]]</td>
<td>Jossakeda</td>
</tr>
<tr>
<td>[[Convention Hall]]</td>
<td>[[Town Hall]]</td>
<td>August, Lopamudra, Chaya</td>
</tr>
<tr>
<td>[[Mental Tactics]]</td>
<td>[[Training Hall]]</td>
<td>Greate Pier, Theresa, Daphne</td>
</tr>
<tr>
<td>[[First Blood]]</td>
<td>[[Weapon Shop]]</td>
<td>Bo Rhamnes</td>
</tr>
<tr>
<td>Gesserit Mansion</td>
<td>[[Mansion]]</td>
<td>Sir Gareth Gesserit, Lady Lynette, Jermy</td>
</tr>
<tr>
<td>Tutorial House</td>
<td>[[House]]</td>
<td>Mekander</td>
</tr>
<tr>
<td>House of Reflection</td>
<td>House</td>
<td>Mahmud, Fabrice Lunasouris</td>
</tr>
<tr>
<td>House of Weighing</td>
<td>House</td>
<td>Merlin, Samantha, Nathan</td>
</tr>
<tr>
<td>House of Recognition</td>
<td>House</td>
<td>Brighu, Aylena</td>
</tr>
<tr>
<td>House of Talents</td>
<td>House</td>
<td>Rowena, Damia</td>
</tr>
<tr>
<td>House of Guidance</td>
<td>House</td>
<td>Pekka Ervat, Lavinia</td>
</tr>
<tr>
<td>House of Vibrancy</td>
<td>House</td>
<td>Astaroth, Vassago</td>
</tr>
<tr>
<td>Twisting House</td>
<td>House</td>
<td>Pholus</td>
</tr>
</table><br>
====Monk village====
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Herb Garden]]</td>
<td>[[Apothecary]]</td>
<td>Cadfael</td>
</tr>
<tr>
<td>[[Robin's Nest]]</td>
<td>[[Shop|Brewery]]</td>
<td>Tuckale, Marion</td>
</tr>
<tr>
<td>Brothers lodge</td>
<td>[[House]]</td>
<td>Baleminotu, Carradine</td>
</tr>
<tr>
<td>Sisters lodge</td>
<td>House</td>
<td>Bertrille, Dionnah</td>
</tr>
<tr>
<td>Young Sisters lodge</td>
<td>House</td>
<td>Julie, Stephany</td>
</tr>
<tr>
<td>Salmoneus' home</td>
<td>House</td>
<td>Salmoneus</td>
</tr>
<tr>
<td>[[Wine Cellar]]</td>
<td>[[Dungeon]]</td>
<td>D'Owl, Ladob, Muir, Rustavius, Solmyr, Tremayne</td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[St. Nicholas]]</td>
<td>[[Riverboat]]</td>
<td>Sam Finneas, Morglin</td>
</tr>
<tr>
<td>[[Jaleb's Deep]]</td>
<td>Dungeon</td>
<td>Breerb, Edorode, Gonnog, Hobboh, Isisi, Murgrum, Osgiligso, Rivenevir, Silmamlis, Skotos, Tirit</td>
</tr>
<tr>
<td></td>
<td>Wilderness</td>
<td>Alcander, Morcarack</td>
</tr>
</table><br>
===Who is who===
====Seers====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Amphiarus]] - armourer</td>
<td>[[Aditu]] - expert [[teacher]] of [[Spellcasting]]</td>
</tr>
<tr>
<td>[[Asaph]] - [[piper]] for hire</td>
<td>[[Aylena]] - student, sister of Fabrice</td>
</tr>
<tr>
<td>[[Astaroth]] (genie) - expert teacher of [[Music]]</td>
<td>[[Brighu]] - expert teacher of [[Identify Item]]</td>
</tr>
<tr>
<td>[[August]] - high [[seer]]</td>
<td>[[Cassandra]] - hostess</td>
</tr>
<tr>
<td>[[Bo Rhamnes]] - weaponsmith</td>
<td>[[Chaya]] - student, betrothed of Fabrice</td>
</tr>
<tr>
<td>[[Coinneach Odhar]] - banker</td>
<td>[[Daksha]] - magicker, daughter of Aditu</td>
</tr>
<tr>
<td>[[Fabrice Lunasouris]] - saviour of heroes</td>
<td>[[Dattamohia]] - guild mistress</td>
</tr>
<tr>
<td>[[Greate Pier]] - trainer</td>
<td>[[Jossakeda]] - healer</td>
</tr>
<tr>
<td>[[Ken Brahan]] - stablemaster</td>
<td>[[Lady Lynette]] - soothsayer, wife of Sir Gesserit</td>
</tr>
<tr>
<td>[[Mahmud]] - expert teacher of [[Meditation]]</td>
<td>[[Lavinia]] - [[guide]] for hire</td>
</tr>
<tr>
<td>[[Mekander]] - mentor</td>
<td>[[Lopamudra]] - psychic, wife of August</td>
</tr>
<tr>
<td>[[Merlin]] - expert teacher of [[Grey Magic|Grey]]</td>
<td>[[Rowena]] - grandmaster teacher of [[Mind Magic|Mind]]</td>
</tr>
<tr>
<td>[[Pekka Ervat]] - [[mystic]] for hire</td>
<td>[[Samantha]] - judge</td>
</tr>
<tr>
<td>[[Pholus]] (centaur) - prophet</td>
<td>[[Sibelia Lamidottir]] - retailer</td>
</tr>
<tr>
<td>[[Sir Gareth Gesserit]] - expert teacher of [[Leather]]</td>
<td>[[Theresa]] - visionary</td>
</tr>
<tr>
<td>[[Vassago]] (genie)- medium</td>
<td>[[Vasishta]] - [[merchant]] for hire</td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Jermy]] - pupil, son of Sir Gesserit</td>
<td>[[Daphne]] - pupil, daughter of Theresa</td>
</tr>
<tr>
<td>[[Nathan]] - pupil, son of Samantha</td>
<td>[[Damia]] - pupil, daughter of Rowena</td>
</tr>
<tr>
<td></td>
<td>[[Jessica]] - pupil, daughter of Dattamohia</td>
</tr>
<tr>
<td></td>
<td>[[Kadru]] - pupil, daughter of Daksha</td>
</tr>
<tr>
<td></td>
<td>[[Klaravoyia]] - pupil, daughter of Cassandra</td>
</tr>
</table><br>
====Monks====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Baleminotu]] - carpenter</td>
<td>[[Bertrille]] - nun</td>
</tr>
<tr>
<td>[[Cadfael]] - herbalist</td>
<td>[[Dionnah]] - expert teacher of [[Staff]]</td>
</tr>
<tr>
<td>[[Carradine]] - expert teacher of [[Bow]]</td>
<td>[[Julie]] - expert teacher of [[Dodging]]</td>
</tr>
<tr>
<td>[[D'Owl]] - [[scholar]] for hire</td>
<td>[[Marion]] - epicurean</td>
</tr>
<tr>
<td>[[Ladob]] - cartographer</td>
<td>[[Stephany]] - [[tinker]] for hire</td>
</tr>
<tr>
<td>[[Rustavius]] - toolmaker</td>
<td></td>
</tr>
<tr>
<td>[[Salmoneus]] - grandmaster teacher of [[Merchant]]</td>
<td></td>
</tr>
<tr>
<td>[[Tremayne]] - biographer</td>
<td></td>
</tr>
<tr>
<td>[[Tuckale]] - brewer</td>
<td></td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Alcander]] ([[songbird]])</td>
<td>[[Muir]] (ghost)</td>
</tr>
<tr>
<td>[[Breerb]] - [[drawkcab]]</td>
<td></td>
</tr>
<tr>
<td>[[Edorode]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Gonnog]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Hobboh]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Isisi]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Murgrum]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Osgiligso]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Rivenevir]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Sam Finneas]] - skipper</td>
<td></td>
</tr>
<tr>
<td>[[Silmamlis]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Skotos]] (goblin) - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Solmyr]] (genie) - mage</td>
<td></td>
</tr>
<tr>
<td>[[Tirit]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Morcarack]] ([[dragon]])</td>
<td></td>
</tr>
<tr>
<td>[[Morglin]] - cabin boy</td>
<td></td>
</tr>
</table>
----
[[Category:Map]]
04b13326b6c4b6d45597439558dce1500198d80e
Mt. Pilanteko (province)
0
1436
1534
2008-04-12T15:16:56Z
Ribannah
2
start of page
wikitext
text/x-wiki
'''Mt. Pilanteko''' is located near-west in the very south of [[Karigor]]. This is one of the first maps that the party will visit.
Neigbouring maps are [[S'Fauni]] (west), [[Eftling]] (northwest), [[Ryft]] (northeast), [[Serenity (province)|Serenity]] (east).
To the south, Mt. Pilanteko borders on two maps of [[Jadame]]: [[Murmurwoods]] (southwest) and [[Alvar]] (southeast). These two maps are not part of the game.
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_MtPilanteko.png</div>
===Communities===
* [[Volos]], town of the [[Centaur]]s (central south, on the mountain)
* A few [[Human]] settlers and archeologists (center)
* In the west: followers of [[Meh]], with headquarters in the Temple of Meh
===Geography===
* [[Meridian]], the water northeast
* [[Mt. Pilanteko (mountain)]], the mountain
===Monsters (surface)===
* Gnolls (Gnoll, Gnoll Marauder, Gnoll Bokor)
* Mantises (Flying Roach, Mantis, Praying Mantis)
* Octopuses (Devilfish, Octopus, Kraken)
* Zombies (Walking Dead, Zombie, Plague Zombie)
===Animals===
Goats, Panda's, Fish, Birds
===Dungeons===
* [[Ankka Knox]] - on the large island
* [[Moon Observatory]] - on the mountain peak
* [[Temple of Meh]] - west of the mountain
===Objects===
* [[Obelisk]] #12
* Random [[Game]] (+3 Skillpoints once to characters that have 30 in the required statistic)
* [[Flame]] of [[Shield (effect)|Shield]] (Halves damage received from ranged attacks for 3 hours, or until rest or travel)
* Flame of [[Heroism]] (+10 to damage for 3 hours, or until rest or travel)
* Flame of [[Earth Resistance]] (+20 to Earth Resistance for 6 hours, or until rest or travel)
* [[Well]] of +2 [[Speed]] (8 Charges of +2 permanent Speed, if natural Speed<15, respawns)
* [[Fountain]] of +5 [[Spellpoints]] (Replenishes 5 spellpoints, maximum 50 charges, recharge 10 per day)
* Fountain of +10 [[Luck]] (Temporarily +10 Luck for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring provinces S'Fauni (west) and Serenity (east) can be reached on foot overland, which takes 5 days. From Serenity, [[Etanasfeld]] (east) and [[Goetia]] (far east) can also be reached on foot. From S'Fauni (far west), a bridge over the Meridian leads to [[Eftling]] (northwest), but it needs to be repaired first.
Ryft (northeast) can also be reached on foot in 5 days time from Serenity, but that route goes through the Wanderhoven to the plateau of [[Tuatha's Tel]], and only after opening the door which is later in the game. Soronne (northeast) cannot be reached on foot.
===Coach===
Every [[week]], two coaches leave at the Hapless Hooves for S'Fauni (west): on Wednesdays and Saturdays; from there, the party can take a ride back on Tuesdays and Saturdays. Three more coaches leave Mt. Pilanteko for Serenity: on Tuesdays, Thursdays and Sundays; a return trip is available on Mondays, Wednesdays and Fridays. All coach rides take two days.
===Boat===
There are no boats available in Mt. Pilanteko.
===Ship===
Mt. Pilanteko has no docks. The nearest port is located in Etanasfeld, east of Serenity.
===Town Portal===
Mt. Pilanteko has no Central Fountain. The nearest Town Portal destination is Serenity.
----
==Citizens==
===Human settlers and archeologists===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Hapless Hooves]]</td>
<td>[[Stables]]</td>
<td>Tami Blair</td>
</tr>
<tr>
<td>[[The Iron Lady]]</td>
<td>[[Tavern]]</td>
<td>Major Blair, Marge Blair</td>
</tr>
<tr>
<td></td>
<td>Dig</td>
<td>Lucretius Bones, Harry Ford, Melinda Lucia, Janice O'Connor, Sean O'Connor</td>
</tr>
</table><br>
===Volos===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Elym's Fire]]</td>
<td>[[Apothecary]]</td>
<td>Elym, Mimosa, Doupe</td>
</tr>
<tr>
<td>[[Ixion's Stone]]</td>
<td>[[General Store]]</td>
<td>Cyllarus, Hylonome, Amphy</td>
</tr>
<tr>
<td>[[Prime Guild of Body]]</td>
<td>[[Guild]]</td>
<td>Elatus, Pholus, Isoples</td>
</tr>
<tr>
<td>[[Miracles on the Mountain]]</td>
<td>[[Magic Shop]]</td>
<td>Teleboas, Perimedina, Thereus</td>
</tr>
<tr>
<td>[[Barbar's Gym]]</td>
<td>[[Training Hall]]</td>
<td>Biennor, Dorylass, Homad</td>
</tr>
<tr>
<td>Royal Hut</td>
<td>[[House]]</td>
<td>Chiron, Chariklo, Melanippe</td>
</tr>
<tr>
<td>Asbolus' Hut</td>
<td>House</td>
<td>Asbolus, Pylenor</td>
</tr>
<tr>
<td>Demoleon's Hut</td>
<td>House</td>
<td>Demoleon, Lucinda</td>
</tr>
<tr>
<td>Euryt's Hut</td>
<td>House</td>
<td>Euryt, Nessie</td>
</tr>
<tr>
<td>Saggitarius' Hut</td>
<td>House</td>
<td>Saggitarius</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Ankka Knox]]</td>
<td>[[Dungeon]]</td>
<td>Tennessee Ernie Ford</td>
</tr>
<tr>
<td>[[Moon Observatory]]</td>
<td>Dungeon</td>
<td>Robin the Mobile, Parador</td>
</tr>
<tr>
<td>Temple of Meh</td>
<td>Dungeon</td>
<td>Sir Galrim</td>
</tr>
</table><br>
===Who is who===
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Major Blair]] - veteran, father of Marge and Tami</td>
<td>[[Marge Blair]] - taverner</td>
</tr>
<tr>
<td>[[Lucretius Bones]] - archeologist</td>
<td>[[Tami Blair]] - stablemistress</td>
</tr>
<tr>
<td>[[Harry Ford]] - tomb raider, betrothed of Janice</td>
<td>[[Janice O'Connor]] - expert [[teacher]] of [[Dagger]], daughter of Sean</td>
</tr>
<tr>
<td>[[Sean O'Connor]] - professor</td>
<td>[[Melinda Lucia]] - expert teacher of [[Sword]]</td>
</tr>
<tr>
<td>[[Parador]] - benighter</td>
<td></td>
</tr>
<tr>
<td>[[Robin the Mobile]] - dark mage</td>
<td></td>
</tr>
<tr>
<td>[[Sir Galrim]] - master teacher of [[Dodging]]</td>
<td></td>
</tr>
<tr>
<td>[[Tennessee Ernie Ford]] - museum guide</td>
<td></td>
</tr>
</table><br>
====Centaurs====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Asbolus]] - game master</td>
<td>[[Chariklo]] - queen of the Centaurs</td>
</tr>
<tr>
<td>[[Biennor]] - trainer</td>
<td>[[Dorylass]] - expert teacher of [[Spear]]</td>
</tr>
<tr>
<td>[[Chiron]] - king of the Centaurs</td>
<td>[[Hylonome]] - comforter</td>
</tr>
<tr>
<td>[[Cyllarus]] - retailer</td>
<td>[[Lucinda]] - expert teacher of [[Perception]]</td>
</tr>
<tr>
<td>[[Demoleon]] - master teacher of [[Chain]]</td>
<td>[[Mimosa]] - expert teacher of [[Alchemy]]</td>
</tr>
<tr>
<td>[[Elatus]] - guildmaster</td>
<td>[[Nessie]] - huntress</td>
</tr>
<tr>
<td>[[Elym]] - herbalist</td>
<td>[[Perimedina]] - magicker</td>
</tr>
<tr>
<td>[[Euryt]] - expert teacher of [[Identify Monster]]</td>
<td></td>
</tr>
<tr>
<td>[[Pholus]] - prophet</td>
<td></td>
</tr>
<tr>
<td>[[Pylenor]] - gatekeeper</td>
<td></td>
</tr>
<tr>
<td>[[Saggitarius]] - grandmaster teacher of [[Bow]]</td>
<td></td>
</tr>
<tr>
<td>[[Teleboas]] - master teacher of [[Spellcasting]]</td>
<td></td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Homad]] - son of Biennor and Dorylass</td>
<td>[[Amphy]] - daughter of Cyllarus and Hylonome</td>
</tr>
<tr>
<td>[[Isoples]] - son of Elatus</td>
<td>[[Doupe]] - daughter of Elym and Mimosa</td>
</tr>
<tr>
<td>[[Thereus]] - son of Teleboas and Perimedina</td>
<td>[[Melanippe]] - daughter of Chiron and Chariklo</td>
</tr>
</table><br>
----
[[Category:Map]]
2aab096f784df47f69517035e448e49605592d16
1570
1534
2008-05-30T16:38:41Z
Ribannah
2
wikilinks
wikitext
text/x-wiki
'''Mt. Pilanteko''' is located near-west in the very south of [[Karigor]]. This is one of the first [[map]]s that the party will visit.
Neigbouring maps are [[S'Fauni]] (west), [[Eftling]] (northwest), [[Ryft]] (northeast), [[Serenity (province)|Serenity]] (east).
To the south, Mt. Pilanteko borders on two maps of [[Jadame]]: [[Murmurwoods]] (southwest) and [[Alvar]] (southeast). These two maps are not part of the game.
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_MtPilanteko.png</div>
===Communities===
* [[Volos]], town of the [[Centaur]]s (central south, on the mountain)
* A few [[Human]] settlers and archeologists (center)
* In the west: followers of [[Meh]], with headquarters in the Temple of Meh
===Geography===
* [[Meridian]], the water northeast
* [[Mt. Pilanteko (mountain)]], the mountain
===Monsters (surface)===
* [[Gnoll]]s (Gnoll, Gnoll Marauder, Gnoll Bokor)
* [[Mantis]]es (Flying Roach, Mantis, Praying Mantis)
* [[Octopus]]es (Devilfish, Octopus, Kraken)
* [[Zombie]]s (Walking Dead, Zombie, Plague Zombie)
===Animals===
[[Goat]]s, [[Panda|Panda's]], [[Fish]], [[Birds]]
===Dungeons===
* [[Ankka Knox]] - on the large island
* [[Moon Observatory]] - on the mountain peak
* [[Temple of Meh]] - west of the mountain
===Objects===
* [[Obelisk]] #12
* Random [[Game]] (+3 Skillpoints once to characters that have 30 in the required statistic)
* [[Flame]] of [[Shield (effect)|Shield]] (Halves damage received from ranged attacks for 3 hours, or until rest or travel)
* Flame of [[Heroism]] (+10 to damage for 3 hours, or until rest or travel)
* Flame of [[Earth Resistance]] (+20 to Earth Resistance for 6 hours, or until rest or travel)
* [[Well]] of +2 [[Speed]] (8 Charges of +2 permanent Speed, if natural Speed<15, respawns)
* [[Fountain]] of +5 [[Spellpoints]] (Replenishes 5 spellpoints, maximum 50 charges, recharge 10 per day)
* Fountain of +10 [[Luck]] (Temporarily +10 Luck for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring provinces S'Fauni (west) and Serenity (east) can be reached on [[walk|foot]] overland, which takes 5 days. From Serenity, [[Etanasfeld]] (east) and [[Goetia]] (far east) can also be reached on foot. From S'Fauni (far west), a [[bridge]] over the Meridian leads to [[Eftling]] (northwest), but it needs to be repaired first.
Ryft (northeast) can also be reached on foot in 5 days time from Serenity, but that route goes through the Wanderhoven to the plateau of [[Tuatha's Tel]], and only after opening the [[door]] which is later in the game. Soronne (northeast) cannot be reached on foot.
===Coach===
Every [[week]], two [[coach]]es leave at the Hapless Hooves for S'Fauni (west): on Wednesdays and Saturdays; from there, the party can take a ride back on Tuesdays and Saturdays. Three more coaches leave Mt. Pilanteko for Serenity: on Tuesdays, Thursdays and Sundays; a return trip is available on Mondays, Wednesdays and Fridays. All coach rides take two days.
===Boat===
There are no [[boat]]s available in Mt. Pilanteko.
===Ship===
Mt. Pilanteko has no [[dock]]s. The nearest port is located in Etanasfeld, east of Serenity.
===Town Portal===
Mt. Pilanteko has no [[Central Fountain]]. The nearest [[Town Portal]] destination is Serenity.
----
==Citizens==
===Human settlers and archeologists===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Hapless Hooves]]</td>
<td>[[Stables]]</td>
<td>Tami Blair</td>
</tr>
<tr>
<td>[[The Iron Lady]]</td>
<td>[[Tavern]]</td>
<td>Major Blair, Marge Blair</td>
</tr>
<tr>
<td></td>
<td>Dig</td>
<td>Lucretius Bones, Harry Ford, Melinda Lucia, Janice O'Connor, Sean O'Connor</td>
</tr>
</table><br>
===Volos===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Elym's Fire]]</td>
<td>[[Apothecary]]</td>
<td>Elym, Mimosa, Doupe</td>
</tr>
<tr>
<td>[[Ixion's Stone]]</td>
<td>[[General Store]]</td>
<td>Cyllarus, Hylonome, Amphy</td>
</tr>
<tr>
<td>[[Prime Guild of Body]]</td>
<td>[[Guild]]</td>
<td>Elatus, Pholus, Isoples</td>
</tr>
<tr>
<td>[[Miracles on the Mountain]]</td>
<td>[[Magic Shop]]</td>
<td>Teleboas, Perimedina, Thereus</td>
</tr>
<tr>
<td>[[Barbar's Gym]]</td>
<td>[[Training Hall]]</td>
<td>Biennor, Dorylass, Homad</td>
</tr>
<tr>
<td>Royal Hut</td>
<td>[[House]]</td>
<td>Chiron, Chariklo, Melanippe</td>
</tr>
<tr>
<td>Asbolus' Hut</td>
<td>House</td>
<td>Asbolus, Pylenor</td>
</tr>
<tr>
<td>Demoleon's Hut</td>
<td>House</td>
<td>Demoleon, Lucinda</td>
</tr>
<tr>
<td>Euryt's Hut</td>
<td>House</td>
<td>Euryt, Nessie</td>
</tr>
<tr>
<td>Saggitarius' Hut</td>
<td>House</td>
<td>Saggitarius</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Ankka Knox]]</td>
<td>[[Dungeon]]</td>
<td>Tennessee Ernie Ford</td>
</tr>
<tr>
<td>[[Moon Observatory]]</td>
<td>Dungeon</td>
<td>Robin the Mobile, Parador</td>
</tr>
<tr>
<td>Temple of Meh</td>
<td>Dungeon</td>
<td>Sir Galrim</td>
</tr>
</table><br>
===Who is who===
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Major Blair]] - veteran, father of Marge and Tami</td>
<td>[[Marge Blair]] - taverner</td>
</tr>
<tr>
<td>[[Lucretius Bones]] - archeologist</td>
<td>[[Tami Blair]] - stablemistress</td>
</tr>
<tr>
<td>[[Harry Ford]] - tomb raider, betrothed of Janice</td>
<td>[[Janice O'Connor]] - expert [[teacher]] of [[Dagger]], daughter of Sean</td>
</tr>
<tr>
<td>[[Sean O'Connor]] - professor</td>
<td>[[Melinda Lucia]] - expert teacher of [[Sword]]</td>
</tr>
<tr>
<td>[[Parador]] - benighter</td>
<td></td>
</tr>
<tr>
<td>[[Robin the Mobile]] - dark mage</td>
<td></td>
</tr>
<tr>
<td>[[Sir Galrim]] - master teacher of [[Dodging]]</td>
<td></td>
</tr>
<tr>
<td>[[Tennessee Ernie Ford]] - museum guide</td>
<td></td>
</tr>
</table><br>
====Centaurs====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Asbolus]] - game master</td>
<td>[[Chariklo]] - queen of the Centaurs</td>
</tr>
<tr>
<td>[[Biennor]] - trainer</td>
<td>[[Dorylass]] - expert teacher of [[Spear]]</td>
</tr>
<tr>
<td>[[Chiron]] - king of the Centaurs</td>
<td>[[Hylonome]] - comforter</td>
</tr>
<tr>
<td>[[Cyllarus]] - retailer</td>
<td>[[Lucinda]] - expert teacher of [[Perception]]</td>
</tr>
<tr>
<td>[[Demoleon]] - master teacher of [[Chain]]</td>
<td>[[Mimosa]] - expert teacher of [[Alchemy]]</td>
</tr>
<tr>
<td>[[Elatus]] - guildmaster</td>
<td>[[Nessie]] - huntress</td>
</tr>
<tr>
<td>[[Elym]] - herbalist</td>
<td>[[Perimedina]] - magicker</td>
</tr>
<tr>
<td>[[Euryt]] - expert teacher of [[Identify Monster]]</td>
<td></td>
</tr>
<tr>
<td>[[Pholus]] - prophet</td>
<td></td>
</tr>
<tr>
<td>[[Pylenor]] - gatekeeper</td>
<td></td>
</tr>
<tr>
<td>[[Saggitarius]] - grandmaster teacher of [[Bow]]</td>
<td></td>
</tr>
<tr>
<td>[[Teleboas]] - master teacher of [[Spellcasting]]</td>
<td></td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Homad]] - son of Biennor and Dorylass</td>
<td>[[Amphy]] - daughter of Cyllarus and Hylonome</td>
</tr>
<tr>
<td>[[Isoples]] - son of Elatus</td>
<td>[[Doupe]] - daughter of Elym and Mimosa</td>
</tr>
<tr>
<td>[[Thereus]] - son of Teleboas and Perimedina</td>
<td>[[Melanippe]] - daughter of Chiron and Chariklo</td>
</tr>
</table><br>
----
[[Category:Map]]
1408816020eb249e1550ec7e56527860d504420b
Etanasfeld
0
1437
1535
2008-05-12T15:38:07Z
Ribannah
2
start of page
wikitext
text/x-wiki
'''Etanasfeld''' is located near-east in the very south of [[Karigor]]. This is one of the first maps that the party will visit.
Neigbouring maps are [[Serenity (province)|Serenity]] (west), [[Soronne (province)|Soronne]] (northwest), [[Sea of Mist (province)|Sea of Mist]] (northeast), [[Goetia]] (east).
To the southwest, Etanasfeld borders on a map of [[Jadame]]: [[Ironsand]]. This map is not part of the game, nor is the unnamed land to the southeast.
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Etanasfeld.png</div>
===Communities===
* [[Iotneheim]], town of the [[Blue Ogre]]s, on the west bank of the [[Ardvein]].
* [[Algol]], town of the [[Red Ogre]]s, on the east bank of the Ardvein.
===Geography===
* [[Sea of Mist (sea)|Sea of Mist]], the water northeast
* [[Ardvein]], the lava river streaming from southeast to northeast where it feeds the Sea of Mist
===Monsters (surface)===
* Bats (Bat, Filttermaus, Pipistrelle, Vampire Bat)
* Gogs (Gogling, Gog, Lava Gog)
* Ogres (Wild Ogre, Ogre Warrior, Ogre Chieftain)
* Sharks (Shark, Hunter Shark, Bloodshark, Kua Mackerel)
* Toads (Toad, Tidal Toad, Red Bombina)
===Animals===
Butterflies, Ospreys, Fish
===Dungeons===
* [[Dusk's Cave]] - northwest, not far from Iotneheim
* [[Lair of Bolarg]] - central, on an island in the Ardvein
* [[Twin Cosmos of Weird]] - north, in a cull-the-sac from the Sea of Mist; can't be entered
===Objects===
* [[Obelisk]] #14
* [[Throne]] of Gol (Permanently +10 to all statistics and resistances of Ogres on one Thursday)
* Random [[Game]] (+3 Skillpoints once to characters that have 30 in the required statistic)
* [[Flame]] of [[Haste]] (Reduces recovery time for 1 hour, or until rest or travel, 6 hours weak afterwards)
* Flame of [[Stone Skin]] (+10 to Armor Class for 3 hours, or until rest or travel)
* Flame of [[Fire Resistance]] (+20 to Fire Resistance for 6 hours, or until rest or travel)
* [[Well]] of +2 [[Might]] (8 Charges of +2 permanent Might, if natural Might<15, respawns)
* [[Fountain]] of +5 [[Hitpoints]] (Replenishes 5 hitpoints, maximum 50 charges, recharge 10 per day)
* Fountain of +10 [[Speed]] (Temporarily +10 Speed for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring provinces Sernity (west) and Goetia (east) can be reached on foot overland, which takes 5 days. From Serenity, [[Mt. Pilanteko (province)|Mt. Pilanteko]] (west) and [[S'Fauni]] (far west) can also be reached on foot, but not Soronne (northwest) and Sea of Mist (northeast).
===Coach===
No coach leaves from Etanasfeld, but there are coaches going west from Serenity.
===Boat===
There are no boats available in Etanasfeld. There is a landbridge over the Ardvein, which is heavily guarded on both ends.
===Ship===
At the start of the game, four Ogre coasters are docked in the north. They will start sailing for Soronne (Mondays and Fridays) and Goetia (Thursdays) once the pirates have been dealt with; all trips take two days. From Soronne, other ships sail onto the Sea of Mist.
===Town Portal===
Etanasfeld has no [[Central Fountain]]. The nearest Town Portal destination is Serenity.
----
==Citizens==
===Iotneheim===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Sturdy Clothing]]</td>
<td>[[Armour Shop]]</td>
<td>Jemal</td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Fionn, Reem</td>
</tr>
<tr>
<td>[[Wysiwug]]</td>
<td>[[General Store]]</td>
<td>Oonagh, Fo, Fum, Fee, Fi</td>
</tr>
<tr>
<td>[[The Atlas]]</td>
<td>[[Tavern]]</td>
<td>Golithos, Tchatchacolos</td>
</tr>
<tr>
<td>[[Amara's Purity]]</td>
<td>[[Temple]]</td>
<td>Sandamukhi</td>
</tr>
<tr>
<td>[[Madi's Garden]]</td>
<td>[[Training Hall]]</td>
<td>Moolah, Loundja</td>
</tr>
<tr>
<td>[[Hammer and Spike]]</td>
<td>[[Weapon Shop]]</td>
<td>Goz</td>
</tr>
<tr>
<td>[[House of Advancement]]</td>
<td>[[House]]</td>
<td>Angrboda, Hel</td>
</tr>
<tr>
<td>[[House of Fine Touch]]</td>
<td>House</td>
<td>Ferragus, Monsbiki</td>
</tr>
<tr>
<td>[[House of Gold]]</td>
<td>House</td>
<td>Wayupak</td>
</tr>
<tr>
<td>[[House of Muscles]]</td>
<td>House</td>
<td>Davibanner</td>
</tr>
<tr>
<td>[[House of Squires]]</td>
<td>House</td>
<td>Isore, Mordaga</td>
</tr>
<tr>
<td>[[House of Ventures]]</td>
<td>House</td>
<td>Shrek, Humbaba</td>
</tr>
<tr>
<td>[[House of Whack]]</td>
<td>House</td>
<td>Burijas, Hachiman</td>
</tr>
</table><br>
===Algol===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Bipedal Tartar]]</td>
<td>[[General Store]]</td>
<td>Ulgulu, Bintami</td>
</tr>
<tr>
<td></td>
<td>[[Guardhouse]]</td>
<td>Benandoner</td>
</tr>
<tr>
<td>[[Prime Guild of Fire]]</td>
<td>[[Guild]]</td>
<td>Mahuika</td>
</tr>
<tr>
<td>[[Warriors of Virtue]]</td>
<td>[[Guild]]</td>
<td>Kopuwai, Wendigo</td>
</tr>
<tr>
<td>[[House of Hides]]</td>
<td>House</td>
<td>Jarnsaksa</td>
</tr>
<tr>
<td>[[House of Shaving]]</td>
<td>House</td>
<td>Ojancano, Naitakonita</td>
</tr>
<tr>
<td>[[House of Troves]]</td>
<td>House</td>
<td>Khuljasimsim</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td></td>
<td>Wizard's Wagon</td>
<td>Merle Silvertongue, Sammo, Frida, Mara, Pippi</td>
</tr>
<tr>
<td></td>
<td>Wizard's Tent</td>
<td>Bron, Dolf, Glim, Goran, Glas</td>
</tr>
<tr>
<td>Lair of Bolarg</td>
<td>Dungeon</td>
<td>Bolarg, Fiona, Morgiana</td>
</tr>
<tr>
<td></td>
<td>Wilderness</td>
<td>Cosmo</td>
</tr>
</table><br>
===Who is who===
====Ogres====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Benandoner]] - landbridge captain</td>
<td>[[Angrboda]] - wheelwright</td>
</tr>
<tr>
<td>[[Bolarg]] - red ogre chieftain</td>
<td>[[Bintami]] - potter, wife of Ulgulu</td>
</tr>
<tr>
<td>[[Burijas]] - master teacher of [[Mace]]</td>
<td>[[Eigyr]] - captain of the [[Dragonlance]]</td>
</tr>
<tr>
<td>[[Davibanner]] - grandmaster teacher of [[Bodybuilding]]</td>
<td>[[Jarnsaksa]] - grandmaster teacher of [[Leather]]</td>
</tr>
<tr>
<td>[[Ferragus]] - expert teacher of [[Unarmed]]</td>
<td>[[Mahuika]] - guildmistress</td>
</tr>
<tr>
<td>[[Fionn]] - landbridge captain</td>
<td>[[Monsbiki]] - expert teacher of [[Repair]], cousin of Ferragus</td>
</tr>
<tr>
<td>[[Glooskap]] - captain of the [[Prince Henry]]</td>
<td>[[Moolah]] - trainer</td>
</tr>
<tr>
<td>[[Golithos]] - taverner</td>
<td>[[Mordaga]] - expert teacher of [[Shield]], wife of Mordaga</td>
</tr>
<tr>
<td>[[Goz]] - weaponsmith</td>
<td>[[Naitakonita]] - barber, wife of Ojancano</td>
</tr>
<tr>
<td>[[Hachiman]] - expert teacher of [[Axe]], brother of Burijas</td>
<td>[[Oonagh]] - retailer, wife of Fionn</td>
</tr>
<tr>
<td>[[Hrym]] - captain of the [[Nagfar]]</td>
<td>[[Sandamukhi]] - healer</td>
</tr>
<tr>
<td>[[Humbaba]] - landbridge guard</td>
<td>[[Wendigo]] - burglar, wife of Kopuwai</td>
</tr>
<tr>
<td>[[Isore]] - expert teacher of [[Sword]]</td>
<td></td>
</tr>
<tr>
<td>[[Jemal]] - armourer</td>
<td></td>
</tr>
<tr>
<td>[[Kopuwai]] - guildmaster</td>
<td></td>
</tr>
<tr>
<td>[[Og]] - captain of the [[Arquebus]]</td>
<td></td>
</tr>
<tr>
<td>[[Ojancano]] - landbridge guard</td>
<td></td>
</tr>
<tr>
<td>[[Reem]] - dockmaster</td>
<td></td>
</tr>
<tr>
<td>[[Shrek]] - donkey-driver</td>
<td></td>
</tr>
<tr>
<td>[[Tchatchacolos]] - warrior</td>
<td></td>
</tr>
<tr>
<td>[[Ulgulu]] - retailer</td>
<td></td>
</tr>
<tr>
<td>[[Wayupak]] - userer</td>
<td></td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>Fo - son of Fionn and Oonagh</td>
<td>Fee - daughter of Fionn and Oonagh</td>
</tr>
<tr>
<td>Fum - son of Fionn and Oonagh</td>
<td>Fi - daughter of Fionn and Oonagh</td>
</tr>
<tr>
<td></td>
<td>Hel - daughter of Angrboda</td>
</tr>
<tr>
<td></td>
<td>Loundja - daughter of Moolah</td>
</tr>
</table><br>
====Others====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Cosmo]] - leprechaun</td>
<td>[[Fiona]] - human Princess</td>
</tr>
<tr>
<td>[[Merle Silvertongue]] - wizard</td>
<td>[[Morgiana]] - maid</td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Bron]] - human boy</td>
<td>[[Frida]] - halfling girl</td>
</tr>
<tr>
<td>[[Dolf]] - wizard boy</td>
<td>[[Glas]] - elf girl</td>
</tr>
<tr>
<td>[[Glim]] - dwarf boy</td>
<td>[[Mara]] - halfling girl</td>
</tr>
<tr>
<td>[[Goran]] - human boy</td>
<td>[[Pippi]] - halfling girl</td>
</tr>
<tr>
<td>[[Sammo]] - halfling boy</td>
<td></td>
</tr>
</table><br>
----
[[Category:Map]]
be241a090893df09b27d8793aa2fd3974149560a
1537
1535
2008-05-17T10:48:44Z
Ribannah
2
Blighted Desert
wikitext
text/x-wiki
'''Etanasfeld''' is located near-east in the very south of [[Karigor]]. This is one of the first maps that the party will visit.
Neigbouring maps are [[Serenity (province)|Serenity]] (west), [[Soronne (province)|Soronne]] (northwest), [[Sea of Mist (province)|Sea of Mist]] (northeast), [[Goetia]] (east).
To the southwest, Etanasfeld borders on a map of [[Jadame]]: [[Ironsand]]. This map is not part of the game, nor is the [[Blighted Desert]] that lies southeast.
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Etanasfeld.png</div>
===Communities===
* [[Iotneheim]], town of the [[Blue Ogre]]s, on the west bank of the [[Ardvein]].
* [[Algol]], town of the [[Red Ogre]]s, on the east bank of the Ardvein.
===Geography===
* [[Sea of Mist (sea)|Sea of Mist]], the water northeast
* [[Ardvein]], the lava river streaming from southeast to northeast where it feeds the Sea of Mist
===Monsters (surface)===
* Bats (Bat, Filttermaus, Pipistrelle, Vampire Bat)
* Gogs (Gogling, Gog, Lava Gog)
* Ogres (Wild Ogre, Ogre Warrior, Ogre Chieftain)
* Sharks (Shark, Hunter Shark, Bloodshark, Kua Mackerel)
* Toads (Toad, Tidal Toad, Red Bombina)
===Animals===
Butterflies, Ospreys, Fish
===Dungeons===
* [[Dusk's Cave]] - northwest, not far from Iotneheim
* [[Lair of Bolarg]] - central, on an island in the Ardvein
* [[Twin Cosmos of Weird]] - north, in a cull-the-sac from the Sea of Mist; can't be entered
===Objects===
* [[Obelisk]] #14
* [[Throne]] of Gol (Permanently +10 to all statistics and resistances of Ogres on one Thursday)
* Random [[Game]] (+3 Skillpoints once to characters that have 30 in the required statistic)
* [[Flame]] of [[Haste]] (Reduces recovery time for 1 hour, or until rest or travel, 6 hours weak afterwards)
* Flame of [[Stone Skin]] (+10 to Armor Class for 3 hours, or until rest or travel)
* Flame of [[Fire Resistance]] (+20 to Fire Resistance for 6 hours, or until rest or travel)
* [[Well]] of +2 [[Might]] (8 Charges of +2 permanent Might, if natural Might<15, respawns)
* [[Fountain]] of +5 [[Hitpoints]] (Replenishes 5 hitpoints, maximum 50 charges, recharge 10 per day)
* Fountain of +10 [[Speed]] (Temporarily +10 Speed for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring provinces Sernity (west) and Goetia (east) can be reached on foot overland, which takes 5 days. From Serenity, [[Mt. Pilanteko (province)|Mt. Pilanteko]] (west) and [[S'Fauni]] (far west) can also be reached on foot, but not Soronne (northwest) and Sea of Mist (northeast).
===Coach===
No coach leaves from Etanasfeld, but there are coaches going west from Serenity.
===Boat===
There are no boats available in Etanasfeld. There is a landbridge over the Ardvein, which is heavily guarded on both ends.
===Ship===
At the start of the game, four Ogre coasters are docked in the north. They will start sailing for Soronne (Mondays and Fridays) and Goetia (Thursdays) once the pirates have been dealt with; all trips take two days. From Soronne, other ships sail onto the Sea of Mist.
===Town Portal===
Etanasfeld has no [[Central Fountain]]. The nearest Town Portal destination is Serenity.
----
==Citizens==
===Iotneheim===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Sturdy Clothing]]</td>
<td>[[Armour Shop]]</td>
<td>Jemal</td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Fionn, Reem</td>
</tr>
<tr>
<td>[[Wysiwug]]</td>
<td>[[General Store]]</td>
<td>Oonagh, Fo, Fum, Fee, Fi</td>
</tr>
<tr>
<td>[[The Atlas]]</td>
<td>[[Tavern]]</td>
<td>Golithos, Tchatchacolos</td>
</tr>
<tr>
<td>[[Amara's Purity]]</td>
<td>[[Temple]]</td>
<td>Sandamukhi</td>
</tr>
<tr>
<td>[[Madi's Garden]]</td>
<td>[[Training Hall]]</td>
<td>Moolah, Loundja</td>
</tr>
<tr>
<td>[[Hammer and Spike]]</td>
<td>[[Weapon Shop]]</td>
<td>Goz</td>
</tr>
<tr>
<td>[[House of Advancement]]</td>
<td>[[House]]</td>
<td>Angrboda, Hel</td>
</tr>
<tr>
<td>[[House of Fine Touch]]</td>
<td>House</td>
<td>Ferragus, Monsbiki</td>
</tr>
<tr>
<td>[[House of Gold]]</td>
<td>House</td>
<td>Wayupak</td>
</tr>
<tr>
<td>[[House of Muscles]]</td>
<td>House</td>
<td>Davibanner</td>
</tr>
<tr>
<td>[[House of Squires]]</td>
<td>House</td>
<td>Isore, Mordaga</td>
</tr>
<tr>
<td>[[House of Ventures]]</td>
<td>House</td>
<td>Shrek, Humbaba</td>
</tr>
<tr>
<td>[[House of Whack]]</td>
<td>House</td>
<td>Burijas, Hachiman</td>
</tr>
</table><br>
===Algol===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Bipedal Tartar]]</td>
<td>[[General Store]]</td>
<td>Ulgulu, Bintami</td>
</tr>
<tr>
<td></td>
<td>[[Guardhouse]]</td>
<td>Benandoner</td>
</tr>
<tr>
<td>[[Prime Guild of Fire]]</td>
<td>[[Guild]]</td>
<td>Mahuika</td>
</tr>
<tr>
<td>[[Warriors of Virtue]]</td>
<td>[[Guild]]</td>
<td>Kopuwai, Wendigo</td>
</tr>
<tr>
<td>[[House of Hides]]</td>
<td>House</td>
<td>Jarnsaksa</td>
</tr>
<tr>
<td>[[House of Shaving]]</td>
<td>House</td>
<td>Ojancano, Naitakonita</td>
</tr>
<tr>
<td>[[House of Troves]]</td>
<td>House</td>
<td>Khuljasimsim</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td></td>
<td>Wizard's Wagon</td>
<td>Merle Silvertongue, Sammo, Frida, Mara, Pippi</td>
</tr>
<tr>
<td></td>
<td>Wizard's Tent</td>
<td>Bron, Dolf, Glim, Goran, Glas</td>
</tr>
<tr>
<td>Lair of Bolarg</td>
<td>Dungeon</td>
<td>Bolarg, Fiona, Morgiana</td>
</tr>
<tr>
<td></td>
<td>Wilderness</td>
<td>Cosmo</td>
</tr>
</table><br>
===Who is who===
====Ogres====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Benandoner]] - landbridge captain</td>
<td>[[Angrboda]] - wheelwright</td>
</tr>
<tr>
<td>[[Bolarg]] - red ogre chieftain</td>
<td>[[Bintami]] - potter, wife of Ulgulu</td>
</tr>
<tr>
<td>[[Burijas]] - master teacher of [[Mace]]</td>
<td>[[Eigyr]] - captain of the [[Dragonlance]]</td>
</tr>
<tr>
<td>[[Davibanner]] - grandmaster teacher of [[Bodybuilding]]</td>
<td>[[Jarnsaksa]] - grandmaster teacher of [[Leather]]</td>
</tr>
<tr>
<td>[[Ferragus]] - expert teacher of [[Unarmed]]</td>
<td>[[Mahuika]] - guildmistress</td>
</tr>
<tr>
<td>[[Fionn]] - landbridge captain</td>
<td>[[Monsbiki]] - expert teacher of [[Repair]], cousin of Ferragus</td>
</tr>
<tr>
<td>[[Glooskap]] - captain of the [[Prince Henry]]</td>
<td>[[Moolah]] - trainer</td>
</tr>
<tr>
<td>[[Golithos]] - taverner</td>
<td>[[Mordaga]] - expert teacher of [[Shield]], wife of Mordaga</td>
</tr>
<tr>
<td>[[Goz]] - weaponsmith</td>
<td>[[Naitakonita]] - barber, wife of Ojancano</td>
</tr>
<tr>
<td>[[Hachiman]] - expert teacher of [[Axe]], brother of Burijas</td>
<td>[[Oonagh]] - retailer, wife of Fionn</td>
</tr>
<tr>
<td>[[Hrym]] - captain of the [[Nagfar]]</td>
<td>[[Sandamukhi]] - healer</td>
</tr>
<tr>
<td>[[Humbaba]] - landbridge guard</td>
<td>[[Wendigo]] - burglar, wife of Kopuwai</td>
</tr>
<tr>
<td>[[Isore]] - expert teacher of [[Sword]]</td>
<td></td>
</tr>
<tr>
<td>[[Jemal]] - armourer</td>
<td></td>
</tr>
<tr>
<td>[[Kopuwai]] - guildmaster</td>
<td></td>
</tr>
<tr>
<td>[[Og]] - captain of the [[Arquebus]]</td>
<td></td>
</tr>
<tr>
<td>[[Ojancano]] - landbridge guard</td>
<td></td>
</tr>
<tr>
<td>[[Reem]] - dockmaster</td>
<td></td>
</tr>
<tr>
<td>[[Shrek]] - donkey-driver</td>
<td></td>
</tr>
<tr>
<td>[[Tchatchacolos]] - warrior</td>
<td></td>
</tr>
<tr>
<td>[[Ulgulu]] - retailer</td>
<td></td>
</tr>
<tr>
<td>[[Wayupak]] - userer</td>
<td></td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>Fo - son of Fionn and Oonagh</td>
<td>Fee - daughter of Fionn and Oonagh</td>
</tr>
<tr>
<td>Fum - son of Fionn and Oonagh</td>
<td>Fi - daughter of Fionn and Oonagh</td>
</tr>
<tr>
<td></td>
<td>Hel - daughter of Angrboda</td>
</tr>
<tr>
<td></td>
<td>Loundja - daughter of Moolah</td>
</tr>
</table><br>
====Others====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Cosmo]] - leprechaun</td>
<td>[[Fiona]] - human Princess</td>
</tr>
<tr>
<td>[[Merle Silvertongue]] - wizard</td>
<td>[[Morgiana]] - maid</td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Bron]] - human boy</td>
<td>[[Frida]] - halfling girl</td>
</tr>
<tr>
<td>[[Dolf]] - wizard boy</td>
<td>[[Glas]] - elf girl</td>
</tr>
<tr>
<td>[[Glim]] - dwarf boy</td>
<td>[[Mara]] - halfling girl</td>
</tr>
<tr>
<td>[[Goran]] - human boy</td>
<td>[[Pippi]] - halfling girl</td>
</tr>
<tr>
<td>[[Sammo]] - halfling boy</td>
<td></td>
</tr>
</table><br>
----
[[Category:Map]]
5036e137b64ebc9fa8d0999922e7ef189e29b25e
1538
1537
2008-05-17T11:23:54Z
Ribannah
2
/* Foot */ sp
wikitext
text/x-wiki
'''Etanasfeld''' is located near-east in the very south of [[Karigor]]. This is one of the first maps that the party will visit.
Neigbouring maps are [[Serenity (province)|Serenity]] (west), [[Soronne (province)|Soronne]] (northwest), [[Sea of Mist (province)|Sea of Mist]] (northeast), [[Goetia]] (east).
To the southwest, Etanasfeld borders on a map of [[Jadame]]: [[Ironsand]]. This map is not part of the game, nor is the [[Blighted Desert]] that lies southeast.
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Etanasfeld.png</div>
===Communities===
* [[Iotneheim]], town of the [[Blue Ogre]]s, on the west bank of the [[Ardvein]].
* [[Algol]], town of the [[Red Ogre]]s, on the east bank of the Ardvein.
===Geography===
* [[Sea of Mist (sea)|Sea of Mist]], the water northeast
* [[Ardvein]], the lava river streaming from southeast to northeast where it feeds the Sea of Mist
===Monsters (surface)===
* Bats (Bat, Filttermaus, Pipistrelle, Vampire Bat)
* Gogs (Gogling, Gog, Lava Gog)
* Ogres (Wild Ogre, Ogre Warrior, Ogre Chieftain)
* Sharks (Shark, Hunter Shark, Bloodshark, Kua Mackerel)
* Toads (Toad, Tidal Toad, Red Bombina)
===Animals===
Butterflies, Ospreys, Fish
===Dungeons===
* [[Dusk's Cave]] - northwest, not far from Iotneheim
* [[Lair of Bolarg]] - central, on an island in the Ardvein
* [[Twin Cosmos of Weird]] - north, in a cull-the-sac from the Sea of Mist; can't be entered
===Objects===
* [[Obelisk]] #14
* [[Throne]] of Gol (Permanently +10 to all statistics and resistances of Ogres on one Thursday)
* Random [[Game]] (+3 Skillpoints once to characters that have 30 in the required statistic)
* [[Flame]] of [[Haste]] (Reduces recovery time for 1 hour, or until rest or travel, 6 hours weak afterwards)
* Flame of [[Stone Skin]] (+10 to Armor Class for 3 hours, or until rest or travel)
* Flame of [[Fire Resistance]] (+20 to Fire Resistance for 6 hours, or until rest or travel)
* [[Well]] of +2 [[Might]] (8 Charges of +2 permanent Might, if natural Might<15, respawns)
* [[Fountain]] of +5 [[Hitpoints]] (Replenishes 5 hitpoints, maximum 50 charges, recharge 10 per day)
* Fountain of +10 [[Speed]] (Temporarily +10 Speed for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring provinces Serenity (west) and Goetia (east) can be reached on foot overland, which takes 5 days. From Serenity, [[Mt. Pilanteko (province)|Mt. Pilanteko]] (west) and [[S'Fauni]] (far west) can also be reached on foot, but not Soronne (northwest) and Sea of Mist (northeast).
===Coach===
No coach leaves from Etanasfeld, but there are coaches going west from Serenity.
===Boat===
There are no boats available in Etanasfeld. There is a landbridge over the Ardvein, which is heavily guarded on both ends.
===Ship===
At the start of the game, four Ogre coasters are docked in the north. They will start sailing for Soronne (Mondays and Fridays) and Goetia (Thursdays) once the pirates have been dealt with; all trips take two days. From Soronne, other ships sail onto the Sea of Mist.
===Town Portal===
Etanasfeld has no [[Central Fountain]]. The nearest Town Portal destination is Serenity.
----
==Citizens==
===Iotneheim===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Sturdy Clothing]]</td>
<td>[[Armour Shop]]</td>
<td>Jemal</td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Fionn, Reem</td>
</tr>
<tr>
<td>[[Wysiwug]]</td>
<td>[[General Store]]</td>
<td>Oonagh, Fo, Fum, Fee, Fi</td>
</tr>
<tr>
<td>[[The Atlas]]</td>
<td>[[Tavern]]</td>
<td>Golithos, Tchatchacolos</td>
</tr>
<tr>
<td>[[Amara's Purity]]</td>
<td>[[Temple]]</td>
<td>Sandamukhi</td>
</tr>
<tr>
<td>[[Madi's Garden]]</td>
<td>[[Training Hall]]</td>
<td>Moolah, Loundja</td>
</tr>
<tr>
<td>[[Hammer and Spike]]</td>
<td>[[Weapon Shop]]</td>
<td>Goz</td>
</tr>
<tr>
<td>[[House of Advancement]]</td>
<td>[[House]]</td>
<td>Angrboda, Hel</td>
</tr>
<tr>
<td>[[House of Fine Touch]]</td>
<td>House</td>
<td>Ferragus, Monsbiki</td>
</tr>
<tr>
<td>[[House of Gold]]</td>
<td>House</td>
<td>Wayupak</td>
</tr>
<tr>
<td>[[House of Muscles]]</td>
<td>House</td>
<td>Davibanner</td>
</tr>
<tr>
<td>[[House of Squires]]</td>
<td>House</td>
<td>Isore, Mordaga</td>
</tr>
<tr>
<td>[[House of Ventures]]</td>
<td>House</td>
<td>Shrek, Humbaba</td>
</tr>
<tr>
<td>[[House of Whack]]</td>
<td>House</td>
<td>Burijas, Hachiman</td>
</tr>
</table><br>
===Algol===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Bipedal Tartar]]</td>
<td>[[General Store]]</td>
<td>Ulgulu, Bintami</td>
</tr>
<tr>
<td></td>
<td>[[Guardhouse]]</td>
<td>Benandoner</td>
</tr>
<tr>
<td>[[Prime Guild of Fire]]</td>
<td>[[Guild]]</td>
<td>Mahuika</td>
</tr>
<tr>
<td>[[Warriors of Virtue]]</td>
<td>[[Guild]]</td>
<td>Kopuwai, Wendigo</td>
</tr>
<tr>
<td>[[House of Hides]]</td>
<td>House</td>
<td>Jarnsaksa</td>
</tr>
<tr>
<td>[[House of Shaving]]</td>
<td>House</td>
<td>Ojancano, Naitakonita</td>
</tr>
<tr>
<td>[[House of Troves]]</td>
<td>House</td>
<td>Khuljasimsim</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td></td>
<td>Wizard's Wagon</td>
<td>Merle Silvertongue, Sammo, Frida, Mara, Pippi</td>
</tr>
<tr>
<td></td>
<td>Wizard's Tent</td>
<td>Bron, Dolf, Glim, Goran, Glas</td>
</tr>
<tr>
<td>Lair of Bolarg</td>
<td>Dungeon</td>
<td>Bolarg, Fiona, Morgiana</td>
</tr>
<tr>
<td></td>
<td>Wilderness</td>
<td>Cosmo</td>
</tr>
</table><br>
===Who is who===
====Ogres====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Benandoner]] - landbridge captain</td>
<td>[[Angrboda]] - wheelwright</td>
</tr>
<tr>
<td>[[Bolarg]] - red ogre chieftain</td>
<td>[[Bintami]] - potter, wife of Ulgulu</td>
</tr>
<tr>
<td>[[Burijas]] - master teacher of [[Mace]]</td>
<td>[[Eigyr]] - captain of the [[Dragonlance]]</td>
</tr>
<tr>
<td>[[Davibanner]] - grandmaster teacher of [[Bodybuilding]]</td>
<td>[[Jarnsaksa]] - grandmaster teacher of [[Leather]]</td>
</tr>
<tr>
<td>[[Ferragus]] - expert teacher of [[Unarmed]]</td>
<td>[[Mahuika]] - guildmistress</td>
</tr>
<tr>
<td>[[Fionn]] - landbridge captain</td>
<td>[[Monsbiki]] - expert teacher of [[Repair]], cousin of Ferragus</td>
</tr>
<tr>
<td>[[Glooskap]] - captain of the [[Prince Henry]]</td>
<td>[[Moolah]] - trainer</td>
</tr>
<tr>
<td>[[Golithos]] - taverner</td>
<td>[[Mordaga]] - expert teacher of [[Shield]], wife of Mordaga</td>
</tr>
<tr>
<td>[[Goz]] - weaponsmith</td>
<td>[[Naitakonita]] - barber, wife of Ojancano</td>
</tr>
<tr>
<td>[[Hachiman]] - expert teacher of [[Axe]], brother of Burijas</td>
<td>[[Oonagh]] - retailer, wife of Fionn</td>
</tr>
<tr>
<td>[[Hrym]] - captain of the [[Nagfar]]</td>
<td>[[Sandamukhi]] - healer</td>
</tr>
<tr>
<td>[[Humbaba]] - landbridge guard</td>
<td>[[Wendigo]] - burglar, wife of Kopuwai</td>
</tr>
<tr>
<td>[[Isore]] - expert teacher of [[Sword]]</td>
<td></td>
</tr>
<tr>
<td>[[Jemal]] - armourer</td>
<td></td>
</tr>
<tr>
<td>[[Kopuwai]] - guildmaster</td>
<td></td>
</tr>
<tr>
<td>[[Og]] - captain of the [[Arquebus]]</td>
<td></td>
</tr>
<tr>
<td>[[Ojancano]] - landbridge guard</td>
<td></td>
</tr>
<tr>
<td>[[Reem]] - dockmaster</td>
<td></td>
</tr>
<tr>
<td>[[Shrek]] - donkey-driver</td>
<td></td>
</tr>
<tr>
<td>[[Tchatchacolos]] - warrior</td>
<td></td>
</tr>
<tr>
<td>[[Ulgulu]] - retailer</td>
<td></td>
</tr>
<tr>
<td>[[Wayupak]] - userer</td>
<td></td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>Fo - son of Fionn and Oonagh</td>
<td>Fee - daughter of Fionn and Oonagh</td>
</tr>
<tr>
<td>Fum - son of Fionn and Oonagh</td>
<td>Fi - daughter of Fionn and Oonagh</td>
</tr>
<tr>
<td></td>
<td>Hel - daughter of Angrboda</td>
</tr>
<tr>
<td></td>
<td>Loundja - daughter of Moolah</td>
</tr>
</table><br>
====Others====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Cosmo]] - leprechaun</td>
<td>[[Fiona]] - human Princess</td>
</tr>
<tr>
<td>[[Merle Silvertongue]] - wizard</td>
<td>[[Morgiana]] - maid</td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Bron]] - human boy</td>
<td>[[Frida]] - halfling girl</td>
</tr>
<tr>
<td>[[Dolf]] - wizard boy</td>
<td>[[Glas]] - elf girl</td>
</tr>
<tr>
<td>[[Glim]] - dwarf boy</td>
<td>[[Mara]] - halfling girl</td>
</tr>
<tr>
<td>[[Goran]] - human boy</td>
<td>[[Pippi]] - halfling girl</td>
</tr>
<tr>
<td>[[Sammo]] - halfling boy</td>
<td></td>
</tr>
</table><br>
----
[[Category:Map]]
09ae1a16f707c18b615103f6086d44a61d16d0ee
1539
1538
2008-05-17T12:25:49Z
Ribannah
2
/* Ogres */ wikilinks children
wikitext
text/x-wiki
'''Etanasfeld''' is located near-east in the very south of [[Karigor]]. This is one of the first maps that the party will visit.
Neigbouring maps are [[Serenity (province)|Serenity]] (west), [[Soronne (province)|Soronne]] (northwest), [[Sea of Mist (province)|Sea of Mist]] (northeast), [[Goetia]] (east).
To the southwest, Etanasfeld borders on a map of [[Jadame]]: [[Ironsand]]. This map is not part of the game, nor is the [[Blighted Desert]] that lies southeast.
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Etanasfeld.png</div>
===Communities===
* [[Iotneheim]], town of the [[Blue Ogre]]s, on the west bank of the [[Ardvein]].
* [[Algol]], town of the [[Red Ogre]]s, on the east bank of the Ardvein.
===Geography===
* [[Sea of Mist (sea)|Sea of Mist]], the water northeast
* [[Ardvein]], the lava river streaming from southeast to northeast where it feeds the Sea of Mist
===Monsters (surface)===
* Bats (Bat, Filttermaus, Pipistrelle, Vampire Bat)
* Gogs (Gogling, Gog, Lava Gog)
* Ogres (Wild Ogre, Ogre Warrior, Ogre Chieftain)
* Sharks (Shark, Hunter Shark, Bloodshark, Kua Mackerel)
* Toads (Toad, Tidal Toad, Red Bombina)
===Animals===
Butterflies, Ospreys, Fish
===Dungeons===
* [[Dusk's Cave]] - northwest, not far from Iotneheim
* [[Lair of Bolarg]] - central, on an island in the Ardvein
* [[Twin Cosmos of Weird]] - north, in a cull-the-sac from the Sea of Mist; can't be entered
===Objects===
* [[Obelisk]] #14
* [[Throne]] of Gol (Permanently +10 to all statistics and resistances of Ogres on one Thursday)
* Random [[Game]] (+3 Skillpoints once to characters that have 30 in the required statistic)
* [[Flame]] of [[Haste]] (Reduces recovery time for 1 hour, or until rest or travel, 6 hours weak afterwards)
* Flame of [[Stone Skin]] (+10 to Armor Class for 3 hours, or until rest or travel)
* Flame of [[Fire Resistance]] (+20 to Fire Resistance for 6 hours, or until rest or travel)
* [[Well]] of +2 [[Might]] (8 Charges of +2 permanent Might, if natural Might<15, respawns)
* [[Fountain]] of +5 [[Hitpoints]] (Replenishes 5 hitpoints, maximum 50 charges, recharge 10 per day)
* Fountain of +10 [[Speed]] (Temporarily +10 Speed for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring provinces Serenity (west) and Goetia (east) can be reached on foot overland, which takes 5 days. From Serenity, [[Mt. Pilanteko (province)|Mt. Pilanteko]] (west) and [[S'Fauni]] (far west) can also be reached on foot, but not Soronne (northwest) and Sea of Mist (northeast).
===Coach===
No coach leaves from Etanasfeld, but there are coaches going west from Serenity.
===Boat===
There are no boats available in Etanasfeld. There is a landbridge over the Ardvein, which is heavily guarded on both ends.
===Ship===
At the start of the game, four Ogre coasters are docked in the north. They will start sailing for Soronne (Mondays and Fridays) and Goetia (Thursdays) once the pirates have been dealt with; all trips take two days. From Soronne, other ships sail onto the Sea of Mist.
===Town Portal===
Etanasfeld has no [[Central Fountain]]. The nearest Town Portal destination is Serenity.
----
==Citizens==
===Iotneheim===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Sturdy Clothing]]</td>
<td>[[Armour Shop]]</td>
<td>Jemal</td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Fionn, Reem</td>
</tr>
<tr>
<td>[[Wysiwug]]</td>
<td>[[General Store]]</td>
<td>Oonagh, Fo, Fum, Fee, Fi</td>
</tr>
<tr>
<td>[[The Atlas]]</td>
<td>[[Tavern]]</td>
<td>Golithos, Tchatchacolos</td>
</tr>
<tr>
<td>[[Amara's Purity]]</td>
<td>[[Temple]]</td>
<td>Sandamukhi</td>
</tr>
<tr>
<td>[[Madi's Garden]]</td>
<td>[[Training Hall]]</td>
<td>Moolah, Loundja</td>
</tr>
<tr>
<td>[[Hammer and Spike]]</td>
<td>[[Weapon Shop]]</td>
<td>Goz</td>
</tr>
<tr>
<td>[[House of Advancement]]</td>
<td>[[House]]</td>
<td>Angrboda, Hel</td>
</tr>
<tr>
<td>[[House of Fine Touch]]</td>
<td>House</td>
<td>Ferragus, Monsbiki</td>
</tr>
<tr>
<td>[[House of Gold]]</td>
<td>House</td>
<td>Wayupak</td>
</tr>
<tr>
<td>[[House of Muscles]]</td>
<td>House</td>
<td>Davibanner</td>
</tr>
<tr>
<td>[[House of Squires]]</td>
<td>House</td>
<td>Isore, Mordaga</td>
</tr>
<tr>
<td>[[House of Ventures]]</td>
<td>House</td>
<td>Shrek, Humbaba</td>
</tr>
<tr>
<td>[[House of Whack]]</td>
<td>House</td>
<td>Burijas, Hachiman</td>
</tr>
</table><br>
===Algol===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Bipedal Tartar]]</td>
<td>[[General Store]]</td>
<td>Ulgulu, Bintami</td>
</tr>
<tr>
<td></td>
<td>[[Guardhouse]]</td>
<td>Benandoner</td>
</tr>
<tr>
<td>[[Prime Guild of Fire]]</td>
<td>[[Guild]]</td>
<td>Mahuika</td>
</tr>
<tr>
<td>[[Warriors of Virtue]]</td>
<td>[[Guild]]</td>
<td>Kopuwai, Wendigo</td>
</tr>
<tr>
<td>[[House of Hides]]</td>
<td>House</td>
<td>Jarnsaksa</td>
</tr>
<tr>
<td>[[House of Shaving]]</td>
<td>House</td>
<td>Ojancano, Naitakonita</td>
</tr>
<tr>
<td>[[House of Troves]]</td>
<td>House</td>
<td>Khuljasimsim</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td></td>
<td>Wizard's Wagon</td>
<td>Merle Silvertongue, Sammo, Frida, Mara, Pippi</td>
</tr>
<tr>
<td></td>
<td>Wizard's Tent</td>
<td>Bron, Dolf, Glim, Goran, Glas</td>
</tr>
<tr>
<td>Lair of Bolarg</td>
<td>Dungeon</td>
<td>Bolarg, Fiona, Morgiana</td>
</tr>
<tr>
<td></td>
<td>Wilderness</td>
<td>Cosmo</td>
</tr>
</table><br>
===Who is who===
====Ogres====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Benandoner]] - landbridge captain</td>
<td>[[Angrboda]] - wheelwright</td>
</tr>
<tr>
<td>[[Bolarg]] - red ogre chieftain</td>
<td>[[Bintami]] - potter, wife of Ulgulu</td>
</tr>
<tr>
<td>[[Burijas]] - master teacher of [[Mace]]</td>
<td>[[Eigyr]] - captain of the [[Dragonlance]]</td>
</tr>
<tr>
<td>[[Davibanner]] - grandmaster teacher of [[Bodybuilding]]</td>
<td>[[Jarnsaksa]] - grandmaster teacher of [[Leather]]</td>
</tr>
<tr>
<td>[[Ferragus]] - expert teacher of [[Unarmed]]</td>
<td>[[Mahuika]] - guildmistress</td>
</tr>
<tr>
<td>[[Fionn]] - landbridge captain</td>
<td>[[Monsbiki]] - expert teacher of [[Repair]], cousin of Ferragus</td>
</tr>
<tr>
<td>[[Glooskap]] - captain of the [[Prince Henry]]</td>
<td>[[Moolah]] - trainer</td>
</tr>
<tr>
<td>[[Golithos]] - taverner</td>
<td>[[Mordaga]] - expert teacher of [[Shield]], wife of Mordaga</td>
</tr>
<tr>
<td>[[Goz]] - weaponsmith</td>
<td>[[Naitakonita]] - barber, wife of Ojancano</td>
</tr>
<tr>
<td>[[Hachiman]] - expert teacher of [[Axe]], brother of Burijas</td>
<td>[[Oonagh]] - retailer, wife of Fionn</td>
</tr>
<tr>
<td>[[Hrym]] - captain of the [[Nagfar]]</td>
<td>[[Sandamukhi]] - healer</td>
</tr>
<tr>
<td>[[Humbaba]] - landbridge guard</td>
<td>[[Wendigo]] - burglar, wife of Kopuwai</td>
</tr>
<tr>
<td>[[Isore]] - expert teacher of [[Sword]]</td>
<td></td>
</tr>
<tr>
<td>[[Jemal]] - armourer</td>
<td></td>
</tr>
<tr>
<td>[[Kopuwai]] - guildmaster</td>
<td></td>
</tr>
<tr>
<td>[[Og]] - captain of the [[Arquebus]]</td>
<td></td>
</tr>
<tr>
<td>[[Ojancano]] - landbridge guard</td>
<td></td>
</tr>
<tr>
<td>[[Reem]] - dockmaster</td>
<td></td>
</tr>
<tr>
<td>[[Shrek]] - donkey-driver</td>
<td></td>
</tr>
<tr>
<td>[[Tchatchacolos]] - warrior</td>
<td></td>
</tr>
<tr>
<td>[[Ulgulu]] - retailer</td>
<td></td>
</tr>
<tr>
<td>[[Wayupak]] - userer</td>
<td></td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Fo]] - son of Fionn and Oonagh</td>
<td>[[Fee]] - daughter of Fionn and Oonagh</td>
</tr>
<tr>
<td>[[Fum]] - son of Fionn and Oonagh</td>
<td>[[Fi]] - daughter of Fionn and Oonagh</td>
</tr>
<tr>
<td></td>
<td>[[Hel]] - daughter of Angrboda</td>
</tr>
<tr>
<td></td>
<td>[[Loundja]] - daughter of Moolah</td>
</tr>
</table><br>
====Others====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Cosmo]] - leprechaun</td>
<td>[[Fiona]] - human Princess</td>
</tr>
<tr>
<td>[[Merle Silvertongue]] - wizard</td>
<td>[[Morgiana]] - maid</td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Bron]] - human boy</td>
<td>[[Frida]] - halfling girl</td>
</tr>
<tr>
<td>[[Dolf]] - wizard boy</td>
<td>[[Glas]] - elf girl</td>
</tr>
<tr>
<td>[[Glim]] - dwarf boy</td>
<td>[[Mara]] - halfling girl</td>
</tr>
<tr>
<td>[[Goran]] - human boy</td>
<td>[[Pippi]] - halfling girl</td>
</tr>
<tr>
<td>[[Sammo]] - halfling boy</td>
<td></td>
</tr>
</table><br>
----
[[Category:Map]]
a9b594c0b9ef57ae956c1b486060803143083081
1541
1539
2008-05-19T11:38:40Z
Ribannah
2
/* Map */ wl monsters, animals
wikitext
text/x-wiki
'''Etanasfeld''' is located near-east in the very south of [[Karigor]]. This is one of the first maps that the party will visit.
Neigbouring maps are [[Serenity (province)|Serenity]] (west), [[Soronne (province)|Soronne]] (northwest), [[Sea of Mist (province)|Sea of Mist]] (northeast), [[Goetia]] (east).
To the southwest, Etanasfeld borders on a map of [[Jadame]]: [[Ironsand]]. This map is not part of the game, nor is the [[Blighted Desert]] that lies southeast.
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Etanasfeld.png</div>
===Communities===
* [[Iotneheim]], town of the [[Blue Ogre]]s, on the west bank of the [[Ardvein]].
* [[Algol]], town of the [[Red Ogre]]s, on the east bank of the Ardvein.
===Geography===
* [[Sea of Mist (sea)|Sea of Mist]], the water northeast
* [[Ardvein]], the lava river streaming from southeast to northeast where it feeds the Sea of Mist
===Monsters (surface)===
* [[Bat]]s (Bat, Flittermaus, Pipistrelle, Vampire Bat)
* [[Gog]]s (Gogling, Gog, Lava Gog)
* [[Ogre (mosnter)|Ogres]] (Wild Ogre, Ogre Warrior, Ogre Chieftain)
* [[Shark]]s (Shark, Hunter Shark, Bloodshark, Kua Mackerel)
* [[Toad]]s (Toad, Tidal Toad, Red Bombina)
===Animals===
[[Butterfly|Butterflies]], [[Osprey]]s, [[Fish]]
===Dungeons===
* [[Dusk's Cave]] - northwest, not far from Iotneheim
* [[Lair of Bolarg]] - central, on an island in the Ardvein
* [[Twin Cosmos of Weird]] - north, in a cull-the-sac from the Sea of Mist; can't be entered
===Objects===
* [[Obelisk]] #14
* [[Throne]] of Gol (Permanently +10 to all statistics and resistances of Ogres on one Thursday)
* Random [[Game]] (+3 Skillpoints once to characters that have 30 in the required statistic)
* [[Flame]] of [[Haste]] (Reduces recovery time for 1 hour, or until rest or travel, 6 hours weak afterwards)
* Flame of [[Stone Skin]] (+10 to Armor Class for 3 hours, or until rest or travel)
* Flame of [[Fire Resistance]] (+20 to Fire Resistance for 6 hours, or until rest or travel)
* [[Well]] of +2 [[Might]] (8 Charges of +2 permanent Might, if natural Might<15, respawns)
* [[Fountain]] of +5 [[Hitpoints]] (Replenishes 5 hitpoints, maximum 50 charges, recharge 10 per day)
* Fountain of +10 [[Speed]] (Temporarily +10 Speed for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring provinces Serenity (west) and Goetia (east) can be reached on foot overland, which takes 5 days. From Serenity, [[Mt. Pilanteko (province)|Mt. Pilanteko]] (west) and [[S'Fauni]] (far west) can also be reached on foot, but not Soronne (northwest) and Sea of Mist (northeast).
===Coach===
No coach leaves from Etanasfeld, but there are coaches going west from Serenity.
===Boat===
There are no boats available in Etanasfeld. There is a landbridge over the Ardvein, which is heavily guarded on both ends.
===Ship===
At the start of the game, four Ogre coasters are docked in the north. They will start sailing for Soronne (Mondays and Fridays) and Goetia (Thursdays) once the pirates have been dealt with; all trips take two days. From Soronne, other ships sail onto the Sea of Mist.
===Town Portal===
Etanasfeld has no [[Central Fountain]]. The nearest Town Portal destination is Serenity.
----
==Citizens==
===Iotneheim===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Sturdy Clothing]]</td>
<td>[[Armour Shop]]</td>
<td>Jemal</td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Fionn, Reem</td>
</tr>
<tr>
<td>[[Wysiwug]]</td>
<td>[[General Store]]</td>
<td>Oonagh, Fo, Fum, Fee, Fi</td>
</tr>
<tr>
<td>[[The Atlas]]</td>
<td>[[Tavern]]</td>
<td>Golithos, Tchatchacolos</td>
</tr>
<tr>
<td>[[Amara's Purity]]</td>
<td>[[Temple]]</td>
<td>Sandamukhi</td>
</tr>
<tr>
<td>[[Madi's Garden]]</td>
<td>[[Training Hall]]</td>
<td>Moolah, Loundja</td>
</tr>
<tr>
<td>[[Hammer and Spike]]</td>
<td>[[Weapon Shop]]</td>
<td>Goz</td>
</tr>
<tr>
<td>[[House of Advancement]]</td>
<td>[[House]]</td>
<td>Angrboda, Hel</td>
</tr>
<tr>
<td>[[House of Fine Touch]]</td>
<td>House</td>
<td>Ferragus, Monsbiki</td>
</tr>
<tr>
<td>[[House of Gold]]</td>
<td>House</td>
<td>Wayupak</td>
</tr>
<tr>
<td>[[House of Muscles]]</td>
<td>House</td>
<td>Davibanner</td>
</tr>
<tr>
<td>[[House of Squires]]</td>
<td>House</td>
<td>Isore, Mordaga</td>
</tr>
<tr>
<td>[[House of Ventures]]</td>
<td>House</td>
<td>Shrek, Humbaba</td>
</tr>
<tr>
<td>[[House of Whack]]</td>
<td>House</td>
<td>Burijas, Hachiman</td>
</tr>
</table><br>
===Algol===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Bipedal Tartar]]</td>
<td>[[General Store]]</td>
<td>Ulgulu, Bintami</td>
</tr>
<tr>
<td></td>
<td>[[Guardhouse]]</td>
<td>Benandoner</td>
</tr>
<tr>
<td>[[Prime Guild of Fire]]</td>
<td>[[Guild]]</td>
<td>Mahuika</td>
</tr>
<tr>
<td>[[Warriors of Virtue]]</td>
<td>[[Guild]]</td>
<td>Kopuwai, Wendigo</td>
</tr>
<tr>
<td>[[House of Hides]]</td>
<td>House</td>
<td>Jarnsaksa</td>
</tr>
<tr>
<td>[[House of Shaving]]</td>
<td>House</td>
<td>Ojancano, Naitakonita</td>
</tr>
<tr>
<td>[[House of Troves]]</td>
<td>House</td>
<td>Khuljasimsim</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td></td>
<td>Wizard's Wagon</td>
<td>Merle Silvertongue, Sammo, Frida, Mara, Pippi</td>
</tr>
<tr>
<td></td>
<td>Wizard's Tent</td>
<td>Bron, Dolf, Glim, Goran, Glas</td>
</tr>
<tr>
<td>Lair of Bolarg</td>
<td>Dungeon</td>
<td>Bolarg, Fiona, Morgiana</td>
</tr>
<tr>
<td></td>
<td>Wilderness</td>
<td>Cosmo</td>
</tr>
</table><br>
===Who is who===
====Ogres====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Benandoner]] - landbridge captain</td>
<td>[[Angrboda]] - wheelwright</td>
</tr>
<tr>
<td>[[Bolarg]] - red ogre chieftain</td>
<td>[[Bintami]] - potter, wife of Ulgulu</td>
</tr>
<tr>
<td>[[Burijas]] - master teacher of [[Mace]]</td>
<td>[[Eigyr]] - captain of the [[Dragonlance]]</td>
</tr>
<tr>
<td>[[Davibanner]] - grandmaster teacher of [[Bodybuilding]]</td>
<td>[[Jarnsaksa]] - grandmaster teacher of [[Leather]]</td>
</tr>
<tr>
<td>[[Ferragus]] - expert teacher of [[Unarmed]]</td>
<td>[[Mahuika]] - guildmistress</td>
</tr>
<tr>
<td>[[Fionn]] - landbridge captain</td>
<td>[[Monsbiki]] - expert teacher of [[Repair]], cousin of Ferragus</td>
</tr>
<tr>
<td>[[Glooskap]] - captain of the [[Prince Henry]]</td>
<td>[[Moolah]] - trainer</td>
</tr>
<tr>
<td>[[Golithos]] - taverner</td>
<td>[[Mordaga]] - expert teacher of [[Shield]], wife of Mordaga</td>
</tr>
<tr>
<td>[[Goz]] - weaponsmith</td>
<td>[[Naitakonita]] - barber, wife of Ojancano</td>
</tr>
<tr>
<td>[[Hachiman]] - expert teacher of [[Axe]], brother of Burijas</td>
<td>[[Oonagh]] - retailer, wife of Fionn</td>
</tr>
<tr>
<td>[[Hrym]] - captain of the [[Nagfar]]</td>
<td>[[Sandamukhi]] - healer</td>
</tr>
<tr>
<td>[[Humbaba]] - landbridge guard</td>
<td>[[Wendigo]] - burglar, wife of Kopuwai</td>
</tr>
<tr>
<td>[[Isore]] - expert teacher of [[Sword]]</td>
<td></td>
</tr>
<tr>
<td>[[Jemal]] - armourer</td>
<td></td>
</tr>
<tr>
<td>[[Kopuwai]] - guildmaster</td>
<td></td>
</tr>
<tr>
<td>[[Og]] - captain of the [[Arquebus]]</td>
<td></td>
</tr>
<tr>
<td>[[Ojancano]] - landbridge guard</td>
<td></td>
</tr>
<tr>
<td>[[Reem]] - dockmaster</td>
<td></td>
</tr>
<tr>
<td>[[Shrek]] - donkey-driver</td>
<td></td>
</tr>
<tr>
<td>[[Tchatchacolos]] - warrior</td>
<td></td>
</tr>
<tr>
<td>[[Ulgulu]] - retailer</td>
<td></td>
</tr>
<tr>
<td>[[Wayupak]] - userer</td>
<td></td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Fo]] - son of Fionn and Oonagh</td>
<td>[[Fee]] - daughter of Fionn and Oonagh</td>
</tr>
<tr>
<td>[[Fum]] - son of Fionn and Oonagh</td>
<td>[[Fi]] - daughter of Fionn and Oonagh</td>
</tr>
<tr>
<td></td>
<td>[[Hel]] - daughter of Angrboda</td>
</tr>
<tr>
<td></td>
<td>[[Loundja]] - daughter of Moolah</td>
</tr>
</table><br>
====Others====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Cosmo]] - leprechaun</td>
<td>[[Fiona]] - human Princess</td>
</tr>
<tr>
<td>[[Merle Silvertongue]] - wizard</td>
<td>[[Morgiana]] - maid</td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Bron]] - human boy</td>
<td>[[Frida]] - halfling girl</td>
</tr>
<tr>
<td>[[Dolf]] - wizard boy</td>
<td>[[Glas]] - elf girl</td>
</tr>
<tr>
<td>[[Glim]] - dwarf boy</td>
<td>[[Mara]] - halfling girl</td>
</tr>
<tr>
<td>[[Goran]] - human boy</td>
<td>[[Pippi]] - halfling girl</td>
</tr>
<tr>
<td>[[Sammo]] - halfling boy</td>
<td></td>
</tr>
</table><br>
----
[[Category:Map]]
b1b652faee88bb5f42024f95275f261f1478d08e
1568
1541
2008-05-30T16:33:03Z
Ribannah
2
wikitext
text/x-wiki
'''Etanasfeld''' is located near-east in the very south of [[Karigor]]. This is one of the first maps that the party will visit.
Neigbouring [[map]]s are [[Serenity (province)|Serenity]] (west), [[Soronne (province)|Soronne]] (northwest), [[Sea of Mist (province)|Sea of Mist]] (northeast), [[Goetia]] (east).
To the southwest, Etanasfeld borders on a map of [[Jadame]]: [[Ironsand]]. This map is not part of the game, nor is the [[Blighted Desert]] that lies southeast.
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Etanasfeld.png</div>
===Communities===
* [[Iotneheim]], town of the [[Blue Ogre]]s, on the west bank of the [[Ardvein]].
* [[Algol]], town of the [[Red Ogre]]s, on the east bank of the Ardvein.
===Geography===
* [[Sea of Mist (sea)|Sea of Mist]], the water northeast
* [[Ardvein]], the lava river streaming from southeast to northeast where it feeds the Sea of Mist
===Monsters (surface)===
* [[Bat]]s (Bat, Flittermaus, Pipistrelle, Vampire Bat)
* [[Gog]]s (Gogling, Gog, Lava Gog)
* [[Ogre (mosnter)|Ogres]] (Wild Ogre, Ogre Warrior, Ogre Chieftain)
* [[Shark]]s (Shark, Hunter Shark, Bloodshark, Kua Mackerel)
* [[Toad]]s (Toad, Tidal Toad, Red Bombina)
===Animals===
[[Butterfly|Butterflies]], [[Osprey]]s, [[Fish]]
===Dungeons===
* [[Dusk's Cave]] - northwest, not far from Iotneheim
* [[Lair of Bolarg]] - central, on an island in the Ardvein
* [[Twin Cosmos of Weird]] - north, in a cull-the-sac from the Sea of Mist; can't be entered
===Objects===
* [[Obelisk]] #14
* [[Throne]] of Gol (Permanently +10 to all statistics and resistances of Ogres on one Thursday)
* Random [[Game]] (+3 Skillpoints once to characters that have 30 in the required statistic)
* [[Flame]] of [[Haste]] (Reduces recovery time for 1 hour, or until rest or travel, 6 hours weak afterwards)
* Flame of [[Stone Skin]] (+10 to Armor Class for 3 hours, or until rest or travel)
* Flame of [[Fire Resistance]] (+20 to Fire Resistance for 6 hours, or until rest or travel)
* [[Well]] of +2 [[Might]] (8 Charges of +2 permanent Might, if natural Might<15, respawns)
* [[Fountain]] of +5 [[Hitpoints]] (Replenishes 5 hitpoints, maximum 50 charges, recharge 10 per day)
* Fountain of +10 [[Speed]] (Temporarily +10 Speed for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring provinces Serenity (west) and Goetia (east) can be reached on foot overland, which takes 5 days. From Serenity, [[Mt. Pilanteko (province)|Mt. Pilanteko]] (west) and [[S'Fauni]] (far west) can also be reached on foot, but not Soronne (northwest) and Sea of Mist (northeast).
===Coach===
No coach leaves from Etanasfeld, but there are coaches going west from Serenity.
===Boat===
There are no boats available in Etanasfeld. There is a landbridge over the Ardvein, which is heavily guarded on both ends.
===Ship===
At the start of the game, four Ogre coasters are docked in the north. They will start sailing for Soronne (Mondays and Fridays) and Goetia (Thursdays) once the pirates have been dealt with; all trips take two days. From Soronne, other ships sail onto the Sea of Mist.
===Town Portal===
Etanasfeld has no [[Central Fountain]]. The nearest Town Portal destination is Serenity.
----
==Citizens==
===Iotneheim===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Sturdy Clothing]]</td>
<td>[[Armour Shop]]</td>
<td>Jemal</td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Fionn, Reem</td>
</tr>
<tr>
<td>[[Wysiwug]]</td>
<td>[[General Store]]</td>
<td>Oonagh, Fo, Fum, Fee, Fi</td>
</tr>
<tr>
<td>[[The Atlas]]</td>
<td>[[Tavern]]</td>
<td>Golithos, Tchatchacolos</td>
</tr>
<tr>
<td>[[Amara's Purity]]</td>
<td>[[Temple]]</td>
<td>Sandamukhi</td>
</tr>
<tr>
<td>[[Madi's Garden]]</td>
<td>[[Training Hall]]</td>
<td>Moolah, Loundja</td>
</tr>
<tr>
<td>[[Hammer and Spike]]</td>
<td>[[Weapon Shop]]</td>
<td>Goz</td>
</tr>
<tr>
<td>[[House of Advancement]]</td>
<td>[[House]]</td>
<td>Angrboda, Hel</td>
</tr>
<tr>
<td>[[House of Fine Touch]]</td>
<td>House</td>
<td>Ferragus, Monsbiki</td>
</tr>
<tr>
<td>[[House of Gold]]</td>
<td>House</td>
<td>Wayupak</td>
</tr>
<tr>
<td>[[House of Muscles]]</td>
<td>House</td>
<td>Davibanner</td>
</tr>
<tr>
<td>[[House of Squires]]</td>
<td>House</td>
<td>Isore, Mordaga</td>
</tr>
<tr>
<td>[[House of Ventures]]</td>
<td>House</td>
<td>Shrek, Humbaba</td>
</tr>
<tr>
<td>[[House of Whack]]</td>
<td>House</td>
<td>Burijas, Hachiman</td>
</tr>
</table><br>
===Algol===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Bipedal Tartar]]</td>
<td>[[General Store]]</td>
<td>Ulgulu, Bintami</td>
</tr>
<tr>
<td></td>
<td>[[Guardhouse]]</td>
<td>Benandoner</td>
</tr>
<tr>
<td>[[Prime Guild of Fire]]</td>
<td>[[Guild]]</td>
<td>Mahuika</td>
</tr>
<tr>
<td>[[Warriors of Virtue]]</td>
<td>[[Guild]]</td>
<td>Kopuwai, Wendigo</td>
</tr>
<tr>
<td>[[House of Hides]]</td>
<td>House</td>
<td>Jarnsaksa</td>
</tr>
<tr>
<td>[[House of Shaving]]</td>
<td>House</td>
<td>Ojancano, Naitakonita</td>
</tr>
<tr>
<td>[[House of Troves]]</td>
<td>House</td>
<td>Khuljasimsim</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td></td>
<td>Wizard's Wagon</td>
<td>Merle Silvertongue, Sammo, Frida, Mara, Pippi</td>
</tr>
<tr>
<td></td>
<td>Wizard's Tent</td>
<td>Bron, Dolf, Glim, Goran, Glas</td>
</tr>
<tr>
<td>Lair of Bolarg</td>
<td>Dungeon</td>
<td>Bolarg, Fiona, Morgiana</td>
</tr>
<tr>
<td></td>
<td>Wilderness</td>
<td>Cosmo</td>
</tr>
</table><br>
===Who is who===
====Ogres====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Benandoner]] - landbridge captain</td>
<td>[[Angrboda]] - wheelwright</td>
</tr>
<tr>
<td>[[Bolarg]] - red ogre chieftain</td>
<td>[[Bintami]] - potter, wife of Ulgulu</td>
</tr>
<tr>
<td>[[Burijas]] - master teacher of [[Mace]]</td>
<td>[[Eigyr]] - captain of the [[Dragonlance]]</td>
</tr>
<tr>
<td>[[Davibanner]] - grandmaster teacher of [[Bodybuilding]]</td>
<td>[[Jarnsaksa]] - grandmaster teacher of [[Leather]]</td>
</tr>
<tr>
<td>[[Ferragus]] - expert teacher of [[Unarmed]]</td>
<td>[[Mahuika]] - guildmistress</td>
</tr>
<tr>
<td>[[Fionn]] - landbridge captain</td>
<td>[[Monsbiki]] - expert teacher of [[Repair]], cousin of Ferragus</td>
</tr>
<tr>
<td>[[Glooskap]] - captain of the [[Prince Henry]]</td>
<td>[[Moolah]] - trainer</td>
</tr>
<tr>
<td>[[Golithos]] - taverner</td>
<td>[[Mordaga]] - expert teacher of [[Shield]], wife of Mordaga</td>
</tr>
<tr>
<td>[[Goz]] - weaponsmith</td>
<td>[[Naitakonita]] - barber, wife of Ojancano</td>
</tr>
<tr>
<td>[[Hachiman]] - expert teacher of [[Axe]], brother of Burijas</td>
<td>[[Oonagh]] - retailer, wife of Fionn</td>
</tr>
<tr>
<td>[[Hrym]] - captain of the [[Nagfar]]</td>
<td>[[Sandamukhi]] - healer</td>
</tr>
<tr>
<td>[[Humbaba]] - landbridge guard</td>
<td>[[Wendigo]] - burglar, wife of Kopuwai</td>
</tr>
<tr>
<td>[[Isore]] - expert teacher of [[Sword]]</td>
<td></td>
</tr>
<tr>
<td>[[Jemal]] - armourer</td>
<td></td>
</tr>
<tr>
<td>[[Kopuwai]] - guildmaster</td>
<td></td>
</tr>
<tr>
<td>[[Og]] - captain of the [[Arquebus]]</td>
<td></td>
</tr>
<tr>
<td>[[Ojancano]] - landbridge guard</td>
<td></td>
</tr>
<tr>
<td>[[Reem]] - dockmaster</td>
<td></td>
</tr>
<tr>
<td>[[Shrek]] - donkey-driver</td>
<td></td>
</tr>
<tr>
<td>[[Tchatchacolos]] - warrior</td>
<td></td>
</tr>
<tr>
<td>[[Ulgulu]] - retailer</td>
<td></td>
</tr>
<tr>
<td>[[Wayupak]] - userer</td>
<td></td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Fo]] - son of Fionn and Oonagh</td>
<td>[[Fee]] - daughter of Fionn and Oonagh</td>
</tr>
<tr>
<td>[[Fum]] - son of Fionn and Oonagh</td>
<td>[[Fi]] - daughter of Fionn and Oonagh</td>
</tr>
<tr>
<td></td>
<td>[[Hel]] - daughter of Angrboda</td>
</tr>
<tr>
<td></td>
<td>[[Loundja]] - daughter of Moolah</td>
</tr>
</table><br>
====Others====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Cosmo]] - leprechaun</td>
<td>[[Fiona]] - human Princess</td>
</tr>
<tr>
<td>[[Merle Silvertongue]] - wizard</td>
<td>[[Morgiana]] - maid</td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Bron]] - human boy</td>
<td>[[Frida]] - halfling girl</td>
</tr>
<tr>
<td>[[Dolf]] - wizard boy</td>
<td>[[Glas]] - elf girl</td>
</tr>
<tr>
<td>[[Glim]] - dwarf boy</td>
<td>[[Mara]] - halfling girl</td>
</tr>
<tr>
<td>[[Goran]] - human boy</td>
<td>[[Pippi]] - halfling girl</td>
</tr>
<tr>
<td>[[Sammo]] - halfling boy</td>
<td></td>
</tr>
</table><br>
----
[[Category:Map]]
c341b3f4f1174204f33f60c517045b341af544f7
S'Fauni
0
1438
1540
2008-05-17T12:33:52Z
Ribannah
2
start of page
wikitext
text/x-wiki
'''S'Fauni''' is located far-west in the very south of [[Karigor]]. This is one of the first maps that the party will visit.
Neigbouring maps are [[Eftling]] (northeast) and [[Mt. Pilanteko (province)|Mt. Pilanteko]] (east).
To the southeast, Etanasfeld borders on a map of [[Jadame]]: [[Murmurwoods]]. This map is not part of the game, nor are the [[Howling Marshes]] in the northwest and the wilderness that lies west and southwest.
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_SFauni.png</div>
===Communities===
* [[Verdigris]], town of the [[Troll]]s, north at the mouth of the Tangerine.
===Geography===
* [[Meridian]], the sea-arm in the north
* [[Plumwine Bridge]], the bridge over the Meridian
* [[Quarry]], the stone quarry in the east
* [[Tangerine]], the river that flows from the south into the Meridian
===Monsters (surface)===
* Basilisks (Basilisk, Cockatrice, Basilisk King)
* Octopuses (Devilfish, Octupus, Kraken)
* Rocs (Roc, Mountain Roc, Thunderbird)
===Animals===
Butterflies, Dolphins, Owls, Panda's, Fish
===Dungeons===
* [[Eleventh Kingdom]] - off-map
* [[Hunebed]] - plateau southwest
===Objects===
* [[Obelisk]] #11
* Callahan's [[Throne]] (Permanently +10 to all statistics and resistances of Trolls on one Tuesday)
* Random [[Contest]] (+5 Skillpoints once to characters that have 50 in the required statistic)
* [[Flame]] of [[Water Resistance]] (+20 to Water Resistance for 6 hours, or until rest or travel)
* Flame of [[Mind Resistance]] (+20 to Mind Resistance for 6 hours, or until rest or travel)
* [[Well]] of +2 [[Endurance]] (8 Charges of +2 permanent Endurance, if natural Endurance<15, respawns)
* Well of +30 [[Magic (statistic)|Magic]] (Temporarily +30 Magic for 2 days or until rest or travel)
* [[Fountain]] of +10 [[Accuracy]] (Temporarily +10 Accuracy for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring province Mt. Pilanteko (east) can be reached on foot overland, which takes 5 days. The way to Eftling (northeast) is over the [[Plumwine Bridge]], which needs to be repaired first.
Going east from Mt. Pilanteko, [[Serenity (province)|Serenity]], [[Etanasfeld]] and [[Goetia]] (far east) can also be reached on foot.
===Coach===
Every [[week]], two coaches of the [[Highland Caravans]] leave at The Trolley for Mt. Pilanteko (east): on Tuesdays and Saturdays. The trip takes 2 days. From there, the party can take a ride back on Wednesdays and Saturdays (also 2 days), or another coach to S'Fauni (further west).
===Boat===
There are no boats available in Etanasfeld. There is a bridge over the Meridian, but it is broken at the start of the game.
===Ship===
S'Fauni has no docks.
===Town Portal===
S'Fauni has no [[Central Fountain]]. The nearest [[Town Portal]] destination is Serenity.
----
==Citizens==
===Verdigris===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Global Flowers]]</td>
<td>[[Apothecary]]</td>
<td>Sevenstrong Burlfist</td>
</tr>
<tr>
<td>[[Current Trends]]</td>
<td>[[Armour Shop]]</td>
<td>Lisa Clay</td>
</tr>
<tr>
<td>[[Prime Guild of Water]]</td>
<td>[[Guild]]</td>
<td>Eucalypta, Gargamella</td>
</tr>
<tr>
<td>[[Raider's Guild]]</td>
<td>Guild</td>
<td>Rollo Thornlove</td>
</tr>
<tr>
<td>[[Inexplicably Poof]]</td>
<td>[[Magic Shop]]</td>
<td>Puska Burlfist</td>
</tr>
<tr>
<td>[[Royal Hall]]</td>
<td>[[Palace]]</td>
<td>Savour Sandalier, Ludicra Sandalier, Greymung Sandalier, Blueberry Sandalier</td>
</tr>
<tr>
<td>[[The Trolley]]</td>
<td>[[Stable]]</td>
<td>Joknik Ambertree, Petra Ambertree</td>
</tr>
<tr>
<td>[[Doughy Grub]]</td>
<td>[[Tavern]]</td>
<td>Jan Moomin, Tove Moomin, Snuff Moomin, Snorka Moomin</td>
</tr>
<tr>
<td>[[Thralldome]]</td>
<td>[[Training Hall]]</td>
<td>Horeb Trollway</td>
</tr>
<tr>
<td>[[LUr's MuSiK]]</td>
<td>[[Weapon Shop]]</td>
<td>Kittle Thistlebone, Pesta Thistlebone, Nylus Thistlebone</td>
</tr>
<tr>
<td>[[Bearhunter's]]</td>
<td>[[House]]</td>
<td>Atta Bearhunter, Herkila Bearhunter, Twiggy Bearhunter</td>
</tr>
<tr>
<td>[[Storms']]</td>
<td>House</td>
<td>Helgi Storm, Thora Storm, Soveig Storm</td>
</tr>
<tr>
<td>[[Dragontamers']]</td>
<td>House</td>
<td>Flambert Dragontamer, Drupe Dragontamer</td>
</tr>
<tr>
<td>[[Maggoty's]]</td>
<td>House</td>
<td>Old Maggoty</td>
</tr>
<tr>
<td>[[Oren's]]</td>
<td>House</td>
<td>Oren Dove</td>
</tr>
<tr>
<td>[[Pan's]]</td>
<td>House</td>
<td>Pan</td>
</tr>
<tr>
<td>[[Raggety's]]</td>
<td>House</td>
<td>Raggety</td>
</tr>
<tr>
<td>[[Tvester's]]</td>
<td>House</td>
<td>Tvester Rumpletongue</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>Eleventh Kingdom</td>
<td>Dungeon</td>
<td>Peregynt Coht</td>
</tr>
<tr>
<td>Hunebed</td>
<td>Dungeon</td>
<td>Brammert, Ellert</td>
</tr>
<tr>
<td>Quarry</td>
<td>Wilderness</td>
<td>Stygius Clay</td>
</tr>
</table><br>
===Who is who===
====Trolls====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Atta Bearhunter]] - expert teacher of [[Axe]]</td>
<td>[[Drupe Dragontamer]] - armourer, sister of Flambert</td>
</tr>
<tr>
<td>[[Flambert Dragontamer]] - grandmaster teacher of [[Chain]]</td>
<td>[[Eucalypta]] - guildmistress</td>
</tr>
<tr>
<td>[[Helgi Storm]] - expert teacher of [[Mace]]</td>
<td>[[Gargamella]] - witch</td>
</tr>
<tr>
<td>[[Horeb Trollway]] - trainer</td>
<td>[[Herkila Bearhunter]] - master teacher of [[Spear]], wife of Atta</td>
</tr>
<tr>
<td>[[Jan Moomin]] - expert teacher of [[Disarm Trap]]</td>
<td>[[Lisa Clay]] - couturier, wife of Stygius</td>
</tr>
<tr>
<td>[[Joknik Ambertree]] - woodcutter</td>
<td>[[Ludicra Sandalier]] - queen, wife of Savour</td>
</tr>
<tr>
<td>[[Kittle Thistlebone]] - weaponsmith</td>
<td>[[Pesta Thistlebone]] - expert teacher of Pathfinding, wife of Kittle</td>
</tr>
<tr>
<td>[[Old Maggoty]] - grandmaster teacher of [[Repair]]</td>
<td>[[Petra Ambertree]] - stablemistress, wife of Joknik</td>
</tr>
<tr>
<td>[[Oren Dove]] - marshall</td>
<td>[[Puska Burlfist]] - wife of Sevenstrong</td>
</tr>
<tr>
<td>[[Pan]] - master teacher of [[Music]]</td>
<td>[[Thora Storm]] - expert teacher of [[Armsmaster]], wife of Helgi</td>
</tr>
<tr>
<td>[[Raggety]] - expert teacher of [[Bodybuilding]]</td>
<td>[[Tove Moomin]] - tavernkeep, wife of Jan</td>
</tr>
<tr>
<td>[[Rollo Thornlove]] - guildmaster</td>
<td></td>
</tr>
<tr>
<td>[[Savour Sandalier]] - king</td>
<td></td>
</tr>
<tr>
<td>[[Sevenstrong Burlfist]] - perfumer</td>
<td></td>
</tr>
<tr>
<td>[[Stygius Clay]] - buildmaster</td>
<td></td>
</tr>
<tr>
<td>[[Tvester Rumpletongue]] - healer</td>
<td></td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Greymung Sandalier]] - prince, son of Savour and Ludicra</td>
<td>[[Blueberry Sandalier]] - princess, daughter of Savour and Ludicra</td>
</tr>
<tr>
<td>[[Nylus Thistlebone]] - son of Kittle and Pesta</td>
<td>[[Snorka Moomin]] - daughter of Jan and Tove</td>
</tr>
<tr>
<td>[[Snuff Moomin]] - son of Jan and Tove</td>
<td>[[Soveig Storm]] - daughter of Helgi and Thora</td>
</tr>
<tr>
<td></td>
<td>[[Twiggy Bearhunter]] - daughter of Atta and Herkila</td>
</tr>
</table><br>
====Others====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Brammert]] - giant, son of Ellert</td>
<td></td>
</tr>
<tr>
<td>[[Ellert]] - giant</td>
<td></td>
</tr>
<tr>
<td>[[Peregynt Coht]] - halfling</td>
<td></td>
</tr>
</table><br>
----
[[Category:Map]]
a07886f453d690e4bb475346d49e93fb3111cc61
1571
1540
2008-05-30T16:41:16Z
Ribannah
2
wikilinks
wikitext
text/x-wiki
'''S'Fauni''' is located far-west in the very south of [[Karigor]]. This is one of the first [[map]]s that the party will visit.
Neigbouring maps are [[Eftling]] (northeast) and [[Mt. Pilanteko (province)|Mt. Pilanteko]] (east).
To the southeast, Etanasfeld borders on a map of [[Jadame]]: [[Murmurwoods]]. This map is not part of the [[game]], nor are the [[Howling Marshes]] in the northwest and the wilderness that lies west and southwest.
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_SFauni.png</div>
===Communities===
* [[Verdigris]], town of the [[Troll]]s, north at the mouth of the Tangerine.
===Geography===
* [[Meridian]], the sea-arm in the north
* [[Plumwine Bridge]], the bridge over the Meridian
* [[Quarry]], the stone quarry in the east
* [[Tangerine]], the river that flows from the south into the Meridian
===Monsters (surface)===
* [[Basilisk]]s (Basilisk, Cockatrice, Basilisk King)
* [[Octopus]]es (Devilfish, Octupus, Kraken)
* [[Roc]]s (Roc, Mountain Roc, Thunderbird)
===Animals===
[[Butterfly|Butterflies]], [[Dolphin]]s, [[Owl]]s, [[Panda|Panda's]], [[Fish]]
===Dungeons===
* [[Eleventh Kingdom]] - off-map
* [[Hunebed]] - plateau southwest
===Objects===
* [[Obelisk]] #11
* Callahan's [[Throne]] (Permanently +10 to all statistics and resistances of Trolls on one Tuesday)
* Random [[Contest]] (+5 Skillpoints once to characters that have 50 in the required statistic)
* [[Flame]] of [[Water Resistance]] (+20 to Water Resistance for 6 hours, or until rest or travel)
* Flame of [[Mind Resistance]] (+20 to Mind Resistance for 6 hours, or until rest or travel)
* [[Well]] of +2 [[Endurance]] (8 Charges of +2 permanent Endurance, if natural Endurance<15, respawns)
* Well of +30 [[Magic (statistic)|Magic]] (Temporarily +30 Magic for 2 days or until rest or travel)
* [[Fountain]] of +10 [[Accuracy]] (Temporarily +10 Accuracy for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring province Mt. Pilanteko (east) can be reached on [[walk|foot]] overland, which takes 5 days. The way to Eftling (northeast) is over the [[Plumwine Bridge]], which needs to be repaired first.
Going east from Mt. Pilanteko, [[Serenity (province)|Serenity]], [[Etanasfeld]] and [[Goetia]] (far east) can also be reached on foot.
===Coach===
Every [[week]], two [[coach]]es of the [[Highland Caravans]] leave at The Trolley for Mt. Pilanteko (east): on Tuesdays and Saturdays. The trip takes 2 days. From there, the party can take a ride back on Wednesdays and Saturdays (also 2 days), or another coach to S'Fauni (further west).
===Boat===
There are no [[boat]]s available in Etanasfeld. There is a [[bridge]] over the Meridian, but it is broken at the start of the game.
===Ship===
S'Fauni has no [[dock]]s.
===Town Portal===
S'Fauni has no [[Central Fountain]]. The nearest [[Town Portal]] destination is Serenity.
----
==Citizens==
===Verdigris===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Global Flowers]]</td>
<td>[[Apothecary]]</td>
<td>Sevenstrong Burlfist</td>
</tr>
<tr>
<td>[[Current Trends]]</td>
<td>[[Armour Shop]]</td>
<td>Lisa Clay</td>
</tr>
<tr>
<td>[[Prime Guild of Water]]</td>
<td>[[Guild]]</td>
<td>Eucalypta, Gargamella</td>
</tr>
<tr>
<td>[[Raider's Guild]]</td>
<td>Guild</td>
<td>Rollo Thornlove</td>
</tr>
<tr>
<td>[[Inexplicably Poof]]</td>
<td>[[Magic Shop]]</td>
<td>Puska Burlfist</td>
</tr>
<tr>
<td>[[Royal Hall]]</td>
<td>[[Palace]]</td>
<td>Savour Sandalier, Ludicra Sandalier, Greymung Sandalier, Blueberry Sandalier</td>
</tr>
<tr>
<td>[[The Trolley]]</td>
<td>[[Stable]]</td>
<td>Joknik Ambertree, Petra Ambertree</td>
</tr>
<tr>
<td>[[Doughy Grub]]</td>
<td>[[Tavern]]</td>
<td>Jan Moomin, Tove Moomin, Snuff Moomin, Snorka Moomin</td>
</tr>
<tr>
<td>[[Thralldome]]</td>
<td>[[Training Hall]]</td>
<td>Horeb Trollway</td>
</tr>
<tr>
<td>[[LUr's MuSiK]]</td>
<td>[[Weapon Shop]]</td>
<td>Kittle Thistlebone, Pesta Thistlebone, Nylus Thistlebone</td>
</tr>
<tr>
<td>[[Bearhunter's]]</td>
<td>[[House]]</td>
<td>Atta Bearhunter, Herkila Bearhunter, Twiggy Bearhunter</td>
</tr>
<tr>
<td>[[Storms']]</td>
<td>House</td>
<td>Helgi Storm, Thora Storm, Soveig Storm</td>
</tr>
<tr>
<td>[[Dragontamers']]</td>
<td>House</td>
<td>Flambert Dragontamer, Drupe Dragontamer</td>
</tr>
<tr>
<td>[[Maggoty's]]</td>
<td>House</td>
<td>Old Maggoty</td>
</tr>
<tr>
<td>[[Oren's]]</td>
<td>House</td>
<td>Oren Dove</td>
</tr>
<tr>
<td>[[Pan's]]</td>
<td>House</td>
<td>Pan</td>
</tr>
<tr>
<td>[[Raggety's]]</td>
<td>House</td>
<td>Raggety</td>
</tr>
<tr>
<td>[[Tvester's]]</td>
<td>House</td>
<td>Tvester Rumpletongue</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>Eleventh Kingdom</td>
<td>Dungeon</td>
<td>Peregynt Coht</td>
</tr>
<tr>
<td>Hunebed</td>
<td>Dungeon</td>
<td>Brammert, Ellert</td>
</tr>
<tr>
<td>Quarry</td>
<td>Wilderness</td>
<td>Stygius Clay</td>
</tr>
</table><br>
===Who is who===
====Trolls====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Atta Bearhunter]] - expert teacher of [[Axe]]</td>
<td>[[Drupe Dragontamer]] - armourer, sister of Flambert</td>
</tr>
<tr>
<td>[[Flambert Dragontamer]] - grandmaster teacher of [[Chain]]</td>
<td>[[Eucalypta]] - guildmistress</td>
</tr>
<tr>
<td>[[Helgi Storm]] - expert teacher of [[Mace]]</td>
<td>[[Gargamella]] - witch</td>
</tr>
<tr>
<td>[[Horeb Trollway]] - trainer</td>
<td>[[Herkila Bearhunter]] - master teacher of [[Spear]], wife of Atta</td>
</tr>
<tr>
<td>[[Jan Moomin]] - expert teacher of [[Disarm Trap]]</td>
<td>[[Lisa Clay]] - couturier, wife of Stygius</td>
</tr>
<tr>
<td>[[Joknik Ambertree]] - woodcutter</td>
<td>[[Ludicra Sandalier]] - queen, wife of Savour</td>
</tr>
<tr>
<td>[[Kittle Thistlebone]] - weaponsmith</td>
<td>[[Pesta Thistlebone]] - expert teacher of Pathfinding, wife of Kittle</td>
</tr>
<tr>
<td>[[Old Maggoty]] - grandmaster teacher of [[Repair]]</td>
<td>[[Petra Ambertree]] - stablemistress, wife of Joknik</td>
</tr>
<tr>
<td>[[Oren Dove]] - marshall</td>
<td>[[Puska Burlfist]] - wife of Sevenstrong</td>
</tr>
<tr>
<td>[[Pan]] - master teacher of [[Music]]</td>
<td>[[Thora Storm]] - expert teacher of [[Armsmaster]], wife of Helgi</td>
</tr>
<tr>
<td>[[Raggety]] - expert teacher of [[Bodybuilding]]</td>
<td>[[Tove Moomin]] - tavernkeep, wife of Jan</td>
</tr>
<tr>
<td>[[Rollo Thornlove]] - guildmaster</td>
<td></td>
</tr>
<tr>
<td>[[Savour Sandalier]] - king</td>
<td></td>
</tr>
<tr>
<td>[[Sevenstrong Burlfist]] - perfumer</td>
<td></td>
</tr>
<tr>
<td>[[Stygius Clay]] - buildmaster</td>
<td></td>
</tr>
<tr>
<td>[[Tvester Rumpletongue]] - healer</td>
<td></td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Greymung Sandalier]] - prince, son of Savour and Ludicra</td>
<td>[[Blueberry Sandalier]] - princess, daughter of Savour and Ludicra</td>
</tr>
<tr>
<td>[[Nylus Thistlebone]] - son of Kittle and Pesta</td>
<td>[[Snorka Moomin]] - daughter of Jan and Tove</td>
</tr>
<tr>
<td>[[Snuff Moomin]] - son of Jan and Tove</td>
<td>[[Soveig Storm]] - daughter of Helgi and Thora</td>
</tr>
<tr>
<td></td>
<td>[[Twiggy Bearhunter]] - daughter of Atta and Herkila</td>
</tr>
</table><br>
====Others====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Brammert]] - giant, son of Ellert</td>
<td></td>
</tr>
<tr>
<td>[[Ellert]] - giant</td>
<td></td>
</tr>
<tr>
<td>[[Peregynt Coht]] - halfling</td>
<td></td>
</tr>
</table><br>
----
[[Category:Map]]
1f36f86f098a759631214370ffe12ceebcb523e8
Gog
0
1439
1542
2008-05-19T12:48:04Z
Ribannah
2
start of page
wikitext
text/x-wiki
A '''Gog''' is a type of [[monster]].
Gogs are land creatures. They can walk, and don't swim or fly.
----
==Subtypes==
* Gogling
* Gog
* Lava Gog
----
==Locations==
===Surface aeras===
* [[Etanasfeld]]
===Dungeons===
* [[Castle Herondale]] ([[Nannaria]])
* [[Throne of Iblis]] ([[Goetia]])
----
==Concept Art==
<table cellspacing="1" width="100%">
<tr>
<td>http://www.castlegobs.nl/images/monsters/gogling_concept.jpg</td>
<td>http://www.castlegobs.nl/images/monsters/gog_concept.jpg</td>
<td>http://www.castlegobs.nl/images/monsters/lavagog_concept.jpg</td>
</tr>
<tr>
<td><b>Gogling</b></td>
<td><b>Gog</b></td>
<td><b>Lava Gog</b></td>
</tr>
</table>
----
==Models==
No models are available at this time.
----
==Statistics==
<table cellspacing="1" width="100%" style="text-align:right;">
<tr>
<td width="20%" align="left"><b>type</b></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Gogling</b></td>
<td>2</td>
<td>25</td>
<td>6</td>
<td>4-10</td>
<td>120</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Gog</b></td>
<td>4</td>
<td>45</td>
<td>10</td>
<td>5-11</td>
<td>228</td>
</tr>
<tr>
<td bgcolor="#FFAAFF" align="left"><b>Lava Gog</b></td>
<td>8</td>
<td>85</td>
<td>14</td>
<td>6-12</td>
<td>384</td>
</tr>
</table>
----
[[Category:Monster]]
c9c403c1a1ac91fe2a3ea7d36b7ff7c71a32928a
1543
1542
2008-05-19T12:50:54Z
Ribannah
2
sp
wikitext
text/x-wiki
A '''Gog''' is a type of [[monster]].
Gogs are land creatures. They can walk, not swim or fly.
----
==Subtypes==
* Gogling
* Gog
* Lava Gog
----
==Locations==
===Surface areas===
* [[Etanasfeld]]
===Dungeons===
* [[Castle Herondale]] ([[Nannaria]])
* [[Throne of Iblis]] ([[Goetia]])
----
==Concept Art==
<table cellspacing="1" width="100%">
<tr>
<td>http://www.castlegobs.nl/images/monsters/gogling_concept.jpg</td>
<td>http://www.castlegobs.nl/images/monsters/gog_concept.jpg</td>
<td>http://www.castlegobs.nl/images/monsters/lavagog_concept.jpg</td>
</tr>
<tr>
<td><b>Gogling</b></td>
<td><b>Gog</b></td>
<td><b>Lava Gog</b></td>
</tr>
</table>
----
==Models==
No models are available at this time.
----
==Statistics==
<table cellspacing="1" width="100%" style="text-align:right;">
<tr>
<td width="20%" align="left"><b>type</b></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Gogling</b></td>
<td>2</td>
<td>25</td>
<td>6</td>
<td>4-10</td>
<td>120</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Gog</b></td>
<td>4</td>
<td>45</td>
<td>10</td>
<td>5-11</td>
<td>228</td>
</tr>
<tr>
<td bgcolor="#FFAAFF" align="left"><b>Lava Gog</b></td>
<td>8</td>
<td>85</td>
<td>14</td>
<td>6-12</td>
<td>384</td>
</tr>
</table>
----
[[Category:Monster]]
4cb9c64ee656ddf552a34d88d4ca256230262000
1546
1543
2008-05-20T16:15:27Z
Ribannah
2
/* Statistics */
wikitext
text/x-wiki
A '''Gog''' is a type of [[monster]].
Gogs are land creatures. They can walk, not swim or fly.
----
==Subtypes==
* Gogling
* Gog
* Lava Gog
----
==Locations==
===Surface areas===
* [[Etanasfeld]]
===Dungeons===
* [[Castle Herondale]] ([[Nannaria]])
* [[Throne of Iblis]] ([[Goetia]])
----
==Concept Art==
<table cellspacing="1" width="100%">
<tr>
<td>http://www.castlegobs.nl/images/monsters/gogling_concept.jpg</td>
<td>http://www.castlegobs.nl/images/monsters/gog_concept.jpg</td>
<td>http://www.castlegobs.nl/images/monsters/lavagog_concept.jpg</td>
</tr>
<tr>
<td><b>Gogling</b></td>
<td><b>Gog</b></td>
<td><b>Lava Gog</b></td>
</tr>
</table>
----
==Models==
No models are available at this time.
----
==Statistics==
<table cellspacing="1" width="100%" style="text-align:right;">
<tr>
<td width="20%" align="left"><b>type</b></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Gogling</b></td>
<td>2</td>
<td>25</td>
<td>6</td>
<td>4-10</td>
<td>120</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Gog</b></td>
<td>4</td>
<td>45</td>
<td>10</td>
<td>5-11</td>
<td>228</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Lava Gog</b></td>
<td>8</td>
<td>85</td>
<td>14</td>
<td>6-12</td>
<td>384</td>
</tr>
</table>
----
[[Category:Monster]]
6ad759ee1f138c2bb513fb382912907a8366bc74
Category:Monster
14
1440
1544
2008-05-20T13:30:45Z
Ribannah
2
start of page
wikitext
text/x-wiki
[[Category:Life]]
[[Category:Monster]]
bf3091e20a7ee32fb5812d0b99b442d189cd7a9d
Monster
0
1441
1545
2008-05-20T14:08:57Z
Ribannah
2
start of page
wikitext
text/x-wiki
A '''monster''' is a form of [[life]] that tends to be hostile to the [[party]]. They range from beasts to soldiers and some less common forms.
==Death==
Monsters can be attacked and killed, and can themselves harm or kill [[player character]]s or even wipe out the entire party. [[Death]] in [[Might and Magic]] is a [[condition]] that can be cured. In case the entire party gets killed, the [[player]] is taken to the [[death screen]] and will have the option to resume the game from a safe spot with some loss of time. Monsters that get killed can be searched for [[loot]], upon which their body will disappear. Killing a monster will add some points to the player characters' [[experience]], shared by the characters that are [[conscious]] at the moment of the kill.
----
==Monster types==
There are many monster types in the game, some traditional and others new but generally familiar. Most monster types come in several subtypes, and tend to form mixed groups. There are usually many individual monsters of any given subtype; however, some monster subtypes are unique and will typically be the leader of the entire horde of that particular type.
Some monsters may have a [[dialogue]].
Monster types can be grouped according to their environment, or rather their way of movement:
* [[walk]] (e.g. a Goblin or a Unicorn)
* [[swim]] (e.g. a Shark or a River Snake)
* [[fly]] (e.g. a Bat or a Ghost)
* stationary (e.g. a Dendroid).
The velocity of non-stationary monsters varies, even between subtypes; most monsters are able to increase their speed to attack the party.
----
[[Category:Life]]
[[Category:Monster]]
eef1f78ef37551dc25a2ec67d200475644588977
1547
1545
2008-05-20T16:35:41Z
Ribannah
2
start of the list
wikitext
text/x-wiki
A '''monster''' is a form of [[life]] that tends to be hostile to the [[party]]. They range from beasts to soldiers and some less common forms.
==Death==
Monsters can be attacked and killed, and can themselves harm or kill [[player character]]s or even wipe out the entire party. [[Death]] in [[Might and Magic]] is a [[condition]] that can be cured. In case the entire party gets killed, the [[player]] is taken to the [[death screen]] and will have the option to resume the game from a safe spot with some loss of time. Monsters that get killed can be searched for [[loot]], upon which their body will disappear. Killing a monster will add some points to the player characters' [[experience]], shared by the characters that are [[conscious]] at the moment of the kill.
----
==Monster types==
There are many monster types in the game, some traditional and others new but generally familiar. Most monster types come in several subtypes, and tend to form mixed groups. There are usually many individual monsters of any given subtype; however, some monster subtypes are unique and will typically be the leader of the entire horde of that particular type.
Some monsters may have a [[dialogue]].
Monster types can be grouped according to their environment, or rather their way of movement:
* [[walk]] (e.g. a Goblin or a Unicorn)
* [[swim]] (e.g. a Shark or a River Snake)
* [[fly]] (e.g. a Bat or a Ghost)
* stationary (e.g. a Dendroid).
The velocity of non-stationary monsters varies, even between subtypes; most monsters are able to increase their speed to attack the party.
==List of monsters==
===Air (flying)===
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Bat]]</b></td>
<td colspan="5">[[Etanasfeld]], [[Ankka Knox]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]]), [[Hunebed]] ([[S'Fauni]]), [[Lighthouse]] ([[Soronne (province)|Soronne]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Bat</b></td>
<td>1</td>
<td>10</td>
<td>5</td>
<td>12-15</td>
<td>36</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Flittermaus</b></td>
<td>3</td>
<td>20</td>
<td>7</td>
<td>12-15</td>
<td>84</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Pipistrelle</b></td>
<td>5</td>
<td>30</td>
<td>9</td>
<td>12-15</td>
<td>132</td>
</tr>
<tr>
<td bgcolor="#FFAAFF" align="left"><b>Vampire Bat</b></td>
<td>7</td>
<td>40</td>
<td>11</td>
<td>12-15</td>
<td>180</td>
</tr>
</table></td></tr>
</table>
===Water (swimming)===
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Octopus]]</b></td>
<td colspan="5">[[Mt. Pilanteko (province)|Mt. Pilanteko]], [[Murlank]], [[Terrax]], [[Lake Avernus ([[Ryft (province)|Ryft]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Devilfish</b></td>
<td>6</td>
<td>90</td>
<td>25</td>
<td>10-10</td>
<td>420</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Octopus</b></td>
<td>12</td>
<td>160</td>
<td>35</td>
<td>10-12</td>
<td>780</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Kraken</b></td>
<td>24</td>
<td>360</td>
<td>45</td>
<td>10-14</td>
<td>1680</td>
</tr>
</table></td></tr>
</table>
===Land (walking)===
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Gnoll]]</b></td>
<td colspan="5">[[Mt. Pilanteko (province)|Mt. Pilanteko]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Gnoll</b></td>
<td>3</td>
<td>25</td>
<td>5</td>
<td>8-8</td>
<td>96</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Gnoll Marauder</b></td>
<td>5</td>
<td>40</td>
<td>9</td>
<td>9-9</td>
<td>168</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Gnoll Bokor</b></td>
<td>8</td>
<td>55</td>
<td>13</td>
<td>10-10</td>
<td>312</td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Gog]]</b></td>
<td colspan="5">[[Etanasfeld]], [[Castle Herondale]] ([[Nannaria]]), [[Throne of Iblis]] ([[Goetia]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Gogling</b></td>
<td>2</td>
<td>25</td>
<td>6</td>
<td>4-10</td>
<td>120</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Gog</b></td>
<td>4</td>
<td>45</td>
<td>10</td>
<td>5-11</td>
<td>228</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Lava Gog</b></td>
<td>8</td>
<td>85</td>
<td>14</td>
<td>6-12</td>
<td>384</td>
</tr>
</table></td></tr>
</table>
===Land (stationary)===
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Anemone]]</b></td>
<td colspan="5">[[Jaleb's Deep]] ([[Serenity (province)|Serenity]]), [[Lost Temple of Meh]] ([[Sea of Mist (province)|Sea of Mist]]), [[Service Tunnels]] ([[Soronne (province)|Soronne]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Stinger Plant</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Cave Anemone</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAAFF" align="left"><b>Moonray Anemone</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Dendroid]]</b></td>
<td colspan="5">[[Eftling]], [[Eleventh Kingdom]] ([[S'Fauni]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Dendroid</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Dendroid Soldier</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAAFF" align="left"><b>Dendroid Archfather</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Venom Spawn]]</b></td>
<td colspan="5">[[Lake Avernus]] ([[Ryft (province|Ryft]]), [[Sea of Mist (province)|Sea of Mist]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Venom Spawn</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Venom Apparition</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAAFF" align="left"><b>Venom Lord</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
</table></td></tr>
</table>
----
[[Category:Life]]
[[Category:Monster]]
4117ff7760c435c11bcc7fb5412f4ae3a9f228ef
1548
1547
2008-05-20T16:53:15Z
Ribannah
2
/* Water (swimming) */ the lot
wikitext
text/x-wiki
A '''monster''' is a form of [[life]] that tends to be hostile to the [[party]]. They range from beasts to soldiers and some less common forms.
==Death==
Monsters can be attacked and killed, and can themselves harm or kill [[player character]]s or even wipe out the entire party. [[Death]] in [[Might and Magic]] is a [[condition]] that can be cured. In case the entire party gets killed, the [[player]] is taken to the [[death screen]] and will have the option to resume the game from a safe spot with some loss of time. Monsters that get killed can be searched for [[loot]], upon which their body will disappear. Killing a monster will add some points to the player characters' [[experience]], shared by the characters that are [[conscious]] at the moment of the kill.
----
==Monster types==
There are many monster types in the game, some traditional and others new but generally familiar. Most monster types come in several subtypes, and tend to form mixed groups. There are usually many individual monsters of any given subtype; however, some monster subtypes are unique and will typically be the leader of the entire horde of that particular type.
Some monsters may have a [[dialogue]].
Monster types can be grouped according to their environment, or rather their way of movement:
* [[walk]] (e.g. a Goblin or a Unicorn)
* [[swim]] (e.g. a Shark or a River Snake)
* [[fly]] (e.g. a Bat or a Ghost)
* stationary (e.g. a Dendroid).
The velocity of non-stationary monsters varies, even between subtypes; most monsters are able to increase their speed to attack the party.
==List of monsters==
===Air (flying)===
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Bat]]</b></td>
<td colspan="5">[[Etanasfeld]], [[Ankka Knox]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]]), [[Hunebed]] ([[S'Fauni]]), [[Lighthouse]] ([[Soronne (province)|Soronne]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Bat</b></td>
<td>1</td>
<td>10</td>
<td>5</td>
<td>12-15</td>
<td>36</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Flittermaus</b></td>
<td>3</td>
<td>20</td>
<td>7</td>
<td>12-15</td>
<td>84</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Pipistrelle</b></td>
<td>5</td>
<td>30</td>
<td>9</td>
<td>12-15</td>
<td>132</td>
</tr>
<tr>
<td bgcolor="#FFAAFF" align="left"><b>Vampire Bat</b></td>
<td>7</td>
<td>40</td>
<td>11</td>
<td>12-15</td>
<td>180</td>
</tr>
</table></td></tr>
</table>
===Water (swimming)===
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Octopus]]</b></td>
<td colspan="5">[[Mt. Pilanteko (province)|Mt. Pilanteko]], [[Murlank]], [[Terrax]], [[Lake Avernus]] ([[Ryft (province)|Ryft]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Devilfish</b></td>
<td>6</td>
<td>90</td>
<td>25</td>
<td>10-10</td>
<td>420</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Octopus</b></td>
<td>12</td>
<td>160</td>
<td>35</td>
<td>10-12</td>
<td>780</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Kraken</b></td>
<td>24</td>
<td>360</td>
<td>45</td>
<td>10-14</td>
<td>1680</td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[River Snake]]</b></td>
<td colspan="5">[[Murlank]], [[Nannaria]], [[Ryft (province)|Ryft]], [[Soronne (province)|Soronne]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>River Snake</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Lightning Snake</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Ebony Snake</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Shark]]</b></td>
<td colspan="5">[[Etanasfeld]], [[Goetia]], [[Sea of Mist (province)|Sea of Mist]], [[Soronne (province)|Soronne]], [[Typhon Expanse]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Shark</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Hunting Shark</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Blood Shark</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAAFF" align="left"><b>Kua Mackerel</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Toad]]</b></td>
<td colspan="5">[[Etaansfeld]], [[Semiramis]], [[Timberfall]], [[Eleventh Kingdom]] ([[S'Fauni]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Toad</b></td>
<td>2</td>
<td>25</td>
<td>7</td>
<td>4-12</td>
<td>60</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Tidal Toad Shark</b></td>
<td>4</td>
<td>35</td>
<td>9</td>
<td>6-12</td>
<td>96</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Red Bombina</b></td>
<td>6</td>
<td>50</td>
<td>11</td>
<td>8-12</td>
<td>156</td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Turtle]]</b></td>
<td colspan="5">[[Eftling]], [[Serenity (province)|Serenity]], [[Lake Avernus]] ([[Ryft (province)|Ryft]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Turtle</b></td>
<td>4</td>
<td>60</td>
<td>10</td>
<td>10-10</td>
<td>300</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Torope</b></td>
<td>8</td>
<td>120</td>
<td>13</td>
<td>10-10</td>
<td>520</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Dragadune</b></td>
<td>12</td>
<td>240</td>
<td>16</td>
<td>10-12</td>
<td>1080</td>
</tr>
</table></td></tr>
</table>
===Land (walking)===
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Gnoll]]</b></td>
<td colspan="5">[[Mt. Pilanteko (province)|Mt. Pilanteko]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Gnoll</b></td>
<td>3</td>
<td>25</td>
<td>5</td>
<td>8-8</td>
<td>96</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Gnoll Marauder</b></td>
<td>5</td>
<td>40</td>
<td>9</td>
<td>9-9</td>
<td>168</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Gnoll Bokor</b></td>
<td>8</td>
<td>55</td>
<td>13</td>
<td>10-10</td>
<td>312</td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Gog]]</b></td>
<td colspan="5">[[Etanasfeld]], [[Castle Herondale]] ([[Nannaria]]), [[Throne of Iblis]] ([[Goetia]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Gogling</b></td>
<td>2</td>
<td>25</td>
<td>6</td>
<td>4-10</td>
<td>120</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Gog</b></td>
<td>4</td>
<td>45</td>
<td>10</td>
<td>5-11</td>
<td>228</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Lava Gog</b></td>
<td>8</td>
<td>85</td>
<td>14</td>
<td>6-12</td>
<td>384</td>
</tr>
</table></td></tr>
</table>
===Land (stationary)===
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Anemone]]</b></td>
<td colspan="5">[[Jaleb's Deep]] ([[Serenity (province)|Serenity]]), [[Lost Temple of Meh]] ([[Sea of Mist (province)|Sea of Mist]]), [[Service Tunnels]] ([[Soronne (province)|Soronne]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Stinger Plant</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Cave Anemone</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAAFF" align="left"><b>Moonray Anemone</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Dendroid]]</b></td>
<td colspan="5">[[Eftling]], [[Eleventh Kingdom]] ([[S'Fauni]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Dendroid</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Dendroid Soldier</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAAFF" align="left"><b>Dendroid Archfather</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Venom Spawn]]</b></td>
<td colspan="5">[[Lake Avernus]] ([[Ryft (province|Ryft]]), [[Sea of Mist (province)|Sea of Mist]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Venom Spawn</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Venom Apparition</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAAFF" align="left"><b>Venom Lord</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
</table></td></tr>
</table>
----
[[Category:Life]]
[[Category:Monster]]
ec3fac9854eb90020410f2edb25f4b97b7d3e3d1
1549
1548
2008-05-20T16:57:13Z
Ribannah
2
/* Land (stationary) */ colour
wikitext
text/x-wiki
A '''monster''' is a form of [[life]] that tends to be hostile to the [[party]]. They range from beasts to soldiers and some less common forms.
==Death==
Monsters can be attacked and killed, and can themselves harm or kill [[player character]]s or even wipe out the entire party. [[Death]] in [[Might and Magic]] is a [[condition]] that can be cured. In case the entire party gets killed, the [[player]] is taken to the [[death screen]] and will have the option to resume the game from a safe spot with some loss of time. Monsters that get killed can be searched for [[loot]], upon which their body will disappear. Killing a monster will add some points to the player characters' [[experience]], shared by the characters that are [[conscious]] at the moment of the kill.
----
==Monster types==
There are many monster types in the game, some traditional and others new but generally familiar. Most monster types come in several subtypes, and tend to form mixed groups. There are usually many individual monsters of any given subtype; however, some monster subtypes are unique and will typically be the leader of the entire horde of that particular type.
Some monsters may have a [[dialogue]].
Monster types can be grouped according to their environment, or rather their way of movement:
* [[walk]] (e.g. a Goblin or a Unicorn)
* [[swim]] (e.g. a Shark or a River Snake)
* [[fly]] (e.g. a Bat or a Ghost)
* stationary (e.g. a Dendroid).
The velocity of non-stationary monsters varies, even between subtypes; most monsters are able to increase their speed to attack the party.
==List of monsters==
===Air (flying)===
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Bat]]</b></td>
<td colspan="5">[[Etanasfeld]], [[Ankka Knox]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]]), [[Hunebed]] ([[S'Fauni]]), [[Lighthouse]] ([[Soronne (province)|Soronne]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Bat</b></td>
<td>1</td>
<td>10</td>
<td>5</td>
<td>12-15</td>
<td>36</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Flittermaus</b></td>
<td>3</td>
<td>20</td>
<td>7</td>
<td>12-15</td>
<td>84</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Pipistrelle</b></td>
<td>5</td>
<td>30</td>
<td>9</td>
<td>12-15</td>
<td>132</td>
</tr>
<tr>
<td bgcolor="#FFAAFF" align="left"><b>Vampire Bat</b></td>
<td>7</td>
<td>40</td>
<td>11</td>
<td>12-15</td>
<td>180</td>
</tr>
</table></td></tr>
</table>
===Water (swimming)===
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Octopus]]</b></td>
<td colspan="5">[[Mt. Pilanteko (province)|Mt. Pilanteko]], [[Murlank]], [[Terrax]], [[Lake Avernus]] ([[Ryft (province)|Ryft]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Devilfish</b></td>
<td>6</td>
<td>90</td>
<td>25</td>
<td>10-10</td>
<td>420</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Octopus</b></td>
<td>12</td>
<td>160</td>
<td>35</td>
<td>10-12</td>
<td>780</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Kraken</b></td>
<td>24</td>
<td>360</td>
<td>45</td>
<td>10-14</td>
<td>1680</td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[River Snake]]</b></td>
<td colspan="5">[[Murlank]], [[Nannaria]], [[Ryft (province)|Ryft]], [[Soronne (province)|Soronne]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>River Snake</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Lightning Snake</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Ebony Snake</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Shark]]</b></td>
<td colspan="5">[[Etanasfeld]], [[Goetia]], [[Sea of Mist (province)|Sea of Mist]], [[Soronne (province)|Soronne]], [[Typhon Expanse]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Shark</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Hunting Shark</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Blood Shark</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAAFF" align="left"><b>Kua Mackerel</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Toad]]</b></td>
<td colspan="5">[[Etaansfeld]], [[Semiramis]], [[Timberfall]], [[Eleventh Kingdom]] ([[S'Fauni]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Toad</b></td>
<td>2</td>
<td>25</td>
<td>7</td>
<td>4-12</td>
<td>60</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Tidal Toad Shark</b></td>
<td>4</td>
<td>35</td>
<td>9</td>
<td>6-12</td>
<td>96</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Red Bombina</b></td>
<td>6</td>
<td>50</td>
<td>11</td>
<td>8-12</td>
<td>156</td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Turtle]]</b></td>
<td colspan="5">[[Eftling]], [[Serenity (province)|Serenity]], [[Lake Avernus]] ([[Ryft (province)|Ryft]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Turtle</b></td>
<td>4</td>
<td>60</td>
<td>10</td>
<td>10-10</td>
<td>300</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Torope</b></td>
<td>8</td>
<td>120</td>
<td>13</td>
<td>10-10</td>
<td>520</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Dragadune</b></td>
<td>12</td>
<td>240</td>
<td>16</td>
<td>10-12</td>
<td>1080</td>
</tr>
</table></td></tr>
</table>
===Land (walking)===
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Gnoll]]</b></td>
<td colspan="5">[[Mt. Pilanteko (province)|Mt. Pilanteko]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Gnoll</b></td>
<td>3</td>
<td>25</td>
<td>5</td>
<td>8-8</td>
<td>96</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Gnoll Marauder</b></td>
<td>5</td>
<td>40</td>
<td>9</td>
<td>9-9</td>
<td>168</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Gnoll Bokor</b></td>
<td>8</td>
<td>55</td>
<td>13</td>
<td>10-10</td>
<td>312</td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Gog]]</b></td>
<td colspan="5">[[Etanasfeld]], [[Castle Herondale]] ([[Nannaria]]), [[Throne of Iblis]] ([[Goetia]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Gogling</b></td>
<td>2</td>
<td>25</td>
<td>6</td>
<td>4-10</td>
<td>120</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Gog</b></td>
<td>4</td>
<td>45</td>
<td>10</td>
<td>5-11</td>
<td>228</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Lava Gog</b></td>
<td>8</td>
<td>85</td>
<td>14</td>
<td>6-12</td>
<td>384</td>
</tr>
</table></td></tr>
</table>
===Land (stationary)===
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Anemone]]</b></td>
<td colspan="5">[[Jaleb's Deep]] ([[Serenity (province)|Serenity]]), [[Lost Temple of Meh]] ([[Sea of Mist (province)|Sea of Mist]]), [[Service Tunnels]] ([[Soronne (province)|Soronne]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Stinger Plant</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Cave Anemone</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Moonray Anemone</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Dendroid]]</b></td>
<td colspan="5">[[Eftling]], [[Eleventh Kingdom]] ([[S'Fauni]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Dendroid</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Dendroid Soldier</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Dendroid Archfather</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Venom Spawn]]</b></td>
<td colspan="5">[[Lake Avernus]] ([[Ryft (province|Ryft]]), [[Sea of Mist (province)|Sea of Mist]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Venom Spawn</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Venom Apparition</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Venom Lord</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
</table></td></tr>
</table>
----
[[Category:Life]]
[[Category:Monster]]
28a4dc8acf589d4b6a73dd51cc737e87825df7a7
1550
1549
2008-05-21T11:13:23Z
Ribannah
2
/* List of monsters */ whitespace
wikitext
text/x-wiki
A '''monster''' is a form of [[life]] that tends to be hostile to the [[party]]. They range from beasts to soldiers and some less common forms.
==Death==
Monsters can be attacked and killed, and can themselves harm or kill [[player character]]s or even wipe out the entire party. [[Death]] in [[Might and Magic]] is a [[condition]] that can be cured. In case the entire party gets killed, the [[player]] is taken to the [[death screen]] and will have the option to resume the game from a safe spot with some loss of time. Monsters that get killed can be searched for [[loot]], upon which their body will disappear. Killing a monster will add some points to the player characters' [[experience]], shared by the characters that are [[conscious]] at the moment of the kill.
----
==Monster types==
There are many monster types in the game, some traditional and others new but generally familiar. Most monster types come in several subtypes, and tend to form mixed groups. There are usually many individual monsters of any given subtype; however, some monster subtypes are unique and will typically be the leader of the entire horde of that particular type.
Some monsters may have a [[dialogue]].
Monster types can be grouped according to their environment, or rather their way of movement:
* [[walk]] (e.g. a Goblin or a Unicorn)
* [[swim]] (e.g. a Shark or a River Snake)
* [[fly]] (e.g. a Bat or a Ghost)
* stationary (e.g. a Dendroid).
The velocity of non-stationary monsters varies, even between subtypes; most monsters are able to increase their speed to attack the party.
==List of monsters==
===Air (flying)===
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Bat]]</b></td>
<td colspan="5">[[Etanasfeld]], [[Ankka Knox]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]]), [[Hunebed]] ([[S'Fauni]]), [[Lighthouse]] ([[Soronne (province)|Soronne]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Bat</b></td>
<td>1</td>
<td>10</td>
<td>5</td>
<td>12-15</td>
<td>36</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Flittermaus</b></td>
<td>3</td>
<td>20</td>
<td>7</td>
<td>12-15</td>
<td>84</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Pipistrelle</b></td>
<td>5</td>
<td>30</td>
<td>9</td>
<td>12-15</td>
<td>132</td>
</tr>
<tr>
<td bgcolor="#FFAAFF" align="left"><b>Vampire Bat</b></td>
<td>7</td>
<td>40</td>
<td>11</td>
<td>12-15</td>
<td>180</td>
</tr>
</table></td></tr>
</table><br>
===Water (swimming)===
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Octopus]]</b></td>
<td colspan="5">[[Mt. Pilanteko (province)|Mt. Pilanteko]], [[Murlank]], [[Terrax]], [[Lake Avernus]] ([[Ryft (province)|Ryft]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Devilfish</b></td>
<td>6</td>
<td>90</td>
<td>25</td>
<td>10-10</td>
<td>420</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Octopus</b></td>
<td>12</td>
<td>160</td>
<td>35</td>
<td>10-12</td>
<td>780</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Kraken</b></td>
<td>24</td>
<td>360</td>
<td>45</td>
<td>10-14</td>
<td>1680</td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[River Snake]]</b></td>
<td colspan="5">[[Murlank]], [[Nannaria]], [[Ryft (province)|Ryft]], [[Soronne (province)|Soronne]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>River Snake</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Lightning Snake</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Ebony Snake</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Shark]]</b></td>
<td colspan="5">[[Etanasfeld]], [[Goetia]], [[Sea of Mist (province)|Sea of Mist]], [[Soronne (province)|Soronne]], [[Typhon Expanse]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Shark</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Hunting Shark</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Blood Shark</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAAFF" align="left"><b>Kua Mackerel</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Toad]]</b></td>
<td colspan="5">[[Etaansfeld]], [[Semiramis]], [[Timberfall]], [[Eleventh Kingdom]] ([[S'Fauni]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Toad</b></td>
<td>2</td>
<td>25</td>
<td>7</td>
<td>4-12</td>
<td>60</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Tidal Toad Shark</b></td>
<td>4</td>
<td>35</td>
<td>9</td>
<td>6-12</td>
<td>96</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Red Bombina</b></td>
<td>6</td>
<td>50</td>
<td>11</td>
<td>8-12</td>
<td>156</td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Turtle]]</b></td>
<td colspan="5">[[Eftling]], [[Serenity (province)|Serenity]], [[Lake Avernus]] ([[Ryft (province)|Ryft]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Turtle</b></td>
<td>4</td>
<td>60</td>
<td>10</td>
<td>10-10</td>
<td>300</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Torope</b></td>
<td>8</td>
<td>120</td>
<td>13</td>
<td>10-10</td>
<td>520</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Dragadune</b></td>
<td>12</td>
<td>240</td>
<td>16</td>
<td>10-12</td>
<td>1080</td>
</tr>
</table></td></tr>
</table><br>
===Land (walking)===
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Gnoll]]</b></td>
<td colspan="5">[[Mt. Pilanteko (province)|Mt. Pilanteko]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Gnoll</b></td>
<td>3</td>
<td>25</td>
<td>5</td>
<td>8-8</td>
<td>96</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Gnoll Marauder</b></td>
<td>5</td>
<td>40</td>
<td>9</td>
<td>9-9</td>
<td>168</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Gnoll Bokor</b></td>
<td>8</td>
<td>55</td>
<td>13</td>
<td>10-10</td>
<td>312</td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Gog]]</b></td>
<td colspan="5">[[Etanasfeld]], [[Castle Herondale]] ([[Nannaria]]), [[Throne of Iblis]] ([[Goetia]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Gogling</b></td>
<td>2</td>
<td>25</td>
<td>6</td>
<td>4-10</td>
<td>120</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Gog</b></td>
<td>4</td>
<td>45</td>
<td>10</td>
<td>5-11</td>
<td>228</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Lava Gog</b></td>
<td>8</td>
<td>85</td>
<td>14</td>
<td>6-12</td>
<td>384</td>
</tr>
</table></td></tr>
</table><br>
===Land (stationary)===
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Anemone]]</b></td>
<td colspan="5">[[Jaleb's Deep]] ([[Serenity (province)|Serenity]]), [[Lost Temple of Meh]] ([[Sea of Mist (province)|Sea of Mist]]), [[Service Tunnels]] ([[Soronne (province)|Soronne]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Stinger Plant</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Cave Anemone</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Moonray Anemone</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Dendroid]]</b></td>
<td colspan="5">[[Eftling]], [[Eleventh Kingdom]] ([[S'Fauni]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Dendroid</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Dendroid Soldier</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Dendroid Archfather</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Venom Spawn]]</b></td>
<td colspan="5">[[Lake Avernus]] ([[Ryft (province|Ryft]]), [[Sea of Mist (province)|Sea of Mist]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Venom Spawn</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Venom Apparition</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Venom Lord</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
</table></td></tr>
</table><br>
----
[[Category:Life]]
[[Category:Monster]]
4d904cddf2819ad17b47b62608516f3341e2fbe1
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1550
2008-05-21T11:56:13Z
Ribannah
2
/* Air (flying) */ the lot
wikitext
text/x-wiki
A '''monster''' is a form of [[life]] that tends to be hostile to the [[party]]. They range from beasts to soldiers and some less common forms.
==Death==
Monsters can be attacked and killed, and can themselves harm or kill [[player character]]s or even wipe out the entire party. [[Death]] in [[Might and Magic]] is a [[condition]] that can be cured. In case the entire party gets killed, the [[player]] is taken to the [[death screen]] and will have the option to resume the game from a safe spot with some loss of time. Monsters that get killed can be searched for [[loot]], upon which their body will disappear. Killing a monster will add some points to the player characters' [[experience]], shared by the characters that are [[conscious]] at the moment of the kill.
----
==Monster types==
There are many monster types in the game, some traditional and others new but generally familiar. Most monster types come in several subtypes, and tend to form mixed groups. There are usually many individual monsters of any given subtype; however, some monster subtypes are unique and will typically be the leader of the entire horde of that particular type.
Some monsters may have a [[dialogue]].
Monster types can be grouped according to their environment, or rather their way of movement:
* [[walk]] (e.g. a Goblin or a Unicorn)
* [[swim]] (e.g. a Shark or a River Snake)
* [[fly]] (e.g. a Bat or a Ghost)
* stationary (e.g. a Dendroid).
The velocity of non-stationary monsters varies, even between subtypes; most monsters are able to increase their speed to attack the party.
==List of monsters==
===Air (flying)===
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Bat]]</b></td>
<td colspan="5">[[Etanasfeld]], [[Ankka Knox]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]]), [[Hunebed]] ([[S'Fauni]]), [[Lighthouse]] ([[Soronne (province)|Soronne]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Bat</b></td>
<td>1</td>
<td>10</td>
<td>5</td>
<td>12-15</td>
<td>36</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Flittermaus</b></td>
<td>3</td>
<td>20</td>
<td>7</td>
<td>12-15</td>
<td>84</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Pipistrelle</b></td>
<td>5</td>
<td>30</td>
<td>9</td>
<td>12-15</td>
<td>132</td>
</tr>
<tr>
<td bgcolor="#FFAAFF" align="left"><b>Vampire Bat</b></td>
<td>7</td>
<td>40</td>
<td>11</td>
<td>12-15</td>
<td>180</td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Bug]]</b></td>
<td colspan="5">[[Jaleb's Deep]] ([[Serenity (province)|Serenity]]), [[Thieves Guild]] ([[Terrax]]), [[Twin Cosmos of Wird]] ([[Etanasfeld]]), [[Wanderhoven]] ([[Serenity (province)|Serenity]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Flying Bug</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Doom bug</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Firefly</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Dragon]]</b></td>
<td colspan="5">[[Goetia]], [[Ancient Dragon Cave]] ([[Goetia]]), [[Mega Dragon Cave]] ([[off-world]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Blue Dragon</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Red Dragon</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Black Dragon</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAAFF" align="left"><b>Faerie Dragon</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Mega Dragon</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Dragonfly]]</b></td>
<td colspan="5">[[Jaleb's Deep]] ([[Serenity (province)|Serenity]]), [[Thieves Guild]] ([[Terrax]]), [[Twin Cosmos of Wird]] ([[Etanasfeld]]), [[Wanderhoven]] ([[Serenity (province)|Serenity]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Flying Adder</b></td>
<td>1</td>
<td>6</td>
<td>4</td>
<td>8-20</td>
<td>24</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Serpent Fly</b></td>
<td>2</td>
<td>13</td>
<td>8</td>
<td>8-17</td>
<td>60</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Dragonfly</b></td>
<td>3</td>
<td>30</td>
<td>12</td>
<td>8-14</td>
<td>144</td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Gargoyle]]</b></td>
<td colspan="5">[[Nannaria]], [[Castle Mehgenac]] ([[Eftling]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Alabaster Gargoyle</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Sandstone Gargoyle</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Flint Gargoyle</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Ghost]]</b></td>
<td colspan="5">[[Sea of Mist (province)|Sea of Mist]], [[Crypt of Carmenca]] ([[Timberfall]]), [[Wine Cellar]] ([[Serenity (province)|Serenity]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Wight</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Wraith</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Ghost</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Griffin]]</b></td>
<td colspan="5">[[Semiramis]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Griffin</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Lofty Griffin</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Divine Griffin</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Harpy]]</b></td>
<td colspan="5">[[Ryft (province)|Ryft]], [[Tower of Bab'El]] ([[Murlank]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Harpy</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Harpy Enchantress</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Harpy Queen</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Mantis]]</b></td>
<td colspan="5">[[Mt. Pilanteko (province)|Mt. Pilanteko]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Flying Roach</b></td>
<td>2</td>
<td>12</td>
<td>6</td>
<td>6-9</td>
<td>42</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Mantis</b></td>
<td>4</td>
<td>20</td>
<td>10</td>
<td>6-9</td>
<td>84</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Praying Mantis</b></td>
<td>6</td>
<td>35</td>
<td>14</td>
<td>6-9</td>
<td>168</td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Marid]]</b></td>
<td colspan="5">[[Goetia]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Marid</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Shadi Marid</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Marid Lorelei</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Pegasus]]</b></td>
<td colspan="5">[[Timberfall]], [[Eleventh Kingdom]] ([[S'Fauni]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Winged Steed</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Pegasus</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Silver Pegasus</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Phoenix]]</b></td>
<td colspan="5">[[Typhon expanse]], [[Lair of Bolarg]] ([[Etanasfeld]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Fire Bird</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Phoenix</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Grand Phoenix</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Bennu</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Roc]]</b></td>
<td colspan="5">[[S'Fauni]], [[Castle Herondale]] ([[Nannaria]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Roc</b></td>
<td>8</td>
<td>150</td>
<td>20</td>
<td>10-13</td>
<td>1020</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Mountain Roc</b></td>
<td>14</td>
<td>275</td>
<td>30</td>
<td>10-14</td>
<td>1920</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Thunderbird</b></td>
<td>21</td>
<td>450</td>
<td>40</td>
<td>10-15</td>
<td>3120</td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Wyvern]]</b></td>
<td colspan="5">[[Eftling]], [[Mega Dragon Cave]] ([[off-world]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Wyvern</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Poisonous Wyvern</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Sea Wyvern</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
</table><br>
===Water (swimming)===
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Octopus]]</b></td>
<td colspan="5">[[Mt. Pilanteko (province)|Mt. Pilanteko]], [[Murlank]], [[Terrax]], [[Lake Avernus]] ([[Ryft (province)|Ryft]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Devilfish</b></td>
<td>6</td>
<td>90</td>
<td>25</td>
<td>10-10</td>
<td>420</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Octopus</b></td>
<td>12</td>
<td>160</td>
<td>35</td>
<td>10-12</td>
<td>780</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Kraken</b></td>
<td>24</td>
<td>360</td>
<td>45</td>
<td>10-14</td>
<td>1680</td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[River Snake]]</b></td>
<td colspan="5">[[Murlank]], [[Nannaria]], [[Ryft (province)|Ryft]], [[Soronne (province)|Soronne]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>River Snake</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Lightning Snake</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Ebony Snake</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Shark]]</b></td>
<td colspan="5">[[Etanasfeld]], [[Goetia]], [[Sea of Mist (province)|Sea of Mist]], [[Soronne (province)|Soronne]], [[Typhon Expanse]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Shark</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Hunting Shark</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Blood Shark</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAAFF" align="left"><b>Kua Mackerel</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Toad]]</b></td>
<td colspan="5">[[Etaansfeld]], [[Semiramis]], [[Timberfall]], [[Eleventh Kingdom]] ([[S'Fauni]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Toad</b></td>
<td>2</td>
<td>25</td>
<td>7</td>
<td>4-12</td>
<td>60</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Tidal Toad Shark</b></td>
<td>4</td>
<td>35</td>
<td>9</td>
<td>6-12</td>
<td>96</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Red Bombina</b></td>
<td>6</td>
<td>50</td>
<td>11</td>
<td>8-12</td>
<td>156</td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Turtle]]</b></td>
<td colspan="5">[[Eftling]], [[Serenity (province)|Serenity]], [[Lake Avernus]] ([[Ryft (province)|Ryft]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Turtle</b></td>
<td>4</td>
<td>60</td>
<td>10</td>
<td>10-10</td>
<td>300</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Torope</b></td>
<td>8</td>
<td>120</td>
<td>13</td>
<td>10-10</td>
<td>520</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Dragadune</b></td>
<td>12</td>
<td>240</td>
<td>16</td>
<td>10-12</td>
<td>1080</td>
</tr>
</table></td></tr>
</table><br>
===Land (walking)===
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Gnoll]]</b></td>
<td colspan="5">[[Mt. Pilanteko (province)|Mt. Pilanteko]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Gnoll</b></td>
<td>3</td>
<td>25</td>
<td>5</td>
<td>8-8</td>
<td>96</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Gnoll Marauder</b></td>
<td>5</td>
<td>40</td>
<td>9</td>
<td>9-9</td>
<td>168</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Gnoll Bokor</b></td>
<td>8</td>
<td>55</td>
<td>13</td>
<td>10-10</td>
<td>312</td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Gog]]</b></td>
<td colspan="5">[[Etanasfeld]], [[Castle Herondale]] ([[Nannaria]]), [[Throne of Iblis]] ([[Goetia]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Gogling</b></td>
<td>2</td>
<td>25</td>
<td>6</td>
<td>4-10</td>
<td>120</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Gog</b></td>
<td>4</td>
<td>45</td>
<td>10</td>
<td>5-11</td>
<td>228</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Lava Gog</b></td>
<td>8</td>
<td>85</td>
<td>14</td>
<td>6-12</td>
<td>384</td>
</tr>
</table></td></tr>
</table><br>
===Land (stationary)===
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Anemone]]</b></td>
<td colspan="5">[[Jaleb's Deep]] ([[Serenity (province)|Serenity]]), [[Lost Temple of Meh]] ([[Sea of Mist (province)|Sea of Mist]]), [[Service Tunnels]] ([[Soronne (province)|Soronne]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Stinger Plant</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Cave Anemone</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Moonray Anemone</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Dendroid]]</b></td>
<td colspan="5">[[Eftling]], [[Eleventh Kingdom]] ([[S'Fauni]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Dendroid</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Dendroid Soldier</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Dendroid Archfather</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Venom Spawn]]</b></td>
<td colspan="5">[[Lake Avernus]] ([[Ryft (province|Ryft]]), [[Sea of Mist (province)|Sea of Mist]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Venom Spawn</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Venom Apparition</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Venom Lord</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
</table></td></tr>
</table><br>
----
[[Category:Life]]
[[Category:Monster]]
8677916d8f0a282c814c2e6b6244db05562f6e1e
1552
1551
2008-05-21T13:39:31Z
Ribannah
2
/* Land (walking) */ A-G
wikitext
text/x-wiki
A '''monster''' is a form of [[life]] that tends to be hostile to the [[party]]. They range from beasts to soldiers and some less common forms.
==Death==
Monsters can be attacked and killed, and can themselves harm or kill [[player character]]s or even wipe out the entire party. [[Death]] in [[Might and Magic]] is a [[condition]] that can be cured. In case the entire party gets killed, the [[player]] is taken to the [[death screen]] and will have the option to resume the game from a safe spot with some loss of time. Monsters that get killed can be searched for [[loot]], upon which their body will disappear. Killing a monster will add some points to the player characters' [[experience]], shared by the characters that are [[conscious]] at the moment of the kill.
----
==Monster types==
There are many monster types in the game, some traditional and others new but generally familiar. Most monster types come in several subtypes, and tend to form mixed groups. There are usually many individual monsters of any given subtype; however, some monster subtypes are unique and will typically be the leader of the entire horde of that particular type.
Some monsters may have a [[dialogue]].
Monster types can be grouped according to their environment, or rather their way of movement:
* [[walk]] (e.g. a Goblin or a Unicorn)
* [[swim]] (e.g. a Shark or a River Snake)
* [[fly]] (e.g. a Bat or a Ghost)
* stationary (e.g. a Dendroid).
The velocity of non-stationary monsters varies, even between subtypes; most monsters are able to increase their speed to attack the party.
==List of monsters==
===Air (flying)===
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Bat]]</b></td>
<td colspan="5">[[Etanasfeld]], [[Ankka Knox]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]]), [[Hunebed]] ([[S'Fauni]]), [[Lighthouse]] ([[Soronne (province)|Soronne]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Bat</b></td>
<td>1</td>
<td>10</td>
<td>5</td>
<td>12-15</td>
<td>36</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Flittermaus</b></td>
<td>3</td>
<td>20</td>
<td>7</td>
<td>12-15</td>
<td>84</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Pipistrelle</b></td>
<td>5</td>
<td>30</td>
<td>9</td>
<td>12-15</td>
<td>132</td>
</tr>
<tr>
<td bgcolor="#FFAAFF" align="left"><b>Vampire Bat</b></td>
<td>7</td>
<td>40</td>
<td>11</td>
<td>12-15</td>
<td>180</td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Bug]]</b></td>
<td colspan="5">[[Jaleb's Deep]] ([[Serenity (province)|Serenity]]), [[Thieves Guild]] ([[Terrax]]), [[Twin Cosmos of Wird]] ([[Etanasfeld]]), [[Wanderhoven]] ([[Serenity (province)|Serenity]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Flying Bug</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Doom bug</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Firefly</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Dragon]]</b></td>
<td colspan="5">[[Goetia]], [[Ancient Dragon Cave]] ([[Goetia]]), [[Mega Dragon Cave]] ([[off-world]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Blue Dragon</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Red Dragon</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Black Dragon</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAAFF" align="left"><b>Faerie Dragon</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Mega Dragon</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Dragonfly]]</b></td>
<td colspan="5">[[Jaleb's Deep]] ([[Serenity (province)|Serenity]]), [[Thieves Guild]] ([[Terrax]]), [[Twin Cosmos of Wird]] ([[Etanasfeld]]), [[Wanderhoven]] ([[Serenity (province)|Serenity]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Flying Adder</b></td>
<td>1</td>
<td>6</td>
<td>4</td>
<td>8-20</td>
<td>24</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Serpent Fly</b></td>
<td>2</td>
<td>13</td>
<td>8</td>
<td>8-17</td>
<td>60</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Dragonfly</b></td>
<td>3</td>
<td>30</td>
<td>12</td>
<td>8-14</td>
<td>144</td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Gargoyle]]</b></td>
<td colspan="5">[[Nannaria]], [[Castle Mehgenac]] ([[Eftling]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Alabaster Gargoyle</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Sandstone Gargoyle</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Flint Gargoyle</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Ghost]]</b></td>
<td colspan="5">[[Sea of Mist (province)|Sea of Mist]], [[Crypt of Carmenca]] ([[Timberfall]]), [[Wine Cellar]] ([[Serenity (province)|Serenity]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Wight</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Wraith</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Ghost</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Griffin]]</b></td>
<td colspan="5">[[Semiramis]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Griffin</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Lofty Griffin</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Divine Griffin</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Harpy]]</b></td>
<td colspan="5">[[Ryft (province)|Ryft]], [[Tower of Bab'El]] ([[Murlank]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Harpy</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Harpy Enchantress</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Harpy Queen</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Mantis]]</b></td>
<td colspan="5">[[Mt. Pilanteko (province)|Mt. Pilanteko]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Flying Roach</b></td>
<td>2</td>
<td>12</td>
<td>6</td>
<td>6-9</td>
<td>42</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Mantis</b></td>
<td>4</td>
<td>20</td>
<td>10</td>
<td>6-9</td>
<td>84</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Praying Mantis</b></td>
<td>6</td>
<td>35</td>
<td>14</td>
<td>6-9</td>
<td>168</td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Marid]]</b></td>
<td colspan="5">[[Goetia]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Marid</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Shadi Marid</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Marid Lorelei</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Pegasus]]</b></td>
<td colspan="5">[[Timberfall]], [[Eleventh Kingdom]] ([[S'Fauni]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Winged Steed</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Pegasus</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Silver Pegasus</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Phoenix]]</b></td>
<td colspan="5">[[Typhon expanse]], [[Lair of Bolarg]] ([[Etanasfeld]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Fire Bird</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Phoenix</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Grand Phoenix</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Bennu</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Roc]]</b></td>
<td colspan="5">[[S'Fauni]], [[Castle Herondale]] ([[Nannaria]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Roc</b></td>
<td>8</td>
<td>150</td>
<td>20</td>
<td>10-13</td>
<td>1020</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Mountain Roc</b></td>
<td>14</td>
<td>275</td>
<td>30</td>
<td>10-14</td>
<td>1920</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Thunderbird</b></td>
<td>21</td>
<td>450</td>
<td>40</td>
<td>10-15</td>
<td>3120</td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Wyvern]]</b></td>
<td colspan="5">[[Eftling]], [[Mega Dragon Cave]] ([[off-world]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Wyvern</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Poisonous Wyvern</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Sea Wyvern</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
</table><br>
===Water (swimming)===
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Octopus]]</b></td>
<td colspan="5">[[Mt. Pilanteko (province)|Mt. Pilanteko]], [[Murlank]], [[Terrax]], [[Lake Avernus]] ([[Ryft (province)|Ryft]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Devilfish</b></td>
<td>6</td>
<td>90</td>
<td>25</td>
<td>10-10</td>
<td>420</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Octopus</b></td>
<td>12</td>
<td>160</td>
<td>35</td>
<td>10-12</td>
<td>780</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Kraken</b></td>
<td>24</td>
<td>360</td>
<td>45</td>
<td>10-14</td>
<td>1680</td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[River Snake]]</b></td>
<td colspan="5">[[Murlank]], [[Nannaria]], [[Ryft (province)|Ryft]], [[Soronne (province)|Soronne]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>River Snake</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Lightning Snake</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Ebony Snake</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Shark]]</b></td>
<td colspan="5">[[Etanasfeld]], [[Goetia]], [[Sea of Mist (province)|Sea of Mist]], [[Soronne (province)|Soronne]], [[Typhon Expanse]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Shark</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Hunting Shark</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Blood Shark</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAAFF" align="left"><b>Kua Mackerel</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Toad]]</b></td>
<td colspan="5">[[Etaansfeld]], [[Semiramis]], [[Timberfall]], [[Eleventh Kingdom]] ([[S'Fauni]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Toad</b></td>
<td>2</td>
<td>25</td>
<td>7</td>
<td>4-12</td>
<td>60</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Tidal Toad Shark</b></td>
<td>4</td>
<td>35</td>
<td>9</td>
<td>6-12</td>
<td>96</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Red Bombina</b></td>
<td>6</td>
<td>50</td>
<td>11</td>
<td>8-12</td>
<td>156</td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Turtle]]</b></td>
<td colspan="5">[[Eftling]], [[Serenity (province)|Serenity]], [[Lake Avernus]] ([[Ryft (province)|Ryft]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Turtle</b></td>
<td>4</td>
<td>60</td>
<td>10</td>
<td>10-10</td>
<td>300</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Torope</b></td>
<td>8</td>
<td>120</td>
<td>13</td>
<td>10-10</td>
<td>520</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Dragadune</b></td>
<td>12</td>
<td>240</td>
<td>16</td>
<td>10-12</td>
<td>1080</td>
</tr>
</table></td></tr>
</table><br>
===Land (walking)===
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Basilisk]]</b></td>
<td colspan="5">[[S'Fauni]], [[Castle Mehgenac]] ([[Eftling]]), [[Superior Temple of Meh]] ([[Timberfall]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Basilisk</b></td>
<td>10</td>
<td>100</td>
<td>0</td>
<td>11-11</td>
<td>600</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Cockatrice</b></td>
<td>15</td>
<td>150</td>
<td>0</td>
<td>12-12</td>
<td>996</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Basilisk King</b></td>
<td>20</td>
<td>250</td>
<td>0</td>
<td>13-13</td>
<td>1824</td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Bugbear]]</b></td>
<td colspan="5">[[Twin Cosmos of Wird]] ([[off-world]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Bugbear</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Cobra]]</b></td>
<td colspan="5">[[Snake Pit]] ([[Typhon Expanse]]), [[Theatre of Blood]] ([[Typhon Expanse]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Cobra</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Spitting Cobra</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Mother Cobra</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Kingkongcobra</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Dark Knight]]</b></td>
<td colspan="5">[[Arena]] ([[Sea of Mist (province)|Sea of Mist]]), [[Castle Herondale]] ([[Nannaria]]), [[Divine Temple of the Moon]] ([[Nannaria]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Dark Knight</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Lord Exuper</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Dark Mage]]</b></td>
<td colspan="5">[[Murlank]], [[Arena]] ([[Sea of Mist (province)|Sea of Mist]]), [[Tower of Bab'El]] ([[Murlank]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Benighter</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Parador</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Dark Mage</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Robin the Mobile</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Demon Commander</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Demon]]</b></td>
<td colspan="5">[[Murlank]], [[Circus of the Sun]], [[Gatehouse]] ([[Sea of Mist (province)|Sea of Mist]]), [[Tomb of Anubis]] ([[Nannaria]]), [[Tower of Bab'El]] ([[Murlank]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Banshee</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Demon</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Baphomet</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Gallu'akal</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAAFF" align="left"><b>Balrog</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Soultaker</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr></table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Demoniak]]</b></td>
<td colspan="5">[[Murlank]], [[Arena]] ([[Sea of Mist (province)|Sea of Mist]]), [[Tower of Bab'El]] ([[Murlank]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Demoniak Mason</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Nymus</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr> <tr>
<td bgcolor="#FFAA00" align="left"><b>Bab'El</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Drawkcab]]</b></td>
<td colspan="5">[[Serenity (province)|Serenity]], [[Jaleb's Deep]] ([[Serenity (province)|Serenity]]), [[Wanderhoven]] ([[Serenity (province)|Serenity]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Drawkcab Monk</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Drawkcab Leader</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Dwarven Guard]]</b></td>
<td colspan="5">[[Black Forge]] ([[Ryft (province)|Ryft]]), [[Stalt Mines]] ([[Ryft (province)|Ryft]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Dwarven Guard</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Dwarven Overseer</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Dwarven Vizier</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Efreet]]</b></td>
<td colspan="5">[[Throne of Iblis]] ([[Goetia]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Efreet</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Nar Shaitan</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Efreet Lord</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Evil Eye]]</b></td>
<td colspan="5">[[Tomb of Anubis]] ([[Nannaria]]), [[Moon Observatory]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Beholder</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Evil Eye</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Eye Tyrant</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[EvilDOer]]</b></td>
<td colspan="5">[[Castle Mehgenac]] ([[Eftling]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>EvilDOer</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Giant]]</b></td>
<td colspan="5">[[Hunebed]] (S'Fauni]]), [[Dusks's Cave]] ([[Etanasfeld]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Brammert</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Ellert</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Kumbhakarma</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Gnoll]]</b></td>
<td colspan="5">[[Mt. Pilanteko (province)|Mt. Pilanteko]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Gnoll</b></td>
<td>3</td>
<td>25</td>
<td>5</td>
<td>8-8</td>
<td>96</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Gnoll Marauder</b></td>
<td>5</td>
<td>40</td>
<td>9</td>
<td>9-9</td>
<td>168</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Gnoll Bokor</b></td>
<td>8</td>
<td>55</td>
<td>13</td>
<td>10-10</td>
<td>312</td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Goblin]]</b></td>
<td colspan="5">[[Serenity (province)|Serenity]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Jungle Goblin</b></td>
<td>2</td>
<td>13</td>
<td>6</td>
<td>8-8</td>
<td>60</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Tribal Goblin</b></td>
<td>3</td>
<td>21</td>
<td>10</td>
<td>8-9</td>
<td>108</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Goblin Shaman</b></td>
<td>4</td>
<td>40</td>
<td>14</td>
<td>8-10</td>
<td>204</td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Gog]]</b></td>
<td colspan="5">[[Etanasfeld]], [[Castle Herondale]] ([[Nannaria]]), [[Throne of Iblis]] ([[Goetia]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Gogling</b></td>
<td>2</td>
<td>25</td>
<td>6</td>
<td>4-10</td>
<td>120</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Gog</b></td>
<td>4</td>
<td>45</td>
<td>10</td>
<td>5-11</td>
<td>228</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Lava Gog</b></td>
<td>8</td>
<td>85</td>
<td>14</td>
<td>6-12</td>
<td>384</td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Golem]]</b></td>
<td colspan="5">[[Nannaria]], [[Superior Temple of Meh]] ([[Timberfall]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Glass Golem</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Pewter Golem</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Nickel Golem</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
</table><br>
===Land (stationary)===
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Anemone]]</b></td>
<td colspan="5">[[Jaleb's Deep]] ([[Serenity (province)|Serenity]]), [[Lost Temple of Meh]] ([[Sea of Mist (province)|Sea of Mist]]), [[Service Tunnels]] ([[Soronne (province)|Soronne]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Stinger Plant</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Cave Anemone</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Moonray Anemone</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Dendroid]]</b></td>
<td colspan="5">[[Eftling]], [[Eleventh Kingdom]] ([[S'Fauni]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Dendroid</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Dendroid Soldier</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Dendroid Archfather</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Venom Spawn]]</b></td>
<td colspan="5">[[Lake Avernus]] ([[Ryft (province|Ryft]]), [[Sea of Mist (province)|Sea of Mist]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Venom Spawn</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Venom Apparition</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Venom Lord</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
</table></td></tr>
</table><br>
----
[[Category:Life]]
[[Category:Monster]]
a1d13a75e117af6a7eaaee749a2298484a733fef
1553
1552
2008-05-22T12:12:54Z
Ribannah
2
/* Land (walking) */ H-P
wikitext
text/x-wiki
A '''monster''' is a form of [[life]] that tends to be hostile to the [[party]]. They range from beasts to soldiers and some less common forms.
==Death==
Monsters can be attacked and killed, and can themselves harm or kill [[player character]]s or even wipe out the entire party. [[Death]] in [[Might and Magic]] is a [[condition]] that can be cured. In case the entire party gets killed, the [[player]] is taken to the [[death screen]] and will have the option to resume the game from a safe spot with some loss of time. Monsters that get killed can be searched for [[loot]], upon which their body will disappear. Killing a monster will add some points to the player characters' [[experience]], shared by the characters that are [[conscious]] at the moment of the kill.
----
==Monster types==
There are many monster types in the game, some traditional and others new but generally familiar. Most monster types come in several subtypes, and tend to form mixed groups. There are usually many individual monsters of any given subtype; however, some monster subtypes are unique and will typically be the leader of the entire horde of that particular type.
Some monsters may have a [[dialogue]].
Monster types can be grouped according to their environment, or rather their way of movement:
* [[walk]] (e.g. a Goblin or a Unicorn)
* [[swim]] (e.g. a Shark or a River Snake)
* [[fly]] (e.g. a Bat or a Ghost)
* stationary (e.g. a Dendroid).
The velocity of non-stationary monsters varies, even between subtypes; most monsters are able to increase their speed to attack the party.
==List of monsters==
===Air (flying)===
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Bat]]</b></td>
<td colspan="5">[[Etanasfeld]], [[Ankka Knox]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]]), [[Hunebed]] ([[S'Fauni]]), [[Lighthouse]] ([[Soronne (province)|Soronne]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Bat</b></td>
<td>1</td>
<td>10</td>
<td>5</td>
<td>12-15</td>
<td>36</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Flittermaus</b></td>
<td>3</td>
<td>20</td>
<td>7</td>
<td>12-15</td>
<td>84</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Pipistrelle</b></td>
<td>5</td>
<td>30</td>
<td>9</td>
<td>12-15</td>
<td>132</td>
</tr>
<tr>
<td bgcolor="#FFAAFF" align="left"><b>Vampire Bat</b></td>
<td>7</td>
<td>40</td>
<td>11</td>
<td>12-15</td>
<td>180</td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Bug]]</b></td>
<td colspan="5">[[Jaleb's Deep]] ([[Serenity (province)|Serenity]]), [[Thieves Guild]] ([[Terrax]]), [[Twin Cosmos of Wird]] ([[Etanasfeld]]), [[Wanderhoven]] ([[Serenity (province)|Serenity]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Flying Bug</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Doom bug</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Firefly</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Dragon]]</b></td>
<td colspan="5">[[Goetia]], [[Ancient Dragon Cave]] ([[Goetia]]), [[Mega Dragon Cave]] ([[off-world]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Blue Dragon</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Red Dragon</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Black Dragon</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAAFF" align="left"><b>Faerie Dragon</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Mega Dragon</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Dragonfly]]</b></td>
<td colspan="5">[[Jaleb's Deep]] ([[Serenity (province)|Serenity]]), [[Thieves Guild]] ([[Terrax]]), [[Twin Cosmos of Wird]] ([[Etanasfeld]]), [[Wanderhoven]] ([[Serenity (province)|Serenity]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Flying Adder</b></td>
<td>1</td>
<td>6</td>
<td>4</td>
<td>8-20</td>
<td>24</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Serpent Fly</b></td>
<td>2</td>
<td>13</td>
<td>8</td>
<td>8-17</td>
<td>60</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Dragonfly</b></td>
<td>3</td>
<td>30</td>
<td>12</td>
<td>8-14</td>
<td>144</td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Gargoyle]]</b></td>
<td colspan="5">[[Nannaria]], [[Castle Mehgenac]] ([[Eftling]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Alabaster Gargoyle</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Sandstone Gargoyle</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Flint Gargoyle</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Ghost]]</b></td>
<td colspan="5">[[Sea of Mist (province)|Sea of Mist]], [[Crypt of Carmenca]] ([[Timberfall]]), [[Wine Cellar]] ([[Serenity (province)|Serenity]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Wight</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Wraith</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Ghost</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Griffin]]</b></td>
<td colspan="5">[[Semiramis]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Griffin</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Lofty Griffin</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Divine Griffin</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Harpy]]</b></td>
<td colspan="5">[[Ryft (province)|Ryft]], [[Tower of Bab'El]] ([[Murlank]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Harpy</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Harpy Enchantress</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Harpy Queen</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Mantis]]</b></td>
<td colspan="5">[[Mt. Pilanteko (province)|Mt. Pilanteko]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Flying Roach</b></td>
<td>2</td>
<td>12</td>
<td>6</td>
<td>6-9</td>
<td>42</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Mantis</b></td>
<td>4</td>
<td>20</td>
<td>10</td>
<td>6-9</td>
<td>84</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Praying Mantis</b></td>
<td>6</td>
<td>35</td>
<td>14</td>
<td>6-9</td>
<td>168</td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Marid]]</b></td>
<td colspan="5">[[Goetia]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Marid</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Shadi Marid</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Marid Lorelei</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Pegasus]]</b></td>
<td colspan="5">[[Timberfall]], [[Eleventh Kingdom]] ([[S'Fauni]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Winged Steed</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Pegasus</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Silver Pegasus</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Phoenix]]</b></td>
<td colspan="5">[[Typhon expanse]], [[Lair of Bolarg]] ([[Etanasfeld]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Fire Bird</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Phoenix</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Grand Phoenix</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Bennu</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Roc]]</b></td>
<td colspan="5">[[S'Fauni]], [[Castle Herondale]] ([[Nannaria]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Roc</b></td>
<td>8</td>
<td>150</td>
<td>20</td>
<td>10-13</td>
<td>1020</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Mountain Roc</b></td>
<td>14</td>
<td>275</td>
<td>30</td>
<td>10-14</td>
<td>1920</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Thunderbird</b></td>
<td>21</td>
<td>450</td>
<td>40</td>
<td>10-15</td>
<td>3120</td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Wyvern]]</b></td>
<td colspan="5">[[Eftling]], [[Mega Dragon Cave]] ([[off-world]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Wyvern</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Poisonous Wyvern</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Sea Wyvern</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
</table><br>
===Water (swimming)===
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Octopus]]</b></td>
<td colspan="5">[[Mt. Pilanteko (province)|Mt. Pilanteko]], [[Murlank]], [[Terrax]], [[Lake Avernus]] ([[Ryft (province)|Ryft]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Devilfish</b></td>
<td>6</td>
<td>90</td>
<td>25</td>
<td>10-10</td>
<td>420</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Octopus</b></td>
<td>12</td>
<td>160</td>
<td>35</td>
<td>10-12</td>
<td>780</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Kraken</b></td>
<td>24</td>
<td>360</td>
<td>45</td>
<td>10-14</td>
<td>1680</td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[River Snake]]</b></td>
<td colspan="5">[[Murlank]], [[Nannaria]], [[Ryft (province)|Ryft]], [[Soronne (province)|Soronne]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>River Snake</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Lightning Snake</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Ebony Snake</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Shark]]</b></td>
<td colspan="5">[[Etanasfeld]], [[Goetia]], [[Sea of Mist (province)|Sea of Mist]], [[Soronne (province)|Soronne]], [[Typhon Expanse]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Shark</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Hunting Shark</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Blood Shark</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAAFF" align="left"><b>Kua Mackerel</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Toad]]</b></td>
<td colspan="5">[[Etaansfeld]], [[Semiramis]], [[Timberfall]], [[Eleventh Kingdom]] ([[S'Fauni]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Toad</b></td>
<td>2</td>
<td>25</td>
<td>7</td>
<td>4-12</td>
<td>60</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Tidal Toad Shark</b></td>
<td>4</td>
<td>35</td>
<td>9</td>
<td>6-12</td>
<td>96</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Red Bombina</b></td>
<td>6</td>
<td>50</td>
<td>11</td>
<td>8-12</td>
<td>156</td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Turtle]]</b></td>
<td colspan="5">[[Eftling]], [[Serenity (province)|Serenity]], [[Lake Avernus]] ([[Ryft (province)|Ryft]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Turtle</b></td>
<td>4</td>
<td>60</td>
<td>10</td>
<td>10-10</td>
<td>300</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Torope</b></td>
<td>8</td>
<td>120</td>
<td>13</td>
<td>10-10</td>
<td>520</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Dragadune</b></td>
<td>12</td>
<td>240</td>
<td>16</td>
<td>10-12</td>
<td>1080</td>
</tr>
</table></td></tr>
</table><br>
===Land (walking)===
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Basilisk]]</b></td>
<td colspan="5">[[S'Fauni]], [[Castle Mehgenac]] ([[Eftling]]), [[Superior Temple of Meh]] ([[Timberfall]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Basilisk</b></td>
<td>10</td>
<td>100</td>
<td>0</td>
<td>11-11</td>
<td>600</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Cockatrice</b></td>
<td>15</td>
<td>150</td>
<td>0</td>
<td>12-12</td>
<td>996</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Basilisk King</b></td>
<td>20</td>
<td>250</td>
<td>0</td>
<td>13-13</td>
<td>1824</td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Bugbear]]</b></td>
<td colspan="5">[[Twin Cosmos of Wird]] ([[off-world]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Bugbear</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Cobra]]</b></td>
<td colspan="5">[[Snake Pit]] ([[Typhon Expanse]]), [[Theatre of Blood]] ([[Typhon Expanse]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Cobra</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Spitting Cobra</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Mother Cobra</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Kingkongcobra</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Dark Knight]]</b></td>
<td colspan="5">[[Arena]] ([[Sea of Mist (province)|Sea of Mist]]), [[Castle Herondale]] ([[Nannaria]]), [[Divine Temple of the Moon]] ([[Nannaria]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Dark Knight</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Lord Exuper</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Dark Mage]]</b></td>
<td colspan="5">[[Murlank]], [[Arena]] ([[Sea of Mist (province)|Sea of Mist]]), [[Tower of Bab'El]] ([[Murlank]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Benighter</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Parador</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Dark Mage</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Robin the Mobile</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Demon Commander</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Demon]]</b></td>
<td colspan="5">[[Murlank]], [[Circus of the Sun]], [[Gatehouse]] ([[Sea of Mist (province)|Sea of Mist]]), [[Tomb of Anubis]] ([[Nannaria]]), [[Tower of Bab'El]] ([[Murlank]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Banshee</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Demon</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Baphomet</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Gallu'akal</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAAFF" align="left"><b>Balrog</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Soultaker</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr></table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Demoniak]]</b></td>
<td colspan="5">[[Murlank]], [[Arena]] ([[Sea of Mist (province)|Sea of Mist]]), [[Tower of Bab'El]] ([[Murlank]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Demoniak Mason</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Nymus</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr> <tr>
<td bgcolor="#FFAA00" align="left"><b>Bab'El</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Drawkcab]]</b></td>
<td colspan="5">[[Serenity (province)|Serenity]], [[Jaleb's Deep]] ([[Serenity (province)|Serenity]]), [[Wanderhoven]] ([[Serenity (province)|Serenity]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Drawkcab Monk</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Drawkcab Leader</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Dwarven Guard]]</b></td>
<td colspan="5">[[Black Forge]] ([[Ryft (province)|Ryft]]), [[Stalt Mines]] ([[Ryft (province)|Ryft]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Dwarven Guard</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Dwarven Overseer</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Dwarven Vizier</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Efreet]]</b></td>
<td colspan="5">[[Throne of Iblis]] ([[Goetia]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Efreet</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Nar Shaitan</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Efreet Lord</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Evil Eye]]</b></td>
<td colspan="5">[[Tomb of Anubis]] ([[Nannaria]]), [[Moon Observatory]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Beholder</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Evil Eye</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Eye Tyrant</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[EvilDOer]]</b></td>
<td colspan="5">[[Castle Mehgenac]] ([[Eftling]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>EvilDOer</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Giant]]</b></td>
<td colspan="5">[[Hunebed]] ([[S'Fauni]]), [[Dusks's Cave]] ([[Etanasfeld]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Brammert</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Ellert</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Kumbhakarma</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Gnoll]]</b></td>
<td colspan="5">[[Mt. Pilanteko (province)|Mt. Pilanteko]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Gnoll</b></td>
<td>3</td>
<td>25</td>
<td>5</td>
<td>8-8</td>
<td>96</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Gnoll Marauder</b></td>
<td>5</td>
<td>40</td>
<td>9</td>
<td>9-9</td>
<td>168</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Gnoll Bokor</b></td>
<td>8</td>
<td>55</td>
<td>13</td>
<td>10-10</td>
<td>312</td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Goblin]]</b></td>
<td colspan="5">[[Serenity (province)|Serenity]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Jungle Goblin</b></td>
<td>2</td>
<td>13</td>
<td>6</td>
<td>8-8</td>
<td>60</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Tribal Goblin</b></td>
<td>3</td>
<td>21</td>
<td>10</td>
<td>8-9</td>
<td>108</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Goblin Shaman</b></td>
<td>4</td>
<td>40</td>
<td>14</td>
<td>8-10</td>
<td>204</td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Gog]]</b></td>
<td colspan="5">[[Etanasfeld]], [[Castle Herondale]] ([[Nannaria]]), [[Throne of Iblis]] ([[Goetia]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Gogling</b></td>
<td>2</td>
<td>25</td>
<td>6</td>
<td>4-10</td>
<td>120</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Gog</b></td>
<td>4</td>
<td>45</td>
<td>10</td>
<td>5-11</td>
<td>228</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Lava Gog</b></td>
<td>8</td>
<td>85</td>
<td>14</td>
<td>6-12</td>
<td>384</td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Golem]]</b></td>
<td colspan="5">[[Nannaria]], [[Superior Temple of Meh]] ([[Timberfall]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Glass Golem</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Pewter Golem</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Nickel Golem</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Human]]</b></td>
<td colspan="5">[[Mega Dragon Cave]] ([[off-world]]), [[Snake Pit]] ([[Typhon Expanse]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>King Kalohn</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>O</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Imp]]</b></td>
<td colspan="5">[[Goetia]], [[Ryft (province)|Ryft]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Imply</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Imp</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Imp Hero</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Knight]]</b></td>
<td colspan="5">[[Arena]] ([[Sea of Mist (province)|Sea of Mist]]), [[Divine Temple of the Sun]] ([[Semiramis]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Knight</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Lich]]</b></td>
<td colspan="5">[[Nannaria]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Lich</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Ethric</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Sandro</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Maggot]]</b></td>
<td colspan="5">[[Spidersilk Mines]] ([[Soronne (province)|Soronne]]), [[Wanderhoven]] ([[Serenity (province)|Serenity]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Maggot</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Toxic Maggot</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Ground Worm</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Manticore]]</b></td>
<td colspan="5">[[Nannaria]], [[Temple of Ishtar]] ([[Timberfall]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Manticore</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Scorpicore</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Chimera</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Medusa]]</b></td>
<td colspan="5">[[Snake Pit]] ([[Typhon Expanse]]), [[Stalt Mines]] ([[Ryft (province)|Ryft]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Medusa</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Medusa Huntress</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Medusa Queen</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Meh Priest]]</b></td>
<td colspan="5">[[Cognizant Temple of Meh]] ([[Murlank]]), [[Lost Temple of Meh]] ([[Sea of Mist (province)|Sea of Mist]]), [[Temple of Meh]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]]), [[Superior Temple of Meh]] ([[Timberfall]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Goatherder of Meh</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Acolyte of Meh</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Skywatcher of Meh</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAAFF" align="left"><b>Capricorn Priest of Meh</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FF88AA" align="left"><b>Dark Fader of Meh</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Highfrost</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Wallie Scapras</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Wesley Gladberg</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Minotaur]]</b></td>
<td colspan="5">[[Terrax]], [[Gardens of Harmony]] ([[Terrax]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Minotaur</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Minotaur Foreman</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Minotaur Lord</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAAFF" align="left"><b>Minotaur King</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Mogred]]</b></td>
<td colspan="5">[[Soronne (province)|Soronne]], [[Terrax]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Mogred</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Moon Priestess]]</b></td>
<td colspan="5">[[Nannaria]], [[Divine Temple of the Moon]] ([[Nannaria]]), [[Moon Observatory]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Moon Acolyte</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Moon Cleric</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Moon Priestess</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAAFF" align="left"><b>High Priestess of the Moon</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Moon Zealot]]</b></td>
<td colspan="5">[[Murlank]], [[Nannaria]], [[Semiramis]], [[Timberfall]], [[House of Judgement]] ([[Terrax]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Moon Worshipper</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Moon Fanatic</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Moon Zealot</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Mummy]]</b></td>
<td colspan="5">[[Cemetery]] ([[Semiramis]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Mummy</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Mummy Chamberlain</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Mummy King</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Chnum</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Necromancer]]</b></td>
<td colspan="5">[[Nannaria]], [[Divine Temple of the Moon]] ([[Nannaria]]), [[House of Judgement]] ([[Terrax]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Necromancer</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Ogre (monster)|Ogre]]</b></td>
<td colspan="5">[[Etanasfeld]], [[Lair of Bolarg]] ([[Etanasfeld]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Wild Ogre</b></td>
<td>5</td>
<td>65</td>
<td>18</td>
<td>10-13</td>
<td>372</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Ogre Warrior</b></td>
<td>10</td>
<td>100</td>
<td>24</td>
<td>10-14</td>
<td>600</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Ogre Chieftain</b></td>
<td>15</td>
<td>165</td>
<td>30</td>
<td>10-15</td>
<td>1050</td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Bolarg</b></td>
<td>20</td>
<td>250</td>
<td>30</td>
<td>10-15</td>
<td>2040</td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Ooze]]</b></td>
<td colspan="5">[[Abandoned Temple]] ([[Serenity (province)|Serenity]]), [[Service Tuunnels]] ([[Soronne (province)|Soronne]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Coral Ooze</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Silicon Ooze</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Sarcodina</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Pirate]]</b></td>
<td colspan="5">[[Sea of Mist (province)|Sea of Mist]], [[Soronne (province)|Soronne]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Pirate</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Pirate Captain</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Pirate Admiral</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Sendark</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
</table><br>
===Land (stationary)===
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Anemone]]</b></td>
<td colspan="5">[[Jaleb's Deep]] ([[Serenity (province)|Serenity]]), [[Lost Temple of Meh]] ([[Sea of Mist (province)|Sea of Mist]]), [[Service Tunnels]] ([[Soronne (province)|Soronne]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Stinger Plant</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Cave Anemone</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Moonray Anemone</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Dendroid]]</b></td>
<td colspan="5">[[Eftling]], [[Eleventh Kingdom]] ([[S'Fauni]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Dendroid</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Dendroid Soldier</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Dendroid Archfather</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Venom Spawn]]</b></td>
<td colspan="5">[[Lake Avernus]] ([[Ryft (province|Ryft]]), [[Sea of Mist (province)|Sea of Mist]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Venom Spawn</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Venom Apparition</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Venom Lord</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
</table></td></tr>
</table><br>
----
[[Category:Life]]
[[Category:Monster]]
9d8e7a9d4a248fb5665e417b5be04c0a089113ca
1554
1553
2008-05-22T13:36:01Z
Ribannah
2
/* Land (walking) */ Q-Z
wikitext
text/x-wiki
A '''monster''' is a form of [[life]] that tends to be hostile to the [[party]]. They range from beasts to soldiers and some less common forms.
==Death==
Monsters can be attacked and killed, and can themselves harm or kill [[player character]]s or even wipe out the entire party. [[Death]] in [[Might and Magic]] is a [[condition]] that can be cured. In case the entire party gets killed, the [[player]] is taken to the [[death screen]] and will have the option to resume the game from a safe spot with some loss of time. Monsters that get killed can be searched for [[loot]], upon which their body will disappear. Killing a monster will add some points to the player characters' [[experience]], shared by the characters that are [[conscious]] at the moment of the kill.
----
==Monster types==
There are many monster types in the game, some traditional and others new but generally familiar. Most monster types come in several subtypes, and tend to form mixed groups. There are usually many individual monsters of any given subtype; however, some monster subtypes are unique and will typically be the leader of the entire horde of that particular type.
Some monsters may have a [[dialogue]].
Monster types can be grouped according to their environment, or rather their way of movement:
* [[walk]] (e.g. a Goblin or a Unicorn)
* [[swim]] (e.g. a Shark or a River Snake)
* [[fly]] (e.g. a Bat or a Ghost)
* stationary (e.g. a Dendroid).
The velocity of non-stationary monsters varies, even between subtypes; most monsters are able to increase their speed to attack the party.
==List of monsters==
===Air (flying)===
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Bat]]</b></td>
<td colspan="5">[[Etanasfeld]], [[Ankka Knox]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]]), [[Hunebed]] ([[S'Fauni]]), [[Lighthouse]] ([[Soronne (province)|Soronne]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Bat</b></td>
<td>1</td>
<td>10</td>
<td>5</td>
<td>12-15</td>
<td>36</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Flittermaus</b></td>
<td>3</td>
<td>20</td>
<td>7</td>
<td>12-15</td>
<td>84</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Pipistrelle</b></td>
<td>5</td>
<td>30</td>
<td>9</td>
<td>12-15</td>
<td>132</td>
</tr>
<tr>
<td bgcolor="#FFAAFF" align="left"><b>Vampire Bat</b></td>
<td>7</td>
<td>40</td>
<td>11</td>
<td>12-15</td>
<td>180</td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Bug]]</b></td>
<td colspan="5">[[Jaleb's Deep]] ([[Serenity (province)|Serenity]]), [[Thieves Guild]] ([[Terrax]]), [[Twin Cosmos of Wird]] ([[Etanasfeld]]), [[Wanderhoven]] ([[Serenity (province)|Serenity]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Flying Bug</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Doom bug</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Firefly</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Dragon]]</b></td>
<td colspan="5">[[Goetia]], [[Ancient Dragon Cave]] ([[Goetia]]), [[Mega Dragon Cave]] ([[off-world]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Blue Dragon</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Red Dragon</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Black Dragon</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAAFF" align="left"><b>Faerie Dragon</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Mega Dragon</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Dragonfly]]</b></td>
<td colspan="5">[[Jaleb's Deep]] ([[Serenity (province)|Serenity]]), [[Thieves Guild]] ([[Terrax]]), [[Twin Cosmos of Wird]] ([[Etanasfeld]]), [[Wanderhoven]] ([[Serenity (province)|Serenity]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Flying Adder</b></td>
<td>1</td>
<td>6</td>
<td>4</td>
<td>8-20</td>
<td>24</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Serpent Fly</b></td>
<td>2</td>
<td>13</td>
<td>8</td>
<td>8-17</td>
<td>60</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Dragonfly</b></td>
<td>3</td>
<td>30</td>
<td>12</td>
<td>8-14</td>
<td>144</td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Gargoyle]]</b></td>
<td colspan="5">[[Nannaria]], [[Castle Mehgenac]] ([[Eftling]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Alabaster Gargoyle</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Sandstone Gargoyle</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Flint Gargoyle</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Ghost]]</b></td>
<td colspan="5">[[Sea of Mist (province)|Sea of Mist]], [[Crypt of Carmenca]] ([[Timberfall]]), [[Wine Cellar]] ([[Serenity (province)|Serenity]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Wight</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Wraith</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Ghost</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Griffin]]</b></td>
<td colspan="5">[[Semiramis]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Griffin</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Lofty Griffin</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Divine Griffin</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Harpy]]</b></td>
<td colspan="5">[[Ryft (province)|Ryft]], [[Tower of Bab'El]] ([[Murlank]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Harpy</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Harpy Enchantress</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Harpy Queen</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Mantis]]</b></td>
<td colspan="5">[[Mt. Pilanteko (province)|Mt. Pilanteko]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Flying Roach</b></td>
<td>2</td>
<td>12</td>
<td>6</td>
<td>6-9</td>
<td>42</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Mantis</b></td>
<td>4</td>
<td>20</td>
<td>10</td>
<td>6-9</td>
<td>84</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Praying Mantis</b></td>
<td>6</td>
<td>35</td>
<td>14</td>
<td>6-9</td>
<td>168</td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Marid]]</b></td>
<td colspan="5">[[Goetia]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Marid</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Shadi Marid</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Marid Lorelei</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Pegasus]]</b></td>
<td colspan="5">[[Timberfall]], [[Eleventh Kingdom]] ([[S'Fauni]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Winged Steed</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Pegasus</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Silver Pegasus</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Phoenix]]</b></td>
<td colspan="5">[[Typhon expanse]], [[Lair of Bolarg]] ([[Etanasfeld]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Fire Bird</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Phoenix</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Grand Phoenix</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Bennu</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Roc]]</b></td>
<td colspan="5">[[S'Fauni]], [[Castle Herondale]] ([[Nannaria]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Roc</b></td>
<td>8</td>
<td>150</td>
<td>20</td>
<td>10-13</td>
<td>1020</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Mountain Roc</b></td>
<td>14</td>
<td>275</td>
<td>30</td>
<td>10-14</td>
<td>1920</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Thunderbird</b></td>
<td>21</td>
<td>450</td>
<td>40</td>
<td>10-15</td>
<td>3120</td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Wyvern]]</b></td>
<td colspan="5">[[Eftling]], [[Mega Dragon Cave]] ([[off-world]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Wyvern</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Poisonous Wyvern</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Sea Wyvern</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
</table><br>
===Water (swimming)===
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Octopus]]</b></td>
<td colspan="5">[[Mt. Pilanteko (province)|Mt. Pilanteko]], [[Murlank]], [[Terrax]], [[Lake Avernus]] ([[Ryft (province)|Ryft]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Devilfish</b></td>
<td>6</td>
<td>90</td>
<td>25</td>
<td>10-10</td>
<td>420</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Octopus</b></td>
<td>12</td>
<td>160</td>
<td>35</td>
<td>10-12</td>
<td>780</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Kraken</b></td>
<td>24</td>
<td>360</td>
<td>45</td>
<td>10-14</td>
<td>1680</td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[River Snake]]</b></td>
<td colspan="5">[[Murlank]], [[Nannaria]], [[Ryft (province)|Ryft]], [[Soronne (province)|Soronne]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>River Snake</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Lightning Snake</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Ebony Snake</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Shark]]</b></td>
<td colspan="5">[[Etanasfeld]], [[Goetia]], [[Sea of Mist (province)|Sea of Mist]], [[Soronne (province)|Soronne]], [[Typhon Expanse]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Shark</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Hunting Shark</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Blood Shark</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAAFF" align="left"><b>Kua Mackerel</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Toad]]</b></td>
<td colspan="5">[[Etaansfeld]], [[Semiramis]], [[Timberfall]], [[Eleventh Kingdom]] ([[S'Fauni]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Toad</b></td>
<td>2</td>
<td>25</td>
<td>7</td>
<td>4-12</td>
<td>60</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Tidal Toad Shark</b></td>
<td>4</td>
<td>35</td>
<td>9</td>
<td>6-12</td>
<td>96</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Red Bombina</b></td>
<td>6</td>
<td>50</td>
<td>11</td>
<td>8-12</td>
<td>156</td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Turtle]]</b></td>
<td colspan="5">[[Eftling]], [[Serenity (province)|Serenity]], [[Lake Avernus]] ([[Ryft (province)|Ryft]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Turtle</b></td>
<td>4</td>
<td>60</td>
<td>10</td>
<td>10-10</td>
<td>300</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Torope</b></td>
<td>8</td>
<td>120</td>
<td>13</td>
<td>10-10</td>
<td>520</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Dragadune</b></td>
<td>12</td>
<td>240</td>
<td>16</td>
<td>10-12</td>
<td>1080</td>
</tr>
</table></td></tr>
</table><br>
===Land (walking)===
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Basilisk]]</b></td>
<td colspan="5">[[S'Fauni]], [[Castle Mehgenac]] ([[Eftling]]), [[Superior Temple of Meh]] ([[Timberfall]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Basilisk</b></td>
<td>10</td>
<td>100</td>
<td>0</td>
<td>11-11</td>
<td>600</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Cockatrice</b></td>
<td>15</td>
<td>150</td>
<td>0</td>
<td>12-12</td>
<td>996</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Basilisk King</b></td>
<td>20</td>
<td>250</td>
<td>0</td>
<td>13-13</td>
<td>1824</td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Bugbear]]</b></td>
<td colspan="5">[[Twin Cosmos of Wird]] ([[off-world]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Bugbear</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Cobra]]</b></td>
<td colspan="5">[[Snake Pit]] ([[Typhon Expanse]]), [[Theatre of Blood]] ([[Typhon Expanse]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Cobra</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Spitting Cobra</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Mother Cobra</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Kingkongcobra</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Dark Knight]]</b></td>
<td colspan="5">[[Arena]] ([[Sea of Mist (province)|Sea of Mist]]), [[Castle Herondale]] ([[Nannaria]]), [[Divine Temple of the Moon]] ([[Nannaria]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Dark Knight</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Lord Exuper</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Dark Mage]]</b></td>
<td colspan="5">[[Murlank]], [[Arena]] ([[Sea of Mist (province)|Sea of Mist]]), [[Tower of Bab'El]] ([[Murlank]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Benighter</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Parador</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Dark Mage</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Robin the Mobile</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Demon Commander</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Demon]]</b></td>
<td colspan="5">[[Murlank]], [[Circus of the Sun]], [[Gatehouse]] ([[Sea of Mist (province)|Sea of Mist]]), [[Tomb of Anubis]] ([[Nannaria]]), [[Tower of Bab'El]] ([[Murlank]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Banshee</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Demon</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Baphomet</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Gallu'akal</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAAFF" align="left"><b>Balrog</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Soultaker</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr></table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Demoniak]]</b></td>
<td colspan="5">[[Murlank]], [[Arena]] ([[Sea of Mist (province)|Sea of Mist]]), [[Tower of Bab'El]] ([[Murlank]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Demoniak Mason</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Nymus</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr> <tr>
<td bgcolor="#FFAA00" align="left"><b>Bab'El</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Drawkcab]]</b></td>
<td colspan="5">[[Serenity (province)|Serenity]], [[Jaleb's Deep]] ([[Serenity (province)|Serenity]]), [[Wanderhoven]] ([[Serenity (province)|Serenity]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Drawkcab Monk</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Drawkcab Leader</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Dwarven Guard]]</b></td>
<td colspan="5">[[Black Forge]] ([[Ryft (province)|Ryft]]), [[Stalt Mines]] ([[Ryft (province)|Ryft]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Dwarven Guard</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Dwarven Overseer</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Dwarven Vizier</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Efreet]]</b></td>
<td colspan="5">[[Throne of Iblis]] ([[Goetia]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Efreet</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Nar Shaitan</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Efreet Lord</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Evil Eye]]</b></td>
<td colspan="5">[[Tomb of Anubis]] ([[Nannaria]]), [[Moon Observatory]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Beholder</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Evil Eye</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Eye Tyrant</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[EvilDOer]]</b></td>
<td colspan="5">[[Castle Mehgenac]] ([[Eftling]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>EvilDOer</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Giant]]</b></td>
<td colspan="5">[[Hunebed]] ([[S'Fauni]]), [[Dusks's Cave]] ([[Etanasfeld]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Brammert</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Ellert</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Kumbhakarma</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Gnoll]]</b></td>
<td colspan="5">[[Mt. Pilanteko (province)|Mt. Pilanteko]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Gnoll</b></td>
<td>3</td>
<td>25</td>
<td>5</td>
<td>8-8</td>
<td>96</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Gnoll Marauder</b></td>
<td>5</td>
<td>40</td>
<td>9</td>
<td>9-9</td>
<td>168</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Gnoll Bokor</b></td>
<td>8</td>
<td>55</td>
<td>13</td>
<td>10-10</td>
<td>312</td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Goblin]]</b></td>
<td colspan="5">[[Serenity (province)|Serenity]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Jungle Goblin</b></td>
<td>2</td>
<td>13</td>
<td>6</td>
<td>8-8</td>
<td>60</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Tribal Goblin</b></td>
<td>3</td>
<td>21</td>
<td>10</td>
<td>8-9</td>
<td>108</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Goblin Shaman</b></td>
<td>4</td>
<td>40</td>
<td>14</td>
<td>8-10</td>
<td>204</td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Gog]]</b></td>
<td colspan="5">[[Etanasfeld]], [[Castle Herondale]] ([[Nannaria]]), [[Throne of Iblis]] ([[Goetia]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Gogling</b></td>
<td>2</td>
<td>25</td>
<td>6</td>
<td>4-10</td>
<td>120</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Gog</b></td>
<td>4</td>
<td>45</td>
<td>10</td>
<td>5-11</td>
<td>228</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Lava Gog</b></td>
<td>8</td>
<td>85</td>
<td>14</td>
<td>6-12</td>
<td>384</td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Golem]]</b></td>
<td colspan="5">[[Nannaria]], [[Superior Temple of Meh]] ([[Timberfall]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Glass Golem</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Pewter Golem</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Nickel Golem</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Human (monster)|Human]]</b></td>
<td colspan="5">[[Mega Dragon Cave]] ([[off-world]]), [[Snake Pit]] ([[Typhon Expanse]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>King Kalohn</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>O</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Imp]]</b></td>
<td colspan="5">[[Goetia]], [[Ryft (province)|Ryft]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Imply</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Imp</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Imp Hero</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Knight]]</b></td>
<td colspan="5">[[Arena]] ([[Sea of Mist (province)|Sea of Mist]]), [[Divine Temple of the Sun]] ([[Semiramis]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Knight</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Lich]]</b></td>
<td colspan="5">[[Nannaria]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Lich</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Ethric</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Sandro</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Maggot]]</b></td>
<td colspan="5">[[Spidersilk Mines]] ([[Soronne (province)|Soronne]]), [[Wanderhoven]] ([[Serenity (province)|Serenity]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Maggot</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Toxic Maggot</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Ground Worm</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Manticore]]</b></td>
<td colspan="5">[[Nannaria]], [[Temple of Ishtar]] ([[Timberfall]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Manticore</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Scorpicore</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Chimera</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Medusa]]</b></td>
<td colspan="5">[[Snake Pit]] ([[Typhon Expanse]]), [[Stalt Mines]] ([[Ryft (province)|Ryft]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Medusa</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Medusa Huntress</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Medusa Queen</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Meh Priest]]</b></td>
<td colspan="5">[[Cognizant Temple of Meh]] ([[Murlank]]), [[Lost Temple of Meh]] ([[Sea of Mist (province)|Sea of Mist]]), [[Temple of Meh]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]]), [[Superior Temple of Meh]] ([[Timberfall]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Goatherder of Meh</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Acolyte of Meh</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Skywatcher of Meh</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAAFF" align="left"><b>Capricorn Priest of Meh</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FF88AA" align="left"><b>Dark Fader of Meh</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Highfrost</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Wallie Scapras</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Wesley Gladberg</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Minotaur]]</b></td>
<td colspan="5">[[Terrax]], [[Gardens of Harmony]] ([[Terrax]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Minotaur</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Minotaur Foreman</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Minotaur Lord</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAAFF" align="left"><b>Minotaur King</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Mogred]]</b></td>
<td colspan="5">[[Soronne (province)|Soronne]], [[Terrax]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Mogred</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Moon Priestess]]</b></td>
<td colspan="5">[[Nannaria]], [[Divine Temple of the Moon]] ([[Nannaria]]), [[Moon Observatory]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Moon Acolyte</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Moon Cleric</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Moon Priestess</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAAFF" align="left"><b>High Priestess of the Moon</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Moon Zealot]]</b></td>
<td colspan="5">[[Murlank]], [[Nannaria]], [[Semiramis]], [[Timberfall]], [[House of Judgement]] ([[Terrax]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Moon Worshipper</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Moon Fanatic</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Moon Zealot</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Mummy]]</b></td>
<td colspan="5">[[Cemetery]] ([[Semiramis]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Mummy</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Mummy Chamberlain</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Mummy King</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Chnum</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Necromancer]]</b></td>
<td colspan="5">[[Nannaria]], [[Divine Temple of the Moon]] ([[Nannaria]]), [[House of Judgement]] ([[Terrax]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Necromancer</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Ogre (monster)|Ogre]]</b></td>
<td colspan="5">[[Etanasfeld]], [[Lair of Bolarg]] ([[Etanasfeld]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Wild Ogre</b></td>
<td>5</td>
<td>65</td>
<td>18</td>
<td>10-13</td>
<td>372</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Ogre Warrior</b></td>
<td>10</td>
<td>100</td>
<td>24</td>
<td>10-14</td>
<td>600</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Ogre Chieftain</b></td>
<td>15</td>
<td>165</td>
<td>30</td>
<td>10-15</td>
<td>1050</td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Bolarg</b></td>
<td>20</td>
<td>250</td>
<td>30</td>
<td>10-15</td>
<td>2040</td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Ooze]]</b></td>
<td colspan="5">[[Abandoned Temple]] ([[Serenity (province)|Serenity]]), [[Service Tuunnels]] ([[Soronne (province)|Soronne]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Coral Ooze</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Silicon Ooze</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Sarcodina</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Pirate]]</b></td>
<td colspan="5">[[Sea of Mist (province)|Sea of Mist]], [[Soronne (province)|Soronne]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Pirate</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Pirate Captain</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Pirate Admiral</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Sendark</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Rat]]</b></td>
<td colspan="5">[[Abandoned Temple]] ([[Serenity (province)|Serenity]]), [[Castle Mehgenac]] ([[Eftling]]), [[Dr. Who's Well]] ([[Semiramis]]), [[Wine Cellar]] ([[Serenity (province)|Serenity]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Rat</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Hooded Rat</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Rabid Rat</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAAFF" align="left"><b>Wild Agouti</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Robber]]</b></td>
<td colspan="5">[[Murlank]], [[Soronne (province)|Soronne]], [[Thieves Guild]] ([[Terrax]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Robber</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Highwayman</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Ring Leader</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Runemaster]]</b></td>
<td colspan="5">[[House of Judgement]] ([[Terrax]]), [[Temple of Ishtar]] ([[Timberfall]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Runemaster</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Saint]]</b></td>
<td colspan="5">[[Semiramis]], [[Divine Temple of the Sun]] ([[Semiramis]]), [[House of Judgement]] ([[Terrax]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Saint</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Satyr]]</b></td>
<td colspan="5">[[Semiramis]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Satyr</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Satyr Player</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Satyr Wizard</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Skeleton]]</b></td>
<td colspan="5">[[Semiramis]], [[Ankka Knox]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Skeleton</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Centaur Skeleton</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Skeleton Master</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAAFF" align="left"><b>Bone Lord</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Soldier]]</b></td>
<td colspan="5">[[Soronne (province)|Soronne]], [[Lighthouse]] ([[Soronne (province)|Soronne]]), [[Spidersilk Mines]] ([[Soronne (province)|Soronne]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Soldier</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Sergeant</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Officer</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Sorceress]]</b></td>
<td colspan="5">[[Maranthea College]] ([[Semiramis]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Pupil</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Enchantress</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Sorceress</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Spider]]</b></td>
<td colspan="5">[[Serenity (province)|Serenity]], [[Abandoned Temple]] ([[Serenity (province)|Serenity]]), [[Spidersilk Mines]] ([[Soronne (province)|Soronne]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Tripod</b></td>
<td>1</td>
<td>10</td>
<td>8</td>
<td>4-15</td>
<td>36</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Spider</b></td>
<td>2</td>
<td>15</td>
<td>10</td>
<td>3-12</td>
<td>72</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Subbekashe</b></td>
<td>3</td>
<td>25</td>
<td>12</td>
<td>3-12</td>
<td>120</td>
</tr>
<tr>
<td bgcolor="#FFAAFF" align="left"><b>Scorpion</b></td>
<td>4</td>
<td>35</td>
<td>16</td>
<td>2-8</td>
<td>192</td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Sun Priest]]</b></td>
<td colspan="5">[[Semiramis]], [[Circus of the Sun]], [[Divine Temple of the Sun]] ([[Semiramis]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Sun Acolyte</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Sun Cleric</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Sun Priest</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAAFF" align="left"><b>High Priest of the Sun</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Sun Zealot]]</b></td>
<td colspan="5">[[Murlank]], [[Nannaria]], [[Semiramis]], [[Timberfall]], [[House of Judgement]] ([[Terrax]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Sun Worshipper</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Sun Fanatic</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Sun Zealot</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Swordsman]]</b></td>
<td colspan="5">[[Terrax]], [[Cemetery]] ([[Semiramis]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Swordsman</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Mercenary</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Gladiator</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Thief]]</b></td>
<td colspan="5">[[Dreamworld]] ([[off-world]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Thief</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Cat Burglar</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Thief Mistress</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Titan]]</b></td>
<td colspan="5">[[Thuata's Tel]] ([[Ryft (province)|Ryft]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Titan</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Cloud Titan</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Apocalypsus</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Troglodyte]]</b></td>
<td colspan="5">[[Stalt Mines]] ([[Ryft (province)|Ryft]]), [[Wanderhoven]] ([[Serenity (province)|Serenity]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Troglodyte</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Horned Troglodyte</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Troglodyte King</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Troll (monster)|Troll]]</b></td>
<td colspan="5">[[Eftling]], [[Treehouse]] ([[Eftling]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Forest Troll</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Rogue Troll</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Rampage Troll</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Ugolin</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Typhonite]]</b></td>
<td colspan="5">[[Typhon Expanse]], [[Heronry]] ([[Nannaria]]), [[House of Judgement]] ([[Terrax]]), [[Tomb of Anubis]] ([[Nannaria]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Cerberus</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Garb</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Hydra</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Typhon</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Goros</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Unicorn]]</b></td>
<td colspan="5">[[Timberfall]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Unicorn</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>War Unicorn</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Unicorn King</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Vampire (monster)|Vampire]]</b></td>
<td colspan="5">[[Typhon Expanse]], [[Tavern of Harlotry]] ([[Typhon Expanse]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Bloodsucker</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Vampire Assassin</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Nosferatu</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Werewolf]]</b></td>
<td colspan="5">[[Soronne (province)|Soronne]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Werewolf</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Grizzly Werewolf</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Werewolf King</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Zombie]]</b></td>
<td colspan="5">[[Mt. Pilanteko (province)|Mt. Pilanteko]], [[Tower of Bab'El]] ([[Murlank]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Walking Dead</b></td>
<td>4</td>
<td>40</td>
<td>9</td>
<td>4-6</td>
<td>192</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Zombie</b></td>
<td>8</td>
<td>60</td>
<td>15</td>
<td>5-7</td>
<td>324</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Plague Zombie</b></td>
<td>12</td>
<td>85</td>
<td>21</td>
<td>6-8</td>
<td>492</td>
</tr>
</table></td></tr>
</table><br>
===Land (stationary)===
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Anemone]]</b></td>
<td colspan="5">[[Jaleb's Deep]] ([[Serenity (province)|Serenity]]), [[Lost Temple of Meh]] ([[Sea of Mist (province)|Sea of Mist]]), [[Service Tunnels]] ([[Soronne (province)|Soronne]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Stinger Plant</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Cave Anemone</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Moonray Anemone</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Dendroid]]</b></td>
<td colspan="5">[[Eftling]], [[Eleventh Kingdom]] ([[S'Fauni]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Dendroid</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Dendroid Soldier</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Dendroid Archfather</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Venom Spawn]]</b></td>
<td colspan="5">[[Lake Avernus]] ([[Ryft (province|Ryft]]), [[Sea of Mist (province)|Sea of Mist]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Venom Spawn</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Venom Apparition</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Venom Lord</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
</table></td></tr>
</table><br>
----
[[Category:Life]]
[[Category:Monster]]
420f84b870eba7814a05511f641fe59a5ec92f3c
Life
0
1442
1556
2008-05-26T09:11:49Z
Ribannah
2
start of page
wikitext
text/x-wiki
'''Life''' in [[Karigor]] comes in three flavours, not counting the [[party]]. First of all, there are [[citizen]]s, that will generally have a [[dialogue]], and cannot fight or be fought. Citizens in the game have numerous roles, ranging from [[quest]]giver to [[shop]]keeper; some may combine several roles. Secondly, the party will encounter [[monster]]s. While some of these may start out neutral towards the party, all monsters can engage in [[combat]]. Finally, [[animal]]s and [[vegetation]] are mostly scenery, but may on occasion have some other purpose, like providing [[food]]. They cannot be fought.
A few entities have both a citizen and a monster form, where they initially have a civilized dialogue but turn hostile later in the game.
----
== Life elements ==
* [[Citizen]]
** [[Dialogue]]
** [[Faction]]
** [[Non-player character]]
** [[Race]]
* [[Monster]]
* [[Animal]]
* [[Vegetation]]
----
[[Category:Life]]
fb73caf9738f52e8484e03767569abecf164fceb
Teacher
0
1443
1558
2008-05-27T22:58:26Z
Ribannah
2
start of page
wikitext
text/x-wiki
A '''teacher''' is a [[non-plater character]] that teaches a [[player character]] higher [[mastery]] of a given [[skill]], usually for a fee. Skill mastery ranges from [[normal (mastery)|normal]] (when the player character learns the skill) to [[expert]], [[master]] and [[grandmaster]]. Characters can only take one step at a time, and which steps are available depends on their [[class]].
For all skills, there live in [[Karigor]] two expert teachers, one master teacher and one grandmaster teacher. Typically, the experts will know where to find the master, and the master will know the location of the grandmaster.
----
== List of teachers ==
<table cellspacing="1" width="100%">
<tr>
<td width="16%"><b>skill</b></td>
<td width="21%"><b>expert teachers</b></td>
<td width="21%"><b></b></td>
<td width="21%"><b>master teacher</b></td>
<td width="21%"><b>grandmaster teacher</b></td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td>(Soronne)</td>
<td>[[Aditu]] (Serenity)</td>
<td>[[Teleboas]] (Mt. Pilanteko)</td>
<td>[[Gregorius]] (Terrax)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Fire</b></td>
<td>(Terrax)</td>
<td>(Soronne)</td>
<td>(Nannaria)</td>
<td>(Semiramis)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Air</b></td>
<td>[[Tracey Poultry]] (Eftling)</td>
<td>(Soronne)</td>
<td>(Timberfall)</td>
<td>[[Focalor]] (Goetia)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Water</b></td>
<td>(Nannaria)</td>
<td>(Ryft)</td>
<td>(Semiramis)</td>
<td>(Terrax)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Earth</b></td>
<td>(Timberfall)</td>
<td>[[Onatah]] (Nannaria)</td>
<td>(Murlank)</td>
<td>(Ryft)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td>(Semiramis)</td>
<td>(Soronne)</td>
<td>(Ryft)</td>
<td>(Typhon Expanse)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Mind</b></td>
<td>(Semiramis)</td>
<td>[[Jack Newton]] (Eftling)</td>
<td>(Typhon Expanse)</td>
<td>[[Rowena]] (Serenity)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Body</b></td>
<td>(Nannaria)</td>
<td>(Soronne)</td>
<td>[[Lobelia Goodbody]] (Eftling)</td>
<td>(Semiramis)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Light</b></td>
<td>(Terrax)</td>
<td>[[Orobas]] (Goetia)</td>
<td>(Soronne)</td>
<td>(Semiramis)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Grey</b></td>
<td>(Typhon Expanse)</td>
<td>[[Merlin]] (Serenity)</td>
<td>[[Sheila]] (Timberfall)</td>
<td>[[Sand]] (Sea of Mist)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Dark</b></td>
<td>(Terrax)</td>
<td>(Murlank)</td>
<td>(Soronne)</td>
<td>(Nannaria)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Sword</b></td>
<td>[[Melinda Lucia]] (Mt. Pilanteko)</td>
<td>[[Isore]] (Etanasfeld)</td>
<td>[[Fallingstar]] (Soronne)</td>
<td>(Nannaria)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dagger</b></td>
<td>[[Janice O'Connor]] (Mt. Pilanteko)</td>
<td>(Typhon Expanse)</td>
<td>[[Michael Quickbuck]] (Eftling)</td>
<td>(Terrax)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Axe</b></td>
<td>[[Atta Bearhuner]] (S'Fauni)</td>
<td>[[Hachiman]] (Etanasfeld)</td>
<td>[[Charles Majestic]] (Nannaria)</td>
<td>(Ryft)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Spear</b></td>
<td>(Soronne)</td>
<td>[[Dorylass]] (Mt. Pilanteko)</td>
<td>[[Herkila Bearhunter]] (S'Fauni)</td>
<td>[[Lord Dunsany]] (Timberfall)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Staff</b></td>
<td>(Soronne)</td>
<td>[[Dionnah]] (Serenity)</td>
<td>[[Sheena Sylvester]] (Circus of the Sun)</td>
<td>(Murlank)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Mace</b></td>
<td>(Soronne)</td>
<td>[[Helgi Storm]] (S'Fauni)</td>
<td>[[Burijas]] (Etanasfeld)</td>
<td>[[Autolycus Burbank]] (Terrax)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Bow</b></td>
<td>[[Arnold Truehand]] (Eftling)</td>
<td>[[Carradine]] (Serenity)</td>
<td>[[Caelzair]] (Timberfall)</td>
<td>[[Saggitarius]] (Mt. Pilanteko)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Music</b></td>
<td>[[Barry Chello]] (Eftling)</td>
<td>[[Astaroth]] (Serenity)</td>
<td>[[Pan]] (S'Fauni)</td>
<td>[[Benoit Jutras]] (Circus of the Sun)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Unarmed Combat</b></td>
<td>(Typhon Expanse)</td>
<td>[[Ferragus]] (Etanasfeld)</td>
<td>[[Josephine LaFaye]] (Soronne)</td>
<td>(Murlank)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Leather</b></td>
<td>(Soronne)</td>
<td>[[Sit Gareth Gesserit]] (Serenity)</td>
<td>[[Antonio Carletti]] (Murlank)</td>
<td>[[Jarnsaksa]] (Etanasfeld)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Chain</b></td>
<td>(Nannaria)</td>
<td>(Ryft)</td>
<td>[[Demoleon]] (Mt. Pilanteko)</td>
<td>[[Flambert Dragontamer]] (S'Fauni)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Plate</b></td>
<td>(Terrax)</td>
<td>(Murlank)</td>
<td>(Soronne)</td>
<td>(Semiramis)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Shield</b></td>
<td>(Soronne)</td>
<td>[[Mordaga]] (Etanasfeld)</td>
<td>[[Keira Moradon]] (Semiramis)</td>
<td>(Ryft)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dodging</b></td>
<td>(Timberfall)</td>
<td>[[Julie]] (Serenity)</td>
<td>[[Sir Galrim]] (Mt. Pilanteko)</td>
<td>(Murlank)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>[[Jan Moomin]] (S'Fauni)</td>
<td>(Typhon Expanse)</td>
<td>[[Wanro Blackadder]] (Terrax)</td>
<td>[[Khuljasimsim]] (Etanasfeld)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Perception</b></td>
<td>(Soronne)</td>
<td>[[Lucinda]] (Mt. Pilanteko)</td>
<td>[[Ethan DaSilva]] (Eftling)</td>
<td>(Timberfall)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>(Semiramis)</td>
<td>(Goetia)</td>
<td>(Soronne)</td>
<td>[[Salmoneus]] (Serenity)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Learning</b></td>
<td>(Soronne)</td>
<td>(Goetia)</td>
<td>(Terrax)</td>
<td>[[Prof. Alan Proudneck]] (Eftling)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Meditation</b></td>
<td>(Nannaria)</td>
<td>[[Mahmud]] (Serenity)</td>
<td>[[Josaphat]] (Semiramis)</td>
<td>[[Murmur]] (Goetia)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td>(Murlank)</td>
<td>[[Raggety]] (S'Fauni)</td>
<td>[[Mignon]] (Ryft)</td>
<td>[[Davibanner]] (Etanasfeld)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>(Timberfall)</td>
<td>[[Brighu]] (Serenity)</td>
<td>[[Salvia Lemming]] (Murlank)</td>
<td>(Goetia)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Repair</b></td>
<td>(Semiramis)</td>
<td>[[Monsbiki]] (Etanasfeld)</td>
<td>[[Apus Arvandulin]] (Ryft)</td>
<td>[[Old Maggoty]] (S'Fauni)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Monster</b></td>
<td>(Murlank)</td>
<td>[[Euryt]] (Mt. Pilanteko)</td>
<td>[[Camio]] (Goetia)</td>
<td>(Timberfall)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td>(Nannaria)</td>
<td>[[Thora Storm]] (S'Fauni)</td>
<td>[[Ken Charming]] (Typhon Expanse)</td>
<td>[[Delwin]] (Sea of MIst)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Stealing</b></td>
<td>(Typhon Expanse)</td>
<td>(Soronne)</td>
<td>[[Darcie Darby]] (Terrax)</td>
<td>[[Manolo LeFang]] (Eftling)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>[[Lisabet Talbot]] (Terrax)</td>
<td>[[Mimosa]] (Mt. Pilanteko)</td>
<td>[[Tim Agines]] (Goetia)</td>
<td>[[John D. Rudolfsen]] (Typhon Expanse)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td>[[Bodo-Jobe Proudfoot]] (Eftling)</td>
<td>[[Pesta Thistlebone]] (S'Fauni)</td>
<td>[[Zane Cooper]] (Murlank)</td>
<td>(Timberfall)</td>
</tr>
</table>
----
[[Category:Citizen]]
fc3121c8f58777a7b028330bdba727a123681588
Item
0
1444
1559
2008-05-28T13:20:09Z
Ribannah
2
start of page
wikitext
text/x-wiki
An '''item''' is something that can be picked up and put in a [[player character]]'s [[inventory]]. Items have several properties, depending on their type. These include a [[value]] and a [[level]]. The first is primarily used to set the [[price]] when an item is [[trade]]d, the second to determine how hard it is to [[identify item|identify]] the item or to [[repair]] it when it is broken. Some items can be [[equip]]ped by a player character, others eaten, read, mixed, etc.
Many items can also be [[enchantment|enchanted]] or already have an enchantment on them. An enchantment generally increases their value and usefulness.
----
==Item types==
* [[Weapon]]
* [[Armour]]
* [[Jewelry]]
* [[Wand]]
* [[Ammunition]]
* [[Potion]]
* [[Ore]]
* [[Gem]]
* [[Food]]
* [[Spellbook]]
* [[Scroll]]
* [[Message]]
* [[Miscellaneous (item)|Miscellaneous]]
* [[Gold]]
----
==Quest items==
Some items play a part in a [[quest]]. Often, if they are lost, the quest cannot be completed. It is, however, possible to retrieve a lost quest item at the [[Market of Time]].
----
==Artifacts and Relics==
There are a number of items in Karigor that have been uniquely crafted and are more powerful and valuable than other items. They are usually well hidden or otherwise hard to come by. [[Artifact]]s have positive enchantments only, while [[relic]]s may also have negative enchantments that will, however, be more than compensated by the positive ones.
----
==Acquiring items==
There are quite a few ways to acquire items in [[Might and Magic]]. Items can be:
* received at the [[start of the game]];
* bought in [[shop]]s or from [[trader]]s;
* found in the open, on the floor, etc.;
* taken as [[treasure]] from [[container]]s, like cupboards or [[chest]]s;
* [[loot]]ed from the bodies of dead [[monster]]s;
* granted by [[non-player character]]s, for instance as reward for completing a [[quest]];
* [[craft]]ed, assembled, mixed etc. from ingredients and materials;
* [[stealing|stolen]] from non-player characters;
* conjured, or enchanted with a [[spell]].
==Keeping items==
If not equipped, the [[party]] can bring items with them in the player characters' inventories. Items that are not needed for the moment can also be kept in any container, but in general that is not entirely safe. The riverboat [[St. Nicholas]] offers some space for the safe storage of items, as do [[bank]]s.
==Breaking items==
A blast from an [[explosion]], a spell, or a blow from a foe, may on occasion break one or more items, equipped or in the inventory. Broken items cannot be used. They will need to be repaired first. [[Harden item|Hardened]] items are much less likely to break.
==Losing items==
Items can be lost in various ways. Normally, the party would sell items that are no longer needed, but items can also be dropped. Some items will disappear or run out upon use. It may furthermore happen that an items needs to be handed over, and even that it is stolen from a player character. An item that has been dropped, will disappear once the party leaves the [[map|area]] or [[dungeon]], presumably picked up by other parties or by local [[citizen]]s or monsters.
----
[[Category:Item]]
a51f9127f8e0fcc57e10950bf131b1751037f9c7
Object
0
1445
1560
2008-05-29T11:41:46Z
Ribannah
2
start of page
wikitext
text/x-wiki
An '''object''' is something that is not alive, and cannot be picked up like an item. While some objects are only scenery, most objects can be operated in some way or another. For instance, they can be entered, negotiated or moved. In most cases, it is obvious what the [[party]] can do with an object, but sometimes this is something that needs to be discovered.
Note that a [[dungeon]] is not an object but it is usually represented on the [[map]] by an object (a building or at least an entrance).
----
==Types of objects==
* [[Building]], [[Tent]], [[Wagon]]
* [[Entrance]], [[Portal]]
* [[Ship]], [[Boat]], [[Dock]]
* [[Bridge]], [[Ladder]], [[Staircase]], [[Elevator]]
* [[Furniture]], [[Statue]], [[Tapestry]]
* [[Well]], [[Fountain]], [[Basin]]
* [[Obelisk]], [[Sign]], [[Plaque]]
* [[Fence]], [[Gate]]
* [[Container]]
* [[Control]], [[Machine]]
* [[Contest]], [[Flame]], [[Pedestal]]
* [[Rock]], [[Stone]]
* [[Miscellaneous (object)|Miscellaneous]]
----
[[Category:Object]]
9a77b6ca8005d3c7cf86523bee2ad1cd6da7114b
1561
1560
2008-05-29T11:42:50Z
Ribannah
2
/* Types of objects */ throne
wikitext
text/x-wiki
An '''object''' is something that is not alive, and cannot be picked up like an item. While some objects are only scenery, most objects can be operated in some way or another. For instance, they can be entered, negotiated or moved. In most cases, it is obvious what the [[party]] can do with an object, but sometimes this is something that needs to be discovered.
Note that a [[dungeon]] is not an object but it is usually represented on the [[map]] by an object (a building or at least an entrance).
----
==Types of objects==
* [[Building]], [[Tent]], [[Wagon]]
* [[Entrance]], [[Portal]]
* [[Ship]], [[Boat]], [[Dock]]
* [[Bridge]], [[Ladder]], [[Staircase]], [[Elevator]]
* [[Furniture]], [[Statue]], [[Tapestry]]
* [[Well]], [[Fountain]], [[Basin]]
* [[Obelisk]], [[Sign]], [[Plaque]]
* [[Fence]], [[Gate]]
* [[Container]]
* [[Control]], [[Machine]]
* [[Contest]], [[Flame]], [[Pedestal]]
* [[Throne]]
* [[Rock]], [[Stone]]
* [[Miscellaneous (object)|Miscellaneous]]
----
[[Category:Object]]
91009ff91b5b2316040da031c1242fdbd59fc550
1562
1561
2008-05-29T11:45:07Z
Ribannah
2
/* Types of objects */ barrel etc.
wikitext
text/x-wiki
An '''object''' is something that is not alive, and cannot be picked up like an item. While some objects are only scenery, most objects can be operated in some way or another. For instance, they can be entered, negotiated or moved. In most cases, it is obvious what the [[party]] can do with an object, but sometimes this is something that needs to be discovered.
Note that a [[dungeon]] is not an object but it is usually represented on the [[map]] by an object (a building or at least an entrance).
----
==Types of objects==
* [[Building]], [[Tent]], [[Wagon]]
* [[Entrance]], [[Portal]]
* [[Ship]], [[Boat]], [[Dock]]
* [[Bridge]], [[Ladder]], [[Staircase]], [[Elevator]]
* [[Furniture]], [[Statue]], [[Tapestry]]
* [[Well]], [[Fountain]], [[Basin]]
* [[Obelisk]], [[Sign]], [[Plaque]]
* [[Fence]], [[Gate]]
* [[Container]]
* [[Control]], [[Machine]]
* [[Contest]], [[Flame]], [[Pedestal]]
* [[Throne]]
* [[Barrel]], [[Cauldron]]
* [[Campfire]], [[Cookpot]]
* [[Rock]], [[Stone]]
* [[Miscellaneous (object)|Miscellaneous]]
----
[[Category:Object]]
8de8af74906ac75e0d6627643189ca002f370b1d
Barrel
0
1446
1563
2008-05-30T11:05:14Z
Ribannah
2
start of page
wikitext
text/x-wiki
'''Barrels''' are [[object]]s that may come filled with a liquid. Most of these liquids give the [[player character]] that drinks it a small permanent [[boost]] in one of the six character [[statistic]]s. After drinking, the barrel remains empty until the area [[respawning|respawns]].
Barrels typically appear in [[dungeon]] cellars and at [[dock]]s.
Barrels are also used as scenery.
----
==Barrel liquids==
<table cellspacing="1" width="100%">
<tr>
<td width="20%"><b>liquid</b></td>
<td width="80%"><b>effect (statistic or other)</b></td>
</tr>
<tr>
<td>Red</td>
<td>[[Might]]</td>
</tr>
<tr>
<td>Blue</td>
<td>[[Magic]]</td>
</tr>
<tr>
<td>Green</td>
<td>[[Endurance]]</td>
</tr>
<tr>
<td>Purple</td>
<td>[[Speed]]</td>
</tr>
<tr>
<td>Yellow</td>
<td>[[Accuracy]]</td>
</tr>
<tr>
<td>White</td>
<td>[[Luck]]</td>
</tr>
<tr>
<td>Black</td>
<td>[[Poison]] or [[Disease]] (50% chance each)</td>
</tr>
<tr>
<td>Empty</td>
<td>not operable</td>
</tr>
</table>
----
==Models==
http://www.castlegobs.nl/images/objects/barrel01.jpg http://www.castlegobs.nl/images/objects/barrel02.jpg
Two altenative [[model]]s, created by [[User:Apus Arvandulin|Apus Arvandulin]].
----
[[Category:Boost]][[Category:Object]]
a5b46919846e006d7bf5fbb44910f6a62da710b9
1564
1563
2008-05-30T11:25:32Z
Ribannah
2
wikitext
text/x-wiki
'''Barrels''' are [[object]]s that may come filled with a liquid. Most of these liquids give the [[player character]] that drinks it a small permanent [[boost]] of two points in one of the six character [[statistic]]s. After drinking, the barrel remains empty until the area [[respawning|respawns]].
Barrels typically appear in [[dungeon]] cellars and at [[dock]]s.
Barrels are also used as scenery.
----
==Barrel liquids==
<table cellspacing="1" width="100%">
<tr>
<td width="20%"><b>liquid</b></td>
<td width="80%"><b>effect (statistic or other)</b></td>
</tr>
<tr>
<td>Red</td>
<td>[[Might]]</td>
</tr>
<tr>
<td>Blue</td>
<td>[[Magic]]</td>
</tr>
<tr>
<td>Green</td>
<td>[[Endurance]]</td>
</tr>
<tr>
<td>Purple</td>
<td>[[Speed]]</td>
</tr>
<tr>
<td>Yellow</td>
<td>[[Accuracy]]</td>
</tr>
<tr>
<td>White</td>
<td>[[Luck]]</td>
</tr>
<tr>
<td>Black</td>
<td>[[Poison]] or [[Disease]] (50% chance each)</td>
</tr>
<tr>
<td>Empty</td>
<td>not operable</td>
</tr>
</table>
----
==Models==
http://www.castlegobs.nl/images/objects/barrel01.jpg http://www.castlegobs.nl/images/objects/barrel02.jpg
Two altenative [[model]]s, created by [[User:Apus Arvandulin|Apus Arvandulin]].
''Note: these models are in Blitz format (.b3d), and need to be transferred or redone.''
----
[[Category:Boost]][[Category:Object]]
c373c2a2f080e7ca4b9ded3b019d42e162e5810b
1565
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2008-05-30T11:27:41Z
Ribannah
2
/* Models */ sp
wikitext
text/x-wiki
'''Barrels''' are [[object]]s that may come filled with a liquid. Most of these liquids give the [[player character]] that drinks it a small permanent [[boost]] of two points in one of the six character [[statistic]]s. After drinking, the barrel remains empty until the area [[respawning|respawns]].
Barrels typically appear in [[dungeon]] cellars and at [[dock]]s.
Barrels are also used as scenery.
----
==Barrel liquids==
<table cellspacing="1" width="100%">
<tr>
<td width="20%"><b>liquid</b></td>
<td width="80%"><b>effect (statistic or other)</b></td>
</tr>
<tr>
<td>Red</td>
<td>[[Might]]</td>
</tr>
<tr>
<td>Blue</td>
<td>[[Magic]]</td>
</tr>
<tr>
<td>Green</td>
<td>[[Endurance]]</td>
</tr>
<tr>
<td>Purple</td>
<td>[[Speed]]</td>
</tr>
<tr>
<td>Yellow</td>
<td>[[Accuracy]]</td>
</tr>
<tr>
<td>White</td>
<td>[[Luck]]</td>
</tr>
<tr>
<td>Black</td>
<td>[[Poison]] or [[Disease]] (50% chance each)</td>
</tr>
<tr>
<td>Empty</td>
<td>not operable</td>
</tr>
</table>
----
==Models==
http://www.castlegobs.nl/images/objects/barrel01.jpg http://www.castlegobs.nl/images/objects/barrel02.jpg
Two alternative [[model]]s, created by [[User:Apus Arvandulin|Apus Arvandulin]].
''Note: these models are in Blitz format (.b3d), and need to be transferred or redone.''
----
[[Category:Boost]][[Category:Object]]
fa2cc79cb5bb3429241006d4b55a0f745bc99a17
1566
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2008-05-30T11:33:12Z
Ribannah
2
/* Models */
wikitext
text/x-wiki
'''Barrels''' are [[object]]s that may come filled with a liquid. Most of these liquids give the [[player character]] that drinks it a small permanent [[boost]] of two points in one of the six character [[statistic]]s. After drinking, the barrel remains empty until the area [[respawning|respawns]].
Barrels typically appear in [[dungeon]] cellars and at [[dock]]s.
Barrels are also used as scenery.
----
==Barrel liquids==
<table cellspacing="1" width="100%">
<tr>
<td width="20%"><b>liquid</b></td>
<td width="80%"><b>effect (statistic or other)</b></td>
</tr>
<tr>
<td>Red</td>
<td>[[Might]]</td>
</tr>
<tr>
<td>Blue</td>
<td>[[Magic]]</td>
</tr>
<tr>
<td>Green</td>
<td>[[Endurance]]</td>
</tr>
<tr>
<td>Purple</td>
<td>[[Speed]]</td>
</tr>
<tr>
<td>Yellow</td>
<td>[[Accuracy]]</td>
</tr>
<tr>
<td>White</td>
<td>[[Luck]]</td>
</tr>
<tr>
<td>Black</td>
<td>[[Poison]] or [[Disease]] (50% chance each)</td>
</tr>
<tr>
<td>Empty</td>
<td>not operable</td>
</tr>
</table>
----
==Models==
http://www.castlegobs.nl/images/objects/barrel01.jpg http://www.castlegobs.nl/images/objects/barrel02.jpg
Two alternative [[model]]s, created by [[User:Apus Arvandulin|Apus Arvandulin]].
''Note: these models are in Blitz format (.b3d), and need to be unwrapped or redone.''
----
[[Category:Boost]][[Category:Object]]
2ae0e27c938381e004af6719d36732f67bcb26a9
1567
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2008-05-30T11:45:43Z
Ribannah
2
/* Models */
wikitext
text/x-wiki
'''Barrels''' are [[object]]s that may come filled with a liquid. Most of these liquids give the [[player character]] that drinks it a small permanent [[boost]] of two points in one of the six character [[statistic]]s. After drinking, the barrel remains empty until the area [[respawning|respawns]].
Barrels typically appear in [[dungeon]] cellars and at [[dock]]s.
Barrels are also used as scenery.
----
==Barrel liquids==
<table cellspacing="1" width="100%">
<tr>
<td width="20%"><b>liquid</b></td>
<td width="80%"><b>effect (statistic or other)</b></td>
</tr>
<tr>
<td>Red</td>
<td>[[Might]]</td>
</tr>
<tr>
<td>Blue</td>
<td>[[Magic]]</td>
</tr>
<tr>
<td>Green</td>
<td>[[Endurance]]</td>
</tr>
<tr>
<td>Purple</td>
<td>[[Speed]]</td>
</tr>
<tr>
<td>Yellow</td>
<td>[[Accuracy]]</td>
</tr>
<tr>
<td>White</td>
<td>[[Luck]]</td>
</tr>
<tr>
<td>Black</td>
<td>[[Poison]] or [[Disease]] (50% chance each)</td>
</tr>
<tr>
<td>Empty</td>
<td>not operable</td>
</tr>
</table>
----
==Models==
http://www.castlegobs.nl/images/objects/barrel01.jpg http://www.castlegobs.nl/images/objects/barrel02.jpg
Two alternative [[model]]s, created by [[User:Apus Arvandulin|Apus Arvandulin]].
''Note: these models are in Blitz3D format (.b3d), and need to be transferred to or redone in .3DS.''
----
[[Category:Boost]][[Category:Object]]
3f1e2333b01e03016d0e2fc97800b60b794a2f4a
Manual
0
1447
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2008-06-01T16:26:47Z
Ribannah
2
start of page
wikitext
text/x-wiki
<p style="font-size:36px;">Might and Magic Tribute: Book of Ceth</p>
<p style="font-size:24px;">Manual</p>
''The storm came rolling down the mountain. It greeted the new year, crossed the Meridian, and hit the back of the wagon train moments before it could enter the safety of the forest. Wagons jumped into the air, donkeys brayed, men shouted. A rope snapped, a cover came loose, and a number of plain wooden chests were caught by the wind. The caravan master counted his blessings. It could have been worse, nothing important was lost. He thought. The wagon train rolled into town and delivered its goods, and five young passengers.''
----
==Welcome==
==Main menu==
===Game control===
===Preferences===
===Creating a player character===
===Creating a party===
----
==Game screens==
===World view===
===Interface===
===Character info===
===Game info===
----
==Interacting with the environment==
===Exploration===
===Survival===
----
==Interacting with non-player characters==
===Dialogues===
===Hirelings===
----
==Towns==
===Shops===
===Reputation===
----
==Combat==
===Fighting===
===Healing===
----
==Character development==
===Experience===
===Promotions===
===Skills===
----
==Magic==
===Magic system===
===Spells===
----
==The game==
===Storyline===
===Quests===
----
==Appendix==
===Installation===
===Troubleshooting===
===Support===
===Keyboard commands===
----
[[Category: Playing Guide]]
e7fa1aad4fae65f00c9179b12870e3281da2ded0
Category:Playing Guide
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[[Category:Playing Guide]]
c57088c6626f2d35aa9a7c56bcec8599183b7fb5
Text
0
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2008-06-02T09:42:56Z
Ribannah
2
start of page
wikitext
text/x-wiki
'''Texts''' play an important part in the game. Not only do they provide the [[player]] with information, but the [[party]] has to actively engage in [[dialogue]]s in order to make progress. Texts let the player follow the [[storyline]], give some background, add to the atmosphere, and present the player with choices.
----
==Text elements==
===Part of the game===
* [[Book of Ceth]]
* [[Prophecy|Prophecies]]
* [[Beauty of War]]
* [[Tree of Life]] stories
* [[Dialogue]]s
* [[Obelisk|Obelisk messages]]
* [[Message]]s (other)
* [[Plaques]]
* [[Sign]]s
* [[Recipe]]s
* [[Flavour text]]s
* [[Ending]]
* [[Miscellaneous (text)|Miscellaneous]]
===Game tools===
* [[Autonotes]]
* [[Log]]
* [[Questbook]]
===Outside the game===
* [[Prologue]]
* [[Intro]]
* [[Manual]]
----
[[Category:Text]]
870906ecdcd942851117b17d236bb07a4dd4d896
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2008-06-02T09:44:45Z
Ribannah
2
[[Texts]] moved to [[Text]]: consistency
wikitext
text/x-wiki
'''Texts''' play an important part in the game. Not only do they provide the [[player]] with information, but the [[party]] has to actively engage in [[dialogue]]s in order to make progress. Texts let the player follow the [[storyline]], give some background, add to the atmosphere, and present the player with choices.
----
==Text elements==
===Part of the game===
* [[Book of Ceth]]
* [[Prophecy|Prophecies]]
* [[Beauty of War]]
* [[Tree of Life]] stories
* [[Dialogue]]s
* [[Obelisk|Obelisk messages]]
* [[Message]]s (other)
* [[Plaques]]
* [[Sign]]s
* [[Recipe]]s
* [[Flavour text]]s
* [[Ending]]
* [[Miscellaneous (text)|Miscellaneous]]
===Game tools===
* [[Autonotes]]
* [[Log]]
* [[Questbook]]
===Outside the game===
* [[Prologue]]
* [[Intro]]
* [[Manual]]
----
[[Category:Text]]
870906ecdcd942851117b17d236bb07a4dd4d896
Main Page
0
1
1576
1518
2008-06-02T09:44:11Z
Ribannah
2
/* Chapters */
wikitext
text/x-wiki
<font size="6">Might and Magic Tribute: Book of Ceth</font>
----
'''Might and Magic Tribute: Book of Ceth''' (MMT) is a fan-created tribute to the [[Might and Magic]] series by [http://en.wikipedia.org/wiki/New_World_Computing New World Computing], and the people that created the series. It is a freeware, open-source [http://en.wikipedia.org/wiki/Computer_role-playing_game computer role-playing game] set in the [http://en.wikipedia.org/wiki/Might_and_magic Might and Magic] universe. As a fan-created tribute, it has no affiliation with the owner of the brand, [http://en.wikipedia.org/wiki/Ubisoft Ubisoft Entertainment].
----
==<br>General Project Information==
{| cellpadding="3"
| '''Title''' || '''Might and Magic Tribute: Book of Ceth'''
|-
| '''Producer''' || '''[http://www.castlegobs.nl/ Castle Gobs]'''
|-
| '''Lead Developer''' || '''[[User:Ribannah|Ribannah of Gobs]]'''
|-
| '''Platform''' || '''PC'''
|-
| '''Project Start''' || '''July 2003'''
|-
| '''Website''' || '''[http://www.mmtribute.castlegobs.nl/ Might and Magic Tribute]'''
|-
| '''Forums''' || '''[http://www.castlegobs.nl/forums/ Castle Gobs Forums]'''
|}
----
==Releases==
* MMTribute 0.5 - underway
*[https://sourceforge.net/projects/mmtribute MMTribute 0.4] - available for download at SourceForge
*[https://sourceforge.net/projects/mmtribute MMTribute 0.3] - available for download at SourceForge
*[https://sourceforge.net/projects/mmtribute MMTribute 0.2] - available for download at SourceForge
*[https://sourceforge.net/projects/mmtribute MMTribute 0.1] - available for download at SourceForge
*[http://www.mmtribute.castlegobs.nl/downloads.shtml Tech Demo] - available for download at Castle Gobs
----
==Chapters==
*[[Project]]
**[[Development Team]]
**[[How can I contribute?]]
**[[Releases]]
**[[Coding]]
**[[Construction]]
**[[Press]]
**[[Contact information]]
*[[Knowledge Base]]
**[[Story]]
**[[Map]]
**[[Party]]
**[[Life]]
**[[Item]]s
**[[Object]]s
**[[Text]]s
**[[Script]]s
**[[Media]]
**[[Tool]]s
*[[Playing Guide]]
**[[Manual]]
**[[Walkthru]]
**[[Hints and tips]]
==Wiki==
*[http://www.mediawiki.org/wiki/Help:FAQ MediaWiki FAQ]
<!--
<big>'''MediaWiki has been successfully installed.'''</big>
Consult the [http://meta.wikipedia.org/wiki/MediaWiki_User%27s_Guide User's Guide] for information on using the wiki software.
== Getting started ==
* [http://www.mediawiki.org/wiki/Help:Configuration_settings Configuration settings list]
* [http://www.mediawiki.org/wiki/Help:FAQ MediaWiki FAQ]
* [http://mail.wikipedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]-->
bbc9d2b7011c07cc13b0a3fe78bfe5e1437a8767
Texts
0
1451
1578
2008-06-02T09:44:45Z
Ribannah
2
[[Texts]] moved to [[Text]]: consistency
wikitext
text/x-wiki
#REDIRECT [[Text]]
6df4f425504a2afbe04e65585e48a3d81cde8c5c
Category:Text
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2008-06-02T09:45:51Z
Ribannah
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start of page
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text/x-wiki
[[Category:Text]]
70451de322903ace8192bb92dccb9a85c215cafd
Beauty of War
0
1453
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2008-06-02T10:05:55Z
Ribannah
2
start of page
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text/x-wiki
The book '''Beauty of War''', standard reading material for students at the [[Circle of Steel]], one of the six [[Towers of Learning|Tower of Learning]] in [[Soronne]], is mentioned in [[Mel Odom]]'s book [[The Sea of Mist]], which plays several decades after Might and Magic Tribute.
It was written by [[Dellan]], when he was magister of the Circle of Steel. Dellan is old but still alive in the game.
Only one citation is given by Mel Odom: ''Arrogance makes champions''.
----
==Setup==
The book should be a persiflage to Sun Tzu's ''Art of War''. Other reading material could be used, e.g. Carl von Klausowitz's ''Vom Kriege''.
==First take==
''First attempt, by [[User:Ladob|Ladob]].''
===Contents===
# On the Nature of War
#*The Spark
#*The Decision
#*The Coin
# On the Actors of War
#*The Warlord
#*The Soldier
#*The Enemy
#*The Resources
#*The Land
# On the Waging of War I: the Big Scope
#*The Field
#*The Time
#*The Weather
#*The Moment
#*The Friction
# On the Waging of War II : the Small Scope
#*The Battle
#*The Spirit
#*The Thought
# On the End of War
#*The Conclusion
#*The Survivor
#*The Plunder
===The Soldier===
There are many kinds of soldiers, many kinds of souls, that fight. Their motives are the main tool which enable the Warlord to know where best to use each of them. They also enable the Warlord to know who can be a good general or officer and who is best for the field.
The fearless soldiers, who fight for revenge, hate, religious lust, or such similarly strong motives, are powerful in the field, for their morale will not fail and their bloodlust will spark fear in the enemy. Their self assurance is as a great an asset as a hindrance, for arrogance makes champions, but not leaders . Without the innermost fear which leads one to care for himself and the ones around him, the general won't perceive when a battle should stop, when to retreat, who to help. The Beauty of War lies also in ones feelings, the shades of red evenge and grey cowardice are keys to the spectrum of victory.
===Comment===
The book can use more silliness, including in the chapter titles.
----
==Writing instructions==
The book will contain some hidden hints, to be added later. Other than that, its only function is enjoyment.
----
[[Category:Text]]
68855dacc97f610fb654688e6e404cf8b0d7501b
1581
1580
2008-06-02T10:09:04Z
Ribannah
2
/* Setup */ links
wikitext
text/x-wiki
The book '''Beauty of War''', standard reading material for students at the [[Circle of Steel]], one of the six [[Towers of Learning|Tower of Learning]] in [[Soronne]], is mentioned in [[Mel Odom]]'s book [[The Sea of Mist]], which plays several decades after Might and Magic Tribute.
It was written by [[Dellan]], when he was magister of the Circle of Steel. Dellan is old but still alive in the game.
Only one citation is given by Mel Odom: ''Arrogance makes champions''.
----
==Setup==
The book should be a persiflage to Sun Tzu's ''The Art of War''[http://en.wikipedia.org/wiki/The_Art_of_War]. Other reading material could be used, e.g. Carl von Klausowitz's ''Vom Kriege''[http://en.wikipedia.org/wiki/Vom_Kriege].
==First take==
''First attempt, by [[User:Ladob|Ladob]].''
===Contents===
# On the Nature of War
#*The Spark
#*The Decision
#*The Coin
# On the Actors of War
#*The Warlord
#*The Soldier
#*The Enemy
#*The Resources
#*The Land
# On the Waging of War I: the Big Scope
#*The Field
#*The Time
#*The Weather
#*The Moment
#*The Friction
# On the Waging of War II : the Small Scope
#*The Battle
#*The Spirit
#*The Thought
# On the End of War
#*The Conclusion
#*The Survivor
#*The Plunder
===The Soldier===
There are many kinds of soldiers, many kinds of souls, that fight. Their motives are the main tool which enable the Warlord to know where best to use each of them. They also enable the Warlord to know who can be a good general or officer and who is best for the field.
The fearless soldiers, who fight for revenge, hate, religious lust, or such similarly strong motives, are powerful in the field, for their morale will not fail and their bloodlust will spark fear in the enemy. Their self assurance is as a great an asset as a hindrance, for arrogance makes champions, but not leaders . Without the innermost fear which leads one to care for himself and the ones around him, the general won't perceive when a battle should stop, when to retreat, who to help. The Beauty of War lies also in ones feelings, the shades of red evenge and grey cowardice are keys to the spectrum of victory.
===Comment===
The book can use more silliness, including in the chapter titles.
----
==Writing instructions==
The book will contain some hidden hints, to be added later. Other than that, its only function is enjoyment.
----
[[Category:Text]]
06c12b5d5d72139d60e4834a1bf3918934a25f57
Knowledge Base
0
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Ribannah
2
link corrections, cat
wikitext
text/x-wiki
The '''Knowledge Base''' contains all the specifications for the Might and Magic Tribute game.
==<br>Knowledge Base elements==
*[[Story]]
*[[Map]]s
*[[Party]]
*[[Life]]
*[[Item]]s
*[[Object]]s
*[[Text]]s
*[[Script]]s
*[[Media]]
*[[Tool]]s
----
[[Category:Knowledge Base]]
89bb66ed3b043f616e52374e5055efe91bf82099
Category:Knowledge Base
14
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2008-06-06T11:02:26Z
Ribannah
2
start of page
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text/x-wiki
[[Category:Knowledge Base]]
26b772598978547e729a289cf4a3149221f8f6c7
Media
0
1455
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2008-06-06T11:26:51Z
Ribannah
2
start of page
wikitext
text/x-wiki
'''Media''' include all sounds, as well as all visual elements that are not generated by the [[game engine]]. They have various functions, ranging from atmosphere to alerts, information and game transitions.
----
==Media elements==
* [[Music]]
* [[Instrument]]s
* [[Sound effect]]s
* [[Voice]]
* [[Cut scene]]s
----
[[Category:Media]]
0dd4fab88f59179ff970ddd1fbb7c5623b4db46e
1586
1584
2008-06-06T11:33:17Z
Ribannah
2
/* Media elements */ battle tune
wikitext
text/x-wiki
'''Media''' include all sounds, as well as all visual elements that are not generated by the [[game engine]]. They have various functions, ranging from atmosphere to alerts, information and game transitions.
----
==Media elements==
* [[Music]]
* [[Battle tune]]s
* [[Sound effect]]s
* [[Voice]]
* [[Cut scene]]s
----
[[Category:Media]]
842b0d962ed33d41feb630afef5376957fb884f8
1587
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2008-06-06T11:35:47Z
Ribannah
2
/* Media elements */ disambiguing Music
wikitext
text/x-wiki
'''Media''' include all sounds, as well as all visual elements that are not generated by the [[game engine]]. They have various functions, ranging from atmosphere to alerts, information and game transitions.
----
==Media elements==
* [[Music (track)|Music]]
* [[Battle tune]]s
* [[Sound effect]]s
* [[Voice]]
* [[Cut scene]]s
----
[[Category:Media]]
7f598e7bf3aad966bd013a38adb15c4940ffa653
1624
1587
2008-06-14T12:31:57Z
Ribannah
2
+1 cat
wikitext
text/x-wiki
'''Media''' include all sounds, as well as all visual elements that are not generated by the [[game engine]]. They have various functions, ranging from atmosphere to alerts, information and game transitions.
----
==Media elements==
* [[Music (track)|Music]]
* [[Battle tune]]s
* [[Sound effect]]s
* [[Voice]]
* [[Cut scene]]s
----
[[Category:Knowledge Base]][[Category:Media]]
7c4d5b8371ae3d8e8ba5e1bfc920a3ad3176617f
Category:Media
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2008-06-06T11:28:11Z
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2
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[[Category:Knowledge Base]][[Category:Media]]
e21ed2dd71092dfac93edfd18c1807921cb6cfbe
Instrument
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2008-06-06T12:37:09Z
Ribannah
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[[Player character]]s can be [[equip]]ped with musical '''instrument'''s to play a [[battle tune]] during combat, with beneficial effects. Some [[hireling]]s can play for the [[party]] as well. Which instruments can be equipped is determined by the character's [[mastery]] of the [[Music (skill)|Music]] [[skill]], and the same goes for which tunes can be played. Musical instruments count as and are equipped as a [[weapon]].
----
==Types==
There are various types of instruments, such as flutes and horns. There is no essential difference between them except for their sound. Different battle effects are generated by the [[enchantment]] on the instrument in addition to the Music skill.
----
==List of instruments==
<table cellspacing="1" width="100%">
<tr>
<td width="16%"><b>instrument</b></td>
<td width="8%" align="center"><b>level</b></td>
<td width="8%" align="center"><b>value</b></td>
<td width="12%" align="center"><b>mastery</b></td>
<td width="56%"><b>description</b></td>
</tr>
<tr>
<td bgcolor="#F858B8"><b>Bone Flute</b></td>
<td align="center">1</td>
<td align="center">10</td>
<td align="center">normal</td>
<td>Bone flutes are merely hollowed pieces of animal, beast or humanoid bones with a varying number of fingerholes. They are among the oldest known musical instruments.</td>
</tr>
<tr>
<td bgcolor="#5858F8"><b>Tambourine</b></td>
<td align="center">1</td>
<td align="center">20</td>
<td align="center">normal</td>
<td>Trollore tells of an ancient troll called Tambourine Troll. Mr. Tambourine invented a shallow drum with a jingle-inset frame that was amazingly versatile in play. Nobody remembers the instruments name, so it is now merely called a tambourine.</td>
</tr>
<tr>
<td bgcolor="#F8B858"><b>Lute</b></td>
<td align="center">2</td>
<td align="center">50</td>
<td align="center">normal</td>
<td>The lute may be hard to play, but the eleven string instrument is even harder to tune with tapered tuning pegs held in place merely by friction. A witty bard saying goes: "We tune them all day and play them out of tune all night."</td>
</tr>
<tr>
<td bgcolor="#58F858"><b>Meh Horn</b></td>
<td align="center">3</td>
<td align="center">100</td>
<td align="center">normal</td>
<td>Made from a large hollowed-out ram horn these ceremonial horns are sounded vigorously throughout the Amazing Graze, the yearly convention of the Cult of Meh, as the Meh Circles are created. It is a good way to keep sane, hearing people away.</td>
</tr>
<tr>
<td bgcolor="#F858B8"><b>Wooden Flute</b></td>
<td align="center">4</td>
<td align="center">50</td>
<td align="center">expert</td>
<td>The small, clear grain and deep, dark color of this smooth and polished wooden flute suggests a make from Murmurwood Heartwood. Small letters engraved on the side reads "GWF" and are most likely the initials of the maker.</td>
</tr>
<tr>
<td bgcolor="#F8B858"><b>Fiddle</b></td>
<td align="center">5</td>
<td align="center">100</td>
<td align="center">expert</td>
<td>With a slightly less curved bridge than that of similar stringed instruments, the fiddle is not played, it dances. It is the most popular instrument in festivals and celebrations for the common man throughout Karigor.</td>
</tr>
<tr>
<td bgcolor="#5858F8"><b>Metal Gong</b></td>
<td align="center">6</td>
<td align="center">150</td>
<td align="center">expert</td>
<td>Gongs were used back in the Time of Wonders to announce the approach of official processions. The number of strokes in a series indicated the rank of the procession or the head person of the procession. Today this custom is antiquated.</td>
</tr>
<tr>
<td bgcolor="#58F858"><b>Trumpet</b></td>
<td align="center">7</td>
<td align="center">200</td>
<td align="center">expert</td>
<td></td>
</tr>
<tr>
<td bgcolor="#F858B8"><b>Cane Whistle</b></td>
<td align="center">8</td>
<td align="center">100</td>
<td align="center">master</td>
<td>This whistle is made from a varnished bamboo pipe and decorated by silk ribbons. It is held vertically and is easier to hold for any length of time than a flute. It is blown like a bottle.</td>
</tr>
<tr>
<td bgcolor="#5858F8"><b>Jungle Drum</b></td>
<td align="center">9</td>
<td align="center">300</td>
<td align="center">master</td>
<td></td>
</tr>
<tr>
<td bgcolor="#F8B858"><b>Harp</b></td>
<td align="center">10</td>
<td align="center">200</td>
<td align="center">master</td>
<td>In legend, the idea for the first harp came from an archer who noticed how his bowstring sounded when plucked. That bow is now a beautifully ornamented rosewood frame with twenty two sheep gut strings that range over three octaves.</td>
</tr>
<tr>
<td bgcolor="#F858B8"><b>Phynaxian Bagpipes</b></td>
<td align="center">11</td>
<td align="center">400</td>
<td align="center">grandmaster</td>
<td></td>
</tr>
<tr>
<td bgcolor="#5858F8"><b>Ogre War Drums</b></td>
<td align="center">12</td>
<td align="center">500</td>
<td align="center">grandmaster</td>
<td></td>
</tr>
<tr>
<td bgcolor="#F858B8"><b>Syrinx</b></td>
<td align="center">0</td>
<td align="center">0</td>
<td align="center">master</td>
<td>The very first Pan flute made, Syrinx was created in memory to the musician Pan's lost love, the nymph called Syrinx. Pan made the Syrinx himself, around 600 years ago and it has since been the model for many Pan flutes throughout Karigor. Strong emotions are captured within this instrument and though it obviously has a remarkable effect on the player's opponents during battle, it gives a strange feeling of having another, more specific kind of magic to release (artifact: +5 Music, of Mind Magic, +10 Spellcasting).</td>
</tr>
<tr>
<td bgcolor="#58F858"><b>Oliphant</b></td>
<td align="center">20</td>
<td align="center">25000</td>
<td align="center">master</td>
<td>Nobody knows the motives of the giantling Sudnumtu when he forged this mighty horn for the hero Sir Roland Charleston, but historical accounts confirm that Sir Charleston indeed put the horn to use during battles. Unconfirmed sources has reported findings of similar horns, but nevertheless, each horn still only counts as one (artifact: +2 Music, +2 Mind Magic, +10 all Resistances, +2 Pathfinding, +2 Learning).</td>
</tr>
<tr>
<td bgcolor="#F8B858"><b>Daurdabla</b></td>
<td align="center">30</td>
<td align="center">20000</td>
<td align="center">master</td>
<td>The Guild of Bards created this instrument around 890 A.S. The process was so complicated and the deadline for finishing to tight, that the work was hurried to much, and the essence of the exhausted and, by then, a little negligent crafters slipped into the instrument along with the augmenting enchantments. Still a very beautiful and useful instrument, Daurdabla has also been called the 'Instrument of the Seasons', as it often leads its player to play soft tunes in harmony with nature and the time of the year (creates 1 unit of food per party member per day when equipped (relic: +2 Spirit Magic, +20 Might, +30 Earth Resistance, -30 Endurance, -30 Accuracy).</td>
</tr>
<tr>
<td bgcolor="#58F858"><b>Gjallarhorn</b></td>
<td align="center">30</td>
<td align="center">30000</td>
<td align="center">master</td>
<td>Made by the necromancers of Deyja, this horn is a most devastating tool, by its ability to cast the Armageddon spell once a day. Why the necromancers would want to make a magical horn they themselves could not use, is beyond comprehension, as such an item surely would help them conquer the world. A theory speculated upon by the Guild of Bards state that the necromancers made the horn to discredit the bards, tricking them into playing the horn at great gatherings. This may well be the case (relic: of Armageddon, +100 Hit Points, +50 Dark Resistance, -50 all other Resistances, Affects reputation).</td>
</tr>
</table>
----
[[Category:Instrument]][[Category:Weapon]]
8f8837218fd755946b471a1ad10a7e56645f5397
1589
1588
2008-06-06T22:55:22Z
Ribannah
2
/* List of instruments */ update, wikilinks to all instruments
wikitext
text/x-wiki
[[Player character]]s can be [[equip]]ped with musical '''instrument'''s to play a [[battle tune]] during combat, with beneficial effects. Some [[hireling]]s can play for the [[party]] as well. Which instruments can be equipped is determined by the character's [[mastery]] of the [[Music (skill)|Music]] [[skill]], and the same goes for which tunes can be played. Musical instruments count as and are equipped as a [[weapon]].
----
==Types==
There are various types of instruments, such as flutes and horns. There is no essential difference between them except for their sound. Different battle effects are generated by the [[enchantment]] on the instrument in addition to the Music skill.
----
==List of instruments==
<table cellspacing="1" width="100%">
<tr>
<td width="16%"><b>instrument</b></td>
<td width="8%" align="center"><b>level</b></td>
<td width="8%" align="center"><b>value</b></td>
<td width="12%" align="center"><b>mastery</b></td>
<td width="56%"><b>flavour text</b></td>
</tr>
<tr>
<td bgcolor="#F858B8"><b>Bone Flute</b></td>
<td align="center">1</td>
<td align="center">10</td>
<td align="center">normal</td>
<td>[[Bone flute]]s are merely hollowed pieces of animal, beast or humanoid bones with a varying number of fingerholes. They are among the oldest known musical instruments.</td>
</tr>
<tr>
<td bgcolor="#5858F8"><b>Tambourine</b></td>
<td align="center">1</td>
<td align="center">20</td>
<td align="center">normal</td>
<td>Trollore tells of an ancient troll called Tambourine Troll. Mr. Tambourine invented a shallow drum with a jingle-inset frame that was amazingly versatile in play. Nobody remembers the instrument's name, so it is now merely called a [[tambourine]].</td>
</tr>
<tr>
<td bgcolor="#F8B858"><b>Lute</b></td>
<td align="center">2</td>
<td align="center">50</td>
<td align="center">normal</td>
<td>The [[lute]] may be hard to play, but the elven string instrument is even harder to tune with tapered tuning pegs held in place merely by friction. A witty bard saying goes: "We tune them all day and play them out of tune all night."</td>
</tr>
<tr>
<td bgcolor="#58F858"><b>Meh Horn</b></td>
<td align="center">3</td>
<td align="center">100</td>
<td align="center">normal</td>
<td>Made from a large hollowed-out ram horn these ceremonial [[Meh horn|horns]] are sounded vigorously throughout the Amazing Graze, the yearly convention of the Cult of Meh, as the Meh Circles are created. It is a good way to keep sane, hearing people away.</td>
</tr>
<tr>
<td bgcolor="#F858B8"><b>Wooden Flute</b></td>
<td align="center">4</td>
<td align="center">50</td>
<td align="center">expert</td>
<td>The small, clear grain and deep, dark color of this smooth and polished [[wooden flute]] suggests a make from Murmurwood Heartwood. Small letters engraved on the side read "GWF" and are most likely the initials of the maker.</td>
</tr>
<tr>
<td bgcolor="#F8B858"><b>Fiddle</b></td>
<td align="center">5</td>
<td align="center">100</td>
<td align="center">expert</td>
<td>With a slightly less curved bridge than that of similar stringed instruments, the [[fiddle]] is not played, it dances. It is the most popular instrument in festivals and celebrations for the common man throughout Karigor.</td>
</tr>
<tr>
<td bgcolor="#5858F8"><b>Metal Gong</b></td>
<td align="center">6</td>
<td align="center">150</td>
<td align="center">expert</td>
<td>[[Metal Gong|Gongs]] were used back in the Time of Wonders to announce the approach of official processions. The number of strokes in a series indicated the rank of the procession or the head person of the procession. Today this custom is antiquated.</td>
</tr>
<tr>
<td bgcolor="#58F858"><b>Dragonskull Trumpet</b></td>
<td align="center">7</td>
<td align="center">200</td>
<td align="center">expert</td>
<td>Self-taught [[Dragonskull Trumpet|trumpet]] players rarely excel in their performance and trumpet playing remains a guarded craft. The teachers of Dragonskull handpick their trumpet apprentices and mercy on him who misplaces one of their precious instruments...</td>
</tr>
<tr>
<td bgcolor="#F858B8"><b>Cane Whistle</b></td>
<td align="center">8</td>
<td align="center">100</td>
<td align="center">master</td>
<td>This [[Cane Whistle|whistle]] is made from a varnished bamboo pipe and decorated by silk ribbons. It is held vertically and is easier to hold for any length of time than a flute. It is blown like a bottle.</td>
</tr>
<tr>
<td bgcolor="#5858F8"><b>Jungle Drum</b></td>
<td align="center">9</td>
<td align="center">300</td>
<td align="center">master</td>
<td>Drums are among the oldest and most widespread instruments. Almost every culture employs them to some extent. Many of the jungle tribes of southern Karigor are rightfully proud of their drum-making traditions. Their [[Jungle Drum]]s are usually characterized by their conical drum shells.</td>
</tr>
<tr>
<td bgcolor="#F8B858"><b>Harp</b></td>
<td align="center">10</td>
<td align="center">200</td>
<td align="center">master</td>
<td>In legend, the idea for the first [[harp]] came from an archer who noticed how his bowstring sounded when plucked. That bow is now a beautifully ornamented rosewood frame with twenty-two sheep gut strings that range over three octaves.</td>
</tr>
<tr>
<td bgcolor="#F858B8"><b>Phynaxian Bagpipes</b></td>
<td align="center">11</td>
<td align="center">400</td>
<td align="center">grandmaster</td>
<td>Why do you think the Phynaxian army was always on the march when the [[Phynaxian Bagpipes|bagpipes]] sounded? Probably, they were trying to get away from the noise!</td>
</tr>
<tr>
<td bgcolor="#5858F8"><b>Ogre War Drums</b></td>
<td align="center">12</td>
<td align="center">500</td>
<td align="center">grandmaster</td>
<td>The [[Ogre War Drums]], nicknamed TomToms after the two drums, Huge Tom and Gigantic Tom, will bring a chill down the spine of anyone who's seen and heard and Ogre army march. It's easy to imagine how this instrument demoralizes the enemy and inspires the ally.</td>
</tr>
<tr>
<td bgcolor="#F858B8"><b>Syrinx</b></td>
<td align="center">0</td>
<td align="center">0</td>
<td align="center">master</td>
<td>The very first Pan flute made, [[Syrinx]] was created in memory to the musician Pan's lost love, the nymph called Syrinx. Pan made the Syrinx himself, around 600 years ago and it has since been the model for many Pan flutes throughout Karigor. Strong emotions are captured within this instrument and though it obviously has a remarkable effect on the player's opponents during battle, it gives a strange feeling of having another, more specific kind of magic to release (artifact: +5 Music, of Mind Magic, +10 Spellcasting).</td>
</tr>
<tr>
<td bgcolor="#58F858"><b>Oliphant</b></td>
<td align="center">20</td>
<td align="center">25000</td>
<td align="center">master</td>
<td>Nobody knows the motives of the giantling Sudnumtu when he forged this [[Oliphant|mighty horn]] for the hero Sir Roland Charleston, but historical accounts confirm that Sir Charleston indeed put the horn to use during battles. Unconfirmed sources have reported findings of similar horns, but nevertheless, each horn still only counts as one (artifact: +2 Music, +2 Mind Magic, +10 all Resistances, +2 Pathfinding, +2 Learning).</td>
</tr>
<tr>
<td bgcolor="#F8B858"><b>Daurdabla</b></td>
<td align="center">30</td>
<td align="center">20000</td>
<td align="center">master</td>
<td>The Guild of Bards created this instrument around 890 A.S. The process was so complicated and the deadline for finishing to tight, that the work was hurried to much, and the essence of the exhausted and, by then, a little negligent crafters slipped into the instrument along with the augmenting enchantments. Still a very beautiful and useful instrument, [[Daurdabla]] has also been called the 'Instrument of the Seasons', as it often leads its player to play soft tunes in harmony with nature and the time of the year (relic: creates 1 unit of food per party member per day when equipped, +2 Spirit Magic, +20 Might, +30 Earth Resistance, -30 Endurance, -30 Accuracy).</td>
</tr>
<tr>
<td bgcolor="#58F858"><b>Gjallarhorn</b></td>
<td align="center">30</td>
<td align="center">30000</td>
<td align="center">master</td>
<td>Made by the necromancers of Deyja, this horn is a most devastating tool, by its ability to cast the Armageddon spell once a day. Why the necromancers would want to make a [[Gjallarhorn|magical horn]] they themselves could not use, is beyond comprehension, as such an item surely would help them conquer the world. A theory speculated upon by the Guild of Bards state that the necromancers made the horn to discredit the bards, tricking them into playing the horn at great gatherings. This may well be the case (relic: of Armageddon, +100 Hit Points, +50 Dark Resistance, -50 all other Resistances, Affects reputation).</td>
</tr>
</table>
----
[[Category:Instrument]][[Category:Weapon]]
217bcab54d8a4524d27634b09cbd6eca4e302db3
Category:Instrument
14
1458
1590
2008-06-06T22:56:18Z
Ribannah
2
start of page
wikitext
text/x-wiki
[[Category:Instrument]][[Category:Weapon]]
eef84b29c7a88a0b6f616d295d6049a78544bac2
Category:Weapon
14
1459
1591
2008-06-06T22:56:58Z
Ribannah
2
start of page
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[[Category:Item]][[Category:Weapon]]
12cbf256ab928241bc5beefd61454fc0d1943c10
Battle tune
0
1460
1592
2008-06-07T14:28:31Z
Ribannah
2
start of page
wikitext
text/x-wiki
A '''battle tune''' is played during [[combat]]. The tune is played with a single [[instrument]], either [[equip]]ped by a [[player character]], or held by a [[hireling]]. The effects of a battle tune are various and depend on the [[enchantment]](s) on the instrument and the tune player's [[mastery]] of the [[Music (skill)|Music]] [[skill]]. Most instruments have several tunes: the tune played changes as the mastery is increased.
----
==Table of battle tunes==
<table cellspacing="1" width="100%" style="text-align:center;">
<tr>
<td width="16%"><b>instrument</b></td>
<td width="21%"><b>normal</b></td>
<td width="21%"><b>expert</b></td>
<td width="21%"><b>master</b></td>
<td width="21%"><b>grandmaster</b></td>
</tr>
<tr>
<td>[[Bone Flute]]</td>
<td>[http://www.castlegobs.nl/media/boneflute_normal.mp3 .mp3] (Oren Yona)</td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Tambourine]]</td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Lute]]</td>
<td>[http://www.castlegobs.nl/media/lute_normal.mp3 .mp3] (Oren Yona)</td>
<td>[http://www.castlegobs.nl/media/lute_expert.mp3 .mp3] (Oren Yona)</td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Meh Horn]]</td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Wooden Flute]]</td>
<td bgcolor=#BBBBBB></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Fiddle]]</td>
<td bgcolor=#BBBBBB></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Metal Gong]]</td>
<td bgcolor=#BBBBBB></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Dragonskull Trumpet]]</td>
<td bgcolor=#BBBBBB></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Cane Whistle]]</td>
<td bgcolor=#BBBBBB></td>
<td bgcolor=#BBBBBB></td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Jungle Drum]]</td>
<td bgcolor=#BBBBBB></td>
<td bgcolor=#BBBBBB></td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Harp]]</td>
<td bgcolor=#BBBBBB></td>
<td bgcolor=#BBBBBB></td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Phynaxian Bagpipes]]</td>
<td bgcolor=#BBBBBB></td>
<td bgcolor=#BBBBBB></td>
<td bgcolor=#BBBBBB></td>
<td></td>
</tr>
<tr>
<td>[[Ogre War Drums]]</td>
<td bgcolor=#BBBBBB></td>
<td bgcolor=#BBBBBB></td>
<td bgcolor=#BBBBBB></td>
<td></td>
</tr>
<tr>
<td>[[Syrinx]]</td>
<td bgcolor=#BBBBBB></td>
<td bgcolor=#BBBBBB></td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Oliphant]]</td>
<td bgcolor=#BBBBBB></td>
<td bgcolor=#BBBBBB></td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Daurdabla]]</td>
<td bgcolor=#BBBBBB></td>
<td bgcolor=#BBBBBB></td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Gjallarhorn]]</td>
<td bgcolor=#BBBBBB></td>
<td bgcolor=#BBBBBB></td>
<td></td>
<td></td>
</tr>
</table>
----
[[Category:Combat]][[Category:Media]]
43dd864a1f4bb22d65ec32af9c36ac969bbd658a
Category:Combat
14
1461
1593
2008-06-07T14:28:59Z
Ribannah
2
start of page
wikitext
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[[Category:Combat]]
f9c4fd7b275c7df25a74a91545eef611f9a468fa
Weapon
0
1462
1594
2008-06-09T15:41:29Z
Ribannah
2
start of page
wikitext
text/x-wiki
A '''weapon''' is an item that can be [[equip]]ped by a [[player character]]. [[Non-player character]]s and [[monster]]s may carry weapons as well; some of these may become available to the [[party]]. A weapon is used to deal [[damage]] to an opponent in [[combat]]. There are numerous types and subtypes of weapons. While some weapons are wielded in [[melee]] fights and have limited [[reach]], other weapons are used from a distance in [[ranged]] combat. Switching from melee weapon(s) to ranged weapons is automatic.
Depending on their (sub)type and a character's [[mastery]] of the relevant [[skill]], a weapon can be carried with two hands, right-handed or with either hand. Therefore, in some cases it is possible for a character to have two melee weapons readied at the same time.
Musical [[instrument]]s, to play [[battle tune]]s, are also considered a type of weapon.
A player character that holds no melee weapon or magic [[wand]], will fall back to using their fist(s) during melee combat. With a high skill in [[Unarmed]] combat, this can be quite effective.
The effectiveness of a weapons can be increased with [[enchantment]]s and with proficiency in the [[armsmaster]] skill.
----
==List of weapon types==
<table cellspacing="1" width="100%">
<tr>
<td width="16%"><b>required skill</b></td>
<td width="16%"><b>type</b></td>
<td width="40%"><b>subtypes</b></td>
<td width="28%"><b>grandmastered by</b></td>
</tr>
<tr>
<td>none</td>
<td>[[Club]]</td>
<td>club</td>
<td>none</td>
</tr>
<tr>
<td>[[Sword (skill)|Sword]]</td>
<td>[[Sword (weapon)|Sword]]</td>
<td>longsword, cutlass, broadsword, two-handed sword</td>
<td>[[Knight (class)|Knight]]</td>
</tr>
<tr>
<td>[[Dagger (skill)|Dagger]]</td>
<td>[[Dagger (weapon)|Dagger]]</td>
<td>dagger, long dagger</td>
<td>[[Assassin]]</td>
</tr>
<tr>
<td>[[Axe (skill)|Axe]]</td>
<td>[[Axe (weapon)|Axe]]</td>
<td>axe, two-handed axe</td>
<td>[[Ranger]]</td>
</tr>
<tr>
<td>[[Spear (skill)|Spear]]</td>
<td>[[Spear (weapon)|Spear]]</td>
<td>spear, halberd, trident</td>
<td>[[Knight]]</td>
</tr>
<tr>
<td>[[Staff (skill)|Staff]]</td>
<td>[[Staff (weapon)|Staff]]</td>
<td>bo, staff</td>
<td>[[Bard]]</td>
</tr>
<tr>
<td>[[Mace (skill)|Mace]]</td>
<td>[[Mace (weapon)|Mace]]</td>
<td>mace, hammer</td>
<td>[[Thief]]</td>
</tr>
<tr>
<td>[[Bow (skill)|Bow]]</td>
<td>[[Bow (weapon)|Bow]]</td>
<td>crossbow, bow</td>
<td>[[Ranger]]</td>
</tr>
<tr>
<td>[[Music (skill)|Music]]</td>
<td>[[Instrument]]</td>
<td>flute, drum, string, horn</td>
<td>[[Bard]]</td>
</tr>
</table>
----
[[Category:Combat]][[Category:Item]]
427f636e0a51a4a21fb75ca5cdd5f0a6526665d4
Releases
0
1396
1595
1528
2008-06-10T12:55:13Z
Ribannah
2
/* Planning */ update
wikitext
text/x-wiki
==Current==
* The current game version is MMTribute 0.42.
* The most recent '''release''' is MMTribute 0.4.
----
==Planning==
* MMTribute 0.43 - June 2008
* MMTribute 0.5 - (4 surface areas, mock fighting)
* Tech Demo 2 - (show of 3D assets in Visual3D)
* MMTribute 0.6 - (all surface areas, full game logic)
----
==History==
*[https://sourceforge.net/projects/mmtribute MMTribute 0.4] - available for download at SourceForge
*[https://sourceforge.net/projects/mmtribute MMTribute 0.3] - available for download at SourceForge
*[https://sourceforge.net/projects/mmtribute MMTribute 0.2] - available for download at SourceForge
*[https://sourceforge.net/projects/mmtribute MMTribute 0.1] - available for download at SourceForge
*[http://www.mmtribute.castlegobs.nl/downloads.shtml Tech Demo] - available for download at Castle Gobs
----
[[Category:Project]]
f34541c401ab821c503870597bf000619945a061
Player
0
1463
1596
2008-06-10T13:11:50Z
Ribannah
2
start of page
wikitext
text/x-wiki
The '''player''' is the individual that is playing the [[game]]. Players are not part of the game, or represented in the game. As far as the game is concerned, players do not exist: the game deals with the [[party]].
----
==Player tasks==
It is the job of the player to:
* [[Party selection|select]] the party;
* select game [[option]]s, specifically the [[difficulty level]];
* [[Start of the game|start]] the game;
* make detailed decisions for the party and the individual [[player character]]s;
* receive the [[victory]] certificate.
----
==Player environment==
[[Main Page|Might and Magic Tribute]] is a single-player game. In each game, the player commands one party of player characters.
----
[[Category:Game]]
050736ae24bf05907577d761c303d2bf1c120131
1599
1596
2008-06-10T13:20:15Z
Ribannah
2
management
wikitext
text/x-wiki
The '''player''' is the individual that is playing the [[game]]. Players are not part of the game, or represented in the game. As far as the game is concerned, players do not exist: the game deals with the [[party]].
----
==Player tasks==
It is the job of the player to:
* [[Party selection|select]] the party;
* select game [[option]]s, specifically the [[difficulty level]];
* [[Start of the game|start]] the game;
* manage the party and the individual [[player character]]s;
* receive the [[victory]] certificate.
The player sees to it that the player characters get [[food]], [[care]] and [[sleep]] when desired, [[gold]] to pay their way, [[permission]] to go places, the needed information, [[skill]]s, [[spell]]s and [[item]]s to do a proper job, while they maintain a decent [[reputation]].
----
==Player environment==
[[Main Page|Might and Magic Tribute]] is a single-player game. In each game, the player commands one party of player characters.
----
[[Category:Game]]
e79edee011f325d5b9e3cce7d7416e2e6b5bf59c
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[[Category:Game]]
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Party
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The '''party''' is the group of [[player character]]s that are managed by the [[player]]. They are chosen by the player, and the player takes care of their development from inexperienced greenhorns to trained professionals, so that they may do all kinds of [[quest]]s and eventually complete their [[mission]].
The player sees to it that they get [[food]], [[care]] and [[sleep]] when desired, [[gold]] to pay their way, the needed [[skill]]s, [[spell]]s and [[item]]s to do a proper job, while maintaining a decent [[reputation]].
----
==Party elements==
* [[Composition]]
* [[Race]]
* [[Class]]
* [[Skill]]s
* [[Magic]]
* [[Attribute]]s
* [[Training]]
* [[Non-player character|NPC's]]
----
[[Category:Knowledge Base]][[Category:Party]]
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party name; part of text moved to Player
wikitext
text/x-wiki
The '''party''' is the group of [[player character]]s that are managed by the [[player]]. They are chosen by the player, and the player takes care of their development from inexperienced greenhorns to trained professionals, so that they may do all kinds of [[quest]]s and eventually complete their [[mission]].
----
==Party name==
The player gets to choose a name for the party, which helps to distinguish one attempt at the game from another.
----
==Party elements==
* [[Composition]]
* [[Race]]
* [[Class]]
* [[Skill]]s
* [[Magic]]
* [[Attribute]]s
* [[Training]]
* [[Non-player character|NPC's]]
----
[[Category:Knowledge Base]][[Category:Party]]
db7094a57f577c3675426154bfeae4c9ad3fafad
Playing Guide
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2008-06-10T13:29:24Z
Ribannah
2
/* Playing Guide elements */ corrections, wikilinks
wikitext
text/x-wiki
Scope: [[Main Page|Main]]
----
The '''Playing Guide''' contains all the information that a player might want to have.
==<br>Playing Guide elements==
* [[Manual]] - all the information needed to play the [[game]]
* [[Walkthru]] - spoilers to help the [[player]] complete [[quest]]s and [[mission]]
* [[Hints and tips]] - general hints and tips to help the player ahead
----
fa747e1306675b457368e1f922339b992a38cd88
Hints and tips
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On this page, [[player]]s will find general '''hints and tips''' to help them ahead with the [[game]]. These are intended to increase the gaming experience by eliminating pitfalls and other hindrances to the player's enjoyment.
==Party composition==
----
==Start of the game==
* Don't forget to check all [[player character]]s' [[inventory|inventories]] and put their initial possessions to good use. [[Equip]] them with their [[weapon]]s, [[armour]] and [[jewelry]], and let the [[student]]s read their spellbooks. Spend their free [[skillpoint]]s, unless you want to save those for a [[skill]] they haven't learned yet. Now you are ready.
----
==Notes==
----
==Inventory==
----
==Saving==
----
==Shops==
----
==Travel==
----
[[Category:Playing Guide]]
50aefb8edf672b0d602bd784d1a951830e4f6456
Walkthru
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==<br>Prologue==
The Seers of Serenity, high in the southern mountains that separate Karigor from Jadame, are troubled. A prophet of their Guild has gone renegade, and is spreading the word that an apocalypse, caused by devilish horrors, is nearing and that Ceth himself, the Creator, will come to Karigor in a final effort to battle this evil and prevent the collapse. The prophet, who calls himself Thelmes, calls for the followers of Sun and Moon to unite and prepare a great sacrifice. As he follows the river Ebony downstream, more people believe his words every day.
That bothers the Seers even more, is that with all their foretelling powers combined, they cannot see if this prophecy has merit or not. Therefore, they cannot interfere. But there may be a way to discover the truth. Scattered over the land, are chapters of the Book of Ceth. Long ago, the book was cut up and the chapters hidden to the eyes of the common people because their contents were thought to be too dangerous for anyone in this age to know in its entirety. Now, so many centuries later, nobody even knows the location of the chapters. If the Book could be found and made whole again, the truth would surely be revealed.
So they called a conference with the leaders of the Clerics and the Necromancers - and found out, much to their dismay, that neither side was interested. Obviously, both churches did not believe the prophecy, but each saw in the coming Sacrifice their chance to rule the world.
Now the Seers of Serenity are going to play a desperate gambit. Against all odds, a party of adventurers will be sent forth to gather the lost chapters of the Book of Ceth. They will have to go in stealth, yet they need to gain the favour of all the lords of Karigor in order to be able to search the sacred, guarded and perhaps even haunted places that might hold the chapters.
Because of the necessary low profile, none of the great and famous can be asked to join in this venture. Instead, the Seers put all their hopes in the young and inexperienced. All they can do to prepare them is to set a short test of promise and loyalty, and any that will pass this test will simply have to do.
Still, the Seers are not without resources, and the party will find friends that can help them along the way. Often, these will be followers of the Stars, the third path that - in Karigor and about everywhere else - has been suppressed by the Sun and the Moon alike for as long as one can remember.
The chance that the party will succeed in time before the Sacrifice takes place seems slim. Eventually the prophet Thelmes will reach the shores of Terrax in the north, where the river Ebony flows into the ocean. It may be vital that the party is present at every major speech that Thelmes is going to make, because they may learn some important clues from his words.....
----
==Map==
http://www.castlegobs.nl/mmtribute/storage/map_karigor.gif
The map of [[Karigor]] (neighbouring provinces of [[Jadame]] shown in yellow).
The party arrives in [[Serenity]] on January 1, 1083 AS, at 9:00 hours, to answer a call for heroes from the Seers. There is no time limit for the completion of the game.
----
==Stages==
===Part 1: Test of Promise and Loyalty===
During the first stage of the game, the party have to prove themselves worthy for their assignment. Until then, they only have access to the five southernmost provinces. If they pass the [[Test of Promise and Loyalty]], they will be given access to the riverboat, the [[St. Nicholas]], and earn their first [[promotion]]. Captain [[Sam Finneas]] will take them down the river [[Ebony]] into the lands to the north, to follow the renegate prophet [[Thelmes]].
===Part 2: Seven Chapters===
The main stage of the game has the party searching for the [[Seven Chapters]] of the [[Book of Ceth]], to learn the truth about the prophecy. As they follow the prophet and gain permission from local lords to search for the chapters, they earn themselves reputation, title and second promotion. Meanwhile, things are happening around them, and the factions of [[Church of the Sun|Sun]], [[Church of the Moon|Moon]] and [[Church of the Stars|Stars]] will each attempt to get the party to support their side. Incidents grow into warfare.
===Part 3: The Sacrifice===
Eventually, all paths lead to [[The Sacrifice]], that the prophet Thelmes has planned to appease the gods. The outcome, however, is in the hands of the party. They have to make dire choices before the endgame takes place - if they have not been corrupted earlier. Will they stay true to their original questgiver, or are they persuaded to provide Sun or Moon with a decisive edge? What did they learn from the prophet's speeches, and what does the Book of Ceth say?
----
==Quests==
{| cellpadding="3"
| '''Type''' || '''Purpose'''
|-
| Mainline || Advance the Storyline (essential)
|-
| Prophet || Unlock Permission Quests and events (essential)
|-
| Permission || Unlock Mainline Quests (essential)
|-
| Chapter || Unlock Endgame (essential)
|-
| Path || Determine the Outcome of the Game (choice)
|-
| Promotion || Character Class Development (non-essential)
|-
| Title || Character Race Development (non-essential)
|-
| Side || Experience and Awards (non-essential)
|-
|}
===Suggested order===
====Part One====
*[[Lost Chests]] (side)
*''Test of Promise and Loyalty:'' [[Catch a Songbird]] (mainline)
*''Test of Promise and Loyalty:'' [[The Holy Seashell]] (mainline)
*''Test of Promise and Loyalty:'' [[Kill all Goblins]] (mainline)
*''Test of Promise and Loyalty:'' [[The Elemental Orb]] (mainline)
*[[Perrault's Thumb]] (side)
*''Test of Promise and Loyalty:'' [[Centaur Proof]] (mainline)
*[[Of-age-coming Ritual]] (side)
*[[Test of Promise and Loyalty]] (mainline)
*[[The Epicurean]] (side)
*[[Power Crystals]] (mainline)
*[[Sterces for Orrim]] (side)
====Part Two====
*''Follow the Prophet:'' [[To Soronne]] (prophet)
*[[Pirates of Mist]] (side)
*[[The Writmaker]] (mainline)
*[[Murphy's Law]] (permission)
*''Seven Chapters:'' [[The Void]] (chapter)
*[[Contessa's Act]] (mainline)
*[[Drawkcab Extraordinary]] (side)
*''Follow the Prophet:'' [[To Ryft]] (prophet)
*[[Underground Railroad]] (permission)
*''Seven Chapters:'' [[The Creators]] (chapter)
*''Follow the Prophet:'' [[To Eftling]] (prophet)
*[[Snowbird Prize]] (side)
*[[Furry Arie Boots]] (side)
*[[Plumwine Bridge]] (permission)
*''Seven Chapters:'' [[The Treason]] (chapter)
*[[Title quests]]
*''Follow the Prophet:'' [[To Timberfall]] (prophet)
*[[The Mediation]] (mainline)
*[[Scepter of Kings]] (permission)
*''Seven Chapters:'' [[The Might]] (chapter)
*''Follow the Prophet:'' [[To Semiramis]] (prophet)
*[[Mogred Beast]] (side)
*[[The Raid]] (permission)
*''Seven Chapters:'' [[The Magic]] (chapter)
*[[Ancient Dragon Tongue]] (side)
*[[Three Swords]] (side)
*[[King's Bounty]] (side)
*[[Name of the Rose]] (side)
*''Follow the Prophet:'' [[To Nannaria]] (prophet)
*[[Herons of Doom]] (permission)
*''Seven Chapters:'' [[The Plot]] (chapter)
*[[Mages and Minions]] (side)
*[[Art Collector]] (side)
*''Follow the Prophet:'' [[To Murlank]] (prophet)
*[[Chapter 11]] (side)
*[[Promotion quests]]
*[[Demon Familiar]] (permission)
*''Seven Chapters:'' [[The Undoing]] (chapter)
*[[Seven Chapters]] (mainline)
*''Follow the Prophet:'' [[To Terrax]] (prophet)
*[[Follow the Prophet]] (mainline)
====Part Three====
*[[The 7-spiked Crown of Ishtar]] (path)
*[[Crystal of Terrax]] (side)
*[[Prophecies of the Capricorn]] (side)
*[[Eye of Goros]] (mainline)
*[[The Syrinx]] (side)
*One of the following:
**[[Reconstruct the Mosaic]] (path)
**[[Release the Soultaker]] (path)
**[[Destroy the Tower]] (path)
*[[The Sacrifice]] (mainline)
----
[[Category:Playing Guide]][[Category:Story]]
bd37267e8e4c6baea6a1ef5c427c450f001020f9
Faction
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A '''faction''' is a larger [[community]] of [[citizen]]s that has its own set of goals, rules, [[diplomacy|diplomatic]] relations and organization. Some factions are based on [[race]], others on location or [[religion]]. The [[party]] has a different [[reputation]] with each faction, while it needs them to get [[permission]] to enter certain [[dungeon]]s. Some factions will try to win the party for their cause. There are 19 factions in [[Karigor]]. Few individual citizens do not belong to one of them.
----
==List of Factions==
<table cellspacing="1" width="100%">
<tr>
<td width="34%"><b>faction</b></td>
<td width="33%"><b>main presence</b></td>
<td width="33%"><b>leader</b></td>
</tr>
<tr>
<td>[[Church of the Sun]]</td>
<td>[[Semiramis]], [[Circus of the Sun]]</td>
<td>[[Taledon X]]</td>
</tr>
<tr>
<td>[[Church of the Moon]]</td>
<td>[[Nannaria]]</td>
<td>[[Shenandoah]]</td>
</tr>
<tr>
<td>[[Church of the Stars]]</td>
<td>[[Timberfall]]</td>
<td>[[Tanith]]</td>
</tr>
<tr>
<td>[[Church of Meh]]</td>
<td>[[Timberfall]], [[Mt. Pilanteko (province)|Mt. Pilanteko]]</td>
<td>[[Red-Eye]]</td>
</tr>
<tr>
<td>[[Elf|Elves]]</td>
<td>[[Timberfall]]</td>
<td>[[Uri Hossana]]</td>
</tr>
<tr>
<td>[[Genie]]s</td>
<td>[[Goetia]]</td>
<td>[[Dantalion]]</td>
</tr>
<tr>
<td>[[Troll]]s</td>
<td>[[S'Fauni]]</td>
<td>[[Savour Sandalier]]</td>
</tr>
<tr>
<td>[[Vampire]]s</td>
<td>[[Typhon Expanse]]</td>
<td>[[Luthiner the Severe]]</td>
</tr>
<tr>
<td>[[Ogre]]s</td>
<td>[[Etanasfeld]]</td>
<td>[[Angrboda]]</td>
</tr>
<tr>
<td>[[Centaur]]s</td>
<td>[[Mt. Pilanteko (province)|Mt. Pilanteko]]</td>
<td>[[Chiron]]</td>
</tr>
<tr>
<td>[[Dragon]]s</td>
<td>[[Goetia]]</td>
<td>[[Celestin]]</td>
</tr>
<tr>
<td>[[Dwarf|Dwarves]]</td>
<td>[[Ryft (province)|Ryft]]</td>
<td>[[Midas]]</td>
</tr>
<tr>
<td>[[Halfling]]s</td>
<td>[[Eftling]]</td>
<td>[[Mehgenac]]</td>
</tr>
<tr>
<td>[[Druid]]s</td>
<td>[[Goetia]]</td>
<td>[[Tim Agines]]</td>
</tr>
<tr>
<td>[[Terrax]]</td>
<td></td>
<td>[[Daglathor]]</td>
</tr>
<tr>
<td>[[Murlank]]</td>
<td></td>
<td>[[Zebub'El]]</td>
</tr>
<tr>
<td>[[Soronne (province)|Soronne]]</td>
<td></td>
<td>[[Fergie M. Murphy]]</td>
</tr>
<tr>
<td>[[Sea of Mist (province)|Sea of Mist]]</td>
<td></td>
<td>[[Exuper]]</td>
</tr>
<tr>
<td>[[Serenity (province)|Serenity]]</td>
<td></td>
<td>[[August]]</td>
</tr>
</table>
----
[[Category:Citizen]]
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/* List of Factions */ Brigid
wikitext
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A '''faction''' is a larger [[community]] of [[citizen]]s that has its own set of goals, rules, [[diplomacy|diplomatic]] relations and organization. Some factions are based on [[race]], others on location or [[religion]]. The [[party]] has a different [[reputation]] with each faction, while it needs them to get [[permission]] to enter certain [[dungeon]]s. Some factions will try to win the party for their cause. There are 19 factions in [[Karigor]]. Few individual citizens do not belong to one of them.
----
==List of Factions==
<table cellspacing="1" width="100%">
<tr>
<td width="34%"><b>faction</b></td>
<td width="33%"><b>main presence</b></td>
<td width="33%"><b>leader</b></td>
</tr>
<tr>
<td>[[Church of the Sun]]</td>
<td>[[Semiramis]], [[Circus of the Sun]]</td>
<td>[[Taledon X]]</td>
</tr>
<tr>
<td>[[Church of the Moon]]</td>
<td>[[Nannaria]]</td>
<td>[[Shenandoah]]</td>
</tr>
<tr>
<td>[[Church of the Stars]]</td>
<td>[[Timberfall]]</td>
<td>[[Tanith]]</td>
</tr>
<tr>
<td>[[Church of Meh]]</td>
<td>[[Timberfall]], [[Mt. Pilanteko (province)|Mt. Pilanteko]]</td>
<td>[[Red-Eye]]</td>
</tr>
<tr>
<td>[[Elf|Elves]]</td>
<td>[[Timberfall]]</td>
<td>[[Uri Hossana]]</td>
</tr>
<tr>
<td>[[Genie]]s</td>
<td>[[Goetia]]</td>
<td>[[Dantalion]]</td>
</tr>
<tr>
<td>[[Troll]]s</td>
<td>[[S'Fauni]]</td>
<td>[[Savour Sandalier]]</td>
</tr>
<tr>
<td>[[Vampire]]s</td>
<td>[[Typhon Expanse]]</td>
<td>[[Luthiner the Severe]]</td>
</tr>
<tr>
<td>[[Ogre]]s</td>
<td>[[Etanasfeld]]</td>
<td>[[Angrboda]]</td>
</tr>
<tr>
<td>[[Centaur]]s</td>
<td>[[Mt. Pilanteko (province)|Mt. Pilanteko]]</td>
<td>[[Chiron]]</td>
</tr>
<tr>
<td>[[Dragon]]s</td>
<td>[[Goetia]]</td>
<td>[[Celestin]]</td>
</tr>
<tr>
<td>[[Dwarf|Dwarves]]</td>
<td>[[Ryft (province)|Ryft]]</td>
<td>[[Midas]]</td>
</tr>
<tr>
<td>[[Halfling]]s</td>
<td>[[Eftling]]</td>
<td>[[Mehgenac]]</td>
</tr>
<tr>
<td>[[Druid]]s</td>
<td>[[Goetia]]</td>
<td>[[Brigid of the Oak]]</td>
</tr>
<tr>
<td>[[Terrax]]</td>
<td></td>
<td>[[Daglathor]]</td>
</tr>
<tr>
<td>[[Murlank]]</td>
<td></td>
<td>[[Zebub'El]]</td>
</tr>
<tr>
<td>[[Soronne (province)|Soronne]]</td>
<td></td>
<td>[[Fergie M. Murphy]]</td>
</tr>
<tr>
<td>[[Sea of Mist (province)|Sea of Mist]]</td>
<td></td>
<td>[[Exuper]]</td>
</tr>
<tr>
<td>[[Serenity (province)|Serenity]]</td>
<td></td>
<td>[[August]]</td>
</tr>
</table>
----
[[Category:Citizen]]
a1f4f3e62a3f03971165832892e4b858dc61f5c7
Etanasfeld
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Ribannah
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/* Travel */ wikilinks, Soronne TP
wikitext
text/x-wiki
'''Etanasfeld''' is located near-east in the very south of [[Karigor]]. This is one of the first maps that the party will visit.
Neigbouring [[map]]s are [[Serenity (province)|Serenity]] (west), [[Soronne (province)|Soronne]] (northwest), [[Sea of Mist (province)|Sea of Mist]] (northeast), [[Goetia]] (east).
To the southwest, Etanasfeld borders on a map of [[Jadame]]: [[Ironsand]]. This map is not part of the game, nor is the [[Blighted Desert]] that lies southeast.
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Etanasfeld.png</div>
===Communities===
* [[Iotneheim]], town of the [[Blue Ogre]]s, on the west bank of the [[Ardvein]].
* [[Algol]], town of the [[Red Ogre]]s, on the east bank of the Ardvein.
===Geography===
* [[Sea of Mist (sea)|Sea of Mist]], the water northeast
* [[Ardvein]], the lava river streaming from southeast to northeast where it feeds the Sea of Mist
===Monsters (surface)===
* [[Bat]]s (Bat, Flittermaus, Pipistrelle, Vampire Bat)
* [[Gog]]s (Gogling, Gog, Lava Gog)
* [[Ogre (mosnter)|Ogres]] (Wild Ogre, Ogre Warrior, Ogre Chieftain)
* [[Shark]]s (Shark, Hunter Shark, Bloodshark, Kua Mackerel)
* [[Toad]]s (Toad, Tidal Toad, Red Bombina)
===Animals===
[[Butterfly|Butterflies]], [[Osprey]]s, [[Fish]]
===Dungeons===
* [[Dusk's Cave]] - northwest, not far from Iotneheim
* [[Lair of Bolarg]] - central, on an island in the Ardvein
* [[Twin Cosmos of Weird]] - north, in a cull-the-sac from the Sea of Mist; can't be entered
===Objects===
* [[Obelisk]] #14
* [[Throne]] of Gol (Permanently +10 to all statistics and resistances of Ogres on one Thursday)
* Random [[Game]] (+3 Skillpoints once to characters that have 30 in the required statistic)
* [[Flame]] of [[Haste]] (Reduces recovery time for 1 hour, or until rest or travel, 6 hours weak afterwards)
* Flame of [[Stone Skin]] (+10 to Armor Class for 3 hours, or until rest or travel)
* Flame of [[Fire Resistance]] (+20 to Fire Resistance for 6 hours, or until rest or travel)
* [[Well]] of +2 [[Might]] (8 Charges of +2 permanent Might, if natural Might<15, respawns)
* [[Fountain]] of +5 [[Hitpoints]] (Replenishes 5 hitpoints, maximum 50 charges, recharge 10 per day)
* Fountain of +10 [[Speed]] (Temporarily +10 Speed for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring provinces Serenity (west) and Goetia (east) can be reached on foot overland, which takes 5 days. From Serenity, [[Mt. Pilanteko (province)|Mt. Pilanteko]] (west) and [[S'Fauni]] (far west) can also be reached on foot, but not Soronne (northwest) and Sea of Mist (northeast).
===Coach===
No [[coach]] leaves from Etanasfeld, but there are coaches going west from Serenity.
===Boat===
There are no [[boat]]s available in Etanasfeld. There is a landbridge over the Ardvein, which is heavily guarded on both ends.
===Ship===
At the start of the game, four [[Ogre coaster]]s are docked in the north. They will start sailing for Soronne (Mondays and Fridays) and Goetia (Thursdays) once the [[pirate]]s have been dealt with; all trips take two days. From Soronne, other [[ship]]s sail onto the Sea of Mist.
===Town Portal===
Etanasfeld has no [[Central Fountain]]. The nearest Town Portal destinations are Soronne and Serenity.
----
==Citizens==
===Iotneheim===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Sturdy Clothing]]</td>
<td>[[Armour Shop]]</td>
<td>Jemal</td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Fionn, Reem</td>
</tr>
<tr>
<td>[[Wysiwug]]</td>
<td>[[General Store]]</td>
<td>Oonagh, Fo, Fum, Fee, Fi</td>
</tr>
<tr>
<td>[[The Atlas]]</td>
<td>[[Tavern]]</td>
<td>Golithos, Tchatchacolos</td>
</tr>
<tr>
<td>[[Amara's Purity]]</td>
<td>[[Temple]]</td>
<td>Sandamukhi</td>
</tr>
<tr>
<td>[[Madi's Garden]]</td>
<td>[[Training Hall]]</td>
<td>Moolah, Loundja</td>
</tr>
<tr>
<td>[[Hammer and Spike]]</td>
<td>[[Weapon Shop]]</td>
<td>Goz</td>
</tr>
<tr>
<td>[[House of Advancement]]</td>
<td>[[House]]</td>
<td>Angrboda, Hel</td>
</tr>
<tr>
<td>[[House of Fine Touch]]</td>
<td>House</td>
<td>Ferragus, Monsbiki</td>
</tr>
<tr>
<td>[[House of Gold]]</td>
<td>House</td>
<td>Wayupak</td>
</tr>
<tr>
<td>[[House of Muscles]]</td>
<td>House</td>
<td>Davibanner</td>
</tr>
<tr>
<td>[[House of Squires]]</td>
<td>House</td>
<td>Isore, Mordaga</td>
</tr>
<tr>
<td>[[House of Ventures]]</td>
<td>House</td>
<td>Shrek, Humbaba</td>
</tr>
<tr>
<td>[[House of Whack]]</td>
<td>House</td>
<td>Burijas, Hachiman</td>
</tr>
</table><br>
===Algol===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Bipedal Tartar]]</td>
<td>[[General Store]]</td>
<td>Ulgulu, Bintami</td>
</tr>
<tr>
<td></td>
<td>[[Guardhouse]]</td>
<td>Benandoner</td>
</tr>
<tr>
<td>[[Prime Guild of Fire]]</td>
<td>[[Guild]]</td>
<td>Mahuika</td>
</tr>
<tr>
<td>[[Warriors of Virtue]]</td>
<td>[[Guild]]</td>
<td>Kopuwai, Wendigo</td>
</tr>
<tr>
<td>[[House of Hides]]</td>
<td>House</td>
<td>Jarnsaksa</td>
</tr>
<tr>
<td>[[House of Shaving]]</td>
<td>House</td>
<td>Ojancano, Naitakonita</td>
</tr>
<tr>
<td>[[House of Troves]]</td>
<td>House</td>
<td>Khuljasimsim</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td></td>
<td>Wizard's Wagon</td>
<td>Merle Silvertongue, Sammo, Frida, Mara, Pippi</td>
</tr>
<tr>
<td></td>
<td>Wizard's Tent</td>
<td>Bron, Dolf, Glim, Goran, Glas</td>
</tr>
<tr>
<td>Lair of Bolarg</td>
<td>Dungeon</td>
<td>Bolarg, Fiona, Morgiana</td>
</tr>
<tr>
<td></td>
<td>Wilderness</td>
<td>Cosmo</td>
</tr>
</table><br>
===Who is who===
====Ogres====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Benandoner]] - landbridge captain</td>
<td>[[Angrboda]] - wheelwright</td>
</tr>
<tr>
<td>[[Bolarg]] - red ogre chieftain</td>
<td>[[Bintami]] - potter, wife of Ulgulu</td>
</tr>
<tr>
<td>[[Burijas]] - master teacher of [[Mace]]</td>
<td>[[Eigyr]] - captain of the [[Dragonlance]]</td>
</tr>
<tr>
<td>[[Davibanner]] - grandmaster teacher of [[Bodybuilding]]</td>
<td>[[Jarnsaksa]] - grandmaster teacher of [[Leather]]</td>
</tr>
<tr>
<td>[[Ferragus]] - expert teacher of [[Unarmed]]</td>
<td>[[Mahuika]] - guildmistress</td>
</tr>
<tr>
<td>[[Fionn]] - landbridge captain</td>
<td>[[Monsbiki]] - expert teacher of [[Repair]], cousin of Ferragus</td>
</tr>
<tr>
<td>[[Glooskap]] - captain of the [[Prince Henry]]</td>
<td>[[Moolah]] - trainer</td>
</tr>
<tr>
<td>[[Golithos]] - taverner</td>
<td>[[Mordaga]] - expert teacher of [[Shield]], wife of Mordaga</td>
</tr>
<tr>
<td>[[Goz]] - weaponsmith</td>
<td>[[Naitakonita]] - barber, wife of Ojancano</td>
</tr>
<tr>
<td>[[Hachiman]] - expert teacher of [[Axe]], brother of Burijas</td>
<td>[[Oonagh]] - retailer, wife of Fionn</td>
</tr>
<tr>
<td>[[Hrym]] - captain of the [[Nagfar]]</td>
<td>[[Sandamukhi]] - healer</td>
</tr>
<tr>
<td>[[Humbaba]] - landbridge guard</td>
<td>[[Wendigo]] - burglar, wife of Kopuwai</td>
</tr>
<tr>
<td>[[Isore]] - expert teacher of [[Sword]]</td>
<td></td>
</tr>
<tr>
<td>[[Jemal]] - armourer</td>
<td></td>
</tr>
<tr>
<td>[[Kopuwai]] - guildmaster</td>
<td></td>
</tr>
<tr>
<td>[[Og]] - captain of the [[Arquebus]]</td>
<td></td>
</tr>
<tr>
<td>[[Ojancano]] - landbridge guard</td>
<td></td>
</tr>
<tr>
<td>[[Reem]] - dockmaster</td>
<td></td>
</tr>
<tr>
<td>[[Shrek]] - donkey-driver</td>
<td></td>
</tr>
<tr>
<td>[[Tchatchacolos]] - warrior</td>
<td></td>
</tr>
<tr>
<td>[[Ulgulu]] - retailer</td>
<td></td>
</tr>
<tr>
<td>[[Wayupak]] - userer</td>
<td></td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Fo]] - son of Fionn and Oonagh</td>
<td>[[Fee]] - daughter of Fionn and Oonagh</td>
</tr>
<tr>
<td>[[Fum]] - son of Fionn and Oonagh</td>
<td>[[Fi]] - daughter of Fionn and Oonagh</td>
</tr>
<tr>
<td></td>
<td>[[Hel]] - daughter of Angrboda</td>
</tr>
<tr>
<td></td>
<td>[[Loundja]] - daughter of Moolah</td>
</tr>
</table><br>
====Others====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Cosmo]] - leprechaun</td>
<td>[[Fiona]] - human Princess</td>
</tr>
<tr>
<td>[[Merle Silvertongue]] - wizard</td>
<td>[[Morgiana]] - maid</td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Bron]] - human boy</td>
<td>[[Frida]] - halfling girl</td>
</tr>
<tr>
<td>[[Dolf]] - wizard boy</td>
<td>[[Glas]] - elf girl</td>
</tr>
<tr>
<td>[[Glim]] - dwarf boy</td>
<td>[[Mara]] - halfling girl</td>
</tr>
<tr>
<td>[[Goran]] - human boy</td>
<td>[[Pippi]] - halfling girl</td>
</tr>
<tr>
<td>[[Sammo]] - halfling boy</td>
<td></td>
</tr>
</table><br>
----
[[Category:Map]]
7b24cdc114d621342e0c91ca9ed36a15c190393b
1606
1605
2008-06-11T20:30:32Z
Ribannah
2
/* Ogres */ Mordaga: wife of Isore
wikitext
text/x-wiki
'''Etanasfeld''' is located near-east in the very south of [[Karigor]]. This is one of the first maps that the party will visit.
Neigbouring [[map]]s are [[Serenity (province)|Serenity]] (west), [[Soronne (province)|Soronne]] (northwest), [[Sea of Mist (province)|Sea of Mist]] (northeast), [[Goetia]] (east).
To the southwest, Etanasfeld borders on a map of [[Jadame]]: [[Ironsand]]. This map is not part of the game, nor is the [[Blighted Desert]] that lies southeast.
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Etanasfeld.png</div>
===Communities===
* [[Iotneheim]], town of the [[Blue Ogre]]s, on the west bank of the [[Ardvein]].
* [[Algol]], town of the [[Red Ogre]]s, on the east bank of the Ardvein.
===Geography===
* [[Sea of Mist (sea)|Sea of Mist]], the water northeast
* [[Ardvein]], the lava river streaming from southeast to northeast where it feeds the Sea of Mist
===Monsters (surface)===
* [[Bat]]s (Bat, Flittermaus, Pipistrelle, Vampire Bat)
* [[Gog]]s (Gogling, Gog, Lava Gog)
* [[Ogre (mosnter)|Ogres]] (Wild Ogre, Ogre Warrior, Ogre Chieftain)
* [[Shark]]s (Shark, Hunter Shark, Bloodshark, Kua Mackerel)
* [[Toad]]s (Toad, Tidal Toad, Red Bombina)
===Animals===
[[Butterfly|Butterflies]], [[Osprey]]s, [[Fish]]
===Dungeons===
* [[Dusk's Cave]] - northwest, not far from Iotneheim
* [[Lair of Bolarg]] - central, on an island in the Ardvein
* [[Twin Cosmos of Weird]] - north, in a cull-the-sac from the Sea of Mist; can't be entered
===Objects===
* [[Obelisk]] #14
* [[Throne]] of Gol (Permanently +10 to all statistics and resistances of Ogres on one Thursday)
* Random [[Game]] (+3 Skillpoints once to characters that have 30 in the required statistic)
* [[Flame]] of [[Haste]] (Reduces recovery time for 1 hour, or until rest or travel, 6 hours weak afterwards)
* Flame of [[Stone Skin]] (+10 to Armor Class for 3 hours, or until rest or travel)
* Flame of [[Fire Resistance]] (+20 to Fire Resistance for 6 hours, or until rest or travel)
* [[Well]] of +2 [[Might]] (8 Charges of +2 permanent Might, if natural Might<15, respawns)
* [[Fountain]] of +5 [[Hitpoints]] (Replenishes 5 hitpoints, maximum 50 charges, recharge 10 per day)
* Fountain of +10 [[Speed]] (Temporarily +10 Speed for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring provinces Serenity (west) and Goetia (east) can be reached on foot overland, which takes 5 days. From Serenity, [[Mt. Pilanteko (province)|Mt. Pilanteko]] (west) and [[S'Fauni]] (far west) can also be reached on foot, but not Soronne (northwest) and Sea of Mist (northeast).
===Coach===
No [[coach]] leaves from Etanasfeld, but there are coaches going west from Serenity.
===Boat===
There are no [[boat]]s available in Etanasfeld. There is a landbridge over the Ardvein, which is heavily guarded on both ends.
===Ship===
At the start of the game, four [[Ogre coaster]]s are docked in the north. They will start sailing for Soronne (Mondays and Fridays) and Goetia (Thursdays) once the [[pirate]]s have been dealt with; all trips take two days. From Soronne, other [[ship]]s sail onto the Sea of Mist.
===Town Portal===
Etanasfeld has no [[Central Fountain]]. The nearest Town Portal destinations are Soronne and Serenity.
----
==Citizens==
===Iotneheim===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Sturdy Clothing]]</td>
<td>[[Armour Shop]]</td>
<td>Jemal</td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Fionn, Reem</td>
</tr>
<tr>
<td>[[Wysiwug]]</td>
<td>[[General Store]]</td>
<td>Oonagh, Fo, Fum, Fee, Fi</td>
</tr>
<tr>
<td>[[The Atlas]]</td>
<td>[[Tavern]]</td>
<td>Golithos, Tchatchacolos</td>
</tr>
<tr>
<td>[[Amara's Purity]]</td>
<td>[[Temple]]</td>
<td>Sandamukhi</td>
</tr>
<tr>
<td>[[Madi's Garden]]</td>
<td>[[Training Hall]]</td>
<td>Moolah, Loundja</td>
</tr>
<tr>
<td>[[Hammer and Spike]]</td>
<td>[[Weapon Shop]]</td>
<td>Goz</td>
</tr>
<tr>
<td>[[House of Advancement]]</td>
<td>[[House]]</td>
<td>Angrboda, Hel</td>
</tr>
<tr>
<td>[[House of Fine Touch]]</td>
<td>House</td>
<td>Ferragus, Monsbiki</td>
</tr>
<tr>
<td>[[House of Gold]]</td>
<td>House</td>
<td>Wayupak</td>
</tr>
<tr>
<td>[[House of Muscles]]</td>
<td>House</td>
<td>Davibanner</td>
</tr>
<tr>
<td>[[House of Squires]]</td>
<td>House</td>
<td>Isore, Mordaga</td>
</tr>
<tr>
<td>[[House of Ventures]]</td>
<td>House</td>
<td>Shrek, Humbaba</td>
</tr>
<tr>
<td>[[House of Whack]]</td>
<td>House</td>
<td>Burijas, Hachiman</td>
</tr>
</table><br>
===Algol===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Bipedal Tartar]]</td>
<td>[[General Store]]</td>
<td>Ulgulu, Bintami</td>
</tr>
<tr>
<td></td>
<td>[[Guardhouse]]</td>
<td>Benandoner</td>
</tr>
<tr>
<td>[[Prime Guild of Fire]]</td>
<td>[[Guild]]</td>
<td>Mahuika</td>
</tr>
<tr>
<td>[[Warriors of Virtue]]</td>
<td>[[Guild]]</td>
<td>Kopuwai, Wendigo</td>
</tr>
<tr>
<td>[[House of Hides]]</td>
<td>House</td>
<td>Jarnsaksa</td>
</tr>
<tr>
<td>[[House of Shaving]]</td>
<td>House</td>
<td>Ojancano, Naitakonita</td>
</tr>
<tr>
<td>[[House of Troves]]</td>
<td>House</td>
<td>Khuljasimsim</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td></td>
<td>Wizard's Wagon</td>
<td>Merle Silvertongue, Sammo, Frida, Mara, Pippi</td>
</tr>
<tr>
<td></td>
<td>Wizard's Tent</td>
<td>Bron, Dolf, Glim, Goran, Glas</td>
</tr>
<tr>
<td>Lair of Bolarg</td>
<td>Dungeon</td>
<td>Bolarg, Fiona, Morgiana</td>
</tr>
<tr>
<td></td>
<td>Wilderness</td>
<td>Cosmo</td>
</tr>
</table><br>
===Who is who===
====Ogres====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Benandoner]] - landbridge captain</td>
<td>[[Angrboda]] - wheelwright</td>
</tr>
<tr>
<td>[[Bolarg]] - red ogre chieftain</td>
<td>[[Bintami]] - potter, wife of Ulgulu</td>
</tr>
<tr>
<td>[[Burijas]] - master teacher of [[Mace]]</td>
<td>[[Eigyr]] - captain of the [[Dragonlance]]</td>
</tr>
<tr>
<td>[[Davibanner]] - grandmaster teacher of [[Bodybuilding]]</td>
<td>[[Jarnsaksa]] - grandmaster teacher of [[Leather]]</td>
</tr>
<tr>
<td>[[Ferragus]] - expert teacher of [[Unarmed]]</td>
<td>[[Mahuika]] - guildmistress</td>
</tr>
<tr>
<td>[[Fionn]] - landbridge captain</td>
<td>[[Monsbiki]] - expert teacher of [[Repair]], cousin of Ferragus</td>
</tr>
<tr>
<td>[[Glooskap]] - captain of the [[Prince Henry]]</td>
<td>[[Moolah]] - trainer</td>
</tr>
<tr>
<td>[[Golithos]] - taverner</td>
<td>[[Mordaga]] - expert teacher of [[Shield]], wife of Isore</td>
</tr>
<tr>
<td>[[Goz]] - weaponsmith</td>
<td>[[Naitakonita]] - barber, wife of Ojancano</td>
</tr>
<tr>
<td>[[Hachiman]] - expert teacher of [[Axe]], brother of Burijas</td>
<td>[[Oonagh]] - retailer, wife of Fionn</td>
</tr>
<tr>
<td>[[Hrym]] - captain of the [[Nagfar]]</td>
<td>[[Sandamukhi]] - healer</td>
</tr>
<tr>
<td>[[Humbaba]] - landbridge guard</td>
<td>[[Wendigo]] - burglar, wife of Kopuwai</td>
</tr>
<tr>
<td>[[Isore]] - expert teacher of [[Sword]]</td>
<td></td>
</tr>
<tr>
<td>[[Jemal]] - armourer</td>
<td></td>
</tr>
<tr>
<td>[[Kopuwai]] - guildmaster</td>
<td></td>
</tr>
<tr>
<td>[[Og]] - captain of the [[Arquebus]]</td>
<td></td>
</tr>
<tr>
<td>[[Ojancano]] - landbridge guard</td>
<td></td>
</tr>
<tr>
<td>[[Reem]] - dockmaster</td>
<td></td>
</tr>
<tr>
<td>[[Shrek]] - donkey-driver</td>
<td></td>
</tr>
<tr>
<td>[[Tchatchacolos]] - warrior</td>
<td></td>
</tr>
<tr>
<td>[[Ulgulu]] - retailer</td>
<td></td>
</tr>
<tr>
<td>[[Wayupak]] - userer</td>
<td></td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Fo]] - son of Fionn and Oonagh</td>
<td>[[Fee]] - daughter of Fionn and Oonagh</td>
</tr>
<tr>
<td>[[Fum]] - son of Fionn and Oonagh</td>
<td>[[Fi]] - daughter of Fionn and Oonagh</td>
</tr>
<tr>
<td></td>
<td>[[Hel]] - daughter of Angrboda</td>
</tr>
<tr>
<td></td>
<td>[[Loundja]] - daughter of Moolah</td>
</tr>
</table><br>
====Others====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Cosmo]] - leprechaun</td>
<td>[[Fiona]] - human Princess</td>
</tr>
<tr>
<td>[[Merle Silvertongue]] - wizard</td>
<td>[[Morgiana]] - maid</td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Bron]] - human boy</td>
<td>[[Frida]] - halfling girl</td>
</tr>
<tr>
<td>[[Dolf]] - wizard boy</td>
<td>[[Glas]] - elf girl</td>
</tr>
<tr>
<td>[[Glim]] - dwarf boy</td>
<td>[[Mara]] - halfling girl</td>
</tr>
<tr>
<td>[[Goran]] - human boy</td>
<td>[[Pippi]] - halfling girl</td>
</tr>
<tr>
<td>[[Sammo]] - halfling boy</td>
<td></td>
</tr>
</table><br>
----
[[Category:Map]]
73e923b6f6a98b255baaada0f2587c524394eabf
Goetia
0
1467
1607
2008-06-11T21:01:43Z
Ribannah
2
start of page
wikitext
text/x-wiki
'''Etanasfeld''' is located far-east in the very south of [[Karigor]]. Technically, the [[party]] can reach this [[map]] in the early [[game]], but they are likely to conduct their business there much later.
Neigbouring [[map]]s are [[Etanasfeld]] (west) and the [[Sea of Mist (province)|Sea of Mist]] (northwest).
The ocean (east and northeast), the [[Blighted Desert]] that lies southwest, nor [[Tamaska]] in the southeast, is part of the game.
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Goetia.png</div>
===Communities===
* [[Egregor]], town of the [[Genie]]s, in the west.
* A community of [[Ancient Dragon]]s in the caves southeast.
* A gathering of [[Druid]]s in the northeast.
===Geography===
* [[Sea of Mist (sea)|Sea of Mist]], the water north
===Monsters (surface)===
* [[Dragon]]s (Blue Dragon, Red Dragon, Black Dragon, Faerie Dragon)
* [[Imp]]s (Imply, Imp, Imp Hero)
* [[Marid]]s (Marid, Shadi Marid, Marid Lorelei)
* [[Shark]]s (Shark, Hunter Shark, Bloodshark, Kua Mackerel)
===Animals===
[[Butterfly|Butterflies]], [[Dolphin]]s, [[Owl]]s, [[Fish]]
===Dungeons===
* [[Ancient Dragon Cave]] - southeast
* [[NWC Ruins]] - south
* [[Throne of Iblis]] - northeast on the Sea of Mist
===Objects===
* [[Obelisk]] #15
* [[Throne]] of Iblis (Permanently +10 to all statistics and resistances of Genies on one Saturday)
* Random [[Challenge]] (+10 Skillpoints once to characters that have 200 in the required statistic)
* [[Flame]] of [[Shield (spell)|Shield]] (Halves damage received from ranged attacks for 3 hours, or until rest or travel)
* Flame of [[Stone Skin]] (+10 to Armor Class for 3 hours, or until rest or travel)
* Flame of [[Light Resistance]] (+20 to Light Resistance for 6 hours, or until rest or travel)
* Flame of [[Grey Resistance]] (+20 to Grey Resistance for 6 hours, or until rest or travel)
* [[Fountain]] of +50 [[Hitpoint]]s (Replenishes 50 hitpoints, maximum 50 charges, recharge 10 per day)
* Fountain of +25 [[Statistic]]s (Temporarily +25 to all six statistics for 2 days or until rest or travel)
* [[Wishing Well]] (Throw money in until echo for +20 temporary statistics and resistances next week)
----
==Travel==
===Foot===
The neighbouring province Etanasfeld (west) can be reached on foot overland, which takes 5 days. From there, [[Serenity (province)|Serenity]], [[Mt. Pilanteko (province)|Mt. Pilanteko]] and [[S'Fauni]] (far west) can also be reached on foot by continuing west. Sea of Mist (northwest) and [[Soronne (province)|Soronne]] (northwest of Etanasfeld) cannot be reached on foot from the south.
===Coach===
No coach leaves from Goetia.
===Boat===
There are no boats available in Etanasfeld. The river to the Druid gathering can safely be crossed.
===Ship===
At the start of the game, four [[Ogre coaster]]s are waiting in Etanasfeld. They will start sailing along the coast of Etanasfeld, Soronne and Goetia once the [[pirate]]s have been dealt with. A trip from Goetia to Etanasfeld (Tuesdays) takes two days, to Soronne (Sundays) three. From Soronne, other [[ship]]s sail onto the Sea of Mist.
===Town Portal===
Goetia has no [[Central Fountain]]. The nearest Town Portal destinations are Soronne and Serenity.
----
==Citizens==
===Egregor===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Alfaq</td>
</tr>
<tr>
<td>[[Humid Supplies]]</td>
<td>[[General Store]]</td>
<td>Vapula, Iff</td>
</tr>
<tr>
<td>[[Prime Guild of Air]]</td>
<td>[[Guild]]</td>
<td>Focalor, Eden</td>
</tr>
<tr>
<td>[[Rings R Us]]</td>
<td>[[Magic Shop]]</td>
<td>Thane, Paimon, Aguilera</td>
</tr>
<tr>
<td>[[Art of Battle]]</td>
<td>[[Weapon Shop]]</td>
<td>Halphas, Kelb</td>
</tr>
<tr>
<td>[[Cloud of Counsel]]</td>
<td>[[House]]</td>
<td>Dantalion</td>
</tr>
<tr>
<td>[[Cloud of Creation]]</td>
<td>House</td>
<td>Orobas, Camio</td>
</tr>
<tr>
<td>[[Cloud of Projection]]</td>
<td>House</td>
<td>Murmur, Bathin, Cherrimor</td>
</tr>
<tr>
<td>[[Cloud of Stones]]</td>
<td>House</td>
<td>Marax, Amy</td>
</tr>
</table><br>
===Druid gathering===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Exchanges Hut]]</td>
<td>[[House]]</td>
<td>Teige, Trosdan</td>
</tr>
<tr>
<td>[[Festival Hut]]</td>
<td>House</td>
<td>Beltane, Sam Hain</td>
</tr>
<tr>
<td>[[Knowledge Hut]]</td>
<td>House</td>
<td>Amerach, Rhiannon</td>
</tr>
<tr>
<td>[[Song Hut]]</td>
<td>House</td>
<td>Alison, Sena</td>
</tr>
<tr>
<td>[[Story Hut]]</td>
<td>House</td>
<td>Damh, Jojker</td>
</tr>
<tr>
<td>[[Wisdom Hut]]</td>
<td>House</td>
<td>Tim Agines, Brigid of the Oak</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Ancient Dragon Cave]]</td>
<td>[[Dungeon]]</td>
<td>Celestin, Fafnir, Jormungand, Qingu, Tiamat</td>
</tr>
<tr>
<td>[[NWC Ruins]]</td>
<td>Dungeon</td>
<td>Zupiteryu</td>
</tr>
</table><br>
===Who is who===
====Genies====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Alfaq]] - dockmaster</td>
<td>[[Amy]] - , wife of Marax</td>
</tr>
<tr>
<td>[[Dantalion]] - king</td>
<td>[[Bathin]] - gatemaster, wife of Murmur</td>
</tr>
<tr>
<td>[[Focalor]] - grandmaster teacher of [[Air]]</td>
<td>[[Camio]] - master teacher of [[Identify Monster]], wife of Orobas</td>
</tr>
<tr>
<td>[[Halphas]] - weaponsmith</td>
<td>[[Eden]] - guildmistress, wife of Focalor</td>
</tr>
<tr>
<td>[[Marax]] - grandmaster teacher of [[Identify Item]]</td>
<td>[[Paimon]] - magicker, wife of Thane</td>
</tr>
<tr>
<td>[[Murmur]] - grandmaster teacher of [[Meditation]]</td>
<td>[[Vapula]] - retailer, wife of Alfaq</td>
</tr>
<tr>
<td>[[Orobas]] - expert teacher of [[Light]]</td>
<td></td>
</tr>
<tr>
<td>[[Thane]] - </td>
<td></td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Iff]] - son of Alfaq and Vapula</td>
<td>[[Aguilera]] - daughter of Thane and Paimon</td>
</tr>
<tr>
<td>[[Kelb]] - son of Halphas</td>
<td>[[Cherrimor]] - daughter of Murmur and Bathin</td>
</tr>
</table><br>
====Ancient Dragons====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Fafnir]] - treasurer</td>
<td>[[Celestin]] - queen</td>
</tr>
<tr>
<td>[[Jormungand]] - watcher</td>
<td>[[Tiamat]] - seamingler</td>
</tr>
<tr>
<td>[[Qingu]] - tableteer</td>
<td></td>
</tr>
<tr>
<td>[[Zupiteryu]] - worldcrafter</td>
<td></td>
</tr>
</table><br>
====Druids====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Beltane]] - pastor</td>
<td>[[Alison]] - singer</td>
</tr>
<tr>
<td>[[Damh]] - bard</td>
<td>[[Amerach]] - expert teacher of [[Learning]]</td>
</tr>
<tr>
<td>[[Jojker]] - herald</td>
<td>[[Brigid of the Oak]] - grand druid</td>
</tr>
<tr>
<td>[[Sam Hain]] - signaller</td>
<td>[[Rhiannon]] - loremistress</td>
</tr>
<tr>
<td>[[Teige]] - expert teacher of [[Merchant]]</td>
<td>[[Sena]] - poet</td>
</tr>
<tr>
<td>[[Tim Agines]] - master teacher of [[Alchemy]]</td>
<td></td>
</tr>
<tr>
<td>[[Trosdan]] - apothecary</td>
<td></td>
</tr>
</table><br>
----
[[Category:Map]]
06a6841069aa05daf3a140b266b84bb551058786
1625
1607
2008-06-16T13:23:54Z
Ribannah
2
/* Objects */
wikitext
text/x-wiki
'''Etanasfeld''' is located far-east in the very south of [[Karigor]]. Technically, the [[party]] can reach this [[map]] in the early [[game]], but they are likely to conduct their business there much later.
Neigbouring [[map]]s are [[Etanasfeld]] (west) and the [[Sea of Mist (province)|Sea of Mist]] (northwest).
The ocean (east and northeast), the [[Blighted Desert]] that lies southwest, nor [[Tamaska]] in the southeast, is part of the game.
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Goetia.png</div>
===Communities===
* [[Egregor]], town of the [[Genie]]s, in the west.
* A community of [[Ancient Dragon]]s in the caves southeast.
* A gathering of [[Druid]]s in the northeast.
===Geography===
* [[Sea of Mist (sea)|Sea of Mist]], the water north
===Monsters (surface)===
* [[Dragon]]s (Blue Dragon, Red Dragon, Black Dragon, Faerie Dragon)
* [[Imp]]s (Imply, Imp, Imp Hero)
* [[Marid]]s (Marid, Shadi Marid, Marid Lorelei)
* [[Shark]]s (Shark, Hunter Shark, Bloodshark, Kua Mackerel)
===Animals===
[[Butterfly|Butterflies]], [[Dolphin]]s, [[Owl]]s, [[Fish]]
===Dungeons===
* [[Ancient Dragon Cave]] - southeast
* [[NWC Ruins]] - south
* [[Throne of Iblis]] - northeast on the Sea of Mist
===Objects===
* [[Obelisk]] #15
* [[Throne]] of Iblis (Permanently +10 to all statistics and resistances of Genies on one Saturday)
* Random [[Challenge]] (+10 Skillpoints once to characters that have 200 in the required statistic)
* [[Flame]] of [[Shield (spell)|Shield]] (Halves damage received from ranged attacks for 3 hours, or until rest or travel)
* Flame of [[Stone Skin]] (+10 to Armor Class for 3 hours, or until rest or travel)
* Flame of [[Light Resistance]] (+20 to Light Resistance for 6 hours, or until rest or travel)
* Flame of [[Grey Resistance]] (+20 to Grey Resistance for 6 hours, or until rest or travel)
* [[Fountain]] of +50 [[Hitpoint]]s (Replenishes 50 hitpoints, maximum 50 charges, recharge 10 per day)
* Fountain of +25 [[Statistic]]s (Temporarily +25 to all six statistics for 2 days or until rest or travel)
* [[Wishing Well]] (Throw money in until echo for +20 temporary statistics and resistances next week)
----
==Travel==
===Foot===
The neighbouring province Etanasfeld (west) can be reached on foot overland, which takes 5 days. From there, [[Serenity (province)|Serenity]], [[Mt. Pilanteko (province)|Mt. Pilanteko]] and [[S'Fauni]] (far west) can also be reached on foot by continuing west. Sea of Mist (northwest) and [[Soronne (province)|Soronne]] (northwest of Etanasfeld) cannot be reached on foot from the south.
===Coach===
No coach leaves from Goetia.
===Boat===
There are no boats available in Etanasfeld. The river to the Druid gathering can safely be crossed.
===Ship===
At the start of the game, four [[Ogre coaster]]s are waiting in Etanasfeld. They will start sailing along the coast of Etanasfeld, Soronne and Goetia once the [[pirate]]s have been dealt with. A trip from Goetia to Etanasfeld (Tuesdays) takes two days, to Soronne (Sundays) three. From Soronne, other [[ship]]s sail onto the Sea of Mist.
===Town Portal===
Goetia has no [[Central Fountain]]. The nearest Town Portal destinations are Soronne and Serenity.
----
==Citizens==
===Egregor===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Alfaq</td>
</tr>
<tr>
<td>[[Humid Supplies]]</td>
<td>[[General Store]]</td>
<td>Vapula, Iff</td>
</tr>
<tr>
<td>[[Prime Guild of Air]]</td>
<td>[[Guild]]</td>
<td>Focalor, Eden</td>
</tr>
<tr>
<td>[[Rings R Us]]</td>
<td>[[Magic Shop]]</td>
<td>Thane, Paimon, Aguilera</td>
</tr>
<tr>
<td>[[Art of Battle]]</td>
<td>[[Weapon Shop]]</td>
<td>Halphas, Kelb</td>
</tr>
<tr>
<td>[[Cloud of Counsel]]</td>
<td>[[House]]</td>
<td>Dantalion</td>
</tr>
<tr>
<td>[[Cloud of Creation]]</td>
<td>House</td>
<td>Orobas, Camio</td>
</tr>
<tr>
<td>[[Cloud of Projection]]</td>
<td>House</td>
<td>Murmur, Bathin, Cherrimor</td>
</tr>
<tr>
<td>[[Cloud of Stones]]</td>
<td>House</td>
<td>Marax, Amy</td>
</tr>
</table><br>
===Druid gathering===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Exchanges Hut]]</td>
<td>[[House]]</td>
<td>Teige, Trosdan</td>
</tr>
<tr>
<td>[[Festival Hut]]</td>
<td>House</td>
<td>Beltane, Sam Hain</td>
</tr>
<tr>
<td>[[Knowledge Hut]]</td>
<td>House</td>
<td>Amerach, Rhiannon</td>
</tr>
<tr>
<td>[[Song Hut]]</td>
<td>House</td>
<td>Alison, Sena</td>
</tr>
<tr>
<td>[[Story Hut]]</td>
<td>House</td>
<td>Damh, Jojker</td>
</tr>
<tr>
<td>[[Wisdom Hut]]</td>
<td>House</td>
<td>Tim Agines, Brigid of the Oak</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Ancient Dragon Cave]]</td>
<td>[[Dungeon]]</td>
<td>Celestin, Fafnir, Jormungand, Qingu, Tiamat</td>
</tr>
<tr>
<td>[[NWC Ruins]]</td>
<td>Dungeon</td>
<td>Zupiteryu</td>
</tr>
</table><br>
===Who is who===
====Genies====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Alfaq]] - dockmaster</td>
<td>[[Amy]] - , wife of Marax</td>
</tr>
<tr>
<td>[[Dantalion]] - king</td>
<td>[[Bathin]] - gatemaster, wife of Murmur</td>
</tr>
<tr>
<td>[[Focalor]] - grandmaster teacher of [[Air]]</td>
<td>[[Camio]] - master teacher of [[Identify Monster]], wife of Orobas</td>
</tr>
<tr>
<td>[[Halphas]] - weaponsmith</td>
<td>[[Eden]] - guildmistress, wife of Focalor</td>
</tr>
<tr>
<td>[[Marax]] - grandmaster teacher of [[Identify Item]]</td>
<td>[[Paimon]] - magicker, wife of Thane</td>
</tr>
<tr>
<td>[[Murmur]] - grandmaster teacher of [[Meditation]]</td>
<td>[[Vapula]] - retailer, wife of Alfaq</td>
</tr>
<tr>
<td>[[Orobas]] - expert teacher of [[Light]]</td>
<td></td>
</tr>
<tr>
<td>[[Thane]] - </td>
<td></td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Iff]] - son of Alfaq and Vapula</td>
<td>[[Aguilera]] - daughter of Thane and Paimon</td>
</tr>
<tr>
<td>[[Kelb]] - son of Halphas</td>
<td>[[Cherrimor]] - daughter of Murmur and Bathin</td>
</tr>
</table><br>
====Ancient Dragons====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Fafnir]] - treasurer</td>
<td>[[Celestin]] - queen</td>
</tr>
<tr>
<td>[[Jormungand]] - watcher</td>
<td>[[Tiamat]] - seamingler</td>
</tr>
<tr>
<td>[[Qingu]] - tableteer</td>
<td></td>
</tr>
<tr>
<td>[[Zupiteryu]] - worldcrafter</td>
<td></td>
</tr>
</table><br>
====Druids====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Beltane]] - pastor</td>
<td>[[Alison]] - singer</td>
</tr>
<tr>
<td>[[Damh]] - bard</td>
<td>[[Amerach]] - expert teacher of [[Learning]]</td>
</tr>
<tr>
<td>[[Jojker]] - herald</td>
<td>[[Brigid of the Oak]] - grand druid</td>
</tr>
<tr>
<td>[[Sam Hain]] - signaller</td>
<td>[[Rhiannon]] - loremistress</td>
</tr>
<tr>
<td>[[Teige]] - expert teacher of [[Merchant]]</td>
<td>[[Sena]] - poet</td>
</tr>
<tr>
<td>[[Tim Agines]] - master teacher of [[Alchemy]]</td>
<td></td>
</tr>
<tr>
<td>[[Trosdan]] - apothecary</td>
<td></td>
</tr>
</table><br>
----
[[Category:Map]]
fb266bef36d8953ce56b63704ccc6a110fbc4938
Teacher
0
1443
1608
1558
2008-06-11T21:06:32Z
Ribannah
2
/* List of teachers */ Goetia 3x
wikitext
text/x-wiki
A '''teacher''' is a [[non-plater character]] that teaches a [[player character]] higher [[mastery]] of a given [[skill]], usually for a fee. Skill mastery ranges from [[normal (mastery)|normal]] (when the player character learns the skill) to [[expert]], [[master]] and [[grandmaster]]. Characters can only take one step at a time, and which steps are available depends on their [[class]].
For all skills, there live in [[Karigor]] two expert teachers, one master teacher and one grandmaster teacher. Typically, the experts will know where to find the master, and the master will know the location of the grandmaster.
----
== List of teachers ==
<table cellspacing="1" width="100%">
<tr>
<td width="16%"><b>skill</b></td>
<td width="21%"><b>expert teachers</b></td>
<td width="21%"><b></b></td>
<td width="21%"><b>master teacher</b></td>
<td width="21%"><b>grandmaster teacher</b></td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td>(Soronne)</td>
<td>[[Aditu]] (Serenity)</td>
<td>[[Teleboas]] (Mt. Pilanteko)</td>
<td>[[Gregorius]] (Terrax)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Fire</b></td>
<td>(Terrax)</td>
<td>(Soronne)</td>
<td>(Nannaria)</td>
<td>(Semiramis)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Air</b></td>
<td>[[Tracey Poultry]] (Eftling)</td>
<td>(Soronne)</td>
<td>(Timberfall)</td>
<td>[[Focalor]] (Goetia)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Water</b></td>
<td>(Nannaria)</td>
<td>(Ryft)</td>
<td>(Semiramis)</td>
<td>(Terrax)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Earth</b></td>
<td>(Timberfall)</td>
<td>[[Onatah]] (Nannaria)</td>
<td>(Murlank)</td>
<td>(Ryft)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td>(Semiramis)</td>
<td>(Soronne)</td>
<td>(Ryft)</td>
<td>(Typhon Expanse)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Mind</b></td>
<td>(Semiramis)</td>
<td>[[Jack Newton]] (Eftling)</td>
<td>(Typhon Expanse)</td>
<td>[[Rowena]] (Serenity)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Body</b></td>
<td>(Nannaria)</td>
<td>(Soronne)</td>
<td>[[Lobelia Goodbody]] (Eftling)</td>
<td>(Semiramis)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Light</b></td>
<td>(Terrax)</td>
<td>[[Orobas]] (Goetia)</td>
<td>(Soronne)</td>
<td>(Semiramis)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Grey</b></td>
<td>(Typhon Expanse)</td>
<td>[[Merlin]] (Serenity)</td>
<td>[[Sheila]] (Timberfall)</td>
<td>[[Sand]] (Sea of Mist)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Dark</b></td>
<td>(Terrax)</td>
<td>(Murlank)</td>
<td>(Soronne)</td>
<td>(Nannaria)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Sword</b></td>
<td>[[Melinda Lucia]] (Mt. Pilanteko)</td>
<td>[[Isore]] (Etanasfeld)</td>
<td>[[Fallingstar]] (Soronne)</td>
<td>(Nannaria)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dagger</b></td>
<td>[[Janice O'Connor]] (Mt. Pilanteko)</td>
<td>(Typhon Expanse)</td>
<td>[[Michael Quickbuck]] (Eftling)</td>
<td>(Terrax)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Axe</b></td>
<td>[[Atta Bearhuner]] (S'Fauni)</td>
<td>[[Hachiman]] (Etanasfeld)</td>
<td>[[Charles Majestic]] (Nannaria)</td>
<td>(Ryft)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Spear</b></td>
<td>(Soronne)</td>
<td>[[Dorylass]] (Mt. Pilanteko)</td>
<td>[[Herkila Bearhunter]] (S'Fauni)</td>
<td>[[Lord Dunsany]] (Timberfall)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Staff</b></td>
<td>(Soronne)</td>
<td>[[Dionnah]] (Serenity)</td>
<td>[[Sheena Sylvester]] (Circus of the Sun)</td>
<td>(Murlank)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Mace</b></td>
<td>(Soronne)</td>
<td>[[Helgi Storm]] (S'Fauni)</td>
<td>[[Burijas]] (Etanasfeld)</td>
<td>[[Autolycus Burbank]] (Terrax)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Bow</b></td>
<td>[[Arnold Truehand]] (Eftling)</td>
<td>[[Carradine]] (Serenity)</td>
<td>[[Caelzair]] (Timberfall)</td>
<td>[[Saggitarius]] (Mt. Pilanteko)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Music</b></td>
<td>[[Barry Chello]] (Eftling)</td>
<td>[[Astaroth]] (Serenity)</td>
<td>[[Pan]] (S'Fauni)</td>
<td>[[Benoit Jutras]] (Circus of the Sun)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Unarmed Combat</b></td>
<td>(Typhon Expanse)</td>
<td>[[Ferragus]] (Etanasfeld)</td>
<td>[[Josephine LaFaye]] (Soronne)</td>
<td>(Murlank)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Leather</b></td>
<td>(Soronne)</td>
<td>[[Sit Gareth Gesserit]] (Serenity)</td>
<td>[[Antonio Carletti]] (Murlank)</td>
<td>[[Jarnsaksa]] (Etanasfeld)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Chain</b></td>
<td>(Nannaria)</td>
<td>(Ryft)</td>
<td>[[Demoleon]] (Mt. Pilanteko)</td>
<td>[[Flambert Dragontamer]] (S'Fauni)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Plate</b></td>
<td>(Terrax)</td>
<td>(Murlank)</td>
<td>(Soronne)</td>
<td>(Semiramis)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Shield</b></td>
<td>(Soronne)</td>
<td>[[Mordaga]] (Etanasfeld)</td>
<td>[[Keira Moradon]] (Semiramis)</td>
<td>(Ryft)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dodging</b></td>
<td>(Timberfall)</td>
<td>[[Julie]] (Serenity)</td>
<td>[[Sir Galrim]] (Mt. Pilanteko)</td>
<td>(Murlank)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>[[Jan Moomin]] (S'Fauni)</td>
<td>(Typhon Expanse)</td>
<td>[[Wanro Blackadder]] (Terrax)</td>
<td>[[Khuljasimsim]] (Etanasfeld)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Perception</b></td>
<td>(Soronne)</td>
<td>[[Lucinda]] (Mt. Pilanteko)</td>
<td>[[Ethan DaSilva]] (Eftling)</td>
<td>(Timberfall)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>(Semiramis)</td>
<td>[[Teige]] (Goetia)</td>
<td>(Soronne)</td>
<td>[[Salmoneus]] (Serenity)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Learning</b></td>
<td>(Soronne)</td>
<td>[[Amerach]] (Goetia)</td>
<td>(Terrax)</td>
<td>[[Alan Proudneck]] (Eftling)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Meditation</b></td>
<td>(Nannaria)</td>
<td>[[Mahmud]] (Serenity)</td>
<td>[[Josaphat]] (Semiramis)</td>
<td>[[Murmur]] (Goetia)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td>(Murlank)</td>
<td>[[Raggety]] (S'Fauni)</td>
<td>[[Mignon]] (Ryft)</td>
<td>[[Davibanner]] (Etanasfeld)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>(Timberfall)</td>
<td>[[Brighu]] (Serenity)</td>
<td>[[Salvia Lemming]] (Murlank)</td>
<td>[[Marax]] (Goetia)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Repair</b></td>
<td>(Semiramis)</td>
<td>[[Monsbiki]] (Etanasfeld)</td>
<td>[[Apus Arvandulin]] (Ryft)</td>
<td>[[Old Maggoty]] (S'Fauni)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Monster</b></td>
<td>(Murlank)</td>
<td>[[Euryt]] (Mt. Pilanteko)</td>
<td>[[Camio]] (Goetia)</td>
<td>(Timberfall)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td>(Nannaria)</td>
<td>[[Thora Storm]] (S'Fauni)</td>
<td>[[Ken Charming]] (Typhon Expanse)</td>
<td>[[Delwin]] (Sea of MIst)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Stealing</b></td>
<td>(Typhon Expanse)</td>
<td>(Soronne)</td>
<td>[[Darcie Darby]] (Terrax)</td>
<td>[[Manolo LeFang]] (Eftling)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>[[Lisabet Talbot]] (Terrax)</td>
<td>[[Mimosa]] (Mt. Pilanteko)</td>
<td>[[Tim Agines]] (Goetia)</td>
<td>[[John D. Rudolfsen]] (Typhon Expanse)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td>[[Bodo-Jobe Proudfoot]] (Eftling)</td>
<td>[[Pesta Thistlebone]] (S'Fauni)</td>
<td>[[Zane Cooper]] (Murlank)</td>
<td>(Timberfall)</td>
</tr>
</table>
----
[[Category:Citizen]]
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Death
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'''Death''' in [[Might and Magic]] is something that frequently occurs to [[monster]]s, but [[party]] members are at risk as well. [[Non-player character]]s do normally not die in the [[game]], unless such an [[event]] is part of the [[story]] or they change from [[citizen]] into [[monster]]. [[Animal]]s also do normally not die.
----
==Monsters==
A monster dies if its [[hitpoint]]s drop to zero or below. Once dead, its body (if the monster is corporeal) - can be [[loot]]ed, upon which it will disappear. A few [[monster]]s have the ability to [[reanimate]] a dead monster.
----
==Player characters==
If a [[player character]]'s hitpoints drop to zero, the character doesn't immediately die, but falls [[unconscious]]. Only if their health drops significantly below zero does death occur. A [[dead]] player character can be raised at some [[temple]]s or if another character casts the [[raise dead]] [[spell]] of [[Spirit magic]], also available as a [[potion]]. The point where unconsciousness turns into dead can be temporarily extended by bestowing [[preservation]] on a player character beforehand.
==Party==
Dead and unconscious are two of several [[condition]]s where a character is immobilized. The others are [[asleep]], [[stoned]], [[paralyzed]] and [[eradicated]]. If all player characters are immobilized, the party as a whole dies. This does, however, not mean the end of the [[game]], since the untimely death of the party is not in their [[writ]]. The [[game]] will pause and open the [[death screen]], where the player is given the option to [[resume]] or [[quit]].
If the option to resume is chosen, the game will continue in the following manner:
* two [[week]]s pass, plus the time to roll forward to 9:00 AM;
* the party awakens on the riverboat, the [[St. Nicholas]];
* all characters are fully [[heal]]ed and [[spellpoint|replenished]], and are not hungry or out of breath;
* all spells and conditions are cancelled;
* all [[Lloyd's beacon]]s and [[Time gate]]s are cancelled;
* the party's purse is empty, but their bank accounts remain;
* all [[hireling]]s have left, but [[quest character]]s that accompanied the party have remained;
* possessions have been damaged to the same extent as with the highest level of [[explosion]].
By letting the party awaken on the riverboat, it is automatically guaranteed that in the opening stage of the game they stay restricted to the southern provinces.
----
[[Category:Game]]
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Monster
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A '''monster''' is a form of [[life]] that tends to be hostile to the [[party]]. They range from beasts to soldiers and some less common forms.
==Death==
[[Death]] is an intrinsic part of the game. Monsters can be attacked and killed, and can themselves harm or kill [[player character]]s or even wipe out the entire party. [[Dead]] in [[Might and Magic]] is a [[condition]] that can be remedied. In case the entire party gets killed, the [[player]] will have the option to resume the game from a safe spot with some loss of time. Monsters that get killed can be searched for [[loot]], upon which their body will disappear. Killing a monster will add some points to the player characters' [[experience]], shared by the characters that are active at the moment of the kill.
----
==Monster types==
There are many monster types in the game, some traditional and others new but generally familiar. Most monster types come in several subtypes, and tend to form mixed groups. There are usually many individual monsters of any given subtype; however, some monster subtypes are unique and will typically be the leader of the entire horde of that particular type.
Some monsters may have a [[dialogue]].
Monster types can be grouped according to their environment, or rather their way of movement:
* [[walk]] (e.g. a Goblin or a Unicorn)
* [[swim]] (e.g. a Shark or a River Snake)
* [[fly]] (e.g. a Bat or a Ghost)
* stationary (e.g. a Dendroid).
The velocity of non-stationary monsters varies, even between subtypes; most monsters are able to increase their speed to attack the party.
==List of monsters==
===Air (flying)===
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Bat]]</b></td>
<td colspan="5">[[Etanasfeld]], [[Ankka Knox]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]]), [[Hunebed]] ([[S'Fauni]]), [[Lighthouse]] ([[Soronne (province)|Soronne]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Bat</b></td>
<td>1</td>
<td>10</td>
<td>5</td>
<td>12-15</td>
<td>36</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Flittermaus</b></td>
<td>3</td>
<td>20</td>
<td>7</td>
<td>12-15</td>
<td>84</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Pipistrelle</b></td>
<td>5</td>
<td>30</td>
<td>9</td>
<td>12-15</td>
<td>132</td>
</tr>
<tr>
<td bgcolor="#FFAAFF" align="left"><b>Vampire Bat</b></td>
<td>7</td>
<td>40</td>
<td>11</td>
<td>12-15</td>
<td>180</td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Bug]]</b></td>
<td colspan="5">[[Jaleb's Deep]] ([[Serenity (province)|Serenity]]), [[Thieves Guild]] ([[Terrax]]), [[Twin Cosmos of Wird]] ([[Etanasfeld]]), [[Wanderhoven]] ([[Serenity (province)|Serenity]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Flying Bug</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Doom bug</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Firefly</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Dragon]]</b></td>
<td colspan="5">[[Goetia]], [[Ancient Dragon Cave]] ([[Goetia]]), [[Mega Dragon Cave]] ([[off-world]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Blue Dragon</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Red Dragon</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Black Dragon</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAAFF" align="left"><b>Faerie Dragon</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Mega Dragon</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Dragonfly]]</b></td>
<td colspan="5">[[Jaleb's Deep]] ([[Serenity (province)|Serenity]]), [[Thieves Guild]] ([[Terrax]]), [[Twin Cosmos of Wird]] ([[Etanasfeld]]), [[Wanderhoven]] ([[Serenity (province)|Serenity]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Flying Adder</b></td>
<td>1</td>
<td>6</td>
<td>4</td>
<td>8-20</td>
<td>24</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Serpent Fly</b></td>
<td>2</td>
<td>13</td>
<td>8</td>
<td>8-17</td>
<td>60</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Dragonfly</b></td>
<td>3</td>
<td>30</td>
<td>12</td>
<td>8-14</td>
<td>144</td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Gargoyle]]</b></td>
<td colspan="5">[[Nannaria]], [[Castle Mehgenac]] ([[Eftling]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Alabaster Gargoyle</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Sandstone Gargoyle</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Flint Gargoyle</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Ghost]]</b></td>
<td colspan="5">[[Sea of Mist (province)|Sea of Mist]], [[Crypt of Carmenca]] ([[Timberfall]]), [[Wine Cellar]] ([[Serenity (province)|Serenity]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Wight</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Wraith</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Ghost</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Griffin]]</b></td>
<td colspan="5">[[Semiramis]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Griffin</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Lofty Griffin</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Divine Griffin</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Harpy]]</b></td>
<td colspan="5">[[Ryft (province)|Ryft]], [[Tower of Bab'El]] ([[Murlank]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Harpy</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Harpy Enchantress</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Harpy Queen</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Mantis]]</b></td>
<td colspan="5">[[Mt. Pilanteko (province)|Mt. Pilanteko]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Flying Roach</b></td>
<td>2</td>
<td>12</td>
<td>6</td>
<td>6-9</td>
<td>42</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Mantis</b></td>
<td>4</td>
<td>20</td>
<td>10</td>
<td>6-9</td>
<td>84</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Praying Mantis</b></td>
<td>6</td>
<td>35</td>
<td>14</td>
<td>6-9</td>
<td>168</td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Marid]]</b></td>
<td colspan="5">[[Goetia]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Marid</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Shadi Marid</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Marid Lorelei</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Pegasus]]</b></td>
<td colspan="5">[[Timberfall]], [[Eleventh Kingdom]] ([[S'Fauni]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Winged Steed</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Pegasus</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Silver Pegasus</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Phoenix]]</b></td>
<td colspan="5">[[Typhon expanse]], [[Lair of Bolarg]] ([[Etanasfeld]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Fire Bird</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Phoenix</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Grand Phoenix</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Bennu</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Roc]]</b></td>
<td colspan="5">[[S'Fauni]], [[Castle Herondale]] ([[Nannaria]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Roc</b></td>
<td>8</td>
<td>150</td>
<td>20</td>
<td>10-13</td>
<td>1020</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Mountain Roc</b></td>
<td>14</td>
<td>275</td>
<td>30</td>
<td>10-14</td>
<td>1920</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Thunderbird</b></td>
<td>21</td>
<td>450</td>
<td>40</td>
<td>10-15</td>
<td>3120</td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Wyvern]]</b></td>
<td colspan="5">[[Eftling]], [[Mega Dragon Cave]] ([[off-world]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Wyvern</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Poisonous Wyvern</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Sea Wyvern</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
</table><br>
===Water (swimming)===
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Octopus]]</b></td>
<td colspan="5">[[Mt. Pilanteko (province)|Mt. Pilanteko]], [[Murlank]], [[Terrax]], [[Lake Avernus]] ([[Ryft (province)|Ryft]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Devilfish</b></td>
<td>6</td>
<td>90</td>
<td>25</td>
<td>10-10</td>
<td>420</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Octopus</b></td>
<td>12</td>
<td>160</td>
<td>35</td>
<td>10-12</td>
<td>780</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Kraken</b></td>
<td>24</td>
<td>360</td>
<td>45</td>
<td>10-14</td>
<td>1680</td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[River Snake]]</b></td>
<td colspan="5">[[Murlank]], [[Nannaria]], [[Ryft (province)|Ryft]], [[Soronne (province)|Soronne]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>River Snake</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Lightning Snake</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Ebony Snake</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Shark]]</b></td>
<td colspan="5">[[Etanasfeld]], [[Goetia]], [[Sea of Mist (province)|Sea of Mist]], [[Soronne (province)|Soronne]], [[Typhon Expanse]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Shark</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Hunting Shark</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Blood Shark</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAAFF" align="left"><b>Kua Mackerel</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Toad]]</b></td>
<td colspan="5">[[Etaansfeld]], [[Semiramis]], [[Timberfall]], [[Eleventh Kingdom]] ([[S'Fauni]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Toad</b></td>
<td>2</td>
<td>25</td>
<td>7</td>
<td>4-12</td>
<td>60</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Tidal Toad Shark</b></td>
<td>4</td>
<td>35</td>
<td>9</td>
<td>6-12</td>
<td>96</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Red Bombina</b></td>
<td>6</td>
<td>50</td>
<td>11</td>
<td>8-12</td>
<td>156</td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Turtle]]</b></td>
<td colspan="5">[[Eftling]], [[Serenity (province)|Serenity]], [[Lake Avernus]] ([[Ryft (province)|Ryft]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Turtle</b></td>
<td>4</td>
<td>60</td>
<td>10</td>
<td>10-10</td>
<td>300</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Torope</b></td>
<td>8</td>
<td>120</td>
<td>13</td>
<td>10-10</td>
<td>520</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Dragadune</b></td>
<td>12</td>
<td>240</td>
<td>16</td>
<td>10-12</td>
<td>1080</td>
</tr>
</table></td></tr>
</table><br>
===Land (walking)===
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Basilisk]]</b></td>
<td colspan="5">[[S'Fauni]], [[Castle Mehgenac]] ([[Eftling]]), [[Superior Temple of Meh]] ([[Timberfall]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Basilisk</b></td>
<td>10</td>
<td>100</td>
<td>0</td>
<td>11-11</td>
<td>600</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Cockatrice</b></td>
<td>15</td>
<td>150</td>
<td>0</td>
<td>12-12</td>
<td>996</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Basilisk King</b></td>
<td>20</td>
<td>250</td>
<td>0</td>
<td>13-13</td>
<td>1824</td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Bugbear]]</b></td>
<td colspan="5">[[Twin Cosmos of Wird]] ([[off-world]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Bugbear</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Cobra]]</b></td>
<td colspan="5">[[Snake Pit]] ([[Typhon Expanse]]), [[Theatre of Blood]] ([[Typhon Expanse]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Cobra</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Spitting Cobra</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Mother Cobra</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Kingkongcobra</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Dark Knight]]</b></td>
<td colspan="5">[[Arena]] ([[Sea of Mist (province)|Sea of Mist]]), [[Castle Herondale]] ([[Nannaria]]), [[Divine Temple of the Moon]] ([[Nannaria]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Dark Knight</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Lord Exuper</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Dark Mage]]</b></td>
<td colspan="5">[[Murlank]], [[Arena]] ([[Sea of Mist (province)|Sea of Mist]]), [[Tower of Bab'El]] ([[Murlank]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Benighter</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Parador</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Dark Mage</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Robin the Mobile</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Demon Commander</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Demon]]</b></td>
<td colspan="5">[[Murlank]], [[Circus of the Sun]], [[Gatehouse]] ([[Sea of Mist (province)|Sea of Mist]]), [[Tomb of Anubis]] ([[Nannaria]]), [[Tower of Bab'El]] ([[Murlank]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Banshee</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Demon</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Baphomet</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Gallu'akal</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAAFF" align="left"><b>Balrog</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Soultaker</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr></table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Demoniak]]</b></td>
<td colspan="5">[[Murlank]], [[Arena]] ([[Sea of Mist (province)|Sea of Mist]]), [[Tower of Bab'El]] ([[Murlank]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Demoniak Mason</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Nymus</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr> <tr>
<td bgcolor="#FFAA00" align="left"><b>Bab'El</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Drawkcab]]</b></td>
<td colspan="5">[[Serenity (province)|Serenity]], [[Jaleb's Deep]] ([[Serenity (province)|Serenity]]), [[Wanderhoven]] ([[Serenity (province)|Serenity]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Drawkcab Monk</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Drawkcab Leader</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Dwarven Guard]]</b></td>
<td colspan="5">[[Black Forge]] ([[Ryft (province)|Ryft]]), [[Stalt Mines]] ([[Ryft (province)|Ryft]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Dwarven Guard</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Dwarven Overseer</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Dwarven Vizier</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Efreet]]</b></td>
<td colspan="5">[[Throne of Iblis]] ([[Goetia]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Efreet</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Nar Shaitan</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Efreet Lord</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Evil Eye]]</b></td>
<td colspan="5">[[Tomb of Anubis]] ([[Nannaria]]), [[Moon Observatory]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Beholder</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Evil Eye</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Eye Tyrant</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[EvilDOer]]</b></td>
<td colspan="5">[[Castle Mehgenac]] ([[Eftling]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>EvilDOer</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Giant]]</b></td>
<td colspan="5">[[Hunebed]] ([[S'Fauni]]), [[Dusks's Cave]] ([[Etanasfeld]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Brammert</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Ellert</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Kumbhakarma</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Gnoll]]</b></td>
<td colspan="5">[[Mt. Pilanteko (province)|Mt. Pilanteko]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Gnoll</b></td>
<td>3</td>
<td>25</td>
<td>5</td>
<td>8-8</td>
<td>96</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Gnoll Marauder</b></td>
<td>5</td>
<td>40</td>
<td>9</td>
<td>9-9</td>
<td>168</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Gnoll Bokor</b></td>
<td>8</td>
<td>55</td>
<td>13</td>
<td>10-10</td>
<td>312</td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Goblin]]</b></td>
<td colspan="5">[[Serenity (province)|Serenity]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Jungle Goblin</b></td>
<td>2</td>
<td>13</td>
<td>6</td>
<td>8-8</td>
<td>60</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Tribal Goblin</b></td>
<td>3</td>
<td>21</td>
<td>10</td>
<td>8-9</td>
<td>108</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Goblin Shaman</b></td>
<td>4</td>
<td>40</td>
<td>14</td>
<td>8-10</td>
<td>204</td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Gog]]</b></td>
<td colspan="5">[[Etanasfeld]], [[Castle Herondale]] ([[Nannaria]]), [[Throne of Iblis]] ([[Goetia]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Gogling</b></td>
<td>2</td>
<td>25</td>
<td>6</td>
<td>4-10</td>
<td>120</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Gog</b></td>
<td>4</td>
<td>45</td>
<td>10</td>
<td>5-11</td>
<td>228</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Lava Gog</b></td>
<td>8</td>
<td>85</td>
<td>14</td>
<td>6-12</td>
<td>384</td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Golem]]</b></td>
<td colspan="5">[[Nannaria]], [[Superior Temple of Meh]] ([[Timberfall]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Glass Golem</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Pewter Golem</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Nickel Golem</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Human (monster)|Human]]</b></td>
<td colspan="5">[[Mega Dragon Cave]] ([[off-world]]), [[Snake Pit]] ([[Typhon Expanse]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>King Kalohn</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>O</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Imp]]</b></td>
<td colspan="5">[[Goetia]], [[Ryft (province)|Ryft]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Imply</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Imp</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Imp Hero</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Knight]]</b></td>
<td colspan="5">[[Arena]] ([[Sea of Mist (province)|Sea of Mist]]), [[Divine Temple of the Sun]] ([[Semiramis]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Knight</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Lich]]</b></td>
<td colspan="5">[[Nannaria]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Lich</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Ethric</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Sandro</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Maggot]]</b></td>
<td colspan="5">[[Spidersilk Mines]] ([[Soronne (province)|Soronne]]), [[Wanderhoven]] ([[Serenity (province)|Serenity]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Maggot</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Toxic Maggot</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Ground Worm</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Manticore]]</b></td>
<td colspan="5">[[Nannaria]], [[Temple of Ishtar]] ([[Timberfall]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Manticore</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Scorpicore</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Chimera</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Medusa]]</b></td>
<td colspan="5">[[Snake Pit]] ([[Typhon Expanse]]), [[Stalt Mines]] ([[Ryft (province)|Ryft]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Medusa</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Medusa Huntress</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Medusa Queen</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Meh Priest]]</b></td>
<td colspan="5">[[Cognizant Temple of Meh]] ([[Murlank]]), [[Lost Temple of Meh]] ([[Sea of Mist (province)|Sea of Mist]]), [[Temple of Meh]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]]), [[Superior Temple of Meh]] ([[Timberfall]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Goatherder of Meh</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Acolyte of Meh</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Skywatcher of Meh</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAAFF" align="left"><b>Capricorn Priest of Meh</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FF88AA" align="left"><b>Dark Fader of Meh</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Highfrost</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Wallie Scapras</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Wesley Gladberg</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Minotaur]]</b></td>
<td colspan="5">[[Terrax]], [[Gardens of Harmony]] ([[Terrax]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Minotaur</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Minotaur Foreman</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Minotaur Lord</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAAFF" align="left"><b>Minotaur King</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Mogred]]</b></td>
<td colspan="5">[[Soronne (province)|Soronne]], [[Terrax]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Mogred</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Moon Priestess]]</b></td>
<td colspan="5">[[Nannaria]], [[Divine Temple of the Moon]] ([[Nannaria]]), [[Moon Observatory]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Moon Acolyte</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Moon Cleric</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Moon Priestess</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAAFF" align="left"><b>High Priestess of the Moon</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Moon Zealot]]</b></td>
<td colspan="5">[[Murlank]], [[Nannaria]], [[Semiramis]], [[Timberfall]], [[House of Judgement]] ([[Terrax]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Moon Worshipper</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Moon Fanatic</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Moon Zealot</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Mummy]]</b></td>
<td colspan="5">[[Cemetery]] ([[Semiramis]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Mummy</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Mummy Chamberlain</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Mummy King</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Chnum</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Necromancer]]</b></td>
<td colspan="5">[[Nannaria]], [[Divine Temple of the Moon]] ([[Nannaria]]), [[House of Judgement]] ([[Terrax]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Necromancer</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Ogre (monster)|Ogre]]</b></td>
<td colspan="5">[[Etanasfeld]], [[Lair of Bolarg]] ([[Etanasfeld]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Wild Ogre</b></td>
<td>5</td>
<td>65</td>
<td>18</td>
<td>10-13</td>
<td>372</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Ogre Warrior</b></td>
<td>10</td>
<td>100</td>
<td>24</td>
<td>10-14</td>
<td>600</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Ogre Chieftain</b></td>
<td>15</td>
<td>165</td>
<td>30</td>
<td>10-15</td>
<td>1050</td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Bolarg</b></td>
<td>20</td>
<td>250</td>
<td>30</td>
<td>10-15</td>
<td>2040</td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Ooze]]</b></td>
<td colspan="5">[[Abandoned Temple]] ([[Serenity (province)|Serenity]]), [[Service Tuunnels]] ([[Soronne (province)|Soronne]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Coral Ooze</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Silicon Ooze</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Sarcodina</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Pirate]]</b></td>
<td colspan="5">[[Sea of Mist (province)|Sea of Mist]], [[Soronne (province)|Soronne]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Pirate</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Pirate Captain</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Pirate Admiral</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Sendark</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Rat]]</b></td>
<td colspan="5">[[Abandoned Temple]] ([[Serenity (province)|Serenity]]), [[Castle Mehgenac]] ([[Eftling]]), [[Dr. Who's Well]] ([[Semiramis]]), [[Wine Cellar]] ([[Serenity (province)|Serenity]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Rat</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Hooded Rat</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Rabid Rat</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAAFF" align="left"><b>Wild Agouti</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Robber]]</b></td>
<td colspan="5">[[Murlank]], [[Soronne (province)|Soronne]], [[Thieves Guild]] ([[Terrax]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Robber</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Highwayman</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Ring Leader</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Runemaster]]</b></td>
<td colspan="5">[[House of Judgement]] ([[Terrax]]), [[Temple of Ishtar]] ([[Timberfall]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Runemaster</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Saint]]</b></td>
<td colspan="5">[[Semiramis]], [[Divine Temple of the Sun]] ([[Semiramis]]), [[House of Judgement]] ([[Terrax]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Saint</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Satyr]]</b></td>
<td colspan="5">[[Semiramis]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Satyr</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Satyr Player</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Satyr Wizard</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Skeleton]]</b></td>
<td colspan="5">[[Semiramis]], [[Ankka Knox]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Skeleton</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Centaur Skeleton</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Skeleton Master</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAAFF" align="left"><b>Bone Lord</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Soldier]]</b></td>
<td colspan="5">[[Soronne (province)|Soronne]], [[Lighthouse]] ([[Soronne (province)|Soronne]]), [[Spidersilk Mines]] ([[Soronne (province)|Soronne]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Soldier</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Sergeant</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Officer</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Sorceress]]</b></td>
<td colspan="5">[[Maranthea College]] ([[Semiramis]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Pupil</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Enchantress</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Sorceress</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Spider]]</b></td>
<td colspan="5">[[Serenity (province)|Serenity]], [[Abandoned Temple]] ([[Serenity (province)|Serenity]]), [[Spidersilk Mines]] ([[Soronne (province)|Soronne]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Tripod</b></td>
<td>1</td>
<td>10</td>
<td>8</td>
<td>4-15</td>
<td>36</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Spider</b></td>
<td>2</td>
<td>15</td>
<td>10</td>
<td>3-12</td>
<td>72</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Subbekashe</b></td>
<td>3</td>
<td>25</td>
<td>12</td>
<td>3-12</td>
<td>120</td>
</tr>
<tr>
<td bgcolor="#FFAAFF" align="left"><b>Scorpion</b></td>
<td>4</td>
<td>35</td>
<td>16</td>
<td>2-8</td>
<td>192</td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Sun Priest]]</b></td>
<td colspan="5">[[Semiramis]], [[Circus of the Sun]], [[Divine Temple of the Sun]] ([[Semiramis]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Sun Acolyte</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Sun Cleric</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Sun Priest</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAAFF" align="left"><b>High Priest of the Sun</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Sun Zealot]]</b></td>
<td colspan="5">[[Murlank]], [[Nannaria]], [[Semiramis]], [[Timberfall]], [[House of Judgement]] ([[Terrax]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Sun Worshipper</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Sun Fanatic</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Sun Zealot</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Swordsman]]</b></td>
<td colspan="5">[[Terrax]], [[Cemetery]] ([[Semiramis]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Swordsman</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Mercenary</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Gladiator</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Thief]]</b></td>
<td colspan="5">[[Dreamworld]] ([[off-world]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Thief</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Cat Burglar</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Thief Mistress</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Titan]]</b></td>
<td colspan="5">[[Thuata's Tel]] ([[Ryft (province)|Ryft]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Titan</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Cloud Titan</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Apocalypsus</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Troglodyte]]</b></td>
<td colspan="5">[[Stalt Mines]] ([[Ryft (province)|Ryft]]), [[Wanderhoven]] ([[Serenity (province)|Serenity]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Troglodyte</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Horned Troglodyte</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Troglodyte King</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Troll (monster)|Troll]]</b></td>
<td colspan="5">[[Eftling]], [[Treehouse]] ([[Eftling]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Forest Troll</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Rogue Troll</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Rampage Troll</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Ugolin</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Typhonite]]</b></td>
<td colspan="5">[[Typhon Expanse]], [[Heronry]] ([[Nannaria]]), [[House of Judgement]] ([[Terrax]]), [[Tomb of Anubis]] ([[Nannaria]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Cerberus</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Garb</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Hydra</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Typhon</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Goros</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Unicorn]]</b></td>
<td colspan="5">[[Timberfall]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Unicorn</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>War Unicorn</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Unicorn King</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Vampire (monster)|Vampire]]</b></td>
<td colspan="5">[[Typhon Expanse]], [[Tavern of Harlotry]] ([[Typhon Expanse]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Bloodsucker</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Vampire Assassin</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Nosferatu</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Werewolf]]</b></td>
<td colspan="5">[[Soronne (province)|Soronne]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Werewolf</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Grizzly Werewolf</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Werewolf King</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Zombie]]</b></td>
<td colspan="5">[[Mt. Pilanteko (province)|Mt. Pilanteko]], [[Tower of Bab'El]] ([[Murlank]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Walking Dead</b></td>
<td>4</td>
<td>40</td>
<td>9</td>
<td>4-6</td>
<td>192</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Zombie</b></td>
<td>8</td>
<td>60</td>
<td>15</td>
<td>5-7</td>
<td>324</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Plague Zombie</b></td>
<td>12</td>
<td>85</td>
<td>21</td>
<td>6-8</td>
<td>492</td>
</tr>
</table></td></tr>
</table><br>
===Land (stationary)===
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Anemone]]</b></td>
<td colspan="5">[[Jaleb's Deep]] ([[Serenity (province)|Serenity]]), [[Lost Temple of Meh]] ([[Sea of Mist (province)|Sea of Mist]]), [[Service Tunnels]] ([[Soronne (province)|Soronne]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Stinger Plant</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Cave Anemone</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Moonray Anemone</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Dendroid]]</b></td>
<td colspan="5">[[Eftling]], [[Eleventh Kingdom]] ([[S'Fauni]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Dendroid</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Dendroid Soldier</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Dendroid Archfather</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Venom Spawn]]</b></td>
<td colspan="5">[[Lake Avernus]] ([[Ryft (province|Ryft]]), [[Sea of Mist (province)|Sea of Mist]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Venom Spawn</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Venom Apparition</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Venom Lord</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
</table></td></tr>
</table><br>
----
[[Category:Life]]
[[Category:Monster]]
d438361f42d80faf850c1731dc6cc5f0008bf72a
Press
0
1469
1612
2008-06-12T17:01:09Z
Ribannah
2
start of page
wikitext
text/x-wiki
'''Press''' releases are expected to commence with game version 0.6.
----
[[Category:Project]]
1edeac1f7c4de2084e8d210c68e5d4bafc44b62e
Sea of Mist (province)
0
1470
1613
2008-06-12T22:11:26Z
Ribannah
2
start of page
wikitext
text/x-wiki
The '''Sea of Mist''' is located far-east in the near-south of [[Karigor]]. Except for a few islands, its [[surface]] is entirely water.
Neigbouring [[map]]s are the [[Typhon Expanse]] (northwest), [[Soronne (province)|Soronne]] (west), [[Etanasfeld]] (southwest) and [[Gooetia]] (southeast).
The ocean (east and northeast) is not part of the [[game]].
----
Sea also: [[Sea of Mist (sea)]], [[The Sea of Mist]].
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_SeaofMist.png</div>
===Communities===
There are no communities. Several citizens can be found seafaring or at the Arena.
===Geography===
* [[Braem]], the sunken city
* [[Sea of Mist (sea)|Sea of Mist]], the name of the sea
===Monsters (surface)===
* [[Ghost]]s (Wright, Wraith, Ghost)
* [[Pirate]]s (Pirate, Pirate Captain, Pirate Admiral)
* [[Shark]]s (Shark, Hunter Shark, Bloodshark, Kua Mackerel)
* [[Venom Spawn]]s (Venom Spawn, Venom Apparition, Venom Lord)
===Animals===
[[Cow]]s, [[Osprey]]s, [[Fish]]
===Dungeons===
* [[Arena]] - island south
* [[Gatehouse]] - central, on the bottom of the sea
* [[Lost Temple of Meh]] - central, on the bottom of the sea
===Objects===
* [[Obelisk]] #10
* [[Flame]] of [[Water Walk]] (Grants Water Walk for 3 hours, or until rest or travel)
* Flame of [[Heroism]] (+10 to damage dealt for 3 hours, or until rest or travel)
* Flame of [[Spirit Resistance]] (+20 to Spirit Resistance for 6 hours, or until rest or travel)
* [[Well]] of +30 [[Might]] (Temporarily +30 Might for 2 days or until rest or travel)
* [[Fountain]] of +50 [[Armour Class]] (Temporarily +50 Armor Class for 2 days or until rest or travel)
* Fountain of +20 [[Resistance]] (Temporarily +20 to all Resistances for 2 days or until rest or travel)
* [[Fountain of Youth]] (Removes all unnatural aging)
----
==Travel==
===Foot===
The Sea of Mist cannot be reached on foot.
===Coach===
No coach leaves from the Sea of Mist.
===Boat===
There are no boats available in the Sea of Mist.
===Ship===
On Tuesdays, a ship arrives at the Arena from the [[Ogre Docks]] in Soronne. It sails back on Thursdays. The trip takes two days in both directions. The party can also book an unscheduled ship at the [[Naval Base]] in Soronne to bring them to the location of the sunken city of Braem, again taking two days. However, no ships will sail onto the Sea of Mist until the pirates have been dealt with in Soronne.
===Town Portal===
The Sea of Mist has no [[Central Fountain]]. The nearest [[Town Portal]] destination is Soronne.
----
==Citizens==
<!--
- Several pirate ships sail (more or less randomly) on the sea, including Sendark on the 'Demero'. However, due to the nature of the mist, the party will never find Sendark. He will find them.
- Near the east edge of the map (sailing 'up and down') the party can find the small yacht of the grandmaster teachers Sand and Delwin.
Arena
- Clavis (m) - demoniac, the death knight (later resurrected by Sendark - the book Sea of Mist)
- Lord Exuper (m) - demoniac, the Arena dungeon master, has Silver Rose (Antonio Exupery, author of 'The Little Prince')
- Knight of Chaos (m) - human, Arena lieutenant, MMT developer
- Nymus (f) - demoniac, Arena master, Knight promotion - Praz's first teacher in 'The Sea of Mist'
Braem
- Maven (f) - demon (winged, cat's body, child's face), quest: free Maven and find her a home - the book Sea of Mist
Sea
- Delwin (m) - demoniac, the grandmaster teacher of Armsmaster (lost prince of Amber - Zelazny)
- Maui (m) - demon, statue, the Guardian of Time (timeshifter in Hawaiian myth)
- Sand (f) - demoniac, the grandmaster teacher of Grey Magic (lost princess of Amber - Zelazny)
- Sendark (m) - demoniac, pirate on the Sea of Mist (black lotus on sail), quest: free Maven and find her a home - the book Sea of Mist
-->
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
</table><br>
===Who is who===
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td></td>
<td></td>
</tr>
</table><br>
----
[[Category:Map]]
7ef071d049d9638a384bbc5eff8653369ae3e953
1614
1613
2008-06-13T09:57:20Z
Ribannah
2
/* Citizens */ housing, who is who
wikitext
text/x-wiki
The '''Sea of Mist''' is located far-east in the near-south of [[Karigor]]. Except for a few islands, its [[surface]] is entirely water.
Neigbouring [[map]]s are the [[Typhon Expanse]] (northwest), [[Soronne (province)|Soronne]] (west), [[Etanasfeld]] (southwest) and [[Gooetia]] (southeast).
The ocean (east and northeast) is not part of the [[game]].
----
Sea also: [[Sea of Mist (sea)]], [[The Sea of Mist]].
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_SeaofMist.png</div>
===Communities===
There are no communities. Several citizens can be found seafaring or at the Arena.
===Geography===
* [[Braem]], the sunken city
* [[Sea of Mist (sea)|Sea of Mist]], the name of the sea
===Monsters (surface)===
* [[Ghost]]s (Wright, Wraith, Ghost)
* [[Pirate]]s (Pirate, Pirate Captain, Pirate Admiral)
* [[Shark]]s (Shark, Hunter Shark, Bloodshark, Kua Mackerel)
* [[Venom Spawn]]s (Venom Spawn, Venom Apparition, Venom Lord)
===Animals===
[[Cow]]s, [[Osprey]]s, [[Fish]]
===Dungeons===
* [[Arena]] - island south
* [[Gatehouse]] - central, on the bottom of the sea
* [[Lost Temple of Meh]] - central, on the bottom of the sea
===Objects===
* [[Obelisk]] #10
* [[Flame]] of [[Water Walk]] (Grants Water Walk for 3 hours, or until rest or travel)
* Flame of [[Heroism]] (+10 to damage dealt for 3 hours, or until rest or travel)
* Flame of [[Spirit Resistance]] (+20 to Spirit Resistance for 6 hours, or until rest or travel)
* [[Well]] of +30 [[Might]] (Temporarily +30 Might for 2 days or until rest or travel)
* [[Fountain]] of +50 [[Armour Class]] (Temporarily +50 Armor Class for 2 days or until rest or travel)
* Fountain of +20 [[Resistance]] (Temporarily +20 to all Resistances for 2 days or until rest or travel)
* [[Fountain of Youth]] (Removes all unnatural aging)
----
==Travel==
===Foot===
The Sea of Mist cannot be reached on foot.
===Coach===
No coach leaves from the Sea of Mist.
===Boat===
There are no boats available in the Sea of Mist.
===Ship===
On Tuesdays, a ship arrives at the Arena from the [[Ogre Docks]] in Soronne. It sails back on Thursdays. The trip takes two days in both directions. The party can also book an unscheduled ship at the [[Naval Base]] in Soronne to bring them to the location of the sunken city of Braem, again taking two days. However, no ships will sail onto the Sea of Mist until the pirates have been dealt with in Soronne.
===Town Portal===
The Sea of Mist has no [[Central Fountain]]. The nearest [[Town Portal]] destination is Soronne.
----
==Citizens==
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Arena]]</td>
<td>[[dungeon]]</td>
<td>Clavis, Exuper, Knight of Chaos, Nymus</td>
</tr>
<tr>
<td>[[Gatehouse]]</td>
<td>dungeon</td>
<td>Maven</td>
</tr>
<tr>
<td>[[Demero]]</td>
<td>[[ship]]</td>
<td>Sendark</td>
</tr>
<tr>
<td></td>
<td>ship</td>
<td>Delwin, Sand</td>
</tr>
<tr>
<td></td>
<td>sea</td>
<td>Maui</td>
</tr>
</table><br>
===Who is who===
====Demoniacs====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Clavis]] - death knight</td>
<td>[[Nymus]] - arena mistress</td>
</tr>
<tr>
<td>[[Delwin]] - grandmaster teacher of [[Armsmaster]]</td>
<td>[[Sand]] - grandmaster teacher of [[Grey]]</td>
</tr>
<tr>
<td>[[Exuper]] - dungeon master</td>
<td></td>
</tr>
<tr>
<td>[[Sendark]] - pirate captain</td>
<td></td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Knight of Chaos]] - human arena lieutenant</td>
<td>[[Maven]] - demon familiar</td>
</tr>
<tr>
<td>[[Maui]] - demon guardian of time (statue)</td>
<td></td>
</tr>
</table><br>
----
[[Category:Map]]
3b41f198b83bcdc84d5b56c06ba4a746514940cf
1615
1614
2008-06-13T12:06:26Z
Ribannah
2
/* Citizens */ dock, guild
wikitext
text/x-wiki
The '''Sea of Mist''' is located far-east in the near-south of [[Karigor]]. Except for a few islands, its [[surface]] is entirely water.
Neigbouring [[map]]s are the [[Typhon Expanse]] (northwest), [[Soronne (province)|Soronne]] (west), [[Etanasfeld]] (southwest) and [[Gooetia]] (southeast).
The ocean (east and northeast) is not part of the [[game]].
----
Sea also: [[Sea of Mist (sea)]], [[The Sea of Mist]].
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_SeaofMist.png</div>
===Communities===
There are no communities. Several citizens can be found seafaring or at the Arena.
===Geography===
* [[Braem]], the sunken city
* [[Sea of Mist (sea)|Sea of Mist]], the name of the sea
===Monsters (surface)===
* [[Ghost]]s (Wright, Wraith, Ghost)
* [[Pirate]]s (Pirate, Pirate Captain, Pirate Admiral)
* [[Shark]]s (Shark, Hunter Shark, Bloodshark, Kua Mackerel)
* [[Venom Spawn]]s (Venom Spawn, Venom Apparition, Venom Lord)
===Animals===
[[Cow]]s, [[Osprey]]s, [[Fish]]
===Dungeons===
* [[Arena]] - island south
* [[Gatehouse]] - central, on the bottom of the sea
* [[Lost Temple of Meh]] - central, on the bottom of the sea
===Objects===
* [[Obelisk]] #10
* [[Flame]] of [[Water Walk]] (Grants Water Walk for 3 hours, or until rest or travel)
* Flame of [[Heroism]] (+10 to damage dealt for 3 hours, or until rest or travel)
* Flame of [[Spirit Resistance]] (+20 to Spirit Resistance for 6 hours, or until rest or travel)
* [[Well]] of +30 [[Might]] (Temporarily +30 Might for 2 days or until rest or travel)
* [[Fountain]] of +50 [[Armour Class]] (Temporarily +50 Armor Class for 2 days or until rest or travel)
* Fountain of +20 [[Resistance]] (Temporarily +20 to all Resistances for 2 days or until rest or travel)
* [[Fountain of Youth]] (Removes all unnatural aging)
----
==Travel==
===Foot===
The Sea of Mist cannot be reached on foot.
===Coach===
No coach leaves from the Sea of Mist.
===Boat===
There are no boats available in the Sea of Mist.
===Ship===
On Tuesdays, a ship arrives at the Arena from the [[Ogre Docks]] in Soronne. It sails back on Thursdays. The trip takes two days in both directions. The party can also book an unscheduled ship at the [[Naval Base]] in Soronne to bring them to the location of the sunken city of Braem, again taking two days. However, no ships will sail onto the Sea of Mist until the pirates have been dealt with in Soronne.
===Town Portal===
The Sea of Mist has no [[Central Fountain]]. The nearest [[Town Portal]] destination is Soronne.
----
==Citizens==
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Clavis</td>
</tr>
<tr>
<td>[[Prime Guild of Spirit]]</td>
<td>[[Guild]]</td>
<td>Knight of Chaos</td>
</tr>
<tr>
<td>[[Arena]]</td>
<td>[[Dungeon]]</td>
<td>Exuper, Nymus</td>
</tr>
<tr>
<td>[[Gatehouse]]</td>
<td>Dungeon</td>
<td>Maven</td>
</tr>
<tr>
<td>[[Demero]]</td>
<td>[[Ship]]</td>
<td>Sendark</td>
</tr>
<tr>
<td></td>
<td>Ship</td>
<td>Delwin, Sand</td>
</tr>
<tr>
<td></td>
<td>Sea</td>
<td>Maui</td>
</tr>
</table><br>
===Who is who===
====Demoniacs====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Clavis]] - dockmaster</td>
<td>[[Nymus]] - arena mistress</td>
</tr>
<tr>
<td>[[Delwin]] - grandmaster teacher of [[Armsmaster]]</td>
<td>[[Sand]] - grandmaster teacher of [[Grey]]</td>
</tr>
<tr>
<td>[[Exuper]] - dungeon master</td>
<td></td>
</tr>
<tr>
<td>[[Sendark]] - pirate captain</td>
<td></td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Knight of Chaos]] - human guildmaster</td>
<td>[[Maven]] - demon familiar</td>
</tr>
<tr>
<td>[[Maui]] - demon guardian of time (statue)</td>
<td></td>
</tr>
</table><br>
----
[[Category:Map]]
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/* Objects */
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text/x-wiki
The '''Sea of Mist''' is located far-east in the near-south of [[Karigor]]. Except for a few islands, its [[surface]] is entirely water.
Neigbouring [[map]]s are the [[Typhon Expanse]] (northwest), [[Soronne (province)|Soronne]] (west), [[Etanasfeld]] (southwest) and [[Gooetia]] (southeast).
The ocean (east and northeast) is not part of the [[game]].
----
Sea also: [[Sea of Mist (sea)]], [[The Sea of Mist]].
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_SeaofMist.png</div>
===Communities===
There are no communities. Several citizens can be found seafaring or at the Arena.
===Geography===
* [[Braem]], the sunken city
* [[Sea of Mist (sea)|Sea of Mist]], the name of the sea
===Monsters (surface)===
* [[Ghost]]s (Wright, Wraith, Ghost)
* [[Pirate]]s (Pirate, Pirate Captain, Pirate Admiral)
* [[Shark]]s (Shark, Hunter Shark, Bloodshark, Kua Mackerel)
* [[Venom Spawn]]s (Venom Spawn, Venom Apparition, Venom Lord)
===Animals===
[[Cow]]s, [[Osprey]]s, [[Fish]]
===Dungeons===
* [[Arena]] - island south
* [[Gatehouse]] - central, on the bottom of the sea
* [[Lost Temple of Meh]] - central, on the bottom of the sea
===Objects===
* [[Obelisk]] #10
* [[Flame]] of [[Water Walk]] (Grants Water Walk for 3 hours, or until rest or travel)
* Flame of [[Heroism]] (+10 to damage dealt for 3 hours, or until rest or travel)
* Flame of [[Spirit Resistance]] (+20 to Spirit Resistance for 6 hours, or until rest or travel)
* [[Well]] of +30 [[Might]] (Temporarily +30 Might for 2 days or until rest or travel)
* [[Fountain]] of +50 [[Armour Class]] (Temporarily +50 Armor Class for 2 days or until rest or travel)
* Fountain of +20 [[Resistance]] (Temporarily +20 to all Resistances for 2 days or until rest or travel)
* [[Fountain of Youth]] (Removes all unnatural aging)
----
==Travel==
===Foot===
The Sea of Mist cannot be reached on foot.
===Coach===
No coach leaves from the Sea of Mist.
===Boat===
There are no boats available in the Sea of Mist.
===Ship===
On Tuesdays, a ship arrives at the Arena from the [[Ogre Docks]] in Soronne. It sails back on Thursdays. The trip takes two days in both directions. The party can also book an unscheduled ship at the [[Naval Base]] in Soronne to bring them to the location of the sunken city of Braem, again taking two days. However, no ships will sail onto the Sea of Mist until the pirates have been dealt with in Soronne.
===Town Portal===
The Sea of Mist has no [[Central Fountain]]. The nearest [[Town Portal]] destination is Soronne.
----
==Citizens==
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Clavis</td>
</tr>
<tr>
<td>[[Prime Guild of Spirit]]</td>
<td>[[Guild]]</td>
<td>Knight of Chaos</td>
</tr>
<tr>
<td>[[Arena]]</td>
<td>[[Dungeon]]</td>
<td>Exuper, Nymus</td>
</tr>
<tr>
<td>[[Gatehouse]]</td>
<td>Dungeon</td>
<td>Maven</td>
</tr>
<tr>
<td>[[Demero]]</td>
<td>[[Ship]]</td>
<td>Sendark</td>
</tr>
<tr>
<td></td>
<td>Ship</td>
<td>Delwin, Sand</td>
</tr>
<tr>
<td></td>
<td>Sea</td>
<td>Maui</td>
</tr>
</table><br>
===Who is who===
====Demoniacs====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Clavis]] - dockmaster</td>
<td>[[Nymus]] - arena mistress</td>
</tr>
<tr>
<td>[[Delwin]] - grandmaster teacher of [[Armsmaster]]</td>
<td>[[Sand]] - grandmaster teacher of [[Grey]]</td>
</tr>
<tr>
<td>[[Exuper]] - dungeon master</td>
<td></td>
</tr>
<tr>
<td>[[Sendark]] - pirate captain</td>
<td></td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Knight of Chaos]] - human guildmaster</td>
<td>[[Maven]] - demon familiar</td>
</tr>
<tr>
<td>[[Maui]] - demon guardian of time (statue)</td>
<td></td>
</tr>
</table><br>
----
[[Category:Map]]
da2c89e8e361ae3cf343e83811b24b7ef6c0d85e
Script
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start of page
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text/x-wiki
A '''script''' defines the behaviour of [[non-player character]]s, [[monster]]s, [[animal]]s and certain [[object]]s. Not counting [[dialogue]]s and [[combat]], scripts mainly describe movement. NPC's may leave their homes to visit a store, for instance, monsters may patrol, and objects like [[elevator]]s may move themselves - often when the [[party]] operates a [[switch]] of some kind - while a [[portal]] may move the party.
A more complicated script involves the [[rival party]] that makes [[Castle Mehgenac]] unsafe.
----
[[Category:Knowledge Base]]
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Story
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Most of the '''story''' of MMTribute is unknown to the player at the start of the game, except for the [[prologue]], the [[intro]] and the background stories in the [[manual]]. As the game progresses, the player will learn more about the story from the [[dialogue]]s, [[journal excerpt]]s, etc. in the game, and of course from reading the chapters of the [[Book of Ceth]] and listening to the prophet [[Thelmes]]. The story further unravels as the game progresses, by [[event]]s and by the players [[choices]]: how the story ends is not set in stone.
Might and Magic Tribute's story is linked to the story of the official Might and Magic games. It plays 82 years before [[Mandate of Heaven]], in a different part of the same world.
----
==Story elements==
* [[Timeline]]
* [[Prologue]]
* [[Plot]]
* [[Choices]]
* [[Subplots]]
* [[Quest]]s
----
==See also==
* [[Might and Magic]]
* [[Walkthru]]
----
[[Category:Knowledge Base]][[Category:Story]]
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Map
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text/x-wiki
http://www.castlegobs.nl/images/map_karigor.gif
''Land & water map of Karigor, with neighbouring provinces of Jadame in the south.''
[[Karigor]] lies north of [[Jadame]], the location of [[Might and Magic VIII: Day of the Destroyer]], on the same continent, directly north of the equator. The climate of Karigor ranges from tropical in the south to moderate in the north. Main water bodies are the river [[Ebony]], which flows from Serenity all the way north to Terrax, the [[Meridian]] in the southwest, the lava river [[Ardvein]] in Etanasfeld, the [[Sea of Mist]] in the east and connected to it the [[Brass Sea]] that facilitates trade between Soronne, Nannaria and the Typhon Expanse, and [[Lake Avernus]] under the mountains of Ryft. Edges of the ocean show in Terrax, Murlank, Goetia and S'Fauni.
----
==Map elements==
* [[Surface]]
* [[Travel]]
* [[Topology]]
* [[Dungeon]]s
* [[Boost]]s
* [[Shop]]s
----
==Provinces==
* [[Terrax]]
* [[Semiramis]]
* [[Murlank]]
* [[Timberfall]]
* [[Nannaria]]
* [[Typhon Expanse]]
* [[Eftling]]
* [[Ryft (province)|Ryft]]
* [[Soronne (province)|Soronne]]
* [[Sea of Mist (province)|Sea of Mist]]
* [[S'Fauni]]
* [[Mt. Pilanteko (province)|Mt. Pilanteko]]
* [[Serenity (province)|Serenity]]
* [[Etanasfeld]]
* [[Goetia]]
----
[[Category:Geography]][[Category:Knowledge Base]][[Category:Map]]
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Life
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'''Life''' in [[Karigor]] comes in three flavours, not counting the [[party]]. First of all, there are [[citizen]]s, that will generally have a [[dialogue]], and cannot fight or be fought. Citizens in the game have numerous roles, ranging from [[quest]]giver to [[shop]]keeper; some may combine several roles. Secondly, the party will encounter [[monster]]s. While some of these may start out neutral towards the party, all monsters can engage in [[combat]]. Finally, [[animal]]s and [[vegetation]] are mostly scenery, but may on occasion have some other purpose, like providing [[food]]. They cannot be fought.
A few entities have both a citizen and a monster form, where they initially have a civilized dialogue but turn hostile later in the game.
----
== Life elements ==
* [[Citizen]]
** [[Dialogue]]
** [[Faction]]
** [[Non-player character]]
** [[Race]]
* [[Monster]]
* [[Animal]]
* [[Vegetation]]
----
[[Category:Knowledge Base]][[Category:Life]]
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Item
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An '''item''' is something that can be picked up and put in a [[player character]]'s [[inventory]]. Items have several properties, depending on their type. These include a [[value]] and a [[level]]. The first is primarily used to set the [[price]] when an item is [[trade]]d, the second to determine how hard it is to [[identify item|identify]] the item or to [[repair]] it when it is broken. Some items can be [[equip]]ped by a player character, others eaten, read, mixed, etc.
Many items can also be [[enchantment|enchanted]] or already have an enchantment on them. An enchantment generally increases their value and usefulness.
----
==Item types==
* [[Weapon]]
* [[Armour]]
* [[Jewelry]]
* [[Wand]]
* [[Ammunition]]
* [[Potion]]
* [[Ore]]
* [[Gem]]
* [[Food]]
* [[Spellbook]]
* [[Scroll]]
* [[Message]]
* [[Miscellaneous (item)|Miscellaneous]]
* [[Gold]]
----
==Quest items==
Some items play a part in a [[quest]]. Often, if they are lost, the quest cannot be completed. It is, however, possible to retrieve a lost quest item at the [[Market of Time]].
----
==Artifacts and Relics==
There are a number of items in Karigor that have been uniquely crafted and are more powerful and valuable than other items. They are usually well hidden or otherwise hard to come by. [[Artifact]]s have positive enchantments only, while [[relic]]s may also have negative enchantments that will, however, be more than compensated by the positive ones.
----
==Acquiring items==
There are quite a few ways to acquire items in [[Might and Magic]]. Items can be:
* received at the [[start of the game]];
* bought in [[shop]]s or from [[trader]]s;
* found in the open, on the floor, etc.;
* taken as [[treasure]] from [[container]]s, like cupboards or [[chest]]s;
* [[loot]]ed from the bodies of dead [[monster]]s;
* granted by [[non-player character]]s, for instance as reward for completing a [[quest]];
* [[craft]]ed, assembled, mixed etc. from ingredients and materials;
* [[stealing|stolen]] from non-player characters;
* conjured, or enchanted with a [[spell]].
==Keeping items==
If not equipped, the [[party]] can bring items with them in the player characters' inventories. Items that are not needed for the moment can also be kept in any container, but in general that is not entirely safe. The riverboat [[St. Nicholas]] offers some space for the safe storage of items, as do [[bank]]s.
==Breaking items==
A blast from an [[explosion]], a spell, or a blow from a foe, may on occasion break one or more items, equipped or in the inventory. Broken items cannot be used. They will need to be repaired first. [[Harden item|Hardened]] items are much less likely to break.
==Losing items==
Items can be lost in various ways. Normally, the party would sell items that are no longer needed, but items can also be dropped. Some items will disappear or run out upon use. It may furthermore happen that an items needs to be handed over, and even that it is stolen from a player character. An item that has been dropped, will disappear once the party leaves the [[map|area]] or [[dungeon]], presumably picked up by other parties or by local [[citizen]]s or monsters.
----
[[Category:Knowledge Base]][[Category:Item]]
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Object
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An '''object''' is something that is not alive, and cannot be picked up like an item. While some objects are only scenery, most objects can be operated in some way or another. For instance, they can be entered, negotiated or moved. In most cases, it is obvious what the [[party]] can do with an object, but sometimes this is something that needs to be discovered.
Note that a [[dungeon]] is not an object but it is usually represented on the [[map]] by an object (a building or at least an entrance).
----
==Types of objects==
* [[Building]], [[Tent]], [[Wagon]]
* [[Entrance]], [[Portal]]
* [[Ship]], [[Boat]], [[Dock]]
* [[Bridge]], [[Ladder]], [[Staircase]], [[Elevator]]
* [[Furniture]], [[Statue]], [[Tapestry]]
* [[Well]], [[Fountain]], [[Basin]]
* [[Obelisk]], [[Sign]], [[Plaque]]
* [[Fence]], [[Gate]]
* [[Container]]
* [[Control]], [[Machine]]
* [[Contest]], [[Flame]], [[Pedestal]]
* [[Throne]]
* [[Barrel]], [[Cauldron]]
* [[Campfire]], [[Cookpot]]
* [[Rock]], [[Stone]]
* [[Miscellaneous (object)|Miscellaneous]]
----
[[Category:Knowledge Base]][[Category:Object]]
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Text
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'''Texts''' play an important part in the game. Not only do they provide the [[player]] with information, but the [[party]] has to actively engage in [[dialogue]]s in order to make progress. Texts let the player follow the [[storyline]], give some background, add to the atmosphere, and present the player with choices.
----
==Text elements==
===Part of the game===
* [[Book of Ceth]]
* [[Prophecy|Prophecies]]
* [[Beauty of War]]
* [[Tree of Life]] stories
* [[Dialogue]]s
* [[Obelisk|Obelisk messages]]
* [[Message]]s (other)
* [[Plaques]]
* [[Sign]]s
* [[Recipe]]s
* [[Flavour text]]s
* [[Ending]]
* [[Miscellaneous (text)|Miscellaneous]]
===Game tools===
* [[Autonotes]]
* [[Log]]
* [[Questbook]]
===Outside the game===
* [[Prologue]]
* [[Intro]]
* [[Manual]]
----
[[Category:Knowledge Base]][[Category:Text]]
8894f2606839bcfabde90cf194e4ac8f49bc7372
Ryft (province)
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'''Ryft''' is located central-west in the near south of [[Karigor]]. It will be a while before the [[party]] first enters this [[map]], as it is not easily accessible.
Neigbouring [[map]]s are [[Eftling]] (west), [[Timberfall]] (northwest), [[Nannaria]] (northeast), [[Soronne (province)|Soronne]] (east), [[Serenity (province)|Serenity]] (southeast) and [[Mt. Pilanteko (province)|Mt. Pilanteko]] (southwest),
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Ryft.png</div>
===Communities===
* [[Ryft]], town of the [[Dwarves]], in the southwest.
===Geography===
* [[Ebony]], the river flowing through Ryft from east to west
* [[Lake Avernus (lake)|Lake Avernus]], the lake north under the mountain
* [[Thuata's Tel (plateau)|Thuata's Tel]] - the plateau southeast, 'top of the world'
===Monsters (surface)===
* [[Harpy|Harpies]] (Harpy, Harpy Enchantress, Harpy Queen)
* [[Imp]]s (Imply, Imp, Imp Hero)
* [[River Snake]]s (Rievr Snake, Lightning Snake, Ebony Snake)
===Animals===
[[Bird]]s, [[Fish]]
===Dungeons===
* [[Black Forge]] - southwest
* [[Lake Avernus (dungeon)|Lake Avernus]] - north, under the mountain
* [[Stalt Mines]] - northeast
* [[Thuata's Tel (dungeon)|Thuata's Tel]] - southeast, on the plateau
===Objects===
* [[Obelisk]] #8
* Random [[Contest]] (+5 [[Skillpoint]]s once to characters that have 50 in the required statistic)
* [[Trial]] of Might and Magic (+50 Skillpoints once to characters that have 200 in all six statistics)
* [[Flame]] of [[Fleet Foot]] (+75% to walking velocity for 3 hours, or until rest or travel)
* Flame of [[Spirit Resistance]] (+20 to Spirit Resistance for 6 hours, or until rest or travel)
* [[Well]] of +10 [[Level]]s (Temporarily +10 levels for 2 days or until rest or travel)
* Well of +30 [[Accuracy]] (Temporarily +30 Accuracy for 2 days or until rest or travel)
* [[Fountain]] of +20 [[Armour Class]] (Temporarily +20 Armour Class for 2 days or until rest or travel)
* [[Shrine of the Titans]] (Temporarily +500 [[Might]], -100 [[Speed]])
----
==Travel==
===Foot===
The neighbouring province Eftling (west) can be reached on [[foot]] overland, which takes 5 days. From the plateau, Thuata's Tel, the [[Wanderhoven]] in Serenity (southeast) can be entered, nut only after the door has been opened. This also takes 5 days. Soronne (east) can be reached on foot in one day only by passing from the Stalt Mines into the [[Spidersilk Mines]] after completion of the [[Underground Railroad]] [[quest]].
The other neighbouring provinces cannot be reached overland from Ryft in any way.
===Coach===
No coach leaves from Ryft.
===Boat===
The [[St. Nicholas]] will enter Ryft from Soronne and continue downstream into Eftling. Both passages take 3 days.
===Ship===
There are no [[dock]]s in Ryft. The nearest ports are in Soronne and Nannaria.
===Town Portal===
Ryft has no [[Central Fountain]]. The nearest [[Town Portal]] destinations are Nannaria, Soronne and Serenity.
----
==Citizens==
===Ryft===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Prime Guild of Earth]]</td>
<td>[[Guild]]</td>
<td>Willow, Chaucer</td>
</tr>
<tr>
<td>[[Warriors of Virtue]]</td>
<td>[[Guild]]</td>
<td>Chernomor, Pugwood</td>
</tr>
<tr>
<td>[[Golden Palace]]</td>
<td>[[Palace]]</td>
<td>Midas, Dolgar</td>
</tr>
<tr>
<td>[[Patchery]]</td>
<td>[[House]]</td>
<td>Liftster, Kugerlina, Rimmernel</td>
</tr>
<tr>
<td>[[Pebble Factory]]</td>
<td>House</td>
<td>Hildebrandt, Trudi Monday</td>
</tr>
<tr>
<td>[[Rammery]]</td>
<td>House</td>
<td>Amyr, Tickdozer</td>
</tr>
</table><br>
===Black Forge===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Baker's Supplements]]</td>
<td>[[Apothecary]]</td>
<td>Pendemik, Sorknes, Glim, Patti</td>
</tr>
<tr>
<td>[[Kraftwerk]]</td>
<td>[[Armour Shop]]</td>
<td>Mimir, Apus Arvandulin</td>
</tr>
<tr>
<td>[[The Money Pit]]</td>
<td>[[Bank]]</td>
<td>Billinger</td>
</tr>
<tr>
<td>[[Mellonic Society]]
<td>[[Magic Shop]]</td>
<td>Brisinger, Shirley Tigerbane, Dara</td>
</tr>
<tr>
<td>[[The Brown Alert]]</td>
<td>[[Tavern]]</td>
<td>Lucienne, Gulliver, Ratfink, Sid</td>
</tr>
<tr>
<td>[[Samira's Purity]]</td>
<td>[[Temple]]</td>
<td>Ushi</td>
</tr>
<tr>
<td>[[Buktu's University]]</td>
<td>[[Training Hall]]</td>
<td>Elvis, Mignon</td>
</tr>
<tr>
<td>[[Baruk Khazad]]</td>
<td>[[Weapon Shop]]</td>
<td>Dvalin, Motsognir</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Lake Avernus]]</td>
<td>[[Dungeon]]</td>
<td>Andvari</td>
</tr>
</table><br>
===Who is who===
====Dwarves====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Amyr]] - grandmaster teacher of [[Axe]]</td>
<td>[[Chaucer]] - loremistress, wife of Willow</td>
</tr>
<tr>
<td>[[Apus Arvandulin]] - master teacher of [[Repair]]</td>
<td>[[Kugerlina]] - spinster</td>
</tr>
<tr>
<td>[[Billinger]] - banker</td>
<td>[[Liftster]] - seamstress</td>
</tr>
<tr>
<td>[[Brisinger]] - magicker, twin brother of Billinger</td>
<td>[[Lucienne]] - tavernkeep</td>
</tr>
<tr>
<td>[[Chernomor]] - guildmaster</td>
<td>[[Mignon]] - master teacher of [[Bodybuilding]], wife of Elvis</td>
</tr>
<tr>
<td>[[Dvalin]] - weaponsmith</td>
<td>[[Rimmernel]] - weaver</td>
</tr>
<tr>
<td>[[Elvis]] - trainer</td>
<td>[[Shirley Tigerbane]] - master teacher of [[Spirit]], wife of Brisinger</td>
</tr>
<tr>
<td>[[Gulliver]] - traveller</td>
<td>[[Sorknes]] - apothecary, wife of Pendemik</td>
</tr>
<tr>
<td>[[Hildebrandt]] - grandmaster teacher of [[Earth]]</td>
<td>[[Trudi Monday]] - expert teacher of [[Water]], wife of Hildebrandt</td>
</tr>
<tr>
<td>[[Midas]] - king</td>
<td>[[Ushi]] - healer, wife of Hildebrandt</td>
</tr>
<tr>
<td>[[Motsognir]] - expert teacher of [[Chain]]</td>
<td></td>
</tr>
<tr>
<td>[[Pendemik]] - baker</td>
<td></td>
</tr>
<tr>
<td>[[Ratfink]] - gambler</td>
<td></td>
</tr>
<tr>
<td>[[Tickdozer]] - grandmaster teacher of [[Shield]]</td>
<td></td>
</tr>
<tr>
<td>[[Willow]] - guildmaster</td>
<td></td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Dolgar]] - son of Midas</td>
<td>[[Dara]] - daughter of Brisinger and Shirley Tigerbane</td>
</tr>
<tr>
<td>[[Glim]] - son of Pendemik and Sorknes</td>
<td>[[Patti]] - daughter of Pendemik and Sorknes</td>
</tr>
<tr>
<td>[[Pugwood]] - nephew of Chernomor</td>
<td></td>
</tr>
<tr>
<td>[[Sid]] - son of Ratfink</td>
<td></td>
</tr>
</table><br>
----
[[Category:Map]]
37a2b1452898b3ecdcde65843e859b3f2a95d8eb
Soronne (province)
0
1473
1627
2008-06-17T18:25:00Z
Ribannah
2
start of page
wikitext
text/x-wiki
'''Soronne''' is located central-east in the near south of [[Karigor]]. It is the most populated [[province]] and is likely to be visited often by the [[party]].
Neigbouring [[map]]s are [[Ryft (province)]] (west), [[Nannaria]] (northwest), [[Typhon Expanse]] (northeast), [[Sea of Mist (province)|Sea of Mist]] (east), [[Etanasfeld]] (southeast) and [[Serenity (province)|Serenity]] (southwest).
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Soronne.png</div>
===Communities===
* [[Gathis]], the district southeast
* [[Soronne (town)|Soronne]], the capital in the center
* [[Turrel]], the district northeast
===Geography===
* [[Brass Sea]], the sea to the north
* [[Ebony]], the river flowing through the southwest corner of Soronne
* [[Sea of Mist (sea)|Sea of Mist]], the sea to the east
===Monsters (surface)===
<!-- * [[Mogred]]s (Mogred) -->
* [[Pirate]]s (Pirate, Pirate Captain, Pirate Admiral)
* [[River Snake]]s (River Snake, Lightning Snake, Ebony Snake)
* [[Robber]]s (Robber, Highwayman, Ring Leader]]
<!-- * [[Shark]]s (Shark, Hunter Shark, Bloodshark, Kua Mackerel]] -->
* [[Soldier]]s (Soldier, Sergeant, Officer)
* [[Werewolf|Werewolves]] (Werewolf, Grisly Werewolf, Werewolf King, Vilx)
===Animals===
[[Butterfly|Butterflies]], [[Bird]]s, [[Fish]]
===Dungeons===
* [[Circus of the Sun]] - south, visits Soronne during 3 months of the year
* [[Lighthouse]] - northeast on both seas
* [[Service Tunnels]] - central, connecting the Towers of Learning
* [[Spidersilk Mines]] - northwest
===Objects===
* [[Obelisk]] #9
* [[Central Fountain]] ([[Town Portal]] destination)
* Random [[Contest]] (+5 [[Skillpoint]]s once to characters that have 50 in the required statistic)
* [[Flame]] of [[Bless]] (+10 to chance-to-hit for 3 hours, or until rest or travel)
* Flame of [[Body Resistance]] (+20 to Body Resistance for 6 hours, or until rest or travel)
* [[Fountain]] of +20 [[Spellpoint]]s (Replenishes 20 spellpoints, maximum 50 charges, recharge 10 per day)
* Fountain of +10 [[Magic]] (Temporarily +10 Magic for 2 days or until rest or travel)
* [[Well]] of +30 [[Endurance]] (Temporarily +30 Endurance for 2 days or until rest or travel)
* Fountain of +30 [[Self Resistance]] (Temporarily +30 Self Resistance for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring province Nannaria (northwest) can be reached on [[foot]] overland, which takes 5 days. Ryft (west) can be reached on foot in one day only by passing from the Spidersil Mines into the [[Stalt Mines]] after completion of the [[Underground Railroad]] [[quest]].
The other neighbouring provinces cannot be reached overland from Soronne in any way.
===Coach===
[[Coach]]es of the [[Tower Express]] leave for Nannaria, [[Heronport]] on Thursdays and Sundays, return trips on Mondays and Thursdays. These trips all take 2 days. A [[Nightriders]] coach leaves for Nannaria, [[M'Akal]] on Tuesdays, to start the return trip on Fridays. This ride takes 2½ days in each direction.
===Boat===
The [[St. Nicholas]] will enter Soronne from Serenity and continue downstream into Ryft. Both passages take 3 days.
===Ship===
There are two [[dock]]s in Soronne: the [[Ogre Docks]] and the [[Naval Base]].
At the start of the game, four [[Ogre coaster]]s are waiting in Etanasfeld. They will start sailing along the coast of Etanasfeld, Soronne and [[Goetia]] once the [[pirate]]s have been dealt with. A trip from Soronne to Etanasfeld (Tuesdays and Fridays) takes two days, to Goetia (Fridays) three.
On Thursdays, a [[ship]] sails from the Ogre Docks to the [[Arena]] on the Sea of Mist. It sails back on Tuesdays. The trip takes two days in both directions. However, no ships will sail onto the Sea of Mist from these docks until the pirates have been handled.
From the Naval Base, ships sail for Nannaria, Heronport on Mondays and Fridays, and for Typhon Expanse, [[Masquerade]] on Tuesdays and Saturdays, all fares of two days.
The party can also book an unscheduled ship at the Naval Base to bring them to the location of the sunken city of [[Braem]] on the [[Sea of Mist]], again taking two days.
===Town Portal===
Soronne has a [[Central Fountain]] and can therefore reached instantly by the powerful [[Town Portal]] spell. The other provinces that can be reached this way are: Terrax, Semiramis, Murlank, Nannaria and Serenity. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
----
==Citizens==
===Soronne===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Dr. Bird's Recipes]]</td>
<td>[[Apothecary]]</td>
<td></td>
</tr>
<tr>
<td>[[Crackerjack's outer Clothing]]</td>
<td>[[Armour Shop]]</td>
<td></td>
</tr>
<tr>
<td>[[Blue Suede Shop]]</td>
<td>[[Armour Shop]]</td>
<td></td>
</tr>
<tr>
<td>[[Six Shard Vault]]</td>
<td>[[Bank]]</td>
<td></td>
</tr>
<tr>
<td>[[Naval Base]]</td>
<td>[[Dockyard]]</td>
<td></td>
</tr>
<tr>
<td>[[Holle's Spinnings]]</td>
<td>[[General Store]]</td>
<td></td>
</tr>
<tr>
<td>[[Circle of Steel]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td></td>
</tr>
<tr>
<td>[[Dragonskull]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td></td>
</tr>
<tr>
<td>[[Eldrar's Tower]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td></td>
</tr>
<tr>
<td>[[Hraldrake's Crossing]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td></td>
</tr>
<tr>
<td>[[Shadow Tower]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td></td>
</tr>
<tr>
<td>[[Tork the Mild's Staff]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td></td>
</tr>
<tr>
<td>[[Zorelda's Footwear]]</td>
<td>[[Magic Shop]]</td>
<td></td>
</tr>
<tr>
<td>[[Crazy Horses]]</td>
<td>[[Stables]]</td>
<td></td>
</tr>
<tr>
<td>[[Hanged Man's Inn]]</td>
<td>[[Tavern]]</td>
<td></td>
</tr>
<tr>
<td>[[Rubahl's Alehouse]]</td>
<td>[[Tavern]]</td>
<td></td>
</tr>
<tr>
<td>[[The Crimson Hawk]]</td>
<td>[[Tavern]]</td>
<td></td>
</tr>
<tr>
<td>[[Arachne's Sanctuary]]</td>
<td>[[Temple]]</td>
<td></td>
</tr>
<tr>
<td>[[Soronne Town Hall]]</td>
<td>[[Town Hall]]</td>
<td></td>
</tr>
<tr>
<td>[[Long Man's Arms]]</td>
<td>[[Weapon Shop]]</td>
<td></td>
</tr>
<tr>
<td>[[Battlesticks]]</td>
<td>[[Weapon Shop]]</td>
<td></td>
</tr>
</table><br>
===Gathis===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[W00tstock]]</td>
<td>[[Apothecary]]</td>
<td></td>
</tr>
<tr>
<td>[[Ogre Docks]]</td>
<td>[[Dockyard]]</td>
<td>[[Ugh]]</td>
</tr>
<tr>
<td>[[Pirate Copies]]</td>
<td>[[General Store]]</td>
<td></td>
</tr>
<tr>
<td>[[Gravdahl's Bookstore]]</td>
<td>[[Magic Shop]]</td>
<td></td>
</tr>
<tr>
<td>[[Sage's Rebuttal]]</td>
<td>[[Tavern]]</td>
<td></td>
</tr>
</table><br>
===Turrel===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Boutique Light]]</td>
<td>[[General Store]]</td>
<td></td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Lighthouse]]</td>
<td>[[Dungeon]]</td>
<td>[[Gizzzmo]], [[Roger Denmark]]</td>
</tr>
<tr>
<td>[[Spidersilk Mines]]</td>
<td>Dungeon</td>
<td>[[Pound S. Morrison]]</td>
</tr>
</table><br>
===Who is who===
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
</table><br>
====Elves====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
</table><br>
----
[[Category:Map]]
f6255c9cab96dee5c64b1190dba38e8aa8ec0c75
Soronne (province)
0
1473
1628
1627
2008-06-17T21:04:34Z
Ribannah
2
/* Who is who */ so far
wikitext
text/x-wiki
'''Soronne''' is located central-east in the near south of [[Karigor]]. It is the most populated [[province]] and is likely to be visited often by the [[party]].
Neigbouring [[map]]s are [[Ryft (province)]] (west), [[Nannaria]] (northwest), [[Typhon Expanse]] (northeast), [[Sea of Mist (province)|Sea of Mist]] (east), [[Etanasfeld]] (southeast) and [[Serenity (province)|Serenity]] (southwest).
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Soronne.png</div>
===Communities===
* [[Gathis]], the district southeast
* [[Soronne (town)|Soronne]], the capital in the center
* [[Turrel]], the district northeast
===Geography===
* [[Brass Sea]], the sea to the north
* [[Ebony]], the river flowing through the southwest corner of Soronne
* [[Sea of Mist (sea)|Sea of Mist]], the sea to the east
===Monsters (surface)===
<!-- * [[Mogred]]s (Mogred) -->
* [[Pirate]]s (Pirate, Pirate Captain, Pirate Admiral)
* [[River Snake]]s (River Snake, Lightning Snake, Ebony Snake)
* [[Robber]]s (Robber, Highwayman, Ring Leader]]
<!-- * [[Shark]]s (Shark, Hunter Shark, Bloodshark, Kua Mackerel]] -->
* [[Soldier]]s (Soldier, Sergeant, Officer)
* [[Werewolf|Werewolves]] (Werewolf, Grisly Werewolf, Werewolf King, Vilx)
===Animals===
[[Butterfly|Butterflies]], [[Bird]]s, [[Fish]]
===Dungeons===
* [[Circus of the Sun]] - south, visits Soronne during 3 months of the year
* [[Lighthouse]] - northeast on both seas
* [[Service Tunnels]] - central, connecting the Towers of Learning
* [[Spidersilk Mines]] - northwest
===Objects===
* [[Obelisk]] #9
* [[Central Fountain]] ([[Town Portal]] destination)
* Random [[Contest]] (+5 [[Skillpoint]]s once to characters that have 50 in the required statistic)
* [[Flame]] of [[Bless]] (+10 to chance-to-hit for 3 hours, or until rest or travel)
* Flame of [[Body Resistance]] (+20 to Body Resistance for 6 hours, or until rest or travel)
* [[Fountain]] of +20 [[Spellpoint]]s (Replenishes 20 spellpoints, maximum 50 charges, recharge 10 per day)
* Fountain of +10 [[Magic]] (Temporarily +10 Magic for 2 days or until rest or travel)
* [[Well]] of +30 [[Endurance]] (Temporarily +30 Endurance for 2 days or until rest or travel)
* Fountain of +30 [[Self Resistance]] (Temporarily +30 Self Resistance for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring province Nannaria (northwest) can be reached on [[foot]] overland, which takes 5 days. Ryft (west) can be reached on foot in one day only by passing from the Spidersil Mines into the [[Stalt Mines]] after completion of the [[Underground Railroad]] [[quest]].
The other neighbouring provinces cannot be reached overland from Soronne in any way.
===Coach===
[[Coach]]es of the [[Tower Express]] leave for Nannaria, [[Heronport]] on Thursdays and Sundays, return trips on Mondays and Thursdays. These trips all take 2 days. A [[Nightriders]] coach leaves for Nannaria, [[M'Akal]] on Tuesdays, to start the return trip on Fridays. This ride takes 2½ days in each direction.
===Boat===
The [[St. Nicholas]] will enter Soronne from Serenity and continue downstream into Ryft. Both passages take 3 days.
===Ship===
There are two [[dock]]s in Soronne: the [[Ogre Docks]] and the [[Naval Base]].
At the start of the game, four [[Ogre coaster]]s are waiting in Etanasfeld. They will start sailing along the coast of Etanasfeld, Soronne and [[Goetia]] once the [[pirate]]s have been dealt with. A trip from Soronne to Etanasfeld (Tuesdays and Fridays) takes two days, to Goetia (Fridays) three.
On Thursdays, a [[ship]] sails from the Ogre Docks to the [[Arena]] on the Sea of Mist. It sails back on Tuesdays. The trip takes two days in both directions. However, no ships will sail onto the Sea of Mist from these docks until the pirates have been handled.
From the Naval Base, ships sail for Nannaria, Heronport on Mondays and Fridays, and for Typhon Expanse, [[Masquerade]] on Tuesdays and Saturdays, all fares of two days.
The party can also book an unscheduled ship at the Naval Base to bring them to the location of the sunken city of [[Braem]] on the [[Sea of Mist]], again taking two days.
===Town Portal===
Soronne has a [[Central Fountain]] and can therefore reached instantly by the powerful [[Town Portal]] spell. The other provinces that can be reached this way are: Terrax, Semiramis, Murlank, Nannaria and Serenity. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
----
==Citizens==
===Soronne===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Dr. Bird's Recipes]]</td>
<td>[[Apothecary]]</td>
<td></td>
</tr>
<tr>
<td>[[Crackerjack's outer Clothing]]</td>
<td>[[Armour Shop]]</td>
<td></td>
</tr>
<tr>
<td>[[Blue Suede Shop]]</td>
<td>[[Armour Shop]]</td>
<td></td>
</tr>
<tr>
<td>[[Six Shard Vault]]</td>
<td>[[Bank]]</td>
<td></td>
</tr>
<tr>
<td>[[Naval Base]]</td>
<td>[[Dockyard]]</td>
<td></td>
</tr>
<tr>
<td>[[Holle's Spinnings]]</td>
<td>[[General Store]]</td>
<td></td>
</tr>
<tr>
<td>[[Circle of Steel]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td></td>
</tr>
<tr>
<td>[[Dragonskull]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td></td>
</tr>
<tr>
<td>[[Eldrar's Tower]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td></td>
</tr>
<tr>
<td>[[Hraldrake's Crossing]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td></td>
</tr>
<tr>
<td>[[Shadow Tower]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td></td>
</tr>
<tr>
<td>[[Tork the Mild's Staff]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td></td>
</tr>
<tr>
<td>[[Zorelda's Footwear]]</td>
<td>[[Magic Shop]]</td>
<td></td>
</tr>
<tr>
<td>[[Crazy Horses]]</td>
<td>[[Stables]]</td>
<td></td>
</tr>
<tr>
<td>[[Hanged Man's Inn]]</td>
<td>[[Tavern]]</td>
<td></td>
</tr>
<tr>
<td>[[Rubahl's Alehouse]]</td>
<td>[[Tavern]]</td>
<td></td>
</tr>
<tr>
<td>[[The Crimson Hawk]]</td>
<td>[[Tavern]]</td>
<td></td>
</tr>
<tr>
<td>[[Arachne's Sanctuary]]</td>
<td>[[Temple]]</td>
<td></td>
</tr>
<tr>
<td>[[Soronne Town Hall]]</td>
<td>[[Town Hall]]</td>
<td></td>
</tr>
<tr>
<td>[[Long Man's Arms]]</td>
<td>[[Weapon Shop]]</td>
<td></td>
</tr>
<tr>
<td>[[Battlesticks]]</td>
<td>[[Weapon Shop]]</td>
<td></td>
</tr>
</table><br>
===Gathis===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[W00tstock]]</td>
<td>[[Apothecary]]</td>
<td></td>
</tr>
<tr>
<td>[[Ogre Docks]]</td>
<td>[[Dockyard]]</td>
<td>[[Ugh]]</td>
</tr>
<tr>
<td>[[Pirate Copies]]</td>
<td>[[General Store]]</td>
<td></td>
</tr>
<tr>
<td>[[Gravdahl's Bookstore]]</td>
<td>[[Magic Shop]]</td>
<td></td>
</tr>
<tr>
<td>[[Sage's Rebuttal]]</td>
<td>[[Tavern]]</td>
<td></td>
</tr>
</table><br>
===Turrel===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Boutique Light]]</td>
<td>[[General Store]]</td>
<td></td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Lighthouse]]</td>
<td>[[Dungeon]]</td>
<td>[[Gizzzmo]], [[Roger Denmark]]</td>
</tr>
<tr>
<td>[[Spidersilk Mines]]</td>
<td>Dungeon</td>
<td>[[Pound S. Morrison]]</td>
</tr>
</table><br>
===Who is who===
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Spellcasting]]</td>
<td>[[]] - expert teacher of [[Fire]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Air]]</td>
<td>[[]] - expert teacher of [[Spirit]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Body]]</td>
<td>[[]] - master teacher of [[Light]]</td>
</tr>
<tr>
<td>[[]] - master teacher of [[Dark]]</td>
<td>[[]] - expert teacher of [[Spear]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Staff]]</td>
<td>[[]] - expert teacher of [[Mace]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Leather]]</td>
<td>[[]] - master teacher of [[Plate]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Shield]]</td>
<td>[[]] - expert teacher of [[Perception]]</td>
</tr>
<tr>
<td>[[]] - master teacher of [[Merchant]]</td>
<td>[[]] - expert teacher of [[Learning]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Stealing]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Kenny Day]] - jester</td>
<td>[[Titanica Brown]] - </td>
</tr>
<tr>
<td>[[Dellan]] - old magister</td>
<td>[[Josephine LaFay]] - master teacher of [[Unarmed]]</td>
</tr>
<tr>
<td>[[Neil H. Krondor]] - thief promotor</td>
<td>[[Amber Morely]] - publisher</td>
</tr>
<tr>
<td>[[Ed Pekurney]] - </td>
<td>[[Fergie M. Murphy]] - magistrate</td>
</tr>
<tr>
<td>[[Wilbur Prince]] - weaponsmith</td>
<td>[[Lisbeth Rose]] - , wife of Nathaniel</td>
</tr>
<tr>
<td>[[Nathaniel Rose]] - </td>
<td>[[Candy Says]] - singer, love of Pound S. Morrison</td>
</tr>
<tr>
<td>[[Jeff Sky]] - scribe</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ryan Smedly]] - dragonhunter</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[D.P. Stanley]] - pirate</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Isaac Yorke]] - banker</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[John Caleb]] - musician</td>
<td>[[Nancy Sinter]] - magicker</td>
</tr>
<tr>
<td>[[Louredis]] - bartender</td>
<td>[[Maureen Tuckale]] - musician</td>
</tr>
<tr>
<td>[[James B. Moonwalker]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Paul Romero]] - musician</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Rex Ballantine]] - librarian</td>
<td>[[Alice Holle]] - retailer, wife of Andowar Holle</td>
</tr>
<tr>
<td>[[Bert Eco]] - writer</td>
<td>[[Miss Issipi]] - dockmistress</td>
</tr>
<tr>
<td>[[Marcus Gravdahl]] - magicker</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Abdowar Holle]] - artist</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Kyno]] - sergeant</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Gizzzmo]] - pirate</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
<tr>
<td>[[Devlin Morely]] - son of Amber Morely</td>
<td>[[Molly Brown]] - daughter of Titanica Brown</td>
</tr>
<tr>
<td>[[Davili Rose]] - son of Nathaniel and Lisbeth Rose</td>
<td>[[Sarah F. Murphy]] - daughter of Fergie M. Murphy</td>
<tr>
<td>[[Rob Stanley]] - son of D.P. Stanley</td>
<td>[[Philippine Rose]] - daughter of Nathaniel and Lisbeth Rose</td>
</tr>
</table><br>
====Elves====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Bo]] - magister</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Terin Tourfeather]] - weaponsmith</td>
<td>[[Fallingstar]] - master teacher of [[Sword]]</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ravenhawk]] - art collector</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Thelmes]] - prophet</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ugh]] - Ogre dockmaster</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
</table><br>
----
[[Category:Map]]
6581dccc4013d8dab758bbd9f2203d89e0aaf021
1629
1628
2008-06-17T21:11:09Z
Ribannah
2
/* Humans */
wikitext
text/x-wiki
'''Soronne''' is located central-east in the near south of [[Karigor]]. It is the most populated [[province]] and is likely to be visited often by the [[party]].
Neigbouring [[map]]s are [[Ryft (province)]] (west), [[Nannaria]] (northwest), [[Typhon Expanse]] (northeast), [[Sea of Mist (province)|Sea of Mist]] (east), [[Etanasfeld]] (southeast) and [[Serenity (province)|Serenity]] (southwest).
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Soronne.png</div>
===Communities===
* [[Gathis]], the district southeast
* [[Soronne (town)|Soronne]], the capital in the center
* [[Turrel]], the district northeast
===Geography===
* [[Brass Sea]], the sea to the north
* [[Ebony]], the river flowing through the southwest corner of Soronne
* [[Sea of Mist (sea)|Sea of Mist]], the sea to the east
===Monsters (surface)===
<!-- * [[Mogred]]s (Mogred) -->
* [[Pirate]]s (Pirate, Pirate Captain, Pirate Admiral)
* [[River Snake]]s (River Snake, Lightning Snake, Ebony Snake)
* [[Robber]]s (Robber, Highwayman, Ring Leader]]
<!-- * [[Shark]]s (Shark, Hunter Shark, Bloodshark, Kua Mackerel]] -->
* [[Soldier]]s (Soldier, Sergeant, Officer)
* [[Werewolf|Werewolves]] (Werewolf, Grisly Werewolf, Werewolf King, Vilx)
===Animals===
[[Butterfly|Butterflies]], [[Bird]]s, [[Fish]]
===Dungeons===
* [[Circus of the Sun]] - south, visits Soronne during 3 months of the year
* [[Lighthouse]] - northeast on both seas
* [[Service Tunnels]] - central, connecting the Towers of Learning
* [[Spidersilk Mines]] - northwest
===Objects===
* [[Obelisk]] #9
* [[Central Fountain]] ([[Town Portal]] destination)
* Random [[Contest]] (+5 [[Skillpoint]]s once to characters that have 50 in the required statistic)
* [[Flame]] of [[Bless]] (+10 to chance-to-hit for 3 hours, or until rest or travel)
* Flame of [[Body Resistance]] (+20 to Body Resistance for 6 hours, or until rest or travel)
* [[Fountain]] of +20 [[Spellpoint]]s (Replenishes 20 spellpoints, maximum 50 charges, recharge 10 per day)
* Fountain of +10 [[Magic]] (Temporarily +10 Magic for 2 days or until rest or travel)
* [[Well]] of +30 [[Endurance]] (Temporarily +30 Endurance for 2 days or until rest or travel)
* Fountain of +30 [[Self Resistance]] (Temporarily +30 Self Resistance for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring province Nannaria (northwest) can be reached on [[foot]] overland, which takes 5 days. Ryft (west) can be reached on foot in one day only by passing from the Spidersil Mines into the [[Stalt Mines]] after completion of the [[Underground Railroad]] [[quest]].
The other neighbouring provinces cannot be reached overland from Soronne in any way.
===Coach===
[[Coach]]es of the [[Tower Express]] leave for Nannaria, [[Heronport]] on Thursdays and Sundays, return trips on Mondays and Thursdays. These trips all take 2 days. A [[Nightriders]] coach leaves for Nannaria, [[M'Akal]] on Tuesdays, to start the return trip on Fridays. This ride takes 2½ days in each direction.
===Boat===
The [[St. Nicholas]] will enter Soronne from Serenity and continue downstream into Ryft. Both passages take 3 days.
===Ship===
There are two [[dock]]s in Soronne: the [[Ogre Docks]] and the [[Naval Base]].
At the start of the game, four [[Ogre coaster]]s are waiting in Etanasfeld. They will start sailing along the coast of Etanasfeld, Soronne and [[Goetia]] once the [[pirate]]s have been dealt with. A trip from Soronne to Etanasfeld (Tuesdays and Fridays) takes two days, to Goetia (Fridays) three.
On Thursdays, a [[ship]] sails from the Ogre Docks to the [[Arena]] on the Sea of Mist. It sails back on Tuesdays. The trip takes two days in both directions. However, no ships will sail onto the Sea of Mist from these docks until the pirates have been handled.
From the Naval Base, ships sail for Nannaria, Heronport on Mondays and Fridays, and for Typhon Expanse, [[Masquerade]] on Tuesdays and Saturdays, all fares of two days.
The party can also book an unscheduled ship at the Naval Base to bring them to the location of the sunken city of [[Braem]] on the [[Sea of Mist]], again taking two days.
===Town Portal===
Soronne has a [[Central Fountain]] and can therefore reached instantly by the powerful [[Town Portal]] spell. The other provinces that can be reached this way are: Terrax, Semiramis, Murlank, Nannaria and Serenity. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
----
==Citizens==
===Soronne===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Dr. Bird's Recipes]]</td>
<td>[[Apothecary]]</td>
<td></td>
</tr>
<tr>
<td>[[Crackerjack's outer Clothing]]</td>
<td>[[Armour Shop]]</td>
<td></td>
</tr>
<tr>
<td>[[Blue Suede Shop]]</td>
<td>[[Armour Shop]]</td>
<td></td>
</tr>
<tr>
<td>[[Six Shard Vault]]</td>
<td>[[Bank]]</td>
<td></td>
</tr>
<tr>
<td>[[Naval Base]]</td>
<td>[[Dockyard]]</td>
<td></td>
</tr>
<tr>
<td>[[Holle's Spinnings]]</td>
<td>[[General Store]]</td>
<td></td>
</tr>
<tr>
<td>[[Circle of Steel]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td></td>
</tr>
<tr>
<td>[[Dragonskull]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td></td>
</tr>
<tr>
<td>[[Eldrar's Tower]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td></td>
</tr>
<tr>
<td>[[Hraldrake's Crossing]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td></td>
</tr>
<tr>
<td>[[Shadow Tower]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td></td>
</tr>
<tr>
<td>[[Tork the Mild's Staff]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td></td>
</tr>
<tr>
<td>[[Zorelda's Footwear]]</td>
<td>[[Magic Shop]]</td>
<td></td>
</tr>
<tr>
<td>[[Crazy Horses]]</td>
<td>[[Stables]]</td>
<td></td>
</tr>
<tr>
<td>[[Hanged Man's Inn]]</td>
<td>[[Tavern]]</td>
<td></td>
</tr>
<tr>
<td>[[Rubahl's Alehouse]]</td>
<td>[[Tavern]]</td>
<td></td>
</tr>
<tr>
<td>[[The Crimson Hawk]]</td>
<td>[[Tavern]]</td>
<td></td>
</tr>
<tr>
<td>[[Arachne's Sanctuary]]</td>
<td>[[Temple]]</td>
<td></td>
</tr>
<tr>
<td>[[Soronne Town Hall]]</td>
<td>[[Town Hall]]</td>
<td></td>
</tr>
<tr>
<td>[[Long Man's Arms]]</td>
<td>[[Weapon Shop]]</td>
<td></td>
</tr>
<tr>
<td>[[Battlesticks]]</td>
<td>[[Weapon Shop]]</td>
<td></td>
</tr>
</table><br>
===Gathis===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[W00tstock]]</td>
<td>[[Apothecary]]</td>
<td></td>
</tr>
<tr>
<td>[[Ogre Docks]]</td>
<td>[[Dockyard]]</td>
<td>[[Ugh]]</td>
</tr>
<tr>
<td>[[Pirate Copies]]</td>
<td>[[General Store]]</td>
<td></td>
</tr>
<tr>
<td>[[Gravdahl's Bookstore]]</td>
<td>[[Magic Shop]]</td>
<td></td>
</tr>
<tr>
<td>[[Sage's Rebuttal]]</td>
<td>[[Tavern]]</td>
<td></td>
</tr>
</table><br>
===Turrel===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Boutique Light]]</td>
<td>[[General Store]]</td>
<td></td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Lighthouse]]</td>
<td>[[Dungeon]]</td>
<td>[[Gizzzmo]], [[Roger Denmark]]</td>
</tr>
<tr>
<td>[[Spidersilk Mines]]</td>
<td>Dungeon</td>
<td>[[Pound S. Morrison]]</td>
</tr>
</table><br>
===Who is who===
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td>[[]] - expert teacher of [[Spellcasting]]</td>
<td>[[]] - expert teacher of [[Fire]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Air]]</td>
<td>[[]] - expert teacher of [[Spirit]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Body]]</td>
<td>[[]] - master teacher of [[Light]]</td>
</tr>
<tr>
<td>[[]] - master teacher of [[Dark]]</td>
<td>[[]] - expert teacher of [[Spear]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Staff]]</td>
<td>[[]] - expert teacher of [[Mace]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Leather]]</td>
<td>[[]] - master teacher of [[Plate]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Shield]]</td>
<td>[[]] - expert teacher of [[Perception]]</td>
</tr>
<tr>
<td>[[]] - master teacher of [[Merchant]]</td>
<td>[[]] - expert teacher of [[Learning]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Stealing]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Kenny Day]] - jester</td>
<td>[[Titanica Brown]] - </td>
</tr>
<tr>
<td>[[Dellan]] - old magister</td>
<td>[[Josephine LaFay]] - master teacher of [[Unarmed]]</td>
</tr>
<tr>
<td>[[Neil H. Krondor]] - thief promotor</td>
<td>[[Amber Morely]] - publisher</td>
</tr>
<tr>
<td>[[Ed Pekurney]] - </td>
<td>[[Fergie M. Murphy]] - magistrate</td>
</tr>
<tr>
<td>[[Wilbur Prince]] - weaponsmith</td>
<td>[[Lisbeth Rose]] - , wife of Nathaniel</td>
</tr>
<tr>
<td>[[Nathaniel Rose]] - </td>
<td>[[Candy Says]] - singer, love of Pound S. Morrison</td>
</tr>
<tr>
<td>[[Jeff Sky]] - scribe</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ryan Smedly]] - dragonhunter</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[D.P. Stanley]] - pirate</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Isaac Yorke]] - banker</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[John Caleb]] - musician</td>
<td>[[Nancy Sinter]] - magicker</td>
</tr>
<tr>
<td>[[Louredis]] - bartender</td>
<td>[[Maureen Tuckale]] - musician</td>
</tr>
<tr>
<td>[[James B. Moonwalker]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Paul Romero]] - musician</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Rex Ballantine]] - librarian</td>
<td>[[Alice Holle]] - retailer, wife of Andowar Holle</td>
</tr>
<tr>
<td>[[Bert Eco]] - writer</td>
<td>[[Miss Issipi]] - dockmistress</td>
</tr>
<tr>
<td>[[Marcus Gravdahl]] - magicker</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Abdowar Holle]] - artist</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Kyno]] - sergeant</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Gizzzmo]] - pirate</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
<tr>
<td>[[Devlin Morely]] - son of Amber Morely</td>
<td>[[Molly Brown]] - daughter of Titanica Brown</td>
</tr>
<tr>
<td>[[Davili Rose]] - son of Nathaniel and Lisbeth Rose</td>
<td>[[Sarah F. Murphy]] - daughter of Fergie M. Murphy</td>
<tr>
<td>[[Rob Stanley]] - son of D.P. Stanley</td>
<td>[[Philippine Rose]] - daughter of Nathaniel and Lisbeth Rose</td>
</tr>
</table><br>
====Elves====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Bo]] - magister</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Terin Tourfeather]] - weaponsmith</td>
<td>[[Fallingstar]] - master teacher of [[Sword]]</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ravenhawk]] - art collector</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Thelmes]] - prophet</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ugh]] - Ogre dockmaster</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
</table><br>
----
[[Category:Map]]
e81e4d96b582b8bd3b4ee3e81a83c6b220e4a2d4
1630
1629
2008-06-17T21:32:18Z
Ribannah
2
/* Citizens */ placing
wikitext
text/x-wiki
'''Soronne''' is located central-east in the near south of [[Karigor]]. It is the most populated [[province]] and is likely to be visited often by the [[party]].
Neigbouring [[map]]s are [[Ryft (province)]] (west), [[Nannaria]] (northwest), [[Typhon Expanse]] (northeast), [[Sea of Mist (province)|Sea of Mist]] (east), [[Etanasfeld]] (southeast) and [[Serenity (province)|Serenity]] (southwest).
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Soronne.png</div>
===Communities===
* [[Gathis]], the district southeast
* [[Soronne (town)|Soronne]], the capital in the center
* [[Turrel]], the district northeast
===Geography===
* [[Brass Sea]], the sea to the north
* [[Ebony]], the river flowing through the southwest corner of Soronne
* [[Sea of Mist (sea)|Sea of Mist]], the sea to the east
===Monsters (surface)===
<!-- * [[Mogred]]s (Mogred) -->
* [[Pirate]]s (Pirate, Pirate Captain, Pirate Admiral)
* [[River Snake]]s (River Snake, Lightning Snake, Ebony Snake)
* [[Robber]]s (Robber, Highwayman, Ring Leader]]
<!-- * [[Shark]]s (Shark, Hunter Shark, Bloodshark, Kua Mackerel]] -->
* [[Soldier]]s (Soldier, Sergeant, Officer)
* [[Werewolf|Werewolves]] (Werewolf, Grisly Werewolf, Werewolf King, Vilx)
===Animals===
[[Butterfly|Butterflies]], [[Bird]]s, [[Fish]]
===Dungeons===
* [[Circus of the Sun]] - south, visits Soronne during 3 months of the year
* [[Lighthouse]] - northeast on both seas
* [[Service Tunnels]] - central, connecting the Towers of Learning
* [[Spidersilk Mines]] - northwest
===Objects===
* [[Obelisk]] #9
* [[Central Fountain]] ([[Town Portal]] destination)
* Random [[Contest]] (+5 [[Skillpoint]]s once to characters that have 50 in the required statistic)
* [[Flame]] of [[Bless]] (+10 to chance-to-hit for 3 hours, or until rest or travel)
* Flame of [[Body Resistance]] (+20 to Body Resistance for 6 hours, or until rest or travel)
* [[Fountain]] of +20 [[Spellpoint]]s (Replenishes 20 spellpoints, maximum 50 charges, recharge 10 per day)
* Fountain of +10 [[Magic]] (Temporarily +10 Magic for 2 days or until rest or travel)
* [[Well]] of +30 [[Endurance]] (Temporarily +30 Endurance for 2 days or until rest or travel)
* Fountain of +30 [[Self Resistance]] (Temporarily +30 Self Resistance for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring province Nannaria (northwest) can be reached on [[foot]] overland, which takes 5 days. Ryft (west) can be reached on foot in one day only by passing from the Spidersil Mines into the [[Stalt Mines]] after completion of the [[Underground Railroad]] [[quest]].
The other neighbouring provinces cannot be reached overland from Soronne in any way.
===Coach===
[[Coach]]es of the [[Tower Express]] leave for Nannaria, [[Heronport]] on Thursdays and Sundays, return trips on Mondays and Thursdays. These trips all take 2 days. A [[Nightriders]] coach leaves for Nannaria, [[M'Akal]] on Tuesdays, to start the return trip on Fridays. This ride takes 2½ days in each direction.
===Boat===
The [[St. Nicholas]] will enter Soronne from Serenity and continue downstream into Ryft. Both passages take 3 days.
===Ship===
There are two [[dock]]s in Soronne: the [[Ogre Docks]] and the [[Naval Base]].
At the start of the game, four [[Ogre coaster]]s are waiting in Etanasfeld. They will start sailing along the coast of Etanasfeld, Soronne and [[Goetia]] once the [[pirate]]s have been dealt with. A trip from Soronne to Etanasfeld (Tuesdays and Fridays) takes two days, to Goetia (Fridays) three.
On Thursdays, a [[ship]] sails from the Ogre Docks to the [[Arena]] on the Sea of Mist. It sails back on Tuesdays. The trip takes two days in both directions. However, no ships will sail onto the Sea of Mist from these docks until the pirates have been handled.
From the Naval Base, ships sail for Nannaria, Heronport on Mondays and Fridays, and for Typhon Expanse, [[Masquerade]] on Tuesdays and Saturdays, all fares of two days.
The party can also book an unscheduled ship at the Naval Base to bring them to the location of the sunken city of [[Braem]] on the [[Sea of Mist]], again taking two days.
===Town Portal===
Soronne has a [[Central Fountain]] and can therefore reached instantly by the powerful [[Town Portal]] spell. The other provinces that can be reached this way are: Terrax, Semiramis, Murlank, Nannaria and Serenity. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
----
==Citizens==
===Soronne===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Dr. Bird's Recipes]]</td>
<td>[[Apothecary]]</td>
<td></td>
</tr>
<tr>
<td>[[Crackerjack's outer Clothing]]</td>
<td>[[Armour Shop]]</td>
<td></td>
</tr>
<tr>
<td>[[Blue Suede Shop]]</td>
<td>[[Armour Shop]]</td>
<td></td>
</tr>
<tr>
<td>[[Six Shard Vault]]</td>
<td>[[Bank]]</td>
<td>Isaac Yorke</td>
</tr>
<tr>
<td>[[Naval Base]]</td>
<td>[[Dockyard]]</td>
<td>Kyno, Miss Issipi</td>
</tr>
<tr>
<td>[[Holle's Spinnings]]</td>
<td>[[General Store]]</td>
<td>Andowar Holle, Alice Holle</td>
</tr>
<tr>
<td>[[Circle of Steel]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Dellan</td>
</tr>
<tr>
<td>[[Dragonskull]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td></td>
</tr>
<tr>
<td>[[Eldrar's Tower]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Bo</td>
</tr>
<tr>
<td>[[Hraldrake's Crossing]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td></td>
</tr>
<tr>
<td>[[Shadow Tower]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td></td>
</tr>
<tr>
<td>[[Tork the Mild's Staff]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td></td>
</tr>
<tr>
<td>[[Zorelda's Footwear]]</td>
<td>[[Magic Shop]]</td>
<td>Nancy Sinter</td>
</tr>
<tr>
<td>[[Crazy Horses]]</td>
<td>[[Stables]]</td>
<td></td>
</tr>
<tr>
<td>[[Hanged Man's Inn]]</td>
<td>[[Tavern]]</td>
<td></td>
</tr>
<tr>
<td>[[Rubahl's Alehouse]]</td>
<td>[[Tavern]]</td>
<td></td>
</tr>
<tr>
<td>[[The Crimson Hawk]]</td>
<td>[[Tavern]]</td>
<td></td>
</tr>
<tr>
<td>[[Arachne's Sanctuary]]</td>
<td>[[Temple]]</td>
<td></td>
</tr>
<tr>
<td>[[Soronne Town Hall]]</td>
<td>[[Town Hall]]</td>
<td>Fergie M. Murphy, Sarah F. Murphy</td>
</tr>
<tr>
<td>[[Long Man's Arms]]</td>
<td>[[Weapon Shop]]</td>
<td>Terin Tourfeather</td>
</tr>
<tr>
<td>[[Battlesticks]]</td>
<td>[[Weapon Shop]]</td>
<td>Wilbur Prince</td>
</tr>
</table><br>
===Gathis===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[W00tstock]]</td>
<td>[[Apothecary]]</td>
<td></td>
</tr>
<tr>
<td>[[Ogre Docks]]</td>
<td>[[Dockyard]]</td>
<td>Ugh</td>
</tr>
<tr>
<td>[[Pirate Copies]]</td>
<td>[[General Store]]</td>
<td></td>
</tr>
<tr>
<td>[[Gravdahl's Bookstore]]</td>
<td>[[Magic Shop]]</td>
<td>Marcus Gravdahl</td>
</tr>
<tr>
<td>[[Sage's Rebuttal]]</td>
<td>[[Tavern]]</td>
<td>Louredis</td>
</tr>
</table><br>
===Turrel===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Boutique Light]]</td>
<td>[[General Store]]</td>
<td></td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Lighthouse]]</td>
<td>[[Dungeon]]</td>
<td>Gizzzmo, Roger Denmark</td>
</tr>
<tr>
<td>[[Spidersilk Mines]]</td>
<td>Dungeon</td>
<td>Pound S. Morrison</td>
</tr>
</table><br>
===Who is who===
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td>[[]] - expert teacher of [[Spellcasting]]</td>
<td>[[]] - expert teacher of [[Fire]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Air]]</td>
<td>[[]] - expert teacher of [[Spirit]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Body]]</td>
<td>[[]] - master teacher of [[Light]]</td>
</tr>
<tr>
<td>[[]] - master teacher of [[Dark]]</td>
<td>[[]] - expert teacher of [[Spear]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Staff]]</td>
<td>[[]] - expert teacher of [[Mace]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Leather]]</td>
<td>[[]] - master teacher of [[Plate]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Shield]]</td>
<td>[[]] - expert teacher of [[Perception]]</td>
</tr>
<tr>
<td>[[]] - master teacher of [[Merchant]]</td>
<td>[[]] - expert teacher of [[Learning]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Stealing]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Kenny Day]] - jester</td>
<td>[[Titanica Brown]] - </td>
</tr>
<tr>
<td>[[Dellan]] - old magister</td>
<td>[[Josephine LaFay]] - master teacher of [[Unarmed]]</td>
</tr>
<tr>
<td>[[Neil H. Krondor]] - thief promotor</td>
<td>[[Amber Morely]] - publisher</td>
</tr>
<tr>
<td>[[Ed Pekurney]] - </td>
<td>[[Fergie M. Murphy]] - magistrate</td>
</tr>
<tr>
<td>[[Wilbur Prince]] - weaponsmith</td>
<td>[[Lisbeth Rose]] - , wife of Nathaniel</td>
</tr>
<tr>
<td>[[Nathaniel Rose]] - </td>
<td>[[Candy Says]] - singer, love of Pound S. Morrison</td>
</tr>
<tr>
<td>[[Jeff Sky]] - scribe</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ryan Smedly]] - dragonhunter</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[D.P. Stanley]] - pirate</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Isaac Yorke]] - banker</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[John Caleb]] - musician</td>
<td>[[Nancy Sinter]] - magicker</td>
</tr>
<tr>
<td>[[Louredis]] - bartender</td>
<td>[[Maureen Tuckale]] - musician</td>
</tr>
<tr>
<td>[[James B. Moonwalker]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Paul Romero]] - musician</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Rex Ballantine]] - librarian</td>
<td>[[Alice Holle]] - retailer, wife of Andowar Holle</td>
</tr>
<tr>
<td>[[Bert Eco]] - writer</td>
<td>[[Miss Issipi]] - dockmistress</td>
</tr>
<tr>
<td>[[Marcus Gravdahl]] - magicker</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Andowar Holle]] - artist</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Kyno]] - sergeant</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Roger Denmark]] - writmaker</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Gizzzmo]] - pirate</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Pound S. Morrison]] - overseer</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
<tr>
<td>[[Devlin Morely]] - son of Amber Morely</td>
<td>[[Molly Brown]] - daughter of Titanica Brown</td>
</tr>
<tr>
<td>[[Davili Rose]] - son of Nathaniel and Lisbeth Rose</td>
<td>[[Sarah F. Murphy]] - daughter of Fergie M. Murphy</td>
<tr>
<td>[[Rob Stanley]] - son of D.P. Stanley</td>
<td>[[Philippine Rose]] - daughter of Nathaniel and Lisbeth Rose</td>
</tr>
</table><br>
====Elves====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Bo]] - magister</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Terin Tourfeather]] - weaponsmith</td>
<td>[[Fallingstar]] - master teacher of [[Sword]]</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ravenhawk]] - art collector</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Thelmes]] - prophet</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ugh]] - Ogre dockmaster</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
</table><br>
----
[[Category:Map]]
37328224c61ad4195232490190ef795adc4fbdf6
1632
1630
2008-06-19T21:53:35Z
Ribannah
2
/* Citizens */ more names
wikitext
text/x-wiki
'''Soronne''' is located central-east in the near south of [[Karigor]]. It is the most populated [[province]] and is likely to be visited often by the [[party]].
Neigbouring [[map]]s are [[Ryft (province)]] (west), [[Nannaria]] (northwest), [[Typhon Expanse]] (northeast), [[Sea of Mist (province)|Sea of Mist]] (east), [[Etanasfeld]] (southeast) and [[Serenity (province)|Serenity]] (southwest).
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Soronne.png</div>
===Communities===
* [[Gathis]], the district southeast
* [[Soronne (town)|Soronne]], the capital in the center
* [[Turrel]], the district northeast
===Geography===
* [[Brass Sea]], the sea to the north
* [[Ebony]], the river flowing through the southwest corner of Soronne
* [[Sea of Mist (sea)|Sea of Mist]], the sea to the east
===Monsters (surface)===
<!-- * [[Mogred]]s (Mogred) -->
* [[Pirate]]s (Pirate, Pirate Captain, Pirate Admiral)
* [[River Snake]]s (River Snake, Lightning Snake, Ebony Snake)
* [[Robber]]s (Robber, Highwayman, Ring Leader]]
<!-- * [[Shark]]s (Shark, Hunter Shark, Bloodshark, Kua Mackerel]] -->
* [[Soldier]]s (Soldier, Sergeant, Officer)
* [[Werewolf|Werewolves]] (Werewolf, Grisly Werewolf, Werewolf King, Vilx)
===Animals===
[[Butterfly|Butterflies]], [[Bird]]s, [[Fish]]
===Dungeons===
* [[Circus of the Sun]] - south, visits Soronne during 3 months of the year
* [[Lighthouse]] - northeast on both seas
* [[Service Tunnels]] - central, connecting the Towers of Learning
* [[Spidersilk Mines]] - northwest
===Objects===
* [[Obelisk]] #9
* [[Central Fountain]] ([[Town Portal]] destination)
* Random [[Contest]] (+5 [[Skillpoint]]s once to characters that have 50 in the required statistic)
* [[Flame]] of [[Bless]] (+10 to chance-to-hit for 3 hours, or until rest or travel)
* Flame of [[Body Resistance]] (+20 to Body Resistance for 6 hours, or until rest or travel)
* [[Fountain]] of +20 [[Spellpoint]]s (Replenishes 20 spellpoints, maximum 50 charges, recharge 10 per day)
* Fountain of +10 [[Magic]] (Temporarily +10 Magic for 2 days or until rest or travel)
* [[Well]] of +30 [[Endurance]] (Temporarily +30 Endurance for 2 days or until rest or travel)
* Fountain of +30 [[Self Resistance]] (Temporarily +30 Self Resistance for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring province Nannaria (northwest) can be reached on [[foot]] overland, which takes 5 days. Ryft (west) can be reached on foot in one day only by passing from the Spidersil Mines into the [[Stalt Mines]] after completion of the [[Underground Railroad]] [[quest]].
The other neighbouring provinces cannot be reached overland from Soronne in any way.
===Coach===
[[Coach]]es of the [[Tower Express]] leave for Nannaria, [[Heronport]] on Thursdays and Sundays, return trips on Mondays and Thursdays. These trips all take 2 days. A [[Nightriders]] coach leaves for Nannaria, [[M'Akal]] on Tuesdays, to start the return trip on Fridays. This ride takes 2½ days in each direction.
===Boat===
The [[St. Nicholas]] will enter Soronne from Serenity and continue downstream into Ryft. Both passages take 3 days.
===Ship===
There are two [[dock]]s in Soronne: the [[Ogre Docks]] and the [[Naval Base]].
At the start of the game, four [[Ogre coaster]]s are waiting in Etanasfeld. They will start sailing along the coast of Etanasfeld, Soronne and [[Goetia]] once the [[pirate]]s have been dealt with. A trip from Soronne to Etanasfeld (Tuesdays and Fridays) takes two days, to Goetia (Fridays) three.
On Thursdays, a [[ship]] sails from the Ogre Docks to the [[Arena]] on the Sea of Mist. It sails back on Tuesdays. The trip takes two days in both directions. However, no ships will sail onto the Sea of Mist from these docks until the pirates have been handled.
From the Naval Base, ships sail for Nannaria, Heronport on Mondays and Fridays, and for Typhon Expanse, [[Masquerade]] on Tuesdays and Saturdays, all fares of two days.
The party can also book an unscheduled ship at the Naval Base to bring them to the location of the sunken city of [[Braem]] on the [[Sea of Mist]], again taking two days.
===Town Portal===
Soronne has a [[Central Fountain]] and can therefore reached instantly by the powerful [[Town Portal]] spell. The other provinces that can be reached this way are: Terrax, Semiramis, Murlank, Nannaria and Serenity. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
----
==Citizens==
===Soronne===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Dr. Bird's Recipes]]</td>
<td>[[Apothecary]]</td>
<td></td>
</tr>
<tr>
<td>[[Crackerjack's outer Clothing]]</td>
<td>[[Armour Shop]]</td>
<td></td>
</tr>
<tr>
<td>[[Blue Suede Shop]]</td>
<td>[[Armour Shop]]</td>
<td>William Hillrock</td>
</tr>
<tr>
<td>[[Six Shard Vault]]</td>
<td>[[Bank]]</td>
<td>Isaac Yorke</td>
</tr>
<tr>
<td>[[Naval Base]]</td>
<td>[[Dockyard]]</td>
<td>Kyno, Miss Issipi</td>
</tr>
<tr>
<td>[[Holle's Spinnings]]</td>
<td>[[General Store]]</td>
<td>Andowar Holle, Alice Holle</td>
</tr>
<tr>
<td>[[Circle of Steel]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Dellan</td>
</tr>
<tr>
<td>[[Dragonskull]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Andrew W. Lloyd</td>
</tr>
<tr>
<td>[[Eldrar's Tower]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Bo, Maurice Whitington, Verdine Whitington</td>
</tr>
<tr>
<td>[[Hraldrake's Crossing]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td></td>
</tr>
<tr>
<td>[[Shadow Tower]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td></td>
</tr>
<tr>
<td>[[Tork the Mild's Staff]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Minerva Hilander</td>
</tr>
<tr>
<td>[[Zorelda's Footwear]]</td>
<td>[[Magic Shop]]</td>
<td>Nancy Sinter</td>
</tr>
<tr>
<td>[[Crazy Horses]]</td>
<td>[[Stables]]</td>
<td>Osmond</td>
</tr>
<tr>
<td>[[Hanged Man's Inn]]</td>
<td>[[Tavern]]</td>
<td>Larry Flynn, Carol Flynn</td>
</tr>
<tr>
<td>[[Rubahl's Alehouse]]</td>
<td>[[Tavern]]</td>
<td></td>
</tr>
<tr>
<td>[[The Crimson Hawk]]</td>
<td>[[Tavern]]</td>
<td></td>
</tr>
<tr>
<td>[[Arachne's Sanctuary]]</td>
<td>[[Temple]]</td>
<td>Ovidius Hilander</td>
</tr>
<tr>
<td>[[Soronne Town Hall]]</td>
<td>[[Town Hall]]</td>
<td>Fergie M. Murphy, Sarah F. Murphy</td>
</tr>
<tr>
<td>[[Long Man's Arms]]</td>
<td>[[Weapon Shop]]</td>
<td>Terin Tourfeather</td>
</tr>
<tr>
<td>[[Battlesticks]]</td>
<td>[[Weapon Shop]]</td>
<td>Wilbur Prince</td>
</tr>
</table><br>
===Gathis===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[W00tstock]]</td>
<td>[[Apothecary]]</td>
<td>Max Jasminguru, Alfalfa Jasminguru, Samwise Jasminguru, Bethel Jasminguru</td>
</tr>
<tr>
<td>[[Ogre Docks]]</td>
<td>[[Dockyard]]</td>
<td>Ugh</td>
</tr>
<tr>
<td>[[Pirate Copies]]</td>
<td>[[General Store]]</td>
<td></td>
</tr>
<tr>
<td>[[Gravdahl's Bookstore]]</td>
<td>[[Magic Shop]]</td>
<td>Marcus Gravdahl</td>
</tr>
<tr>
<td>[[Sage's Rebuttal]]</td>
<td>[[Tavern]]</td>
<td>Louredis</td>
</tr>
</table><br>
===Turrel===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Boutique Light]]</td>
<td>[[General Store]]</td>
<td></td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Lighthouse]]</td>
<td>[[Dungeon]]</td>
<td>Gizzzmo, Roger Denmark</td>
</tr>
<tr>
<td>[[Spidersilk Mines]]</td>
<td>Dungeon</td>
<td>Pound S. Morrison, Herbert Stempel</td>
</tr>
</table><br>
===Who is who===
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td>[[]] - expert teacher of [[Spellcasting]]</td>
<td>[[]] - expert teacher of [[Fire]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Air]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - master teacher of [[Light]]</td>
<td>[[]] - master teacher of [[Dark]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Spear]]</td>
<td>[[]] - expert teacher of [[Staff]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Mace]]</td>
<td>[[]] - expert teacher of [[Leather]]</td>
</tr>
<tr>
<td>[[]] - master teacher of [[Plate]]</td>
<td>[[]] - expert teacher of [[Shield]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Perception]]</td>
<td>[[]] - master teacher of [[Merchant]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Learning]]</td>
<td>[[]] - expert teacher of [[Stealing]]</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Kenny Day]] - jester</td>
<td>[[Titanica Brown]] - </td>
</tr>
<tr>
<td>[[Dellan]] - old magister</td>
<td>[[Carol Flynn]] - swashbuckler</td>
</tr>
<tr>
<td>[[Larry Flynn]] - tavernkeep</td>
<td>[[Minerva Hilander]] - expert teacher of [[Body]], daughter of Ovidio</td>
</tr>
<tr>
<td>[[Ovidius Hilander]] - healer</td>
<td>[[Josephine LaFay]] - master teacher of [[Unarmed]]</td>
</tr>
<tr>
<td>[[William Hillrock]] - armourer</td>
<td>[[Amber Morely]] - publisher</td>
</tr>
<tr>
<td>[[Neil H. Krondor]] - thief promotor</td>
<td>[[Fergie M. Murphy]] - magistrate</td>
</tr>
<tr>
<td>[[Andrew W. Lloyd]] - magister</td>
<td>[[Lisbeth Rose]] - , wife of Nathaniel</td>
</tr>
<tr>
<td>[[Pink F. Lloyd]] - wall inspector</td>
<td>[[Candy Says]] - singer, love of Pound S. Morrison</td>
</tr>
<tr>
<td>[[Osmond]] - stablemaster</td>
<td>[[Shininga Star]] - expert teacher of [[Spirit]]</td>
</tr>
<tr>
<td>[[Ed Pekurney]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Wilbur Prince]] - weaponsmith</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Nathaniel Rose]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Jeff Sky]] - scribe</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ryan Smedly]] - dragonhunter</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[D.P. Stanley]] - pirate</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Isaac Yorke]] - banker</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Maurice Whitington]] - apprentice</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Verdine Whitington]] - apprentice, brother of Maurice Whitington</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[John Caleb]] - musician</td>
<td>[[Alfalfa Jasminguru]] - apothecary, wife of Max Jasminguru</td>
</tr>
<tr>
<td>[[Max Jasminguru]] - herbalist</td>
<td>[[Nancy Sinter]] - magicker</td>
</tr>
<tr>
<td>[[Louredis]] - bartender</td>
<td>[[Maureen Tuckale]] - musician</td>
</tr>
<tr>
<td>[[James B. Moonwalker]] - </td>
<td>[[Veronica Topherty]] - , wife of Todd Topherty</td>
</tr>
<tr>
<td>[[Paul Romero]] - musician</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Todd Topherty]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Rex Ballantine]] - librarian</td>
<td>[[Silence Dogood]] - leaflet printer</td>
</tr>
<tr>
<td>[[Bert Eco]] - writer</td>
<td>[[Alice Holle]] - retailer, wife of Andowar Holle</td>
</tr>
<tr>
<td>[[Marcus Gravdahl]] - magicker</td>
<td>[[Issippi Rivers]] - dockmistress</td>
</tr>
<tr>
<td>[[Andowar Holle]] - artist</td>
<td>[[Ouri Rivers]] - , sister of Issippi Rivers</td>
</tr>
<tr>
<td>[[Kyno]] - sergeant</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Roger Denmark]] - writmaker</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Gizzzmo]] - pirate</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Pound S. Morrison]] - overseer</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Herbert Stempel]] - ladderer</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
<tr>
<td>[[Samwise Jasminguru]] - son of Max and Alfalfa Jasminguru</td>
<td>[[Molly Brown]] - daughter of Titanica Brown</td>
</tr>
<tr>
<td>[[Devlin Morely]] - son of Amber Morely</td>
<td>[[Bethel Jasminguru]] - daughter of Max and Alfalfa Jasminguru</td>
</tr>
<tr>
<td>[[Davili Rose]] - son of Nathaniel and Lisbeth Rose</td>
<td>[[Sarah F. Murphy]] - daughter of Fergie M. Murphy</td>
<tr>
<td>[[Rob Stanley]] - son of D.P. Stanley</td>
<td>[[Philippine Rose]] - daughter of Nathaniel and Lisbeth Rose</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[Bibicione Topherty]] - daughter of Todd and Veronica Topherty</td>
</tr>
</table><br>
====Elves====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Bo]] - magister</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Terin Tourfeather]] - weaponsmith</td>
<td>[[Fallingstar]] - master teacher of [[Sword]]</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ravenhawk]] - art collector</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Thelmes]] - prophet</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ugh]] - Ogre dockmaster</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
</table><br>
----
[[Category:Map]]
d7b7bb3f7e3f8ab932bbc319b99f8965917cfbf0
1633
1632
2008-06-19T22:02:43Z
Ribannah
2
wikitext
text/x-wiki
'''Soronne''' is located central-east in the near south of [[Karigor]]. It is the most populated [[province]] and is likely to be visited often by the [[party]].
Neigbouring [[map]]s are [[Ryft (province)|Ryft]] (west), [[Nannaria]] (northwest), [[Typhon Expanse]] (northeast), [[Sea of Mist (province)|Sea of Mist]] (east), [[Etanasfeld]] (southeast) and [[Serenity (province)|Serenity]] (southwest).
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Soronne.png</div>
===Communities===
* [[Gathis]], the district southeast
* [[Soronne (town)|Soronne]], the capital in the center
* [[Turrel]], the district northeast
===Geography===
* [[Brass Sea]], the sea to the north
* [[Ebony]], the river flowing through the southwest corner of Soronne
* [[Sea of Mist (sea)|Sea of Mist]], the sea to the east
===Monsters (surface)===
<!-- * [[Mogred]]s (Mogred) -->
* [[Pirate]]s (Pirate, Pirate Captain, Pirate Admiral)
* [[River Snake]]s (River Snake, Lightning Snake, Ebony Snake)
* [[Robber]]s (Robber, Highwayman, Ring Leader]]
<!-- * [[Shark]]s (Shark, Hunter Shark, Bloodshark, Kua Mackerel]] -->
* [[Soldier]]s (Soldier, Sergeant, Officer)
* [[Werewolf|Werewolves]] (Werewolf, Grisly Werewolf, Werewolf King, Vilx)
===Animals===
[[Butterfly|Butterflies]], [[Bird]]s, [[Fish]]
===Dungeons===
* [[Circus of the Sun]] - south, visits Soronne during 3 months of the year
* [[Lighthouse]] - northeast on both seas
* [[Service Tunnels]] - central, connecting the Towers of Learning
* [[Spidersilk Mines]] - northwest
===Objects===
* [[Obelisk]] #9
* [[Central Fountain]] ([[Town Portal]] destination)
* Random [[Contest]] (+5 [[Skillpoint]]s once to characters that have 50 in the required statistic)
* [[Flame]] of [[Bless]] (+10 to chance-to-hit for 3 hours, or until rest or travel)
* Flame of [[Body Resistance]] (+20 to Body Resistance for 6 hours, or until rest or travel)
* [[Fountain]] of +20 [[Spellpoint]]s (Replenishes 20 spellpoints, maximum 50 charges, recharge 10 per day)
* Fountain of +10 [[Magic]] (Temporarily +10 Magic for 2 days or until rest or travel)
* [[Well]] of +30 [[Endurance]] (Temporarily +30 Endurance for 2 days or until rest or travel)
* Fountain of +30 [[Self Resistance]] (Temporarily +30 Self Resistance for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring province Nannaria (northwest) can be reached on [[foot]] overland, which takes 5 days. Ryft (west) can be reached on foot in one day only by passing from the Spidersil Mines into the [[Stalt Mines]] after completion of the [[Underground Railroad]] [[quest]].
The other neighbouring provinces cannot be reached overland from Soronne in any way.
===Coach===
[[Coach]]es of the [[Tower Express]] leave for Nannaria, [[Heronport]] on Thursdays and Sundays, return trips on Mondays and Thursdays. These trips all take 2 days. A [[Nightriders]] coach leaves for Nannaria, [[M'Akal]] on Tuesdays, to start the return trip on Fridays. This ride takes 2½ days in each direction.
===Boat===
The [[St. Nicholas]] will enter Soronne from Serenity and continue downstream into Ryft. Both passages take 3 days.
===Ship===
There are two [[dock]]s in Soronne: the [[Ogre Docks]] and the [[Naval Base]].
At the start of the game, four [[Ogre coaster]]s are waiting in Etanasfeld. They will start sailing along the coast of Etanasfeld, Soronne and [[Goetia]] once the [[pirate]]s have been dealt with. A trip from Soronne to Etanasfeld (Tuesdays and Fridays) takes two days, to Goetia (Fridays) three.
On Thursdays, a [[ship]] sails from the Ogre Docks to the [[Arena]] on the Sea of Mist. It sails back on Tuesdays. The trip takes two days in both directions. However, no ships will sail onto the Sea of Mist from these docks until the pirates have been handled.
From the Naval Base, ships sail for Nannaria, Heronport on Mondays and Fridays, and for Typhon Expanse, [[Masquerade]] on Tuesdays and Saturdays, all fares of two days.
The party can also book an unscheduled ship at the Naval Base to bring them to the location of the sunken city of [[Braem]] on the [[Sea of Mist]], again taking two days.
===Town Portal===
Soronne has a [[Central Fountain]] and can therefore reached instantly by the powerful [[Town Portal]] spell. The other provinces that can be reached this way are: Terrax, Semiramis, Murlank, Nannaria and Serenity. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
----
==Citizens==
===Soronne===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Dr. Bird's Recipes]]</td>
<td>[[Apothecary]]</td>
<td></td>
</tr>
<tr>
<td>[[Crackerjack's outer Clothing]]</td>
<td>[[Armour Shop]]</td>
<td></td>
</tr>
<tr>
<td>[[Blue Suede Shop]]</td>
<td>[[Armour Shop]]</td>
<td>William Hillrock</td>
</tr>
<tr>
<td>[[Six Shard Vault]]</td>
<td>[[Bank]]</td>
<td>Isaac Yorke</td>
</tr>
<tr>
<td>[[Naval Base]]</td>
<td>[[Dockyard]]</td>
<td>Kyno, Miss Issipi</td>
</tr>
<tr>
<td>[[Holle's Spinnings]]</td>
<td>[[General Store]]</td>
<td>Andowar Holle, Alice Holle</td>
</tr>
<tr>
<td>[[Circle of Steel]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Dellan</td>
</tr>
<tr>
<td>[[Dragonskull]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Andrew W. Lloyd</td>
</tr>
<tr>
<td>[[Eldrar's Tower]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Bo, Maurice Whitington, Verdine Whitington</td>
</tr>
<tr>
<td>[[Hraldrake's Crossing]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td></td>
</tr>
<tr>
<td>[[Shadow Tower]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td></td>
</tr>
<tr>
<td>[[Tork the Mild's Staff]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Minerva Hilander</td>
</tr>
<tr>
<td>[[Zorelda's Footwear]]</td>
<td>[[Magic Shop]]</td>
<td>Nancy Sinter</td>
</tr>
<tr>
<td>[[Crazy Horses]]</td>
<td>[[Stables]]</td>
<td>Osmond</td>
</tr>
<tr>
<td>[[Hanged Man's Inn]]</td>
<td>[[Tavern]]</td>
<td>Larry Flynn, Carol Flynn</td>
</tr>
<tr>
<td>[[Rubahl's Alehouse]]</td>
<td>[[Tavern]]</td>
<td></td>
</tr>
<tr>
<td>[[The Crimson Hawk]]</td>
<td>[[Tavern]]</td>
<td></td>
</tr>
<tr>
<td>[[Arachne's Sanctuary]]</td>
<td>[[Temple]]</td>
<td>Ovidius Hilander</td>
</tr>
<tr>
<td>[[Soronne Town Hall]]</td>
<td>[[Town Hall]]</td>
<td>Fergie M. Murphy, Sarah F. Murphy</td>
</tr>
<tr>
<td>[[Long Man's Arms]]</td>
<td>[[Weapon Shop]]</td>
<td>Terin Tourfeather</td>
</tr>
<tr>
<td>[[Battlesticks]]</td>
<td>[[Weapon Shop]]</td>
<td>Wilbur Prince</td>
</tr>
</table><br>
===Gathis===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[W00tstock]]</td>
<td>[[Apothecary]]</td>
<td>Max Jasminguru, Alfalfa Jasminguru, Samwise Jasminguru, Bethel Jasminguru</td>
</tr>
<tr>
<td>[[Ogre Docks]]</td>
<td>[[Dockyard]]</td>
<td>Ugh</td>
</tr>
<tr>
<td>[[Pirate Copies]]</td>
<td>[[General Store]]</td>
<td></td>
</tr>
<tr>
<td>[[Gravdahl's Bookstore]]</td>
<td>[[Magic Shop]]</td>
<td>Marcus Gravdahl</td>
</tr>
<tr>
<td>[[Sage's Rebuttal]]</td>
<td>[[Tavern]]</td>
<td>Louredis</td>
</tr>
</table><br>
===Turrel===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Boutique Light]]</td>
<td>[[General Store]]</td>
<td></td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Lighthouse]]</td>
<td>[[Dungeon]]</td>
<td>Gizzzmo, Roger Denmark</td>
</tr>
<tr>
<td>[[Spidersilk Mines]]</td>
<td>Dungeon</td>
<td>Pound S. Morrison, Herbert Stempel</td>
</tr>
</table><br>
===Who is who===
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td>[[]] - expert teacher of [[Spellcasting]]</td>
<td>[[]] - expert teacher of [[Fire]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Air]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - master teacher of [[Light]]</td>
<td>[[]] - master teacher of [[Dark]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Spear]]</td>
<td>[[]] - expert teacher of [[Staff]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Mace]]</td>
<td>[[]] - expert teacher of [[Leather]]</td>
</tr>
<tr>
<td>[[]] - master teacher of [[Plate]]</td>
<td>[[]] - expert teacher of [[Shield]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Perception]]</td>
<td>[[]] - master teacher of [[Merchant]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Learning]]</td>
<td>[[]] - expert teacher of [[Stealing]]</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Kenny Day]] - jester</td>
<td>[[Titanica Brown]] - </td>
</tr>
<tr>
<td>[[Dellan]] - old magister</td>
<td>[[Carol Flynn]] - swashbuckler</td>
</tr>
<tr>
<td>[[Larry Flynn]] - tavernkeep</td>
<td>[[Minerva Hilander]] - expert teacher of [[Body]], daughter of Ovidio</td>
</tr>
<tr>
<td>[[Ovidius Hilander]] - healer</td>
<td>[[Josephine LaFay]] - master teacher of [[Unarmed]]</td>
</tr>
<tr>
<td>[[William Hillrock]] - armourer</td>
<td>[[Amber Morely]] - publisher</td>
</tr>
<tr>
<td>[[Neil H. Krondor]] - thief promotor</td>
<td>[[Fergie M. Murphy]] - magistrate</td>
</tr>
<tr>
<td>[[Andrew W. Lloyd]] - magister</td>
<td>[[Lisbeth Rose]] - , wife of Nathaniel</td>
</tr>
<tr>
<td>[[Pink F. Lloyd]] - wall inspector</td>
<td>[[Candy Says]] - singer, love of Pound S. Morrison</td>
</tr>
<tr>
<td>[[Osmond]] - stablemaster</td>
<td>[[Shininga Star]] - expert teacher of [[Spirit]]</td>
</tr>
<tr>
<td>[[Ed Pekurney]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Wilbur Prince]] - weaponsmith</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Nathaniel Rose]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Jeff Sky]] - scribe</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ryan Smedly]] - dragonhunter</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[D.P. Stanley]] - pirate</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Isaac Yorke]] - banker</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Maurice Whitington]] - apprentice</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Verdine Whitington]] - apprentice, brother of Maurice Whitington</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[John Caleb]] - musician</td>
<td>[[Alfalfa Jasminguru]] - apothecary, wife of Max Jasminguru</td>
</tr>
<tr>
<td>[[Max Jasminguru]] - herbalist</td>
<td>[[Nancy Sinter]] - magicker</td>
</tr>
<tr>
<td>[[Louredis]] - bartender</td>
<td>[[Maureen Tuckale]] - musician</td>
</tr>
<tr>
<td>[[James B. Moonwalker]] - </td>
<td>[[Veronica Topherty]] - , wife of Todd Topherty</td>
</tr>
<tr>
<td>[[Paul Romero]] - musician</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Todd Topherty]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Rex Ballantine]] - librarian</td>
<td>[[Silence Dogood]] - leaflet printer</td>
</tr>
<tr>
<td>[[Bert Eco]] - writer</td>
<td>[[Alice Holle]] - retailer, wife of Andowar Holle</td>
</tr>
<tr>
<td>[[Marcus Gravdahl]] - magicker</td>
<td>[[Issippi Rivers]] - dockmistress</td>
</tr>
<tr>
<td>[[Andowar Holle]] - artist</td>
<td>[[Ouri Rivers]] - , sister of Issippi Rivers</td>
</tr>
<tr>
<td>[[Kyno]] - sergeant</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Roger Denmark]] - writmaker</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Gizzzmo]] - pirate</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Pound S. Morrison]] - overseer</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Herbert Stempel]] - ladderer</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
<tr>
<td>[[Samwise Jasminguru]] - son of Max and Alfalfa Jasminguru</td>
<td>[[Molly Brown]] - daughter of Titanica Brown</td>
</tr>
<tr>
<td>[[Devlin Morely]] - son of Amber Morely</td>
<td>[[Bethel Jasminguru]] - daughter of Max and Alfalfa Jasminguru</td>
</tr>
<tr>
<td>[[Davili Rose]] - son of Nathaniel and Lisbeth Rose</td>
<td>[[Sarah F. Murphy]] - daughter of Fergie M. Murphy</td>
<tr>
<td>[[Rob Stanley]] - son of D.P. Stanley</td>
<td>[[Philippine Rose]] - daughter of Nathaniel and Lisbeth Rose</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[Bibicione Topherty]] - daughter of Todd and Veronica Topherty</td>
</tr>
</table><br>
====Elves====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Bo]] - magister</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Terin Tourfeather]] - weaponsmith</td>
<td>[[Fallingstar]] - master teacher of [[Sword]]</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ravenhawk]] - art collector</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Thelmes]] - prophet</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ugh]] - Ogre dockmaster</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
</table><br>
----
[[Category:Map]]
682983ace66171b258124a719506c973d7e3b991
1634
1633
2008-06-19T22:03:27Z
Ribannah
2
wikitext
text/x-wiki
'''Soronne''' is located central-east in the near south of [[Karigor]]. It is the most populated [[province]] and is likely to be visited often by the [[party]].
Neighbouring [[map]]s are [[Ryft (province)|Ryft]] (west), [[Nannaria]] (northwest), [[Typhon Expanse]] (northeast), [[Sea of Mist (province)|Sea of Mist]] (east), [[Etanasfeld]] (southeast) and [[Serenity (province)|Serenity]] (southwest).
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Soronne.png</div>
===Communities===
* [[Gathis]], the district southeast
* [[Soronne (town)|Soronne]], the capital in the center
* [[Turrel]], the district northeast
===Geography===
* [[Brass Sea]], the sea to the north
* [[Ebony]], the river flowing through the southwest corner of Soronne
* [[Sea of Mist (sea)|Sea of Mist]], the sea to the east
===Monsters (surface)===
<!-- * [[Mogred]]s (Mogred) -->
* [[Pirate]]s (Pirate, Pirate Captain, Pirate Admiral)
* [[River Snake]]s (River Snake, Lightning Snake, Ebony Snake)
* [[Robber]]s (Robber, Highwayman, Ring Leader]]
<!-- * [[Shark]]s (Shark, Hunter Shark, Bloodshark, Kua Mackerel]] -->
* [[Soldier]]s (Soldier, Sergeant, Officer)
* [[Werewolf|Werewolves]] (Werewolf, Grisly Werewolf, Werewolf King, Vilx)
===Animals===
[[Butterfly|Butterflies]], [[Bird]]s, [[Fish]]
===Dungeons===
* [[Circus of the Sun]] - south, visits Soronne during 3 months of the year
* [[Lighthouse]] - northeast on both seas
* [[Service Tunnels]] - central, connecting the Towers of Learning
* [[Spidersilk Mines]] - northwest
===Objects===
* [[Obelisk]] #9
* [[Central Fountain]] ([[Town Portal]] destination)
* Random [[Contest]] (+5 [[Skillpoint]]s once to characters that have 50 in the required statistic)
* [[Flame]] of [[Bless]] (+10 to chance-to-hit for 3 hours, or until rest or travel)
* Flame of [[Body Resistance]] (+20 to Body Resistance for 6 hours, or until rest or travel)
* [[Fountain]] of +20 [[Spellpoint]]s (Replenishes 20 spellpoints, maximum 50 charges, recharge 10 per day)
* Fountain of +10 [[Magic]] (Temporarily +10 Magic for 2 days or until rest or travel)
* [[Well]] of +30 [[Endurance]] (Temporarily +30 Endurance for 2 days or until rest or travel)
* Fountain of +30 [[Self Resistance]] (Temporarily +30 Self Resistance for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring province Nannaria (northwest) can be reached on [[foot]] overland, which takes 5 days. Ryft (west) can be reached on foot in one day only by passing from the Spidersil Mines into the [[Stalt Mines]] after completion of the [[Underground Railroad]] [[quest]].
The other neighbouring provinces cannot be reached overland from Soronne in any way.
===Coach===
[[Coach]]es of the [[Tower Express]] leave for Nannaria, [[Heronport]] on Thursdays and Sundays, return trips on Mondays and Thursdays. These trips all take 2 days. A [[Nightriders]] coach leaves for Nannaria, [[M'Akal]] on Tuesdays, to start the return trip on Fridays. This ride takes 2½ days in each direction.
===Boat===
The [[St. Nicholas]] will enter Soronne from Serenity and continue downstream into Ryft. Both passages take 3 days.
===Ship===
There are two [[dock]]s in Soronne: the [[Ogre Docks]] and the [[Naval Base]].
At the start of the game, four [[Ogre coaster]]s are waiting in Etanasfeld. They will start sailing along the coast of Etanasfeld, Soronne and [[Goetia]] once the [[pirate]]s have been dealt with. A trip from Soronne to Etanasfeld (Tuesdays and Fridays) takes two days, to Goetia (Fridays) three.
On Thursdays, a [[ship]] sails from the Ogre Docks to the [[Arena]] on the Sea of Mist. It sails back on Tuesdays. The trip takes two days in both directions. However, no ships will sail onto the Sea of Mist from these docks until the pirates have been handled.
From the Naval Base, ships sail for Nannaria, Heronport on Mondays and Fridays, and for Typhon Expanse, [[Masquerade]] on Tuesdays and Saturdays, all fares of two days.
The party can also book an unscheduled ship at the Naval Base to bring them to the location of the sunken city of [[Braem]] on the [[Sea of Mist]], again taking two days.
===Town Portal===
Soronne has a [[Central Fountain]] and can therefore reached instantly by the powerful [[Town Portal]] spell. The other provinces that can be reached this way are: Terrax, Semiramis, Murlank, Nannaria and Serenity. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
----
==Citizens==
===Soronne===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Dr. Bird's Recipes]]</td>
<td>[[Apothecary]]</td>
<td></td>
</tr>
<tr>
<td>[[Crackerjack's outer Clothing]]</td>
<td>[[Armour Shop]]</td>
<td></td>
</tr>
<tr>
<td>[[Blue Suede Shop]]</td>
<td>[[Armour Shop]]</td>
<td>William Hillrock</td>
</tr>
<tr>
<td>[[Six Shard Vault]]</td>
<td>[[Bank]]</td>
<td>Isaac Yorke</td>
</tr>
<tr>
<td>[[Naval Base]]</td>
<td>[[Dockyard]]</td>
<td>Kyno, Miss Issipi</td>
</tr>
<tr>
<td>[[Holle's Spinnings]]</td>
<td>[[General Store]]</td>
<td>Andowar Holle, Alice Holle</td>
</tr>
<tr>
<td>[[Circle of Steel]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Dellan</td>
</tr>
<tr>
<td>[[Dragonskull]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Andrew W. Lloyd</td>
</tr>
<tr>
<td>[[Eldrar's Tower]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Bo, Maurice Whitington, Verdine Whitington</td>
</tr>
<tr>
<td>[[Hraldrake's Crossing]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td></td>
</tr>
<tr>
<td>[[Shadow Tower]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td></td>
</tr>
<tr>
<td>[[Tork the Mild's Staff]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Minerva Hilander</td>
</tr>
<tr>
<td>[[Zorelda's Footwear]]</td>
<td>[[Magic Shop]]</td>
<td>Nancy Sinter</td>
</tr>
<tr>
<td>[[Crazy Horses]]</td>
<td>[[Stables]]</td>
<td>Osmond</td>
</tr>
<tr>
<td>[[Hanged Man's Inn]]</td>
<td>[[Tavern]]</td>
<td>Larry Flynn, Carol Flynn</td>
</tr>
<tr>
<td>[[Rubahl's Alehouse]]</td>
<td>[[Tavern]]</td>
<td></td>
</tr>
<tr>
<td>[[The Crimson Hawk]]</td>
<td>[[Tavern]]</td>
<td></td>
</tr>
<tr>
<td>[[Arachne's Sanctuary]]</td>
<td>[[Temple]]</td>
<td>Ovidius Hilander</td>
</tr>
<tr>
<td>[[Soronne Town Hall]]</td>
<td>[[Town Hall]]</td>
<td>Fergie M. Murphy, Sarah F. Murphy</td>
</tr>
<tr>
<td>[[Long Man's Arms]]</td>
<td>[[Weapon Shop]]</td>
<td>Terin Tourfeather</td>
</tr>
<tr>
<td>[[Battlesticks]]</td>
<td>[[Weapon Shop]]</td>
<td>Wilbur Prince</td>
</tr>
</table><br>
===Gathis===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[W00tstock]]</td>
<td>[[Apothecary]]</td>
<td>Max Jasminguru, Alfalfa Jasminguru, Samwise Jasminguru, Bethel Jasminguru</td>
</tr>
<tr>
<td>[[Ogre Docks]]</td>
<td>[[Dockyard]]</td>
<td>Ugh</td>
</tr>
<tr>
<td>[[Pirate Copies]]</td>
<td>[[General Store]]</td>
<td></td>
</tr>
<tr>
<td>[[Gravdahl's Bookstore]]</td>
<td>[[Magic Shop]]</td>
<td>Marcus Gravdahl</td>
</tr>
<tr>
<td>[[Sage's Rebuttal]]</td>
<td>[[Tavern]]</td>
<td>Louredis</td>
</tr>
</table><br>
===Turrel===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Boutique Light]]</td>
<td>[[General Store]]</td>
<td></td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Lighthouse]]</td>
<td>[[Dungeon]]</td>
<td>Gizzzmo, Roger Denmark</td>
</tr>
<tr>
<td>[[Spidersilk Mines]]</td>
<td>Dungeon</td>
<td>Pound S. Morrison, Herbert Stempel</td>
</tr>
</table><br>
===Who is who===
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td>[[]] - expert teacher of [[Spellcasting]]</td>
<td>[[]] - expert teacher of [[Fire]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Air]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - master teacher of [[Light]]</td>
<td>[[]] - master teacher of [[Dark]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Spear]]</td>
<td>[[]] - expert teacher of [[Staff]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Mace]]</td>
<td>[[]] - expert teacher of [[Leather]]</td>
</tr>
<tr>
<td>[[]] - master teacher of [[Plate]]</td>
<td>[[]] - expert teacher of [[Shield]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Perception]]</td>
<td>[[]] - master teacher of [[Merchant]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Learning]]</td>
<td>[[]] - expert teacher of [[Stealing]]</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Kenny Day]] - jester</td>
<td>[[Titanica Brown]] - </td>
</tr>
<tr>
<td>[[Dellan]] - old magister</td>
<td>[[Carol Flynn]] - swashbuckler</td>
</tr>
<tr>
<td>[[Larry Flynn]] - tavernkeep</td>
<td>[[Minerva Hilander]] - expert teacher of [[Body]], daughter of Ovidio</td>
</tr>
<tr>
<td>[[Ovidius Hilander]] - healer</td>
<td>[[Josephine LaFay]] - master teacher of [[Unarmed]]</td>
</tr>
<tr>
<td>[[William Hillrock]] - armourer</td>
<td>[[Amber Morely]] - publisher</td>
</tr>
<tr>
<td>[[Neil H. Krondor]] - thief promotor</td>
<td>[[Fergie M. Murphy]] - magistrate</td>
</tr>
<tr>
<td>[[Andrew W. Lloyd]] - magister</td>
<td>[[Lisbeth Rose]] - , wife of Nathaniel</td>
</tr>
<tr>
<td>[[Pink F. Lloyd]] - wall inspector</td>
<td>[[Candy Says]] - singer, love of Pound S. Morrison</td>
</tr>
<tr>
<td>[[Osmond]] - stablemaster</td>
<td>[[Shininga Star]] - expert teacher of [[Spirit]]</td>
</tr>
<tr>
<td>[[Ed Pekurney]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Wilbur Prince]] - weaponsmith</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Nathaniel Rose]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Jeff Sky]] - scribe</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ryan Smedly]] - dragonhunter</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[D.P. Stanley]] - pirate</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Isaac Yorke]] - banker</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Maurice Whitington]] - apprentice</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Verdine Whitington]] - apprentice, brother of Maurice Whitington</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[John Caleb]] - musician</td>
<td>[[Alfalfa Jasminguru]] - apothecary, wife of Max Jasminguru</td>
</tr>
<tr>
<td>[[Max Jasminguru]] - herbalist</td>
<td>[[Nancy Sinter]] - magicker</td>
</tr>
<tr>
<td>[[Louredis]] - bartender</td>
<td>[[Maureen Tuckale]] - musician</td>
</tr>
<tr>
<td>[[James B. Moonwalker]] - </td>
<td>[[Veronica Topherty]] - , wife of Todd Topherty</td>
</tr>
<tr>
<td>[[Paul Romero]] - musician</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Todd Topherty]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Rex Ballantine]] - librarian</td>
<td>[[Silence Dogood]] - leaflet printer</td>
</tr>
<tr>
<td>[[Bert Eco]] - writer</td>
<td>[[Alice Holle]] - retailer, wife of Andowar Holle</td>
</tr>
<tr>
<td>[[Marcus Gravdahl]] - magicker</td>
<td>[[Issippi Rivers]] - dockmistress</td>
</tr>
<tr>
<td>[[Andowar Holle]] - artist</td>
<td>[[Ouri Rivers]] - , sister of Issippi Rivers</td>
</tr>
<tr>
<td>[[Kyno]] - sergeant</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Roger Denmark]] - writmaker</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Gizzzmo]] - pirate</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Pound S. Morrison]] - overseer</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Herbert Stempel]] - ladderer</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
<tr>
<td>[[Samwise Jasminguru]] - son of Max and Alfalfa Jasminguru</td>
<td>[[Molly Brown]] - daughter of Titanica Brown</td>
</tr>
<tr>
<td>[[Devlin Morely]] - son of Amber Morely</td>
<td>[[Bethel Jasminguru]] - daughter of Max and Alfalfa Jasminguru</td>
</tr>
<tr>
<td>[[Davili Rose]] - son of Nathaniel and Lisbeth Rose</td>
<td>[[Sarah F. Murphy]] - daughter of Fergie M. Murphy</td>
<tr>
<td>[[Rob Stanley]] - son of D.P. Stanley</td>
<td>[[Philippine Rose]] - daughter of Nathaniel and Lisbeth Rose</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[Bibicione Topherty]] - daughter of Todd and Veronica Topherty</td>
</tr>
</table><br>
====Elves====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Bo]] - magister</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Terin Tourfeather]] - weaponsmith</td>
<td>[[Fallingstar]] - master teacher of [[Sword]]</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ravenhawk]] - art collector</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Thelmes]] - prophet</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ugh]] - Ogre dockmaster</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
</table><br>
----
[[Category:Map]]
b19f9eac1a53498043d1a9a8d8737afe0bafb098
1667
1634
2008-06-27T15:07:09Z
Ribannah
2
/* Monsters (surface) */
wikitext
text/x-wiki
'''Soronne''' is located central-east in the near south of [[Karigor]]. It is the most populated [[province]] and is likely to be visited often by the [[party]].
Neighbouring [[map]]s are [[Ryft (province)|Ryft]] (west), [[Nannaria]] (northwest), [[Typhon Expanse]] (northeast), [[Sea of Mist (province)|Sea of Mist]] (east), [[Etanasfeld]] (southeast) and [[Serenity (province)|Serenity]] (southwest).
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Soronne.png</div>
===Communities===
* [[Gathis]], the district southeast
* [[Soronne (town)|Soronne]], the capital in the center
* [[Turrel]], the district northeast
===Geography===
* [[Brass Sea]], the sea to the north
* [[Ebony]], the river flowing through the southwest corner of Soronne
* [[Sea of Mist (sea)|Sea of Mist]], the sea to the east
===Monsters (surface)===
<!-- * [[Mogred]]s (Mogred) -->
* [[Pirate]]s (Pirate, Pirate Captain, Pirate Admiral)
* [[River Snake]]s (River Snake, Lightning Snake, Ebony Snake)
* [[Robber]]s (Robber, Highwayman, Ring Leader)
<!-- * [[Shark]]s (Shark, Hunter Shark, Bloodshark, Kua Mackerel]] -->
* [[Soldier]]s (Soldier, Sergeant, Officer)
* [[Werewolf|Werewolves]] (Werewolf, Grisly Werewolf, Werewolf King, Vilx)
===Animals===
[[Butterfly|Butterflies]], [[Bird]]s, [[Fish]]
===Dungeons===
* [[Circus of the Sun]] - south, visits Soronne during 3 months of the year
* [[Lighthouse]] - northeast on both seas
* [[Service Tunnels]] - central, connecting the Towers of Learning
* [[Spidersilk Mines]] - northwest
===Objects===
* [[Obelisk]] #9
* [[Central Fountain]] ([[Town Portal]] destination)
* Random [[Contest]] (+5 [[Skillpoint]]s once to characters that have 50 in the required statistic)
* [[Flame]] of [[Bless]] (+10 to chance-to-hit for 3 hours, or until rest or travel)
* Flame of [[Body Resistance]] (+20 to Body Resistance for 6 hours, or until rest or travel)
* [[Fountain]] of +20 [[Spellpoint]]s (Replenishes 20 spellpoints, maximum 50 charges, recharge 10 per day)
* Fountain of +10 [[Magic]] (Temporarily +10 Magic for 2 days or until rest or travel)
* [[Well]] of +30 [[Endurance]] (Temporarily +30 Endurance for 2 days or until rest or travel)
* Fountain of +30 [[Self Resistance]] (Temporarily +30 Self Resistance for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring province Nannaria (northwest) can be reached on [[foot]] overland, which takes 5 days. Ryft (west) can be reached on foot in one day only by passing from the Spidersil Mines into the [[Stalt Mines]] after completion of the [[Underground Railroad]] [[quest]].
The other neighbouring provinces cannot be reached overland from Soronne in any way.
===Coach===
[[Coach]]es of the [[Tower Express]] leave for Nannaria, [[Heronport]] on Thursdays and Sundays, return trips on Mondays and Thursdays. These trips all take 2 days. A [[Nightriders]] coach leaves for Nannaria, [[M'Akal]] on Tuesdays, to start the return trip on Fridays. This ride takes 2½ days in each direction.
===Boat===
The [[St. Nicholas]] will enter Soronne from Serenity and continue downstream into Ryft. Both passages take 3 days.
===Ship===
There are two [[dock]]s in Soronne: the [[Ogre Docks]] and the [[Naval Base]].
At the start of the game, four [[Ogre coaster]]s are waiting in Etanasfeld. They will start sailing along the coast of Etanasfeld, Soronne and [[Goetia]] once the [[pirate]]s have been dealt with. A trip from Soronne to Etanasfeld (Tuesdays and Fridays) takes two days, to Goetia (Fridays) three.
On Thursdays, a [[ship]] sails from the Ogre Docks to the [[Arena]] on the Sea of Mist. It sails back on Tuesdays. The trip takes two days in both directions. However, no ships will sail onto the Sea of Mist from these docks until the pirates have been handled.
From the Naval Base, ships sail for Nannaria, Heronport on Mondays and Fridays, and for Typhon Expanse, [[Masquerade]] on Tuesdays and Saturdays, all fares of two days.
The party can also book an unscheduled ship at the Naval Base to bring them to the location of the sunken city of [[Braem]] on the [[Sea of Mist]], again taking two days.
===Town Portal===
Soronne has a [[Central Fountain]] and can therefore reached instantly by the powerful [[Town Portal]] spell. The other provinces that can be reached this way are: Terrax, Semiramis, Murlank, Nannaria and Serenity. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
----
==Citizens==
===Soronne===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Dr. Bird's Recipes]]</td>
<td>[[Apothecary]]</td>
<td></td>
</tr>
<tr>
<td>[[Crackerjack's outer Clothing]]</td>
<td>[[Armour Shop]]</td>
<td></td>
</tr>
<tr>
<td>[[Blue Suede Shop]]</td>
<td>[[Armour Shop]]</td>
<td>William Hillrock</td>
</tr>
<tr>
<td>[[Six Shard Vault]]</td>
<td>[[Bank]]</td>
<td>Isaac Yorke</td>
</tr>
<tr>
<td>[[Naval Base]]</td>
<td>[[Dockyard]]</td>
<td>Kyno, Miss Issipi</td>
</tr>
<tr>
<td>[[Holle's Spinnings]]</td>
<td>[[General Store]]</td>
<td>Andowar Holle, Alice Holle</td>
</tr>
<tr>
<td>[[Circle of Steel]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Dellan</td>
</tr>
<tr>
<td>[[Dragonskull]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Andrew W. Lloyd</td>
</tr>
<tr>
<td>[[Eldrar's Tower]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Bo, Maurice Whitington, Verdine Whitington</td>
</tr>
<tr>
<td>[[Hraldrake's Crossing]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td></td>
</tr>
<tr>
<td>[[Shadow Tower]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td></td>
</tr>
<tr>
<td>[[Tork the Mild's Staff]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Minerva Hilander</td>
</tr>
<tr>
<td>[[Zorelda's Footwear]]</td>
<td>[[Magic Shop]]</td>
<td>Nancy Sinter</td>
</tr>
<tr>
<td>[[Crazy Horses]]</td>
<td>[[Stables]]</td>
<td>Osmond</td>
</tr>
<tr>
<td>[[Hanged Man's Inn]]</td>
<td>[[Tavern]]</td>
<td>Larry Flynn, Carol Flynn</td>
</tr>
<tr>
<td>[[Rubahl's Alehouse]]</td>
<td>[[Tavern]]</td>
<td></td>
</tr>
<tr>
<td>[[The Crimson Hawk]]</td>
<td>[[Tavern]]</td>
<td></td>
</tr>
<tr>
<td>[[Arachne's Sanctuary]]</td>
<td>[[Temple]]</td>
<td>Ovidius Hilander</td>
</tr>
<tr>
<td>[[Soronne Town Hall]]</td>
<td>[[Town Hall]]</td>
<td>Fergie M. Murphy, Sarah F. Murphy</td>
</tr>
<tr>
<td>[[Long Man's Arms]]</td>
<td>[[Weapon Shop]]</td>
<td>Terin Tourfeather</td>
</tr>
<tr>
<td>[[Battlesticks]]</td>
<td>[[Weapon Shop]]</td>
<td>Wilbur Prince</td>
</tr>
</table><br>
===Gathis===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[W00tstock]]</td>
<td>[[Apothecary]]</td>
<td>Max Jasminguru, Alfalfa Jasminguru, Samwise Jasminguru, Bethel Jasminguru</td>
</tr>
<tr>
<td>[[Ogre Docks]]</td>
<td>[[Dockyard]]</td>
<td>Ugh</td>
</tr>
<tr>
<td>[[Pirate Copies]]</td>
<td>[[General Store]]</td>
<td></td>
</tr>
<tr>
<td>[[Gravdahl's Bookstore]]</td>
<td>[[Magic Shop]]</td>
<td>Marcus Gravdahl</td>
</tr>
<tr>
<td>[[Sage's Rebuttal]]</td>
<td>[[Tavern]]</td>
<td>Louredis</td>
</tr>
</table><br>
===Turrel===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Boutique Light]]</td>
<td>[[General Store]]</td>
<td></td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Lighthouse]]</td>
<td>[[Dungeon]]</td>
<td>Gizzzmo, Roger Denmark</td>
</tr>
<tr>
<td>[[Spidersilk Mines]]</td>
<td>Dungeon</td>
<td>Pound S. Morrison, Herbert Stempel</td>
</tr>
</table><br>
===Who is who===
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td>[[]] - expert teacher of [[Spellcasting]]</td>
<td>[[]] - expert teacher of [[Fire]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Air]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - master teacher of [[Light]]</td>
<td>[[]] - master teacher of [[Dark]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Spear]]</td>
<td>[[]] - expert teacher of [[Staff]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Mace]]</td>
<td>[[]] - expert teacher of [[Leather]]</td>
</tr>
<tr>
<td>[[]] - master teacher of [[Plate]]</td>
<td>[[]] - expert teacher of [[Shield]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Perception]]</td>
<td>[[]] - master teacher of [[Merchant]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Learning]]</td>
<td>[[]] - expert teacher of [[Stealing]]</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Kenny Day]] - jester</td>
<td>[[Titanica Brown]] - </td>
</tr>
<tr>
<td>[[Dellan]] - old magister</td>
<td>[[Carol Flynn]] - swashbuckler</td>
</tr>
<tr>
<td>[[Larry Flynn]] - tavernkeep</td>
<td>[[Minerva Hilander]] - expert teacher of [[Body]], daughter of Ovidio</td>
</tr>
<tr>
<td>[[Ovidius Hilander]] - healer</td>
<td>[[Josephine LaFay]] - master teacher of [[Unarmed]]</td>
</tr>
<tr>
<td>[[William Hillrock]] - armourer</td>
<td>[[Amber Morely]] - publisher</td>
</tr>
<tr>
<td>[[Neil H. Krondor]] - thief promotor</td>
<td>[[Fergie M. Murphy]] - magistrate</td>
</tr>
<tr>
<td>[[Andrew W. Lloyd]] - magister</td>
<td>[[Lisbeth Rose]] - , wife of Nathaniel</td>
</tr>
<tr>
<td>[[Pink F. Lloyd]] - wall inspector</td>
<td>[[Candy Says]] - singer, love of Pound S. Morrison</td>
</tr>
<tr>
<td>[[Osmond]] - stablemaster</td>
<td>[[Shininga Star]] - expert teacher of [[Spirit]]</td>
</tr>
<tr>
<td>[[Ed Pekurney]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Wilbur Prince]] - weaponsmith</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Nathaniel Rose]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Jeff Sky]] - scribe</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ryan Smedly]] - dragonhunter</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[D.P. Stanley]] - pirate</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Isaac Yorke]] - banker</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Maurice Whitington]] - apprentice</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Verdine Whitington]] - apprentice, brother of Maurice Whitington</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[John Caleb]] - musician</td>
<td>[[Alfalfa Jasminguru]] - apothecary, wife of Max Jasminguru</td>
</tr>
<tr>
<td>[[Max Jasminguru]] - herbalist</td>
<td>[[Nancy Sinter]] - magicker</td>
</tr>
<tr>
<td>[[Louredis]] - bartender</td>
<td>[[Maureen Tuckale]] - musician</td>
</tr>
<tr>
<td>[[James B. Moonwalker]] - </td>
<td>[[Veronica Topherty]] - , wife of Todd Topherty</td>
</tr>
<tr>
<td>[[Paul Romero]] - musician</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Todd Topherty]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Rex Ballantine]] - librarian</td>
<td>[[Silence Dogood]] - leaflet printer</td>
</tr>
<tr>
<td>[[Bert Eco]] - writer</td>
<td>[[Alice Holle]] - retailer, wife of Andowar Holle</td>
</tr>
<tr>
<td>[[Marcus Gravdahl]] - magicker</td>
<td>[[Issippi Rivers]] - dockmistress</td>
</tr>
<tr>
<td>[[Andowar Holle]] - artist</td>
<td>[[Ouri Rivers]] - , sister of Issippi Rivers</td>
</tr>
<tr>
<td>[[Kyno]] - sergeant</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Roger Denmark]] - writmaker</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Gizzzmo]] - pirate</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Pound S. Morrison]] - overseer</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Herbert Stempel]] - ladderer</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
<tr>
<td>[[Samwise Jasminguru]] - son of Max and Alfalfa Jasminguru</td>
<td>[[Molly Brown]] - daughter of Titanica Brown</td>
</tr>
<tr>
<td>[[Devlin Morely]] - son of Amber Morely</td>
<td>[[Bethel Jasminguru]] - daughter of Max and Alfalfa Jasminguru</td>
</tr>
<tr>
<td>[[Davili Rose]] - son of Nathaniel and Lisbeth Rose</td>
<td>[[Sarah F. Murphy]] - daughter of Fergie M. Murphy</td>
<tr>
<td>[[Rob Stanley]] - son of D.P. Stanley</td>
<td>[[Philippine Rose]] - daughter of Nathaniel and Lisbeth Rose</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[Bibicione Topherty]] - daughter of Todd and Veronica Topherty</td>
</tr>
</table><br>
====Elves====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Bo]] - magister</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Terin Tourfeather]] - weaponsmith</td>
<td>[[Fallingstar]] - master teacher of [[Sword]]</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ravenhawk]] - art collector</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Thelmes]] - prophet</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ugh]] - Ogre dockmaster</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
</table><br>
----
[[Category:Map]]
be883a2d50b77adaecf41dd377ef4864cc140c86
Beauty of War
0
1453
1631
1581
2008-06-19T14:17:56Z
Ribannah
2
version of Cepheus
wikitext
text/x-wiki
The book '''Beauty of War''', standard reading material for students at the [[Circle of Steel]], one of the six [[Towers of Learning|Tower of Learning]] in [[Soronne]], is mentioned in [[Mel Odom]]'s book [[The Sea of Mist]], which plays several decades after Might and Magic Tribute.
It was written by [[Dellan]], when he was magister of the Circle of Steel. Dellan is old but still alive in the game.
Only one citation is given by Mel Odom: ''Arrogance makes champions''.
----
==Setup==
The book should be a persiflage to Sun Tzu's ''The Art of War''[http://en.wikipedia.org/wiki/The_Art_of_War]. Other reading material could be used, e.g. Carl von Klausowitz's ''Vom Kriege''[http://en.wikipedia.org/wiki/Vom_Kriege].
----
==Contents==
(''by Ladob'')
# On the Nature of War
#*The Spark
#*The Decision
#*The Coin
# On the Actors of War
#*The Warlord
#*The Soldier
#*The Enemy
#*The Resources
#*The Land
# On the Waging of War I: the Big Scope
#*The Field
#*The Time
#*The Weather
#*The Moment
#*The Friction
# On the Waging of War II : the Small Scope
#*The Battle
#*The Spirit
#*The Thought
# On the End of War
#*The Conclusion
#*The Survivor
#*The Plunder
----
==Cepheus' version==
'''THE BEAUTY OF WAR'''
- A collection of teachings by Dellan, Magister of the Circle of Steel
1. ON THE NATURE OF WAR
1.1. The Spark
War, in all its beauty, is closely similar to fine timber. An apt metaphor would be the fine wood of faraway AvLee's Tularean Forest. The trees are sentient beings, with minds of their own. They surround us. They are rooted to the earth: they cannot choose to make unpredictable moves. In the end, the choice lies not with them, but with us - with the Warlord.
One of these trees must be ignited and reduced to ashes. The Warlord sets alight the tree of their choice. In doing so, they must take into consideration a number of factors. The tree must be isolated and distant from others. The tree must possess a moderate base and width. The tree must be significant, noticeable, yet expendable. And the spark which brings the cleansing, destructive flames must be delicately applied. Otherwise, the Tularean Forest will be engulfed in flames and quickly cease to exist. Chaos will follow. Innocents will perish. True honour will be vanquished. There is no Beauty in this wanton massacre.
These same rules apply to any War. Wars must be isolated and distant from needlessly potential victims. Wars must be worth fighting - there must be a goal in sight. Wars must be noticeable, the Enemy must be expendable. And the spark which sets into motion the Beauty of War must be delicately and carefully applied. Such a War will end in ashes, but it will be beautiful in its time, and it will not ignite other unnecessary conflicts.
1.2. The Decision
Decisions and choices compose the bulk of any true War. No conflict can take place without dilemmas, without paths to take devoid of blatant benefits or hindrances. Decisions true to the leader's mind herald progress: rash choices based upon whimsy and fleeting epiphanies yield only pain, suffering and defeat.
Eternal dissatisfaction is the reason for progress. If everyone were completely satisfied with life, there would be no incentive to improve it, and it is the nature of mankind that even when life is a bed of roses, there will always be some who complain about the thorns. But progress demands payment, and sometimes the price is high. Conflict is sometimes that price, but without it, one cannot truly appreciate peace and harmony. As the poet put it "Sleep after toil, port after stormy seas, ease after war, death after life doth greatly please." (''alinea by Peter2'')
1.3. The Coin
War is indisputably a game of two halves. However, it is decidedly unique in that there is no such thing as a draw. There is victory, there is defeat, there is surrender and there is annihilation. There are absolutes, but never pure equalities. A War is not a War if not fought to the death. A War is not a War if there is not a pure outcome to confront and accept.
The Coin is symbolic of this. Toss a gold piece into the air around you: watch it twinkle in the sun, see the harsh Soronne winds relinquish it and convey it most swiftly to the earth. What is the outcome? Which face embraces the dark ground, which face looks to the sky and sun? As the Coin spins in mid-flight, does it meet the earth at the same pace, or does the pace change with each throw? Most importantly - cast it into the air a hundred times. Out of all these hundred chances, these hundred throws - does ever it land equally upon its edge?
2. ON THE ACTORS OF WAR
2.1. The Warlord
The Warlord is a craftsman, a sculptor, an artist. Regardless of background, regardless of circumstance, it must possess a strong state of being, a flaming passion. The Warlord lives and breathes for the Conclusion of War, in search of that which War will bring. The Conclusion is a treasure trove, and War is the key. Victory is the hand which turns the key: defeat is the hand which fumbles the key, dropping it into an unseen abyss, never to return.
The Warlord is but one of the five actors of war, the protagonist in this game of skill and deception. The greatest asset and closest friend to the Warlord is the Soldier - the dealer of death. Second comes the Enemy, the antagonist, that which is to be undone. Third are the intricate Resources needed to move steadily towards victory. And finally, the Land - the site upon which War is played out. All these actors play out leading roles in the Theatre of War, the Theatre of Beauty, the place in which all combatants are tested.
2.2. The Soldier (''by Ladob'')
There are many kinds of soldiers, many kinds of souls, that fight. Their motives are the main tool which enable the Warlord to know where best to use each of them. They also enable the Warlord to know who can be a good general or officer and who is best for the field.
The fearless soldiers, who fight for revenge, hate, religious lust, or such similarly strong motives, are powerful in the field, for their morale will not fail and their bloodlust will spark fear in the enemy. Their self assurance is as a great an asset as a hindrance, for arrogance makes champions, but not leaders. Without the innermost fear which leads one to care for himself and the ones around him, the general won't perceive when a battle should stop, when to retreat, who to help. The Beauty of War lies also in ones feelings, the shades of red vengeance and grey cowardice are keys to the spectrum of victory.
2.3. The Enemy
Enemy, foe, opponent, adversary. These synonyms stand second to the truth: the one and only applicable word for this element of war is the Target - the goal towards which the game of war inevitably hurtles. Twinned sides upon the field strike towards one another, striking their living, breathing targets, akin to children at play.
Such a mindset may seem odd, even ludicrous, but this is the way of things beyond the illusions we conjure while grasping for logic. War is dramatic. To strive towards ending the Target is to strive towards certain victory. Regardless of their identity - whether denizen of Enroth or harbinger of the Underworld, whether spawn of Man or embodiment of nature's essence, the Target, the Enemy, remains the same. This indifference is the Beauty of War in full flow, for Death does not allow room for exception to his culling of life. As Death's dealers, one must abandon all notion of the Enemy as an equal, and look upon it as a Target which must be undone.
2.4. The Resources
Resources are paramount to success in war. Correct utilization of one's assets and tools is vital for victory. The successful Warlord realises the Resources they claim as not merely goods and supplies, products of mining such as ore or precious materials such as crystal, mercury and gemstones.
Resources are not confined only to material, inanimate things. They are also the living, breathing tools which allow the Warlord to achieve their goal. Steeds are Resources, Scholars are Resources, Spies and Seers and even Soldiers are Resources. A Resource is anything which can further the Warlord's journey to success and victory, and as with anything of value, they are not to be squandered. Resources are more than mere things to be expended without a sidewards glance. They are important and essential strands of the great tapestry which forms War and all its Beauty.
2.5. The Land
Land is the fifth actor of War. Though the largest in sheer area and size, it is not as significant as the other four. Nonetheless, it is as important as any other factor in waging a successful battle. Land determines much. The stage upon which War is played out can influence not only the battle itself, but also the eventual outcome.
Consider a multitude of non-abstract examples from history. The Wizard-Kings of Bracaduun, Antagarich's most ancient and glorious of empires, were felled at long last by those who originated from the land they claimed. The rebels did not require finery or arcane powers to overcome their oppressors. They relied only on their knowledge of the wastelands they inhabited. However, take also into account the War of Dove and Crow, a struggle between twin Churches. Though the Warlords of Shadowspire claimed an advantage due to their blighted lands, they could not bear the tide of Derico's overwhelming legions. The Land is always a factor, but rarely a deciding one.
3. ON THE WAGING OF WAR I: THE BIG SCOPE
3.1. The Field
At first glance one may consider the Field and the Land to be one and the same. This is false: the Land is an actor of War, an entity which makes choices and decisions based on those who tread its earth, while the Field takes another form. It is the first of the five components which form the Big Scope of War, the elements which test the Warlord's ability to appreciate the detail within Beauty.
The Field is a massive vault which encloses the Warlord and the Enemy. Both strive for success, both strive to use their assets and Resources to claim the key which offers the ultimate reward: release, conclusion and harmony. This is the Field in its glory, the point upon Enroth's vast and breathtaking landscape where Steel is drawn and Beauty is born. The Field houses the other elements which form the Big Scope of War: it is home to Time, abode of the Weather, dwelling of the crucial Moment and respite of Friction between warrior and leader.
3.2. The Time
A sense of Time alien to simple comprehension is rooted within War. Enroth defines Time as the passing of years within seasons months within days, as though it were a fruit with layers innumerable. War does not take this logical approach of infinite grades of temporal reality. War is eternal, War lasts as long as is necessary.
Within the heat of Battle, Time comes to a standstill. Within the heat of Battle, only four things matter: the Warlord, the Soldier, the Enemy and, most importantly, the Beauty. Death in Battle represents this truth: those whose lives are extinguished remain ever-youthful, ever silent shells of their former selves. Of equal import is the sense of Time a Warlord must appreciate and master when attempting to command successfully. The moment in which Battle commences is crucial - timing can cost much. When the Warlord's timing is inaccurate, they expose weaknesses and dim the Soldier's confidence.
3.3. The Weather
The real, physical, tangible elements of War lie in parallel with the five elements of Nature. First is the blistering Fire which purifies and destroys recklessly. Second is the treacherous Water which grants life and steals it away at will. Third is the dangerous, merciless and foul-tempered Air. Fourth is the Earth, which can both defend and imprison the body.
Fifth is the essence of Thought, which will be examined further. These five primordial elements encircle the core of the Beauty of War, all elements in the Big Scope. Take into consideration Fire's heat, Water's rain, Air's tempests and Earth's debris. Successful Warlords study and comprehend these factors, valuing these details with just as much regard as the livelihood of the Soldier, as the weakness of the Enemy. In doing so, the Warlord is prepared for every eventuality, for even the mightiest of Soldiers will grimace and lose heart if their leader slips upon the damp soil and plunges into mud, having overlooked this most vital of War's elements.
3.4. The Moment
The Moment at which to strike is known to all true Warlords. It comes only once War's reckoning of Time is understood and appreciated, yet when it is within reach - success, victory and harmony will swiftly follow. Accurate study in both mind and body, development of the intricacies of Battle - these trials instill the instinct in the Warlord to detect the Moment with pinpoint accuracy.
Living within the moment, as some say, is an apt application to the quality of the Big Scope. To those who achieve a perfect understanding of War, Time will bend in their favour: they will intercept the Enemy's actions, and strike back with redoubled vitality. The Moment is crucial: it can determine the difference between life and death, between valiance and disgrace, between victory and defeat. It is the most intricate detail of War, and among the most tide-turning. Warlords who fail to master the Moment will fail to master the Enemy.
3.5. The Friction
Friction is an act of War played out between two actors: the Warlord and the Soldier. The Enemy dances in the background, invisible, but present, thriving in the heart of the questioning Soldier and scorching the Warlord's trust. Friction between the actors of War is ever-present. It is a part which must be played out and resolved by both actors before the show can go on.
All good Soldiers ponder and question their leader's actions. All good Soldiers obey, when given good reason and cause to do so. The Warlord who seeks success understands and respects this, for it is a part of the Beauty of War integral. A Soldier will fight harder and perform with skill when given the light of understanding, as opposed to a Soldier who is left in the dark, confused and sightless. The Soldier will generate this Friction with the Warlord when necessary. Without the act of Friction, the Soldier takes no part in the Beauty of War, acting as a two-dimensional character, a Golem with no mind or soul to speak of.
4. ON THE WAGING OF WAR II: THE SMALL SCOPE
4.1. The Battle
The Battle is part of the smaller Scope of War, yet in essence it is the Scope of War incarnate. Battle cannot be done without War. War cannot progress forward without Battle. To the Theatre of War and its actors, Battle is the main event, it is the heart of the action, it is the soul of War itself.
Battle lies not only within the heart of the Land or the Field, but within the mental conflicts and decisions all Warlords are gruellingly forced to make. The Steel is not War's sole tool for conflict: War is also a Battle of wits, a test of will and ability to master the intricate components and elements deep below the surface. There Beauty lies, and there the taste of victory can soothe the Warlord, but this paragon of the act of War must first be played out and concluded. It is the show itself, it is the sacred hub in which passion, spirit and thought collide.
4.2. The Spirit
One must hold true to the Spirit of War. This is neither a rule absolute nor one of my teachings. It is a universal obligation to all who participate in War. Acting outside of the Spirit of War during such times is equivalent to dancing upon the Enemy's grave: to disrespecting the sacred, to disgracing glory and virtue.
The Spirit of War is synonymous with honour. Honour is a simple code. The white flag signifies surrender: consider and abide by it when presented. Innocents who mean no harm are to remain unharmed in turn. Torture and undue brutality are to be shunned and never practised by any Warlord. The Spirit's demands are not unreasonable. There are individuals who heed this Spirit as though it were a beacon of glory. Naturally, there are also those who despise the Spirit and seek specifically to ignore and violate it. They violate honour - they disgrace the Beauty of War itself.
4.3. The Thought
A Warlord's thought is immensely significant in War. Focus and concentration are fundamentals regardless of the Warlord in question. Take into consideration the many different types of Warlord. Physical might, supernatural magic and deadly espionage all require thought in some form or another.
The fierce Krewlish Barbarian relies on the brute strength of his armies in battle, yet even the most mindless of creatures engages in thought. In these cases, it is the reflexes which do the thinking as the Soldier fiercely drives their weapon into the Enemy. In contrast, the proud Sorceress of Noraston will depend upon more careful thought to overcome foes. Magic is an intricate pursuit, and thought is the most essential component of its relentless mystery. Even the Alvarian Longbowman who relies solely on reflex actions must be trained in discipline and focus before letting loose their piercing, life-taking arrow.
5. ON THE END OF WAR
5.1. The Conclusion
Now, bright students, we come at last to the Conclusion - the drawing of the curtain. The end of War. Those who live only for War's sake are blind individuals. They see not the reason for War itself. War is not a way of life, it is not a constant. It is a distraction, an art form, a means of entertainment and nothing more. That which War precedes - harmony - is the real reason to struggle.
Conflict exists so that harmony can follow. This is its reason for being. All Soldiers and Warlords struggle for a cause, a personal satisfaction. This harmony, this Conclusion, takes many forms. A Warlord who holds strong values and virtues wages war in order to protect and secure these beliefs. To a Warlord who revels in bringing about chaos and death, famine and destruction will follow in their victory. This is, to the individual in question, harmony in its true form. Harmony takes its own shape in the eyes of each individual. The Conclusion of War is the path to this harmony, this reason to take up arms.
5.2. The Survivor
Those who despise War, claiming victory at conflict's end yet failing to appreciate the Beauty of War, are mere Survivors. They live in the moment, live only for themselves - Soldiers trapped in the present, looking never towards the future. Survivors crave War, but have no perception of the Conclusion which rightly follows.
They do not believe in anything. They fight with courage and fervor, but for no purpose other than to drag on their lives. These individuals cannot comprehend the Beauty of War. A Survivor is the antithesis of the Soldier. Instead of fighting in the name of passion, they are passionate in the name of fighting. They struggle onwards, scarred by War's darkest aspects, blind to its delicate wonder. The successful Warlord knows to discern a Survivor from a Soldier. A Soldier is an artist, while a Survivor - the sixth actor of War - is merely caught in a perpetual struggle with life, an endless battle with their own demons.
5.3. The Plunder
If these words find you well, if studied at great length and committed to memory, success will follow you in time. The cost of War is great, the sacrifice ever-looming above the heads of those whose conscience grieves the suffering of many. In the eyes of a citizen, a layman, War is not beautiful, it is bitter.
But, in turn, the rewards of victory are equal and opposite in measure. Look upon life not in its true form, but as a tool, an implement with which to grasp and secure greatness. Put loss behind you: act not with sorrow's noose around your neck, but as a true Warlord. The spoils of war are rapturous and abundant: good things come to those blessed by fate. The plunder, the material rewards, are second only to the spiritual gain the seasoned Warlord may hope to achieve. In conflict's wake, peace shall follow - peace shall reign. That which comes before is quickly forgotten, a mere memory.
For this is truly the bittersweet Beauty of War.
----
==Writing instructions==
The book will contain some hidden hints, to be added later. Other than that, its only function is enjoyment.
----
[[Category:Text]]
5bc7fd0528c688e6210c81c129026a49f3173899
Sea of Mist (province)
0
1470
1635
1616
2008-06-19T22:03:41Z
Ribannah
2
wikitext
text/x-wiki
The '''Sea of Mist''' is located far-east in the near-south of [[Karigor]]. Except for a few islands, its [[surface]] is entirely water.
Neighbouring [[map]]s are the [[Typhon Expanse]] (northwest), [[Soronne (province)|Soronne]] (west), [[Etanasfeld]] (southwest) and [[Gooetia]] (southeast).
The ocean (east and northeast) is not part of the [[game]].
----
Sea also: [[Sea of Mist (sea)]], [[The Sea of Mist]].
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_SeaofMist.png</div>
===Communities===
There are no communities. Several citizens can be found seafaring or at the Arena.
===Geography===
* [[Braem]], the sunken city
* [[Sea of Mist (sea)|Sea of Mist]], the name of the sea
===Monsters (surface)===
* [[Ghost]]s (Wright, Wraith, Ghost)
* [[Pirate]]s (Pirate, Pirate Captain, Pirate Admiral)
* [[Shark]]s (Shark, Hunter Shark, Bloodshark, Kua Mackerel)
* [[Venom Spawn]]s (Venom Spawn, Venom Apparition, Venom Lord)
===Animals===
[[Cow]]s, [[Osprey]]s, [[Fish]]
===Dungeons===
* [[Arena]] - island south
* [[Gatehouse]] - central, on the bottom of the sea
* [[Lost Temple of Meh]] - central, on the bottom of the sea
===Objects===
* [[Obelisk]] #10
* [[Flame]] of [[Water Walk]] (Grants Water Walk for 3 hours, or until rest or travel)
* Flame of [[Heroism]] (+10 to damage dealt for 3 hours, or until rest or travel)
* Flame of [[Spirit Resistance]] (+20 to Spirit Resistance for 6 hours, or until rest or travel)
* [[Well]] of +30 [[Might]] (Temporarily +30 Might for 2 days or until rest or travel)
* [[Fountain]] of +50 [[Armour Class]] (Temporarily +50 Armor Class for 2 days or until rest or travel)
* Fountain of +20 [[Resistance]] (Temporarily +20 to all Resistances for 2 days or until rest or travel)
* [[Fountain of Youth]] (Removes all unnatural aging)
----
==Travel==
===Foot===
The Sea of Mist cannot be reached on foot.
===Coach===
No coach leaves from the Sea of Mist.
===Boat===
There are no boats available in the Sea of Mist.
===Ship===
On Tuesdays, a ship arrives at the Arena from the [[Ogre Docks]] in Soronne. It sails back on Thursdays. The trip takes two days in both directions. The party can also book an unscheduled ship at the [[Naval Base]] in Soronne to bring them to the location of the sunken city of Braem, again taking two days. However, no ships will sail onto the Sea of Mist until the pirates have been dealt with in Soronne.
===Town Portal===
The Sea of Mist has no [[Central Fountain]]. The nearest [[Town Portal]] destination is Soronne.
----
==Citizens==
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Clavis</td>
</tr>
<tr>
<td>[[Prime Guild of Spirit]]</td>
<td>[[Guild]]</td>
<td>Knight of Chaos</td>
</tr>
<tr>
<td>[[Arena]]</td>
<td>[[Dungeon]]</td>
<td>Exuper, Nymus</td>
</tr>
<tr>
<td>[[Gatehouse]]</td>
<td>Dungeon</td>
<td>Maven</td>
</tr>
<tr>
<td>[[Demero]]</td>
<td>[[Ship]]</td>
<td>Sendark</td>
</tr>
<tr>
<td></td>
<td>Ship</td>
<td>Delwin, Sand</td>
</tr>
<tr>
<td></td>
<td>Sea</td>
<td>Maui</td>
</tr>
</table><br>
===Who is who===
====Demoniacs====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Clavis]] - dockmaster</td>
<td>[[Nymus]] - arena mistress</td>
</tr>
<tr>
<td>[[Delwin]] - grandmaster teacher of [[Armsmaster]]</td>
<td>[[Sand]] - grandmaster teacher of [[Grey]]</td>
</tr>
<tr>
<td>[[Exuper]] - dungeon master</td>
<td></td>
</tr>
<tr>
<td>[[Sendark]] - pirate captain</td>
<td></td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Knight of Chaos]] - human guildmaster</td>
<td>[[Maven]] - demon familiar</td>
</tr>
<tr>
<td>[[Maui]] - demon guardian of time (statue)</td>
<td></td>
</tr>
</table><br>
----
[[Category:Map]]
8a97e001e281109a32542c7899159c485c017eab
Ryft (province)
0
1472
1636
1626
2008-06-19T22:04:08Z
Ribannah
2
wikitext
text/x-wiki
'''Ryft''' is located central-west in the near south of [[Karigor]]. It will be a while before the [[party]] first enters this [[map]], as it is not easily accessible.
Neighbouring [[map]]s are [[Eftling]] (west), [[Timberfall]] (northwest), [[Nannaria]] (northeast), [[Soronne (province)|Soronne]] (east), [[Serenity (province)|Serenity]] (southeast) and [[Mt. Pilanteko (province)|Mt. Pilanteko]] (southwest),
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Ryft.png</div>
===Communities===
* [[Ryft]], town of the [[Dwarves]], in the southwest.
===Geography===
* [[Ebony]], the river flowing through Ryft from east to west
* [[Lake Avernus (lake)|Lake Avernus]], the lake north under the mountain
* [[Thuata's Tel (plateau)|Thuata's Tel]] - the plateau southeast, 'top of the world'
===Monsters (surface)===
* [[Harpy|Harpies]] (Harpy, Harpy Enchantress, Harpy Queen)
* [[Imp]]s (Imply, Imp, Imp Hero)
* [[River Snake]]s (Rievr Snake, Lightning Snake, Ebony Snake)
===Animals===
[[Bird]]s, [[Fish]]
===Dungeons===
* [[Black Forge]] - southwest
* [[Lake Avernus (dungeon)|Lake Avernus]] - north, under the mountain
* [[Stalt Mines]] - northeast
* [[Thuata's Tel (dungeon)|Thuata's Tel]] - southeast, on the plateau
===Objects===
* [[Obelisk]] #8
* Random [[Contest]] (+5 [[Skillpoint]]s once to characters that have 50 in the required statistic)
* [[Trial]] of Might and Magic (+50 Skillpoints once to characters that have 200 in all six statistics)
* [[Flame]] of [[Fleet Foot]] (+75% to walking velocity for 3 hours, or until rest or travel)
* Flame of [[Spirit Resistance]] (+20 to Spirit Resistance for 6 hours, or until rest or travel)
* [[Well]] of +10 [[Level]]s (Temporarily +10 levels for 2 days or until rest or travel)
* Well of +30 [[Accuracy]] (Temporarily +30 Accuracy for 2 days or until rest or travel)
* [[Fountain]] of +20 [[Armour Class]] (Temporarily +20 Armour Class for 2 days or until rest or travel)
* [[Shrine of the Titans]] (Temporarily +500 [[Might]], -100 [[Speed]])
----
==Travel==
===Foot===
The neighbouring province Eftling (west) can be reached on [[foot]] overland, which takes 5 days. From the plateau, Thuata's Tel, the [[Wanderhoven]] in Serenity (southeast) can be entered, nut only after the door has been opened. This also takes 5 days. Soronne (east) can be reached on foot in one day only by passing from the Stalt Mines into the [[Spidersilk Mines]] after completion of the [[Underground Railroad]] [[quest]].
The other neighbouring provinces cannot be reached overland from Ryft in any way.
===Coach===
No coach leaves from Ryft.
===Boat===
The [[St. Nicholas]] will enter Ryft from Soronne and continue downstream into Eftling. Both passages take 3 days.
===Ship===
There are no [[dock]]s in Ryft. The nearest ports are in Soronne and Nannaria.
===Town Portal===
Ryft has no [[Central Fountain]]. The nearest [[Town Portal]] destinations are Nannaria, Soronne and Serenity.
----
==Citizens==
===Ryft===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Prime Guild of Earth]]</td>
<td>[[Guild]]</td>
<td>Willow, Chaucer</td>
</tr>
<tr>
<td>[[Warriors of Virtue]]</td>
<td>[[Guild]]</td>
<td>Chernomor, Pugwood</td>
</tr>
<tr>
<td>[[Golden Palace]]</td>
<td>[[Palace]]</td>
<td>Midas, Dolgar</td>
</tr>
<tr>
<td>[[Patchery]]</td>
<td>[[House]]</td>
<td>Liftster, Kugerlina, Rimmernel</td>
</tr>
<tr>
<td>[[Pebble Factory]]</td>
<td>House</td>
<td>Hildebrandt, Trudi Monday</td>
</tr>
<tr>
<td>[[Rammery]]</td>
<td>House</td>
<td>Amyr, Tickdozer</td>
</tr>
</table><br>
===Black Forge===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Baker's Supplements]]</td>
<td>[[Apothecary]]</td>
<td>Pendemik, Sorknes, Glim, Patti</td>
</tr>
<tr>
<td>[[Kraftwerk]]</td>
<td>[[Armour Shop]]</td>
<td>Mimir, Apus Arvandulin</td>
</tr>
<tr>
<td>[[The Money Pit]]</td>
<td>[[Bank]]</td>
<td>Billinger</td>
</tr>
<tr>
<td>[[Mellonic Society]]
<td>[[Magic Shop]]</td>
<td>Brisinger, Shirley Tigerbane, Dara</td>
</tr>
<tr>
<td>[[The Brown Alert]]</td>
<td>[[Tavern]]</td>
<td>Lucienne, Gulliver, Ratfink, Sid</td>
</tr>
<tr>
<td>[[Samira's Purity]]</td>
<td>[[Temple]]</td>
<td>Ushi</td>
</tr>
<tr>
<td>[[Buktu's University]]</td>
<td>[[Training Hall]]</td>
<td>Elvis, Mignon</td>
</tr>
<tr>
<td>[[Baruk Khazad]]</td>
<td>[[Weapon Shop]]</td>
<td>Dvalin, Motsognir</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Lake Avernus]]</td>
<td>[[Dungeon]]</td>
<td>Andvari</td>
</tr>
</table><br>
===Who is who===
====Dwarves====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Amyr]] - grandmaster teacher of [[Axe]]</td>
<td>[[Chaucer]] - loremistress, wife of Willow</td>
</tr>
<tr>
<td>[[Apus Arvandulin]] - master teacher of [[Repair]]</td>
<td>[[Kugerlina]] - spinster</td>
</tr>
<tr>
<td>[[Billinger]] - banker</td>
<td>[[Liftster]] - seamstress</td>
</tr>
<tr>
<td>[[Brisinger]] - magicker, twin brother of Billinger</td>
<td>[[Lucienne]] - tavernkeep</td>
</tr>
<tr>
<td>[[Chernomor]] - guildmaster</td>
<td>[[Mignon]] - master teacher of [[Bodybuilding]], wife of Elvis</td>
</tr>
<tr>
<td>[[Dvalin]] - weaponsmith</td>
<td>[[Rimmernel]] - weaver</td>
</tr>
<tr>
<td>[[Elvis]] - trainer</td>
<td>[[Shirley Tigerbane]] - master teacher of [[Spirit]], wife of Brisinger</td>
</tr>
<tr>
<td>[[Gulliver]] - traveller</td>
<td>[[Sorknes]] - apothecary, wife of Pendemik</td>
</tr>
<tr>
<td>[[Hildebrandt]] - grandmaster teacher of [[Earth]]</td>
<td>[[Trudi Monday]] - expert teacher of [[Water]], wife of Hildebrandt</td>
</tr>
<tr>
<td>[[Midas]] - king</td>
<td>[[Ushi]] - healer, wife of Hildebrandt</td>
</tr>
<tr>
<td>[[Motsognir]] - expert teacher of [[Chain]]</td>
<td></td>
</tr>
<tr>
<td>[[Pendemik]] - baker</td>
<td></td>
</tr>
<tr>
<td>[[Ratfink]] - gambler</td>
<td></td>
</tr>
<tr>
<td>[[Tickdozer]] - grandmaster teacher of [[Shield]]</td>
<td></td>
</tr>
<tr>
<td>[[Willow]] - guildmaster</td>
<td></td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Dolgar]] - son of Midas</td>
<td>[[Dara]] - daughter of Brisinger and Shirley Tigerbane</td>
</tr>
<tr>
<td>[[Glim]] - son of Pendemik and Sorknes</td>
<td>[[Patti]] - daughter of Pendemik and Sorknes</td>
</tr>
<tr>
<td>[[Pugwood]] - nephew of Chernomor</td>
<td></td>
</tr>
<tr>
<td>[[Sid]] - son of Ratfink</td>
<td></td>
</tr>
</table><br>
----
[[Category:Map]]
83372fafa987dc624cb1f3375a83f4ffa24ea7cb
1659
1636
2008-06-25T18:27:59Z
Ribannah
2
/* Communities */
wikitext
text/x-wiki
'''Ryft''' is located central-west in the near south of [[Karigor]]. It will be a while before the [[party]] first enters this [[map]], as it is not easily accessible.
Neighbouring [[map]]s are [[Eftling]] (west), [[Timberfall]] (northwest), [[Nannaria]] (northeast), [[Soronne (province)|Soronne]] (east), [[Serenity (province)|Serenity]] (southeast) and [[Mt. Pilanteko (province)|Mt. Pilanteko]] (southwest),
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Ryft.png</div>
===Communities===
* [[Ryft]], town of the [[Dwarf|Dwarves]], in the southwest.
===Geography===
* [[Ebony]], the river flowing through Ryft from east to west
* [[Lake Avernus (lake)|Lake Avernus]], the lake north under the mountain
* [[Thuata's Tel (plateau)|Thuata's Tel]] - the plateau southeast, 'top of the world'
===Monsters (surface)===
* [[Harpy|Harpies]] (Harpy, Harpy Enchantress, Harpy Queen)
* [[Imp]]s (Imply, Imp, Imp Hero)
* [[River Snake]]s (Rievr Snake, Lightning Snake, Ebony Snake)
===Animals===
[[Bird]]s, [[Fish]]
===Dungeons===
* [[Black Forge]] - southwest
* [[Lake Avernus (dungeon)|Lake Avernus]] - north, under the mountain
* [[Stalt Mines]] - northeast
* [[Thuata's Tel (dungeon)|Thuata's Tel]] - southeast, on the plateau
===Objects===
* [[Obelisk]] #8
* Random [[Contest]] (+5 [[Skillpoint]]s once to characters that have 50 in the required statistic)
* [[Trial]] of Might and Magic (+50 Skillpoints once to characters that have 200 in all six statistics)
* [[Flame]] of [[Fleet Foot]] (+75% to walking velocity for 3 hours, or until rest or travel)
* Flame of [[Spirit Resistance]] (+20 to Spirit Resistance for 6 hours, or until rest or travel)
* [[Well]] of +10 [[Level]]s (Temporarily +10 levels for 2 days or until rest or travel)
* Well of +30 [[Accuracy]] (Temporarily +30 Accuracy for 2 days or until rest or travel)
* [[Fountain]] of +20 [[Armour Class]] (Temporarily +20 Armour Class for 2 days or until rest or travel)
* [[Shrine of the Titans]] (Temporarily +500 [[Might]], -100 [[Speed]])
----
==Travel==
===Foot===
The neighbouring province Eftling (west) can be reached on [[foot]] overland, which takes 5 days. From the plateau, Thuata's Tel, the [[Wanderhoven]] in Serenity (southeast) can be entered, nut only after the door has been opened. This also takes 5 days. Soronne (east) can be reached on foot in one day only by passing from the Stalt Mines into the [[Spidersilk Mines]] after completion of the [[Underground Railroad]] [[quest]].
The other neighbouring provinces cannot be reached overland from Ryft in any way.
===Coach===
No coach leaves from Ryft.
===Boat===
The [[St. Nicholas]] will enter Ryft from Soronne and continue downstream into Eftling. Both passages take 3 days.
===Ship===
There are no [[dock]]s in Ryft. The nearest ports are in Soronne and Nannaria.
===Town Portal===
Ryft has no [[Central Fountain]]. The nearest [[Town Portal]] destinations are Nannaria, Soronne and Serenity.
----
==Citizens==
===Ryft===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Prime Guild of Earth]]</td>
<td>[[Guild]]</td>
<td>Willow, Chaucer</td>
</tr>
<tr>
<td>[[Warriors of Virtue]]</td>
<td>[[Guild]]</td>
<td>Chernomor, Pugwood</td>
</tr>
<tr>
<td>[[Golden Palace]]</td>
<td>[[Palace]]</td>
<td>Midas, Dolgar</td>
</tr>
<tr>
<td>[[Patchery]]</td>
<td>[[House]]</td>
<td>Liftster, Kugerlina, Rimmernel</td>
</tr>
<tr>
<td>[[Pebble Factory]]</td>
<td>House</td>
<td>Hildebrandt, Trudi Monday</td>
</tr>
<tr>
<td>[[Rammery]]</td>
<td>House</td>
<td>Amyr, Tickdozer</td>
</tr>
</table><br>
===Black Forge===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Baker's Supplements]]</td>
<td>[[Apothecary]]</td>
<td>Pendemik, Sorknes, Glim, Patti</td>
</tr>
<tr>
<td>[[Kraftwerk]]</td>
<td>[[Armour Shop]]</td>
<td>Mimir, Apus Arvandulin</td>
</tr>
<tr>
<td>[[The Money Pit]]</td>
<td>[[Bank]]</td>
<td>Billinger</td>
</tr>
<tr>
<td>[[Mellonic Society]]
<td>[[Magic Shop]]</td>
<td>Brisinger, Shirley Tigerbane, Dara</td>
</tr>
<tr>
<td>[[The Brown Alert]]</td>
<td>[[Tavern]]</td>
<td>Lucienne, Gulliver, Ratfink, Sid</td>
</tr>
<tr>
<td>[[Samira's Purity]]</td>
<td>[[Temple]]</td>
<td>Ushi</td>
</tr>
<tr>
<td>[[Buktu's University]]</td>
<td>[[Training Hall]]</td>
<td>Elvis, Mignon</td>
</tr>
<tr>
<td>[[Baruk Khazad]]</td>
<td>[[Weapon Shop]]</td>
<td>Dvalin, Motsognir</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Lake Avernus]]</td>
<td>[[Dungeon]]</td>
<td>Andvari</td>
</tr>
</table><br>
===Who is who===
====Dwarves====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Amyr]] - grandmaster teacher of [[Axe]]</td>
<td>[[Chaucer]] - loremistress, wife of Willow</td>
</tr>
<tr>
<td>[[Apus Arvandulin]] - master teacher of [[Repair]]</td>
<td>[[Kugerlina]] - spinster</td>
</tr>
<tr>
<td>[[Billinger]] - banker</td>
<td>[[Liftster]] - seamstress</td>
</tr>
<tr>
<td>[[Brisinger]] - magicker, twin brother of Billinger</td>
<td>[[Lucienne]] - tavernkeep</td>
</tr>
<tr>
<td>[[Chernomor]] - guildmaster</td>
<td>[[Mignon]] - master teacher of [[Bodybuilding]], wife of Elvis</td>
</tr>
<tr>
<td>[[Dvalin]] - weaponsmith</td>
<td>[[Rimmernel]] - weaver</td>
</tr>
<tr>
<td>[[Elvis]] - trainer</td>
<td>[[Shirley Tigerbane]] - master teacher of [[Spirit]], wife of Brisinger</td>
</tr>
<tr>
<td>[[Gulliver]] - traveller</td>
<td>[[Sorknes]] - apothecary, wife of Pendemik</td>
</tr>
<tr>
<td>[[Hildebrandt]] - grandmaster teacher of [[Earth]]</td>
<td>[[Trudi Monday]] - expert teacher of [[Water]], wife of Hildebrandt</td>
</tr>
<tr>
<td>[[Midas]] - king</td>
<td>[[Ushi]] - healer, wife of Hildebrandt</td>
</tr>
<tr>
<td>[[Motsognir]] - expert teacher of [[Chain]]</td>
<td></td>
</tr>
<tr>
<td>[[Pendemik]] - baker</td>
<td></td>
</tr>
<tr>
<td>[[Ratfink]] - gambler</td>
<td></td>
</tr>
<tr>
<td>[[Tickdozer]] - grandmaster teacher of [[Shield]]</td>
<td></td>
</tr>
<tr>
<td>[[Willow]] - guildmaster</td>
<td></td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Dolgar]] - son of Midas</td>
<td>[[Dara]] - daughter of Brisinger and Shirley Tigerbane</td>
</tr>
<tr>
<td>[[Glim]] - son of Pendemik and Sorknes</td>
<td>[[Patti]] - daughter of Pendemik and Sorknes</td>
</tr>
<tr>
<td>[[Pugwood]] - nephew of Chernomor</td>
<td></td>
</tr>
<tr>
<td>[[Sid]] - son of Ratfink</td>
<td></td>
</tr>
</table><br>
----
[[Category:Map]]
b836890bdc4c9c593360433dcba8f9ede377baac
1666
1659
2008-06-27T15:06:26Z
Ribannah
2
/* Monsters (surface) */
wikitext
text/x-wiki
'''Ryft''' is located central-west in the near south of [[Karigor]]. It will be a while before the [[party]] first enters this [[map]], as it is not easily accessible.
Neighbouring [[map]]s are [[Eftling]] (west), [[Timberfall]] (northwest), [[Nannaria]] (northeast), [[Soronne (province)|Soronne]] (east), [[Serenity (province)|Serenity]] (southeast) and [[Mt. Pilanteko (province)|Mt. Pilanteko]] (southwest),
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Ryft.png</div>
===Communities===
* [[Ryft]], town of the [[Dwarf|Dwarves]], in the southwest.
===Geography===
* [[Ebony]], the river flowing through Ryft from east to west
* [[Lake Avernus (lake)|Lake Avernus]], the lake north under the mountain
* [[Thuata's Tel (plateau)|Thuata's Tel]] - the plateau southeast, 'top of the world'
===Monsters (surface)===
* [[Harpy|Harpies]] (Harpy, Harpy Enchantress, Harpy Queen)
* [[Imp]]s (Imply, Imp, Imp Hero)
* [[River Snake]]s (River Snake, Lightning Snake, Ebony Snake)
===Animals===
[[Bird]]s, [[Fish]]
===Dungeons===
* [[Black Forge]] - southwest
* [[Lake Avernus (dungeon)|Lake Avernus]] - north, under the mountain
* [[Stalt Mines]] - northeast
* [[Thuata's Tel (dungeon)|Thuata's Tel]] - southeast, on the plateau
===Objects===
* [[Obelisk]] #8
* Random [[Contest]] (+5 [[Skillpoint]]s once to characters that have 50 in the required statistic)
* [[Trial]] of Might and Magic (+50 Skillpoints once to characters that have 200 in all six statistics)
* [[Flame]] of [[Fleet Foot]] (+75% to walking velocity for 3 hours, or until rest or travel)
* Flame of [[Spirit Resistance]] (+20 to Spirit Resistance for 6 hours, or until rest or travel)
* [[Well]] of +10 [[Level]]s (Temporarily +10 levels for 2 days or until rest or travel)
* Well of +30 [[Accuracy]] (Temporarily +30 Accuracy for 2 days or until rest or travel)
* [[Fountain]] of +20 [[Armour Class]] (Temporarily +20 Armour Class for 2 days or until rest or travel)
* [[Shrine of the Titans]] (Temporarily +500 [[Might]], -100 [[Speed]])
----
==Travel==
===Foot===
The neighbouring province Eftling (west) can be reached on [[foot]] overland, which takes 5 days. From the plateau, Thuata's Tel, the [[Wanderhoven]] in Serenity (southeast) can be entered, nut only after the door has been opened. This also takes 5 days. Soronne (east) can be reached on foot in one day only by passing from the Stalt Mines into the [[Spidersilk Mines]] after completion of the [[Underground Railroad]] [[quest]].
The other neighbouring provinces cannot be reached overland from Ryft in any way.
===Coach===
No coach leaves from Ryft.
===Boat===
The [[St. Nicholas]] will enter Ryft from Soronne and continue downstream into Eftling. Both passages take 3 days.
===Ship===
There are no [[dock]]s in Ryft. The nearest ports are in Soronne and Nannaria.
===Town Portal===
Ryft has no [[Central Fountain]]. The nearest [[Town Portal]] destinations are Nannaria, Soronne and Serenity.
----
==Citizens==
===Ryft===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Prime Guild of Earth]]</td>
<td>[[Guild]]</td>
<td>Willow, Chaucer</td>
</tr>
<tr>
<td>[[Warriors of Virtue]]</td>
<td>[[Guild]]</td>
<td>Chernomor, Pugwood</td>
</tr>
<tr>
<td>[[Golden Palace]]</td>
<td>[[Palace]]</td>
<td>Midas, Dolgar</td>
</tr>
<tr>
<td>[[Patchery]]</td>
<td>[[House]]</td>
<td>Liftster, Kugerlina, Rimmernel</td>
</tr>
<tr>
<td>[[Pebble Factory]]</td>
<td>House</td>
<td>Hildebrandt, Trudi Monday</td>
</tr>
<tr>
<td>[[Rammery]]</td>
<td>House</td>
<td>Amyr, Tickdozer</td>
</tr>
</table><br>
===Black Forge===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Baker's Supplements]]</td>
<td>[[Apothecary]]</td>
<td>Pendemik, Sorknes, Glim, Patti</td>
</tr>
<tr>
<td>[[Kraftwerk]]</td>
<td>[[Armour Shop]]</td>
<td>Mimir, Apus Arvandulin</td>
</tr>
<tr>
<td>[[The Money Pit]]</td>
<td>[[Bank]]</td>
<td>Billinger</td>
</tr>
<tr>
<td>[[Mellonic Society]]
<td>[[Magic Shop]]</td>
<td>Brisinger, Shirley Tigerbane, Dara</td>
</tr>
<tr>
<td>[[The Brown Alert]]</td>
<td>[[Tavern]]</td>
<td>Lucienne, Gulliver, Ratfink, Sid</td>
</tr>
<tr>
<td>[[Samira's Purity]]</td>
<td>[[Temple]]</td>
<td>Ushi</td>
</tr>
<tr>
<td>[[Buktu's University]]</td>
<td>[[Training Hall]]</td>
<td>Elvis, Mignon</td>
</tr>
<tr>
<td>[[Baruk Khazad]]</td>
<td>[[Weapon Shop]]</td>
<td>Dvalin, Motsognir</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Lake Avernus]]</td>
<td>[[Dungeon]]</td>
<td>Andvari</td>
</tr>
</table><br>
===Who is who===
====Dwarves====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Amyr]] - grandmaster teacher of [[Axe]]</td>
<td>[[Chaucer]] - loremistress, wife of Willow</td>
</tr>
<tr>
<td>[[Apus Arvandulin]] - master teacher of [[Repair]]</td>
<td>[[Kugerlina]] - spinster</td>
</tr>
<tr>
<td>[[Billinger]] - banker</td>
<td>[[Liftster]] - seamstress</td>
</tr>
<tr>
<td>[[Brisinger]] - magicker, twin brother of Billinger</td>
<td>[[Lucienne]] - tavernkeep</td>
</tr>
<tr>
<td>[[Chernomor]] - guildmaster</td>
<td>[[Mignon]] - master teacher of [[Bodybuilding]], wife of Elvis</td>
</tr>
<tr>
<td>[[Dvalin]] - weaponsmith</td>
<td>[[Rimmernel]] - weaver</td>
</tr>
<tr>
<td>[[Elvis]] - trainer</td>
<td>[[Shirley Tigerbane]] - master teacher of [[Spirit]], wife of Brisinger</td>
</tr>
<tr>
<td>[[Gulliver]] - traveller</td>
<td>[[Sorknes]] - apothecary, wife of Pendemik</td>
</tr>
<tr>
<td>[[Hildebrandt]] - grandmaster teacher of [[Earth]]</td>
<td>[[Trudi Monday]] - expert teacher of [[Water]], wife of Hildebrandt</td>
</tr>
<tr>
<td>[[Midas]] - king</td>
<td>[[Ushi]] - healer, wife of Hildebrandt</td>
</tr>
<tr>
<td>[[Motsognir]] - expert teacher of [[Chain]]</td>
<td></td>
</tr>
<tr>
<td>[[Pendemik]] - baker</td>
<td></td>
</tr>
<tr>
<td>[[Ratfink]] - gambler</td>
<td></td>
</tr>
<tr>
<td>[[Tickdozer]] - grandmaster teacher of [[Shield]]</td>
<td></td>
</tr>
<tr>
<td>[[Willow]] - guildmaster</td>
<td></td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Dolgar]] - son of Midas</td>
<td>[[Dara]] - daughter of Brisinger and Shirley Tigerbane</td>
</tr>
<tr>
<td>[[Glim]] - son of Pendemik and Sorknes</td>
<td>[[Patti]] - daughter of Pendemik and Sorknes</td>
</tr>
<tr>
<td>[[Pugwood]] - nephew of Chernomor</td>
<td></td>
</tr>
<tr>
<td>[[Sid]] - son of Ratfink</td>
<td></td>
</tr>
</table><br>
----
[[Category:Map]]
89909c98737b479565e396621b052409ffc90103
Serenity (province)
0
1419
1637
1569
2008-06-19T22:04:24Z
Ribannah
2
wikitext
text/x-wiki
'''Serenity''' is located central in the very south of [[Karigor]]. This is where the [[game]] begins.
Neighbouring [[map]]s are [[Mt. Pilanteko (province)|Mt. Pilanteko]] (west), [[Ryft]] (northwest), [[Soronne]] (northeast), [[Etanasfeld]] (east).
To the south, Serenity borders on two maps of [[Jadame]]: [[Alvar]] (southwest) and [[Ironsand]] (southeast). These two maps are not part of the game.
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Serenity.png</div>
===Communities===
* [[Serenity (town)|Serenity]], town of the [[Seer]]s (central south)
* A village of [[Monks]] (east)
* In the north: [[Drawkcab]]s, with headquarters in Jaleb's Deep
===Geography===
* [[Ebony]], the river
* [[Meridian]], the water northeast
===Monsters (surface)===
* [[Dragonfly|Dragonflies]]: Flying Adder, Serpent Fly, Dragonfly
* [[Spider]]s: Tripod, Spider, Scorpion
* [[Goblin]]s: Jungle Goblin, Tribal Goblin, Goblin Shaman
* [[Turtle]]s: Turtle, Torope, Dragadune
===Animals===
[[Butterfly|Butterflies]], [[Panda|Panda's]], [[Fish]], [[Bird]]s
===Dungeons===
* [[Abandoned Temple]] - on the square island
* [[Inner Sanctum]] - hidden in the Abandoned Temple
* [[Jaleb's Deep]] - north-east in the mountains
* [[Wanderhoven]] - north-west under the mountains
* [[Wine Cellar]] - monk village
===Objects===
* [[Obelisk]] #13
* [[Central Fountain]] ([[Town Portal]] destination)
* [[Midnight Well]] (quest: [[The Epicurean]])
* Random [[Game]] (+3 Skillpoints once to characters that have 30 in the required statistic)
* [[Flame]] of [[Day of the Gods]] (+35 to all six statistics for 2 days, or until rest or travel)
* Flame of [[Fire Resistance]] (+20 to Fire Resistance for 6 hours, or until rest or travel)
* [[Well]] of +2 [[Luck]] (8 Charges of +2 permanent Luck, if natural Luck<15, respawns)
* [[Fountain]] of +10 [[Might]] (Temporarily +10 Might for 2 days or until rest or travel)
* [[Well of Contribution]] (Gives party +1000 gold once a week if party has less than 100 gold in total)
----
==Travel==
===Foot===
The neighbouring provinces Mt. Pilanteko (west) and Etanasfeld (east) can be reached on foot overland, which takes 5 days. From there, [[S'Fauni]] (far west) and [[Goetia]] (far east) can also be reached on foot. From S'Fauni (far west), a bridge over the Meridian leads to [[Eftling]] (westnorthwest), but it needs to be repaired first.
Ryft (northwest) can also be reached on foot in 5 days time, but that route goes through the Wanderhoven to the plateau of [[Tuatha's Tel]], and only after opening the door which is later in the game. Soronne (northeast) cannot be reached on foot.
===Coach===
Every [[week]], three coaches leave at the Chortling Ambler for Mt. Pilanteko (west): on Mondays, Wednesdays and Fridays. The trip takes 2 days. From there, the party can take a ride back on Tuesdays, Thursdays and Sundays (also 2 days), or another coach to S'Fauni (further west).
===Boat===
After winning the use of the [[St. Nicholas]], the party can go to Soronne (northeast) over the river Ebony, and gain access to all of Karigor. The journey on the wild river takes 3 days.
===Ship===
Serenity has no docks. There are ships going north from Etanasfeld (east) and Goetia (far east), but not before the pirates have been dealt with in Soronne.
===Town Portal===
Serenity has a Central Fountain and can therefore reached instantly by the powerful Town Portal spell. The other provinces that can be reached this way are: [[Terrax]], [[Semiramis]], [[Murlank]], [[Nannaria]] and Soronne. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
The above implies that during the opening stage of the game, the party is restricted to the five southern provinces, from west to east: S'Fauni, Mt. Pilanteko, Serenity, Etanasfeld, Goetia.
----
==Citizens==
===Houses===
====Serenity (town)====
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Seven against Tears]]</td>
<td>[[Armour Shop]]</td>
<td>Amphiarus</td>
</tr>
<tr>
<td>[[Bank of Alvar]]</td>
<td>[[Bank]]</td>
<td>Coinneach Odhar, Vasishta</td>
</tr>
<tr>
<td>[[A Trades House]]</td>
<td>[[General Store]]</td>
<td>Sibelia Lamidottir</td>
</tr>
<tr>
<td>[[Pilgrim's Wisdom]]</td>
<td>[[Guild]]</td>
<td>Dattamohia, Jessica</td>
</tr>
<tr>
<td>[[Mistress of Chants]]</td>
<td>[[Magic Shop]]</td>
<td>Aditu, Daksha, Kadru</td>
</tr>
<tr>
<td>[[Chortling Ambler]]</td>
<td>[[Stables]]</td>
<td>Ken Brahan</td>
</tr>
<tr>
<td>[[Fortune's Folly]]</td>
<td>[[Tavern]]</td>
<td>Asaph, Cassandra, Klaravoyia</td>
</tr>
<tr>
<td>[[The Medicary]]</td>
<td>[[Temple]]</td>
<td>Jossakeda</td>
</tr>
<tr>
<td>[[Convention Hall]]</td>
<td>[[Town Hall]]</td>
<td>August, Lopamudra, Chaya</td>
</tr>
<tr>
<td>[[Mental Tactics]]</td>
<td>[[Training Hall]]</td>
<td>Greate Pier, Theresa, Daphne</td>
</tr>
<tr>
<td>[[First Blood]]</td>
<td>[[Weapon Shop]]</td>
<td>Bo Rhamnes</td>
</tr>
<tr>
<td>Gesserit Mansion</td>
<td>[[Mansion]]</td>
<td>Sir Gareth Gesserit, Lady Lynette, Jermy</td>
</tr>
<tr>
<td>Tutorial House</td>
<td>[[House]]</td>
<td>Mekander</td>
</tr>
<tr>
<td>House of Reflection</td>
<td>House</td>
<td>Mahmud, Fabrice Lunasouris</td>
</tr>
<tr>
<td>House of Weighing</td>
<td>House</td>
<td>Merlin, Samantha, Nathan</td>
</tr>
<tr>
<td>House of Recognition</td>
<td>House</td>
<td>Brighu, Aylena</td>
</tr>
<tr>
<td>House of Talents</td>
<td>House</td>
<td>Rowena, Damia</td>
</tr>
<tr>
<td>House of Guidance</td>
<td>House</td>
<td>Pekka Ervat, Lavinia</td>
</tr>
<tr>
<td>House of Vibrancy</td>
<td>House</td>
<td>Astaroth, Vassago</td>
</tr>
<tr>
<td>Twisting House</td>
<td>House</td>
<td>Pholus</td>
</tr>
</table><br>
====Monk village====
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Herb Garden]]</td>
<td>[[Apothecary]]</td>
<td>Cadfael</td>
</tr>
<tr>
<td>[[Robin's Nest]]</td>
<td>[[Shop|Brewery]]</td>
<td>Tuckale, Marion</td>
</tr>
<tr>
<td>Brothers lodge</td>
<td>[[House]]</td>
<td>Baleminotu, Carradine</td>
</tr>
<tr>
<td>Sisters lodge</td>
<td>House</td>
<td>Bertrille, Dionnah</td>
</tr>
<tr>
<td>Young Sisters lodge</td>
<td>House</td>
<td>Julie, Stephany</td>
</tr>
<tr>
<td>Salmoneus' home</td>
<td>House</td>
<td>Salmoneus</td>
</tr>
<tr>
<td>[[Wine Cellar]]</td>
<td>[[Dungeon]]</td>
<td>D'Owl, Ladob, Muir, Rustavius, Solmyr, Tremayne</td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[St. Nicholas]]</td>
<td>[[Riverboat]]</td>
<td>Sam Finneas, Morglin</td>
</tr>
<tr>
<td>[[Jaleb's Deep]]</td>
<td>Dungeon</td>
<td>Breerb, Edorode, Gonnog, Hobboh, Isisi, Murgrum, Osgiligso, Rivenevir, Silmamlis, Skotos, Tirit</td>
</tr>
<tr>
<td></td>
<td>Wilderness</td>
<td>Alcander, Morcarack</td>
</tr>
</table><br>
===Who is who===
====Seers====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Amphiarus]] - armourer</td>
<td>[[Aditu]] - expert [[teacher]] of [[Spellcasting]]</td>
</tr>
<tr>
<td>[[Asaph]] - [[piper]] for hire</td>
<td>[[Aylena]] - student, sister of Fabrice</td>
</tr>
<tr>
<td>[[Astaroth]] (genie) - expert teacher of [[Music]]</td>
<td>[[Brighu]] - expert teacher of [[Identify Item]]</td>
</tr>
<tr>
<td>[[August]] - high [[seer]]</td>
<td>[[Cassandra]] - hostess</td>
</tr>
<tr>
<td>[[Bo Rhamnes]] - weaponsmith</td>
<td>[[Chaya]] - student, betrothed of Fabrice</td>
</tr>
<tr>
<td>[[Coinneach Odhar]] - banker</td>
<td>[[Daksha]] - magicker, daughter of Aditu</td>
</tr>
<tr>
<td>[[Fabrice Lunasouris]] - saviour of heroes</td>
<td>[[Dattamohia]] - guild mistress</td>
</tr>
<tr>
<td>[[Greate Pier]] - trainer</td>
<td>[[Jossakeda]] - healer</td>
</tr>
<tr>
<td>[[Ken Brahan]] - stablemaster</td>
<td>[[Lady Lynette]] - soothsayer, wife of Sir Gesserit</td>
</tr>
<tr>
<td>[[Mahmud]] - expert teacher of [[Meditation]]</td>
<td>[[Lavinia]] - [[guide]] for hire</td>
</tr>
<tr>
<td>[[Mekander]] - mentor</td>
<td>[[Lopamudra]] - psychic, wife of August</td>
</tr>
<tr>
<td>[[Merlin]] - expert teacher of [[Grey Magic|Grey]]</td>
<td>[[Rowena]] - grandmaster teacher of [[Mind Magic|Mind]]</td>
</tr>
<tr>
<td>[[Pekka Ervat]] - [[mystic]] for hire</td>
<td>[[Samantha]] - judge</td>
</tr>
<tr>
<td>[[Pholus]] (centaur) - prophet</td>
<td>[[Sibelia Lamidottir]] - retailer</td>
</tr>
<tr>
<td>[[Sir Gareth Gesserit]] - expert teacher of [[Leather]]</td>
<td>[[Theresa]] - visionary</td>
</tr>
<tr>
<td>[[Vassago]] (genie)- medium</td>
<td>[[Vasishta]] - [[merchant]] for hire</td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Jermy]] - pupil, son of Sir Gesserit</td>
<td>[[Daphne]] - pupil, daughter of Theresa</td>
</tr>
<tr>
<td>[[Nathan]] - pupil, son of Samantha</td>
<td>[[Damia]] - pupil, daughter of Rowena</td>
</tr>
<tr>
<td></td>
<td>[[Jessica]] - pupil, daughter of Dattamohia</td>
</tr>
<tr>
<td></td>
<td>[[Kadru]] - pupil, daughter of Daksha</td>
</tr>
<tr>
<td></td>
<td>[[Klaravoyia]] - pupil, daughter of Cassandra</td>
</tr>
</table><br>
====Monks====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Baleminotu]] - carpenter</td>
<td>[[Bertrille]] - nun</td>
</tr>
<tr>
<td>[[Cadfael]] - herbalist</td>
<td>[[Dionnah]] - expert teacher of [[Staff]]</td>
</tr>
<tr>
<td>[[Carradine]] - expert teacher of [[Bow]]</td>
<td>[[Julie]] - expert teacher of [[Dodging]]</td>
</tr>
<tr>
<td>[[D'Owl]] - [[scholar]] for hire</td>
<td>[[Marion]] - epicurean</td>
</tr>
<tr>
<td>[[Ladob]] - cartographer</td>
<td>[[Stephany]] - [[tinker]] for hire</td>
</tr>
<tr>
<td>[[Rustavius]] - toolmaker</td>
<td></td>
</tr>
<tr>
<td>[[Salmoneus]] - grandmaster teacher of [[Merchant]]</td>
<td></td>
</tr>
<tr>
<td>[[Tremayne]] - biographer</td>
<td></td>
</tr>
<tr>
<td>[[Tuckale]] - brewer</td>
<td></td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Alcander]] ([[songbird]])</td>
<td>[[Muir]] (ghost)</td>
</tr>
<tr>
<td>[[Breerb]] - [[drawkcab]]</td>
<td></td>
</tr>
<tr>
<td>[[Edorode]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Gonnog]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Hobboh]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Isisi]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Murgrum]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Osgiligso]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Rivenevir]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Sam Finneas]] - skipper</td>
<td></td>
</tr>
<tr>
<td>[[Silmamlis]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Skotos]] (goblin) - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Solmyr]] (genie) - mage</td>
<td></td>
</tr>
<tr>
<td>[[Tirit]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Morcarack]] ([[dragon]])</td>
<td></td>
</tr>
<tr>
<td>[[Morglin]] - cabin boy</td>
<td></td>
</tr>
</table>
----
[[Category:Map]]
9357e2a5c91b3bae8db60c06bb2ae7e8c570f268
Mt. Pilanteko (province)
0
1436
1638
1570
2008-06-19T22:05:01Z
Ribannah
2
wikitext
text/x-wiki
'''Mt. Pilanteko''' is located near-west in the very south of [[Karigor]]. This is one of the first [[map]]s that the party will visit.
Neighbouring maps are [[S'Fauni]] (west), [[Eftling]] (northwest), [[Ryft]] (northeast), [[Serenity (province)|Serenity]] (east).
To the south, Mt. Pilanteko borders on two maps of [[Jadame]]: [[Murmurwoods]] (southwest) and [[Alvar]] (southeast). These two maps are not part of the game.
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_MtPilanteko.png</div>
===Communities===
* [[Volos]], town of the [[Centaur]]s (central south, on the mountain)
* A few [[Human]] settlers and archeologists (center)
* In the west: followers of [[Meh]], with headquarters in the Temple of Meh
===Geography===
* [[Meridian]], the water northeast
* [[Mt. Pilanteko (mountain)]], the mountain
===Monsters (surface)===
* [[Gnoll]]s (Gnoll, Gnoll Marauder, Gnoll Bokor)
* [[Mantis]]es (Flying Roach, Mantis, Praying Mantis)
* [[Octopus]]es (Devilfish, Octopus, Kraken)
* [[Zombie]]s (Walking Dead, Zombie, Plague Zombie)
===Animals===
[[Goat]]s, [[Panda|Panda's]], [[Fish]], [[Birds]]
===Dungeons===
* [[Ankka Knox]] - on the large island
* [[Moon Observatory]] - on the mountain peak
* [[Temple of Meh]] - west of the mountain
===Objects===
* [[Obelisk]] #12
* Random [[Game]] (+3 Skillpoints once to characters that have 30 in the required statistic)
* [[Flame]] of [[Shield (effect)|Shield]] (Halves damage received from ranged attacks for 3 hours, or until rest or travel)
* Flame of [[Heroism]] (+10 to damage for 3 hours, or until rest or travel)
* Flame of [[Earth Resistance]] (+20 to Earth Resistance for 6 hours, or until rest or travel)
* [[Well]] of +2 [[Speed]] (8 Charges of +2 permanent Speed, if natural Speed<15, respawns)
* [[Fountain]] of +5 [[Spellpoints]] (Replenishes 5 spellpoints, maximum 50 charges, recharge 10 per day)
* Fountain of +10 [[Luck]] (Temporarily +10 Luck for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring provinces S'Fauni (west) and Serenity (east) can be reached on [[walk|foot]] overland, which takes 5 days. From Serenity, [[Etanasfeld]] (east) and [[Goetia]] (far east) can also be reached on foot. From S'Fauni (far west), a [[bridge]] over the Meridian leads to [[Eftling]] (northwest), but it needs to be repaired first.
Ryft (northeast) can also be reached on foot in 5 days time from Serenity, but that route goes through the Wanderhoven to the plateau of [[Tuatha's Tel]], and only after opening the [[door]] which is later in the game. Soronne (northeast) cannot be reached on foot.
===Coach===
Every [[week]], two [[coach]]es leave at the Hapless Hooves for S'Fauni (west): on Wednesdays and Saturdays; from there, the party can take a ride back on Tuesdays and Saturdays. Three more coaches leave Mt. Pilanteko for Serenity: on Tuesdays, Thursdays and Sundays; a return trip is available on Mondays, Wednesdays and Fridays. All coach rides take two days.
===Boat===
There are no [[boat]]s available in Mt. Pilanteko.
===Ship===
Mt. Pilanteko has no [[dock]]s. The nearest port is located in Etanasfeld, east of Serenity.
===Town Portal===
Mt. Pilanteko has no [[Central Fountain]]. The nearest [[Town Portal]] destination is Serenity.
----
==Citizens==
===Human settlers and archeologists===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Hapless Hooves]]</td>
<td>[[Stables]]</td>
<td>Tami Blair</td>
</tr>
<tr>
<td>[[The Iron Lady]]</td>
<td>[[Tavern]]</td>
<td>Major Blair, Marge Blair</td>
</tr>
<tr>
<td></td>
<td>Dig</td>
<td>Lucretius Bones, Harry Ford, Melinda Lucia, Janice O'Connor, Sean O'Connor</td>
</tr>
</table><br>
===Volos===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Elym's Fire]]</td>
<td>[[Apothecary]]</td>
<td>Elym, Mimosa, Doupe</td>
</tr>
<tr>
<td>[[Ixion's Stone]]</td>
<td>[[General Store]]</td>
<td>Cyllarus, Hylonome, Amphy</td>
</tr>
<tr>
<td>[[Prime Guild of Body]]</td>
<td>[[Guild]]</td>
<td>Elatus, Pholus, Isoples</td>
</tr>
<tr>
<td>[[Miracles on the Mountain]]</td>
<td>[[Magic Shop]]</td>
<td>Teleboas, Perimedina, Thereus</td>
</tr>
<tr>
<td>[[Barbar's Gym]]</td>
<td>[[Training Hall]]</td>
<td>Biennor, Dorylass, Homad</td>
</tr>
<tr>
<td>Royal Hut</td>
<td>[[House]]</td>
<td>Chiron, Chariklo, Melanippe</td>
</tr>
<tr>
<td>Asbolus' Hut</td>
<td>House</td>
<td>Asbolus, Pylenor</td>
</tr>
<tr>
<td>Demoleon's Hut</td>
<td>House</td>
<td>Demoleon, Lucinda</td>
</tr>
<tr>
<td>Euryt's Hut</td>
<td>House</td>
<td>Euryt, Nessie</td>
</tr>
<tr>
<td>Saggitarius' Hut</td>
<td>House</td>
<td>Saggitarius</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Ankka Knox]]</td>
<td>[[Dungeon]]</td>
<td>Tennessee Ernie Ford</td>
</tr>
<tr>
<td>[[Moon Observatory]]</td>
<td>Dungeon</td>
<td>Robin the Mobile, Parador</td>
</tr>
<tr>
<td>Temple of Meh</td>
<td>Dungeon</td>
<td>Sir Galrim</td>
</tr>
</table><br>
===Who is who===
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Major Blair]] - veteran, father of Marge and Tami</td>
<td>[[Marge Blair]] - taverner</td>
</tr>
<tr>
<td>[[Lucretius Bones]] - archeologist</td>
<td>[[Tami Blair]] - stablemistress</td>
</tr>
<tr>
<td>[[Harry Ford]] - tomb raider, betrothed of Janice</td>
<td>[[Janice O'Connor]] - expert [[teacher]] of [[Dagger]], daughter of Sean</td>
</tr>
<tr>
<td>[[Sean O'Connor]] - professor</td>
<td>[[Melinda Lucia]] - expert teacher of [[Sword]]</td>
</tr>
<tr>
<td>[[Parador]] - benighter</td>
<td></td>
</tr>
<tr>
<td>[[Robin the Mobile]] - dark mage</td>
<td></td>
</tr>
<tr>
<td>[[Sir Galrim]] - master teacher of [[Dodging]]</td>
<td></td>
</tr>
<tr>
<td>[[Tennessee Ernie Ford]] - museum guide</td>
<td></td>
</tr>
</table><br>
====Centaurs====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Asbolus]] - game master</td>
<td>[[Chariklo]] - queen of the Centaurs</td>
</tr>
<tr>
<td>[[Biennor]] - trainer</td>
<td>[[Dorylass]] - expert teacher of [[Spear]]</td>
</tr>
<tr>
<td>[[Chiron]] - king of the Centaurs</td>
<td>[[Hylonome]] - comforter</td>
</tr>
<tr>
<td>[[Cyllarus]] - retailer</td>
<td>[[Lucinda]] - expert teacher of [[Perception]]</td>
</tr>
<tr>
<td>[[Demoleon]] - master teacher of [[Chain]]</td>
<td>[[Mimosa]] - expert teacher of [[Alchemy]]</td>
</tr>
<tr>
<td>[[Elatus]] - guildmaster</td>
<td>[[Nessie]] - huntress</td>
</tr>
<tr>
<td>[[Elym]] - herbalist</td>
<td>[[Perimedina]] - magicker</td>
</tr>
<tr>
<td>[[Euryt]] - expert teacher of [[Identify Monster]]</td>
<td></td>
</tr>
<tr>
<td>[[Pholus]] - prophet</td>
<td></td>
</tr>
<tr>
<td>[[Pylenor]] - gatekeeper</td>
<td></td>
</tr>
<tr>
<td>[[Saggitarius]] - grandmaster teacher of [[Bow]]</td>
<td></td>
</tr>
<tr>
<td>[[Teleboas]] - master teacher of [[Spellcasting]]</td>
<td></td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Homad]] - son of Biennor and Dorylass</td>
<td>[[Amphy]] - daughter of Cyllarus and Hylonome</td>
</tr>
<tr>
<td>[[Isoples]] - son of Elatus</td>
<td>[[Doupe]] - daughter of Elym and Mimosa</td>
</tr>
<tr>
<td>[[Thereus]] - son of Teleboas and Perimedina</td>
<td>[[Melanippe]] - daughter of Chiron and Chariklo</td>
</tr>
</table><br>
----
[[Category:Map]]
2dd4654800c661656c55d05b33a8ed7c26ac90a0
S'Fauni
0
1438
1639
1571
2008-06-19T22:06:03Z
Ribannah
2
wikitext
text/x-wiki
'''S'Fauni''' is located far-west in the very south of [[Karigor]]. This is one of the first [[map]]s that the [[party]] will visit.
Neighbouring maps are [[Eftling]] (northeast) and [[Mt. Pilanteko (province)|Mt. Pilanteko]] (east).
To the southeast, Etanasfeld borders on a map of [[Jadame]]: [[Murmurwoods]]. This map is not part of the [[game]], nor are the [[Howling Marshes]] in the northwest and the wilderness that lies west and southwest.
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_SFauni.png</div>
===Communities===
* [[Verdigris]], town of the [[Troll]]s, north at the mouth of the Tangerine.
===Geography===
* [[Meridian]], the sea-arm in the north
* [[Plumwine Bridge]], the bridge over the Meridian
* [[Quarry]], the stone quarry in the east
* [[Tangerine]], the river that flows from the south into the Meridian
===Monsters (surface)===
* [[Basilisk]]s (Basilisk, Cockatrice, Basilisk King)
* [[Octopus]]es (Devilfish, Octupus, Kraken)
* [[Roc]]s (Roc, Mountain Roc, Thunderbird)
===Animals===
[[Butterfly|Butterflies]], [[Dolphin]]s, [[Owl]]s, [[Panda|Panda's]], [[Fish]]
===Dungeons===
* [[Eleventh Kingdom]] - off-map
* [[Hunebed]] - plateau southwest
===Objects===
* [[Obelisk]] #11
* Callahan's [[Throne]] (Permanently +10 to all statistics and resistances of Trolls on one Tuesday)
* Random [[Contest]] (+5 Skillpoints once to characters that have 50 in the required statistic)
* [[Flame]] of [[Water Resistance]] (+20 to Water Resistance for 6 hours, or until rest or travel)
* Flame of [[Mind Resistance]] (+20 to Mind Resistance for 6 hours, or until rest or travel)
* [[Well]] of +2 [[Endurance]] (8 Charges of +2 permanent Endurance, if natural Endurance<15, respawns)
* Well of +30 [[Magic (statistic)|Magic]] (Temporarily +30 Magic for 2 days or until rest or travel)
* [[Fountain]] of +10 [[Accuracy]] (Temporarily +10 Accuracy for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring province Mt. Pilanteko (east) can be reached on [[walk|foot]] overland, which takes 5 days. The way to Eftling (northeast) is over the [[Plumwine Bridge]], which needs to be repaired first.
Going east from Mt. Pilanteko, [[Serenity (province)|Serenity]], [[Etanasfeld]] and [[Goetia]] (far east) can also be reached on foot.
===Coach===
Every [[week]], two [[coach]]es of the [[Highland Caravans]] leave at The Trolley for Mt. Pilanteko (east): on Tuesdays and Saturdays. The trip takes 2 days. From there, the party can take a ride back on Wednesdays and Saturdays (also 2 days), or another coach to S'Fauni (further west).
===Boat===
There are no [[boat]]s available in Etanasfeld. There is a [[bridge]] over the Meridian, but it is broken at the start of the game.
===Ship===
S'Fauni has no [[dock]]s.
===Town Portal===
S'Fauni has no [[Central Fountain]]. The nearest [[Town Portal]] destination is Serenity.
----
==Citizens==
===Verdigris===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Global Flowers]]</td>
<td>[[Apothecary]]</td>
<td>Sevenstrong Burlfist</td>
</tr>
<tr>
<td>[[Current Trends]]</td>
<td>[[Armour Shop]]</td>
<td>Lisa Clay</td>
</tr>
<tr>
<td>[[Prime Guild of Water]]</td>
<td>[[Guild]]</td>
<td>Eucalypta, Gargamella</td>
</tr>
<tr>
<td>[[Raider's Guild]]</td>
<td>Guild</td>
<td>Rollo Thornlove</td>
</tr>
<tr>
<td>[[Inexplicably Poof]]</td>
<td>[[Magic Shop]]</td>
<td>Puska Burlfist</td>
</tr>
<tr>
<td>[[Royal Hall]]</td>
<td>[[Palace]]</td>
<td>Savour Sandalier, Ludicra Sandalier, Greymung Sandalier, Blueberry Sandalier</td>
</tr>
<tr>
<td>[[The Trolley]]</td>
<td>[[Stable]]</td>
<td>Joknik Ambertree, Petra Ambertree</td>
</tr>
<tr>
<td>[[Doughy Grub]]</td>
<td>[[Tavern]]</td>
<td>Jan Moomin, Tove Moomin, Snuff Moomin, Snorka Moomin</td>
</tr>
<tr>
<td>[[Thralldome]]</td>
<td>[[Training Hall]]</td>
<td>Horeb Trollway</td>
</tr>
<tr>
<td>[[LUr's MuSiK]]</td>
<td>[[Weapon Shop]]</td>
<td>Kittle Thistlebone, Pesta Thistlebone, Nylus Thistlebone</td>
</tr>
<tr>
<td>[[Bearhunter's]]</td>
<td>[[House]]</td>
<td>Atta Bearhunter, Herkila Bearhunter, Twiggy Bearhunter</td>
</tr>
<tr>
<td>[[Storms']]</td>
<td>House</td>
<td>Helgi Storm, Thora Storm, Soveig Storm</td>
</tr>
<tr>
<td>[[Dragontamers']]</td>
<td>House</td>
<td>Flambert Dragontamer, Drupe Dragontamer</td>
</tr>
<tr>
<td>[[Maggoty's]]</td>
<td>House</td>
<td>Old Maggoty</td>
</tr>
<tr>
<td>[[Oren's]]</td>
<td>House</td>
<td>Oren Dove</td>
</tr>
<tr>
<td>[[Pan's]]</td>
<td>House</td>
<td>Pan</td>
</tr>
<tr>
<td>[[Raggety's]]</td>
<td>House</td>
<td>Raggety</td>
</tr>
<tr>
<td>[[Tvester's]]</td>
<td>House</td>
<td>Tvester Rumpletongue</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>Eleventh Kingdom</td>
<td>Dungeon</td>
<td>Peregynt Coht</td>
</tr>
<tr>
<td>Hunebed</td>
<td>Dungeon</td>
<td>Brammert, Ellert</td>
</tr>
<tr>
<td>Quarry</td>
<td>Wilderness</td>
<td>Stygius Clay</td>
</tr>
</table><br>
===Who is who===
====Trolls====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Atta Bearhunter]] - expert teacher of [[Axe]]</td>
<td>[[Drupe Dragontamer]] - armourer, sister of Flambert</td>
</tr>
<tr>
<td>[[Flambert Dragontamer]] - grandmaster teacher of [[Chain]]</td>
<td>[[Eucalypta]] - guildmistress</td>
</tr>
<tr>
<td>[[Helgi Storm]] - expert teacher of [[Mace]]</td>
<td>[[Gargamella]] - witch</td>
</tr>
<tr>
<td>[[Horeb Trollway]] - trainer</td>
<td>[[Herkila Bearhunter]] - master teacher of [[Spear]], wife of Atta</td>
</tr>
<tr>
<td>[[Jan Moomin]] - expert teacher of [[Disarm Trap]]</td>
<td>[[Lisa Clay]] - couturier, wife of Stygius</td>
</tr>
<tr>
<td>[[Joknik Ambertree]] - woodcutter</td>
<td>[[Ludicra Sandalier]] - queen, wife of Savour</td>
</tr>
<tr>
<td>[[Kittle Thistlebone]] - weaponsmith</td>
<td>[[Pesta Thistlebone]] - expert teacher of Pathfinding, wife of Kittle</td>
</tr>
<tr>
<td>[[Old Maggoty]] - grandmaster teacher of [[Repair]]</td>
<td>[[Petra Ambertree]] - stablemistress, wife of Joknik</td>
</tr>
<tr>
<td>[[Oren Dove]] - marshall</td>
<td>[[Puska Burlfist]] - wife of Sevenstrong</td>
</tr>
<tr>
<td>[[Pan]] - master teacher of [[Music]]</td>
<td>[[Thora Storm]] - expert teacher of [[Armsmaster]], wife of Helgi</td>
</tr>
<tr>
<td>[[Raggety]] - expert teacher of [[Bodybuilding]]</td>
<td>[[Tove Moomin]] - tavernkeep, wife of Jan</td>
</tr>
<tr>
<td>[[Rollo Thornlove]] - guildmaster</td>
<td></td>
</tr>
<tr>
<td>[[Savour Sandalier]] - king</td>
<td></td>
</tr>
<tr>
<td>[[Sevenstrong Burlfist]] - perfumer</td>
<td></td>
</tr>
<tr>
<td>[[Stygius Clay]] - buildmaster</td>
<td></td>
</tr>
<tr>
<td>[[Tvester Rumpletongue]] - healer</td>
<td></td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Greymung Sandalier]] - prince, son of Savour and Ludicra</td>
<td>[[Blueberry Sandalier]] - princess, daughter of Savour and Ludicra</td>
</tr>
<tr>
<td>[[Nylus Thistlebone]] - son of Kittle and Pesta</td>
<td>[[Snorka Moomin]] - daughter of Jan and Tove</td>
</tr>
<tr>
<td>[[Snuff Moomin]] - son of Jan and Tove</td>
<td>[[Soveig Storm]] - daughter of Helgi and Thora</td>
</tr>
<tr>
<td></td>
<td>[[Twiggy Bearhunter]] - daughter of Atta and Herkila</td>
</tr>
</table><br>
====Others====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Brammert]] - giant, son of Ellert</td>
<td></td>
</tr>
<tr>
<td>[[Ellert]] - giant</td>
<td></td>
</tr>
<tr>
<td>[[Peregynt Coht]] - halfling</td>
<td></td>
</tr>
</table><br>
----
[[Category:Map]]
e8fa63e9ee133ca149c8b8cfe3bcd5f2659a5d67
1660
1639
2008-06-26T09:13:41Z
Ribannah
2
/* Others */
wikitext
text/x-wiki
'''S'Fauni''' is located far-west in the very south of [[Karigor]]. This is one of the first [[map]]s that the [[party]] will visit.
Neighbouring maps are [[Eftling]] (northeast) and [[Mt. Pilanteko (province)|Mt. Pilanteko]] (east).
To the southeast, Etanasfeld borders on a map of [[Jadame]]: [[Murmurwoods]]. This map is not part of the [[game]], nor are the [[Howling Marshes]] in the northwest and the wilderness that lies west and southwest.
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_SFauni.png</div>
===Communities===
* [[Verdigris]], town of the [[Troll]]s, north at the mouth of the Tangerine.
===Geography===
* [[Meridian]], the sea-arm in the north
* [[Plumwine Bridge]], the bridge over the Meridian
* [[Quarry]], the stone quarry in the east
* [[Tangerine]], the river that flows from the south into the Meridian
===Monsters (surface)===
* [[Basilisk]]s (Basilisk, Cockatrice, Basilisk King)
* [[Octopus]]es (Devilfish, Octupus, Kraken)
* [[Roc]]s (Roc, Mountain Roc, Thunderbird)
===Animals===
[[Butterfly|Butterflies]], [[Dolphin]]s, [[Owl]]s, [[Panda|Panda's]], [[Fish]]
===Dungeons===
* [[Eleventh Kingdom]] - off-map
* [[Hunebed]] - plateau southwest
===Objects===
* [[Obelisk]] #11
* Callahan's [[Throne]] (Permanently +10 to all statistics and resistances of Trolls on one Tuesday)
* Random [[Contest]] (+5 Skillpoints once to characters that have 50 in the required statistic)
* [[Flame]] of [[Water Resistance]] (+20 to Water Resistance for 6 hours, or until rest or travel)
* Flame of [[Mind Resistance]] (+20 to Mind Resistance for 6 hours, or until rest or travel)
* [[Well]] of +2 [[Endurance]] (8 Charges of +2 permanent Endurance, if natural Endurance<15, respawns)
* Well of +30 [[Magic (statistic)|Magic]] (Temporarily +30 Magic for 2 days or until rest or travel)
* [[Fountain]] of +10 [[Accuracy]] (Temporarily +10 Accuracy for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring province Mt. Pilanteko (east) can be reached on [[walk|foot]] overland, which takes 5 days. The way to Eftling (northeast) is over the [[Plumwine Bridge]], which needs to be repaired first.
Going east from Mt. Pilanteko, [[Serenity (province)|Serenity]], [[Etanasfeld]] and [[Goetia]] (far east) can also be reached on foot.
===Coach===
Every [[week]], two [[coach]]es of the [[Highland Caravans]] leave at The Trolley for Mt. Pilanteko (east): on Tuesdays and Saturdays. The trip takes 2 days. From there, the party can take a ride back on Wednesdays and Saturdays (also 2 days), or another coach to S'Fauni (further west).
===Boat===
There are no [[boat]]s available in Etanasfeld. There is a [[bridge]] over the Meridian, but it is broken at the start of the game.
===Ship===
S'Fauni has no [[dock]]s.
===Town Portal===
S'Fauni has no [[Central Fountain]]. The nearest [[Town Portal]] destination is Serenity.
----
==Citizens==
===Verdigris===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Global Flowers]]</td>
<td>[[Apothecary]]</td>
<td>Sevenstrong Burlfist</td>
</tr>
<tr>
<td>[[Current Trends]]</td>
<td>[[Armour Shop]]</td>
<td>Lisa Clay</td>
</tr>
<tr>
<td>[[Prime Guild of Water]]</td>
<td>[[Guild]]</td>
<td>Eucalypta, Gargamella</td>
</tr>
<tr>
<td>[[Raider's Guild]]</td>
<td>Guild</td>
<td>Rollo Thornlove</td>
</tr>
<tr>
<td>[[Inexplicably Poof]]</td>
<td>[[Magic Shop]]</td>
<td>Puska Burlfist</td>
</tr>
<tr>
<td>[[Royal Hall]]</td>
<td>[[Palace]]</td>
<td>Savour Sandalier, Ludicra Sandalier, Greymung Sandalier, Blueberry Sandalier</td>
</tr>
<tr>
<td>[[The Trolley]]</td>
<td>[[Stable]]</td>
<td>Joknik Ambertree, Petra Ambertree</td>
</tr>
<tr>
<td>[[Doughy Grub]]</td>
<td>[[Tavern]]</td>
<td>Jan Moomin, Tove Moomin, Snuff Moomin, Snorka Moomin</td>
</tr>
<tr>
<td>[[Thralldome]]</td>
<td>[[Training Hall]]</td>
<td>Horeb Trollway</td>
</tr>
<tr>
<td>[[LUr's MuSiK]]</td>
<td>[[Weapon Shop]]</td>
<td>Kittle Thistlebone, Pesta Thistlebone, Nylus Thistlebone</td>
</tr>
<tr>
<td>[[Bearhunter's]]</td>
<td>[[House]]</td>
<td>Atta Bearhunter, Herkila Bearhunter, Twiggy Bearhunter</td>
</tr>
<tr>
<td>[[Storms']]</td>
<td>House</td>
<td>Helgi Storm, Thora Storm, Soveig Storm</td>
</tr>
<tr>
<td>[[Dragontamers']]</td>
<td>House</td>
<td>Flambert Dragontamer, Drupe Dragontamer</td>
</tr>
<tr>
<td>[[Maggoty's]]</td>
<td>House</td>
<td>Old Maggoty</td>
</tr>
<tr>
<td>[[Oren's]]</td>
<td>House</td>
<td>Oren Dove</td>
</tr>
<tr>
<td>[[Pan's]]</td>
<td>House</td>
<td>Pan</td>
</tr>
<tr>
<td>[[Raggety's]]</td>
<td>House</td>
<td>Raggety</td>
</tr>
<tr>
<td>[[Tvester's]]</td>
<td>House</td>
<td>Tvester Rumpletongue</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>Eleventh Kingdom</td>
<td>Dungeon</td>
<td>Peregynt Coht</td>
</tr>
<tr>
<td>Hunebed</td>
<td>Dungeon</td>
<td>Brammert, Ellert</td>
</tr>
<tr>
<td>Quarry</td>
<td>Wilderness</td>
<td>Stygius Clay</td>
</tr>
</table><br>
===Who is who===
====Trolls====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Atta Bearhunter]] - expert teacher of [[Axe]]</td>
<td>[[Drupe Dragontamer]] - armourer, sister of Flambert</td>
</tr>
<tr>
<td>[[Flambert Dragontamer]] - grandmaster teacher of [[Chain]]</td>
<td>[[Eucalypta]] - guildmistress</td>
</tr>
<tr>
<td>[[Helgi Storm]] - expert teacher of [[Mace]]</td>
<td>[[Gargamella]] - witch</td>
</tr>
<tr>
<td>[[Horeb Trollway]] - trainer</td>
<td>[[Herkila Bearhunter]] - master teacher of [[Spear]], wife of Atta</td>
</tr>
<tr>
<td>[[Jan Moomin]] - expert teacher of [[Disarm Trap]]</td>
<td>[[Lisa Clay]] - couturier, wife of Stygius</td>
</tr>
<tr>
<td>[[Joknik Ambertree]] - woodcutter</td>
<td>[[Ludicra Sandalier]] - queen, wife of Savour</td>
</tr>
<tr>
<td>[[Kittle Thistlebone]] - weaponsmith</td>
<td>[[Pesta Thistlebone]] - expert teacher of Pathfinding, wife of Kittle</td>
</tr>
<tr>
<td>[[Old Maggoty]] - grandmaster teacher of [[Repair]]</td>
<td>[[Petra Ambertree]] - stablemistress, wife of Joknik</td>
</tr>
<tr>
<td>[[Oren Dove]] - marshall</td>
<td>[[Puska Burlfist]] - wife of Sevenstrong</td>
</tr>
<tr>
<td>[[Pan]] - master teacher of [[Music]]</td>
<td>[[Thora Storm]] - expert teacher of [[Armsmaster]], wife of Helgi</td>
</tr>
<tr>
<td>[[Raggety]] - expert teacher of [[Bodybuilding]]</td>
<td>[[Tove Moomin]] - tavernkeep, wife of Jan</td>
</tr>
<tr>
<td>[[Rollo Thornlove]] - guildmaster</td>
<td></td>
</tr>
<tr>
<td>[[Savour Sandalier]] - king</td>
<td></td>
</tr>
<tr>
<td>[[Sevenstrong Burlfist]] - perfumer</td>
<td></td>
</tr>
<tr>
<td>[[Stygius Clay]] - buildmaster</td>
<td></td>
</tr>
<tr>
<td>[[Tvester Rumpletongue]] - healer</td>
<td></td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Greymung Sandalier]] - prince, son of Savour and Ludicra</td>
<td>[[Blueberry Sandalier]] - princess, daughter of Savour and Ludicra</td>
</tr>
<tr>
<td>[[Nylus Thistlebone]] - son of Kittle and Pesta</td>
<td>[[Snorka Moomin]] - daughter of Jan and Tove</td>
</tr>
<tr>
<td>[[Snuff Moomin]] - son of Jan and Tove</td>
<td>[[Soveig Storm]] - daughter of Helgi and Thora</td>
</tr>
<tr>
<td></td>
<td>[[Twiggy Bearhunter]] - daughter of Atta and Herkila</td>
</tr>
</table><br>
====Others====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Brammert]] - giant, son of Ellert</td>
<td></td>
</tr>
<tr>
<td>[[Ellert]] - giant</td>
<td></td>
</tr>
<tr>
<td>[[Peregint Coht]] - halfling</td>
<td></td>
</tr>
</table><br>
----
[[Category:Map]]
1189a5bba9998587a74c58e1a5f38b6e0ffbd9a0
Etanasfeld
0
1437
1640
1606
2008-06-19T22:07:24Z
Ribannah
2
wikitext
text/x-wiki
'''Etanasfeld''' is located near-east in the very south of [[Karigor]]. This is one of the first [[map]]s that the [[party]] will visit.
Neighbouring [[map]]s are [[Serenity (province)|Serenity]] (west), [[Soronne (province)|Soronne]] (northwest), [[Sea of Mist (province)|Sea of Mist]] (northeast), [[Goetia]] (east).
To the southwest, Etanasfeld borders on a map of [[Jadame]]: [[Ironsand]]. This map is not part of the game, nor is the [[Blighted Desert]] that lies southeast.
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Etanasfeld.png</div>
===Communities===
* [[Iotneheim]], town of the [[Blue Ogre]]s, on the west bank of the [[Ardvein]].
* [[Algol]], town of the [[Red Ogre]]s, on the east bank of the Ardvein.
===Geography===
* [[Sea of Mist (sea)|Sea of Mist]], the water northeast
* [[Ardvein]], the lava river streaming from southeast to northeast where it feeds the Sea of Mist
===Monsters (surface)===
* [[Bat]]s (Bat, Flittermaus, Pipistrelle, Vampire Bat)
* [[Gog]]s (Gogling, Gog, Lava Gog)
* [[Ogre (mosnter)|Ogres]] (Wild Ogre, Ogre Warrior, Ogre Chieftain)
* [[Shark]]s (Shark, Hunter Shark, Bloodshark, Kua Mackerel)
* [[Toad]]s (Toad, Tidal Toad, Red Bombina)
===Animals===
[[Butterfly|Butterflies]], [[Osprey]]s, [[Fish]]
===Dungeons===
* [[Dusk's Cave]] - northwest, not far from Iotneheim
* [[Lair of Bolarg]] - central, on an island in the Ardvein
* [[Twin Cosmos of Weird]] - north, in a cull-the-sac from the Sea of Mist; can't be entered
===Objects===
* [[Obelisk]] #14
* [[Throne]] of Gol (Permanently +10 to all statistics and resistances of Ogres on one Thursday)
* Random [[Game]] (+3 Skillpoints once to characters that have 30 in the required statistic)
* [[Flame]] of [[Haste]] (Reduces recovery time for 1 hour, or until rest or travel, 6 hours weak afterwards)
* Flame of [[Stone Skin]] (+10 to Armor Class for 3 hours, or until rest or travel)
* Flame of [[Fire Resistance]] (+20 to Fire Resistance for 6 hours, or until rest or travel)
* [[Well]] of +2 [[Might]] (8 Charges of +2 permanent Might, if natural Might<15, respawns)
* [[Fountain]] of +5 [[Hitpoints]] (Replenishes 5 hitpoints, maximum 50 charges, recharge 10 per day)
* Fountain of +10 [[Speed]] (Temporarily +10 Speed for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring provinces Serenity (west) and Goetia (east) can be reached on foot overland, which takes 5 days. From Serenity, [[Mt. Pilanteko (province)|Mt. Pilanteko]] (west) and [[S'Fauni]] (far west) can also be reached on foot, but not Soronne (northwest) and Sea of Mist (northeast).
===Coach===
No [[coach]] leaves from Etanasfeld, but there are coaches going west from Serenity.
===Boat===
There are no [[boat]]s available in Etanasfeld. There is a landbridge over the Ardvein, which is heavily guarded on both ends.
===Ship===
At the start of the game, four [[Ogre coaster]]s are docked in the north. They will start sailing for Soronne (Mondays and Fridays) and Goetia (Thursdays) once the [[pirate]]s have been dealt with; all trips take two days. From Soronne, other [[ship]]s sail onto the Sea of Mist.
===Town Portal===
Etanasfeld has no [[Central Fountain]]. The nearest Town Portal destinations are Soronne and Serenity.
----
==Citizens==
===Iotneheim===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Sturdy Clothing]]</td>
<td>[[Armour Shop]]</td>
<td>Jemal</td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Fionn, Reem</td>
</tr>
<tr>
<td>[[Wysiwug]]</td>
<td>[[General Store]]</td>
<td>Oonagh, Fo, Fum, Fee, Fi</td>
</tr>
<tr>
<td>[[The Atlas]]</td>
<td>[[Tavern]]</td>
<td>Golithos, Tchatchacolos</td>
</tr>
<tr>
<td>[[Amara's Purity]]</td>
<td>[[Temple]]</td>
<td>Sandamukhi</td>
</tr>
<tr>
<td>[[Madi's Garden]]</td>
<td>[[Training Hall]]</td>
<td>Moolah, Loundja</td>
</tr>
<tr>
<td>[[Hammer and Spike]]</td>
<td>[[Weapon Shop]]</td>
<td>Goz</td>
</tr>
<tr>
<td>[[House of Advancement]]</td>
<td>[[House]]</td>
<td>Angrboda, Hel</td>
</tr>
<tr>
<td>[[House of Fine Touch]]</td>
<td>House</td>
<td>Ferragus, Monsbiki</td>
</tr>
<tr>
<td>[[House of Gold]]</td>
<td>House</td>
<td>Wayupak</td>
</tr>
<tr>
<td>[[House of Muscles]]</td>
<td>House</td>
<td>Davibanner</td>
</tr>
<tr>
<td>[[House of Squires]]</td>
<td>House</td>
<td>Isore, Mordaga</td>
</tr>
<tr>
<td>[[House of Ventures]]</td>
<td>House</td>
<td>Shrek, Humbaba</td>
</tr>
<tr>
<td>[[House of Whack]]</td>
<td>House</td>
<td>Burijas, Hachiman</td>
</tr>
</table><br>
===Algol===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Bipedal Tartar]]</td>
<td>[[General Store]]</td>
<td>Ulgulu, Bintami</td>
</tr>
<tr>
<td></td>
<td>[[Guardhouse]]</td>
<td>Benandoner</td>
</tr>
<tr>
<td>[[Prime Guild of Fire]]</td>
<td>[[Guild]]</td>
<td>Mahuika</td>
</tr>
<tr>
<td>[[Warriors of Virtue]]</td>
<td>[[Guild]]</td>
<td>Kopuwai, Wendigo</td>
</tr>
<tr>
<td>[[House of Hides]]</td>
<td>House</td>
<td>Jarnsaksa</td>
</tr>
<tr>
<td>[[House of Shaving]]</td>
<td>House</td>
<td>Ojancano, Naitakonita</td>
</tr>
<tr>
<td>[[House of Troves]]</td>
<td>House</td>
<td>Khuljasimsim</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td></td>
<td>Wizard's Wagon</td>
<td>Merle Silvertongue, Sammo, Frida, Mara, Pippi</td>
</tr>
<tr>
<td></td>
<td>Wizard's Tent</td>
<td>Bron, Dolf, Glim, Goran, Glas</td>
</tr>
<tr>
<td>Lair of Bolarg</td>
<td>Dungeon</td>
<td>Bolarg, Fiona, Morgiana</td>
</tr>
<tr>
<td></td>
<td>Wilderness</td>
<td>Cosmo</td>
</tr>
</table><br>
===Who is who===
====Ogres====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Benandoner]] - landbridge captain</td>
<td>[[Angrboda]] - wheelwright</td>
</tr>
<tr>
<td>[[Bolarg]] - red ogre chieftain</td>
<td>[[Bintami]] - potter, wife of Ulgulu</td>
</tr>
<tr>
<td>[[Burijas]] - master teacher of [[Mace]]</td>
<td>[[Eigyr]] - captain of the [[Dragonlance]]</td>
</tr>
<tr>
<td>[[Davibanner]] - grandmaster teacher of [[Bodybuilding]]</td>
<td>[[Jarnsaksa]] - grandmaster teacher of [[Leather]]</td>
</tr>
<tr>
<td>[[Ferragus]] - expert teacher of [[Unarmed]]</td>
<td>[[Mahuika]] - guildmistress</td>
</tr>
<tr>
<td>[[Fionn]] - landbridge captain</td>
<td>[[Monsbiki]] - expert teacher of [[Repair]], cousin of Ferragus</td>
</tr>
<tr>
<td>[[Glooskap]] - captain of the [[Prince Henry]]</td>
<td>[[Moolah]] - trainer</td>
</tr>
<tr>
<td>[[Golithos]] - taverner</td>
<td>[[Mordaga]] - expert teacher of [[Shield]], wife of Isore</td>
</tr>
<tr>
<td>[[Goz]] - weaponsmith</td>
<td>[[Naitakonita]] - barber, wife of Ojancano</td>
</tr>
<tr>
<td>[[Hachiman]] - expert teacher of [[Axe]], brother of Burijas</td>
<td>[[Oonagh]] - retailer, wife of Fionn</td>
</tr>
<tr>
<td>[[Hrym]] - captain of the [[Nagfar]]</td>
<td>[[Sandamukhi]] - healer</td>
</tr>
<tr>
<td>[[Humbaba]] - landbridge guard</td>
<td>[[Wendigo]] - burglar, wife of Kopuwai</td>
</tr>
<tr>
<td>[[Isore]] - expert teacher of [[Sword]]</td>
<td></td>
</tr>
<tr>
<td>[[Jemal]] - armourer</td>
<td></td>
</tr>
<tr>
<td>[[Kopuwai]] - guildmaster</td>
<td></td>
</tr>
<tr>
<td>[[Og]] - captain of the [[Arquebus]]</td>
<td></td>
</tr>
<tr>
<td>[[Ojancano]] - landbridge guard</td>
<td></td>
</tr>
<tr>
<td>[[Reem]] - dockmaster</td>
<td></td>
</tr>
<tr>
<td>[[Shrek]] - donkey-driver</td>
<td></td>
</tr>
<tr>
<td>[[Tchatchacolos]] - warrior</td>
<td></td>
</tr>
<tr>
<td>[[Ulgulu]] - retailer</td>
<td></td>
</tr>
<tr>
<td>[[Wayupak]] - userer</td>
<td></td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Fo]] - son of Fionn and Oonagh</td>
<td>[[Fee]] - daughter of Fionn and Oonagh</td>
</tr>
<tr>
<td>[[Fum]] - son of Fionn and Oonagh</td>
<td>[[Fi]] - daughter of Fionn and Oonagh</td>
</tr>
<tr>
<td></td>
<td>[[Hel]] - daughter of Angrboda</td>
</tr>
<tr>
<td></td>
<td>[[Loundja]] - daughter of Moolah</td>
</tr>
</table><br>
====Others====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Cosmo]] - leprechaun</td>
<td>[[Fiona]] - human Princess</td>
</tr>
<tr>
<td>[[Merle Silvertongue]] - wizard</td>
<td>[[Morgiana]] - maid</td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Bron]] - human boy</td>
<td>[[Frida]] - halfling girl</td>
</tr>
<tr>
<td>[[Dolf]] - wizard boy</td>
<td>[[Glas]] - elf girl</td>
</tr>
<tr>
<td>[[Glim]] - dwarf boy</td>
<td>[[Mara]] - halfling girl</td>
</tr>
<tr>
<td>[[Goran]] - human boy</td>
<td>[[Pippi]] - halfling girl</td>
</tr>
<tr>
<td>[[Sammo]] - halfling boy</td>
<td></td>
</tr>
</table><br>
----
[[Category:Map]]
830b60a7efd5aad5fb91bc9410c999d6b6623b9f
Goetia
0
1467
1641
1625
2008-06-19T22:07:44Z
Ribannah
2
wikitext
text/x-wiki
'''Etanasfeld''' is located far-east in the very south of [[Karigor]]. Technically, the [[party]] can reach this [[map]] in the early [[game]], but they are likely to conduct their business there much later.
Neighbouring [[map]]s are [[Etanasfeld]] (west) and the [[Sea of Mist (province)|Sea of Mist]] (northwest).
The ocean (east and northeast), the [[Blighted Desert]] that lies southwest, nor [[Tamaska]] in the southeast, is part of the game.
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Goetia.png</div>
===Communities===
* [[Egregor]], town of the [[Genie]]s, in the west.
* A community of [[Ancient Dragon]]s in the caves southeast.
* A gathering of [[Druid]]s in the northeast.
===Geography===
* [[Sea of Mist (sea)|Sea of Mist]], the water north
===Monsters (surface)===
* [[Dragon]]s (Blue Dragon, Red Dragon, Black Dragon, Faerie Dragon)
* [[Imp]]s (Imply, Imp, Imp Hero)
* [[Marid]]s (Marid, Shadi Marid, Marid Lorelei)
* [[Shark]]s (Shark, Hunter Shark, Bloodshark, Kua Mackerel)
===Animals===
[[Butterfly|Butterflies]], [[Dolphin]]s, [[Owl]]s, [[Fish]]
===Dungeons===
* [[Ancient Dragon Cave]] - southeast
* [[NWC Ruins]] - south
* [[Throne of Iblis]] - northeast on the Sea of Mist
===Objects===
* [[Obelisk]] #15
* [[Throne]] of Iblis (Permanently +10 to all statistics and resistances of Genies on one Saturday)
* Random [[Challenge]] (+10 Skillpoints once to characters that have 200 in the required statistic)
* [[Flame]] of [[Shield (spell)|Shield]] (Halves damage received from ranged attacks for 3 hours, or until rest or travel)
* Flame of [[Stone Skin]] (+10 to Armor Class for 3 hours, or until rest or travel)
* Flame of [[Light Resistance]] (+20 to Light Resistance for 6 hours, or until rest or travel)
* Flame of [[Grey Resistance]] (+20 to Grey Resistance for 6 hours, or until rest or travel)
* [[Fountain]] of +50 [[Hitpoint]]s (Replenishes 50 hitpoints, maximum 50 charges, recharge 10 per day)
* Fountain of +25 [[Statistic]]s (Temporarily +25 to all six statistics for 2 days or until rest or travel)
* [[Wishing Well]] (Throw money in until echo for +20 temporary statistics and resistances next week)
----
==Travel==
===Foot===
The neighbouring province Etanasfeld (west) can be reached on foot overland, which takes 5 days. From there, [[Serenity (province)|Serenity]], [[Mt. Pilanteko (province)|Mt. Pilanteko]] and [[S'Fauni]] (far west) can also be reached on foot by continuing west. Sea of Mist (northwest) and [[Soronne (province)|Soronne]] (northwest of Etanasfeld) cannot be reached on foot from the south.
===Coach===
No coach leaves from Goetia.
===Boat===
There are no boats available in Etanasfeld. The river to the Druid gathering can safely be crossed.
===Ship===
At the start of the game, four [[Ogre coaster]]s are waiting in Etanasfeld. They will start sailing along the coast of Etanasfeld, Soronne and Goetia once the [[pirate]]s have been dealt with. A trip from Goetia to Etanasfeld (Tuesdays) takes two days, to Soronne (Sundays) three. From Soronne, other [[ship]]s sail onto the Sea of Mist.
===Town Portal===
Goetia has no [[Central Fountain]]. The nearest Town Portal destinations are Soronne and Serenity.
----
==Citizens==
===Egregor===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Alfaq</td>
</tr>
<tr>
<td>[[Humid Supplies]]</td>
<td>[[General Store]]</td>
<td>Vapula, Iff</td>
</tr>
<tr>
<td>[[Prime Guild of Air]]</td>
<td>[[Guild]]</td>
<td>Focalor, Eden</td>
</tr>
<tr>
<td>[[Rings R Us]]</td>
<td>[[Magic Shop]]</td>
<td>Thane, Paimon, Aguilera</td>
</tr>
<tr>
<td>[[Art of Battle]]</td>
<td>[[Weapon Shop]]</td>
<td>Halphas, Kelb</td>
</tr>
<tr>
<td>[[Cloud of Counsel]]</td>
<td>[[House]]</td>
<td>Dantalion</td>
</tr>
<tr>
<td>[[Cloud of Creation]]</td>
<td>House</td>
<td>Orobas, Camio</td>
</tr>
<tr>
<td>[[Cloud of Projection]]</td>
<td>House</td>
<td>Murmur, Bathin, Cherrimor</td>
</tr>
<tr>
<td>[[Cloud of Stones]]</td>
<td>House</td>
<td>Marax, Amy</td>
</tr>
</table><br>
===Druid gathering===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Exchanges Hut]]</td>
<td>[[House]]</td>
<td>Teige, Trosdan</td>
</tr>
<tr>
<td>[[Festival Hut]]</td>
<td>House</td>
<td>Beltane, Sam Hain</td>
</tr>
<tr>
<td>[[Knowledge Hut]]</td>
<td>House</td>
<td>Amerach, Rhiannon</td>
</tr>
<tr>
<td>[[Song Hut]]</td>
<td>House</td>
<td>Alison, Sena</td>
</tr>
<tr>
<td>[[Story Hut]]</td>
<td>House</td>
<td>Damh, Jojker</td>
</tr>
<tr>
<td>[[Wisdom Hut]]</td>
<td>House</td>
<td>Tim Agines, Brigid of the Oak</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Ancient Dragon Cave]]</td>
<td>[[Dungeon]]</td>
<td>Celestin, Fafnir, Jormungand, Qingu, Tiamat</td>
</tr>
<tr>
<td>[[NWC Ruins]]</td>
<td>Dungeon</td>
<td>Zupiteryu</td>
</tr>
</table><br>
===Who is who===
====Genies====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Alfaq]] - dockmaster</td>
<td>[[Amy]] - , wife of Marax</td>
</tr>
<tr>
<td>[[Dantalion]] - king</td>
<td>[[Bathin]] - gatemaster, wife of Murmur</td>
</tr>
<tr>
<td>[[Focalor]] - grandmaster teacher of [[Air]]</td>
<td>[[Camio]] - master teacher of [[Identify Monster]], wife of Orobas</td>
</tr>
<tr>
<td>[[Halphas]] - weaponsmith</td>
<td>[[Eden]] - guildmistress, wife of Focalor</td>
</tr>
<tr>
<td>[[Marax]] - grandmaster teacher of [[Identify Item]]</td>
<td>[[Paimon]] - magicker, wife of Thane</td>
</tr>
<tr>
<td>[[Murmur]] - grandmaster teacher of [[Meditation]]</td>
<td>[[Vapula]] - retailer, wife of Alfaq</td>
</tr>
<tr>
<td>[[Orobas]] - expert teacher of [[Light]]</td>
<td></td>
</tr>
<tr>
<td>[[Thane]] - </td>
<td></td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Iff]] - son of Alfaq and Vapula</td>
<td>[[Aguilera]] - daughter of Thane and Paimon</td>
</tr>
<tr>
<td>[[Kelb]] - son of Halphas</td>
<td>[[Cherrimor]] - daughter of Murmur and Bathin</td>
</tr>
</table><br>
====Ancient Dragons====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Fafnir]] - treasurer</td>
<td>[[Celestin]] - queen</td>
</tr>
<tr>
<td>[[Jormungand]] - watcher</td>
<td>[[Tiamat]] - seamingler</td>
</tr>
<tr>
<td>[[Qingu]] - tableteer</td>
<td></td>
</tr>
<tr>
<td>[[Zupiteryu]] - worldcrafter</td>
<td></td>
</tr>
</table><br>
====Druids====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Beltane]] - pastor</td>
<td>[[Alison]] - singer</td>
</tr>
<tr>
<td>[[Damh]] - bard</td>
<td>[[Amerach]] - expert teacher of [[Learning]]</td>
</tr>
<tr>
<td>[[Jojker]] - herald</td>
<td>[[Brigid of the Oak]] - grand druid</td>
</tr>
<tr>
<td>[[Sam Hain]] - signaller</td>
<td>[[Rhiannon]] - loremistress</td>
</tr>
<tr>
<td>[[Teige]] - expert teacher of [[Merchant]]</td>
<td>[[Sena]] - poet</td>
</tr>
<tr>
<td>[[Tim Agines]] - master teacher of [[Alchemy]]</td>
<td></td>
</tr>
<tr>
<td>[[Trosdan]] - apothecary</td>
<td></td>
</tr>
</table><br>
----
[[Category:Map]]
b6fc14a1f8ff90610cf3655607ac2b8d1ea1f6f8
Shop
0
1474
1642
2008-06-20T10:43:24Z
Ribannah
2
start of page
wikitext
text/x-wiki
A '''shop''' is a [[building]] where the [[party]] can buy [[item]]s and some other things of value. Oftentimes, the party can also sell items that they don't need anymore, get unknown items [[Identify Item|identified]] and broken items [[repair]]ed.
There are many different types of shops in [[Karigor]], from weapon and magic shops to guilds and stables.
----
==Opening hours==
Shops will typically only be open during part of the day, for instance from 08:00 to 20:00. In a few regions shops are open at night.
----
==Shop level==
Not all shops sell the same quality of goods. For instance, top-level spellbooks are available at Prime Guilds but not at the simple guild on the starting [[map]]. Armour Shops and various others come in three levels, although they may specialize in one type of items (shields, for instance) and sell higher quality items of those. These shops normally also have two [[shelf|shelves]]: one with common goods in their quality range, and one with special stuff that e.g. holds [[enchantment|enchanted]] items.
----
==Prices==
[[Price]]s depend on the [[value]] of an item and on the profit the shopkeeper wants to make. Profit margins vary, so if money is scarce it may be wise to do business in shops that offer the best deals. The party's [[Merchant]] [[skill]] and their local [[reputation]] can make a lot of difference. An item's value can be significantly increased by enchanting it, while [[broken]] items hardly have any value left.
----
==Identification and repairs==
At the right shop, unknown items can be identified and broken items repaired, for a price. To repair a broken sword, one should visit a Weapon Shop, etc.
----
==Alternatives==
Some [[non-player character]]s can repair and identify items or [[heal]] a [[player character]]. A few will even accompany the party as a [[hireling]]. If the player characters develop certain skills or learn certain [[spell]]s, they will eventually be able to take care of these things themselves, and on occasion even their own [[travel|transportation]]. A few NPC's are [[trader]]s. Items and [[gold]] can be acquired in many other places than shops, for instance as [[loot]] or [[treasure]]. Nonetheless, shopping will always remain an important aspect of the [[game]].
----
----
[[Category:Building]][[Category:Shop]][[Category:Trade]]
3888ec32569b45000a60829ee2c086078d90ff57
1646
1642
2008-06-20T12:16:10Z
Ribannah
2
restocking; shop types
wikitext
text/x-wiki
A '''shop''' is a [[building]] where the [[party]] can buy [[item]]s and some other things of value. Oftentimes, the party can also sell items that they don't need anymore, get unknown items [[Identify Item|identified]] and broken items [[repair]]ed.
There are many different types of shops in [[Karigor]], from weapon and magic shops to guilds and stables.
----
==Opening hours==
Shops will typically only be open during part of the day, for instance from 08:00 to 20:00. In a few regions shops are open at night.
----
==Shop level==
Not all shops sell the same quality of goods. For instance, top-level spellbooks are available at Prime Guilds but not at the simple guild on the starting [[map]]. Armour Shops and various others come in three levels, although they may specialize in one type of items (shields, for instance) and sell higher quality items of those. These shops normally also have several [[shelf|shelves]]: some with common goods in their quality range, and some with special stuff that e.g. holds [[enchantment|enchanted]] items.
----
==Prices==
[[Price]]s depend on the [[value]] of an item and on the profit the shopkeeper wants to make. Profit margins vary, so if money is scarce it may be wise to do business in shops that offer the best deals. The party's [[Merchant]] [[skill]] and their local [[reputation]] can make a lot of difference. An item's value can be significantly increased by enchanting it, while [[broken]] items hardly have any value left.
----
==Identification and repairs==
At the right shop, unknown items can be identified and broken items repaired, for a price. To repair a broken sword, one should visit a Weapon Shop, etc.
----
==Restocking==
Shops that sell items restock at regular intervals, usually common items faster than special items. Shelves may also get refilled from the shop's own storeroom. Items sold by the party are not offered for sale.
----
==Alternatives==
Some [[non-player character]]s can repair and identify items or [[heal]] a [[player character]]. A few will even accompany the party as a [[hireling]]. If the player characters develop certain skills or learn certain [[spell]]s, they will eventually be able to take care of these things themselves, and on occasion even their own [[travel|transportation]]. A few NPC's are [[trader]]s. Items and [[gold]] can be acquired in many other places than shops, for instance as [[loot]] or [[treasure]]. Nonetheless, shopping will always remain an important aspect of the [[game]].
----
==List of shop types==
<table cellspacing="1" width="100%" style="text-align:center;">
<tr>
<td width="20%"><b>type</b></td>
<td width="40%"><b>trades</b></td>
<td width="40%"><b>other</b></td>
</tr>
<tr>
<td>[[Apothecary]]</td>
<td>[[ingredient]]s, [[potion]]s, [[recipe]]s</td>
<td></td>
</tr>
<tr>
<td>[[Armour Shop]]</td>
<td>[[body armour]], [[clothing]]</td>
<td></td>
</tr>
<tr>
<td>[[Bank]]</td>
<td></td>
<td>[[savings]], [[vault]]</td>
</tr>
<tr>
<td>[[Dockyard]]</td>
<td>sells: [[ship]] passages</td>
<td></td>
</tr>
<tr>
<td>[[General Store]]</td>
<td>[[utensil]]s, [[food]], [[scroll]]s, [[jewelry]], [[clothing]], [[ingredient]]s, [[potion]]s</td>
<td></td>
</tr>
<tr>
<td>[[Guild]]</td>
<td>sells: [[spellbook]]s, [[skill]]s</td>
<td></td>
</tr>
<tr>
<td>[[Magic Shop]]</td>
<td>[[scroll]]s, [[spellbook]]s, [[wand]]s, [[jewelry]], [[clothing]], [[ingredient]]s, [[potion]]s, [[gems]]</td>
<td></td>
</tr>
<tr>
<td>[[Palace]]</td>
<td></td>
<td>[[bounty]]</td>
</tr>
<tr>
<td>[[Stable]]</td>
<td>sells: [[coach]] rides</td>
<td></td>
</tr>
<tr>
<td>[[Tavern]]</td>
<td>sells: [[lodging]], [[food]], [[drink]], [[gossip]]</td>
<td>[[tavern game]]</td>
</tr>
<tr>
<td>[[Temple]]</td>
<td>sells: [[heal]]ing, [[cure|curing]]</td>
<td>accepts [[donation]]s and [[gift]]s</td>
</tr>
<tr>
<td>[[Town Hall]]</td>
<td></td>
<td>[[bounty]]</td>
</tr>
<tr>
<td>[[Training Hall]]</td>
<td></td>
<td>[[training]] of party or individual player characters</td>
</tr>
<tr>
<td>[[Weapon Shop]]</td>
<td>[[weapon]]s, including musical [[instrument]]s</td>
<td></td>
</tr>
<tr>
<td>[[Miscellaneous (shop)|Miscellaneous]]</td>
<td>various</td>
<td>various</td>
</tr>
</table>
----
[[Category:Shop]][[Category:Trade]]
542ee8ab213ea078ebd4d3b87efe76a4c44a421b
1647
1646
2008-06-21T10:33:31Z
Ribannah
2
/* List of shop types */ +shields
wikitext
text/x-wiki
A '''shop''' is a [[building]] where the [[party]] can buy [[item]]s and some other things of value. Oftentimes, the party can also sell items that they don't need anymore, get unknown items [[Identify Item|identified]] and broken items [[repair]]ed.
There are many different types of shops in [[Karigor]], from weapon and magic shops to guilds and stables.
----
==Opening hours==
Shops will typically only be open during part of the day, for instance from 08:00 to 20:00. In a few regions shops are open at night.
----
==Shop level==
Not all shops sell the same quality of goods. For instance, top-level spellbooks are available at Prime Guilds but not at the simple guild on the starting [[map]]. Armour Shops and various others come in three levels, although they may specialize in one type of items (shields, for instance) and sell higher quality items of those. These shops normally also have several [[shelf|shelves]]: some with common goods in their quality range, and some with special stuff that e.g. holds [[enchantment|enchanted]] items.
----
==Prices==
[[Price]]s depend on the [[value]] of an item and on the profit the shopkeeper wants to make. Profit margins vary, so if money is scarce it may be wise to do business in shops that offer the best deals. The party's [[Merchant]] [[skill]] and their local [[reputation]] can make a lot of difference. An item's value can be significantly increased by enchanting it, while [[broken]] items hardly have any value left.
----
==Identification and repairs==
At the right shop, unknown items can be identified and broken items repaired, for a price. To repair a broken sword, one should visit a Weapon Shop, etc.
----
==Restocking==
Shops that sell items restock at regular intervals, usually common items faster than special items. Shelves may also get refilled from the shop's own storeroom. Items sold by the party are not offered for sale.
----
==Alternatives==
Some [[non-player character]]s can repair and identify items or [[heal]] a [[player character]]. A few will even accompany the party as a [[hireling]]. If the player characters develop certain skills or learn certain [[spell]]s, they will eventually be able to take care of these things themselves, and on occasion even their own [[travel|transportation]]. A few NPC's are [[trader]]s. Items and [[gold]] can be acquired in many other places than shops, for instance as [[loot]] or [[treasure]]. Nonetheless, shopping will always remain an important aspect of the [[game]].
----
==List of shop types==
<table cellspacing="1" width="100%" style="text-align:center;">
<tr>
<td width="20%"><b>type</b></td>
<td width="40%"><b>trades</b></td>
<td width="40%"><b>other</b></td>
</tr>
<tr>
<td>[[Apothecary]]</td>
<td>[[ingredient]]s, [[potion]]s, [[recipe]]s</td>
<td></td>
</tr>
<tr>
<td>[[Armour Shop]]</td>
<td>[[body armour]], [[clothing]], [[Shield (item)|shields]]</td>
<td></td>
</tr>
<tr>
<td>[[Bank]]</td>
<td></td>
<td>[[savings]], [[vault]]</td>
</tr>
<tr>
<td>[[Dockyard]]</td>
<td>sells: [[ship]] passages</td>
<td></td>
</tr>
<tr>
<td>[[General Store]]</td>
<td>[[utensil]]s, [[food]], [[scroll]]s, [[jewelry]], [[clothing]], [[ingredient]]s, [[potion]]s</td>
<td></td>
</tr>
<tr>
<td>[[Guild]]</td>
<td>sells: [[spellbook]]s, [[skill]]s</td>
<td></td>
</tr>
<tr>
<td>[[Magic Shop]]</td>
<td>[[scroll]]s, [[spellbook]]s, [[wand]]s, [[jewelry]], [[clothing]], [[ingredient]]s, [[potion]]s, [[gems]]</td>
<td></td>
</tr>
<tr>
<td>[[Palace]]</td>
<td></td>
<td>[[bounty]]</td>
</tr>
<tr>
<td>[[Stable]]</td>
<td>sells: [[coach]] rides</td>
<td></td>
</tr>
<tr>
<td>[[Tavern]]</td>
<td>sells: [[lodging]], [[food]], [[drink]], [[gossip]]</td>
<td>[[tavern game]]</td>
</tr>
<tr>
<td>[[Temple]]</td>
<td>sells: [[heal]]ing, [[cure|curing]]</td>
<td>accepts [[donation]]s and [[gift]]s</td>
</tr>
<tr>
<td>[[Town Hall]]</td>
<td></td>
<td>[[bounty]]</td>
</tr>
<tr>
<td>[[Training Hall]]</td>
<td></td>
<td>[[training]] of party or individual player characters</td>
</tr>
<tr>
<td>[[Weapon Shop]]</td>
<td>[[weapon]]s, including musical [[instrument]]s</td>
<td></td>
</tr>
<tr>
<td>[[Miscellaneous (shop)|Miscellaneous]]</td>
<td>various</td>
<td>various</td>
</tr>
</table>
----
[[Category:Shop]][[Category:Trade]]
eac3b31ac8a75ae90a3f7c819c9f745b46c3b4c6
1648
1647
2008-06-21T10:36:09Z
Ribannah
2
/* List of shop types */ +permission, information
wikitext
text/x-wiki
A '''shop''' is a [[building]] where the [[party]] can buy [[item]]s and some other things of value. Oftentimes, the party can also sell items that they don't need anymore, get unknown items [[Identify Item|identified]] and broken items [[repair]]ed.
There are many different types of shops in [[Karigor]], from weapon and magic shops to guilds and stables.
----
==Opening hours==
Shops will typically only be open during part of the day, for instance from 08:00 to 20:00. In a few regions shops are open at night.
----
==Shop level==
Not all shops sell the same quality of goods. For instance, top-level spellbooks are available at Prime Guilds but not at the simple guild on the starting [[map]]. Armour Shops and various others come in three levels, although they may specialize in one type of items (shields, for instance) and sell higher quality items of those. These shops normally also have several [[shelf|shelves]]: some with common goods in their quality range, and some with special stuff that e.g. holds [[enchantment|enchanted]] items.
----
==Prices==
[[Price]]s depend on the [[value]] of an item and on the profit the shopkeeper wants to make. Profit margins vary, so if money is scarce it may be wise to do business in shops that offer the best deals. The party's [[Merchant]] [[skill]] and their local [[reputation]] can make a lot of difference. An item's value can be significantly increased by enchanting it, while [[broken]] items hardly have any value left.
----
==Identification and repairs==
At the right shop, unknown items can be identified and broken items repaired, for a price. To repair a broken sword, one should visit a Weapon Shop, etc.
----
==Restocking==
Shops that sell items restock at regular intervals, usually common items faster than special items. Shelves may also get refilled from the shop's own storeroom. Items sold by the party are not offered for sale.
----
==Alternatives==
Some [[non-player character]]s can repair and identify items or [[heal]] a [[player character]]. A few will even accompany the party as a [[hireling]]. If the player characters develop certain skills or learn certain [[spell]]s, they will eventually be able to take care of these things themselves, and on occasion even their own [[travel|transportation]]. A few NPC's are [[trader]]s. Items and [[gold]] can be acquired in many other places than shops, for instance as [[loot]] or [[treasure]]. Nonetheless, shopping will always remain an important aspect of the [[game]].
----
==List of shop types==
<table cellspacing="1" width="100%" style="text-align:center;">
<tr>
<td width="20%"><b>type</b></td>
<td width="40%"><b>trades</b></td>
<td width="40%"><b>other</b></td>
</tr>
<tr>
<td>[[Apothecary]]</td>
<td>[[ingredient]]s, [[potion]]s, [[recipe]]s</td>
<td></td>
</tr>
<tr>
<td>[[Armour Shop]]</td>
<td>[[body armour]], [[clothing]], [[Shield (item)|shields]]</td>
<td></td>
</tr>
<tr>
<td>[[Bank]]</td>
<td></td>
<td>[[savings]], [[vault]]</td>
</tr>
<tr>
<td>[[Dockyard]]</td>
<td>sells: [[ship]] passages</td>
<td></td>
</tr>
<tr>
<td>[[General Store]]</td>
<td>[[utensil]]s, [[food]], [[scroll]]s, [[jewelry]], [[clothing]], [[ingredient]]s, [[potion]]s</td>
<td></td>
</tr>
<tr>
<td>[[Guild]]</td>
<td>sells: [[spellbook]]s, [[skill]]s</td>
<td></td>
</tr>
<tr>
<td>[[Magic Shop]]</td>
<td>[[scroll]]s, [[spellbook]]s, [[wand]]s, [[jewelry]], [[clothing]], [[ingredient]]s, [[potion]]s, [[gems]]</td>
<td></td>
</tr>
<tr>
<td>[[Palace]]</td>
<td></td>
<td>[[bounty]], [[permission]], information</td>
</tr>
<tr>
<td>[[Stable]]</td>
<td>sells: [[coach]] rides</td>
<td></td>
</tr>
<tr>
<td>[[Tavern]]</td>
<td>sells: [[lodging]], [[food]], [[drink]], [[gossip]]</td>
<td>[[tavern game]]</td>
</tr>
<tr>
<td>[[Temple]]</td>
<td>sells: [[heal]]ing, [[cure|curing]]</td>
<td>accepts [[donation]]s and [[gift]]s</td>
</tr>
<tr>
<td>[[Town Hall]]</td>
<td></td>
<td>[[bounty]], [[permission]], information</td>
</tr>
<tr>
<td>[[Training Hall]]</td>
<td></td>
<td>[[training]] of party or individual player characters</td>
</tr>
<tr>
<td>[[Weapon Shop]]</td>
<td>[[weapon]]s, including musical [[instrument]]s</td>
<td></td>
</tr>
<tr>
<td>[[Miscellaneous (shop)|Miscellaneous]]</td>
<td>various</td>
<td>various</td>
</tr>
</table>
----
[[Category:Shop]][[Category:Trade]]
896d47c81a1b3b22ca535f4328a1eb5e19c2ccca
Category:Building
14
1475
1643
2008-06-20T10:45:12Z
Ribannah
2
start of page
wikitext
text/x-wiki
[[Category:Building]][[Category:Object]]
574b63549cba2bceedb5116135f496d93396f7b5
Category:Shop
14
1476
1644
2008-06-20T10:45:58Z
Ribannah
2
start of page
wikitext
text/x-wiki
[[Category:Building]][[Category:Shop]]
887a8ebdd1a6a975b94bac79a1c061ce584b641c
Category:Trade
14
1477
1645
2008-06-20T10:47:42Z
Ribannah
2
start of page
wikitext
text/x-wiki
[[Category:Game]][[Category:Trade]]
a2de2fbc6fb9e48dfae699c4ca9827867c0a2fee
Building
0
1478
1649
2008-06-21T12:26:39Z
Ribannah
2
start of page
wikitext
text/x-wiki
A '''building''' is an [[object]] that typically has space inside, although not all buildings can be entered three-dimensionally in the [[game]]. A few buildings are inside other buildings, or can be accessed from other buildings. For the purpose of categorization, constructions like closed [[cave]]s and [[dockyard|docks]] are counted as buildings.
----
==Building types==
The following types of buildings exist:
* [[dungeon]] - a separate map where the party can move around, usually to perform [[quest]];
* [[shop]] - a place to do business, often also functions as a house;
* [[house]] - here live [[citizen]]s that the [[party]] can [[dialogue|talk]] to.
The distinction may not always be clear from the outside. Buildings come in many shapes, from simple huts to towers and palaces. Note that not all citizens live in buildings.
----
[[Category:Building]][[Category:Object]]
4f5ff3e06417563cb47a40ccf73dd822a0049fbc
Karigor
0
1479
1650
2008-06-21T13:20:25Z
Ribannah
2
start of page
wikitext
text/x-wiki
'''Karigor''' is the name of the subcontinent north of [[Jadame]] on the planet [[COLONY]]. Together, Karigor and Jadame form one continent; this continent does not have a name. The border between the two subcontinents coincides with the equator. There is slow, irregular traffic between Karigor and Jadame, mostly by caravan.
----
==People==
Of all the civilized [[race]]s, [[human]]s are by far the largest people in Karigor. Other races are the [[Elf|elves]], [[Dwarf|dwarves]], [[halfling]]s, [[troll]]s, [[genie]]s, [[vampire]]s, [[ogre]]s, [[demoniac]]s, [[centaur]]s, [[dragon]]s and [[wizard]]s.
Their [[citizen|member]]s live in organized communities, ranging from small villages to large [[town]]s. The most densely populated areas are [[Soronne (province)|Soronne]] on the [[Sea of Mist (sea)|Sea of Mist]] and [[Terrax]] at the mouth of the longest river, [[Ebony]].
----
==Religion==
The three main [[religion]]s in Karigor are the path churches of [[Church of the Sun|Sun]], [[Church of the Moon|Moon]] and [[Church of the Stars|Stars]], although the last of those is dwindling, and the popular cult of [[Church of Meh|Meh]].
----
[[Category:Map]]
c4a1a2c4782b84bf545734298cb72cc66588fbb4
Serenity
0
1480
1651
2008-06-21T13:22:13Z
Ribannah
2
redirect to Serenity (province)
wikitext
text/x-wiki
#REDIRECT [[Serenity (province)]]
b4ff9e9addd341770763518f9753cfc82d8e4d69
Player character
0
1481
1652
2008-06-21T14:08:35Z
Ribannah
2
start of page
wikitext
text/x-wiki
A '''player character''', often shortened to '''character''', is a character that is controlled by the [[player]], this in contrast to a [[non-player character]] or NPC that is controlled by the [[game]].
----
==Number of player characters==
In [[Might and Magic Tribute]], the player can choose any number from 1 through 5 player characters at the start of the game. Together, the player characters form the [[party]]. Player characters cannot be added or removed once the game has begun.
----
==Presentation==
Of each player character, a [[portrait]] is shown by the [[graphical user interface]]. The player can use te mouse or the keyboard to command their individual characters or to open [[screen]]s where they can check character data or perform certain actions such as assigning [[skillpoint]]s to [[skill]]s or changing [[equip]]ment. Player characters, nor their shadows or their hands or weapons are shown in the [[world view]].
----
==Character data==
Each player character has a vast number of characteristics and current data, including:
* [[name (player character)|name]]
* [[gender (player character)|gender]]
* [[race]] and [[title]]
* [[class]]
* [[skill]]s, [[level (skill)|skill levels]], skill [[mastery]] and [[skillpoint]]s
* [[attribute]]s
* [[spellbook (player character)|spellbook]]
* [[condition]]s
* [[inventory]] and [[equip]]ment
* [[hitpoint]]s and [[spellpoint]s
* [[level (player character)|level]] and [[experience]]
----
==Character creation==
Player characters are created outside the game. The player names them, chooses their gender, gives them a [[voice (player character)|voice]], portrait, race, and starting class. Race and class determine their base statistics that can be adjusted somewhat, as well as which starting skills are fixed and which can be added.
Characters can be saved, changed and deleted. A number of sample characters come with the game. Before the game starts, the player decides which characters to include in the party. Depending on the chosen [[difficulty level]], each character then receives some items and free skillpoints.
----
[[Category:Party]]
fd421696e54c04d04ba49840aa115e033bcb444f
1654
1652
2008-06-21T14:13:26Z
Ribannah
2
date of birth, active spells
wikitext
text/x-wiki
A '''player character''', often shortened to '''character''', is a character that is controlled by the [[player]], this in contrast to a [[non-player character]] or NPC that is controlled by the [[game]].
----
==Number of player characters==
In [[Might and Magic Tribute]], the player can choose any number from 1 through 5 player characters at the start of the game. Together, the player characters form the [[party]]. Player characters cannot be added or removed once the game has begun.
----
==Presentation==
Of each player character, a [[portrait]] is shown by the [[graphical user interface]]. The player can use te mouse or the keyboard to command their individual characters or to open [[screen]]s where they can check character data or perform certain actions such as assigning [[skillpoint]]s to [[skill]]s or changing [[equip]]ment. Player characters, nor their shadows or their hands or weapons are shown in the [[world view]].
----
==Character data==
Each player character has a vast number of characteristics and current data, including:
* [[name (player character)|name]]
* [[gender (player character)|gender]]
* [[date of birth]]
* [[race]] and [[title]]
* [[class]]
* [[skill]]s, [[level (skill)|skill levels]], skill [[mastery]] and [[skillpoint]]s
* [[attribute]]s
* [[spellbook (player character)|spellbook]]
* [[condition]]s and active [[spell]s
* [[inventory]] and [[equip]]ment
* [[hitpoint]]s and [[spellpoint]s
* [[level (player character)|level]] and [[experience]]
----
==Character creation==
Player characters are created outside the game. The player names them, chooses their gender, gives them a [[voice (player character)|voice]], portrait, race, and starting class. Race and class determine their base statistics that can be adjusted somewhat, as well as which [[starting skill]]s are fixed and which can be added.
Characters can be saved, changed and deleted. A number of sample characters come with the game. Before the game starts, the player decides which characters to include in the party. Depending on the chosen [[difficulty level]], each character then receives some [[item]]s and free skillpoints.
----
[[Category:Party]]
55625c8982602689b96a7654019857c9fba88ad6
1655
1654
2008-06-21T14:13:53Z
Ribannah
2
/* Character data */
wikitext
text/x-wiki
A '''player character''', often shortened to '''character''', is a character that is controlled by the [[player]], this in contrast to a [[non-player character]] or NPC that is controlled by the [[game]].
----
==Number of player characters==
In [[Might and Magic Tribute]], the player can choose any number from 1 through 5 player characters at the start of the game. Together, the player characters form the [[party]]. Player characters cannot be added or removed once the game has begun.
----
==Presentation==
Of each player character, a [[portrait]] is shown by the [[graphical user interface]]. The player can use te mouse or the keyboard to command their individual characters or to open [[screen]]s where they can check character data or perform certain actions such as assigning [[skillpoint]]s to [[skill]]s or changing [[equip]]ment. Player characters, nor their shadows or their hands or weapons are shown in the [[world view]].
----
==Character data==
Each player character has a vast number of characteristics and current data, including:
* [[name (player character)|name]]
* [[gender (player character)|gender]]
* [[date of birth]]
* [[race]] and [[title]]
* [[class]]
* [[skill]]s, [[level (skill)|skill levels]], skill [[mastery]] and [[skillpoint]]s
* [[attribute]]s
* [[spellbook (player character)|spellbook]]
* [[condition]]s and active [[spell]]s
* [[inventory]] and [[equip]]ment
* [[hitpoint]]s and [[spellpoint]]s
* [[level (player character)|level]] and [[experience]]
----
==Character creation==
Player characters are created outside the game. The player names them, chooses their gender, gives them a [[voice (player character)|voice]], portrait, race, and starting class. Race and class determine their base statistics that can be adjusted somewhat, as well as which [[starting skill]]s are fixed and which can be added.
Characters can be saved, changed and deleted. A number of sample characters come with the game. Before the game starts, the player decides which characters to include in the party. Depending on the chosen [[difficulty level]], each character then receives some [[item]]s and free skillpoints.
----
[[Category:Party]]
56bee6ffbb4124fa9dd4be4dcc1516d9ded1a757
Might and Magic Tribute
0
1482
1653
2008-06-21T14:09:24Z
Ribannah
2
redirect to main page
wikitext
text/x-wiki
#REDIRECT [[Main Page]]
c222ad63e9e6a1e286ff83e0861447ce17bf759f
Reputation
0
1483
1656
2008-06-21T14:45:15Z
Ribannah
2
start of page
wikitext
text/x-wiki
'''Reputation''' plays an important part in [[Might and Magic Tribute]]. If the [[party]] has a good reputation, more or better [[dialogue]] options become available, and [[price]]s are friendlier. If the party's reputation gets worse, less and less people will want to have anything to do with them. Eventually, [[shop]]s close their doors to the party, and guards will hunt them on sight.
----
==Factions==
The party has a different reputation with each community or [[faction]]. It can happen that an action increases their reputation with one faction, but decreases their reputation with another.
----
==Changing reputation==
Reputation can be increased in the following ways:
* donate to a [[temple]];
* complete a [[quest]];
* have a [[player character|party member]] of the local [[race]] or of the [[class]] of local preference
Reputation can also be decreased:
* donate to enemy temples;
* completing enemy quests;
* have a party member of an enemy race or of a locally loathed class.
Reputation can be further affected by a variety of other actions.
Over time, reputation will slowly return to base values, adjusted only for party [[composition]] and [[donation]]s.
How actual reputation is perceived by the population can be affected by the use of [[diplomacy]], a [[human]] [[ability]]. Reputation nor perceived reputation can ever exceed 100, or drop below 0.
----
[[Category:Party]]
c02925372b92fa621f54d9cf9082a6328a45e364
1657
1656
2008-06-21T17:45:03Z
Ribannah
2
/* Changing reputation */ table by faction
wikitext
text/x-wiki
'''Reputation''' plays an important part in [[Might and Magic Tribute]]. If the [[party]] has a good reputation, more or better [[dialogue]] options become available, and [[price]]s are friendlier. If the party's reputation gets worse, less and less people will want to have anything to do with them. Eventually, [[shop]]s close their doors to the party, and guards will hunt them on sight.
----
==Factions==
The party has a different reputation with each community or [[faction]]. It can happen that an action increases their reputation with one faction, but decreases their reputation with another.
----
==Changing reputation==
Reputation can be increased in the following ways:
* donate to a [[temple]];
* complete a [[quest]];
* have a [[player character|party member]] of the local [[race]] or of the [[class]] of local preference
Reputation can also be decreased:
* donate to enemy temples;
* completing enemy quests;
* have a party member of an enemy race or of a locally loathed class.
Reputation can be further affected by a variety of other actions.
Over time, reputation will slowly return to base values, adjusted only for party [[composition]] and [[donation]]s.
How actual reputation is perceived by the population can be affected by the use of [[diplomacy]], a [[human]] [[ability]]. Reputation nor perceived reputation can ever exceed 100, or drop below 0.
==Base reputation and modifiers by faction==
<table cellspacing="1" width="100%">
<tr>
<td width="20%"><b>faction</b></td>
<td width="16%"><b>base reputation</b></td>
<td width="16%"><b>local race</b></td>
<td width="16%"><b>preference</b></td>
<td width="16%"><b>enemy race</b></td>
<td width="16%"><b>dislike</b></td>
</tr>
<tr>
<td>[[Church of the Sun]]</td>
<td>40</td>
<td></td>
<td>[[Saint]]s +10</td>
<td></td>
<td>Necromancers -10, Runemasters -5</td>
</tr>
<tr>
<td>[[Church of the Moon]]</td>
<td>40</td>
<td></td>
<td>[[Necromancer]]s +10</td>
<td></td>
<td>Saints -10, Runemasters -5</td>
</tr>
<tr>
<td>[[Church of the Stars]]</td>
<td>70</td>
<td></td>
<td>[[Runemaster]]s +10</td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Church of Meh]]</td>
<td>60</td>
<td></td>
<td>[[Assassin]]s +5</td>
<td></td>
<td>Bards -5</td>
</tr>
<tr>
<td>[[Druid]]s</td>
<td>60</td>
<td></td>
<td>[[Druid]]s +5</td>
<td></td>
<td>Thieves -5</td>
</tr>
<tr>
<td>[[Elf|Elves]]</td>
<td>60</td>
<td>Elves +10</td>
<td></td>
<td>Ogres -10</td>
<td></td>
</tr>
<tr>
<td>[[Genie]]s</td>
<td>60</td>
<td>Genies +10</td>
<td></td>
<td>Vampires -10</td>
<td></td>
</tr>
<tr>
<td>[[Troll]]s</td>
<td>60</td>
<td>Trolls +10</td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Vampire]]s</td>
<td>60</td>
<td>Vampires +10</td>
<td></td>
<td>Genies -10</td>
<td></td>
</tr>
<tr>
<td>[[Ogre]]s</td>
<td>60</td>
<td>Ogres +10</td>
<td></td>
<td>Elves -10</td>
<td></td>
</tr>
<tr>
<td>[[Centaur]]s</td>
<td>70</td>
<td></td>
<td>[[Ranger]]s +5</td>
<td></td>
<td>Clerics -5</td>
</tr>
<tr>
<td>[[Demoniac]]s</td>
<td>60</td>
<td>Humans +10</td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Dragon]]s</td>
<td>60</td>
<td></td>
<td></td>
<td>[[Human]]s -10</td>
<td></td>
</tr>
<tr>
<td>[[Dwarf|Dwarves]]</td>
<td>50</td>
<td></td>
<td></td>
<td>Trolls -10</td>
<td></td>
</tr>
<tr>
<td>[[Halfling]]s</td>
<td>60</td>
<td></td>
<td>[[Bard]]s +5</td>
<td></td>
<td>Sorcerers -5</td>
</tr>
<tr>
<td>[[Wizard]]s</td>
<td>60</td>
<td></td>
<td>[[Sorcerer]]s +5</td>
<td></td>
<td>Knights -5</td>
</tr>
<tr>
<td>[[Terrax]]</td>
<td>60</td>
<td></td>
<td>[[Thief|Thieves]] +5</td>
<td></td>
<td>Monks -5</td>
</tr>
<tr>
<td>[[Murlank]]</td>
<td>50</td>
<td></td>
<td>[[Cleric]]s +5</td>
<td></td>
<td>Druids -5</td>
</tr>
<tr>
<td>[[Soronne (province)|Soronne]]</td>
<td>60</td>
<td></td>
<td>[[Knight]]s +5</td>
<td></td>
<td>Rangers -5</td>
</tr>
<tr>
<td>[[Serenity (province)|Serenity]]</td>
<td>60</td>
<td></td>
<td>Monks +5</td>
<td></td>
<td>Assassins -5</td>
</tr>
</table>
----
[[Category:Party]]
3207540a1adf6cb848c60600a95b89ddddd13477
Faction
0
1466
1658
1609
2008-06-21T17:52:07Z
Ribannah
2
update
wikitext
text/x-wiki
A '''faction''' is a larger [[community]] of [[citizen]]s that has its own set of goals, rules, [[diplomacy|diplomatic]] relations and organization. Some factions are based on [[race]], others on location or [[religion]]. The [[party]] has a different [[reputation]] with each faction, while it needs them to get [[permission]] to enter certain [[dungeon]]s. Some factions will try to win the party for their cause. There are 20 factions in [[Karigor]]. Few individual citizens do not belong to one of them.
----
==List of Factions==
<table cellspacing="1" width="100%">
<tr>
<td width="34%"><b>faction</b></td>
<td width="33%"><b>main presence</b></td>
<td width="33%"><b>leader</b></td>
</tr>
<tr>
<td>[[Church of the Sun]]</td>
<td>[[Semiramis]], [[Circus of the Sun]]</td>
<td>[[Taledon X]]</td>
</tr>
<tr>
<td>[[Church of the Moon]]</td>
<td>[[Nannaria]]</td>
<td>[[Shenandoah]]</td>
</tr>
<tr>
<td>[[Church of the Stars]]</td>
<td>[[Timberfall]]</td>
<td>[[Tanith]]</td>
</tr>
<tr>
<td>[[Church of Meh]]</td>
<td>[[Timberfall]], [[Mt. Pilanteko (province)|Mt. Pilanteko]]</td>
<td>[[Red-Eye]]</td>
</tr>
<tr>
<td>[[Druid]]s</td>
<td>[[Goetia]]</td>
<td>[[Brigid of the Oak]]</td>
</tr>
<tr>
<td>[[Elf|Elves]]</td>
<td>[[Timberfall]]</td>
<td>[[Uri Hossana]]</td>
</tr>
<tr>
<td>[[Genie]]s</td>
<td>[[Goetia]]</td>
<td>[[Dantalion]]</td>
</tr>
<tr>
<td>[[Troll]]s</td>
<td>[[S'Fauni]]</td>
<td>[[Savour Sandalier]]</td>
</tr>
<tr>
<td>[[Vampire]]s</td>
<td>[[Typhon Expanse]]</td>
<td>[[Luthiner the Severe]]</td>
</tr>
<tr>
<td>[[Ogre]]s</td>
<td>[[Etanasfeld]]</td>
<td>[[Angrboda]]</td>
</tr>
<tr>
<td>[[Centaur]]s</td>
<td>[[Mt. Pilanteko (province)|Mt. Pilanteko]]</td>
<td>[[Chiron]]</td>
</tr>
<tr>
<td>[[Demoniac]]s</td>
<td>[[Murlank]]</td>
<td>[[Zebub'El]]</td>
</tr>
<tr>
<td>[[Dragon]]s</td>
<td>[[Goetia]]</td>
<td>[[Celestin]]</td>
</tr>
<tr>
<td>[[Dwarf|Dwarves]]</td>
<td>[[Ryft (province)|Ryft]]</td>
<td>[[Midas]]</td>
</tr>
<tr>
<td>[[Halfling]]s</td>
<td>[[Eftling]]</td>
<td>[[Mehgenac]]</td>
</tr>
<tr>
<td>[[Wizard]]s</td>
<td>[[Terrax]]</td>
<td></td>
</tr>
<tr>
<td>[[Terrax]]</td>
<td></td>
<td>[[Daglathor]]</td>
</tr>
<tr>
<td>[[Murlank]]</td>
<td></td>
<td>[[Zane Cooper]]</td>
</tr>
<tr>
<td>[[Soronne (province)|Soronne]]</td>
<td></td>
<td>[[Fergie M. Murphy]]</td>
</tr>
<tr>
<td>[[Serenity (province)|Serenity]]</td>
<td></td>
<td>[[August]]</td>
</tr>
</table>
----
[[Category:Citizen]]
e8cf85696dd59c9f1b61c67d3b0f3bde6cfc7193
Eftling
0
1484
1661
2008-06-26T09:52:26Z
Ribannah
2
start of page
wikitext
text/x-wiki
'''Eftling''' is located far west in the near south of [[Karigor]]. It will be a while before the [[party]] first enters this [[map]], as it is not easily accessible.
Neighbouring [[map]]s are [[Timberfall]] (northeast), [[Ryft (province)|Ryft]] (east), [[Mt. Pilanteko (province)|Mt. Pilanteko]] (southeast) and [[S'Fauni]] (southwest). The [[Howling Marshes]] (west) and [[Karigor Isle]] (northwest) are not part of the game.
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Eftling.png</div>
===Communities===
* [[Treadrop]], town of the [[Halfling]]s, in the southwest.
===Geography===
* [[Ebony]], the river flowing through the northeast part of Eftling
* [[Meridian]], the water south
* [[Lake Phoenix]], the inlet
===Monsters (surface)===
* [[Dendroid]]s (Dendroid, Dendroid Soldier, Dendroid Archfather)
* [[Troll (monster)|Trolls]] (Forest Troll, Rogue Troll, Rampage Troll, Ugolin)
* [[Turtle]]s (Turtle, Torope, Dragadune)
* [[Wyvern]]s (Wyvern, Poisonous Wyvern, Sea Wyvern)
===Animals===
[[Butterfly|Butterflies]]s, [[Owl]]s, [[Fish]]
===Dungeons===
* [[Castle Mehgenac]] - central
* [[Treehouse]] - northwest
===Objects===
* [[Obelisk]] #7
* Random [[Contest]] (+5 [[Skillpoint]]s once to characters that have 50 in the required [[statistic]])
* [[Flame]] of [[Air Resistance]] (+20 to Air Resistance for 6 hours, or until rest or travel)
* Flame of [[Spirit Resistance]] (+20 to Spirit Resistance for 6 hours, or until rest or travel)
* [[Well]] of +2 [[Magic]] (8 Charges of +2 permanent Magic, if natural Magic<15, respawns)
* Well of +30 [[Speed]] (Temporarily +30 Speed for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring provinces Timberfall (northeast), Ryft (east) and S'Fauni (southwest) can be reached on [[foot]] overland, which takes 5 days. To reach S'Fauni, the [[Plumwine Bridge]] over the Meridian has to be repaired first. Mt. Pilanteko (southeast) can be reached from S'Fauni.
===Coach===
Every week, two coaches of the [[Tower Express]] leave at the CSR Corral for Timberfall: on Tuesdays and Saturdays. Another coach goes straight to [[Nannaria]], [[Heronport]] on Fridays, taking 5 days. Return trips start on Wednesdays and Fridays from Timberfall, and on Fridays from Nannaria, Heronport.
===Boat===
The [[St. Nicholas]] will enter Eftling from Ryft and continue downstream into Timberfall. Both passages take 3 days.
===Ship===
There are no [[dock]]s in Eftling. The nearest ports are in Soronne and Nannaria.
===Town Portal===
Eftling has no [[Central Fountain]]. The nearest [[Town Portal]] destinations are [[Semiramis]], Nannaria, Soronne and Serenity.
----
==Citizens==
===Teardrop===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Hans' Helmets]]</td>
<td>[[Armour Shop]]</td>
<td>Hans Harold Filigreebuck</td>
</tr>
<tr>
<td>[[Jenson's Buttons]]</td>
<td>[[General Store]]</td>
<td>Harald Holman</td>
</tr>
<tr>
<td>[[CSR Corral]]</td>
<td>[[Stable]]</td>
<td>Annie G. O'Maddy</td>
</tr>
<tr>
<td>[[The Fanclub]]</td>
<td>[[Tavern]]</td>
<td>Eddy Brandywine</td>
</tr>
<tr>
<td>[[Silver Arrows]]</td>
<td>[[Weapon Shop]]</td>
<td>Mercedes Silverlocks</td>
</tr>
<tr>
<td>[[Bahal Hoverl]]</td>
<td>House</td>
<td>Rudigar Bahal</td>
</tr>
<tr>
<td>[[Barber Hovel]]</td>
<td>House</td>
<td>Samwise Barber</td>
</tr>
<tr>
<td>[[Bolger Hovel]]</td>
<td>House</td>
<td>Ruby Bolger</td>
</tr>
<tr>
<td>[[Canneghbrow Hovel]]</td>
<td>House</td>
<td>Gerontius Canneghbrow</td>
</tr>
<tr>
<td>[[Chello Hovel]]</td>
<td>House</td>
<td>Barry Chello</td>
</tr>
<tr>
<td>[[Coht Hovel]]</td>
<td>House</td>
<td>Richard Coht</td>
</tr>
<tr>
<td>[[Cola Hovel]]</td>
<td>House</td>
<td>Mona Cola</td>
</tr>
<tr>
<td>[[Conan Hovel]]</td>
<td>House</td>
<td>Micky-Ray Conan</td>
</tr>
<tr>
<td>[[Coolheart Hovel]]</td>
<td>House</td>
<td>Dave Coolheart</td>
</tr>
<tr>
<td>[[Culta Hovel]]</td>
<td>House</td>
<td>Anya Culta</td>
</tr>
<tr>
<td>[[DaSilva Hovel]]</td>
<td>House</td>
<td>Ethan DaSilva</td>
</tr>
<tr>
<td>[[Donningfoot Hovel]]</td>
<td>House</td>
<td>Albert Donningfoot</td>
</tr>
<tr>
<td>[[Dosto Hovel]]</td>
<td>House</td>
<td>Frodo Dosto</td>
</tr>
<tr>
<td>[[Folocks Hovel]]</td>
<td>House</td>
<td>Anthony Folocks, Joseph Folocks</td>
</tr>
<tr>
<td>[[Goodbody Hovel]]</td>
<td>House</td>
<td>Halfred Goodbody, Lobelia Goodbody</td>
</tr>
<tr>
<td>[[Grohun Hovel]]</td>
<td>House</td>
<td>Inga Grohun</td>
</tr>
<tr>
<td>[[Hayfoot Hovel]]</td>
<td>House</td>
<td>Nicky Hayfoot</td>
</tr>
<tr>
<td>[[Heckinen Hovel]]</td>
<td>House</td>
<td>Watt D. Heckinen</td>
</tr>
<tr>
<td>[[Jabberbuck Hovel]]</td>
<td>House</td>
<td>P.J. Jabberbuck</td>
</tr>
<tr>
<td>[[Kyla Hovel]]</td>
<td>House</td>
<td>Amy Kyla</td>
</tr>
<tr>
<td>[[LeFang Hovel]]</td>
<td>House</td>
<td>Manolo LeFang, Nelli Pickins</td>
</tr>
<tr>
<td>[[Man-sell Hovel]]</td>
<td>House</td>
<td>Virgil Man-sell</td>
</tr>
<tr>
<td>[[Monach Hovel]]</td>
<td>House</td>
<td>Heike Monach</td>
</tr>
<tr>
<td>[[Nailfoot Hovel]]</td>
<td>House</td>
<td>Bobby Nailfoot, Allison Nailfoot</td>
</tr>
<tr>
<td>[[Newton Hovel]]</td>
<td>House</td>
<td>Jack Newton, Jill Newton</td>
</tr>
<tr>
<td>[[Overhill Hovel]]</td>
<td>House</td>
<td>Graeme Overhill</td>
</tr>
<tr>
<td>[[Pisolin Hovel]]</td>
<td>House</td>
<td>Diana Pisolin</td>
</tr>
<tr>
<td>[[Poultry Hovel]]</td>
<td>House</td>
<td>Tracey Poultry</td>
</tr>
<tr>
<td>[[Proudfoot Hovel]]</td>
<td>House</td>
<td>Bodo-Jobe Proudfoot, Jamie Proudfoot</td>
</tr>
<tr>
<td>[[Proudneck Hovel]]</td>
<td>House</td>
<td>Alan Proudneck</td>
</tr>
<tr>
<td>[[Quickbuck Hovel]]</td>
<td>House</td>
<td>Michael Quickbuck, Ralf Quickbuck</td>
</tr>
<tr>
<td>[[Ryan Hovel]]</td>
<td>House</td>
<td>Jimmy Bunglefoot Ryan</td>
</tr>
<tr>
<td>[[Solter Hovel]]</td>
<td>House</td>
<td>Svein Solter, Gina Solter</td>
</tr>
<tr>
<td>[[Somasolla Hovel]]</td>
<td>House</td>
<td>Leslie Somasolla</td>
</tr>
<tr>
<td>[[Truehand Hovel]]</td>
<td>House</td>
<td>Arnold Truehand</td>
</tr>
<tr>
<td>[[Wattson Hovel]]</td>
<td>House</td>
<td>John Wattson</td>
</tr>
<tr>
<td>[[Grand Ma's Nursery]]</td>
<td>House</td>
<td>Grand Ma, Sammo, Frida, Mara, Pippi, Toyo</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Castle Mehgenac]]</td>
<td>[[Dungeon]]</td>
<td>Timbecile Poe</td>
</tr>
<tr>
<td>[[Chapel of the Moon]]</td>
<td>[[Temple]]</td>
<td></td>
</tr>
<tr>
<td>[[Chapel of the Sun]]</td>
<td>Temple</td>
<td>Catherine</td>
</tr>
<tr>
<td>[[Treehouse]]</td>
<td>Dungeon</td>
<td>Van der Baumspuk</td>
</tr>
</table><br>
===Who is who===
<!--Expert: Air, Mind, Bow, Music, Pathfinding
Master: Body, Dagger, Perception
Grandmaster: Learning, Stealing
Peregint Coht (m) - lost in trolland (S'Fauni), features in quest: repair the Plumwine Bridge - Peer Gynt
Richard Coht, the Pretty (m) - lost his brother, questgiver: repair the Plumwine Bridge -
Gerontius Canneghbrow (m) - questgiver: Snowbird prize
Ralf Quickbuck (m) - questgiver: Furry Arie boots
Barry Chello (m) - expert Music
Lobelia Goodbody (f) - master Body
Jack Newton (m) - expert Mind
Tracey Poultry (f) - expert Air
Professor Alan Proudneck (m) - grandmaster Learning
Michael Quickbuck (m) - master Dagger
Ethan DaSilva (m) - master Perception
Arnold Truehand (m) - expert Bow
Bodo-Jobe Proudfoot (m) - expert Pathfinding
Manolo LeFang (m) - grandmaster Stealing
Harald Holman (m) - halfling, general store
Mercedes Silverylocks (f) - halfling, weapon shop
Hans Harold Filigreebuck (m) - armor shop
Eddy Brandywine (m) - tavern
Diana Pisolin (f) - magic shop X
Inga Grohun (f) - alchemy shop X
Annie G. O'Maddy (f) - stables
(m) Rudigar Bahal, Samwise Barber, Jimmy Bunglefoot Ryan, Micky-Ray Conan, the Bullroarer, Dave Coolheart, Albert Donningfoot, Frodo Dosto, Anthony Folocks, Joseph Folocks, Halfred Goodbody, Nicky Hayfoot, Watt D. Heckinen, P.J. Jabberbuck, Virgil Man-sell the Slaver, Bobby Nailfoot, Graeme Overhill, Svein Solter, John Wattson
(f) Ruby Bolger, Mona Cola, Anya Culta, Amy Kyla, Grand Ma, Heike Monach, Allison Nailfoot, Jill Newton, Nellie Pickins, Jamie Proudfoot, the Weaver, Gina Solter, Leslie Somasolla
(boy) Sammo - stolen by evil wizard
(girl) Frida, Mara, Pippi - stolen by evil wizard
(animal) Toyo, the Eagle
more children needed
Castle Mehgenac
Timbecile Poe (m) - Butler at Castle Mehgenac, features in Bard promotion - Timbecile, MMT advisor
Treehouse
Van der Baumspuk (m) - Sentinel promotion, lives in Treehouse - Fander Treespook, MMT Game Designer
Chapel of the Sun
Catherine (f human) - temple healer (sun) - Christian myth
Chapel of the Moon
one healer, name needed-->
====Halflings====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
</table><br>
----
[[Category:Map]]
f83379a7f2981c790f16b7deba417d27a12814a6
1662
1661
2008-06-26T13:41:02Z
Ribannah
2
/* Citizens */ professions; alterations; matchmaking
wikitext
text/x-wiki
'''Eftling''' is located far west in the near south of [[Karigor]]. It will be a while before the [[party]] first enters this [[map]], as it is not easily accessible.
Neighbouring [[map]]s are [[Timberfall]] (northeast), [[Ryft (province)|Ryft]] (east), [[Mt. Pilanteko (province)|Mt. Pilanteko]] (southeast) and [[S'Fauni]] (southwest). The [[Howling Marshes]] (west) and [[Karigor Isle]] (northwest) are not part of the game.
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Eftling.png</div>
===Communities===
* [[Treadrop]], town of the [[Halfling]]s, in the southwest.
===Geography===
* [[Ebony]], the river flowing through the northeast part of Eftling
* [[Meridian]], the water south
* [[Lake Phoenix]], the inlet
===Monsters (surface)===
* [[Dendroid]]s (Dendroid, Dendroid Soldier, Dendroid Archfather)
* [[Troll (monster)|Trolls]] (Forest Troll, Rogue Troll, Rampage Troll, Ugolin)
* [[Turtle]]s (Turtle, Torope, Dragadune)
* [[Wyvern]]s (Wyvern, Poisonous Wyvern, Sea Wyvern)
===Animals===
[[Butterfly|Butterflies]]s, [[Owl]]s, [[Fish]]
===Dungeons===
* [[Castle Mehgenac]] - central
* [[Treehouse]] - northwest
===Objects===
* [[Obelisk]] #7
* Random [[Contest]] (+5 [[Skillpoint]]s once to characters that have 50 in the required [[statistic]])
* [[Flame]] of [[Air Resistance]] (+20 to Air Resistance for 6 hours, or until rest or travel)
* Flame of [[Spirit Resistance]] (+20 to Spirit Resistance for 6 hours, or until rest or travel)
* [[Well]] of +2 [[Magic]] (8 Charges of +2 permanent Magic, if natural Magic<15, respawns)
* Well of +30 [[Speed]] (Temporarily +30 Speed for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring provinces Timberfall (northeast), Ryft (east) and S'Fauni (southwest) can be reached on [[foot]] overland, which takes 5 days. To reach S'Fauni, the [[Plumwine Bridge]] over the Meridian has to be repaired first. Mt. Pilanteko (southeast) can be reached from S'Fauni.
===Coach===
Every week, two coaches of the [[Tower Express]] leave at the CSR Corral for Timberfall: on Tuesdays and Saturdays. Another coach goes straight to [[Nannaria]], [[Heronport]] on Fridays, taking 5 days. Return trips start on Wednesdays and Fridays from Timberfall, and on Fridays from Nannaria, Heronport.
===Boat===
The [[St. Nicholas]] will enter Eftling from Ryft and continue downstream into Timberfall. Both passages take 3 days.
===Ship===
There are no [[dock]]s in Eftling. The nearest ports are in Soronne and Nannaria.
===Town Portal===
Eftling has no [[Central Fountain]]. The nearest [[Town Portal]] destinations are [[Semiramis]], Nannaria, Soronne and Serenity.
----
==Citizens==
===Teardrop===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Hans' Helmets]]</td>
<td>[[Armour Shop]]</td>
<td>Hans Harold Filigreebuck</td>
</tr>
<tr>
<td>[[Jenson's Buttons]]</td>
<td>[[General Store]]</td>
<td>Harald Holman</td>
</tr>
<tr>
<td>[[CSR Corral]]</td>
<td>[[Stable]]</td>
<td>Annie G. O'Maddy</td>
</tr>
<tr>
<td>[[The Fanclub]]</td>
<td>[[Tavern]]</td>
<td>Eddy Brandywine, Nigel Selman, Mona Cola</td>
</tr>
<tr>
<td>[[Silver Arrows]]</td>
<td>[[Weapon Shop]]</td>
<td>Mercedes Silverlocks</td>
</tr>
<tr>
<td>[[Bahal Hoverl]]</td>
<td>House</td>
<td>Rudigar Bahal, Tracey Poultry</td>
</tr>
<tr>
<td>[[Bunglefoot Hovel]]</td>
<td>House</td>
<td>Jim Ryan Bunglefoot</td>
</tr>
<tr>
<td>[[Canneghbrow Hovel]]</td>
<td>House</td>
<td>Gerontius Canneghbrow, Sabine Barber, Leslie Somasolla</td>
</tr>
<tr>
<td>[[Chello Hovel]]</td>
<td>House</td>
<td>Barry Chello, Ruby Bolger</td>
</tr>
<tr>
<td>[[Coht Hovel]]</td>
<td>House</td>
<td>Richard Coht</td>
</tr>
<tr>
<td>[[Conan Hovel]]</td>
<td>House</td>
<td>Micky-Ray Conan, Inga Grohun</td>
</tr>
<tr>
<td>[[Culta Hovel]]</td>
<td>House</td>
<td>Dave Culta, Anya Culta</td>
</tr>
<tr>
<td>[[DaSilva Hovel]]</td>
<td>House</td>
<td>Ethan DaSilva, Heike Monch</td>
</tr>
<tr>
<td>[[Donningfoot Hovel]]</td>
<td>House</td>
<td>Albert Donningfoot, Nicky Hayfoot</td>
</tr>
<tr>
<td>[[Dosto Hovel]]</td>
<td>House</td>
<td>Frodo Dosto</td>
</tr>
<tr>
<td>[[Folocks Hovel]]</td>
<td>House</td>
<td>Anthony Folocks, Josepha Folocks</td>
</tr>
<tr>
<td>[[Goodbody Hovel]]</td>
<td>House</td>
<td>Halfred Goodbody, Lobelia Goodbody</td>
</tr>
<tr>
<td>[[Heckinen Hovel]]</td>
<td>House</td>
<td>Watt D. Heckinen, John Wattson</td>
</tr>
<tr>
<td>[[LeFang Hovel]]</td>
<td>House</td>
<td>Manolo LeFang, Nelli Pickins</td>
</tr>
<tr>
<td>[[May Hovel]]</td>
<td>House</td>
<td>Kali May</td>
</tr>
<tr>
<td>[[Nailfoot Hovel]]</td>
<td>House</td>
<td>Bobby Nailfoot, Allison Nailfoot</td>
</tr>
<tr>
<td>[[Newton Hovel]]</td>
<td>House</td>
<td>Jack Newton, Jill Newton</td>
</tr>
<tr>
<td>[[Overhill Hovel]]</td>
<td>House</td>
<td>Graeme Overhill</td>
</tr>
<tr>
<td>[[Proudfoot Hovel]]</td>
<td>House</td>
<td>Bodo-Jobe Proudfoot, Jamie Proudfoot</td>
</tr>
<tr>
<td>[[Proudneck Hovel]]</td>
<td>House</td>
<td>Alan Proudneck, Diana Pisolin, Bertram</td>
</tr>
<tr>
<td>[[Quickbuck Hovel]]</td>
<td>House</td>
<td>Michael Quickbuck, Ralf Quickbuck</td>
</tr>
<tr>
<td>[[Solter Hovel]]</td>
<td>House</td>
<td>Svein Solter, Gina Solter</td>
</tr>
<tr>
<td>[[Truehand Hovel]]</td>
<td>House</td>
<td>Arnold Truehand</td>
</tr>
<tr>
<td>[[The Pit]]</td>
<td>House</td>
<td>P.J. Jabberbuck, Grandma Jabberbuck, Sammo, Frida, Mara, Pippi, Toyo</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Castle Mehgenac]]</td>
<td>[[Dungeon]]</td>
<td>Timbecile Poe</td>
</tr>
<tr>
<td>[[Chapel of the Moon]]</td>
<td>[[Temple]]</td>
<td>Circe</td>
</tr>
<tr>
<td>[[Chapel of the Sun]]</td>
<td>Temple</td>
<td>Catherine</td>
</tr>
<tr>
<td>[[Treehouse]]</td>
<td>Dungeon</td>
<td>Van der Baumspuk</td>
</tr>
</table><br>
===Who is who===
====Halflings====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Rudigar Bahal]] - </td>
<td>[[Ruby Bolger]] - </td>
</tr>
<tr>
<td>[[Eddy Brandywine]] - tavernkeep</td>
<td>[[Sabine Barber]] - </td>
</tr>
<tr>
<td>[[Jim Ryan Bunglefoot]] - </td>
<td>[[Mona Cola]] - barmaid</td>
</tr>
<tr>
<td>[[Gerontius Canneghbrow]] - bookkeeper</td>
<td>[[Anya Culta]] - </td>
</tr>
<tr>
<td>[[Barry Chello]] - expert teacher of [[Music]]</td>
<td>[[Josepha Folocks]] - </td>
</tr>
<tr>
<td>[[Richard Coht]] - petty officer</td>
<td>[[Lobelia Goodbody]] - master teacherof [[Body]]</td>
</tr>
<tr>
<td>[[Micky-Ray Conan]] - bullroarer</td>
<td>[[Inga Grohun]] - </td>
</tr>
<tr>
<td>[[Dave Culta]] - </td>
<td>[[Nicky Hayfoot]] - </td>
</tr>
<tr>
<td>[[Ethan DaSilva]] - master teacher of [[Perception]]</td>
<td>[[Grandma Jabberbuck]] - </td>
</tr>
<tr>
<td>[[Albert Dunningfoot]] - </td>
<td>[[Anny G. O'Maddy]] - stable mistress</td>
</tr>
<tr>
<td>[[Frodo Dosto]] - quillmaker</td>
<td>[[Kali May]] - silversmith</td>
</tr>
<tr>
<td>[[Hans Harold Filigreebuck]] - armourer</td>
<td>[[Heike Monch]] - </td>
</tr>
<tr>
<td>[[Anthony Folocks]] - </td>
<td>[[Allison Nailfoot]] - </td>
</tr>
<tr>
<td>[[Halfred Goodbody]] - </td>
<td>[[Jill Newton]] - </td>
</tr>
<tr>
<td>[[Watt D. Heckinen]] - </td>
<td>[[Nellie Pickins]] - </td>
</tr>
<tr>
<td>[[Harald Holman]] - retailer</td>
<td>[[Diana Pisolin]] - secretary</td>
</tr>
<tr>
<td>[[P.J. Jabberbuck]] - </td>
<td>[[Jamie Proudfoot]] - weaver</td>
</tr>
<tr>
<td>[[Manolo LeFang]] - grandmaster teacher of [[Stealing]]</td>
<td>[[Tracey Poultry]] - expert teacher of [[Air]]</td>
</tr>
<tr>
<td>[[Bobby Nailfoot]] - </td>
<td>[[Leslie Somasolla]] - </td>
</tr>
<tr>
<td>[[Jack Newton]] - expert teacher of [[Mind]]</td>
<td>[[Gina Solter]] - </td>
</tr>
<tr>
<td>[[Graeme Overhill]] - </td>
<td>[[Mercedes Silverylocks]] - weapon smith</td>
</tr>
<tr>
<td>[[Timbecile Poe]] - butler</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Bodo-Jobe Proudfoot]] - expert teacher of [[Pathfinding]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Alan Proudneck]] - grandmaster teacher of [[Learning]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Michael Quickbuck]] - master teacher of [[Dagger]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ralf Quickbuck]] - cobbler</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Nigel Selman]] - slaver</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Svein Solter]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Arnold Truehand]] - expert teacher of [[Bow]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[John Wattson]] - , son of Watt D. Heckinen</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Van der Baumspook]] - chestmaker</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
</tr>
<tr>
<td>[[Bertram]] - son of Diana Pisolin</td>
<td>[[Frida]] - daughter of</td>
</tr>
<tr>
<td>[[Sammo]] - son of</td>
<td>[[Mara]] - daughter of</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[Pippi]] - daughter of</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Toyo]] - eagle</td>
<td>[[Catherine]] - human sunhealer</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[Circe]] - human moonhealer</td>
</tr>
</table><br>
----
[[Category:Map]]
91e3159a9e2d13d590ac3ce6764dfd9081085271
1663
1662
2008-06-26T17:49:44Z
Ribannah
2
Teardrop map
wikitext
text/x-wiki
'''Eftling''' is located far west in the near south of [[Karigor]]. It will be a while before the [[party]] first enters this [[map]], as it is not easily accessible.
Neighbouring [[map]]s are [[Timberfall]] (northeast), [[Ryft (province)|Ryft]] (east), [[Mt. Pilanteko (province)|Mt. Pilanteko]] (southeast) and [[S'Fauni]] (southwest). The [[Howling Marshes]] (west) and [[Karigor Isle]] (northwest) are not part of the game.
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Eftling.png</div>
===Communities===
* [[Teardrop]], town of the [[Halfling]]s, in the southwest.
<div align="left">http://www.castlegobs.nl/images/Map_Teardrop.gif</div>
===Geography===
* [[Ebony]], the river flowing through the northeast part of Eftling
* [[Meridian]], the water south
* [[Lake Phoenix]], the inlet
===Monsters (surface)===
* [[Dendroid]]s (Dendroid, Dendroid Soldier, Dendroid Archfather)
* [[Troll (monster)|Trolls]] (Forest Troll, Rogue Troll, Rampage Troll, Ugolin)
* [[Turtle]]s (Turtle, Torope, Dragadune)
* [[Wyvern]]s (Wyvern, Poisonous Wyvern, Sea Wyvern)
===Animals===
[[Butterfly|Butterflies]]s, [[Owl]]s, [[Fish]]
===Dungeons===
* [[Castle Mehgenac]] - central
* [[Treehouse]] - northwest
===Objects===
* [[Obelisk]] #7
* Random [[Contest]] (+5 [[Skillpoint]]s once to characters that have 50 in the required [[statistic]])
* [[Flame]] of [[Air Resistance]] (+20 to Air Resistance for 6 hours, or until rest or travel)
* Flame of [[Spirit Resistance]] (+20 to Spirit Resistance for 6 hours, or until rest or travel)
* [[Well]] of +2 [[Magic]] (8 Charges of +2 permanent Magic, if natural Magic<15, respawns)
* Well of +30 [[Speed]] (Temporarily +30 Speed for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring provinces Timberfall (northeast), Ryft (east) and S'Fauni (southwest) can be reached on [[foot]] overland, which takes 5 days. To reach S'Fauni, the [[Plumwine Bridge]] over the Meridian has to be repaired first. Mt. Pilanteko (southeast) can be reached from S'Fauni.
===Coach===
Every week, two coaches of the [[Tower Express]] leave at the CSR Corral for Timberfall: on Tuesdays and Saturdays. Another coach goes straight to [[Nannaria]], [[Heronport]] on Fridays, taking 5 days. Return trips start on Wednesdays and Fridays from Timberfall, and on Fridays from Nannaria, Heronport.
===Boat===
The [[St. Nicholas]] will enter Eftling from Ryft and continue downstream into Timberfall. Both passages take 3 days.
===Ship===
There are no [[dock]]s in Eftling. The nearest ports are in Soronne and Nannaria.
===Town Portal===
Eftling has no [[Central Fountain]]. The nearest [[Town Portal]] destinations are [[Semiramis]], Nannaria, Soronne and Serenity.
----
==Citizens==
===Teardrop===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Hans' Helmets]]</td>
<td>[[Armour Shop]]</td>
<td>Hans Harold Filigreebuck</td>
</tr>
<tr>
<td>[[Jenson's Buttons]]</td>
<td>[[General Store]]</td>
<td>Harald Holman</td>
</tr>
<tr>
<td>[[CSR Corral]]</td>
<td>[[Stable]]</td>
<td>Annie G. O'Maddy</td>
</tr>
<tr>
<td>[[The Fanclub]]</td>
<td>[[Tavern]]</td>
<td>Eddy Brandywine, Nigel Selman, Mona Cola</td>
</tr>
<tr>
<td>[[Silver Arrows]]</td>
<td>[[Weapon Shop]]</td>
<td>Mercedes Silverlocks</td>
</tr>
<tr>
<td>[[Bahal Hoverl]]</td>
<td>House</td>
<td>Rudigar Bahal, Tracey Poultry</td>
</tr>
<tr>
<td>[[Bunglefoot Hovel]]</td>
<td>House</td>
<td>Jim Ryan Bunglefoot</td>
</tr>
<tr>
<td>[[Canneghbrow Hovel]]</td>
<td>House</td>
<td>Gerontius Canneghbrow, Sabine Barber, Leslie Somasolla</td>
</tr>
<tr>
<td>[[Chello Hovel]]</td>
<td>House</td>
<td>Barry Chello, Ruby Bolger</td>
</tr>
<tr>
<td>[[Coht Hovel]]</td>
<td>House</td>
<td>Richard Coht</td>
</tr>
<tr>
<td>[[Conan Hovel]]</td>
<td>House</td>
<td>Micky-Ray Conan, Inga Grohun</td>
</tr>
<tr>
<td>[[Culta Hovel]]</td>
<td>House</td>
<td>Dave Culta, Anya Culta</td>
</tr>
<tr>
<td>[[DaSilva Hovel]]</td>
<td>House</td>
<td>Ethan DaSilva, Heike Monch</td>
</tr>
<tr>
<td>[[Donningfoot Hovel]]</td>
<td>House</td>
<td>Albert Donningfoot, Nicky Hayfoot</td>
</tr>
<tr>
<td>[[Dosto Hovel]]</td>
<td>House</td>
<td>Frodo Dosto</td>
</tr>
<tr>
<td>[[Folocks Hovel]]</td>
<td>House</td>
<td>Anthony Folocks, Josepha Folocks</td>
</tr>
<tr>
<td>[[Goodbody Hovel]]</td>
<td>House</td>
<td>Halfred Goodbody, Lobelia Goodbody</td>
</tr>
<tr>
<td>[[Heckinen Hovel]]</td>
<td>House</td>
<td>Watt D. Heckinen, John Wattson</td>
</tr>
<tr>
<td>[[LeFang Hovel]]</td>
<td>House</td>
<td>Manolo LeFang, Nelli Pickins</td>
</tr>
<tr>
<td>[[May Hovel]]</td>
<td>House</td>
<td>Kali May</td>
</tr>
<tr>
<td>[[Nailfoot Hovel]]</td>
<td>House</td>
<td>Bobby Nailfoot, Allison Nailfoot</td>
</tr>
<tr>
<td>[[Newton Hovel]]</td>
<td>House</td>
<td>Jack Newton, Jill Newton</td>
</tr>
<tr>
<td>[[Overhill Hovel]]</td>
<td>House</td>
<td>Graeme Overhill</td>
</tr>
<tr>
<td>[[Proudfoot Hovel]]</td>
<td>House</td>
<td>Bodo-Jobe Proudfoot, Jamie Proudfoot</td>
</tr>
<tr>
<td>[[Proudneck Hovel]]</td>
<td>House</td>
<td>Alan Proudneck, Diana Pisolin, Bertram</td>
</tr>
<tr>
<td>[[Quickbuck Hovel]]</td>
<td>House</td>
<td>Michael Quickbuck, Ralf Quickbuck</td>
</tr>
<tr>
<td>[[Solter Hovel]]</td>
<td>House</td>
<td>Svein Solter, Gina Solter</td>
</tr>
<tr>
<td>[[Truehand Hovel]]</td>
<td>House</td>
<td>Arnold Truehand</td>
</tr>
<tr>
<td>[[The Pit]]</td>
<td>House</td>
<td>P.J. Jabberbuck, Grandma Jabberbuck, Sammo, Frida, Mara, Pippi, Toyo</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Castle Mehgenac]]</td>
<td>[[Dungeon]]</td>
<td>Timbecile Poe</td>
</tr>
<tr>
<td>[[Chapel of the Moon]]</td>
<td>[[Temple]]</td>
<td>Circe</td>
</tr>
<tr>
<td>[[Chapel of the Sun]]</td>
<td>Temple</td>
<td>Catherine</td>
</tr>
<tr>
<td>[[Treehouse]]</td>
<td>Dungeon</td>
<td>Van der Baumspuk</td>
</tr>
</table><br>
===Who is who===
====Halflings====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Rudigar Bahal]] - </td>
<td>[[Ruby Bolger]] - </td>
</tr>
<tr>
<td>[[Eddy Brandywine]] - tavernkeep</td>
<td>[[Sabine Barber]] - </td>
</tr>
<tr>
<td>[[Jim Ryan Bunglefoot]] - </td>
<td>[[Mona Cola]] - barmaid</td>
</tr>
<tr>
<td>[[Gerontius Canneghbrow]] - bookkeeper</td>
<td>[[Anya Culta]] - </td>
</tr>
<tr>
<td>[[Barry Chello]] - expert teacher of [[Music]]</td>
<td>[[Josepha Folocks]] - </td>
</tr>
<tr>
<td>[[Richard Coht]] - petty officer</td>
<td>[[Lobelia Goodbody]] - master teacherof [[Body]]</td>
</tr>
<tr>
<td>[[Micky-Ray Conan]] - bullroarer</td>
<td>[[Inga Grohun]] - </td>
</tr>
<tr>
<td>[[Dave Culta]] - </td>
<td>[[Nicky Hayfoot]] - </td>
</tr>
<tr>
<td>[[Ethan DaSilva]] - master teacher of [[Perception]]</td>
<td>[[Grandma Jabberbuck]] - </td>
</tr>
<tr>
<td>[[Albert Dunningfoot]] - </td>
<td>[[Anny G. O'Maddy]] - stable mistress</td>
</tr>
<tr>
<td>[[Frodo Dosto]] - quillmaker</td>
<td>[[Kali May]] - silversmith</td>
</tr>
<tr>
<td>[[Hans Harold Filigreebuck]] - armourer</td>
<td>[[Heike Monch]] - </td>
</tr>
<tr>
<td>[[Anthony Folocks]] - </td>
<td>[[Allison Nailfoot]] - </td>
</tr>
<tr>
<td>[[Halfred Goodbody]] - </td>
<td>[[Jill Newton]] - </td>
</tr>
<tr>
<td>[[Watt D. Heckinen]] - </td>
<td>[[Nellie Pickins]] - </td>
</tr>
<tr>
<td>[[Harald Holman]] - retailer</td>
<td>[[Diana Pisolin]] - secretary</td>
</tr>
<tr>
<td>[[P.J. Jabberbuck]] - </td>
<td>[[Jamie Proudfoot]] - weaver</td>
</tr>
<tr>
<td>[[Manolo LeFang]] - grandmaster teacher of [[Stealing]]</td>
<td>[[Tracey Poultry]] - expert teacher of [[Air]]</td>
</tr>
<tr>
<td>[[Bobby Nailfoot]] - </td>
<td>[[Leslie Somasolla]] - </td>
</tr>
<tr>
<td>[[Jack Newton]] - expert teacher of [[Mind]]</td>
<td>[[Gina Solter]] - </td>
</tr>
<tr>
<td>[[Graeme Overhill]] - </td>
<td>[[Mercedes Silverylocks]] - weapon smith</td>
</tr>
<tr>
<td>[[Timbecile Poe]] - butler</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Bodo-Jobe Proudfoot]] - expert teacher of [[Pathfinding]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Alan Proudneck]] - grandmaster teacher of [[Learning]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Michael Quickbuck]] - master teacher of [[Dagger]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ralf Quickbuck]] - cobbler</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Nigel Selman]] - slaver</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Svein Solter]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Arnold Truehand]] - expert teacher of [[Bow]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[John Wattson]] - , son of Watt D. Heckinen</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Van der Baumspook]] - chestmaker</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
</tr>
<tr>
<td>[[Bertram]] - son of Diana Pisolin</td>
<td>[[Frida]] - daughter of</td>
</tr>
<tr>
<td>[[Sammo]] - son of</td>
<td>[[Mara]] - daughter of</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[Pippi]] - daughter of</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Toyo]] - eagle</td>
<td>[[Catherine]] - human sunhealer</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[Circe]] - human moonhealer</td>
</tr>
</table><br>
----
[[Category:Map]]
411be59b8e057e500a0e79efad3a3aef6b886d4e
1664
1663
2008-06-26T18:17:52Z
Ribannah
2
/* Citizens */ Sir Felgar's party
wikitext
text/x-wiki
'''Eftling''' is located far west in the near south of [[Karigor]]. It will be a while before the [[party]] first enters this [[map]], as it is not easily accessible.
Neighbouring [[map]]s are [[Timberfall]] (northeast), [[Ryft (province)|Ryft]] (east), [[Mt. Pilanteko (province)|Mt. Pilanteko]] (southeast) and [[S'Fauni]] (southwest). The [[Howling Marshes]] (west) and [[Karigor Isle]] (northwest) are not part of the game.
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Eftling.png</div>
===Communities===
* [[Teardrop]], town of the [[Halfling]]s, in the southwest.
<div align="left">http://www.castlegobs.nl/images/Map_Teardrop.gif</div>
===Geography===
* [[Ebony]], the river flowing through the northeast part of Eftling
* [[Meridian]], the water south
* [[Lake Phoenix]], the inlet
===Monsters (surface)===
* [[Dendroid]]s (Dendroid, Dendroid Soldier, Dendroid Archfather)
* [[Troll (monster)|Trolls]] (Forest Troll, Rogue Troll, Rampage Troll, Ugolin)
* [[Turtle]]s (Turtle, Torope, Dragadune)
* [[Wyvern]]s (Wyvern, Poisonous Wyvern, Sea Wyvern)
===Animals===
[[Butterfly|Butterflies]]s, [[Owl]]s, [[Fish]]
===Dungeons===
* [[Castle Mehgenac]] - central
* [[Treehouse]] - northwest
===Objects===
* [[Obelisk]] #7
* Random [[Contest]] (+5 [[Skillpoint]]s once to characters that have 50 in the required [[statistic]])
* [[Flame]] of [[Air Resistance]] (+20 to Air Resistance for 6 hours, or until rest or travel)
* Flame of [[Spirit Resistance]] (+20 to Spirit Resistance for 6 hours, or until rest or travel)
* [[Well]] of +2 [[Magic]] (8 Charges of +2 permanent Magic, if natural Magic<15, respawns)
* Well of +30 [[Speed]] (Temporarily +30 Speed for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring provinces Timberfall (northeast), Ryft (east) and S'Fauni (southwest) can be reached on [[foot]] overland, which takes 5 days. To reach S'Fauni, the [[Plumwine Bridge]] over the Meridian has to be repaired first. Mt. Pilanteko (southeast) can be reached from S'Fauni.
===Coach===
Every week, two coaches of the [[Tower Express]] leave at the CSR Corral for Timberfall: on Tuesdays and Saturdays. Another coach goes straight to [[Nannaria]], [[Heronport]] on Fridays, taking 5 days. Return trips start on Wednesdays and Fridays from Timberfall, and on Fridays from Nannaria, Heronport.
===Boat===
The [[St. Nicholas]] will enter Eftling from Ryft and continue downstream into Timberfall. Both passages take 3 days.
===Ship===
There are no [[dock]]s in Eftling. The nearest ports are in Soronne and Nannaria.
===Town Portal===
Eftling has no [[Central Fountain]]. The nearest [[Town Portal]] destinations are [[Semiramis]], Nannaria, Soronne and Serenity.
----
==Citizens==
===Teardrop===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Hans' Helmets]]</td>
<td>[[Armour Shop]]</td>
<td>Hans Harold Filigreebuck</td>
</tr>
<tr>
<td>[[Jenson's Buttons]]</td>
<td>[[General Store]]</td>
<td>Harald Holman</td>
</tr>
<tr>
<td>[[CSR Corral]]</td>
<td>[[Stable]]</td>
<td>Annie G. O'Maddy</td>
</tr>
<tr>
<td>[[The Fanclub]]</td>
<td>[[Tavern]]</td>
<td>Eddy Brandywine, Nigel Selman, Mona Cola</td>
</tr>
<tr>
<td>[[Silver Arrows]]</td>
<td>[[Weapon Shop]]</td>
<td>Mercedes Silverlocks</td>
</tr>
<tr>
<td>[[Bahal Hoverl]]</td>
<td>House</td>
<td>Rudigar Bahal, Tracey Poultry</td>
</tr>
<tr>
<td>[[Bunglefoot Hovel]]</td>
<td>House</td>
<td>Jim Ryan Bunglefoot</td>
</tr>
<tr>
<td>[[Canneghbrow Hovel]]</td>
<td>House</td>
<td>Gerontius Canneghbrow, Sabine Barber, Leslie Somasolla</td>
</tr>
<tr>
<td>[[Chello Hovel]]</td>
<td>House</td>
<td>Barry Chello, Ruby Bolger</td>
</tr>
<tr>
<td>[[Coht Hovel]]</td>
<td>House</td>
<td>Richard Coht</td>
</tr>
<tr>
<td>[[Conan Hovel]]</td>
<td>House</td>
<td>Micky-Ray Conan, Inga Grohun</td>
</tr>
<tr>
<td>[[Culta Hovel]]</td>
<td>House</td>
<td>Dave Culta, Anya Culta</td>
</tr>
<tr>
<td>[[DaSilva Hovel]]</td>
<td>House</td>
<td>Ethan DaSilva, Heike Monch</td>
</tr>
<tr>
<td>[[Donningfoot Hovel]]</td>
<td>House</td>
<td>Albert Donningfoot, Nicky Hayfoot</td>
</tr>
<tr>
<td>[[Dosto Hovel]]</td>
<td>House</td>
<td>Frodo Dosto</td>
</tr>
<tr>
<td>[[Folocks Hovel]]</td>
<td>House</td>
<td>Anthony Folocks, Josepha Folocks</td>
</tr>
<tr>
<td>[[Goodbody Hovel]]</td>
<td>House</td>
<td>Halfred Goodbody, Lobelia Goodbody</td>
</tr>
<tr>
<td>[[Heckinen Hovel]]</td>
<td>House</td>
<td>Watt D. Heckinen, John Wattson</td>
</tr>
<tr>
<td>[[LeFang Hovel]]</td>
<td>House</td>
<td>Manolo LeFang, Nelli Pickins</td>
</tr>
<tr>
<td>[[May Hovel]]</td>
<td>House</td>
<td>Kali May</td>
</tr>
<tr>
<td>[[Nailfoot Hovel]]</td>
<td>House</td>
<td>Bobby Nailfoot, Allison Nailfoot</td>
</tr>
<tr>
<td>[[Newton Hovel]]</td>
<td>House</td>
<td>Jack Newton, Jill Newton</td>
</tr>
<tr>
<td>[[Overhill Hovel]]</td>
<td>House</td>
<td>Graeme Overhill</td>
</tr>
<tr>
<td>[[Proudfoot Hovel]]</td>
<td>House</td>
<td>Bodo-Jobe Proudfoot, Jamie Proudfoot</td>
</tr>
<tr>
<td>[[Proudneck Hovel]]</td>
<td>House</td>
<td>Alan Proudneck, Diana Pisolin, Bertram</td>
</tr>
<tr>
<td>[[Quickbuck Hovel]]</td>
<td>House</td>
<td>Michael Quickbuck, Ralf Quickbuck</td>
</tr>
<tr>
<td>[[Solter Hovel]]</td>
<td>House</td>
<td>Svein Solter, Gina Solter</td>
</tr>
<tr>
<td>[[Truehand Hovel]]</td>
<td>House</td>
<td>Arnold Truehand</td>
</tr>
<tr>
<td>[[The Pit]]</td>
<td>House</td>
<td>P.J. Jabberbuck, Grandma Jabberbuck, Sammo, Frida, Mara, Pippi, Toyo</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Castle Mehgenac]]</td>
<td>[[Dungeon]]</td>
<td>Timbecile Poe, Sir Felgar, Maxine Blitz, Arrowlas, Count Poly, Int Rendering</td>
</tr>
<tr>
<td>[[Chapel of the Moon]]</td>
<td>[[Temple]]</td>
<td>Circe</td>
</tr>
<tr>
<td>[[Chapel of the Sun]]</td>
<td>Temple</td>
<td>Catherine</td>
</tr>
<tr>
<td>[[Treehouse]]</td>
<td>Dungeon</td>
<td>Van der Baumspuk</td>
</tr>
</table><br>
===Who is who===
====Halflings====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Rudigar Bahal]] - </td>
<td>[[Ruby Bolger]] - </td>
</tr>
<tr>
<td>[[Eddy Brandywine]] - tavernkeep</td>
<td>[[Sabine Barber]] - </td>
</tr>
<tr>
<td>[[Jim Ryan Bunglefoot]] - </td>
<td>[[Mona Cola]] - barmaid</td>
</tr>
<tr>
<td>[[Gerontius Canneghbrow]] - bookkeeper</td>
<td>[[Anya Culta]] - </td>
</tr>
<tr>
<td>[[Barry Chello]] - expert teacher of [[Music]]</td>
<td>[[Josepha Folocks]] - </td>
</tr>
<tr>
<td>[[Richard Coht]] - petty officer</td>
<td>[[Lobelia Goodbody]] - master teacherof [[Body]]</td>
</tr>
<tr>
<td>[[Micky-Ray Conan]] - bullroarer</td>
<td>[[Inga Grohun]] - </td>
</tr>
<tr>
<td>[[Dave Culta]] - </td>
<td>[[Nicky Hayfoot]] - </td>
</tr>
<tr>
<td>[[Ethan DaSilva]] - master teacher of [[Perception]]</td>
<td>[[Grandma Jabberbuck]] - </td>
</tr>
<tr>
<td>[[Albert Dunningfoot]] - </td>
<td>[[Anny G. O'Maddy]] - stable mistress</td>
</tr>
<tr>
<td>[[Frodo Dosto]] - quillmaker</td>
<td>[[Kali May]] - silversmith</td>
</tr>
<tr>
<td>[[Hans Harold Filigreebuck]] - armourer</td>
<td>[[Heike Monch]] - </td>
</tr>
<tr>
<td>[[Anthony Folocks]] - </td>
<td>[[Allison Nailfoot]] - </td>
</tr>
<tr>
<td>[[Halfred Goodbody]] - </td>
<td>[[Jill Newton]] - </td>
</tr>
<tr>
<td>[[Watt D. Heckinen]] - </td>
<td>[[Nellie Pickins]] - </td>
</tr>
<tr>
<td>[[Harald Holman]] - retailer</td>
<td>[[Diana Pisolin]] - secretary</td>
</tr>
<tr>
<td>[[P.J. Jabberbuck]] - </td>
<td>[[Jamie Proudfoot]] - weaver</td>
</tr>
<tr>
<td>[[Manolo LeFang]] - grandmaster teacher of [[Stealing]]</td>
<td>[[Tracey Poultry]] - expert teacher of [[Air]]</td>
</tr>
<tr>
<td>[[Bobby Nailfoot]] - </td>
<td>[[Leslie Somasolla]] - </td>
</tr>
<tr>
<td>[[Jack Newton]] - expert teacher of [[Mind]]</td>
<td>[[Gina Solter]] - </td>
</tr>
<tr>
<td>[[Graeme Overhill]] - </td>
<td>[[Mercedes Silverylocks]] - weapon smith</td>
</tr>
<tr>
<td>[[Timbecile Poe]] - butler</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Bodo-Jobe Proudfoot]] - expert teacher of [[Pathfinding]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Alan Proudneck]] - grandmaster teacher of [[Learning]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Michael Quickbuck]] - master teacher of [[Dagger]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ralf Quickbuck]] - cobbler</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Nigel Selman]] - slaver</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Svein Solter]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Arnold Truehand]] - expert teacher of [[Bow]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[John Wattson]] - , son of Watt D. Heckinen</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Van der Baumspook]] - chestmaker</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
</tr>
<tr>
<td>[[Bertram]] - son of Diana Pisolin</td>
<td>[[Frida]] - daughter of</td>
</tr>
<tr>
<td>[[Sammo]] - son of</td>
<td>[[Mara]] - daughter of</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[Pippi]] - daughter of</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Count Poly]] - [[vampire]] [[saint]]</td>
<td>[[Arrowlas]] - [[Elf|elven]] [[ranger]]</td>
</tr>
<tr>
<td>[[Int Rendering]] - [[troll]] [[adventurer]]</td>
<td>[[Maxine Blitz]] - [[Dwarf|dwarven]] [[sorcerer]]</td>
</tr>
<tr>
<td>[[Sir Felgar]] - [[human]] [[knight]]</td>
<td>[[Catherine]] - human sunhealer</td>
</tr>
<tr>
<td>[[Toyo]] - eagle</td>
<td>[[Circe]] - human moonhealer</td>
</tr>
</table><br>
----
[[Category:Map]]
450fd9a62a2f71f409a62982fc4b38af674c50bf
1665
1664
2008-06-27T15:04:38Z
Ribannah
2
/* Animals */
wikitext
text/x-wiki
'''Eftling''' is located far west in the near south of [[Karigor]]. It will be a while before the [[party]] first enters this [[map]], as it is not easily accessible.
Neighbouring [[map]]s are [[Timberfall]] (northeast), [[Ryft (province)|Ryft]] (east), [[Mt. Pilanteko (province)|Mt. Pilanteko]] (southeast) and [[S'Fauni]] (southwest). The [[Howling Marshes]] (west) and [[Karigor Isle]] (northwest) are not part of the game.
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Eftling.png</div>
===Communities===
* [[Teardrop]], town of the [[Halfling]]s, in the southwest.
<div align="left">http://www.castlegobs.nl/images/Map_Teardrop.gif</div>
===Geography===
* [[Ebony]], the river flowing through the northeast part of Eftling
* [[Meridian]], the water south
* [[Lake Phoenix]], the inlet
===Monsters (surface)===
* [[Dendroid]]s (Dendroid, Dendroid Soldier, Dendroid Archfather)
* [[Troll (monster)|Trolls]] (Forest Troll, Rogue Troll, Rampage Troll, Ugolin)
* [[Turtle]]s (Turtle, Torope, Dragadune)
* [[Wyvern]]s (Wyvern, Poisonous Wyvern, Sea Wyvern)
===Animals===
[[Butterfly|Butterflies]], [[Owl]]s, [[Fish]]
===Dungeons===
* [[Castle Mehgenac]] - central
* [[Treehouse]] - northwest
===Objects===
* [[Obelisk]] #7
* Random [[Contest]] (+5 [[Skillpoint]]s once to characters that have 50 in the required [[statistic]])
* [[Flame]] of [[Air Resistance]] (+20 to Air Resistance for 6 hours, or until rest or travel)
* Flame of [[Spirit Resistance]] (+20 to Spirit Resistance for 6 hours, or until rest or travel)
* [[Well]] of +2 [[Magic]] (8 Charges of +2 permanent Magic, if natural Magic<15, respawns)
* Well of +30 [[Speed]] (Temporarily +30 Speed for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring provinces Timberfall (northeast), Ryft (east) and S'Fauni (southwest) can be reached on [[foot]] overland, which takes 5 days. To reach S'Fauni, the [[Plumwine Bridge]] over the Meridian has to be repaired first. Mt. Pilanteko (southeast) can be reached from S'Fauni.
===Coach===
Every week, two coaches of the [[Tower Express]] leave at the CSR Corral for Timberfall: on Tuesdays and Saturdays. Another coach goes straight to [[Nannaria]], [[Heronport]] on Fridays, taking 5 days. Return trips start on Wednesdays and Fridays from Timberfall, and on Fridays from Nannaria, Heronport.
===Boat===
The [[St. Nicholas]] will enter Eftling from Ryft and continue downstream into Timberfall. Both passages take 3 days.
===Ship===
There are no [[dock]]s in Eftling. The nearest ports are in Soronne and Nannaria.
===Town Portal===
Eftling has no [[Central Fountain]]. The nearest [[Town Portal]] destinations are [[Semiramis]], Nannaria, Soronne and Serenity.
----
==Citizens==
===Teardrop===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Hans' Helmets]]</td>
<td>[[Armour Shop]]</td>
<td>Hans Harold Filigreebuck</td>
</tr>
<tr>
<td>[[Jenson's Buttons]]</td>
<td>[[General Store]]</td>
<td>Harald Holman</td>
</tr>
<tr>
<td>[[CSR Corral]]</td>
<td>[[Stable]]</td>
<td>Annie G. O'Maddy</td>
</tr>
<tr>
<td>[[The Fanclub]]</td>
<td>[[Tavern]]</td>
<td>Eddy Brandywine, Nigel Selman, Mona Cola</td>
</tr>
<tr>
<td>[[Silver Arrows]]</td>
<td>[[Weapon Shop]]</td>
<td>Mercedes Silverlocks</td>
</tr>
<tr>
<td>[[Bahal Hoverl]]</td>
<td>House</td>
<td>Rudigar Bahal, Tracey Poultry</td>
</tr>
<tr>
<td>[[Bunglefoot Hovel]]</td>
<td>House</td>
<td>Jim Ryan Bunglefoot</td>
</tr>
<tr>
<td>[[Canneghbrow Hovel]]</td>
<td>House</td>
<td>Gerontius Canneghbrow, Sabine Barber, Leslie Somasolla</td>
</tr>
<tr>
<td>[[Chello Hovel]]</td>
<td>House</td>
<td>Barry Chello, Ruby Bolger</td>
</tr>
<tr>
<td>[[Coht Hovel]]</td>
<td>House</td>
<td>Richard Coht</td>
</tr>
<tr>
<td>[[Conan Hovel]]</td>
<td>House</td>
<td>Micky-Ray Conan, Inga Grohun</td>
</tr>
<tr>
<td>[[Culta Hovel]]</td>
<td>House</td>
<td>Dave Culta, Anya Culta</td>
</tr>
<tr>
<td>[[DaSilva Hovel]]</td>
<td>House</td>
<td>Ethan DaSilva, Heike Monch</td>
</tr>
<tr>
<td>[[Donningfoot Hovel]]</td>
<td>House</td>
<td>Albert Donningfoot, Nicky Hayfoot</td>
</tr>
<tr>
<td>[[Dosto Hovel]]</td>
<td>House</td>
<td>Frodo Dosto</td>
</tr>
<tr>
<td>[[Folocks Hovel]]</td>
<td>House</td>
<td>Anthony Folocks, Josepha Folocks</td>
</tr>
<tr>
<td>[[Goodbody Hovel]]</td>
<td>House</td>
<td>Halfred Goodbody, Lobelia Goodbody</td>
</tr>
<tr>
<td>[[Heckinen Hovel]]</td>
<td>House</td>
<td>Watt D. Heckinen, John Wattson</td>
</tr>
<tr>
<td>[[LeFang Hovel]]</td>
<td>House</td>
<td>Manolo LeFang, Nelli Pickins</td>
</tr>
<tr>
<td>[[May Hovel]]</td>
<td>House</td>
<td>Kali May</td>
</tr>
<tr>
<td>[[Nailfoot Hovel]]</td>
<td>House</td>
<td>Bobby Nailfoot, Allison Nailfoot</td>
</tr>
<tr>
<td>[[Newton Hovel]]</td>
<td>House</td>
<td>Jack Newton, Jill Newton</td>
</tr>
<tr>
<td>[[Overhill Hovel]]</td>
<td>House</td>
<td>Graeme Overhill</td>
</tr>
<tr>
<td>[[Proudfoot Hovel]]</td>
<td>House</td>
<td>Bodo-Jobe Proudfoot, Jamie Proudfoot</td>
</tr>
<tr>
<td>[[Proudneck Hovel]]</td>
<td>House</td>
<td>Alan Proudneck, Diana Pisolin, Bertram</td>
</tr>
<tr>
<td>[[Quickbuck Hovel]]</td>
<td>House</td>
<td>Michael Quickbuck, Ralf Quickbuck</td>
</tr>
<tr>
<td>[[Solter Hovel]]</td>
<td>House</td>
<td>Svein Solter, Gina Solter</td>
</tr>
<tr>
<td>[[Truehand Hovel]]</td>
<td>House</td>
<td>Arnold Truehand</td>
</tr>
<tr>
<td>[[The Pit]]</td>
<td>House</td>
<td>P.J. Jabberbuck, Grandma Jabberbuck, Sammo, Frida, Mara, Pippi, Toyo</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Castle Mehgenac]]</td>
<td>[[Dungeon]]</td>
<td>Timbecile Poe, Sir Felgar, Maxine Blitz, Arrowlas, Count Poly, Int Rendering</td>
</tr>
<tr>
<td>[[Chapel of the Moon]]</td>
<td>[[Temple]]</td>
<td>Circe</td>
</tr>
<tr>
<td>[[Chapel of the Sun]]</td>
<td>Temple</td>
<td>Catherine</td>
</tr>
<tr>
<td>[[Treehouse]]</td>
<td>Dungeon</td>
<td>Van der Baumspuk</td>
</tr>
</table><br>
===Who is who===
====Halflings====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Rudigar Bahal]] - </td>
<td>[[Ruby Bolger]] - </td>
</tr>
<tr>
<td>[[Eddy Brandywine]] - tavernkeep</td>
<td>[[Sabine Barber]] - </td>
</tr>
<tr>
<td>[[Jim Ryan Bunglefoot]] - </td>
<td>[[Mona Cola]] - barmaid</td>
</tr>
<tr>
<td>[[Gerontius Canneghbrow]] - bookkeeper</td>
<td>[[Anya Culta]] - </td>
</tr>
<tr>
<td>[[Barry Chello]] - expert teacher of [[Music]]</td>
<td>[[Josepha Folocks]] - </td>
</tr>
<tr>
<td>[[Richard Coht]] - petty officer</td>
<td>[[Lobelia Goodbody]] - master teacherof [[Body]]</td>
</tr>
<tr>
<td>[[Micky-Ray Conan]] - bullroarer</td>
<td>[[Inga Grohun]] - </td>
</tr>
<tr>
<td>[[Dave Culta]] - </td>
<td>[[Nicky Hayfoot]] - </td>
</tr>
<tr>
<td>[[Ethan DaSilva]] - master teacher of [[Perception]]</td>
<td>[[Grandma Jabberbuck]] - </td>
</tr>
<tr>
<td>[[Albert Dunningfoot]] - </td>
<td>[[Anny G. O'Maddy]] - stable mistress</td>
</tr>
<tr>
<td>[[Frodo Dosto]] - quillmaker</td>
<td>[[Kali May]] - silversmith</td>
</tr>
<tr>
<td>[[Hans Harold Filigreebuck]] - armourer</td>
<td>[[Heike Monch]] - </td>
</tr>
<tr>
<td>[[Anthony Folocks]] - </td>
<td>[[Allison Nailfoot]] - </td>
</tr>
<tr>
<td>[[Halfred Goodbody]] - </td>
<td>[[Jill Newton]] - </td>
</tr>
<tr>
<td>[[Watt D. Heckinen]] - </td>
<td>[[Nellie Pickins]] - </td>
</tr>
<tr>
<td>[[Harald Holman]] - retailer</td>
<td>[[Diana Pisolin]] - secretary</td>
</tr>
<tr>
<td>[[P.J. Jabberbuck]] - </td>
<td>[[Jamie Proudfoot]] - weaver</td>
</tr>
<tr>
<td>[[Manolo LeFang]] - grandmaster teacher of [[Stealing]]</td>
<td>[[Tracey Poultry]] - expert teacher of [[Air]]</td>
</tr>
<tr>
<td>[[Bobby Nailfoot]] - </td>
<td>[[Leslie Somasolla]] - </td>
</tr>
<tr>
<td>[[Jack Newton]] - expert teacher of [[Mind]]</td>
<td>[[Gina Solter]] - </td>
</tr>
<tr>
<td>[[Graeme Overhill]] - </td>
<td>[[Mercedes Silverylocks]] - weapon smith</td>
</tr>
<tr>
<td>[[Timbecile Poe]] - butler</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Bodo-Jobe Proudfoot]] - expert teacher of [[Pathfinding]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Alan Proudneck]] - grandmaster teacher of [[Learning]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Michael Quickbuck]] - master teacher of [[Dagger]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ralf Quickbuck]] - cobbler</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Nigel Selman]] - slaver</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Svein Solter]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Arnold Truehand]] - expert teacher of [[Bow]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[John Wattson]] - , son of Watt D. Heckinen</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Van der Baumspook]] - chestmaker</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
</tr>
<tr>
<td>[[Bertram]] - son of Diana Pisolin</td>
<td>[[Frida]] - daughter of</td>
</tr>
<tr>
<td>[[Sammo]] - son of</td>
<td>[[Mara]] - daughter of</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[Pippi]] - daughter of</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Count Poly]] - [[vampire]] [[saint]]</td>
<td>[[Arrowlas]] - [[Elf|elven]] [[ranger]]</td>
</tr>
<tr>
<td>[[Int Rendering]] - [[troll]] [[adventurer]]</td>
<td>[[Maxine Blitz]] - [[Dwarf|dwarven]] [[sorcerer]]</td>
</tr>
<tr>
<td>[[Sir Felgar]] - [[human]] [[knight]]</td>
<td>[[Catherine]] - human sunhealer</td>
</tr>
<tr>
<td>[[Toyo]] - eagle</td>
<td>[[Circe]] - human moonhealer</td>
</tr>
</table><br>
----
[[Category:Map]]
772b075fb0ef36b31040f6278f79c3ecc489b829
Timberfall
0
1485
1668
2008-06-27T15:15:20Z
Ribannah
2
start of page
wikitext
text/x-wiki
'''Timberfall''' is located west of central [[Karigor]]. It will be a while before the [[party]] first enters this [[map]], as it is some distance from the starting map.
Neighbouring [[map]]s are [[Semiramis]] (northeast), [[Nannaria]] (east), [[Ryft (province)|Ryft]] (southeast) and [[Eftling]] (southwest). [[Karigor Isle]] (west) and the ocean (northwest) are not part of the [[game]].
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Timberfall.png</div>
===Communities===
* [[Cascadin]], town of the [[Elf|Elves]], in the north
===Geography===
* [[Codex]], the side river the Ebony that runs around the Heart of the Wood on the southeast side
* [[Ebony]], the river flowing through Timberfall from southwest to northeast
* [[Heart of the Wood]], the forrest enclosed by Ebony and Codex
===Monsters (surface)===
* [[Moon Zealot]]s (Moon Worshipper, Moon Fanatic, Moon Zealot)
* [[Pegasus|Pegasi]] (Winged Steed, Pegasus, Silver Pegasus)
* [[Sun Zealot]]s (Sun Worshipper, Sun Fanatic, Sun Zealot)
* [[Toad]]s (Toad, Tidal Toad, Red Bombina)
* [[Unicorn]]s (Unicorn, War Unicorn, Unicorn King)
===Animals===
[[Butterfly|Butterflies]], [[Bird]]s, [[Fish]]
===Dungeons===
* [[Crypt of Carmenca]] - center of the Heart of the Wood
* [[Superior Temple of Meh]] - southeast
* [[Temple of Ishtar]] - west
===Objects===
* [[Obelisk]] #4
* [[Throne]] of Titania (Permanently +10 to all [[statistic]]s and [[resistance]]s of Elves on one Wednesday)
* Random [[Contest]] (+5 [[Skillpoint]]s once to characters that have 50 in the required statistic)
* [[Flame]] of [[Shield (spell)|Shield]] (Halves damage received from ranged attacks for 3 hours, or until rest or travel)
* Flame of [[Heroism]] (+10 to damage dealt for 3 hours, or until rest or travel)
* Flame of [[Air Resistance]] (+20 to Air Resistance for 6 hours, or until rest or travel)
* [[Fountain]] of +50 [[Luck]] (Temporarily +50 Luck for 2 days or until rest or travel)
* Fountain of +30 [[Path Resistance]] (Temporarily +30 Path Resistance for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring provinces Semiramis (northeast), Nannaria (east) and Eftling (southwest) can be reached on [[foot]] overland, which takes 5 days. There is no overland connection to Ryft (southeast).
===Coach===
Every week, two coaches of the Tower Express leave at Morrigan Express for Nannaria, Heronport: on Wednesdays and Saturdays, with return trips starting on Tuesdays and Saturdays. These rides take two days. Another coach goes to Nannaria, M'Akal on Sundays, with the return trip starting on Wednesdays, each taking 2½ days.
Coaches leave Timberfall for Eftling on Wednesdays and Fridays for a 3-day ride. The return trips start on Tuesdays and Saturdays.
===Boat===
The [[St. Nicholas]] will enter Timberfall from Eftling and continue downstream into Semiramis. Both passages take 3 days.
===Ship===
There are no [[dock]]s in Timberfall. The nearest ports are in Nannaria.
===Town Portal===
Timberfall has no [[Central Fountain]]. The nearest [[Town Portal]] destination is Semiramis.
----
==Citizens==
===Cascadin===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[]]</td>
<td>[[]]</td>
<td></td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[]]</td>
<td>[[]]</td>
<td></td>
</tr>
</table><br>
===Who is who===
====Elves====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[]] - daughter of </td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[]] - daughter of </td>
</tr>
</table><br>
----
[[Category:Map]]
9bbdc01cc406929326bdc69a031875c83646ddb3
1669
1668
2008-06-27T18:59:49Z
Ribannah
2
/* Citizens */ the Elves
wikitext
text/x-wiki
'''Timberfall''' is located west of central [[Karigor]]. It will be a while before the [[party]] first enters this [[map]], as it is some distance from the starting map.
Neighbouring [[map]]s are [[Semiramis]] (northeast), [[Nannaria]] (east), [[Ryft (province)|Ryft]] (southeast) and [[Eftling]] (southwest). [[Karigor Isle]] (west) and the ocean (northwest) are not part of the [[game]].
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Timberfall.png</div>
===Communities===
* [[Cascadin]], town of the [[Elf|Elves]], in the north
===Geography===
* [[Codex]], the side river the Ebony that runs around the Heart of the Wood on the southeast side
* [[Ebony]], the river flowing through Timberfall from southwest to northeast
* [[Heart of the Wood]], the forrest enclosed by Ebony and Codex
===Monsters (surface)===
* [[Moon Zealot]]s (Moon Worshipper, Moon Fanatic, Moon Zealot)
* [[Pegasus|Pegasi]] (Winged Steed, Pegasus, Silver Pegasus)
* [[Sun Zealot]]s (Sun Worshipper, Sun Fanatic, Sun Zealot)
* [[Toad]]s (Toad, Tidal Toad, Red Bombina)
* [[Unicorn]]s (Unicorn, War Unicorn, Unicorn King)
===Animals===
[[Butterfly|Butterflies]], [[Bird]]s, [[Fish]]
===Dungeons===
* [[Crypt of Carmenca]] - center of the Heart of the Wood
* [[Superior Temple of Meh]] - southeast
* [[Temple of Ishtar]] - west
===Objects===
* [[Obelisk]] #4
* [[Throne]] of Titania (Permanently +10 to all [[statistic]]s and [[resistance]]s of Elves on one Wednesday)
* Random [[Contest]] (+5 [[Skillpoint]]s once to characters that have 50 in the required statistic)
* [[Flame]] of [[Shield (spell)|Shield]] (Halves damage received from ranged attacks for 3 hours, or until rest or travel)
* Flame of [[Heroism]] (+10 to damage dealt for 3 hours, or until rest or travel)
* Flame of [[Air Resistance]] (+20 to Air Resistance for 6 hours, or until rest or travel)
* [[Fountain]] of +50 [[Luck]] (Temporarily +50 Luck for 2 days or until rest or travel)
* Fountain of +30 [[Path Resistance]] (Temporarily +30 Path Resistance for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring provinces Semiramis (northeast), Nannaria (east) and Eftling (southwest) can be reached on [[foot]] overland, which takes 5 days. There is no overland connection to Ryft (southeast).
===Coach===
Every week, two coaches of the Tower Express leave at Morrigan Express for Nannaria, Heronport: on Wednesdays and Saturdays, with return trips starting on Tuesdays and Saturdays. These rides take two days. Another coach goes to Nannaria, M'Akal on Sundays, with the return trip starting on Wednesdays, each taking 2½ days.
Coaches leave Timberfall for Eftling on Wednesdays and Fridays for a 3-day ride. The return trips start on Tuesdays and Saturdays.
===Boat===
The [[St. Nicholas]] will enter Timberfall from Eftling and continue downstream into Semiramis. Both passages take 3 days.
===Ship===
There are no [[dock]]s in Timberfall. The nearest ports are in Nannaria.
===Town Portal===
Timberfall has no [[Central Fountain]]. The nearest [[Town Portal]] destination is Semiramis.
----
==Citizens==
===Cascadin===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Lotus Blossom]]</td>
<td>[[Apothecary]]</td>
<td></td>
</tr>
<tr>
<td>[[Armour Shop]]</td>
<td>[[Lightfoot's Armour]]</td>
<td></td>
</tr>
<tr>
<td>[[Master Guild of Grey]]</td>
<td>[[Guild]]</td>
<td></td>
</tr>
<tr>
<td>[[Raiders' Guild]]</td>
<td>Guild</td>
<td></td>
</tr>
<tr>
<td>[[Silivren Penna Miriel]]</td>
<td>[[Magic Shop]]</td>
<td></td>
</tr>
<tr>
<td>[[Flowerfount Palace]]</td>
<td>[[Palace]]</td>
<td>Uri Hossana, Frydia</td>
</tr>
<tr>
<td>[[Morrigan Express]]</td>
<td>[[Stable]]</td>
<td></td>
</tr>
<tr>
<td>[[The Elf Herself]]</td>
<td>[[Tavern]]</td>
<td></td>
</tr>
<tr>
<td>[[Starleaf Academy]]</td>
<td>[[Training Hall]]</td>
<td></td>
</tr>
<tr>
<td>[[Steeleye Span]]</td>
<td>[[Weapon Shop]]</td>
<td>Ilmarinen</td>
</tr>
<tr>
<td>[[]]</td>
<td>[[]]</td>
<td></td>
</tr>
<tr>
<td>Elfrad, Yanauhula,
Dart, Dudlimir, Lord Dunsany, Rudolf Lindentree, Psotnik, Rayek, Rubart, Jussi Runesinger, Skywise, Timalinen</td>
<td>Burgi,
Aurora, Azrael, Lady Beatrice, Brill, Cadiroth, Hoshi, Idunn, Jerilyn, Khavi, Leetah, Clarissa Lindentree, Lirazel, Osmotar, Tyleet, Wren </td>
<td></td>
</tr>
<tr>
<td>Arturogil, Fedlock, Maggart </td>
<td>Gem, Priscilla,
Glas </td>
<td></td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Superior Temple of Meh]]</td>
<td>[[]]</td>
<td></td>
</tr>
<tr>
<td>[[Temple of Ishtar]]</td>
<td>[[]]</td>
<td>Aventine, Esquiline, Palatine, Caeliana, Capitolina, Quirinal, Sheila, Tanith, Viminal</td>
</tr>
<tr>
<td>[[Heart of the Wood]]</td>
<td>wilderness</td>
<td>Spooktree, Tree 2, ..., Tree 68</td>
</tr>
</table><br>
===Who is who===
Still to assign: Expert Earth, Dodging, Identify Item; Master Air; Grandmaster Perception, Identify Monster, Pathfinding.
====Elves====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Aventine]] - harlot</td>
<td>[[Aurora]] - </td>
</tr>
<tr>
<td>[[Caelzair]] - master teacher of [[Bow]]</td>
<td>[[Azrael]] - </td>
</tr>
<tr>
<td>[[Dart]] - </td>
<td>[[Beatrice]] - , wife of Dunsany</td>
</tr>
<tr>
<td>[[Dudlimir]] - </td>
<td>[[Brill]] - </td>
</tr>
<tr>
<td>[[Dunsany]] - grandmaster teacher of [[Spear]]</td>
<td>[[Burgi]] - <!--sentinel promotor--></td>
</tr>
<tr>
<td>[[Elfrad]] - scrollbearer <!--runemaster promotor--></td>
<td>[[Cadiroth]] - </td>
</tr>
<tr>
<td>[[Esqueline]] - harlot</td>
<td>[[Caeliana]] - harlot</td>
</tr>
<tr>
<td>[[Uri Hossana]] - king</td>
<td>[[Capitolina]] - harlot</td>
</tr>
<tr>
<td>[[Rudulf Lindentree]] - </td>
<td>[[Hoshi]] - </td>
</tr>
<tr>
<td>[[Palatine]] - harlot</td>
<td>[[Idunn]] - </td>
</tr>
<tr>
<td>[[Psotnik]] - </td>
<td>[[Jerilyn]] - </td>
</tr>
<tr>
<td>[[Rayek]] - </td>
<td>[[Khavi]] - </td>
</tr>
<tr>
<td>[[Rubart]] - </td>
<td>[[Leetah]] - </td>
</tr>
<tr>
<td>[[Jussi Runesinger]] - </td>
<td>[[Clarissa Lindentree]] - , wife of Rudolf Lindentree</td>
</tr>
<tr>
<td>[[Skywise]] - </td>
<td>[[Lirazel]] - </td>
</tr>
<tr>
<td>[[Timalinen]] - </td>
<td>[[Osmotar]] - </td>
</tr>
<tr>
<td>[[Yanauhula]] - priest</td>
<td>[[Quirinal]] - harlot</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[Sheila]] - master teacher of [[Grey]]</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[Tanith]] - priestess of Ishtar</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[Tyleet]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[Viminal]] - harlot</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[Wren]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Arturogil]] - son of </td>
<td>[[Frydia]] - daughter of Uri Hossana</td>
</tr>
<tr>
<td>[[Fedlock]] - son of </td>
<td>[[Gem]] - daughter of </td>
</tr>
<tr>
<td>[[Maggart]] - son of </td>
<td>[[Glas]] - daughter of </td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[Priscilla]] - daughter of </td>
</tr>
</table><br>
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
</table><br>
----
[[Category:Map]]
ddc8f97a4e8f055a78a16c86ffe9f4a7d5102e49
1670
1669
2008-06-29T11:35:20Z
Ribannah
2
/* Coach */
wikitext
text/x-wiki
'''Timberfall''' is located west of central [[Karigor]]. It will be a while before the [[party]] first enters this [[map]], as it is some distance from the starting map.
Neighbouring [[map]]s are [[Semiramis]] (northeast), [[Nannaria]] (east), [[Ryft (province)|Ryft]] (southeast) and [[Eftling]] (southwest). [[Karigor Isle]] (west) and the ocean (northwest) are not part of the [[game]].
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Timberfall.png</div>
===Communities===
* [[Cascadin]], town of the [[Elf|Elves]], in the north
===Geography===
* [[Codex]], the side river the Ebony that runs around the Heart of the Wood on the southeast side
* [[Ebony]], the river flowing through Timberfall from southwest to northeast
* [[Heart of the Wood]], the forrest enclosed by Ebony and Codex
===Monsters (surface)===
* [[Moon Zealot]]s (Moon Worshipper, Moon Fanatic, Moon Zealot)
* [[Pegasus|Pegasi]] (Winged Steed, Pegasus, Silver Pegasus)
* [[Sun Zealot]]s (Sun Worshipper, Sun Fanatic, Sun Zealot)
* [[Toad]]s (Toad, Tidal Toad, Red Bombina)
* [[Unicorn]]s (Unicorn, War Unicorn, Unicorn King)
===Animals===
[[Butterfly|Butterflies]], [[Bird]]s, [[Fish]]
===Dungeons===
* [[Crypt of Carmenca]] - center of the Heart of the Wood
* [[Superior Temple of Meh]] - southeast
* [[Temple of Ishtar]] - west
===Objects===
* [[Obelisk]] #4
* [[Throne]] of Titania (Permanently +10 to all [[statistic]]s and [[resistance]]s of Elves on one Wednesday)
* Random [[Contest]] (+5 [[Skillpoint]]s once to characters that have 50 in the required statistic)
* [[Flame]] of [[Shield (spell)|Shield]] (Halves damage received from ranged attacks for 3 hours, or until rest or travel)
* Flame of [[Heroism]] (+10 to damage dealt for 3 hours, or until rest or travel)
* Flame of [[Air Resistance]] (+20 to Air Resistance for 6 hours, or until rest or travel)
* [[Fountain]] of +50 [[Luck]] (Temporarily +50 Luck for 2 days or until rest or travel)
* Fountain of +30 [[Path Resistance]] (Temporarily +30 Path Resistance for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring provinces Semiramis (northeast), Nannaria (east) and Eftling (southwest) can be reached on [[foot]] overland, which takes 5 days. There is no overland connection to Ryft (southeast).
===Coach===
Every [[week]], two [[coach]]es of the [[Tower Express]] leave at Morrigan Express for Nannaria, Heronport: on Wednesdays and Saturdays, with return trips starting on Tuesdays and Saturdays. These rides take two days. Another coach goes to Nannaria, M'Akal on Sundays, with the return trip starting on Wednesdays, each taking 2½ days.
Coaches leave Timberfall for Eftling on Wednesdays and Fridays for a 3-day ride. The return trips start on Tuesdays and Saturdays.
===Boat===
The [[St. Nicholas]] will enter Timberfall from Eftling and continue downstream into Semiramis. Both passages take 3 days.
===Ship===
There are no [[dock]]s in Timberfall. The nearest ports are in Nannaria.
===Town Portal===
Timberfall has no [[Central Fountain]]. The nearest [[Town Portal]] destination is Semiramis.
----
==Citizens==
===Cascadin===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Lotus Blossom]]</td>
<td>[[Apothecary]]</td>
<td></td>
</tr>
<tr>
<td>[[Armour Shop]]</td>
<td>[[Lightfoot's Armour]]</td>
<td></td>
</tr>
<tr>
<td>[[Master Guild of Grey]]</td>
<td>[[Guild]]</td>
<td></td>
</tr>
<tr>
<td>[[Raiders' Guild]]</td>
<td>Guild</td>
<td></td>
</tr>
<tr>
<td>[[Silivren Penna Miriel]]</td>
<td>[[Magic Shop]]</td>
<td></td>
</tr>
<tr>
<td>[[Flowerfount Palace]]</td>
<td>[[Palace]]</td>
<td>Uri Hossana, Frydia</td>
</tr>
<tr>
<td>[[Morrigan Express]]</td>
<td>[[Stable]]</td>
<td></td>
</tr>
<tr>
<td>[[The Elf Herself]]</td>
<td>[[Tavern]]</td>
<td></td>
</tr>
<tr>
<td>[[Starleaf Academy]]</td>
<td>[[Training Hall]]</td>
<td></td>
</tr>
<tr>
<td>[[Steeleye Span]]</td>
<td>[[Weapon Shop]]</td>
<td>Ilmarinen</td>
</tr>
<tr>
<td>[[]]</td>
<td>[[]]</td>
<td></td>
</tr>
<tr>
<td>Elfrad, Yanauhula,
Dart, Dudlimir, Lord Dunsany, Rudolf Lindentree, Psotnik, Rayek, Rubart, Jussi Runesinger, Skywise, Timalinen</td>
<td>Burgi,
Aurora, Azrael, Lady Beatrice, Brill, Cadiroth, Hoshi, Idunn, Jerilyn, Khavi, Leetah, Clarissa Lindentree, Lirazel, Osmotar, Tyleet, Wren </td>
<td></td>
</tr>
<tr>
<td>Arturogil, Fedlock, Maggart </td>
<td>Gem, Priscilla,
Glas </td>
<td></td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Superior Temple of Meh]]</td>
<td>[[]]</td>
<td></td>
</tr>
<tr>
<td>[[Temple of Ishtar]]</td>
<td>[[]]</td>
<td>Aventine, Esquiline, Palatine, Caeliana, Capitolina, Quirinal, Sheila, Tanith, Viminal</td>
</tr>
<tr>
<td>[[Heart of the Wood]]</td>
<td>wilderness</td>
<td>Spooktree, Tree 2, ..., Tree 68</td>
</tr>
</table><br>
===Who is who===
Still to assign: Expert Earth, Dodging, Identify Item; Master Air; Grandmaster Perception, Identify Monster, Pathfinding.
====Elves====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Aventine]] - harlot</td>
<td>[[Aurora]] - </td>
</tr>
<tr>
<td>[[Caelzair]] - master teacher of [[Bow]]</td>
<td>[[Azrael]] - </td>
</tr>
<tr>
<td>[[Dart]] - </td>
<td>[[Beatrice]] - , wife of Dunsany</td>
</tr>
<tr>
<td>[[Dudlimir]] - </td>
<td>[[Brill]] - </td>
</tr>
<tr>
<td>[[Dunsany]] - grandmaster teacher of [[Spear]]</td>
<td>[[Burgi]] - <!--sentinel promotor--></td>
</tr>
<tr>
<td>[[Elfrad]] - scrollbearer <!--runemaster promotor--></td>
<td>[[Cadiroth]] - </td>
</tr>
<tr>
<td>[[Esqueline]] - harlot</td>
<td>[[Caeliana]] - harlot</td>
</tr>
<tr>
<td>[[Uri Hossana]] - king</td>
<td>[[Capitolina]] - harlot</td>
</tr>
<tr>
<td>[[Rudulf Lindentree]] - </td>
<td>[[Hoshi]] - </td>
</tr>
<tr>
<td>[[Palatine]] - harlot</td>
<td>[[Idunn]] - </td>
</tr>
<tr>
<td>[[Psotnik]] - </td>
<td>[[Jerilyn]] - </td>
</tr>
<tr>
<td>[[Rayek]] - </td>
<td>[[Khavi]] - </td>
</tr>
<tr>
<td>[[Rubart]] - </td>
<td>[[Leetah]] - </td>
</tr>
<tr>
<td>[[Jussi Runesinger]] - </td>
<td>[[Clarissa Lindentree]] - , wife of Rudolf Lindentree</td>
</tr>
<tr>
<td>[[Skywise]] - </td>
<td>[[Lirazel]] - </td>
</tr>
<tr>
<td>[[Timalinen]] - </td>
<td>[[Osmotar]] - </td>
</tr>
<tr>
<td>[[Yanauhula]] - priest</td>
<td>[[Quirinal]] - harlot</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[Sheila]] - master teacher of [[Grey]]</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[Tanith]] - priestess of Ishtar</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[Tyleet]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[Viminal]] - harlot</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[Wren]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Arturogil]] - son of </td>
<td>[[Frydia]] - daughter of Uri Hossana</td>
</tr>
<tr>
<td>[[Fedlock]] - son of </td>
<td>[[Gem]] - daughter of </td>
</tr>
<tr>
<td>[[Maggart]] - son of </td>
<td>[[Glas]] - daughter of </td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[Priscilla]] - daughter of </td>
</tr>
</table><br>
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
</table><br>
----
[[Category:Map]]
50b412bed30d783003b5b58b365dedc968fb6441
Nannaria
0
1486
1671
2008-06-29T12:29:14Z
Ribannah
2
start of page
wikitext
text/x-wiki
'''Nannaria''' is located in central [[Karigor]]. It is easily accesible from Soronne, the first map that the [[party]] will visit after starting their journey along the river Ebony.
Neighbouring [[map]]s are [[Semiramis]] (northwest), [[Murlank]] (northeast), [[Typhon Expanse]] (east), [[Soronne (province)|Soronne]] (southeast), [[Ryft (province)|Ryft]] (southwest) and [[Timberfall]] (west).
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Nannaria.png</div>
===Communities===
* [[M'Akal]], the capital, central on both the Brass Sea and th Ebony
* [[Heronport]], in the south on the Brass Sea
===Geography===
* [[Ebony]], the river flowing through Nannaria from northwest to northeast
===Monsters (surface)===
* [[Gargoyle]]s (Alabaster Gargoyle, Sandstone Gargoyle, Flint Gargoyle)
* [[Golem]]s (Glass Golem, Pewter Golem, Nickel Golem)
* [[Manticore]]s (Manticore, Scorpicore, Chimera)
<!--* [[Moon Priestess]]es (Moon Acolyte, Moon Cleric, Moon Priestess, High Priestess of the Moon)-->
* [[Moon Zealot]]s (Moon Worshipper, Moon Fanatic, Moon Zealot)
<!--* [[Necromancer]]s (Necromancer)-->
* [[River Snake]]s (River Snake, Lightning Snake, Ebony Snake)
* [[Sun Zealot]]s (Sun Worshipper, Sun Fanatic, Sun Zealot)
===Animals===
[[Butterfly|Butterflies]], [[Heron]]s, [[Osprey]]s, [[Fish]]
===Dungeons===
* [[Castle Herondale]] - southwest
* [[Divine Temple of the Moon]] - north
* [[Heronry]] - south
* [[Tomb of Anubis]] - east
===Objects===
* [[Obelisk]] #5
* Random [[Test]] (+7 [[Skillpoint]]s once to characters that have 100 in the required [[statistic]])
* [[Flame]] of [[Protection from Magic]]
* Flame of [[Bless]] (+10 to chance-to-hit for 3 hours, or until rest or travel)
* Flame of [[Day of the Gods]] (+35 to all six statistics for 2 days, or until rest or travel)
* [[Well]] of +30 [[Level]]s (+30 levels for 2 days or until rest or travel)
* [[Fountain]] of +30 [[Elemental Resistance]] (Temporarily +30 Elemental Resistance for 2 days or until rest or travel)
----
==Travel==
===Foot===
Except for Ryft (southwest), all neighbouring provinces can be reached on [[foot]] overland, which takes 5 days.
===Coach===
Nannaria has two stables: in M'Akal, serving the [[Nightrider]]s, and in [Heronport, serving the [[Tower Express]]. It is a coming and going of coaches. Nightrider coaches start in the night.
<u>M'Akal</u>
* On '''Mondays''' and '''Saturdays''', coaches leave for Semiramis (2½ days). Return trips start on Wednesdays and Fridays. Note: this line is discontinued when the [[Zealot]]s start fighting.
* On '''Wednesdays''' and '''Saturdays''', coaches leave for Murlank (2½ days). Return trips start on Wednesdays and Sundays. Note: a '''Monday''' ride is added (return starting on Fridays) after the Zealots start fighting.
* On '''Wednesdays''', a coach leaves for Timberfall (2½ days). The return trip stars on Sundays.
* On '''Thursdays''' and '''Sundays''', coaches leave for the Typhon Expanse (3 days). Return trips start on Mondays and Thursdays.
<u>Heronport</u>
* On '''Mondays''' and '''Thursdays''', coaches leave for Soronnee (2 days). Return trips start on Thursdays and Sundays.
* On '''Tuesdays''' and '''Saturdays''', coaches leave for Timberfall (2 days). Return trips start on Wednesdays and Saturdays.
* On '''Fridays''', a coaches leaves for [[Eftling]] (5 days). Return trips also start on Fridays.
===Boat===
The [[St. Nicholas]] will enter Nannaria from Semiramis and continue downstream into Murlank. Both passages take 3 days.
===Ship===
There are two [[dock]]s in Nannaria, one in each town.
From M'Akal, ships set sail for Soronne, [[Naval Base]] early on '''Mondays''' and '''Thursdays''' (return fares on Mondays and Fridays), and for Typhon Expanse, [[Masquerade]] early on '''Wednesdays''' and '''Saturdays''' (return fares early on Wednesdays and Saturdays). All these voyages take 2 days.
From Heronport, a ship sets sail for M'Akal on '''Mondays''' and '''Thursdays''', a voyage of 12 hours. These ships started at Soronne, Naval Base on Mondays and Fridays.
===Town Portal===
Nannaria has a [[Central Fountain]] and can therefore reached instantly by the powerful [[Town Portal]] spell. The other [[province]]s that can be reached this way are: [[Terrax]], Semiramis, Murlank, Soronne and [[Serenity]]. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
----
==Citizens==
===M'Akal===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Sinister Drugs]]</td>
<td>[[Apothecary]]</td>
<td></td>
</tr>
<tr>
<td>[[]]</td>
<td>[[Dockyard]]</td>
<td></td>
</tr>
<tr>
<td>[[The Bone Collector]]</td>
<td>[[General Store]]</td>
<td></td>
</tr>
<tr>
<td>[[Master Guild of the Elements]]</td>
<td>[[Guild]]</td>
<td></td>
</tr>
<tr>
<td>[[Necromancers' Guild]]</td>
<td>Guild</td>
<td></td>
</tr>
<tr>
<td>[[Raiders' Guild]]</td>
<td>Guild</td>
<td></td>
</tr>
<tr>
<td>[[Powersticks]]</td>
<td>[[Magic Shop]]</td>
<td></td>
</tr>
<tr>
<td>[[Black Bart's Stages]]</td>
<td>[[Stable]]</td>
<td></td>
</tr>
<tr>
<td>[[Au Claire]]</td>
<td>[[M'Akal]]</td>
<td></td>
</tr>
<tr>
<td>[[]]</td>
<td>[[]]</td>
<td></td>
</tr>
</table><br>
===Heronport===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Zam & Zom]]</td>
<td>[[Armour Shop]]</td>
<td></td>
</tr>
<tr>
<td>[[Groingotten's Commercial]]</td>
<td>[[Bank]]</td>
<td></td>
</tr>
<tr>
<td>[[]]</td>
<td>[[Dockyard]]</td>
<td></td>
</tr>
<tr>
<td>[[Drop Dead Legs]]</td>
<td>[[General Store]]</td>
<td></td>
</tr>
<tr>
<td>[[Bounty Hunters' Guild]]</td>
<td>[[Guild]]</td>
<td></td>
</tr>
<tr>
<td>[[The Postman]]</td>
<td>[[Stable]]</td>
<td></td>
</tr>
<tr>
<td>[[Faerie Dragon Lawn]]</td>
<td>[[Tavern]]</td>
<td></td>
</tr>
<tr>
<td>[[]]</td>
<td>[[]]</td>
<td></td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Castle Herondale]]</td>
<td>[[Dungeon]], [[Palace]]</td>
<td></td>
</tr>
<tr>
<td>[[Divine Temple of the Moon]]</td>
<td>Dungeon, Palace, [[Temple]]</td>
<td></td>
</tr>
<tr>
<td>[[Meh Temple]]</td>
<td>Temple</td>
<td></td>
</tr>
<tr>
<td>[[]]</td>
<td>[[]]</td>
<td></td>
</tr>
</table><br>
===Who is who===
Still to assign: M Fire, E Water, E Body, G Dark, G Sword, E Chain, E Meditation, E Armsmaster
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Charles Majestic]] - master teacher of [[Axe]]</td>
<td>[[Onatah]] - expert teacher of [[Earth]]</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[]] - daughter of </td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
</table><br>
----
[[Category:Map]]
e051ac84878872634c47b6117478b4b58e77c44d
1672
1671
2008-06-29T15:34:30Z
Ribannah
2
/* Citizens */ the people
wikitext
text/x-wiki
'''Nannaria''' is located in central [[Karigor]]. It is easily accesible from Soronne, the first map that the [[party]] will visit after starting their journey along the river Ebony.
Neighbouring [[map]]s are [[Semiramis]] (northwest), [[Murlank]] (northeast), [[Typhon Expanse]] (east), [[Soronne (province)|Soronne]] (southeast), [[Ryft (province)|Ryft]] (southwest) and [[Timberfall]] (west).
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Nannaria.png</div>
===Communities===
* [[M'Akal]], the capital, central on both the Brass Sea and th Ebony
* [[Heronport]], in the south on the Brass Sea
===Geography===
* [[Ebony]], the river flowing through Nannaria from northwest to northeast
===Monsters (surface)===
* [[Gargoyle]]s (Alabaster Gargoyle, Sandstone Gargoyle, Flint Gargoyle)
* [[Golem]]s (Glass Golem, Pewter Golem, Nickel Golem)
* [[Manticore]]s (Manticore, Scorpicore, Chimera)
<!--* [[Moon Priestess]]es (Moon Acolyte, Moon Cleric, Moon Priestess, High Priestess of the Moon)-->
* [[Moon Zealot]]s (Moon Worshipper, Moon Fanatic, Moon Zealot)
<!--* [[Necromancer]]s (Necromancer)-->
* [[River Snake]]s (River Snake, Lightning Snake, Ebony Snake)
* [[Sun Zealot]]s (Sun Worshipper, Sun Fanatic, Sun Zealot)
===Animals===
[[Butterfly|Butterflies]], [[Heron]]s, [[Osprey]]s, [[Fish]]
===Dungeons===
* [[Castle Herondale]] - southwest
* [[Divine Temple of the Moon]] - north
* [[Heronry]] - south
* [[Tomb of Anubis]] - east
===Objects===
* [[Obelisk]] #5
* Random [[Test]] (+7 [[Skillpoint]]s once to characters that have 100 in the required [[statistic]])
* [[Flame]] of [[Protection from Magic]]
* Flame of [[Bless]] (+10 to chance-to-hit for 3 hours, or until rest or travel)
* Flame of [[Day of the Gods]] (+35 to all six statistics for 2 days, or until rest or travel)
* [[Well]] of +30 [[Level]]s (+30 levels for 2 days or until rest or travel)
* [[Fountain]] of +30 [[Elemental Resistance]] (Temporarily +30 Elemental Resistance for 2 days or until rest or travel)
----
==Travel==
===Foot===
Except for Ryft (southwest), all neighbouring provinces can be reached on [[foot]] overland, which takes 5 days.
===Coach===
Nannaria has two stables: in M'Akal, serving the [[Nightrider]]s, and in [Heronport, serving the [[Tower Express]]. It is a coming and going of coaches. Nightrider coaches start in the night.
<u>M'Akal</u>
* On '''Mondays''' and '''Saturdays''', coaches leave for Semiramis (2½ days). Return trips start on Wednesdays and Fridays. Note: this line is discontinued when the [[Zealot]]s start fighting.
* On '''Wednesdays''' and '''Saturdays''', coaches leave for Murlank (2½ days). Return trips start on Wednesdays and Sundays. Note: a '''Monday''' ride is added (return starting on Fridays) after the Zealots start fighting.
* On '''Wednesdays''', a coach leaves for Timberfall (2½ days). The return trip stars on Sundays.
* On '''Thursdays''' and '''Sundays''', coaches leave for the Typhon Expanse (3 days). Return trips start on Mondays and Thursdays.
<u>Heronport</u>
* On '''Mondays''' and '''Thursdays''', coaches leave for Soronnee (2 days). Return trips start on Thursdays and Sundays.
* On '''Tuesdays''' and '''Saturdays''', coaches leave for Timberfall (2 days). Return trips start on Wednesdays and Saturdays.
* On '''Fridays''', a coaches leaves for [[Eftling]] (5 days). Return trips also start on Fridays.
===Boat===
The [[St. Nicholas]] will enter Nannaria from Semiramis and continue downstream into Murlank. Both passages take 3 days.
===Ship===
There are two [[dock]]s in Nannaria, one in each town.
From M'Akal, ships set sail for Soronne, [[Naval Base]] early on '''Mondays''' and '''Thursdays''' (return fares on Mondays and Fridays), and for Typhon Expanse, [[Masquerade]] early on '''Wednesdays''' and '''Saturdays''' (return fares early on Wednesdays and Saturdays). All these voyages take 2 days.
From Heronport, a ship sets sail for M'Akal on '''Mondays''' and '''Thursdays''', a voyage of 12 hours. These ships started at Soronne, Naval Base on Mondays and Fridays.
===Town Portal===
Nannaria has a [[Central Fountain]] and can therefore reached instantly by the powerful [[Town Portal]] spell. The other [[province]]s that can be reached this way are: [[Terrax]], Semiramis, Murlank, Soronne and [[Serenity]]. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
----
==Citizens==
===M'Akal===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Sinister Drugs]]</td>
<td>[[Apothecary]]</td>
<td>Shin-Akuma</td>
</tr>
<tr>
<td>[[]]</td>
<td>[[Dockyard]]</td>
<td></td>
</tr>
<tr>
<td>[[The Bone Collector]]</td>
<td>[[General Store]]</td>
<td>Moander, Wanda Obeah</td>
</tr>
<tr>
<td>[[Master Guild of the Elements]]</td>
<td>[[Guild]]</td>
<td>Mudjek, Isra</td>
</tr>
<tr>
<td>[[Necromancers' Guild]]</td>
<td>Guild</td>
<td>Tadodaho, Henden’lal, Mederon, Neberneith, Nimbus, Ferredine</td>
</tr>
<tr>
<td>[[Raiders' Guild]]</td>
<td>Guild</td>
<td>Mondamin</td>
</tr>
<tr>
<td>[[Powersticks]]</td>
<td>[[Magic Shop]]</td>
<td>Paupuk, Wabeno, Krishna</td>
</tr>
<tr>
<td>[[Black Bart's Stages]]</td>
<td>[[Stable]]</td>
<td></td>
</tr>
<tr>
<td>[[Au Claire]]</td>
<td>[[Tavern]]</td>
<td>Iago</td>
</tr>
<tr>
<td>[[Corn Mill]]</td>
<td>[[House]]</td>
<td>Onatah</td>
</tr>
<tr>
<td>[[]]</td>
<td>[[]]</td>
<td></td>
</tr>
</table><br>
===Heronport===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Zam & Zom]]</td>
<td>[[Armour Shop]]</td>
<td>Zam</td>
</tr>
<tr>
<td>[[Groingotten's Commercial]]</td>
<td>[[Bank]]</td>
<td>Sinival, Lakschmi</td>
</tr>
<tr>
<td>[[]]</td>
<td>[[Dockyard]]</td>
<td></td>
</tr>
<tr>
<td>[[Drop Dead Legs]]</td>
<td>[[General Store]]</td>
<td>Eduarda Halvenna</td>
</tr>
<tr>
<td>[[Bounty Hunters' Guild]]</td>
<td>[[Guild]]</td>
<td>Johnno Raines, Reno Raines</td>
</tr>
<tr>
<td>[[The Postman]]</td>
<td>[[Stable]]</td>
<td></td>
</tr>
<tr>
<td>[[Faerie Dragon Lawn]]</td>
<td>[[Tavern]]</td>
<td>Michael J. Moonwalker</td>
</tr>
<tr>
<td>[[Corlagon Estate]]</td>
<td>[[House]]</td>
<td>Corlagon, Ethric, Sandro</td>
</tr>
<tr>
<td>[[Deathvere Estate]]</td>
<td>House</td>
<td>Lincoln Deathvere, Jamie Deathvere, Richard Deathvere, Audrey Deathvere</td>
</tr>
<tr>
<td>[[Majestic Estate]]</td>
<td>House</td>
<td>Charles Majestic, Uda Majestice, Yomi Majestic</td>
</tr>
<tr>
<td>[[]]</td>
<td>[[]]</td>
<td></td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Castle Herondale]]</td>
<td>[[Dungeon]], [[Palace]]</td>
<td>Gerrald Herondale, Joanaiken Herondale, Selene Herondale</td>
</tr>
<tr>
<td>[[Divine Temple of the Moon]]</td>
<td>Dungeon, Palace, [[Temple]]</td>
<td>Shenandoah, Nahusha</td>
</tr>
<tr>
<td>[[Heronry]]</td>
<td>Dungeon</td>
<td>Shushuga</td>
</tr>
<tr>
<td>[[Meh Temple]]</td>
<td>Temple</td>
<td>Sulman</td>
</tr>
<tr>
<td>[[Tomb of Anubis]]</td>
<td>Dungeon</td>
<td>Reaper Grimgott</td>
</tr>
</table><br>
===Who is who===
Still to assign: E Water, E Body, G Sword, E Chain, E Meditation, E Armsmaster
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Corlagon]] - necromancer</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Lincoln Deathvere]] - </td>
<td>[[Jamie Deathvere]] - </td>
</tr>
<tr>
<td>[[Ferredine]] - apprentice</td>
<td>[[Krishna]] - apprentice, daughter of Paupuk and Wabeno</td>
</tr>
<tr>
<td>[[Reaper Grimgott]] - soulfarer</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Heden'lal]] - master teacher of [[Fire]]</td>
<td>[[Eduarda Halvenna]] - retalier</td>
</tr>
<tr>
<td>[[Gerrald Herondale]] - first knight</td>
<td>[[Joanaiken Herondale]] - , wife of Gerrald Herondale</td>
</tr>
<tr>
<td>[[Iago]] - bard</td>
<td>[[Isra]] - guildmistress, wife of Mudjek</td>
</tr>
<tr>
<td>[[Charles Majestic]] - master teacher of [[Axe]]</td>
<td>[[Uda Majestic]] - , wife of Charles Majestic</td>
</tr>
<tr>
<td>[[Mederon]] - grandmaster teacher of [[Dark]]</td>
<td>[[Onatah]] - expert teacher of [[Earth]]</td>
</tr>
<tr>
<td>[[Moander]] - retailer</td>
<td>[[Wanda Obeah]] - witch doctor, wife of Moander</td>
</tr>
<tr>
<td>[[Michael J. Moonwalker]] - performer</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Mudjek]] - windmaster</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Nahusha]] - moon priest</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Neberneith]] - grandmaster teacher of [[Dark]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Nimbus]] - necromancer</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Paupuk]] - magicker</td>
<td>[[Wabeno]] - shaman</td>
</tr>
<tr>
<td>[[Johnno Raines]] - guildmaster</td>
<td>[[Shushuga]] - heronkeep</td>
</tr>
<tr>
<td>[[Sandro]] - apprentice</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Shin-Akuma]] - apothecary</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Sinival]] - moon priest</td>
<td>[[Lakschmi]] - banker, wife of Sinival</td>
</tr>
<tr>
<td>[[Sulman]] - healer</td>
<td>[[Shenandoah]] - queen</td>
</tr>
<tr>
<td>[[Tadodaho]] - guildmaster</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Zam]] - necromancer</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Richard Deathvere]] - son of Lincoln and Jamie Deathvere</td>
<td>[[Audrey Deathvere]] - daughter of Lincoln and Jamie Deathvere</td>
</tr>
<tr>
<td>[[Reno Raines]] - son of Johnno Raines</td>
<td>[[Selene Herondale]] - daughter of Gerrald and Joanaiken Herondale</td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[Yomi Majestic]] - daughter of Charles and Uda Majestic</td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[]] - daughter of </td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Ethric]] - wizard</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
</table><br>
----
[[Category:Map]]
3527a3199339355a1c71742e2052d776a1b841e6
1673
1672
2008-06-29T17:07:22Z
Ribannah
2
/* Citizens */ more
wikitext
text/x-wiki
'''Nannaria''' is located in central [[Karigor]]. It is easily accesible from Soronne, the first map that the [[party]] will visit after starting their journey along the river Ebony.
Neighbouring [[map]]s are [[Semiramis]] (northwest), [[Murlank]] (northeast), [[Typhon Expanse]] (east), [[Soronne (province)|Soronne]] (southeast), [[Ryft (province)|Ryft]] (southwest) and [[Timberfall]] (west).
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Nannaria.png</div>
===Communities===
* [[M'Akal]], the capital, central on both the Brass Sea and th Ebony
* [[Heronport]], in the south on the Brass Sea
===Geography===
* [[Ebony]], the river flowing through Nannaria from northwest to northeast
===Monsters (surface)===
* [[Gargoyle]]s (Alabaster Gargoyle, Sandstone Gargoyle, Flint Gargoyle)
* [[Golem]]s (Glass Golem, Pewter Golem, Nickel Golem)
* [[Manticore]]s (Manticore, Scorpicore, Chimera)
<!--* [[Moon Priestess]]es (Moon Acolyte, Moon Cleric, Moon Priestess, High Priestess of the Moon)-->
* [[Moon Zealot]]s (Moon Worshipper, Moon Fanatic, Moon Zealot)
<!--* [[Necromancer]]s (Necromancer)-->
* [[River Snake]]s (River Snake, Lightning Snake, Ebony Snake)
* [[Sun Zealot]]s (Sun Worshipper, Sun Fanatic, Sun Zealot)
===Animals===
[[Butterfly|Butterflies]], [[Heron]]s, [[Osprey]]s, [[Fish]]
===Dungeons===
* [[Castle Herondale]] - southwest
* [[Divine Temple of the Moon]] - north
* [[Heronry]] - south
* [[Tomb of Anubis]] - east
===Objects===
* [[Obelisk]] #5
* Random [[Test]] (+7 [[Skillpoint]]s once to characters that have 100 in the required [[statistic]])
* [[Flame]] of [[Protection from Magic]]
* Flame of [[Bless]] (+10 to chance-to-hit for 3 hours, or until rest or travel)
* Flame of [[Day of the Gods]] (+35 to all six statistics for 2 days, or until rest or travel)
* [[Well]] of +30 [[Level]]s (+30 levels for 2 days or until rest or travel)
* [[Fountain]] of +30 [[Elemental Resistance]] (Temporarily +30 Elemental Resistance for 2 days or until rest or travel)
----
==Travel==
===Foot===
Except for Ryft (southwest), all neighbouring provinces can be reached on [[foot]] overland, which takes 5 days.
===Coach===
Nannaria has two stables: in M'Akal, serving the [[Nightrider]]s, and in [Heronport, serving the [[Tower Express]]. It is a coming and going of coaches. Nightrider coaches start in the night.
<u>M'Akal</u>
* On '''Mondays''' and '''Saturdays''', coaches leave for Semiramis (2½ days). Return trips start on Wednesdays and Fridays. Note: this line is discontinued when the [[Zealot]]s start fighting.
* On '''Wednesdays''' and '''Saturdays''', coaches leave for Murlank (2½ days). Return trips start on Wednesdays and Sundays. Note: a '''Monday''' ride is added (return starting on Fridays) after the Zealots start fighting.
* On '''Wednesdays''', a coach leaves for Timberfall (2½ days). The return trip stars on Sundays.
* On '''Thursdays''' and '''Sundays''', coaches leave for the Typhon Expanse (3 days). Return trips start on Mondays and Thursdays.
<u>Heronport</u>
* On '''Mondays''' and '''Thursdays''', coaches leave for Soronnee (2 days). Return trips start on Thursdays and Sundays.
* On '''Tuesdays''' and '''Saturdays''', coaches leave for Timberfall (2 days). Return trips start on Wednesdays and Saturdays.
* On '''Fridays''', a coaches leaves for [[Eftling]] (5 days). Return trips also start on Fridays.
===Boat===
The [[St. Nicholas]] will enter Nannaria from Semiramis and continue downstream into Murlank. Both passages take 3 days.
===Ship===
There are two [[dock]]s in Nannaria, one in each town.
From M'Akal, ships set sail for Soronne, [[Naval Base]] early on '''Mondays''' and '''Thursdays''' (return fares on Mondays and Fridays), and for Typhon Expanse, [[Masquerade]] early on '''Wednesdays''' and '''Saturdays''' (return fares early on Wednesdays and Saturdays). All these voyages take 2 days.
From Heronport, a ship sets sail for M'Akal on '''Mondays''' and '''Thursdays''', a voyage of 12 hours. These ships started at Soronne, Naval Base on Mondays and Fridays.
===Town Portal===
Nannaria has a [[Central Fountain]] and can therefore reached instantly by the powerful [[Town Portal]] spell. The other [[province]]s that can be reached this way are: [[Terrax]], Semiramis, Murlank, Soronne and [[Serenity]]. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
----
==Citizens==
===M'Akal===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Sinister Drugs]]</td>
<td>[[Apothecary]]</td>
<td>Shin-Akuma</td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Manzazu</td>
</tr>
<tr>
<td>[[The Bone Collector]]</td>
<td>[[General Store]]</td>
<td>Moander, Wanda Obeah</td>
</tr>
<tr>
<td>[[Master Guild of the Elements]]</td>
<td>[[Guild]]</td>
<td>Mudjek, Isra</td>
</tr>
<tr>
<td>[[Necromancers' Guild]]</td>
<td>Guild</td>
<td>Tadodaho, Henden’lal, Mederon, Neberneith, Nimbus, Ferredine</td>
</tr>
<tr>
<td>[[Raiders' Guild]]</td>
<td>Guild</td>
<td>Mondamin</td>
</tr>
<tr>
<td>[[Powersticks]]</td>
<td>[[Magic Shop]]</td>
<td>Paupuk, Wabeno, Krishna</td>
</tr>
<tr>
<td>[[Black Bart's Stages]]</td>
<td>[[Stable]]</td>
<td>Charlie Bolles</td>
</tr>
<tr>
<td>[[Au Claire]]</td>
<td>[[Tavern]]</td>
<td>Claire Alti, Iago, Pierrot</td>
</tr>
<tr>
<td>[[Bathhouse]]</td>
<td>[[House]]</td>
<td>Janissar Dervish, Aroma Dervish, Thabiyath Dervish</td>
</tr>
<tr>
<td>[[Bottle Factory]]</td>
<td>House</td>
<td>Hiram Coddneck, Burgundy Coddneck, Rummy Coddneck</td>
</tr>
<tr>
<td>[[Corn Mill]]</td>
<td>House</td>
<td>Kim Dolly, Onatah</td>
</tr>
<tr>
<td>[[Puppetry]]</td>
<td>House</td>
<td>Jan Claesson, Cathy Claesson, Pulcinella Claesson</td>
</tr>
</table><br>
===Heronport===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Zam & Zom]]</td>
<td>[[Armour Shop]]</td>
<td>Zam</td>
</tr>
<tr>
<td>[[Groingotten's Commercial]]</td>
<td>[[Bank]]</td>
<td>Sinival, Lakschmi</td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Rebecca Dolly</td>
</tr>
<tr>
<td>[[Drop Dead Legs]]</td>
<td>[[General Store]]</td>
<td>Eduarda Halvenna</td>
</tr>
<tr>
<td>[[Bounty Hunters' Guild]]</td>
<td>[[Guild]]</td>
<td>Johnno Raines, Reno Raines</td>
</tr>
<tr>
<td>[[The Postman]]</td>
<td>[[Stable]]</td>
<td>David Brinne, Cherry Brinne, Bill Brinne, Kevin Brinne</td>
</tr>
<tr>
<td>[[Faerie Dragon Lawn]]</td>
<td>[[Tavern]]</td>
<td>Michael J. Moonwalker</td>
</tr>
<tr>
<td>[[Corlagon Estate]]</td>
<td>[[House]]</td>
<td>Corlagon, Ethric, Sandro</td>
</tr>
<tr>
<td>[[Deathvere Estate]]</td>
<td>House</td>
<td>Lincoln Deathvere, Jamie Deathvere, Richard Deathvere, Audrey Deathvere</td>
</tr>
<tr>
<td>[[Majestic Estate]]</td>
<td>House</td>
<td>Charles Majestic, Uda Majestice, Yomi Majestic</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Castle Herondale]]</td>
<td>[[Dungeon]], [[Palace]]</td>
<td>Gerrald Herondale, Joanaiken Herondale, Selene Herondale</td>
</tr>
<tr>
<td>[[Divine Temple of the Moon]]</td>
<td>Dungeon, Palace, [[Temple]]</td>
<td>Shenandoah, Nahusha</td>
</tr>
<tr>
<td>[[Heronry]]</td>
<td>Dungeon</td>
<td>Shushuga</td>
</tr>
<tr>
<td>[[Meh Temple]]</td>
<td>Temple</td>
<td>Sulman</td>
</tr>
<tr>
<td>[[Tomb of Anubis]]</td>
<td>Dungeon</td>
<td>Reaper Grimgott</td>
</tr>
</table><br>
===Who is who===
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Charlie Bolles]] - stablemaster</td>
<td>[[Claire Alti]] - tavernkeep</td>
</tr>
<tr>
<td>[[David Brinne]] - postmaster</td>
<td>[[Cherry Brinne]] - stablemistress</td>
</tr>
<tr>
<td>[[Jan Claesson]] - puppeteer</td>
<td>[[Cathy Claesson]] - expet teacher of [[Meditation]]</td>
</tr>
<tr>
<td>[[Hiram Coddneck]] - bottler</td>
<td>[[Burgundy Coddneck]] - expert teacher of [[Body]]</td>
</tr>
<tr>
<td>[[Corlagon]] - necromancer</td>
<td>[[Kim Dolly]] - miller</td>
</tr>
<tr>
<td>[[Lincoln Deathvere]] - grandmaster teacher of [[Sword]]</td>
<td>[[Jamie Deathvere]] - expert teacher of [[Armsmaster]]</td>
</tr>
<tr>
<td>[[Janissar Dervish]] - bathmaster</td>
<td>[[Aroma Dervish]] - expert teacher of [[Water]]</td>
</tr>
<tr>
<td>[[Ferredine]] - apprentice</td>
<td>[[Krishna]] - apprentice, daughter of Paupuk and Wabeno</td>
</tr>
<tr>
<td>[[Reaper Grimgott]] - soulfarer</td>
<td>[[Rebecca Dolly]] - dockmistress, sister of Kim Dolly</td>
</tr>
<tr>
<td>[[Heden'lal]] - master teacher of [[Fire]]</td>
<td>[[Eduarda Halvenna]] - retailer</td>
</tr>
<tr>
<td>[[Gerrald Herondale]] - first knight</td>
<td>[[Joanaiken Herondale]] - , wife of Gerrald Herondale</td>
</tr>
<tr>
<td>[[Iago]] - bard</td>
<td>[[Isra]] - guildmistress, wife of Mudjek</td>
</tr>
<tr>
<td>[[Charles Majestic]] - master teacher of [[Axe]]</td>
<td>[[Uda Majestic]] - expert teacher of [[Chain]], wife of Charles Majestic</td>
</tr>
<tr>
<td>[[Manzazu]] - dockmaster</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Mederon]] - grandmaster teacher of [[Dark]]</td>
<td>[[Onatah]] - expert teacher of [[Earth]]</td>
</tr>
<tr>
<td>[[Moander]] - retailer</td>
<td>[[Wanda Obeah]] - witch doctor, wife of Moander</td>
</tr>
<tr>
<td>[[Michael J. Moonwalker]] - performer</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Mudjek]] - windmaster</td>
<td>[[Nahusha]] - high priestess of the moon</td>
</tr>
<tr>
<td>[[Neberneith]] - grandmaster teacher of [[Dark]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Nimbus]] - broombinder</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Paupuk]] - magicker</td>
<td>[[Wabeno]] - shaman</td>
</tr>
<tr>
<td>[[Johnno Raines]] - guildmaster</td>
<td>[[Shushuga]] - heronkeep</td>
</tr>
<tr>
<td>[[Sandro]] - apprentice</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Shin-Akuma]] - apothecary</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Sinival]] - moon priest</td>
<td>[[Lakschmi]] - banker, wife of Sinival</td>
</tr>
<tr>
<td>[[Sulman]] - healer</td>
<td>[[Shenandoah]] - queen</td>
</tr>
<tr>
<td>[[Tadodaho]] - guildmaster</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Zam]] - necromancer</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Bill Brinne]] - son of David and Cherry Brinne</td>
<td>[[Pulcinella Claesson]] - daughter of Jan and Cathy Claesson</td>
</tr>
<tr>
<td>[[Kevin Brinne]] - son of David and Cherry Brinne</td>
<td>[[Rummy Coddneck]] - daughter of Hiram and Burgundy Coddneck</td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[Thabiyath Dervish]] - daughter of Janissar and Aroma Dervish</td>
</tr>
<tr>
<td>[[Richard Deathvere]] - son of Lincoln and Jamie Deathvere</td>
<td>[[Audrey Deathvere]] - daughter of Lincoln and Jamie Deathvere</td>
</tr>
<tr>
<td>[[Pierrot]] - son of Iago</td>
<td>[[Selene Herondale]] - daughter of Gerrald and Joanaiken Herondale</td>
</tr>
<tr>
<td>[[Reno Raines]] - son of Johnno Raines</td>
<td>[[Yomi Majestic]] - daughter of Charles and Uda Majestic</td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Ethric]] - wizard</td>
<td>[[]] - </td>
</tr>
</table><br>
----
[[Category:Map]]
4b774e0c424463413635a6fbcfc20465b2cf3631
1674
1673
2008-06-29T17:47:48Z
Ribannah
2
/* Geography */
wikitext
text/x-wiki
'''Nannaria''' is located in central [[Karigor]]. It is easily accesible from Soronne, the first map that the [[party]] will visit after starting their journey along the river Ebony.
Neighbouring [[map]]s are [[Semiramis]] (northwest), [[Murlank]] (northeast), [[Typhon Expanse]] (east), [[Soronne (province)|Soronne]] (southeast), [[Ryft (province)|Ryft]] (southwest) and [[Timberfall]] (west).
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Nannaria.png</div>
===Communities===
* [[M'Akal]], the capital, central on both the Brass Sea and th Ebony
* [[Heronport]], in the south on the Brass Sea
===Geography===
* [[Brass Sea]], the sea in the southeast
* [[Ebony]], the river flowing through Nannaria from northwest to northeast
===Monsters (surface)===
* [[Gargoyle]]s (Alabaster Gargoyle, Sandstone Gargoyle, Flint Gargoyle)
* [[Golem]]s (Glass Golem, Pewter Golem, Nickel Golem)
* [[Manticore]]s (Manticore, Scorpicore, Chimera)
<!--* [[Moon Priestess]]es (Moon Acolyte, Moon Cleric, Moon Priestess, High Priestess of the Moon)-->
* [[Moon Zealot]]s (Moon Worshipper, Moon Fanatic, Moon Zealot)
<!--* [[Necromancer]]s (Necromancer)-->
* [[River Snake]]s (River Snake, Lightning Snake, Ebony Snake)
* [[Sun Zealot]]s (Sun Worshipper, Sun Fanatic, Sun Zealot)
===Animals===
[[Butterfly|Butterflies]], [[Heron]]s, [[Osprey]]s, [[Fish]]
===Dungeons===
* [[Castle Herondale]] - southwest
* [[Divine Temple of the Moon]] - north
* [[Heronry]] - south
* [[Tomb of Anubis]] - east
===Objects===
* [[Obelisk]] #5
* Random [[Test]] (+7 [[Skillpoint]]s once to characters that have 100 in the required [[statistic]])
* [[Flame]] of [[Protection from Magic]]
* Flame of [[Bless]] (+10 to chance-to-hit for 3 hours, or until rest or travel)
* Flame of [[Day of the Gods]] (+35 to all six statistics for 2 days, or until rest or travel)
* [[Well]] of +30 [[Level]]s (+30 levels for 2 days or until rest or travel)
* [[Fountain]] of +30 [[Elemental Resistance]] (Temporarily +30 Elemental Resistance for 2 days or until rest or travel)
----
==Travel==
===Foot===
Except for Ryft (southwest), all neighbouring provinces can be reached on [[foot]] overland, which takes 5 days.
===Coach===
Nannaria has two stables: in M'Akal, serving the [[Nightrider]]s, and in [Heronport, serving the [[Tower Express]]. It is a coming and going of coaches. Nightrider coaches start in the night.
<u>M'Akal</u>
* On '''Mondays''' and '''Saturdays''', coaches leave for Semiramis (2½ days). Return trips start on Wednesdays and Fridays. Note: this line is discontinued when the [[Zealot]]s start fighting.
* On '''Wednesdays''' and '''Saturdays''', coaches leave for Murlank (2½ days). Return trips start on Wednesdays and Sundays. Note: a '''Monday''' ride is added (return starting on Fridays) after the Zealots start fighting.
* On '''Wednesdays''', a coach leaves for Timberfall (2½ days). The return trip stars on Sundays.
* On '''Thursdays''' and '''Sundays''', coaches leave for the Typhon Expanse (3 days). Return trips start on Mondays and Thursdays.
<u>Heronport</u>
* On '''Mondays''' and '''Thursdays''', coaches leave for Soronnee (2 days). Return trips start on Thursdays and Sundays.
* On '''Tuesdays''' and '''Saturdays''', coaches leave for Timberfall (2 days). Return trips start on Wednesdays and Saturdays.
* On '''Fridays''', a coaches leaves for [[Eftling]] (5 days). Return trips also start on Fridays.
===Boat===
The [[St. Nicholas]] will enter Nannaria from Semiramis and continue downstream into Murlank. Both passages take 3 days.
===Ship===
There are two [[dock]]s in Nannaria, one in each town.
From M'Akal, ships set sail for Soronne, [[Naval Base]] early on '''Mondays''' and '''Thursdays''' (return fares on Mondays and Fridays), and for Typhon Expanse, [[Masquerade]] early on '''Wednesdays''' and '''Saturdays''' (return fares early on Wednesdays and Saturdays). All these voyages take 2 days.
From Heronport, a ship sets sail for M'Akal on '''Mondays''' and '''Thursdays''', a voyage of 12 hours. These ships started at Soronne, Naval Base on Mondays and Fridays.
===Town Portal===
Nannaria has a [[Central Fountain]] and can therefore reached instantly by the powerful [[Town Portal]] spell. The other [[province]]s that can be reached this way are: [[Terrax]], Semiramis, Murlank, Soronne and [[Serenity]]. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
----
==Citizens==
===M'Akal===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Sinister Drugs]]</td>
<td>[[Apothecary]]</td>
<td>Shin-Akuma</td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Manzazu</td>
</tr>
<tr>
<td>[[The Bone Collector]]</td>
<td>[[General Store]]</td>
<td>Moander, Wanda Obeah</td>
</tr>
<tr>
<td>[[Master Guild of the Elements]]</td>
<td>[[Guild]]</td>
<td>Mudjek, Isra</td>
</tr>
<tr>
<td>[[Necromancers' Guild]]</td>
<td>Guild</td>
<td>Tadodaho, Henden’lal, Mederon, Neberneith, Nimbus, Ferredine</td>
</tr>
<tr>
<td>[[Raiders' Guild]]</td>
<td>Guild</td>
<td>Mondamin</td>
</tr>
<tr>
<td>[[Powersticks]]</td>
<td>[[Magic Shop]]</td>
<td>Paupuk, Wabeno, Krishna</td>
</tr>
<tr>
<td>[[Black Bart's Stages]]</td>
<td>[[Stable]]</td>
<td>Charlie Bolles</td>
</tr>
<tr>
<td>[[Au Claire]]</td>
<td>[[Tavern]]</td>
<td>Claire Alti, Iago, Pierrot</td>
</tr>
<tr>
<td>[[Bathhouse]]</td>
<td>[[House]]</td>
<td>Janissar Dervish, Aroma Dervish, Thabiyath Dervish</td>
</tr>
<tr>
<td>[[Bottle Factory]]</td>
<td>House</td>
<td>Hiram Coddneck, Burgundy Coddneck, Rummy Coddneck</td>
</tr>
<tr>
<td>[[Corn Mill]]</td>
<td>House</td>
<td>Kim Dolly, Onatah</td>
</tr>
<tr>
<td>[[Puppetry]]</td>
<td>House</td>
<td>Jan Claesson, Cathy Claesson, Pulcinella Claesson</td>
</tr>
</table><br>
===Heronport===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Zam & Zom]]</td>
<td>[[Armour Shop]]</td>
<td>Zam</td>
</tr>
<tr>
<td>[[Groingotten's Commercial]]</td>
<td>[[Bank]]</td>
<td>Sinival, Lakschmi</td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Rebecca Dolly</td>
</tr>
<tr>
<td>[[Drop Dead Legs]]</td>
<td>[[General Store]]</td>
<td>Eduarda Halvenna</td>
</tr>
<tr>
<td>[[Bounty Hunters' Guild]]</td>
<td>[[Guild]]</td>
<td>Johnno Raines, Reno Raines</td>
</tr>
<tr>
<td>[[The Postman]]</td>
<td>[[Stable]]</td>
<td>David Brinne, Cherry Brinne, Bill Brinne, Kevin Brinne</td>
</tr>
<tr>
<td>[[Faerie Dragon Lawn]]</td>
<td>[[Tavern]]</td>
<td>Michael J. Moonwalker</td>
</tr>
<tr>
<td>[[Corlagon Estate]]</td>
<td>[[House]]</td>
<td>Corlagon, Ethric, Sandro</td>
</tr>
<tr>
<td>[[Deathvere Estate]]</td>
<td>House</td>
<td>Lincoln Deathvere, Jamie Deathvere, Richard Deathvere, Audrey Deathvere</td>
</tr>
<tr>
<td>[[Majestic Estate]]</td>
<td>House</td>
<td>Charles Majestic, Uda Majestice, Yomi Majestic</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Castle Herondale]]</td>
<td>[[Dungeon]], [[Palace]]</td>
<td>Gerrald Herondale, Joanaiken Herondale, Selene Herondale</td>
</tr>
<tr>
<td>[[Divine Temple of the Moon]]</td>
<td>Dungeon, Palace, [[Temple]]</td>
<td>Shenandoah, Nahusha</td>
</tr>
<tr>
<td>[[Heronry]]</td>
<td>Dungeon</td>
<td>Shushuga</td>
</tr>
<tr>
<td>[[Meh Temple]]</td>
<td>Temple</td>
<td>Sulman</td>
</tr>
<tr>
<td>[[Tomb of Anubis]]</td>
<td>Dungeon</td>
<td>Reaper Grimgott</td>
</tr>
</table><br>
===Who is who===
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Charlie Bolles]] - stablemaster</td>
<td>[[Claire Alti]] - tavernkeep</td>
</tr>
<tr>
<td>[[David Brinne]] - postmaster</td>
<td>[[Cherry Brinne]] - stablemistress</td>
</tr>
<tr>
<td>[[Jan Claesson]] - puppeteer</td>
<td>[[Cathy Claesson]] - expet teacher of [[Meditation]]</td>
</tr>
<tr>
<td>[[Hiram Coddneck]] - bottler</td>
<td>[[Burgundy Coddneck]] - expert teacher of [[Body]]</td>
</tr>
<tr>
<td>[[Corlagon]] - necromancer</td>
<td>[[Kim Dolly]] - miller</td>
</tr>
<tr>
<td>[[Lincoln Deathvere]] - grandmaster teacher of [[Sword]]</td>
<td>[[Jamie Deathvere]] - expert teacher of [[Armsmaster]]</td>
</tr>
<tr>
<td>[[Janissar Dervish]] - bathmaster</td>
<td>[[Aroma Dervish]] - expert teacher of [[Water]]</td>
</tr>
<tr>
<td>[[Ferredine]] - apprentice</td>
<td>[[Krishna]] - apprentice, daughter of Paupuk and Wabeno</td>
</tr>
<tr>
<td>[[Reaper Grimgott]] - soulfarer</td>
<td>[[Rebecca Dolly]] - dockmistress, sister of Kim Dolly</td>
</tr>
<tr>
<td>[[Heden'lal]] - master teacher of [[Fire]]</td>
<td>[[Eduarda Halvenna]] - retailer</td>
</tr>
<tr>
<td>[[Gerrald Herondale]] - first knight</td>
<td>[[Joanaiken Herondale]] - , wife of Gerrald Herondale</td>
</tr>
<tr>
<td>[[Iago]] - bard</td>
<td>[[Isra]] - guildmistress, wife of Mudjek</td>
</tr>
<tr>
<td>[[Charles Majestic]] - master teacher of [[Axe]]</td>
<td>[[Uda Majestic]] - expert teacher of [[Chain]], wife of Charles Majestic</td>
</tr>
<tr>
<td>[[Manzazu]] - dockmaster</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Mederon]] - grandmaster teacher of [[Dark]]</td>
<td>[[Onatah]] - expert teacher of [[Earth]]</td>
</tr>
<tr>
<td>[[Moander]] - retailer</td>
<td>[[Wanda Obeah]] - witch doctor, wife of Moander</td>
</tr>
<tr>
<td>[[Michael J. Moonwalker]] - performer</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Mudjek]] - windmaster</td>
<td>[[Nahusha]] - high priestess of the moon</td>
</tr>
<tr>
<td>[[Neberneith]] - grandmaster teacher of [[Dark]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Nimbus]] - broombinder</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Paupuk]] - magicker</td>
<td>[[Wabeno]] - shaman</td>
</tr>
<tr>
<td>[[Johnno Raines]] - guildmaster</td>
<td>[[Shushuga]] - heronkeep</td>
</tr>
<tr>
<td>[[Sandro]] - apprentice</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Shin-Akuma]] - apothecary</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Sinival]] - moon priest</td>
<td>[[Lakschmi]] - banker, wife of Sinival</td>
</tr>
<tr>
<td>[[Sulman]] - healer</td>
<td>[[Shenandoah]] - queen</td>
</tr>
<tr>
<td>[[Tadodaho]] - guildmaster</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Zam]] - necromancer</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Bill Brinne]] - son of David and Cherry Brinne</td>
<td>[[Pulcinella Claesson]] - daughter of Jan and Cathy Claesson</td>
</tr>
<tr>
<td>[[Kevin Brinne]] - son of David and Cherry Brinne</td>
<td>[[Rummy Coddneck]] - daughter of Hiram and Burgundy Coddneck</td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[Thabiyath Dervish]] - daughter of Janissar and Aroma Dervish</td>
</tr>
<tr>
<td>[[Richard Deathvere]] - son of Lincoln and Jamie Deathvere</td>
<td>[[Audrey Deathvere]] - daughter of Lincoln and Jamie Deathvere</td>
</tr>
<tr>
<td>[[Pierrot]] - son of Iago</td>
<td>[[Selene Herondale]] - daughter of Gerrald and Joanaiken Herondale</td>
</tr>
<tr>
<td>[[Reno Raines]] - son of Johnno Raines</td>
<td>[[Yomi Majestic]] - daughter of Charles and Uda Majestic</td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Ethric]] - wizard</td>
<td>[[]] - </td>
</tr>
</table><br>
----
[[Category:Map]]
e870fddeeb210b47d80d80ab464a252ecb7a3ef6
1675
1674
2008-06-29T17:48:46Z
Ribannah
2
/* Geography */
wikitext
text/x-wiki
'''Nannaria''' is located in central [[Karigor]]. It is easily accesible from Soronne, the first map that the [[party]] will visit after starting their journey along the river Ebony.
Neighbouring [[map]]s are [[Semiramis]] (northwest), [[Murlank]] (northeast), [[Typhon Expanse]] (east), [[Soronne (province)|Soronne]] (southeast), [[Ryft (province)|Ryft]] (southwest) and [[Timberfall]] (west).
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Nannaria.png</div>
===Communities===
* [[M'Akal]], the capital, central on both the Brass Sea and th Ebony
* [[Heronport]], in the south on the Brass Sea
===Geography===
* [[Brass Sea]], the sea in the south
* [[Ebony]], the river flowing through Nannaria from northwest to northeast
===Monsters (surface)===
* [[Gargoyle]]s (Alabaster Gargoyle, Sandstone Gargoyle, Flint Gargoyle)
* [[Golem]]s (Glass Golem, Pewter Golem, Nickel Golem)
* [[Manticore]]s (Manticore, Scorpicore, Chimera)
<!--* [[Moon Priestess]]es (Moon Acolyte, Moon Cleric, Moon Priestess, High Priestess of the Moon)-->
* [[Moon Zealot]]s (Moon Worshipper, Moon Fanatic, Moon Zealot)
<!--* [[Necromancer]]s (Necromancer)-->
* [[River Snake]]s (River Snake, Lightning Snake, Ebony Snake)
* [[Sun Zealot]]s (Sun Worshipper, Sun Fanatic, Sun Zealot)
===Animals===
[[Butterfly|Butterflies]], [[Heron]]s, [[Osprey]]s, [[Fish]]
===Dungeons===
* [[Castle Herondale]] - southwest
* [[Divine Temple of the Moon]] - north
* [[Heronry]] - south
* [[Tomb of Anubis]] - east
===Objects===
* [[Obelisk]] #5
* Random [[Test]] (+7 [[Skillpoint]]s once to characters that have 100 in the required [[statistic]])
* [[Flame]] of [[Protection from Magic]]
* Flame of [[Bless]] (+10 to chance-to-hit for 3 hours, or until rest or travel)
* Flame of [[Day of the Gods]] (+35 to all six statistics for 2 days, or until rest or travel)
* [[Well]] of +30 [[Level]]s (+30 levels for 2 days or until rest or travel)
* [[Fountain]] of +30 [[Elemental Resistance]] (Temporarily +30 Elemental Resistance for 2 days or until rest or travel)
----
==Travel==
===Foot===
Except for Ryft (southwest), all neighbouring provinces can be reached on [[foot]] overland, which takes 5 days.
===Coach===
Nannaria has two stables: in M'Akal, serving the [[Nightrider]]s, and in [Heronport, serving the [[Tower Express]]. It is a coming and going of coaches. Nightrider coaches start in the night.
<u>M'Akal</u>
* On '''Mondays''' and '''Saturdays''', coaches leave for Semiramis (2½ days). Return trips start on Wednesdays and Fridays. Note: this line is discontinued when the [[Zealot]]s start fighting.
* On '''Wednesdays''' and '''Saturdays''', coaches leave for Murlank (2½ days). Return trips start on Wednesdays and Sundays. Note: a '''Monday''' ride is added (return starting on Fridays) after the Zealots start fighting.
* On '''Wednesdays''', a coach leaves for Timberfall (2½ days). The return trip stars on Sundays.
* On '''Thursdays''' and '''Sundays''', coaches leave for the Typhon Expanse (3 days). Return trips start on Mondays and Thursdays.
<u>Heronport</u>
* On '''Mondays''' and '''Thursdays''', coaches leave for Soronnee (2 days). Return trips start on Thursdays and Sundays.
* On '''Tuesdays''' and '''Saturdays''', coaches leave for Timberfall (2 days). Return trips start on Wednesdays and Saturdays.
* On '''Fridays''', a coaches leaves for [[Eftling]] (5 days). Return trips also start on Fridays.
===Boat===
The [[St. Nicholas]] will enter Nannaria from Semiramis and continue downstream into Murlank. Both passages take 3 days.
===Ship===
There are two [[dock]]s in Nannaria, one in each town.
From M'Akal, ships set sail for Soronne, [[Naval Base]] early on '''Mondays''' and '''Thursdays''' (return fares on Mondays and Fridays), and for Typhon Expanse, [[Masquerade]] early on '''Wednesdays''' and '''Saturdays''' (return fares early on Wednesdays and Saturdays). All these voyages take 2 days.
From Heronport, a ship sets sail for M'Akal on '''Mondays''' and '''Thursdays''', a voyage of 12 hours. These ships started at Soronne, Naval Base on Mondays and Fridays.
===Town Portal===
Nannaria has a [[Central Fountain]] and can therefore reached instantly by the powerful [[Town Portal]] spell. The other [[province]]s that can be reached this way are: [[Terrax]], Semiramis, Murlank, Soronne and [[Serenity]]. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
----
==Citizens==
===M'Akal===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Sinister Drugs]]</td>
<td>[[Apothecary]]</td>
<td>Shin-Akuma</td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Manzazu</td>
</tr>
<tr>
<td>[[The Bone Collector]]</td>
<td>[[General Store]]</td>
<td>Moander, Wanda Obeah</td>
</tr>
<tr>
<td>[[Master Guild of the Elements]]</td>
<td>[[Guild]]</td>
<td>Mudjek, Isra</td>
</tr>
<tr>
<td>[[Necromancers' Guild]]</td>
<td>Guild</td>
<td>Tadodaho, Henden’lal, Mederon, Neberneith, Nimbus, Ferredine</td>
</tr>
<tr>
<td>[[Raiders' Guild]]</td>
<td>Guild</td>
<td>Mondamin</td>
</tr>
<tr>
<td>[[Powersticks]]</td>
<td>[[Magic Shop]]</td>
<td>Paupuk, Wabeno, Krishna</td>
</tr>
<tr>
<td>[[Black Bart's Stages]]</td>
<td>[[Stable]]</td>
<td>Charlie Bolles</td>
</tr>
<tr>
<td>[[Au Claire]]</td>
<td>[[Tavern]]</td>
<td>Claire Alti, Iago, Pierrot</td>
</tr>
<tr>
<td>[[Bathhouse]]</td>
<td>[[House]]</td>
<td>Janissar Dervish, Aroma Dervish, Thabiyath Dervish</td>
</tr>
<tr>
<td>[[Bottle Factory]]</td>
<td>House</td>
<td>Hiram Coddneck, Burgundy Coddneck, Rummy Coddneck</td>
</tr>
<tr>
<td>[[Corn Mill]]</td>
<td>House</td>
<td>Kim Dolly, Onatah</td>
</tr>
<tr>
<td>[[Puppetry]]</td>
<td>House</td>
<td>Jan Claesson, Cathy Claesson, Pulcinella Claesson</td>
</tr>
</table><br>
===Heronport===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Zam & Zom]]</td>
<td>[[Armour Shop]]</td>
<td>Zam</td>
</tr>
<tr>
<td>[[Groingotten's Commercial]]</td>
<td>[[Bank]]</td>
<td>Sinival, Lakschmi</td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Rebecca Dolly</td>
</tr>
<tr>
<td>[[Drop Dead Legs]]</td>
<td>[[General Store]]</td>
<td>Eduarda Halvenna</td>
</tr>
<tr>
<td>[[Bounty Hunters' Guild]]</td>
<td>[[Guild]]</td>
<td>Johnno Raines, Reno Raines</td>
</tr>
<tr>
<td>[[The Postman]]</td>
<td>[[Stable]]</td>
<td>David Brinne, Cherry Brinne, Bill Brinne, Kevin Brinne</td>
</tr>
<tr>
<td>[[Faerie Dragon Lawn]]</td>
<td>[[Tavern]]</td>
<td>Michael J. Moonwalker</td>
</tr>
<tr>
<td>[[Corlagon Estate]]</td>
<td>[[House]]</td>
<td>Corlagon, Ethric, Sandro</td>
</tr>
<tr>
<td>[[Deathvere Estate]]</td>
<td>House</td>
<td>Lincoln Deathvere, Jamie Deathvere, Richard Deathvere, Audrey Deathvere</td>
</tr>
<tr>
<td>[[Majestic Estate]]</td>
<td>House</td>
<td>Charles Majestic, Uda Majestice, Yomi Majestic</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Castle Herondale]]</td>
<td>[[Dungeon]], [[Palace]]</td>
<td>Gerrald Herondale, Joanaiken Herondale, Selene Herondale</td>
</tr>
<tr>
<td>[[Divine Temple of the Moon]]</td>
<td>Dungeon, Palace, [[Temple]]</td>
<td>Shenandoah, Nahusha</td>
</tr>
<tr>
<td>[[Heronry]]</td>
<td>Dungeon</td>
<td>Shushuga</td>
</tr>
<tr>
<td>[[Meh Temple]]</td>
<td>Temple</td>
<td>Sulman</td>
</tr>
<tr>
<td>[[Tomb of Anubis]]</td>
<td>Dungeon</td>
<td>Reaper Grimgott</td>
</tr>
</table><br>
===Who is who===
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Charlie Bolles]] - stablemaster</td>
<td>[[Claire Alti]] - tavernkeep</td>
</tr>
<tr>
<td>[[David Brinne]] - postmaster</td>
<td>[[Cherry Brinne]] - stablemistress</td>
</tr>
<tr>
<td>[[Jan Claesson]] - puppeteer</td>
<td>[[Cathy Claesson]] - expet teacher of [[Meditation]]</td>
</tr>
<tr>
<td>[[Hiram Coddneck]] - bottler</td>
<td>[[Burgundy Coddneck]] - expert teacher of [[Body]]</td>
</tr>
<tr>
<td>[[Corlagon]] - necromancer</td>
<td>[[Kim Dolly]] - miller</td>
</tr>
<tr>
<td>[[Lincoln Deathvere]] - grandmaster teacher of [[Sword]]</td>
<td>[[Jamie Deathvere]] - expert teacher of [[Armsmaster]]</td>
</tr>
<tr>
<td>[[Janissar Dervish]] - bathmaster</td>
<td>[[Aroma Dervish]] - expert teacher of [[Water]]</td>
</tr>
<tr>
<td>[[Ferredine]] - apprentice</td>
<td>[[Krishna]] - apprentice, daughter of Paupuk and Wabeno</td>
</tr>
<tr>
<td>[[Reaper Grimgott]] - soulfarer</td>
<td>[[Rebecca Dolly]] - dockmistress, sister of Kim Dolly</td>
</tr>
<tr>
<td>[[Heden'lal]] - master teacher of [[Fire]]</td>
<td>[[Eduarda Halvenna]] - retailer</td>
</tr>
<tr>
<td>[[Gerrald Herondale]] - first knight</td>
<td>[[Joanaiken Herondale]] - , wife of Gerrald Herondale</td>
</tr>
<tr>
<td>[[Iago]] - bard</td>
<td>[[Isra]] - guildmistress, wife of Mudjek</td>
</tr>
<tr>
<td>[[Charles Majestic]] - master teacher of [[Axe]]</td>
<td>[[Uda Majestic]] - expert teacher of [[Chain]], wife of Charles Majestic</td>
</tr>
<tr>
<td>[[Manzazu]] - dockmaster</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Mederon]] - grandmaster teacher of [[Dark]]</td>
<td>[[Onatah]] - expert teacher of [[Earth]]</td>
</tr>
<tr>
<td>[[Moander]] - retailer</td>
<td>[[Wanda Obeah]] - witch doctor, wife of Moander</td>
</tr>
<tr>
<td>[[Michael J. Moonwalker]] - performer</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Mudjek]] - windmaster</td>
<td>[[Nahusha]] - high priestess of the moon</td>
</tr>
<tr>
<td>[[Neberneith]] - grandmaster teacher of [[Dark]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Nimbus]] - broombinder</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Paupuk]] - magicker</td>
<td>[[Wabeno]] - shaman</td>
</tr>
<tr>
<td>[[Johnno Raines]] - guildmaster</td>
<td>[[Shushuga]] - heronkeep</td>
</tr>
<tr>
<td>[[Sandro]] - apprentice</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Shin-Akuma]] - apothecary</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Sinival]] - moon priest</td>
<td>[[Lakschmi]] - banker, wife of Sinival</td>
</tr>
<tr>
<td>[[Sulman]] - healer</td>
<td>[[Shenandoah]] - queen</td>
</tr>
<tr>
<td>[[Tadodaho]] - guildmaster</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Zam]] - necromancer</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Bill Brinne]] - son of David and Cherry Brinne</td>
<td>[[Pulcinella Claesson]] - daughter of Jan and Cathy Claesson</td>
</tr>
<tr>
<td>[[Kevin Brinne]] - son of David and Cherry Brinne</td>
<td>[[Rummy Coddneck]] - daughter of Hiram and Burgundy Coddneck</td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[Thabiyath Dervish]] - daughter of Janissar and Aroma Dervish</td>
</tr>
<tr>
<td>[[Richard Deathvere]] - son of Lincoln and Jamie Deathvere</td>
<td>[[Audrey Deathvere]] - daughter of Lincoln and Jamie Deathvere</td>
</tr>
<tr>
<td>[[Pierrot]] - son of Iago</td>
<td>[[Selene Herondale]] - daughter of Gerrald and Joanaiken Herondale</td>
</tr>
<tr>
<td>[[Reno Raines]] - son of Johnno Raines</td>
<td>[[Yomi Majestic]] - daughter of Charles and Uda Majestic</td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Ethric]] - wizard</td>
<td>[[]] - </td>
</tr>
</table><br>
----
[[Category:Map]]
4f8a78284375e4112d09d26b2e3d37494d3b39e5
Typhon Expanse
0
1487
1676
2008-06-29T19:10:28Z
Ribannah
2
start of page
wikitext
text/x-wiki
The '''Typhon Expanse''' is located east of central [[Karigor]]. It is accesible from Soronne, the first map that the party will visit after starting their journey along the river Ebony.
Neighbouring [[map]]s are [[Nannaria]] (west), [[Murlank]] (northwest), [[Sea of Mist (province)|Sea of Mist]] (southeast) and [[Soronne (province)|Soronne]] (southwest). The ocean (northeast and east) is not part of the [[game]].
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_TyphonExpanse.png</div>
===Communities===
* [[Albatross]], the new village southeast on the river Albeys and the Brass Sea
* [[Masquerade]], the capital of the [[Vampire]]s, central on the Brass Sea
* [[Orak]], the village of the followers of [[Ceth]], in the northeast
===Geography===
* [[Albeys]], the small river in the east
* [[Brass Sea]], the sea in the south
===Monsters (surface)===
* [[Phoenix]]es (Fire Bird, Phoenix, Grand Phoenix, Bennu)
* [[Shark]]s (Shark, Hunter Shark, Bloodshark, Kua Mackerell)
* [[Typhonites]] (Cerberus, Hydra, Typhon, Goros)
* [[Vampire Clansfolk]] (Bloodsucker, Vampire Assassin, Nosferatu)
===Animals===
[[Osprey]]s, [[Fish]]
===Dungeons===
* [[Snake Pit]]
* [[Tavern of Harlotry]]
* [[Theatre of Blood]]
===Objects===
* [[Obelisk]] #6
* Lassen's [[Throne]] (Permanently +10 to all [[statistic]]s and [[resistance]]s of Vampires on one Friday)
* Random [[Challenge]] (+10 [[Skillpoint]]s once to characters that have 200 in the required statistic)
* [[Flame]] of [[Immolation]] (Grants a ring of fire around the party for 1 hour, or until rest or travel)
* Flame of [[Fleet Foot]] (+75% to walking velocity for 3 hours, or until rest or travel)
* Flame of [[Day of the Gods]] (+35 to all six statistics for 2 days, or until rest or travel)
* Flame of [[Self Resistance]] (+20 to Self Resistances for 6 hours, or until rest or travel)
* [[Fountain]] of +50 [[Spellpoint]]s (Replenishes 50 spellpoints, maximum 50 charges, recharge 10 per day)
* [[Well]] of +30 [[Might]] and [[Endurance]] (Temporarily +30 Might and Endurance for 2 days or until rest or travel)
* [[Well of Wonders]] (Chances of 10%: eradicated, dead, stoned, paralyzed, 1 year added to age, 10000 gold, 25000 experience, +50 temporarily to all six stats, +50 temporarily to all resistances, nothing)
----
==Travel==
===Foot===
The neighbouring provinces Nannaria (west) and Murlank (northwest)can be reached on [[foot]] overland, which takes 5 days. There is no overland connection to Soronne (southwest) or Sea of Mist (southeast).
===Coach===
Every [[week]], two [[coach]]es of the [[Nightriders]] leave Masquerade for Nannaria, [[M'Akal]]: on '''Mondays''' and '''Thursdays''', with return trips starting on Sundays and Thursdays. These rides take three days.
===Boat===
There are no [[boat]]s available in the Typhon Expanse.
===Ship===
There are two [[dock]]s in the Typhon Expanse: in Masquerade and in Albatross.
From Masquerade, [[ship]]s set sail for Nannaria, M'Akal early on '''Wednesdays''' and '''Saturdays''', with return fares starting at the same times. These voyages take 2 days. Ships sail east for Albatross in 1 day early on '''Wednesdays''' and '''Sundays'''.
From Albatross, ships set sail for Soronne, [[Naval Base]] early on '''Tuesdays''' and '''Fridays'''. These voyages take 2½ days.
===Town Portal===
The Typhon Expanse has no [[Central Fountain]]. The nearest [[Town Portal]] destinations are Murlank, Nannaria and Soronne.
----
==Citizens==
===M'Akal===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[White Wolf Thaumaturgy]]</td>
<td>[[Apothecary]]</td>
<td></td>
</tr>
<tr>
<td>[[Zom & Zam]]</td>
<td>[[Armour Shop]]</td>
<td></td>
</tr>
<tr>
<td>[[]]</td>
<td>[[Bank]]</td>
<td></td>
</tr>
<tr>
<td>[[]]</td>
<td>[[Dockyard]]</td>
<td></td>
</tr>
<tr>
<td>[[Bozeman's Enterprises]]</td>
<td>[[General Store]]</td>
<td></td>
</tr>
<tr>
<td>[[Prime Guild of Mind]]</td>
<td>[[Guild]]</td>
<td></td>
</tr>
<tr>
<td>[[Warriors of Virtue]]</td>
<td>Guild</td>
<td></td>
</tr>
<tr>
<td>[[Vampire's Cape]]</td>
<td>[[Magic Shop]]</td>
<td></td>
</tr>
<tr>
<td>[[Luthiner's Palace]]</td>
<td>[[Palace]]</td>
<td>Luthiner the Severe</td>
</tr>
<tr>
<td>[[Crypt on Wheels]]</td>
<td>[[Stable]]</td>
<td></td>
</tr>
<tr>
<td>[[Lovecraft]]</td>
<td>[[Tavern]]</td>
<td></td>
</tr>
<tr>
<td>[[Hallow Alibi]]</td>
<td>[[Temple]]</td>
<td></td>
</tr>
<tr>
<td>[[Town Hall]]</td>
<td>[[Town Hall]]</td>
<td></td>
</tr>
<tr>
<td>[[Lost Boys]]</td>
<td>[[Training Hall]]</td>
<td></td>
</tr>
<tr>
<td>[[]]</td>
<td>[[]]</td>
<td></td>
</tr>
</table><br>
===Albatross===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[]]</td>
<td>[[Dockyard]]</td>
<td></td>
</tr>
<tr>
<td>[[Winkel van Sinkel]]</td>
<td>[[General Store]]</td>
<td></td>
</tr>
<tr>
<td>[[]]</td>
<td>[[]]</td>
<td></td>
</tr>
</table><br>
===Orak===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[The Undernet]]</td>
<td>[[General Store]]</td>
<td></td>
</tr>
<tr>
<td>[[Foulfang's Foul Fangs]]</td>
<td>[[Weapon Shop]]</td>
<td></td>
</tr>
<tr>
<td>[[Watchtower One]]</td>
<td>[[House]]</td>
<td></td>
</tr>
<tr>
<td>[[Watchtower Two]]</td>
<td>House</td>
<td></td>
</tr>
<tr>
<td>[[]]</td>
<td>[[]]</td>
<td></td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Castle Ei]]</td>
<td>[[House]]</td>
<td></td>
</tr>
<tr>
<td>[[Snake Pit]]</td>
<td>[[Dungeon]]</td>
<td>O</td>
</tr>
<tr>
<td>[[Tavern of Harlotry]]</td>
<td>Dungeon, [[Tavern]]</td>
<td></td>
</tr>
<tr>
<td>[[Theatre of Blood]]</td>
<td>Dungeon</td>
<td></td>
</tr>
</table><br>
===Who is who===
Still to assign: G Spirit, M Mind, E Grey, E Dagger, E Unarmed, E Disarm Trap, E Stealing
====Vampires====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Ken Charming]] - master teacher of [[Armsmaster]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[John D. Rudolfsen]] - grandmaster teacher of [[Alchemy]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Luthiner the Severe]] - ruler</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[]] - daughter of </td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
</table><br>
----
[[Category:Map]]
7c8822922bc896244026c7012f7a4168913b6ce2
1677
1676
2008-06-30T23:26:50Z
Ribannah
2
/* Citizens */ names and occupations
wikitext
text/x-wiki
The '''Typhon Expanse''' is located east of central [[Karigor]]. It is accesible from Soronne, the first map that the party will visit after starting their journey along the river Ebony.
Neighbouring [[map]]s are [[Nannaria]] (west), [[Murlank]] (northwest), [[Sea of Mist (province)|Sea of Mist]] (southeast) and [[Soronne (province)|Soronne]] (southwest). The ocean (northeast and east) is not part of the [[game]].
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_TyphonExpanse.png</div>
===Communities===
* [[Albatross]], the new village southeast on the river Albeys and the Brass Sea
* [[Masquerade]], the capital of the [[Vampire]]s, central on the Brass Sea
* [[Orak]], the village of the followers of [[Ceth]], in the northeast
===Geography===
* [[Albeys]], the small river in the east
* [[Brass Sea]], the sea in the south
===Monsters (surface)===
* [[Phoenix]]es (Fire Bird, Phoenix, Grand Phoenix, Bennu)
* [[Shark]]s (Shark, Hunter Shark, Bloodshark, Kua Mackerell)
* [[Typhonites]] (Cerberus, Hydra, Typhon, Goros)
* [[Vampire Clansfolk]] (Bloodsucker, Vampire Assassin, Nosferatu)
===Animals===
[[Osprey]]s, [[Fish]]
===Dungeons===
* [[Snake Pit]]
* [[Tavern of Harlotry]]
* [[Theatre of Blood]]
===Objects===
* [[Obelisk]] #6
* Lassen's [[Throne]] (Permanently +10 to all [[statistic]]s and [[resistance]]s of Vampires on one Friday)
* Random [[Challenge]] (+10 [[Skillpoint]]s once to characters that have 200 in the required statistic)
* [[Flame]] of [[Immolation]] (Grants a ring of fire around the party for 1 hour, or until rest or travel)
* Flame of [[Fleet Foot]] (+75% to walking velocity for 3 hours, or until rest or travel)
* Flame of [[Day of the Gods]] (+35 to all six statistics for 2 days, or until rest or travel)
* Flame of [[Self Resistance]] (+20 to Self Resistances for 6 hours, or until rest or travel)
* [[Fountain]] of +50 [[Spellpoint]]s (Replenishes 50 spellpoints, maximum 50 charges, recharge 10 per day)
* [[Well]] of +30 [[Might]] and [[Endurance]] (Temporarily +30 Might and Endurance for 2 days or until rest or travel)
* [[Well of Wonders]] (Chances of 10%: eradicated, dead, stoned, paralyzed, 1 year added to age, 10000 gold, 25000 experience, +50 temporarily to all six stats, +50 temporarily to all resistances, nothing)
----
==Travel==
===Foot===
The neighbouring provinces Nannaria (west) and Murlank (northwest)can be reached on [[foot]] overland, which takes 5 days. There is no overland connection to Soronne (southwest) or Sea of Mist (southeast).
===Coach===
Every [[week]], two [[coach]]es of the [[Nightriders]] leave Masquerade for Nannaria, [[M'Akal]]: on '''Mondays''' and '''Thursdays''', with return trips starting on Sundays and Thursdays. These rides take three days.
===Boat===
There are no [[boat]]s available in the Typhon Expanse.
===Ship===
There are two [[dock]]s in the Typhon Expanse: in Masquerade and in Albatross.
From Masquerade, [[ship]]s set sail for Nannaria, M'Akal early on '''Wednesdays''' and '''Saturdays''', with return fares starting at the same times. These voyages take 2 days. Ships sail east for Albatross in 1 day early on '''Wednesdays''' and '''Sundays'''.
From Albatross, ships set sail for Soronne, [[Naval Base]] early on '''Tuesdays''' and '''Fridays'''. These voyages take 2½ days.
===Town Portal===
The Typhon Expanse has no [[Central Fountain]]. The nearest [[Town Portal]] destinations are Murlank, Nannaria and Soronne.
----
==Citizens==
===M'Akal===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[White Wolf Thaumaturgy]]</td>
<td>[[Apothecary]]</td>
<td>Alanna Wolf, Buford Wolf</td>
</tr>
<tr>
<td>[[Zom & Zam]]</td>
<td>[[Armour Shop]]</td>
<td>Zom</td>
</tr>
<tr>
<td>[[Knox's Bonds]]</td>
<td>[[Bank]]</td>
<td>Christie Goldfinger, Lamina Vault</td>
</tr>
<tr>
<td>[[]]</td>
<td>[[Dockyard]]</td>
<td>Abraham Drake, Eve Valpurgis</td>
</tr>
<tr>
<td>[[Bozeman's Enterprises]]</td>
<td>[[General Store]]</td>
<td>Morgana Bozeman</td>
</tr>
<tr>
<td>[[Prime Guild of Mind]]</td>
<td>[[Guild]]</td>
<td>Alice Borg, Morticia Borg</td>
</tr>
<tr>
<td>[[Warriors of Virtue]]</td>
<td>Guild</td>
<td>Kevin Ares, Orneas Vault</td>
</tr>
<tr>
<td>[[Vampire's Cape]]</td>
<td>[[Magic Shop]]</td>
<td>Calden Fain</td>
</tr>
<tr>
<td>[[Luthiner's Palace]]</td>
<td>[[Palace]]</td>
<td>Luthiner the Severe</td>
</tr>
<tr>
<td>[[Crypt on Wheels]]</td>
<td>[[Stable]]</td>
<td>Christopher Plumtree, William Roboduc</td>
</tr>
<tr>
<td>[[Lovecraft]]</td>
<td>[[Tavern]]</td>
<td>Kazaf Truelove, Ken Charming, Philinnion Truelove</td>
</tr>
<tr>
<td>[[Hallow Alibi]]</td>
<td>[[Temple]]</td>
<td>Manasa Devi</td>
</tr>
<tr>
<td>[[Town Hall]]</td>
<td>[[Town Hall]]</td>
<td>Annika Ris</td>
</tr>
<tr>
<td>[[Lost Boys]]</td>
<td>[[Training Hall]]</td>
<td>Von Emosh</td>
</tr>
<tr>
<td>[[112 Games]]</td>
<td>[[House]]</td>
<td>Mork Jumanji, Bonnie Jumanji, Brad Jumanji, Kiki Jumanji</td>
</tr>
<tr>
<td>[[Darkstalker Manor]]</td>
<td>House</td>
<td>Dimitri Darkstalker, Lilith Darkstalker, Raven Darkstalker, Vila Darkstalker</td>
</tr>
<tr>
<td>[[Lightweight Manor]]</td>
<td>House</td>
<td>Tony Lightweight, Taresia Lightweight, Pumpkin Lightweight</td>
</tr>
</table><br>
===Albatross===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[]]</td>
<td>[[Dockyard]]</td>
<td>Daelius Praal</td>
</tr>
<tr>
<td>[[Winkel van Sinkel]]</td>
<td>[[General Store]]</td>
<td>Nancy Crater</td>
</tr>
<tr>
<td>[[Castle Ei]]</td>
<td>[[House]]</td>
<td>Duke Ei, John D. Rudolfsen, Countess Vanessa Malthazar, Miyu Mahou</td>
</tr>
<tr>
<td>[[Saxo Manor]]</td>
<td>House</td>
<td>Asmund Saxo, Aswid Saxo</td>
</tr>
</table><br>
===Orak===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[The Undernet]]</td>
<td>[[General Store]]</td>
<td>Jerry Salem, Steffi Salem</td>
</tr>
<tr>
<td>[[Foulfang's Foul Fangs]]</td>
<td>[[Weapon Shop]]</td>
<td>Orochi, Makathes</td>
</tr>
<tr>
<td>[[Watchtower One]]</td>
<td>[[House]]</td>
<td>c'Orak</td>
</tr>
<tr>
<td>[[Watchtower Two]]</td>
<td>House</td>
<td>Baron Morgan Price, La Contessa Santa Germaine</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Mega Dragon Cave]]</td>
<td>[[Dungeon]]</td>
<td>King Kalohn</td>
</tr>
<tr>
<td>[[Snake Pit]]</td>
<td>Dungeon</td>
<td>O</td>
</tr>
<tr>
<td>[[Tavern of Harlotry]]</td>
<td>Dungeon, [[Tavern]]</td>
<td>Lord Peabody, Klove, Seeliger, Zoltan </td>
</tr>
<tr>
<td>[[Theatre of Blood]]</td>
<td>Dungeon</td>
<td>Mercy Brown, Ulifer Edel</td>
</tr>
</table><br>
===Who is who===
====Vampires====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Kevin Ares]] - guildmaster</td>
<td>[[Alice Borg]] - guildmistress</td>
</tr>
<tr>
<td>[[Ken Charming]] - master teacher of [[Armsmaster]]</td>
<td>[[Morgana Bozeman]] - retailer</td>
</tr>
<tr>
<td>[[Dimitri Darkstalker]] - </td>
<td>[[Mercy Brown]] - ticket seller</td>
</tr>
<tr>
<td>[[Abraham Drake]] - stoker</td>
<td>[[Nancy Crater]] - retailer</td>
</tr>
<tr>
<td>[[Ulifer Edel]] - master teacher of [[Mind]]</td>
<td>[[Lilith Darkstalker]] - , wife of Dimitri Darkstalker</td>
</tr>
<tr>
<td>[[Duke Ei]] - duke</td>
<td>[[Manasa Devi]] - healer</td>
</tr>
<tr>
<td>[[Von Emosh]] - trainer</td>
<td>[[La Contessa Santa Germaine]] - spy</td>
</tr>
<tr>
<td>[[Calden Fain]] - magicker</td>
<td>[[Christie Goldfinger]] - banker</td>
</tr>
<tr>
<td>[[Mork Jumanji]] - dungeon master</td>
<td>[[Helena]] - harlot</td>
</tr>
<tr>
<td>[[Klove]] - harlot</td>
<td>[[Irina]] - harlot</td>
</tr>
<tr>
<td>[[Tony Lightweight]] - </td>
<td>[[Bonnie Jumanji]] - </td>
</tr>
<tr>
<td>[[Orochi]] - weapon smith</td>
<td>[[Katya]] - harlot</td>
</tr>
<tr>
<td>[[Christopher Plumtree]] - stable master</td>
<td>[[Taresia Lightweight]] - , wife of Tony Lightweight</td>
</tr>
<tr>
<td>[[Daelius Praal]] - dockmaster</td>
<td>[[Countess Vanessa Malthazar]] - grandmaster teacher of Spirit</td>
</tr>
<tr>
<td>[[Baron Morgan Price]] - expert teacher of [[Grey]]</td>
<td>[[Annika Ris]] - scribe</td>
</tr>
<tr>
<td>[[John D. Rudolfsen]] - grandmaster teacher of [[Alchemy]]</td>
<td>[[Steffi Salem]] - , wife of Jerry Salem</td>
</tr>
<tr>
<td>[[Jerry Salem]] - retailer</td>
<td>[[Eve Valpurgis]] - dockmistress</td>
</tr>
<tr>
<td>[[Asmund Saxo]] - expert teacher of [[Dagger]]</td>
<td>[[Lamina Vault]] - expert teacher of [[Stealing]], wife of Orneas</td>
</tr>
<tr>
<td>[[Aswid Saxo]] - expert teacher of [[Dagger]]</td>
<td>[[Vera]] - harlot</td>
</tr>
<tr>
<td>[[Seeliger]] - harlot</td>
<td>[[Virginia]] - harlot</td>
</tr>
<tr>
<td>[[Luthiner the Severe]] - ruler</td>
<td>[[Alanna Wolf]] - apothecary</td>
</tr>
<tr>
<td>[[Kazaf Truelove]] - taverner</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Zoltan]] - harlot</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Orneas Vault]] - expert teacher of [[Disarm Trap]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Zom]] - necromancer</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Raven Darkstalker]] - son of Dimitri and Lilith Darkstalker</td>
<td>[[Morticia Borg]] - daughter of Alice Borg</td>
</tr>
<tr>
<td>[[Vila Darkstalker]] - son of Dimitri and Lilith Darkstalker</td>
<td></td>
</tr>
<tr>
<td>[[Brad Jumanji]] - son of Mork and Bonnie Jumanji</td>
<td>[[Kiki Jumanji]] - daughter of Mork and Bonnie Jumanji</td>
</tr>
<tr>
<td>[[Makathes]] - pupil of Orochi</td>
<td>[[Pumpkin Lightweight]] - daughter of Tony and Taresia Lightweight</td>
</tr>
<tr>
<td>[[William Roboduc]] - stable boy</td>
<td>[[Miyu Mahou]] - handmaiden of Countess Vanessa de Malthazar</td>
</tr>
<tr>
<td>[[Buford Wolf]] - son of Alanna Wolf</td>
<td>[[Philinnion Truelove]] - daughter of Kazaf Truelove</td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[King Kalohn]] - human dragonhunter</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[c'Orak]] - Ceth clan leader</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[O]] - fatboy</td>
<td>[[Barbara'El]] - demoniac harlot</td>
</tr>
<tr>
<td>[[Lord Peabody]] - human time traveler</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
</table><br>
----
[[Category:Map]]
e2083015d567e97542a6dab8fcdeef770e041f91
Nannaria
0
1486
1678
1675
2008-07-02T12:32:18Z
Ribannah
2
/* Communities */
wikitext
text/x-wiki
'''Nannaria''' is located in central [[Karigor]]. It is easily accesible from Soronne, the first map that the [[party]] will visit after starting their journey along the river Ebony.
Neighbouring [[map]]s are [[Semiramis]] (northwest), [[Murlank]] (northeast), [[Typhon Expanse]] (east), [[Soronne (province)|Soronne]] (southeast), [[Ryft (province)|Ryft]] (southwest) and [[Timberfall]] (west).
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Nannaria.png</div>
===Communities===
* [[M'Akal]], the capital, central on both the Brass Sea and the river Ebony
* [[Heronport]], in the south on the Brass Sea
===Geography===
* [[Brass Sea]], the sea in the south
* [[Ebony]], the river flowing through Nannaria from northwest to northeast
===Monsters (surface)===
* [[Gargoyle]]s (Alabaster Gargoyle, Sandstone Gargoyle, Flint Gargoyle)
* [[Golem]]s (Glass Golem, Pewter Golem, Nickel Golem)
* [[Manticore]]s (Manticore, Scorpicore, Chimera)
<!--* [[Moon Priestess]]es (Moon Acolyte, Moon Cleric, Moon Priestess, High Priestess of the Moon)-->
* [[Moon Zealot]]s (Moon Worshipper, Moon Fanatic, Moon Zealot)
<!--* [[Necromancer]]s (Necromancer)-->
* [[River Snake]]s (River Snake, Lightning Snake, Ebony Snake)
* [[Sun Zealot]]s (Sun Worshipper, Sun Fanatic, Sun Zealot)
===Animals===
[[Butterfly|Butterflies]], [[Heron]]s, [[Osprey]]s, [[Fish]]
===Dungeons===
* [[Castle Herondale]] - southwest
* [[Divine Temple of the Moon]] - north
* [[Heronry]] - south
* [[Tomb of Anubis]] - east
===Objects===
* [[Obelisk]] #5
* Random [[Test]] (+7 [[Skillpoint]]s once to characters that have 100 in the required [[statistic]])
* [[Flame]] of [[Protection from Magic]]
* Flame of [[Bless]] (+10 to chance-to-hit for 3 hours, or until rest or travel)
* Flame of [[Day of the Gods]] (+35 to all six statistics for 2 days, or until rest or travel)
* [[Well]] of +30 [[Level]]s (+30 levels for 2 days or until rest or travel)
* [[Fountain]] of +30 [[Elemental Resistance]] (Temporarily +30 Elemental Resistance for 2 days or until rest or travel)
----
==Travel==
===Foot===
Except for Ryft (southwest), all neighbouring provinces can be reached on [[foot]] overland, which takes 5 days.
===Coach===
Nannaria has two stables: in M'Akal, serving the [[Nightrider]]s, and in [Heronport, serving the [[Tower Express]]. It is a coming and going of coaches. Nightrider coaches start in the night.
<u>M'Akal</u>
* On '''Mondays''' and '''Saturdays''', coaches leave for Semiramis (2½ days). Return trips start on Wednesdays and Fridays. Note: this line is discontinued when the [[Zealot]]s start fighting.
* On '''Wednesdays''' and '''Saturdays''', coaches leave for Murlank (2½ days). Return trips start on Wednesdays and Sundays. Note: a '''Monday''' ride is added (return starting on Fridays) after the Zealots start fighting.
* On '''Wednesdays''', a coach leaves for Timberfall (2½ days). The return trip stars on Sundays.
* On '''Thursdays''' and '''Sundays''', coaches leave for the Typhon Expanse (3 days). Return trips start on Mondays and Thursdays.
<u>Heronport</u>
* On '''Mondays''' and '''Thursdays''', coaches leave for Soronnee (2 days). Return trips start on Thursdays and Sundays.
* On '''Tuesdays''' and '''Saturdays''', coaches leave for Timberfall (2 days). Return trips start on Wednesdays and Saturdays.
* On '''Fridays''', a coaches leaves for [[Eftling]] (5 days). Return trips also start on Fridays.
===Boat===
The [[St. Nicholas]] will enter Nannaria from Semiramis and continue downstream into Murlank. Both passages take 3 days.
===Ship===
There are two [[dock]]s in Nannaria, one in each town.
From M'Akal, ships set sail for Soronne, [[Naval Base]] early on '''Mondays''' and '''Thursdays''' (return fares on Mondays and Fridays), and for Typhon Expanse, [[Masquerade]] early on '''Wednesdays''' and '''Saturdays''' (return fares early on Wednesdays and Saturdays). All these voyages take 2 days.
From Heronport, a ship sets sail for M'Akal on '''Mondays''' and '''Thursdays''', a voyage of 12 hours. These ships started at Soronne, Naval Base on Mondays and Fridays.
===Town Portal===
Nannaria has a [[Central Fountain]] and can therefore reached instantly by the powerful [[Town Portal]] spell. The other [[province]]s that can be reached this way are: [[Terrax]], Semiramis, Murlank, Soronne and [[Serenity]]. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
----
==Citizens==
===M'Akal===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Sinister Drugs]]</td>
<td>[[Apothecary]]</td>
<td>Shin-Akuma</td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Manzazu</td>
</tr>
<tr>
<td>[[The Bone Collector]]</td>
<td>[[General Store]]</td>
<td>Moander, Wanda Obeah</td>
</tr>
<tr>
<td>[[Master Guild of the Elements]]</td>
<td>[[Guild]]</td>
<td>Mudjek, Isra</td>
</tr>
<tr>
<td>[[Necromancers' Guild]]</td>
<td>Guild</td>
<td>Tadodaho, Henden’lal, Mederon, Neberneith, Nimbus, Ferredine</td>
</tr>
<tr>
<td>[[Raiders' Guild]]</td>
<td>Guild</td>
<td>Mondamin</td>
</tr>
<tr>
<td>[[Powersticks]]</td>
<td>[[Magic Shop]]</td>
<td>Paupuk, Wabeno, Krishna</td>
</tr>
<tr>
<td>[[Black Bart's Stages]]</td>
<td>[[Stable]]</td>
<td>Charlie Bolles</td>
</tr>
<tr>
<td>[[Au Claire]]</td>
<td>[[Tavern]]</td>
<td>Claire Alti, Iago, Pierrot</td>
</tr>
<tr>
<td>[[Bathhouse]]</td>
<td>[[House]]</td>
<td>Janissar Dervish, Aroma Dervish, Thabiyath Dervish</td>
</tr>
<tr>
<td>[[Bottle Factory]]</td>
<td>House</td>
<td>Hiram Coddneck, Burgundy Coddneck, Rummy Coddneck</td>
</tr>
<tr>
<td>[[Corn Mill]]</td>
<td>House</td>
<td>Kim Dolly, Onatah</td>
</tr>
<tr>
<td>[[Puppetry]]</td>
<td>House</td>
<td>Jan Claesson, Cathy Claesson, Pulcinella Claesson</td>
</tr>
</table><br>
===Heronport===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Zam & Zom]]</td>
<td>[[Armour Shop]]</td>
<td>Zam</td>
</tr>
<tr>
<td>[[Groingotten's Commercial]]</td>
<td>[[Bank]]</td>
<td>Sinival, Lakschmi</td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Rebecca Dolly</td>
</tr>
<tr>
<td>[[Drop Dead Legs]]</td>
<td>[[General Store]]</td>
<td>Eduarda Halvenna</td>
</tr>
<tr>
<td>[[Bounty Hunters' Guild]]</td>
<td>[[Guild]]</td>
<td>Johnno Raines, Reno Raines</td>
</tr>
<tr>
<td>[[The Postman]]</td>
<td>[[Stable]]</td>
<td>David Brinne, Cherry Brinne, Bill Brinne, Kevin Brinne</td>
</tr>
<tr>
<td>[[Faerie Dragon Lawn]]</td>
<td>[[Tavern]]</td>
<td>Michael J. Moonwalker</td>
</tr>
<tr>
<td>[[Corlagon Estate]]</td>
<td>[[House]]</td>
<td>Corlagon, Ethric, Sandro</td>
</tr>
<tr>
<td>[[Deathvere Estate]]</td>
<td>House</td>
<td>Lincoln Deathvere, Jamie Deathvere, Richard Deathvere, Audrey Deathvere</td>
</tr>
<tr>
<td>[[Majestic Estate]]</td>
<td>House</td>
<td>Charles Majestic, Uda Majestice, Yomi Majestic</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Castle Herondale]]</td>
<td>[[Dungeon]], [[Palace]]</td>
<td>Gerrald Herondale, Joanaiken Herondale, Selene Herondale</td>
</tr>
<tr>
<td>[[Divine Temple of the Moon]]</td>
<td>Dungeon, Palace, [[Temple]]</td>
<td>Shenandoah, Nahusha</td>
</tr>
<tr>
<td>[[Heronry]]</td>
<td>Dungeon</td>
<td>Shushuga</td>
</tr>
<tr>
<td>[[Meh Temple]]</td>
<td>Temple</td>
<td>Sulman</td>
</tr>
<tr>
<td>[[Tomb of Anubis]]</td>
<td>Dungeon</td>
<td>Reaper Grimgott</td>
</tr>
</table><br>
===Who is who===
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Charlie Bolles]] - stablemaster</td>
<td>[[Claire Alti]] - tavernkeep</td>
</tr>
<tr>
<td>[[David Brinne]] - postmaster</td>
<td>[[Cherry Brinne]] - stablemistress</td>
</tr>
<tr>
<td>[[Jan Claesson]] - puppeteer</td>
<td>[[Cathy Claesson]] - expet teacher of [[Meditation]]</td>
</tr>
<tr>
<td>[[Hiram Coddneck]] - bottler</td>
<td>[[Burgundy Coddneck]] - expert teacher of [[Body]]</td>
</tr>
<tr>
<td>[[Corlagon]] - necromancer</td>
<td>[[Kim Dolly]] - miller</td>
</tr>
<tr>
<td>[[Lincoln Deathvere]] - grandmaster teacher of [[Sword]]</td>
<td>[[Jamie Deathvere]] - expert teacher of [[Armsmaster]]</td>
</tr>
<tr>
<td>[[Janissar Dervish]] - bathmaster</td>
<td>[[Aroma Dervish]] - expert teacher of [[Water]]</td>
</tr>
<tr>
<td>[[Ferredine]] - apprentice</td>
<td>[[Krishna]] - apprentice, daughter of Paupuk and Wabeno</td>
</tr>
<tr>
<td>[[Reaper Grimgott]] - soulfarer</td>
<td>[[Rebecca Dolly]] - dockmistress, sister of Kim Dolly</td>
</tr>
<tr>
<td>[[Heden'lal]] - master teacher of [[Fire]]</td>
<td>[[Eduarda Halvenna]] - retailer</td>
</tr>
<tr>
<td>[[Gerrald Herondale]] - first knight</td>
<td>[[Joanaiken Herondale]] - , wife of Gerrald Herondale</td>
</tr>
<tr>
<td>[[Iago]] - bard</td>
<td>[[Isra]] - guildmistress, wife of Mudjek</td>
</tr>
<tr>
<td>[[Charles Majestic]] - master teacher of [[Axe]]</td>
<td>[[Uda Majestic]] - expert teacher of [[Chain]], wife of Charles Majestic</td>
</tr>
<tr>
<td>[[Manzazu]] - dockmaster</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Mederon]] - grandmaster teacher of [[Dark]]</td>
<td>[[Onatah]] - expert teacher of [[Earth]]</td>
</tr>
<tr>
<td>[[Moander]] - retailer</td>
<td>[[Wanda Obeah]] - witch doctor, wife of Moander</td>
</tr>
<tr>
<td>[[Michael J. Moonwalker]] - performer</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Mudjek]] - windmaster</td>
<td>[[Nahusha]] - high priestess of the moon</td>
</tr>
<tr>
<td>[[Neberneith]] - grandmaster teacher of [[Dark]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Nimbus]] - broombinder</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Paupuk]] - magicker</td>
<td>[[Wabeno]] - shaman</td>
</tr>
<tr>
<td>[[Johnno Raines]] - guildmaster</td>
<td>[[Shushuga]] - heronkeep</td>
</tr>
<tr>
<td>[[Sandro]] - apprentice</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Shin-Akuma]] - apothecary</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Sinival]] - moon priest</td>
<td>[[Lakschmi]] - banker, wife of Sinival</td>
</tr>
<tr>
<td>[[Sulman]] - healer</td>
<td>[[Shenandoah]] - queen</td>
</tr>
<tr>
<td>[[Tadodaho]] - guildmaster</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Zam]] - necromancer</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Bill Brinne]] - son of David and Cherry Brinne</td>
<td>[[Pulcinella Claesson]] - daughter of Jan and Cathy Claesson</td>
</tr>
<tr>
<td>[[Kevin Brinne]] - son of David and Cherry Brinne</td>
<td>[[Rummy Coddneck]] - daughter of Hiram and Burgundy Coddneck</td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[Thabiyath Dervish]] - daughter of Janissar and Aroma Dervish</td>
</tr>
<tr>
<td>[[Richard Deathvere]] - son of Lincoln and Jamie Deathvere</td>
<td>[[Audrey Deathvere]] - daughter of Lincoln and Jamie Deathvere</td>
</tr>
<tr>
<td>[[Pierrot]] - son of Iago</td>
<td>[[Selene Herondale]] - daughter of Gerrald and Joanaiken Herondale</td>
</tr>
<tr>
<td>[[Reno Raines]] - son of Johnno Raines</td>
<td>[[Yomi Majestic]] - daughter of Charles and Uda Majestic</td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Ethric]] - wizard</td>
<td>[[]] - </td>
</tr>
</table><br>
----
[[Category:Map]]
00d8b6763d377986042d7f8cb9051228a71ab0cd
1680
1678
2008-07-02T13:43:35Z
Ribannah
2
/* Town Portal */
wikitext
text/x-wiki
'''Nannaria''' is located in central [[Karigor]]. It is easily accesible from Soronne, the first map that the [[party]] will visit after starting their journey along the river Ebony.
Neighbouring [[map]]s are [[Semiramis]] (northwest), [[Murlank]] (northeast), [[Typhon Expanse]] (east), [[Soronne (province)|Soronne]] (southeast), [[Ryft (province)|Ryft]] (southwest) and [[Timberfall]] (west).
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Nannaria.png</div>
===Communities===
* [[M'Akal]], the capital, central on both the Brass Sea and the river Ebony
* [[Heronport]], in the south on the Brass Sea
===Geography===
* [[Brass Sea]], the sea in the south
* [[Ebony]], the river flowing through Nannaria from northwest to northeast
===Monsters (surface)===
* [[Gargoyle]]s (Alabaster Gargoyle, Sandstone Gargoyle, Flint Gargoyle)
* [[Golem]]s (Glass Golem, Pewter Golem, Nickel Golem)
* [[Manticore]]s (Manticore, Scorpicore, Chimera)
<!--* [[Moon Priestess]]es (Moon Acolyte, Moon Cleric, Moon Priestess, High Priestess of the Moon)-->
* [[Moon Zealot]]s (Moon Worshipper, Moon Fanatic, Moon Zealot)
<!--* [[Necromancer]]s (Necromancer)-->
* [[River Snake]]s (River Snake, Lightning Snake, Ebony Snake)
* [[Sun Zealot]]s (Sun Worshipper, Sun Fanatic, Sun Zealot)
===Animals===
[[Butterfly|Butterflies]], [[Heron]]s, [[Osprey]]s, [[Fish]]
===Dungeons===
* [[Castle Herondale]] - southwest
* [[Divine Temple of the Moon]] - north
* [[Heronry]] - south
* [[Tomb of Anubis]] - east
===Objects===
* [[Obelisk]] #5
* Random [[Test]] (+7 [[Skillpoint]]s once to characters that have 100 in the required [[statistic]])
* [[Flame]] of [[Protection from Magic]]
* Flame of [[Bless]] (+10 to chance-to-hit for 3 hours, or until rest or travel)
* Flame of [[Day of the Gods]] (+35 to all six statistics for 2 days, or until rest or travel)
* [[Well]] of +30 [[Level]]s (+30 levels for 2 days or until rest or travel)
* [[Fountain]] of +30 [[Elemental Resistance]] (Temporarily +30 Elemental Resistance for 2 days or until rest or travel)
----
==Travel==
===Foot===
Except for Ryft (southwest), all neighbouring provinces can be reached on [[foot]] overland, which takes 5 days.
===Coach===
Nannaria has two stables: in M'Akal, serving the [[Nightrider]]s, and in [Heronport, serving the [[Tower Express]]. It is a coming and going of coaches. Nightrider coaches start in the night.
<u>M'Akal</u>
* On '''Mondays''' and '''Saturdays''', coaches leave for Semiramis (2½ days). Return trips start on Wednesdays and Fridays. Note: this line is discontinued when the [[Zealot]]s start fighting.
* On '''Wednesdays''' and '''Saturdays''', coaches leave for Murlank (2½ days). Return trips start on Wednesdays and Sundays. Note: a '''Monday''' ride is added (return starting on Fridays) after the Zealots start fighting.
* On '''Wednesdays''', a coach leaves for Timberfall (2½ days). The return trip stars on Sundays.
* On '''Thursdays''' and '''Sundays''', coaches leave for the Typhon Expanse (3 days). Return trips start on Mondays and Thursdays.
<u>Heronport</u>
* On '''Mondays''' and '''Thursdays''', coaches leave for Soronnee (2 days). Return trips start on Thursdays and Sundays.
* On '''Tuesdays''' and '''Saturdays''', coaches leave for Timberfall (2 days). Return trips start on Wednesdays and Saturdays.
* On '''Fridays''', a coaches leaves for [[Eftling]] (5 days). Return trips also start on Fridays.
===Boat===
The [[St. Nicholas]] will enter Nannaria from Semiramis and continue downstream into Murlank. Both passages take 3 days.
===Ship===
There are two [[dock]]s in Nannaria, one in each town.
From M'Akal, ships set sail for Soronne, [[Naval Base]] early on '''Mondays''' and '''Thursdays''' (return fares on Mondays and Fridays), and for Typhon Expanse, [[Masquerade]] early on '''Wednesdays''' and '''Saturdays''' (return fares early on Wednesdays and Saturdays). All these voyages take 2 days.
From Heronport, a ship sets sail for M'Akal on '''Mondays''' and '''Thursdays''', a voyage of 12 hours. These ships started at Soronne, Naval Base on Mondays and Fridays.
===Town Portal===
Nannaria has a [[Central Fountain]] and can therefore be reached instantly by the powerful [[Town Portal]] spell. The other [[province]]s that can be reached this way are: [[Terrax]], Semiramis, Murlank, Soronne and [[Serenity]]. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
----
==Citizens==
===M'Akal===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Sinister Drugs]]</td>
<td>[[Apothecary]]</td>
<td>Shin-Akuma</td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Manzazu</td>
</tr>
<tr>
<td>[[The Bone Collector]]</td>
<td>[[General Store]]</td>
<td>Moander, Wanda Obeah</td>
</tr>
<tr>
<td>[[Master Guild of the Elements]]</td>
<td>[[Guild]]</td>
<td>Mudjek, Isra</td>
</tr>
<tr>
<td>[[Necromancers' Guild]]</td>
<td>Guild</td>
<td>Tadodaho, Henden’lal, Mederon, Neberneith, Nimbus, Ferredine</td>
</tr>
<tr>
<td>[[Raiders' Guild]]</td>
<td>Guild</td>
<td>Mondamin</td>
</tr>
<tr>
<td>[[Powersticks]]</td>
<td>[[Magic Shop]]</td>
<td>Paupuk, Wabeno, Krishna</td>
</tr>
<tr>
<td>[[Black Bart's Stages]]</td>
<td>[[Stable]]</td>
<td>Charlie Bolles</td>
</tr>
<tr>
<td>[[Au Claire]]</td>
<td>[[Tavern]]</td>
<td>Claire Alti, Iago, Pierrot</td>
</tr>
<tr>
<td>[[Bathhouse]]</td>
<td>[[House]]</td>
<td>Janissar Dervish, Aroma Dervish, Thabiyath Dervish</td>
</tr>
<tr>
<td>[[Bottle Factory]]</td>
<td>House</td>
<td>Hiram Coddneck, Burgundy Coddneck, Rummy Coddneck</td>
</tr>
<tr>
<td>[[Corn Mill]]</td>
<td>House</td>
<td>Kim Dolly, Onatah</td>
</tr>
<tr>
<td>[[Puppetry]]</td>
<td>House</td>
<td>Jan Claesson, Cathy Claesson, Pulcinella Claesson</td>
</tr>
</table><br>
===Heronport===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Zam & Zom]]</td>
<td>[[Armour Shop]]</td>
<td>Zam</td>
</tr>
<tr>
<td>[[Groingotten's Commercial]]</td>
<td>[[Bank]]</td>
<td>Sinival, Lakschmi</td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Rebecca Dolly</td>
</tr>
<tr>
<td>[[Drop Dead Legs]]</td>
<td>[[General Store]]</td>
<td>Eduarda Halvenna</td>
</tr>
<tr>
<td>[[Bounty Hunters' Guild]]</td>
<td>[[Guild]]</td>
<td>Johnno Raines, Reno Raines</td>
</tr>
<tr>
<td>[[The Postman]]</td>
<td>[[Stable]]</td>
<td>David Brinne, Cherry Brinne, Bill Brinne, Kevin Brinne</td>
</tr>
<tr>
<td>[[Faerie Dragon Lawn]]</td>
<td>[[Tavern]]</td>
<td>Michael J. Moonwalker</td>
</tr>
<tr>
<td>[[Corlagon Estate]]</td>
<td>[[House]]</td>
<td>Corlagon, Ethric, Sandro</td>
</tr>
<tr>
<td>[[Deathvere Estate]]</td>
<td>House</td>
<td>Lincoln Deathvere, Jamie Deathvere, Richard Deathvere, Audrey Deathvere</td>
</tr>
<tr>
<td>[[Majestic Estate]]</td>
<td>House</td>
<td>Charles Majestic, Uda Majestice, Yomi Majestic</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Castle Herondale]]</td>
<td>[[Dungeon]], [[Palace]]</td>
<td>Gerrald Herondale, Joanaiken Herondale, Selene Herondale</td>
</tr>
<tr>
<td>[[Divine Temple of the Moon]]</td>
<td>Dungeon, Palace, [[Temple]]</td>
<td>Shenandoah, Nahusha</td>
</tr>
<tr>
<td>[[Heronry]]</td>
<td>Dungeon</td>
<td>Shushuga</td>
</tr>
<tr>
<td>[[Meh Temple]]</td>
<td>Temple</td>
<td>Sulman</td>
</tr>
<tr>
<td>[[Tomb of Anubis]]</td>
<td>Dungeon</td>
<td>Reaper Grimgott</td>
</tr>
</table><br>
===Who is who===
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Charlie Bolles]] - stablemaster</td>
<td>[[Claire Alti]] - tavernkeep</td>
</tr>
<tr>
<td>[[David Brinne]] - postmaster</td>
<td>[[Cherry Brinne]] - stablemistress</td>
</tr>
<tr>
<td>[[Jan Claesson]] - puppeteer</td>
<td>[[Cathy Claesson]] - expet teacher of [[Meditation]]</td>
</tr>
<tr>
<td>[[Hiram Coddneck]] - bottler</td>
<td>[[Burgundy Coddneck]] - expert teacher of [[Body]]</td>
</tr>
<tr>
<td>[[Corlagon]] - necromancer</td>
<td>[[Kim Dolly]] - miller</td>
</tr>
<tr>
<td>[[Lincoln Deathvere]] - grandmaster teacher of [[Sword]]</td>
<td>[[Jamie Deathvere]] - expert teacher of [[Armsmaster]]</td>
</tr>
<tr>
<td>[[Janissar Dervish]] - bathmaster</td>
<td>[[Aroma Dervish]] - expert teacher of [[Water]]</td>
</tr>
<tr>
<td>[[Ferredine]] - apprentice</td>
<td>[[Krishna]] - apprentice, daughter of Paupuk and Wabeno</td>
</tr>
<tr>
<td>[[Reaper Grimgott]] - soulfarer</td>
<td>[[Rebecca Dolly]] - dockmistress, sister of Kim Dolly</td>
</tr>
<tr>
<td>[[Heden'lal]] - master teacher of [[Fire]]</td>
<td>[[Eduarda Halvenna]] - retailer</td>
</tr>
<tr>
<td>[[Gerrald Herondale]] - first knight</td>
<td>[[Joanaiken Herondale]] - , wife of Gerrald Herondale</td>
</tr>
<tr>
<td>[[Iago]] - bard</td>
<td>[[Isra]] - guildmistress, wife of Mudjek</td>
</tr>
<tr>
<td>[[Charles Majestic]] - master teacher of [[Axe]]</td>
<td>[[Uda Majestic]] - expert teacher of [[Chain]], wife of Charles Majestic</td>
</tr>
<tr>
<td>[[Manzazu]] - dockmaster</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Mederon]] - grandmaster teacher of [[Dark]]</td>
<td>[[Onatah]] - expert teacher of [[Earth]]</td>
</tr>
<tr>
<td>[[Moander]] - retailer</td>
<td>[[Wanda Obeah]] - witch doctor, wife of Moander</td>
</tr>
<tr>
<td>[[Michael J. Moonwalker]] - performer</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Mudjek]] - windmaster</td>
<td>[[Nahusha]] - high priestess of the moon</td>
</tr>
<tr>
<td>[[Neberneith]] - grandmaster teacher of [[Dark]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Nimbus]] - broombinder</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Paupuk]] - magicker</td>
<td>[[Wabeno]] - shaman</td>
</tr>
<tr>
<td>[[Johnno Raines]] - guildmaster</td>
<td>[[Shushuga]] - heronkeep</td>
</tr>
<tr>
<td>[[Sandro]] - apprentice</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Shin-Akuma]] - apothecary</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Sinival]] - moon priest</td>
<td>[[Lakschmi]] - banker, wife of Sinival</td>
</tr>
<tr>
<td>[[Sulman]] - healer</td>
<td>[[Shenandoah]] - queen</td>
</tr>
<tr>
<td>[[Tadodaho]] - guildmaster</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Zam]] - necromancer</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Bill Brinne]] - son of David and Cherry Brinne</td>
<td>[[Pulcinella Claesson]] - daughter of Jan and Cathy Claesson</td>
</tr>
<tr>
<td>[[Kevin Brinne]] - son of David and Cherry Brinne</td>
<td>[[Rummy Coddneck]] - daughter of Hiram and Burgundy Coddneck</td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[Thabiyath Dervish]] - daughter of Janissar and Aroma Dervish</td>
</tr>
<tr>
<td>[[Richard Deathvere]] - son of Lincoln and Jamie Deathvere</td>
<td>[[Audrey Deathvere]] - daughter of Lincoln and Jamie Deathvere</td>
</tr>
<tr>
<td>[[Pierrot]] - son of Iago</td>
<td>[[Selene Herondale]] - daughter of Gerrald and Joanaiken Herondale</td>
</tr>
<tr>
<td>[[Reno Raines]] - son of Johnno Raines</td>
<td>[[Yomi Majestic]] - daughter of Charles and Uda Majestic</td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Ethric]] - wizard</td>
<td>[[]] - </td>
</tr>
</table><br>
----
[[Category:Map]]
8e65ebc8e272ecff98632002f950aec13953200a
1686
1680
2008-07-05T11:26:53Z
Ribannah
2
/* Objects */ + central fountain
wikitext
text/x-wiki
'''Nannaria''' is located in central [[Karigor]]. It is easily accesible from Soronne, the first map that the [[party]] will visit after starting their journey along the river Ebony.
Neighbouring [[map]]s are [[Semiramis]] (northwest), [[Murlank]] (northeast), [[Typhon Expanse]] (east), [[Soronne (province)|Soronne]] (southeast), [[Ryft (province)|Ryft]] (southwest) and [[Timberfall]] (west).
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Nannaria.png</div>
===Communities===
* [[M'Akal]], the capital, central on both the Brass Sea and the river Ebony
* [[Heronport]], in the south on the Brass Sea
===Geography===
* [[Brass Sea]], the sea in the south
* [[Ebony]], the river flowing through Nannaria from northwest to northeast
===Monsters (surface)===
* [[Gargoyle]]s (Alabaster Gargoyle, Sandstone Gargoyle, Flint Gargoyle)
* [[Golem]]s (Glass Golem, Pewter Golem, Nickel Golem)
* [[Manticore]]s (Manticore, Scorpicore, Chimera)
<!--* [[Moon Priestess]]es (Moon Acolyte, Moon Cleric, Moon Priestess, High Priestess of the Moon)-->
* [[Moon Zealot]]s (Moon Worshipper, Moon Fanatic, Moon Zealot)
<!--* [[Necromancer]]s (Necromancer)-->
* [[River Snake]]s (River Snake, Lightning Snake, Ebony Snake)
* [[Sun Zealot]]s (Sun Worshipper, Sun Fanatic, Sun Zealot)
===Animals===
[[Butterfly|Butterflies]], [[Heron]]s, [[Osprey]]s, [[Fish]]
===Dungeons===
* [[Castle Herondale]] - southwest
* [[Divine Temple of the Moon]] - north
* [[Heronry]] - south
* [[Tomb of Anubis]] - east
===Objects===
* [[Obelisk]] #5
* [[Central Fountain]] ([[Town Portal]] destination)
* Random [[Test]] (+7 [[Skillpoint]]s once to characters that have 100 in the required [[statistic]])
* [[Flame]] of [[Protection from Magic]]
* Flame of [[Bless]] (+10 to chance-to-hit for 3 hours, or until rest or travel)
* Flame of [[Day of the Gods]] (+35 to all six statistics for 2 days, or until rest or travel)
* [[Well]] of +30 [[Level]]s (+30 levels for 2 days or until rest or travel)
* [[Fountain]] of +30 [[Elemental Resistance]] (Temporarily +30 Elemental Resistance for 2 days or until rest or travel)
----
==Travel==
===Foot===
Except for Ryft (southwest), all neighbouring provinces can be reached on [[foot]] overland, which takes 5 days.
===Coach===
Nannaria has two stables: in M'Akal, serving the [[Nightrider]]s, and in [Heronport, serving the [[Tower Express]]. It is a coming and going of coaches. Nightrider coaches start in the night.
<u>M'Akal</u>
* On '''Mondays''' and '''Saturdays''', coaches leave for Semiramis (2½ days). Return trips start on Wednesdays and Fridays. Note: this line is discontinued when the [[Zealot]]s start fighting.
* On '''Wednesdays''' and '''Saturdays''', coaches leave for Murlank (2½ days). Return trips start on Wednesdays and Sundays. Note: a '''Monday''' ride is added (return starting on Fridays) after the Zealots start fighting.
* On '''Wednesdays''', a coach leaves for Timberfall (2½ days). The return trip stars on Sundays.
* On '''Thursdays''' and '''Sundays''', coaches leave for the Typhon Expanse (3 days). Return trips start on Mondays and Thursdays.
<u>Heronport</u>
* On '''Mondays''' and '''Thursdays''', coaches leave for Soronnee (2 days). Return trips start on Thursdays and Sundays.
* On '''Tuesdays''' and '''Saturdays''', coaches leave for Timberfall (2 days). Return trips start on Wednesdays and Saturdays.
* On '''Fridays''', a coaches leaves for [[Eftling]] (5 days). Return trips also start on Fridays.
===Boat===
The [[St. Nicholas]] will enter Nannaria from Semiramis and continue downstream into Murlank. Both passages take 3 days.
===Ship===
There are two [[dock]]s in Nannaria, one in each town.
From M'Akal, ships set sail for Soronne, [[Naval Base]] early on '''Mondays''' and '''Thursdays''' (return fares on Mondays and Fridays), and for Typhon Expanse, [[Masquerade]] early on '''Wednesdays''' and '''Saturdays''' (return fares early on Wednesdays and Saturdays). All these voyages take 2 days.
From Heronport, a ship sets sail for M'Akal on '''Mondays''' and '''Thursdays''', a voyage of 12 hours. These ships started at Soronne, Naval Base on Mondays and Fridays.
===Town Portal===
Nannaria has a [[Central Fountain]] and can therefore be reached instantly by the powerful [[Town Portal]] spell. The other [[province]]s that can be reached this way are: [[Terrax]], Semiramis, Murlank, Soronne and [[Serenity]]. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
----
==Citizens==
===M'Akal===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Sinister Drugs]]</td>
<td>[[Apothecary]]</td>
<td>Shin-Akuma</td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Manzazu</td>
</tr>
<tr>
<td>[[The Bone Collector]]</td>
<td>[[General Store]]</td>
<td>Moander, Wanda Obeah</td>
</tr>
<tr>
<td>[[Master Guild of the Elements]]</td>
<td>[[Guild]]</td>
<td>Mudjek, Isra</td>
</tr>
<tr>
<td>[[Necromancers' Guild]]</td>
<td>Guild</td>
<td>Tadodaho, Henden’lal, Mederon, Neberneith, Nimbus, Ferredine</td>
</tr>
<tr>
<td>[[Raiders' Guild]]</td>
<td>Guild</td>
<td>Mondamin</td>
</tr>
<tr>
<td>[[Powersticks]]</td>
<td>[[Magic Shop]]</td>
<td>Paupuk, Wabeno, Krishna</td>
</tr>
<tr>
<td>[[Black Bart's Stages]]</td>
<td>[[Stable]]</td>
<td>Charlie Bolles</td>
</tr>
<tr>
<td>[[Au Claire]]</td>
<td>[[Tavern]]</td>
<td>Claire Alti, Iago, Pierrot</td>
</tr>
<tr>
<td>[[Bathhouse]]</td>
<td>[[House]]</td>
<td>Janissar Dervish, Aroma Dervish, Thabiyath Dervish</td>
</tr>
<tr>
<td>[[Bottle Factory]]</td>
<td>House</td>
<td>Hiram Coddneck, Burgundy Coddneck, Rummy Coddneck</td>
</tr>
<tr>
<td>[[Corn Mill]]</td>
<td>House</td>
<td>Kim Dolly, Onatah</td>
</tr>
<tr>
<td>[[Puppetry]]</td>
<td>House</td>
<td>Jan Claesson, Cathy Claesson, Pulcinella Claesson</td>
</tr>
</table><br>
===Heronport===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Zam & Zom]]</td>
<td>[[Armour Shop]]</td>
<td>Zam</td>
</tr>
<tr>
<td>[[Groingotten's Commercial]]</td>
<td>[[Bank]]</td>
<td>Sinival, Lakschmi</td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Rebecca Dolly</td>
</tr>
<tr>
<td>[[Drop Dead Legs]]</td>
<td>[[General Store]]</td>
<td>Eduarda Halvenna</td>
</tr>
<tr>
<td>[[Bounty Hunters' Guild]]</td>
<td>[[Guild]]</td>
<td>Johnno Raines, Reno Raines</td>
</tr>
<tr>
<td>[[The Postman]]</td>
<td>[[Stable]]</td>
<td>David Brinne, Cherry Brinne, Bill Brinne, Kevin Brinne</td>
</tr>
<tr>
<td>[[Faerie Dragon Lawn]]</td>
<td>[[Tavern]]</td>
<td>Michael J. Moonwalker</td>
</tr>
<tr>
<td>[[Corlagon Estate]]</td>
<td>[[House]]</td>
<td>Corlagon, Ethric, Sandro</td>
</tr>
<tr>
<td>[[Deathvere Estate]]</td>
<td>House</td>
<td>Lincoln Deathvere, Jamie Deathvere, Richard Deathvere, Audrey Deathvere</td>
</tr>
<tr>
<td>[[Majestic Estate]]</td>
<td>House</td>
<td>Charles Majestic, Uda Majestice, Yomi Majestic</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Castle Herondale]]</td>
<td>[[Dungeon]], [[Palace]]</td>
<td>Gerrald Herondale, Joanaiken Herondale, Selene Herondale</td>
</tr>
<tr>
<td>[[Divine Temple of the Moon]]</td>
<td>Dungeon, Palace, [[Temple]]</td>
<td>Shenandoah, Nahusha</td>
</tr>
<tr>
<td>[[Heronry]]</td>
<td>Dungeon</td>
<td>Shushuga</td>
</tr>
<tr>
<td>[[Meh Temple]]</td>
<td>Temple</td>
<td>Sulman</td>
</tr>
<tr>
<td>[[Tomb of Anubis]]</td>
<td>Dungeon</td>
<td>Reaper Grimgott</td>
</tr>
</table><br>
===Who is who===
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Charlie Bolles]] - stablemaster</td>
<td>[[Claire Alti]] - tavernkeep</td>
</tr>
<tr>
<td>[[David Brinne]] - postmaster</td>
<td>[[Cherry Brinne]] - stablemistress</td>
</tr>
<tr>
<td>[[Jan Claesson]] - puppeteer</td>
<td>[[Cathy Claesson]] - expet teacher of [[Meditation]]</td>
</tr>
<tr>
<td>[[Hiram Coddneck]] - bottler</td>
<td>[[Burgundy Coddneck]] - expert teacher of [[Body]]</td>
</tr>
<tr>
<td>[[Corlagon]] - necromancer</td>
<td>[[Kim Dolly]] - miller</td>
</tr>
<tr>
<td>[[Lincoln Deathvere]] - grandmaster teacher of [[Sword]]</td>
<td>[[Jamie Deathvere]] - expert teacher of [[Armsmaster]]</td>
</tr>
<tr>
<td>[[Janissar Dervish]] - bathmaster</td>
<td>[[Aroma Dervish]] - expert teacher of [[Water]]</td>
</tr>
<tr>
<td>[[Ferredine]] - apprentice</td>
<td>[[Krishna]] - apprentice, daughter of Paupuk and Wabeno</td>
</tr>
<tr>
<td>[[Reaper Grimgott]] - soulfarer</td>
<td>[[Rebecca Dolly]] - dockmistress, sister of Kim Dolly</td>
</tr>
<tr>
<td>[[Heden'lal]] - master teacher of [[Fire]]</td>
<td>[[Eduarda Halvenna]] - retailer</td>
</tr>
<tr>
<td>[[Gerrald Herondale]] - first knight</td>
<td>[[Joanaiken Herondale]] - , wife of Gerrald Herondale</td>
</tr>
<tr>
<td>[[Iago]] - bard</td>
<td>[[Isra]] - guildmistress, wife of Mudjek</td>
</tr>
<tr>
<td>[[Charles Majestic]] - master teacher of [[Axe]]</td>
<td>[[Uda Majestic]] - expert teacher of [[Chain]], wife of Charles Majestic</td>
</tr>
<tr>
<td>[[Manzazu]] - dockmaster</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Mederon]] - grandmaster teacher of [[Dark]]</td>
<td>[[Onatah]] - expert teacher of [[Earth]]</td>
</tr>
<tr>
<td>[[Moander]] - retailer</td>
<td>[[Wanda Obeah]] - witch doctor, wife of Moander</td>
</tr>
<tr>
<td>[[Michael J. Moonwalker]] - performer</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Mudjek]] - windmaster</td>
<td>[[Nahusha]] - high priestess of the moon</td>
</tr>
<tr>
<td>[[Neberneith]] - grandmaster teacher of [[Dark]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Nimbus]] - broombinder</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Paupuk]] - magicker</td>
<td>[[Wabeno]] - shaman</td>
</tr>
<tr>
<td>[[Johnno Raines]] - guildmaster</td>
<td>[[Shushuga]] - heronkeep</td>
</tr>
<tr>
<td>[[Sandro]] - apprentice</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Shin-Akuma]] - apothecary</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Sinival]] - moon priest</td>
<td>[[Lakschmi]] - banker, wife of Sinival</td>
</tr>
<tr>
<td>[[Sulman]] - healer</td>
<td>[[Shenandoah]] - queen</td>
</tr>
<tr>
<td>[[Tadodaho]] - guildmaster</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Zam]] - necromancer</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Bill Brinne]] - son of David and Cherry Brinne</td>
<td>[[Pulcinella Claesson]] - daughter of Jan and Cathy Claesson</td>
</tr>
<tr>
<td>[[Kevin Brinne]] - son of David and Cherry Brinne</td>
<td>[[Rummy Coddneck]] - daughter of Hiram and Burgundy Coddneck</td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[Thabiyath Dervish]] - daughter of Janissar and Aroma Dervish</td>
</tr>
<tr>
<td>[[Richard Deathvere]] - son of Lincoln and Jamie Deathvere</td>
<td>[[Audrey Deathvere]] - daughter of Lincoln and Jamie Deathvere</td>
</tr>
<tr>
<td>[[Pierrot]] - son of Iago</td>
<td>[[Selene Herondale]] - daughter of Gerrald and Joanaiken Herondale</td>
</tr>
<tr>
<td>[[Reno Raines]] - son of Johnno Raines</td>
<td>[[Yomi Majestic]] - daughter of Charles and Uda Majestic</td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Ethric]] - wizard</td>
<td>[[]] - </td>
</tr>
</table><br>
----
[[Category:Map]]
f154ce74c5e7f58712e8ac12361e2885448d9670
1706
1686
2008-07-12T17:13:15Z
Ribannah
2
/* Citizens */
wikitext
text/x-wiki
'''Nannaria''' is located in central [[Karigor]]. It is easily accesible from Soronne, the first map that the [[party]] will visit after starting their journey along the river Ebony.
Neighbouring [[map]]s are [[Semiramis]] (northwest), [[Murlank]] (northeast), [[Typhon Expanse]] (east), [[Soronne (province)|Soronne]] (southeast), [[Ryft (province)|Ryft]] (southwest) and [[Timberfall]] (west).
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Nannaria.png</div>
===Communities===
* [[M'Akal]], the capital, central on both the Brass Sea and the river Ebony
* [[Heronport]], in the south on the Brass Sea
===Geography===
* [[Brass Sea]], the sea in the south
* [[Ebony]], the river flowing through Nannaria from northwest to northeast
===Monsters (surface)===
* [[Gargoyle]]s (Alabaster Gargoyle, Sandstone Gargoyle, Flint Gargoyle)
* [[Golem]]s (Glass Golem, Pewter Golem, Nickel Golem)
* [[Manticore]]s (Manticore, Scorpicore, Chimera)
<!--* [[Moon Priestess]]es (Moon Acolyte, Moon Cleric, Moon Priestess, High Priestess of the Moon)-->
* [[Moon Zealot]]s (Moon Worshipper, Moon Fanatic, Moon Zealot)
<!--* [[Necromancer]]s (Necromancer)-->
* [[River Snake]]s (River Snake, Lightning Snake, Ebony Snake)
* [[Sun Zealot]]s (Sun Worshipper, Sun Fanatic, Sun Zealot)
===Animals===
[[Butterfly|Butterflies]], [[Heron]]s, [[Osprey]]s, [[Fish]]
===Dungeons===
* [[Castle Herondale]] - southwest
* [[Divine Temple of the Moon]] - north
* [[Heronry]] - south
* [[Tomb of Anubis]] - east
===Objects===
* [[Obelisk]] #5
* [[Central Fountain]] ([[Town Portal]] destination)
* Random [[Test]] (+7 [[Skillpoint]]s once to characters that have 100 in the required [[statistic]])
* [[Flame]] of [[Protection from Magic]]
* Flame of [[Bless]] (+10 to chance-to-hit for 3 hours, or until rest or travel)
* Flame of [[Day of the Gods]] (+35 to all six statistics for 2 days, or until rest or travel)
* [[Well]] of +30 [[Level]]s (+30 levels for 2 days or until rest or travel)
* [[Fountain]] of +30 [[Elemental Resistance]] (Temporarily +30 Elemental Resistance for 2 days or until rest or travel)
----
==Travel==
===Foot===
Except for Ryft (southwest), all neighbouring provinces can be reached on [[foot]] overland, which takes 5 days.
===Coach===
Nannaria has two stables: in M'Akal, serving the [[Nightrider]]s, and in [Heronport, serving the [[Tower Express]]. It is a coming and going of coaches. Nightrider coaches start in the night.
<u>M'Akal</u>
* On '''Mondays''' and '''Saturdays''', coaches leave for Semiramis (2½ days). Return trips start on Wednesdays and Fridays. Note: this line is discontinued when the [[Zealot]]s start fighting.
* On '''Wednesdays''' and '''Saturdays''', coaches leave for Murlank (2½ days). Return trips start on Wednesdays and Sundays. Note: a '''Monday''' ride is added (return starting on Fridays) after the Zealots start fighting.
* On '''Wednesdays''', a coach leaves for Timberfall (2½ days). The return trip stars on Sundays.
* On '''Thursdays''' and '''Sundays''', coaches leave for the Typhon Expanse (3 days). Return trips start on Mondays and Thursdays.
<u>Heronport</u>
* On '''Mondays''' and '''Thursdays''', coaches leave for Soronnee (2 days). Return trips start on Thursdays and Sundays.
* On '''Tuesdays''' and '''Saturdays''', coaches leave for Timberfall (2 days). Return trips start on Wednesdays and Saturdays.
* On '''Fridays''', a coaches leaves for [[Eftling]] (5 days). Return trips also start on Fridays.
===Boat===
The [[St. Nicholas]] will enter Nannaria from Semiramis and continue downstream into Murlank. Both passages take 3 days.
===Ship===
There are two [[dock]]s in Nannaria, one in each town.
From M'Akal, ships set sail for Soronne, [[Naval Base]] early on '''Mondays''' and '''Thursdays''' (return fares on Mondays and Fridays), and for Typhon Expanse, [[Masquerade]] early on '''Wednesdays''' and '''Saturdays''' (return fares early on Wednesdays and Saturdays). All these voyages take 2 days.
From Heronport, a ship sets sail for M'Akal on '''Mondays''' and '''Thursdays''', a voyage of 12 hours. These ships started at Soronne, Naval Base on Mondays and Fridays.
===Town Portal===
Nannaria has a [[Central Fountain]] and can therefore be reached instantly by the powerful [[Town Portal]] spell. The other [[province]]s that can be reached this way are: [[Terrax]], Semiramis, Murlank, Soronne and [[Serenity]]. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
----
==Citizens==
===M'Akal===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Sinister Drugs]]</td>
<td>[[Apothecary]]</td>
<td>Shin-Akuma</td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Manzazu</td>
</tr>
<tr>
<td>[[The Bone Collector]]</td>
<td>[[General Store]]</td>
<td>Moander, Wanda Obeah</td>
</tr>
<tr>
<td>[[Master Guild of the Elements]]</td>
<td>[[Guild]]</td>
<td>Mudjek, Isra</td>
</tr>
<tr>
<td>[[Necromancers' Guild]]</td>
<td>Guild</td>
<td>Tadodaho, Henden’lal, Mederon, Neberneith, Nimbus, Ferredine</td>
</tr>
<tr>
<td>[[Raiders' Guild]]</td>
<td>Guild</td>
<td>Mondamin</td>
</tr>
<tr>
<td>[[Powersticks]]</td>
<td>[[Magic Shop]]</td>
<td>Paupuk, Wabeno, Krishna</td>
</tr>
<tr>
<td>[[Black Bart's Stages]]</td>
<td>[[Stable]]</td>
<td>Charlie Bolles</td>
</tr>
<tr>
<td>[[Au Claire]]</td>
<td>[[Tavern]]</td>
<td>Claire Alti, Iago, Pierrot</td>
</tr>
<tr>
<td>[[Bathhouse]]</td>
<td>[[House]]</td>
<td>Janissar Dervish, Aroma Dervish, Thabiyath Dervish</td>
</tr>
<tr>
<td>[[Bottle Factory]]</td>
<td>House</td>
<td>Hiram Coddneck, Burgundy Coddneck, Rummy Coddneck</td>
</tr>
<tr>
<td>[[Corn Mill]]</td>
<td>House</td>
<td>Kim Dolly, Onatah</td>
</tr>
<tr>
<td>[[Puppetry]]</td>
<td>House</td>
<td>Jan Claesson, Cathy Claesson, Pulcinella Claesson</td>
</tr>
</table><br>
===Heronport===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Zam & Zom]]</td>
<td>[[Armour Shop]]</td>
<td>Zam</td>
</tr>
<tr>
<td>[[Groingotten's Commercial]]</td>
<td>[[Bank]]</td>
<td>Sinival, Lakschmi</td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Rebecca Dolly</td>
</tr>
<tr>
<td>[[Drop Dead Legs]]</td>
<td>[[General Store]]</td>
<td>Eduarda Halvenna</td>
</tr>
<tr>
<td>[[Bounty Hunters' Guild]]</td>
<td>[[Guild]]</td>
<td>Johnno Raines, Reno Raines</td>
</tr>
<tr>
<td>[[The Postman]]</td>
<td>[[Stable]]</td>
<td>David Brinne, Cherry Brinne, Bill Brinne, Kevin Brinne</td>
</tr>
<tr>
<td>[[Faerie Dragon Lawn]]</td>
<td>[[Tavern]]</td>
<td>Michael J. Moonwalker</td>
</tr>
<tr>
<td>[[Corlagon Estate]]</td>
<td>[[House]]</td>
<td>Corlagon, Ethric, Sandro</td>
</tr>
<tr>
<td>[[Deathvere Estate]]</td>
<td>House</td>
<td>Lincoln Deathvere, Jamie Deathvere, Richard Deathvere, Audrey Deathvere</td>
</tr>
<tr>
<td>[[Majestic Estate]]</td>
<td>House</td>
<td>Charles Majestic, Uda Majestice, Yomi Majestic</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Castle Herondale]]</td>
<td>[[Dungeon]], [[Palace]]</td>
<td>Gerrald Herondale, Joanaiken Herondale, Selene Herondale</td>
</tr>
<tr>
<td>[[Divine Temple of the Moon]]</td>
<td>Dungeon, Palace, [[Temple]]</td>
<td>Shenandoah, Nahusha</td>
</tr>
<tr>
<td>[[Heronry]]</td>
<td>Dungeon</td>
<td>Shushuga</td>
</tr>
<tr>
<td>[[Meh Temple]]</td>
<td>Temple</td>
<td>Sulman</td>
</tr>
<tr>
<td>[[Tomb of Anubis]]</td>
<td>Dungeon</td>
<td>Reaper Grimgott</td>
</tr>
</table><br>
===Who is who===
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Charlie Bolles]] - stablemaster</td>
<td>[[Claire Alti]] - tavernkeep</td>
</tr>
<tr>
<td>[[David Brinne]] - postmaster</td>
<td>[[Cherry Brinne]] - stablemistress</td>
</tr>
<tr>
<td>[[Jan Claesson]] - puppeteer</td>
<td>[[Cathy Claesson]] - expet teacher of [[Meditation]]</td>
</tr>
<tr>
<td>[[Hiram Coddneck]] - bottler</td>
<td>[[Burgundy Coddneck]] - expert teacher of [[Body]]</td>
</tr>
<tr>
<td>[[Corlagon]] - necromancer</td>
<td>[[Kim Dolly]] - miller</td>
</tr>
<tr>
<td>[[Lincoln Deathvere]] - grandmaster teacher of [[Sword]]</td>
<td>[[Jamie Deathvere]] - expert teacher of [[Armsmaster]]</td>
</tr>
<tr>
<td>[[Janissar Dervish]] - bathmaster</td>
<td>[[Aroma Dervish]] - expert teacher of [[Water]]</td>
</tr>
<tr>
<td>[[Ferredine]] - apprentice</td>
<td>[[Krishna]] - apprentice, daughter of Paupuk and Wabeno</td>
</tr>
<tr>
<td>[[Reaper Grimgott]] - soulfarer</td>
<td>[[Rebecca Dolly]] - dockmistress, sister of Kim Dolly</td>
</tr>
<tr>
<td>[[Henden'lal]] - master teacher of [[Fire]]</td>
<td>[[Eduarda Halvenna]] - retailer</td>
</tr>
<tr>
<td>[[Gerrald Herondale]] - first knight</td>
<td>[[Joanaiken Herondale]] - , wife of Gerrald Herondale</td>
</tr>
<tr>
<td>[[Iago]] - bard</td>
<td>[[Isra]] - guildmistress, wife of Mudjek</td>
</tr>
<tr>
<td>[[Charles Majestic]] - master teacher of [[Axe]]</td>
<td>[[Uda Majestic]] - expert teacher of [[Chain]], wife of Charles Majestic</td>
</tr>
<tr>
<td>[[Manzazu]] - dockmaster</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Mederon]] - grandmaster teacher of [[Dark]]</td>
<td>[[Onatah]] - expert teacher of [[Earth]]</td>
</tr>
<tr>
<td>[[Moander]] - retailer</td>
<td>[[Wanda Obeah]] - witch doctor, wife of Moander</td>
</tr>
<tr>
<td>[[Michael J. Moonwalker]] - performer</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Mudjek]] - windmaster</td>
<td>[[Nahusha]] - high priestess of the moon</td>
</tr>
<tr>
<td>[[Neberneith]] - grandmaster teacher of [[Dark]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Nimbus]] - broombinder</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Paupuk]] - magicker</td>
<td>[[Wabeno]] - shaman</td>
</tr>
<tr>
<td>[[Johnno Raines]] - guildmaster</td>
<td>[[Shushuga]] - heronkeep</td>
</tr>
<tr>
<td>[[Sandro]] - apprentice</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Shin-Akuma]] - apothecary</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Sinival]] - moon priest</td>
<td>[[Lakschmi]] - banker, wife of Sinival</td>
</tr>
<tr>
<td>[[Sulman]] - healer</td>
<td>[[Shenandoah]] - queen</td>
</tr>
<tr>
<td>[[Tadodaho]] - guildmaster</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Zam]] - necromancer</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Bill Brinne]] - son of David and Cherry Brinne</td>
<td>[[Pulcinella Claesson]] - daughter of Jan and Cathy Claesson</td>
</tr>
<tr>
<td>[[Kevin Brinne]] - son of David and Cherry Brinne</td>
<td>[[Rummy Coddneck]] - daughter of Hiram and Burgundy Coddneck</td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[Thabiyath Dervish]] - daughter of Janissar and Aroma Dervish</td>
</tr>
<tr>
<td>[[Richard Deathvere]] - son of Lincoln and Jamie Deathvere</td>
<td>[[Audrey Deathvere]] - daughter of Lincoln and Jamie Deathvere</td>
</tr>
<tr>
<td>[[Pierrot]] - son of Iago</td>
<td>[[Selene Herondale]] - daughter of Gerrald and Joanaiken Herondale</td>
</tr>
<tr>
<td>[[Reno Raines]] - son of Johnno Raines</td>
<td>[[Yomi Majestic]] - daughter of Charles and Uda Majestic</td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Ethric]] - wizard</td>
<td>[[]] - </td>
</tr>
</table><br>
----
[[Category:Map]]
4ca928a94bbe72f8e7723dd6bc0569277ed3a482
1707
1706
2008-07-12T17:19:23Z
Ribannah
2
/* Humans */
wikitext
text/x-wiki
'''Nannaria''' is located in central [[Karigor]]. It is easily accesible from Soronne, the first map that the [[party]] will visit after starting their journey along the river Ebony.
Neighbouring [[map]]s are [[Semiramis]] (northwest), [[Murlank]] (northeast), [[Typhon Expanse]] (east), [[Soronne (province)|Soronne]] (southeast), [[Ryft (province)|Ryft]] (southwest) and [[Timberfall]] (west).
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Nannaria.png</div>
===Communities===
* [[M'Akal]], the capital, central on both the Brass Sea and the river Ebony
* [[Heronport]], in the south on the Brass Sea
===Geography===
* [[Brass Sea]], the sea in the south
* [[Ebony]], the river flowing through Nannaria from northwest to northeast
===Monsters (surface)===
* [[Gargoyle]]s (Alabaster Gargoyle, Sandstone Gargoyle, Flint Gargoyle)
* [[Golem]]s (Glass Golem, Pewter Golem, Nickel Golem)
* [[Manticore]]s (Manticore, Scorpicore, Chimera)
<!--* [[Moon Priestess]]es (Moon Acolyte, Moon Cleric, Moon Priestess, High Priestess of the Moon)-->
* [[Moon Zealot]]s (Moon Worshipper, Moon Fanatic, Moon Zealot)
<!--* [[Necromancer]]s (Necromancer)-->
* [[River Snake]]s (River Snake, Lightning Snake, Ebony Snake)
* [[Sun Zealot]]s (Sun Worshipper, Sun Fanatic, Sun Zealot)
===Animals===
[[Butterfly|Butterflies]], [[Heron]]s, [[Osprey]]s, [[Fish]]
===Dungeons===
* [[Castle Herondale]] - southwest
* [[Divine Temple of the Moon]] - north
* [[Heronry]] - south
* [[Tomb of Anubis]] - east
===Objects===
* [[Obelisk]] #5
* [[Central Fountain]] ([[Town Portal]] destination)
* Random [[Test]] (+7 [[Skillpoint]]s once to characters that have 100 in the required [[statistic]])
* [[Flame]] of [[Protection from Magic]]
* Flame of [[Bless]] (+10 to chance-to-hit for 3 hours, or until rest or travel)
* Flame of [[Day of the Gods]] (+35 to all six statistics for 2 days, or until rest or travel)
* [[Well]] of +30 [[Level]]s (+30 levels for 2 days or until rest or travel)
* [[Fountain]] of +30 [[Elemental Resistance]] (Temporarily +30 Elemental Resistance for 2 days or until rest or travel)
----
==Travel==
===Foot===
Except for Ryft (southwest), all neighbouring provinces can be reached on [[foot]] overland, which takes 5 days.
===Coach===
Nannaria has two stables: in M'Akal, serving the [[Nightrider]]s, and in [Heronport, serving the [[Tower Express]]. It is a coming and going of coaches. Nightrider coaches start in the night.
<u>M'Akal</u>
* On '''Mondays''' and '''Saturdays''', coaches leave for Semiramis (2½ days). Return trips start on Wednesdays and Fridays. Note: this line is discontinued when the [[Zealot]]s start fighting.
* On '''Wednesdays''' and '''Saturdays''', coaches leave for Murlank (2½ days). Return trips start on Wednesdays and Sundays. Note: a '''Monday''' ride is added (return starting on Fridays) after the Zealots start fighting.
* On '''Wednesdays''', a coach leaves for Timberfall (2½ days). The return trip stars on Sundays.
* On '''Thursdays''' and '''Sundays''', coaches leave for the Typhon Expanse (3 days). Return trips start on Mondays and Thursdays.
<u>Heronport</u>
* On '''Mondays''' and '''Thursdays''', coaches leave for Soronnee (2 days). Return trips start on Thursdays and Sundays.
* On '''Tuesdays''' and '''Saturdays''', coaches leave for Timberfall (2 days). Return trips start on Wednesdays and Saturdays.
* On '''Fridays''', a coaches leaves for [[Eftling]] (5 days). Return trips also start on Fridays.
===Boat===
The [[St. Nicholas]] will enter Nannaria from Semiramis and continue downstream into Murlank. Both passages take 3 days.
===Ship===
There are two [[dock]]s in Nannaria, one in each town.
From M'Akal, ships set sail for Soronne, [[Naval Base]] early on '''Mondays''' and '''Thursdays''' (return fares on Mondays and Fridays), and for Typhon Expanse, [[Masquerade]] early on '''Wednesdays''' and '''Saturdays''' (return fares early on Wednesdays and Saturdays). All these voyages take 2 days.
From Heronport, a ship sets sail for M'Akal on '''Mondays''' and '''Thursdays''', a voyage of 12 hours. These ships started at Soronne, Naval Base on Mondays and Fridays.
===Town Portal===
Nannaria has a [[Central Fountain]] and can therefore be reached instantly by the powerful [[Town Portal]] spell. The other [[province]]s that can be reached this way are: [[Terrax]], Semiramis, Murlank, Soronne and [[Serenity]]. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
----
==Citizens==
===M'Akal===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Sinister Drugs]]</td>
<td>[[Apothecary]]</td>
<td>Shin-Akuma</td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Manzazu</td>
</tr>
<tr>
<td>[[The Bone Collector]]</td>
<td>[[General Store]]</td>
<td>Moander, Wanda Obeah</td>
</tr>
<tr>
<td>[[Master Guild of the Elements]]</td>
<td>[[Guild]]</td>
<td>Mudjek, Isra</td>
</tr>
<tr>
<td>[[Necromancers' Guild]]</td>
<td>Guild</td>
<td>Tadodaho, Henden’lal, Mederon, Neberneith, Nimbus, Ferredine</td>
</tr>
<tr>
<td>[[Raiders' Guild]]</td>
<td>Guild</td>
<td>Mondamin</td>
</tr>
<tr>
<td>[[Powersticks]]</td>
<td>[[Magic Shop]]</td>
<td>Paupuk, Wabeno, Krishna</td>
</tr>
<tr>
<td>[[Black Bart's Stages]]</td>
<td>[[Stable]]</td>
<td>Charlie Bolles</td>
</tr>
<tr>
<td>[[Au Claire]]</td>
<td>[[Tavern]]</td>
<td>Claire Alti, Iago, Pierrot</td>
</tr>
<tr>
<td>[[Bathhouse]]</td>
<td>[[House]]</td>
<td>Janissar Dervish, Aroma Dervish, Thabiyath Dervish</td>
</tr>
<tr>
<td>[[Bottle Factory]]</td>
<td>House</td>
<td>Hiram Coddneck, Burgundy Coddneck, Rummy Coddneck</td>
</tr>
<tr>
<td>[[Corn Mill]]</td>
<td>House</td>
<td>Kim Dolly, Onatah</td>
</tr>
<tr>
<td>[[Puppetry]]</td>
<td>House</td>
<td>Jan Claesson, Cathy Claesson, Pulcinella Claesson</td>
</tr>
</table><br>
===Heronport===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Zam & Zom]]</td>
<td>[[Armour Shop]]</td>
<td>Zam</td>
</tr>
<tr>
<td>[[Groingotten's Commercial]]</td>
<td>[[Bank]]</td>
<td>Sinival, Lakschmi</td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Rebecca Dolly</td>
</tr>
<tr>
<td>[[Drop Dead Legs]]</td>
<td>[[General Store]]</td>
<td>Eduarda Halvenna</td>
</tr>
<tr>
<td>[[Bounty Hunters' Guild]]</td>
<td>[[Guild]]</td>
<td>Johnno Raines, Reno Raines</td>
</tr>
<tr>
<td>[[The Postman]]</td>
<td>[[Stable]]</td>
<td>David Brinne, Cherry Brinne, Bill Brinne, Kevin Brinne</td>
</tr>
<tr>
<td>[[Faerie Dragon Lawn]]</td>
<td>[[Tavern]]</td>
<td>Michael J. Moonwalker</td>
</tr>
<tr>
<td>[[Corlagon Estate]]</td>
<td>[[House]]</td>
<td>Corlagon, Ethric, Sandro</td>
</tr>
<tr>
<td>[[Deathvere Estate]]</td>
<td>House</td>
<td>Lincoln Deathvere, Jamie Deathvere, Richard Deathvere, Audrey Deathvere</td>
</tr>
<tr>
<td>[[Majestic Estate]]</td>
<td>House</td>
<td>Charles Majestic, Uda Majestice, Yomi Majestic</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Castle Herondale]]</td>
<td>[[Dungeon]], [[Palace]]</td>
<td>Gerrald Herondale, Joanaiken Herondale, Selene Herondale</td>
</tr>
<tr>
<td>[[Divine Temple of the Moon]]</td>
<td>Dungeon, Palace, [[Temple]]</td>
<td>Shenandoah, Nahusha</td>
</tr>
<tr>
<td>[[Heronry]]</td>
<td>Dungeon</td>
<td>Shushuga</td>
</tr>
<tr>
<td>[[Meh Temple]]</td>
<td>Temple</td>
<td>Sulman</td>
</tr>
<tr>
<td>[[Tomb of Anubis]]</td>
<td>Dungeon</td>
<td>Reaper Grimgott</td>
</tr>
</table><br>
===Who is who===
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Charlie Bolles]] - stablemaster</td>
<td>[[Claire Alti]] - tavernkeep</td>
</tr>
<tr>
<td>[[David Brinne]] - postmaster</td>
<td>[[Cherry Brinne]] - stablemistress</td>
</tr>
<tr>
<td>[[Jan Claesson]] - puppeteer</td>
<td>[[Cathy Claesson]] - expert teacher of [[Meditation]]</td>
</tr>
<tr>
<td>[[Hiram Coddneck]] - bottler</td>
<td>[[Burgundy Coddneck]] - expert teacher of [[Body]]</td>
</tr>
<tr>
<td>[[Corlagon]] - necromancer</td>
<td>[[Kim Dolly]] - miller</td>
</tr>
<tr>
<td>[[Lincoln Deathvere]] - grandmaster teacher of [[Sword]]</td>
<td>[[Jamie Deathvere]] - expert teacher of [[Armsmaster]]</td>
</tr>
<tr>
<td>[[Janissar Dervish]] - bathmaster</td>
<td>[[Aroma Dervish]] - expert teacher of [[Water]]</td>
</tr>
<tr>
<td>[[Ferredine]] - apprentice</td>
<td>[[Krishna]] - apprentice, daughter of Paupuk and Wabeno</td>
</tr>
<tr>
<td>[[Reaper Grimgott]] - soulfarer</td>
<td>[[Rebecca Dolly]] - dockmistress, sister of Kim Dolly</td>
</tr>
<tr>
<td>[[Henden'lal]] - master teacher of [[Fire]]</td>
<td>[[Eduarda Halvenna]] - retailer</td>
</tr>
<tr>
<td>[[Gerrald Herondale]] - first knight</td>
<td>[[Joanaiken Herondale]] - , wife of Gerrald Herondale</td>
</tr>
<tr>
<td>[[Iago]] - bard</td>
<td>[[Isra]] - guildmistress, wife of Mudjek</td>
</tr>
<tr>
<td>[[Charles Majestic]] - master teacher of [[Axe]]</td>
<td>[[Uda Majestic]] - expert teacher of [[Chain]], wife of Charles Majestic</td>
</tr>
<tr>
<td>[[Manzazu]] - dockmaster</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Mederon]] - </td>
<td>[[Onatah]] - expert teacher of [[Earth]]</td>
</tr>
<tr>
<td>[[Moander]] - retailer</td>
<td>[[Wanda Obeah]] - witch doctor, wife of Moander</td>
</tr>
<tr>
<td>[[Michael J. Moonwalker]] - performer</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Mudjek]] - windmaster</td>
<td>[[Nahusha]] - high priestess of the moon</td>
</tr>
<tr>
<td>[[Neberneith]] - grandmaster teacher of [[Dark]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Nimbus]] - broombinder</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Paupuk]] - magicker</td>
<td>[[Wabeno]] - shaman</td>
</tr>
<tr>
<td>[[Johnno Raines]] - guildmaster</td>
<td>[[Shushuga]] - heronkeep</td>
</tr>
<tr>
<td>[[Sandro]] - apprentice</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Shin-Akuma]] - apothecary</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Sinival]] - moon priest</td>
<td>[[Lakschmi]] - banker, wife of Sinival</td>
</tr>
<tr>
<td>[[Sulman]] - healer</td>
<td>[[Shenandoah]] - queen</td>
</tr>
<tr>
<td>[[Tadodaho]] - guildmaster</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Zam]] - necromancer</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Bill Brinne]] - son of David and Cherry Brinne</td>
<td>[[Pulcinella Claesson]] - daughter of Jan and Cathy Claesson</td>
</tr>
<tr>
<td>[[Kevin Brinne]] - son of David and Cherry Brinne</td>
<td>[[Rummy Coddneck]] - daughter of Hiram and Burgundy Coddneck</td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[Thabiyath Dervish]] - daughter of Janissar and Aroma Dervish</td>
</tr>
<tr>
<td>[[Richard Deathvere]] - son of Lincoln and Jamie Deathvere</td>
<td>[[Audrey Deathvere]] - daughter of Lincoln and Jamie Deathvere</td>
</tr>
<tr>
<td>[[Pierrot]] - son of Iago</td>
<td>[[Selene Herondale]] - daughter of Gerrald and Joanaiken Herondale</td>
</tr>
<tr>
<td>[[Reno Raines]] - son of Johnno Raines</td>
<td>[[Yomi Majestic]] - daughter of Charles and Uda Majestic</td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Ethric]] - wizard</td>
<td>[[]] - </td>
</tr>
</table><br>
----
[[Category:Map]]
549d7ac003802be92021627c3e304cf83f412264
Typhon Expanse
0
1487
1679
1677
2008-07-02T13:19:27Z
Ribannah
2
no connection to Murlank
wikitext
text/x-wiki
The '''Typhon Expanse''' is located east of central [[Karigor]]. It is accessible from Soronne, the first map that the party will visit after starting their journey along the river Ebony.
Neighbouring [[map]]s are [[Nannaria]] (west), [[Murlank]] (northwest), [[Sea of Mist (province)|Sea of Mist]] (southeast) and [[Soronne (province)|Soronne]] (southwest). The ocean (northeast and east) is not part of the [[game]].
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_TyphonExpanse.png</div>
===Communities===
* [[Albatross]], the new village southeast on the river Albeys and the Brass Sea
* [[Masquerade]], the capital of the [[Vampire]]s, central on the Brass Sea
* [[Orak]], the village of the followers of [[Ceth]], in the northeast
===Geography===
* [[Albeys]], the small river in the east
* [[Brass Sea]], the sea in the south
===Monsters (surface)===
* [[Phoenix]]es (Fire Bird, Phoenix, Grand Phoenix, Bennu)
* [[Shark]]s (Shark, Hunter Shark, Bloodshark, Kua Mackerell)
* [[Typhonites]] (Cerberus, Hydra, Typhon, Goros)
* [[Vampire Clansfolk]] (Bloodsucker, Vampire Assassin, Nosferatu)
===Animals===
[[Osprey]]s, [[Fish]]
===Dungeons===
* [[Snake Pit]]
* [[Tavern of Harlotry]]
* [[Theatre of Blood]]
===Objects===
* [[Obelisk]] #6
* Lassen's [[Throne]] (Permanently +10 to all [[statistic]]s and [[resistance]]s of Vampires on one Friday)
* Random [[Challenge]] (+10 [[Skillpoint]]s once to characters that have 200 in the required statistic)
* [[Flame]] of [[Immolation]] (Grants a ring of fire around the party for 1 hour, or until rest or travel)
* Flame of [[Fleet Foot]] (+75% to walking velocity for 3 hours, or until rest or travel)
* Flame of [[Day of the Gods]] (+35 to all six statistics for 2 days, or until rest or travel)
* Flame of [[Self Resistance]] (+20 to Self Resistances for 6 hours, or until rest or travel)
* [[Fountain]] of +50 [[Spellpoint]]s (Replenishes 50 spellpoints, maximum 50 charges, recharge 10 per day)
* [[Well]] of +30 [[Might]] and [[Endurance]] (Temporarily +30 Might and Endurance for 2 days or until rest or travel)
* [[Well of Wonders]] (Chances of 10%: eradicated, dead, stoned, paralyzed, 1 year added to age, 10000 gold, 25000 experience, +50 temporarily to all six stats, +50 temporarily to all resistances, nothing)
----
==Travel==
===Foot===
The neighbouring province Nannaria (west) can be reached on [[foot]] overland, which takes 5 days. There is no overland connection to Murlank (northwest), Sea of Mist (southeast) or Soronne (southwest).
===Coach===
Every [[week]], two [[coach]]es of the [[Nightriders]] leave Masquerade for Nannaria, [[M'Akal]]: on '''Mondays''' and '''Thursdays''', with return trips starting on Sundays and Thursdays. These rides take three days.
===Boat===
There are no [[boat]]s available in the Typhon Expanse.
===Ship===
There are two [[dock]]s in the Typhon Expanse: in Masquerade and in Albatross.
From Masquerade, [[ship]]s set sail for Nannaria, M'Akal early on '''Wednesdays''' and '''Saturdays''', with return fares starting at the same times. These voyages take 2 days. Ships sail east for Albatross in 1 day early on '''Wednesdays''' and '''Sundays'''.
From Albatross, ships set sail for Soronne, [[Naval Base]] early on '''Tuesdays''' and '''Fridays'''. These voyages take 2½ days.
===Town Portal===
The Typhon Expanse has no [[Central Fountain]]. The nearest [[Town Portal]] destinations are Murlank, Nannaria and Soronne.
----
==Citizens==
===M'Akal===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[White Wolf Thaumaturgy]]</td>
<td>[[Apothecary]]</td>
<td>Alanna Wolf, Buford Wolf</td>
</tr>
<tr>
<td>[[Zom & Zam]]</td>
<td>[[Armour Shop]]</td>
<td>Zom</td>
</tr>
<tr>
<td>[[Knox's Bonds]]</td>
<td>[[Bank]]</td>
<td>Christie Goldfinger, Lamina Vault</td>
</tr>
<tr>
<td>[[]]</td>
<td>[[Dockyard]]</td>
<td>Abraham Drake, Eve Valpurgis</td>
</tr>
<tr>
<td>[[Bozeman's Enterprises]]</td>
<td>[[General Store]]</td>
<td>Morgana Bozeman</td>
</tr>
<tr>
<td>[[Prime Guild of Mind]]</td>
<td>[[Guild]]</td>
<td>Alice Borg, Morticia Borg</td>
</tr>
<tr>
<td>[[Warriors of Virtue]]</td>
<td>Guild</td>
<td>Kevin Ares, Orneas Vault</td>
</tr>
<tr>
<td>[[Vampire's Cape]]</td>
<td>[[Magic Shop]]</td>
<td>Calden Fain</td>
</tr>
<tr>
<td>[[Luthiner's Palace]]</td>
<td>[[Palace]]</td>
<td>Luthiner the Severe</td>
</tr>
<tr>
<td>[[Crypt on Wheels]]</td>
<td>[[Stable]]</td>
<td>Christopher Plumtree, William Roboduc</td>
</tr>
<tr>
<td>[[Lovecraft]]</td>
<td>[[Tavern]]</td>
<td>Kazaf Truelove, Ken Charming, Philinnion Truelove</td>
</tr>
<tr>
<td>[[Hallow Alibi]]</td>
<td>[[Temple]]</td>
<td>Manasa Devi</td>
</tr>
<tr>
<td>[[Town Hall]]</td>
<td>[[Town Hall]]</td>
<td>Annika Ris</td>
</tr>
<tr>
<td>[[Lost Boys]]</td>
<td>[[Training Hall]]</td>
<td>Von Emosh</td>
</tr>
<tr>
<td>[[112 Games]]</td>
<td>[[House]]</td>
<td>Mork Jumanji, Bonnie Jumanji, Brad Jumanji, Kiki Jumanji</td>
</tr>
<tr>
<td>[[Darkstalker Manor]]</td>
<td>House</td>
<td>Dimitri Darkstalker, Lilith Darkstalker, Raven Darkstalker, Vila Darkstalker</td>
</tr>
<tr>
<td>[[Lightweight Manor]]</td>
<td>House</td>
<td>Tony Lightweight, Taresia Lightweight, Pumpkin Lightweight</td>
</tr>
</table><br>
===Albatross===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[]]</td>
<td>[[Dockyard]]</td>
<td>Daelius Praal</td>
</tr>
<tr>
<td>[[Winkel van Sinkel]]</td>
<td>[[General Store]]</td>
<td>Nancy Crater</td>
</tr>
<tr>
<td>[[Castle Ei]]</td>
<td>[[House]]</td>
<td>Duke Ei, John D. Rudolfsen, Countess Vanessa Malthazar, Miyu Mahou</td>
</tr>
<tr>
<td>[[Saxo Manor]]</td>
<td>House</td>
<td>Asmund Saxo, Aswid Saxo</td>
</tr>
</table><br>
===Orak===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[The Undernet]]</td>
<td>[[General Store]]</td>
<td>Jerry Salem, Steffi Salem</td>
</tr>
<tr>
<td>[[Foulfang's Foul Fangs]]</td>
<td>[[Weapon Shop]]</td>
<td>Orochi, Makathes</td>
</tr>
<tr>
<td>[[Watchtower One]]</td>
<td>[[House]]</td>
<td>c'Orak</td>
</tr>
<tr>
<td>[[Watchtower Two]]</td>
<td>House</td>
<td>Baron Morgan Price, La Contessa Santa Germaine</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Mega Dragon Cave]]</td>
<td>[[Dungeon]]</td>
<td>King Kalohn</td>
</tr>
<tr>
<td>[[Snake Pit]]</td>
<td>Dungeon</td>
<td>O</td>
</tr>
<tr>
<td>[[Tavern of Harlotry]]</td>
<td>Dungeon, [[Tavern]]</td>
<td>Lord Peabody, Klove, Seeliger, Zoltan </td>
</tr>
<tr>
<td>[[Theatre of Blood]]</td>
<td>Dungeon</td>
<td>Mercy Brown, Ulifer Edel</td>
</tr>
</table><br>
===Who is who===
====Vampires====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Kevin Ares]] - guildmaster</td>
<td>[[Alice Borg]] - guildmistress</td>
</tr>
<tr>
<td>[[Ken Charming]] - master teacher of [[Armsmaster]]</td>
<td>[[Morgana Bozeman]] - retailer</td>
</tr>
<tr>
<td>[[Dimitri Darkstalker]] - </td>
<td>[[Mercy Brown]] - ticket seller</td>
</tr>
<tr>
<td>[[Abraham Drake]] - stoker</td>
<td>[[Nancy Crater]] - retailer</td>
</tr>
<tr>
<td>[[Ulifer Edel]] - master teacher of [[Mind]]</td>
<td>[[Lilith Darkstalker]] - , wife of Dimitri Darkstalker</td>
</tr>
<tr>
<td>[[Duke Ei]] - duke</td>
<td>[[Manasa Devi]] - healer</td>
</tr>
<tr>
<td>[[Von Emosh]] - trainer</td>
<td>[[La Contessa Santa Germaine]] - spy</td>
</tr>
<tr>
<td>[[Calden Fain]] - magicker</td>
<td>[[Christie Goldfinger]] - banker</td>
</tr>
<tr>
<td>[[Mork Jumanji]] - dungeon master</td>
<td>[[Helena]] - harlot</td>
</tr>
<tr>
<td>[[Klove]] - harlot</td>
<td>[[Irina]] - harlot</td>
</tr>
<tr>
<td>[[Tony Lightweight]] - </td>
<td>[[Bonnie Jumanji]] - </td>
</tr>
<tr>
<td>[[Orochi]] - weapon smith</td>
<td>[[Katya]] - harlot</td>
</tr>
<tr>
<td>[[Christopher Plumtree]] - stable master</td>
<td>[[Taresia Lightweight]] - , wife of Tony Lightweight</td>
</tr>
<tr>
<td>[[Daelius Praal]] - dockmaster</td>
<td>[[Countess Vanessa Malthazar]] - grandmaster teacher of Spirit</td>
</tr>
<tr>
<td>[[Baron Morgan Price]] - expert teacher of [[Grey]]</td>
<td>[[Annika Ris]] - scribe</td>
</tr>
<tr>
<td>[[John D. Rudolfsen]] - grandmaster teacher of [[Alchemy]]</td>
<td>[[Steffi Salem]] - , wife of Jerry Salem</td>
</tr>
<tr>
<td>[[Jerry Salem]] - retailer</td>
<td>[[Eve Valpurgis]] - dockmistress</td>
</tr>
<tr>
<td>[[Asmund Saxo]] - expert teacher of [[Dagger]]</td>
<td>[[Lamina Vault]] - expert teacher of [[Stealing]], wife of Orneas</td>
</tr>
<tr>
<td>[[Aswid Saxo]] - expert teacher of [[Dagger]]</td>
<td>[[Vera]] - harlot</td>
</tr>
<tr>
<td>[[Seeliger]] - harlot</td>
<td>[[Virginia]] - harlot</td>
</tr>
<tr>
<td>[[Luthiner the Severe]] - ruler</td>
<td>[[Alanna Wolf]] - apothecary</td>
</tr>
<tr>
<td>[[Kazaf Truelove]] - taverner</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Zoltan]] - harlot</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Orneas Vault]] - expert teacher of [[Disarm Trap]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Zom]] - necromancer</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Raven Darkstalker]] - son of Dimitri and Lilith Darkstalker</td>
<td>[[Morticia Borg]] - daughter of Alice Borg</td>
</tr>
<tr>
<td>[[Vila Darkstalker]] - son of Dimitri and Lilith Darkstalker</td>
<td></td>
</tr>
<tr>
<td>[[Brad Jumanji]] - son of Mork and Bonnie Jumanji</td>
<td>[[Kiki Jumanji]] - daughter of Mork and Bonnie Jumanji</td>
</tr>
<tr>
<td>[[Makathes]] - pupil of Orochi</td>
<td>[[Pumpkin Lightweight]] - daughter of Tony and Taresia Lightweight</td>
</tr>
<tr>
<td>[[William Roboduc]] - stable boy</td>
<td>[[Miyu Mahou]] - handmaiden of Countess Vanessa de Malthazar</td>
</tr>
<tr>
<td>[[Buford Wolf]] - son of Alanna Wolf</td>
<td>[[Philinnion Truelove]] - daughter of Kazaf Truelove</td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[King Kalohn]] - human dragonhunter</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[c'Orak]] - Ceth clan leader</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[O]] - fatboy</td>
<td>[[Barbara'El]] - demoniac harlot</td>
</tr>
<tr>
<td>[[Lord Peabody]] - human time traveler</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
</table><br>
----
[[Category:Map]]
7462eacaea99f835a5ffec2e158a64b435b96e89
1708
1679
2008-07-12T17:28:00Z
Ribannah
2
/* Vampires */
wikitext
text/x-wiki
The '''Typhon Expanse''' is located east of central [[Karigor]]. It is accessible from Soronne, the first map that the party will visit after starting their journey along the river Ebony.
Neighbouring [[map]]s are [[Nannaria]] (west), [[Murlank]] (northwest), [[Sea of Mist (province)|Sea of Mist]] (southeast) and [[Soronne (province)|Soronne]] (southwest). The ocean (northeast and east) is not part of the [[game]].
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_TyphonExpanse.png</div>
===Communities===
* [[Albatross]], the new village southeast on the river Albeys and the Brass Sea
* [[Masquerade]], the capital of the [[Vampire]]s, central on the Brass Sea
* [[Orak]], the village of the followers of [[Ceth]], in the northeast
===Geography===
* [[Albeys]], the small river in the east
* [[Brass Sea]], the sea in the south
===Monsters (surface)===
* [[Phoenix]]es (Fire Bird, Phoenix, Grand Phoenix, Bennu)
* [[Shark]]s (Shark, Hunter Shark, Bloodshark, Kua Mackerell)
* [[Typhonites]] (Cerberus, Hydra, Typhon, Goros)
* [[Vampire Clansfolk]] (Bloodsucker, Vampire Assassin, Nosferatu)
===Animals===
[[Osprey]]s, [[Fish]]
===Dungeons===
* [[Snake Pit]]
* [[Tavern of Harlotry]]
* [[Theatre of Blood]]
===Objects===
* [[Obelisk]] #6
* Lassen's [[Throne]] (Permanently +10 to all [[statistic]]s and [[resistance]]s of Vampires on one Friday)
* Random [[Challenge]] (+10 [[Skillpoint]]s once to characters that have 200 in the required statistic)
* [[Flame]] of [[Immolation]] (Grants a ring of fire around the party for 1 hour, or until rest or travel)
* Flame of [[Fleet Foot]] (+75% to walking velocity for 3 hours, or until rest or travel)
* Flame of [[Day of the Gods]] (+35 to all six statistics for 2 days, or until rest or travel)
* Flame of [[Self Resistance]] (+20 to Self Resistances for 6 hours, or until rest or travel)
* [[Fountain]] of +50 [[Spellpoint]]s (Replenishes 50 spellpoints, maximum 50 charges, recharge 10 per day)
* [[Well]] of +30 [[Might]] and [[Endurance]] (Temporarily +30 Might and Endurance for 2 days or until rest or travel)
* [[Well of Wonders]] (Chances of 10%: eradicated, dead, stoned, paralyzed, 1 year added to age, 10000 gold, 25000 experience, +50 temporarily to all six stats, +50 temporarily to all resistances, nothing)
----
==Travel==
===Foot===
The neighbouring province Nannaria (west) can be reached on [[foot]] overland, which takes 5 days. There is no overland connection to Murlank (northwest), Sea of Mist (southeast) or Soronne (southwest).
===Coach===
Every [[week]], two [[coach]]es of the [[Nightriders]] leave Masquerade for Nannaria, [[M'Akal]]: on '''Mondays''' and '''Thursdays''', with return trips starting on Sundays and Thursdays. These rides take three days.
===Boat===
There are no [[boat]]s available in the Typhon Expanse.
===Ship===
There are two [[dock]]s in the Typhon Expanse: in Masquerade and in Albatross.
From Masquerade, [[ship]]s set sail for Nannaria, M'Akal early on '''Wednesdays''' and '''Saturdays''', with return fares starting at the same times. These voyages take 2 days. Ships sail east for Albatross in 1 day early on '''Wednesdays''' and '''Sundays'''.
From Albatross, ships set sail for Soronne, [[Naval Base]] early on '''Tuesdays''' and '''Fridays'''. These voyages take 2½ days.
===Town Portal===
The Typhon Expanse has no [[Central Fountain]]. The nearest [[Town Portal]] destinations are Murlank, Nannaria and Soronne.
----
==Citizens==
===M'Akal===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[White Wolf Thaumaturgy]]</td>
<td>[[Apothecary]]</td>
<td>Alanna Wolf, Buford Wolf</td>
</tr>
<tr>
<td>[[Zom & Zam]]</td>
<td>[[Armour Shop]]</td>
<td>Zom</td>
</tr>
<tr>
<td>[[Knox's Bonds]]</td>
<td>[[Bank]]</td>
<td>Christie Goldfinger, Lamina Vault</td>
</tr>
<tr>
<td>[[]]</td>
<td>[[Dockyard]]</td>
<td>Abraham Drake, Eve Valpurgis</td>
</tr>
<tr>
<td>[[Bozeman's Enterprises]]</td>
<td>[[General Store]]</td>
<td>Morgana Bozeman</td>
</tr>
<tr>
<td>[[Prime Guild of Mind]]</td>
<td>[[Guild]]</td>
<td>Alice Borg, Morticia Borg</td>
</tr>
<tr>
<td>[[Warriors of Virtue]]</td>
<td>Guild</td>
<td>Kevin Ares, Orneas Vault</td>
</tr>
<tr>
<td>[[Vampire's Cape]]</td>
<td>[[Magic Shop]]</td>
<td>Calden Fain</td>
</tr>
<tr>
<td>[[Luthiner's Palace]]</td>
<td>[[Palace]]</td>
<td>Luthiner the Severe</td>
</tr>
<tr>
<td>[[Crypt on Wheels]]</td>
<td>[[Stable]]</td>
<td>Christopher Plumtree, William Roboduc</td>
</tr>
<tr>
<td>[[Lovecraft]]</td>
<td>[[Tavern]]</td>
<td>Kazaf Truelove, Ken Charming, Philinnion Truelove</td>
</tr>
<tr>
<td>[[Hallow Alibi]]</td>
<td>[[Temple]]</td>
<td>Manasa Devi</td>
</tr>
<tr>
<td>[[Town Hall]]</td>
<td>[[Town Hall]]</td>
<td>Annika Ris</td>
</tr>
<tr>
<td>[[Lost Boys]]</td>
<td>[[Training Hall]]</td>
<td>Von Emosh</td>
</tr>
<tr>
<td>[[112 Games]]</td>
<td>[[House]]</td>
<td>Mork Jumanji, Bonnie Jumanji, Brad Jumanji, Kiki Jumanji</td>
</tr>
<tr>
<td>[[Darkstalker Manor]]</td>
<td>House</td>
<td>Dimitri Darkstalker, Lilith Darkstalker, Raven Darkstalker, Vila Darkstalker</td>
</tr>
<tr>
<td>[[Lightweight Manor]]</td>
<td>House</td>
<td>Tony Lightweight, Taresia Lightweight, Pumpkin Lightweight</td>
</tr>
</table><br>
===Albatross===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[]]</td>
<td>[[Dockyard]]</td>
<td>Daelius Praal</td>
</tr>
<tr>
<td>[[Winkel van Sinkel]]</td>
<td>[[General Store]]</td>
<td>Nancy Crater</td>
</tr>
<tr>
<td>[[Castle Ei]]</td>
<td>[[House]]</td>
<td>Duke Ei, John D. Rudolfsen, Countess Vanessa Malthazar, Miyu Mahou</td>
</tr>
<tr>
<td>[[Saxo Manor]]</td>
<td>House</td>
<td>Asmund Saxo, Aswid Saxo</td>
</tr>
</table><br>
===Orak===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[The Undernet]]</td>
<td>[[General Store]]</td>
<td>Jerry Salem, Steffi Salem</td>
</tr>
<tr>
<td>[[Foulfang's Foul Fangs]]</td>
<td>[[Weapon Shop]]</td>
<td>Orochi, Makathes</td>
</tr>
<tr>
<td>[[Watchtower One]]</td>
<td>[[House]]</td>
<td>c'Orak</td>
</tr>
<tr>
<td>[[Watchtower Two]]</td>
<td>House</td>
<td>Baron Morgan Price, La Contessa Santa Germaine</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Mega Dragon Cave]]</td>
<td>[[Dungeon]]</td>
<td>King Kalohn</td>
</tr>
<tr>
<td>[[Snake Pit]]</td>
<td>Dungeon</td>
<td>O</td>
</tr>
<tr>
<td>[[Tavern of Harlotry]]</td>
<td>Dungeon, [[Tavern]]</td>
<td>Lord Peabody, Klove, Seeliger, Zoltan </td>
</tr>
<tr>
<td>[[Theatre of Blood]]</td>
<td>Dungeon</td>
<td>Mercy Brown, Ulifer Edel</td>
</tr>
</table><br>
===Who is who===
====Vampires====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Kevin Ares]] - guildmaster</td>
<td>[[Alice Borg]] - guildmistress</td>
</tr>
<tr>
<td>[[Ken Charming]] - master teacher of [[Armsmaster]]</td>
<td>[[Morgana Bozeman]] - retailer</td>
</tr>
<tr>
<td>[[Dimitri Darkstalker]] - </td>
<td>[[Mercy Brown]] - ticket seller</td>
</tr>
<tr>
<td>[[Abraham Drake]] - stoker</td>
<td>[[Nancy Crater]] - retailer</td>
</tr>
<tr>
<td>[[Ulifer Edel]] - master teacher of [[Mind]]</td>
<td>[[Lilith Darkstalker]] - , wife of Dimitri Darkstalker</td>
</tr>
<tr>
<td>[[Duke Ei]] - duke</td>
<td>[[Manasa Devi]] - healer</td>
</tr>
<tr>
<td>[[Von Emosh]] - trainer</td>
<td>[[La Contessa Santa Germaine]] - spy</td>
</tr>
<tr>
<td>[[Calden Fain]] - magicker</td>
<td>[[Christie Goldfinger]] - banker</td>
</tr>
<tr>
<td>[[Mork Jumanji]] - dungeon master</td>
<td>[[Helena]] - harlot</td>
</tr>
<tr>
<td>[[Klove]] - harlot</td>
<td>[[Irina]] - harlot</td>
</tr>
<tr>
<td>[[Tony Lightweight]] - </td>
<td>[[Bonnie Jumanji]] - </td>
</tr>
<tr>
<td>[[Orochi]] - weapon smith</td>
<td>[[Katya]] - harlot</td>
</tr>
<tr>
<td>[[Christopher Plumtree]] - stable master</td>
<td>[[Taresia Lightweight]] - , wife of Tony Lightweight</td>
</tr>
<tr>
<td>[[Daelius Praal]] - dockmaster</td>
<td>[[Countess Vanessa Malthazar]] - grandmaster teacher of Spirit</td>
</tr>
<tr>
<td>[[Baron Morgan Price]] - expert teacher of [[Grey]]</td>
<td>[[Annika Ris]] - scribe</td>
</tr>
<tr>
<td>[[John D. Rudolfsen]] - grandmaster teacher of [[Alchemy]]</td>
<td>[[Steffi Salem]] - , wife of Jerry Salem</td>
</tr>
<tr>
<td>[[Jerry Salem]] - retailer</td>
<td>[[Eve Valpurgis]] - dockmistress</td>
</tr>
<tr>
<td>[[Asmund Saxo]] - expert teacher of [[Unarmed]]</td>
<td>[[Lamina Vault]] - expert teacher of [[Stealing]], wife of Orneas</td>
</tr>
<tr>
<td>[[Aswid Saxo]] - expert teacher of [[Dagger]]</td>
<td>[[Vera]] - harlot</td>
</tr>
<tr>
<td>[[Seeliger]] - harlot</td>
<td>[[Virginia]] - harlot</td>
</tr>
<tr>
<td>[[Luthiner the Severe]] - ruler</td>
<td>[[Alanna Wolf]] - apothecary</td>
</tr>
<tr>
<td>[[Kazaf Truelove]] - taverner</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Zoltan]] - harlot</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Orneas Vault]] - expert teacher of [[Disarm Trap]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Zom]] - necromancer</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Raven Darkstalker]] - son of Dimitri and Lilith Darkstalker</td>
<td>[[Morticia Borg]] - daughter of Alice Borg</td>
</tr>
<tr>
<td>[[Vila Darkstalker]] - son of Dimitri and Lilith Darkstalker</td>
<td></td>
</tr>
<tr>
<td>[[Brad Jumanji]] - son of Mork and Bonnie Jumanji</td>
<td>[[Kiki Jumanji]] - daughter of Mork and Bonnie Jumanji</td>
</tr>
<tr>
<td>[[Makathes]] - pupil of Orochi</td>
<td>[[Pumpkin Lightweight]] - daughter of Tony and Taresia Lightweight</td>
</tr>
<tr>
<td>[[William Roboduc]] - stable boy</td>
<td>[[Miyu Mahou]] - handmaiden of Countess Vanessa de Malthazar</td>
</tr>
<tr>
<td>[[Buford Wolf]] - son of Alanna Wolf</td>
<td>[[Philinnion Truelove]] - daughter of Kazaf Truelove</td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[King Kalohn]] - human dragonhunter</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[c'Orak]] - Ceth clan leader</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[O]] - fatboy</td>
<td>[[Barbara'El]] - demoniac harlot</td>
</tr>
<tr>
<td>[[Lord Peabody]] - human time traveler</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
</table><br>
----
[[Category:Map]]
d987a5b8c58d99fe3685bc3243a96cf849597f8d
1715
1708
2008-07-18T08:53:43Z
Ribannah
2
/* M'Akal */ Masquerade
wikitext
text/x-wiki
The '''Typhon Expanse''' is located east of central [[Karigor]]. It is accessible from Soronne, the first map that the party will visit after starting their journey along the river Ebony.
Neighbouring [[map]]s are [[Nannaria]] (west), [[Murlank]] (northwest), [[Sea of Mist (province)|Sea of Mist]] (southeast) and [[Soronne (province)|Soronne]] (southwest). The ocean (northeast and east) is not part of the [[game]].
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_TyphonExpanse.png</div>
===Communities===
* [[Albatross]], the new village southeast on the river Albeys and the Brass Sea
* [[Masquerade]], the capital of the [[Vampire]]s, central on the Brass Sea
* [[Orak]], the village of the followers of [[Ceth]], in the northeast
===Geography===
* [[Albeys]], the small river in the east
* [[Brass Sea]], the sea in the south
===Monsters (surface)===
* [[Phoenix]]es (Fire Bird, Phoenix, Grand Phoenix, Bennu)
* [[Shark]]s (Shark, Hunter Shark, Bloodshark, Kua Mackerell)
* [[Typhonites]] (Cerberus, Hydra, Typhon, Goros)
* [[Vampire Clansfolk]] (Bloodsucker, Vampire Assassin, Nosferatu)
===Animals===
[[Osprey]]s, [[Fish]]
===Dungeons===
* [[Snake Pit]]
* [[Tavern of Harlotry]]
* [[Theatre of Blood]]
===Objects===
* [[Obelisk]] #6
* Lassen's [[Throne]] (Permanently +10 to all [[statistic]]s and [[resistance]]s of Vampires on one Friday)
* Random [[Challenge]] (+10 [[Skillpoint]]s once to characters that have 200 in the required statistic)
* [[Flame]] of [[Immolation]] (Grants a ring of fire around the party for 1 hour, or until rest or travel)
* Flame of [[Fleet Foot]] (+75% to walking velocity for 3 hours, or until rest or travel)
* Flame of [[Day of the Gods]] (+35 to all six statistics for 2 days, or until rest or travel)
* Flame of [[Self Resistance]] (+20 to Self Resistances for 6 hours, or until rest or travel)
* [[Fountain]] of +50 [[Spellpoint]]s (Replenishes 50 spellpoints, maximum 50 charges, recharge 10 per day)
* [[Well]] of +30 [[Might]] and [[Endurance]] (Temporarily +30 Might and Endurance for 2 days or until rest or travel)
* [[Well of Wonders]] (Chances of 10%: eradicated, dead, stoned, paralyzed, 1 year added to age, 10000 gold, 25000 experience, +50 temporarily to all six stats, +50 temporarily to all resistances, nothing)
----
==Travel==
===Foot===
The neighbouring province Nannaria (west) can be reached on [[foot]] overland, which takes 5 days. There is no overland connection to Murlank (northwest), Sea of Mist (southeast) or Soronne (southwest).
===Coach===
Every [[week]], two [[coach]]es of the [[Nightriders]] leave Masquerade for Nannaria, [[M'Akal]]: on '''Mondays''' and '''Thursdays''', with return trips starting on Sundays and Thursdays. These rides take three days.
===Boat===
There are no [[boat]]s available in the Typhon Expanse.
===Ship===
There are two [[dock]]s in the Typhon Expanse: in Masquerade and in Albatross.
From Masquerade, [[ship]]s set sail for Nannaria, M'Akal early on '''Wednesdays''' and '''Saturdays''', with return fares starting at the same times. These voyages take 2 days. Ships sail east for Albatross in 1 day early on '''Wednesdays''' and '''Sundays'''.
From Albatross, ships set sail for Soronne, [[Naval Base]] early on '''Tuesdays''' and '''Fridays'''. These voyages take 2½ days.
===Town Portal===
The Typhon Expanse has no [[Central Fountain]]. The nearest [[Town Portal]] destinations are Murlank, Nannaria and Soronne.
----
==Citizens==
===Masquerade===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[White Wolf Thaumaturgy]]</td>
<td>[[Apothecary]]</td>
<td>Alanna Wolf, Buford Wolf</td>
</tr>
<tr>
<td>[[Zom & Zam]]</td>
<td>[[Armour Shop]]</td>
<td>Zom</td>
</tr>
<tr>
<td>[[Knox's Bonds]]</td>
<td>[[Bank]]</td>
<td>Christie Goldfinger, Lamina Vault</td>
</tr>
<tr>
<td>[[]]</td>
<td>[[Dockyard]]</td>
<td>Abraham Drake, Eve Valpurgis</td>
</tr>
<tr>
<td>[[Bozeman's Enterprises]]</td>
<td>[[General Store]]</td>
<td>Morgana Bozeman</td>
</tr>
<tr>
<td>[[Prime Guild of Mind]]</td>
<td>[[Guild]]</td>
<td>Alice Borg, Morticia Borg</td>
</tr>
<tr>
<td>[[Warriors of Virtue]]</td>
<td>Guild</td>
<td>Kevin Ares, Orneas Vault</td>
</tr>
<tr>
<td>[[Vampire's Cape]]</td>
<td>[[Magic Shop]]</td>
<td>Calden Fain</td>
</tr>
<tr>
<td>[[Luthiner's Palace]]</td>
<td>[[Palace]]</td>
<td>Luthiner the Severe</td>
</tr>
<tr>
<td>[[Crypt on Wheels]]</td>
<td>[[Stable]]</td>
<td>Christopher Plumtree, William Roboduc</td>
</tr>
<tr>
<td>[[Lovecraft]]</td>
<td>[[Tavern]]</td>
<td>Kazaf Truelove, Ken Charming, Philinnion Truelove</td>
</tr>
<tr>
<td>[[Hallow Alibi]]</td>
<td>[[Temple]]</td>
<td>Manasa Devi</td>
</tr>
<tr>
<td>[[Town Hall]]</td>
<td>[[Town Hall]]</td>
<td>Annika Ris</td>
</tr>
<tr>
<td>[[Lost Boys]]</td>
<td>[[Training Hall]]</td>
<td>Von Emosh</td>
</tr>
<tr>
<td>[[112 Games]]</td>
<td>[[House]]</td>
<td>Mork Jumanji, Bonnie Jumanji, Brad Jumanji, Kiki Jumanji</td>
</tr>
<tr>
<td>[[Darkstalker Manor]]</td>
<td>House</td>
<td>Dimitri Darkstalker, Lilith Darkstalker, Raven Darkstalker, Vila Darkstalker</td>
</tr>
<tr>
<td>[[Lightweight Manor]]</td>
<td>House</td>
<td>Tony Lightweight, Taresia Lightweight, Pumpkin Lightweight</td>
</tr>
</table><br>
===Albatross===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[]]</td>
<td>[[Dockyard]]</td>
<td>Daelius Praal</td>
</tr>
<tr>
<td>[[Winkel van Sinkel]]</td>
<td>[[General Store]]</td>
<td>Nancy Crater</td>
</tr>
<tr>
<td>[[Castle Ei]]</td>
<td>[[House]]</td>
<td>Duke Ei, John D. Rudolfsen, Countess Vanessa Malthazar, Miyu Mahou</td>
</tr>
<tr>
<td>[[Saxo Manor]]</td>
<td>House</td>
<td>Asmund Saxo, Aswid Saxo</td>
</tr>
</table><br>
===Orak===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[The Undernet]]</td>
<td>[[General Store]]</td>
<td>Jerry Salem, Steffi Salem</td>
</tr>
<tr>
<td>[[Foulfang's Foul Fangs]]</td>
<td>[[Weapon Shop]]</td>
<td>Orochi, Makathes</td>
</tr>
<tr>
<td>[[Watchtower One]]</td>
<td>[[House]]</td>
<td>c'Orak</td>
</tr>
<tr>
<td>[[Watchtower Two]]</td>
<td>House</td>
<td>Baron Morgan Price, La Contessa Santa Germaine</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Mega Dragon Cave]]</td>
<td>[[Dungeon]]</td>
<td>King Kalohn</td>
</tr>
<tr>
<td>[[Snake Pit]]</td>
<td>Dungeon</td>
<td>O</td>
</tr>
<tr>
<td>[[Tavern of Harlotry]]</td>
<td>Dungeon, [[Tavern]]</td>
<td>Lord Peabody, Klove, Seeliger, Zoltan </td>
</tr>
<tr>
<td>[[Theatre of Blood]]</td>
<td>Dungeon</td>
<td>Mercy Brown, Ulifer Edel</td>
</tr>
</table><br>
===Who is who===
====Vampires====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Kevin Ares]] - guildmaster</td>
<td>[[Alice Borg]] - guildmistress</td>
</tr>
<tr>
<td>[[Ken Charming]] - master teacher of [[Armsmaster]]</td>
<td>[[Morgana Bozeman]] - retailer</td>
</tr>
<tr>
<td>[[Dimitri Darkstalker]] - </td>
<td>[[Mercy Brown]] - ticket seller</td>
</tr>
<tr>
<td>[[Abraham Drake]] - stoker</td>
<td>[[Nancy Crater]] - retailer</td>
</tr>
<tr>
<td>[[Ulifer Edel]] - master teacher of [[Mind]]</td>
<td>[[Lilith Darkstalker]] - , wife of Dimitri Darkstalker</td>
</tr>
<tr>
<td>[[Duke Ei]] - duke</td>
<td>[[Manasa Devi]] - healer</td>
</tr>
<tr>
<td>[[Von Emosh]] - trainer</td>
<td>[[La Contessa Santa Germaine]] - spy</td>
</tr>
<tr>
<td>[[Calden Fain]] - magicker</td>
<td>[[Christie Goldfinger]] - banker</td>
</tr>
<tr>
<td>[[Mork Jumanji]] - dungeon master</td>
<td>[[Helena]] - harlot</td>
</tr>
<tr>
<td>[[Klove]] - harlot</td>
<td>[[Irina]] - harlot</td>
</tr>
<tr>
<td>[[Tony Lightweight]] - </td>
<td>[[Bonnie Jumanji]] - </td>
</tr>
<tr>
<td>[[Orochi]] - weapon smith</td>
<td>[[Katya]] - harlot</td>
</tr>
<tr>
<td>[[Christopher Plumtree]] - stable master</td>
<td>[[Taresia Lightweight]] - , wife of Tony Lightweight</td>
</tr>
<tr>
<td>[[Daelius Praal]] - dockmaster</td>
<td>[[Countess Vanessa Malthazar]] - grandmaster teacher of Spirit</td>
</tr>
<tr>
<td>[[Baron Morgan Price]] - expert teacher of [[Grey]]</td>
<td>[[Annika Ris]] - scribe</td>
</tr>
<tr>
<td>[[John D. Rudolfsen]] - grandmaster teacher of [[Alchemy]]</td>
<td>[[Steffi Salem]] - , wife of Jerry Salem</td>
</tr>
<tr>
<td>[[Jerry Salem]] - retailer</td>
<td>[[Eve Valpurgis]] - dockmistress</td>
</tr>
<tr>
<td>[[Asmund Saxo]] - expert teacher of [[Unarmed]]</td>
<td>[[Lamina Vault]] - expert teacher of [[Stealing]], wife of Orneas</td>
</tr>
<tr>
<td>[[Aswid Saxo]] - expert teacher of [[Dagger]]</td>
<td>[[Vera]] - harlot</td>
</tr>
<tr>
<td>[[Seeliger]] - harlot</td>
<td>[[Virginia]] - harlot</td>
</tr>
<tr>
<td>[[Luthiner the Severe]] - ruler</td>
<td>[[Alanna Wolf]] - apothecary</td>
</tr>
<tr>
<td>[[Kazaf Truelove]] - taverner</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Zoltan]] - harlot</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Orneas Vault]] - expert teacher of [[Disarm Trap]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Zom]] - necromancer</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Raven Darkstalker]] - son of Dimitri and Lilith Darkstalker</td>
<td>[[Morticia Borg]] - daughter of Alice Borg</td>
</tr>
<tr>
<td>[[Vila Darkstalker]] - son of Dimitri and Lilith Darkstalker</td>
<td></td>
</tr>
<tr>
<td>[[Brad Jumanji]] - son of Mork and Bonnie Jumanji</td>
<td>[[Kiki Jumanji]] - daughter of Mork and Bonnie Jumanji</td>
</tr>
<tr>
<td>[[Makathes]] - pupil of Orochi</td>
<td>[[Pumpkin Lightweight]] - daughter of Tony and Taresia Lightweight</td>
</tr>
<tr>
<td>[[William Roboduc]] - stable boy</td>
<td>[[Miyu Mahou]] - handmaiden of Countess Vanessa de Malthazar</td>
</tr>
<tr>
<td>[[Buford Wolf]] - son of Alanna Wolf</td>
<td>[[Philinnion Truelove]] - daughter of Kazaf Truelove</td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[King Kalohn]] - human dragonhunter</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[c'Orak]] - Ceth clan leader</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[O]] - fatboy</td>
<td>[[Barbara'El]] - demoniac harlot</td>
</tr>
<tr>
<td>[[Lord Peabody]] - human time traveler</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
</table><br>
----
[[Category:Map]]
a9f966f0262c621c430eb315f7bf8ae287c66085
Soronne (province)
0
1473
1681
1667
2008-07-02T13:44:44Z
Ribannah
2
/* Town Portal */
wikitext
text/x-wiki
'''Soronne''' is located central-east in the near south of [[Karigor]]. It is the most populated [[province]] and is likely to be visited often by the [[party]].
Neighbouring [[map]]s are [[Ryft (province)|Ryft]] (west), [[Nannaria]] (northwest), [[Typhon Expanse]] (northeast), [[Sea of Mist (province)|Sea of Mist]] (east), [[Etanasfeld]] (southeast) and [[Serenity (province)|Serenity]] (southwest).
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Soronne.png</div>
===Communities===
* [[Gathis]], the district southeast
* [[Soronne (town)|Soronne]], the capital in the center
* [[Turrel]], the district northeast
===Geography===
* [[Brass Sea]], the sea to the north
* [[Ebony]], the river flowing through the southwest corner of Soronne
* [[Sea of Mist (sea)|Sea of Mist]], the sea to the east
===Monsters (surface)===
<!-- * [[Mogred]]s (Mogred) -->
* [[Pirate]]s (Pirate, Pirate Captain, Pirate Admiral)
* [[River Snake]]s (River Snake, Lightning Snake, Ebony Snake)
* [[Robber]]s (Robber, Highwayman, Ring Leader)
<!-- * [[Shark]]s (Shark, Hunter Shark, Bloodshark, Kua Mackerel]] -->
* [[Soldier]]s (Soldier, Sergeant, Officer)
* [[Werewolf|Werewolves]] (Werewolf, Grisly Werewolf, Werewolf King, Vilx)
===Animals===
[[Butterfly|Butterflies]], [[Bird]]s, [[Fish]]
===Dungeons===
* [[Circus of the Sun]] - south, visits Soronne during 3 months of the year
* [[Lighthouse]] - northeast on both seas
* [[Service Tunnels]] - central, connecting the Towers of Learning
* [[Spidersilk Mines]] - northwest
===Objects===
* [[Obelisk]] #9
* [[Central Fountain]] ([[Town Portal]] destination)
* Random [[Contest]] (+5 [[Skillpoint]]s once to characters that have 50 in the required statistic)
* [[Flame]] of [[Bless]] (+10 to chance-to-hit for 3 hours, or until rest or travel)
* Flame of [[Body Resistance]] (+20 to Body Resistance for 6 hours, or until rest or travel)
* [[Fountain]] of +20 [[Spellpoint]]s (Replenishes 20 spellpoints, maximum 50 charges, recharge 10 per day)
* Fountain of +10 [[Magic]] (Temporarily +10 Magic for 2 days or until rest or travel)
* [[Well]] of +30 [[Endurance]] (Temporarily +30 Endurance for 2 days or until rest or travel)
* Fountain of +30 [[Self Resistance]] (Temporarily +30 Self Resistance for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring province Nannaria (northwest) can be reached on [[foot]] overland, which takes 5 days. Ryft (west) can be reached on foot in one day only by passing from the Spidersil Mines into the [[Stalt Mines]] after completion of the [[Underground Railroad]] [[quest]].
The other neighbouring provinces cannot be reached overland from Soronne in any way.
===Coach===
[[Coach]]es of the [[Tower Express]] leave for Nannaria, [[Heronport]] on Thursdays and Sundays, return trips on Mondays and Thursdays. These trips all take 2 days. A [[Nightriders]] coach leaves for Nannaria, [[M'Akal]] on Tuesdays, to start the return trip on Fridays. This ride takes 2½ days in each direction.
===Boat===
The [[St. Nicholas]] will enter Soronne from Serenity and continue downstream into Ryft. Both passages take 3 days.
===Ship===
There are two [[dock]]s in Soronne: the [[Ogre Docks]] and the [[Naval Base]].
At the start of the game, four [[Ogre coaster]]s are waiting in Etanasfeld. They will start sailing along the coast of Etanasfeld, Soronne and [[Goetia]] once the [[pirate]]s have been dealt with. A trip from Soronne to Etanasfeld (Tuesdays and Fridays) takes two days, to Goetia (Fridays) three.
On Thursdays, a [[ship]] sails from the Ogre Docks to the [[Arena]] on the Sea of Mist. It sails back on Tuesdays. The trip takes two days in both directions. However, no ships will sail onto the Sea of Mist from these docks until the pirates have been handled.
From the Naval Base, ships sail for Nannaria, Heronport on Mondays and Fridays, and for Typhon Expanse, [[Masquerade]] on Tuesdays and Saturdays, all fares of two days.
The party can also book an unscheduled ship at the Naval Base to bring them to the location of the sunken city of [[Braem]] on the [[Sea of Mist]], again taking two days.
===Town Portal===
Soronne has a [[Central Fountain]] and can therefore be reached instantly by the powerful [[Town Portal]] spell. The other [[province]]s that can be reached this way are: [[Terrax]], [[Semiramis]], [[Murlank]], Nannaria and Serenity. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
----
==Citizens==
===Soronne===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Dr. Bird's Recipes]]</td>
<td>[[Apothecary]]</td>
<td></td>
</tr>
<tr>
<td>[[Crackerjack's outer Clothing]]</td>
<td>[[Armour Shop]]</td>
<td></td>
</tr>
<tr>
<td>[[Blue Suede Shop]]</td>
<td>[[Armour Shop]]</td>
<td>William Hillrock</td>
</tr>
<tr>
<td>[[Six Shard Vault]]</td>
<td>[[Bank]]</td>
<td>Isaac Yorke</td>
</tr>
<tr>
<td>[[Naval Base]]</td>
<td>[[Dockyard]]</td>
<td>Kyno, Miss Issipi</td>
</tr>
<tr>
<td>[[Holle's Spinnings]]</td>
<td>[[General Store]]</td>
<td>Andowar Holle, Alice Holle</td>
</tr>
<tr>
<td>[[Circle of Steel]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Dellan</td>
</tr>
<tr>
<td>[[Dragonskull]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Andrew W. Lloyd</td>
</tr>
<tr>
<td>[[Eldrar's Tower]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Bo, Maurice Whitington, Verdine Whitington</td>
</tr>
<tr>
<td>[[Hraldrake's Crossing]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td></td>
</tr>
<tr>
<td>[[Shadow Tower]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td></td>
</tr>
<tr>
<td>[[Tork the Mild's Staff]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Minerva Hilander</td>
</tr>
<tr>
<td>[[Zorelda's Footwear]]</td>
<td>[[Magic Shop]]</td>
<td>Nancy Sinter</td>
</tr>
<tr>
<td>[[Crazy Horses]]</td>
<td>[[Stables]]</td>
<td>Osmond</td>
</tr>
<tr>
<td>[[Hanged Man's Inn]]</td>
<td>[[Tavern]]</td>
<td>Larry Flynn, Carol Flynn</td>
</tr>
<tr>
<td>[[Rubahl's Alehouse]]</td>
<td>[[Tavern]]</td>
<td></td>
</tr>
<tr>
<td>[[The Crimson Hawk]]</td>
<td>[[Tavern]]</td>
<td></td>
</tr>
<tr>
<td>[[Arachne's Sanctuary]]</td>
<td>[[Temple]]</td>
<td>Ovidius Hilander</td>
</tr>
<tr>
<td>[[Soronne Town Hall]]</td>
<td>[[Town Hall]]</td>
<td>Fergie M. Murphy, Sarah F. Murphy</td>
</tr>
<tr>
<td>[[Long Man's Arms]]</td>
<td>[[Weapon Shop]]</td>
<td>Terin Tourfeather</td>
</tr>
<tr>
<td>[[Battlesticks]]</td>
<td>[[Weapon Shop]]</td>
<td>Wilbur Prince</td>
</tr>
</table><br>
===Gathis===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[W00tstock]]</td>
<td>[[Apothecary]]</td>
<td>Max Jasminguru, Alfalfa Jasminguru, Samwise Jasminguru, Bethel Jasminguru</td>
</tr>
<tr>
<td>[[Ogre Docks]]</td>
<td>[[Dockyard]]</td>
<td>Ugh</td>
</tr>
<tr>
<td>[[Pirate Copies]]</td>
<td>[[General Store]]</td>
<td></td>
</tr>
<tr>
<td>[[Gravdahl's Bookstore]]</td>
<td>[[Magic Shop]]</td>
<td>Marcus Gravdahl</td>
</tr>
<tr>
<td>[[Sage's Rebuttal]]</td>
<td>[[Tavern]]</td>
<td>Louredis</td>
</tr>
</table><br>
===Turrel===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Boutique Light]]</td>
<td>[[General Store]]</td>
<td></td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Lighthouse]]</td>
<td>[[Dungeon]]</td>
<td>Gizzzmo, Roger Denmark</td>
</tr>
<tr>
<td>[[Spidersilk Mines]]</td>
<td>Dungeon</td>
<td>Pound S. Morrison, Herbert Stempel</td>
</tr>
</table><br>
===Who is who===
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td>[[]] - expert teacher of [[Spellcasting]]</td>
<td>[[]] - expert teacher of [[Fire]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Air]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - master teacher of [[Light]]</td>
<td>[[]] - master teacher of [[Dark]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Spear]]</td>
<td>[[]] - expert teacher of [[Staff]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Mace]]</td>
<td>[[]] - expert teacher of [[Leather]]</td>
</tr>
<tr>
<td>[[]] - master teacher of [[Plate]]</td>
<td>[[]] - expert teacher of [[Shield]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Perception]]</td>
<td>[[]] - master teacher of [[Merchant]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Learning]]</td>
<td>[[]] - expert teacher of [[Stealing]]</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Kenny Day]] - jester</td>
<td>[[Titanica Brown]] - </td>
</tr>
<tr>
<td>[[Dellan]] - old magister</td>
<td>[[Carol Flynn]] - swashbuckler</td>
</tr>
<tr>
<td>[[Larry Flynn]] - tavernkeep</td>
<td>[[Minerva Hilander]] - expert teacher of [[Body]], daughter of Ovidio</td>
</tr>
<tr>
<td>[[Ovidius Hilander]] - healer</td>
<td>[[Josephine LaFay]] - master teacher of [[Unarmed]]</td>
</tr>
<tr>
<td>[[William Hillrock]] - armourer</td>
<td>[[Amber Morely]] - publisher</td>
</tr>
<tr>
<td>[[Neil H. Krondor]] - thief promotor</td>
<td>[[Fergie M. Murphy]] - magistrate</td>
</tr>
<tr>
<td>[[Andrew W. Lloyd]] - magister</td>
<td>[[Lisbeth Rose]] - , wife of Nathaniel</td>
</tr>
<tr>
<td>[[Pink F. Lloyd]] - wall inspector</td>
<td>[[Candy Says]] - singer, love of Pound S. Morrison</td>
</tr>
<tr>
<td>[[Osmond]] - stablemaster</td>
<td>[[Shininga Star]] - expert teacher of [[Spirit]]</td>
</tr>
<tr>
<td>[[Ed Pekurney]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Wilbur Prince]] - weaponsmith</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Nathaniel Rose]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Jeff Sky]] - scribe</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ryan Smedly]] - dragonhunter</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[D.P. Stanley]] - pirate</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Isaac Yorke]] - banker</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Maurice Whitington]] - apprentice</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Verdine Whitington]] - apprentice, brother of Maurice Whitington</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[John Caleb]] - musician</td>
<td>[[Alfalfa Jasminguru]] - apothecary, wife of Max Jasminguru</td>
</tr>
<tr>
<td>[[Max Jasminguru]] - herbalist</td>
<td>[[Nancy Sinter]] - magicker</td>
</tr>
<tr>
<td>[[Louredis]] - bartender</td>
<td>[[Maureen Tuckale]] - musician</td>
</tr>
<tr>
<td>[[James B. Moonwalker]] - </td>
<td>[[Veronica Topherty]] - , wife of Todd Topherty</td>
</tr>
<tr>
<td>[[Paul Romero]] - musician</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Todd Topherty]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Rex Ballantine]] - librarian</td>
<td>[[Silence Dogood]] - leaflet printer</td>
</tr>
<tr>
<td>[[Bert Eco]] - writer</td>
<td>[[Alice Holle]] - retailer, wife of Andowar Holle</td>
</tr>
<tr>
<td>[[Marcus Gravdahl]] - magicker</td>
<td>[[Issippi Rivers]] - dockmistress</td>
</tr>
<tr>
<td>[[Andowar Holle]] - artist</td>
<td>[[Ouri Rivers]] - , sister of Issippi Rivers</td>
</tr>
<tr>
<td>[[Kyno]] - sergeant</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Roger Denmark]] - writmaker</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Gizzzmo]] - pirate</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Pound S. Morrison]] - overseer</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Herbert Stempel]] - ladderer</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
<tr>
<td>[[Samwise Jasminguru]] - son of Max and Alfalfa Jasminguru</td>
<td>[[Molly Brown]] - daughter of Titanica Brown</td>
</tr>
<tr>
<td>[[Devlin Morely]] - son of Amber Morely</td>
<td>[[Bethel Jasminguru]] - daughter of Max and Alfalfa Jasminguru</td>
</tr>
<tr>
<td>[[Davili Rose]] - son of Nathaniel and Lisbeth Rose</td>
<td>[[Sarah F. Murphy]] - daughter of Fergie M. Murphy</td>
<tr>
<td>[[Rob Stanley]] - son of D.P. Stanley</td>
<td>[[Philippine Rose]] - daughter of Nathaniel and Lisbeth Rose</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[Bibicione Topherty]] - daughter of Todd and Veronica Topherty</td>
</tr>
</table><br>
====Elves====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Bo]] - magister</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Terin Tourfeather]] - weaponsmith</td>
<td>[[Fallingstar]] - master teacher of [[Sword]]</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ravenhawk]] - art collector</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Thelmes]] - prophet</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ugh]] - Ogre dockmaster</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
</table><br>
----
[[Category:Map]]
7183f17e6b4bd444da0e08ac72f80726b9e75a06
Murlank
0
1488
1682
2008-07-02T14:25:32Z
Ribannah
2
start of page
wikitext
text/x-wiki
'''Murlank''' is located east in northern [[Karigor]]. It is likely to be a [[map]] that the [[party]] will visit later in the game.
Neighbouring [[map]]s are [[Semiramis]] (west), [[Terrax]] (northwest), [[Typhon Expanse]] (southeast) and [[Nannaria]] (west). The ocean (northeast and east) is not part of the [[game]].
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Murlank.png</div>
===Communities===
* [[Potz]], central between the river Ebony and the ocean
===Geography===
* [[Ebony]], the river flowing through Murlank from south to north
* [[Laolun]], the half-moon-shaped island in the northeast
===Monsters (surface)===
* [[Dark Mage]]s (Benighter, Dark Mage, Demon Commander)
<!--* [[Demon]]s (Banshee, Demon, Gallu'akal)-->
<!--* [[Demoniac]]s (Demoniac)-->
* [[Moon Zealot]]s (Moon Worshipper, Moon Fanatic, Moon Zealot)
* [[Octupus]]es (Devilfish, Octopus, Kraken)
* [[River Snake]]s (River Snake, Lightning Snake, Ebony Snake)
* [[Robber]]s (Robber, Highwayman, Ring Leader)
* [[Sun Zealot]]s (Sun Worshipper, Sun Fanatic, Sun Zealot)
===Animals===
[[Butterfly|Butterflies]], [[Horse]]s, [[Osprey]]s, [[Fish]]
===Dungeons===
* [[Circus of the Sun]] - southeast, visits Murlank during 3 months of the year
* [[Cognizant Temple of Meh]] - southwest
* [[Tower of Bab'El]] - northeast (Laolun)
===Objects===
* [[Obelisk]] #3
* Random [[Contest]] (+5 [[Skillpoint]]s once to characters that have 50 in the required [[statistic]])
* [[Flame]] of [[Earth Resistance]] (+20 to Earth Resistance for 6 hours, or until rest or travel)
* Flame of [[Grey Resistance]] (+20 to Grey Resistance for 6 hours, or until rest or travel)
* Flame of [[Dark Resistance]] (+20 to Dark Resistance for 6 hours, or until rest or travel)
* [[Well]] of +2 [[Accuracy]] (8 Charges of +2 permanent Accuracy, if natural Accuracy<15, respawns)
* [[Fountain]] of +10 [[Endurance]] (Temporarily +10 Endurance for 2 days or until rest or travel)
* Well of +30 [[Luck]] (Temporarily +30 Luck for 2 days or until rest or travel)
----
==Travel==
===Foot===
Semiramis (west) and Terrax (northwest) can be reached on [[foot]] overland, which takes 5 days. There is no connection over land to the [[Typhon Expanse]].
===Coach===
[[Coach]]es of the [[Golden Triangle]] leave at the Blazing Saddles for Terrax on '''Mondays''', '''Wednesdays''' and '''Fridays''', with return trips starting on Tuesdays, Thursdays and Saturdays. Other Golden Trinagle coaches leave for Semiramis on '''Tuesdays''', '''Thursdays''' and '''Sundays''', return trips starting on Mondays, Wednesdays and Saturdays. All these coach rides take 2 days.
At the same stable, coaches of the [[Nightriders]] leave for Nannaria, [[M'Akal]] on '''Wednesdays''' and '''Sundays'''. After the [[Zealot]]s start fighting, there is an additional ride on '''Fridays'''. Return trips start on Wednesdays, Saturdays and then also Mondays. All these trips take 2½ days.
===Boat===
The [[St. Nicholas]] will enter Murlank from Nannaria and continue downstream into Terrax. Both passages take 3 days.
===Ship===
There are two [[dock]]s in Murlank.
From Potz, [[ship]]s set sail for Terrax on '''Saturdays''' (return fares on Sundays). The voyages takes 4 days.
A [[ferry]] goes from Potz to the island of Laolun and back every day. This voyage takes 6 hours in either direction.
===Town Portal===
Murlank has a [[Central Fountain]] and can therefore be reached instantly by the powerful [[Town Portal]] spell. The other [[province]]s that can be reached this way are: [[Terrax]], Semiramis, Nannaria, [[Soronne (province)|Soronne]] and [[Serenity (province)|Serenity]]. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
----
==Citizens==
===Potz===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[The Tinctury]]</td>
<td>[[Apothecary]]</td>
<td></td>
</tr>
<tr>
<td>[[Larp's Forge]]</td>
<td>[[Armour Shop]]</td>
<td></td>
</tr>
<tr>
<td>[[Curry & Hayes]]</td>
<td>[[Bank]]</td>
<td></td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Arturchix</td>
</tr>
<tr>
<td>[[For a few nuggets more]]</td>
<td>[[General Store]]</td>
<td></td>
</tr>
<tr>
<td>[[Master Scribe]]</td>
<td>[[Magic Shop]]</td>
<td></td>
</tr>
<tr>
<td>[[Blazing Saddles]]</td>
<td>[[Stable]]</td>
<td></td>
</tr>
<tr>
<td>[[The Dougle Eagle]]</td>
<td>[[Tavern]]</td>
<td></td>
</tr>
<tr>
<td>[[]]</td>
<td>[[Town Hall]]</td>
<td>Zebub'El</td>
</tr>
<tr>
<td>[[East Wind Up]]</td>
<td>[[Training Hall]]</td>
<td></td>
</tr>
<tr>
<td>[[Gunsmoke's Accessories]]</td>
<td>[[Weapon Shop]]</td>
<td></td>
</tr>
<tr>
<td>[[]]</td>
<td>[[]]</td>
<td></td>
</tr>
</table><br>
===Laolun===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Arturchix</td>
</tr>
<tr>
<td>[[Master Guild of Dark]]</td>
<td>[[Guild]]</td>
<td></td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Chapel of the Moon]]</td>
<td>[[Temple]]</td>
<td></td>
</tr>
<tr>
<td>[[Cognizant Temple of Meh]]</td>
<td>[[Dungeon]], Temple</td>
<td>Wesley Gladberg</td>
</tr>
<tr>
<td>[[Tower of Bab'El]]</td>
<td>dungeon</td>
<td>Bab'El</td>
</tr>
</table><br>
===Who is who===
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[]] - daughter of </td>
</tr>
</table><br>
====Demoniacs====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
</table><br>
----
[[Category:Map]]
2b78a6c33722f1f2cde7016711e4e941e7fa4ecc
1683
1682
2008-07-02T22:14:46Z
Ribannah
2
/* Citizens */ names and professions
wikitext
text/x-wiki
'''Murlank''' is located east in northern [[Karigor]]. It is likely to be a [[map]] that the [[party]] will visit later in the game.
Neighbouring [[map]]s are [[Semiramis]] (west), [[Terrax]] (northwest), [[Typhon Expanse]] (southeast) and [[Nannaria]] (west). The ocean (northeast and east) is not part of the [[game]].
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Murlank.png</div>
===Communities===
* [[Potz]], central between the river Ebony and the ocean
===Geography===
* [[Ebony]], the river flowing through Murlank from south to north
* [[Laolun]], the half-moon-shaped island in the northeast
===Monsters (surface)===
* [[Dark Mage]]s (Benighter, Dark Mage, Demon Commander)
<!--* [[Demon]]s (Banshee, Demon, Gallu'akal)-->
<!--* [[Demoniac]]s (Demoniac)-->
* [[Moon Zealot]]s (Moon Worshipper, Moon Fanatic, Moon Zealot)
* [[Octupus]]es (Devilfish, Octopus, Kraken)
* [[River Snake]]s (River Snake, Lightning Snake, Ebony Snake)
* [[Robber]]s (Robber, Highwayman, Ring Leader)
* [[Sun Zealot]]s (Sun Worshipper, Sun Fanatic, Sun Zealot)
===Animals===
[[Butterfly|Butterflies]], [[Horse]]s, [[Osprey]]s, [[Fish]]
===Dungeons===
* [[Circus of the Sun]] - southeast, visits Murlank during 3 months of the year
* [[Cognizant Temple of Meh]] - southwest
* [[Tower of Bab'El]] - northeast (Laolun)
===Objects===
* [[Obelisk]] #3
* Random [[Contest]] (+5 [[Skillpoint]]s once to characters that have 50 in the required [[statistic]])
* [[Flame]] of [[Earth Resistance]] (+20 to Earth Resistance for 6 hours, or until rest or travel)
* Flame of [[Grey Resistance]] (+20 to Grey Resistance for 6 hours, or until rest or travel)
* Flame of [[Dark Resistance]] (+20 to Dark Resistance for 6 hours, or until rest or travel)
* [[Well]] of +2 [[Accuracy]] (8 Charges of +2 permanent Accuracy, if natural Accuracy<15, respawns)
* [[Fountain]] of +10 [[Endurance]] (Temporarily +10 Endurance for 2 days or until rest or travel)
* Well of +30 [[Luck]] (Temporarily +30 Luck for 2 days or until rest or travel)
----
==Travel==
===Foot===
Semiramis (west) and Terrax (northwest) can be reached on [[foot]] overland, which takes 5 days. There is no connection over land to the [[Typhon Expanse]].
===Coach===
[[Coach]]es of the [[Golden Triangle]] leave at the Blazing Saddles for Terrax on '''Mondays''', '''Wednesdays''' and '''Fridays''', with return trips starting on Tuesdays, Thursdays and Saturdays. Other Golden Trinagle coaches leave for Semiramis on '''Tuesdays''', '''Thursdays''' and '''Sundays''', return trips starting on Mondays, Wednesdays and Saturdays. All these coach rides take 2 days.
At the same stable, coaches of the [[Nightriders]] leave for Nannaria, [[M'Akal]] on '''Wednesdays''' and '''Sundays'''. After the [[Zealot]]s start fighting, there is an additional ride on '''Fridays'''. Return trips start on Wednesdays, Saturdays and then also Mondays. All these trips take 2½ days.
===Boat===
The [[St. Nicholas]] will enter Murlank from Nannaria and continue downstream into Terrax. Both passages take 3 days.
===Ship===
There are two [[dock]]s in Murlank.
From Potz, [[ship]]s set sail for Terrax on '''Saturdays''' (return fares on Sundays). The voyages takes 4 days.
A [[ferry]] goes from Potz to the island of Laolun and back every day. This voyage takes 6 hours in either direction.
===Town Portal===
Murlank has a [[Central Fountain]] and can therefore be reached instantly by the powerful [[Town Portal]] spell. The other [[province]]s that can be reached this way are: [[Terrax]], Semiramis, Nannaria, [[Soronne (province)|Soronne]] and [[Serenity (province)|Serenity]]. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
----
==Citizens==
Still to assign: E Plate, E Bodybuilding, M Earth, G Staff
===Potz===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[The Tinctury]]</td>
<td>[[Apothecary]]</td>
<td>Milton Mars, Murrie Mars</td>
</tr>
<tr>
<td>[[Larp's Forge]]</td>
<td>[[Armour Shop]]</td>
<td>Dagorhir Larp, Camarilla Larp, Logan Larp</td>
</tr>
<tr>
<td>[[Curry & Heyes]]</td>
<td>[[Bank]]</td>
<td>Kid Curry, Hannibal Heyes</td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Arturchix</td>
</tr>
<tr>
<td>[[For a few nuggets more]]</td>
<td>[[General Store]]</td>
<td>Maurits Drostnestle, Adriana Drostnestle, Melanie Drostnestle</td>
</tr>
<tr>
<td>[[Master Scribe]]</td>
<td>[[Magic Shop]]</td>
<td>Louhi Sariola, Aila Sariola</td>
</tr>
<tr>
<td>[[Blazing Saddles]]</td>
<td>[[Stable]]</td>
<td>Ridge Johnson</td>
</tr>
<tr>
<td>[[The Double Eagle]]</td>
<td>[[Tavern]]</td>
<td>Lauren Bell, Brett Maverick, Fontan'El, LaCinder'El</td>
</tr>
<tr>
<td></td>
<td>[[Town Hall]]</td>
<td>Zebub'El, Kal'El, Salvia Lemming</td>
</tr>
<tr>
<td>[[East Wind Up]]</td>
<td>[[Training Hall]]</td>
<td>Al'El, Aaron Cooper</td>
</tr>
<tr>
<td>[[Gunsmoke's Accessories]]</td>
<td>[[Weapon Shop]]</td>
<td>Matthew Dillon, Kitty Dillon</td>
</tr>
<tr>
<td>[[Prison]]</td>
<td>[[House]]</td>
<td>Smarties, Hipshot, Conrad Woods</td>
</tr>
<tr>
<td>[[Rangers HQ]]</td>
<td>House</td>
<td>Antonio Carletti, Zane Cooper, Norris Cooper</td>
</tr>
<tr>
<td>[[Faloral Hacienda]]</td>
<td>House</td>
<td>Little Lord Faloral, Whitney Marron</td>
</tr>
<tr>
<td>[[Seabrook Hacienda]]</td>
<td>House</td>
<td>Hecate Seabrook, Tamara Seabrook</td>
</tr>
<tr>
<td>[[Lessok Corral]]</td>
<td>House</td>
<td>Yent'El</td>
</tr>
</table><br>
===Laolun===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Arturchix</td>
</tr>
<tr>
<td>[[Master Guild of Dark]]</td>
<td>[[Guild]]</td>
<td>Dorado'El</td>
</tr>
<tr>
<td>Towering Cranes</td>
<td>[[House]]</td>
<td>Christian Noir Stein</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Chapel of the Moon]]</td>
<td>[[Temple]]</td>
<td>Lowmarsh'm'El</td>
</tr>
<tr>
<td>[[Cognizant Temple of Meh]]</td>
<td>[[Dungeon]], Temple</td>
<td>Wesley Gladberg</td>
</tr>
<tr>
<td>[[Tower of Bab'El]]</td>
<td>dungeon</td>
<td>Bab'El, Hooloovoo, Nerg'El</td>
</tr>
</table><br>
===Who is who===
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Arturchix]] - ferryman</td>
<td>[[Lauren Bell]] - barkeep</td>
</tr>
<tr>
<td>[[Antonio Carletti]] - master teacher of [[Leather]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Norris Cooper]] - grandmaster teacher of [[Pathfinding]]</td>
<td>[[Hecate Seabrook]] - expert teacher of [[Dark]]</td>
</tr>
<tr>
<td>[[Aaron Cooper]] - grandmaster teacher of [[Unarmed]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Zane Cooper]] - marshall</td>
<td>[[Whitney Marron]] - bodyguard</td>
</tr>
<tr>
<td>[[Kid Curry]] - grandmaster teacher of [[Dodging]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Matthew Dillon]] - weaponsmith</td>
<td>[[Kitty Dillon]] - , wife of Matthew Dillon</td>
</tr>
<tr>
<td>[[Maurits Drostnestle]] - deputy</td>
<td>[[Adriana Drostnestle]] - retailer</td>
</tr>
<tr>
<td>[[Wesley Gladberg]] - charlatan</td>
<td>[[Louhi]] - magicker</td>
</tr>
<tr>
<td>[[Hannibal Heyes]] - banker</td>
<td>[[Salvia Lemming]] - master teacher of Identify Item</td>
</tr>
<tr>
<td>[[Hipshot]] - deputy</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ridge Johnson]] - stable master</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Dagorhir Larp]] - armourer</td>
<td>[[Camarilla Larp]] - expert teacher of [[Identify Monster]], wife of Dagorhir Larp</td>
</tr>
<tr>
<td>[[Milton Mars]] - apothecary</td>
<td>[[Murrie Mars]] - , wife of Milton Mars</td>
</tr>
<tr>
<td>[[Brett Maverick]] - hustler</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Smarties]] - sheriff</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Christian Noir Stein]] - buildmaster</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Conrad Woods]] - deputy</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Little Lord Faloral]] - </td>
<td>[[Melanie Drostnestle]] - daughter of Maurits and Adriana Drostnestle</td>
</tr>
<tr>
<td>[[Logan Larp]] - son of Dagorhir and Camarilla Larp</td>
<td>[[Tamara Seabrook]] - daughter of Hecate Seabrook</td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[Aila Sariola]] - daughter of Louhi Sariola</td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[]] - daughter of </td>
</tr>
</table><br>
====Demoniacs====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Al'El]] - trainer</td>
<td>[[LaCinder'El]] - waitress</td>
</tr>
<tr>
<td>[[Bab'El]] - tower lord</td>
<td>[[Fontan'El]] - chamber maid</td>
</tr>
<tr>
<td>[[Dorado'El]] - guildmaster</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Kal'El]] - clergyman</td>
<td>[[Yent'El]] - horse whisperer</td>
</tr>
<tr>
<td>[[Lowmarsh'm'El]] - healer</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[Nerg'El]] - underworld explorer</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Zebub'El]] - mayor</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Belgarath]] - frozen demon</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Hooloovoo]] - demon familiar</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
</table><br>
----
[[Category:Map]]
0d4dafec75c35da5492f6e425ef5e4e3be183a31
1684
1683
2008-07-05T09:56:54Z
Ribannah
2
/* Citizens */ more
wikitext
text/x-wiki
'''Murlank''' is located east in northern [[Karigor]]. It is likely to be a [[map]] that the [[party]] will visit later in the game.
Neighbouring [[map]]s are [[Semiramis]] (west), [[Terrax]] (northwest), [[Typhon Expanse]] (southeast) and [[Nannaria]] (west). The ocean (northeast and east) is not part of the [[game]].
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Murlank.png</div>
===Communities===
* [[Potz]], central between the river Ebony and the ocean
===Geography===
* [[Ebony]], the river flowing through Murlank from south to north
* [[Laolun]], the half-moon-shaped island in the northeast
===Monsters (surface)===
* [[Dark Mage]]s (Benighter, Dark Mage, Demon Commander)
<!--* [[Demon]]s (Banshee, Demon, Gallu'akal)-->
<!--* [[Demoniac]]s (Demoniac)-->
* [[Moon Zealot]]s (Moon Worshipper, Moon Fanatic, Moon Zealot)
* [[Octupus]]es (Devilfish, Octopus, Kraken)
* [[River Snake]]s (River Snake, Lightning Snake, Ebony Snake)
* [[Robber]]s (Robber, Highwayman, Ring Leader)
* [[Sun Zealot]]s (Sun Worshipper, Sun Fanatic, Sun Zealot)
===Animals===
[[Butterfly|Butterflies]], [[Horse]]s, [[Osprey]]s, [[Fish]]
===Dungeons===
* [[Circus of the Sun]] - southeast, visits Murlank during 3 months of the year
* [[Cognizant Temple of Meh]] - southwest
* [[Tower of Bab'El]] - northeast (Laolun)
===Objects===
* [[Obelisk]] #3
* Random [[Contest]] (+5 [[Skillpoint]]s once to characters that have 50 in the required [[statistic]])
* [[Flame]] of [[Earth Resistance]] (+20 to Earth Resistance for 6 hours, or until rest or travel)
* Flame of [[Grey Resistance]] (+20 to Grey Resistance for 6 hours, or until rest or travel)
* Flame of [[Dark Resistance]] (+20 to Dark Resistance for 6 hours, or until rest or travel)
* [[Well]] of +2 [[Accuracy]] (8 Charges of +2 permanent Accuracy, if natural Accuracy<15, respawns)
* [[Fountain]] of +10 [[Endurance]] (Temporarily +10 Endurance for 2 days or until rest or travel)
* Well of +30 [[Luck]] (Temporarily +30 Luck for 2 days or until rest or travel)
----
==Travel==
===Foot===
Semiramis (west) and Terrax (northwest) can be reached on [[foot]] overland, which takes 5 days. There is no connection over land to the [[Typhon Expanse]].
===Coach===
[[Coach]]es of the [[Golden Triangle]] leave at the Blazing Saddles for Terrax on '''Mondays''', '''Wednesdays''' and '''Fridays''', with return trips starting on Tuesdays, Thursdays and Saturdays. Other Golden Trinagle coaches leave for Semiramis on '''Tuesdays''', '''Thursdays''' and '''Sundays''', return trips starting on Mondays, Wednesdays and Saturdays. All these coach rides take 2 days.
At the same stable, coaches of the [[Nightriders]] leave for Nannaria, [[M'Akal]] on '''Wednesdays''' and '''Sundays'''. After the [[Zealot]]s start fighting, there is an additional ride on '''Fridays'''. Return trips start on Wednesdays, Saturdays and then also Mondays. All these trips take 2½ days.
===Boat===
The [[St. Nicholas]] will enter Murlank from Nannaria and continue downstream into Terrax. Both passages take 3 days.
===Ship===
There are two [[dock]]s in Murlank.
From Potz, [[ship]]s set sail for Terrax on '''Saturdays''' (return fares on Sundays). The voyages takes 4 days.
A [[ferry]] goes from Potz to the island of Laolun and back every day. This voyage takes 6 hours in either direction.
===Town Portal===
Murlank has a [[Central Fountain]] and can therefore be reached instantly by the powerful [[Town Portal]] spell. The other [[province]]s that can be reached this way are: [[Terrax]], Semiramis, Nannaria, [[Soronne (province)|Soronne]] and [[Serenity (province)|Serenity]]. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
----
==Citizens==
===Potz===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[The Tinctury]]</td>
<td>[[Apothecary]]</td>
<td>Milton Mars, Murrie Mars, Muffin Mars</td>
</tr>
<tr>
<td>[[Larp's Forge]]</td>
<td>[[Armour Shop]]</td>
<td>Dagorhir Larp, Camarilla Larp, Logan Larp</td>
</tr>
<tr>
<td>[[Curry & Heyes]]</td>
<td>[[Bank]]</td>
<td>Kid Curry, Hannibal Heyes</td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Arturchix</td>
</tr>
<tr>
<td>[[For a few nuggets more]]</td>
<td>[[General Store]]</td>
<td>Maurits Drostnestle, Adriana Drostnestle, Melanie Drostnestle</td>
</tr>
<tr>
<td>[[Master Scribe]]</td>
<td>[[Magic Shop]]</td>
<td>Louhi Sariola, Aila Sariola</td>
</tr>
<tr>
<td>[[Blazing Saddles]]</td>
<td>[[Stable]]</td>
<td>Ridge Johnson</td>
</tr>
<tr>
<td>[[The Double Eagle]]</td>
<td>[[Tavern]]</td>
<td>Lauren Bell, Brett Maverick, Fontan'El, LaCinder'El</td>
</tr>
<tr>
<td></td>
<td>[[Town Hall]]</td>
<td>Zebub'El, Kal'El, Salvia Lemming</td>
</tr>
<tr>
<td>[[East Wind Up]]</td>
<td>[[Training Hall]]</td>
<td>Al'El, Norris Cooper</td>
</tr>
<tr>
<td>[[Gunsmoke's Accessories]]</td>
<td>[[Weapon Shop]]</td>
<td>Matthew Dillon, Kitty Dillon</td>
</tr>
<tr>
<td>[[Prison]]</td>
<td>[[House]]</td>
<td>Smarties, Hipshot, Conrad Woods</td>
</tr>
<tr>
<td>[[Rangers HQ]]</td>
<td>House</td>
<td>Antonio Carletti, Zane Cooper, Aaron Cooper</td>
</tr>
<tr>
<td>[[Faloral Hacienda]]</td>
<td>House</td>
<td>Little Lord Faloral, Whitney Marron</td>
</tr>
<tr>
<td>[[Seabrook Hacienda]]</td>
<td>House</td>
<td>Hecate Seabrook, Tamara Seabrook</td>
</tr>
<tr>
<td>[[Lessok Corral]]</td>
<td>House</td>
<td>Ahosi Dahomey, Yent'El</td>
</tr>
<tr>
<td>[[River House]]</td>
<td>House</td>
<td>Dorado'El, Carne Ro'El, Lanaor'El</td>
</tr>
</table><br>
===Laolun===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Arturchix</td>
</tr>
<tr>
<td>[[Master Guild of Dark]]</td>
<td>[[Guild]]</td>
<td>Nerg'El</td>
</tr>
<tr>
<td>Towering Cranes</td>
<td>[[House]]</td>
<td>Christian Noir Stein, Anne Veen</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Chapel of the Moon]]</td>
<td>[[Temple]]</td>
<td>Lowmarsh'm'El</td>
</tr>
<tr>
<td>[[Cognizant Temple of Meh]]</td>
<td>[[Dungeon]], Temple</td>
<td>Wesley Gladberg</td>
</tr>
<tr>
<td>[[Tower of Bab'El]]</td>
<td>dungeon</td>
<td>Bab'El, Hooloovoo</td>
</tr>
</table><br>
===Who is who===
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Arturchix]] - ferryman</td>
<td>[[Lauren Bell]] - barkeep</td>
</tr>
<tr>
<td>[[Antonio Carletti]] - master teacher of [[Leather]]</td>
<td>[[Ahosi Dahomey]] - expert teacher of [[Bodybuilding]]</td>
</tr>
<tr>
<td>[[Norris Cooper]] - grandmaster teacher of [[Unarmed]]</td>
<td>[[Kitty Dillon]] - , wife of Matthew Dillon</td>
</tr>
<tr>
<td>[[Zane Cooper]] - marshall</td>
<td>[[Adriana Drostnestle]] - retailer</td>
</tr>
<tr>
<td>[[Kid Curry]] - grandmaster teacher of [[Dodging]]</td>
<td>[[Camarilla Larp]] - expert teacher of [[Identify Monster]], wife of Dagorhir Larp</td>
</tr>
<tr>
<td>[[Matthew Dillon]] - weaponsmith</td>
<td>[[Salvia Lemming]] - master teacher of Identify Item</td>
</tr>
<tr>
<td>[[Maurits Drostnestle]] - deputy</td>
<td>[[Louhi]] - magicker</td>
</tr>
<tr>
<td>[[Wesley Gladberg]] - charlatan</td>
<td>[[Whitney Marron]] - bodyguard</td>
</tr>
<tr>
<td>[[Hannibal Heyes]] - banker</td>
<td>[[Murrie Mars]] - , wife of Milton Mars</td>
</tr>
<tr>
<td>[[Hipshot]] - grandmaster teacher of [[Staff]]</td>
<td>[[Hecate Seabrook]] - expert teacher of [[Dark]]</td>
</tr>
<tr>
<td>[[Ridge Johnson]] - stable master</td>
<td>[[Anne Veen]] - paintress</td>
</tr>
<tr>
<td>[[Dagorhir Larp]] - armourer</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Milton Mars]] - apothecary</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Brett Maverick]] - hustler</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Smarties]] - sheriff</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Christian Noir Stein]] - buildmaster</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Conrad Woods]] - expert teacher of [[Plate]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Aaron Cooper]] - son of Zane Cooper</td>
<td>[[Melanie Drostnestle]] - daughter of Maurits and Adriana Drostnestle</td>
</tr>
<tr>
<td>[[Little Lord Faloral]] - </td>
<td>[[Muffin Mars]] - daughter of Milton and Murrie Mars</td>
</tr>
<tr>
<td>[[Logan Larp]] - son of Dagorhir and Camarilla Larp</td>
<td>[[Aila Sariola]] - daughter of Louhi Sariola</td>
</tr>
<tr>
<td></td>
<td>[[Tamara Seabrook]] - daughter of Hecate Seabrook</td>
</tr>
</table><br>
====Demoniacs====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Al'El]] - trainer</td>
<td>[[Carne Ro'El]] - messenger</td>
</tr>
<tr>
<td>[[Bab'El]] - tower lord</td>
<td>[[Fontan'El]] - chamber maid</td>
</tr>
<tr>
<td>[[Dorado'El]] - master teacher of [[Earth]]</td>
<td>[[LaCinder'El]] - waitress</td>
</tr>
<tr>
<td>[[Kal'El]] - clergyman</td>
<td>[[Lanaor'El]] - grandmaster teacher of [[Pathfinding]]</td>
</tr>
<tr>
<td>[[Lowmarsh'm'El]] - healer</td>
<td>[[Yent'El]] - horse whisperer</td>
</tr>
<tr>
<td>[[Nerg'El]] - guildmaster</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Zebub'El]] - mayor</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Belgarath]] - frozen demon</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Hooloovoo]] - demon familiar</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
</table><br>
----
[[Category:Map]]
3e5ee6c4a2ddd6cca7fb784b45c1fc3bb990cd13
1685
1684
2008-07-05T11:06:20Z
Ribannah
2
/* Humans */
wikitext
text/x-wiki
'''Murlank''' is located east in northern [[Karigor]]. It is likely to be a [[map]] that the [[party]] will visit later in the game.
Neighbouring [[map]]s are [[Semiramis]] (west), [[Terrax]] (northwest), [[Typhon Expanse]] (southeast) and [[Nannaria]] (west). The ocean (northeast and east) is not part of the [[game]].
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Murlank.png</div>
===Communities===
* [[Potz]], central between the river Ebony and the ocean
===Geography===
* [[Ebony]], the river flowing through Murlank from south to north
* [[Laolun]], the half-moon-shaped island in the northeast
===Monsters (surface)===
* [[Dark Mage]]s (Benighter, Dark Mage, Demon Commander)
<!--* [[Demon]]s (Banshee, Demon, Gallu'akal)-->
<!--* [[Demoniac]]s (Demoniac)-->
* [[Moon Zealot]]s (Moon Worshipper, Moon Fanatic, Moon Zealot)
* [[Octupus]]es (Devilfish, Octopus, Kraken)
* [[River Snake]]s (River Snake, Lightning Snake, Ebony Snake)
* [[Robber]]s (Robber, Highwayman, Ring Leader)
* [[Sun Zealot]]s (Sun Worshipper, Sun Fanatic, Sun Zealot)
===Animals===
[[Butterfly|Butterflies]], [[Horse]]s, [[Osprey]]s, [[Fish]]
===Dungeons===
* [[Circus of the Sun]] - southeast, visits Murlank during 3 months of the year
* [[Cognizant Temple of Meh]] - southwest
* [[Tower of Bab'El]] - northeast (Laolun)
===Objects===
* [[Obelisk]] #3
* Random [[Contest]] (+5 [[Skillpoint]]s once to characters that have 50 in the required [[statistic]])
* [[Flame]] of [[Earth Resistance]] (+20 to Earth Resistance for 6 hours, or until rest or travel)
* Flame of [[Grey Resistance]] (+20 to Grey Resistance for 6 hours, or until rest or travel)
* Flame of [[Dark Resistance]] (+20 to Dark Resistance for 6 hours, or until rest or travel)
* [[Well]] of +2 [[Accuracy]] (8 Charges of +2 permanent Accuracy, if natural Accuracy<15, respawns)
* [[Fountain]] of +10 [[Endurance]] (Temporarily +10 Endurance for 2 days or until rest or travel)
* Well of +30 [[Luck]] (Temporarily +30 Luck for 2 days or until rest or travel)
----
==Travel==
===Foot===
Semiramis (west) and Terrax (northwest) can be reached on [[foot]] overland, which takes 5 days. There is no connection over land to the [[Typhon Expanse]].
===Coach===
[[Coach]]es of the [[Golden Triangle]] leave at the Blazing Saddles for Terrax on '''Mondays''', '''Wednesdays''' and '''Fridays''', with return trips starting on Tuesdays, Thursdays and Saturdays. Other Golden Trinagle coaches leave for Semiramis on '''Tuesdays''', '''Thursdays''' and '''Sundays''', return trips starting on Mondays, Wednesdays and Saturdays. All these coach rides take 2 days.
At the same stable, coaches of the [[Nightriders]] leave for Nannaria, [[M'Akal]] on '''Wednesdays''' and '''Sundays'''. After the [[Zealot]]s start fighting, there is an additional ride on '''Fridays'''. Return trips start on Wednesdays, Saturdays and then also Mondays. All these trips take 2½ days.
===Boat===
The [[St. Nicholas]] will enter Murlank from Nannaria and continue downstream into Terrax. Both passages take 3 days.
===Ship===
There are two [[dock]]s in Murlank.
From Potz, [[ship]]s set sail for Terrax on '''Saturdays''' (return fares on Sundays). The voyages takes 4 days.
A [[ferry]] goes from Potz to the island of Laolun and back every day. This voyage takes 6 hours in either direction.
===Town Portal===
Murlank has a [[Central Fountain]] and can therefore be reached instantly by the powerful [[Town Portal]] spell. The other [[province]]s that can be reached this way are: [[Terrax]], Semiramis, Nannaria, [[Soronne (province)|Soronne]] and [[Serenity (province)|Serenity]]. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
----
==Citizens==
===Potz===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[The Tinctury]]</td>
<td>[[Apothecary]]</td>
<td>Milton Mars, Murrie Mars, Muffin Mars</td>
</tr>
<tr>
<td>[[Larp's Forge]]</td>
<td>[[Armour Shop]]</td>
<td>Dagorhir Larp, Camarilla Larp, Logan Larp</td>
</tr>
<tr>
<td>[[Curry & Heyes]]</td>
<td>[[Bank]]</td>
<td>Kid Curry, Hannibal Heyes</td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Arturchix</td>
</tr>
<tr>
<td>[[For a few nuggets more]]</td>
<td>[[General Store]]</td>
<td>Maurits Drostnestle, Adriana Drostnestle, Melanie Drostnestle</td>
</tr>
<tr>
<td>[[Master Scribe]]</td>
<td>[[Magic Shop]]</td>
<td>Louhi Sariola, Aila Sariola</td>
</tr>
<tr>
<td>[[Blazing Saddles]]</td>
<td>[[Stable]]</td>
<td>Ridge Johnson</td>
</tr>
<tr>
<td>[[The Double Eagle]]</td>
<td>[[Tavern]]</td>
<td>Lauren Bell, Brett Maverick, Fontan'El, LaCinder'El</td>
</tr>
<tr>
<td></td>
<td>[[Town Hall]]</td>
<td>Zebub'El, Kal'El, Salvia Lemming</td>
</tr>
<tr>
<td>[[East Wind Up]]</td>
<td>[[Training Hall]]</td>
<td>Al'El, Norris Cooper</td>
</tr>
<tr>
<td>[[Gunsmoke's Accessories]]</td>
<td>[[Weapon Shop]]</td>
<td>Matthew Dillon, Kitty Dillon</td>
</tr>
<tr>
<td>[[Prison]]</td>
<td>[[House]]</td>
<td>Smarties, Hipshot, Conrad Woods</td>
</tr>
<tr>
<td>[[Rangers HQ]]</td>
<td>House</td>
<td>Antonio Carletti, Zane Cooper, Aaron Cooper</td>
</tr>
<tr>
<td>[[Faloral Hacienda]]</td>
<td>House</td>
<td>Little Lord Faloral, Whitney Marron</td>
</tr>
<tr>
<td>[[Seabrook Hacienda]]</td>
<td>House</td>
<td>Hecate Seabrook, Tamara Seabrook</td>
</tr>
<tr>
<td>[[Lessok Corral]]</td>
<td>House</td>
<td>Ahosi Dahomey, Yent'El</td>
</tr>
<tr>
<td>[[River House]]</td>
<td>House</td>
<td>Dorado'El, Carne Ro'El, Lanaor'El</td>
</tr>
</table><br>
===Laolun===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Arturchix</td>
</tr>
<tr>
<td>[[Master Guild of Dark]]</td>
<td>[[Guild]]</td>
<td>Nerg'El</td>
</tr>
<tr>
<td>Towering Cranes</td>
<td>[[House]]</td>
<td>Christian Noir Stein, Anne Veen</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Chapel of the Moon]]</td>
<td>[[Temple]]</td>
<td>Lowmarsh'm'El</td>
</tr>
<tr>
<td>[[Cognizant Temple of Meh]]</td>
<td>[[Dungeon]], Temple</td>
<td>Wesley Gladberg</td>
</tr>
<tr>
<td>[[Tower of Bab'El]]</td>
<td>dungeon</td>
<td>Bab'El, Hooloovoo</td>
</tr>
</table><br>
===Who is who===
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Arturchix]] - ferryman</td>
<td>[[Lauren Bell]] - barkeep</td>
</tr>
<tr>
<td>[[Antonio Carletti]] - master teacher of [[Leather]]</td>
<td>[[Ahosi Dahomey]] - expert teacher of [[Bodybuilding]]</td>
</tr>
<tr>
<td>[[Norris Cooper]] - grandmaster teacher of [[Unarmed]], son of Zane Cooper</td>
<td>[[Kitty Dillon]] - , wife of Matthew Dillon</td>
</tr>
<tr>
<td>[[Zane Cooper]] - marshall</td>
<td>[[Adriana Drostnestle]] - retailer</td>
</tr>
<tr>
<td>[[Kid Curry]] - grandmaster teacher of [[Dodging]]</td>
<td>[[Camarilla Larp]] - expert teacher of [[Identify Monster]], wife of Dagorhir Larp</td>
</tr>
<tr>
<td>[[Matthew Dillon]] - weaponsmith</td>
<td>[[Salvia Lemming]] - master teacher of [[Identify Item]]</td>
</tr>
<tr>
<td>[[Maurits Drostnestle]] - deputy</td>
<td>[[Louhi]] - magicker</td>
</tr>
<tr>
<td>[[Wesley Gladberg]] - charlatan</td>
<td>[[Whitney Marron]] - bodyguard</td>
</tr>
<tr>
<td>[[Hannibal Heyes]] - banker</td>
<td>[[Murrie Mars]] - , wife of Milton Mars</td>
</tr>
<tr>
<td>[[Hipshot]] - grandmaster teacher of [[Staff]]</td>
<td>[[Hecate Seabrook]] - expert teacher of [[Dark]]</td>
</tr>
<tr>
<td>[[Ridge Johnson]] - stable master</td>
<td>[[Anne Veen]] - paintress</td>
</tr>
<tr>
<td>[[Dagorhir Larp]] - armourer</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Milton Mars]] - apothecary</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Brett Maverick]] - hustler</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Smarties]] - sheriff</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Christian Noir Stein]] - buildmaster</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Conrad Woods]] - expert teacher of [[Plate]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Aaron Cooper]] - son of Zane Cooper</td>
<td>[[Melanie Drostnestle]] - daughter of Maurits and Adriana Drostnestle</td>
</tr>
<tr>
<td>[[Little Lord Faloral]] - </td>
<td>[[Muffin Mars]] - daughter of Milton and Murrie Mars</td>
</tr>
<tr>
<td>[[Logan Larp]] - son of Dagorhir and Camarilla Larp</td>
<td>[[Aila Sariola]] - daughter of Louhi Sariola</td>
</tr>
<tr>
<td></td>
<td>[[Tamara Seabrook]] - daughter of Hecate Seabrook</td>
</tr>
</table><br>
====Demoniacs====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Al'El]] - trainer</td>
<td>[[Carne Ro'El]] - messenger</td>
</tr>
<tr>
<td>[[Bab'El]] - tower lord</td>
<td>[[Fontan'El]] - chamber maid</td>
</tr>
<tr>
<td>[[Dorado'El]] - master teacher of [[Earth]]</td>
<td>[[LaCinder'El]] - waitress</td>
</tr>
<tr>
<td>[[Kal'El]] - clergyman</td>
<td>[[Lanaor'El]] - grandmaster teacher of [[Pathfinding]]</td>
</tr>
<tr>
<td>[[Lowmarsh'm'El]] - healer</td>
<td>[[Yent'El]] - horse whisperer</td>
</tr>
<tr>
<td>[[Nerg'El]] - guildmaster</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Zebub'El]] - mayor</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Belgarath]] - frozen demon</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Hooloovoo]] - demon familiar</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
</table><br>
----
[[Category:Map]]
3c3b4229500076eb0a5828b762ef8850c1496030
1687
1685
2008-07-05T11:27:21Z
Ribannah
2
/* Objects */ + central fountain
wikitext
text/x-wiki
'''Murlank''' is located east in northern [[Karigor]]. It is likely to be a [[map]] that the [[party]] will visit later in the game.
Neighbouring [[map]]s are [[Semiramis]] (west), [[Terrax]] (northwest), [[Typhon Expanse]] (southeast) and [[Nannaria]] (west). The ocean (northeast and east) is not part of the [[game]].
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Murlank.png</div>
===Communities===
* [[Potz]], central between the river Ebony and the ocean
===Geography===
* [[Ebony]], the river flowing through Murlank from south to north
* [[Laolun]], the half-moon-shaped island in the northeast
===Monsters (surface)===
* [[Dark Mage]]s (Benighter, Dark Mage, Demon Commander)
<!--* [[Demon]]s (Banshee, Demon, Gallu'akal)-->
<!--* [[Demoniac]]s (Demoniac)-->
* [[Moon Zealot]]s (Moon Worshipper, Moon Fanatic, Moon Zealot)
* [[Octupus]]es (Devilfish, Octopus, Kraken)
* [[River Snake]]s (River Snake, Lightning Snake, Ebony Snake)
* [[Robber]]s (Robber, Highwayman, Ring Leader)
* [[Sun Zealot]]s (Sun Worshipper, Sun Fanatic, Sun Zealot)
===Animals===
[[Butterfly|Butterflies]], [[Horse]]s, [[Osprey]]s, [[Fish]]
===Dungeons===
* [[Circus of the Sun]] - southeast, visits Murlank during 3 months of the year
* [[Cognizant Temple of Meh]] - southwest
* [[Tower of Bab'El]] - northeast (Laolun)
===Objects===
* [[Obelisk]] #3
* [[Central Fountain]] ([[Town Portal]] destination)
* Random [[Contest]] (+5 [[Skillpoint]]s once to characters that have 50 in the required [[statistic]])
* [[Flame]] of [[Earth Resistance]] (+20 to Earth Resistance for 6 hours, or until rest or travel)
* Flame of [[Grey Resistance]] (+20 to Grey Resistance for 6 hours, or until rest or travel)
* Flame of [[Dark Resistance]] (+20 to Dark Resistance for 6 hours, or until rest or travel)
* [[Well]] of +2 [[Accuracy]] (8 Charges of +2 permanent Accuracy, if natural Accuracy<15, respawns)
* [[Fountain]] of +10 [[Endurance]] (Temporarily +10 Endurance for 2 days or until rest or travel)
* Well of +30 [[Luck]] (Temporarily +30 Luck for 2 days or until rest or travel)
----
==Travel==
===Foot===
Semiramis (west) and Terrax (northwest) can be reached on [[foot]] overland, which takes 5 days. There is no connection over land to the [[Typhon Expanse]].
===Coach===
[[Coach]]es of the [[Golden Triangle]] leave at the Blazing Saddles for Terrax on '''Mondays''', '''Wednesdays''' and '''Fridays''', with return trips starting on Tuesdays, Thursdays and Saturdays. Other Golden Trinagle coaches leave for Semiramis on '''Tuesdays''', '''Thursdays''' and '''Sundays''', return trips starting on Mondays, Wednesdays and Saturdays. All these coach rides take 2 days.
At the same stable, coaches of the [[Nightriders]] leave for Nannaria, [[M'Akal]] on '''Wednesdays''' and '''Sundays'''. After the [[Zealot]]s start fighting, there is an additional ride on '''Fridays'''. Return trips start on Wednesdays, Saturdays and then also Mondays. All these trips take 2½ days.
===Boat===
The [[St. Nicholas]] will enter Murlank from Nannaria and continue downstream into Terrax. Both passages take 3 days.
===Ship===
There are two [[dock]]s in Murlank.
From Potz, [[ship]]s set sail for Terrax on '''Saturdays''' (return fares on Sundays). The voyages takes 4 days.
A [[ferry]] goes from Potz to the island of Laolun and back every day. This voyage takes 6 hours in either direction.
===Town Portal===
Murlank has a [[Central Fountain]] and can therefore be reached instantly by the powerful [[Town Portal]] spell. The other [[province]]s that can be reached this way are: [[Terrax]], Semiramis, Nannaria, [[Soronne (province)|Soronne]] and [[Serenity (province)|Serenity]]. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
----
==Citizens==
===Potz===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[The Tinctury]]</td>
<td>[[Apothecary]]</td>
<td>Milton Mars, Murrie Mars, Muffin Mars</td>
</tr>
<tr>
<td>[[Larp's Forge]]</td>
<td>[[Armour Shop]]</td>
<td>Dagorhir Larp, Camarilla Larp, Logan Larp</td>
</tr>
<tr>
<td>[[Curry & Heyes]]</td>
<td>[[Bank]]</td>
<td>Kid Curry, Hannibal Heyes</td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Arturchix</td>
</tr>
<tr>
<td>[[For a few nuggets more]]</td>
<td>[[General Store]]</td>
<td>Maurits Drostnestle, Adriana Drostnestle, Melanie Drostnestle</td>
</tr>
<tr>
<td>[[Master Scribe]]</td>
<td>[[Magic Shop]]</td>
<td>Louhi Sariola, Aila Sariola</td>
</tr>
<tr>
<td>[[Blazing Saddles]]</td>
<td>[[Stable]]</td>
<td>Ridge Johnson</td>
</tr>
<tr>
<td>[[The Double Eagle]]</td>
<td>[[Tavern]]</td>
<td>Lauren Bell, Brett Maverick, Fontan'El, LaCinder'El</td>
</tr>
<tr>
<td></td>
<td>[[Town Hall]]</td>
<td>Zebub'El, Kal'El, Salvia Lemming</td>
</tr>
<tr>
<td>[[East Wind Up]]</td>
<td>[[Training Hall]]</td>
<td>Al'El, Norris Cooper</td>
</tr>
<tr>
<td>[[Gunsmoke's Accessories]]</td>
<td>[[Weapon Shop]]</td>
<td>Matthew Dillon, Kitty Dillon</td>
</tr>
<tr>
<td>[[Prison]]</td>
<td>[[House]]</td>
<td>Smarties, Hipshot, Conrad Woods</td>
</tr>
<tr>
<td>[[Rangers HQ]]</td>
<td>House</td>
<td>Antonio Carletti, Zane Cooper, Aaron Cooper</td>
</tr>
<tr>
<td>[[Faloral Hacienda]]</td>
<td>House</td>
<td>Little Lord Faloral, Whitney Marron</td>
</tr>
<tr>
<td>[[Seabrook Hacienda]]</td>
<td>House</td>
<td>Hecate Seabrook, Tamara Seabrook</td>
</tr>
<tr>
<td>[[Lessok Corral]]</td>
<td>House</td>
<td>Ahosi Dahomey, Yent'El</td>
</tr>
<tr>
<td>[[River House]]</td>
<td>House</td>
<td>Dorado'El, Carne Ro'El, Lanaor'El</td>
</tr>
</table><br>
===Laolun===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Arturchix</td>
</tr>
<tr>
<td>[[Master Guild of Dark]]</td>
<td>[[Guild]]</td>
<td>Nerg'El</td>
</tr>
<tr>
<td>Towering Cranes</td>
<td>[[House]]</td>
<td>Christian Noir Stein, Anne Veen</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Chapel of the Moon]]</td>
<td>[[Temple]]</td>
<td>Lowmarsh'm'El</td>
</tr>
<tr>
<td>[[Cognizant Temple of Meh]]</td>
<td>[[Dungeon]], Temple</td>
<td>Wesley Gladberg</td>
</tr>
<tr>
<td>[[Tower of Bab'El]]</td>
<td>dungeon</td>
<td>Bab'El, Hooloovoo</td>
</tr>
</table><br>
===Who is who===
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Arturchix]] - ferryman</td>
<td>[[Lauren Bell]] - barkeep</td>
</tr>
<tr>
<td>[[Antonio Carletti]] - master teacher of [[Leather]]</td>
<td>[[Ahosi Dahomey]] - expert teacher of [[Bodybuilding]]</td>
</tr>
<tr>
<td>[[Norris Cooper]] - grandmaster teacher of [[Unarmed]], son of Zane Cooper</td>
<td>[[Kitty Dillon]] - , wife of Matthew Dillon</td>
</tr>
<tr>
<td>[[Zane Cooper]] - marshall</td>
<td>[[Adriana Drostnestle]] - retailer</td>
</tr>
<tr>
<td>[[Kid Curry]] - grandmaster teacher of [[Dodging]]</td>
<td>[[Camarilla Larp]] - expert teacher of [[Identify Monster]], wife of Dagorhir Larp</td>
</tr>
<tr>
<td>[[Matthew Dillon]] - weaponsmith</td>
<td>[[Salvia Lemming]] - master teacher of [[Identify Item]]</td>
</tr>
<tr>
<td>[[Maurits Drostnestle]] - deputy</td>
<td>[[Louhi]] - magicker</td>
</tr>
<tr>
<td>[[Wesley Gladberg]] - charlatan</td>
<td>[[Whitney Marron]] - bodyguard</td>
</tr>
<tr>
<td>[[Hannibal Heyes]] - banker</td>
<td>[[Murrie Mars]] - , wife of Milton Mars</td>
</tr>
<tr>
<td>[[Hipshot]] - grandmaster teacher of [[Staff]]</td>
<td>[[Hecate Seabrook]] - expert teacher of [[Dark]]</td>
</tr>
<tr>
<td>[[Ridge Johnson]] - stable master</td>
<td>[[Anne Veen]] - paintress</td>
</tr>
<tr>
<td>[[Dagorhir Larp]] - armourer</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Milton Mars]] - apothecary</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Brett Maverick]] - hustler</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Smarties]] - sheriff</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Christian Noir Stein]] - buildmaster</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Conrad Woods]] - expert teacher of [[Plate]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Aaron Cooper]] - son of Zane Cooper</td>
<td>[[Melanie Drostnestle]] - daughter of Maurits and Adriana Drostnestle</td>
</tr>
<tr>
<td>[[Little Lord Faloral]] - </td>
<td>[[Muffin Mars]] - daughter of Milton and Murrie Mars</td>
</tr>
<tr>
<td>[[Logan Larp]] - son of Dagorhir and Camarilla Larp</td>
<td>[[Aila Sariola]] - daughter of Louhi Sariola</td>
</tr>
<tr>
<td></td>
<td>[[Tamara Seabrook]] - daughter of Hecate Seabrook</td>
</tr>
</table><br>
====Demoniacs====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Al'El]] - trainer</td>
<td>[[Carne Ro'El]] - messenger</td>
</tr>
<tr>
<td>[[Bab'El]] - tower lord</td>
<td>[[Fontan'El]] - chamber maid</td>
</tr>
<tr>
<td>[[Dorado'El]] - master teacher of [[Earth]]</td>
<td>[[LaCinder'El]] - waitress</td>
</tr>
<tr>
<td>[[Kal'El]] - clergyman</td>
<td>[[Lanaor'El]] - grandmaster teacher of [[Pathfinding]]</td>
</tr>
<tr>
<td>[[Lowmarsh'm'El]] - healer</td>
<td>[[Yent'El]] - horse whisperer</td>
</tr>
<tr>
<td>[[Nerg'El]] - guildmaster</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Zebub'El]] - mayor</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Belgarath]] - frozen demon</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Hooloovoo]] - demon familiar</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
</table><br>
----
[[Category:Map]]
ab03aed382fc9d7d5c9ff94b4399079790166d39
1688
1687
2008-07-05T13:46:06Z
Ribannah
2
wikitext
text/x-wiki
'''Murlank''' is located east in northern [[Karigor]]. It is likely to be a [[map]] that the [[party]] will visit later in the game.
Neighbouring [[map]]s are [[Semiramis]] (west), [[Terrax]] (northwest), [[Typhon Expanse]] (southeast) and [[Nannaria]] (west). The ocean (northeast and east) is not part of the [[game]].
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Murlank.png</div>
===Communities===
* [[Potz]], central between the river Ebony and the ocean
===Geography===
* [[Ebony]], the river flowing through Murlank from south to north
* [[Laolun]], the half-moon-shaped island in the northeast
===Monsters (surface)===
* [[Dark Mage]]s (Benighter, Dark Mage, Demon Commander)
<!--* [[Demon]]s (Banshee, Demon, Gallu'akal)-->
<!--* [[Demoniac]]s (Demoniac)-->
* [[Moon Zealot]]s (Moon Worshipper, Moon Fanatic, Moon Zealot)
* [[Octupus]]es (Devilfish, Octopus, Kraken)
* [[River Snake]]s (River Snake, Lightning Snake, Ebony Snake)
* [[Robber]]s (Robber, Highwayman, Ring Leader)
* [[Sun Zealot]]s (Sun Worshipper, Sun Fanatic, Sun Zealot)
===Animals===
[[Butterfly|Butterflies]], [[Horse]]s, [[Osprey]]s, [[Fish]]
===Dungeons===
* [[Circus of the Sun]] - southeast, visits Murlank during 3 months of the year
* [[Cognizant Temple of Meh]] - southwest
* [[Tower of Bab'El]] - northeast (Laolun)
===Objects===
* [[Obelisk]] #3
* [[Central Fountain]] ([[Town Portal]] destination)
* Random [[Contest]] (+5 [[Skillpoint]]s once to characters that have 50 in the required [[statistic]])
* [[Flame]] of [[Earth Resistance]] (+20 to Earth Resistance for 6 hours, or until rest or travel)
* Flame of [[Grey Resistance]] (+20 to Grey Resistance for 6 hours, or until rest or travel)
* Flame of [[Dark Resistance]] (+20 to Dark Resistance for 6 hours, or until rest or travel)
* [[Well]] of +2 [[Accuracy]] (8 Charges of +2 permanent Accuracy, if natural Accuracy<15, respawns)
* [[Fountain]] of +10 [[Endurance]] (Temporarily +10 Endurance for 2 days or until rest or travel)
* Well of +30 [[Luck]] (Temporarily +30 Luck for 2 days or until rest or travel)
----
==Travel==
===Foot===
Semiramis (west) and Terrax (northwest) can be reached on [[foot]] overland, which takes 5 days. There is no connection over land to the [[Typhon Expanse]].
===Coach===
[[Coach]]es of the [[Golden Triangle]] leave at the Blazing Saddles for Terrax on '''Mondays''', '''Wednesdays''' and '''Fridays''', with return trips starting on Tuesdays, Thursdays and Saturdays. Other Golden Triangle coaches leave for Semiramis on '''Tuesdays''', '''Thursdays''' and '''Sundays''', return trips starting on Mondays, Wednesdays and Saturdays. All these coach rides take 2 days.
At the same stable, coaches of the [[Nightriders]] leave for Nannaria, [[M'Akal]] on '''Wednesdays''' and '''Sundays'''. After the [[Zealot]]s start fighting, there is an additional ride on '''Fridays'''. Return trips start on Wednesdays, Saturdays and then also Mondays. All these trips take 2½ days.
===Boat===
The [[St. Nicholas]] will enter Murlank from Nannaria and continue downstream into Terrax. Both passages take 3 days.
===Ship===
There are two [[dock]]s in Murlank.
From Potz, [[ship]]s set sail for Terrax on '''Saturdays''' (return fares on Sundays). The voyages takes 4 days.
A [[ferry]] goes from Potz to the island of Laolun and back every day. This voyage takes 6 hours in either direction.
===Town Portal===
Murlank has a [[Central Fountain]] and can therefore be reached instantly by the powerful [[Town Portal]] spell. The other [[province]]s that can be reached this way are: [[Terrax]], Semiramis, Nannaria, [[Soronne (province)|Soronne]] and [[Serenity (province)|Serenity]]. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
----
==Citizens==
===Potz===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[The Tinctury]]</td>
<td>[[Apothecary]]</td>
<td>Milton Mars, Murrie Mars, Muffin Mars</td>
</tr>
<tr>
<td>[[Larp's Forge]]</td>
<td>[[Armour Shop]]</td>
<td>Dagorhir Larp, Camarilla Larp, Logan Larp</td>
</tr>
<tr>
<td>[[Curry & Heyes]]</td>
<td>[[Bank]]</td>
<td>Kid Curry, Hannibal Heyes</td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Arturchix</td>
</tr>
<tr>
<td>[[For a few nuggets more]]</td>
<td>[[General Store]]</td>
<td>Maurits Drostnestle, Adriana Drostnestle, Melanie Drostnestle</td>
</tr>
<tr>
<td>[[Master Scribe]]</td>
<td>[[Magic Shop]]</td>
<td>Louhi Sariola, Aila Sariola</td>
</tr>
<tr>
<td>[[Blazing Saddles]]</td>
<td>[[Stable]]</td>
<td>Ridge Johnson</td>
</tr>
<tr>
<td>[[The Double Eagle]]</td>
<td>[[Tavern]]</td>
<td>Lauren Bell, Brett Maverick, Fontan'El, LaCinder'El</td>
</tr>
<tr>
<td></td>
<td>[[Town Hall]]</td>
<td>Zebub'El, Kal'El, Salvia Lemming</td>
</tr>
<tr>
<td>[[East Wind Up]]</td>
<td>[[Training Hall]]</td>
<td>Al'El, Norris Cooper</td>
</tr>
<tr>
<td>[[Gunsmoke's Accessories]]</td>
<td>[[Weapon Shop]]</td>
<td>Matthew Dillon, Kitty Dillon</td>
</tr>
<tr>
<td>[[Prison]]</td>
<td>[[House]]</td>
<td>Smarties, Hipshot, Conrad Woods</td>
</tr>
<tr>
<td>[[Rangers HQ]]</td>
<td>House</td>
<td>Antonio Carletti, Zane Cooper, Aaron Cooper</td>
</tr>
<tr>
<td>[[Faloral Hacienda]]</td>
<td>House</td>
<td>Little Lord Faloral, Whitney Marron</td>
</tr>
<tr>
<td>[[Seabrook Hacienda]]</td>
<td>House</td>
<td>Hecate Seabrook, Tamara Seabrook</td>
</tr>
<tr>
<td>[[Lessok Corral]]</td>
<td>House</td>
<td>Ahosi Dahomey, Yent'El</td>
</tr>
<tr>
<td>[[River House]]</td>
<td>House</td>
<td>Dorado'El, Carne Ro'El, Lanaor'El</td>
</tr>
</table><br>
===Laolun===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Arturchix</td>
</tr>
<tr>
<td>[[Master Guild of Dark]]</td>
<td>[[Guild]]</td>
<td>Nerg'El</td>
</tr>
<tr>
<td>Towering Cranes</td>
<td>[[House]]</td>
<td>Christian Noir Stein, Anne Veen</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Chapel of the Moon]]</td>
<td>[[Temple]]</td>
<td>Lowmarsh'm'El</td>
</tr>
<tr>
<td>[[Cognizant Temple of Meh]]</td>
<td>[[Dungeon]], Temple</td>
<td>Wesley Gladberg</td>
</tr>
<tr>
<td>[[Tower of Bab'El]]</td>
<td>dungeon</td>
<td>Bab'El, Hooloovoo</td>
</tr>
</table><br>
===Who is who===
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Arturchix]] - ferryman</td>
<td>[[Lauren Bell]] - barkeep</td>
</tr>
<tr>
<td>[[Antonio Carletti]] - master teacher of [[Leather]]</td>
<td>[[Ahosi Dahomey]] - expert teacher of [[Bodybuilding]]</td>
</tr>
<tr>
<td>[[Norris Cooper]] - grandmaster teacher of [[Unarmed]], son of Zane Cooper</td>
<td>[[Kitty Dillon]] - , wife of Matthew Dillon</td>
</tr>
<tr>
<td>[[Zane Cooper]] - marshall</td>
<td>[[Adriana Drostnestle]] - retailer</td>
</tr>
<tr>
<td>[[Kid Curry]] - grandmaster teacher of [[Dodging]]</td>
<td>[[Camarilla Larp]] - expert teacher of [[Identify Monster]], wife of Dagorhir Larp</td>
</tr>
<tr>
<td>[[Matthew Dillon]] - weaponsmith</td>
<td>[[Salvia Lemming]] - master teacher of [[Identify Item]]</td>
</tr>
<tr>
<td>[[Maurits Drostnestle]] - deputy</td>
<td>[[Louhi]] - magicker</td>
</tr>
<tr>
<td>[[Wesley Gladberg]] - charlatan</td>
<td>[[Whitney Marron]] - bodyguard</td>
</tr>
<tr>
<td>[[Hannibal Heyes]] - banker</td>
<td>[[Murrie Mars]] - , wife of Milton Mars</td>
</tr>
<tr>
<td>[[Hipshot]] - grandmaster teacher of [[Staff]]</td>
<td>[[Hecate Seabrook]] - expert teacher of [[Dark]]</td>
</tr>
<tr>
<td>[[Ridge Johnson]] - stable master</td>
<td>[[Anne Veen]] - paintress</td>
</tr>
<tr>
<td>[[Dagorhir Larp]] - armourer</td>
<td></td>
</tr>
<tr>
<td>[[Milton Mars]] - apothecary</td>
<td></td>
</tr>
<tr>
<td>[[Brett Maverick]] - hustler</td>
<td></td>
</tr>
<tr>
<td>[[Smarties]] - sheriff</td>
<td></td>
</tr>
<tr>
<td>[[Christian Noir Stein]] - buildmaster</td>
<td></td>
</tr>
<tr>
<td>[[Conrad Woods]] - expert teacher of [[Plate]]</td>
<td></td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Aaron Cooper]] - son of Zane Cooper</td>
<td>[[Melanie Drostnestle]] - daughter of Maurits and Adriana Drostnestle</td>
</tr>
<tr>
<td>[[Little Lord Faloral]] - </td>
<td>[[Muffin Mars]] - daughter of Milton and Murrie Mars</td>
</tr>
<tr>
<td>[[Logan Larp]] - son of Dagorhir and Camarilla Larp</td>
<td>[[Aila Sariola]] - daughter of Louhi Sariola</td>
</tr>
<tr>
<td></td>
<td>[[Tamara Seabrook]] - daughter of Hecate Seabrook</td>
</tr>
</table><br>
====Demoniacs====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Al'El]] - trainer</td>
<td>[[Carne Ro'El]] - messenger</td>
</tr>
<tr>
<td>[[Bab'El]] - tower lord</td>
<td>[[Fontan'El]] - chamber maid</td>
</tr>
<tr>
<td>[[Dorado'El]] - master teacher of [[Earth]]</td>
<td>[[LaCinder'El]] - waitress</td>
</tr>
<tr>
<td>[[Kal'El]] - clergyman</td>
<td>[[Lanaor'El]] - grandmaster teacher of [[Pathfinding]]</td>
</tr>
<tr>
<td>[[Lowmarsh'm'El]] - healer</td>
<td>[[Yent'El]] - horse whisperer</td>
</tr>
<tr>
<td>[[Nerg'El]] - guildmaster</td>
<td></td>
</tr>
<tr>
<td>[[Zebub'El]] - mayor</td>
<td></td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Belgarath]] - frozen demon</td>
<td></td>
</tr>
<tr>
<td>[[Hooloovoo]] - demon familiar</td>
<td></td>
</tr>
</table><br>
----
[[Category:Map]]
59f7993bb283acc35f59e9971e557b246f34ab2a
1709
1688
2008-07-12T17:34:38Z
Ribannah
2
/* Demoniacs */
wikitext
text/x-wiki
'''Murlank''' is located east in northern [[Karigor]]. It is likely to be a [[map]] that the [[party]] will visit later in the game.
Neighbouring [[map]]s are [[Semiramis]] (west), [[Terrax]] (northwest), [[Typhon Expanse]] (southeast) and [[Nannaria]] (west). The ocean (northeast and east) is not part of the [[game]].
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Murlank.png</div>
===Communities===
* [[Potz]], central between the river Ebony and the ocean
===Geography===
* [[Ebony]], the river flowing through Murlank from south to north
* [[Laolun]], the half-moon-shaped island in the northeast
===Monsters (surface)===
* [[Dark Mage]]s (Benighter, Dark Mage, Demon Commander)
<!--* [[Demon]]s (Banshee, Demon, Gallu'akal)-->
<!--* [[Demoniac]]s (Demoniac)-->
* [[Moon Zealot]]s (Moon Worshipper, Moon Fanatic, Moon Zealot)
* [[Octupus]]es (Devilfish, Octopus, Kraken)
* [[River Snake]]s (River Snake, Lightning Snake, Ebony Snake)
* [[Robber]]s (Robber, Highwayman, Ring Leader)
* [[Sun Zealot]]s (Sun Worshipper, Sun Fanatic, Sun Zealot)
===Animals===
[[Butterfly|Butterflies]], [[Horse]]s, [[Osprey]]s, [[Fish]]
===Dungeons===
* [[Circus of the Sun]] - southeast, visits Murlank during 3 months of the year
* [[Cognizant Temple of Meh]] - southwest
* [[Tower of Bab'El]] - northeast (Laolun)
===Objects===
* [[Obelisk]] #3
* [[Central Fountain]] ([[Town Portal]] destination)
* Random [[Contest]] (+5 [[Skillpoint]]s once to characters that have 50 in the required [[statistic]])
* [[Flame]] of [[Earth Resistance]] (+20 to Earth Resistance for 6 hours, or until rest or travel)
* Flame of [[Grey Resistance]] (+20 to Grey Resistance for 6 hours, or until rest or travel)
* Flame of [[Dark Resistance]] (+20 to Dark Resistance for 6 hours, or until rest or travel)
* [[Well]] of +2 [[Accuracy]] (8 Charges of +2 permanent Accuracy, if natural Accuracy<15, respawns)
* [[Fountain]] of +10 [[Endurance]] (Temporarily +10 Endurance for 2 days or until rest or travel)
* Well of +30 [[Luck]] (Temporarily +30 Luck for 2 days or until rest or travel)
----
==Travel==
===Foot===
Semiramis (west) and Terrax (northwest) can be reached on [[foot]] overland, which takes 5 days. There is no connection over land to the [[Typhon Expanse]].
===Coach===
[[Coach]]es of the [[Golden Triangle]] leave at the Blazing Saddles for Terrax on '''Mondays''', '''Wednesdays''' and '''Fridays''', with return trips starting on Tuesdays, Thursdays and Saturdays. Other Golden Triangle coaches leave for Semiramis on '''Tuesdays''', '''Thursdays''' and '''Sundays''', return trips starting on Mondays, Wednesdays and Saturdays. All these coach rides take 2 days.
At the same stable, coaches of the [[Nightriders]] leave for Nannaria, [[M'Akal]] on '''Wednesdays''' and '''Sundays'''. After the [[Zealot]]s start fighting, there is an additional ride on '''Fridays'''. Return trips start on Wednesdays, Saturdays and then also Mondays. All these trips take 2½ days.
===Boat===
The [[St. Nicholas]] will enter Murlank from Nannaria and continue downstream into Terrax. Both passages take 3 days.
===Ship===
There are two [[dock]]s in Murlank.
From Potz, [[ship]]s set sail for Terrax on '''Saturdays''' (return fares on Sundays). The voyages takes 4 days.
A [[ferry]] goes from Potz to the island of Laolun and back every day. This voyage takes 6 hours in either direction.
===Town Portal===
Murlank has a [[Central Fountain]] and can therefore be reached instantly by the powerful [[Town Portal]] spell. The other [[province]]s that can be reached this way are: [[Terrax]], Semiramis, Nannaria, [[Soronne (province)|Soronne]] and [[Serenity (province)|Serenity]]. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
----
==Citizens==
===Potz===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[The Tinctury]]</td>
<td>[[Apothecary]]</td>
<td>Milton Mars, Murrie Mars, Muffin Mars</td>
</tr>
<tr>
<td>[[Larp's Forge]]</td>
<td>[[Armour Shop]]</td>
<td>Dagorhir Larp, Camarilla Larp, Logan Larp</td>
</tr>
<tr>
<td>[[Curry & Heyes]]</td>
<td>[[Bank]]</td>
<td>Kid Curry, Hannibal Heyes</td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Arturchix</td>
</tr>
<tr>
<td>[[For a few nuggets more]]</td>
<td>[[General Store]]</td>
<td>Maurits Drostnestle, Adriana Drostnestle, Melanie Drostnestle</td>
</tr>
<tr>
<td>[[Master Scribe]]</td>
<td>[[Magic Shop]]</td>
<td>Louhi Sariola, Aila Sariola</td>
</tr>
<tr>
<td>[[Blazing Saddles]]</td>
<td>[[Stable]]</td>
<td>Ridge Johnson</td>
</tr>
<tr>
<td>[[The Double Eagle]]</td>
<td>[[Tavern]]</td>
<td>Lauren Bell, Brett Maverick, Fontan'El, LaCinder'El</td>
</tr>
<tr>
<td></td>
<td>[[Town Hall]]</td>
<td>Zebub'El, Kal'El, Salvia Lemming</td>
</tr>
<tr>
<td>[[East Wind Up]]</td>
<td>[[Training Hall]]</td>
<td>Al'El, Norris Cooper</td>
</tr>
<tr>
<td>[[Gunsmoke's Accessories]]</td>
<td>[[Weapon Shop]]</td>
<td>Matthew Dillon, Kitty Dillon</td>
</tr>
<tr>
<td>[[Prison]]</td>
<td>[[House]]</td>
<td>Smarties, Hipshot, Conrad Woods</td>
</tr>
<tr>
<td>[[Rangers HQ]]</td>
<td>House</td>
<td>Antonio Carletti, Zane Cooper, Aaron Cooper</td>
</tr>
<tr>
<td>[[Faloral Hacienda]]</td>
<td>House</td>
<td>Little Lord Faloral, Whitney Marron</td>
</tr>
<tr>
<td>[[Seabrook Hacienda]]</td>
<td>House</td>
<td>Hecate Seabrook, Tamara Seabrook</td>
</tr>
<tr>
<td>[[Lessok Corral]]</td>
<td>House</td>
<td>Ahosi Dahomey, Yent'El</td>
</tr>
<tr>
<td>[[River House]]</td>
<td>House</td>
<td>Dorado'El, Carne Ro'El, Lanaor'El</td>
</tr>
</table><br>
===Laolun===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Arturchix</td>
</tr>
<tr>
<td>[[Master Guild of Dark]]</td>
<td>[[Guild]]</td>
<td>Nerg'El</td>
</tr>
<tr>
<td>Towering Cranes</td>
<td>[[House]]</td>
<td>Christian Noir Stein, Anne Veen</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Chapel of the Moon]]</td>
<td>[[Temple]]</td>
<td>Lowmarsh'm'El</td>
</tr>
<tr>
<td>[[Cognizant Temple of Meh]]</td>
<td>[[Dungeon]], Temple</td>
<td>Wesley Gladberg</td>
</tr>
<tr>
<td>[[Tower of Bab'El]]</td>
<td>dungeon</td>
<td>Bab'El, Hooloovoo</td>
</tr>
</table><br>
===Who is who===
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Arturchix]] - ferryman</td>
<td>[[Lauren Bell]] - barkeep</td>
</tr>
<tr>
<td>[[Antonio Carletti]] - master teacher of [[Leather]]</td>
<td>[[Ahosi Dahomey]] - expert teacher of [[Bodybuilding]]</td>
</tr>
<tr>
<td>[[Norris Cooper]] - grandmaster teacher of [[Unarmed]], son of Zane Cooper</td>
<td>[[Kitty Dillon]] - , wife of Matthew Dillon</td>
</tr>
<tr>
<td>[[Zane Cooper]] - marshall</td>
<td>[[Adriana Drostnestle]] - retailer</td>
</tr>
<tr>
<td>[[Kid Curry]] - grandmaster teacher of [[Dodging]]</td>
<td>[[Camarilla Larp]] - expert teacher of [[Identify Monster]], wife of Dagorhir Larp</td>
</tr>
<tr>
<td>[[Matthew Dillon]] - weaponsmith</td>
<td>[[Salvia Lemming]] - master teacher of [[Identify Item]]</td>
</tr>
<tr>
<td>[[Maurits Drostnestle]] - deputy</td>
<td>[[Louhi]] - magicker</td>
</tr>
<tr>
<td>[[Wesley Gladberg]] - charlatan</td>
<td>[[Whitney Marron]] - bodyguard</td>
</tr>
<tr>
<td>[[Hannibal Heyes]] - banker</td>
<td>[[Murrie Mars]] - , wife of Milton Mars</td>
</tr>
<tr>
<td>[[Hipshot]] - grandmaster teacher of [[Staff]]</td>
<td>[[Hecate Seabrook]] - expert teacher of [[Dark]]</td>
</tr>
<tr>
<td>[[Ridge Johnson]] - stable master</td>
<td>[[Anne Veen]] - paintress</td>
</tr>
<tr>
<td>[[Dagorhir Larp]] - armourer</td>
<td></td>
</tr>
<tr>
<td>[[Milton Mars]] - apothecary</td>
<td></td>
</tr>
<tr>
<td>[[Brett Maverick]] - hustler</td>
<td></td>
</tr>
<tr>
<td>[[Smarties]] - sheriff</td>
<td></td>
</tr>
<tr>
<td>[[Christian Noir Stein]] - buildmaster</td>
<td></td>
</tr>
<tr>
<td>[[Conrad Woods]] - expert teacher of [[Plate]]</td>
<td></td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Aaron Cooper]] - son of Zane Cooper</td>
<td>[[Melanie Drostnestle]] - daughter of Maurits and Adriana Drostnestle</td>
</tr>
<tr>
<td>[[Little Lord Faloral]] - </td>
<td>[[Muffin Mars]] - daughter of Milton and Murrie Mars</td>
</tr>
<tr>
<td>[[Logan Larp]] - son of Dagorhir and Camarilla Larp</td>
<td>[[Aila Sariola]] - daughter of Louhi Sariola</td>
</tr>
<tr>
<td></td>
<td>[[Tamara Seabrook]] - daughter of Hecate Seabrook</td>
</tr>
</table><br>
====Demoniacs====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Al'El]] - trainer</td>
<td>[[Carne Ro'El]] - messenger</td>
</tr>
<tr>
<td>[[Bab'El]] - tower lord</td>
<td>[[Fontan'El]] - chamber maid</td>
</tr>
<tr>
<td>[[Dorado'El]] - master teacher of [[Earth]]</td>
<td>[[LaCinder'El]] - waitress</td>
</tr>
<tr>
<td>[[Kal'El]] - clergyman</td>
<td>[[Lanaor'El]] - master teacher of [[Pathfinding]]</td>
</tr>
<tr>
<td>[[Lowmarsh'm'El]] - healer</td>
<td>[[Yent'El]] - horse whisperer</td>
</tr>
<tr>
<td>[[Nerg'El]] - guildmaster</td>
<td></td>
</tr>
<tr>
<td>[[Zebub'El]] - mayor</td>
<td></td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Belgarath]] - frozen demon</td>
<td></td>
</tr>
<tr>
<td>[[Hooloovoo]] - demon familiar</td>
<td></td>
</tr>
</table><br>
----
[[Category:Map]]
6dbdbfc641500e58f7c9664f7f696e49628cb49c
Semiramis
0
1489
1689
2008-07-05T14:03:40Z
Ribannah
2
start of page
wikitext
text/x-wiki
'''Semiramis''' is located west in northern [[Karigor]]. It is likely to be a [[map]] that the [[party]] will visit later in the game.
Neighbouring [[map]]s are [[Terrax]] (northeast), [[Murlank]] (east), [[Nannaria]] (southeast) and [[Timberfall]] (west). The ocean (northwest and west) is not part of the [[game]].
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Semiramis.png</div>
===Communities===
* [[Ascalon]], in the northwest
* [[Marduk]], the capital, south on the river Ebony
===Geography===
* [[Ebony]], the river flowing through Semiramis from southwest to southeast
===Monsters (surface)===
* [[Griffin]]s (Griffin, Lofty Griffin, Divine Griffin)
* [[Moon Zealot]]s (Moon Worshipper, Moon Fanatic, Moon Zealot)
<!--* [[Saint (monster)|Saints]] (Saint)-->
* [[Satyr]]s (Satyr, Satyr Player, Satyr Wizard)
* [[Skeleton]]s (Skeleton, Skeleton Master, Bone Lord)
<!--* [[Sun Priest]]s (Sun Acolyte, Sun Cleric, Sun Priest, High Priest of the Sun)-->
* [[Sun Zealot]]s (Sun Worshipper, Sun Fanatic, Sun Zealot)
* [[Toad]]s (Toad, Tidal Toad, Red Bombina)
===Animals===
[[Butterfly|Butterflies]], [[Bird]]s, [[Fish]]
===Dungeons===
* [[Cemetery]] - east
* [[Circus of the Sun]] - southeast, visits Semiramis during 3 months of the year
* [[Divine Temple of the Sun]] - central
* [[Maranthea College]] - southwest
* [[Dr. Who's Well]] - northeast, in Ascalon
===Objects===
* [[Obelisk]] #2
* [[Central Fountain]] ([[Town Portal]] destination)
* Peacock [[Throne]] (Permanently +10 to all [[statistic]]s and [[resistance]]s of [[Human]]s on one Monday)
* Random [[Test]] (+7 [[Skillpoint]]s once to characters that have 100 in the required statistic)
* [[Flame]] of [[Haste]] (Reduces recovery time for 1 hour, or until rest or travel, 6 hours weak afterwards)
* Flame of [[Elemental Resistance]] (+20 to Elemental Resistances for 6 hours, or until rest or travel)
* [[Well]] of +30 [[Magic]] and [[Luck]] (Temporarily +30 Magic and Luck for 2 days or until rest or travel)
* [[Fountain of Destiny]] (+20 Skillpoints once per character for 50000 [[gold]], -5 [[reputation]])
----
==Travel==
===Foot===
Terrax (northwest), Murlank (east), Nannaria (southeast) and Timberfall (southwest) can all be reached on [[foot]] overland, which takes 5 days.
===Coach===
[[Coach]]es of the [[Golden Triangle]] leave at the Santa Faye Trail for Terrax on '''Tuesdays''', '''Thursdays''' and '''Sundays''', with return trips starting on Mondays, Wednesdays and Fridays. Other Golden Triangle coaches leave for Murlank on '''Mondays''', '''Wednesdays''' and '''Saturdays''', return trips starting on Tuesdays, Thursdays and Sundays. All these coach rides take 2 days.
At the same stable, coaches of the [[Nightriders]] leave for Nannaria, [[M'Akal]] on '''Wednesdays''' and '''Fridays''', with return trips staring on Mondays and Saturdays. These trips take 2½ days. After the [[Zealot]]s start fighting, this line is discontinued.
===Boat===
The [[St. Nicholas]] will enter Semiramis from Timberfall and continue downstream into Murlank. Both passages take 3 days.
===Ship===
There are no [[dock]]s in Semiramis.
===Town Portal===
Semiramis has a [[Central Fountain]] and can therefore be reached instantly by the powerful [[Town Portal]] spell. The other [[province]]s that can be reached this way are: [[Terrax]], Murlank, Nannaria, [[Soronne (province)|Soronne]] and [[Serenity (province)|Serenity]]. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
----
==Citizens==
===Marduk===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[..Perfect Protection]]</td>
<td>[[Armour Shop]]</td>
<td></td>
</tr>
<tr>
<td>[[..The Glove Compartment]]</td>
<td>[[Armour Shop]]</td>
<td></td>
</tr>
<tr>
<td>[[Seasons in the Sun]]</td>
<td>[[General Store]]</td>
<td></td>
</tr>
<tr>
<td>[[Master Guild of Light]]</td>
<td>[[Guild]]</td>
<td></td>
</tr>
<tr>
<td>[[Stable]]</td>
<td>[[Santa Faye Trail]]</td>
<td></td>
</tr>
<tr>
<td>[[The Golden Dawn]]</td>
<td>[[Tavern]]</td>
<td></td>
</tr>
<tr>
<td>[[..Caithream Hall]]</td>
<td>[[Training Hall]]</td>
<td></td>
</tr>
<tr>
<td>[[]]</td>
<td>[[]]</td>
<td></td>
</tr>
</table><br>
===Ascalon===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Angelic Tablets]]</td>
<td>[[Apothecary]]</td>
<td></td>
</tr>
<tr>
<td>[[..Secure Savings]]</td>
<td>[[Bank]]</td>
<td></td>
</tr>
<tr>
<td>[[The Celestial Toymaker]]</td>
<td>[[General Store]]</td>
<td></td>
</tr>
<tr>
<td>[[Bounty Hunters Guild]]</td>
<td>[[Guild]]</td>
<td></td>
</tr>
<tr>
<td>[[Duke Ethelbert's Palace]]</td>
<td>[[Palace]]</td>
<td>Duke Ethelbert</td>
</tr>
<tr>
<td>[[..Best Choic Maces]]</td>
<td>[[Weapon Shop]]</td>
<td></td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Divine Temple of the Sun]]</td>
<td>[[Dungeon]], [[Palace]], [[Temple]]</td>
<td>Taledon X, Sister Eliza</td>
</tr>
<tr>
<td>[[Maranthea College]]</td>
<td>Dungeon</td>
<td>Sam Lloyd, Melanie Bourne</td>
</tr>
<tr>
<td>[[Meh Temple]]</td>
<td>Temple</td>
<td></td>
</tr>
<tr>
<td>[[]]</td>
<td>[[]]</td>
<td></td>
</tr>
</table><br>
===Who is who===
To assign: G Fire, M Water, E Spirit, E Mind, G Body, G Light, G Plate, M Shield=KeiraMoradon, E Merchant, M Meditation=Josaphat, E Repair
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[]] - daughter of </td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
</table><br>
----
[[Category:Map]]
17d3bc76804e3792e8c8e5873230624fa39c68b2
1690
1689
2008-07-05T21:28:40Z
Ribannah
2
/* Citizens */ names and occupations
wikitext
text/x-wiki
'''Semiramis''' is located west in northern [[Karigor]]. It is likely to be a [[map]] that the [[party]] will visit later in the game.
Neighbouring [[map]]s are [[Terrax]] (northeast), [[Murlank]] (east), [[Nannaria]] (southeast) and [[Timberfall]] (west). The ocean (northwest and west) is not part of the [[game]].
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Semiramis.png</div>
===Communities===
* [[Ascalon]], in the northwest
* [[Marduk]], the capital, south on the river Ebony
===Geography===
* [[Ebony]], the river flowing through Semiramis from southwest to southeast
===Monsters (surface)===
* [[Griffin]]s (Griffin, Lofty Griffin, Divine Griffin)
* [[Moon Zealot]]s (Moon Worshipper, Moon Fanatic, Moon Zealot)
<!--* [[Saint (monster)|Saints]] (Saint)-->
* [[Satyr]]s (Satyr, Satyr Player, Satyr Wizard)
* [[Skeleton]]s (Skeleton, Skeleton Master, Bone Lord)
<!--* [[Sun Priest]]s (Sun Acolyte, Sun Cleric, Sun Priest, High Priest of the Sun)-->
* [[Sun Zealot]]s (Sun Worshipper, Sun Fanatic, Sun Zealot)
* [[Toad]]s (Toad, Tidal Toad, Red Bombina)
===Animals===
[[Butterfly|Butterflies]], [[Bird]]s, [[Fish]]
===Dungeons===
* [[Cemetery]] - east
* [[Circus of the Sun]] - southeast, visits Semiramis during 3 months of the year
* [[Divine Temple of the Sun]] - central
* [[Maranthea College]] - southwest
* [[Dr. Who's Well]] - northeast, in Ascalon
===Objects===
* [[Obelisk]] #2
* [[Central Fountain]] ([[Town Portal]] destination)
* Peacock [[Throne]] (Permanently +10 to all [[statistic]]s and [[resistance]]s of [[Human]]s on one Monday)
* Random [[Test]] (+7 [[Skillpoint]]s once to characters that have 100 in the required statistic)
* [[Flame]] of [[Haste]] (Reduces recovery time for 1 hour, or until rest or travel, 6 hours weak afterwards)
* Flame of [[Elemental Resistance]] (+20 to Elemental Resistances for 6 hours, or until rest or travel)
* [[Well]] of +30 [[Magic]] and [[Luck]] (Temporarily +30 Magic and Luck for 2 days or until rest or travel)
* [[Fountain of Destiny]] (+20 Skillpoints once per character for 50000 [[gold]], -5 [[reputation]])
----
==Travel==
===Foot===
Terrax (northwest), Murlank (east), Nannaria (southeast) and Timberfall (southwest) can all be reached on [[foot]] overland, which takes 5 days.
===Coach===
[[Coach]]es of the [[Golden Triangle]] leave at the Santa Faye Trail for Terrax on '''Tuesdays''', '''Thursdays''' and '''Sundays''', with return trips starting on Mondays, Wednesdays and Fridays. Other Golden Triangle coaches leave for Murlank on '''Mondays''', '''Wednesdays''' and '''Saturdays''', return trips starting on Tuesdays, Thursdays and Sundays. All these coach rides take 2 days.
At the same stable, coaches of the [[Nightriders]] leave for Nannaria, [[M'Akal]] on '''Wednesdays''' and '''Fridays''', with return trips staring on Mondays and Saturdays. These trips take 2½ days. After the [[Zealot]]s start fighting, this line is discontinued.
===Boat===
The [[St. Nicholas]] will enter Semiramis from Timberfall and continue downstream into Murlank. Both passages take 3 days.
===Ship===
There are no [[dock]]s in Semiramis.
===Town Portal===
Semiramis has a [[Central Fountain]] and can therefore be reached instantly by the powerful [[Town Portal]] spell. The other [[province]]s that can be reached this way are: [[Terrax]], Murlank, Nannaria, [[Soronne (province)|Soronne]] and [[Serenity (province)|Serenity]]. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
----
==Citizens==
===Marduk===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[..Perfect Protection]]</td>
<td>[[Armour Shop]]</td>
<td>Saint Perci</td>
</tr>
<tr>
<td>[[..The Glove Compartment]]</td>
<td>[[Armour Shop]]</td>
<td>Eva Quinn</td>
</tr>
<tr>
<td>[[Seasons in the Sun]]</td>
<td>[[General Store]]</td>
<td>Terry J. Seasons</td>
</tr>
<tr>
<td>[[Master Guild of Light]]</td>
<td>[[Guild]]</td>
<td></td>
</tr>
<tr>
<td>[[Stable]]</td>
<td>[[Santa Faye Trail]]</td>
<td>Sally Hur</td>
</tr>
<tr>
<td>[[The Golden Dawn]]</td>
<td>[[Tavern]]</td>
<td></td>
</tr>
<tr>
<td>[[Caithream Hall]]</td>
<td>[[Training Hall]]</td>
<td>Arduinna</td>
</tr>
<tr>
<td>[[Library]]</td>
<td>[[House]]</td>
<td>Diodorus, Josaphat</td>
</tr>
<tr>
<td>[[]]</td>
<td>[[]]</td>
<td></td>
</tr>
</table><br>
===Ascalon===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Angelic Tablets]]</td>
<td>[[Apothecary]]</td>
<td></td>
</tr>
<tr>
<td>[[..Secure Savings]]</td>
<td>[[Bank]]</td>
<td></td>
</tr>
<tr>
<td>[[The Celestial Toymaker]]</td>
<td>[[General Store]]</td>
<td></td>
</tr>
<tr>
<td>[[Bounty Hunters Guild]]</td>
<td>[[Guild]]</td>
<td>Domino Moradon, Keira Moradon, Harvey Moradon</td>
</tr>
<tr>
<td>[[Duke Ethelbert's Palace]]</td>
<td>[[Palace]]</td>
<td>Duke Ethelbert, Dr. Who</td>
</tr>
<tr>
<td>[[Gilbert's Temple Maces]]</td>
<td>[[Weapon Shop]]</td>
<td>Desmond Decado</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Divine Temple of the Sun]]</td>
<td>[[Dungeon]], [[Palace]], [[Temple]]</td>
<td>Taledon X, Sister Eliza</td>
</tr>
<tr>
<td>[[Maranthea College]]</td>
<td>Dungeon</td>
<td>Sam Lloyd, Melanie Bourne, Saint Marguerite, Mallory Quinn, Sabrina Lloyd, Marina Pretensa</td>
</tr>
<tr>
<td>[[Meh Temple]]</td>
<td>Temple</td>
<td></td>
</tr>
<tr>
<td>[[]]</td>
<td>[[]]</td>
<td></td>
</tr>
</table><br>
===Who is who===
* Still to assign: G Fire, E Spirit, E Mind, G Body, G Light, G Plate, E Merchant, E Repair
<!--* David (m) - saint - christian myth
* Joris (m) - saint - defeated a Dragon (aka Saint George)
* Jutta (f) - saint - St. Juttemis (neverevertime)
* Kristina (f) - saint - Christina, christian myth
* Patrick (m) - saint - christian myth
* Geezis (m) - sun priest - sun (Longfellow's Hiawatha)
Ascalon
* Cuchulainn (m) - ranger - great warrior, 'son of the sungod' (celtic myth)
Additional names
*(m) Apollo, Bishamon, Elymas, Michael Kitt, Suryus Palk, Lyran Pretensa
*(saints) Amant, Christopher, Luticas
* (f) Amaterasu
* (boy) Jarod Pretensa, Kyle Pretensa, Taime
* (girl) Hiruko, Andrea Pretensa, Phoebe
We need more females-->
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Desmond Decado]] - weaponsmith</td>
<td>[[Arduinna]] - trainer</td>
</tr>
<tr>
<td>[[Diodorus]] - librarian</td>
<td>[[Josaphat]] - master teacher of [[Meditation]]</td>
</tr>
<tr>
<td>[[Duke Ethelbert]] - duke</td>
<td>[[Sally Hur]] - stable mistress</td>
</tr>
<tr>
<td>[[Sam Lloyd]] - sorcerer</td>
<td>[[Melanie Bourne]] - head of school</td>
</tr>
<tr>
<td>[[Saint Perci]] - armourer</td>
<td>[[Keira Moradon]] - master teacher of [[Shield]], sister of Domino Moradon</td>
</tr>
<tr>
<td>[[Terry J. Seasons]] - retailer</td>
<td>[[Eva Quinn]] - taylor</td>
</tr>
<tr>
<td>[[Taledon X]] - divine high priest</td>
<td>[[Sister Eliza]] - high priest</td>
</tr>
<tr>
<td>[[Dr. Who]] - classifier</td>
<td>[[Domino Moradon]] - guildmistress</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[Saint Marguerite]] - master teacher of [[Water]]</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Harvey Moradon]] - son of Domino Moradon</td>
<td>[[Sabrina Lloyd]] - daughter of Sam Lloyd</td>
</tr>
<tr>
<td>[[Mallory Quinn]] - son of Eva Quinn</td>
<td>[[Marina Pretensa]] - daughter of Lyran Pretensa</td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[]] - daughter of </td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[]] - daughter of </td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
</table><br>
----
[[Category:Map]]
51d8cec6e6609c190600a3ba710128e94d14ea37
1691
1690
2008-07-07T12:27:16Z
Ribannah
2
/* Citizens */ more
wikitext
text/x-wiki
'''Semiramis''' is located west in northern [[Karigor]]. It is likely to be a [[map]] that the [[party]] will visit later in the game.
Neighbouring [[map]]s are [[Terrax]] (northeast), [[Murlank]] (east), [[Nannaria]] (southeast) and [[Timberfall]] (west). The ocean (northwest and west) is not part of the [[game]].
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Semiramis.png</div>
===Communities===
* [[Ascalon]], in the northwest
* [[Marduk]], the capital, south on the river Ebony
===Geography===
* [[Ebony]], the river flowing through Semiramis from southwest to southeast
===Monsters (surface)===
* [[Griffin]]s (Griffin, Lofty Griffin, Divine Griffin)
* [[Moon Zealot]]s (Moon Worshipper, Moon Fanatic, Moon Zealot)
<!--* [[Saint (monster)|Saints]] (Saint)-->
* [[Satyr]]s (Satyr, Satyr Player, Satyr Wizard)
* [[Skeleton]]s (Skeleton, Skeleton Master, Bone Lord)
<!--* [[Sun Priest]]s (Sun Acolyte, Sun Cleric, Sun Priest, High Priest of the Sun)-->
* [[Sun Zealot]]s (Sun Worshipper, Sun Fanatic, Sun Zealot)
* [[Toad]]s (Toad, Tidal Toad, Red Bombina)
===Animals===
[[Butterfly|Butterflies]], [[Bird]]s, [[Fish]]
===Dungeons===
* [[Cemetery]] - east
* [[Circus of the Sun]] - southeast, visits Semiramis during 3 months of the year
* [[Divine Temple of the Sun]] - central
* [[Maranthea College]] - southwest
* [[Dr. Who's Well]] - northeast, in Ascalon
===Objects===
* [[Obelisk]] #2
* [[Central Fountain]] ([[Town Portal]] destination)
* Peacock [[Throne]] (Permanently +10 to all [[statistic]]s and [[resistance]]s of [[Human]]s on one Monday)
* Random [[Test]] (+7 [[Skillpoint]]s once to characters that have 100 in the required statistic)
* [[Flame]] of [[Haste]] (Reduces recovery time for 1 hour, or until rest or travel, 6 hours weak afterwards)
* Flame of [[Elemental Resistance]] (+20 to Elemental Resistances for 6 hours, or until rest or travel)
* [[Well]] of +30 [[Magic]] and [[Luck]] (Temporarily +30 Magic and Luck for 2 days or until rest or travel)
* [[Fountain of Destiny]] (+20 Skillpoints once per character for 50000 [[gold]], -5 [[reputation]])
----
==Travel==
===Foot===
Terrax (northwest), Murlank (east), Nannaria (southeast) and Timberfall (southwest) can all be reached on [[foot]] overland, which takes 5 days.
===Coach===
[[Coach]]es of the [[Golden Triangle]] leave at the Santa Faye Trail for Terrax on '''Tuesdays''', '''Thursdays''' and '''Sundays''', with return trips starting on Mondays, Wednesdays and Fridays. Other Golden Triangle coaches leave for Murlank on '''Mondays''', '''Wednesdays''' and '''Saturdays''', return trips starting on Tuesdays, Thursdays and Sundays. All these coach rides take 2 days.
At the same stable, coaches of the [[Nightriders]] leave for Nannaria, [[M'Akal]] on '''Wednesdays''' and '''Fridays''', with return trips staring on Mondays and Saturdays. These trips take 2½ days. After the [[Zealot]]s start fighting, this line is discontinued.
===Boat===
The [[St. Nicholas]] will enter Semiramis from Timberfall and continue downstream into Murlank. Both passages take 3 days.
===Ship===
There are no [[dock]]s in Semiramis.
===Town Portal===
Semiramis has a [[Central Fountain]] and can therefore be reached instantly by the powerful [[Town Portal]] spell. The other [[province]]s that can be reached this way are: [[Terrax]], Murlank, Nannaria, [[Soronne (province)|Soronne]] and [[Serenity (province)|Serenity]]. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
----
==Citizens==
===Marduk===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Warrior Protection]]</td>
<td>[[Armour Shop]]</td>
<td>Bishamon</td>
</tr>
<tr>
<td>[[The Glove Compartment]]</td>
<td>[[Armour Shop]]</td>
<td>Eva Quinn</td>
</tr>
<tr>
<td>[[Seasons in the Sun]]</td>
<td>[[General Store]]</td>
<td>Terry J. Seasons</td>
</tr>
<tr>
<td>[[Master Guild of Light]]</td>
<td>[[Guild]]</td>
<td>Arduinna, Taime</td>
</tr>
<tr>
<td>[[Stable]]</td>
<td>[[Santa Faye Trail]]</td>
<td>Sally Hur, Michael Kitt</td>
</tr>
<tr>
<td>[[The Golden Dawn]]</td>
<td>[[Tavern]]</td>
<td>Saint Amant, Saint David, Saint Luticas, Rosa Cruz, Vera Cruz</td>
</tr>
<tr>
<td>[[Caithream Hall]]</td>
<td>[[Training Hall]]</td>
<td>Agnes Chastillon</td>
</tr>
<tr>
<td>[[Enlightenment Conclave]]</td>
<td>[[House]]</td>
<td>Apollo, Geezis, Amaterasu, Hiruko</td>
</tr>
<tr>
<td>[[Herdsmen Conclave]]</td>
<td>House</td>
<td>Saint Patrick</td>
</tr>
<tr>
<td>[[Holy Crossings]]</td>
<td>House</td>
<td>Saint Christopher, Phoebe Alliswell, Prue Alliswell</td>
</tr>
<tr>
<td>[[Library]]</td>
<td>House</td>
<td>Diodorus, Josaphat</td>
</tr>
<tr>
<td>[[Pretender Conclave]]</td>
<td>House</td>
<td>Lyran Pretensa, Kyle Pretensa, Andra Pretensa</td>
</tr>
</table><br>
===Ascalon===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Angelic Tablets]]</td>
<td>[[Apothecary]]</td>
<td>Enochia</td>
</tr>
<tr>
<td>[[Timely Reserve]]</td>
<td>[[Bank]]</td>
<td>Saint Jutte</td>
</tr>
<tr>
<td>[[The Celestial Toymaker]]</td>
<td>[[General Store]]</td>
<td>Saint Martha</td>
</tr>
<tr>
<td>[[Bounty Hunters Guild]]</td>
<td>[[Guild]]</td>
<td>Domino Moradon, Keira Moradon, Harvey Moradon</td>
</tr>
<tr>
<td>[[Duke Ethelbert's Palace]]</td>
<td>[[Palace]]</td>
<td>Duke Ethelbert, Dr. Who, Gryfflet, Paris Aldeberge</td>
</tr>
<tr>
<td>[[Gilbert's Temple Maces]]</td>
<td>[[Weapon Shop]]</td>
<td>Desmond Decado, Cuchulainn</td>
</tr>
<tr>
<td>[[Dragonchasers Conclave]]</td>
<td>[[House]]</td>
<td>Saint Joris, Saint Perci</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Divine Temple of the Sun]]</td>
<td>[[Dungeon]], [[Palace]], [[Temple]]</td>
<td>Taledon X, Sister Eliza, Saint Kristina</td>
</tr>
<tr>
<td>[[Maranthea College]]</td>
<td>Dungeon</td>
<td>Elymas, Sam Lloyd, Melanie Bourne, Saint Marguerite, Jarod Pretensa, Mallory Quinn, Sabrina Lloyd, Marina Pretensa</td>
</tr>
<tr>
<td>[[Meh Temple]]</td>
<td>Temple</td>
<td></td>
</tr>
<tr>
<td>[[]]</td>
<td>[[]]</td>
<td></td>
</tr>
</table><br>
===Who is who===
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Saint Amant]] - gamer</td>
<td>[[Paris Aldeberge]] - princess</td>
</tr>
<tr>
<td>[[Apollo]] - grandmaster teacher of [[Light]]</td>
<td>[[Phoebe Alliswell]] - expert teacher of [[Mind]]</td>
</tr>
<tr>
<td>[[Bishamon]] - armourer</td>
<td>[[Prue Alliswell]] - psionic</td>
</tr>
<tr>
<td>[[Saint Christopher]] - pathfinder</td>
<td>[[Amaterasu]] - grandmaster teacher of [[Body]], wife of Apollo</td>
</tr>
<tr>
<td>[[Cuchulainn]] - hero</td>
<td>[[Arduinna]] - guildmistress</td>
</tr>
<tr>
<td>[[Saint David]] - vegetarian</td>
<td>[[Melanie Bourne]] - head of school</td>
</tr>
<tr>
<td>[[Desmond Decado]] - weaponsmith</td>
<td>[[Agnes Chastillon]] - trainer</td>
</tr>
<tr>
<td>[[Diodorus]] - librarian</td>
<td>[[Rosa Cruz]] - tavernkeep</td>
</tr>
<tr>
<td>[[Elymas]] - grandmaster teacher of [[Fire]]</td>
<td>[[Sister Eliza]] - high priest</td>
</tr>
<tr>
<td>[[Duke Ethelbert]] - duke</td>
<td>[[Enochia]] - apothecary</td>
</tr>
<tr>
<td>[[Geezis]] - lightbringer, son of Apollo and Amaterasu</td>
<td>[[Sally Hur]] - stable mistress</td>
</tr>
<tr>
<td>[[Gryfflet]] - shieldbearer</td>
<td>[[Josaphat]] - master teacher of [[Meditation]]</td>
</tr>
<tr>
<td>[[Saint Joris]] - expert teacher of [[Repair]]</td>
<td>[[Saint Jutte]] - banker</td>
</tr>
<tr>
<td>[[Michael Kitt]] - grandmaster teacher of [Plate]]</td>
<td>[[Saint Kristina]] - healer</td>
</tr>
<tr>
<td>[[Sam Lloyd]] - sorcerer</td>
<td>[[Saint Marguerite]] - master teacher of [[Water]]</td>
</tr>
<tr>
<td>[[Saint Luticas]] - cook</td>
<td>[[Saint Martha]] - retailer</td>
</tr>
<tr>
<td>[[Suryus Palk]] - sorcerer</td>
<td>[[Domino Moradon]] - guildmistress</td>
</tr>
<tr>
<td>[[Saint Patrick]] - expert teacher of [[Spirit]]</td>
<td>[[Keira Moradon]] - master teacher of [[Shield]], sister of Domino Moradon</td>
</tr>
<tr>
<td>[[Saint Perci]] - dragonhunter</td>
<td>[[Eva Quinn]] - taylor</td>
</tr>
<tr>
<td>[[Lyran Pretensa]] - expert teacher of [[Merchant]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Terry J. Seasons]] - retailer</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Taledon X]] - divine high priest</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Dr. Who]] - classifier</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Harvey Moradon]] - son of Domino Moradon</td>
<td>[[Sabrina Lloyd]] - daughter of Sam Lloyd</td>
</tr>
<tr>
<td>[[Mallory Quinn]] - son of Eva Quinn</td>
<td>[[Marina Pretensa]] - daughter of Lyran Pretensa</td>
</tr>
<tr>
<td>[[Jarod Pretensa]] - son of Lyran Pretensa</td>
<td>[[Vera Cruz]] - daughter of Rosa Cruz</td>
</tr>
<tr>
<td>[[Taime]] - son of Arduinna</td>
<td>[[Hiruko]] - daughter of Apollo and Amaterasu</td>
</tr>
<tr>
<td>[[Kyle Pretensa]] - son of Lyren Pretensa</td>
<td>[[Andrea Pretensa]] - daughter of Lyren Pretensa</td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
</table><br>
----
[[Category:Map]]
d568b9a250d0d03eee04cf82907be59076eb93d1
1692
1691
2008-07-07T12:28:05Z
Ribannah
2
/* Marduk */
wikitext
text/x-wiki
'''Semiramis''' is located west in northern [[Karigor]]. It is likely to be a [[map]] that the [[party]] will visit later in the game.
Neighbouring [[map]]s are [[Terrax]] (northeast), [[Murlank]] (east), [[Nannaria]] (southeast) and [[Timberfall]] (west). The ocean (northwest and west) is not part of the [[game]].
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Semiramis.png</div>
===Communities===
* [[Ascalon]], in the northwest
* [[Marduk]], the capital, south on the river Ebony
===Geography===
* [[Ebony]], the river flowing through Semiramis from southwest to southeast
===Monsters (surface)===
* [[Griffin]]s (Griffin, Lofty Griffin, Divine Griffin)
* [[Moon Zealot]]s (Moon Worshipper, Moon Fanatic, Moon Zealot)
<!--* [[Saint (monster)|Saints]] (Saint)-->
* [[Satyr]]s (Satyr, Satyr Player, Satyr Wizard)
* [[Skeleton]]s (Skeleton, Skeleton Master, Bone Lord)
<!--* [[Sun Priest]]s (Sun Acolyte, Sun Cleric, Sun Priest, High Priest of the Sun)-->
* [[Sun Zealot]]s (Sun Worshipper, Sun Fanatic, Sun Zealot)
* [[Toad]]s (Toad, Tidal Toad, Red Bombina)
===Animals===
[[Butterfly|Butterflies]], [[Bird]]s, [[Fish]]
===Dungeons===
* [[Cemetery]] - east
* [[Circus of the Sun]] - southeast, visits Semiramis during 3 months of the year
* [[Divine Temple of the Sun]] - central
* [[Maranthea College]] - southwest
* [[Dr. Who's Well]] - northeast, in Ascalon
===Objects===
* [[Obelisk]] #2
* [[Central Fountain]] ([[Town Portal]] destination)
* Peacock [[Throne]] (Permanently +10 to all [[statistic]]s and [[resistance]]s of [[Human]]s on one Monday)
* Random [[Test]] (+7 [[Skillpoint]]s once to characters that have 100 in the required statistic)
* [[Flame]] of [[Haste]] (Reduces recovery time for 1 hour, or until rest or travel, 6 hours weak afterwards)
* Flame of [[Elemental Resistance]] (+20 to Elemental Resistances for 6 hours, or until rest or travel)
* [[Well]] of +30 [[Magic]] and [[Luck]] (Temporarily +30 Magic and Luck for 2 days or until rest or travel)
* [[Fountain of Destiny]] (+20 Skillpoints once per character for 50000 [[gold]], -5 [[reputation]])
----
==Travel==
===Foot===
Terrax (northwest), Murlank (east), Nannaria (southeast) and Timberfall (southwest) can all be reached on [[foot]] overland, which takes 5 days.
===Coach===
[[Coach]]es of the [[Golden Triangle]] leave at the Santa Faye Trail for Terrax on '''Tuesdays''', '''Thursdays''' and '''Sundays''', with return trips starting on Mondays, Wednesdays and Fridays. Other Golden Triangle coaches leave for Murlank on '''Mondays''', '''Wednesdays''' and '''Saturdays''', return trips starting on Tuesdays, Thursdays and Sundays. All these coach rides take 2 days.
At the same stable, coaches of the [[Nightriders]] leave for Nannaria, [[M'Akal]] on '''Wednesdays''' and '''Fridays''', with return trips staring on Mondays and Saturdays. These trips take 2½ days. After the [[Zealot]]s start fighting, this line is discontinued.
===Boat===
The [[St. Nicholas]] will enter Semiramis from Timberfall and continue downstream into Murlank. Both passages take 3 days.
===Ship===
There are no [[dock]]s in Semiramis.
===Town Portal===
Semiramis has a [[Central Fountain]] and can therefore be reached instantly by the powerful [[Town Portal]] spell. The other [[province]]s that can be reached this way are: [[Terrax]], Murlank, Nannaria, [[Soronne (province)|Soronne]] and [[Serenity (province)|Serenity]]. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
----
==Citizens==
===Marduk===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Warrior Protection]]</td>
<td>[[Armour Shop]]</td>
<td>Bishamon</td>
</tr>
<tr>
<td>[[The Glove Compartment]]</td>
<td>[[Armour Shop]]</td>
<td>Eva Quinn</td>
</tr>
<tr>
<td>[[Seasons in the Sun]]</td>
<td>[[General Store]]</td>
<td>Terry J. Seasons</td>
</tr>
<tr>
<td>[[Master Guild of Light]]</td>
<td>[[Guild]]</td>
<td>Arduinna, Taime</td>
</tr>
<tr>
<td>[[Stable]]</td>
<td>[[Santa Faye Trail]]</td>
<td>Sally Hur, Michael Kitt</td>
</tr>
<tr>
<td>[[The Golden Dawn]]</td>
<td>[[Tavern]]</td>
<td>Saint Amant, Saint David, Saint Luticas, Rosa Cruz, Vera Cruz</td>
</tr>
<tr>
<td>[[Caithream Hall]]</td>
<td>[[Training Hall]]</td>
<td>Agnes Chastillon</td>
</tr>
<tr>
<td>[[Enlightenment Conclave]]</td>
<td>[[House]]</td>
<td>Apollo, Geezis, Amaterasu, Hiruko</td>
</tr>
<tr>
<td>[[Herdsmen Conclave]]</td>
<td>House</td>
<td>Saint Patrick</td>
</tr>
<tr>
<td>[[Holy Crossings]]</td>
<td>House</td>
<td>Saint Christopher, Phoebe Alliswell, Prue Alliswell</td>
</tr>
<tr>
<td>[[Library]]</td>
<td>House</td>
<td>Diodorus, Josaphat</td>
</tr>
<tr>
<td>[[Pretender Conclave]]</td>
<td>House</td>
<td>Lyran Pretensa, Kyle Pretensa, Andrea Pretensa</td>
</tr>
</table><br>
===Ascalon===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Angelic Tablets]]</td>
<td>[[Apothecary]]</td>
<td>Enochia</td>
</tr>
<tr>
<td>[[Timely Reserve]]</td>
<td>[[Bank]]</td>
<td>Saint Jutte</td>
</tr>
<tr>
<td>[[The Celestial Toymaker]]</td>
<td>[[General Store]]</td>
<td>Saint Martha</td>
</tr>
<tr>
<td>[[Bounty Hunters Guild]]</td>
<td>[[Guild]]</td>
<td>Domino Moradon, Keira Moradon, Harvey Moradon</td>
</tr>
<tr>
<td>[[Duke Ethelbert's Palace]]</td>
<td>[[Palace]]</td>
<td>Duke Ethelbert, Dr. Who, Gryfflet, Paris Aldeberge</td>
</tr>
<tr>
<td>[[Gilbert's Temple Maces]]</td>
<td>[[Weapon Shop]]</td>
<td>Desmond Decado, Cuchulainn</td>
</tr>
<tr>
<td>[[Dragonchasers Conclave]]</td>
<td>[[House]]</td>
<td>Saint Joris, Saint Perci</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Divine Temple of the Sun]]</td>
<td>[[Dungeon]], [[Palace]], [[Temple]]</td>
<td>Taledon X, Sister Eliza, Saint Kristina</td>
</tr>
<tr>
<td>[[Maranthea College]]</td>
<td>Dungeon</td>
<td>Elymas, Sam Lloyd, Melanie Bourne, Saint Marguerite, Jarod Pretensa, Mallory Quinn, Sabrina Lloyd, Marina Pretensa</td>
</tr>
<tr>
<td>[[Meh Temple]]</td>
<td>Temple</td>
<td></td>
</tr>
<tr>
<td>[[]]</td>
<td>[[]]</td>
<td></td>
</tr>
</table><br>
===Who is who===
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Saint Amant]] - gamer</td>
<td>[[Paris Aldeberge]] - princess</td>
</tr>
<tr>
<td>[[Apollo]] - grandmaster teacher of [[Light]]</td>
<td>[[Phoebe Alliswell]] - expert teacher of [[Mind]]</td>
</tr>
<tr>
<td>[[Bishamon]] - armourer</td>
<td>[[Prue Alliswell]] - psionic</td>
</tr>
<tr>
<td>[[Saint Christopher]] - pathfinder</td>
<td>[[Amaterasu]] - grandmaster teacher of [[Body]], wife of Apollo</td>
</tr>
<tr>
<td>[[Cuchulainn]] - hero</td>
<td>[[Arduinna]] - guildmistress</td>
</tr>
<tr>
<td>[[Saint David]] - vegetarian</td>
<td>[[Melanie Bourne]] - head of school</td>
</tr>
<tr>
<td>[[Desmond Decado]] - weaponsmith</td>
<td>[[Agnes Chastillon]] - trainer</td>
</tr>
<tr>
<td>[[Diodorus]] - librarian</td>
<td>[[Rosa Cruz]] - tavernkeep</td>
</tr>
<tr>
<td>[[Elymas]] - grandmaster teacher of [[Fire]]</td>
<td>[[Sister Eliza]] - high priest</td>
</tr>
<tr>
<td>[[Duke Ethelbert]] - duke</td>
<td>[[Enochia]] - apothecary</td>
</tr>
<tr>
<td>[[Geezis]] - lightbringer, son of Apollo and Amaterasu</td>
<td>[[Sally Hur]] - stable mistress</td>
</tr>
<tr>
<td>[[Gryfflet]] - shieldbearer</td>
<td>[[Josaphat]] - master teacher of [[Meditation]]</td>
</tr>
<tr>
<td>[[Saint Joris]] - expert teacher of [[Repair]]</td>
<td>[[Saint Jutte]] - banker</td>
</tr>
<tr>
<td>[[Michael Kitt]] - grandmaster teacher of [Plate]]</td>
<td>[[Saint Kristina]] - healer</td>
</tr>
<tr>
<td>[[Sam Lloyd]] - sorcerer</td>
<td>[[Saint Marguerite]] - master teacher of [[Water]]</td>
</tr>
<tr>
<td>[[Saint Luticas]] - cook</td>
<td>[[Saint Martha]] - retailer</td>
</tr>
<tr>
<td>[[Suryus Palk]] - sorcerer</td>
<td>[[Domino Moradon]] - guildmistress</td>
</tr>
<tr>
<td>[[Saint Patrick]] - expert teacher of [[Spirit]]</td>
<td>[[Keira Moradon]] - master teacher of [[Shield]], sister of Domino Moradon</td>
</tr>
<tr>
<td>[[Saint Perci]] - dragonhunter</td>
<td>[[Eva Quinn]] - taylor</td>
</tr>
<tr>
<td>[[Lyran Pretensa]] - expert teacher of [[Merchant]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Terry J. Seasons]] - retailer</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Taledon X]] - divine high priest</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Dr. Who]] - classifier</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Harvey Moradon]] - son of Domino Moradon</td>
<td>[[Sabrina Lloyd]] - daughter of Sam Lloyd</td>
</tr>
<tr>
<td>[[Mallory Quinn]] - son of Eva Quinn</td>
<td>[[Marina Pretensa]] - daughter of Lyran Pretensa</td>
</tr>
<tr>
<td>[[Jarod Pretensa]] - son of Lyran Pretensa</td>
<td>[[Vera Cruz]] - daughter of Rosa Cruz</td>
</tr>
<tr>
<td>[[Taime]] - son of Arduinna</td>
<td>[[Hiruko]] - daughter of Apollo and Amaterasu</td>
</tr>
<tr>
<td>[[Kyle Pretensa]] - son of Lyren Pretensa</td>
<td>[[Andrea Pretensa]] - daughter of Lyren Pretensa</td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
</table><br>
----
[[Category:Map]]
126505c5f586d64d2f63ed12580e5f18c7706b92
1693
1692
2008-07-07T14:01:29Z
Ribannah
2
/* Citizens */ +1
wikitext
text/x-wiki
'''Semiramis''' is located west in northern [[Karigor]]. It is likely to be a [[map]] that the [[party]] will visit later in the game.
Neighbouring [[map]]s are [[Terrax]] (northeast), [[Murlank]] (east), [[Nannaria]] (southeast) and [[Timberfall]] (west). The ocean (northwest and west) is not part of the [[game]].
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Semiramis.png</div>
===Communities===
* [[Ascalon]], in the northwest
* [[Marduk]], the capital, south on the river Ebony
===Geography===
* [[Ebony]], the river flowing through Semiramis from southwest to southeast
===Monsters (surface)===
* [[Griffin]]s (Griffin, Lofty Griffin, Divine Griffin)
* [[Moon Zealot]]s (Moon Worshipper, Moon Fanatic, Moon Zealot)
<!--* [[Saint (monster)|Saints]] (Saint)-->
* [[Satyr]]s (Satyr, Satyr Player, Satyr Wizard)
* [[Skeleton]]s (Skeleton, Skeleton Master, Bone Lord)
<!--* [[Sun Priest]]s (Sun Acolyte, Sun Cleric, Sun Priest, High Priest of the Sun)-->
* [[Sun Zealot]]s (Sun Worshipper, Sun Fanatic, Sun Zealot)
* [[Toad]]s (Toad, Tidal Toad, Red Bombina)
===Animals===
[[Butterfly|Butterflies]], [[Bird]]s, [[Fish]]
===Dungeons===
* [[Cemetery]] - east
* [[Circus of the Sun]] - southeast, visits Semiramis during 3 months of the year
* [[Divine Temple of the Sun]] - central
* [[Maranthea College]] - southwest
* [[Dr. Who's Well]] - northeast, in Ascalon
===Objects===
* [[Obelisk]] #2
* [[Central Fountain]] ([[Town Portal]] destination)
* Peacock [[Throne]] (Permanently +10 to all [[statistic]]s and [[resistance]]s of [[Human]]s on one Monday)
* Random [[Test]] (+7 [[Skillpoint]]s once to characters that have 100 in the required statistic)
* [[Flame]] of [[Haste]] (Reduces recovery time for 1 hour, or until rest or travel, 6 hours weak afterwards)
* Flame of [[Elemental Resistance]] (+20 to Elemental Resistances for 6 hours, or until rest or travel)
* [[Well]] of +30 [[Magic]] and [[Luck]] (Temporarily +30 Magic and Luck for 2 days or until rest or travel)
* [[Fountain of Destiny]] (+20 Skillpoints once per character for 50000 [[gold]], -5 [[reputation]])
----
==Travel==
===Foot===
Terrax (northwest), Murlank (east), Nannaria (southeast) and Timberfall (southwest) can all be reached on [[foot]] overland, which takes 5 days.
===Coach===
[[Coach]]es of the [[Golden Triangle]] leave at the Santa Faye Trail for Terrax on '''Tuesdays''', '''Thursdays''' and '''Sundays''', with return trips starting on Mondays, Wednesdays and Fridays. Other Golden Triangle coaches leave for Murlank on '''Mondays''', '''Wednesdays''' and '''Saturdays''', return trips starting on Tuesdays, Thursdays and Sundays. All these coach rides take 2 days.
At the same stable, coaches of the [[Nightriders]] leave for Nannaria, [[M'Akal]] on '''Wednesdays''' and '''Fridays''', with return trips staring on Mondays and Saturdays. These trips take 2½ days. After the [[Zealot]]s start fighting, this line is discontinued.
===Boat===
The [[St. Nicholas]] will enter Semiramis from Timberfall and continue downstream into Murlank. Both passages take 3 days.
===Ship===
There are no [[dock]]s in Semiramis.
===Town Portal===
Semiramis has a [[Central Fountain]] and can therefore be reached instantly by the powerful [[Town Portal]] spell. The other [[province]]s that can be reached this way are: [[Terrax]], Murlank, Nannaria, [[Soronne (province)|Soronne]] and [[Serenity (province)|Serenity]]. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
----
==Citizens==
===Marduk===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Warrior Protection]]</td>
<td>[[Armour Shop]]</td>
<td>Bishamon</td>
</tr>
<tr>
<td>[[The Glove Compartment]]</td>
<td>[[Armour Shop]]</td>
<td>Eva Quinn</td>
</tr>
<tr>
<td>[[Seasons in the Sun]]</td>
<td>[[General Store]]</td>
<td>Terry J. Seasons</td>
</tr>
<tr>
<td>[[Master Guild of Light]]</td>
<td>[[Guild]]</td>
<td>Arduinna, Taime</td>
</tr>
<tr>
<td>[[Stable]]</td>
<td>[[Santa Faye Trail]]</td>
<td>Sally Hur, Michael Kitt</td>
</tr>
<tr>
<td>[[The Golden Dawn]]</td>
<td>[[Tavern]]</td>
<td>Saint Amant, Saint David, Saint Luticas, Rosa Cruz, Vera Cruz</td>
</tr>
<tr>
<td>[[Caithream Hall]]</td>
<td>[[Training Hall]]</td>
<td>Agnes Chastillon</td>
</tr>
<tr>
<td>[[Enlightenment Conclave]]</td>
<td>[[House]]</td>
<td>Apollo, Geezis, Amaterasu, Hiruko</td>
</tr>
<tr>
<td>[[Herdsmen Conclave]]</td>
<td>House</td>
<td>Saint Patrick</td>
</tr>
<tr>
<td>[[Holy Crossings]]</td>
<td>House</td>
<td>Saint Christopher, Phoebe Alliswell, Prue Alliswell</td>
</tr>
<tr>
<td>[[Library]]</td>
<td>House</td>
<td>Diodorus, Josaphat</td>
</tr>
<tr>
<td>[[Pretender Conclave]]</td>
<td>House</td>
<td>Lyran Pretensa, Kyle Pretensa, Andrea Pretensa</td>
</tr>
</table><br>
===Ascalon===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Angelic Tablets]]</td>
<td>[[Apothecary]]</td>
<td>Enochia</td>
</tr>
<tr>
<td>[[Timely Reserve]]</td>
<td>[[Bank]]</td>
<td>Saint Jutte</td>
</tr>
<tr>
<td>[[The Celestial Toymaker]]</td>
<td>[[General Store]]</td>
<td>Saint Martha</td>
</tr>
<tr>
<td>[[Bounty Hunters Guild]]</td>
<td>[[Guild]]</td>
<td>Domino Moradon, Keira Moradon, Harvey Moradon</td>
</tr>
<tr>
<td>[[Duke Ethelbert's Palace]]</td>
<td>[[Palace]]</td>
<td>Duke Ethelbert, Dr. Who, Gryfflet, Paris Aldeberge</td>
</tr>
<tr>
<td>[[Gilbert's Temple Maces]]</td>
<td>[[Weapon Shop]]</td>
<td>Desmond Decado, Cuchulainn</td>
</tr>
<tr>
<td>[[Dragonchasers Conclave]]</td>
<td>[[House]]</td>
<td>Saint Joris, Saint Perci</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Divine Temple of the Sun]]</td>
<td>[[Dungeon]], [[Palace]], [[Temple]]</td>
<td>Taledon X, Sister Eliza, Saint Kristina</td>
</tr>
<tr>
<td>[[Maranthea College]]</td>
<td>Dungeon</td>
<td>Elymas, Sam Lloyd, Melanie Bourne, Saint Marguerite, Jarod Pretensa, Mallory Quinn, Sabrina Lloyd, Marina Pretensa</td>
</tr>
<tr>
<td>[[Meh Temple]]</td>
<td>Temple</td>
<td>Kaldi</td>
</tr>
</table><br>
===Who is who===
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Saint Amant]] - gamer</td>
<td>[[Paris Aldeberge]] - princess</td>
</tr>
<tr>
<td>[[Apollo]] - grandmaster teacher of [[Light]]</td>
<td>[[Phoebe Alliswell]] - expert teacher of [[Mind]]</td>
</tr>
<tr>
<td>[[Bishamon]] - armourer</td>
<td>[[Prue Alliswell]] - psionic</td>
</tr>
<tr>
<td>[[Saint Christopher]] - pathfinder</td>
<td>[[Amaterasu]] - grandmaster teacher of [[Body]], wife of Apollo</td>
</tr>
<tr>
<td>[[Cuchulainn]] - hero</td>
<td>[[Arduinna]] - guildmistress</td>
</tr>
<tr>
<td>[[Saint David]] - vegetarian</td>
<td>[[Melanie Bourne]] - head of school</td>
</tr>
<tr>
<td>[[Desmond Decado]] - weaponsmith</td>
<td>[[Agnes Chastillon]] - trainer</td>
</tr>
<tr>
<td>[[Diodorus]] - librarian</td>
<td>[[Rosa Cruz]] - tavernkeep</td>
</tr>
<tr>
<td>[[Elymas]] - grandmaster teacher of [[Fire]]</td>
<td>[[Sister Eliza]] - high priest</td>
</tr>
<tr>
<td>[[Duke Ethelbert]] - duke</td>
<td>[[Enochia]] - apothecary</td>
</tr>
<tr>
<td>[[Geezis]] - lightbringer, son of Apollo and Amaterasu</td>
<td>[[Sally Hur]] - stable mistress</td>
</tr>
<tr>
<td>[[Gryfflet]] - shieldbearer</td>
<td>[[Josaphat]] - master teacher of [[Meditation]]</td>
</tr>
<tr>
<td>[[Saint Joris]] - expert teacher of [[Repair]]</td>
<td>[[Saint Jutte]] - banker</td>
</tr>
<tr>
<td>[[Michael Kitt]] - grandmaster teacher of [Plate]]</td>
<td>[[Kaldi]] - healer</td>
</tr>
<tr>
<td>[[Sam Lloyd]] - sorcerer</td>
<td>[[Saint Kristina]] - healer</td>
</tr>
<tr>
<td>[[Saint Luticas]] - cook</td>
<td>[[Saint Marguerite]] - master teacher of [[Water]]</td>
</tr>
<tr>
<td>[[Suryus Palk]] - sorcerer</td>
<td>[[Saint Martha]] - retailer</td>
</tr>
<tr>
<td>[[Saint Patrick]] - expert teacher of [[Spirit]]</td>
<td>[[Domino Moradon]] - guildmistress</td>
</tr>
<tr>
<td>[[Saint Perci]] - dragonhunter</td>
<td>[[Keira Moradon]] - master teacher of [[Shield]], sister of Domino Moradon</td>
</tr>
<tr>
<td>[[Lyran Pretensa]] - expert teacher of [[Merchant]]</td>
<td>[[Eva Quinn]] - taylor</td>
</tr>
<tr>
<td>[[Terry J. Seasons]] - retailer</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Taledon X]] - divine high priest</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Dr. Who]] - classifier</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Harvey Moradon]] - son of Domino Moradon</td>
<td>[[Sabrina Lloyd]] - daughter of Sam Lloyd</td>
</tr>
<tr>
<td>[[Mallory Quinn]] - son of Eva Quinn</td>
<td>[[Marina Pretensa]] - daughter of Lyran Pretensa</td>
</tr>
<tr>
<td>[[Jarod Pretensa]] - son of Lyran Pretensa</td>
<td>[[Vera Cruz]] - daughter of Rosa Cruz</td>
</tr>
<tr>
<td>[[Taime]] - son of Arduinna</td>
<td>[[Hiruko]] - daughter of Apollo and Amaterasu</td>
</tr>
<tr>
<td>[[Kyle Pretensa]] - son of Lyren Pretensa</td>
<td>[[Andrea Pretensa]] - daughter of Lyren Pretensa</td>
</tr>
</table><br>
----
[[Category:Map]]
a4e872954c0717165e6375f9284b8fbb685635f1
1694
1693
2008-07-07T14:40:35Z
Ribannah
2
/* Citizens */ Wveird
wikitext
text/x-wiki
'''Semiramis''' is located west in northern [[Karigor]]. It is likely to be a [[map]] that the [[party]] will visit later in the game.
Neighbouring [[map]]s are [[Terrax]] (northeast), [[Murlank]] (east), [[Nannaria]] (southeast) and [[Timberfall]] (west). The ocean (northwest and west) is not part of the [[game]].
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Semiramis.png</div>
===Communities===
* [[Ascalon]], in the northwest
* [[Marduk]], the capital, south on the river Ebony
===Geography===
* [[Ebony]], the river flowing through Semiramis from southwest to southeast
===Monsters (surface)===
* [[Griffin]]s (Griffin, Lofty Griffin, Divine Griffin)
* [[Moon Zealot]]s (Moon Worshipper, Moon Fanatic, Moon Zealot)
<!--* [[Saint (monster)|Saints]] (Saint)-->
* [[Satyr]]s (Satyr, Satyr Player, Satyr Wizard)
* [[Skeleton]]s (Skeleton, Skeleton Master, Bone Lord)
<!--* [[Sun Priest]]s (Sun Acolyte, Sun Cleric, Sun Priest, High Priest of the Sun)-->
* [[Sun Zealot]]s (Sun Worshipper, Sun Fanatic, Sun Zealot)
* [[Toad]]s (Toad, Tidal Toad, Red Bombina)
===Animals===
[[Butterfly|Butterflies]], [[Bird]]s, [[Fish]]
===Dungeons===
* [[Cemetery]] - east
* [[Circus of the Sun]] - southeast, visits Semiramis during 3 months of the year
* [[Divine Temple of the Sun]] - central
* [[Maranthea College]] - southwest
* [[Dr. Who's Well]] - northeast, in Ascalon
===Objects===
* [[Obelisk]] #2
* [[Central Fountain]] ([[Town Portal]] destination)
* Peacock [[Throne]] (Permanently +10 to all [[statistic]]s and [[resistance]]s of [[Human]]s on one Monday)
* Random [[Test]] (+7 [[Skillpoint]]s once to characters that have 100 in the required statistic)
* [[Flame]] of [[Haste]] (Reduces recovery time for 1 hour, or until rest or travel, 6 hours weak afterwards)
* Flame of [[Elemental Resistance]] (+20 to Elemental Resistances for 6 hours, or until rest or travel)
* [[Well]] of +30 [[Magic]] and [[Luck]] (Temporarily +30 Magic and Luck for 2 days or until rest or travel)
* [[Fountain of Destiny]] (+20 Skillpoints once per character for 50000 [[gold]], -5 [[reputation]])
----
==Travel==
===Foot===
Terrax (northwest), Murlank (east), Nannaria (southeast) and Timberfall (southwest) can all be reached on [[foot]] overland, which takes 5 days.
===Coach===
[[Coach]]es of the [[Golden Triangle]] leave at the Santa Faye Trail for Terrax on '''Tuesdays''', '''Thursdays''' and '''Sundays''', with return trips starting on Mondays, Wednesdays and Fridays. Other Golden Triangle coaches leave for Murlank on '''Mondays''', '''Wednesdays''' and '''Saturdays''', return trips starting on Tuesdays, Thursdays and Sundays. All these coach rides take 2 days.
At the same stable, coaches of the [[Nightriders]] leave for Nannaria, [[M'Akal]] on '''Wednesdays''' and '''Fridays''', with return trips staring on Mondays and Saturdays. These trips take 2½ days. After the [[Zealot]]s start fighting, this line is discontinued.
===Boat===
The [[St. Nicholas]] will enter Semiramis from Timberfall and continue downstream into Murlank. Both passages take 3 days.
===Ship===
There are no [[dock]]s in Semiramis.
===Town Portal===
Semiramis has a [[Central Fountain]] and can therefore be reached instantly by the powerful [[Town Portal]] spell. The other [[province]]s that can be reached this way are: [[Terrax]], Murlank, Nannaria, [[Soronne (province)|Soronne]] and [[Serenity (province)|Serenity]]. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
----
==Citizens==
===Marduk===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Warrior Protection]]</td>
<td>[[Armour Shop]]</td>
<td>Bishamon</td>
</tr>
<tr>
<td>[[The Glove Compartment]]</td>
<td>[[Armour Shop]]</td>
<td>Eva Quinn</td>
</tr>
<tr>
<td>[[Seasons in the Sun]]</td>
<td>[[General Store]]</td>
<td>Terry J. Seasons</td>
</tr>
<tr>
<td>[[Master Guild of Light]]</td>
<td>[[Guild]]</td>
<td>Arduinna, Taime</td>
</tr>
<tr>
<td>[[Stable]]</td>
<td>[[Santa Faye Trail]]</td>
<td>Sally Hur</td>
</tr>
<tr>
<td>[[The Golden Dawn]]</td>
<td>[[Tavern]]</td>
<td>Saint Amant, Saint David, Saint Luticas, Rosa Cruz, Vera Cruz</td>
</tr>
<tr>
<td>[[Caithream Hall]]</td>
<td>[[Training Hall]]</td>
<td>Agnes Chastillon</td>
</tr>
<tr>
<td>[[Enlightenment Conclave]]</td>
<td>[[House]]</td>
<td>Apollo, Geezis, Amaterasu, Hiruko</td>
</tr>
<tr>
<td>[[Herdsmen Conclave]]</td>
<td>House</td>
<td>Saint Patrick</td>
</tr>
<tr>
<td>[[Holy Crossings]]</td>
<td>House</td>
<td>Saint Christopher, Phoebe Alliswell, Prue Alliswell</td>
</tr>
<tr>
<td>[[Library]]</td>
<td>House</td>
<td>Diodorus, Josaphat</td>
</tr>
<tr>
<td>[[Pretender Conclave]]</td>
<td>House</td>
<td>Lyran Pretensa, Kyle Pretensa, Andrea Pretensa</td>
</tr>
</table><br>
===Ascalon===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Angelic Tablets]]</td>
<td>[[Apothecary]]</td>
<td>Enochia</td>
</tr>
<tr>
<td>[[Timely Reserve]]</td>
<td>[[Bank]]</td>
<td>Saint Jutte</td>
</tr>
<tr>
<td>[[The Celestial Toymaker]]</td>
<td>[[General Store]]</td>
<td>Saint Martha</td>
</tr>
<tr>
<td>[[Bounty Hunters Guild]]</td>
<td>[[Guild]]</td>
<td>Domino Moradon, Keira Moradon, Harvey Moradon</td>
</tr>
<tr>
<td>[[Duke Ethelbert's Palace]]</td>
<td>[[Palace]]</td>
<td>Duke Ethelbert, Wveird of Gamelot, Gryfflet, Dr. Who, Paris Aldeberge</td>
</tr>
<tr>
<td>[[Gilbert's Temple Maces]]</td>
<td>[[Weapon Shop]]</td>
<td>Desmond Decado, Cuchulainn</td>
</tr>
<tr>
<td>[[Dragonchasers Conclave]]</td>
<td>[[House]]</td>
<td>Saint Joris, Saint Perci</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Divine Temple of the Sun]]</td>
<td>[[Dungeon]], [[Palace]], [[Temple]]</td>
<td>Taledon X, Sister Eliza, Saint Kristina</td>
</tr>
<tr>
<td>[[Maranthea College]]</td>
<td>Dungeon</td>
<td>Elymas, Sam Lloyd, Melanie Bourne, Saint Marguerite, Jarod Pretensa, Mallory Quinn, Sabrina Lloyd, Marina Pretensa</td>
</tr>
<tr>
<td>[[Meh Temple]]</td>
<td>Temple</td>
<td>Kaldi</td>
</tr>
</table><br>
===Who is who===
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Saint Amant]] - gamer</td>
<td>[[Paris Aldeberge]] - princess</td>
</tr>
<tr>
<td>[[Apollo]] - grandmaster teacher of [[Light]]</td>
<td>[[Phoebe Alliswell]] - expert teacher of [[Mind]]</td>
</tr>
<tr>
<td>[[Bishamon]] - armourer</td>
<td>[[Prue Alliswell]] - psionic</td>
</tr>
<tr>
<td>[[Saint Christopher]] - pathfinder</td>
<td>[[Amaterasu]] - grandmaster teacher of [[Body]], wife of Apollo</td>
</tr>
<tr>
<td>[[Cuchulainn]] - hero</td>
<td>[[Arduinna]] - guildmistress</td>
</tr>
<tr>
<td>[[Saint David]] - vegetarian</td>
<td>[[Melanie Bourne]] - head of school</td>
</tr>
<tr>
<td>[[Desmond Decado]] - weaponsmith</td>
<td>[[Agnes Chastillon]] - trainer</td>
</tr>
<tr>
<td>[[Diodorus]] - librarian</td>
<td>[[Rosa Cruz]] - tavernkeep</td>
</tr>
<tr>
<td>[[Elymas]] - grandmaster teacher of [[Fire]]</td>
<td>[[Sister Eliza]] - high priest</td>
</tr>
<tr>
<td>[[Duke Ethelbert]] - duke</td>
<td>[[Enochia]] - apothecary</td>
</tr>
<tr>
<td>[[Wveird of Gamelot]] - grandmaster teacher of [[Plate]]</td>
<td>[[Sally Hur]] - stable mistress</td>
</tr>
<tr>
<td>[[Geezis]] - lightbringer, son of Apollo and Amaterasu</td>
<td>[[Josaphat]] - master teacher of [[Meditation]]</td>
</tr>
<tr>
<td>[[Gryfflet]] - shieldbearer</td>
<td>[[Saint Jutte]] - banker</td>
</tr>
<tr>
<td>[[Saint Joris]] - expert teacher of [[Repair]]</td>
<td>[[Kaldi]] - healer</td>
</tr>
<tr>
<td>[[Sam Lloyd]] - sorcerer</td>
<td>[[Saint Kristina]] - healer</td>
</tr>
<tr>
<td>[[Saint Luticas]] - cook</td>
<td>[[Saint Marguerite]] - master teacher of [[Water]]</td>
</tr>
<tr>
<td>[[Suryus Palk]] - sorcerer</td>
<td>[[Saint Martha]] - retailer</td>
</tr>
<tr>
<td>[[Saint Patrick]] - expert teacher of [[Spirit]]</td>
<td>[[Domino Moradon]] - guildmistress</td>
</tr>
<tr>
<td>[[Saint Perci]] - dragonhunter</td>
<td>[[Keira Moradon]] - master teacher of [[Shield]], sister of Domino Moradon</td>
</tr>
<tr>
<td>[[Lyran Pretensa]] - expert teacher of [[Merchant]]</td>
<td>[[Eva Quinn]] - taylor</td>
</tr>
<tr>
<td>[[Terry J. Seasons]] - retailer</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Taledon X]] - divine high priest</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Dr. Who]] - classifier</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Harvey Moradon]] - son of Domino Moradon</td>
<td>[[Sabrina Lloyd]] - daughter of Sam Lloyd</td>
</tr>
<tr>
<td>[[Mallory Quinn]] - son of Eva Quinn</td>
<td>[[Marina Pretensa]] - daughter of Lyran Pretensa</td>
</tr>
<tr>
<td>[[Jarod Pretensa]] - son of Lyran Pretensa</td>
<td>[[Vera Cruz]] - daughter of Rosa Cruz</td>
</tr>
<tr>
<td>[[Taime]] - son of Arduinna</td>
<td>[[Hiruko]] - daughter of Apollo and Amaterasu</td>
</tr>
<tr>
<td>[[Kyle Pretensa]] - son of Lyren Pretensa</td>
<td>[[Andrea Pretensa]] - daughter of Lyren Pretensa</td>
</tr>
</table><br>
----
[[Category:Map]]
17fb04eeae3ec504e482fdda149b345d7928637b
Terrax
0
1490
1695
2008-07-07T18:36:43Z
Ribannah
2
start of page
wikitext
text/x-wiki
'''Terrax''' is located in the very north of [[Karigor]]. It is likely to be a [[map]] that the [[party]] will visit later in the game.
Neighbouring [[map]]s are [[Murlank]] (southeast) and [[Semiramis]] (southwest). The ocean (west, northwest, northeast and east) is not part of the [[game]].
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Terrax.png</div>
===Communities===
* [[Kalimar]], north at the mouth of the river Ebony
===Geography===
* [[Ebony]], the river flowing through Terrax from south to north
===Monsters (surface)===
* [[Minotaur]]s (Minotaur, Minotaur Foreman, Minotaur Lord, Minotaur King)
* [[Mogred]]s (Mogred)
* [[Octopus]]es (Devilfish, Octopus, Kraken)
* [[Swordsman|Swordsmen]] (Swordsman, Mercenary, Gladiator)
===Animals===
[[Butterfly|Butterflies]], [[Dolphin]]s, [[Osprey]]s, [[Fish]]
===Dungeons===
* [[Circus of the Sun]] - southeast, visits Terrax during 3 months of the year
* [[Dream World]] - off-map
* [[Gardens of Harmony]] - northwest on the coast
* [[House of Judgement]] - in Kalimar
* [[Thieves Guild]] - in Kalimar
===Objects===
* [[Obelisk]] #1
* Random [[Test]] (+7 [[Skillpoint]]s once to characters that have 100 in the required [[statistic]])
* [[Flame]] of [[Invisibility]] (Grants invisibility for 1 hour, until touched, or until rest or travel)
* Flame of [[Town Portal]] Instant travel to any destination on the Town Portal map
* Flame of [[Body Resistance]] (+20 to Body Resistance for 6 hours, or until rest or travel)
* [[Fountain]] of +20 [[Hitpoint]]s (Replenishes 20 hitpoints, maximum 50 charges, recharge 10 per day)
* [[Well]] of +30 [[Accuracy]] and [[Speed]] (Temporarily +30 Accuracy and Speed for 2 days or until rest or travel)
* [[Well of Wisdom]] (+5000 [[Experience]] for 5000 [[gold]] (2000 charges), [[reputation]] -1)
----
==Travel==
===Foot===
Semiramis (southwest) and Murlank (southeast) can both be reached on [[foot]] overland, which takes 5 days.
===Coach===
[[Coach]]es of the [[Golden Triangle]] leave at the Wizards of the Coach for Semiramis on '''Mondays''', '''Wednesdays''' and '''Saturdays''', with return trips starting on Tuesdays, Thursdays and Sundays. Other Golden Triangle coaches leave for Murlank on '''Tuesdays''', '''Thursdays''' and '''Saturdays''', return trips starting on Mondays, Wednesdays and Fridays. All these coach rides take 2 days.
===Boat===
The [[St. Nicholas]] will enter Terrax, its final destination, from Murlank. The passage takes 3 days.
===Ship===
Ships set sail for Murlank, [[Potz]] on Sundays (return fares on Saturdays). The voyages takes 4 days.
===Town Portal===
Terrax has a [[Central Fountain]] and can therefore be reached instantly by the powerful [[Town Portal]] spell. The other [[province]]s that can be reached this way are: [[Semiramis]], Murlank, Nannaria, [[Soronne (province)|Soronne]] and [[Serenity (province)|Serenity]]. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
----
==Citizens==
===Kalimar===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[The Potion Baron]]</td>
<td>[[Apothecary]]</td>
<td></td>
</tr>
<tr>
<td>[[Esmeralda's Leatherworks]]</td>
<td>[[Armour Shop]]</td>
<td></td>
</tr>
<tr>
<td>[[Metalheart]]</td>
<td>Armour Shop</td>
<td></td>
</tr>
<tr>
<td>[[Piglet's Vault]]</td>
<td>[[Bank]]</td>
<td></td>
</tr>
<tr>
<td>[[]]</td>
<td>[[Dockyard]]</td>
<td></td>
</tr>
<tr>
<td>[[Master Guild of Self]]</td>
<td>[[Guild]]</td>
<td></td>
</tr>
<tr>
<td>[[Four Magical Hats]]</td>
<td>[[Magic Shop]]</td>
<td></td>
</tr>
<tr>
<td>[[The Illusionist]]</td>
<td>Magic Shop</td>
<td></td>
</tr>
<tr>
<td>[[The Supreme Wizard's Palace]]</td>
<td>[[Palace]]</td>
<td>Prince Daglathor</td>
</tr>
<tr>
<td>[[Wizards of the Coach]]</td>
<td>[[Stable]]</td>
<td></td>
</tr>
<tr>
<td>[[The Green Moth Society]]</td>
<td>[[Tavern]]</td>
<td></td>
</tr>
<tr>
<td>[[Temple of Palmistry]]</td>
<td>[[Temple]]</td>
<td></td>
</tr>
<tr>
<td>[[]]</td>
<td>[[Town Hall]]</td>
<td></td>
</tr>
<tr>
<td>[[At Swords's Point]]</td>
<td>[[Weapon Shop]]</td>
<td></td>
</tr>
<tr>
<td>[[Global Trade Weapons]]</td>
<td>Weapon Shop</td>
<td></td>
</tr>
<tr>
<td>[[House of Judgement]]</td>
<td>[[Dungeon]]</td>
<td></td>
</tr>
<tr>
<td>[[Thieves Guild]]</td>
<td>Dungeon</td>
<td></td>
</tr>
<tr>
<td>[[]]</td>
<td>[[]]</td>
<td></td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Gardens of Harmony]]</td>
<td>[[Dungeon]]</td>
<td>Alliantus, Astral, Gregorius, Bodhi Jizo, Minerva, Dolf</td>
</tr>
<tr>
<td>[[]]</td>
<td>[[]]</td>
<td></td>
</tr>
</table><br>
===Who is who===
To assign: G Spellcasting=Gregorius, E Fire, G Water, E Light, E Dark, G Dagger, G Mace=AutolycusBurbank, E Plate, M Disarm Trap=WanroBlackadder, M Learning, M Stealing=DarcieDarby, E Alchemy=LisabetTalbot
* Reto Rograde - Runemaster
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[]] - daughter of </td>
</tr>
</table><br>
====Wizards====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[]] - daughter of </td>
</tr>
</table><br>
----
[[Category:Map]]
2fc652c91a1eb087aaaa296cc68e810cc2b23e8c
1697
1695
2008-07-08T18:58:44Z
Ribannah
2
/* Citizens */ some of them
wikitext
text/x-wiki
'''Terrax''' is located in the very north of [[Karigor]]. It is likely to be a [[map]] that the [[party]] will visit later in the game.
Neighbouring [[map]]s are [[Murlank]] (southeast) and [[Semiramis]] (southwest). The ocean (west, northwest, northeast and east) is not part of the [[game]].
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Terrax.png</div>
===Communities===
* [[Kalimar]], north at the mouth of the river Ebony
===Geography===
* [[Ebony]], the river flowing through Terrax from south to north
===Monsters (surface)===
* [[Minotaur]]s (Minotaur, Minotaur Foreman, Minotaur Lord, Minotaur King)
* [[Mogred]]s (Mogred)
* [[Octopus]]es (Devilfish, Octopus, Kraken)
* [[Swordsman|Swordsmen]] (Swordsman, Mercenary, Gladiator)
===Animals===
[[Butterfly|Butterflies]], [[Dolphin]]s, [[Osprey]]s, [[Fish]]
===Dungeons===
* [[Circus of the Sun]] - southeast, visits Terrax during 3 months of the year
* [[Dream World]] - off-map
* [[Gardens of Harmony]] - northwest on the coast
* [[House of Judgement]] - in Kalimar
* [[Thieves Guild]] - in Kalimar
===Objects===
* [[Obelisk]] #1
* Random [[Test]] (+7 [[Skillpoint]]s once to characters that have 100 in the required [[statistic]])
* [[Flame]] of [[Invisibility]] (Grants invisibility for 1 hour, until touched, or until rest or travel)
* Flame of [[Town Portal]] Instant travel to any destination on the Town Portal map
* Flame of [[Body Resistance]] (+20 to Body Resistance for 6 hours, or until rest or travel)
* [[Fountain]] of +20 [[Hitpoint]]s (Replenishes 20 hitpoints, maximum 50 charges, recharge 10 per day)
* [[Well]] of +30 [[Accuracy]] and [[Speed]] (Temporarily +30 Accuracy and Speed for 2 days or until rest or travel)
* [[Well of Wisdom]] (+5000 [[Experience]] for 5000 [[gold]] (2000 charges), [[reputation]] -1)
----
==Travel==
===Foot===
Semiramis (southwest) and Murlank (southeast) can both be reached on [[foot]] overland, which takes 5 days.
===Coach===
[[Coach]]es of the [[Golden Triangle]] leave at the Wizards of the Coach for Semiramis on '''Mondays''', '''Wednesdays''' and '''Saturdays''', with return trips starting on Tuesdays, Thursdays and Sundays. Other Golden Triangle coaches leave for Murlank on '''Tuesdays''', '''Thursdays''' and '''Saturdays''', return trips starting on Mondays, Wednesdays and Fridays. All these coach rides take 2 days.
===Boat===
The [[St. Nicholas]] will enter Terrax, its final destination, from Murlank. The passage takes 3 days.
===Ship===
Ships set sail for Murlank, [[Potz]] on Sundays (return fares on Saturdays). The voyages takes 4 days.
===Town Portal===
Terrax has a [[Central Fountain]] and can therefore be reached instantly by the powerful [[Town Portal]] spell. The other [[province]]s that can be reached this way are: [[Semiramis]], Murlank, Nannaria, [[Soronne (province)|Soronne]] and [[Serenity (province)|Serenity]]. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
----
==Citizens==
===Kalimar===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[The Potion Baron]]</td>
<td>[[Apothecary]]</td>
<td>Lisabet Talbot</td>
</tr>
<tr>
<td>[[Esmeralda's Leatherworks]]</td>
<td>[[Armour Shop]]</td>
<td></td>
</tr>
<tr>
<td>[[Metalheart]]</td>
<td>Armour Shop</td>
<td></td>
</tr>
<tr>
<td>[[Piglet's Vault]]</td>
<td>[[Bank]]</td>
<td>Howard Tilley</td>
</tr>
<tr>
<td>[[]]</td>
<td>[[Dockyard]]</td>
<td></td>
</tr>
<tr>
<td>[[Master Guild of Self]]</td>
<td>[[Guild]]</td>
<td>Henry Higgins, Elly Mayfair</td>
</tr>
<tr>
<td>[[Four Magical Hats]]</td>
<td>[[Magic Shop]]</td>
<td></td>
</tr>
<tr>
<td>[[The Illusionist]]</td>
<td>Magic Shop</td>
<td>David Tinfield, Gaby Bonokka</td>
</tr>
<tr>
<td>[[The Supreme Wizard's Palace]]</td>
<td>[[Palace]]</td>
<td>Prince Daglathor</td>
</tr>
<tr>
<td>[[Wizards of the Coach]]</td>
<td>[[Stable]]</td>
<td></td>
</tr>
<tr>
<td>[[The Green Moth Society]]</td>
<td>[[Tavern]]</td>
<td></td>
</tr>
<tr>
<td>[[Temple of Palmistry]]</td>
<td>[[Temple]]</td>
<td>Reto Rograde</td>
</tr>
<tr>
<td>[[]]</td>
<td>[[Town Hall]]</td>
<td></td>
</tr>
<tr>
<td>[[At Sword's Point]]</td>
<td>[[Weapon Shop]]</td>
<td></td>
</tr>
<tr>
<td>[[Global Trade Weapons]]</td>
<td>Weapon Shop</td>
<td></td>
</tr>
<tr>
<td>[[House of Judgement]]</td>
<td>[[Dungeon]]</td>
<td>Elius</td>
</tr>
<tr>
<td>[[Thieves Guild]]</td>
<td>Dungeon</td>
<td>Wanro Blackadder, Autolycus Burbank, Ivy Blackadder, Darcie Darby, Taini Darby</td>
</tr>
<tr>
<td>[[Guardhouse]]</td>
<td>[[House]]</td>
<td>Amateurion</td>
</tr>
<tr>
<td>[[Merchant House]]</td>
<td>House</td>
<td>Lord Markham</td>
</tr>
<tr>
<td>[[]]</td>
<td>House</td>
<td></td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Gardens of Harmony]]</td>
<td>[[Dungeon]]</td>
<td>Alliantus, Astral, Gregorius, Bodhi Jizo, Minerva, Dolf</td>
</tr>
<tr>
<td>[[]]</td>
<td>[[]]</td>
<td></td>
</tr>
</table><br>
===Who is who===
Still to assign: E Fire, G Water, E Light, E Dark, G Dagger, E Plate
* Truman Burbank, Pygmalion Mayfair (m)
* Tara Limebough (f)
* Birk, Emil, Janne, Kalle, Karlsson, Marko, Matti, Rasmus, Samuel, Tommi (boy)
* Annika, Hanna, Jackie, Kajsa, Kati, Lilibet, Lisabet, Lotta, Madicken, Noriko, Pippi, Randi, Ronja, Sia (girl)
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Amateurion]] - captain of the guards</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Wanro Blackadder]] - master teacher of [[Disarm Trap]]</td>
<td>[[Ivy Blackadder]] - poisoner, wife of Wanro Blackadder</td>
</tr>
<tr>
<td>[[Autolycus Burbank]] - grandmaster teacher of [[Mace]]</td>
<td>[[Darcie Darby]] - master teacher of [[Stealing]]</td>
</tr>
<tr>
<td>[[Elius]] - judge</td>
<td>[[Gaby Bonokka]] - zoologist</td>
</tr>
<tr>
<td>[[Henry Higgins]] - guildmaster</td>
<td>[[Elly Mayfair]] - master teacher of [[Learning]]</td>
</tr>
<tr>
<td>[[Lord Markham]] - merchant</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Reto Rograde]] - runemaster</td>
<td>[[Lisabet Talbot]] - apothecary</td>
</tr>
<tr>
<td>[[Howard Tilley]] - banker</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[David Tinfield]] - magicker</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[Taini Darby]] - daughter of Darcie Darby</td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[]] - daughter of </td>
</tr>
</table><br>
====Wizards====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Alliantus]] - </td>
<td>[[Bodhi Jizo]] - guardian</td>
</tr>
<tr>
<td>[[Astral]] - expert teacher of [[Alchemy]]</td>
<td>[[Minerva]] - flautist</td>
</tr>
<tr>
<td>[[Gregorius]] - grandmaster teacher of [[Spellcasting]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Dolf]] - pupil</td>
<td>[[]] - daughter of </td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Prince Daglathor]] - Kreegan envoy</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[]] - daughter of </td>
</tr>
</table><br>
----
[[Category:Map]]
0c78bb8cf7613bf7c0e254b45b20fc872953faf0
Timberfall
0
1485
1696
1670
2008-07-08T18:50:31Z
Ribannah
2
/* Citizens */ Aurora
wikitext
text/x-wiki
'''Timberfall''' is located west of central [[Karigor]]. It will be a while before the [[party]] first enters this [[map]], as it is some distance from the starting map.
Neighbouring [[map]]s are [[Semiramis]] (northeast), [[Nannaria]] (east), [[Ryft (province)|Ryft]] (southeast) and [[Eftling]] (southwest). [[Karigor Isle]] (west) and the ocean (northwest) are not part of the [[game]].
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Timberfall.png</div>
===Communities===
* [[Cascadin]], town of the [[Elf|Elves]], in the north
===Geography===
* [[Codex]], the side river the Ebony that runs around the Heart of the Wood on the southeast side
* [[Ebony]], the river flowing through Timberfall from southwest to northeast
* [[Heart of the Wood]], the forrest enclosed by Ebony and Codex
===Monsters (surface)===
* [[Moon Zealot]]s (Moon Worshipper, Moon Fanatic, Moon Zealot)
* [[Pegasus|Pegasi]] (Winged Steed, Pegasus, Silver Pegasus)
* [[Sun Zealot]]s (Sun Worshipper, Sun Fanatic, Sun Zealot)
* [[Toad]]s (Toad, Tidal Toad, Red Bombina)
* [[Unicorn]]s (Unicorn, War Unicorn, Unicorn King)
===Animals===
[[Butterfly|Butterflies]], [[Bird]]s, [[Fish]]
===Dungeons===
* [[Crypt of Carmenca]] - center of the Heart of the Wood
* [[Superior Temple of Meh]] - southeast
* [[Temple of Ishtar]] - west
===Objects===
* [[Obelisk]] #4
* [[Throne]] of Titania (Permanently +10 to all [[statistic]]s and [[resistance]]s of Elves on one Wednesday)
* Random [[Contest]] (+5 [[Skillpoint]]s once to characters that have 50 in the required statistic)
* [[Flame]] of [[Shield (spell)|Shield]] (Halves damage received from ranged attacks for 3 hours, or until rest or travel)
* Flame of [[Heroism]] (+10 to damage dealt for 3 hours, or until rest or travel)
* Flame of [[Air Resistance]] (+20 to Air Resistance for 6 hours, or until rest or travel)
* [[Fountain]] of +50 [[Luck]] (Temporarily +50 Luck for 2 days or until rest or travel)
* Fountain of +30 [[Path Resistance]] (Temporarily +30 Path Resistance for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring provinces Semiramis (northeast), Nannaria (east) and Eftling (southwest) can be reached on [[foot]] overland, which takes 5 days. There is no overland connection to Ryft (southeast).
===Coach===
Every [[week]], two [[coach]]es of the [[Tower Express]] leave at Morrigan Express for Nannaria, Heronport: on Wednesdays and Saturdays, with return trips starting on Tuesdays and Saturdays. These rides take two days. Another coach goes to Nannaria, M'Akal on Sundays, with the return trip starting on Wednesdays, each taking 2½ days.
Coaches leave Timberfall for Eftling on Wednesdays and Fridays for a 3-day ride. The return trips start on Tuesdays and Saturdays.
===Boat===
The [[St. Nicholas]] will enter Timberfall from Eftling and continue downstream into Semiramis. Both passages take 3 days.
===Ship===
There are no [[dock]]s in Timberfall. The nearest ports are in Nannaria.
===Town Portal===
Timberfall has no [[Central Fountain]]. The nearest [[Town Portal]] destination is Semiramis.
----
==Citizens==
===Cascadin===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Lotus Blossom]]</td>
<td>[[Apothecary]]</td>
<td></td>
</tr>
<tr>
<td>[[Armour Shop]]</td>
<td>[[Lightfoot's Armour]]</td>
<td></td>
</tr>
<tr>
<td>[[Master Guild of Grey]]</td>
<td>[[Guild]]</td>
<td>Aurora</td>
</tr>
<tr>
<td>[[Raiders' Guild]]</td>
<td>Guild</td>
<td></td>
</tr>
<tr>
<td>[[Silivren Penna Miriel]]</td>
<td>[[Magic Shop]]</td>
<td></td>
</tr>
<tr>
<td>[[Flowerfount Palace]]</td>
<td>[[Palace]]</td>
<td>Uri Hossana, Frydia</td>
</tr>
<tr>
<td>[[Morrigan Express]]</td>
<td>[[Stable]]</td>
<td></td>
</tr>
<tr>
<td>[[The Elf Herself]]</td>
<td>[[Tavern]]</td>
<td></td>
</tr>
<tr>
<td>[[Starleaf Academy]]</td>
<td>[[Training Hall]]</td>
<td></td>
</tr>
<tr>
<td>[[Steeleye Span]]</td>
<td>[[Weapon Shop]]</td>
<td>Ilmarinen</td>
</tr>
<tr>
<td>[[]]</td>
<td>[[]]</td>
<td></td>
</tr>
<tr>
<td>Elfrad, Yanauhula,
Dart, Dudlimir, Lord Dunsany, Rudolf Lindentree, Psotnik, Rayek, Rubart, Jussi Runesinger, Skywise, Timalinen</td>
<td>Burgi, Azrael, Lady Beatrice, Brill, Cadiroth, Hoshi, Idunn, Jerilyn, Khavi, Leetah, Clarissa Lindentree, Lirazel, Osmotar, Tyleet, Wren </td>
<td></td>
</tr>
<tr>
<td>Arturogil, Fedlock, Maggart </td>
<td>Gem, Priscilla,
Glas </td>
<td></td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Superior Temple of Meh]]</td>
<td>[[]]</td>
<td></td>
</tr>
<tr>
<td>[[Temple of Ishtar]]</td>
<td>[[]]</td>
<td>Aventine, Esquiline, Palatine, Caeliana, Capitolina, Quirinal, Sheila, Tanith, Viminal</td>
</tr>
<tr>
<td>[[Heart of the Wood]]</td>
<td>wilderness</td>
<td>Spooktree, Tree 2, ..., Tree 68</td>
</tr>
</table><br>
===Who is who===
Still to assign: Expert Earth, Dodging, Identify Item; Master Air; Grandmaster Perception, Identify Monster, Pathfinding.
====Elves====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Aventine]] - harlot</td>
<td>[[Aurora]] - guild mistress</td>
</tr>
<tr>
<td>[[Caelzair]] - master teacher of [[Bow]]</td>
<td>[[Azrael]] - </td>
</tr>
<tr>
<td>[[Dart]] - </td>
<td>[[Beatrice]] - , wife of Dunsany</td>
</tr>
<tr>
<td>[[Dudlimir]] - </td>
<td>[[Brill]] - </td>
</tr>
<tr>
<td>[[Dunsany]] - grandmaster teacher of [[Spear]]</td>
<td>[[Burgi]] - <!--sentinel promotor--></td>
</tr>
<tr>
<td>[[Elfrad]] - scrollbearer <!--runemaster promotor--></td>
<td>[[Cadiroth]] - </td>
</tr>
<tr>
<td>[[Esqueline]] - harlot</td>
<td>[[Caeliana]] - harlot</td>
</tr>
<tr>
<td>[[Uri Hossana]] - king</td>
<td>[[Capitolina]] - harlot</td>
</tr>
<tr>
<td>[[Rudulf Lindentree]] - </td>
<td>[[Hoshi]] - </td>
</tr>
<tr>
<td>[[Palatine]] - harlot</td>
<td>[[Idunn]] - </td>
</tr>
<tr>
<td>[[Psotnik]] - </td>
<td>[[Jerilyn]] - </td>
</tr>
<tr>
<td>[[Rayek]] - </td>
<td>[[Khavi]] - </td>
</tr>
<tr>
<td>[[Rubart]] - </td>
<td>[[Leetah]] - </td>
</tr>
<tr>
<td>[[Jussi Runesinger]] - </td>
<td>[[Clarissa Lindentree]] - , wife of Rudolf Lindentree</td>
</tr>
<tr>
<td>[[Skywise]] - </td>
<td>[[Lirazel]] - </td>
</tr>
<tr>
<td>[[Timalinen]] - </td>
<td>[[Osmotar]] - </td>
</tr>
<tr>
<td>[[Yanauhula]] - priest</td>
<td>[[Quirinal]] - harlot</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[Sheila]] - master teacher of [[Grey]]</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[Tanith]] - priestess of Ishtar</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[Tyleet]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[Viminal]] - harlot</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[Wren]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Arturogil]] - son of </td>
<td>[[Frydia]] - daughter of Uri Hossana</td>
</tr>
<tr>
<td>[[Fedlock]] - son of </td>
<td>[[Gem]] - daughter of </td>
</tr>
<tr>
<td>[[Maggart]] - son of </td>
<td>[[Glas]] - daughter of </td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[Priscilla]] - daughter of </td>
</tr>
</table><br>
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
</table><br>
----
[[Category:Map]]
38ac7e3bad0e933bd08d6bb9148dc16ebe615cbf
Circus of the Sun
0
1491
1698
2008-07-09T18:03:55Z
Ribannah
2
start of page
wikitext
text/x-wiki
The '''Circus of the Sun''' travels between 4 ''provinces'': [[Semiramis]], [[Soronne (province)|Soronne]], [[Murlank]] and [[Terrax]]. It counts as a [[dungeon]].
==Schedule==
* Semiramis: January, May, September
* Soronne: February, June, October
* Murlank: March, July, November
* Terrax: April, August, December
The circus does not move instantly from location to location. It arrives on day 1 of each month, at 04:00 hours, and leaves on day 22, also at 04:00 hours, or if the [[party]] is still inside, as soon as the party leaves.
Opening hours are 12:00-22:00.
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_CircusOfTheSun.png</div>
===Monsters (surface)===
* [[Demon]]s (Baphomet)
* [[Sun Priest]]s (Sun Acolyte, Sun Cleric, Sun Priest, High Priest of the Sun)
===Objects===
*
===Items===
* Fifth Chapter of the [[Book of Ceth]]
* [[Sword of Courage]]
----
==Citizens==
===Locations===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Chapel of the Sun]]</td>
<td>[[Temple]]</td>
<td>Colleen Cooper</td>
</tr>
<tr>
<td>[[Market of Time]]</td>
<td>[[Miscellaneous (shop)|Miscellaneous]]</td>
<td>Saint Valentine, Jane Way</td>
</tr>
<tr>
<td>Backstage</td>
<td></td>
<td>Tom Barrelman, Magog George, Sagremor</td>
</tr>
<tr>
<td>Cage</td>
<td></td>
<td>Sheena Sylvester</td>
</tr>
<tr>
<td>Circus Ring</td>
<td></td>
<td>Journeyman Picard, Sheherazad Poe, Hawkeye, La Contessa Santa Germaine, Orangina Way, Jonathan</td>
</tr>
<tr>
<td>Dressing Room</td>
<td></td>
<td>Papa Ishmael, Maxi Ishmael, Nadia Ishmael, Olga Ishmael</td>
</tr>
<tr>
<td>Make-up Tent</td>
<td></td>
<td>DaClassico, Erliquin, Hiram Holiday</td>
</tr>
<tr>
<td>Orchestra</td>
<td></td>
<td>Benji J. Quidam, Horatio, Matzerath</td>
</tr>
<tr>
<td>Puppet Theatre</td>
<td></td>
<td>Bunny Pleasure, Angelina Way</td>
</tr>
</table><br>
===Who is who===
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Tom Barrelman]] - magician</td>
<td>[[Colleen Cooper]] - healer</td>
</tr>
<tr>
<td>[[DaClassico]] - make-up artist</td>
<td>[[Bunny Pleasure]] - puppeteer</td>
</tr>
<tr>
<td>[[Erliquin]] - mime player</td>
<td>[[Sheena Sylvester]] - master teacher of [[Staff]]</td>
</tr>
<tr>
<td>[[Hawkeye]] - archer</td>
<td>[[Angelina Way]] - puppeteer, daughter of Jane Way</td>
</tr>
<tr>
<td>[[Hiram Holiday]] - clown</td>
<td>[[Jane Way]] - trader</td>
</tr>
<tr>
<td>[[Journeyman Picard]] - entrepeneur</td>
<td>[[Orangina Way]] - dancer, daughter of Jane Way</td>
</tr>
<tr>
<td>[[Saint Valentine]] - con artist</td>
<td></td>
</tr>
<tr>
<td>[[Benji J. Quidam]] - grandmaster teacher of [[Music]]</td>
<td></td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Horatio]] - hornblower</td>
<td>[[Maxi Ishmael]] - daughter of Papa Ishmael</td>
<td></td>
</tr>
<tr>
<td>[[Jonathan]] - archer's aid</td>
<td>[[Nadia Ishmael]] - daughter of Papa Ishmael</td>
</tr>
<tr>
<td></td>
<td>[[Olga Ishmael]] - daughter of Papa Ishmael</td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Magog George]] - ogre strong man</td>
<td>[[La Contessa Santa Germaine]] - vampire artist</td>
</tr>
<tr>
<td>[[Sagremor]] - dwarven escape artist</td>
<td>[[Sheherazad Poe]] - halfling storyteller</td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Matzerath]] - dwarven drummer</td>
<td></td>
</tr>
</table><br>
----
[[Category:Dungeon]]
57bc99d76766495416b672d909296f3b2d31d77a
How can I contribute?
0
1395
1699
1557
2008-07-12T15:49:26Z
Ribannah
2
+cat
wikitext
text/x-wiki
<p style="background-color:yellow;">'''''Check the category '[http://www.castlegobs.nl/wiki/index.php?title=Category:Things_to_do Things to do]' for things that you can do right now.'''''</p>
There are various ways to '''contribute''' to Might and Magic Tribute.
==Join the team==
We are constantly looking for new recruits. There is still plenty to do in all areas of development, including:
* Coding (C# programming, XML files, tools)
* Level design (from floor plans to 3D creation)
* 3D Modelling
* Animation
* 2D Art
* Music & Sound
* Game design (a.o. dialogues, journals, stories, manual)
* Support (PR, wiki, forum, website, assets)
From version 0.5 onward, we are also looking for testers and voices.
If you have relevant skills, and the time to put them to good use, don't hesitate to contact us and show some samples of your work.
----
==From outside the team==
If you are not part of the team, you can still help out. Find something in this Wiki or in the latest version of the game that needs work - a [[monster]] to create, a [[dungeon]] to design, a [[story]] to write, a [[sound]] to compose, etc. - and go ahead. There are no promises, but we are always prepared to consider your work.
----
==Participate on the forums==
Join the forums at [http://www.castlegobs.nl/ Castle Gobs] and comment on the releases and images of the month, ask questions, make suggestions, etc. All of this is very helpful to keep the project on track.
----
==Support the project financially==
While this is a non-commercial endeavour, costs are being made. You can help the project survive by making a [https://sourceforge.net/project/project_donations.php?group_id=145345 donation]. Follow the instructions at SourceForge.
----
[[Category:Project]][[Category:Things to do]]
fe7c9f360012ad1f44787ca4992a799dbf54a328
Category:Things to do
14
1492
1700
2008-07-12T15:50:17Z
Ribannah
2
start of page
wikitext
text/x-wiki
[[Category:Project]][[Category:Things to do]]
ab7b33281c70d2a50efc95d90fc4ff9e6996edee
Barrel
0
1446
1701
1567
2008-07-12T15:52:54Z
Ribannah
2
/* Models */ +cat
wikitext
text/x-wiki
'''Barrels''' are [[object]]s that may come filled with a liquid. Most of these liquids give the [[player character]] that drinks it a small permanent [[boost]] of two points in one of the six character [[statistic]]s. After drinking, the barrel remains empty until the area [[respawning|respawns]].
Barrels typically appear in [[dungeon]] cellars and at [[dock]]s.
Barrels are also used as scenery.
----
==Barrel liquids==
<table cellspacing="1" width="100%">
<tr>
<td width="20%"><b>liquid</b></td>
<td width="80%"><b>effect (statistic or other)</b></td>
</tr>
<tr>
<td>Red</td>
<td>[[Might]]</td>
</tr>
<tr>
<td>Blue</td>
<td>[[Magic]]</td>
</tr>
<tr>
<td>Green</td>
<td>[[Endurance]]</td>
</tr>
<tr>
<td>Purple</td>
<td>[[Speed]]</td>
</tr>
<tr>
<td>Yellow</td>
<td>[[Accuracy]]</td>
</tr>
<tr>
<td>White</td>
<td>[[Luck]]</td>
</tr>
<tr>
<td>Black</td>
<td>[[Poison]] or [[Disease]] (50% chance each)</td>
</tr>
<tr>
<td>Empty</td>
<td>not operable</td>
</tr>
</table>
----
==Models==
http://www.castlegobs.nl/images/objects/barrel01.jpg http://www.castlegobs.nl/images/objects/barrel02.jpg
Two alternative [[model]]s, created by [[User:Apus Arvandulin|Apus Arvandulin]].
<p style="background-color:yellow;">''Note: these models are in Blitz3D format (.b3d), and need to be transferred to or redone in .3DS.''</p>
----
[[Category:Boost]][[Category:Object]][[Category:Things to do]]
35c663635ae0a4b8629353564db20bf369502f4f
Gog
0
1439
1702
1546
2008-07-12T15:56:43Z
Ribannah
2
+cat, to do
wikitext
text/x-wiki
A '''Gog''' is a type of [[monster]].
Gogs are land creatures. They can walk, not swim or fly.
----
==Subtypes==
* Gogling
* Gog
* Lava Gog
----
==Locations==
===Surface areas===
* [[Etanasfeld]]
===Dungeons===
* [[Castle Herondale]] ([[Nannaria]])
* [[Throne of Iblis]] ([[Goetia]])
----
==Concept Art==
<table cellspacing="1" width="100%">
<tr>
<td>http://www.castlegobs.nl/images/monsters/gogling_concept.jpg</td>
<td>http://www.castlegobs.nl/images/monsters/gog_concept.jpg</td>
<td>http://www.castlegobs.nl/images/monsters/lavagog_concept.jpg</td>
</tr>
<tr>
<td><b>Gogling</b></td>
<td><b>Gog</b></td>
<td><b>Lava Gog</b></td>
</tr>
</table>
----
==Models==
<p style="background-color:yellow;">To do: create models largely based on the concept art above.</p>
----
==Statistics==
<table cellspacing="1" width="100%" style="text-align:right;">
<tr>
<td width="20%" align="left"><b>type</b></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Gogling</b></td>
<td>2</td>
<td>25</td>
<td>6</td>
<td>4-10</td>
<td>120</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Gog</b></td>
<td>4</td>
<td>45</td>
<td>10</td>
<td>5-11</td>
<td>228</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Lava Gog</b></td>
<td>8</td>
<td>85</td>
<td>14</td>
<td>6-12</td>
<td>384</td>
</tr>
</table>
----
[[Category:Monster]][[Category:Things to do]]
8e0fd1b57489f1099ac3133f5d850fa35293f40a
Battle tune
0
1460
1703
1592
2008-07-12T16:25:42Z
Ribannah
2
+cat todo
wikitext
text/x-wiki
A '''battle tune''' is played during [[combat]]. The tune is played with a single [[instrument]], either [[equip]]ped by a [[player character]], or held by a [[hireling]]. The effects of a battle tune are various and depend on the [[enchantment]](s) on the instrument and the tune player's [[mastery]] of the [[Music (skill)|Music]] [[skill]]. Most instruments have several tunes: the tune played changes as the mastery is increased.
----
==Table of battle tunes==
<table cellspacing="1" width="100%" style="text-align:center;">
<tr>
<td width="16%"><b>instrument</b></td>
<td width="21%"><b>normal</b></td>
<td width="21%"><b>expert</b></td>
<td width="21%"><b>master</b></td>
<td width="21%"><b>grandmaster</b></td>
</tr>
<tr>
<td>[[Bone Flute]]</td>
<td>[http://www.castlegobs.nl/media/boneflute_normal.mp3 .mp3] (Oren Yona)</td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Tambourine]]</td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Lute]]</td>
<td>[http://www.castlegobs.nl/media/lute_normal.mp3 .mp3] (Oren Yona)</td>
<td>[http://www.castlegobs.nl/media/lute_expert.mp3 .mp3] (Oren Yona)</td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Meh Horn]]</td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Wooden Flute]]</td>
<td bgcolor=#BBBBBB></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Fiddle]]</td>
<td bgcolor=#BBBBBB></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Metal Gong]]</td>
<td bgcolor=#BBBBBB></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Dragonskull Trumpet]]</td>
<td bgcolor=#BBBBBB></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Cane Whistle]]</td>
<td bgcolor=#BBBBBB></td>
<td bgcolor=#BBBBBB></td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Jungle Drum]]</td>
<td bgcolor=#BBBBBB></td>
<td bgcolor=#BBBBBB></td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Harp]]</td>
<td bgcolor=#BBBBBB></td>
<td bgcolor=#BBBBBB></td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Phynaxian Bagpipes]]</td>
<td bgcolor=#BBBBBB></td>
<td bgcolor=#BBBBBB></td>
<td bgcolor=#BBBBBB></td>
<td></td>
</tr>
<tr>
<td>[[Ogre War Drums]]</td>
<td bgcolor=#BBBBBB></td>
<td bgcolor=#BBBBBB></td>
<td bgcolor=#BBBBBB></td>
<td></td>
</tr>
<tr>
<td>[[Syrinx]]</td>
<td bgcolor=#BBBBBB></td>
<td bgcolor=#BBBBBB></td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Oliphant]]</td>
<td bgcolor=#BBBBBB></td>
<td bgcolor=#BBBBBB></td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Daurdabla]]</td>
<td bgcolor=#BBBBBB></td>
<td bgcolor=#BBBBBB></td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Gjallarhorn]]</td>
<td bgcolor=#BBBBBB></td>
<td bgcolor=#BBBBBB></td>
<td></td>
<td></td>
</tr>
</table>
<p style="background-color:yellow;">''To do: remaining tunes; preferably complete one instrument before starting on the next.''</p>
----
[[Category:Combat]][[Category:Media]][[Category:Things to do]]
03faf737d474692d212019ee8fe9b5da4534fb78
Soronne
0
1493
1704
2008-07-12T16:51:31Z
Ribannah
2
redirect
wikitext
text/x-wiki
#Redirect [[Soronne (province)|Soronne]]
cbb93f69ac1c82187ee33c480ed3a9ff2d5621df
Sea of Mist (province)
0
1470
1705
1635
2008-07-12T16:56:04Z
Ribannah
2
wikitext
text/x-wiki
The '''Sea of Mist''' is located far-east in the near-south of [[Karigor]]. Except for a few islands, its [[surface]] is entirely water.
Neighbouring [[map]]s are the [[Typhon Expanse]] (northwest), [[Soronne (province)|Soronne]] (west), [[Etanasfeld]] (southwest) and [[Goetia]] (southeast).
The ocean (east and northeast) is not part of the [[game]].
----
Sea also: [[Sea of Mist (sea)]], [[The Sea of Mist]].
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_SeaofMist.png</div>
===Communities===
There are no communities. Several citizens can be found seafaring or at the Arena.
===Geography===
* [[Braem]], the sunken city
* [[Sea of Mist (sea)|Sea of Mist]], the name of the sea
===Monsters (surface)===
* [[Ghost]]s (Wright, Wraith, Ghost)
* [[Pirate]]s (Pirate, Pirate Captain, Pirate Admiral)
* [[Shark]]s (Shark, Hunter Shark, Bloodshark, Kua Mackerel)
* [[Venom Spawn]]s (Venom Spawn, Venom Apparition, Venom Lord)
===Animals===
[[Cow]]s, [[Osprey]]s, [[Fish]]
===Dungeons===
* [[Arena]] - island south
* [[Gatehouse]] - central, on the bottom of the sea
* [[Lost Temple of Meh]] - central, on the bottom of the sea
===Objects===
* [[Obelisk]] #10
* [[Flame]] of [[Water Walk]] (Grants Water Walk for 3 hours, or until rest or travel)
* Flame of [[Heroism]] (+10 to damage dealt for 3 hours, or until rest or travel)
* Flame of [[Spirit Resistance]] (+20 to Spirit Resistance for 6 hours, or until rest or travel)
* [[Well]] of +30 [[Might]] (Temporarily +30 Might for 2 days or until rest or travel)
* [[Fountain]] of +50 [[Armour Class]] (Temporarily +50 Armor Class for 2 days or until rest or travel)
* Fountain of +20 [[Resistance]] (Temporarily +20 to all Resistances for 2 days or until rest or travel)
* [[Fountain of Youth]] (Removes all unnatural aging)
----
==Travel==
===Foot===
The Sea of Mist cannot be reached on foot.
===Coach===
No coach leaves from the Sea of Mist.
===Boat===
There are no boats available in the Sea of Mist.
===Ship===
On Tuesdays, a ship arrives at the Arena from the [[Ogre Docks]] in Soronne. It sails back on Thursdays. The trip takes two days in both directions. The party can also book an unscheduled ship at the [[Naval Base]] in Soronne to bring them to the location of the sunken city of Braem, again taking two days. However, no ships will sail onto the Sea of Mist until the pirates have been dealt with in Soronne.
===Town Portal===
The Sea of Mist has no [[Central Fountain]]. The nearest [[Town Portal]] destination is Soronne.
----
==Citizens==
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Clavis</td>
</tr>
<tr>
<td>[[Prime Guild of Spirit]]</td>
<td>[[Guild]]</td>
<td>Knight of Chaos</td>
</tr>
<tr>
<td>[[Arena]]</td>
<td>[[Dungeon]]</td>
<td>Exuper, Nymus</td>
</tr>
<tr>
<td>[[Gatehouse]]</td>
<td>Dungeon</td>
<td>Maven</td>
</tr>
<tr>
<td>[[Demero]]</td>
<td>[[Ship]]</td>
<td>Sendark</td>
</tr>
<tr>
<td></td>
<td>Ship</td>
<td>Delwin, Sand</td>
</tr>
<tr>
<td></td>
<td>Sea</td>
<td>Maui</td>
</tr>
</table><br>
===Who is who===
====Demoniacs====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Clavis]] - dockmaster</td>
<td>[[Nymus]] - arena mistress</td>
</tr>
<tr>
<td>[[Delwin]] - grandmaster teacher of [[Armsmaster]]</td>
<td>[[Sand]] - grandmaster teacher of [[Grey]]</td>
</tr>
<tr>
<td>[[Exuper]] - dungeon master</td>
<td></td>
</tr>
<tr>
<td>[[Sendark]] - pirate captain</td>
<td></td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Knight of Chaos]] - human guildmaster</td>
<td>[[Maven]] - demon familiar</td>
</tr>
<tr>
<td>[[Maui]] - demon guardian of time (statue)</td>
<td></td>
</tr>
</table><br>
----
[[Category:Map]]
d716b48ca9eda748df73275ca69deff40973b279
Teacher
0
1443
1710
1608
2008-07-12T17:43:18Z
Ribannah
2
/* List of teachers */ update
wikitext
text/x-wiki
A '''teacher''' is a [[non-plater character]] that teaches a [[player character]] higher [[mastery]] of a given [[skill]], usually for a fee. Skill mastery ranges from [[normal (mastery)|normal]] (when the player character learns the skill) to [[expert]], [[master]] and [[grandmaster]]. Characters can only take one step at a time, and which steps are available depends on their [[class]].
For all skills, there live in [[Karigor]] two expert teachers, one master teacher and one grandmaster teacher. Typically, the experts will know where to find the master, and the master will know the location of the grandmaster.
----
== List of teachers ==
<table cellspacing="1" width="100%">
<tr>
<td width="16%"><b>skill</b></td>
<td width="21%"><b>expert teachers</b></td>
<td width="21%"><b></b></td>
<td width="21%"><b>master teacher</b></td>
<td width="21%"><b>grandmaster teacher</b></td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td>(Soronne)</td>
<td>[[Aditu]] (Serenity)</td>
<td>[[Teleboas]] (Mt. Pilanteko)</td>
<td>[[Gregorius]] (Terrax)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Fire</b></td>
<td>(Terrax)</td>
<td>(Soronne)</td>
<td>[[Henden'lal]] (Nannaria)</td>
<td>[[Elymas]] (Semiramis)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Air</b></td>
<td>[[Tracey Poultry]] (Eftling)</td>
<td>(Soronne)</td>
<td>(Timberfall)</td>
<td>[[Focalor]] (Goetia)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Water</b></td>
<td>[[Aroma Dervish]] (Nannaria)</td>
<td>[[Trudi Monday]] (Ryft)</td>
<td>[[Saint Marguerite]] (Semiramis)</td>
<td>(Terrax)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Earth</b></td>
<td>(Timberfall)</td>
<td>[[Onatah]] (Nannaria)</td>
<td>[[Dorado'El]] (Murlank)</td>
<td>[[Hildebrandt]] (Ryft)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td>[[Saint Patrick]] (Semiramis)</td>
<td>[[Shininga Star]] (Soronne)</td>
<td>[[Shirley Tigerbane]] (Ryft)</td>
<td>[[Countess Vanessa Malthazar]] (Typhon Expanse)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Mind</b></td>
<td>[[Phoebe Alliswell]] (Semiramis)</td>
<td>[[Jack Newton]] (Eftling)</td>
<td>[[Ulifer Edel]] (Typhon Expanse)</td>
<td>[[Rowena]] (Serenity)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Body</b></td>
<td>[[Burgundy Coddneck]] (Nannaria)</td>
<td>[[Minerva Hilander]] (Soronne)</td>
<td>[[Lobelia Goodbody]] (Eftling)</td>
<td>[[Amaterasu]] (Semiramis)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Light</b></td>
<td>(Terrax)</td>
<td>[[Orobas]] (Goetia)</td>
<td>(Soronne)</td>
<td>[[Apollo]] (Semiramis)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Grey</b></td>
<td>[[Baron Morgan Price]] (Typhon Expanse)</td>
<td>[[Merlin]] (Serenity)</td>
<td>[[Sheila]] (Timberfall)</td>
<td>[[Sand]] (Sea of Mist)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Dark</b></td>
<td>(Terrax)</td>
<td>[[Hecate Seabrook]] (Murlank)</td>
<td>(Soronne)</td>
<td>[[Neberneith]] (Nannaria)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Sword</b></td>
<td>[[Melinda Lucia]] (Mt. Pilanteko)</td>
<td>[[Isore]] (Etanasfeld)</td>
<td>[[Fallingstar]] (Soronne)</td>
<td>[[Lincoln Deathvere]] (Nannaria)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dagger</b></td>
<td>[[Janice O'Connor]] (Mt. Pilanteko)</td>
<td>[[Aswid Saxo]] (Typhon Expanse)</td>
<td>[[Michael Quickbuck]] (Eftling)</td>
<td>(Terrax)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Axe</b></td>
<td>[[Atta Bearhuner]] (S'Fauni)</td>
<td>[[Hachiman]] (Etanasfeld)</td>
<td>[[Charles Majestic]] (Nannaria)</td>
<td>[[Amyr]] (Ryft)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Spear</b></td>
<td>(Soronne)</td>
<td>[[Dorylass]] (Mt. Pilanteko)</td>
<td>[[Herkila Bearhunter]] (S'Fauni)</td>
<td>[[Lord Dunsany]] (Timberfall)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Staff</b></td>
<td>(Soronne)</td>
<td>[[Dionnah]] (Serenity)</td>
<td>[[Sheena Sylvester]] (Circus of the Sun)</td>
<td>[[Hipshot]] (Murlank)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Mace</b></td>
<td>(Soronne)</td>
<td>[[Helgi Storm]] (S'Fauni)</td>
<td>[[Burijas]] (Etanasfeld)</td>
<td>[[Autolycus Burbank]] (Terrax)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Bow</b></td>
<td>[[Arnold Truehand]] (Eftling)</td>
<td>[[Carradine]] (Serenity)</td>
<td>[[Caelzair]] (Timberfall)</td>
<td>[[Saggitarius]] (Mt. Pilanteko)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Music</b></td>
<td>[[Barry Chello]] (Eftling)</td>
<td>[[Astaroth]] (Serenity)</td>
<td>[[Pan]] (S'Fauni)</td>
<td>[[Benji J. Quidam]] (Circus of the Sun)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Unarmed</b></td>
<td>[[Asmund Saxo]] (Typhon Expanse)</td>
<td>[[Ferragus]] (Etanasfeld)</td>
<td>[[Josephine LaFaye]] (Soronne)</td>
<td>[[Norris Cooper]] (Murlank)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Leather</b></td>
<td>(Soronne)</td>
<td>[[Sit Gareth Gesserit]] (Serenity)</td>
<td>[[Antonio Carletti]] (Murlank)</td>
<td>[[Jarnsaksa]] (Etanasfeld)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Chain</b></td>
<td>[[Uda Majestic]] (Nannaria)</td>
<td>[[Modsognir]] (Ryft)</td>
<td>[[Demoleon]] (Mt. Pilanteko)</td>
<td>[[Flambert Dragontamer]] (S'Fauni)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Plate</b></td>
<td>(Terrax)</td>
<td>[[Conrad Woods]] (Murlank)</td>
<td>(Soronne)</td>
<td>[[Wveird of Gamelot]] (Semiramis)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Shield</b></td>
<td>(Soronne)</td>
<td>[[Mordaga]] (Etanasfeld)</td>
<td>[[Keira Moradon]] (Semiramis)</td>
<td>[[Tickdozer]] (Ryft)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dodging</b></td>
<td>(Timberfall)</td>
<td>[[Julie]] (Serenity)</td>
<td>[[Sir Galrim]] (Mt. Pilanteko)</td>
<td>[[Kid Curry]] (Murlank)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>[[Jan Moomin]] (S'Fauni)</td>
<td>[[Orneas Vault]] (Typhon Expanse)</td>
<td>[[Wanro Blackadder]] (Terrax)</td>
<td>[[Khuljasimsim]] (Etanasfeld)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Perception</b></td>
<td>(Soronne)</td>
<td>[[Lucinda]] (Mt. Pilanteko)</td>
<td>[[Ethan DaSilva]] (Eftling)</td>
<td>(Timberfall)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>[[Lyran Pretensa]] (Semiramis)</td>
<td>[[Teige]] (Goetia)</td>
<td>(Soronne)</td>
<td>[[Salmoneus]] (Serenity)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Learning</b></td>
<td>(Soronne)</td>
<td>[[Amerach]] (Goetia)</td>
<td>[[Elly Mayfair]] (Terrax)</td>
<td>[[Alan Proudneck]] (Eftling)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Meditation</b></td>
<td>[[Cathy Claesson]] (Nannaria)</td>
<td>[[Mahmud]] (Serenity)</td>
<td>[[Josaphat]] (Semiramis)</td>
<td>[[Murmur]] (Goetia)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td>[[Ahosi Dahomey]] (Murlank)</td>
<td>[[Raggety]] (S'Fauni)</td>
<td>[[Mignon]] (Ryft)</td>
<td>[[Davibanner]] (Etanasfeld)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>(Timberfall)</td>
<td>[[Brighu]] (Serenity)</td>
<td>[[Salvia Lemming]] (Murlank)</td>
<td>[[Marax]] (Goetia)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Repair</b></td>
<td>[[Saint Joris]] (Semiramis)</td>
<td>[[Monsbiki]] (Etanasfeld)</td>
<td>[[Apus Arvandulin]] (Ryft)</td>
<td>[[Old Maggoty]] (S'Fauni)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Monster</b></td>
<td>[[Camarilla Larp]] (Murlank)</td>
<td>[[Euryt]] (Mt. Pilanteko)</td>
<td>[[Camio]] (Goetia)</td>
<td>(Timberfall)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td>[[Jamie Deathvere]] (Nannaria)</td>
<td>[[Thora Storm]] (S'Fauni)</td>
<td>[[Ken Charming]] (Typhon Expanse)</td>
<td>[[Delwin]] (Sea of Mist)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Stealing</b></td>
<td>[[Lamina Vault]](Typhon Expanse)</td>
<td>(Soronne)</td>
<td>[[Darcie Darby]] (Terrax)</td>
<td>[[Manolo LeFang]] (Eftling)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>[[Astral]] (Terrax)</td>
<td>[[Mimosa]] (Mt. Pilanteko)</td>
<td>[[Tim Agines]] (Goetia)</td>
<td>[[John D. Rudolfsen]] (Typhon Expanse)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td>[[Bodo-Jobe Proudfoot]] (Eftling)</td>
<td>[[Pesta Thistlebone]] (S'Fauni)</td>
<td>[[Lanaor'El]] (Murlank)</td>
<td>(Timberfall)</td>
</tr>
</table>
----
[[Category:Citizen]]
37e33f67780f276212c67fe06478f0324124636a
Coding
0
1494
1711
2008-07-14T10:53:52Z
Ribannah
2
start of page
wikitext
text/x-wiki
The '''coding''' of [[Might and Magic Tribute]] consists of three parts:
* programming the game;
* programming the in-game 'tavern game' [[Mages and Minions]];
* coding the game information files.
----
==The game==
The game is programmed in [http://en.wikipedia.org/wiki/C_Sharp_%28programming_language%29 C#], at the moment applying [http://en.wikipedia.org/wiki/Visual_C_Sharp Microsoft Visual C# 2005 Express Edition]. This implies, that to play the game one must install [http://en.wikipedia.org/wiki/Microsoft Microsoft's] [http://en.wikipedia.org/wiki/.NET_Framework .NET 2].
----
==The tavern game==
No decision has yet been made. YoYo Games' [http://en.wikipedia.org/wiki/Game_Maker Game Maker] is presently explored.
----
==The game information files==
All game information files are coded with a tailored version of the extensible markup language [http://en.wikipedia.org/wiki/XML XML].
----
[[Category:Coding]][[Category:Project]]
fc559aa979752ad58eb03d88f580cd9708edcdc5
Category:Coding
14
1495
1712
2008-07-14T10:54:31Z
Ribannah
2
start of page
wikitext
text/x-wiki
[[Category:Coding]][[Category:Project]]
0ff2c1e8e6d8b9384d2554dbcdc092b04cdd096e
Construction
0
1496
1713
2008-07-17T18:34:02Z
Ribannah
2
start of page
wikitext
text/x-wiki
[[Might and Magic Tribute]] does not use any assets that belong to the existing [[Might and Magic]] games. This means, that all [[game]] elements, with the exception of some that have been freely distributed by other parties, need to go through a phase of '''construction'''.
In order to keep things manageable, here are some guidelines with respect to each different type of asset.
----
== Polygons ==
=== Some indications of triangle counts ===
* weapons: 100 - 400
* monsters: 500 - 3000
* characters: 1000 - 2000
* world view: 50,000 - 150,000
If a monster carries a weapon or shield: check to see if that can be useful as separate item model.
----
== Renders of items ==
All [[item]]s need to have a 2D render of their 3D presentation, that can be used in the [[inventory]]. These renders must have the proper size (e.g. a dagger that is supposed to need 1x4 squares in the inventory grid, must have a render that fits) and should be in .png format with transparent background. If you have a high-poly version of the item to render, all the better.
----
[[Category:Construction]][[Category:Project]]
604f8e182c668a14a8758b02a21d44ca1b9d2c37
1725
1713
2008-07-18T12:38:19Z
Ribannah
2
format
wikitext
text/x-wiki
[[Might and Magic Tribute]] does not use any assets that belong to the existing [[Might and Magic]] games. This means, that all [[game]] elements, with the exception of some that have been freely distributed by other parties, need to go through a phase of '''construction'''.
In order to keep things manageable, here are some guidelines with respect to each different type of asset.
----
== Format ==
All models should be in .3ds format.
----
== Polygons ==
=== Some indications of triangle counts ===
* weapons: 100 - 400
* monsters: 500 - 3000
* characters: 1000 - 2000
* world view: 50,000 - 150,000
If a monster carries a weapon or shield: check to see if that can be useful as separate item model.
----
== Renders of items ==
All [[item]]s need to have a 2D render of their 3D presentation, that can be used in the [[inventory]]. These renders must have the proper size (e.g. a dagger that is supposed to need 1x4 squares in the inventory grid, must have a render that fits) and should be in .png format with transparent background. If you have a high-poly version of the item to render, all the better.
----
[[Category:Construction]][[Category:Project]]
453f8180c08105a20152b1d27ab9707dc0ad0d6e
Category:Construction
14
1497
1714
2008-07-17T18:34:40Z
Ribannah
2
start of page
wikitext
text/x-wiki
[[Category:Construction]][[Category:Project]]
895a8e0b762717ed869e8cfb42b08a8237c156a0
Mt. Pilanteko (province)
0
1436
1716
1638
2008-07-18T08:59:09Z
Ribannah
2
Ryft
wikitext
text/x-wiki
'''Mt. Pilanteko''' is located near-west in the very south of [[Karigor]]. This is one of the first [[map]]s that the party will visit.
Neighbouring maps are [[S'Fauni]] (west), [[Eftling]] (northwest), [[Ryft (province)|Ryft]] (northeast), [[Serenity (province)|Serenity]] (east).
To the south, Mt. Pilanteko borders on two maps of [[Jadame]]: [[Murmurwoods]] (southwest) and [[Alvar]] (southeast). These two maps are not part of the game.
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_MtPilanteko.png</div>
===Communities===
* [[Volos]], town of the [[Centaur]]s (central south, on the mountain)
* A few [[Human]] settlers and archeologists (center)
* In the west: followers of [[Meh]], with headquarters in the Temple of Meh
===Geography===
* [[Meridian]], the water northeast
* [[Mt. Pilanteko (mountain)]], the mountain
===Monsters (surface)===
* [[Gnoll]]s (Gnoll, Gnoll Marauder, Gnoll Bokor)
* [[Mantis]]es (Flying Roach, Mantis, Praying Mantis)
* [[Octopus]]es (Devilfish, Octopus, Kraken)
* [[Zombie]]s (Walking Dead, Zombie, Plague Zombie)
===Animals===
[[Goat]]s, [[Panda|Panda's]], [[Fish]], [[Birds]]
===Dungeons===
* [[Ankka Knox]] - on the large island
* [[Moon Observatory]] - on the mountain peak
* [[Temple of Meh]] - west of the mountain
===Objects===
* [[Obelisk]] #12
* Random [[Game]] (+3 Skillpoints once to characters that have 30 in the required statistic)
* [[Flame]] of [[Shield (effect)|Shield]] (Halves damage received from ranged attacks for 3 hours, or until rest or travel)
* Flame of [[Heroism]] (+10 to damage for 3 hours, or until rest or travel)
* Flame of [[Earth Resistance]] (+20 to Earth Resistance for 6 hours, or until rest or travel)
* [[Well]] of +2 [[Speed]] (8 Charges of +2 permanent Speed, if natural Speed<15, respawns)
* [[Fountain]] of +5 [[Spellpoints]] (Replenishes 5 spellpoints, maximum 50 charges, recharge 10 per day)
* Fountain of +10 [[Luck]] (Temporarily +10 Luck for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring provinces S'Fauni (west) and Serenity (east) can be reached on [[walk|foot]] overland, which takes 5 days. From Serenity, [[Etanasfeld]] (east) and [[Goetia]] (far east) can also be reached on foot. From S'Fauni (far west), a [[bridge]] over the Meridian leads to [[Eftling]] (northwest), but it needs to be repaired first.
Ryft (northeast) can also be reached on foot in 5 days time from Serenity, but that route goes through the Wanderhoven to the plateau of [[Tuatha's Tel]], and only after opening the [[door]] which is later in the game. Soronne (northeast) cannot be reached on foot.
===Coach===
Every [[week]], two [[coach]]es leave at the Hapless Hooves for S'Fauni (west): on Wednesdays and Saturdays; from there, the party can take a ride back on Tuesdays and Saturdays. Three more coaches leave Mt. Pilanteko for Serenity: on Tuesdays, Thursdays and Sundays; a return trip is available on Mondays, Wednesdays and Fridays. All coach rides take two days.
===Boat===
There are no [[boat]]s available in Mt. Pilanteko.
===Ship===
Mt. Pilanteko has no [[dock]]s. The nearest port is located in Etanasfeld, east of Serenity.
===Town Portal===
Mt. Pilanteko has no [[Central Fountain]]. The nearest [[Town Portal]] destination is Serenity.
----
==Citizens==
===Human settlers and archeologists===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Hapless Hooves]]</td>
<td>[[Stables]]</td>
<td>Tami Blair</td>
</tr>
<tr>
<td>[[The Iron Lady]]</td>
<td>[[Tavern]]</td>
<td>Major Blair, Marge Blair</td>
</tr>
<tr>
<td></td>
<td>Dig</td>
<td>Lucretius Bones, Harry Ford, Melinda Lucia, Janice O'Connor, Sean O'Connor</td>
</tr>
</table><br>
===Volos===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Elym's Fire]]</td>
<td>[[Apothecary]]</td>
<td>Elym, Mimosa, Doupe</td>
</tr>
<tr>
<td>[[Ixion's Stone]]</td>
<td>[[General Store]]</td>
<td>Cyllarus, Hylonome, Amphy</td>
</tr>
<tr>
<td>[[Prime Guild of Body]]</td>
<td>[[Guild]]</td>
<td>Elatus, Pholus, Isoples</td>
</tr>
<tr>
<td>[[Miracles on the Mountain]]</td>
<td>[[Magic Shop]]</td>
<td>Teleboas, Perimedina, Thereus</td>
</tr>
<tr>
<td>[[Barbar's Gym]]</td>
<td>[[Training Hall]]</td>
<td>Biennor, Dorylass, Homad</td>
</tr>
<tr>
<td>Royal Hut</td>
<td>[[House]]</td>
<td>Chiron, Chariklo, Melanippe</td>
</tr>
<tr>
<td>Asbolus' Hut</td>
<td>House</td>
<td>Asbolus, Pylenor</td>
</tr>
<tr>
<td>Demoleon's Hut</td>
<td>House</td>
<td>Demoleon, Lucinda</td>
</tr>
<tr>
<td>Euryt's Hut</td>
<td>House</td>
<td>Euryt, Nessie</td>
</tr>
<tr>
<td>Saggitarius' Hut</td>
<td>House</td>
<td>Saggitarius</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Ankka Knox]]</td>
<td>[[Dungeon]]</td>
<td>Tennessee Ernie Ford</td>
</tr>
<tr>
<td>[[Moon Observatory]]</td>
<td>Dungeon</td>
<td>Robin the Mobile, Parador</td>
</tr>
<tr>
<td>Temple of Meh</td>
<td>Dungeon</td>
<td>Sir Galrim</td>
</tr>
</table><br>
===Who is who===
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Major Blair]] - veteran, father of Marge and Tami</td>
<td>[[Marge Blair]] - taverner</td>
</tr>
<tr>
<td>[[Lucretius Bones]] - archeologist</td>
<td>[[Tami Blair]] - stablemistress</td>
</tr>
<tr>
<td>[[Harry Ford]] - tomb raider, betrothed of Janice</td>
<td>[[Janice O'Connor]] - expert [[teacher]] of [[Dagger]], daughter of Sean</td>
</tr>
<tr>
<td>[[Sean O'Connor]] - professor</td>
<td>[[Melinda Lucia]] - expert teacher of [[Sword]]</td>
</tr>
<tr>
<td>[[Parador]] - benighter</td>
<td></td>
</tr>
<tr>
<td>[[Robin the Mobile]] - dark mage</td>
<td></td>
</tr>
<tr>
<td>[[Sir Galrim]] - master teacher of [[Dodging]]</td>
<td></td>
</tr>
<tr>
<td>[[Tennessee Ernie Ford]] - museum guide</td>
<td></td>
</tr>
</table><br>
====Centaurs====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Asbolus]] - game master</td>
<td>[[Chariklo]] - queen of the Centaurs</td>
</tr>
<tr>
<td>[[Biennor]] - trainer</td>
<td>[[Dorylass]] - expert teacher of [[Spear]]</td>
</tr>
<tr>
<td>[[Chiron]] - king of the Centaurs</td>
<td>[[Hylonome]] - comforter</td>
</tr>
<tr>
<td>[[Cyllarus]] - retailer</td>
<td>[[Lucinda]] - expert teacher of [[Perception]]</td>
</tr>
<tr>
<td>[[Demoleon]] - master teacher of [[Chain]]</td>
<td>[[Mimosa]] - expert teacher of [[Alchemy]]</td>
</tr>
<tr>
<td>[[Elatus]] - guildmaster</td>
<td>[[Nessie]] - huntress</td>
</tr>
<tr>
<td>[[Elym]] - herbalist</td>
<td>[[Perimedina]] - magicker</td>
</tr>
<tr>
<td>[[Euryt]] - expert teacher of [[Identify Monster]]</td>
<td></td>
</tr>
<tr>
<td>[[Pholus]] - prophet</td>
<td></td>
</tr>
<tr>
<td>[[Pylenor]] - gatekeeper</td>
<td></td>
</tr>
<tr>
<td>[[Saggitarius]] - grandmaster teacher of [[Bow]]</td>
<td></td>
</tr>
<tr>
<td>[[Teleboas]] - master teacher of [[Spellcasting]]</td>
<td></td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Homad]] - son of Biennor and Dorylass</td>
<td>[[Amphy]] - daughter of Cyllarus and Hylonome</td>
</tr>
<tr>
<td>[[Isoples]] - son of Elatus</td>
<td>[[Doupe]] - daughter of Elym and Mimosa</td>
</tr>
<tr>
<td>[[Thereus]] - son of Teleboas and Perimedina</td>
<td>[[Melanippe]] - daughter of Chiron and Chariklo</td>
</tr>
</table><br>
----
[[Category:Map]]
9860b9341e7c34a3e036f4b49fee5d2f09f35d59
Serenity (province)
0
1419
1717
1637
2008-07-18T08:59:38Z
Ribannah
2
Ryft
wikitext
text/x-wiki
'''Serenity''' is located central in the very south of [[Karigor]]. This is where the [[game]] begins.
Neighbouring [[map]]s are [[Mt. Pilanteko (province)|Mt. Pilanteko]] (west), [[Ryft (province)|Ryft]] (northwest), [[Soronne]] (northeast), [[Etanasfeld]] (east).
To the south, Serenity borders on two maps of [[Jadame]]: [[Alvar]] (southwest) and [[Ironsand]] (southeast). These two maps are not part of the game.
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Serenity.png</div>
===Communities===
* [[Serenity (town)|Serenity]], town of the [[Seer]]s (central south)
* A village of [[Monks]] (east)
* In the north: [[Drawkcab]]s, with headquarters in Jaleb's Deep
===Geography===
* [[Ebony]], the river
* [[Meridian]], the water northeast
===Monsters (surface)===
* [[Dragonfly|Dragonflies]]: Flying Adder, Serpent Fly, Dragonfly
* [[Spider]]s: Tripod, Spider, Scorpion
* [[Goblin]]s: Jungle Goblin, Tribal Goblin, Goblin Shaman
* [[Turtle]]s: Turtle, Torope, Dragadune
===Animals===
[[Butterfly|Butterflies]], [[Panda|Panda's]], [[Fish]], [[Bird]]s
===Dungeons===
* [[Abandoned Temple]] - on the square island
* [[Inner Sanctum]] - hidden in the Abandoned Temple
* [[Jaleb's Deep]] - north-east in the mountains
* [[Wanderhoven]] - north-west under the mountains
* [[Wine Cellar]] - monk village
===Objects===
* [[Obelisk]] #13
* [[Central Fountain]] ([[Town Portal]] destination)
* [[Midnight Well]] (quest: [[The Epicurean]])
* Random [[Game]] (+3 Skillpoints once to characters that have 30 in the required statistic)
* [[Flame]] of [[Day of the Gods]] (+35 to all six statistics for 2 days, or until rest or travel)
* Flame of [[Fire Resistance]] (+20 to Fire Resistance for 6 hours, or until rest or travel)
* [[Well]] of +2 [[Luck]] (8 Charges of +2 permanent Luck, if natural Luck<15, respawns)
* [[Fountain]] of +10 [[Might]] (Temporarily +10 Might for 2 days or until rest or travel)
* [[Well of Contribution]] (Gives party +1000 gold once a week if party has less than 100 gold in total)
----
==Travel==
===Foot===
The neighbouring provinces Mt. Pilanteko (west) and Etanasfeld (east) can be reached on foot overland, which takes 5 days. From there, [[S'Fauni]] (far west) and [[Goetia]] (far east) can also be reached on foot. From S'Fauni (far west), a bridge over the Meridian leads to [[Eftling]] (westnorthwest), but it needs to be repaired first.
Ryft (northwest) can also be reached on foot in 5 days time, but that route goes through the Wanderhoven to the plateau of [[Tuatha's Tel]], and only after opening the door which is later in the game. Soronne (northeast) cannot be reached on foot.
===Coach===
Every [[week]], three coaches leave at the Chortling Ambler for Mt. Pilanteko (west): on Mondays, Wednesdays and Fridays. The trip takes 2 days. From there, the party can take a ride back on Tuesdays, Thursdays and Sundays (also 2 days), or another coach to S'Fauni (further west).
===Boat===
After winning the use of the [[St. Nicholas]], the party can go to Soronne (northeast) over the river Ebony, and gain access to all of Karigor. The journey on the wild river takes 3 days.
===Ship===
Serenity has no docks. There are ships going north from Etanasfeld (east) and Goetia (far east), but not before the pirates have been dealt with in Soronne.
===Town Portal===
Serenity has a Central Fountain and can therefore reached instantly by the powerful Town Portal spell. The other provinces that can be reached this way are: [[Terrax]], [[Semiramis]], [[Murlank]], [[Nannaria]] and Soronne. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
The above implies that during the opening stage of the game, the party is restricted to the five southern provinces, from west to east: S'Fauni, Mt. Pilanteko, Serenity, Etanasfeld, Goetia.
----
==Citizens==
===Houses===
====Serenity (town)====
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Seven against Tears]]</td>
<td>[[Armour Shop]]</td>
<td>Amphiarus</td>
</tr>
<tr>
<td>[[Bank of Alvar]]</td>
<td>[[Bank]]</td>
<td>Coinneach Odhar, Vasishta</td>
</tr>
<tr>
<td>[[A Trades House]]</td>
<td>[[General Store]]</td>
<td>Sibelia Lamidottir</td>
</tr>
<tr>
<td>[[Pilgrim's Wisdom]]</td>
<td>[[Guild]]</td>
<td>Dattamohia, Jessica</td>
</tr>
<tr>
<td>[[Mistress of Chants]]</td>
<td>[[Magic Shop]]</td>
<td>Aditu, Daksha, Kadru</td>
</tr>
<tr>
<td>[[Chortling Ambler]]</td>
<td>[[Stables]]</td>
<td>Ken Brahan</td>
</tr>
<tr>
<td>[[Fortune's Folly]]</td>
<td>[[Tavern]]</td>
<td>Asaph, Cassandra, Klaravoyia</td>
</tr>
<tr>
<td>[[The Medicary]]</td>
<td>[[Temple]]</td>
<td>Jossakeda</td>
</tr>
<tr>
<td>[[Convention Hall]]</td>
<td>[[Town Hall]]</td>
<td>August, Lopamudra, Chaya</td>
</tr>
<tr>
<td>[[Mental Tactics]]</td>
<td>[[Training Hall]]</td>
<td>Greate Pier, Theresa, Daphne</td>
</tr>
<tr>
<td>[[First Blood]]</td>
<td>[[Weapon Shop]]</td>
<td>Bo Rhamnes</td>
</tr>
<tr>
<td>Gesserit Mansion</td>
<td>[[Mansion]]</td>
<td>Sir Gareth Gesserit, Lady Lynette, Jermy</td>
</tr>
<tr>
<td>Tutorial House</td>
<td>[[House]]</td>
<td>Mekander</td>
</tr>
<tr>
<td>House of Reflection</td>
<td>House</td>
<td>Mahmud, Fabrice Lunasouris</td>
</tr>
<tr>
<td>House of Weighing</td>
<td>House</td>
<td>Merlin, Samantha, Nathan</td>
</tr>
<tr>
<td>House of Recognition</td>
<td>House</td>
<td>Brighu, Aylena</td>
</tr>
<tr>
<td>House of Talents</td>
<td>House</td>
<td>Rowena, Damia</td>
</tr>
<tr>
<td>House of Guidance</td>
<td>House</td>
<td>Pekka Ervat, Lavinia</td>
</tr>
<tr>
<td>House of Vibrancy</td>
<td>House</td>
<td>Astaroth, Vassago</td>
</tr>
<tr>
<td>Twisting House</td>
<td>House</td>
<td>Pholus</td>
</tr>
</table><br>
====Monk village====
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Herb Garden]]</td>
<td>[[Apothecary]]</td>
<td>Cadfael</td>
</tr>
<tr>
<td>[[Robin's Nest]]</td>
<td>[[Shop|Brewery]]</td>
<td>Tuckale, Marion</td>
</tr>
<tr>
<td>Brothers lodge</td>
<td>[[House]]</td>
<td>Baleminotu, Carradine</td>
</tr>
<tr>
<td>Sisters lodge</td>
<td>House</td>
<td>Bertrille, Dionnah</td>
</tr>
<tr>
<td>Young Sisters lodge</td>
<td>House</td>
<td>Julie, Stephany</td>
</tr>
<tr>
<td>Salmoneus' home</td>
<td>House</td>
<td>Salmoneus</td>
</tr>
<tr>
<td>[[Wine Cellar]]</td>
<td>[[Dungeon]]</td>
<td>D'Owl, Ladob, Muir, Rustavius, Solmyr, Tremayne</td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[St. Nicholas]]</td>
<td>[[Riverboat]]</td>
<td>Sam Finneas, Morglin</td>
</tr>
<tr>
<td>[[Jaleb's Deep]]</td>
<td>Dungeon</td>
<td>Breerb, Edorode, Gonnog, Hobboh, Isisi, Murgrum, Osgiligso, Rivenevir, Silmamlis, Skotos, Tirit</td>
</tr>
<tr>
<td></td>
<td>Wilderness</td>
<td>Alcander, Morcarack</td>
</tr>
</table><br>
===Who is who===
====Seers====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Amphiarus]] - armourer</td>
<td>[[Aditu]] - expert [[teacher]] of [[Spellcasting]]</td>
</tr>
<tr>
<td>[[Asaph]] - [[piper]] for hire</td>
<td>[[Aylena]] - student, sister of Fabrice</td>
</tr>
<tr>
<td>[[Astaroth]] (genie) - expert teacher of [[Music]]</td>
<td>[[Brighu]] - expert teacher of [[Identify Item]]</td>
</tr>
<tr>
<td>[[August]] - high [[seer]]</td>
<td>[[Cassandra]] - hostess</td>
</tr>
<tr>
<td>[[Bo Rhamnes]] - weaponsmith</td>
<td>[[Chaya]] - student, betrothed of Fabrice</td>
</tr>
<tr>
<td>[[Coinneach Odhar]] - banker</td>
<td>[[Daksha]] - magicker, daughter of Aditu</td>
</tr>
<tr>
<td>[[Fabrice Lunasouris]] - saviour of heroes</td>
<td>[[Dattamohia]] - guild mistress</td>
</tr>
<tr>
<td>[[Greate Pier]] - trainer</td>
<td>[[Jossakeda]] - healer</td>
</tr>
<tr>
<td>[[Ken Brahan]] - stablemaster</td>
<td>[[Lady Lynette]] - soothsayer, wife of Sir Gesserit</td>
</tr>
<tr>
<td>[[Mahmud]] - expert teacher of [[Meditation]]</td>
<td>[[Lavinia]] - [[guide]] for hire</td>
</tr>
<tr>
<td>[[Mekander]] - mentor</td>
<td>[[Lopamudra]] - psychic, wife of August</td>
</tr>
<tr>
<td>[[Merlin]] - expert teacher of [[Grey Magic|Grey]]</td>
<td>[[Rowena]] - grandmaster teacher of [[Mind Magic|Mind]]</td>
</tr>
<tr>
<td>[[Pekka Ervat]] - [[mystic]] for hire</td>
<td>[[Samantha]] - judge</td>
</tr>
<tr>
<td>[[Pholus]] (centaur) - prophet</td>
<td>[[Sibelia Lamidottir]] - retailer</td>
</tr>
<tr>
<td>[[Sir Gareth Gesserit]] - expert teacher of [[Leather]]</td>
<td>[[Theresa]] - visionary</td>
</tr>
<tr>
<td>[[Vassago]] (genie)- medium</td>
<td>[[Vasishta]] - [[merchant]] for hire</td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Jermy]] - pupil, son of Sir Gesserit</td>
<td>[[Daphne]] - pupil, daughter of Theresa</td>
</tr>
<tr>
<td>[[Nathan]] - pupil, son of Samantha</td>
<td>[[Damia]] - pupil, daughter of Rowena</td>
</tr>
<tr>
<td></td>
<td>[[Jessica]] - pupil, daughter of Dattamohia</td>
</tr>
<tr>
<td></td>
<td>[[Kadru]] - pupil, daughter of Daksha</td>
</tr>
<tr>
<td></td>
<td>[[Klaravoyia]] - pupil, daughter of Cassandra</td>
</tr>
</table><br>
====Monks====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Baleminotu]] - carpenter</td>
<td>[[Bertrille]] - nun</td>
</tr>
<tr>
<td>[[Cadfael]] - herbalist</td>
<td>[[Dionnah]] - expert teacher of [[Staff]]</td>
</tr>
<tr>
<td>[[Carradine]] - expert teacher of [[Bow]]</td>
<td>[[Julie]] - expert teacher of [[Dodging]]</td>
</tr>
<tr>
<td>[[D'Owl]] - [[scholar]] for hire</td>
<td>[[Marion]] - epicurean</td>
</tr>
<tr>
<td>[[Ladob]] - cartographer</td>
<td>[[Stephany]] - [[tinker]] for hire</td>
</tr>
<tr>
<td>[[Rustavius]] - toolmaker</td>
<td></td>
</tr>
<tr>
<td>[[Salmoneus]] - grandmaster teacher of [[Merchant]]</td>
<td></td>
</tr>
<tr>
<td>[[Tremayne]] - biographer</td>
<td></td>
</tr>
<tr>
<td>[[Tuckale]] - brewer</td>
<td></td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Alcander]] ([[songbird]])</td>
<td>[[Muir]] (ghost)</td>
</tr>
<tr>
<td>[[Breerb]] - [[drawkcab]]</td>
<td></td>
</tr>
<tr>
<td>[[Edorode]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Gonnog]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Hobboh]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Isisi]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Murgrum]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Osgiligso]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Rivenevir]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Sam Finneas]] - skipper</td>
<td></td>
</tr>
<tr>
<td>[[Silmamlis]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Skotos]] (goblin) - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Solmyr]] (genie) - mage</td>
<td></td>
</tr>
<tr>
<td>[[Tirit]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Morcarack]] ([[dragon]])</td>
<td></td>
</tr>
<tr>
<td>[[Morglin]] - cabin boy</td>
<td></td>
</tr>
</table>
----
[[Category:Map]]
d4b35839ebf0ffea54b2eacc8833b8bf49530a59
Apothecary
0
1498
1718
2008-07-18T09:39:11Z
Ribannah
2
start of page
wikitext
text/x-wiki
An '''apothecary''' is a shop that trades [[potion]]s, [[reagent]]s and [[recipe]]s. Many towns in [[Karigor]] have one. Apothecaries generally have three [[Shelf|shelves]]: for common articles, special articles and recipes. They seldom specialize in one type of [[item]]s.
----
==List of apothecaries==
<table cellspacing="1" width="100%" style="text-align:left;">
<tr>
<td width="30%"><b>name</b></td>
<td width="30%"><b>location</b></td>
<td width="10%"><b>level</b></td>
<td width="30%"><b>specialism</b></td>
</tr>
<tr>
<td>[[The Potion Baron]]</td>
<td>[[Kalimar]] ([[Terrax]])</td>
<td>3</td>
<td></td>
</tr>
<tr>
<td>[[Angelic Tablets]]</td>
<td>[[Ascalon]] ([[Semiramis]])</td>
<td>2</td>
<td></td>
</tr>
<tr>
<td>[[The Tinctury]]</td>
<td>[[Potz]] ([[Murlank]])</td>
<td>2</td>
<td></td>
</tr>
<tr>
<td>[[Lotus Blossom]]</td>
<td>[[Cascadin]] ([[Timberfall]])</td>
<td>3</td>
<td></td>
</tr>
<tr>
<td>[[Sinister Drugs]]</td>
<td>[[M'Akal]] ([[Nannaria]])</td>
<td>3</td>
<td></td>
</tr>
<tr>
<td>[[White Wolf Thaumaturgy]]</td>
<td>[[Masquerade]] ([[Typhon Expanse]])</td>
<td>3</td>
<td></td>
</tr>
<tr>
<td>[[Baker's Supplements]]</td>
<td>[[Ryft (town)|Ryft]] ([[Ryft (province)|Ryft]])</td>
<td>1</td>
<td></td>
</tr>
<tr>
<td>[[Dr. Bird's Recipes]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>2</td>
<td></td>
</tr>
<tr>
<td>[[W00tstock]]</td>
<td>[[Gathis]] ([[Soronne (province)|Soronne]])</td>
<td>3</td>
<td></td>
</tr>
<tr>
<td>[[Global Flowers]]</td>
<td>[[Verdigris]] ([[S'Fauni]])</td>
<td>1</td>
<td></td>
</tr>
<tr>
<td>[[Elym's Fire]]</td>
<td>[[Volos]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]])</td>
<td>2</td>
<td></td>
</tr>
<tr>
<td>[[Herb Garden]]</td>
<td>Monk village ([[Serenity (province)|Serenity]])</td>
<td>1</td>
<td></td>
</tr>
<tr>
<td>[[Exchanges Hut]]</td>
<td>Druid gathering ([[Goetia]])</td>
<td>2</td>
<td>reagents</td>
</tr>
</table>
----
==Concept art==
<p style="background-color:yellow;">To do: create concept art (black & white suffices) for the interior view of an apothecary.</p>
----
==Interior renders==
In the [[game]], [[interior]] renders appear in .jpg format and measure 768x576. To create them in a larger size is ok. Citizens should not be included in the render.
<p style="background-color:yellow;">To do: create interior renders for apothecaries that fit several [[architecture|building styles]].</p>
----
----
[[Category:Apothecary]][[Category:Shop]][[Category:Things to do]]
e7a33fa6a646a4b1d0cf31f7ec439fe018f98388
1720
1718
2008-07-18T10:19:40Z
Ribannah
2
styles
wikitext
text/x-wiki
An '''apothecary''' is a [[shop]] that [[trade]]s [[potion]]s, [[reagent]]s and [[recipe]]s. Many [[town]]s in [[Karigor]] have one. Apothecaries generally have three [[Shelf|shelves]]: for common articles, special articles and recipes. They seldom specialize in one type of [[item]]s.
----
==List of apothecaries==
<table cellspacing="1" width="100%" style="text-align:left;">
<tr>
<td width="20%"><b>name</b></td>
<td width="30%"><b>location</b></td>
<td width="10%"><b>level</b></td>
<td width="20%"><b>specialism</b></td>
<td width="20%"><b>style</b></td>
</tr>
<tr>
<td>[[The Potion Baron]]</td>
<td>[[Kalimar]] ([[Terrax]])</td>
<td>3</td>
<td></td>
<td>stone</td>
</tr>
<tr>
<td>[[Angelic Tablets]]</td>
<td>[[Ascalon]] ([[Semiramis]])</td>
<td>2</td>
<td></td>
<td>stone</td>
</tr>
<tr>
<td>[[The Tinctury]]</td>
<td>[[Potz]] ([[Murlank]])</td>
<td>2</td>
<td></td>
<td>wood</td>
</tr>
<tr>
<td>[[Lotus Blossom]]</td>
<td>[[Cascadin]] ([[Timberfall]])</td>
<td>3</td>
<td></td>
<td>wood</td>
</tr>
<tr>
<td>[[Sinister Drugs]]</td>
<td>[[M'Akal]] ([[Nannaria]])</td>
<td>3</td>
<td></td>
<td>stone</td>
</tr>
<tr>
<td>[[White Wolf Thaumaturgy]]</td>
<td>[[Masquerade]] ([[Typhon Expanse]])</td>
<td>3</td>
<td></td>
<td>stone</td>
</tr>
<tr>
<td>[[Baker's Supplements]]</td>
<td>[[Ryft (town)|Ryft]] ([[Ryft (province)|Ryft]])</td>
<td>1</td>
<td></td>
<td>boulder</td>
</tr>
<tr>
<td>[[Dr. Bird's Recipes]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>2</td>
<td></td>
<td>stone</td>
</tr>
<tr>
<td>[[W00tstock]]</td>
<td>[[Gathis]] ([[Soronne (province)|Soronne]])</td>
<td>3</td>
<td></td>
<td>stone</td>
</tr>
<tr>
<td>[[Global Flowers]]</td>
<td>[[Verdigris]] ([[S'Fauni]])</td>
<td>1</td>
<td></td>
<td>boulder</td>
</tr>
<tr>
<td>[[Elym's Fire]]</td>
<td>[[Volos]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]])</td>
<td>2</td>
<td></td>
<td>wood</td>
</tr>
<tr>
<td>[[Herb Garden]]</td>
<td>Monk village ([[Serenity (province)|Serenity]])</td>
<td>1</td>
<td></td>
<td>bamboo</td>
</tr>
<tr>
<td>[[Exchanges Hut]]</td>
<td>Druid gathering ([[Goetia]])</td>
<td>2</td>
<td>reagents</td>
<td>bamboo</td>
</tr>
</table>
----
==Concept art==
<p style="background-color:yellow;">To do: create concept art (black & white suffices) for the interior view of an apothecary.</p>
----
==Interior renders==
In the [[game]], [[interior]] renders appear in .jpg format and measure 768x576. To create them in a larger size is ok. Citizens should not be included in the render.
<p style="background-color:yellow;">To do: create interior renders for apothecaries that fit several styles of [[architecture]].</p>
----
----
[[Category:Apothecary]][[Category:Shop]][[Category:Things to do]]
2b3dd34b72ce6da0ef69681d15d639c4d294b110
1721
1720
2008-07-18T11:28:28Z
Ribannah
2
/* List of apothecaries */
wikitext
text/x-wiki
An '''apothecary''' is a [[shop]] that [[trade]]s [[potion]]s, [[reagent]]s and [[recipe]]s. Many [[town]]s in [[Karigor]] have one. Apothecaries generally have three [[Shelf|shelves]]: for common articles, special articles and recipes. They seldom specialize in one type of [[item]]s.
----
==List of apothecaries==
<table cellspacing="1" width="100%" style="text-align:left;">
<tr>
<td width="20%"><b>name</b></td>
<td width="30%"><b>location</b></td>
<td width="10%"><b>level</b></td>
<td width="20%"><b>specialism</b></td>
<td width="20%"><b>style</b></td>
</tr>
<tr>
<td>[[The Potion Baron]]</td>
<td>[[Kalimar]] ([[Terrax]])</td>
<td>3</td>
<td></td>
<td>stone</td>
</tr>
<tr>
<td>[[Angelic Tablets]]</td>
<td>[[Ascalon]] ([[Semiramis]])</td>
<td>2</td>
<td></td>
<td>stone</td>
</tr>
<tr>
<td>[[The Tinctury]]</td>
<td>[[Potz]] ([[Murlank]])</td>
<td>2</td>
<td></td>
<td>wood</td>
</tr>
<tr>
<td>[[Lotus Blossom]]</td>
<td>[[Cascadin]] ([[Timberfall]])</td>
<td>3</td>
<td></td>
<td>wood</td>
</tr>
<tr>
<td>[[Sinister Drugs]]</td>
<td>[[M'Akal]] ([[Nannaria]])</td>
<td>3</td>
<td></td>
<td>stone</td>
</tr>
<tr>
<td>[[White Wolf Thaumaturgy]]</td>
<td>[[Masquerade]] ([[Typhon Expanse]])</td>
<td>3</td>
<td></td>
<td>stone</td>
</tr>
<tr>
<td>[[Baker's Supplements]]</td>
<td>[[Black Forge|Ryft]] ([[Ryft (province)|Ryft]])</td>
<td>1</td>
<td></td>
<td>boulder</td>
</tr>
<tr>
<td>[[Dr. Bird's Recipes]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>2</td>
<td></td>
<td>stone</td>
</tr>
<tr>
<td>[[W00tstock]]</td>
<td>[[Gathis]] ([[Soronne (province)|Soronne]])</td>
<td>3</td>
<td></td>
<td>stone</td>
</tr>
<tr>
<td>[[Global Flowers]]</td>
<td>[[Verdigris]] ([[S'Fauni]])</td>
<td>1</td>
<td></td>
<td>boulder</td>
</tr>
<tr>
<td>[[Elym's Fire]]</td>
<td>[[Volos]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]])</td>
<td>2</td>
<td></td>
<td>wood</td>
</tr>
<tr>
<td>[[Herb Garden]]</td>
<td>Monk village ([[Serenity (province)|Serenity]])</td>
<td>1</td>
<td></td>
<td>bamboo</td>
</tr>
<tr>
<td>[[Exchanges Hut]]</td>
<td>Druid gathering ([[Goetia]])</td>
<td>2</td>
<td>reagents</td>
<td>bamboo</td>
</tr>
</table>
----
==Concept art==
<p style="background-color:yellow;">To do: create concept art (black & white suffices) for the interior view of an apothecary.</p>
----
==Interior renders==
In the [[game]], [[interior]] renders appear in .jpg format and measure 768x576. To create them in a larger size is ok. Citizens should not be included in the render.
<p style="background-color:yellow;">To do: create interior renders for apothecaries that fit several styles of [[architecture]].</p>
----
----
[[Category:Apothecary]][[Category:Shop]][[Category:Things to do]]
9c29210b4bdebda2492f191ff4a587c1f0e65e66
1722
1721
2008-07-18T11:29:05Z
Ribannah
2
/* List of apothecaries */
wikitext
text/x-wiki
An '''apothecary''' is a [[shop]] that [[trade]]s [[potion]]s, [[reagent]]s and [[recipe]]s. Many [[town]]s in [[Karigor]] have one. Apothecaries generally have three [[Shelf|shelves]]: for common articles, special articles and recipes. They seldom specialize in one type of [[item]]s.
----
==List of apothecaries==
<table cellspacing="1" width="100%" style="text-align:left;">
<tr>
<td width="20%"><b>name</b></td>
<td width="30%"><b>location</b></td>
<td width="10%"><b>level</b></td>
<td width="20%"><b>specialism</b></td>
<td width="20%"><b>style</b></td>
</tr>
<tr>
<td>[[The Potion Baron]]</td>
<td>[[Kalimar]] ([[Terrax]])</td>
<td>3</td>
<td></td>
<td>stone</td>
</tr>
<tr>
<td>[[Angelic Tablets]]</td>
<td>[[Ascalon]] ([[Semiramis]])</td>
<td>2</td>
<td></td>
<td>stone</td>
</tr>
<tr>
<td>[[The Tinctury]]</td>
<td>[[Potz]] ([[Murlank]])</td>
<td>2</td>
<td></td>
<td>wood</td>
</tr>
<tr>
<td>[[Lotus Blossom]]</td>
<td>[[Cascadin]] ([[Timberfall]])</td>
<td>3</td>
<td></td>
<td>wood</td>
</tr>
<tr>
<td>[[Sinister Drugs]]</td>
<td>[[M'Akal]] ([[Nannaria]])</td>
<td>3</td>
<td></td>
<td>stone</td>
</tr>
<tr>
<td>[[White Wolf Thaumaturgy]]</td>
<td>[[Masquerade]] ([[Typhon Expanse]])</td>
<td>3</td>
<td></td>
<td>stone</td>
</tr>
<tr>
<td>[[Baker's Supplements]]</td>
<td>[[Black Forge]] ([[Ryft (province)|Ryft]])</td>
<td>1</td>
<td></td>
<td>boulder</td>
</tr>
<tr>
<td>[[Dr. Bird's Recipes]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>2</td>
<td></td>
<td>stone</td>
</tr>
<tr>
<td>[[W00tstock]]</td>
<td>[[Gathis]] ([[Soronne (province)|Soronne]])</td>
<td>3</td>
<td></td>
<td>stone</td>
</tr>
<tr>
<td>[[Global Flowers]]</td>
<td>[[Verdigris]] ([[S'Fauni]])</td>
<td>1</td>
<td></td>
<td>boulder</td>
</tr>
<tr>
<td>[[Elym's Fire]]</td>
<td>[[Volos]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]])</td>
<td>2</td>
<td></td>
<td>wood</td>
</tr>
<tr>
<td>[[Herb Garden]]</td>
<td>Monk village ([[Serenity (province)|Serenity]])</td>
<td>1</td>
<td></td>
<td>bamboo</td>
</tr>
<tr>
<td>[[Exchanges Hut]]</td>
<td>Druid gathering ([[Goetia]])</td>
<td>2</td>
<td>reagents</td>
<td>bamboo</td>
</tr>
</table>
----
==Concept art==
<p style="background-color:yellow;">To do: create concept art (black & white suffices) for the interior view of an apothecary.</p>
----
==Interior renders==
In the [[game]], [[interior]] renders appear in .jpg format and measure 768x576. To create them in a larger size is ok. Citizens should not be included in the render.
<p style="background-color:yellow;">To do: create interior renders for apothecaries that fit several styles of [[architecture]].</p>
----
----
[[Category:Apothecary]][[Category:Shop]][[Category:Things to do]]
2d031f43a600e2051bb4f4b18c0e672370875948
1723
1722
2008-07-18T11:48:21Z
Ribannah
2
wikitext
text/x-wiki
An '''apothecary''' is a [[shop]] that [[trade]]s [[potion]]s, [[reagent]]s and [[recipe]]s. Many [[town]]s in [[Karigor]] have one. Apothecaries generally have three [[Shelf|shelves]]: for common articles, special articles and recipes. They seldom specialize in one type of [[item]]s.
----
==List of apothecaries==
<table cellspacing="1" width="100%" style="text-align:left;">
<tr>
<td width="30%"><b>name</b></td>
<td width="30%"><b>location</b></td>
<td width="10%"><b>level</b></td>
<td width="20%"><b>specialism</b></td>
<td width="10%"><b>style</b></td>
</tr>
<tr>
<td>[[The Potion Baron]]</td>
<td>[[Kalimar]] ([[Terrax]])</td>
<td>3</td>
<td></td>
<td>stone</td>
</tr>
<tr>
<td>[[Angelic Tablets]]</td>
<td>[[Ascalon]] ([[Semiramis]])</td>
<td>2</td>
<td></td>
<td>stone</td>
</tr>
<tr>
<td>[[The Tinctury]]</td>
<td>[[Potz]] ([[Murlank]])</td>
<td>2</td>
<td></td>
<td>wood</td>
</tr>
<tr>
<td>[[Lotus Blossom]]</td>
<td>[[Cascadin]] ([[Timberfall]])</td>
<td>3</td>
<td></td>
<td>wood</td>
</tr>
<tr>
<td>[[Sinister Drugs]]</td>
<td>[[M'Akal]] ([[Nannaria]])</td>
<td>3</td>
<td></td>
<td>stone</td>
</tr>
<tr>
<td>[[White Wolf Thaumaturgy]]</td>
<td>[[Masquerade]] ([[Typhon Expanse]])</td>
<td>3</td>
<td></td>
<td>stone</td>
</tr>
<tr>
<td>[[Baker's Supplements]]</td>
<td>[[Black Forge]] ([[Ryft (province)|Ryft]])</td>
<td>1</td>
<td></td>
<td>boulder</td>
</tr>
<tr>
<td>[[Dr. Bird's Recipes]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>2</td>
<td></td>
<td>stone</td>
</tr>
<tr>
<td>[[W00tstock]]</td>
<td>[[Gathis]] ([[Soronne (province)|Soronne]])</td>
<td>3</td>
<td></td>
<td>stone</td>
</tr>
<tr>
<td>[[Global Flowers]]</td>
<td>[[Verdigris]] ([[S'Fauni]])</td>
<td>1</td>
<td></td>
<td>boulder</td>
</tr>
<tr>
<td>[[Elym's Fire]]</td>
<td>[[Volos]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]])</td>
<td>2</td>
<td></td>
<td>wood</td>
</tr>
<tr>
<td>[[Herb Garden]]</td>
<td>Monk village ([[Serenity (province)|Serenity]])</td>
<td>1</td>
<td></td>
<td>bamboo</td>
</tr>
<tr>
<td>[[Exchanges Hut]]</td>
<td>Druid gathering ([[Goetia]])</td>
<td>2</td>
<td>[[reagent]]s</td>
<td>bamboo</td>
</tr>
</table>
----
==Concept art==
<p style="background-color:yellow;">To do: create concept art (black & white suffices) for the interior view of an apothecary.</p>
----
==Interior renders==
In the [[game]], [[interior]] renders appear in .jpg format and measure 768x576. To create them in a larger size is ok. Citizens should not be included in the render.
<p style="background-color:yellow;">To do: create interior renders for apothecaries that fit several styles of [[architecture]].</p>
----
----
[[Category:Apothecary]][[Category:Shop]][[Category:Things to do]]
5f40c4bbd8665b78b1857ff3cd2b0bceccc90d7b
Category:Apothecary
14
1499
1719
2008-07-18T09:39:49Z
Ribannah
2
start of page
wikitext
text/x-wiki
[[Category:Apothecary]][[Category:Shop]]
ede43f07e68d7f7115f49f6700d2faf7bfbd13c7
Armour Shop
0
1500
1724
2008-07-18T12:03:38Z
Ribannah
2
start of page
wikitext
text/x-wiki
An '''armour shop''' is a [[shop]] that [[trade]]s [[body armour]], [[clothing]] and [[shield]]s. Many [[town]]s in [[Karigor]] have one, and a few larger cities even have two. Armour shops generally have four [[Shelf|shelves]]: two for common articles, and two for special articles. They often specialize in one type of [[item]]s.
----
==List of apothecaries==
<table cellspacing="1" width="100%" style="text-align:left;">
<tr>
<td width="30%"><b>name</b></td>
<td width="30%"><b>location</b></td>
<td width="10%"><b>level</b></td>
<td width="20%"><b>specialism</b></td>
<td width="10%"><b>style</b></td>
</tr>
<tr>
<td>[[Esmeralda's Leatherworks]]</td>
<td>[[Kalimar]] ([[Terrax]])</td>
<td>2</td>
<td>[[leather armour|leather]]</td>
<td>stone</td>
</tr>
<tr>
<td>[[Metalheart]]</td>
<td>[[Kalimar]] ([[Terrax]])</td>
<td>3</td>
<td></td>
<td>stone</td>
</tr>
<tr>
<td>[[Warrior Protection]]</td>
<td>[[Marduk]] ([[Semiramis]])</td>
<td>2</td>
<td>[[shield]]s</td>
<td>stone</td>
</tr>
<tr>
<td>[[The Glove Compartment]]</td>
<td>[[Marduk]] ([[Semiramis]])</td>
<td>2</td>
<td>[[gauntlet]]s</td>
<td>stone</td>
</tr>
<tr>
<td>[[Larp's Forge]]</td>
<td>[[Potz]] ([[Murlank]])</td>
<td>2</td>
<td>[[chain armour|chain]]</td>
<td>wood</td>
</tr>
<tr>
<td>[[Lightfoot's Armour]]</td>
<td>[[Cascadin]] ([[Timberfall]])</td>
<td>1</td>
<td></td>
<td>wood</td>
</tr>
<tr>
<td>[[Zam & Zom]]</td>
<td>[[Heronport]] ([[Nannaria]])</td>
<td>2</td>
<td></td>
<td>stone</td>
</tr>
<tr>
<td>[[Zom & Zam]]</td>
<td>[[Masquerade]] ([[Typhon Expanse]])</td>
<td>2</td>
<td>[[belt]]s</td>
<td>stone</td>
</tr>
<tr>
<td>[[Hans' Helmets]]</td>
<td>[[Teardrop]] ([[Eftling]])</td>
<td>1</td>
<td>[[helmet]]s</td>
<td>boulder</td>
</tr>
<tr>
<td>[[Kraftwerk]]</td>
<td>[[Black Forge]] ([[Ryft (province)|Ryft]])</td>
<td>2</td>
<td>[[plate armour|plate]]</td>
<td>boulder</td>
</tr>
<tr>
<td>[[Crackerjack's Outer Clothing]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>2</td>
<td></td>
<td>stone</td>
</tr>
<tr>
<td>[[Blue Suede Shop]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>1</td>
<td>[[boot]]s</td>
<td>stone</td>
</tr>
<tr>
<td>[[Current Trends]]</td>
<td>[[Verdigris]] ([[S'Fauni]])</td>
<td>2</td>
<td></td>
<td>boulder</td>
</tr>
<tr>
<td>[[Seven Against Tears]]</td>
<td>[[Serenity (town)|Serenity]] ([[Serenity (province)|Serenity]])</td>
<td>1</td>
<td></td>
<td>stone</td>
</tr>
<tr>
<td>[[Sturdy Clothing]]</td>
<td>[[Iotneheim]] ([[Etanasfeld]])</td>
<td>2</td>
<td></td>
<td>boulder</td>
</tr>
</table>
----
==Concept art==
<p style="background-color:yellow;">To do: create concept art (black & white suffices) for the interior view of an armour shop.</p>
----
==Interior renders==
In the [[game]], [[interior]] renders appear in .jpg format and measure 768x576. To create them in a larger size is ok. Citizens should not be included in the render.
<div align="center">http://www.castlegobs.nl/images/Interior_Stone_ArmourShop.jpg</div>
''stone: render by Apus Arvandulin''
<p style="background-color:yellow;">To do: create interior renders for armour shops that fit additional styles of [[architecture]].</p>
----
----
[[Category:Apothecary]][[Category:Shop]][[Category:Things to do]]
45b7fb5ad45ff72f36c0efe52037af7a18b0dcd3
1726
1724
2008-07-18T13:45:37Z
Ribannah
2
/* List of apothecaries */
wikitext
text/x-wiki
An '''armour shop''' is a [[shop]] that [[trade]]s [[body armour]], [[clothing]] and [[shield]]s. Many [[town]]s in [[Karigor]] have one, and a few larger cities even have two. Armour shops generally have four [[Shelf|shelves]]: two for common articles, and two for special articles. They often specialize in one type of [[item]]s.
----
==List of armour shops==
<table cellspacing="1" width="100%" style="text-align:left;">
<tr>
<td width="30%"><b>name</b></td>
<td width="30%"><b>location</b></td>
<td width="10%"><b>level</b></td>
<td width="20%"><b>specialism</b></td>
<td width="10%"><b>style</b></td>
</tr>
<tr>
<td>[[Esmeralda's Leatherworks]]</td>
<td>[[Kalimar]] ([[Terrax]])</td>
<td>2</td>
<td>[[leather armour|leather]]</td>
<td>stone</td>
</tr>
<tr>
<td>[[Metalheart]]</td>
<td>[[Kalimar]] ([[Terrax]])</td>
<td>3</td>
<td></td>
<td>stone</td>
</tr>
<tr>
<td>[[Warrior Protection]]</td>
<td>[[Marduk]] ([[Semiramis]])</td>
<td>2</td>
<td>[[shield]]s</td>
<td>stone</td>
</tr>
<tr>
<td>[[The Glove Compartment]]</td>
<td>[[Marduk]] ([[Semiramis]])</td>
<td>2</td>
<td>[[gauntlet]]s</td>
<td>stone</td>
</tr>
<tr>
<td>[[Larp's Forge]]</td>
<td>[[Potz]] ([[Murlank]])</td>
<td>2</td>
<td>[[chain armour|chain]]</td>
<td>wood</td>
</tr>
<tr>
<td>[[Lightfoot's Armour]]</td>
<td>[[Cascadin]] ([[Timberfall]])</td>
<td>1</td>
<td></td>
<td>wood</td>
</tr>
<tr>
<td>[[Zam & Zom]]</td>
<td>[[Heronport]] ([[Nannaria]])</td>
<td>2</td>
<td></td>
<td>stone</td>
</tr>
<tr>
<td>[[Zom & Zam]]</td>
<td>[[Masquerade]] ([[Typhon Expanse]])</td>
<td>2</td>
<td>[[belt]]s</td>
<td>stone</td>
</tr>
<tr>
<td>[[Hans' Helmets]]</td>
<td>[[Teardrop]] ([[Eftling]])</td>
<td>1</td>
<td>[[helmet]]s</td>
<td>boulder</td>
</tr>
<tr>
<td>[[Kraftwerk]]</td>
<td>[[Black Forge]] ([[Ryft (province)|Ryft]])</td>
<td>2</td>
<td>[[plate armour|plate]]</td>
<td>boulder</td>
</tr>
<tr>
<td>[[Crackerjack's Outer Clothing]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>2</td>
<td></td>
<td>stone</td>
</tr>
<tr>
<td>[[Blue Suede Shop]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>1</td>
<td>[[boot]]s</td>
<td>stone</td>
</tr>
<tr>
<td>[[Current Trends]]</td>
<td>[[Verdigris]] ([[S'Fauni]])</td>
<td>2</td>
<td></td>
<td>boulder</td>
</tr>
<tr>
<td>[[Seven Against Tears]]</td>
<td>[[Serenity (town)|Serenity]] ([[Serenity (province)|Serenity]])</td>
<td>1</td>
<td></td>
<td>stone</td>
</tr>
<tr>
<td>[[Sturdy Clothing]]</td>
<td>[[Iotneheim]] ([[Etanasfeld]])</td>
<td>2</td>
<td></td>
<td>boulder</td>
</tr>
</table>
----
==Concept art==
<p style="background-color:yellow;">To do: create concept art (black & white suffices) for the interior view of an armour shop.</p>
----
==Interior renders==
In the [[game]], [[interior]] renders appear in .jpg format and measure 768x576. To create them in a larger size is ok. Citizens should not be included in the render.
<div align="center">http://www.castlegobs.nl/images/Interior_Stone_ArmourShop.jpg</div>
''stone: render by Apus Arvandulin''
<p style="background-color:yellow;">To do: create interior renders for armour shops that fit additional styles of [[architecture]].</p>
----
----
[[Category:Apothecary]][[Category:Shop]][[Category:Things to do]]
aa7a923d0c40b6f27e4b5605fd3b5f278452636a
Armoury
0
1501
1727
2008-07-18T13:46:52Z
Ribannah
2
redirect to Armour Shop
wikitext
text/x-wiki
#Redirect [[Armour Shop]]
c8a463ef27936e9d2520cd9e44af401397e4642e
Etanasfeld
0
1437
1728
1640
2008-07-18T13:51:11Z
Ribannah
2
/* Objects */ wl, sp
wikitext
text/x-wiki
'''Etanasfeld''' is located near-east in the very south of [[Karigor]]. This is one of the first [[map]]s that the [[party]] will visit.
Neighbouring [[map]]s are [[Serenity (province)|Serenity]] (west), [[Soronne (province)|Soronne]] (northwest), [[Sea of Mist (province)|Sea of Mist]] (northeast), [[Goetia]] (east).
To the southwest, Etanasfeld borders on a map of [[Jadame]]: [[Ironsand]]. This map is not part of the game, nor is the [[Blighted Desert]] that lies southeast.
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Etanasfeld.png</div>
===Communities===
* [[Iotneheim]], town of the [[Blue Ogre]]s, on the west bank of the [[Ardvein]].
* [[Algol]], town of the [[Red Ogre]]s, on the east bank of the Ardvein.
===Geography===
* [[Sea of Mist (sea)|Sea of Mist]], the water northeast
* [[Ardvein]], the lava river streaming from southeast to northeast where it feeds the Sea of Mist
===Monsters (surface)===
* [[Bat]]s (Bat, Flittermaus, Pipistrelle, Vampire Bat)
* [[Gog]]s (Gogling, Gog, Lava Gog)
* [[Ogre (mosnter)|Ogres]] (Wild Ogre, Ogre Warrior, Ogre Chieftain)
* [[Shark]]s (Shark, Hunter Shark, Bloodshark, Kua Mackerel)
* [[Toad]]s (Toad, Tidal Toad, Red Bombina)
===Animals===
[[Butterfly|Butterflies]], [[Osprey]]s, [[Fish]]
===Dungeons===
* [[Dusk's Cave]] - northwest, not far from Iotneheim
* [[Lair of Bolarg]] - central, on an island in the Ardvein
* [[Twin Cosmos of Weird]] - north, in a cull-the-sac from the Sea of Mist; can't be entered
===Objects===
* [[Obelisk]] #14
* [[Throne]] of Gol (Permanently +10 to all [[statistic]]s and [[resistance]]s of Ogres on one Thursday)
* Random [[Game (challenge)|Game]] (+3 [[Skillpoint]]s once to characters that have 30 in the required statistic)
* [[Flame]] of [[Haste]] (Reduces recovery time for 1 hour, or until rest or travel, 6 hours weak afterwards)
* Flame of [[Stone Skin]] (+10 to [[Armour Class]] for 3 hours, or until rest or travel)
* Flame of [[Fire Resistance]] (+20 to Fire Resistance for 6 hours, or until rest or travel)
* [[Well]] of +2 [[Might]] (8 Charges of +2 permanent Might, if natural Might<15, respawns)
* [[Fountain]] of +5 [[Hitpoints]] (Replenishes 5 hitpoints, maximum 50 charges, recharge 10 per day)
* Fountain of +10 [[Speed]] (Temporarily +10 Speed for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring provinces Serenity (west) and Goetia (east) can be reached on foot overland, which takes 5 days. From Serenity, [[Mt. Pilanteko (province)|Mt. Pilanteko]] (west) and [[S'Fauni]] (far west) can also be reached on foot, but not Soronne (northwest) and Sea of Mist (northeast).
===Coach===
No [[coach]] leaves from Etanasfeld, but there are coaches going west from Serenity.
===Boat===
There are no [[boat]]s available in Etanasfeld. There is a landbridge over the Ardvein, which is heavily guarded on both ends.
===Ship===
At the start of the game, four [[Ogre coaster]]s are docked in the north. They will start sailing for Soronne (Mondays and Fridays) and Goetia (Thursdays) once the [[pirate]]s have been dealt with; all trips take two days. From Soronne, other [[ship]]s sail onto the Sea of Mist.
===Town Portal===
Etanasfeld has no [[Central Fountain]]. The nearest Town Portal destinations are Soronne and Serenity.
----
==Citizens==
===Iotneheim===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Sturdy Clothing]]</td>
<td>[[Armour Shop]]</td>
<td>Jemal</td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Fionn, Reem</td>
</tr>
<tr>
<td>[[Wysiwug]]</td>
<td>[[General Store]]</td>
<td>Oonagh, Fo, Fum, Fee, Fi</td>
</tr>
<tr>
<td>[[The Atlas]]</td>
<td>[[Tavern]]</td>
<td>Golithos, Tchatchacolos</td>
</tr>
<tr>
<td>[[Amara's Purity]]</td>
<td>[[Temple]]</td>
<td>Sandamukhi</td>
</tr>
<tr>
<td>[[Madi's Garden]]</td>
<td>[[Training Hall]]</td>
<td>Moolah, Loundja</td>
</tr>
<tr>
<td>[[Hammer and Spike]]</td>
<td>[[Weapon Shop]]</td>
<td>Goz</td>
</tr>
<tr>
<td>[[House of Advancement]]</td>
<td>[[House]]</td>
<td>Angrboda, Hel</td>
</tr>
<tr>
<td>[[House of Fine Touch]]</td>
<td>House</td>
<td>Ferragus, Monsbiki</td>
</tr>
<tr>
<td>[[House of Gold]]</td>
<td>House</td>
<td>Wayupak</td>
</tr>
<tr>
<td>[[House of Muscles]]</td>
<td>House</td>
<td>Davibanner</td>
</tr>
<tr>
<td>[[House of Squires]]</td>
<td>House</td>
<td>Isore, Mordaga</td>
</tr>
<tr>
<td>[[House of Ventures]]</td>
<td>House</td>
<td>Shrek, Humbaba</td>
</tr>
<tr>
<td>[[House of Whack]]</td>
<td>House</td>
<td>Burijas, Hachiman</td>
</tr>
</table><br>
===Algol===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Bipedal Tartar]]</td>
<td>[[General Store]]</td>
<td>Ulgulu, Bintami</td>
</tr>
<tr>
<td></td>
<td>[[Guardhouse]]</td>
<td>Benandoner</td>
</tr>
<tr>
<td>[[Prime Guild of Fire]]</td>
<td>[[Guild]]</td>
<td>Mahuika</td>
</tr>
<tr>
<td>[[Warriors of Virtue]]</td>
<td>[[Guild]]</td>
<td>Kopuwai, Wendigo</td>
</tr>
<tr>
<td>[[House of Hides]]</td>
<td>House</td>
<td>Jarnsaksa</td>
</tr>
<tr>
<td>[[House of Shaving]]</td>
<td>House</td>
<td>Ojancano, Naitakonita</td>
</tr>
<tr>
<td>[[House of Troves]]</td>
<td>House</td>
<td>Khuljasimsim</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td></td>
<td>Wizard's Wagon</td>
<td>Merle Silvertongue, Sammo, Frida, Mara, Pippi</td>
</tr>
<tr>
<td></td>
<td>Wizard's Tent</td>
<td>Bron, Dolf, Glim, Goran, Glas</td>
</tr>
<tr>
<td>Lair of Bolarg</td>
<td>Dungeon</td>
<td>Bolarg, Fiona, Morgiana</td>
</tr>
<tr>
<td></td>
<td>Wilderness</td>
<td>Cosmo</td>
</tr>
</table><br>
===Who is who===
====Ogres====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Benandoner]] - landbridge captain</td>
<td>[[Angrboda]] - wheelwright</td>
</tr>
<tr>
<td>[[Bolarg]] - red ogre chieftain</td>
<td>[[Bintami]] - potter, wife of Ulgulu</td>
</tr>
<tr>
<td>[[Burijas]] - master teacher of [[Mace]]</td>
<td>[[Eigyr]] - captain of the [[Dragonlance]]</td>
</tr>
<tr>
<td>[[Davibanner]] - grandmaster teacher of [[Bodybuilding]]</td>
<td>[[Jarnsaksa]] - grandmaster teacher of [[Leather]]</td>
</tr>
<tr>
<td>[[Ferragus]] - expert teacher of [[Unarmed]]</td>
<td>[[Mahuika]] - guildmistress</td>
</tr>
<tr>
<td>[[Fionn]] - landbridge captain</td>
<td>[[Monsbiki]] - expert teacher of [[Repair]], cousin of Ferragus</td>
</tr>
<tr>
<td>[[Glooskap]] - captain of the [[Prince Henry]]</td>
<td>[[Moolah]] - trainer</td>
</tr>
<tr>
<td>[[Golithos]] - taverner</td>
<td>[[Mordaga]] - expert teacher of [[Shield]], wife of Isore</td>
</tr>
<tr>
<td>[[Goz]] - weaponsmith</td>
<td>[[Naitakonita]] - barber, wife of Ojancano</td>
</tr>
<tr>
<td>[[Hachiman]] - expert teacher of [[Axe]], brother of Burijas</td>
<td>[[Oonagh]] - retailer, wife of Fionn</td>
</tr>
<tr>
<td>[[Hrym]] - captain of the [[Nagfar]]</td>
<td>[[Sandamukhi]] - healer</td>
</tr>
<tr>
<td>[[Humbaba]] - landbridge guard</td>
<td>[[Wendigo]] - burglar, wife of Kopuwai</td>
</tr>
<tr>
<td>[[Isore]] - expert teacher of [[Sword]]</td>
<td></td>
</tr>
<tr>
<td>[[Jemal]] - armourer</td>
<td></td>
</tr>
<tr>
<td>[[Kopuwai]] - guildmaster</td>
<td></td>
</tr>
<tr>
<td>[[Og]] - captain of the [[Arquebus]]</td>
<td></td>
</tr>
<tr>
<td>[[Ojancano]] - landbridge guard</td>
<td></td>
</tr>
<tr>
<td>[[Reem]] - dockmaster</td>
<td></td>
</tr>
<tr>
<td>[[Shrek]] - donkey-driver</td>
<td></td>
</tr>
<tr>
<td>[[Tchatchacolos]] - warrior</td>
<td></td>
</tr>
<tr>
<td>[[Ulgulu]] - retailer</td>
<td></td>
</tr>
<tr>
<td>[[Wayupak]] - userer</td>
<td></td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Fo]] - son of Fionn and Oonagh</td>
<td>[[Fee]] - daughter of Fionn and Oonagh</td>
</tr>
<tr>
<td>[[Fum]] - son of Fionn and Oonagh</td>
<td>[[Fi]] - daughter of Fionn and Oonagh</td>
</tr>
<tr>
<td></td>
<td>[[Hel]] - daughter of Angrboda</td>
</tr>
<tr>
<td></td>
<td>[[Loundja]] - daughter of Moolah</td>
</tr>
</table><br>
====Others====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Cosmo]] - leprechaun</td>
<td>[[Fiona]] - human Princess</td>
</tr>
<tr>
<td>[[Merle Silvertongue]] - wizard</td>
<td>[[Morgiana]] - maid</td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Bron]] - human boy</td>
<td>[[Frida]] - halfling girl</td>
</tr>
<tr>
<td>[[Dolf]] - wizard boy</td>
<td>[[Glas]] - elf girl</td>
</tr>
<tr>
<td>[[Glim]] - dwarf boy</td>
<td>[[Mara]] - halfling girl</td>
</tr>
<tr>
<td>[[Goran]] - human boy</td>
<td>[[Pippi]] - halfling girl</td>
</tr>
<tr>
<td>[[Sammo]] - halfling boy</td>
<td></td>
</tr>
</table><br>
----
[[Category:Map]]
adde70dd599fe1db5ce998effa1c81a590684ed8
Class
0
1410
1729
1454
2008-07-18T13:53:15Z
Ribannah
2
/* Classes */ sp
wikitext
text/x-wiki
There are three major steps in the career of a [[player character]], all of them irrevocable. At [[start-up]], the young characters have a choice between action ([[explorer]]) and study ([[student]]). When they are ready to set out for their [[mission]], they each get to choose from three possible careers. Finally, each character can get [[promotion|promoted]] to one of the two professions that are open to them.
Every step along the way gives access to certain [[skill]]s and higher [[mastery]] of those skills, and supplies the character with additional [[hitpoint]]s and [[spellpoint]]s.
----
==Classes==
<table cellspacing="1" width="100%">
<tr>
<td width="16%"><b>class</b></td>
<td width="84%"><b>description</b></td>
</tr>
<tr>
<td bgcolor="#D0D0E0"><b>Explorer</b></td>
<td>[[Explorer]]s are beginners who wish to become good fighters or famous adventurers. They seek action and the thrills of combat and treasure. As they advance in level, Explorers gain more hitpoints than students. Each explorer can select to become a warrior, an agent or an adventurer later on.</td>
</tr>
<tr>
<td bgcolor="#D0D0E0"><b>Student</b></td>
<td>[[Student]]s are beginners who wish to become good spellcasters. They have decided to walk the path of magic, seeking knowledge before action. Students, as they level up, receive a good amount of spellpoints to cast their spells, but less hitpoints than explorers. Their future choices are to become scholars, acolytes or apprentices, depending on their interests in magic.</td>
</tr>
<tr>
<td bgcolor="#D0C0D0"><b>Warrior</b></td>
<td>[[Warrior]]s have chosen battle skills over spellbooks. Skilled in both melee and ranged combat, they are able to deal with many dangerous foes. Warriors can master a number of fighting skills, including sword, axe, spear, bow and chain armour, and a high perception helps them to find their enemies and avoid their traps. They gain more hitpoints than agents or adventurers. As their final profession, warriors can choose between knight and ranger.</td>
</tr>
<tr>
<td bgcolor="#D0C0D0"><b>Agent</b></td>
<td>[[Agent]]s are advanced explorers who have chosen a life of cunning. In combat, they prefer surprise over sheer power, with dagger and mace as their weapons of choice, and they rather dodge counter-attacks or wear leather so their armour won't slow them down. Agents can aquire a basic knowledge of magic to support their mastery of stealth: stealing and disarming traps. When the moment comes, agents will specialize as assassins or thieves.</td>
</tr>
<tr>
<td bgcolor="#D0C0D0"><b>Adventurer</b></td>
<td>[[Adventurer]]s are promoted explorers who are seeking image. As potential masters of pathfinding and item repair, they know their way around. When they become masters of music they can inspire the entire party in battle, or hold their own with their skills in staff and unarmed combat. Adventurers will eventually find satisfaction in life as monks or bards. Like agents, they can gain some expertise in spellcasting to use when needed.</td>
</tr>
<tr>
<td bgcolor="#D0C0D0"><b>Acolyte</b></td>
<td>[[Acolyte]]s are advanced students who have chosen to focus their studies on self schools. They can master the magic of spirit, mind and body. As they divide their time between helping the commonfolk and devote seclusion, they can learn both merchant and meditation skills up to master level. Later in life, each acolyte will have to choose between full knowledge of self magic and the higher path of light, as they select the profession of cleric or saint.</td>
</tr>
<tr>
<td bgcolor="#D0C0D0"><b>Scholar</b></td>
<td>[[Scholar]]s are dedicated spellcasters who try to perfect their spellcasting skills before learning new spells. As a consequence, they can learn all elemental and self schools up to expert. As masters of learning, they will be able to develop them all, and mastery of alchemy is a logical follow-up. Scholars can progress further on this path and become druids, or seek command of the world's events as runemasters.</td>
</tr>
<tr>
<td bgcolor="#D0C0D0"><b>Apprentice</b></td>
<td>[[Apprentice]]s are advanced students who have chosen to concentrate their studies on elemental schools. As they unravel the secrets of fire, air, water and earth, apprentices also master the identification of items and monsters. The final professional choice of an apprentice is to either learn the highest elemental spells as a sorcerer, or walk the dark, but tremendously powerful path of the necromancer.
</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Knight</b></td>
<td>The [[knight]] class is the workhorse fighting class. Wielding two swords, or the deadly combination of sword and spear, they can deal significant damage to any foe or monster. In different situations a knight, protected by shield and plate armour, will give the other party members the time they need to cast their spells - something a knight can never learn. While they are already the toughest fighters of all classes, grandmastery of bodybuilding allows knights to remain standing when others would fall.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Ranger</b></td>
<td>[[Ranger]]s are warriors with more balance rather than pure power. As grandmasters in the bow skill, they can do more ranged damage than any other fighter. In melee, they will finish the job with a migthy axe, well protected by their chainmail. With their high perception, there is nothing that a ranger cannot find or track down. Occasionally, rangers will support their actions with their acquired magic skills in the realms of earth, spirit and light.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Assassin</b></td>
<td>[[Assassin]]s are born for one thing: to seek out and terminate a single enemy. All their skills are tuned to this task. Daggers are their weapon of choice, but with grandmastery in armsmaster they can use other weapons as well with great effectiveness, if the occasion requires it. Expertise in air, mind and dark magic may come in handy as well. Nonetheless, they will not shy away from an open fight and do damage where they can.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Thief</b></td>
<td>[[Thief|Thieves]] are former agents who intend to follow the path of stealth to perfection. With grandmaster skills in stealing and the disarming of traps, they are looking for treasure, rather than combat, and wear leather as their armour of choice to avoid noise. Their best weapon is the mace, so they have a chance to paralyze anyone who interferes with their plans. Thieves can become experts in the schools of fire, water and grey magic, realms that enhance their abilities.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Monk</b></td>
<td>[[Monk]]s are advanced adventurers who have chosen the path of simplicity, doing away with anything that they don't need. They are grandmasters of unarmed combat and dodging, able to strike often while they are very hard to hit themselves. Expertise in water, earth, mind and body magic further increases their survival skills. With Bards, Monks are the only ones who can learn all the miscellaneous skills, and after a fight they will repair everything that was broken.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Bard</b></td>
<td>[[Bard]]s are experienced adventurers who have chosen a full, complex life. They are always present when something is happening. In battle, grandmastery of staff makes them last, but often they will rather play their music to spur on their friends and intimidate the opposition. On the road, the Bard's unsurpassed knowledge of pathfinding will greatly speed up travel. Expertise in fire, air, spirit and body magic support the Bard's best skills.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Cleric</b></td>
<td>[[Cleric]]s are the ultimate adherents of the magics of self. In this final stage of their career, they learn the top spells of spirit, mind and body, which are out of reach for everybody else. The price to pay is the inability to learn any spells in other schools of magic. In combat, a Cleric will see to the healing and curing of their friends, a task that should not be underestimated, and land an occasional blow themselves from behind a shield.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Saint</b></td>
<td>With their knowledge of the self magics as a basis, [[Saint]]s have chosen to follow the holy path of light. This opens up a new realm of powerful, supportive spells, all of which they can learn to cast at maximum effectiveness. In the absence of a Bard, a Saint will play music during combat, and otherwise try to stay out of harm's way if there are no spells to cast. Civilians greatly admire them, so it is only logical that Saints can be merchant grandmasters.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Druid</b></td>
<td>[[Druid]]s are masters of all self and elemental schools. There is no other class with such a vast command of magic. Grandmastering meditation, they have the ability to cast spell after spell. They rarely have time to use weapons in combat. However, like the Saint, they can play a fair battle tune. Noteworthy is the Druid's ability to become a grandmaster at alchemy and mix those rare, top-level potions from basic ingredients.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Runemaster</b></td>
<td>[[Runemaster]]s, as scholars incontent even with the wide range of ordinary magic, have chosen to walk the mysterious, almost forgotten shadow path of grey. They follow it to the end while perfecting their spellcasting and learning skills. Runemasters are the great meddlers, and will even manipulate time itself if it suits their purpose. They can do decent damage in melee combat with a pair of daggers, but they are vulnerable.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Sorcerer</b></td>
<td>Apprentices who wish to attain full knowledge of elemental magic, become [[Sorcerer]]s. It is the only class to learn the highest elemental spells, including Lloyd's new Beacon spell that can get the party out of a dangerous situation. Their mastery of the staff will mainly be used for defensive purposes, or when all spellpoints have been depleted. As grandmasters of item identification, Sorcerers make sure that the spoils are put to good use.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Necromancer</b></td>
<td>[[Necromancer]]s leave their studies of the elements behind and choose the path of dark, cherishing a new range of the most destructive spells one can imagine, which they will cast as a spellcasting grandmaster. If they run out of spellpoints too fast they still have master-level elemental spells to fall back on, or as the only spellcaster class they can use a sword. A most valuable contribution to combat is their ability to identify all monsters and their weaknesses.</td>
</tr>
</table>
----
==Summary of player character development==
<table cellspacing="1" width="100%">
<tr>
<td width="11%"><b>initiate</b></td>
<td width="11%"><b>expertise</b></td>
<td width="11%"><b>profession</b></td>
<td width="22%"><b>mastery</b></td>
<td width="11%"><b>promotion</b></td>
<td width="34%"><b>grandmastery</b></td>
</tr>
<tr>
<td bgcolor="#D0D0E0" rowspan="6"><b>Explorer</b></td>
<td rowspan="6">sword dagger axe spear mace bow leather shield perception bodybuilding repair armsmaster stealing pathfinding</td>
<td bgcolor="#D0C0D0" rowspan="2"><b>Warrior</b></td>
<td rowspan="2">sword axe spear bow chain shield perception bodybuilding armsmaster</td>
<td bgcolor="#B0C0C0"><b>Knight</b></td>
<td>[[sword]] [[spear]] [[plate]] [[shield]] [[bodybuilding]]</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Ranger</b></td>
<td>[[axe]] [[bow]] [[chain]] [[perception]]</td>
</tr>
<tr>
<td bgcolor="#D0C0D0" rowspan="2"><b>Agent</b></td>
<td rowspan="2">dagger mace leather dodging disarmtrap stealing</td>
<td bgcolor="#B0C0C0"><b>Assassin</b></td>
<td>[[dagger]] [[armsmaster]]</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Thief</b></td>
<td>[[mace]] [[leather]] [[Disarm Trap|disarmtrap]] [[stealing]]</td>
</tr>
<tr>
<td bgcolor="#D0C0D0" rowspan="2"><b>Adventurer</b></td>
<td rowspan="2">staff music unarmed repair pathfinding</td>
<td bgcolor="#B0C0C0"><b>Monk</b></td>
<td>[[Unarmed Combat|unarmed]] [[dodging]] [[repair]]</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Bard</b></td>
<td>[[staff]] [[music]] [[pathfinding]]</td>
</tr>
<tr>
<td bgcolor="#D0D0E0" rowspan="6"><b>Student</b></td>
<td rowspan="6">spellcasting staff music leather merchant learning meditation identifyitem identifymonster alchemy</td>
<td bgcolor="#D0C0D0" rowspan="2"><b>Acolyte</b></td>
<td rowspan="2">spirit mind body merchant meditation</td>
<td bgcolor="#B0C0C0"><b>Cleric</b></td>
<td>[[Spirit Magic|spirit]] [[Mind Magic|mind]] [[Body Magic|body]]</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Saint</b></td>
<td>[[spellcasting]] [[Light Magic|light]] [[merchant]]</td>
</tr>
<tr>
<td bgcolor="#D0C0D0" rowspan="2"><b>Scholar</b></td>
<td rowspan="2">spellcasting learning alchemy</td>
<td bgcolor="#B0C0C0"><b>Druid</b></td>
<td>[[meditation]] [[alchemy]]</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Runemaster</b></td>
<td>[[spellcasting]] [[Grey Magic|grey]] [[learning]]</td>
</tr>
<tr>
<td bgcolor="#D0C0D0" rowspan="2"><b>Apprentice</b></td>
<td rowspan="2">fire air water earth identifyitem identifymonster</td>
<td bgcolor="#B0C0C0"><b>Sorcerer</b></td>
<td>[[Fire Magic|fire]] [[Air Magic|air]] [[Water Magic|water]] [[Earth Magic|earth]] [[Identify Item|identifyitem]]</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Necromancer</b></td>
<td>[[spellcasting]] [[Dark Magic|dark]] [[Identify Monster|identifymonster]]</td>
</tr>
</table>
Secondary skills, expertise and mastery not listed. See also: [[skill]].
----
[[Category:Party]]
bd8581238bdbdb52d22c3787063fd87ea684d846
Goetia
0
1467
1730
1641
2008-07-18T13:55:04Z
Ribannah
2
/* Objects */ wl, sp
wikitext
text/x-wiki
'''Etanasfeld''' is located far-east in the very south of [[Karigor]]. Technically, the [[party]] can reach this [[map]] in the early [[game]], but they are likely to conduct their business there much later.
Neighbouring [[map]]s are [[Etanasfeld]] (west) and the [[Sea of Mist (province)|Sea of Mist]] (northwest).
The ocean (east and northeast), the [[Blighted Desert]] that lies southwest, nor [[Tamaska]] in the southeast, is part of the game.
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Goetia.png</div>
===Communities===
* [[Egregor]], town of the [[Genie]]s, in the west.
* A community of [[Ancient Dragon]]s in the caves southeast.
* A gathering of [[Druid]]s in the northeast.
===Geography===
* [[Sea of Mist (sea)|Sea of Mist]], the water north
===Monsters (surface)===
* [[Dragon]]s (Blue Dragon, Red Dragon, Black Dragon, Faerie Dragon)
* [[Imp]]s (Imply, Imp, Imp Hero)
* [[Marid]]s (Marid, Shadi Marid, Marid Lorelei)
* [[Shark]]s (Shark, Hunter Shark, Bloodshark, Kua Mackerel)
===Animals===
[[Butterfly|Butterflies]], [[Dolphin]]s, [[Owl]]s, [[Fish]]
===Dungeons===
* [[Ancient Dragon Cave]] - southeast
* [[NWC Ruins]] - south
* [[Throne of Iblis]] - northeast on the Sea of Mist
===Objects===
* [[Obelisk]] #15
* [[Throne]] of Iblis (Permanently +10 to all [[statistic]]s and [[resistance]]s of Genies on one Saturday)
* Random [[Challenge]] (+10 [[Skillpoint]]s once to characters that have 200 in the required statistic)
* [[Flame]] of [[Shield (spell)|Shield]] (Halves damage received from ranged attacks for 3 hours, or until rest or travel)
* Flame of [[Stone Skin]] (+10 to [[Armour Class]] for 3 hours, or until rest or travel)
* Flame of [[Light Resistance]] (+20 to Light Resistance for 6 hours, or until rest or travel)
* Flame of [[Grey Resistance]] (+20 to Grey Resistance for 6 hours, or until rest or travel)
* [[Fountain]] of +50 [[Hitpoint]]s (Replenishes 50 hitpoints, maximum 50 charges, recharge 10 per day)
* Fountain of +25 [[Statistic]]s (Temporarily +25 to all six statistics for 2 days or until rest or travel)
* [[Wishing Well]] (Throw [[gold]] in until echo for +20 temporary statistics and resistances next week)
----
==Travel==
===Foot===
The neighbouring province Etanasfeld (west) can be reached on foot overland, which takes 5 days. From there, [[Serenity (province)|Serenity]], [[Mt. Pilanteko (province)|Mt. Pilanteko]] and [[S'Fauni]] (far west) can also be reached on foot by continuing west. Sea of Mist (northwest) and [[Soronne (province)|Soronne]] (northwest of Etanasfeld) cannot be reached on foot from the south.
===Coach===
No coach leaves from Goetia.
===Boat===
There are no boats available in Etanasfeld. The river to the Druid gathering can safely be crossed.
===Ship===
At the start of the game, four [[Ogre coaster]]s are waiting in Etanasfeld. They will start sailing along the coast of Etanasfeld, Soronne and Goetia once the [[pirate]]s have been dealt with. A trip from Goetia to Etanasfeld (Tuesdays) takes two days, to Soronne (Sundays) three. From Soronne, other [[ship]]s sail onto the Sea of Mist.
===Town Portal===
Goetia has no [[Central Fountain]]. The nearest Town Portal destinations are Soronne and Serenity.
----
==Citizens==
===Egregor===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Alfaq</td>
</tr>
<tr>
<td>[[Humid Supplies]]</td>
<td>[[General Store]]</td>
<td>Vapula, Iff</td>
</tr>
<tr>
<td>[[Prime Guild of Air]]</td>
<td>[[Guild]]</td>
<td>Focalor, Eden</td>
</tr>
<tr>
<td>[[Rings R Us]]</td>
<td>[[Magic Shop]]</td>
<td>Thane, Paimon, Aguilera</td>
</tr>
<tr>
<td>[[Art of Battle]]</td>
<td>[[Weapon Shop]]</td>
<td>Halphas, Kelb</td>
</tr>
<tr>
<td>[[Cloud of Counsel]]</td>
<td>[[House]]</td>
<td>Dantalion</td>
</tr>
<tr>
<td>[[Cloud of Creation]]</td>
<td>House</td>
<td>Orobas, Camio</td>
</tr>
<tr>
<td>[[Cloud of Projection]]</td>
<td>House</td>
<td>Murmur, Bathin, Cherrimor</td>
</tr>
<tr>
<td>[[Cloud of Stones]]</td>
<td>House</td>
<td>Marax, Amy</td>
</tr>
</table><br>
===Druid gathering===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Exchanges Hut]]</td>
<td>[[House]]</td>
<td>Teige, Trosdan</td>
</tr>
<tr>
<td>[[Festival Hut]]</td>
<td>House</td>
<td>Beltane, Sam Hain</td>
</tr>
<tr>
<td>[[Knowledge Hut]]</td>
<td>House</td>
<td>Amerach, Rhiannon</td>
</tr>
<tr>
<td>[[Song Hut]]</td>
<td>House</td>
<td>Alison, Sena</td>
</tr>
<tr>
<td>[[Story Hut]]</td>
<td>House</td>
<td>Damh, Jojker</td>
</tr>
<tr>
<td>[[Wisdom Hut]]</td>
<td>House</td>
<td>Tim Agines, Brigid of the Oak</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Ancient Dragon Cave]]</td>
<td>[[Dungeon]]</td>
<td>Celestin, Fafnir, Jormungand, Qingu, Tiamat</td>
</tr>
<tr>
<td>[[NWC Ruins]]</td>
<td>Dungeon</td>
<td>Zupiteryu</td>
</tr>
</table><br>
===Who is who===
====Genies====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Alfaq]] - dockmaster</td>
<td>[[Amy]] - , wife of Marax</td>
</tr>
<tr>
<td>[[Dantalion]] - king</td>
<td>[[Bathin]] - gatemaster, wife of Murmur</td>
</tr>
<tr>
<td>[[Focalor]] - grandmaster teacher of [[Air]]</td>
<td>[[Camio]] - master teacher of [[Identify Monster]], wife of Orobas</td>
</tr>
<tr>
<td>[[Halphas]] - weaponsmith</td>
<td>[[Eden]] - guildmistress, wife of Focalor</td>
</tr>
<tr>
<td>[[Marax]] - grandmaster teacher of [[Identify Item]]</td>
<td>[[Paimon]] - magicker, wife of Thane</td>
</tr>
<tr>
<td>[[Murmur]] - grandmaster teacher of [[Meditation]]</td>
<td>[[Vapula]] - retailer, wife of Alfaq</td>
</tr>
<tr>
<td>[[Orobas]] - expert teacher of [[Light]]</td>
<td></td>
</tr>
<tr>
<td>[[Thane]] - </td>
<td></td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Iff]] - son of Alfaq and Vapula</td>
<td>[[Aguilera]] - daughter of Thane and Paimon</td>
</tr>
<tr>
<td>[[Kelb]] - son of Halphas</td>
<td>[[Cherrimor]] - daughter of Murmur and Bathin</td>
</tr>
</table><br>
====Ancient Dragons====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Fafnir]] - treasurer</td>
<td>[[Celestin]] - queen</td>
</tr>
<tr>
<td>[[Jormungand]] - watcher</td>
<td>[[Tiamat]] - seamingler</td>
</tr>
<tr>
<td>[[Qingu]] - tableteer</td>
<td></td>
</tr>
<tr>
<td>[[Zupiteryu]] - worldcrafter</td>
<td></td>
</tr>
</table><br>
====Druids====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Beltane]] - pastor</td>
<td>[[Alison]] - singer</td>
</tr>
<tr>
<td>[[Damh]] - bard</td>
<td>[[Amerach]] - expert teacher of [[Learning]]</td>
</tr>
<tr>
<td>[[Jojker]] - herald</td>
<td>[[Brigid of the Oak]] - grand druid</td>
</tr>
<tr>
<td>[[Sam Hain]] - signaller</td>
<td>[[Rhiannon]] - loremistress</td>
</tr>
<tr>
<td>[[Teige]] - expert teacher of [[Merchant]]</td>
<td>[[Sena]] - poet</td>
</tr>
<tr>
<td>[[Tim Agines]] - master teacher of [[Alchemy]]</td>
<td></td>
</tr>
<tr>
<td>[[Trosdan]] - apothecary</td>
<td></td>
</tr>
</table><br>
----
[[Category:Map]]
b2dbe51e27998141c3cbc856361ff7c19c50cc9f
1761
1730
2008-07-21T18:18:23Z
Ribannah
2
/* Genies */ Thane geomancer
wikitext
text/x-wiki
'''Etanasfeld''' is located far-east in the very south of [[Karigor]]. Technically, the [[party]] can reach this [[map]] in the early [[game]], but they are likely to conduct their business there much later.
Neighbouring [[map]]s are [[Etanasfeld]] (west) and the [[Sea of Mist (province)|Sea of Mist]] (northwest).
The ocean (east and northeast), the [[Blighted Desert]] that lies southwest, nor [[Tamaska]] in the southeast, is part of the game.
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Goetia.png</div>
===Communities===
* [[Egregor]], town of the [[Genie]]s, in the west.
* A community of [[Ancient Dragon]]s in the caves southeast.
* A gathering of [[Druid]]s in the northeast.
===Geography===
* [[Sea of Mist (sea)|Sea of Mist]], the water north
===Monsters (surface)===
* [[Dragon]]s (Blue Dragon, Red Dragon, Black Dragon, Faerie Dragon)
* [[Imp]]s (Imply, Imp, Imp Hero)
* [[Marid]]s (Marid, Shadi Marid, Marid Lorelei)
* [[Shark]]s (Shark, Hunter Shark, Bloodshark, Kua Mackerel)
===Animals===
[[Butterfly|Butterflies]], [[Dolphin]]s, [[Owl]]s, [[Fish]]
===Dungeons===
* [[Ancient Dragon Cave]] - southeast
* [[NWC Ruins]] - south
* [[Throne of Iblis]] - northeast on the Sea of Mist
===Objects===
* [[Obelisk]] #15
* [[Throne]] of Iblis (Permanently +10 to all [[statistic]]s and [[resistance]]s of Genies on one Saturday)
* Random [[Challenge]] (+10 [[Skillpoint]]s once to characters that have 200 in the required statistic)
* [[Flame]] of [[Shield (spell)|Shield]] (Halves damage received from ranged attacks for 3 hours, or until rest or travel)
* Flame of [[Stone Skin]] (+10 to [[Armour Class]] for 3 hours, or until rest or travel)
* Flame of [[Light Resistance]] (+20 to Light Resistance for 6 hours, or until rest or travel)
* Flame of [[Grey Resistance]] (+20 to Grey Resistance for 6 hours, or until rest or travel)
* [[Fountain]] of +50 [[Hitpoint]]s (Replenishes 50 hitpoints, maximum 50 charges, recharge 10 per day)
* Fountain of +25 [[Statistic]]s (Temporarily +25 to all six statistics for 2 days or until rest or travel)
* [[Wishing Well]] (Throw [[gold]] in until echo for +20 temporary statistics and resistances next week)
----
==Travel==
===Foot===
The neighbouring province Etanasfeld (west) can be reached on foot overland, which takes 5 days. From there, [[Serenity (province)|Serenity]], [[Mt. Pilanteko (province)|Mt. Pilanteko]] and [[S'Fauni]] (far west) can also be reached on foot by continuing west. Sea of Mist (northwest) and [[Soronne (province)|Soronne]] (northwest of Etanasfeld) cannot be reached on foot from the south.
===Coach===
No coach leaves from Goetia.
===Boat===
There are no boats available in Etanasfeld. The river to the Druid gathering can safely be crossed.
===Ship===
At the start of the game, four [[Ogre coaster]]s are waiting in Etanasfeld. They will start sailing along the coast of Etanasfeld, Soronne and Goetia once the [[pirate]]s have been dealt with. A trip from Goetia to Etanasfeld (Tuesdays) takes two days, to Soronne (Sundays) three. From Soronne, other [[ship]]s sail onto the Sea of Mist.
===Town Portal===
Goetia has no [[Central Fountain]]. The nearest Town Portal destinations are Soronne and Serenity.
----
==Citizens==
===Egregor===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Alfaq</td>
</tr>
<tr>
<td>[[Humid Supplies]]</td>
<td>[[General Store]]</td>
<td>Vapula, Iff</td>
</tr>
<tr>
<td>[[Prime Guild of Air]]</td>
<td>[[Guild]]</td>
<td>Focalor, Eden</td>
</tr>
<tr>
<td>[[Rings R Us]]</td>
<td>[[Magic Shop]]</td>
<td>Thane, Paimon, Aguilera</td>
</tr>
<tr>
<td>[[Art of Battle]]</td>
<td>[[Weapon Shop]]</td>
<td>Halphas, Kelb</td>
</tr>
<tr>
<td>[[Cloud of Counsel]]</td>
<td>[[House]]</td>
<td>Dantalion</td>
</tr>
<tr>
<td>[[Cloud of Creation]]</td>
<td>House</td>
<td>Orobas, Camio</td>
</tr>
<tr>
<td>[[Cloud of Projection]]</td>
<td>House</td>
<td>Murmur, Bathin, Cherrimor</td>
</tr>
<tr>
<td>[[Cloud of Stones]]</td>
<td>House</td>
<td>Marax, Amy</td>
</tr>
</table><br>
===Druid gathering===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Exchanges Hut]]</td>
<td>[[House]]</td>
<td>Teige, Trosdan</td>
</tr>
<tr>
<td>[[Festival Hut]]</td>
<td>House</td>
<td>Beltane, Sam Hain</td>
</tr>
<tr>
<td>[[Knowledge Hut]]</td>
<td>House</td>
<td>Amerach, Rhiannon</td>
</tr>
<tr>
<td>[[Song Hut]]</td>
<td>House</td>
<td>Alison, Sena</td>
</tr>
<tr>
<td>[[Story Hut]]</td>
<td>House</td>
<td>Damh, Jojker</td>
</tr>
<tr>
<td>[[Wisdom Hut]]</td>
<td>House</td>
<td>Tim Agines, Brigid of the Oak</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Ancient Dragon Cave]]</td>
<td>[[Dungeon]]</td>
<td>Celestin, Fafnir, Jormungand, Qingu, Tiamat</td>
</tr>
<tr>
<td>[[NWC Ruins]]</td>
<td>Dungeon</td>
<td>Zupiteryu</td>
</tr>
</table><br>
===Who is who===
====Genies====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Alfaq]] - dockmaster</td>
<td>[[Amy]] - , wife of Marax</td>
</tr>
<tr>
<td>[[Dantalion]] - king</td>
<td>[[Bathin]] - gatemaster, wife of Murmur</td>
</tr>
<tr>
<td>[[Focalor]] - grandmaster teacher of [[Air]]</td>
<td>[[Camio]] - master teacher of [[Identify Monster]], wife of Orobas</td>
</tr>
<tr>
<td>[[Halphas]] - weaponsmith</td>
<td>[[Eden]] - guildmistress, wife of Focalor</td>
</tr>
<tr>
<td>[[Marax]] - grandmaster teacher of [[Identify Item]]</td>
<td>[[Paimon]] - magicker, wife of Thane</td>
</tr>
<tr>
<td>[[Murmur]] - grandmaster teacher of [[Meditation]]</td>
<td>[[Vapula]] - retailer, wife of Alfaq</td>
</tr>
<tr>
<td>[[Orobas]] - expert teacher of [[Light]]</td>
<td></td>
</tr>
<tr>
<td>[[Thane]] - geomancer</td>
<td></td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Iff]] - son of Alfaq and Vapula</td>
<td>[[Aguilera]] - daughter of Thane and Paimon</td>
</tr>
<tr>
<td>[[Kelb]] - son of Halphas</td>
<td>[[Cherrimor]] - daughter of Murmur and Bathin</td>
</tr>
</table><br>
====Ancient Dragons====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Fafnir]] - treasurer</td>
<td>[[Celestin]] - queen</td>
</tr>
<tr>
<td>[[Jormungand]] - watcher</td>
<td>[[Tiamat]] - seamingler</td>
</tr>
<tr>
<td>[[Qingu]] - tableteer</td>
<td></td>
</tr>
<tr>
<td>[[Zupiteryu]] - worldcrafter</td>
<td></td>
</tr>
</table><br>
====Druids====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Beltane]] - pastor</td>
<td>[[Alison]] - singer</td>
</tr>
<tr>
<td>[[Damh]] - bard</td>
<td>[[Amerach]] - expert teacher of [[Learning]]</td>
</tr>
<tr>
<td>[[Jojker]] - herald</td>
<td>[[Brigid of the Oak]] - grand druid</td>
</tr>
<tr>
<td>[[Sam Hain]] - signaller</td>
<td>[[Rhiannon]] - loremistress</td>
</tr>
<tr>
<td>[[Teige]] - expert teacher of [[Merchant]]</td>
<td>[[Sena]] - poet</td>
</tr>
<tr>
<td>[[Tim Agines]] - master teacher of [[Alchemy]]</td>
<td></td>
</tr>
<tr>
<td>[[Trosdan]] - apothecary</td>
<td></td>
</tr>
</table><br>
----
[[Category:Map]]
8ce8a00c7b0f589b72f9263a49cc0f9038686eca
Sea of Mist (province)
0
1470
1731
1705
2008-07-18T13:56:12Z
Ribannah
2
/* Objects */ wl, sp
wikitext
text/x-wiki
The '''Sea of Mist''' is located far-east in the near-south of [[Karigor]]. Except for a few islands, its [[surface]] is entirely water.
Neighbouring [[map]]s are the [[Typhon Expanse]] (northwest), [[Soronne (province)|Soronne]] (west), [[Etanasfeld]] (southwest) and [[Goetia]] (southeast).
The ocean (east and northeast) is not part of the [[game]].
----
Sea also: [[Sea of Mist (sea)]], [[The Sea of Mist]].
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_SeaofMist.png</div>
===Communities===
There are no communities. Several citizens can be found seafaring or at the Arena.
===Geography===
* [[Braem]], the sunken city
* [[Sea of Mist (sea)|Sea of Mist]], the name of the sea
===Monsters (surface)===
* [[Ghost]]s (Wright, Wraith, Ghost)
* [[Pirate]]s (Pirate, Pirate Captain, Pirate Admiral)
* [[Shark]]s (Shark, Hunter Shark, Bloodshark, Kua Mackerel)
* [[Venom Spawn]]s (Venom Spawn, Venom Apparition, Venom Lord)
===Animals===
[[Cow]]s, [[Osprey]]s, [[Fish]]
===Dungeons===
* [[Arena]] - island south
* [[Gatehouse]] - central, on the bottom of the sea
* [[Lost Temple of Meh]] - central, on the bottom of the sea
===Objects===
* [[Obelisk]] #10
* [[Flame]] of [[Water Walk]] (Grants Water Walk for 3 hours, or until rest or travel)
* Flame of [[Heroism]] (+10 to damage dealt for 3 hours, or until rest or travel)
* Flame of [[Spirit Resistance]] (+20 to Spirit Resistance for 6 hours, or until rest or travel)
* [[Well]] of +30 [[Might]] (Temporarily +30 Might for 2 days or until rest or travel)
* [[Fountain]] of +50 [[Armour Class]] (Temporarily +50 Armour Class for 2 days or until rest or travel)
* Fountain of +20 [[Resistance]] (Temporarily +20 to all Resistances for 2 days or until rest or travel)
* [[Fountain of Youth]] (Removes all unnatural [[age|aging]])
----
==Travel==
===Foot===
The Sea of Mist cannot be reached on foot.
===Coach===
No coach leaves from the Sea of Mist.
===Boat===
There are no boats available in the Sea of Mist.
===Ship===
On Tuesdays, a ship arrives at the Arena from the [[Ogre Docks]] in Soronne. It sails back on Thursdays. The trip takes two days in both directions. The party can also book an unscheduled ship at the [[Naval Base]] in Soronne to bring them to the location of the sunken city of Braem, again taking two days. However, no ships will sail onto the Sea of Mist until the pirates have been dealt with in Soronne.
===Town Portal===
The Sea of Mist has no [[Central Fountain]]. The nearest [[Town Portal]] destination is Soronne.
----
==Citizens==
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Clavis</td>
</tr>
<tr>
<td>[[Prime Guild of Spirit]]</td>
<td>[[Guild]]</td>
<td>Knight of Chaos</td>
</tr>
<tr>
<td>[[Arena]]</td>
<td>[[Dungeon]]</td>
<td>Exuper, Nymus</td>
</tr>
<tr>
<td>[[Gatehouse]]</td>
<td>Dungeon</td>
<td>Maven</td>
</tr>
<tr>
<td>[[Demero]]</td>
<td>[[Ship]]</td>
<td>Sendark</td>
</tr>
<tr>
<td></td>
<td>Ship</td>
<td>Delwin, Sand</td>
</tr>
<tr>
<td></td>
<td>Sea</td>
<td>Maui</td>
</tr>
</table><br>
===Who is who===
====Demoniacs====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Clavis]] - dockmaster</td>
<td>[[Nymus]] - arena mistress</td>
</tr>
<tr>
<td>[[Delwin]] - grandmaster teacher of [[Armsmaster]]</td>
<td>[[Sand]] - grandmaster teacher of [[Grey]]</td>
</tr>
<tr>
<td>[[Exuper]] - dungeon master</td>
<td></td>
</tr>
<tr>
<td>[[Sendark]] - pirate captain</td>
<td></td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Knight of Chaos]] - human guildmaster</td>
<td>[[Maven]] - demon familiar</td>
</tr>
<tr>
<td>[[Maui]] - demon guardian of time (statue)</td>
<td></td>
</tr>
</table><br>
----
[[Category:Map]]
881bffe643407a0d44fc52f8de98d9c6e4e10bb5
Serenity (province)
0
1419
1732
1717
2008-07-18T13:58:07Z
Ribannah
2
/* Objects */ wl, sp
wikitext
text/x-wiki
'''Serenity''' is located central in the very south of [[Karigor]]. This is where the [[game]] begins.
Neighbouring [[map]]s are [[Mt. Pilanteko (province)|Mt. Pilanteko]] (west), [[Ryft (province)|Ryft]] (northwest), [[Soronne]] (northeast), [[Etanasfeld]] (east).
To the south, Serenity borders on two maps of [[Jadame]]: [[Alvar]] (southwest) and [[Ironsand]] (southeast). These two maps are not part of the game.
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Serenity.png</div>
===Communities===
* [[Serenity (town)|Serenity]], town of the [[Seer]]s (central south)
* A village of [[Monks]] (east)
* In the north: [[Drawkcab]]s, with headquarters in Jaleb's Deep
===Geography===
* [[Ebony]], the river
* [[Meridian]], the water northeast
===Monsters (surface)===
* [[Dragonfly|Dragonflies]]: Flying Adder, Serpent Fly, Dragonfly
* [[Spider]]s: Tripod, Spider, Scorpion
* [[Goblin]]s: Jungle Goblin, Tribal Goblin, Goblin Shaman
* [[Turtle]]s: Turtle, Torope, Dragadune
===Animals===
[[Butterfly|Butterflies]], [[Panda|Panda's]], [[Fish]], [[Bird]]s
===Dungeons===
* [[Abandoned Temple]] - on the square island
* [[Inner Sanctum]] - hidden in the Abandoned Temple
* [[Jaleb's Deep]] - north-east in the mountains
* [[Wanderhoven]] - north-west under the mountains
* [[Wine Cellar]] - monk village
===Objects===
* [[Obelisk]] #13
* [[Central Fountain]] ([[Town Portal]] destination)
* [[Midnight Well]] (see quest: [[The Epicurean]])
* Random [[Game (challenge)|Game]] (+3 [[Skillpoint]]s once to characters that have 30 in the required statistic)
* [[Flame]] of [[Day of the Gods]] (+35 to all six [[statistic]]s for 2 days, or until rest or travel)
* Flame of [[Fire Resistance]] (+20 to Fire Resistance for 6 hours, or until rest or travel)
* [[Well]] of +2 [[Luck]] (8 Charges of +2 permanent Luck, if natural Luck<15, respawns)
* [[Fountain]] of +10 [[Might]] (Temporarily +10 Might for 2 days or until rest or travel)
* [[Well of Contribution]] (Gives party +1000 [[gold]] once a week if party has less than 100 gold in total)
----
==Travel==
===Foot===
The neighbouring provinces Mt. Pilanteko (west) and Etanasfeld (east) can be reached on foot overland, which takes 5 days. From there, [[S'Fauni]] (far west) and [[Goetia]] (far east) can also be reached on foot. From S'Fauni (far west), a bridge over the Meridian leads to [[Eftling]] (westnorthwest), but it needs to be repaired first.
Ryft (northwest) can also be reached on foot in 5 days time, but that route goes through the Wanderhoven to the plateau of [[Tuatha's Tel]], and only after opening the door which is later in the game. Soronne (northeast) cannot be reached on foot.
===Coach===
Every [[week]], three coaches leave at the Chortling Ambler for Mt. Pilanteko (west): on Mondays, Wednesdays and Fridays. The trip takes 2 days. From there, the party can take a ride back on Tuesdays, Thursdays and Sundays (also 2 days), or another coach to S'Fauni (further west).
===Boat===
After winning the use of the [[St. Nicholas]], the party can go to Soronne (northeast) over the river Ebony, and gain access to all of Karigor. The journey on the wild river takes 3 days.
===Ship===
Serenity has no docks. There are ships going north from Etanasfeld (east) and Goetia (far east), but not before the pirates have been dealt with in Soronne.
===Town Portal===
Serenity has a Central Fountain and can therefore reached instantly by the powerful Town Portal spell. The other provinces that can be reached this way are: [[Terrax]], [[Semiramis]], [[Murlank]], [[Nannaria]] and Soronne. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
The above implies that during the opening stage of the game, the party is restricted to the five southern provinces, from west to east: S'Fauni, Mt. Pilanteko, Serenity, Etanasfeld, Goetia.
----
==Citizens==
===Houses===
====Serenity (town)====
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Seven against Tears]]</td>
<td>[[Armour Shop]]</td>
<td>Amphiarus</td>
</tr>
<tr>
<td>[[Bank of Alvar]]</td>
<td>[[Bank]]</td>
<td>Coinneach Odhar, Vasishta</td>
</tr>
<tr>
<td>[[A Trades House]]</td>
<td>[[General Store]]</td>
<td>Sibelia Lamidottir</td>
</tr>
<tr>
<td>[[Pilgrim's Wisdom]]</td>
<td>[[Guild]]</td>
<td>Dattamohia, Jessica</td>
</tr>
<tr>
<td>[[Mistress of Chants]]</td>
<td>[[Magic Shop]]</td>
<td>Aditu, Daksha, Kadru</td>
</tr>
<tr>
<td>[[Chortling Ambler]]</td>
<td>[[Stables]]</td>
<td>Ken Brahan</td>
</tr>
<tr>
<td>[[Fortune's Folly]]</td>
<td>[[Tavern]]</td>
<td>Asaph, Cassandra, Klaravoyia</td>
</tr>
<tr>
<td>[[The Medicary]]</td>
<td>[[Temple]]</td>
<td>Jossakeda</td>
</tr>
<tr>
<td>[[Convention Hall]]</td>
<td>[[Town Hall]]</td>
<td>August, Lopamudra, Chaya</td>
</tr>
<tr>
<td>[[Mental Tactics]]</td>
<td>[[Training Hall]]</td>
<td>Greate Pier, Theresa, Daphne</td>
</tr>
<tr>
<td>[[First Blood]]</td>
<td>[[Weapon Shop]]</td>
<td>Bo Rhamnes</td>
</tr>
<tr>
<td>Gesserit Mansion</td>
<td>[[Mansion]]</td>
<td>Sir Gareth Gesserit, Lady Lynette, Jermy</td>
</tr>
<tr>
<td>Tutorial House</td>
<td>[[House]]</td>
<td>Mekander</td>
</tr>
<tr>
<td>House of Reflection</td>
<td>House</td>
<td>Mahmud, Fabrice Lunasouris</td>
</tr>
<tr>
<td>House of Weighing</td>
<td>House</td>
<td>Merlin, Samantha, Nathan</td>
</tr>
<tr>
<td>House of Recognition</td>
<td>House</td>
<td>Brighu, Aylena</td>
</tr>
<tr>
<td>House of Talents</td>
<td>House</td>
<td>Rowena, Damia</td>
</tr>
<tr>
<td>House of Guidance</td>
<td>House</td>
<td>Pekka Ervat, Lavinia</td>
</tr>
<tr>
<td>House of Vibrancy</td>
<td>House</td>
<td>Astaroth, Vassago</td>
</tr>
<tr>
<td>Twisting House</td>
<td>House</td>
<td>Pholus</td>
</tr>
</table><br>
====Monk village====
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Herb Garden]]</td>
<td>[[Apothecary]]</td>
<td>Cadfael</td>
</tr>
<tr>
<td>[[Robin's Nest]]</td>
<td>[[Shop|Brewery]]</td>
<td>Tuckale, Marion</td>
</tr>
<tr>
<td>Brothers lodge</td>
<td>[[House]]</td>
<td>Baleminotu, Carradine</td>
</tr>
<tr>
<td>Sisters lodge</td>
<td>House</td>
<td>Bertrille, Dionnah</td>
</tr>
<tr>
<td>Young Sisters lodge</td>
<td>House</td>
<td>Julie, Stephany</td>
</tr>
<tr>
<td>Salmoneus' home</td>
<td>House</td>
<td>Salmoneus</td>
</tr>
<tr>
<td>[[Wine Cellar]]</td>
<td>[[Dungeon]]</td>
<td>D'Owl, Ladob, Muir, Rustavius, Solmyr, Tremayne</td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[St. Nicholas]]</td>
<td>[[Riverboat]]</td>
<td>Sam Finneas, Morglin</td>
</tr>
<tr>
<td>[[Jaleb's Deep]]</td>
<td>Dungeon</td>
<td>Breerb, Edorode, Gonnog, Hobboh, Isisi, Murgrum, Osgiligso, Rivenevir, Silmamlis, Skotos, Tirit</td>
</tr>
<tr>
<td></td>
<td>Wilderness</td>
<td>Alcander, Morcarack</td>
</tr>
</table><br>
===Who is who===
====Seers====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Amphiarus]] - armourer</td>
<td>[[Aditu]] - expert [[teacher]] of [[Spellcasting]]</td>
</tr>
<tr>
<td>[[Asaph]] - [[piper]] for hire</td>
<td>[[Aylena]] - student, sister of Fabrice</td>
</tr>
<tr>
<td>[[Astaroth]] (genie) - expert teacher of [[Music]]</td>
<td>[[Brighu]] - expert teacher of [[Identify Item]]</td>
</tr>
<tr>
<td>[[August]] - high [[seer]]</td>
<td>[[Cassandra]] - hostess</td>
</tr>
<tr>
<td>[[Bo Rhamnes]] - weaponsmith</td>
<td>[[Chaya]] - student, betrothed of Fabrice</td>
</tr>
<tr>
<td>[[Coinneach Odhar]] - banker</td>
<td>[[Daksha]] - magicker, daughter of Aditu</td>
</tr>
<tr>
<td>[[Fabrice Lunasouris]] - saviour of heroes</td>
<td>[[Dattamohia]] - guild mistress</td>
</tr>
<tr>
<td>[[Greate Pier]] - trainer</td>
<td>[[Jossakeda]] - healer</td>
</tr>
<tr>
<td>[[Ken Brahan]] - stablemaster</td>
<td>[[Lady Lynette]] - soothsayer, wife of Sir Gesserit</td>
</tr>
<tr>
<td>[[Mahmud]] - expert teacher of [[Meditation]]</td>
<td>[[Lavinia]] - [[guide]] for hire</td>
</tr>
<tr>
<td>[[Mekander]] - mentor</td>
<td>[[Lopamudra]] - psychic, wife of August</td>
</tr>
<tr>
<td>[[Merlin]] - expert teacher of [[Grey Magic|Grey]]</td>
<td>[[Rowena]] - grandmaster teacher of [[Mind Magic|Mind]]</td>
</tr>
<tr>
<td>[[Pekka Ervat]] - [[mystic]] for hire</td>
<td>[[Samantha]] - judge</td>
</tr>
<tr>
<td>[[Pholus]] (centaur) - prophet</td>
<td>[[Sibelia Lamidottir]] - retailer</td>
</tr>
<tr>
<td>[[Sir Gareth Gesserit]] - expert teacher of [[Leather]]</td>
<td>[[Theresa]] - visionary</td>
</tr>
<tr>
<td>[[Vassago]] (genie)- medium</td>
<td>[[Vasishta]] - [[merchant]] for hire</td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Jermy]] - pupil, son of Sir Gesserit</td>
<td>[[Daphne]] - pupil, daughter of Theresa</td>
</tr>
<tr>
<td>[[Nathan]] - pupil, son of Samantha</td>
<td>[[Damia]] - pupil, daughter of Rowena</td>
</tr>
<tr>
<td></td>
<td>[[Jessica]] - pupil, daughter of Dattamohia</td>
</tr>
<tr>
<td></td>
<td>[[Kadru]] - pupil, daughter of Daksha</td>
</tr>
<tr>
<td></td>
<td>[[Klaravoyia]] - pupil, daughter of Cassandra</td>
</tr>
</table><br>
====Monks====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Baleminotu]] - carpenter</td>
<td>[[Bertrille]] - nun</td>
</tr>
<tr>
<td>[[Cadfael]] - herbalist</td>
<td>[[Dionnah]] - expert teacher of [[Staff]]</td>
</tr>
<tr>
<td>[[Carradine]] - expert teacher of [[Bow]]</td>
<td>[[Julie]] - expert teacher of [[Dodging]]</td>
</tr>
<tr>
<td>[[D'Owl]] - [[scholar]] for hire</td>
<td>[[Marion]] - epicurean</td>
</tr>
<tr>
<td>[[Ladob]] - cartographer</td>
<td>[[Stephany]] - [[tinker]] for hire</td>
</tr>
<tr>
<td>[[Rustavius]] - toolmaker</td>
<td></td>
</tr>
<tr>
<td>[[Salmoneus]] - grandmaster teacher of [[Merchant]]</td>
<td></td>
</tr>
<tr>
<td>[[Tremayne]] - biographer</td>
<td></td>
</tr>
<tr>
<td>[[Tuckale]] - brewer</td>
<td></td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Alcander]] ([[songbird]])</td>
<td>[[Muir]] (ghost)</td>
</tr>
<tr>
<td>[[Breerb]] - [[drawkcab]]</td>
<td></td>
</tr>
<tr>
<td>[[Edorode]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Gonnog]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Hobboh]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Isisi]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Murgrum]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Osgiligso]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Rivenevir]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Sam Finneas]] - skipper</td>
<td></td>
</tr>
<tr>
<td>[[Silmamlis]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Skotos]] (goblin) - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Solmyr]] (genie) - mage</td>
<td></td>
</tr>
<tr>
<td>[[Tirit]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Morcarack]] ([[dragon]])</td>
<td></td>
</tr>
<tr>
<td>[[Morglin]] - cabin boy</td>
<td></td>
</tr>
</table>
----
[[Category:Map]]
999e47db0014a3509c34340eccccdfc8fa1c361d
Mt. Pilanteko (province)
0
1436
1733
1716
2008-07-18T13:59:31Z
Ribannah
2
/* Objects */ wl
wikitext
text/x-wiki
'''Mt. Pilanteko''' is located near-west in the very south of [[Karigor]]. This is one of the first [[map]]s that the party will visit.
Neighbouring maps are [[S'Fauni]] (west), [[Eftling]] (northwest), [[Ryft (province)|Ryft]] (northeast), [[Serenity (province)|Serenity]] (east).
To the south, Mt. Pilanteko borders on two maps of [[Jadame]]: [[Murmurwoods]] (southwest) and [[Alvar]] (southeast). These two maps are not part of the game.
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_MtPilanteko.png</div>
===Communities===
* [[Volos]], town of the [[Centaur]]s (central south, on the mountain)
* A few [[Human]] settlers and archeologists (center)
* In the west: followers of [[Meh]], with headquarters in the Temple of Meh
===Geography===
* [[Meridian]], the water northeast
* [[Mt. Pilanteko (mountain)]], the mountain
===Monsters (surface)===
* [[Gnoll]]s (Gnoll, Gnoll Marauder, Gnoll Bokor)
* [[Mantis]]es (Flying Roach, Mantis, Praying Mantis)
* [[Octopus]]es (Devilfish, Octopus, Kraken)
* [[Zombie]]s (Walking Dead, Zombie, Plague Zombie)
===Animals===
[[Goat]]s, [[Panda|Panda's]], [[Fish]], [[Birds]]
===Dungeons===
* [[Ankka Knox]] - on the large island
* [[Moon Observatory]] - on the mountain peak
* [[Temple of Meh]] - west of the mountain
===Objects===
* [[Obelisk]] #12
* Random [[Game (challenge)|Game]] (+3 [[Skillpoint]]s once to characters that have 30 in the required [[statistic]])
* [[Flame]] of [[Shield (spell)|Shield]] (Halves damage received from ranged attacks for 3 hours, or until rest or travel)
* Flame of [[Heroism]] (+10 to damage for 3 hours, or until rest or travel)
* Flame of [[Earth Resistance]] (+20 to Earth Resistance for 6 hours, or until rest or travel)
* [[Well]] of +2 [[Speed]] (8 Charges of +2 permanent Speed, if natural Speed<15, respawns)
* [[Fountain]] of +5 [[Spellpoints]] (Replenishes 5 spellpoints, maximum 50 charges, recharge 10 per day)
* Fountain of +10 [[Luck]] (Temporarily +10 Luck for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring provinces S'Fauni (west) and Serenity (east) can be reached on [[walk|foot]] overland, which takes 5 days. From Serenity, [[Etanasfeld]] (east) and [[Goetia]] (far east) can also be reached on foot. From S'Fauni (far west), a [[bridge]] over the Meridian leads to [[Eftling]] (northwest), but it needs to be repaired first.
Ryft (northeast) can also be reached on foot in 5 days time from Serenity, but that route goes through the Wanderhoven to the plateau of [[Tuatha's Tel]], and only after opening the [[door]] which is later in the game. Soronne (northeast) cannot be reached on foot.
===Coach===
Every [[week]], two [[coach]]es leave at the Hapless Hooves for S'Fauni (west): on Wednesdays and Saturdays; from there, the party can take a ride back on Tuesdays and Saturdays. Three more coaches leave Mt. Pilanteko for Serenity: on Tuesdays, Thursdays and Sundays; a return trip is available on Mondays, Wednesdays and Fridays. All coach rides take two days.
===Boat===
There are no [[boat]]s available in Mt. Pilanteko.
===Ship===
Mt. Pilanteko has no [[dock]]s. The nearest port is located in Etanasfeld, east of Serenity.
===Town Portal===
Mt. Pilanteko has no [[Central Fountain]]. The nearest [[Town Portal]] destination is Serenity.
----
==Citizens==
===Human settlers and archeologists===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Hapless Hooves]]</td>
<td>[[Stables]]</td>
<td>Tami Blair</td>
</tr>
<tr>
<td>[[The Iron Lady]]</td>
<td>[[Tavern]]</td>
<td>Major Blair, Marge Blair</td>
</tr>
<tr>
<td></td>
<td>Dig</td>
<td>Lucretius Bones, Harry Ford, Melinda Lucia, Janice O'Connor, Sean O'Connor</td>
</tr>
</table><br>
===Volos===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Elym's Fire]]</td>
<td>[[Apothecary]]</td>
<td>Elym, Mimosa, Doupe</td>
</tr>
<tr>
<td>[[Ixion's Stone]]</td>
<td>[[General Store]]</td>
<td>Cyllarus, Hylonome, Amphy</td>
</tr>
<tr>
<td>[[Prime Guild of Body]]</td>
<td>[[Guild]]</td>
<td>Elatus, Pholus, Isoples</td>
</tr>
<tr>
<td>[[Miracles on the Mountain]]</td>
<td>[[Magic Shop]]</td>
<td>Teleboas, Perimedina, Thereus</td>
</tr>
<tr>
<td>[[Barbar's Gym]]</td>
<td>[[Training Hall]]</td>
<td>Biennor, Dorylass, Homad</td>
</tr>
<tr>
<td>Royal Hut</td>
<td>[[House]]</td>
<td>Chiron, Chariklo, Melanippe</td>
</tr>
<tr>
<td>Asbolus' Hut</td>
<td>House</td>
<td>Asbolus, Pylenor</td>
</tr>
<tr>
<td>Demoleon's Hut</td>
<td>House</td>
<td>Demoleon, Lucinda</td>
</tr>
<tr>
<td>Euryt's Hut</td>
<td>House</td>
<td>Euryt, Nessie</td>
</tr>
<tr>
<td>Saggitarius' Hut</td>
<td>House</td>
<td>Saggitarius</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Ankka Knox]]</td>
<td>[[Dungeon]]</td>
<td>Tennessee Ernie Ford</td>
</tr>
<tr>
<td>[[Moon Observatory]]</td>
<td>Dungeon</td>
<td>Robin the Mobile, Parador</td>
</tr>
<tr>
<td>Temple of Meh</td>
<td>Dungeon</td>
<td>Sir Galrim</td>
</tr>
</table><br>
===Who is who===
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Major Blair]] - veteran, father of Marge and Tami</td>
<td>[[Marge Blair]] - taverner</td>
</tr>
<tr>
<td>[[Lucretius Bones]] - archeologist</td>
<td>[[Tami Blair]] - stablemistress</td>
</tr>
<tr>
<td>[[Harry Ford]] - tomb raider, betrothed of Janice</td>
<td>[[Janice O'Connor]] - expert [[teacher]] of [[Dagger]], daughter of Sean</td>
</tr>
<tr>
<td>[[Sean O'Connor]] - professor</td>
<td>[[Melinda Lucia]] - expert teacher of [[Sword]]</td>
</tr>
<tr>
<td>[[Parador]] - benighter</td>
<td></td>
</tr>
<tr>
<td>[[Robin the Mobile]] - dark mage</td>
<td></td>
</tr>
<tr>
<td>[[Sir Galrim]] - master teacher of [[Dodging]]</td>
<td></td>
</tr>
<tr>
<td>[[Tennessee Ernie Ford]] - museum guide</td>
<td></td>
</tr>
</table><br>
====Centaurs====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Asbolus]] - game master</td>
<td>[[Chariklo]] - queen of the Centaurs</td>
</tr>
<tr>
<td>[[Biennor]] - trainer</td>
<td>[[Dorylass]] - expert teacher of [[Spear]]</td>
</tr>
<tr>
<td>[[Chiron]] - king of the Centaurs</td>
<td>[[Hylonome]] - comforter</td>
</tr>
<tr>
<td>[[Cyllarus]] - retailer</td>
<td>[[Lucinda]] - expert teacher of [[Perception]]</td>
</tr>
<tr>
<td>[[Demoleon]] - master teacher of [[Chain]]</td>
<td>[[Mimosa]] - expert teacher of [[Alchemy]]</td>
</tr>
<tr>
<td>[[Elatus]] - guildmaster</td>
<td>[[Nessie]] - huntress</td>
</tr>
<tr>
<td>[[Elym]] - herbalist</td>
<td>[[Perimedina]] - magicker</td>
</tr>
<tr>
<td>[[Euryt]] - expert teacher of [[Identify Monster]]</td>
<td></td>
</tr>
<tr>
<td>[[Pholus]] - prophet</td>
<td></td>
</tr>
<tr>
<td>[[Pylenor]] - gatekeeper</td>
<td></td>
</tr>
<tr>
<td>[[Saggitarius]] - grandmaster teacher of [[Bow]]</td>
<td></td>
</tr>
<tr>
<td>[[Teleboas]] - master teacher of [[Spellcasting]]</td>
<td></td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Homad]] - son of Biennor and Dorylass</td>
<td>[[Amphy]] - daughter of Cyllarus and Hylonome</td>
</tr>
<tr>
<td>[[Isoples]] - son of Elatus</td>
<td>[[Doupe]] - daughter of Elym and Mimosa</td>
</tr>
<tr>
<td>[[Thereus]] - son of Teleboas and Perimedina</td>
<td>[[Melanippe]] - daughter of Chiron and Chariklo</td>
</tr>
</table><br>
----
[[Category:Map]]
01a36a40b9388a2517ee3d043d2595a47d8add01
Ryft (province)
0
1472
1734
1666
2008-07-18T14:07:43Z
Ribannah
2
/* Communities */ wl
wikitext
text/x-wiki
'''Ryft''' is located central-west in the near south of [[Karigor]]. It will be a while before the [[party]] first enters this [[map]], as it is not easily accessible.
Neighbouring [[map]]s are [[Eftling]] (west), [[Timberfall]] (northwest), [[Nannaria]] (northeast), [[Soronne (province)|Soronne]] (east), [[Serenity (province)|Serenity]] (southeast) and [[Mt. Pilanteko (province)|Mt. Pilanteko]] (southwest),
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Ryft.png</div>
===Communities===
* [[Ryft (town)|Ryft]], town of the [[Dwarf|Dwarves]], in the southwest.
===Geography===
* [[Ebony]], the river flowing through Ryft from east to west
* [[Lake Avernus (lake)|Lake Avernus]], the lake north under the mountain
* [[Thuata's Tel (plateau)|Thuata's Tel]] - the plateau southeast, 'top of the world'
===Monsters (surface)===
* [[Harpy|Harpies]] (Harpy, Harpy Enchantress, Harpy Queen)
* [[Imp]]s (Imply, Imp, Imp Hero)
* [[River Snake]]s (River Snake, Lightning Snake, Ebony Snake)
===Animals===
[[Bird]]s, [[Fish]]
===Dungeons===
* [[Black Forge]] - southwest
* [[Lake Avernus (dungeon)|Lake Avernus]] - north, under the mountain
* [[Stalt Mines]] - northeast
* [[Thuata's Tel (dungeon)|Thuata's Tel]] - southeast, on the plateau
===Objects===
* [[Obelisk]] #8
* Random [[Contest]] (+5 [[Skillpoint]]s once to characters that have 50 in the required statistic)
* [[Trial]] of Might and Magic (+50 Skillpoints once to characters that have 200 in all six statistics)
* [[Flame]] of [[Fleet Foot]] (+75% to walking velocity for 3 hours, or until rest or travel)
* Flame of [[Spirit Resistance]] (+20 to Spirit Resistance for 6 hours, or until rest or travel)
* [[Well]] of +10 [[Level]]s (Temporarily +10 levels for 2 days or until rest or travel)
* Well of +30 [[Accuracy]] (Temporarily +30 Accuracy for 2 days or until rest or travel)
* [[Fountain]] of +20 [[Armour Class]] (Temporarily +20 Armour Class for 2 days or until rest or travel)
* [[Shrine of the Titans]] (Temporarily +500 [[Might]], -100 [[Speed]])
----
==Travel==
===Foot===
The neighbouring province Eftling (west) can be reached on [[foot]] overland, which takes 5 days. From the plateau, Thuata's Tel, the [[Wanderhoven]] in Serenity (southeast) can be entered, nut only after the door has been opened. This also takes 5 days. Soronne (east) can be reached on foot in one day only by passing from the Stalt Mines into the [[Spidersilk Mines]] after completion of the [[Underground Railroad]] [[quest]].
The other neighbouring provinces cannot be reached overland from Ryft in any way.
===Coach===
No coach leaves from Ryft.
===Boat===
The [[St. Nicholas]] will enter Ryft from Soronne and continue downstream into Eftling. Both passages take 3 days.
===Ship===
There are no [[dock]]s in Ryft. The nearest ports are in Soronne and Nannaria.
===Town Portal===
Ryft has no [[Central Fountain]]. The nearest [[Town Portal]] destinations are Nannaria, Soronne and Serenity.
----
==Citizens==
===Ryft===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Prime Guild of Earth]]</td>
<td>[[Guild]]</td>
<td>Willow, Chaucer</td>
</tr>
<tr>
<td>[[Warriors of Virtue]]</td>
<td>[[Guild]]</td>
<td>Chernomor, Pugwood</td>
</tr>
<tr>
<td>[[Golden Palace]]</td>
<td>[[Palace]]</td>
<td>Midas, Dolgar</td>
</tr>
<tr>
<td>[[Patchery]]</td>
<td>[[House]]</td>
<td>Liftster, Kugerlina, Rimmernel</td>
</tr>
<tr>
<td>[[Pebble Factory]]</td>
<td>House</td>
<td>Hildebrandt, Trudi Monday</td>
</tr>
<tr>
<td>[[Rammery]]</td>
<td>House</td>
<td>Amyr, Tickdozer</td>
</tr>
</table><br>
===Black Forge===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Baker's Supplements]]</td>
<td>[[Apothecary]]</td>
<td>Pendemik, Sorknes, Glim, Patti</td>
</tr>
<tr>
<td>[[Kraftwerk]]</td>
<td>[[Armour Shop]]</td>
<td>Mimir, Apus Arvandulin</td>
</tr>
<tr>
<td>[[The Money Pit]]</td>
<td>[[Bank]]</td>
<td>Billinger</td>
</tr>
<tr>
<td>[[Mellonic Society]]
<td>[[Magic Shop]]</td>
<td>Brisinger, Shirley Tigerbane, Dara</td>
</tr>
<tr>
<td>[[The Brown Alert]]</td>
<td>[[Tavern]]</td>
<td>Lucienne, Gulliver, Ratfink, Sid</td>
</tr>
<tr>
<td>[[Samira's Purity]]</td>
<td>[[Temple]]</td>
<td>Ushi</td>
</tr>
<tr>
<td>[[Buktu's University]]</td>
<td>[[Training Hall]]</td>
<td>Elvis, Mignon</td>
</tr>
<tr>
<td>[[Baruk Khazad]]</td>
<td>[[Weapon Shop]]</td>
<td>Dvalin, Motsognir</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Lake Avernus]]</td>
<td>[[Dungeon]]</td>
<td>Andvari</td>
</tr>
</table><br>
===Who is who===
====Dwarves====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Amyr]] - grandmaster teacher of [[Axe]]</td>
<td>[[Chaucer]] - loremistress, wife of Willow</td>
</tr>
<tr>
<td>[[Apus Arvandulin]] - master teacher of [[Repair]]</td>
<td>[[Kugerlina]] - spinster</td>
</tr>
<tr>
<td>[[Billinger]] - banker</td>
<td>[[Liftster]] - seamstress</td>
</tr>
<tr>
<td>[[Brisinger]] - magicker, twin brother of Billinger</td>
<td>[[Lucienne]] - tavernkeep</td>
</tr>
<tr>
<td>[[Chernomor]] - guildmaster</td>
<td>[[Mignon]] - master teacher of [[Bodybuilding]], wife of Elvis</td>
</tr>
<tr>
<td>[[Dvalin]] - weaponsmith</td>
<td>[[Rimmernel]] - weaver</td>
</tr>
<tr>
<td>[[Elvis]] - trainer</td>
<td>[[Shirley Tigerbane]] - master teacher of [[Spirit]], wife of Brisinger</td>
</tr>
<tr>
<td>[[Gulliver]] - traveller</td>
<td>[[Sorknes]] - apothecary, wife of Pendemik</td>
</tr>
<tr>
<td>[[Hildebrandt]] - grandmaster teacher of [[Earth]]</td>
<td>[[Trudi Monday]] - expert teacher of [[Water]], wife of Hildebrandt</td>
</tr>
<tr>
<td>[[Midas]] - king</td>
<td>[[Ushi]] - healer, wife of Hildebrandt</td>
</tr>
<tr>
<td>[[Motsognir]] - expert teacher of [[Chain]]</td>
<td></td>
</tr>
<tr>
<td>[[Pendemik]] - baker</td>
<td></td>
</tr>
<tr>
<td>[[Ratfink]] - gambler</td>
<td></td>
</tr>
<tr>
<td>[[Tickdozer]] - grandmaster teacher of [[Shield]]</td>
<td></td>
</tr>
<tr>
<td>[[Willow]] - guildmaster</td>
<td></td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Dolgar]] - son of Midas</td>
<td>[[Dara]] - daughter of Brisinger and Shirley Tigerbane</td>
</tr>
<tr>
<td>[[Glim]] - son of Pendemik and Sorknes</td>
<td>[[Patti]] - daughter of Pendemik and Sorknes</td>
</tr>
<tr>
<td>[[Pugwood]] - nephew of Chernomor</td>
<td></td>
</tr>
<tr>
<td>[[Sid]] - son of Ratfink</td>
<td></td>
</tr>
</table><br>
----
[[Category:Map]]
3c87b9f76d4b72ed3f8441a7cf4bcb9d4f96b272
Bank
0
1502
1735
2008-07-18T16:55:17Z
Ribannah
2
start of page
wikitext
text/x-wiki
A '''bank''' is a [[shop]] that offers to safekeep whatever [[gold]] or [[item]]s the [[party]] does not need or want to carry with them. Not all towns have one.
Items stored in a bank's [[vault]] do not take [[inventory]] space, and don't get broken or stolen. Gold kept at a bank will still be there if the party gets robbed. Banks in [[Might and Magic Tribute]] do not provide loans or pay interest, but their services are free of charge.
If the party's [[reputation]] is high enough, they will be able to withdraw gold at one bank if they deposited it at another.
----
==List of banks==
<table cellspacing="1" width="100%" style="text-align:left;">
<tr>
<td width="30%"><b>name</b></td>
<td width="30%"><b>location</b></td>
<td width="5%"><b>level</b></td>
<td width="15%"><b>specialism</b></td>
<td width="10%"><b>style</b></td>
<td width="10%"><b>open</b></td>
</tr>
<tr>
<td>[[Piglet's Vault]]</td>
<td>[[Kalimar]] ([[Terrax]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Timely Reserve]]</td>
<td>[[Ascalon]] ([[Semiramis]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Curry & Heyes]]</td>
<td>[[Potz]] ([[Murlank]])</td>
<td></td>
<td></td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Groingotten's Commercial]]</td>
<td>[[Heronport]] ([[Nannaria]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Knox's Bonds]]</td>
<td>[[Masquerade]] ([[Typhon Expanse]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[The Money Pit]]</td>
<td>[[Black Forge]] ([[Ryft (province)|Ryft]])</td>
<td></td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Six Shard Vault]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Bank of Alvar]]</td>
<td>[[Serenity (town)|Serenity]] ([[Serenity (province)|Serenity]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
</table>
----
==Concept art==
<div align="center">http://www.castlegobs.nl/images/interiors/stone_bank_concept.jpg</div>
''concept art by Apus Arvandulin (Seer symbol on the floor, for Serenity only)''
----
==Interior renders==
In the [[game]], [[interior]] renders appear in .jpg format and measure 768x576. To create them in a larger size is ok. Citizens should not be included in the render.
<p style="background-color:yellow;">To do: create interior renders for banks that fit several styles of [[architecture]].</p>
----
[[Category:Bank]][[Category:Shop]][[Category:Things to do]]
f945fef3474a0aeff2f1a513e8c76e4f2255def2
Armour Shop
0
1500
1736
1726
2008-07-18T16:58:33Z
Ribannah
2
cat, opening hours
wikitext
text/x-wiki
An '''armour shop''' is a [[shop]] that [[trade]]s [[body armour]], [[clothing]] and [[shield]]s. Many [[town]]s in [[Karigor]] have one, and a few larger cities even have two. Armour shops generally have four [[Shelf|shelves]]: two for common articles, and two for special articles. They often specialize in one type of [[item]]s.
----
==List of armour shops==
<table cellspacing="1" width="100%" style="text-align:left;">
<tr>
<td width="30%"><b>name</b></td>
<td width="30%"><b>location</b></td>
<td width="5%"><b>level</b></td>
<td width="15%"><b>specialism</b></td>
<td width="10%"><b>style</b></td>
<td width="10%"><b>open</b></td>
</tr>
<tr>
<td>[[Esmeralda's Leatherworks]]</td>
<td>[[Kalimar]] ([[Terrax]])</td>
<td>2</td>
<td>[[leather armour|leather]]</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Metalheart]]</td>
<td>[[Kalimar]] ([[Terrax]])</td>
<td>3</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Warrior Protection]]</td>
<td>[[Marduk]] ([[Semiramis]])</td>
<td>2</td>
<td>[[shield]]s</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[The Glove Compartment]]</td>
<td>[[Marduk]] ([[Semiramis]])</td>
<td>2</td>
<td>[[gauntlet]]s</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Larp's Forge]]</td>
<td>[[Potz]] ([[Murlank]])</td>
<td>2</td>
<td>[[chain armour|chain]]</td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Lightfoot's Armour]]</td>
<td>[[Cascadin]] ([[Timberfall]])</td>
<td>1</td>
<td></td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Zam & Zom]]</td>
<td>[[Heronport]] ([[Nannaria]])</td>
<td>2</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Zom & Zam]]</td>
<td>[[Masquerade]] ([[Typhon Expanse]])</td>
<td>2</td>
<td>[[belt]]s</td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[Hans' Helmets]]</td>
<td>[[Teardrop]] ([[Eftling]])</td>
<td>1</td>
<td>[[helmet]]s</td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Kraftwerk]]</td>
<td>[[Black Forge]] ([[Ryft (province)|Ryft]])</td>
<td>2</td>
<td>[[plate armour|plate]]</td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Crackerjack's Outer Clothing]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>2</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Blue Suede Shop]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>1</td>
<td>[[boot]]s</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Current Trends]]</td>
<td>[[Verdigris]] ([[S'Fauni]])</td>
<td>2</td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Seven Against Tears]]</td>
<td>[[Serenity (town)|Serenity]] ([[Serenity (province)|Serenity]])</td>
<td>1</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Sturdy Clothing]]</td>
<td>[[Iotneheim]] ([[Etanasfeld]])</td>
<td>2</td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
</table>
----
==Concept art==
<p style="background-color:yellow;">To do: create concept art (black & white suffices) for the interior view of an armour shop.</p>
----
==Interior renders==
In the [[game]], [[interior]] renders appear in .jpg format and measure 768x576. To create them in a larger size is ok. Citizens should not be included in the render.
<div align="center">http://www.castlegobs.nl/images/Interior_Stone_ArmourShop.jpg</div>
''stone: render by Apus Arvandulin''
<p style="background-color:yellow;">To do: create interior renders for armour shops that fit additional styles of [[architecture]].</p>
----
----
[[Category:Armour Shop]][[Category:Shop]][[Category:Things to do]]
c585150f89ccfb39445102b82a32ea61cf8adc2a
1740
1736
2008-07-18T17:07:54Z
Ribannah
2
/* Interior renders */ image
wikitext
text/x-wiki
An '''armour shop''' is a [[shop]] that [[trade]]s [[body armour]], [[clothing]] and [[shield]]s. Many [[town]]s in [[Karigor]] have one, and a few larger cities even have two. Armour shops generally have four [[Shelf|shelves]]: two for common articles, and two for special articles. They often specialize in one type of [[item]]s.
----
==List of armour shops==
<table cellspacing="1" width="100%" style="text-align:left;">
<tr>
<td width="30%"><b>name</b></td>
<td width="30%"><b>location</b></td>
<td width="5%"><b>level</b></td>
<td width="15%"><b>specialism</b></td>
<td width="10%"><b>style</b></td>
<td width="10%"><b>open</b></td>
</tr>
<tr>
<td>[[Esmeralda's Leatherworks]]</td>
<td>[[Kalimar]] ([[Terrax]])</td>
<td>2</td>
<td>[[leather armour|leather]]</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Metalheart]]</td>
<td>[[Kalimar]] ([[Terrax]])</td>
<td>3</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Warrior Protection]]</td>
<td>[[Marduk]] ([[Semiramis]])</td>
<td>2</td>
<td>[[shield]]s</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[The Glove Compartment]]</td>
<td>[[Marduk]] ([[Semiramis]])</td>
<td>2</td>
<td>[[gauntlet]]s</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Larp's Forge]]</td>
<td>[[Potz]] ([[Murlank]])</td>
<td>2</td>
<td>[[chain armour|chain]]</td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Lightfoot's Armour]]</td>
<td>[[Cascadin]] ([[Timberfall]])</td>
<td>1</td>
<td></td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Zam & Zom]]</td>
<td>[[Heronport]] ([[Nannaria]])</td>
<td>2</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Zom & Zam]]</td>
<td>[[Masquerade]] ([[Typhon Expanse]])</td>
<td>2</td>
<td>[[belt]]s</td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[Hans' Helmets]]</td>
<td>[[Teardrop]] ([[Eftling]])</td>
<td>1</td>
<td>[[helmet]]s</td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Kraftwerk]]</td>
<td>[[Black Forge]] ([[Ryft (province)|Ryft]])</td>
<td>2</td>
<td>[[plate armour|plate]]</td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Crackerjack's Outer Clothing]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>2</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Blue Suede Shop]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>1</td>
<td>[[boot]]s</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Current Trends]]</td>
<td>[[Verdigris]] ([[S'Fauni]])</td>
<td>2</td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Seven Against Tears]]</td>
<td>[[Serenity (town)|Serenity]] ([[Serenity (province)|Serenity]])</td>
<td>1</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Sturdy Clothing]]</td>
<td>[[Iotneheim]] ([[Etanasfeld]])</td>
<td>2</td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
</table>
----
==Concept art==
<p style="background-color:yellow;">To do: create concept art (black & white suffices) for the interior view of an armour shop.</p>
----
==Interior renders==
In the [[game]], [[interior]] renders appear in .jpg format and measure 768 x 576. To create them in a larger size is ok. Citizens should not be included in the render.
<div align="center">http://www.castlegobs.nl/images/interiors/stone_armourshop.jpg</div>
''stone: render by Apus Arvandulin''
<p style="background-color:yellow;">To do: create interior renders for armour shops that fit additional styles of [[architecture]].</p>
----
[[Category:Armour Shop]][[Category:Shop]][[Category:Things to do]]
10294f8c0aa857fe3f845f13a49eee33b64abb47
Category:Armour Shop
14
1503
1737
2008-07-18T16:59:09Z
Ribannah
2
start of page
wikitext
text/x-wiki
[[Category:Armour Shop]][[Category:Shop]]
ae33aee82c87a8b20cfc98787e7dc352a46f9a12
Category:Bank
14
1504
1738
2008-07-18T16:59:50Z
Ribannah
2
start of page
wikitext
text/x-wiki
[[Category:Bank]][[Category:Shop]]
fdb6229660eb4c6f7ab009131a7ddd34c7838206
Apothecary
0
1498
1739
1723
2008-07-18T17:02:05Z
Ribannah
2
/* List of apothecaries */ opening hours
wikitext
text/x-wiki
An '''apothecary''' is a [[shop]] that [[trade]]s [[potion]]s, [[reagent]]s and [[recipe]]s. Many [[town]]s in [[Karigor]] have one. Apothecaries generally have three [[Shelf|shelves]]: for common articles, special articles and recipes. They seldom specialize in one type of [[item]]s.
----
==List of apothecaries==
<table cellspacing="1" width="100%" style="text-align:left;">
<tr>
<td width="30%"><b>name</b></td>
<td width="30%"><b>location</b></td>
<td width="5%"><b>level</b></td>
<td width="15%"><b>specialism</b></td>
<td width="10%"><b>style</b></td>
<td width="10%"><b>open</b></td>
</tr>
<tr>
<td>[[The Potion Baron]]</td>
<td>[[Kalimar]] ([[Terrax]])</td>
<td>3</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Angelic Tablets]]</td>
<td>[[Ascalon]] ([[Semiramis]])</td>
<td>2</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[The Tinctury]]</td>
<td>[[Potz]] ([[Murlank]])</td>
<td>2</td>
<td></td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Lotus Blossom]]</td>
<td>[[Cascadin]] ([[Timberfall]])</td>
<td>3</td>
<td></td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Sinister Drugs]]</td>
<td>[[M'Akal]] ([[Nannaria]])</td>
<td>3</td>
<td></td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[White Wolf Thaumaturgy]]</td>
<td>[[Masquerade]] ([[Typhon Expanse]])</td>
<td>3</td>
<td></td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[Baker's Supplements]]</td>
<td>[[Black Forge]] ([[Ryft (province)|Ryft]])</td>
<td>1</td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Dr. Bird's Recipes]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>2</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[W00tstock]]</td>
<td>[[Gathis]] ([[Soronne (province)|Soronne]])</td>
<td>3</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Global Flowers]]</td>
<td>[[Verdigris]] ([[S'Fauni]])</td>
<td>1</td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Elym's Fire]]</td>
<td>[[Volos]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]])</td>
<td>2</td>
<td></td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Herb Garden]]</td>
<td>Monk village ([[Serenity (province)|Serenity]])</td>
<td>1</td>
<td></td>
<td>bamboo</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Exchanges Hut]]</td>
<td>Druid gathering ([[Goetia]])</td>
<td>2</td>
<td>[[reagent]]s</td>
<td>bamboo</td>
<td>08:00-20:00</td>
</tr>
</table>
----
==Concept art==
<p style="background-color:yellow;">To do: create concept art (black & white suffices) for the interior view of an apothecary.</p>
----
==Interior renders==
In the [[game]], [[interior]] renders appear in .jpg format and measure 768x576. To create them in a larger size is ok. Citizens should not be included in the render.
<p style="background-color:yellow;">To do: create interior renders for apothecaries that fit several styles of [[architecture]].</p>
----
----
[[Category:Apothecary]][[Category:Shop]][[Category:Things to do]]
6fd084eb6881950fc96c8b72085bcc2142fdf4c5
General Store
0
1505
1741
2008-07-18T18:01:14Z
Ribannah
2
start of page
wikitext
text/x-wiki
An '''general store''' is a [[shop]] that [[trade]]s [[utensil]]s and [[food]], as well as low-level [[scroll]]s, [[jewelry]], [[clothing]], [[reagent]]s and [[potion]]s at somewhat less than favourable prices. Most [[town]]s in [[Karigor]] have one. General stores shops generally only one [[shelf]], for common articles. They do not specialize in one type of [[item]]s.
----
==List of general stores==
<table cellspacing="1" width="100%" style="text-align:left;">
<tr>
<td width="30%"><b>name</b></td>
<td width="30%"><b>location</b></td>
<td width="5%"><b>level</b></td>
<td width="15%"><b>specialism</b></td>
<td width="10%"><b>style</b></td>
<td width="10%"><b>open</b></td>
</tr>
<tr>
<td>[[Seasons in the Sun]]</td>
<td>[[Marduk]] ([[Semiramis]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[The Celestial Toymaker]]</td>
<td>[[Ascalon]] ([[Semiramis]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[For a Few Nuggets More]]</td>
<td>[[Potz]] ([[Murlank]])</td>
<td></td>
<td></td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[The Bone Collector]]</td>
<td>[[M'Akal]] ([[Nannaria]])</td>
<td></td>
<td></td>
<td>wood</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[Drop Dead Legs]]</td>
<td>[[Heronport]] ([[Nannaria]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Bozeman's Enterprises]]</td>
<td>[[Masquerade]] ([[Typhon Expanse]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[Winkel van Sinkel]]</td>
<td>[[Albatross]] ([[Typhon Expanse]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[The Undernet]]</td>
<td>[[Orak]] ([[Typhon Expanse]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[Jenson's Buttons]]</td>
<td>[[Teardrop]] ([[Eftling]])</td>
<td></td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Holle's Spinnings]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Pirate Copies]]</td>
<td>[[Gathis]] ([[Soronne (province)|Soronne]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Boutique Light]]</td>
<td>[[Turrel]] ([[Soronne (province)|Soronne]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Ixion's Stone]]</td>
<td>[[Volos]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]])</td>
<td></td>
<td></td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[A Trades House]]</td>
<td>[[Serenity (town)|Serenity]] ([[Serenity (province)|Serenity]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Wysiwug]]</td>
<td>[[Iotneheim]] ([[Etanasfeld]])</td>
<td></td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Bipedal Tartar]]</td>
<td>[[Algol]] ([[Etanasfeld]])</td>
<td></td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Humid Supplies]]</td>
<td>[[Egregor]] ([[Goetia]])</td>
<td></td>
<td></td>
<td>bamboo</td>
<td>08:00-20:00</td>
</tr>
</table>
----
==Concept art==
<div align="center" style="max-width:768px;">http://www.castlegobs.nl/images/interiors/generalstore_concept.jpg</div>
''concept art by Gizzzmo''
<p style="background-color:yellow;">To do: create concept art (black & white suffices) for the interior view of a general store.</p>
----
==Interior renders==
In the [[game]], [[interior]] renders appear in .jpg format and measure 768x576. To create them in a larger size is ok. Citizens should not be included in the render.
<div align="center">http://www.castlegobs.nl/images/interiors/wood_generalstore.jpg</div>
''wood: render by Gizzzmo''
<p style="background-color:yellow;">To do: create interior renders for general stores that fit additional styles of [[architecture]].</p>
----
[[Category:General Store]][[Category:Shop]][[Category:Things to do]]
19996ed9ba2b3d01303ddc54b6c471cba659f0e1
1743
1741
2008-07-18T18:07:57Z
Ribannah
2
/* Concept art */
wikitext
text/x-wiki
An '''general store''' is a [[shop]] that [[trade]]s [[utensil]]s and [[food]], as well as low-level [[scroll]]s, [[jewelry]], [[clothing]], [[reagent]]s and [[potion]]s at somewhat less than favourable prices. Most [[town]]s in [[Karigor]] have one. General stores shops generally only one [[shelf]], for common articles. They do not specialize in one type of [[item]]s.
----
==List of general stores==
<table cellspacing="1" width="100%" style="text-align:left;">
<tr>
<td width="30%"><b>name</b></td>
<td width="30%"><b>location</b></td>
<td width="5%"><b>level</b></td>
<td width="15%"><b>specialism</b></td>
<td width="10%"><b>style</b></td>
<td width="10%"><b>open</b></td>
</tr>
<tr>
<td>[[Seasons in the Sun]]</td>
<td>[[Marduk]] ([[Semiramis]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[The Celestial Toymaker]]</td>
<td>[[Ascalon]] ([[Semiramis]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[For a Few Nuggets More]]</td>
<td>[[Potz]] ([[Murlank]])</td>
<td></td>
<td></td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[The Bone Collector]]</td>
<td>[[M'Akal]] ([[Nannaria]])</td>
<td></td>
<td></td>
<td>wood</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[Drop Dead Legs]]</td>
<td>[[Heronport]] ([[Nannaria]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Bozeman's Enterprises]]</td>
<td>[[Masquerade]] ([[Typhon Expanse]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[Winkel van Sinkel]]</td>
<td>[[Albatross]] ([[Typhon Expanse]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[The Undernet]]</td>
<td>[[Orak]] ([[Typhon Expanse]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[Jenson's Buttons]]</td>
<td>[[Teardrop]] ([[Eftling]])</td>
<td></td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Holle's Spinnings]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Pirate Copies]]</td>
<td>[[Gathis]] ([[Soronne (province)|Soronne]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Boutique Light]]</td>
<td>[[Turrel]] ([[Soronne (province)|Soronne]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Ixion's Stone]]</td>
<td>[[Volos]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]])</td>
<td></td>
<td></td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[A Trades House]]</td>
<td>[[Serenity (town)|Serenity]] ([[Serenity (province)|Serenity]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Wysiwug]]</td>
<td>[[Iotneheim]] ([[Etanasfeld]])</td>
<td></td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Bipedal Tartar]]</td>
<td>[[Algol]] ([[Etanasfeld]])</td>
<td></td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Humid Supplies]]</td>
<td>[[Egregor]] ([[Goetia]])</td>
<td></td>
<td></td>
<td>bamboo</td>
<td>08:00-20:00</td>
</tr>
</table>
----
==Concept art==
<div align="center">http://www.castlegobs.nl/images/interiors/generalstore_concept.jpg</div>
''concept art by Gizzzmo''
<p style="background-color:yellow;">To do: create concept art (black & white suffices) for the interior view of a general store.</p>
----
==Interior renders==
In the [[game]], [[interior]] renders appear in .jpg format and measure 768x576. To create them in a larger size is ok. Citizens should not be included in the render.
<div align="center">http://www.castlegobs.nl/images/interiors/wood_generalstore.jpg</div>
''wood: render by Gizzzmo''
<p style="background-color:yellow;">To do: create interior renders for general stores that fit additional styles of [[architecture]].</p>
----
[[Category:General Store]][[Category:Shop]][[Category:Things to do]]
d29cee1d0b2846cfecf5a0ba2caa8eaaf314bc75
Category:General Store
14
1506
1742
2008-07-18T18:02:00Z
Ribannah
2
start of page
wikitext
text/x-wiki
[[Category:General Store]][[Category:Shop]]
7444b7cf6012a451cbae78ec5e2f831f9e92bf28
Weapon
0
1462
1744
1594
2008-07-18T19:30:00Z
Ribannah
2
/* List of weapon types */ columns
wikitext
text/x-wiki
A '''weapon''' is an item that can be [[equip]]ped by a [[player character]]. [[Non-player character]]s and [[monster]]s may carry weapons as well; some of these may become available to the [[party]]. A weapon is used to deal [[damage]] to an opponent in [[combat]]. There are numerous types and subtypes of weapons. While some weapons are wielded in [[melee]] fights and have limited [[reach]], other weapons are used from a distance in [[ranged]] combat. Switching from melee weapon(s) to ranged weapons is automatic.
Depending on their (sub)type and a character's [[mastery]] of the relevant [[skill]], a weapon can be carried with two hands, right-handed or with either hand. Therefore, in some cases it is possible for a character to have two melee weapons readied at the same time.
Musical [[instrument]]s, to play [[battle tune]]s, are also considered a type of weapon.
A player character that holds no melee weapon or magic [[wand]], will fall back to using their fist(s) during melee combat. With a high skill in [[Unarmed]] combat, this can be quite effective.
The effectiveness of a weapons can be increased with [[enchantment]]s and with proficiency in the [[armsmaster]] skill.
----
==List of weapon types==
<table cellspacing="1" width="100%">
<tr>
<td width="16%"><b>type</b></td>
<td width="40%"><b>subtypes</b></td>
<td width="16%"><b>required skill</b></td>
<td width="28%"><b>grandmastered by</b></td>
</tr>
<tr>
<td>[[Club]]</td>
<td>club</td>
<td>none</td>
<td>none</td>
</tr>
<tr>
<td>[[Sword (weapon)|Sword]]</td>
<td>longsword, cutlass, broadsword, two-handed sword</td>
<td>[[Sword (skill)|Sword]]</td>
<td>[[Knight (class)|Knight]]</td>
</tr>
<tr>
<td>[[Dagger (weapon)|Dagger]]</td>
<td>dagger, long dagger</td>
<td>[[Dagger (skill)|Dagger]]</td>
<td>[[Assassin]]</td>
</tr>
<tr>
<td>[[Axe (weapon)|Axe]]</td>
<td>axe, two-handed axe</td>
<td>[[Axe (skill)|Axe]]</td>
<td>[[Ranger]]</td>
</tr>
<tr>
<td>[[Spear (weapon)|Spear]]</td>
<td>spear, halberd, trident</td>
<td>[[Spear (skill)|Spear]]</td>
<td>[[Knight]]</td>
</tr>
<tr>
<td>[[Staff (weapon)|Staff]]</td>
<td>bo, staff</td>
<td>[[Staff (skill)|Staff]]</td>
<td>[[Bard]]</td>
</tr>
<tr>
<td>[[Mace (weapon)|Mace]]</td>
<td>mace, hammer</td>
<td>[[Mace (skill)|Mace]]</td>
<td>[[Thief]]</td>
</tr>
<tr>
<td>[[Bow (weapon)|Bow]]</td>
<td>crossbow, bow</td>
<td>[[Bow (skill)|Bow]]</td>
<td>[[Ranger]]</td>
</tr>
<tr>
<td>[[Instrument]]</td>
<td>flute, drum, string, horn</td>
<td>[[Music (skill)|Music]]</td>
<td>[[Bard]]</td>
</tr>
</table>
----
[[Category:Combat]][[Category:Item]]
2648aeea10ae3cdc7a2c187c28f3c3257308446a
Shop
0
1474
1745
1648
2008-07-19T11:27:26Z
Ribannah
2
/* List of shop types */ reagent
wikitext
text/x-wiki
A '''shop''' is a [[building]] where the [[party]] can buy [[item]]s and some other things of value. Oftentimes, the party can also sell items that they don't need anymore, get unknown items [[Identify Item|identified]] and broken items [[repair]]ed.
There are many different types of shops in [[Karigor]], from weapon and magic shops to guilds and stables.
----
==Opening hours==
Shops will typically only be open during part of the day, for instance from 08:00 to 20:00. In a few regions shops are open at night.
----
==Shop level==
Not all shops sell the same quality of goods. For instance, top-level spellbooks are available at Prime Guilds but not at the simple guild on the starting [[map]]. Armour Shops and various others come in three levels, although they may specialize in one type of items (shields, for instance) and sell higher quality items of those. These shops normally also have several [[shelf|shelves]]: some with common goods in their quality range, and some with special stuff that e.g. holds [[enchantment|enchanted]] items.
----
==Prices==
[[Price]]s depend on the [[value]] of an item and on the profit the shopkeeper wants to make. Profit margins vary, so if money is scarce it may be wise to do business in shops that offer the best deals. The party's [[Merchant]] [[skill]] and their local [[reputation]] can make a lot of difference. An item's value can be significantly increased by enchanting it, while [[broken]] items hardly have any value left.
----
==Identification and repairs==
At the right shop, unknown items can be identified and broken items repaired, for a price. To repair a broken sword, one should visit a Weapon Shop, etc.
----
==Restocking==
Shops that sell items restock at regular intervals, usually common items faster than special items. Shelves may also get refilled from the shop's own storeroom. Items sold by the party are not offered for sale.
----
==Alternatives==
Some [[non-player character]]s can repair and identify items or [[heal]] a [[player character]]. A few will even accompany the party as a [[hireling]]. If the player characters develop certain skills or learn certain [[spell]]s, they will eventually be able to take care of these things themselves, and on occasion even their own [[travel|transportation]]. A few NPC's are [[trader]]s. Items and [[gold]] can be acquired in many other places than shops, for instance as [[loot]] or [[treasure]]. Nonetheless, shopping will always remain an important aspect of the [[game]].
----
==List of shop types==
<table cellspacing="1" width="100%" style="text-align:center;">
<tr>
<td width="20%"><b>type</b></td>
<td width="40%"><b>trades</b></td>
<td width="40%"><b>other</b></td>
</tr>
<tr>
<td>[[Apothecary]]</td>
<td>[[reagent]]s, [[potion]]s, [[recipe]]s</td>
<td></td>
</tr>
<tr>
<td>[[Armour Shop]]</td>
<td>[[body armour]], [[clothing]], [[Shield (item)|shields]]</td>
<td></td>
</tr>
<tr>
<td>[[Bank]]</td>
<td></td>
<td>[[savings]], [[vault]]</td>
</tr>
<tr>
<td>[[Dockyard]]</td>
<td>sells: [[ship]] passages</td>
<td></td>
</tr>
<tr>
<td>[[General Store]]</td>
<td>[[utensil]]s, [[food]], [[scroll]]s, [[jewelry]], [[clothing]], [[reagent]]s, [[potion]]s</td>
<td></td>
</tr>
<tr>
<td>[[Guild]]</td>
<td>sells: [[spellbook]]s, [[skill]]s</td>
<td></td>
</tr>
<tr>
<td>[[Magic Shop]]</td>
<td>[[scroll]]s, [[spellbook]]s, [[wand]]s, [[jewelry]], [[clothing]], [[reagent]]s, [[potion]]s, [[gems]]</td>
<td></td>
</tr>
<tr>
<td>[[Palace]]</td>
<td></td>
<td>[[bounty]], [[permission]], information</td>
</tr>
<tr>
<td>[[Stable]]</td>
<td>sells: [[coach]] rides</td>
<td></td>
</tr>
<tr>
<td>[[Tavern]]</td>
<td>sells: [[lodging]], [[food]], [[drink]], [[gossip]]</td>
<td>[[tavern game]]</td>
</tr>
<tr>
<td>[[Temple]]</td>
<td>sells: [[heal]]ing, [[cure|curing]]</td>
<td>accepts [[donation]]s and [[gift]]s</td>
</tr>
<tr>
<td>[[Town Hall]]</td>
<td></td>
<td>[[bounty]], [[permission]], information</td>
</tr>
<tr>
<td>[[Training Hall]]</td>
<td></td>
<td>[[training]] of party or individual player characters</td>
</tr>
<tr>
<td>[[Weapon Shop]]</td>
<td>[[weapon]]s, including musical [[instrument]]s</td>
<td></td>
</tr>
<tr>
<td>[[Miscellaneous (shop)|Miscellaneous]]</td>
<td>various</td>
<td>various</td>
</tr>
</table>
----
[[Category:Shop]][[Category:Trade]]
7838c47f2bae30fc9fc7e338f864f0e0933c09ef
Magic Shop
0
1507
1746
2008-07-19T11:51:27Z
Ribannah
2
start of page
wikitext
text/x-wiki
scrolls, spellbooks, wands, jewelry, clothing, ingredients, potions, gems
A '''magic shop''' is a [[shop]] that [[trade]]s [[scroll]]s, [[spellbook]]s, [[wand]]s, [[jewelry]], [[reagent]]s, [[potion]]s, and [[gem]]s. Many [[town]]s in [[Karigor]] have one. Magic shops generally have two [[Shelf|shelves]]: one for common articles, and one for special articles. They often specialize in one type of [[item]]s.
----
==List of magic shops==
<table cellspacing="1" width="100%" style="text-align:left;">
<tr>
<td width="30%"><b>name</b></td>
<td width="30%"><b>location</b></td>
<td width="5%"><b>level</b></td>
<td width="15%"><b>specialism</b></td>
<td width="10%"><b>style</b></td>
<td width="10%"><b>open</b></td>
</tr>
<tr>
<td>[[Four Magical Hats]]</td>
<td>[[Kalimar]] ([[Terrax]])</td>
<td>2</td>
<td>[[hat]]s</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[The Illusionist]]</td>
<td>[[Kalimar]] ([[Terrax]])</td>
<td>3</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Master Scribe]]</td>
<td>[[Potz]] ([[Murlank]])</td>
<td>2</td>
<td>[[scroll]]s</td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Silivren Penna Miriel]]</td>
<td>[[Cascadin]] ([[Timberfall]])</td>
<td>2</td>
<td>[[necklace]]s, [[amulet]]s</td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Powersticks]]</td>
<td>[[M'Akal]] ([[Nannaria]])</td>
<td>2</td>
<td>[[wand]]s</td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[Vampire's Cape]]</td>
<td>[[Masquerade]] ([[Typhon Expanse]])</td>
<td>2</td>
<td>[[cloak]]s</td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[Mellonic Society]]</td>
<td>[[Black Forge]] ([[Ryft (province)|Ryft]])</td>
<td>1</td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Zorelda's Footwear]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>1</td>
<td>[[sandal]]s</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Gravdahl's Bookstore]]</td>
<td>[[Gathis]] ([[Soronne (province)|Soronne]])</td>
<td>1</td>
<td>[[spellbook]]s</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Inexplicably Poof]]</td>
<td>[[Verdigris]] ([[S'Fauni]])</td>
<td>1</td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Miracles on the Mountain]]</td>
<td>[[Volos]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]])</td>
<td>2</td>
<td></td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Mistress of Chants]]</td>
<td>[[Serenity (town)|Serenity]] ([[Serenity (province)|Serenity]])</td>
<td>1</td>
<td></td>
<td>bamboo</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Rings R Us]]</td>
<td>[[Egregor]] ([[Goetia]])</td>
<td>2</td>
<td>[[ring]]s</td>
<td>bamboo</td>
<td>08:00-20:00</td>
</tr>
</table>
----
==Concept art==
<p style="background-color:yellow;">To do: create concept art (black & white suffices) for the interior view of a magic shop.</p>
----
==Interior renders==
In the [[game]], [[interior]] renders appear in .jpg format and measure 768 x 576. To create them in a larger size is ok. Citizens should not be included in the render.
<p style="background-color:yellow;">To do: create interior renders for magic shops that fit several styles of [[architecture]].</p>
----
[[Category:Magic Shop]][[Category:Shop]][[Category:Things to do]]
9d2989f16b6e6ff5590da3a58d9af5a6c021b517
Category:Magic Shop
14
1508
1747
2008-07-19T11:52:02Z
Ribannah
2
start of page
wikitext
text/x-wiki
[[Category:Magic Shop]][[Category:Shop]]
caff88c13da844e955a6345d446cd2a5888fd584
Nannaria
0
1486
1748
1707
2008-07-19T12:44:11Z
Ribannah
2
/* Citizens */ + weapon shop, Britney Holmger, Timmy Holmger
wikitext
text/x-wiki
'''Nannaria''' is located in central [[Karigor]]. It is easily accesible from Soronne, the first map that the [[party]] will visit after starting their journey along the river Ebony.
Neighbouring [[map]]s are [[Semiramis]] (northwest), [[Murlank]] (northeast), [[Typhon Expanse]] (east), [[Soronne (province)|Soronne]] (southeast), [[Ryft (province)|Ryft]] (southwest) and [[Timberfall]] (west).
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Nannaria.png</div>
===Communities===
* [[M'Akal]], the capital, central on both the Brass Sea and the river Ebony
* [[Heronport]], in the south on the Brass Sea
===Geography===
* [[Brass Sea]], the sea in the south
* [[Ebony]], the river flowing through Nannaria from northwest to northeast
===Monsters (surface)===
* [[Gargoyle]]s (Alabaster Gargoyle, Sandstone Gargoyle, Flint Gargoyle)
* [[Golem]]s (Glass Golem, Pewter Golem, Nickel Golem)
* [[Manticore]]s (Manticore, Scorpicore, Chimera)
<!--* [[Moon Priestess]]es (Moon Acolyte, Moon Cleric, Moon Priestess, High Priestess of the Moon)-->
* [[Moon Zealot]]s (Moon Worshipper, Moon Fanatic, Moon Zealot)
<!--* [[Necromancer]]s (Necromancer)-->
* [[River Snake]]s (River Snake, Lightning Snake, Ebony Snake)
* [[Sun Zealot]]s (Sun Worshipper, Sun Fanatic, Sun Zealot)
===Animals===
[[Butterfly|Butterflies]], [[Heron]]s, [[Osprey]]s, [[Fish]]
===Dungeons===
* [[Castle Herondale]] - southwest
* [[Divine Temple of the Moon]] - north
* [[Heronry]] - south
* [[Tomb of Anubis]] - east
===Objects===
* [[Obelisk]] #5
* [[Central Fountain]] ([[Town Portal]] destination)
* Random [[Test]] (+7 [[Skillpoint]]s once to characters that have 100 in the required [[statistic]])
* [[Flame]] of [[Protection from Magic]]
* Flame of [[Bless]] (+10 to chance-to-hit for 3 hours, or until rest or travel)
* Flame of [[Day of the Gods]] (+35 to all six statistics for 2 days, or until rest or travel)
* [[Well]] of +30 [[Level]]s (+30 levels for 2 days or until rest or travel)
* [[Fountain]] of +30 [[Elemental Resistance]] (Temporarily +30 Elemental Resistance for 2 days or until rest or travel)
----
==Travel==
===Foot===
Except for Ryft (southwest), all neighbouring provinces can be reached on [[foot]] overland, which takes 5 days.
===Coach===
Nannaria has two stables: in M'Akal, serving the [[Nightrider]]s, and in [Heronport, serving the [[Tower Express]]. It is a coming and going of coaches. Nightrider coaches start in the night.
<u>M'Akal</u>
* On '''Mondays''' and '''Saturdays''', coaches leave for Semiramis (2½ days). Return trips start on Wednesdays and Fridays. Note: this line is discontinued when the [[Zealot]]s start fighting.
* On '''Wednesdays''' and '''Saturdays''', coaches leave for Murlank (2½ days). Return trips start on Wednesdays and Sundays. Note: a '''Monday''' ride is added (return starting on Fridays) after the Zealots start fighting.
* On '''Wednesdays''', a coach leaves for Timberfall (2½ days). The return trip stars on Sundays.
* On '''Thursdays''' and '''Sundays''', coaches leave for the Typhon Expanse (3 days). Return trips start on Mondays and Thursdays.
<u>Heronport</u>
* On '''Mondays''' and '''Thursdays''', coaches leave for Soronnee (2 days). Return trips start on Thursdays and Sundays.
* On '''Tuesdays''' and '''Saturdays''', coaches leave for Timberfall (2 days). Return trips start on Wednesdays and Saturdays.
* On '''Fridays''', a coaches leaves for [[Eftling]] (5 days). Return trips also start on Fridays.
===Boat===
The [[St. Nicholas]] will enter Nannaria from Semiramis and continue downstream into Murlank. Both passages take 3 days.
===Ship===
There are two [[dock]]s in Nannaria, one in each town.
From M'Akal, ships set sail for Soronne, [[Naval Base]] early on '''Mondays''' and '''Thursdays''' (return fares on Mondays and Fridays), and for Typhon Expanse, [[Masquerade]] early on '''Wednesdays''' and '''Saturdays''' (return fares early on Wednesdays and Saturdays). All these voyages take 2 days.
From Heronport, a ship sets sail for M'Akal on '''Mondays''' and '''Thursdays''', a voyage of 12 hours. These ships started at Soronne, Naval Base on Mondays and Fridays.
===Town Portal===
Nannaria has a [[Central Fountain]] and can therefore be reached instantly by the powerful [[Town Portal]] spell. The other [[province]]s that can be reached this way are: [[Terrax]], Semiramis, Murlank, Soronne and [[Serenity]]. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
----
==Citizens==
===M'Akal===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Sinister Drugs]]</td>
<td>[[Apothecary]]</td>
<td>Shin-Akuma</td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Manzazu</td>
</tr>
<tr>
<td>[[The Bone Collector]]</td>
<td>[[General Store]]</td>
<td>Moander, Wanda Obeah</td>
</tr>
<tr>
<td>[[Master Guild of the Elements]]</td>
<td>[[Guild]]</td>
<td>Mudjek, Isra</td>
</tr>
<tr>
<td>[[Necromancers' Guild]]</td>
<td>Guild</td>
<td>Tadodaho, Henden’lal, Mederon, Neberneith, Nimbus, Ferredine</td>
</tr>
<tr>
<td>[[Raiders' Guild]]</td>
<td>Guild</td>
<td>Mondamin</td>
</tr>
<tr>
<td>[[Powersticks]]</td>
<td>[[Magic Shop]]</td>
<td>Paupuk, Wabeno, Krishna</td>
</tr>
<tr>
<td>[[Black Bart's Stages]]</td>
<td>[[Stable]]</td>
<td>Charlie Bolles</td>
</tr>
<tr>
<td>[[Au Claire]]</td>
<td>[[Tavern]]</td>
<td>Claire Alti, Iago, Pierrot</td>
</tr>
<tr>
<td>[[Bathhouse]]</td>
<td>[[House]]</td>
<td>Janissar Dervish, Aroma Dervish, Thabiyath Dervish</td>
</tr>
<tr>
<td>[[Bottle Factory]]</td>
<td>House</td>
<td>Hiram Coddneck, Burgundy Coddneck, Rummy Coddneck</td>
</tr>
<tr>
<td>[[Corn Mill]]</td>
<td>House</td>
<td>Kim Dolly, Onatah</td>
</tr>
<tr>
<td>[[Puppetry]]</td>
<td>House</td>
<td>Jan Claesson, Cathy Claesson, Pulcinella Claesson</td>
</tr>
</table><br>
===Heronport===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Zam & Zom]]</td>
<td>[[Armour Shop]]</td>
<td>Zam</td>
</tr>
<tr>
<td>[[Groingotten's Commercial]]</td>
<td>[[Bank]]</td>
<td>Sinival, Lakschmi</td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Rebecca Dolly</td>
</tr>
<tr>
<td>[[Drop Dead Legs]]</td>
<td>[[General Store]]</td>
<td>Eduarda Halvenna</td>
</tr>
<tr>
<td>[[Bounty Hunters' Guild]]</td>
<td>[[Guild]]</td>
<td>Johnno Raines, Reno Raines</td>
</tr>
<tr>
<td>[[The Postman]]</td>
<td>[[Stable]]</td>
<td>David Brinne, Cherry Brinne, Bill Brinne, Kevin Brinne</td>
</tr>
<tr>
<td>[[Faerie Dragon Lawn]]</td>
<td>[[Tavern]]</td>
<td>Michael J. Moonwalker</td>
</tr>
<tr>
<td>[[Spiritual Spears]]</td>
<td>[[Weapon Shop]]</td>
<td>Britney Holmger, Timmy Holmger</td>
</tr>
<tr>
<td>[[Corlagon Estate]]</td>
<td>[[House]]</td>
<td>Corlagon, Ethric, Sandro</td>
</tr>
<tr>
<td>[[Deathvere Estate]]</td>
<td>House</td>
<td>Lincoln Deathvere, Jamie Deathvere, Richard Deathvere, Audrey Deathvere</td>
</tr>
<tr>
<td>[[Majestic Estate]]</td>
<td>House</td>
<td>Charles Majestic, Uda Majestice, Yomi Majestic</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Castle Herondale]]</td>
<td>[[Dungeon]], [[Palace]]</td>
<td>Gerrald Herondale, Joanaiken Herondale, Selene Herondale</td>
</tr>
<tr>
<td>[[Divine Temple of the Moon]]</td>
<td>Dungeon, Palace, [[Temple]]</td>
<td>Shenandoah, Nahusha</td>
</tr>
<tr>
<td>[[Heronry]]</td>
<td>Dungeon</td>
<td>Shushuga</td>
</tr>
<tr>
<td>[[Meh Temple]]</td>
<td>Temple</td>
<td>Sulman</td>
</tr>
<tr>
<td>[[Tomb of Anubis]]</td>
<td>Dungeon</td>
<td>Reaper Grimgott</td>
</tr>
</table><br>
===Who is who===
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Charlie Bolles]] - stablemaster</td>
<td>[[Claire Alti]] - tavernkeep</td>
</tr>
<tr>
<td>[[David Brinne]] - postmaster</td>
<td>[[Cherry Brinne]] - stablemistress</td>
</tr>
<tr>
<td>[[Jan Claesson]] - puppeteer</td>
<td>[[Cathy Claesson]] - expert teacher of [[Meditation]]</td>
</tr>
<tr>
<td>[[Hiram Coddneck]] - bottler</td>
<td>[[Burgundy Coddneck]] - expert teacher of [[Body]]</td>
</tr>
<tr>
<td>[[Corlagon]] - necromancer</td>
<td>[[Kim Dolly]] - miller</td>
</tr>
<tr>
<td>[[Lincoln Deathvere]] - grandmaster teacher of [[Sword]]</td>
<td>[[Jamie Deathvere]] - expert teacher of [[Armsmaster]]</td>
</tr>
<tr>
<td>[[Janissar Dervish]] - bathmaster</td>
<td>[[Aroma Dervish]] - expert teacher of [[Water]]</td>
</tr>
<tr>
<td>[[Ferredine]] - apprentice</td>
<td>[[Krishna]] - apprentice, daughter of Paupuk and Wabeno</td>
</tr>
<tr>
<td>[[Reaper Grimgott]] - soulfarer</td>
<td>[[Rebecca Dolly]] - dockmistress, sister of Kim Dolly</td>
</tr>
<tr>
<td>[[Henden'lal]] - master teacher of [[Fire]]</td>
<td>[[Eduarda Halvenna]] - retailer</td>
</tr>
<tr>
<td>[[Gerrald Herondale]] - first knight</td>
<td>[[Joanaiken Herondale]] - , wife of Gerrald Herondale</td>
</tr>
<tr>
<td>[[Iago]] - bard</td>
<td>[[Britney Holmger]] - weaponsmith</td>
</tr>
<tr>
<td>[[Charles Majestic]] - master teacher of [[Axe]]</td>
<td>[[Isra]] - guildmistress, wife of Mudjek</td>
</tr>
<tr>
<td>[[Manzazu]] - dockmaster</td>
<td>[[Uda Majestic]] - expert teacher of [[Chain]], wife of Charles Majestic</td>
</tr>
<tr>
<td>[[Mederon]] - </td>
<td>[[Onatah]] - expert teacher of [[Earth]]</td>
</tr>
<tr>
<td>[[Moander]] - retailer</td>
<td>[[Wanda Obeah]] - witch doctor, wife of Moander</td>
</tr>
<tr>
<td>[[Michael J. Moonwalker]] - performer</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Mudjek]] - windmaster</td>
<td>[[Nahusha]] - high priestess of the moon</td>
</tr>
<tr>
<td>[[Neberneith]] - grandmaster teacher of [[Dark]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Nimbus]] - broombinder</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Paupuk]] - magicker</td>
<td>[[Wabeno]] - shaman</td>
</tr>
<tr>
<td>[[Johnno Raines]] - guildmaster</td>
<td>[[Shushuga]] - heronkeep</td>
</tr>
<tr>
<td>[[Sandro]] - apprentice</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Shin-Akuma]] - apothecary</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Sinival]] - moon priest</td>
<td>[[Lakschmi]] - banker, wife of Sinival</td>
</tr>
<tr>
<td>[[Sulman]] - healer</td>
<td>[[Shenandoah]] - queen</td>
</tr>
<tr>
<td>[[Tadodaho]] - guildmaster</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Zam]] - necromancer</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Bill Brinne]] - son of David and Cherry Brinne</td>
<td>[[Pulcinella Claesson]] - daughter of Jan and Cathy Claesson</td>
</tr>
<tr>
<td>[[Kevin Brinne]] - son of David and Cherry Brinne</td>
<td>[[Rummy Coddneck]] - daughter of Hiram and Burgundy Coddneck</td>
</tr>
<tr>
<td>[[Richard Deathvere]] - son of Lincoln and Jamie Deathvere</td>
<td>[[Thabiyath Dervish]] - daughter of Janissar and Aroma Dervish</td>
</tr>
<tr>
<td>[[Timmy Holmger]] - son of Britney Holmger</td>
<td>[[Audrey Deathvere]] - daughter of Lincoln and Jamie Deathvere</td>
</tr>
<tr>
<td>[[Pierrot]] - son of Iago</td>
<td>[[Selene Herondale]] - daughter of Gerrald and Joanaiken Herondale</td>
</tr>
<tr>
<td>[[Reno Raines]] - son of Johnno Raines</td>
<td>[[Yomi Majestic]] - daughter of Charles and Uda Majestic</td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Ethric]] - wizard</td>
<td>[[]] - </td>
</tr>
</table><br>
----
[[Category:Map]]
f6e5df175bb81840c10c6ae3fd85b13da1c250bd
1753
1748
2008-07-19T13:31:33Z
Ribannah
2
/* Citizens */ Necromancer's Guild also as training hall
wikitext
text/x-wiki
'''Nannaria''' is located in central [[Karigor]]. It is easily accesible from Soronne, the first map that the [[party]] will visit after starting their journey along the river Ebony.
Neighbouring [[map]]s are [[Semiramis]] (northwest), [[Murlank]] (northeast), [[Typhon Expanse]] (east), [[Soronne (province)|Soronne]] (southeast), [[Ryft (province)|Ryft]] (southwest) and [[Timberfall]] (west).
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Nannaria.png</div>
===Communities===
* [[M'Akal]], the capital, central on both the Brass Sea and the river Ebony
* [[Heronport]], in the south on the Brass Sea
===Geography===
* [[Brass Sea]], the sea in the south
* [[Ebony]], the river flowing through Nannaria from northwest to northeast
===Monsters (surface)===
* [[Gargoyle]]s (Alabaster Gargoyle, Sandstone Gargoyle, Flint Gargoyle)
* [[Golem]]s (Glass Golem, Pewter Golem, Nickel Golem)
* [[Manticore]]s (Manticore, Scorpicore, Chimera)
<!--* [[Moon Priestess]]es (Moon Acolyte, Moon Cleric, Moon Priestess, High Priestess of the Moon)-->
* [[Moon Zealot]]s (Moon Worshipper, Moon Fanatic, Moon Zealot)
<!--* [[Necromancer]]s (Necromancer)-->
* [[River Snake]]s (River Snake, Lightning Snake, Ebony Snake)
* [[Sun Zealot]]s (Sun Worshipper, Sun Fanatic, Sun Zealot)
===Animals===
[[Butterfly|Butterflies]], [[Heron]]s, [[Osprey]]s, [[Fish]]
===Dungeons===
* [[Castle Herondale]] - southwest
* [[Divine Temple of the Moon]] - north
* [[Heronry]] - south
* [[Tomb of Anubis]] - east
===Objects===
* [[Obelisk]] #5
* [[Central Fountain]] ([[Town Portal]] destination)
* Random [[Test]] (+7 [[Skillpoint]]s once to characters that have 100 in the required [[statistic]])
* [[Flame]] of [[Protection from Magic]]
* Flame of [[Bless]] (+10 to chance-to-hit for 3 hours, or until rest or travel)
* Flame of [[Day of the Gods]] (+35 to all six statistics for 2 days, or until rest or travel)
* [[Well]] of +30 [[Level]]s (+30 levels for 2 days or until rest or travel)
* [[Fountain]] of +30 [[Elemental Resistance]] (Temporarily +30 Elemental Resistance for 2 days or until rest or travel)
----
==Travel==
===Foot===
Except for Ryft (southwest), all neighbouring provinces can be reached on [[foot]] overland, which takes 5 days.
===Coach===
Nannaria has two stables: in M'Akal, serving the [[Nightrider]]s, and in [Heronport, serving the [[Tower Express]]. It is a coming and going of coaches. Nightrider coaches start in the night.
<u>M'Akal</u>
* On '''Mondays''' and '''Saturdays''', coaches leave for Semiramis (2½ days). Return trips start on Wednesdays and Fridays. Note: this line is discontinued when the [[Zealot]]s start fighting.
* On '''Wednesdays''' and '''Saturdays''', coaches leave for Murlank (2½ days). Return trips start on Wednesdays and Sundays. Note: a '''Monday''' ride is added (return starting on Fridays) after the Zealots start fighting.
* On '''Wednesdays''', a coach leaves for Timberfall (2½ days). The return trip stars on Sundays.
* On '''Thursdays''' and '''Sundays''', coaches leave for the Typhon Expanse (3 days). Return trips start on Mondays and Thursdays.
<u>Heronport</u>
* On '''Mondays''' and '''Thursdays''', coaches leave for Soronnee (2 days). Return trips start on Thursdays and Sundays.
* On '''Tuesdays''' and '''Saturdays''', coaches leave for Timberfall (2 days). Return trips start on Wednesdays and Saturdays.
* On '''Fridays''', a coaches leaves for [[Eftling]] (5 days). Return trips also start on Fridays.
===Boat===
The [[St. Nicholas]] will enter Nannaria from Semiramis and continue downstream into Murlank. Both passages take 3 days.
===Ship===
There are two [[dock]]s in Nannaria, one in each town.
From M'Akal, ships set sail for Soronne, [[Naval Base]] early on '''Mondays''' and '''Thursdays''' (return fares on Mondays and Fridays), and for Typhon Expanse, [[Masquerade]] early on '''Wednesdays''' and '''Saturdays''' (return fares early on Wednesdays and Saturdays). All these voyages take 2 days.
From Heronport, a ship sets sail for M'Akal on '''Mondays''' and '''Thursdays''', a voyage of 12 hours. These ships started at Soronne, Naval Base on Mondays and Fridays.
===Town Portal===
Nannaria has a [[Central Fountain]] and can therefore be reached instantly by the powerful [[Town Portal]] spell. The other [[province]]s that can be reached this way are: [[Terrax]], Semiramis, Murlank, Soronne and [[Serenity]]. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
----
==Citizens==
===M'Akal===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Sinister Drugs]]</td>
<td>[[Apothecary]]</td>
<td>Shin-Akuma</td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Manzazu</td>
</tr>
<tr>
<td>[[The Bone Collector]]</td>
<td>[[General Store]]</td>
<td>Moander, Wanda Obeah</td>
</tr>
<tr>
<td>[[Master Guild of the Elements]]</td>
<td>[[Guild]]</td>
<td>Mudjek, Isra</td>
</tr>
<tr>
<td>[[Necromancers' Guild]]</td>
<td>Guild, [[Training Hall]]</td>
<td>Tadodaho, Henden’lal, Mederon, Neberneith, Nimbus, Ferredine</td>
</tr>
<tr>
<td>[[Raiders' Guild]]</td>
<td>Guild</td>
<td>Mondamin</td>
</tr>
<tr>
<td>[[Powersticks]]</td>
<td>[[Magic Shop]]</td>
<td>Paupuk, Wabeno, Krishna</td>
</tr>
<tr>
<td>[[Black Bart's Stages]]</td>
<td>[[Stable]]</td>
<td>Charlie Bolles</td>
</tr>
<tr>
<td>[[Au Claire]]</td>
<td>[[Tavern]]</td>
<td>Claire Alti, Iago, Pierrot</td>
</tr>
<tr>
<td>[[Bathhouse]]</td>
<td>[[House]]</td>
<td>Janissar Dervish, Aroma Dervish, Thabiyath Dervish</td>
</tr>
<tr>
<td>[[Bottle Factory]]</td>
<td>House</td>
<td>Hiram Coddneck, Burgundy Coddneck, Rummy Coddneck</td>
</tr>
<tr>
<td>[[Corn Mill]]</td>
<td>House</td>
<td>Kim Dolly, Onatah</td>
</tr>
<tr>
<td>[[Puppetry]]</td>
<td>House</td>
<td>Jan Claesson, Cathy Claesson, Pulcinella Claesson</td>
</tr>
</table><br>
===Heronport===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Zam & Zom]]</td>
<td>[[Armour Shop]]</td>
<td>Zam</td>
</tr>
<tr>
<td>[[Groingotten's Commercial]]</td>
<td>[[Bank]]</td>
<td>Sinival, Lakschmi</td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Rebecca Dolly</td>
</tr>
<tr>
<td>[[Drop Dead Legs]]</td>
<td>[[General Store]]</td>
<td>Eduarda Halvenna</td>
</tr>
<tr>
<td>[[Bounty Hunters' Guild]]</td>
<td>[[Guild]]</td>
<td>Johnno Raines, Reno Raines</td>
</tr>
<tr>
<td>[[The Postman]]</td>
<td>[[Stable]]</td>
<td>David Brinne, Cherry Brinne, Bill Brinne, Kevin Brinne</td>
</tr>
<tr>
<td>[[Faerie Dragon Lawn]]</td>
<td>[[Tavern]]</td>
<td>Michael J. Moonwalker</td>
</tr>
<tr>
<td>[[Spiritual Spears]]</td>
<td>[[Weapon Shop]]</td>
<td>Britney Holmger, Timmy Holmger</td>
</tr>
<tr>
<td>[[Corlagon Estate]]</td>
<td>[[House]]</td>
<td>Corlagon, Ethric, Sandro</td>
</tr>
<tr>
<td>[[Deathvere Estate]]</td>
<td>House</td>
<td>Lincoln Deathvere, Jamie Deathvere, Richard Deathvere, Audrey Deathvere</td>
</tr>
<tr>
<td>[[Majestic Estate]]</td>
<td>House</td>
<td>Charles Majestic, Uda Majestice, Yomi Majestic</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Castle Herondale]]</td>
<td>[[Dungeon]], [[Palace]]</td>
<td>Gerrald Herondale, Joanaiken Herondale, Selene Herondale</td>
</tr>
<tr>
<td>[[Divine Temple of the Moon]]</td>
<td>Dungeon, Palace, [[Temple]]</td>
<td>Shenandoah, Nahusha</td>
</tr>
<tr>
<td>[[Heronry]]</td>
<td>Dungeon</td>
<td>Shushuga</td>
</tr>
<tr>
<td>[[Meh Temple]]</td>
<td>Temple</td>
<td>Sulman</td>
</tr>
<tr>
<td>[[Tomb of Anubis]]</td>
<td>Dungeon</td>
<td>Reaper Grimgott</td>
</tr>
</table><br>
===Who is who===
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Charlie Bolles]] - stablemaster</td>
<td>[[Claire Alti]] - tavernkeep</td>
</tr>
<tr>
<td>[[David Brinne]] - postmaster</td>
<td>[[Cherry Brinne]] - stablemistress</td>
</tr>
<tr>
<td>[[Jan Claesson]] - puppeteer</td>
<td>[[Cathy Claesson]] - expert teacher of [[Meditation]]</td>
</tr>
<tr>
<td>[[Hiram Coddneck]] - bottler</td>
<td>[[Burgundy Coddneck]] - expert teacher of [[Body]]</td>
</tr>
<tr>
<td>[[Corlagon]] - necromancer</td>
<td>[[Kim Dolly]] - miller</td>
</tr>
<tr>
<td>[[Lincoln Deathvere]] - grandmaster teacher of [[Sword]]</td>
<td>[[Jamie Deathvere]] - expert teacher of [[Armsmaster]]</td>
</tr>
<tr>
<td>[[Janissar Dervish]] - bathmaster</td>
<td>[[Aroma Dervish]] - expert teacher of [[Water]]</td>
</tr>
<tr>
<td>[[Ferredine]] - apprentice</td>
<td>[[Krishna]] - apprentice, daughter of Paupuk and Wabeno</td>
</tr>
<tr>
<td>[[Reaper Grimgott]] - soulfarer</td>
<td>[[Rebecca Dolly]] - dockmistress, sister of Kim Dolly</td>
</tr>
<tr>
<td>[[Henden'lal]] - master teacher of [[Fire]]</td>
<td>[[Eduarda Halvenna]] - retailer</td>
</tr>
<tr>
<td>[[Gerrald Herondale]] - first knight</td>
<td>[[Joanaiken Herondale]] - , wife of Gerrald Herondale</td>
</tr>
<tr>
<td>[[Iago]] - bard</td>
<td>[[Britney Holmger]] - weaponsmith</td>
</tr>
<tr>
<td>[[Charles Majestic]] - master teacher of [[Axe]]</td>
<td>[[Isra]] - guildmistress, wife of Mudjek</td>
</tr>
<tr>
<td>[[Manzazu]] - dockmaster</td>
<td>[[Uda Majestic]] - expert teacher of [[Chain]], wife of Charles Majestic</td>
</tr>
<tr>
<td>[[Mederon]] - trainer</td>
<td>[[Onatah]] - expert teacher of [[Earth]]</td>
</tr>
<tr>
<td>[[Moander]] - retailer</td>
<td>[[Wanda Obeah]] - witch doctor, wife of Moander</td>
</tr>
<tr>
<td>[[Michael J. Moonwalker]] - performer</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Mudjek]] - windmaster</td>
<td>[[Nahusha]] - high priestess of the moon</td>
</tr>
<tr>
<td>[[Neberneith]] - grandmaster teacher of [[Dark]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Nimbus]] - broombinder</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Paupuk]] - magicker</td>
<td>[[Wabeno]] - shaman</td>
</tr>
<tr>
<td>[[Johnno Raines]] - guildmaster</td>
<td>[[Shushuga]] - heronkeep</td>
</tr>
<tr>
<td>[[Sandro]] - apprentice</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Shin-Akuma]] - apothecary</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Sinival]] - moon priest</td>
<td>[[Lakschmi]] - banker, wife of Sinival</td>
</tr>
<tr>
<td>[[Sulman]] - healer</td>
<td>[[Shenandoah]] - queen</td>
</tr>
<tr>
<td>[[Tadodaho]] - guildmaster</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Zam]] - necromancer</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Bill Brinne]] - son of David and Cherry Brinne</td>
<td>[[Pulcinella Claesson]] - daughter of Jan and Cathy Claesson</td>
</tr>
<tr>
<td>[[Kevin Brinne]] - son of David and Cherry Brinne</td>
<td>[[Rummy Coddneck]] - daughter of Hiram and Burgundy Coddneck</td>
</tr>
<tr>
<td>[[Richard Deathvere]] - son of Lincoln and Jamie Deathvere</td>
<td>[[Thabiyath Dervish]] - daughter of Janissar and Aroma Dervish</td>
</tr>
<tr>
<td>[[Timmy Holmger]] - son of Britney Holmger</td>
<td>[[Audrey Deathvere]] - daughter of Lincoln and Jamie Deathvere</td>
</tr>
<tr>
<td>[[Pierrot]] - son of Iago</td>
<td>[[Selene Herondale]] - daughter of Gerrald and Joanaiken Herondale</td>
</tr>
<tr>
<td>[[Reno Raines]] - son of Johnno Raines</td>
<td>[[Yomi Majestic]] - daughter of Charles and Uda Majestic</td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Ethric]] - wizard</td>
<td>[[]] - </td>
</tr>
</table><br>
----
[[Category:Map]]
0e3d6840f44565ae8aff7f17f8dd3586060c1615
Weapon Shop
0
1509
1749
2008-07-19T12:53:59Z
Ribannah
2
start of page
wikitext
text/x-wiki
A '''weapon shop''' is a [[shop]] that [[trade]]s all kinds of [[weapon]]s, including musical [[instrument]]s. Many [[town]]s in [[Karigor]] have one, and a few larger cities even have two. Weapon shops generally have two [[Shelf|shelves]]: one for common articles, and one for special articles. They often specialize in one type of [[item]]s.
----
==List of weapon shops==
<table cellspacing="1" width="100%" style="text-align:left;">
<tr>
<td width="30%"><b>name</b></td>
<td width="30%"><b>location</b></td>
<td width="5%"><b>level</b></td>
<td width="15%"><b>specialism</b></td>
<td width="10%"><b>style</b></td>
<td width="10%"><b>open</b></td>
</tr>
<tr>
<td>[[At Sword's Point]]</td>
<td>[[Kalimar]] ([[Terrax]])</td>
<td>2</td>
<td>[[Sword (item)|swords]]</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Global Trade Weapons]]</td>
<td>[[Kalimar]] ([[Terrax]])</td>
<td>3</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Gilbert's Temple Maces]]</td>
<td>[[Ascalon]] ([[Semiramis]])</td>
<td>1</td>
<td>[[Mace (item)|maces]]</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Gunsmoke's Accessories]]</td>
<td>[[Potz]] ([[Murlank]])</td>
<td>2</td>
<td></td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Steeleye Span]]</td>
<td>[[Cascadin]] ([[Timberfall]])</td>
<td>2</td>
<td>[[Bow (item)|bows]]</td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Spiritual Spears]]</td>
<td>[[Heronport]] ([[Nannaria]])</td>
<td>2</td>
<td>[[Spear (item)|spears]]</td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Foulfang's Foul Fangs]]</td>
<td>[[Orak]] ([[Typhon Expanse]])</td>
<td>2</td>
<td>[[Dagger (item)|daggers]]</td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[Silver Arrows]]</td>
<td>[[Teardrop]] ([[Eftling]])</td>
<td>1</td>
<td>[[arrow]]s</td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Baruk Khazad]]</td>
<td>[[Black Forge]] ([[Ryft (province)|Ryft]])</td>
<td>2</td>
<td>[[Axe (item)|axes]]</td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Long Man's Arms]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>2</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Battlesticks]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>1</td>
<td>[[Staff (item)|staves]]</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[LUr's MuSiK]]</td>
<td>[[Verdigris]] ([[S'Fauni]])</td>
<td>2</td>
<td>[[instrument]]s</td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[First Blood]]</td>
<td>[[Serenity (town)|Serenity]] ([[Serenity (province)|Serenity]])</td>
<td>1</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Hammer and Spike]]</td>
<td>[[Iotneheim]] ([[Etanasfeld]])</td>
<td>2</td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Art of Battle]]</td>
<td>[[Egregor]] ([[Goetia]])</td>
<td>2</td>
<td></td>
<td>bamboo</td>
<td>08:00-20:00</td>
</tr>
</table>
----
==Concept art==
<div align="center">http://www.castlegobs.nl/images/interiors/weaponshop_concept.jpg</div>
''concept art by Gizzzmo''
----
==Interior renders==
In the [[game]], [[interior]] renders appear in .jpg format and measure 768 x 576. To create them in a larger size is ok. Citizens should not be included in the render.
<div align="center">http://www.castlegobs.nl/images/interiors/stone_weaponshop.jpg</div>
''stone: render by Apus Arvandulin''
<p style="background-color:yellow;">To do: create interior renders for weapon shops that fit additional styles of [[architecture]].</p>
----
[[Category:Armour Shop]][[Category:Shop]][[Category:Things to do]]
4b82551fa2a5117ec5b8c8462637bfa80cff5caa
1750
1749
2008-07-19T12:54:46Z
Ribannah
2
cat
wikitext
text/x-wiki
A '''weapon shop''' is a [[shop]] that [[trade]]s all kinds of [[weapon]]s, including musical [[instrument]]s. Many [[town]]s in [[Karigor]] have one, and a few larger cities even have two. Weapon shops generally have two [[Shelf|shelves]]: one for common articles, and one for special articles. They often specialize in one type of [[item]]s.
----
==List of weapon shops==
<table cellspacing="1" width="100%" style="text-align:left;">
<tr>
<td width="30%"><b>name</b></td>
<td width="30%"><b>location</b></td>
<td width="5%"><b>level</b></td>
<td width="15%"><b>specialism</b></td>
<td width="10%"><b>style</b></td>
<td width="10%"><b>open</b></td>
</tr>
<tr>
<td>[[At Sword's Point]]</td>
<td>[[Kalimar]] ([[Terrax]])</td>
<td>2</td>
<td>[[Sword (item)|swords]]</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Global Trade Weapons]]</td>
<td>[[Kalimar]] ([[Terrax]])</td>
<td>3</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Gilbert's Temple Maces]]</td>
<td>[[Ascalon]] ([[Semiramis]])</td>
<td>1</td>
<td>[[Mace (item)|maces]]</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Gunsmoke's Accessories]]</td>
<td>[[Potz]] ([[Murlank]])</td>
<td>2</td>
<td></td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Steeleye Span]]</td>
<td>[[Cascadin]] ([[Timberfall]])</td>
<td>2</td>
<td>[[Bow (item)|bows]]</td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Spiritual Spears]]</td>
<td>[[Heronport]] ([[Nannaria]])</td>
<td>2</td>
<td>[[Spear (item)|spears]]</td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Foulfang's Foul Fangs]]</td>
<td>[[Orak]] ([[Typhon Expanse]])</td>
<td>2</td>
<td>[[Dagger (item)|daggers]]</td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[Silver Arrows]]</td>
<td>[[Teardrop]] ([[Eftling]])</td>
<td>1</td>
<td>[[arrow]]s</td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Baruk Khazad]]</td>
<td>[[Black Forge]] ([[Ryft (province)|Ryft]])</td>
<td>2</td>
<td>[[Axe (item)|axes]]</td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Long Man's Arms]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>2</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Battlesticks]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>1</td>
<td>[[Staff (item)|staves]]</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[LUr's MuSiK]]</td>
<td>[[Verdigris]] ([[S'Fauni]])</td>
<td>2</td>
<td>[[instrument]]s</td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[First Blood]]</td>
<td>[[Serenity (town)|Serenity]] ([[Serenity (province)|Serenity]])</td>
<td>1</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Hammer and Spike]]</td>
<td>[[Iotneheim]] ([[Etanasfeld]])</td>
<td>2</td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Art of Battle]]</td>
<td>[[Egregor]] ([[Goetia]])</td>
<td>2</td>
<td></td>
<td>bamboo</td>
<td>08:00-20:00</td>
</tr>
</table>
----
==Concept art==
<div align="center">http://www.castlegobs.nl/images/interiors/weaponshop_concept.jpg</div>
''concept art by Gizzzmo''
----
==Interior renders==
In the [[game]], [[interior]] renders appear in .jpg format and measure 768 x 576. To create them in a larger size is ok. Citizens should not be included in the render.
<div align="center">http://www.castlegobs.nl/images/interiors/stone_weaponshop.jpg</div>
''stone: render by Apus Arvandulin''
<p style="background-color:yellow;">To do: create interior renders for weapon shops that fit additional styles of [[architecture]].</p>
----
[[Category:Weapon Shop]][[Category:Shop]][[Category:Things to do]]
df02412ea991412d01d631c4fc2101de3d9fc5e4
Category:Weapon Shop
14
1510
1751
2008-07-19T12:55:19Z
Ribannah
2
start of page
wikitext
text/x-wiki
[[Category:Shop]][[Category:Weapon Shop]]
8a793d1e73cbb32ba7b913c682314b3b8a8e9e54
Terrax
0
1490
1752
1697
2008-07-19T13:24:32Z
Ribannah
2
/* Citizens */ + training hall
wikitext
text/x-wiki
'''Terrax''' is located in the very north of [[Karigor]]. It is likely to be a [[map]] that the [[party]] will visit later in the game.
Neighbouring [[map]]s are [[Murlank]] (southeast) and [[Semiramis]] (southwest). The ocean (west, northwest, northeast and east) is not part of the [[game]].
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Terrax.png</div>
===Communities===
* [[Kalimar]], north at the mouth of the river Ebony
===Geography===
* [[Ebony]], the river flowing through Terrax from south to north
===Monsters (surface)===
* [[Minotaur]]s (Minotaur, Minotaur Foreman, Minotaur Lord, Minotaur King)
* [[Mogred]]s (Mogred)
* [[Octopus]]es (Devilfish, Octopus, Kraken)
* [[Swordsman|Swordsmen]] (Swordsman, Mercenary, Gladiator)
===Animals===
[[Butterfly|Butterflies]], [[Dolphin]]s, [[Osprey]]s, [[Fish]]
===Dungeons===
* [[Circus of the Sun]] - southeast, visits Terrax during 3 months of the year
* [[Dream World]] - off-map
* [[Gardens of Harmony]] - northwest on the coast
* [[House of Judgement]] - in Kalimar
* [[Thieves Guild]] - in Kalimar
===Objects===
* [[Obelisk]] #1
* Random [[Test]] (+7 [[Skillpoint]]s once to characters that have 100 in the required [[statistic]])
* [[Flame]] of [[Invisibility]] (Grants invisibility for 1 hour, until touched, or until rest or travel)
* Flame of [[Town Portal]] Instant travel to any destination on the Town Portal map
* Flame of [[Body Resistance]] (+20 to Body Resistance for 6 hours, or until rest or travel)
* [[Fountain]] of +20 [[Hitpoint]]s (Replenishes 20 hitpoints, maximum 50 charges, recharge 10 per day)
* [[Well]] of +30 [[Accuracy]] and [[Speed]] (Temporarily +30 Accuracy and Speed for 2 days or until rest or travel)
* [[Well of Wisdom]] (+5000 [[Experience]] for 5000 [[gold]] (2000 charges), [[reputation]] -1)
----
==Travel==
===Foot===
Semiramis (southwest) and Murlank (southeast) can both be reached on [[foot]] overland, which takes 5 days.
===Coach===
[[Coach]]es of the [[Golden Triangle]] leave at the Wizards of the Coach for Semiramis on '''Mondays''', '''Wednesdays''' and '''Saturdays''', with return trips starting on Tuesdays, Thursdays and Sundays. Other Golden Triangle coaches leave for Murlank on '''Tuesdays''', '''Thursdays''' and '''Saturdays''', return trips starting on Mondays, Wednesdays and Fridays. All these coach rides take 2 days.
===Boat===
The [[St. Nicholas]] will enter Terrax, its final destination, from Murlank. The passage takes 3 days.
===Ship===
Ships set sail for Murlank, [[Potz]] on Sundays (return fares on Saturdays). The voyages takes 4 days.
===Town Portal===
Terrax has a [[Central Fountain]] and can therefore be reached instantly by the powerful [[Town Portal]] spell. The other [[province]]s that can be reached this way are: [[Semiramis]], Murlank, Nannaria, [[Soronne (province)|Soronne]] and [[Serenity (province)|Serenity]]. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
----
==Citizens==
===Kalimar===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[The Potion Baron]]</td>
<td>[[Apothecary]]</td>
<td>Lisabet Talbot</td>
</tr>
<tr>
<td>[[Esmeralda's Leatherworks]]</td>
<td>[[Armour Shop]]</td>
<td></td>
</tr>
<tr>
<td>[[Metalheart]]</td>
<td>Armour Shop</td>
<td></td>
</tr>
<tr>
<td>[[Piglet's Vault]]</td>
<td>[[Bank]]</td>
<td>Howard Tilley</td>
</tr>
<tr>
<td>[[]]</td>
<td>[[Dockyard]]</td>
<td></td>
</tr>
<tr>
<td>[[Master Guild of Self]]</td>
<td>[[Guild]]</td>
<td>Henry Higgins, Elly Mayfair</td>
</tr>
<tr>
<td>[[Four Magical Hats]]</td>
<td>[[Magic Shop]]</td>
<td></td>
</tr>
<tr>
<td>[[The Illusionist]]</td>
<td>Magic Shop</td>
<td>David Tinfield, Gaby Bonokka</td>
</tr>
<tr>
<td>[[The Supreme Wizard's Palace]]</td>
<td>[[Palace]]</td>
<td>Prince Daglathor</td>
</tr>
<tr>
<td>[[Wizards of the Coach]]</td>
<td>[[Stable]]</td>
<td></td>
</tr>
<tr>
<td>[[The Green Moth Society]]</td>
<td>[[Tavern]]</td>
<td></td>
</tr>
<tr>
<td>[[Temple of Palmistry]]</td>
<td>[[Temple]]</td>
<td>Reto Rograde</td>
</tr>
<tr>
<td>[[]]</td>
<td>[[Town Hall]]</td>
<td></td>
</tr>
<tr>
<td>[[The Tutorial]]</td>
<td>[[Training Hall]]</td>
<td></td>
</tr>
<tr>
<td>[[At Sword's Point]]</td>
<td>[[Weapon Shop]]</td>
<td></td>
</tr>
<tr>
<td>[[Global Trade Weapons]]</td>
<td>Weapon Shop</td>
<td></td>
</tr>
<tr>
<td>[[House of Judgement]]</td>
<td>[[Dungeon]]</td>
<td>Elius</td>
</tr>
<tr>
<td>[[Thieves Guild]]</td>
<td>Dungeon</td>
<td>Wanro Blackadder, Autolycus Burbank, Ivy Blackadder, Darcie Darby, Taini Darby</td>
</tr>
<tr>
<td>[[Guardhouse]]</td>
<td>[[House]]</td>
<td>Amateurion</td>
</tr>
<tr>
<td>[[Merchant House]]</td>
<td>House</td>
<td>Lord Markham</td>
</tr>
<tr>
<td>[[]]</td>
<td>House</td>
<td></td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Gardens of Harmony]]</td>
<td>[[Dungeon]]</td>
<td>Alliantus, Astral, Gregorius, Bodhi Jizo, Minerva, Dolf</td>
</tr>
<tr>
<td>[[]]</td>
<td>[[]]</td>
<td></td>
</tr>
</table><br>
===Who is who===
Still to assign: E Fire, G Water, E Light, E Dark, G Dagger, E Plate
* Truman Burbank, Pygmalion Mayfair (m)
* Tara Limebough (f)
* Birk, Emil, Janne, Kalle, Karlsson, Marko, Matti, Rasmus, Samuel, Tommi (boy)
* Annika, Hanna, Jackie, Kajsa, Kati, Lilibet, Lisabet, Lotta, Madicken, Noriko, Pippi, Randi, Ronja, Sia (girl)
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Amateurion]] - captain of the guards</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Wanro Blackadder]] - master teacher of [[Disarm Trap]]</td>
<td>[[Ivy Blackadder]] - poisoner, wife of Wanro Blackadder</td>
</tr>
<tr>
<td>[[Autolycus Burbank]] - grandmaster teacher of [[Mace]]</td>
<td>[[Darcie Darby]] - master teacher of [[Stealing]]</td>
</tr>
<tr>
<td>[[Elius]] - judge</td>
<td>[[Gaby Bonokka]] - zoologist</td>
</tr>
<tr>
<td>[[Henry Higgins]] - guildmaster</td>
<td>[[Elly Mayfair]] - master teacher of [[Learning]]</td>
</tr>
<tr>
<td>[[Lord Markham]] - merchant</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Reto Rograde]] - runemaster</td>
<td>[[Lisabet Talbot]] - apothecary</td>
</tr>
<tr>
<td>[[Howard Tilley]] - banker</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[David Tinfield]] - magicker</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[Taini Darby]] - daughter of Darcie Darby</td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[]] - daughter of </td>
</tr>
</table><br>
====Wizards====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Alliantus]] - </td>
<td>[[Bodhi Jizo]] - guardian</td>
</tr>
<tr>
<td>[[Astral]] - expert teacher of [[Alchemy]]</td>
<td>[[Minerva]] - flautist</td>
</tr>
<tr>
<td>[[Gregorius]] - grandmaster teacher of [[Spellcasting]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Dolf]] - pupil</td>
<td>[[]] - daughter of </td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Prince Daglathor]] - Kreegan envoy</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[]] - daughter of </td>
</tr>
</table><br>
----
[[Category:Map]]
26522bdc0bfc5787b6ee2daba31c103fc2830324
Training Hall
0
1511
1754
2008-07-20T18:15:20Z
Ribannah
2
start of page
wikitext
text/x-wiki
A '''training hall''' is a [[shop]] that offers [[training]] to the [[party]] or to individual [[player character]]s. Many [[town]]s in [[Karigor]] have one. By training, player characters gain higher [[level]]s, abd with levels come additional [[hitpoint]]s, [[spellpoint]]s and [[skillpoint]]s. Most training halls have a maximum level to which they can train.
The six [[Towers of Learning]] in Soronne, and the Necromancers' Guild in Nannaria, are [[guild]]s as well as training halls.
----
==List of training halls==
<table cellspacing="1" width="100%" style="text-align:left;">
<tr>
<td width="20%"><b>name</b></td>
<td width="25%"><b>location</b></td>
<td width="10%"><b>max level</b></td>
<td width="10%"><b>trains</b></td>
<td width="10%"><b>style</b></td>
<td width="10%"><b>open</b></td>
<td width="15%"><b>stay per level</b></td>
</tr>
<tr>
<td>[[The Tutorial]]</td>
<td>[[Kalimar]] ([[Terrax]])</td>
<td>unlimited</td>
<td>party</td>
<td>stone</td>
<td>10:00-17:00</td>
<td>7 days; out at 09:00</td>
</tr>
<tr>
<td>[[Caithream Hall]]</td>
<td>[[Marduk]] ([[Semiramis]])</td>
<td>70</td>
<td>party</td>
<td>stone</td>
<td>10:00-17:00</td>
<td>7 days; out at 09:00</td>
</tr>
<tr>
<td>[[East Wind Up]]</td>
<td>[[Potz]] ([[Murlank]])</td>
<td>50</td>
<td>party</td>
<td>wood</td>
<td>10:00-17:00</td>
<td>7 days; out at 09:00</td>
</tr>
<tr>
<td>[[Starleaf Academy]]</td>
<td>[[Cascadin]] ([[Timberfall]])</td>
<td>70</td>
<td>party</td>
<td>wood</td>
<td>10:00-17:00</td>
<td>7 days; out at 09:00</td>
</tr>
<tr>
<td>[[Necromancers' Guild]]</td>
<td>[[Heronport]] ([[Nannaria]])</td>
<td>70</td>
<td>party</td>
<td>stone</td>
<td>22:00-05:00</td>
<td>7 days; out at 21:00</td>
</tr>
<tr>
<td>[[Lost Boys]]</td>
<td>[[Masquerade]] ([[Typhon Expanse]])</td>
<td>50</td>
<td>party</td>
<td>stone</td>
<td>22:00-05:00</td>
<td>7 days; out at 21:00</td>
</tr>
<tr>
<td>[[Buktu's University]]</td>
<td>[[Black Forge]] ([[Ryft (province)|Ryft]])</td>
<td>30</td>
<td>party</td>
<td>boulder</td>
<td>10:00-17:00</td>
<td>7 days; out at 09:00</td>
</tr>
<tr>
<td>[[Circle of Steel]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>30<br>50<br>50</td>
<td>[[Warrior]]s<br>[[Knight]]s<br>[[Ranger]]s</td>
<td>stone</td>
<td>10:00-17:00</td>
<td>1 day<br>2 days; out at 09:00<br>2 days; out at 09:00</td>
</tr>
<tr>
<td>[[Dragonskull]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>30<br>50<br>50</td>
<td>[[Adventurer]]s<br>[[Monk]]s<br>[[Bard]]s</td>
<td>stone</td>
<td>10:00-17:00</td>
<td>1 day<br>2 days; out at 09:00<br>2 days; out at 09:00</td>
</tr>
<tr>
<td>[[Eldrar's Tower]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>30<br>50<br>50</td>
<td>[[Apprentice]]s<br>[[Sorcerer]]s<br>[[Necromancer]]s</td>
<td>stone</td>
<td>10:00-17:00</td>
<td>1 day<br>2 days; out at 09:00<br>2 days; out at 09:00</td>
</tr>
<tr>
<td>[[Hraldrake's Crossing]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>30<br>50<br>50</td>
<td>[[Scholar]]s<br>[[Druid]]s<br>[[Runemaster]]s</td>
<td>stone</td>
<td>10:00-17:00</td>
<td>1 day<br>2 days; out at 09:00<br>2 days; out at 09:00</td>
</tr>
<tr>
<td>[[Shadow Tower]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>30<br>50<br>50</td>
<td>[[Agent]]s<br>[[Assassin]]s<br>[[Thief|Thieves]]</td>
<td>stone</td>
<td>10:00-17:00</td>
<td>1 day<br>2 days; out at 09:00<br>2 days; out at 09:00</td>
</tr>
<tr>
<td>[[Tork the Mild's Staff]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>30<br>50<br>50</td>
<td>[[Acolyte]]s<br>[[Cleric]]s<br>[[Saint]]s</td>
<td>stone</td>
<td>10:00-17:00</td>
<td>1 day<br>2 days; out at 09:00<br>2 days; out at 09:00</td>
</tr>
<tr>
<td>[[Thralldome]]</td>
<td>[[Verdigris]] ([[S'Fauni]])</td>
<td>50</td>
<td>party</td>
<td>boulder</td>
<td>10:00-17:00</td>
<td>7 days; out at 09:00</td>
</tr>
<tr>
<td>[[Barbar's Gym]]</td>
<td>[[Volos]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]])</td>
<td>30</td>
<td>party</td>
<td>stone</td>
<td>10:00-17:00</td>
<td>7 days; out at 09:00</td>
</tr>
<tr>
<td>[[Mental Tactics]]</td>
<td>[[Serenity (town)|Serenity]] ([[Serenity (province)|Serenity]])</td>
<td>10<br>10</td>
<td>[[Explorer]]s<br>[[Student]]s</td>
<td>stone</td>
<td>10:00-17:00</td>
<td>2 hours</td>
</tr>
<tr>
<td>[[Madi's Garden]]</td>
<td>[[Iotneheim]] ([[Etanasfeld]])</td>
<td>30</td>
<td>party</td>
<td>boulder</td>
<td>10:00-17:00</td>
<td>7 days; out at 09:00</td>
</tr>
</table>
----
==Concept art==
<p style="background-color:yellow;">To do: create concept art (black & white suffices) for the interior view of a training hall.</p>
----
==Interior renders==
In the [[game]], [[interior]] renders appear in .jpg format and measure 768 x 576. To create them in a larger size is ok. Citizens should not be included in the render.
<p style="background-color:yellow;">To do: create interior renders for training halls that fit several styles of [[architecture]].</p>
----
[[Category:Training Hall]][[Category:Shop]][[Category:Things to do]]
1b1cec343c4cc3abace1ab82ab573a026b83c9ee
1756
1754
2008-07-20T18:16:33Z
Ribannah
2
wikitext
text/x-wiki
A '''training hall''' is a [[shop]] that offers [[training]] to the [[party]] or to individual [[player character]]s. Many [[town]]s in [[Karigor]] have one. By training, player characters gain higher [[level]]s, and with levels come additional [[hitpoint]]s, [[spellpoint]]s and [[skillpoint]]s. Most training halls have a maximum level to which they can train.
The six [[Towers of Learning]] in Soronne, and the Necromancers' Guild in Nannaria, are [[guild]]s as well as training halls.
----
==List of training halls==
<table cellspacing="1" width="100%" style="text-align:left;">
<tr>
<td width="20%"><b>name</b></td>
<td width="25%"><b>location</b></td>
<td width="10%"><b>max level</b></td>
<td width="10%"><b>trains</b></td>
<td width="10%"><b>style</b></td>
<td width="10%"><b>open</b></td>
<td width="15%"><b>stay per level</b></td>
</tr>
<tr>
<td>[[The Tutorial]]</td>
<td>[[Kalimar]] ([[Terrax]])</td>
<td>unlimited</td>
<td>party</td>
<td>stone</td>
<td>10:00-17:00</td>
<td>7 days; out at 09:00</td>
</tr>
<tr>
<td>[[Caithream Hall]]</td>
<td>[[Marduk]] ([[Semiramis]])</td>
<td>70</td>
<td>party</td>
<td>stone</td>
<td>10:00-17:00</td>
<td>7 days; out at 09:00</td>
</tr>
<tr>
<td>[[East Wind Up]]</td>
<td>[[Potz]] ([[Murlank]])</td>
<td>50</td>
<td>party</td>
<td>wood</td>
<td>10:00-17:00</td>
<td>7 days; out at 09:00</td>
</tr>
<tr>
<td>[[Starleaf Academy]]</td>
<td>[[Cascadin]] ([[Timberfall]])</td>
<td>70</td>
<td>party</td>
<td>wood</td>
<td>10:00-17:00</td>
<td>7 days; out at 09:00</td>
</tr>
<tr>
<td>[[Necromancers' Guild]]</td>
<td>[[Heronport]] ([[Nannaria]])</td>
<td>70</td>
<td>party</td>
<td>stone</td>
<td>22:00-05:00</td>
<td>7 days; out at 21:00</td>
</tr>
<tr>
<td>[[Lost Boys]]</td>
<td>[[Masquerade]] ([[Typhon Expanse]])</td>
<td>50</td>
<td>party</td>
<td>stone</td>
<td>22:00-05:00</td>
<td>7 days; out at 21:00</td>
</tr>
<tr>
<td>[[Buktu's University]]</td>
<td>[[Black Forge]] ([[Ryft (province)|Ryft]])</td>
<td>30</td>
<td>party</td>
<td>boulder</td>
<td>10:00-17:00</td>
<td>7 days; out at 09:00</td>
</tr>
<tr>
<td>[[Circle of Steel]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>30<br>50<br>50</td>
<td>[[Warrior]]s<br>[[Knight]]s<br>[[Ranger]]s</td>
<td>stone</td>
<td>10:00-17:00</td>
<td>1 day<br>2 days; out at 09:00<br>2 days; out at 09:00</td>
</tr>
<tr>
<td>[[Dragonskull]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>30<br>50<br>50</td>
<td>[[Adventurer]]s<br>[[Monk]]s<br>[[Bard]]s</td>
<td>stone</td>
<td>10:00-17:00</td>
<td>1 day<br>2 days; out at 09:00<br>2 days; out at 09:00</td>
</tr>
<tr>
<td>[[Eldrar's Tower]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>30<br>50<br>50</td>
<td>[[Apprentice]]s<br>[[Sorcerer]]s<br>[[Necromancer]]s</td>
<td>stone</td>
<td>10:00-17:00</td>
<td>1 day<br>2 days; out at 09:00<br>2 days; out at 09:00</td>
</tr>
<tr>
<td>[[Hraldrake's Crossing]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>30<br>50<br>50</td>
<td>[[Scholar]]s<br>[[Druid]]s<br>[[Runemaster]]s</td>
<td>stone</td>
<td>10:00-17:00</td>
<td>1 day<br>2 days; out at 09:00<br>2 days; out at 09:00</td>
</tr>
<tr>
<td>[[Shadow Tower]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>30<br>50<br>50</td>
<td>[[Agent]]s<br>[[Assassin]]s<br>[[Thief|Thieves]]</td>
<td>stone</td>
<td>10:00-17:00</td>
<td>1 day<br>2 days; out at 09:00<br>2 days; out at 09:00</td>
</tr>
<tr>
<td>[[Tork the Mild's Staff]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>30<br>50<br>50</td>
<td>[[Acolyte]]s<br>[[Cleric]]s<br>[[Saint]]s</td>
<td>stone</td>
<td>10:00-17:00</td>
<td>1 day<br>2 days; out at 09:00<br>2 days; out at 09:00</td>
</tr>
<tr>
<td>[[Thralldome]]</td>
<td>[[Verdigris]] ([[S'Fauni]])</td>
<td>50</td>
<td>party</td>
<td>boulder</td>
<td>10:00-17:00</td>
<td>7 days; out at 09:00</td>
</tr>
<tr>
<td>[[Barbar's Gym]]</td>
<td>[[Volos]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]])</td>
<td>30</td>
<td>party</td>
<td>stone</td>
<td>10:00-17:00</td>
<td>7 days; out at 09:00</td>
</tr>
<tr>
<td>[[Mental Tactics]]</td>
<td>[[Serenity (town)|Serenity]] ([[Serenity (province)|Serenity]])</td>
<td>10<br>10</td>
<td>[[Explorer]]s<br>[[Student]]s</td>
<td>stone</td>
<td>10:00-17:00</td>
<td>2 hours</td>
</tr>
<tr>
<td>[[Madi's Garden]]</td>
<td>[[Iotneheim]] ([[Etanasfeld]])</td>
<td>30</td>
<td>party</td>
<td>boulder</td>
<td>10:00-17:00</td>
<td>7 days; out at 09:00</td>
</tr>
</table>
----
==Concept art==
<p style="background-color:yellow;">To do: create concept art (black & white suffices) for the interior view of a training hall.</p>
----
==Interior renders==
In the [[game]], [[interior]] renders appear in .jpg format and measure 768 x 576. To create them in a larger size is ok. Citizens should not be included in the render.
<p style="background-color:yellow;">To do: create interior renders for training halls that fit several styles of [[architecture]].</p>
----
[[Category:Training Hall]][[Category:Shop]][[Category:Things to do]]
5502ca630c7bc03206e4a579a28fa1b5f57044da
Category:Training Hall
14
1512
1755
2008-07-20T18:15:53Z
Ribannah
2
start of page
wikitext
text/x-wiki
[[Category:Shop]][[Category:Training Hall]]
3550d390ed4850bd62d7fe5fc7bcc680678cf541
Training
0
1513
1757
2008-07-20T18:54:41Z
Ribannah
2
start of page
wikitext
text/x-wiki
[[Player Characters]] gain [[experience]] by completing [[quest]]s and from killing [[monster]]s. When sufficient experience has been gained, they can get '''training''' to the next [[level]] and thereby acquire extra [[skillpoint]]s, [[hitpoint]]s and [[spellpoint]]s.
Training is given in a [[Training Hall]].
==Experience needed to level up (x 1000)==
Formula: XP (L) = XP (L-1) + 1,000 * L<br>
where XP (1) = 1,000, L = level, XP = experience points
<table cellspacing="1" width="100%" style="text-align:right;">
<tr>
<td width="10%"><b></b></td>
<td width="9%"><b>0+</b></td>
<td width="9%"><b>10+</b></td>
<td width="9%"><b>20+</b></td>
<td width="9%"><b>30+</b></td>
<td width="9%"><b>40+</b></td>
<td width="9%"><b>50+</b></td>
<td width="9%"><b>60+</b></td>
<td width="9%"><b>70+</b></td>
<td width="9%"><b>80+</b></td>
<td width="9%"><b>90+</b></td>
</tr>
<tr>
<td><b>1</b></td>
<td>1</td>
<td>66</td>
<td>231</td>
<td>496</td>
<td>861</td>
<td>1326</td>
<td>1891</td>
<td>2556</td>
<td>3321</td>
<td>4186</td>
</tr>
<tr>
<td><b>2</b></td>
<td>3</td>
<td>78</td>
<td>253</td>
<td>528</td>
<td>903</td>
<td>1378</td>
<td>1953</td>
<td>2628</td>
<td>3403</td>
<td>4278</td>
</tr>
<tr>
<td><b>3</b></td>
<td>6</td>
<td>91</td>
<td>276</td>
<td>561</td>
<td>946</td>
<td>1431</td>
<td>2016</td>
<td>2701</td>
<td>3486</td>
<td>4371</td>
</tr>
<tr>
<td><b>4</b></td>
<td>10</td>
<td>105</td>
<td>300</td>
<td>595</td>
<td>990</td>
<td>1485</td>
<td>2080</td>
<td>2775</td>
<td>3570</td>
<td>4465</td>
</tr>
<tr>
<td><b>5</b></td>
<td>15</td>
<td>120</td>
<td>325</td>
<td>630</td>
<td>1035</td>
<td>1540</td>
<td>2145</td>
<td>2850</td>
<td>3655</td>
<td>4560</td>
</tr>
<tr>
<td><b>6</b></td>
<td>21</td>
<td>136</td>
<td>351</td>
<td>666</td>
<td>1081</td>
<td>1596</td>
<td>2211</td>
<td>2926</td>
<td>3741</td>
<td>4656</td>
</tr>
<tr>
<td><b>7</b></td>
<td>28</td>
<td>153</td>
<td>378</td>
<td>703</td>
<td>1128</td>
<td>1653</td>
<td>2278</td>
<td>3003</td>
<td>3828</td>
<td>4753</td>
</tr>
<tr>
<td><b>8</b></td>
<td>36</td>
<td>171</td>
<td>406</td>
<td>741</td>
<td>1176</td>
<td>1711</td>
<td>2346</td>
<td>3081</td>
<td>3916</td>
<td>4851</td>
</tr>
<tr>
<td><b>9</b></td>
<td>45</td>
<td>190</td>
<td>435</td>
<td>780</td>
<td>1225</td>
<td>1770</td>
<td>2415</td>
<td>3160</td>
<td>4005</td>
<td>4950</td>
</tr>
<tr>
<td><b>10</b></td>
<td>55</td>
<td>210</td>
<td>465</td>
<td>820</td>
<td>1275</td>
<td>1830</td>
<td>2485</td>
<td>3240</td>
<td>4095</td>
<td>5050</td>
</tr>
<tr>
<td><b>skillpoints</b></td>
<td><b>50</b></td>
<td><b>110</b></td>
<td><b>180</b></td>
<td><b>260</b></td>
<td><b>350</b></td>
<td><b>450</b></td>
<td><b>560</b></td>
<td><b>680</b></td>
<td><b>810</b></td>
<td><b>950</b></td>
</tr>
</table><br>
Each player character starts out at level 1, with 1,000 experience points and 5 skillpoints to distribute at [[start-up]]. Added skillpoints per level gained are 5 initially, raised to 6 when training for level 11, 7 starting with level 21, and so on.
----
==Hitpoints and spellpoints==
With higher training also come more hitpoints and spellpoints. How many exactly per level, depends on [[race]] and [[class]].
----
==Conditions==
To be able to receive training, a character must be free of detrimental [[condition]]s. It is not necessary to be at maximum hitpoints or spellpoints. Trained characters will leave the training hall fully healed and replenished, but any beneficial [[spell]]s will have worn off.
----
[[Category:Party]]
c37e073a0a1b97b103adc66863d95e9fe64d7b4b
Lost Chests
0
1370
1758
1375
2008-07-20T18:56:36Z
Ribannah
2
/* Walkthru */
wikitext
text/x-wiki
Concept: [[Quest]]
Scope: [[Walkthru]]
----
==<br> General Quest Info ==
Quest: side (non-essential)<br>
Given by: [[Coinneach Odhar]] ([[Serenity]])<br>
Prerequisites: none<br>
Rewards:
* [[Experience]]: +2000 and 3x +500 for each returned item
* [[Reputation]]: Serenity 3x +1 for each returned item
* [[Gold|Payment]]: none
* [[Item]]s: none
Provides access to: none<br><br>
== Description ==
=== Questgiver ===
[[Coinneach Odhar|Coinneach]] 'a coin each' Odhar runs the [[Bank of Alvar]] in [[Serenity]] town.
=== Purpose ===
A caravan from [[Jadame]] lost 7 [[chest]]s in a storm. The party is asked to find them all and bring any [[item]]s to the people that ordered them. They can keep any [[coin]]s for themselves.
=== Walkthru ===
The chests are scattered in and around town. It is necessary to find and open them all, as well as to return all three items, to complete the quest.<br>
The deliveries are:
* the [[Magic Spyglass]] to [[Daksha]] at the [[Magic Shop]];
* the [[Pipe Tobacco]] to [[Greate Pier]] at the [[Training Hall]];
* [[Fluffy]] to [[Damia]], daughter of [[Rowena]], [[grandmaster]] [[Mind Magic|Mind]]. Damia is usually to be found outside during the day.<br><br>
== Notes ==
* The citizens whose delivery got lost will complain about that until they have received their item.
* The chests are not [[trap]]ped and no [[key]] is needed to open them.
8be52411f8cedd18bf61340f3f1074744410ac1b
Hireling
0
1514
1759
2008-07-21T17:18:37Z
Ribannah
2
start of page
wikitext
text/x-wiki
A '''hireling''' is a [[non-player character]] (NPC) that is willing to accompany the [[party]] on their travels and boost their skills, or add skills of their own. The party can have a maximum of '''two''' hirelings at a time. [[Quest]] characters such as rescued princes do not count as hirelings.
For their services, hirelings tend to demand an initial fee as well as a percentage of all gold that the party finds as [[treasure]] or [[loot]].
==List of hirelings==
<table cellspacing="1" width="100%">
<tr>
<td width="20%"><b>name</b></td>
<td width="15%"><b>province</b></td>
<td width="15%"><b>occupation</b></td>
<td width="40%"><b>effect</b></td>
<td width="5%"><b>fee</b></td>
<td width="10%"><b>claim</b></td>
</tr>
<tr>
<td>[[Drupe Dragontamer]]</td>
<td>[[S'Fauni]]</td>
<td>Armourer</td>
<td>[[Repair]]s all items</td>
<td>200</td>
<td>3%</td>
</tr>
<tr>
<td>[[Gargamella]]</td>
<td>[[S'Fauni]]</td>
<td>Witch</td>
<td>[[Alchemy]] +4</td>
<td>700</td>
<td>10%</td>
</tr>
<tr>
<td>[[Asaph]]</td>
<td>[[Serenity (province)|Serenity]]</td>
<td>Piper</td>
<td>Plays the flute in battle</td>
<td>500</td>
<td>5%</td>
</tr>
<tr>
<td>[[D'Owl]]</td>
<td>[[Serenity (province)|Serenity]]</td>
<td>Scholar</td>
<td>[[Identify|Identifies]] all items</td>
<td>500</td>
<td>5%</td>
</tr>
<tr>
<td>[[Pekka Ervat]]</td>
<td>[[Serenity (province)|Serenity]]</td>
<td>Mystic</td>
<td>[[Spellcasting]] +4</td>
<td>1000</td>
<td>7%</td>
</tr>
<tr>
<td>[[Lavinia]]</td>
<td>[[Serenity (province)|Serenity]]</td>
<td>Guide</td>
<td>[[Pathfinding]] +4</td>
<td>200</td>
<td>3%</td>
</tr>
<tr>
<td>[[Stephany]]</td>
<td>[[Serenity (province)|Serenity]]</td>
<td>Tinker</td>
<td>[[Disarm Trap]] +4</td>
<td>200</td>
<td>3%</td>
</tr>
<tr>
<td>[[Vasishta]]</td>
<td>[[Serenity (province)|Serenity]]</td>
<td>Merchant</td>
<td>[[Merchant]] +4</td>
<td>2000</td>
<td>20%</td>
</tr>
<tr>
<td>[[Tchatchacolos]]</td>
<td>[[Etanasfeld]]</td>
<td>Warrior</td>
<td>[[Armsmaster]] +4</td>
<td>1000</td>
<td>10%</td>
</tr>
<tr>
<td>[[Wendigo]]</td>
<td>[[Etanasfeld]]</td>
<td>Burglar</td>
<td>[[Disarm Trap]] +8, [[Stealing]] +8, [[Reputation]] -5</td>
<td>0</td>
<td>20%</td>
</tr>
</table>
----
[[Category:Citizen]][[Category:Party]]
df94766c86885b1e28b31efba7ee974bc50988f7
1760
1759
2008-07-21T17:23:32Z
Ribannah
2
wikitext
text/x-wiki
A '''hireling''' is a [[non-player character]] (NPC) that is willing to accompany the [[party]] on their travels and boost their skills, or add skills of their own. The party can have a maximum of '''two''' hirelings at a time. [[Quest]] characters such as rescued princes do not count as hirelings.
For their services, hirelings tend to demand an initial fee as well as a percentage of all gold that the party finds as [[treasure]] or [[loot]].
==List of hirelings==
<!-- MM7 according to Flamestryke
Acolyte 500 +2 bonus to self spell skills (body, mind, spirit)
Alchemist 400 Unlimited magic item repair (does not include weapons or armor)
Apothecary 600 +8 bonus to Alchemy skill for all characters
Apprentice 500 +2 bonus to elemental spell skills (air, earth, fire, water)
Armorer 200 Unlimited armor repair
Armsmaster 300 +2 to Armsmaster skill
Banker 1000 20% bonus on all gold found
Bard 1000 Grants one category bonus to your reputation
Burglar 0 +8 to Disarm Trap and Stealing skills (steals % of gold found)
Cartographer 100 Keeps a constant expert level Wizard Eye spell on
Chaplain 200 Casts Master level Bless, 1 time per day, duration: 2 hours
Chef 400 Makes 2 days worth of food per day, maximum: 14 days
Chimney Sweep 200 +20 to Luck statistic
Cook 300 Makes 1 day worth of food per day, maximum: 14 days
Diplomat 500 Improves party interaction with others
Duper 200 +8 to Merchant skill, -1 level to reputation
Enchanter 100 +20 protection from Air, Earth, Fire, Water, Body and Mind
Expert Healer 1000 Cures all hit points and adverse conditions 1 time per day (except dead, stoned or eradicated)
Explorer 100 All travel times reduced by 1 day (minimum:travel time 1 day)
Factor 500 10% bonus on all gold found
Fallen Wizard 2500 Casts Hour of Power 1 time per day, duration: 6 hours
Fool 100 +5 to Luck statistic
Gatemaster 2000 Casts Master rank Town Portal 1 time per day
Guide 100 All map crossings 1 day faster (minimum: travel time 1 day).
Gypsy 100 Food use reduced by 1 day when resting (minimum:1 day), +3 to Merchant skill, -1 level to reputation
Healer 500 Cures all hit points 1 time per day
Herbalist 400 +4 to Alchemy skill
Horseman 100 -2 days on stable trips (minimum:travel time 1 day)
Hunter 500 +4 to Identify Monster skill
Initiate 1000 +3 bonus to self spell skills (body, mind, spirit)
Instructor 700 15% bonus on experience
Locksmith 300 +6 to Disarm Trap skill
Master Healer 5000 Cures all hit points and adverse conditions 1 time per day (except eradication)
Merchant 200 +6 to Merchant skill
Monk 500 +2 to Unarmed skill & Dodging skill
Mystic 1000 +3 bonus to elementary spell skills (air, earth, fire, water)
Navigator 200 All boat travels 3 days faster (minimum:travel time 1 day)
Pathfinder 300 All map crossings 3 days faster (minimum:travel time 1 day)
Piper 300 Casts Master level Heroism, 1 time per day, duration: 2 hours
Pirate 500 All boat travel reduced by 2 days, 10% bonus on gold found, -1 level reputation
Porter 100 1 less day food use when camping (minimum:1 day used)
Prelate 2000 +4 bonus to self spell skills (body, mind, spirit)
Psychic 400 +5 to Perception skill, +10 to Luck skill
Quarter Master 200 Food use reduced by 2 days when camping (minimum:1 used)
Sage 750 +6 to Identify Item and Identify Monster skills
Sailor 100 All boat travel 2 days faster (minimum:travel time 1 day)
Scholar 500 Unlimited Item Identification, +5% on experience earned
Scout 300 +6 to Perception skill
Smith 200 Unlimited weapon repair
Spellmaster 2000 +4 bonus to elemental spell skills (air, earth, fire, water)
Squire 600 +2 to Armor and Weapon Skills
Teacher 300 10% bonus on experience
Tinker 200 +4 to Disarm Trap skill
Tracker 200 All map crossings 2 days faster (minimum:travel time 1 day)
Trader 100 +4 to Merchant skill
Watermaster 1000 Casts Water Walk spell 1 time per day, duration: 3 hours
Weaponmaster 400 +3 to Armsmaster skill
Windmaster 2000 Casts Fly spell 1 time per day, duration: 2 hours
-->
<table cellspacing="1" width="100%">
<tr>
<td width="20%"><b>name</b></td>
<td width="15%"><b>province</b></td>
<td width="15%"><b>occupation</b></td>
<td width="40%"><b>effect</b></td>
<td width="5%"><b>fee</b></td>
<td width="10%"><b>claim</b></td>
</tr>
<tr>
<td>[[Drupe Dragontamer]]</td>
<td>[[S'Fauni]]</td>
<td>Armourer</td>
<td>[[Repair]]s all armour</td>
<td>200</td>
<td>3%</td>
</tr>
<tr>
<td>[[Gargamella]]</td>
<td>[[S'Fauni]]</td>
<td>Witch</td>
<td>[[Alchemy]] +4</td>
<td>700</td>
<td>10%</td>
</tr>
<tr>
<td>[[Asaph]]</td>
<td>[[Serenity (province)|Serenity]]</td>
<td>Piper</td>
<td>Plays the flute in battle</td>
<td>500</td>
<td>5%</td>
</tr>
<tr>
<td>[[D'Owl]]</td>
<td>[[Serenity (province)|Serenity]]</td>
<td>Scholar</td>
<td>[[Identify|Identifies]] all items</td>
<td>500</td>
<td>5%</td>
</tr>
<tr>
<td>[[Pekka Ervat]]</td>
<td>[[Serenity (province)|Serenity]]</td>
<td>Mystic</td>
<td>[[Spellcasting]] +4</td>
<td>1000</td>
<td>7%</td>
</tr>
<tr>
<td>[[Lavinia]]</td>
<td>[[Serenity (province)|Serenity]]</td>
<td>Guide</td>
<td>[[Pathfinding]] +4</td>
<td>200</td>
<td>3%</td>
</tr>
<tr>
<td>[[Stephany]]</td>
<td>[[Serenity (province)|Serenity]]</td>
<td>Tinker</td>
<td>[[Disarm Trap]] +4</td>
<td>200</td>
<td>3%</td>
</tr>
<tr>
<td>[[Vasishta]]</td>
<td>[[Serenity (province)|Serenity]]</td>
<td>Merchant</td>
<td>[[Merchant]] +4</td>
<td>2000</td>
<td>20%</td>
</tr>
<tr>
<td>[[Tchatchacolos]]</td>
<td>[[Etanasfeld]]</td>
<td>Warrior</td>
<td>[[Armsmaster]] +4</td>
<td>1000</td>
<td>10%</td>
</tr>
<tr>
<td>[[Wendigo]]</td>
<td>[[Etanasfeld]]</td>
<td>Burglar</td>
<td>[[Disarm Trap]] +8, [[Stealing]] +8, [[Reputation]] -5</td>
<td>0</td>
<td>20%</td>
</tr>
</table>
----
[[Category:Citizen]][[Category:Party]]
1a2e5b8bfecac331eee5904d688f2185229ac054
1763
1760
2008-07-21T18:32:49Z
Ribannah
2
/* List of hirelings */ + Gulliver, Chaucer, Bathin, Thane
wikitext
text/x-wiki
A '''hireling''' is a [[non-player character]] (NPC) that is willing to accompany the [[party]] on their travels and boost their skills, or add skills of their own. The party can have a maximum of '''two''' hirelings at a time. [[Quest]] characters such as rescued princes do not count as hirelings.
For their services, hirelings tend to demand an initial fee as well as a percentage of all gold that the party finds as [[treasure]] or [[loot]].
==List of hirelings==
<!-- MM7 according to Flamestryke
Acolyte 500 +2 bonus to self spell skills (body, mind, spirit)
Alchemist 400 Unlimited magic item repair (does not include weapons or armor)
Apothecary 600 +8 bonus to Alchemy skill for all characters
Apprentice 500 +2 bonus to elemental spell skills (air, earth, fire, water)
Armorer 200 Unlimited armor repair
Armsmaster 300 +2 to Armsmaster skill
Banker 1000 20% bonus on all gold found
Bard 1000 Grants one category bonus to your reputation
Burglar 0 +8 to Disarm Trap and Stealing skills (steals % of gold found)
Cartographer 100 Keeps a constant expert level Wizard Eye spell on
Chaplain 200 Casts Master level Bless, 1 time per day, duration: 2 hours
Chef 400 Makes 2 days worth of food per day, maximum: 14 days
Chimney Sweep 200 +20 to Luck statistic
Cook 300 Makes 1 day worth of food per day, maximum: 14 days
Diplomat 500 Improves party interaction with others
Duper 200 +8 to Merchant skill, -1 level to reputation
Enchanter 100 +20 protection from Air, Earth, Fire, Water, Body and Mind
Expert Healer 1000 Cures all hit points and adverse conditions 1 time per day (except dead, stoned or eradicated)
Explorer 100 All travel times reduced by 1 day (minimum:travel time 1 day)
Factor 500 10% bonus on all gold found
Fallen Wizard 2500 Casts Hour of Power 1 time per day, duration: 6 hours
Fool 100 +5 to Luck statistic
Gatemaster 2000 Casts Master rank Town Portal 1 time per day
Guide 100 All map crossings 1 day faster (minimum: travel time 1 day).
Gypsy 100 Food use reduced by 1 day when resting (minimum:1 day), +3 to Merchant skill, -1 level to reputation
Healer 500 Cures all hit points 1 time per day
Herbalist 400 +4 to Alchemy skill
Horseman 100 -2 days on stable trips (minimum:travel time 1 day)
Hunter 500 +4 to Identify Monster skill
Initiate 1000 +3 bonus to self spell skills (body, mind, spirit)
Instructor 700 15% bonus on experience
Locksmith 300 +6 to Disarm Trap skill
Master Healer 5000 Cures all hit points and adverse conditions 1 time per day (except eradication)
Merchant 200 +6 to Merchant skill
Monk 500 +2 to Unarmed skill & Dodging skill
Mystic 1000 +3 bonus to elementary spell skills (air, earth, fire, water)
Navigator 200 All boat travels 3 days faster (minimum:travel time 1 day)
Pathfinder 300 All map crossings 3 days faster (minimum:travel time 1 day)
Piper 300 Casts Master level Heroism, 1 time per day, duration: 2 hours
Pirate 500 All boat travel reduced by 2 days, 10% bonus on gold found, -1 level reputation
Porter 100 1 less day food use when camping (minimum:1 day used)
Prelate 2000 +4 bonus to self spell skills (body, mind, spirit)
Psychic 400 +5 to Perception skill, +10 to Luck skill
Quarter Master 200 Food use reduced by 2 days when camping (minimum:1 used)
Sage 750 +6 to Identify Item and Identify Monster skills
Sailor 100 All boat travel 2 days faster (minimum:travel time 1 day)
Scholar 500 Unlimited Item Identification, +5% on experience earned
Scout 300 +6 to Perception skill
Smith 200 Unlimited weapon repair
Spellmaster 2000 +4 bonus to elemental spell skills (air, earth, fire, water)
Squire 600 +2 to Armor and Weapon Skills
Teacher 300 10% bonus on experience
Tinker 200 +4 to Disarm Trap skill
Tracker 200 All map crossings 2 days faster (minimum:travel time 1 day)
Trader 100 +4 to Merchant skill
Watermaster 1000 Casts Water Walk spell 1 time per day, duration: 3 hours
Weaponmaster 400 +3 to Armsmaster skill
Windmaster 2000 Casts Fly spell 1 time per day, duration: 2 hours
-->
<table cellspacing="1" width="100%">
<tr>
<td width="20%"><b>name</b></td>
<td width="15%"><b>province</b></td>
<td width="15%"><b>occupation</b></td>
<td width="40%"><b>effect</b></td>
<td width="5%"><b>fee</b></td>
<td width="10%"><b>claim</b></td>
</tr>
<tr>
<td>[[Gulliver]]</td>
<td>[[Ryft (province)|Ryft]]</td>
<td>Traveller</td>
<td>[[Pathfinding]] +8, +1 food per character each day</td>
<td>1500</td>
<td>12%</td>
</tr>
<tr>
<td>[[Chaucer]]</td>
<td>[[Ryft (province)|Ryft]]</td>
<td>Loremaster</td>
<td>[[Identify Item]] +8, [[Identify Monster]] +8</td>
<td>1000</td>
<td>10%</td>
</tr>
<tr>
<td>[[Thane]]</td>
<td>[[Goetia]]</td>
<td>Geomancer</td>
<td>[[Repair]]s all items that are neither weapon nor armour</td>
<td>500</td>
<td>5%</td>
</tr>
<tr>
<td>[[Drupe Dragontamer]]</td>
<td>[[S'Fauni]]</td>
<td>Armourer</td>
<td>[[Repair]]s all armour</td>
<td>200</td>
<td>3%</td>
</tr>
<tr>
<td>[[Gargamella]]</td>
<td>[[S'Fauni]]</td>
<td>Witch</td>
<td>[[Alchemy]] +4</td>
<td>700</td>
<td>10%</td>
</tr>
<tr>
<td>[[Asaph]]</td>
<td>[[Serenity (province)|Serenity]]</td>
<td>Piper</td>
<td>Plays the flute in battle</td>
<td>500</td>
<td>5%</td>
</tr>
<tr>
<td>[[D'Owl]]</td>
<td>[[Serenity (province)|Serenity]]</td>
<td>Scholar</td>
<td>[[Identify|Identifies]] all items</td>
<td>500</td>
<td>5%</td>
</tr>
<tr>
<td>[[Pekka Ervat]]</td>
<td>[[Serenity (province)|Serenity]]</td>
<td>Mystic</td>
<td>[[Spellcasting]] +4</td>
<td>1000</td>
<td>7%</td>
</tr>
<tr>
<td>[[Lavinia]]</td>
<td>[[Serenity (province)|Serenity]]</td>
<td>Guide</td>
<td>[[Pathfinding]] +4</td>
<td>200</td>
<td>3%</td>
</tr>
<tr>
<td>[[Stephany]]</td>
<td>[[Serenity (province)|Serenity]]</td>
<td>Tinker</td>
<td>[[Disarm Trap]] +4</td>
<td>200</td>
<td>3%</td>
</tr>
<tr>
<td>[[Vasishta]]</td>
<td>[[Serenity (province)|Serenity]]</td>
<td>Merchant</td>
<td>[[Merchant]] +4</td>
<td>2000</td>
<td>20%</td>
</tr>
<tr>
<td>[[Tchatchacolos]]</td>
<td>[[Etanasfeld]]</td>
<td>Warrior</td>
<td>[[Armsmaster]] +4</td>
<td>1000</td>
<td>10%</td>
</tr>
<tr>
<td>[[Wendigo]]</td>
<td>[[Etanasfeld]]</td>
<td>Burglar</td>
<td>[[Disarm Trap]] +8, [[Stealing]] +8, [[Reputation]] -5</td>
<td>0</td>
<td>20%</td>
</tr>
<tr>
<td>[[Bathin]]</td>
<td>[[Goetia]]</td>
<td>Gatemaster</td>
<td>Casts [[Town Portal]] once a day</td>
<td>2000</td>
<td>20%</td>
</tr>
<tr>
<td>[[Thane]]</td>
<td>[[Goetia]]</td>
<td>Geomancer</td>
<td>[[Repair]]s all items that are neither weapon nor armour</td>
<td>500</td>
<td>5%</td>
</tr>
</table>
----
[[Category:Citizen]][[Category:Party]]
68cf149ef1c7bfd8f17ad994dc51abd090ff7e09
1764
1763
2008-07-21T18:33:16Z
Ribannah
2
/* List of hirelings */
wikitext
text/x-wiki
A '''hireling''' is a [[non-player character]] (NPC) that is willing to accompany the [[party]] on their travels and boost their skills, or add skills of their own. The party can have a maximum of '''two''' hirelings at a time. [[Quest]] characters such as rescued princes do not count as hirelings.
For their services, hirelings tend to demand an initial fee as well as a percentage of all gold that the party finds as [[treasure]] or [[loot]].
==List of hirelings==
<!-- MM7 according to Flamestryke
Acolyte 500 +2 bonus to self spell skills (body, mind, spirit)
Alchemist 400 Unlimited magic item repair (does not include weapons or armor)
Apothecary 600 +8 bonus to Alchemy skill for all characters
Apprentice 500 +2 bonus to elemental spell skills (air, earth, fire, water)
Armorer 200 Unlimited armor repair
Armsmaster 300 +2 to Armsmaster skill
Banker 1000 20% bonus on all gold found
Bard 1000 Grants one category bonus to your reputation
Burglar 0 +8 to Disarm Trap and Stealing skills (steals % of gold found)
Cartographer 100 Keeps a constant expert level Wizard Eye spell on
Chaplain 200 Casts Master level Bless, 1 time per day, duration: 2 hours
Chef 400 Makes 2 days worth of food per day, maximum: 14 days
Chimney Sweep 200 +20 to Luck statistic
Cook 300 Makes 1 day worth of food per day, maximum: 14 days
Diplomat 500 Improves party interaction with others
Duper 200 +8 to Merchant skill, -1 level to reputation
Enchanter 100 +20 protection from Air, Earth, Fire, Water, Body and Mind
Expert Healer 1000 Cures all hit points and adverse conditions 1 time per day (except dead, stoned or eradicated)
Explorer 100 All travel times reduced by 1 day (minimum:travel time 1 day)
Factor 500 10% bonus on all gold found
Fallen Wizard 2500 Casts Hour of Power 1 time per day, duration: 6 hours
Fool 100 +5 to Luck statistic
Gatemaster 2000 Casts Master rank Town Portal 1 time per day
Guide 100 All map crossings 1 day faster (minimum: travel time 1 day).
Gypsy 100 Food use reduced by 1 day when resting (minimum:1 day), +3 to Merchant skill, -1 level to reputation
Healer 500 Cures all hit points 1 time per day
Herbalist 400 +4 to Alchemy skill
Horseman 100 -2 days on stable trips (minimum:travel time 1 day)
Hunter 500 +4 to Identify Monster skill
Initiate 1000 +3 bonus to self spell skills (body, mind, spirit)
Instructor 700 15% bonus on experience
Locksmith 300 +6 to Disarm Trap skill
Master Healer 5000 Cures all hit points and adverse conditions 1 time per day (except eradication)
Merchant 200 +6 to Merchant skill
Monk 500 +2 to Unarmed skill & Dodging skill
Mystic 1000 +3 bonus to elementary spell skills (air, earth, fire, water)
Navigator 200 All boat travels 3 days faster (minimum:travel time 1 day)
Pathfinder 300 All map crossings 3 days faster (minimum:travel time 1 day)
Piper 300 Casts Master level Heroism, 1 time per day, duration: 2 hours
Pirate 500 All boat travel reduced by 2 days, 10% bonus on gold found, -1 level reputation
Porter 100 1 less day food use when camping (minimum:1 day used)
Prelate 2000 +4 bonus to self spell skills (body, mind, spirit)
Psychic 400 +5 to Perception skill, +10 to Luck skill
Quarter Master 200 Food use reduced by 2 days when camping (minimum:1 used)
Sage 750 +6 to Identify Item and Identify Monster skills
Sailor 100 All boat travel 2 days faster (minimum:travel time 1 day)
Scholar 500 Unlimited Item Identification, +5% on experience earned
Scout 300 +6 to Perception skill
Smith 200 Unlimited weapon repair
Spellmaster 2000 +4 bonus to elemental spell skills (air, earth, fire, water)
Squire 600 +2 to Armor and Weapon Skills
Teacher 300 10% bonus on experience
Tinker 200 +4 to Disarm Trap skill
Tracker 200 All map crossings 2 days faster (minimum:travel time 1 day)
Trader 100 +4 to Merchant skill
Watermaster 1000 Casts Water Walk spell 1 time per day, duration: 3 hours
Weaponmaster 400 +3 to Armsmaster skill
Windmaster 2000 Casts Fly spell 1 time per day, duration: 2 hours
-->
<table cellspacing="1" width="100%">
<tr>
<td width="20%"><b>name</b></td>
<td width="15%"><b>province</b></td>
<td width="15%"><b>occupation</b></td>
<td width="40%"><b>effect</b></td>
<td width="5%"><b>fee</b></td>
<td width="10%"><b>claim</b></td>
</tr>
<tr>
<td>[[Gulliver]]</td>
<td>[[Ryft (province)|Ryft]]</td>
<td>Traveller</td>
<td>[[Pathfinding]] +8, +1 food per character each day</td>
<td>1500</td>
<td>12%</td>
</tr>
<tr>
<td>[[Chaucer]]</td>
<td>[[Ryft (province)|Ryft]]</td>
<td>Loremaster</td>
<td>[[Identify Item]] +8, [[Identify Monster]] +8</td>
<td>1000</td>
<td>10%</td>
</tr>
<tr>
<td>[[Drupe Dragontamer]]</td>
<td>[[S'Fauni]]</td>
<td>Armourer</td>
<td>[[Repair]]s all armour</td>
<td>200</td>
<td>3%</td>
</tr>
<tr>
<td>[[Gargamella]]</td>
<td>[[S'Fauni]]</td>
<td>Witch</td>
<td>[[Alchemy]] +4</td>
<td>700</td>
<td>10%</td>
</tr>
<tr>
<td>[[Asaph]]</td>
<td>[[Serenity (province)|Serenity]]</td>
<td>Piper</td>
<td>Plays the flute in battle</td>
<td>500</td>
<td>5%</td>
</tr>
<tr>
<td>[[D'Owl]]</td>
<td>[[Serenity (province)|Serenity]]</td>
<td>Scholar</td>
<td>[[Identify|Identifies]] all items</td>
<td>500</td>
<td>5%</td>
</tr>
<tr>
<td>[[Pekka Ervat]]</td>
<td>[[Serenity (province)|Serenity]]</td>
<td>Mystic</td>
<td>[[Spellcasting]] +4</td>
<td>1000</td>
<td>7%</td>
</tr>
<tr>
<td>[[Lavinia]]</td>
<td>[[Serenity (province)|Serenity]]</td>
<td>Guide</td>
<td>[[Pathfinding]] +4</td>
<td>200</td>
<td>3%</td>
</tr>
<tr>
<td>[[Stephany]]</td>
<td>[[Serenity (province)|Serenity]]</td>
<td>Tinker</td>
<td>[[Disarm Trap]] +4</td>
<td>200</td>
<td>3%</td>
</tr>
<tr>
<td>[[Vasishta]]</td>
<td>[[Serenity (province)|Serenity]]</td>
<td>Merchant</td>
<td>[[Merchant]] +4</td>
<td>2000</td>
<td>20%</td>
</tr>
<tr>
<td>[[Tchatchacolos]]</td>
<td>[[Etanasfeld]]</td>
<td>Warrior</td>
<td>[[Armsmaster]] +4</td>
<td>1000</td>
<td>10%</td>
</tr>
<tr>
<td>[[Wendigo]]</td>
<td>[[Etanasfeld]]</td>
<td>Burglar</td>
<td>[[Disarm Trap]] +8, [[Stealing]] +8, [[Reputation]] -5</td>
<td>0</td>
<td>20%</td>
</tr>
<tr>
<td>[[Bathin]]</td>
<td>[[Goetia]]</td>
<td>Gatemaster</td>
<td>Casts [[Town Portal]] once a day</td>
<td>2000</td>
<td>20%</td>
</tr>
<tr>
<td>[[Thane]]</td>
<td>[[Goetia]]</td>
<td>Geomancer</td>
<td>[[Repair]]s all items that are neither weapon nor armour</td>
<td>500</td>
<td>5%</td>
</tr>
</table>
----
[[Category:Citizen]][[Category:Party]]
59cfcf9d091d39c1927d98e4bff6a6fe4d4ed71e
1765
1764
2008-07-21T21:15:39Z
Ribannah
2
+ Mudjek, Krishna, Bonnie Jumanji, Dimitri Darkstalker
wikitext
text/x-wiki
A '''hireling''' is a [[non-player character]] (NPC) that is willing to accompany the [[party]] on their travels and boost their skills, or add skills of their own. The party can have a maximum of '''two''' hirelings at a time. [[Quest]] characters such as rescued princes do not count as hirelings.
For their services, hirelings tend to demand an initial fee as well as a percentage of all gold that the party finds as [[treasure]] or [[loot]].
==List of hirelings==
<!-- MM7 according to Flamestryke
Acolyte 500 +2 bonus to self spell skills (body, mind, spirit)
Alchemist 400 Unlimited magic item repair (does not include weapons or armor)
Apothecary 600 +8 bonus to Alchemy skill for all characters
Apprentice 500 +2 bonus to elemental spell skills (air, earth, fire, water)
Armorer 200 Unlimited armor repair
Armsmaster 300 +2 to Armsmaster skill
Banker 1000 20% bonus on all gold found
Bard 1000 Grants one category bonus to your reputation
Burglar 0 +8 to Disarm Trap and Stealing skills (steals % of gold found)
Cartographer 100 Keeps a constant expert level Wizard Eye spell on
Chaplain 200 Casts Master level Bless, 1 time per day, duration: 2 hours
Chef 400 Makes 2 days worth of food per day, maximum: 14 days
Chimney Sweep 200 +20 to Luck statistic
Cook 300 Makes 1 day worth of food per day, maximum: 14 days
Diplomat 500 Improves party interaction with others
Duper 200 +8 to Merchant skill, -1 level to reputation
Enchanter 100 +20 protection from Air, Earth, Fire, Water, Body and Mind
Expert Healer 1000 Cures all hit points and adverse conditions 1 time per day (except dead, stoned or eradicated)
Explorer 100 All travel times reduced by 1 day (minimum:travel time 1 day)
Factor 500 10% bonus on all gold found
Fallen Wizard 2500 Casts Hour of Power 1 time per day, duration: 6 hours
Fool 100 +5 to Luck statistic
Gatemaster 2000 Casts Master rank Town Portal 1 time per day
Guide 100 All map crossings 1 day faster (minimum: travel time 1 day).
Gypsy 100 Food use reduced by 1 day when resting (minimum:1 day), +3 to Merchant skill, -1 level to reputation
Healer 500 Cures all hit points 1 time per day
Herbalist 400 +4 to Alchemy skill
Horseman 100 -2 days on stable trips (minimum:travel time 1 day)
Hunter 500 +4 to Identify Monster skill
Initiate 1000 +3 bonus to self spell skills (body, mind, spirit)
Instructor 700 15% bonus on experience
Locksmith 300 +6 to Disarm Trap skill
Master Healer 5000 Cures all hit points and adverse conditions 1 time per day (except eradication)
Merchant 200 +6 to Merchant skill
Monk 500 +2 to Unarmed skill & Dodging skill
Mystic 1000 +3 bonus to elementary spell skills (air, earth, fire, water)
Navigator 200 All boat travels 3 days faster (minimum:travel time 1 day)
Pathfinder 300 All map crossings 3 days faster (minimum:travel time 1 day)
Piper 300 Casts Master level Heroism, 1 time per day, duration: 2 hours
Pirate 500 All boat travel reduced by 2 days, 10% bonus on gold found, -1 level reputation
Porter 100 1 less day food use when camping (minimum:1 day used)
Prelate 2000 +4 bonus to self spell skills (body, mind, spirit)
Psychic 400 +5 to Perception skill, +10 to Luck skill
Quarter Master 200 Food use reduced by 2 days when camping (minimum:1 used)
Sage 750 +6 to Identify Item and Identify Monster skills
Sailor 100 All boat travel 2 days faster (minimum:travel time 1 day)
Scholar 500 Unlimited Item Identification, +5% on experience earned
Scout 300 +6 to Perception skill
Smith 200 Unlimited weapon repair
Spellmaster 2000 +4 bonus to elemental spell skills (air, earth, fire, water)
Squire 600 +2 to Armor and Weapon Skills
Teacher 300 10% bonus on experience
Tinker 200 +4 to Disarm Trap skill
Tracker 200 All map crossings 2 days faster (minimum:travel time 1 day)
Trader 100 +4 to Merchant skill
Watermaster 1000 Casts Water Walk spell 1 time per day, duration: 3 hours
Weaponmaster 400 +3 to Armsmaster skill
Windmaster 2000 Casts Fly spell 1 time per day, duration: 2 hours
-->
<table cellspacing="1" width="100%">
<tr>
<td width="20%"><b>name</b></td>
<td width="15%"><b>province</b></td>
<td width="15%"><b>occupation</b></td>
<td width="40%"><b>effect</b></td>
<td width="5%"><b>fee</b></td>
<td width="10%"><b>claim</b></td>
</tr>
<tr>
<td>[[Krishna]]</td>
<td>[[Nannaria]]</td>
<td>Apprentice</td>
<td>[[Fire]], [[Air]], [[Water]], [[Earth]] +2</td>
<td>500</td>
<td>5%</td>
</tr>
<tr>
<td>[[Mudjek]]</td>
<td>[[Nannaria]]</td>
<td>Windmaster</td>
<td>Casts [[Fly]] once a day</td>
<td>1500</td>
<td>12%</td>
</tr>
<tr>
<td>[[Dimitri Darkstalker]]</td>
<td>[[Typhon Expanse]]</td>
<td>Philosopher</td>
<td>[[Alchemy]] +8, [[Learning]] +2</td>
<td>1500</td>
<td>12%</td>
</tr>
<tr>
<td>[[Bonnie Jumanji]]</td>
<td>[[Typhon Expanse]]</td>
<td>Psychic</td>
<td>[[Perception]] +8, [[Luck]] +10</td>
<td>700</td>
<td>10%</td>
</tr>
<tr>
<td>[[Gulliver]]</td>
<td>[[Ryft (province)|Ryft]]</td>
<td>Traveller</td>
<td>[[Pathfinding]] +8, +1 food per character each day</td>
<td>1500</td>
<td>12%</td>
</tr>
<tr>
<td>[[Chaucer]]</td>
<td>[[Ryft (province)|Ryft]]</td>
<td>Loremaster</td>
<td>[[Identify Item]] +8, [[Identify Monster]] +8</td>
<td>1000</td>
<td>10%</td>
</tr>
<tr>
<td>[[Drupe Dragontamer]]</td>
<td>[[S'Fauni]]</td>
<td>Armourer</td>
<td>[[Repair]]s all armour</td>
<td>200</td>
<td>3%</td>
</tr>
<tr>
<td>[[Gargamella]]</td>
<td>[[S'Fauni]]</td>
<td>Witch</td>
<td>[[Alchemy]] +4</td>
<td>700</td>
<td>10%</td>
</tr>
<tr>
<td>[[Asaph]]</td>
<td>[[Serenity (province)|Serenity]]</td>
<td>Piper</td>
<td>Plays the flute in battle</td>
<td>500</td>
<td>5%</td>
</tr>
<tr>
<td>[[D'Owl]]</td>
<td>[[Serenity (province)|Serenity]]</td>
<td>Scholar</td>
<td>[[Identify|Identifies]] all items</td>
<td>500</td>
<td>5%</td>
</tr>
<tr>
<td>[[Pekka Ervat]]</td>
<td>[[Serenity (province)|Serenity]]</td>
<td>Mystic</td>
<td>[[Spellcasting]] +4</td>
<td>1000</td>
<td>7%</td>
</tr>
<tr>
<td>[[Lavinia]]</td>
<td>[[Serenity (province)|Serenity]]</td>
<td>Guide</td>
<td>[[Pathfinding]] +4</td>
<td>200</td>
<td>3%</td>
</tr>
<tr>
<td>[[Stephany]]</td>
<td>[[Serenity (province)|Serenity]]</td>
<td>Tinker</td>
<td>[[Disarm Trap]] +4</td>
<td>200</td>
<td>3%</td>
</tr>
<tr>
<td>[[Vasishta]]</td>
<td>[[Serenity (province)|Serenity]]</td>
<td>Merchant</td>
<td>[[Merchant]] +4</td>
<td>2000</td>
<td>20%</td>
</tr>
<tr>
<td>[[Tchatchacolos]]</td>
<td>[[Etanasfeld]]</td>
<td>Warrior</td>
<td>[[Armsmaster]] +4</td>
<td>1000</td>
<td>10%</td>
</tr>
<tr>
<td>[[Wendigo]]</td>
<td>[[Etanasfeld]]</td>
<td>Burglar</td>
<td>[[Disarm Trap]] +8, [[Stealing]] +8, [[Reputation]] -5</td>
<td>0</td>
<td>20%</td>
</tr>
<tr>
<td>[[Bathin]]</td>
<td>[[Goetia]]</td>
<td>Gatemaster</td>
<td>Casts [[Town Portal]] once a day</td>
<td>2000</td>
<td>20%</td>
</tr>
<tr>
<td>[[Thane]]</td>
<td>[[Goetia]]</td>
<td>Geomancer</td>
<td>[[Repair]]s all items that are neither weapon nor armour</td>
<td>500</td>
<td>5%</td>
</tr>
</table>
----
[[Category:Citizen]][[Category:Party]]
3d1aa35736a3801a2d9a87ed2fcd66a1c616901b
Ryft
0
1515
1762
2008-07-21T18:19:58Z
Ribannah
2
redirect to Ryft (province)
wikitext
text/x-wiki
#Redirect [[Ryft (province)]]
49e80145c43b77dd5baa258eea6f1f892287475a
Typhon Expanse
0
1487
1766
1715
2008-07-21T21:17:46Z
Ribannah
2
/* Vampires */ philosopher, psychic
wikitext
text/x-wiki
The '''Typhon Expanse''' is located east of central [[Karigor]]. It is accessible from Soronne, the first map that the party will visit after starting their journey along the river Ebony.
Neighbouring [[map]]s are [[Nannaria]] (west), [[Murlank]] (northwest), [[Sea of Mist (province)|Sea of Mist]] (southeast) and [[Soronne (province)|Soronne]] (southwest). The ocean (northeast and east) is not part of the [[game]].
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_TyphonExpanse.png</div>
===Communities===
* [[Albatross]], the new village southeast on the river Albeys and the Brass Sea
* [[Masquerade]], the capital of the [[Vampire]]s, central on the Brass Sea
* [[Orak]], the village of the followers of [[Ceth]], in the northeast
===Geography===
* [[Albeys]], the small river in the east
* [[Brass Sea]], the sea in the south
===Monsters (surface)===
* [[Phoenix]]es (Fire Bird, Phoenix, Grand Phoenix, Bennu)
* [[Shark]]s (Shark, Hunter Shark, Bloodshark, Kua Mackerell)
* [[Typhonites]] (Cerberus, Hydra, Typhon, Goros)
* [[Vampire Clansfolk]] (Bloodsucker, Vampire Assassin, Nosferatu)
===Animals===
[[Osprey]]s, [[Fish]]
===Dungeons===
* [[Snake Pit]]
* [[Tavern of Harlotry]]
* [[Theatre of Blood]]
===Objects===
* [[Obelisk]] #6
* Lassen's [[Throne]] (Permanently +10 to all [[statistic]]s and [[resistance]]s of Vampires on one Friday)
* Random [[Challenge]] (+10 [[Skillpoint]]s once to characters that have 200 in the required statistic)
* [[Flame]] of [[Immolation]] (Grants a ring of fire around the party for 1 hour, or until rest or travel)
* Flame of [[Fleet Foot]] (+75% to walking velocity for 3 hours, or until rest or travel)
* Flame of [[Day of the Gods]] (+35 to all six statistics for 2 days, or until rest or travel)
* Flame of [[Self Resistance]] (+20 to Self Resistances for 6 hours, or until rest or travel)
* [[Fountain]] of +50 [[Spellpoint]]s (Replenishes 50 spellpoints, maximum 50 charges, recharge 10 per day)
* [[Well]] of +30 [[Might]] and [[Endurance]] (Temporarily +30 Might and Endurance for 2 days or until rest or travel)
* [[Well of Wonders]] (Chances of 10%: eradicated, dead, stoned, paralyzed, 1 year added to age, 10000 gold, 25000 experience, +50 temporarily to all six stats, +50 temporarily to all resistances, nothing)
----
==Travel==
===Foot===
The neighbouring province Nannaria (west) can be reached on [[foot]] overland, which takes 5 days. There is no overland connection to Murlank (northwest), Sea of Mist (southeast) or Soronne (southwest).
===Coach===
Every [[week]], two [[coach]]es of the [[Nightriders]] leave Masquerade for Nannaria, [[M'Akal]]: on '''Mondays''' and '''Thursdays''', with return trips starting on Sundays and Thursdays. These rides take three days.
===Boat===
There are no [[boat]]s available in the Typhon Expanse.
===Ship===
There are two [[dock]]s in the Typhon Expanse: in Masquerade and in Albatross.
From Masquerade, [[ship]]s set sail for Nannaria, M'Akal early on '''Wednesdays''' and '''Saturdays''', with return fares starting at the same times. These voyages take 2 days. Ships sail east for Albatross in 1 day early on '''Wednesdays''' and '''Sundays'''.
From Albatross, ships set sail for Soronne, [[Naval Base]] early on '''Tuesdays''' and '''Fridays'''. These voyages take 2½ days.
===Town Portal===
The Typhon Expanse has no [[Central Fountain]]. The nearest [[Town Portal]] destinations are Murlank, Nannaria and Soronne.
----
==Citizens==
===Masquerade===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[White Wolf Thaumaturgy]]</td>
<td>[[Apothecary]]</td>
<td>Alanna Wolf, Buford Wolf</td>
</tr>
<tr>
<td>[[Zom & Zam]]</td>
<td>[[Armour Shop]]</td>
<td>Zom</td>
</tr>
<tr>
<td>[[Knox's Bonds]]</td>
<td>[[Bank]]</td>
<td>Christie Goldfinger, Lamina Vault</td>
</tr>
<tr>
<td>[[]]</td>
<td>[[Dockyard]]</td>
<td>Abraham Drake, Eve Valpurgis</td>
</tr>
<tr>
<td>[[Bozeman's Enterprises]]</td>
<td>[[General Store]]</td>
<td>Morgana Bozeman</td>
</tr>
<tr>
<td>[[Prime Guild of Mind]]</td>
<td>[[Guild]]</td>
<td>Alice Borg, Morticia Borg</td>
</tr>
<tr>
<td>[[Warriors of Virtue]]</td>
<td>Guild</td>
<td>Kevin Ares, Orneas Vault</td>
</tr>
<tr>
<td>[[Vampire's Cape]]</td>
<td>[[Magic Shop]]</td>
<td>Calden Fain</td>
</tr>
<tr>
<td>[[Luthiner's Palace]]</td>
<td>[[Palace]]</td>
<td>Luthiner the Severe</td>
</tr>
<tr>
<td>[[Crypt on Wheels]]</td>
<td>[[Stable]]</td>
<td>Christopher Plumtree, William Roboduc</td>
</tr>
<tr>
<td>[[Lovecraft]]</td>
<td>[[Tavern]]</td>
<td>Kazaf Truelove, Ken Charming, Philinnion Truelove</td>
</tr>
<tr>
<td>[[Hallow Alibi]]</td>
<td>[[Temple]]</td>
<td>Manasa Devi</td>
</tr>
<tr>
<td>[[Town Hall]]</td>
<td>[[Town Hall]]</td>
<td>Annika Ris</td>
</tr>
<tr>
<td>[[Lost Boys]]</td>
<td>[[Training Hall]]</td>
<td>Von Emosh</td>
</tr>
<tr>
<td>[[112 Games]]</td>
<td>[[House]]</td>
<td>Mork Jumanji, Bonnie Jumanji, Brad Jumanji, Kiki Jumanji</td>
</tr>
<tr>
<td>[[Darkstalker Manor]]</td>
<td>House</td>
<td>Dimitri Darkstalker, Lilith Darkstalker, Raven Darkstalker, Vila Darkstalker</td>
</tr>
<tr>
<td>[[Lightweight Manor]]</td>
<td>House</td>
<td>Tony Lightweight, Taresia Lightweight, Pumpkin Lightweight</td>
</tr>
</table><br>
===Albatross===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[]]</td>
<td>[[Dockyard]]</td>
<td>Daelius Praal</td>
</tr>
<tr>
<td>[[Winkel van Sinkel]]</td>
<td>[[General Store]]</td>
<td>Nancy Crater</td>
</tr>
<tr>
<td>[[Castle Ei]]</td>
<td>[[House]]</td>
<td>Duke Ei, John D. Rudolfsen, Countess Vanessa Malthazar, Miyu Mahou</td>
</tr>
<tr>
<td>[[Saxo Manor]]</td>
<td>House</td>
<td>Asmund Saxo, Aswid Saxo</td>
</tr>
</table><br>
===Orak===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[The Undernet]]</td>
<td>[[General Store]]</td>
<td>Jerry Salem, Steffi Salem</td>
</tr>
<tr>
<td>[[Foulfang's Foul Fangs]]</td>
<td>[[Weapon Shop]]</td>
<td>Orochi, Makathes</td>
</tr>
<tr>
<td>[[Watchtower One]]</td>
<td>[[House]]</td>
<td>c'Orak</td>
</tr>
<tr>
<td>[[Watchtower Two]]</td>
<td>House</td>
<td>Baron Morgan Price, La Contessa Santa Germaine</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Mega Dragon Cave]]</td>
<td>[[Dungeon]]</td>
<td>King Kalohn</td>
</tr>
<tr>
<td>[[Snake Pit]]</td>
<td>Dungeon</td>
<td>O</td>
</tr>
<tr>
<td>[[Tavern of Harlotry]]</td>
<td>Dungeon, [[Tavern]]</td>
<td>Lord Peabody, Klove, Seeliger, Zoltan </td>
</tr>
<tr>
<td>[[Theatre of Blood]]</td>
<td>Dungeon</td>
<td>Mercy Brown, Ulifer Edel</td>
</tr>
</table><br>
===Who is who===
====Vampires====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Kevin Ares]] - guildmaster</td>
<td>[[Alice Borg]] - guildmistress</td>
</tr>
<tr>
<td>[[Ken Charming]] - master teacher of [[Armsmaster]]</td>
<td>[[Morgana Bozeman]] - retailer</td>
</tr>
<tr>
<td>[[Dimitri Darkstalker]] - philosopher</td>
<td>[[Mercy Brown]] - ticket seller</td>
</tr>
<tr>
<td>[[Abraham Drake]] - stoker</td>
<td>[[Nancy Crater]] - retailer</td>
</tr>
<tr>
<td>[[Ulifer Edel]] - master teacher of [[Mind]]</td>
<td>[[Lilith Darkstalker]] - , wife of Dimitri Darkstalker</td>
</tr>
<tr>
<td>[[Duke Ei]] - duke</td>
<td>[[Manasa Devi]] - healer</td>
</tr>
<tr>
<td>[[Von Emosh]] - trainer</td>
<td>[[La Contessa Santa Germaine]] - spy</td>
</tr>
<tr>
<td>[[Calden Fain]] - magicker</td>
<td>[[Christie Goldfinger]] - banker</td>
</tr>
<tr>
<td>[[Mork Jumanji]] - dungeon master</td>
<td>[[Helena]] - harlot</td>
</tr>
<tr>
<td>[[Klove]] - harlot</td>
<td>[[Irina]] - harlot</td>
</tr>
<tr>
<td>[[Tony Lightweight]] - </td>
<td>[[Bonnie Jumanji]] - psychic</td>
</tr>
<tr>
<td>[[Orochi]] - weapon smith</td>
<td>[[Katya]] - harlot</td>
</tr>
<tr>
<td>[[Christopher Plumtree]] - stable master</td>
<td>[[Taresia Lightweight]] - , wife of Tony Lightweight</td>
</tr>
<tr>
<td>[[Daelius Praal]] - dockmaster</td>
<td>[[Countess Vanessa Malthazar]] - grandmaster teacher of Spirit</td>
</tr>
<tr>
<td>[[Baron Morgan Price]] - expert teacher of [[Grey]]</td>
<td>[[Annika Ris]] - scribe</td>
</tr>
<tr>
<td>[[John D. Rudolfsen]] - grandmaster teacher of [[Alchemy]]</td>
<td>[[Steffi Salem]] - , wife of Jerry Salem</td>
</tr>
<tr>
<td>[[Jerry Salem]] - retailer</td>
<td>[[Eve Valpurgis]] - dockmistress</td>
</tr>
<tr>
<td>[[Asmund Saxo]] - expert teacher of [[Unarmed]]</td>
<td>[[Lamina Vault]] - expert teacher of [[Stealing]], wife of Orneas</td>
</tr>
<tr>
<td>[[Aswid Saxo]] - expert teacher of [[Dagger]]</td>
<td>[[Vera]] - harlot</td>
</tr>
<tr>
<td>[[Seeliger]] - harlot</td>
<td>[[Virginia]] - harlot</td>
</tr>
<tr>
<td>[[Luthiner the Severe]] - ruler</td>
<td>[[Alanna Wolf]] - apothecary</td>
</tr>
<tr>
<td>[[Kazaf Truelove]] - taverner</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Zoltan]] - harlot</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Orneas Vault]] - expert teacher of [[Disarm Trap]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Zom]] - necromancer</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Raven Darkstalker]] - son of Dimitri and Lilith Darkstalker</td>
<td>[[Morticia Borg]] - daughter of Alice Borg</td>
</tr>
<tr>
<td>[[Vila Darkstalker]] - son of Dimitri and Lilith Darkstalker</td>
<td></td>
</tr>
<tr>
<td>[[Brad Jumanji]] - son of Mork and Bonnie Jumanji</td>
<td>[[Kiki Jumanji]] - daughter of Mork and Bonnie Jumanji</td>
</tr>
<tr>
<td>[[Makathes]] - pupil of Orochi</td>
<td>[[Pumpkin Lightweight]] - daughter of Tony and Taresia Lightweight</td>
</tr>
<tr>
<td>[[William Roboduc]] - stable boy</td>
<td>[[Miyu Mahou]] - handmaiden of Countess Vanessa de Malthazar</td>
</tr>
<tr>
<td>[[Buford Wolf]] - son of Alanna Wolf</td>
<td>[[Philinnion Truelove]] - daughter of Kazaf Truelove</td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[King Kalohn]] - human dragonhunter</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[c'Orak]] - Ceth clan leader</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[O]] - fatboy</td>
<td>[[Barbara'El]] - demoniac harlot</td>
</tr>
<tr>
<td>[[Lord Peabody]] - human time traveler</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
</table><br>
----
[[Category:Map]]
260406f283eb1edd75c7a1e88335976e77e763c4
S'Fauni
0
1438
1767
1660
2008-07-24T17:27:52Z
Ribannah
2
wikitext
text/x-wiki
'''S'Fauni''' is located far-west in the very south of [[Karigor]]. This is one of the first [[map]]s that the [[party]] will visit.
Neighbouring maps are [[Eftling]] (northeast) and [[Mt. Pilanteko (province)|Mt. Pilanteko]] (east).
To the southeast, Etanasfeld borders on a map of [[Jadame]]: [[Murmurwoods]]. This map is not part of the [[game]], nor is the [[Howling Marsh]] in the northwest and the wilderness that lies west and southwest.
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_SFauni.png</div>
===Communities===
* [[Verdigris]], town of the [[Troll]]s, north at the mouth of the Tangerine.
===Geography===
* [[Meridian]], the sea-arm in the north
* [[Plumwine Bridge]], the bridge over the Meridian
* [[Quarry]], the stone quarry in the east
* [[Tangerine]], the river that flows from the south into the Meridian
===Monsters (surface)===
* [[Basilisk]]s (Basilisk, Cockatrice, Basilisk King)
* [[Octopus]]es (Devilfish, Octupus, Kraken)
* [[Roc]]s (Roc, Mountain Roc, Thunderbird)
===Animals===
[[Butterfly|Butterflies]], [[Dolphin]]s, [[Owl]]s, [[Panda|Panda's]], [[Fish]]
===Dungeons===
* [[Eleventh Kingdom]] - off-map
* [[Hunebed]] - plateau southwest
===Objects===
* [[Obelisk]] #11
* Callahan's [[Throne]] (Permanently +10 to all statistics and resistances of Trolls on one Tuesday)
* Random [[Contest]] (+5 Skillpoints once to characters that have 50 in the required statistic)
* [[Flame]] of [[Water Resistance]] (+20 to Water Resistance for 6 hours, or until rest or travel)
* Flame of [[Mind Resistance]] (+20 to Mind Resistance for 6 hours, or until rest or travel)
* [[Well]] of +2 [[Endurance]] (8 Charges of +2 permanent Endurance, if natural Endurance<15, respawns)
* Well of +30 [[Magic (statistic)|Magic]] (Temporarily +30 Magic for 2 days or until rest or travel)
* [[Fountain]] of +10 [[Accuracy]] (Temporarily +10 Accuracy for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring province Mt. Pilanteko (east) can be reached on [[walk|foot]] overland, which takes 5 days. The way to Eftling (northeast) is over the [[Plumwine Bridge]], which needs to be repaired first.
Going east from Mt. Pilanteko, [[Serenity (province)|Serenity]], [[Etanasfeld]] and [[Goetia]] (far east) can also be reached on foot.
===Coach===
Every [[week]], two [[coach]]es of the [[Highland Caravans]] leave at The Trolley for Mt. Pilanteko (east): on Tuesdays and Saturdays. The trip takes 2 days. From there, the party can take a ride back on Wednesdays and Saturdays (also 2 days), or another coach to S'Fauni (further west).
===Boat===
There are no [[boat]]s available in Etanasfeld. There is a [[bridge]] over the Meridian, but it is broken at the start of the game.
===Ship===
S'Fauni has no [[dock]]s.
===Town Portal===
S'Fauni has no [[Central Fountain]]. The nearest [[Town Portal]] destination is Serenity.
----
==Citizens==
===Verdigris===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Global Flowers]]</td>
<td>[[Apothecary]]</td>
<td>Sevenstrong Burlfist</td>
</tr>
<tr>
<td>[[Current Trends]]</td>
<td>[[Armour Shop]]</td>
<td>Lisa Clay</td>
</tr>
<tr>
<td>[[Prime Guild of Water]]</td>
<td>[[Guild]]</td>
<td>Eucalypta, Gargamella</td>
</tr>
<tr>
<td>[[Raider's Guild]]</td>
<td>Guild</td>
<td>Rollo Thornlove</td>
</tr>
<tr>
<td>[[Inexplicably Poof]]</td>
<td>[[Magic Shop]]</td>
<td>Puska Burlfist</td>
</tr>
<tr>
<td>[[Royal Hall]]</td>
<td>[[Palace]]</td>
<td>Savour Sandalier, Ludicra Sandalier, Greymung Sandalier, Blueberry Sandalier</td>
</tr>
<tr>
<td>[[The Trolley]]</td>
<td>[[Stable]]</td>
<td>Joknik Ambertree, Petra Ambertree</td>
</tr>
<tr>
<td>[[Doughy Grub]]</td>
<td>[[Tavern]]</td>
<td>Jan Moomin, Tove Moomin, Snuff Moomin, Snorka Moomin</td>
</tr>
<tr>
<td>[[Thralldome]]</td>
<td>[[Training Hall]]</td>
<td>Horeb Trollway</td>
</tr>
<tr>
<td>[[LUr's MuSiK]]</td>
<td>[[Weapon Shop]]</td>
<td>Kittle Thistlebone, Pesta Thistlebone, Nylus Thistlebone</td>
</tr>
<tr>
<td>[[Bearhunter's]]</td>
<td>[[House]]</td>
<td>Atta Bearhunter, Herkila Bearhunter, Twiggy Bearhunter</td>
</tr>
<tr>
<td>[[Storms']]</td>
<td>House</td>
<td>Helgi Storm, Thora Storm, Soveig Storm</td>
</tr>
<tr>
<td>[[Dragontamers']]</td>
<td>House</td>
<td>Flambert Dragontamer, Drupe Dragontamer</td>
</tr>
<tr>
<td>[[Maggoty's]]</td>
<td>House</td>
<td>Old Maggoty</td>
</tr>
<tr>
<td>[[Oren's]]</td>
<td>House</td>
<td>Oren Dove</td>
</tr>
<tr>
<td>[[Pan's]]</td>
<td>House</td>
<td>Pan</td>
</tr>
<tr>
<td>[[Raggety's]]</td>
<td>House</td>
<td>Raggety</td>
</tr>
<tr>
<td>[[Tvester's]]</td>
<td>House</td>
<td>Tvester Rumpletongue</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>Eleventh Kingdom</td>
<td>Dungeon</td>
<td>Peregynt Coht</td>
</tr>
<tr>
<td>Hunebed</td>
<td>Dungeon</td>
<td>Brammert, Ellert</td>
</tr>
<tr>
<td>Quarry</td>
<td>Wilderness</td>
<td>Stygius Clay</td>
</tr>
</table><br>
===Who is who===
====Trolls====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Atta Bearhunter]] - expert teacher of [[Axe]]</td>
<td>[[Drupe Dragontamer]] - armourer, sister of Flambert</td>
</tr>
<tr>
<td>[[Flambert Dragontamer]] - grandmaster teacher of [[Chain]]</td>
<td>[[Eucalypta]] - guildmistress</td>
</tr>
<tr>
<td>[[Helgi Storm]] - expert teacher of [[Mace]]</td>
<td>[[Gargamella]] - witch</td>
</tr>
<tr>
<td>[[Horeb Trollway]] - trainer</td>
<td>[[Herkila Bearhunter]] - master teacher of [[Spear]], wife of Atta</td>
</tr>
<tr>
<td>[[Jan Moomin]] - expert teacher of [[Disarm Trap]]</td>
<td>[[Lisa Clay]] - couturier, wife of Stygius</td>
</tr>
<tr>
<td>[[Joknik Ambertree]] - woodcutter</td>
<td>[[Ludicra Sandalier]] - queen, wife of Savour</td>
</tr>
<tr>
<td>[[Kittle Thistlebone]] - weaponsmith</td>
<td>[[Pesta Thistlebone]] - expert teacher of Pathfinding, wife of Kittle</td>
</tr>
<tr>
<td>[[Old Maggoty]] - grandmaster teacher of [[Repair]]</td>
<td>[[Petra Ambertree]] - stablemistress, wife of Joknik</td>
</tr>
<tr>
<td>[[Oren Dove]] - marshall</td>
<td>[[Puska Burlfist]] - wife of Sevenstrong</td>
</tr>
<tr>
<td>[[Pan]] - master teacher of [[Music]]</td>
<td>[[Thora Storm]] - expert teacher of [[Armsmaster]], wife of Helgi</td>
</tr>
<tr>
<td>[[Raggety]] - expert teacher of [[Bodybuilding]]</td>
<td>[[Tove Moomin]] - tavernkeep, wife of Jan</td>
</tr>
<tr>
<td>[[Rollo Thornlove]] - guildmaster</td>
<td></td>
</tr>
<tr>
<td>[[Savour Sandalier]] - king</td>
<td></td>
</tr>
<tr>
<td>[[Sevenstrong Burlfist]] - perfumer</td>
<td></td>
</tr>
<tr>
<td>[[Stygius Clay]] - buildmaster</td>
<td></td>
</tr>
<tr>
<td>[[Tvester Rumpletongue]] - healer</td>
<td></td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Greymung Sandalier]] - prince, son of Savour and Ludicra</td>
<td>[[Blueberry Sandalier]] - princess, daughter of Savour and Ludicra</td>
</tr>
<tr>
<td>[[Nylus Thistlebone]] - son of Kittle and Pesta</td>
<td>[[Snorka Moomin]] - daughter of Jan and Tove</td>
</tr>
<tr>
<td>[[Snuff Moomin]] - son of Jan and Tove</td>
<td>[[Soveig Storm]] - daughter of Helgi and Thora</td>
</tr>
<tr>
<td></td>
<td>[[Twiggy Bearhunter]] - daughter of Atta and Herkila</td>
</tr>
</table><br>
====Others====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Brammert]] - giant, son of Ellert</td>
<td></td>
</tr>
<tr>
<td>[[Ellert]] - giant</td>
<td></td>
</tr>
<tr>
<td>[[Peregint Coht]] - halfling</td>
<td></td>
</tr>
</table><br>
----
[[Category:Map]]
dbe6df60804ea5c9701d790c4b12a13353e31c3f
Eftling
0
1484
1768
1665
2008-07-24T17:28:09Z
Ribannah
2
wikitext
text/x-wiki
'''Eftling''' is located far west in the near south of [[Karigor]]. It will be a while before the [[party]] first enters this [[map]], as it is not easily accessible.
Neighbouring [[map]]s are [[Timberfall]] (northeast), [[Ryft (province)|Ryft]] (east), [[Mt. Pilanteko (province)|Mt. Pilanteko]] (southeast) and [[S'Fauni]] (southwest). The [[Howling Marsh]] (west) and [[Karigor Isle]] (northwest) are not part of the game.
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Eftling.png</div>
===Communities===
* [[Teardrop]], town of the [[Halfling]]s, in the southwest.
<div align="left">http://www.castlegobs.nl/images/Map_Teardrop.gif</div>
===Geography===
* [[Ebony]], the river flowing through the northeast part of Eftling
* [[Meridian]], the water south
* [[Lake Phoenix]], the inlet
===Monsters (surface)===
* [[Dendroid]]s (Dendroid, Dendroid Soldier, Dendroid Archfather)
* [[Troll (monster)|Trolls]] (Forest Troll, Rogue Troll, Rampage Troll, Ugolin)
* [[Turtle]]s (Turtle, Torope, Dragadune)
* [[Wyvern]]s (Wyvern, Poisonous Wyvern, Sea Wyvern)
===Animals===
[[Butterfly|Butterflies]], [[Owl]]s, [[Fish]]
===Dungeons===
* [[Castle Mehgenac]] - central
* [[Treehouse]] - northwest
===Objects===
* [[Obelisk]] #7
* Random [[Contest]] (+5 [[Skillpoint]]s once to characters that have 50 in the required [[statistic]])
* [[Flame]] of [[Air Resistance]] (+20 to Air Resistance for 6 hours, or until rest or travel)
* Flame of [[Spirit Resistance]] (+20 to Spirit Resistance for 6 hours, or until rest or travel)
* [[Well]] of +2 [[Magic]] (8 Charges of +2 permanent Magic, if natural Magic<15, respawns)
* Well of +30 [[Speed]] (Temporarily +30 Speed for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring provinces Timberfall (northeast), Ryft (east) and S'Fauni (southwest) can be reached on [[foot]] overland, which takes 5 days. To reach S'Fauni, the [[Plumwine Bridge]] over the Meridian has to be repaired first. Mt. Pilanteko (southeast) can be reached from S'Fauni.
===Coach===
Every week, two coaches of the [[Tower Express]] leave at the CSR Corral for Timberfall: on Tuesdays and Saturdays. Another coach goes straight to [[Nannaria]], [[Heronport]] on Fridays, taking 5 days. Return trips start on Wednesdays and Fridays from Timberfall, and on Fridays from Nannaria, Heronport.
===Boat===
The [[St. Nicholas]] will enter Eftling from Ryft and continue downstream into Timberfall. Both passages take 3 days.
===Ship===
There are no [[dock]]s in Eftling. The nearest ports are in Soronne and Nannaria.
===Town Portal===
Eftling has no [[Central Fountain]]. The nearest [[Town Portal]] destinations are [[Semiramis]], Nannaria, Soronne and Serenity.
----
==Citizens==
===Teardrop===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Hans' Helmets]]</td>
<td>[[Armour Shop]]</td>
<td>Hans Harold Filigreebuck</td>
</tr>
<tr>
<td>[[Jenson's Buttons]]</td>
<td>[[General Store]]</td>
<td>Harald Holman</td>
</tr>
<tr>
<td>[[CSR Corral]]</td>
<td>[[Stable]]</td>
<td>Annie G. O'Maddy</td>
</tr>
<tr>
<td>[[The Fanclub]]</td>
<td>[[Tavern]]</td>
<td>Eddy Brandywine, Nigel Selman, Mona Cola</td>
</tr>
<tr>
<td>[[Silver Arrows]]</td>
<td>[[Weapon Shop]]</td>
<td>Mercedes Silverlocks</td>
</tr>
<tr>
<td>[[Bahal Hoverl]]</td>
<td>House</td>
<td>Rudigar Bahal, Tracey Poultry</td>
</tr>
<tr>
<td>[[Bunglefoot Hovel]]</td>
<td>House</td>
<td>Jim Ryan Bunglefoot</td>
</tr>
<tr>
<td>[[Canneghbrow Hovel]]</td>
<td>House</td>
<td>Gerontius Canneghbrow, Sabine Barber, Leslie Somasolla</td>
</tr>
<tr>
<td>[[Chello Hovel]]</td>
<td>House</td>
<td>Barry Chello, Ruby Bolger</td>
</tr>
<tr>
<td>[[Coht Hovel]]</td>
<td>House</td>
<td>Richard Coht</td>
</tr>
<tr>
<td>[[Conan Hovel]]</td>
<td>House</td>
<td>Micky-Ray Conan, Inga Grohun</td>
</tr>
<tr>
<td>[[Culta Hovel]]</td>
<td>House</td>
<td>Dave Culta, Anya Culta</td>
</tr>
<tr>
<td>[[DaSilva Hovel]]</td>
<td>House</td>
<td>Ethan DaSilva, Heike Monch</td>
</tr>
<tr>
<td>[[Donningfoot Hovel]]</td>
<td>House</td>
<td>Albert Donningfoot, Nicky Hayfoot</td>
</tr>
<tr>
<td>[[Dosto Hovel]]</td>
<td>House</td>
<td>Frodo Dosto</td>
</tr>
<tr>
<td>[[Folocks Hovel]]</td>
<td>House</td>
<td>Anthony Folocks, Josepha Folocks</td>
</tr>
<tr>
<td>[[Goodbody Hovel]]</td>
<td>House</td>
<td>Halfred Goodbody, Lobelia Goodbody</td>
</tr>
<tr>
<td>[[Heckinen Hovel]]</td>
<td>House</td>
<td>Watt D. Heckinen, John Wattson</td>
</tr>
<tr>
<td>[[LeFang Hovel]]</td>
<td>House</td>
<td>Manolo LeFang, Nelli Pickins</td>
</tr>
<tr>
<td>[[May Hovel]]</td>
<td>House</td>
<td>Kali May</td>
</tr>
<tr>
<td>[[Nailfoot Hovel]]</td>
<td>House</td>
<td>Bobby Nailfoot, Allison Nailfoot</td>
</tr>
<tr>
<td>[[Newton Hovel]]</td>
<td>House</td>
<td>Jack Newton, Jill Newton</td>
</tr>
<tr>
<td>[[Overhill Hovel]]</td>
<td>House</td>
<td>Graeme Overhill</td>
</tr>
<tr>
<td>[[Proudfoot Hovel]]</td>
<td>House</td>
<td>Bodo-Jobe Proudfoot, Jamie Proudfoot</td>
</tr>
<tr>
<td>[[Proudneck Hovel]]</td>
<td>House</td>
<td>Alan Proudneck, Diana Pisolin, Bertram</td>
</tr>
<tr>
<td>[[Quickbuck Hovel]]</td>
<td>House</td>
<td>Michael Quickbuck, Ralf Quickbuck</td>
</tr>
<tr>
<td>[[Solter Hovel]]</td>
<td>House</td>
<td>Svein Solter, Gina Solter</td>
</tr>
<tr>
<td>[[Truehand Hovel]]</td>
<td>House</td>
<td>Arnold Truehand</td>
</tr>
<tr>
<td>[[The Pit]]</td>
<td>House</td>
<td>P.J. Jabberbuck, Grandma Jabberbuck, Sammo, Frida, Mara, Pippi, Toyo</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Castle Mehgenac]]</td>
<td>[[Dungeon]]</td>
<td>Timbecile Poe, Sir Felgar, Maxine Blitz, Arrowlas, Count Poly, Int Rendering</td>
</tr>
<tr>
<td>[[Chapel of the Moon]]</td>
<td>[[Temple]]</td>
<td>Circe</td>
</tr>
<tr>
<td>[[Chapel of the Sun]]</td>
<td>Temple</td>
<td>Catherine</td>
</tr>
<tr>
<td>[[Treehouse]]</td>
<td>Dungeon</td>
<td>Van der Baumspuk</td>
</tr>
</table><br>
===Who is who===
====Halflings====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Rudigar Bahal]] - </td>
<td>[[Ruby Bolger]] - </td>
</tr>
<tr>
<td>[[Eddy Brandywine]] - tavernkeep</td>
<td>[[Sabine Barber]] - </td>
</tr>
<tr>
<td>[[Jim Ryan Bunglefoot]] - </td>
<td>[[Mona Cola]] - barmaid</td>
</tr>
<tr>
<td>[[Gerontius Canneghbrow]] - bookkeeper</td>
<td>[[Anya Culta]] - </td>
</tr>
<tr>
<td>[[Barry Chello]] - expert teacher of [[Music]]</td>
<td>[[Josepha Folocks]] - </td>
</tr>
<tr>
<td>[[Richard Coht]] - petty officer</td>
<td>[[Lobelia Goodbody]] - master teacherof [[Body]]</td>
</tr>
<tr>
<td>[[Micky-Ray Conan]] - bullroarer</td>
<td>[[Inga Grohun]] - </td>
</tr>
<tr>
<td>[[Dave Culta]] - </td>
<td>[[Nicky Hayfoot]] - </td>
</tr>
<tr>
<td>[[Ethan DaSilva]] - master teacher of [[Perception]]</td>
<td>[[Grandma Jabberbuck]] - </td>
</tr>
<tr>
<td>[[Albert Dunningfoot]] - </td>
<td>[[Anny G. O'Maddy]] - stable mistress</td>
</tr>
<tr>
<td>[[Frodo Dosto]] - quillmaker</td>
<td>[[Kali May]] - silversmith</td>
</tr>
<tr>
<td>[[Hans Harold Filigreebuck]] - armourer</td>
<td>[[Heike Monch]] - </td>
</tr>
<tr>
<td>[[Anthony Folocks]] - </td>
<td>[[Allison Nailfoot]] - </td>
</tr>
<tr>
<td>[[Halfred Goodbody]] - </td>
<td>[[Jill Newton]] - </td>
</tr>
<tr>
<td>[[Watt D. Heckinen]] - </td>
<td>[[Nellie Pickins]] - </td>
</tr>
<tr>
<td>[[Harald Holman]] - retailer</td>
<td>[[Diana Pisolin]] - secretary</td>
</tr>
<tr>
<td>[[P.J. Jabberbuck]] - </td>
<td>[[Jamie Proudfoot]] - weaver</td>
</tr>
<tr>
<td>[[Manolo LeFang]] - grandmaster teacher of [[Stealing]]</td>
<td>[[Tracey Poultry]] - expert teacher of [[Air]]</td>
</tr>
<tr>
<td>[[Bobby Nailfoot]] - </td>
<td>[[Leslie Somasolla]] - </td>
</tr>
<tr>
<td>[[Jack Newton]] - expert teacher of [[Mind]]</td>
<td>[[Gina Solter]] - </td>
</tr>
<tr>
<td>[[Graeme Overhill]] - </td>
<td>[[Mercedes Silverylocks]] - weapon smith</td>
</tr>
<tr>
<td>[[Timbecile Poe]] - butler</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Bodo-Jobe Proudfoot]] - expert teacher of [[Pathfinding]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Alan Proudneck]] - grandmaster teacher of [[Learning]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Michael Quickbuck]] - master teacher of [[Dagger]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ralf Quickbuck]] - cobbler</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Nigel Selman]] - slaver</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Svein Solter]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Arnold Truehand]] - expert teacher of [[Bow]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[John Wattson]] - , son of Watt D. Heckinen</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Van der Baumspook]] - chestmaker</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
</tr>
<tr>
<td>[[Bertram]] - son of Diana Pisolin</td>
<td>[[Frida]] - daughter of</td>
</tr>
<tr>
<td>[[Sammo]] - son of</td>
<td>[[Mara]] - daughter of</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[Pippi]] - daughter of</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Count Poly]] - [[vampire]] [[saint]]</td>
<td>[[Arrowlas]] - [[Elf|elven]] [[ranger]]</td>
</tr>
<tr>
<td>[[Int Rendering]] - [[troll]] [[adventurer]]</td>
<td>[[Maxine Blitz]] - [[Dwarf|dwarven]] [[sorcerer]]</td>
</tr>
<tr>
<td>[[Sir Felgar]] - [[human]] [[knight]]</td>
<td>[[Catherine]] - human sunhealer</td>
</tr>
<tr>
<td>[[Toyo]] - eagle</td>
<td>[[Circe]] - human moonhealer</td>
</tr>
</table><br>
----
[[Category:Map]]
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<div style="background-color:#FFEE99; padding:10px;"><p style="font-size:36px; background-color:#FFCC66;">Might and Magic Tribute: Book of Ceth</p>
----
'''Might and Magic Tribute: Book of Ceth''' (MMT) is a fan-created tribute to the [[Might and Magic]] series by [http://en.wikipedia.org/wiki/New_World_Computing New World Computing], and the people that created the series. It is a freeware, open-source [http://en.wikipedia.org/wiki/Computer_role-playing_game computer role-playing game] set in the [http://en.wikipedia.org/wiki/Might_and_magic Might and Magic] universe. As a fan-created tribute, it has no affiliation with the owner of the brand, [http://en.wikipedia.org/wiki/Ubisoft Ubisoft Entertainment].
----
==<br>General Project Information==
{| style="border:1px solid black;" cellpadding=3
| '''Title''' || '''Might and Magic Tribute: Book of Ceth'''
|-
| '''Producer''' || '''[http://www.castlegobs.nl/ Castle Gobs]'''
|-
| '''Lead Developer''' || '''[[User:Ribannah|Ribannah of Gobs]]'''
|-
| '''Platform''' || '''PC'''
|-
| '''Project Start''' || '''July 2003'''
|-
| '''Website''' || '''[http://www.mmtribute.castlegobs.nl/ Might and Magic Tribute]'''
|-
| '''Forums''' || '''[http://www.castlegobs.nl/forums/ Castle Gobs Forums]'''
|}
----
==Releases==
* MMTribute 0.5 - underway
*[https://sourceforge.net/projects/mmtribute MMTribute 0.4] - available for download at SourceForge
*[https://sourceforge.net/projects/mmtribute MMTribute 0.3] - available for download at SourceForge
*[https://sourceforge.net/projects/mmtribute MMTribute 0.2] - available for download at SourceForge
*[https://sourceforge.net/projects/mmtribute MMTribute 0.1] - available for download at SourceForge
*[http://www.mmtribute.castlegobs.nl/downloads.shtml Tech Demo] - available for download at Castle Gobs
----
==Chapters==
*[[Project]]
**[[Development Team]]
**[[How can I contribute?]]
**[[Releases]]
**[[Coding]]
**[[Construction]]
**[[Press]]
**[[Contact information]]
*[[Knowledge Base]]
**[[Story]]
**[[Map]]
**[[Party]]
**[[Life]]
**[[Item]]s
**[[Object]]s
**[[Text]]s
**[[Script]]s
**[[Media]]
**[[Tool]]s
*[[Playing Guide]]
**[[Manual]]
**[[Walkthru]]
**[[Hints and tips]]
==Wiki==
*[http://www.mediawiki.org/wiki/Help:FAQ MediaWiki FAQ]
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<big>'''MediaWiki has been successfully installed.'''</big>
Consult the [http://meta.wikipedia.org/wiki/MediaWiki_User%27s_Guide User's Guide] for information on using the wiki software.
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* [http://www.mediawiki.org/wiki/Help:Configuration_settings Configuration settings list]
* [http://www.mediawiki.org/wiki/Help:FAQ MediaWiki FAQ]
* [http://mail.wikipedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]-->
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<div style="background-color:#FFEE99; padding:10px; border:1px solid black"><p style="font-size:36px; background-color:#FFCC66;">Might and Magic Tribute: Book of Ceth</p>
__NOTOC__
{| style="border:1px solid black; float:right;" cellpadding=3
| '''Title''' || '''Might and Magic Tribute: Book of Ceth'''
|-
| '''Producer''' || '''[http://www.castlegobs.nl/ Castle Gobs]'''
|-
| '''Lead Developer''' || '''[[User:Ribannah|Ribannah of Gobs]]'''
|-
| '''Platform''' || '''PC'''
|-
| '''Project Start''' || '''July 2003'''
|-
| '''Website''' || '''[http://www.mmtribute.castlegobs.nl/ Might and Magic Tribute]'''
|-
| '''Forums''' || '''[http://www.castlegobs.nl/forums/ Castle Gobs Forums]'''
|}
'''Might and Magic Tribute: Book of Ceth''' (MMT) is a fan-created tribute to the [[Might and Magic]] series by [http://en.wikipedia.org/wiki/New_World_Computing New World Computing], and the people that created the series. It is a freeware, open-source [http://en.wikipedia.org/wiki/Computer_role-playing_game computer role-playing game] set in the [http://en.wikipedia.org/wiki/Might_and_magic Might and Magic] universe. As a fan-created tribute, it has no affiliation with the owner of the brand, [http://en.wikipedia.org/wiki/Ubisoft Ubisoft Entertainment].
==Releases==
* MMTribute 0.5 - underway
*[https://sourceforge.net/projects/mmtribute MMTribute 0.4] - available for download at SourceForge
*[https://sourceforge.net/projects/mmtribute MMTribute 0.3] - available for download at SourceForge
*[https://sourceforge.net/projects/mmtribute MMTribute 0.2] - available for download at SourceForge
*[https://sourceforge.net/projects/mmtribute MMTribute 0.1] - available for download at SourceForge
*[http://www.mmtribute.castlegobs.nl/downloads.shtml Tech Demo] - available for download at Castle Gobs
==Chapters==
*[[Project]]
**[[Development Team]]
**[[How can I contribute?]]
**[[Releases]]
**[[Coding]]
**[[Construction]]
**[[Press]]
**[[Contact information]]
*[[Knowledge Base]]
**[[Story]]
**[[Map]]
**[[Party]]
**[[Life]]
**[[Item]]s
**[[Object]]s
**[[Text]]s
**[[Script]]s
**[[Media]]
**[[Tool]]s
*[[Playing Guide]]
**[[Manual]]
**[[Walkthru]]
**[[Hints and tips]]
</div>
3aff2cbaf6aa6653e2c2012db915bdb8a5ddca81
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navigation table
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<div style="background-color:#FFEE99; padding:10px; border:1px solid black"><p style="font-size:36px; background-color:#FFCC66;">Might and Magic Tribute: Book of Ceth</p>
__NOTOC__
{| style="border:1px solid black; margin-left:20px; float:right;" cellpadding=3px
| '''Title''' || '''Might and Magic Tribute: Book of Ceth'''
|-
| '''Producer''' || '''[http://www.castlegobs.nl/ Castle Gobs]'''
|-
| '''Lead Developer''' || '''[[User:Ribannah|Ribannah of Gobs]]'''
|-
| '''Platform''' || '''PC'''
|-
| '''Project Start''' || '''July 2003'''
|-
| '''Website''' || '''[http://www.mmtribute.castlegobs.nl/ Might and Magic Tribute]'''
|-
| '''Forums''' || '''[http://www.castlegobs.nl/forums/ Castle Gobs Forums]'''
|-
| '''Current Release''' || [https://sourceforge.net/projects/mmtribute MMTribute 0.4]
|}
'''Might and Magic Tribute: Book of Ceth''' (MMT) is a fan-created tribute to the [[Might and Magic]] series by [http://en.wikipedia.org/wiki/New_World_Computing New World Computing], and the people that created the series. It is a freeware, open-source [http://en.wikipedia.org/wiki/Computer_role-playing_game computer role-playing game] set in the [http://en.wikipedia.org/wiki/Might_and_magic Might and Magic] universe. As a fan-created tribute, it has no affiliation with the owner of the brand, [http://en.wikipedia.org/wiki/Ubisoft Ubisoft Entertainment].
{{navigation table}}
</div>
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<div style="background-color:#FFEE99; padding:10px; border:1px solid black"><p style="font-size:36px; background-color:#FFCC66;">Might and Magic Tribute: Book of Ceth</p>
__NOTOC__
{| style="border:1px solid black; margin-left:20px; float:right;" cellpadding=3px
| '''Title''' || '''Might and Magic Tribute: Book of Ceth'''
|-
| '''Producer''' || '''[http://www.castlegobs.nl/ Castle Gobs]'''
|-
| '''Lead Developer''' || '''[[User:Ribannah|Ribannah of Gobs]]'''
|-
| '''Platform''' || '''PC'''
|-
| '''Project Start''' || '''July 2003'''
|-
| '''Website''' || '''[http://www.mmtribute.castlegobs.nl/ Might and Magic Tribute]'''
|-
| '''Forums''' || '''[http://www.castlegobs.nl/forums/ Castle Gobs Forums]'''
|-
| '''Current Release''' || [https://sourceforge.net/projects/mmtribute MMTribute 0.4]
|}
'''Might and Magic Tribute: Book of Ceth''' (MMT) is a fan-created tribute to the [[Might and Magic]] series by [http://en.wikipedia.org/wiki/New_World_Computing New World Computing], and the people that created the series. It is a freeware, open-source [http://en.wikipedia.org/wiki/Computer_role-playing_game computer role-playing game] set in the [http://en.wikipedia.org/wiki/Might_and_magic Might and Magic] universe. As a fan-created tribute, it has no affiliation with the owner of the brand, [http://en.wikipedia.org/wiki/Ubisoft Ubisoft Entertainment].
{{navigation table}}
<br/> <br/> <br/> <br/> <br/> <br/>
<br/> <br/> <br/> <br/> <br/> <br/>
</div>
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New page: <table style="border:1px solid black; float:right;" cellpadding=1px cellspacing=0px> <tr style="background-color:#DDDDDD;"> <td width=33%>'''[[Project]]'''</td> <td width=33%>'''...
wikitext
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<table style="border:1px solid black; float:right;" cellpadding=1px cellspacing=0px>
<tr style="background-color:#DDDDDD;">
<td width=33%>'''[[Project]]'''</td>
<td width=33%>'''[[Knowledge Base]]'''</td>
<td width=33%>'''[[Playing Guide]]'''</td>
</tr>
<tr>
<td>[[Development Team]]</td>
<td>[[Story]]</td>
<td>[[Manual]]</td>
</tr>
<tr>
<td>[[How can I contribute?]]</td>
<td>[[Map]]</td>
<td>[[Walkthru]]</td>
</tr>
<tr>
<td>[[Releases]]</td>
<td>[[Party]]</td>
<td>[[Hints and tips]]</td>
</tr>
<tr>
<td>[[Coding]]</td>
<td>[[Life]]</td>
<td></td>
</tr>
<tr>
<td>[[Construction]]</td>
<td>[[Item]]s</td>
<td></td>
</tr>
<tr>
<td>[[Tool]]s</td>
<td>[[Object]]s</td>
<td></td>
</tr>
<tr>
<td></td>
<td>[[Text]]s</td>
<td></td>
</tr>
<tr>
<td>[[Press]]</td>
<td>[[Script]]s</td>
<td></td>
</tr>
<tr>
<td>[[Contact information]]</td>
<td>[[Media]]</td>
<td></td>
</tr>
</table>
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<div style="background-color:#FFEE99; padding:10px; border:1px solid black"><p style="font-size:36px; background-color:#FFCC66; margin-top:12px;">Might and Magic Tribute: Book of Ceth</p>
__NOTOC__
{| style="border:1px solid black; margin-left:20px; float:right;" cellpadding=3px
| '''Title''' || '''Might and Magic Tribute: Book of Ceth'''
|-
| '''Producer''' || '''[http://www.castlegobs.nl/ Castle Gobs]'''
|-
| '''Lead Developer''' || '''[[User:Ribannah|Ribannah of Gobs]]'''
|-
| '''Platform''' || '''PC'''
|-
| '''Project Start''' || '''July 2003'''
|-
| '''Website''' || '''[http://www.mmtribute.castlegobs.nl/ Might and Magic Tribute]'''
|-
| '''Forums''' || '''[http://www.castlegobs.nl/forums/ Castle Gobs Forums]'''
|-
| '''Current Release''' || [https://sourceforge.net/projects/mmtribute MMTribute 0.4]
|}
'''Might and Magic Tribute: Book of Ceth''' (MMT) is a fan-created tribute to the [[Might and Magic]] series by [http://en.wikipedia.org/wiki/New_World_Computing New World Computing], and the people that created the series. It is a freeware, open-source [http://en.wikipedia.org/wiki/Computer_role-playing_game computer role-playing game] set in the [http://en.wikipedia.org/wiki/Might_and_magic Might and Magic] universe. As a fan-created tribute, it has no affiliation with the owner of the brand, [http://en.wikipedia.org/wiki/Ubisoft Ubisoft Entertainment].
{{navigation table}}
<br/> <br/> <br/> <br/> <br/> <br/>
<br/> <br/> <br/> <br/> <br/> <br/>
</div>
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<div style="background-color:#FFEE99; padding:10px; border:1px solid black; margin-top:12px;"><p style="font-size:36px; background-color:#FFCC66;">Might and Magic Tribute: Book of Ceth</p>
__NOTOC__
{| style="border:1px solid black; margin-left:20px; float:right;" cellpadding=3px
| '''Title''' || '''Might and Magic Tribute: Book of Ceth'''
|-
| '''Producer''' || '''[http://www.castlegobs.nl/ Castle Gobs]'''
|-
| '''Lead Developer''' || '''[[User:Ribannah|Ribannah of Gobs]]'''
|-
| '''Platform''' || '''PC'''
|-
| '''Project Start''' || '''July 2003'''
|-
| '''Website''' || '''[http://www.mmtribute.castlegobs.nl/ Might and Magic Tribute]'''
|-
| '''Forums''' || '''[http://www.castlegobs.nl/forums/ Castle Gobs Forums]'''
|-
| '''Current Release''' || [https://sourceforge.net/projects/mmtribute MMTribute 0.4]
|}
'''Might and Magic Tribute: Book of Ceth''' (MMT) is a fan-created tribute to the [[Might and Magic]] series by [http://en.wikipedia.org/wiki/New_World_Computing New World Computing], and the people that created the series. It is a freeware, open-source [http://en.wikipedia.org/wiki/Computer_role-playing_game computer role-playing game] set in the [http://en.wikipedia.org/wiki/Might_and_magic Might and Magic] universe. As a fan-created tribute, it has no affiliation with the owner of the brand, [http://en.wikipedia.org/wiki/Ubisoft Ubisoft Entertainment].
{{navigation table}}
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<div style="background-color:#FFEE99; padding:10px; border:1px solid black; margin-top:12px;"><p style="font-size:36px; background-color:#FFCC66;">Might and Magic Tribute: Book of Ceth</p>
__NOTOC__
{| style="border:1px solid black; margin-left:20px; float:right;" cellpadding=3px
| '''Title''' || '''Might and Magic Tribute: Book of Ceth'''
|-
| '''Producer''' || '''[http://www.castlegobs.nl/ Castle Gobs]'''
|-
| '''Lead Developer''' || '''[[User:Ribannah|Ribannah of Gobs]]'''
|-
| '''Platform''' || '''PC'''
|-
| '''Project Start''' || '''July 2003'''
|-
| '''Website''' || '''[http://www.mmtribute.castlegobs.nl/ Might and Magic Tribute]'''
|-
| '''Forums''' || '''[http://www.castlegobs.nl/forums/ Castle Gobs Forums]'''
|-
| '''Current Release''' || [https://sourceforge.net/projects/mmtribute MMTribute 0.4]
|}
<p style="border:0px; margin:8px; font-size:16px;"><br/>'''Might and Magic Tribute: Book of Ceth''' (MMT) is a fan-created tribute to the [[Might and Magic]] series by New World Computing, and the people that created the series. It is a freeware, open-source computer role-playing game set in the Might and Magic universe. As a fan-created tribute, it has no affiliation with the owner of the brand, Ubisoft Entertainment.</p><br clear=both><br/>
{{navigation table}}
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<table style="border:1px solid black; float:right; padding:2px;" cellspacing=0px>
<tr style="background-color:#DDDDDD;">
<td width=25%>'''[[Project]]'''</td>
<td width=25%>'''[[Knowledge Base]]'''</td>
<td width=25%>'''[[Playing Guide]]'''</td>
<td width=25%>'''[[Coding]]'''</td>
</tr>
<tr>
<td>[[Development Team]]</td>
<td>[[Story]]</td>
<td>[[Manual]]</td>
<td>[[Engine]]</td>
</tr>
<tr>
<td>[[How can I contribute?]] </td>
<td>[[Map]]</td>
<td>[[Walkthru]]</td>
<td>[[Interface]]</td>
</tr>
<tr>
<td>[[Construction]]</td>
<td>[[Party]]</td>
<td>[[Hints and tips]]</td>
<td>[[Script]]s</td>
</tr>
<tr>
<td>[[Testing]]</td>
<td>[[Life]]</td>
<td></td>
<td>[[Dialogue]]s</td>
</tr>
<tr>
<td>[[Gallery]]</td>
<td>[[Item]]s</td>
<td></td>
<td>[[Data]]</td>
</tr>
<tr>
<td>[[Releases]]</td>
<td>[[Object]]s</td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Press]]</td>
<td>[[Text]]s</td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Contact information]]</td>
<td>[[Media]]</td>
<td>[[Game log]]s</td>
<td>[[Tool]]s</td>
</tr>
</table>
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<table style="margin-left:auto; margin-right:auto; text-align: center; font-family:'Trebuchet MS', sans-serif; font-size:14px; font-weight:bold; padding:6px; background-color:#000000; width:100%; border:solid 1px black; margin-bottom:4px;" cellspacing=1>
<tr>
<td width="25%" bgcolor="#FFEE99">[[Portal:Project|Project]]</td>
<td width="25%" bgcolor="#FFDD66">[[Portal:Knowledge Base|Knowledge Base]]</td>
<td width="25%" bgcolor="#FFCC33">[[Portal:Playing Guide|Playing Guide]]</td>
<td width="25%" bgcolor="#FFBB00">[[Portal:Coding|Coding]]</td>
</tr>
</table><noinclude>
[[Category:Template]]
</noinclude>
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<table style="text-align: center; font-family:'Trebuchet MS', sans-serif; font-size:14px; padding:6px; width:100%; border:solid 1px black; margin-bottom:4px;" cellspacing=0px>
<tr>
<td width="25%" bgcolor="#FFEE99">[[Project|Project]]</td>
<td width="25%" bgcolor="#FFDD66">[[Knowledge Base|Knowledge Base]]</td>
<td width="25%" bgcolor="#FFCC33">[[Playing Guide|Playing Guide]]</td>
<td width="25%" bgcolor="#FFBB00">[[Coding|Coding]]</td>
</tr>
</table>
<noinclude>[[Category:Template:Navigation]]</noinclude>
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{{Portal navigation}}
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{{portal navigation}}<div style="width:144px; float:right; border: solid 1px black; background-color:#FFEE99; padding:4px; margin-left:16px; margin-bottom:16px;">
<p style="background-color:white; padding:6px;">'''Project'''</p>
<p style="padding:6px;">
[[Development Team]]<br/>
[[How can I contribute?]]<br/>
[[Construction]]<br/>
[[Testing]]<br/>
[[Gallery]]<br/>
[[Releases]]<br/>
[[Press]]<br/>
[[Contact information]]<br/>
</p></div>
<noinclude>[[Category:Template:Navigation|Template:Navigation]]</noinclude>
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{{portal navigation}}<div style="width:144px; float:right; border: solid 1px black; background-color:#FFEE99; padding:4px; margin-left:16px; margin-bottom:16px; text-align:center;">
<p style="background-color:white; padding:6px;">'''Project'''</p>
<p style="padding:6px;">
[[Development Team]]<br/>
[[How can I contribute?]]<br/>
[[Construction]]<br/>
[[Testing]]<br/>
[[Gallery]]<br/>
[[Releases]]<br/>
[[Press]]<br/>
[[Contact information]]<br/>
</p></div>
<noinclude>[[Category:Template:Navigation|Template:Navigation]]</noinclude>
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[[Template:Project navigation]] moved to [[Template:Project]]
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{{portal navigation}}<div style="width:144px; float:right; border: solid 1px black; background-color:#FFEE99; padding:4px; margin-left:16px; margin-bottom:16px; text-align:center;">
<p style="background-color:white; padding:6px;">'''Project'''</p>
<p style="padding:6px;">
[[Development Team]]<br/>
[[How can I contribute?]]<br/>
[[Construction]]<br/>
[[Testing]]<br/>
[[Gallery]]<br/>
[[Releases]]<br/>
[[Press]]<br/>
[[Contact information]]<br/>
</p></div>
<noinclude>[[Category:Template:Navigation|Template:Navigation]]</noinclude>
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{{portal navigation}}<div style="width:144px; float:right; border: solid 1px black; background-color:#FFDD66; padding:4px; margin-left:16px; margin-bottom:16px; text-align:center;">
<p style="background-color:white; padding:6px;">'''Knowledge Base'''</p>
<p style="padding:6px;">
[[Story]]<br/>
[[Map]]<br/>
[[Party]]<br/>
[[Life]]<br/>
[[Item]]<br/>
[[Object]]<br/>
[[Text]]<br/>
[[Media]]<br/>
</p></div>
<noinclude>[[Category:Template:Navigation|Template:Navigation]]</noinclude>
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#REDIRECT [[Template:Project]]
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{{portal navigation}}<div style="width:144px; float:right; border: solid 1px black; background-color:#FFCC33; padding:4px; margin-left:16px; margin-bottom:16px; text-align:center;">
<p style="background-color:white; padding:6px;">'''Playing Guide'''</p>
<p style="padding:6px;">
[[Manual]]<br/>
[[Walkthru]]<br/>
[[Hints and tips]]<br/>
[[Game logs]]<br/>
</p></div>
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{{portal navigation}}<div style="width:144px; float:right; border: solid 1px black; background-color:#FFBB00; padding:4px; margin-left:16px; margin-bottom:16px; text-align:center;">
<p style="background-color:white; padding:6px;">'''Coding'''</p>
<p style="padding:6px;">
[[Engine]]<br/>
[[Interface]]<br/>
[[Scripts]]<br/>
[[Dialogues]]<br/>
[[Data]]<br/>
[[Tools]]<br/>
</p></div>
<noinclude>[[Category:Template:Navigation|Template:Navigation]]</noinclude>
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{{portal navigation}}<div style="width:144px; float:right; border: solid 1px black; background-color:#FFBB00; padding:4px; margin-left:16px; margin-bottom:16px; text-align:center;">
<p style="background-color:white; padding:6px;">'''Coding'''</p>
<p style="padding:6px;">
[[Engine]]<br/>
[[Interface]]<br/>
[[Scripts]]<br/>
[[Dialogues]]<br/>
[[Data]]<br/>
[[Tavern game]]<br/>
[[Tools]]<br/>
</p></div>
<noinclude>[[Category:Template:Navigation|Template:Navigation]]</noinclude>
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{{portal navigation}}<div style="width:144px; float:right; border: solid 1px black; background-color:#FFBB00; padding:4px; margin-left:16px; margin-bottom:16px; text-align:center;">
<p style="background-color:white; padding:6px;">'''Coding'''</p>
<p style="padding:6px;">
[[Engine]]<br/>
[[Interface]]<br/>
[[Script]]s<br/>
[[Dialogue]]s<br/>
[[Data]]<br/>
[[Tavern game]]<br/>
[[Tool]]s<br/>
</p></div>
<noinclude>[[Category:Template:Navigation|Template:Navigation]]</noinclude>
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Project
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{{project}}
Might and Magic Tribute is a '''project''' started by a group of dedicated [[Might and Magic]] fans to produce a fully featured "tribute to Might and Magic" computer role-playing game.
==General Project Information==
{| cellpadding="3"
| '''Title''' || '''Might and Magic Tribute: Book of Ceth'''
|-
| '''Producer''' || '''[http://www.castlegobs.nl/ Castle Gobs]'''
|-
| '''Lead Developer''' || '''[[User:Ribannah|Ribannah of Gobs]]'''
|-
| '''Platform''' || '''PC'''
|-
| '''Project Start''' || '''July 2003'''
|-
| '''Website''' || '''[http://www.mmtribute.castlegobs.nl/ Might and Magic Tribute]'''
|-
| '''Forums''' || '''[http://www.castlegobs.nl/forums/ Castle Gobs Forums]'''
|-
| '''SourceForge''' || '''[https://sourceforge.net/projects/mmtribute MMTribute at SoureForge]'''
|}
[[Category:Project]]
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{{project}}
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Knowledge Base
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{{Knowledge Base}}
The '''Knowledge Base''' contains all the specifications for the Might and Magic Tribute game.
[[Category:Knowledge Base]]
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{{Knowledge Base}}
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Coding
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{{Coding}}
The '''coding''' of [[Might and Magic Tribute]] consists of three parts:
* programming the game (engine and interface);
* programming the in-game ''tavern game'' "Mages and Minions";
* coding the game information files, including dialogues and scripts.
==The game==
The game is programmed in [http://en.wikipedia.org/wiki/C_Sharp_%28programming_language%29 C#], at the moment applying [http://en.wikipedia.org/wiki/Visual_C_Sharp Microsoft Visual C# 2005 Express Edition]. This implies, that to play the game one must install [http://en.wikipedia.org/wiki/Microsoft Microsoft's] [http://en.wikipedia.org/wiki/.NET_Framework .NET 2].
==The tavern game==
No decision has yet been made. YoYo Games' [http://en.wikipedia.org/wiki/Game_Maker Game Maker] is presently explored.
==The game information files==
All game information files are coded with a tailored version of the extensible markup language [http://en.wikipedia.org/wiki/XML XML].
[[Category:Coding]]
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Script
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A '''script''' defines the behaviour of [[non-player character]]s, [[monster]]s, [[animal]]s and certain [[object]]s. Not counting [[dialogue]]s and [[combat]], scripts mainly describe movement. NPC's may leave their homes to visit a store, for instance, monsters may patrol, and objects like [[elevator]]s may move themselves - often when the [[party]] operates a [[switch]] of some kind - while a [[portal]] may move the party.
A more complicated script involves the [[rival party]] that makes [[Castle Mehgenac]] unsafe.
[[Category:Coding]]
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{{Coding}}
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Playing Guide
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{{Playing Guide}}
The '''Playing Guide''' contains all the information that a player may want to have.
[[Category:Playing Guide]]
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{{Playing Guide}}
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MMTributeWiki:Community Portal
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At this time, only developers can have an account.
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Help:Contents
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==Helpful links==
* [http://www.mediawiki.org/wiki/MediaWiki MediaWiki]
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==Helpful links==
* [http://www.ubi.com/US/Games/Info.aspx?pId=4174 Heroes of Might and Magic V]
* [http://www.mediawiki.org/wiki/MediaWiki MediaWiki]
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MMTributeWiki:About
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#Redirect [[Project]]
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<div style="border:2px solid black; background-color:#F0F0F0; font-size:11px; padding:3px; text-align:center;">
Might and Magic Tribute has no affiliation with the owner of the Might and Magic brand, Ubisoft Entertainment.</div>
<noinclude>[[Category:Template:Project]]</noinclude>
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MMTributeWiki:Privacy policy
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{{Project}}
Names used by MMTribute developers on this project are not necessarily their real names. Any resemblance to the name of a known person may be entirely coincidental.
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Development Team
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{{Project}}
The development team consists entirely of volunteers. Naturally, changes have occurred over time. The position of project lead was filled by Sir Felgar during 2003/4; when he withdrew, Ribannah took over and the project was moved to Castle Gobs.
==Core team by January 1, 2008==
* [[User:Ribannah|Ribannah]] - project lead, lead game designer, lead programmer - [http://www.castlegobs.nl/ Castle Gobs]
* [[User:Fander Treespook|Fander Treespook]] - game designer - [http://home.online.no/~rolfsr/mm/mm.htm Fander Treespook's Grove of Might and Magic]
* [[User:Gizzzmo|Gizzzmo]] - 2D artist (interior renders), concept artist
* [[User:Redshoby|Redshoby]] - 3D modeller, 2D artist (GUI), game designer - [http://dumitrunicusor.com/ Art of Dumitru Nicusor]
* [[User:Sorknes|Sorknes]] - 2D artist, concept artist - [http://www.sorknesart.com/ Sorknes Art]
* [[User:Wveird|Wveird]] - level designer, 3D modeller
==Current recruits==
* [[User:Peter2|Peter2]] - game designer
==Supporting members==
* Howard - writer - [http://www.howardtilley.com/ howard tilley.com]
* Timbecile - Might and Magic advisor (New World Computing) - [http://timbecile.com/ Timbecile.com]
* Xeonx - Realmware 3D Solutions - [http://www.visual3d.net visual3d.net]
==Credited for earlier contributions==
* Apus Arvandulin - 3D modeller, 2D artist - [http://www.twincobra.co.uk/ The Twin Cobra]
* Blackcoatman - sound engineer
* Jetmouse - 2D artist, concept artist - [http://jetmo.deviantart.com/ Jetmouse at Deviant Art]
* Kyberkisu - 2D artist
* Ladob - game designer (maps)
* Oren - music composer
* Sagremor - 3D modeller, 2D artist, concept artist
* Taylor_Mouse - 3D modeller - [http://www.freewebs.com/griffonstudios/MyPage.htm Griffon Studios]
* Ugh - level designer, 3D modeller
* Arturchix - game designer
* Baleminotu - level designer
* Eiduk - level designer
* Hipshot - level designer
* Kozioo - 3D modeller
* Knight of Chaos - level designer
* Sandro - 2D artist (GUI)
* Shin-Akuma - 3D modeller, 2D artist
* Sir Felgar - project lead 2003/4, tech demo
* Sir Galrim - game designer
* Stygius - level designer, 3D modeller, 2D artist
* Veenan - concept artist
==Credited for contributions from outside the team==
* Cepheus - wrote the book [[Beauty of War]]
[[Category:Project]]
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How can I contribute?
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{{Project}}
<p style="background-color:yellow; border:1px solid black; margin-right:240px;">'''''Check the category '[http://www.castlegobs.nl/wiki/index.php?title=Category:Things_to_do Things to do]' for things that you can do right now.'''''</p>
There are various ways to '''contribute''' to Might and Magic Tribute.
==Join the team==
We are constantly looking for new recruits. There is still plenty to do in all areas of development, including:
* Coding (C# programming, XML files, tools)
* Level design (from floor plans to 3D creation)
* 3D Modelling
* Animation
* 2D Art
* Music & Sound
* Game design (a.o. dialogues, journals, stories, manual)
* Support (PR, wiki, forum, website, assets)
From version 0.5 onward, we are also looking for testers and voices.
If you have relevant skills, and the time to put them to good use, don't hesitate to contact us and show some samples of your work.
==From outside the team==
If you are not part of the team, you can still help out. Find something in this Wiki or in the latest version of the game that needs work - a [[monster]] to create, a [[dungeon]] to design, a [[story]] to write, a [[sound]] to compose, etc. - and go ahead. There are no promises, but we are always prepared to consider your work.
==Participate on the forums==
Join the forums at [http://www.castlegobs.nl/ Castle Gobs] and comment on the releases and images of the month, ask questions, make suggestions, etc. All of this is very helpful to keep the project on track.
==Support the project financially==
While this is a non-commercial endeavour, costs are being made. You can help the project survive by making a [https://sourceforge.net/project/project_donations.php?group_id=145345 donation]. Follow the instructions at SourceForge.
[[Category:Project]][[Category:Things to do]]
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Contact information
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==Inquiries==
All inquiries regarding this project should be sent to:
* [mailto:ribannah@castlegobs.nl ribannah@castlegobs.nl]
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Press
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{{project}}
==Press releases==
'''Press''' releases are expected to commence with game version 0.6.
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Releases
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==Current==
* The current game version is MMTribute 0.42.
* The most recent '''release''' is MMTribute 0.4.
==Planning==
* MMTribute 0.43
* MMTribute 0.5 - (4 surface areas, mock fighting)
* Tech Demo 2 - (show of 3D assets in Visual3D)
* MMTribute 0.6 - (all surface areas, full game logic)
==History==
*[https://sourceforge.net/projects/mmtribute MMTribute 0.4] - available for download at SourceForge
*[https://sourceforge.net/projects/mmtribute MMTribute 0.3] - available for download at SourceForge
*[https://sourceforge.net/projects/mmtribute MMTribute 0.2] - available for download at SourceForge
*[https://sourceforge.net/projects/mmtribute MMTribute 0.1] - available for download at SourceForge
*[http://www.mmtribute.castlegobs.nl/downloads.shtml Tech Demo] - available for download at Castle Gobs
[[Category:Project]]
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Construction
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[[Might and Magic Tribute]] does not use any assets that belong to the existing [[Might and Magic]] games. This means, that all [[game]] elements, with the exception of some that have been freely distributed by other parties, need to go through a phase of '''construction'''.
In order to keep things manageable, here are some guidelines with respect to each different type of asset.
== Format ==
All models should be in .3ds format.
== Polygons ==
=== Some indications of triangle counts ===
* weapons: 100 - 400
* monsters: 500 - 3000
* characters: 1000 - 2000
* world view: 50,000 - 150,000
If a monster carries a weapon or shield: check to see if that can be useful as separate item model.
== Renders of items ==
All [[item]]s need to have a 2D render of their 3D presentation, that can be used in the [[inventory]]. These renders must have the proper size (e.g. a dagger that is supposed to need 1x4 squares in the inventory grid, must have a render that fits) and should be in .png format with transparent background. If you have a high-poly version of the item to render, all the better.
[[Category:Construction]][[Category:Project]]
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Testing
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New page: {{project}} ==Alpha testing== Alpha '''testing''' will commence with version 0.5. [[Category:Project]]
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==Alpha testing==
Alpha '''testing''' will commence with version 0.5.
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Gallery
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New page: {{project}} ==Update== The [http://www.mmtribute.castlegobs.nl/gallery.shtml gallery] will be updated and integrated in the wiki. [[Category:Project]]
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==Update==
The [http://www.mmtribute.castlegobs.nl/gallery.shtml gallery] will be updated and integrated in the wiki.
[[Category:Project]]
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Story
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{{Knowledge Base}}
Most of the '''story''' of MMTribute is unknown to the player at the start of the game, except for the [[prologue]], the [[intro]] and the background stories in the [[manual]]. As the game progresses, the player will learn more about the story from the [[dialogue]]s, [[journal excerpt]]s, etc. in the game, and of course from reading the chapters of the [[Book of Ceth]] and listening to the prophet [[Thelmes]]. The story further unravels as the game progresses, by [[event]]s and by the players [[choices]]: how the story ends is not set in stone.
Might and Magic Tribute's story is linked to the story of the official Might and Magic games. It plays 82 years before [[Mandate of Heaven]], in a different part of the same world.
==Story elements==
* [[Timeline]]
* [[Prologue]]
* [[Plot]]
* [[Choices]]
* [[Subplots]]
* [[Quest]]s
==See also==
* [[Might and Magic]]
[[Category:Knowledge Base]][[Category:Story]]
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{{Knowledge Base}}
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Map
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{{Knowledge Base}}
http://www.castlegobs.nl/images/map_karigor.gif
''Land & water map of Karigor, with neighbouring provinces of Jadame in the south.''
[[Karigor]] lies north of [[Jadame]], the location of [[Might and Magic VIII: Day of the Destroyer]], on the same continent, directly north of the equator. The climate of Karigor ranges from tropical in the south to moderate in the north. Main water bodies are the river [[Ebony]], which flows from Serenity all the way north to Terrax, the [[Meridian]] in the southwest, the lava river [[Ardvein]] in Etanasfeld, the [[Sea of Mist]] in the east and connected to it the [[Brass Sea]] that facilitates trade between Soronne, Nannaria and the Typhon Expanse, and [[Lake Avernus]] under the mountains of Ryft. Edges of the ocean show in Terrax, Murlank, Goetia and S'Fauni.
==Map elements==
* [[Surface]]
* [[Travel]]
* [[Topology]]
* [[Dungeon]]s
* [[Boost]]s
* [[Shop]]s
==Provinces==
* [[Terrax]]
* [[Semiramis]]
* [[Murlank]]
* [[Timberfall]]
* [[Nannaria]]
* [[Typhon Expanse]]
* [[Eftling]]
* [[Ryft (province)|Ryft]]
* [[Soronne (province)|Soronne]]
* [[Sea of Mist (province)|Sea of Mist]]
* [[S'Fauni]]
* [[Mt. Pilanteko (province)|Mt. Pilanteko]]
* [[Serenity (province)|Serenity]]
* [[Etanasfeld]]
* [[Goetia]]
[[Category:Knowledge Base]][[Category:Map]]
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Topology
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The names of places in [[Karigor]] have been carefully chosen. They are all historically connected to the story of [[Might and Magic]], or have a relevant meaning.
==Alphabetic==
<table cellspacing="1" width="100%">
<tr>
<td width="15%"><b>Name</b></td>
<td width="35%"><b>Location</b></td>
<td width="50%"><b>Description</b></td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Albatross]]</td>
<td>Typhon Expanse, tiny coastal village at the river 'Albeys'</td>
<td>This new Vampire settlement is the beginning of the later Land of Albeys</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Algol]]</td>
<td>Etanasfeld, east</td>
<td>The home of the wild Red Ogres, lead by Bolarg</td>
</tr>
<tr>
<td bgcolor="#00D0F0">[[Albeys]]</td>
<td>Typhon Expanse, east</td>
<td>A small stream that flows into the Sea of Mist</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Alvar]]</td>
<td>South of Mt. Pilanteko and Serenity</td>
<td>A province of neighbouring Jadame, home of the Dark Elves</td>
</tr>
<tr>
<td bgcolor="#00D0F0">[[Ardvein]]</td>
<td>Etanasfeld, from the south-east to the Sea of Mist</td>
<td>This wide river is more lava than water</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Ascalon]]</td>
<td>Semiramis, in the northwest</td>
<td>The birthplace of many great heroes</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Braem]]</td>
<td>Sea of Mist, on the floor</td>
<td>At Witching Hour, the now ethereal forms of the inhabitants solidify - slightly</td>
</tr>
<tr>
<td bgcolor="#00D0F0">[[Brass Sea]]</td>
<td>North of Soronne</td>
<td>Many trade opportunities present themselves between Soronne and the lands on the other side</td>
</tr>
<tr>
<td >[[Circus of the Sun]]</td>
<td>Travelling between Soronne, Semiramis, Terrax and Murlank</td>
<td>Beside offering a great show, the Circus is a vessel of intrigue and recruitment</td>
</tr>
<tr>
<td bgcolor="#00D0F0">[[Codex]]</td>
<td>Timberfall, south-east branch of the Ebony</td>
<td>This water has a lot of stories to tell</td>
</tr>
<tr>
<td >[[COLONY]]</td>
<td>The name of the planet</td>
<td>Composite Orbital Learning Opportunity Network Yielder</td>
</tr>
<tr>
<td bgcolor="#00D0F0">[[Ebony]]</td>
<td>From the Temple basin in Serenity, all the way to Terrax in the north</td>
<td>The party uses the St. Nicholas to negotiate Karigor's main river</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Eftling]]</td>
<td>Western territory</td>
<td>The new Halfling homeland; meadows, orchards, hills</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Egregor]]</td>
<td>Goetia, the mainland</td>
<td>The houses of the Genies float in the air</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Etanasfeld]]</td>
<td>Near south-east</td>
<td>Ogres, both tamed and wild; desert, lava, beach</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Gathis]]</td>
<td>Soronne, in the south-east</td>
<td>This is one of the six Shards mentioned in the book 'Sea of Mist'</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Goetia]]</td>
<td>Far south-east on the Sea of Mist</td>
<td>Offering Genies, Druid refugees and Ancient Dragons; beach, rainforest with clearings, mountain with pinetrees</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Heronport]]</td>
<td>Nannaria, south of the Brass Sea</td>
<td>The town is famous for its collection of herons</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Iotneheim]]</td>
<td>Etanasfeld, west</td>
<td>The home of the civilized Blue Ogres</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Ironsand]]</td>
<td>South of Serenity and Etanasfeld</td>
<td>A province of neighbouring Jadame</td>
</tr>
<tr>
<td class="miscellaneous">[[Jadame]]</td>
<td>South of Karigor</td>
<td>Many years from now, the portals to the Elemental Planes will appear here</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Kalimar]]</td>
<td>Terrax province, central</td>
<td>The home of Wizards of great power, and the mainport of Karigor</td>
</tr>
<tr>
<td >[[Karigor]]</td>
<td>The name of the realm</td>
<td>Karigor lies north of Jadame. Together they form the third continent on Colony; the other two are Enroth and Antagarich</td>
</tr>
<tr>
<td bgcolor="#00D0F0">[[Laolun]]</td>
<td>Murlank, northeast</td>
<td>This moon-shaped island was once the home of the Druids</td>
</tr>
<tr>
<td bgcolor="#00D0F0">[[Lake Avernus]]</td>
<td>Ryft, north of the river Ebony, under the mountain</td>
<td>The deep water hides many secrets</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[M'Akal]]</td>
<td>Nannaria, north of the Brass Sea</td>
<td>The Moon Capital, also spelled Makahl (King's Bounty) or Makkall ('Sea of Mist')</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Marduk]]</td>
<td>Semiramis, on the river Ebony</td>
<td>The Sun Capital, and once the capital of the world</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Masquerade]]</td>
<td>Typhon Expanse, midwest</td>
<td>This city is the centre of power of the Vampires</td>
</tr>
<tr>
<td bgcolor="#00D0F0">[[Meridian]]</td>
<td>Southwest of Karigor, wide river/sea-arm from Alvar</td>
<td>This wild water is not safe for swimming. Use the bridges!</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Mt. Pilanteko (province)|Mt. Pilanteko]]</td>
<td>Near south-west</td>
<td>Homeland of the Centaurs; single mountain high, mangrove</td>
</tr>
<tr>
<td bgcolor="#D0A040">[[Mt. Pilanteko (mountain)|Mt. Pilanteko]]</td>
<td>Mt. Pilanteko province, south</td>
<td>The peak of this mountain greets the universe</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Murlank]]</td>
<td>Northeast territory, with Bab'El's moonshaped island of Murlank proper</td>
<td>Demoniacs rule over people of many origins; low hills and forests</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Murmurwoods]]</td>
<td>South of S'Fauni and Mt. Pilanteko</td>
<td>A province of neighbouring Jadame, ancient home of the Trolls</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Nannaria]]</td>
<td>Central territory on the Brass Sea</td>
<td>Realm of the Church of the Moon although the true power of Dark is shifting northward; grasslands and brushlands</td>
</tr>
<tr>
<td class="miscellaneous">[[Ogre docks]]</td>
<td>Southeast Soronne, at Gathis on the Sea of Mist</td>
<td>The fireproof Ogre ships dock here</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Orak]]</td>
<td>Typhon Expanse, north-east</td>
<td>It is here that the followers of Ceth have settled</td>
</tr>
<tr>
<td class="miscellaneous">[[Plumwine Bridge]]</td>
<td>Connects S'Fauni to Eftling</td>
<td>Collapsed, must be repaired</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Potz]]</td>
<td>Murlank, central</td>
<td>Ruled by Demoniacs, the citizens of this town try not to fall under the influence of the Path of Dark</td>
</tr>
<tr>
<td class="miscellaneous">[[Quarry]]</td>
<td>S'Fauni, southeast</td>
<td>Prime stone that can support a bridge</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Ryft (province)|Ryft]]</td>
<td>West-central mountainrange</td>
<td>The hard land of the Dwarves, and hiding the legendary Tuatha's Tel; barren mountains, canyon, underground lake</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Ryft (town)|Ryft]]</td>
<td>Ryft province, central, in a canyon on the river Ebony</td>
<td>The home of the Black Forge Dwarves</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Sea of Mist (province)|Sea of Mist]]</td>
<td>Eastern sea province with a few islands</td>
<td>Hiding in the green mist, Pirates threaten every ship; ghostly, sunken city</td>
</tr>
<tr>
<td bgcolor="#00D0F0">[[Sea of Mist (sea)|Sea of Mist]]</td>
<td>East of Soronne</td>
<td>Ancient spells formed the mist that controls these waters</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Semiramis]]</td>
<td>Northwest</td>
<td>Realm of the Church of the Sun; grasslands, some hills and forests</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Serenity (province)|Serenity]]</td>
<td>Southland</td>
<td>Land of the Seers, tolerating a few Monks; fields, rainforest, mountains</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Serenity (town)|Serenity]]</td>
<td>Serenity province, south</td>
<td>The Seers village, where the game begins</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[S'Fauni]]</td>
<td>Far south-west</td>
<td>Trolland, one could get lost here; savanna, mountains in the west</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Soronne (province)|Soronne]]</td>
<td>East-central on the Brass Sea</td>
<td>Center of the Six Shards; seaside, forested hills</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Soronne (town)|Soronne]]</td>
<td>Soronne province, central</td>
<td>Formed around the six Towers of Learning, this city is also a commercial and naval power</td>
</tr>
<tr>
<td bgcolor="#00D0F0">[[Tangerine]]</td>
<td>S'Fauni, stream flowing into the Meridian</td>
<td>A river with its own sound to create a forum</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Teardrop]]</td>
<td>Eftling, central, on the inlet</td>
<td>The town of the Halflings, once natives of Eeofol</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Terrax]]</td>
<td>Northernmost part of Karigor, on the ocean</td>
<td>Land of Wizards and opportunist humans; grasslands, some forests and swamps</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Timberfall]]</td>
<td>Midwest lands</td>
<td>Woodelf country, also housing remnants of the Church of the Stars; wild, oakwoods and some prairieland</td>
</tr>
<tr>
<td bgcolor="#D0A040">[[Tuatha's Tel]]</td>
<td>Ryft, a plateau on the southern mountains</td>
<td>The legendary Top o'the World</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Turrel]]</td>
<td>Soronne, north-east</td>
<td>This is one of the six Shards mentioned in the book 'Sea of Mist'</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Typhon Expanse]]</td>
<td>Mideast lands</td>
<td>Home to many Vampire clans, dangerous outback; volcano, rock, dunes, beach</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Verdigris]]</td>
<td>S'Fauni, at the mouth of the river</td>
<td>The home of the Trolls, sister-town of Rust</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Volos]]</td>
<td>Mt. Pilanteko, on the mountain</td>
<td>The Centaurs live here, hiding from everyone else</td>
</tr>
</table>
==Communities==
<table cellspacing="1" width="100%">
<tr>
<td width="20%"><b>Province</b></td>
<td width="20%"><b>Town</b></td>
<td width="20%"><b>Citizens</b></td>
<td width="20%"><b>Allegiance</b></td>
<td width="20%"><b>Rulers</b></td>
</tr>
<tr>
<td bgcolor="#F0F070">Terrax</td>
<td bgcolor="#A0D0A0">Kalimar</td>
<td>[[Human]]s, [[Wizard]]s</td>
<td>Divided</td>
<td>Prince [[Daglathor]]</td>
</tr>
<tr>
<td bgcolor="#F0F070">Semiramis</td>
<td bgcolor="#A0D0A0">Marduk<br>Ascalon</td>
<td>Humans</td>
<td>[[Church of the Sun]]</td>
<td>[[Taledon X]]<br>[[Duke Ethelbert]]</td>
</tr>
<tr>
<td bgcolor="#F0F070">Murlank</td>
<td bgcolor="#A0D0A0">Potz</td>
<td>Humans, [[Demoniac]]s</td>
<td>Neutral</td>
<td>Mayor [[Zebub'El]]</td>
</tr>
<tr>
<td bgcolor="#F0F070">Timberfall</td>
<td bgcolor="#A0D0A0">Cascadin</td>
<td>[[Elf|Elves]]</td>
<td>Neutral</td>
<td>King [[Uri Hossana]]</td>
</tr>
<tr>
<td bgcolor="#F0F070">Nannaria<br></td>
<td bgcolor="#A0D0A0">M'Akal<br>Heronport</td>
<td>Humans<br></td>
<td>[[Church of the Moon]]<br></td>
<td>Queen [[Shenandoah]]<br>Duke [[Gerrard Herondale]]</td>
</tr>
<tr>
<td bgcolor="#F0F070">Typhon Expanse</td>
<td bgcolor="#A0D0A0">Masquerade<br>Albatross<br>Orak</td>
<td>[[Vampire]]s</td>
<td>Neutral<br>Neutral<br>[[Church of the Stars]]</td>
<td>Lord [[Luthiner the Severe]]<br>Duke [[Ei]]<br>[[c'Orak]]</td>
</tr>
<tr>
<td bgcolor="#F0F070">Eftling</td>
<td bgcolor="#A0D0A0">Teardrop</td>
<td>[[Halfling]]s</td>
<td>Neutral</td>
<td>Lord [[Mehgenac]]</td>
</tr>
<tr>
<td bgcolor="#F0F070">Ryft</td>
<td bgcolor="#A0D0A0">Ryft</td>
<td>[[Dwarf|Dwarves]]</td>
<td>Neutral</td>
<td>King [[Midas]]</td>
</tr>
<tr>
<td bgcolor="#F0F070">Soronne</td>
<td bgcolor="#A0D0A0">Soronne<br>Gathis<br>Turrel</td>
<td>Humans</td>
<td>Divided</td>
<td>Mayor [[Fergy M. Murphy]]<br>-<br>-</td>
</tr>
<tr>
<td bgcolor="#F0F070">Sea of Mist</td>
<td bgcolor="#A0D0A0">Braem</td>
<td>-</td>
<td>-</td>
<td>-</td>
</tr>
<tr>
<td bgcolor="#F0F070">S'Fauni</td>
<td bgcolor="#A0D0A0">Verdigris</td>
<td>[[Troll]]s</td>
<td>Neutral</td>
<td>[[Savour Sandalier]] Rex</td>
</tr>
<tr>
<td bgcolor="#F0F070">Mt. Pilanteko</td>
<td bgcolor="#A0D0A0">Volos</td>
<td>[[Centaur]]s</td>
<td>Neutral</td>
<td>King [[Chiron]]</td>
</tr>
<tr>
<td bgcolor="#F0F070">Serenity</td>
<td bgcolor="#A0D0A0">Serenity<br><i>monk village</i></td>
<td>Humans</td>
<td>Church of the Stars<br>Neutral</td>
<td>Lord [[August]]<br>Brother [[Tremayne]]</td>
</tr>
<tr>
<td bgcolor="#F0F070">Etanasfeld</td>
<td bgcolor="#A0D0A0">Algol<br>Iotneheim</td>
<td>[[Ogre]]s</td>
<td>Neutral</td>
<td>[[Bolarg]]<br>[[Angrboda]]</td>
</tr>
<tr>
<td bgcolor="#F0F070">Goetia</td>
<td bgcolor="#A0D0A0">Egregor</td>
<td>[[Genie]]s</td>
<td>Neutral</td>
<td>King [[Dantalion]]</td>
</tr>
</table>
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Party
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The '''party''' is the group of [[player character]]s that are managed by the [[player]]. They are chosen by the player, and the player takes care of their development from inexperienced greenhorns to trained professionals, so that they may do all kinds of [[quest]]s and eventually complete their [[mission]].
==Party name==
The player gets to choose a name for the party, which helps to distinguish one attempt at the game from another.
==Party elements==
* [[Composition]]
* [[Race]]
* [[Class]]
* [[Skill]]s
* [[Magic]]
* [[Attribute]]s
* [[Training]]
* [[Non-player character|NPC's]]
[[Category:Knowledge Base]][[Category:Party]]
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{{Knowledge Base}}
The '''party''' is the group of [[player character]]s that are managed by the [[player]]. They are chosen by the player, and the player takes care of their development from inexperienced greenhorns to trained professionals, so that they may do all kinds of [[quest]]s and eventually complete their [[mission]].
==Party name==
The player gets to choose a name for the party, which helps to distinguish one attempt at the game from another.
==Party elements==
* [[Composition]]
* [[Race]]
* [[Class]]
* [[Skill]]s
* [[Magic]]
* [[Attribute]]s
* [[Training]]
* [[Non-player character|NPC's]]
[[Category:Knowledge Base]][[Category:Party| ]]
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/* Party elements */ player character
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{{Knowledge Base}}
The '''party''' is the group of [[player character]]s that are managed by the [[player]]. They are chosen by the player, and the player takes care of their development from inexperienced greenhorns to trained professionals, so that they may do all kinds of [[quest]]s and eventually complete their [[mission]].
==Party name==
The player gets to choose a name for the party, which helps to distinguish one attempt at the game from another.
==Party elements==
* [[Composition]]
* [[Hireling]]s
* [[Player character]]
** [[Race]]
** [[Class]]
** [[Skill]]s
** [[Magic]]
** [[Attribute]]s
** [[Training]]
[[Category:Knowledge Base]][[Category:Party| ]]
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Life
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{{Knowledge Base}}
'''Life''' in [[Karigor]] comes in three flavours, not counting the [[party]]. First of all, there are [[citizen]]s, that will generally have a [[dialogue]], and cannot fight or be fought. Citizens in the game have numerous roles, ranging from [[quest]]giver to [[shop]]keeper; some may combine several roles. Secondly, the party will encounter [[monster]]s. While some of these may start out neutral towards the party, all monsters can engage in [[combat]]. Finally, [[animal]]s and [[vegetation]] are mostly scenery, but may on occasion have some other purpose, like providing [[food]]. They cannot be fought.
A few entities have both a citizen and a monster form, where they initially have a civilized dialogue but turn hostile later in the game.
== Life elements ==
* [[Citizen]]
** [[Dialogue]]
** [[Faction]]
** [[Non-player character]]
** [[Race]]
* [[Monster]]
* [[Animal]]
* [[Vegetation]]
[[Category:Knowledge Base]][[Category:Life]]
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Item
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{{Knowledge Base}}
An '''item''' is something that can be picked up and put in a [[player character]]'s [[inventory]]. Items have several properties, depending on their type. These include a [[value]] and a [[level]]. The first is primarily used to set the [[price]] when an item is [[trade]]d, the second to determine how hard it is to [[identify item|identify]] the item or to [[repair]] it when it is broken. Some items can be [[equip]]ped by a player character, others eaten, read, mixed, etc.
Many items can also be [[enchantment|enchanted]] or already have an enchantment on them. An enchantment generally increases their value and usefulness.
==Item types==
* [[Weapon]]
* [[Armour]]
* [[Jewelry]]
* [[Wand]]
* [[Ammunition]]
* [[Potion]]
* [[Ore]]
* [[Gem]]
* [[Food]]
* [[Spellbook]]
* [[Scroll]]
* [[Message]]
* [[Miscellaneous (item)|Miscellaneous]]
* [[Gold]]
==Quest items==
Some items play a part in a [[quest]]. Often, if they are lost, the quest cannot be completed. It is, however, possible to retrieve a lost quest item at the [[Market of Time]].
==Artifacts and Relics==
There are a number of items in Karigor that have been uniquely crafted and are more powerful and valuable than other items. They are usually well hidden or otherwise hard to come by. [[Artifact]]s have positive enchantments only, while [[relic]]s may also have negative enchantments that will, however, be more than compensated by the positive ones.
==Acquiring items==
There are quite a few ways to acquire items in [[Might and Magic]]. Items can be:
* received at the [[start of the game]];
* bought in [[shop]]s or from [[trader]]s;
* found in the open, on the floor, etc.;
* taken as [[treasure]] from [[container]]s, like cupboards or [[chest]]s;
* [[loot]]ed from the bodies of dead [[monster]]s;
* granted by [[non-player character]]s, for instance as reward for completing a [[quest]];
* [[craft]]ed, assembled, mixed etc. from ingredients and materials;
* [[stealing|stolen]] from non-player characters;
* conjured, or enchanted with a [[spell]].
==Keeping items==
If not equipped, the [[party]] can bring items with them in the player characters' inventories. Items that are not needed for the moment can also be kept in any container, but in general that is not entirely safe. The riverboat [[St. Nicholas]] offers some space for the safe storage of items, as do [[bank]]s.
==Breaking items==
A blast from an [[explosion]], a spell, or a blow from a foe, may on occasion break one or more items, equipped or in the inventory. Broken items cannot be used. They will need to be repaired first. [[Harden item|Hardened]] items are much less likely to break.
==Losing items==
Items can be lost in various ways. Normally, the party would sell items that are no longer needed, but items can also be dropped. Some items will disappear or run out upon use. It may furthermore happen that an items needs to be handed over, and even that it is stolen from a player character. An item that has been dropped, will disappear once the party leaves the [[map|area]] or [[dungeon]], presumably picked up by other parties or by local [[citizen]]s or monsters.
[[Category:Knowledge Base]][[Category:Item]]
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Object
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{{Knowledge Base}}
An '''object''' is something that is not alive, and cannot be picked up like an item. While some objects are only scenery, most objects can be operated in some way or another. For instance, they can be entered, negotiated or moved. In most cases, it is obvious what the [[party]] can do with an object, but sometimes this is something that needs to be discovered.
Note that a [[dungeon]] is not an object but it is usually represented on the [[map]] by an object (a building or at least an entrance).
==Types of objects==
* [[Building]], [[Tent]], [[Wagon]]
* [[Entrance]], [[Portal]]
* [[Ship]], [[Boat]], [[Dock]]
* [[Bridge]], [[Ladder]], [[Staircase]], [[Elevator]]
* [[Furniture]], [[Statue]], [[Tapestry]]
* [[Well]], [[Fountain]], [[Basin]]
* [[Obelisk]], [[Sign]], [[Plaque]]
* [[Fence]], [[Gate]]
* [[Container]]
* [[Control]], [[Machine]]
* [[Contest]], [[Flame]], [[Pedestal]]
* [[Throne]]
* [[Barrel]], [[Cauldron]]
* [[Campfire]], [[Cookpot]]
* [[Rock]], [[Stone]]
* [[Miscellaneous (object)|Miscellaneous]]
[[Category:Knowledge Base]][[Category:Object]]
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Text
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'''Texts''' play an important part in the game. Not only do they provide the [[player]] with information, but the [[party]] has to actively engage in [[dialogue]]s in order to make progress. Texts let the player follow the [[storyline]], give some background, add to the atmosphere, and present the player with choices.
==Text elements==
===Part of the game===
* [[Book of Ceth]]
* [[Prophecy|Prophecies]]
* [[Beauty of War]]
* [[Tree of Life]] stories
* [[Dialogue]]s
* [[Obelisk|Obelisk messages]]
* [[Message]]s (other)
* [[Plaques]]
* [[Sign]]s
* [[Recipe]]s
* [[Flavour text]]s
* [[Ending]]
* [[Miscellaneous (text)|Miscellaneous]]
===Game tools===
* [[Autonotes]]
* [[Log]]
* [[Questbook]]
===Outside the game===
* [[Prologue]]
* [[Intro]]
* [[Manual]]
[[Category:Knowledge Base]][[Category:Text]]
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Media
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'''Media''' include all sounds, as well as all visual elements that are not generated by the [[game engine]]. They have various functions, ranging from atmosphere to alerts, information and game transitions.
==Media elements==
* [[Music (track)|Music]]
* [[Battle tune]]s
* [[Sound effect]]s
* [[Voice]]
* [[Cut scene]]s
[[Category:Knowledge Base]][[Category:Media]]
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{{Project}}
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Manual
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{{Playing Guide}}
<p style="font-size:36px;">Might and Magic Tribute: Book of Ceth</p>
<p style="font-size:24px;">Manual</p>
''The storm came rolling down the mountain. It greeted the new year, crossed the Meridian, and hit the back of the wagon train moments before it could enter the safety of the forest. Wagons jumped into the air, donkeys brayed, men shouted. A rope snapped, a cover came loose, and a number of plain wooden chests were caught by the wind. The caravan master counted his blessings. It could have been worse, nothing important was lost. He thought. The wagon train rolled into town and delivered its goods, and five young passengers.''
==Welcome==
==Main menu==
===Game control===
===Preferences===
===Creating a player character===
===Creating a party===
----
==Game screens==
===World view===
===Interface===
===Character info===
===Game info===
==Interacting with the environment==
===Exploration===
===Survival===
==Interacting with non-player characters==
===Dialogues===
===Hirelings===
==Towns==
===Shops===
===Reputation===
==Combat==
===Fighting===
===Healing===
==Character development==
===Experience===
===Promotions===
===Skills===
==Magic==
===Magic system===
===Spells===
==The game==
===Storyline===
===Quests===
==Appendix==
===Installation===
===Troubleshooting===
===Support===
===Keyboard commands===
[[Category: Playing Guide]]
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==Prologue==
The Seers of Serenity, high in the southern mountains that separate Karigor from Jadame, are troubled. A prophet of their Guild has gone renegade, and is spreading the word that an apocalypse, caused by devilish horrors, is nearing and that Ceth himself, the Creator, will come to Karigor in a final effort to battle this evil and prevent the collapse. The prophet, who calls himself Thelmes, calls for the followers of Sun and Moon to unite and prepare a great sacrifice. As he follows the river Ebony downstream, more people believe his words every day.
That bothers the Seers even more, is that with all their foretelling powers combined, they cannot see if this prophecy has merit or not. Therefore, they cannot interfere. But there may be a way to discover the truth. Scattered over the land, are chapters of the Book of Ceth. Long ago, the book was cut up and the chapters hidden to the eyes of the common people because their contents were thought to be too dangerous for anyone in this age to know in its entirety. Now, so many centuries later, nobody even knows the location of the chapters. If the Book could be found and made whole again, the truth would surely be revealed.
So they called a conference with the leaders of the Clerics and the Necromancers - and found out, much to their dismay, that neither side was interested. Obviously, both churches did not believe the prophecy, but each saw in the coming Sacrifice their chance to rule the world.
Now the Seers of Serenity are going to play a desperate gambit. Against all odds, a party of adventurers will be sent forth to gather the lost chapters of the Book of Ceth. They will have to go in stealth, yet they need to gain the favour of all the lords of Karigor in order to be able to search the sacred, guarded and perhaps even haunted places that might hold the chapters.
Because of the necessary low profile, none of the great and famous can be asked to join in this venture. Instead, the Seers put all their hopes in the young and inexperienced. All they can do to prepare them is to set a short test of promise and loyalty, and any that will pass this test will simply have to do.
Still, the Seers are not without resources, and the party will find friends that can help them along the way. Often, these will be followers of the Stars, the third path that - in Karigor and about everywhere else - has been suppressed by the Sun and the Moon alike for as long as one can remember.
The chance that the party will succeed in time before the Sacrifice takes place seems slim. Eventually the prophet Thelmes will reach the shores of Terrax in the north, where the river Ebony flows into the ocean. It may be vital that the party is present at every major speech that Thelmes is going to make, because they may learn some important clues from his words.....
==Map==
http://www.castlegobs.nl/mmtribute/storage/map_karigor.gif
The map of [[Karigor]] (neighbouring provinces of [[Jadame]] shown in yellow).
The party arrives in [[Serenity]] on January 1, 1083 AS, at 9:00 hours, to answer a call for heroes from the Seers. There is no time limit for the completion of the game.
==Stages==
===Part 1: Test of Promise and Loyalty===
During the first stage of the game, the party have to prove themselves worthy for their assignment. Until then, they only have access to the five southernmost provinces. If they pass the [[Test of Promise and Loyalty]], they will be given access to the riverboat, the [[St. Nicholas]], and earn their first [[promotion]]. Captain [[Sam Finneas]] will take them down the river [[Ebony]] into the lands to the north, to follow the renegate prophet [[Thelmes]].
===Part 2: Seven Chapters===
The main stage of the game has the party searching for the [[Seven Chapters]] of the [[Book of Ceth]], to learn the truth about the prophecy. As they follow the prophet and gain permission from local lords to search for the chapters, they earn themselves reputation, title and second promotion. Meanwhile, things are happening around them, and the factions of [[Church of the Sun|Sun]], [[Church of the Moon|Moon]] and [[Church of the Stars|Stars]] will each attempt to get the party to support their side. Incidents grow into warfare.
===Part 3: The Sacrifice===
Eventually, all paths lead to [[The Sacrifice]], that the prophet Thelmes has planned to appease the gods. The outcome, however, is in the hands of the party. They have to make dire choices before the endgame takes place - if they have not been corrupted earlier. Will they stay true to their original questgiver, or are they persuaded to provide Sun or Moon with a decisive edge? What did they learn from the prophet's speeches, and what does the Book of Ceth say?
==Quests==
{| cellpadding="3"
| '''Type''' || '''Purpose'''
|-
| Mainline || Advance the Storyline (essential)
|-
| Prophet || Unlock Permission Quests and events (essential)
|-
| Permission || Unlock Mainline Quests (essential)
|-
| Chapter || Unlock Endgame (essential)
|-
| Path || Determine the Outcome of the Game (choice)
|-
| Promotion || Character Class Development (non-essential)
|-
| Title || Character Race Development (non-essential)
|-
| Side || Experience and Awards (non-essential)
|-
|}
===Suggested order===
====Part One====
*[[Lost Chests]] (side)
*''Test of Promise and Loyalty:'' [[Catch a Songbird]] (mainline)
*''Test of Promise and Loyalty:'' [[The Holy Seashell]] (mainline)
*''Test of Promise and Loyalty:'' [[Kill all Goblins]] (mainline)
*''Test of Promise and Loyalty:'' [[The Elemental Orb]] (mainline)
*[[Perrault's Thumb]] (side)
*''Test of Promise and Loyalty:'' [[Centaur Proof]] (mainline)
*[[Of-age-coming Ritual]] (side)
*[[Test of Promise and Loyalty]] (mainline)
*[[The Epicurean]] (side)
*[[Power Crystals]] (mainline)
*[[Sterces for Orrim]] (side)
====Part Two====
*''Follow the Prophet:'' [[To Soronne]] (prophet)
*[[Pirates of Mist]] (side)
*[[The Writmaker]] (mainline)
*[[Murphy's Law]] (permission)
*''Seven Chapters:'' [[The Void]] (chapter)
*[[Contessa's Act]] (mainline)
*[[Drawkcab Extraordinary]] (side)
*''Follow the Prophet:'' [[To Ryft]] (prophet)
*[[Underground Railroad]] (permission)
*''Seven Chapters:'' [[The Creators]] (chapter)
*''Follow the Prophet:'' [[To Eftling]] (prophet)
*[[Snowbird Prize]] (side)
*[[Furry Arie Boots]] (side)
*[[Plumwine Bridge]] (permission)
*''Seven Chapters:'' [[The Treason]] (chapter)
*[[Title quests]]
*''Follow the Prophet:'' [[To Timberfall]] (prophet)
*[[The Mediation]] (mainline)
*[[Scepter of Kings]] (permission)
*''Seven Chapters:'' [[The Might]] (chapter)
*''Follow the Prophet:'' [[To Semiramis]] (prophet)
*[[Mogred Beast]] (side)
*[[The Raid]] (permission)
*''Seven Chapters:'' [[The Magic]] (chapter)
*[[Ancient Dragon Tongue]] (side)
*[[Three Swords]] (side)
*[[King's Bounty]] (side)
*[[Name of the Rose]] (side)
*''Follow the Prophet:'' [[To Nannaria]] (prophet)
*[[Herons of Doom]] (permission)
*''Seven Chapters:'' [[The Plot]] (chapter)
*[[Mages and Minions]] (side)
*[[Art Collector]] (side)
*''Follow the Prophet:'' [[To Murlank]] (prophet)
*[[Chapter 11]] (side)
*[[Promotion quests]]
*[[Demon Familiar]] (permission)
*''Seven Chapters:'' [[The Undoing]] (chapter)
*[[Seven Chapters]] (mainline)
*''Follow the Prophet:'' [[To Terrax]] (prophet)
*[[Follow the Prophet]] (mainline)
====Part Three====
*[[The 7-spiked Crown of Ishtar]] (path)
*[[Crystal of Terrax]] (side)
*[[Prophecies of the Capricorn]] (side)
*[[Eye of Goros]] (mainline)
*[[The Syrinx]] (side)
*One of the following:
**[[Reconstruct the Mosaic]] (path)
**[[Release the Soultaker]] (path)
**[[Destroy the Tower]] (path)
*[[The Sacrifice]] (mainline)
[[Category:Playing Guide]]
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Hints and tips
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{{Playing Guide}}
On this page, [[player]]s will find general '''hints and tips''' to help them ahead with the [[game]]. These are intended to increase the gaming experience by eliminating pitfalls and other hindrances to the player's enjoyment.
==Party composition==
==Start of the game==
* Don't forget to check all [[player character]]s' [[inventory|inventories]] and put their initial possessions to good use. [[Equip]] them with their [[weapon]]s, [[armour]] and [[jewelry]], and let the [[student]]s read their spellbooks. Spend their free [[skillpoint]]s, unless you want to save those for a [[skill]] they haven't learned yet. Now you are ready.
==Notes==
==Inventory==
==Saving==
==Shops==
==Travel==
[[Category:Playing Guide]]
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Game logs
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New page: {{Playing Guide}} This page will contain gaming experiences by actual players. ==Tutorial games== ==Leisure games== ==Record play== ===Maximum score=== ===Speed games=== ===Single char...
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{{Playing Guide}}
This page will contain gaming experiences by actual players.
==Tutorial games==
==Leisure games==
==Record play==
===Maximum score===
===Speed games===
===Single character games===
===Peasant games===
===Other challenges===
[[Category:Playing Guide]]
8125993159790af8e97064725486c277c4d04d0e
Engine
0
1538
1847
2008-09-06T12:10:17Z
Ribannah
2
New page: {{Coding}} The game engine is programmed in [http://en.wikipedia.org/wiki/C_Sharp_%28programming_language%29 C#], at the moment applying [http://en.wikipedia.org/wiki/Visual_C_Sharp Micro...
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{{Coding}}
The game engine is programmed in [http://en.wikipedia.org/wiki/C_Sharp_%28programming_language%29 C#], at the moment applying [http://en.wikipedia.org/wiki/Visual_C_Sharp Microsoft Visual C# 2005 Express Edition]. This implies, that to play the game one must install [http://en.wikipedia.org/wiki/Microsoft Microsoft's] [http://en.wikipedia.org/wiki/.NET_Framework .NET 2].
[[Category:Coding]]
d29ce77c8bc004e14b63276f7c41f5ddc0dbaeb6
Interface
0
1539
1848
2008-09-06T12:11:12Z
Ribannah
2
New page: {{Coding}} [[Category:Coding]]
wikitext
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{{Coding}}
[[Category:Coding]]
b0ed45dfb77beca587c4000e9b84feb7573cafd0
Script
0
1471
1849
1801
2008-09-06T12:11:39Z
Ribannah
2
template
wikitext
text/x-wiki
{{Coding}}
A '''script''' defines the behaviour of [[non-player character]]s, [[monster]]s, [[animal]]s and certain [[object]]s. Not counting [[dialogue]]s and [[combat]], scripts mainly describe movement. NPC's may leave their homes to visit a store, for instance, monsters may patrol, and objects like [[elevator]]s may move themselves - often when the [[party]] operates a [[switch]] of some kind - while a [[portal]] may move the party.
A more complicated script involves the [[rival party]] that makes [[Castle Mehgenac]] unsafe.
[[Category:Coding]]
fd4f573cd6b6327ad795c8d1cf8e5e52a4be8c7d
Dialogue
0
1540
1850
2008-09-06T12:12:10Z
Ribannah
2
New page: {{Coding}} [[Category:Coding]]
wikitext
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{{Coding}}
[[Category:Coding]]
b0ed45dfb77beca587c4000e9b84feb7573cafd0
Data
0
1541
1851
2008-09-06T12:12:23Z
Ribannah
2
New page: {{Coding}} [[Category:Coding]]
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{{Coding}}
[[Category:Coding]]
b0ed45dfb77beca587c4000e9b84feb7573cafd0
Tavern game
0
1542
1852
2008-09-06T12:13:53Z
Ribannah
2
New page: {{Coding}} The MMTribute '''tavern game''' is named '''Mages and Minions'''. This game can be played at various [[tavern]]s in [[Karigor]]. [[Category:Coding]]
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{{Coding}}
The MMTribute '''tavern game''' is named '''Mages and Minions'''.
This game can be played at various [[tavern]]s in [[Karigor]].
[[Category:Coding]]
84b19536724e175f1f63711fc5abead34cbaaee7
Tool
0
1543
1853
2008-09-06T12:14:15Z
Ribannah
2
New page: {{Coding}} [[Category:Coding]]
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{{Coding}}
[[Category:Coding]]
b0ed45dfb77beca587c4000e9b84feb7573cafd0
Category:Root
14
1522
1854
1786
2008-09-06T12:15:15Z
Ribannah
2
wikitext
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{{portal navigation}}
<div style="font-size:24px; color:#0099FF">''Root of the category tree''</div>
f08ea3f24a185b89aaaf73e581f51619a63c2f52
Template:Navigation table
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1855
1780
2008-09-06T12:17:06Z
Ribannah
2
wikitext
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<table style="border:1px solid black; float:right; padding:2px;" cellspacing=0px>
<tr style="background-color:#DDDDDD;">
<td width=25%>'''[[Project]]'''</td>
<td width=25%>'''[[Knowledge Base]]'''</td>
<td width=25%>'''[[Playing Guide]]'''</td>
<td width=25%>'''[[Coding]]'''</td>
</tr>
<tr>
<td>[[Development Team]]</td>
<td>[[Story]]</td>
<td>[[Manual]]</td>
<td>[[Engine]]</td>
</tr>
<tr>
<td>[[How can I contribute?]] </td>
<td>[[Map]]</td>
<td>[[Walkthru]]</td>
<td>[[Interface]]</td>
</tr>
<tr>
<td>[[Construction]]</td>
<td>[[Party]]</td>
<td>[[Hints and tips]]</td>
<td>[[Script]]s</td>
</tr>
<tr>
<td>[[Testing]]</td>
<td>[[Life]]</td>
<td></td>
<td>[[Dialogue]]s</td>
</tr>
<tr>
<td>[[Gallery]]</td>
<td>[[Item]]s</td>
<td></td>
<td>[[Data]]</td>
</tr>
<tr>
<td>[[Releases]]</td>
<td>[[Object]]s</td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Press]]</td>
<td>[[Text]]s</td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Contact information]]</td>
<td>[[Media]]</td>
<td>[[Game logs]]</td>
<td>[[Tool]]s</td>
</tr>
</table>
14d7c6f5e044226cf4478428e7dd4e280a7d4b95
Terrax
0
1490
1856
1752
2009-03-19T12:40:49Z
Ribannah
2
/* Citizens */ more; some assignments
wikitext
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'''Terrax''' is located in the very north of [[Karigor]]. It is likely to be a [[map]] that the [[party]] will visit later in the game.
Neighbouring [[map]]s are [[Murlank]] (southeast) and [[Semiramis]] (southwest). The ocean (west, northwest, northeast and east) is not part of the [[game]].
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Terrax.png</div>
===Communities===
* [[Kalimar]], north at the mouth of the river Ebony
===Geography===
* [[Ebony]], the river flowing through Terrax from south to north
===Monsters (surface)===
* [[Minotaur]]s (Minotaur, Minotaur Foreman, Minotaur Lord, Minotaur King)
* [[Mogred]]s (Mogred)
* [[Octopus]]es (Devilfish, Octopus, Kraken)
* [[Swordsman|Swordsmen]] (Swordsman, Mercenary, Gladiator)
===Animals===
[[Butterfly|Butterflies]], [[Dolphin]]s, [[Osprey]]s, [[Fish]]
===Dungeons===
* [[Circus of the Sun]] - southeast, visits Terrax during 3 months of the year
* [[Dream World]] - off-map
* [[Gardens of Harmony]] - northwest on the coast
* [[House of Judgement]] - in Kalimar
* [[Thieves Guild]] - in Kalimar
===Objects===
* [[Obelisk]] #1
* Random [[Test]] (+7 [[Skillpoint]]s once to characters that have 100 in the required [[statistic]])
* [[Flame]] of [[Invisibility]] (Grants invisibility for 1 hour, until touched, or until rest or travel)
* Flame of [[Town Portal]] Instant travel to any destination on the Town Portal map
* Flame of [[Body Resistance]] (+20 to Body Resistance for 6 hours, or until rest or travel)
* [[Fountain]] of +20 [[Hitpoint]]s (Replenishes 20 hitpoints, maximum 50 charges, recharge 10 per day)
* [[Well]] of +30 [[Accuracy]] and [[Speed]] (Temporarily +30 Accuracy and Speed for 2 days or until rest or travel)
* [[Well of Wisdom]] (+5000 [[Experience]] for 5000 [[gold]] (2000 charges), [[reputation]] -1)
----
==Travel==
===Foot===
Semiramis (southwest) and Murlank (southeast) can both be reached on [[foot]] overland, which takes 5 days.
===Coach===
[[Coach]]es of the [[Golden Triangle]] leave at the Wizards of the Coach for Semiramis on '''Mondays''', '''Wednesdays''' and '''Saturdays''', with return trips starting on Tuesdays, Thursdays and Sundays. Other Golden Triangle coaches leave for Murlank on '''Tuesdays''', '''Thursdays''' and '''Saturdays''', return trips starting on Mondays, Wednesdays and Fridays. All these coach rides take 2 days.
===Boat===
The [[St. Nicholas]] will enter Terrax, its final destination, from Murlank. The passage takes 3 days.
===Ship===
Ships set sail for Murlank, [[Potz]] on Sundays (return fares on Saturdays). The voyages takes 4 days.
===Town Portal===
Terrax has a [[Central Fountain]] and can therefore be reached instantly by the powerful [[Town Portal]] spell. The other [[province]]s that can be reached this way are: [[Semiramis]], Murlank, Nannaria, [[Soronne (province)|Soronne]] and [[Serenity (province)|Serenity]]. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
----
==Citizens==
===Kalimar===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[The Potion Baron]]</td>
<td>[[Apothecary]]</td>
<td>Lisabet Talbot</td>
</tr>
<tr>
<td>[[Esmeralda's Leatherworks]]</td>
<td>[[Armour Shop]]</td>
<td></td>
</tr>
<tr>
<td>[[Metalheart]]</td>
<td>Armour Shop</td>
<td></td>
</tr>
<tr>
<td>[[Piglet's Vault]]</td>
<td>[[Bank]]</td>
<td>Tiggra Bounce, Howard Tilley</td>
</tr>
<tr>
<td>[[]]</td>
<td>[[Dockyard]]</td>
<td></td>
</tr>
<tr>
<td>[[Master Guild of Self]]</td>
<td>[[Guild]]</td>
<td>Henry Higgins, Elly Mayfair</td>
</tr>
<tr>
<td>[[Four Magical Hats]]</td>
<td>[[Magic Shop]]</td>
<td>Tara Limebough, Annike Limebough, Tommi Limebough, Pippi Limebough</td>
</tr>
<tr>
<td>[[The Illusionist]]</td>
<td>Magic Shop</td>
<td>David Tinfield, Gaby Bonokka</td>
</tr>
<tr>
<td>[[The Supreme Wizard's Palace]]</td>
<td>[[Palace]]</td>
<td>Prince Daglathor</td>
</tr>
<tr>
<td>[[Wizards of the Coach]]</td>
<td>[[Stable]]</td>
<td>Melissa Manaclash</td>
</tr>
<tr>
<td>[[The Green Moth Society]]</td>
<td>[[Tavern]]</td>
<td>Pygmalion Mayfair</td>
</tr>
<tr>
<td>[[Temple of Palmistry]]</td>
<td>[[Temple]]</td>
<td>Gregor Haus, Reto Rograde</td>
</tr>
<tr>
<td>[[]]</td>
<td>[[Town Hall]]</td>
<td>Truman Burbank</td>
</tr>
<tr>
<td>[[The Tutorial]]</td>
<td>[[Training Hall]]</td>
<td>Hopkins Banderoles</td>
</tr>
<tr>
<td>[[At Sword's Point]]</td>
<td>[[Weapon Shop]]</td>
<td></td>
</tr>
<tr>
<td>[[Global Trade Weapons]]</td>
<td>Weapon Shop</td>
<td></td>
</tr>
<tr>
<td>[[House of Judgement]]</td>
<td>[[Dungeon]]</td>
<td>Elius</td>
</tr>
<tr>
<td>[[Thieves Guild]]</td>
<td>Dungeon</td>
<td>Wanro Blackadder, Autolycus Burbank, Ivy Blackadder, Darcie Darby, Taini Darby</td>
</tr>
<tr>
<td>[[Guardhouse]]</td>
<td>[[House]]</td>
<td>Amateurion</td>
</tr>
<tr>
<td>[[Merchant House]]</td>
<td>House</td>
<td>Lord Markham</td>
</tr>
<tr>
<td>[[Banderoles Hacienda]]</td>
<td>House</td>
<td>Antonio Banderoles, Zeta Banderoles, Diego Banderoles</td>
</tr>
<tr>
<td>[[]]</td>
<td>House</td>
<td></td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Gardens of Harmony]]</td>
<td>[[Dungeon]]</td>
<td>Alliantus, Astral, Gregorius, Bodhi Jizo, Minerva, Dolf</td>
</tr>
<tr>
<td>[[]]</td>
<td>[[]]</td>
<td></td>
</tr>
</table><br>
===Who is who===
Still to assign: E Fire, G Water, E Light, E Dark, G Dagger, E Plate
* Birk, Emil, Janne, Kalle, Karlsson, Marko, Matti, Rasmus, Samuel (boy)
* Hanna, Jackie, Kajsa, Kati, Lilibet, Lisabet, Lotta, Madicken, Noriko, Randi, Ronja, Sia (girl)
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Amateurion]] - captain of the guards</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Antonio Banderoles]] - smuggler</td>
<td>[[Zeta Banderoles]] - stable mistress</td>
</tr>
<tr>
<td>[[Hopkins Banderoles]] - trainer, father of Antonio Banderoles</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Wanro Blackadder]] - master teacher of [[Disarm Trap]]</td>
<td>[[Ivy Blackadder]] - poisoner, wife of Wanro Blackadder</td>
</tr>
<tr>
<td>[[Autolycus Burbank]] - grandmaster teacher of [[Mace]]</td>
<td>[[Darcie Darby]] - master teacher of [[Stealing]]</td>
</tr>
<tr>
<td>[[Truman Burbank]] - insurance agent</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Elius]] - judge</td>
<td>[[Gaby Bonokka]] - zoologist</td>
</tr>
<tr>
<td>[[Henry Higgins]] - guildmaster</td>
<td>[[Tiggra Bounce]] - factor</td>
</tr>
<tr>
<td>[[Gregor Haus]] - physician</td>
<td>[[Tara Limebough]] - magicker</td>
</tr>
<tr>
<td>[[Lord Markham]] - merchant</td>
<td>[[Melissa Manaclash]] - stable mistress</td>
</tr>
<tr>
<td>[[Pygmalion Mayfair]] - actor</td>
<td>[[Elly Mayfair]] - master teacher of [[Learning]]</td>
</tr>
<tr>
<td>[[Reto Rograde]] - runemaster</td>
<td>[[Lisabet Talbot]] - apothecary</td>
</tr>
<tr>
<td>[[Howard Tilley]] - banker</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[David Tinfield]] - magicker</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Diego Banderoles]] - son of Antonio and Zeta Banderoles</td>
<td>[[Taini Darby]] - daughter of Darcie Darby</td>
</tr>
<tr>
<td>[[Tommi Limebough]] - son of Tara Limebough</td>
<td>[[Annika Limebough]] - daughter of Tara Limebough</td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[Pippi Limebough]] - daughter of Tara Limebough</td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[]] - daughter of </td>
</tr>
</table><br>
====Wizards====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Alliantus]] - rolemaster</td>
<td>[[Bodhi Jizo]] - guardian</td>
</tr>
<tr>
<td>[[Astral]] - expert teacher of [[Alchemy]]</td>
<td>[[Minerva]] - flautist</td>
</tr>
<tr>
<td>[[Gregorius]] - grandmaster teacher of [[Spellcasting]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Dolf]] - pupil</td>
<td>[[]] - daughter of </td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Prince Daglathor]] - Kreegan envoy</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[]] - daughter of </td>
</tr>
</table><br>
----
[[Category:Map]]
d648fc72b1099380e2e32f356b9800f0aa28162e
User:Ribannah/To-do list
2
1430
1857
1499
2009-03-21T11:49:03Z
Ribannah
2
/* Version 0.43 */ +
wikitext
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==Version 0.43==
* Switch to Visual Studio C# 2008
* Intro text
* Mock-up text in Hall of Fame
* Children dialogues in Etanasfeld
* Shop dialogues in S'Fauni
* Holy seashell on Serenity map
* Sterces for Orrim in Wanderhoven chest
* Double-click on Out will empty chest
* Faster Log display
* Update of chests
* Sound effect for questbook entry
* Coming-of-age ritual quest completion
==Version 0.5==
* Expanding text in Book of Ceth about-box
* Visual3D in Credits aboutbox
* Display #.. at end of names option in Preferences
* Music should loop again
* Random birthdays
* Non-character portraits in subfolder
* Update of item database
* Kill Goblins key
* Kill Serpents at Midnight Well key
* Timing of Midnight Well
* Timing of Vision Cheese
* Grail of Homm
* Assign % of gold to hirelings
* Hireling dialogues: "What have we paid you so far?"
==Version 0.51==
* Map of Soronne
* Temple of Meh occupants
* Soronne speech of Thelmes
* Eating
* Party training
* Throne effects
* Itemname%enchantmentname in item display
* Potion mixing
* Wardrum sound in Jaleb's Deep
* Clicking on map activates nearest object
* Party location on map
* Obelisk messages in Autonotes
* Potion recipes in Autonotes
* Spellbook art
* Assign random statistics to challenges
* Actual location of characters
* Shop restock
* Error messages in separate component
* Error log
==Version 0.6==
* All surface maps
* All essential dialogues
* All shops
* Skill effects
* Hireling effects
* Potions
02d2f0b77c94ce1842581747dad74d140f1204a5
Skillpoint
0
1544
1858
2009-03-21T16:15:41Z
Ribannah
2
start
wikitext
text/x-wiki
A '''skillpoint''' is a valuable asset to any [[player character]]. By spending skillpoints, characters can increase their level in a [[skill]] of their choice, at a cost equal to the new skill level. For instance, to go from skill level 3 to 4 costs 4 skillpoints.
==Ways to obtain skillpoints==
Each player character starts the game at [[level]] 1, and with that come the first 5 skillpoints for free.
The main way to get more skillpoints is by [[training]]. For character levels 1-10, each new level yields 5 skillpoints, for character levels 11-20 it's 6 per level, etcetera. The amount of skillpoints received can be increased by investing in the [[Learning]] skill.
There are several ways to obtain bonus skillpoints:
* by winning [[challenge]]s, which range from easy to hard and can be found in every [[province]] of [[Karigor]];
* by swallowing [[horseshoe]]s, the traditional symbol of good fortune;
* by drinking from the [[Fountain of Destiny]], at a price;
* by touching certain [[buoy]]s.
Finally, the [[Market of Time]] offers the unique opportunity for a player character to lose a skill, upon which the skillpoints that were once spent on that skill are returned.
[[Category:Attribute]][[Category:Skill]]
27681ce3025070ee583117a1e93388a06a91b31d
Player character
0
1481
1859
1655
2009-03-21T16:17:21Z
Ribannah
2
new cat
wikitext
text/x-wiki
A '''player character''', often shortened to '''character''', is a character that is controlled by the [[player]], this in contrast to a [[non-player character]] or NPC that is controlled by the [[game]].
----
==Number of player characters==
In [[Might and Magic Tribute]], the player can choose any number from 1 through 5 player characters at the start of the game. Together, the player characters form the [[party]]. Player characters cannot be added or removed once the game has begun.
----
==Presentation==
Of each player character, a [[portrait]] is shown by the [[graphical user interface]]. The player can use te mouse or the keyboard to command their individual characters or to open [[screen]]s where they can check character data or perform certain actions such as assigning [[skillpoint]]s to [[skill]]s or changing [[equip]]ment. Player characters, nor their shadows or their hands or weapons are shown in the [[world view]].
----
==Character data==
Each player character has a vast number of characteristics and current data, including:
* [[name (player character)|name]]
* [[gender (player character)|gender]]
* [[date of birth]]
* [[race]] and [[title]]
* [[class]]
* [[skill]]s, [[level (skill)|skill levels]], skill [[mastery]] and [[skillpoint]]s
* [[attribute]]s
* [[spellbook (player character)|spellbook]]
* [[condition]]s and active [[spell]]s
* [[inventory]] and [[equip]]ment
* [[hitpoint]]s and [[spellpoint]]s
* [[level (player character)|level]] and [[experience]]
----
==Character creation==
Player characters are created outside the game. The player names them, chooses their gender, gives them a [[voice (player character)|voice]], portrait, race, and starting class. Race and class determine their base statistics that can be adjusted somewhat, as well as which [[starting skill]]s are fixed and which can be added.
Characters can be saved, changed and deleted. A number of sample characters come with the game. Before the game starts, the player decides which characters to include in the party. Depending on the chosen [[difficulty level]], each character then receives some [[item]]s and free skillpoints.
----
[[Category:Party]][[Category:Player Character| ]]
893ff0a05dfc6c8450a05dd9ad5ab42cdbf167f0
1870
1859
2009-03-21T16:30:36Z
Ribannah
2
wikitext
text/x-wiki
A '''player character''', often shortened to '''character''', is a character that is controlled by the [[player]], this in contrast to a [[non-player character]] or NPC that is controlled by the [[game]].
----
==Number of player characters==
In [[Might and Magic Tribute]], the player can choose any number from 1 through 5 player characters at the start of the game. Together, the player characters form the [[party]]. Player characters cannot be added or removed once the game has begun.
----
==Presentation==
Of each player character, a [[portrait]] is shown by the [[graphical user interface]]. The player can use te mouse or the keyboard to command their individual characters or to open [[screen]]s where they can check character data or perform certain actions such as assigning [[skillpoint]]s to [[skill]]s or changing [[equip]]ment. Player characters, nor their shadows or their hands or weapons are shown in the [[world view]].
----
==Character data==
Each player character has a vast number of characteristics and current data, including:
* [[name (player character)|name]]
* [[gender (player character)|gender]]
* [[date of birth]]
* [[race]] and [[title]]
* [[class]]
* [[skill]]s, [[level (skill)|skill levels]], skill [[mastery]] and [[skillpoint]]s
* [[attribute]]s
* [[spellbook (player character)|spellbook]]
* [[condition]]s and active [[spell]]s
* [[inventory]] and [[equip]]ment
* [[hitpoint]]s and [[spellpoint]]s
* [[level (player character)|level]] and [[experience]]
----
==Character creation==
Player characters are created outside the game. The player names them, chooses their gender, gives them a [[voice (player character)|voice]], portrait, race, and starting class. Race and class determine their base statistics that can be adjusted somewhat, as well as which [[starting skill]]s are fixed and which can be added.
Characters can be saved, changed and deleted. A number of sample characters come with the game. Before the game starts, the player decides which characters to include in the party. Depending on the chosen [[difficulty level]], each character then receives some [[item]]s and free skillpoints.
----
[[Category:Party]][[Category:Player character| ]]
af29a8cb64bc253cbd637ae08a14de6c51dfe838
Skill
0
1411
1861
1521
2009-03-21T16:18:50Z
Ribannah
2
/* Starting skills */ new cat
wikitext
text/x-wiki
'''Skills''', like '''attribute'''s, form an essential part of a [[player character]]'s development. They determine what the party can do, and how well. There are 3 major types of skills: magic, combat and miscellaneous. Some skills are given for free at [[start-up]], but most must be bought at a [[guildhouse]].
The development of a skill is done by assigning [[skillpoint]]s to them, and by paying [[teacher]]s for the status of [[Expert]], [[Master]] or [[Grandmaster]]. Skillpoints are earned by [[training]] up to higher [[level]]s when a character has enough [[experience point]]s, but there are several other ways to gain skillpoints as well.
Which skills are available to a character, and what level of [[mastery|expertise]] can be reached, depends entirely on the [[class]] of the character. The [[starting skill]]s also depend on [[race]].
==Skills==
<table cellspacing="1" width="100%">
<tr>
<td width="13%"><b>skill</b></td>
<td width="39%"><b>description</b></td>
<td width="12%"><b>normal</b></td>
<td width="12%"><b>expert</b></td>
<td width="12%"><b>master</b></td>
<td width="12%"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td>The [[spellcasting]] skill is the basic ability to cast [[spell]]s. Simple damaging spells, healing, illumination and protection are included. Some of the spells increase in effectiveness with higher spellcasting levels, while others increase in effectiveness with knowledge and higher rank in other magic skills. Expert rank must be achieved before a character can learn any other magic skill.<br>
<i>The effectiveness of the generic spells is increased by skills in the different schools of magic and by the Identify Monster skill. Effects vary per spell.</i></td>
<td>Ability to learn all [[generic spell]]s.</td>
<td>[[Recovery]] time reduced to 50%.<br>Allows studying the numerous schools of magic.</td>
<td>Doubles cost and effect.</td>
<td>Recovery time reduced to 25%.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Fire</b></td>
<td>[[Fire magic]] is mostly combat-oriented and has some of the strongest direct damage spells. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Air</b></td>
<td>[[Air magic]] consists largely of manoeuvring magic, but also has some powerful combat spells. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Water</b></td>
<td>[[Water magic]] has a good mix of combat-oriented spells and spells that have to do with [[item]]s and [[travel]]ling. At higher rank, more powerful spells are accessed and the-lower level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Earth</b></td>
<td>[[Earth magic]] has both protective and damaging spells, as well as spells that hamper the enemy. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td>[[Spirit magic]] concentrates on spells involving life and death. Included are spells to raise the dead, affect the [[undead]] and enhance combat] effectiveness. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Mind</b></td>
<td>[[Mind magic]] tends to be offensive in nature. Spells directly affect the mind of the targets and either twists their minds to the will of the caster or directly damages them. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Body</b></td>
<td>[[Body magic]] has a mix of healing and harming spells. Harmful effects range from direct, physical damage to severe [[condition]]s like [[disease]]. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Light</b></td>
<td>[[Light magic]] includes some of the most powerful offensive and protective spells, but is only usable by [[Saint]]s and [[Ranger]]s. Therefore, Light magic can only be learned later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Grey</b></td>
<td>[[Grey magic]] is the magic of secrecy and stealth and of using the environment. It is only usable by [[Runemaster]]s and [[Thief|Thieves]]. Therefore, the Grey magic skill can only be acquired later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Dark</b></td>
<td>[[Dark magic]] has the most spectacular damaging spells of all the magic schools, but is only usable by [[Necromancer]]s and [[Assassin]]s. Therefore, Dark magic can only be studied later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Fists and clubs</b></td>
<td>Any character can do some damage by using their [[fist]]s or wielding a simple [[club]], without requiring any knowledge of Unarmed Combat or the Mace skill.</td>
<td colspan=4>This skill does not need to be learned and cannot be improved with skillpoints.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Sword</b></td>
<td>The [[sword]] skill covers most types of blades longer than a knife. Expert swordsmen gain a quicker [[attack]] while master swordsmen may use any [[one-handed]] [[sword]] in their [[left hand]] and another weapon in their [[right hand|right]]. Grandmasters are so finely tuned with their blades that they gain a chance to make devastating wounds, halving the remaining [[hitpoint]]s of their opponents with the attack if the sword is in their right hand.<br>
<i>Halving the opponent's HP is calculated after normal damage.</i></td>
<td>Skill added to [[Attack Bonus]].</td>
<td>Skill reduces [[Recovery Time]].</td>
<td>Permits use of sword in left hand.</td>
<td>Chance to halve the opponent's remaining hitpoints equal to 1% per 3 points of skill.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dagger</b></td>
<td>While [[dagger]]s don't do the kind of damage that a sword or an axe can deliver, they are very quick, sometimes letting the wielder get two attacks for every one of the slower opponent. Expert dagger fighters can wield a dagger in their left hand while using another weapon in their right. Master dagger fighters have a chance of doing a triple damage attack and grandmasters do even more damage.</td>
<td>Skill added to Attack Bonus.</td>
<td>Permits use of dagger in left hand.</td>
<td>Chance to cause [[triple damage]] equal to skill.</td>
<td>Skill added to [[Attack Damage]].</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Axe</b></td>
<td>While rather slow on the attack, [[axe]]s do a lot of damage when they [[hit]]. Expert axe fighters gain a little more speed on their attacks while masters can deliver extra damage. Axe grandmasters gain a chance of ruining their opponent's [[armour]], making them more vulnerable.<br>
<i>Ruined armour stays ruined unless the party leaves the [[map]].</i></td>
<td>Skill added to Attack Bonus.</td>
<td>Skill reduces Recovery Time.</td>
<td>Skill added to Attack Damage.</td>
<td>Chance to halve the [[Armour Class]] of the target equal to 1% per 2 points of skill.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Spear</b></td>
<td>[[Spear]] covers all kinds of pole weapons with blades attached to the business end. Spears are versatile and can be used one-handed at master rank (right hand only), but they do more [[damage]] when used with both hands. Grandmaster spearmen gain the ability to defend themselves better, using the spear as a staff.<br>
<i>Spears are always used [[two-handed]] if the left hand is empty, for an additional damage of 1D9.</i></td>
<td>Skill added to Attack Bonus.</td>
<td>Skill added to Attack Damage.</td>
<td>Ability to use a spear one-handed.</td>
<td>Skill added to Armour Class.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Staff</b></td>
<td>[[Staff|Staves]] are blunt two-handed pole weapons effective on both offense and [[defense]]. At expert rank skill increases Armour Class. Masters have a chance to [[stun]] their opponents and grandmasters gain a bonus to their Attack Damage.</td>
<td>Skill added to Attack Bonus.</td>
<td>Skill added to Armour Class.</td>
<td>Chance to stun opponent equal to skill.</td>
<td>Skill added to Attack Damage.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Mace</b></td>
<td>[[Mace]] covers all kinds of blunt trauma weapons ranging from large [[club]]s to [[flail]]s. Expert mace swingers do extra damage with their weapons. Master and grandmaster rankings give a chance to stun or [[paralyze]] opponents respectively.<br>
<i>Grandmasters can both stun and paralyze.</i><br>
<i>The use of simple clubs does not require this skill.</i></td>
<td>Skill added to Attack Bonus.</td>
<td>Skill added to Attack Damage.</td>
<td>Chance to stun equal to skill.</td>
<td>Chance to paralyze equal to 1% per 2 points of skill.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Bow</b></td>
<td>The [[bow]] skill covers both bow and [[crossbow]] usage. Expert archers gain a [[speed]] increase with their weapon, while master and grandmaster archers can loose two and three [[arrow]]s respectively with every attack with the bow. Employing the crossbow, master archers extend the [[range]] at which they do increased damage and grandmasters get a chance to pierce an opponent's armour, negating its Armour Class contribution.</td>
<td>Skill added to Attack Bonus.</td>
<td>Reduces Recovery Time.</td>
<td>Bow fires two arrows on every attack, crossbow extended damage range increased.</td>
<td>Bow fires three arrows on every attack, crossbow gains chance to pierce armour.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Music</b></td>
<td>The [[music]] skill allows for [[instrument]]s to be [[equipment|equipped]]. Playing an instrument during [[melee combat]] will inspire the party members and better prepare them for evading incoming attacks. Only one instrument can be equipped at a time, even if more party members have the skill. Expert musicians increase the damage the party does with melee weapons, while masters can play instruments with one hand. Grandmasters gain the ability to make the party evade [[ranged attack]]s and do more damage with their own ranged attacks.</td>
<td>Skill added to Armour Class of all party members against melee attacks.</td>
<td>Skill added to Attack Damage by party's melee attacks.</td>
<td>Instruments can be played with one hand.</td>
<td>Skill affects ranged attacks also.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Unarmed Combat</b></td>
<td>[[Unarmed Combat]] is the ability to use only hands and feet in melee combat, no weapons. This skill only works with hands empty. Additional ranks of unarmed skill will increase the chance to hit and the damage done. Grandmasters gain the ability to feint a quick counterattack, thus momentarily confusing an opponent's aim.</td>
<td>Skill added to Attack Bonus.</td>
<td>Skill added to Attack Damage.</td>
<td>Skill can be combined with the use of staves.</td>
<td>Skill added to Attack Bonus and Damage (double effect).</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Leather</b></td>
<td>[[Leather]] armour is the lightest armour a character can wear. While leather provides less protection than chain or plate armour, it also slows the character down the least. Leather armour skill reduces the [[recovery penalty]] and increases the protection offered by leather armour.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty eliminated.</td>
<td>Skill usable with the Dodging skill.</td>
<td>Receive 3/4 damage from physical attacks.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Chain</b></td>
<td>[[Chain]] armour is the medium armour type. It provides more protection than leather and less than plate, but it also slows the character down more than leather. Chain armour skill increases the protection offered by chain armour and reduces the recovery penalty.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty halved.</td>
<td>Recovery penalty eliminated.</td>
<td>Receive 2/3 damage from physical attacks.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Plate</b></td>
<td>[[Plate]] armour is the heaviest armour type. It provides the most protection, but it slows the character down more than leather or chain. Plate armour skill increases the protection offered by plate armour and reduces the recovery penalty.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty halved.</td>
<td>Receive 1/2 damage from physical attacks.</td>
<td>Recovery penalty eliminated.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Shield</b></td>
<td>The [[shield]] skill directly improves a character's Armour Class while a shield is employed. Expert and master ranking in the shield eliminate the recovery penalty and increase this defensive bonus. A grandmaster gains the ability to make a [[shield-bash]] attack that does damage equal to two times the shield skill.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty eliminated.</td>
<td>Skill added to Armour Class (double effect).</td>
<td>Ability to make a shield-bash attack.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dodging</b></td>
<td>Dodging can be used only when a character is not wearing armour and a shield is not equipped. Additional ranks in dodging will increase armour class while not wearing armour.</td>
<td>Skill added to Armour Class.</td>
<td>Skill added to Armour Class (double effect).</td>
<td>Skill added to Armour Class (triple effect).</td>
<td>Skill added to Armour Class (quintuple effect).</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>The [[disarm trap]] skill is checked automatically when opening a [[trap]]ped [[chest]] or other [[container]]. A higher skill in disarm traps gives a better chance of disarming a trap. Experts and masters enjoy increased chances to succeed, while grandmasters never fail.</td>
<td>Skill increases chance to disarm traps.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Perception</b></td>
<td>The [[perception]] skill gives a character a chance to notice hidden [[door]]s, traps and other secrets and to avoid damage from traps when they are triggered. At expert and master levels the character will notice more. Grandmasters see all such secrets.</td>
<td>Skill increases chance to avoid traps and notice secrets.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance to spot secrets.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>The [[merchant]] skill helps adjust prices in a character's favour, whether buying or selling. Expert, master and grandmaster rank doubles, triples and quintuples the effect of the skill respectively. [[Price]]s are, however, also affected by reputation.<br>
<i>All [[shop]]s have base [[sell ratio|sell]] and [[buy ratio]]s determining their profits before merchant skill and [[reputation]] take effect.</i></td>
<td>Skill adjusts shop prices in the character's favour.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Learning</b></td>
<td>The [[learning]] skill increases the number of [[skillpoint]]s a character receives with every increase in [[level]]. In addition, the character learns to write spell scrolls. Eventually, all spells that are available to the party may be written on [[scroll]]s.</td>
<td>1% extra skillpoints from training per level in learning, and the ability to write all spells the character knows on a scroll at five times the [[casting cost]].</td>
<td>2%, and can write at thrice the casting cost.</td>
<td>3%, and can write any normal or expert spell that any character knows, where both characters will pay once the casting cost.</td>
<td>5%, and can write any spell that any character knows, at once the casting cost each.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Meditation</b></td>
<td>The [[meditation]] skill adds [[spellpoint]]s directly to a character's spellpoints total. Spellpoints gained are equal to the character's per [[level]] spellpoints (3 for [[Troll]] Students, 5 for [[Vampire]] Runemasters, etc.) times skill. Expert, master and grandmaster ranks double, triple and quintuple the skill factor respectively.</td>
<td>Skill adds to spellpoints.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td>The [[bodybuilding]] skill adds [[hitpoints]] directly to a character's hitpoints total. Hitpoints gained are equal to the character's per level hitpoints (4 for [[Human]] Explorers, 7 for [[Ogre]] Thieves, etc.) times skill. Expert, master and grandmaster rankings double, triple and quintuple the skill rank respectively.</td>
<td>Skill adds to hitpoints.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>The [[identify item]] skill is checked automatically when an unidentified [[item]] is right-clicked. If the skill rank of the character is high enough for the item in question it is identified. Grandmasters always succeed.<br>
<i>The character with the highest skill will attempt the identification.</i></td>
<td>Ability to identify items.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Repair</b></td>
<td>The [[repair]] skill allows a characters to repair [[broken]] equipment. Higher skill level allows them to repair better items. Grandmasters can repair any item. The skill will be applied automatically when a broken item in the [[inventory]] of a character with this skill is right-clicked, provided the item has been identified.<br>
<i>The character with the highest skill will attempt the reparation.</i></td>
<td>Ability to repair broken items.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Monster</b></td>
<td>The [[identify monster]] skill is applied when a monster is right-clicked. If the skill rank of the character is high enough for the monster in question it is identified and its strengths and weaknesses become known. Grandmasters always succeed.<br>
Identifying a monster increases the effectiveness of certain generic spells and [[enchantment]]s.<br>
<i>The character with the highest skill will attempt the identification.</i></td>
<td>Ability to identify monsters.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td>The [[armsmaster]] skill represents the warrior's tricks of the trade in using melee weapons. Initially, armsmaster skill reduces the [[recovery time]]s of equipped melee weapons. At higher levels of expertise, it increases Attack Bonus and Attack Damage.</td>
<td>Skill reduces the Recovery Time of all melee weapons.</td>
<td>Skill added to Attack Bonus of all melee weapons.</td>
<td>Skill added to Attack Damage of all melee weapons.</td>
<td>Double all the previous bonuses.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Stealing</b></td>
<td>The [[stealing]] skill allows characters to take items that don't belong to them from shops, or to steal [[gold]] or items from people. Getting caught, however, can lead to problems if the penalty is not paid. In addition, the stealing skill affects a character's chance to pick [[lock]]s.</td>
<td>Normal: Skill gives chance to steal and pick locks.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>The [[alchemy]] skill allows for [[mix]]ing of [[potion]]s. Without the alchemy skill, a character barely has the knowledge to make a [[simple potion]]. Alchemy skill is added to the [[power]] of the base [[ingredient]] to determine the strength of a simple potion. Higher ranks allow the mixing of more complicated potions.</td>
<td>Allows mixing of simple potions to make [[complex potion]]s.</td>
<td>Allows mixing of complex potions to make [[layered potion]]s.</td>
<td>Allows mixing of layered potions to make [[white potion]]s.</td>
<td>Allows mixing of white potions to make [[black potion]]s.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td>The [[pathfinding]] skill grants a character the ability to guide a party more effectively through the terrain, thus reducing the time required for [[map crossing]]s. No map crossing can, however, be reduced to less than one [[day]]. Expert pathfinders cross maps even faster, while masters can guide their party [[underwater]], so that they do not run out of [[underwater breathing|breath]] so quickly. Grandmasters even bring their party [[mountaineering]].</td>
<td>Map crossing times are reduced by 2% times skill.</td>
<td>Double effect of skill.</td>
<td>Double breathing time underwater, and [[drowning speed]] is halved.</td>
<td>Abililty to scale mountains.</td>
</tr>
</table>
----
==Mastery==
====Magic====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Fire</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Air</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Water</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Earth</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Mind</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Body</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Light</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Grey</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Dark</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td> </td><td> </td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>G</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Fire</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Air</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Water</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Earth</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Mind</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Body</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Light</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>G</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Grey</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>G</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Dark</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td>G</td>
</tr>
</table>
====Combat====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Sword</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dagger</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>G</td><td>M</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Axe</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Spear</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Staff</b></td>
<td> </td>
<td>E</td><td> </td><td>M</td>
<td>E</td><td>E</td><td> </td><td> </td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Mace</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Bow</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Music</b></td>
<td> </td>
<td> </td><td>N</td><td>M</td>
<td> </td><td> </td><td>N</td><td>E</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Unarmed</b></td>
<td>N</td>
<td>N</td><td>E</td><td>M</td>
<td>N</td><td>N</td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Leather</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>M</td><td>G</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Chain</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>M</td><td>G</td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Plate</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td>G</td><td> </td><td>E</td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Shield</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dodging</b></td>
<td>N</td>
<td>N</td><td>M</td><td>E</td>
<td>N</td><td>E</td><td>M</td><td>M</td><td>G</td><td>E</td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Sword</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dagger</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td> </td><td>E</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Axe</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Spear</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Staff</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Mace</b></td>
<td> </td>
<td>E</td><td> </td><td> </td>
<td>M</td><td>E</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Bow</b></td>
<td>N</td>
<td>N</td><td>N</td><td>N</td>
<td>E</td><td>N</td><td>N</td><td>E</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Music</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>M</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Unarmed</b></td>
<td> </td>
<td> </td><td>N</td><td> </td>
<td> </td><td> </td><td>E</td><td>N</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Leather</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Chain</b></td>
<td> </td>
<td>N</td><td> </td><td> </td>
<td>E</td><td>N</td><td> </td><td>E</td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Plate</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Shield</b></td>
<td> </td>
<td>E</td><td>E</td><td> </td>
<td>M</td><td>E</td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dodging</b></td>
<td> </td>
<td> </td><td>E</td><td> </td>
<td> </td><td> </td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
</table>
====Miscellaneous====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>N</td>
<td>N</td><td>M</td><td>E</td>
<td>N</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Perception</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>E</td><td>M</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>N</td>
<td>N</td><td>N</td><td>E</td>
<td>E</td><td>N</td><td>N</td><td>E</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Learning</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td> </td><td>E</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Meditation</b></td>
<td> </td>
<td> </td><td>N</td><td>E</td>
<td> </td><td>E</td><td>N</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>N</td><td>N</td><td>E</td><td>M</td><td>N</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Repair</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>M</td><td>E</td><td>E</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Id Monster</b></td>
<td> </td>
<td>N</td><td> </td><td>E</td>
<td>E</td><td>M</td><td> </td><td> </td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>M</td><td>G</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Stealing</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>M</td><td>G</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>N</td><td>N</td><td>E</td><td>E</td><td>E</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>M</td><td>E</td><td>E</td><td>M</td><td>G</td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>E</td><td>N</td><td>E</td><td>M</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Perception</b></td>
<td>N</td>
<td>E</td><td>E</td><td>N</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>E</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Learning</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E </td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Meditation</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>M</td><td>G</td><td>E</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td> </td>
<td>N</td><td> </td><td> </td>
<td>E</td><td>N</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>M</td><td>E</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Repair</b></td>
<td>N</td>
<td>E</td><td>N</td><td>N</td>
<td>E</td><td>M</td><td>N</td><td>E</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Id Monster</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>N</td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Stealing</b></td>
<td> </td>
<td> </td><td> </td><td>E</td>
<td>E</td><td> </td><td> </td><td> </td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>G</td><td>M</td><td>M</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td> </td>
<td>E</td><td>N</td><td> </td>
<td>E</td><td>M</td><td>N</td><td>E</td><td> </td><td> </td>
</tr>
</table>
----
==Starting skills==
----
[[Category:Player Character]][[Category:Skill| ]]
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'''Skills''', like '''attribute'''s, form an essential part of a [[player character]]'s development. They determine what the party can do, and how well. There are 3 major types of skills: magic, combat and miscellaneous. Some skills are given for free at [[start-up]], but most must be bought at a [[guildhouse]].
The development of a skill is done by assigning [[skillpoint]]s to them, and by paying [[teacher]]s for the status of [[Expert]], [[Master]] or [[Grandmaster]]. Skillpoints are earned by [[training]] up to higher [[level]]s when a character has enough [[experience point]]s, but there are several other ways to gain skillpoints as well.
Which skills are available to a character, and what level of [[mastery|expertise]] can be reached, depends entirely on the [[class]] of the character. The [[starting skill]]s also depend on [[race]].
==Skills==
<table cellspacing="1" width="100%">
<tr>
<td width="13%"><b>skill</b></td>
<td width="39%"><b>description</b></td>
<td width="12%"><b>normal</b></td>
<td width="12%"><b>expert</b></td>
<td width="12%"><b>master</b></td>
<td width="12%"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td>The [[spellcasting]] skill is the basic ability to cast [[spell]]s. Simple damaging spells, healing, illumination and protection are included. Some of the spells increase in effectiveness with higher spellcasting levels, while others increase in effectiveness with knowledge and higher rank in other magic skills. Expert rank must be achieved before a character can learn any other magic skill.<br>
<i>The effectiveness of the generic spells is increased by skills in the different schools of magic and by the Identify Monster skill. Effects vary per spell.</i></td>
<td>Ability to learn all [[generic spell]]s.</td>
<td>[[Recovery]] time reduced to 50%.<br>Allows studying the numerous schools of magic.</td>
<td>Doubles cost and effect.</td>
<td>Recovery time reduced to 25%.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Fire</b></td>
<td>[[Fire magic]] is mostly combat-oriented and has some of the strongest direct damage spells. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Air</b></td>
<td>[[Air magic]] consists largely of manoeuvring magic, but also has some powerful combat spells. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Water</b></td>
<td>[[Water magic]] has a good mix of combat-oriented spells and spells that have to do with [[item]]s and [[travel]]ling. At higher rank, more powerful spells are accessed and the-lower level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Earth</b></td>
<td>[[Earth magic]] has both protective and damaging spells, as well as spells that hamper the enemy. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td>[[Spirit magic]] concentrates on spells involving life and death. Included are spells to raise the dead, affect the [[undead]] and enhance combat] effectiveness. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Mind</b></td>
<td>[[Mind magic]] tends to be offensive in nature. Spells directly affect the mind of the targets and either twists their minds to the will of the caster or directly damages them. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Body</b></td>
<td>[[Body magic]] has a mix of healing and harming spells. Harmful effects range from direct, physical damage to severe [[condition]]s like [[disease]]. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Light</b></td>
<td>[[Light magic]] includes some of the most powerful offensive and protective spells, but is only usable by [[Saint]]s and [[Ranger]]s. Therefore, Light magic can only be learned later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Grey</b></td>
<td>[[Grey magic]] is the magic of secrecy and stealth and of using the environment. It is only usable by [[Runemaster]]s and [[Thief|Thieves]]. Therefore, the Grey magic skill can only be acquired later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Dark</b></td>
<td>[[Dark magic]] has the most spectacular damaging spells of all the magic schools, but is only usable by [[Necromancer]]s and [[Assassin]]s. Therefore, Dark magic can only be studied later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Fists and clubs</b></td>
<td>Any character can do some damage by using their [[fist]]s or wielding a simple [[club]], without requiring any knowledge of Unarmed Combat or the Mace skill.</td>
<td colspan=4>This skill does not need to be learned and cannot be improved with skillpoints.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Sword</b></td>
<td>The [[sword]] skill covers most types of blades longer than a knife. Expert swordsmen gain a quicker [[attack]] while master swordsmen may use any [[one-handed]] [[sword]] in their [[left hand]] and another weapon in their [[right hand|right]]. Grandmasters are so finely tuned with their blades that they gain a chance to make devastating wounds, halving the remaining [[hitpoint]]s of their opponents with the attack if the sword is in their right hand.<br>
<i>Halving the opponent's HP is calculated after normal damage.</i></td>
<td>Skill added to [[Attack Bonus]].</td>
<td>Skill reduces [[Recovery Time]].</td>
<td>Permits use of sword in left hand.</td>
<td>Chance to halve the opponent's remaining hitpoints equal to 1% per 3 points of skill.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dagger</b></td>
<td>While [[dagger]]s don't do the kind of damage that a sword or an axe can deliver, they are very quick, sometimes letting the wielder get two attacks for every one of the slower opponent. Expert dagger fighters can wield a dagger in their left hand while using another weapon in their right. Master dagger fighters have a chance of doing a triple damage attack and grandmasters do even more damage.</td>
<td>Skill added to Attack Bonus.</td>
<td>Permits use of dagger in left hand.</td>
<td>Chance to cause [[triple damage]] equal to skill.</td>
<td>Skill added to [[Attack Damage]].</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Axe</b></td>
<td>While rather slow on the attack, [[axe]]s do a lot of damage when they [[hit]]. Expert axe fighters gain a little more speed on their attacks while masters can deliver extra damage. Axe grandmasters gain a chance of ruining their opponent's [[armour]], making them more vulnerable.<br>
<i>Ruined armour stays ruined unless the party leaves the [[map]].</i></td>
<td>Skill added to Attack Bonus.</td>
<td>Skill reduces Recovery Time.</td>
<td>Skill added to Attack Damage.</td>
<td>Chance to halve the [[Armour Class]] of the target equal to 1% per 2 points of skill.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Spear</b></td>
<td>[[Spear]] covers all kinds of pole weapons with blades attached to the business end. Spears are versatile and can be used one-handed at master rank (right hand only), but they do more [[damage]] when used with both hands. Grandmaster spearmen gain the ability to defend themselves better, using the spear as a staff.<br>
<i>Spears are always used [[two-handed]] if the left hand is empty, for an additional damage of 1D9.</i></td>
<td>Skill added to Attack Bonus.</td>
<td>Skill added to Attack Damage.</td>
<td>Ability to use a spear one-handed.</td>
<td>Skill added to Armour Class.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Staff</b></td>
<td>[[Staff|Staves]] are blunt two-handed pole weapons effective on both offense and [[defense]]. At expert rank skill increases Armour Class. Masters have a chance to [[stun]] their opponents and grandmasters gain a bonus to their Attack Damage.</td>
<td>Skill added to Attack Bonus.</td>
<td>Skill added to Armour Class.</td>
<td>Chance to stun opponent equal to skill.</td>
<td>Skill added to Attack Damage.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Mace</b></td>
<td>[[Mace]] covers all kinds of blunt trauma weapons ranging from large [[club]]s to [[flail]]s. Expert mace swingers do extra damage with their weapons. Master and grandmaster rankings give a chance to stun or [[paralyze]] opponents respectively.<br>
<i>Grandmasters can both stun and paralyze.</i><br>
<i>The use of simple clubs does not require this skill.</i></td>
<td>Skill added to Attack Bonus.</td>
<td>Skill added to Attack Damage.</td>
<td>Chance to stun equal to skill.</td>
<td>Chance to paralyze equal to 1% per 2 points of skill.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Bow</b></td>
<td>The [[bow]] skill covers both bow and [[crossbow]] usage. Expert archers gain a [[speed]] increase with their weapon, while master and grandmaster archers can loose two and three [[arrow]]s respectively with every attack with the bow. Employing the crossbow, master archers extend the [[range]] at which they do increased damage and grandmasters get a chance to pierce an opponent's armour, negating its Armour Class contribution.</td>
<td>Skill added to Attack Bonus.</td>
<td>Reduces Recovery Time.</td>
<td>Bow fires two arrows on every attack, crossbow extended damage range increased.</td>
<td>Bow fires three arrows on every attack, crossbow gains chance to pierce armour.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Music</b></td>
<td>The [[music]] skill allows for [[instrument]]s to be [[equipment|equipped]]. Playing an instrument during [[melee combat]] will inspire the party members and better prepare them for evading incoming attacks. Only one instrument can be equipped at a time, even if more party members have the skill. Expert musicians increase the damage the party does with melee weapons, while masters can play instruments with one hand. Grandmasters gain the ability to make the party evade [[ranged attack]]s and do more damage with their own ranged attacks.</td>
<td>Skill added to Armour Class of all party members against melee attacks.</td>
<td>Skill added to Attack Damage by party's melee attacks.</td>
<td>Instruments can be played with one hand.</td>
<td>Skill affects ranged attacks also.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Unarmed Combat</b></td>
<td>[[Unarmed Combat]] is the ability to use only hands and feet in melee combat, no weapons. This skill only works with hands empty. Additional ranks of unarmed skill will increase the chance to hit and the damage done. Grandmasters gain the ability to feint a quick counterattack, thus momentarily confusing an opponent's aim.</td>
<td>Skill added to Attack Bonus.</td>
<td>Skill added to Attack Damage.</td>
<td>Skill can be combined with the use of staves.</td>
<td>Skill added to Attack Bonus and Damage (double effect).</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Leather</b></td>
<td>[[Leather]] armour is the lightest armour a character can wear. While leather provides less protection than chain or plate armour, it also slows the character down the least. Leather armour skill reduces the [[recovery penalty]] and increases the protection offered by leather armour.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty eliminated.</td>
<td>Skill usable with the Dodging skill.</td>
<td>Receive 3/4 damage from physical attacks.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Chain</b></td>
<td>[[Chain]] armour is the medium armour type. It provides more protection than leather and less than plate, but it also slows the character down more than leather. Chain armour skill increases the protection offered by chain armour and reduces the recovery penalty.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty halved.</td>
<td>Recovery penalty eliminated.</td>
<td>Receive 2/3 damage from physical attacks.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Plate</b></td>
<td>[[Plate]] armour is the heaviest armour type. It provides the most protection, but it slows the character down more than leather or chain. Plate armour skill increases the protection offered by plate armour and reduces the recovery penalty.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty halved.</td>
<td>Receive 1/2 damage from physical attacks.</td>
<td>Recovery penalty eliminated.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Shield</b></td>
<td>The [[shield]] skill directly improves a character's Armour Class while a shield is employed. Expert and master ranking in the shield eliminate the recovery penalty and increase this defensive bonus. A grandmaster gains the ability to make a [[shield-bash]] attack that does damage equal to two times the shield skill.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty eliminated.</td>
<td>Skill added to Armour Class (double effect).</td>
<td>Ability to make a shield-bash attack.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dodging</b></td>
<td>Dodging can be used only when a character is not wearing armour and a shield is not equipped. Additional ranks in dodging will increase armour class while not wearing armour.</td>
<td>Skill added to Armour Class.</td>
<td>Skill added to Armour Class (double effect).</td>
<td>Skill added to Armour Class (triple effect).</td>
<td>Skill added to Armour Class (quintuple effect).</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>The [[disarm trap]] skill is checked automatically when opening a [[trap]]ped [[chest]] or other [[container]]. A higher skill in disarm traps gives a better chance of disarming a trap. Experts and masters enjoy increased chances to succeed, while grandmasters never fail.</td>
<td>Skill increases chance to disarm traps.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Perception</b></td>
<td>The [[perception]] skill gives a character a chance to notice hidden [[door]]s, traps and other secrets and to avoid damage from traps when they are triggered. At expert and master levels the character will notice more. Grandmasters see all such secrets.</td>
<td>Skill increases chance to avoid traps and notice secrets.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance to spot secrets.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>The [[merchant]] skill helps adjust prices in a character's favour, whether buying or selling. Expert, master and grandmaster rank doubles, triples and quintuples the effect of the skill respectively. [[Price]]s are, however, also affected by reputation.<br>
<i>All [[shop]]s have base [[sell ratio|sell]] and [[buy ratio]]s determining their profits before merchant skill and [[reputation]] take effect.</i></td>
<td>Skill adjusts shop prices in the character's favour.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Learning</b></td>
<td>The [[learning]] skill increases the number of [[skillpoint]]s a character receives with every increase in [[level]]. In addition, the character learns to write spell scrolls. Eventually, all spells that are available to the party may be written on [[scroll]]s.</td>
<td>1% extra skillpoints from training per level in learning, and the ability to write all spells the character knows on a scroll at five times the [[casting cost]].</td>
<td>2%, and can write at thrice the casting cost.</td>
<td>3%, and can write any normal or expert spell that any character knows, where both characters will pay once the casting cost.</td>
<td>5%, and can write any spell that any character knows, at once the casting cost each.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Meditation</b></td>
<td>The [[meditation]] skill adds [[spellpoint]]s directly to a character's spellpoints total. Spellpoints gained are equal to the character's per [[level]] spellpoints (3 for [[Troll]] Students, 5 for [[Vampire]] Runemasters, etc.) times skill. Expert, master and grandmaster ranks double, triple and quintuple the skill factor respectively.</td>
<td>Skill adds to spellpoints.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td>The [[bodybuilding]] skill adds [[hitpoints]] directly to a character's hitpoints total. Hitpoints gained are equal to the character's per level hitpoints (4 for [[Human]] Explorers, 7 for [[Ogre]] Thieves, etc.) times skill. Expert, master and grandmaster rankings double, triple and quintuple the skill rank respectively.</td>
<td>Skill adds to hitpoints.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>The [[identify item]] skill is checked automatically when an unidentified [[item]] is right-clicked. If the skill rank of the character is high enough for the item in question it is identified. Grandmasters always succeed.<br>
<i>The character with the highest skill will attempt the identification.</i></td>
<td>Ability to identify items.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Repair</b></td>
<td>The [[repair]] skill allows a characters to repair [[broken]] equipment. Higher skill level allows them to repair better items. Grandmasters can repair any item. The skill will be applied automatically when a broken item in the [[inventory]] of a character with this skill is right-clicked, provided the item has been identified.<br>
<i>The character with the highest skill will attempt the reparation.</i></td>
<td>Ability to repair broken items.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Monster</b></td>
<td>The [[identify monster]] skill is applied when a monster is right-clicked. If the skill rank of the character is high enough for the monster in question it is identified and its strengths and weaknesses become known. Grandmasters always succeed.<br>
Identifying a monster increases the effectiveness of certain generic spells and [[enchantment]]s.<br>
<i>The character with the highest skill will attempt the identification.</i></td>
<td>Ability to identify monsters.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td>The [[armsmaster]] skill represents the warrior's tricks of the trade in using melee weapons. Initially, armsmaster skill reduces the [[recovery time]]s of equipped melee weapons. At higher levels of expertise, it increases Attack Bonus and Attack Damage.</td>
<td>Skill reduces the Recovery Time of all melee weapons.</td>
<td>Skill added to Attack Bonus of all melee weapons.</td>
<td>Skill added to Attack Damage of all melee weapons.</td>
<td>Double all the previous bonuses.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Stealing</b></td>
<td>The [[stealing]] skill allows characters to take items that don't belong to them from shops, or to steal [[gold]] or items from people. Getting caught, however, can lead to problems if the penalty is not paid. In addition, the stealing skill affects a character's chance to pick [[lock]]s.</td>
<td>Normal: Skill gives chance to steal and pick locks.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>The [[alchemy]] skill allows for [[mix]]ing of [[potion]]s. Without the alchemy skill, a character barely has the knowledge to make a [[simple potion]]. Alchemy skill is added to the [[power]] of the base [[ingredient]] to determine the strength of a simple potion. Higher ranks allow the mixing of more complicated potions.</td>
<td>Allows mixing of simple potions to make [[complex potion]]s.</td>
<td>Allows mixing of complex potions to make [[layered potion]]s.</td>
<td>Allows mixing of layered potions to make [[white potion]]s.</td>
<td>Allows mixing of white potions to make [[black potion]]s.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td>The [[pathfinding]] skill grants a character the ability to guide a party more effectively through the terrain, thus reducing the time required for [[map crossing]]s. No map crossing can, however, be reduced to less than one [[day]]. Expert pathfinders cross maps even faster, while masters can guide their party [[underwater]], so that they do not run out of [[underwater breathing|breath]] so quickly. Grandmasters even bring their party [[mountaineering]].</td>
<td>Map crossing times are reduced by 2% times skill.</td>
<td>Double effect of skill.</td>
<td>Double breathing time underwater, and [[drowning speed]] is halved.</td>
<td>Abililty to scale mountains.</td>
</tr>
</table>
----
==Mastery==
====Magic====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Fire</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Air</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Water</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Earth</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Mind</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Body</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Light</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Grey</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Dark</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td> </td><td> </td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>G</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Fire</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Air</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Water</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Earth</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Mind</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Body</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Light</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>G</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Grey</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>G</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Dark</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td>G</td>
</tr>
</table>
====Combat====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Sword</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dagger</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>G</td><td>M</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Axe</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Spear</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Staff</b></td>
<td> </td>
<td>E</td><td> </td><td>M</td>
<td>E</td><td>E</td><td> </td><td> </td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Mace</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Bow</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Music</b></td>
<td> </td>
<td> </td><td>N</td><td>M</td>
<td> </td><td> </td><td>N</td><td>E</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Unarmed</b></td>
<td>N</td>
<td>N</td><td>E</td><td>M</td>
<td>N</td><td>N</td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Leather</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>M</td><td>G</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Chain</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>M</td><td>G</td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Plate</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td>G</td><td> </td><td>E</td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Shield</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dodging</b></td>
<td>N</td>
<td>N</td><td>M</td><td>E</td>
<td>N</td><td>E</td><td>M</td><td>M</td><td>G</td><td>E</td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Sword</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dagger</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td> </td><td>E</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Axe</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Spear</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Staff</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Mace</b></td>
<td> </td>
<td>E</td><td> </td><td> </td>
<td>M</td><td>E</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Bow</b></td>
<td>N</td>
<td>N</td><td>N</td><td>N</td>
<td>E</td><td>N</td><td>N</td><td>E</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Music</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>M</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Unarmed</b></td>
<td> </td>
<td> </td><td>N</td><td> </td>
<td> </td><td> </td><td>E</td><td>N</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Leather</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Chain</b></td>
<td> </td>
<td>N</td><td> </td><td> </td>
<td>E</td><td>N</td><td> </td><td>E</td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Plate</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Shield</b></td>
<td> </td>
<td>E</td><td>E</td><td> </td>
<td>M</td><td>E</td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dodging</b></td>
<td> </td>
<td> </td><td>E</td><td> </td>
<td> </td><td> </td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
</table>
====Miscellaneous====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>N</td>
<td>N</td><td>M</td><td>E</td>
<td>N</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Perception</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>E</td><td>M</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>N</td>
<td>N</td><td>N</td><td>E</td>
<td>E</td><td>N</td><td>N</td><td>E</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Learning</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td> </td><td>E</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Meditation</b></td>
<td> </td>
<td> </td><td>N</td><td>E</td>
<td> </td><td>E</td><td>N</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>N</td><td>N</td><td>E</td><td>M</td><td>N</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Repair</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>M</td><td>E</td><td>E</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Id Monster</b></td>
<td> </td>
<td>N</td><td> </td><td>E</td>
<td>E</td><td>M</td><td> </td><td> </td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>M</td><td>G</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Stealing</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>M</td><td>G</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>N</td><td>N</td><td>E</td><td>E</td><td>E</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>M</td><td>E</td><td>E</td><td>M</td><td>G</td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>E</td><td>N</td><td>E</td><td>M</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Perception</b></td>
<td>N</td>
<td>E</td><td>E</td><td>N</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>E</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Learning</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E </td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Meditation</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>M</td><td>G</td><td>E</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td> </td>
<td>N</td><td> </td><td> </td>
<td>E</td><td>N</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>M</td><td>E</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Repair</b></td>
<td>N</td>
<td>E</td><td>N</td><td>N</td>
<td>E</td><td>M</td><td>N</td><td>E</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Id Monster</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>N</td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Stealing</b></td>
<td> </td>
<td> </td><td> </td><td>E</td>
<td>E</td><td> </td><td> </td><td> </td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>G</td><td>M</td><td>M</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td> </td>
<td>E</td><td>N</td><td> </td>
<td>E</td><td>M</td><td>N</td><td>E</td><td> </td><td> </td>
</tr>
</table>
----
==Starting skills==
----
[[Category:Player character]][[Category:Skill| ]]
edadbbb057049d877700e479f68856ca9e894af6
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[[Category:Player Character]][[Category:Skill| ]]
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[[Category:Player character]][[Category:Skill| ]]
4096043367034d72b012de291ee04bc3ea5f353a
Class
0
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There are three major steps in the career of a [[player character]], all of them irrevocable. At [[start-up]], the young characters have a choice between action ([[explorer]]) and study ([[student]]). When they are ready to set out for their [[mission]], they each get to choose from three possible careers. Finally, each character can get [[promotion|promoted]] to one of the two professions that are open to them.
Every step along the way gives access to certain [[skill]]s and higher [[mastery]] of those skills, and supplies the character with additional [[hitpoint]]s and [[spellpoint]]s.
----
==Classes==
<table cellspacing="1" width="100%">
<tr>
<td width="16%"><b>class</b></td>
<td width="84%"><b>description</b></td>
</tr>
<tr>
<td bgcolor="#D0D0E0"><b>Explorer</b></td>
<td>[[Explorer]]s are beginners who wish to become good fighters or famous adventurers. They seek action and the thrills of combat and treasure. As they advance in level, Explorers gain more hitpoints than students. Each explorer can select to become a warrior, an agent or an adventurer later on.</td>
</tr>
<tr>
<td bgcolor="#D0D0E0"><b>Student</b></td>
<td>[[Student]]s are beginners who wish to become good spellcasters. They have decided to walk the path of magic, seeking knowledge before action. Students, as they level up, receive a good amount of spellpoints to cast their spells, but less hitpoints than explorers. Their future choices are to become scholars, acolytes or apprentices, depending on their interests in magic.</td>
</tr>
<tr>
<td bgcolor="#D0C0D0"><b>Warrior</b></td>
<td>[[Warrior]]s have chosen battle skills over spellbooks. Skilled in both melee and ranged combat, they are able to deal with many dangerous foes. Warriors can master a number of fighting skills, including sword, axe, spear, bow and chain armour, and a high perception helps them to find their enemies and avoid their traps. They gain more hitpoints than agents or adventurers. As their final profession, warriors can choose between knight and ranger.</td>
</tr>
<tr>
<td bgcolor="#D0C0D0"><b>Agent</b></td>
<td>[[Agent]]s are advanced explorers who have chosen a life of cunning. In combat, they prefer surprise over sheer power, with dagger and mace as their weapons of choice, and they rather dodge counter-attacks or wear leather so their armour won't slow them down. Agents can aquire a basic knowledge of magic to support their mastery of stealth: stealing and disarming traps. When the moment comes, agents will specialize as assassins or thieves.</td>
</tr>
<tr>
<td bgcolor="#D0C0D0"><b>Adventurer</b></td>
<td>[[Adventurer]]s are promoted explorers who are seeking image. As potential masters of pathfinding and item repair, they know their way around. When they become masters of music they can inspire the entire party in battle, or hold their own with their skills in staff and unarmed combat. Adventurers will eventually find satisfaction in life as monks or bards. Like agents, they can gain some expertise in spellcasting to use when needed.</td>
</tr>
<tr>
<td bgcolor="#D0C0D0"><b>Acolyte</b></td>
<td>[[Acolyte]]s are advanced students who have chosen to focus their studies on self schools. They can master the magic of spirit, mind and body. As they divide their time between helping the commonfolk and devote seclusion, they can learn both merchant and meditation skills up to master level. Later in life, each acolyte will have to choose between full knowledge of self magic and the higher path of light, as they select the profession of cleric or saint.</td>
</tr>
<tr>
<td bgcolor="#D0C0D0"><b>Scholar</b></td>
<td>[[Scholar]]s are dedicated spellcasters who try to perfect their spellcasting skills before learning new spells. As a consequence, they can learn all elemental and self schools up to expert. As masters of learning, they will be able to develop them all, and mastery of alchemy is a logical follow-up. Scholars can progress further on this path and become druids, or seek command of the world's events as runemasters.</td>
</tr>
<tr>
<td bgcolor="#D0C0D0"><b>Apprentice</b></td>
<td>[[Apprentice]]s are advanced students who have chosen to concentrate their studies on elemental schools. As they unravel the secrets of fire, air, water and earth, apprentices also master the identification of items and monsters. The final professional choice of an apprentice is to either learn the highest elemental spells as a sorcerer, or walk the dark, but tremendously powerful path of the necromancer.
</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Knight</b></td>
<td>The [[knight]] class is the workhorse fighting class. Wielding two swords, or the deadly combination of sword and spear, they can deal significant damage to any foe or monster. In different situations a knight, protected by shield and plate armour, will give the other party members the time they need to cast their spells - something a knight can never learn. While they are already the toughest fighters of all classes, grandmastery of bodybuilding allows knights to remain standing when others would fall.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Ranger</b></td>
<td>[[Ranger]]s are warriors with more balance rather than pure power. As grandmasters in the bow skill, they can do more ranged damage than any other fighter. In melee, they will finish the job with a migthy axe, well protected by their chainmail. With their high perception, there is nothing that a ranger cannot find or track down. Occasionally, rangers will support their actions with their acquired magic skills in the realms of earth, spirit and light.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Assassin</b></td>
<td>[[Assassin]]s are born for one thing: to seek out and terminate a single enemy. All their skills are tuned to this task. Daggers are their weapon of choice, but with grandmastery in armsmaster they can use other weapons as well with great effectiveness, if the occasion requires it. Expertise in air, mind and dark magic may come in handy as well. Nonetheless, they will not shy away from an open fight and do damage where they can.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Thief</b></td>
<td>[[Thief|Thieves]] are former agents who intend to follow the path of stealth to perfection. With grandmaster skills in stealing and the disarming of traps, they are looking for treasure, rather than combat, and wear leather as their armour of choice to avoid noise. Their best weapon is the mace, so they have a chance to paralyze anyone who interferes with their plans. Thieves can become experts in the schools of fire, water and grey magic, realms that enhance their abilities.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Monk</b></td>
<td>[[Monk]]s are advanced adventurers who have chosen the path of simplicity, doing away with anything that they don't need. They are grandmasters of unarmed combat and dodging, able to strike often while they are very hard to hit themselves. Expertise in water, earth, mind and body magic further increases their survival skills. With Bards, Monks are the only ones who can learn all the miscellaneous skills, and after a fight they will repair everything that was broken.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Bard</b></td>
<td>[[Bard]]s are experienced adventurers who have chosen a full, complex life. They are always present when something is happening. In battle, grandmastery of staff makes them last, but often they will rather play their music to spur on their friends and intimidate the opposition. On the road, the Bard's unsurpassed knowledge of pathfinding will greatly speed up travel. Expertise in fire, air, spirit and body magic support the Bard's best skills.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Cleric</b></td>
<td>[[Cleric]]s are the ultimate adherents of the magics of self. In this final stage of their career, they learn the top spells of spirit, mind and body, which are out of reach for everybody else. The price to pay is the inability to learn any spells in other schools of magic. In combat, a Cleric will see to the healing and curing of their friends, a task that should not be underestimated, and land an occasional blow themselves from behind a shield.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Saint</b></td>
<td>With their knowledge of the self magics as a basis, [[Saint]]s have chosen to follow the holy path of light. This opens up a new realm of powerful, supportive spells, all of which they can learn to cast at maximum effectiveness. In the absence of a Bard, a Saint will play music during combat, and otherwise try to stay out of harm's way if there are no spells to cast. Civilians greatly admire them, so it is only logical that Saints can be merchant grandmasters.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Druid</b></td>
<td>[[Druid]]s are masters of all self and elemental schools. There is no other class with such a vast command of magic. Grandmastering meditation, they have the ability to cast spell after spell. They rarely have time to use weapons in combat. However, like the Saint, they can play a fair battle tune. Noteworthy is the Druid's ability to become a grandmaster at alchemy and mix those rare, top-level potions from basic ingredients.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Runemaster</b></td>
<td>[[Runemaster]]s, as scholars incontent even with the wide range of ordinary magic, have chosen to walk the mysterious, almost forgotten shadow path of grey. They follow it to the end while perfecting their spellcasting and learning skills. Runemasters are the great meddlers, and will even manipulate time itself if it suits their purpose. They can do decent damage in melee combat with a pair of daggers, but they are vulnerable.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Sorcerer</b></td>
<td>Apprentices who wish to attain full knowledge of elemental magic, become [[Sorcerer]]s. It is the only class to learn the highest elemental spells, including Lloyd's new Beacon spell that can get the party out of a dangerous situation. Their mastery of the staff will mainly be used for defensive purposes, or when all spellpoints have been depleted. As grandmasters of item identification, Sorcerers make sure that the spoils are put to good use.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Necromancer</b></td>
<td>[[Necromancer]]s leave their studies of the elements behind and choose the path of dark, cherishing a new range of the most destructive spells one can imagine, which they will cast as a spellcasting grandmaster. If they run out of spellpoints too fast they still have master-level elemental spells to fall back on, or as the only spellcaster class they can use a sword. A most valuable contribution to combat is their ability to identify all monsters and their weaknesses.</td>
</tr>
</table>
----
==Summary of player character development==
<table cellspacing="1" width="100%">
<tr>
<td width="11%"><b>initiate</b></td>
<td width="11%"><b>expertise</b></td>
<td width="11%"><b>profession</b></td>
<td width="22%"><b>mastery</b></td>
<td width="11%"><b>promotion</b></td>
<td width="34%"><b>grandmastery</b></td>
</tr>
<tr>
<td bgcolor="#D0D0E0" rowspan="6"><b>Explorer</b></td>
<td rowspan="6">sword dagger axe spear mace bow leather shield perception bodybuilding repair armsmaster stealing pathfinding</td>
<td bgcolor="#D0C0D0" rowspan="2"><b>Warrior</b></td>
<td rowspan="2">sword axe spear bow chain shield perception bodybuilding armsmaster</td>
<td bgcolor="#B0C0C0"><b>Knight</b></td>
<td>[[sword]] [[spear]] [[plate]] [[shield]] [[bodybuilding]]</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Ranger</b></td>
<td>[[axe]] [[bow]] [[chain]] [[perception]]</td>
</tr>
<tr>
<td bgcolor="#D0C0D0" rowspan="2"><b>Agent</b></td>
<td rowspan="2">dagger mace leather dodging disarmtrap stealing</td>
<td bgcolor="#B0C0C0"><b>Assassin</b></td>
<td>[[dagger]] [[armsmaster]]</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Thief</b></td>
<td>[[mace]] [[leather]] [[Disarm Trap|disarmtrap]] [[stealing]]</td>
</tr>
<tr>
<td bgcolor="#D0C0D0" rowspan="2"><b>Adventurer</b></td>
<td rowspan="2">staff music unarmed repair pathfinding</td>
<td bgcolor="#B0C0C0"><b>Monk</b></td>
<td>[[Unarmed Combat|unarmed]] [[dodging]] [[repair]]</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Bard</b></td>
<td>[[staff]] [[music]] [[pathfinding]]</td>
</tr>
<tr>
<td bgcolor="#D0D0E0" rowspan="6"><b>Student</b></td>
<td rowspan="6">spellcasting staff music leather merchant learning meditation identifyitem identifymonster alchemy</td>
<td bgcolor="#D0C0D0" rowspan="2"><b>Acolyte</b></td>
<td rowspan="2">spirit mind body merchant meditation</td>
<td bgcolor="#B0C0C0"><b>Cleric</b></td>
<td>[[Spirit Magic|spirit]] [[Mind Magic|mind]] [[Body Magic|body]]</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Saint</b></td>
<td>[[spellcasting]] [[Light Magic|light]] [[merchant]]</td>
</tr>
<tr>
<td bgcolor="#D0C0D0" rowspan="2"><b>Scholar</b></td>
<td rowspan="2">spellcasting learning alchemy</td>
<td bgcolor="#B0C0C0"><b>Druid</b></td>
<td>[[meditation]] [[alchemy]]</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Runemaster</b></td>
<td>[[spellcasting]] [[Grey Magic|grey]] [[learning]]</td>
</tr>
<tr>
<td bgcolor="#D0C0D0" rowspan="2"><b>Apprentice</b></td>
<td rowspan="2">fire air water earth identifyitem identifymonster</td>
<td bgcolor="#B0C0C0"><b>Sorcerer</b></td>
<td>[[Fire Magic|fire]] [[Air Magic|air]] [[Water Magic|water]] [[Earth Magic|earth]] [[Identify Item|identifyitem]]</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Necromancer</b></td>
<td>[[spellcasting]] [[Dark Magic|dark]] [[Identify Monster|identifymonster]]</td>
</tr>
</table>
Secondary skills, expertise and mastery not listed. See also: [[skill]].
----
[[Category:Player Character]][[Category:Class| ]]
50702b66f010c210f62c2bfb47203c274cc586ac
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2009-03-21T16:32:04Z
Ribannah
2
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There are three major steps in the career of a [[player character]], all of them irrevocable. At [[start-up]], the young characters have a choice between action ([[explorer]]) and study ([[student]]). When they are ready to set out for their [[mission]], they each get to choose from three possible careers. Finally, each character can get [[promotion|promoted]] to one of the two professions that are open to them.
Every step along the way gives access to certain [[skill]]s and higher [[mastery]] of those skills, and supplies the character with additional [[hitpoint]]s and [[spellpoint]]s.
----
==Classes==
<table cellspacing="1" width="100%">
<tr>
<td width="16%"><b>class</b></td>
<td width="84%"><b>description</b></td>
</tr>
<tr>
<td bgcolor="#D0D0E0"><b>Explorer</b></td>
<td>[[Explorer]]s are beginners who wish to become good fighters or famous adventurers. They seek action and the thrills of combat and treasure. As they advance in level, Explorers gain more hitpoints than students. Each explorer can select to become a warrior, an agent or an adventurer later on.</td>
</tr>
<tr>
<td bgcolor="#D0D0E0"><b>Student</b></td>
<td>[[Student]]s are beginners who wish to become good spellcasters. They have decided to walk the path of magic, seeking knowledge before action. Students, as they level up, receive a good amount of spellpoints to cast their spells, but less hitpoints than explorers. Their future choices are to become scholars, acolytes or apprentices, depending on their interests in magic.</td>
</tr>
<tr>
<td bgcolor="#D0C0D0"><b>Warrior</b></td>
<td>[[Warrior]]s have chosen battle skills over spellbooks. Skilled in both melee and ranged combat, they are able to deal with many dangerous foes. Warriors can master a number of fighting skills, including sword, axe, spear, bow and chain armour, and a high perception helps them to find their enemies and avoid their traps. They gain more hitpoints than agents or adventurers. As their final profession, warriors can choose between knight and ranger.</td>
</tr>
<tr>
<td bgcolor="#D0C0D0"><b>Agent</b></td>
<td>[[Agent]]s are advanced explorers who have chosen a life of cunning. In combat, they prefer surprise over sheer power, with dagger and mace as their weapons of choice, and they rather dodge counter-attacks or wear leather so their armour won't slow them down. Agents can aquire a basic knowledge of magic to support their mastery of stealth: stealing and disarming traps. When the moment comes, agents will specialize as assassins or thieves.</td>
</tr>
<tr>
<td bgcolor="#D0C0D0"><b>Adventurer</b></td>
<td>[[Adventurer]]s are promoted explorers who are seeking image. As potential masters of pathfinding and item repair, they know their way around. When they become masters of music they can inspire the entire party in battle, or hold their own with their skills in staff and unarmed combat. Adventurers will eventually find satisfaction in life as monks or bards. Like agents, they can gain some expertise in spellcasting to use when needed.</td>
</tr>
<tr>
<td bgcolor="#D0C0D0"><b>Acolyte</b></td>
<td>[[Acolyte]]s are advanced students who have chosen to focus their studies on self schools. They can master the magic of spirit, mind and body. As they divide their time between helping the commonfolk and devote seclusion, they can learn both merchant and meditation skills up to master level. Later in life, each acolyte will have to choose between full knowledge of self magic and the higher path of light, as they select the profession of cleric or saint.</td>
</tr>
<tr>
<td bgcolor="#D0C0D0"><b>Scholar</b></td>
<td>[[Scholar]]s are dedicated spellcasters who try to perfect their spellcasting skills before learning new spells. As a consequence, they can learn all elemental and self schools up to expert. As masters of learning, they will be able to develop them all, and mastery of alchemy is a logical follow-up. Scholars can progress further on this path and become druids, or seek command of the world's events as runemasters.</td>
</tr>
<tr>
<td bgcolor="#D0C0D0"><b>Apprentice</b></td>
<td>[[Apprentice]]s are advanced students who have chosen to concentrate their studies on elemental schools. As they unravel the secrets of fire, air, water and earth, apprentices also master the identification of items and monsters. The final professional choice of an apprentice is to either learn the highest elemental spells as a sorcerer, or walk the dark, but tremendously powerful path of the necromancer.
</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Knight</b></td>
<td>The [[knight]] class is the workhorse fighting class. Wielding two swords, or the deadly combination of sword and spear, they can deal significant damage to any foe or monster. In different situations a knight, protected by shield and plate armour, will give the other party members the time they need to cast their spells - something a knight can never learn. While they are already the toughest fighters of all classes, grandmastery of bodybuilding allows knights to remain standing when others would fall.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Ranger</b></td>
<td>[[Ranger]]s are warriors with more balance rather than pure power. As grandmasters in the bow skill, they can do more ranged damage than any other fighter. In melee, they will finish the job with a migthy axe, well protected by their chainmail. With their high perception, there is nothing that a ranger cannot find or track down. Occasionally, rangers will support their actions with their acquired magic skills in the realms of earth, spirit and light.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Assassin</b></td>
<td>[[Assassin]]s are born for one thing: to seek out and terminate a single enemy. All their skills are tuned to this task. Daggers are their weapon of choice, but with grandmastery in armsmaster they can use other weapons as well with great effectiveness, if the occasion requires it. Expertise in air, mind and dark magic may come in handy as well. Nonetheless, they will not shy away from an open fight and do damage where they can.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Thief</b></td>
<td>[[Thief|Thieves]] are former agents who intend to follow the path of stealth to perfection. With grandmaster skills in stealing and the disarming of traps, they are looking for treasure, rather than combat, and wear leather as their armour of choice to avoid noise. Their best weapon is the mace, so they have a chance to paralyze anyone who interferes with their plans. Thieves can become experts in the schools of fire, water and grey magic, realms that enhance their abilities.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Monk</b></td>
<td>[[Monk]]s are advanced adventurers who have chosen the path of simplicity, doing away with anything that they don't need. They are grandmasters of unarmed combat and dodging, able to strike often while they are very hard to hit themselves. Expertise in water, earth, mind and body magic further increases their survival skills. With Bards, Monks are the only ones who can learn all the miscellaneous skills, and after a fight they will repair everything that was broken.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Bard</b></td>
<td>[[Bard]]s are experienced adventurers who have chosen a full, complex life. They are always present when something is happening. In battle, grandmastery of staff makes them last, but often they will rather play their music to spur on their friends and intimidate the opposition. On the road, the Bard's unsurpassed knowledge of pathfinding will greatly speed up travel. Expertise in fire, air, spirit and body magic support the Bard's best skills.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Cleric</b></td>
<td>[[Cleric]]s are the ultimate adherents of the magics of self. In this final stage of their career, they learn the top spells of spirit, mind and body, which are out of reach for everybody else. The price to pay is the inability to learn any spells in other schools of magic. In combat, a Cleric will see to the healing and curing of their friends, a task that should not be underestimated, and land an occasional blow themselves from behind a shield.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Saint</b></td>
<td>With their knowledge of the self magics as a basis, [[Saint]]s have chosen to follow the holy path of light. This opens up a new realm of powerful, supportive spells, all of which they can learn to cast at maximum effectiveness. In the absence of a Bard, a Saint will play music during combat, and otherwise try to stay out of harm's way if there are no spells to cast. Civilians greatly admire them, so it is only logical that Saints can be merchant grandmasters.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Druid</b></td>
<td>[[Druid]]s are masters of all self and elemental schools. There is no other class with such a vast command of magic. Grandmastering meditation, they have the ability to cast spell after spell. They rarely have time to use weapons in combat. However, like the Saint, they can play a fair battle tune. Noteworthy is the Druid's ability to become a grandmaster at alchemy and mix those rare, top-level potions from basic ingredients.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Runemaster</b></td>
<td>[[Runemaster]]s, as scholars incontent even with the wide range of ordinary magic, have chosen to walk the mysterious, almost forgotten shadow path of grey. They follow it to the end while perfecting their spellcasting and learning skills. Runemasters are the great meddlers, and will even manipulate time itself if it suits their purpose. They can do decent damage in melee combat with a pair of daggers, but they are vulnerable.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Sorcerer</b></td>
<td>Apprentices who wish to attain full knowledge of elemental magic, become [[Sorcerer]]s. It is the only class to learn the highest elemental spells, including Lloyd's new Beacon spell that can get the party out of a dangerous situation. Their mastery of the staff will mainly be used for defensive purposes, or when all spellpoints have been depleted. As grandmasters of item identification, Sorcerers make sure that the spoils are put to good use.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Necromancer</b></td>
<td>[[Necromancer]]s leave their studies of the elements behind and choose the path of dark, cherishing a new range of the most destructive spells one can imagine, which they will cast as a spellcasting grandmaster. If they run out of spellpoints too fast they still have master-level elemental spells to fall back on, or as the only spellcaster class they can use a sword. A most valuable contribution to combat is their ability to identify all monsters and their weaknesses.</td>
</tr>
</table>
----
==Summary of player character development==
<table cellspacing="1" width="100%">
<tr>
<td width="11%"><b>initiate</b></td>
<td width="11%"><b>expertise</b></td>
<td width="11%"><b>profession</b></td>
<td width="22%"><b>mastery</b></td>
<td width="11%"><b>promotion</b></td>
<td width="34%"><b>grandmastery</b></td>
</tr>
<tr>
<td bgcolor="#D0D0E0" rowspan="6"><b>Explorer</b></td>
<td rowspan="6">sword dagger axe spear mace bow leather shield perception bodybuilding repair armsmaster stealing pathfinding</td>
<td bgcolor="#D0C0D0" rowspan="2"><b>Warrior</b></td>
<td rowspan="2">sword axe spear bow chain shield perception bodybuilding armsmaster</td>
<td bgcolor="#B0C0C0"><b>Knight</b></td>
<td>[[sword]] [[spear]] [[plate]] [[shield]] [[bodybuilding]]</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Ranger</b></td>
<td>[[axe]] [[bow]] [[chain]] [[perception]]</td>
</tr>
<tr>
<td bgcolor="#D0C0D0" rowspan="2"><b>Agent</b></td>
<td rowspan="2">dagger mace leather dodging disarmtrap stealing</td>
<td bgcolor="#B0C0C0"><b>Assassin</b></td>
<td>[[dagger]] [[armsmaster]]</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Thief</b></td>
<td>[[mace]] [[leather]] [[Disarm Trap|disarmtrap]] [[stealing]]</td>
</tr>
<tr>
<td bgcolor="#D0C0D0" rowspan="2"><b>Adventurer</b></td>
<td rowspan="2">staff music unarmed repair pathfinding</td>
<td bgcolor="#B0C0C0"><b>Monk</b></td>
<td>[[Unarmed Combat|unarmed]] [[dodging]] [[repair]]</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Bard</b></td>
<td>[[staff]] [[music]] [[pathfinding]]</td>
</tr>
<tr>
<td bgcolor="#D0D0E0" rowspan="6"><b>Student</b></td>
<td rowspan="6">spellcasting staff music leather merchant learning meditation identifyitem identifymonster alchemy</td>
<td bgcolor="#D0C0D0" rowspan="2"><b>Acolyte</b></td>
<td rowspan="2">spirit mind body merchant meditation</td>
<td bgcolor="#B0C0C0"><b>Cleric</b></td>
<td>[[Spirit Magic|spirit]] [[Mind Magic|mind]] [[Body Magic|body]]</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Saint</b></td>
<td>[[spellcasting]] [[Light Magic|light]] [[merchant]]</td>
</tr>
<tr>
<td bgcolor="#D0C0D0" rowspan="2"><b>Scholar</b></td>
<td rowspan="2">spellcasting learning alchemy</td>
<td bgcolor="#B0C0C0"><b>Druid</b></td>
<td>[[meditation]] [[alchemy]]</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Runemaster</b></td>
<td>[[spellcasting]] [[Grey Magic|grey]] [[learning]]</td>
</tr>
<tr>
<td bgcolor="#D0C0D0" rowspan="2"><b>Apprentice</b></td>
<td rowspan="2">fire air water earth identifyitem identifymonster</td>
<td bgcolor="#B0C0C0"><b>Sorcerer</b></td>
<td>[[Fire Magic|fire]] [[Air Magic|air]] [[Water Magic|water]] [[Earth Magic|earth]] [[Identify Item|identifyitem]]</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Necromancer</b></td>
<td>[[spellcasting]] [[Dark Magic|dark]] [[Identify Monster|identifymonster]]</td>
</tr>
</table>
Secondary skills, expertise and mastery not listed. See also: [[skill]].
----
[[Category:Player character]][[Category:Class| ]]
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[[Category:Player character]]
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wikitext
text/x-wiki
Scope: [[Party]]
----
[[Player character]]s in MMTribute come in six different races: [[Elf]], [[Genie]], [[Troll]], [[Human]], [[Vampire]], [[Ogre]]. All of them have [[male]] and [[female]] representatives. There are several other more or less civilized races in [[Karigor]] ([[Dwarf|Dwarves]], [[Halfling]]s, [[Centaur]]s, [[Demoniac]]s, [[Dragon]]s, [[Wizard]]s), but they cannot become a player character. However, some of the [[hirelings]] are of those other races.
Races differ with respect to their orientation: [[might]] or [[magic]], and start out with different values of their [[attribute]]s, both [[statistic]]s and [[resistance]]s.
For each of the six player races, somewhere in their homeland there is a [[throne]] that, when sat upon on the right day of the week, permanently improves all their statistics and resistances.
Race provides a bonus to the [[hitpoints]] and [[spellpoints]] of each [[class]].
Each race has two racial [[ability|abilities]]: special skills that only they possess, and others cannot learn. The second of these abilities kicks in after the character attains its racial [[title]]. The title is also necessary to allow the character to train beyond [[level]] 25.
The racial composition of the party affects the party's [[reputation]] with the several local civilizations and [[faction]]s.
At start-up, one of the two fixed skills is determined by race, and the character receives an [[amulet]] that boosts that skill. The choices for one of the two free skills are limited by race.
----
==<br>Player character races==
<table class="list" cellspacing="0">
<tr>
<td width="10%"></td>
<td width="10%"></td>
<td width="10%"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Race</b></td>
<td><b>Title</b></td>
<td><b>Homeland</b></td>
<td><b>Description</b></td>
</tr>
<tr>
<td bgcolor="#50E050">Elf</td>
<td bgcolor="#50E050">Sentinel</td>
<td>[[Timberfall]]</td>
<td>The children of Timberfall, [[Elf|Elves]], are legendary when it comes to archery contests – there’s nobody else in Karigor who strikes as accurate as they. Many Elves later decide to become rangers – grandmastery at archery and perception, and the fact that each Elf carries an amulet of perception makes this decision easily understandable. Others are more inclined to further their magic skills. Elves are often invited to come along on a trip because of their specialty of “Foraging”, and the fact that they have trouble swimming under water tends to be overlooked. Experienced Elves may receive the much wanted title of [[Sentinel]]. The Sentinel's second ability “Cloak” affects the entire party and makes them even more popular.</td>
</tr>
<tr>
<td bgcolor="#2080E0">Genie</td>
<td bgcolor="#2080E0">Companion</td>
<td>[[Goetia]]</td>
<td>[[Genie]]s form an intelligent and generally forthcoming race, who have made their home in Goetia. They are born to be spellcasters: their magic attribute is the highest among all the races in Karigor. Genies, by nature already hardly earthbound, are eager to learn the secrets of flight to offset the awful handicap of not being able to wear boots. Until then, they have to make do with their first ability of “Telekinesis”. Although some Genies turn to mischief, most endeavour to accompany groups of adventurers, and seek the honorable title of [[Companion]], which gives them the powerful ability of “Possession” to mess with a foe's mind. Each genie also carries an amulet that helps them to identify uncommon and possibly dangerous items.</td>
</tr>
<tr>
<td bgcolor="#B08050">Troll</td>
<td bgcolor="#B08050">War Troll</td>
<td>[[S'Fauni]]</td>
<td>The [[Troll]]s of S'Fauni are extraordinarily tough, and despite their slowness they are simply very, very hard to kill, not in the least because of their ability of spontaneous “Regeneration”. When it comes to fighting, Trolls will be pushed to the front line. Even though they are easily distracted, Trolls, who can be pleasant company as a friendly Bard, will usually become fierce warriors. The dream of every Troll is to be awarded the title of [[War Troll]], after a particularly great quest, and learn to overcome their slow speed by using their second ability “Berserk”. Their hobby is fixing broken things and that’s why each Troll owns an amulet of repair.</td>
</tr>
<tr>
<td bgcolor="#E0B080">Human</td>
<td bgcolor="#E0B080">Noble</td>
<td>[[Terrax]], [[Semiramis]], [[Murlank]], [[Nannaria]], [[Soronne]], [[Serenity]]</td>
<td>Karigor's most populous race is the [[Human]] race. As the most balanced race among the others, they have built their empires on trade. Every human carries an amulet to boost their merchant skill. All Humans have the “Leadership” ability to improve their effectiveness in combat, whereas their extreme luck offers some protection against magic and traps. Humans are prone to develop religious and superstitious ideas, which often causes arguments among themselves, especially if Saints and Necromancers are facing each other. Sometimes it also makes them afraid of certain types of creatures. A Human's highest aim in life is to become a [[Noble]]. That title grants them their second ability of “Diplomacy” which allows them to meddle even more in everybody's affairs.</td>
</tr>
<tr>
<td bgcolor="#B0B080">Vampire</td>
<td bgcolor="#B0B080">Predator</td>
<td>[[Typhon Expanse]]</td>
<td>Is one born a [[Vampire]], or is one chosen? A visit to their settlements in the Typhon Expanse could perhaps answer that question. Fact is, that Vampires have unique powers and abilities. Each vampire, already quick in combat, can call upon themselves a “Bloodlust” that makes them extremely dangerous, especially at night. In the full light of the day, however, Vampires are somewhat vulnerable. When Vampires successfully pass the [[Predator]] test, they learn the ability of “Levitation” which saves them from a lot of harm. Vampires that want to become a spellcaster don't have it easy, but their interest in Alchemy, for which they posses an amulet, can make it worth the effort.</td>
</tr>
<tr>
<td bgcolor="#E08080">Ogre</td>
<td bgcolor="#E08080">Giantling</td>
<td>[[Etanasfeld]]</td>
<td>[[Ogre]]s are the strongest of all civilized races in Karigor. But for all their power,
they clearly lack in accuracy, and will often miss in combat allowing the frightened enemies to escape. And run they will, when Ogres use their ability to cast “Fear” on their opponents. Ogres just shouldn't forget to bring enough food to still their enormous appetites. They lead a simple life in the desert of Etanasfeld, but they do have a healthy curiosity, and own a special amulet that helps them to disarm traps with greater success. Many Ogres are loners, and choose careers as shipcaptains on the Sea of Mist, or as Thieves or Assassins. A particularly brave Ogre, however, may be promoted to [[Giantling]], and gain the second ability of “Deflection” to deal with counter-attacks.</td>
</tr>
</table>
----
==Abilities==
<table cellspacing="0" width="100%">
<tr>
<td width="16%"></td>
<td width="14%"></td>
<td width="14%"></td>
<td width="14%"></td>
<td width="*"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Race</b></td>
<td><b>Amulet</b></td>
<td><b>First ability</b></td>
<td><b>Second ability</b></td>
<td><b>Positive extra</b></td>
<td><b>Negative extra</b></td>
</tr>
<tr>
<td bgcolor="#50E050">Elf</td>
<td>+3 [[Perception]]</td>
<td>[[Foraging]]</td>
<td>[[Cloak]]</td>
<td>[[saving throw]]</td>
<td>[[swimming|shorter underwater breathing]]</td>
</tr>
<tr><td bgcolor="#2080E0">Genie</td>
<td>+3 [[Identify Item]]</td>
<td>[[Telekinesis]]</td>
<td>[[Possession]]</td>
<td>doesn't get [[Weakness|weak]]</td>
<td>can't equip [[footwear]]</td>
</tr>
<tr><td bgcolor="#B08050">Troll</td>
<td>+3 [[Repair]]</td>
<td>[[Regeneration]]</td>
<td>[[Berserk]]</td>
<td>natural [[preservation]]</td>
<td>distracted by [[animal]]s</td>
</tr>
<tr><td bgcolor="#E0B080">Human</td>
<td>+3 [[Merchant]]</td>
<td>[[Leadership]]</td>
<td>[[Diplomacy]]</td>
<td>small chance of fast [[recovery]]</td>
<td>small chance of [[fobia]]</td>
</tr>
<tr><td bgcolor="#B0B080">Vampire</td>
<td>+3 [[Alchemy]]</td>
<td>[[Bloodlust]]</td>
<td>[[Levitate]]</td>
<td>[[skill]] boost at [[night]]</td>
<td>[[day]]time [[statistics]] drop</td>
</tr>
<tr><td bgcolor="#E08080">Ogre</td>
<td>+3 [[Disarm Trap]]</td>
<td>[[Fear]]</td>
<td>[[Deflect]]</td>
<td>larger [[inventory]]</td>
<td>[[hunger|hungry]] twice as fast</td>
</tr>
<tr><td colspan="6" align="left">The second ability is granted with the racial [[title]]. All [[Ability|abilities]] gain in power with the [[level]] of the character.<br>
At [[start-up]], except in [[peasant game]]s, each character receives an [[Amulet]] boosting one [[miscellaneous skill]].</td></tr>
</table>
----
==Initial values==
===Statistics===
<table cellspacing="0" width="100%">
<tr align="center" width="16%">
<td align="left"><b>Race</b></td>
<td width="14%"><b>Might</b></td>
<td width="14%"><b>Magic</b></td>
<td width="14%"><b>Endurance</b></td>
<td width="14%"><b>Accuracy</b></td>
<td width="14%"><b>Speed</b></td>
<td width="14%"><b>Luck</b></td>
</tr>
<tr align="center"><td bgcolor="#50E050" align="left">Elf</td>
<td>11</td><td>15</td><td> 7</td><td>21</td><td>11</td><td>11</td></tr>
<tr align="center"><td bgcolor="#2080E0" align="left">Genie</td>
<td> 7</td><td>21</td><td>11</td><td>11</td><td>15</td><td>11</td></tr>
<tr align="center"><td bgcolor="#B08050" align="left">Troll</td>
<td>15</td><td>11</td><td>21</td><td>11</td><td> 7</td><td>11</td></tr>
<tr align="center"><td bgcolor="#E0B080" align="left">Human</td>
<td>11</td><td>11</td><td>11</td><td>11</td><td>11</td><td>21</td></tr>
<tr align="center"><td bgcolor="#B0B080" align="left">Vampire</td>
<td>11</td><td> 7</td><td>11</td><td>15</td><td>21</td><td>11</td></tr>
<tr align="center"><td bgcolor="#E08080" align="left">Ogre</td>
<td>21</td><td>11</td><td>15</td><td> 7</td><td>11</td><td>11</td></tr>
</table>
Each character receives 10 additional points to distribute freely over the statistics [[might]], [[magic]], [[endurance]], [[accuracy]], [[speed]] and [[luck]].
===<br>Resistances===
<table cellspacing="0" width="100%">
<tr align="center">
<td width="10%" align="left"><b>Race</b></td>
<td width="9%"><b>Fire</b></td>
<td width="9%"><b>Air</b></td>
<td width="9%"><b>Water</b></td>
<td width="9%"><b>Earth</b></td>
<td width="9%"><b>Spirit</b></td>
<td width="9%"><b>Mind</b></td>
<td width="9%"><b>Body</b></td>
<td width="9%"><b>Light</b></td>
<td width="9%"><b>Grey</b></td>
<td width="9%"><b>Dark</b></td>
</tr>
<tr align="center"><td bgcolor="#50E050" align="left">Elf </td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#2080E0" align="left">Genie </td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#B08050" align="left">Troll </td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#E0B080" align="left">Human </td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#B0B090" align="left">Vampire </td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#E08080" align="left">Ogre </td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center">
<td align="left"><b>Title</b></td>
<td><b>Fire</b></td>
<td><b>Air</b></td>
<td><b>Water</b></td>
<td><b>Earth</b></td>
<td><b>Spirit</b></td>
<td><b>Mind</b></td>
<td><b>Body</b></td>
<td><b>Light</b></td>
<td><b>Grey</b></td>
<td><b>Dark</b></td>
</tr>
<tr align="center"><td bgcolor="#50E050" align="left">Sentinel </td><td> 0</td><td> 0</td><td> 0</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#2080E0" align="left">Companion</td><td> 0</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 5</td><td> 0</td><td> 5</td></tr>
<tr align="center"><td bgcolor="#B08050" align="left">War Troll</td><td> 0</td><td> 0</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td> 5</td><td> 0</td><td> 5</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#E0B080" align="left">Noble </td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#B0B080" align="left">Predator </td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td>10</td></tr>
<tr align="center"><td bgcolor="#E08080" align="left">Giantling</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td></tr>
</table>
----
[[Category:Player Character]][[Category:Race| ]]
e8f95b7f78daae4af4835d87185d1b9eaeede890
1872
1866
2009-03-21T16:32:58Z
Ribannah
2
wikitext
text/x-wiki
Scope: [[Party]]
----
[[Player character]]s in MMTribute come in six different races: [[Elf]], [[Genie]], [[Troll]], [[Human]], [[Vampire]], [[Ogre]]. All of them have [[male]] and [[female]] representatives. There are several other more or less civilized races in [[Karigor]] ([[Dwarf|Dwarves]], [[Halfling]]s, [[Centaur]]s, [[Demoniac]]s, [[Dragon]]s, [[Wizard]]s), but they cannot become a player character. However, some of the [[hirelings]] are of those other races.
Races differ with respect to their orientation: [[might]] or [[magic]], and start out with different values of their [[attribute]]s, both [[statistic]]s and [[resistance]]s.
For each of the six player races, somewhere in their homeland there is a [[throne]] that, when sat upon on the right day of the week, permanently improves all their statistics and resistances.
Race provides a bonus to the [[hitpoints]] and [[spellpoints]] of each [[class]].
Each race has two racial [[ability|abilities]]: special skills that only they possess, and others cannot learn. The second of these abilities kicks in after the character attains its racial [[title]]. The title is also necessary to allow the character to train beyond [[level]] 25.
The racial composition of the party affects the party's [[reputation]] with the several local civilizations and [[faction]]s.
At start-up, one of the two fixed skills is determined by race, and the character receives an [[amulet]] that boosts that skill. The choices for one of the two free skills are limited by race.
----
==<br>Player character races==
<table class="list" cellspacing="0">
<tr>
<td width="10%"></td>
<td width="10%"></td>
<td width="10%"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Race</b></td>
<td><b>Title</b></td>
<td><b>Homeland</b></td>
<td><b>Description</b></td>
</tr>
<tr>
<td bgcolor="#50E050">Elf</td>
<td bgcolor="#50E050">Sentinel</td>
<td>[[Timberfall]]</td>
<td>The children of Timberfall, [[Elf|Elves]], are legendary when it comes to archery contests – there’s nobody else in Karigor who strikes as accurate as they. Many Elves later decide to become rangers – grandmastery at archery and perception, and the fact that each Elf carries an amulet of perception makes this decision easily understandable. Others are more inclined to further their magic skills. Elves are often invited to come along on a trip because of their specialty of “Foraging”, and the fact that they have trouble swimming under water tends to be overlooked. Experienced Elves may receive the much wanted title of [[Sentinel]]. The Sentinel's second ability “Cloak” affects the entire party and makes them even more popular.</td>
</tr>
<tr>
<td bgcolor="#2080E0">Genie</td>
<td bgcolor="#2080E0">Companion</td>
<td>[[Goetia]]</td>
<td>[[Genie]]s form an intelligent and generally forthcoming race, who have made their home in Goetia. They are born to be spellcasters: their magic attribute is the highest among all the races in Karigor. Genies, by nature already hardly earthbound, are eager to learn the secrets of flight to offset the awful handicap of not being able to wear boots. Until then, they have to make do with their first ability of “Telekinesis”. Although some Genies turn to mischief, most endeavour to accompany groups of adventurers, and seek the honorable title of [[Companion]], which gives them the powerful ability of “Possession” to mess with a foe's mind. Each genie also carries an amulet that helps them to identify uncommon and possibly dangerous items.</td>
</tr>
<tr>
<td bgcolor="#B08050">Troll</td>
<td bgcolor="#B08050">War Troll</td>
<td>[[S'Fauni]]</td>
<td>The [[Troll]]s of S'Fauni are extraordinarily tough, and despite their slowness they are simply very, very hard to kill, not in the least because of their ability of spontaneous “Regeneration”. When it comes to fighting, Trolls will be pushed to the front line. Even though they are easily distracted, Trolls, who can be pleasant company as a friendly Bard, will usually become fierce warriors. The dream of every Troll is to be awarded the title of [[War Troll]], after a particularly great quest, and learn to overcome their slow speed by using their second ability “Berserk”. Their hobby is fixing broken things and that’s why each Troll owns an amulet of repair.</td>
</tr>
<tr>
<td bgcolor="#E0B080">Human</td>
<td bgcolor="#E0B080">Noble</td>
<td>[[Terrax]], [[Semiramis]], [[Murlank]], [[Nannaria]], [[Soronne]], [[Serenity]]</td>
<td>Karigor's most populous race is the [[Human]] race. As the most balanced race among the others, they have built their empires on trade. Every human carries an amulet to boost their merchant skill. All Humans have the “Leadership” ability to improve their effectiveness in combat, whereas their extreme luck offers some protection against magic and traps. Humans are prone to develop religious and superstitious ideas, which often causes arguments among themselves, especially if Saints and Necromancers are facing each other. Sometimes it also makes them afraid of certain types of creatures. A Human's highest aim in life is to become a [[Noble]]. That title grants them their second ability of “Diplomacy” which allows them to meddle even more in everybody's affairs.</td>
</tr>
<tr>
<td bgcolor="#B0B080">Vampire</td>
<td bgcolor="#B0B080">Predator</td>
<td>[[Typhon Expanse]]</td>
<td>Is one born a [[Vampire]], or is one chosen? A visit to their settlements in the Typhon Expanse could perhaps answer that question. Fact is, that Vampires have unique powers and abilities. Each vampire, already quick in combat, can call upon themselves a “Bloodlust” that makes them extremely dangerous, especially at night. In the full light of the day, however, Vampires are somewhat vulnerable. When Vampires successfully pass the [[Predator]] test, they learn the ability of “Levitation” which saves them from a lot of harm. Vampires that want to become a spellcaster don't have it easy, but their interest in Alchemy, for which they posses an amulet, can make it worth the effort.</td>
</tr>
<tr>
<td bgcolor="#E08080">Ogre</td>
<td bgcolor="#E08080">Giantling</td>
<td>[[Etanasfeld]]</td>
<td>[[Ogre]]s are the strongest of all civilized races in Karigor. But for all their power,
they clearly lack in accuracy, and will often miss in combat allowing the frightened enemies to escape. And run they will, when Ogres use their ability to cast “Fear” on their opponents. Ogres just shouldn't forget to bring enough food to still their enormous appetites. They lead a simple life in the desert of Etanasfeld, but they do have a healthy curiosity, and own a special amulet that helps them to disarm traps with greater success. Many Ogres are loners, and choose careers as shipcaptains on the Sea of Mist, or as Thieves or Assassins. A particularly brave Ogre, however, may be promoted to [[Giantling]], and gain the second ability of “Deflection” to deal with counter-attacks.</td>
</tr>
</table>
----
==Abilities==
<table cellspacing="0" width="100%">
<tr>
<td width="16%"></td>
<td width="14%"></td>
<td width="14%"></td>
<td width="14%"></td>
<td width="*"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Race</b></td>
<td><b>Amulet</b></td>
<td><b>First ability</b></td>
<td><b>Second ability</b></td>
<td><b>Positive extra</b></td>
<td><b>Negative extra</b></td>
</tr>
<tr>
<td bgcolor="#50E050">Elf</td>
<td>+3 [[Perception]]</td>
<td>[[Foraging]]</td>
<td>[[Cloak]]</td>
<td>[[saving throw]]</td>
<td>[[swimming|shorter underwater breathing]]</td>
</tr>
<tr><td bgcolor="#2080E0">Genie</td>
<td>+3 [[Identify Item]]</td>
<td>[[Telekinesis]]</td>
<td>[[Possession]]</td>
<td>doesn't get [[Weakness|weak]]</td>
<td>can't equip [[footwear]]</td>
</tr>
<tr><td bgcolor="#B08050">Troll</td>
<td>+3 [[Repair]]</td>
<td>[[Regeneration]]</td>
<td>[[Berserk]]</td>
<td>natural [[preservation]]</td>
<td>distracted by [[animal]]s</td>
</tr>
<tr><td bgcolor="#E0B080">Human</td>
<td>+3 [[Merchant]]</td>
<td>[[Leadership]]</td>
<td>[[Diplomacy]]</td>
<td>small chance of fast [[recovery]]</td>
<td>small chance of [[fobia]]</td>
</tr>
<tr><td bgcolor="#B0B080">Vampire</td>
<td>+3 [[Alchemy]]</td>
<td>[[Bloodlust]]</td>
<td>[[Levitate]]</td>
<td>[[skill]] boost at [[night]]</td>
<td>[[day]]time [[statistics]] drop</td>
</tr>
<tr><td bgcolor="#E08080">Ogre</td>
<td>+3 [[Disarm Trap]]</td>
<td>[[Fear]]</td>
<td>[[Deflect]]</td>
<td>larger [[inventory]]</td>
<td>[[hunger|hungry]] twice as fast</td>
</tr>
<tr><td colspan="6" align="left">The second ability is granted with the racial [[title]]. All [[Ability|abilities]] gain in power with the [[level]] of the character.<br>
At [[start-up]], except in [[peasant game]]s, each character receives an [[Amulet]] boosting one [[miscellaneous skill]].</td></tr>
</table>
----
==Initial values==
===Statistics===
<table cellspacing="0" width="100%">
<tr align="center" width="16%">
<td align="left"><b>Race</b></td>
<td width="14%"><b>Might</b></td>
<td width="14%"><b>Magic</b></td>
<td width="14%"><b>Endurance</b></td>
<td width="14%"><b>Accuracy</b></td>
<td width="14%"><b>Speed</b></td>
<td width="14%"><b>Luck</b></td>
</tr>
<tr align="center"><td bgcolor="#50E050" align="left">Elf</td>
<td>11</td><td>15</td><td> 7</td><td>21</td><td>11</td><td>11</td></tr>
<tr align="center"><td bgcolor="#2080E0" align="left">Genie</td>
<td> 7</td><td>21</td><td>11</td><td>11</td><td>15</td><td>11</td></tr>
<tr align="center"><td bgcolor="#B08050" align="left">Troll</td>
<td>15</td><td>11</td><td>21</td><td>11</td><td> 7</td><td>11</td></tr>
<tr align="center"><td bgcolor="#E0B080" align="left">Human</td>
<td>11</td><td>11</td><td>11</td><td>11</td><td>11</td><td>21</td></tr>
<tr align="center"><td bgcolor="#B0B080" align="left">Vampire</td>
<td>11</td><td> 7</td><td>11</td><td>15</td><td>21</td><td>11</td></tr>
<tr align="center"><td bgcolor="#E08080" align="left">Ogre</td>
<td>21</td><td>11</td><td>15</td><td> 7</td><td>11</td><td>11</td></tr>
</table>
Each character receives 10 additional points to distribute freely over the statistics [[might]], [[magic]], [[endurance]], [[accuracy]], [[speed]] and [[luck]].
===<br>Resistances===
<table cellspacing="0" width="100%">
<tr align="center">
<td width="10%" align="left"><b>Race</b></td>
<td width="9%"><b>Fire</b></td>
<td width="9%"><b>Air</b></td>
<td width="9%"><b>Water</b></td>
<td width="9%"><b>Earth</b></td>
<td width="9%"><b>Spirit</b></td>
<td width="9%"><b>Mind</b></td>
<td width="9%"><b>Body</b></td>
<td width="9%"><b>Light</b></td>
<td width="9%"><b>Grey</b></td>
<td width="9%"><b>Dark</b></td>
</tr>
<tr align="center"><td bgcolor="#50E050" align="left">Elf </td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#2080E0" align="left">Genie </td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#B08050" align="left">Troll </td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#E0B080" align="left">Human </td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#B0B090" align="left">Vampire </td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#E08080" align="left">Ogre </td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center">
<td align="left"><b>Title</b></td>
<td><b>Fire</b></td>
<td><b>Air</b></td>
<td><b>Water</b></td>
<td><b>Earth</b></td>
<td><b>Spirit</b></td>
<td><b>Mind</b></td>
<td><b>Body</b></td>
<td><b>Light</b></td>
<td><b>Grey</b></td>
<td><b>Dark</b></td>
</tr>
<tr align="center"><td bgcolor="#50E050" align="left">Sentinel </td><td> 0</td><td> 0</td><td> 0</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#2080E0" align="left">Companion</td><td> 0</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 5</td><td> 0</td><td> 5</td></tr>
<tr align="center"><td bgcolor="#B08050" align="left">War Troll</td><td> 0</td><td> 0</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td> 5</td><td> 0</td><td> 5</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#E0B080" align="left">Noble </td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#B0B080" align="left">Predator </td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td>10</td></tr>
<tr align="center"><td bgcolor="#E08080" align="left">Giantling</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td></tr>
</table>
----
[[Category:Player character]][[Category:Race| ]]
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2009-03-21T16:24:15Z
Ribannah
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New page: [[Category:Player Character]]
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[[Category:Player Character]]
5a08186a7805faeae6e756c932f406b4282a3b1a
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2009-03-21T16:34:37Z
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[[Category:Player character]]
11d0c38d0600f6cd7a6c649815adc6fb2310e6dc
Training
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1868
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2009-03-21T16:26:38Z
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[[Player Characters]] gain [[experience]] by completing [[quest]]s and from killing [[monster]]s. When sufficient experience has been gained, they can get '''training''' to the next [[level]] and thereby acquire extra [[skillpoint]]s, [[hitpoint]]s and [[spellpoint]]s.
Training is given in a [[Training Hall]].
==Experience needed to level up (x 1000)==
Formula: XP (L) = XP (L-1) + 1,000 * L<br>
where XP (1) = 1,000, L = level, XP = experience points
<table cellspacing="1" width="100%" style="text-align:right;">
<tr>
<td width="10%"><b></b></td>
<td width="9%"><b>0+</b></td>
<td width="9%"><b>10+</b></td>
<td width="9%"><b>20+</b></td>
<td width="9%"><b>30+</b></td>
<td width="9%"><b>40+</b></td>
<td width="9%"><b>50+</b></td>
<td width="9%"><b>60+</b></td>
<td width="9%"><b>70+</b></td>
<td width="9%"><b>80+</b></td>
<td width="9%"><b>90+</b></td>
</tr>
<tr>
<td><b>1</b></td>
<td>1</td>
<td>66</td>
<td>231</td>
<td>496</td>
<td>861</td>
<td>1326</td>
<td>1891</td>
<td>2556</td>
<td>3321</td>
<td>4186</td>
</tr>
<tr>
<td><b>2</b></td>
<td>3</td>
<td>78</td>
<td>253</td>
<td>528</td>
<td>903</td>
<td>1378</td>
<td>1953</td>
<td>2628</td>
<td>3403</td>
<td>4278</td>
</tr>
<tr>
<td><b>3</b></td>
<td>6</td>
<td>91</td>
<td>276</td>
<td>561</td>
<td>946</td>
<td>1431</td>
<td>2016</td>
<td>2701</td>
<td>3486</td>
<td>4371</td>
</tr>
<tr>
<td><b>4</b></td>
<td>10</td>
<td>105</td>
<td>300</td>
<td>595</td>
<td>990</td>
<td>1485</td>
<td>2080</td>
<td>2775</td>
<td>3570</td>
<td>4465</td>
</tr>
<tr>
<td><b>5</b></td>
<td>15</td>
<td>120</td>
<td>325</td>
<td>630</td>
<td>1035</td>
<td>1540</td>
<td>2145</td>
<td>2850</td>
<td>3655</td>
<td>4560</td>
</tr>
<tr>
<td><b>6</b></td>
<td>21</td>
<td>136</td>
<td>351</td>
<td>666</td>
<td>1081</td>
<td>1596</td>
<td>2211</td>
<td>2926</td>
<td>3741</td>
<td>4656</td>
</tr>
<tr>
<td><b>7</b></td>
<td>28</td>
<td>153</td>
<td>378</td>
<td>703</td>
<td>1128</td>
<td>1653</td>
<td>2278</td>
<td>3003</td>
<td>3828</td>
<td>4753</td>
</tr>
<tr>
<td><b>8</b></td>
<td>36</td>
<td>171</td>
<td>406</td>
<td>741</td>
<td>1176</td>
<td>1711</td>
<td>2346</td>
<td>3081</td>
<td>3916</td>
<td>4851</td>
</tr>
<tr>
<td><b>9</b></td>
<td>45</td>
<td>190</td>
<td>435</td>
<td>780</td>
<td>1225</td>
<td>1770</td>
<td>2415</td>
<td>3160</td>
<td>4005</td>
<td>4950</td>
</tr>
<tr>
<td><b>10</b></td>
<td>55</td>
<td>210</td>
<td>465</td>
<td>820</td>
<td>1275</td>
<td>1830</td>
<td>2485</td>
<td>3240</td>
<td>4095</td>
<td>5050</td>
</tr>
<tr>
<td><b>skillpoints</b></td>
<td><b>50</b></td>
<td><b>110</b></td>
<td><b>180</b></td>
<td><b>260</b></td>
<td><b>350</b></td>
<td><b>450</b></td>
<td><b>560</b></td>
<td><b>680</b></td>
<td><b>810</b></td>
<td><b>950</b></td>
</tr>
</table><br>
Each player character starts out at level 1, with 1,000 experience points and 5 skillpoints to distribute at [[start-up]]. Added skillpoints per level gained are 5 initially, raised to 6 when training for level 11, 7 starting with level 21, and so on.
----
==Hitpoints and spellpoints==
With higher training also come more hitpoints and spellpoints. How many exactly per level, depends on [[race]] and [[class]].
----
==Conditions==
To be able to receive training, a character must be free of detrimental [[condition]]s. It is not necessary to be at maximum hitpoints or spellpoints. Trained characters will leave the training hall fully healed and replenished, but any beneficial [[spell]]s will have worn off.
----
[[Category:Player Character]]
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2009-03-21T16:33:54Z
Ribannah
2
wikitext
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[[Player Characters]] gain [[experience]] by completing [[quest]]s and from killing [[monster]]s. When sufficient experience has been gained, they can get '''training''' to the next [[level]] and thereby acquire extra [[skillpoint]]s, [[hitpoint]]s and [[spellpoint]]s.
Training is given in a [[Training Hall]].
==Experience needed to level up (x 1000)==
Formula: XP (L) = XP (L-1) + 1,000 * L<br>
where XP (1) = 1,000, L = level, XP = experience points
<table cellspacing="1" width="100%" style="text-align:right;">
<tr>
<td width="10%"><b></b></td>
<td width="9%"><b>0+</b></td>
<td width="9%"><b>10+</b></td>
<td width="9%"><b>20+</b></td>
<td width="9%"><b>30+</b></td>
<td width="9%"><b>40+</b></td>
<td width="9%"><b>50+</b></td>
<td width="9%"><b>60+</b></td>
<td width="9%"><b>70+</b></td>
<td width="9%"><b>80+</b></td>
<td width="9%"><b>90+</b></td>
</tr>
<tr>
<td><b>1</b></td>
<td>1</td>
<td>66</td>
<td>231</td>
<td>496</td>
<td>861</td>
<td>1326</td>
<td>1891</td>
<td>2556</td>
<td>3321</td>
<td>4186</td>
</tr>
<tr>
<td><b>2</b></td>
<td>3</td>
<td>78</td>
<td>253</td>
<td>528</td>
<td>903</td>
<td>1378</td>
<td>1953</td>
<td>2628</td>
<td>3403</td>
<td>4278</td>
</tr>
<tr>
<td><b>3</b></td>
<td>6</td>
<td>91</td>
<td>276</td>
<td>561</td>
<td>946</td>
<td>1431</td>
<td>2016</td>
<td>2701</td>
<td>3486</td>
<td>4371</td>
</tr>
<tr>
<td><b>4</b></td>
<td>10</td>
<td>105</td>
<td>300</td>
<td>595</td>
<td>990</td>
<td>1485</td>
<td>2080</td>
<td>2775</td>
<td>3570</td>
<td>4465</td>
</tr>
<tr>
<td><b>5</b></td>
<td>15</td>
<td>120</td>
<td>325</td>
<td>630</td>
<td>1035</td>
<td>1540</td>
<td>2145</td>
<td>2850</td>
<td>3655</td>
<td>4560</td>
</tr>
<tr>
<td><b>6</b></td>
<td>21</td>
<td>136</td>
<td>351</td>
<td>666</td>
<td>1081</td>
<td>1596</td>
<td>2211</td>
<td>2926</td>
<td>3741</td>
<td>4656</td>
</tr>
<tr>
<td><b>7</b></td>
<td>28</td>
<td>153</td>
<td>378</td>
<td>703</td>
<td>1128</td>
<td>1653</td>
<td>2278</td>
<td>3003</td>
<td>3828</td>
<td>4753</td>
</tr>
<tr>
<td><b>8</b></td>
<td>36</td>
<td>171</td>
<td>406</td>
<td>741</td>
<td>1176</td>
<td>1711</td>
<td>2346</td>
<td>3081</td>
<td>3916</td>
<td>4851</td>
</tr>
<tr>
<td><b>9</b></td>
<td>45</td>
<td>190</td>
<td>435</td>
<td>780</td>
<td>1225</td>
<td>1770</td>
<td>2415</td>
<td>3160</td>
<td>4005</td>
<td>4950</td>
</tr>
<tr>
<td><b>10</b></td>
<td>55</td>
<td>210</td>
<td>465</td>
<td>820</td>
<td>1275</td>
<td>1830</td>
<td>2485</td>
<td>3240</td>
<td>4095</td>
<td>5050</td>
</tr>
<tr>
<td><b>skillpoints</b></td>
<td><b>50</b></td>
<td><b>110</b></td>
<td><b>180</b></td>
<td><b>260</b></td>
<td><b>350</b></td>
<td><b>450</b></td>
<td><b>560</b></td>
<td><b>680</b></td>
<td><b>810</b></td>
<td><b>950</b></td>
</tr>
</table><br>
Each player character starts out at level 1, with 1,000 experience points and 5 skillpoints to distribute at [[start-up]]. Added skillpoints per level gained are 5 initially, raised to 6 when training for level 11, 7 starting with level 21, and so on.
----
==Hitpoints and spellpoints==
With higher training also come more hitpoints and spellpoints. How many exactly per level, depends on [[race]] and [[class]].
----
==Conditions==
To be able to receive training, a character must be free of detrimental [[condition]]s. It is not necessary to be at maximum hitpoints or spellpoints. Trained characters will leave the training hall fully healed and replenished, but any beneficial [[spell]]s will have worn off.
----
[[Category:Player character]]
c869af38e19cd763d0d48ceddb50636d3105cf2c
Category:Player character
14
1548
1878
2009-03-21T16:35:54Z
Ribannah
2
New page: [[Category:Party]]
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[[Category:Party]]
7fa3a68f7c53a28d9ef0c2844628db08795a0029
Magic
0
1549
1879
2009-03-23T18:21:01Z
Ribannah
2
New page: '''Magic''' is one of the two main ingredients of the [[Might and Magic]] games. Almost all [[player character]]s will learn to do at least some magic during [[Might and Magic Tribute]]. T...
wikitext
text/x-wiki
'''Magic''' is one of the two main ingredients of the [[Might and Magic]] games. Almost all [[player character]]s will learn to do at least some magic during [[Might and Magic Tribute]]. The [[class]] system nonetheless shows a clear trade-off between magic and might when it comes to character development.
==Magic skills==
''See also [[Skill#Mastery]]''
The magic school system in Might and Magic Tribute starts with the generic [[skill]] of [[Spellcasting]]. Only once a character has gained the status of [[Expert]] at this skill, can the many different schools of magic be studied.
[[Student]]s can do this after their first [[promotion]]:
* an [[Acolyte]] learns the self magics of [[Spirit magic|Spirit]], [[Mind magic|Mind]] and [[Body magic|Body]];
* an [[Apprentice]] learns the elemental magics of [[Fire magic|Fire]], [[Air magic|Air]], [[Water magic|Water]] and [[Earth magic|Earth]];
* a [[Scholar]] learns both elemental and self magics, but to a lesser degree of [[mastery]].
The three rival Paths of Life do not become available until after the second promotion:
* a [[Saint]] can learn [[Light magic]];
* a [[Necromancer]] can learn [[Dark magic]];
* a [[Runemaster]] can learn [[Grey magic]].
[[Explorer]]s don't get to start on basic Spellcasting until after their first or even second promotion. Except for the [[Knight]] they will be able to aquire a variety of magic skills, but never above expert level.
----
==Learning spells==
Each school of magic, as well as the Spellcasting skill, teaches a number of [[spell]]s that are typical for that school. To learn a spell, a character must acquire and then read the [[spellbook]] that teaches it. After being read by a single character with the potential to learn the spell, the spellbook dissolves. If two characters want to learn the same spell, they need two copies of the spellbook.
----
==Casting spells==
To cast a spell, a character spends [[spellpoint]]s; the number of spellpoints used depends on the spell and possibly on the expertise of the caster. There are several ways to increase and replenish spellpoints. Spellpoints are also spent by using certain racial abilities, by writing scrolls and by using certain items, and can be drained by some continuous effects.
The effectiveness of some spells depends on further expertise in Spellcasting, of others on the knowledge of [[Identify Monster]]. Some generic spells improve with knowledge of the different schools of magic.
----
==Other magical effects==
In addition to spells cast by party members, there are various other ways that magical effects get to happen. The most common of these are:
===Scrolls===
A character that hasn't learned a spell, can still participate in the magic side of life by using [[scroll]]s. A scroll contains a single spell for a one-time use. All the usual spells can be found on scrolls, too, but the more powerful spells can only be bought in higher-level [[magic shop]]s. Of course, as with all items, they can also be found as [[treasure]] or [[loot]].
Characters that aquire the [[Learning]] skill will be able to write spells on empty scrolls.
===Potions===
Many [[potion]]s have magical effects, some equal to common spells, others with different effect. Potions can be bought or found, but also mixed by characters with the [[Alchemy]] skill.
===Enchantments===
An [[item]] may carry an [[enchantment]], a magical imprint that gives it something extra. Player characters my also learn to enchant items themselves.
===Flames, wells and fountains===
All over [[Karigor]], there are various [[flame]]s, [[well]]s and [[fountain]]s, some of which give a magical effect upon touching or drinking.
----
==Monster magic==
Not only the [[party]] can do magic, but many [[monster|creatures]] in Karigor are also able to cast spells. Their effect on the party can be reduced by increasing the player characters' [[resistance]]s.
----
[[Category:Player character]][[Category:Magic| ]]
b021f605029dacb29bcc05b99131fabe2233aa7c
1882
1879
2009-03-27T11:07:06Z
Ribannah
2
see Spell
wikitext
text/x-wiki
''See [[Spell]] for an oveview of all the spells''
'''Magic''' is one of the two main ingredients of the [[Might and Magic]] games. Almost all [[player character]]s will learn to do at least some magic during [[Might and Magic Tribute]]. The [[class]] system nonetheless shows a clear trade-off between magic and might when it comes to character development.
----
==Magic skills==
''See also [[Skill#Mastery]]''
The magic school system in Might and Magic Tribute starts with the generic [[skill]] of [[Spellcasting]]. Only once a character has gained the status of [[Expert]] at this skill, can the many different schools of magic be studied.
[[Student]]s can do this after their first [[promotion]]:
* an [[Acolyte]] learns the self magics of [[Spirit magic|Spirit]], [[Mind magic|Mind]] and [[Body magic|Body]];
* an [[Apprentice]] learns the elemental magics of [[Fire magic|Fire]], [[Air magic|Air]], [[Water magic|Water]] and [[Earth magic|Earth]];
* a [[Scholar]] learns both elemental and self magics, but to a lesser degree of [[mastery]].
The three rival Paths of Life do not become available until after the second promotion:
* a [[Saint]] can learn [[Light magic]];
* a [[Necromancer]] can learn [[Dark magic]];
* a [[Runemaster]] can learn [[Grey magic]].
[[Explorer]]s don't get to start on basic Spellcasting until after their first or even second promotion. Except for the [[Knight]] they will be able to aquire a variety of magic skills, but never above expert level.
----
==Learning spells==
Each school of magic, as well as the Spellcasting skill, teaches a number of [[spell]]s that are typical for that school. To learn a spell, a character must acquire and then read the [[spellbook]] that teaches it. After being read by a single character with the potential to learn the spell, the spellbook dissolves. If two characters want to learn the same spell, they need two copies of the spellbook.
----
==Casting spells==
To cast a spell, a character spends [[spellpoint]]s; the number of spellpoints used depends on the spell and possibly on the expertise of the caster. There are several ways to increase and replenish spellpoints. Spellpoints are also spent by using certain racial abilities, by writing scrolls and by using certain items, and can be drained by some continuous effects.
The effectiveness of some spells depends on further expertise in Spellcasting, of others on the knowledge of [[Identify Monster]]. Some generic spells improve with knowledge of the different schools of magic.
----
==Other magical effects==
In addition to spells cast by party members, there are various other ways that magical effects get to happen. The most common of these are:
===Scrolls===
A character that hasn't learned a spell, can still participate in the magic side of life by using [[scroll]]s. A scroll contains a single spell for a one-time use. All the usual spells can be found on scrolls, too, but the more powerful spells can only be bought in higher-level [[magic shop]]s. Of course, as with all items, they can also be found as [[treasure]] or [[loot]].
Characters that aquire the [[Learning]] skill will be able to write spells on empty scrolls.
===Potions===
Many [[potion]]s have magical effects, some equal to common spells, others with different effect. Potions can be bought or found, but also mixed by characters with the [[Alchemy]] skill.
===Enchantments===
An [[item]] may carry an [[enchantment]], a magical imprint that gives it something extra. Player characters my also learn to enchant items themselves.
===Flames, wells and fountains===
All over [[Karigor]], there are various [[flame]]s, [[well]]s and [[fountain]]s, some of which give a magical effect upon touching or drinking.
----
==Monster magic==
Not only the [[party]] can do magic, but many [[monster|creatures]] in Karigor are also able to cast spells. Their effect on the party can be reduced by increasing the player characters' [[resistance]]s.
----
[[Category:Player character]][[Category:Magic| ]]
05301447a95b707103275f36b8b9d9ee94601e5d
1883
1882
2009-03-27T11:09:20Z
Ribannah
2
wikitext
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''See [[Spell]] for an overview of all the spells''
'''Magic''' is one of the two main ingredients of the [[Might and Magic]] games. Almost all [[player character]]s will learn to do at least some magic during [[Might and Magic Tribute]]. The [[class]] system nonetheless shows a clear trade-off between magic and might when it comes to character development.
----
==Magic skills==
''See also [[Skill#Mastery]]''
The magic school system in Might and Magic Tribute starts with the generic [[skill]] of [[Spellcasting]]. Only once a character has gained the status of [[Expert]] at this skill, can the many different schools of magic be studied.
[[Student]]s can do this after their first [[promotion]]:
* an [[Acolyte]] learns the self magics of [[Spirit magic|Spirit]], [[Mind magic|Mind]] and [[Body magic|Body]];
* an [[Apprentice]] learns the elemental magics of [[Fire magic|Fire]], [[Air magic|Air]], [[Water magic|Water]] and [[Earth magic|Earth]];
* a [[Scholar]] learns both elemental and self magics, but to a lesser degree of [[mastery]].
The three rival Paths of Life do not become available until after the second promotion:
* a [[Saint]] can learn [[Light magic]];
* a [[Necromancer]] can learn [[Dark magic]];
* a [[Runemaster]] can learn [[Grey magic]].
[[Explorer]]s don't get to start on basic Spellcasting until after their first or even second promotion. Except for the [[Knight]] they will be able to aquire a variety of magic skills, but never above expert level.
----
==Learning spells==
Each school of magic, as well as the Spellcasting skill, teaches a number of [[spell]]s that are typical for that school. To learn a spell, a character must acquire and then read the [[spellbook]] that teaches it. After being read by a single character with the potential to learn the spell, the spellbook dissolves. If two characters want to learn the same spell, they need two copies of the spellbook.
----
==Casting spells==
To cast a spell, a character spends [[spellpoint]]s; the number of spellpoints used depends on the spell and possibly on the expertise of the caster. There are several ways to increase and replenish spellpoints. Spellpoints are also spent by using certain racial abilities, by writing scrolls and by using certain items, and can be drained by some continuous effects.
The effectiveness of some spells depends on further expertise in Spellcasting, of others on the knowledge of [[Identify Monster]]. Some generic spells improve with knowledge of the different schools of magic.
----
==Other magical effects==
In addition to spells cast by party members, there are various other ways that magical effects get to happen. The most common of these are:
===Scrolls===
A character that hasn't learned a spell, can still participate in the magic side of life by using [[scroll]]s. A scroll contains a single spell for a one-time use. All the usual spells can be found on scrolls, too, but the more powerful spells can only be bought in higher-level [[magic shop]]s. Of course, as with all items, they can also be found as [[treasure]] or [[loot]].
Characters that aquire the [[Learning]] skill will be able to write spells on empty scrolls.
===Potions===
Many [[potion]]s have magical effects, some equal to common spells, others with different effect. Potions can be bought or found, but also mixed by characters with the [[Alchemy]] skill.
===Enchantments===
An [[item]] may carry an [[enchantment]], a magical imprint that gives it something extra. Player characters my also learn to enchant items themselves.
===Flames, wells and fountains===
All over [[Karigor]], there are various [[flame]]s, [[well]]s and [[fountain]]s, some of which give a magical effect upon touching or drinking.
----
==Monster magic==
Not only the [[party]] can do magic, but many [[monster|creatures]] in Karigor are also able to cast spells. Their effect on the party can be reduced by increasing the player characters' [[resistance]]s.
----
[[Category:Player character]][[Category:Magic| ]]
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{{player character}}
''See [[Spell]] or [[Spellbook]] for an overview of all the spells''
'''Magic''' is one of the two main ingredients of the [[Might and Magic]] games. Almost all [[player character]]s will learn to do at least some magic during [[Might and Magic Tribute]]. The [[class]] system nonetheless shows a clear trade-off between magic and might when it comes to character development.
----
==Magic skills==
''See also [[Skill#Mastery]]''
The magic school system in Might and Magic Tribute starts with the generic [[skill]] of [[Spellcasting]]. Only once a character has gained the status of [[Expert]] at this skill, can the many different schools of magic be studied.
[[Student]]s can do this after their first [[promotion]]:
* an [[Acolyte]] learns the self magics of [[Spirit magic|Spirit]], [[Mind magic|Mind]] and [[Body magic|Body]];
* an [[Apprentice]] learns the elemental magics of [[Fire magic|Fire]], [[Air magic|Air]], [[Water magic|Water]] and [[Earth magic|Earth]];
* a [[Scholar]] learns both elemental and self magics, but to a lesser degree of [[mastery]].
The three rival Paths of Life do not become available until after the second promotion:
* a [[Saint]] can learn [[Light magic]];
* a [[Necromancer]] can learn [[Dark magic]];
* a [[Runemaster]] can learn [[Grey magic]].
[[Explorer]]s don't get to start on basic Spellcasting until after their first or even second promotion. Except for the [[Knight]] they will be able to aquire a variety of magic skills, but never above expert level.
----
==Learning spells==
Each school of magic, as well as the Spellcasting skill, teaches a number of [[spell]]s that are typical for that school. To learn a spell, a character must acquire and then read the [[spellbook]] that teaches it. After being read by a single character with the potential to learn the spell, the spellbook dissolves; the spell is added to the character's [[spell tome]]. If two characters want to learn the same spell, they need two copies of the spellbook.
----
==Casting spells==
To cast a spell, a character selects it from his/her spell tome. Casting a spell costs [[spellpoint]]s; the number of spellpoints used depends on the spell and sometimes on the expertise of the caster. If a character has insufficient spellpoints, the spell cannot be cast. Spellpoints are also spent by using certain racial abilities, by writing scrolls and by using certain items, and can be drained by some continuous effects. There are several ways to increase and replenish spellpoints.
The effectiveness of some spells depends on further expertise in Spellcasting, of others on the knowledge of [[Identify Monster]]. Some generic spells improve with knowledge of the different schools of magic.
----
==Other magical effects==
In addition to spells cast by party members, there are various other ways that magical effects get to happen. The most common of these are:
===Scrolls===
A character that hasn't learned a spell, can still participate in the magic side of life by using [[scroll]]s. A scroll contains a single spell for a one-time use. All the usual spells can be found on scrolls, too, but the more powerful spells can only be bought in higher-level [[magic shop]]s. Of course, as with all items, they can also be found as [[treasure]] or [[loot]].
Characters that aquire the [[Learning]] skill will be able to write spells on empty scrolls.
===Potions===
Many [[potion]]s have magical effects, some equal to common spells, others with different effect. Potions can be bought or found, but also mixed by characters with the [[Alchemy]] skill.
===Enchantments===
An [[item]] may carry an [[enchantment]], a magical imprint that gives it something extra. Player characters my also learn to enchant items themselves.
===Flames, wells and fountains===
All over [[Karigor]], there are various [[flame]]s, [[well]]s and [[fountain]]s, some of which give a magical effect upon touching or drinking.
----
==Monster magic==
Not only the [[party]] can do magic, but many [[monster|creatures]] in Karigor are also able to cast spells. Their effect on the party can be reduced by increasing the player characters' [[resistance]]s.
----
[[Category:Player character]][[Category:Magic| ]]
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[[Category:Player character]]
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New page: Casting a '''spell''' is the main use of [[magic]] in the world of [[Might and Magic]]. A magic user needs to learn each spell from a [[spellbook]] once, and will then forever remember it....
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Casting a '''spell''' is the main use of [[magic]] in the world of [[Might and Magic]]. A magic user needs to learn each spell from a [[spellbook]] once, and will then forever remember it. To be able to learn a spell, a [[player character]] must have the required [[mastery]] in that magic [[skill]]. Each school of magic has a range of spells available, in addition to the generic spells that come available with the knowledge of [[Spellcasting]].
----
==Schools of magic==
;Basic magic
:[[Spellcasting]]
;Elemental magic
:[[Fire magic|Fire]]
:[[Air magic|Air]]
:[[Water magic|Water]]
:[[Earth magic|Earth]]
;Self magic
:[[Spirit magic|Spirit]]
:[[Mind magic|Mind]]
:[[Body magic|Body]]
;Path magic
:[[Light magic|Light]]
:[[Grey magic|Grey]]
:[[Dark magic|Dark]]
----
==Spells==
''See the magic school pages for the descriptions of each spell''<br/>
''See [[skill]] for a description of each magic skill''
<table cellspacing="1" width="100%">
<tr>
<td width="20%"><b>school</b></td>
<td width="20%"><b>normal</b></td>
<td width="20%"><b>expert</b></td>
<td width="20%"><b>master</b></td>
<td width="20%"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td>Mana Bolt<br>Mana Shower<br>Illuminate<br>Cure</td>
<td>Magic Shield</td>
<td>Mana Pool</td>
<td></td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Fire</b></td>
<td>Fire Aura<br>Oil Skin</td>
<td>Immolation<br>Fireball</td>
<td>Fork<br>Inferno<br>Meteor Shower</td>
<td>Incinerate</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Air</b></td>
<td>Jump<br>Fleet Foot</td>
<td>Feather Fall<br>Eagle Eye</td>
<td>Invisibility<br>Fly<br>Implosion</td>
<td>Starburst</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Water</b></td>
<td>Black Ice<br>Enchant</td>
<td>Recharge<br>Geyser</td>
<td>Frost Ring<br>Town Portal<br>Ice Blast</td>
<td>Lloyd's Beacon</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Earth</b></td>
<td>Stun<br>Tremor</td>
<td>Slow<br>Stone Skin</td>
<td>Rockblast<br>Earthbind<br>Death Blossom</td>
<td>Mass Distortion</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td>Bless<br>Turn Undead</td>
<td>Luggage<br>Heroism</td>
<td>Faith<br>Raise Dead<br>Shared Life</td>
<td>Resurrection</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Mind</b></td>
<td>Curse<br>Charm</td>
<td>Create Item<br>Enrage</td>
<td>Focus<br>Psychic Shock<br>Paralyze</td>
<td>Enslave</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Body</b></td>
<td>Heal<br>Create Food</td>
<td>Poison<br>Regenerate</td>
<td>Deflect<br>Flying Fist<br>Disease</td>
<td>Power Cure</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Light</b></td>
<td>Summon<br>Dispel Magic</td>
<td>Day of the Gods<br>Prismatic Light</td>
<td>Day of Protection<br>Hour of Power<br>Sunray</td>
<td>Divine Intervention</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Grey</b></td>
<td>Incognito<br>Illusion</td>
<td>Blind<br>Teleport</td>
<td>Phasing<br>Doppleganger<br>Hailstorm</td>
<td>Time Gate</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Dark</b></td>
<td>Death Ripple<br>Shrinking Ray</td>
<td>Shrapmetal<br>Control Undead</td>
<td>Dragon Breath<br>Pain Reflection<br>Souldrinker</td>
<td>Armageddon</td>
</tr>
</table>
''Note: there is no generic grandmaster spell in [[Might and Magic Tribute]]. When the game plays, the magic system has begun to slowly evolve into a new system where basic magic is abandoned. The events in the game will accelerate this change, which will also lead to the demise of grey magic, and to a simplification of character development.''
----
[[Category:Magic]]
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#Redirect [[Spell]]
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'''Skills''', like '''attribute'''s, form an essential part of a [[player character]]'s development. They determine what the party can do, and how well. There are 3 major types of skills: magic, combat and miscellaneous. Some skills are given for free at [[start-up]], but most must be bought at a [[guildhouse]].
The development of a skill is done by assigning [[skillpoint]]s to them, and by paying [[teacher]]s for the status of [[Expert]], [[Master]] or [[Grandmaster]]. Skillpoints are earned by [[training]] up to higher [[level]]s when a character has enough [[experience point]]s, but there are several other ways to gain skillpoints as well.
Which skills are available to a character, and what level of [[mastery|expertise]] can be reached, depends entirely on the [[class]] of the character. The [[starting skill]]s also depend on [[race]].
==Skills==
<table cellspacing="1" width="100%">
<tr>
<td width="13%"><b>skill</b></td>
<td width="39%"><b>description</b></td>
<td width="12%"><b>normal</b></td>
<td width="12%"><b>expert</b></td>
<td width="12%"><b>master</b></td>
<td width="12%"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td>Spellcasting is the basic ability to cast spells. Simple damaging spells, healing, illumination and protection are included. Some of the spells increase in effectiveness with higher spellcasting levels, others with knowledge and higher rank in the various schools of magic and the [[Identify Monster]] skill.<br><i>Expert rank in spellcasting must be achieved before a character can learn any other magic skill.</i></td>
<td>Ability to learn all [[generic spell]]s.</td>
<td>[[Recovery]] time reduced to 50%.<br>Allows studying the numerous schools of magic.</td>
<td>Doubles cost and effect.</td>
<td>Recovery time reduced to 25%.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Fire</b></td>
<td>[[Fire magic]] is mostly combat-oriented and has some of the strongest direct damage spells. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Air</b></td>
<td>[[Air magic]] consists largely of manoeuvring magic, but also has some powerful combat spells. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Water</b></td>
<td>[[Water magic]] has a good mix of combat-oriented spells and spells that have to do with [[item]]s and [[travel]]ling. At higher rank, more powerful spells are accessed and the-lower level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Earth</b></td>
<td>[[Earth magic]] has both protective and damaging spells, as well as spells that hamper the enemy. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td>[[Spirit magic]] concentrates on spells involving life and death. Included are spells to raise the dead, affect the [[undead]] and enhance combat] effectiveness. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Mind</b></td>
<td>[[Mind magic]] tends to be offensive in nature. Spells directly affect the mind of the targets and either twists their minds to the will of the caster or directly damages them. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Body</b></td>
<td>[[Body magic]] has a mix of healing and harming spells. Harmful effects range from direct, physical damage to severe [[condition]]s like [[disease]]. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Light</b></td>
<td>[[Light magic]] includes some of the most powerful offensive and protective spells, but is only usable by [[Saint]]s and [[Ranger]]s. Therefore, Light magic can only be learned later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Grey</b></td>
<td>[[Grey magic]] is the magic of secrecy and stealth and of using the environment. It is only usable by [[Runemaster]]s and [[Thief|Thieves]]. Therefore, the Grey magic skill can only be acquired later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Dark</b></td>
<td>[[Dark magic]] has the most spectacular damaging spells of all the magic schools, but is only usable by [[Necromancer]]s and [[Assassin]]s. Therefore, Dark magic can only be studied later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Fists and clubs</b></td>
<td>Any character can do some damage by using their [[fist]]s or wielding a simple [[club]], without requiring any knowledge of Unarmed Combat or the Mace skill.</td>
<td colspan=4>This skill does not need to be learned and cannot be improved with skillpoints.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Sword</b></td>
<td>The [[sword]] skill covers most types of blades longer than a knife. Expert swordsmen gain a quicker [[attack]] while master swordsmen may use any [[one-handed]] [[sword]] in their [[left hand]] and another weapon in their [[right hand|right]]. Grandmasters are so finely tuned with their blades that they gain a chance to make devastating wounds, halving the remaining [[hitpoint]]s of their opponents with the attack if the sword is in their right hand.<br>
<i>Halving the opponent's HP is calculated after normal damage.</i></td>
<td>Skill added to [[Attack Bonus]].</td>
<td>Skill reduces [[Recovery Time]].</td>
<td>Permits use of sword in left hand.</td>
<td>Chance to halve the opponent's remaining hitpoints equal to 1% per 3 points of skill.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dagger</b></td>
<td>While [[dagger]]s don't do the kind of damage that a sword or an axe can deliver, they are very quick, sometimes letting the wielder get two attacks for every one of the slower opponent. Expert dagger fighters can wield a dagger in their left hand while using another weapon in their right. Master dagger fighters have a chance of doing a triple damage attack and grandmasters do even more damage.</td>
<td>Skill added to Attack Bonus.</td>
<td>Permits use of dagger in left hand.</td>
<td>Chance to cause [[triple damage]] equal to skill.</td>
<td>Skill added to [[Attack Damage]].</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Axe</b></td>
<td>While rather slow on the attack, [[axe]]s do a lot of damage when they [[hit]]. Expert axe fighters gain a little more speed on their attacks while masters can deliver extra damage. Axe grandmasters gain a chance of ruining their opponent's [[armour]], making them more vulnerable.<br>
<i>Ruined armour stays ruined unless the party leaves the [[map]].</i></td>
<td>Skill added to Attack Bonus.</td>
<td>Skill reduces Recovery Time.</td>
<td>Skill added to Attack Damage.</td>
<td>Chance to halve the [[Armour Class]] of the target equal to 1% per 2 points of skill.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Spear</b></td>
<td>[[Spear]] covers all kinds of pole weapons with blades attached to the business end. Spears are versatile and can be used one-handed at master rank (right hand only), but they do more [[damage]] when used with both hands. Grandmaster spearmen gain the ability to defend themselves better, using the spear as a staff.<br>
<i>Spears are always used [[two-handed]] if the left hand is empty, for an additional damage of 1D9.</i></td>
<td>Skill added to Attack Bonus.</td>
<td>Skill added to Attack Damage.</td>
<td>Ability to use a spear one-handed.</td>
<td>Skill added to Armour Class.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Staff</b></td>
<td>[[Staff|Staves]] are blunt two-handed pole weapons effective on both offense and [[defense]]. At expert rank skill increases Armour Class. Masters have a chance to [[stun]] their opponents and grandmasters gain a bonus to their Attack Damage.</td>
<td>Skill added to Attack Bonus.</td>
<td>Skill added to Armour Class.</td>
<td>Chance to stun opponent equal to skill.</td>
<td>Skill added to Attack Damage.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Mace</b></td>
<td>[[Mace]] covers all kinds of blunt trauma weapons ranging from large [[club]]s to [[flail]]s. Expert mace swingers do extra damage with their weapons. Master and grandmaster rankings give a chance to stun or [[paralyze]] opponents respectively.<br>
<i>Grandmasters can both stun and paralyze.</i><br>
<i>The use of simple clubs does not require this skill.</i></td>
<td>Skill added to Attack Bonus.</td>
<td>Skill added to Attack Damage.</td>
<td>Chance to stun equal to skill.</td>
<td>Chance to paralyze equal to 1% per 2 points of skill.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Bow</b></td>
<td>The [[bow]] skill covers both bow and [[crossbow]] usage. Expert archers gain a [[speed]] increase with their weapon, while master and grandmaster archers can loose two and three [[arrow]]s respectively with every attack with the bow. Employing the crossbow, master archers extend the [[range]] at which they do increased damage and grandmasters get a chance to pierce an opponent's armour, negating its Armour Class contribution.</td>
<td>Skill added to Attack Bonus.</td>
<td>Reduces Recovery Time.</td>
<td>Bow fires two arrows on every attack, crossbow extended damage range increased.</td>
<td>Bow fires three arrows on every attack, crossbow gains chance to pierce armour.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Music</b></td>
<td>The [[music]] skill allows for [[instrument]]s to be [[equipment|equipped]]. Playing an instrument during [[melee combat]] will inspire the party members and better prepare them for evading incoming attacks. Only one instrument can be equipped at a time, even if more party members have the skill. Expert musicians increase the damage the party does with melee weapons, while masters can play instruments with one hand. Grandmasters gain the ability to make the party evade [[ranged attack]]s and do more damage with their own ranged attacks.</td>
<td>Skill added to Armour Class of all party members against melee attacks.</td>
<td>Skill added to Attack Damage by party's melee attacks.</td>
<td>Instruments can be played with one hand.</td>
<td>Skill affects ranged attacks also.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Unarmed Combat</b></td>
<td>[[Unarmed Combat]] is the ability to use only hands and feet in melee combat, no weapons. This skill only works with hands empty. Additional ranks of unarmed skill will increase the chance to hit and the damage done. Grandmasters gain the ability to feint a quick counterattack, thus momentarily confusing an opponent's aim.</td>
<td>Skill added to Attack Bonus.</td>
<td>Skill added to Attack Damage.</td>
<td>Skill can be combined with the use of staves.</td>
<td>Skill added to Attack Bonus and Damage (double effect).</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Leather</b></td>
<td>[[Leather]] armour is the lightest armour a character can wear. While leather provides less protection than chain or plate armour, it also slows the character down the least. Leather armour skill reduces the [[recovery penalty]] and increases the protection offered by leather armour.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty eliminated.</td>
<td>Skill usable with the Dodging skill.</td>
<td>Receive 3/4 damage from physical attacks.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Chain</b></td>
<td>[[Chain]] armour is the medium armour type. It provides more protection than leather and less than plate, but it also slows the character down more than leather. Chain armour skill increases the protection offered by chain armour and reduces the recovery penalty.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty halved.</td>
<td>Recovery penalty eliminated.</td>
<td>Receive 2/3 damage from physical attacks.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Plate</b></td>
<td>[[Plate]] armour is the heaviest armour type. It provides the most protection, but it slows the character down more than leather or chain. Plate armour skill increases the protection offered by plate armour and reduces the recovery penalty.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty halved.</td>
<td>Receive 1/2 damage from physical attacks.</td>
<td>Recovery penalty eliminated.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Shield</b></td>
<td>The [[shield]] skill directly improves a character's Armour Class while a shield is employed. Expert and master ranking in the shield eliminate the recovery penalty and increase this defensive bonus. A grandmaster gains the ability to make a [[shield-bash]] attack that does damage equal to two times the shield skill.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty eliminated.</td>
<td>Skill added to Armour Class (double effect).</td>
<td>Ability to make a shield-bash attack.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dodging</b></td>
<td>Dodging can be used only when a character is not wearing armour and a shield is not equipped. Additional ranks in dodging will increase armour class while not wearing armour.</td>
<td>Skill added to Armour Class.</td>
<td>Skill added to Armour Class (double effect).</td>
<td>Skill added to Armour Class (triple effect).</td>
<td>Skill added to Armour Class (quintuple effect).</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>The [[disarm trap]] skill is checked automatically when opening a [[trap]]ped [[chest]] or other [[container]]. A higher skill in disarm traps gives a better chance of disarming a trap. Experts and masters enjoy increased chances to succeed, while grandmasters never fail.</td>
<td>Skill increases chance to disarm traps.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Perception</b></td>
<td>The [[perception]] skill gives a character a chance to notice hidden [[door]]s, traps and other secrets and to avoid damage from traps when they are triggered. At expert and master levels the character will notice more. Grandmasters see all such secrets.</td>
<td>Skill increases chance to avoid traps and notice secrets.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance to spot secrets.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>The [[merchant]] skill helps adjust prices in a character's favour, whether buying or selling. Expert, master and grandmaster rank doubles, triples and quintuples the effect of the skill respectively. [[Price]]s are, however, also affected by reputation.<br>
<i>All [[shop]]s have base [[sell ratio|sell]] and [[buy ratio]]s determining their profits before merchant skill and [[reputation]] take effect.</i></td>
<td>Skill adjusts shop prices in the character's favour.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Learning</b></td>
<td>The [[learning]] skill increases the number of [[skillpoint]]s a character receives with every increase in [[level]]. In addition, the character learns to write spell scrolls. Eventually, all spells that are available to the party may be written on [[scroll]]s.</td>
<td>1% extra skillpoints from training per level in learning, and the ability to write all spells the character knows on a scroll at five times the [[casting cost]].</td>
<td>2%, and can write at thrice the casting cost.</td>
<td>3%, and can write any normal or expert spell that any character knows, where both characters will pay once the casting cost.</td>
<td>5%, and can write any spell that any character knows, at once the casting cost each.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Meditation</b></td>
<td>The [[meditation]] skill adds [[spellpoint]]s directly to a character's spellpoints total. Spellpoints gained are equal to the character's per [[level]] spellpoints (3 for [[Troll]] Students, 5 for [[Vampire]] Runemasters, etc.) times skill. Expert, master and grandmaster ranks double, triple and quintuple the skill factor respectively.</td>
<td>Skill adds to spellpoints.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td>The [[bodybuilding]] skill adds [[hitpoints]] directly to a character's hitpoints total. Hitpoints gained are equal to the character's per level hitpoints (4 for [[Human]] Explorers, 7 for [[Ogre]] Thieves, etc.) times skill. Expert, master and grandmaster rankings double, triple and quintuple the skill rank respectively.</td>
<td>Skill adds to hitpoints.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>The [[identify item]] skill is checked automatically when an unidentified [[item]] is right-clicked. If the skill rank of the character is high enough for the item in question it is identified. Grandmasters always succeed.<br>
<i>The character with the highest skill will attempt the identification.</i></td>
<td>Ability to identify items.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Repair</b></td>
<td>The [[repair]] skill allows a characters to repair [[broken]] equipment. Higher skill level allows them to repair better items. Grandmasters can repair any item. The skill will be applied automatically when a broken item in the [[inventory]] of a character with this skill is right-clicked, provided the item has been identified.<br>
<i>The character with the highest skill will attempt the reparation.</i></td>
<td>Ability to repair broken items.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Monster</b></td>
<td>The [[identify monster]] skill is applied when a monster is right-clicked. If the skill rank of the character is high enough for the monster in question it is identified and its strengths and weaknesses become known. Grandmasters always succeed.<br>
Identifying a monster increases the effectiveness of certain generic spells and [[enchantment]]s.<br>
<i>The character with the highest skill will attempt the identification.</i></td>
<td>Ability to identify monsters.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td>The [[armsmaster]] skill represents the warrior's tricks of the trade in using melee weapons. Initially, armsmaster skill reduces the [[recovery time]]s of equipped melee weapons. At higher levels of expertise, it increases Attack Bonus and Attack Damage.</td>
<td>Skill reduces the Recovery Time of all melee weapons.</td>
<td>Skill added to Attack Bonus of all melee weapons.</td>
<td>Skill added to Attack Damage of all melee weapons.</td>
<td>Double all the previous bonuses.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Stealing</b></td>
<td>The [[stealing]] skill allows characters to take items that don't belong to them from shops, or to steal [[gold]] or items from people. Getting caught, however, can lead to problems if the penalty is not paid. In addition, the stealing skill affects a character's chance to pick [[lock]]s.</td>
<td>Normal: Skill gives chance to steal and pick locks.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>The [[alchemy]] skill allows for [[mix]]ing of [[potion]]s. Without the alchemy skill, a character barely has the knowledge to make a [[simple potion]]. Alchemy skill is added to the [[power]] of the base [[ingredient]] to determine the strength of a simple potion. Higher ranks allow the mixing of more complicated potions.</td>
<td>Allows mixing of simple potions to make [[complex potion]]s.</td>
<td>Allows mixing of complex potions to make [[layered potion]]s.</td>
<td>Allows mixing of layered potions to make [[white potion]]s.</td>
<td>Allows mixing of white potions to make [[black potion]]s.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td>The [[pathfinding]] skill grants a character the ability to guide a party more effectively through the terrain, thus reducing the time required for [[map crossing]]s. No map crossing can, however, be reduced to less than one [[day]]. Expert pathfinders cross maps even faster, while masters can guide their party [[underwater]], so that they do not run out of [[underwater breathing|breath]] so quickly. Grandmasters even bring their party [[mountaineering]].</td>
<td>Map crossing times are reduced by 2% times skill.</td>
<td>Double effect of skill.</td>
<td>Double breathing time underwater, and [[drowning speed]] is halved.</td>
<td>Abililty to scale mountains.</td>
</tr>
</table>
----
==Mastery==
====Magic====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Fire</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Air</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Water</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Earth</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Mind</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Body</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Light</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Grey</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Dark</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td> </td><td> </td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>G</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Fire</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Air</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Water</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Earth</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Mind</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Body</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Light</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>G</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Grey</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>G</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Dark</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td>G</td>
</tr>
</table>
====Combat====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Sword</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dagger</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>G</td><td>M</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Axe</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Spear</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Staff</b></td>
<td> </td>
<td>E</td><td> </td><td>M</td>
<td>E</td><td>E</td><td> </td><td> </td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Mace</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Bow</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Music</b></td>
<td> </td>
<td> </td><td>N</td><td>M</td>
<td> </td><td> </td><td>N</td><td>E</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Unarmed</b></td>
<td>N</td>
<td>N</td><td>E</td><td>M</td>
<td>N</td><td>N</td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Leather</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>M</td><td>G</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Chain</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>M</td><td>G</td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Plate</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td>G</td><td> </td><td>E</td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Shield</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dodging</b></td>
<td>N</td>
<td>N</td><td>M</td><td>E</td>
<td>N</td><td>E</td><td>M</td><td>M</td><td>G</td><td>E</td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Sword</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dagger</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td> </td><td>E</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Axe</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Spear</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Staff</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Mace</b></td>
<td> </td>
<td>E</td><td> </td><td> </td>
<td>M</td><td>E</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Bow</b></td>
<td>N</td>
<td>N</td><td>N</td><td>N</td>
<td>E</td><td>N</td><td>N</td><td>E</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Music</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>M</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Unarmed</b></td>
<td> </td>
<td> </td><td>N</td><td> </td>
<td> </td><td> </td><td>E</td><td>N</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Leather</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Chain</b></td>
<td> </td>
<td>N</td><td> </td><td> </td>
<td>E</td><td>N</td><td> </td><td>E</td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Plate</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Shield</b></td>
<td> </td>
<td>E</td><td>E</td><td> </td>
<td>M</td><td>E</td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dodging</b></td>
<td> </td>
<td> </td><td>E</td><td> </td>
<td> </td><td> </td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
</table>
====Miscellaneous====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>N</td>
<td>N</td><td>M</td><td>E</td>
<td>N</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Perception</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>E</td><td>M</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>N</td>
<td>N</td><td>N</td><td>E</td>
<td>E</td><td>N</td><td>N</td><td>E</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Learning</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td> </td><td>E</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Meditation</b></td>
<td> </td>
<td> </td><td>N</td><td>E</td>
<td> </td><td>E</td><td>N</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>N</td><td>N</td><td>E</td><td>M</td><td>N</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Repair</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>M</td><td>E</td><td>E</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Id Monster</b></td>
<td> </td>
<td>N</td><td> </td><td>E</td>
<td>E</td><td>M</td><td> </td><td> </td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>M</td><td>G</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Stealing</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>M</td><td>G</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>N</td><td>N</td><td>E</td><td>E</td><td>E</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>M</td><td>E</td><td>E</td><td>M</td><td>G</td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>E</td><td>N</td><td>E</td><td>M</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Perception</b></td>
<td>N</td>
<td>E</td><td>E</td><td>N</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>E</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Learning</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E </td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Meditation</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>M</td><td>G</td><td>E</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td> </td>
<td>N</td><td> </td><td> </td>
<td>E</td><td>N</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>M</td><td>E</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Repair</b></td>
<td>N</td>
<td>E</td><td>N</td><td>N</td>
<td>E</td><td>M</td><td>N</td><td>E</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Id Monster</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>N</td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Stealing</b></td>
<td> </td>
<td> </td><td> </td><td>E</td>
<td>E</td><td> </td><td> </td><td> </td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>G</td><td>M</td><td>M</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td> </td>
<td>E</td><td>N</td><td> </td>
<td>E</td><td>M</td><td>N</td><td>E</td><td> </td><td> </td>
</tr>
</table>
----
==Starting skills==
----
[[Category:Player character]][[Category:Skill| ]]
700ab21738e82b3b7340ac75d04ce8d8e8cde587
1886
1885
2009-03-27T11:37:36Z
Ribannah
2
/* Skills */ not all spells at normal
wikitext
text/x-wiki
'''Skills''', like '''attribute'''s, form an essential part of a [[player character]]'s development. They determine what the party can do, and how well. There are 3 major types of skills: magic, combat and miscellaneous. Some skills are given for free at [[start-up]], but most must be bought at a [[guildhouse]].
The development of a skill is done by assigning [[skillpoint]]s to them, and by paying [[teacher]]s for the status of [[Expert]], [[Master]] or [[Grandmaster]]. Skillpoints are earned by [[training]] up to higher [[level]]s when a character has enough [[experience point]]s, but there are several other ways to gain skillpoints as well.
Which skills are available to a character, and what level of [[mastery|expertise]] can be reached, depends entirely on the [[class]] of the character. The [[starting skill]]s also depend on [[race]].
==Skills==
<table cellspacing="1" width="100%">
<tr>
<td width="13%"><b>skill</b></td>
<td width="39%"><b>description</b></td>
<td width="12%"><b>normal</b></td>
<td width="12%"><b>expert</b></td>
<td width="12%"><b>master</b></td>
<td width="12%"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td>Spellcasting is the basic ability to cast spells. Simple damaging spells, healing, illumination and protection are included. Some of the spells increase in effectiveness with higher spellcasting levels, others with knowledge and higher rank in the various schools of magic and the [[Identify Monster]] skill.<br><i>Expert rank in spellcasting must be achieved before a character can learn any other magic skill.</i></td>
<td>Ability to learn spells.</td>
<td>[[Recovery]] time reduced to 50%.<br>Allows studying the numerous schools of magic.</td>
<td>Doubles cost and effect.</td>
<td>Recovery time reduced to 25%.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Fire</b></td>
<td>[[Fire magic]] is mostly combat-oriented and has some of the strongest direct damage spells. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Air</b></td>
<td>[[Air magic]] consists largely of manoeuvring magic, but also has some powerful combat spells. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Water</b></td>
<td>[[Water magic]] has a good mix of combat-oriented spells and spells that have to do with [[item]]s and [[travel]]ling. At higher rank, more powerful spells are accessed and the-lower level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Earth</b></td>
<td>[[Earth magic]] has both protective and damaging spells, as well as spells that hamper the enemy. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td>[[Spirit magic]] concentrates on spells involving life and death. Included are spells to raise the dead, affect the [[undead]] and enhance combat] effectiveness. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Mind</b></td>
<td>[[Mind magic]] tends to be offensive in nature. Spells directly affect the mind of the targets and either twists their minds to the will of the caster or directly damages them. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Body</b></td>
<td>[[Body magic]] has a mix of healing and harming spells. Harmful effects range from direct, physical damage to severe [[condition]]s like [[disease]]. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Light</b></td>
<td>[[Light magic]] includes some of the most powerful offensive and protective spells, but is only usable by [[Saint]]s and [[Ranger]]s. Therefore, Light magic can only be learned later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Grey</b></td>
<td>[[Grey magic]] is the magic of secrecy and stealth and of using the environment. It is only usable by [[Runemaster]]s and [[Thief|Thieves]]. Therefore, the Grey magic skill can only be acquired later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Dark</b></td>
<td>[[Dark magic]] has the most spectacular damaging spells of all the magic schools, but is only usable by [[Necromancer]]s and [[Assassin]]s. Therefore, Dark magic can only be studied later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Fists and clubs</b></td>
<td>Any character can do some damage by using their [[fist]]s or wielding a simple [[club]], without requiring any knowledge of Unarmed Combat or the Mace skill.</td>
<td colspan=4>This skill does not need to be learned and cannot be improved with skillpoints.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Sword</b></td>
<td>The [[sword]] skill covers most types of blades longer than a knife. Expert swordsmen gain a quicker [[attack]] while master swordsmen may use any [[one-handed]] [[sword]] in their [[left hand]] and another weapon in their [[right hand|right]]. Grandmasters are so finely tuned with their blades that they gain a chance to make devastating wounds, halving the remaining [[hitpoint]]s of their opponents with the attack if the sword is in their right hand.<br>
<i>Halving the opponent's HP is calculated after normal damage.</i></td>
<td>Skill added to [[Attack Bonus]].</td>
<td>Skill reduces [[Recovery Time]].</td>
<td>Permits use of sword in left hand.</td>
<td>Chance to halve the opponent's remaining hitpoints equal to 1% per 3 points of skill.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dagger</b></td>
<td>While [[dagger]]s don't do the kind of damage that a sword or an axe can deliver, they are very quick, sometimes letting the wielder get two attacks for every one of the slower opponent. Expert dagger fighters can wield a dagger in their left hand while using another weapon in their right. Master dagger fighters have a chance of doing a triple damage attack and grandmasters do even more damage.</td>
<td>Skill added to Attack Bonus.</td>
<td>Permits use of dagger in left hand.</td>
<td>Chance to cause [[triple damage]] equal to skill.</td>
<td>Skill added to [[Attack Damage]].</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Axe</b></td>
<td>While rather slow on the attack, [[axe]]s do a lot of damage when they [[hit]]. Expert axe fighters gain a little more speed on their attacks while masters can deliver extra damage. Axe grandmasters gain a chance of ruining their opponent's [[armour]], making them more vulnerable.<br>
<i>Ruined armour stays ruined unless the party leaves the [[map]].</i></td>
<td>Skill added to Attack Bonus.</td>
<td>Skill reduces Recovery Time.</td>
<td>Skill added to Attack Damage.</td>
<td>Chance to halve the [[Armour Class]] of the target equal to 1% per 2 points of skill.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Spear</b></td>
<td>[[Spear]] covers all kinds of pole weapons with blades attached to the business end. Spears are versatile and can be used one-handed at master rank (right hand only), but they do more [[damage]] when used with both hands. Grandmaster spearmen gain the ability to defend themselves better, using the spear as a staff.<br>
<i>Spears are always used [[two-handed]] if the left hand is empty, for an additional damage of 1D9.</i></td>
<td>Skill added to Attack Bonus.</td>
<td>Skill added to Attack Damage.</td>
<td>Ability to use a spear one-handed.</td>
<td>Skill added to Armour Class.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Staff</b></td>
<td>[[Staff|Staves]] are blunt two-handed pole weapons effective on both offense and [[defense]]. At expert rank skill increases Armour Class. Masters have a chance to [[stun]] their opponents and grandmasters gain a bonus to their Attack Damage.</td>
<td>Skill added to Attack Bonus.</td>
<td>Skill added to Armour Class.</td>
<td>Chance to stun opponent equal to skill.</td>
<td>Skill added to Attack Damage.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Mace</b></td>
<td>[[Mace]] covers all kinds of blunt trauma weapons ranging from large [[club]]s to [[flail]]s. Expert mace swingers do extra damage with their weapons. Master and grandmaster rankings give a chance to stun or [[paralyze]] opponents respectively.<br>
<i>Grandmasters can both stun and paralyze.</i><br>
<i>The use of simple clubs does not require this skill.</i></td>
<td>Skill added to Attack Bonus.</td>
<td>Skill added to Attack Damage.</td>
<td>Chance to stun equal to skill.</td>
<td>Chance to paralyze equal to 1% per 2 points of skill.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Bow</b></td>
<td>The [[bow]] skill covers both bow and [[crossbow]] usage. Expert archers gain a [[speed]] increase with their weapon, while master and grandmaster archers can loose two and three [[arrow]]s respectively with every attack with the bow. Employing the crossbow, master archers extend the [[range]] at which they do increased damage and grandmasters get a chance to pierce an opponent's armour, negating its Armour Class contribution.</td>
<td>Skill added to Attack Bonus.</td>
<td>Reduces Recovery Time.</td>
<td>Bow fires two arrows on every attack, crossbow extended damage range increased.</td>
<td>Bow fires three arrows on every attack, crossbow gains chance to pierce armour.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Music</b></td>
<td>The [[music]] skill allows for [[instrument]]s to be [[equipment|equipped]]. Playing an instrument during [[melee combat]] will inspire the party members and better prepare them for evading incoming attacks. Only one instrument can be equipped at a time, even if more party members have the skill. Expert musicians increase the damage the party does with melee weapons, while masters can play instruments with one hand. Grandmasters gain the ability to make the party evade [[ranged attack]]s and do more damage with their own ranged attacks.</td>
<td>Skill added to Armour Class of all party members against melee attacks.</td>
<td>Skill added to Attack Damage by party's melee attacks.</td>
<td>Instruments can be played with one hand.</td>
<td>Skill affects ranged attacks also.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Unarmed Combat</b></td>
<td>[[Unarmed Combat]] is the ability to use only hands and feet in melee combat, no weapons. This skill only works with hands empty. Additional ranks of unarmed skill will increase the chance to hit and the damage done. Grandmasters gain the ability to feint a quick counterattack, thus momentarily confusing an opponent's aim.</td>
<td>Skill added to Attack Bonus.</td>
<td>Skill added to Attack Damage.</td>
<td>Skill can be combined with the use of staves.</td>
<td>Skill added to Attack Bonus and Damage (double effect).</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Leather</b></td>
<td>[[Leather]] armour is the lightest armour a character can wear. While leather provides less protection than chain or plate armour, it also slows the character down the least. Leather armour skill reduces the [[recovery penalty]] and increases the protection offered by leather armour.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty eliminated.</td>
<td>Skill usable with the Dodging skill.</td>
<td>Receive 3/4 damage from physical attacks.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Chain</b></td>
<td>[[Chain]] armour is the medium armour type. It provides more protection than leather and less than plate, but it also slows the character down more than leather. Chain armour skill increases the protection offered by chain armour and reduces the recovery penalty.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty halved.</td>
<td>Recovery penalty eliminated.</td>
<td>Receive 2/3 damage from physical attacks.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Plate</b></td>
<td>[[Plate]] armour is the heaviest armour type. It provides the most protection, but it slows the character down more than leather or chain. Plate armour skill increases the protection offered by plate armour and reduces the recovery penalty.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty halved.</td>
<td>Receive 1/2 damage from physical attacks.</td>
<td>Recovery penalty eliminated.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Shield</b></td>
<td>The [[shield]] skill directly improves a character's Armour Class while a shield is employed. Expert and master ranking in the shield eliminate the recovery penalty and increase this defensive bonus. A grandmaster gains the ability to make a [[shield-bash]] attack that does damage equal to two times the shield skill.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty eliminated.</td>
<td>Skill added to Armour Class (double effect).</td>
<td>Ability to make a shield-bash attack.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dodging</b></td>
<td>Dodging can be used only when a character is not wearing armour and a shield is not equipped. Additional ranks in dodging will increase armour class while not wearing armour.</td>
<td>Skill added to Armour Class.</td>
<td>Skill added to Armour Class (double effect).</td>
<td>Skill added to Armour Class (triple effect).</td>
<td>Skill added to Armour Class (quintuple effect).</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>The [[disarm trap]] skill is checked automatically when opening a [[trap]]ped [[chest]] or other [[container]]. A higher skill in disarm traps gives a better chance of disarming a trap. Experts and masters enjoy increased chances to succeed, while grandmasters never fail.</td>
<td>Skill increases chance to disarm traps.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Perception</b></td>
<td>The [[perception]] skill gives a character a chance to notice hidden [[door]]s, traps and other secrets and to avoid damage from traps when they are triggered. At expert and master levels the character will notice more. Grandmasters see all such secrets.</td>
<td>Skill increases chance to avoid traps and notice secrets.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance to spot secrets.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>The [[merchant]] skill helps adjust prices in a character's favour, whether buying or selling. Expert, master and grandmaster rank doubles, triples and quintuples the effect of the skill respectively. [[Price]]s are, however, also affected by reputation.<br>
<i>All [[shop]]s have base [[sell ratio|sell]] and [[buy ratio]]s determining their profits before merchant skill and [[reputation]] take effect.</i></td>
<td>Skill adjusts shop prices in the character's favour.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Learning</b></td>
<td>The [[learning]] skill increases the number of [[skillpoint]]s a character receives with every increase in [[level]]. In addition, the character learns to write spell scrolls. Eventually, all spells that are available to the party may be written on [[scroll]]s.</td>
<td>1% extra skillpoints from training per level in learning, and the ability to write all spells the character knows on a scroll at five times the [[casting cost]].</td>
<td>2%, and can write at thrice the casting cost.</td>
<td>3%, and can write any normal or expert spell that any character knows, where both characters will pay once the casting cost.</td>
<td>5%, and can write any spell that any character knows, at once the casting cost each.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Meditation</b></td>
<td>The [[meditation]] skill adds [[spellpoint]]s directly to a character's spellpoints total. Spellpoints gained are equal to the character's per [[level]] spellpoints (3 for [[Troll]] Students, 5 for [[Vampire]] Runemasters, etc.) times skill. Expert, master and grandmaster ranks double, triple and quintuple the skill factor respectively.</td>
<td>Skill adds to spellpoints.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td>The [[bodybuilding]] skill adds [[hitpoints]] directly to a character's hitpoints total. Hitpoints gained are equal to the character's per level hitpoints (4 for [[Human]] Explorers, 7 for [[Ogre]] Thieves, etc.) times skill. Expert, master and grandmaster rankings double, triple and quintuple the skill rank respectively.</td>
<td>Skill adds to hitpoints.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>The [[identify item]] skill is checked automatically when an unidentified [[item]] is right-clicked. If the skill rank of the character is high enough for the item in question it is identified. Grandmasters always succeed.<br>
<i>The character with the highest skill will attempt the identification.</i></td>
<td>Ability to identify items.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Repair</b></td>
<td>The [[repair]] skill allows a characters to repair [[broken]] equipment. Higher skill level allows them to repair better items. Grandmasters can repair any item. The skill will be applied automatically when a broken item in the [[inventory]] of a character with this skill is right-clicked, provided the item has been identified.<br>
<i>The character with the highest skill will attempt the reparation.</i></td>
<td>Ability to repair broken items.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Monster</b></td>
<td>The [[identify monster]] skill is applied when a monster is right-clicked. If the skill rank of the character is high enough for the monster in question it is identified and its strengths and weaknesses become known. Grandmasters always succeed.<br>
Identifying a monster increases the effectiveness of certain generic spells and [[enchantment]]s.<br>
<i>The character with the highest skill will attempt the identification.</i></td>
<td>Ability to identify monsters.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td>The [[armsmaster]] skill represents the warrior's tricks of the trade in using melee weapons. Initially, armsmaster skill reduces the [[recovery time]]s of equipped melee weapons. At higher levels of expertise, it increases Attack Bonus and Attack Damage.</td>
<td>Skill reduces the Recovery Time of all melee weapons.</td>
<td>Skill added to Attack Bonus of all melee weapons.</td>
<td>Skill added to Attack Damage of all melee weapons.</td>
<td>Double all the previous bonuses.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Stealing</b></td>
<td>The [[stealing]] skill allows characters to take items that don't belong to them from shops, or to steal [[gold]] or items from people. Getting caught, however, can lead to problems if the penalty is not paid. In addition, the stealing skill affects a character's chance to pick [[lock]]s.</td>
<td>Normal: Skill gives chance to steal and pick locks.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>The [[alchemy]] skill allows for [[mix]]ing of [[potion]]s. Without the alchemy skill, a character barely has the knowledge to make a [[simple potion]]. Alchemy skill is added to the [[power]] of the base [[ingredient]] to determine the strength of a simple potion. Higher ranks allow the mixing of more complicated potions.</td>
<td>Allows mixing of simple potions to make [[complex potion]]s.</td>
<td>Allows mixing of complex potions to make [[layered potion]]s.</td>
<td>Allows mixing of layered potions to make [[white potion]]s.</td>
<td>Allows mixing of white potions to make [[black potion]]s.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td>The [[pathfinding]] skill grants a character the ability to guide a party more effectively through the terrain, thus reducing the time required for [[map crossing]]s. No map crossing can, however, be reduced to less than one [[day]]. Expert pathfinders cross maps even faster, while masters can guide their party [[underwater]], so that they do not run out of [[underwater breathing|breath]] so quickly. Grandmasters even bring their party [[mountaineering]].</td>
<td>Map crossing times are reduced by 2% times skill.</td>
<td>Double effect of skill.</td>
<td>Double breathing time underwater, and [[drowning speed]] is halved.</td>
<td>Abililty to scale mountains.</td>
</tr>
</table>
----
==Mastery==
====Magic====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Fire</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Air</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Water</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Earth</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Mind</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Body</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Light</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Grey</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Dark</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td> </td><td> </td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>G</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Fire</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Air</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Water</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Earth</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Mind</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Body</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Light</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>G</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Grey</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>G</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Dark</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td>G</td>
</tr>
</table>
====Combat====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Sword</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dagger</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>G</td><td>M</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Axe</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Spear</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Staff</b></td>
<td> </td>
<td>E</td><td> </td><td>M</td>
<td>E</td><td>E</td><td> </td><td> </td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Mace</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Bow</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Music</b></td>
<td> </td>
<td> </td><td>N</td><td>M</td>
<td> </td><td> </td><td>N</td><td>E</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Unarmed</b></td>
<td>N</td>
<td>N</td><td>E</td><td>M</td>
<td>N</td><td>N</td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Leather</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>M</td><td>G</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Chain</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>M</td><td>G</td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Plate</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td>G</td><td> </td><td>E</td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Shield</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dodging</b></td>
<td>N</td>
<td>N</td><td>M</td><td>E</td>
<td>N</td><td>E</td><td>M</td><td>M</td><td>G</td><td>E</td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Sword</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dagger</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td> </td><td>E</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Axe</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Spear</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Staff</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Mace</b></td>
<td> </td>
<td>E</td><td> </td><td> </td>
<td>M</td><td>E</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Bow</b></td>
<td>N</td>
<td>N</td><td>N</td><td>N</td>
<td>E</td><td>N</td><td>N</td><td>E</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Music</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>M</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Unarmed</b></td>
<td> </td>
<td> </td><td>N</td><td> </td>
<td> </td><td> </td><td>E</td><td>N</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Leather</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Chain</b></td>
<td> </td>
<td>N</td><td> </td><td> </td>
<td>E</td><td>N</td><td> </td><td>E</td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Plate</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Shield</b></td>
<td> </td>
<td>E</td><td>E</td><td> </td>
<td>M</td><td>E</td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dodging</b></td>
<td> </td>
<td> </td><td>E</td><td> </td>
<td> </td><td> </td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
</table>
====Miscellaneous====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>N</td>
<td>N</td><td>M</td><td>E</td>
<td>N</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Perception</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>E</td><td>M</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>N</td>
<td>N</td><td>N</td><td>E</td>
<td>E</td><td>N</td><td>N</td><td>E</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Learning</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td> </td><td>E</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Meditation</b></td>
<td> </td>
<td> </td><td>N</td><td>E</td>
<td> </td><td>E</td><td>N</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>N</td><td>N</td><td>E</td><td>M</td><td>N</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Repair</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>M</td><td>E</td><td>E</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Id Monster</b></td>
<td> </td>
<td>N</td><td> </td><td>E</td>
<td>E</td><td>M</td><td> </td><td> </td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>M</td><td>G</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Stealing</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>M</td><td>G</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>N</td><td>N</td><td>E</td><td>E</td><td>E</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>M</td><td>E</td><td>E</td><td>M</td><td>G</td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>E</td><td>N</td><td>E</td><td>M</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Perception</b></td>
<td>N</td>
<td>E</td><td>E</td><td>N</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>E</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Learning</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E </td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Meditation</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>M</td><td>G</td><td>E</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td> </td>
<td>N</td><td> </td><td> </td>
<td>E</td><td>N</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>M</td><td>E</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Repair</b></td>
<td>N</td>
<td>E</td><td>N</td><td>N</td>
<td>E</td><td>M</td><td>N</td><td>E</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Id Monster</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>N</td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Stealing</b></td>
<td> </td>
<td> </td><td> </td><td>E</td>
<td>E</td><td> </td><td> </td><td> </td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>G</td><td>M</td><td>M</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td> </td>
<td>E</td><td>N</td><td> </td>
<td>E</td><td>M</td><td>N</td><td>E</td><td> </td><td> </td>
</tr>
</table>
----
==Starting skills==
----
[[Category:Player character]][[Category:Skill| ]]
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{{player character}}
'''Skills''', like [[attribute]]s, form an essential part of a [[player character]]'s development. They determine what the [[party]] can do, and how well. There are 3 major types of skills: magic, combat and miscellaneous. Some skills are given for free at [[start-up]], but most must be bought at a [[guild]].
The development of a skill is done by assigning [[skillpoint]]s to them, and by paying [[teacher]]s for the status of [[Expert]], [[Master]] or [[Grandmaster]]. Skillpoints are earned by [[training]] up to higher [[level]]s when a character has enough [[experience point]]s, but there are several other ways to gain skillpoints as well.
Which skills are available to a character, and what level of [[mastery|expertise]] can be reached, depends entirely on the [[class]] of the character. The skills that a character starts out with also depend on [[race]] and [[difficulty level]].
----
==Skills==
There are 29 skills in [[Might and Magic Tribute]]:
* 11 [[magic]] skills;
* 15 [[combat]] skills (one of them free: clubs and fists);
* 13 miscellaneous skills.
Except for the one free skill, all skills can be mastered to the rank of grandmaster.
<table cellspacing="1" width="100%">
<tr>
<td width="13%"><b>skill</b></td>
<td width="39%"><b>description</b></td>
<td width="12%"><b>normal</b></td>
<td width="12%"><b>expert</b></td>
<td width="12%"><b>master</b></td>
<td width="12%"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td>Spellcasting is the basic ability to cast spells. Simple damaging spells, healing, illumination and protection are included. Some of the spells increase in effectiveness with higher spellcasting levels, others with knowledge and higher rank in the various schools of magic and the [[Identify Monster]] skill.<br><i>Expert rank in spellcasting must be achieved before a character can learn any other magic skill.</i></td>
<td>Ability to learn spells.</td>
<td>[[Recovery]] time reduced to 50%.<br>Allows studying the numerous schools of magic.</td>
<td>Doubles cost and effect.</td>
<td>Recovery time reduced to 25%.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Fire</b></td>
<td>[[Fire magic]] is mostly combat-oriented and has some of the strongest direct damage spells. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Air</b></td>
<td>[[Air magic]] consists largely of manoeuvring magic, but also has some powerful combat spells. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Water</b></td>
<td>[[Water magic]] has a good mix of combat-oriented spells and spells that have to do with [[item]]s and [[travel]]ling. At higher rank, more powerful spells are accessed and the-lower level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Earth</b></td>
<td>[[Earth magic]] has both protective and damaging spells, as well as spells that hamper the enemy. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td>[[Spirit magic]] concentrates on spells involving life and death. Included are spells to raise the dead, affect the [[undead]] and enhance combat] effectiveness. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Mind</b></td>
<td>[[Mind magic]] tends to be offensive in nature. Spells directly affect the mind of the targets and either twists their minds to the will of the caster or directly damages them. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Body</b></td>
<td>[[Body magic]] has a mix of healing and harming spells. Harmful effects range from direct, physical damage to severe [[condition]]s like [[disease]]. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Light</b></td>
<td>[[Light magic]] includes some of the most powerful offensive and protective spells, but is only usable by [[Saint]]s and [[Ranger]]s. Therefore, Light magic can only be learned later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Grey</b></td>
<td>[[Grey magic]] is the magic of secrecy and stealth and of using the environment. It is only usable by [[Runemaster]]s and [[Thief|Thieves]]. Therefore, the Grey magic skill can only be acquired later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Dark</b></td>
<td>[[Dark magic]] has the most spectacular damaging spells of all the magic schools, but is only usable by [[Necromancer]]s and [[Assassin]]s. Therefore, Dark magic can only be studied later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Fists and clubs</b></td>
<td>Any character can do some damage by using their [[fist]]s or wielding a simple [[club]], without requiring any knowledge of Unarmed Combat or the Mace skill.</td>
<td colspan=4>This skill does not need to be learned and cannot be improved with skillpoints.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Sword</b></td>
<td>The [[sword]] skill covers most types of blades longer than a knife. Expert swordsmen gain a quicker [[attack]] while master swordsmen may use any [[one-handed]] [[sword]] in their [[left hand]] and another weapon in their [[right hand|right]]. Grandmasters are so finely tuned with their blades that they gain a chance to make devastating wounds, halving the remaining [[hitpoint]]s of their opponents with the attack if the sword is in their right hand.<br>
<i>Halving the opponent's HP is calculated after normal damage.</i></td>
<td>Skill added to [[Attack Bonus]].</td>
<td>Skill reduces [[Recovery Time]].</td>
<td>Permits use of sword in left hand.</td>
<td>Chance to halve the opponent's remaining hitpoints equal to 1% per 3 points of skill.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dagger</b></td>
<td>While [[dagger]]s don't do the kind of damage that a sword or an axe can deliver, they are very quick, sometimes letting the wielder get two attacks for every one of the slower opponent. Expert dagger fighters can wield a dagger in their left hand while using another weapon in their right. Master dagger fighters have a chance of doing a triple damage attack and grandmasters do even more damage.</td>
<td>Skill added to Attack Bonus.</td>
<td>Permits use of dagger in left hand.</td>
<td>Chance to cause [[triple damage]] equal to skill.</td>
<td>Skill added to [[Attack Damage]].</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Axe</b></td>
<td>While rather slow on the attack, [[axe]]s do a lot of damage when they [[hit]]. Expert axe fighters gain a little more speed on their attacks while masters can deliver extra damage. Axe grandmasters gain a chance of ruining their opponent's [[armour]], making them more vulnerable.<br>
<i>Ruined armour stays ruined unless the party leaves the [[map]].</i></td>
<td>Skill added to Attack Bonus.</td>
<td>Skill reduces Recovery Time.</td>
<td>Skill added to Attack Damage.</td>
<td>Chance to halve the [[Armour Class]] of the target equal to 1% per 2 points of skill.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Spear</b></td>
<td>[[Spear]] covers all kinds of pole weapons with blades attached to the business end. Spears are versatile and can be used one-handed at master rank (right hand only), but they do more [[damage]] when used with both hands. Grandmaster spearmen gain the ability to defend themselves better, using the spear as a staff.<br>
<i>Spears are always used [[two-handed]] if the left hand is empty, for an additional damage of 1D9.</i></td>
<td>Skill added to Attack Bonus.</td>
<td>Skill added to Attack Damage.</td>
<td>Ability to use a spear one-handed.</td>
<td>Skill added to Armour Class.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Staff</b></td>
<td>[[Staff|Staves]] are blunt two-handed pole weapons effective on both offense and [[defense]]. At expert rank skill increases Armour Class. Masters have a chance to [[stun]] their opponents and grandmasters gain a bonus to their Attack Damage.</td>
<td>Skill added to Attack Bonus.</td>
<td>Skill added to Armour Class.</td>
<td>Chance to stun opponent equal to skill.</td>
<td>Skill added to Attack Damage.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Mace</b></td>
<td>[[Mace]] covers all kinds of blunt trauma weapons ranging from large [[club]]s to [[flail]]s. Expert mace swingers do extra damage with their weapons. Master and grandmaster rankings give a chance to stun or [[paralyze]] opponents respectively.<br>
<i>Grandmasters can both stun and paralyze.</i><br>
<i>The use of simple clubs does not require this skill.</i></td>
<td>Skill added to Attack Bonus.</td>
<td>Skill added to Attack Damage.</td>
<td>Chance to stun equal to skill.</td>
<td>Chance to paralyze equal to 1% per 2 points of skill.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Bow</b></td>
<td>The [[bow]] skill covers both bow and [[crossbow]] usage. Expert archers gain a [[speed]] increase with their weapon, while master and grandmaster archers can loose two and three [[arrow]]s respectively with every attack with the bow. Employing the crossbow, master archers extend the [[range]] at which they do increased damage and grandmasters get a chance to pierce an opponent's armour, negating its Armour Class contribution.</td>
<td>Skill added to Attack Bonus.</td>
<td>Reduces Recovery Time.</td>
<td>Bow fires two arrows on every attack, crossbow extended damage range increased.</td>
<td>Bow fires three arrows on every attack, crossbow gains chance to pierce armour.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Music</b></td>
<td>The [[music]] skill allows for [[instrument]]s to be [[equipment|equipped]]. Playing an instrument during [[melee combat]] will inspire the party members and better prepare them for evading incoming attacks. Only one instrument can be equipped at a time, even if more party members have the skill. Expert musicians increase the damage the party does with melee weapons, while masters can play instruments with one hand. Grandmasters gain the ability to make the party evade [[ranged attack]]s and do more damage with their own ranged attacks.</td>
<td>Skill added to Armour Class of all party members against melee attacks.</td>
<td>Skill added to Attack Damage by party's melee attacks.</td>
<td>Instruments can be played with one hand.</td>
<td>Skill affects ranged attacks also.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Unarmed Combat</b></td>
<td>[[Unarmed Combat]] is the ability to use only hands and feet in melee combat, no weapons. This skill only works with hands empty. Additional ranks of unarmed skill will increase the chance to hit and the damage done. Grandmasters gain the ability to feint a quick counterattack, thus momentarily confusing an opponent's aim.</td>
<td>Skill added to Attack Bonus.</td>
<td>Skill added to Attack Damage.</td>
<td>Skill can be combined with the use of staves.</td>
<td>Skill added to Attack Bonus and Damage (double effect).</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Leather</b></td>
<td>[[Leather]] armour is the lightest armour a character can wear. While leather provides less protection than chain or plate armour, it also slows the character down the least. Leather armour skill reduces the [[recovery penalty]] and increases the protection offered by leather armour.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty eliminated.</td>
<td>Skill usable with the Dodging skill.</td>
<td>Receive 3/4 damage from physical attacks.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Chain</b></td>
<td>[[Chain]] armour is the medium armour type. It provides more protection than leather and less than plate, but it also slows the character down more than leather. Chain armour skill increases the protection offered by chain armour and reduces the recovery penalty.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty halved.</td>
<td>Recovery penalty eliminated.</td>
<td>Receive 2/3 damage from physical attacks.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Plate</b></td>
<td>[[Plate]] armour is the heaviest armour type. It provides the most protection, but it slows the character down more than leather or chain. Plate armour skill increases the protection offered by plate armour and reduces the recovery penalty.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty halved.</td>
<td>Receive 1/2 damage from physical attacks.</td>
<td>Recovery penalty eliminated.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Shield</b></td>
<td>The [[shield]] skill directly improves a character's Armour Class while a shield is employed. Expert and master ranking in the shield eliminate the recovery penalty and increase this defensive bonus. A grandmaster gains the ability to make a [[shield-bash]] attack that does damage equal to two times the shield skill.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty eliminated.</td>
<td>Skill added to Armour Class (double effect).</td>
<td>Ability to make a shield-bash attack.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dodging</b></td>
<td>Dodging can be used only when a character is not wearing armour and a shield is not equipped. Additional ranks in dodging will increase armour class while not wearing armour.</td>
<td>Skill added to Armour Class.</td>
<td>Skill added to Armour Class (double effect).</td>
<td>Skill added to Armour Class (triple effect).</td>
<td>Skill added to Armour Class (quintuple effect).</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>The [[disarm trap]] skill is checked automatically when opening a [[trap]]ped [[chest]] or other [[container]]. A higher skill in disarm traps gives a better chance of disarming a trap. Experts and masters enjoy increased chances to succeed, while grandmasters never fail.</td>
<td>Skill increases chance to disarm traps.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Perception</b></td>
<td>The [[perception]] skill gives a character a chance to notice hidden [[door]]s, traps and other secrets and to avoid damage from traps when they are triggered. At expert and master levels the character will notice more. Grandmasters see all such secrets.</td>
<td>Skill increases chance to avoid traps and notice secrets.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance to spot secrets.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>The [[merchant]] skill helps adjust prices in a character's favour, whether buying or selling. Expert, master and grandmaster rank doubles, triples and quintuples the effect of the skill respectively. [[Price]]s are, however, also affected by reputation.<br>
<i>All [[shop]]s have base [[sell ratio|sell]] and [[buy ratio]]s determining their profits before merchant skill and [[reputation]] take effect.</i></td>
<td>Skill adjusts shop prices in the character's favour.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Learning</b></td>
<td>The [[learning]] skill increases the number of [[skillpoint]]s a character receives with every increase in [[level]]. In addition, the character learns to write spell scrolls. Eventually, all spells that are available to the party may be written on [[scroll]]s.</td>
<td>1% extra skillpoints from training per level in learning, and the ability to write all spells the character knows on a scroll at five times the [[casting cost]].</td>
<td>2%, and can write at thrice the casting cost.</td>
<td>3%, and can write any normal or expert spell that any character knows, where both characters will pay once the casting cost.</td>
<td>5%, and can write any spell that any character knows, at once the casting cost each.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Meditation</b></td>
<td>The [[meditation]] skill adds [[spellpoint]]s directly to a character's spellpoints total. Spellpoints gained are equal to the character's per [[level]] spellpoints (3 for [[Troll]] Students, 5 for [[Vampire]] Runemasters, etc.) times skill. Expert, master and grandmaster ranks double, triple and quintuple the skill factor respectively.</td>
<td>Skill adds to spellpoints.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td>The [[bodybuilding]] skill adds [[hitpoints]] directly to a character's hitpoints total. Hitpoints gained are equal to the character's per level hitpoints (4 for [[Human]] Explorers, 7 for [[Ogre]] Thieves, etc.) times skill. Expert, master and grandmaster rankings double, triple and quintuple the skill rank respectively.</td>
<td>Skill adds to hitpoints.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>The [[identify item]] skill is checked automatically when an unidentified [[item]] is right-clicked. If the skill rank of the character is high enough for the item in question it is identified. Grandmasters always succeed.<br>
<i>The character with the highest skill will attempt the identification.</i></td>
<td>Ability to identify items.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Repair</b></td>
<td>The [[repair]] skill allows a characters to repair [[broken]] equipment. Higher skill level allows them to repair better items. Grandmasters can repair any item. The skill will be applied automatically when a broken item in the [[inventory]] of a character with this skill is right-clicked, provided the item has been identified.<br>
<i>The character with the highest skill will attempt the reparation.</i></td>
<td>Ability to repair broken items.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Monster</b></td>
<td>The [[identify monster]] skill is applied when a monster is right-clicked. If the skill rank of the character is high enough for the monster in question it is identified and its strengths and weaknesses become known. Grandmasters always succeed.<br>
Identifying a monster increases the effectiveness of certain generic spells and [[enchantment]]s.<br>
<i>The character with the highest skill will attempt the identification.</i></td>
<td>Ability to identify monsters.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td>The [[armsmaster]] skill represents the warrior's tricks of the trade in using melee weapons. Initially, armsmaster skill reduces the [[recovery time]]s of equipped melee weapons. At higher levels of expertise, it increases Attack Bonus and Attack Damage.</td>
<td>Skill reduces the Recovery Time of all melee weapons.</td>
<td>Skill added to Attack Bonus of all melee weapons.</td>
<td>Skill added to Attack Damage of all melee weapons.</td>
<td>Double all the previous bonuses.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Stealing</b></td>
<td>The [[stealing]] skill allows characters to take items that don't belong to them from shops, or to steal [[gold]] or items from people. Getting caught, however, can lead to problems if the penalty is not paid. In addition, the stealing skill affects a character's chance to pick [[lock]]s.</td>
<td>Normal: Skill gives chance to steal and pick locks.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>The [[alchemy]] skill allows for [[mix]]ing of [[potion]]s. Without the alchemy skill, a character barely has the knowledge to make a [[simple potion]]. Alchemy skill is added to the [[power]] of the base [[ingredient]] to determine the strength of a simple potion. Higher ranks allow the mixing of more complicated potions.</td>
<td>Allows mixing of simple potions to make [[complex potion]]s.</td>
<td>Allows mixing of complex potions to make [[layered potion]]s.</td>
<td>Allows mixing of layered potions to make [[white potion]]s.</td>
<td>Allows mixing of white potions to make [[black potion]]s.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td>The [[pathfinding]] skill grants a character the ability to guide a party more effectively through the terrain, thus reducing the time required for [[map crossing]]s. No map crossing can, however, be reduced to less than one [[day]]. Expert pathfinders cross maps even faster, while masters can guide their party [[underwater]], so that they do not run out of [[underwater breathing|breath]] so quickly. Grandmasters even bring their party [[mountaineering]].</td>
<td>Map crossing times are reduced by 2% times skill.</td>
<td>Double effect of skill.</td>
<td>Double breathing time underwater, and [[drowning speed]] is halved.</td>
<td>Abililty to scale mountains.</td>
</tr>
</table>
----
==Mastery==
====Magic====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Fire</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Air</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Water</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Earth</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Mind</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Body</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Light</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Grey</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Dark</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td> </td><td> </td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>G</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Fire</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Air</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Water</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Earth</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Mind</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Body</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Light</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>G</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Grey</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>G</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Dark</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td>G</td>
</tr>
</table>
====Combat====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Sword</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dagger</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>G</td><td>M</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Axe</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Spear</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Staff</b></td>
<td> </td>
<td>E</td><td> </td><td>M</td>
<td>E</td><td>E</td><td> </td><td> </td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Mace</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Bow</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Music</b></td>
<td> </td>
<td> </td><td>N</td><td>M</td>
<td> </td><td> </td><td>N</td><td>E</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Unarmed</b></td>
<td>N</td>
<td>N</td><td>E</td><td>M</td>
<td>N</td><td>N</td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Leather</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>M</td><td>G</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Chain</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>M</td><td>G</td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Plate</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td>G</td><td> </td><td>E</td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Shield</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dodging</b></td>
<td>N</td>
<td>N</td><td>M</td><td>E</td>
<td>N</td><td>E</td><td>M</td><td>M</td><td>G</td><td>E</td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Sword</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dagger</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td> </td><td>E</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Axe</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Spear</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Staff</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Mace</b></td>
<td> </td>
<td>E</td><td> </td><td> </td>
<td>M</td><td>E</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Bow</b></td>
<td>N</td>
<td>N</td><td>N</td><td>N</td>
<td>E</td><td>N</td><td>N</td><td>E</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Music</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>M</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Unarmed</b></td>
<td> </td>
<td> </td><td>N</td><td> </td>
<td> </td><td> </td><td>E</td><td>N</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Leather</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Chain</b></td>
<td> </td>
<td>N</td><td> </td><td> </td>
<td>E</td><td>N</td><td> </td><td>E</td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Plate</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Shield</b></td>
<td> </td>
<td>E</td><td>E</td><td> </td>
<td>M</td><td>E</td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dodging</b></td>
<td> </td>
<td> </td><td>E</td><td> </td>
<td> </td><td> </td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
</table>
====Miscellaneous====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>N</td>
<td>N</td><td>M</td><td>E</td>
<td>N</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Perception</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>E</td><td>M</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>N</td>
<td>N</td><td>N</td><td>E</td>
<td>E</td><td>N</td><td>N</td><td>E</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Learning</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td> </td><td>E</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Meditation</b></td>
<td> </td>
<td> </td><td>N</td><td>E</td>
<td> </td><td>E</td><td>N</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>N</td><td>N</td><td>E</td><td>M</td><td>N</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Repair</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>M</td><td>E</td><td>E</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Id Monster</b></td>
<td> </td>
<td>N</td><td> </td><td>E</td>
<td>E</td><td>M</td><td> </td><td> </td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>M</td><td>G</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Stealing</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>M</td><td>G</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>N</td><td>N</td><td>E</td><td>E</td><td>E</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>M</td><td>E</td><td>E</td><td>M</td><td>G</td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>E</td><td>N</td><td>E</td><td>M</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Perception</b></td>
<td>N</td>
<td>E</td><td>E</td><td>N</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>E</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Learning</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E </td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Meditation</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>M</td><td>G</td><td>E</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td> </td>
<td>N</td><td> </td><td> </td>
<td>E</td><td>N</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>M</td><td>E</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Repair</b></td>
<td>N</td>
<td>E</td><td>N</td><td>N</td>
<td>E</td><td>M</td><td>N</td><td>E</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Id Monster</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>N</td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Stealing</b></td>
<td> </td>
<td> </td><td> </td><td>E</td>
<td>E</td><td> </td><td> </td><td> </td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>G</td><td>M</td><td>M</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td> </td>
<td>E</td><td>N</td><td> </td>
<td>E</td><td>M</td><td>N</td><td>E</td><td> </td><td> </td>
</tr>
</table>
----
==Starting skills==
----
[[Category:Player character]][[Category:Skill| ]]
dfbf0b70db5a573bfdce8703cd01277dafbccbaa
Spellcasting
0
1553
1887
2009-03-27T12:59:55Z
Ribannah
2
New page: All magic users in [[Might and Magic Tribute]] start with the generic skill of '''spellcasting'''. [[Student]]s know this skill at the lowest level when the game begins. [[Explorer]]s get ...
wikitext
text/x-wiki
All magic users in [[Might and Magic Tribute]] start with the generic skill of '''spellcasting'''. [[Student]]s know this skill at the lowest level when the game begins. [[Explorer]]s get the chance to learn it later, except when they choose to become a [[knight]], but won't be able to master the skill beyond the rank of [[expert]].
==Description==
Spellcasting is the basic ability to cast [[spell]]s. Simple damaging spells, healing, illumination and protection are included. Some of the spells increase in effectiveness with higher spellcasting levels, others with knowledge and higher [[mastery|rank]] in the various [[Spell#Schools of magic|schools of magic]] and the [[Identify Monster]] skill.
Expert rank in spellcasting must be achieved before a [[player character]] can learn any other magic skill.
----
==Expertise==
Mastery of the skill influences its effectiveness.
----
==Spells==
----
[[Category:Magic]][[Category:Skill]]
087edaa31147c6a4ebe2ae980d562dc689ce1a5e
1888
1887
2009-03-27T13:16:29Z
Ribannah
2
/* Expertise */ table
wikitext
text/x-wiki
All magic users in [[Might and Magic Tribute]] start with the generic skill of '''spellcasting'''. [[Student]]s know this skill at the lowest level when the game begins. [[Explorer]]s get the chance to learn it later, except when they choose to become a [[knight]], but won't be able to master the skill beyond the rank of [[expert]].
==Description==
Spellcasting is the basic ability to cast [[spell]]s. Simple damaging spells, healing, illumination and protection are included. Some of the spells increase in effectiveness with higher spellcasting levels, others with knowledge and higher [[mastery|rank]] in the various [[Spell#Schools of magic|schools of magic]] and the [[Identify Monster]] skill.
Expert rank in spellcasting must be achieved before a [[player character]] can learn any other magic skill.
----
==Expertise==
Mastery of the skill influences its effectiveness.<br>
<i>There is some variation per spell.</i>
<table cellspacing="1" width="100%">
<tr><td colspan="5" bgcolor="#4080F0"><b>Spellcasting</b></td></tr>
<tr>
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td>
<td width="22%" bgcolor="#FFC080"><b>normal</b></td>
<td width="22%" bgcolor="#F8A060"><b>expert</b></td>
<td width="22%" bgcolor="#F08040"><b>master</b></td>
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0">Student</td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
</tr>
<tr>
<td bgcolor="#D0C0D0"></td>
<td bgcolor="#D0C0D0">Agent, Adventurer, Acolyte, Apprentice</td>
<td bgcolor="#D0C0D0">Scholar</td>
<td bgcolor="#D0C0D0"></td>
</tr>
<tr>
<td bgcolor="#B0C0C0"></td>
<td bgcolor="#B0C0C0">Ranger, Assassin, Thief, Monk, Bard</td>
<td bgcolor="#B0C0C0">Cleric, Druid, Sorcerer</td>
<td bgcolor="#B0C0C0">Saint, Runemaster, Necromancer</td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>general effect</b></td>
<td bgcolor="#FFC080">Ability to learn spells</td>
<td bgcolor="#F8A060">Allows the study of various schools of magic, depending on class. Recovery time is reduced</td>
<td bgcolor="#F08040">Costs and effects are doubled</td>
<td bgcolor="#E86020">Recovery time is reduced (further)</td>
</tr>
</table>
----
==Spells==
----
[[Category:Magic]][[Category:Skill]]
ccdb8a403c96b9703e00975796abd6b93627b8cd
1889
1888
2009-03-27T13:30:53Z
Ribannah
2
/* Spells */ table
wikitext
text/x-wiki
All magic users in [[Might and Magic Tribute]] start with the generic skill of '''spellcasting'''. [[Student]]s know this skill at the lowest level when the game begins. [[Explorer]]s get the chance to learn it later, except when they choose to become a [[knight]], but won't be able to master the skill beyond the rank of [[expert]].
==Description==
Spellcasting is the basic ability to cast [[spell]]s. Simple damaging spells, healing, illumination and protection are included. Some of the spells increase in effectiveness with higher spellcasting levels, others with knowledge and higher [[mastery|rank]] in the various [[Spell#Schools of magic|schools of magic]] and the [[Identify Monster]] skill.
Expert rank in spellcasting must be achieved before a [[player character]] can learn any other magic skill.
----
==Expertise==
Mastery of the skill influences its effectiveness.<br>
<i>There is some variation per spell.</i>
<table cellspacing="1" width="100%">
<tr><td colspan="5" bgcolor="#4080F0"><b>Spellcasting</b></td></tr>
<tr>
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td>
<td width="22%" bgcolor="#FFC080"><b>normal</b></td>
<td width="22%" bgcolor="#F8A060"><b>expert</b></td>
<td width="22%" bgcolor="#F08040"><b>master</b></td>
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0">Student</td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
</tr>
<tr>
<td bgcolor="#D0C0D0"></td>
<td bgcolor="#D0C0D0">Agent, Adventurer, Acolyte, Apprentice</td>
<td bgcolor="#D0C0D0">Scholar</td>
<td bgcolor="#D0C0D0"></td>
</tr>
<tr>
<td bgcolor="#B0C0C0"></td>
<td bgcolor="#B0C0C0">Ranger, Assassin, Thief, Monk, Bard</td>
<td bgcolor="#B0C0C0">Cleric, Druid, Sorcerer</td>
<td bgcolor="#B0C0C0">Saint, Runemaster, Necromancer</td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>general effect</b></td>
<td bgcolor="#FFC080">Ability to learn spells</td>
<td bgcolor="#F8A060">Allows the study of various schools of magic, depending on class. Recovery time is reduced</td>
<td bgcolor="#F08040">Costs and effects are doubled</td>
<td bgcolor="#E86020">Recovery time is reduced (further)</td>
</tr>
</table>
----
==Spells==
<table cellspacing="1" width="100%">
<tr><td colspan="6" bgcolor="#4080F0"><b>Spellcasting</b></td></tr>
<tr>
<td width="10%" bgcolor="#EEEEEE"><b>spell</b></td>
<td width="30%" bgcolor="#FFE090"><b>description</b></td>
<td width="15%" bgcolor="#FFC080"><b>normal</b></td>
<td width="15%" bgcolor="#F8A060"><b>expert</b></td>
<td width="15%" bgcolor="#F08040"><b>master</b></td>
<td width="15%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#FFC080"><b>Mana Bolt</b></td>
<td bgcolor="#FFE090">A Mana Bolt is a blast of magical energy cast to hurt a single opponent. The bolt always hits and the damage it deals will take form from one of the 10 magic schools (Fire Bolt, Lightning Bolt, Ice Bolt, Rock Shard, Spirit Arrow, Shock Wave, Mind Blast, Dark Bolt, Shadow Dart, Light Bolt). The caster does not actively choose the form of a Mana Bolt. It will automatically manifest in the most favorable way, from the caster's point of view. When casting this spell, the caster`s ID Monster skill will be tested for the target creature and if successfull will help in choosing the most favorable form of the bolt. If the caster does not know any magic skill beyond Spellcasting the bolt will take a random form and do 1 point of damage plus 1 point per skill level in Spellcasting.</td>
<td bgcolor="#FFC080">Cost: 5 SP<br>
Damage: 1d2 per point of appropriate magic skill + 1 per point of spellcasting skill</td>
<td bgcolor="#F8A060">Recovery time halved</td>
<td bgcolor="#F08040">Damage and casting cost doubled</td>
<td bgcolor="#E86020">Recovery time 25%</td>
</tr>
<tr>
<td bgcolor="#FFC080"><b>Mana Shower</b></td>
<td bgcolor="#FFE090">Mana Shower spell shoots forth two spinning blades that each does 1 point + 1 point per level in spellcasting of physical damage if they successfully penetrate the armor of the opponent. For every additional magic skill the caster becomes an expert at, two additional blasts, sparks, spikes or sprays are added. They do 1 point + 1 point per spellcasting skill of damage of the type corresponding to the magic skill that produces them. </td>
<td bgcolor="#FFC080">Cost: 1 SP<br>
2 blades that cause 1 point + 1 point of damage per level</td>
<td bgcolor="#F8A060">2 additional blasts, sparks, spikes or sprays per magic skill learned to expert level. Recovery time halved</td>
<td bgcolor="#F08040">Damage and casting cost doubled</td>
<td bgcolor="#E86020">Recovery time 25%</td>
</tr>
<tr>
<td bgcolor="#FFC080"><b>Illuminate</b></td>
<td bgcolor="#FFE090">Illuminate combines the effect of a Torch Light and a Wizard Eye spell, illuminating the caster in a twofold sense. Duration is half an hour per point of spellcasting skill. At first the spell only shows creatures in the terrain without differentiating friend from foe and the light produced is fairly weak. Aquisition of and degree of mastery in the elemental magics will determine the strength of the spell in various locations. Fire magic determines strength indoors, except from underground dungeons. Earth magic determines underground effect. Air magic determines strength of the spell in the outdoors and water magic underwater and out to sea. There may also be certain special areas where different magic skills will determine effect. Knowledge of an appropriate magic skill will allow the spell to differentiate between friend and foe. Expert level in the corresponding skill will increase brightness of the light and reveal treasure. Master level shows points of interest and has the brightest light, while grandmastery will add the skill level in the appropriate magic skill to the caster`s perception skill as a bonus.</td>
<td bgcolor="#FFC080">Cost: 1 SP<br>
Shows living creatures on the minimap. Weak light</td>
<td bgcolor="#F8A060">Effect depends on skill level in the appropriate magic school. Recovery time halved</td>
<td bgcolor="#F08040">Duration and casting cost doubled</td>
<td bgcolor="#E86020">Recovery time 25%</td>
</tr>
<tr>
<td bgcolor="#FFC080"><b>Cure</b></td>
<td bgcolor="#FFE090">A Cure spell heals 2 hp and will attept to cure any condition from which the target is suffering. Initially, only sleep, drunk, fear and weakness is cured. Every one of these conditions costs an additional SP to cure. Conditions can be cured 3 minutes after they are inflicted per point of skill in spellcasting. More severe conditions can only be cured if the caster has knowledge in the self magics. Expert Spirit enables the removal of curses, expert Mind removes paralysis and expert Body cures poison. Each of these conditions cost an additional 6 SP to cure. A master in Spirit magic can turn stoned characters back to flesh, master Mind can cure insanity and master Body cures diseases. Mastery of spellcasting is also required. These conditions costs an additional 12 SP to cure. </td>
<td bgcolor="#FFC080">Cost: 2SP + variable<br>
Cures 2hp and sleep, drunk, fear and weakness. Effective on conditions inflicted less than 3 minutes ago per point of spellcasting skill</td>
<td bgcolor="#F8A060">Effective on conditions inflicted less then 1 hour ago per point of spellcasting skill. Can cure curse, paralysis and poison with the proper self skills
Recovery time halved</td>
<td bgcolor="#F08040">Effective on conditions inflicted less then 1 day ago per point of spellcasting skill. Can cure stone, insane and disease with the proper self skills
Casting cost and hit points restored doubled</td>
<td bgcolor="#E86020">Effective on conditions regardless of when they were inflicted. Recovery time 25%</td>
</tr>
<tr>
<td bgcolor="#FFC080"><b>Magic Shield</b></td>
<td bgcolor="#FFE090">With each magic school the caster has knowledge of, Magic Shield increases the corresponding resistance by 2 points per level of spellcasting. The casting cost of the spell also increases with 2 spell points per additional magic skill known. The duration of the spell is half an hour per point of spellcasting skill. At master level, the spell also grants Protection from Magic and at grandmaster level a Preservation effect is added for the duration of the spell.</td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F8A060">Cost: 8SP + 2SP per additional magic skill learned<br>
Increases resistance to damage from all the magic skills known by the caster</td>
<td bgcolor="#F08040">Protection from Magic added. 3 points of resistance per point of spellcasting skill
Casting cost and duration doubled
</td>
<td bgcolor="#E86020">Preservation effect added. 4 points of protection per skill level. Recovery time halved</td>
</tr>
<tr>
<td bgcolor="#FFC080"><b>Mana Pool</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020">Recovery time halved</td>
</tr>
</table>
----
[[Category:Magic]][[Category:Skill]]
a52dfeb153bafe804b536c7a1b2ac30c0e750169
1890
1889
2009-03-27T16:55:12Z
Ribannah
2
/* Spells */
wikitext
text/x-wiki
All magic users in [[Might and Magic Tribute]] start with the generic skill of '''spellcasting'''. [[Student]]s know this skill at the lowest level when the game begins. [[Explorer]]s get the chance to learn it later, except when they choose to become a [[knight]], but won't be able to master the skill beyond the rank of [[expert]].
==Description==
Spellcasting is the basic ability to cast [[spell]]s. Simple damaging spells, healing, illumination and protection are included. Some of the spells increase in effectiveness with higher spellcasting levels, others with knowledge and higher [[mastery|rank]] in the various [[Spell#Schools of magic|schools of magic]] and the [[Identify Monster]] skill.
Expert rank in spellcasting must be achieved before a [[player character]] can learn any other magic skill.
----
==Expertise==
Mastery of the skill influences its effectiveness.<br>
<i>There is some variation per spell.</i>
<table cellspacing="1" width="100%">
<tr><td colspan="5" bgcolor="#4080F0"><b>Spellcasting</b></td></tr>
<tr>
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td>
<td width="22%" bgcolor="#FFC080"><b>normal</b></td>
<td width="22%" bgcolor="#F8A060"><b>expert</b></td>
<td width="22%" bgcolor="#F08040"><b>master</b></td>
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0">Student</td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
</tr>
<tr>
<td bgcolor="#D0C0D0"></td>
<td bgcolor="#D0C0D0">Agent, Adventurer, Acolyte, Apprentice</td>
<td bgcolor="#D0C0D0">Scholar</td>
<td bgcolor="#D0C0D0"></td>
</tr>
<tr>
<td bgcolor="#B0C0C0"></td>
<td bgcolor="#B0C0C0">Ranger, Assassin, Thief, Monk, Bard</td>
<td bgcolor="#B0C0C0">Cleric, Druid, Sorcerer</td>
<td bgcolor="#B0C0C0">Saint, Runemaster, Necromancer</td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>general effect</b></td>
<td bgcolor="#FFC080">Ability to learn spells</td>
<td bgcolor="#F8A060">Allows the study of various schools of magic, depending on class. Recovery time is reduced</td>
<td bgcolor="#F08040">Costs and effects are doubled</td>
<td bgcolor="#E86020">Recovery time is reduced (further)</td>
</tr>
</table>
----
==Spells==
<table cellspacing="1" width="100%">
<tr><td colspan="6" bgcolor="#4080F0"><b>Spellcasting</b></td></tr>
<tr>
<td width="10%" bgcolor="#EEEEEE"><b>spell</b></td>
<td width="30%" bgcolor="#FFE090"><b>description</b></td>
<td width="15%" bgcolor="#FFC080"><b>normal</b></td>
<td width="15%" bgcolor="#F8A060"><b>expert</b></td>
<td width="15%" bgcolor="#F08040"><b>master</b></td>
<td width="15%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#FFC080"><b>Mana Bolt</b></td>
<td bgcolor="#FFE090">A Mana Bolt is a blast of magical energy cast to hurt a single opponent. The bolt always hits and the damage it deals will take form from one of the 10 magic schools (Fire Bolt, Lightning Bolt, Ice Bolt, Rock Shard, Spirit Arrow, Shock Wave, Mind Blast, Dark Bolt, Shadow Dart, Light Bolt). The caster does not actively choose the form of a Mana Bolt. It will automatically manifest in the most favorable way, from the caster's point of view. When casting this spell, the caster`s ID Monster skill will be tested for the target creature and if successfull will help in choosing the most favorable form of the bolt. If the caster does not know any magic skill beyond Spellcasting the bolt will take a random form and do 1 point of damage plus 1 point per skill level in Spellcasting.</td>
<td bgcolor="#FFC080">Cost: 5 SP<br>
Damage: 1d2 per point of appropriate magic skill + 1 per point of spellcasting skill</td>
<td bgcolor="#F8A060">Recovery time halved</td>
<td bgcolor="#F08040">Damage and casting cost doubled</td>
<td bgcolor="#E86020">Recovery time 25%</td>
</tr>
<tr>
<td bgcolor="#FFC080"><b>Mana Shower</b></td>
<td bgcolor="#FFE090">Mana Shower spell shoots forth two spinning blades that each does 1 point + 1 point per level in spellcasting of physical damage if they successfully penetrate the armor of the opponent. For every additional magic skill the caster becomes an expert at, two additional blasts, sparks, spikes or sprays are added. They do 1 point + 1 point per spellcasting skill of damage of the type corresponding to the magic skill that produces them. </td>
<td bgcolor="#FFC080">Cost: 1 SP<br>
2 blades that cause 1 point + 1 point of damage per level</td>
<td bgcolor="#F8A060">2 additional blasts, sparks, spikes or sprays per magic skill learned to expert level. Recovery time halved</td>
<td bgcolor="#F08040">Damage and casting cost doubled</td>
<td bgcolor="#E86020">Recovery time 25%</td>
</tr>
<tr>
<td bgcolor="#FFC080"><b>Illuminate</b></td>
<td bgcolor="#FFE090">Illuminate combines the effect of a Torch Light and a Wizard Eye spell, illuminating the caster in a twofold sense. Duration is half an hour per point of spellcasting skill. At first the spell only shows creatures in the terrain without differentiating friend from foe and the light produced is fairly weak. Aquisition of and degree of mastery in the elemental magics will determine the strength of the spell in various locations. Fire magic determines strength indoors, except from underground dungeons. Earth magic determines underground effect. Air magic determines strength of the spell in the outdoors and water magic underwater and out to sea. There may also be certain special areas where different magic skills will determine effect. Knowledge of an appropriate magic skill will allow the spell to differentiate between friend and foe. Expert level in the corresponding skill will increase brightness of the light and reveal treasure. Master level shows points of interest and has the brightest light, while grandmastery will add the skill level in the appropriate magic skill to the caster`s perception skill as a bonus.</td>
<td bgcolor="#FFC080">Cost: 1 SP<br>
Shows living creatures on the minimap. Weak light</td>
<td bgcolor="#F8A060">Effect depends on skill level in the appropriate magic school. Recovery time halved</td>
<td bgcolor="#F08040">Duration and casting cost doubled</td>
<td bgcolor="#E86020">Recovery time 25%</td>
</tr>
<tr>
<td bgcolor="#FFC080"><b>Cure</b></td>
<td bgcolor="#FFE090">A Cure spell heals 2 hp and will attept to cure any condition from which the target is suffering. Initially, only sleep, drunk, fear and weakness is cured. Every one of these conditions costs an additional SP to cure. Conditions can be cured 3 minutes after they are inflicted per point of skill in spellcasting. More severe conditions can only be cured if the caster has knowledge in the self magics. Expert Spirit enables the removal of curses, expert Mind removes paralysis and expert Body cures poison. Each of these conditions cost an additional 6 SP to cure. A master in Spirit magic can turn stoned characters back to flesh, master Mind can cure insanity and master Body cures diseases. Mastery of spellcasting is also required. These conditions costs an additional 12 SP to cure. </td>
<td bgcolor="#FFC080">Cost: 2SP + variable<br>
Cures 2hp and sleep, drunk, fear and weakness. Effective on conditions inflicted less than 3 minutes ago per point of spellcasting skill</td>
<td bgcolor="#F8A060">Effective on conditions inflicted less then 1 hour ago per point of spellcasting skill. Can cure curse, paralysis and poison with the proper self skills
Recovery time halved</td>
<td bgcolor="#F08040">Effective on conditions inflicted less then 1 day ago per point of spellcasting skill. Can cure stone, insane and disease with the proper self skills
Casting cost and hit points restored doubled</td>
<td bgcolor="#E86020">Effective on conditions regardless of when they were inflicted. Recovery time 25%</td>
</tr>
<tr>
<td bgcolor="#F8A060"><b>Magic Shield</b></td>
<td bgcolor="#FFE090">With each magic school the caster has knowledge of, Magic Shield increases the corresponding resistance by 2 points per level of spellcasting. The casting cost of the spell also increases with 2 spell points per additional magic skill known. The duration of the spell is half an hour per point of spellcasting skill. At master level, the spell also grants Protection from Magic and at grandmaster level a Preservation effect is added for the duration of the spell.</td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F8A060">Cost: 8SP + 2SP per additional magic skill learned<br>
Increases resistance to damage from all the magic skills known by the caster</td>
<td bgcolor="#F08040">Protection from Magic added. 3 points of resistance per point of spellcasting skill
Casting cost and duration doubled
</td>
<td bgcolor="#E86020">Preservation effect added. 4 points of protection per skill level. Recovery time halved</td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Mana Pool</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020">Recovery time halved</td>
</tr>
</table>
----
[[Category:Magic]][[Category:Skill]]
57771b1c636c18978a4dce0f11dcf4fa448bf883
Category:Skill
14
1412
1891
1877
2009-03-27T17:46:12Z
Ribannah
2
wikitext
text/x-wiki
[[Category:Player character]]
11d0c38d0600f6cd7a6c649815adc6fb2310e6dc
Spellbook
0
1554
1892
2009-03-27T21:38:23Z
Ribannah
2
New page: A '''spellbook''' teaches the reader a single [[spell]], which (s)he will then always remember. Only [[player character]]s with the appropriate [[skill]] and [[mastery]] of that skill are ...
wikitext
text/x-wiki
A '''spellbook''' teaches the reader a single [[spell]], which (s)he will then always remember. Only [[player character]]s with the appropriate [[skill]] and [[mastery]] of that skill are able to read a spellbook. After read by a single character, the spellbook dissipates and the spell is added to the character's personal [[spell screen]]. If reading fails, the book remains.
Spellbooks can be bought in [[guild]]s and in [[magic shop]]s, where the shop level and [[Spell#Schools of magic|magic specialization]] determine what books can be found in such a location. They can also be found as treasure or loot. The [[grandmaster]] spellbooks of the path magics [[Light magic|Light]], [[Grey magic|Grey]] and [[Dark magic|Dark]] will not be available to the [[party]] until certain conditions are met.
All spellbooks can be identified by any player character that knows the [[Identify Item]] skill, and repaired by any character with the [[Repair]] skill, and have size 2x2 in the [[inventory]].
----
==Spellbooks==
There are spellbooks for each spell in the game.
<table width="100%" cellspacing="1">
<tr>
<td width="20%" bgcolor="#EEEEEE"><b>Spellbook</b></td>
<td width="72%" bgcolor="#FFE090"><b>Flavour text</b></td>
<td width="8%" bgcolor="#E0FFE0" align="right"><b>Value</b></td>
</tr>
<tr>
<td colspan="3">[[Spellcasting]]</td>
</tr>
<tr>
<td bgcolor="#FFC080">Mana Bolt</td>
<td bgcolor="#FFE090">''A Mana Bolt is a blast of magical energy cast to hurt a single opponent. The bolt always hits and the damage takes the most favourable form from one of the 10 magic schools (Fire Bolt, Lightning Bolt, Ice Bolt, Rock Shard, Spirit Arrow, Shock Wave, Mind Blast, Dark Bolt, Shadow Dart, Light Bolt), depending on the caster's ID Monster and magic skills.''</td>
<td align="right" bgcolor="#E0FFF0">200</td>
</tr>
<tr>
<td bgcolor="#FFC080"></td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0"></td>
</tr>
<tr>
<td bgcolor="#FFC080"></td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0"></td>
</tr>
<tr>
<td bgcolor="#FFC080"></td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0"></td>
</tr>
<tr>
<td bgcolor="#F8A060"></td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0"></td>
</tr>
<tr>
<td bgcolor="#FFC080"></td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0"></td>
</tr>
<tr>
<td colspan="3">[[Fire magic|Fire]]</td>
</tr>
<tr>
<td bgcolor="#FFC080"></td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0"></td>
</tr>
<tr>
<td bgcolor="#FFC080"></td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0"></td>
</tr>
<tr>
<td bgcolor="#F8A060"></td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0"></td>
</tr>
<tr>
<td bgcolor="#F8A060"></td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0"></td>
</tr>
<tr>
<td bgcolor="#FFC080"></td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0"></td>
</tr>
<tr>
<td bgcolor="#FFC080"></td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0"></td>
</tr>
<tr>
<td bgcolor="#FFC080"></td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0"></td>
</tr>
<tr>
<td bgcolor="#E86020"></td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0"></td>
</tr>
</table>
----
[[Category:Item]][[Category:Magic]]
900bd139c0477ee016a82feaa99b0c0718ad47ef
1893
1892
2009-03-27T21:52:51Z
Ribannah
2
/* Spellbooks */ +
wikitext
text/x-wiki
A '''spellbook''' teaches the reader a single [[spell]], which (s)he will then always remember. Only [[player character]]s with the appropriate [[skill]] and [[mastery]] of that skill are able to read a spellbook. After read by a single character, the spellbook dissipates and the spell is added to the character's personal [[spell screen]]. If reading fails, the book remains.
Spellbooks can be bought in [[guild]]s and in [[magic shop]]s, where the shop level and [[Spell#Schools of magic|magic specialization]] determine what books can be found in such a location. They can also be found as treasure or loot. The [[grandmaster]] spellbooks of the path magics [[Light magic|Light]], [[Grey magic|Grey]] and [[Dark magic|Dark]] will not be available to the [[party]] until certain conditions are met.
All spellbooks can be identified by any player character that knows the [[Identify Item]] skill, and repaired by any character with the [[Repair]] skill, and have size 2x2 in the [[inventory]].
----
==Spellbooks==
There are spellbooks for each spell in the game.
<table width="100%" cellspacing="1">
<tr>
<td width="20%" bgcolor="#EEEEEE"><b>Spellbook</b></td>
<td width="72%" bgcolor="#FFE090"><b>Flavour text</b></td>
<td width="8%" bgcolor="#E0FFE0" align="right"><b>Value</b></td>
</tr>
<tr>
<td colspan="3" bgcolor="#EEEEEE"><i>[[Spellcasting]]</i></td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Mana Bolt</td>
<td bgcolor="#FFE090">''A Mana Bolt is a blast of magical energy cast to hurt a single opponent. The bolt always hits and the damage takes the most favourable form from one of the 10 magic schools (Fire Bolt, Lightning Bolt, Ice Bolt, Rock Shard, Spirit Arrow, Shock Wave, Mind Blast, Dark Bolt, Shadow Dart, Light Bolt), depending on the caster's ID Monster and magic skills.''</td>
<td align="right" bgcolor="#E0FFF0">200</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Mana Shower</td>
<td bgcolor="#FFE090"><i>Mana Shower spell shoots forth two spinning blades that each does 1 point + 1 point per level in spellcasting of physical damage if they successfully penetrate the armor of the opponent. For every additional magic skill the caster becomes an expert at, two additional blasts, sparks, spikes or sprays are added. They do 1 point + 1 point per spellcasting skill of damage of the type corresponding to the magic skill that produces them.</i></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Illuminate</td>
<td bgcolor="#FFE090"><i>Illuminate combines the effect of a Torch Light and a Wizard Eye spell, illuminating the caster in a twofold sense. Duration is half an hour per point of spellcasting skill. Knowledge of the elemental magics determines the strength of the spell in various locations: Fire Magic indoors, Earth Magic underground, Air Magic outdoors and Water Magic underwater and out to sea, and allows the spell to differentiate between friend and foe. Expert level increases brightness and reveals treasure. Master level shows points of interest and has the brightest light, while grandmastery adds to the party's perception.</i></td>
<td align="right" bgcolor="#E0FFE0">300</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Cure</td>
<td bgcolor="#FFE090"><i>Cure heals 2 hp and attempts to cure any condition from which the target is suffering. Conditions can be cured 3 minutes after they are inflicted per point of skill in spellcasting. Initially, only sleep, drunk, fear and weakness are cured, each for an additional 1 SP. More severe conditions can only be cured if the caster has knowledge in the self magics. Expert Spirit enables the removal of curses, expert Mind removes paralysis and expert Body cures poison, each for an additional 6 SP. A master in Spirit magic can turn stoned characters back to flesh, master Mind can cure insanity and master Body cures diseases, each for 12 SP extra, while mastery of spellcasting is also required.</i></td>
<td align="right" bgcolor="#E0FFE0">300</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Magic Shield</td>
<td bgcolor="#FFE090"><i>With each magic school the caster has knowledge of, Magic Shield increases the corresponding resistance by 2 points per level of spellcasting. The casting cost of the spell also increases with 2 spell points per additional magic skill known. The duration of the spell is half an hour per point of spellcasting skill. At master level, the spell also grants Protection from Magic and at grandmaster level a Preservation effect is added for the duration of the spell.</i></td>
<td align="right" bgcolor="#E0FFE0">500</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Mana Pool</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">1000</td>
</tr>
<tr>
<td colspan="3" bgcolor="#EEEEEE"><i>[[Fire magic]]</i></td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Fire Aura</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Oil Skin</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Immolation</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">500</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Fireball</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">750</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Fork</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">1000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Inferno</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">2000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Meteor Shower</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">3000</td>
</tr>
<tr>
<td bgcolor="#E86020">Book of Incinerate</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">5000</td>
</tr>
</table>
----
[[Category:Item]][[Category:Magic]]
e4426c6e0788365f0ccd5acf62e634de7179d4d4
1894
1893
2009-03-27T22:19:03Z
Ribannah
2
/* Spellbooks */ + elemental
wikitext
text/x-wiki
A '''spellbook''' teaches the reader a single [[spell]], which (s)he will then always remember. Only [[player character]]s with the appropriate [[skill]] and [[mastery]] of that skill are able to read a spellbook. After read by a single character, the spellbook dissipates and the spell is added to the character's personal [[spell screen]]. If reading fails, the book remains.
Spellbooks can be bought in [[guild]]s and in [[magic shop]]s, where the shop level and [[Spell#Schools of magic|magic specialization]] determine what books can be found in such a location. They can also be found as treasure or loot. The [[grandmaster]] spellbooks of the path magics [[Light magic|Light]], [[Grey magic|Grey]] and [[Dark magic|Dark]] will not be available to the [[party]] until certain conditions are met.
All spellbooks can be identified by any player character that knows the [[Identify Item]] skill, and repaired by any character with the [[Repair]] skill, and have size 2x2 in the [[inventory]].
----
==Spellbooks==
There are spellbooks for each spell in the game.
<table width="100%" cellspacing="1">
<tr>
<td width="20%" bgcolor="#EEEEEE"><b>Spellbook</b></td>
<td width="72%" bgcolor="#FFE090"><b>Flavour text</b></td>
<td width="8%" bgcolor="#E0FFE0" align="right"><b>Value</b></td>
</tr>
<tr>
<td colspan="3" bgcolor="#EEEEEE"><i>[[Spellcasting]]</i></td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Mana Bolt</td>
<td bgcolor="#FFE090">''A Mana Bolt is a blast of magical energy cast to hurt a single opponent. The bolt always hits and the damage takes the most favourable form from one of the 10 magic schools (Fire Bolt, Lightning Bolt, Ice Bolt, Rock Shard, Spirit Arrow, Shock Wave, Mind Blast, Dark Bolt, Shadow Dart, Light Bolt), depending on the caster's ID Monster and magic skills.''</td>
<td align="right" bgcolor="#E0FFF0">200</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Mana Shower</td>
<td bgcolor="#FFE090"><i>Mana Shower spell shoots forth two spinning blades that each does 1 point + 1 point per level in spellcasting of physical damage if they successfully penetrate the armor of the opponent. For every additional magic skill the caster becomes an expert at, two additional blasts, sparks, spikes or sprays are added. They do 1 point + 1 point per spellcasting skill of damage of the type corresponding to the magic skill that produces them.</i></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Illuminate</td>
<td bgcolor="#FFE090"><i>Illuminate combines the effect of a Torch Light and a Wizard Eye spell, illuminating the caster in a twofold sense. Duration is half an hour per point of spellcasting skill. Knowledge of the elemental magics determines the strength of the spell in various locations: Fire Magic indoors, Earth Magic underground, Air Magic outdoors and Water Magic underwater and out to sea, and allows the spell to differentiate between friend and foe. Expert level increases brightness and reveals treasure. Master level shows points of interest and has the brightest light, while grandmastery adds to the party's perception.</i></td>
<td align="right" bgcolor="#E0FFE0">300</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Cure</td>
<td bgcolor="#FFE090"><i>Cure heals 2 hp and attempts to cure any condition from which the target is suffering. Conditions can be cured 3 minutes after they are inflicted per point of skill in spellcasting. Initially, only sleep, drunk, fear and weakness are cured, each for an additional 1 SP. More severe conditions can only be cured if the caster has knowledge in the self magics. Expert Spirit enables the removal of curses, expert Mind removes paralysis and expert Body cures poison, each for an additional 6 SP. A master in Spirit magic can turn stoned characters back to flesh, master Mind can cure insanity and master Body cures diseases, each for 12 SP extra, while mastery of spellcasting is also required.</i></td>
<td align="right" bgcolor="#E0FFE0">300</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Magic Shield</td>
<td bgcolor="#FFE090"><i>With each magic school the caster has knowledge of, Magic Shield increases the corresponding resistance by 2 points per level of spellcasting. The casting cost of the spell also increases with 2 spell points per additional magic skill known. The duration of the spell is half an hour per point of spellcasting skill. At master level, the spell also grants Protection from Magic and at grandmaster level a Preservation effect is added for the duration of the spell.</i></td>
<td align="right" bgcolor="#E0FFE0">500</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Mana Pool</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">1000</td>
</tr>
<tr>
<td colspan="3" bgcolor="#EEEEEE"><i>[[Fire magic]]</i></td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Fire Aura</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Oil Skin</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Immolation</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">500</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Fireball</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">750</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Fork</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">1000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Inferno</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">2000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Meteor Shower</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">3000</td>
</tr>
<tr>
<td bgcolor="#E86020">Book of Incinerate</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">5000</td>
</tr>
<tr>
<td colspan="3" bgcolor="#EEEEEE"><i>[[Air magic]]</i></td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Jump</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Fleet Foot</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Feather Fall</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">500</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Eagle Eye</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">750</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Invisibility</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">1000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Fly</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">2000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Implosion</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">3000</td>
</tr>
<tr>
<td bgcolor="#E86020">Book of Starburst</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">5000</td>
</tr>
<tr>
<td colspan="3" bgcolor="#EEEEEE"><i>[[Water magic]]</i></td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Black Ice</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Enchant</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Recharge</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">500</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Geyser</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">750</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Frostring</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">1000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Town Portal</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">2000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Ice Blast</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">3000</td>
</tr>
<tr>
<td bgcolor="#E86020">Book of Lloyd's Beacon</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">5000</td>
</tr>
<tr>
<td colspan="3" bgcolor="#EEEEEE"><i>[[Earth magic]]</i></td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Stun</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Tremor</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Slow</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">500</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Stone Skin</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">750</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Rockblast</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">1000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Earthbind</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">2000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Death Blossom</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">3000</td>
</tr>
<tr>
<td bgcolor="#E86020">Book of Mass Distortion</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">5000</td>
</tr>
</table>
----
[[Category:Item]][[Category:Magic]]
11278cd81ba9e15f650481572698b3a76b68482b
1895
1894
2009-03-27T22:54:53Z
Ribannah
2
/* Spellbooks */ + self, path
wikitext
text/x-wiki
A '''spellbook''' teaches the reader a single [[spell]], which (s)he will then always remember. Only [[player character]]s with the appropriate [[skill]] and [[mastery]] of that skill are able to read a spellbook. After read by a single character, the spellbook dissipates and the spell is added to the character's personal [[spell screen]]. If reading fails, the book remains.
Spellbooks can be bought in [[guild]]s and in [[magic shop]]s, where the shop level and [[Spell#Schools of magic|magic specialization]] determine what books can be found in such a location. They can also be found as treasure or loot. The [[grandmaster]] spellbooks of the path magics [[Light magic|Light]], [[Grey magic|Grey]] and [[Dark magic|Dark]] will not be available to the [[party]] until certain conditions are met.
All spellbooks can be identified by any player character that knows the [[Identify Item]] skill, and repaired by any character with the [[Repair]] skill, and have size 2x2 in the [[inventory]].
----
==Spellbooks==
There are spellbooks for each spell in the game.
<table width="100%" cellspacing="1">
<tr>
<td width="20%" bgcolor="#EEEEEE"><b>Spellbook</b></td>
<td width="72%" bgcolor="#FFE090"><b>Flavour text</b></td>
<td width="8%" bgcolor="#E0FFE0" align="right"><b>Value</b></td>
</tr>
<tr>
<td colspan="3" bgcolor="#EEEEEE"><i>[[Spellcasting]]</i></td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Mana Bolt</td>
<td bgcolor="#FFE090">''A Mana Bolt is a blast of magical energy cast to hurt a single opponent. The bolt always hits and the damage takes the most favourable form from one of the 10 magic schools (Fire Bolt, Lightning Bolt, Ice Bolt, Rock Shard, Spirit Arrow, Shock Wave, Mind Blast, Dark Bolt, Shadow Dart, Light Bolt), depending on the caster's ID Monster and magic skills.''</td>
<td align="right" bgcolor="#E0FFF0">200</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Mana Shower</td>
<td bgcolor="#FFE090"><i>Mana Shower spell shoots forth two spinning blades that each does 1 point + 1 point per level in spellcasting of physical damage if they successfully penetrate the armor of the opponent. For every additional magic skill the caster becomes an expert at, two additional blasts, sparks, spikes or sprays are added. They do 1 point + 1 point per spellcasting skill of damage of the type corresponding to the magic skill that produces them.</i></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Illuminate</td>
<td bgcolor="#FFE090"><i>Illuminate combines the effect of a Torch Light and a Wizard Eye spell, illuminating the caster in a twofold sense. Duration is half an hour per point of spellcasting skill. Knowledge of the elemental magics determines the strength of the spell in various locations: Fire Magic indoors, Earth Magic underground, Air Magic outdoors and Water Magic underwater and out to sea, and allows the spell to differentiate between friend and foe. Expert level increases brightness and reveals treasure. Master level shows points of interest and has the brightest light, while grandmastery adds to the party's perception.</i></td>
<td align="right" bgcolor="#E0FFE0">300</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Cure</td>
<td bgcolor="#FFE090"><i>Cure heals 2 hp and attempts to cure any condition from which the target is suffering. Conditions can be cured 3 minutes after they are inflicted per point of skill in spellcasting. Initially, only sleep, drunk, fear and weakness are cured, each for an additional 1 SP. More severe conditions can only be cured if the caster has knowledge in the self magics. Expert Spirit enables the removal of curses, expert Mind removes paralysis and expert Body cures poison, each for an additional 6 SP. A master in Spirit magic can turn stoned characters back to flesh, master Mind can cure insanity and master Body cures diseases, each for 12 SP extra, while mastery of spellcasting is also required.</i></td>
<td align="right" bgcolor="#E0FFE0">300</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Magic Shield</td>
<td bgcolor="#FFE090"><i>With each magic school the caster has knowledge of, Magic Shield increases the corresponding resistance by 2 points per level of spellcasting. The casting cost of the spell also increases with 2 spell points per additional magic skill known. The duration of the spell is half an hour per point of spellcasting skill. At master level, the spell also grants Protection from Magic and at grandmaster level a Preservation effect is added for the duration of the spell.</i></td>
<td align="right" bgcolor="#E0FFE0">500</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Mana Pool</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">1000</td>
</tr>
<tr>
<td colspan="3" bgcolor="#EEEEEE"><i>[[Fire magic]]</i></td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Fire Aura</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Oil Skin</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Immolation</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">500</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Fireball</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">750</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Fork</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">1000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Inferno</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">2000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Meteor Shower</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">3000</td>
</tr>
<tr>
<td bgcolor="#E86020">Book of Incinerate</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">5000</td>
</tr>
<tr>
<td colspan="3" bgcolor="#EEEEEE"><i>[[Air magic]]</i></td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Jump</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Fleet Foot</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Feather Fall</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">500</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Eagle Eye</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">750</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Invisibility</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">1000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Fly</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">2000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Implosion</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">3000</td>
</tr>
<tr>
<td bgcolor="#E86020">Book of Starburst</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">5000</td>
</tr>
<tr>
<td colspan="3" bgcolor="#EEEEEE"><i>[[Water magic]]</i></td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Black Ice</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Enchant</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Recharge</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">500</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Geyser</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">750</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Frostring</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">1000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Town Portal</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">2000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Ice Blast</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">3000</td>
</tr>
<tr>
<td bgcolor="#E86020">Book of Lloyd's Beacon</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">5000</td>
</tr>
<tr>
<td colspan="3" bgcolor="#EEEEEE"><i>[[Earth magic]]</i></td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Stun</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Tremor</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Slow</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">500</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Stone Skin</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">750</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Rockblast</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">1000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Earthbind</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">2000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Death Blossom</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">3000</td>
</tr>
<tr>
<td bgcolor="#E86020">Book of Mass Distortion</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">5000</td>
</tr>
<tr>
<td colspan="3" bgcolor="#EEEEEE"><i>[[Spirit magic]]</i></td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Bless</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Turn Undead</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Luggage</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">500</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Heroism</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">750</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Faith</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">1000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Raise Dead</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">2000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Shared Life</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">3000</td>
</tr>
<tr>
<td bgcolor="#E86020">Book of Resurrection</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">5000</td>
</tr>
<tr>
<td colspan="3" bgcolor="#EEEEEE"><i>[[Mind magic]]</i></td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Curse</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Charm</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Create Item</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">500</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Enrage</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">750</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Focus</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">1000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Psychic Shock</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">2000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Paralyze</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">3000</td>
</tr>
<tr>
<td bgcolor="#E86020">Book of Enslave</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">5000</td>
</tr>
<tr>
<td colspan="3" bgcolor="#EEEEEE"><i>[[Body magic]]</i></td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Heal</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Create Food</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Poison</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">500</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Regenerate</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">750</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Deflect</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">1000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Flying Fist</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">2000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Disease</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">3000</td>
</tr>
<tr>
<td bgcolor="#E86020">Book of Power Cure</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">5000</td>
</tr>
<tr>
<td colspan="3" bgcolor="#EEEEEE"><i>[[Light magic]]</i></td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Summon</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">800</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Dispel Magic</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">1200</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Day of the Gods</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">2000</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Prismatic Light</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">3000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Day of Protection</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">4000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Hour of Power</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">6000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Sunray</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">8000</td>
</tr>
<tr>
<td bgcolor="#E86020">Book of Divine Intervention</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">10000</td>
</tr>
<tr>
<td colspan="3" bgcolor="#EEEEEE"><i>[[Grey magic]]</i></td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Incognito</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">800</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Illusion</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">1200</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Blind</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">2000</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Teleport</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">3000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Phasing</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">4000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Doppleganger</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">6000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Hailstorm</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">8000</td>
</tr>
<tr>
<td bgcolor="#E86020">Book of Time Gate</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">10000</td>
</tr>
<tr>
<td colspan="3" bgcolor="#EEEEEE"><i>[[Dark magic]]</i></td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Death Ripple</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">800</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Shrinking Ray</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">1200</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Shrapmetal</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">2000</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Control Undead</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">3000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Dragonbreath</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">4000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Pain Reflection</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">6000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Souldrinker</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">8000</td>
</tr>
<tr>
<td bgcolor="#E86020">Book of Armageddon</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">10000</td>
</tr>
</table>
----
[[Category:Item]][[Category:Magic]]
26ad7c12c6fab5cb1cf793d7d1c56e14f8418532
1896
1895
2009-03-27T23:16:32Z
Ribannah
2
levels
wikitext
text/x-wiki
A '''spellbook''' teaches the reader a single [[spell]], which (s)he will then always remember. Only [[player character]]s with the appropriate [[skill]] and [[mastery]] of that skill are able to read a spellbook. After read by a single character, the spellbook dissipates and the spell is added to the character's personal [[spell screen]]. If reading fails, the book remains.
Spellbooks can be bought in [[guild]]s and in [[magic shop]]s, where the shop level and [[Spell#Schools of magic|magic specialization]] determine what books can be found in such a location. They can also be found as treasure or loot. The [[grandmaster]] spellbooks of the path magics [[Light magic|Light]], [[Grey magic|Grey]] and [[Dark magic|Dark]] will not be available to the [[party]] until certain conditions are met.
All spellbooks have size 2x2 in the [[inventory]].
----
==Spellbooks==
There are spellbooks for each spell in the game. The subtype, based on the [[mastery]] of the magic skill asked to learn the spell, determines the skill level needed to [[Identify Item|identify]] or[[repair]] a spellbook.<br>
<table width="100%" cellspacing="1">
<tr>
<td colspan="3" bgcolor="#EEEEEE"><b>Level</b></td>
</tr>
<tr>
<td width="40%"><b>Subtype</b></td>
<td width="30%"><b>Elemental and Self magic spellbooks</b></td>
<td width="30%"><b>Path magic spellbooks</b></td>
</tr>
<tr>
<td bgcolor="#FFC080">Initiate's Book of Learning</td>
<td align="center">1</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#F8A060">Expert's Book of Learning</td>
<td align="center">5</td>
<td align="center">8</td>
</tr>
<tr>
<td bgcolor="#F08040">Master's Book of Learning</td>
<td align="center">10</td>
<td align="center">14</td>
</tr>
<tr>
<td bgcolor="#E86020">Grandmaster's Book of Learning</td>
<td align="center">15</td>
<td align="center">19</td>
</tr>
</table><br><br>
<table width="100%" cellspacing="1">
<tr>
<td width="20%" bgcolor="#EEEEEE"><b>Spellbook</b></td>
<td width="72%" bgcolor="#FFE090"><b>Flavour text</b></td>
<td width="8%" bgcolor="#E0FFE0" align="right"><b>Value</b></td>
</tr>
<tr>
<td colspan="3" bgcolor="#EEEEEE"><i>[[Spellcasting]]</i></td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Mana Bolt</td>
<td bgcolor="#FFE090">''A Mana Bolt is a blast of magical energy cast to hurt a single opponent. The bolt always hits and the damage takes the most favourable form from one of the 10 magic schools (Fire Bolt, Lightning Bolt, Ice Bolt, Rock Shard, Spirit Arrow, Shock Wave, Mind Blast, Dark Bolt, Shadow Dart, Light Bolt), depending on the caster's ID Monster and magic skills.''</td>
<td align="right" bgcolor="#E0FFF0">200</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Mana Shower</td>
<td bgcolor="#FFE090"><i>Mana Shower spell shoots forth two spinning blades that each does 1 point + 1 point per level in spellcasting of physical damage if they successfully penetrate the armor of the opponent. For every additional magic skill the caster becomes an expert at, two additional blasts, sparks, spikes or sprays are added. They do 1 point + 1 point per spellcasting skill of damage of the type corresponding to the magic skill that produces them.</i></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Illuminate</td>
<td bgcolor="#FFE090"><i>Illuminate combines the effect of a Torch Light and a Wizard Eye spell, illuminating the caster in a twofold sense. Duration is half an hour per point of spellcasting skill. Knowledge of the elemental magics determines the strength of the spell in various locations: Fire Magic indoors, Earth Magic underground, Air Magic outdoors and Water Magic underwater and out to sea, and allows the spell to differentiate between friend and foe. Expert level increases brightness and reveals treasure. Master level shows points of interest and has the brightest light, while grandmastery adds to the party's perception.</i></td>
<td align="right" bgcolor="#E0FFE0">300</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Cure</td>
<td bgcolor="#FFE090"><i>Cure heals 2 hp and attempts to cure any condition from which the target is suffering. Conditions can be cured 3 minutes after they are inflicted per point of skill in spellcasting. Initially, only sleep, drunk, fear and weakness are cured, each for an additional 1 SP. More severe conditions can only be cured if the caster has knowledge in the self magics. Expert Spirit enables the removal of curses, expert Mind removes paralysis and expert Body cures poison, each for an additional 6 SP. A master in Spirit magic can turn stoned characters back to flesh, master Mind can cure insanity and master Body cures diseases, each for 12 SP extra, while mastery of spellcasting is also required.</i></td>
<td align="right" bgcolor="#E0FFE0">300</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Magic Shield</td>
<td bgcolor="#FFE090"><i>With each magic school the caster has knowledge of, Magic Shield increases the corresponding resistance by 2 points per level of spellcasting. The casting cost of the spell also increases with 2 spell points per additional magic skill known. The duration of the spell is half an hour per point of spellcasting skill. At master level, the spell also grants Protection from Magic and at grandmaster level a Preservation effect is added for the duration of the spell.</i></td>
<td align="right" bgcolor="#E0FFE0">500</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Mana Pool</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">1000</td>
</tr>
<tr>
<td colspan="3" bgcolor="#EEEEEE"><i>[[Fire magic]]</i></td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Fire Aura</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Oil Skin</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Immolation</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">500</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Fireball</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">750</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Fork</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">1000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Inferno</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">2000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Meteor Shower</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">3000</td>
</tr>
<tr>
<td bgcolor="#E86020">Book of Incinerate</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">5000</td>
</tr>
<tr>
<td colspan="3" bgcolor="#EEEEEE"><i>[[Air magic]]</i></td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Jump</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Fleet Foot</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Feather Fall</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">500</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Eagle Eye</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">750</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Invisibility</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">1000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Fly</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">2000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Implosion</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">3000</td>
</tr>
<tr>
<td bgcolor="#E86020">Book of Starburst</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">5000</td>
</tr>
<tr>
<td colspan="3" bgcolor="#EEEEEE"><i>[[Water magic]]</i></td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Black Ice</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Enchant</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Recharge</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">500</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Geyser</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">750</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Frostring</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">1000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Town Portal</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">2000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Ice Blast</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">3000</td>
</tr>
<tr>
<td bgcolor="#E86020">Book of Lloyd's Beacon</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">5000</td>
</tr>
<tr>
<td colspan="3" bgcolor="#EEEEEE"><i>[[Earth magic]]</i></td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Stun</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Tremor</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Slow</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">500</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Stone Skin</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">750</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Rockblast</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">1000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Earthbind</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">2000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Death Blossom</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">3000</td>
</tr>
<tr>
<td bgcolor="#E86020">Book of Mass Distortion</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">5000</td>
</tr>
<tr>
<td colspan="3" bgcolor="#EEEEEE"><i>[[Spirit magic]]</i></td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Bless</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Turn Undead</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Luggage</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">500</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Heroism</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">750</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Faith</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">1000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Raise Dead</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">2000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Shared Life</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">3000</td>
</tr>
<tr>
<td bgcolor="#E86020">Book of Resurrection</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">5000</td>
</tr>
<tr>
<td colspan="3" bgcolor="#EEEEEE"><i>[[Mind magic]]</i></td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Curse</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Charm</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Create Item</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">500</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Enrage</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">750</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Focus</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">1000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Psychic Shock</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">2000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Paralyze</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">3000</td>
</tr>
<tr>
<td bgcolor="#E86020">Book of Enslave</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">5000</td>
</tr>
<tr>
<td colspan="3" bgcolor="#EEEEEE"><i>[[Body magic]]</i></td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Heal</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Create Food</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Poison</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">500</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Regenerate</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">750</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Deflect</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">1000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Flying Fist</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">2000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Disease</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">3000</td>
</tr>
<tr>
<td bgcolor="#E86020">Book of Power Cure</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">5000</td>
</tr>
<tr>
<td colspan="3" bgcolor="#EEEEEE"><i>[[Light magic]]</i></td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Summon</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">800</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Dispel Magic</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">1200</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Day of the Gods</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">2000</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Prismatic Light</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">3000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Day of Protection</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">4000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Hour of Power</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">6000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Sunray</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">8000</td>
</tr>
<tr>
<td bgcolor="#E86020">Book of Divine Intervention</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">10000</td>
</tr>
<tr>
<td colspan="3" bgcolor="#EEEEEE"><i>[[Grey magic]]</i></td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Incognito</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">800</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Illusion</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">1200</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Blind</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">2000</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Teleport</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">3000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Phasing</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">4000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Doppleganger</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">6000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Hailstorm</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">8000</td>
</tr>
<tr>
<td bgcolor="#E86020">Book of Time Gate</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">10000</td>
</tr>
<tr>
<td colspan="3" bgcolor="#EEEEEE"><i>[[Dark magic]]</i></td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Death Ripple</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">800</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Shrinking Ray</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">1200</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Shrapmetal</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">2000</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Control Undead</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">3000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Dragonbreath</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">4000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Pain Reflection</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">6000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Souldrinker</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">8000</td>
</tr>
<tr>
<td bgcolor="#E86020">Book of Armageddon</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">10000</td>
</tr>
</table>
----
[[Category:Item]][[Category:Magic]]
18985914aedc7ca2493814867790f20b865e2e9e
1897
1896
2009-03-27T23:17:46Z
Ribannah
2
/* Spellbooks */
wikitext
text/x-wiki
A '''spellbook''' teaches the reader a single [[spell]], which (s)he will then always remember. Only [[player character]]s with the appropriate [[skill]] and [[mastery]] of that skill are able to read a spellbook. After read by a single character, the spellbook dissipates and the spell is added to the character's personal [[spell screen]]. If reading fails, the book remains.
Spellbooks can be bought in [[guild]]s and in [[magic shop]]s, where the shop level and [[Spell#Schools of magic|magic specialization]] determine what books can be found in such a location. They can also be found as treasure or loot. The [[grandmaster]] spellbooks of the path magics [[Light magic|Light]], [[Grey magic|Grey]] and [[Dark magic|Dark]] will not be available to the [[party]] until certain conditions are met.
All spellbooks have size 2x2 in the [[inventory]].
----
==Spellbooks==
There are spellbooks for each spell in the game. The subtype, based on the necessary [[mastery]] of the magic skill needed to learn the spell, determines the skill level needed to [[Identify Item|identify]] or [[repair]] a spellbook.<br><br>
<table width="100%" cellspacing="1">
<tr>
<td colspan="3" bgcolor="#EEEEEE"><b>Level</b></td>
</tr>
<tr>
<td width="40%"><b>Subtype</b></td>
<td width="30%"><b>Elemental and Self magic spellbooks</b></td>
<td width="30%"><b>Path magic spellbooks</b></td>
</tr>
<tr>
<td bgcolor="#FFC080">Initiate's Book of Learning</td>
<td align="center">1</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#F8A060">Expert's Book of Learning</td>
<td align="center">5</td>
<td align="center">8</td>
</tr>
<tr>
<td bgcolor="#F08040">Master's Book of Learning</td>
<td align="center">10</td>
<td align="center">14</td>
</tr>
<tr>
<td bgcolor="#E86020">Grandmaster's Book of Learning</td>
<td align="center">15</td>
<td align="center">19</td>
</tr>
</table><br><br>
<table width="100%" cellspacing="1">
<tr>
<td width="20%" bgcolor="#EEEEEE"><b>Spellbook</b></td>
<td width="72%" bgcolor="#FFE090"><b>Flavour text</b></td>
<td width="8%" bgcolor="#E0FFE0" align="right"><b>Value</b></td>
</tr>
<tr>
<td colspan="3" bgcolor="#EEEEEE"><i>[[Spellcasting]]</i></td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Mana Bolt</td>
<td bgcolor="#FFE090">''A Mana Bolt is a blast of magical energy cast to hurt a single opponent. The bolt always hits and the damage takes the most favourable form from one of the 10 magic schools (Fire Bolt, Lightning Bolt, Ice Bolt, Rock Shard, Spirit Arrow, Shock Wave, Mind Blast, Dark Bolt, Shadow Dart, Light Bolt), depending on the caster's ID Monster and magic skills.''</td>
<td align="right" bgcolor="#E0FFF0">200</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Mana Shower</td>
<td bgcolor="#FFE090"><i>Mana Shower spell shoots forth two spinning blades that each does 1 point + 1 point per level in spellcasting of physical damage if they successfully penetrate the armor of the opponent. For every additional magic skill the caster becomes an expert at, two additional blasts, sparks, spikes or sprays are added. They do 1 point + 1 point per spellcasting skill of damage of the type corresponding to the magic skill that produces them.</i></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Illuminate</td>
<td bgcolor="#FFE090"><i>Illuminate combines the effect of a Torch Light and a Wizard Eye spell, illuminating the caster in a twofold sense. Duration is half an hour per point of spellcasting skill. Knowledge of the elemental magics determines the strength of the spell in various locations: Fire Magic indoors, Earth Magic underground, Air Magic outdoors and Water Magic underwater and out to sea, and allows the spell to differentiate between friend and foe. Expert level increases brightness and reveals treasure. Master level shows points of interest and has the brightest light, while grandmastery adds to the party's perception.</i></td>
<td align="right" bgcolor="#E0FFE0">300</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Cure</td>
<td bgcolor="#FFE090"><i>Cure heals 2 hp and attempts to cure any condition from which the target is suffering. Conditions can be cured 3 minutes after they are inflicted per point of skill in spellcasting. Initially, only sleep, drunk, fear and weakness are cured, each for an additional 1 SP. More severe conditions can only be cured if the caster has knowledge in the self magics. Expert Spirit enables the removal of curses, expert Mind removes paralysis and expert Body cures poison, each for an additional 6 SP. A master in Spirit magic can turn stoned characters back to flesh, master Mind can cure insanity and master Body cures diseases, each for 12 SP extra, while mastery of spellcasting is also required.</i></td>
<td align="right" bgcolor="#E0FFE0">300</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Magic Shield</td>
<td bgcolor="#FFE090"><i>With each magic school the caster has knowledge of, Magic Shield increases the corresponding resistance by 2 points per level of spellcasting. The casting cost of the spell also increases with 2 spell points per additional magic skill known. The duration of the spell is half an hour per point of spellcasting skill. At master level, the spell also grants Protection from Magic and at grandmaster level a Preservation effect is added for the duration of the spell.</i></td>
<td align="right" bgcolor="#E0FFE0">500</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Mana Pool</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">1000</td>
</tr>
<tr>
<td colspan="3" bgcolor="#EEEEEE"><i>[[Fire magic]]</i></td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Fire Aura</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Oil Skin</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Immolation</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">500</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Fireball</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">750</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Fork</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">1000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Inferno</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">2000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Meteor Shower</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">3000</td>
</tr>
<tr>
<td bgcolor="#E86020">Book of Incinerate</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">5000</td>
</tr>
<tr>
<td colspan="3" bgcolor="#EEEEEE"><i>[[Air magic]]</i></td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Jump</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Fleet Foot</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Feather Fall</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">500</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Eagle Eye</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">750</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Invisibility</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">1000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Fly</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">2000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Implosion</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">3000</td>
</tr>
<tr>
<td bgcolor="#E86020">Book of Starburst</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">5000</td>
</tr>
<tr>
<td colspan="3" bgcolor="#EEEEEE"><i>[[Water magic]]</i></td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Black Ice</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Enchant</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Recharge</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">500</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Geyser</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">750</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Frostring</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">1000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Town Portal</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">2000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Ice Blast</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">3000</td>
</tr>
<tr>
<td bgcolor="#E86020">Book of Lloyd's Beacon</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">5000</td>
</tr>
<tr>
<td colspan="3" bgcolor="#EEEEEE"><i>[[Earth magic]]</i></td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Stun</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Tremor</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Slow</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">500</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Stone Skin</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">750</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Rockblast</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">1000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Earthbind</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">2000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Death Blossom</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">3000</td>
</tr>
<tr>
<td bgcolor="#E86020">Book of Mass Distortion</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">5000</td>
</tr>
<tr>
<td colspan="3" bgcolor="#EEEEEE"><i>[[Spirit magic]]</i></td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Bless</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Turn Undead</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Luggage</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">500</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Heroism</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">750</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Faith</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">1000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Raise Dead</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">2000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Shared Life</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">3000</td>
</tr>
<tr>
<td bgcolor="#E86020">Book of Resurrection</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">5000</td>
</tr>
<tr>
<td colspan="3" bgcolor="#EEEEEE"><i>[[Mind magic]]</i></td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Curse</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Charm</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Create Item</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">500</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Enrage</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">750</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Focus</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">1000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Psychic Shock</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">2000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Paralyze</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">3000</td>
</tr>
<tr>
<td bgcolor="#E86020">Book of Enslave</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">5000</td>
</tr>
<tr>
<td colspan="3" bgcolor="#EEEEEE"><i>[[Body magic]]</i></td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Heal</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Create Food</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Poison</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">500</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Regenerate</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">750</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Deflect</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">1000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Flying Fist</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">2000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Disease</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">3000</td>
</tr>
<tr>
<td bgcolor="#E86020">Book of Power Cure</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">5000</td>
</tr>
<tr>
<td colspan="3" bgcolor="#EEEEEE"><i>[[Light magic]]</i></td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Summon</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">800</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Dispel Magic</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">1200</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Day of the Gods</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">2000</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Prismatic Light</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">3000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Day of Protection</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">4000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Hour of Power</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">6000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Sunray</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">8000</td>
</tr>
<tr>
<td bgcolor="#E86020">Book of Divine Intervention</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">10000</td>
</tr>
<tr>
<td colspan="3" bgcolor="#EEEEEE"><i>[[Grey magic]]</i></td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Incognito</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">800</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Illusion</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">1200</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Blind</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">2000</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Teleport</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">3000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Phasing</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">4000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Doppleganger</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">6000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Hailstorm</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">8000</td>
</tr>
<tr>
<td bgcolor="#E86020">Book of Time Gate</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">10000</td>
</tr>
<tr>
<td colspan="3" bgcolor="#EEEEEE"><i>[[Dark magic]]</i></td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Death Ripple</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">800</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Shrinking Ray</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">1200</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Shrapmetal</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">2000</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Control Undead</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">3000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Dragonbreath</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">4000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Pain Reflection</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">6000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Souldrinker</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">8000</td>
</tr>
<tr>
<td bgcolor="#E86020">Book of Armageddon</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">10000</td>
</tr>
</table>
----
[[Category:Item]][[Category:Magic]]
dae20f8e2a98951f8e39fea6b17ef67cda9d324d
1899
1897
2009-03-28T09:32:35Z
Ribannah
2
tome
wikitext
text/x-wiki
''See [[spell screen]] for the individual player character's collection of learned spells''
A '''spellbook''' teaches the reader a single [[spell]], which (s)he will then always remember. Only [[player character]]s with the appropriate [[skill]] and [[mastery]] of that skill are able to read a spellbook. After read by a single character, the spellbook dissipates and the spell is added to the character's personal [[spell screen|spell tome]]. If reading fails, the book remains.
Spellbooks can be bought in [[guild]]s and in [[magic shop]]s, where the shop level and [[Spell#Schools of magic|magic specialization]] determine what books can be found in such a location. They can also be found as treasure or loot. The [[grandmaster]] spellbooks of the path magics [[Light magic|Light]], [[Grey magic|Grey]] and [[Dark magic|Dark]] will not be available to the [[party]] until certain conditions are met.
All spellbooks have size 2x2 in the [[inventory]].
----
==Spellbooks==
There are spellbooks for each spell in the game. The subtype, based on the necessary [[mastery]] of the magic skill needed to learn the spell, determines the skill level needed to [[Identify Item|identify]] or [[repair]] a spellbook.<br><br>
<table width="100%" cellspacing="1">
<tr>
<td colspan="3" bgcolor="#EEEEEE"><b>Level</b></td>
</tr>
<tr>
<td width="40%"><b>Subtype</b></td>
<td width="30%"><b>Elemental and Self magic spellbooks</b></td>
<td width="30%"><b>Path magic spellbooks</b></td>
</tr>
<tr>
<td bgcolor="#FFC080">Initiate's Book of Learning</td>
<td align="center">1</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#F8A060">Expert's Book of Learning</td>
<td align="center">5</td>
<td align="center">8</td>
</tr>
<tr>
<td bgcolor="#F08040">Master's Book of Learning</td>
<td align="center">10</td>
<td align="center">14</td>
</tr>
<tr>
<td bgcolor="#E86020">Grandmaster's Book of Learning</td>
<td align="center">15</td>
<td align="center">19</td>
</tr>
</table><br><br>
<table width="100%" cellspacing="1">
<tr>
<td width="20%" bgcolor="#EEEEEE"><b>Spellbook</b></td>
<td width="72%" bgcolor="#FFE090"><b>Flavour text</b></td>
<td width="8%" bgcolor="#E0FFE0" align="right"><b>Value</b></td>
</tr>
<tr>
<td colspan="3" bgcolor="#EEEEEE"><i>[[Spellcasting]]</i></td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Mana Bolt</td>
<td bgcolor="#FFE090">''A Mana Bolt is a blast of magical energy cast to hurt a single opponent. The bolt always hits and the damage takes the most favourable form from one of the 10 magic schools (Fire Bolt, Lightning Bolt, Ice Bolt, Rock Shard, Spirit Arrow, Shock Wave, Mind Blast, Dark Bolt, Shadow Dart, Light Bolt), depending on the caster's ID Monster and magic skills.''</td>
<td align="right" bgcolor="#E0FFF0">200</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Mana Shower</td>
<td bgcolor="#FFE090"><i>Mana Shower spell shoots forth two spinning blades that each does 1 point + 1 point per level in spellcasting of physical damage if they successfully penetrate the armor of the opponent. For every additional magic skill the caster becomes an expert at, two additional blasts, sparks, spikes or sprays are added. They do 1 point + 1 point per spellcasting skill of damage of the type corresponding to the magic skill that produces them.</i></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Illuminate</td>
<td bgcolor="#FFE090"><i>Illuminate combines the effect of a Torch Light and a Wizard Eye spell, illuminating the caster in a twofold sense. Duration is half an hour per point of spellcasting skill. Knowledge of the elemental magics determines the strength of the spell in various locations: Fire Magic indoors, Earth Magic underground, Air Magic outdoors and Water Magic underwater and out to sea, and allows the spell to differentiate between friend and foe. Expert level increases brightness and reveals treasure. Master level shows points of interest and has the brightest light, while grandmastery adds to the party's perception.</i></td>
<td align="right" bgcolor="#E0FFE0">300</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Cure</td>
<td bgcolor="#FFE090"><i>Cure heals 2 hp and attempts to cure any condition from which the target is suffering. Conditions can be cured 3 minutes after they are inflicted per point of skill in spellcasting. Initially, only sleep, drunk, fear and weakness are cured, each for an additional 1 SP. More severe conditions can only be cured if the caster has knowledge in the self magics. Expert Spirit enables the removal of curses, expert Mind removes paralysis and expert Body cures poison, each for an additional 6 SP. A master in Spirit magic can turn stoned characters back to flesh, master Mind can cure insanity and master Body cures diseases, each for 12 SP extra, while mastery of spellcasting is also required.</i></td>
<td align="right" bgcolor="#E0FFE0">300</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Magic Shield</td>
<td bgcolor="#FFE090"><i>With each magic school the caster has knowledge of, Magic Shield increases the corresponding resistance by 2 points per level of spellcasting. The casting cost of the spell also increases with 2 spell points per additional magic skill known. The duration of the spell is half an hour per point of spellcasting skill. At master level, the spell also grants Protection from Magic and at grandmaster level a Preservation effect is added for the duration of the spell.</i></td>
<td align="right" bgcolor="#E0FFE0">500</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Mana Pool</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">1000</td>
</tr>
<tr>
<td colspan="3" bgcolor="#EEEEEE"><i>[[Fire magic]]</i></td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Fire Aura</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Oil Skin</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Immolation</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">500</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Fireball</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">750</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Fork</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">1000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Inferno</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">2000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Meteor Shower</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">3000</td>
</tr>
<tr>
<td bgcolor="#E86020">Book of Incinerate</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">5000</td>
</tr>
<tr>
<td colspan="3" bgcolor="#EEEEEE"><i>[[Air magic]]</i></td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Jump</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Fleet Foot</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Feather Fall</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">500</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Eagle Eye</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">750</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Invisibility</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">1000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Fly</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">2000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Implosion</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">3000</td>
</tr>
<tr>
<td bgcolor="#E86020">Book of Starburst</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">5000</td>
</tr>
<tr>
<td colspan="3" bgcolor="#EEEEEE"><i>[[Water magic]]</i></td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Black Ice</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Enchant</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Recharge</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">500</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Geyser</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">750</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Frostring</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">1000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Town Portal</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">2000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Ice Blast</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">3000</td>
</tr>
<tr>
<td bgcolor="#E86020">Book of Lloyd's Beacon</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">5000</td>
</tr>
<tr>
<td colspan="3" bgcolor="#EEEEEE"><i>[[Earth magic]]</i></td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Stun</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Tremor</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Slow</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">500</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Stone Skin</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">750</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Rockblast</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">1000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Earthbind</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">2000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Death Blossom</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">3000</td>
</tr>
<tr>
<td bgcolor="#E86020">Book of Mass Distortion</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">5000</td>
</tr>
<tr>
<td colspan="3" bgcolor="#EEEEEE"><i>[[Spirit magic]]</i></td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Bless</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Turn Undead</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Luggage</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">500</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Heroism</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">750</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Faith</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">1000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Raise Dead</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">2000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Shared Life</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">3000</td>
</tr>
<tr>
<td bgcolor="#E86020">Book of Resurrection</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">5000</td>
</tr>
<tr>
<td colspan="3" bgcolor="#EEEEEE"><i>[[Mind magic]]</i></td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Curse</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Charm</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Create Item</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">500</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Enrage</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">750</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Focus</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">1000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Psychic Shock</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">2000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Paralyze</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">3000</td>
</tr>
<tr>
<td bgcolor="#E86020">Book of Enslave</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">5000</td>
</tr>
<tr>
<td colspan="3" bgcolor="#EEEEEE"><i>[[Body magic]]</i></td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Heal</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Create Food</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Poison</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">500</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Regenerate</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">750</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Deflect</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">1000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Flying Fist</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">2000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Disease</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">3000</td>
</tr>
<tr>
<td bgcolor="#E86020">Book of Power Cure</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">5000</td>
</tr>
<tr>
<td colspan="3" bgcolor="#EEEEEE"><i>[[Light magic]]</i></td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Summon</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">800</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Dispel Magic</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">1200</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Day of the Gods</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">2000</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Prismatic Light</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">3000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Day of Protection</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">4000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Hour of Power</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">6000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Sunray</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">8000</td>
</tr>
<tr>
<td bgcolor="#E86020">Book of Divine Intervention</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">10000</td>
</tr>
<tr>
<td colspan="3" bgcolor="#EEEEEE"><i>[[Grey magic]]</i></td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Incognito</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">800</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Illusion</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">1200</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Blind</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">2000</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Teleport</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">3000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Phasing</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">4000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Doppleganger</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">6000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Hailstorm</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">8000</td>
</tr>
<tr>
<td bgcolor="#E86020">Book of Time Gate</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">10000</td>
</tr>
<tr>
<td colspan="3" bgcolor="#EEEEEE"><i>[[Dark magic]]</i></td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Death Ripple</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">800</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Shrinking Ray</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">1200</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Shrapmetal</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">2000</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Control Undead</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">3000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Dragonbreath</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">4000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Pain Reflection</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">6000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Souldrinker</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">8000</td>
</tr>
<tr>
<td bgcolor="#E86020">Book of Armageddon</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">10000</td>
</tr>
</table>
----
[[Category:Item]][[Category:Magic]]
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New page: [[Category:Player character]]
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[[Category:Player character]]
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Template:Party
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New page: {{portal navigation}}<div style="width:144px; float:right; border: solid 1px black; background-color:#FFDD66; padding:4px; margin-left:16px; margin-bottom:16px; text-align:center;"> <p sty...
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{{portal navigation}}<div style="width:144px; float:right; border: solid 1px black; background-color:#FFDD66; padding:4px; margin-left:16px; margin-bottom:16px; text-align:center;">
<p style="background-color:white; padding:6px;">'''Knowledge Base'''</p>
<p style="padding:6px;">
[[Story]]<br/>
[[Map]]<br/>
[[Party]]<br/>
[[Life]]<br/>
[[Item]]<br/>
[[Object]]<br/>
[[Text]]<br/>
[[Media]]<br/>
</p>
<p style="background-color:#EEEEEE; padding:6px;">'''Party'''</p>
<p style="padding:6px;">
[[Composition]]<br/>
[[Player character]]<br/>
[[Hireling]]<br/>
[[Reputation]]<br/>
</p>
</div>
<noinclude>[[Category:Template:Navigation]]</noinclude>
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Template:Project
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{{portal navigation}}<div style="width:144px; float:right; border: solid 1px black; background-color:#FFEE99; padding:4px; margin-left:16px; margin-bottom:16px; text-align:center;">
<p style="background-color:white; padding:6px;">'''Project'''</p>
<p style="padding:6px;">
[[Development Team]]<br/>
[[How can I contribute?]]<br/>
[[Construction]]<br/>
[[Testing]]<br/>
[[Gallery]]<br/>
[[Releases]]<br/>
[[Press]]<br/>
[[Contact information]]<br/>
</p></div>
<noinclude>[[Category:Template:Navigation]]</noinclude>
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Template:Playing Guide
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{{portal navigation}}<div style="width:144px; float:right; border: solid 1px black; background-color:#FFCC33; padding:4px; margin-left:16px; margin-bottom:16px; text-align:center;">
<p style="background-color:white; padding:6px;">'''Playing Guide'''</p>
<p style="padding:6px;">
[[Manual]]<br/>
[[Walkthru]]<br/>
[[Hints and tips]]<br/>
[[Game logs]]<br/>
</p></div>
<noinclude>[[Category:Template:Navigation]]</noinclude>
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{{portal navigation}}<div style="width:144px; float:right; border: solid 1px black; background-color:#FFBB00; padding:4px; margin-left:16px; margin-bottom:16px; text-align:center;">
<p style="background-color:white; padding:6px;">'''Coding'''</p>
<p style="padding:6px;">
[[Engine]]<br/>
[[Interface]]<br/>
[[Script]]s<br/>
[[Dialogue]]s<br/>
[[Data]]<br/>
[[Tavern game]]<br/>
[[Tool]]s<br/>
</p></div>
<noinclude>[[Category:Template:Navigation]]</noinclude>
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Party
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{{Party}}
The '''party''' is the group of [[player character]]s that are managed by the [[player]]. They are chosen by the player, and the player takes care of their development from inexperienced greenhorns to trained professionals, so that they may do all kinds of [[quest]]s and eventually complete their [[mission]].
----
==Party name==
The player gets to choose a name for the party, which helps to distinguish one attempt at the game from another.
----
[[Category:Knowledge Base]][[Category:Party| ]]
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Composition
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{{Party}}
The [[party]] '''composition''' determines what [[skill]]s the party will be able to advance and how well the [[player character]]s will work together. It also influences what the [[faction|local population]] will think of the party.
----
==Size==
There are slots for five player characters (PC's) and two NPC ([[non-player character]]) [[Hireling]]s. In addition, there is room for (any number of) [[story]]-related [[travel]] companions such as rescued princesses.
----
==Selection==
The player characters are chosen at start-up. They can't be hired or dismissed during the game. However, the player is free to play the game with less than the maximum number of PC's. Such games will be harder to complete, but can potentially score higher. [[Score]] in MMT is calculated as the average experience of all PC's divided by [[time]] ([[day]]s completed).
----
==Difficulty level==
The game can be played at one of three [[difficulty level]]s. In the [[standard game]], player characters will start at level 1 with knowledge of two fixed plus two selectable [[skill]]s that vary with [[class]] and [[race]], and a few [[gold|coins]] and [[item]]s.
In addition to the standard game, there are options to play a [[novice game]], where the party starts out more experienced and with extra knowledge, possessions and gold, or a [[peasant game]], where the party starts with nothing at all.
----
==Hirelings==
Hireling NPC's can be hired and dismissed at any time. They come with a number of professions that boost the skills of the party or add skills of their own, for a price. They do not participate in fights. Like other NPC's, hirelings can be found in [[building]]s or wandering around.
The game also features NPC's that cannot be part of the party, but have other important functions like offering [[quest]]s and providing information.
----
==Battle formation==
There is no battle formation screen.
----
==Experience==
Player Characters gain [[experience]] by completing quests and from [[kill]]s. When sufficient experience is gained, PC's can train to the next [[level]] and get extra [[skill point]]s, [[hitpoint]]s and [[spellpoint]]s. PC's in each [[class]] can also get [[promotion|promoted]] which increases the number of hitpoints and spellpoints per level.
On top of that, there is a racial [[title]] to be gained, which gives the PC's access to a second racial [[ability]] and to higher levels. Without the racial promotion, PC's can train no higher than level 25.
----
[[Category:Party]]
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Hireling
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{{party}}
A '''hireling''' is a [[non-player character]] (NPC) that is willing to accompany the [[party]] on their travels and boost their skills, or add skills of their own. The party can have a maximum of '''two''' hirelings at a time. [[Quest]] characters such as rescued princes do not count as hirelings.
For their services, hirelings tend to demand an initial fee as well as a percentage of all gold that the party finds as [[treasure]] or [[loot]].
==List of hirelings==
<!-- MM7 according to Flamestryke
Acolyte 500 +2 bonus to self spell skills (body, mind, spirit)
Alchemist 400 Unlimited magic item repair (does not include weapons or armor)
Apothecary 600 +8 bonus to Alchemy skill for all characters
Apprentice 500 +2 bonus to elemental spell skills (air, earth, fire, water)
Armorer 200 Unlimited armor repair
Armsmaster 300 +2 to Armsmaster skill
Banker 1000 20% bonus on all gold found
Bard 1000 Grants one category bonus to your reputation
Burglar 0 +8 to Disarm Trap and Stealing skills (steals % of gold found)
Cartographer 100 Keeps a constant expert level Wizard Eye spell on
Chaplain 200 Casts Master level Bless, 1 time per day, duration: 2 hours
Chef 400 Makes 2 days worth of food per day, maximum: 14 days
Chimney Sweep 200 +20 to Luck statistic
Cook 300 Makes 1 day worth of food per day, maximum: 14 days
Diplomat 500 Improves party interaction with others
Duper 200 +8 to Merchant skill, -1 level to reputation
Enchanter 100 +20 protection from Air, Earth, Fire, Water, Body and Mind
Expert Healer 1000 Cures all hit points and adverse conditions 1 time per day (except dead, stoned or eradicated)
Explorer 100 All travel times reduced by 1 day (minimum:travel time 1 day)
Factor 500 10% bonus on all gold found
Fallen Wizard 2500 Casts Hour of Power 1 time per day, duration: 6 hours
Fool 100 +5 to Luck statistic
Gatemaster 2000 Casts Master rank Town Portal 1 time per day
Guide 100 All map crossings 1 day faster (minimum: travel time 1 day).
Gypsy 100 Food use reduced by 1 day when resting (minimum:1 day), +3 to Merchant skill, -1 level to reputation
Healer 500 Cures all hit points 1 time per day
Herbalist 400 +4 to Alchemy skill
Horseman 100 -2 days on stable trips (minimum:travel time 1 day)
Hunter 500 +4 to Identify Monster skill
Initiate 1000 +3 bonus to self spell skills (body, mind, spirit)
Instructor 700 15% bonus on experience
Locksmith 300 +6 to Disarm Trap skill
Master Healer 5000 Cures all hit points and adverse conditions 1 time per day (except eradication)
Merchant 200 +6 to Merchant skill
Monk 500 +2 to Unarmed skill & Dodging skill
Mystic 1000 +3 bonus to elementary spell skills (air, earth, fire, water)
Navigator 200 All boat travels 3 days faster (minimum:travel time 1 day)
Pathfinder 300 All map crossings 3 days faster (minimum:travel time 1 day)
Piper 300 Casts Master level Heroism, 1 time per day, duration: 2 hours
Pirate 500 All boat travel reduced by 2 days, 10% bonus on gold found, -1 level reputation
Porter 100 1 less day food use when camping (minimum:1 day used)
Prelate 2000 +4 bonus to self spell skills (body, mind, spirit)
Psychic 400 +5 to Perception skill, +10 to Luck skill
Quarter Master 200 Food use reduced by 2 days when camping (minimum:1 used)
Sage 750 +6 to Identify Item and Identify Monster skills
Sailor 100 All boat travel 2 days faster (minimum:travel time 1 day)
Scholar 500 Unlimited Item Identification, +5% on experience earned
Scout 300 +6 to Perception skill
Smith 200 Unlimited weapon repair
Spellmaster 2000 +4 bonus to elemental spell skills (air, earth, fire, water)
Squire 600 +2 to Armor and Weapon Skills
Teacher 300 10% bonus on experience
Tinker 200 +4 to Disarm Trap skill
Tracker 200 All map crossings 2 days faster (minimum:travel time 1 day)
Trader 100 +4 to Merchant skill
Watermaster 1000 Casts Water Walk spell 1 time per day, duration: 3 hours
Weaponmaster 400 +3 to Armsmaster skill
Windmaster 2000 Casts Fly spell 1 time per day, duration: 2 hours
-->
<table cellspacing="1" width="100%">
<tr>
<td width="20%"><b>name</b></td>
<td width="15%"><b>province</b></td>
<td width="15%"><b>occupation</b></td>
<td width="40%"><b>effect</b></td>
<td width="5%"><b>fee</b></td>
<td width="10%"><b>claim</b></td>
</tr>
<tr>
<td>[[Krishna]]</td>
<td>[[Nannaria]]</td>
<td>Apprentice</td>
<td>[[Fire]], [[Air]], [[Water]], [[Earth]] +2</td>
<td>500</td>
<td>5%</td>
</tr>
<tr>
<td>[[Mudjek]]</td>
<td>[[Nannaria]]</td>
<td>Windmaster</td>
<td>Casts [[Fly]] once a day</td>
<td>1500</td>
<td>12%</td>
</tr>
<tr>
<td>[[Dimitri Darkstalker]]</td>
<td>[[Typhon Expanse]]</td>
<td>Philosopher</td>
<td>[[Alchemy]] +8, [[Learning]] +2</td>
<td>1500</td>
<td>12%</td>
</tr>
<tr>
<td>[[Bonnie Jumanji]]</td>
<td>[[Typhon Expanse]]</td>
<td>Psychic</td>
<td>[[Perception]] +8, [[Luck]] +10</td>
<td>700</td>
<td>10%</td>
</tr>
<tr>
<td>[[Gulliver]]</td>
<td>[[Ryft (province)|Ryft]]</td>
<td>Traveller</td>
<td>[[Pathfinding]] +8, +1 food per character each day</td>
<td>1500</td>
<td>12%</td>
</tr>
<tr>
<td>[[Chaucer]]</td>
<td>[[Ryft (province)|Ryft]]</td>
<td>Loremaster</td>
<td>[[Identify Item]] +8, [[Identify Monster]] +8</td>
<td>1000</td>
<td>10%</td>
</tr>
<tr>
<td>[[Drupe Dragontamer]]</td>
<td>[[S'Fauni]]</td>
<td>Armourer</td>
<td>[[Repair]]s all armour</td>
<td>200</td>
<td>3%</td>
</tr>
<tr>
<td>[[Gargamella]]</td>
<td>[[S'Fauni]]</td>
<td>Witch</td>
<td>[[Alchemy]] +4</td>
<td>700</td>
<td>10%</td>
</tr>
<tr>
<td>[[Asaph]]</td>
<td>[[Serenity (province)|Serenity]]</td>
<td>Piper</td>
<td>Plays the flute in battle</td>
<td>500</td>
<td>5%</td>
</tr>
<tr>
<td>[[D'Owl]]</td>
<td>[[Serenity (province)|Serenity]]</td>
<td>Scholar</td>
<td>[[Identify|Identifies]] all items</td>
<td>500</td>
<td>5%</td>
</tr>
<tr>
<td>[[Pekka Ervat]]</td>
<td>[[Serenity (province)|Serenity]]</td>
<td>Mystic</td>
<td>[[Spellcasting]] +4</td>
<td>1000</td>
<td>7%</td>
</tr>
<tr>
<td>[[Lavinia]]</td>
<td>[[Serenity (province)|Serenity]]</td>
<td>Guide</td>
<td>[[Pathfinding]] +4</td>
<td>200</td>
<td>3%</td>
</tr>
<tr>
<td>[[Stephany]]</td>
<td>[[Serenity (province)|Serenity]]</td>
<td>Tinker</td>
<td>[[Disarm Trap]] +4</td>
<td>200</td>
<td>3%</td>
</tr>
<tr>
<td>[[Vasishta]]</td>
<td>[[Serenity (province)|Serenity]]</td>
<td>Merchant</td>
<td>[[Merchant]] +4</td>
<td>2000</td>
<td>20%</td>
</tr>
<tr>
<td>[[Tchatchacolos]]</td>
<td>[[Etanasfeld]]</td>
<td>Warrior</td>
<td>[[Armsmaster]] +4</td>
<td>1000</td>
<td>10%</td>
</tr>
<tr>
<td>[[Wendigo]]</td>
<td>[[Etanasfeld]]</td>
<td>Burglar</td>
<td>[[Disarm Trap]] +8, [[Stealing]] +8, [[Reputation]] -5</td>
<td>0</td>
<td>20%</td>
</tr>
<tr>
<td>[[Bathin]]</td>
<td>[[Goetia]]</td>
<td>Gatemaster</td>
<td>Casts [[Town Portal]] once a day</td>
<td>2000</td>
<td>20%</td>
</tr>
<tr>
<td>[[Thane]]</td>
<td>[[Goetia]]</td>
<td>Geomancer</td>
<td>[[Repair]]s all items that are neither weapon nor armour</td>
<td>500</td>
<td>5%</td>
</tr>
</table>
----
[[Category:Citizen]][[Category:Party]]
b93c5162c917c6285dfac46d06ef04ff70346883
Reputation
0
1483
1907
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2009-03-28T09:55:31Z
Ribannah
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+ party template
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{{party}}
'''Reputation''' plays an important part in [[Might and Magic Tribute]]. If the [[party]] has a good reputation, more or better [[dialogue]] options become available, and [[price]]s are friendlier. If the party's reputation gets worse, less and less people will want to have anything to do with them. Eventually, [[shop]]s close their doors to the party, and guards will hunt them on sight.
----
==Factions==
The party has a different reputation with each community or [[faction]]. It can happen that an action increases their reputation with one faction, but decreases their reputation with another.
----
==Changing reputation==
Reputation can be increased in the following ways:
* donate to a [[temple]];
* complete a [[quest]];
* have a [[player character|party member]] of the local [[race]] or of the [[class]] of local preference
Reputation can also be decreased:
* donate to enemy temples;
* completing enemy quests;
* have a party member of an enemy race or of a locally loathed class.
Reputation can be further affected by a variety of other actions.
Over time, reputation will slowly return to base values, adjusted only for party [[composition]] and [[donation]]s.
How actual reputation is perceived by the population can be affected by the use of [[diplomacy]], a [[human]] [[ability]]. Reputation nor perceived reputation can ever exceed 100, or drop below 0.
----
==Base reputation and modifiers by faction==
<table cellspacing="1" width="100%">
<tr>
<td width="20%"><b>faction</b></td>
<td width="16%"><b>base reputation</b></td>
<td width="16%"><b>local race</b></td>
<td width="16%"><b>preference</b></td>
<td width="16%"><b>enemy race</b></td>
<td width="16%"><b>dislike</b></td>
</tr>
<tr>
<td>[[Church of the Sun]]</td>
<td>40</td>
<td></td>
<td>[[Saint]]s +10</td>
<td></td>
<td>Necromancers -10, Runemasters -5</td>
</tr>
<tr>
<td>[[Church of the Moon]]</td>
<td>40</td>
<td></td>
<td>[[Necromancer]]s +10</td>
<td></td>
<td>Saints -10, Runemasters -5</td>
</tr>
<tr>
<td>[[Church of the Stars]]</td>
<td>70</td>
<td></td>
<td>[[Runemaster]]s +10</td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Church of Meh]]</td>
<td>60</td>
<td></td>
<td>[[Assassin]]s +5</td>
<td></td>
<td>Bards -5</td>
</tr>
<tr>
<td>[[Druid]]s</td>
<td>60</td>
<td></td>
<td>[[Druid]]s +5</td>
<td></td>
<td>Thieves -5</td>
</tr>
<tr>
<td>[[Elf|Elves]]</td>
<td>60</td>
<td>Elves +10</td>
<td></td>
<td>Ogres -10</td>
<td></td>
</tr>
<tr>
<td>[[Genie]]s</td>
<td>60</td>
<td>Genies +10</td>
<td></td>
<td>Vampires -10</td>
<td></td>
</tr>
<tr>
<td>[[Troll]]s</td>
<td>60</td>
<td>Trolls +10</td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Vampire]]s</td>
<td>60</td>
<td>Vampires +10</td>
<td></td>
<td>Genies -10</td>
<td></td>
</tr>
<tr>
<td>[[Ogre]]s</td>
<td>60</td>
<td>Ogres +10</td>
<td></td>
<td>Elves -10</td>
<td></td>
</tr>
<tr>
<td>[[Centaur]]s</td>
<td>70</td>
<td></td>
<td>[[Ranger]]s +5</td>
<td></td>
<td>Clerics -5</td>
</tr>
<tr>
<td>[[Demoniac]]s</td>
<td>60</td>
<td>Humans +10</td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Dragon]]s</td>
<td>60</td>
<td></td>
<td></td>
<td>[[Human]]s -10</td>
<td></td>
</tr>
<tr>
<td>[[Dwarf|Dwarves]]</td>
<td>50</td>
<td></td>
<td></td>
<td>Trolls -10</td>
<td></td>
</tr>
<tr>
<td>[[Halfling]]s</td>
<td>60</td>
<td></td>
<td>[[Bard]]s +5</td>
<td></td>
<td>Sorcerers -5</td>
</tr>
<tr>
<td>[[Wizard]]s</td>
<td>60</td>
<td></td>
<td>[[Sorcerer]]s +5</td>
<td></td>
<td>Knights -5</td>
</tr>
<tr>
<td>[[Terrax]]</td>
<td>60</td>
<td></td>
<td>[[Thief|Thieves]] +5</td>
<td></td>
<td>Monks -5</td>
</tr>
<tr>
<td>[[Murlank]]</td>
<td>50</td>
<td></td>
<td>[[Cleric]]s +5</td>
<td></td>
<td>Druids -5</td>
</tr>
<tr>
<td>[[Soronne (province)|Soronne]]</td>
<td>60</td>
<td></td>
<td>[[Knight]]s +5</td>
<td></td>
<td>Rangers -5</td>
</tr>
<tr>
<td>[[Serenity (province)|Serenity]]</td>
<td>60</td>
<td></td>
<td>Monks +5</td>
<td></td>
<td>Assassins -5</td>
</tr>
</table>
----
[[Category:Party]]
21b804e3bf79337f263bf8f46d290ae153c0fcd7
Template:Player character
10
1557
1908
2009-03-28T10:06:10Z
Ribannah
2
New page: {{portal navigation}}<div style="width:144px; float:right; border: solid 1px black; background-color:#FFDD66; padding:4px; margin-left:16px; margin-bottom:16px; text-align:center;"> <p sty...
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{{portal navigation}}<div style="width:144px; float:right; border: solid 1px black; background-color:#FFDD66; padding:4px; margin-left:16px; margin-bottom:16px; text-align:center;">
<p style="background-color:white; padding:6px;">'''Knowledge Base'''</p>
<p style="padding:6px;">
[[Story]]<br/>
[[Map]]<br/>
[[Party]]<br/>
[[Life]]<br/>
[[Item]]<br/>
[[Object]]<br/>
[[Text]]<br/>
[[Media]]<br/>
</p>
<p style="background-color:#EEEEEE; padding:6px;">'''Party'''</p>
<p style="padding:6px;">
[[Composition]]<br/>
[[Player character]]<br/>
[[Hireling]]<br/>
[[Reputation]]<br/>
</p>
<p style="background-color:#DDDDDD; padding:6px;">'''Player character'''</p>
<p style="padding:6px;">
[[Class]]<br/>
[[Race]]<br/>
[[Title]]<br/>
[[Attribute]]<br/>
[[Skill]]<br/>
[[Magic]]<br/>
[[Training]]<br/>
[[Inventory]]<br/>
</p>
</div>
<noinclude>[[Category:Template:Navigation]]</noinclude>
93a1417c138a5023b2b7519fb3f28bf2ca1196d2
Player character
0
1481
1909
1870
2009-03-28T10:07:48Z
Ribannah
2
+ navigation
wikitext
text/x-wiki
{{player character}}
A '''player character''', often shortened to '''character''', is a character that is controlled by the [[player]], this in contrast to a [[non-player character]] or NPC that is controlled by the [[game]].
----
==Number of player characters==
In [[Might and Magic Tribute]], the player can choose any number from 1 through 5 player characters at the start of the game. Together, the player characters form the [[party]]. Player characters cannot be added or removed once the game has begun.
----
==Presentation==
Of each player character, a [[portrait]] is shown by the [[graphical user interface]]. The player can use te mouse or the keyboard to command their individual characters or to open [[screen]]s where they can check character data or perform certain actions such as assigning [[skillpoint]]s to [[skill]]s or changing [[equip]]ment. Player characters, nor their shadows or their hands or weapons are shown in the [[world view]].
----
==Character data==
Each player character has a vast number of characteristics and current data, including:
* [[name (player character)|name]]
* [[gender (player character)|gender]]
* [[date of birth]]
* [[race]] and [[title]]
* [[class]]
* [[skill]]s, [[level (skill)|skill levels]], skill [[mastery]] and [[skillpoint]]s
* [[attribute]]s
* [[spell tome]]
* [[condition]]s and active [[spell]]s
* [[inventory]] and [[equip]]ment
* [[hitpoint]]s and [[spellpoint]]s
* [[level (player character)|level]] and [[experience]]
----
==Character creation==
Player characters are created outside the game. The player names them, chooses their gender, gives them a [[voice (player character)|voice]], portrait, race, and starting class. Race and class determine their base statistics that can be adjusted somewhat, as well as which [[starting skill]]s are fixed and which can be added.
Characters can be saved, changed and deleted. A number of sample characters come with the game. Before the game starts, the player decides which characters to include in the party. Depending on the chosen [[difficulty level]], each character then receives some [[item]]s and free skillpoints.
----
[[Category:Party]][[Category:Player character| ]]
dcaa01fd748e42e4bbe7837ee45e86f195746378
Class
0
1410
1910
1871
2009-03-28T10:17:26Z
Ribannah
2
+ navigation
wikitext
text/x-wiki
{{player character}}
There are three major steps in the career of a [[player character]], all of them irrevocable. At [[start-up]], the young characters have a choice between action ([[explorer]]) and study ([[student]]). When they are ready to set out for their [[mission]], they each get to choose from three possible careers. Finally, each character can get [[promotion|promoted]] to one of the two professions that are open to them.
Every step along the way gives access to certain [[skill]]s and higher [[mastery]] of those skills, and supplies the character with additional [[hitpoint]]s and [[spellpoint]]s.
----
__FORCETOC__
==Classes==
There are 20 different classes for player characters in [[Might and Magic Tribute]].
* 2 starting classes
* 6 intermediate classes
* 12 final classes (professions)
<table cellspacing="1" width="100%">
<tr>
<td width="16%"><b>class</b></td>
<td width="84%"><b>description</b></td>
</tr>
<tr>
<td bgcolor="#D0D0E0"><b>Explorer</b></td>
<td>[[Explorer]]s are beginners who wish to become good fighters or famous adventurers. They seek action and the thrills of combat and treasure. As they advance in level, Explorers gain more hitpoints than students. Each explorer can select to become a warrior, an agent or an adventurer later on.</td>
</tr>
<tr>
<td bgcolor="#D0D0E0"><b>Student</b></td>
<td>[[Student]]s are beginners who wish to become good spellcasters. They have decided to walk the path of magic, seeking knowledge before action. Students, as they level up, receive a good amount of spellpoints to cast their spells, but less hitpoints than explorers. Their future choices are to become scholars, acolytes or apprentices, depending on their interests in magic.</td>
</tr>
<tr>
<td bgcolor="#D0C0D0"><b>Warrior</b></td>
<td>[[Warrior]]s have chosen battle skills over spellbooks. Skilled in both melee and ranged combat, they are able to deal with many dangerous foes. Warriors can master a number of fighting skills, including sword, axe, spear, bow and chain armour, and a high perception helps them to find their enemies and avoid their traps. They gain more hitpoints than agents or adventurers. As their final profession, warriors can choose between knight and ranger.</td>
</tr>
<tr>
<td bgcolor="#D0C0D0"><b>Agent</b></td>
<td>[[Agent]]s are advanced explorers who have chosen a life of cunning. In combat, they prefer surprise over sheer power, with dagger and mace as their weapons of choice, and they rather dodge counter-attacks or wear leather so their armour won't slow them down. Agents can aquire a basic knowledge of magic to support their mastery of stealth: stealing and disarming traps. When the moment comes, agents will specialize as assassins or thieves.</td>
</tr>
<tr>
<td bgcolor="#D0C0D0"><b>Adventurer</b></td>
<td>[[Adventurer]]s are promoted explorers who are seeking image. As potential masters of pathfinding and item repair, they know their way around. When they become masters of music they can inspire the entire party in battle, or hold their own with their skills in staff and unarmed combat. Adventurers will eventually find satisfaction in life as monks or bards. Like agents, they can gain some expertise in spellcasting to use when needed.</td>
</tr>
<tr>
<td bgcolor="#D0C0D0"><b>Acolyte</b></td>
<td>[[Acolyte]]s are advanced students who have chosen to focus their studies on self schools. They can master the magic of spirit, mind and body. As they divide their time between helping the commonfolk and devote seclusion, they can learn both merchant and meditation skills up to master level. Later in life, each acolyte will have to choose between full knowledge of self magic and the higher path of light, as they select the profession of cleric or saint.</td>
</tr>
<tr>
<td bgcolor="#D0C0D0"><b>Scholar</b></td>
<td>[[Scholar]]s are dedicated spellcasters who try to perfect their spellcasting skills before learning new spells. As a consequence, they can learn all elemental and self schools up to expert. As masters of learning, they will be able to develop them all, and mastery of alchemy is a logical follow-up. Scholars can progress further on this path and become druids, or seek command of the world's events as runemasters.</td>
</tr>
<tr>
<td bgcolor="#D0C0D0"><b>Apprentice</b></td>
<td>[[Apprentice]]s are advanced students who have chosen to concentrate their studies on elemental schools. As they unravel the secrets of fire, air, water and earth, apprentices also master the identification of items and monsters. The final professional choice of an apprentice is to either learn the highest elemental spells as a sorcerer, or walk the dark, but tremendously powerful path of the necromancer.
</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Knight</b></td>
<td>The [[knight]] class is the workhorse fighting class. Wielding two swords, or the deadly combination of sword and spear, they can deal significant damage to any foe or monster. In different situations a knight, protected by shield and plate armour, will give the other party members the time they need to cast their spells - something a knight can never learn. While they are already the toughest fighters of all classes, grandmastery of bodybuilding allows knights to remain standing when others would fall.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Ranger</b></td>
<td>[[Ranger]]s are warriors with more balance rather than pure power. As grandmasters in the bow skill, they can do more ranged damage than any other fighter. In melee, they will finish the job with a migthy axe, well protected by their chainmail. With their high perception, there is nothing that a ranger cannot find or track down. Occasionally, rangers will support their actions with their acquired magic skills in the realms of earth, spirit and light.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Assassin</b></td>
<td>[[Assassin]]s are born for one thing: to seek out and terminate a single enemy. All their skills are tuned to this task. Daggers are their weapon of choice, but with grandmastery in armsmaster they can use other weapons as well with great effectiveness, if the occasion requires it. Expertise in air, mind and dark magic may come in handy as well. Nonetheless, they will not shy away from an open fight and do damage where they can.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Thief</b></td>
<td>[[Thief|Thieves]] are former agents who intend to follow the path of stealth to perfection. With grandmaster skills in stealing and the disarming of traps, they are looking for treasure, rather than combat, and wear leather as their armour of choice to avoid noise. Their best weapon is the mace, so they have a chance to paralyze anyone who interferes with their plans. Thieves can become experts in the schools of fire, water and grey magic, realms that enhance their abilities.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Monk</b></td>
<td>[[Monk]]s are advanced adventurers who have chosen the path of simplicity, doing away with anything that they don't need. They are grandmasters of unarmed combat and dodging, able to strike often while they are very hard to hit themselves. Expertise in water, earth, mind and body magic further increases their survival skills. With Bards, Monks are the only ones who can learn all the miscellaneous skills, and after a fight they will repair everything that was broken.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Bard</b></td>
<td>[[Bard]]s are experienced adventurers who have chosen a full, complex life. They are always present when something is happening. In battle, grandmastery of staff makes them last, but often they will rather play their music to spur on their friends and intimidate the opposition. On the road, the Bard's unsurpassed knowledge of pathfinding will greatly speed up travel. Expertise in fire, air, spirit and body magic support the Bard's best skills.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Cleric</b></td>
<td>[[Cleric]]s are the ultimate adherents of the magics of self. In this final stage of their career, they learn the top spells of spirit, mind and body, which are out of reach for everybody else. The price to pay is the inability to learn any spells in other schools of magic. In combat, a Cleric will see to the healing and curing of their friends, a task that should not be underestimated, and land an occasional blow themselves from behind a shield.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Saint</b></td>
<td>With their knowledge of the self magics as a basis, [[Saint]]s have chosen to follow the holy path of light. This opens up a new realm of powerful, supportive spells, all of which they can learn to cast at maximum effectiveness. In the absence of a Bard, a Saint will play music during combat, and otherwise try to stay out of harm's way if there are no spells to cast. Civilians greatly admire them, so it is only logical that Saints can be merchant grandmasters.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Druid</b></td>
<td>[[Druid]]s are masters of all self and elemental schools. There is no other class with such a vast command of magic. Grandmastering meditation, they have the ability to cast spell after spell. They rarely have time to use weapons in combat. However, like the Saint, they can play a fair battle tune. Noteworthy is the Druid's ability to become a grandmaster at alchemy and mix those rare, top-level potions from basic ingredients.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Runemaster</b></td>
<td>[[Runemaster]]s, as scholars incontent even with the wide range of ordinary magic, have chosen to walk the mysterious, almost forgotten shadow path of grey. They follow it to the end while perfecting their spellcasting and learning skills. Runemasters are the great meddlers, and will even manipulate time itself if it suits their purpose. They can do decent damage in melee combat with a pair of daggers, but they are vulnerable.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Sorcerer</b></td>
<td>Apprentices who wish to attain full knowledge of elemental magic, become [[Sorcerer]]s. It is the only class to learn the highest elemental spells, including Lloyd's new Beacon spell that can get the party out of a dangerous situation. Their mastery of the staff will mainly be used for defensive purposes, or when all spellpoints have been depleted. As grandmasters of item identification, Sorcerers make sure that the spoils are put to good use.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Necromancer</b></td>
<td>[[Necromancer]]s leave their studies of the elements behind and choose the path of dark, cherishing a new range of the most destructive spells one can imagine, which they will cast as a spellcasting grandmaster. If they run out of spellpoints too fast they still have master-level elemental spells to fall back on, or as the only spellcaster class they can use a sword. A most valuable contribution to combat is their ability to identify all monsters and their weaknesses.</td>
</tr>
</table>
----
==Summary of player character development==
<table cellspacing="1" width="100%">
<tr>
<td width="11%"><b>initiate</b></td>
<td width="11%"><b>expertise</b></td>
<td width="11%"><b>profession</b></td>
<td width="22%"><b>mastery</b></td>
<td width="11%"><b>promotion</b></td>
<td width="34%"><b>grandmastery</b></td>
</tr>
<tr>
<td bgcolor="#D0D0E0" rowspan="6"><b>Explorer</b></td>
<td rowspan="6">sword dagger axe spear mace bow leather shield perception bodybuilding repair armsmaster stealing pathfinding</td>
<td bgcolor="#D0C0D0" rowspan="2"><b>Warrior</b></td>
<td rowspan="2">sword axe spear bow chain shield perception bodybuilding armsmaster</td>
<td bgcolor="#B0C0C0"><b>Knight</b></td>
<td>[[sword]] [[spear]] [[plate]] [[shield]] [[bodybuilding]]</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Ranger</b></td>
<td>[[axe]] [[bow]] [[chain]] [[perception]]</td>
</tr>
<tr>
<td bgcolor="#D0C0D0" rowspan="2"><b>Agent</b></td>
<td rowspan="2">dagger mace leather dodging disarmtrap stealing</td>
<td bgcolor="#B0C0C0"><b>Assassin</b></td>
<td>[[dagger]] [[armsmaster]]</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Thief</b></td>
<td>[[mace]] [[leather]] [[Disarm Trap|disarmtrap]] [[stealing]]</td>
</tr>
<tr>
<td bgcolor="#D0C0D0" rowspan="2"><b>Adventurer</b></td>
<td rowspan="2">staff music unarmed repair pathfinding</td>
<td bgcolor="#B0C0C0"><b>Monk</b></td>
<td>[[Unarmed Combat|unarmed]] [[dodging]] [[repair]]</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Bard</b></td>
<td>[[staff]] [[music]] [[pathfinding]]</td>
</tr>
<tr>
<td bgcolor="#D0D0E0" rowspan="6"><b>Student</b></td>
<td rowspan="6">spellcasting staff music leather merchant learning meditation identifyitem identifymonster alchemy</td>
<td bgcolor="#D0C0D0" rowspan="2"><b>Acolyte</b></td>
<td rowspan="2">spirit mind body merchant meditation</td>
<td bgcolor="#B0C0C0"><b>Cleric</b></td>
<td>[[Spirit Magic|spirit]] [[Mind Magic|mind]] [[Body Magic|body]]</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Saint</b></td>
<td>[[spellcasting]] [[Light Magic|light]] [[merchant]]</td>
</tr>
<tr>
<td bgcolor="#D0C0D0" rowspan="2"><b>Scholar</b></td>
<td rowspan="2">spellcasting learning alchemy</td>
<td bgcolor="#B0C0C0"><b>Druid</b></td>
<td>[[meditation]] [[alchemy]]</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Runemaster</b></td>
<td>[[spellcasting]] [[Grey Magic|grey]] [[learning]]</td>
</tr>
<tr>
<td bgcolor="#D0C0D0" rowspan="2"><b>Apprentice</b></td>
<td rowspan="2">fire air water earth identifyitem identifymonster</td>
<td bgcolor="#B0C0C0"><b>Sorcerer</b></td>
<td>[[Fire Magic|fire]] [[Air Magic|air]] [[Water Magic|water]] [[Earth Magic|earth]] [[Identify Item|identifyitem]]</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Necromancer</b></td>
<td>[[spellcasting]] [[Dark Magic|dark]] [[Identify Monster|identifymonster]]</td>
</tr>
</table>
Secondary skills, expertise and mastery not listed. See also: [[skill]].
----
[[Category:Player character]][[Category:Class| ]]
c4bf423dbdbb4829464407a200750d477d3686ce
1911
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Ribannah
2
/* Classes */ promotion
wikitext
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{{player character}}
There are three major steps in the career of a [[player character]], all of them irrevocable. At [[start-up]], the young characters have a choice between action ([[explorer]]) and study ([[student]]). When they are ready to set out for their [[mission]], they each get to choose from three possible careers. Finally, each character can get [[promotion|promoted]] to one of the two professions that are open to them.
Every step along the way gives access to certain [[skill]]s and higher [[mastery]] of those skills, and supplies the character with additional [[hitpoint]]s and [[spellpoint]]s.
----
__FORCETOC__
==Classes==
There are 20 different classes for player characters in [[Might and Magic Tribute]].
* 2 starting classes
* 6 intermediate classes
* 12 final classes (professions)
To advance to a higher class, a character must seek [[promotion]]. This requires the completion of a [[quest]] given by the [[citizen]] that handles the promotions to that class in [[Karigor]]. Promotion opens new [[skill]]s and skill [[mastery]], but also closes alternative options.
<table cellspacing="1" width="100%">
<tr>
<td width="16%"><b>class</b></td>
<td width="84%"><b>description</b></td>
</tr>
<tr>
<td bgcolor="#D0D0E0"><b>Explorer</b></td>
<td>[[Explorer]]s are beginners who wish to become good fighters or famous adventurers. They seek action and the thrills of combat and treasure. As they advance in level, Explorers gain more hitpoints than students. Each explorer can select to become a warrior, an agent or an adventurer later on.</td>
</tr>
<tr>
<td bgcolor="#D0D0E0"><b>Student</b></td>
<td>[[Student]]s are beginners who wish to become good spellcasters. They have decided to walk the path of magic, seeking knowledge before action. Students, as they level up, receive a good amount of spellpoints to cast their spells, but less hitpoints than explorers. Their future choices are to become scholars, acolytes or apprentices, depending on their interests in magic.</td>
</tr>
<tr>
<td bgcolor="#D0C0D0"><b>Warrior</b></td>
<td>[[Warrior]]s have chosen battle skills over spellbooks. Skilled in both melee and ranged combat, they are able to deal with many dangerous foes. Warriors can master a number of fighting skills, including sword, axe, spear, bow and chain armour, and a high perception helps them to find their enemies and avoid their traps. They gain more hitpoints than agents or adventurers. As their final profession, warriors can choose between knight and ranger.</td>
</tr>
<tr>
<td bgcolor="#D0C0D0"><b>Agent</b></td>
<td>[[Agent]]s are advanced explorers who have chosen a life of cunning. In combat, they prefer surprise over sheer power, with dagger and mace as their weapons of choice, and they rather dodge counter-attacks or wear leather so their armour won't slow them down. Agents can aquire a basic knowledge of magic to support their mastery of stealth: stealing and disarming traps. When the moment comes, agents will specialize as assassins or thieves.</td>
</tr>
<tr>
<td bgcolor="#D0C0D0"><b>Adventurer</b></td>
<td>[[Adventurer]]s are promoted explorers who are seeking image. As potential masters of pathfinding and item repair, they know their way around. When they become masters of music they can inspire the entire party in battle, or hold their own with their skills in staff and unarmed combat. Adventurers will eventually find satisfaction in life as monks or bards. Like agents, they can gain some expertise in spellcasting to use when needed.</td>
</tr>
<tr>
<td bgcolor="#D0C0D0"><b>Acolyte</b></td>
<td>[[Acolyte]]s are advanced students who have chosen to focus their studies on self schools. They can master the magic of spirit, mind and body. As they divide their time between helping the commonfolk and devote seclusion, they can learn both merchant and meditation skills up to master level. Later in life, each acolyte will have to choose between full knowledge of self magic and the higher path of light, as they select the profession of cleric or saint.</td>
</tr>
<tr>
<td bgcolor="#D0C0D0"><b>Scholar</b></td>
<td>[[Scholar]]s are dedicated spellcasters who try to perfect their spellcasting skills before learning new spells. As a consequence, they can learn all elemental and self schools up to expert. As masters of learning, they will be able to develop them all, and mastery of alchemy is a logical follow-up. Scholars can progress further on this path and become druids, or seek command of the world's events as runemasters.</td>
</tr>
<tr>
<td bgcolor="#D0C0D0"><b>Apprentice</b></td>
<td>[[Apprentice]]s are advanced students who have chosen to concentrate their studies on elemental schools. As they unravel the secrets of fire, air, water and earth, apprentices also master the identification of items and monsters. The final professional choice of an apprentice is to either learn the highest elemental spells as a sorcerer, or walk the dark, but tremendously powerful path of the necromancer.
</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Knight</b></td>
<td>The [[knight]] class is the workhorse fighting class. Wielding two swords, or the deadly combination of sword and spear, they can deal significant damage to any foe or monster. In different situations a knight, protected by shield and plate armour, will give the other party members the time they need to cast their spells - something a knight can never learn. While they are already the toughest fighters of all classes, grandmastery of bodybuilding allows knights to remain standing when others would fall.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Ranger</b></td>
<td>[[Ranger]]s are warriors with more balance rather than pure power. As grandmasters in the bow skill, they can do more ranged damage than any other fighter. In melee, they will finish the job with a migthy axe, well protected by their chainmail. With their high perception, there is nothing that a ranger cannot find or track down. Occasionally, rangers will support their actions with their acquired magic skills in the realms of earth, spirit and light.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Assassin</b></td>
<td>[[Assassin]]s are born for one thing: to seek out and terminate a single enemy. All their skills are tuned to this task. Daggers are their weapon of choice, but with grandmastery in armsmaster they can use other weapons as well with great effectiveness, if the occasion requires it. Expertise in air, mind and dark magic may come in handy as well. Nonetheless, they will not shy away from an open fight and do damage where they can.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Thief</b></td>
<td>[[Thief|Thieves]] are former agents who intend to follow the path of stealth to perfection. With grandmaster skills in stealing and the disarming of traps, they are looking for treasure, rather than combat, and wear leather as their armour of choice to avoid noise. Their best weapon is the mace, so they have a chance to paralyze anyone who interferes with their plans. Thieves can become experts in the schools of fire, water and grey magic, realms that enhance their abilities.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Monk</b></td>
<td>[[Monk]]s are advanced adventurers who have chosen the path of simplicity, doing away with anything that they don't need. They are grandmasters of unarmed combat and dodging, able to strike often while they are very hard to hit themselves. Expertise in water, earth, mind and body magic further increases their survival skills. With Bards, Monks are the only ones who can learn all the miscellaneous skills, and after a fight they will repair everything that was broken.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Bard</b></td>
<td>[[Bard]]s are experienced adventurers who have chosen a full, complex life. They are always present when something is happening. In battle, grandmastery of staff makes them last, but often they will rather play their music to spur on their friends and intimidate the opposition. On the road, the Bard's unsurpassed knowledge of pathfinding will greatly speed up travel. Expertise in fire, air, spirit and body magic support the Bard's best skills.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Cleric</b></td>
<td>[[Cleric]]s are the ultimate adherents of the magics of self. In this final stage of their career, they learn the top spells of spirit, mind and body, which are out of reach for everybody else. The price to pay is the inability to learn any spells in other schools of magic. In combat, a Cleric will see to the healing and curing of their friends, a task that should not be underestimated, and land an occasional blow themselves from behind a shield.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Saint</b></td>
<td>With their knowledge of the self magics as a basis, [[Saint]]s have chosen to follow the holy path of light. This opens up a new realm of powerful, supportive spells, all of which they can learn to cast at maximum effectiveness. In the absence of a Bard, a Saint will play music during combat, and otherwise try to stay out of harm's way if there are no spells to cast. Civilians greatly admire them, so it is only logical that Saints can be merchant grandmasters.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Druid</b></td>
<td>[[Druid]]s are masters of all self and elemental schools. There is no other class with such a vast command of magic. Grandmastering meditation, they have the ability to cast spell after spell. They rarely have time to use weapons in combat. However, like the Saint, they can play a fair battle tune. Noteworthy is the Druid's ability to become a grandmaster at alchemy and mix those rare, top-level potions from basic ingredients.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Runemaster</b></td>
<td>[[Runemaster]]s, as scholars incontent even with the wide range of ordinary magic, have chosen to walk the mysterious, almost forgotten shadow path of grey. They follow it to the end while perfecting their spellcasting and learning skills. Runemasters are the great meddlers, and will even manipulate time itself if it suits their purpose. They can do decent damage in melee combat with a pair of daggers, but they are vulnerable.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Sorcerer</b></td>
<td>Apprentices who wish to attain full knowledge of elemental magic, become [[Sorcerer]]s. It is the only class to learn the highest elemental spells, including Lloyd's new Beacon spell that can get the party out of a dangerous situation. Their mastery of the staff will mainly be used for defensive purposes, or when all spellpoints have been depleted. As grandmasters of item identification, Sorcerers make sure that the spoils are put to good use.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Necromancer</b></td>
<td>[[Necromancer]]s leave their studies of the elements behind and choose the path of dark, cherishing a new range of the most destructive spells one can imagine, which they will cast as a spellcasting grandmaster. If they run out of spellpoints too fast they still have master-level elemental spells to fall back on, or as the only spellcaster class they can use a sword. A most valuable contribution to combat is their ability to identify all monsters and their weaknesses.</td>
</tr>
</table>
----
==Summary of player character development==
<table cellspacing="1" width="100%">
<tr>
<td width="11%"><b>initiate</b></td>
<td width="11%"><b>expertise</b></td>
<td width="11%"><b>profession</b></td>
<td width="22%"><b>mastery</b></td>
<td width="11%"><b>promotion</b></td>
<td width="34%"><b>grandmastery</b></td>
</tr>
<tr>
<td bgcolor="#D0D0E0" rowspan="6"><b>Explorer</b></td>
<td rowspan="6">sword dagger axe spear mace bow leather shield perception bodybuilding repair armsmaster stealing pathfinding</td>
<td bgcolor="#D0C0D0" rowspan="2"><b>Warrior</b></td>
<td rowspan="2">sword axe spear bow chain shield perception bodybuilding armsmaster</td>
<td bgcolor="#B0C0C0"><b>Knight</b></td>
<td>[[sword]] [[spear]] [[plate]] [[shield]] [[bodybuilding]]</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Ranger</b></td>
<td>[[axe]] [[bow]] [[chain]] [[perception]]</td>
</tr>
<tr>
<td bgcolor="#D0C0D0" rowspan="2"><b>Agent</b></td>
<td rowspan="2">dagger mace leather dodging disarmtrap stealing</td>
<td bgcolor="#B0C0C0"><b>Assassin</b></td>
<td>[[dagger]] [[armsmaster]]</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Thief</b></td>
<td>[[mace]] [[leather]] [[Disarm Trap|disarmtrap]] [[stealing]]</td>
</tr>
<tr>
<td bgcolor="#D0C0D0" rowspan="2"><b>Adventurer</b></td>
<td rowspan="2">staff music unarmed repair pathfinding</td>
<td bgcolor="#B0C0C0"><b>Monk</b></td>
<td>[[Unarmed Combat|unarmed]] [[dodging]] [[repair]]</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Bard</b></td>
<td>[[staff]] [[music]] [[pathfinding]]</td>
</tr>
<tr>
<td bgcolor="#D0D0E0" rowspan="6"><b>Student</b></td>
<td rowspan="6">spellcasting staff music leather merchant learning meditation identifyitem identifymonster alchemy</td>
<td bgcolor="#D0C0D0" rowspan="2"><b>Acolyte</b></td>
<td rowspan="2">spirit mind body merchant meditation</td>
<td bgcolor="#B0C0C0"><b>Cleric</b></td>
<td>[[Spirit Magic|spirit]] [[Mind Magic|mind]] [[Body Magic|body]]</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Saint</b></td>
<td>[[spellcasting]] [[Light Magic|light]] [[merchant]]</td>
</tr>
<tr>
<td bgcolor="#D0C0D0" rowspan="2"><b>Scholar</b></td>
<td rowspan="2">spellcasting learning alchemy</td>
<td bgcolor="#B0C0C0"><b>Druid</b></td>
<td>[[meditation]] [[alchemy]]</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Runemaster</b></td>
<td>[[spellcasting]] [[Grey Magic|grey]] [[learning]]</td>
</tr>
<tr>
<td bgcolor="#D0C0D0" rowspan="2"><b>Apprentice</b></td>
<td rowspan="2">fire air water earth identifyitem identifymonster</td>
<td bgcolor="#B0C0C0"><b>Sorcerer</b></td>
<td>[[Fire Magic|fire]] [[Air Magic|air]] [[Water Magic|water]] [[Earth Magic|earth]] [[Identify Item|identifyitem]]</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Necromancer</b></td>
<td>[[spellcasting]] [[Dark Magic|dark]] [[Identify Monster|identifymonster]]</td>
</tr>
</table>
Secondary skills, expertise and mastery not listed. See also: [[skill]].
----
[[Category:Player character]][[Category:Class| ]]
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Race
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{{player character}}
[[Player character]]s in MMTribute come in six different races: [[Elf]], [[Genie]], [[Troll]], [[Human]], [[Vampire]], [[Ogre]]. All of them have [[male]] and [[female]] representatives. There are several other more or less civilized races in [[Karigor]] ([[Dwarf|Dwarves]], [[Halfling]]s, [[Centaur]]s, [[Demoniac]]s, [[Dragon]]s, [[Wizard]]s), but they cannot become a player character. However, some of the [[hirelings]] are of those other races.
Races differ with respect to their orientation: [[might]] or [[magic]], and start out with different values of their [[attribute]]s, both [[statistic]]s and [[resistance]]s.
For each of the six player races, somewhere in their homeland there is a [[throne]] that, when sat upon on the right day of the week, permanently improves all their statistics and resistances.
Race provides a bonus to the [[hitpoints]] and [[spellpoints]] of each [[class]].
Each race has two racial [[ability|abilities]]: special skills that only they possess, and others cannot learn. The second of these abilities kicks in after the character attains its racial [[title]]. The title is also necessary to allow the character to train beyond [[level]] 25. For a character to obtain such a title, the [[party]] must complete a title [[quest]].
The racial composition of the party affects the party's [[reputation]] with the several local civilizations and [[faction]]s.
At start-up, one of the two fixed skills is determined by race, and the character receives an [[amulet]] that boosts that skill. The choices for one of the two free skills are limited by race.
----
==Player character races==
<table cellspacing="1" width="100%">
<tr>
<td width="10%"></td>
<td width="10%"></td>
<td width="10%"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Race</b></td>
<td><b>Title</b></td>
<td><b>Homeland</b></td>
<td><b>Description</b></td>
</tr>
<tr>
<td bgcolor="#50E050">Elf</td>
<td bgcolor="#50E050">Sentinel</td>
<td>[[Timberfall]]</td>
<td>The children of Timberfall, [[Elf|Elves]], are legendary when it comes to archery contests – there’s nobody else in Karigor who strikes as accurate as they. Many Elves later decide to become rangers – grandmastery at archery and perception, and the fact that each Elf carries an amulet of perception makes this decision easily understandable. Others are more inclined to further their magic skills. Elves are often invited to come along on a trip because of their specialty of “Foraging”, and the fact that they have trouble swimming under water tends to be overlooked. Experienced Elves may receive the much wanted title of [[Sentinel]]. The Sentinel's second ability “Cloak” affects the entire party and makes them even more popular.</td>
</tr>
<tr>
<td bgcolor="#2080E0">Genie</td>
<td bgcolor="#2080E0">Companion</td>
<td>[[Goetia]]</td>
<td>[[Genie]]s form an intelligent and generally forthcoming race, who have made their home in Goetia. They are born to be spellcasters: their magic attribute is the highest among all the races in Karigor. Genies, by nature already hardly earthbound, are eager to learn the secrets of flight to offset the awful handicap of not being able to wear boots. Until then, they have to make do with their first ability of “Telekinesis”. Although some Genies turn to mischief, most endeavour to accompany groups of adventurers, and seek the honorable title of [[Companion]], which gives them the powerful ability of “Possession” to mess with a foe's mind. Each genie also carries an amulet that helps them to identify uncommon and possibly dangerous items.</td>
</tr>
<tr>
<td bgcolor="#B08050">Troll</td>
<td bgcolor="#B08050">War Troll</td>
<td>[[S'Fauni]]</td>
<td>The [[Troll]]s of S'Fauni are extraordinarily tough, and despite their slowness they are simply very, very hard to kill, not in the least because of their ability of spontaneous “Regeneration”. When it comes to fighting, Trolls will be pushed to the front line. Even though they are easily distracted, Trolls, who can be pleasant company as a friendly Bard, will usually become fierce warriors. The dream of every Troll is to be awarded the title of [[War Troll]], after a particularly great quest, and learn to overcome their slow speed by using their second ability “Berserk”. Their hobby is fixing broken things and that’s why each Troll owns an amulet of repair.</td>
</tr>
<tr>
<td bgcolor="#E0B080">Human</td>
<td bgcolor="#E0B080">Noble</td>
<td>[[Terrax]], [[Semiramis]], [[Murlank]], [[Nannaria]], [[Soronne]], [[Serenity]]</td>
<td>Karigor's most populous race is the [[Human]] race. As the most balanced race among the others, they have built their empires on trade. Every human carries an amulet to boost their merchant skill. All Humans have the “Leadership” ability to improve their effectiveness in combat, whereas their extreme luck offers some protection against magic and traps. Humans are prone to develop religious and superstitious ideas, which often causes arguments among themselves, especially if Saints and Necromancers are facing each other. Sometimes it also makes them afraid of certain types of creatures. A Human's highest aim in life is to become a [[Noble]]. That title grants them their second ability of “Diplomacy” which allows them to meddle even more in everybody's affairs.</td>
</tr>
<tr>
<td bgcolor="#B0B080">Vampire</td>
<td bgcolor="#B0B080">Predator</td>
<td>[[Typhon Expanse]]</td>
<td>Is one born a [[Vampire]], or is one chosen? A visit to their settlements in the Typhon Expanse could perhaps answer that question. Fact is, that Vampires have unique powers and abilities. Each vampire, already quick in combat, can call upon themselves a “Bloodlust” that makes them extremely dangerous, especially at night. In the full light of the day, however, Vampires are somewhat vulnerable. When Vampires successfully pass the [[Predator]] test, they learn the ability of “Levitation” which saves them from a lot of harm. Vampires that want to become a spellcaster don't have it easy, but their interest in Alchemy, for which they posses an amulet, can make it worth the effort.</td>
</tr>
<tr>
<td bgcolor="#E08080">Ogre</td>
<td bgcolor="#E08080">Giantling</td>
<td>[[Etanasfeld]]</td>
<td>[[Ogre]]s are the strongest of all civilized races in Karigor. But for all their power,
they clearly lack in accuracy, and will often miss in combat allowing the frightened enemies to escape. And run they will, when Ogres use their ability to cast “Fear” on their opponents. Ogres just shouldn't forget to bring enough food to still their enormous appetites. They lead a simple life in the desert of Etanasfeld, but they do have a healthy curiosity, and own a special amulet that helps them to disarm traps with greater success. Many Ogres are loners, and choose careers as shipcaptains on the Sea of Mist, or as Thieves or Assassins. A particularly brave Ogre, however, may be promoted to [[Giantling]], and gain the second ability of “Deflection” to deal with counter-attacks.</td>
</tr>
</table>
----
==Abilities==
<table cellspacing="0" width="100%">
<tr>
<td width="16%"></td>
<td width="14%"></td>
<td width="14%"></td>
<td width="14%"></td>
<td width="*"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Race</b></td>
<td><b>Amulet</b></td>
<td><b>First ability</b></td>
<td><b>Second ability</b></td>
<td><b>Positive extra</b></td>
<td><b>Negative extra</b></td>
</tr>
<tr>
<td bgcolor="#50E050">Elf</td>
<td>+3 [[Perception]]</td>
<td>[[Foraging]]</td>
<td>[[Cloak]]</td>
<td>[[saving throw]]</td>
<td>[[swimming|shorter underwater breathing]]</td>
</tr>
<tr><td bgcolor="#2080E0">Genie</td>
<td>+3 [[Identify Item]]</td>
<td>[[Telekinesis]]</td>
<td>[[Possession]]</td>
<td>doesn't get [[Weakness|weak]]</td>
<td>can't equip [[footwear]]</td>
</tr>
<tr><td bgcolor="#B08050">Troll</td>
<td>+3 [[Repair]]</td>
<td>[[Regeneration]]</td>
<td>[[Berserk]]</td>
<td>natural [[preservation]]</td>
<td>distracted by [[animal]]s</td>
</tr>
<tr><td bgcolor="#E0B080">Human</td>
<td>+3 [[Merchant]]</td>
<td>[[Leadership]]</td>
<td>[[Diplomacy]]</td>
<td>small chance of fast [[recovery]]</td>
<td>small chance of [[fobia]]</td>
</tr>
<tr><td bgcolor="#B0B080">Vampire</td>
<td>+3 [[Alchemy]]</td>
<td>[[Bloodlust]]</td>
<td>[[Levitate]]</td>
<td>[[skill]] boost at [[night]]</td>
<td>[[day]]time [[statistics]] drop</td>
</tr>
<tr><td bgcolor="#E08080">Ogre</td>
<td>+3 [[Disarm Trap]]</td>
<td>[[Fear]]</td>
<td>[[Deflect]]</td>
<td>larger [[inventory]]</td>
<td>[[hunger|hungry]] twice as fast</td>
</tr>
<tr><td colspan="6" align="left">The second ability is granted with the racial [[title]]. All [[Ability|abilities]] gain in power with the [[level]] of the character.<br>
At [[start-up]], except in [[peasant game]]s, each character receives an [[Amulet]] boosting one [[miscellaneous skill]].</td></tr>
</table>
----
==Initial values==
===Statistics===
<table cellspacing="0" width="100%">
<tr align="center" width="16%">
<td align="left"><b>Race</b></td>
<td width="14%"><b>Might</b></td>
<td width="14%"><b>Magic</b></td>
<td width="14%"><b>Endurance</b></td>
<td width="14%"><b>Accuracy</b></td>
<td width="14%"><b>Speed</b></td>
<td width="14%"><b>Luck</b></td>
</tr>
<tr align="center"><td bgcolor="#50E050" align="left">Elf</td>
<td>11</td><td>15</td><td> 7</td><td>21</td><td>11</td><td>11</td></tr>
<tr align="center"><td bgcolor="#2080E0" align="left">Genie</td>
<td> 7</td><td>21</td><td>11</td><td>11</td><td>15</td><td>11</td></tr>
<tr align="center"><td bgcolor="#B08050" align="left">Troll</td>
<td>15</td><td>11</td><td>21</td><td>11</td><td> 7</td><td>11</td></tr>
<tr align="center"><td bgcolor="#E0B080" align="left">Human</td>
<td>11</td><td>11</td><td>11</td><td>11</td><td>11</td><td>21</td></tr>
<tr align="center"><td bgcolor="#B0B080" align="left">Vampire</td>
<td>11</td><td> 7</td><td>11</td><td>15</td><td>21</td><td>11</td></tr>
<tr align="center"><td bgcolor="#E08080" align="left">Ogre</td>
<td>21</td><td>11</td><td>15</td><td> 7</td><td>11</td><td>11</td></tr>
</table>
Each character receives 10 additional points to distribute freely over the statistics [[might]], [[magic]], [[endurance]], [[accuracy]], [[speed]] and [[luck]].
===<br>Resistances===
<table cellspacing="0" width="100%">
<tr align="center">
<td width="10%" align="left"><b>Race</b></td>
<td width="9%"><b>Fire</b></td>
<td width="9%"><b>Air</b></td>
<td width="9%"><b>Water</b></td>
<td width="9%"><b>Earth</b></td>
<td width="9%"><b>Spirit</b></td>
<td width="9%"><b>Mind</b></td>
<td width="9%"><b>Body</b></td>
<td width="9%"><b>Light</b></td>
<td width="9%"><b>Grey</b></td>
<td width="9%"><b>Dark</b></td>
</tr>
<tr align="center"><td bgcolor="#50E050" align="left">Elf </td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#2080E0" align="left">Genie </td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#B08050" align="left">Troll </td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#E0B080" align="left">Human </td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#B0B090" align="left">Vampire </td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#E08080" align="left">Ogre </td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center">
<td align="left"><b>Title</b></td>
<td><b>Fire</b></td>
<td><b>Air</b></td>
<td><b>Water</b></td>
<td><b>Earth</b></td>
<td><b>Spirit</b></td>
<td><b>Mind</b></td>
<td><b>Body</b></td>
<td><b>Light</b></td>
<td><b>Grey</b></td>
<td><b>Dark</b></td>
</tr>
<tr align="center"><td bgcolor="#50E050" align="left">Sentinel </td><td> 0</td><td> 0</td><td> 0</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#2080E0" align="left">Companion</td><td> 0</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 5</td><td> 0</td><td> 5</td></tr>
<tr align="center"><td bgcolor="#B08050" align="left">War Troll</td><td> 0</td><td> 0</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td> 5</td><td> 0</td><td> 5</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#E0B080" align="left">Noble </td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#B0B080" align="left">Predator </td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td>10</td></tr>
<tr align="center"><td bgcolor="#E08080" align="left">Giantling</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td></tr>
</table>
----
[[Category:Player character]][[Category:Race| ]]
41825059e9768a65f1c9627978d35e96a34ddb33
Training
0
1513
1915
1874
2009-03-28T10:56:07Z
Ribannah
2
+ navigation
wikitext
text/x-wiki
{{player character}}
[[Player Characters]] gain [[experience]] by completing [[quest]]s and from killing [[monster]]s. When sufficient experience has been gained, they can get '''training''' to the next [[level]] and thereby acquire extra [[skillpoint]]s, [[hitpoint]]s and [[spellpoint]]s.
Training is given in a [[Training Hall]]. Some training halls train one character at a time, others train the entire party.
__FORCETOC__
----
==Experience needed to level up (x 1000)==
The experience points required to level up increase according to the formula
::XP (L) = XP (L-1) + 1,000 * L<br>
where XP (1) = 1,000, L = level, XP = total experience points.
<table cellspacing="1" width="100%" style="text-align:right;">
<tr>
<td width="10%"><b></b></td>
<td width="9%"><b>0+</b></td>
<td width="9%"><b>10+</b></td>
<td width="9%"><b>20+</b></td>
<td width="9%"><b>30+</b></td>
<td width="9%"><b>40+</b></td>
<td width="9%"><b>50+</b></td>
<td width="9%"><b>60+</b></td>
<td width="9%"><b>70+</b></td>
<td width="9%"><b>80+</b></td>
<td width="9%"><b>90+</b></td>
</tr>
<tr>
<td><b>1</b></td>
<td>1</td>
<td>66</td>
<td>231</td>
<td>496</td>
<td>861</td>
<td>1326</td>
<td>1891</td>
<td>2556</td>
<td>3321</td>
<td>4186</td>
</tr>
<tr>
<td><b>2</b></td>
<td>3</td>
<td>78</td>
<td>253</td>
<td>528</td>
<td>903</td>
<td>1378</td>
<td>1953</td>
<td>2628</td>
<td>3403</td>
<td>4278</td>
</tr>
<tr>
<td><b>3</b></td>
<td>6</td>
<td>91</td>
<td>276</td>
<td>561</td>
<td>946</td>
<td>1431</td>
<td>2016</td>
<td>2701</td>
<td>3486</td>
<td>4371</td>
</tr>
<tr>
<td><b>4</b></td>
<td>10</td>
<td>105</td>
<td>300</td>
<td>595</td>
<td>990</td>
<td>1485</td>
<td>2080</td>
<td>2775</td>
<td>3570</td>
<td>4465</td>
</tr>
<tr>
<td><b>5</b></td>
<td>15</td>
<td>120</td>
<td>325</td>
<td>630</td>
<td>1035</td>
<td>1540</td>
<td>2145</td>
<td>2850</td>
<td>3655</td>
<td>4560</td>
</tr>
<tr>
<td><b>6</b></td>
<td>21</td>
<td>136</td>
<td>351</td>
<td>666</td>
<td>1081</td>
<td>1596</td>
<td>2211</td>
<td>2926</td>
<td>3741</td>
<td>4656</td>
</tr>
<tr>
<td><b>7</b></td>
<td>28</td>
<td>153</td>
<td>378</td>
<td>703</td>
<td>1128</td>
<td>1653</td>
<td>2278</td>
<td>3003</td>
<td>3828</td>
<td>4753</td>
</tr>
<tr>
<td><b>8</b></td>
<td>36</td>
<td>171</td>
<td>406</td>
<td>741</td>
<td>1176</td>
<td>1711</td>
<td>2346</td>
<td>3081</td>
<td>3916</td>
<td>4851</td>
</tr>
<tr>
<td><b>9</b></td>
<td>45</td>
<td>190</td>
<td>435</td>
<td>780</td>
<td>1225</td>
<td>1770</td>
<td>2415</td>
<td>3160</td>
<td>4005</td>
<td>4950</td>
</tr>
<tr>
<td><b>10</b></td>
<td>55</td>
<td>210</td>
<td>465</td>
<td>820</td>
<td>1275</td>
<td>1830</td>
<td>2485</td>
<td>3240</td>
<td>4095</td>
<td>5050</td>
</tr>
<tr>
<td><b>skillpoints</b></td>
<td><b>50</b></td>
<td><b>110</b></td>
<td><b>180</b></td>
<td><b>260</b></td>
<td><b>350</b></td>
<td><b>450</b></td>
<td><b>560</b></td>
<td><b>680</b></td>
<td><b>810</b></td>
<td><b>950</b></td>
</tr>
</table><br>
Each player character starts out at level 1, with 1,000 experience points and 5 skillpoints to distribute at [[start-up]]. Added skillpoints per level gained are 5 initially, raised to 6 when training for level 11, 7 starting with level 21, and so on.
----
==Hitpoints and spellpoints==
With higher training also come more hitpoints and spellpoints. How many exactly per level, depends on [[race]] and [[class]].
----
==Conditions==
To be able to receive training, a character must be free of detrimental [[condition]]s. It is not necessary to be at maximum hitpoints or spellpoints. Trained characters will leave the training hall fully healed and replenished, but any beneficial [[spell]]s will have worn off.
----
[[Category:Player character]]
35c490331bf736b327ecf8abc541ab707dbe9c4b
User:Ribannah/To-do list
2
1430
1916
1857
2009-04-01T11:59:30Z
Ribannah
2
/* Version 0.43 */ screen issues
wikitext
text/x-wiki
==Version 0.43==
* Switch to Visual Studio C# 2008
* Intro text
* Mock-up text in Hall of Fame
* Children dialogues in Etanasfeld
* Shop dialogues in S'Fauni
* Holy seashell on Serenity map
* Sterces for Orrim in Wanderhoven chest
* Double-click on Out will empty chest
* Faster Log display
* Update of chests
* Sound effect for questbook entry
* Coming-of-age ritual quest completion
===Screen issues===
* Location of subscreens
Temporary solution: set to manual, main screen and game screen no longer centralized. All screens are now located at (0,0).
* Hide taskbar when running the application
==Version 0.5==
* Expanding text in Book of Ceth about-box
* Visual3D in Credits aboutbox
* Display #.. at end of names option in Preferences
* Music should loop again
* Random birthdays
* Non-character portraits in subfolder
* Update of item database
* Kill Goblins key
* Kill Serpents at Midnight Well key
* Timing of Midnight Well
* Timing of Vision Cheese
* Grail of Homm
* Assign % of gold to hirelings
* Hireling dialogues: "What have we paid you so far?"
==Version 0.51==
* Map of Soronne
* Temple of Meh occupants
* Soronne speech of Thelmes
* Eating
* Party training
* Throne effects
* Itemname%enchantmentname in item display
* Potion mixing
* Wardrum sound in Jaleb's Deep
* Clicking on map activates nearest object
* Party location on map
* Obelisk messages in Autonotes
* Potion recipes in Autonotes
* Spellbook art
* Assign random statistics to challenges
* Actual location of characters
* Shop restock
* Error messages in separate component
* Error log
==Version 0.6==
* All surface maps
* All essential dialogues
* All shops
* Skill effects
* Hireling effects
* Potions
aba3eabad80b332fb9d0f5ef1cfcc26df1ca604d
1922
1916
2009-04-06T15:15:19Z
Ribannah
2
/* Version 0.43 */ various done
wikitext
text/x-wiki
==Version 0.43==
* Switch to Visual Studio C# 2008 <i>- done</i>
* Intro text <i>- done</i>
* Mock-up text in Hall of Fame
* Children dialogues in Etanasfeld <i>- done</i>
* Shop dialogues in S'Fauni <i>- done</i>
* Holy seashell on Serenity map
* Sterces for Orrim in Wanderhoven chest
* Double-click on Out will empty chest
* Faster Log display
* Update of chests
* Sound effect for questbook entry
* Coming-of-age ritual quest completion <i>- done</i>
===Screen issues===
* Location of subscreens <i>- done</i>
Temporary solution: set to manual, main screen and game screen no longer centralized. All screens are now located at (0,0).
* Hide taskbar when running the application <i>- done</i>
* Music to loop for recent versions of WMP <i>- done</i>
==Version 0.5==
* Expanding text in Book of Ceth about-box
* Visual3D in Credits aboutbox
* Display #.. at end of names option in Preferences
* Music should loop again
* Random birthdays
* Non-character portraits in subfolder
* Update of item database
* Kill Goblins key
* Kill Serpents at Midnight Well key
* Timing of Midnight Well
* Timing of Vision Cheese
* Grail of Homm
* Assign % of gold to hirelings
* Hireling dialogues: "What have we paid you so far?"
==Version 0.51==
* Map of Soronne
* Temple of Meh occupants
* Soronne speech of Thelmes
* Eating
* Party training
* Throne effects
* Itemname%enchantmentname in item display
* Potion mixing
* Wardrum sound in Jaleb's Deep
* Clicking on map activates nearest object
* Party location on map
* Obelisk messages in Autonotes
* Potion recipes in Autonotes
* Spellbook art
* Assign random statistics to challenges
* Actual location of characters
* Shop restock
* Error messages in separate component
* Error log
==Version 0.6==
* All surface maps
* All essential dialogues
* All shops
* Skill effects
* Hireling effects
* Potions
c55d4ff3b140dcc56d0717985f9a03bc3b251a93
1923
1922
2009-04-11T09:17:37Z
Ribannah
2
/* Version 0.43 */ + 3 x done
wikitext
text/x-wiki
==Version 0.43==
* Switch to Visual Studio C# 2008 <i>- done</i>
* Intro text <i>- done</i>
* Mock-up text in Hall of Fame <i>- done</i>
* Children dialogues in Etanasfeld <i>- done</i>
* Shop dialogues in S'Fauni <i>- done</i>
* Holy seashell on Serenity map
* Sterces for Orrim in Wanderhoven chest
* Double-click on Out will empty chest
* Faster Log display <i>- done</i>
* Update of chests
* Sound effect for questbook entry <i>- done</i>
* Coming-of-age ritual quest completion <i>- done</i>
===Screen issues===
* Location of subscreens <i>- done</i>
Temporary solution: set to manual, main screen and game screen no longer centralized. All screens are now located at (0,0).
* Hide taskbar when running the application <i>- done</i>
* Music to loop for recent versions of WMP <i>- done</i>
==Version 0.5==
* Expanding text in Book of Ceth about-box
* Visual3D in Credits aboutbox
* Display #.. at end of names option in Preferences
* Music should loop again
* Random birthdays
* Non-character portraits in subfolder
* Update of item database
* Kill Goblins key
* Kill Serpents at Midnight Well key
* Timing of Midnight Well
* Timing of Vision Cheese
* Grail of Homm
* Assign % of gold to hirelings
* Hireling dialogues: "What have we paid you so far?"
==Version 0.51==
* Map of Soronne
* Temple of Meh occupants
* Soronne speech of Thelmes
* Eating
* Party training
* Throne effects
* Itemname%enchantmentname in item display
* Potion mixing
* Wardrum sound in Jaleb's Deep
* Clicking on map activates nearest object
* Party location on map
* Obelisk messages in Autonotes
* Potion recipes in Autonotes
* Spellbook art
* Assign random statistics to challenges
* Actual location of characters
* Shop restock
* Error messages in separate component
* Error log
==Version 0.6==
* All surface maps
* All essential dialogues
* All shops
* Skill effects
* Hireling effects
* Potions
8f10ffa58da98aa7255b93eb493be5176de6001d
1924
1923
2009-04-11T09:19:32Z
Ribannah
2
/* Version 0.5 */ + 2 x done
wikitext
text/x-wiki
==Version 0.43==
* Switch to Visual Studio C# 2008 <i>- done</i>
* Intro text <i>- done</i>
* Mock-up text in Hall of Fame <i>- done</i>
* Children dialogues in Etanasfeld <i>- done</i>
* Shop dialogues in S'Fauni <i>- done</i>
* Holy seashell on Serenity map
* Sterces for Orrim in Wanderhoven chest
* Double-click on Out will empty chest
* Faster Log display <i>- done</i>
* Update of chests
* Sound effect for questbook entry <i>- done</i>
* Coming-of-age ritual quest completion <i>- done</i>
===Screen issues===
* Location of subscreens <i>- done</i>
Temporary solution: set to manual, main screen and game screen no longer centralized. All screens are now located at (0,0).
* Hide taskbar when running the application <i>- done</i>
* Music to loop for recent versions of WMP <i>- done</i>
==Version 0.5==
* Expanding text in Book of Ceth about-box <i>- done</i>
* Visual3D in Credits aboutbox
* Display #.. at end of names option in Preferences
* Music should loop again <i>- done</i>
* Random birthdays
* Non-character portraits in subfolder
* Update of item database
* Kill Goblins key
* Kill Serpents at Midnight Well key
* Timing of Midnight Well
* Timing of Vision Cheese
* Grail of Homm
* Assign % of gold to hirelings
* Hireling dialogues: "What have we paid you so far?"
==Version 0.51==
* Map of Soronne
* Temple of Meh occupants
* Soronne speech of Thelmes
* Eating
* Party training
* Throne effects
* Itemname%enchantmentname in item display
* Potion mixing
* Wardrum sound in Jaleb's Deep
* Clicking on map activates nearest object
* Party location on map
* Obelisk messages in Autonotes
* Potion recipes in Autonotes
* Spellbook art
* Assign random statistics to challenges
* Actual location of characters
* Shop restock
* Error messages in separate component
* Error log
==Version 0.6==
* All surface maps
* All essential dialogues
* All shops
* Skill effects
* Hireling effects
* Potions
da4ec243d9e491ff2a5fab7784e4db4a837191a3
1925
1924
2009-04-11T10:47:14Z
Ribannah
2
+ 1 done, + 1 undone, 2 removed, shuffle
wikitext
text/x-wiki
==Version 0.43==
* Switch to Visual Studio C# 2008 <i>- done</i>
* Intro text <i>- done</i>
* Mock-up text in Hall of Fame <i>- done</i>
* Children dialogues in Etanasfeld <i>- done</i>
* Shop dialogues in S'Fauni <i>- done</i>
* Holy seashell on Serenity map <i>- done</i>
* Sterces for Orrim in Wanderhoven chest
* Update of chests
* Sound effect for questbook entry <i>- done</i>
* Coming-of-age ritual quest completion <i>- done</i>
* Expanding text in Book of Ceth about-box <i>- done</i>
===Issues===
* Location of subscreens <i>- done</i>
Temporary solution: set to manual, main screen and game screen no longer centralized. All screens are now located at (0,0).
* Faster screen display <i>- partly done</i>
Caused by repainting of background image with the addition of each control. Partial solution: detaching background image until controls are done.
* Hide taskbar when running the application <i>- done</i>
Temporary solution: main screen maximized.
* Music should loop again <i>- done</i>
Issue caused by WMP property and event not working in later versions of WMP.
==Version 0.5==
* Display #.. at end of names option in Preferences
* Random birthdays
* Non-character portraits in subfolder
* Update of item database
* Kill Goblins key
* Kill Serpents at Midnight Well key
* Timing of Midnight Well
* Timing of Vision Cheese
* Grail of Homm
* Assign % of gold to hirelings
* Hireling dialogues: "What have we paid you so far?"
==Version 0.51==
* Map of Soronne
* Temple of Meh occupants
* Soronne speech of Thelmes
* Eating
* Party training
* Throne effects
* Itemname%enchantmentname in item display
* Potion mixing
* Wardrum sound in Jaleb's Deep
* Clicking on map activates nearest object
* Party location on map
* Obelisk messages in Autonotes
* Potion recipes in Autonotes
* Spellbook art
* Assign random statistics to challenges
* Actual location of characters
* Shop restock
* Error messages in separate component
* Error log
==Version 0.6==
* All surface maps
* All essential dialogues
* All shops
* Skill effects
* Hireling effects
* Potions
d9ba330ecba78931e21bc8b066e8b13fb44961ac
1926
1925
2009-04-11T11:20:41Z
Ribannah
2
/* Version 0.51 */ + 3
wikitext
text/x-wiki
==Version 0.43==
* Switch to Visual Studio C# 2008 <i>- done</i>
* Intro text <i>- done</i>
* Mock-up text in Hall of Fame <i>- done</i>
* Children dialogues in Etanasfeld <i>- done</i>
* Shop dialogues in S'Fauni <i>- done</i>
* Holy seashell on Serenity map <i>- done</i>
* Sterces for Orrim in Wanderhoven chest
* Update of chests
* Sound effect for questbook entry <i>- done</i>
* Coming-of-age ritual quest completion <i>- done</i>
* Expanding text in Book of Ceth about-box <i>- done</i>
===Issues===
* Location of subscreens <i>- done</i>
Temporary solution: set to manual, main screen and game screen no longer centralized. All screens are now located at (0,0).
* Faster screen display <i>- partly done</i>
Caused by repainting of background image with the addition of each control. Partial solution: detaching background image until controls are done.
* Hide taskbar when running the application <i>- done</i>
Temporary solution: main screen maximized.
* Music should loop again <i>- done</i>
Issue caused by WMP property and event not working in later versions of WMP.
==Version 0.5==
* Display #.. at end of names option in Preferences
* Random birthdays
* Non-character portraits in subfolder
* Update of item database
* Kill Goblins key
* Kill Serpents at Midnight Well key
* Timing of Midnight Well
* Timing of Vision Cheese
* Grail of Homm
* Assign % of gold to hirelings
* Hireling dialogues: "What have we paid you so far?"
==Version 0.51==
* Map of Soronne
* Temple of Meh occupants
* Soronne speech of Thelmes
* Eating
* Party training
* Throne effects
* Itemname%enchantmentname in item display
* Potion mixing
* Wardrum sound in Jaleb's Deep
* Clicking on map activates nearest object
* Party location on map
* Obelisk messages in Autonotes
* Potion recipes in Autonotes
* Spellbook art
* Assign random statistics to challenges
* Actual location of characters
* Shop restock
* Error messages in separate component
* Error log
* Pickup more than one dropped item
* Hover event for pickup button
* Create item pile when leaving location of dropped items
==Version 0.6==
* All surface maps
* All essential dialogues
* All shops
* Skill effects
* Hireling effects
* Potions
692e9c54ff96eae8db586b34268f95826558e2df
1928
1926
2009-04-13T09:38:41Z
Ribannah
2
update
wikitext
text/x-wiki
==Version 0.5==
* Sterces for Orrim in Wanderhoven chest
* Update of chests
* Display #.. at end of names option in Preferences
* Random birthdays
* Kill Goblins key
* Kill Serpents at Midnight Well key
* Timing of Midnight Well
* Timing of Vision Cheese
* Grail of Homm
* Assign % of gold to hirelings
* Hireling dialogues: "What have we paid you so far?"
==Version 0.51==
* Map of Soronne
* Temple of Meh occupants
* Soronne speech of Thelmes
* Eating
* Party training
* Throne effects
* Itemname%enchantmentname in item display
* Potion mixing
* Wardrum sound in Jaleb's Deep
* Clicking on map activates nearest object
* Party location on map
* Obelisk messages in Autonotes
* Potion recipes in Autonotes
* Spellbook art
* Assign random statistics to challenges
* Actual location of characters
* Shop restock
* Error messages in separate component
* Error log
* Pickup more than one dropped item
* Hover event for pickup button
* Create item pile when leaving location of dropped items
==Version 0.6==
* All surface maps
* All essential dialogues
* All shops
* Skill effects
* Hireling effects
* Potions
6b6ec3b038601346608e7cf028720c8edfc998fa
Intro
0
1558
1917
2009-04-01T14:48:39Z
Ribannah
2
New page: {{Knowledge Base}} The '''intro''' is played when the application is started, and will furthermore be viewable from the [[main screen]]. ==Content== (female voice) They are coming. I ca...
wikitext
text/x-wiki
{{Knowledge Base}}
The '''intro''' is played when the application is started, and will furthermore be viewable from the [[main screen]].
==Content==
(female voice)
They are coming. I can hear them now. They have broken through the last veil and they are coming. Our defenses have failed, the last of the forges will fall to the rebels.
Garfield is standing in the corner, a truly remarkable specimen this one is. He is holding the Terrax, the crystal pulsing like mad. It has fallen to him to bring the Book of Ceth north to the gathering of wizards, where it will be safe, for now. He is confident that he can make it.
We sowed, and we planted. But we were overeager and did not know what hid underground. And yet there is hope. The Guardian still remains. The prophecy has been woven. And the saplings of the Ygg are strong, and well tended to. We cannot give up.
But I, Amonwelle, must go with my own. The last ship is leaving, and we will not return.
(starts song)
* ''Lyrics and music wanted for the Song of Amonwelle''
Should be about the beauty and sadness of starting new worlds and leaving them to their fate.
(pause)
(male voice)
It is decided, then. To protect the words of the ancients, we will split up. Each of us will take one of the chapters.
----
==Possible movie version==
''The alternative is to show several still renders or drawings.''
----
[[Category:Text]][[Category:Voice]]
995e06b31b0525ebf40609b675060e80c57edbaf
1919
1917
2009-04-01T15:26:39Z
Ribannah
2
/* Content */
wikitext
text/x-wiki
{{Knowledge Base}}
The '''intro''' is played when the application is started, and will furthermore be viewable from the [[main screen]].
==Content==
(female voice)
They are coming. I can hear them now. They have broken through the last veil and they are coming. Our defenses have failed, the last of the forges will fall to the rebels.
Garfield is standing in the corner, a truly remarkable specimen this one is. He is holding the Terrax, the crystal pulsing like mad. It has fallen to him to bring the Book of Ceth north to the gathering of wizards, where it will be safe, for now. He is confident that he can make it.
We sowed, and we planted. But we were overeager and did not know what hid underground. And yet there is hope. The Guardian still remains. The prophecy has been woven. And the saplings of the Ygg are strong, and well tended to. We cannot give up.
But I, Amonwelle, must go with my own. The last ship is leaving, and we will not return.
(starts song)
* ''Lyrics and music wanted for the Song of Amonwelle''
Should be about the beauty and sadness of starting new worlds and leaving them to their fate.
(pause, centuries pass)
(male voice)
It is decided, then. To protect the words of the ancients, we will split up. Each of us will take one of the chapters.
----
==Possible movie version==
''The alternative is to show several still renders or drawings.''
----
[[Category:Text]][[Category:Voice]]
6e7853e69b0b74e057ba922489a4dcc9f4b88f34
1920
1919
2009-04-01T16:27:22Z
Ribannah
2
/* Content */ +
wikitext
text/x-wiki
{{Knowledge Base}}
The '''intro''' is played when the application is started, and will furthermore be viewable from the [[main screen]].
==Content==
(female voice)
:"They are coming. I can hear them now. They have broken through the last veil and they are coming. Our defenses have failed, the last of the forges will fall to the rebels."
:"Garfield is standing in the corner, a truly remarkable specimen this one is. He is holding the Terrax, the crystal pulsing like mad. It has fallen to him to bring the Book of Ceth north to the gathering of wizards, where it will be safe, for now. He is confident that he can make it."
:"We sowed, and we planted. But we were overeager and did not know what hid underground. And yet there is hope. The Guardian still remains. The prophecy has been woven. And the saplings of the Ygg are strong, and well tended to. We cannot give up. But I, Amonwelle, must go with my own. The last ship is leaving, and we will not return."
(starts song)
* Lyrics and music wanted for the Song of Amonwelle. Should be about the beauty and sadness of starting new worlds and leaving them to their fate.
:"''... Ages passed ... and the curiosity of the children of Colony could not be ignored ...''"
(male voice)
:"It is decided, then. To protect the words of the ancients, we will split up. Each of us will take one of the chapters."
----
==Possible movie version==
''The alternative is to show several still renders or drawings.''
----
[[Category:Text]][[Category:Voice]]
2de1bbc7925b8673f9bc11c6eb4ff0f4abd5819f
Category:Voice
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1559
1918
2009-04-01T14:50:34Z
Ribannah
2
New page: [[Category:Media]]
wikitext
text/x-wiki
[[Category:Media]]
b141d2b9971d6efe9f59bd03449781e71411c631
Walkthru
0
1367
1921
1844
2009-04-06T14:40:54Z
Ribannah
2
/* Part One */ lang
wikitext
text/x-wiki
{{Playing Guide}}
==Prologue==
The Seers of Serenity, high in the southern mountains that separate Karigor from Jadame, are troubled. A prophet of their Guild has gone renegade, and is spreading the word that an apocalypse, caused by devilish horrors, is nearing and that Ceth himself, the Creator, will come to Karigor in a final effort to battle this evil and prevent the collapse. The prophet, who calls himself Thelmes, calls for the followers of Sun and Moon to unite and prepare a great sacrifice. As he follows the river Ebony downstream, more people believe his words every day.
That bothers the Seers even more, is that with all their foretelling powers combined, they cannot see if this prophecy has merit or not. Therefore, they cannot interfere. But there may be a way to discover the truth. Scattered over the land, are chapters of the Book of Ceth. Long ago, the book was cut up and the chapters hidden to the eyes of the common people because their contents were thought to be too dangerous for anyone in this age to know in its entirety. Now, so many centuries later, nobody even knows the location of the chapters. If the Book could be found and made whole again, the truth would surely be revealed.
So they called a conference with the leaders of the Clerics and the Necromancers - and found out, much to their dismay, that neither side was interested. Obviously, both churches did not believe the prophecy, but each saw in the coming Sacrifice their chance to rule the world.
Now the Seers of Serenity are going to play a desperate gambit. Against all odds, a party of adventurers will be sent forth to gather the lost chapters of the Book of Ceth. They will have to go in stealth, yet they need to gain the favour of all the lords of Karigor in order to be able to search the sacred, guarded and perhaps even haunted places that might hold the chapters.
Because of the necessary low profile, none of the great and famous can be asked to join in this venture. Instead, the Seers put all their hopes in the young and inexperienced. All they can do to prepare them is to set a short test of promise and loyalty, and any that will pass this test will simply have to do.
Still, the Seers are not without resources, and the party will find friends that can help them along the way. Often, these will be followers of the Stars, the third path that - in Karigor and about everywhere else - has been suppressed by the Sun and the Moon alike for as long as one can remember.
The chance that the party will succeed in time before the Sacrifice takes place seems slim. Eventually the prophet Thelmes will reach the shores of Terrax in the north, where the river Ebony flows into the ocean. It may be vital that the party is present at every major speech that Thelmes is going to make, because they may learn some important clues from his words.....
==Map==
http://www.castlegobs.nl/mmtribute/storage/map_karigor.gif
The map of [[Karigor]] (neighbouring provinces of [[Jadame]] shown in yellow).
The party arrives in [[Serenity]] on January 1, 1083 AS, at 9:00 hours, to answer a call for heroes from the Seers. There is no time limit for the completion of the game.
==Stages==
===Part 1: Test of Promise and Loyalty===
During the first stage of the game, the party have to prove themselves worthy for their assignment. Until then, they only have access to the five southernmost provinces. If they pass the [[Test of Promise and Loyalty]], they will be given access to the riverboat, the [[St. Nicholas]], and earn their first [[promotion]]. Captain [[Sam Finneas]] will take them down the river [[Ebony]] into the lands to the north, to follow the renegate prophet [[Thelmes]].
===Part 2: Seven Chapters===
The main stage of the game has the party searching for the [[Seven Chapters]] of the [[Book of Ceth]], to learn the truth about the prophecy. As they follow the prophet and gain permission from local lords to search for the chapters, they earn themselves reputation, title and second promotion. Meanwhile, things are happening around them, and the factions of [[Church of the Sun|Sun]], [[Church of the Moon|Moon]] and [[Church of the Stars|Stars]] will each attempt to get the party to support their side. Incidents grow into warfare.
===Part 3: The Sacrifice===
Eventually, all paths lead to [[The Sacrifice]], that the prophet Thelmes has planned to appease the gods. The outcome, however, is in the hands of the party. They have to make dire choices before the endgame takes place - if they have not been corrupted earlier. Will they stay true to their original questgiver, or are they persuaded to provide Sun or Moon with a decisive edge? What did they learn from the prophet's speeches, and what does the Book of Ceth say?
==Quests==
{| cellpadding="3"
| '''Type''' || '''Purpose'''
|-
| Mainline || Advance the Storyline (essential)
|-
| Prophet || Unlock Permission Quests and events (essential)
|-
| Permission || Unlock Mainline Quests (essential)
|-
| Chapter || Unlock Endgame (essential)
|-
| Path || Determine the Outcome of the Game (choice)
|-
| Promotion || Character Class Development (non-essential)
|-
| Title || Character Race Development (non-essential)
|-
| Side || Experience and Awards (non-essential)
|-
|}
===Suggested order===
====Part One====
*[[Lost Chests]] (side)
*''Test of Promise and Loyalty:'' [[Catch a Songbird]] (mainline)
*''Test of Promise and Loyalty:'' [[The Holy Seashell]] (mainline)
*''Test of Promise and Loyalty:'' [[Kill all Goblins]] (mainline)
*''Test of Promise and Loyalty:'' [[The Elemental Orb]] (mainline)
*[[Perrault's Thumb]] (side)
*''Test of Promise and Loyalty:'' [[Centaur Proof]] (mainline)
*[[Coming-of-age Ritual]] (side)
*[[Test of Promise and Loyalty]] (mainline)
*[[The Epicurean]] (side)
*[[Power Crystals]] (mainline)
*[[Sterces for Orrim]] (side)
====Part Two====
*''Follow the Prophet:'' [[To Soronne]] (prophet)
*[[Pirates of Mist]] (side)
*[[The Writmaker]] (mainline)
*[[Murphy's Law]] (permission)
*''Seven Chapters:'' [[The Void]] (chapter)
*[[Contessa's Act]] (mainline)
*[[Drawkcab Extraordinary]] (side)
*''Follow the Prophet:'' [[To Ryft]] (prophet)
*[[Underground Railroad]] (permission)
*''Seven Chapters:'' [[The Creators]] (chapter)
*''Follow the Prophet:'' [[To Eftling]] (prophet)
*[[Snowbird Prize]] (side)
*[[Furry Arie Boots]] (side)
*[[Plumwine Bridge]] (permission)
*''Seven Chapters:'' [[The Treason]] (chapter)
*[[Title quests]]
*''Follow the Prophet:'' [[To Timberfall]] (prophet)
*[[The Mediation]] (mainline)
*[[Scepter of Kings]] (permission)
*''Seven Chapters:'' [[The Might]] (chapter)
*''Follow the Prophet:'' [[To Semiramis]] (prophet)
*[[Mogred Beast]] (side)
*[[The Raid]] (permission)
*''Seven Chapters:'' [[The Magic]] (chapter)
*[[Ancient Dragon Tongue]] (side)
*[[Three Swords]] (side)
*[[King's Bounty]] (side)
*[[Name of the Rose]] (side)
*''Follow the Prophet:'' [[To Nannaria]] (prophet)
*[[Herons of Doom]] (permission)
*''Seven Chapters:'' [[The Plot]] (chapter)
*[[Mages and Minions]] (side)
*[[Art Collector]] (side)
*''Follow the Prophet:'' [[To Murlank]] (prophet)
*[[Chapter 11]] (side)
*[[Promotion quests]]
*[[Demon Familiar]] (permission)
*''Seven Chapters:'' [[The Undoing]] (chapter)
*[[Seven Chapters]] (mainline)
*''Follow the Prophet:'' [[To Terrax]] (prophet)
*[[Follow the Prophet]] (mainline)
====Part Three====
*[[The 7-spiked Crown of Ishtar]] (path)
*[[Crystal of Terrax]] (side)
*[[Prophecies of the Capricorn]] (side)
*[[Eye of Goros]] (mainline)
*[[The Syrinx]] (side)
*One of the following:
**[[Reconstruct the Mosaic]] (path)
**[[Release the Soultaker]] (path)
**[[Destroy the Tower]] (path)
*[[The Sacrifice]] (mainline)
[[Category:Playing Guide]]
2cad5aaf9b72bb089fba6311bd3541df8dd906be
Releases
0
1396
1927
1819
2009-04-13T09:35:58Z
Ribannah
2
update
wikitext
text/x-wiki
{{project}}
==Current==
* The current game version is MMTribute 0.43.
* The most recent '''release''' is MMTribute 0.4.
==Planning==
* MMTribute 0.5 - (4 surface areas, mock fighting)
* Tech Demo 2 - (show of 3D assets in Visual3D)
* MMTribute 0.6 - (all surface areas, full game logic)
==History==
*[https://sourceforge.net/projects/mmtribute MMTribute 0.4] - available for download at SourceForge
*[https://sourceforge.net/projects/mmtribute MMTribute 0.3] - available for download at SourceForge
*[https://sourceforge.net/projects/mmtribute MMTribute 0.2] - available for download at SourceForge
*[https://sourceforge.net/projects/mmtribute MMTribute 0.1] - available for download at SourceForge
*[http://www.mmtribute.castlegobs.nl/downloads.shtml Tech Demo] - available for download at Castle Gobs
[[Category:Project]]
885105be05d6fb1241cb05910733b36465bc7fdb
Soronne (province)
0
1473
1929
1681
2009-04-17T17:39:50Z
Ribannah
2
/* Soronne */
wikitext
text/x-wiki
'''Soronne''' is located central-east in the near south of [[Karigor]]. It is the most populated [[province]] and is likely to be visited often by the [[party]].
Neighbouring [[map]]s are [[Ryft (province)|Ryft]] (west), [[Nannaria]] (northwest), [[Typhon Expanse]] (northeast), [[Sea of Mist (province)|Sea of Mist]] (east), [[Etanasfeld]] (southeast) and [[Serenity (province)|Serenity]] (southwest).
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Soronne.png</div>
===Communities===
* [[Gathis]], the district southeast
* [[Soronne (town)|Soronne]], the capital in the center
* [[Turrel]], the district northeast
===Geography===
* [[Brass Sea]], the sea to the north
* [[Ebony]], the river flowing through the southwest corner of Soronne
* [[Sea of Mist (sea)|Sea of Mist]], the sea to the east
===Monsters (surface)===
<!-- * [[Mogred]]s (Mogred) -->
* [[Pirate]]s (Pirate, Pirate Captain, Pirate Admiral)
* [[River Snake]]s (River Snake, Lightning Snake, Ebony Snake)
* [[Robber]]s (Robber, Highwayman, Ring Leader)
<!-- * [[Shark]]s (Shark, Hunter Shark, Bloodshark, Kua Mackerel]] -->
* [[Soldier]]s (Soldier, Sergeant, Officer)
* [[Werewolf|Werewolves]] (Werewolf, Grisly Werewolf, Werewolf King, Vilx)
===Animals===
[[Butterfly|Butterflies]], [[Bird]]s, [[Fish]]
===Dungeons===
* [[Circus of the Sun]] - south, visits Soronne during 3 months of the year
* [[Lighthouse]] - northeast on both seas
* [[Service Tunnels]] - central, connecting the Towers of Learning
* [[Spidersilk Mines]] - northwest
===Objects===
* [[Obelisk]] #9
* [[Central Fountain]] ([[Town Portal]] destination)
* Random [[Contest]] (+5 [[Skillpoint]]s once to characters that have 50 in the required statistic)
* [[Flame]] of [[Bless]] (+10 to chance-to-hit for 3 hours, or until rest or travel)
* Flame of [[Body Resistance]] (+20 to Body Resistance for 6 hours, or until rest or travel)
* [[Fountain]] of +20 [[Spellpoint]]s (Replenishes 20 spellpoints, maximum 50 charges, recharge 10 per day)
* Fountain of +10 [[Magic]] (Temporarily +10 Magic for 2 days or until rest or travel)
* [[Well]] of +30 [[Endurance]] (Temporarily +30 Endurance for 2 days or until rest or travel)
* Fountain of +30 [[Self Resistance]] (Temporarily +30 Self Resistance for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring province Nannaria (northwest) can be reached on [[foot]] overland, which takes 5 days. Ryft (west) can be reached on foot in one day only by passing from the Spidersil Mines into the [[Stalt Mines]] after completion of the [[Underground Railroad]] [[quest]].
The other neighbouring provinces cannot be reached overland from Soronne in any way.
===Coach===
[[Coach]]es of the [[Tower Express]] leave for Nannaria, [[Heronport]] on Thursdays and Sundays, return trips on Mondays and Thursdays. These trips all take 2 days. A [[Nightriders]] coach leaves for Nannaria, [[M'Akal]] on Tuesdays, to start the return trip on Fridays. This ride takes 2½ days in each direction.
===Boat===
The [[St. Nicholas]] will enter Soronne from Serenity and continue downstream into Ryft. Both passages take 3 days.
===Ship===
There are two [[dock]]s in Soronne: the [[Ogre Docks]] and the [[Naval Base]].
At the start of the game, four [[Ogre coaster]]s are waiting in Etanasfeld. They will start sailing along the coast of Etanasfeld, Soronne and [[Goetia]] once the [[pirate]]s have been dealt with. A trip from Soronne to Etanasfeld (Tuesdays and Fridays) takes two days, to Goetia (Fridays) three.
On Thursdays, a [[ship]] sails from the Ogre Docks to the [[Arena]] on the Sea of Mist. It sails back on Tuesdays. The trip takes two days in both directions. However, no ships will sail onto the Sea of Mist from these docks until the pirates have been handled.
From the Naval Base, ships sail for Nannaria, Heronport on Mondays and Fridays, and for Typhon Expanse, [[Masquerade]] on Tuesdays and Saturdays, all fares of two days.
The party can also book an unscheduled ship at the Naval Base to bring them to the location of the sunken city of [[Braem]] on the [[Sea of Mist]], again taking two days.
===Town Portal===
Soronne has a [[Central Fountain]] and can therefore be reached instantly by the powerful [[Town Portal]] spell. The other [[province]]s that can be reached this way are: [[Terrax]], [[Semiramis]], [[Murlank]], Nannaria and Serenity. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
----
==Citizens==
===Soronne===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Dr. Bird's Recipes]]</td>
<td>[[Apothecary]]</td>
<td></td>
</tr>
<tr>
<td>[[Crackerjack's outer Clothing]]</td>
<td>[[Armour Shop]]</td>
<td></td>
</tr>
<tr>
<td>[[Blue Suede Shop]]</td>
<td>[[Armour Shop]]</td>
<td>William Hillrock</td>
</tr>
<tr>
<td>[[Six Shard Vault]]</td>
<td>[[Bank]]</td>
<td>Isaac Yorke</td>
</tr>
<tr>
<td>[[Naval Base]]</td>
<td>[[Dockyard]]</td>
<td>Kyno, Issippi Rivers</td>
</tr>
<tr>
<td>[[Holle's Spinnings]]</td>
<td>[[General Store]]</td>
<td>Andowar Holle, Alice Holle</td>
</tr>
<tr>
<td>[[Circle of Steel]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Dellan</td>
</tr>
<tr>
<td>[[Dragonskull]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Andrew W. Lloyd</td>
</tr>
<tr>
<td>[[Eldrar's Tower]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Bo, Maurice Whitington, Verdine Whitington</td>
</tr>
<tr>
<td>[[Hraldrake's Crossing]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td></td>
</tr>
<tr>
<td>[[Shadow Tower]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td></td>
</tr>
<tr>
<td>[[Tork the Mild's Staff]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Minerva Hilander</td>
</tr>
<tr>
<td>[[Zorelda's Footwear]]</td>
<td>[[Magic Shop]]</td>
<td>Nancy Sinter</td>
</tr>
<tr>
<td>[[Crazy Horses]]</td>
<td>[[Stables]]</td>
<td>Osmond</td>
</tr>
<tr>
<td>[[Hanged Man's Inn]]</td>
<td>[[Tavern]]</td>
<td>Larry Flynn, Carol Flynn</td>
</tr>
<tr>
<td>[[Rubahl's Alehouse]]</td>
<td>[[Tavern]]</td>
<td></td>
</tr>
<tr>
<td>[[The Crimson Hawk]]</td>
<td>[[Tavern]]</td>
<td></td>
</tr>
<tr>
<td>[[Arachne's Sanctuary]]</td>
<td>[[Temple]]</td>
<td>Ovidius Hilander</td>
</tr>
<tr>
<td>[[Soronne Town Hall]]</td>
<td>[[Town Hall]]</td>
<td>Fergie M. Murphy, Sarah F. Murphy</td>
</tr>
<tr>
<td>[[Long Man's Arms]]</td>
<td>[[Weapon Shop]]</td>
<td>Terin Tourfeather</td>
</tr>
<tr>
<td>[[Battlesticks]]</td>
<td>[[Weapon Shop]]</td>
<td>Wilbur Prince</td>
</tr>
</table><br>
===Gathis===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[W00tstock]]</td>
<td>[[Apothecary]]</td>
<td>Max Jasminguru, Alfalfa Jasminguru, Samwise Jasminguru, Bethel Jasminguru</td>
</tr>
<tr>
<td>[[Ogre Docks]]</td>
<td>[[Dockyard]]</td>
<td>Ugh</td>
</tr>
<tr>
<td>[[Pirate Copies]]</td>
<td>[[General Store]]</td>
<td></td>
</tr>
<tr>
<td>[[Gravdahl's Bookstore]]</td>
<td>[[Magic Shop]]</td>
<td>Marcus Gravdahl</td>
</tr>
<tr>
<td>[[Sage's Rebuttal]]</td>
<td>[[Tavern]]</td>
<td>Louredis</td>
</tr>
</table><br>
===Turrel===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Boutique Light]]</td>
<td>[[General Store]]</td>
<td></td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Lighthouse]]</td>
<td>[[Dungeon]]</td>
<td>Gizzzmo, Roger Denmark</td>
</tr>
<tr>
<td>[[Spidersilk Mines]]</td>
<td>Dungeon</td>
<td>Pound S. Morrison, Herbert Stempel</td>
</tr>
</table><br>
===Who is who===
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td>[[]] - expert teacher of [[Spellcasting]]</td>
<td>[[]] - expert teacher of [[Fire]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Air]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - master teacher of [[Light]]</td>
<td>[[]] - master teacher of [[Dark]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Spear]]</td>
<td>[[]] - expert teacher of [[Staff]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Mace]]</td>
<td>[[]] - expert teacher of [[Leather]]</td>
</tr>
<tr>
<td>[[]] - master teacher of [[Plate]]</td>
<td>[[]] - expert teacher of [[Shield]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Perception]]</td>
<td>[[]] - master teacher of [[Merchant]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Learning]]</td>
<td>[[]] - expert teacher of [[Stealing]]</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Kenny Day]] - jester</td>
<td>[[Titanica Brown]] - </td>
</tr>
<tr>
<td>[[Dellan]] - old magister</td>
<td>[[Carol Flynn]] - swashbuckler</td>
</tr>
<tr>
<td>[[Larry Flynn]] - tavernkeep</td>
<td>[[Minerva Hilander]] - expert teacher of [[Body]], daughter of Ovidio</td>
</tr>
<tr>
<td>[[Ovidius Hilander]] - healer</td>
<td>[[Josephine LaFay]] - master teacher of [[Unarmed]]</td>
</tr>
<tr>
<td>[[William Hillrock]] - armourer</td>
<td>[[Amber Morely]] - publisher</td>
</tr>
<tr>
<td>[[Neil H. Krondor]] - thief promotor</td>
<td>[[Fergie M. Murphy]] - magistrate</td>
</tr>
<tr>
<td>[[Andrew W. Lloyd]] - magister</td>
<td>[[Lisbeth Rose]] - , wife of Nathaniel</td>
</tr>
<tr>
<td>[[Pink F. Lloyd]] - wall inspector</td>
<td>[[Candy Says]] - singer, love of Pound S. Morrison</td>
</tr>
<tr>
<td>[[Osmond]] - stablemaster</td>
<td>[[Shininga Star]] - expert teacher of [[Spirit]]</td>
</tr>
<tr>
<td>[[Ed Pekurney]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Wilbur Prince]] - weaponsmith</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Nathaniel Rose]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Jeff Sky]] - scribe</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ryan Smedly]] - dragonhunter</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[D.P. Stanley]] - pirate</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Isaac Yorke]] - banker</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Maurice Whitington]] - apprentice</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Verdine Whitington]] - apprentice, brother of Maurice Whitington</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[John Caleb]] - musician</td>
<td>[[Alfalfa Jasminguru]] - apothecary, wife of Max Jasminguru</td>
</tr>
<tr>
<td>[[Max Jasminguru]] - herbalist</td>
<td>[[Nancy Sinter]] - magicker</td>
</tr>
<tr>
<td>[[Louredis]] - bartender</td>
<td>[[Maureen Tuckale]] - musician</td>
</tr>
<tr>
<td>[[James B. Moonwalker]] - </td>
<td>[[Veronica Topherty]] - , wife of Todd Topherty</td>
</tr>
<tr>
<td>[[Paul Romero]] - musician</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Todd Topherty]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Rex Ballantine]] - librarian</td>
<td>[[Silence Dogood]] - leaflet printer</td>
</tr>
<tr>
<td>[[Bert Eco]] - writer</td>
<td>[[Alice Holle]] - retailer, wife of Andowar Holle</td>
</tr>
<tr>
<td>[[Marcus Gravdahl]] - magicker</td>
<td>[[Issippi Rivers]] - dockmistress</td>
</tr>
<tr>
<td>[[Andowar Holle]] - artist</td>
<td>[[Ouri Rivers]] - , sister of Issippi Rivers</td>
</tr>
<tr>
<td>[[Kyno]] - sergeant</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Roger Denmark]] - writmaker</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Gizzzmo]] - pirate</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Pound S. Morrison]] - overseer</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Herbert Stempel]] - ladderer</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
<tr>
<td>[[Samwise Jasminguru]] - son of Max and Alfalfa Jasminguru</td>
<td>[[Molly Brown]] - daughter of Titanica Brown</td>
</tr>
<tr>
<td>[[Devlin Morely]] - son of Amber Morely</td>
<td>[[Bethel Jasminguru]] - daughter of Max and Alfalfa Jasminguru</td>
</tr>
<tr>
<td>[[Davili Rose]] - son of Nathaniel and Lisbeth Rose</td>
<td>[[Sarah F. Murphy]] - daughter of Fergie M. Murphy</td>
<tr>
<td>[[Rob Stanley]] - son of D.P. Stanley</td>
<td>[[Philippine Rose]] - daughter of Nathaniel and Lisbeth Rose</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[Bibicione Topherty]] - daughter of Todd and Veronica Topherty</td>
</tr>
</table><br>
====Elves====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Bo]] - magister</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Terin Tourfeather]] - weaponsmith</td>
<td>[[Fallingstar]] - master teacher of [[Sword]]</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ravenhawk]] - art collector</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Thelmes]] - prophet</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ugh]] - Ogre dockmaster</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
</table><br>
----
[[Category:Map]]
9d5114ef2ae2f2d66d4908493ed0423ca76f077c
Quest
0
1433
1930
1507
2009-04-20T17:33:07Z
Ribannah
2
wikitext
text/x-wiki
A '''quest''' is a task that the [[party]] has to complete. Usually, there is a single [[questgiver]] who asks this of the party, and who will [[reward]] the party when the quest is done and the party reports back to the questgiver. On some occasions, the procedure is a little different. Also, a low [[reputation]] may cause the questgiver to refuse the quest.
A quest, as well as any steps taken towards its completion, is entered in the party's [[questbook]] for easy reference. Completing a quest will normally result in an increase in [[experience]], and often also change the party's reputation with the several [[faction]]s in [[Karigor]].
Some quests are essential to advance the [[story]]line and eventually reach the end of the game. Other quests are entirely voluntary.
----
[[Category:Story]][[Category:Quest]]
60850b20457a524188e03072ea399ad3228bf2b3
User:Ribannah/To-do list
2
1430
1931
1928
2009-04-21T23:38:14Z
Ribannah
2
/* Version 0.5 */ + 1 x done
wikitext
text/x-wiki
==Version 0.5==
* Sterces for Orrim in Wanderhoven chest
* Update of chests
* Display #.. at end of names option in Preferences
* Random birthdays
* Kill Goblins key - ''done''
* Kill Serpents at Midnight Well key
* Timing of Midnight Well
* Timing of Vision Cheese
* Grail of Homm
* Assign % of gold to hirelings
* Hireling dialogues: "What have we paid you so far?"
==Version 0.51==
* Map of Soronne
* Temple of Meh occupants
* Soronne speech of Thelmes
* Eating
* Party training
* Throne effects
* Itemname%enchantmentname in item display
* Potion mixing
* Wardrum sound in Jaleb's Deep
* Clicking on map activates nearest object
* Party location on map
* Obelisk messages in Autonotes
* Potion recipes in Autonotes
* Spellbook art
* Assign random statistics to challenges
* Actual location of characters
* Shop restock
* Error messages in separate component
* Error log
* Pickup more than one dropped item
* Hover event for pickup button
* Create item pile when leaving location of dropped items
==Version 0.6==
* All surface maps
* All essential dialogues
* All shops
* Skill effects
* Hireling effects
* Potions
e95fd028e2a7bddad3c0050fa67cc616ade2bf99
1932
1931
2009-04-22T16:05:12Z
Ribannah
2
/* Version 0.5 */ + 2 x done
wikitext
text/x-wiki
==Version 0.5==
* Sterces for Orrim in Wanderhoven chest
* Update of chests
* Display #.. at end of names option in Preferences
* Random birthdays
* Kill Goblins key - ''done''
* Kill Serpents at Midnight Well key - ''done''
* Timing of Midnight Well - ''done''
* Timing of Vision Cheese
* Grail of Homm
* Assign % of gold to hirelings
* Hireling dialogues: "What have we paid you so far?"
==Version 0.51==
* Map of Soronne
* Temple of Meh occupants
* Soronne speech of Thelmes
* Eating
* Party training
* Throne effects
* Itemname%enchantmentname in item display
* Potion mixing
* Wardrum sound in Jaleb's Deep
* Clicking on map activates nearest object
* Party location on map
* Obelisk messages in Autonotes
* Potion recipes in Autonotes
* Spellbook art
* Assign random statistics to challenges
* Actual location of characters
* Shop restock
* Error messages in separate component
* Error log
* Pickup more than one dropped item
* Hover event for pickup button
* Create item pile when leaving location of dropped items
==Version 0.6==
* All surface maps
* All essential dialogues
* All shops
* Skill effects
* Hireling effects
* Potions
404f911cd2a5dd95f964718e1e652416a004254f
1944
1932
2009-04-27T17:57:58Z
Ribannah
2
+ 2 done
wikitext
text/x-wiki
==Version 0.5==
* Sterces for Orrim in Wanderhoven chest
* Update of chests - ''done''
* Display #.. at end of names option in Preferences
* Random birthdays
* Kill Goblins key - ''done''
* Kill Serpents at Midnight Well key - ''done''
* Timing of Midnight Well - ''done''
* Timing of Vision Cheese
* Grail of Homm
* Assign % of gold to hirelings
* Hireling dialogues: "What have we paid you so far?"
==Version 0.51==
* Map of Soronne
* Temple of Meh occupants
* Soronne speech of Thelmes
* Eating
* Party training
* Throne effects
* Itemname%enchantmentname in item display
* Potion mixing
* Wardrum sound in Jaleb's Deep
* Clicking on map activates nearest object
* Party location on map
* Obelisk messages in Autonotes
* Potion recipes in Autonotes
* Spellbook art
* Assign random statistics to challenges
* Actual location of characters
* Shop restock
* Error messages in separate class - ''done''
* Error log
* Pickup more than one dropped item
* Hover event for pickup button
* Create item pile when leaving location of dropped items
==Version 0.6==
* All surface maps
* All essential dialogues
* All shops
* Skill effects
* Hireling effects
* Potions
17b34dd08e3856593dd6a4b0fb5db9fcced9f024
1945
1944
2009-04-27T22:38:35Z
Ribannah
2
+ 2 done; shuffle
wikitext
text/x-wiki
==Version 0.5==
* Update of chests - ''done''
* Random birthdays - ''done''
* Kill Goblins key - ''done''
* Kill Serpents at Midnight Well key - ''done''
* Timing of Midnight Well - ''done''
* Error messages in separate class - ''done''
* Wardrum sound in Jaleb's Deep - ''done''
* Sterces for Orrim in Wanderhoven chest
* Awards log
==Version 0.51==
* Map of Soronne
* Temple of Meh occupants
* Soronne speech of Thelmes
* Eating
* Party training
* Throne effects
* Display #.. at end of names option in Preferences
* Hovertext on enchantments in item display
* Potion mixing
* Clicking on map activates nearest object
* Party location on map
* Obelisk messages in Autonotes
* Potion recipes in Autonotes
* Spellbook art
* Assign random statistics to challenges
* Actual location of characters
* Shop restock
* Error log
* Pickup more than one dropped item
* Hover event for pickup button
* Create item pile when leaving location of dropped items
* Classes for day, week, month
* Timing of Vision Cheese
* Grail of Homm
* Assign % of gold to hirelings
* Hireling dialogues: "What have we paid you so far?"
==Version 0.6==
* All surface maps
* All essential dialogues
* All shops
* Skill effects
* Hireling effects
* Potions
1f04045254e1d09ab5355c615aa8c5bffefd70b4
1951
1945
2009-05-01T23:10:36Z
Ribannah
2
update
wikitext
text/x-wiki
==Version 0.51==
* Map of Soronne
* Temple of Meh occupants
* Soronne speech of Thelmes
* Eating
* Party training
* Throne effects
* Display #.. at end of names option in Preferences
* Hovertext on enchantments in item display
* Potion mixing
* Clicking on map activates nearest object
* Party location on map
* Obelisk messages in Autonotes
* Potion recipes in Autonotes
* Spellbook art
* Assign random statistics to challenges
* Actual location of characters
* Shop restock
* Error log
* Pickup more than one dropped item
* Hover event for pickup button
* Create item pile when leaving location of dropped items
* Classes for day, week, month
* Sterces for Orrim in Wanderhoven chest
* Timing of Vision Cheese
* Grail of Homm
* Assign % of gold to hirelings
* Hireling dialogues: "What have we paid you so far?"
==Version 0.6==
* All surface maps
* All essential dialogues
* All shops
* Skill effects
* Hireling effects
* Potions
cc353772c8159f161499066f1170a199a15d6cb3
1957
1951
2009-05-17T00:08:08Z
Ribannah
2
/* Version 0.51 */ 3 added, 2 done
wikitext
text/x-wiki
==Version 0.51==
* Map of Soronne
* Map of Goetia
* Map of Sea of Mist - ''done''
* Temple of Meh occupants
* Soronne speech of Thelmes
* Eating
* Party training
* Throne effects
* Display #.. at end of names option in Preferences
* Hovertext on enchantments in item display
* Potion mixing
* Clicking on map activates nearest object
* Party location on map
* Obelisk messages in Autonotes
* Potion recipes in Autonotes
* Spellbook art
* Assign random statistics to challenges
* Actual location of characters
* Shop restock
* Error log
* Pickup more than one dropped item
* Hover event for pickup button
* Create item pile when leaving location of dropped items
* Classes for day, week, month
* Sterces for Orrim in Wanderhoven chest
* Timing of Vision Cheese - ''done''
* Grail of Homm
* Assign % of gold to hirelings
* Hireling dialogues: "What have we paid you so far?"
* Cosmo
==Version 0.6==
* All surface maps
* All essential dialogues
* All shops
* Skill effects
* Hireling effects
* Potions
08b10910319ba70d6e0b09cc0744996c7d409b31
1958
1957
2009-05-23T00:03:45Z
Ribannah
2
+ 3 x done
wikitext
text/x-wiki
==Version 0.51==
* Map of Soronne
* Map of Goetia
* Map of Sea of Mist - ''done''
* Temple of Meh occupants
* Soronne speech of Thelmes
* Eating
* Party training
* Throne effects
* Display #.. at end of names option in Preferences
* Hovertext on enchantments in item display
* Potion mixing
* Clicking on map activates nearest object
* Party location on map
* Obelisk messages in Autonotes - ''done''
* Potion recipes in Autonotes - ''done''
* Spellbook art
* Assign random statistics to challenges
* Actual location of characters - ''done''
* Shop restock
* Error log
* Pickup more than one dropped item
* Hover event for pickup button
* Create item pile when leaving location of dropped items
* Classes for day, week, month
* Sterces for Orrim in Wanderhoven chest
* Timing of Vision Cheese - ''done''
* Grail of Homm
* Assign % of gold to hirelings
* Hireling dialogues: "What have we paid you so far?"
* Cosmo
==Version 0.6==
* All surface maps
* All essential dialogues
* All shops
* Skill effects
* Hireling effects
* Potions
ede0c6b0b4f180a929287de8acc26a45f2421fea
Prologue
0
1385
1933
1397
2009-04-27T13:52:42Z
Ribannah
2
cat
wikitext
text/x-wiki
The '''prologue''' sets the scene. It describes recent events that lead up to the [[party]]'s [[mission]]. It is used to advertise the [[project]] and the game. Therefore, the player knows its content when the game starts.
----
==Text==
The [[Seer]]s of [[Serenity]], high in the southern mountains that separate [[Karigor]] from [[Jadame]], are troubled. A [[prophet]] of their [[Guild]] has gone renegade, and is spreading the word that an apocalypse, caused by devilish horrors, is nearing and that [[Ceth]] himself, the Creator, will come to Karigor in a final effort to battle this evil and prevent the collapse. The prophet, who calls himself [[Thelmes]], calls for the followers of [[Church of the Sun|Sun]] and [[Church of the Moon|Moon]] to unite and prepare a great sacrifice. As he follows the river [[Ebony]] downstream, more people believe his words every day.
What bothers the Seers even more, is that with all their foretelling powers combined, they cannot see if this [[prophecy]] has merit or not. Therefore, they cannot interfere. But there may be a way to discover the truth. Scattered over the land, are chapters of the [[Book of Ceth]]. Long ago, the book was cut up and the chapters hidden to the eyes of the common people because their contents were thought to be too dangerous for anyone in this age to know in its entirety. Now, so many centuries later, nobody even knows the location of the chapters. If the Book could be found and made whole again, the truth would surely be revealed.
So they called a conference with the leaders of the [[Cleric]]s and the [[Necromancer]]s - and found out, much to their dismay, that neither side was interested. Obviously, both churches did not believe the prophecy, but each saw in the coming [[The Sacrifice|Sacrifice]] their chance to rule the world.
Now the Seers of Serenity are going to play a desperate gambit. Against all odds, a party of adventurers will be sent forth to gather the lost chapters of the Book of Ceth. They will have to go in stealth, yet they need to gain the favour of all the lords of Karigor in order to be able to search the sacred, guarded and perhaps even haunted places that might hold the chapters.
Because of the necessary low profile, none of the great and famous can be asked to join in this venture. Instead, the Seers put all their hopes in the young and inexperienced. All they can do to prepare them is to set a short [[Test of Promise and Loyalty|test of promise and loyalty]], and any that will pass this test will simply have to do.
Still, the Seers are not without resources, and the party will find friends that can help them along the way. Often, these will be followers of the [[Church of the Stars|Stars]], the third [[path]] that - in Karigor and about everywhere else - has been suppressed by the Sun and the Moon alike for as long as one can remember.
The chance that the party will succeed in time before the Sacrifice takes place seems slim. Eventually the prophet Thelmes will reach the shores of [[Terrax]] in the north, where the river Ebony flows into the ocean. It may be vital that the party is present at every major speech that Thelmes is going to make, because they may learn some important clues from his words .....
[[Category:Story]]
d7b01deffcb7547b8b0c728b4498e63cd9a97b6d
Plot
0
1386
1934
1398
2009-04-27T13:53:23Z
Ribannah
2
cat
wikitext
text/x-wiki
The '''plot''' explains what is happening in the game, and why. It is unknown to the player, but fragments of it can be discovered, and concluded from [[text]]s, [[quest]]s and [[event]]s.
----
==Text==
In the longlasting struggle between the [[Creator]]s and the [[Ancient]]s, a horror has been unleashed into the world by the former that they themselves may not be able to control: the [[Kreegan]]. Originally they were restricted to their home world, but now they have received the power to travel through space and void, and so they did. As hive beings, now they are multiplying everywhere, drawn to the Ancient's technology and wrecking it wherever they find it.
Many centuries ago, the Ancients started a vital experiment on a planet named [[Colony]], the 'Composite Orbital Learning Opportunity Network Yielder', in a remote part of the known universe. Instead of the customary single [[Tree of Life]], rare and precious as they are, a good number of them were planted closely together in the soil. The effect of this abundance on this new, computed world was an unrivaled growth of epics, magic and miracles, and of heroes that learned to master them, where normally these things would be rare and far apart.
Eventually, these heroes were meant to test the magic of the Creators themselves.
In the beginning, the inhabitants of Colony had access to the Ancients' technology through the [[Heavenly Forge]]s, that served to balance the [[magic]] and thereby assure their loyalty to the Ancients. This age was called the [[Time of Wonders]] by the Colonials, who viewed the magic of self and elements as normal rather than the technology from the forges.
When the Kreegan cut off this section of the universe by isolating the local [[Wire]] node, the Ancients' control of Colony diminished and the inevitable happened: a [[rebellion]], and a breakdown of the forges. With the balance gone, the three directional occults, the powerful [[path]] magics, were developed ahead of schedule, and [[religion]]s blossomed. This allowed for unwanted manifestations of the Creators on Colony in the shape of local [[god]]s, such as [[Yanmir]], [[Ishtar]] and [[Ceth]], and similar shadows. Still, the experiment did not fail, as it continued to produce great stories and the heroes that played in them. And from the local Wire node the Ancients continued to monitor, even as the [[seed ships]] that found themselves stuck en route to other parts of the universe dumped their contents on artificial worlds that also needed attention.
Although the Heavenly Forges did no longer function, traces of the Ancients' technology remained on Colony. For a long time, this outpost of the Ancients was not considered an interesting target, but now a first scouting vessel of the Kreegan has been seen to arrive. A [[Sheltem]] unit is dispatched to deal with the Kreegan scout before he can report back, but as it arrives through a [[portal]] from one of the artificial world, a basic flaw in the programming of this type of unit causes something to go wrong. Again.
Influenced by the presence of so much magic, a simple, straightforward task is turned into a grand design, and in the mind of the Sheltem his cover story becomes the reality. He is [[Thelmes]], renegade [[prophet]], who has to gather followers for the great [[The Sacrifice|sacrifice]] that is the only way to stop the Kreegan threat.
A [[Corak]] unit is sent after him to make the necessary repairs, but the Corak finds itself with a much harder task than expected. As it appears, the actions of the Sheltem are intertwined with epics and prophecies that are part of the experiment of Colony, more specifically through the contents of the all too powerful [[Book of Ceth]], and the Corak cannot intervene directly. Instead, it has to try and meddle with the plan of the [[Seer]]s that has already been set into motion. So it sets himself up as the [[C'Orak]], honorary title for the leader of the [[Orak]] [[vampire]] clan, followers of Ceth, deep in the [[Typhon Expanse]], and waits for his chance to steer the Seers' party of heroes in the right direction.
By accident, [[Morglin Ironfist]], a young boy of noble birth, observes the Corak as it enters the [[Inner Sanctum]] and does not return. He follows in after the Corak, and stumbles upon the gate to Colony, where he appears in the [[Abandoned Temple]] right at the time when the Seers' [[party]] of heroes is searching the place for the [[Power Crystals]]. It is his arrival and later return that will, through a long chain of events, provide Colony with the one chance to escape its destruction more than a century after.
As the party of heroes collects the chapters of the Book of Ceth, and listens to the ramblings of Sheltem, they will eventually learn this, and know that they must do what they can to give these events the time that is needed to allow them to happen while keeping the experiment alive. The fate of Colony is in their hands. But they are not quite the Ancients' puppets, and can choose differently if they so desire. In [[Terrax]] they will meet Prince [[Daglathor]], the Kreegan scout in disguise, who will try and persuade them to make a mistake.
Meanwhile, the party's loyalty is swept one way or the other as they have dealings with the Churches of [[Church of the Sun|Sun]], [[Church of the Moon|Moon]], and [[Church of the Stars|Stars]], that all have plans of their own. Sun and Moon are seeking dominion over each other, by taking advantage of the chaos caused by the renegade prophet, while the weakened Church of the Stars appears to be in league with the Seers. Will the party be forced to choose between Sun and Moon? Or will they remain true to the Seers? The outcome is not carved in stone.
----
[[Category:Story]]
4d04e727a24403fb3e8a25e26410bad7cf8c98ee
Choices
0
1387
1935
1399
2009-04-27T13:54:02Z
Ribannah
2
cat
wikitext
text/x-wiki
It will gradually dawn on the [[party]] that there are different [[faction]]s in [[Karigor]] that try to influence what comes from [[Thelmes]]' endeavour. The churches of [[Church of the Sun|Sun]], [[Church of the Moon|Moon]] and [[Church of the Stars|Stars]] all want to make the best of this situation - for them. A nudge here and there, some nice words, a few easily given promises, and suddenly the party will find themselves committed to one of their causes, despite their best intentions. Things can be made right, with great effort. But no matter how hard they try, in the end, when the sacrifice is at hand, the party cannot avoid making a final choice. After all, there is only one [[Eye of Goros]].
----
==Nudges==
It starts innocent enough. Sun and Moon followers are handing out [[leaflet]]s on the streets of [[Soronne]], both asking everyone to support the one true faith in these prophetic times. The healing [[temple]]s in Soronne sell [[membership card]]s that give a discount.
How does that eventually turn into an all-out war and utter destruction?
In small steps, and as usual the party of heroes cannot help to become more and more involved.
When they reach [[Ryft]], it turns out that the [[St. Nicholas]] is in need of some repairs. The main sail was badly torn as a result of a sudden storm. Fortunately there are plenty of skilled [[Weaver]]s around to choose from, although they talk a little funny. As it appears, a hired Weaver will leave a small mark on the sail when the job is done so people can recognize their work. This will typically be a small sun, moon, or star ...
In [[Eftling]], there is a feud going on between two Chapels of Healing, the [[Moon Chapel]] on the east bank and the [[Sun Chapel]] closeby on the west bank. They are trying to outbid each other with blessings for their customers. A slight complication is that the Sun Chapel is only open from 08:00 to 20:00, and the Moon Chapel from 20:00 till 08:00.
----
==Zealots==
Things turn worse in [[Timberfall]], where upon arrival with the St. Nicholas the party finds two groups of [[Zealot]]s firing arrows at each other from opposite sides of the river. It is possible for the party to pick a side and join this fight, or even to fight both sides.
After a particularly inflammatory speech by Thelmes in Timberfall, the [[Seer]]s make one final attempt to mediate between the Churches and decide on a common course. This will take place on neutral ground in the [[Temple of Ishtar]], with the party secretly watching. Of course the attempt fails miserably.
The party is once again urged to keep searching for the truth in the chapters of the [[Book of Ceth]], but staying neutral at this point may already be difficult, especially if the events at the [[Circus of the Sun|Circus]] have already taken place, too. A quest to check their loyalty to the Seers may be in order: as it happens, [[the 7-spiked Crown of Ishtar]] is missing.
When the St. Nicholas gets to [[Semiramis]] and then to [[Nannaria]] the [[permission quest]]s ([[The Raid]] / [[Herons of Doom]]) further work to force the party's hand, [[reputation]]wise, at the same time destroying any idea the party may still have of staying unconspicuous.
There will also be several forays of Zealots in both directions, where the party has the option of 'helping out' the guards.
----
==Churches==
After Thelmes' speech in [[Murlank]], [[messenger]]s arrive to offer the party a key quest that will potentially give one side a major edge. That is, if the party's reputation is still high enough ...
Each messenger will tell the party that they need the Eye of Goros to complete the quest; chances are, that the party already have this item.
===Sun Quest===
Questgiver: Sister [[Eliza]] ([[Taledon]]'s council), [[Divine Temple of the Sun]]
The Church of the Sun seeks to [[reconstruct the Mosaic]], a ward against [[Dark Magic]]. The pieces of it were given to the Church of the Moon as part of the treaty after the [[War of Dove and Crow]]. They are to be retrieved from the [[Divine Temple of the Moon]] where they are hidden somewhere in the forbidden part which is heavily guarded.
In order to function, the [[Mosaic]] has to be reconstructed at the right spot, which is [[the Cemetery]] just outside the capital, [[Marduk]]. But the ancestors of the Sun followers know that it is an evil thing, and as the party is working on the Mosaic their [[ghost]]s will take shape and try to interfere.
With the Mosaic reconstructed in the right pattern, the power of the Church of the Moon will be greatly diminished, the balance broken.
===Moon Quest===
Questgiver: [[Ethric]] (council of [[Shenandoah]]), Divine Temple of the Moon
The Church of the Moon wishes to [[release the Soultaker]], who was locked up in the [[Tomb of Anubis]] and the key given to the Church of the Sun as part of the treaty after the War of Dove and Crow. The key is hidden somewhere in the forbidden section of the Divine Temple of the Sun which is heavily guarded.
The [[Soultaker]], when released, will begin to gather innocent souls, which in turn provides the power to transform [[Necromancer]]s into [[Lich]]s. The Moon followers have long prepared for this by making [[Soul Jar]]s to keep the souls of the Necromancers safe from the Soultaker, who cannot be controlled.
Ethric is destined to become the first Lich. The power of the Church of the Moon will be greatly increased, the balance broken.
===Star Quest===
Questgiver: [[Tsantsa]] (high priestess), Temple of Ishtar
The Church of the Stars, weak as it is, wants to gain time. Preparations for the horror of which the prophet speaks are delicate and will take generations. Only the Stars followers understand the true danger, or so it seems.
In Murlank, [[Bab'El]] is building a tower by which he aims to reach the very [[god]]s themselves. In his madness, he is bound to attract unwanted attention. There is no choice but to [[destroy the Tower]] of Bab'El.
The [[Tower of Bab'El|Tower]] can only be destroyed by mixing the [[Ultimate Potion of Might and Magic]], and of course the party will have to get out in time. Needless to say that Bab'El doesn't want his Tower kaputt.
----
==Eye of Goros==
The quest to find the Eye of Goros is given relatively early in the game. When the party members are rescued from the Circus prison, they are brought to the town of [[Orak]] in the [[Typhon Expanse]], where they meet the [[clan]] leader [[C'Orak]].
C'Orak asks the party to retrieve the Eye of Goros from the [[Inner Sanctum]], and place it back on the statue of the [[typhon]] [[Goros]]. From this moment, the party can pass through the mural in the [[Abandoned Temple]], the same mural through which they witnessed little [[Morglin Ironfist|Morglin]] appear.
Attempts to place the Eye back wil fail however: it will immediately fall off and drop onto the ground. C'Orak then suggests to take the Eye to a place of devine power in order to bring it back to life.
As it happens, there are three such places in Karigor that he knows of: the Tomb of Anubis, the Cemetery of Marduk and the Tower of Bab'El. It will also turn out that act of reviving the Eye of Goros is in fact a necessary step in completing any of the Sun, Moon and Stars quests. And, obviously, it can be done only once.
After the Eye of Goros has been brought back to life, it can finally be placed back on the [[statue of Goros]]. C'Orak will now accompany the party and provide them with a pass so they can enter the [[House of Judgement]] to be present at [[the Sacrifice]].
----
==Ending==
The finale of the game takes place in the House of Judgement. Many representatives of the Sun and the Moon are present, as well as a number of Ceth followers from the Typhon Expanse who are in fact on the side of the Stars. For the moment Sun and Moon are refraining from hostilities towards each other, as each side is hoping that the chosen ones for the Sacrifice will be of their faction.
It quickly turns out that the pass given to the party by C'Orak does not merely allow the party to be present at the Sacrifice: they will be the sacrifice. For C'Orak (Corak), this is the opportunity to get close to Thelmes (Sheltem) and deal with him.
At this point, several things happen simultaneously. First, the typhon Goros, now fully alive, enters the stage and starts wreaking havoc, attacking everyone in sight. Second, the representatives of Sun and Moon start fighting each other and the Followers of Ceth, with the party on the side they did the quest for. Third, Thelmes escapes to the top floor of the building by using a [[teleporter]], with C'Orak, who has left the party, on his heels.
To finish the game, the party needs to find these two and help C'Orak to apprehend Thelmes. That will fail: Thelmes manages to escape in Prince [[Daglathor]]'s airship, the '[[Dark Messiah]]'.
Here, the game ends. There are several possible results for the war between Sun and Moon:
* If the party did the Sun quest, the Sun followers have the upper hand. They will win the war and rule the world for several decades in misleading bliss until Thelmes' prophecy comes true and true evil arrives.
* If the party did the Moon quest, the Moon followers have the upper hand. They will win the war and enslave the world for several decades until Thelmes' propecy comes true and true evil arrives.
* If the party did the Stars quest - the history timeline - the Churches of Sun and Moon, now evenly matched, will destroy each other. Thelmes' prophecy still holds, but time has been gained for the Stars followers to prepare. Soronne becomes the new center of power, the humans expand their territory into the Typhon Expanse and establish a [[trade union]] on the [[Brass Sea]], setting the stage for '[[The Sea of Mist]]'.
----
[[Category:Story]]
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Story
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{{Knowledge Base}}
Most of the '''story''' of MMTribute is unknown to the player at the start of the game, except for the [[prologue]], the [[intro]] and the background stories in the [[manual]]. As the game progresses, the player will learn more about the story from the [[dialogue]]s, [[journal excerpt]]s, etc. in the game, and of course from reading the chapters of the [[Book of Ceth]] and listening to the prophet [[Thelmes]]. The story further unravels as the game progresses, by [[event]]s and by the players [[choices]]: how the story ends is not set in stone.
Might and Magic Tribute's story is linked to the story of the official Might and Magic games. It plays 82 years before [[Mandate of Heaven]], in a different part of the same world.
==Story elements==
* [[Timeline]]
* [[Prologue]]
* [[Plot]]
* [[Choices]]
* [[Subplots]]
** [[Cult of Meh]]
* [[Quest]]s
==See also==
* [[Might and Magic]]
[[Category:Knowledge Base]][[Category:Story]]
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/* List of Factions */
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A '''faction''' is a larger [[community]] of [[citizen]]s that has its own set of goals, rules, [[diplomacy|diplomatic]] relations and organization. Some factions are based on [[race]], others on location or [[religion]]. The [[party]] has a different [[reputation]] with each faction, while it needs them to get [[permission]] to enter certain [[dungeon]]s. Some factions will try to win the party for their cause. There are 20 factions in [[Karigor]]. Few individual citizens do not belong to one of them.
----
==List of Factions==
<table cellspacing="1" width="100%">
<tr>
<td width="34%"><b>faction</b></td>
<td width="33%"><b>main presence</b></td>
<td width="33%"><b>leader</b></td>
</tr>
<tr>
<td>[[Church of the Sun]]</td>
<td>[[Semiramis]], [[Circus of the Sun]]</td>
<td>[[Taledon X]]</td>
</tr>
<tr>
<td>[[Church of the Moon]]</td>
<td>[[Nannaria]]</td>
<td>[[Shenandoah]]</td>
</tr>
<tr>
<td>[[Church of the Stars]]</td>
<td>[[Timberfall]]</td>
<td>[[Tanith]]</td>
</tr>
<tr>
<td>[[Cult of Meh]]</td>
<td>[[Timberfall]], [[Mt. Pilanteko (province)|Mt. Pilanteko]]</td>
<td>[[Red-Eye]]</td>
</tr>
<tr>
<td>[[Druid]]s</td>
<td>[[Goetia]]</td>
<td>[[Brigid of the Oak]]</td>
</tr>
<tr>
<td>[[Elf|Elves]]</td>
<td>[[Timberfall]]</td>
<td>[[Uri Hossana]]</td>
</tr>
<tr>
<td>[[Genie]]s</td>
<td>[[Goetia]]</td>
<td>[[Dantalion]]</td>
</tr>
<tr>
<td>[[Troll]]s</td>
<td>[[S'Fauni]]</td>
<td>[[Savour Sandalier]]</td>
</tr>
<tr>
<td>[[Vampire]]s</td>
<td>[[Typhon Expanse]]</td>
<td>[[Luthiner the Severe]]</td>
</tr>
<tr>
<td>[[Ogre]]s</td>
<td>[[Etanasfeld]]</td>
<td>[[Angrboda]]</td>
</tr>
<tr>
<td>[[Centaur]]s</td>
<td>[[Mt. Pilanteko (province)|Mt. Pilanteko]]</td>
<td>[[Chiron]]</td>
</tr>
<tr>
<td>[[Demoniac]]s</td>
<td>[[Murlank]]</td>
<td>[[Zebub'El]]</td>
</tr>
<tr>
<td>[[Dragon]]s</td>
<td>[[Goetia]]</td>
<td>[[Celestin]]</td>
</tr>
<tr>
<td>[[Dwarf|Dwarves]]</td>
<td>[[Ryft (province)|Ryft]]</td>
<td>[[Midas]]</td>
</tr>
<tr>
<td>[[Halfling]]s</td>
<td>[[Eftling]]</td>
<td>[[Mehgenac]]</td>
</tr>
<tr>
<td>[[Wizard]]s</td>
<td>[[Terrax]]</td>
<td></td>
</tr>
<tr>
<td>[[Terrax]]</td>
<td></td>
<td>[[Daglathor]]</td>
</tr>
<tr>
<td>[[Murlank]]</td>
<td></td>
<td>[[Zane Cooper]]</td>
</tr>
<tr>
<td>[[Soronne (province)|Soronne]]</td>
<td></td>
<td>[[Fergie M. Murphy]]</td>
</tr>
<tr>
<td>[[Serenity (province)|Serenity]]</td>
<td></td>
<td>[[August]]</td>
</tr>
</table>
----
[[Category:Citizen]]
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Cult of Meh
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New page: The '''Cult of Meh''' is a popular religion among the [[citizen]]s of [[Karigor]] that is unrelated to the Churches of [[Church of the Sun|Sun]], [[Church of the Moon|Moon]] and [[Church o...
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The '''Cult of Meh''' is a popular religion among the [[citizen]]s of [[Karigor]] that is unrelated to the Churches of [[Church of the Sun|Sun]], [[Church of the Moon|Moon]] and [[Church of the Starts|Stars]].
----
==Assets==
===Dungeons===
The following [[dungeon]]s belong to the Cult of Meh.
* [[Temple of Meh]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]])
* [[Lost Temple of Meh]] ([[Sea of Mist (province)|Sea of Mist]])
* [[Cognizant Temple of Meh]] ([[Murlank]])
* [[Superior Temple of Meh]] ([[Timberfall]])
===Temples of healing===
In addition, the cult owns some ordinary [[temple]]s of healing.
* [[Meh Temple]] ([[Semiramis]], [[Nannaria]])
----
==The Cult of Mèh==
''by [[User:Fander Treespook|Fander Treespook]]''
On december 22nd, 1059 A.S., goatherder Wallie Scapras founded the Cult of Mèh. Like most goatherders he had spent a lot of time in solitude, and had thus had ample time to think silly old goatherder stories over and over, twisting and tweaking them to his own liking. Somewhere, sometime, he had been told a high-spirited tale about how the earth would one day be taken over by creatures sent by the gods and only those uniting to support and obey these messengers would survive. They would not only survive, but they would be appointed herders of the earth and one man, only refered to as Red-Eye would be the head of the herders. There was even supposed to be a book to be found somewhere in Karigor, telling of these future events. Once, this book had been read by a goatherder who had relayed the story. This was a very long time ago, however, and nobody no longer knew the location of this book, which title would be “The Prophecies of the Capricorn”.
During june 1059, Wallie Scapras developed a condition that caused his skin, especially in his face, to redden and coarse. Pimples rapidly developed and his nose started swelling. It was a painful process and the humorous, practical and prudent Wallie became miserable, grudging and pessimistic. (He was developing Rosacea) Then, in early august, his eyes started to go dry and redden and a twisted connection started to dawn on Wallie seen in light of exploitable prospects. The fact that Wallie Scapras was a heavy drinker, did nothing to reduce neither his condition, nor his ambition.
In the last third of 1059 Wallie Scapras started gathering followers under the pretence that his appearance was the first signs of the Prophecy of the Capricorn coming true. Not many people believed him, but in late december he had enough disciples to officially found the Cult of Mèh, under the contents of the Prophecies of the Capricorn. (Not that he really knew the books` contents…) From then on, the number one priority of the cult became to find the book that was supposed to be called “The Prophecies of the Capricorn”.
The First Temple of Mèh was constructed in 1061-1062 in Timberfall. This became the seat from which Wallie, who now called himself only Red-Eye and allowed nobody to address him otherwise, directed the Mèh cult. The ego became the central doctrine of the growing religion, and this was likely much more a cause for the increasing interest for the cult than the Prophecies of the Capricorn. The doctrine stated that every single action of any person, can be explained from an egoistic point of view and that this is how it should be. In this doctrine, egoism is a necessity to ensure the survival of the self and refered to as The Way of the Self. An excerpt from a book teaching the Way of the Self might read:
:- Why do you pick your nose? To breathe more comfortably yourself.
:- Why do you blink? To clear your sore eye for yourself.
:- Why do you plow the fields? To grow food for yourself.
:- Why do you produce more food than you can eat? To sell and make a profit for yourself.
:- Why do you live in a society? Because of the privileges it creates for yourself.
:- Why do you create art? To make glory for yourself.
:- Why do you help the sick? Because you cannot stand to see them suffer and feel bad with yourself.
:- Why do you care for the old? To gain their wisdom for yourself.
:- Why do you have children? To in them admire yourself.
:- Why do you give all you own to Mèh? To strengthen the society that will strengthen yourself.
:- Why do you serve Mèh? To one day be able to survive yourself!
The symbol of Mèh, of course, became the goat. Red-Eye sought to own as many goats as possible and much of the cults money was invested in goats. The goats were used particularly for one peculiar task. They were made to graze, but not just wherever they liked. Goatherders of Mèh were needed by the numbers to make sure the goats grazed specific, circular patterns in the fields around the Temple of Mèh. These were called Mèh-circles and though one pattern in particular, a circle with a stick through it, was the most popular, all kinds of intricate circular pattern systems were created as the cult grew. The task of goatherder was so important it became the first step in the Mèh hierarchy.
Four years after completing the First Temple, Red-Eye realized its placement was not ideal for addressing the large crowd that was now the Cult of Mèh at its yearly convention. The plains were too small for the Mèh-circles and Red-Eye didn`t like to have so many of the followers so close to his private quarters. Neither did he think the elves would peacefully let him chop down the tress to enlarge the plains. He decided to build another temple. The southwestern slopes of Mt. Pilanteko seemed much more suitable. Upon the completion of The Temple of Mèh in 1067, Red-Eye also renamed The First Temple to The Superior Temple of Mèh to emphasize which was the seat of power. The first yearly convention held at The Temple of Mèh in Mt. Pilanteko January 20th 1068 AS, was called “The Amazing Graze” It still has that name and enormous Mèh-circles are created there between dec 22nd and jan 20th every year as part of the convention. (Ladob has the NWC logo in the Goetia map. That might crash with this suggestion for the NWC-Mèh-circle and we could, of course, change it to a MMTributeteamlogo-Mèh-circle if so desired. It could also be something to honor Sir Felgar.)
Red-Eye now had a firm organization at his back and turned his own focus again to the Prophecies of the Capricorn. The goatherder from which the story supposedly had come had (again supposedly) claimed a dragon had let him read it and Red-Eye concluded a dragon would only make such a gesture toward a creature who actually spoke the dragon tongue. He decided to appoint some of his brighter cult members the task of deciphering the dragon language and redirect the efforts of the explorers and spies he already had all over Karigor to find out as much about dragons as they could. To make sure those working with the deciphering of the dragon language worked as hard as possible, Red-Eye planned to construct another temple in which they would work, and far away from civilization it would be, a place where there was nothing much else to be done (other than performing the Mèhly tasks, of course) and from which there would hardly be any escape. This would become a most costly process. Up until now, most of Mèhs income had been dependent upon converting more followers that donated all their property to the cult as well as other donations, but to pay for this new temple, better finances was needed. Two temples of healing were quickly established in Semiramis and Nannaria where recent converts had owned buildings suitable for the cause. (I suggest these temples heal normally, but if they offer blessings or protection spells etc, the duration of these should be minimal, hinting at incompetence). However, a much more ambiguous and potentially much more yielding project was also started. One of Red-Eyes most energetic Dark Faders, a former con-artist by the name of Wesley Gladberg, was entrusted with the task of opening the Cognizant Temple of Mèh in Murlank. Here Wesley would take any patient, suffering any disease that would pay up front under the promise that his new, revolutionary healing techniques would over time cure any condition. The treatment called Graded Exercise is very expensive and time-consuming. It demands the patient stay at the Cognizant Temple of Mèh during the entire course of therapy. The patient must empty his mind completely and focus fully upon facing the disease and the fears accompanying it, learning through behavioural changes to force the illness to become less and less important until it completely disappears. Of course, escape from the Cognizant Temple was made easy though it would appear to be hard, so that patients could sneak out at night for food or fresh air, which they got very little of during therapy. The guards would let them get out, but always catch them trying to return. The patients then would, of course, have to start the treatment anew after paying again.
By early 1070 the three new temples made good and steady income for the cult and Red-Eye set into life the efforts for researching the dragon language. The Eminent Temple of Mèh stood finished on the northwesternmost island in the Sea of Mist in late 1072. A promising Skywatcher by the name of Sir Galrim was to lead the project. Accompanying him to the Sea of Mist was goats, herders and acolytes of Mèh. Sir Galrim was chosen for his interest in and knowledge about monstrous creatures. For a while things went on quite well in the Sea of Mist. There was nothing of value in the Eminent Temple and so the pirates left them alone. A steady stream of information about dragons, their community and their language arrived for Sir Galrim and his team to work with and there was progress being made. However, after nearly two years of high spirits it became more and more clear to Sir Galrim that nobody would ever really be able to make a real home on this small island in the harsh Sea of Mist domain. Some of the goats were already dead, the herders and the acolytes were loosing faith and getting outright bored while Sir Galrim himself had found so much more interesting the reports on the dragons and their way of life than those regarding the language. Now all these problems took too much of his time and something had to be done in order to get the job of deciphering the dragon language done.
Reports and supplies were brought to the Eminent Temple by the smugglers Hanford Shingle and Chew Backwards the Drawkcab (His real name was Wookoow) aboard their kipper the Minimal Seagull. They were the only ones to dare the waters of the dreaded Sendark and thus their prices were skyhigh. Sir Galrim realized he needed something valuable to be able to make deals with the smugglers. He also realized he had those valuables right under his nose. In the Sea of Mist there were pearl oysters. By midsummer 1075, the goats on the island of the Eminent Temple was accompanied by cows to make easier the Mèhly tasks of grazing Mèh-circles. The cows also provided the herders and acolytes with milk and the occational meal of meat. Sir Galrim probably also managed to smuggle in other things of his own liking. He understood the risk he took, since Red-Eye would not tolerate the cows should he find out, but the Mèhs of the Sea of Mist were content once more and the acolytes were hard at work with the appointed task, while Sir Galrim himself devoted most of his time studying the dragons themselves.
It is not known exactly how Red-Eye learnt of Sir Galrim`s blasphemous act, but more than likely Chew Backwards might have had a wookie-talkie with him for even further profit. In November 1075 a messenger, Art Deeto came to the Eminent Temple, telling Sir Galrim to come with him under orders from Red-Eye. Sir Galrim refused and Deeto had to return alone, having no means to force him. Red-Eye raged and stopped the delivery of supplies to the Eminent Temple immediately, declaring Sir Galrim a traitor. The cow-wars had started. Now, Sir Galrim was totally dependent upon Captain Shingle to sustain his small community. Shingle and Backwards, of course, upped their prices and Sir Galrim was soon forced to sacrifice livestock to feed his herders and acolytes. They abandoned their Mèhly tasks and all the herders were working full-time fishing and collecting ever harder to obtain pearls to pay the smugglers. The remaining cows and goats were left to graze freely on the small island.
The Eminent Temple was so isolated that Red-Eye couldn`t simply apprehend Sir Galrim. He needed a bigger vessel than the Minimal Seagull to be able to use force. While trying to get a ship suitable for such a mission, he started to send saboteurs in small groups with the smugglers. The saboteurs targeted the cows and Sir Galrim appointed cow-wards. The cow-wards worked in shifts guarding the livestock and gathering food and pearls. It was when one of them was killed by a saboteur, they started to doubt Sir Galrim`s judgement. Had it not been for the fact that by fall 1076 Sir Galrim and the acolytes finished making the decoder for the dragon language, treason would have been certain. Having completed the task, Sir Galrim expected Red-Eye`s anger to lessen and possibly even turn to forgiveness. He sent one of the acolytes along with the Minimal Seagull the next time it arrived. He was to report their success to Red-Eye. What happened to this messenger is unknown, but he never reached Timberfall. It became clear during the first half of 1077 that Red-Eye`s patience had ran out and that the messenger had obviously failed. By june, all cows and several cow-wards had been killed. Sir Galrim, angered and frustrated by this, hid the decoder within the temple and decided to try and persuade the smugglers to take him and the rest of the accolytes back to Soronne, giving them all the rest of their belongings for payment and promising more upon their arrival on the continent. He never got the chance, though. August 2nd 1077 a ship with mercenaries arrived. Sir Galrim wanted to fight them, but the acolytes and the cow-wards cowardly refused. They were still slain by the mercenaries. Sir Galrim being brought before Red-Eye marked the end of the Cow-wars.
Sir Galrim was sentenced to imprisonment for life in the dungeons of the Temple of Mèh. He never revealed anything about the dragon language decoder. And thus, to this day (the start of MMT), Red-Eye is still looking for the Prophecies of the Capricorn. The Eminent Temple of Mèh was lost and became the Lost Temple of Mèh and who knows what kind of creatures are now inhabiting it…..unwittingly guarding the hidden dragon language decoder.
===Notes===
* The sign Capricorn: dec 22nd – jan 20th.
* Wallie Scapras (Capra Walia – goatspecies).
* Humorous, practical and prudent. Miserable, grudging and pessimistic. (All 6 traditional traits of a Capricorn – [http://www.astrology-online.com/capricorn.htm])
* Rosacea – [http://www.medic8.com/healthguide/articles/rosacea.html][http://www.womenfitness.net/beauty/eye/blepharitis.htm]
===The hierarcy of Mèh===
* Goatherder of Mèh
* Acolyte of Mèh
* Skywatcher of Mèh
* Capricorn Priest of Mèh
* Dark Fader of Mèh
* The Red Eye of Mèh
Followers of Mèh are outside the hierarcy.
===The quests of Mèh===
If the party (or single character) finds and makes conversation with Sir Galrim in the dungeons of the Temple of Mèh in Mt. Pilanteko, he will refuse to be set free, but will ask them to seek out Red-Eye and expose him as an imposter. Only if they succeed will Sir Galrim accept to leave his cell. He will not yet offer his services as Master Dodging trainer. Upon accepting the quest, Sir Galrim will tell them Red-Eye is looking for the Prophecies of the Capricorn and that they can use this information to ‘sparkle Red-Eye`s interest’.
After having the quest from Sir Galrim, a conversation option with Red-Eye in the Superior Temple of Mèh will appear. (“We heard you`re looking for a book”). Red-Eye will then ask them to help him find the Prophecies of the Capricorn. If they agree, he`ll tell them about the prophecies (his version) and that he thinks a dragon might have it. He will specifically say that the first chapter is about Red-Eyes (his) coming and that that chapter will refer to his process of founding the goat-cult from nothing as ‘The Nude Goat’.
After accepting Red-Eye`s quest, Sir Galrim, should the part decide to talk to him again, will tell the party to look for the dragon language decoder in the Lost Temple of Mèh upon a new conversation option about dragons. At this point he will also offer to train those eligible to master dodgers.
The Dragon Language Decoder is hidden inside a mirror somewhere in the Lost Temple of Mèh in the Sea of Mist. It is a book (dictionary), laying upon a pedestal, but clicking it will not do any good. It is as if it`s not there. However, if the player clicks the image of the book in the mirror besides it….
Armed with the knowledge of the dragon language those players that have the patience to use the dictionary can communicate with dragons and thus be allowed to enter areas otherwise unreachable. Inside such an area, there`s a book called “The Prophecies of the Locust”. (Identifying this book might reveal it as a quest item.) However much they search Karigor, the party will never find a book titled The Prophecies of the Capricorn. The original story from the goatherder that read the book has been corrupted, twisted, bent and changed consciously and unconsciously by those passing it along. Talking to either Red-Eye or Sir Galrim without reading this book will not help. Red-Eye doesn`t recognize the locust part.
Reading the Prophecies of the Locust, first shows the following TOC:
Part I
:Ch1: To Fathom a Menace.
:Ch2: A Trek of Clowns.
:Ch3: The Revenge of Ceth.
Part II
:Ch1: A Nude Goat.
:Ch2: The Vampire Crackerjack.
:Ch3: Return of the Red-Eye.
The text of this book will tell of the dangers of colony`s weakened defences after the Silence. Ch2 will tell of a false prophet traveling down a river with silly followers trekking along. The Revenge of Ceth is the exposure of the false prophet. The Nude goat refers to the fall of a cult that followed an imposter Red-Eye. The Vampire c`Orak is praised in part 2, Ch2, and the Return of the Red-Eye tells of the coming of red-eyed demons on a night when stars are falling from the sky. These devilish creatures from space that will destroy colony like locusts destroy a crop before they move on, will only spare those who worship them. They must not take the banner of the goat and try to be equal with the aliens. They will have to the banner of the sheep to show their subordinance and inferiority.
Having seen this (The TOC is enough as here the Red-Eye chapter is last and The Nude Goat two chapters before it), another conversation option opens with Red-Eye (“You are an imposter.”). Red-Eye demands the book and the quest is complete. He ends the conversation and flees his seat of power, never to be seen again. Talking to Sir Galrim after this will complete his quest as well and he appears as the new leader of Mèh, ruling from the Temple of Mèh in Mt. Pilanteko for the sake of his placement as Master Dodging teacher.
Sir Galrim tries to convert the cult members to studying reptilian monsters from now on, but it`s underlying that the cult will be dissolved sometime after MMT. At any rate the cult must stay until the Priest promotion quest is completed, in the unlikely case that is not done before completing the Mèh quests.
===Suggested music===
* The Amazing Grace hymn
* Mine all Mine
----
[[Category:Subplot]][[Category:Cult of Meh| ]]
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The '''Cult of Meh''' is a popular religion among the [[citizen]]s of [[Karigor]] that is unrelated to the Churches of [[Church of the Sun|Sun]], [[Church of the Moon|Moon]] and [[Church of the Starts|Stars]].
----
==Assets==
===Dungeons===
The following [[dungeon]]s belong to the Cult of Meh.
* [[Temple of Meh]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]])
* [[Lost Temple of Meh]] ([[Sea of Mist (province)|Sea of Mist]])
* [[Cognizant Temple of Meh]] ([[Murlank]])
* [[Superior Temple of Meh]] ([[Timberfall]])
===Temples of healing===
In addition, the cult owns some ordinary [[temple]]s of healing.
* [[Meh Temple]] ([[Semiramis]], [[Nannaria]])
----
==The Cult of Mèh==
''by [[User:Fander Treespook|Fander Treespook]]''
On december 22nd, 1059 A.S., goatherder Wallie Scapras founded the Cult of Mèh. Like most goatherders he had spent a lot of time in solitude, and had thus had ample time to think silly old goatherder stories over and over, twisting and tweaking them to his own liking. Somewhere, sometime, he had been told a high-spirited tale about how the earth would one day be taken over by creatures sent by the gods and only those uniting to support and obey these messengers would survive. They would not only survive, but they would be appointed herders of the earth and one man, only refered to as Red-Eye would be the head of the herders. There was even supposed to be a book to be found somewhere in Karigor, telling of these future events. Once, this book had been read by a goatherder who had relayed the story. This was a very long time ago, however, and nobody no longer knew the location of this book, which title would be “The Prophecies of the Capricorn”.
During june 1059, Wallie Scapras developed a condition that caused his skin, especially in his face, to redden and coarse. Pimples rapidly developed and his nose started swelling. It was a painful process and the humorous, practical and prudent Wallie became miserable, grudging and pessimistic. (He was developing Rosacea) Then, in early august, his eyes started to go dry and redden and a twisted connection started to dawn on Wallie seen in light of exploitable prospects. The fact that Wallie Scapras was a heavy drinker, did nothing to reduce neither his condition, nor his ambition.
In the last third of 1059 Wallie Scapras started gathering followers under the pretence that his appearance was the first signs of the Prophecy of the Capricorn coming true. Not many people believed him, but in late december he had enough disciples to officially found the Cult of Mèh, under the contents of the Prophecies of the Capricorn. (Not that he really knew the books` contents…) From then on, the number one priority of the cult became to find the book that was supposed to be called “The Prophecies of the Capricorn”.
The First Temple of Mèh was constructed in 1061-1062 in Timberfall. This became the seat from which Wallie, who now called himself only Red-Eye and allowed nobody to address him otherwise, directed the Mèh cult. The ego became the central doctrine of the growing religion, and this was likely much more a cause for the increasing interest for the cult than the Prophecies of the Capricorn. The doctrine stated that every single action of any person, can be explained from an egoistic point of view and that this is how it should be. In this doctrine, egoism is a necessity to ensure the survival of the self and refered to as The Way of the Self. An excerpt from a book teaching the Way of the Self might read:
:- Why do you pick your nose? To breathe more comfortably yourself.
:- Why do you blink? To clear your sore eye for yourself.
:- Why do you plow the fields? To grow food for yourself.
:- Why do you produce more food than you can eat? To sell and make a profit for yourself.
:- Why do you live in a society? Because of the privileges it creates for yourself.
:- Why do you create art? To make glory for yourself.
:- Why do you help the sick? Because you cannot stand to see them suffer and feel bad with yourself.
:- Why do you care for the old? To gain their wisdom for yourself.
:- Why do you have children? To in them admire yourself.
:- Why do you give all you own to Mèh? To strengthen the society that will strengthen yourself.
:- Why do you serve Mèh? To one day be able to survive yourself!
The symbol of Mèh, of course, became the goat. Red-Eye sought to own as many goats as possible and much of the cults money was invested in goats. The goats were used particularly for one peculiar task. They were made to graze, but not just wherever they liked. Goatherders of Mèh were needed by the numbers to make sure the goats grazed specific, circular patterns in the fields around the Temple of Mèh. These were called Mèh-circles and though one pattern in particular, a circle with a stick through it, was the most popular, all kinds of intricate circular pattern systems were created as the cult grew. The task of goatherder was so important it became the first step in the Mèh hierarchy.
Four years after completing the First Temple, Red-Eye realized its placement was not ideal for addressing the large crowd that was now the Cult of Mèh at its yearly convention. The plains were too small for the Mèh-circles and Red-Eye didn`t like to have so many of the followers so close to his private quarters. Neither did he think the elves would peacefully let him chop down the tress to enlarge the plains. He decided to build another temple. The southwestern slopes of Mt. Pilanteko seemed much more suitable. Upon the completion of The Temple of Mèh in 1067, Red-Eye also renamed The First Temple to The Superior Temple of Mèh to emphasize which was the seat of power. The first yearly convention held at The Temple of Mèh in Mt. Pilanteko January 20th 1068 AS, was called “The Amazing Graze” It still has that name and enormous Mèh-circles are created there between dec 22nd and jan 20th every year as part of the convention. (Ladob has the NWC logo in the Goetia map. That might crash with this suggestion for the NWC-Mèh-circle and we could, of course, change it to a MMTributeteamlogo-Mèh-circle if so desired. It could also be something to honor Sir Felgar.)
Red-Eye now had a firm organization at his back and turned his own focus again to the Prophecies of the Capricorn. The goatherder from which the story supposedly had come had (again supposedly) claimed a dragon had let him read it and Red-Eye concluded a dragon would only make such a gesture toward a creature who actually spoke the dragon tongue. He decided to appoint some of his brighter cult members the task of deciphering the dragon language and redirect the efforts of the explorers and spies he already had all over Karigor to find out as much about dragons as they could. To make sure those working with the deciphering of the dragon language worked as hard as possible, Red-Eye planned to construct another temple in which they would work, and far away from civilization it would be, a place where there was nothing much else to be done (other than performing the Mèhly tasks, of course) and from which there would hardly be any escape. This would become a most costly process. Up until now, most of Mèhs income had been dependent upon converting more followers that donated all their property to the cult as well as other donations, but to pay for this new temple, better finances was needed. Two temples of healing were quickly established in Semiramis and Nannaria where recent converts had owned buildings suitable for the cause. (I suggest these temples heal normally, but if they offer blessings or protection spells etc, the duration of these should be minimal, hinting at incompetence). However, a much more ambiguous and potentially much more yielding project was also started. One of Red-Eyes most energetic Dark Faders, a former con-artist by the name of Wesley Gladberg, was entrusted with the task of opening the Cognizant Temple of Mèh in Murlank. Here Wesley would take any patient, suffering any disease that would pay up front under the promise that his new, revolutionary healing techniques would over time cure any condition. The treatment called Graded Exercise is very expensive and time-consuming. It demands the patient stay at the Cognizant Temple of Mèh during the entire course of therapy. The patient must empty his mind completely and focus fully upon facing the disease and the fears accompanying it, learning through behavioural changes to force the illness to become less and less important until it completely disappears. Of course, escape from the Cognizant Temple was made easy though it would appear to be hard, so that patients could sneak out at night for food or fresh air, which they got very little of during therapy. The guards would let them get out, but always catch them trying to return. The patients then would, of course, have to start the treatment anew after paying again.
By early 1070 the three new temples made good and steady income for the cult and Red-Eye set into life the efforts for researching the dragon language. The Eminent Temple of Mèh stood finished on the northwesternmost island in the Sea of Mist in late 1072. A promising Skywatcher by the name of Sir Galrim was to lead the project. Accompanying him to the Sea of Mist was goats, herders and acolytes of Mèh. Sir Galrim was chosen for his interest in and knowledge about monstrous creatures. For a while things went on quite well in the Sea of Mist. There was nothing of value in the Eminent Temple and so the pirates left them alone. A steady stream of information about dragons, their community and their language arrived for Sir Galrim and his team to work with and there was progress being made. However, after nearly two years of high spirits it became more and more clear to Sir Galrim that nobody would ever really be able to make a real home on this small island in the harsh Sea of Mist domain. Some of the goats were already dead, the herders and the acolytes were loosing faith and getting outright bored while Sir Galrim himself had found so much more interesting the reports on the dragons and their way of life than those regarding the language. Now all these problems took too much of his time and something had to be done in order to get the job of deciphering the dragon language done.
Reports and supplies were brought to the Eminent Temple by the smugglers Hanford Shingle and Chew Backwards the Drawkcab (His real name was Wookoow) aboard their kipper the Minimal Seagull. They were the only ones to dare the waters of the dreaded Sendark and thus their prices were skyhigh. Sir Galrim realized he needed something valuable to be able to make deals with the smugglers. He also realized he had those valuables right under his nose. In the Sea of Mist there were pearl oysters. By midsummer 1075, the goats on the island of the Eminent Temple was accompanied by cows to make easier the Mèhly tasks of grazing Mèh-circles. The cows also provided the herders and acolytes with milk and the occational meal of meat. Sir Galrim probably also managed to smuggle in other things of his own liking. He understood the risk he took, since Red-Eye would not tolerate the cows should he find out, but the Mèhs of the Sea of Mist were content once more and the acolytes were hard at work with the appointed task, while Sir Galrim himself devoted most of his time studying the dragons themselves.
It is not known exactly how Red-Eye learnt of Sir Galrim`s blasphemous act, but more than likely Chew Backwards might have had a wookie-talkie with him for even further profit. In November 1075 a messenger, Art Deeto came to the Eminent Temple, telling Sir Galrim to come with him under orders from Red-Eye. Sir Galrim refused and Deeto had to return alone, having no means to force him. Red-Eye raged and stopped the delivery of supplies to the Eminent Temple immediately, declaring Sir Galrim a traitor. The cow-wars had started. Now, Sir Galrim was totally dependent upon Captain Shingle to sustain his small community. Shingle and Backwards, of course, upped their prices and Sir Galrim was soon forced to sacrifice livestock to feed his herders and acolytes. They abandoned their Mèhly tasks and all the herders were working full-time fishing and collecting ever harder to obtain pearls to pay the smugglers. The remaining cows and goats were left to graze freely on the small island.
The Eminent Temple was so isolated that Red-Eye couldn`t simply apprehend Sir Galrim. He needed a bigger vessel than the Minimal Seagull to be able to use force. While trying to get a ship suitable for such a mission, he started to send saboteurs in small groups with the smugglers. The saboteurs targeted the cows and Sir Galrim appointed cow-wards. The cow-wards worked in shifts guarding the livestock and gathering food and pearls. It was when one of them was killed by a saboteur, they started to doubt Sir Galrim`s judgement. Had it not been for the fact that by fall 1076 Sir Galrim and the acolytes finished making the decoder for the dragon language, treason would have been certain. Having completed the task, Sir Galrim expected Red-Eye`s anger to lessen and possibly even turn to forgiveness. He sent one of the acolytes along with the Minimal Seagull the next time it arrived. He was to report their success to Red-Eye. What happened to this messenger is unknown, but he never reached Timberfall. It became clear during the first half of 1077 that Red-Eye`s patience had ran out and that the messenger had obviously failed. By june, all cows and several cow-wards had been killed. Sir Galrim, angered and frustrated by this, hid the decoder within the temple and decided to try and persuade the smugglers to take him and the rest of the accolytes back to Soronne, giving them all the rest of their belongings for payment and promising more upon their arrival on the continent. He never got the chance, though. August 2nd 1077 a ship with mercenaries arrived. Sir Galrim wanted to fight them, but the acolytes and the cow-wards cowardly refused. They were still slain by the mercenaries. Sir Galrim being brought before Red-Eye marked the end of the Cow-wars.
Sir Galrim was sentenced to imprisonment for life in the dungeons of the Temple of Mèh. He never revealed anything about the dragon language decoder. And thus, to this day (the start of MMT), Red-Eye is still looking for the Prophecies of the Capricorn. The Eminent Temple of Mèh was lost and became the Lost Temple of Mèh and who knows what kind of creatures are now inhabiting it…..unwittingly guarding the hidden dragon language decoder.
===Notes===
* The sign Capricorn: dec 22nd – jan 20th.
* Wallie Scapras (Capra Walia – goatspecies).
* Humorous, practical and prudent. Miserable, grudging and pessimistic. (All 6 traditional traits of a Capricorn – [http://www.astrology-online.com/capricorn.htm])
* Rosacea – [http://www.medic8.com/healthguide/articles/rosacea.html][http://www.womenfitness.net/beauty/eye/blepharitis.htm]
===The hierarcy of Mèh===
* Goatherder of Mèh
* Acolyte of Mèh
* Skywatcher of Mèh
* Capricorn Priest of Mèh
* Dark Fader of Mèh
* The Red Eye of Mèh
Followers of Mèh are outside the hierarcy.
===The quests of Mèh===
If the party (or single character) finds and makes conversation with Sir Galrim in the dungeons of the Temple of Mèh in Mt. Pilanteko, he will refuse to be set free, but will ask them to seek out Red-Eye and expose him as an imposter. Only if they succeed will Sir Galrim accept to leave his cell. He will not yet offer his services as Master Dodging trainer. Upon accepting the quest, Sir Galrim will tell them Red-Eye is looking for the Prophecies of the Capricorn and that they can use this information to ‘sparkle Red-Eye`s interest’.
After having the quest from Sir Galrim, a conversation option with Red-Eye in the Superior Temple of Mèh will appear. (“We heard you`re looking for a book”). Red-Eye will then ask them to help him find the Prophecies of the Capricorn. If they agree, he`ll tell them about the prophecies (his version) and that he thinks a dragon might have it. He will specifically say that the first chapter is about Red-Eyes (his) coming and that that chapter will refer to his process of founding the goat-cult from nothing as ‘The Nude Goat’.
After accepting Red-Eye`s quest, Sir Galrim, should the part decide to talk to him again, will tell the party to look for the dragon language decoder in the Lost Temple of Mèh upon a new conversation option about dragons. At this point he will also offer to train those eligible to master dodgers.
The Dragon Language Decoder is hidden inside a mirror somewhere in the Lost Temple of Mèh in the Sea of Mist. It is a book (dictionary), laying upon a pedestal, but clicking it will not do any good. It is as if it`s not there. However, if the player clicks the image of the book in the mirror besides it….
Armed with the knowledge of the dragon language those players that have the patience to use the dictionary can communicate with dragons and thus be allowed to enter areas otherwise unreachable. Inside such an area, there`s a book called “The Prophecies of the Locust”. (Identifying this book might reveal it as a quest item.) However much they search Karigor, the party will never find a book titled The Prophecies of the Capricorn. The original story from the goatherder that read the book has been corrupted, twisted, bent and changed consciously and unconsciously by those passing it along. Talking to either Red-Eye or Sir Galrim without reading this book will not help. Red-Eye doesn`t recognize the locust part.
Reading the Prophecies of the Locust, first shows the following TOC:
Part I
:Ch1: To Fathom a Menace.
:Ch2: A Trek of Clowns.
:Ch3: The Revenge of Ceth.
Part II
:Ch1: A Nude Goat.
:Ch2: The Vampire Crackerjack.
:Ch3: Return of the Red-Eye.
The text of this book will tell of the dangers of colony`s weakened defences after the Silence. Ch2 will tell of a false prophet traveling down a river with silly followers trekking along. The Revenge of Ceth is the exposure of the false prophet. The Nude goat refers to the fall of a cult that followed an imposter Red-Eye. The Vampire c`Orak is praised in part 2, Ch2, and the Return of the Red-Eye tells of the coming of red-eyed demons on a night when stars are falling from the sky. These devilish creatures from space that will destroy colony like locusts destroy a crop before they move on, will only spare those who worship them. They must not take the banner of the goat and try to be equal with the aliens. They will have to the banner of the sheep to show their subordinance and inferiority.
Having seen this (The TOC is enough as here the Red-Eye chapter is last and The Nude Goat two chapters before it), another conversation option opens with Red-Eye (“You are an imposter.”). Red-Eye demands the book and the quest is complete. He ends the conversation and flees his seat of power, never to be seen again. Talking to Sir Galrim after this will complete his quest as well and he appears as the new leader of Mèh, ruling from the Temple of Mèh in Mt. Pilanteko for the sake of his placement as Master Dodging teacher.
Sir Galrim tries to convert the cult members to studying reptilian monsters from now on, but it`s underlying that the cult will be dissolved sometime after MMT. At any rate the cult must stay until the Priest promotion quest is completed, in the unlikely case that is not done before completing the Mèh quests.
===Suggested music===
* The Amazing Grace hymn
* Mine all Mine
----
[[Category:Subplot]][[Category:Cult of Meh| ]][[Category:Religion]]
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[[Category:Religion]][[Category:Subplot]]
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[[Category:Citizen]]
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#Redirect [[Cult of Meh]]
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'''Etanasfeld''' is located near-east in the very south of [[Karigor]]. This is one of the first [[map]]s that the [[party]] will visit.
Neighbouring [[map]]s are [[Serenity (province)|Serenity]] (west), [[Soronne (province)|Soronne]] (northwest), [[Sea of Mist (province)|Sea of Mist]] (northeast), [[Goetia]] (east).
To the southwest, Etanasfeld borders on a map of [[Jadame]]: [[Ironsand]]. This map is not part of the game, nor is the [[Blighted Desert]] that lies southeast.
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Etanasfeld.png</div>
===Communities===
* [[Iotneheim]], town of the [[Blue Ogre]]s, on the west bank of the [[Ardvein]].
* [[Algol]], town of the [[Red Ogre]]s, on the east bank of the Ardvein.
===Geography===
* [[Sea of Mist (sea)|Sea of Mist]], the water northeast
* [[Ardvein]], the lava river streaming from southeast to northeast where it feeds the Sea of Mist
===Monsters (surface)===
* [[Bat]]s (Bat, Flittermaus, Pipistrelle, Vampire Bat)
* [[Gog]]s (Gogling, Gog, Lava Gog)
* [[Ogre (mosnter)|Ogres]] (Wild Ogre, Ogre Warrior, Ogre Chieftain)
* [[Shark]]s (Shark, Hunter Shark, Bloodshark, Kua Mackerel)
* [[Toad]]s (Toad, Tidal Toad, Red Bombina)
===Animals===
[[Butterfly|Butterflies]], [[Osprey]]s, [[Fish]]
===Dungeons===
* [[Dusk's Cave]] - northwest, not far from Iotneheim
* [[Lair of Bolarg]] - central, on an island in the Ardvein
* [[Twin Cosmos of Weird]] - north, in a cull-the-sac from the Sea of Mist; can't be entered
===Objects===
* [[Obelisk]] #14
* [[Throne]] of Gol (Permanently +10 to all [[statistic]]s and [[resistance]]s of Ogres on one Thursday)
* Random [[Game (challenge)|Game]] (+3 [[Skillpoint]]s once to characters that have 30 in the required statistic)
* [[Flame]] of [[Haste]] (Reduces recovery time for 1 hour, or until rest or travel, 6 hours weak afterwards)
* Flame of [[Stone Skin]] (+10 to [[Armour Class]] for 3 hours, or until rest or travel)
* Flame of [[Fire Resistance]] (+20 to Fire Resistance for 6 hours, or until rest or travel)
* [[Well]] of +2 [[Might]] (8 Charges of +2 permanent Might, if natural Might<15, respawns)
* [[Fountain]] of +5 [[Hitpoints]] (Replenishes 5 hitpoints, maximum 50 charges, recharge 10 per day)
* Fountain of +10 [[Speed]] (Temporarily +10 Speed for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring provinces Serenity (west) and Goetia (east) can be reached on foot overland, which takes 5 days. From Serenity, [[Mt. Pilanteko (province)|Mt. Pilanteko]] (west) and [[S'Fauni]] (far west) can also be reached on foot, but not Soronne (northwest) and Sea of Mist (northeast).
===Coach===
No [[coach]] leaves from Etanasfeld, but there are coaches going west from Serenity.
===Boat===
There are no [[boat]]s available in Etanasfeld. There is a landbridge over the Ardvein, which is heavily guarded on both ends.
===Ship===
At the start of the game, four [[Ogre coaster]]s are docked in the north. They will start sailing for Soronne (Mondays and Fridays) and Goetia (Thursdays) once the [[pirate]]s have been dealt with; all trips take two days. From Soronne, other [[ship]]s sail onto the Sea of Mist.
===Town Portal===
Etanasfeld has no [[Central Fountain]]. The nearest Town Portal destinations are Soronne and Serenity.
----
==Citizens==
===Iotneheim===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Sturdy Clothing]]</td>
<td>[[Armour Shop]]</td>
<td>Jemal</td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Fionn, Reem</td>
</tr>
<tr>
<td>[[Wysiwug]]</td>
<td>[[General Store]]</td>
<td>Oonagh, Fo, Fum, Fee, Fi</td>
</tr>
<tr>
<td>[[The Atlas]]</td>
<td>[[Tavern]]</td>
<td>Golithos, Tchatchacolos</td>
</tr>
<tr>
<td>[[Amara's Purity]]</td>
<td>[[Temple]]</td>
<td>Sandamukhi</td>
</tr>
<tr>
<td>[[Madi's Garden]]</td>
<td>[[Training Hall]]</td>
<td>Moolah, Loundja</td>
</tr>
<tr>
<td>[[Hammer and Spike]]</td>
<td>[[Weapon Shop]]</td>
<td>Goz</td>
</tr>
<tr>
<td>[[House of Advancement]]</td>
<td>[[House]]</td>
<td>Angrboda, Hel</td>
</tr>
<tr>
<td>[[House of Fine Touch]]</td>
<td>House</td>
<td>Ferragus, Monsbiki</td>
</tr>
<tr>
<td>[[House of Gold]]</td>
<td>House</td>
<td>Wayupak</td>
</tr>
<tr>
<td>[[House of Muscles]]</td>
<td>House</td>
<td>Davibanner</td>
</tr>
<tr>
<td>[[House of Squires]]</td>
<td>House</td>
<td>Isore, Mordaga</td>
</tr>
<tr>
<td>[[House of Ventures]]</td>
<td>House</td>
<td>Shrek, Humbaba</td>
</tr>
<tr>
<td>[[House of Whack]]</td>
<td>House</td>
<td>Burijas, Hachiman</td>
</tr>
</table><br>
===Algol===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Bipedal Tartar]]</td>
<td>[[General Store]]</td>
<td>Ulgulu, Bintami</td>
</tr>
<tr>
<td></td>
<td>[[Guardhouse]]</td>
<td>Benandoner</td>
</tr>
<tr>
<td>[[Prime Guild of Fire]]</td>
<td>[[Guild]]</td>
<td>Mahuika</td>
</tr>
<tr>
<td>[[Warriors of Virtue]]</td>
<td>[[Guild]]</td>
<td>Kopuwai, Wendigo</td>
</tr>
<tr>
<td>[[House of Hides]]</td>
<td>House</td>
<td>Jarnsaksa</td>
</tr>
<tr>
<td>[[House of Shaving]]</td>
<td>House</td>
<td>Ojancano, Naitakonita</td>
</tr>
<tr>
<td>[[House of Troves]]</td>
<td>House</td>
<td>Khuljasimsim</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td></td>
<td>Wizard's Wagon</td>
<td>Merle Silvertongue, Sammo, Frida, Mara, Pippi</td>
</tr>
<tr>
<td></td>
<td>Wizard's Tent</td>
<td>Bron, Dolf, Glim, Goran, Glas</td>
</tr>
<tr>
<td>Lair of Bolarg</td>
<td>Dungeon</td>
<td>Bolarg, Fiona, Morgiana</td>
</tr>
<tr>
<td></td>
<td>Wilderness</td>
<td>Cosmo</td>
</tr>
</table><br>
===Who is who===
====Ogres====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Benandoner]] - landbridge captain</td>
<td>[[Angrboda]] - wheelwright</td>
</tr>
<tr>
<td>[[Bolarg]] - red ogre chieftain</td>
<td>[[Bintami]] - potter, wife of Ulgulu</td>
</tr>
<tr>
<td>[[Burijas]] - master teacher of [[Mace]]</td>
<td>[[Eigyr]] - captain of the [[Dragonlance]]</td>
</tr>
<tr>
<td>[[Davibanner]] - grandmaster teacher of [[Bodybuilding]]</td>
<td>[[Jarnsaksa]] - grandmaster teacher of [[Leather]]</td>
</tr>
<tr>
<td>[[Ferragus]] - expert teacher of [[Unarmed]]</td>
<td>[[Mahuika]] - guildmistress</td>
</tr>
<tr>
<td>[[Fionn]] - landbridge captain</td>
<td>[[Monsbiki]] - expert teacher of [[Repair]], cousin of Ferragus</td>
</tr>
<tr>
<td>[[Glooskap]] - captain of the [[Prince Henry]]</td>
<td>[[Moolah]] - trainer</td>
</tr>
<tr>
<td>[[Golithos]] - taverner</td>
<td>[[Mordaga]] - expert teacher of [[Shield]], wife of Isore</td>
</tr>
<tr>
<td>[[Goz]] - weaponsmith</td>
<td>[[Naitakonita]] - barber, wife of Ojancano</td>
</tr>
<tr>
<td>[[Hachiman]] - expert teacher of [[Axe]], brother of Burijas</td>
<td>[[Oonagh]] - retailer, wife of Fionn</td>
</tr>
<tr>
<td>[[Hrym]] - captain of the [[Nagfar]]</td>
<td>[[Sandamukhi]] - healer</td>
</tr>
<tr>
<td>[[Humbaba]] - landbridge guard</td>
<td>[[Wendigo]] - burglar, wife of Kopuwai</td>
</tr>
<tr>
<td>[[Isore]] - expert teacher of [[Sword]]</td>
<td></td>
</tr>
<tr>
<td>[[Jemal]] - armourer</td>
<td></td>
</tr>
<tr>
<td>[[Khuljasimsim]] - grandmaster teacher of [[Disarm Trap]]</td>
<td></td>
</tr>
<tr>
<td>[[Kopuwai]] - guildmaster</td>
<td></td>
</tr>
<tr>
<td>[[Og]] - captain of the [[Arquebus]]</td>
<td></td>
</tr>
<tr>
<td>[[Ojancano]] - landbridge guard</td>
<td></td>
</tr>
<tr>
<td>[[Reem]] - dockmaster</td>
<td></td>
</tr>
<tr>
<td>[[Shrek]] - donkey-driver</td>
<td></td>
</tr>
<tr>
<td>[[Tchatchacolos]] - warrior</td>
<td></td>
</tr>
<tr>
<td>[[Ulgulu]] - retailer</td>
<td></td>
</tr>
<tr>
<td>[[Wayupak]] - userer</td>
<td></td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Fo]] - son of Fionn and Oonagh</td>
<td>[[Fee]] - daughter of Fionn and Oonagh</td>
</tr>
<tr>
<td>[[Fum]] - son of Fionn and Oonagh</td>
<td>[[Fi]] - daughter of Fionn and Oonagh</td>
</tr>
<tr>
<td></td>
<td>[[Hel]] - daughter of Angrboda</td>
</tr>
<tr>
<td></td>
<td>[[Loundja]] - daughter of Moolah</td>
</tr>
</table><br>
====Others====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Cosmo]] - leprechaun</td>
<td>[[Fiona]] - human Princess</td>
</tr>
<tr>
<td>[[Merle Silvertongue]] - wizard</td>
<td>[[Morgiana]] - maid</td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Bron]] - human boy</td>
<td>[[Frida]] - halfling girl</td>
</tr>
<tr>
<td>[[Dolf]] - wizard boy</td>
<td>[[Glas]] - elf girl</td>
</tr>
<tr>
<td>[[Glim]] - dwarf boy</td>
<td>[[Mara]] - halfling girl</td>
</tr>
<tr>
<td>[[Goran]] - human boy</td>
<td>[[Pippi]] - halfling girl</td>
</tr>
<tr>
<td>[[Sammo]] - halfling boy</td>
<td></td>
</tr>
</table><br>
----
[[Category:Map]]
bdf5e516e92da8ee977ad28c6afb0a8f28b5cfb7
Main Page
0
1
1947
1781
2009-05-01T23:06:43Z
Ribannah
2
new release
wikitext
text/x-wiki
<div style="background-color:#FFEE99; padding:10px; border:1px solid black; margin-top:12px;"><p style="font-size:36px; background-color:#FFCC66;">Might and Magic Tribute: Book of Ceth</p>
__NOTOC__
{| style="border:1px solid black; margin-left:20px; float:right;" cellpadding=3px
| '''Title''' || '''Might and Magic Tribute: Book of Ceth'''
|-
| '''Producer''' || '''[http://www.castlegobs.nl/ Castle Gobs]'''
|-
| '''Lead Developer''' || '''[[User:Ribannah|Ribannah of Gobs]]'''
|-
| '''Platform''' || '''PC'''
|-
| '''Project Start''' || '''July 2003'''
|-
| '''Website''' || '''[http://www.mmtribute.castlegobs.nl/ Might and Magic Tribute]'''
|-
| '''Forums''' || '''[http://www.castlegobs.nl/forums/ Castle Gobs Forums]'''
|-
| '''Current Release''' || [https://sourceforge.net/projects/mmtribute MMTribute 0.5]
|}
<p style="border:0px; margin:8px; font-size:16px;"><br/>'''Might and Magic Tribute: Book of Ceth''' (MMT) is a fan-created tribute to the [[Might and Magic]] series by New World Computing, and the people that created the series. It is a freeware, open-source computer role-playing game set in the Might and Magic universe. As a fan-created tribute, it has no affiliation with the owner of the brand, Ubisoft Entertainment.</p><br clear=both><br/>
{{navigation table}}
<br/> <br/> <br/> <br/> <br/> <br/>
<br/> <br/> <br/> <br/>
</div>
76dced39ea07d20b1a38be18c88f7becf32a9acb
Releases
0
1396
1948
1927
2009-05-01T23:07:49Z
Ribannah
2
/* History */ new release
wikitext
text/x-wiki
{{project}}
==Current==
* The current game version is MMTribute 0.43.
* The most recent '''release''' is MMTribute 0.4.
==Planning==
* MMTribute 0.5 - (4 surface areas, mock fighting)
* Tech Demo 2 - (show of 3D assets in Visual3D)
* MMTribute 0.6 - (all surface areas, full game logic)
==History==
*[https://sourceforge.net/projects/mmtribute MMTribute 0.5] - available for download at SourceForge
*[https://sourceforge.net/projects/mmtribute MMTribute 0.4] - available for download at SourceForge
*[https://sourceforge.net/projects/mmtribute MMTribute 0.3] - available for download at SourceForge
*[https://sourceforge.net/projects/mmtribute MMTribute 0.2] - available for download at SourceForge
*[https://sourceforge.net/projects/mmtribute MMTribute 0.1] - available for download at SourceForge
*[http://www.mmtribute.castlegobs.nl/downloads.shtml Tech Demo] - available for download at Castle Gobs
[[Category:Project]]
22f015506291b07d2ccce33aab56a52951cf36eb
1949
1948
2009-05-01T23:09:10Z
Ribannah
2
/* Planning */ update
wikitext
text/x-wiki
{{project}}
==Current==
* The current game version is MMTribute 0.43.
* The most recent '''release''' is MMTribute 0.4.
==Planning==
* XNA 3D Engine demo - (Serenity map)
* MMTribute 0.6 - (all surface areas, full game logic)
==History==
*[https://sourceforge.net/projects/mmtribute MMTribute 0.5] - available for download at SourceForge
*[https://sourceforge.net/projects/mmtribute MMTribute 0.4] - available for download at SourceForge
*[https://sourceforge.net/projects/mmtribute MMTribute 0.3] - available for download at SourceForge
*[https://sourceforge.net/projects/mmtribute MMTribute 0.2] - available for download at SourceForge
*[https://sourceforge.net/projects/mmtribute MMTribute 0.1] - available for download at SourceForge
*[http://www.mmtribute.castlegobs.nl/downloads.shtml Tech Demo] - available for download at Castle Gobs
[[Category:Project]]
7518f4f3314431788b3b75e04f30269a49e7a7c3
1950
1949
2009-05-01T23:09:34Z
Ribannah
2
/* Current */ update
wikitext
text/x-wiki
{{project}}
==Current==
* The most recent '''release''' is MMTribute 0.5.
==Planning==
* XNA 3D Engine demo - (Serenity map)
* MMTribute 0.6 - (all surface areas, full game logic)
==History==
*[https://sourceforge.net/projects/mmtribute MMTribute 0.5] - available for download at SourceForge
*[https://sourceforge.net/projects/mmtribute MMTribute 0.4] - available for download at SourceForge
*[https://sourceforge.net/projects/mmtribute MMTribute 0.3] - available for download at SourceForge
*[https://sourceforge.net/projects/mmtribute MMTribute 0.2] - available for download at SourceForge
*[https://sourceforge.net/projects/mmtribute MMTribute 0.1] - available for download at SourceForge
*[http://www.mmtribute.castlegobs.nl/downloads.shtml Tech Demo] - available for download at Castle Gobs
[[Category:Project]]
ddc0eaad0028ed868b045590ccb50e792f9d0d37
Throne
0
1407
1952
1450
2009-05-06T13:22:15Z
Ribannah
2
/* Overview */
wikitext
text/x-wiki
For all six playable [[race]]s: [[Elf]], [[Genie]], [[Troll]], [[Human]], [[Vampire]], [[Ogre]], a '''throne''' can be found in their [[homeland]]. It is one of many means to improve the [[player character]]s.
When sat upon on the right [[day]] of the [[week]], a throne will give each character of the correct race a permanent bonus of +10 to all [[statistic]]s and [[resistance]]s. Each character can get this effect only once.
One of the six thrones, the [[Throne of Iblis]], also gives access to a [[dungeon]].
----
==Overview==
<table cellspacing="0" width="100%">
<tr>
<td width="16%"><b>Race</b></td>
<td width="28%"><b>Throne</b></td>
<td width="28%"><b>Location</b></td>
<td width="28%"><b>Day of the week</b></td>
</tr>
<tr>
<td bgcolor="#50E050">Elf</td>
<td>[[Throne of Titania]]</td>
<td>[[Timberfall]]</td>
<td>Wednesday</td>
</tr>
<tr>
<td bgcolor="#2080E0">Genie</td>
<td>[[Throne of Iblis]]</td>
<td>[[Goetia]]</td>
<td>Saturday</td>
</tr>
<tr>
<td bgcolor="#B08050">Troll</td>
<td>[[Callahan's Throne]]</td>
<td>[[S'Fauni]]</td>
<td>Tuesday</td>
</tr>
<tr>
<td bgcolor="#E0B080">Human</td>
<td>[[Peacock Throne]]</td>
<td>[[Soronne]]</td>
<td>Monday</td>
</tr>
<tr>
<td bgcolor="#B0B080">Vampire</td>
<td>[[Lassen's Throne]]</td>
<td>[[Typhon Expanse]]</td>
<td>Friday</td>
</tr>
<tr>
<td bgcolor="#E08080">Ogre</td>
<td>[[Throne of Gol]]</td>
<td>[[Etanasfeld]]</td>
<td>Thursday</td>
</tr>
</table>
[[Category:Object]][[Category:Boost]]
43c207b0ae4a2a72005dc251f275823361885ac4
Goetia
0
1467
1953
1761
2009-05-09T16:45:38Z
Ribannah
2
/* Genies */ Amy
wikitext
text/x-wiki
'''Etanasfeld''' is located far-east in the very south of [[Karigor]]. Technically, the [[party]] can reach this [[map]] in the early [[game]], but they are likely to conduct their business there much later.
Neighbouring [[map]]s are [[Etanasfeld]] (west) and the [[Sea of Mist (province)|Sea of Mist]] (northwest).
The ocean (east and northeast), the [[Blighted Desert]] that lies southwest, nor [[Tamaska]] in the southeast, is part of the game.
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Goetia.png</div>
===Communities===
* [[Egregor]], town of the [[Genie]]s, in the west.
* A community of [[Ancient Dragon]]s in the caves southeast.
* A gathering of [[Druid]]s in the northeast.
===Geography===
* [[Sea of Mist (sea)|Sea of Mist]], the water north
===Monsters (surface)===
* [[Dragon]]s (Blue Dragon, Red Dragon, Black Dragon, Faerie Dragon)
* [[Imp]]s (Imply, Imp, Imp Hero)
* [[Marid]]s (Marid, Shadi Marid, Marid Lorelei)
* [[Shark]]s (Shark, Hunter Shark, Bloodshark, Kua Mackerel)
===Animals===
[[Butterfly|Butterflies]], [[Dolphin]]s, [[Owl]]s, [[Fish]]
===Dungeons===
* [[Ancient Dragon Cave]] - southeast
* [[NWC Ruins]] - south
* [[Throne of Iblis]] - northeast on the Sea of Mist
===Objects===
* [[Obelisk]] #15
* [[Throne]] of Iblis (Permanently +10 to all [[statistic]]s and [[resistance]]s of Genies on one Saturday)
* Random [[Challenge]] (+10 [[Skillpoint]]s once to characters that have 200 in the required statistic)
* [[Flame]] of [[Shield (spell)|Shield]] (Halves damage received from ranged attacks for 3 hours, or until rest or travel)
* Flame of [[Stone Skin]] (+10 to [[Armour Class]] for 3 hours, or until rest or travel)
* Flame of [[Light Resistance]] (+20 to Light Resistance for 6 hours, or until rest or travel)
* Flame of [[Grey Resistance]] (+20 to Grey Resistance for 6 hours, or until rest or travel)
* [[Fountain]] of +50 [[Hitpoint]]s (Replenishes 50 hitpoints, maximum 50 charges, recharge 10 per day)
* Fountain of +25 [[Statistic]]s (Temporarily +25 to all six statistics for 2 days or until rest or travel)
* [[Wishing Well]] (Throw [[gold]] in until echo for +20 temporary statistics and resistances next week)
----
==Travel==
===Foot===
The neighbouring province Etanasfeld (west) can be reached on foot overland, which takes 5 days. From there, [[Serenity (province)|Serenity]], [[Mt. Pilanteko (province)|Mt. Pilanteko]] and [[S'Fauni]] (far west) can also be reached on foot by continuing west. Sea of Mist (northwest) and [[Soronne (province)|Soronne]] (northwest of Etanasfeld) cannot be reached on foot from the south.
===Coach===
No coach leaves from Goetia.
===Boat===
There are no boats available in Etanasfeld. The river to the Druid gathering can safely be crossed.
===Ship===
At the start of the game, four [[Ogre coaster]]s are waiting in Etanasfeld. They will start sailing along the coast of Etanasfeld, Soronne and Goetia once the [[pirate]]s have been dealt with. A trip from Goetia to Etanasfeld (Tuesdays) takes two days, to Soronne (Sundays) three. From Soronne, other [[ship]]s sail onto the Sea of Mist.
===Town Portal===
Goetia has no [[Central Fountain]]. The nearest Town Portal destinations are Soronne and Serenity.
----
==Citizens==
===Egregor===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Alfaq</td>
</tr>
<tr>
<td>[[Humid Supplies]]</td>
<td>[[General Store]]</td>
<td>Vapula, Iff</td>
</tr>
<tr>
<td>[[Prime Guild of Air]]</td>
<td>[[Guild]]</td>
<td>Focalor, Eden</td>
</tr>
<tr>
<td>[[Rings R Us]]</td>
<td>[[Magic Shop]]</td>
<td>Thane, Paimon, Aguilera</td>
</tr>
<tr>
<td>[[Art of Battle]]</td>
<td>[[Weapon Shop]]</td>
<td>Halphas, Kelb</td>
</tr>
<tr>
<td>[[Cloud of Counsel]]</td>
<td>[[House]]</td>
<td>Dantalion</td>
</tr>
<tr>
<td>[[Cloud of Creation]]</td>
<td>House</td>
<td>Orobas, Camio</td>
</tr>
<tr>
<td>[[Cloud of Projection]]</td>
<td>House</td>
<td>Murmur, Bathin, Cherrimor</td>
</tr>
<tr>
<td>[[Cloud of Stones]]</td>
<td>House</td>
<td>Marax, Amy</td>
</tr>
</table><br>
===Druid gathering===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Exchanges Hut]]</td>
<td>[[House]]</td>
<td>Teige, Trosdan</td>
</tr>
<tr>
<td>[[Festival Hut]]</td>
<td>House</td>
<td>Beltane, Sam Hain</td>
</tr>
<tr>
<td>[[Knowledge Hut]]</td>
<td>House</td>
<td>Amerach, Rhiannon</td>
</tr>
<tr>
<td>[[Song Hut]]</td>
<td>House</td>
<td>Alison, Sena</td>
</tr>
<tr>
<td>[[Story Hut]]</td>
<td>House</td>
<td>Damh, Jojker</td>
</tr>
<tr>
<td>[[Wisdom Hut]]</td>
<td>House</td>
<td>Tim Agines, Brigid of the Oak</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Ancient Dragon Cave]]</td>
<td>[[Dungeon]]</td>
<td>Celestin, Fafnir, Jormungand, Qingu, Tiamat</td>
</tr>
<tr>
<td>[[NWC Ruins]]</td>
<td>Dungeon</td>
<td>Zupiteryu</td>
</tr>
</table><br>
===Who is who===
====Genies====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Alfaq]] - dockmaster</td>
<td>[[Amy]] - bottle designer, wife of Marax</td>
</tr>
<tr>
<td>[[Dantalion]] - king</td>
<td>[[Bathin]] - gatemaster, wife of Murmur</td>
</tr>
<tr>
<td>[[Focalor]] - grandmaster teacher of [[Air]]</td>
<td>[[Camio]] - master teacher of [[Identify Monster]], wife of Orobas</td>
</tr>
<tr>
<td>[[Halphas]] - weaponsmith</td>
<td>[[Eden]] - guildmistress, wife of Focalor</td>
</tr>
<tr>
<td>[[Marax]] - grandmaster teacher of [[Identify Item]]</td>
<td>[[Paimon]] - magicker, wife of Thane</td>
</tr>
<tr>
<td>[[Murmur]] - grandmaster teacher of [[Meditation]]</td>
<td>[[Vapula]] - retailer, wife of Alfaq</td>
</tr>
<tr>
<td>[[Orobas]] - expert teacher of [[Light]]</td>
<td></td>
</tr>
<tr>
<td>[[Thane]] - geomancer</td>
<td></td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Iff]] - son of Alfaq and Vapula</td>
<td>[[Aguilera]] - daughter of Thane and Paimon</td>
</tr>
<tr>
<td>[[Kelb]] - son of Halphas</td>
<td>[[Cherrimor]] - daughter of Murmur and Bathin</td>
</tr>
</table><br>
====Ancient Dragons====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Fafnir]] - treasurer</td>
<td>[[Celestin]] - queen</td>
</tr>
<tr>
<td>[[Jormungand]] - watcher</td>
<td>[[Tiamat]] - seamingler</td>
</tr>
<tr>
<td>[[Qingu]] - tableteer</td>
<td></td>
</tr>
<tr>
<td>[[Zupiteryu]] - worldcrafter</td>
<td></td>
</tr>
</table><br>
====Druids====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Beltane]] - pastor</td>
<td>[[Alison]] - singer</td>
</tr>
<tr>
<td>[[Damh]] - bard</td>
<td>[[Amerach]] - expert teacher of [[Learning]]</td>
</tr>
<tr>
<td>[[Jojker]] - herald</td>
<td>[[Brigid of the Oak]] - grand druid</td>
</tr>
<tr>
<td>[[Sam Hain]] - signaller</td>
<td>[[Rhiannon]] - loremistress</td>
</tr>
<tr>
<td>[[Teige]] - expert teacher of [[Merchant]]</td>
<td>[[Sena]] - poet</td>
</tr>
<tr>
<td>[[Tim Agines]] - master teacher of [[Alchemy]]</td>
<td></td>
</tr>
<tr>
<td>[[Trosdan]] - apothecary</td>
<td></td>
</tr>
</table><br>
----
[[Category:Map]]
4706dcc811ad993bc9f2da3bf4e5aaaaa5081e57
Sea of Mist (province)
0
1470
1954
1731
2009-05-16T18:20:02Z
Ribannah
2
/* Objects */ random test
wikitext
text/x-wiki
The '''Sea of Mist''' is located far-east in the near-south of [[Karigor]]. Except for a few islands, its [[surface]] is entirely water.
Neighbouring [[map]]s are the [[Typhon Expanse]] (northwest), [[Soronne (province)|Soronne]] (west), [[Etanasfeld]] (southwest) and [[Goetia]] (southeast).
The ocean (east and northeast) is not part of the [[game]].
----
Sea also: [[Sea of Mist (sea)]], [[The Sea of Mist]].
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_SeaofMist.png</div>
===Communities===
There are no communities. Several citizens can be found seafaring or at the Arena.
===Geography===
* [[Braem]], the sunken city
* [[Sea of Mist (sea)|Sea of Mist]], the name of the sea
===Monsters (surface)===
* [[Ghost]]s (Wright, Wraith, Ghost)
* [[Pirate]]s (Pirate, Pirate Captain, Pirate Admiral)
* [[Shark]]s (Shark, Hunter Shark, Bloodshark, Kua Mackerel)
* [[Venom Spawn]]s (Venom Spawn, Venom Apparition, Venom Lord)
===Animals===
[[Cow]]s, [[Osprey]]s, [[Fish]]
===Dungeons===
* [[Arena]] - island south
* [[Gatehouse]] - central, on the bottom of the sea
* [[Lost Temple of Meh]] - central, on the bottom of the sea
===Objects===
* [[Obelisk]] #10
* Random [[Test]] (+7 [[Skillpoint]]s once to characters that have 100 in the required statistic)
* [[Flame]] of [[Water Walk]] (Grants Water Walk for 3 hours, or until rest or travel)
* Flame of [[Heroism]] (+10 to damage dealt for 3 hours, or until rest or travel)
* Flame of [[Spirit Resistance]] (+20 to Spirit Resistance for 6 hours, or until rest or travel)
* [[Well]] of +30 [[Might]] (Temporarily +30 Might for 2 days or until rest or travel)
* [[Fountain]] of +50 [[Armour Class]] (Temporarily +50 Armour Class for 2 days or until rest or travel)
* Fountain of +20 [[Resistance]] (Temporarily +20 to all Resistances for 2 days or until rest or travel)
* [[Fountain of Youth]] (Removes all unnatural [[age|aging]])
----
==Travel==
===Foot===
The Sea of Mist cannot be reached on foot.
===Coach===
No coach leaves from the Sea of Mist.
===Boat===
There are no boats available in the Sea of Mist.
===Ship===
On Tuesdays, a ship arrives at the Arena from the [[Ogre Docks]] in Soronne. It sails back on Thursdays. The trip takes two days in both directions. The party can also book an unscheduled ship at the [[Naval Base]] in Soronne to bring them to the location of the sunken city of Braem, again taking two days. However, no ships will sail onto the Sea of Mist until the pirates have been dealt with in Soronne.
===Town Portal===
The Sea of Mist has no [[Central Fountain]]. The nearest [[Town Portal]] destination is Soronne.
----
==Citizens==
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Clavis</td>
</tr>
<tr>
<td>[[Prime Guild of Spirit]]</td>
<td>[[Guild]]</td>
<td>Knight of Chaos</td>
</tr>
<tr>
<td>[[Arena]]</td>
<td>[[Dungeon]]</td>
<td>Exuper, Nymus</td>
</tr>
<tr>
<td>[[Gatehouse]]</td>
<td>Dungeon</td>
<td>Maven</td>
</tr>
<tr>
<td>[[Demero]]</td>
<td>[[Ship]]</td>
<td>Sendark</td>
</tr>
<tr>
<td></td>
<td>Ship</td>
<td>Delwin, Sand</td>
</tr>
<tr>
<td></td>
<td>Sea</td>
<td>Maui</td>
</tr>
</table><br>
===Who is who===
====Demoniacs====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Clavis]] - dockmaster</td>
<td>[[Nymus]] - arena mistress</td>
</tr>
<tr>
<td>[[Delwin]] - grandmaster teacher of [[Armsmaster]]</td>
<td>[[Sand]] - grandmaster teacher of [[Grey]]</td>
</tr>
<tr>
<td>[[Exuper]] - dungeon master</td>
<td></td>
</tr>
<tr>
<td>[[Sendark]] - pirate captain</td>
<td></td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Knight of Chaos]] - human guildmaster</td>
<td>[[Maven]] - demon familiar</td>
</tr>
<tr>
<td>[[Maui]] - demon guardian of time (statue)</td>
<td></td>
</tr>
</table><br>
----
[[Category:Map]]
f212a0fc6667c95286be0cbef75423be738d7ca5
1955
1954
2009-05-16T23:29:57Z
Ribannah
2
/* Citizens */ ship Queen Harla
wikitext
text/x-wiki
The '''Sea of Mist''' is located far-east in the near-south of [[Karigor]]. Except for a few islands, its [[surface]] is entirely water.
Neighbouring [[map]]s are the [[Typhon Expanse]] (northwest), [[Soronne (province)|Soronne]] (west), [[Etanasfeld]] (southwest) and [[Goetia]] (southeast).
The ocean (east and northeast) is not part of the [[game]].
----
Sea also: [[Sea of Mist (sea)]], [[The Sea of Mist]].
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_SeaofMist.png</div>
===Communities===
There are no communities. Several citizens can be found seafaring or at the Arena.
===Geography===
* [[Braem]], the sunken city
* [[Sea of Mist (sea)|Sea of Mist]], the name of the sea
===Monsters (surface)===
* [[Ghost]]s (Wright, Wraith, Ghost)
* [[Pirate]]s (Pirate, Pirate Captain, Pirate Admiral)
* [[Shark]]s (Shark, Hunter Shark, Bloodshark, Kua Mackerel)
* [[Venom Spawn]]s (Venom Spawn, Venom Apparition, Venom Lord)
===Animals===
[[Cow]]s, [[Osprey]]s, [[Fish]]
===Dungeons===
* [[Arena]] - island south
* [[Gatehouse]] - central, on the bottom of the sea
* [[Lost Temple of Meh]] - central, on the bottom of the sea
===Objects===
* [[Obelisk]] #10
* Random [[Test]] (+7 [[Skillpoint]]s once to characters that have 100 in the required statistic)
* [[Flame]] of [[Water Walk]] (Grants Water Walk for 3 hours, or until rest or travel)
* Flame of [[Heroism]] (+10 to damage dealt for 3 hours, or until rest or travel)
* Flame of [[Spirit Resistance]] (+20 to Spirit Resistance for 6 hours, or until rest or travel)
* [[Well]] of +30 [[Might]] (Temporarily +30 Might for 2 days or until rest or travel)
* [[Fountain]] of +50 [[Armour Class]] (Temporarily +50 Armour Class for 2 days or until rest or travel)
* Fountain of +20 [[Resistance]] (Temporarily +20 to all Resistances for 2 days or until rest or travel)
* [[Fountain of Youth]] (Removes all unnatural [[age|aging]])
----
==Travel==
===Foot===
The Sea of Mist cannot be reached on foot.
===Coach===
No coach leaves from the Sea of Mist.
===Boat===
There are no boats available in the Sea of Mist.
===Ship===
On Tuesdays, a ship arrives at the Arena from the [[Ogre Docks]] in Soronne. It sails back on Thursdays. The trip takes two days in both directions. The party can also book an unscheduled ship at the [[Naval Base]] in Soronne to bring them to the location of the sunken city of Braem, again taking two days. However, no ships will sail onto the Sea of Mist until the pirates have been dealt with in Soronne.
===Town Portal===
The Sea of Mist has no [[Central Fountain]]. The nearest [[Town Portal]] destination is Soronne.
----
==Citizens==
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Clavis</td>
</tr>
<tr>
<td>[[Prime Guild of Spirit]]</td>
<td>[[Guild]]</td>
<td>Knight of Chaos</td>
</tr>
<tr>
<td>[[Arena]]</td>
<td>[[Dungeon]]</td>
<td>Exuper, Nymus</td>
</tr>
<tr>
<td>[[Gatehouse]]</td>
<td>Dungeon</td>
<td>Maven</td>
</tr>
<tr>
<td>[[Demero]]</td>
<td>[[Ship]]</td>
<td>Sendark</td>
</tr>
<tr>
<td>[[Queen Harla]]</td>
<td>Ship</td>
<td>Delwin, Sand</td>
</tr>
<tr>
<td></td>
<td>Sea</td>
<td>Maui</td>
</tr>
</table><br>
===Who is who===
====Demoniacs====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Clavis]] - dockmaster</td>
<td>[[Nymus]] - arena mistress</td>
</tr>
<tr>
<td>[[Delwin]] - grandmaster teacher of [[Armsmaster]]</td>
<td>[[Sand]] - grandmaster teacher of [[Grey]]</td>
</tr>
<tr>
<td>[[Exuper]] - dungeon master</td>
<td></td>
</tr>
<tr>
<td>[[Sendark]] - pirate captain</td>
<td></td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Knight of Chaos]] - human guildmaster</td>
<td>[[Maven]] - demon familiar</td>
</tr>
<tr>
<td>[[Maui]] - demon guardian of time (statue)</td>
<td></td>
</tr>
</table><br>
----
[[Category:Map]]
472847875f575d7bf2975f9df5fef7d180717631
1956
1955
2009-05-17T00:04:16Z
Ribannah
2
/* Citizens */
wikitext
text/x-wiki
The '''Sea of Mist''' is located far-east in the near-south of [[Karigor]]. Except for a few islands, its [[surface]] is entirely water.
Neighbouring [[map]]s are the [[Typhon Expanse]] (northwest), [[Soronne (province)|Soronne]] (west), [[Etanasfeld]] (southwest) and [[Goetia]] (southeast).
The ocean (east and northeast) is not part of the [[game]].
----
Sea also: [[Sea of Mist (sea)]], [[The Sea of Mist]].
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_SeaofMist.png</div>
===Communities===
There are no communities. Several citizens can be found seafaring or at the Arena.
===Geography===
* [[Braem]], the sunken city
* [[Sea of Mist (sea)|Sea of Mist]], the name of the sea
===Monsters (surface)===
* [[Ghost]]s (Wright, Wraith, Ghost)
* [[Pirate]]s (Pirate, Pirate Captain, Pirate Admiral)
* [[Shark]]s (Shark, Hunter Shark, Bloodshark, Kua Mackerel)
* [[Venom Spawn]]s (Venom Spawn, Venom Apparition, Venom Lord)
===Animals===
[[Cow]]s, [[Osprey]]s, [[Fish]]
===Dungeons===
* [[Arena]] - island south
* [[Gatehouse]] - central, on the bottom of the sea
* [[Lost Temple of Meh]] - central, on the bottom of the sea
===Objects===
* [[Obelisk]] #10
* Random [[Test]] (+7 [[Skillpoint]]s once to characters that have 100 in the required statistic)
* [[Flame]] of [[Water Walk]] (Grants Water Walk for 3 hours, or until rest or travel)
* Flame of [[Heroism]] (+10 to damage dealt for 3 hours, or until rest or travel)
* Flame of [[Spirit Resistance]] (+20 to Spirit Resistance for 6 hours, or until rest or travel)
* [[Well]] of +30 [[Might]] (Temporarily +30 Might for 2 days or until rest or travel)
* [[Fountain]] of +50 [[Armour Class]] (Temporarily +50 Armour Class for 2 days or until rest or travel)
* Fountain of +20 [[Resistance]] (Temporarily +20 to all Resistances for 2 days or until rest or travel)
* [[Fountain of Youth]] (Removes all unnatural [[age|aging]])
----
==Travel==
===Foot===
The Sea of Mist cannot be reached on foot.
===Coach===
No coach leaves from the Sea of Mist.
===Boat===
There are no boats available in the Sea of Mist.
===Ship===
On Tuesdays, a ship arrives at the Arena from the [[Ogre Docks]] in Soronne. It sails back on Thursdays. The trip takes two days in both directions. The party can also book an unscheduled ship at the [[Naval Base]] in Soronne to bring them to the location of the sunken city of Braem, again taking two days. However, no ships will sail onto the Sea of Mist until the pirates have been dealt with in Soronne.
===Town Portal===
The Sea of Mist has no [[Central Fountain]]. The nearest [[Town Portal]] destination is Soronne.
----
==Citizens==
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Clavis</td>
</tr>
<tr>
<td>[[Prime Guild of Spirit]]</td>
<td>[[Guild]]</td>
<td>Knight of Chaos</td>
</tr>
<tr>
<td>[[Arena]]</td>
<td>[[Dungeon]]</td>
<td>Exuper, Nymus</td>
</tr>
<tr>
<td>[[Gatehouse]]</td>
<td>Dungeon</td>
<td>Maven</td>
</tr>
<tr>
<td>[[Demero]]</td>
<td>[[Ship]]</td>
<td>Sendark</td>
</tr>
<tr>
<td>[[Harliqueen]]</td>
<td>Ship</td>
<td>Delwin, Sand</td>
</tr>
<tr>
<td></td>
<td>Sea</td>
<td>Maui</td>
</tr>
</table><br>
===Who is who===
====Demoniacs====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Clavis]] - dockmaster</td>
<td>[[Nymus]] - arena mistress</td>
</tr>
<tr>
<td>[[Delwin]] - grandmaster teacher of [[Armsmaster]]</td>
<td>[[Sand]] - grandmaster teacher of [[Grey]]</td>
</tr>
<tr>
<td>[[Exuper]] - dungeon master</td>
<td></td>
</tr>
<tr>
<td>[[Sendark]] - pirate captain</td>
<td></td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Knight of Chaos]] - human guildmaster</td>
<td>[[Maven]] - demon familiar</td>
</tr>
<tr>
<td>[[Maui]] - demon guardian of time (statue)</td>
<td></td>
</tr>
</table><br>
----
[[Category:Map]]
8fcb1bed3992ea17546c6c1d62fcbb31fe6f1069
Terrax
0
1490
1959
1856
2009-06-06T14:59:23Z
Ribannah
2
/* Kalimar */ + general store
wikitext
text/x-wiki
'''Terrax''' is located in the very north of [[Karigor]]. It is likely to be a [[map]] that the [[party]] will visit later in the game.
Neighbouring [[map]]s are [[Murlank]] (southeast) and [[Semiramis]] (southwest). The ocean (west, northwest, northeast and east) is not part of the [[game]].
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Terrax.png</div>
===Communities===
* [[Kalimar]], north at the mouth of the river Ebony
===Geography===
* [[Ebony]], the river flowing through Terrax from south to north
===Monsters (surface)===
* [[Minotaur]]s (Minotaur, Minotaur Foreman, Minotaur Lord, Minotaur King)
* [[Mogred]]s (Mogred)
* [[Octopus]]es (Devilfish, Octopus, Kraken)
* [[Swordsman|Swordsmen]] (Swordsman, Mercenary, Gladiator)
===Animals===
[[Butterfly|Butterflies]], [[Dolphin]]s, [[Osprey]]s, [[Fish]]
===Dungeons===
* [[Circus of the Sun]] - southeast, visits Terrax during 3 months of the year
* [[Dream World]] - off-map
* [[Gardens of Harmony]] - northwest on the coast
* [[House of Judgement]] - in Kalimar
* [[Thieves Guild]] - in Kalimar
===Objects===
* [[Obelisk]] #1
* Random [[Test]] (+7 [[Skillpoint]]s once to characters that have 100 in the required [[statistic]])
* [[Flame]] of [[Invisibility]] (Grants invisibility for 1 hour, until touched, or until rest or travel)
* Flame of [[Town Portal]] Instant travel to any destination on the Town Portal map
* Flame of [[Body Resistance]] (+20 to Body Resistance for 6 hours, or until rest or travel)
* [[Fountain]] of +20 [[Hitpoint]]s (Replenishes 20 hitpoints, maximum 50 charges, recharge 10 per day)
* [[Well]] of +30 [[Accuracy]] and [[Speed]] (Temporarily +30 Accuracy and Speed for 2 days or until rest or travel)
* [[Well of Wisdom]] (+5000 [[Experience]] for 5000 [[gold]] (2000 charges), [[reputation]] -1)
----
==Travel==
===Foot===
Semiramis (southwest) and Murlank (southeast) can both be reached on [[foot]] overland, which takes 5 days.
===Coach===
[[Coach]]es of the [[Golden Triangle]] leave at the Wizards of the Coach for Semiramis on '''Mondays''', '''Wednesdays''' and '''Saturdays''', with return trips starting on Tuesdays, Thursdays and Sundays. Other Golden Triangle coaches leave for Murlank on '''Tuesdays''', '''Thursdays''' and '''Saturdays''', return trips starting on Mondays, Wednesdays and Fridays. All these coach rides take 2 days.
===Boat===
The [[St. Nicholas]] will enter Terrax, its final destination, from Murlank. The passage takes 3 days.
===Ship===
Ships set sail for Murlank, [[Potz]] on Sundays (return fares on Saturdays). The voyages takes 4 days.
===Town Portal===
Terrax has a [[Central Fountain]] and can therefore be reached instantly by the powerful [[Town Portal]] spell. The other [[province]]s that can be reached this way are: [[Semiramis]], Murlank, Nannaria, [[Soronne (province)|Soronne]] and [[Serenity (province)|Serenity]]. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
----
==Citizens==
===Kalimar===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[The Potion Baron]]</td>
<td>[[Apothecary]]</td>
<td>Lisabet Talbot</td>
</tr>
<tr>
<td>[[Esmeralda's Leatherworks]]</td>
<td>[[Armour Shop]]</td>
<td></td>
</tr>
<tr>
<td>[[Metalheart]]</td>
<td>Armour Shop</td>
<td></td>
</tr>
<tr>
<td>[[Piglet's Vault]]</td>
<td>[[Bank]]</td>
<td>Tiggra Bounce, Howard Tilley</td>
</tr>
<tr>
<td>[[]]</td>
<td>[[Dockyard]]</td>
<td></td>
</tr>
<tr>
<td>[[Fen's Fineries]]</td>
<td>[[General Store]]</td>
<td></td>
</tr>
<tr>
<td>[[Master Guild of Self]]</td>
<td>[[Guild]]</td>
<td>Henry Higgins, Elly Mayfair</td>
</tr>
<tr>
<td>[[Four Magical Hats]]</td>
<td>[[Magic Shop]]</td>
<td>Tara Limebough, Annike Limebough, Tommi Limebough, Pippi Limebough</td>
</tr>
<tr>
<td>[[The Illusionist]]</td>
<td>Magic Shop</td>
<td>David Tinfield, Gaby Bonokka</td>
</tr>
<tr>
<td>[[The Supreme Wizard's Palace]]</td>
<td>[[Palace]]</td>
<td>Prince Daglathor</td>
</tr>
<tr>
<td>[[Wizards of the Coach]]</td>
<td>[[Stable]]</td>
<td>Melissa Manaclash</td>
</tr>
<tr>
<td>[[The Green Moth Society]]</td>
<td>[[Tavern]]</td>
<td>Pygmalion Mayfair</td>
</tr>
<tr>
<td>[[Temple of Palmistry]]</td>
<td>[[Temple]]</td>
<td>Gregor Haus, Reto Rograde</td>
</tr>
<tr>
<td>[[]]</td>
<td>[[Town Hall]]</td>
<td>Truman Burbank</td>
</tr>
<tr>
<td>[[The Tutorial]]</td>
<td>[[Training Hall]]</td>
<td>Hopkins Banderoles</td>
</tr>
<tr>
<td>[[At Sword's Point]]</td>
<td>[[Weapon Shop]]</td>
<td></td>
</tr>
<tr>
<td>[[Global Trade Weapons]]</td>
<td>Weapon Shop</td>
<td></td>
</tr>
<tr>
<td>[[House of Judgement]]</td>
<td>[[Dungeon]]</td>
<td>Elius</td>
</tr>
<tr>
<td>[[Thieves Guild]]</td>
<td>Dungeon</td>
<td>Wanro Blackadder, Autolycus Burbank, Ivy Blackadder, Darcie Darby, Taini Darby</td>
</tr>
<tr>
<td>[[Guardhouse]]</td>
<td>[[House]]</td>
<td>Amateurion</td>
</tr>
<tr>
<td>[[Merchant House]]</td>
<td>House</td>
<td>Lord Markham</td>
</tr>
<tr>
<td>[[Banderoles Hacienda]]</td>
<td>House</td>
<td>Antonio Banderoles, Zeta Banderoles, Diego Banderoles</td>
</tr>
<tr>
<td>[[]]</td>
<td>House</td>
<td></td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Gardens of Harmony]]</td>
<td>[[Dungeon]]</td>
<td>Alliantus, Astral, Gregorius, Bodhi Jizo, Minerva, Dolf</td>
</tr>
<tr>
<td>[[]]</td>
<td>[[]]</td>
<td></td>
</tr>
</table><br>
===Who is who===
Still to assign: E Fire, G Water, E Light, E Dark, G Dagger, E Plate
* Birk, Emil, Janne, Kalle, Karlsson, Marko, Matti, Rasmus, Samuel (boy)
* Hanna, Jackie, Kajsa, Kati, Lilibet, Lisabet, Lotta, Madicken, Noriko, Randi, Ronja, Sia (girl)
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Amateurion]] - captain of the guards</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Antonio Banderoles]] - smuggler</td>
<td>[[Zeta Banderoles]] - stable mistress</td>
</tr>
<tr>
<td>[[Hopkins Banderoles]] - trainer, father of Antonio Banderoles</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Wanro Blackadder]] - master teacher of [[Disarm Trap]]</td>
<td>[[Ivy Blackadder]] - poisoner, wife of Wanro Blackadder</td>
</tr>
<tr>
<td>[[Autolycus Burbank]] - grandmaster teacher of [[Mace]]</td>
<td>[[Darcie Darby]] - master teacher of [[Stealing]]</td>
</tr>
<tr>
<td>[[Truman Burbank]] - insurance agent</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Elius]] - judge</td>
<td>[[Gaby Bonokka]] - zoologist</td>
</tr>
<tr>
<td>[[Henry Higgins]] - guildmaster</td>
<td>[[Tiggra Bounce]] - factor</td>
</tr>
<tr>
<td>[[Gregor Haus]] - physician</td>
<td>[[Tara Limebough]] - magicker</td>
</tr>
<tr>
<td>[[Lord Markham]] - merchant</td>
<td>[[Melissa Manaclash]] - stable mistress</td>
</tr>
<tr>
<td>[[Pygmalion Mayfair]] - actor</td>
<td>[[Elly Mayfair]] - master teacher of [[Learning]]</td>
</tr>
<tr>
<td>[[Reto Rograde]] - runemaster</td>
<td>[[Lisabet Talbot]] - apothecary</td>
</tr>
<tr>
<td>[[Howard Tilley]] - banker</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[David Tinfield]] - magicker</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Diego Banderoles]] - son of Antonio and Zeta Banderoles</td>
<td>[[Taini Darby]] - daughter of Darcie Darby</td>
</tr>
<tr>
<td>[[Tommi Limebough]] - son of Tara Limebough</td>
<td>[[Annika Limebough]] - daughter of Tara Limebough</td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[Pippi Limebough]] - daughter of Tara Limebough</td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[]] - daughter of </td>
</tr>
</table><br>
====Wizards====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Alliantus]] - rolemaster</td>
<td>[[Bodhi Jizo]] - guardian</td>
</tr>
<tr>
<td>[[Astral]] - expert teacher of [[Alchemy]]</td>
<td>[[Minerva]] - flautist</td>
</tr>
<tr>
<td>[[Gregorius]] - grandmaster teacher of [[Spellcasting]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Dolf]] - pupil</td>
<td>[[]] - daughter of </td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Prince Daglathor]] - Kreegan envoy</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[]] - daughter of </td>
</tr>
</table><br>
----
[[Category:Map]]
0f13d429076c456a82d7429f2628352f2828d661
1961
1959
2009-06-11T21:55:10Z
Ribannah
2
/* Citizens */ Altair, Kiliman. Pod families
wikitext
text/x-wiki
'''Terrax''' is located in the very north of [[Karigor]]. It is likely to be a [[map]] that the [[party]] will visit later in the game.
Neighbouring [[map]]s are [[Murlank]] (southeast) and [[Semiramis]] (southwest). The ocean (west, northwest, northeast and east) is not part of the [[game]].
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Terrax.png</div>
===Communities===
* [[Kalimar]], north at the mouth of the river Ebony
===Geography===
* [[Ebony]], the river flowing through Terrax from south to north
===Monsters (surface)===
* [[Minotaur]]s (Minotaur, Minotaur Foreman, Minotaur Lord, Minotaur King)
* [[Mogred]]s (Mogred)
* [[Octopus]]es (Devilfish, Octopus, Kraken)
* [[Swordsman|Swordsmen]] (Swordsman, Mercenary, Gladiator)
===Animals===
[[Butterfly|Butterflies]], [[Dolphin]]s, [[Osprey]]s, [[Fish]]
===Dungeons===
* [[Circus of the Sun]] - southeast, visits Terrax during 3 months of the year
* [[Dream World]] - off-map
* [[Gardens of Harmony]] - northwest on the coast
* [[House of Judgement]] - in Kalimar
* [[Thieves Guild]] - in Kalimar
===Objects===
* [[Obelisk]] #1
* Random [[Test]] (+7 [[Skillpoint]]s once to characters that have 100 in the required [[statistic]])
* [[Flame]] of [[Invisibility]] (Grants invisibility for 1 hour, until touched, or until rest or travel)
* Flame of [[Town Portal]] Instant travel to any destination on the Town Portal map
* Flame of [[Body Resistance]] (+20 to Body Resistance for 6 hours, or until rest or travel)
* [[Fountain]] of +20 [[Hitpoint]]s (Replenishes 20 hitpoints, maximum 50 charges, recharge 10 per day)
* [[Well]] of +30 [[Accuracy]] and [[Speed]] (Temporarily +30 Accuracy and Speed for 2 days or until rest or travel)
* [[Well of Wisdom]] (+5000 [[Experience]] for 5000 [[gold]] (2000 charges), [[reputation]] -1)
----
==Travel==
===Foot===
Semiramis (southwest) and Murlank (southeast) can both be reached on [[foot]] overland, which takes 5 days.
===Coach===
[[Coach]]es of the [[Golden Triangle]] leave at the Wizards of the Coach for Semiramis on '''Mondays''', '''Wednesdays''' and '''Saturdays''', with return trips starting on Tuesdays, Thursdays and Sundays. Other Golden Triangle coaches leave for Murlank on '''Tuesdays''', '''Thursdays''' and '''Saturdays''', return trips starting on Mondays, Wednesdays and Fridays. All these coach rides take 2 days.
===Boat===
The [[St. Nicholas]] will enter Terrax, its final destination, from Murlank. The passage takes 3 days.
===Ship===
Ships set sail for Murlank, [[Potz]] on Sundays (return fares on Saturdays). The voyages takes 4 days.
===Town Portal===
Terrax has a [[Central Fountain]] and can therefore be reached instantly by the powerful [[Town Portal]] spell. The other [[province]]s that can be reached this way are: [[Semiramis]], Murlank, Nannaria, [[Soronne (province)|Soronne]] and [[Serenity (province)|Serenity]]. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
----
==Citizens==
===Kalimar===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[The Potion Baron]]</td>
<td>[[Apothecary]]</td>
<td>Lisabet Talbot</td>
</tr>
<tr>
<td>[[Esmeralda's Leatherworks]]</td>
<td>[[Armour Shop]]</td>
<td></td>
</tr>
<tr>
<td>[[Metalheart]]</td>
<td>Armour Shop</td>
<td>Sandoval Pod, Akella Pod, Kajsa Pod, Madicken Pod</td>
</tr>
<tr>
<td>[[Piglet's Vault]]</td>
<td>[[Bank]]</td>
<td>Tiggra Bounce, Howard Tilley</td>
</tr>
<tr>
<td>[[]]</td>
<td>[[Dockyard]]</td>
<td></td>
</tr>
<tr>
<td>[[Fen's Fineries]]</td>
<td>[[General Store]]</td>
<td></td>
</tr>
<tr>
<td>[[Master Guild of Self]]</td>
<td>[[Guild]]</td>
<td>Henry Higgins, Elly Mayfair</td>
</tr>
<tr>
<td>[[Four Magical Hats]]</td>
<td>[[Magic Shop]]</td>
<td>Tara Limebough, Annike Limebough, Tommi Limebough, Pippi Limebough</td>
</tr>
<tr>
<td>[[The Illusionist]]</td>
<td>Magic Shop</td>
<td>David Tinfield, Gaby Bonokka</td>
</tr>
<tr>
<td>[[The Supreme Wizard's Palace]]</td>
<td>[[Palace]]</td>
<td>Prince Daglathor</td>
</tr>
<tr>
<td>[[Wizards of the Coach]]</td>
<td>[[Stable]]</td>
<td>Melissa Manaclash</td>
</tr>
<tr>
<td>[[The Green Moth Society]]</td>
<td>[[Tavern]]</td>
<td>Pygmalion Mayfair</td>
</tr>
<tr>
<td>[[Temple of Palmistry]]</td>
<td>[[Temple]]</td>
<td>Gregor Haus, Reto Rograde</td>
</tr>
<tr>
<td>[[]]</td>
<td>[[Town Hall]]</td>
<td>Truman Burbank</td>
</tr>
<tr>
<td>[[The Tutorial]]</td>
<td>[[Training Hall]]</td>
<td>Hopkins Banderoles</td>
</tr>
<tr>
<td>[[At Sword's Point]]</td>
<td>[[Weapon Shop]]</td>
<td></td>
</tr>
<tr>
<td>[[Global Trade Weapons]]</td>
<td>Weapon Shop</td>
<td></td>
</tr>
<tr>
<td>[[House of Judgement]]</td>
<td>[[Dungeon]]</td>
<td>Elius</td>
</tr>
<tr>
<td>[[Thieves Guild]]</td>
<td>Dungeon</td>
<td>Wanro Blackadder, Autolycus Burbank, Ivy Blackadder, Darcie Darby, Taini Darby</td>
</tr>
<tr>
<td>[[Guardhouse]]</td>
<td>[[House]]</td>
<td>Amateurion</td>
</tr>
<tr>
<td>[[Merchant House]]</td>
<td>House</td>
<td>Lord Markham, Sam Lloyd</td>
</tr>
<tr>
<td>Banderoles Hacienda</td>
<td>House</td>
<td>Antonio Banderoles, Zeta Banderoles, Diego Banderoles</td>
</tr>
<tr>
<td>Roofcats</td>
<td>House</td>
<td>Peter Kiliman, Isabeau Kiliman, Karlsson Kiliman, Sia Kiliman</td>
</tr>
<tr>
<td>Assassin's Credentials</td>
<td>House</td>
<td>Desmond Altair, Xi Altair, Birk Altair, Rasmus Altair, Lotta Altair</td>
</tr>
<tr>
<td>[[]]</td>
<td>House</td>
<td></td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Gardens of Harmony]]</td>
<td>[[Dungeon]]</td>
<td>Alliantus, Astral, Gregorius, Bodhi Jizo, Minerva, Dolf</td>
</tr>
<tr>
<td>[[]]</td>
<td>[[]]</td>
<td></td>
</tr>
</table><br>
===Who is who===
Still to assign: E Fire, E Dark
* Emil, Janne, Kalle, Marko, Matti, Samuel (boy)
* Hanna, Jackie, Kati, Lilibet, Lisabet, Noriko, Randi, Ronja (girl)
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Desmond Altair]] - grandmaster teacher of [[Dagger]]</td>
<td>[[Xi Altair]] - expert teacher of [[Light Magic|Light]]</td>
</tr>
<tr>
<td>[[Amateurion]] - captain of the guards</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Antonio Banderoles]] - smuggler</td>
<td>[[Zeta Banderoles]] - stable mistress</td>
</tr>
<tr>
<td>[[Hopkins Banderoles]] - trainer, father of Antonio Banderoles</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Wanro Blackadder]] - master teacher of [[Disarm Trap]]</td>
<td>[[Ivy Blackadder]] - poisoner, wife of Wanro Blackadder</td>
</tr>
<tr>
<td>[[Autolycus Burbank]] - grandmaster teacher of [[Mace]]</td>
<td>[[Darcie Darby]] - master teacher of [[Stealing]]</td>
</tr>
<tr>
<td>[[Truman Burbank]] - insurance agent</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Elius]] - judge</td>
<td>[[Gaby Bonokka]] - zoologist</td>
</tr>
<tr>
<td>[[Henry Higgins]] - guildmaster</td>
<td>[[Tiggra Bounce]] - factor</td>
</tr>
<tr>
<td>[[Gregor Haus]] - physician</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Peter Kiliman]] - slater</td>
<td>[[Isabeau Kiliman]] - falconer</td>
</tr>
<tr>
<td>[[Sam Lloyd]] - grandmaster teacher of [[Water Magic|Water]]</td>
<td>[[Tara Limebough]] - magicker</td>
</tr>
<tr>
<td>[[Lord Markham]] - merchant</td>
<td>[[Melissa Manaclash]] - stable mistress</td>
</tr>
<tr>
<td>[[Pygmalion Mayfair]] - actor</td>
<td>[[Elly Mayfair]] - master teacher of [[Learning]]</td>
</tr>
<tr>
<td>[[Sandoval Pod]] - expert teacher of [[Plate]]</td>
<td>[[Akella Pod]] - armourer</td>
</tr>
<tr>
<td>[[Reto Rograde]] - runemaster</td>
<td>[[Lisabet Talbot]] - apothecary</td>
</tr>
<tr>
<td>[[Howard Tilley]] - banker</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[David Tinfield]] - magicker</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Birk Altair]] - son of Desmond and and Xi Altair</td>
<td>[[Lotta Altair]] - daughter of Desmond and Xi Altair</td>
</tr>
<tr>
<td>[[Rasmus Altair]] - son of Desmond Altair</td>
<td>[[]] - daughter of </td>
</tr>
<tr>
<td>[[Diego Banderoles]] - son of Antonio and Zeta Banderoles</td>
<td>[[Taini Darby]] - daughter of Darcie Darby</td>
</tr>
<tr>
<td>[[Karlsson Kiliman]] - son of Peter and Isabeau Kiliman</td>
<td>[[Sia Kiliman]] - daughter of Peter and Isabeau Kiliman</td>
</tr>
<tr>
<td>[[Tommi Limebough]] - son of Tara Limebough</td>
<td>[[Annika Limebough]] - daughter of Tara Limebough</td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[Pippi Limebough]] - daughter of Tara Limebough</td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[Kajsa Pod]] - daughter of Sandoval and Akella Pod</td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[Madicken Pod]] - daughter of Sandoval and Akella Pod</td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[]] - daughter of </td>
</tr>
</table><br>
====Wizards====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Alliantus]] - rolemaster</td>
<td>[[Bodhi Jizo]] - guardian</td>
</tr>
<tr>
<td>[[Astral]] - expert teacher of [[Alchemy]]</td>
<td>[[Minerva]] - flautist</td>
</tr>
<tr>
<td>[[Gregorius]] - grandmaster teacher of [[Spellcasting]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Dolf]] - pupil</td>
<td>[[]] - daughter of </td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Prince Daglathor]] - Kreegan envoy</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[]] - daughter of </td>
</tr>
</table><br>
----
[[Category:Map]]
789fc02b51963aa7774d28e97748e4952db87daf
1962
1961
2009-06-11T22:53:19Z
Ribannah
2
/* Citizens */ Chantefleur family; Ronja instead of Taini; Fen's, dock, Mulwarp family, more Limeboughs
wikitext
text/x-wiki
'''Terrax''' is located in the very north of [[Karigor]]. It is likely to be a [[map]] that the [[party]] will visit later in the game.
Neighbouring [[map]]s are [[Murlank]] (southeast) and [[Semiramis]] (southwest). The ocean (west, northwest, northeast and east) is not part of the [[game]].
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Terrax.png</div>
===Communities===
* [[Kalimar]], north at the mouth of the river Ebony
===Geography===
* [[Ebony]], the river flowing through Terrax from south to north
===Monsters (surface)===
* [[Minotaur]]s (Minotaur, Minotaur Foreman, Minotaur Lord, Minotaur King)
* [[Mogred]]s (Mogred)
* [[Octopus]]es (Devilfish, Octopus, Kraken)
* [[Swordsman|Swordsmen]] (Swordsman, Mercenary, Gladiator)
===Animals===
[[Butterfly|Butterflies]], [[Dolphin]]s, [[Osprey]]s, [[Fish]]
===Dungeons===
* [[Circus of the Sun]] - southeast, visits Terrax during 3 months of the year
* [[Dream World]] - off-map
* [[Gardens of Harmony]] - northwest on the coast
* [[House of Judgement]] - in Kalimar
* [[Thieves Guild]] - in Kalimar
===Objects===
* [[Obelisk]] #1
* Random [[Test]] (+7 [[Skillpoint]]s once to characters that have 100 in the required [[statistic]])
* [[Flame]] of [[Invisibility]] (Grants invisibility for 1 hour, until touched, or until rest or travel)
* Flame of [[Town Portal]] Instant travel to any destination on the Town Portal map
* Flame of [[Body Resistance]] (+20 to Body Resistance for 6 hours, or until rest or travel)
* [[Fountain]] of +20 [[Hitpoint]]s (Replenishes 20 hitpoints, maximum 50 charges, recharge 10 per day)
* [[Well]] of +30 [[Accuracy]] and [[Speed]] (Temporarily +30 Accuracy and Speed for 2 days or until rest or travel)
* [[Well of Wisdom]] (+5000 [[Experience]] for 5000 [[gold]] (2000 charges), [[reputation]] -1)
----
==Travel==
===Foot===
Semiramis (southwest) and Murlank (southeast) can both be reached on [[foot]] overland, which takes 5 days.
===Coach===
[[Coach]]es of the [[Golden Triangle]] leave at the Wizards of the Coach for Semiramis on '''Mondays''', '''Wednesdays''' and '''Saturdays''', with return trips starting on Tuesdays, Thursdays and Sundays. Other Golden Triangle coaches leave for Murlank on '''Tuesdays''', '''Thursdays''' and '''Saturdays''', return trips starting on Mondays, Wednesdays and Fridays. All these coach rides take 2 days.
===Boat===
The [[St. Nicholas]] will enter Terrax, its final destination, from Murlank. The passage takes 3 days.
===Ship===
Ships set sail for Murlank, [[Potz]] on Sundays (return fares on Saturdays). The voyages takes 4 days.
===Town Portal===
Terrax has a [[Central Fountain]] and can therefore be reached instantly by the powerful [[Town Portal]] spell. The other [[province]]s that can be reached this way are: [[Semiramis]], Murlank, Nannaria, [[Soronne (province)|Soronne]] and [[Serenity (province)|Serenity]]. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
----
==Citizens==
===Kalimar===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[The Potion Baron]]</td>
<td>[[Apothecary]]</td>
<td>Lisabet Talbot</td>
</tr>
<tr>
<td>[[Esmeralda's Leatherworks]]</td>
<td>[[Armour Shop]]</td>
<td>Esmeralda Chantefleur, Marko Chantefleur, Jackie Chantefleur</td>
</tr>
<tr>
<td>[[Metalheart]]</td>
<td>Armour Shop</td>
<td>Sandoval Pod, Akella Pod, Kajsa Pod, Madicken Pod</td>
</tr>
<tr>
<td>[[Piglet's Vault]]</td>
<td>[[Bank]]</td>
<td>Tiggra Bounce, Howard Tilley</td>
</tr>
<tr>
<td>[[]]</td>
<td>[[Dockyard]]</td>
<td>Schveider</td>
</tr>
<tr>
<td>[[Fen's Fineries]]</td>
<td>[[General Store]]</td>
<td>Sarit Veen</td>
</tr>
<tr>
<td>[[Master Guild of Self]]</td>
<td>[[Guild]]</td>
<td>Henry Higgins, Elly Mayfair</td>
</tr>
<tr>
<td>[[Four Magical Hats]]</td>
<td>[[Magic Shop]]</td>
<td>Tara Limebough, Annike Limebough, Tommi Limebough, Pippi Limebough</td>
</tr>
<tr>
<td>[[The Illusionist]]</td>
<td>Magic Shop</td>
<td>David Tinfield, Gaby Bonokka</td>
</tr>
<tr>
<td>[[The Supreme Wizard's Palace]]</td>
<td>[[Palace]]</td>
<td>Prince Daglathor</td>
</tr>
<tr>
<td>[[Wizards of the Coach]]</td>
<td>[[Stable]]</td>
<td>Melissa Manaclash</td>
</tr>
<tr>
<td>[[The Green Moth Society]]</td>
<td>[[Tavern]]</td>
<td>Pygmalion Mayfair</td>
</tr>
<tr>
<td>[[Temple of Palmistry]]</td>
<td>[[Temple]]</td>
<td>Gregor Haus, Reto Rograde</td>
</tr>
<tr>
<td>[[]]</td>
<td>[[Town Hall]]</td>
<td>Truman Burbank</td>
</tr>
<tr>
<td>[[The Tutorial]]</td>
<td>[[Training Hall]]</td>
<td>Hopkins Banderoles</td>
</tr>
<tr>
<td>[[At Sword's Point]]</td>
<td>[[Weapon Shop]]</td>
<td></td>
</tr>
<tr>
<td>[[Global Trade Weapons]]</td>
<td>Weapon Shop</td>
<td>Samuel Limebough, Hanna Limebough</td>
</tr>
<tr>
<td>[[House of Judgement]]</td>
<td>[[Dungeon]]</td>
<td>Elius</td>
</tr>
<tr>
<td>[[Thieves Guild]]</td>
<td>Dungeon</td>
<td>Wanro Blackadder, Autolycus Burbank, Ivy Blackadder, Darcie Darby, Ronja Darby</td>
</tr>
<tr>
<td>[[Guardhouse]]</td>
<td>[[House]]</td>
<td>Amateurion</td>
</tr>
<tr>
<td>[[Merchant House]]</td>
<td>House</td>
<td>Lord Markham, Sam Lloyd</td>
</tr>
<tr>
<td>Banderoles Hacienda</td>
<td>House</td>
<td>Antonio Banderoles, Zeta Banderoles, Diego Banderoles</td>
</tr>
<tr>
<td>Roofcats</td>
<td>House</td>
<td>Peter Kiliman, Isabeau Kiliman, Karlsson Kiliman, Sia Kiliman</td>
</tr>
<tr>
<td>Assassin's Credentials</td>
<td>House</td>
<td>Desmond Altair, Xi Altair, Birk Altair, Rasmus Altair, Lotta Altair</td>
</tr>
<tr>
<td>The Cabbage Farm</td>
<td>House</td>
<td>Johnno Mulwarp, Emil Mulwarp, Lilibet Mulwarp</td>
</tr>
<tr>
<td>[[]]</td>
<td>House</td>
<td></td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Gardens of Harmony]]</td>
<td>[[Dungeon]]</td>
<td>Alliantus, Astral, Gregorius, Bodhi Jizo, Minerva, Dolf</td>
</tr>
<tr>
<td>[[]]</td>
<td>[[]]</td>
<td></td>
</tr>
</table><br>
===Who is who===
Still to assign: E Fire, E Dark
* Janne, Kalle, Matti (boy)
* Kati, Lisabet, Noriko, Randi (girl)
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Desmond Altair]] - grandmaster teacher of [[Dagger]]</td>
<td>[[Xi Altair]] - expert teacher of [[Light Magic|Light]]</td>
</tr>
<tr>
<td>[[Amateurion]] - captain of the guards</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Antonio Banderoles]] - smuggler</td>
<td>[[Zeta Banderoles]] - stable mistress</td>
</tr>
<tr>
<td>[[Hopkins Banderoles]] - trainer, father of Antonio Banderoles</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Wanro Blackadder]] - master teacher of [[Disarm Trap]]</td>
<td>[[Ivy Blackadder]] - poisoner, wife of Wanro Blackadder</td>
</tr>
<tr>
<td>[[Autolycus Burbank]] - grandmaster teacher of [[Mace]]</td>
<td>[[Gaby Bonokka]] - zoologist</td>
</tr>
<tr>
<td>[[Truman Burbank]] - insurance agent</td>
<td>[[Tiggra Bounce]] - factor</td>
</tr>
<tr>
<td>[[Elius]] - judge</td>
<td>[[Esmeralda Chantefleur]] - couturier</td>
</tr>
<tr>
<td>[[Henry Higgins]] - guildmaster</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Gregor Haus]] - physician</td>
<td>[[Darcie Darby]] - master teacher of [[Stealing]]</td>
</tr>
<tr>
<td>[[Peter Kiliman]] - slater</td>
<td>[[Isabeau Kiliman]] - falconer, wife of Peter Kiliman</td>
</tr>
<tr>
<td>[[Samuel Limebough]] - weaponsmith</td>
<td>[[Hanna Limebough]] - teacher, wife of Samuel Limebough</td>
</tr>
<tr>
<td>[[Sam Lloyd]] - grandmaster teacher of [[Water Magic|Water]]</td>
<td>[[Tara Limebough]] - magicker, daughter of Samuel and Hanna Limebough</td>
</tr>
<tr>
<td>[[Lord Markham]] - merchant</td>
<td>[[Melissa Manaclash]] - stable mistress</td>
</tr>
<tr>
<td>[[Pygmalion Mayfair]] - actor</td>
<td>[[Elly Mayfair]] - master teacher of [[Learning]], wife of Pygmalion Mayfair</td>
</tr>
<tr>
<td>[[Johnno Mulwarp]] - cabbage farmer</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Sandoval Pod]] - expert teacher of [[Plate]]</td>
<td>[[Akella Pod]] - armourer, wife of Sandoval Pod</td>
</tr>
<tr>
<td>[[Reto Rograde]] - runemaster</td>
<td>[[Lisabet Talbot]] - apothecary</td>
</tr>
<tr>
<td>[[Schveider]] - dockmaster</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Howard Tilley]] - banker</td>
<td>[[Sarit Veen]] - retailer</td>
</tr>
<tr>
<td>[[David Tinfield]] - magicker</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Birk Altair]] - son of Desmond and and Xi Altair</td>
<td>[[Lotta Altair]] - daughter of Desmond and Xi Altair</td>
</tr>
<tr>
<td>[[Rasmus Altair]] - son of Desmond Altair</td>
<td>[[Jackie Chantefleur]] - daughter of Esmeralda Chantefleur</td>
</tr>
<tr>
<td>[[Diego Banderoles]] - son of Antonio and Zeta Banderoles</td>
<td>[[Ronja Darby]] - daughter of Darcie Darby</td>
</tr>
<tr>
<td>[[Marko Chantefleur]] - son of Esmeralda Chantefleur</td>
<td>[[]] - daughter of </td>
</tr>
<tr>
<td>[[Karlsson Kiliman]] - son of Peter and Isabeau Kiliman</td>
<td>[[Sia Kiliman]] - daughter of Peter and Isabeau Kiliman</td>
</tr>
<tr>
<td>[[Tommi Limebough]] - son of Tara Limebough</td>
<td>[[Annika Limebough]] - daughter of Tara Limebough</td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[Pippi Limebough]] - daughter of Tara Limebough</td>
</tr>
<tr>
<td>[[Emil Mulwarp]] - son of Johnno Mulwarp</td>
<td>[[Lilibet Mulwarp]] - daughter of Johnno Mulwarp</td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[Kajsa Pod]] - daughter of Sandoval and Akella Pod</td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[Madicken Pod]] - daughter of Sandoval and Akella Pod</td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[]] - daughter of </td>
</tr>
</table><br>
====Wizards====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Alliantus]] - rolemaster</td>
<td>[[Bodhi Jizo]] - guardian</td>
</tr>
<tr>
<td>[[Astral]] - expert teacher of [[Alchemy]]</td>
<td>[[Minerva]] - flautist</td>
</tr>
<tr>
<td>[[Gregorius]] - grandmaster teacher of [[Spellcasting]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Dolf]] - pupil</td>
<td>[[]] - daughter of </td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Prince Daglathor]] - Kreegan envoy</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[]] - daughter of </td>
</tr>
</table><br>
----
[[Category:Map]]
7802f6af524090f1f4f4a1cb8f5553273a8ffd75
1964
1962
2009-06-12T14:25:24Z
Ribannah
2
/* Kalimar */
wikitext
text/x-wiki
'''Terrax''' is located in the very north of [[Karigor]]. It is likely to be a [[map]] that the [[party]] will visit later in the game.
Neighbouring [[map]]s are [[Murlank]] (southeast) and [[Semiramis]] (southwest). The ocean (west, northwest, northeast and east) is not part of the [[game]].
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Terrax.png</div>
===Communities===
* [[Kalimar]], north at the mouth of the river Ebony
===Geography===
* [[Ebony]], the river flowing through Terrax from south to north
===Monsters (surface)===
* [[Minotaur]]s (Minotaur, Minotaur Foreman, Minotaur Lord, Minotaur King)
* [[Mogred]]s (Mogred)
* [[Octopus]]es (Devilfish, Octopus, Kraken)
* [[Swordsman|Swordsmen]] (Swordsman, Mercenary, Gladiator)
===Animals===
[[Butterfly|Butterflies]], [[Dolphin]]s, [[Osprey]]s, [[Fish]]
===Dungeons===
* [[Circus of the Sun]] - southeast, visits Terrax during 3 months of the year
* [[Dream World]] - off-map
* [[Gardens of Harmony]] - northwest on the coast
* [[House of Judgement]] - in Kalimar
* [[Thieves Guild]] - in Kalimar
===Objects===
* [[Obelisk]] #1
* Random [[Test]] (+7 [[Skillpoint]]s once to characters that have 100 in the required [[statistic]])
* [[Flame]] of [[Invisibility]] (Grants invisibility for 1 hour, until touched, or until rest or travel)
* Flame of [[Town Portal]] Instant travel to any destination on the Town Portal map
* Flame of [[Body Resistance]] (+20 to Body Resistance for 6 hours, or until rest or travel)
* [[Fountain]] of +20 [[Hitpoint]]s (Replenishes 20 hitpoints, maximum 50 charges, recharge 10 per day)
* [[Well]] of +30 [[Accuracy]] and [[Speed]] (Temporarily +30 Accuracy and Speed for 2 days or until rest or travel)
* [[Well of Wisdom]] (+5000 [[Experience]] for 5000 [[gold]] (2000 charges), [[reputation]] -1)
----
==Travel==
===Foot===
Semiramis (southwest) and Murlank (southeast) can both be reached on [[foot]] overland, which takes 5 days.
===Coach===
[[Coach]]es of the [[Golden Triangle]] leave at the Wizards of the Coach for Semiramis on '''Mondays''', '''Wednesdays''' and '''Saturdays''', with return trips starting on Tuesdays, Thursdays and Sundays. Other Golden Triangle coaches leave for Murlank on '''Tuesdays''', '''Thursdays''' and '''Saturdays''', return trips starting on Mondays, Wednesdays and Fridays. All these coach rides take 2 days.
===Boat===
The [[St. Nicholas]] will enter Terrax, its final destination, from Murlank. The passage takes 3 days.
===Ship===
Ships set sail for Murlank, [[Potz]] on Sundays (return fares on Saturdays). The voyages takes 4 days.
===Town Portal===
Terrax has a [[Central Fountain]] and can therefore be reached instantly by the powerful [[Town Portal]] spell. The other [[province]]s that can be reached this way are: [[Semiramis]], Murlank, Nannaria, [[Soronne (province)|Soronne]] and [[Serenity (province)|Serenity]]. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
----
==Citizens==
===Kalimar===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[The Potion Baron]]</td>
<td>[[Apothecary]]</td>
<td>Lisabet Talbot</td>
</tr>
<tr>
<td>[[Esmeralda's Leatherworks]]</td>
<td>[[Armour Shop]]</td>
<td>Esmeralda Chantefleur, Marko Chantefleur, Jackie Chantefleur</td>
</tr>
<tr>
<td>[[Metalheart]]</td>
<td>Armour Shop</td>
<td>Sandoval Pod, Akella Pod, Kajsa Pod, Madicken Pod</td>
</tr>
<tr>
<td>[[Piglet's Vault]]</td>
<td>[[Bank]]</td>
<td>Tiggra Bounce, Howard Tilley</td>
</tr>
<tr>
<td>[[]]</td>
<td>[[Dockyard]]</td>
<td>Schveider</td>
</tr>
<tr>
<td>[[Fen's Fineries]]</td>
<td>[[General Store]]</td>
<td>Sarit Veen</td>
</tr>
<tr>
<td>[[Master Guild of Self]]</td>
<td>[[Guild]]</td>
<td>Henry Higgins, Elly Mayfair</td>
</tr>
<tr>
<td>[[Four Magical Hats]]</td>
<td>[[Magic Shop]]</td>
<td>Tara Limebough, Annika Limebough, Tommi Limebough, Pippi Limebough</td>
</tr>
<tr>
<td>[[The Illusionist]]</td>
<td>Magic Shop</td>
<td>David Tinfield, Gaby Bonokka</td>
</tr>
<tr>
<td>[[The Supreme Wizard's Palace]]</td>
<td>[[Palace]]</td>
<td>Prince Daglathor</td>
</tr>
<tr>
<td>[[Wizards of the Coach]]</td>
<td>[[Stable]]</td>
<td>Melissa Manaclash</td>
</tr>
<tr>
<td>[[The Green Moth Society]]</td>
<td>[[Tavern]]</td>
<td>Pygmalion Mayfair</td>
</tr>
<tr>
<td>[[Temple of Palmistry]]</td>
<td>[[Temple]]</td>
<td>Gregor Haus, Reto Rograde</td>
</tr>
<tr>
<td>[[]]</td>
<td>[[Town Hall]]</td>
<td>Truman Burbank</td>
</tr>
<tr>
<td>[[The Tutorial]]</td>
<td>[[Training Hall]]</td>
<td>Hopkins Banderoles</td>
</tr>
<tr>
<td>[[At Sword's Point]]</td>
<td>[[Weapon Shop]]</td>
<td></td>
</tr>
<tr>
<td>[[Global Trade Weapons]]</td>
<td>Weapon Shop</td>
<td>Samuel Limebough, Hanna Limebough</td>
</tr>
<tr>
<td>[[House of Judgement]]</td>
<td>[[Dungeon]]</td>
<td>Elius</td>
</tr>
<tr>
<td>[[Thieves Guild]]</td>
<td>Dungeon</td>
<td>Wanro Blackadder, Autolycus Burbank, Ivy Blackadder, Darcie Darby, Ronja Darby</td>
</tr>
<tr>
<td>[[Guardhouse]]</td>
<td>[[House]]</td>
<td>Amateurion</td>
</tr>
<tr>
<td>[[Merchant House]]</td>
<td>House</td>
<td>Lord Markham, Sam Lloyd</td>
</tr>
<tr>
<td>Banderoles Hacienda</td>
<td>House</td>
<td>Antonio Banderoles, Zeta Banderoles, Diego Banderoles</td>
</tr>
<tr>
<td>Roofcats</td>
<td>House</td>
<td>Peter Kiliman, Isabeau Kiliman, Karlsson Kiliman, Sia Kiliman</td>
</tr>
<tr>
<td>Assassin's Credentials</td>
<td>House</td>
<td>Desmond Altair, Xi Altair, Birk Altair, Rasmus Altair, Lotta Altair</td>
</tr>
<tr>
<td>The Cabbage Farm</td>
<td>House</td>
<td>Johnno Mulwarp, Emil Mulwarp, Lilibet Mulwarp</td>
</tr>
<tr>
<td>[[]]</td>
<td>House</td>
<td></td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Gardens of Harmony]]</td>
<td>[[Dungeon]]</td>
<td>Alliantus, Astral, Gregorius, Bodhi Jizo, Minerva, Dolf</td>
</tr>
<tr>
<td>[[]]</td>
<td>[[]]</td>
<td></td>
</tr>
</table><br>
===Who is who===
Still to assign: E Fire, E Dark
* Janne, Kalle, Matti (boy)
* Kati, Lisabet, Noriko, Randi (girl)
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Desmond Altair]] - grandmaster teacher of [[Dagger]]</td>
<td>[[Xi Altair]] - expert teacher of [[Light Magic|Light]]</td>
</tr>
<tr>
<td>[[Amateurion]] - captain of the guards</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Antonio Banderoles]] - smuggler</td>
<td>[[Zeta Banderoles]] - stable mistress</td>
</tr>
<tr>
<td>[[Hopkins Banderoles]] - trainer, father of Antonio Banderoles</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Wanro Blackadder]] - master teacher of [[Disarm Trap]]</td>
<td>[[Ivy Blackadder]] - poisoner, wife of Wanro Blackadder</td>
</tr>
<tr>
<td>[[Autolycus Burbank]] - grandmaster teacher of [[Mace]]</td>
<td>[[Gaby Bonokka]] - zoologist</td>
</tr>
<tr>
<td>[[Truman Burbank]] - insurance agent</td>
<td>[[Tiggra Bounce]] - factor</td>
</tr>
<tr>
<td>[[Elius]] - judge</td>
<td>[[Esmeralda Chantefleur]] - couturier</td>
</tr>
<tr>
<td>[[Henry Higgins]] - guildmaster</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Gregor Haus]] - physician</td>
<td>[[Darcie Darby]] - master teacher of [[Stealing]]</td>
</tr>
<tr>
<td>[[Peter Kiliman]] - slater</td>
<td>[[Isabeau Kiliman]] - falconer, wife of Peter Kiliman</td>
</tr>
<tr>
<td>[[Samuel Limebough]] - weaponsmith</td>
<td>[[Hanna Limebough]] - teacher, wife of Samuel Limebough</td>
</tr>
<tr>
<td>[[Sam Lloyd]] - grandmaster teacher of [[Water Magic|Water]]</td>
<td>[[Tara Limebough]] - magicker, daughter of Samuel and Hanna Limebough</td>
</tr>
<tr>
<td>[[Lord Markham]] - merchant</td>
<td>[[Melissa Manaclash]] - stable mistress</td>
</tr>
<tr>
<td>[[Pygmalion Mayfair]] - actor</td>
<td>[[Elly Mayfair]] - master teacher of [[Learning]], wife of Pygmalion Mayfair</td>
</tr>
<tr>
<td>[[Johnno Mulwarp]] - cabbage farmer</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Sandoval Pod]] - expert teacher of [[Plate]]</td>
<td>[[Akella Pod]] - armourer, wife of Sandoval Pod</td>
</tr>
<tr>
<td>[[Reto Rograde]] - runemaster</td>
<td>[[Lisabet Talbot]] - apothecary</td>
</tr>
<tr>
<td>[[Schveider]] - dockmaster</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Howard Tilley]] - banker</td>
<td>[[Sarit Veen]] - retailer</td>
</tr>
<tr>
<td>[[David Tinfield]] - magicker</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Birk Altair]] - son of Desmond and and Xi Altair</td>
<td>[[Lotta Altair]] - daughter of Desmond and Xi Altair</td>
</tr>
<tr>
<td>[[Rasmus Altair]] - son of Desmond Altair</td>
<td>[[Jackie Chantefleur]] - daughter of Esmeralda Chantefleur</td>
</tr>
<tr>
<td>[[Diego Banderoles]] - son of Antonio and Zeta Banderoles</td>
<td>[[Ronja Darby]] - daughter of Darcie Darby</td>
</tr>
<tr>
<td>[[Marko Chantefleur]] - son of Esmeralda Chantefleur</td>
<td>[[]] - daughter of </td>
</tr>
<tr>
<td>[[Karlsson Kiliman]] - son of Peter and Isabeau Kiliman</td>
<td>[[Sia Kiliman]] - daughter of Peter and Isabeau Kiliman</td>
</tr>
<tr>
<td>[[Tommi Limebough]] - son of Tara Limebough</td>
<td>[[Annika Limebough]] - daughter of Tara Limebough</td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[Pippi Limebough]] - daughter of Tara Limebough</td>
</tr>
<tr>
<td>[[Emil Mulwarp]] - son of Johnno Mulwarp</td>
<td>[[Lilibet Mulwarp]] - daughter of Johnno Mulwarp</td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[Kajsa Pod]] - daughter of Sandoval and Akella Pod</td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[Madicken Pod]] - daughter of Sandoval and Akella Pod</td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[]] - daughter of </td>
</tr>
</table><br>
====Wizards====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Alliantus]] - rolemaster</td>
<td>[[Bodhi Jizo]] - guardian</td>
</tr>
<tr>
<td>[[Astral]] - expert teacher of [[Alchemy]]</td>
<td>[[Minerva]] - flautist</td>
</tr>
<tr>
<td>[[Gregorius]] - grandmaster teacher of [[Spellcasting]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Dolf]] - pupil</td>
<td>[[]] - daughter of </td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Prince Daglathor]] - Kreegan envoy</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[]] - daughter of </td>
</tr>
</table><br>
----
[[Category:Map]]
20b1a193f05874444bb8292116171aa082e3906c
1965
1964
2009-06-12T16:47:52Z
Ribannah
2
/* Humans */
wikitext
text/x-wiki
'''Terrax''' is located in the very north of [[Karigor]]. It is likely to be a [[map]] that the [[party]] will visit later in the game.
Neighbouring [[map]]s are [[Murlank]] (southeast) and [[Semiramis]] (southwest). The ocean (west, northwest, northeast and east) is not part of the [[game]].
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Terrax.png</div>
===Communities===
* [[Kalimar]], north at the mouth of the river Ebony
===Geography===
* [[Ebony]], the river flowing through Terrax from south to north
===Monsters (surface)===
* [[Minotaur]]s (Minotaur, Minotaur Foreman, Minotaur Lord, Minotaur King)
* [[Mogred]]s (Mogred)
* [[Octopus]]es (Devilfish, Octopus, Kraken)
* [[Swordsman|Swordsmen]] (Swordsman, Mercenary, Gladiator)
===Animals===
[[Butterfly|Butterflies]], [[Dolphin]]s, [[Osprey]]s, [[Fish]]
===Dungeons===
* [[Circus of the Sun]] - southeast, visits Terrax during 3 months of the year
* [[Dream World]] - off-map
* [[Gardens of Harmony]] - northwest on the coast
* [[House of Judgement]] - in Kalimar
* [[Thieves Guild]] - in Kalimar
===Objects===
* [[Obelisk]] #1
* Random [[Test]] (+7 [[Skillpoint]]s once to characters that have 100 in the required [[statistic]])
* [[Flame]] of [[Invisibility]] (Grants invisibility for 1 hour, until touched, or until rest or travel)
* Flame of [[Town Portal]] Instant travel to any destination on the Town Portal map
* Flame of [[Body Resistance]] (+20 to Body Resistance for 6 hours, or until rest or travel)
* [[Fountain]] of +20 [[Hitpoint]]s (Replenishes 20 hitpoints, maximum 50 charges, recharge 10 per day)
* [[Well]] of +30 [[Accuracy]] and [[Speed]] (Temporarily +30 Accuracy and Speed for 2 days or until rest or travel)
* [[Well of Wisdom]] (+5000 [[Experience]] for 5000 [[gold]] (2000 charges), [[reputation]] -1)
----
==Travel==
===Foot===
Semiramis (southwest) and Murlank (southeast) can both be reached on [[foot]] overland, which takes 5 days.
===Coach===
[[Coach]]es of the [[Golden Triangle]] leave at the Wizards of the Coach for Semiramis on '''Mondays''', '''Wednesdays''' and '''Saturdays''', with return trips starting on Tuesdays, Thursdays and Sundays. Other Golden Triangle coaches leave for Murlank on '''Tuesdays''', '''Thursdays''' and '''Saturdays''', return trips starting on Mondays, Wednesdays and Fridays. All these coach rides take 2 days.
===Boat===
The [[St. Nicholas]] will enter Terrax, its final destination, from Murlank. The passage takes 3 days.
===Ship===
Ships set sail for Murlank, [[Potz]] on Sundays (return fares on Saturdays). The voyages takes 4 days.
===Town Portal===
Terrax has a [[Central Fountain]] and can therefore be reached instantly by the powerful [[Town Portal]] spell. The other [[province]]s that can be reached this way are: [[Semiramis]], Murlank, Nannaria, [[Soronne (province)|Soronne]] and [[Serenity (province)|Serenity]]. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
----
==Citizens==
===Kalimar===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[The Potion Baron]]</td>
<td>[[Apothecary]]</td>
<td>Lisabet Talbot</td>
</tr>
<tr>
<td>[[Esmeralda's Leatherworks]]</td>
<td>[[Armour Shop]]</td>
<td>Esmeralda Chantefleur, Marko Chantefleur, Jackie Chantefleur</td>
</tr>
<tr>
<td>[[Metalheart]]</td>
<td>Armour Shop</td>
<td>Sandoval Pod, Akella Pod, Kajsa Pod, Madicken Pod</td>
</tr>
<tr>
<td>[[Piglet's Vault]]</td>
<td>[[Bank]]</td>
<td>Tiggra Bounce, Howard Tilley</td>
</tr>
<tr>
<td>[[]]</td>
<td>[[Dockyard]]</td>
<td>Schveider</td>
</tr>
<tr>
<td>[[Fen's Fineries]]</td>
<td>[[General Store]]</td>
<td>Sarit Veen</td>
</tr>
<tr>
<td>[[Master Guild of Self]]</td>
<td>[[Guild]]</td>
<td>Henry Higgins, Elly Mayfair</td>
</tr>
<tr>
<td>[[Four Magical Hats]]</td>
<td>[[Magic Shop]]</td>
<td>Tara Limebough, Annika Limebough, Tommi Limebough, Pippi Limebough</td>
</tr>
<tr>
<td>[[The Illusionist]]</td>
<td>Magic Shop</td>
<td>David Tinfield, Gaby Bonokka</td>
</tr>
<tr>
<td>[[The Supreme Wizard's Palace]]</td>
<td>[[Palace]]</td>
<td>Prince Daglathor</td>
</tr>
<tr>
<td>[[Wizards of the Coach]]</td>
<td>[[Stable]]</td>
<td>Melissa Manaclash</td>
</tr>
<tr>
<td>[[The Green Moth Society]]</td>
<td>[[Tavern]]</td>
<td>Pygmalion Mayfair</td>
</tr>
<tr>
<td>[[Temple of Palmistry]]</td>
<td>[[Temple]]</td>
<td>Gregor Haus, Reto Rograde</td>
</tr>
<tr>
<td>[[]]</td>
<td>[[Town Hall]]</td>
<td>Truman Burbank</td>
</tr>
<tr>
<td>[[The Tutorial]]</td>
<td>[[Training Hall]]</td>
<td>Hopkins Banderoles</td>
</tr>
<tr>
<td>[[At Sword's Point]]</td>
<td>[[Weapon Shop]]</td>
<td></td>
</tr>
<tr>
<td>[[Global Trade Weapons]]</td>
<td>Weapon Shop</td>
<td>Samuel Limebough, Hanna Limebough</td>
</tr>
<tr>
<td>[[House of Judgement]]</td>
<td>[[Dungeon]]</td>
<td>Elius</td>
</tr>
<tr>
<td>[[Thieves Guild]]</td>
<td>Dungeon</td>
<td>Wanro Blackadder, Autolycus Burbank, Ivy Blackadder, Darcie Darby, Ronja Darby</td>
</tr>
<tr>
<td>[[Guardhouse]]</td>
<td>[[House]]</td>
<td>Amateurion</td>
</tr>
<tr>
<td>[[Merchant House]]</td>
<td>House</td>
<td>Lord Markham, Sam Lloyd</td>
</tr>
<tr>
<td>Banderoles Hacienda</td>
<td>House</td>
<td>Antonio Banderoles, Zeta Banderoles, Diego Banderoles</td>
</tr>
<tr>
<td>Roofcats</td>
<td>House</td>
<td>Peter Kiliman, Isabeau Kiliman, Karlsson Kiliman, Sia Kiliman</td>
</tr>
<tr>
<td>Assassin's Credentials</td>
<td>House</td>
<td>Desmond Altair, Xi Altair, Birk Altair, Rasmus Altair, Lotta Altair</td>
</tr>
<tr>
<td>The Cabbage Farm</td>
<td>House</td>
<td>Johnno Mulwarp, Emil Mulwarp, Lilibet Mulwarp</td>
</tr>
<tr>
<td>[[]]</td>
<td>House</td>
<td></td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Gardens of Harmony]]</td>
<td>[[Dungeon]]</td>
<td>Alliantus, Astral, Gregorius, Bodhi Jizo, Minerva, Dolf</td>
</tr>
<tr>
<td>[[]]</td>
<td>[[]]</td>
<td></td>
</tr>
</table><br>
===Who is who===
Still to assign: E Fire, E Dark
* Janne, Kalle, Matti (boy)
* Kati, Lisabet, Noriko, Randi (girl)
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Desmond Altair]] - grandmaster teacher of [[Dagger]]</td>
<td>[[Xi Altair]] - expert teacher of [[Light Magic|Light]]</td>
</tr>
<tr>
<td>[[Amateurion]] - captain of the guards</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Antonio Banderoles]] - smuggler</td>
<td>[[Zeta Banderoles]] - gamer</td>
</tr>
<tr>
<td>[[Hopkins Banderoles]] - trainer, father of Antonio Banderoles</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Wanro Blackadder]] - master teacher of [[Disarm Trap]]</td>
<td>[[Ivy Blackadder]] - poisoner, wife of Wanro Blackadder</td>
</tr>
<tr>
<td>[[Autolycus Burbank]] - grandmaster teacher of [[Mace]]</td>
<td>[[Gaby Bonokka]] - zoologist</td>
</tr>
<tr>
<td>[[Truman Burbank]] - insurance agent</td>
<td>[[Tiggra Bounce]] - factor</td>
</tr>
<tr>
<td>[[Elius]] - judge</td>
<td>[[Esmeralda Chantefleur]] - couturier</td>
</tr>
<tr>
<td>[[Henry Higgins]] - guildmaster</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Gregor Haus]] - physician</td>
<td>[[Darcie Darby]] - master teacher of [[Stealing]]</td>
</tr>
<tr>
<td>[[Peter Kiliman]] - slater</td>
<td>[[Isabeau Kiliman]] - falconer, wife of Peter Kiliman</td>
</tr>
<tr>
<td>[[Samuel Limebough]] - weaponsmith</td>
<td>[[Hanna Limebough]] - teacher, wife of Samuel Limebough</td>
</tr>
<tr>
<td>[[Sam Lloyd]] - grandmaster teacher of [[Water Magic|Water]]</td>
<td>[[Tara Limebough]] - magicker, daughter of Samuel and Hanna Limebough</td>
</tr>
<tr>
<td>[[Lord Markham]] - merchant</td>
<td>[[Melissa Manaclash]] - stable mistress</td>
</tr>
<tr>
<td>[[Pygmalion Mayfair]] - actor</td>
<td>[[Elly Mayfair]] - master teacher of [[Learning]], wife of Pygmalion Mayfair</td>
</tr>
<tr>
<td>[[Johnno Mulwarp]] - cabbage farmer</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Sandoval Pod]] - expert teacher of [[Plate]]</td>
<td>[[Akella Pod]] - armourer, wife of Sandoval Pod</td>
</tr>
<tr>
<td>[[Reto Rograde]] - runemaster</td>
<td>[[Lisabet Talbot]] - apothecary</td>
</tr>
<tr>
<td>[[Schveider]] - dockmaster</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Howard Tilley]] - banker</td>
<td>[[Sarit Veen]] - retailer</td>
</tr>
<tr>
<td>[[David Tinfield]] - magicker</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Birk Altair]] - son of Desmond and and Xi Altair</td>
<td>[[Lotta Altair]] - daughter of Desmond and Xi Altair</td>
</tr>
<tr>
<td>[[Rasmus Altair]] - son of Desmond Altair</td>
<td>[[Jackie Chantefleur]] - daughter of Esmeralda Chantefleur</td>
</tr>
<tr>
<td>[[Diego Banderoles]] - son of Antonio and Zeta Banderoles</td>
<td>[[Ronja Darby]] - daughter of Darcie Darby</td>
</tr>
<tr>
<td>[[Marko Chantefleur]] - son of Esmeralda Chantefleur</td>
<td>[[]] - daughter of </td>
</tr>
<tr>
<td>[[Karlsson Kiliman]] - son of Peter and Isabeau Kiliman</td>
<td>[[Sia Kiliman]] - daughter of Peter and Isabeau Kiliman</td>
</tr>
<tr>
<td>[[Tommi Limebough]] - son of Tara Limebough</td>
<td>[[Annika Limebough]] - daughter of Tara Limebough</td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[Pippi Limebough]] - daughter of Tara Limebough</td>
</tr>
<tr>
<td>[[Emil Mulwarp]] - son of Johnno Mulwarp</td>
<td>[[Lilibet Mulwarp]] - daughter of Johnno Mulwarp</td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[Kajsa Pod]] - daughter of Sandoval and Akella Pod</td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[Madicken Pod]] - daughter of Sandoval and Akella Pod</td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[]] - daughter of </td>
</tr>
</table><br>
====Wizards====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Alliantus]] - rolemaster</td>
<td>[[Bodhi Jizo]] - guardian</td>
</tr>
<tr>
<td>[[Astral]] - expert teacher of [[Alchemy]]</td>
<td>[[Minerva]] - flautist</td>
</tr>
<tr>
<td>[[Gregorius]] - grandmaster teacher of [[Spellcasting]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Dolf]] - pupil</td>
<td>[[]] - daughter of </td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Prince Daglathor]] - Kreegan envoy</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[]] - daughter of </td>
</tr>
</table><br>
----
[[Category:Map]]
944555caefeb72fd255fe767f534364afed2df7e
1967
1965
2009-06-12T18:29:14Z
Ribannah
2
/* Citizens */ Wales, Bloom families, +
wikitext
text/x-wiki
'''Terrax''' is located in the very north of [[Karigor]]. It is likely to be a [[map]] that the [[party]] will visit later in the game.
Neighbouring [[map]]s are [[Murlank]] (southeast) and [[Semiramis]] (southwest). The ocean (west, northwest, northeast and east) is not part of the [[game]].
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Terrax.png</div>
===Communities===
* [[Kalimar]], north at the mouth of the river Ebony
===Geography===
* [[Ebony]], the river flowing through Terrax from south to north
===Monsters (surface)===
* [[Minotaur]]s (Minotaur, Minotaur Foreman, Minotaur Lord, Minotaur King)
* [[Mogred]]s (Mogred)
* [[Octopus]]es (Devilfish, Octopus, Kraken)
* [[Swordsman|Swordsmen]] (Swordsman, Mercenary, Gladiator)
===Animals===
[[Butterfly|Butterflies]], [[Dolphin]]s, [[Osprey]]s, [[Fish]]
===Dungeons===
* [[Circus of the Sun]] - southeast, visits Terrax during 3 months of the year
* [[Dream World]] - off-map
* [[Gardens of Harmony]] - northwest on the coast
* [[House of Judgement]] - in Kalimar
* [[Thieves Guild]] - in Kalimar
===Objects===
* [[Obelisk]] #1
* Random [[Test]] (+7 [[Skillpoint]]s once to characters that have 100 in the required [[statistic]])
* [[Flame]] of [[Invisibility]] (Grants invisibility for 1 hour, until touched, or until rest or travel)
* Flame of [[Town Portal]] Instant travel to any destination on the Town Portal map
* Flame of [[Body Resistance]] (+20 to Body Resistance for 6 hours, or until rest or travel)
* [[Fountain]] of +20 [[Hitpoint]]s (Replenishes 20 hitpoints, maximum 50 charges, recharge 10 per day)
* [[Well]] of +30 [[Accuracy]] and [[Speed]] (Temporarily +30 Accuracy and Speed for 2 days or until rest or travel)
* [[Well of Wisdom]] (+5000 [[Experience]] for 5000 [[gold]] (2000 charges), [[reputation]] -1)
----
==Travel==
===Foot===
Semiramis (southwest) and Murlank (southeast) can both be reached on [[foot]] overland, which takes 5 days.
===Coach===
[[Coach]]es of the [[Golden Triangle]] leave at the Wizards of the Coach for Semiramis on '''Mondays''', '''Wednesdays''' and '''Saturdays''', with return trips starting on Tuesdays, Thursdays and Sundays. Other Golden Triangle coaches leave for Murlank on '''Tuesdays''', '''Thursdays''' and '''Saturdays''', return trips starting on Mondays, Wednesdays and Fridays. All these coach rides take 2 days.
===Boat===
The [[St. Nicholas]] will enter Terrax, its final destination, from Murlank. The passage takes 3 days.
===Ship===
Ships set sail for Murlank, [[Potz]] on Sundays (return fares on Saturdays). The voyages takes 4 days.
===Town Portal===
Terrax has a [[Central Fountain]] and can therefore be reached instantly by the powerful [[Town Portal]] spell. The other [[province]]s that can be reached this way are: [[Semiramis]], Murlank, Nannaria, [[Soronne (province)|Soronne]] and [[Serenity (province)|Serenity]]. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
----
==Citizens==
===Kalimar===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[The Potion Baron]]</td>
<td>[[Apothecary]]</td>
<td>Orlandra Bloom, Orson Wales, Kalle Bloom</td>
</tr>
<tr>
<td>[[Esmeralda's Leatherworks]]</td>
<td>[[Armour Shop]]</td>
<td>Esmeralda Chantefleur, Marko Chantefleur, Jackie Chantefleur</td>
</tr>
<tr>
<td>[[Metalheart]]</td>
<td>Armour Shop</td>
<td>Sandoval Pod, Akella Pod, Kajsa Pod, Madicken Pod</td>
</tr>
<tr>
<td>[[Piglet's Vault]]</td>
<td>[[Bank]]</td>
<td>Tiggra Bounce, Howard Tilley</td>
</tr>
<tr>
<td>[[]]</td>
<td>[[Dockyard]]</td>
<td>Schveider</td>
</tr>
<tr>
<td>[[Fen's Fineries]]</td>
<td>[[General Store]]</td>
<td>Sarit Veen</td>
</tr>
<tr>
<td>[[Master Guild of Self]]</td>
<td>[[Guild]]</td>
<td>Henry Higgins, Elly Mayfair</td>
</tr>
<tr>
<td>[[Four Magical Hats]]</td>
<td>[[Magic Shop]]</td>
<td>Tara Limebough, Annika Limebough, Tommi Limebough, Pippi Limebough</td>
</tr>
<tr>
<td>[[The Illusionist]]</td>
<td>Magic Shop</td>
<td>David Tinfield, Gaby Bonokka</td>
</tr>
<tr>
<td>[[The Supreme Wizard's Palace]]</td>
<td>[[Palace]]</td>
<td>Prince Daglathor, Kati Bunting, Noriko Nightingale, Lisabet Swann</td>
</tr>
<tr>
<td>[[Wizards of the Coach]]</td>
<td>[[Stable]]</td>
<td>Melissa Manaclash</td>
</tr>
<tr>
<td>[[The Green Moth Society]]</td>
<td>[[Tavern]]</td>
<td>Pygmalion Mayfair, Jiminette Wales, Matti Wales, Randi Wales</td>
</tr>
<tr>
<td>[[Temple of Palmistry]]</td>
<td>[[Temple]]</td>
<td>Gregor Haus, Reto Rograde</td>
</tr>
<tr>
<td>[[]]</td>
<td>[[Town Hall]]</td>
<td>Truman Burbank</td>
</tr>
<tr>
<td>[[The Tutorial]]</td>
<td>[[Training Hall]]</td>
<td>Hopkins Banderoles</td>
</tr>
<tr>
<td>[[At Sword's Point]]</td>
<td>[[Weapon Shop]]</td>
<td>Josette Wales, Colette Younger</td>
</tr>
<tr>
<td>[[Global Trade Weapons]]</td>
<td>Weapon Shop</td>
<td>Samuel Limebough, Hanna Limebough</td>
</tr>
<tr>
<td>[[House of Judgement]]</td>
<td>[[Dungeon]]</td>
<td>Elius</td>
</tr>
<tr>
<td>[[Thieves Guild]]</td>
<td>Dungeon</td>
<td>Wanro Blackadder, Autolycus Burbank, Ivy Blackadder, Darcie Darby, Ronja Darby</td>
</tr>
<tr>
<td>[[Guardhouse]]</td>
<td>[[House]]</td>
<td>Amateurion, Warner Gonzalez</td>
</tr>
<tr>
<td>[[Merchant House]]</td>
<td>House</td>
<td>Lord Markham, Sam Lloyd</td>
</tr>
<tr>
<td>Banderoles Hacienda</td>
<td>House</td>
<td>Antonio Banderoles, Zeta Banderoles, Diego Banderoles</td>
</tr>
<tr>
<td>Roofcats</td>
<td>House</td>
<td>Peter Kiliman, Isabeau Kiliman, Karlsson Kiliman, Sia Kiliman</td>
</tr>
<tr>
<td>Assassin's Credentials</td>
<td>House</td>
<td>Desmond Altair, Xi Altair, Birk Altair, Rasmus Altair, Lotta Altair</td>
</tr>
<tr>
<td>The Cabbage Farm</td>
<td>House</td>
<td>Johnno Mulwarp, Linda Mulwarp, Emil Mulwarp, Lilibet Mulwarp</td>
</tr>
<tr>
<td>[[]]</td>
<td>House</td>
<td></td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Gardens of Harmony]]</td>
<td>[[Dungeon]]</td>
<td>Alliantus, Astral, Gregorius, Bodhi Jizo, Minerva, Dolf</td>
</tr>
<tr>
<td>[[]]</td>
<td>[[]]</td>
<td></td>
</tr>
</table><br>
===Who is who===
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Desmond Altair]] - grandmaster teacher of [[Dagger]]</td>
<td>[[Xi Altair]] - expert teacher of [[Light Magic|Light]]</td>
</tr>
<tr>
<td>[[Amateurion]] - captain of the guards</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Antonio Banderoles]] - smuggler</td>
<td>[[Zeta Banderoles]] - expert teacher of [[Fire Magic|Fire]]</td>
</tr>
<tr>
<td>[[Hopkins Banderoles]] - trainer, father of Antonio Banderoles</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Wanro Blackadder]] - master teacher of [[Disarm Trap]]</td>
<td>[[Ivy Blackadder]] - poisoner, wife of Wanro Blackadder</td>
</tr>
<tr>
<td>[[Autolycus Burbank]] - grandmaster teacher of [[Mace]]</td>
<td>[[Orlandra Bloom]] - apothecary</td>
</tr>
<tr>
<td>[[Truman Burbank]] - insurance agent</td>
<td>[[Gaby Bonokka]] - zoologist</td>
</tr>
<tr>
<td>[[Elius]] - judge</td>
<td>[[Tiggra Bounce]] - factor</td>
</tr>
<tr>
<td>[[Warner Gonzalez]] - sergeant</td>
<td>[[Esmeralda Chantefleur]] - couturier</td>
</tr>
<tr>
<td>[[Henry Higgins]] - guildmaster</td>
<td>[[Darcie Darby]] - master teacher of [[Stealing]]</td>
</tr>
<tr>
<td>[[Gregor Haus]] - physician</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Peter Kiliman]] - slater</td>
<td>[[Isabeau Kiliman]] - falconer, wife of Peter Kiliman</td>
</tr>
<tr>
<td>[[Samuel Limebough]] - weaponsmith</td>
<td>[[Hanna Limebough]] - teacher, wife of Samuel Limebough</td>
</tr>
<tr>
<td>[[Sam Lloyd]] - grandmaster teacher of [[Water Magic|Water]]</td>
<td>[[Tara Limebough]] - magicker, daughter of Samuel and Hanna Limebough</td>
</tr>
<tr>
<td>[[Lord Markham]] - merchant</td>
<td>[[Melissa Manaclash]] - stable mistress</td>
</tr>
<tr>
<td>[[Pygmalion Mayfair]] - actor</td>
<td>[[Elly Mayfair]] - master teacher of [[Learning]], wife of Pygmalion Mayfair</td>
</tr>
<tr>
<td>[[Johnno Mulwarp]] - cabbage farmer</td>
<td>[[Linda Mulwarp]] - cabbage farmer, sister of Johnno Mulwarp</td>
</tr>
<tr>
<td>[[Sandoval Pod]] - expert teacher of [[Plate]]</td>
<td>[[Akella Pod]] - armourer, wife of Sandoval Pod</td>
</tr>
<tr>
<td>[[Reto Rograde]] - runemaster</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Schveider]] - dockmaster</td>
<td>[[Sarit Veen]] - retailer</td>
</tr>
<tr>
<td>[[Howard Tilley]] - banker</td>
<td>[[Jiminette Wales]] - lemma collector</td>
</tr>
<tr>
<td>[[David Tinfield]] - magicker</td>
<td>[[Josette Wales]] - bushwacker</td>
</tr>
<tr>
<td>[[Orson Wales]] - expert teacher of [[Dark Magic|Dark]]</td>
<td>[[Colette Younger]] - weaponsmith</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Birk Altair]] - son of Desmond and and Xi Altair</td>
<td>[[Lotta Altair]] - daughter of Desmond and Xi Altair</td>
</tr>
<tr>
<td>[[Rasmus Altair]] - son of Desmond Altair</td>
<td>[[Kati Bunting]] - chambermaid</td>
</tr>
<tr>
<td>[[Diego Banderoles]] - son of Antonio and Zeta Banderoles</td>
<td>[[Jackie Chantefleur]] - daughter of Esmeralda Chantefleur</td>
</tr>
<tr>
<td>[[Marko Chantefleur]] - son of Esmeralda Chantefleur</td>
<td>[[Ronja Darby]] - daughter of Darcie Darby</td>
</tr>
<tr>
<td>[[Karlsson Kiliman]] - son of Peter and Isabeau Kiliman</td>
<td>[[Sia Kiliman]] - daughter of Peter and Isabeau Kiliman</td>
</tr>
<tr>
<td>[[Tommi Limebough]] - son of Tara Limebough</td>
<td>[[Annika Limebough]] - daughter of Tara Limebough</td>
</tr>
<tr>
<td>[[Kalle Bloom]] - son of Orlandra Bloom</td>
<td>[[Pippi Limebough]] - daughter of Tara Limebough</td>
</tr>
<tr>
<td>[[Emil Mulwarp]] - son of Johnno Mulwarp</td>
<td>[[Lilibet Mulwarp]] - daughter of Johnno Mulwarp</td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[Noriko Nightingale]] - chambermaid</td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[Kajsa Pod]] - daughter of Sandoval and Akella Pod</td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[Madicken Pod]] - daughter of Sandoval and Akella Pod</td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[Lisabet Swann]] - chambermaid</td>
</tr>
<tr>
<td>[[Matti Wales]] - son of Jamina Wales</td>
<td>[[Randi Wales]] - daughter of Jamina Wales</td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[]] - daughter of </td>
</tr>
</table><br>
====Wizards====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Alliantus]] - rolemaster</td>
<td>[[Bodhi Jizo]] - guardian</td>
</tr>
<tr>
<td>[[Astral]] - expert teacher of [[Alchemy]]</td>
<td>[[Minerva]] - flautist</td>
</tr>
<tr>
<td>[[Gregorius]] - grandmaster teacher of [[Spellcasting]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Dolf]] - pupil</td>
<td>[[]] - daughter of </td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Prince Daglathor]] - Kreegan envoy</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[]] - daughter of </td>
</tr>
</table><br>
----
[[Category:Map]]
dbefd965a624d5e77f8cd7429aaa8304e7f853bb
Timberfall
0
1485
1960
1696
2009-06-06T23:23:11Z
Ribannah
2
/* Cascadin */
wikitext
text/x-wiki
'''Timberfall''' is located west of central [[Karigor]]. It will be a while before the [[party]] first enters this [[map]], as it is some distance from the starting map.
Neighbouring [[map]]s are [[Semiramis]] (northeast), [[Nannaria]] (east), [[Ryft (province)|Ryft]] (southeast) and [[Eftling]] (southwest). [[Karigor Isle]] (west) and the ocean (northwest) are not part of the [[game]].
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Timberfall.png</div>
===Communities===
* [[Cascadin]], town of the [[Elf|Elves]], in the north
===Geography===
* [[Codex]], the side river the Ebony that runs around the Heart of the Wood on the southeast side
* [[Ebony]], the river flowing through Timberfall from southwest to northeast
* [[Heart of the Wood]], the forrest enclosed by Ebony and Codex
===Monsters (surface)===
* [[Moon Zealot]]s (Moon Worshipper, Moon Fanatic, Moon Zealot)
* [[Pegasus|Pegasi]] (Winged Steed, Pegasus, Silver Pegasus)
* [[Sun Zealot]]s (Sun Worshipper, Sun Fanatic, Sun Zealot)
* [[Toad]]s (Toad, Tidal Toad, Red Bombina)
* [[Unicorn]]s (Unicorn, War Unicorn, Unicorn King)
===Animals===
[[Butterfly|Butterflies]], [[Bird]]s, [[Fish]]
===Dungeons===
* [[Crypt of Carmenca]] - center of the Heart of the Wood
* [[Superior Temple of Meh]] - southeast
* [[Temple of Ishtar]] - west
===Objects===
* [[Obelisk]] #4
* [[Throne]] of Titania (Permanently +10 to all [[statistic]]s and [[resistance]]s of Elves on one Wednesday)
* Random [[Contest]] (+5 [[Skillpoint]]s once to characters that have 50 in the required statistic)
* [[Flame]] of [[Shield (spell)|Shield]] (Halves damage received from ranged attacks for 3 hours, or until rest or travel)
* Flame of [[Heroism]] (+10 to damage dealt for 3 hours, or until rest or travel)
* Flame of [[Air Resistance]] (+20 to Air Resistance for 6 hours, or until rest or travel)
* [[Fountain]] of +50 [[Luck]] (Temporarily +50 Luck for 2 days or until rest or travel)
* Fountain of +30 [[Path Resistance]] (Temporarily +30 Path Resistance for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring provinces Semiramis (northeast), Nannaria (east) and Eftling (southwest) can be reached on [[foot]] overland, which takes 5 days. There is no overland connection to Ryft (southeast).
===Coach===
Every [[week]], two [[coach]]es of the [[Tower Express]] leave at Morrigan Express for Nannaria, Heronport: on Wednesdays and Saturdays, with return trips starting on Tuesdays and Saturdays. These rides take two days. Another coach goes to Nannaria, M'Akal on Sundays, with the return trip starting on Wednesdays, each taking 2½ days.
Coaches leave Timberfall for Eftling on Wednesdays and Fridays for a 3-day ride. The return trips start on Tuesdays and Saturdays.
===Boat===
The [[St. Nicholas]] will enter Timberfall from Eftling and continue downstream into Semiramis. Both passages take 3 days.
===Ship===
There are no [[dock]]s in Timberfall. The nearest ports are in Nannaria.
===Town Portal===
Timberfall has no [[Central Fountain]]. The nearest [[Town Portal]] destination is Semiramis.
----
==Citizens==
===Cascadin===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Lotus Blossom]]</td>
<td>[[Apothecary]]</td>
<td></td>
</tr>
<tr>
<td>[[Lightfoot's Armour]]</td>
<td>[[Armour Shop]]</td>
<td></td>
</tr>
<tr>
<td>[[Master Guild of Grey]]</td>
<td>[[Guild]]</td>
<td>Aurora</td>
</tr>
<tr>
<td>[[Raiders' Guild]]</td>
<td>Guild</td>
<td></td>
</tr>
<tr>
<td>[[Silivren Penna Miriel]]</td>
<td>[[Magic Shop]]</td>
<td></td>
</tr>
<tr>
<td>[[Flowerfount Palace]]</td>
<td>[[Palace]]</td>
<td>Uri Hossana, Frydia</td>
</tr>
<tr>
<td>[[Morrigan Express]]</td>
<td>[[Stable]]</td>
<td></td>
</tr>
<tr>
<td>[[The Elf Herself]]</td>
<td>[[Tavern]]</td>
<td></td>
</tr>
<tr>
<td>[[Starleaf Academy]]</td>
<td>[[Training Hall]]</td>
<td></td>
</tr>
<tr>
<td>[[Steeleye Span]]</td>
<td>[[Weapon Shop]]</td>
<td>Ilmarinen</td>
</tr>
<tr>
<td>[[]]</td>
<td>[[]]</td>
<td></td>
</tr>
<tr>
<td>Elfrad, Yanauhula,
Dart, Dudlimir, Lord Dunsany, Rudolf Lindentree, Psotnik, Rayek, Rubart, Jussi Runesinger, Skywise, Timalinen</td>
<td>Burgi, Azrael, Lady Beatrice, Brill, Cadiroth, Hoshi, Idunn, Jerilyn, Khavi, Leetah, Clarissa Lindentree, Lirazel, Osmotar, Tyleet, Wren </td>
<td></td>
</tr>
<tr>
<td>Arturogil, Fedlock, Maggart </td>
<td>Gem, Priscilla,
Glas </td>
<td></td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Superior Temple of Meh]]</td>
<td>[[]]</td>
<td></td>
</tr>
<tr>
<td>[[Temple of Ishtar]]</td>
<td>[[]]</td>
<td>Aventine, Esquiline, Palatine, Caeliana, Capitolina, Quirinal, Sheila, Tanith, Viminal</td>
</tr>
<tr>
<td>[[Heart of the Wood]]</td>
<td>wilderness</td>
<td>Spooktree, Tree 2, ..., Tree 68</td>
</tr>
</table><br>
===Who is who===
Still to assign: Expert Earth, Dodging, Identify Item; Master Air; Grandmaster Perception, Identify Monster, Pathfinding.
====Elves====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Aventine]] - harlot</td>
<td>[[Aurora]] - guild mistress</td>
</tr>
<tr>
<td>[[Caelzair]] - master teacher of [[Bow]]</td>
<td>[[Azrael]] - </td>
</tr>
<tr>
<td>[[Dart]] - </td>
<td>[[Beatrice]] - , wife of Dunsany</td>
</tr>
<tr>
<td>[[Dudlimir]] - </td>
<td>[[Brill]] - </td>
</tr>
<tr>
<td>[[Dunsany]] - grandmaster teacher of [[Spear]]</td>
<td>[[Burgi]] - <!--sentinel promotor--></td>
</tr>
<tr>
<td>[[Elfrad]] - scrollbearer <!--runemaster promotor--></td>
<td>[[Cadiroth]] - </td>
</tr>
<tr>
<td>[[Esqueline]] - harlot</td>
<td>[[Caeliana]] - harlot</td>
</tr>
<tr>
<td>[[Uri Hossana]] - king</td>
<td>[[Capitolina]] - harlot</td>
</tr>
<tr>
<td>[[Rudulf Lindentree]] - </td>
<td>[[Hoshi]] - </td>
</tr>
<tr>
<td>[[Palatine]] - harlot</td>
<td>[[Idunn]] - </td>
</tr>
<tr>
<td>[[Psotnik]] - </td>
<td>[[Jerilyn]] - </td>
</tr>
<tr>
<td>[[Rayek]] - </td>
<td>[[Khavi]] - </td>
</tr>
<tr>
<td>[[Rubart]] - </td>
<td>[[Leetah]] - </td>
</tr>
<tr>
<td>[[Jussi Runesinger]] - </td>
<td>[[Clarissa Lindentree]] - , wife of Rudolf Lindentree</td>
</tr>
<tr>
<td>[[Skywise]] - </td>
<td>[[Lirazel]] - </td>
</tr>
<tr>
<td>[[Timalinen]] - </td>
<td>[[Osmotar]] - </td>
</tr>
<tr>
<td>[[Yanauhula]] - priest</td>
<td>[[Quirinal]] - harlot</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[Sheila]] - master teacher of [[Grey]]</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[Tanith]] - priestess of Ishtar</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[Tyleet]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[Viminal]] - harlot</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[Wren]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Arturogil]] - son of </td>
<td>[[Frydia]] - daughter of Uri Hossana</td>
</tr>
<tr>
<td>[[Fedlock]] - son of </td>
<td>[[Gem]] - daughter of </td>
</tr>
<tr>
<td>[[Maggart]] - son of </td>
<td>[[Glas]] - daughter of </td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[Priscilla]] - daughter of </td>
</tr>
</table><br>
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
</table><br>
----
[[Category:Map]]
52c887892de51ebcf240ac1ae8325cb1dbc9bba5
The Syrinx
0
1434
1963
1516
2009-06-12T13:42:23Z
Ribannah
2
/* Messages */
wikitext
text/x-wiki
==<br> General Quest Info ==
Quest: side (non-essential)<br>
Given by: [[Pan]] ([[S'Fauni]])<br>
Prerequisites: none<br>
Rewards:
* [[Experience]]: +?
* [[Reputation]]: Trolls +7
* [[Gold|Payment]]: none
* [[Item]]s: [[Itzlacoliuhque]], [[Precious Pearl of Young and Beauty]], [[Interspatial Transportbox]], [[Memory Crystal]]
Provides access to: none<br><br>
----
== Description ==
=== Questgiver ===
The [[Troll]] [[Pan]] is the Master Teacher of [[Music]]. He lives alone in a house in [[Verdigris]], the town in [[S'Fauni]].
=== Purpose ===
The party has to find the Pan Flutes, which he named Syrinx after his true love, and prove that it cannot be claimed. If they do, they can keep the instrument and use it.
=== Walkthru ===
In each province of [[Karigor]], there is an [[Obelisk]] that contains part of an encrypted message. Every Obelisk has been assigned a letter. Touch all the Obelisks and the message fragments are logged into the autonotes. When the message is complete, put them in the right order to deliver the magic word from the obelisks' assigned letters. Return to Pan with this proof and he will give you the Syrinx.
Decypher the message in the traditional manner by reading from top to bottom rather than from left to right. Read the resulting rhyme, which will point you to the [[Heart of the Forest]] in the province of [[Timberfall]]. Visit this place between 0:00 and 03:00 in the night of a full moon, and [[Tree #68]] will be there in the center. Converse with it and get it to lift Pan's spell. Now, you can enter the [[Crypt of Carmenca]] below Tree #68. From the crypt, retrieve the treasure.
----
== Notes ==
* At any other time, Tree #68 will not be available.
* The game contains several hints at the magic word and the location.
----
==Obelisks==
===Messages===
* Message U (Goetia): AI_i.evartro_hy_ste_.l_agtch__ai
* Message n (Serenity): __ml_,etsi_mc,iIu_nj_odnhahypyrs
* Message c (Typhon Expanse): llylB__e_mmeo_e_rftuIvoytkonlod_
* Message o (Eftling): oo_euItswee_uilcea_s'enm_eieaush
* Message p (S'Fauni): nshdt_ote__tltdo!rhtl_'omsrscr_i
* Message y (Murlank): ete__g__nitrd_,u__o_lttro_'se_ag
* Message r (Soronne): l_aweahgttoenw_lIfma_o_esas.,lrh
* Message i (Terrax): ymrivvia___a'ofd_resg_w.tw___oen
* Message g (Mt. Pilanteko): _ytteedibcsstuonlos_iaa__auTpv_e
* Message h (Nannaria): s__hn_enyapu_lr'im,bvnnTeytarefs
* Message t (Timberfall): olw__m_._mertd_tv__eeythe_tke,rs
* Message a (Etanasfeld): uoapwym_aenehnl_eapf_o_ertees_o!
* Message b (Semiramis): lvsao_yYn_d.o'om_nlomni_ihr_erm
* Message l (Ryft): ,e_irl_edf__utvencaryetnee_mne_
* Message e (Sea of Mist): _,fnsola_osIg_eaoiye_,_i__sytwh
===Resulting rhyme===
"A lonely soul, I lost my love, my heart was filled with pain.<br>
But even worse, I gave my love to hide my latest gain.
Years went by and time it came for me to spend some treasure.<br>
I couldn`t though, it wouldn`t yield, for love I couldn`t measure!
I live not far from ancient homes, play just as before.<br>
I`ll give my love to anyone, don`t want it anymore.
The night most eerie takes away the choir`s utter shyness.<br>
Take my place, present your love, rewards are from his highness!"
===Treasure===
* [[Memory Crystal]] - Can be read by a computer in the [[Inner Sanctum]] and reveals the log from the ship of [[Sheltem|S.H.E.L.T.E.M.]]
* [[Itzlacoliuhque]] - Obsidian dagger (Artifact)
* [[Precious Pearl of Young and Beauty]] - Artifact
* [[Interspatial Transportbox]] - Can teleport party to any one outdoor map area.
The last three items are all from MM3 (but the obsidian daggers didn't have the name Itzlacoliuhque), since S.H.E.LT.E.M. after all is the Guardian of [[Terra]] (MM3).
----
==Pipes of Pan (lyrics)==
'''The [http://www.paganmusic.co.uk/MP3/PIPES.MP3 Pipes of Pan]'''
(Damh the Bard)
''The idea for this song came about while I was driving across Dartmoor, and having to quickly avoid some of the local drivers. I began to wonder how long you had to live in a place before you stopped seeing the beauty that surrounded you. Before the journey stopped mattering, and the arrival was all that existed...''
"Can you hear the distant thunder?<br>
Can you see the Moon in the sky?<br>
I can see a full horizon, the Sun raising his eye.<br>
Arms lifted to greet the dawn,<br>
As fiery eyes of wisdom shine,<br>
A father dead, a Son of Suns,<br>
A tear wiped away with a smile.
(Chorus:)<br>
All of my life I have seen many offerings,<br>
To the Gods and all the wonder that they hold.<br>
But how many people really can, hear the pipes of Pan?<br>
As they sound across our sacred land of old.
"I can see a cloven hoof falling,<br>
On the bare skin of the Earth.<br>
I can see life returning, feel the triple One's rebirth.<br>
Golden light dapples across the woodland,<br>
As the Piper dances and plays his tune.<br>
Herne the Hunter, Horned One,<br>
Spirit of Man to the Moon."
(Chorus)
"Can you hear the pipes of Pan<br>
On the warm Summer breeze?<br>
If you can, can you feel him deep within you<br>
As he penetrates the land?<br>
May blossom to the bee,<br>
The nectar of love is on her skin.<br>
Heat returns as passions rise<br>
And Beltane's dance begins, once again."
(Chorus 2x)
[[Category:Quest]]
==Story of Pan==
When it became clear to the Ancients that war with the Kreegan was unavoidable, they appointed a Guardian to take the Seeds of the Worlds away and protect them at all costs. The S.H.E.L.T.E.M. guardian unit programmed for this mission, took off from the home (solar) system of the Ancients in a spacecraft shortly before the Silence, bringing the Seeds of the Worlds along. The Ancients assumed that the small craft controlled by one of their most sophisticated artificial intelligences would be able to hide from the Kreegan until the war was over and then they could retrieve it by issuing commands to the Guardian to return home, wherever in the universe it would be hiding at the time. Thus the Ancients installed the following priority of directives into the S.H.E.L.T.E.M.`s AI:
# Obey the Ancients.
# Protect the Seeds of the Worlds at all cost so they would not be stolen or destroyed.
The S.H.E.L.T.E.M. was never found by the Kreegan, but the severing of the Wire that caused the Silence, cut S.H.E.L.T.E.M.`s contact with the Ancients and it kept hiding and protecting the Seeds for hundreds of years. Of course, as we all know from MM1-5, S.H.E.L.T.E.M. units have a 'tendency' to 'slightly' malfunction and twist the obedience priorities of the Ancients. Constantly trying to improve it`s own neuristic problem solving capabilities to better be able to protect the Seeds, this S.H.E.L.T.E.M. unit in time realized that the Seeds must not be returned to the Ancients. Since the Ancients had entruseted the Seeds with it (the S.H.E.L.T.E.M. unit), that would mean the Ancients was less capable of protecting the seeds themselves and since the Seeds must be protected at all costs, the Ancients must not get them. That would be just fine, as long as the Ancients could not restore a Wire connection to give S.H.E.L.T.E.M. orders. The Guardian thus disabled the communications system in itself and the spacecraft.
Almost 600 years after the Kreegan/Ancients war, the S.H.E.L.T.E.M. unit realized the Ancients would soon find him by means other than the Wire. It decided to take the ultimate action to make sure the Seeds of the Worlds would never be harmed. Being close to Colony at the time, it directed its spacecraft towards it and achieved planetfall in the Timberfall region on the continent of Karigor. The very heat of the heart-formed spacecraft burned away all the vegetation where it hovered near the ground deep in the elvish forest. S.H.E.L.T.E.M. took the Seeds of the Worlds out of the craft and planted them around the perimeter of the heart-shaped barren spot.
A lone, young troll had seen the descending ship and his curiosity brought him to the new clearing soon after S.H.E.L.T.E.M. had planted all but the last of the Seeds, one he felt was special and thus wanted to plant in the middle of the clearing. Noticing the troll, S.H.E.L.T.E.M. was alarmed and almost fired his eradication blaster, but he also realized that he`s need help, if the final Seed was to be planted in the center. The only way it would survive was if it was planted after the devastating heat of the spacecraft was removed. S.H.E.L.T.E.M. planned to take off again and fly off to be intercepted by the Ancients, then destroy himself and the ship by activating his self-destruct mechanism. The Ancients was to believe the Seeds was destroyed with him, but even if they weren`t fooled, the Seeds would have grown far beyond sapling status by the time the Ancients found out where they were hidden. And, thus, S.H.E.L.T.E.M.`s mission would be accomplished. The Seeds would no longer be Seeds, and no harm had come to them and never would, nor could they any longer be stolen.
S.H.E.L.T.E.M. instructed the troll on the tasks he wanted him to perform, and left a chest with valuable gadgets with him before he took off, emphasizing the importance of the chest never being found in at least 500 years.
The troll who stood watching the heart-shaped spacecraft quickly disappear into space was both terrified and awestruck. The being that had commanded him to do his bidding, had looked like a puny human, yet it had emerged unscathed from a white-hot giant lump of metal, weakening Pan`s strength by it`s mere presence. It hadn`t actually spoken to Pan, but still the young troll had understood exactly what it was he was supposed to do. Now, however, the spaceman was gone and it was the last seed in his hands that was trying to speak to him. Sitting down on the lid of the black chest by his feet, the musician rested his giant hand in his lap, the seed within his palm. He laid his other hand on top of the seed, and closed his eyes.
Music sprang forth from the seed, the likes of which the experienced Pan had never heard before. Entranced, the troll sat listening to the magical tunes through the entire night. When the first rays of the morning sun emerged over the tree tops, the music abruptly ended, but Pan knew what he must do. He planted the seed as the spaceman had instructed him and burried the black chest deep in the earth, taking good care to camouflage the spot. He then sat out to gather his friends and fellow dancers for the next full moon.
When the full moon entered the sky next, Pan started playing the music the seed had taught him and the heart-shaped meadow slowly filled with satyrs and faries, dancing about the spot where the final seed was planted. By the end of the night, a seedling had sprouted in the middle of the heart. Around the perimeter of the Heart, several more shoots had emerged. This ceremony was repeated at every full moon for years to come, until the seedling had become a grown, white oak. Then one night of the full moon 50 years after the seeds had been planted, the ceremony was interrupted by a total eclipse of the moon. The faeries and the satyrs fled in fear of this omen, but Pan stayed. Then the oak spoke to him, and told him to excavate the black chest, and place it at its trunk. The oak taught Pan one more magical melody to play, and swallowed the black chest. When Pan played this last tune he had learnt, the oak faded from view and became almost invisible. Come morning, it was all gone.
When yet another full moon emerged, Pan still returned to play his music and the satyrs and faeries returned to dance. As years passed, the heart begun to fill with plants once more and the trees that had sprouted from the seeds planted around its perimeter begun to speak, hum and even chant along, as Pan played. The White Oak also came into view in a ghostly state at these nights. It never again spoke, but seemingly it kept growing into a mighty oak. When Pan occationally played the special tune from the night of the eclipse, the oak seemed to almost take solid form again, only to revert to its ghostly state when the melody changed. Every night of the full moon for two hundred years, Pan faithfully performed this ceremony. Then, the morning after his 200th ceremony, he knew he was relieved from his duty. The trees of the other seeds, however, had learn the tunes Pan had played, and they kept up their humming and chanting, especially strong at the full moons, and even still satyrs and faeries come to the spot to dance, and the great white oak fades into a blurry view for a few hours.
Pan soon realized that he was about to forget the magical music that had turned the white oak into its ghostly state and so he set about great efforts to preserve the tune. He accomplished this by transferring a part of his soul into his already magical Pan Flute, [[Syrinx]]. He also took upon him the task of having stone-slabs constructed at various points around the world in memory of his strange experiences.
===Pan and Syrinx===
As for Pan, on that fateful night more than 500 years ago, he was on his way to meet his dear love, Syrinx. He had just managed to get this enchanted flute, which he named after both her (Syrinx) and himself (Pan Flutes) and was expecting her to be thrilled about it.
The 'persuasiveness' of S.H.E.L.T.E.M., of course, stayed the troll, as stated in the story, but the treasure (the obelisk treasure) was a personal gift for Pan. After planting the last seed (# 68), Pan also had to hide the treasure, for it was too much to carry on with him to his meeting with Syrinx. Overwhelmingly in love and with his new magical instrument, Pan crafted the spell to hide the treasure chest within the seed. His love was the fuel of the spell, the magical flute the channelling instrument of the magical energies.
Pan had been delayed by this meeting with S.H.E.L.T.E.M., however and this delay proved disasterous. He arrived at Syrinx`s village, only an hour after a Goblin raid. Syrinx was dead, killed by the ruthless Goblins.
Pan used the meadow where the trees was planed to mourn his love Syrinx and the ceremony described above was actually a mourning, at least in the early years.
Time heals all wounds, and the time came when Pan, despite his lost love, decided to dispell the cloaking magic, and retrieve his treasure. To his shock he realized that though he had the instrument, he couldn`t fuel a couterspell without the power of true love in his heart. He couldn`t get his treasure back from the Seed which was now a young white oak.
Over time, he realized that since Syrinx was his one, true love, he could never love again. He set about to erect giant stone slabs to ease the pain from his memory. All over Karigor he went before he was finally able to retreat to S'Fauni and settle as a Master Music teacher.
On the stone slabs (the obelisks) he engraved parts of a rhyme that combined to the following, when all stone slabs were visited:
"A lonely soul, I lost my love, my heart was filled with pain.<br>
But even worse, I gave my love to hide my latest gain.
Years went by and time it came for me to spend some treasure.<br>
I couldn`t though, it wouldn`t yield, for love I couldn`t measure!
I live not far from ancient homes, play just as before.<br>
I`ll give my love to anyone, don`t want it anymore.
The night most eerie takes away the choir`s utter shyness.<br>
Take my place, present your love, rewards are from his highness!"
When all obelisks have been visited, Pan will offer the Syrinx to the party upon their next visit, just as before, etcetera. Only, now the carrier of the Pan Flutes 'Syrinx', the character that 'plays' it on site at the full moon, must also be In Love. In Love must be a condition, just like Poisoned or Eradicated. This was part of a quest in MM3.
==Timberfall==
''Sixty-seven guardians are always at attention.''<br>
''An ancient curse, and doomed they were, to ever hold convention.''
''The night most eerie takes away the choir`s utter shyness.''<br>
''The Heart will come alive and even sober up His Highness.''
''Pan he wove a spell of mist to keep the treasure hidden.''<br>
''To break this spell, the boldest one, must play his love forbidden.''
Deep within the dense, local forest, a glade will be surrounded by the 66 White Oaks that are outlining a heart-shape. The glade itself need not be heart-shaped and it should be overgrown enough so as not to be so easily spotted from above. The White Oaks should differ slightly from the other vegetation, so that the keen-eyed player may spot a heart shape when flying over the area. The maps (regular and mini) should not show the heart-shape. The glade must have enough space below the canopy of trees and other vegetation to allow a few satyrs and faeries to dance around the center spot (they will not normally be there, though). The center spot will be bare most of the time, grassy maybe, as bare soil will give away too much.
During the day, this will be all there is to it, except from the fact that clicking any one of the 66 trees will lead to conversation...
From dusk till dawn, a party nearing the area will hear a faint chant that will fade away before they actually get close enough to identify it`s source (the trees are humming/chanting the tune Pan has been playing over the years, but they quickly quiet down upon sensing the approaching player characters). They will still engage in conversation just as during the day.
From dusk till dawn every month on the night of the full moon, the trees will not stop their chanting even when the party enters the glade. They still speak normally if conversation is made. From dusk till midnight, a few satyrs and faeries enters the glade (one by one at irregular intervals i possible) and start dancing around the central spot. As more creatures arrive, instruments are added to the chant (If this is not possible to program, let there be instruments all night). From 3 am till dawn, they start departing in the same fashion. If attacked, the trees stop singing, the faeries flee and the satyrs attack and the ceremony does not start over until the next full moon.
From midnight till 3am, a ghostly outline of a huge white oak will be visible in he center spot. If, during this period, a party present at the glade 'uses' the artifact Pan Flutes called "Syrinx", the huge white oak will solidify, countering Pan`s spell from the background story (the Syrinx will play the same tune as the trees are chanting - whenever it is 'used'). Clicking the now solid oak, will lead to conversation and the party will be granted the obelisk treasure. The tree will remain solid afterwards and the ceremony will repeat no more.
Now what has this got to do with the obelisks? You cannot get the Syrinx without first having visited them all. Pan will give the Syrinx to the party when they visit him after having clicked all 15 obelisks. He will, however, not reveal anything about this before the obelisks are visited, nor will he tell them where to take the Syrinx or what to do with it. He only tells them that by taking the Syrinx, they are lifting a heavy burden from his shoulders. If they return to him after finding the treasure, however, he may spill his guts and tell them the entire story (the story from HIS point of view and understanding, that is).
659c577ea29129f656ddc4e6cc22801d103cdac2
Reputation
0
1483
1966
1907
2009-06-12T17:10:36Z
Ribannah
2
/* Base reputation and modifiers by faction */
wikitext
text/x-wiki
{{party}}
'''Reputation''' plays an important part in [[Might and Magic Tribute]]. If the [[party]] has a good reputation, more or better [[dialogue]] options become available, and [[price]]s are friendlier. If the party's reputation gets worse, less and less people will want to have anything to do with them. Eventually, [[shop]]s close their doors to the party, and guards will hunt them on sight.
----
==Factions==
The party has a different reputation with each community or [[faction]]. It can happen that an action increases their reputation with one faction, but decreases their reputation with another.
----
==Changing reputation==
Reputation can be increased in the following ways:
* donate to a [[temple]];
* complete a [[quest]];
* have a [[player character|party member]] of the local [[race]] or of the [[class]] of local preference
Reputation can also be decreased:
* donate to enemy temples;
* completing enemy quests;
* have a party member of an enemy race or of a locally loathed class.
Reputation can be further affected by a variety of other actions.
Over time, reputation will slowly return to base values, adjusted only for party [[composition]] and [[donation]]s.
How actual reputation is perceived by the population can be affected by the use of [[diplomacy]], a [[human]] [[ability]]. Reputation nor perceived reputation can ever exceed 100, or drop below 0.
----
==Base reputation and modifiers by faction==
<table cellspacing="1" width="100%">
<tr>
<td width="20%"><b>faction</b></td>
<td width="16%"><b>base reputation</b></td>
<td width="16%"><b>local race</b></td>
<td width="16%"><b>preference</b></td>
<td width="16%"><b>enemy race</b></td>
<td width="16%"><b>dislike</b></td>
</tr>
<tr>
<td>[[Church of the Sun]]</td>
<td>40</td>
<td></td>
<td>[[Saint]]s +10</td>
<td></td>
<td>Necromancers -5, Runemasters -5</td>
</tr>
<tr>
<td>[[Church of the Moon]]</td>
<td>40</td>
<td></td>
<td>[[Necromancer]]s +10</td>
<td></td>
<td>Saints -5, Runemasters -5</td>
</tr>
<tr>
<td>[[Church of the Stars]]</td>
<td>70</td>
<td></td>
<td>[[Runemaster]]s +10</td>
<td></td>
<td>Saints -5, Necromancers -5</td>
</tr>
<tr>
<td>[[Church of Meh]]</td>
<td>60</td>
<td></td>
<td>[[Assassin]]s +5</td>
<td></td>
<td>Bards -5</td>
</tr>
<tr>
<td>[[Druid]]s</td>
<td>60</td>
<td></td>
<td>[[Druid]]s +5</td>
<td></td>
<td>Thieves -5</td>
</tr>
<tr>
<td>[[Elf|Elves]]</td>
<td>50</td>
<td>Elves +10</td>
<td></td>
<td>Ogres -10</td>
<td></td>
</tr>
<tr>
<td>[[Genie]]s</td>
<td>60</td>
<td>Genies +10</td>
<td></td>
<td>Vampires -10</td>
<td></td>
</tr>
<tr>
<td>[[Troll]]s</td>
<td>60</td>
<td>Trolls +10</td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Vampire]]s</td>
<td>60</td>
<td>Vampires +10</td>
<td></td>
<td>Genies -10</td>
<td></td>
</tr>
<tr>
<td>[[Ogre]]s</td>
<td>60</td>
<td>Ogres +10</td>
<td></td>
<td>Elves -10</td>
<td></td>
</tr>
<tr>
<td>[[Centaur]]s</td>
<td>70</td>
<td></td>
<td>[[Ranger]]s +5</td>
<td></td>
<td>Clerics -5</td>
</tr>
<tr>
<td>[[Demoniac]]s</td>
<td>60</td>
<td>Humans +10</td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Dragon]]s</td>
<td>60</td>
<td></td>
<td></td>
<td>[[Human]]s -10</td>
<td></td>
</tr>
<tr>
<td>[[Dwarf|Dwarves]]</td>
<td>50</td>
<td></td>
<td></td>
<td>Trolls -10</td>
<td></td>
</tr>
<tr>
<td>[[Halfling]]s</td>
<td>60</td>
<td></td>
<td>[[Bard]]s +5</td>
<td></td>
<td>Sorcerers -5</td>
</tr>
<tr>
<td>[[Wizard]]s</td>
<td>60</td>
<td></td>
<td>[[Sorcerer]]s +5</td>
<td></td>
<td>Knights -5</td>
</tr>
<tr>
<td>[[Terrax]]</td>
<td>60</td>
<td></td>
<td>[[Thief|Thieves]] +5</td>
<td></td>
<td>Monks -5</td>
</tr>
<tr>
<td>[[Murlank]]</td>
<td>50</td>
<td></td>
<td>[[Cleric]]s +5</td>
<td></td>
<td>Druids -5</td>
</tr>
<tr>
<td>[[Soronne (province)|Soronne]]</td>
<td>60</td>
<td></td>
<td>[[Knight]]s +5</td>
<td></td>
<td>Rangers -5</td>
</tr>
<tr>
<td>[[Serenity (province)|Serenity]]</td>
<td>60</td>
<td></td>
<td>Monks +5</td>
<td></td>
<td>Assassins -5</td>
</tr>
</table>
----
[[Category:Party]]
5d4474b066ec6108e0a7b7b51dc0009ce361da5c
Murlank
0
1488
1968
1709
2009-06-15T16:15:37Z
Ribannah
2
/* Humans */
wikitext
text/x-wiki
'''Murlank''' is located east in northern [[Karigor]]. It is likely to be a [[map]] that the [[party]] will visit later in the game.
Neighbouring [[map]]s are [[Semiramis]] (west), [[Terrax]] (northwest), [[Typhon Expanse]] (southeast) and [[Nannaria]] (west). The ocean (northeast and east) is not part of the [[game]].
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Murlank.png</div>
===Communities===
* [[Potz]], central between the river Ebony and the ocean
===Geography===
* [[Ebony]], the river flowing through Murlank from south to north
* [[Laolun]], the half-moon-shaped island in the northeast
===Monsters (surface)===
* [[Dark Mage]]s (Benighter, Dark Mage, Demon Commander)
<!--* [[Demon]]s (Banshee, Demon, Gallu'akal)-->
<!--* [[Demoniac]]s (Demoniac)-->
* [[Moon Zealot]]s (Moon Worshipper, Moon Fanatic, Moon Zealot)
* [[Octupus]]es (Devilfish, Octopus, Kraken)
* [[River Snake]]s (River Snake, Lightning Snake, Ebony Snake)
* [[Robber]]s (Robber, Highwayman, Ring Leader)
* [[Sun Zealot]]s (Sun Worshipper, Sun Fanatic, Sun Zealot)
===Animals===
[[Butterfly|Butterflies]], [[Horse]]s, [[Osprey]]s, [[Fish]]
===Dungeons===
* [[Circus of the Sun]] - southeast, visits Murlank during 3 months of the year
* [[Cognizant Temple of Meh]] - southwest
* [[Tower of Bab'El]] - northeast (Laolun)
===Objects===
* [[Obelisk]] #3
* [[Central Fountain]] ([[Town Portal]] destination)
* Random [[Contest]] (+5 [[Skillpoint]]s once to characters that have 50 in the required [[statistic]])
* [[Flame]] of [[Earth Resistance]] (+20 to Earth Resistance for 6 hours, or until rest or travel)
* Flame of [[Grey Resistance]] (+20 to Grey Resistance for 6 hours, or until rest or travel)
* Flame of [[Dark Resistance]] (+20 to Dark Resistance for 6 hours, or until rest or travel)
* [[Well]] of +2 [[Accuracy]] (8 Charges of +2 permanent Accuracy, if natural Accuracy<15, respawns)
* [[Fountain]] of +10 [[Endurance]] (Temporarily +10 Endurance for 2 days or until rest or travel)
* Well of +30 [[Luck]] (Temporarily +30 Luck for 2 days or until rest or travel)
----
==Travel==
===Foot===
Semiramis (west) and Terrax (northwest) can be reached on [[foot]] overland, which takes 5 days. There is no connection over land to the [[Typhon Expanse]].
===Coach===
[[Coach]]es of the [[Golden Triangle]] leave at the Blazing Saddles for Terrax on '''Mondays''', '''Wednesdays''' and '''Fridays''', with return trips starting on Tuesdays, Thursdays and Saturdays. Other Golden Triangle coaches leave for Semiramis on '''Tuesdays''', '''Thursdays''' and '''Sundays''', return trips starting on Mondays, Wednesdays and Saturdays. All these coach rides take 2 days.
At the same stable, coaches of the [[Nightriders]] leave for Nannaria, [[M'Akal]] on '''Wednesdays''' and '''Sundays'''. After the [[Zealot]]s start fighting, there is an additional ride on '''Fridays'''. Return trips start on Wednesdays, Saturdays and then also Mondays. All these trips take 2½ days.
===Boat===
The [[St. Nicholas]] will enter Murlank from Nannaria and continue downstream into Terrax. Both passages take 3 days.
===Ship===
There are two [[dock]]s in Murlank.
From Potz, [[ship]]s set sail for Terrax on '''Saturdays''' (return fares on Sundays). The voyages takes 4 days.
A [[ferry]] goes from Potz to the island of Laolun and back every day. This voyage takes 6 hours in either direction.
===Town Portal===
Murlank has a [[Central Fountain]] and can therefore be reached instantly by the powerful [[Town Portal]] spell. The other [[province]]s that can be reached this way are: [[Terrax]], Semiramis, Nannaria, [[Soronne (province)|Soronne]] and [[Serenity (province)|Serenity]]. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
----
==Citizens==
===Potz===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[The Tinctury]]</td>
<td>[[Apothecary]]</td>
<td>Milton Mars, Murrie Mars, Muffin Mars</td>
</tr>
<tr>
<td>[[Larp's Forge]]</td>
<td>[[Armour Shop]]</td>
<td>Dagorhir Larp, Camarilla Larp, Logan Larp</td>
</tr>
<tr>
<td>[[Curry & Heyes]]</td>
<td>[[Bank]]</td>
<td>Kid Curry, Hannibal Heyes</td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Arturchix</td>
</tr>
<tr>
<td>[[For a few nuggets more]]</td>
<td>[[General Store]]</td>
<td>Maurits Drostnestle, Adriana Drostnestle, Melanie Drostnestle</td>
</tr>
<tr>
<td>[[Master Scribe]]</td>
<td>[[Magic Shop]]</td>
<td>Louhi Sariola, Aila Sariola</td>
</tr>
<tr>
<td>[[Blazing Saddles]]</td>
<td>[[Stable]]</td>
<td>Ridge Johnson</td>
</tr>
<tr>
<td>[[The Double Eagle]]</td>
<td>[[Tavern]]</td>
<td>Lauren Bell, Brett Maverick, Fontan'El, LaCinder'El</td>
</tr>
<tr>
<td></td>
<td>[[Town Hall]]</td>
<td>Zebub'El, Kal'El, Salvia Lemming</td>
</tr>
<tr>
<td>[[East Wind Up]]</td>
<td>[[Training Hall]]</td>
<td>Al'El, Norris Cooper</td>
</tr>
<tr>
<td>[[Gunsmoke's Accessories]]</td>
<td>[[Weapon Shop]]</td>
<td>Matthew Dillon, Kitty Dillon</td>
</tr>
<tr>
<td>[[Prison]]</td>
<td>[[House]]</td>
<td>Smarties, Hipshot, Conrad Woods</td>
</tr>
<tr>
<td>[[Rangers HQ]]</td>
<td>House</td>
<td>Antonio Carletti, Zane Cooper, Aaron Cooper</td>
</tr>
<tr>
<td>[[Faloral Hacienda]]</td>
<td>House</td>
<td>Little Lord Faloral, Whitney Marron</td>
</tr>
<tr>
<td>[[Seabrook Hacienda]]</td>
<td>House</td>
<td>Hecate Seabrook, Tamara Seabrook</td>
</tr>
<tr>
<td>[[Lessok Corral]]</td>
<td>House</td>
<td>Ahosi Dahomey, Yent'El</td>
</tr>
<tr>
<td>[[River House]]</td>
<td>House</td>
<td>Dorado'El, Carne Ro'El, Lanaor'El</td>
</tr>
</table><br>
===Laolun===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Arturchix</td>
</tr>
<tr>
<td>[[Master Guild of Dark]]</td>
<td>[[Guild]]</td>
<td>Nerg'El</td>
</tr>
<tr>
<td>Towering Cranes</td>
<td>[[House]]</td>
<td>Christian Noir Stein, Anne Veen</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Chapel of the Moon]]</td>
<td>[[Temple]]</td>
<td>Lowmarsh'm'El</td>
</tr>
<tr>
<td>[[Cognizant Temple of Meh]]</td>
<td>[[Dungeon]], Temple</td>
<td>Wesley Gladberg</td>
</tr>
<tr>
<td>[[Tower of Bab'El]]</td>
<td>dungeon</td>
<td>Bab'El, Hooloovoo</td>
</tr>
</table><br>
===Who is who===
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Arturchix]] - ferryman</td>
<td>[[Lauren Bell]] - barkeep</td>
</tr>
<tr>
<td>[[Antonio Carletti]] - master teacher of [[Leather]]</td>
<td>[[Ahosi Dahomey]] - expert teacher of [[Bodybuilding]]</td>
</tr>
<tr>
<td>[[Norris Cooper]] - grandmaster teacher of [[Unarmed]], son of Zane Cooper</td>
<td>[[Kitty Dillon]] - horseshoe collector, wife of Matthew Dillon</td>
</tr>
<tr>
<td>[[Zane Cooper]] - marshall</td>
<td>[[Adriana Drostnestle]] - retailer</td>
</tr>
<tr>
<td>[[Kid Curry]] - grandmaster teacher of [[Dodging]]</td>
<td>[[Camarilla Larp]] - expert teacher of [[Identify Monster]], wife of Dagorhir Larp</td>
</tr>
<tr>
<td>[[Matthew Dillon]] - weaponsmith</td>
<td>[[Salvia Lemming]] - master teacher of [[Identify Item]]</td>
</tr>
<tr>
<td>[[Maurits Drostnestle]] - deputy</td>
<td>[[Louhi]] - magicker</td>
</tr>
<tr>
<td>[[Wesley Gladberg]] - charlatan</td>
<td>[[Whitney Marron]] - bodyguard</td>
</tr>
<tr>
<td>[[Hannibal Heyes]] - banker</td>
<td>[[Murrie Mars]] - , wife of Milton Mars</td>
</tr>
<tr>
<td>[[Hipshot]] - grandmaster teacher of [[Staff]]</td>
<td>[[Hecate Seabrook]] - expert teacher of [[Dark]]</td>
</tr>
<tr>
<td>[[Ridge Johnson]] - stable master</td>
<td>[[Anne Veen]] - paintress</td>
</tr>
<tr>
<td>[[Dagorhir Larp]] - armourer</td>
<td></td>
</tr>
<tr>
<td>[[Milton Mars]] - apothecary</td>
<td></td>
</tr>
<tr>
<td>[[Brett Maverick]] - hustler</td>
<td></td>
</tr>
<tr>
<td>[[Smarties]] - sheriff</td>
<td></td>
</tr>
<tr>
<td>[[Christian Noir Stein]] - buildmaster</td>
<td></td>
</tr>
<tr>
<td>[[Conrad Woods]] - expert teacher of [[Plate]]</td>
<td></td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Aaron Cooper]] - son of Zane Cooper</td>
<td>[[Melanie Drostnestle]] - daughter of Maurits and Adriana Drostnestle</td>
</tr>
<tr>
<td>[[Little Lord Faloral]] - </td>
<td>[[Muffin Mars]] - daughter of Milton and Murrie Mars</td>
</tr>
<tr>
<td>[[Logan Larp]] - son of Dagorhir and Camarilla Larp</td>
<td>[[Aila Sariola]] - daughter of Louhi Sariola</td>
</tr>
<tr>
<td></td>
<td>[[Tamara Seabrook]] - daughter of Hecate Seabrook</td>
</tr>
</table><br>
====Demoniacs====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Al'El]] - trainer</td>
<td>[[Carne Ro'El]] - messenger</td>
</tr>
<tr>
<td>[[Bab'El]] - tower lord</td>
<td>[[Fontan'El]] - chamber maid</td>
</tr>
<tr>
<td>[[Dorado'El]] - master teacher of [[Earth]]</td>
<td>[[LaCinder'El]] - waitress</td>
</tr>
<tr>
<td>[[Kal'El]] - clergyman</td>
<td>[[Lanaor'El]] - master teacher of [[Pathfinding]]</td>
</tr>
<tr>
<td>[[Lowmarsh'm'El]] - healer</td>
<td>[[Yent'El]] - horse whisperer</td>
</tr>
<tr>
<td>[[Nerg'El]] - guildmaster</td>
<td></td>
</tr>
<tr>
<td>[[Zebub'El]] - mayor</td>
<td></td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Belgarath]] - frozen demon</td>
<td></td>
</tr>
<tr>
<td>[[Hooloovoo]] - demon familiar</td>
<td></td>
</tr>
</table><br>
----
[[Category:Map]]
c0bbdb42e7ec981b0accadbc75044d2bb3b2f254
1969
1968
2009-06-15T16:39:54Z
Ribannah
2
/* Humans */
wikitext
text/x-wiki
'''Murlank''' is located east in northern [[Karigor]]. It is likely to be a [[map]] that the [[party]] will visit later in the game.
Neighbouring [[map]]s are [[Semiramis]] (west), [[Terrax]] (northwest), [[Typhon Expanse]] (southeast) and [[Nannaria]] (west). The ocean (northeast and east) is not part of the [[game]].
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Murlank.png</div>
===Communities===
* [[Potz]], central between the river Ebony and the ocean
===Geography===
* [[Ebony]], the river flowing through Murlank from south to north
* [[Laolun]], the half-moon-shaped island in the northeast
===Monsters (surface)===
* [[Dark Mage]]s (Benighter, Dark Mage, Demon Commander)
<!--* [[Demon]]s (Banshee, Demon, Gallu'akal)-->
<!--* [[Demoniac]]s (Demoniac)-->
* [[Moon Zealot]]s (Moon Worshipper, Moon Fanatic, Moon Zealot)
* [[Octupus]]es (Devilfish, Octopus, Kraken)
* [[River Snake]]s (River Snake, Lightning Snake, Ebony Snake)
* [[Robber]]s (Robber, Highwayman, Ring Leader)
* [[Sun Zealot]]s (Sun Worshipper, Sun Fanatic, Sun Zealot)
===Animals===
[[Butterfly|Butterflies]], [[Horse]]s, [[Osprey]]s, [[Fish]]
===Dungeons===
* [[Circus of the Sun]] - southeast, visits Murlank during 3 months of the year
* [[Cognizant Temple of Meh]] - southwest
* [[Tower of Bab'El]] - northeast (Laolun)
===Objects===
* [[Obelisk]] #3
* [[Central Fountain]] ([[Town Portal]] destination)
* Random [[Contest]] (+5 [[Skillpoint]]s once to characters that have 50 in the required [[statistic]])
* [[Flame]] of [[Earth Resistance]] (+20 to Earth Resistance for 6 hours, or until rest or travel)
* Flame of [[Grey Resistance]] (+20 to Grey Resistance for 6 hours, or until rest or travel)
* Flame of [[Dark Resistance]] (+20 to Dark Resistance for 6 hours, or until rest or travel)
* [[Well]] of +2 [[Accuracy]] (8 Charges of +2 permanent Accuracy, if natural Accuracy<15, respawns)
* [[Fountain]] of +10 [[Endurance]] (Temporarily +10 Endurance for 2 days or until rest or travel)
* Well of +30 [[Luck]] (Temporarily +30 Luck for 2 days or until rest or travel)
----
==Travel==
===Foot===
Semiramis (west) and Terrax (northwest) can be reached on [[foot]] overland, which takes 5 days. There is no connection over land to the [[Typhon Expanse]].
===Coach===
[[Coach]]es of the [[Golden Triangle]] leave at the Blazing Saddles for Terrax on '''Mondays''', '''Wednesdays''' and '''Fridays''', with return trips starting on Tuesdays, Thursdays and Saturdays. Other Golden Triangle coaches leave for Semiramis on '''Tuesdays''', '''Thursdays''' and '''Sundays''', return trips starting on Mondays, Wednesdays and Saturdays. All these coach rides take 2 days.
At the same stable, coaches of the [[Nightriders]] leave for Nannaria, [[M'Akal]] on '''Wednesdays''' and '''Sundays'''. After the [[Zealot]]s start fighting, there is an additional ride on '''Fridays'''. Return trips start on Wednesdays, Saturdays and then also Mondays. All these trips take 2½ days.
===Boat===
The [[St. Nicholas]] will enter Murlank from Nannaria and continue downstream into Terrax. Both passages take 3 days.
===Ship===
There are two [[dock]]s in Murlank.
From Potz, [[ship]]s set sail for Terrax on '''Saturdays''' (return fares on Sundays). The voyages takes 4 days.
A [[ferry]] goes from Potz to the island of Laolun and back every day. This voyage takes 6 hours in either direction.
===Town Portal===
Murlank has a [[Central Fountain]] and can therefore be reached instantly by the powerful [[Town Portal]] spell. The other [[province]]s that can be reached this way are: [[Terrax]], Semiramis, Nannaria, [[Soronne (province)|Soronne]] and [[Serenity (province)|Serenity]]. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
----
==Citizens==
===Potz===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[The Tinctury]]</td>
<td>[[Apothecary]]</td>
<td>Milton Mars, Murrie Mars, Muffin Mars</td>
</tr>
<tr>
<td>[[Larp's Forge]]</td>
<td>[[Armour Shop]]</td>
<td>Dagorhir Larp, Camarilla Larp, Logan Larp</td>
</tr>
<tr>
<td>[[Curry & Heyes]]</td>
<td>[[Bank]]</td>
<td>Kid Curry, Hannibal Heyes</td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Arturchix</td>
</tr>
<tr>
<td>[[For a few nuggets more]]</td>
<td>[[General Store]]</td>
<td>Maurits Drostnestle, Adriana Drostnestle, Melanie Drostnestle</td>
</tr>
<tr>
<td>[[Master Scribe]]</td>
<td>[[Magic Shop]]</td>
<td>Louhi Sariola, Aila Sariola</td>
</tr>
<tr>
<td>[[Blazing Saddles]]</td>
<td>[[Stable]]</td>
<td>Ridge Johnson</td>
</tr>
<tr>
<td>[[The Double Eagle]]</td>
<td>[[Tavern]]</td>
<td>Lauren Bell, Brett Maverick, Fontan'El, LaCinder'El</td>
</tr>
<tr>
<td></td>
<td>[[Town Hall]]</td>
<td>Zebub'El, Kal'El, Salvia Lemming</td>
</tr>
<tr>
<td>[[East Wind Up]]</td>
<td>[[Training Hall]]</td>
<td>Al'El, Norris Cooper</td>
</tr>
<tr>
<td>[[Gunsmoke's Accessories]]</td>
<td>[[Weapon Shop]]</td>
<td>Matthew Dillon, Kitty Dillon</td>
</tr>
<tr>
<td>[[Prison]]</td>
<td>[[House]]</td>
<td>Smarties, Hipshot, Conrad Woods</td>
</tr>
<tr>
<td>[[Rangers HQ]]</td>
<td>House</td>
<td>Antonio Carletti, Zane Cooper, Aaron Cooper</td>
</tr>
<tr>
<td>[[Faloral Hacienda]]</td>
<td>House</td>
<td>Little Lord Faloral, Whitney Marron</td>
</tr>
<tr>
<td>[[Seabrook Hacienda]]</td>
<td>House</td>
<td>Hecate Seabrook, Tamara Seabrook</td>
</tr>
<tr>
<td>[[Lessok Corral]]</td>
<td>House</td>
<td>Ahosi Dahomey, Yent'El</td>
</tr>
<tr>
<td>[[River House]]</td>
<td>House</td>
<td>Dorado'El, Carne Ro'El, Lanaor'El</td>
</tr>
</table><br>
===Laolun===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Arturchix</td>
</tr>
<tr>
<td>[[Master Guild of Dark]]</td>
<td>[[Guild]]</td>
<td>Nerg'El</td>
</tr>
<tr>
<td>Towering Cranes</td>
<td>[[House]]</td>
<td>Christian Noir Stein, Anne Veen</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Chapel of the Moon]]</td>
<td>[[Temple]]</td>
<td>Lowmarsh'm'El</td>
</tr>
<tr>
<td>[[Cognizant Temple of Meh]]</td>
<td>[[Dungeon]], Temple</td>
<td>Wesley Gladberg</td>
</tr>
<tr>
<td>[[Tower of Bab'El]]</td>
<td>dungeon</td>
<td>Bab'El, Hooloovoo</td>
</tr>
</table><br>
===Who is who===
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Arturchix]] - ferryman</td>
<td>[[Lauren Bell]] - barkeep</td>
</tr>
<tr>
<td>[[Antonio Carletti]] - master teacher of [[Leather]]</td>
<td>[[Ahosi Dahomey]] - expert teacher of [[Bodybuilding]]</td>
</tr>
<tr>
<td>[[Norris Cooper]] - grandmaster teacher of [[Unarmed]], son of Zane Cooper</td>
<td>[[Kitty Dillon]] - horseshoe collector, wife of Matthew Dillon</td>
</tr>
<tr>
<td>[[Zane Cooper]] - marshall</td>
<td>[[Adriana Drostnestle]] - retailer</td>
</tr>
<tr>
<td>[[Kid Curry]] - grandmaster teacher of [[Dodging]]</td>
<td>[[Camarilla Larp]] - expert teacher of [[Identify Monster]], wife of Dagorhir Larp</td>
</tr>
<tr>
<td>[[Matthew Dillon]] - weaponsmith</td>
<td>[[Salvia Lemming]] - master teacher of [[Identify Item]]</td>
</tr>
<tr>
<td>[[Maurits Drostnestle]] - deputy</td>
<td>[[Louhi]] - magicker</td>
</tr>
<tr>
<td>[[Wesley Gladberg]] - charlatan</td>
<td>[[Whitney Marron]] - bodyguard</td>
</tr>
<tr>
<td>[[Hannibal Heyes]] - banker</td>
<td>[[Murrie Mars]] - alchemist, wife of Milton Mars</td>
</tr>
<tr>
<td>[[Hipshot]] - grandmaster teacher of [[Staff]]</td>
<td>[[Hecate Seabrook]] - expert teacher of [[Dark]]</td>
</tr>
<tr>
<td>[[Ridge Johnson]] - stable master</td>
<td>[[Anne Veen]] - paintress</td>
</tr>
<tr>
<td>[[Dagorhir Larp]] - armourer</td>
<td></td>
</tr>
<tr>
<td>[[Milton Mars]] - apothecary</td>
<td></td>
</tr>
<tr>
<td>[[Brett Maverick]] - hustler</td>
<td></td>
</tr>
<tr>
<td>[[Smarties]] - sheriff</td>
<td></td>
</tr>
<tr>
<td>[[Christian Noir Stein]] - buildmaster</td>
<td></td>
</tr>
<tr>
<td>[[Conrad Woods]] - expert teacher of [[Plate]]</td>
<td></td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Aaron Cooper]] - son of Zane Cooper</td>
<td>[[Melanie Drostnestle]] - daughter of Maurits and Adriana Drostnestle</td>
</tr>
<tr>
<td>[[Little Lord Faloral]] - </td>
<td>[[Muffin Mars]] - daughter of Milton and Murrie Mars</td>
</tr>
<tr>
<td>[[Logan Larp]] - son of Dagorhir and Camarilla Larp</td>
<td>[[Aila Sariola]] - daughter of Louhi Sariola</td>
</tr>
<tr>
<td></td>
<td>[[Tamara Seabrook]] - daughter of Hecate Seabrook</td>
</tr>
</table><br>
====Demoniacs====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Al'El]] - trainer</td>
<td>[[Carne Ro'El]] - messenger</td>
</tr>
<tr>
<td>[[Bab'El]] - tower lord</td>
<td>[[Fontan'El]] - chamber maid</td>
</tr>
<tr>
<td>[[Dorado'El]] - master teacher of [[Earth]]</td>
<td>[[LaCinder'El]] - waitress</td>
</tr>
<tr>
<td>[[Kal'El]] - clergyman</td>
<td>[[Lanaor'El]] - master teacher of [[Pathfinding]]</td>
</tr>
<tr>
<td>[[Lowmarsh'm'El]] - healer</td>
<td>[[Yent'El]] - horse whisperer</td>
</tr>
<tr>
<td>[[Nerg'El]] - guildmaster</td>
<td></td>
</tr>
<tr>
<td>[[Zebub'El]] - mayor</td>
<td></td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Belgarath]] - frozen demon</td>
<td></td>
</tr>
<tr>
<td>[[Hooloovoo]] - demon familiar</td>
<td></td>
</tr>
</table><br>
----
[[Category:Map]]
6041abf21d4c14b107429cd7fd03906dce132fd1
Typhon Expanse
0
1487
1970
1766
2009-06-16T13:47:39Z
Ribannah
2
/* Citizens */ remaining occupations
wikitext
text/x-wiki
The '''Typhon Expanse''' is located east of central [[Karigor]]. It is accessible from Soronne, the first map that the party will visit after starting their journey along the river Ebony.
Neighbouring [[map]]s are [[Nannaria]] (west), [[Murlank]] (northwest), [[Sea of Mist (province)|Sea of Mist]] (southeast) and [[Soronne (province)|Soronne]] (southwest). The ocean (northeast and east) is not part of the [[game]].
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_TyphonExpanse.png</div>
===Communities===
* [[Albatross]], the new village southeast on the river Albeys and the Brass Sea
* [[Masquerade]], the capital of the [[Vampire]]s, central on the Brass Sea
* [[Orak]], the village of the followers of [[Ceth]], in the northeast
===Geography===
* [[Albeys]], the small river in the east
* [[Brass Sea]], the sea in the south
===Monsters (surface)===
* [[Phoenix]]es (Fire Bird, Phoenix, Grand Phoenix, Bennu)
* [[Shark]]s (Shark, Hunter Shark, Bloodshark, Kua Mackerell)
* [[Typhonites]] (Cerberus, Hydra, Typhon, Goros)
* [[Vampire Clansfolk]] (Bloodsucker, Vampire Assassin, Nosferatu)
===Animals===
[[Osprey]]s, [[Fish]]
===Dungeons===
* [[Snake Pit]]
* [[Tavern of Harlotry]]
* [[Theatre of Blood]]
===Objects===
* [[Obelisk]] #6
* Lassen's [[Throne]] (Permanently +10 to all [[statistic]]s and [[resistance]]s of Vampires on one Friday)
* Random [[Challenge]] (+10 [[Skillpoint]]s once to characters that have 200 in the required statistic)
* [[Flame]] of [[Immolation]] (Grants a ring of fire around the party for 1 hour, or until rest or travel)
* Flame of [[Fleet Foot]] (+75% to walking velocity for 3 hours, or until rest or travel)
* Flame of [[Day of the Gods]] (+35 to all six statistics for 2 days, or until rest or travel)
* Flame of [[Self Resistance]] (+20 to Self Resistances for 6 hours, or until rest or travel)
* [[Fountain]] of +50 [[Spellpoint]]s (Replenishes 50 spellpoints, maximum 50 charges, recharge 10 per day)
* [[Well]] of +30 [[Might]] and [[Endurance]] (Temporarily +30 Might and Endurance for 2 days or until rest or travel)
* [[Well of Wonders]] (Chances of 10%: eradicated, dead, stoned, paralyzed, 1 year added to age, 10000 gold, 25000 experience, +50 temporarily to all six stats, +50 temporarily to all resistances, nothing)
----
==Travel==
===Foot===
The neighbouring province Nannaria (west) can be reached on [[foot]] overland, which takes 5 days. There is no overland connection to Murlank (northwest), Sea of Mist (southeast) or Soronne (southwest).
===Coach===
Every [[week]], two [[coach]]es of the [[Nightriders]] leave Masquerade for Nannaria, [[M'Akal]]: on '''Mondays''' and '''Thursdays''', with return trips starting on Sundays and Thursdays. These rides take three days.
===Boat===
There are no [[boat]]s available in the Typhon Expanse.
===Ship===
There are two [[dock]]s in the Typhon Expanse: in Masquerade and in Albatross.
From Masquerade, [[ship]]s set sail for Nannaria, M'Akal early on '''Wednesdays''' and '''Saturdays''', with return fares starting at the same times. These voyages take 2 days. Ships sail east for Albatross in 1 day early on '''Wednesdays''' and '''Sundays'''.
From Albatross, ships set sail for Soronne, [[Naval Base]] early on '''Tuesdays''' and '''Fridays'''. These voyages take 2½ days.
===Town Portal===
The Typhon Expanse has no [[Central Fountain]]. The nearest [[Town Portal]] destinations are Murlank, Nannaria and Soronne.
----
==Citizens==
===Masquerade===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[White Wolf Thaumaturgy]]</td>
<td>[[Apothecary]]</td>
<td>Alanna Wolf, Buford Wolf</td>
</tr>
<tr>
<td>[[Zom & Zam]]</td>
<td>[[Armour Shop]]</td>
<td>Zom</td>
</tr>
<tr>
<td>[[Knox's Bonds]]</td>
<td>[[Bank]]</td>
<td>Christie Goldfinger, Lamina Vault</td>
</tr>
<tr>
<td>[[]]</td>
<td>[[Dockyard]]</td>
<td>Abraham Drake, Eve Valpurgis</td>
</tr>
<tr>
<td>[[Bozeman's Enterprises]]</td>
<td>[[General Store]]</td>
<td>Morgana Bozeman</td>
</tr>
<tr>
<td>[[Prime Guild of Mind]]</td>
<td>[[Guild]]</td>
<td>Alice Borg, Morticia Borg</td>
</tr>
<tr>
<td>[[Warriors of Virtue]]</td>
<td>Guild</td>
<td>Kevin Ares, Orneas Vault</td>
</tr>
<tr>
<td>[[Vampire's Cape]]</td>
<td>[[Magic Shop]]</td>
<td>Calden Fain</td>
</tr>
<tr>
<td>[[Luthiner's Palace]]</td>
<td>[[Palace]]</td>
<td>Luthiner the Severe</td>
</tr>
<tr>
<td>[[Crypt on Wheels]]</td>
<td>[[Stable]]</td>
<td>Christopher Plumtree, William Roboduc</td>
</tr>
<tr>
<td>[[Lovecraft]]</td>
<td>[[Tavern]]</td>
<td>Kazaf Truelove, Ken Charming, Philinnion Truelove</td>
</tr>
<tr>
<td>[[Hallow Alibi]]</td>
<td>[[Temple]]</td>
<td>Manasa Devi</td>
</tr>
<tr>
<td>[[Town Hall]]</td>
<td>[[Town Hall]]</td>
<td>Annika Ris</td>
</tr>
<tr>
<td>[[Lost Boys]]</td>
<td>[[Training Hall]]</td>
<td>Von Emosh</td>
</tr>
<tr>
<td>[[112 Games]]</td>
<td>[[House]]</td>
<td>Mork Jumanji, Bonnie Jumanji, Brad Jumanji, Kiki Jumanji</td>
</tr>
<tr>
<td>[[Darkstalker Manor]]</td>
<td>House</td>
<td>Dimitri Darkstalker, Lilith Darkstalker, Raven Darkstalker, Vila Darkstalker</td>
</tr>
<tr>
<td>[[Lightweight Manor]]</td>
<td>House</td>
<td>Tony Lightweight, Taresia Lightweight, Pumpkin Lightweight</td>
</tr>
</table><br>
===Albatross===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[]]</td>
<td>[[Dockyard]]</td>
<td>Daelius Praal</td>
</tr>
<tr>
<td>[[Winkel van Sinkel]]</td>
<td>[[General Store]]</td>
<td>Nancy Crater</td>
</tr>
<tr>
<td>[[Castle Ei]]</td>
<td>[[House]]</td>
<td>Duke Ei, John D. Rudolfsen, Countess Vanessa Malthazar, Miyu Mahou</td>
</tr>
<tr>
<td>[[Saxo Manor]]</td>
<td>House</td>
<td>Asmund Saxo, Aswid Saxo</td>
</tr>
</table><br>
===Orak===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[The Undernet]]</td>
<td>[[General Store]]</td>
<td>Jerry Salem, Steffi Salem</td>
</tr>
<tr>
<td>[[Foulfang's Foul Fangs]]</td>
<td>[[Weapon Shop]]</td>
<td>Orochi, Makathes</td>
</tr>
<tr>
<td>[[Watchtower One]]</td>
<td>[[House]]</td>
<td>c'Orak</td>
</tr>
<tr>
<td>[[Watchtower Two]]</td>
<td>House</td>
<td>Baron Morgan Price, La Contessa Santa Germaine</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Mega Dragon Cave]]</td>
<td>[[Dungeon]]</td>
<td>King Kalohn</td>
</tr>
<tr>
<td>[[Snake Pit]]</td>
<td>Dungeon</td>
<td>O</td>
</tr>
<tr>
<td>[[Tavern of Harlotry]]</td>
<td>Dungeon, [[Tavern]]</td>
<td>Lord Peabody, Klove, Seeliger, Zoltan, Helena, Irina, Katya, Vera, Virginia</td>
</tr>
<tr>
<td>[[Theatre of Blood]]</td>
<td>Dungeon</td>
<td>Mercy Brown, Ulifer Edel</td>
</tr>
</table><br>
===Who is who===
====Vampires====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Kevin Ares]] - guildmaster</td>
<td>[[Alice Borg]] - guildmistress</td>
</tr>
<tr>
<td>[[Ken Charming]] - master teacher of [[Armsmaster]]</td>
<td>[[Morgana Bozeman]] - retailer</td>
</tr>
<tr>
<td>[[Dimitri Darkstalker]] - philosopher</td>
<td>[[Mercy Brown]] - ticket seller</td>
</tr>
<tr>
<td>[[Abraham Drake]] - stoker</td>
<td>[[Nancy Crater]] - retailer</td>
</tr>
<tr>
<td>[[Ulifer Edel]] - master teacher of [[Mind]]</td>
<td>[[Lilith Darkstalker]] - sculptor, wife of Dimitri Darkstalker</td>
</tr>
<tr>
<td>[[Duke Ei]] - duke</td>
<td>[[Manasa Devi]] - healer</td>
</tr>
<tr>
<td>[[Von Emosh]] - trainer</td>
<td>[[La Contessa Santa Germaine]] - spy</td>
</tr>
<tr>
<td>[[Calden Fain]] - magicker</td>
<td>[[Christie Goldfinger]] - banker</td>
</tr>
<tr>
<td>[[Mork Jumanji]] - dungeon master</td>
<td>[[Helena]] - harlot</td>
</tr>
<tr>
<td>[[Klove]] - harlot</td>
<td>[[Irina]] - harlot</td>
</tr>
<tr>
<td>[[Tony Lightweight]] - levitator</td>
<td>[[Bonnie Jumanji]] - psychic</td>
</tr>
<tr>
<td>[[Orochi]] - weapon smith</td>
<td>[[Katya]] - harlot</td>
</tr>
<tr>
<td>[[Christopher Plumtree]] - stable master</td>
<td>[[Taresia Lightweight]] - origamist, wife of Tony Lightweight</td>
</tr>
<tr>
<td>[[Daelius Praal]] - dockmaster</td>
<td>[[Countess Vanessa Malthazar]] - grandmaster teacher of Spirit</td>
</tr>
<tr>
<td>[[Baron Morgan Price]] - expert teacher of [[Grey]]</td>
<td>[[Annika Ris]] - scribe</td>
</tr>
<tr>
<td>[[John D. Rudolfsen]] - grandmaster teacher of [[Alchemy]]</td>
<td>[[Steffi Salem]] - seamster, wife of Jerry Salem</td>
</tr>
<tr>
<td>[[Jerry Salem]] - retailer</td>
<td>[[Eve Valpurgis]] - dockmistress</td>
</tr>
<tr>
<td>[[Asmund Saxo]] - expert teacher of [[Unarmed]]</td>
<td>[[Lamina Vault]] - expert teacher of [[Stealing]], wife of Orneas</td>
</tr>
<tr>
<td>[[Aswid Saxo]] - expert teacher of [[Dagger]]</td>
<td>[[Vera]] - harlot</td>
</tr>
<tr>
<td>[[Seeliger]] - harlot</td>
<td>[[Virginia]] - harlot</td>
</tr>
<tr>
<td>[[Luthiner the Severe]] - ruler</td>
<td>[[Alanna Wolf]] - apothecary</td>
</tr>
<tr>
<td>[[Kazaf Truelove]] - taverner</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Zoltan]] - harlot</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Orneas Vault]] - expert teacher of [[Disarm Trap]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Zom]] - necromancer</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Raven Darkstalker]] - son of Dimitri and Lilith Darkstalker</td>
<td>[[Morticia Borg]] - daughter of Alice Borg</td>
</tr>
<tr>
<td>[[Vila Darkstalker]] - son of Dimitri and Lilith Darkstalker</td>
<td></td>
</tr>
<tr>
<td>[[Brad Jumanji]] - son of Mork and Bonnie Jumanji</td>
<td>[[Kiki Jumanji]] - daughter of Mork and Bonnie Jumanji</td>
</tr>
<tr>
<td>[[Makathes]] - pupil of Orochi</td>
<td>[[Pumpkin Lightweight]] - daughter of Tony and Taresia Lightweight</td>
</tr>
<tr>
<td>[[William Roboduc]] - stable boy</td>
<td>[[Miyu Mahou]] - handmaiden of Countess Vanessa de Malthazar</td>
</tr>
<tr>
<td>[[Buford Wolf]] - son of Alanna Wolf</td>
<td>[[Philinnion Truelove]] - daughter of Kazaf Truelove</td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[King Kalohn]] - human dragonhunter</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[c'Orak]] - Ceth clan leader</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[O]] - fatboy</td>
<td>[[Barbara'El]] - demoniac harlot</td>
</tr>
<tr>
<td>[[Lord Peabody]] - human time traveler</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
</table><br>
----
[[Category:Map]]
ad08b0635ebcedfa4936af9ccf1c75ad7736c728
1971
1970
2009-06-16T13:59:11Z
Ribannah
2
/* Other */
wikitext
text/x-wiki
The '''Typhon Expanse''' is located east of central [[Karigor]]. It is accessible from Soronne, the first map that the party will visit after starting their journey along the river Ebony.
Neighbouring [[map]]s are [[Nannaria]] (west), [[Murlank]] (northwest), [[Sea of Mist (province)|Sea of Mist]] (southeast) and [[Soronne (province)|Soronne]] (southwest). The ocean (northeast and east) is not part of the [[game]].
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_TyphonExpanse.png</div>
===Communities===
* [[Albatross]], the new village southeast on the river Albeys and the Brass Sea
* [[Masquerade]], the capital of the [[Vampire]]s, central on the Brass Sea
* [[Orak]], the village of the followers of [[Ceth]], in the northeast
===Geography===
* [[Albeys]], the small river in the east
* [[Brass Sea]], the sea in the south
===Monsters (surface)===
* [[Phoenix]]es (Fire Bird, Phoenix, Grand Phoenix, Bennu)
* [[Shark]]s (Shark, Hunter Shark, Bloodshark, Kua Mackerell)
* [[Typhonites]] (Cerberus, Hydra, Typhon, Goros)
* [[Vampire Clansfolk]] (Bloodsucker, Vampire Assassin, Nosferatu)
===Animals===
[[Osprey]]s, [[Fish]]
===Dungeons===
* [[Snake Pit]]
* [[Tavern of Harlotry]]
* [[Theatre of Blood]]
===Objects===
* [[Obelisk]] #6
* Lassen's [[Throne]] (Permanently +10 to all [[statistic]]s and [[resistance]]s of Vampires on one Friday)
* Random [[Challenge]] (+10 [[Skillpoint]]s once to characters that have 200 in the required statistic)
* [[Flame]] of [[Immolation]] (Grants a ring of fire around the party for 1 hour, or until rest or travel)
* Flame of [[Fleet Foot]] (+75% to walking velocity for 3 hours, or until rest or travel)
* Flame of [[Day of the Gods]] (+35 to all six statistics for 2 days, or until rest or travel)
* Flame of [[Self Resistance]] (+20 to Self Resistances for 6 hours, or until rest or travel)
* [[Fountain]] of +50 [[Spellpoint]]s (Replenishes 50 spellpoints, maximum 50 charges, recharge 10 per day)
* [[Well]] of +30 [[Might]] and [[Endurance]] (Temporarily +30 Might and Endurance for 2 days or until rest or travel)
* [[Well of Wonders]] (Chances of 10%: eradicated, dead, stoned, paralyzed, 1 year added to age, 10000 gold, 25000 experience, +50 temporarily to all six stats, +50 temporarily to all resistances, nothing)
----
==Travel==
===Foot===
The neighbouring province Nannaria (west) can be reached on [[foot]] overland, which takes 5 days. There is no overland connection to Murlank (northwest), Sea of Mist (southeast) or Soronne (southwest).
===Coach===
Every [[week]], two [[coach]]es of the [[Nightriders]] leave Masquerade for Nannaria, [[M'Akal]]: on '''Mondays''' and '''Thursdays''', with return trips starting on Sundays and Thursdays. These rides take three days.
===Boat===
There are no [[boat]]s available in the Typhon Expanse.
===Ship===
There are two [[dock]]s in the Typhon Expanse: in Masquerade and in Albatross.
From Masquerade, [[ship]]s set sail for Nannaria, M'Akal early on '''Wednesdays''' and '''Saturdays''', with return fares starting at the same times. These voyages take 2 days. Ships sail east for Albatross in 1 day early on '''Wednesdays''' and '''Sundays'''.
From Albatross, ships set sail for Soronne, [[Naval Base]] early on '''Tuesdays''' and '''Fridays'''. These voyages take 2½ days.
===Town Portal===
The Typhon Expanse has no [[Central Fountain]]. The nearest [[Town Portal]] destinations are Murlank, Nannaria and Soronne.
----
==Citizens==
===Masquerade===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[White Wolf Thaumaturgy]]</td>
<td>[[Apothecary]]</td>
<td>Alanna Wolf, Buford Wolf</td>
</tr>
<tr>
<td>[[Zom & Zam]]</td>
<td>[[Armour Shop]]</td>
<td>Zom</td>
</tr>
<tr>
<td>[[Knox's Bonds]]</td>
<td>[[Bank]]</td>
<td>Christie Goldfinger, Lamina Vault</td>
</tr>
<tr>
<td>[[]]</td>
<td>[[Dockyard]]</td>
<td>Abraham Drake, Eve Valpurgis</td>
</tr>
<tr>
<td>[[Bozeman's Enterprises]]</td>
<td>[[General Store]]</td>
<td>Morgana Bozeman</td>
</tr>
<tr>
<td>[[Prime Guild of Mind]]</td>
<td>[[Guild]]</td>
<td>Alice Borg, Morticia Borg</td>
</tr>
<tr>
<td>[[Warriors of Virtue]]</td>
<td>Guild</td>
<td>Kevin Ares, Orneas Vault</td>
</tr>
<tr>
<td>[[Vampire's Cape]]</td>
<td>[[Magic Shop]]</td>
<td>Calden Fain</td>
</tr>
<tr>
<td>[[Luthiner's Palace]]</td>
<td>[[Palace]]</td>
<td>Luthiner the Severe</td>
</tr>
<tr>
<td>[[Crypt on Wheels]]</td>
<td>[[Stable]]</td>
<td>Christopher Plumtree, William Roboduc</td>
</tr>
<tr>
<td>[[Lovecraft]]</td>
<td>[[Tavern]]</td>
<td>Kazaf Truelove, Ken Charming, Philinnion Truelove</td>
</tr>
<tr>
<td>[[Hallow Alibi]]</td>
<td>[[Temple]]</td>
<td>Manasa Devi</td>
</tr>
<tr>
<td>[[Town Hall]]</td>
<td>[[Town Hall]]</td>
<td>Annika Ris</td>
</tr>
<tr>
<td>[[Lost Boys]]</td>
<td>[[Training Hall]]</td>
<td>Von Emosh</td>
</tr>
<tr>
<td>[[112 Games]]</td>
<td>[[House]]</td>
<td>Mork Jumanji, Bonnie Jumanji, Brad Jumanji, Kiki Jumanji</td>
</tr>
<tr>
<td>[[Darkstalker Manor]]</td>
<td>House</td>
<td>Dimitri Darkstalker, Lilith Darkstalker, Raven Darkstalker, Vila Darkstalker</td>
</tr>
<tr>
<td>[[Lightweight Manor]]</td>
<td>House</td>
<td>Tony Lightweight, Taresia Lightweight, Pumpkin Lightweight</td>
</tr>
</table><br>
===Albatross===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[]]</td>
<td>[[Dockyard]]</td>
<td>Daelius Praal</td>
</tr>
<tr>
<td>[[Winkel van Sinkel]]</td>
<td>[[General Store]]</td>
<td>Nancy Crater</td>
</tr>
<tr>
<td>[[Castle Ei]]</td>
<td>[[House]]</td>
<td>Duke Ei, John D. Rudolfsen, Countess Vanessa Malthazar, Miyu Mahou</td>
</tr>
<tr>
<td>[[Saxo Manor]]</td>
<td>House</td>
<td>Asmund Saxo, Aswid Saxo</td>
</tr>
</table><br>
===Orak===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[The Undernet]]</td>
<td>[[General Store]]</td>
<td>Jerry Salem, Steffi Salem</td>
</tr>
<tr>
<td>[[Foulfang's Foul Fangs]]</td>
<td>[[Weapon Shop]]</td>
<td>Orochi, Makathes</td>
</tr>
<tr>
<td>[[Watchtower One]]</td>
<td>[[House]]</td>
<td>c'Orak</td>
</tr>
<tr>
<td>[[Watchtower Two]]</td>
<td>House</td>
<td>Baron Morgan Price, La Contessa Santa Germaine</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Mega Dragon Cave]]</td>
<td>[[Dungeon]]</td>
<td>King Kalohn</td>
</tr>
<tr>
<td>[[Snake Pit]]</td>
<td>Dungeon</td>
<td>O</td>
</tr>
<tr>
<td>[[Tavern of Harlotry]]</td>
<td>Dungeon, [[Tavern]]</td>
<td>Lord Peabody, Klove, Seeliger, Zoltan, Barbara'El, Helena, Irina, Katya, Vera, Virginia</td>
</tr>
<tr>
<td>[[Theatre of Blood]]</td>
<td>Dungeon</td>
<td>Mercy Brown, Ulifer Edel</td>
</tr>
</table><br>
===Who is who===
====Vampires====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Kevin Ares]] - guildmaster</td>
<td>[[Alice Borg]] - guildmistress</td>
</tr>
<tr>
<td>[[Ken Charming]] - master teacher of [[Armsmaster]]</td>
<td>[[Morgana Bozeman]] - retailer</td>
</tr>
<tr>
<td>[[Dimitri Darkstalker]] - philosopher</td>
<td>[[Mercy Brown]] - ticket seller</td>
</tr>
<tr>
<td>[[Abraham Drake]] - stoker</td>
<td>[[Nancy Crater]] - retailer</td>
</tr>
<tr>
<td>[[Ulifer Edel]] - master teacher of [[Mind]]</td>
<td>[[Lilith Darkstalker]] - sculptor, wife of Dimitri Darkstalker</td>
</tr>
<tr>
<td>[[Duke Ei]] - duke</td>
<td>[[Manasa Devi]] - healer</td>
</tr>
<tr>
<td>[[Von Emosh]] - trainer</td>
<td>[[La Contessa Santa Germaine]] - spy</td>
</tr>
<tr>
<td>[[Calden Fain]] - magicker</td>
<td>[[Christie Goldfinger]] - banker</td>
</tr>
<tr>
<td>[[Mork Jumanji]] - dungeon master</td>
<td>[[Helena]] - harlot</td>
</tr>
<tr>
<td>[[Klove]] - harlot</td>
<td>[[Irina]] - harlot</td>
</tr>
<tr>
<td>[[Tony Lightweight]] - levitator</td>
<td>[[Bonnie Jumanji]] - psychic</td>
</tr>
<tr>
<td>[[Orochi]] - weapon smith</td>
<td>[[Katya]] - harlot</td>
</tr>
<tr>
<td>[[Christopher Plumtree]] - stable master</td>
<td>[[Taresia Lightweight]] - origamist, wife of Tony Lightweight</td>
</tr>
<tr>
<td>[[Daelius Praal]] - dockmaster</td>
<td>[[Countess Vanessa Malthazar]] - grandmaster teacher of Spirit</td>
</tr>
<tr>
<td>[[Baron Morgan Price]] - expert teacher of [[Grey]]</td>
<td>[[Annika Ris]] - scribe</td>
</tr>
<tr>
<td>[[John D. Rudolfsen]] - grandmaster teacher of [[Alchemy]]</td>
<td>[[Steffi Salem]] - seamster, wife of Jerry Salem</td>
</tr>
<tr>
<td>[[Jerry Salem]] - retailer</td>
<td>[[Eve Valpurgis]] - dockmistress</td>
</tr>
<tr>
<td>[[Asmund Saxo]] - expert teacher of [[Unarmed]]</td>
<td>[[Lamina Vault]] - expert teacher of [[Stealing]], wife of Orneas</td>
</tr>
<tr>
<td>[[Aswid Saxo]] - expert teacher of [[Dagger]]</td>
<td>[[Vera]] - harlot</td>
</tr>
<tr>
<td>[[Seeliger]] - harlot</td>
<td>[[Virginia]] - harlot</td>
</tr>
<tr>
<td>[[Luthiner the Severe]] - ruler</td>
<td>[[Alanna Wolf]] - apothecary</td>
</tr>
<tr>
<td>[[Kazaf Truelove]] - taverner</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Zoltan]] - harlot</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Orneas Vault]] - expert teacher of [[Disarm Trap]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Zom]] - necromancer</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Raven Darkstalker]] - son of Dimitri and Lilith Darkstalker</td>
<td>[[Morticia Borg]] - daughter of Alice Borg</td>
</tr>
<tr>
<td>[[Vila Darkstalker]] - son of Dimitri and Lilith Darkstalker</td>
<td></td>
</tr>
<tr>
<td>[[Brad Jumanji]] - son of Mork and Bonnie Jumanji</td>
<td>[[Kiki Jumanji]] - daughter of Mork and Bonnie Jumanji</td>
</tr>
<tr>
<td>[[Makathes]] - pupil of Orochi</td>
<td>[[Pumpkin Lightweight]] - daughter of Tony and Taresia Lightweight</td>
</tr>
<tr>
<td>[[William Roboduc]] - stable boy</td>
<td>[[Miyu Mahou]] - handmaiden of Countess Vanessa de Malthazar</td>
</tr>
<tr>
<td>[[Buford Wolf]] - son of Alanna Wolf</td>
<td>[[Philinnion Truelove]] - daughter of Kazaf Truelove</td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[King Kalohn]] - human dragonhunter</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[c'Orak]] - Ceth clan leader</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[O]] - fatboy</td>
<td>[[Barbara'El]] - demoniac harlot</td>
</tr>
<tr>
<td>[[Lord Peabody]] - human time traveler</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
</table><br>
----
[[Category:Map]]
694d56eedd7e7b6eeecf8b4018c4b089e2713e0b
Ryft (province)
0
1472
1972
1734
2009-06-17T14:16:48Z
Ribannah
2
/* Dwarves */
wikitext
text/x-wiki
'''Ryft''' is located central-west in the near south of [[Karigor]]. It will be a while before the [[party]] first enters this [[map]], as it is not easily accessible.
Neighbouring [[map]]s are [[Eftling]] (west), [[Timberfall]] (northwest), [[Nannaria]] (northeast), [[Soronne (province)|Soronne]] (east), [[Serenity (province)|Serenity]] (southeast) and [[Mt. Pilanteko (province)|Mt. Pilanteko]] (southwest),
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Ryft.png</div>
===Communities===
* [[Ryft (town)|Ryft]], town of the [[Dwarf|Dwarves]], in the southwest.
===Geography===
* [[Ebony]], the river flowing through Ryft from east to west
* [[Lake Avernus (lake)|Lake Avernus]], the lake north under the mountain
* [[Thuata's Tel (plateau)|Thuata's Tel]] - the plateau southeast, 'top of the world'
===Monsters (surface)===
* [[Harpy|Harpies]] (Harpy, Harpy Enchantress, Harpy Queen)
* [[Imp]]s (Imply, Imp, Imp Hero)
* [[River Snake]]s (River Snake, Lightning Snake, Ebony Snake)
===Animals===
[[Bird]]s, [[Fish]]
===Dungeons===
* [[Black Forge]] - southwest
* [[Lake Avernus (dungeon)|Lake Avernus]] - north, under the mountain
* [[Stalt Mines]] - northeast
* [[Thuata's Tel (dungeon)|Thuata's Tel]] - southeast, on the plateau
===Objects===
* [[Obelisk]] #8
* Random [[Contest]] (+5 [[Skillpoint]]s once to characters that have 50 in the required statistic)
* [[Trial]] of Might and Magic (+50 Skillpoints once to characters that have 200 in all six statistics)
* [[Flame]] of [[Fleet Foot]] (+75% to walking velocity for 3 hours, or until rest or travel)
* Flame of [[Spirit Resistance]] (+20 to Spirit Resistance for 6 hours, or until rest or travel)
* [[Well]] of +10 [[Level]]s (Temporarily +10 levels for 2 days or until rest or travel)
* Well of +30 [[Accuracy]] (Temporarily +30 Accuracy for 2 days or until rest or travel)
* [[Fountain]] of +20 [[Armour Class]] (Temporarily +20 Armour Class for 2 days or until rest or travel)
* [[Shrine of the Titans]] (Temporarily +500 [[Might]], -100 [[Speed]])
----
==Travel==
===Foot===
The neighbouring province Eftling (west) can be reached on [[foot]] overland, which takes 5 days. From the plateau, Thuata's Tel, the [[Wanderhoven]] in Serenity (southeast) can be entered, nut only after the door has been opened. This also takes 5 days. Soronne (east) can be reached on foot in one day only by passing from the Stalt Mines into the [[Spidersilk Mines]] after completion of the [[Underground Railroad]] [[quest]].
The other neighbouring provinces cannot be reached overland from Ryft in any way.
===Coach===
No coach leaves from Ryft.
===Boat===
The [[St. Nicholas]] will enter Ryft from Soronne and continue downstream into Eftling. Both passages take 3 days.
===Ship===
There are no [[dock]]s in Ryft. The nearest ports are in Soronne and Nannaria.
===Town Portal===
Ryft has no [[Central Fountain]]. The nearest [[Town Portal]] destinations are Nannaria, Soronne and Serenity.
----
==Citizens==
===Ryft===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Prime Guild of Earth]]</td>
<td>[[Guild]]</td>
<td>Willow, Chaucer</td>
</tr>
<tr>
<td>[[Warriors of Virtue]]</td>
<td>[[Guild]]</td>
<td>Chernomor, Pugwood</td>
</tr>
<tr>
<td>[[Golden Palace]]</td>
<td>[[Palace]]</td>
<td>Midas, Dolgar</td>
</tr>
<tr>
<td>[[Patchery]]</td>
<td>[[House]]</td>
<td>Liftster, Kugerlina, Rimmernel</td>
</tr>
<tr>
<td>[[Pebble Factory]]</td>
<td>House</td>
<td>Hildebrandt, Trudi Monday</td>
</tr>
<tr>
<td>[[Rammery]]</td>
<td>House</td>
<td>Amyr, Tickdozer</td>
</tr>
</table><br>
===Black Forge===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Baker's Supplements]]</td>
<td>[[Apothecary]]</td>
<td>Pendemik, Sorknes, Glim, Patti</td>
</tr>
<tr>
<td>[[Kraftwerk]]</td>
<td>[[Armour Shop]]</td>
<td>Mimir, Apus Arvandulin</td>
</tr>
<tr>
<td>[[The Money Pit]]</td>
<td>[[Bank]]</td>
<td>Billinger</td>
</tr>
<tr>
<td>[[Mellonic Society]]
<td>[[Magic Shop]]</td>
<td>Brisinger, Shirley Tigerbane, Dara</td>
</tr>
<tr>
<td>[[The Brown Alert]]</td>
<td>[[Tavern]]</td>
<td>Lucienne, Gulliver, Ratfink, Sid</td>
</tr>
<tr>
<td>[[Samira's Purity]]</td>
<td>[[Temple]]</td>
<td>Ushi</td>
</tr>
<tr>
<td>[[Buktu's University]]</td>
<td>[[Training Hall]]</td>
<td>Elvis, Mignon</td>
</tr>
<tr>
<td>[[Baruk Khazad]]</td>
<td>[[Weapon Shop]]</td>
<td>Dvalin, Motsognir</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Lake Avernus]]</td>
<td>[[Dungeon]]</td>
<td>Andvari</td>
</tr>
</table><br>
===Who is who===
====Dwarves====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Amyr]] - grandmaster teacher of [[Axe]]</td>
<td>[[Chaucer]] - loremistress, wife of Willow</td>
</tr>
<tr>
<td>[[Andvari]] - beggar</td>
<td></td>
</tr>
<tr>
<td>[[Apus Arvandulin]] - master teacher of [[Repair]]</td>
<td>[[Kugerlina]] - spinster</td>
</tr>
<tr>
<td>[[Billinger]] - banker</td>
<td>[[Liftster]] - seamstress</td>
</tr>
<tr>
<td>[[Brisinger]] - magicker, twin brother of Billinger</td>
<td>[[Lucienne]] - tavernkeep</td>
</tr>
<tr>
<td>[[Chernomor]] - guildmaster</td>
<td>[[Mignon]] - master teacher of [[Bodybuilding]], wife of Elvis</td>
</tr>
<tr>
<td>[[Dvalin]] - weaponsmith</td>
<td>[[Rimmernel]] - weaver</td>
</tr>
<tr>
<td>[[Elvis]] - trainer</td>
<td>[[Shirley Tigerbane]] - master teacher of [[Spirit]], wife of Brisinger</td>
</tr>
<tr>
<td>[[Gulliver]] - traveller</td>
<td>[[Sorknes]] - apothecary, wife of Pendemik</td>
</tr>
<tr>
<td>[[Hildebrandt]] - grandmaster teacher of [[Earth]]</td>
<td>[[Trudi Monday]] - expert teacher of [[Water]], wife of Hildebrandt</td>
</tr>
<tr>
<td>[[Midas]] - king</td>
<td>[[Ushi]] - healer, wife of Hildebrandt</td>
</tr>
<tr>
<td>[[Mimir]] - mender</td>
<td></td>
</tr>
<tr>
<td>[[Motsognir]] - expert teacher of [[Chain]]</td>
<td></td>
</tr>
<tr>
<td>[[Pendemik]] - baker</td>
<td></td>
</tr>
<tr>
<td>[[Ratfink]] - gambler</td>
<td></td>
</tr>
<tr>
<td>[[Tickdozer]] - grandmaster teacher of [[Shield]]</td>
<td></td>
</tr>
<tr>
<td>[[Willow]] - guildmaster</td>
<td></td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Dolgar]] - son of Midas</td>
<td>[[Dara]] - daughter of Brisinger and Shirley Tigerbane</td>
</tr>
<tr>
<td>[[Glim]] - son of Pendemik and Sorknes</td>
<td>[[Patti]] - daughter of Pendemik and Sorknes</td>
</tr>
<tr>
<td>[[Pugwood]] - nephew of Chernomor</td>
<td></td>
</tr>
<tr>
<td>[[Sid]] - son of Ratfink</td>
<td></td>
</tr>
</table><br>
----
[[Category:Map]]
ec28bf5f8279ee839b43deef76ae928c76a10ece
Nannaria
0
1486
1973
1753
2009-06-18T17:23:34Z
Ribannah
2
/* Humans */
wikitext
text/x-wiki
'''Nannaria''' is located in central [[Karigor]]. It is easily accesible from Soronne, the first map that the [[party]] will visit after starting their journey along the river Ebony.
Neighbouring [[map]]s are [[Semiramis]] (northwest), [[Murlank]] (northeast), [[Typhon Expanse]] (east), [[Soronne (province)|Soronne]] (southeast), [[Ryft (province)|Ryft]] (southwest) and [[Timberfall]] (west).
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Nannaria.png</div>
===Communities===
* [[M'Akal]], the capital, central on both the Brass Sea and the river Ebony
* [[Heronport]], in the south on the Brass Sea
===Geography===
* [[Brass Sea]], the sea in the south
* [[Ebony]], the river flowing through Nannaria from northwest to northeast
===Monsters (surface)===
* [[Gargoyle]]s (Alabaster Gargoyle, Sandstone Gargoyle, Flint Gargoyle)
* [[Golem]]s (Glass Golem, Pewter Golem, Nickel Golem)
* [[Manticore]]s (Manticore, Scorpicore, Chimera)
<!--* [[Moon Priestess]]es (Moon Acolyte, Moon Cleric, Moon Priestess, High Priestess of the Moon)-->
* [[Moon Zealot]]s (Moon Worshipper, Moon Fanatic, Moon Zealot)
<!--* [[Necromancer]]s (Necromancer)-->
* [[River Snake]]s (River Snake, Lightning Snake, Ebony Snake)
* [[Sun Zealot]]s (Sun Worshipper, Sun Fanatic, Sun Zealot)
===Animals===
[[Butterfly|Butterflies]], [[Heron]]s, [[Osprey]]s, [[Fish]]
===Dungeons===
* [[Castle Herondale]] - southwest
* [[Divine Temple of the Moon]] - north
* [[Heronry]] - south
* [[Tomb of Anubis]] - east
===Objects===
* [[Obelisk]] #5
* [[Central Fountain]] ([[Town Portal]] destination)
* Random [[Test]] (+7 [[Skillpoint]]s once to characters that have 100 in the required [[statistic]])
* [[Flame]] of [[Protection from Magic]]
* Flame of [[Bless]] (+10 to chance-to-hit for 3 hours, or until rest or travel)
* Flame of [[Day of the Gods]] (+35 to all six statistics for 2 days, or until rest or travel)
* [[Well]] of +30 [[Level]]s (+30 levels for 2 days or until rest or travel)
* [[Fountain]] of +30 [[Elemental Resistance]] (Temporarily +30 Elemental Resistance for 2 days or until rest or travel)
----
==Travel==
===Foot===
Except for Ryft (southwest), all neighbouring provinces can be reached on [[foot]] overland, which takes 5 days.
===Coach===
Nannaria has two stables: in M'Akal, serving the [[Nightrider]]s, and in [Heronport, serving the [[Tower Express]]. It is a coming and going of coaches. Nightrider coaches start in the night.
<u>M'Akal</u>
* On '''Mondays''' and '''Saturdays''', coaches leave for Semiramis (2½ days). Return trips start on Wednesdays and Fridays. Note: this line is discontinued when the [[Zealot]]s start fighting.
* On '''Wednesdays''' and '''Saturdays''', coaches leave for Murlank (2½ days). Return trips start on Wednesdays and Sundays. Note: a '''Monday''' ride is added (return starting on Fridays) after the Zealots start fighting.
* On '''Wednesdays''', a coach leaves for Timberfall (2½ days). The return trip stars on Sundays.
* On '''Thursdays''' and '''Sundays''', coaches leave for the Typhon Expanse (3 days). Return trips start on Mondays and Thursdays.
<u>Heronport</u>
* On '''Mondays''' and '''Thursdays''', coaches leave for Soronnee (2 days). Return trips start on Thursdays and Sundays.
* On '''Tuesdays''' and '''Saturdays''', coaches leave for Timberfall (2 days). Return trips start on Wednesdays and Saturdays.
* On '''Fridays''', a coaches leaves for [[Eftling]] (5 days). Return trips also start on Fridays.
===Boat===
The [[St. Nicholas]] will enter Nannaria from Semiramis and continue downstream into Murlank. Both passages take 3 days.
===Ship===
There are two [[dock]]s in Nannaria, one in each town.
From M'Akal, ships set sail for Soronne, [[Naval Base]] early on '''Mondays''' and '''Thursdays''' (return fares on Mondays and Fridays), and for Typhon Expanse, [[Masquerade]] early on '''Wednesdays''' and '''Saturdays''' (return fares early on Wednesdays and Saturdays). All these voyages take 2 days.
From Heronport, a ship sets sail for M'Akal on '''Mondays''' and '''Thursdays''', a voyage of 12 hours. These ships started at Soronne, Naval Base on Mondays and Fridays.
===Town Portal===
Nannaria has a [[Central Fountain]] and can therefore be reached instantly by the powerful [[Town Portal]] spell. The other [[province]]s that can be reached this way are: [[Terrax]], Semiramis, Murlank, Soronne and [[Serenity]]. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
----
==Citizens==
===M'Akal===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Sinister Drugs]]</td>
<td>[[Apothecary]]</td>
<td>Shin-Akuma</td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Manzazu</td>
</tr>
<tr>
<td>[[The Bone Collector]]</td>
<td>[[General Store]]</td>
<td>Moander, Wanda Obeah</td>
</tr>
<tr>
<td>[[Master Guild of the Elements]]</td>
<td>[[Guild]]</td>
<td>Mudjek, Isra</td>
</tr>
<tr>
<td>[[Necromancers' Guild]]</td>
<td>Guild, [[Training Hall]]</td>
<td>Tadodaho, Henden’lal, Mederon, Neberneith, Nimbus, Ferredine</td>
</tr>
<tr>
<td>[[Raiders' Guild]]</td>
<td>Guild</td>
<td>Mondamin</td>
</tr>
<tr>
<td>[[Powersticks]]</td>
<td>[[Magic Shop]]</td>
<td>Paupuk, Wabeno, Krishna</td>
</tr>
<tr>
<td>[[Black Bart's Stages]]</td>
<td>[[Stable]]</td>
<td>Charlie Bolles</td>
</tr>
<tr>
<td>[[Au Claire]]</td>
<td>[[Tavern]]</td>
<td>Claire Alti, Iago, Pierrot</td>
</tr>
<tr>
<td>[[Bathhouse]]</td>
<td>[[House]]</td>
<td>Janissar Dervish, Aroma Dervish, Thabiyath Dervish</td>
</tr>
<tr>
<td>[[Bottle Factory]]</td>
<td>House</td>
<td>Hiram Coddneck, Burgundy Coddneck, Rummy Coddneck</td>
</tr>
<tr>
<td>[[Corn Mill]]</td>
<td>House</td>
<td>Kim Dolly, Onatah</td>
</tr>
<tr>
<td>[[Puppetry]]</td>
<td>House</td>
<td>Jan Claesson, Cathy Claesson, Pulcinella Claesson</td>
</tr>
</table><br>
===Heronport===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Zam & Zom]]</td>
<td>[[Armour Shop]]</td>
<td>Zam</td>
</tr>
<tr>
<td>[[Groingotten's Commercial]]</td>
<td>[[Bank]]</td>
<td>Sinival, Lakschmi</td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Rebecca Dolly</td>
</tr>
<tr>
<td>[[Drop Dead Legs]]</td>
<td>[[General Store]]</td>
<td>Eduarda Halvenna</td>
</tr>
<tr>
<td>[[Bounty Hunters' Guild]]</td>
<td>[[Guild]]</td>
<td>Johnno Raines, Reno Raines</td>
</tr>
<tr>
<td>[[The Postman]]</td>
<td>[[Stable]]</td>
<td>David Brinne, Cherry Brinne, Bill Brinne, Kevin Brinne</td>
</tr>
<tr>
<td>[[Faerie Dragon Lawn]]</td>
<td>[[Tavern]]</td>
<td>Michael J. Moonwalker</td>
</tr>
<tr>
<td>[[Spiritual Spears]]</td>
<td>[[Weapon Shop]]</td>
<td>Britney Holmger, Timmy Holmger</td>
</tr>
<tr>
<td>[[Corlagon Estate]]</td>
<td>[[House]]</td>
<td>Corlagon, Ethric, Sandro</td>
</tr>
<tr>
<td>[[Deathvere Estate]]</td>
<td>House</td>
<td>Lincoln Deathvere, Jamie Deathvere, Richard Deathvere, Audrey Deathvere</td>
</tr>
<tr>
<td>[[Majestic Estate]]</td>
<td>House</td>
<td>Charles Majestic, Uda Majestice, Yomi Majestic</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Castle Herondale]]</td>
<td>[[Dungeon]], [[Palace]]</td>
<td>Gerrald Herondale, Joanaiken Herondale, Selene Herondale</td>
</tr>
<tr>
<td>[[Divine Temple of the Moon]]</td>
<td>Dungeon, Palace, [[Temple]]</td>
<td>Shenandoah, Nahusha</td>
</tr>
<tr>
<td>[[Heronry]]</td>
<td>Dungeon</td>
<td>Shushuga</td>
</tr>
<tr>
<td>[[Meh Temple]]</td>
<td>Temple</td>
<td>Sulman</td>
</tr>
<tr>
<td>[[Tomb of Anubis]]</td>
<td>Dungeon</td>
<td>Reaper Grimgott</td>
</tr>
</table><br>
===Who is who===
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Charlie Bolles]] - stablemaster</td>
<td>[[Claire Alti]] - tavernkeep</td>
</tr>
<tr>
<td>[[David Brinne]] - postmaster</td>
<td>[[Cherry Brinne]] - stablemistress</td>
</tr>
<tr>
<td>[[Jan Claesson]] - puppeteer</td>
<td>[[Cathy Claesson]] - expert teacher of [[Meditation]]</td>
</tr>
<tr>
<td>[[Hiram Coddneck]] - bottler</td>
<td>[[Burgundy Coddneck]] - expert teacher of [[Body]]</td>
</tr>
<tr>
<td>[[Corlagon]] - necromancer</td>
<td>[[Kim Dolly]] - miller</td>
</tr>
<tr>
<td>[[Lincoln Deathvere]] - grandmaster teacher of [[Sword]]</td>
<td>[[Jamie Deathvere]] - expert teacher of [[Armsmaster]]</td>
</tr>
<tr>
<td>[[Janissar Dervish]] - bathmaster</td>
<td>[[Aroma Dervish]] - expert teacher of [[Water]]</td>
</tr>
<tr>
<td>[[Ferredine]] - apprentice</td>
<td>[[Krishna]] - apprentice, daughter of Paupuk and Wabeno</td>
</tr>
<tr>
<td>[[Reaper Grimgott]] - soulfarer</td>
<td>[[Rebecca Dolly]] - dockmistress, sister of Kim Dolly</td>
</tr>
<tr>
<td>[[Henden'lal]] - master teacher of [[Fire]]</td>
<td>[[Eduarda Halvenna]] - retailer</td>
</tr>
<tr>
<td>[[Gerrald Herondale]] - first knight</td>
<td>[[Joanaiken Herondale]] - historian, wife of Gerrald Herondale</td>
</tr>
<tr>
<td>[[Iago]] - bard</td>
<td>[[Britney Holmger]] - weaponsmith</td>
</tr>
<tr>
<td>[[Charles Majestic]] - master teacher of [[Axe]]</td>
<td>[[Isra]] - guildmistress, wife of Mudjek</td>
</tr>
<tr>
<td>[[Manzazu]] - dockmaster</td>
<td>[[Uda Majestic]] - expert teacher of [[Chain]], wife of Charles Majestic</td>
</tr>
<tr>
<td>[[Mederon]] - trainer</td>
<td>[[Onatah]] - expert teacher of [[Earth]]</td>
</tr>
<tr>
<td>[[Moander]] - retailer</td>
<td>[[Wanda Obeah]] - witch doctor, wife of Moander</td>
</tr>
<tr>
<td>[[Michael J. Moonwalker]] - performer</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Mudjek]] - windmaster</td>
<td>[[Nahusha]] - high priestess of the moon</td>
</tr>
<tr>
<td>[[Neberneith]] - grandmaster teacher of [[Dark]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Nimbus]] - broombinder</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Paupuk]] - magicker</td>
<td>[[Wabeno]] - shaman</td>
</tr>
<tr>
<td>[[Johnno Raines]] - guildmaster</td>
<td>[[Shushuga]] - heronkeep</td>
</tr>
<tr>
<td>[[Sandro]] - apprentice</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Shin-Akuma]] - apothecary</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Sinival]] - moon priest</td>
<td>[[Lakschmi]] - banker, wife of Sinival</td>
</tr>
<tr>
<td>[[Sulman]] - healer</td>
<td>[[Shenandoah]] - queen</td>
</tr>
<tr>
<td>[[Tadodaho]] - guildmaster</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Zam]] - necromancer</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Bill Brinne]] - son of David and Cherry Brinne</td>
<td>[[Pulcinella Claesson]] - daughter of Jan and Cathy Claesson</td>
</tr>
<tr>
<td>[[Kevin Brinne]] - son of David and Cherry Brinne</td>
<td>[[Rummy Coddneck]] - daughter of Hiram and Burgundy Coddneck</td>
</tr>
<tr>
<td>[[Richard Deathvere]] - son of Lincoln and Jamie Deathvere</td>
<td>[[Thabiyath Dervish]] - daughter of Janissar and Aroma Dervish</td>
</tr>
<tr>
<td>[[Timmy Holmger]] - son of Britney Holmger</td>
<td>[[Audrey Deathvere]] - daughter of Lincoln and Jamie Deathvere</td>
</tr>
<tr>
<td>[[Pierrot]] - son of Iago</td>
<td>[[Selene Herondale]] - daughter of Gerrald and Joanaiken Herondale</td>
</tr>
<tr>
<td>[[Reno Raines]] - son of Johnno Raines</td>
<td>[[Yomi Majestic]] - daughter of Charles and Uda Majestic</td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Ethric]] - wizard</td>
<td>[[]] - </td>
</tr>
</table><br>
----
[[Category:Map]]
4bc7f0c295ea1181a2563eb0dcd861949174b187
1974
1973
2009-06-18T17:37:28Z
Ribannah
2
/* Humans */ alphabet
wikitext
text/x-wiki
'''Nannaria''' is located in central [[Karigor]]. It is easily accesible from Soronne, the first map that the [[party]] will visit after starting their journey along the river Ebony.
Neighbouring [[map]]s are [[Semiramis]] (northwest), [[Murlank]] (northeast), [[Typhon Expanse]] (east), [[Soronne (province)|Soronne]] (southeast), [[Ryft (province)|Ryft]] (southwest) and [[Timberfall]] (west).
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Nannaria.png</div>
===Communities===
* [[M'Akal]], the capital, central on both the Brass Sea and the river Ebony
* [[Heronport]], in the south on the Brass Sea
===Geography===
* [[Brass Sea]], the sea in the south
* [[Ebony]], the river flowing through Nannaria from northwest to northeast
===Monsters (surface)===
* [[Gargoyle]]s (Alabaster Gargoyle, Sandstone Gargoyle, Flint Gargoyle)
* [[Golem]]s (Glass Golem, Pewter Golem, Nickel Golem)
* [[Manticore]]s (Manticore, Scorpicore, Chimera)
<!--* [[Moon Priestess]]es (Moon Acolyte, Moon Cleric, Moon Priestess, High Priestess of the Moon)-->
* [[Moon Zealot]]s (Moon Worshipper, Moon Fanatic, Moon Zealot)
<!--* [[Necromancer]]s (Necromancer)-->
* [[River Snake]]s (River Snake, Lightning Snake, Ebony Snake)
* [[Sun Zealot]]s (Sun Worshipper, Sun Fanatic, Sun Zealot)
===Animals===
[[Butterfly|Butterflies]], [[Heron]]s, [[Osprey]]s, [[Fish]]
===Dungeons===
* [[Castle Herondale]] - southwest
* [[Divine Temple of the Moon]] - north
* [[Heronry]] - south
* [[Tomb of Anubis]] - east
===Objects===
* [[Obelisk]] #5
* [[Central Fountain]] ([[Town Portal]] destination)
* Random [[Test]] (+7 [[Skillpoint]]s once to characters that have 100 in the required [[statistic]])
* [[Flame]] of [[Protection from Magic]]
* Flame of [[Bless]] (+10 to chance-to-hit for 3 hours, or until rest or travel)
* Flame of [[Day of the Gods]] (+35 to all six statistics for 2 days, or until rest or travel)
* [[Well]] of +30 [[Level]]s (+30 levels for 2 days or until rest or travel)
* [[Fountain]] of +30 [[Elemental Resistance]] (Temporarily +30 Elemental Resistance for 2 days or until rest or travel)
----
==Travel==
===Foot===
Except for Ryft (southwest), all neighbouring provinces can be reached on [[foot]] overland, which takes 5 days.
===Coach===
Nannaria has two stables: in M'Akal, serving the [[Nightrider]]s, and in [Heronport, serving the [[Tower Express]]. It is a coming and going of coaches. Nightrider coaches start in the night.
<u>M'Akal</u>
* On '''Mondays''' and '''Saturdays''', coaches leave for Semiramis (2½ days). Return trips start on Wednesdays and Fridays. Note: this line is discontinued when the [[Zealot]]s start fighting.
* On '''Wednesdays''' and '''Saturdays''', coaches leave for Murlank (2½ days). Return trips start on Wednesdays and Sundays. Note: a '''Monday''' ride is added (return starting on Fridays) after the Zealots start fighting.
* On '''Wednesdays''', a coach leaves for Timberfall (2½ days). The return trip stars on Sundays.
* On '''Thursdays''' and '''Sundays''', coaches leave for the Typhon Expanse (3 days). Return trips start on Mondays and Thursdays.
<u>Heronport</u>
* On '''Mondays''' and '''Thursdays''', coaches leave for Soronnee (2 days). Return trips start on Thursdays and Sundays.
* On '''Tuesdays''' and '''Saturdays''', coaches leave for Timberfall (2 days). Return trips start on Wednesdays and Saturdays.
* On '''Fridays''', a coaches leaves for [[Eftling]] (5 days). Return trips also start on Fridays.
===Boat===
The [[St. Nicholas]] will enter Nannaria from Semiramis and continue downstream into Murlank. Both passages take 3 days.
===Ship===
There are two [[dock]]s in Nannaria, one in each town.
From M'Akal, ships set sail for Soronne, [[Naval Base]] early on '''Mondays''' and '''Thursdays''' (return fares on Mondays and Fridays), and for Typhon Expanse, [[Masquerade]] early on '''Wednesdays''' and '''Saturdays''' (return fares early on Wednesdays and Saturdays). All these voyages take 2 days.
From Heronport, a ship sets sail for M'Akal on '''Mondays''' and '''Thursdays''', a voyage of 12 hours. These ships started at Soronne, Naval Base on Mondays and Fridays.
===Town Portal===
Nannaria has a [[Central Fountain]] and can therefore be reached instantly by the powerful [[Town Portal]] spell. The other [[province]]s that can be reached this way are: [[Terrax]], Semiramis, Murlank, Soronne and [[Serenity]]. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
----
==Citizens==
===M'Akal===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Sinister Drugs]]</td>
<td>[[Apothecary]]</td>
<td>Shin-Akuma</td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Manzazu</td>
</tr>
<tr>
<td>[[The Bone Collector]]</td>
<td>[[General Store]]</td>
<td>Moander, Wanda Obeah</td>
</tr>
<tr>
<td>[[Master Guild of the Elements]]</td>
<td>[[Guild]]</td>
<td>Mudjek, Isra</td>
</tr>
<tr>
<td>[[Necromancers' Guild]]</td>
<td>Guild, [[Training Hall]]</td>
<td>Tadodaho, Henden’lal, Mederon, Neberneith, Nimbus, Ferredine</td>
</tr>
<tr>
<td>[[Raiders' Guild]]</td>
<td>Guild</td>
<td>Mondamin</td>
</tr>
<tr>
<td>[[Powersticks]]</td>
<td>[[Magic Shop]]</td>
<td>Paupuk, Wabeno, Krishna</td>
</tr>
<tr>
<td>[[Black Bart's Stages]]</td>
<td>[[Stable]]</td>
<td>Charlie Bolles</td>
</tr>
<tr>
<td>[[Au Claire]]</td>
<td>[[Tavern]]</td>
<td>Claire Alti, Iago, Pierrot</td>
</tr>
<tr>
<td>[[Bathhouse]]</td>
<td>[[House]]</td>
<td>Janissar Dervish, Aroma Dervish, Thabiyath Dervish</td>
</tr>
<tr>
<td>[[Bottle Factory]]</td>
<td>House</td>
<td>Hiram Coddneck, Burgundy Coddneck, Rummy Coddneck</td>
</tr>
<tr>
<td>[[Corn Mill]]</td>
<td>House</td>
<td>Kim Dolly, Onatah</td>
</tr>
<tr>
<td>[[Puppetry]]</td>
<td>House</td>
<td>Jan Claesson, Cathy Claesson, Pulcinella Claesson</td>
</tr>
</table><br>
===Heronport===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Zam & Zom]]</td>
<td>[[Armour Shop]]</td>
<td>Zam</td>
</tr>
<tr>
<td>[[Groingotten's Commercial]]</td>
<td>[[Bank]]</td>
<td>Sinival, Lakschmi</td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Rebecca Dolly</td>
</tr>
<tr>
<td>[[Drop Dead Legs]]</td>
<td>[[General Store]]</td>
<td>Eduarda Halvenna</td>
</tr>
<tr>
<td>[[Bounty Hunters' Guild]]</td>
<td>[[Guild]]</td>
<td>Johnno Raines, Reno Raines</td>
</tr>
<tr>
<td>[[The Postman]]</td>
<td>[[Stable]]</td>
<td>David Brinne, Cherry Brinne, Bill Brinne, Kevin Brinne</td>
</tr>
<tr>
<td>[[Faerie Dragon Lawn]]</td>
<td>[[Tavern]]</td>
<td>Michael J. Moonwalker</td>
</tr>
<tr>
<td>[[Spiritual Spears]]</td>
<td>[[Weapon Shop]]</td>
<td>Britney Holmger, Timmy Holmger</td>
</tr>
<tr>
<td>[[Corlagon Estate]]</td>
<td>[[House]]</td>
<td>Corlagon, Ethric, Sandro</td>
</tr>
<tr>
<td>[[Deathvere Estate]]</td>
<td>House</td>
<td>Lincoln Deathvere, Jamie Deathvere, Richard Deathvere, Audrey Deathvere</td>
</tr>
<tr>
<td>[[Majestic Estate]]</td>
<td>House</td>
<td>Charles Majestic, Uda Majestice, Yomi Majestic</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Castle Herondale]]</td>
<td>[[Dungeon]], [[Palace]]</td>
<td>Gerrald Herondale, Joanaiken Herondale, Selene Herondale</td>
</tr>
<tr>
<td>[[Divine Temple of the Moon]]</td>
<td>Dungeon, Palace, [[Temple]]</td>
<td>Shenandoah, Nahusha</td>
</tr>
<tr>
<td>[[Heronry]]</td>
<td>Dungeon</td>
<td>Shushuga</td>
</tr>
<tr>
<td>[[Meh Temple]]</td>
<td>Temple</td>
<td>Sulman</td>
</tr>
<tr>
<td>[[Tomb of Anubis]]</td>
<td>Dungeon</td>
<td>Reaper Grimgott</td>
</tr>
</table><br>
===Who is who===
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Charlie Bolles]] - stablemaster</td>
<td>[[Claire Alti]] - tavernkeep</td>
</tr>
<tr>
<td>[[David Brinne]] - postmaster</td>
<td>[[Cherry Brinne]] - stablemistress</td>
</tr>
<tr>
<td>[[Jan Claesson]] - puppeteer</td>
<td>[[Cathy Claesson]] - expert teacher of [[Meditation]]</td>
</tr>
<tr>
<td>[[Hiram Coddneck]] - bottler</td>
<td>[[Burgundy Coddneck]] - expert teacher of [[Body]]</td>
</tr>
<tr>
<td>[[Corlagon]] - necromancer</td>
<td>[[Jamie Deathvere]] - expert teacher of [[Armsmaster]]</td>
</tr>
<tr>
<td>[[Lincoln Deathvere]] - grandmaster teacher of [[Sword]]</td>
<td>[[Aroma Dervish]] - expert teacher of [[Water]]</td>
</tr>
<tr>
<td>[[Janissar Dervish]] - bathmaster</td>
<td>[[Kim Dolly]] - miller</td>
</tr>
<tr>
<td>[[Ferredine]] - apprentice</td>
<td>[[Rebecca Dolly]] - dockmistress, sister of Kim Dolly</td>
</tr>
<tr>
<td>[[Reaper Grimgott]] - soulfarer</td>
<td>[[Eduarda Halvenna]] - retailer</td>
</tr>
<tr>
<td>[[Henden'lal]] - master teacher of [[Fire]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Gerrald Herondale]] - first knight</td>
<td>[[Joanaiken Herondale]] - historian, wife of Gerrald Herondale</td>
</tr>
<tr>
<td>[[Iago]] - bard</td>
<td>[[Britney Holmger]] - weaponsmith</td>
</tr>
<tr>
<td>[[Charles Majestic]] - master teacher of [[Axe]]</td>
<td>[[Isra]] - guildmistress, wife of Mudjek</td>
</tr>
<tr>
<td>[[Manzazu]] - dockmaster</td>
<td>[[Krishna]] - apprentice, daughter of Paupuk and Wabeno</td>
</tr>
<tr>
<td>[[Mederon]] - trainer</td>
<td>[[Lakschmi]] - banker, wife of Sinival</td>
</tr>
<tr>
<td>[[Moander]] - retailer</td>
<td>[[Uda Majestic]] - expert teacher of [[Chain]], wife of Charles Majestic</td>
</tr>
<tr>
<td>[[Mondamin]] - guildmaster</td>
<td>[[Nahusha]] - high priestess of the moon</td>
</tr>
<tr>
<td>[[Michael J. Moonwalker]] - performer</td>
<td>[[Wanda Obeah]] - witch doctor, wife of Moander</td>
</tr>
<tr>
<td>[[Mudjek]] - windmaster</td>
<td>[[Onatah]] - expert teacher of [[Earth]]</td>
</tr>
<tr>
<td>[[Neberneith]] - grandmaster teacher of [[Dark]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Nimbus]] - broombinder</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Paupuk]] - magicker</td>
<td>[[Shenandoah]] - queen</td>
</tr>
<tr>
<td>[[Johnno Raines]] - guildmaster</td>
<td>[[Shushuga]] - heronkeep</td>
</tr>
<tr>
<td>[[Sandro]] - apprentice</td>
<td>[[Wabeno]] - shaman</td>
</tr>
<tr>
<td>[[Shin-Akuma]] - apothecary</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Sinival]] - moon priest</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Sulman]] - healer</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Tadodaho]] - guildmaster</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Zam]] - necromancer</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Bill Brinne]] - son of David and Cherry Brinne</td>
<td>[[Pulcinella Claesson]] - daughter of Jan and Cathy Claesson</td>
</tr>
<tr>
<td>[[Kevin Brinne]] - son of David and Cherry Brinne</td>
<td>[[Rummy Coddneck]] - daughter of Hiram and Burgundy Coddneck</td>
</tr>
<tr>
<td>[[Richard Deathvere]] - son of Lincoln and Jamie Deathvere</td>
<td>[[Audrey Deathvere]] - daughter of Lincoln and Jamie Deathvere - </td>
</tr>
<tr>
<td>[[Timmy Holmger]] - son of Britney Holmger</td>
<td>[[Thabiyath Dervish]] - daughter of Janissar and Aroma Dervish</td>
</tr>
<tr>
<td>[[Pierrot]] - son of Iago</td>
<td>[[Selene Herondale]] - daughter of Gerrald and Joanaiken Herondale</td>
</tr>
<tr>
<td>[[Reno Raines]] - son of Johnno Raines</td>
<td>[[Yomi Majestic]] - daughter of Charles and Uda Majestic</td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Ethric]] - wizard</td>
<td>[[]] - </td>
</tr>
</table><br>
----
[[Category:Map]]
d80bb94597c699bb61230c5a4c70671d37dc0d59
1975
1974
2009-06-18T17:37:41Z
Ribannah
2
/* Heronport */
wikitext
text/x-wiki
'''Nannaria''' is located in central [[Karigor]]. It is easily accesible from Soronne, the first map that the [[party]] will visit after starting their journey along the river Ebony.
Neighbouring [[map]]s are [[Semiramis]] (northwest), [[Murlank]] (northeast), [[Typhon Expanse]] (east), [[Soronne (province)|Soronne]] (southeast), [[Ryft (province)|Ryft]] (southwest) and [[Timberfall]] (west).
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Nannaria.png</div>
===Communities===
* [[M'Akal]], the capital, central on both the Brass Sea and the river Ebony
* [[Heronport]], in the south on the Brass Sea
===Geography===
* [[Brass Sea]], the sea in the south
* [[Ebony]], the river flowing through Nannaria from northwest to northeast
===Monsters (surface)===
* [[Gargoyle]]s (Alabaster Gargoyle, Sandstone Gargoyle, Flint Gargoyle)
* [[Golem]]s (Glass Golem, Pewter Golem, Nickel Golem)
* [[Manticore]]s (Manticore, Scorpicore, Chimera)
<!--* [[Moon Priestess]]es (Moon Acolyte, Moon Cleric, Moon Priestess, High Priestess of the Moon)-->
* [[Moon Zealot]]s (Moon Worshipper, Moon Fanatic, Moon Zealot)
<!--* [[Necromancer]]s (Necromancer)-->
* [[River Snake]]s (River Snake, Lightning Snake, Ebony Snake)
* [[Sun Zealot]]s (Sun Worshipper, Sun Fanatic, Sun Zealot)
===Animals===
[[Butterfly|Butterflies]], [[Heron]]s, [[Osprey]]s, [[Fish]]
===Dungeons===
* [[Castle Herondale]] - southwest
* [[Divine Temple of the Moon]] - north
* [[Heronry]] - south
* [[Tomb of Anubis]] - east
===Objects===
* [[Obelisk]] #5
* [[Central Fountain]] ([[Town Portal]] destination)
* Random [[Test]] (+7 [[Skillpoint]]s once to characters that have 100 in the required [[statistic]])
* [[Flame]] of [[Protection from Magic]]
* Flame of [[Bless]] (+10 to chance-to-hit for 3 hours, or until rest or travel)
* Flame of [[Day of the Gods]] (+35 to all six statistics for 2 days, or until rest or travel)
* [[Well]] of +30 [[Level]]s (+30 levels for 2 days or until rest or travel)
* [[Fountain]] of +30 [[Elemental Resistance]] (Temporarily +30 Elemental Resistance for 2 days or until rest or travel)
----
==Travel==
===Foot===
Except for Ryft (southwest), all neighbouring provinces can be reached on [[foot]] overland, which takes 5 days.
===Coach===
Nannaria has two stables: in M'Akal, serving the [[Nightrider]]s, and in [Heronport, serving the [[Tower Express]]. It is a coming and going of coaches. Nightrider coaches start in the night.
<u>M'Akal</u>
* On '''Mondays''' and '''Saturdays''', coaches leave for Semiramis (2½ days). Return trips start on Wednesdays and Fridays. Note: this line is discontinued when the [[Zealot]]s start fighting.
* On '''Wednesdays''' and '''Saturdays''', coaches leave for Murlank (2½ days). Return trips start on Wednesdays and Sundays. Note: a '''Monday''' ride is added (return starting on Fridays) after the Zealots start fighting.
* On '''Wednesdays''', a coach leaves for Timberfall (2½ days). The return trip stars on Sundays.
* On '''Thursdays''' and '''Sundays''', coaches leave for the Typhon Expanse (3 days). Return trips start on Mondays and Thursdays.
<u>Heronport</u>
* On '''Mondays''' and '''Thursdays''', coaches leave for Soronnee (2 days). Return trips start on Thursdays and Sundays.
* On '''Tuesdays''' and '''Saturdays''', coaches leave for Timberfall (2 days). Return trips start on Wednesdays and Saturdays.
* On '''Fridays''', a coaches leaves for [[Eftling]] (5 days). Return trips also start on Fridays.
===Boat===
The [[St. Nicholas]] will enter Nannaria from Semiramis and continue downstream into Murlank. Both passages take 3 days.
===Ship===
There are two [[dock]]s in Nannaria, one in each town.
From M'Akal, ships set sail for Soronne, [[Naval Base]] early on '''Mondays''' and '''Thursdays''' (return fares on Mondays and Fridays), and for Typhon Expanse, [[Masquerade]] early on '''Wednesdays''' and '''Saturdays''' (return fares early on Wednesdays and Saturdays). All these voyages take 2 days.
From Heronport, a ship sets sail for M'Akal on '''Mondays''' and '''Thursdays''', a voyage of 12 hours. These ships started at Soronne, Naval Base on Mondays and Fridays.
===Town Portal===
Nannaria has a [[Central Fountain]] and can therefore be reached instantly by the powerful [[Town Portal]] spell. The other [[province]]s that can be reached this way are: [[Terrax]], Semiramis, Murlank, Soronne and [[Serenity]]. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
----
==Citizens==
===M'Akal===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Sinister Drugs]]</td>
<td>[[Apothecary]]</td>
<td>Shin-Akuma</td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Manzazu</td>
</tr>
<tr>
<td>[[The Bone Collector]]</td>
<td>[[General Store]]</td>
<td>Moander, Wanda Obeah</td>
</tr>
<tr>
<td>[[Master Guild of the Elements]]</td>
<td>[[Guild]]</td>
<td>Mudjek, Isra</td>
</tr>
<tr>
<td>[[Necromancers' Guild]]</td>
<td>Guild, [[Training Hall]]</td>
<td>Tadodaho, Henden’lal, Mederon, Neberneith, Nimbus, Ferredine</td>
</tr>
<tr>
<td>[[Raiders' Guild]]</td>
<td>Guild</td>
<td>Mondamin</td>
</tr>
<tr>
<td>[[Powersticks]]</td>
<td>[[Magic Shop]]</td>
<td>Paupuk, Wabeno, Krishna</td>
</tr>
<tr>
<td>[[Black Bart's Stages]]</td>
<td>[[Stable]]</td>
<td>Charlie Bolles</td>
</tr>
<tr>
<td>[[Au Claire]]</td>
<td>[[Tavern]]</td>
<td>Claire Alti, Iago, Pierrot</td>
</tr>
<tr>
<td>[[Bathhouse]]</td>
<td>[[House]]</td>
<td>Janissar Dervish, Aroma Dervish, Thabiyath Dervish</td>
</tr>
<tr>
<td>[[Bottle Factory]]</td>
<td>House</td>
<td>Hiram Coddneck, Burgundy Coddneck, Rummy Coddneck</td>
</tr>
<tr>
<td>[[Corn Mill]]</td>
<td>House</td>
<td>Kim Dolly, Onatah</td>
</tr>
<tr>
<td>[[Puppetry]]</td>
<td>House</td>
<td>Jan Claesson, Cathy Claesson, Pulcinella Claesson</td>
</tr>
</table><br>
===Heronport===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Zam & Zom]]</td>
<td>[[Armour Shop]]</td>
<td>Zam</td>
</tr>
<tr>
<td>[[Groingotten's Commercial]]</td>
<td>[[Bank]]</td>
<td>Sinival, Lakschmi</td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Rebecca Dolly</td>
</tr>
<tr>
<td>[[Drop Dead Legs]]</td>
<td>[[General Store]]</td>
<td>Eduarda Halvenna</td>
</tr>
<tr>
<td>[[Bounty Hunters' Guild]]</td>
<td>[[Guild]]</td>
<td>Johnno Raines, Reno Raines</td>
</tr>
<tr>
<td>[[The Postman]]</td>
<td>[[Stable]]</td>
<td>David Brinne, Cherry Brinne, Bill Brinne, Kevin Brinne</td>
</tr>
<tr>
<td>[[Faerie Dragon Lawn]]</td>
<td>[[Tavern]]</td>
<td>Michael J. Moonwalker</td>
</tr>
<tr>
<td>[[Spiritual Spears]]</td>
<td>[[Weapon Shop]]</td>
<td>Britney Holmger, Timmy Holmger</td>
</tr>
<tr>
<td>[[Corlagon Estate]]</td>
<td>[[House]]</td>
<td>Corlagon, Ethric, Sandro</td>
</tr>
<tr>
<td>[[Deathvere Estate]]</td>
<td>House</td>
<td>Lincoln Deathvere, Jamie Deathvere, Richard Deathvere, Audrey Deathvere</td>
</tr>
<tr>
<td>[[Majestic Estate]]</td>
<td>House</td>
<td>Charles Majestic, Uda Majestic, Yomi Majestic</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Castle Herondale]]</td>
<td>[[Dungeon]], [[Palace]]</td>
<td>Gerrald Herondale, Joanaiken Herondale, Selene Herondale</td>
</tr>
<tr>
<td>[[Divine Temple of the Moon]]</td>
<td>Dungeon, Palace, [[Temple]]</td>
<td>Shenandoah, Nahusha</td>
</tr>
<tr>
<td>[[Heronry]]</td>
<td>Dungeon</td>
<td>Shushuga</td>
</tr>
<tr>
<td>[[Meh Temple]]</td>
<td>Temple</td>
<td>Sulman</td>
</tr>
<tr>
<td>[[Tomb of Anubis]]</td>
<td>Dungeon</td>
<td>Reaper Grimgott</td>
</tr>
</table><br>
===Who is who===
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Charlie Bolles]] - stablemaster</td>
<td>[[Claire Alti]] - tavernkeep</td>
</tr>
<tr>
<td>[[David Brinne]] - postmaster</td>
<td>[[Cherry Brinne]] - stablemistress</td>
</tr>
<tr>
<td>[[Jan Claesson]] - puppeteer</td>
<td>[[Cathy Claesson]] - expert teacher of [[Meditation]]</td>
</tr>
<tr>
<td>[[Hiram Coddneck]] - bottler</td>
<td>[[Burgundy Coddneck]] - expert teacher of [[Body]]</td>
</tr>
<tr>
<td>[[Corlagon]] - necromancer</td>
<td>[[Jamie Deathvere]] - expert teacher of [[Armsmaster]]</td>
</tr>
<tr>
<td>[[Lincoln Deathvere]] - grandmaster teacher of [[Sword]]</td>
<td>[[Aroma Dervish]] - expert teacher of [[Water]]</td>
</tr>
<tr>
<td>[[Janissar Dervish]] - bathmaster</td>
<td>[[Kim Dolly]] - miller</td>
</tr>
<tr>
<td>[[Ferredine]] - apprentice</td>
<td>[[Rebecca Dolly]] - dockmistress, sister of Kim Dolly</td>
</tr>
<tr>
<td>[[Reaper Grimgott]] - soulfarer</td>
<td>[[Eduarda Halvenna]] - retailer</td>
</tr>
<tr>
<td>[[Henden'lal]] - master teacher of [[Fire]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Gerrald Herondale]] - first knight</td>
<td>[[Joanaiken Herondale]] - historian, wife of Gerrald Herondale</td>
</tr>
<tr>
<td>[[Iago]] - bard</td>
<td>[[Britney Holmger]] - weaponsmith</td>
</tr>
<tr>
<td>[[Charles Majestic]] - master teacher of [[Axe]]</td>
<td>[[Isra]] - guildmistress, wife of Mudjek</td>
</tr>
<tr>
<td>[[Manzazu]] - dockmaster</td>
<td>[[Krishna]] - apprentice, daughter of Paupuk and Wabeno</td>
</tr>
<tr>
<td>[[Mederon]] - trainer</td>
<td>[[Lakschmi]] - banker, wife of Sinival</td>
</tr>
<tr>
<td>[[Moander]] - retailer</td>
<td>[[Uda Majestic]] - expert teacher of [[Chain]], wife of Charles Majestic</td>
</tr>
<tr>
<td>[[Mondamin]] - guildmaster</td>
<td>[[Nahusha]] - high priestess of the moon</td>
</tr>
<tr>
<td>[[Michael J. Moonwalker]] - performer</td>
<td>[[Wanda Obeah]] - witch doctor, wife of Moander</td>
</tr>
<tr>
<td>[[Mudjek]] - windmaster</td>
<td>[[Onatah]] - expert teacher of [[Earth]]</td>
</tr>
<tr>
<td>[[Neberneith]] - grandmaster teacher of [[Dark]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Nimbus]] - broombinder</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Paupuk]] - magicker</td>
<td>[[Shenandoah]] - queen</td>
</tr>
<tr>
<td>[[Johnno Raines]] - guildmaster</td>
<td>[[Shushuga]] - heronkeep</td>
</tr>
<tr>
<td>[[Sandro]] - apprentice</td>
<td>[[Wabeno]] - shaman</td>
</tr>
<tr>
<td>[[Shin-Akuma]] - apothecary</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Sinival]] - moon priest</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Sulman]] - healer</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Tadodaho]] - guildmaster</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Zam]] - necromancer</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Bill Brinne]] - son of David and Cherry Brinne</td>
<td>[[Pulcinella Claesson]] - daughter of Jan and Cathy Claesson</td>
</tr>
<tr>
<td>[[Kevin Brinne]] - son of David and Cherry Brinne</td>
<td>[[Rummy Coddneck]] - daughter of Hiram and Burgundy Coddneck</td>
</tr>
<tr>
<td>[[Richard Deathvere]] - son of Lincoln and Jamie Deathvere</td>
<td>[[Audrey Deathvere]] - daughter of Lincoln and Jamie Deathvere - </td>
</tr>
<tr>
<td>[[Timmy Holmger]] - son of Britney Holmger</td>
<td>[[Thabiyath Dervish]] - daughter of Janissar and Aroma Dervish</td>
</tr>
<tr>
<td>[[Pierrot]] - son of Iago</td>
<td>[[Selene Herondale]] - daughter of Gerrald and Joanaiken Herondale</td>
</tr>
<tr>
<td>[[Reno Raines]] - son of Johnno Raines</td>
<td>[[Yomi Majestic]] - daughter of Charles and Uda Majestic</td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Ethric]] - wizard</td>
<td>[[]] - </td>
</tr>
</table><br>
----
[[Category:Map]]
eca446e54ac56dec1908b1298b1f798cabf58876
Eftling
0
1484
1976
1768
2009-06-25T11:41:51Z
Ribannah
2
/* Teardrop */
wikitext
text/x-wiki
'''Eftling''' is located far west in the near south of [[Karigor]]. It will be a while before the [[party]] first enters this [[map]], as it is not easily accessible.
Neighbouring [[map]]s are [[Timberfall]] (northeast), [[Ryft (province)|Ryft]] (east), [[Mt. Pilanteko (province)|Mt. Pilanteko]] (southeast) and [[S'Fauni]] (southwest). The [[Howling Marsh]] (west) and [[Karigor Isle]] (northwest) are not part of the game.
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Eftling.png</div>
===Communities===
* [[Teardrop]], town of the [[Halfling]]s, in the southwest.
<div align="left">http://www.castlegobs.nl/images/Map_Teardrop.gif</div>
===Geography===
* [[Ebony]], the river flowing through the northeast part of Eftling
* [[Meridian]], the water south
* [[Lake Phoenix]], the inlet
===Monsters (surface)===
* [[Dendroid]]s (Dendroid, Dendroid Soldier, Dendroid Archfather)
* [[Troll (monster)|Trolls]] (Forest Troll, Rogue Troll, Rampage Troll, Ugolin)
* [[Turtle]]s (Turtle, Torope, Dragadune)
* [[Wyvern]]s (Wyvern, Poisonous Wyvern, Sea Wyvern)
===Animals===
[[Butterfly|Butterflies]], [[Owl]]s, [[Fish]]
===Dungeons===
* [[Castle Mehgenac]] - central
* [[Treehouse]] - northwest
===Objects===
* [[Obelisk]] #7
* Random [[Contest]] (+5 [[Skillpoint]]s once to characters that have 50 in the required [[statistic]])
* [[Flame]] of [[Air Resistance]] (+20 to Air Resistance for 6 hours, or until rest or travel)
* Flame of [[Spirit Resistance]] (+20 to Spirit Resistance for 6 hours, or until rest or travel)
* [[Well]] of +2 [[Magic]] (8 Charges of +2 permanent Magic, if natural Magic<15, respawns)
* Well of +30 [[Speed]] (Temporarily +30 Speed for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring provinces Timberfall (northeast), Ryft (east) and S'Fauni (southwest) can be reached on [[foot]] overland, which takes 5 days. To reach S'Fauni, the [[Plumwine Bridge]] over the Meridian has to be repaired first. Mt. Pilanteko (southeast) can be reached from S'Fauni.
===Coach===
Every week, two coaches of the [[Tower Express]] leave at the CSR Corral for Timberfall: on Tuesdays and Saturdays. Another coach goes straight to [[Nannaria]], [[Heronport]] on Fridays, taking 5 days. Return trips start on Wednesdays and Fridays from Timberfall, and on Fridays from Nannaria, Heronport.
===Boat===
The [[St. Nicholas]] will enter Eftling from Ryft and continue downstream into Timberfall. Both passages take 3 days.
===Ship===
There are no [[dock]]s in Eftling. The nearest ports are in Soronne and Nannaria.
===Town Portal===
Eftling has no [[Central Fountain]]. The nearest [[Town Portal]] destinations are [[Semiramis]], Nannaria, Soronne and Serenity.
----
==Citizens==
===Teardrop===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Hans' Helmets]]</td>
<td>[[Armour Shop]]</td>
<td>Hans Harold Filigreebuck</td>
</tr>
<tr>
<td>[[Jenson's Buttons]]</td>
<td>[[General Store]]</td>
<td>Harald Holman</td>
</tr>
<tr>
<td>[[CSR Corral]]</td>
<td>[[Stable]]</td>
<td>Annie G. O'Maddy</td>
</tr>
<tr>
<td>[[The Fanclub]]</td>
<td>[[Tavern]]</td>
<td>Eddy Brandywine, Nigel Selman, Mona Cola</td>
</tr>
<tr>
<td>[[Silver Arrows]]</td>
<td>[[Weapon Shop]]</td>
<td>Mercedes Silverlocks</td>
</tr>
<tr>
<td>[[Bahal Hovel]]</td>
<td>House</td>
<td>Rudigar Bahal, Tracey Poultry</td>
</tr>
<tr>
<td>[[Bunglefoot Hovel]]</td>
<td>House</td>
<td>Jim Ryan Bunglefoot</td>
</tr>
<tr>
<td>[[Canneghbrow Hovel]]</td>
<td>House</td>
<td>Gerontius Canneghbrow, Sabine Barber, Leslie Somasolla</td>
</tr>
<tr>
<td>[[Chello Hovel]]</td>
<td>House</td>
<td>Barry Chello, Ruby Bolger</td>
</tr>
<tr>
<td>[[Coht Hovel]]</td>
<td>House</td>
<td>Richard Coht</td>
</tr>
<tr>
<td>[[Conan Hovel]]</td>
<td>House</td>
<td>Micky-Ray Conan, Inga Grohun</td>
</tr>
<tr>
<td>[[Culta Hovel]]</td>
<td>House</td>
<td>Dave Culta, Anya Culta</td>
</tr>
<tr>
<td>[[DaSilva Hovel]]</td>
<td>House</td>
<td>Ethan DaSilva, Heike Monch</td>
</tr>
<tr>
<td>[[Donningfoot Hovel]]</td>
<td>House</td>
<td>Albert Donningfoot, Nicky Hayfoot</td>
</tr>
<tr>
<td>[[Dosto Hovel]]</td>
<td>House</td>
<td>Frodo Dosto</td>
</tr>
<tr>
<td>[[Folocks Hovel]]</td>
<td>House</td>
<td>Anthony Folocks, Josepha Folocks</td>
</tr>
<tr>
<td>[[Goodbody Hovel]]</td>
<td>House</td>
<td>Halfred Goodbody, Lobelia Goodbody</td>
</tr>
<tr>
<td>[[Heckinen Hovel]]</td>
<td>House</td>
<td>Watt D. Heckinen, John Wattson</td>
</tr>
<tr>
<td>[[LeFang Hovel]]</td>
<td>House</td>
<td>Manolo LeFang, Nelli Pickins</td>
</tr>
<tr>
<td>[[May Hovel]]</td>
<td>House</td>
<td>Kali May</td>
</tr>
<tr>
<td>[[Nailfoot Hovel]]</td>
<td>House</td>
<td>Bobby Nailfoot, Allison Nailfoot</td>
</tr>
<tr>
<td>[[Newton Hovel]]</td>
<td>House</td>
<td>Jack Newton, Jill Newton</td>
</tr>
<tr>
<td>[[Overhill Hovel]]</td>
<td>House</td>
<td>Graeme Overhill</td>
</tr>
<tr>
<td>[[Proudfoot Hovel]]</td>
<td>House</td>
<td>Bodo-Jobe Proudfoot, Jamie Proudfoot</td>
</tr>
<tr>
<td>[[Proudneck Hovel]]</td>
<td>House</td>
<td>Alan Proudneck, Diana Pisolin, Bertram</td>
</tr>
<tr>
<td>[[Quickbuck Hovel]]</td>
<td>House</td>
<td>Michael Quickbuck, Ralf Quickbuck</td>
</tr>
<tr>
<td>[[Solter Hovel]]</td>
<td>House</td>
<td>Svein Solter, Gina Solter</td>
</tr>
<tr>
<td>[[Truehand Hovel]]</td>
<td>House</td>
<td>Arnold Truehand</td>
</tr>
<tr>
<td>[[The Pit]]</td>
<td>House</td>
<td>P.J. Jabberbuck, Grandma Jabberbuck, Sammo, Frida, Mara, Pippi, Toyo</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Castle Mehgenac]]</td>
<td>[[Dungeon]]</td>
<td>Timbecile Poe, Sir Felgar, Maxine Blitz, Arrowlas, Count Poly, Int Rendering</td>
</tr>
<tr>
<td>[[Chapel of the Moon]]</td>
<td>[[Temple]]</td>
<td>Circe</td>
</tr>
<tr>
<td>[[Chapel of the Sun]]</td>
<td>Temple</td>
<td>Catherine</td>
</tr>
<tr>
<td>[[Treehouse]]</td>
<td>Dungeon</td>
<td>Van der Baumspuk</td>
</tr>
</table><br>
===Who is who===
====Halflings====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Rudigar Bahal]] - </td>
<td>[[Ruby Bolger]] - </td>
</tr>
<tr>
<td>[[Eddy Brandywine]] - tavernkeep</td>
<td>[[Sabine Barber]] - </td>
</tr>
<tr>
<td>[[Jim Ryan Bunglefoot]] - </td>
<td>[[Mona Cola]] - barmaid</td>
</tr>
<tr>
<td>[[Gerontius Canneghbrow]] - bookkeeper</td>
<td>[[Anya Culta]] - </td>
</tr>
<tr>
<td>[[Barry Chello]] - expert teacher of [[Music]]</td>
<td>[[Josepha Folocks]] - </td>
</tr>
<tr>
<td>[[Richard Coht]] - petty officer</td>
<td>[[Lobelia Goodbody]] - master teacherof [[Body]]</td>
</tr>
<tr>
<td>[[Micky-Ray Conan]] - bullroarer</td>
<td>[[Inga Grohun]] - </td>
</tr>
<tr>
<td>[[Dave Culta]] - </td>
<td>[[Nicky Hayfoot]] - </td>
</tr>
<tr>
<td>[[Ethan DaSilva]] - master teacher of [[Perception]]</td>
<td>[[Grandma Jabberbuck]] - </td>
</tr>
<tr>
<td>[[Albert Dunningfoot]] - </td>
<td>[[Anny G. O'Maddy]] - stable mistress</td>
</tr>
<tr>
<td>[[Frodo Dosto]] - quillmaker</td>
<td>[[Kali May]] - silversmith</td>
</tr>
<tr>
<td>[[Hans Harold Filigreebuck]] - armourer</td>
<td>[[Heike Monch]] - </td>
</tr>
<tr>
<td>[[Anthony Folocks]] - </td>
<td>[[Allison Nailfoot]] - </td>
</tr>
<tr>
<td>[[Halfred Goodbody]] - </td>
<td>[[Jill Newton]] - </td>
</tr>
<tr>
<td>[[Watt D. Heckinen]] - </td>
<td>[[Nellie Pickins]] - </td>
</tr>
<tr>
<td>[[Harald Holman]] - retailer</td>
<td>[[Diana Pisolin]] - secretary</td>
</tr>
<tr>
<td>[[P.J. Jabberbuck]] - </td>
<td>[[Jamie Proudfoot]] - weaver</td>
</tr>
<tr>
<td>[[Manolo LeFang]] - grandmaster teacher of [[Stealing]]</td>
<td>[[Tracey Poultry]] - expert teacher of [[Air]]</td>
</tr>
<tr>
<td>[[Bobby Nailfoot]] - </td>
<td>[[Leslie Somasolla]] - </td>
</tr>
<tr>
<td>[[Jack Newton]] - expert teacher of [[Mind]]</td>
<td>[[Gina Solter]] - </td>
</tr>
<tr>
<td>[[Graeme Overhill]] - </td>
<td>[[Mercedes Silverylocks]] - weapon smith</td>
</tr>
<tr>
<td>[[Timbecile Poe]] - butler</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Bodo-Jobe Proudfoot]] - expert teacher of [[Pathfinding]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Alan Proudneck]] - grandmaster teacher of [[Learning]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Michael Quickbuck]] - master teacher of [[Dagger]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ralf Quickbuck]] - cobbler</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Nigel Selman]] - slaver</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Svein Solter]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Arnold Truehand]] - expert teacher of [[Bow]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[John Wattson]] - , son of Watt D. Heckinen</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Van der Baumspook]] - chestmaker</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
</tr>
<tr>
<td>[[Bertram]] - son of Diana Pisolin</td>
<td>[[Frida]] - daughter of</td>
</tr>
<tr>
<td>[[Sammo]] - son of</td>
<td>[[Mara]] - daughter of</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[Pippi]] - daughter of</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Count Poly]] - [[vampire]] [[saint]]</td>
<td>[[Arrowlas]] - [[Elf|elven]] [[ranger]]</td>
</tr>
<tr>
<td>[[Int Rendering]] - [[troll]] [[adventurer]]</td>
<td>[[Maxine Blitz]] - [[Dwarf|dwarven]] [[sorcerer]]</td>
</tr>
<tr>
<td>[[Sir Felgar]] - [[human]] [[knight]]</td>
<td>[[Catherine]] - human sunhealer</td>
</tr>
<tr>
<td>[[Toyo]] - eagle</td>
<td>[[Circe]] - human moonhealer</td>
</tr>
</table><br>
----
[[Category:Map]]
bde150ffc3fe2b4ef612a7ef8ef0a0996db8ed6e
1977
1976
2009-07-01T12:38:21Z
Ribannah
2
/* Teardrop */
wikitext
text/x-wiki
'''Eftling''' is located far west in the near south of [[Karigor]]. It will be a while before the [[party]] first enters this [[map]], as it is not easily accessible.
Neighbouring [[map]]s are [[Timberfall]] (northeast), [[Ryft (province)|Ryft]] (east), [[Mt. Pilanteko (province)|Mt. Pilanteko]] (southeast) and [[S'Fauni]] (southwest). The [[Howling Marsh]] (west) and [[Karigor Isle]] (northwest) are not part of the game.
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Eftling.png</div>
===Communities===
* [[Teardrop]], town of the [[Halfling]]s, in the southwest.
<div align="left">http://www.castlegobs.nl/images/Map_Teardrop.gif</div>
===Geography===
* [[Ebony]], the river flowing through the northeast part of Eftling
* [[Meridian]], the water south
* [[Lake Phoenix]], the inlet
===Monsters (surface)===
* [[Dendroid]]s (Dendroid, Dendroid Soldier, Dendroid Archfather)
* [[Troll (monster)|Trolls]] (Forest Troll, Rogue Troll, Rampage Troll, Ugolin)
* [[Turtle]]s (Turtle, Torope, Dragadune)
* [[Wyvern]]s (Wyvern, Poisonous Wyvern, Sea Wyvern)
===Animals===
[[Butterfly|Butterflies]], [[Owl]]s, [[Fish]]
===Dungeons===
* [[Castle Mehgenac]] - central
* [[Treehouse]] - northwest
===Objects===
* [[Obelisk]] #7
* Random [[Contest]] (+5 [[Skillpoint]]s once to characters that have 50 in the required [[statistic]])
* [[Flame]] of [[Air Resistance]] (+20 to Air Resistance for 6 hours, or until rest or travel)
* Flame of [[Spirit Resistance]] (+20 to Spirit Resistance for 6 hours, or until rest or travel)
* [[Well]] of +2 [[Magic]] (8 Charges of +2 permanent Magic, if natural Magic<15, respawns)
* Well of +30 [[Speed]] (Temporarily +30 Speed for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring provinces Timberfall (northeast), Ryft (east) and S'Fauni (southwest) can be reached on [[foot]] overland, which takes 5 days. To reach S'Fauni, the [[Plumwine Bridge]] over the Meridian has to be repaired first. Mt. Pilanteko (southeast) can be reached from S'Fauni.
===Coach===
Every week, two coaches of the [[Tower Express]] leave at the CSR Corral for Timberfall: on Tuesdays and Saturdays. Another coach goes straight to [[Nannaria]], [[Heronport]] on Fridays, taking 5 days. Return trips start on Wednesdays and Fridays from Timberfall, and on Fridays from Nannaria, Heronport.
===Boat===
The [[St. Nicholas]] will enter Eftling from Ryft and continue downstream into Timberfall. Both passages take 3 days.
===Ship===
There are no [[dock]]s in Eftling. The nearest ports are in Soronne and Nannaria.
===Town Portal===
Eftling has no [[Central Fountain]]. The nearest [[Town Portal]] destinations are [[Semiramis]], Nannaria, Soronne and Serenity.
----
==Citizens==
===Teardrop===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Hans' Helmets]]</td>
<td>[[Armour Shop]]</td>
<td>Hans Harold Filigreebuck</td>
</tr>
<tr>
<td>[[Jenson's Buttons]]</td>
<td>[[General Store]]</td>
<td>Harald Holman</td>
</tr>
<tr>
<td>[[CSR Corral]]</td>
<td>[[Stable]]</td>
<td>Annie G. O'Maddy</td>
</tr>
<tr>
<td>[[The Fanclub]]</td>
<td>[[Tavern]]</td>
<td>Eddy Brandywine, Nigel Selman, Mona Cola</td>
</tr>
<tr>
<td>[[Silver Arrows]]</td>
<td>[[Weapon Shop]]</td>
<td>Mercedes Silverylocks</td>
</tr>
<tr>
<td>[[Bahal Hovel]]</td>
<td>House</td>
<td>Rudigar Bahal, Tracey Poultry</td>
</tr>
<tr>
<td>[[Bunglefoot Hovel]]</td>
<td>House</td>
<td>Jim Ryan Bunglefoot</td>
</tr>
<tr>
<td>[[Canneghbrow Hovel]]</td>
<td>House</td>
<td>Gerontius Canneghbrow, Sabine Barber, Leslie Somasolla</td>
</tr>
<tr>
<td>[[Chello Hovel]]</td>
<td>House</td>
<td>Barry Chello, Ruby Bolger</td>
</tr>
<tr>
<td>[[Coht Hovel]]</td>
<td>House</td>
<td>Richard Coht</td>
</tr>
<tr>
<td>[[Conan Hovel]]</td>
<td>House</td>
<td>Micky-Ray Conan, Inga Grohun</td>
</tr>
<tr>
<td>[[Culta Hovel]]</td>
<td>House</td>
<td>Dave Culta, Anya Culta</td>
</tr>
<tr>
<td>[[DaSilva Hovel]]</td>
<td>House</td>
<td>Ethan DaSilva, Heike Monch</td>
</tr>
<tr>
<td>[[Donningfoot Hovel]]</td>
<td>House</td>
<td>Albert Donningfoot, Nicky Hayfoot</td>
</tr>
<tr>
<td>[[Dosto Hovel]]</td>
<td>House</td>
<td>Frodo Dosto</td>
</tr>
<tr>
<td>[[Folocks Hovel]]</td>
<td>House</td>
<td>Anthony Folocks, Josepha Folocks</td>
</tr>
<tr>
<td>[[Goodbody Hovel]]</td>
<td>House</td>
<td>Halfred Goodbody, Lobelia Goodbody</td>
</tr>
<tr>
<td>[[Heckinen Hovel]]</td>
<td>House</td>
<td>Watt D. Heckinen, John Wattson</td>
</tr>
<tr>
<td>[[LeFang Hovel]]</td>
<td>House</td>
<td>Manolo LeFang, Nelli Pickins</td>
</tr>
<tr>
<td>[[May Hovel]]</td>
<td>House</td>
<td>Kali May</td>
</tr>
<tr>
<td>[[Nailfoot Hovel]]</td>
<td>House</td>
<td>Bobby Nailfoot, Allison Nailfoot</td>
</tr>
<tr>
<td>[[Newton Hovel]]</td>
<td>House</td>
<td>Jack Newton, Jill Newton</td>
</tr>
<tr>
<td>[[Overhill Hovel]]</td>
<td>House</td>
<td>Graeme Overhill</td>
</tr>
<tr>
<td>[[Proudfoot Hovel]]</td>
<td>House</td>
<td>Bodo-Jobe Proudfoot, Jamie Proudfoot</td>
</tr>
<tr>
<td>[[Proudneck Hovel]]</td>
<td>House</td>
<td>Alan Proudneck, Diana Pisolin, Bertram</td>
</tr>
<tr>
<td>[[Quickbuck Hovel]]</td>
<td>House</td>
<td>Michael Quickbuck, Ralf Quickbuck</td>
</tr>
<tr>
<td>[[Solter Hovel]]</td>
<td>House</td>
<td>Svein Solter, Gina Solter</td>
</tr>
<tr>
<td>[[Truehand Hovel]]</td>
<td>House</td>
<td>Arnold Truehand</td>
</tr>
<tr>
<td>[[The Pit]]</td>
<td>House</td>
<td>P.J. Jabberbuck, Grandma Jabberbuck, Sammo, Frida, Mara, Pippi, Toyo</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Castle Mehgenac]]</td>
<td>[[Dungeon]]</td>
<td>Timbecile Poe, Sir Felgar, Maxine Blitz, Arrowlas, Count Poly, Int Rendering</td>
</tr>
<tr>
<td>[[Chapel of the Moon]]</td>
<td>[[Temple]]</td>
<td>Circe</td>
</tr>
<tr>
<td>[[Chapel of the Sun]]</td>
<td>Temple</td>
<td>Catherine</td>
</tr>
<tr>
<td>[[Treehouse]]</td>
<td>Dungeon</td>
<td>Van der Baumspuk</td>
</tr>
</table><br>
===Who is who===
====Halflings====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Rudigar Bahal]] - </td>
<td>[[Ruby Bolger]] - </td>
</tr>
<tr>
<td>[[Eddy Brandywine]] - tavernkeep</td>
<td>[[Sabine Barber]] - </td>
</tr>
<tr>
<td>[[Jim Ryan Bunglefoot]] - </td>
<td>[[Mona Cola]] - barmaid</td>
</tr>
<tr>
<td>[[Gerontius Canneghbrow]] - bookkeeper</td>
<td>[[Anya Culta]] - </td>
</tr>
<tr>
<td>[[Barry Chello]] - expert teacher of [[Music]]</td>
<td>[[Josepha Folocks]] - </td>
</tr>
<tr>
<td>[[Richard Coht]] - petty officer</td>
<td>[[Lobelia Goodbody]] - master teacherof [[Body]]</td>
</tr>
<tr>
<td>[[Micky-Ray Conan]] - bullroarer</td>
<td>[[Inga Grohun]] - </td>
</tr>
<tr>
<td>[[Dave Culta]] - </td>
<td>[[Nicky Hayfoot]] - </td>
</tr>
<tr>
<td>[[Ethan DaSilva]] - master teacher of [[Perception]]</td>
<td>[[Grandma Jabberbuck]] - </td>
</tr>
<tr>
<td>[[Albert Dunningfoot]] - </td>
<td>[[Anny G. O'Maddy]] - stable mistress</td>
</tr>
<tr>
<td>[[Frodo Dosto]] - quillmaker</td>
<td>[[Kali May]] - silversmith</td>
</tr>
<tr>
<td>[[Hans Harold Filigreebuck]] - armourer</td>
<td>[[Heike Monch]] - </td>
</tr>
<tr>
<td>[[Anthony Folocks]] - </td>
<td>[[Allison Nailfoot]] - </td>
</tr>
<tr>
<td>[[Halfred Goodbody]] - </td>
<td>[[Jill Newton]] - </td>
</tr>
<tr>
<td>[[Watt D. Heckinen]] - </td>
<td>[[Nellie Pickins]] - </td>
</tr>
<tr>
<td>[[Harald Holman]] - retailer</td>
<td>[[Diana Pisolin]] - secretary</td>
</tr>
<tr>
<td>[[P.J. Jabberbuck]] - </td>
<td>[[Jamie Proudfoot]] - weaver</td>
</tr>
<tr>
<td>[[Manolo LeFang]] - grandmaster teacher of [[Stealing]]</td>
<td>[[Tracey Poultry]] - expert teacher of [[Air]]</td>
</tr>
<tr>
<td>[[Bobby Nailfoot]] - </td>
<td>[[Leslie Somasolla]] - </td>
</tr>
<tr>
<td>[[Jack Newton]] - expert teacher of [[Mind]]</td>
<td>[[Gina Solter]] - </td>
</tr>
<tr>
<td>[[Graeme Overhill]] - </td>
<td>[[Mercedes Silverylocks]] - weapon smith</td>
</tr>
<tr>
<td>[[Timbecile Poe]] - butler</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Bodo-Jobe Proudfoot]] - expert teacher of [[Pathfinding]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Alan Proudneck]] - grandmaster teacher of [[Learning]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Michael Quickbuck]] - master teacher of [[Dagger]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ralf Quickbuck]] - cobbler</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Nigel Selman]] - slaver</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Svein Solter]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Arnold Truehand]] - expert teacher of [[Bow]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[John Wattson]] - , son of Watt D. Heckinen</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Van der Baumspook]] - chestmaker</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
</tr>
<tr>
<td>[[Bertram]] - son of Diana Pisolin</td>
<td>[[Frida]] - daughter of</td>
</tr>
<tr>
<td>[[Sammo]] - son of</td>
<td>[[Mara]] - daughter of</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[Pippi]] - daughter of</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Count Poly]] - [[vampire]] [[saint]]</td>
<td>[[Arrowlas]] - [[Elf|elven]] [[ranger]]</td>
</tr>
<tr>
<td>[[Int Rendering]] - [[troll]] [[adventurer]]</td>
<td>[[Maxine Blitz]] - [[Dwarf|dwarven]] [[sorcerer]]</td>
</tr>
<tr>
<td>[[Sir Felgar]] - [[human]] [[knight]]</td>
<td>[[Catherine]] - human sunhealer</td>
</tr>
<tr>
<td>[[Toyo]] - eagle</td>
<td>[[Circe]] - human moonhealer</td>
</tr>
</table><br>
----
[[Category:Map]]
6ee92e90b72dee45d7f3faf6a542cd5ee1f09cb5
1979
1977
2009-08-26T14:02:07Z
Ribannah
2
/* Halflings */ name corrections
wikitext
text/x-wiki
'''Eftling''' is located far west in the near south of [[Karigor]]. It will be a while before the [[party]] first enters this [[map]], as it is not easily accessible.
Neighbouring [[map]]s are [[Timberfall]] (northeast), [[Ryft (province)|Ryft]] (east), [[Mt. Pilanteko (province)|Mt. Pilanteko]] (southeast) and [[S'Fauni]] (southwest). The [[Howling Marsh]] (west) and [[Karigor Isle]] (northwest) are not part of the game.
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Eftling.png</div>
===Communities===
* [[Teardrop]], town of the [[Halfling]]s, in the southwest.
<div align="left">http://www.castlegobs.nl/images/Map_Teardrop.gif</div>
===Geography===
* [[Ebony]], the river flowing through the northeast part of Eftling
* [[Meridian]], the water south
* [[Lake Phoenix]], the inlet
===Monsters (surface)===
* [[Dendroid]]s (Dendroid, Dendroid Soldier, Dendroid Archfather)
* [[Troll (monster)|Trolls]] (Forest Troll, Rogue Troll, Rampage Troll, Ugolin)
* [[Turtle]]s (Turtle, Torope, Dragadune)
* [[Wyvern]]s (Wyvern, Poisonous Wyvern, Sea Wyvern)
===Animals===
[[Butterfly|Butterflies]], [[Owl]]s, [[Fish]]
===Dungeons===
* [[Castle Mehgenac]] - central
* [[Treehouse]] - northwest
===Objects===
* [[Obelisk]] #7
* Random [[Contest]] (+5 [[Skillpoint]]s once to characters that have 50 in the required [[statistic]])
* [[Flame]] of [[Air Resistance]] (+20 to Air Resistance for 6 hours, or until rest or travel)
* Flame of [[Spirit Resistance]] (+20 to Spirit Resistance for 6 hours, or until rest or travel)
* [[Well]] of +2 [[Magic]] (8 Charges of +2 permanent Magic, if natural Magic<15, respawns)
* Well of +30 [[Speed]] (Temporarily +30 Speed for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring provinces Timberfall (northeast), Ryft (east) and S'Fauni (southwest) can be reached on [[foot]] overland, which takes 5 days. To reach S'Fauni, the [[Plumwine Bridge]] over the Meridian has to be repaired first. Mt. Pilanteko (southeast) can be reached from S'Fauni.
===Coach===
Every week, two coaches of the [[Tower Express]] leave at the CSR Corral for Timberfall: on Tuesdays and Saturdays. Another coach goes straight to [[Nannaria]], [[Heronport]] on Fridays, taking 5 days. Return trips start on Wednesdays and Fridays from Timberfall, and on Fridays from Nannaria, Heronport.
===Boat===
The [[St. Nicholas]] will enter Eftling from Ryft and continue downstream into Timberfall. Both passages take 3 days.
===Ship===
There are no [[dock]]s in Eftling. The nearest ports are in Soronne and Nannaria.
===Town Portal===
Eftling has no [[Central Fountain]]. The nearest [[Town Portal]] destinations are [[Semiramis]], Nannaria, Soronne and Serenity.
----
==Citizens==
===Teardrop===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Hans' Helmets]]</td>
<td>[[Armour Shop]]</td>
<td>Hans Harold Filigreebuck</td>
</tr>
<tr>
<td>[[Jenson's Buttons]]</td>
<td>[[General Store]]</td>
<td>Harald Holman</td>
</tr>
<tr>
<td>[[CSR Corral]]</td>
<td>[[Stable]]</td>
<td>Annie G. O'Maddy</td>
</tr>
<tr>
<td>[[The Fanclub]]</td>
<td>[[Tavern]]</td>
<td>Eddy Brandywine, Nigel Selman, Mona Cola</td>
</tr>
<tr>
<td>[[Silver Arrows]]</td>
<td>[[Weapon Shop]]</td>
<td>Mercedes Silverylocks</td>
</tr>
<tr>
<td>[[Bahal Hovel]]</td>
<td>House</td>
<td>Rudigar Bahal, Tracey Poultry</td>
</tr>
<tr>
<td>[[Bunglefoot Hovel]]</td>
<td>House</td>
<td>Jim Ryan Bunglefoot</td>
</tr>
<tr>
<td>[[Canneghbrow Hovel]]</td>
<td>House</td>
<td>Gerontius Canneghbrow, Sabine Barber, Leslie Somasolla</td>
</tr>
<tr>
<td>[[Chello Hovel]]</td>
<td>House</td>
<td>Barry Chello, Ruby Bolger</td>
</tr>
<tr>
<td>[[Coht Hovel]]</td>
<td>House</td>
<td>Richard Coht</td>
</tr>
<tr>
<td>[[Conan Hovel]]</td>
<td>House</td>
<td>Micky-Ray Conan, Inga Grohun</td>
</tr>
<tr>
<td>[[Culta Hovel]]</td>
<td>House</td>
<td>Dave Culta, Anya Culta</td>
</tr>
<tr>
<td>[[DaSilva Hovel]]</td>
<td>House</td>
<td>Ethan DaSilva, Heike Monch</td>
</tr>
<tr>
<td>[[Donningfoot Hovel]]</td>
<td>House</td>
<td>Albert Donningfoot, Nicky Hayfoot</td>
</tr>
<tr>
<td>[[Dosto Hovel]]</td>
<td>House</td>
<td>Frodo Dosto</td>
</tr>
<tr>
<td>[[Folocks Hovel]]</td>
<td>House</td>
<td>Anthony Folocks, Josepha Folocks</td>
</tr>
<tr>
<td>[[Goodbody Hovel]]</td>
<td>House</td>
<td>Halfred Goodbody, Lobelia Goodbody</td>
</tr>
<tr>
<td>[[Heckinen Hovel]]</td>
<td>House</td>
<td>Watt D. Heckinen, John Wattson</td>
</tr>
<tr>
<td>[[LeFang Hovel]]</td>
<td>House</td>
<td>Manolo LeFang, Nelli Pickins</td>
</tr>
<tr>
<td>[[May Hovel]]</td>
<td>House</td>
<td>Kali May</td>
</tr>
<tr>
<td>[[Nailfoot Hovel]]</td>
<td>House</td>
<td>Bobby Nailfoot, Allison Nailfoot</td>
</tr>
<tr>
<td>[[Newton Hovel]]</td>
<td>House</td>
<td>Jack Newton, Jill Newton</td>
</tr>
<tr>
<td>[[Overhill Hovel]]</td>
<td>House</td>
<td>Graeme Overhill</td>
</tr>
<tr>
<td>[[Proudfoot Hovel]]</td>
<td>House</td>
<td>Bodo-Jobe Proudfoot, Jamie Proudfoot</td>
</tr>
<tr>
<td>[[Proudneck Hovel]]</td>
<td>House</td>
<td>Alan Proudneck, Diana Pisolin, Bertram</td>
</tr>
<tr>
<td>[[Quickbuck Hovel]]</td>
<td>House</td>
<td>Michael Quickbuck, Ralf Quickbuck</td>
</tr>
<tr>
<td>[[Solter Hovel]]</td>
<td>House</td>
<td>Svein Solter, Gina Solter</td>
</tr>
<tr>
<td>[[Truehand Hovel]]</td>
<td>House</td>
<td>Arnold Truehand</td>
</tr>
<tr>
<td>[[The Pit]]</td>
<td>House</td>
<td>P.J. Jabberbuck, Grandma Jabberbuck, Sammo, Frida, Mara, Pippi, Toyo</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Castle Mehgenac]]</td>
<td>[[Dungeon]]</td>
<td>Timbecile Poe, Sir Felgar, Maxine Blitz, Arrowlas, Count Poly, Int Rendering</td>
</tr>
<tr>
<td>[[Chapel of the Moon]]</td>
<td>[[Temple]]</td>
<td>Circe</td>
</tr>
<tr>
<td>[[Chapel of the Sun]]</td>
<td>Temple</td>
<td>Catherine</td>
</tr>
<tr>
<td>[[Treehouse]]</td>
<td>Dungeon</td>
<td>Van der Baumspuk</td>
</tr>
</table><br>
===Who is who===
====Halflings====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Rudigar Bahal]] - </td>
<td>[[Ruby Bolger]] - </td>
</tr>
<tr>
<td>[[Eddy Brandywine]] - tavernkeep</td>
<td>[[Sabine Barber]] - </td>
</tr>
<tr>
<td>[[Jim Ryan Bunglefoot]] - </td>
<td>[[Mona Cola]] - barmaid</td>
</tr>
<tr>
<td>[[Gerontius Canneghbrow]] - bookkeeper</td>
<td>[[Anya Culta]] - </td>
</tr>
<tr>
<td>[[Barry Chello]] - expert teacher of [[Music]]</td>
<td>[[Josepha Folocks]] - </td>
</tr>
<tr>
<td>[[Richard Coht]] - petty officer</td>
<td>[[Lobelia Goodbody]] - master teacherof [[Body]]</td>
</tr>
<tr>
<td>[[Micky-Ray Conan]] - bullroarer</td>
<td>[[Inga Grohun]] - </td>
</tr>
<tr>
<td>[[Dave Culta]] - </td>
<td>[[Nicky Hayfoot]] - </td>
</tr>
<tr>
<td>[[Ethan DaSilva]] - master teacher of [[Perception]]</td>
<td>[[Grandma Jabberbuck]] - </td>
</tr>
<tr>
<td>[[Albert Donningfoot]] - </td>
<td>[[Annie G. O'Maddy]] - stable mistress</td>
</tr>
<tr>
<td>[[Frodo Dosto]] - quillmaker</td>
<td>[[Kali May]] - silversmith</td>
</tr>
<tr>
<td>[[Hans Harold Filigreebuck]] - armourer</td>
<td>[[Heike Monch]] - </td>
</tr>
<tr>
<td>[[Anthony Folocks]] - </td>
<td>[[Allison Nailfoot]] - </td>
</tr>
<tr>
<td>[[Halfred Goodbody]] - </td>
<td>[[Jill Newton]] - </td>
</tr>
<tr>
<td>[[Watt D. Heckinen]] - </td>
<td>[[Nelli Pickins]] - </td>
</tr>
<tr>
<td>[[Harald Holman]] - retailer</td>
<td>[[Diana Pisolin]] - secretary</td>
</tr>
<tr>
<td>[[P.J. Jabberbuck]] - </td>
<td>[[Jamie Proudfoot]] - weaver</td>
</tr>
<tr>
<td>[[Manolo LeFang]] - grandmaster teacher of [[Stealing]]</td>
<td>[[Tracey Poultry]] - expert teacher of [[Air]]</td>
</tr>
<tr>
<td>[[Bobby Nailfoot]] - </td>
<td>[[Leslie Somasolla]] - </td>
</tr>
<tr>
<td>[[Jack Newton]] - expert teacher of [[Mind]]</td>
<td>[[Gina Solter]] - </td>
</tr>
<tr>
<td>[[Graeme Overhill]] - </td>
<td>[[Mercedes Silverylocks]] - weapon smith</td>
</tr>
<tr>
<td>[[Timbecile Poe]] - butler</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Bodo-Jobe Proudfoot]] - expert teacher of [[Pathfinding]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Alan Proudneck]] - grandmaster teacher of [[Learning]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Michael Quickbuck]] - master teacher of [[Dagger]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ralf Quickbuck]] - cobbler</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Nigel Selman]] - slaver</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Svein Solter]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Arnold Truehand]] - expert teacher of [[Bow]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[John Wattson]] - , son of Watt D. Heckinen</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Van der Baumspuk]] - chestmaker</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
</tr>
<tr>
<td>[[Bertram]] - son of Diana Pisolin</td>
<td>[[Frida]] - daughter of</td>
</tr>
<tr>
<td>[[Sammo]] - son of</td>
<td>[[Mara]] - daughter of</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[Pippi]] - daughter of</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Count Poly]] - [[vampire]] [[saint]]</td>
<td>[[Arrowlas]] - [[Elf|elven]] [[ranger]]</td>
</tr>
<tr>
<td>[[Int Rendering]] - [[troll]] [[adventurer]]</td>
<td>[[Maxine Blitz]] - [[Dwarf|dwarven]] [[sorcerer]]</td>
</tr>
<tr>
<td>[[Sir Felgar]] - [[human]] [[knight]]</td>
<td>[[Catherine]] - human sunhealer</td>
</tr>
<tr>
<td>[[Toyo]] - eagle</td>
<td>[[Circe]] - human moonhealer</td>
</tr>
</table><br>
----
[[Category:Map]]
afbc17458df94d50e6af6338de70d77ac01c6419
Topology
0
1418
1978
1827
2009-08-25T15:33:50Z
Ribannah
2
/* Alphabetic */ Lake Phoenix
wikitext
text/x-wiki
The names of places in [[Karigor]] have been carefully chosen. They are all historically connected to the story of [[Might and Magic]], or have a relevant meaning.
==Alphabetic==
<table cellspacing="1" width="100%">
<tr>
<td width="15%"><b>Name</b></td>
<td width="35%"><b>Location</b></td>
<td width="50%"><b>Description</b></td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Albatross]]</td>
<td>Typhon Expanse, tiny coastal village at the river 'Albeys'</td>
<td>This new Vampire settlement is the beginning of the later Land of Albeys</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Algol]]</td>
<td>Etanasfeld, east</td>
<td>The home of the wild Red Ogres, lead by Bolarg</td>
</tr>
<tr>
<td bgcolor="#00D0F0">[[Albeys]]</td>
<td>Typhon Expanse, east</td>
<td>A small stream that flows into the Sea of Mist</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Alvar]]</td>
<td>South of Mt. Pilanteko and Serenity</td>
<td>A province of neighbouring Jadame, home of the Dark Elves</td>
</tr>
<tr>
<td bgcolor="#00D0F0">[[Ardvein]]</td>
<td>Etanasfeld, from the south-east to the Sea of Mist</td>
<td>This wide river is more lava than water</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Ascalon]]</td>
<td>Semiramis, in the northwest</td>
<td>The birthplace of many great heroes</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Braem]]</td>
<td>Sea of Mist, on the floor</td>
<td>At Witching Hour, the now ethereal forms of the inhabitants solidify - slightly</td>
</tr>
<tr>
<td bgcolor="#00D0F0">[[Brass Sea]]</td>
<td>North of Soronne</td>
<td>Many trade opportunities present themselves between Soronne and the lands on the other side</td>
</tr>
<tr>
<td >[[Circus of the Sun]]</td>
<td>Travelling between Soronne, Semiramis, Terrax and Murlank</td>
<td>Beside offering a great show, the Circus is a vessel of intrigue and recruitment</td>
</tr>
<tr>
<td bgcolor="#00D0F0">[[Codex]]</td>
<td>Timberfall, south-east branch of the Ebony</td>
<td>This water has a lot of stories to tell</td>
</tr>
<tr>
<td >[[COLONY]]</td>
<td>The name of the planet</td>
<td>Composite Orbital Learning Opportunity Network Yielder</td>
</tr>
<tr>
<td bgcolor="#00D0F0">[[Ebony]]</td>
<td>From the Temple basin in Serenity, all the way to Terrax in the north</td>
<td>The party uses the St. Nicholas to negotiate Karigor's main river</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Eftling]]</td>
<td>Western territory</td>
<td>The new Halfling homeland; meadows, orchards, hills</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Egregor]]</td>
<td>Goetia, the mainland</td>
<td>The houses of the Genies float in the air</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Etanasfeld]]</td>
<td>Near south-east</td>
<td>Ogres, both tamed and wild; desert, lava, beach</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Gathis]]</td>
<td>Soronne, in the south-east</td>
<td>This is one of the six Shards mentioned in the book 'Sea of Mist'</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Goetia]]</td>
<td>Far south-east on the Sea of Mist</td>
<td>Offering Genies, Druid refugees and Ancient Dragons; beach, rainforest with clearings, mountain with pinetrees</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Heronport]]</td>
<td>Nannaria, south of the Brass Sea</td>
<td>The town is famous for its collection of herons</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Iotneheim]]</td>
<td>Etanasfeld, west</td>
<td>The home of the civilized Blue Ogres</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Ironsand]]</td>
<td>South of Serenity and Etanasfeld</td>
<td>A province of neighbouring Jadame</td>
</tr>
<tr>
<td class="miscellaneous">[[Jadame]]</td>
<td>South of Karigor</td>
<td>Many years from now, the portals to the Elemental Planes will appear here</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Kalimar]]</td>
<td>Terrax province, central</td>
<td>The home of Wizards of great power, and the mainport of Karigor</td>
</tr>
<tr>
<td >[[Karigor]]</td>
<td>The name of the realm</td>
<td>Karigor lies north of Jadame. Together they form the third continent on Colony; the other two are Enroth and Antagarich</td>
</tr>
<tr>
<td bgcolor="#00D0F0">[[Laolun]]</td>
<td>Murlank, northeast</td>
<td>This moon-shaped island was once the home of the Druids</td>
</tr>
<tr>
<td bgcolor="#00D0F0">[[Lake Avernus]]</td>
<td>Ryft, north of the river Ebony, under the mountain</td>
<td>The deep water hides many secrets</td>
</tr>
<tr>
<td bgcolor="#00D0F0">[[Lake Phoenix]]</td>
<td>Eftling, the inlet of the Meridian</td>
<td>The water must have been named thus for a reason</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[M'Akal]]</td>
<td>Nannaria, north of the Brass Sea</td>
<td>The Moon Capital, also spelled Makahl (King's Bounty) or Makkall ('Sea of Mist')</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Marduk]]</td>
<td>Semiramis, on the river Ebony</td>
<td>The Sun Capital, and once the capital of the world</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Masquerade]]</td>
<td>Typhon Expanse, midwest</td>
<td>This city is the centre of power of the Vampires</td>
</tr>
<tr>
<td bgcolor="#00D0F0">[[Meridian]]</td>
<td>Southwest of Karigor, wide river/sea-arm from Alvar</td>
<td>This wild water is not safe for swimming. Use the bridges!</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Mt. Pilanteko (province)|Mt. Pilanteko]]</td>
<td>Near south-west</td>
<td>Homeland of the Centaurs; single mountain high, mangrove</td>
</tr>
<tr>
<td bgcolor="#D0A040">[[Mt. Pilanteko (mountain)|Mt. Pilanteko]]</td>
<td>Mt. Pilanteko province, south</td>
<td>The peak of this mountain greets the universe</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Murlank]]</td>
<td>Northeast territory, with Bab'El's moonshaped island of Murlank proper</td>
<td>Demoniacs rule over people of many origins; low hills and forests</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Murmurwoods]]</td>
<td>South of S'Fauni and Mt. Pilanteko</td>
<td>A province of neighbouring Jadame, ancient home of the Trolls</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Nannaria]]</td>
<td>Central territory on the Brass Sea</td>
<td>Realm of the Church of the Moon although the true power of Dark is shifting northward; grasslands and brushlands</td>
</tr>
<tr>
<td class="miscellaneous">[[Ogre docks]]</td>
<td>Southeast Soronne, at Gathis on the Sea of Mist</td>
<td>The fireproof Ogre ships dock here</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Orak]]</td>
<td>Typhon Expanse, north-east</td>
<td>It is here that the followers of Ceth have settled</td>
</tr>
<tr>
<td class="miscellaneous">[[Plumwine Bridge]]</td>
<td>Connects S'Fauni to Eftling</td>
<td>Collapsed, must be repaired</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Potz]]</td>
<td>Murlank, central</td>
<td>Ruled by Demoniacs, the citizens of this town try not to fall under the influence of the Path of Dark</td>
</tr>
<tr>
<td class="miscellaneous">[[Quarry]]</td>
<td>S'Fauni, southeast</td>
<td>Prime stone that can support a bridge</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Ryft (province)|Ryft]]</td>
<td>West-central mountainrange</td>
<td>The hard land of the Dwarves, and hiding the legendary Tuatha's Tel; barren mountains, canyon, underground lake</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Ryft (town)|Ryft]]</td>
<td>Ryft province, central, in a canyon on the river Ebony</td>
<td>The home of the Black Forge Dwarves</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Sea of Mist (province)|Sea of Mist]]</td>
<td>Eastern sea province with a few islands</td>
<td>Hiding in the green mist, Pirates threaten every ship; ghostly, sunken city</td>
</tr>
<tr>
<td bgcolor="#00D0F0">[[Sea of Mist (sea)|Sea of Mist]]</td>
<td>East of Soronne</td>
<td>Ancient spells formed the mist that controls these waters</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Semiramis]]</td>
<td>Northwest</td>
<td>Realm of the Church of the Sun; grasslands, some hills and forests</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Serenity (province)|Serenity]]</td>
<td>Southland</td>
<td>Land of the Seers, tolerating a few Monks; fields, rainforest, mountains</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Serenity (town)|Serenity]]</td>
<td>Serenity province, south</td>
<td>The Seers village, where the game begins</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[S'Fauni]]</td>
<td>Far south-west</td>
<td>Trolland, one could get lost here; savanna, mountains in the west</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Soronne (province)|Soronne]]</td>
<td>East-central on the Brass Sea</td>
<td>Center of the Six Shards; seaside, forested hills</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Soronne (town)|Soronne]]</td>
<td>Soronne province, central</td>
<td>Formed around the six Towers of Learning, this city is also a commercial and naval power</td>
</tr>
<tr>
<td bgcolor="#00D0F0">[[Tangerine]]</td>
<td>S'Fauni, stream flowing into the Meridian</td>
<td>A river with its own sound to create a forum</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Teardrop]]</td>
<td>Eftling, central, on the inlet</td>
<td>The town of the Halflings, once natives of Eeofol</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Terrax]]</td>
<td>Northernmost part of Karigor, on the ocean</td>
<td>Land of Wizards and opportunist humans; grasslands, some forests and swamps</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Timberfall]]</td>
<td>Midwest lands</td>
<td>Woodelf country, also housing remnants of the Church of the Stars; wild, oakwoods and some prairieland</td>
</tr>
<tr>
<td bgcolor="#D0A040">[[Tuatha's Tel]]</td>
<td>Ryft, a plateau on the southern mountains</td>
<td>The legendary Top o'the World</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Turrel]]</td>
<td>Soronne, north-east</td>
<td>This is one of the six Shards mentioned in the book 'Sea of Mist'</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Typhon Expanse]]</td>
<td>Mideast lands</td>
<td>Home to many Vampire clans, dangerous outback; volcano, rock, dunes, beach</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Verdigris]]</td>
<td>S'Fauni, at the mouth of the river</td>
<td>The home of the Trolls, sister-town of Rust</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Volos]]</td>
<td>Mt. Pilanteko, on the mountain</td>
<td>The Centaurs live here, hiding from everyone else</td>
</tr>
</table>
==Communities==
<table cellspacing="1" width="100%">
<tr>
<td width="20%"><b>Province</b></td>
<td width="20%"><b>Town</b></td>
<td width="20%"><b>Citizens</b></td>
<td width="20%"><b>Allegiance</b></td>
<td width="20%"><b>Rulers</b></td>
</tr>
<tr>
<td bgcolor="#F0F070">Terrax</td>
<td bgcolor="#A0D0A0">Kalimar</td>
<td>[[Human]]s, [[Wizard]]s</td>
<td>Divided</td>
<td>Prince [[Daglathor]]</td>
</tr>
<tr>
<td bgcolor="#F0F070">Semiramis</td>
<td bgcolor="#A0D0A0">Marduk<br>Ascalon</td>
<td>Humans</td>
<td>[[Church of the Sun]]</td>
<td>[[Taledon X]]<br>[[Duke Ethelbert]]</td>
</tr>
<tr>
<td bgcolor="#F0F070">Murlank</td>
<td bgcolor="#A0D0A0">Potz</td>
<td>Humans, [[Demoniac]]s</td>
<td>Neutral</td>
<td>Mayor [[Zebub'El]]</td>
</tr>
<tr>
<td bgcolor="#F0F070">Timberfall</td>
<td bgcolor="#A0D0A0">Cascadin</td>
<td>[[Elf|Elves]]</td>
<td>Neutral</td>
<td>King [[Uri Hossana]]</td>
</tr>
<tr>
<td bgcolor="#F0F070">Nannaria<br></td>
<td bgcolor="#A0D0A0">M'Akal<br>Heronport</td>
<td>Humans<br></td>
<td>[[Church of the Moon]]<br></td>
<td>Queen [[Shenandoah]]<br>Duke [[Gerrard Herondale]]</td>
</tr>
<tr>
<td bgcolor="#F0F070">Typhon Expanse</td>
<td bgcolor="#A0D0A0">Masquerade<br>Albatross<br>Orak</td>
<td>[[Vampire]]s</td>
<td>Neutral<br>Neutral<br>[[Church of the Stars]]</td>
<td>Lord [[Luthiner the Severe]]<br>Duke [[Ei]]<br>[[c'Orak]]</td>
</tr>
<tr>
<td bgcolor="#F0F070">Eftling</td>
<td bgcolor="#A0D0A0">Teardrop</td>
<td>[[Halfling]]s</td>
<td>Neutral</td>
<td>Lord [[Mehgenac]]</td>
</tr>
<tr>
<td bgcolor="#F0F070">Ryft</td>
<td bgcolor="#A0D0A0">Ryft</td>
<td>[[Dwarf|Dwarves]]</td>
<td>Neutral</td>
<td>King [[Midas]]</td>
</tr>
<tr>
<td bgcolor="#F0F070">Soronne</td>
<td bgcolor="#A0D0A0">Soronne<br>Gathis<br>Turrel</td>
<td>Humans</td>
<td>Divided</td>
<td>Mayor [[Fergy M. Murphy]]<br>-<br>-</td>
</tr>
<tr>
<td bgcolor="#F0F070">Sea of Mist</td>
<td bgcolor="#A0D0A0">Braem</td>
<td>-</td>
<td>-</td>
<td>-</td>
</tr>
<tr>
<td bgcolor="#F0F070">S'Fauni</td>
<td bgcolor="#A0D0A0">Verdigris</td>
<td>[[Troll]]s</td>
<td>Neutral</td>
<td>[[Savour Sandalier]] Rex</td>
</tr>
<tr>
<td bgcolor="#F0F070">Mt. Pilanteko</td>
<td bgcolor="#A0D0A0">Volos</td>
<td>[[Centaur]]s</td>
<td>Neutral</td>
<td>King [[Chiron]]</td>
</tr>
<tr>
<td bgcolor="#F0F070">Serenity</td>
<td bgcolor="#A0D0A0">Serenity<br><i>monk village</i></td>
<td>Humans</td>
<td>Church of the Stars<br>Neutral</td>
<td>Lord [[August]]<br>Brother [[Tremayne]]</td>
</tr>
<tr>
<td bgcolor="#F0F070">Etanasfeld</td>
<td bgcolor="#A0D0A0">Algol<br>Iotneheim</td>
<td>[[Ogre]]s</td>
<td>Neutral</td>
<td>[[Bolarg]]<br>[[Angrboda]]</td>
</tr>
<tr>
<td bgcolor="#F0F070">Goetia</td>
<td bgcolor="#A0D0A0">Egregor</td>
<td>[[Genie]]s</td>
<td>Neutral</td>
<td>King [[Dantalion]]</td>
</tr>
</table>
[[Category:Map]]
c05579518d566fcba83f2cad4a41035b95499737
Timberfall
0
1485
1980
1960
2009-08-26T19:15:35Z
Ribannah
2
/* Who is who */ occupations
wikitext
text/x-wiki
'''Timberfall''' is located west of central [[Karigor]]. It will be a while before the [[party]] first enters this [[map]], as it is some distance from the starting map.
Neighbouring [[map]]s are [[Semiramis]] (northeast), [[Nannaria]] (east), [[Ryft (province)|Ryft]] (southeast) and [[Eftling]] (southwest). [[Karigor Isle]] (west) and the ocean (northwest) are not part of the [[game]].
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Timberfall.png</div>
===Communities===
* [[Cascadin]], town of the [[Elf|Elves]], in the north
===Geography===
* [[Codex]], the side river the Ebony that runs around the Heart of the Wood on the southeast side
* [[Ebony]], the river flowing through Timberfall from southwest to northeast
* [[Heart of the Wood]], the forrest enclosed by Ebony and Codex
===Monsters (surface)===
* [[Moon Zealot]]s (Moon Worshipper, Moon Fanatic, Moon Zealot)
* [[Pegasus|Pegasi]] (Winged Steed, Pegasus, Silver Pegasus)
* [[Sun Zealot]]s (Sun Worshipper, Sun Fanatic, Sun Zealot)
* [[Toad]]s (Toad, Tidal Toad, Red Bombina)
* [[Unicorn]]s (Unicorn, War Unicorn, Unicorn King)
===Animals===
[[Butterfly|Butterflies]], [[Bird]]s, [[Fish]]
===Dungeons===
* [[Crypt of Carmenca]] - center of the Heart of the Wood
* [[Superior Temple of Meh]] - southeast
* [[Temple of Ishtar]] - west
===Objects===
* [[Obelisk]] #4
* [[Throne]] of Titania (Permanently +10 to all [[statistic]]s and [[resistance]]s of Elves on one Wednesday)
* Random [[Contest]] (+5 [[Skillpoint]]s once to characters that have 50 in the required statistic)
* [[Flame]] of [[Shield (spell)|Shield]] (Halves damage received from ranged attacks for 3 hours, or until rest or travel)
* Flame of [[Heroism]] (+10 to damage dealt for 3 hours, or until rest or travel)
* Flame of [[Air Resistance]] (+20 to Air Resistance for 6 hours, or until rest or travel)
* [[Fountain]] of +50 [[Luck]] (Temporarily +50 Luck for 2 days or until rest or travel)
* Fountain of +30 [[Path Resistance]] (Temporarily +30 Path Resistance for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring provinces Semiramis (northeast), Nannaria (east) and Eftling (southwest) can be reached on [[foot]] overland, which takes 5 days. There is no overland connection to Ryft (southeast).
===Coach===
Every [[week]], two [[coach]]es of the [[Tower Express]] leave at Morrigan Express for Nannaria, Heronport: on Wednesdays and Saturdays, with return trips starting on Tuesdays and Saturdays. These rides take two days. Another coach goes to Nannaria, M'Akal on Sundays, with the return trip starting on Wednesdays, each taking 2½ days.
Coaches leave Timberfall for Eftling on Wednesdays and Fridays for a 3-day ride. The return trips start on Tuesdays and Saturdays.
===Boat===
The [[St. Nicholas]] will enter Timberfall from Eftling and continue downstream into Semiramis. Both passages take 3 days.
===Ship===
There are no [[dock]]s in Timberfall. The nearest ports are in Nannaria.
===Town Portal===
Timberfall has no [[Central Fountain]]. The nearest [[Town Portal]] destination is Semiramis.
----
==Citizens==
===Cascadin===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Lotus Blossom]]</td>
<td>[[Apothecary]]</td>
<td></td>
</tr>
<tr>
<td>[[Lightfoot's Armour]]</td>
<td>[[Armour Shop]]</td>
<td></td>
</tr>
<tr>
<td>[[Master Guild of Grey]]</td>
<td>[[Guild]]</td>
<td>Aurora</td>
</tr>
<tr>
<td>[[Raiders' Guild]]</td>
<td>Guild</td>
<td></td>
</tr>
<tr>
<td>[[Silivren Penna Miriel]]</td>
<td>[[Magic Shop]]</td>
<td></td>
</tr>
<tr>
<td>[[Flowerfount Palace]]</td>
<td>[[Palace]]</td>
<td>Uri Hossana, Frydia</td>
</tr>
<tr>
<td>[[Morrigan Express]]</td>
<td>[[Stable]]</td>
<td></td>
</tr>
<tr>
<td>[[The Elf Herself]]</td>
<td>[[Tavern]]</td>
<td></td>
</tr>
<tr>
<td>[[Starleaf Academy]]</td>
<td>[[Training Hall]]</td>
<td></td>
</tr>
<tr>
<td>[[Steeleye Span]]</td>
<td>[[Weapon Shop]]</td>
<td>Ilmarinen</td>
</tr>
<tr>
<td>[[]]</td>
<td>[[]]</td>
<td></td>
</tr>
<tr>
<td>Elfrad, Yanauhula,
Dart, Dudlimir, Lord Dunsany, Rudolf Lindentree, Psotnik, Rayek, Rubart, Jussi Runesinger, Skywise, Timalinen</td>
<td>Burgi, Azrael, Lady Beatrice, Brill, Cadiroth, Hoshi, Idunn, Jerilyn, Khavi, Leetah, Clarissa Lindentree, Lirazel, Osmotar, Tyleet, Wren </td>
<td></td>
</tr>
<tr>
<td>Arturogil, Fedlock, Maggart </td>
<td>Gem, Priscilla,
Glas </td>
<td></td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Superior Temple of Meh]]</td>
<td>[[]]</td>
<td></td>
</tr>
<tr>
<td>[[Temple of Ishtar]]</td>
<td>[[]]</td>
<td>Aventine, Esquiline, Palatine, Caeliana, Capitolina, Quirinal, Sheila, Tanith, Viminal</td>
</tr>
<tr>
<td>[[Heart of the Wood]]</td>
<td>wilderness</td>
<td>Spooktree, Tree 2, ..., Tree 68</td>
</tr>
</table><br>
===Who is who===
Still to assign: Expert Earth; Master Air; Grandmaster Perception, Identify Monster, Pathfinding.
====Elves====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Aventine]] - harlot</td>
<td>[[Aurora]] - guildmistress</td>
</tr>
<tr>
<td>[[Azrael]] - gatemaster</td>
<td>[[Beatrice]] - , wife of Dunsany</td>
</tr>
<tr>
<td>[[Caelzair]] - master teacher of [[Bow]]</td>
<td>[[Brill]] - expert teacher of [[Dodging]]</td>
</tr>
<tr>
<td>[[Dart]] - </td>
<td>[[Burgi]] - anticipator</td>
</tr>
<tr>
<td>[[Dudlimir]] - </td>
<td>[[Cadiroth]] - </td>
</tr>
<tr>
<td>[[Dunsany]] - grandmaster teacher of [[Spear]]</td>
<td>[[Caeliana]] - harlot</td>
</tr>
<tr>
<td>[[Elfrad]] - scrollbearer <!--runemaster promotor--></td>
<td>[[Capitolina]] - harlot</td>
</tr>
<tr>
<td>[[Esqueline]] - harlot</td>
<td>[[Hoshi]] - </td>
</tr>
<tr>
<td>[[Uri Hossana]] - king</td>
<td>[[Idunn]] - </td>
</tr>
<tr>
<td>[[Rudolf Lindentree]] - expert teacher of [[Identify Item]]</td>
<td>[[Jerilyn]] - </td>
</tr>
<tr>
<td>[[Palatine]] - harlot</td>
<td>[[Khavi]] - </td>
</tr>
<tr>
<td>[[Psotnik]] - </td>
<td>[[Leetah]] - </td>
</tr>
<tr>
<td>[[Rayek]] - </td>
<td>[[Clarissa Lindentree]] - magicker, wife of Rudolf Lindentree</td>
</tr>
<tr>
<td>[[Rubart]] - </td>
<td>[[Lirazel]] - apothecary</td>
</tr>
<tr>
<td>[[Jussi Runesinger]] - armourer</td>
<td>[[Osmotar]] - </td>
</tr>
<tr>
<td>[[Skywise]] - </td>
<td>[[Quirinal]] - harlot</td>
</tr>
<tr>
<td>[[Timalinen]] - guildmaster</td>
<td>[[Sheila]] - master teacher of [[Grey Magic|Grey]]</td>
</tr>
<tr>
<td>[[Yanauhula]] - priest</td>
<td>[[Tanith]] - priestess of Ishtar</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[Tyleet]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[Viminal]] - harlot</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[Wren]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Arturogil]] - son of </td>
<td>[[Frydia]] - daughter of Uri Hossana</td>
</tr>
<tr>
<td>[[Fedlock]] - son of </td>
<td>[[Gem]] - daughter of </td>
</tr>
<tr>
<td>[[Maggart]] - son of </td>
<td>[[Glas]] - daughter of </td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[Priscilla]] - daughter of </td>
</tr>
</table><br>
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
</table><br>
----
[[Category:Map]]
dbef672c4e1b83383a2d9a5f1162192a4a17bcbb
1981
1980
2009-08-26T20:01:57Z
Ribannah
2
/* Cascadin */ assignments
wikitext
text/x-wiki
'''Timberfall''' is located west of central [[Karigor]]. It will be a while before the [[party]] first enters this [[map]], as it is some distance from the starting map.
Neighbouring [[map]]s are [[Semiramis]] (northeast), [[Nannaria]] (east), [[Ryft (province)|Ryft]] (southeast) and [[Eftling]] (southwest). [[Karigor Isle]] (west) and the ocean (northwest) are not part of the [[game]].
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Timberfall.png</div>
===Communities===
* [[Cascadin]], town of the [[Elf|Elves]], in the north
===Geography===
* [[Codex]], the side river the Ebony that runs around the Heart of the Wood on the southeast side
* [[Ebony]], the river flowing through Timberfall from southwest to northeast
* [[Heart of the Wood]], the forrest enclosed by Ebony and Codex
===Monsters (surface)===
* [[Moon Zealot]]s (Moon Worshipper, Moon Fanatic, Moon Zealot)
* [[Pegasus|Pegasi]] (Winged Steed, Pegasus, Silver Pegasus)
* [[Sun Zealot]]s (Sun Worshipper, Sun Fanatic, Sun Zealot)
* [[Toad]]s (Toad, Tidal Toad, Red Bombina)
* [[Unicorn]]s (Unicorn, War Unicorn, Unicorn King)
===Animals===
[[Butterfly|Butterflies]], [[Bird]]s, [[Fish]]
===Dungeons===
* [[Crypt of Carmenca]] - center of the Heart of the Wood
* [[Superior Temple of Meh]] - southeast
* [[Temple of Ishtar]] - west
===Objects===
* [[Obelisk]] #4
* [[Throne]] of Titania (Permanently +10 to all [[statistic]]s and [[resistance]]s of Elves on one Wednesday)
* Random [[Contest]] (+5 [[Skillpoint]]s once to characters that have 50 in the required statistic)
* [[Flame]] of [[Shield (spell)|Shield]] (Halves damage received from ranged attacks for 3 hours, or until rest or travel)
* Flame of [[Heroism]] (+10 to damage dealt for 3 hours, or until rest or travel)
* Flame of [[Air Resistance]] (+20 to Air Resistance for 6 hours, or until rest or travel)
* [[Fountain]] of +50 [[Luck]] (Temporarily +50 Luck for 2 days or until rest or travel)
* Fountain of +30 [[Path Resistance]] (Temporarily +30 Path Resistance for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring provinces Semiramis (northeast), Nannaria (east) and Eftling (southwest) can be reached on [[foot]] overland, which takes 5 days. There is no overland connection to Ryft (southeast).
===Coach===
Every [[week]], two [[coach]]es of the [[Tower Express]] leave at Morrigan Express for Nannaria, Heronport: on Wednesdays and Saturdays, with return trips starting on Tuesdays and Saturdays. These rides take two days. Another coach goes to Nannaria, M'Akal on Sundays, with the return trip starting on Wednesdays, each taking 2½ days.
Coaches leave Timberfall for Eftling on Wednesdays and Fridays for a 3-day ride. The return trips start on Tuesdays and Saturdays.
===Boat===
The [[St. Nicholas]] will enter Timberfall from Eftling and continue downstream into Semiramis. Both passages take 3 days.
===Ship===
There are no [[dock]]s in Timberfall. The nearest ports are in Nannaria.
===Town Portal===
Timberfall has no [[Central Fountain]]. The nearest [[Town Portal]] destination is Semiramis.
----
==Citizens==
===Cascadin===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Lotus Blossom]]</td>
<td>[[Apothecary]]</td>
<td>Lirazel</td>
</tr>
<tr>
<td>[[Lightfoot's Armour]]</td>
<td>[[Armour Shop]]</td>
<td>Jussi Runesinger</td>
</tr>
<tr>
<td>[[Master Guild of Grey]]</td>
<td>[[Guild]]</td>
<td>Aurora</td>
</tr>
<tr>
<td>[[Raiders' Guild]]</td>
<td>Guild</td>
<td>Timalinen</td>
</tr>
<tr>
<td>[[Silivren Penna Miriel]]</td>
<td>[[Magic Shop]]</td>
<td>Rudolf Lindentree, Clarissa Lindentree, Glas</td>
</tr>
<tr>
<td>[[Flowerfount Palace]]</td>
<td>[[Palace]]</td>
<td>Uri Hossana, Frydia</td>
</tr>
<tr>
<td>[[Morrigan Express]]</td>
<td>[[Stable]]</td>
<td>Rubart, Maggart</td>
</tr>
<tr>
<td>[[The Elf Herself]]</td>
<td>[[Tavern]]</td>
<td>Psotnik, Osmotar</td>
</tr>
<tr>
<td>[[Starleaf Academy]]</td>
<td>[[Training Hall]]</td>
<td>Azrael, Hoshi</td>
</tr>
<tr>
<td>[[Steeleye Span]]</td>
<td>[[Weapon Shop]]</td>
<td>Ilmarinen</td>
</tr>
<tr>
<td>Dancer Pavilion</td>
<td>House</td>
<td>Brill</td>
</tr>
<tr>
<td>Domesticator Pavilion</td>
<td>House</td>
<td>Tyleet</td>
</tr>
<tr>
<td>Dunsany Pavilion</td>
<td>[[House]]</td>
<td>Lord Dunsany, Lady Beatrice, Fedlock, Priscilla</td>
</tr>
<tr>
<td>Gazer Pavilion</td>
<td>House</td>
<td>Elfrad, Skywise, Yanauhula, Gem</td>
</tr>
<tr>
<td>Hunter Pavilion</td>
<td>House</td>
<td>Dart, Rayek, Khavi, Leetah</td>
</tr>
<tr>
<td>Rejuvinator Pavilion</td>
<td>House</td>
<td>Idunn</td>
</tr>
<tr>
<td>Sentinel Pavilion</td>
<td>House</td>
<td>Burgi</td>
</tr>
<tr>
<td>[[]]</td>
<td>[[]]</td>
<td></td>
</tr>
<tr>
<td>Dudlimir</td>
<td>Cadiroth, Jerilyn, Wren</td>
<td></td>
</tr>
<tr>
<td>Arturogil</td>
<td></td>
<td></td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Superior Temple of Meh]]</td>
<td>[[]]</td>
<td></td>
</tr>
<tr>
<td>[[Temple of Ishtar]]</td>
<td>[[]]</td>
<td>Aventine, Esquiline, Palatine, Caeliana, Capitolina, Quirinal, Sheila, Tanith, Viminal</td>
</tr>
<tr>
<td>[[Heart of the Wood]]</td>
<td>wilderness</td>
<td>Spooktree, Tree 2, ..., Tree 68</td>
</tr>
</table><br>
===Who is who===
Still to assign: Expert Earth; Master Air; Grandmaster Perception, Identify Monster, Pathfinding.
====Elves====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Aventine]] - harlot</td>
<td>[[Aurora]] - guildmistress</td>
</tr>
<tr>
<td>[[Azrael]] - gatemaster</td>
<td>[[Beatrice]] - , wife of Dunsany</td>
</tr>
<tr>
<td>[[Caelzair]] - master teacher of [[Bow]]</td>
<td>[[Brill]] - expert teacher of [[Dodging]]</td>
</tr>
<tr>
<td>[[Dart]] - </td>
<td>[[Burgi]] - anticipator</td>
</tr>
<tr>
<td>[[Dudlimir]] - </td>
<td>[[Cadiroth]] - </td>
</tr>
<tr>
<td>[[Dunsany]] - grandmaster teacher of [[Spear]]</td>
<td>[[Caeliana]] - harlot</td>
</tr>
<tr>
<td>[[Elfrad]] - scrollbearer <!--runemaster promotor--></td>
<td>[[Capitolina]] - harlot</td>
</tr>
<tr>
<td>[[Esqueline]] - harlot</td>
<td>[[Hoshi]] - </td>
</tr>
<tr>
<td>[[Uri Hossana]] - king</td>
<td>[[Idunn]] - </td>
</tr>
<tr>
<td>[[Rudolf Lindentree]] - expert teacher of [[Identify Item]]</td>
<td>[[Jerilyn]] - </td>
</tr>
<tr>
<td>[[Palatine]] - harlot</td>
<td>[[Khavi]] - </td>
</tr>
<tr>
<td>[[Psotnik]] - </td>
<td>[[Leetah]] - </td>
</tr>
<tr>
<td>[[Rayek]] - </td>
<td>[[Clarissa Lindentree]] - magicker, wife of Rudolf Lindentree</td>
</tr>
<tr>
<td>[[Rubart]] - </td>
<td>[[Lirazel]] - apothecary</td>
</tr>
<tr>
<td>[[Jussi Runesinger]] - armourer</td>
<td>[[Osmotar]] - </td>
</tr>
<tr>
<td>[[Skywise]] - </td>
<td>[[Quirinal]] - harlot</td>
</tr>
<tr>
<td>[[Timalinen]] - guildmaster</td>
<td>[[Sheila]] - master teacher of [[Grey Magic|Grey]]</td>
</tr>
<tr>
<td>[[Yanauhula]] - priest</td>
<td>[[Tanith]] - priestess of Ishtar</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[Tyleet]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[Viminal]] - harlot</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[Wren]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Arturogil]] - son of </td>
<td>[[Frydia]] - daughter of Uri Hossana</td>
</tr>
<tr>
<td>[[Fedlock]] - son of </td>
<td>[[Gem]] - daughter of </td>
</tr>
<tr>
<td>[[Maggart]] - son of </td>
<td>[[Glas]] - daughter of </td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[Priscilla]] - daughter of </td>
</tr>
</table><br>
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
</table><br>
----
[[Category:Map]]
1a3d79f6e3f887dba455c859da8dfc9191ff15ea
1982
1981
2009-08-26T20:25:12Z
Ribannah
2
/* Who is who */ occupations
wikitext
text/x-wiki
'''Timberfall''' is located west of central [[Karigor]]. It will be a while before the [[party]] first enters this [[map]], as it is some distance from the starting map.
Neighbouring [[map]]s are [[Semiramis]] (northeast), [[Nannaria]] (east), [[Ryft (province)|Ryft]] (southeast) and [[Eftling]] (southwest). [[Karigor Isle]] (west) and the ocean (northwest) are not part of the [[game]].
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Timberfall.png</div>
===Communities===
* [[Cascadin]], town of the [[Elf|Elves]], in the north
===Geography===
* [[Codex]], the side river the Ebony that runs around the Heart of the Wood on the southeast side
* [[Ebony]], the river flowing through Timberfall from southwest to northeast
* [[Heart of the Wood]], the forrest enclosed by Ebony and Codex
===Monsters (surface)===
* [[Moon Zealot]]s (Moon Worshipper, Moon Fanatic, Moon Zealot)
* [[Pegasus|Pegasi]] (Winged Steed, Pegasus, Silver Pegasus)
* [[Sun Zealot]]s (Sun Worshipper, Sun Fanatic, Sun Zealot)
* [[Toad]]s (Toad, Tidal Toad, Red Bombina)
* [[Unicorn]]s (Unicorn, War Unicorn, Unicorn King)
===Animals===
[[Butterfly|Butterflies]], [[Bird]]s, [[Fish]]
===Dungeons===
* [[Crypt of Carmenca]] - center of the Heart of the Wood
* [[Superior Temple of Meh]] - southeast
* [[Temple of Ishtar]] - west
===Objects===
* [[Obelisk]] #4
* [[Throne]] of Titania (Permanently +10 to all [[statistic]]s and [[resistance]]s of Elves on one Wednesday)
* Random [[Contest]] (+5 [[Skillpoint]]s once to characters that have 50 in the required statistic)
* [[Flame]] of [[Shield (spell)|Shield]] (Halves damage received from ranged attacks for 3 hours, or until rest or travel)
* Flame of [[Heroism]] (+10 to damage dealt for 3 hours, or until rest or travel)
* Flame of [[Air Resistance]] (+20 to Air Resistance for 6 hours, or until rest or travel)
* [[Fountain]] of +50 [[Luck]] (Temporarily +50 Luck for 2 days or until rest or travel)
* Fountain of +30 [[Path Resistance]] (Temporarily +30 Path Resistance for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring provinces Semiramis (northeast), Nannaria (east) and Eftling (southwest) can be reached on [[foot]] overland, which takes 5 days. There is no overland connection to Ryft (southeast).
===Coach===
Every [[week]], two [[coach]]es of the [[Tower Express]] leave at Morrigan Express for Nannaria, Heronport: on Wednesdays and Saturdays, with return trips starting on Tuesdays and Saturdays. These rides take two days. Another coach goes to Nannaria, M'Akal on Sundays, with the return trip starting on Wednesdays, each taking 2½ days.
Coaches leave Timberfall for Eftling on Wednesdays and Fridays for a 3-day ride. The return trips start on Tuesdays and Saturdays.
===Boat===
The [[St. Nicholas]] will enter Timberfall from Eftling and continue downstream into Semiramis. Both passages take 3 days.
===Ship===
There are no [[dock]]s in Timberfall. The nearest ports are in Nannaria.
===Town Portal===
Timberfall has no [[Central Fountain]]. The nearest [[Town Portal]] destination is Semiramis.
----
==Citizens==
===Cascadin===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Lotus Blossom]]</td>
<td>[[Apothecary]]</td>
<td>Lirazel</td>
</tr>
<tr>
<td>[[Lightfoot's Armour]]</td>
<td>[[Armour Shop]]</td>
<td>Jussi Runesinger</td>
</tr>
<tr>
<td>[[Master Guild of Grey]]</td>
<td>[[Guild]]</td>
<td>Aurora</td>
</tr>
<tr>
<td>[[Raiders' Guild]]</td>
<td>Guild</td>
<td>Timalinen</td>
</tr>
<tr>
<td>[[Silivren Penna Miriel]]</td>
<td>[[Magic Shop]]</td>
<td>Rudolf Lindentree, Clarissa Lindentree, Glas</td>
</tr>
<tr>
<td>[[Flowerfount Palace]]</td>
<td>[[Palace]]</td>
<td>Uri Hossana, Frydia</td>
</tr>
<tr>
<td>[[Morrigan Express]]</td>
<td>[[Stable]]</td>
<td>Rubart, Maggart</td>
</tr>
<tr>
<td>[[The Elf Herself]]</td>
<td>[[Tavern]]</td>
<td>Psotnik, Osmotar</td>
</tr>
<tr>
<td>[[Starleaf Academy]]</td>
<td>[[Training Hall]]</td>
<td>Azrael, Hoshi</td>
</tr>
<tr>
<td>[[Steeleye Span]]</td>
<td>[[Weapon Shop]]</td>
<td>Ilmarinen</td>
</tr>
<tr>
<td>Dancer Pavilion</td>
<td>House</td>
<td>Brill</td>
</tr>
<tr>
<td>Domesticator Pavilion</td>
<td>House</td>
<td>Tyleet</td>
</tr>
<tr>
<td>Dunsany Pavilion</td>
<td>[[House]]</td>
<td>Lord Dunsany, Lady Beatrice, Fedlock, Priscilla</td>
</tr>
<tr>
<td>Gazer Pavilion</td>
<td>House</td>
<td>Elfrad, Skywise, Yanauhula, Gem</td>
</tr>
<tr>
<td>Hunter Pavilion</td>
<td>House</td>
<td>Dart, Rayek, Khavi, Leetah</td>
</tr>
<tr>
<td>Rejuvinator Pavilion</td>
<td>House</td>
<td>Idunn</td>
</tr>
<tr>
<td>Sentinel Pavilion</td>
<td>House</td>
<td>Burgi</td>
</tr>
<tr>
<td>[[]]</td>
<td>[[]]</td>
<td></td>
</tr>
<tr>
<td>Dudlimir</td>
<td>Cadiroth, Jerilyn, Wren</td>
<td></td>
</tr>
<tr>
<td>Arturogil</td>
<td></td>
<td></td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Superior Temple of Meh]]</td>
<td>[[]]</td>
<td></td>
</tr>
<tr>
<td>[[Temple of Ishtar]]</td>
<td>[[]]</td>
<td>Aventine, Esquiline, Palatine, Caeliana, Capitolina, Quirinal, Sheila, Tanith, Viminal</td>
</tr>
<tr>
<td>[[Heart of the Wood]]</td>
<td>wilderness</td>
<td>Spooktree, Tree 2, ..., Tree 68</td>
</tr>
</table><br>
===Who is who===
====Elves====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Aventine]] - harlot</td>
<td>[[Aurora]] - guildmistress</td>
</tr>
<tr>
<td>[[Azrael]] - gatemaster</td>
<td>[[Beatrice]] - imprinter, wife of Dunsany</td>
</tr>
<tr>
<td>[[Caelzair]] - master teacher of [[Bow]]</td>
<td>[[Brill]] - expert teacher of [[Dodging]]</td>
</tr>
<tr>
<td>[[Dart]] - hunter</td>
<td>[[Burgi]] - anticipator</td>
</tr>
<tr>
<td>[[Dudlimir]] - herbalist</td>
<td>[[Cadiroth]] - guardian</td>
</tr>
<tr>
<td>[[Dunsany]] - grandmaster teacher of [[Spear]]</td>
<td>[[Caeliana]] - harlot</td>
</tr>
<tr>
<td>[[Elfrad]] - scrollbearer</td>
<td>[[Capitolina]] - harlot</td>
</tr>
<tr>
<td>[[Esqueline]] - harlot</td>
<td>[[Hoshi]] - trainer</td>
</tr>
<tr>
<td>[[Uri Hossana]] - king</td>
<td>[[Idunn]] - rejuvinator</td>
</tr>
<tr>
<td>[[Rudolf Lindentree]] - expert teacher of [[Identify Item]]</td>
<td>[[Jerilyn]] - arcanist</td>
</tr>
<tr>
<td>[[Palatine]] - harlot</td>
<td>[[Khavi]] - grandmaster teacher of [[Perception]]</td>
</tr>
<tr>
<td>[[Psotnik]] - narrator</td>
<td>[[Leetah]] - grandmaster teacher of [[Identify Monster]]</td>
</tr>
<tr>
<td>[[Rayek]] - grandmaster teacher of [[Pathfinding]]</td>
<td>[[Clarissa Lindentree]] - magicker, wife of Rudolf Lindentree</td>
</tr>
<tr>
<td>[[Rubart]] - stablemaster</td>
<td>[[Lirazel]] - apothecary</td>
</tr>
<tr>
<td>[[Jussi Runesinger]] - armourer</td>
<td>[[Osmotar]] - tavernkeep</td>
</tr>
<tr>
<td>[[Skywise]] - master teacher of [[Air Magic|Air]]</td>
<td>[[Quirinal]] - harlot</td>
</tr>
<tr>
<td>[[Timalinen]] - guildmaster</td>
<td>[[Sheila]] - master teacher of [[Grey Magic|Grey]]</td>
</tr>
<tr>
<td>[[Yanauhula]] - priest</td>
<td>[[Tanith]] - priestess of Ishtar</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[Tyleet]] - wolfrider</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[Viminal]] - harlot</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[Wren]] - expert teacher of [[Earth Magic|Earth]]</td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Fedlock]] - son of Lord Dunsany and Lady Beatrice</td>
<td>[[Frydia]] - daughter of Uri Hossana</td>
</tr>
<tr>
<td>[[Maggart]] - son of Rubart</td>
<td>[[Gem]] - pupil of Elfrad</td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[Glas]] - daughter of Rudolf and Clarissa Lindentree</td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[Priscilla]] - daughter of Lord Dunsany and Lady Beatrice</td>
</tr>
</table><br>
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
</table><br>
----
[[Category:Map]]
daca1c954d863a45ea0378442d0ddbad80dfdda9
1983
1982
2009-08-26T20:31:33Z
Ribannah
2
/* Citizens */ assignments
wikitext
text/x-wiki
'''Timberfall''' is located west of central [[Karigor]]. It will be a while before the [[party]] first enters this [[map]], as it is some distance from the starting map.
Neighbouring [[map]]s are [[Semiramis]] (northeast), [[Nannaria]] (east), [[Ryft (province)|Ryft]] (southeast) and [[Eftling]] (southwest). [[Karigor Isle]] (west) and the ocean (northwest) are not part of the [[game]].
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Timberfall.png</div>
===Communities===
* [[Cascadin]], town of the [[Elf|Elves]], in the north
===Geography===
* [[Codex]], the side river the Ebony that runs around the Heart of the Wood on the southeast side
* [[Ebony]], the river flowing through Timberfall from southwest to northeast
* [[Heart of the Wood]], the forrest enclosed by Ebony and Codex
===Monsters (surface)===
* [[Moon Zealot]]s (Moon Worshipper, Moon Fanatic, Moon Zealot)
* [[Pegasus|Pegasi]] (Winged Steed, Pegasus, Silver Pegasus)
* [[Sun Zealot]]s (Sun Worshipper, Sun Fanatic, Sun Zealot)
* [[Toad]]s (Toad, Tidal Toad, Red Bombina)
* [[Unicorn]]s (Unicorn, War Unicorn, Unicorn King)
===Animals===
[[Butterfly|Butterflies]], [[Bird]]s, [[Fish]]
===Dungeons===
* [[Crypt of Carmenca]] - center of the Heart of the Wood
* [[Superior Temple of Meh]] - southeast
* [[Temple of Ishtar]] - west
===Objects===
* [[Obelisk]] #4
* [[Throne]] of Titania (Permanently +10 to all [[statistic]]s and [[resistance]]s of Elves on one Wednesday)
* Random [[Contest]] (+5 [[Skillpoint]]s once to characters that have 50 in the required statistic)
* [[Flame]] of [[Shield (spell)|Shield]] (Halves damage received from ranged attacks for 3 hours, or until rest or travel)
* Flame of [[Heroism]] (+10 to damage dealt for 3 hours, or until rest or travel)
* Flame of [[Air Resistance]] (+20 to Air Resistance for 6 hours, or until rest or travel)
* [[Fountain]] of +50 [[Luck]] (Temporarily +50 Luck for 2 days or until rest or travel)
* Fountain of +30 [[Path Resistance]] (Temporarily +30 Path Resistance for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring provinces Semiramis (northeast), Nannaria (east) and Eftling (southwest) can be reached on [[foot]] overland, which takes 5 days. There is no overland connection to Ryft (southeast).
===Coach===
Every [[week]], two [[coach]]es of the [[Tower Express]] leave at Morrigan Express for Nannaria, Heronport: on Wednesdays and Saturdays, with return trips starting on Tuesdays and Saturdays. These rides take two days. Another coach goes to Nannaria, M'Akal on Sundays, with the return trip starting on Wednesdays, each taking 2½ days.
Coaches leave Timberfall for Eftling on Wednesdays and Fridays for a 3-day ride. The return trips start on Tuesdays and Saturdays.
===Boat===
The [[St. Nicholas]] will enter Timberfall from Eftling and continue downstream into Semiramis. Both passages take 3 days.
===Ship===
There are no [[dock]]s in Timberfall. The nearest ports are in Nannaria.
===Town Portal===
Timberfall has no [[Central Fountain]]. The nearest [[Town Portal]] destination is Semiramis.
----
==Citizens==
===Cascadin===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Lotus Blossom]]</td>
<td>[[Apothecary]]</td>
<td>Dudlimir, Lirazel</td>
</tr>
<tr>
<td>[[Lightfoot's Armour]]</td>
<td>[[Armour Shop]]</td>
<td>Jussi Runesinger</td>
</tr>
<tr>
<td>[[Master Guild of Grey]]</td>
<td>[[Guild]]</td>
<td>Aurora, Jerilyn</td>
</tr>
<tr>
<td>[[Raiders' Guild]]</td>
<td>Guild</td>
<td>Timalinen</td>
</tr>
<tr>
<td>[[Silivren Penna Miriel]]</td>
<td>[[Magic Shop]]</td>
<td>Rudolf Lindentree, Clarissa Lindentree, Glas</td>
</tr>
<tr>
<td>[[Flowerfount Palace]]</td>
<td>[[Palace]]</td>
<td>Uri Hossana, Frydia</td>
</tr>
<tr>
<td>[[Morrigan Express]]</td>
<td>[[Stable]]</td>
<td>Rubart, Maggart</td>
</tr>
<tr>
<td>[[The Elf Herself]]</td>
<td>[[Tavern]]</td>
<td>Psotnik, Osmotar</td>
</tr>
<tr>
<td>[[Starleaf Academy]]</td>
<td>[[Training Hall]]</td>
<td>Azrael, Hoshi</td>
</tr>
<tr>
<td>[[Steeleye Span]]</td>
<td>[[Weapon Shop]]</td>
<td>Ilmarinen</td>
</tr>
<tr>
<td>Domesticator Pavilion</td>
<td>House</td>
<td>Tyleet, Wren</td>
</tr>
<tr>
<td>Dunsany Pavilion</td>
<td>[[House]]</td>
<td>Lord Dunsany, Lady Beatrice, Fedlock, Priscilla</td>
</tr>
<tr>
<td>Gazer Pavilion</td>
<td>House</td>
<td>Elfrad, Skywise, Yanauhula, Gem</td>
</tr>
<tr>
<td>Hunter Pavilion</td>
<td>House</td>
<td>Dart, Rayek, Khavi, Leetah</td>
</tr>
<tr>
<td>Rejuvinator Pavilion</td>
<td>House</td>
<td>Brill, Idunn</td>
</tr>
<tr>
<td>Sentinel Pavilion</td>
<td>House</td>
<td>Burgi, Cadiroth</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Superior Temple of Meh]]</td>
<td>[[]]</td>
<td></td>
</tr>
<tr>
<td>[[Temple of Ishtar]]</td>
<td>[[]]</td>
<td>Aventine, Esquiline, Palatine, Caeliana, Capitolina, Quirinal, Sheila, Tanith, Viminal</td>
</tr>
<tr>
<td>[[Heart of the Wood]]</td>
<td>wilderness</td>
<td>Spooktree, Tree 2, ..., Tree 68</td>
</tr>
</table><br>
===Who is who===
====Elves====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Aventine]] - harlot</td>
<td>[[Aurora]] - guildmistress</td>
</tr>
<tr>
<td>[[Azrael]] - gatemaster</td>
<td>[[Beatrice]] - imprinter, wife of Dunsany</td>
</tr>
<tr>
<td>[[Caelzair]] - master teacher of [[Bow]]</td>
<td>[[Brill]] - expert teacher of [[Dodging]]</td>
</tr>
<tr>
<td>[[Dart]] - hunter</td>
<td>[[Burgi]] - anticipator</td>
</tr>
<tr>
<td>[[Dudlimir]] - herbalist</td>
<td>[[Cadiroth]] - guardian</td>
</tr>
<tr>
<td>[[Dunsany]] - grandmaster teacher of [[Spear]]</td>
<td>[[Caeliana]] - harlot</td>
</tr>
<tr>
<td>[[Elfrad]] - scrollbearer</td>
<td>[[Capitolina]] - harlot</td>
</tr>
<tr>
<td>[[Esqueline]] - harlot</td>
<td>[[Hoshi]] - trainer</td>
</tr>
<tr>
<td>[[Uri Hossana]] - king</td>
<td>[[Idunn]] - rejuvinator</td>
</tr>
<tr>
<td>[[Rudolf Lindentree]] - expert teacher of [[Identify Item]]</td>
<td>[[Jerilyn]] - arcanist</td>
</tr>
<tr>
<td>[[Palatine]] - harlot</td>
<td>[[Khavi]] - grandmaster teacher of [[Perception]]</td>
</tr>
<tr>
<td>[[Psotnik]] - narrator</td>
<td>[[Leetah]] - grandmaster teacher of [[Identify Monster]]</td>
</tr>
<tr>
<td>[[Rayek]] - grandmaster teacher of [[Pathfinding]]</td>
<td>[[Clarissa Lindentree]] - magicker, wife of Rudolf Lindentree</td>
</tr>
<tr>
<td>[[Rubart]] - stablemaster</td>
<td>[[Lirazel]] - apothecary</td>
</tr>
<tr>
<td>[[Jussi Runesinger]] - armourer</td>
<td>[[Osmotar]] - tavernkeep</td>
</tr>
<tr>
<td>[[Skywise]] - master teacher of [[Air Magic|Air]]</td>
<td>[[Quirinal]] - harlot</td>
</tr>
<tr>
<td>[[Timalinen]] - guildmaster</td>
<td>[[Sheila]] - master teacher of [[Grey Magic|Grey]]</td>
</tr>
<tr>
<td>[[Yanauhula]] - priest</td>
<td>[[Tanith]] - priestess of Ishtar</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[Tyleet]] - wolfrider</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[Viminal]] - harlot</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[Wren]] - expert teacher of [[Earth Magic|Earth]]</td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Fedlock]] - son of Lord Dunsany and Lady Beatrice</td>
<td>[[Frydia]] - daughter of Uri Hossana</td>
</tr>
<tr>
<td>[[Maggart]] - son of Rubart</td>
<td>[[Gem]] - pupil of Elfrad</td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[Glas]] - daughter of Rudolf and Clarissa Lindentree</td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[Priscilla]] - daughter of Lord Dunsany and Lady Beatrice</td>
</tr>
</table><br>
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
</table><br>
===Trees of Life===
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
</table><br>
----
[[Category:Map]]
0a20a4caf228dd1ad453a08ff225e4424cdab5e8
1984
1983
2009-08-27T11:48:24Z
Ribannah
2
/* Elves */ Ilmarinen
wikitext
text/x-wiki
'''Timberfall''' is located west of central [[Karigor]]. It will be a while before the [[party]] first enters this [[map]], as it is some distance from the starting map.
Neighbouring [[map]]s are [[Semiramis]] (northeast), [[Nannaria]] (east), [[Ryft (province)|Ryft]] (southeast) and [[Eftling]] (southwest). [[Karigor Isle]] (west) and the ocean (northwest) are not part of the [[game]].
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Timberfall.png</div>
===Communities===
* [[Cascadin]], town of the [[Elf|Elves]], in the north
===Geography===
* [[Codex]], the side river the Ebony that runs around the Heart of the Wood on the southeast side
* [[Ebony]], the river flowing through Timberfall from southwest to northeast
* [[Heart of the Wood]], the forrest enclosed by Ebony and Codex
===Monsters (surface)===
* [[Moon Zealot]]s (Moon Worshipper, Moon Fanatic, Moon Zealot)
* [[Pegasus|Pegasi]] (Winged Steed, Pegasus, Silver Pegasus)
* [[Sun Zealot]]s (Sun Worshipper, Sun Fanatic, Sun Zealot)
* [[Toad]]s (Toad, Tidal Toad, Red Bombina)
* [[Unicorn]]s (Unicorn, War Unicorn, Unicorn King)
===Animals===
[[Butterfly|Butterflies]], [[Bird]]s, [[Fish]]
===Dungeons===
* [[Crypt of Carmenca]] - center of the Heart of the Wood
* [[Superior Temple of Meh]] - southeast
* [[Temple of Ishtar]] - west
===Objects===
* [[Obelisk]] #4
* [[Throne]] of Titania (Permanently +10 to all [[statistic]]s and [[resistance]]s of Elves on one Wednesday)
* Random [[Contest]] (+5 [[Skillpoint]]s once to characters that have 50 in the required statistic)
* [[Flame]] of [[Shield (spell)|Shield]] (Halves damage received from ranged attacks for 3 hours, or until rest or travel)
* Flame of [[Heroism]] (+10 to damage dealt for 3 hours, or until rest or travel)
* Flame of [[Air Resistance]] (+20 to Air Resistance for 6 hours, or until rest or travel)
* [[Fountain]] of +50 [[Luck]] (Temporarily +50 Luck for 2 days or until rest or travel)
* Fountain of +30 [[Path Resistance]] (Temporarily +30 Path Resistance for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring provinces Semiramis (northeast), Nannaria (east) and Eftling (southwest) can be reached on [[foot]] overland, which takes 5 days. There is no overland connection to Ryft (southeast).
===Coach===
Every [[week]], two [[coach]]es of the [[Tower Express]] leave at Morrigan Express for Nannaria, Heronport: on Wednesdays and Saturdays, with return trips starting on Tuesdays and Saturdays. These rides take two days. Another coach goes to Nannaria, M'Akal on Sundays, with the return trip starting on Wednesdays, each taking 2½ days.
Coaches leave Timberfall for Eftling on Wednesdays and Fridays for a 3-day ride. The return trips start on Tuesdays and Saturdays.
===Boat===
The [[St. Nicholas]] will enter Timberfall from Eftling and continue downstream into Semiramis. Both passages take 3 days.
===Ship===
There are no [[dock]]s in Timberfall. The nearest ports are in Nannaria.
===Town Portal===
Timberfall has no [[Central Fountain]]. The nearest [[Town Portal]] destination is Semiramis.
----
==Citizens==
===Cascadin===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Lotus Blossom]]</td>
<td>[[Apothecary]]</td>
<td>Dudlimir, Lirazel</td>
</tr>
<tr>
<td>[[Lightfoot's Armour]]</td>
<td>[[Armour Shop]]</td>
<td>Jussi Runesinger</td>
</tr>
<tr>
<td>[[Master Guild of Grey]]</td>
<td>[[Guild]]</td>
<td>Aurora, Jerilyn</td>
</tr>
<tr>
<td>[[Raiders' Guild]]</td>
<td>Guild</td>
<td>Timalinen</td>
</tr>
<tr>
<td>[[Silivren Penna Miriel]]</td>
<td>[[Magic Shop]]</td>
<td>Rudolf Lindentree, Clarissa Lindentree, Glas</td>
</tr>
<tr>
<td>[[Flowerfount Palace]]</td>
<td>[[Palace]]</td>
<td>Uri Hossana, Frydia</td>
</tr>
<tr>
<td>[[Morrigan Express]]</td>
<td>[[Stable]]</td>
<td>Rubart, Maggart</td>
</tr>
<tr>
<td>[[The Elf Herself]]</td>
<td>[[Tavern]]</td>
<td>Psotnik, Osmotar</td>
</tr>
<tr>
<td>[[Starleaf Academy]]</td>
<td>[[Training Hall]]</td>
<td>Azrael, Hoshi</td>
</tr>
<tr>
<td>[[Steeleye Span]]</td>
<td>[[Weapon Shop]]</td>
<td>Ilmarinen</td>
</tr>
<tr>
<td>Domesticator Pavilion</td>
<td>House</td>
<td>Tyleet, Wren</td>
</tr>
<tr>
<td>Dunsany Pavilion</td>
<td>[[House]]</td>
<td>Lord Dunsany, Lady Beatrice, Fedlock, Priscilla</td>
</tr>
<tr>
<td>Gazer Pavilion</td>
<td>House</td>
<td>Elfrad, Skywise, Yanauhula, Gem</td>
</tr>
<tr>
<td>Hunter Pavilion</td>
<td>House</td>
<td>Dart, Rayek, Khavi, Leetah</td>
</tr>
<tr>
<td>Rejuvinator Pavilion</td>
<td>House</td>
<td>Brill, Idunn</td>
</tr>
<tr>
<td>Sentinel Pavilion</td>
<td>House</td>
<td>Burgi, Cadiroth</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Superior Temple of Meh]]</td>
<td>[[]]</td>
<td></td>
</tr>
<tr>
<td>[[Temple of Ishtar]]</td>
<td>[[]]</td>
<td>Aventine, Esquiline, Palatine, Caeliana, Capitolina, Quirinal, Sheila, Tanith, Viminal</td>
</tr>
<tr>
<td>[[Heart of the Wood]]</td>
<td>wilderness</td>
<td>Spooktree, Tree 2, ..., Tree 68</td>
</tr>
</table><br>
===Who is who===
====Elves====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Aventine]] - harlot</td>
<td>[[Aurora]] - guildmistress</td>
</tr>
<tr>
<td>[[Azrael]] - gatemaster</td>
<td>[[Beatrice]] - imprinter, wife of Dunsany</td>
</tr>
<tr>
<td>[[Caelzair]] - master teacher of [[Bow]]</td>
<td>[[Brill]] - expert teacher of [[Dodging]]</td>
</tr>
<tr>
<td>[[Dart]] - hunter</td>
<td>[[Burgi]] - anticipator</td>
</tr>
<tr>
<td>[[Dudlimir]] - herbalist</td>
<td>[[Cadiroth]] - guardian</td>
</tr>
<tr>
<td>[[Dunsany]] - grandmaster teacher of [[Spear]]</td>
<td>[[Caeliana]] - harlot</td>
</tr>
<tr>
<td>[[Elfrad]] - scrollbearer</td>
<td>[[Capitolina]] - harlot</td>
</tr>
<tr>
<td>[[Esqueline]] - harlot</td>
<td>[[Hoshi]] - trainer</td>
</tr>
<tr>
<td>[[Uri Hossana]] - king</td>
<td>[[Idunn]] - rejuvinator</td>
</tr>
<tr>
<td>[[Ilmarinen]] - weaponsmith</td>
<td>[[Jerilyn]] - arcanist</td>
</tr>
<tr>
<td>[[Rudolf Lindentree]] - expert teacher of [[Identify Item]]</td>
<td>[[Khavi]] - grandmaster teacher of [[Perception]]</td>
</tr>
<tr>
<td>[[Palatine]] - harlot</td>
<td>[[Leetah]] - grandmaster teacher of [[Identify Monster]]</td>
</tr>
<tr>
<td>[[Psotnik]] - narrator</td>
<td>[[Clarissa Lindentree]] - magicker, wife of Rudolf Lindentree</td>
</tr>
<tr>
<td>[[Rayek]] - grandmaster teacher of [[Pathfinding]]</td>
<td>[[Lirazel]] - apothecary</td>
</tr>
<tr>
<td>[[Rubart]] - stablemaster</td>
<td>[[Osmotar]] - tavernkeep</td>
</tr>
<tr>
<td>[[Jussi Runesinger]] - armourer</td>
<td>[[Quirinal]] - harlot</td>
</tr>
<tr>
<td>[[Skywise]] - master teacher of [[Air Magic|Air]]</td>
<td>[[Sheila]] - master teacher of [[Grey Magic|Grey]]</td>
</tr>
<tr>
<td>[[Timalinen]] - guildmaster</td>
<td>[[Tanith]] - priestess of Ishtar</td>
</tr>
<tr>
<td>[[Yanauhula]] - priest</td>
<td>[[Tyleet]] - wolfrider</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[Viminal]] - harlot</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[Wren]] - expert teacher of [[Earth Magic|Earth]]</td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Fedlock]] - son of Lord Dunsany and Lady Beatrice</td>
<td>[[Frydia]] - daughter of Uri Hossana</td>
</tr>
<tr>
<td>[[Maggart]] - son of Rubart</td>
<td>[[Gem]] - pupil of Elfrad</td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[Glas]] - daughter of Rudolf and Clarissa Lindentree</td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[Priscilla]] - daughter of Lord Dunsany and Lady Beatrice</td>
</tr>
</table><br>
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
</table><br>
===Trees of Life===
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
</table><br>
----
[[Category:Map]]
f5e1e79b70031e65758e0fac2514747656535e0c
1985
1984
2009-08-27T11:48:59Z
Ribannah
2
/* Elves */
wikitext
text/x-wiki
'''Timberfall''' is located west of central [[Karigor]]. It will be a while before the [[party]] first enters this [[map]], as it is some distance from the starting map.
Neighbouring [[map]]s are [[Semiramis]] (northeast), [[Nannaria]] (east), [[Ryft (province)|Ryft]] (southeast) and [[Eftling]] (southwest). [[Karigor Isle]] (west) and the ocean (northwest) are not part of the [[game]].
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Timberfall.png</div>
===Communities===
* [[Cascadin]], town of the [[Elf|Elves]], in the north
===Geography===
* [[Codex]], the side river the Ebony that runs around the Heart of the Wood on the southeast side
* [[Ebony]], the river flowing through Timberfall from southwest to northeast
* [[Heart of the Wood]], the forrest enclosed by Ebony and Codex
===Monsters (surface)===
* [[Moon Zealot]]s (Moon Worshipper, Moon Fanatic, Moon Zealot)
* [[Pegasus|Pegasi]] (Winged Steed, Pegasus, Silver Pegasus)
* [[Sun Zealot]]s (Sun Worshipper, Sun Fanatic, Sun Zealot)
* [[Toad]]s (Toad, Tidal Toad, Red Bombina)
* [[Unicorn]]s (Unicorn, War Unicorn, Unicorn King)
===Animals===
[[Butterfly|Butterflies]], [[Bird]]s, [[Fish]]
===Dungeons===
* [[Crypt of Carmenca]] - center of the Heart of the Wood
* [[Superior Temple of Meh]] - southeast
* [[Temple of Ishtar]] - west
===Objects===
* [[Obelisk]] #4
* [[Throne]] of Titania (Permanently +10 to all [[statistic]]s and [[resistance]]s of Elves on one Wednesday)
* Random [[Contest]] (+5 [[Skillpoint]]s once to characters that have 50 in the required statistic)
* [[Flame]] of [[Shield (spell)|Shield]] (Halves damage received from ranged attacks for 3 hours, or until rest or travel)
* Flame of [[Heroism]] (+10 to damage dealt for 3 hours, or until rest or travel)
* Flame of [[Air Resistance]] (+20 to Air Resistance for 6 hours, or until rest or travel)
* [[Fountain]] of +50 [[Luck]] (Temporarily +50 Luck for 2 days or until rest or travel)
* Fountain of +30 [[Path Resistance]] (Temporarily +30 Path Resistance for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring provinces Semiramis (northeast), Nannaria (east) and Eftling (southwest) can be reached on [[foot]] overland, which takes 5 days. There is no overland connection to Ryft (southeast).
===Coach===
Every [[week]], two [[coach]]es of the [[Tower Express]] leave at Morrigan Express for Nannaria, Heronport: on Wednesdays and Saturdays, with return trips starting on Tuesdays and Saturdays. These rides take two days. Another coach goes to Nannaria, M'Akal on Sundays, with the return trip starting on Wednesdays, each taking 2½ days.
Coaches leave Timberfall for Eftling on Wednesdays and Fridays for a 3-day ride. The return trips start on Tuesdays and Saturdays.
===Boat===
The [[St. Nicholas]] will enter Timberfall from Eftling and continue downstream into Semiramis. Both passages take 3 days.
===Ship===
There are no [[dock]]s in Timberfall. The nearest ports are in Nannaria.
===Town Portal===
Timberfall has no [[Central Fountain]]. The nearest [[Town Portal]] destination is Semiramis.
----
==Citizens==
===Cascadin===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Lotus Blossom]]</td>
<td>[[Apothecary]]</td>
<td>Dudlimir, Lirazel</td>
</tr>
<tr>
<td>[[Lightfoot's Armour]]</td>
<td>[[Armour Shop]]</td>
<td>Jussi Runesinger</td>
</tr>
<tr>
<td>[[Master Guild of Grey]]</td>
<td>[[Guild]]</td>
<td>Aurora, Jerilyn</td>
</tr>
<tr>
<td>[[Raiders' Guild]]</td>
<td>Guild</td>
<td>Timalinen</td>
</tr>
<tr>
<td>[[Silivren Penna Miriel]]</td>
<td>[[Magic Shop]]</td>
<td>Rudolf Lindentree, Clarissa Lindentree, Glas</td>
</tr>
<tr>
<td>[[Flowerfount Palace]]</td>
<td>[[Palace]]</td>
<td>Uri Hossana, Frydia</td>
</tr>
<tr>
<td>[[Morrigan Express]]</td>
<td>[[Stable]]</td>
<td>Rubart, Maggart</td>
</tr>
<tr>
<td>[[The Elf Herself]]</td>
<td>[[Tavern]]</td>
<td>Psotnik, Osmotar</td>
</tr>
<tr>
<td>[[Starleaf Academy]]</td>
<td>[[Training Hall]]</td>
<td>Azrael, Hoshi</td>
</tr>
<tr>
<td>[[Steeleye Span]]</td>
<td>[[Weapon Shop]]</td>
<td>Ilmarinen</td>
</tr>
<tr>
<td>Domesticator Pavilion</td>
<td>House</td>
<td>Tyleet, Wren</td>
</tr>
<tr>
<td>Dunsany Pavilion</td>
<td>[[House]]</td>
<td>Lord Dunsany, Lady Beatrice, Fedlock, Priscilla</td>
</tr>
<tr>
<td>Gazer Pavilion</td>
<td>House</td>
<td>Elfrad, Skywise, Yanauhula, Gem</td>
</tr>
<tr>
<td>Hunter Pavilion</td>
<td>House</td>
<td>Dart, Rayek, Khavi, Leetah</td>
</tr>
<tr>
<td>Rejuvinator Pavilion</td>
<td>House</td>
<td>Brill, Idunn</td>
</tr>
<tr>
<td>Sentinel Pavilion</td>
<td>House</td>
<td>Burgi, Cadiroth</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Superior Temple of Meh]]</td>
<td>[[]]</td>
<td></td>
</tr>
<tr>
<td>[[Temple of Ishtar]]</td>
<td>[[]]</td>
<td>Aventine, Esquiline, Palatine, Caeliana, Capitolina, Quirinal, Sheila, Tanith, Viminal</td>
</tr>
<tr>
<td>[[Heart of the Wood]]</td>
<td>wilderness</td>
<td>Spooktree, Tree 2, ..., Tree 68</td>
</tr>
</table><br>
===Who is who===
====Elves====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Aventine]] - harlot</td>
<td>[[Aurora]] - guildmistress</td>
</tr>
<tr>
<td>[[Azrael]] - gatemaster</td>
<td>[[Beatrice]] - imprinter, wife of Dunsany</td>
</tr>
<tr>
<td>[[Caelzair]] - master teacher of [[Bow]]</td>
<td>[[Brill]] - expert teacher of [[Dodging]]</td>
</tr>
<tr>
<td>[[Dart]] - hunter</td>
<td>[[Burgi]] - anticipator</td>
</tr>
<tr>
<td>[[Dudlimir]] - herbalist</td>
<td>[[Cadiroth]] - guardian</td>
</tr>
<tr>
<td>[[Dunsany]] - grandmaster teacher of [[Spear]]</td>
<td>[[Caeliana]] - harlot</td>
</tr>
<tr>
<td>[[Elfrad]] - scrollbearer</td>
<td>[[Capitolina]] - harlot</td>
</tr>
<tr>
<td>[[Esquiline]] - harlot</td>
<td>[[Hoshi]] - trainer</td>
</tr>
<tr>
<td>[[Uri Hossana]] - king</td>
<td>[[Idunn]] - rejuvinator</td>
</tr>
<tr>
<td>[[Ilmarinen]] - weaponsmith</td>
<td>[[Jerilyn]] - arcanist</td>
</tr>
<tr>
<td>[[Rudolf Lindentree]] - expert teacher of [[Identify Item]]</td>
<td>[[Khavi]] - grandmaster teacher of [[Perception]]</td>
</tr>
<tr>
<td>[[Palatine]] - harlot</td>
<td>[[Leetah]] - grandmaster teacher of [[Identify Monster]]</td>
</tr>
<tr>
<td>[[Psotnik]] - narrator</td>
<td>[[Clarissa Lindentree]] - magicker, wife of Rudolf Lindentree</td>
</tr>
<tr>
<td>[[Rayek]] - grandmaster teacher of [[Pathfinding]]</td>
<td>[[Lirazel]] - apothecary</td>
</tr>
<tr>
<td>[[Rubart]] - stablemaster</td>
<td>[[Osmotar]] - tavernkeep</td>
</tr>
<tr>
<td>[[Jussi Runesinger]] - armourer</td>
<td>[[Quirinal]] - harlot</td>
</tr>
<tr>
<td>[[Skywise]] - master teacher of [[Air Magic|Air]]</td>
<td>[[Sheila]] - master teacher of [[Grey Magic|Grey]]</td>
</tr>
<tr>
<td>[[Timalinen]] - guildmaster</td>
<td>[[Tanith]] - priestess of Ishtar</td>
</tr>
<tr>
<td>[[Yanauhula]] - priest</td>
<td>[[Tyleet]] - wolfrider</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[Viminal]] - harlot</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[Wren]] - expert teacher of [[Earth Magic|Earth]]</td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Fedlock]] - son of Lord Dunsany and Lady Beatrice</td>
<td>[[Frydia]] - daughter of Uri Hossana</td>
</tr>
<tr>
<td>[[Maggart]] - son of Rubart</td>
<td>[[Gem]] - pupil of Elfrad</td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[Glas]] - daughter of Rudolf and Clarissa Lindentree</td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[Priscilla]] - daughter of Lord Dunsany and Lady Beatrice</td>
</tr>
</table><br>
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
</table><br>
===Trees of Life===
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
</table><br>
----
[[Category:Map]]
652214ac77e988bcc957b4721fcde47f00fd4bf2
2017
1985
2009-10-16T17:50:42Z
Ribannah
2
/* Geography */
wikitext
text/x-wiki
'''Timberfall''' is located west of central [[Karigor]]. It will be a while before the [[party]] first enters this [[map]], as it is some distance from the starting map.
Neighbouring [[map]]s are [[Semiramis]] (northeast), [[Nannaria]] (east), [[Ryft (province)|Ryft]] (southeast) and [[Eftling]] (southwest). [[Karigor Isle]] (west) and the ocean (northwest) are not part of the [[game]].
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Timberfall.png</div>
===Communities===
* [[Cascadin]], town of the [[Elf|Elves]], in the north
===Geography===
* [[Codex]], the side river the Ebony that runs around the Heart of the Wood on the southeast side
* [[Ebony]], the river flowing through Timberfall from southwest to northeast
* [[Heart of the Wood]], the forest enclosed by Ebony and Codex
===Monsters (surface)===
* [[Moon Zealot]]s (Moon Worshipper, Moon Fanatic, Moon Zealot)
* [[Pegasus|Pegasi]] (Winged Steed, Pegasus, Silver Pegasus)
* [[Sun Zealot]]s (Sun Worshipper, Sun Fanatic, Sun Zealot)
* [[Toad]]s (Toad, Tidal Toad, Red Bombina)
* [[Unicorn]]s (Unicorn, War Unicorn, Unicorn King)
===Animals===
[[Butterfly|Butterflies]], [[Bird]]s, [[Fish]]
===Dungeons===
* [[Crypt of Carmenca]] - center of the Heart of the Wood
* [[Superior Temple of Meh]] - southeast
* [[Temple of Ishtar]] - west
===Objects===
* [[Obelisk]] #4
* [[Throne]] of Titania (Permanently +10 to all [[statistic]]s and [[resistance]]s of Elves on one Wednesday)
* Random [[Contest]] (+5 [[Skillpoint]]s once to characters that have 50 in the required statistic)
* [[Flame]] of [[Shield (spell)|Shield]] (Halves damage received from ranged attacks for 3 hours, or until rest or travel)
* Flame of [[Heroism]] (+10 to damage dealt for 3 hours, or until rest or travel)
* Flame of [[Air Resistance]] (+20 to Air Resistance for 6 hours, or until rest or travel)
* [[Fountain]] of +50 [[Luck]] (Temporarily +50 Luck for 2 days or until rest or travel)
* Fountain of +30 [[Path Resistance]] (Temporarily +30 Path Resistance for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring provinces Semiramis (northeast), Nannaria (east) and Eftling (southwest) can be reached on [[foot]] overland, which takes 5 days. There is no overland connection to Ryft (southeast).
===Coach===
Every [[week]], two [[coach]]es of the [[Tower Express]] leave at Morrigan Express for Nannaria, Heronport: on Wednesdays and Saturdays, with return trips starting on Tuesdays and Saturdays. These rides take two days. Another coach goes to Nannaria, M'Akal on Sundays, with the return trip starting on Wednesdays, each taking 2½ days.
Coaches leave Timberfall for Eftling on Wednesdays and Fridays for a 3-day ride. The return trips start on Tuesdays and Saturdays.
===Boat===
The [[St. Nicholas]] will enter Timberfall from Eftling and continue downstream into Semiramis. Both passages take 3 days.
===Ship===
There are no [[dock]]s in Timberfall. The nearest ports are in Nannaria.
===Town Portal===
Timberfall has no [[Central Fountain]]. The nearest [[Town Portal]] destination is Semiramis.
----
==Citizens==
===Cascadin===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Lotus Blossom]]</td>
<td>[[Apothecary]]</td>
<td>Dudlimir, Lirazel</td>
</tr>
<tr>
<td>[[Lightfoot's Armour]]</td>
<td>[[Armour Shop]]</td>
<td>Jussi Runesinger</td>
</tr>
<tr>
<td>[[Master Guild of Grey]]</td>
<td>[[Guild]]</td>
<td>Aurora, Jerilyn</td>
</tr>
<tr>
<td>[[Raiders' Guild]]</td>
<td>Guild</td>
<td>Timalinen</td>
</tr>
<tr>
<td>[[Silivren Penna Miriel]]</td>
<td>[[Magic Shop]]</td>
<td>Rudolf Lindentree, Clarissa Lindentree, Glas</td>
</tr>
<tr>
<td>[[Flowerfount Palace]]</td>
<td>[[Palace]]</td>
<td>Uri Hossana, Frydia</td>
</tr>
<tr>
<td>[[Morrigan Express]]</td>
<td>[[Stable]]</td>
<td>Rubart, Maggart</td>
</tr>
<tr>
<td>[[The Elf Herself]]</td>
<td>[[Tavern]]</td>
<td>Psotnik, Osmotar</td>
</tr>
<tr>
<td>[[Starleaf Academy]]</td>
<td>[[Training Hall]]</td>
<td>Azrael, Hoshi</td>
</tr>
<tr>
<td>[[Steeleye Span]]</td>
<td>[[Weapon Shop]]</td>
<td>Ilmarinen</td>
</tr>
<tr>
<td>Domesticator Pavilion</td>
<td>House</td>
<td>Tyleet, Wren</td>
</tr>
<tr>
<td>Dunsany Pavilion</td>
<td>[[House]]</td>
<td>Lord Dunsany, Lady Beatrice, Fedlock, Priscilla</td>
</tr>
<tr>
<td>Gazer Pavilion</td>
<td>House</td>
<td>Elfrad, Skywise, Yanauhula, Gem</td>
</tr>
<tr>
<td>Hunter Pavilion</td>
<td>House</td>
<td>Dart, Rayek, Khavi, Leetah</td>
</tr>
<tr>
<td>Rejuvinator Pavilion</td>
<td>House</td>
<td>Brill, Idunn</td>
</tr>
<tr>
<td>Sentinel Pavilion</td>
<td>House</td>
<td>Burgi, Cadiroth</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Superior Temple of Meh]]</td>
<td>[[]]</td>
<td></td>
</tr>
<tr>
<td>[[Temple of Ishtar]]</td>
<td>[[]]</td>
<td>Aventine, Esquiline, Palatine, Caeliana, Capitolina, Quirinal, Sheila, Tanith, Viminal</td>
</tr>
<tr>
<td>[[Heart of the Wood]]</td>
<td>wilderness</td>
<td>Spooktree, Tree 2, ..., Tree 68</td>
</tr>
</table><br>
===Who is who===
====Elves====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Aventine]] - harlot</td>
<td>[[Aurora]] - guildmistress</td>
</tr>
<tr>
<td>[[Azrael]] - gatemaster</td>
<td>[[Beatrice]] - imprinter, wife of Dunsany</td>
</tr>
<tr>
<td>[[Caelzair]] - master teacher of [[Bow]]</td>
<td>[[Brill]] - expert teacher of [[Dodging]]</td>
</tr>
<tr>
<td>[[Dart]] - hunter</td>
<td>[[Burgi]] - anticipator</td>
</tr>
<tr>
<td>[[Dudlimir]] - herbalist</td>
<td>[[Cadiroth]] - guardian</td>
</tr>
<tr>
<td>[[Dunsany]] - grandmaster teacher of [[Spear]]</td>
<td>[[Caeliana]] - harlot</td>
</tr>
<tr>
<td>[[Elfrad]] - scrollbearer</td>
<td>[[Capitolina]] - harlot</td>
</tr>
<tr>
<td>[[Esquiline]] - harlot</td>
<td>[[Hoshi]] - trainer</td>
</tr>
<tr>
<td>[[Uri Hossana]] - king</td>
<td>[[Idunn]] - rejuvinator</td>
</tr>
<tr>
<td>[[Ilmarinen]] - weaponsmith</td>
<td>[[Jerilyn]] - arcanist</td>
</tr>
<tr>
<td>[[Rudolf Lindentree]] - expert teacher of [[Identify Item]]</td>
<td>[[Khavi]] - grandmaster teacher of [[Perception]]</td>
</tr>
<tr>
<td>[[Palatine]] - harlot</td>
<td>[[Leetah]] - grandmaster teacher of [[Identify Monster]]</td>
</tr>
<tr>
<td>[[Psotnik]] - narrator</td>
<td>[[Clarissa Lindentree]] - magicker, wife of Rudolf Lindentree</td>
</tr>
<tr>
<td>[[Rayek]] - grandmaster teacher of [[Pathfinding]]</td>
<td>[[Lirazel]] - apothecary</td>
</tr>
<tr>
<td>[[Rubart]] - stablemaster</td>
<td>[[Osmotar]] - tavernkeep</td>
</tr>
<tr>
<td>[[Jussi Runesinger]] - armourer</td>
<td>[[Quirinal]] - harlot</td>
</tr>
<tr>
<td>[[Skywise]] - master teacher of [[Air Magic|Air]]</td>
<td>[[Sheila]] - master teacher of [[Grey Magic|Grey]]</td>
</tr>
<tr>
<td>[[Timalinen]] - guildmaster</td>
<td>[[Tanith]] - priestess of Ishtar</td>
</tr>
<tr>
<td>[[Yanauhula]] - priest</td>
<td>[[Tyleet]] - wolfrider</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[Viminal]] - harlot</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[Wren]] - expert teacher of [[Earth Magic|Earth]]</td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Fedlock]] - son of Lord Dunsany and Lady Beatrice</td>
<td>[[Frydia]] - daughter of Uri Hossana</td>
</tr>
<tr>
<td>[[Maggart]] - son of Rubart</td>
<td>[[Gem]] - pupil of Elfrad</td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[Glas]] - daughter of Rudolf and Clarissa Lindentree</td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[Priscilla]] - daughter of Lord Dunsany and Lady Beatrice</td>
</tr>
</table><br>
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
</table><br>
===Trees of Life===
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
</table><br>
----
[[Category:Map]]
fdc623e8c7f9b266ab79bc3b0106cacd5fe93cb5
2018
2017
2009-10-16T17:55:17Z
Ribannah
2
/* Trees of Life */ +
wikitext
text/x-wiki
'''Timberfall''' is located west of central [[Karigor]]. It will be a while before the [[party]] first enters this [[map]], as it is some distance from the starting map.
Neighbouring [[map]]s are [[Semiramis]] (northeast), [[Nannaria]] (east), [[Ryft (province)|Ryft]] (southeast) and [[Eftling]] (southwest). [[Karigor Isle]] (west) and the ocean (northwest) are not part of the [[game]].
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Timberfall.png</div>
===Communities===
* [[Cascadin]], town of the [[Elf|Elves]], in the north
===Geography===
* [[Codex]], the side river the Ebony that runs around the Heart of the Wood on the southeast side
* [[Ebony]], the river flowing through Timberfall from southwest to northeast
* [[Heart of the Wood]], the forest enclosed by Ebony and Codex
===Monsters (surface)===
* [[Moon Zealot]]s (Moon Worshipper, Moon Fanatic, Moon Zealot)
* [[Pegasus|Pegasi]] (Winged Steed, Pegasus, Silver Pegasus)
* [[Sun Zealot]]s (Sun Worshipper, Sun Fanatic, Sun Zealot)
* [[Toad]]s (Toad, Tidal Toad, Red Bombina)
* [[Unicorn]]s (Unicorn, War Unicorn, Unicorn King)
===Animals===
[[Butterfly|Butterflies]], [[Bird]]s, [[Fish]]
===Dungeons===
* [[Crypt of Carmenca]] - center of the Heart of the Wood
* [[Superior Temple of Meh]] - southeast
* [[Temple of Ishtar]] - west
===Objects===
* [[Obelisk]] #4
* [[Throne]] of Titania (Permanently +10 to all [[statistic]]s and [[resistance]]s of Elves on one Wednesday)
* Random [[Contest]] (+5 [[Skillpoint]]s once to characters that have 50 in the required statistic)
* [[Flame]] of [[Shield (spell)|Shield]] (Halves damage received from ranged attacks for 3 hours, or until rest or travel)
* Flame of [[Heroism]] (+10 to damage dealt for 3 hours, or until rest or travel)
* Flame of [[Air Resistance]] (+20 to Air Resistance for 6 hours, or until rest or travel)
* [[Fountain]] of +50 [[Luck]] (Temporarily +50 Luck for 2 days or until rest or travel)
* Fountain of +30 [[Path Resistance]] (Temporarily +30 Path Resistance for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring provinces Semiramis (northeast), Nannaria (east) and Eftling (southwest) can be reached on [[foot]] overland, which takes 5 days. There is no overland connection to Ryft (southeast).
===Coach===
Every [[week]], two [[coach]]es of the [[Tower Express]] leave at Morrigan Express for Nannaria, Heronport: on Wednesdays and Saturdays, with return trips starting on Tuesdays and Saturdays. These rides take two days. Another coach goes to Nannaria, M'Akal on Sundays, with the return trip starting on Wednesdays, each taking 2½ days.
Coaches leave Timberfall for Eftling on Wednesdays and Fridays for a 3-day ride. The return trips start on Tuesdays and Saturdays.
===Boat===
The [[St. Nicholas]] will enter Timberfall from Eftling and continue downstream into Semiramis. Both passages take 3 days.
===Ship===
There are no [[dock]]s in Timberfall. The nearest ports are in Nannaria.
===Town Portal===
Timberfall has no [[Central Fountain]]. The nearest [[Town Portal]] destination is Semiramis.
----
==Citizens==
===Cascadin===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Lotus Blossom]]</td>
<td>[[Apothecary]]</td>
<td>Dudlimir, Lirazel</td>
</tr>
<tr>
<td>[[Lightfoot's Armour]]</td>
<td>[[Armour Shop]]</td>
<td>Jussi Runesinger</td>
</tr>
<tr>
<td>[[Master Guild of Grey]]</td>
<td>[[Guild]]</td>
<td>Aurora, Jerilyn</td>
</tr>
<tr>
<td>[[Raiders' Guild]]</td>
<td>Guild</td>
<td>Timalinen</td>
</tr>
<tr>
<td>[[Silivren Penna Miriel]]</td>
<td>[[Magic Shop]]</td>
<td>Rudolf Lindentree, Clarissa Lindentree, Glas</td>
</tr>
<tr>
<td>[[Flowerfount Palace]]</td>
<td>[[Palace]]</td>
<td>Uri Hossana, Frydia</td>
</tr>
<tr>
<td>[[Morrigan Express]]</td>
<td>[[Stable]]</td>
<td>Rubart, Maggart</td>
</tr>
<tr>
<td>[[The Elf Herself]]</td>
<td>[[Tavern]]</td>
<td>Psotnik, Osmotar</td>
</tr>
<tr>
<td>[[Starleaf Academy]]</td>
<td>[[Training Hall]]</td>
<td>Azrael, Hoshi</td>
</tr>
<tr>
<td>[[Steeleye Span]]</td>
<td>[[Weapon Shop]]</td>
<td>Ilmarinen</td>
</tr>
<tr>
<td>Domesticator Pavilion</td>
<td>House</td>
<td>Tyleet, Wren</td>
</tr>
<tr>
<td>Dunsany Pavilion</td>
<td>[[House]]</td>
<td>Lord Dunsany, Lady Beatrice, Fedlock, Priscilla</td>
</tr>
<tr>
<td>Gazer Pavilion</td>
<td>House</td>
<td>Elfrad, Skywise, Yanauhula, Gem</td>
</tr>
<tr>
<td>Hunter Pavilion</td>
<td>House</td>
<td>Dart, Rayek, Khavi, Leetah</td>
</tr>
<tr>
<td>Rejuvinator Pavilion</td>
<td>House</td>
<td>Brill, Idunn</td>
</tr>
<tr>
<td>Sentinel Pavilion</td>
<td>House</td>
<td>Burgi, Cadiroth</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Superior Temple of Meh]]</td>
<td>[[]]</td>
<td></td>
</tr>
<tr>
<td>[[Temple of Ishtar]]</td>
<td>[[]]</td>
<td>Aventine, Esquiline, Palatine, Caeliana, Capitolina, Quirinal, Sheila, Tanith, Viminal</td>
</tr>
<tr>
<td>[[Heart of the Wood]]</td>
<td>wilderness</td>
<td>Spooktree, Tree 2, ..., Tree 68</td>
</tr>
</table><br>
===Who is who===
====Elves====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Aventine]] - harlot</td>
<td>[[Aurora]] - guildmistress</td>
</tr>
<tr>
<td>[[Azrael]] - gatemaster</td>
<td>[[Beatrice]] - imprinter, wife of Dunsany</td>
</tr>
<tr>
<td>[[Caelzair]] - master teacher of [[Bow]]</td>
<td>[[Brill]] - expert teacher of [[Dodging]]</td>
</tr>
<tr>
<td>[[Dart]] - hunter</td>
<td>[[Burgi]] - anticipator</td>
</tr>
<tr>
<td>[[Dudlimir]] - herbalist</td>
<td>[[Cadiroth]] - guardian</td>
</tr>
<tr>
<td>[[Dunsany]] - grandmaster teacher of [[Spear]]</td>
<td>[[Caeliana]] - harlot</td>
</tr>
<tr>
<td>[[Elfrad]] - scrollbearer</td>
<td>[[Capitolina]] - harlot</td>
</tr>
<tr>
<td>[[Esquiline]] - harlot</td>
<td>[[Hoshi]] - trainer</td>
</tr>
<tr>
<td>[[Uri Hossana]] - king</td>
<td>[[Idunn]] - rejuvinator</td>
</tr>
<tr>
<td>[[Ilmarinen]] - weaponsmith</td>
<td>[[Jerilyn]] - arcanist</td>
</tr>
<tr>
<td>[[Rudolf Lindentree]] - expert teacher of [[Identify Item]]</td>
<td>[[Khavi]] - grandmaster teacher of [[Perception]]</td>
</tr>
<tr>
<td>[[Palatine]] - harlot</td>
<td>[[Leetah]] - grandmaster teacher of [[Identify Monster]]</td>
</tr>
<tr>
<td>[[Psotnik]] - narrator</td>
<td>[[Clarissa Lindentree]] - magicker, wife of Rudolf Lindentree</td>
</tr>
<tr>
<td>[[Rayek]] - grandmaster teacher of [[Pathfinding]]</td>
<td>[[Lirazel]] - apothecary</td>
</tr>
<tr>
<td>[[Rubart]] - stablemaster</td>
<td>[[Osmotar]] - tavernkeep</td>
</tr>
<tr>
<td>[[Jussi Runesinger]] - armourer</td>
<td>[[Quirinal]] - harlot</td>
</tr>
<tr>
<td>[[Skywise]] - master teacher of [[Air Magic|Air]]</td>
<td>[[Sheila]] - master teacher of [[Grey Magic|Grey]]</td>
</tr>
<tr>
<td>[[Timalinen]] - guildmaster</td>
<td>[[Tanith]] - priestess of Ishtar</td>
</tr>
<tr>
<td>[[Yanauhula]] - priest</td>
<td>[[Tyleet]] - wolfrider</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[Viminal]] - harlot</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[Wren]] - expert teacher of [[Earth Magic|Earth]]</td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Fedlock]] - son of Lord Dunsany and Lady Beatrice</td>
<td>[[Frydia]] - daughter of Uri Hossana</td>
</tr>
<tr>
<td>[[Maggart]] - son of Rubart</td>
<td>[[Gem]] - pupil of Elfrad</td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[Glas]] - daughter of Rudolf and Clarissa Lindentree</td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[Priscilla]] - daughter of Lord Dunsany and Lady Beatrice</td>
</tr>
</table><br>
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
</table><br>
===Trees of Life===
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>Tree</b></td>
<td width="50%"><b>Tree</b></td>
</tr>
<tr>
<td>[[Spooktree]] - Spooktree</td>
<td>[[Tree 2]] - [[Tree of Life]]</td>
</tr>
<tr>
<td>[[Tree 3]] - Tree of Life</td>
<td>[[Tree 4]] - Tree of Life</td>
</tr>
<tr>
<td>[[]] ...</td>
<td>[[]] ...</td>
</tr>
<tr>
<td>[[Tree 67]] - Tree of Life</td>
<td>[[Tree 68]] - Tree of Life</td>
</tr>
</table><br>
----
[[Category:Map]]
6ab68d6da50e1a7004341e97e4c6b34a7ff64732
2022
2018
2009-10-16T18:40:06Z
Ribannah
2
/* Other */
wikitext
text/x-wiki
'''Timberfall''' is located west of central [[Karigor]]. It will be a while before the [[party]] first enters this [[map]], as it is some distance from the starting map.
Neighbouring [[map]]s are [[Semiramis]] (northeast), [[Nannaria]] (east), [[Ryft (province)|Ryft]] (southeast) and [[Eftling]] (southwest). [[Karigor Isle]] (west) and the ocean (northwest) are not part of the [[game]].
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Timberfall.png</div>
===Communities===
* [[Cascadin]], town of the [[Elf|Elves]], in the north
===Geography===
* [[Codex]], the side river the Ebony that runs around the Heart of the Wood on the southeast side
* [[Ebony]], the river flowing through Timberfall from southwest to northeast
* [[Heart of the Wood]], the forest enclosed by Ebony and Codex
===Monsters (surface)===
* [[Moon Zealot]]s (Moon Worshipper, Moon Fanatic, Moon Zealot)
* [[Pegasus|Pegasi]] (Winged Steed, Pegasus, Silver Pegasus)
* [[Sun Zealot]]s (Sun Worshipper, Sun Fanatic, Sun Zealot)
* [[Toad]]s (Toad, Tidal Toad, Red Bombina)
* [[Unicorn]]s (Unicorn, War Unicorn, Unicorn King)
===Animals===
[[Butterfly|Butterflies]], [[Bird]]s, [[Fish]]
===Dungeons===
* [[Crypt of Carmenca]] - center of the Heart of the Wood
* [[Superior Temple of Meh]] - southeast
* [[Temple of Ishtar]] - west
===Objects===
* [[Obelisk]] #4
* [[Throne]] of Titania (Permanently +10 to all [[statistic]]s and [[resistance]]s of Elves on one Wednesday)
* Random [[Contest]] (+5 [[Skillpoint]]s once to characters that have 50 in the required statistic)
* [[Flame]] of [[Shield (spell)|Shield]] (Halves damage received from ranged attacks for 3 hours, or until rest or travel)
* Flame of [[Heroism]] (+10 to damage dealt for 3 hours, or until rest or travel)
* Flame of [[Air Resistance]] (+20 to Air Resistance for 6 hours, or until rest or travel)
* [[Fountain]] of +50 [[Luck]] (Temporarily +50 Luck for 2 days or until rest or travel)
* Fountain of +30 [[Path Resistance]] (Temporarily +30 Path Resistance for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring provinces Semiramis (northeast), Nannaria (east) and Eftling (southwest) can be reached on [[foot]] overland, which takes 5 days. There is no overland connection to Ryft (southeast).
===Coach===
Every [[week]], two [[coach]]es of the [[Tower Express]] leave at Morrigan Express for Nannaria, Heronport: on Wednesdays and Saturdays, with return trips starting on Tuesdays and Saturdays. These rides take two days. Another coach goes to Nannaria, M'Akal on Sundays, with the return trip starting on Wednesdays, each taking 2½ days.
Coaches leave Timberfall for Eftling on Wednesdays and Fridays for a 3-day ride. The return trips start on Tuesdays and Saturdays.
===Boat===
The [[St. Nicholas]] will enter Timberfall from Eftling and continue downstream into Semiramis. Both passages take 3 days.
===Ship===
There are no [[dock]]s in Timberfall. The nearest ports are in Nannaria.
===Town Portal===
Timberfall has no [[Central Fountain]]. The nearest [[Town Portal]] destination is Semiramis.
----
==Citizens==
===Cascadin===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Lotus Blossom]]</td>
<td>[[Apothecary]]</td>
<td>Dudlimir, Lirazel</td>
</tr>
<tr>
<td>[[Lightfoot's Armour]]</td>
<td>[[Armour Shop]]</td>
<td>Jussi Runesinger</td>
</tr>
<tr>
<td>[[Master Guild of Grey]]</td>
<td>[[Guild]]</td>
<td>Aurora, Jerilyn</td>
</tr>
<tr>
<td>[[Raiders' Guild]]</td>
<td>Guild</td>
<td>Timalinen</td>
</tr>
<tr>
<td>[[Silivren Penna Miriel]]</td>
<td>[[Magic Shop]]</td>
<td>Rudolf Lindentree, Clarissa Lindentree, Glas</td>
</tr>
<tr>
<td>[[Flowerfount Palace]]</td>
<td>[[Palace]]</td>
<td>Uri Hossana, Frydia</td>
</tr>
<tr>
<td>[[Morrigan Express]]</td>
<td>[[Stable]]</td>
<td>Rubart, Maggart</td>
</tr>
<tr>
<td>[[The Elf Herself]]</td>
<td>[[Tavern]]</td>
<td>Psotnik, Osmotar</td>
</tr>
<tr>
<td>[[Starleaf Academy]]</td>
<td>[[Training Hall]]</td>
<td>Azrael, Hoshi</td>
</tr>
<tr>
<td>[[Steeleye Span]]</td>
<td>[[Weapon Shop]]</td>
<td>Ilmarinen</td>
</tr>
<tr>
<td>Domesticator Pavilion</td>
<td>House</td>
<td>Tyleet, Wren</td>
</tr>
<tr>
<td>Dunsany Pavilion</td>
<td>[[House]]</td>
<td>Lord Dunsany, Lady Beatrice, Fedlock, Priscilla</td>
</tr>
<tr>
<td>Gazer Pavilion</td>
<td>House</td>
<td>Elfrad, Skywise, Yanauhula, Gem</td>
</tr>
<tr>
<td>Hunter Pavilion</td>
<td>House</td>
<td>Dart, Rayek, Khavi, Leetah</td>
</tr>
<tr>
<td>Rejuvinator Pavilion</td>
<td>House</td>
<td>Brill, Idunn</td>
</tr>
<tr>
<td>Sentinel Pavilion</td>
<td>House</td>
<td>Burgi, Cadiroth</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Superior Temple of Meh]]</td>
<td>[[]]</td>
<td></td>
</tr>
<tr>
<td>[[Temple of Ishtar]]</td>
<td>[[]]</td>
<td>Aventine, Esquiline, Palatine, Caeliana, Capitolina, Quirinal, Sheila, Tanith, Viminal</td>
</tr>
<tr>
<td>[[Heart of the Wood]]</td>
<td>wilderness</td>
<td>Tree 2, ..., Tree 67, Tree 68 (Spooktree)</td>
</tr>
</table><br>
===Who is who===
====Elves====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Aventine]] - harlot</td>
<td>[[Aurora]] - guildmistress</td>
</tr>
<tr>
<td>[[Azrael]] - gatemaster</td>
<td>[[Beatrice]] - imprinter, wife of Dunsany</td>
</tr>
<tr>
<td>[[Caelzair]] - master teacher of [[Bow]]</td>
<td>[[Brill]] - expert teacher of [[Dodging]]</td>
</tr>
<tr>
<td>[[Dart]] - hunter</td>
<td>[[Burgi]] - anticipator</td>
</tr>
<tr>
<td>[[Dudlimir]] - herbalist</td>
<td>[[Cadiroth]] - guardian</td>
</tr>
<tr>
<td>[[Dunsany]] - grandmaster teacher of [[Spear]]</td>
<td>[[Caeliana]] - harlot</td>
</tr>
<tr>
<td>[[Elfrad]] - scrollbearer</td>
<td>[[Capitolina]] - harlot</td>
</tr>
<tr>
<td>[[Esquiline]] - harlot</td>
<td>[[Hoshi]] - trainer</td>
</tr>
<tr>
<td>[[Uri Hossana]] - king</td>
<td>[[Idunn]] - rejuvinator</td>
</tr>
<tr>
<td>[[Ilmarinen]] - weaponsmith</td>
<td>[[Jerilyn]] - arcanist</td>
</tr>
<tr>
<td>[[Rudolf Lindentree]] - expert teacher of [[Identify Item]]</td>
<td>[[Khavi]] - grandmaster teacher of [[Perception]]</td>
</tr>
<tr>
<td>[[Palatine]] - harlot</td>
<td>[[Leetah]] - grandmaster teacher of [[Identify Monster]]</td>
</tr>
<tr>
<td>[[Psotnik]] - narrator</td>
<td>[[Clarissa Lindentree]] - magicker, wife of Rudolf Lindentree</td>
</tr>
<tr>
<td>[[Rayek]] - grandmaster teacher of [[Pathfinding]]</td>
<td>[[Lirazel]] - apothecary</td>
</tr>
<tr>
<td>[[Rubart]] - stablemaster</td>
<td>[[Osmotar]] - tavernkeep</td>
</tr>
<tr>
<td>[[Jussi Runesinger]] - armourer</td>
<td>[[Quirinal]] - harlot</td>
</tr>
<tr>
<td>[[Skywise]] - master teacher of [[Air Magic|Air]]</td>
<td>[[Sheila]] - master teacher of [[Grey Magic|Grey]]</td>
</tr>
<tr>
<td>[[Timalinen]] - guildmaster</td>
<td>[[Tanith]] - priestess of Ishtar</td>
</tr>
<tr>
<td>[[Yanauhula]] - priest</td>
<td>[[Tyleet]] - wolfrider</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[Viminal]] - harlot</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[Wren]] - expert teacher of [[Earth Magic|Earth]]</td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Fedlock]] - son of Lord Dunsany and Lady Beatrice</td>
<td>[[Frydia]] - daughter of Uri Hossana</td>
</tr>
<tr>
<td>[[Maggart]] - son of Rubart</td>
<td>[[Gem]] - pupil of Elfrad</td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[Glas]] - daughter of Rudolf and Clarissa Lindentree</td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[Priscilla]] - daughter of Lord Dunsany and Lady Beatrice</td>
</tr>
</table><br>
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
</table><br>
===Trees of Life===
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>Tree</b></td>
<td width="50%"><b>Tree</b></td>
</tr>
<tr>
<td>[[Spooktree]] - Spooktree</td>
<td>[[Tree 2]] - [[Tree of Life]]</td>
</tr>
<tr>
<td>[[Tree 3]] - Tree of Life</td>
<td>[[Tree 4]] - Tree of Life</td>
</tr>
<tr>
<td>[[]] ...</td>
<td>[[]] ...</td>
</tr>
<tr>
<td>[[Tree 67]] - Tree of Life</td>
<td>[[Tree 68]] - Tree of Life</td>
</tr>
</table><br>
----
[[Category:Map]]
36b8f6083db1fc779b53b7e2389836e0da5a56f2
2023
2022
2009-10-16T18:41:10Z
Ribannah
2
/* Trees of Life */
wikitext
text/x-wiki
'''Timberfall''' is located west of central [[Karigor]]. It will be a while before the [[party]] first enters this [[map]], as it is some distance from the starting map.
Neighbouring [[map]]s are [[Semiramis]] (northeast), [[Nannaria]] (east), [[Ryft (province)|Ryft]] (southeast) and [[Eftling]] (southwest). [[Karigor Isle]] (west) and the ocean (northwest) are not part of the [[game]].
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Timberfall.png</div>
===Communities===
* [[Cascadin]], town of the [[Elf|Elves]], in the north
===Geography===
* [[Codex]], the side river the Ebony that runs around the Heart of the Wood on the southeast side
* [[Ebony]], the river flowing through Timberfall from southwest to northeast
* [[Heart of the Wood]], the forest enclosed by Ebony and Codex
===Monsters (surface)===
* [[Moon Zealot]]s (Moon Worshipper, Moon Fanatic, Moon Zealot)
* [[Pegasus|Pegasi]] (Winged Steed, Pegasus, Silver Pegasus)
* [[Sun Zealot]]s (Sun Worshipper, Sun Fanatic, Sun Zealot)
* [[Toad]]s (Toad, Tidal Toad, Red Bombina)
* [[Unicorn]]s (Unicorn, War Unicorn, Unicorn King)
===Animals===
[[Butterfly|Butterflies]], [[Bird]]s, [[Fish]]
===Dungeons===
* [[Crypt of Carmenca]] - center of the Heart of the Wood
* [[Superior Temple of Meh]] - southeast
* [[Temple of Ishtar]] - west
===Objects===
* [[Obelisk]] #4
* [[Throne]] of Titania (Permanently +10 to all [[statistic]]s and [[resistance]]s of Elves on one Wednesday)
* Random [[Contest]] (+5 [[Skillpoint]]s once to characters that have 50 in the required statistic)
* [[Flame]] of [[Shield (spell)|Shield]] (Halves damage received from ranged attacks for 3 hours, or until rest or travel)
* Flame of [[Heroism]] (+10 to damage dealt for 3 hours, or until rest or travel)
* Flame of [[Air Resistance]] (+20 to Air Resistance for 6 hours, or until rest or travel)
* [[Fountain]] of +50 [[Luck]] (Temporarily +50 Luck for 2 days or until rest or travel)
* Fountain of +30 [[Path Resistance]] (Temporarily +30 Path Resistance for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring provinces Semiramis (northeast), Nannaria (east) and Eftling (southwest) can be reached on [[foot]] overland, which takes 5 days. There is no overland connection to Ryft (southeast).
===Coach===
Every [[week]], two [[coach]]es of the [[Tower Express]] leave at Morrigan Express for Nannaria, Heronport: on Wednesdays and Saturdays, with return trips starting on Tuesdays and Saturdays. These rides take two days. Another coach goes to Nannaria, M'Akal on Sundays, with the return trip starting on Wednesdays, each taking 2½ days.
Coaches leave Timberfall for Eftling on Wednesdays and Fridays for a 3-day ride. The return trips start on Tuesdays and Saturdays.
===Boat===
The [[St. Nicholas]] will enter Timberfall from Eftling and continue downstream into Semiramis. Both passages take 3 days.
===Ship===
There are no [[dock]]s in Timberfall. The nearest ports are in Nannaria.
===Town Portal===
Timberfall has no [[Central Fountain]]. The nearest [[Town Portal]] destination is Semiramis.
----
==Citizens==
===Cascadin===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Lotus Blossom]]</td>
<td>[[Apothecary]]</td>
<td>Dudlimir, Lirazel</td>
</tr>
<tr>
<td>[[Lightfoot's Armour]]</td>
<td>[[Armour Shop]]</td>
<td>Jussi Runesinger</td>
</tr>
<tr>
<td>[[Master Guild of Grey]]</td>
<td>[[Guild]]</td>
<td>Aurora, Jerilyn</td>
</tr>
<tr>
<td>[[Raiders' Guild]]</td>
<td>Guild</td>
<td>Timalinen</td>
</tr>
<tr>
<td>[[Silivren Penna Miriel]]</td>
<td>[[Magic Shop]]</td>
<td>Rudolf Lindentree, Clarissa Lindentree, Glas</td>
</tr>
<tr>
<td>[[Flowerfount Palace]]</td>
<td>[[Palace]]</td>
<td>Uri Hossana, Frydia</td>
</tr>
<tr>
<td>[[Morrigan Express]]</td>
<td>[[Stable]]</td>
<td>Rubart, Maggart</td>
</tr>
<tr>
<td>[[The Elf Herself]]</td>
<td>[[Tavern]]</td>
<td>Psotnik, Osmotar</td>
</tr>
<tr>
<td>[[Starleaf Academy]]</td>
<td>[[Training Hall]]</td>
<td>Azrael, Hoshi</td>
</tr>
<tr>
<td>[[Steeleye Span]]</td>
<td>[[Weapon Shop]]</td>
<td>Ilmarinen</td>
</tr>
<tr>
<td>Domesticator Pavilion</td>
<td>House</td>
<td>Tyleet, Wren</td>
</tr>
<tr>
<td>Dunsany Pavilion</td>
<td>[[House]]</td>
<td>Lord Dunsany, Lady Beatrice, Fedlock, Priscilla</td>
</tr>
<tr>
<td>Gazer Pavilion</td>
<td>House</td>
<td>Elfrad, Skywise, Yanauhula, Gem</td>
</tr>
<tr>
<td>Hunter Pavilion</td>
<td>House</td>
<td>Dart, Rayek, Khavi, Leetah</td>
</tr>
<tr>
<td>Rejuvinator Pavilion</td>
<td>House</td>
<td>Brill, Idunn</td>
</tr>
<tr>
<td>Sentinel Pavilion</td>
<td>House</td>
<td>Burgi, Cadiroth</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Superior Temple of Meh]]</td>
<td>[[]]</td>
<td></td>
</tr>
<tr>
<td>[[Temple of Ishtar]]</td>
<td>[[]]</td>
<td>Aventine, Esquiline, Palatine, Caeliana, Capitolina, Quirinal, Sheila, Tanith, Viminal</td>
</tr>
<tr>
<td>[[Heart of the Wood]]</td>
<td>wilderness</td>
<td>Tree 2, ..., Tree 67, Tree 68 (Spooktree)</td>
</tr>
</table><br>
===Who is who===
====Elves====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Aventine]] - harlot</td>
<td>[[Aurora]] - guildmistress</td>
</tr>
<tr>
<td>[[Azrael]] - gatemaster</td>
<td>[[Beatrice]] - imprinter, wife of Dunsany</td>
</tr>
<tr>
<td>[[Caelzair]] - master teacher of [[Bow]]</td>
<td>[[Brill]] - expert teacher of [[Dodging]]</td>
</tr>
<tr>
<td>[[Dart]] - hunter</td>
<td>[[Burgi]] - anticipator</td>
</tr>
<tr>
<td>[[Dudlimir]] - herbalist</td>
<td>[[Cadiroth]] - guardian</td>
</tr>
<tr>
<td>[[Dunsany]] - grandmaster teacher of [[Spear]]</td>
<td>[[Caeliana]] - harlot</td>
</tr>
<tr>
<td>[[Elfrad]] - scrollbearer</td>
<td>[[Capitolina]] - harlot</td>
</tr>
<tr>
<td>[[Esquiline]] - harlot</td>
<td>[[Hoshi]] - trainer</td>
</tr>
<tr>
<td>[[Uri Hossana]] - king</td>
<td>[[Idunn]] - rejuvinator</td>
</tr>
<tr>
<td>[[Ilmarinen]] - weaponsmith</td>
<td>[[Jerilyn]] - arcanist</td>
</tr>
<tr>
<td>[[Rudolf Lindentree]] - expert teacher of [[Identify Item]]</td>
<td>[[Khavi]] - grandmaster teacher of [[Perception]]</td>
</tr>
<tr>
<td>[[Palatine]] - harlot</td>
<td>[[Leetah]] - grandmaster teacher of [[Identify Monster]]</td>
</tr>
<tr>
<td>[[Psotnik]] - narrator</td>
<td>[[Clarissa Lindentree]] - magicker, wife of Rudolf Lindentree</td>
</tr>
<tr>
<td>[[Rayek]] - grandmaster teacher of [[Pathfinding]]</td>
<td>[[Lirazel]] - apothecary</td>
</tr>
<tr>
<td>[[Rubart]] - stablemaster</td>
<td>[[Osmotar]] - tavernkeep</td>
</tr>
<tr>
<td>[[Jussi Runesinger]] - armourer</td>
<td>[[Quirinal]] - harlot</td>
</tr>
<tr>
<td>[[Skywise]] - master teacher of [[Air Magic|Air]]</td>
<td>[[Sheila]] - master teacher of [[Grey Magic|Grey]]</td>
</tr>
<tr>
<td>[[Timalinen]] - guildmaster</td>
<td>[[Tanith]] - priestess of Ishtar</td>
</tr>
<tr>
<td>[[Yanauhula]] - priest</td>
<td>[[Tyleet]] - wolfrider</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[Viminal]] - harlot</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[Wren]] - expert teacher of [[Earth Magic|Earth]]</td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Fedlock]] - son of Lord Dunsany and Lady Beatrice</td>
<td>[[Frydia]] - daughter of Uri Hossana</td>
</tr>
<tr>
<td>[[Maggart]] - son of Rubart</td>
<td>[[Gem]] - pupil of Elfrad</td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[Glas]] - daughter of Rudolf and Clarissa Lindentree</td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[Priscilla]] - daughter of Lord Dunsany and Lady Beatrice</td>
</tr>
</table><br>
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
</table><br>
===Trees of Life===
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>Tree</b></td>
<td width="50%"><b>Tree</b></td>
</tr>
<tr>
<td>-</td>
<td>[[Tree 2]] - [[Tree of Life]]</td>
</tr>
<tr>
<td>[[Tree 3]] - Tree of Life</td>
<td>[[Tree 4]] - Tree of Life</td>
</tr>
<tr>
<td>[[]] ...</td>
<td>[[]] ...</td>
</tr>
<tr>
<td>[[Tree 67]] - Tree of Life</td>
<td>[[Tree 68]] - [[Spooktree]]</td>
</tr>
</table><br>
----
[[Category:Map]]
085e5dd661f7813ee43b0c9290e2d602e9085fcc
Soronne (province)
0
1473
1986
1929
2009-08-27T12:39:15Z
Ribannah
2
/* Other */ tunnels
wikitext
text/x-wiki
'''Soronne''' is located central-east in the near south of [[Karigor]]. It is the most populated [[province]] and is likely to be visited often by the [[party]].
Neighbouring [[map]]s are [[Ryft (province)|Ryft]] (west), [[Nannaria]] (northwest), [[Typhon Expanse]] (northeast), [[Sea of Mist (province)|Sea of Mist]] (east), [[Etanasfeld]] (southeast) and [[Serenity (province)|Serenity]] (southwest).
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Soronne.png</div>
===Communities===
* [[Gathis]], the district southeast
* [[Soronne (town)|Soronne]], the capital in the center
* [[Turrel]], the district northeast
===Geography===
* [[Brass Sea]], the sea to the north
* [[Ebony]], the river flowing through the southwest corner of Soronne
* [[Sea of Mist (sea)|Sea of Mist]], the sea to the east
===Monsters (surface)===
<!-- * [[Mogred]]s (Mogred) -->
* [[Pirate]]s (Pirate, Pirate Captain, Pirate Admiral)
* [[River Snake]]s (River Snake, Lightning Snake, Ebony Snake)
* [[Robber]]s (Robber, Highwayman, Ring Leader)
<!-- * [[Shark]]s (Shark, Hunter Shark, Bloodshark, Kua Mackerel]] -->
* [[Soldier]]s (Soldier, Sergeant, Officer)
* [[Werewolf|Werewolves]] (Werewolf, Grisly Werewolf, Werewolf King, Vilx)
===Animals===
[[Butterfly|Butterflies]], [[Bird]]s, [[Fish]]
===Dungeons===
* [[Circus of the Sun]] - south, visits Soronne during 3 months of the year
* [[Lighthouse]] - northeast on both seas
* [[Service Tunnels]] - central, connecting the Towers of Learning
* [[Spidersilk Mines]] - northwest
===Objects===
* [[Obelisk]] #9
* [[Central Fountain]] ([[Town Portal]] destination)
* Random [[Contest]] (+5 [[Skillpoint]]s once to characters that have 50 in the required statistic)
* [[Flame]] of [[Bless]] (+10 to chance-to-hit for 3 hours, or until rest or travel)
* Flame of [[Body Resistance]] (+20 to Body Resistance for 6 hours, or until rest or travel)
* [[Fountain]] of +20 [[Spellpoint]]s (Replenishes 20 spellpoints, maximum 50 charges, recharge 10 per day)
* Fountain of +10 [[Magic]] (Temporarily +10 Magic for 2 days or until rest or travel)
* [[Well]] of +30 [[Endurance]] (Temporarily +30 Endurance for 2 days or until rest or travel)
* Fountain of +30 [[Self Resistance]] (Temporarily +30 Self Resistance for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring province Nannaria (northwest) can be reached on [[foot]] overland, which takes 5 days. Ryft (west) can be reached on foot in one day only by passing from the Spidersil Mines into the [[Stalt Mines]] after completion of the [[Underground Railroad]] [[quest]].
The other neighbouring provinces cannot be reached overland from Soronne in any way.
===Coach===
[[Coach]]es of the [[Tower Express]] leave for Nannaria, [[Heronport]] on Thursdays and Sundays, return trips on Mondays and Thursdays. These trips all take 2 days. A [[Nightriders]] coach leaves for Nannaria, [[M'Akal]] on Tuesdays, to start the return trip on Fridays. This ride takes 2½ days in each direction.
===Boat===
The [[St. Nicholas]] will enter Soronne from Serenity and continue downstream into Ryft. Both passages take 3 days.
===Ship===
There are two [[dock]]s in Soronne: the [[Ogre Docks]] and the [[Naval Base]].
At the start of the game, four [[Ogre coaster]]s are waiting in Etanasfeld. They will start sailing along the coast of Etanasfeld, Soronne and [[Goetia]] once the [[pirate]]s have been dealt with. A trip from Soronne to Etanasfeld (Tuesdays and Fridays) takes two days, to Goetia (Fridays) three.
On Thursdays, a [[ship]] sails from the Ogre Docks to the [[Arena]] on the Sea of Mist. It sails back on Tuesdays. The trip takes two days in both directions. However, no ships will sail onto the Sea of Mist from these docks until the pirates have been handled.
From the Naval Base, ships sail for Nannaria, Heronport on Mondays and Fridays, and for Typhon Expanse, [[Masquerade]] on Tuesdays and Saturdays, all fares of two days.
The party can also book an unscheduled ship at the Naval Base to bring them to the location of the sunken city of [[Braem]] on the [[Sea of Mist]], again taking two days.
===Town Portal===
Soronne has a [[Central Fountain]] and can therefore be reached instantly by the powerful [[Town Portal]] spell. The other [[province]]s that can be reached this way are: [[Terrax]], [[Semiramis]], [[Murlank]], Nannaria and Serenity. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
----
==Citizens==
===Soronne===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Dr. Bird's Recipes]]</td>
<td>[[Apothecary]]</td>
<td></td>
</tr>
<tr>
<td>[[Crackerjack's outer Clothing]]</td>
<td>[[Armour Shop]]</td>
<td></td>
</tr>
<tr>
<td>[[Blue Suede Shop]]</td>
<td>[[Armour Shop]]</td>
<td>William Hillrock</td>
</tr>
<tr>
<td>[[Six Shard Vault]]</td>
<td>[[Bank]]</td>
<td>Isaac Yorke</td>
</tr>
<tr>
<td>[[Naval Base]]</td>
<td>[[Dockyard]]</td>
<td>Kyno, Issippi Rivers</td>
</tr>
<tr>
<td>[[Holle's Spinnings]]</td>
<td>[[General Store]]</td>
<td>Andowar Holle, Alice Holle</td>
</tr>
<tr>
<td>[[Circle of Steel]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Dellan</td>
</tr>
<tr>
<td>[[Dragonskull]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Andrew W. Lloyd</td>
</tr>
<tr>
<td>[[Eldrar's Tower]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Bo, Maurice Whitington, Verdine Whitington</td>
</tr>
<tr>
<td>[[Hraldrake's Crossing]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td></td>
</tr>
<tr>
<td>[[Shadow Tower]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td></td>
</tr>
<tr>
<td>[[Tork the Mild's Staff]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Minerva Hilander</td>
</tr>
<tr>
<td>[[Zorelda's Footwear]]</td>
<td>[[Magic Shop]]</td>
<td>Nancy Sinter</td>
</tr>
<tr>
<td>[[Crazy Horses]]</td>
<td>[[Stables]]</td>
<td>Osmond</td>
</tr>
<tr>
<td>[[Hanged Man's Inn]]</td>
<td>[[Tavern]]</td>
<td>Larry Flynn, Carol Flynn</td>
</tr>
<tr>
<td>[[Rubahl's Alehouse]]</td>
<td>[[Tavern]]</td>
<td></td>
</tr>
<tr>
<td>[[The Crimson Hawk]]</td>
<td>[[Tavern]]</td>
<td></td>
</tr>
<tr>
<td>[[Arachne's Sanctuary]]</td>
<td>[[Temple]]</td>
<td>Ovidius Hilander</td>
</tr>
<tr>
<td>[[Soronne Town Hall]]</td>
<td>[[Town Hall]]</td>
<td>Fergie M. Murphy, Sarah F. Murphy</td>
</tr>
<tr>
<td>[[Long Man's Arms]]</td>
<td>[[Weapon Shop]]</td>
<td>Terin Tourfeather</td>
</tr>
<tr>
<td>[[Battlesticks]]</td>
<td>[[Weapon Shop]]</td>
<td>Wilbur Prince</td>
</tr>
</table><br>
===Gathis===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[W00tstock]]</td>
<td>[[Apothecary]]</td>
<td>Max Jasminguru, Alfalfa Jasminguru, Samwise Jasminguru, Bethel Jasminguru</td>
</tr>
<tr>
<td>[[Ogre Docks]]</td>
<td>[[Dockyard]]</td>
<td>Ugh</td>
</tr>
<tr>
<td>[[Pirate Copies]]</td>
<td>[[General Store]]</td>
<td></td>
</tr>
<tr>
<td>[[Gravdahl's Bookstore]]</td>
<td>[[Magic Shop]]</td>
<td>Marcus Gravdahl</td>
</tr>
<tr>
<td>[[Sage's Rebuttal]]</td>
<td>[[Tavern]]</td>
<td>Louredis</td>
</tr>
</table><br>
===Turrel===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Boutique Light]]</td>
<td>[[General Store]]</td>
<td></td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Lighthouse]]</td>
<td>[[Dungeon]]</td>
<td>Gizzzmo, Roger Denmark</td>
</tr>
<tr>
<td>[[Service Tunnels]]</td>
<td>Dungeon</td>
<td>Herbert Stempel</td>
</tr>
<tr>
<td>[[Spidersilk Mines]]</td>
<td>Dungeon</td>
<td>Pound S. Morrison</td>
</tr>
</table><br>
===Who is who===
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td>[[]] - expert teacher of [[Spellcasting]]</td>
<td>[[]] - expert teacher of [[Fire]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Air]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - master teacher of [[Light]]</td>
<td>[[]] - master teacher of [[Dark]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Spear]]</td>
<td>[[]] - expert teacher of [[Staff]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Mace]]</td>
<td>[[]] - expert teacher of [[Leather]]</td>
</tr>
<tr>
<td>[[]] - master teacher of [[Plate]]</td>
<td>[[]] - expert teacher of [[Shield]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Perception]]</td>
<td>[[]] - master teacher of [[Merchant]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Learning]]</td>
<td>[[]] - expert teacher of [[Stealing]]</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Kenny Day]] - jester</td>
<td>[[Titanica Brown]] - </td>
</tr>
<tr>
<td>[[Dellan]] - old magister</td>
<td>[[Carol Flynn]] - swashbuckler</td>
</tr>
<tr>
<td>[[Larry Flynn]] - tavernkeep</td>
<td>[[Minerva Hilander]] - expert teacher of [[Body]], daughter of Ovidio</td>
</tr>
<tr>
<td>[[Ovidius Hilander]] - healer</td>
<td>[[Josephine LaFay]] - master teacher of [[Unarmed]]</td>
</tr>
<tr>
<td>[[William Hillrock]] - armourer</td>
<td>[[Amber Morely]] - publisher</td>
</tr>
<tr>
<td>[[Neil H. Krondor]] - thief promotor</td>
<td>[[Fergie M. Murphy]] - magistrate</td>
</tr>
<tr>
<td>[[Andrew W. Lloyd]] - magister</td>
<td>[[Lisbeth Rose]] - , wife of Nathaniel</td>
</tr>
<tr>
<td>[[Pink F. Lloyd]] - wall inspector</td>
<td>[[Candy Says]] - singer, love of Pound S. Morrison</td>
</tr>
<tr>
<td>[[Osmond]] - stablemaster</td>
<td>[[Shininga Star]] - expert teacher of [[Spirit]]</td>
</tr>
<tr>
<td>[[Ed Pekurney]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Wilbur Prince]] - weaponsmith</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Nathaniel Rose]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Jeff Sky]] - scribe</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ryan Smedly]] - dragonhunter</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[D.P. Stanley]] - pirate</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Isaac Yorke]] - banker</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Maurice Whitington]] - apprentice</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Verdine Whitington]] - apprentice, brother of Maurice Whitington</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[John Caleb]] - musician</td>
<td>[[Alfalfa Jasminguru]] - apothecary, wife of Max Jasminguru</td>
</tr>
<tr>
<td>[[Max Jasminguru]] - herbalist</td>
<td>[[Nancy Sinter]] - magicker</td>
</tr>
<tr>
<td>[[Louredis]] - bartender</td>
<td>[[Maureen Tuckale]] - musician</td>
</tr>
<tr>
<td>[[James B. Moonwalker]] - </td>
<td>[[Veronica Topherty]] - , wife of Todd Topherty</td>
</tr>
<tr>
<td>[[Paul Romero]] - musician</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Todd Topherty]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Rex Ballantine]] - librarian</td>
<td>[[Silence Dogood]] - leaflet printer</td>
</tr>
<tr>
<td>[[Bert Eco]] - writer</td>
<td>[[Alice Holle]] - retailer, wife of Andowar Holle</td>
</tr>
<tr>
<td>[[Marcus Gravdahl]] - magicker</td>
<td>[[Issippi Rivers]] - dockmistress</td>
</tr>
<tr>
<td>[[Andowar Holle]] - artist</td>
<td>[[Ouri Rivers]] - , sister of Issippi Rivers</td>
</tr>
<tr>
<td>[[Kyno]] - sergeant</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Roger Denmark]] - writmaker</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Gizzzmo]] - pirate</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Pound S. Morrison]] - overseer</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Herbert Stempel]] - ladderer</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
<tr>
<td>[[Samwise Jasminguru]] - son of Max and Alfalfa Jasminguru</td>
<td>[[Molly Brown]] - daughter of Titanica Brown</td>
</tr>
<tr>
<td>[[Devlin Morely]] - son of Amber Morely</td>
<td>[[Bethel Jasminguru]] - daughter of Max and Alfalfa Jasminguru</td>
</tr>
<tr>
<td>[[Davili Rose]] - son of Nathaniel and Lisbeth Rose</td>
<td>[[Sarah F. Murphy]] - daughter of Fergie M. Murphy</td>
<tr>
<td>[[Rob Stanley]] - son of D.P. Stanley</td>
<td>[[Philippine Rose]] - daughter of Nathaniel and Lisbeth Rose</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[Bibicione Topherty]] - daughter of Todd and Veronica Topherty</td>
</tr>
</table><br>
====Elves====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Bo]] - magister</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Terin Tourfeather]] - weaponsmith</td>
<td>[[Fallingstar]] - master teacher of [[Sword]]</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ravenhawk]] - art collector</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Thelmes]] - prophet</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ugh]] - Ogre dockmaster</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
</table><br>
----
[[Category:Map]]
3451bf73603f2ea1a5b85b963a06717dda15552d
1987
1986
2009-08-27T12:46:51Z
Ribannah
2
/* Soronne */ assignments
wikitext
text/x-wiki
'''Soronne''' is located central-east in the near south of [[Karigor]]. It is the most populated [[province]] and is likely to be visited often by the [[party]].
Neighbouring [[map]]s are [[Ryft (province)|Ryft]] (west), [[Nannaria]] (northwest), [[Typhon Expanse]] (northeast), [[Sea of Mist (province)|Sea of Mist]] (east), [[Etanasfeld]] (southeast) and [[Serenity (province)|Serenity]] (southwest).
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Soronne.png</div>
===Communities===
* [[Gathis]], the district southeast
* [[Soronne (town)|Soronne]], the capital in the center
* [[Turrel]], the district northeast
===Geography===
* [[Brass Sea]], the sea to the north
* [[Ebony]], the river flowing through the southwest corner of Soronne
* [[Sea of Mist (sea)|Sea of Mist]], the sea to the east
===Monsters (surface)===
<!-- * [[Mogred]]s (Mogred) -->
* [[Pirate]]s (Pirate, Pirate Captain, Pirate Admiral)
* [[River Snake]]s (River Snake, Lightning Snake, Ebony Snake)
* [[Robber]]s (Robber, Highwayman, Ring Leader)
<!-- * [[Shark]]s (Shark, Hunter Shark, Bloodshark, Kua Mackerel]] -->
* [[Soldier]]s (Soldier, Sergeant, Officer)
* [[Werewolf|Werewolves]] (Werewolf, Grisly Werewolf, Werewolf King, Vilx)
===Animals===
[[Butterfly|Butterflies]], [[Bird]]s, [[Fish]]
===Dungeons===
* [[Circus of the Sun]] - south, visits Soronne during 3 months of the year
* [[Lighthouse]] - northeast on both seas
* [[Service Tunnels]] - central, connecting the Towers of Learning
* [[Spidersilk Mines]] - northwest
===Objects===
* [[Obelisk]] #9
* [[Central Fountain]] ([[Town Portal]] destination)
* Random [[Contest]] (+5 [[Skillpoint]]s once to characters that have 50 in the required statistic)
* [[Flame]] of [[Bless]] (+10 to chance-to-hit for 3 hours, or until rest or travel)
* Flame of [[Body Resistance]] (+20 to Body Resistance for 6 hours, or until rest or travel)
* [[Fountain]] of +20 [[Spellpoint]]s (Replenishes 20 spellpoints, maximum 50 charges, recharge 10 per day)
* Fountain of +10 [[Magic]] (Temporarily +10 Magic for 2 days or until rest or travel)
* [[Well]] of +30 [[Endurance]] (Temporarily +30 Endurance for 2 days or until rest or travel)
* Fountain of +30 [[Self Resistance]] (Temporarily +30 Self Resistance for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring province Nannaria (northwest) can be reached on [[foot]] overland, which takes 5 days. Ryft (west) can be reached on foot in one day only by passing from the Spidersil Mines into the [[Stalt Mines]] after completion of the [[Underground Railroad]] [[quest]].
The other neighbouring provinces cannot be reached overland from Soronne in any way.
===Coach===
[[Coach]]es of the [[Tower Express]] leave for Nannaria, [[Heronport]] on Thursdays and Sundays, return trips on Mondays and Thursdays. These trips all take 2 days. A [[Nightriders]] coach leaves for Nannaria, [[M'Akal]] on Tuesdays, to start the return trip on Fridays. This ride takes 2½ days in each direction.
===Boat===
The [[St. Nicholas]] will enter Soronne from Serenity and continue downstream into Ryft. Both passages take 3 days.
===Ship===
There are two [[dock]]s in Soronne: the [[Ogre Docks]] and the [[Naval Base]].
At the start of the game, four [[Ogre coaster]]s are waiting in Etanasfeld. They will start sailing along the coast of Etanasfeld, Soronne and [[Goetia]] once the [[pirate]]s have been dealt with. A trip from Soronne to Etanasfeld (Tuesdays and Fridays) takes two days, to Goetia (Fridays) three.
On Thursdays, a [[ship]] sails from the Ogre Docks to the [[Arena]] on the Sea of Mist. It sails back on Tuesdays. The trip takes two days in both directions. However, no ships will sail onto the Sea of Mist from these docks until the pirates have been handled.
From the Naval Base, ships sail for Nannaria, Heronport on Mondays and Fridays, and for Typhon Expanse, [[Masquerade]] on Tuesdays and Saturdays, all fares of two days.
The party can also book an unscheduled ship at the Naval Base to bring them to the location of the sunken city of [[Braem]] on the [[Sea of Mist]], again taking two days.
===Town Portal===
Soronne has a [[Central Fountain]] and can therefore be reached instantly by the powerful [[Town Portal]] spell. The other [[province]]s that can be reached this way are: [[Terrax]], [[Semiramis]], [[Murlank]], Nannaria and Serenity. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
----
==Citizens==
===Soronne===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Dr. Bird's Recipes]]</td>
<td>[[Apothecary]]</td>
<td></td>
</tr>
<tr>
<td>[[Crackerjack's outer Clothing]]</td>
<td>[[Armour Shop]]</td>
<td></td>
</tr>
<tr>
<td>[[Blue Suede Shop]]</td>
<td>[[Armour Shop]]</td>
<td>William Hillrock</td>
</tr>
<tr>
<td>[[Six Shard Vault]]</td>
<td>[[Bank]]</td>
<td>Isaac Yorke</td>
</tr>
<tr>
<td>[[Naval Base]]</td>
<td>[[Dockyard]]</td>
<td>Issippi Rivers</td>
</tr>
<tr>
<td>[[Holle's Spinnings]]</td>
<td>[[General Store]]</td>
<td>Andowar Holle, Alice Holle</td>
</tr>
<tr>
<td>[[Circle of Steel]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Dellan</td>
</tr>
<tr>
<td>[[Dragonskull]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Andrew W. Lloyd</td>
</tr>
<tr>
<td>[[Eldrar's Tower]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Bo, Maurice Whitington, Verdine Whitington</td>
</tr>
<tr>
<td>[[Hraldrake's Crossing]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Nathaniel Rose</td>
</tr>
<tr>
<td>[[Shadow Tower]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Ingram</td>
</tr>
<tr>
<td>[[Tork the Mild's Staff]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Minerva Hilander</td>
</tr>
<tr>
<td>[[Zorelda's Footwear]]</td>
<td>[[Magic Shop]]</td>
<td>Nancy Sinter</td>
</tr>
<tr>
<td>[[Crazy Horses]]</td>
<td>[[Stables]]</td>
<td>Osmond</td>
</tr>
<tr>
<td>[[Hanged Man's Inn]]</td>
<td>[[Tavern]]</td>
<td>Larry Flynn, Carol Flynn</td>
</tr>
<tr>
<td>[[Rubahl's Alehouse]]</td>
<td>[[Tavern]]</td>
<td></td>
</tr>
<tr>
<td>[[The Crimson Hawk]]</td>
<td>[[Tavern]]</td>
<td></td>
</tr>
<tr>
<td>[[Arachne's Sanctuary]]</td>
<td>[[Temple]]</td>
<td>Ovidius Hilander</td>
</tr>
<tr>
<td>[[Soronne Town Hall]]</td>
<td>[[Town Hall]]</td>
<td>Fergie M. Murphy, Sarah F. Murphy</td>
</tr>
<tr>
<td>[[Long Man's Arms]]</td>
<td>[[Weapon Shop]]</td>
<td>Terin Tourfeather</td>
</tr>
<tr>
<td>[[Battlesticks]]</td>
<td>[[Weapon Shop]]</td>
<td>Wilbur Prince</td>
</tr>
<tr>
<td>[[Fort]]</td>
<td>[[House]]</td>
<td>Sergeant Kyno</td>
</tr>
</table><br>
===Gathis===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[W00tstock]]</td>
<td>[[Apothecary]]</td>
<td>Max Jasminguru, Alfalfa Jasminguru, Samwise Jasminguru, Bethel Jasminguru</td>
</tr>
<tr>
<td>[[Ogre Docks]]</td>
<td>[[Dockyard]]</td>
<td>Ugh</td>
</tr>
<tr>
<td>[[Pirate Copies]]</td>
<td>[[General Store]]</td>
<td></td>
</tr>
<tr>
<td>[[Gravdahl's Bookstore]]</td>
<td>[[Magic Shop]]</td>
<td>Marcus Gravdahl</td>
</tr>
<tr>
<td>[[Sage's Rebuttal]]</td>
<td>[[Tavern]]</td>
<td>Louredis</td>
</tr>
</table><br>
===Turrel===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Boutique Light]]</td>
<td>[[General Store]]</td>
<td></td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Lighthouse]]</td>
<td>[[Dungeon]]</td>
<td>Gizzzmo, Roger Denmark</td>
</tr>
<tr>
<td>[[Service Tunnels]]</td>
<td>Dungeon</td>
<td>Herbert Stempel</td>
</tr>
<tr>
<td>[[Spidersilk Mines]]</td>
<td>Dungeon</td>
<td>Pound S. Morrison</td>
</tr>
</table><br>
===Who is who===
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td>[[]] - expert teacher of [[Spellcasting]]</td>
<td>[[]] - expert teacher of [[Fire]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Air]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - master teacher of [[Light]]</td>
<td>[[]] - master teacher of [[Dark]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Spear]]</td>
<td>[[]] - expert teacher of [[Staff]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Mace]]</td>
<td>[[]] - expert teacher of [[Leather]]</td>
</tr>
<tr>
<td>[[]] - master teacher of [[Plate]]</td>
<td>[[]] - expert teacher of [[Shield]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Perception]]</td>
<td>[[]] - master teacher of [[Merchant]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Learning]]</td>
<td>[[]] - expert teacher of [[Stealing]]</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Kenny Day]] - jester</td>
<td>[[Titanica Brown]] - </td>
</tr>
<tr>
<td>[[Dellan]] - old magister</td>
<td>[[Carol Flynn]] - swashbuckler</td>
</tr>
<tr>
<td>[[Larry Flynn]] - tavernkeep</td>
<td>[[Minerva Hilander]] - expert teacher of [[Body]], daughter of Ovidio</td>
</tr>
<tr>
<td>[[Ovidius Hilander]] - healer</td>
<td>[[Josephine LaFay]] - master teacher of [[Unarmed]]</td>
</tr>
<tr>
<td>[[William Hillrock]] - armourer</td>
<td>[[Amber Morely]] - publisher</td>
</tr>
<tr>
<td>[[Neil H. Krondor]] - thief promotor</td>
<td>[[Fergie M. Murphy]] - magistrate</td>
</tr>
<tr>
<td>[[Andrew W. Lloyd]] - magister</td>
<td>[[Lisbeth Rose]] - , wife of Nathaniel</td>
</tr>
<tr>
<td>[[Pink F. Lloyd]] - wall inspector</td>
<td>[[Candy Says]] - singer, love of Pound S. Morrison</td>
</tr>
<tr>
<td>[[Osmond]] - stablemaster</td>
<td>[[Shininga Star]] - expert teacher of [[Spirit]]</td>
</tr>
<tr>
<td>[[Ed Pekurney]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Wilbur Prince]] - weaponsmith</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Nathaniel Rose]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Jeff Sky]] - scribe</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ryan Smedly]] - dragonhunter</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[D.P. Stanley]] - pirate</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Isaac Yorke]] - banker</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Maurice Whitington]] - apprentice</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Verdine Whitington]] - apprentice, brother of Maurice Whitington</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[John Caleb]] - musician</td>
<td>[[Alfalfa Jasminguru]] - apothecary, wife of Max Jasminguru</td>
</tr>
<tr>
<td>[[Max Jasminguru]] - herbalist</td>
<td>[[Nancy Sinter]] - magicker</td>
</tr>
<tr>
<td>[[Louredis]] - bartender</td>
<td>[[Maureen Tuckale]] - musician</td>
</tr>
<tr>
<td>[[James B. Moonwalker]] - </td>
<td>[[Veronica Topherty]] - , wife of Todd Topherty</td>
</tr>
<tr>
<td>[[Paul Romero]] - musician</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Todd Topherty]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Rex Ballantine]] - librarian</td>
<td>[[Silence Dogood]] - leaflet printer</td>
</tr>
<tr>
<td>[[Bert Eco]] - writer</td>
<td>[[Alice Holle]] - retailer, wife of Andowar Holle</td>
</tr>
<tr>
<td>[[Marcus Gravdahl]] - magicker</td>
<td>[[Issippi Rivers]] - dockmistress</td>
</tr>
<tr>
<td>[[Andowar Holle]] - artist</td>
<td>[[Ouri Rivers]] - , sister of Issippi Rivers</td>
</tr>
<tr>
<td>[[Kyno]] - sergeant</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Roger Denmark]] - writmaker</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Gizzzmo]] - pirate</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Pound S. Morrison]] - overseer</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Herbert Stempel]] - ladderer</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
<tr>
<td>[[Samwise Jasminguru]] - son of Max and Alfalfa Jasminguru</td>
<td>[[Molly Brown]] - daughter of Titanica Brown</td>
</tr>
<tr>
<td>[[Devlin Morely]] - son of Amber Morely</td>
<td>[[Bethel Jasminguru]] - daughter of Max and Alfalfa Jasminguru</td>
</tr>
<tr>
<td>[[Davili Rose]] - son of Nathaniel and Lisbeth Rose</td>
<td>[[Sarah F. Murphy]] - daughter of Fergie M. Murphy</td>
<tr>
<td>[[Rob Stanley]] - son of D.P. Stanley</td>
<td>[[Philippine Rose]] - daughter of Nathaniel and Lisbeth Rose</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[Bibicione Topherty]] - daughter of Todd and Veronica Topherty</td>
</tr>
</table><br>
====Elves====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Bo]] - magister</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Terin Tourfeather]] - weaponsmith</td>
<td>[[Fallingstar]] - master teacher of [[Sword]]</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ravenhawk]] - art collector</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Thelmes]] - prophet</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ugh]] - Ogre dockmaster</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
</table><br>
----
[[Category:Map]]
3a2ea2aa99188c68aff7e9fb3cadc7dd16d4ecc1
1988
1987
2009-08-27T12:59:08Z
Ribannah
2
/* Who is who */ occupations
wikitext
text/x-wiki
'''Soronne''' is located central-east in the near south of [[Karigor]]. It is the most populated [[province]] and is likely to be visited often by the [[party]].
Neighbouring [[map]]s are [[Ryft (province)|Ryft]] (west), [[Nannaria]] (northwest), [[Typhon Expanse]] (northeast), [[Sea of Mist (province)|Sea of Mist]] (east), [[Etanasfeld]] (southeast) and [[Serenity (province)|Serenity]] (southwest).
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Soronne.png</div>
===Communities===
* [[Gathis]], the district southeast
* [[Soronne (town)|Soronne]], the capital in the center
* [[Turrel]], the district northeast
===Geography===
* [[Brass Sea]], the sea to the north
* [[Ebony]], the river flowing through the southwest corner of Soronne
* [[Sea of Mist (sea)|Sea of Mist]], the sea to the east
===Monsters (surface)===
<!-- * [[Mogred]]s (Mogred) -->
* [[Pirate]]s (Pirate, Pirate Captain, Pirate Admiral)
* [[River Snake]]s (River Snake, Lightning Snake, Ebony Snake)
* [[Robber]]s (Robber, Highwayman, Ring Leader)
<!-- * [[Shark]]s (Shark, Hunter Shark, Bloodshark, Kua Mackerel]] -->
* [[Soldier]]s (Soldier, Sergeant, Officer)
* [[Werewolf|Werewolves]] (Werewolf, Grisly Werewolf, Werewolf King, Vilx)
===Animals===
[[Butterfly|Butterflies]], [[Bird]]s, [[Fish]]
===Dungeons===
* [[Circus of the Sun]] - south, visits Soronne during 3 months of the year
* [[Lighthouse]] - northeast on both seas
* [[Service Tunnels]] - central, connecting the Towers of Learning
* [[Spidersilk Mines]] - northwest
===Objects===
* [[Obelisk]] #9
* [[Central Fountain]] ([[Town Portal]] destination)
* Random [[Contest]] (+5 [[Skillpoint]]s once to characters that have 50 in the required statistic)
* [[Flame]] of [[Bless]] (+10 to chance-to-hit for 3 hours, or until rest or travel)
* Flame of [[Body Resistance]] (+20 to Body Resistance for 6 hours, or until rest or travel)
* [[Fountain]] of +20 [[Spellpoint]]s (Replenishes 20 spellpoints, maximum 50 charges, recharge 10 per day)
* Fountain of +10 [[Magic]] (Temporarily +10 Magic for 2 days or until rest or travel)
* [[Well]] of +30 [[Endurance]] (Temporarily +30 Endurance for 2 days or until rest or travel)
* Fountain of +30 [[Self Resistance]] (Temporarily +30 Self Resistance for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring province Nannaria (northwest) can be reached on [[foot]] overland, which takes 5 days. Ryft (west) can be reached on foot in one day only by passing from the Spidersil Mines into the [[Stalt Mines]] after completion of the [[Underground Railroad]] [[quest]].
The other neighbouring provinces cannot be reached overland from Soronne in any way.
===Coach===
[[Coach]]es of the [[Tower Express]] leave for Nannaria, [[Heronport]] on Thursdays and Sundays, return trips on Mondays and Thursdays. These trips all take 2 days. A [[Nightriders]] coach leaves for Nannaria, [[M'Akal]] on Tuesdays, to start the return trip on Fridays. This ride takes 2½ days in each direction.
===Boat===
The [[St. Nicholas]] will enter Soronne from Serenity and continue downstream into Ryft. Both passages take 3 days.
===Ship===
There are two [[dock]]s in Soronne: the [[Ogre Docks]] and the [[Naval Base]].
At the start of the game, four [[Ogre coaster]]s are waiting in Etanasfeld. They will start sailing along the coast of Etanasfeld, Soronne and [[Goetia]] once the [[pirate]]s have been dealt with. A trip from Soronne to Etanasfeld (Tuesdays and Fridays) takes two days, to Goetia (Fridays) three.
On Thursdays, a [[ship]] sails from the Ogre Docks to the [[Arena]] on the Sea of Mist. It sails back on Tuesdays. The trip takes two days in both directions. However, no ships will sail onto the Sea of Mist from these docks until the pirates have been handled.
From the Naval Base, ships sail for Nannaria, Heronport on Mondays and Fridays, and for Typhon Expanse, [[Masquerade]] on Tuesdays and Saturdays, all fares of two days.
The party can also book an unscheduled ship at the Naval Base to bring them to the location of the sunken city of [[Braem]] on the [[Sea of Mist]], again taking two days.
===Town Portal===
Soronne has a [[Central Fountain]] and can therefore be reached instantly by the powerful [[Town Portal]] spell. The other [[province]]s that can be reached this way are: [[Terrax]], [[Semiramis]], [[Murlank]], Nannaria and Serenity. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
----
==Citizens==
===Soronne===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Dr. Bird's Recipes]]</td>
<td>[[Apothecary]]</td>
<td></td>
</tr>
<tr>
<td>[[Crackerjack's outer Clothing]]</td>
<td>[[Armour Shop]]</td>
<td></td>
</tr>
<tr>
<td>[[Blue Suede Shop]]</td>
<td>[[Armour Shop]]</td>
<td>William Hillrock</td>
</tr>
<tr>
<td>[[Six Shard Vault]]</td>
<td>[[Bank]]</td>
<td>Isaac Yorke</td>
</tr>
<tr>
<td>[[Naval Base]]</td>
<td>[[Dockyard]]</td>
<td>Issippi Rivers</td>
</tr>
<tr>
<td>[[Holle's Spinnings]]</td>
<td>[[General Store]]</td>
<td>Andowar Holle, Alice Holle</td>
</tr>
<tr>
<td>[[Circle of Steel]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Dellan</td>
</tr>
<tr>
<td>[[Dragonskull]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Andrew W. Lloyd</td>
</tr>
<tr>
<td>[[Eldrar's Tower]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Bo, Maurice Whitington, Verdine Whitington</td>
</tr>
<tr>
<td>[[Hraldrake's Crossing]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Nathaniel Rose</td>
</tr>
<tr>
<td>[[Shadow Tower]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Ingram</td>
</tr>
<tr>
<td>[[Tork the Mild's Staff]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Minerva Hilander</td>
</tr>
<tr>
<td>[[Zorelda's Footwear]]</td>
<td>[[Magic Shop]]</td>
<td>Nancy Sinter</td>
</tr>
<tr>
<td>[[Crazy Horses]]</td>
<td>[[Stables]]</td>
<td>Osmond</td>
</tr>
<tr>
<td>[[Hanged Man's Inn]]</td>
<td>[[Tavern]]</td>
<td>Larry Flynn, Carol Flynn</td>
</tr>
<tr>
<td>[[Rubahl's Alehouse]]</td>
<td>[[Tavern]]</td>
<td></td>
</tr>
<tr>
<td>[[The Crimson Hawk]]</td>
<td>[[Tavern]]</td>
<td></td>
</tr>
<tr>
<td>[[Arachne's Sanctuary]]</td>
<td>[[Temple]]</td>
<td>Ovidius Hilander</td>
</tr>
<tr>
<td>[[Soronne Town Hall]]</td>
<td>[[Town Hall]]</td>
<td>Fergie M. Murphy, Sarah F. Murphy</td>
</tr>
<tr>
<td>[[Long Man's Arms]]</td>
<td>[[Weapon Shop]]</td>
<td>Terin Tourfeather</td>
</tr>
<tr>
<td>[[Battlesticks]]</td>
<td>[[Weapon Shop]]</td>
<td>Wilbur Prince</td>
</tr>
<tr>
<td>[[Fort]]</td>
<td>[[House]]</td>
<td>Sergeant Kyno</td>
</tr>
</table><br>
===Gathis===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[W00tstock]]</td>
<td>[[Apothecary]]</td>
<td>Max Jasminguru, Alfalfa Jasminguru, Samwise Jasminguru, Bethel Jasminguru</td>
</tr>
<tr>
<td>[[Ogre Docks]]</td>
<td>[[Dockyard]]</td>
<td>Ugh</td>
</tr>
<tr>
<td>[[Pirate Copies]]</td>
<td>[[General Store]]</td>
<td></td>
</tr>
<tr>
<td>[[Gravdahl's Bookstore]]</td>
<td>[[Magic Shop]]</td>
<td>Marcus Gravdahl</td>
</tr>
<tr>
<td>[[Sage's Rebuttal]]</td>
<td>[[Tavern]]</td>
<td>Louredis</td>
</tr>
</table><br>
===Turrel===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Boutique Light]]</td>
<td>[[General Store]]</td>
<td></td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Lighthouse]]</td>
<td>[[Dungeon]]</td>
<td>Gizzzmo, Roger Denmark</td>
</tr>
<tr>
<td>[[Service Tunnels]]</td>
<td>Dungeon</td>
<td>Herbert Stempel</td>
</tr>
<tr>
<td>[[Spidersilk Mines]]</td>
<td>Dungeon</td>
<td>Pound S. Morrison</td>
</tr>
</table><br>
===Who is who===
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td>[[]] - expert teacher of [[Spellcasting]]</td>
<td>[[]] - expert teacher of [[Fire]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Air]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - master teacher of [[Light]]</td>
<td>[[]] - master teacher of [[Dark]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Spear]]</td>
<td>[[]] - expert teacher of [[Staff]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Mace]]</td>
<td>[[]] - expert teacher of [[Leather]]</td>
</tr>
<tr>
<td>[[]] - master teacher of [[Plate]]</td>
<td>[[]] - expert teacher of [[Shield]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Perception]]</td>
<td>[[]] - master teacher of [[Merchant]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Learning]]</td>
<td>[[]] - expert teacher of [[Stealing]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Body]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Kenny Day]] - jester</td>
<td>[[Titanica Brown]] - </td>
</tr>
<tr>
<td>[[Dellan]] - magister</td>
<td>[[Carol Flynn]] - swashbuckler</td>
</tr>
<tr>
<td>[[Larry Flynn]] - tavernkeep</td>
<td>[[Minerva Hilander]] - magister, daughter of Ovidio</td>
</tr>
<tr>
<td>[[Pete Hain]] - skipper</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ovidius Hilander]] - healer</td>
<td>[[Josephine LaFay]] - master teacher of [[Unarmed]]</td>
</tr>
<tr>
<td>[[William Hillrock]] - armourer</td>
<td>[[Amber Morely]] - publisher</td>
</tr>
<tr>
<td>[[Ingram]] - magister</td>
<td>[[Lai Chosan]] - shipcaptain</td>
</tr>
<tr>
<td>[[Neil H. Krondor]] - thief promotor</td>
<td>[[Fergie M. Murphy]] - magistrate</td>
</tr>
<tr>
<td>[[Sergeant Kyno]] - sergeant</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Andrew W. Lloyd]] - magister</td>
<td>[[Lisbeth Rose]] - , wife of Nathaniel</td>
</tr>
<tr>
<td>[[Pink F. Lloyd]] - wall inspector</td>
<td>[[Candy Says]] - singer, love of Pound S. Morrison</td>
</tr>
<tr>
<td>[[Tim Murphy]] - shipcaptain</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Osmond]] - stablemaster</td>
<td>[[Shininga Star]] - expert teacher of [[Spirit]]</td>
</tr>
<tr>
<td>[[Ed Pekurney]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Wilbur Prince]] - weaponsmith</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Nathaniel Rose]] - magister</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Jeff Sky]] - scribe</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ryan Smedly]] - dragonhunter</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[D.P. Stanley]] - skipper</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Isaac Yorke]] - banker</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Maurice Whitington]] - apprentice</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Verdine Whitington]] - apprentice, brother of Maurice Whitington</td>
<td>[[Una Zenobia]] - skipper</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[John Caleb]] - musician</td>
<td>[[Alfalfa Jasminguru]] - apothecary, wife of Max Jasminguru</td>
</tr>
<tr>
<td>[[Max Jasminguru]] - herbalist</td>
<td>[[Nancy Sinter]] - magicker</td>
</tr>
<tr>
<td>[[Louredis]] - bartender</td>
<td>[[Maureen Tuckale]] - musician</td>
</tr>
<tr>
<td>[[James B. Moonwalker]] - </td>
<td>[[Veronica Topherty]] - , wife of Todd Topherty</td>
</tr>
<tr>
<td>[[Paul Romero]] - musician</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Todd Topherty]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Rex Ballantine]] - librarian</td>
<td>[[Silence Dogood]] - leaflet printer</td>
</tr>
<tr>
<td>[[Bert Eco]] - writer</td>
<td>[[Alice Holle]] - retailer, wife of Andowar Holle</td>
</tr>
<tr>
<td>[[Marcus Gravdahl]] - magicker</td>
<td>[[Issippi Rivers]] - dockmistress</td>
</tr>
<tr>
<td>[[Andowar Holle]] - artist</td>
<td>[[Ouri Rivers]] - skipper, sister of Issippi Rivers</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Roger Denmark]] - writmaker</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Gizzzmo]] - pirate</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Pound S. Morrison]] - overseer</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Herbert Stempel]] - ladderer</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
<tr>
<td>[[Samwise Jasminguru]] - son of Max and Alfalfa Jasminguru</td>
<td>[[Molly Brown]] - daughter of Titanica Brown</td>
</tr>
<tr>
<td>[[Devlin Morely]] - son of Amber Morely</td>
<td>[[Bethel Jasminguru]] - daughter of Max and Alfalfa Jasminguru</td>
</tr>
<tr>
<td>[[Davili Rose]] - son of Nathaniel and Lisbeth Rose</td>
<td>[[Sarah F. Murphy]] - daughter of Fergie M. Murphy</td>
<tr>
<td>[[Rob Stanley]] - son of D.P. Stanley</td>
<td>[[Philippine Rose]] - daughter of Nathaniel and Lisbeth Rose</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[Bibicione Topherty]] - daughter of Todd and Veronica Topherty</td>
</tr>
</table><br>
====Elves====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Bo]] - magister</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Terin Tourfeather]] - weaponsmith</td>
<td>[[Fallingstar]] - master teacher of [[Sword]]</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ravenhawk]] - art collector</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Thelmes]] - prophet</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ugh]] - Ogre dockmaster</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
</table><br>
----
[[Category:Map]]
1be467ff5f8c34ce0ae725ff00e3e2b2d91fad58
1989
1988
2009-08-28T13:37:10Z
Ribannah
2
/* Citizens */ + 1
wikitext
text/x-wiki
'''Soronne''' is located central-east in the near south of [[Karigor]]. It is the most populated [[province]] and is likely to be visited often by the [[party]].
Neighbouring [[map]]s are [[Ryft (province)|Ryft]] (west), [[Nannaria]] (northwest), [[Typhon Expanse]] (northeast), [[Sea of Mist (province)|Sea of Mist]] (east), [[Etanasfeld]] (southeast) and [[Serenity (province)|Serenity]] (southwest).
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Soronne.png</div>
===Communities===
* [[Gathis]], the district southeast
* [[Soronne (town)|Soronne]], the capital in the center
* [[Turrel]], the district northeast
===Geography===
* [[Brass Sea]], the sea to the north
* [[Ebony]], the river flowing through the southwest corner of Soronne
* [[Sea of Mist (sea)|Sea of Mist]], the sea to the east
===Monsters (surface)===
<!-- * [[Mogred]]s (Mogred) -->
* [[Pirate]]s (Pirate, Pirate Captain, Pirate Admiral)
* [[River Snake]]s (River Snake, Lightning Snake, Ebony Snake)
* [[Robber]]s (Robber, Highwayman, Ring Leader)
<!-- * [[Shark]]s (Shark, Hunter Shark, Bloodshark, Kua Mackerel]] -->
* [[Soldier]]s (Soldier, Sergeant, Officer)
* [[Werewolf|Werewolves]] (Werewolf, Grisly Werewolf, Werewolf King, Vilx)
===Animals===
[[Butterfly|Butterflies]], [[Bird]]s, [[Fish]]
===Dungeons===
* [[Circus of the Sun]] - south, visits Soronne during 3 months of the year
* [[Lighthouse]] - northeast on both seas
* [[Service Tunnels]] - central, connecting the Towers of Learning
* [[Spidersilk Mines]] - northwest
===Objects===
* [[Obelisk]] #9
* [[Central Fountain]] ([[Town Portal]] destination)
* Random [[Contest]] (+5 [[Skillpoint]]s once to characters that have 50 in the required statistic)
* [[Flame]] of [[Bless]] (+10 to chance-to-hit for 3 hours, or until rest or travel)
* Flame of [[Body Resistance]] (+20 to Body Resistance for 6 hours, or until rest or travel)
* [[Fountain]] of +20 [[Spellpoint]]s (Replenishes 20 spellpoints, maximum 50 charges, recharge 10 per day)
* Fountain of +10 [[Magic]] (Temporarily +10 Magic for 2 days or until rest or travel)
* [[Well]] of +30 [[Endurance]] (Temporarily +30 Endurance for 2 days or until rest or travel)
* Fountain of +30 [[Self Resistance]] (Temporarily +30 Self Resistance for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring province Nannaria (northwest) can be reached on [[foot]] overland, which takes 5 days. Ryft (west) can be reached on foot in one day only by passing from the Spidersil Mines into the [[Stalt Mines]] after completion of the [[Underground Railroad]] [[quest]].
The other neighbouring provinces cannot be reached overland from Soronne in any way.
===Coach===
[[Coach]]es of the [[Tower Express]] leave for Nannaria, [[Heronport]] on Thursdays and Sundays, return trips on Mondays and Thursdays. These trips all take 2 days. A [[Nightriders]] coach leaves for Nannaria, [[M'Akal]] on Tuesdays, to start the return trip on Fridays. This ride takes 2½ days in each direction.
===Boat===
The [[St. Nicholas]] will enter Soronne from Serenity and continue downstream into Ryft. Both passages take 3 days.
===Ship===
There are two [[dock]]s in Soronne: the [[Ogre Docks]] and the [[Naval Base]].
At the start of the game, four [[Ogre coaster]]s are waiting in Etanasfeld. They will start sailing along the coast of Etanasfeld, Soronne and [[Goetia]] once the [[pirate]]s have been dealt with. A trip from Soronne to Etanasfeld (Tuesdays and Fridays) takes two days, to Goetia (Fridays) three.
On Thursdays, a [[ship]] sails from the Ogre Docks to the [[Arena]] on the Sea of Mist. It sails back on Tuesdays. The trip takes two days in both directions. However, no ships will sail onto the Sea of Mist from these docks until the pirates have been handled.
From the Naval Base, ships sail for Nannaria, Heronport on Mondays and Fridays, and for Typhon Expanse, [[Masquerade]] on Tuesdays and Saturdays, all fares of two days.
The party can also book an unscheduled ship at the Naval Base to bring them to the location of the sunken city of [[Braem]] on the [[Sea of Mist]], again taking two days.
===Town Portal===
Soronne has a [[Central Fountain]] and can therefore be reached instantly by the powerful [[Town Portal]] spell. The other [[province]]s that can be reached this way are: [[Terrax]], [[Semiramis]], [[Murlank]], Nannaria and Serenity. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
----
==Citizens==
===Soronne===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Dr. Bird's Recipes]]</td>
<td>[[Apothecary]]</td>
<td></td>
</tr>
<tr>
<td>[[Crackerjack's outer Clothing]]</td>
<td>[[Armour Shop]]</td>
<td></td>
</tr>
<tr>
<td>[[Blue Suede Shop]]</td>
<td>[[Armour Shop]]</td>
<td>William Hillrock</td>
</tr>
<tr>
<td>[[Six Shard Vault]]</td>
<td>[[Bank]]</td>
<td>Isaac Yorke, Bekka Yorke</td>
</tr>
<tr>
<td>[[Naval Base]]</td>
<td>[[Dockyard]]</td>
<td>Issippi Rivers</td>
</tr>
<tr>
<td>[[Holle's Spinnings]]</td>
<td>[[General Store]]</td>
<td>Andowar Holle, Alice Holle</td>
</tr>
<tr>
<td>[[Circle of Steel]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Dellan</td>
</tr>
<tr>
<td>[[Dragonskull]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Andrew W. Lloyd</td>
</tr>
<tr>
<td>[[Eldrar's Tower]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Bo, Maurice Whitington, Verdine Whitington</td>
</tr>
<tr>
<td>[[Hraldrake's Crossing]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Nathaniel Rose</td>
</tr>
<tr>
<td>[[Shadow Tower]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Ingram</td>
</tr>
<tr>
<td>[[Tork the Mild's Staff]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Minerva Hilander</td>
</tr>
<tr>
<td>[[Zorelda's Footwear]]</td>
<td>[[Magic Shop]]</td>
<td>Nancy Sinter</td>
</tr>
<tr>
<td>[[Crazy Horses]]</td>
<td>[[Stables]]</td>
<td>Osmond</td>
</tr>
<tr>
<td>[[Hanged Man's Inn]]</td>
<td>[[Tavern]]</td>
<td>Larry Flynn, Carol Flynn</td>
</tr>
<tr>
<td>[[Rubahl's Alehouse]]</td>
<td>[[Tavern]]</td>
<td></td>
</tr>
<tr>
<td>[[The Crimson Hawk]]</td>
<td>[[Tavern]]</td>
<td></td>
</tr>
<tr>
<td>[[Arachne's Sanctuary]]</td>
<td>[[Temple]]</td>
<td>Ovidius Hilander</td>
</tr>
<tr>
<td>[[Soronne Town Hall]]</td>
<td>[[Town Hall]]</td>
<td>Fergie M. Murphy, Sarah F. Murphy</td>
</tr>
<tr>
<td>[[Long Man's Arms]]</td>
<td>[[Weapon Shop]]</td>
<td>Terin Tourfeather</td>
</tr>
<tr>
<td>[[Battlesticks]]</td>
<td>[[Weapon Shop]]</td>
<td>Wilbur Prince</td>
</tr>
<tr>
<td>[[Fort]]</td>
<td>[[House]]</td>
<td>Sergeant Kyno</td>
</tr>
</table><br>
===Gathis===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[W00tstock]]</td>
<td>[[Apothecary]]</td>
<td>Max Jasminguru, Alfalfa Jasminguru, Samwise Jasminguru, Bethel Jasminguru</td>
</tr>
<tr>
<td>[[Ogre Docks]]</td>
<td>[[Dockyard]]</td>
<td>Ugh</td>
</tr>
<tr>
<td>[[Pirate Copies]]</td>
<td>[[General Store]]</td>
<td></td>
</tr>
<tr>
<td>[[Gravdahl's Bookstore]]</td>
<td>[[Magic Shop]]</td>
<td>Marcus Gravdahl</td>
</tr>
<tr>
<td>[[Sage's Rebuttal]]</td>
<td>[[Tavern]]</td>
<td>Louredis</td>
</tr>
</table><br>
===Turrel===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Boutique Light]]</td>
<td>[[General Store]]</td>
<td></td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Lighthouse]]</td>
<td>[[Dungeon]]</td>
<td>Gizzzmo, Roger Denmark</td>
</tr>
<tr>
<td>[[Service Tunnels]]</td>
<td>Dungeon</td>
<td>Herbert Stempel</td>
</tr>
<tr>
<td>[[Spidersilk Mines]]</td>
<td>Dungeon</td>
<td>Pound S. Morrison</td>
</tr>
</table><br>
===Who is who===
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td>[[]] - expert teacher of [[Spellcasting]]</td>
<td>[[]] - expert teacher of [[Fire]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Air]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - master teacher of [[Light]]</td>
<td>[[]] - master teacher of [[Dark]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Spear]]</td>
<td>[[]] - expert teacher of [[Staff]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Mace]]</td>
<td>[[]] - expert teacher of [[Leather]]</td>
</tr>
<tr>
<td>[[]] - master teacher of [[Plate]]</td>
<td>[[]] - expert teacher of [[Shield]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Perception]]</td>
<td>[[]] - master teacher of [[Merchant]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Learning]]</td>
<td>[[]] - expert teacher of [[Stealing]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Body]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Kenny Day]] - jester</td>
<td>[[Titanica Brown]] - </td>
</tr>
<tr>
<td>[[Dellan]] - magister</td>
<td>[[Carol Flynn]] - swashbuckler</td>
</tr>
<tr>
<td>[[Larry Flynn]] - tavernkeep</td>
<td>[[Minerva Hilander]] - magister, daughter of Ovidio</td>
</tr>
<tr>
<td>[[Pete Hain]] - skipper</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ovidius Hilander]] - healer</td>
<td>[[Josephine LaFay]] - master teacher of [[Unarmed]]</td>
</tr>
<tr>
<td>[[William Hillrock]] - armourer</td>
<td>[[Amber Morely]] - publisher</td>
</tr>
<tr>
<td>[[Ingram]] - magister</td>
<td>[[Lai Chosan]] - shipcaptain</td>
</tr>
<tr>
<td>[[Neil H. Krondor]] - thief promotor</td>
<td>[[Fergie M. Murphy]] - magistrate</td>
</tr>
<tr>
<td>[[Sergeant Kyno]] - sergeant</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Andrew W. Lloyd]] - magister</td>
<td>[[Lisbeth Rose]] - , wife of Nathaniel</td>
</tr>
<tr>
<td>[[Pink F. Lloyd]] - wall inspector</td>
<td>[[Candy Says]] - singer, love of Pound S. Morrison</td>
</tr>
<tr>
<td>[[Tim Murphy]] - shipcaptain</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Osmond]] - stablemaster</td>
<td>[[Shininga Star]] - expert teacher of [[Spirit]]</td>
</tr>
<tr>
<td>[[Ed Pekurney]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Wilbur Prince]] - weaponsmith</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Nathaniel Rose]] - magister</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Jeff Sky]] - scribe</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ryan Smedly]] - dragonhunter</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[D.P. Stanley]] - skipper</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Isaac Yorke]] - banker</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Maurice Whitington]] - apprentice</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Verdine Whitington]] - apprentice, brother of Maurice Whitington</td>
<td>[[Una Zenobia]] - skipper</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[John Caleb]] - musician</td>
<td>[[Alfalfa Jasminguru]] - apothecary, wife of Max Jasminguru</td>
</tr>
<tr>
<td>[[Max Jasminguru]] - herbalist</td>
<td>[[Nancy Sinter]] - magicker</td>
</tr>
<tr>
<td>[[Louredis]] - bartender</td>
<td>[[Maureen Tuckale]] - musician</td>
</tr>
<tr>
<td>[[James B. Moonwalker]] - </td>
<td>[[Veronica Topherty]] - , wife of Todd Topherty</td>
</tr>
<tr>
<td>[[Paul Romero]] - musician</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Todd Topherty]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Rex Ballantine]] - librarian</td>
<td>[[Silence Dogood]] - leaflet printer</td>
</tr>
<tr>
<td>[[Bert Eco]] - writer</td>
<td>[[Alice Holle]] - retailer, wife of Andowar Holle</td>
</tr>
<tr>
<td>[[Marcus Gravdahl]] - magicker</td>
<td>[[Issippi Rivers]] - dockmistress</td>
</tr>
<tr>
<td>[[Andowar Holle]] - artist</td>
<td>[[Ouri Rivers]] - skipper, sister of Issippi Rivers</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Roger Denmark]] - writmaker</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Gizzzmo]] - pirate</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Pound S. Morrison]] - overseer</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Herbert Stempel]] - ladderer</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
<tr>
<td>[[Samwise Jasminguru]] - son of Max and Alfalfa Jasminguru</td>
<td>[[Molly Brown]] - daughter of Titanica Brown</td>
</tr>
<tr>
<td>[[Devlin Morely]] - son of Amber Morely</td>
<td>[[Bethel Jasminguru]] - daughter of Max and Alfalfa Jasminguru</td>
</tr>
<tr>
<td>[[Davili Rose]] - son of Nathaniel and Lisbeth Rose</td>
<td>[[Sarah F. Murphy]] - daughter of Fergie M. Murphy</td>
<tr>
<td>[[Rob Stanley]] - son of D.P. Stanley</td>
<td>[[Philippine Rose]] - daughter of Nathaniel and Lisbeth Rose</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[Bibicione Topherty]] - daughter of Todd and Veronica Topherty</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[Bekka Yorke]] - daughter of Isaac Yorke</td>
</tr>
</table><br>
====Elves====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Bo]] - magister</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Terin Tourfeather]] - weaponsmith</td>
<td>[[Fallingstar]] - master teacher of [[Sword]]</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ravenhawk]] - art collector</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Thelmes]] - prophet</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ugh]] - Ogre dockmaster</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
</table><br>
----
[[Category:Map]]
56f6131378b0d2d3de606169c7d235033d452010
1990
1989
2009-08-31T12:11:44Z
Ribannah
2
/* Citizens */ more; shuffle
wikitext
text/x-wiki
'''Soronne''' is located central-east in the near south of [[Karigor]]. It is the most populated [[province]] and is likely to be visited often by the [[party]].
Neighbouring [[map]]s are [[Ryft (province)|Ryft]] (west), [[Nannaria]] (northwest), [[Typhon Expanse]] (northeast), [[Sea of Mist (province)|Sea of Mist]] (east), [[Etanasfeld]] (southeast) and [[Serenity (province)|Serenity]] (southwest).
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Soronne.png</div>
===Communities===
* [[Gathis]], the district southeast
* [[Soronne (town)|Soronne]], the capital in the center
* [[Turrel]], the district northeast
===Geography===
* [[Brass Sea]], the sea to the north
* [[Ebony]], the river flowing through the southwest corner of Soronne
* [[Sea of Mist (sea)|Sea of Mist]], the sea to the east
===Monsters (surface)===
<!-- * [[Mogred]]s (Mogred) -->
* [[Pirate]]s (Pirate, Pirate Captain, Pirate Admiral)
* [[River Snake]]s (River Snake, Lightning Snake, Ebony Snake)
* [[Robber]]s (Robber, Highwayman, Ring Leader)
<!-- * [[Shark]]s (Shark, Hunter Shark, Bloodshark, Kua Mackerel]] -->
* [[Soldier]]s (Soldier, Sergeant, Officer)
* [[Werewolf|Werewolves]] (Werewolf, Grisly Werewolf, Werewolf King, Vilx)
===Animals===
[[Butterfly|Butterflies]], [[Bird]]s, [[Fish]]
===Dungeons===
* [[Circus of the Sun]] - south, visits Soronne during 3 months of the year
* [[Lighthouse]] - northeast on both seas
* [[Service Tunnels]] - central, connecting the Towers of Learning
* [[Spidersilk Mines]] - northwest
===Objects===
* [[Obelisk]] #9
* [[Central Fountain]] ([[Town Portal]] destination)
* Random [[Contest]] (+5 [[Skillpoint]]s once to characters that have 50 in the required statistic)
* [[Flame]] of [[Bless]] (+10 to chance-to-hit for 3 hours, or until rest or travel)
* Flame of [[Body Resistance]] (+20 to Body Resistance for 6 hours, or until rest or travel)
* [[Fountain]] of +20 [[Spellpoint]]s (Replenishes 20 spellpoints, maximum 50 charges, recharge 10 per day)
* Fountain of +10 [[Magic]] (Temporarily +10 Magic for 2 days or until rest or travel)
* [[Well]] of +30 [[Endurance]] (Temporarily +30 Endurance for 2 days or until rest or travel)
* Fountain of +30 [[Self Resistance]] (Temporarily +30 Self Resistance for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring province Nannaria (northwest) can be reached on [[foot]] overland, which takes 5 days. Ryft (west) can be reached on foot in one day only by passing from the Spidersil Mines into the [[Stalt Mines]] after completion of the [[Underground Railroad]] [[quest]].
The other neighbouring provinces cannot be reached overland from Soronne in any way.
===Coach===
[[Coach]]es of the [[Tower Express]] leave for Nannaria, [[Heronport]] on Thursdays and Sundays, return trips on Mondays and Thursdays. These trips all take 2 days. A [[Nightriders]] coach leaves for Nannaria, [[M'Akal]] on Tuesdays, to start the return trip on Fridays. This ride takes 2½ days in each direction.
===Boat===
The [[St. Nicholas]] will enter Soronne from Serenity and continue downstream into Ryft. Both passages take 3 days.
===Ship===
There are two [[dock]]s in Soronne: the [[Ogre Docks]] and the [[Naval Base]].
At the start of the game, four [[Ogre coaster]]s are waiting in Etanasfeld. They will start sailing along the coast of Etanasfeld, Soronne and [[Goetia]] once the [[pirate]]s have been dealt with. A trip from Soronne to Etanasfeld (Tuesdays and Fridays) takes two days, to Goetia (Fridays) three.
On Thursdays, a [[ship]] sails from the Ogre Docks to the [[Arena]] on the Sea of Mist. It sails back on Tuesdays. The trip takes two days in both directions. However, no ships will sail onto the Sea of Mist from these docks until the pirates have been handled.
From the Naval Base, ships sail for Nannaria, Heronport on Mondays and Fridays, and for Typhon Expanse, [[Masquerade]] on Tuesdays and Saturdays, all fares of two days.
The party can also book an unscheduled ship at the Naval Base to bring them to the location of the sunken city of [[Braem]] on the [[Sea of Mist]], again taking two days.
===Town Portal===
Soronne has a [[Central Fountain]] and can therefore be reached instantly by the powerful [[Town Portal]] spell. The other [[province]]s that can be reached this way are: [[Terrax]], [[Semiramis]], [[Murlank]], Nannaria and Serenity. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
----
==Citizens==
===Soronne===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Dr. Bird's Recipes]]</td>
<td>[[Apothecary]]</td>
<td>Mel Wire the Brave, Goldie Wire, Oetker Wire</td>
</tr>
<tr>
<td>[[Crackerjack's outer Clothing]]</td>
<td>[[Armour Shop]]</td>
<td>Friday Doubledrop, Pong Doubledrop, Khaki Doubledrop</td>
</tr>
<tr>
<td>[[Blue Suede Shop]]</td>
<td>[[Armour Shop]]</td>
<td>William Hillrock</td>
</tr>
<tr>
<td>[[Six Shard Vault]]</td>
<td>[[Bank]]</td>
<td>Isaac Yorke, Bekka Yorke</td>
</tr>
<tr>
<td>[[Naval Base]]</td>
<td>[[Dockyard]]</td>
<td>Issippi Rivers</td>
</tr>
<tr>
<td>[[Holle's Spinnings]]</td>
<td>[[General Store]]</td>
<td>Andowar Holle, Alice Holle</td>
</tr>
<tr>
<td>[[Circle of Steel]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Dellan</td>
</tr>
<tr>
<td>[[Dragonskull]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Andrew W. Lloyd</td>
</tr>
<tr>
<td>[[Eldrar's Tower]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Bo, Maurice Whitington, Verdine Whitington</td>
</tr>
<tr>
<td>[[Hraldrake's Crossing]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Nathaniel Rose</td>
</tr>
<tr>
<td>[[Shadow Tower]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Ingram</td>
</tr>
<tr>
<td>[[Tork the Mild's Staff]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Minerva Hilander</td>
</tr>
<tr>
<td>[[Zorelda's Footwear]]</td>
<td>[[Magic Shop]]</td>
<td>Nancy Sinter</td>
</tr>
<tr>
<td>[[Crazy Horses]]</td>
<td>[[Stables]]</td>
<td>Osmond</td>
</tr>
<tr>
<td>[[Hanged Man's Inn]]</td>
<td>[[Tavern]]</td>
<td>Larry Flynn, Carol Flynn</td>
</tr>
<tr>
<td>[[Rubahl's Alehouse]]</td>
<td>[[Tavern]]</td>
<td>Hector Urbain</td>
</tr>
<tr>
<td>[[The Crimson Hawk]]</td>
<td>[[Tavern]]</td>
<td>Allakhazam</td>
</tr>
<tr>
<td>[[Arachne's Sanctuary]]</td>
<td>[[Temple]]</td>
<td>Ovidius Hilander</td>
</tr>
<tr>
<td>[[Soronne Town Hall]]</td>
<td>[[Town Hall]]</td>
<td>Fergie M. Murphy, Sarah F. Murphy</td>
</tr>
<tr>
<td>[[Long Man's Arms]]</td>
<td>[[Weapon Shop]]</td>
<td>Terin Tourfeather</td>
</tr>
<tr>
<td>[[Battlesticks]]</td>
<td>[[Weapon Shop]]</td>
<td>Wilbur Prince</td>
</tr>
<tr>
<td>[[Fort]]</td>
<td>[[House]]</td>
<td>Sergeant Kyno</td>
</tr>
</table><br>
===Gathis===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[W00tstock]]</td>
<td>[[Apothecary]]</td>
<td>Max Jasminguru, Alfalfa Jasminguru, Samwise Jasminguru, Bethel Jasminguru</td>
</tr>
<tr>
<td>[[Ogre Docks]]</td>
<td>[[Dockyard]]</td>
<td>Ugh</td>
</tr>
<tr>
<td>[[Pirate Copies]]</td>
<td>[[General Store]]</td>
<td>Somalia Torrence</td>
</tr>
<tr>
<td>[[Gravdahl's Bookstore]]</td>
<td>[[Magic Shop]]</td>
<td>Marcus Gravdahl</td>
</tr>
<tr>
<td>[[Sage's Rebuttal]]</td>
<td>[[Tavern]]</td>
<td>Louredis</td>
</tr>
</table><br>
===Turrel===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Boutique Light]]</td>
<td>[[General Store]]</td>
<td>Todd Topherty, Veronica Topherty, Bibicione Topherty</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Lighthouse]]</td>
<td>[[Dungeon]]</td>
<td>Gizzzmo, Roger Denmark</td>
</tr>
<tr>
<td>[[Service Tunnels]]</td>
<td>Dungeon</td>
<td>Herbert Stempel</td>
</tr>
<tr>
<td>[[Spidersilk Mines]]</td>
<td>Dungeon</td>
<td>Pound S. Morrison</td>
</tr>
</table><br>
===Who is who===
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td>[[]] - expert teacher of [[Spellcasting]]</td>
<td>[[]] - expert teacher of [[Fire]]</td>
</tr>
<tr>
<td>[[]] - master teacher of [[Light]]</td>
<td>[[]] - master teacher of [[Dark]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Body]]</td>
<td>[[]] - expert teacher of [[Staff]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Mace]]</td>
<td>[[]] - expert teacher of [[Leather]]</td>
</tr>
<tr>
<td>[[]] - master teacher of [[Plate]]</td>
<td>[[]] - expert teacher of [[Shield]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Perception]]</td>
<td>[[]] - master teacher of [[Merchant]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Learning]]</td>
<td>[[]] - expert teacher of [[Stealing]]</td>
</tr>
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Rex Ballantine]] - librarian</td>
<td>[[Titanica Brown]] - </td>
</tr>
<tr>
<td>[[John Caleb]] - musician</td>
<td>[[Lai Chosan]] - shipcaptain</td>
</tr>
<tr>
<td>[[Kenny Day]] - jester</td>
<td>[[Silence Dogood]] - leaflet printer</td>
</tr>
<tr>
<td>[[Dellan]] - magister</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Roger Denmark]] - writmaker</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Friday Doubledrop]] - tailor</td>
<td>[[Pong Doubledrop]] - , wife of Friday</td>
</tr>
<tr>
<td>[[Bert Eco]] - writer</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Larry Flynn]] - tavernkeep</td>
<td>[[Carol Flynn]] - swashbuckler</td>
</tr>
<tr>
<td>[[Gizzzmo]] - pirate</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Marcus Gravdahl]] - magicker</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Pete Hain]] - skipper</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ovidius Hilander]] - healer</td>
<td>[[Minerva Hilander]] - magister, daughter of Ovidio</td>
</tr>
<tr>
<td>[[William Hillrock]] - armourer</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Andowar Holle]] - artist</td>
<td>[[Alice Holle]] - retailer, wife of Andowar Holle</td>
</tr>
<tr>
<td>[[Ingram]] - magister</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Max Jasminguru]] - herbalist</td>
<td>[[Alfalfa Jasminguru]] - apothecary, wife of Max Jasminguru</td>
</tr>
<tr>
<td>[[Neil H. Krondor]] - thief promotor</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Sergeant Kyno]] - sergeant</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Andrew W. Lloyd]] - magister</td>
<td>[[Josephine LaFay]] - master teacher of [[Unarmed]]</td>
</tr>
<tr>
<td>[[Pink F. Lloyd]] - wall inspector</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Louredis]] - bartender</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[James B. Moonwalker]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Pound S. Morrison]] - overseer</td>
<td>[[Amber Morely]] - publisher</td>
</tr>
<tr>
<td>[[Tim Murphy]] - shipcaptain</td>
<td>[[Fergie M. Murphy]] - magistrate, sister of Tim</td>
</tr>
<tr>
<td>[[Osmond]] - stablemaster</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ed Pekurney]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Wilbur Prince]] - weaponsmith</td>
<td>[[Issippi Rivers]] - dockmistress</td>
</tr>
<tr>
<td>[[Paul Romero]] - musician</td>
<td>[[Ouri Rivers]] - skipper, sister of Issippi Rivers</td>
</tr>
<tr>
<td>[[Nathaniel Rose]] - magister</td>
<td>[[Lisbeth Rose]] - , wife of Nathaniel</td>
</tr>
<tr>
<td>[[Jeff Sky]] - scribe</td>
<td>[[Candy Says]] - singer, love of Pound S. Morrison</td>
</tr>
<tr>
<td>[[Ryan Smedly]] - dragonhunter</td>
<td>[[Nancy Sinter]] - magicker</td>
</tr>
<tr>
<td>[[D.P. Stanley]] - skipper</td>
<td>[[Shininga Star]] - expert teacher of [[Spirit]]</td>
</tr>
<tr>
<td>[[Herbert Stempel]] - ladderer</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Todd Topherty]] - retailer</td>
<td>[[Veronica Topherty]] - expert teacher of [[Air Magic|Air]], wife of Todd Topherty</td>
</tr>
<tr>
<td>[[Hector Urbain]] - comedian</td>
<td>[[Somalia Torrence]] - retailer</td>
</tr>
<tr>
<td>[[Isaac Yorke]] - banker</td>
<td>[[Maureen Tuckale]] - musician</td>
</tr>
<tr>
<td>[[Maurice Whitington]] - apprentice</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Verdine Whitington]] - apprentice, brother of Maurice Whitington</td>
<td>[[Una Zenobia]] - skipper</td>
</tr>
<tr>
<td>[[Mel Wire the Brave]] - expert teacher of [[Spear]]</td>
<td>[[Goldie Wire]] - apothecary, wife of Mel</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
<tr>
<td>[[]] - </td>
<td>[[Molly Brown]] - daughter of Titanica Brown</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[Khaki Doubledrop]] - daughter of Friday and Pong Doubledrop</td>
</tr>
<tr>
<td>[[Samwise Jasminguru]] - son of Max and Alfalfa Jasminguru</td>
<td>[[Bethel Jasminguru]] - daughter of Max and Alfalfa Jasminguru</td>
</tr>
<tr>
<td>[[Devlin Morely]] - son of Amber Morely</td>
<td>[[Sarah F. Murphy]] - daughter of Fergie M. Murphy</td>
<tr>
<td>[[Davili Rose]] - son of Nathaniel and Lisbeth Rose</td>
<td>[[Philippine Rose]] - daughter of Nathaniel and Lisbeth Rose</td>
</tr>
<tr>
<td>[[Rob Stanley]] - son of D.P. Stanley</td>
<td>[[Bibicione Topherty]] - daughter of Todd and Veronica Topherty</td>
</tr>
<tr>
<td>[[Oetker Wire]] - son of Mel and Goldie Wire</td>
<td>[[Bekka Yorke]] - daughter of Isaac Yorke</td>
</tr>
</table><br>
====Elves====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Bo]] - magister</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Terin Tourfeather]] - weaponsmith</td>
<td>[[Fallingstar]] - master teacher of [[Sword]]</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ravenhawk]] - art collector</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Allakhazam]] - Ogre barkeep</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Thelmes]] - prophet</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ugh]] - Ogre dockmaster</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
</table><br>
----
[[Category:Map]]
c2fdcae8e538b100d6d612bf1c1f00f66f3af6fd
Releases
0
1396
1991
1950
2009-09-03T21:39:39Z
Ribannah
2
/* Current */ update
wikitext
text/x-wiki
{{project}}
==Current==
* The most recent '''release''' is MMTribute 0.51.
==Planning==
* XNA 3D Engine demo - (Serenity map)
* MMTribute 0.6 - (all surface areas, full game logic)
==History==
*[https://sourceforge.net/projects/mmtribute MMTribute 0.5] - available for download at SourceForge
*[https://sourceforge.net/projects/mmtribute MMTribute 0.4] - available for download at SourceForge
*[https://sourceforge.net/projects/mmtribute MMTribute 0.3] - available for download at SourceForge
*[https://sourceforge.net/projects/mmtribute MMTribute 0.2] - available for download at SourceForge
*[https://sourceforge.net/projects/mmtribute MMTribute 0.1] - available for download at SourceForge
*[http://www.mmtribute.castlegobs.nl/downloads.shtml Tech Demo] - available for download at Castle Gobs
[[Category:Project]]
a43c78dab2d8694339e3491f20cef88a28fa70e5
1992
1991
2009-09-03T21:41:32Z
Ribannah
2
wikitext
text/x-wiki
{{project}}
==Current==
* The current game version is MMTribute 0.51.
* The most recent '''release''' is MMTribute 0.5.
==Planning==
* XNA 3D Engine demo - (Serenity map)
* MMTribute 0.6 - (all surface areas, full game logic)
==History==
*[https://sourceforge.net/projects/mmtribute MMTribute 0.5] - available for download at SourceForge
*[https://sourceforge.net/projects/mmtribute MMTribute 0.4] - available for download at SourceForge
*[https://sourceforge.net/projects/mmtribute MMTribute 0.3] - available for download at SourceForge
*[https://sourceforge.net/projects/mmtribute MMTribute 0.2] - available for download at SourceForge
*[https://sourceforge.net/projects/mmtribute MMTribute 0.1] - available for download at SourceForge
*[http://www.mmtribute.castlegobs.nl/downloads.shtml Tech Demo] - available for download at Castle Gobs
[[Category:Project]]
3c4e7dc2c4077ac8f76fa97012af036824533a92
User:Ribannah/To-do list
2
1430
1993
1958
2009-09-03T21:48:56Z
Ribannah
2
/* Version 0.52 */
wikitext
text/x-wiki
==Version 0.52==
* Map of Soronne (finish)
* Map of Ryft
* Map of Eftling
* Map of Nannaria
* Map of Typhon Expanse
* Temple of Meh occupants
* Soronne speech of Thelmes
* Travel by coach in all of Karigor
* Travel by ship in all of Karigor
* Town Portal spell
* Eating
* Party training
* Throne effects
* Display #.. at end of names option in Preferences
* Hovertext on enchantments in item display
* Potion mixing
* Clicking on map activates nearest object
* Party location on map
* Spellbook art
* Assign random statistics to challenges
* Shop restock
* Assigning enchantments in shops
* Error log
* Pickup more than one dropped item
* Hover event for pickup button
* Create item pile when leaving location of dropped items
* Classes for day, week, month
* Sterces for Orrim in Wanderhoven chest
* Grail of Homm
* Assign % of gold to hirelings
* Hireling dialogues: "What have we paid you so far?"
* Cosmo
==Version 0.6==
* All surface maps
* All essential dialogues
* All shops
* Skill effects
* Hireling effects
* Potions
9ae6ac9589e89e5741f9f8a56ccb7d4a682590dc
Moon Observatory
0
1565
1994
2009-09-11T12:20:49Z
Ribannah
2
New page: The '''Moon Observatory''' is located at the top of [[Mt. Pilanteko (mountain)|Mt. Pilanteko]] in the province of the same name. The province of [[Mt. Pilanteko (province)|Mt. Pilanteko]] ...
wikitext
text/x-wiki
The '''Moon Observatory''' is located at the top of [[Mt. Pilanteko (mountain)|Mt. Pilanteko]] in the province of the same name. The province of [[Mt. Pilanteko (province)|Mt. Pilanteko]] lies immediately west of [[Serenity (province)|Serenity]].
To get to this [[dungeon]], follow the mountain road from the village of [[Volos]]. The Moon Observatory is an outpost of the [[Church of the Moon]].
==Purpose==
When the [[party]] asks the ruler of [[Semiramis]], divine high priest [[Taledon X]], to search the land for chapters of the [[Book of Ceth]], they will be allowed to do so only if they perform a [[permission quest]] named [[The Raid]]. That entails an attack on the Moon Observatory, which belongs to the enemies of Taledon's [[Church of the Sun]]: the [[Church of the Moon]].
In addition, the observatory contains a [[portal]] that, once activated at the destination, allows immediate access to the [[Necromancers' Guild]] in [[Nannaria]].
==Inhabitants==
The opposition level of the Moon Observatory is 3 (levels range from 1 to 6, with 6 the hardest).
===Citizens===
* Robin the Mobile - dark mage (m human)
* Parador - benighter (m human)
Both will fight when the party attacks.
===Monsters===
* [[Moon Priestess]] (f human) (Moon Acolyte, Moon Cleric, Moon Priestess)
* [[Evil Eye]] (Beholder, Evil Eye, Eye Tyrant)
==Objects==
The dungeon contains the following operable [[object]]s.
* Portal
* Telescope
* 4 Waterspouts
==Items==
* [[Letter to Sandro]] on the body of Parador
* A few [[brew]]s
===Treasure===
The observatory does not contain a lot of [[treasure]].
==Floor plan==
http://www.castlegobs.nl/images/floorplans/moonobservatory03.jpg
http://www.castlegobs.nl/images/floorplans/moonobservatory02.jpg
http://www.castlegobs.nl/images/floorplans/moonobservatory01.jpg
http://www.castlegobs.nl/images/floorplans/moonobservatory00.jpg
''Orginal sketch made by Jetmouse, modified by Ribannah''
===Waterspouts===
The waterspouts can be turned on and off. When the dungeon is entered, they are always on. The effects are as follows:
First floor, north|east
* on|on = starting poistion when entering the dungeon, all closets are locked
* on|off = closets are unlocked on the side of the water basin
* off|on = closet to teleporter is unlocked on teleporter side
* off|off = closets are unlocked both ways
Basement, north/east
* on|on = teleporter destination is the telescope room
* on|off = teleporter destination is Mt. Pilanteko at the site of the grazing ceremony
* off|on = teleporter destination is the Necromancers' Guild in Nannaria (only after activation at that side)
* off|off = this will turn on the waterspouts on the first floor, locking the closets
All closets that are to be locked will close their doors.
==Images==
http://www.castlegobs.nl/images/interiors/moonobservatory.jpg
''Interior render by Gizzzmo''
http://www.castlegobs.nl/images/objects/portal.jpg
''Portal model by Wveird''
[[Category:Dungeon]]
4fc1464c57c135793005c28733b2176406a0c71a
Dungeon
0
1426
1995
1513
2009-09-11T12:25:56Z
Ribannah
2
/* Provinces */ + 1
wikitext
text/x-wiki
Scope: [[Map]]
----
'''Dungeons''' are levels that are not part of a surface map, although they usually have a 3D representation in one. A 'dungeon' is not necessarily below ground: it can belong to any of the four [[elemental realm]]s. The effect of the [[Illuminate]] [[spell]] depends on the realm.
Often, the party will have to enter a dungeon in order to do a [[quest]].
==The creation of a dungeon==
----
==Realms==
<table with="100%" cellspacing="1">
<tr>
<td width="20%"><b>Element</b></td>
<td width="80%"><b>Dungeons</b></td>
</tr>
<tr>
<td bgcolor="#F07000">Fire</td>
<td>Abandoned Temple, Ankka Knox, Castle Herondale, Castle Mehgenac, Circus of the Sun, Cognizant Temple of Meh, Divine Temple of the Moon, Divine Temple of the Sun, House of Judgement, Inner Sanctum, Lair of Bolarg, Maranthea College, Superior Temple of Meh, Tavern of Harlotry, Temple of Meh, Temple of Ishtar, Theatre of Blood, Thieves Guild, Wine Cellar (19)</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Air</td>
<td>Arena, Dream World, Eleventh Kingdom, Gardens of Harmony, Heronry, Mega Dragon Cave, Moon Observatory, Thuata's Tel, Tower of Bab'El, Treehouse, Twin Cosmos of Wird (10)</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Water</td>
<td>Gatehouse, Lake Avernus, Lighthouse, Lost Temple of Meh, Service Tunnels, Throne of Iblis, Dr. Who's Well (7)</td>
</tr>
<tr>
<td bgcolor="#D0A000">Earth</td>
<td>Ancient Dragon Cave, Black Forge, Cemetery, Crypt of Carmenca, Dusk's Cave, Hunebed, Jaleb's Deep, Snake Pit, Spidersilk Mines, Stalt Mines, Tomb of Anubis, Wanderhoven (12)</td>
</tr>
</table>
----
==Provinces==
<table width="100%" cellspacing="1">
<tr>
<td width="20%"><b>Map</b></td>
<td width="80%"><b>Dungeons</b></td>
</tr>
<tr>
<td>[[Terrax]]</td>
<td>[[Circus of the Sun]], [[Gardens of Harmony]], [[House of Judgement]], [[Thieves Guild]]</td>
</tr>
<tr>
<td>[[Semiramis]]</td>
<td>[[Cemetery]], [[Circus of the Sun]], [[Divine Temple of the Sun]], [[Maranthea College]], [[Dr. Who's Well]]</td>
</tr>
<tr>
<td>[[Murlank]]</td>
<td>[[Circus of the Sun]], [[Cognizant Temple of Meh]], [[Tower of Bab'El]]</td>
</tr>
<tr>
<td>[[Timberfall]]</td>
<td>[[Crypt of Carmenca]], [[Superior Temple of Meh]], [[Temple of Ishtar]]</td>
</tr>
<tr>
<td>[[Nannaria]]</td>
<td>[[Castle Herondale]], [[Divine Temple of the Moon]], [[Heronry]], [[Tomb of Anubis]]</td>
</tr>
<tr>
<td>[[Typhon Expanse]]</td>
<td>[[Snake Pit]], [[Tavern of Harlotry]], [[Theatre of Blood]]</td>
</tr>
<tr>
<td>[[Eftling]]</td>
<td>[[Castle Mehgenac]], [[Treehouse]]</td>
</tr>
<tr>
<td>[[Ryft (province)|Ryft]]</td>
<td>[[Black Forge]], [[Lake Avernus]], [[Stalt Mines]], [[Thuata's Tel]]</td>
</tr>
<tr>
<td>[[Soronne (province)|Soronne]]</td>
<td>[[Circus of the Sun]], [[Lighthouse]], [[Service Tunnels]], [[Spidersilk Mines]]</td>
</tr>
<tr>
<td>[[Sea of Mist (province)|Sea of Mist]]</td>
<td>[[Arena]], [[Gatehouse]], [[Lost Temple of Meh]]</td>
</tr>
<tr>
<td>[[S'Fauni]]</td>
<td>[[Eleventh Kingdom]], [[Hunebed]]</td>
</tr>
<tr>
<td>[[Mt. Pilanteko (province)|Mt. Pilanteko]]</td>
<td>[[Ankka Knox]], [[Temple of Meh]], [[Moon Observatory]]</td>
</tr>
<tr>
<td>[[Serenity (province)|Serenity]]</td>
<td>[[Abandoned Temple]], [[Inner Sanctum]], [[Jaleb's Deep]], [[Wanderhoven]], [[Wine Cellar]]</td>
</tr>
<tr>
<td>[[Etanasfeld]]</td>
<td>[[Dusk's Cave]], [[Lair of Bolarg]], [[Twin Cosmos of Wird]]</td>
</tr>
<tr>
<td>[[Goetia]]</td>
<td>[[Ancient Dragon Cave]], [[NWC Ruins]], [[Throne of Iblis]]</td>
</tr>
<tr>
<td>[[Off-world]]</td>
<td>[[Dream World]], [[Mega Dragon Cave]]</td>
</tr>
</table>
----
==Dungeons==
<table class="dialogue" cellspacing="1" >
<tr>
<td width="20%"><b>Dungeon</b></td>
<td width="20%"><b>Location</b></td>
<td width="55%"><b>Purpose</b></td>
<td width="5%" align="center"><b>Level</b></td>
</tr>
<tr>
<td bgcolor="#F07000">Abandoned Temple</td>
<td>Serenity</td>
<td>[[Power crystals]], for the [[St. Nicholas]]</td>
<td align="center">1</td>
</tr>
<tr>
<td bgcolor="#D0A000">Ancient Dragon Cave</td>
<td>Goetia</td>
<td>[[Art Collector]] (3/3)<br>[[Prophecies of the Capricorn]] (part)</td>
<td align="center">5</td>
</tr>
<tr>
<td bgcolor="#F07000">Ankka Knox</td>
<td>Mt. Pilanteko</td>
<td>[[Centaur Proof]]: the fake proof of Centaur creation, part of the [[Test of Promise and Loyalty]]<br>
[[Druid Circlet]], for the [[Druid]] [[promotion]]</td>
<td align="center">1<br>4</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Arena</td>
<td>Sea of Mist</td>
<td>[[Win at the Arena]], the [[Knight]] promotion<br>
[[Name of the Rose]]</td>
<td align="center">4<br>5</td>
</tr>
<tr>
<td bgcolor="#D0A000">Black Forge</td>
<td>Ryft</td>
<td>[[Magic Mill]] (2/2), for the [[Necromancer]] promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#F07000">Castle Herondale</td>
<td>Nannaria</td>
<td>[[Crystal of Terrax]]</td>
<td align="center">5</td>
</tr>
<tr>
<td bgcolor="#F07000">Castle Mehgenac</td>
<td>Eftling</td>
<td>[[Eternal Flame of Might and Magic]], for the [[Bard]] promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#D0A000">Cemetery</td>
<td>Semiramis</td>
<td>[[Reconstruct the Mosaic]] (2/2), the Sun quest</td>
<td align="center">6</td>
</tr>
<tr>
<td bgcolor="#F07000">Circus of the Sun</td>
<td>Soronne, Murlank, Semiramis, Terrax</td>
<td>[[Contessa's Act]]<br>[[Three Swords]] (2/3)<br>[[The Magic]], Fifth Chapter of the [[Book of Ceth]]</td>
<td align="center">2<br>4</td>
</tr>
<tr>
<td bgcolor="#F07000">Cognizant Temple of Meh</td>
<td>Murlank</td>
<td>[[The Therapy]] (2/2), for the [[Cleric]] promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#D0A000">Crypt of Carmenca</td>
<td>Timberfall</td>
<td>[[The Syrinx]]</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#F07000">Divine Temple of the Moon</td>
<td>Nannaria</td>
<td>[[Church of the Moon|Moon]] Headquarters<br>
[[Reconstruct the Mosaic]] (1/2), the Sun quest</td>
<td align="center">6</td>
</tr>
<tr>
<td bgcolor="#F07000">Divine Temple of the Sun</td>
<td>Semiramis</td>
<td>[[Church of the Sun|Sun]] Headquarters<br>
[[Release the Soultaker]] (1/2), the Moon quest</td>
<td align="center">6</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Dream World</td>
<td>Off-world (by [[Sheri's Ring]])</td>
<td>[[Thief of Dreams]], [[Thief]] promotion (2/2)</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#D0A000">Dusk's Cave</td>
<td>Etanasfeld</td>
<td>[[Elemental Orb]], part of the [[Test of Promise and Loyalty]]<br>
[[Time Machine]] (3/3), for the [[Runemaster]] promotion</td>
<td align="center">1<br>4</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Eleventh Kingdom</td>
<td>S'Fauni</td>
<td>[[The Treason]], Third Chapter of the Book of Ceth</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Gardens of Harmony</td>
<td>Terrax</td>
<td>[[Wizard]]s Headquarters<br>[[Three Swords]] (1/3)<br>
[[Crown of Ishtar]]</td>
<td align="center">5</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Gatehouse</td>
<td>Sea of Mist</td>
<td>[[Demon Familiar]], the Murlank [[permission quest]]</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Heronry</td>
<td>Nannaria</td>
<td>[[Herons of Doom]], the Nannaria permission quest</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#F07000">House of Judgement</td>
<td>Terrax</td>
<td>[[The Sacrifice]], the final quest</td>
<td align="center">6</td>
</tr>
<tr>
<td bgcolor="#D0A000">Hunebed</td>
<td>S'Fauni</td>
<td>[[Two Giants]], the [[Ranger]] promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#F07000">Inner Sanctum</td>
<td>Serenity, in the Abandoned Temple</td>
<td>[[Eye of Goros]]</td>
<td align="center">5</td>
</tr>
<tr>
<td bgcolor="#D0A000">Jaleb's Deep</td>
<td>Serenity</td>
<td>[[Drawkcab extraordinary]]</td>
<td align="center">1</td>
</tr>
<tr>
<td bgcolor="#F07000">Lair of Bolarg</td>
<td>Etanasfeld</td>
<td>[[Princess Fiona]], for the [[War Troll]] [[title]]</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Lake Avernus</td>
<td>Ryft</td>
<td>[[The Creators]], Second Chapter of the Book of Ceth<br>[[Magic Mill]] (1/2), for the [[Necromancer]] promotion</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Lighthouse</td>
<td>Soronne</td>
<td>[[The Writmaker]]<br>
[[Pirates of Mist]]</td>
<td align="center">2</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Lost Temple of Meh</td>
<td>Sea of Mist</td>
<td>[[Ancient Dragon Tongue]]</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#F07000">Maranthea College</td>
<td>Semiramis</td>
<td>Completion of [[Objects of Witchcraft]], the [[Sorcerer]] promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Mega Dragon Cave</td>
<td>Off-world</td>
<td>[[Time Machine]] (2/3), for the [[Runemaster]] promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Moon Observatory</td>
<td>Mt. Pilanteko</td>
<td>[[The Raid]], the Semiramis permission quest</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Service Tunnels</td>
<td>Soronne</td>
<td>[[The Void]], First Chapter of the Book of Ceth</td>
<td align="center">2</td>
</tr>
<tr>
<td bgcolor="#D0A000">Snake Pit</td>
<td>Typhon Expanse</td>
<td>[[O]], the [[Assassin]] promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#D0A000">Spidersilk Mines</td>
<td>Soronne</td>
<td>[[Underground Railroad]], the Ryft permission quest</td>
<td align="center">2</td>
</tr>
<tr>
<td bgcolor="#D0A000">Stalt Mines</td>
<td>Ryft</td>
<td>[[Stalt ore]] for the [[Scepter of Kings]], the Timberfall permission quest</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#F07000">Superior Temple of Meh</td>
<td>Timberfall</td>
<td>[[The Might]], Fourth chapter of the Book of Ceth<br>[[Prophecies of the Capricorn]] (part)</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#F07000">Tavern of Harlotry</td>
<td>Typhon Expanse</td>
<td>[[Time Machine]] (1/3), for the [[Runemaster]] Promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#F07000">Temple of Meh</td>
<td>Mt. Pilanteko</td>
<td>[[Prophecies of the Capricorn]] (part)</td>
<td align="center">2</td>
</tr>
<tr>
<td bgcolor="#F07000">Temple of Ishtar</td>
<td>Timberfall</td>
<td>[[Church of the Stars|Stars]] Headquarters<br>[[The Mediation]]</td>
<td align="center">6</td>
</tr>
<tr>
<td bgcolor="#F07000">Theatre of Blood</td>
<td>Typhon Expanse</td>
<td>[[Spectators of Blood]], for the [[Predator]] title</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#F07000">Thieves Guild</td>
<td>Terrax</td>
<td>[[Thief of Dreams]] (1/2), the [[Thief]] promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Throne of Iblis</td>
<td>Goetia</td>
<td>[[Three Wishes]], for the [[Companion]] title<br>
[[The Plot]], Sixth Chapter of the Book of Ceth</td>
<td align="center">3<br>5</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Thuata's Tel</td>
<td>Ryft</td>
<td>[[The Undoing]], Seventh Chapter of the Book of Ceth</td>
<td align="center">5</td>
</tr>
<tr>
<td bgcolor="#D0A000">Tomb of Anubis</td>
<td>Nannaria</td>
<td>[[Release the Soultaker]] (2/2), the Moon quest</td>
<td align="center">6</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Tower of Bab'El</td>
<td>Murlank</td>
<td>[[Chapter 11]]<br>
[[Destroy the Tower]], the Stars quest</td>
<td align="center">5<br>6</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Treehouse</td>
<td>Eftling</td>
<td>[[Tree Cutters]], for the [[Sentinel]] title</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Twin Cosmos of Wird</td>
<td>Etanasfeld</td>
<td>[[The Bugbear]], for the [[Giantling]] title</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#D0A000">Wanderhoven</td>
<td>Serenity</td>
<td>[[Sterces for Orrim]]</td>
<td align="center">2-5</td>
</tr>
<tr>
<td bgcolor="#F07000">Wine Cellar</td>
<td>Serenity</td>
<td>A step in [[The Epicurean]]<br>
[[Disappearing Monks]], for the [[Monk]] promotion</td>
<td align="center">1<br>4</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Dr. Who's Well</td>
<td>Semiramis</td>
<td>The [[Fizbin of Misfortune]] for [[The Therapy]] (1/2), the [[Cleric]] promotion</td>
<td align="center">3</td>
</tr>
</table>
----
[[Category:Map]][[Category:Dungeon]]
fc58243c4282150f80a1bb1a357a6fdd6962ae91
1996
1995
2009-09-11T12:27:25Z
Ribannah
2
/* Realms */ + 1
wikitext
text/x-wiki
Scope: [[Map]]
----
'''Dungeons''' are levels that are not part of a surface map, although they usually have a 3D representation in one. A 'dungeon' is not necessarily below ground: it can belong to any of the four [[elemental realm]]s. The effect of the [[Illuminate]] [[spell]] depends on the realm.
Often, the party will have to enter a dungeon in order to do a [[quest]].
==The creation of a dungeon==
----
==Realms==
<table with="100%" cellspacing="1">
<tr>
<td width="20%"><b>Element</b></td>
<td width="80%"><b>Dungeons</b></td>
</tr>
<tr>
<td bgcolor="#F07000">Fire</td>
<td>Abandoned Temple, Ankka Knox, Castle Herondale, Castle Mehgenac, Circus of the Sun, Cognizant Temple of Meh, Divine Temple of the Moon, Divine Temple of the Sun, House of Judgement, Inner Sanctum, Lair of Bolarg, Maranthea College, NWC Ruins, Superior Temple of Meh, Tavern of Harlotry, Temple of Meh, Temple of Ishtar, Theatre of Blood, Thieves Guild, Wine Cellar (20)</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Air</td>
<td>Arena, Dream World, Eleventh Kingdom, Gardens of Harmony, Heronry, Mega Dragon Cave, Moon Observatory, Thuata's Tel, Tower of Bab'El, Treehouse, Twin Cosmos of Wird (10)</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Water</td>
<td>Gatehouse, Lake Avernus, Lighthouse, Lost Temple of Meh, Service Tunnels, Throne of Iblis, Dr. Who's Well (7)</td>
</tr>
<tr>
<td bgcolor="#D0A000">Earth</td>
<td>Ancient Dragon Cave, Black Forge, Cemetery, Crypt of Carmenca, Dusk's Cave, Hunebed, Jaleb's Deep, Snake Pit, Spidersilk Mines, Stalt Mines, Tomb of Anubis, Wanderhoven (12)</td>
</tr>
</table>
----
==Provinces==
<table width="100%" cellspacing="1">
<tr>
<td width="20%"><b>Map</b></td>
<td width="80%"><b>Dungeons</b></td>
</tr>
<tr>
<td>[[Terrax]]</td>
<td>[[Circus of the Sun]], [[Gardens of Harmony]], [[House of Judgement]], [[Thieves Guild]]</td>
</tr>
<tr>
<td>[[Semiramis]]</td>
<td>[[Cemetery]], [[Circus of the Sun]], [[Divine Temple of the Sun]], [[Maranthea College]], [[Dr. Who's Well]]</td>
</tr>
<tr>
<td>[[Murlank]]</td>
<td>[[Circus of the Sun]], [[Cognizant Temple of Meh]], [[Tower of Bab'El]]</td>
</tr>
<tr>
<td>[[Timberfall]]</td>
<td>[[Crypt of Carmenca]], [[Superior Temple of Meh]], [[Temple of Ishtar]]</td>
</tr>
<tr>
<td>[[Nannaria]]</td>
<td>[[Castle Herondale]], [[Divine Temple of the Moon]], [[Heronry]], [[Tomb of Anubis]]</td>
</tr>
<tr>
<td>[[Typhon Expanse]]</td>
<td>[[Snake Pit]], [[Tavern of Harlotry]], [[Theatre of Blood]]</td>
</tr>
<tr>
<td>[[Eftling]]</td>
<td>[[Castle Mehgenac]], [[Treehouse]]</td>
</tr>
<tr>
<td>[[Ryft (province)|Ryft]]</td>
<td>[[Black Forge]], [[Lake Avernus]], [[Stalt Mines]], [[Thuata's Tel]]</td>
</tr>
<tr>
<td>[[Soronne (province)|Soronne]]</td>
<td>[[Circus of the Sun]], [[Lighthouse]], [[Service Tunnels]], [[Spidersilk Mines]]</td>
</tr>
<tr>
<td>[[Sea of Mist (province)|Sea of Mist]]</td>
<td>[[Arena]], [[Gatehouse]], [[Lost Temple of Meh]]</td>
</tr>
<tr>
<td>[[S'Fauni]]</td>
<td>[[Eleventh Kingdom]], [[Hunebed]]</td>
</tr>
<tr>
<td>[[Mt. Pilanteko (province)|Mt. Pilanteko]]</td>
<td>[[Ankka Knox]], [[Temple of Meh]], [[Moon Observatory]]</td>
</tr>
<tr>
<td>[[Serenity (province)|Serenity]]</td>
<td>[[Abandoned Temple]], [[Inner Sanctum]], [[Jaleb's Deep]], [[Wanderhoven]], [[Wine Cellar]]</td>
</tr>
<tr>
<td>[[Etanasfeld]]</td>
<td>[[Dusk's Cave]], [[Lair of Bolarg]], [[Twin Cosmos of Wird]]</td>
</tr>
<tr>
<td>[[Goetia]]</td>
<td>[[Ancient Dragon Cave]], [[NWC Ruins]], [[Throne of Iblis]]</td>
</tr>
<tr>
<td>[[Off-world]]</td>
<td>[[Dream World]], [[Mega Dragon Cave]]</td>
</tr>
</table>
----
==Dungeons==
<table class="dialogue" cellspacing="1" >
<tr>
<td width="20%"><b>Dungeon</b></td>
<td width="20%"><b>Location</b></td>
<td width="55%"><b>Purpose</b></td>
<td width="5%" align="center"><b>Level</b></td>
</tr>
<tr>
<td bgcolor="#F07000">Abandoned Temple</td>
<td>Serenity</td>
<td>[[Power crystals]], for the [[St. Nicholas]]</td>
<td align="center">1</td>
</tr>
<tr>
<td bgcolor="#D0A000">Ancient Dragon Cave</td>
<td>Goetia</td>
<td>[[Art Collector]] (3/3)<br>[[Prophecies of the Capricorn]] (part)</td>
<td align="center">5</td>
</tr>
<tr>
<td bgcolor="#F07000">Ankka Knox</td>
<td>Mt. Pilanteko</td>
<td>[[Centaur Proof]]: the fake proof of Centaur creation, part of the [[Test of Promise and Loyalty]]<br>
[[Druid Circlet]], for the [[Druid]] [[promotion]]</td>
<td align="center">1<br>4</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Arena</td>
<td>Sea of Mist</td>
<td>[[Win at the Arena]], the [[Knight]] promotion<br>
[[Name of the Rose]]</td>
<td align="center">4<br>5</td>
</tr>
<tr>
<td bgcolor="#D0A000">Black Forge</td>
<td>Ryft</td>
<td>[[Magic Mill]] (2/2), for the [[Necromancer]] promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#F07000">Castle Herondale</td>
<td>Nannaria</td>
<td>[[Crystal of Terrax]]</td>
<td align="center">5</td>
</tr>
<tr>
<td bgcolor="#F07000">Castle Mehgenac</td>
<td>Eftling</td>
<td>[[Eternal Flame of Might and Magic]], for the [[Bard]] promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#D0A000">Cemetery</td>
<td>Semiramis</td>
<td>[[Reconstruct the Mosaic]] (2/2), the Sun quest</td>
<td align="center">6</td>
</tr>
<tr>
<td bgcolor="#F07000">Circus of the Sun</td>
<td>Soronne, Murlank, Semiramis, Terrax</td>
<td>[[Contessa's Act]]<br>[[Three Swords]] (2/3)<br>[[The Magic]], Fifth Chapter of the [[Book of Ceth]]</td>
<td align="center">2<br>4</td>
</tr>
<tr>
<td bgcolor="#F07000">Cognizant Temple of Meh</td>
<td>Murlank</td>
<td>[[The Therapy]] (2/2), for the [[Cleric]] promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#D0A000">Crypt of Carmenca</td>
<td>Timberfall</td>
<td>[[The Syrinx]]</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#F07000">Divine Temple of the Moon</td>
<td>Nannaria</td>
<td>[[Church of the Moon|Moon]] Headquarters<br>
[[Reconstruct the Mosaic]] (1/2), the Sun quest</td>
<td align="center">6</td>
</tr>
<tr>
<td bgcolor="#F07000">Divine Temple of the Sun</td>
<td>Semiramis</td>
<td>[[Church of the Sun|Sun]] Headquarters<br>
[[Release the Soultaker]] (1/2), the Moon quest</td>
<td align="center">6</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Dream World</td>
<td>Off-world (by [[Sheri's Ring]])</td>
<td>[[Thief of Dreams]], [[Thief]] promotion (2/2)</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#D0A000">Dusk's Cave</td>
<td>Etanasfeld</td>
<td>[[Elemental Orb]], part of the [[Test of Promise and Loyalty]]<br>
[[Time Machine]] (3/3), for the [[Runemaster]] promotion</td>
<td align="center">1<br>4</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Eleventh Kingdom</td>
<td>S'Fauni</td>
<td>[[The Treason]], Third Chapter of the Book of Ceth</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Gardens of Harmony</td>
<td>Terrax</td>
<td>[[Wizard]]s Headquarters<br>[[Three Swords]] (1/3)<br>
[[Crown of Ishtar]]</td>
<td align="center">5</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Gatehouse</td>
<td>Sea of Mist</td>
<td>[[Demon Familiar]], the Murlank [[permission quest]]</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Heronry</td>
<td>Nannaria</td>
<td>[[Herons of Doom]], the Nannaria permission quest</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#F07000">House of Judgement</td>
<td>Terrax</td>
<td>[[The Sacrifice]], the final quest</td>
<td align="center">6</td>
</tr>
<tr>
<td bgcolor="#D0A000">Hunebed</td>
<td>S'Fauni</td>
<td>[[Two Giants]], the [[Ranger]] promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#F07000">Inner Sanctum</td>
<td>Serenity, in the Abandoned Temple</td>
<td>[[Eye of Goros]]</td>
<td align="center">5</td>
</tr>
<tr>
<td bgcolor="#D0A000">Jaleb's Deep</td>
<td>Serenity</td>
<td>[[Drawkcab extraordinary]]</td>
<td align="center">1</td>
</tr>
<tr>
<td bgcolor="#F07000">Lair of Bolarg</td>
<td>Etanasfeld</td>
<td>[[Princess Fiona]], for the [[War Troll]] [[title]]</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Lake Avernus</td>
<td>Ryft</td>
<td>[[The Creators]], Second Chapter of the Book of Ceth<br>[[Magic Mill]] (1/2), for the [[Necromancer]] promotion</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Lighthouse</td>
<td>Soronne</td>
<td>[[The Writmaker]]<br>
[[Pirates of Mist]]</td>
<td align="center">2</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Lost Temple of Meh</td>
<td>Sea of Mist</td>
<td>[[Ancient Dragon Tongue]]</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#F07000">Maranthea College</td>
<td>Semiramis</td>
<td>Completion of [[Objects of Witchcraft]], the [[Sorcerer]] promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Mega Dragon Cave</td>
<td>Off-world</td>
<td>[[Time Machine]] (2/3), for the [[Runemaster]] promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Moon Observatory</td>
<td>Mt. Pilanteko</td>
<td>[[The Raid]], the Semiramis permission quest</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Service Tunnels</td>
<td>Soronne</td>
<td>[[The Void]], First Chapter of the Book of Ceth</td>
<td align="center">2</td>
</tr>
<tr>
<td bgcolor="#D0A000">Snake Pit</td>
<td>Typhon Expanse</td>
<td>[[O]], the [[Assassin]] promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#D0A000">Spidersilk Mines</td>
<td>Soronne</td>
<td>[[Underground Railroad]], the Ryft permission quest</td>
<td align="center">2</td>
</tr>
<tr>
<td bgcolor="#D0A000">Stalt Mines</td>
<td>Ryft</td>
<td>[[Stalt ore]] for the [[Scepter of Kings]], the Timberfall permission quest</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#F07000">Superior Temple of Meh</td>
<td>Timberfall</td>
<td>[[The Might]], Fourth chapter of the Book of Ceth<br>[[Prophecies of the Capricorn]] (part)</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#F07000">Tavern of Harlotry</td>
<td>Typhon Expanse</td>
<td>[[Time Machine]] (1/3), for the [[Runemaster]] Promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#F07000">Temple of Meh</td>
<td>Mt. Pilanteko</td>
<td>[[Prophecies of the Capricorn]] (part)</td>
<td align="center">2</td>
</tr>
<tr>
<td bgcolor="#F07000">Temple of Ishtar</td>
<td>Timberfall</td>
<td>[[Church of the Stars|Stars]] Headquarters<br>[[The Mediation]]</td>
<td align="center">6</td>
</tr>
<tr>
<td bgcolor="#F07000">Theatre of Blood</td>
<td>Typhon Expanse</td>
<td>[[Spectators of Blood]], for the [[Predator]] title</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#F07000">Thieves Guild</td>
<td>Terrax</td>
<td>[[Thief of Dreams]] (1/2), the [[Thief]] promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Throne of Iblis</td>
<td>Goetia</td>
<td>[[Three Wishes]], for the [[Companion]] title<br>
[[The Plot]], Sixth Chapter of the Book of Ceth</td>
<td align="center">3<br>5</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Thuata's Tel</td>
<td>Ryft</td>
<td>[[The Undoing]], Seventh Chapter of the Book of Ceth</td>
<td align="center">5</td>
</tr>
<tr>
<td bgcolor="#D0A000">Tomb of Anubis</td>
<td>Nannaria</td>
<td>[[Release the Soultaker]] (2/2), the Moon quest</td>
<td align="center">6</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Tower of Bab'El</td>
<td>Murlank</td>
<td>[[Chapter 11]]<br>
[[Destroy the Tower]], the Stars quest</td>
<td align="center">5<br>6</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Treehouse</td>
<td>Eftling</td>
<td>[[Tree Cutters]], for the [[Sentinel]] title</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Twin Cosmos of Wird</td>
<td>Etanasfeld</td>
<td>[[The Bugbear]], for the [[Giantling]] title</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#D0A000">Wanderhoven</td>
<td>Serenity</td>
<td>[[Sterces for Orrim]]</td>
<td align="center">2-5</td>
</tr>
<tr>
<td bgcolor="#F07000">Wine Cellar</td>
<td>Serenity</td>
<td>A step in [[The Epicurean]]<br>
[[Disappearing Monks]], for the [[Monk]] promotion</td>
<td align="center">1<br>4</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Dr. Who's Well</td>
<td>Semiramis</td>
<td>The [[Fizbin of Misfortune]] for [[The Therapy]] (1/2), the [[Cleric]] promotion</td>
<td align="center">3</td>
</tr>
</table>
----
[[Category:Map]][[Category:Dungeon]]
980e59930ab29568e0e67d1327c7604a70cd5d1f
1997
1996
2009-09-11T12:33:18Z
Ribannah
2
wikitext
text/x-wiki
A '''dungeon''' is a level that is not part of a surface map, although they usually have a 3D representation in one. A 'dungeon' is not necessarily below ground: it can belong to any of the four [[elemental realm]]s. The effect of the [[Illuminate]] [[spell]] depends on the realm.
Often, the party will have to enter a dungeon in order to do a [[quest]].
==The creation of a dungeon==
----
==Realms==
<table with="100%" cellspacing="1">
<tr>
<td width="20%"><b>Element</b></td>
<td width="80%"><b>Dungeons</b></td>
</tr>
<tr>
<td bgcolor="#F07000">Fire</td>
<td>Abandoned Temple, Ankka Knox, Castle Herondale, Castle Mehgenac, Circus of the Sun, Cognizant Temple of Meh, Divine Temple of the Moon, Divine Temple of the Sun, House of Judgement, Inner Sanctum, Lair of Bolarg, Maranthea College, NWC Ruins, Superior Temple of Meh, Tavern of Harlotry, Temple of Meh, Temple of Ishtar, Theatre of Blood, Thieves Guild, Wine Cellar (20)</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Air</td>
<td>Arena, Dream World, Eleventh Kingdom, Gardens of Harmony, Heronry, Mega Dragon Cave, Moon Observatory, Thuata's Tel, Tower of Bab'El, Treehouse, Twin Cosmos of Wird (10)</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Water</td>
<td>Gatehouse, Lake Avernus, Lighthouse, Lost Temple of Meh, Service Tunnels, Throne of Iblis, Dr. Who's Well (7)</td>
</tr>
<tr>
<td bgcolor="#D0A000">Earth</td>
<td>Ancient Dragon Cave, Black Forge, Cemetery, Crypt of Carmenca, Dusk's Cave, Hunebed, Jaleb's Deep, Snake Pit, Spidersilk Mines, Stalt Mines, Tomb of Anubis, Wanderhoven (12)</td>
</tr>
</table>
----
==Provinces==
<table width="100%" cellspacing="1">
<tr>
<td width="20%"><b>Map</b></td>
<td width="80%"><b>Dungeons</b></td>
</tr>
<tr>
<td>[[Terrax]]</td>
<td>[[Circus of the Sun]], [[Gardens of Harmony]], [[House of Judgement]], [[Thieves Guild]]</td>
</tr>
<tr>
<td>[[Semiramis]]</td>
<td>[[Cemetery]], [[Circus of the Sun]], [[Divine Temple of the Sun]], [[Maranthea College]], [[Dr. Who's Well]]</td>
</tr>
<tr>
<td>[[Murlank]]</td>
<td>[[Circus of the Sun]], [[Cognizant Temple of Meh]], [[Tower of Bab'El]]</td>
</tr>
<tr>
<td>[[Timberfall]]</td>
<td>[[Crypt of Carmenca]], [[Superior Temple of Meh]], [[Temple of Ishtar]]</td>
</tr>
<tr>
<td>[[Nannaria]]</td>
<td>[[Castle Herondale]], [[Divine Temple of the Moon]], [[Heronry]], [[Tomb of Anubis]]</td>
</tr>
<tr>
<td>[[Typhon Expanse]]</td>
<td>[[Snake Pit]], [[Tavern of Harlotry]], [[Theatre of Blood]]</td>
</tr>
<tr>
<td>[[Eftling]]</td>
<td>[[Castle Mehgenac]], [[Treehouse]]</td>
</tr>
<tr>
<td>[[Ryft (province)|Ryft]]</td>
<td>[[Black Forge]], [[Lake Avernus]], [[Stalt Mines]], [[Thuata's Tel]]</td>
</tr>
<tr>
<td>[[Soronne (province)|Soronne]]</td>
<td>[[Circus of the Sun]], [[Lighthouse]], [[Service Tunnels]], [[Spidersilk Mines]]</td>
</tr>
<tr>
<td>[[Sea of Mist (province)|Sea of Mist]]</td>
<td>[[Arena]], [[Gatehouse]], [[Lost Temple of Meh]]</td>
</tr>
<tr>
<td>[[S'Fauni]]</td>
<td>[[Eleventh Kingdom]], [[Hunebed]]</td>
</tr>
<tr>
<td>[[Mt. Pilanteko (province)|Mt. Pilanteko]]</td>
<td>[[Ankka Knox]], [[Temple of Meh]], [[Moon Observatory]]</td>
</tr>
<tr>
<td>[[Serenity (province)|Serenity]]</td>
<td>[[Abandoned Temple]], [[Inner Sanctum]], [[Jaleb's Deep]], [[Wanderhoven]], [[Wine Cellar]]</td>
</tr>
<tr>
<td>[[Etanasfeld]]</td>
<td>[[Dusk's Cave]], [[Lair of Bolarg]], [[Twin Cosmos of Wird]]</td>
</tr>
<tr>
<td>[[Goetia]]</td>
<td>[[Ancient Dragon Cave]], [[NWC Ruins]], [[Throne of Iblis]]</td>
</tr>
<tr>
<td>[[Off-world]]</td>
<td>[[Dream World]], [[Mega Dragon Cave]]</td>
</tr>
</table>
----
==Dungeons==
<table class="dialogue" cellspacing="1" >
<tr>
<td width="20%"><b>Dungeon</b></td>
<td width="20%"><b>Location</b></td>
<td width="55%"><b>Purpose</b></td>
<td width="5%" align="center"><b>Level</b></td>
</tr>
<tr>
<td bgcolor="#F07000">Abandoned Temple</td>
<td>Serenity</td>
<td>[[Power crystals]], for the [[St. Nicholas]]</td>
<td align="center">1</td>
</tr>
<tr>
<td bgcolor="#D0A000">Ancient Dragon Cave</td>
<td>Goetia</td>
<td>[[Art Collector]] (3/3)<br>[[Prophecies of the Capricorn]] (part)</td>
<td align="center">5</td>
</tr>
<tr>
<td bgcolor="#F07000">Ankka Knox</td>
<td>Mt. Pilanteko</td>
<td>[[Centaur Proof]]: the fake proof of Centaur creation, part of the [[Test of Promise and Loyalty]]<br>
[[Druid Circlet]], for the [[Druid]] [[promotion]]</td>
<td align="center">1<br>4</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Arena</td>
<td>Sea of Mist</td>
<td>[[Win at the Arena]], the [[Knight]] promotion<br>
[[Name of the Rose]]</td>
<td align="center">4<br>5</td>
</tr>
<tr>
<td bgcolor="#D0A000">Black Forge</td>
<td>Ryft</td>
<td>[[Magic Mill]] (2/2), for the [[Necromancer]] promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#F07000">Castle Herondale</td>
<td>Nannaria</td>
<td>[[Crystal of Terrax]]</td>
<td align="center">5</td>
</tr>
<tr>
<td bgcolor="#F07000">Castle Mehgenac</td>
<td>Eftling</td>
<td>[[Eternal Flame of Might and Magic]], for the [[Bard]] promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#D0A000">Cemetery</td>
<td>Semiramis</td>
<td>[[Reconstruct the Mosaic]] (2/2), the Sun quest</td>
<td align="center">6</td>
</tr>
<tr>
<td bgcolor="#F07000">Circus of the Sun</td>
<td>Soronne, Murlank, Semiramis, Terrax</td>
<td>[[Contessa's Act]]<br>[[Three Swords]] (2/3)<br>[[The Magic]], Fifth Chapter of the [[Book of Ceth]]</td>
<td align="center">2<br>4</td>
</tr>
<tr>
<td bgcolor="#F07000">Cognizant Temple of Meh</td>
<td>Murlank</td>
<td>[[The Therapy]] (2/2), for the [[Cleric]] promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#D0A000">Crypt of Carmenca</td>
<td>Timberfall</td>
<td>[[The Syrinx]]</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#F07000">Divine Temple of the Moon</td>
<td>Nannaria</td>
<td>[[Church of the Moon|Moon]] Headquarters<br>
[[Reconstruct the Mosaic]] (1/2), the Sun quest</td>
<td align="center">6</td>
</tr>
<tr>
<td bgcolor="#F07000">Divine Temple of the Sun</td>
<td>Semiramis</td>
<td>[[Church of the Sun|Sun]] Headquarters<br>
[[Release the Soultaker]] (1/2), the Moon quest</td>
<td align="center">6</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Dream World</td>
<td>Off-world (by [[Sheri's Ring]])</td>
<td>[[Thief of Dreams]], [[Thief]] promotion (2/2)</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#D0A000">Dusk's Cave</td>
<td>Etanasfeld</td>
<td>[[Elemental Orb]], part of the [[Test of Promise and Loyalty]]<br>
[[Time Machine]] (3/3), for the [[Runemaster]] promotion</td>
<td align="center">1<br>4</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Eleventh Kingdom</td>
<td>S'Fauni</td>
<td>[[The Treason]], Third Chapter of the Book of Ceth</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Gardens of Harmony</td>
<td>Terrax</td>
<td>[[Wizard]]s Headquarters<br>[[Three Swords]] (1/3)<br>
[[Crown of Ishtar]]</td>
<td align="center">5</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Gatehouse</td>
<td>Sea of Mist</td>
<td>[[Demon Familiar]], the Murlank [[permission quest]]</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Heronry</td>
<td>Nannaria</td>
<td>[[Herons of Doom]], the Nannaria permission quest</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#F07000">House of Judgement</td>
<td>Terrax</td>
<td>[[The Sacrifice]], the final quest</td>
<td align="center">6</td>
</tr>
<tr>
<td bgcolor="#D0A000">Hunebed</td>
<td>S'Fauni</td>
<td>[[Two Giants]], the [[Ranger]] promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#F07000">Inner Sanctum</td>
<td>Serenity, in the Abandoned Temple</td>
<td>[[Eye of Goros]]</td>
<td align="center">5</td>
</tr>
<tr>
<td bgcolor="#D0A000">Jaleb's Deep</td>
<td>Serenity</td>
<td>[[Drawkcab extraordinary]]</td>
<td align="center">1</td>
</tr>
<tr>
<td bgcolor="#F07000">Lair of Bolarg</td>
<td>Etanasfeld</td>
<td>[[Princess Fiona]], for the [[War Troll]] [[title]]</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Lake Avernus</td>
<td>Ryft</td>
<td>[[The Creators]], Second Chapter of the Book of Ceth<br>[[Magic Mill]] (1/2), for the [[Necromancer]] promotion</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Lighthouse</td>
<td>Soronne</td>
<td>[[The Writmaker]]<br>
[[Pirates of Mist]]</td>
<td align="center">2</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Lost Temple of Meh</td>
<td>Sea of Mist</td>
<td>[[Ancient Dragon Tongue]]</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#F07000">Maranthea College</td>
<td>Semiramis</td>
<td>Completion of [[Objects of Witchcraft]], the [[Sorcerer]] promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Mega Dragon Cave</td>
<td>Off-world</td>
<td>[[Time Machine]] (2/3), for the [[Runemaster]] promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Moon Observatory</td>
<td>Mt. Pilanteko</td>
<td>[[The Raid]], the Semiramis permission quest</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#F07000">NWC Ruins</td>
<td>Goetia</td>
<td></td>
<td align="center">-</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Service Tunnels</td>
<td>Soronne</td>
<td>[[The Void]], First Chapter of the Book of Ceth</td>
<td align="center">2</td>
</tr>
<tr>
<td bgcolor="#D0A000">Snake Pit</td>
<td>Typhon Expanse</td>
<td>[[O]], the [[Assassin]] promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#D0A000">Spidersilk Mines</td>
<td>Soronne</td>
<td>[[Underground Railroad]], the Ryft permission quest</td>
<td align="center">2</td>
</tr>
<tr>
<td bgcolor="#D0A000">Stalt Mines</td>
<td>Ryft</td>
<td>[[Stalt ore]] for the [[Scepter of Kings]], the Timberfall permission quest</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#F07000">Superior Temple of Meh</td>
<td>Timberfall</td>
<td>[[The Might]], Fourth chapter of the Book of Ceth<br>[[Prophecies of the Capricorn]] (part)</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#F07000">Tavern of Harlotry</td>
<td>Typhon Expanse</td>
<td>[[Time Machine]] (1/3), for the [[Runemaster]] Promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#F07000">Temple of Meh</td>
<td>Mt. Pilanteko</td>
<td>[[Prophecies of the Capricorn]] (part)</td>
<td align="center">2</td>
</tr>
<tr>
<td bgcolor="#F07000">Temple of Ishtar</td>
<td>Timberfall</td>
<td>[[Church of the Stars|Stars]] Headquarters<br>[[The Mediation]]</td>
<td align="center">6</td>
</tr>
<tr>
<td bgcolor="#F07000">Theatre of Blood</td>
<td>Typhon Expanse</td>
<td>[[Spectators of Blood]], for the [[Predator]] title</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#F07000">Thieves Guild</td>
<td>Terrax</td>
<td>[[Thief of Dreams]] (1/2), the [[Thief]] promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Throne of Iblis</td>
<td>Goetia</td>
<td>[[Three Wishes]], for the [[Companion]] title<br>
[[The Plot]], Sixth Chapter of the Book of Ceth</td>
<td align="center">3<br>5</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Thuata's Tel</td>
<td>Ryft</td>
<td>[[The Undoing]], Seventh Chapter of the Book of Ceth</td>
<td align="center">5</td>
</tr>
<tr>
<td bgcolor="#D0A000">Tomb of Anubis</td>
<td>Nannaria</td>
<td>[[Release the Soultaker]] (2/2), the Moon quest</td>
<td align="center">6</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Tower of Bab'El</td>
<td>Murlank</td>
<td>[[Chapter 11]]<br>
[[Destroy the Tower]], the Stars quest</td>
<td align="center">5<br>6</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Treehouse</td>
<td>Eftling</td>
<td>[[Tree Cutters]], for the [[Sentinel]] title</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Twin Cosmos of Wird</td>
<td>Etanasfeld</td>
<td>[[The Bugbear]], for the [[Giantling]] title</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#D0A000">Wanderhoven</td>
<td>Serenity</td>
<td>[[Sterces for Orrim]]</td>
<td align="center">2-5</td>
</tr>
<tr>
<td bgcolor="#F07000">Wine Cellar</td>
<td>Serenity</td>
<td>A step in [[The Epicurean]]<br>
[[Disappearing Monks]], for the [[Monk]] promotion</td>
<td align="center">1<br>4</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Dr. Who's Well</td>
<td>Semiramis</td>
<td>The [[Fizbin of Misfortune]] for [[The Therapy]] (1/2), the [[Cleric]] promotion</td>
<td align="center">3</td>
</tr>
</table>
----
[[Category:Map]][[Category:Dungeon| ]]
2a70589cf19de50e18136baa24899424380dd119
2004
1997
2009-09-13T16:29:41Z
Ribannah
2
/* Dungeons */
wikitext
text/x-wiki
A '''dungeon''' is a level that is not part of a surface map, although they usually have a 3D representation in one. A 'dungeon' is not necessarily below ground: it can belong to any of the four [[elemental realm]]s. The effect of the [[Illuminate]] [[spell]] depends on the realm.
Often, the party will have to enter a dungeon in order to do a [[quest]].
==The creation of a dungeon==
----
==Realms==
<table with="100%" cellspacing="1">
<tr>
<td width="20%"><b>Element</b></td>
<td width="80%"><b>Dungeons</b></td>
</tr>
<tr>
<td bgcolor="#F07000">Fire</td>
<td>Abandoned Temple, Ankka Knox, Castle Herondale, Castle Mehgenac, Circus of the Sun, Cognizant Temple of Meh, Divine Temple of the Moon, Divine Temple of the Sun, House of Judgement, Inner Sanctum, Lair of Bolarg, Maranthea College, NWC Ruins, Superior Temple of Meh, Tavern of Harlotry, Temple of Meh, Temple of Ishtar, Theatre of Blood, Thieves Guild, Wine Cellar (20)</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Air</td>
<td>Arena, Dream World, Eleventh Kingdom, Gardens of Harmony, Heronry, Mega Dragon Cave, Moon Observatory, Thuata's Tel, Tower of Bab'El, Treehouse, Twin Cosmos of Wird (10)</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Water</td>
<td>Gatehouse, Lake Avernus, Lighthouse, Lost Temple of Meh, Service Tunnels, Throne of Iblis, Dr. Who's Well (7)</td>
</tr>
<tr>
<td bgcolor="#D0A000">Earth</td>
<td>Ancient Dragon Cave, Black Forge, Cemetery, Crypt of Carmenca, Dusk's Cave, Hunebed, Jaleb's Deep, Snake Pit, Spidersilk Mines, Stalt Mines, Tomb of Anubis, Wanderhoven (12)</td>
</tr>
</table>
----
==Provinces==
<table width="100%" cellspacing="1">
<tr>
<td width="20%"><b>Map</b></td>
<td width="80%"><b>Dungeons</b></td>
</tr>
<tr>
<td>[[Terrax]]</td>
<td>[[Circus of the Sun]], [[Gardens of Harmony]], [[House of Judgement]], [[Thieves Guild]]</td>
</tr>
<tr>
<td>[[Semiramis]]</td>
<td>[[Cemetery]], [[Circus of the Sun]], [[Divine Temple of the Sun]], [[Maranthea College]], [[Dr. Who's Well]]</td>
</tr>
<tr>
<td>[[Murlank]]</td>
<td>[[Circus of the Sun]], [[Cognizant Temple of Meh]], [[Tower of Bab'El]]</td>
</tr>
<tr>
<td>[[Timberfall]]</td>
<td>[[Crypt of Carmenca]], [[Superior Temple of Meh]], [[Temple of Ishtar]]</td>
</tr>
<tr>
<td>[[Nannaria]]</td>
<td>[[Castle Herondale]], [[Divine Temple of the Moon]], [[Heronry]], [[Tomb of Anubis]]</td>
</tr>
<tr>
<td>[[Typhon Expanse]]</td>
<td>[[Snake Pit]], [[Tavern of Harlotry]], [[Theatre of Blood]]</td>
</tr>
<tr>
<td>[[Eftling]]</td>
<td>[[Castle Mehgenac]], [[Treehouse]]</td>
</tr>
<tr>
<td>[[Ryft (province)|Ryft]]</td>
<td>[[Black Forge]], [[Lake Avernus]], [[Stalt Mines]], [[Thuata's Tel]]</td>
</tr>
<tr>
<td>[[Soronne (province)|Soronne]]</td>
<td>[[Circus of the Sun]], [[Lighthouse]], [[Service Tunnels]], [[Spidersilk Mines]]</td>
</tr>
<tr>
<td>[[Sea of Mist (province)|Sea of Mist]]</td>
<td>[[Arena]], [[Gatehouse]], [[Lost Temple of Meh]]</td>
</tr>
<tr>
<td>[[S'Fauni]]</td>
<td>[[Eleventh Kingdom]], [[Hunebed]]</td>
</tr>
<tr>
<td>[[Mt. Pilanteko (province)|Mt. Pilanteko]]</td>
<td>[[Ankka Knox]], [[Temple of Meh]], [[Moon Observatory]]</td>
</tr>
<tr>
<td>[[Serenity (province)|Serenity]]</td>
<td>[[Abandoned Temple]], [[Inner Sanctum]], [[Jaleb's Deep]], [[Wanderhoven]], [[Wine Cellar]]</td>
</tr>
<tr>
<td>[[Etanasfeld]]</td>
<td>[[Dusk's Cave]], [[Lair of Bolarg]], [[Twin Cosmos of Wird]]</td>
</tr>
<tr>
<td>[[Goetia]]</td>
<td>[[Ancient Dragon Cave]], [[NWC Ruins]], [[Throne of Iblis]]</td>
</tr>
<tr>
<td>[[Off-world]]</td>
<td>[[Dream World]], [[Mega Dragon Cave]]</td>
</tr>
</table>
----
==Dungeons==
<table class="dialogue" cellspacing="1" >
<tr>
<td width="20%"><b>Dungeon</b></td>
<td width="20%"><b>Location</b></td>
<td width="55%"><b>Purpose</b></td>
<td width="5%" align="center"><b>Level</b></td>
</tr>
<tr>
<td bgcolor="#F07000">Abandoned Temple</td>
<td>Serenity</td>
<td>[[Power crystals]], for the [[St. Nicholas]]</td>
<td align="center">1</td>
</tr>
<tr>
<td bgcolor="#D0A000">Ancient Dragon Cave</td>
<td>Goetia</td>
<td>[[Art Collector]] (3/3)<br>[[Prophecies of the Capricorn]] (part)</td>
<td align="center">5</td>
</tr>
<tr>
<td bgcolor="#F07000">Ankka Knox</td>
<td>Mt. Pilanteko</td>
<td>[[Centaur Proof]]: the fake proof of Centaur creation, part of the [[Test of Promise and Loyalty]]<br>
[[Druid Circlet]], for the [[Druid]] [[promotion]]</td>
<td align="center">1<br>4</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Arena</td>
<td>Sea of Mist</td>
<td>[[Win at the Arena]], the [[Knight]] promotion<br>
[[Name of the Rose]]</td>
<td align="center">4<br>5</td>
</tr>
<tr>
<td bgcolor="#D0A000">Black Forge</td>
<td>Ryft</td>
<td>[[Magic Mill]] (2/2), for the [[Necromancer]] promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#F07000">Castle Herondale</td>
<td>Nannaria</td>
<td>[[Crystal of Terrax]]</td>
<td align="center">5</td>
</tr>
<tr>
<td bgcolor="#F07000">Castle Mehgenac</td>
<td>Eftling</td>
<td>[[Eternal Flame of Might and Magic]], for the [[Bard]] promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#D0A000">Cemetery</td>
<td>Semiramis</td>
<td>[[Reconstruct the Mosaic]] (2/2), the Sun quest</td>
<td align="center">6</td>
</tr>
<tr>
<td bgcolor="#F07000">Circus of the Sun</td>
<td>Soronne, Murlank, Semiramis, Terrax</td>
<td>[[Contessa's Act]]<br>[[Three Swords]] (2/3)<br>[[The Magic]], Fifth Chapter of the [[Book of Ceth]]</td>
<td align="center">2<br>4</td>
</tr>
<tr>
<td bgcolor="#F07000">Cognizant Temple of Meh</td>
<td>Murlank</td>
<td>[[The Therapy]] (2/2), for the [[Cleric]] promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#D0A000">Crypt of Carmenca</td>
<td>Timberfall</td>
<td>[[The Syrinx]]</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#F07000">Divine Temple of the Moon</td>
<td>Nannaria</td>
<td>[[Church of the Moon|Moon]] Headquarters<br>
[[Reconstruct the Mosaic]] (1/2), the Sun quest</td>
<td align="center">6</td>
</tr>
<tr>
<td bgcolor="#F07000">Divine Temple of the Sun</td>
<td>Semiramis</td>
<td>[[Church of the Sun|Sun]] Headquarters<br>
[[Release the Soultaker]] (1/2), the Moon quest</td>
<td align="center">6</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Dream World</td>
<td>Off-world (by [[Sheri's Ring]])</td>
<td>[[Thief of Dreams]], [[Thief]] promotion (2/2)</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#D0A000">Dusk's Cave</td>
<td>Etanasfeld</td>
<td>[[The Elemental Orb]], part of the [[Test of Promise and Loyalty]]<br>
[[Time Machine]] (3/3), for the [[Runemaster]] promotion</td>
<td align="center">1<br>4</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Eleventh Kingdom</td>
<td>S'Fauni</td>
<td>[[The Treason]], Third Chapter of the Book of Ceth</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Gardens of Harmony</td>
<td>Terrax</td>
<td>[[Wizard]]s Headquarters<br>[[Three Swords]] (1/3)<br>
[[Crown of Ishtar]]</td>
<td align="center">5</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Gatehouse</td>
<td>Sea of Mist</td>
<td>[[Demon Familiar]], the Murlank [[permission quest]]</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Heronry</td>
<td>Nannaria</td>
<td>[[Herons of Doom]], the Nannaria permission quest</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#F07000">House of Judgement</td>
<td>Terrax</td>
<td>[[The Sacrifice]], the final quest</td>
<td align="center">6</td>
</tr>
<tr>
<td bgcolor="#D0A000">Hunebed</td>
<td>S'Fauni</td>
<td>[[Two Giants]], the [[Ranger]] promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#F07000">Inner Sanctum</td>
<td>Serenity, in the Abandoned Temple</td>
<td>[[Eye of Goros]]</td>
<td align="center">5</td>
</tr>
<tr>
<td bgcolor="#D0A000">Jaleb's Deep</td>
<td>Serenity</td>
<td>[[Drawkcab extraordinary]]</td>
<td align="center">1</td>
</tr>
<tr>
<td bgcolor="#F07000">Lair of Bolarg</td>
<td>Etanasfeld</td>
<td>[[Princess Fiona]], for the [[War Troll]] [[title]]</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Lake Avernus</td>
<td>Ryft</td>
<td>[[The Creators]], Second Chapter of the Book of Ceth<br>[[Magic Mill]] (1/2), for the [[Necromancer]] promotion</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Lighthouse</td>
<td>Soronne</td>
<td>[[The Writmaker]]<br>
[[Pirates of Mist]]</td>
<td align="center">2</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Lost Temple of Meh</td>
<td>Sea of Mist</td>
<td>[[Ancient Dragon Tongue]]</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#F07000">Maranthea College</td>
<td>Semiramis</td>
<td>Completion of [[Objects of Witchcraft]], the [[Sorcerer]] promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Mega Dragon Cave</td>
<td>Off-world</td>
<td>[[Time Machine]] (2/3), for the [[Runemaster]] promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Moon Observatory</td>
<td>Mt. Pilanteko</td>
<td>[[The Raid]], the Semiramis permission quest</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#F07000">NWC Ruins</td>
<td>Goetia</td>
<td></td>
<td align="center">-</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Service Tunnels</td>
<td>Soronne</td>
<td>[[The Void]], First Chapter of the Book of Ceth</td>
<td align="center">2</td>
</tr>
<tr>
<td bgcolor="#D0A000">Snake Pit</td>
<td>Typhon Expanse</td>
<td>[[O]], the [[Assassin]] promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#D0A000">Spidersilk Mines</td>
<td>Soronne</td>
<td>[[Underground Railroad]], the Ryft permission quest</td>
<td align="center">2</td>
</tr>
<tr>
<td bgcolor="#D0A000">Stalt Mines</td>
<td>Ryft</td>
<td>[[Stalt ore]] for the [[Scepter of Kings]], the Timberfall permission quest</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#F07000">Superior Temple of Meh</td>
<td>Timberfall</td>
<td>[[The Might]], Fourth chapter of the Book of Ceth<br>[[Prophecies of the Capricorn]] (part)</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#F07000">Tavern of Harlotry</td>
<td>Typhon Expanse</td>
<td>[[Time Machine]] (1/3), for the [[Runemaster]] Promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#F07000">Temple of Meh</td>
<td>Mt. Pilanteko</td>
<td>[[Prophecies of the Capricorn]] (part)</td>
<td align="center">2</td>
</tr>
<tr>
<td bgcolor="#F07000">Temple of Ishtar</td>
<td>Timberfall</td>
<td>[[Church of the Stars|Stars]] Headquarters<br>[[The Mediation]]</td>
<td align="center">6</td>
</tr>
<tr>
<td bgcolor="#F07000">Theatre of Blood</td>
<td>Typhon Expanse</td>
<td>[[Spectators of Blood]], for the [[Predator]] title</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#F07000">Thieves Guild</td>
<td>Terrax</td>
<td>[[Thief of Dreams]] (1/2), the [[Thief]] promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Throne of Iblis</td>
<td>Goetia</td>
<td>[[Three Wishes]], for the [[Companion]] title<br>
[[The Plot]], Sixth Chapter of the Book of Ceth</td>
<td align="center">3<br>5</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Thuata's Tel</td>
<td>Ryft</td>
<td>[[The Undoing]], Seventh Chapter of the Book of Ceth</td>
<td align="center">5</td>
</tr>
<tr>
<td bgcolor="#D0A000">Tomb of Anubis</td>
<td>Nannaria</td>
<td>[[Release the Soultaker]] (2/2), the Moon quest</td>
<td align="center">6</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Tower of Bab'El</td>
<td>Murlank</td>
<td>[[Chapter 11]]<br>
[[Destroy the Tower]], the Stars quest</td>
<td align="center">5<br>6</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Treehouse</td>
<td>Eftling</td>
<td>[[Tree Cutters]], for the [[Sentinel]] title</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Twin Cosmos of Wird</td>
<td>Etanasfeld</td>
<td>[[The Bugbear]], for the [[Giantling]] title</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#D0A000">Wanderhoven</td>
<td>Serenity</td>
<td>[[Sterces for Orrim]]</td>
<td align="center">2-5</td>
</tr>
<tr>
<td bgcolor="#F07000">Wine Cellar</td>
<td>Serenity</td>
<td>A step in [[The Epicurean]]<br>
[[Disappearing Monks]], for the [[Monk]] promotion</td>
<td align="center">1<br>4</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Dr. Who's Well</td>
<td>Semiramis</td>
<td>The [[Fizbin of Misfortune]] for [[The Therapy]] (1/2), the [[Cleric]] promotion</td>
<td align="center">3</td>
</tr>
</table>
----
[[Category:Map]][[Category:Dungeon| ]]
c1f4370316a46c75a9a6658c8f0781e5bae5e23b
Snake Pit
0
1566
1998
2009-09-11T13:20:40Z
Ribannah
2
New page: The '''Snake Pit''' is located on the southeastern island in the province of [[Typhon Expanse]]. The Typhon Expanse lies norhteast of [[Soronne (province)|Soronne]], which in turn lies nor...
wikitext
text/x-wiki
The '''Snake Pit''' is located on the southeastern island in the province of [[Typhon Expanse]]. The Typhon Expanse lies norhteast of [[Soronne (province)|Soronne]], which in turn lies northeast of [[Serenity (province)|Serenity]].
To get to this [[dungeon]], the party will need to fly, waterwalk or swim a short distance over the [[Brass Sea]].
==Purpose==
The Snake Pit is where [[Agent]]s can earn their [[promotion]] to the [[class]] of [[Assassin]]. Promotor [[Christie Goldfinger]], who lives in the [[vampire]] capital of (Masquerade), asks the candidate to find and assassinate a strange character named O.
O (first name: Dave) can be found hidden behind a wall. It helps that he is humming a lot. On the flipside, he is quite a killer himself.
==Inhabitants==
The opposition level of the Snake Pit is 4 (levels range from 1 to 6, with 6 the hardest).
===Citizens===
* O - fatboy (m human)
O will fight upon discovery.
===Monsters===
* [[Cobra]] (Cobra, Spitting Cobra, Mother Cobra, Kingkongcobra (unique))
* [[Medusa]] (Medusa, Medusa Huntress, Medusa Queen)
==Objects==
The dungeon contains the following operable [[object]]s.
* 7 Snake Pedestals
==Items==
===Treasure===
The pit contains a fair amount of [[treasure]], with some items lying on the dungeon floor.
==Floor plan==
http://www.castlegobs.nl/images/floorplans/snakepit.jpg
''by Wveird''
===Snake Pedestals===
==Images==
No images are available at this time.
[[Category:Dungeon]]
3266c59cf5ff2478b5948f7d3919b4d9d54f9b90
2001
1998
2009-09-13T12:52:10Z
Ribannah
2
wikitext
text/x-wiki
The '''Snake Pit''' is located on the southeastern island in the province of [[Typhon Expanse]]. The Typhon Expanse lies northeast of [[Soronne (province)|Soronne]], which in turn lies northeast of [[Serenity (province)|Serenity]].
To get to this [[dungeon]], the party will need to fly, waterwalk or swim a short distance over the [[Brass Sea]].
==Purpose==
The Snake Pit is where [[Agent]]s can earn their [[promotion]] to the [[class]] of [[Assassin]]. Promotor [[Christie Goldfinger]], who lives in the [[vampire]] capital of (Masquerade), asks the candidate to find and assassinate a strange character named O.
O (first name: Dave) can be found hidden behind a wall. It helps that he is humming a lot. On the flipside, he is quite a killer himself.
==Inhabitants==
The opposition level of the Snake Pit is 4 (levels range from 1 to 6, with 6 the hardest).
===Citizens===
* O - fatboy (m human)
O will fight upon discovery.
===Monsters===
* [[Cobra]] (Cobra, Spitting Cobra, Mother Cobra, Kingkongcobra (unique))
* [[Medusa]] (Medusa, Medusa Huntress, Medusa Queen)
==Objects==
The dungeon contains the following operable [[object]]s.
* 7 Snake Pedestals
==Items==
===Treasure===
The pit contains a fair amount of [[treasure]], with some items lying on the dungeon floor.
==Floor plan==
http://www.castlegobs.nl/images/floorplans/snakepit.jpg
''by Wveird''
===Snake Pedestals===
==Images==
No images are available at this time.
[[Category:Dungeon]]
3ca4b3c55c0edfd80c36aad8159f77416eb45f2e
Semiramis
0
1489
1999
1694
2009-09-13T12:07:30Z
Ribannah
2
/* Who is who */ wl, pupils
wikitext
text/x-wiki
'''Semiramis''' is located west in northern [[Karigor]]. It is likely to be a [[map]] that the [[party]] will visit later in the game.
Neighbouring [[map]]s are [[Terrax]] (northeast), [[Murlank]] (east), [[Nannaria]] (southeast) and [[Timberfall]] (west). The ocean (northwest and west) is not part of the [[game]].
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Semiramis.png</div>
===Communities===
* [[Ascalon]], in the northwest
* [[Marduk]], the capital, south on the river Ebony
===Geography===
* [[Ebony]], the river flowing through Semiramis from southwest to southeast
===Monsters (surface)===
* [[Griffin]]s (Griffin, Lofty Griffin, Divine Griffin)
* [[Moon Zealot]]s (Moon Worshipper, Moon Fanatic, Moon Zealot)
<!--* [[Saint (monster)|Saints]] (Saint)-->
* [[Satyr]]s (Satyr, Satyr Player, Satyr Wizard)
* [[Skeleton]]s (Skeleton, Skeleton Master, Bone Lord)
<!--* [[Sun Priest]]s (Sun Acolyte, Sun Cleric, Sun Priest, High Priest of the Sun)-->
* [[Sun Zealot]]s (Sun Worshipper, Sun Fanatic, Sun Zealot)
* [[Toad]]s (Toad, Tidal Toad, Red Bombina)
===Animals===
[[Butterfly|Butterflies]], [[Bird]]s, [[Fish]]
===Dungeons===
* [[Cemetery]] - east
* [[Circus of the Sun]] - southeast, visits Semiramis during 3 months of the year
* [[Divine Temple of the Sun]] - central
* [[Maranthea College]] - southwest
* [[Dr. Who's Well]] - northeast, in Ascalon
===Objects===
* [[Obelisk]] #2
* [[Central Fountain]] ([[Town Portal]] destination)
* Peacock [[Throne]] (Permanently +10 to all [[statistic]]s and [[resistance]]s of [[Human]]s on one Monday)
* Random [[Test]] (+7 [[Skillpoint]]s once to characters that have 100 in the required statistic)
* [[Flame]] of [[Haste]] (Reduces recovery time for 1 hour, or until rest or travel, 6 hours weak afterwards)
* Flame of [[Elemental Resistance]] (+20 to Elemental Resistances for 6 hours, or until rest or travel)
* [[Well]] of +30 [[Magic]] and [[Luck]] (Temporarily +30 Magic and Luck for 2 days or until rest or travel)
* [[Fountain of Destiny]] (+20 Skillpoints once per character for 50000 [[gold]], -5 [[reputation]])
----
==Travel==
===Foot===
Terrax (northwest), Murlank (east), Nannaria (southeast) and Timberfall (southwest) can all be reached on [[foot]] overland, which takes 5 days.
===Coach===
[[Coach]]es of the [[Golden Triangle]] leave at the Santa Faye Trail for Terrax on '''Tuesdays''', '''Thursdays''' and '''Sundays''', with return trips starting on Mondays, Wednesdays and Fridays. Other Golden Triangle coaches leave for Murlank on '''Mondays''', '''Wednesdays''' and '''Saturdays''', return trips starting on Tuesdays, Thursdays and Sundays. All these coach rides take 2 days.
At the same stable, coaches of the [[Nightriders]] leave for Nannaria, [[M'Akal]] on '''Wednesdays''' and '''Fridays''', with return trips staring on Mondays and Saturdays. These trips take 2½ days. After the [[Zealot]]s start fighting, this line is discontinued.
===Boat===
The [[St. Nicholas]] will enter Semiramis from Timberfall and continue downstream into Murlank. Both passages take 3 days.
===Ship===
There are no [[dock]]s in Semiramis.
===Town Portal===
Semiramis has a [[Central Fountain]] and can therefore be reached instantly by the powerful [[Town Portal]] spell. The other [[province]]s that can be reached this way are: [[Terrax]], Murlank, Nannaria, [[Soronne (province)|Soronne]] and [[Serenity (province)|Serenity]]. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
----
==Citizens==
===Marduk===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Warrior Protection]]</td>
<td>[[Armour Shop]]</td>
<td>Bishamon</td>
</tr>
<tr>
<td>[[The Glove Compartment]]</td>
<td>[[Armour Shop]]</td>
<td>Eva Quinn</td>
</tr>
<tr>
<td>[[Seasons in the Sun]]</td>
<td>[[General Store]]</td>
<td>Terry J. Seasons</td>
</tr>
<tr>
<td>[[Master Guild of Light]]</td>
<td>[[Guild]]</td>
<td>Arduinna, Taime</td>
</tr>
<tr>
<td>[[Stable]]</td>
<td>[[Santa Faye Trail]]</td>
<td>Sally Hur</td>
</tr>
<tr>
<td>[[The Golden Dawn]]</td>
<td>[[Tavern]]</td>
<td>Saint Amant, Saint David, Saint Luticas, Rosa Cruz, Vera Cruz</td>
</tr>
<tr>
<td>[[Caithream Hall]]</td>
<td>[[Training Hall]]</td>
<td>Agnes Chastillon</td>
</tr>
<tr>
<td>[[Enlightenment Conclave]]</td>
<td>[[House]]</td>
<td>Apollo, Geezis, Amaterasu, Hiruko</td>
</tr>
<tr>
<td>[[Herdsmen Conclave]]</td>
<td>House</td>
<td>Saint Patrick</td>
</tr>
<tr>
<td>[[Holy Crossings]]</td>
<td>House</td>
<td>Saint Christopher, Phoebe Alliswell, Prue Alliswell</td>
</tr>
<tr>
<td>[[Library]]</td>
<td>House</td>
<td>Diodorus, Josaphat</td>
</tr>
<tr>
<td>[[Pretender Conclave]]</td>
<td>House</td>
<td>Lyran Pretensa, Kyle Pretensa, Andrea Pretensa</td>
</tr>
</table><br>
===Ascalon===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Angelic Tablets]]</td>
<td>[[Apothecary]]</td>
<td>Enochia</td>
</tr>
<tr>
<td>[[Timely Reserve]]</td>
<td>[[Bank]]</td>
<td>Saint Jutte</td>
</tr>
<tr>
<td>[[The Celestial Toymaker]]</td>
<td>[[General Store]]</td>
<td>Saint Martha</td>
</tr>
<tr>
<td>[[Bounty Hunters Guild]]</td>
<td>[[Guild]]</td>
<td>Domino Moradon, Keira Moradon, Harvey Moradon</td>
</tr>
<tr>
<td>[[Duke Ethelbert's Palace]]</td>
<td>[[Palace]]</td>
<td>Duke Ethelbert, Wveird of Gamelot, Gryfflet, Dr. Who, Paris Aldeberge</td>
</tr>
<tr>
<td>[[Gilbert's Temple Maces]]</td>
<td>[[Weapon Shop]]</td>
<td>Desmond Decado, Cuchulainn</td>
</tr>
<tr>
<td>[[Dragonchasers Conclave]]</td>
<td>[[House]]</td>
<td>Saint Joris, Saint Perci</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Divine Temple of the Sun]]</td>
<td>[[Dungeon]], [[Palace]], [[Temple]]</td>
<td>Taledon X, Sister Eliza, Saint Kristina</td>
</tr>
<tr>
<td>[[Maranthea College]]</td>
<td>Dungeon</td>
<td>Elymas, Sam Lloyd, Melanie Bourne, Saint Marguerite, Jarod Pretensa, Mallory Quinn, Sabrina Lloyd, Marina Pretensa</td>
</tr>
<tr>
<td>[[Meh Temple]]</td>
<td>Temple</td>
<td>Kaldi</td>
</tr>
</table><br>
===Who is who===
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Saint Amant]] - gamer</td>
<td>[[Paris Aldeberge]] - princess</td>
</tr>
<tr>
<td>[[Apollo]] - grandmaster teacher of [[Light Magic|Light]]</td>
<td>[[Phoebe Alliswell]] - expert teacher of [[Mind Magic|Mind]]</td>
</tr>
<tr>
<td>[[Bishamon]] - armourer</td>
<td>[[Prue Alliswell]] - psionic</td>
</tr>
<tr>
<td>[[Saint Christopher]] - pathfinder</td>
<td>[[Amaterasu]] - grandmaster teacher of [[Body Magic|Body]], wife of Apollo</td>
</tr>
<tr>
<td>[[Cuchulainn]] - hero</td>
<td>[[Arduinna]] - guildmistress</td>
</tr>
<tr>
<td>[[Saint David]] - vegetarian</td>
<td>[[Melanie Bourne]] - head of school</td>
</tr>
<tr>
<td>[[Desmond Decado]] - weaponsmith</td>
<td>[[Agnes Chastillon]] - trainer</td>
</tr>
<tr>
<td>[[Diodorus]] - librarian</td>
<td>[[Rosa Cruz]] - tavernkeep</td>
</tr>
<tr>
<td>[[Elymas]] - grandmaster teacher of [[Fire Magic|Fire]]</td>
<td>[[Sister Eliza]] - high priest</td>
</tr>
<tr>
<td>[[Duke Ethelbert]] - duke</td>
<td>[[Enochia]] - apothecary</td>
</tr>
<tr>
<td>[[Wveird of Gamelot]] - grandmaster teacher of [[Plate]]</td>
<td>[[Sally Hur]] - stable mistress</td>
</tr>
<tr>
<td>[[Geezis]] - lightbringer, son of Apollo and Amaterasu</td>
<td>[[Josaphat]] - master teacher of [[Meditation]]</td>
</tr>
<tr>
<td>[[Gryfflet]] - shieldbearer</td>
<td>[[Saint Jutte]] - banker</td>
</tr>
<tr>
<td>[[Saint Joris]] - expert teacher of [[Repair]]</td>
<td>[[Kaldi]] - healer</td>
</tr>
<tr>
<td>[[Sam Lloyd]] - sorcerer</td>
<td>[[Saint Kristina]] - healer</td>
</tr>
<tr>
<td>[[Saint Luticas]] - cook</td>
<td>[[Saint Marguerite]] - master teacher of [[Water Magic|Water]]</td>
</tr>
<tr>
<td>[[Suryus Palk]] - sorcerer</td>
<td>[[Saint Martha]] - retailer</td>
</tr>
<tr>
<td>[[Saint Patrick]] - expert teacher of [[Spirit Magic|Spirit]]</td>
<td>[[Domino Moradon]] - guildmistress</td>
</tr>
<tr>
<td>[[Saint Perci]] - dragonhunter</td>
<td>[[Keira Moradon]] - master teacher of [[Shield]], sister of Domino Moradon</td>
</tr>
<tr>
<td>[[Lyran Pretensa]] - expert teacher of [[Merchant]]</td>
<td>[[Eva Quinn]] - taylor</td>
</tr>
<tr>
<td>[[Terry J. Seasons]] - retailer</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Taledon X]] - divine high priest</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Dr. Who]] - classifier</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Harvey Moradon]] - son of Domino Moradon</td>
<td>[[Sabrina Lloyd]] - pupil, daughter of Sam Lloyd</td>
</tr>
<tr>
<td>[[Mallory Quinn]] - pupil, son of Eva Quinn</td>
<td>[[Marina Pretensa]] - pupil, daughter of Lyran Pretensa</td>
</tr>
<tr>
<td>[[Jarod Pretensa]] - pupil, son of Lyran Pretensa</td>
<td>[[Vera Cruz]] - daughter of Rosa Cruz</td>
</tr>
<tr>
<td>[[Taime]] - son of Arduinna</td>
<td>[[Hiruko]] - daughter of Apollo and Amaterasu</td>
</tr>
<tr>
<td>[[Kyle Pretensa]] - son of Lyren Pretensa</td>
<td>[[Andrea Pretensa]] - daughter of Lyren Pretensa</td>
</tr>
</table><br>
----
[[Category:Map]]
f5766736c0bb1be044d48a32ee35968f48dfebe3
Maranthea College
0
1567
2000
2009-09-13T12:51:27Z
Ribannah
2
New page: '''Maranthea College''' is located in the southwest of the province of [[Semiramis]]. Semiramis lies southwest of [[Terrax]], the northernmost province of Karigor. To get to this [[dungeon...
wikitext
text/x-wiki
'''Maranthea College''' is located in the southwest of the province of [[Semiramis]]. Semiramis lies southwest of [[Terrax]], the northernmost province of Karigor. To get to this [[dungeon]], take the road leading west from the provincial capital, [[Marduk]].
==Purpose==
Maranthea College features the final part of the [[promotion]] from [[Apprentice]] to [[Sorcerer]]. It is here where the candidate(s), after collecting five [[Objects of Witchcraft]] as requested by promotor and head of school [[Melanie Bourne]], has (have) to put the Alicorn, the Phoenix Feather and the Dragon's Liver into a cauldron, stir the brew with [[Nimbus]]' Broom and bath the Owl in it. Then out hops a little [[golem]] with a face like Harry Potter's. He'll be running around inside the college from then on, to amuse the students.
==Inhabitants==
The opposition level of Maranthea College is 4 (levels range from 1 to 6, with 6 the hardest).
===Citizens===
* Melanie Bourne - head of school
* Elymas - grandmaster teacher of [[Fire Magic|Fire]]
* Saint Marguerite master teacher of [[Water Magic|Water]]
* Sam Lloyd - sorcerer (working on the Lloyd's Beacon spell)
* Jarod Pretensa, Mallory Quinn, Sabrina Lloyd, Marina Pretensa - students
None of these citizens will fight.
===Monsters===
* [[Sorcerer]] (Pupil, Enchantress, Sorceress, all female human)
Monsters become hostile when the party enters forbidden parts of the college. This is not necessary to reach the cauldron.
==Objects==
The dungeon contains the following operable [[object]]s.
* Cauldron (large)
* Any operable objects that one could expect in a sorcery school, such as moving stairs and bookcases.
==Items==
===Treasure===
The college contains a fair amount of [[treasure]] in the forbidden parts of the dungeon, with one [[black chest]] containing the [[necklace]] [[artifact]] [[Vaijayanti]] (of Fire, Air, Water and Earth).
==Floor plan==
A floor plan for this dungeon has yet to be constructed.
===Instruction notes===
* The dungeon could be larger on the inside than it looks on the outside, but should not be huge.
* In addition to the monsters, there could be some kind of automatic defense system.
* The citizens are all found in the public part of the college.
==Images==
No images are available at this time.
[[Category:Dungeon]]
0c6f1567fe838c49bd94f28b7741c44add959d6c
2002
2000
2009-09-13T12:57:43Z
Ribannah
2
todo
wikitext
text/x-wiki
'''Maranthea College''' is located in the southwest of the province of [[Semiramis]]. Semiramis lies southwest of [[Terrax]], the northernmost province of Karigor. To get to this [[dungeon]], take the road leading west from the provincial capital, [[Marduk]].
==Purpose==
Maranthea College features the final part of the [[promotion]] from [[Apprentice]] to [[Sorcerer]]. It is here where the candidate(s), after collecting five [[Objects of Witchcraft]] as requested by promotor and head of school [[Melanie Bourne]], has (have) to put the Alicorn, the Phoenix Feather and the Dragon's Liver into a cauldron, stir the brew with [[Nimbus]]' Broom and bath the Owl in it. Then out hops a little [[golem]] with a face like Harry Potter's. He'll be running around inside the college from then on, to amuse the students.
==Inhabitants==
The opposition level of Maranthea College is 4 (levels range from 1 to 6, with 6 the hardest).
===Citizens===
* Melanie Bourne - head of school
* Elymas - grandmaster teacher of [[Fire Magic|Fire]]
* Saint Marguerite master teacher of [[Water Magic|Water]]
* Sam Lloyd - sorcerer (working on the Lloyd's Beacon spell)
* Jarod Pretensa, Mallory Quinn, Sabrina Lloyd, Marina Pretensa - students
None of these citizens will fight.
===Monsters===
* [[Sorcerer]] (Pupil, Enchantress, Sorceress, all female human)
Monsters become hostile when the party enters forbidden parts of the college. This is not necessary to reach the cauldron.
==Objects==
The dungeon contains the following operable [[object]]s.
* Cauldron (large)
* Any operable objects that one could expect in a sorcery school, such as moving stairs and bookcases.
==Items==
===Treasure===
The college contains a fair amount of [[treasure]] in the forbidden parts of the dungeon, with one [[black chest]] containing the [[necklace]] [[artifact]] [[Vaijayanti]] (of Fire, Air, Water and Earth).
==Floor plan==
A floor plan for this dungeon has yet to be constructed.
===Instruction notes===
* The dungeon could be larger on the inside than it looks on the outside, but should not be huge.
* In addition to the monsters, there could be some kind of automatic defense system.
* The citizens are all found in the public part of the college.
<p style="background-color:yellow;">To do: create a floor plan for Maranthea College.</p>
==Images==
No images are available at this time.
<p style="background-color:yellow;">To do: create concept art for Maranthea College.</p>
<p style="background-color:yellow;">To do: create an interior render for Maranthea College.</p>
[[Category:Dungeon]][[Category:Things to do]]
e487e5cd850172f8e599a36255f40ad8bcd109cf
2003
2002
2009-09-13T13:27:57Z
Ribannah
2
/* Monsters */
wikitext
text/x-wiki
'''Maranthea College''' is located in the southwest of the province of [[Semiramis]]. Semiramis lies southwest of [[Terrax]], the northernmost province of Karigor. To get to this [[dungeon]], take the road leading west from the provincial capital, [[Marduk]].
==Purpose==
Maranthea College features the final part of the [[promotion]] from [[Apprentice]] to [[Sorcerer]]. It is here where the candidate(s), after collecting five [[Objects of Witchcraft]] as requested by promotor and head of school [[Melanie Bourne]], has (have) to put the Alicorn, the Phoenix Feather and the Dragon's Liver into a cauldron, stir the brew with [[Nimbus]]' Broom and bath the Owl in it. Then out hops a little [[golem]] with a face like Harry Potter's. He'll be running around inside the college from then on, to amuse the students.
==Inhabitants==
The opposition level of Maranthea College is 4 (levels range from 1 to 6, with 6 the hardest).
===Citizens===
* Melanie Bourne - head of school
* Elymas - grandmaster teacher of [[Fire Magic|Fire]]
* Saint Marguerite master teacher of [[Water Magic|Water]]
* Sam Lloyd - sorcerer (working on the Lloyd's Beacon spell)
* Jarod Pretensa, Mallory Quinn, Sabrina Lloyd, Marina Pretensa - students
None of these citizens will fight.
===Monsters===
* [[Sorceress]] (Pupil, Enchantress, Sorceress, all female human)
Monsters become hostile when the party enters forbidden parts of the college. This is not necessary to reach the cauldron.
==Objects==
The dungeon contains the following operable [[object]]s.
* Cauldron (large)
* Any operable objects that one could expect in a sorcery school, such as moving stairs and bookcases.
==Items==
===Treasure===
The college contains a fair amount of [[treasure]] in the forbidden parts of the dungeon, with one [[black chest]] containing the [[necklace]] [[artifact]] [[Vaijayanti]] (of Fire, Air, Water and Earth).
==Floor plan==
A floor plan for this dungeon has yet to be constructed.
===Instruction notes===
* The dungeon could be larger on the inside than it looks on the outside, but should not be huge.
* In addition to the monsters, there could be some kind of automatic defense system.
* The citizens are all found in the public part of the college.
<p style="background-color:yellow;">To do: create a floor plan for Maranthea College.</p>
==Images==
No images are available at this time.
<p style="background-color:yellow;">To do: create concept art for Maranthea College.</p>
<p style="background-color:yellow;">To do: create an interior render for Maranthea College.</p>
[[Category:Dungeon]][[Category:Things to do]]
1b8270a176cd729532d9a277dc9bfd7f27f094ac
Etanasfeld
0
1437
2005
1946
2009-09-13T16:36:41Z
Ribannah
2
/* Citizens */ Kumbhakarma
wikitext
text/x-wiki
'''Etanasfeld''' is located near-east in the very south of [[Karigor]]. This is one of the first [[map]]s that the [[party]] will visit.
Neighbouring [[map]]s are [[Serenity (province)|Serenity]] (west), [[Soronne (province)|Soronne]] (northwest), [[Sea of Mist (province)|Sea of Mist]] (northeast), [[Goetia]] (east).
To the southwest, Etanasfeld borders on a map of [[Jadame]]: [[Ironsand]]. This map is not part of the game, nor is the [[Blighted Desert]] that lies southeast.
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Etanasfeld.png</div>
===Communities===
* [[Iotneheim]], town of the [[Blue Ogre]]s, on the west bank of the [[Ardvein]].
* [[Algol]], town of the [[Red Ogre]]s, on the east bank of the Ardvein.
===Geography===
* [[Sea of Mist (sea)|Sea of Mist]], the water northeast
* [[Ardvein]], the lava river streaming from southeast to northeast where it feeds the Sea of Mist
===Monsters (surface)===
* [[Bat]]s (Bat, Flittermaus, Pipistrelle, Vampire Bat)
* [[Gog]]s (Gogling, Gog, Lava Gog)
* [[Ogre (mosnter)|Ogres]] (Wild Ogre, Ogre Warrior, Ogre Chieftain)
* [[Shark]]s (Shark, Hunter Shark, Bloodshark, Kua Mackerel)
* [[Toad]]s (Toad, Tidal Toad, Red Bombina)
===Animals===
[[Butterfly|Butterflies]], [[Osprey]]s, [[Fish]]
===Dungeons===
* [[Dusk's Cave]] - northwest, not far from Iotneheim
* [[Lair of Bolarg]] - central, on an island in the Ardvein
* [[Twin Cosmos of Weird]] - north, in a cull-the-sac from the Sea of Mist; can't be entered
===Objects===
* [[Obelisk]] #14
* [[Throne]] of Gol (Permanently +10 to all [[statistic]]s and [[resistance]]s of Ogres on one Thursday)
* Random [[Game (challenge)|Game]] (+3 [[Skillpoint]]s once to characters that have 30 in the required statistic)
* [[Flame]] of [[Haste]] (Reduces recovery time for 1 hour, or until rest or travel, 6 hours weak afterwards)
* Flame of [[Stone Skin]] (+10 to [[Armour Class]] for 3 hours, or until rest or travel)
* Flame of [[Fire Resistance]] (+20 to Fire Resistance for 6 hours, or until rest or travel)
* [[Well]] of +2 [[Might]] (8 Charges of +2 permanent Might, if natural Might<15, respawns)
* [[Fountain]] of +5 [[Hitpoints]] (Replenishes 5 hitpoints, maximum 50 charges, recharge 10 per day)
* Fountain of +10 [[Speed]] (Temporarily +10 Speed for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring provinces Serenity (west) and Goetia (east) can be reached on foot overland, which takes 5 days. From Serenity, [[Mt. Pilanteko (province)|Mt. Pilanteko]] (west) and [[S'Fauni]] (far west) can also be reached on foot, but not Soronne (northwest) and Sea of Mist (northeast).
===Coach===
No [[coach]] leaves from Etanasfeld, but there are coaches going west from Serenity.
===Boat===
There are no [[boat]]s available in Etanasfeld. There is a landbridge over the Ardvein, which is heavily guarded on both ends.
===Ship===
At the start of the game, four [[Ogre coaster]]s are docked in the north. They will start sailing for Soronne (Mondays and Fridays) and Goetia (Thursdays) once the [[pirate]]s have been dealt with; all trips take two days. From Soronne, other [[ship]]s sail onto the Sea of Mist.
===Town Portal===
Etanasfeld has no [[Central Fountain]]. The nearest Town Portal destinations are Soronne and Serenity.
----
==Citizens==
===Iotneheim===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Sturdy Clothing]]</td>
<td>[[Armour Shop]]</td>
<td>Jemal</td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Fionn, Reem</td>
</tr>
<tr>
<td>[[Wysiwug]]</td>
<td>[[General Store]]</td>
<td>Oonagh, Fo, Fum, Fee, Fi</td>
</tr>
<tr>
<td>[[The Atlas]]</td>
<td>[[Tavern]]</td>
<td>Golithos, Tchatchacolos</td>
</tr>
<tr>
<td>[[Amara's Purity]]</td>
<td>[[Temple]]</td>
<td>Sandamukhi</td>
</tr>
<tr>
<td>[[Madi's Garden]]</td>
<td>[[Training Hall]]</td>
<td>Moolah, Loundja</td>
</tr>
<tr>
<td>[[Hammer and Spike]]</td>
<td>[[Weapon Shop]]</td>
<td>Goz</td>
</tr>
<tr>
<td>[[House of Advancement]]</td>
<td>[[House]]</td>
<td>Angrboda, Hel</td>
</tr>
<tr>
<td>[[House of Fine Touch]]</td>
<td>House</td>
<td>Ferragus, Monsbiki</td>
</tr>
<tr>
<td>[[House of Gold]]</td>
<td>House</td>
<td>Wayupak</td>
</tr>
<tr>
<td>[[House of Muscles]]</td>
<td>House</td>
<td>Davibanner</td>
</tr>
<tr>
<td>[[House of Squires]]</td>
<td>House</td>
<td>Isore, Mordaga</td>
</tr>
<tr>
<td>[[House of Ventures]]</td>
<td>House</td>
<td>Shrek, Humbaba</td>
</tr>
<tr>
<td>[[House of Whack]]</td>
<td>House</td>
<td>Burijas, Hachiman</td>
</tr>
</table><br>
===Algol===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Bipedal Tartar]]</td>
<td>[[General Store]]</td>
<td>Ulgulu, Bintami</td>
</tr>
<tr>
<td></td>
<td>[[Guardhouse]]</td>
<td>Benandoner</td>
</tr>
<tr>
<td>[[Prime Guild of Fire]]</td>
<td>[[Guild]]</td>
<td>Mahuika</td>
</tr>
<tr>
<td>[[Warriors of Virtue]]</td>
<td>[[Guild]]</td>
<td>Kopuwai, Wendigo</td>
</tr>
<tr>
<td>[[House of Hides]]</td>
<td>House</td>
<td>Jarnsaksa</td>
</tr>
<tr>
<td>[[House of Shaving]]</td>
<td>House</td>
<td>Ojancano, Naitakonita</td>
</tr>
<tr>
<td>[[House of Troves]]</td>
<td>House</td>
<td>Khuljasimsim</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>Dusk's Cave</td>
<td>[[Dungeon]]</td>
<td>Kumbhakarma</td>
</tr>
<tr>
<td>Lair of Bolarg</td>
<td>Dungeon</td>
<td>Bolarg, Fiona, Morgiana</td>
</tr>
<tr>
<td></td>
<td>Wizard's Wagon</td>
<td>Merle Silvertongue, Sammo, Frida, Mara, Pippi</td>
</tr>
<tr>
<td></td>
<td>Wizard's Tent</td>
<td>Bron, Dolf, Glim, Goran, Glas</td>
</tr>
<tr>
<td></td>
<td>Wilderness</td>
<td>Cosmo</td>
</tr>
</table><br>
===Who is who===
====Ogres====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Benandoner]] - landbridge captain</td>
<td>[[Angrboda]] - wheelwright</td>
</tr>
<tr>
<td>[[Bolarg]] - red ogre chieftain</td>
<td>[[Bintami]] - potter, wife of Ulgulu</td>
</tr>
<tr>
<td>[[Burijas]] - master teacher of [[Mace]]</td>
<td>[[Eigyr]] - captain of the [[Dragonlance]]</td>
</tr>
<tr>
<td>[[Davibanner]] - grandmaster teacher of [[Bodybuilding]]</td>
<td>[[Jarnsaksa]] - grandmaster teacher of [[Leather]]</td>
</tr>
<tr>
<td>[[Ferragus]] - expert teacher of [[Unarmed]]</td>
<td>[[Mahuika]] - guildmistress</td>
</tr>
<tr>
<td>[[Fionn]] - landbridge captain</td>
<td>[[Monsbiki]] - expert teacher of [[Repair]], cousin of Ferragus</td>
</tr>
<tr>
<td>[[Glooskap]] - captain of the [[Prince Henry]]</td>
<td>[[Moolah]] - trainer</td>
</tr>
<tr>
<td>[[Golithos]] - taverner</td>
<td>[[Mordaga]] - expert teacher of [[Shield]], wife of Isore</td>
</tr>
<tr>
<td>[[Goz]] - weaponsmith</td>
<td>[[Naitakonita]] - barber, wife of Ojancano</td>
</tr>
<tr>
<td>[[Hachiman]] - expert teacher of [[Axe]], brother of Burijas</td>
<td>[[Oonagh]] - retailer, wife of Fionn</td>
</tr>
<tr>
<td>[[Hrym]] - captain of the [[Nagfar]]</td>
<td>[[Sandamukhi]] - healer</td>
</tr>
<tr>
<td>[[Humbaba]] - landbridge guard</td>
<td>[[Wendigo]] - burglar, wife of Kopuwai</td>
</tr>
<tr>
<td>[[Isore]] - expert teacher of [[Sword]]</td>
<td></td>
</tr>
<tr>
<td>[[Jemal]] - armourer</td>
<td></td>
</tr>
<tr>
<td>[[Khuljasimsim]] - grandmaster teacher of [[Disarm Trap]]</td>
<td></td>
</tr>
<tr>
<td>[[Kopuwai]] - guildmaster</td>
<td></td>
</tr>
<tr>
<td>[[Og]] - captain of the [[Arquebus]]</td>
<td></td>
</tr>
<tr>
<td>[[Ojancano]] - landbridge guard</td>
<td></td>
</tr>
<tr>
<td>[[Reem]] - dockmaster</td>
<td></td>
</tr>
<tr>
<td>[[Shrek]] - donkey-driver</td>
<td></td>
</tr>
<tr>
<td>[[Tchatchacolos]] - warrior</td>
<td></td>
</tr>
<tr>
<td>[[Ulgulu]] - retailer</td>
<td></td>
</tr>
<tr>
<td>[[Wayupak]] - userer</td>
<td></td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Fo]] - son of Fionn and Oonagh</td>
<td>[[Fee]] - daughter of Fionn and Oonagh</td>
</tr>
<tr>
<td>[[Fum]] - son of Fionn and Oonagh</td>
<td>[[Fi]] - daughter of Fionn and Oonagh</td>
</tr>
<tr>
<td></td>
<td>[[Hel]] - daughter of Angrboda</td>
</tr>
<tr>
<td></td>
<td>[[Loundja]] - daughter of Moolah</td>
</tr>
</table><br>
====Others====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Cosmo]] - leprechaun</td>
<td>[[Fiona]] - human Princess</td>
</tr>
<tr>
<td>[[Kumbhakarma]] - giant</td>
<td></td>
</tr>
<tr>
<td>[[Merle Silvertongue]] - wizard</td>
<td>[[Morgiana]] - maid</td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Bron]] - human boy</td>
<td>[[Frida]] - halfling girl</td>
</tr>
<tr>
<td>[[Dolf]] - wizard boy</td>
<td>[[Glas]] - elf girl</td>
</tr>
<tr>
<td>[[Glim]] - dwarf boy</td>
<td>[[Mara]] - halfling girl</td>
</tr>
<tr>
<td>[[Goran]] - human boy</td>
<td>[[Pippi]] - halfling girl</td>
</tr>
<tr>
<td>[[Sammo]] - halfling boy</td>
<td></td>
</tr>
</table><br>
----
[[Category:Map]]
fdf1ad84bffce1f8ed2bc53a7db6708e646e9c9e
Dusk's Cave
0
1568
2006
2009-09-13T16:49:54Z
Ribannah
2
New page: '''Dusk's Cave''' is located northwest of the [[Ogre]] town of [[Iotneheim]] in the province of [[Etanasfeld]]. This province lies immediately east of [[Serenity (province)|Serenity]]. To...
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'''Dusk's Cave''' is located northwest of the [[Ogre]] town of [[Iotneheim]] in the province of [[Etanasfeld]]. This province lies immediately east of [[Serenity (province)|Serenity]].
To get to this [[dungeon]], walk a short distance through the sand from Iotneheim to the hills. Dusk's Cave is the home of a sleeping [[giant]].
==Purpose==
The cave is involved in two different quests. First, the starting [[party]] must collect [[the Elemental Orb]] as part of the [[Test of Promise and Loyalty]]. To do so, they must get past the sleeping giant [[Kumbhakarma]] to the back of the cave. Later in the game, the cave plays a part in the [[promotion]] from [[Scholar]] to [[Runemaster]], where the party goes back in time to put the Elemental Orb on its spot and the giant to sleep.
==Inhabitants==
The opposition level of Dusk's Cave is 1 with the giant asleep, and 4 with the giant awake (levels range from 1 to 6, with 6 the hardest).
===Citizens===
* Kumbhakarma - giant
The giant will fight when awake.
===Monsters===
None.
==Objects==
The dungeon contains the following operable [[object]]s.
* Tunnel
==Items==
* [[Elemental Orb]]
===Treasure===
The cave contains no [[treasure]].
==Floor plan==
No floor plan was made for this dungeon.
===Tunnel===
To get to the Elemental Orb, the party must bring a [[shovel]] to dig a tunnel under the sleeping giant.
==Images==
http://www.castlegobs.nl/images/interiors/duskscave.jpg
''Dungeon level by Hipshot''
http://www.castlegobs.nl/images/interiors/kumbhakarma.jpg
''Sleeping giant, concept art by Apus Arvandulin''
[[Category:Dungeon]]
a013f96e308bd6eceeca7b8d0dbf8a2de298cc58
Dr. Who's Well
0
1569
2007
2009-09-14T13:02:20Z
Ribannah
2
New page: '''Dr. Who's Well''' can be found in the town of [[Ascalon]], which is situated in the northeast of the province of [[Semiramis]]. Semiramis lies southwest of [[Terrax]], the northernmost ...
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text/x-wiki
'''Dr. Who's Well''' can be found in the town of [[Ascalon]], which is situated in the northeast of the province of [[Semiramis]]. Semiramis lies southwest of [[Terrax]], the northernmost province of Karigor. To get to this [[dungeon]], go to he back of [[Duke Ethelbert's Palace]] and have a look around. To enter it, jump in.
==Purpose==
Dr. Who's Well is where the first part of [[The Therapy]] takes place, the [[quest]] for [[promotion]] from [[Acolyte]] to [[Cleric]], that is given by promotor [[Duke Ethelbert]]. The [[party]] must get the [[Fizbin of Misfortune]] from the well.
==Inhabitants==
The opposition level of Dr. Who's College is 3 (levels range from 1 to 6, with 6 the hardest).
===Citizens===
None.
===Monsters===
* [[Rat]] (Rat, Hooded Rat, Rabid Rat, Wild Agouti)
Lots of them.
==Objects==
None required.
==Items==
* Fizbin of Misfortune
* Note to the holder ("Step forward the misfortunate! ...")
===Treasure===
The well does not contain a lot of treasure. Some [[bucket]]s and coins may have been dropped by the townsfolk.
==Floor plan==
A floor plan for this dungeon has yet to be constructed.
===Instruction notes===
* Down the well there will be some old corridors, eventually leading to an exit inside the palace (but there is no need to extend the floor plan to include the palace).
* In the corridors, the water level is low enough that the party does not have to swim under water, at least not all the time.
* The party may need to crouch in some places, putting them at a disadvantage when dealing with the rats.
<p style="background-color:yellow;">To do: create a floor plan for Dr. Who's Well.</p>
==Images==
No images are available at this time.
<p style="background-color:yellow;">To do: create an interior render for Dr. Who's Well.</p>
[[Category:Dungeon]][[Category:Things to do]]
c0a00dcce2a952840efa0a2fa8545ea8a99ca89a
Abandoned Temple
0
1570
2008
2009-09-15T12:47:52Z
Ribannah
2
New page: The '''Abandoned Temple''', once the headquarters of the [[Church of the Stars]], is located on the island in the basin east of [[Serenity (town)|Serenity village]], where the game starts,...
wikitext
text/x-wiki
The '''Abandoned Temple''', once the headquarters of the [[Church of the Stars]], is located on the island in the basin east of [[Serenity (town)|Serenity village]], where the game starts, in the province of [[Serenity (province)|Serenity]].
To get to this [[dungeon]], walk east from the village, jump onto the island, and climb the stairs on the outside of the temple. The entrance is at the top.
==Purpose==
The temple stores a number of [[Power Crystals]]. The party has to collect two of these for high [[seer]] [[August]] to power up the riverboat, the [[St. Nicholas]], in order to begin their mission.
In addition, the temple is where young [[Morglin]] appears, who will be their cabin boy on the St. Nicholas.
==Inhabitants==
The opposition level of the Abandoned Temple is 1 (levels range from 1 to 6, with 6 the hardest).
===Citizens===
* Morglin - cabin boy
The boy does not fight.
===Monsters===
* [[Ooze]] (Coral Ooze, Silicon Ooze, Sarcodina)
* [[Rat]] (Rat, Hooded Rat, Rabid Rat, Wild Agouti)
* [[Spider]] (Tripod, Spider, Subbekashe, Scorpion)
==Objects==
The dungeon contains the following operable [[object]]s.
* Mural
* Trapdoor
==Items==
* A number of [[Power Crystal]]s
===Treasure===
The cave contains a fair amount of low-level [[treasure]].
==Floor plan==
No floor plan was made for this dungeon.
===Mural===
The mural gives access to another dungeon, the [[Inner Sanctum]], but only later in the game.
===Trapdoor===
When the party descends from the entrance room, a trapdoor will close above their heads. They will need to find the underwater exit on the lowest floor.
==Images==
http://www.castlegobs.nl/images/buildings/abandonedtemple.jpg
''Exterior dungeon model by Stygius''
http://www.castlegobs.nl/images/interiors/abandonedtemple_ramp.jpg
''Entrance room, part of lost dungeon level by Baleminotu''
http://www.castlegobs.nl/images/interiors/abandonedtemple_markings.jpg
''Markings on the wall, part of lost dungeon level by Baleminotu''
http://www.castlegobs.nl/images/interiors/abandonedtemple_mural.jpg
''Mural, part of lost dungeon level by Baleminotu''
http://www.castlegobs.nl/images/interiors/abandonedtemple_exit.jpg
''Underwater exit, part of lost dungeon level by Baleminotu''
<p style="background-color:yellow;">To do: reconstruct the dungeon level of the Abandoned Temple.</p>
[[Category:Dungeon]][[Category:Things to do]]
267e5ae703375bcbeeac9a51dc173126e1e73a25
Twin Cosmos of Wird
0
1571
2009
2009-09-18T14:52:01Z
Ribannah
2
New page: The '''Twin Cosmos of Wird''' can only be entered by falling asleep. The name of this strange dungeon, shaped in the form of two connected dodecahedrons, is an acronym of 'Microsoft Window...
wikitext
text/x-wiki
The '''Twin Cosmos of Wird''' can only be entered by falling asleep. The name of this strange dungeon, shaped in the form of two connected dodecahedrons, is an acronym of 'Microsoft Windows', all-time champion of bugs.
==Purpose==
The 'cosmos' features the dangerous part of the quest [[The Bugbear]], given by [[Angrboda]] in [[Iotneheim]], for [[Ogre]]s to earn the [[title]] of [[Giantling]]. The dungeon is the home of the [[Bugbear]]. Once the Bugbear is defeated, the userer [[Wayupak]] might finally agree to reduce his rates.
==Inhabitants==
The opposition level of the Twin Cosmos of Wird is 3 (levels range from 1 to 6, with 6 the hardest).
===Citizens===
None.
===Monsters===
* [[Bug]] (Flying Bug, Doom Bug, Firefly)
* [[Bugbear]] (unique)
==Objects==
The dungeon contains the following operable [[object]]s.
* Doors
* Bottomless pit
==Items==
===Treasure===
The 'cosmos' contains a fair amount of [[treasure]]. There are [[gem]]s hidden in chandeliers.
==Floor plan==
A floor plan for this dungeon has yet to be constructed.
===Instruction notes===
* The dungeon has 22 identically shaped rooms, representing the free sides of the dodecahedrons, and one connection, the Bottomless Pit.
* Each of the 22 rooms is a pentagon with 5 doors.
<p style="background-color:yellow;">To do: create a floor plan for Twin Cosmos of Wird.</p>
===Doors===
Doors inside this dungeon function like portals, as in the MM7 Barrows, so the inside of neigbouring rooms cannot be seen. The doors look like blue screens.
===Bottomless Pit===
Entering the Bottomless Pit transports both party and Bugbear to the other dodecahedron.
===Bugbear===
* If the party moves into another room, so does the Bugbear. However, if they would choose each other's rooms, the Bugbear instead stays put.
* The starting position of both party and bugbear are random (but not in the pit). Bugbear growls and fire crackling (the pit) give info on where the party is. The bugbear knows where the pit is and how to avoid it.
* On a wall is an inscription reading 'Gregory was here' (that is Gregory Yob, who invented the Wumpus).
==Images==
No images are available at this time.
<p style="background-color:yellow;">To do: create concept art for Twin Cosmos of Wird.</p>
<p style="background-color:yellow;">To do: create an interior render for Twin Cosmos of Wird.</p>
[[Category:Dungeon]][[Category:Things to do]]
885db8af70d6ddb6e6642cb98fd189f4dfe853cb
MediaWiki:Sidebar
8
1572
2010
2009-10-13T11:42:36Z
Ribannah
2
New page: * navigation ** mainpage|mainpage-description ** portal-url|portal ** currentevents-url|News ** recentchanges-url|recentchanges ** index-url|index ** categories-url|categories ** randompag...
wikitext
text/x-wiki
* navigation
** mainpage|mainpage-description
** portal-url|portal
** currentevents-url|News
** recentchanges-url|recentchanges
** index-url|index
** categories-url|categories
** randompage-url|randompage
** Chat|Chat on irc
** sitesupport-url|sitesupport
** Contact_information|contact
** helppage|help
* SEARCH
* TOOLBOX
* LANGUAGES
a71b4a12537964d9b4c5c60d05574e27ad6ab534
2011
2010
2009-10-13T11:47:28Z
Ribannah
2
wikitext
text/x-wiki
* navigation
** mainpage|mainpage-description
** http://www.castlegobs.nl/forums/index.php?showforum=76|News
** recentchanges-url|recentchanges
** index-url|Index
** categories-url|categories
** randompage-url|randompage
** Chat|Chat on irc
** How can I contribute?|Sitesupport
** Contact_information|Contact
** helppage|help
* SEARCH
* TOOLBOX
* LANGUAGES
3193832131184e9141b4443c1a4a3a65a25e06d3
2012
2011
2009-10-13T11:53:34Z
Ribannah
2
wikitext
text/x-wiki
* navigation
** mainpage|mainpage-description
** http://www.castlegobs.nl/forums/index.php?showforum=76|News
** recentchanges-url|recentchanges
** index-url|Index
** categories-url|categories
** randompage-url|randompage
** Chat|Chat on irc
** How can I contribute?|Support us
** Contact_information|Contact
* SEARCH
* TOOLBOX
* LANGUAGES
7dd480fda5fe9e7bd6661b83f183b81bd4775e5c
2014
2012
2009-10-13T13:43:37Z
Ribannah
2
wikitext
text/x-wiki
* navigation
** mainpage|mainpage-description
** http://www.castlegobs.nl/forums/index.php?showforum=76|News
** recentchanges-url|recentchanges
** Index|Index
** Category:Root|categories
** randompage-url|randompage
** Chat|Chat on irc
** How can I contribute?|Support us
** Contact_information|Contact
* SEARCH
* TOOLBOX
* LANGUAGES
4dc380a6756386736d47932d480e2a8a2ef988ba
Chat
0
1573
2013
2009-10-13T11:58:10Z
Ribannah
2
New page: {{project}} ==Instructions== Go to one of these pages * [http://webchat.freenode.net http://webchat.freenode.net] * [http://java.freenode.net/index.php?channel=mmtribute http://java.fre...
wikitext
text/x-wiki
{{project}}
==Instructions==
Go to one of these pages
* [http://webchat.freenode.net http://webchat.freenode.net]
* [http://java.freenode.net/index.php?channel=mmtribute http://java.freenode.net]
and connect by providing a user name and the name of the channel.
==Registered channels==
* #mmtribute (open discussion regarding the project)
[[Category:Project]]
02ec755539727084656f0a209e95f807a2e13ac0
Index
0
1574
2015
2009-10-13T13:50:35Z
Ribannah
2
New page: {| class="toccolours" style="text-align: center; width: 100%; padding: 3px; border: 1px solid gray; margin: 0 auto;" |- |[[Special:Prefixindex/|'''All pages''']] |[[Special:Prefixindex/A|'...
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{{portal navigation}}
<div style="font-size:24px; color:#0099FF">''Alphabetic index of pages''</div>
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[[Category:Root]]
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Tree of Life
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2009-10-16T18:34:22Z
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New page: {{Knowledge Base}} In the [[Elves|Elven]] [[province]] of [[Timberfall]], there is an entire circle of '''Trees of Life''', numbered 2 to 68 (as is common knowledge, Tree 69 is in [[Avlee...
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{{Knowledge Base}}
In the [[Elves|Elven]] [[province]] of [[Timberfall]], there is an entire circle of '''Trees of Life''', numbered 2 to 68 (as is common knowledge, Tree 69 is in [[Avlee]] and Tree 1, Yggdrasil, is on [[Vori]]). They can be found in an area called the [[Heart of the Wood]]. The purpose of any Tree of Life is to bring stories into the world where they are planted.
''Sixty-seven guardians are always at attention.''<br/>
''An ancient curse, and doomed they were, to ever hold convention.''
''The night most eerie takes away the choir`s utter shyness.''<br/>
''The Heart will come alive and even sober up His Highness.''<br>
''Pan he wove a spell of mist to keep the treasure hidden.''<br/>
''To break this spell, the boldest one, must play his love forbidden.
by Fander Treespook
==Role==
Many centuries ago, the [[Ancients]] started a vital experiment on a planet named [[COLONY|Colony]], the ''Composite Orbital Learning Opportunity Network Yielder'', in a remote part of the known universe. Instead of the customary single Tree of Life, rare and precious as they are, a good number of them were planted closely together in the soil. The effect of this abundance on this new, computed world was an unrivaled growth of epics, magic and miracles, and of heroes that learned to master them, where normally these things would be rare and far apart. Eventually, these heroes were meant to test the magic of the [[Creators]] themselves.
===Purpose in the game===
The Trees of Life play a part in the [[Obelisk]] quest, [[The Syrinx]]. The player characters can converse with the trees, just as they can with Tree 69 in [[Might and Magic 7]]. Some of these Trees of Life will tell clues, e.g. to help the player to locate the Obelisk [[treasure]], but others will tell a short story.
<p style="background-color:yellow;">To do: write the short stories that the Trees of Life will tell.</p>
[[Category:Life]]
[[Category:Story]]
[[Category:Things to do]]
[[Category:Timberfall]]
[[Category:Tree of Life| ]]
ad0d6e886800b5789136a82c6755c891fcb9a921
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{{Knowledge Base}}
In the [[Elves|Elven]] [[province]] of [[Timberfall]], there is an entire circle of '''Trees of Life''', numbered 2 to 68 (as is common knowledge, Tree 69 is in [[Avlee]] and Tree 1, Yggdrasil, is on [[Vori]]). They can be found in an area called the [[Heart of the Wood]]. The purpose of any Tree of Life is to bring stories into the world where they are planted.
''Sixty-seven guardians are always at attention.''<br/>
''An ancient curse, and doomed they were, to ever hold convention.''
''The night most eerie takes away the choir`s utter shyness.''<br/>
''The Heart will come alive and even sober up His Highness.''<br>
''Pan he wove a spell of mist to keep the treasure hidden.''<br/>
''To break this spell, the boldest one, must play his love forbidden.
by Fander Treespook
==Role==
Many centuries ago, the [[Ancients]] started a vital experiment on a planet named [[COLONY|Colony]], the ''Composite Orbital Learning Opportunity Network Yielder'', in a remote part of the known universe. Instead of the customary single Tree of Life, rare and precious as they are, a good number of them were planted closely together in the soil. The effect of this abundance on this new, computed world was an unrivaled growth of epics, magic and miracles, and of heroes that learned to master them, where normally these things would be rare and far apart. Eventually, these heroes were meant to test the magic of the [[Creators]] themselves.
===Purpose in the game===
The Trees of Life play a part in the [[Obelisk]] quest, [[The Syrinx]]. The player characters can converse with the trees, just as they can with Tree 69 in [[Might and Magic 7]]. Some of these Trees of Life will tell clues, e.g. to help the player to locate the Obelisk [[treasure]], but others will tell a short story.
<p style="background-color:yellow;">To do: write the short stories that the Trees of Life will tell.</p>
==List of stories==
* [[Tree 2]], untitled, by Cepheus
[[Category:Life]]
[[Category:Story]]
[[Category:Things to do]]
[[Category:Timberfall]]
[[Category:Tree of Life| ]]
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[[Category:Life]]
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New page: {{portal navigation}}<div style="width:144px; float:right; border: solid 1px black; background-color:#FFDD66; padding:4px; margin-left:16px; margin-bottom:16px; text-align:center;"> <p sty...
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<p style="background-color:white; padding:6px;">'''Knowledge Base'''</p>
<p style="padding:6px;">
[[Story]]<br/>
[[Map]]<br/>
[[Party]]<br/>
[[Life]]<br/>
[[Item]]<br/>
[[Object]]<br/>
[[Text]]<br/>
[[Media]]<br/>
</p>
<p style="background-color:#EEEEEE; padding:6px;">'''Story'''</p>
<p style="padding:6px;">
[[Timeline]]<br/>
[[Prologue]]<br/>
[[Plot]]<br/>
[[Choices]]<br/>
[[Cult of Meh]]<br/>
[[Rival Party]]<br/>
[[The Syrinx]]<br/>
[[Tree of Life|Trees of Life]]<br/>
[[Quest|Quests]]<br/>
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<noinclude>[[Category:Template:Navigation]]</noinclude>
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Story
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{{Story}}
Most of the '''story''' of MMTribute is unknown to the player at the start of the game, except for the [[prologue]], the [[intro]] and the background stories in the [[manual]]. As the game progresses, the player will learn more about the story from the [[dialogue]]s, [[journal excerpt]]s, etc. in the game, and of course from reading the chapters of the [[Book of Ceth]] and listening to the prophet [[Thelmes]]. The story further unravels as the game progresses, by [[event]]s and by the players [[choices]]: how the story ends is not set in stone.
Might and Magic Tribute's story is linked to the story of the official Might and Magic games. It plays 82 years before [[Mandate of Heaven]], in a different part of the same world.
==See also==
* [[Might and Magic]]
[[Category:Knowledge Base]][[Category:Story| ]]
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{{Story}}
The '''prologue''' sets the scene. It describes recent events that lead up to the [[party]]'s [[mission]]. It is used to advertise the [[project]] and the game. Therefore, the player knows its content when the game starts.
----
==Text==
The [[Seer]]s of [[Serenity]], high in the southern mountains that separate [[Karigor]] from [[Jadame]], are troubled. A [[prophet]] of their [[Guild]] has gone renegade, and is spreading the word that an apocalypse, caused by devilish horrors, is nearing and that [[Ceth]] himself, the Creator, will come to Karigor in a final effort to battle this evil and prevent the collapse. The prophet, who calls himself [[Thelmes]], calls for the followers of [[Church of the Sun|Sun]] and [[Church of the Moon|Moon]] to unite and prepare a great sacrifice. As he follows the river [[Ebony]] downstream, more people believe his words every day.
What bothers the Seers even more, is that with all their foretelling powers combined, they cannot see if this [[prophecy]] has merit or not. Therefore, they cannot interfere. But there may be a way to discover the truth. Scattered over the land, are chapters of the [[Book of Ceth]]. Long ago, the book was cut up and the chapters hidden to the eyes of the common people because their contents were thought to be too dangerous for anyone in this age to know in its entirety. Now, so many centuries later, nobody even knows the location of the chapters. If the Book could be found and made whole again, the truth would surely be revealed.
So they called a conference with the leaders of the [[Cleric]]s and the [[Necromancer]]s - and found out, much to their dismay, that neither side was interested. Obviously, both churches did not believe the prophecy, but each saw in the coming [[The Sacrifice|Sacrifice]] their chance to rule the world.
Now the Seers of Serenity are going to play a desperate gambit. Against all odds, a party of adventurers will be sent forth to gather the lost chapters of the Book of Ceth. They will have to go in stealth, yet they need to gain the favour of all the lords of Karigor in order to be able to search the sacred, guarded and perhaps even haunted places that might hold the chapters.
Because of the necessary low profile, none of the great and famous can be asked to join in this venture. Instead, the Seers put all their hopes in the young and inexperienced. All they can do to prepare them is to set a short [[Test of Promise and Loyalty|test of promise and loyalty]], and any that will pass this test will simply have to do.
Still, the Seers are not without resources, and the party will find friends that can help them along the way. Often, these will be followers of the [[Church of the Stars|Stars]], the third [[path]] that - in Karigor and about everywhere else - has been suppressed by the Sun and the Moon alike for as long as one can remember.
The chance that the party will succeed in time before the Sacrifice takes place seems slim. Eventually the prophet Thelmes will reach the shores of [[Terrax]] in the north, where the river Ebony flows into the ocean. It may be vital that the party is present at every major speech that Thelmes is going to make, because they may learn some important clues from his words .....
[[Category:Story]]
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Plot
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{{Story}}
The '''plot''' explains what is happening in the game, and why. It is unknown to the player, but fragments of it can be discovered, and concluded from [[text]]s, [[quest]]s and [[event]]s.
==Text==
In the longlasting struggle between the [[Creator]]s and the [[Ancient]]s, a horror has been unleashed into the world by the former that they themselves may not be able to control: the [[Kreegan]]. Originally they were restricted to their home world, but now they have received the power to travel through space and void, and so they did. As hive beings, now they are multiplying everywhere, drawn to the Ancient's technology and wrecking it wherever they find it.
Many centuries ago, the Ancients started a vital experiment on a planet named [[Colony]], the 'Composite Orbital Learning Opportunity Network Yielder', in a remote part of the known universe. Instead of the customary single [[Tree of Life]], rare and precious as they are, a good number of them were planted closely together in the soil. The effect of this abundance on this new, computed world was an unrivaled growth of epics, magic and miracles, and of heroes that learned to master them, where normally these things would be rare and far apart.
Eventually, these heroes were meant to test the magic of the Creators themselves.
In the beginning, the inhabitants of Colony had access to the Ancients' technology through the [[Heavenly Forge]]s, that served to balance the [[magic]] and thereby assure their loyalty to the Ancients. This age was called the [[Time of Wonders]] by the Colonials, who viewed the magic of self and elements as normal rather than the technology from the forges.
When the Kreegan cut off this section of the universe by isolating the local [[Wire]] node, the Ancients' control of Colony diminished and the inevitable happened: a [[rebellion]], and a breakdown of the forges. With the balance gone, the three directional occults, the powerful [[path]] magics, were developed ahead of schedule, and [[religion]]s blossomed. This allowed for unwanted manifestations of the Creators on Colony in the shape of local [[god]]s, such as [[Yanmir]], [[Ishtar]] and [[Ceth]], and similar shadows. Still, the experiment did not fail, as it continued to produce great stories and the heroes that played in them. And from the local Wire node the Ancients continued to monitor, even as the [[seed ships]] that found themselves stuck en route to other parts of the universe dumped their contents on artificial worlds that also needed attention.
Although the Heavenly Forges did no longer function, traces of the Ancients' technology remained on Colony. For a long time, this outpost of the Ancients was not considered an interesting target, but now a first scouting vessel of the Kreegan has been seen to arrive. A [[Sheltem]] unit is dispatched to deal with the Kreegan scout before he can report back, but as it arrives through a [[portal]] from one of the artificial world, a basic flaw in the programming of this type of unit causes something to go wrong. Again.
Influenced by the presence of so much magic, a simple, straightforward task is turned into a grand design, and in the mind of the Sheltem his cover story becomes the reality. He is [[Thelmes]], renegade [[prophet]], who has to gather followers for the great [[The Sacrifice|sacrifice]] that is the only way to stop the Kreegan threat.
A [[Corak]] unit is sent after him to make the necessary repairs, but the Corak finds itself with a much harder task than expected. As it appears, the actions of the Sheltem are intertwined with epics and prophecies that are part of the experiment of Colony, more specifically through the contents of the all too powerful [[Book of Ceth]], and the Corak cannot intervene directly. Instead, it has to try and meddle with the plan of the [[Seer]]s that has already been set into motion. So it sets himself up as the [[C'Orak]], honorary title for the leader of the [[Orak]] [[vampire]] clan, followers of Ceth, deep in the [[Typhon Expanse]], and waits for his chance to steer the Seers' party of heroes in the right direction.
By accident, [[Morglin Ironfist]], a young boy of noble birth, observes the Corak as it enters the [[Inner Sanctum]] and does not return. He follows in after the Corak, and stumbles upon the gate to Colony, where he appears in the [[Abandoned Temple]] right at the time when the Seers' [[party]] of heroes is searching the place for the [[Power Crystals]]. It is his arrival and later return that will, through a long chain of events, provide Colony with the one chance to escape its destruction more than a century after.
As the party of heroes collects the chapters of the Book of Ceth, and listens to the ramblings of Sheltem, they will eventually learn this, and know that they must do what they can to give these events the time that is needed to allow them to happen while keeping the experiment alive. The fate of Colony is in their hands. But they are not quite the Ancients' puppets, and can choose differently if they so desire. In [[Terrax]] they will meet Prince [[Daglathor]], the Kreegan scout in disguise, who will try and persuade them to make a mistake.
Meanwhile, the party's loyalty is swept one way or the other as they have dealings with the Churches of [[Church of the Sun|Sun]], [[Church of the Moon|Moon]], and [[Church of the Stars|Stars]], that all have plans of their own. Sun and Moon are seeking dominion over each other, by taking advantage of the chaos caused by the renegade prophet, while the weakened Church of the Stars appears to be in league with the Seers. Will the party be forced to choose between Sun and Moon? Or will they remain true to the Seers? The outcome is not carved in stone.
[[Category:Story]]
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Choices
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{{Story}}
It will gradually dawn on the [[party]] that there are different [[faction]]s in [[Karigor]] that try to influence what comes from [[Thelmes]]' endeavour. The churches of [[Church of the Sun|Sun]], [[Church of the Moon|Moon]] and [[Church of the Stars|Stars]] all want to make the best of this situation - for them. A nudge here and there, some nice words, a few easily given promises, and suddenly the party will find themselves committed to one of their causes, despite their best intentions. Things can be made right, with great effort. But no matter how hard they try, in the end, when the sacrifice is at hand, the party cannot avoid making a final choice. After all, there is only one [[Eye of Goros]].
----
==Nudges==
It starts innocent enough. Sun and Moon followers are handing out [[leaflet]]s on the streets of [[Soronne]], both asking everyone to support the one true faith in these prophetic times. The healing [[temple]]s in Soronne sell [[membership card]]s that give a discount.
How does that eventually turn into an all-out war and utter destruction?
In small steps, and as usual the party of heroes cannot help to become more and more involved.
When they reach [[Ryft]], it turns out that the [[St. Nicholas]] is in need of some repairs. The main sail was badly torn as a result of a sudden storm. Fortunately there are plenty of skilled [[Weaver]]s around to choose from, although they talk a little funny. As it appears, a hired Weaver will leave a small mark on the sail when the job is done so people can recognize their work. This will typically be a small sun, moon, or star ...
In [[Eftling]], there is a feud going on between two Chapels of Healing, the [[Moon Chapel]] on the east bank and the [[Sun Chapel]] closeby on the west bank. They are trying to outbid each other with blessings for their customers. A slight complication is that the Sun Chapel is only open from 08:00 to 20:00, and the Moon Chapel from 20:00 till 08:00.
----
==Zealots==
Things turn worse in [[Timberfall]], where upon arrival with the St. Nicholas the party finds two groups of [[Zealot]]s firing arrows at each other from opposite sides of the river. It is possible for the party to pick a side and join this fight, or even to fight both sides.
After a particularly inflammatory speech by Thelmes in Timberfall, the [[Seer]]s make one final attempt to mediate between the Churches and decide on a common course. This will take place on neutral ground in the [[Temple of Ishtar]], with the party secretly watching. Of course the attempt fails miserably.
The party is once again urged to keep searching for the truth in the chapters of the [[Book of Ceth]], but staying neutral at this point may already be difficult, especially if the events at the [[Circus of the Sun|Circus]] have already taken place, too. A quest to check their loyalty to the Seers may be in order: as it happens, [[the 7-spiked Crown of Ishtar]] is missing.
When the St. Nicholas gets to [[Semiramis]] and then to [[Nannaria]] the [[permission quest]]s ([[The Raid]] / [[Herons of Doom]]) further work to force the party's hand, [[reputation]]wise, at the same time destroying any idea the party may still have of staying unconspicuous.
There will also be several forays of Zealots in both directions, where the party has the option of 'helping out' the guards.
----
==Churches==
After Thelmes' speech in [[Murlank]], [[messenger]]s arrive to offer the party a key quest that will potentially give one side a major edge. That is, if the party's reputation is still high enough ...
Each messenger will tell the party that they need the Eye of Goros to complete the quest; chances are, that the party already have this item.
===Sun Quest===
Questgiver: Sister [[Eliza]] ([[Taledon]]'s council), [[Divine Temple of the Sun]]
The Church of the Sun seeks to [[reconstruct the Mosaic]], a ward against [[Dark Magic]]. The pieces of it were given to the Church of the Moon as part of the treaty after the [[War of Dove and Crow]]. They are to be retrieved from the [[Divine Temple of the Moon]] where they are hidden somewhere in the forbidden part which is heavily guarded.
In order to function, the [[Mosaic]] has to be reconstructed at the right spot, which is [[the Cemetery]] just outside the capital, [[Marduk]]. But the ancestors of the Sun followers know that it is an evil thing, and as the party is working on the Mosaic their [[ghost]]s will take shape and try to interfere.
With the Mosaic reconstructed in the right pattern, the power of the Church of the Moon will be greatly diminished, the balance broken.
===Moon Quest===
Questgiver: [[Ethric]] (council of [[Shenandoah]]), Divine Temple of the Moon
The Church of the Moon wishes to [[release the Soultaker]], who was locked up in the [[Tomb of Anubis]] and the key given to the Church of the Sun as part of the treaty after the War of Dove and Crow. The key is hidden somewhere in the forbidden section of the Divine Temple of the Sun which is heavily guarded.
The [[Soultaker]], when released, will begin to gather innocent souls, which in turn provides the power to transform [[Necromancer]]s into [[Lich]]s. The Moon followers have long prepared for this by making [[Soul Jar]]s to keep the souls of the Necromancers safe from the Soultaker, who cannot be controlled.
Ethric is destined to become the first Lich. The power of the Church of the Moon will be greatly increased, the balance broken.
===Star Quest===
Questgiver: [[Tsantsa]] (high priestess), Temple of Ishtar
The Church of the Stars, weak as it is, wants to gain time. Preparations for the horror of which the prophet speaks are delicate and will take generations. Only the Stars followers understand the true danger, or so it seems.
In Murlank, [[Bab'El]] is building a tower by which he aims to reach the very [[god]]s themselves. In his madness, he is bound to attract unwanted attention. There is no choice but to [[destroy the Tower]] of Bab'El.
The [[Tower of Bab'El|Tower]] can only be destroyed by mixing the [[Ultimate Potion of Might and Magic]], and of course the party will have to get out in time. Needless to say that Bab'El doesn't want his Tower kaputt.
----
==Eye of Goros==
The quest to find the Eye of Goros is given relatively early in the game. When the party members are rescued from the Circus prison, they are brought to the town of [[Orak]] in the [[Typhon Expanse]], where they meet the [[clan]] leader [[C'Orak]].
C'Orak asks the party to retrieve the Eye of Goros from the [[Inner Sanctum]], and place it back on the statue of the [[typhon]] [[Goros]]. From this moment, the party can pass through the mural in the [[Abandoned Temple]], the same mural through which they witnessed little [[Morglin Ironfist|Morglin]] appear.
Attempts to place the Eye back wil fail however: it will immediately fall off and drop onto the ground. C'Orak then suggests to take the Eye to a place of devine power in order to bring it back to life.
As it happens, there are three such places in Karigor that he knows of: the Tomb of Anubis, the Cemetery of Marduk and the Tower of Bab'El. It will also turn out that act of reviving the Eye of Goros is in fact a necessary step in completing any of the Sun, Moon and Stars quests. And, obviously, it can be done only once.
After the Eye of Goros has been brought back to life, it can finally be placed back on the [[statue of Goros]]. C'Orak will now accompany the party and provide them with a pass so they can enter the [[House of Judgement]] to be present at [[the Sacrifice]].
----
==Ending==
The finale of the game takes place in the House of Judgement. Many representatives of the Sun and the Moon are present, as well as a number of Ceth followers from the Typhon Expanse who are in fact on the side of the Stars. For the moment Sun and Moon are refraining from hostilities towards each other, as each side is hoping that the chosen ones for the Sacrifice will be of their faction.
It quickly turns out that the pass given to the party by C'Orak does not merely allow the party to be present at the Sacrifice: they will be the sacrifice. For C'Orak (Corak), this is the opportunity to get close to Thelmes (Sheltem) and deal with him.
At this point, several things happen simultaneously. First, the typhon Goros, now fully alive, enters the stage and starts wreaking havoc, attacking everyone in sight. Second, the representatives of Sun and Moon start fighting each other and the Followers of Ceth, with the party on the side they did the quest for. Third, Thelmes escapes to the top floor of the building by using a [[teleporter]], with C'Orak, who has left the party, on his heels.
To finish the game, the party needs to find these two and help C'Orak to apprehend Thelmes. That will fail: Thelmes manages to escape in Prince [[Daglathor]]'s airship, the '[[Dark Messiah]]'.
Here, the game ends. There are several possible results for the war between Sun and Moon:
* If the party did the Sun quest, the Sun followers have the upper hand. They will win the war and rule the world for several decades in misleading bliss until Thelmes' prophecy comes true and true evil arrives.
* If the party did the Moon quest, the Moon followers have the upper hand. They will win the war and enslave the world for several decades until Thelmes' propecy comes true and true evil arrives.
* If the party did the Stars quest - the history timeline - the Churches of Sun and Moon, now evenly matched, will destroy each other. Thelmes' prophecy still holds, but time has been gained for the Stars followers to prepare. Soronne becomes the new center of power, the humans expand their territory into the Typhon Expanse and establish a [[trade union]] on the [[Brass Sea]], setting the stage for '[[The Sea of Mist]]'.
[[Category:Story]]
4d028364d0ffdcd97a6fd13d440a2bb18f3c4c01
Cult of Meh
0
1560
2030
1940
2009-10-17T10:28:37Z
Ribannah
2
wikitext
text/x-wiki
{{Story}}
The '''Cult of Meh''' is a popular religion among the [[citizen]]s of [[Karigor]] that is unrelated to the Churches of [[Church of the Sun|Sun]], [[Church of the Moon|Moon]] and [[Church of the Starts|Stars]].
----
==Assets==
===Dungeons===
The following [[dungeon]]s belong to the Cult of Meh.
* [[Temple of Meh]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]])
* [[Lost Temple of Meh]] ([[Sea of Mist (province)|Sea of Mist]])
* [[Cognizant Temple of Meh]] ([[Murlank]])
* [[Superior Temple of Meh]] ([[Timberfall]])
===Temples of healing===
In addition, the cult owns some ordinary [[temple]]s of healing.
* [[Meh Temple]] ([[Semiramis]], [[Nannaria]])
----
==The Cult of Mèh==
''by [[User:Fander Treespook|Fander Treespook]]''
On december 22nd, 1059 A.S., goatherder Wallie Scapras founded the Cult of Mèh. Like most goatherders he had spent a lot of time in solitude, and had thus had ample time to think silly old goatherder stories over and over, twisting and tweaking them to his own liking. Somewhere, sometime, he had been told a high-spirited tale about how the earth would one day be taken over by creatures sent by the gods and only those uniting to support and obey these messengers would survive. They would not only survive, but they would be appointed herders of the earth and one man, only refered to as Red-Eye would be the head of the herders. There was even supposed to be a book to be found somewhere in Karigor, telling of these future events. Once, this book had been read by a goatherder who had relayed the story. This was a very long time ago, however, and nobody no longer knew the location of this book, which title would be “The Prophecies of the Capricorn”.
During june 1059, Wallie Scapras developed a condition that caused his skin, especially in his face, to redden and coarse. Pimples rapidly developed and his nose started swelling. It was a painful process and the humorous, practical and prudent Wallie became miserable, grudging and pessimistic. (He was developing Rosacea) Then, in early august, his eyes started to go dry and redden and a twisted connection started to dawn on Wallie seen in light of exploitable prospects. The fact that Wallie Scapras was a heavy drinker, did nothing to reduce neither his condition, nor his ambition.
In the last third of 1059 Wallie Scapras started gathering followers under the pretence that his appearance was the first signs of the Prophecy of the Capricorn coming true. Not many people believed him, but in late december he had enough disciples to officially found the Cult of Mèh, under the contents of the Prophecies of the Capricorn. (Not that he really knew the books` contents…) From then on, the number one priority of the cult became to find the book that was supposed to be called “The Prophecies of the Capricorn”.
The First Temple of Mèh was constructed in 1061-1062 in Timberfall. This became the seat from which Wallie, who now called himself only Red-Eye and allowed nobody to address him otherwise, directed the Mèh cult. The ego became the central doctrine of the growing religion, and this was likely much more a cause for the increasing interest for the cult than the Prophecies of the Capricorn. The doctrine stated that every single action of any person, can be explained from an egoistic point of view and that this is how it should be. In this doctrine, egoism is a necessity to ensure the survival of the self and refered to as The Way of the Self. An excerpt from a book teaching the Way of the Self might read:
:- Why do you pick your nose? To breathe more comfortably yourself.
:- Why do you blink? To clear your sore eye for yourself.
:- Why do you plow the fields? To grow food for yourself.
:- Why do you produce more food than you can eat? To sell and make a profit for yourself.
:- Why do you live in a society? Because of the privileges it creates for yourself.
:- Why do you create art? To make glory for yourself.
:- Why do you help the sick? Because you cannot stand to see them suffer and feel bad with yourself.
:- Why do you care for the old? To gain their wisdom for yourself.
:- Why do you have children? To in them admire yourself.
:- Why do you give all you own to Mèh? To strengthen the society that will strengthen yourself.
:- Why do you serve Mèh? To one day be able to survive yourself!
The symbol of Mèh, of course, became the goat. Red-Eye sought to own as many goats as possible and much of the cults money was invested in goats. The goats were used particularly for one peculiar task. They were made to graze, but not just wherever they liked. Goatherders of Mèh were needed by the numbers to make sure the goats grazed specific, circular patterns in the fields around the Temple of Mèh. These were called Mèh-circles and though one pattern in particular, a circle with a stick through it, was the most popular, all kinds of intricate circular pattern systems were created as the cult grew. The task of goatherder was so important it became the first step in the Mèh hierarchy.
Four years after completing the First Temple, Red-Eye realized its placement was not ideal for addressing the large crowd that was now the Cult of Mèh at its yearly convention. The plains were too small for the Mèh-circles and Red-Eye didn`t like to have so many of the followers so close to his private quarters. Neither did he think the elves would peacefully let him chop down the tress to enlarge the plains. He decided to build another temple. The southwestern slopes of Mt. Pilanteko seemed much more suitable. Upon the completion of The Temple of Mèh in 1067, Red-Eye also renamed The First Temple to The Superior Temple of Mèh to emphasize which was the seat of power. The first yearly convention held at The Temple of Mèh in Mt. Pilanteko January 20th 1068 AS, was called “The Amazing Graze” It still has that name and enormous Mèh-circles are created there between dec 22nd and jan 20th every year as part of the convention. (Ladob has the NWC logo in the Goetia map. That might crash with this suggestion for the NWC-Mèh-circle and we could, of course, change it to a MMTributeteamlogo-Mèh-circle if so desired. It could also be something to honor Sir Felgar.)
Red-Eye now had a firm organization at his back and turned his own focus again to the Prophecies of the Capricorn. The goatherder from which the story supposedly had come had (again supposedly) claimed a dragon had let him read it and Red-Eye concluded a dragon would only make such a gesture toward a creature who actually spoke the dragon tongue. He decided to appoint some of his brighter cult members the task of deciphering the dragon language and redirect the efforts of the explorers and spies he already had all over Karigor to find out as much about dragons as they could. To make sure those working with the deciphering of the dragon language worked as hard as possible, Red-Eye planned to construct another temple in which they would work, and far away from civilization it would be, a place where there was nothing much else to be done (other than performing the Mèhly tasks, of course) and from which there would hardly be any escape. This would become a most costly process. Up until now, most of Mèhs income had been dependent upon converting more followers that donated all their property to the cult as well as other donations, but to pay for this new temple, better finances was needed. Two temples of healing were quickly established in Semiramis and Nannaria where recent converts had owned buildings suitable for the cause. (I suggest these temples heal normally, but if they offer blessings or protection spells etc, the duration of these should be minimal, hinting at incompetence). However, a much more ambiguous and potentially much more yielding project was also started. One of Red-Eyes most energetic Dark Faders, a former con-artist by the name of Wesley Gladberg, was entrusted with the task of opening the Cognizant Temple of Mèh in Murlank. Here Wesley would take any patient, suffering any disease that would pay up front under the promise that his new, revolutionary healing techniques would over time cure any condition. The treatment called Graded Exercise is very expensive and time-consuming. It demands the patient stay at the Cognizant Temple of Mèh during the entire course of therapy. The patient must empty his mind completely and focus fully upon facing the disease and the fears accompanying it, learning through behavioural changes to force the illness to become less and less important until it completely disappears. Of course, escape from the Cognizant Temple was made easy though it would appear to be hard, so that patients could sneak out at night for food or fresh air, which they got very little of during therapy. The guards would let them get out, but always catch them trying to return. The patients then would, of course, have to start the treatment anew after paying again.
By early 1070 the three new temples made good and steady income for the cult and Red-Eye set into life the efforts for researching the dragon language. The Eminent Temple of Mèh stood finished on the northwesternmost island in the Sea of Mist in late 1072. A promising Skywatcher by the name of Sir Galrim was to lead the project. Accompanying him to the Sea of Mist was goats, herders and acolytes of Mèh. Sir Galrim was chosen for his interest in and knowledge about monstrous creatures. For a while things went on quite well in the Sea of Mist. There was nothing of value in the Eminent Temple and so the pirates left them alone. A steady stream of information about dragons, their community and their language arrived for Sir Galrim and his team to work with and there was progress being made. However, after nearly two years of high spirits it became more and more clear to Sir Galrim that nobody would ever really be able to make a real home on this small island in the harsh Sea of Mist domain. Some of the goats were already dead, the herders and the acolytes were loosing faith and getting outright bored while Sir Galrim himself had found so much more interesting the reports on the dragons and their way of life than those regarding the language. Now all these problems took too much of his time and something had to be done in order to get the job of deciphering the dragon language done.
Reports and supplies were brought to the Eminent Temple by the smugglers Hanford Shingle and Chew Backwards the Drawkcab (His real name was Wookoow) aboard their kipper the Minimal Seagull. They were the only ones to dare the waters of the dreaded Sendark and thus their prices were skyhigh. Sir Galrim realized he needed something valuable to be able to make deals with the smugglers. He also realized he had those valuables right under his nose. In the Sea of Mist there were pearl oysters. By midsummer 1075, the goats on the island of the Eminent Temple was accompanied by cows to make easier the Mèhly tasks of grazing Mèh-circles. The cows also provided the herders and acolytes with milk and the occational meal of meat. Sir Galrim probably also managed to smuggle in other things of his own liking. He understood the risk he took, since Red-Eye would not tolerate the cows should he find out, but the Mèhs of the Sea of Mist were content once more and the acolytes were hard at work with the appointed task, while Sir Galrim himself devoted most of his time studying the dragons themselves.
It is not known exactly how Red-Eye learnt of Sir Galrim`s blasphemous act, but more than likely Chew Backwards might have had a wookie-talkie with him for even further profit. In November 1075 a messenger, Art Deeto came to the Eminent Temple, telling Sir Galrim to come with him under orders from Red-Eye. Sir Galrim refused and Deeto had to return alone, having no means to force him. Red-Eye raged and stopped the delivery of supplies to the Eminent Temple immediately, declaring Sir Galrim a traitor. The cow-wars had started. Now, Sir Galrim was totally dependent upon Captain Shingle to sustain his small community. Shingle and Backwards, of course, upped their prices and Sir Galrim was soon forced to sacrifice livestock to feed his herders and acolytes. They abandoned their Mèhly tasks and all the herders were working full-time fishing and collecting ever harder to obtain pearls to pay the smugglers. The remaining cows and goats were left to graze freely on the small island.
The Eminent Temple was so isolated that Red-Eye couldn`t simply apprehend Sir Galrim. He needed a bigger vessel than the Minimal Seagull to be able to use force. While trying to get a ship suitable for such a mission, he started to send saboteurs in small groups with the smugglers. The saboteurs targeted the cows and Sir Galrim appointed cow-wards. The cow-wards worked in shifts guarding the livestock and gathering food and pearls. It was when one of them was killed by a saboteur, they started to doubt Sir Galrim`s judgement. Had it not been for the fact that by fall 1076 Sir Galrim and the acolytes finished making the decoder for the dragon language, treason would have been certain. Having completed the task, Sir Galrim expected Red-Eye`s anger to lessen and possibly even turn to forgiveness. He sent one of the acolytes along with the Minimal Seagull the next time it arrived. He was to report their success to Red-Eye. What happened to this messenger is unknown, but he never reached Timberfall. It became clear during the first half of 1077 that Red-Eye`s patience had ran out and that the messenger had obviously failed. By june, all cows and several cow-wards had been killed. Sir Galrim, angered and frustrated by this, hid the decoder within the temple and decided to try and persuade the smugglers to take him and the rest of the accolytes back to Soronne, giving them all the rest of their belongings for payment and promising more upon their arrival on the continent. He never got the chance, though. August 2nd 1077 a ship with mercenaries arrived. Sir Galrim wanted to fight them, but the acolytes and the cow-wards cowardly refused. They were still slain by the mercenaries. Sir Galrim being brought before Red-Eye marked the end of the Cow-wars.
Sir Galrim was sentenced to imprisonment for life in the dungeons of the Temple of Mèh. He never revealed anything about the dragon language decoder. And thus, to this day (the start of MMT), Red-Eye is still looking for the Prophecies of the Capricorn. The Eminent Temple of Mèh was lost and became the Lost Temple of Mèh and who knows what kind of creatures are now inhabiting it…..unwittingly guarding the hidden dragon language decoder.
===Notes===
* The sign Capricorn: dec 22nd – jan 20th.
* Wallie Scapras (Capra Walia – goatspecies).
* Humorous, practical and prudent. Miserable, grudging and pessimistic. (All 6 traditional traits of a Capricorn – [http://www.astrology-online.com/capricorn.htm])
* Rosacea – [http://www.medic8.com/healthguide/articles/rosacea.html][http://www.womenfitness.net/beauty/eye/blepharitis.htm]
===The hierarcy of Mèh===
* Goatherder of Mèh
* Acolyte of Mèh
* Skywatcher of Mèh
* Capricorn Priest of Mèh
* Dark Fader of Mèh
* The Red Eye of Mèh
Followers of Mèh are outside the hierarcy.
===The quests of Mèh===
If the party (or single character) finds and makes conversation with Sir Galrim in the dungeons of the Temple of Mèh in Mt. Pilanteko, he will refuse to be set free, but will ask them to seek out Red-Eye and expose him as an imposter. Only if they succeed will Sir Galrim accept to leave his cell. He will not yet offer his services as Master Dodging trainer. Upon accepting the quest, Sir Galrim will tell them Red-Eye is looking for the Prophecies of the Capricorn and that they can use this information to ‘sparkle Red-Eye`s interest’.
After having the quest from Sir Galrim, a conversation option with Red-Eye in the Superior Temple of Mèh will appear. (“We heard you`re looking for a book”). Red-Eye will then ask them to help him find the Prophecies of the Capricorn. If they agree, he`ll tell them about the prophecies (his version) and that he thinks a dragon might have it. He will specifically say that the first chapter is about Red-Eyes (his) coming and that that chapter will refer to his process of founding the goat-cult from nothing as ‘The Nude Goat’.
After accepting Red-Eye`s quest, Sir Galrim, should the part decide to talk to him again, will tell the party to look for the dragon language decoder in the Lost Temple of Mèh upon a new conversation option about dragons. At this point he will also offer to train those eligible to master dodgers.
The Dragon Language Decoder is hidden inside a mirror somewhere in the Lost Temple of Mèh in the Sea of Mist. It is a book (dictionary), laying upon a pedestal, but clicking it will not do any good. It is as if it`s not there. However, if the player clicks the image of the book in the mirror besides it….
Armed with the knowledge of the dragon language those players that have the patience to use the dictionary can communicate with dragons and thus be allowed to enter areas otherwise unreachable. Inside such an area, there`s a book called “The Prophecies of the Locust”. (Identifying this book might reveal it as a quest item.) However much they search Karigor, the party will never find a book titled The Prophecies of the Capricorn. The original story from the goatherder that read the book has been corrupted, twisted, bent and changed consciously and unconsciously by those passing it along. Talking to either Red-Eye or Sir Galrim without reading this book will not help. Red-Eye doesn`t recognize the locust part.
Reading the Prophecies of the Locust, first shows the following TOC:
Part I
:Ch1: To Fathom a Menace.
:Ch2: A Trek of Clowns.
:Ch3: The Revenge of Ceth.
Part II
:Ch1: A Nude Goat.
:Ch2: The Vampire Crackerjack.
:Ch3: Return of the Red-Eye.
The text of this book will tell of the dangers of colony`s weakened defences after the Silence. Ch2 will tell of a false prophet traveling down a river with silly followers trekking along. The Revenge of Ceth is the exposure of the false prophet. The Nude goat refers to the fall of a cult that followed an imposter Red-Eye. The Vampire c`Orak is praised in part 2, Ch2, and the Return of the Red-Eye tells of the coming of red-eyed demons on a night when stars are falling from the sky. These devilish creatures from space that will destroy colony like locusts destroy a crop before they move on, will only spare those who worship them. They must not take the banner of the goat and try to be equal with the aliens. They will have to the banner of the sheep to show their subordinance and inferiority.
Having seen this (The TOC is enough as here the Red-Eye chapter is last and The Nude Goat two chapters before it), another conversation option opens with Red-Eye (“You are an imposter.”). Red-Eye demands the book and the quest is complete. He ends the conversation and flees his seat of power, never to be seen again. Talking to Sir Galrim after this will complete his quest as well and he appears as the new leader of Mèh, ruling from the Temple of Mèh in Mt. Pilanteko for the sake of his placement as Master Dodging teacher.
Sir Galrim tries to convert the cult members to studying reptilian monsters from now on, but it`s underlying that the cult will be dissolved sometime after MMT. At any rate the cult must stay until the Priest promotion quest is completed, in the unlikely case that is not done before completing the Mèh quests.
===Suggested music===
* The Amazing Grace hymn
* Mine all Mine
[[Category:Cult of Meh| ]][[Category:Religion]][[Category:Subplot]]
c479ea4db0adcbca44b89569c483e0d6364837f7
The Syrinx
0
1434
2031
1963
2009-10-17T10:31:09Z
Ribannah
2
wikitext
text/x-wiki
{{Story}}
==General Quest Info==
Quest: side (non-essential)<br>
Given by: [[Pan]] ([[S'Fauni]])<br>
Prerequisites: none<br>
Rewards:
* [[Experience]]: +?
* [[Reputation]]: Trolls +7
* [[Gold|Payment]]: none
* [[Item]]s: [[Itzlacoliuhque]], [[Precious Pearl of Young and Beauty]], [[Interspatial Transportbox]], [[Memory Crystal]]
Provides access to: none<br><br>
----
==Description==
===Questgiver===
The [[Troll]] [[Pan]] is the Master Teacher of [[Music]]. He lives alone in a house in [[Verdigris]], the town in [[S'Fauni]].
===Purpose===
The party has to find the Pan Flutes, which he named Syrinx after his true love, and prove that it cannot be claimed. If they do, they can keep the instrument and use it.
=== Walkthru ===
In each province of [[Karigor]], there is an [[Obelisk]] that contains part of an encrypted message. Every Obelisk has been assigned a letter. Touch all the Obelisks and the message fragments are logged into the autonotes. When the message is complete, put them in the right order to deliver the magic word from the obelisks' assigned letters. Return to Pan with this proof and he will give you the Syrinx.
Decypher the message in the traditional manner by reading from top to bottom rather than from left to right. Read the resulting rhyme, which will point you to the [[Heart of the Forest]] in the province of [[Timberfall]]. Visit this place between 0:00 and 03:00 in the night of a full moon, and [[Tree #68]] will be there in the center. Converse with it and get it to lift Pan's spell. Now, you can enter the [[Crypt of Carmenca]] below Tree #68. From the crypt, retrieve the treasure.
----
==Notes==
* At any other time, Tree #68 will not be available.
* The game contains several hints at the magic word and the location.
----
==Obelisks==
===Messages===
* Message U (Goetia): AI_i.evartro_hy_ste_.l_agtch__ai
* Message n (Serenity): __ml_,etsi_mc,iIu_nj_odnhahypyrs
* Message c (Typhon Expanse): llylB__e_mmeo_e_rftuIvoytkonlod_
* Message o (Eftling): oo_euItswee_uilcea_s'enm_eieaush
* Message p (S'Fauni): nshdt_ote__tltdo!rhtl_'omsrscr_i
* Message y (Murlank): ete__g__nitrd_,u__o_lttro_'se_ag
* Message r (Soronne): l_aweahgttoenw_lIfma_o_esas.,lrh
* Message i (Terrax): ymrivvia___a'ofd_resg_w.tw___oen
* Message g (Mt. Pilanteko): _ytteedibcsstuonlos_iaa__auTpv_e
* Message h (Nannaria): s__hn_enyapu_lr'im,bvnnTeytarefs
* Message t (Timberfall): olw__m_._mertd_tv__eeythe_tke,rs
* Message a (Etanasfeld): uoapwym_aenehnl_eapf_o_ertees_o!
* Message b (Semiramis): lvsao_yYn_d.o'om_nlomni_ihr_erm
* Message l (Ryft): ,e_irl_edf__utvencaryetnee_mne_
* Message e (Sea of Mist): _,fnsola_osIg_eaoiye_,_i__sytwh
===Resulting rhyme===
"A lonely soul, I lost my love, my heart was filled with pain.<br>
But even worse, I gave my love to hide my latest gain.
Years went by and time it came for me to spend some treasure.<br>
I couldn`t though, it wouldn`t yield, for love I couldn`t measure!
I live not far from ancient homes, play just as before.<br>
I`ll give my love to anyone, don`t want it anymore.
The night most eerie takes away the choir`s utter shyness.<br>
Take my place, present your love, rewards are from his highness!"
===Treasure===
* [[Memory Crystal]] - Can be read by a computer in the [[Inner Sanctum]] and reveals the log from the ship of [[Sheltem|S.H.E.L.T.E.M.]]
* [[Itzlacoliuhque]] - Obsidian dagger (Artifact)
* [[Precious Pearl of Young and Beauty]] - Artifact
* [[Interspatial Transportbox]] - Can teleport party to any one outdoor map area.
The last three items are all from MM3 (but the obsidian daggers didn't have the name Itzlacoliuhque), since S.H.E.LT.E.M. after all is the Guardian of [[Terra]] (MM3).
----
==Pipes of Pan (lyrics)==
'''The [http://www.paganmusic.co.uk/MP3/PIPES.MP3 Pipes of Pan]'''
(Damh the Bard)
''The idea for this song came about while I was driving across Dartmoor, and having to quickly avoid some of the local drivers. I began to wonder how long you had to live in a place before you stopped seeing the beauty that surrounded you. Before the journey stopped mattering, and the arrival was all that existed...''
"Can you hear the distant thunder?<br>
Can you see the Moon in the sky?<br>
I can see a full horizon, the Sun raising his eye.<br>
Arms lifted to greet the dawn,<br>
As fiery eyes of wisdom shine,<br>
A father dead, a Son of Suns,<br>
A tear wiped away with a smile.
(Chorus:)<br>
All of my life I have seen many offerings,<br>
To the Gods and all the wonder that they hold.<br>
But how many people really can, hear the pipes of Pan?<br>
As they sound across our sacred land of old.
"I can see a cloven hoof falling,<br>
On the bare skin of the Earth.<br>
I can see life returning, feel the triple One's rebirth.<br>
Golden light dapples across the woodland,<br>
As the Piper dances and plays his tune.<br>
Herne the Hunter, Horned One,<br>
Spirit of Man to the Moon."
(Chorus)
"Can you hear the pipes of Pan<br>
On the warm Summer breeze?<br>
If you can, can you feel him deep within you<br>
As he penetrates the land?<br>
May blossom to the bee,<br>
The nectar of love is on her skin.<br>
Heat returns as passions rise<br>
And Beltane's dance begins, once again."
(Chorus 2x)
----
==Story of Pan==
When it became clear to the Ancients that war with the Kreegan was unavoidable, they appointed a Guardian to take the Seeds of the Worlds away and protect them at all costs. The S.H.E.L.T.E.M. guardian unit programmed for this mission, took off from the home (solar) system of the Ancients in a spacecraft shortly before the Silence, bringing the Seeds of the Worlds along. The Ancients assumed that the small craft controlled by one of their most sophisticated artificial intelligences would be able to hide from the Kreegan until the war was over and then they could retrieve it by issuing commands to the Guardian to return home, wherever in the universe it would be hiding at the time. Thus the Ancients installed the following priority of directives into the S.H.E.L.T.E.M.`s AI:
# Obey the Ancients.
# Protect the Seeds of the Worlds at all cost so they would not be stolen or destroyed.
The S.H.E.L.T.E.M. was never found by the Kreegan, but the severing of the Wire that caused the Silence, cut S.H.E.L.T.E.M.`s contact with the Ancients and it kept hiding and protecting the Seeds for hundreds of years. Of course, as we all know from MM1-5, S.H.E.L.T.E.M. units have a 'tendency' to 'slightly' malfunction and twist the obedience priorities of the Ancients. Constantly trying to improve it`s own neuristic problem solving capabilities to better be able to protect the Seeds, this S.H.E.L.T.E.M. unit in time realized that the Seeds must not be returned to the Ancients. Since the Ancients had entruseted the Seeds with it (the S.H.E.L.T.E.M. unit), that would mean the Ancients was less capable of protecting the seeds themselves and since the Seeds must be protected at all costs, the Ancients must not get them. That would be just fine, as long as the Ancients could not restore a Wire connection to give S.H.E.L.T.E.M. orders. The Guardian thus disabled the communications system in itself and the spacecraft.
Almost 600 years after the Kreegan/Ancients war, the S.H.E.L.T.E.M. unit realized the Ancients would soon find him by means other than the Wire. It decided to take the ultimate action to make sure the Seeds of the Worlds would never be harmed. Being close to Colony at the time, it directed its spacecraft towards it and achieved planetfall in the Timberfall region on the continent of Karigor. The very heat of the heart-formed spacecraft burned away all the vegetation where it hovered near the ground deep in the elvish forest. S.H.E.L.T.E.M. took the Seeds of the Worlds out of the craft and planted them around the perimeter of the heart-shaped barren spot.
A lone, young troll had seen the descending ship and his curiosity brought him to the new clearing soon after S.H.E.L.T.E.M. had planted all but the last of the Seeds, one he felt was special and thus wanted to plant in the middle of the clearing. Noticing the troll, S.H.E.L.T.E.M. was alarmed and almost fired his eradication blaster, but he also realized that he`s need help, if the final Seed was to be planted in the center. The only way it would survive was if it was planted after the devastating heat of the spacecraft was removed. S.H.E.L.T.E.M. planned to take off again and fly off to be intercepted by the Ancients, then destroy himself and the ship by activating his self-destruct mechanism. The Ancients was to believe the Seeds was destroyed with him, but even if they weren`t fooled, the Seeds would have grown far beyond sapling status by the time the Ancients found out where they were hidden. And, thus, S.H.E.L.T.E.M.`s mission would be accomplished. The Seeds would no longer be Seeds, and no harm had come to them and never would, nor could they any longer be stolen.
S.H.E.L.T.E.M. instructed the troll on the tasks he wanted him to perform, and left a chest with valuable gadgets with him before he took off, emphasizing the importance of the chest never being found in at least 500 years.
The troll who stood watching the heart-shaped spacecraft quickly disappear into space was both terrified and awestruck. The being that had commanded him to do his bidding, had looked like a puny human, yet it had emerged unscathed from a white-hot giant lump of metal, weakening Pan`s strength by it`s mere presence. It hadn`t actually spoken to Pan, but still the young troll had understood exactly what it was he was supposed to do. Now, however, the spaceman was gone and it was the last seed in his hands that was trying to speak to him. Sitting down on the lid of the black chest by his feet, the musician rested his giant hand in his lap, the seed within his palm. He laid his other hand on top of the seed, and closed his eyes.
Music sprang forth from the seed, the likes of which the experienced Pan had never heard before. Entranced, the troll sat listening to the magical tunes through the entire night. When the first rays of the morning sun emerged over the tree tops, the music abruptly ended, but Pan knew what he must do. He planted the seed as the spaceman had instructed him and burried the black chest deep in the earth, taking good care to camouflage the spot. He then sat out to gather his friends and fellow dancers for the next full moon.
When the full moon entered the sky next, Pan started playing the music the seed had taught him and the heart-shaped meadow slowly filled with satyrs and faries, dancing about the spot where the final seed was planted. By the end of the night, a seedling had sprouted in the middle of the heart. Around the perimeter of the Heart, several more shoots had emerged. This ceremony was repeated at every full moon for years to come, until the seedling had become a grown, white oak. Then one night of the full moon 50 years after the seeds had been planted, the ceremony was interrupted by a total eclipse of the moon. The faeries and the satyrs fled in fear of this omen, but Pan stayed. Then the oak spoke to him, and told him to excavate the black chest, and place it at its trunk. The oak taught Pan one more magical melody to play, and swallowed the black chest. When Pan played this last tune he had learnt, the oak faded from view and became almost invisible. Come morning, it was all gone.
When yet another full moon emerged, Pan still returned to play his music and the satyrs and faeries returned to dance. As years passed, the heart begun to fill with plants once more and the trees that had sprouted from the seeds planted around its perimeter begun to speak, hum and even chant along, as Pan played. The White Oak also came into view in a ghostly state at these nights. It never again spoke, but seemingly it kept growing into a mighty oak. When Pan occationally played the special tune from the night of the eclipse, the oak seemed to almost take solid form again, only to revert to its ghostly state when the melody changed. Every night of the full moon for two hundred years, Pan faithfully performed this ceremony. Then, the morning after his 200th ceremony, he knew he was relieved from his duty. The trees of the other seeds, however, had learn the tunes Pan had played, and they kept up their humming and chanting, especially strong at the full moons, and even still satyrs and faeries come to the spot to dance, and the great white oak fades into a blurry view for a few hours.
Pan soon realized that he was about to forget the magical music that had turned the white oak into its ghostly state and so he set about great efforts to preserve the tune. He accomplished this by transferring a part of his soul into his already magical Pan Flute, [[Syrinx]]. He also took upon him the task of having stone-slabs constructed at various points around the world in memory of his strange experiences.
===Pan and Syrinx===
As for Pan, on that fateful night more than 500 years ago, he was on his way to meet his dear love, Syrinx. He had just managed to get this enchanted flute, which he named after both her (Syrinx) and himself (Pan Flutes) and was expecting her to be thrilled about it.
The 'persuasiveness' of S.H.E.L.T.E.M., of course, stayed the troll, as stated in the story, but the treasure (the obelisk treasure) was a personal gift for Pan. After planting the last seed (# 68), Pan also had to hide the treasure, for it was too much to carry on with him to his meeting with Syrinx. Overwhelmingly in love and with his new magical instrument, Pan crafted the spell to hide the treasure chest within the seed. His love was the fuel of the spell, the magical flute the channelling instrument of the magical energies.
Pan had been delayed by this meeting with S.H.E.L.T.E.M., however and this delay proved disasterous. He arrived at Syrinx`s village, only an hour after a Goblin raid. Syrinx was dead, killed by the ruthless Goblins.
Pan used the meadow where the trees was planed to mourn his love Syrinx and the ceremony described above was actually a mourning, at least in the early years.
Time heals all wounds, and the time came when Pan, despite his lost love, decided to dispell the cloaking magic, and retrieve his treasure. To his shock he realized that though he had the instrument, he couldn`t fuel a couterspell without the power of true love in his heart. He couldn`t get his treasure back from the Seed which was now a young white oak.
Over time, he realized that since Syrinx was his one, true love, he could never love again. He set about to erect giant stone slabs to ease the pain from his memory. All over Karigor he went before he was finally able to retreat to S'Fauni and settle as a Master Music teacher.
On the stone slabs (the obelisks) he engraved parts of a rhyme that combined to the following, when all stone slabs were visited:
"A lonely soul, I lost my love, my heart was filled with pain.<br>
But even worse, I gave my love to hide my latest gain.
Years went by and time it came for me to spend some treasure.<br>
I couldn`t though, it wouldn`t yield, for love I couldn`t measure!
I live not far from ancient homes, play just as before.<br>
I`ll give my love to anyone, don`t want it anymore.
The night most eerie takes away the choir`s utter shyness.<br>
Take my place, present your love, rewards are from his highness!"
When all obelisks have been visited, Pan will offer the Syrinx to the party upon their next visit, just as before, etcetera. Only, now the carrier of the Pan Flutes 'Syrinx', the character that 'plays' it on site at the full moon, must also be In Love. In Love must be a condition, just like Poisoned or Eradicated. This was part of a quest in MM3.
----
==Timberfall==
''Sixty-seven guardians are always at attention.''<br>
''An ancient curse, and doomed they were, to ever hold convention.''
''The night most eerie takes away the choir`s utter shyness.''<br>
''The Heart will come alive and even sober up His Highness.''
''Pan he wove a spell of mist to keep the treasure hidden.''<br>
''To break this spell, the boldest one, must play his love forbidden.''
Deep within the dense, local forest, a glade will be surrounded by the 66 White Oaks that are outlining a heart-shape. The glade itself need not be heart-shaped and it should be overgrown enough so as not to be so easily spotted from above. The White Oaks should differ slightly from the other vegetation, so that the keen-eyed player may spot a heart shape when flying over the area. The maps (regular and mini) should not show the heart-shape. The glade must have enough space below the canopy of trees and other vegetation to allow a few satyrs and faeries to dance around the center spot (they will not normally be there, though). The center spot will be bare most of the time, grassy maybe, as bare soil will give away too much.
During the day, this will be all there is to it, except from the fact that clicking any one of the 66 trees will lead to conversation...
From dusk till dawn, a party nearing the area will hear a faint chant that will fade away before they actually get close enough to identify it`s source (the trees are humming/chanting the tune Pan has been playing over the years, but they quickly quiet down upon sensing the approaching player characters). They will still engage in conversation just as during the day.
From dusk till dawn every month on the night of the full moon, the trees will not stop their chanting even when the party enters the glade. They still speak normally if conversation is made. From dusk till midnight, a few satyrs and faeries enters the glade (one by one at irregular intervals i possible) and start dancing around the central spot. As more creatures arrive, instruments are added to the chant (If this is not possible to program, let there be instruments all night). From 3 am till dawn, they start departing in the same fashion. If attacked, the trees stop singing, the faeries flee and the satyrs attack and the ceremony does not start over until the next full moon.
From midnight till 3am, a ghostly outline of a huge white oak will be visible in he center spot. If, during this period, a party present at the glade 'uses' the artifact Pan Flutes called "Syrinx", the huge white oak will solidify, countering Pan`s spell from the background story (the Syrinx will play the same tune as the trees are chanting - whenever it is 'used'). Clicking the now solid oak, will lead to conversation and the party will be granted the obelisk treasure. The tree will remain solid afterwards and the ceremony will repeat no more.
Now what has this got to do with the obelisks? You cannot get the Syrinx without first having visited them all. Pan will give the Syrinx to the party when they visit him after having clicked all 15 obelisks. He will, however, not reveal anything about this before the obelisks are visited, nor will he tell them where to take the Syrinx or what to do with it. He only tells them that by taking the Syrinx, they are lifting a heavy burden from his shoulders. If they return to him after finding the treasure, however, he may spill his guts and tell them the entire story (the story from HIS point of view and understanding, that is).
[[Category:Quest]][[Category:Story]]
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Tree of Life
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2024
2009-10-17T10:31:52Z
Ribannah
2
wikitext
text/x-wiki
{{Story}}
In the [[Elves|Elven]] [[province]] of [[Timberfall]], there is an entire circle of '''Trees of Life''', numbered 2 to 68 (as is common knowledge, Tree 69 is in [[Avlee]] and Tree 1, Yggdrasil, is on [[Vori]]). They can be found in an area called the [[Heart of the Wood]]. The purpose of any Tree of Life is to bring stories into the world where they are planted.
''Sixty-seven guardians are always at attention.''<br/>
''An ancient curse, and doomed they were, to ever hold convention.''
''The night most eerie takes away the choir`s utter shyness.''<br/>
''The Heart will come alive and even sober up His Highness.''<br>
''Pan he wove a spell of mist to keep the treasure hidden.''<br/>
''To break this spell, the boldest one, must play his love forbidden.
by Fander Treespook
==Role==
Many centuries ago, the [[Ancients]] started a vital experiment on a planet named [[COLONY|Colony]], the ''Composite Orbital Learning Opportunity Network Yielder'', in a remote part of the known universe. Instead of the customary single Tree of Life, rare and precious as they are, a good number of them were planted closely together in the soil. The effect of this abundance on this new, computed world was an unrivaled growth of epics, magic and miracles, and of heroes that learned to master them, where normally these things would be rare and far apart. Eventually, these heroes were meant to test the magic of the [[Creators]] themselves.
===Purpose in the game===
The Trees of Life play a part in the [[Obelisk]] quest, [[The Syrinx]]. The player characters can converse with the trees, just as they can with Tree 69 in [[Might and Magic 7]]. Some of these Trees of Life will tell clues, e.g. to help the player to locate the Obelisk [[treasure]], but others will tell a short story.
<p style="background-color:yellow;">To do: write the short stories that the Trees of Life will tell.</p>
==List of stories==
* [[Tree 2]], untitled, by Cepheus
[[Category:Life]]
[[Category:Story]]
[[Category:Things to do]]
[[Category:Timberfall]]
[[Category:Tree of Life| ]]
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2035
2032
2009-10-17T10:41:34Z
Ribannah
2
/* List of stories */ title
wikitext
text/x-wiki
{{Story}}
In the [[Elves|Elven]] [[province]] of [[Timberfall]], there is an entire circle of '''Trees of Life''', numbered 2 to 68 (as is common knowledge, Tree 69 is in [[Avlee]] and Tree 1, Yggdrasil, is on [[Vori]]). They can be found in an area called the [[Heart of the Wood]]. The purpose of any Tree of Life is to bring stories into the world where they are planted.
''Sixty-seven guardians are always at attention.''<br/>
''An ancient curse, and doomed they were, to ever hold convention.''
''The night most eerie takes away the choir`s utter shyness.''<br/>
''The Heart will come alive and even sober up His Highness.''<br>
''Pan he wove a spell of mist to keep the treasure hidden.''<br/>
''To break this spell, the boldest one, must play his love forbidden.
by Fander Treespook
==Role==
Many centuries ago, the [[Ancients]] started a vital experiment on a planet named [[COLONY|Colony]], the ''Composite Orbital Learning Opportunity Network Yielder'', in a remote part of the known universe. Instead of the customary single Tree of Life, rare and precious as they are, a good number of them were planted closely together in the soil. The effect of this abundance on this new, computed world was an unrivaled growth of epics, magic and miracles, and of heroes that learned to master them, where normally these things would be rare and far apart. Eventually, these heroes were meant to test the magic of the [[Creators]] themselves.
===Purpose in the game===
The Trees of Life play a part in the [[Obelisk]] quest, [[The Syrinx]]. The player characters can converse with the trees, just as they can with Tree 69 in [[Might and Magic 7]]. Some of these Trees of Life will tell clues, e.g. to help the player to locate the Obelisk [[treasure]], but others will tell a short story.
<p style="background-color:yellow;">To do: write the short stories that the Trees of Life will tell.</p>
==List of stories==
# [[Yggdrasil]] does not feature in [[Might and Magic Tribute]]
# [[Tree 2|'''''The bigger they are, the harder they fall''''']], by Cepheus
#
[[Category:Life]]
[[Category:Story]]
[[Category:Things to do]]
[[Category:Timberfall]]
[[Category:Tree of Life| ]]
64d5ea8ac2d6dad10b94ae085effe50ef49969c8
Quest
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2033
1930
2009-10-17T10:32:31Z
Ribannah
2
wikitext
text/x-wiki
{{Story}}
A '''quest''' is a task that the [[party]] has to complete. Usually, there is a single [[questgiver]] who asks this of the party, and who will [[reward]] the party when the quest is done and the party reports back to the questgiver. On some occasions, the procedure is a little different. Also, a low [[reputation]] may cause the questgiver to refuse the quest.
A quest, as well as any steps taken towards its completion, is entered in the party's [[questbook]] for easy reference. Completing a quest will normally result in an increase in [[experience]], and often also change the party's reputation with the several [[faction]]s in [[Karigor]].
Some quests are essential to advance the [[story]]line and eventually reach the end of the game. Other quests are entirely voluntary.
[[Category:Story]][[Category:Quest| ]]
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Tree 2
0
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2034
2009-10-17T10:36:42Z
Ribannah
2
New page: {{Story}} '''Tree 2''' is a [[Tree of Life]], one of a whole group of them in the province of [[Timberfall]]. It is not a [[monster]], but it has a [[dialogue]] where it tells a tale. ---...
wikitext
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{{Story}}
'''Tree 2''' is a [[Tree of Life]], one of a whole group of them in the province of [[Timberfall]].
It is not a [[monster]], but it has a [[dialogue]] where it tells a tale.
----
==The bigger they are, the harder they fall==
''by Cepheus''
Once upon a time a great empire spanned an entire continent from east to west, dominating land, sea and air. Majestic and proud, its lesser cities reigned larger even than Freehaven itself, its golden capitals acting as beacons of knowledge and wonder known across the corners of the world. But for all their splendour, their creators' collective ego was equally prominent. Powerful they became, and with power can come confidence, or overconfidence.
These cities are nought but ruin and fable today, and today I tell you of the depth of their masters' arrogance, and their first downfall of many. In the days tailing the advent of the Silence, a warrior was born in a rugged land to the west. His people were one enslaved to this new empire, oppressed and broken, but their traits of pride and power in unity were feared and rarely contested.
The warrior's name was Jarg, and it was long whispered that he was blessed with inhuman stamina. Feats of sprinting, swordplay, acrobatics; he excelled in all, tireless and ever-active. Rarely did he sleep, and often he engaged in labours and contests of speed. The longer the distance, the less likely he would shirk from the wager - Jarg was deprived of defeat. Nor was he a modest man; equally often he spread word of his victories and conquests.
He grew to become a leader of renown, and even in youth despised the golden empire for its use of magic, as his people shunned the supernatural by tradition. The empire itself heard word of him and his actions against their designs, and eventually, when crossing the lands west of the Wallpeaks guided by a clan of Goblins, Jarg's own name defeated him. A heavily-mantled Wizard-King upon a sun-barge, having traced his movements with his vanguard, approached the warrior and spoke.
"I have heard whispers of your overconfident boasts, Barbarian. You scorn magic and detest your elders and superiors; we, the curators of this world. The empire is ours, and the planet's destiny is ours to determine. Who are you, savage child of the west, to speak out against our majesty? This day I am of cool temper, and will not merely bear your insults, but also meet them. I propose a challenge; not of intellectual or mystical prowess, but of physical strength. I shall defeat you in your element, and prove the worthlessness of your kin."
"Name your challenge, then, Wizard," spat Jarg. "But mark that you vow fair play; no sorceries, no potions, no enchanted gear and no deceptions."
"This I can promise. I shall challenge you to a race without the use of my magics," came the Wizard's reply. "An even contest of arms - a sprint to the nearest crags of the Wallpeaks, there in the distance. We affirm the competition by invoking the Day of the Gods. The forces above will look down upon us, and should either one of us breach my agreed terms, Heaven shall strike us from existence. Do we have a deal, Barbarian?"
"I accept your challenge, Wizard," Jarg declared, reluctantly. "Very well," replied the Wizard. "Disable my challenger."
With that, the Wizard's followers produced wands of power and fired spheres of flame at Jarg's Goblin allies. The defenceless clansmen fell in tandem, every one of them charred or dead within seconds. Before Jarg could flee, the Wizard's magics bound him; the Wizard, noisily striding toward him, produced a blade and hewed Jarg's legs, inflicting deep, debilitating gashes. Crippled, the spell of binding was released, but he could move not, and collapsed to earth.
Then the cloaked Wizard cast away his mantle, revealing his clothing beneath. The spellbinder's tunic and leather gloves were ornate and pristine, but something was amiss. Where flesh or cloth should have shown for legs, what stood was a pair of artificed, rusted iron limbs, much like those of a Golem. "An 'even contest', we agreed," gloated the sadistic Wizard, "and now we have one. Your natural legs are as broken as mine, destroyed in combat long ago. See the fruits of the magic you discredit, barbaric imbecile! Even grave disfigurements are trivial to the Magi, but not to you."
Defiant but badly wounded, Jarg clawed to his feet without avail, succumbing to his gashes. He fell to the ground, writhing and yelling profanity at his opponent. The Wizard had already set off, clanking away on his iron legs down the road to the Wallpeaks. But the Wizard had been mistaken in one respect; Jarg was no imbecile. "You forget the end of your bargain! 'An even contest of arms', we declared it, and well-armed I am!" Suddenly he produced a concealed golden dagger from his boot, and hurled it with fierce strength across the plains, toward the Wizard's back. Miraculously, it hit its mark, felling the sorcerer.
The wager honoured by the Wizard's choice of words, Jarg was spared Heaven's wrath, but not that of the Wizard's vanguard. He was bound and taken inside their main tent, but torture would come later. Infuriated by their leader's death, the vanguard were yet unfazed; for they had a second fate prepared for the proud warrior, and raised it to life. When finally Jarg was released into the open, he could not see for the shadow of a thirty-foot man wrought of stone, standing before him - the first Titan ever constructed obscured the light of the sun, ready for the kill. This was its test, and Jarg, exhausted, rose to meet it.
Man and Titan brawled for hours on end, Jarg darting around the body of the factured colossus as it attempted to employ thunder, magic and steel against him. Unaware of the machination's capacities, unaware that by meeting a single bolt of its energy his entire body could suffer ultimate eradication, he persevered and fought, avoiding and dodging its every attack. He felt he could not outlast it, but the spellcasters were purely overconfident of its victory. They underestimated the mind of a fellow man against the brawn of their construction.
Finally, as the battle wore on into dusk, even the Titan's constructed mind grew weary of the struggle. Striking hard at Jarg, perched on its shoulder, it missed its aim broadly, driving its own gladius into itself. It punched at the warrior, but he darted between its legs to avoid the blow. Muddled and wearied, the enchantments powering the Titan flickered out and dispersed, and it stumbled towards the twin tents and the oblivious vanguard within, crushing every last one of them beneath its stone figure.
Thus it was that gazing at the bloodied plains, wincing in pain from the Wizard's attacks, the conqueror spoke the words that later fuelled his successful campaign against the golden empire, a maxim that has endured even to this day. "The bigger they are, the harder they fall."
[[Category:Tree of Life]]
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Template:Media
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2009-10-21T12:06:31Z
Ribannah
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New page: {{portal navigation}}<div style="width:144px; float:right; border: solid 1px black; background-color:#FFDD66; padding:4px; margin-left:16px; margin-bottom:16px; text-align:center;"> <p sty...
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{{portal navigation}}<div style="width:144px; float:right; border: solid 1px black; background-color:#FFDD66; padding:4px; margin-left:16px; margin-bottom:16px; text-align:center;">
<p style="background-color:white; padding:6px;">'''Knowledge Base'''</p>
<p style="padding:6px;">
[[Story]]<br/>
[[Map]]<br/>
[[Party]]<br/>
[[Life]]<br/>
[[Item]]<br/>
[[Object]]<br/>
[[Text]]<br/>
[[Media]]<br/>
</p>
<p style="background-color:#EEEEEE; padding:6px;">'''Media'''</p>
<p style="padding:6px;">
[[Music]]<br/>
[[Ambience]]<br/>
[[Sound effect]]s<br/>
[[Battle tune]]s<br/>
[[Voice]]<br/>
[[Sky]]<br/>
[[Particle]]s<br/>
[[Cut scene]]s<br/>
</p>
</div>
<noinclude>[[Category:Template:Navigation]]</noinclude>
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Media
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2009-10-21T12:11:22Z
Ribannah
2
new template
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{{Media}}
'''Media''' include all sounds, as well as all visual elements that are not generated by the [[game engine]]. They have various functions, ranging from atmosphere to alerts, information and game transitions.
[[Category:Knowledge Base]][[Category:Media| ]]
84d48a67a6e92150e84705eeef98b309fadccf5f
Battle tune
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2009-10-21T12:16:11Z
Ribannah
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template
wikitext
text/x-wiki
{{Media}}
A '''battle tune''' is played during [[combat]]. The tune is played with a single [[instrument]], either [[equip]]ped by a [[player character]], or held by a [[hireling]]. The effects of a battle tune are various and depend on the [[enchantment]](s) on the instrument and the tune player's [[mastery]] of the [[Music (skill)|Music]] [[skill]]. Most instruments have several tunes: the tune played changes as the mastery is increased.
<p style="background-color:yellow;">''To do: remaining tunes; preferably complete one instrument before starting on the next.''</p>
<br clear=all/>
----
==Table of battle tunes==
<table cellspacing="1" width="100%" style="text-align:center;">
<tr>
<td width="16%"><b>instrument</b></td>
<td width="21%"><b>normal</b></td>
<td width="21%"><b>expert</b></td>
<td width="21%"><b>master</b></td>
<td width="21%"><b>grandmaster</b></td>
</tr>
<tr>
<td>[[Bone Flute]]</td>
<td>[http://www.castlegobs.nl/media/boneflute_normal.mp3 .mp3] (Oren Yona)</td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Tambourine]]</td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Lute]]</td>
<td>[http://www.castlegobs.nl/media/lute_normal.mp3 .mp3] (Oren Yona)</td>
<td>[http://www.castlegobs.nl/media/lute_expert.mp3 .mp3] (Oren Yona)</td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Meh Horn]]</td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Wooden Flute]]</td>
<td bgcolor=#BBBBBB></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Fiddle]]</td>
<td bgcolor=#BBBBBB></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Metal Gong]]</td>
<td bgcolor=#BBBBBB></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Dragonskull Trumpet]]</td>
<td bgcolor=#BBBBBB></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Cane Whistle]]</td>
<td bgcolor=#BBBBBB></td>
<td bgcolor=#BBBBBB></td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Jungle Drum]]</td>
<td bgcolor=#BBBBBB></td>
<td bgcolor=#BBBBBB></td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Harp]]</td>
<td bgcolor=#BBBBBB></td>
<td bgcolor=#BBBBBB></td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Phynaxian Bagpipes]]</td>
<td bgcolor=#BBBBBB></td>
<td bgcolor=#BBBBBB></td>
<td bgcolor=#BBBBBB></td>
<td></td>
</tr>
<tr>
<td>[[Ogre War Drums]]</td>
<td bgcolor=#BBBBBB></td>
<td bgcolor=#BBBBBB></td>
<td bgcolor=#BBBBBB></td>
<td></td>
</tr>
<tr>
<td>[[Syrinx]]</td>
<td bgcolor=#BBBBBB></td>
<td bgcolor=#BBBBBB></td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Oliphant]]</td>
<td bgcolor=#BBBBBB></td>
<td bgcolor=#BBBBBB></td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Daurdabla]]</td>
<td bgcolor=#BBBBBB></td>
<td bgcolor=#BBBBBB></td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Gjallarhorn]]</td>
<td bgcolor=#BBBBBB></td>
<td bgcolor=#BBBBBB></td>
<td></td>
<td></td>
</tr>
</table>
----
[[Category:Combat]][[Category:Media]][[Category:Things to do]]
cfebe5bbba1030b4d37f8466fa2bf2f56b9d14e8
Music
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2009-10-21T15:03:31Z
Ribannah
2
New page: {{Media}} Music is an important feature of MMTribute. It adds to the atmosphere of the game. A music track will start playing in the background each time the party enters another area. The...
wikitext
text/x-wiki
{{Media}}
Music is an important feature of MMTribute. It adds to the atmosphere of the game. A music track will start playing in the background each time the party enters another area. The style of music that is played, reflects what the party can expect to encounter.
----
==Tracks==
Eventually, there should be a track for each outdoors area, and one per group of dungeons. Music will also play during startup and to accompany certain important events. A typical track length is 1 to 3 minutes.
----
==Options==
Normally, music tracks will loop. Players can set this feature to off, adjust the sound level for music tracks specifically, and even to do without music entirely.
<br clear=all/>
----
==Table of music tracks==
''provisional allocation''
<table cellspacing="1" width="100%" style="text-align:center;">
<tr>
<td width="25%"><b>style</b></td>
<td width="25%"><b>occasion</b></td>
<td width="25%"><b>track</b></td>
<td width="25%"><b>length</b></td>
</tr>
<tr>
<td bgcolor=#D0D0D0>Area</td>
<td>[[Terrax]]</td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor=#D0D0D0>Area</td>
<td>[[Semiramis]]</td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor=#D0D0D0>Area</td>
<td>[[Murlank]]</td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor=#D0D0D0>Area</td>
<td>[[Timberfall]]</td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor=#D0D0D0>Area</td>
<td>[[Nannaria]]</td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor=#D0D0D0>Area</td>
<td>[[Typhon Expanse]]</td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor=#D0D0D0>Area</td>
<td>[[Eftling]]</td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor=#D0D0D0>Area</td>
<td>[[Ryft (province)|Ryft]]</td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor=#D0D0D0>Area</td>
<td>[[Soronne (province)|Soronne]]</td>
<td>[http://www.castlegobs.nl/music/soronne.mp3 .mp3] (Oren Yona)</td>
<td>0:57</td>
</tr>
<tr>
<td bgcolor=#D0D0D0>Area</td>
<td>[[Sea of Mist (province)|Sea of Mist]]</td>
<td>(see startup)</td>
<td></td>
</tr>
<tr>
<td bgcolor=#D0D0D0>Area</td>
<td>[[S'Fauni]]</td>
<td>[http://www.castlegobs.nl/music/sfauni.mp3 .mp3] (Oren Yona)</td>
<td>1:44 (unfinished)</td>
</tr>
<tr>
<td bgcolor=#D0D0D0>Area</td>
<td>[[Mt. Pilanteko (province)|Mt. Pilanteko]]</td>
<td>(see harmonious)</td>
<td></td>
</tr>
<tr>
<td bgcolor=#D0D0D0>Area</td>
<td>[[Serenity (province)|Serenity]]</td>
<td>[http://www.castlegobs.nl/music/serenity.mp3 .mp3] (Oren Yona)</td>
<td>3:10</td>
</tr>
<tr>
<td bgcolor=#D0D0D0>Area</td>
<td>[[Etanasfeld]]</td>
<td>(see adventurous)</td>
<td></td>
</tr>
<tr>
<td bgcolor=#D0D0D0>Area</td>
<td>[[Goetia]]</td>
<td>(see heroic)</td>
<td></td>
</tr>
<tr>
<td bgcolor=#60B0F0>Angelic</td>
<td>[[Ancient Dragon Cave]]<br>[[Divine Temple of the Sun]]<br>[[Lake Avernus]]<br>[[Lighthouse]]<br>[[Superior Temple of Meh]]</td>
<td>[http://www.castlegobs.nl/music/angelic.mp3 .mp3] (Oren Yona)</td>
<td>1:13</td>
</tr>
<tr>
<td bgcolor=#00D0D0>Harmonious</td>
<td>[[Ankka Knox]]<br>[[Circus of the Sun]]<br>[[Gardens of Harmony]]<br>[[Temple of Ishtar]]<br>[[Throne of Iblis]]</td>
<td>[http://www.castlegobs.nl/music/harmonious.mp3 .mp3] (Oren Yona)</td>
<td>3:02</td>
</tr>
<tr>
<td bgcolor=#60F0B0>Peaceful</td>
<td>[[Dusk's Cave]]<br>[[Inner Sanctum]]<br>[[Maranthea College]]<br>[[Treehouse]]<br>[[Temple of Meh]]<br>[[Dr. Who's Well]]</td>
<td>[http://www.castlegobs.nl/music/peaceful.mp3 .mp3] (Oren Yona)</td>
<td>2:22</td>
</tr>
<tr>
<td bgcolor=#B0F060>Mysterious</td>
<td>[[Abandoned Temple]]<br>[[Divine Temple of the Moon]]<br>[[Lost Temple of Meh]]<br>[[Spidersilk Mines]]<br>[[Thieves Guild]]<br>[[Wanderhoven]]</td>
<td>[http://www.castlegobs.nl/music/mysterious.mp3 .mp3] (Oren Yona)</td>
<td>2:39</td>
</tr>
<tr>
<td bgcolor=#D0D000>Adventurous</td>
<td>[[Castle Mehgenac]]<br>[[Dream World]]<br>[[Eleventh Kingdom]]<br>[[Jaleb's Deep]]<br>[[Service Tunnels]]<br>[[Tavern of Harlotry]]</td>
<td>[http://www.castlegobs.nl/music/adventurous.mp3 .mp3] (Oren Yona)</td>
<td>1:03</td>
</tr>
<tr>
<td bgcolor=#F0B060>Heroic</td>
<td>[[Arena]]<br>[[Castle Herondale]]<br>[[Mega Dragon Cave]]<br>[[Moon Observatory]]<br>[[Tower of Bab'El]]</td>
<td>[http://www.castlegobs.nl/music/heroic.mp3 .mp3] (Oren Yona)</td>
<td>0:40 (unfinished)</td>
</tr>
<tr>
<td bgcolor=#F060B0>Dangerous</td>
<td>[[Hunebed]]<br>[[Lair of Bolarg]]<br>[[Snake Pit]]<br>[[Tomb of Anubis]]<br>[[Thuata's Tel]]<br>[[Twin Cosmos of Wird]]</td>
<td>[http://www.castlegobs.nl/music/dangerous.wma .wma] (Oren Yona)</td>
<td>0:40 (unfinished)</td>
</tr>
<tr>
<td bgcolor=#D000D0>Ghostly</td>
<td>[[Cemetery]]<br>[[Gatehouse]]<br>[[Heronry]]<br>[[NWC Ruins]]<br>[[Stalt Mines]]<br>[[Wine Cellar]]</td>
<td>[http://www.castlegobs.nl/music/ghostly.mp3 .mp3] (Oren Yona)</td>
<td>3:50</td>
</tr>
<tr>
<td bgcolor=#B060F0>Intimidating</td>
<td>[[Black Forge]]<br>[[Cognizant Temple of Meh]]<br>[[Crypt of Carmenca]]<br>[[House of Judgement]]<br>[[Theatre of Blood]]</td>
<td>[http://www.castlegobs.nl/music/intimidating.mp3 .mp3] (Oren Yona)</td>
<td>2:31</td>
</tr>
<tr>
<td bgcolor=#D0D0D0>Special</td>
<td>[[Startup]]</td>
<td>[http://www.castlegobs.nl/music/startup.mp3 .mp3] (Oren Yona)</td>
<td>1:56</td>
</tr>
<tr>
<td bgcolor=#D0D0D0>Special</td>
<td>[[St. Nicholas|Riverboat]] moves</td>
<td>[http://www.castlegobs.nl/music/riverboat.mp3 .mp3] (Oren Yona)</td>
<td>1:08</td>
</tr>
<tr>
<td bgcolor=#D0D0D0>Special</td>
<td>[[Seven Chapters|Chapter]] found</td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor=#D0D0D0>Special</td>
<td>[[Death]]</td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor=#D0D0D0>Special</td>
<td>[[Victory]]</td>
<td></td>
<td></td>
</tr>
</table>
[[Category:Media]]
bb42b69ec4f462a6878626587a553a6c298ed112
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to do
wikitext
text/x-wiki
{{Media}}
Music is an important feature of MMTribute. It adds to the atmosphere of the game. A music track will start playing in the background each time the party enters another area. The style of music that is played, reflects what the party can expect to encounter.
----
==Tracks==
Eventually, there should be a track for each outdoors area, and one per group of dungeons. Music will also play during startup and to accompany certain important events. A typical track length is 1 to 3 minutes.
<p style="background-color:yellow;">''To do: create the missing tracks.''</p>
----
==Options==
Normally, music tracks will loop. Players can set this feature to off, adjust the sound level for music tracks specifically, and even to do without music entirely.
<br clear=all/>
----
==Table of music tracks==
''provisional allocation''
<table cellspacing="1" width="100%" style="text-align:center;">
<tr>
<td width="25%"><b>style</b></td>
<td width="25%"><b>occasion</b></td>
<td width="25%"><b>track</b></td>
<td width="25%"><b>length</b></td>
</tr>
<tr>
<td bgcolor=#D0D0D0>Area</td>
<td>[[Terrax]]</td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor=#D0D0D0>Area</td>
<td>[[Semiramis]]</td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor=#D0D0D0>Area</td>
<td>[[Murlank]]</td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor=#D0D0D0>Area</td>
<td>[[Timberfall]]</td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor=#D0D0D0>Area</td>
<td>[[Nannaria]]</td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor=#D0D0D0>Area</td>
<td>[[Typhon Expanse]]</td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor=#D0D0D0>Area</td>
<td>[[Eftling]]</td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor=#D0D0D0>Area</td>
<td>[[Ryft (province)|Ryft]]</td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor=#D0D0D0>Area</td>
<td>[[Soronne (province)|Soronne]]</td>
<td>[http://www.castlegobs.nl/music/soronne.mp3 .mp3] (Oren Yona)</td>
<td>0:57</td>
</tr>
<tr>
<td bgcolor=#D0D0D0>Area</td>
<td>[[Sea of Mist (province)|Sea of Mist]]</td>
<td>(see startup)</td>
<td></td>
</tr>
<tr>
<td bgcolor=#D0D0D0>Area</td>
<td>[[S'Fauni]]</td>
<td>[http://www.castlegobs.nl/music/sfauni.mp3 .mp3] (Oren Yona)</td>
<td>1:44 (unfinished)</td>
</tr>
<tr>
<td bgcolor=#D0D0D0>Area</td>
<td>[[Mt. Pilanteko (province)|Mt. Pilanteko]]</td>
<td>(see harmonious)</td>
<td></td>
</tr>
<tr>
<td bgcolor=#D0D0D0>Area</td>
<td>[[Serenity (province)|Serenity]]</td>
<td>[http://www.castlegobs.nl/music/serenity.mp3 .mp3] (Oren Yona)</td>
<td>3:10</td>
</tr>
<tr>
<td bgcolor=#D0D0D0>Area</td>
<td>[[Etanasfeld]]</td>
<td>(see adventurous)</td>
<td></td>
</tr>
<tr>
<td bgcolor=#D0D0D0>Area</td>
<td>[[Goetia]]</td>
<td>(see heroic)</td>
<td></td>
</tr>
<tr>
<td bgcolor=#60B0F0>Angelic</td>
<td>[[Ancient Dragon Cave]]<br>[[Divine Temple of the Sun]]<br>[[Lake Avernus]]<br>[[Lighthouse]]<br>[[Superior Temple of Meh]]</td>
<td>[http://www.castlegobs.nl/music/angelic.mp3 .mp3] (Oren Yona)</td>
<td>1:13</td>
</tr>
<tr>
<td bgcolor=#00D0D0>Harmonious</td>
<td>[[Ankka Knox]]<br>[[Circus of the Sun]]<br>[[Gardens of Harmony]]<br>[[Temple of Ishtar]]<br>[[Throne of Iblis]]</td>
<td>[http://www.castlegobs.nl/music/harmonious.mp3 .mp3] (Oren Yona)</td>
<td>3:02</td>
</tr>
<tr>
<td bgcolor=#60F0B0>Peaceful</td>
<td>[[Dusk's Cave]]<br>[[Inner Sanctum]]<br>[[Maranthea College]]<br>[[Treehouse]]<br>[[Temple of Meh]]<br>[[Dr. Who's Well]]</td>
<td>[http://www.castlegobs.nl/music/peaceful.mp3 .mp3] (Oren Yona)</td>
<td>2:22</td>
</tr>
<tr>
<td bgcolor=#B0F060>Mysterious</td>
<td>[[Abandoned Temple]]<br>[[Divine Temple of the Moon]]<br>[[Lost Temple of Meh]]<br>[[Spidersilk Mines]]<br>[[Thieves Guild]]<br>[[Wanderhoven]]</td>
<td>[http://www.castlegobs.nl/music/mysterious.mp3 .mp3] (Oren Yona)</td>
<td>2:39</td>
</tr>
<tr>
<td bgcolor=#D0D000>Adventurous</td>
<td>[[Castle Mehgenac]]<br>[[Dream World]]<br>[[Eleventh Kingdom]]<br>[[Jaleb's Deep]]<br>[[Service Tunnels]]<br>[[Tavern of Harlotry]]</td>
<td>[http://www.castlegobs.nl/music/adventurous.mp3 .mp3] (Oren Yona)</td>
<td>1:03</td>
</tr>
<tr>
<td bgcolor=#F0B060>Heroic</td>
<td>[[Arena]]<br>[[Castle Herondale]]<br>[[Mega Dragon Cave]]<br>[[Moon Observatory]]<br>[[Tower of Bab'El]]</td>
<td>[http://www.castlegobs.nl/music/heroic.mp3 .mp3] (Oren Yona)</td>
<td>0:40 (unfinished)</td>
</tr>
<tr>
<td bgcolor=#F060B0>Dangerous</td>
<td>[[Hunebed]]<br>[[Lair of Bolarg]]<br>[[Snake Pit]]<br>[[Tomb of Anubis]]<br>[[Thuata's Tel]]<br>[[Twin Cosmos of Wird]]</td>
<td>[http://www.castlegobs.nl/music/dangerous.wma .wma] (Oren Yona)</td>
<td>0:40 (unfinished)</td>
</tr>
<tr>
<td bgcolor=#D000D0>Ghostly</td>
<td>[[Cemetery]]<br>[[Gatehouse]]<br>[[Heronry]]<br>[[NWC Ruins]]<br>[[Stalt Mines]]<br>[[Wine Cellar]]</td>
<td>[http://www.castlegobs.nl/music/ghostly.mp3 .mp3] (Oren Yona)</td>
<td>3:50</td>
</tr>
<tr>
<td bgcolor=#B060F0>Intimidating</td>
<td>[[Black Forge]]<br>[[Cognizant Temple of Meh]]<br>[[Crypt of Carmenca]]<br>[[House of Judgement]]<br>[[Theatre of Blood]]</td>
<td>[http://www.castlegobs.nl/music/intimidating.mp3 .mp3] (Oren Yona)</td>
<td>2:31</td>
</tr>
<tr>
<td bgcolor=#D0D0D0>Special</td>
<td>[[Startup]]</td>
<td>[http://www.castlegobs.nl/music/startup.mp3 .mp3] (Oren Yona)</td>
<td>1:56</td>
</tr>
<tr>
<td bgcolor=#D0D0D0>Special</td>
<td>[[St. Nicholas|Riverboat]] moves</td>
<td>[http://www.castlegobs.nl/music/riverboat.mp3 .mp3] (Oren Yona)</td>
<td>1:08</td>
</tr>
<tr>
<td bgcolor=#D0D0D0>Special</td>
<td>[[Seven Chapters|Chapter]] found</td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor=#D0D0D0>Special</td>
<td>[[Death]]</td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor=#D0D0D0>Special</td>
<td>[[Victory]]</td>
<td></td>
<td></td>
</tr>
</table>
[[Category:Media]][[Category:Things to do]]
482b3c7b3cc20c183691b886f0061337609f7a1e
Template:Map
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New page: {{portal navigation}}<div style="width:144px; float:right; border: solid 1px black; background-color:#FFDD66; padding:4px; margin-left:16px; margin-bottom:16px; text-align:center;"> <p sty...
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{{portal navigation}}<div style="width:144px; float:right; border: solid 1px black; background-color:#FFDD66; padding:4px; margin-left:16px; margin-bottom:16px; text-align:center;">
<p style="background-color:white; padding:6px;">'''Knowledge Base'''</p>
<p style="padding:6px;">
[[Story]]<br/>
[[Map]]<br/>
[[Party]]<br/>
[[Life]]<br/>
[[Item]]<br/>
[[Object]]<br/>
[[Text]]<br/>
[[Media]]<br/>
</p>
<p style="background-color:#EEEEEE; padding:6px;">'''Map'''</p>
<p style="padding:6px;">
[[Karigor]]<br/>
[[Province]]s<br/>
[[Surface]]<br/>
[[Topology]]<br/>
[[Dungeon]]s<br/>
[[Boost]]s<br/>
[[Shop]]s<br/>
[[Travel]]<br/>
</p>
</div>
<noinclude>[[Category:Template:Navigation]]</noinclude>
76071a2e5416f611eb3b4962a8f08b8060c47283
Map
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{{Map}}
http://www.castlegobs.nl/images/map_karigor.gif
''Land & water map of Karigor, with neighbouring provinces of Jadame in the south.''
[[Karigor]] lies north of [[Jadame]], the location of [[Might and Magic VIII: Day of the Destroyer]], on the same continent, directly north of the equator. The climate of Karigor ranges from tropical in the south to moderate in the north. Main water bodies are the river [[Ebony]], which flows from Serenity all the way north to Terrax, the [[Meridian]] in the southwest, the lava river [[Ardvein]] in Etanasfeld, the [[Sea of Mist]] in the east and connected to it the [[Brass Sea]] that facilitates trade between Soronne, Nannaria and the Typhon Expanse, and [[Lake Avernus]] under the mountains of Ryft. Edges of the ocean show in Terrax, Murlank, Goetia and S'Fauni.
----
==Provinces==
* [[Terrax]]
* [[Semiramis]]
* [[Murlank]]
* [[Timberfall]]
* [[Nannaria]]
* [[Typhon Expanse]]
* [[Eftling]]
* [[Ryft (province)|Ryft]]
* [[Soronne (province)|Soronne]]
* [[Sea of Mist (province)|Sea of Mist]]
* [[S'Fauni]]
* [[Mt. Pilanteko (province)|Mt. Pilanteko]]
* [[Serenity (province)|Serenity]]
* [[Etanasfeld]]
* [[Goetia]]
[[Category:Knowledge Base]][[Category:Map| ]]
e40636e219dc63a3dea6e5f1e87b6f2588d673fc
Karigor
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{{map}}
'''Karigor''' is the name of the subcontinent north of [[Jadame]] on the planet [[COLONY]]. Together, Karigor and Jadame form one continent; this continent does not have a name. The border between the two subcontinents coincides with the equator. There is slow, irregular traffic between Karigor and Jadame, mostly by caravan.
----
==People==
Of all the civilized [[race]]s, [[human]]s are by far the largest people in Karigor. Other races are the [[Elf|elves]], [[Dwarf|dwarves]], [[halfling]]s, [[troll]]s, [[genie]]s, [[vampire]]s, [[ogre]]s, [[demoniac]]s, [[centaur]]s, [[dragon]]s and [[wizard]]s.
Their [[citizen|member]]s live in organized communities, ranging from small villages to large [[town]]s. The most densely populated areas are [[Soronne (province)|Soronne]] on the [[Sea of Mist (sea)|Sea of Mist]] and [[Terrax]] at the mouth of the longest river, [[Ebony]].
----
==Religion==
The three main [[religion]]s in Karigor are the path churches of [[Church of the Sun|Sun]], [[Church of the Moon|Moon]] and [[Church of the Stars|Stars]], although the last of those is dwindling, and the popular cult of [[Church of Meh|Meh]].
[[Category:Map]]
23f4c9ff226c197fb44596434f757f1816909bb1
Topology
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The names of places in [[Karigor]] have been carefully chosen. They are all historically connected to the story of [[Might and Magic]], or have a relevant meaning.
<br clear=all/>
----
==Alphabetic==
<table cellspacing="1" width="100%">
<tr>
<td width="15%"><b>Name</b></td>
<td width="35%"><b>Location</b></td>
<td width="50%"><b>Description</b></td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Albatross]]</td>
<td>Typhon Expanse, tiny coastal village at the river 'Albeys'</td>
<td>This new Vampire settlement is the beginning of the later Land of Albeys</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Algol]]</td>
<td>Etanasfeld, east</td>
<td>The home of the wild Red Ogres, lead by Bolarg</td>
</tr>
<tr>
<td bgcolor="#00D0F0">[[Albeys]]</td>
<td>Typhon Expanse, east</td>
<td>A small stream that flows into the Sea of Mist</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Alvar]]</td>
<td>South of Mt. Pilanteko and Serenity</td>
<td>A province of neighbouring Jadame, home of the Dark Elves</td>
</tr>
<tr>
<td bgcolor="#00D0F0">[[Ardvein]]</td>
<td>Etanasfeld, from the south-east to the Sea of Mist</td>
<td>This wide river is more lava than water</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Ascalon]]</td>
<td>Semiramis, in the northwest</td>
<td>The birthplace of many great heroes</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Braem]]</td>
<td>Sea of Mist, on the floor</td>
<td>At Witching Hour, the now ethereal forms of the inhabitants solidify - slightly</td>
</tr>
<tr>
<td bgcolor="#00D0F0">[[Brass Sea]]</td>
<td>North of Soronne</td>
<td>Many trade opportunities present themselves between Soronne and the lands on the other side</td>
</tr>
<tr>
<td >[[Circus of the Sun]]</td>
<td>Travelling between Soronne, Semiramis, Terrax and Murlank</td>
<td>Beside offering a great show, the Circus is a vessel of intrigue and recruitment</td>
</tr>
<tr>
<td bgcolor="#00D0F0">[[Codex]]</td>
<td>Timberfall, south-east branch of the Ebony</td>
<td>This water has a lot of stories to tell</td>
</tr>
<tr>
<td >[[COLONY]]</td>
<td>The name of the planet</td>
<td>Composite Orbital Learning Opportunity Network Yielder</td>
</tr>
<tr>
<td bgcolor="#00D0F0">[[Ebony]]</td>
<td>From the Temple basin in Serenity, all the way to Terrax in the north</td>
<td>The party uses the St. Nicholas to negotiate Karigor's main river</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Eftling]]</td>
<td>Western territory</td>
<td>The new Halfling homeland; meadows, orchards, hills</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Egregor]]</td>
<td>Goetia, the mainland</td>
<td>The houses of the Genies float in the air</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Etanasfeld]]</td>
<td>Near south-east</td>
<td>Ogres, both tamed and wild; desert, lava, beach</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Gathis]]</td>
<td>Soronne, in the south-east</td>
<td>This is one of the six Shards mentioned in the book 'Sea of Mist'</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Goetia]]</td>
<td>Far south-east on the Sea of Mist</td>
<td>Offering Genies, Druid refugees and Ancient Dragons; beach, rainforest with clearings, mountain with pinetrees</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Heronport]]</td>
<td>Nannaria, south of the Brass Sea</td>
<td>The town is famous for its collection of herons</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Iotneheim]]</td>
<td>Etanasfeld, west</td>
<td>The home of the civilized Blue Ogres</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Ironsand]]</td>
<td>South of Serenity and Etanasfeld</td>
<td>A province of neighbouring Jadame</td>
</tr>
<tr>
<td class="miscellaneous">[[Jadame]]</td>
<td>South of Karigor</td>
<td>Many years from now, the portals to the Elemental Planes will appear here</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Kalimar]]</td>
<td>Terrax province, central</td>
<td>The home of Wizards of great power, and the mainport of Karigor</td>
</tr>
<tr>
<td >[[Karigor]]</td>
<td>The name of the realm</td>
<td>Karigor lies north of Jadame. Together they form the third continent on Colony; the other two are Enroth and Antagarich</td>
</tr>
<tr>
<td bgcolor="#00D0F0">[[Laolun]]</td>
<td>Murlank, northeast</td>
<td>This moon-shaped island was once the home of the Druids</td>
</tr>
<tr>
<td bgcolor="#00D0F0">[[Lake Avernus]]</td>
<td>Ryft, north of the river Ebony, under the mountain</td>
<td>The deep water hides many secrets</td>
</tr>
<tr>
<td bgcolor="#00D0F0">[[Lake Phoenix]]</td>
<td>Eftling, the inlet of the Meridian</td>
<td>The water must have been named thus for a reason</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[M'Akal]]</td>
<td>Nannaria, north of the Brass Sea</td>
<td>The Moon Capital, also spelled Makahl (King's Bounty) or Makkall ('Sea of Mist')</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Marduk]]</td>
<td>Semiramis, on the river Ebony</td>
<td>The Sun Capital, and once the capital of the world</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Masquerade]]</td>
<td>Typhon Expanse, midwest</td>
<td>This city is the centre of power of the Vampires</td>
</tr>
<tr>
<td bgcolor="#00D0F0">[[Meridian]]</td>
<td>Southwest of Karigor, wide river/sea-arm from Alvar</td>
<td>This wild water is not safe for swimming. Use the bridges!</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Mt. Pilanteko (province)|Mt. Pilanteko]]</td>
<td>Near south-west</td>
<td>Homeland of the Centaurs; single mountain high, mangrove</td>
</tr>
<tr>
<td bgcolor="#D0A040">[[Mt. Pilanteko (mountain)|Mt. Pilanteko]]</td>
<td>Mt. Pilanteko province, south</td>
<td>The peak of this mountain greets the universe</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Murlank]]</td>
<td>Northeast territory, with Bab'El's moonshaped island of Murlank proper</td>
<td>Demoniacs rule over people of many origins; low hills and forests</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Murmurwoods]]</td>
<td>South of S'Fauni and Mt. Pilanteko</td>
<td>A province of neighbouring Jadame, ancient home of the Trolls</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Nannaria]]</td>
<td>Central territory on the Brass Sea</td>
<td>Realm of the Church of the Moon although the true power of Dark is shifting northward; grasslands and brushlands</td>
</tr>
<tr>
<td class="miscellaneous">[[Ogre docks]]</td>
<td>Southeast Soronne, at Gathis on the Sea of Mist</td>
<td>The fireproof Ogre ships dock here</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Orak]]</td>
<td>Typhon Expanse, north-east</td>
<td>It is here that the followers of Ceth have settled</td>
</tr>
<tr>
<td class="miscellaneous">[[Plumwine Bridge]]</td>
<td>Connects S'Fauni to Eftling</td>
<td>Collapsed, must be repaired</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Potz]]</td>
<td>Murlank, central</td>
<td>Ruled by Demoniacs, the citizens of this town try not to fall under the influence of the Path of Dark</td>
</tr>
<tr>
<td class="miscellaneous">[[Quarry]]</td>
<td>S'Fauni, southeast</td>
<td>Prime stone that can support a bridge</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Ryft (province)|Ryft]]</td>
<td>West-central mountainrange</td>
<td>The hard land of the Dwarves, and hiding the legendary Tuatha's Tel; barren mountains, canyon, underground lake</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Ryft (town)|Ryft]]</td>
<td>Ryft province, central, in a canyon on the river Ebony</td>
<td>The home of the Black Forge Dwarves</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Sea of Mist (province)|Sea of Mist]]</td>
<td>Eastern sea province with a few islands</td>
<td>Hiding in the green mist, Pirates threaten every ship; ghostly, sunken city</td>
</tr>
<tr>
<td bgcolor="#00D0F0">[[Sea of Mist (sea)|Sea of Mist]]</td>
<td>East of Soronne</td>
<td>Ancient spells formed the mist that controls these waters</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Semiramis]]</td>
<td>Northwest</td>
<td>Realm of the Church of the Sun; grasslands, some hills and forests</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Serenity (province)|Serenity]]</td>
<td>Southland</td>
<td>Land of the Seers, tolerating a few Monks; fields, rainforest, mountains</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Serenity (town)|Serenity]]</td>
<td>Serenity province, south</td>
<td>The Seers village, where the game begins</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[S'Fauni]]</td>
<td>Far south-west</td>
<td>Trolland, one could get lost here; savanna, mountains in the west</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Soronne (province)|Soronne]]</td>
<td>East-central on the Brass Sea</td>
<td>Center of the Six Shards; seaside, forested hills</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Soronne (town)|Soronne]]</td>
<td>Soronne province, central</td>
<td>Formed around the six Towers of Learning, this city is also a commercial and naval power</td>
</tr>
<tr>
<td bgcolor="#00D0F0">[[Tangerine]]</td>
<td>S'Fauni, stream flowing into the Meridian</td>
<td>A river with its own sound to create a forum</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Teardrop]]</td>
<td>Eftling, central, on the inlet</td>
<td>The town of the Halflings, once natives of Eeofol</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Terrax]]</td>
<td>Northernmost part of Karigor, on the ocean</td>
<td>Land of Wizards and opportunist humans; grasslands, some forests and swamps</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Timberfall]]</td>
<td>Midwest lands</td>
<td>Woodelf country, also housing remnants of the Church of the Stars; wild, oakwoods and some prairieland</td>
</tr>
<tr>
<td bgcolor="#D0A040">[[Tuatha's Tel]]</td>
<td>Ryft, a plateau on the southern mountains</td>
<td>The legendary Top o'the World</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Turrel]]</td>
<td>Soronne, north-east</td>
<td>This is one of the six Shards mentioned in the book 'Sea of Mist'</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Typhon Expanse]]</td>
<td>Mideast lands</td>
<td>Home to many Vampire clans, dangerous outback; volcano, rock, dunes, beach</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Verdigris]]</td>
<td>S'Fauni, at the mouth of the river</td>
<td>The home of the Trolls, sister-town of Rust</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Volos]]</td>
<td>Mt. Pilanteko, on the mountain</td>
<td>The Centaurs live here, hiding from everyone else</td>
</tr>
</table>
==Communities==
<table cellspacing="1" width="100%">
<tr>
<td width="20%"><b>Province</b></td>
<td width="20%"><b>Town</b></td>
<td width="20%"><b>Citizens</b></td>
<td width="20%"><b>Allegiance</b></td>
<td width="20%"><b>Rulers</b></td>
</tr>
<tr>
<td bgcolor="#F0F070">Terrax</td>
<td bgcolor="#A0D0A0">Kalimar</td>
<td>[[Human]]s, [[Wizard]]s</td>
<td>Divided</td>
<td>Prince [[Daglathor]]</td>
</tr>
<tr>
<td bgcolor="#F0F070">Semiramis</td>
<td bgcolor="#A0D0A0">Marduk<br>Ascalon</td>
<td>Humans</td>
<td>[[Church of the Sun]]</td>
<td>[[Taledon X]]<br>[[Duke Ethelbert]]</td>
</tr>
<tr>
<td bgcolor="#F0F070">Murlank</td>
<td bgcolor="#A0D0A0">Potz</td>
<td>Humans, [[Demoniac]]s</td>
<td>Neutral</td>
<td>Mayor [[Zebub'El]]</td>
</tr>
<tr>
<td bgcolor="#F0F070">Timberfall</td>
<td bgcolor="#A0D0A0">Cascadin</td>
<td>[[Elf|Elves]]</td>
<td>Neutral</td>
<td>King [[Uri Hossana]]</td>
</tr>
<tr>
<td bgcolor="#F0F070">Nannaria<br></td>
<td bgcolor="#A0D0A0">M'Akal<br>Heronport</td>
<td>Humans<br></td>
<td>[[Church of the Moon]]<br></td>
<td>Queen [[Shenandoah]]<br>Duke [[Gerrard Herondale]]</td>
</tr>
<tr>
<td bgcolor="#F0F070">Typhon Expanse</td>
<td bgcolor="#A0D0A0">Masquerade<br>Albatross<br>Orak</td>
<td>[[Vampire]]s</td>
<td>Neutral<br>Neutral<br>[[Church of the Stars]]</td>
<td>Lord [[Luthiner the Severe]]<br>Duke [[Ei]]<br>[[c'Orak]]</td>
</tr>
<tr>
<td bgcolor="#F0F070">Eftling</td>
<td bgcolor="#A0D0A0">Teardrop</td>
<td>[[Halfling]]s</td>
<td>Neutral</td>
<td>Lord [[Mehgenac]]</td>
</tr>
<tr>
<td bgcolor="#F0F070">Ryft</td>
<td bgcolor="#A0D0A0">Ryft</td>
<td>[[Dwarf|Dwarves]]</td>
<td>Neutral</td>
<td>King [[Midas]]</td>
</tr>
<tr>
<td bgcolor="#F0F070">Soronne</td>
<td bgcolor="#A0D0A0">Soronne<br>Gathis<br>Turrel</td>
<td>Humans</td>
<td>Divided</td>
<td>Mayor [[Fergy M. Murphy]]<br>-<br>-</td>
</tr>
<tr>
<td bgcolor="#F0F070">Sea of Mist</td>
<td bgcolor="#A0D0A0">Braem</td>
<td>-</td>
<td>-</td>
<td>-</td>
</tr>
<tr>
<td bgcolor="#F0F070">S'Fauni</td>
<td bgcolor="#A0D0A0">Verdigris</td>
<td>[[Troll]]s</td>
<td>Neutral</td>
<td>[[Savour Sandalier]] Rex</td>
</tr>
<tr>
<td bgcolor="#F0F070">Mt. Pilanteko</td>
<td bgcolor="#A0D0A0">Volos</td>
<td>[[Centaur]]s</td>
<td>Neutral</td>
<td>King [[Chiron]]</td>
</tr>
<tr>
<td bgcolor="#F0F070">Serenity</td>
<td bgcolor="#A0D0A0">Serenity<br><i>monk village</i></td>
<td>Humans</td>
<td>Church of the Stars<br>Neutral</td>
<td>Lord [[August]]<br>Brother [[Tremayne]]</td>
</tr>
<tr>
<td bgcolor="#F0F070">Etanasfeld</td>
<td bgcolor="#A0D0A0">Algol<br>Iotneheim</td>
<td>[[Ogre]]s</td>
<td>Neutral</td>
<td>[[Bolarg]]<br>[[Angrboda]]</td>
</tr>
<tr>
<td bgcolor="#F0F070">Goetia</td>
<td bgcolor="#A0D0A0">Egregor</td>
<td>[[Genie]]s</td>
<td>Neutral</td>
<td>King [[Dantalion]]</td>
</tr>
</table>
[[Category:Map]]
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{{map}}
__FORCETOC__
The names of places in [[Karigor]] have been carefully chosen. They are all historically connected to the story of [[Might and Magic]], or have a relevant meaning.
----
==<br clear=all/>Alphabetic==
<table cellspacing="1" width="100%">
<tr>
<td width="15%"><b>Name</b></td>
<td width="35%"><b>Location</b></td>
<td width="50%"><b>Description</b></td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Albatross]]</td>
<td>Typhon Expanse, tiny coastal village at the river 'Albeys'</td>
<td>This new Vampire settlement is the beginning of the later Land of Albeys</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Algol]]</td>
<td>Etanasfeld, east</td>
<td>The home of the wild Red Ogres, lead by Bolarg</td>
</tr>
<tr>
<td bgcolor="#00D0F0">[[Albeys]]</td>
<td>Typhon Expanse, east</td>
<td>A small stream that flows into the Sea of Mist</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Alvar]]</td>
<td>South of Mt. Pilanteko and Serenity</td>
<td>A province of neighbouring Jadame, home of the Dark Elves</td>
</tr>
<tr>
<td bgcolor="#00D0F0">[[Ardvein]]</td>
<td>Etanasfeld, from the south-east to the Sea of Mist</td>
<td>This wide river is more lava than water</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Ascalon]]</td>
<td>Semiramis, in the northwest</td>
<td>The birthplace of many great heroes</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Braem]]</td>
<td>Sea of Mist, on the floor</td>
<td>At Witching Hour, the now ethereal forms of the inhabitants solidify - slightly</td>
</tr>
<tr>
<td bgcolor="#00D0F0">[[Brass Sea]]</td>
<td>North of Soronne</td>
<td>Many trade opportunities present themselves between Soronne and the lands on the other side</td>
</tr>
<tr>
<td >[[Circus of the Sun]]</td>
<td>Travelling between Soronne, Semiramis, Terrax and Murlank</td>
<td>Beside offering a great show, the Circus is a vessel of intrigue and recruitment</td>
</tr>
<tr>
<td bgcolor="#00D0F0">[[Codex]]</td>
<td>Timberfall, south-east branch of the Ebony</td>
<td>This water has a lot of stories to tell</td>
</tr>
<tr>
<td >[[COLONY]]</td>
<td>The name of the planet</td>
<td>Composite Orbital Learning Opportunity Network Yielder</td>
</tr>
<tr>
<td bgcolor="#00D0F0">[[Ebony]]</td>
<td>From the Temple basin in Serenity, all the way to Terrax in the north</td>
<td>The party uses the St. Nicholas to negotiate Karigor's main river</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Eftling]]</td>
<td>Western territory</td>
<td>The new Halfling homeland; meadows, orchards, hills</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Egregor]]</td>
<td>Goetia, the mainland</td>
<td>The houses of the Genies float in the air</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Etanasfeld]]</td>
<td>Near south-east</td>
<td>Ogres, both tamed and wild; desert, lava, beach</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Gathis]]</td>
<td>Soronne, in the south-east</td>
<td>This is one of the six Shards mentioned in the book 'Sea of Mist'</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Goetia]]</td>
<td>Far south-east on the Sea of Mist</td>
<td>Offering Genies, Druid refugees and Ancient Dragons; beach, rainforest with clearings, mountain with pinetrees</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Heronport]]</td>
<td>Nannaria, south of the Brass Sea</td>
<td>The town is famous for its collection of herons</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Iotneheim]]</td>
<td>Etanasfeld, west</td>
<td>The home of the civilized Blue Ogres</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Ironsand]]</td>
<td>South of Serenity and Etanasfeld</td>
<td>A province of neighbouring Jadame</td>
</tr>
<tr>
<td class="miscellaneous">[[Jadame]]</td>
<td>South of Karigor</td>
<td>Many years from now, the portals to the Elemental Planes will appear here</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Kalimar]]</td>
<td>Terrax province, central</td>
<td>The home of Wizards of great power, and the mainport of Karigor</td>
</tr>
<tr>
<td >[[Karigor]]</td>
<td>The name of the realm</td>
<td>Karigor lies north of Jadame. Together they form the third continent on Colony; the other two are Enroth and Antagarich</td>
</tr>
<tr>
<td bgcolor="#00D0F0">[[Laolun]]</td>
<td>Murlank, northeast</td>
<td>This moon-shaped island was once the home of the Druids</td>
</tr>
<tr>
<td bgcolor="#00D0F0">[[Lake Avernus]]</td>
<td>Ryft, north of the river Ebony, under the mountain</td>
<td>The deep water hides many secrets</td>
</tr>
<tr>
<td bgcolor="#00D0F0">[[Lake Phoenix]]</td>
<td>Eftling, the inlet of the Meridian</td>
<td>The water must have been named thus for a reason</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[M'Akal]]</td>
<td>Nannaria, north of the Brass Sea</td>
<td>The Moon Capital, also spelled Makahl (King's Bounty) or Makkall ('Sea of Mist')</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Marduk]]</td>
<td>Semiramis, on the river Ebony</td>
<td>The Sun Capital, and once the capital of the world</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Masquerade]]</td>
<td>Typhon Expanse, midwest</td>
<td>This city is the centre of power of the Vampires</td>
</tr>
<tr>
<td bgcolor="#00D0F0">[[Meridian]]</td>
<td>Southwest of Karigor, wide river/sea-arm from Alvar</td>
<td>This wild water is not safe for swimming. Use the bridges!</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Mt. Pilanteko (province)|Mt. Pilanteko]]</td>
<td>Near south-west</td>
<td>Homeland of the Centaurs; single mountain high, mangrove</td>
</tr>
<tr>
<td bgcolor="#D0A040">[[Mt. Pilanteko (mountain)|Mt. Pilanteko]]</td>
<td>Mt. Pilanteko province, south</td>
<td>The peak of this mountain greets the universe</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Murlank]]</td>
<td>Northeast territory, with Bab'El's moonshaped island of Murlank proper</td>
<td>Demoniacs rule over people of many origins; low hills and forests</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Murmurwoods]]</td>
<td>South of S'Fauni and Mt. Pilanteko</td>
<td>A province of neighbouring Jadame, ancient home of the Trolls</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Nannaria]]</td>
<td>Central territory on the Brass Sea</td>
<td>Realm of the Church of the Moon although the true power of Dark is shifting northward; grasslands and brushlands</td>
</tr>
<tr>
<td class="miscellaneous">[[Ogre docks]]</td>
<td>Southeast Soronne, at Gathis on the Sea of Mist</td>
<td>The fireproof Ogre ships dock here</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Orak]]</td>
<td>Typhon Expanse, north-east</td>
<td>It is here that the followers of Ceth have settled</td>
</tr>
<tr>
<td class="miscellaneous">[[Plumwine Bridge]]</td>
<td>Connects S'Fauni to Eftling</td>
<td>Collapsed, must be repaired</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Potz]]</td>
<td>Murlank, central</td>
<td>Ruled by Demoniacs, the citizens of this town try not to fall under the influence of the Path of Dark</td>
</tr>
<tr>
<td class="miscellaneous">[[Quarry]]</td>
<td>S'Fauni, southeast</td>
<td>Prime stone that can support a bridge</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Ryft (province)|Ryft]]</td>
<td>West-central mountainrange</td>
<td>The hard land of the Dwarves, and hiding the legendary Tuatha's Tel; barren mountains, canyon, underground lake</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Ryft (town)|Ryft]]</td>
<td>Ryft province, central, in a canyon on the river Ebony</td>
<td>The home of the Black Forge Dwarves</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Sea of Mist (province)|Sea of Mist]]</td>
<td>Eastern sea province with a few islands</td>
<td>Hiding in the green mist, Pirates threaten every ship; ghostly, sunken city</td>
</tr>
<tr>
<td bgcolor="#00D0F0">[[Sea of Mist (sea)|Sea of Mist]]</td>
<td>East of Soronne</td>
<td>Ancient spells formed the mist that controls these waters</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Semiramis]]</td>
<td>Northwest</td>
<td>Realm of the Church of the Sun; grasslands, some hills and forests</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Serenity (province)|Serenity]]</td>
<td>Southland</td>
<td>Land of the Seers, tolerating a few Monks; fields, rainforest, mountains</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Serenity (town)|Serenity]]</td>
<td>Serenity province, south</td>
<td>The Seers village, where the game begins</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[S'Fauni]]</td>
<td>Far south-west</td>
<td>Trolland, one could get lost here; savanna, mountains in the west</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Soronne (province)|Soronne]]</td>
<td>East-central on the Brass Sea</td>
<td>Center of the Six Shards; seaside, forested hills</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Soronne (town)|Soronne]]</td>
<td>Soronne province, central</td>
<td>Formed around the six Towers of Learning, this city is also a commercial and naval power</td>
</tr>
<tr>
<td bgcolor="#00D0F0">[[Tangerine]]</td>
<td>S'Fauni, stream flowing into the Meridian</td>
<td>A river with its own sound to create a forum</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Teardrop]]</td>
<td>Eftling, central, on the inlet</td>
<td>The town of the Halflings, once natives of Eeofol</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Terrax]]</td>
<td>Northernmost part of Karigor, on the ocean</td>
<td>Land of Wizards and opportunist humans; grasslands, some forests and swamps</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Timberfall]]</td>
<td>Midwest lands</td>
<td>Woodelf country, also housing remnants of the Church of the Stars; wild, oakwoods and some prairieland</td>
</tr>
<tr>
<td bgcolor="#D0A040">[[Tuatha's Tel]]</td>
<td>Ryft, a plateau on the southern mountains</td>
<td>The legendary Top o'the World</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Turrel]]</td>
<td>Soronne, north-east</td>
<td>This is one of the six Shards mentioned in the book 'Sea of Mist'</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Typhon Expanse]]</td>
<td>Mideast lands</td>
<td>Home to many Vampire clans, dangerous outback; volcano, rock, dunes, beach</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Verdigris]]</td>
<td>S'Fauni, at the mouth of the river</td>
<td>The home of the Trolls, sister-town of Rust</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Volos]]</td>
<td>Mt. Pilanteko, on the mountain</td>
<td>The Centaurs live here, hiding from everyone else</td>
</tr>
</table>
----
==Communities==
<table cellspacing="1" width="100%">
<tr>
<td width="20%"><b>Province</b></td>
<td width="20%"><b>Town</b></td>
<td width="20%"><b>Citizens</b></td>
<td width="20%"><b>Allegiance</b></td>
<td width="20%"><b>Rulers</b></td>
</tr>
<tr>
<td bgcolor="#F0F070">Terrax</td>
<td bgcolor="#A0D0A0">Kalimar</td>
<td>[[Human]]s, [[Wizard]]s</td>
<td>Divided</td>
<td>Prince [[Daglathor]]</td>
</tr>
<tr>
<td bgcolor="#F0F070">Semiramis</td>
<td bgcolor="#A0D0A0">Marduk<br>Ascalon</td>
<td>Humans</td>
<td>[[Church of the Sun]]</td>
<td>[[Taledon X]]<br>[[Duke Ethelbert]]</td>
</tr>
<tr>
<td bgcolor="#F0F070">Murlank</td>
<td bgcolor="#A0D0A0">Potz</td>
<td>Humans, [[Demoniac]]s</td>
<td>Neutral</td>
<td>Mayor [[Zebub'El]]</td>
</tr>
<tr>
<td bgcolor="#F0F070">Timberfall</td>
<td bgcolor="#A0D0A0">Cascadin</td>
<td>[[Elf|Elves]]</td>
<td>Neutral</td>
<td>King [[Uri Hossana]]</td>
</tr>
<tr>
<td bgcolor="#F0F070">Nannaria<br></td>
<td bgcolor="#A0D0A0">M'Akal<br>Heronport</td>
<td>Humans<br></td>
<td>[[Church of the Moon]]<br></td>
<td>Queen [[Shenandoah]]<br>Duke [[Gerrard Herondale]]</td>
</tr>
<tr>
<td bgcolor="#F0F070">Typhon Expanse</td>
<td bgcolor="#A0D0A0">Masquerade<br>Albatross<br>Orak</td>
<td>[[Vampire]]s</td>
<td>Neutral<br>Neutral<br>[[Church of the Stars]]</td>
<td>Lord [[Luthiner the Severe]]<br>Duke [[Ei]]<br>[[c'Orak]]</td>
</tr>
<tr>
<td bgcolor="#F0F070">Eftling</td>
<td bgcolor="#A0D0A0">Teardrop</td>
<td>[[Halfling]]s</td>
<td>Neutral</td>
<td>Lord [[Mehgenac]]</td>
</tr>
<tr>
<td bgcolor="#F0F070">Ryft</td>
<td bgcolor="#A0D0A0">Ryft</td>
<td>[[Dwarf|Dwarves]]</td>
<td>Neutral</td>
<td>King [[Midas]]</td>
</tr>
<tr>
<td bgcolor="#F0F070">Soronne</td>
<td bgcolor="#A0D0A0">Soronne<br>Gathis<br>Turrel</td>
<td>Humans</td>
<td>Divided</td>
<td>Mayor [[Fergy M. Murphy]]<br>-<br>-</td>
</tr>
<tr>
<td bgcolor="#F0F070">Sea of Mist</td>
<td bgcolor="#A0D0A0">Braem</td>
<td>-</td>
<td>-</td>
<td>-</td>
</tr>
<tr>
<td bgcolor="#F0F070">S'Fauni</td>
<td bgcolor="#A0D0A0">Verdigris</td>
<td>[[Troll]]s</td>
<td>Neutral</td>
<td>[[Savour Sandalier]] Rex</td>
</tr>
<tr>
<td bgcolor="#F0F070">Mt. Pilanteko</td>
<td bgcolor="#A0D0A0">Volos</td>
<td>[[Centaur]]s</td>
<td>Neutral</td>
<td>King [[Chiron]]</td>
</tr>
<tr>
<td bgcolor="#F0F070">Serenity</td>
<td bgcolor="#A0D0A0">Serenity<br><i>monk village</i></td>
<td>Humans</td>
<td>Church of the Stars<br>Neutral</td>
<td>Lord [[August]]<br>Brother [[Tremayne]]</td>
</tr>
<tr>
<td bgcolor="#F0F070">Etanasfeld</td>
<td bgcolor="#A0D0A0">Algol<br>Iotneheim</td>
<td>[[Ogre]]s</td>
<td>Neutral</td>
<td>[[Bolarg]]<br>[[Angrboda]]</td>
</tr>
<tr>
<td bgcolor="#F0F070">Goetia</td>
<td bgcolor="#A0D0A0">Egregor</td>
<td>[[Genie]]s</td>
<td>Neutral</td>
<td>King [[Dantalion]]</td>
</tr>
</table>
[[Category:Map]]
b754fcab5235f48288933b01e91f0ec69d097717
Dungeon
0
1426
2045
2004
2009-10-21T17:58:24Z
Ribannah
2
+
wikitext
text/x-wiki
{{Map}}
A '''dungeon''' is a level that is not part of a surface map, although they usually have a 3D representation in one. A 'dungeon' is not necessarily below ground: it can belong to any of the four [[elemental realm]]s. The effect of the [[Illuminate]] [[spell]] depends on the realm.
Often, the party will have to enter a dungeon in order to do a [[quest]].
==The creation of a dungeon==
The first step towards the creation of a dungeon will generally be the drawing of a [[floor plan]].
----
==Realms==
<table with="100%" cellspacing="1">
<tr>
<td width="20%"><b>Element</b></td>
<td width="80%"><b>Dungeons</b></td>
</tr>
<tr>
<td bgcolor="#F07000">Fire</td>
<td>Abandoned Temple, Ankka Knox, Castle Herondale, Castle Mehgenac, Circus of the Sun, Cognizant Temple of Meh, Divine Temple of the Moon, Divine Temple of the Sun, House of Judgement, Inner Sanctum, Lair of Bolarg, Maranthea College, NWC Ruins, Superior Temple of Meh, Tavern of Harlotry, Temple of Meh, Temple of Ishtar, Theatre of Blood, Thieves Guild, Wine Cellar (20)</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Air</td>
<td>Arena, Dream World, Eleventh Kingdom, Gardens of Harmony, Heronry, Mega Dragon Cave, Moon Observatory, Thuata's Tel, Tower of Bab'El, Treehouse, Twin Cosmos of Wird (10)</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Water</td>
<td>Gatehouse, Lake Avernus, Lighthouse, Lost Temple of Meh, Service Tunnels, Throne of Iblis, Dr. Who's Well (7)</td>
</tr>
<tr>
<td bgcolor="#D0A000">Earth</td>
<td>Ancient Dragon Cave, Black Forge, Cemetery, Crypt of Carmenca, Dusk's Cave, Hunebed, Jaleb's Deep, Snake Pit, Spidersilk Mines, Stalt Mines, Tomb of Anubis, Wanderhoven (12)</td>
</tr>
</table>
----
==Provinces==
<table width="100%" cellspacing="1">
<tr>
<td width="20%"><b>Map</b></td>
<td width="80%"><b>Dungeons</b></td>
</tr>
<tr>
<td>[[Terrax]]</td>
<td>[[Circus of the Sun]], [[Gardens of Harmony]], [[House of Judgement]], [[Thieves Guild]]</td>
</tr>
<tr>
<td>[[Semiramis]]</td>
<td>[[Cemetery]], [[Circus of the Sun]], [[Divine Temple of the Sun]], [[Maranthea College]], [[Dr. Who's Well]]</td>
</tr>
<tr>
<td>[[Murlank]]</td>
<td>[[Circus of the Sun]], [[Cognizant Temple of Meh]], [[Tower of Bab'El]]</td>
</tr>
<tr>
<td>[[Timberfall]]</td>
<td>[[Crypt of Carmenca]], [[Superior Temple of Meh]], [[Temple of Ishtar]]</td>
</tr>
<tr>
<td>[[Nannaria]]</td>
<td>[[Castle Herondale]], [[Divine Temple of the Moon]], [[Heronry]], [[Tomb of Anubis]]</td>
</tr>
<tr>
<td>[[Typhon Expanse]]</td>
<td>[[Snake Pit]], [[Tavern of Harlotry]], [[Theatre of Blood]]</td>
</tr>
<tr>
<td>[[Eftling]]</td>
<td>[[Castle Mehgenac]], [[Treehouse]]</td>
</tr>
<tr>
<td>[[Ryft (province)|Ryft]]</td>
<td>[[Black Forge]], [[Lake Avernus]], [[Stalt Mines]], [[Thuata's Tel]]</td>
</tr>
<tr>
<td>[[Soronne (province)|Soronne]]</td>
<td>[[Circus of the Sun]], [[Lighthouse]], [[Service Tunnels]], [[Spidersilk Mines]]</td>
</tr>
<tr>
<td>[[Sea of Mist (province)|Sea of Mist]]</td>
<td>[[Arena]], [[Gatehouse]], [[Lost Temple of Meh]]</td>
</tr>
<tr>
<td>[[S'Fauni]]</td>
<td>[[Eleventh Kingdom]], [[Hunebed]]</td>
</tr>
<tr>
<td>[[Mt. Pilanteko (province)|Mt. Pilanteko]]</td>
<td>[[Ankka Knox]], [[Temple of Meh]], [[Moon Observatory]]</td>
</tr>
<tr>
<td>[[Serenity (province)|Serenity]]</td>
<td>[[Abandoned Temple]], [[Inner Sanctum]], [[Jaleb's Deep]], [[Wanderhoven]], [[Wine Cellar]]</td>
</tr>
<tr>
<td>[[Etanasfeld]]</td>
<td>[[Dusk's Cave]], [[Lair of Bolarg]], [[Twin Cosmos of Wird]]</td>
</tr>
<tr>
<td>[[Goetia]]</td>
<td>[[Ancient Dragon Cave]], [[NWC Ruins]], [[Throne of Iblis]]</td>
</tr>
<tr>
<td>[[Off-world]]</td>
<td>[[Dream World]], [[Mega Dragon Cave]]</td>
</tr>
</table>
----
==Dungeons==
<table class="dialogue" cellspacing="1" >
<tr>
<td width="20%"><b>Dungeon</b></td>
<td width="20%"><b>Location</b></td>
<td width="55%"><b>Purpose</b></td>
<td width="5%" align="center"><b>Level</b></td>
</tr>
<tr>
<td bgcolor="#F07000">Abandoned Temple</td>
<td>Serenity</td>
<td>[[Power crystals]], for the [[St. Nicholas]]</td>
<td align="center">1</td>
</tr>
<tr>
<td bgcolor="#D0A000">Ancient Dragon Cave</td>
<td>Goetia</td>
<td>[[Art Collector]] (3/3)<br>[[Prophecies of the Capricorn]] (part)</td>
<td align="center">5</td>
</tr>
<tr>
<td bgcolor="#F07000">Ankka Knox</td>
<td>Mt. Pilanteko</td>
<td>[[Centaur Proof]]: the fake proof of Centaur creation, part of the [[Test of Promise and Loyalty]]<br>
[[Druid Circlet]], for the [[Druid]] [[promotion]]</td>
<td align="center">1<br>4</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Arena</td>
<td>Sea of Mist</td>
<td>[[Win at the Arena]], the [[Knight]] promotion<br>
[[Name of the Rose]]</td>
<td align="center">4<br>5</td>
</tr>
<tr>
<td bgcolor="#D0A000">Black Forge</td>
<td>Ryft</td>
<td>[[Magic Mill]] (2/2), for the [[Necromancer]] promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#F07000">Castle Herondale</td>
<td>Nannaria</td>
<td>[[Crystal of Terrax]]</td>
<td align="center">5</td>
</tr>
<tr>
<td bgcolor="#F07000">Castle Mehgenac</td>
<td>Eftling</td>
<td>[[Eternal Flame of Might and Magic]], for the [[Bard]] promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#D0A000">Cemetery</td>
<td>Semiramis</td>
<td>[[Reconstruct the Mosaic]] (2/2), the Sun quest</td>
<td align="center">6</td>
</tr>
<tr>
<td bgcolor="#F07000">Circus of the Sun</td>
<td>Soronne, Murlank, Semiramis, Terrax</td>
<td>[[Contessa's Act]]<br>[[Three Swords]] (2/3)<br>[[The Magic]], Fifth Chapter of the [[Book of Ceth]]</td>
<td align="center">2<br>4</td>
</tr>
<tr>
<td bgcolor="#F07000">Cognizant Temple of Meh</td>
<td>Murlank</td>
<td>[[The Therapy]] (2/2), for the [[Cleric]] promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#D0A000">Crypt of Carmenca</td>
<td>Timberfall</td>
<td>[[The Syrinx]]</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#F07000">Divine Temple of the Moon</td>
<td>Nannaria</td>
<td>[[Church of the Moon|Moon]] Headquarters<br>
[[Reconstruct the Mosaic]] (1/2), the Sun quest</td>
<td align="center">6</td>
</tr>
<tr>
<td bgcolor="#F07000">Divine Temple of the Sun</td>
<td>Semiramis</td>
<td>[[Church of the Sun|Sun]] Headquarters<br>
[[Release the Soultaker]] (1/2), the Moon quest</td>
<td align="center">6</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Dream World</td>
<td>Off-world (by [[Sheri's Ring]])</td>
<td>[[Thief of Dreams]], [[Thief]] promotion (2/2)</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#D0A000">Dusk's Cave</td>
<td>Etanasfeld</td>
<td>[[The Elemental Orb]], part of the [[Test of Promise and Loyalty]]<br>
[[Time Machine]] (3/3), for the [[Runemaster]] promotion</td>
<td align="center">1<br>4</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Eleventh Kingdom</td>
<td>S'Fauni</td>
<td>[[The Treason]], Third Chapter of the Book of Ceth</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Gardens of Harmony</td>
<td>Terrax</td>
<td>[[Wizard]]s Headquarters<br>[[Three Swords]] (1/3)<br>
[[Crown of Ishtar]]</td>
<td align="center">5</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Gatehouse</td>
<td>Sea of Mist</td>
<td>[[Demon Familiar]], the Murlank [[permission quest]]</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Heronry</td>
<td>Nannaria</td>
<td>[[Herons of Doom]], the Nannaria permission quest</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#F07000">House of Judgement</td>
<td>Terrax</td>
<td>[[The Sacrifice]], the final quest</td>
<td align="center">6</td>
</tr>
<tr>
<td bgcolor="#D0A000">Hunebed</td>
<td>S'Fauni</td>
<td>[[Two Giants]], the [[Ranger]] promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#F07000">Inner Sanctum</td>
<td>Serenity, in the Abandoned Temple</td>
<td>[[Eye of Goros]]</td>
<td align="center">5</td>
</tr>
<tr>
<td bgcolor="#D0A000">Jaleb's Deep</td>
<td>Serenity</td>
<td>[[Drawkcab extraordinary]]</td>
<td align="center">1</td>
</tr>
<tr>
<td bgcolor="#F07000">Lair of Bolarg</td>
<td>Etanasfeld</td>
<td>[[Princess Fiona]], for the [[War Troll]] [[title]]</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Lake Avernus</td>
<td>Ryft</td>
<td>[[The Creators]], Second Chapter of the Book of Ceth<br>[[Magic Mill]] (1/2), for the [[Necromancer]] promotion</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Lighthouse</td>
<td>Soronne</td>
<td>[[The Writmaker]]<br>
[[Pirates of Mist]]</td>
<td align="center">2</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Lost Temple of Meh</td>
<td>Sea of Mist</td>
<td>[[Ancient Dragon Tongue]]</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#F07000">Maranthea College</td>
<td>Semiramis</td>
<td>Completion of [[Objects of Witchcraft]], the [[Sorcerer]] promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Mega Dragon Cave</td>
<td>Off-world</td>
<td>[[Time Machine]] (2/3), for the [[Runemaster]] promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Moon Observatory</td>
<td>Mt. Pilanteko</td>
<td>[[The Raid]], the Semiramis permission quest</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#F07000">NWC Ruins</td>
<td>Goetia</td>
<td></td>
<td align="center">-</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Service Tunnels</td>
<td>Soronne</td>
<td>[[The Void]], First Chapter of the Book of Ceth</td>
<td align="center">2</td>
</tr>
<tr>
<td bgcolor="#D0A000">Snake Pit</td>
<td>Typhon Expanse</td>
<td>[[O]], the [[Assassin]] promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#D0A000">Spidersilk Mines</td>
<td>Soronne</td>
<td>[[Underground Railroad]], the Ryft permission quest</td>
<td align="center">2</td>
</tr>
<tr>
<td bgcolor="#D0A000">Stalt Mines</td>
<td>Ryft</td>
<td>[[Stalt ore]] for the [[Scepter of Kings]], the Timberfall permission quest</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#F07000">Superior Temple of Meh</td>
<td>Timberfall</td>
<td>[[The Might]], Fourth chapter of the Book of Ceth<br>[[Prophecies of the Capricorn]] (part)</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#F07000">Tavern of Harlotry</td>
<td>Typhon Expanse</td>
<td>[[Time Machine]] (1/3), for the [[Runemaster]] Promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#F07000">Temple of Meh</td>
<td>Mt. Pilanteko</td>
<td>[[Prophecies of the Capricorn]] (part)</td>
<td align="center">2</td>
</tr>
<tr>
<td bgcolor="#F07000">Temple of Ishtar</td>
<td>Timberfall</td>
<td>[[Church of the Stars|Stars]] Headquarters<br>[[The Mediation]]</td>
<td align="center">6</td>
</tr>
<tr>
<td bgcolor="#F07000">Theatre of Blood</td>
<td>Typhon Expanse</td>
<td>[[Spectators of Blood]], for the [[Predator]] title</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#F07000">Thieves Guild</td>
<td>Terrax</td>
<td>[[Thief of Dreams]] (1/2), the [[Thief]] promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Throne of Iblis</td>
<td>Goetia</td>
<td>[[Three Wishes]], for the [[Companion]] title<br>
[[The Plot]], Sixth Chapter of the Book of Ceth</td>
<td align="center">3<br>5</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Thuata's Tel</td>
<td>Ryft</td>
<td>[[The Undoing]], Seventh Chapter of the Book of Ceth</td>
<td align="center">5</td>
</tr>
<tr>
<td bgcolor="#D0A000">Tomb of Anubis</td>
<td>Nannaria</td>
<td>[[Release the Soultaker]] (2/2), the Moon quest</td>
<td align="center">6</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Tower of Bab'El</td>
<td>Murlank</td>
<td>[[Chapter 11]]<br>
[[Destroy the Tower]], the Stars quest</td>
<td align="center">5<br>6</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Treehouse</td>
<td>Eftling</td>
<td>[[Tree Cutters]], for the [[Sentinel]] title</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Twin Cosmos of Wird</td>
<td>Etanasfeld</td>
<td>[[The Bugbear]], for the [[Giantling]] title</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#D0A000">Wanderhoven</td>
<td>Serenity</td>
<td>[[Sterces for Orrim]]</td>
<td align="center">2-5</td>
</tr>
<tr>
<td bgcolor="#F07000">Wine Cellar</td>
<td>Serenity</td>
<td>A step in [[The Epicurean]]<br>
[[Disappearing Monks]], for the [[Monk]] promotion</td>
<td align="center">1<br>4</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Dr. Who's Well</td>
<td>Semiramis</td>
<td>The [[Fizbin of Misfortune]] for [[The Therapy]] (1/2), the [[Cleric]] promotion</td>
<td align="center">3</td>
</tr>
</table>
[[Category:Map]][[Category:Dungeon| ]]
1487bcdf1e3ea499926964555d6dacb6932bee6c
Shop
0
1474
2047
1745
2009-10-21T18:01:44Z
Ribannah
2
wikitext
text/x-wiki
{{map}}
A '''shop''' is a [[building]] where the [[party]] can buy [[item]]s and some other things of value. Oftentimes, the party can also sell items that they don't need anymore, get unknown items [[Identify Item|identified]] and broken items [[repair]]ed.
There are many different types of shops in [[Karigor]], from weapon and magic shops to guilds and stables.
----
==Opening hours==
Shops will typically only be open during part of the day, for instance from 08:00 to 20:00. In a few regions shops are open at night.
----
==Shop level==
Not all shops sell the same quality of goods. For instance, top-level spellbooks are available at Prime Guilds but not at the simple guild on the starting [[map]]. Armour Shops and various others come in three levels, although they may specialize in one type of items (shields, for instance) and sell higher quality items of those. These shops normally also have several [[shelf|shelves]]: some with common goods in their quality range, and some with special stuff that e.g. holds [[enchantment|enchanted]] items.
----
==Prices==
[[Price]]s depend on the [[value]] of an item and on the profit the shopkeeper wants to make. Profit margins vary, so if money is scarce it may be wise to do business in shops that offer the best deals. The party's [[Merchant]] [[skill]] and their local [[reputation]] can make a lot of difference. An item's value can be significantly increased by enchanting it, while [[broken]] items hardly have any value left.
----
==Identification and repairs==
At the right shop, unknown items can be identified and broken items repaired, for a price. To repair a broken sword, one should visit a Weapon Shop, etc.
----
==Restocking==
Shops that sell items restock at regular intervals, usually common items faster than special items. Shelves may also get refilled from the shop's own storeroom. Items sold by the party are not offered for sale.
----
==Alternatives==
Some [[non-player character]]s can repair and identify items or [[heal]] a [[player character]]. A few will even accompany the party as a [[hireling]]. If the player characters develop certain skills or learn certain [[spell]]s, they will eventually be able to take care of these things themselves, and on occasion even their own [[travel|transportation]]. A few NPC's are [[trader]]s. Items and [[gold]] can be acquired in many other places than shops, for instance as [[loot]] or [[treasure]]. Nonetheless, shopping will always remain an important aspect of the [[game]].
----
==List of shop types==
<table cellspacing="1" width="100%" style="text-align:center;">
<tr>
<td width="20%"><b>type</b></td>
<td width="40%"><b>trades</b></td>
<td width="40%"><b>other</b></td>
</tr>
<tr>
<td>[[Apothecary]]</td>
<td>[[reagent]]s, [[potion]]s, [[recipe]]s</td>
<td></td>
</tr>
<tr>
<td>[[Armour Shop]]</td>
<td>[[body armour]], [[clothing]], [[Shield (item)|shields]]</td>
<td></td>
</tr>
<tr>
<td>[[Bank]]</td>
<td></td>
<td>[[savings]], [[vault]]</td>
</tr>
<tr>
<td>[[Dockyard]]</td>
<td>sells: [[ship]] passages</td>
<td></td>
</tr>
<tr>
<td>[[General Store]]</td>
<td>[[utensil]]s, [[food]], [[scroll]]s, [[jewelry]], [[clothing]], [[reagent]]s, [[potion]]s</td>
<td></td>
</tr>
<tr>
<td>[[Guild]]</td>
<td>sells: [[spellbook]]s, [[skill]]s</td>
<td></td>
</tr>
<tr>
<td>[[Magic Shop]]</td>
<td>[[scroll]]s, [[spellbook]]s, [[wand]]s, [[jewelry]], [[clothing]], [[reagent]]s, [[potion]]s, [[gems]]</td>
<td></td>
</tr>
<tr>
<td>[[Palace]]</td>
<td></td>
<td>[[bounty]], [[permission]], information</td>
</tr>
<tr>
<td>[[Stable]]</td>
<td>sells: [[coach]] rides</td>
<td></td>
</tr>
<tr>
<td>[[Tavern]]</td>
<td>sells: [[lodging]], [[food]], [[drink]], [[gossip]]</td>
<td>[[tavern game]]</td>
</tr>
<tr>
<td>[[Temple]]</td>
<td>sells: [[heal]]ing, [[cure|curing]]</td>
<td>accepts [[donation]]s and [[gift]]s</td>
</tr>
<tr>
<td>[[Town Hall]]</td>
<td></td>
<td>[[bounty]], [[permission]], information</td>
</tr>
<tr>
<td>[[Training Hall]]</td>
<td></td>
<td>[[training]] of party or individual player characters</td>
</tr>
<tr>
<td>[[Weapon Shop]]</td>
<td>[[weapon]]s, including musical [[instrument]]s</td>
<td></td>
</tr>
<tr>
<td>[[Miscellaneous (shop)|Miscellaneous]]</td>
<td>various</td>
<td>various</td>
</tr>
</table>
[[Category:Shop]][[Category:Trade]]
30b5f0eceb83addeecb75502b17e2a0d420ab1b7
Travel
0
1398
2048
1470
2009-10-21T18:04:39Z
Ribannah
2
wikitext
text/x-wiki
{{map}}
http://www.castlegobs.nl/images/map_karigor_travel.gif
''Travel map of Karigor''
There are several common ways to travel from one [[province]] of [[Karigor]] to another.
* By foot (connections in grey), with a standard travel time of five days to enter a neighbouring province.
* By coach (passages in orange), which normally takes 2-3 days, following a fixed schedule.
* By riverboat (passages in yellow), three days to go downstream to the next stop. There is only one riverboat available, the [[St. Nicholas]].
* By ship (passages in lightblue), with shorter and longer trips, also following a fixed schedule.
* By [[Town Portal]] (destinations in red), a [[Water Magic]] spell that works instantly, but requires that the destination, in all cases a central fountain, has been activated.
A few less common ways to travel exist as well, including the [[Lloyd's Beacon]] spell. Travel times can be significantly reduced by knowledge of the [[Pathfinding]] skill and by hiring certain [[non-player character]]s. At the start of the game, all Town Portal destinations need activation. Swimming or flying to the next map is not possible.
----
==Travel by foot==
<table class="dialogue" cellspacing="0" >
<tr>
<td width="20%"></td>
<td width="20%"></td>
<td width="13%"></td>
<td width="7%"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Start</b></td>
<td><b>Destination</b></td>
<td><b>Departure</b></td>
<td><b>Time</b></td>
<td><b>Notes</b></td>
</tr>
<tr>
<td>[[Terrax]] (sw)</td>
<td>Semiramis (ne)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Terrax (sw)</td>
<td>Murlank (nw)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Semiramis]] (ne)</td>
<td>Terrax (sw)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Semiramis (e)</td>
<td>Murlank (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Semiramis (sw)</td>
<td>Timberfall (ne)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Semiramis (se)</td>
<td>Nannaria (nw)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Murlank]] (nw)</td>
<td>Terrax (se)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Murlank (w)</td>
<td>Semiramis (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Murlank (sw)</td>
<td>Nannaria (ne)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Timberfall]] (ne)</td>
<td>Semiramis (sw)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Timberfall (e)</td>
<td>Nannaria (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Timberfall (sw)</td>
<td>Eftling (ne)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Nannaria]] (nw)</td>
<td>Semiramis (se)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (ne)</td>
<td>Murlank (sw)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (w)</td>
<td>Timberfall (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (e)</td>
<td>Typhon Expanse (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (se)</td>
<td>Soronne (nw)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Typhon Expanse]] (w)</td>
<td>Nannaria (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Eftling]] (ne)</td>
<td>Timberfall (Sw)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Eftling (e)</td>
<td>Ryft (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Eftling (sw)</td>
<td>S'Fauni (ne)</td>
<td>any moment</td>
<td>5 days</td>
<td>After the [[Plumwine Bridge]] has been repaired</td>
</tr>
<tr>
<td>[[Ryft]] (w)</td>
<td>Eftling (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Ryft (e)</td>
<td>Soronne (w)</td>
<td>any moment</td>
<td>1 day</td>
<td>Through the [[Stalt Mines]] into the [[Spidersilk Mines]], after completion of [[the Underground Railroad]]</td>
</tr>
<tr>
<td>Ryft (se)</td>
<td>Serenity (nw)</td>
<td>any moment</td>
<td>5 days</td>
<td>From [[Tuatha's Tel]] into [[The Wanderhoven]], after opening the door</td>
</tr>
<tr>
<td>[[Soronne]] (nw)</td>
<td>Nannaria (se)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Soronne (w)</td>
<td>Ryft (e)</td>
<td>any moment</td>
<td>1 day</td>
<td>Through the Spidersilk Mines into the Stalt Mines, after completion of the Underground Railroad</td>
</tr>
<tr>
<td>[[S'Fauni]] (ne)</td>
<td>Eftling (sw)</td>
<td>any moment</td>
<td>5 days</td>
<td>After the Plumwine Bridge has been repaired</td>
</tr>
<tr>
<td>S'Fauni (e)</td>
<td>Mt. Pilanteko (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Mt. Pilanteko]] (w)</td>
<td>S'Fauni (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Mt. Pilanteko (e)</td>
<td>Serenity (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Serenity]] (nw)</td>
<td>Ryft (se)</td>
<td>any moment</td>
<td>5 days</td>
<td>Through in The Wanderhoven to Tuatha's Tel, after opening the door</td>
</tr>
<tr>
<td>Serenity (w)</td>
<td>Mt. Pilanteko (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Serenity (e)</td>
<td>Etanasfeld (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Etanasfeld]] (w)</td>
<td>Serenity (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Etanasfeld (e)</td>
<td>Goetia (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Goetia]] (w)</td>
<td>Etanasfeld (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
</table>
----
==Travel by coach==
<table class="dialogue" cellspacing="0" >
<tr>
<td width="20%"></td>
<td width="20%"></td>
<td width="13%"></td>
<td width="7%"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Start</b></td>
<td><b>Destination</b></td>
<td><b>Departure</b></td>
<td><b>Time</b></td>
<td><b>Notes</b></td>
</tr>
<tr>
<td>[[Terrax]]</td>
<td>Semiramis</td>
<td>mon wed fri</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Terrax</td>
<td>Murlank</td>
<td>tue thu sat</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>[[Semiramis]]</td>
<td>Terrax</td>
<td>tue thu sun</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Semiramis</td>
<td>Murlank</td>
<td>mon wed sat</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Semiramis</td>
<td>Nannaria (M)</td>
<td>wed fri</td>
<td>2½ days</td>
<td>Discontinued after the [[Zealot]]s start fighting</td>
</tr>
<tr>
<td>[[Murlank]]</td>
<td>Terrax</td>
<td>mon wed fri</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Murlank</td>
<td>Semiramis</td>
<td>tue thu sun</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Murlank</td>
<td>Nannaria (M)</td>
<td>wed fri* sun</td>
<td>2½ days</td>
<td>* Opens up after the Zealots start fighting</td>
</tr>
<tr>
<td>[[Timberfall]]</td>
<td>Nannaria (M)</td>
<td>sun</td>
<td>2½ days</td>
<td></td>
</tr>
<tr>
<td>Timberfall</td>
<td>Nannaria (H)</td>
<td>wed sat</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Timberfall</td>
<td>Eftling</td>
<td>wed fri</td>
<td>3 days</td>
<td></td>
</tr>
<tr>
<td>[[Nannaria]] (M)</td>
<td>Semiramis</td>
<td>mon sat (nights)</td>
<td>2½ days</td>
<td>Discontinued after the Zealots start fighting</td>
</tr>
<tr>
<td>Nannaria (M)</td>
<td>Murlank</td>
<td>mon* wed sat (nights)</td>
<td>2½ days</td>
<td>* Opens up after the Zealots start fighting</td>
</tr>
<tr>
<td>Nannaria (M)</td>
<td>Timberfall</td>
<td>wed (nights)</td>
<td>2½ days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (M)</td>
<td>Typhon Expanse</td>
<td>sun thu (nights)</td>
<td>3 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (M)</td>
<td>Soronne</td>
<td>fri (nights)</td>
<td>2½ days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (H)</td>
<td>Timberfall</td>
<td>tue sat</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (H)</td>
<td>Eftling</td>
<td>fri</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (H)</td>
<td>Soronne</td>
<td>mon thu</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>[[Typhon Expanse]]</td>
<td>Nannaria (M)</td>
<td>mon thu (nights)</td>
<td>3 days</td>
<td>Coach arrives at opening hours when the party's not in it</td>
</tr>
<tr>
<td>[[Eftling]]</td>
<td>Timberfall</td>
<td>tue sat</td>
<td>3 days</td>
<td>Coach arrives at opening hours when the party's not in it</td>
</tr>
<tr>
<td>Eftling</td>
<td>Nannaria (H)</td>
<td>fri</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Soronne]]</td>
<td>Nannaria (M)</td>
<td>tue</td>
<td>2½ days</td>
<td></td>
</tr>
<tr>
<td>Soronne</td>
<td>Nannaria (H)</td>
<td>thu sun</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>[[S'Fauni]]</td>
<td>Mt. Pilanteko</td>
<td>tue sat</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>[[Mt. Pilanteko]]</td>
<td>S'Fauni</td>
<td>wed sat</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Mt. Pilanteko</td>
<td>Serenity</td>
<td>tue thu sun</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>[[Serenity]]</td>
<td>Mt. Pilanteko</td>
<td>mon wed fri</td>
<td>2 days</td>
<td></td>
</tr>
<tr><td colspan="5"><br>Nannaria has two stables: in [[M'Akal]] and in [[Heronport]].<br>Days: from 06:00 till 18:00<br>
Nights: from 18:00 till 06:00 on the next day</td></tr>
</table>
----
==Travel by boat==
<table class="dialogue" cellspacing="0" >
<tr>
<td width="20%"></td>
<td width="20%"></td>
<td width="13%"></td>
<td width="7%"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Start</b></td>
<td><b>Destination</b></td>
<td><b>Departure</b></td>
<td><b>Time</b></td>
<td><b>Notes</b></td>
</tr>
<tr>
<td>Serenity (St. Nicholas)</td>
<td>Soronne</td>
<td>any time</td>
<td>3 days</td>
<td>After access has been granted</td>
</tr>
<tr>
<td>Soronne (St. Nicholas)</td>
<td>Ryft</td>
<td>any time</td>
<td>3 days</td>
<td></td>
</tr>
<tr>
<td>Ryft (St. Nicholas)</td>
<td>Eftling</td>
<td>any time</td>
<td>3 days</td>
<td>After the sail has been repaired</td>
</tr>
<tr>
<td>Eftling (St. Nicholas)</td>
<td>Timberfall</td>
<td>any time</td>
<td>3 days</td>
<td></td>
</tr>
<tr>
<td>Timberfall (St. Nicholas)</td>
<td>Semiramis</td>
<td>any time</td>
<td>3 days</td>
<td>After witnessing [[The Mediation]]</td>
</tr>
<tr>
<td>Semiramis (St. Nicholas)</td>
<td>Nannaria</td>
<td>any time</td>
<td>3 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (St. Nicholas)</td>
<td>Murlank</td>
<td>any time</td>
<td>3 days</td>
<td></td>
</tr>
<tr>
<td>Murlank (St. Nicholas)</td>
<td>Terrax</td>
<td>any time</td>
<td>3 days</td>
<td></td>
</tr>
</table>
----
==Travel by ship==
<table class="dialogue" cellspacing="0" >
<tr>
<td width="20%"></td>
<td width="20%"></td>
<td width="13%"></td>
<td width="7%"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Start</b></td>
<td><b>Destination</b></td>
<td><b>Departure</b></td>
<td><b>Time</b></td>
<td><b>Notes</b></td>
</tr>
<tr>
<td>[[Terrax]]</td>
<td>Murlank (P)</td>
<td>sun</td>
<td>4 days</td>
<td></td>
</tr>
<tr>
<td>[[Murlank]] ([[Potz]])</td>
<td>Terrax</td>
<td>sat</td>
<td>4 days</td>
<td></td>
</tr>
<tr>
<td>Murlank (Potz)</td>
<td>Murlank (L)</td>
<td>daily</td>
<td>6 hours</td>
<td></td>
</tr>
<tr>
<td>[[Murlank]] ([[Laolun]])</td>
<td>Murlank (P)</td>
<td>daily</td>
<td>6 hours</td>
<td></td>
</tr>
<tr>
<td>[[Nannaria]] ([[M'Akal]])</td>
<td>Typhon Expanse (M)</td>
<td>wed sat (early)</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (M'Akal)</td>
<td>Soronne (N)</td>
<td>mon thu (early)</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria ([[Heronport]])</td>
<td>Nannaria (M)</td>
<td>mon thu</td>
<td>12 hours</td>
<td></td>
</tr>
<tr>
<td>[[Typhon Expanse]] ([[Masquerade]])</td>
<td>Nannaria (M)</td>
<td>wed sat (early)</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Typhon Expanse (Masq)</td>
<td>Typhon Exp (A)</td>
<td>wed sun (early)</td>
<td>1 day</td>
<td></td>
</tr>
<tr>
<td>Typhon Expanse ([[Albatross]])</td>
<td>Soronne (N)</td>
<td>tue fri (early)</td>
<td>2½ days</td>
<td></td>
</tr>
<tr>
<td>[[Soronne]] ([[Naval base]])</td>
<td>Nannaria (H)</td>
<td>mon fri</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Soronne (Naval base)</td>
<td>Typhon Expanse (M)</td>
<td>tue sat</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Soronne (Naval base)</td>
<td>Sea of Mist (B)</td>
<td>unscheduled</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Soronne ([[Ogre docks]])</td>
<td>Etanasfeld</td>
<td>mon fri</td>
<td>2 days</td>
<td>After completion of [[Pirates of Mist]]</td>
</tr>
<tr>
<td>Soronne (Ogre docks)</td>
<td>Goetia</td>
<td>fri</td>
<td>3 days</td>
<td>After completion of [[Pirates of Mist]]</td>
</tr>
<tr>
<td>Soronne (Ogre docks)</td>
<td>Sea of Mist (A)</td>
<td>sun</td>
<td>2 days</td>
<td>After completion of [[Pirates of Mist]]</td>
</tr>
<tr>
<td>[[Sea of Mist]] ([[Braem]])</td>
<td>Soronne (N)</td>
<td>unscheduled</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Sea of Mist ([[Arena]])</td>
<td>Soronne (O)</td>
<td>thu</td>
<td>2 days</td>
<td>After completion of [[Pirates of Mist]]</td>
</tr>
<tr>
<td>[[Etanasfeld]]</td>
<td>Soronne (O)</td>
<td>mon fri</td>
<td>2 days</td>
<td>After completion of [[Pirates of Mist]]</td>
</tr>
<tr>
<td>Etanasfeld</td>
<td>Goetia</td>
<td>thu</td>
<td>2 days</td>
<td>After completion of [[Pirates of Mist]]</td>
</tr>
<tr>
<td>[[Goetia]]</td>
<td>Soronne (O)</td>
<td>sun</td>
<td>3 days</td>
<td>After completion of [[Pirates of Mist]]</td>
</tr>
<tr>
<td>Goetia</td>
<td>Etanasfeld</td>
<td>tue</td>
<td>2 days</td>
<td>After completion of [[Pirates of Mist]]</td>
</tr>
</table>
----
==Travel by Town Portal==
<table class="dialogue" cellspacing="0" >
<tr>
<td width="20%"></td>
<td width="20%"></td>
<td width="13%"></td>
<td width="7%"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Start</b></td>
<td><b>Destination</b></td>
<td><b>Departure</b></td>
<td><b>Time</b></td>
<td><b>Notes</b></td>
</tr>
<tr>
<td>[[Terrax]]</td>
<td>Terrax, Semiramis, Murlank, Nannaria, Soronne, Serenity</td>
<td>any time</td>
<td>instant</td>
<td>The destination must have been activated</td>
</tr>
<tr>
<td>[[Semiramis]]</td>
<td>Terrax, Semiramis, Murlank, Nannaria, Soronne, Serenity</td>
<td>any time</td>
<td>instant</td>
<td>The destination must have been activated</td>
</tr>
<tr>
<td>[[Murlank]]</td>
<td>Terrax, Semiramis, Murlank, Nannaria, Soronne, Serenity</td>
<td>any time</td>
<td>instant</td>
<td>The destination must have been activated</td>
</tr>
<tr>
<td>[[Nannaria]]</td>
<td>Terrax, Semiramis, Murlank, Nannaria, Soronne, Serenity</td>
<td>any time</td>
<td>instant</td>
<td>The destination must have been activated</td>
</tr>
<tr>
<td>[[Soronne]]</td>
<td>Terrax, Semiramis, Murlank, Nannaria, Soronne, Serenity</td>
<td>any time</td>
<td>instant</td>
<td>The destination must have been activated</td>
</tr>
<tr>
<td>[[Serenity]]</td>
<td>Terrax, Semiramis, Murlank, Nannaria, Soronne, Serenity</td>
<td>any time</td>
<td>instant</td>
<td>The destination must have been activated</td>
</tr>
</table>
''When the Town Portal spell is cast, a map showing the activated destinations will appear.''
''Destinations are activated by drinking from the [[central fountain]].''
----
==Progress of coaches==
<table class="dialogue" cellspacing="0" >
<tr>
<td width="2%"></td>
<td width="*"></td>
<td width="11%"></td>
<td width="11%"></td>
<td width="11%"></td>
<td width="11%"></td>
<td width="11%"></td>
<td width="11%"></td>
<td width="11%"></td>
</tr>
<tr>
<td><b>Coach</b></td>
<td><b>Line</b></td>
<td><b>Monday</b></td>
<td><b>Tuesday</b></td>
<td><b>Wednesday</b></td>
<td><b>Thursday</b></td>
<td><b>Friday</b></td>
<td><b>Saturday</b></td>
<td><b>Sunday</b></td>
</tr>
<tr>
<td align="right">1</td>
<td>[[Golden Triangle]]</td>
<td><u>Terrax</u></td>
<td></td>
<td>Semiramis</td>
<td><u>Semiramis</u></td>
<td></td>
<td>Terrax</td>
<td>Terrax</td>
</tr>
<tr>
<td align="right">2</td>
<td>Golden Triangle</td>
<td></td>
<td>Terrax</td>
<td><u>Terrax</u></td>
<td></td>
<td>Semiramis</td>
<td>Semiramis</td>
<td><u>Semiramis</u></td>
</tr>
<tr>
<td align="right">3</td>
<td>Golden Triangle</td>
<td>Semiramis</td>
<td><u>Semiramis</u></td>
<td></td>
<td>Terrax</td>
<td><u>Terrax</u></td>
<td></td>
<td>Semiramis</td>
</tr>
<tr>
<td align="right">4</td>
<td>Golden Triangle</td>
<td>Terrax</td>
<td><u>Terrax</u></td>
<td></td>
<td>Murlank</td>
<td><u>Murlank</u></td>
<td></td>
<td>Terrax</td>
</tr>
<tr>
<td align="right">5</td>
<td>Golden Triangle</td>
<td><u>Murlank</u></td>
<td></td>
<td>Terrax</td>
<td><u>Terrax</u></td>
<td></td>
<td>Murlank</td>
<td>Murlank</td>
</tr>
<tr>
<td align="right">6</td>
<td>Golden Triangle</td>
<td>Murlank</td>
<td>Murlank</td>
<td><u>Murlank</u></td>
<td></td>
<td>Terrax</td>
<td><u>Terrax</u></td>
<td></td>
</tr>
<tr>
<td align="right">7</td>
<td>Golden Triangle</td>
<td><u>Semiramis</u></td>
<td></td>
<td>Murlank</td>
<td><u>Murlank</u></td>
<td></td>
<td>Semiramis</td>
<td>Semiramis</td>
</tr>
<tr>
<td align="right">8</td>
<td>Golden Triangle</td>
<td></td>
<td>Semiramis</td>
<td><u>Semiramis</u></td>
<td></td>
<td>Murlank</td>
<td>Murlank</td>
<td><u>Murlank</u></td>
</tr>
<tr>
<td align="right">9</td>
<td>Golden Triangle</td>
<td>Murlank</td>
<td><u>Murlank</u></td>
<td></td>
<td>Semiramis</td>
<td>Semiramis</td>
<td><u>Semiramis</u></td>
<td></td>
</tr>
<tr>
<td align="right">10a</td>
<td>[[Nightriders]]</td>
<td></td>
<td>Semiramis</td>
<td><u>Semiramis</u></td>
<td></td>
<td>Nannaria (M)</td>
<td><u>Nannaria (M)</u></td>
<td></td>
</tr>
<tr>
<td align="right">10b</td>
<td>Nightriders</td>
<td>lost</td>
<td>lost</td>
<td>lost</td>
<td>lost</td>
<td>lost</td>
<td>lost</td>
<td>lost</td>
</tr>
<tr>
<td align="right">11a</td>
<td>Nightriders</td>
<td><u>Nannaria (M)</u></td>
<td></td>
<td></td>
<td>Semiramis</td>
<td><u>Semiramis</u></td>
<td></td>
<td>Nannaria (M)</td>
</tr>
<tr>
<td align="right">11b</td>
<td>Nightriders<br></td>
<td><u>Nannaria (M)</u></td>
<td></td>
<td></td>
<td>Murlank</td>
<td><u>Murlank</u></td>
<td></td>
<td>Nannaria (M)</td>
</tr>
<tr>
<td align="right">12</td>
<td>Nightriders</td>
<td></td>
<td>Murlank</td>
<td><u>Murlank</u></td>
<td></td>
<td>Nannaria (M)</td>
<td><u>Nannaria (M)</u></td>
<td></td>
</tr>
<tr>
<td align="right">13</td>
<td>Nightriders</td>
<td></td>
<td>Nannaria (M)</td>
<td><u>Nannaria (M)</u></td>
<td></td>
<td></td>
<td>Murlank</td>
<td><u>Murlank</u></td>
</tr>
<tr>
<td align="right">14</td>
<td>Nightriders</td>
<td></td>
<td>Nannaria (M)</td>
<td><u>Nannaria (M)</u></td>
<td></td>
<td></td>
<td>Timberfall</td>
<td><u>Timberfall</u></td>
</tr>
<tr>
<td align="right">15</td>
<td>Nightriders</td>
<td><u>Typhon Exp</u></td>
<td></td>
<td></td>
<td><u>Nannaria (M)</u></td>
<td></td>
<td></td>
<td>Typhon Exp</td>
</tr>
<tr>
<td align="right">16</td>
<td>Nightriders</td>
<td></td>
<td></td>
<td>Typhon Exp</td>
<td><u>Typhon Exp</u></td>
<td></td>
<td></td>
<td><u>Nannaria (M)</u></td>
</tr>
<tr>
<td align="right">17</td>
<td>Nightriders</td>
<td>Soronne</td>
<td><u>Soronne</u></td>
<td></td>
<td>Nannaria (M)</td>
<td><u>Nannaria (M)</u></td>
<td></td>
<td></td>
</tr>
<tr>
<td align="right">18</td>
<td>[[Tower Express]]</td>
<td>Timberfall</td>
<td>Timberfall</td>
<td><u>Timberfall</u></td>
<td></td>
<td>Nannaria (H)</td>
<td><u>Nannaria (H)</u></td>
<td></td>
</tr>
<tr>
<td align="right">19</td>
<td>Tower Express</td>
<td>Nannaria (H)</td>
<td><u>Nannaria (H)</u></td>
<td></td>
<td>Timberfall</td>
<td>Timberfall</td>
<td><u>Timberfall</u></td>
<td></td>
</tr>
<tr>
<td align="right">20</td>
<td>Tower Express</td>
<td></td>
<td>Timberfall</td>
<td><u>Timberfall</u></td>
<td></td>
<td></td>
<td><u>Eftling</u></td>
<td></td>
</tr>
<tr>
<td align="right">21</td>
<td>Tower Express</td>
<td>Eftling</td>
<td><u>Eftling</u></td>
<td></td>
<td></td>
<td><u>Timberfall</u></td>
<td></td>
<td></td>
</tr>
<tr>
<td align="right">22a</td>
<td>Tower Express</td>
<td></td>
<td></td>
<td>Nannaria (H)</td>
<td>Nannaria (H)</td>
<td><u>Nannaria (H)</u></td>
<td></td>
<td></td>
</tr>
<tr>
<td align="right">22b</td>
<td>Tower Express</td>
<td></td>
<td></td>
<td>Eftling</td>
<td>Eftling</td>
<td><u>Eftling</u></td>
<td></td>
<td></td>
</tr>
<tr>
<td align="right">23a</td>
<td>Tower Express</td>
<td></td>
<td></td>
<td>Eftling</td>
<td>Eftling</td>
<td><u>Eftling</u></td>
<td></td>
<td></td>
</tr>
<tr>
<td align="right">23b</td>
<td>Tower Express</td>
<td></td>
<td></td>
<td>Nannaria (H)</td>
<td>Nannaria (H)</td>
<td><u>Nannaria (H)</u></td>
<td></td>
<td></td>
</tr>
<tr>
<td align="right">24</td>
<td>Tower Express</td>
<td></td>
<td>Nannaria (H)</td>
<td>Nannaria (H)</td>
<td><u>Nannaria (H)</u></td>
<td></td>
<td>Soronne</td>
<td><u>Soronne</u></td>
</tr>
<tr>
<td align="right">25</td>
<td>Tower Express</td>
<td><u>Nannaria (H)</u></td>
<td></td>
<td>Soronne</td>
<td><u>Soronne</u></td>
<td></td>
<td>Nannaria (H)</td>
<td>Nannaria (H)</td>
</tr>
<tr>
<td align="right">26</td>
<td>[[Highland Caravans]]</td>
<td>S'Fauni</td>
<td><u>S'Fauni</u></td>
<td></td>
<td>Mt. Pilanteko</td>
<td>Mt. Pilanteko</td>
<td><u>Mt. Pilanteko</u></td>
<td></td>
</tr>
<tr>
<td align="right">27</td>
<td>Highland Caravans</td>
<td>Mt. Pilanteko</td>
<td>Mt. Pilanteko</td>
<td><u>Mt. Pilanteko</u></td>
<td></td>
<td>S'Fauni</td>
<td><u>S'Fauni</u></td>
<td></td>
</tr>
<tr>
<td align="right">28</td>
<td>Highland Caravans</td>
<td>Mt. Pilanteko</td>
<td><u>Mt. Pilanteko</u></td>
<td></td>
<td>Serenity</td>
<td><u>Serenity</u></td>
<td></td>
<td>Mt. Pilanteko</td>
</tr>
<tr>
<td align="right">29</td>
<td>Highland Caravans</td>
<td><u>Serenity</u></td>
<td></td>
<td>Mt. Pilanteko</td>
<td><u>Mt. Pilanteko</u></td>
<td></td>
<td>Serenity</td>
<td>Serenity</td>
</tr>
<tr>
<td align="right">30</td>
<td>Highland Caravans</td>
<td></td>
<td>Serenity</td>
<td><u>Serenity</u></td>
<td></td>
<td>Mt. Pilanteko</td>
<td>Mt. Pilanteko</td>
<td><u>Mt. Pilanteko</u></td>
</tr>
</table>
''(a) before and (b) after Zealots start fighting''
----
==Progress of ships==
<table class="dialogue" cellspacing="0" >
<tr>
<td width="5%"></td>
<td width="*"></td>
<td width="11%"></td>
<td width="11%"></td>
<td width="11%"></td>
<td width="11%"></td>
<td width="11%"></td>
<td width="11%"></td>
<td width="11%"></td>
</tr>
<tr>
<td><b>Weeks</b></td>
<td><b>Ship</b></td>
<td><b>Monday</b></td>
<td><b>Tuesday</b></td>
<td><b>Wednesday</b></td>
<td><b>Thursday</b></td>
<td><b>Friday</b></td>
<td><b>Saturday</b></td>
<td><b>Sunday</b></td>
</tr>
<tr>
<td>1,3<br>2,4</td>
<td>(2 ships)</td>
<td>.<br>.</td>
<td>.<br>.</td>
<td>Terrax<br>.</td>
<td>Terrax<br>Murlank (P)</td>
<td>Terrax<br>Murlank (P)</td>
<td>Terrax<br><u>Murlank (P)</u></td>
<td><u>Terrax</u><br>.</td>
</tr>
<tr>
<td>all</td>
<td>(one ferry)</td>
<td colspan="7">''daily from Murlank (P) to Murlank (L) and back''</td>
</tr>
<tr>
<td>1,3<br>2,4</td>
<td>(2 coasters)</td>
<td>Typh Exp (M)<br><u>Soronne (N)</u></td>
<td>Typh Exp (M)<br>.</td>
<td><u>Typh Exp (M)</u><br>Nannaria (H)</td>
<td>Typh Exp (A)<br><u>Nannaria (H)</u></td>
<td><u>Typh Exp (A)</u><br>Nannaria (M)</td>
<td>.<br><u>Nannaria (M)</u></td>
<td>Soronne (N)<br>.</td>
</tr>
<tr>
<td>1,3<br>2,4</td>
<td>(2 coasters)</td>
<td><u>Nannaria (H)</u><br>Typh Exp (A)</td>
<td>Nannaria (M)<br><u>Typh Exp (A)</u></td>
<td><u>Nannaria (M)</u><br>.</td>
<td>.<br>Soronne (N)</td>
<td>Typh Exp (M)<br>Soronne (N)</td>
<td>Typh Exp (M)<br>.</td>
<td><u>Typh Exp (M)</u><br>Nannaria (H)</td>
</tr>
<tr>
<td>1,3<br>2,4</td>
<td>(2 coasters)</td>
<td><u>Nannaria (M)</u><br>Typh Exp (M)</td>
<td>.<br>Typh Exp (M)</td>
<td>Soronne (N)<br><u>Typh Exp (M)</u></td>
<td>Soronne (N)<br>.</td>
<td>Soronne (N)<br>Nannaria (M)</td>
<td><u>Soronne (N)</u><br>Nannaria (M</td>
<td>.<br>Nannaria (M)</td>
</tr>
<tr>
<td>1,3<br>2,4</td>
<td>(2 coasters)</td>
<td>Nannaria (M)<br>Soronne (N)</td>
<td>Nannaria (M)<br><u>Soronne (N)</u></td>
<td>Nannaria (M)<br>.</td>
<td><u>Nannaria (M)</u><br>Typh Exp (M)</td>
<td>.<br>Typh Exp (M)</td>
<td>Soronne (N)<br><u>Typh Exp (M)</u></td>
<td>Soronne (N)<br>.</td>
</tr>
<tr>
<td>all</td>
<td>(one ship)</td>
<td colspan="7">''unscheduled between Soronne (N) and Sea of Mist (B)''</td>
</tr>
<tr>
<td>all</td>
<td>(one ship)</td>
<td>.</td>
<td>Sea of Mist (A)</td>
<td>Sea of Mist (A)</td>
<td><u>Sea of Mist (A)</u></td>
<td>.</td>
<td>Soronne (O)</td>
<td><u>Soronne (O)</u></td>
</tr>
<tr>
<td>1<br>2<br>3<br>4</td>
<td>[[Prince Henry]]<br>[[Nagfar]]<br>[[Arquebus]]<br>[[Dragonlance]]</td>
<td><u>Soronne (O)</u><br>.<br><u>Etanasfeld</u><br>Goetia</td>
<td>.<br>.<br>.<br><u>Goetia</u></td>
<td>Etanasfeld<br>Soronne (O)<br>Soronne (O)<br>.</td>
<td><u>Etanasfeld</u><br>Soronne (O)<br>Soronne (O)<br>Etanasfeld</td>
<td>.<br><u>Soronne (O)</u><br><u>Soronne (O)</u><br><u>Etanasfeld</u></td>
<td>Goetia<br>.<br>.<br>.</td>
<td><u>Goetia</u><br>Etanasfeld<br>.<br>Soronne (O)</td>
</tr>
</table><br>
''Where there is more than one ship, the second does 'week 2' in week 1, etc.''
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{{map}}
[[Category:Map]]
2561e7b22b8a8dc3c52ac83bc079369b95ca9bad
Category:Dungeon
14
1429
2054
1494
2009-10-21T18:09:12Z
Ribannah
2
wikitext
text/x-wiki
{{map}}
[[Category:Map]]
2561e7b22b8a8dc3c52ac83bc079369b95ca9bad
Abandoned Temple
0
1570
2055
2008
2009-10-21T18:10:41Z
Ribannah
2
wikitext
text/x-wiki
{{map}}
The '''Abandoned Temple''', once the headquarters of the [[Church of the Stars]], is located on the island in the basin east of [[Serenity (town)|Serenity village]], where the game starts, in the province of [[Serenity (province)|Serenity]].
To get to this [[dungeon]], walk east from the village, jump onto the island, and climb the stairs on the outside of the temple. The entrance is at the top.
==Purpose==
The temple stores a number of [[Power Crystals]]. The party has to collect two of these for high [[seer]] [[August]] to power up the riverboat, the [[St. Nicholas]], in order to begin their mission.
In addition, the temple is where young [[Morglin]] appears, who will be their cabin boy on the St. Nicholas.
==Inhabitants==
The opposition level of the Abandoned Temple is 1 (levels range from 1 to 6, with 6 the hardest).
===Citizens===
* Morglin - cabin boy
The boy does not fight.
===Monsters===
* [[Ooze]] (Coral Ooze, Silicon Ooze, Sarcodina)
* [[Rat]] (Rat, Hooded Rat, Rabid Rat, Wild Agouti)
* [[Spider]] (Tripod, Spider, Subbekashe, Scorpion)
==Objects==
The dungeon contains the following operable [[object]]s.
* Mural
* Trapdoor
==Items==
* A number of [[Power Crystal]]s
===Treasure===
The cave contains a fair amount of low-level [[treasure]].
==Floor plan==
No floor plan was made for this dungeon.
===Mural===
The mural gives access to another dungeon, the [[Inner Sanctum]], but only later in the game.
===Trapdoor===
When the party descends from the entrance room, a trapdoor will close above their heads. They will need to find the underwater exit on the lowest floor.
==Images==
http://www.castlegobs.nl/images/buildings/abandonedtemple.jpg
''Exterior dungeon model by Stygius''
http://www.castlegobs.nl/images/interiors/abandonedtemple_ramp.jpg
''Entrance room, part of lost dungeon level by Baleminotu''
http://www.castlegobs.nl/images/interiors/abandonedtemple_markings.jpg
''Markings on the wall, part of lost dungeon level by Baleminotu''
http://www.castlegobs.nl/images/interiors/abandonedtemple_mural.jpg
''Mural, part of lost dungeon level by Baleminotu''
http://www.castlegobs.nl/images/interiors/abandonedtemple_exit.jpg
''Underwater exit, part of lost dungeon level by Baleminotu''
<p style="background-color:yellow;">To do: reconstruct the dungeon level of the Abandoned Temple.</p>
[[Category:Dungeon]][[Category:Things to do]]
d6aeb480d85ff961cee6ccc53cce8b90db8242c3
Circus of the Sun
0
1491
2056
1698
2009-10-21T18:11:47Z
Ribannah
2
wikitext
text/x-wiki
{{map}}
The '''Circus of the Sun''' travels between 4 ''provinces'': [[Semiramis]], [[Soronne (province)|Soronne]], [[Murlank]] and [[Terrax]]. It counts as a [[dungeon]].
----
==Schedule==
* Semiramis: January, May, September
* Soronne: February, June, October
* Murlank: March, July, November
* Terrax: April, August, December
The circus does not move instantly from location to location. It arrives on day 1 of each month, at 04:00 hours, and leaves on day 22, also at 04:00 hours, or if the [[party]] is still inside, as soon as the party leaves.
Opening hours are 12:00-22:00.
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_CircusOfTheSun.png</div>
===Monsters (surface)===
* [[Demon]]s (Baphomet)
* [[Sun Priest]]s (Sun Acolyte, Sun Cleric, Sun Priest, High Priest of the Sun)
===Objects===
*
===Items===
* Fifth Chapter of the [[Book of Ceth]]
* [[Sword of Courage]]
----
==Citizens==
===Locations===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Chapel of the Sun]]</td>
<td>[[Temple]]</td>
<td>Colleen Cooper</td>
</tr>
<tr>
<td>[[Market of Time]]</td>
<td>[[Miscellaneous (shop)|Miscellaneous]]</td>
<td>Saint Valentine, Jane Way</td>
</tr>
<tr>
<td>Backstage</td>
<td></td>
<td>Tom Barrelman, Magog George, Sagremor</td>
</tr>
<tr>
<td>Cage</td>
<td></td>
<td>Sheena Sylvester</td>
</tr>
<tr>
<td>Circus Ring</td>
<td></td>
<td>Journeyman Picard, Sheherazad Poe, Hawkeye, La Contessa Santa Germaine, Orangina Way, Jonathan</td>
</tr>
<tr>
<td>Dressing Room</td>
<td></td>
<td>Papa Ishmael, Maxi Ishmael, Nadia Ishmael, Olga Ishmael</td>
</tr>
<tr>
<td>Make-up Tent</td>
<td></td>
<td>DaClassico, Erliquin, Hiram Holiday</td>
</tr>
<tr>
<td>Orchestra</td>
<td></td>
<td>Benji J. Quidam, Horatio, Matzerath</td>
</tr>
<tr>
<td>Puppet Theatre</td>
<td></td>
<td>Bunny Pleasure, Angelina Way</td>
</tr>
</table><br>
===Who is who===
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Tom Barrelman]] - magician</td>
<td>[[Colleen Cooper]] - healer</td>
</tr>
<tr>
<td>[[DaClassico]] - make-up artist</td>
<td>[[Bunny Pleasure]] - puppeteer</td>
</tr>
<tr>
<td>[[Erliquin]] - mime player</td>
<td>[[Sheena Sylvester]] - master teacher of [[Staff]]</td>
</tr>
<tr>
<td>[[Hawkeye]] - archer</td>
<td>[[Angelina Way]] - puppeteer, daughter of Jane Way</td>
</tr>
<tr>
<td>[[Hiram Holiday]] - clown</td>
<td>[[Jane Way]] - trader</td>
</tr>
<tr>
<td>[[Journeyman Picard]] - entrepeneur</td>
<td>[[Orangina Way]] - dancer, daughter of Jane Way</td>
</tr>
<tr>
<td>[[Saint Valentine]] - con artist</td>
<td></td>
</tr>
<tr>
<td>[[Benji J. Quidam]] - grandmaster teacher of [[Music]]</td>
<td></td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Horatio]] - hornblower</td>
<td>[[Maxi Ishmael]] - daughter of Papa Ishmael</td>
<td></td>
</tr>
<tr>
<td>[[Jonathan]] - archer's aid</td>
<td>[[Nadia Ishmael]] - daughter of Papa Ishmael</td>
</tr>
<tr>
<td></td>
<td>[[Olga Ishmael]] - daughter of Papa Ishmael</td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Magog George]] - ogre strong man</td>
<td>[[La Contessa Santa Germaine]] - vampire artist</td>
</tr>
<tr>
<td>[[Sagremor]] - dwarven escape artist</td>
<td>[[Sheherazad Poe]] - halfling storyteller</td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Matzerath]] - dwarven drummer</td>
<td></td>
</tr>
</table><br>
[[Category:Dungeon]]
bc11f551db17a4d8e083d7ea4016aafaad7a6136
Dr. Who's Well
0
1569
2057
2007
2009-10-21T18:12:12Z
Ribannah
2
wikitext
text/x-wiki
{{map}}
'''Dr. Who's Well''' can be found in the town of [[Ascalon]], which is situated in the northeast of the province of [[Semiramis]]. Semiramis lies southwest of [[Terrax]], the northernmost province of Karigor. To get to this [[dungeon]], go to he back of [[Duke Ethelbert's Palace]] and have a look around. To enter it, jump in.
==Purpose==
Dr. Who's Well is where the first part of [[The Therapy]] takes place, the [[quest]] for [[promotion]] from [[Acolyte]] to [[Cleric]], that is given by promotor [[Duke Ethelbert]]. The [[party]] must get the [[Fizbin of Misfortune]] from the well.
==Inhabitants==
The opposition level of Dr. Who's College is 3 (levels range from 1 to 6, with 6 the hardest).
===Citizens===
None.
===Monsters===
* [[Rat]] (Rat, Hooded Rat, Rabid Rat, Wild Agouti)
Lots of them.
==Objects==
None required.
==Items==
* Fizbin of Misfortune
* Note to the holder ("Step forward the misfortunate! ...")
===Treasure===
The well does not contain a lot of treasure. Some [[bucket]]s and coins may have been dropped by the townsfolk.
==Floor plan==
A floor plan for this dungeon has yet to be constructed.
===Instruction notes===
* Down the well there will be some old corridors, eventually leading to an exit inside the palace (but there is no need to extend the floor plan to include the palace).
* In the corridors, the water level is low enough that the party does not have to swim under water, at least not all the time.
* The party may need to crouch in some places, putting them at a disadvantage when dealing with the rats.
<p style="background-color:yellow;">To do: create a floor plan for Dr. Who's Well.</p>
==Images==
No images are available at this time.
<p style="background-color:yellow;">To do: create an interior render for Dr. Who's Well.</p>
[[Category:Dungeon]][[Category:Things to do]]
f8aa48ab05547ed69b846de7715bf233df72ec4b
Dusk's Cave
0
1568
2058
2006
2009-10-21T18:12:37Z
Ribannah
2
wikitext
text/x-wiki
{{map}}
'''Dusk's Cave''' is located northwest of the [[Ogre]] town of [[Iotneheim]] in the province of [[Etanasfeld]]. This province lies immediately east of [[Serenity (province)|Serenity]].
To get to this [[dungeon]], walk a short distance through the sand from Iotneheim to the hills. Dusk's Cave is the home of a sleeping [[giant]].
==Purpose==
The cave is involved in two different quests. First, the starting [[party]] must collect [[the Elemental Orb]] as part of the [[Test of Promise and Loyalty]]. To do so, they must get past the sleeping giant [[Kumbhakarma]] to the back of the cave. Later in the game, the cave plays a part in the [[promotion]] from [[Scholar]] to [[Runemaster]], where the party goes back in time to put the Elemental Orb on its spot and the giant to sleep.
==Inhabitants==
The opposition level of Dusk's Cave is 1 with the giant asleep, and 4 with the giant awake (levels range from 1 to 6, with 6 the hardest).
===Citizens===
* Kumbhakarma - giant
The giant will fight when awake.
===Monsters===
None.
==Objects==
The dungeon contains the following operable [[object]]s.
* Tunnel
==Items==
* [[Elemental Orb]]
===Treasure===
The cave contains no [[treasure]].
==Floor plan==
No floor plan was made for this dungeon.
===Tunnel===
To get to the Elemental Orb, the party must bring a [[shovel]] to dig a tunnel under the sleeping giant.
==Images==
http://www.castlegobs.nl/images/interiors/duskscave.jpg
''Dungeon level by Hipshot''
http://www.castlegobs.nl/images/interiors/kumbhakarma.jpg
''Sleeping giant, concept art by Apus Arvandulin''
[[Category:Dungeon]]
549f1604742bcf045a4c81b6f4047bb3648882d0
Maranthea College
0
1567
2059
2003
2009-10-21T18:12:57Z
Ribannah
2
wikitext
text/x-wiki
{{map}}
'''Maranthea College''' is located in the southwest of the province of [[Semiramis]]. Semiramis lies southwest of [[Terrax]], the northernmost province of Karigor. To get to this [[dungeon]], take the road leading west from the provincial capital, [[Marduk]].
==Purpose==
Maranthea College features the final part of the [[promotion]] from [[Apprentice]] to [[Sorcerer]]. It is here where the candidate(s), after collecting five [[Objects of Witchcraft]] as requested by promotor and head of school [[Melanie Bourne]], has (have) to put the Alicorn, the Phoenix Feather and the Dragon's Liver into a cauldron, stir the brew with [[Nimbus]]' Broom and bath the Owl in it. Then out hops a little [[golem]] with a face like Harry Potter's. He'll be running around inside the college from then on, to amuse the students.
==Inhabitants==
The opposition level of Maranthea College is 4 (levels range from 1 to 6, with 6 the hardest).
===Citizens===
* Melanie Bourne - head of school
* Elymas - grandmaster teacher of [[Fire Magic|Fire]]
* Saint Marguerite master teacher of [[Water Magic|Water]]
* Sam Lloyd - sorcerer (working on the Lloyd's Beacon spell)
* Jarod Pretensa, Mallory Quinn, Sabrina Lloyd, Marina Pretensa - students
None of these citizens will fight.
===Monsters===
* [[Sorceress]] (Pupil, Enchantress, Sorceress, all female human)
Monsters become hostile when the party enters forbidden parts of the college. This is not necessary to reach the cauldron.
==Objects==
The dungeon contains the following operable [[object]]s.
* Cauldron (large)
* Any operable objects that one could expect in a sorcery school, such as moving stairs and bookcases.
==Items==
===Treasure===
The college contains a fair amount of [[treasure]] in the forbidden parts of the dungeon, with one [[black chest]] containing the [[necklace]] [[artifact]] [[Vaijayanti]] (of Fire, Air, Water and Earth).
==Floor plan==
A floor plan for this dungeon has yet to be constructed.
===Instruction notes===
* The dungeon could be larger on the inside than it looks on the outside, but should not be huge.
* In addition to the monsters, there could be some kind of automatic defense system.
* The citizens are all found in the public part of the college.
<p style="background-color:yellow;">To do: create a floor plan for Maranthea College.</p>
==Images==
No images are available at this time.
<p style="background-color:yellow;">To do: create concept art for Maranthea College.</p>
<p style="background-color:yellow;">To do: create an interior render for Maranthea College.</p>
[[Category:Dungeon]][[Category:Things to do]]
a67b271b2bc582337f2304621c157811ed92fce6
Moon Observatory
0
1565
2060
1994
2009-10-21T18:13:19Z
Ribannah
2
wikitext
text/x-wiki
{{map}}
The '''Moon Observatory''' is located at the top of [[Mt. Pilanteko (mountain)|Mt. Pilanteko]] in the province of the same name. The province of [[Mt. Pilanteko (province)|Mt. Pilanteko]] lies immediately west of [[Serenity (province)|Serenity]].
To get to this [[dungeon]], follow the mountain road from the village of [[Volos]]. The Moon Observatory is an outpost of the [[Church of the Moon]].
==Purpose==
When the [[party]] asks the ruler of [[Semiramis]], divine high priest [[Taledon X]], to search the land for chapters of the [[Book of Ceth]], they will be allowed to do so only if they perform a [[permission quest]] named [[The Raid]]. That entails an attack on the Moon Observatory, which belongs to the enemies of Taledon's [[Church of the Sun]]: the [[Church of the Moon]].
In addition, the observatory contains a [[portal]] that, once activated at the destination, allows immediate access to the [[Necromancers' Guild]] in [[Nannaria]].
==Inhabitants==
The opposition level of the Moon Observatory is 3 (levels range from 1 to 6, with 6 the hardest).
===Citizens===
* Robin the Mobile - dark mage (m human)
* Parador - benighter (m human)
Both will fight when the party attacks.
===Monsters===
* [[Moon Priestess]] (f human) (Moon Acolyte, Moon Cleric, Moon Priestess)
* [[Evil Eye]] (Beholder, Evil Eye, Eye Tyrant)
==Objects==
The dungeon contains the following operable [[object]]s.
* Portal
* Telescope
* 4 Waterspouts
==Items==
* [[Letter to Sandro]] on the body of Parador
* A few [[brew]]s
===Treasure===
The observatory does not contain a lot of [[treasure]].
==Floor plan==
http://www.castlegobs.nl/images/floorplans/moonobservatory03.jpg
http://www.castlegobs.nl/images/floorplans/moonobservatory02.jpg
http://www.castlegobs.nl/images/floorplans/moonobservatory01.jpg
http://www.castlegobs.nl/images/floorplans/moonobservatory00.jpg
''Orginal sketch made by Jetmouse, modified by Ribannah''
===Waterspouts===
The waterspouts can be turned on and off. When the dungeon is entered, they are always on. The effects are as follows:
First floor, north|east
* on|on = starting poistion when entering the dungeon, all closets are locked
* on|off = closets are unlocked on the side of the water basin
* off|on = closet to teleporter is unlocked on teleporter side
* off|off = closets are unlocked both ways
Basement, north/east
* on|on = teleporter destination is the telescope room
* on|off = teleporter destination is Mt. Pilanteko at the site of the grazing ceremony
* off|on = teleporter destination is the Necromancers' Guild in Nannaria (only after activation at that side)
* off|off = this will turn on the waterspouts on the first floor, locking the closets
All closets that are to be locked will close their doors.
==Images==
http://www.castlegobs.nl/images/interiors/moonobservatory.jpg
''Interior render by Gizzzmo''
http://www.castlegobs.nl/images/objects/portal.jpg
''Portal model by Wveird''
[[Category:Dungeon]]
24df57aaad3aeb8f37bfba00a1f485a3532e42fe
Snake Pit
0
1566
2061
2001
2009-10-21T18:13:44Z
Ribannah
2
wikitext
text/x-wiki
{{map}}
The '''Snake Pit''' is located on the southeastern island in the province of [[Typhon Expanse]]. The Typhon Expanse lies northeast of [[Soronne (province)|Soronne]], which in turn lies northeast of [[Serenity (province)|Serenity]].
To get to this [[dungeon]], the party will need to fly, waterwalk or swim a short distance over the [[Brass Sea]].
==Purpose==
The Snake Pit is where [[Agent]]s can earn their [[promotion]] to the [[class]] of [[Assassin]]. Promotor [[Christie Goldfinger]], who lives in the [[vampire]] capital of (Masquerade), asks the candidate to find and assassinate a strange character named O.
O (first name: Dave) can be found hidden behind a wall. It helps that he is humming a lot. On the flipside, he is quite a killer himself.
==Inhabitants==
The opposition level of the Snake Pit is 4 (levels range from 1 to 6, with 6 the hardest).
===Citizens===
* O - fatboy (m human)
O will fight upon discovery.
===Monsters===
* [[Cobra]] (Cobra, Spitting Cobra, Mother Cobra, Kingkongcobra (unique))
* [[Medusa]] (Medusa, Medusa Huntress, Medusa Queen)
==Objects==
The dungeon contains the following operable [[object]]s.
* 7 Snake Pedestals
==Items==
===Treasure===
The pit contains a fair amount of [[treasure]], with some items lying on the dungeon floor.
==Floor plan==
http://www.castlegobs.nl/images/floorplans/snakepit.jpg
''by Wveird''
===Snake Pedestals===
==Images==
No images are available at this time.
[[Category:Dungeon]]
3fae36d7baaf155657fad4de89247825d45e622e
Twin Cosmos of Wird
0
1571
2062
2009
2009-10-21T18:15:00Z
Ribannah
2
wikitext
text/x-wiki
{{map}}
The '''Twin Cosmos of Wird''' can only be entered by falling asleep. The name of this strange dungeon, shaped in the form of two connected dodecahedrons, is an acronym of 'Microsoft Windows', all-time champion of bugs.
==Purpose==
The 'cosmos' features the dangerous part of the quest [[The Bugbear]], given by [[Angrboda]] in [[Iotneheim]], for [[Ogre]]s to earn the [[title]] of [[Giantling]]. The dungeon is the home of the [[Bugbear]]. Once the Bugbear is defeated, the userer [[Wayupak]] might finally agree to reduce his rates.
==Inhabitants==
The opposition level of the Twin Cosmos of Wird is 3 (levels range from 1 to 6, with 6 the hardest).
===Citizens===
None.
===Monsters===
* [[Bug]] (Flying Bug, Doom Bug, Firefly)
* [[Bugbear]] (unique)
==Objects==
The dungeon contains the following operable [[object]]s.
* Doors
* Bottomless pit
==Items==
===Treasure===
The 'cosmos' contains a fair amount of [[treasure]]. There are [[gem]]s hidden in chandeliers.
==Floor plan==
A floor plan for this dungeon has yet to be constructed.
===Instruction notes===
* The dungeon has 22 identically shaped rooms, representing the free sides of the dodecahedrons, and one connection, the Bottomless Pit.
* Each of the 22 rooms is a pentagon with 5 doors.
<p style="background-color:yellow;">To do: create a floor plan for Twin Cosmos of Wird.</p>
===Doors===
Doors inside this dungeon function like portals, as in the MM7 Barrows, so the inside of neigbouring rooms cannot be seen. The doors look like blue screens.
===Bottomless Pit===
Entering the Bottomless Pit transports both party and Bugbear to the other dodecahedron.
===Bugbear===
* If the party moves into another room, so does the Bugbear. However, if they would choose each other's rooms, the Bugbear instead stays put.
* The starting position of both party and bugbear are random (but not in the pit). Bugbear growls and fire crackling (the pit) give info on where the party is. The bugbear knows where the pit is and how to avoid it.
* On a wall is an inscription reading 'Gregory was here' (that is Gregory Yob, who invented the Wumpus).
==Images==
No images are available at this time.
<p style="background-color:yellow;">To do: create concept art for Twin Cosmos of Wird.</p>
<p style="background-color:yellow;">To do: create an interior render for Twin Cosmos of Wird.</p>
[[Category:Dungeon]][[Category:Things to do]]
8433a3b867a7ed78ac32fedf29f4f4e2f407af16
Category:Shop
14
1476
2063
1644
2009-10-21T18:16:23Z
Ribannah
2
wikitext
text/x-wiki
{{map}}
[[Category:Building]]
40860b4c578ea0e7580552f916853497eab67877
2065
2063
2009-10-21T18:18:04Z
Ribannah
2
+ 1 cat
wikitext
text/x-wiki
{{map}}
[[Category:Building]][[Category:Map]]
0c018a9c8b42bba82a07ef8d98fc5db10d234bad
Category:Building
14
1475
2064
1643
2009-10-21T18:17:28Z
Ribannah
2
wikitext
text/x-wiki
{{object}}
[[Category:Object]]
b4802f5cce823338e998e622d2c8808bc699b31c
Terrax
0
1490
2066
1967
2009-10-21T18:19:53Z
Ribannah
2
wikitext
text/x-wiki
{{map}}
'''Terrax''' is located in the very north of [[Karigor]]. It is likely to be a [[map]] that the [[party]] will visit later in the game.
Neighbouring [[map]]s are [[Murlank]] (southeast) and [[Semiramis]] (southwest). The ocean (west, northwest, northeast and east) is not part of the [[game]].
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Terrax.png</div>
===Communities===
* [[Kalimar]], north at the mouth of the river Ebony
===Geography===
* [[Ebony]], the river flowing through Terrax from south to north
===Monsters (surface)===
* [[Minotaur]]s (Minotaur, Minotaur Foreman, Minotaur Lord, Minotaur King)
* [[Mogred]]s (Mogred)
* [[Octopus]]es (Devilfish, Octopus, Kraken)
* [[Swordsman|Swordsmen]] (Swordsman, Mercenary, Gladiator)
===Animals===
[[Butterfly|Butterflies]], [[Dolphin]]s, [[Osprey]]s, [[Fish]]
===Dungeons===
* [[Circus of the Sun]] - southeast, visits Terrax during 3 months of the year
* [[Dream World]] - off-map
* [[Gardens of Harmony]] - northwest on the coast
* [[House of Judgement]] - in Kalimar
* [[Thieves Guild]] - in Kalimar
===Objects===
* [[Obelisk]] #1
* Random [[Test]] (+7 [[Skillpoint]]s once to characters that have 100 in the required [[statistic]])
* [[Flame]] of [[Invisibility]] (Grants invisibility for 1 hour, until touched, or until rest or travel)
* Flame of [[Town Portal]] Instant travel to any destination on the Town Portal map
* Flame of [[Body Resistance]] (+20 to Body Resistance for 6 hours, or until rest or travel)
* [[Fountain]] of +20 [[Hitpoint]]s (Replenishes 20 hitpoints, maximum 50 charges, recharge 10 per day)
* [[Well]] of +30 [[Accuracy]] and [[Speed]] (Temporarily +30 Accuracy and Speed for 2 days or until rest or travel)
* [[Well of Wisdom]] (+5000 [[Experience]] for 5000 [[gold]] (2000 charges), [[reputation]] -1)
----
==Travel==
===Foot===
Semiramis (southwest) and Murlank (southeast) can both be reached on [[foot]] overland, which takes 5 days.
===Coach===
[[Coach]]es of the [[Golden Triangle]] leave at the Wizards of the Coach for Semiramis on '''Mondays''', '''Wednesdays''' and '''Saturdays''', with return trips starting on Tuesdays, Thursdays and Sundays. Other Golden Triangle coaches leave for Murlank on '''Tuesdays''', '''Thursdays''' and '''Saturdays''', return trips starting on Mondays, Wednesdays and Fridays. All these coach rides take 2 days.
===Boat===
The [[St. Nicholas]] will enter Terrax, its final destination, from Murlank. The passage takes 3 days.
===Ship===
Ships set sail for Murlank, [[Potz]] on Sundays (return fares on Saturdays). The voyages takes 4 days.
===Town Portal===
Terrax has a [[Central Fountain]] and can therefore be reached instantly by the powerful [[Town Portal]] spell. The other [[province]]s that can be reached this way are: [[Semiramis]], Murlank, Nannaria, [[Soronne (province)|Soronne]] and [[Serenity (province)|Serenity]]. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
----
==Citizens==
===Kalimar===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[The Potion Baron]]</td>
<td>[[Apothecary]]</td>
<td>Orlandra Bloom, Orson Wales, Kalle Bloom</td>
</tr>
<tr>
<td>[[Esmeralda's Leatherworks]]</td>
<td>[[Armour Shop]]</td>
<td>Esmeralda Chantefleur, Marko Chantefleur, Jackie Chantefleur</td>
</tr>
<tr>
<td>[[Metalheart]]</td>
<td>Armour Shop</td>
<td>Sandoval Pod, Akella Pod, Kajsa Pod, Madicken Pod</td>
</tr>
<tr>
<td>[[Piglet's Vault]]</td>
<td>[[Bank]]</td>
<td>Tiggra Bounce, Howard Tilley</td>
</tr>
<tr>
<td>[[]]</td>
<td>[[Dockyard]]</td>
<td>Schveider</td>
</tr>
<tr>
<td>[[Fen's Fineries]]</td>
<td>[[General Store]]</td>
<td>Sarit Veen</td>
</tr>
<tr>
<td>[[Master Guild of Self]]</td>
<td>[[Guild]]</td>
<td>Henry Higgins, Elly Mayfair</td>
</tr>
<tr>
<td>[[Four Magical Hats]]</td>
<td>[[Magic Shop]]</td>
<td>Tara Limebough, Annika Limebough, Tommi Limebough, Pippi Limebough</td>
</tr>
<tr>
<td>[[The Illusionist]]</td>
<td>Magic Shop</td>
<td>David Tinfield, Gaby Bonokka</td>
</tr>
<tr>
<td>[[The Supreme Wizard's Palace]]</td>
<td>[[Palace]]</td>
<td>Prince Daglathor, Kati Bunting, Noriko Nightingale, Lisabet Swann</td>
</tr>
<tr>
<td>[[Wizards of the Coach]]</td>
<td>[[Stable]]</td>
<td>Melissa Manaclash</td>
</tr>
<tr>
<td>[[The Green Moth Society]]</td>
<td>[[Tavern]]</td>
<td>Pygmalion Mayfair, Jiminette Wales, Matti Wales, Randi Wales</td>
</tr>
<tr>
<td>[[Temple of Palmistry]]</td>
<td>[[Temple]]</td>
<td>Gregor Haus, Reto Rograde</td>
</tr>
<tr>
<td>[[]]</td>
<td>[[Town Hall]]</td>
<td>Truman Burbank</td>
</tr>
<tr>
<td>[[The Tutorial]]</td>
<td>[[Training Hall]]</td>
<td>Hopkins Banderoles</td>
</tr>
<tr>
<td>[[At Sword's Point]]</td>
<td>[[Weapon Shop]]</td>
<td>Josette Wales, Colette Younger</td>
</tr>
<tr>
<td>[[Global Trade Weapons]]</td>
<td>Weapon Shop</td>
<td>Samuel Limebough, Hanna Limebough</td>
</tr>
<tr>
<td>[[House of Judgement]]</td>
<td>[[Dungeon]]</td>
<td>Elius</td>
</tr>
<tr>
<td>[[Thieves Guild]]</td>
<td>Dungeon</td>
<td>Wanro Blackadder, Autolycus Burbank, Ivy Blackadder, Darcie Darby, Ronja Darby</td>
</tr>
<tr>
<td>[[Guardhouse]]</td>
<td>[[House]]</td>
<td>Amateurion, Warner Gonzalez</td>
</tr>
<tr>
<td>[[Merchant House]]</td>
<td>House</td>
<td>Lord Markham, Sam Lloyd</td>
</tr>
<tr>
<td>Banderoles Hacienda</td>
<td>House</td>
<td>Antonio Banderoles, Zeta Banderoles, Diego Banderoles</td>
</tr>
<tr>
<td>Roofcats</td>
<td>House</td>
<td>Peter Kiliman, Isabeau Kiliman, Karlsson Kiliman, Sia Kiliman</td>
</tr>
<tr>
<td>Assassin's Credentials</td>
<td>House</td>
<td>Desmond Altair, Xi Altair, Birk Altair, Rasmus Altair, Lotta Altair</td>
</tr>
<tr>
<td>The Cabbage Farm</td>
<td>House</td>
<td>Johnno Mulwarp, Linda Mulwarp, Emil Mulwarp, Lilibet Mulwarp</td>
</tr>
<tr>
<td>[[]]</td>
<td>House</td>
<td></td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Gardens of Harmony]]</td>
<td>[[Dungeon]]</td>
<td>Alliantus, Astral, Gregorius, Bodhi Jizo, Minerva, Dolf</td>
</tr>
<tr>
<td>[[]]</td>
<td>[[]]</td>
<td></td>
</tr>
</table><br>
===Who is who===
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Desmond Altair]] - grandmaster teacher of [[Dagger]]</td>
<td>[[Xi Altair]] - expert teacher of [[Light Magic|Light]]</td>
</tr>
<tr>
<td>[[Amateurion]] - captain of the guards</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Antonio Banderoles]] - smuggler</td>
<td>[[Zeta Banderoles]] - expert teacher of [[Fire Magic|Fire]]</td>
</tr>
<tr>
<td>[[Hopkins Banderoles]] - trainer, father of Antonio Banderoles</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Wanro Blackadder]] - master teacher of [[Disarm Trap]]</td>
<td>[[Ivy Blackadder]] - poisoner, wife of Wanro Blackadder</td>
</tr>
<tr>
<td>[[Autolycus Burbank]] - grandmaster teacher of [[Mace]]</td>
<td>[[Orlandra Bloom]] - apothecary</td>
</tr>
<tr>
<td>[[Truman Burbank]] - insurance agent</td>
<td>[[Gaby Bonokka]] - zoologist</td>
</tr>
<tr>
<td>[[Elius]] - judge</td>
<td>[[Tiggra Bounce]] - factor</td>
</tr>
<tr>
<td>[[Warner Gonzalez]] - sergeant</td>
<td>[[Esmeralda Chantefleur]] - couturier</td>
</tr>
<tr>
<td>[[Henry Higgins]] - guildmaster</td>
<td>[[Darcie Darby]] - master teacher of [[Stealing]]</td>
</tr>
<tr>
<td>[[Gregor Haus]] - physician</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Peter Kiliman]] - slater</td>
<td>[[Isabeau Kiliman]] - falconer, wife of Peter Kiliman</td>
</tr>
<tr>
<td>[[Samuel Limebough]] - weaponsmith</td>
<td>[[Hanna Limebough]] - teacher, wife of Samuel Limebough</td>
</tr>
<tr>
<td>[[Sam Lloyd]] - grandmaster teacher of [[Water Magic|Water]]</td>
<td>[[Tara Limebough]] - magicker, daughter of Samuel and Hanna Limebough</td>
</tr>
<tr>
<td>[[Lord Markham]] - merchant</td>
<td>[[Melissa Manaclash]] - stable mistress</td>
</tr>
<tr>
<td>[[Pygmalion Mayfair]] - actor</td>
<td>[[Elly Mayfair]] - master teacher of [[Learning]], wife of Pygmalion Mayfair</td>
</tr>
<tr>
<td>[[Johnno Mulwarp]] - cabbage farmer</td>
<td>[[Linda Mulwarp]] - cabbage farmer, sister of Johnno Mulwarp</td>
</tr>
<tr>
<td>[[Sandoval Pod]] - expert teacher of [[Plate]]</td>
<td>[[Akella Pod]] - armourer, wife of Sandoval Pod</td>
</tr>
<tr>
<td>[[Reto Rograde]] - runemaster</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Schveider]] - dockmaster</td>
<td>[[Sarit Veen]] - retailer</td>
</tr>
<tr>
<td>[[Howard Tilley]] - banker</td>
<td>[[Jiminette Wales]] - lemma collector</td>
</tr>
<tr>
<td>[[David Tinfield]] - magicker</td>
<td>[[Josette Wales]] - bushwacker</td>
</tr>
<tr>
<td>[[Orson Wales]] - expert teacher of [[Dark Magic|Dark]]</td>
<td>[[Colette Younger]] - weaponsmith</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Birk Altair]] - son of Desmond and and Xi Altair</td>
<td>[[Lotta Altair]] - daughter of Desmond and Xi Altair</td>
</tr>
<tr>
<td>[[Rasmus Altair]] - son of Desmond Altair</td>
<td>[[Kati Bunting]] - chambermaid</td>
</tr>
<tr>
<td>[[Diego Banderoles]] - son of Antonio and Zeta Banderoles</td>
<td>[[Jackie Chantefleur]] - daughter of Esmeralda Chantefleur</td>
</tr>
<tr>
<td>[[Marko Chantefleur]] - son of Esmeralda Chantefleur</td>
<td>[[Ronja Darby]] - daughter of Darcie Darby</td>
</tr>
<tr>
<td>[[Karlsson Kiliman]] - son of Peter and Isabeau Kiliman</td>
<td>[[Sia Kiliman]] - daughter of Peter and Isabeau Kiliman</td>
</tr>
<tr>
<td>[[Tommi Limebough]] - son of Tara Limebough</td>
<td>[[Annika Limebough]] - daughter of Tara Limebough</td>
</tr>
<tr>
<td>[[Kalle Bloom]] - son of Orlandra Bloom</td>
<td>[[Pippi Limebough]] - daughter of Tara Limebough</td>
</tr>
<tr>
<td>[[Emil Mulwarp]] - son of Johnno Mulwarp</td>
<td>[[Lilibet Mulwarp]] - daughter of Johnno Mulwarp</td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[Noriko Nightingale]] - chambermaid</td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[Kajsa Pod]] - daughter of Sandoval and Akella Pod</td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[Madicken Pod]] - daughter of Sandoval and Akella Pod</td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[Lisabet Swann]] - chambermaid</td>
</tr>
<tr>
<td>[[Matti Wales]] - son of Jamina Wales</td>
<td>[[Randi Wales]] - daughter of Jamina Wales</td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[]] - daughter of </td>
</tr>
</table><br>
====Wizards====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Alliantus]] - rolemaster</td>
<td>[[Bodhi Jizo]] - guardian</td>
</tr>
<tr>
<td>[[Astral]] - expert teacher of [[Alchemy]]</td>
<td>[[Minerva]] - flautist</td>
</tr>
<tr>
<td>[[Gregorius]] - grandmaster teacher of [[Spellcasting]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Dolf]] - pupil</td>
<td>[[]] - daughter of </td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Prince Daglathor]] - Kreegan envoy</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[]] - daughter of </td>
</tr>
</table><br>
[[Category:Map]]
4e84d0a8e1887d95e5c129dda2673aef9f9adf98
2069
2066
2009-10-21T18:21:56Z
Ribannah
2
wikitext
text/x-wiki
{{map}}
'''Terrax''' is located in the very north of [[Karigor]]. It is likely to be a [[map]] that the [[party]] will visit later in the game.
Neighbouring [[map]]s are [[Murlank]] (southeast) and [[Semiramis]] (southwest). The ocean (west, northwest, northeast and east) is not part of the [[game]].
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Terrax.png</div>
===Communities===
* [[Kalimar]], north at the mouth of the river Ebony
===Geography===
* [[Ebony]], the river flowing through Terrax from south to north
===Monsters (surface)===
* [[Minotaur]]s (Minotaur, Minotaur Foreman, Minotaur Lord, Minotaur King)
* [[Mogred]]s (Mogred)
* [[Octopus]]es (Devilfish, Octopus, Kraken)
* [[Swordsman|Swordsmen]] (Swordsman, Mercenary, Gladiator)
===Animals===
[[Butterfly|Butterflies]], [[Dolphin]]s, [[Osprey]]s, [[Fish]]
===Dungeons===
* [[Circus of the Sun]] - southeast, visits Terrax during 3 months of the year
* [[Dream World]] - off-map
* [[Gardens of Harmony]] - northwest on the coast
* [[House of Judgement]] - in Kalimar
* [[Thieves Guild]] - in Kalimar
===Objects===
* [[Obelisk]] #1
* Random [[Test]] (+7 [[Skillpoint]]s once to characters that have 100 in the required [[statistic]])
* [[Flame]] of [[Invisibility]] (Grants invisibility for 1 hour, until touched, or until rest or travel)
* Flame of [[Town Portal]] Instant travel to any destination on the Town Portal map
* Flame of [[Body Resistance]] (+20 to Body Resistance for 6 hours, or until rest or travel)
* [[Fountain]] of +20 [[Hitpoint]]s (Replenishes 20 hitpoints, maximum 50 charges, recharge 10 per day)
* [[Well]] of +30 [[Accuracy]] and [[Speed]] (Temporarily +30 Accuracy and Speed for 2 days or until rest or travel)
* [[Well of Wisdom]] (+5000 [[Experience]] for 5000 [[gold]] (2000 charges), [[reputation]] -1)
----
==Travel==
===Foot===
Semiramis (southwest) and Murlank (southeast) can both be reached on [[foot]] overland, which takes 5 days.
===Coach===
[[Coach]]es of the [[Golden Triangle]] leave at the Wizards of the Coach for Semiramis on '''Mondays''', '''Wednesdays''' and '''Saturdays''', with return trips starting on Tuesdays, Thursdays and Sundays. Other Golden Triangle coaches leave for Murlank on '''Tuesdays''', '''Thursdays''' and '''Saturdays''', return trips starting on Mondays, Wednesdays and Fridays. All these coach rides take 2 days.
===Boat===
The [[St. Nicholas]] will enter Terrax, its final destination, from Murlank. The passage takes 3 days.
===Ship===
Ships set sail for Murlank, [[Potz]] on Sundays (return fares on Saturdays). The voyages takes 4 days.
===Town Portal===
Terrax has a [[Central Fountain]] and can therefore be reached instantly by the powerful [[Town Portal]] spell. The other [[province]]s that can be reached this way are: [[Semiramis]], Murlank, Nannaria, [[Soronne (province)|Soronne]] and [[Serenity (province)|Serenity]]. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
----
==Citizens==
===Kalimar===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[The Potion Baron]]</td>
<td>[[Apothecary]]</td>
<td>Orlandra Bloom, Orson Wales, Kalle Bloom</td>
</tr>
<tr>
<td>[[Esmeralda's Leatherworks]]</td>
<td>[[Armour Shop]]</td>
<td>Esmeralda Chantefleur, Marko Chantefleur, Jackie Chantefleur</td>
</tr>
<tr>
<td>[[Metalheart]]</td>
<td>Armour Shop</td>
<td>Sandoval Pod, Akella Pod, Kajsa Pod, Madicken Pod</td>
</tr>
<tr>
<td>[[Piglet's Vault]]</td>
<td>[[Bank]]</td>
<td>Tiggra Bounce, Howard Tilley</td>
</tr>
<tr>
<td>[[]]</td>
<td>[[Dockyard]]</td>
<td>Schveider</td>
</tr>
<tr>
<td>[[Fen's Fineries]]</td>
<td>[[General Store]]</td>
<td>Sarit Veen</td>
</tr>
<tr>
<td>[[Master Guild of Self]]</td>
<td>[[Guild]]</td>
<td>Henry Higgins, Elly Mayfair</td>
</tr>
<tr>
<td>[[Four Magical Hats]]</td>
<td>[[Magic Shop]]</td>
<td>Tara Limebough, Annika Limebough, Tommi Limebough, Pippi Limebough</td>
</tr>
<tr>
<td>[[The Illusionist]]</td>
<td>Magic Shop</td>
<td>David Tinfield, Gaby Bonokka</td>
</tr>
<tr>
<td>[[The Supreme Wizard's Palace]]</td>
<td>[[Palace]]</td>
<td>Prince Daglathor, Kati Bunting, Noriko Nightingale, Lisabet Swann</td>
</tr>
<tr>
<td>[[Wizards of the Coach]]</td>
<td>[[Stable]]</td>
<td>Melissa Manaclash</td>
</tr>
<tr>
<td>[[The Green Moth Society]]</td>
<td>[[Tavern]]</td>
<td>Pygmalion Mayfair, Jiminette Wales, Matti Wales, Randi Wales</td>
</tr>
<tr>
<td>[[Temple of Palmistry]]</td>
<td>[[Temple]]</td>
<td>Gregor Haus, Reto Rograde</td>
</tr>
<tr>
<td>[[]]</td>
<td>[[Town Hall]]</td>
<td>Truman Burbank</td>
</tr>
<tr>
<td>[[The Tutorial]]</td>
<td>[[Training Hall]]</td>
<td>Hopkins Banderoles</td>
</tr>
<tr>
<td>[[At Sword's Point]]</td>
<td>[[Weapon Shop]]</td>
<td>Josette Wales, Colette Younger</td>
</tr>
<tr>
<td>[[Global Trade Weapons]]</td>
<td>Weapon Shop</td>
<td>Samuel Limebough, Hanna Limebough</td>
</tr>
<tr>
<td>[[House of Judgement]]</td>
<td>[[Dungeon]]</td>
<td>Elius</td>
</tr>
<tr>
<td>[[Thieves Guild]]</td>
<td>Dungeon</td>
<td>Wanro Blackadder, Autolycus Burbank, Ivy Blackadder, Darcie Darby, Ronja Darby</td>
</tr>
<tr>
<td>[[Guardhouse]]</td>
<td>[[House]]</td>
<td>Amateurion, Warner Gonzalez</td>
</tr>
<tr>
<td>[[Merchant House]]</td>
<td>House</td>
<td>Lord Markham, Sam Lloyd</td>
</tr>
<tr>
<td>Banderoles Hacienda</td>
<td>House</td>
<td>Antonio Banderoles, Zeta Banderoles, Diego Banderoles</td>
</tr>
<tr>
<td>Roofcats</td>
<td>House</td>
<td>Peter Kiliman, Isabeau Kiliman, Karlsson Kiliman, Sia Kiliman</td>
</tr>
<tr>
<td>Assassin's Credentials</td>
<td>House</td>
<td>Desmond Altair, Xi Altair, Birk Altair, Rasmus Altair, Lotta Altair</td>
</tr>
<tr>
<td>The Cabbage Farm</td>
<td>House</td>
<td>Johnno Mulwarp, Linda Mulwarp, Emil Mulwarp, Lilibet Mulwarp</td>
</tr>
<tr>
<td>[[]]</td>
<td>House</td>
<td></td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Gardens of Harmony]]</td>
<td>[[Dungeon]]</td>
<td>Alliantus, Astral, Gregorius, Bodhi Jizo, Minerva, Dolf</td>
</tr>
<tr>
<td>[[]]</td>
<td>[[]]</td>
<td></td>
</tr>
</table><br>
===Who is who===
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Desmond Altair]] - grandmaster teacher of [[Dagger]]</td>
<td>[[Xi Altair]] - expert teacher of [[Light Magic|Light]]</td>
</tr>
<tr>
<td>[[Amateurion]] - captain of the guards</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Antonio Banderoles]] - smuggler</td>
<td>[[Zeta Banderoles]] - expert teacher of [[Fire Magic|Fire]]</td>
</tr>
<tr>
<td>[[Hopkins Banderoles]] - trainer, father of Antonio Banderoles</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Wanro Blackadder]] - master teacher of [[Disarm Trap]]</td>
<td>[[Ivy Blackadder]] - poisoner, wife of Wanro Blackadder</td>
</tr>
<tr>
<td>[[Autolycus Burbank]] - grandmaster teacher of [[Mace]]</td>
<td>[[Orlandra Bloom]] - apothecary</td>
</tr>
<tr>
<td>[[Truman Burbank]] - insurance agent</td>
<td>[[Gaby Bonokka]] - zoologist</td>
</tr>
<tr>
<td>[[Elius]] - judge</td>
<td>[[Tiggra Bounce]] - factor</td>
</tr>
<tr>
<td>[[Warner Gonzalez]] - sergeant</td>
<td>[[Esmeralda Chantefleur]] - couturier</td>
</tr>
<tr>
<td>[[Henry Higgins]] - guildmaster</td>
<td>[[Darcie Darby]] - master teacher of [[Stealing]]</td>
</tr>
<tr>
<td>[[Gregor Haus]] - physician</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Peter Kiliman]] - slater</td>
<td>[[Isabeau Kiliman]] - falconer, wife of Peter Kiliman</td>
</tr>
<tr>
<td>[[Samuel Limebough]] - weaponsmith</td>
<td>[[Hanna Limebough]] - teacher, wife of Samuel Limebough</td>
</tr>
<tr>
<td>[[Sam Lloyd]] - grandmaster teacher of [[Water Magic|Water]]</td>
<td>[[Tara Limebough]] - magicker, daughter of Samuel and Hanna Limebough</td>
</tr>
<tr>
<td>[[Lord Markham]] - merchant</td>
<td>[[Melissa Manaclash]] - stable mistress</td>
</tr>
<tr>
<td>[[Pygmalion Mayfair]] - actor</td>
<td>[[Elly Mayfair]] - master teacher of [[Learning]], wife of Pygmalion Mayfair</td>
</tr>
<tr>
<td>[[Johnno Mulwarp]] - cabbage farmer</td>
<td>[[Linda Mulwarp]] - cabbage farmer, sister of Johnno Mulwarp</td>
</tr>
<tr>
<td>[[Sandoval Pod]] - expert teacher of [[Plate]]</td>
<td>[[Akella Pod]] - armourer, wife of Sandoval Pod</td>
</tr>
<tr>
<td>[[Reto Rograde]] - runemaster</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Schveider]] - dockmaster</td>
<td>[[Sarit Veen]] - retailer</td>
</tr>
<tr>
<td>[[Howard Tilley]] - banker</td>
<td>[[Jiminette Wales]] - lemma collector</td>
</tr>
<tr>
<td>[[David Tinfield]] - magicker</td>
<td>[[Josette Wales]] - bushwacker</td>
</tr>
<tr>
<td>[[Orson Wales]] - expert teacher of [[Dark Magic|Dark]]</td>
<td>[[Colette Younger]] - weaponsmith</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Birk Altair]] - son of Desmond and and Xi Altair</td>
<td>[[Lotta Altair]] - daughter of Desmond and Xi Altair</td>
</tr>
<tr>
<td>[[Rasmus Altair]] - son of Desmond Altair</td>
<td>[[Kati Bunting]] - chambermaid</td>
</tr>
<tr>
<td>[[Diego Banderoles]] - son of Antonio and Zeta Banderoles</td>
<td>[[Jackie Chantefleur]] - daughter of Esmeralda Chantefleur</td>
</tr>
<tr>
<td>[[Marko Chantefleur]] - son of Esmeralda Chantefleur</td>
<td>[[Ronja Darby]] - daughter of Darcie Darby</td>
</tr>
<tr>
<td>[[Karlsson Kiliman]] - son of Peter and Isabeau Kiliman</td>
<td>[[Sia Kiliman]] - daughter of Peter and Isabeau Kiliman</td>
</tr>
<tr>
<td>[[Tommi Limebough]] - son of Tara Limebough</td>
<td>[[Annika Limebough]] - daughter of Tara Limebough</td>
</tr>
<tr>
<td>[[Kalle Bloom]] - son of Orlandra Bloom</td>
<td>[[Pippi Limebough]] - daughter of Tara Limebough</td>
</tr>
<tr>
<td>[[Emil Mulwarp]] - son of Johnno Mulwarp</td>
<td>[[Lilibet Mulwarp]] - daughter of Johnno Mulwarp</td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[Noriko Nightingale]] - chambermaid</td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[Kajsa Pod]] - daughter of Sandoval and Akella Pod</td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[Madicken Pod]] - daughter of Sandoval and Akella Pod</td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[Lisabet Swann]] - chambermaid</td>
</tr>
<tr>
<td>[[Matti Wales]] - son of Jamina Wales</td>
<td>[[Randi Wales]] - daughter of Jamina Wales</td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[]] - daughter of </td>
</tr>
</table><br>
====Wizards====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Alliantus]] - rolemaster</td>
<td>[[Bodhi Jizo]] - guardian</td>
</tr>
<tr>
<td>[[Astral]] - expert teacher of [[Alchemy]]</td>
<td>[[Minerva]] - flautist</td>
</tr>
<tr>
<td>[[Gregorius]] - grandmaster teacher of [[Spellcasting]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Dolf]] - pupil</td>
<td>[[]] - daughter of </td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Prince Daglathor]] - Kreegan envoy</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[]] - daughter of </td>
</tr>
</table>
[[Category:Map]][[Category:Terrax]]
357d3ab5d223ac422ebc80076316aecb46ce8a0f
2071
2069
2009-10-21T18:22:40Z
Ribannah
2
wikitext
text/x-wiki
{{map}}
'''Terrax''' is located in the very north of [[Karigor]]. It is likely to be a [[map]] that the [[party]] will visit later in the game.
Neighbouring [[map]]s are [[Murlank]] (southeast) and [[Semiramis]] (southwest). The ocean (west, northwest, northeast and east) is not part of the [[game]].
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Terrax.png</div>
===Communities===
* [[Kalimar]], north at the mouth of the river Ebony
===Geography===
* [[Ebony]], the river flowing through Terrax from south to north
===Monsters (surface)===
* [[Minotaur]]s (Minotaur, Minotaur Foreman, Minotaur Lord, Minotaur King)
* [[Mogred]]s (Mogred)
* [[Octopus]]es (Devilfish, Octopus, Kraken)
* [[Swordsman|Swordsmen]] (Swordsman, Mercenary, Gladiator)
===Animals===
[[Butterfly|Butterflies]], [[Dolphin]]s, [[Osprey]]s, [[Fish]]
===Dungeons===
* [[Circus of the Sun]] - southeast, visits Terrax during 3 months of the year
* [[Dream World]] - off-map
* [[Gardens of Harmony]] - northwest on the coast
* [[House of Judgement]] - in Kalimar
* [[Thieves Guild]] - in Kalimar
===Objects===
* [[Obelisk]] #1
* Random [[Test]] (+7 [[Skillpoint]]s once to characters that have 100 in the required [[statistic]])
* [[Flame]] of [[Invisibility]] (Grants invisibility for 1 hour, until touched, or until rest or travel)
* Flame of [[Town Portal]] Instant travel to any destination on the Town Portal map
* Flame of [[Body Resistance]] (+20 to Body Resistance for 6 hours, or until rest or travel)
* [[Fountain]] of +20 [[Hitpoint]]s (Replenishes 20 hitpoints, maximum 50 charges, recharge 10 per day)
* [[Well]] of +30 [[Accuracy]] and [[Speed]] (Temporarily +30 Accuracy and Speed for 2 days or until rest or travel)
* [[Well of Wisdom]] (+5000 [[Experience]] for 5000 [[gold]] (2000 charges), [[reputation]] -1)
----
==Travel==
===Foot===
Semiramis (southwest) and Murlank (southeast) can both be reached on [[foot]] overland, which takes 5 days.
===Coach===
[[Coach]]es of the [[Golden Triangle]] leave at the Wizards of the Coach for Semiramis on '''Mondays''', '''Wednesdays''' and '''Saturdays''', with return trips starting on Tuesdays, Thursdays and Sundays. Other Golden Triangle coaches leave for Murlank on '''Tuesdays''', '''Thursdays''' and '''Saturdays''', return trips starting on Mondays, Wednesdays and Fridays. All these coach rides take 2 days.
===Boat===
The [[St. Nicholas]] will enter Terrax, its final destination, from Murlank. The passage takes 3 days.
===Ship===
Ships set sail for Murlank, [[Potz]] on Sundays (return fares on Saturdays). The voyages takes 4 days.
===Town Portal===
Terrax has a [[Central Fountain]] and can therefore be reached instantly by the powerful [[Town Portal]] spell. The other [[province]]s that can be reached this way are: [[Semiramis]], Murlank, Nannaria, [[Soronne (province)|Soronne]] and [[Serenity (province)|Serenity]]. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
----
==Citizens==
===Kalimar===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[The Potion Baron]]</td>
<td>[[Apothecary]]</td>
<td>Orlandra Bloom, Orson Wales, Kalle Bloom</td>
</tr>
<tr>
<td>[[Esmeralda's Leatherworks]]</td>
<td>[[Armour Shop]]</td>
<td>Esmeralda Chantefleur, Marko Chantefleur, Jackie Chantefleur</td>
</tr>
<tr>
<td>[[Metalheart]]</td>
<td>Armour Shop</td>
<td>Sandoval Pod, Akella Pod, Kajsa Pod, Madicken Pod</td>
</tr>
<tr>
<td>[[Piglet's Vault]]</td>
<td>[[Bank]]</td>
<td>Tiggra Bounce, Howard Tilley</td>
</tr>
<tr>
<td>[[]]</td>
<td>[[Dockyard]]</td>
<td>Schveider</td>
</tr>
<tr>
<td>[[Fen's Fineries]]</td>
<td>[[General Store]]</td>
<td>Sarit Veen</td>
</tr>
<tr>
<td>[[Master Guild of Self]]</td>
<td>[[Guild]]</td>
<td>Henry Higgins, Elly Mayfair</td>
</tr>
<tr>
<td>[[Four Magical Hats]]</td>
<td>[[Magic Shop]]</td>
<td>Tara Limebough, Annika Limebough, Tommi Limebough, Pippi Limebough</td>
</tr>
<tr>
<td>[[The Illusionist]]</td>
<td>Magic Shop</td>
<td>David Tinfield, Gaby Bonokka</td>
</tr>
<tr>
<td>[[The Supreme Wizard's Palace]]</td>
<td>[[Palace]]</td>
<td>Prince Daglathor, Kati Bunting, Noriko Nightingale, Lisabet Swann</td>
</tr>
<tr>
<td>[[Wizards of the Coach]]</td>
<td>[[Stable]]</td>
<td>Melissa Manaclash</td>
</tr>
<tr>
<td>[[The Green Moth Society]]</td>
<td>[[Tavern]]</td>
<td>Pygmalion Mayfair, Jiminette Wales, Matti Wales, Randi Wales</td>
</tr>
<tr>
<td>[[Temple of Palmistry]]</td>
<td>[[Temple]]</td>
<td>Gregor Haus, Reto Rograde</td>
</tr>
<tr>
<td>[[]]</td>
<td>[[Town Hall]]</td>
<td>Truman Burbank</td>
</tr>
<tr>
<td>[[The Tutorial]]</td>
<td>[[Training Hall]]</td>
<td>Hopkins Banderoles</td>
</tr>
<tr>
<td>[[At Sword's Point]]</td>
<td>[[Weapon Shop]]</td>
<td>Josette Wales, Colette Younger</td>
</tr>
<tr>
<td>[[Global Trade Weapons]]</td>
<td>Weapon Shop</td>
<td>Samuel Limebough, Hanna Limebough</td>
</tr>
<tr>
<td>[[House of Judgement]]</td>
<td>[[Dungeon]]</td>
<td>Elius</td>
</tr>
<tr>
<td>[[Thieves Guild]]</td>
<td>Dungeon</td>
<td>Wanro Blackadder, Autolycus Burbank, Ivy Blackadder, Darcie Darby, Ronja Darby</td>
</tr>
<tr>
<td>[[Guardhouse]]</td>
<td>[[House]]</td>
<td>Amateurion, Warner Gonzalez</td>
</tr>
<tr>
<td>[[Merchant House]]</td>
<td>House</td>
<td>Lord Markham, Sam Lloyd</td>
</tr>
<tr>
<td>Banderoles Hacienda</td>
<td>House</td>
<td>Antonio Banderoles, Zeta Banderoles, Diego Banderoles</td>
</tr>
<tr>
<td>Roofcats</td>
<td>House</td>
<td>Peter Kiliman, Isabeau Kiliman, Karlsson Kiliman, Sia Kiliman</td>
</tr>
<tr>
<td>Assassin's Credentials</td>
<td>House</td>
<td>Desmond Altair, Xi Altair, Birk Altair, Rasmus Altair, Lotta Altair</td>
</tr>
<tr>
<td>The Cabbage Farm</td>
<td>House</td>
<td>Johnno Mulwarp, Linda Mulwarp, Emil Mulwarp, Lilibet Mulwarp</td>
</tr>
<tr>
<td>[[]]</td>
<td>House</td>
<td></td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Gardens of Harmony]]</td>
<td>[[Dungeon]]</td>
<td>Alliantus, Astral, Gregorius, Bodhi Jizo, Minerva, Dolf</td>
</tr>
<tr>
<td>[[]]</td>
<td>[[]]</td>
<td></td>
</tr>
</table><br>
===Who is who===
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Desmond Altair]] - grandmaster teacher of [[Dagger]]</td>
<td>[[Xi Altair]] - expert teacher of [[Light Magic|Light]]</td>
</tr>
<tr>
<td>[[Amateurion]] - captain of the guards</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Antonio Banderoles]] - smuggler</td>
<td>[[Zeta Banderoles]] - expert teacher of [[Fire Magic|Fire]]</td>
</tr>
<tr>
<td>[[Hopkins Banderoles]] - trainer, father of Antonio Banderoles</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Wanro Blackadder]] - master teacher of [[Disarm Trap]]</td>
<td>[[Ivy Blackadder]] - poisoner, wife of Wanro Blackadder</td>
</tr>
<tr>
<td>[[Autolycus Burbank]] - grandmaster teacher of [[Mace]]</td>
<td>[[Orlandra Bloom]] - apothecary</td>
</tr>
<tr>
<td>[[Truman Burbank]] - insurance agent</td>
<td>[[Gaby Bonokka]] - zoologist</td>
</tr>
<tr>
<td>[[Elius]] - judge</td>
<td>[[Tiggra Bounce]] - factor</td>
</tr>
<tr>
<td>[[Warner Gonzalez]] - sergeant</td>
<td>[[Esmeralda Chantefleur]] - couturier</td>
</tr>
<tr>
<td>[[Henry Higgins]] - guildmaster</td>
<td>[[Darcie Darby]] - master teacher of [[Stealing]]</td>
</tr>
<tr>
<td>[[Gregor Haus]] - physician</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Peter Kiliman]] - slater</td>
<td>[[Isabeau Kiliman]] - falconer, wife of Peter Kiliman</td>
</tr>
<tr>
<td>[[Samuel Limebough]] - weaponsmith</td>
<td>[[Hanna Limebough]] - teacher, wife of Samuel Limebough</td>
</tr>
<tr>
<td>[[Sam Lloyd]] - grandmaster teacher of [[Water Magic|Water]]</td>
<td>[[Tara Limebough]] - magicker, daughter of Samuel and Hanna Limebough</td>
</tr>
<tr>
<td>[[Lord Markham]] - merchant</td>
<td>[[Melissa Manaclash]] - stable mistress</td>
</tr>
<tr>
<td>[[Pygmalion Mayfair]] - actor</td>
<td>[[Elly Mayfair]] - master teacher of [[Learning]], wife of Pygmalion Mayfair</td>
</tr>
<tr>
<td>[[Johnno Mulwarp]] - cabbage farmer</td>
<td>[[Linda Mulwarp]] - cabbage farmer, sister of Johnno Mulwarp</td>
</tr>
<tr>
<td>[[Sandoval Pod]] - expert teacher of [[Plate]]</td>
<td>[[Akella Pod]] - armourer, wife of Sandoval Pod</td>
</tr>
<tr>
<td>[[Reto Rograde]] - runemaster</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Schveider]] - dockmaster</td>
<td>[[Sarit Veen]] - retailer</td>
</tr>
<tr>
<td>[[Howard Tilley]] - banker</td>
<td>[[Jiminette Wales]] - lemma collector</td>
</tr>
<tr>
<td>[[David Tinfield]] - magicker</td>
<td>[[Josette Wales]] - bushwacker</td>
</tr>
<tr>
<td>[[Orson Wales]] - expert teacher of [[Dark Magic|Dark]]</td>
<td>[[Colette Younger]] - weaponsmith</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Birk Altair]] - son of Desmond and and Xi Altair</td>
<td>[[Lotta Altair]] - daughter of Desmond and Xi Altair</td>
</tr>
<tr>
<td>[[Rasmus Altair]] - son of Desmond Altair</td>
<td>[[Kati Bunting]] - chambermaid</td>
</tr>
<tr>
<td>[[Diego Banderoles]] - son of Antonio and Zeta Banderoles</td>
<td>[[Jackie Chantefleur]] - daughter of Esmeralda Chantefleur</td>
</tr>
<tr>
<td>[[Marko Chantefleur]] - son of Esmeralda Chantefleur</td>
<td>[[Ronja Darby]] - daughter of Darcie Darby</td>
</tr>
<tr>
<td>[[Karlsson Kiliman]] - son of Peter and Isabeau Kiliman</td>
<td>[[Sia Kiliman]] - daughter of Peter and Isabeau Kiliman</td>
</tr>
<tr>
<td>[[Tommi Limebough]] - son of Tara Limebough</td>
<td>[[Annika Limebough]] - daughter of Tara Limebough</td>
</tr>
<tr>
<td>[[Kalle Bloom]] - son of Orlandra Bloom</td>
<td>[[Pippi Limebough]] - daughter of Tara Limebough</td>
</tr>
<tr>
<td>[[Emil Mulwarp]] - son of Johnno Mulwarp</td>
<td>[[Lilibet Mulwarp]] - daughter of Johnno Mulwarp</td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[Noriko Nightingale]] - chambermaid</td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[Kajsa Pod]] - daughter of Sandoval and Akella Pod</td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[Madicken Pod]] - daughter of Sandoval and Akella Pod</td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[Lisabet Swann]] - chambermaid</td>
</tr>
<tr>
<td>[[Matti Wales]] - son of Jamina Wales</td>
<td>[[Randi Wales]] - daughter of Jamina Wales</td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[]] - daughter of </td>
</tr>
</table><br>
====Wizards====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Alliantus]] - rolemaster</td>
<td>[[Bodhi Jizo]] - guardian</td>
</tr>
<tr>
<td>[[Astral]] - expert teacher of [[Alchemy]]</td>
<td>[[Minerva]] - flautist</td>
</tr>
<tr>
<td>[[Gregorius]] - grandmaster teacher of [[Spellcasting]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Dolf]] - pupil</td>
<td>[[]] - daughter of </td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Prince Daglathor]] - Kreegan envoy</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[]] - daughter of </td>
</tr>
</table>
[[Category:Map]][[Category:Terrax| ]]
aefb0424ac3dfbada3e03d9f400299a73f9e8b1d
Semiramis
0
1489
2067
1999
2009-10-21T18:20:45Z
Ribannah
2
wikitext
text/x-wiki
{{map}}
'''Semiramis''' is located west in northern [[Karigor]]. It is likely to be a [[map]] that the [[party]] will visit later in the game.
Neighbouring [[map]]s are [[Terrax]] (northeast), [[Murlank]] (east), [[Nannaria]] (southeast) and [[Timberfall]] (west). The ocean (northwest and west) is not part of the [[game]].
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Semiramis.png</div>
===Communities===
* [[Ascalon]], in the northwest
* [[Marduk]], the capital, south on the river Ebony
===Geography===
* [[Ebony]], the river flowing through Semiramis from southwest to southeast
===Monsters (surface)===
* [[Griffin]]s (Griffin, Lofty Griffin, Divine Griffin)
* [[Moon Zealot]]s (Moon Worshipper, Moon Fanatic, Moon Zealot)
<!--* [[Saint (monster)|Saints]] (Saint)-->
* [[Satyr]]s (Satyr, Satyr Player, Satyr Wizard)
* [[Skeleton]]s (Skeleton, Skeleton Master, Bone Lord)
<!--* [[Sun Priest]]s (Sun Acolyte, Sun Cleric, Sun Priest, High Priest of the Sun)-->
* [[Sun Zealot]]s (Sun Worshipper, Sun Fanatic, Sun Zealot)
* [[Toad]]s (Toad, Tidal Toad, Red Bombina)
===Animals===
[[Butterfly|Butterflies]], [[Bird]]s, [[Fish]]
===Dungeons===
* [[Cemetery]] - east
* [[Circus of the Sun]] - southeast, visits Semiramis during 3 months of the year
* [[Divine Temple of the Sun]] - central
* [[Maranthea College]] - southwest
* [[Dr. Who's Well]] - northeast, in Ascalon
===Objects===
* [[Obelisk]] #2
* [[Central Fountain]] ([[Town Portal]] destination)
* Peacock [[Throne]] (Permanently +10 to all [[statistic]]s and [[resistance]]s of [[Human]]s on one Monday)
* Random [[Test]] (+7 [[Skillpoint]]s once to characters that have 100 in the required statistic)
* [[Flame]] of [[Haste]] (Reduces recovery time for 1 hour, or until rest or travel, 6 hours weak afterwards)
* Flame of [[Elemental Resistance]] (+20 to Elemental Resistances for 6 hours, or until rest or travel)
* [[Well]] of +30 [[Magic]] and [[Luck]] (Temporarily +30 Magic and Luck for 2 days or until rest or travel)
* [[Fountain of Destiny]] (+20 Skillpoints once per character for 50000 [[gold]], -5 [[reputation]])
----
==Travel==
===Foot===
Terrax (northwest), Murlank (east), Nannaria (southeast) and Timberfall (southwest) can all be reached on [[foot]] overland, which takes 5 days.
===Coach===
[[Coach]]es of the [[Golden Triangle]] leave at the Santa Faye Trail for Terrax on '''Tuesdays''', '''Thursdays''' and '''Sundays''', with return trips starting on Mondays, Wednesdays and Fridays. Other Golden Triangle coaches leave for Murlank on '''Mondays''', '''Wednesdays''' and '''Saturdays''', return trips starting on Tuesdays, Thursdays and Sundays. All these coach rides take 2 days.
At the same stable, coaches of the [[Nightriders]] leave for Nannaria, [[M'Akal]] on '''Wednesdays''' and '''Fridays''', with return trips staring on Mondays and Saturdays. These trips take 2½ days. After the [[Zealot]]s start fighting, this line is discontinued.
===Boat===
The [[St. Nicholas]] will enter Semiramis from Timberfall and continue downstream into Murlank. Both passages take 3 days.
===Ship===
There are no [[dock]]s in Semiramis.
===Town Portal===
Semiramis has a [[Central Fountain]] and can therefore be reached instantly by the powerful [[Town Portal]] spell. The other [[province]]s that can be reached this way are: [[Terrax]], Murlank, Nannaria, [[Soronne (province)|Soronne]] and [[Serenity (province)|Serenity]]. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
----
==Citizens==
===Marduk===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Warrior Protection]]</td>
<td>[[Armour Shop]]</td>
<td>Bishamon</td>
</tr>
<tr>
<td>[[The Glove Compartment]]</td>
<td>[[Armour Shop]]</td>
<td>Eva Quinn</td>
</tr>
<tr>
<td>[[Seasons in the Sun]]</td>
<td>[[General Store]]</td>
<td>Terry J. Seasons</td>
</tr>
<tr>
<td>[[Master Guild of Light]]</td>
<td>[[Guild]]</td>
<td>Arduinna, Taime</td>
</tr>
<tr>
<td>[[Stable]]</td>
<td>[[Santa Faye Trail]]</td>
<td>Sally Hur</td>
</tr>
<tr>
<td>[[The Golden Dawn]]</td>
<td>[[Tavern]]</td>
<td>Saint Amant, Saint David, Saint Luticas, Rosa Cruz, Vera Cruz</td>
</tr>
<tr>
<td>[[Caithream Hall]]</td>
<td>[[Training Hall]]</td>
<td>Agnes Chastillon</td>
</tr>
<tr>
<td>[[Enlightenment Conclave]]</td>
<td>[[House]]</td>
<td>Apollo, Geezis, Amaterasu, Hiruko</td>
</tr>
<tr>
<td>[[Herdsmen Conclave]]</td>
<td>House</td>
<td>Saint Patrick</td>
</tr>
<tr>
<td>[[Holy Crossings]]</td>
<td>House</td>
<td>Saint Christopher, Phoebe Alliswell, Prue Alliswell</td>
</tr>
<tr>
<td>[[Library]]</td>
<td>House</td>
<td>Diodorus, Josaphat</td>
</tr>
<tr>
<td>[[Pretender Conclave]]</td>
<td>House</td>
<td>Lyran Pretensa, Kyle Pretensa, Andrea Pretensa</td>
</tr>
</table><br>
===Ascalon===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Angelic Tablets]]</td>
<td>[[Apothecary]]</td>
<td>Enochia</td>
</tr>
<tr>
<td>[[Timely Reserve]]</td>
<td>[[Bank]]</td>
<td>Saint Jutte</td>
</tr>
<tr>
<td>[[The Celestial Toymaker]]</td>
<td>[[General Store]]</td>
<td>Saint Martha</td>
</tr>
<tr>
<td>[[Bounty Hunters Guild]]</td>
<td>[[Guild]]</td>
<td>Domino Moradon, Keira Moradon, Harvey Moradon</td>
</tr>
<tr>
<td>[[Duke Ethelbert's Palace]]</td>
<td>[[Palace]]</td>
<td>Duke Ethelbert, Wveird of Gamelot, Gryfflet, Dr. Who, Paris Aldeberge</td>
</tr>
<tr>
<td>[[Gilbert's Temple Maces]]</td>
<td>[[Weapon Shop]]</td>
<td>Desmond Decado, Cuchulainn</td>
</tr>
<tr>
<td>[[Dragonchasers Conclave]]</td>
<td>[[House]]</td>
<td>Saint Joris, Saint Perci</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Divine Temple of the Sun]]</td>
<td>[[Dungeon]], [[Palace]], [[Temple]]</td>
<td>Taledon X, Sister Eliza, Saint Kristina</td>
</tr>
<tr>
<td>[[Maranthea College]]</td>
<td>Dungeon</td>
<td>Elymas, Sam Lloyd, Melanie Bourne, Saint Marguerite, Jarod Pretensa, Mallory Quinn, Sabrina Lloyd, Marina Pretensa</td>
</tr>
<tr>
<td>[[Meh Temple]]</td>
<td>Temple</td>
<td>Kaldi</td>
</tr>
</table><br>
===Who is who===
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Saint Amant]] - gamer</td>
<td>[[Paris Aldeberge]] - princess</td>
</tr>
<tr>
<td>[[Apollo]] - grandmaster teacher of [[Light Magic|Light]]</td>
<td>[[Phoebe Alliswell]] - expert teacher of [[Mind Magic|Mind]]</td>
</tr>
<tr>
<td>[[Bishamon]] - armourer</td>
<td>[[Prue Alliswell]] - psionic</td>
</tr>
<tr>
<td>[[Saint Christopher]] - pathfinder</td>
<td>[[Amaterasu]] - grandmaster teacher of [[Body Magic|Body]], wife of Apollo</td>
</tr>
<tr>
<td>[[Cuchulainn]] - hero</td>
<td>[[Arduinna]] - guildmistress</td>
</tr>
<tr>
<td>[[Saint David]] - vegetarian</td>
<td>[[Melanie Bourne]] - head of school</td>
</tr>
<tr>
<td>[[Desmond Decado]] - weaponsmith</td>
<td>[[Agnes Chastillon]] - trainer</td>
</tr>
<tr>
<td>[[Diodorus]] - librarian</td>
<td>[[Rosa Cruz]] - tavernkeep</td>
</tr>
<tr>
<td>[[Elymas]] - grandmaster teacher of [[Fire Magic|Fire]]</td>
<td>[[Sister Eliza]] - high priest</td>
</tr>
<tr>
<td>[[Duke Ethelbert]] - duke</td>
<td>[[Enochia]] - apothecary</td>
</tr>
<tr>
<td>[[Wveird of Gamelot]] - grandmaster teacher of [[Plate]]</td>
<td>[[Sally Hur]] - stable mistress</td>
</tr>
<tr>
<td>[[Geezis]] - lightbringer, son of Apollo and Amaterasu</td>
<td>[[Josaphat]] - master teacher of [[Meditation]]</td>
</tr>
<tr>
<td>[[Gryfflet]] - shieldbearer</td>
<td>[[Saint Jutte]] - banker</td>
</tr>
<tr>
<td>[[Saint Joris]] - expert teacher of [[Repair]]</td>
<td>[[Kaldi]] - healer</td>
</tr>
<tr>
<td>[[Sam Lloyd]] - sorcerer</td>
<td>[[Saint Kristina]] - healer</td>
</tr>
<tr>
<td>[[Saint Luticas]] - cook</td>
<td>[[Saint Marguerite]] - master teacher of [[Water Magic|Water]]</td>
</tr>
<tr>
<td>[[Suryus Palk]] - sorcerer</td>
<td>[[Saint Martha]] - retailer</td>
</tr>
<tr>
<td>[[Saint Patrick]] - expert teacher of [[Spirit Magic|Spirit]]</td>
<td>[[Domino Moradon]] - guildmistress</td>
</tr>
<tr>
<td>[[Saint Perci]] - dragonhunter</td>
<td>[[Keira Moradon]] - master teacher of [[Shield]], sister of Domino Moradon</td>
</tr>
<tr>
<td>[[Lyran Pretensa]] - expert teacher of [[Merchant]]</td>
<td>[[Eva Quinn]] - taylor</td>
</tr>
<tr>
<td>[[Terry J. Seasons]] - retailer</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Taledon X]] - divine high priest</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Dr. Who]] - classifier</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Harvey Moradon]] - son of Domino Moradon</td>
<td>[[Sabrina Lloyd]] - pupil, daughter of Sam Lloyd</td>
</tr>
<tr>
<td>[[Mallory Quinn]] - pupil, son of Eva Quinn</td>
<td>[[Marina Pretensa]] - pupil, daughter of Lyran Pretensa</td>
</tr>
<tr>
<td>[[Jarod Pretensa]] - pupil, son of Lyran Pretensa</td>
<td>[[Vera Cruz]] - daughter of Rosa Cruz</td>
</tr>
<tr>
<td>[[Taime]] - son of Arduinna</td>
<td>[[Hiruko]] - daughter of Apollo and Amaterasu</td>
</tr>
<tr>
<td>[[Kyle Pretensa]] - son of Lyren Pretensa</td>
<td>[[Andrea Pretensa]] - daughter of Lyren Pretensa</td>
</tr>
</table>
[[Category:Map]][[Category:Semiramis| ]]
041b89c60697b589c2efef4dd149d8d66c6c458f
Category:Semiramis
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2009-10-21T18:21:15Z
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New page: {{map}} [[Category:Map]]
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{{map}}
[[Category:Map]]
2561e7b22b8a8dc3c52ac83bc079369b95ca9bad
Category:Terrax
14
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2070
2009-10-21T18:22:24Z
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[[Category:Map]]
2561e7b22b8a8dc3c52ac83bc079369b95ca9bad
Province
0
1586
2072
2009-10-21T18:34:49Z
Ribannah
2
New page: {{map}} The [[map]] of [[Karigor]] consists of 15 '''provinces'''. In the game, each province is a square, the sides of which are 1,024 meters long. They all have six neighbouring areas: w...
wikitext
text/x-wiki
{{map}}
The [[map]] of [[Karigor]] consists of 15 '''provinces'''. In the game, each province is a square, the sides of which are 1,024 meters long. They all have six neighbouring areas: west and east, both along the full length of the border, and northwest, northeast, southwest and southeast, all taking half a border's length. Borders on areas outside the game zone cannot be crossed.
----
==List of provinces==
* [[Terrax]]
* [[Semiramis]]
* [[Murlank]]
* [[Timberfall]]
* [[Nannaria]]
* [[Typhon Expanse]]
* [[Eftling]]
* [[Ryft (province)|Ryft]]
* [[Soronne (province)|Soronne]]
* [[Sea of Mist (province)|Sea of Mist]]
* [[S'Fauni]]
* [[Mt. Pilanteko (province)|Mt. Pilanteko]]
* [[Serenity (province)|Serenity]]
* [[Etanasfeld]]
* [[Goetia]]
[[Category:Map]]
404e275a31de3a7c6b1ac508b58ea499e02e12a0
Murlank
0
1488
2073
1969
2009-10-22T17:56:50Z
Ribannah
2
wikitext
text/x-wiki
{{map}}
'''Murlank''' is located east in northern [[Karigor]]. It is likely to be a [[map]] that the [[party]] will visit later in the game.
Neighbouring [[map]]s are [[Semiramis]] (west), [[Terrax]] (northwest), [[Typhon Expanse]] (southeast) and [[Nannaria]] (west). The ocean (northeast and east) is not part of the [[game]].
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Murlank.png</div>
===Communities===
* [[Potz]], central between the river Ebony and the ocean
===Geography===
* [[Ebony]], the river flowing through Murlank from south to north
* [[Laolun]], the half-moon-shaped island in the northeast
===Monsters (surface)===
* [[Dark Mage]]s (Benighter, Dark Mage, Demon Commander)
<!--* [[Demon]]s (Banshee, Demon, Gallu'akal)-->
<!--* [[Demoniac]]s (Demoniac)-->
* [[Moon Zealot]]s (Moon Worshipper, Moon Fanatic, Moon Zealot)
* [[Octupus]]es (Devilfish, Octopus, Kraken)
* [[River Snake]]s (River Snake, Lightning Snake, Ebony Snake)
* [[Robber]]s (Robber, Highwayman, Ring Leader)
* [[Sun Zealot]]s (Sun Worshipper, Sun Fanatic, Sun Zealot)
===Animals===
[[Butterfly|Butterflies]], [[Horse]]s, [[Osprey]]s, [[Fish]]
===Dungeons===
* [[Circus of the Sun]] - southeast, visits Murlank during 3 months of the year
* [[Cognizant Temple of Meh]] - southwest
* [[Tower of Bab'El]] - northeast (Laolun)
===Objects===
* [[Obelisk]] #3
* [[Central Fountain]] ([[Town Portal]] destination)
* Random [[Contest]] (+5 [[Skillpoint]]s once to characters that have 50 in the required [[statistic]])
* [[Flame]] of [[Earth Resistance]] (+20 to Earth Resistance for 6 hours, or until rest or travel)
* Flame of [[Grey Resistance]] (+20 to Grey Resistance for 6 hours, or until rest or travel)
* Flame of [[Dark Resistance]] (+20 to Dark Resistance for 6 hours, or until rest or travel)
* [[Well]] of +2 [[Accuracy]] (8 Charges of +2 permanent Accuracy, if natural Accuracy<15, respawns)
* [[Fountain]] of +10 [[Endurance]] (Temporarily +10 Endurance for 2 days or until rest or travel)
* Well of +30 [[Luck]] (Temporarily +30 Luck for 2 days or until rest or travel)
----
==Travel==
===Foot===
Semiramis (west) and Terrax (northwest) can be reached on [[foot]] overland, which takes 5 days. There is no connection over land to the [[Typhon Expanse]].
===Coach===
[[Coach]]es of the [[Golden Triangle]] leave at the Blazing Saddles for Terrax on '''Mondays''', '''Wednesdays''' and '''Fridays''', with return trips starting on Tuesdays, Thursdays and Saturdays. Other Golden Triangle coaches leave for Semiramis on '''Tuesdays''', '''Thursdays''' and '''Sundays''', return trips starting on Mondays, Wednesdays and Saturdays. All these coach rides take 2 days.
At the same stable, coaches of the [[Nightriders]] leave for Nannaria, [[M'Akal]] on '''Wednesdays''' and '''Sundays'''. After the [[Zealot]]s start fighting, there is an additional ride on '''Fridays'''. Return trips start on Wednesdays, Saturdays and then also Mondays. All these trips take 2½ days.
===Boat===
The [[St. Nicholas]] will enter Murlank from Nannaria and continue downstream into Terrax. Both passages take 3 days.
===Ship===
There are two [[dock]]s in Murlank.
From Potz, [[ship]]s set sail for Terrax on '''Saturdays''' (return fares on Sundays). The voyages takes 4 days.
A [[ferry]] goes from Potz to the island of Laolun and back every day. This voyage takes 6 hours in either direction.
===Town Portal===
Murlank has a [[Central Fountain]] and can therefore be reached instantly by the powerful [[Town Portal]] spell. The other [[province]]s that can be reached this way are: [[Terrax]], Semiramis, Nannaria, [[Soronne (province)|Soronne]] and [[Serenity (province)|Serenity]]. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
----
==Citizens==
===Potz===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[The Tinctury]]</td>
<td>[[Apothecary]]</td>
<td>Milton Mars, Murrie Mars, Muffin Mars</td>
</tr>
<tr>
<td>[[Larp's Forge]]</td>
<td>[[Armour Shop]]</td>
<td>Dagorhir Larp, Camarilla Larp, Logan Larp</td>
</tr>
<tr>
<td>[[Curry & Heyes]]</td>
<td>[[Bank]]</td>
<td>Kid Curry, Hannibal Heyes</td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Arturchix</td>
</tr>
<tr>
<td>[[For a few nuggets more]]</td>
<td>[[General Store]]</td>
<td>Maurits Drostnestle, Adriana Drostnestle, Melanie Drostnestle</td>
</tr>
<tr>
<td>[[Master Scribe]]</td>
<td>[[Magic Shop]]</td>
<td>Louhi Sariola, Aila Sariola</td>
</tr>
<tr>
<td>[[Blazing Saddles]]</td>
<td>[[Stable]]</td>
<td>Ridge Johnson</td>
</tr>
<tr>
<td>[[The Double Eagle]]</td>
<td>[[Tavern]]</td>
<td>Lauren Bell, Brett Maverick, Fontan'El, LaCinder'El</td>
</tr>
<tr>
<td></td>
<td>[[Town Hall]]</td>
<td>Zebub'El, Kal'El, Salvia Lemming</td>
</tr>
<tr>
<td>[[East Wind Up]]</td>
<td>[[Training Hall]]</td>
<td>Al'El, Norris Cooper</td>
</tr>
<tr>
<td>[[Gunsmoke's Accessories]]</td>
<td>[[Weapon Shop]]</td>
<td>Matthew Dillon, Kitty Dillon</td>
</tr>
<tr>
<td>[[Prison]]</td>
<td>[[House]]</td>
<td>Smarties, Hipshot, Conrad Woods</td>
</tr>
<tr>
<td>[[Rangers HQ]]</td>
<td>House</td>
<td>Antonio Carletti, Zane Cooper, Aaron Cooper</td>
</tr>
<tr>
<td>[[Faloral Hacienda]]</td>
<td>House</td>
<td>Little Lord Faloral, Whitney Marron</td>
</tr>
<tr>
<td>[[Seabrook Hacienda]]</td>
<td>House</td>
<td>Hecate Seabrook, Tamara Seabrook</td>
</tr>
<tr>
<td>[[Lessok Corral]]</td>
<td>House</td>
<td>Ahosi Dahomey, Yent'El</td>
</tr>
<tr>
<td>[[River House]]</td>
<td>House</td>
<td>Dorado'El, Carne Ro'El, Lanaor'El</td>
</tr>
</table><br>
===Laolun===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Arturchix</td>
</tr>
<tr>
<td>[[Master Guild of Dark]]</td>
<td>[[Guild]]</td>
<td>Nerg'El</td>
</tr>
<tr>
<td>Towering Cranes</td>
<td>[[House]]</td>
<td>Christian Noir Stein, Anne Veen</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Chapel of the Moon]]</td>
<td>[[Temple]]</td>
<td>Lowmarsh'm'El</td>
</tr>
<tr>
<td>[[Cognizant Temple of Meh]]</td>
<td>[[Dungeon]], Temple</td>
<td>Wesley Gladberg</td>
</tr>
<tr>
<td>[[Tower of Bab'El]]</td>
<td>dungeon</td>
<td>Bab'El, Hooloovoo</td>
</tr>
</table><br>
===Who is who===
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Arturchix]] - ferryman</td>
<td>[[Lauren Bell]] - barkeep</td>
</tr>
<tr>
<td>[[Antonio Carletti]] - master teacher of [[Leather]]</td>
<td>[[Ahosi Dahomey]] - expert teacher of [[Bodybuilding]]</td>
</tr>
<tr>
<td>[[Norris Cooper]] - grandmaster teacher of [[Unarmed]], son of Zane Cooper</td>
<td>[[Kitty Dillon]] - horseshoe collector, wife of Matthew Dillon</td>
</tr>
<tr>
<td>[[Zane Cooper]] - marshall</td>
<td>[[Adriana Drostnestle]] - retailer</td>
</tr>
<tr>
<td>[[Kid Curry]] - grandmaster teacher of [[Dodging]]</td>
<td>[[Camarilla Larp]] - expert teacher of [[Identify Monster]], wife of Dagorhir Larp</td>
</tr>
<tr>
<td>[[Matthew Dillon]] - weaponsmith</td>
<td>[[Salvia Lemming]] - master teacher of [[Identify Item]]</td>
</tr>
<tr>
<td>[[Maurits Drostnestle]] - deputy</td>
<td>[[Louhi]] - magicker</td>
</tr>
<tr>
<td>[[Wesley Gladberg]] - charlatan</td>
<td>[[Whitney Marron]] - bodyguard</td>
</tr>
<tr>
<td>[[Hannibal Heyes]] - banker</td>
<td>[[Murrie Mars]] - alchemist, wife of Milton Mars</td>
</tr>
<tr>
<td>[[Hipshot]] - grandmaster teacher of [[Staff]]</td>
<td>[[Hecate Seabrook]] - expert teacher of [[Dark]]</td>
</tr>
<tr>
<td>[[Ridge Johnson]] - stable master</td>
<td>[[Anne Veen]] - paintress</td>
</tr>
<tr>
<td>[[Dagorhir Larp]] - armourer</td>
<td></td>
</tr>
<tr>
<td>[[Milton Mars]] - apothecary</td>
<td></td>
</tr>
<tr>
<td>[[Brett Maverick]] - hustler</td>
<td></td>
</tr>
<tr>
<td>[[Smarties]] - sheriff</td>
<td></td>
</tr>
<tr>
<td>[[Christian Noir Stein]] - buildmaster</td>
<td></td>
</tr>
<tr>
<td>[[Conrad Woods]] - expert teacher of [[Plate]]</td>
<td></td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Aaron Cooper]] - son of Zane Cooper</td>
<td>[[Melanie Drostnestle]] - daughter of Maurits and Adriana Drostnestle</td>
</tr>
<tr>
<td>[[Little Lord Faloral]] - </td>
<td>[[Muffin Mars]] - daughter of Milton and Murrie Mars</td>
</tr>
<tr>
<td>[[Logan Larp]] - son of Dagorhir and Camarilla Larp</td>
<td>[[Aila Sariola]] - daughter of Louhi Sariola</td>
</tr>
<tr>
<td></td>
<td>[[Tamara Seabrook]] - daughter of Hecate Seabrook</td>
</tr>
</table><br>
====Demoniacs====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Al'El]] - trainer</td>
<td>[[Carne Ro'El]] - messenger</td>
</tr>
<tr>
<td>[[Bab'El]] - tower lord</td>
<td>[[Fontan'El]] - chamber maid</td>
</tr>
<tr>
<td>[[Dorado'El]] - master teacher of [[Earth]]</td>
<td>[[LaCinder'El]] - waitress</td>
</tr>
<tr>
<td>[[Kal'El]] - clergyman</td>
<td>[[Lanaor'El]] - master teacher of [[Pathfinding]]</td>
</tr>
<tr>
<td>[[Lowmarsh'm'El]] - healer</td>
<td>[[Yent'El]] - horse whisperer</td>
</tr>
<tr>
<td>[[Nerg'El]] - guildmaster</td>
<td></td>
</tr>
<tr>
<td>[[Zebub'El]] - mayor</td>
<td></td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Belgarath]] - frozen demon</td>
<td></td>
</tr>
<tr>
<td>[[Hooloovoo]] - demon familiar</td>
<td></td>
</tr>
</table><br>
[[Category:Map]][[Category:Murlank| ]]
c2c360f7278e4513b81e40dec5527fb5db2bd119
2075
2073
2009-10-22T17:58:08Z
Ribannah
2
wikitext
text/x-wiki
{{map}}
'''Murlank''' is located east in northern [[Karigor]]. It is likely to be a [[map]] that the [[party]] will visit later in the game.
Neighbouring [[map]]s are [[Semiramis]] (west), [[Terrax]] (northwest), [[Typhon Expanse]] (southeast) and [[Nannaria]] (southwest). The ocean (northeast and east) is not part of the [[game]].
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Murlank.png</div>
===Communities===
* [[Potz]], central between the river Ebony and the ocean
===Geography===
* [[Ebony]], the river flowing through Murlank from south to north
* [[Laolun]], the half-moon-shaped island in the northeast
===Monsters (surface)===
* [[Dark Mage]]s (Benighter, Dark Mage, Demon Commander)
<!--* [[Demon]]s (Banshee, Demon, Gallu'akal)-->
<!--* [[Demoniac]]s (Demoniac)-->
* [[Moon Zealot]]s (Moon Worshipper, Moon Fanatic, Moon Zealot)
* [[Octupus]]es (Devilfish, Octopus, Kraken)
* [[River Snake]]s (River Snake, Lightning Snake, Ebony Snake)
* [[Robber]]s (Robber, Highwayman, Ring Leader)
* [[Sun Zealot]]s (Sun Worshipper, Sun Fanatic, Sun Zealot)
===Animals===
[[Butterfly|Butterflies]], [[Horse]]s, [[Osprey]]s, [[Fish]]
===Dungeons===
* [[Circus of the Sun]] - southeast, visits Murlank during 3 months of the year
* [[Cognizant Temple of Meh]] - southwest
* [[Tower of Bab'El]] - northeast (Laolun)
===Objects===
* [[Obelisk]] #3
* [[Central Fountain]] ([[Town Portal]] destination)
* Random [[Contest]] (+5 [[Skillpoint]]s once to characters that have 50 in the required [[statistic]])
* [[Flame]] of [[Earth Resistance]] (+20 to Earth Resistance for 6 hours, or until rest or travel)
* Flame of [[Grey Resistance]] (+20 to Grey Resistance for 6 hours, or until rest or travel)
* Flame of [[Dark Resistance]] (+20 to Dark Resistance for 6 hours, or until rest or travel)
* [[Well]] of +2 [[Accuracy]] (8 Charges of +2 permanent Accuracy, if natural Accuracy<15, respawns)
* [[Fountain]] of +10 [[Endurance]] (Temporarily +10 Endurance for 2 days or until rest or travel)
* Well of +30 [[Luck]] (Temporarily +30 Luck for 2 days or until rest or travel)
----
==Travel==
===Foot===
Semiramis (west) and Terrax (northwest) can be reached on [[foot]] overland, which takes 5 days. There is no connection over land to the [[Typhon Expanse]].
===Coach===
[[Coach]]es of the [[Golden Triangle]] leave at the Blazing Saddles for Terrax on '''Mondays''', '''Wednesdays''' and '''Fridays''', with return trips starting on Tuesdays, Thursdays and Saturdays. Other Golden Triangle coaches leave for Semiramis on '''Tuesdays''', '''Thursdays''' and '''Sundays''', return trips starting on Mondays, Wednesdays and Saturdays. All these coach rides take 2 days.
At the same stable, coaches of the [[Nightriders]] leave for Nannaria, [[M'Akal]] on '''Wednesdays''' and '''Sundays'''. After the [[Zealot]]s start fighting, there is an additional ride on '''Fridays'''. Return trips start on Wednesdays, Saturdays and then also Mondays. All these trips take 2½ days.
===Boat===
The [[St. Nicholas]] will enter Murlank from Nannaria and continue downstream into Terrax. Both passages take 3 days.
===Ship===
There are two [[dock]]s in Murlank.
From Potz, [[ship]]s set sail for Terrax on '''Saturdays''' (return fares on Sundays). The voyages takes 4 days.
A [[ferry]] goes from Potz to the island of Laolun and back every day. This voyage takes 6 hours in either direction.
===Town Portal===
Murlank has a [[Central Fountain]] and can therefore be reached instantly by the powerful [[Town Portal]] spell. The other [[province]]s that can be reached this way are: [[Terrax]], Semiramis, Nannaria, [[Soronne (province)|Soronne]] and [[Serenity (province)|Serenity]]. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
----
==Citizens==
===Potz===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[The Tinctury]]</td>
<td>[[Apothecary]]</td>
<td>Milton Mars, Murrie Mars, Muffin Mars</td>
</tr>
<tr>
<td>[[Larp's Forge]]</td>
<td>[[Armour Shop]]</td>
<td>Dagorhir Larp, Camarilla Larp, Logan Larp</td>
</tr>
<tr>
<td>[[Curry & Heyes]]</td>
<td>[[Bank]]</td>
<td>Kid Curry, Hannibal Heyes</td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Arturchix</td>
</tr>
<tr>
<td>[[For a few nuggets more]]</td>
<td>[[General Store]]</td>
<td>Maurits Drostnestle, Adriana Drostnestle, Melanie Drostnestle</td>
</tr>
<tr>
<td>[[Master Scribe]]</td>
<td>[[Magic Shop]]</td>
<td>Louhi Sariola, Aila Sariola</td>
</tr>
<tr>
<td>[[Blazing Saddles]]</td>
<td>[[Stable]]</td>
<td>Ridge Johnson</td>
</tr>
<tr>
<td>[[The Double Eagle]]</td>
<td>[[Tavern]]</td>
<td>Lauren Bell, Brett Maverick, Fontan'El, LaCinder'El</td>
</tr>
<tr>
<td></td>
<td>[[Town Hall]]</td>
<td>Zebub'El, Kal'El, Salvia Lemming</td>
</tr>
<tr>
<td>[[East Wind Up]]</td>
<td>[[Training Hall]]</td>
<td>Al'El, Norris Cooper</td>
</tr>
<tr>
<td>[[Gunsmoke's Accessories]]</td>
<td>[[Weapon Shop]]</td>
<td>Matthew Dillon, Kitty Dillon</td>
</tr>
<tr>
<td>[[Prison]]</td>
<td>[[House]]</td>
<td>Smarties, Hipshot, Conrad Woods</td>
</tr>
<tr>
<td>[[Rangers HQ]]</td>
<td>House</td>
<td>Antonio Carletti, Zane Cooper, Aaron Cooper</td>
</tr>
<tr>
<td>[[Faloral Hacienda]]</td>
<td>House</td>
<td>Little Lord Faloral, Whitney Marron</td>
</tr>
<tr>
<td>[[Seabrook Hacienda]]</td>
<td>House</td>
<td>Hecate Seabrook, Tamara Seabrook</td>
</tr>
<tr>
<td>[[Lessok Corral]]</td>
<td>House</td>
<td>Ahosi Dahomey, Yent'El</td>
</tr>
<tr>
<td>[[River House]]</td>
<td>House</td>
<td>Dorado'El, Carne Ro'El, Lanaor'El</td>
</tr>
</table><br>
===Laolun===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Arturchix</td>
</tr>
<tr>
<td>[[Master Guild of Dark]]</td>
<td>[[Guild]]</td>
<td>Nerg'El</td>
</tr>
<tr>
<td>Towering Cranes</td>
<td>[[House]]</td>
<td>Christian Noir Stein, Anne Veen</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Chapel of the Moon]]</td>
<td>[[Temple]]</td>
<td>Lowmarsh'm'El</td>
</tr>
<tr>
<td>[[Cognizant Temple of Meh]]</td>
<td>[[Dungeon]], Temple</td>
<td>Wesley Gladberg</td>
</tr>
<tr>
<td>[[Tower of Bab'El]]</td>
<td>dungeon</td>
<td>Bab'El, Hooloovoo</td>
</tr>
</table><br>
===Who is who===
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Arturchix]] - ferryman</td>
<td>[[Lauren Bell]] - barkeep</td>
</tr>
<tr>
<td>[[Antonio Carletti]] - master teacher of [[Leather]]</td>
<td>[[Ahosi Dahomey]] - expert teacher of [[Bodybuilding]]</td>
</tr>
<tr>
<td>[[Norris Cooper]] - grandmaster teacher of [[Unarmed]], son of Zane Cooper</td>
<td>[[Kitty Dillon]] - horseshoe collector, wife of Matthew Dillon</td>
</tr>
<tr>
<td>[[Zane Cooper]] - marshall</td>
<td>[[Adriana Drostnestle]] - retailer</td>
</tr>
<tr>
<td>[[Kid Curry]] - grandmaster teacher of [[Dodging]]</td>
<td>[[Camarilla Larp]] - expert teacher of [[Identify Monster]], wife of Dagorhir Larp</td>
</tr>
<tr>
<td>[[Matthew Dillon]] - weaponsmith</td>
<td>[[Salvia Lemming]] - master teacher of [[Identify Item]]</td>
</tr>
<tr>
<td>[[Maurits Drostnestle]] - deputy</td>
<td>[[Louhi]] - magicker</td>
</tr>
<tr>
<td>[[Wesley Gladberg]] - charlatan</td>
<td>[[Whitney Marron]] - bodyguard</td>
</tr>
<tr>
<td>[[Hannibal Heyes]] - banker</td>
<td>[[Murrie Mars]] - alchemist, wife of Milton Mars</td>
</tr>
<tr>
<td>[[Hipshot]] - grandmaster teacher of [[Staff]]</td>
<td>[[Hecate Seabrook]] - expert teacher of [[Dark]]</td>
</tr>
<tr>
<td>[[Ridge Johnson]] - stable master</td>
<td>[[Anne Veen]] - paintress</td>
</tr>
<tr>
<td>[[Dagorhir Larp]] - armourer</td>
<td></td>
</tr>
<tr>
<td>[[Milton Mars]] - apothecary</td>
<td></td>
</tr>
<tr>
<td>[[Brett Maverick]] - hustler</td>
<td></td>
</tr>
<tr>
<td>[[Smarties]] - sheriff</td>
<td></td>
</tr>
<tr>
<td>[[Christian Noir Stein]] - buildmaster</td>
<td></td>
</tr>
<tr>
<td>[[Conrad Woods]] - expert teacher of [[Plate]]</td>
<td></td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Aaron Cooper]] - son of Zane Cooper</td>
<td>[[Melanie Drostnestle]] - daughter of Maurits and Adriana Drostnestle</td>
</tr>
<tr>
<td>[[Little Lord Faloral]] - </td>
<td>[[Muffin Mars]] - daughter of Milton and Murrie Mars</td>
</tr>
<tr>
<td>[[Logan Larp]] - son of Dagorhir and Camarilla Larp</td>
<td>[[Aila Sariola]] - daughter of Louhi Sariola</td>
</tr>
<tr>
<td></td>
<td>[[Tamara Seabrook]] - daughter of Hecate Seabrook</td>
</tr>
</table><br>
====Demoniacs====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Al'El]] - trainer</td>
<td>[[Carne Ro'El]] - messenger</td>
</tr>
<tr>
<td>[[Bab'El]] - tower lord</td>
<td>[[Fontan'El]] - chamber maid</td>
</tr>
<tr>
<td>[[Dorado'El]] - master teacher of [[Earth]]</td>
<td>[[LaCinder'El]] - waitress</td>
</tr>
<tr>
<td>[[Kal'El]] - clergyman</td>
<td>[[Lanaor'El]] - master teacher of [[Pathfinding]]</td>
</tr>
<tr>
<td>[[Lowmarsh'm'El]] - healer</td>
<td>[[Yent'El]] - horse whisperer</td>
</tr>
<tr>
<td>[[Nerg'El]] - guildmaster</td>
<td></td>
</tr>
<tr>
<td>[[Zebub'El]] - mayor</td>
<td></td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Belgarath]] - frozen demon</td>
<td></td>
</tr>
<tr>
<td>[[Hooloovoo]] - demon familiar</td>
<td></td>
</tr>
</table><br>
[[Category:Map]][[Category:Murlank| ]]
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[[Category:Map]]
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Nannaria
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{{map}}
'''Nannaria''' is located in central [[Karigor]]. It is easily accesible from Soronne, the first map that the [[party]] will visit after starting their journey along the river Ebony.
Neighbouring [[map]]s are [[Semiramis]] (northwest), [[Murlank]] (northeast), [[Typhon Expanse]] (east), [[Soronne (province)|Soronne]] (southeast), [[Ryft (province)|Ryft]] (southwest) and [[Timberfall]] (west).
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Nannaria.png</div>
===Communities===
* [[M'Akal]], the capital, central on both the Brass Sea and the river Ebony
* [[Heronport]], in the south on the Brass Sea
===Geography===
* [[Brass Sea]], the sea in the south
* [[Ebony]], the river flowing through Nannaria from northwest to northeast
===Monsters (surface)===
* [[Gargoyle]]s (Alabaster Gargoyle, Sandstone Gargoyle, Flint Gargoyle)
* [[Golem]]s (Glass Golem, Pewter Golem, Nickel Golem)
* [[Manticore]]s (Manticore, Scorpicore, Chimera)
<!--* [[Moon Priestess]]es (Moon Acolyte, Moon Cleric, Moon Priestess, High Priestess of the Moon)-->
* [[Moon Zealot]]s (Moon Worshipper, Moon Fanatic, Moon Zealot)
<!--* [[Necromancer]]s (Necromancer)-->
* [[River Snake]]s (River Snake, Lightning Snake, Ebony Snake)
* [[Sun Zealot]]s (Sun Worshipper, Sun Fanatic, Sun Zealot)
===Animals===
[[Butterfly|Butterflies]], [[Heron]]s, [[Osprey]]s, [[Fish]]
===Dungeons===
* [[Castle Herondale]] - southwest
* [[Divine Temple of the Moon]] - north
* [[Heronry]] - south
* [[Tomb of Anubis]] - east
===Objects===
* [[Obelisk]] #5
* [[Central Fountain]] ([[Town Portal]] destination)
* Random [[Test]] (+7 [[Skillpoint]]s once to characters that have 100 in the required [[statistic]])
* [[Flame]] of [[Protection from Magic]]
* Flame of [[Bless]] (+10 to chance-to-hit for 3 hours, or until rest or travel)
* Flame of [[Day of the Gods]] (+35 to all six statistics for 2 days, or until rest or travel)
* [[Well]] of +30 [[Level]]s (+30 levels for 2 days or until rest or travel)
* [[Fountain]] of +30 [[Elemental Resistance]] (Temporarily +30 Elemental Resistance for 2 days or until rest or travel)
----
==Travel==
===Foot===
Except for Ryft (southwest), all neighbouring provinces can be reached on [[foot]] overland, which takes 5 days.
===Coach===
Nannaria has two stables: in M'Akal, serving the [[Nightrider]]s, and in [Heronport, serving the [[Tower Express]]. It is a coming and going of coaches. Nightrider coaches start in the night.
<u>M'Akal</u>
* On '''Mondays''' and '''Saturdays''', coaches leave for Semiramis (2½ days). Return trips start on Wednesdays and Fridays. Note: this line is discontinued when the [[Zealot]]s start fighting.
* On '''Wednesdays''' and '''Saturdays''', coaches leave for Murlank (2½ days). Return trips start on Wednesdays and Sundays. Note: a '''Monday''' ride is added (return starting on Fridays) after the Zealots start fighting.
* On '''Wednesdays''', a coach leaves for Timberfall (2½ days). The return trip stars on Sundays.
* On '''Thursdays''' and '''Sundays''', coaches leave for the Typhon Expanse (3 days). Return trips start on Mondays and Thursdays.
<u>Heronport</u>
* On '''Mondays''' and '''Thursdays''', coaches leave for Soronnee (2 days). Return trips start on Thursdays and Sundays.
* On '''Tuesdays''' and '''Saturdays''', coaches leave for Timberfall (2 days). Return trips start on Wednesdays and Saturdays.
* On '''Fridays''', a coaches leaves for [[Eftling]] (5 days). Return trips also start on Fridays.
===Boat===
The [[St. Nicholas]] will enter Nannaria from Semiramis and continue downstream into Murlank. Both passages take 3 days.
===Ship===
There are two [[dock]]s in Nannaria, one in each town.
From M'Akal, ships set sail for Soronne, [[Naval Base]] early on '''Mondays''' and '''Thursdays''' (return fares on Mondays and Fridays), and for Typhon Expanse, [[Masquerade]] early on '''Wednesdays''' and '''Saturdays''' (return fares early on Wednesdays and Saturdays). All these voyages take 2 days.
From Heronport, a ship sets sail for M'Akal on '''Mondays''' and '''Thursdays''', a voyage of 12 hours. These ships started at Soronne, Naval Base on Mondays and Fridays.
===Town Portal===
Nannaria has a [[Central Fountain]] and can therefore be reached instantly by the powerful [[Town Portal]] spell. The other [[province]]s that can be reached this way are: [[Terrax]], Semiramis, Murlank, Soronne and [[Serenity]]. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
----
==Citizens==
===M'Akal===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Sinister Drugs]]</td>
<td>[[Apothecary]]</td>
<td>Shin-Akuma</td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Manzazu</td>
</tr>
<tr>
<td>[[The Bone Collector]]</td>
<td>[[General Store]]</td>
<td>Moander, Wanda Obeah</td>
</tr>
<tr>
<td>[[Master Guild of the Elements]]</td>
<td>[[Guild]]</td>
<td>Mudjek, Isra</td>
</tr>
<tr>
<td>[[Necromancers' Guild]]</td>
<td>Guild, [[Training Hall]]</td>
<td>Tadodaho, Henden’lal, Mederon, Neberneith, Nimbus, Ferredine</td>
</tr>
<tr>
<td>[[Raiders' Guild]]</td>
<td>Guild</td>
<td>Mondamin</td>
</tr>
<tr>
<td>[[Powersticks]]</td>
<td>[[Magic Shop]]</td>
<td>Paupuk, Wabeno, Krishna</td>
</tr>
<tr>
<td>[[Black Bart's Stages]]</td>
<td>[[Stable]]</td>
<td>Charlie Bolles</td>
</tr>
<tr>
<td>[[Au Claire]]</td>
<td>[[Tavern]]</td>
<td>Claire Alti, Iago, Pierrot</td>
</tr>
<tr>
<td>[[Bathhouse]]</td>
<td>[[House]]</td>
<td>Janissar Dervish, Aroma Dervish, Thabiyath Dervish</td>
</tr>
<tr>
<td>[[Bottle Factory]]</td>
<td>House</td>
<td>Hiram Coddneck, Burgundy Coddneck, Rummy Coddneck</td>
</tr>
<tr>
<td>[[Corn Mill]]</td>
<td>House</td>
<td>Kim Dolly, Onatah</td>
</tr>
<tr>
<td>[[Puppetry]]</td>
<td>House</td>
<td>Jan Claesson, Cathy Claesson, Pulcinella Claesson</td>
</tr>
</table><br>
===Heronport===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Zam & Zom]]</td>
<td>[[Armour Shop]]</td>
<td>Zam</td>
</tr>
<tr>
<td>[[Groingotten's Commercial]]</td>
<td>[[Bank]]</td>
<td>Sinival, Lakschmi</td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Rebecca Dolly</td>
</tr>
<tr>
<td>[[Drop Dead Legs]]</td>
<td>[[General Store]]</td>
<td>Eduarda Halvenna</td>
</tr>
<tr>
<td>[[Bounty Hunters' Guild]]</td>
<td>[[Guild]]</td>
<td>Johnno Raines, Reno Raines</td>
</tr>
<tr>
<td>[[The Postman]]</td>
<td>[[Stable]]</td>
<td>David Brinne, Cherry Brinne, Bill Brinne, Kevin Brinne</td>
</tr>
<tr>
<td>[[Faerie Dragon Lawn]]</td>
<td>[[Tavern]]</td>
<td>Michael J. Moonwalker</td>
</tr>
<tr>
<td>[[Spiritual Spears]]</td>
<td>[[Weapon Shop]]</td>
<td>Britney Holmger, Timmy Holmger</td>
</tr>
<tr>
<td>[[Corlagon Estate]]</td>
<td>[[House]]</td>
<td>Corlagon, Ethric, Sandro</td>
</tr>
<tr>
<td>[[Deathvere Estate]]</td>
<td>House</td>
<td>Lincoln Deathvere, Jamie Deathvere, Richard Deathvere, Audrey Deathvere</td>
</tr>
<tr>
<td>[[Majestic Estate]]</td>
<td>House</td>
<td>Charles Majestic, Uda Majestic, Yomi Majestic</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Castle Herondale]]</td>
<td>[[Dungeon]], [[Palace]]</td>
<td>Gerrald Herondale, Joanaiken Herondale, Selene Herondale</td>
</tr>
<tr>
<td>[[Divine Temple of the Moon]]</td>
<td>Dungeon, Palace, [[Temple]]</td>
<td>Shenandoah, Nahusha</td>
</tr>
<tr>
<td>[[Heronry]]</td>
<td>Dungeon</td>
<td>Shushuga</td>
</tr>
<tr>
<td>[[Meh Temple]]</td>
<td>Temple</td>
<td>Sulman</td>
</tr>
<tr>
<td>[[Tomb of Anubis]]</td>
<td>Dungeon</td>
<td>Reaper Grimgott</td>
</tr>
</table><br>
===Who is who===
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Charlie Bolles]] - stablemaster</td>
<td>[[Claire Alti]] - tavernkeep</td>
</tr>
<tr>
<td>[[David Brinne]] - postmaster</td>
<td>[[Cherry Brinne]] - stablemistress</td>
</tr>
<tr>
<td>[[Jan Claesson]] - puppeteer</td>
<td>[[Cathy Claesson]] - expert teacher of [[Meditation]]</td>
</tr>
<tr>
<td>[[Hiram Coddneck]] - bottler</td>
<td>[[Burgundy Coddneck]] - expert teacher of [[Body]]</td>
</tr>
<tr>
<td>[[Corlagon]] - necromancer</td>
<td>[[Jamie Deathvere]] - expert teacher of [[Armsmaster]]</td>
</tr>
<tr>
<td>[[Lincoln Deathvere]] - grandmaster teacher of [[Sword]]</td>
<td>[[Aroma Dervish]] - expert teacher of [[Water]]</td>
</tr>
<tr>
<td>[[Janissar Dervish]] - bathmaster</td>
<td>[[Kim Dolly]] - miller</td>
</tr>
<tr>
<td>[[Ferredine]] - apprentice</td>
<td>[[Rebecca Dolly]] - dockmistress, sister of Kim Dolly</td>
</tr>
<tr>
<td>[[Reaper Grimgott]] - soulfarer</td>
<td>[[Eduarda Halvenna]] - retailer</td>
</tr>
<tr>
<td>[[Henden'lal]] - master teacher of [[Fire]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Gerrald Herondale]] - first knight</td>
<td>[[Joanaiken Herondale]] - historian, wife of Gerrald Herondale</td>
</tr>
<tr>
<td>[[Iago]] - bard</td>
<td>[[Britney Holmger]] - weaponsmith</td>
</tr>
<tr>
<td>[[Charles Majestic]] - master teacher of [[Axe]]</td>
<td>[[Isra]] - guildmistress, wife of Mudjek</td>
</tr>
<tr>
<td>[[Manzazu]] - dockmaster</td>
<td>[[Krishna]] - apprentice, daughter of Paupuk and Wabeno</td>
</tr>
<tr>
<td>[[Mederon]] - trainer</td>
<td>[[Lakschmi]] - banker, wife of Sinival</td>
</tr>
<tr>
<td>[[Moander]] - retailer</td>
<td>[[Uda Majestic]] - expert teacher of [[Chain]], wife of Charles Majestic</td>
</tr>
<tr>
<td>[[Mondamin]] - guildmaster</td>
<td>[[Nahusha]] - high priestess of the moon</td>
</tr>
<tr>
<td>[[Michael J. Moonwalker]] - performer</td>
<td>[[Wanda Obeah]] - witch doctor, wife of Moander</td>
</tr>
<tr>
<td>[[Mudjek]] - windmaster</td>
<td>[[Onatah]] - expert teacher of [[Earth]]</td>
</tr>
<tr>
<td>[[Neberneith]] - grandmaster teacher of [[Dark]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Nimbus]] - broombinder</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Paupuk]] - magicker</td>
<td>[[Shenandoah]] - queen</td>
</tr>
<tr>
<td>[[Johnno Raines]] - guildmaster</td>
<td>[[Shushuga]] - heronkeep</td>
</tr>
<tr>
<td>[[Sandro]] - apprentice</td>
<td>[[Wabeno]] - shaman</td>
</tr>
<tr>
<td>[[Shin-Akuma]] - apothecary</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Sinival]] - moon priest</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Sulman]] - healer</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Tadodaho]] - guildmaster</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Zam]] - necromancer</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Bill Brinne]] - son of David and Cherry Brinne</td>
<td>[[Pulcinella Claesson]] - daughter of Jan and Cathy Claesson</td>
</tr>
<tr>
<td>[[Kevin Brinne]] - son of David and Cherry Brinne</td>
<td>[[Rummy Coddneck]] - daughter of Hiram and Burgundy Coddneck</td>
</tr>
<tr>
<td>[[Richard Deathvere]] - son of Lincoln and Jamie Deathvere</td>
<td>[[Audrey Deathvere]] - daughter of Lincoln and Jamie Deathvere - </td>
</tr>
<tr>
<td>[[Timmy Holmger]] - son of Britney Holmger</td>
<td>[[Thabiyath Dervish]] - daughter of Janissar and Aroma Dervish</td>
</tr>
<tr>
<td>[[Pierrot]] - son of Iago</td>
<td>[[Selene Herondale]] - daughter of Gerrald and Joanaiken Herondale</td>
</tr>
<tr>
<td>[[Reno Raines]] - son of Johnno Raines</td>
<td>[[Yomi Majestic]] - daughter of Charles and Uda Majestic</td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Ethric]] - wizard</td>
<td>[[]] - </td>
</tr>
</table><br>
[[Category:Map]][[Category:Nannaria]]
4d92a437c9733132da90d12d5c00b63f7869a6ea
2078
2076
2009-10-22T18:01:06Z
Ribannah
2
wikitext
text/x-wiki
{{map}}
'''Nannaria''' is located in central [[Karigor]]. It is easily accesible from Soronne, the first map that the [[party]] will visit after starting their journey along the river Ebony.
Neighbouring [[map]]s are [[Semiramis]] (northwest), [[Murlank]] (northeast), [[Typhon Expanse]] (east), [[Soronne (province)|Soronne]] (southeast), [[Ryft (province)|Ryft]] (southwest) and [[Timberfall]] (west).
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Nannaria.png</div>
===Communities===
* [[M'Akal]], the capital, central on both the Brass Sea and the river Ebony
* [[Heronport]], in the south on the Brass Sea
===Geography===
* [[Brass Sea]], the sea in the south
* [[Ebony]], the river flowing through Nannaria from northwest to northeast
===Monsters (surface)===
* [[Gargoyle]]s (Alabaster Gargoyle, Sandstone Gargoyle, Flint Gargoyle)
* [[Golem]]s (Glass Golem, Pewter Golem, Nickel Golem)
* [[Manticore]]s (Manticore, Scorpicore, Chimera)
<!--* [[Moon Priestess]]es (Moon Acolyte, Moon Cleric, Moon Priestess, High Priestess of the Moon)-->
* [[Moon Zealot]]s (Moon Worshipper, Moon Fanatic, Moon Zealot)
<!--* [[Necromancer]]s (Necromancer)-->
* [[River Snake]]s (River Snake, Lightning Snake, Ebony Snake)
* [[Sun Zealot]]s (Sun Worshipper, Sun Fanatic, Sun Zealot)
===Animals===
[[Butterfly|Butterflies]], [[Heron]]s, [[Osprey]]s, [[Fish]]
===Dungeons===
* [[Castle Herondale]] - southwest
* [[Divine Temple of the Moon]] - north
* [[Heronry]] - south
* [[Tomb of Anubis]] - east
===Objects===
* [[Obelisk]] #5
* [[Central Fountain]] ([[Town Portal]] destination)
* Random [[Test]] (+7 [[Skillpoint]]s once to characters that have 100 in the required [[statistic]])
* [[Flame]] of [[Protection from Magic]]
* Flame of [[Bless]] (+10 to chance-to-hit for 3 hours, or until rest or travel)
* Flame of [[Day of the Gods]] (+35 to all six statistics for 2 days, or until rest or travel)
* [[Well]] of +30 [[Level]]s (+30 levels for 2 days or until rest or travel)
* [[Fountain]] of +30 [[Elemental Resistance]] (Temporarily +30 Elemental Resistance for 2 days or until rest or travel)
----
==Travel==
===Foot===
Except for Ryft (southwest), all neighbouring provinces can be reached on [[foot]] overland, which takes 5 days.
===Coach===
Nannaria has two stables: in M'Akal, serving the [[Nightrider]]s, and in [Heronport, serving the [[Tower Express]]. It is a coming and going of coaches. Nightrider coaches start in the night.
<u>M'Akal</u>
* On '''Mondays''' and '''Saturdays''', coaches leave for Semiramis (2½ days). Return trips start on Wednesdays and Fridays. Note: this line is discontinued when the [[Zealot]]s start fighting.
* On '''Wednesdays''' and '''Saturdays''', coaches leave for Murlank (2½ days). Return trips start on Wednesdays and Sundays. Note: a '''Monday''' ride is added (return starting on Fridays) after the Zealots start fighting.
* On '''Wednesdays''', a coach leaves for Timberfall (2½ days). The return trip stars on Sundays.
* On '''Thursdays''' and '''Sundays''', coaches leave for the Typhon Expanse (3 days). Return trips start on Mondays and Thursdays.
<u>Heronport</u>
* On '''Mondays''' and '''Thursdays''', coaches leave for Soronnee (2 days). Return trips start on Thursdays and Sundays.
* On '''Tuesdays''' and '''Saturdays''', coaches leave for Timberfall (2 days). Return trips start on Wednesdays and Saturdays.
* On '''Fridays''', a coaches leaves for [[Eftling]] (5 days). Return trips also start on Fridays.
===Boat===
The [[St. Nicholas]] will enter Nannaria from Semiramis and continue downstream into Murlank. Both passages take 3 days.
===Ship===
There are two [[dock]]s in Nannaria, one in each town.
From M'Akal, ships set sail for Soronne, [[Naval Base]] early on '''Mondays''' and '''Thursdays''' (return fares on Mondays and Fridays), and for Typhon Expanse, [[Masquerade]] early on '''Wednesdays''' and '''Saturdays''' (return fares early on Wednesdays and Saturdays). All these voyages take 2 days.
From Heronport, a ship sets sail for M'Akal on '''Mondays''' and '''Thursdays''', a voyage of 12 hours. These ships started at Soronne, Naval Base on Mondays and Fridays.
===Town Portal===
Nannaria has a [[Central Fountain]] and can therefore be reached instantly by the powerful [[Town Portal]] spell. The other [[province]]s that can be reached this way are: [[Terrax]], Semiramis, Murlank, Soronne and [[Serenity]]. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
----
==Citizens==
===M'Akal===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Sinister Drugs]]</td>
<td>[[Apothecary]]</td>
<td>Shin-Akuma</td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Manzazu</td>
</tr>
<tr>
<td>[[The Bone Collector]]</td>
<td>[[General Store]]</td>
<td>Moander, Wanda Obeah</td>
</tr>
<tr>
<td>[[Master Guild of the Elements]]</td>
<td>[[Guild]]</td>
<td>Mudjek, Isra</td>
</tr>
<tr>
<td>[[Necromancers' Guild]]</td>
<td>Guild, [[Training Hall]]</td>
<td>Tadodaho, Henden’lal, Mederon, Neberneith, Nimbus, Ferredine</td>
</tr>
<tr>
<td>[[Raiders' Guild]]</td>
<td>Guild</td>
<td>Mondamin</td>
</tr>
<tr>
<td>[[Powersticks]]</td>
<td>[[Magic Shop]]</td>
<td>Paupuk, Wabeno, Krishna</td>
</tr>
<tr>
<td>[[Black Bart's Stages]]</td>
<td>[[Stable]]</td>
<td>Charlie Bolles</td>
</tr>
<tr>
<td>[[Au Claire]]</td>
<td>[[Tavern]]</td>
<td>Claire Alti, Iago, Pierrot</td>
</tr>
<tr>
<td>[[Bathhouse]]</td>
<td>[[House]]</td>
<td>Janissar Dervish, Aroma Dervish, Thabiyath Dervish</td>
</tr>
<tr>
<td>[[Bottle Factory]]</td>
<td>House</td>
<td>Hiram Coddneck, Burgundy Coddneck, Rummy Coddneck</td>
</tr>
<tr>
<td>[[Corn Mill]]</td>
<td>House</td>
<td>Kim Dolly, Onatah</td>
</tr>
<tr>
<td>[[Puppetry]]</td>
<td>House</td>
<td>Jan Claesson, Cathy Claesson, Pulcinella Claesson</td>
</tr>
</table><br>
===Heronport===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Zam & Zom]]</td>
<td>[[Armour Shop]]</td>
<td>Zam</td>
</tr>
<tr>
<td>[[Groingotten's Commercial]]</td>
<td>[[Bank]]</td>
<td>Sinival, Lakschmi</td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Rebecca Dolly</td>
</tr>
<tr>
<td>[[Drop Dead Legs]]</td>
<td>[[General Store]]</td>
<td>Eduarda Halvenna</td>
</tr>
<tr>
<td>[[Bounty Hunters' Guild]]</td>
<td>[[Guild]]</td>
<td>Johnno Raines, Reno Raines</td>
</tr>
<tr>
<td>[[The Postman]]</td>
<td>[[Stable]]</td>
<td>David Brinne, Cherry Brinne, Bill Brinne, Kevin Brinne</td>
</tr>
<tr>
<td>[[Faerie Dragon Lawn]]</td>
<td>[[Tavern]]</td>
<td>Michael J. Moonwalker</td>
</tr>
<tr>
<td>[[Spiritual Spears]]</td>
<td>[[Weapon Shop]]</td>
<td>Britney Holmger, Timmy Holmger</td>
</tr>
<tr>
<td>[[Corlagon Estate]]</td>
<td>[[House]]</td>
<td>Corlagon, Ethric, Sandro</td>
</tr>
<tr>
<td>[[Deathvere Estate]]</td>
<td>House</td>
<td>Lincoln Deathvere, Jamie Deathvere, Richard Deathvere, Audrey Deathvere</td>
</tr>
<tr>
<td>[[Majestic Estate]]</td>
<td>House</td>
<td>Charles Majestic, Uda Majestic, Yomi Majestic</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Castle Herondale]]</td>
<td>[[Dungeon]], [[Palace]]</td>
<td>Gerrald Herondale, Joanaiken Herondale, Selene Herondale</td>
</tr>
<tr>
<td>[[Divine Temple of the Moon]]</td>
<td>Dungeon, Palace, [[Temple]]</td>
<td>Shenandoah, Nahusha</td>
</tr>
<tr>
<td>[[Heronry]]</td>
<td>Dungeon</td>
<td>Shushuga</td>
</tr>
<tr>
<td>[[Meh Temple]]</td>
<td>Temple</td>
<td>Sulman</td>
</tr>
<tr>
<td>[[Tomb of Anubis]]</td>
<td>Dungeon</td>
<td>Reaper Grimgott</td>
</tr>
</table><br>
===Who is who===
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Charlie Bolles]] - stablemaster</td>
<td>[[Claire Alti]] - tavernkeep</td>
</tr>
<tr>
<td>[[David Brinne]] - postmaster</td>
<td>[[Cherry Brinne]] - stablemistress</td>
</tr>
<tr>
<td>[[Jan Claesson]] - puppeteer</td>
<td>[[Cathy Claesson]] - expert teacher of [[Meditation]]</td>
</tr>
<tr>
<td>[[Hiram Coddneck]] - bottler</td>
<td>[[Burgundy Coddneck]] - expert teacher of [[Body]]</td>
</tr>
<tr>
<td>[[Corlagon]] - necromancer</td>
<td>[[Jamie Deathvere]] - expert teacher of [[Armsmaster]]</td>
</tr>
<tr>
<td>[[Lincoln Deathvere]] - grandmaster teacher of [[Sword]]</td>
<td>[[Aroma Dervish]] - expert teacher of [[Water]]</td>
</tr>
<tr>
<td>[[Janissar Dervish]] - bathmaster</td>
<td>[[Kim Dolly]] - miller</td>
</tr>
<tr>
<td>[[Ferredine]] - apprentice</td>
<td>[[Rebecca Dolly]] - dockmistress, sister of Kim Dolly</td>
</tr>
<tr>
<td>[[Reaper Grimgott]] - soulfarer</td>
<td>[[Eduarda Halvenna]] - retailer</td>
</tr>
<tr>
<td>[[Henden'lal]] - master teacher of [[Fire]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Gerrald Herondale]] - first knight</td>
<td>[[Joanaiken Herondale]] - historian, wife of Gerrald Herondale</td>
</tr>
<tr>
<td>[[Iago]] - bard</td>
<td>[[Britney Holmger]] - weaponsmith</td>
</tr>
<tr>
<td>[[Charles Majestic]] - master teacher of [[Axe]]</td>
<td>[[Isra]] - guildmistress, wife of Mudjek</td>
</tr>
<tr>
<td>[[Manzazu]] - dockmaster</td>
<td>[[Krishna]] - apprentice, daughter of Paupuk and Wabeno</td>
</tr>
<tr>
<td>[[Mederon]] - trainer</td>
<td>[[Lakschmi]] - banker, wife of Sinival</td>
</tr>
<tr>
<td>[[Moander]] - retailer</td>
<td>[[Uda Majestic]] - expert teacher of [[Chain]], wife of Charles Majestic</td>
</tr>
<tr>
<td>[[Mondamin]] - guildmaster</td>
<td>[[Nahusha]] - high priestess of the moon</td>
</tr>
<tr>
<td>[[Michael J. Moonwalker]] - performer</td>
<td>[[Wanda Obeah]] - witch doctor, wife of Moander</td>
</tr>
<tr>
<td>[[Mudjek]] - windmaster</td>
<td>[[Onatah]] - expert teacher of [[Earth]]</td>
</tr>
<tr>
<td>[[Neberneith]] - grandmaster teacher of [[Dark]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Nimbus]] - broombinder</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Paupuk]] - magicker</td>
<td>[[Shenandoah]] - queen</td>
</tr>
<tr>
<td>[[Johnno Raines]] - guildmaster</td>
<td>[[Shushuga]] - heronkeep</td>
</tr>
<tr>
<td>[[Sandro]] - apprentice</td>
<td>[[Wabeno]] - shaman</td>
</tr>
<tr>
<td>[[Shin-Akuma]] - apothecary</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Sinival]] - moon priest</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Sulman]] - healer</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Tadodaho]] - guildmaster</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Zam]] - necromancer</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Bill Brinne]] - son of David and Cherry Brinne</td>
<td>[[Pulcinella Claesson]] - daughter of Jan and Cathy Claesson</td>
</tr>
<tr>
<td>[[Kevin Brinne]] - son of David and Cherry Brinne</td>
<td>[[Rummy Coddneck]] - daughter of Hiram and Burgundy Coddneck</td>
</tr>
<tr>
<td>[[Richard Deathvere]] - son of Lincoln and Jamie Deathvere</td>
<td>[[Audrey Deathvere]] - daughter of Lincoln and Jamie Deathvere - </td>
</tr>
<tr>
<td>[[Timmy Holmger]] - son of Britney Holmger</td>
<td>[[Thabiyath Dervish]] - daughter of Janissar and Aroma Dervish</td>
</tr>
<tr>
<td>[[Pierrot]] - son of Iago</td>
<td>[[Selene Herondale]] - daughter of Gerrald and Joanaiken Herondale</td>
</tr>
<tr>
<td>[[Reno Raines]] - son of Johnno Raines</td>
<td>[[Yomi Majestic]] - daughter of Charles and Uda Majestic</td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Ethric]] - wizard</td>
<td>[[]] - </td>
</tr>
</table><br>
[[Category:Map]][[Category:Nannaria| ]]
bc5c73d6de0cd49898a7ef04b5d743ad8ed94706
Category:Nannaria
14
1588
2077
2009-10-22T17:59:32Z
Ribannah
2
New page: [[Category:Map]]
wikitext
text/x-wiki
[[Category:Map]]
c70a787fb654bfa27f2844ad0f3677e0ceac640e
Timberfall
0
1485
2079
2023
2009-10-22T18:04:07Z
Ribannah
2
wikitext
text/x-wiki
{{map}}
'''Timberfall''' is located west of central [[Karigor]]. It will be a while before the [[party]] first enters this [[map]], as it is some distance from the starting map.
Neighbouring [[map]]s are [[Semiramis]] (northeast), [[Nannaria]] (east), [[Ryft (province)|Ryft]] (southeast) and [[Eftling]] (southwest). [[Karigor Isle]] (west) and the ocean (northwest) are not part of the [[game]].
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Timberfall.png</div>
===Communities===
* [[Cascadin]], town of the [[Elf|Elves]], in the north
===Geography===
* [[Codex]], the side river the Ebony that runs around the Heart of the Wood on the southeast side
* [[Ebony]], the river flowing through Timberfall from southwest to northeast
* [[Heart of the Wood]], the forest enclosed by Ebony and Codex
===Monsters (surface)===
* [[Moon Zealot]]s (Moon Worshipper, Moon Fanatic, Moon Zealot)
* [[Pegasus|Pegasi]] (Winged Steed, Pegasus, Silver Pegasus)
* [[Sun Zealot]]s (Sun Worshipper, Sun Fanatic, Sun Zealot)
* [[Toad]]s (Toad, Tidal Toad, Red Bombina)
* [[Unicorn]]s (Unicorn, War Unicorn, Unicorn King)
===Animals===
[[Butterfly|Butterflies]], [[Bird]]s, [[Fish]]
===Dungeons===
* [[Crypt of Carmenca]] - center of the Heart of the Wood
* [[Superior Temple of Meh]] - southeast
* [[Temple of Ishtar]] - west
===Objects===
* [[Obelisk]] #4
* [[Throne]] of Titania (Permanently +10 to all [[statistic]]s and [[resistance]]s of Elves on one Wednesday)
* Random [[Contest]] (+5 [[Skillpoint]]s once to characters that have 50 in the required statistic)
* [[Flame]] of [[Shield (spell)|Shield]] (Halves damage received from ranged attacks for 3 hours, or until rest or travel)
* Flame of [[Heroism]] (+10 to damage dealt for 3 hours, or until rest or travel)
* Flame of [[Air Resistance]] (+20 to Air Resistance for 6 hours, or until rest or travel)
* [[Fountain]] of +50 [[Luck]] (Temporarily +50 Luck for 2 days or until rest or travel)
* Fountain of +30 [[Path Resistance]] (Temporarily +30 Path Resistance for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring provinces Semiramis (northeast), Nannaria (east) and Eftling (southwest) can be reached on [[foot]] overland, which takes 5 days. There is no overland connection to Ryft (southeast).
===Coach===
Every [[week]], two [[coach]]es of the [[Tower Express]] leave at Morrigan Express for Nannaria, Heronport: on Wednesdays and Saturdays, with return trips starting on Tuesdays and Saturdays. These rides take two days. Another coach goes to Nannaria, M'Akal on Sundays, with the return trip starting on Wednesdays, each taking 2½ days.
Coaches leave Timberfall for Eftling on Wednesdays and Fridays for a 3-day ride. The return trips start on Tuesdays and Saturdays.
===Boat===
The [[St. Nicholas]] will enter Timberfall from Eftling and continue downstream into Semiramis. Both passages take 3 days.
===Ship===
There are no [[dock]]s in Timberfall. The nearest ports are in Nannaria.
===Town Portal===
Timberfall has no [[Central Fountain]]. The nearest [[Town Portal]] destination is Semiramis.
----
==Citizens==
===Cascadin===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Lotus Blossom]]</td>
<td>[[Apothecary]]</td>
<td>Dudlimir, Lirazel</td>
</tr>
<tr>
<td>[[Lightfoot's Armour]]</td>
<td>[[Armour Shop]]</td>
<td>Jussi Runesinger</td>
</tr>
<tr>
<td>[[Master Guild of Grey]]</td>
<td>[[Guild]]</td>
<td>Aurora, Jerilyn</td>
</tr>
<tr>
<td>[[Raiders' Guild]]</td>
<td>Guild</td>
<td>Timalinen</td>
</tr>
<tr>
<td>[[Silivren Penna Miriel]]</td>
<td>[[Magic Shop]]</td>
<td>Rudolf Lindentree, Clarissa Lindentree, Glas</td>
</tr>
<tr>
<td>[[Flowerfount Palace]]</td>
<td>[[Palace]]</td>
<td>Uri Hossana, Frydia</td>
</tr>
<tr>
<td>[[Morrigan Express]]</td>
<td>[[Stable]]</td>
<td>Rubart, Maggart</td>
</tr>
<tr>
<td>[[The Elf Herself]]</td>
<td>[[Tavern]]</td>
<td>Psotnik, Osmotar</td>
</tr>
<tr>
<td>[[Starleaf Academy]]</td>
<td>[[Training Hall]]</td>
<td>Azrael, Hoshi</td>
</tr>
<tr>
<td>[[Steeleye Span]]</td>
<td>[[Weapon Shop]]</td>
<td>Ilmarinen</td>
</tr>
<tr>
<td>Domesticator Pavilion</td>
<td>House</td>
<td>Tyleet, Wren</td>
</tr>
<tr>
<td>Dunsany Pavilion</td>
<td>[[House]]</td>
<td>Lord Dunsany, Lady Beatrice, Fedlock, Priscilla</td>
</tr>
<tr>
<td>Gazer Pavilion</td>
<td>House</td>
<td>Elfrad, Skywise, Yanauhula, Gem</td>
</tr>
<tr>
<td>Hunter Pavilion</td>
<td>House</td>
<td>Dart, Rayek, Khavi, Leetah</td>
</tr>
<tr>
<td>Rejuvinator Pavilion</td>
<td>House</td>
<td>Brill, Idunn</td>
</tr>
<tr>
<td>Sentinel Pavilion</td>
<td>House</td>
<td>Burgi, Cadiroth</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Superior Temple of Meh]]</td>
<td>[[]]</td>
<td></td>
</tr>
<tr>
<td>[[Temple of Ishtar]]</td>
<td>[[]]</td>
<td>Aventine, Esquiline, Palatine, Caeliana, Capitolina, Quirinal, Sheila, Tanith, Viminal</td>
</tr>
<tr>
<td>[[Heart of the Wood]]</td>
<td>wilderness</td>
<td>Tree 2, ..., Tree 67, Tree 68 (Spooktree)</td>
</tr>
</table><br>
===Who is who===
====Elves====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Aventine]] - harlot</td>
<td>[[Aurora]] - guildmistress</td>
</tr>
<tr>
<td>[[Azrael]] - gatemaster</td>
<td>[[Beatrice]] - imprinter, wife of Dunsany</td>
</tr>
<tr>
<td>[[Caelzair]] - master teacher of [[Bow]]</td>
<td>[[Brill]] - expert teacher of [[Dodging]]</td>
</tr>
<tr>
<td>[[Dart]] - hunter</td>
<td>[[Burgi]] - anticipator</td>
</tr>
<tr>
<td>[[Dudlimir]] - herbalist</td>
<td>[[Cadiroth]] - guardian</td>
</tr>
<tr>
<td>[[Dunsany]] - grandmaster teacher of [[Spear]]</td>
<td>[[Caeliana]] - harlot</td>
</tr>
<tr>
<td>[[Elfrad]] - scrollbearer</td>
<td>[[Capitolina]] - harlot</td>
</tr>
<tr>
<td>[[Esquiline]] - harlot</td>
<td>[[Hoshi]] - trainer</td>
</tr>
<tr>
<td>[[Uri Hossana]] - king</td>
<td>[[Idunn]] - rejuvinator</td>
</tr>
<tr>
<td>[[Ilmarinen]] - weaponsmith</td>
<td>[[Jerilyn]] - arcanist</td>
</tr>
<tr>
<td>[[Rudolf Lindentree]] - expert teacher of [[Identify Item]]</td>
<td>[[Khavi]] - grandmaster teacher of [[Perception]]</td>
</tr>
<tr>
<td>[[Palatine]] - harlot</td>
<td>[[Leetah]] - grandmaster teacher of [[Identify Monster]]</td>
</tr>
<tr>
<td>[[Psotnik]] - narrator</td>
<td>[[Clarissa Lindentree]] - magicker, wife of Rudolf Lindentree</td>
</tr>
<tr>
<td>[[Rayek]] - grandmaster teacher of [[Pathfinding]]</td>
<td>[[Lirazel]] - apothecary</td>
</tr>
<tr>
<td>[[Rubart]] - stablemaster</td>
<td>[[Osmotar]] - tavernkeep</td>
</tr>
<tr>
<td>[[Jussi Runesinger]] - armourer</td>
<td>[[Quirinal]] - harlot</td>
</tr>
<tr>
<td>[[Skywise]] - master teacher of [[Air Magic|Air]]</td>
<td>[[Sheila]] - master teacher of [[Grey Magic|Grey]]</td>
</tr>
<tr>
<td>[[Timalinen]] - guildmaster</td>
<td>[[Tanith]] - priestess of Ishtar</td>
</tr>
<tr>
<td>[[Yanauhula]] - priest</td>
<td>[[Tyleet]] - wolfrider</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[Viminal]] - harlot</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[Wren]] - expert teacher of [[Earth Magic|Earth]]</td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Fedlock]] - son of Lord Dunsany and Lady Beatrice</td>
<td>[[Frydia]] - daughter of Uri Hossana</td>
</tr>
<tr>
<td>[[Maggart]] - son of Rubart</td>
<td>[[Gem]] - pupil of Elfrad</td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[Glas]] - daughter of Rudolf and Clarissa Lindentree</td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[Priscilla]] - daughter of Lord Dunsany and Lady Beatrice</td>
</tr>
</table><br>
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
</table><br>
===Trees of Life===
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>Tree</b></td>
<td width="50%"><b>Tree</b></td>
</tr>
<tr>
<td>-</td>
<td>[[Tree 2]] - [[Tree of Life]]</td>
</tr>
<tr>
<td>[[Tree 3]] - Tree of Life</td>
<td>[[Tree 4]] - Tree of Life</td>
</tr>
<tr>
<td>[[]] ...</td>
<td>[[]] ...</td>
</tr>
<tr>
<td>[[Tree 67]] - Tree of Life</td>
<td>[[Tree 68]] - [[Spooktree]]</td>
</tr>
</table><br>
[[Category:Province]][[Category:Timberfall| ]]
bf6b130b0d1e5976a916027b591436862ac6921d
Category:Province
14
1589
2080
2009-10-22T18:04:30Z
Ribannah
2
New page: [[Category:Map]]
wikitext
text/x-wiki
[[Category:Map]]
c70a787fb654bfa27f2844ad0f3677e0ceac640e
2088
2080
2009-10-22T19:38:13Z
Ribannah
2
wikitext
text/x-wiki
{{map}}
{{provinces}}
[[Category:Map]]
269adcec2098d19d860b5123b3f7bd5e77935ccf
Template:Provinces
10
1590
2081
2009-10-22T18:52:26Z
Ribannah
2
New page: <div style="margin-right:160px; float:left; margin-left:16px; padding:0px; margin-top:16px; margin-bottom:16px; text-align:center;"> <table cellspacing="0" border="0" width=100%> <tr> ...
wikitext
text/x-wiki
<div style="margin-right:160px; float:left; margin-left:16px; padding:0px; margin-top:16px; margin-bottom:16px; text-align:center;">
<table cellspacing="0" border="0" width=100%>
<tr>
<td width=10%></td><td width=10%></td><td width=10%></td><td width=10%></td><td width=10%></td>
<td width=10%></td><td width=10%></td><td width=10%></td><td width=10%></td><td width=10%></td>
</tr>
<tr>
<td colspan=4></td>
<td colspan=2 bgcolor=#A07030 style="height: 20px; border-left: 1px solid #999; border-right: 1px solid #000; border-top: 1px solid #999; border-bottom: 1px solid #000;">[[Terrax]]</td>
<td colspan=4></td>
</tr>
<tr>
<td colspan=3></td>
<td colspan=2 bgcolor=#B08030 style="height: 20px; border-left: 1px solid #999; border-right: 1px solid #000; border-top: 1px solid #999; border-bottom: 1px solid #000;">[[Semiramis]]</td>
<td colspan=2 bgcolor=#B08030 style="height: 20px; border-left: 1px solid #999; border-right: 1px solid #000; border-top: 1px solid #999; border-bottom: 1px solid #000;">[[Murlank]]</td>
<td colspan=3></td>
</tr>
<tr>
<td colspan=2></td>
<td colspan=2 bgcolor=#C09030 style="height: 20px; border-left: 1px solid #999; border-right: 1px solid #000; border-top: 1px solid #999; border-bottom: 1px solid #000;">[[Timberfall]]</td>
<td colspan=2 bgcolor=#C09030 style="height: 20px; border-left: 1px solid #999; border-right: 1px solid #000; border-top: 1px solid #999; border-bottom: 1px solid #000;">[[Nannaria]]</td>
<td colspan=2 bgcolor=#C09030 style="height: 20px; border-left: 1px solid #999; border-right: 1px solid #000; border-top: 1px solid #999; border-bottom: 1px solid #000;">[[Typhon Expanse]]</td>
<td colspan=2></td>
</tr>
<tr>
<td></td>
<td colspan=2 bgcolor=#D0A030 style="height: 20px; border-left: 1px solid #999; border-right: 1px solid #000; border-top: 1px solid #999; border-bottom: 1px solid #000;">[[Eftling]]</td>
<td colspan=2 bgcolor=#D0A030 style="height: 20px; border-left: 1px solid #999; border-right: 1px solid #000; border-top: 1px solid #999; border-bottom: 1px solid #000;">[[Ryft (province)|Ryft]]</td>
<td colspan=2 bgcolor=#D0A030 style="height: 20px; border-left: 1px solid #999; border-right: 1px solid #000; border-top: 1px solid #999; border-bottom: 1px solid #000;">[[Soronne (province)|Soronne]]</td>
<td colspan=2 bgcolor=#D0A030 style="height: 20px; border-left: 1px solid #999; border-right: 1px solid #000; border-top: 1px solid #999; border-bottom: 1px solid #000;">[[Sea of Mist (province)|Sea of Mist]]</td>
<td></td>
</tr>
<tr>
<td colspan=2 bgcolor=#E0B030 style="height: 20px; border-left: 1px solid #999; border-right: 1px solid #000; border-top: 1px solid #999; border-bottom: 1px solid #000;">[[S'Fauni]]</td>
<td colspan=2 bgcolor=#E0B030 style="height: 20px; border-left: 1px solid #999; border-right: 1px solid #000; border-top: 1px solid #999; border-bottom: 1px solid #000;">[[Mt. Pilanteko (province)|Mt. Pilanteko]]</td>
<td colspan=2 bgcolor=#E0B030 style="height: 20px; border-left: 1px solid #999; border-right: 1px solid #000; border-top: 1px solid #999; border-bottom: 1px solid #000;">[[Serenity]]</td>
<td colspan=2 bgcolor=#E0B030 style="height: 20px; border-left: 1px solid #999; border-right: 1px solid #000; border-top: 1px solid #999; border-bottom: 1px solid #000;">[[Etanasfeld]]</td>
<td colspan=2 bgcolor=#E0B030 style="height: 20px; border-left: 1px solid #999; border-right: 1px solid #000; border-top: 1px solid #999; border-bottom: 1px solid #000;">[[Goetia]]</td>
</tr>
</table>
</div>
<noinclude>[[Category:Template:Navigation]]</noinclude>
30a714b537549ffcf2892b54d8ce670c77ca8a4a
2083
2081
2009-10-22T18:55:00Z
Ribannah
2
wikitext
text/x-wiki
<div style="margin-right:16px; float:left; margin-left:16px; padding:0px; margin-top:16px; margin-bottom:16px; text-align:center;">
<table cellspacing="0" border="0" width=100%>
<tr>
<td width=10%></td><td width=10%></td><td width=10%></td><td width=10%></td><td width=10%></td>
<td width=10%></td><td width=10%></td><td width=10%></td><td width=10%></td><td width=10%></td>
</tr>
<tr>
<td colspan=4></td>
<td colspan=2 bgcolor=#A07030 style="height: 20px; border-left: 1px solid #999; border-right: 1px solid #000; border-top: 1px solid #999; border-bottom: 1px solid #000;">[[Terrax]]</td>
<td colspan=4></td>
</tr>
<tr>
<td colspan=3></td>
<td colspan=2 bgcolor=#B08030 style="height: 20px; border-left: 1px solid #999; border-right: 1px solid #000; border-top: 1px solid #999; border-bottom: 1px solid #000;">[[Semiramis]]</td>
<td colspan=2 bgcolor=#B08030 style="height: 20px; border-left: 1px solid #999; border-right: 1px solid #000; border-top: 1px solid #999; border-bottom: 1px solid #000;">[[Murlank]]</td>
<td colspan=3></td>
</tr>
<tr>
<td colspan=2></td>
<td colspan=2 bgcolor=#C09030 style="height: 20px; border-left: 1px solid #999; border-right: 1px solid #000; border-top: 1px solid #999; border-bottom: 1px solid #000;">[[Timberfall]]</td>
<td colspan=2 bgcolor=#C09030 style="height: 20px; border-left: 1px solid #999; border-right: 1px solid #000; border-top: 1px solid #999; border-bottom: 1px solid #000;">[[Nannaria]]</td>
<td colspan=2 bgcolor=#C09030 style="height: 20px; border-left: 1px solid #999; border-right: 1px solid #000; border-top: 1px solid #999; border-bottom: 1px solid #000;">[[Typhon Expanse]]</td>
<td colspan=2></td>
</tr>
<tr>
<td></td>
<td colspan=2 bgcolor=#D0A030 style="height: 20px; border-left: 1px solid #999; border-right: 1px solid #000; border-top: 1px solid #999; border-bottom: 1px solid #000;">[[Eftling]]</td>
<td colspan=2 bgcolor=#D0A030 style="height: 20px; border-left: 1px solid #999; border-right: 1px solid #000; border-top: 1px solid #999; border-bottom: 1px solid #000;">[[Ryft (province)|Ryft]]</td>
<td colspan=2 bgcolor=#D0A030 style="height: 20px; border-left: 1px solid #999; border-right: 1px solid #000; border-top: 1px solid #999; border-bottom: 1px solid #000;">[[Soronne (province)|Soronne]]</td>
<td colspan=2 bgcolor=#D0A030 style="height: 20px; border-left: 1px solid #999; border-right: 1px solid #000; border-top: 1px solid #999; border-bottom: 1px solid #000;">[[Sea of Mist (province)|Sea of Mist]]</td>
<td></td>
</tr>
<tr>
<td colspan=2 bgcolor=#E0B030 style="height: 20px; border-left: 1px solid #999; border-right: 1px solid #000; border-top: 1px solid #999; border-bottom: 1px solid #000;">[[S'Fauni]]</td>
<td colspan=2 bgcolor=#E0B030 style="height: 20px; border-left: 1px solid #999; border-right: 1px solid #000; border-top: 1px solid #999; border-bottom: 1px solid #000;">[[Mt. Pilanteko (province)|Mt. Pilanteko]]</td>
<td colspan=2 bgcolor=#E0B030 style="height: 20px; border-left: 1px solid #999; border-right: 1px solid #000; border-top: 1px solid #999; border-bottom: 1px solid #000;">[[Serenity]]</td>
<td colspan=2 bgcolor=#E0B030 style="height: 20px; border-left: 1px solid #999; border-right: 1px solid #000; border-top: 1px solid #999; border-bottom: 1px solid #000;">[[Etanasfeld]]</td>
<td colspan=2 bgcolor=#E0B030 style="height: 20px; border-left: 1px solid #999; border-right: 1px solid #000; border-top: 1px solid #999; border-bottom: 1px solid #000;">[[Goetia]]</td>
</tr>
</table>
</div>
<noinclude>[[Category:Template:Navigation]]</noinclude>
7aa8615cf8d6ba850100a93b44e23b7ccf73f42a
2110
2083
2009-10-22T20:08:26Z
Ribannah
2
wikitext
text/x-wiki
<div style="margin-right:16px; float:left; margin-left:16px; padding:0px; margin-top:16px; margin-bottom:16px; text-align:center;">
<table cellspacing="0" border="0" width=100%>
<tr>
<td width=10%></td><td width=10%></td><td width=10%></td><td width=10%></td><td width=10%></td>
<td width=10%></td><td width=10%></td><td width=10%></td><td width=10%></td><td width=10%></td>
</tr>
<tr>
<td colspan=4></td>
<td colspan=2 bgcolor=#A07030 style="height: 20px; border-left: 1px solid #999; border-right: 1px solid #000; border-top: 1px solid #999; border-bottom: 1px solid #000;">[[Terrax]]</td>
<td colspan=4></td>
</tr>
<tr>
<td colspan=3></td>
<td colspan=2 bgcolor=#B08030 style="height: 20px; border-left: 1px solid #999; border-right: 1px solid #000; border-top: 1px solid #999; border-bottom: 1px solid #000;">[[Semiramis]]</td>
<td colspan=2 bgcolor=#B08030 style="height: 20px; border-left: 1px solid #999; border-right: 1px solid #000; border-top: 1px solid #999; border-bottom: 1px solid #000;">[[Murlank]]</td>
<td colspan=3></td>
</tr>
<tr>
<td colspan=2></td>
<td colspan=2 bgcolor=#C09030 style="height: 20px; border-left: 1px solid #999; border-right: 1px solid #000; border-top: 1px solid #999; border-bottom: 1px solid #000;">[[Timberfall]]</td>
<td colspan=2 bgcolor=#C09030 style="height: 20px; border-left: 1px solid #999; border-right: 1px solid #000; border-top: 1px solid #999; border-bottom: 1px solid #000;">[[Nannaria]]</td>
<td colspan=2 bgcolor=#C09030 style="height: 20px; border-left: 1px solid #999; border-right: 1px solid #000; border-top: 1px solid #999; border-bottom: 1px solid #000;">[[Typhon Expanse]]</td>
<td colspan=2></td>
</tr>
<tr>
<td></td>
<td colspan=2 bgcolor=#D0A030 style="height: 20px; border-left: 1px solid #999; border-right: 1px solid #000; border-top: 1px solid #999; border-bottom: 1px solid #000;">[[Eftling]]</td>
<td colspan=2 bgcolor=#D0A030 style="height: 20px; border-left: 1px solid #999; border-right: 1px solid #000; border-top: 1px solid #999; border-bottom: 1px solid #000;">[[Ryft (province)|Ryft]]</td>
<td colspan=2 bgcolor=#D0A030 style="height: 20px; border-left: 1px solid #999; border-right: 1px solid #000; border-top: 1px solid #999; border-bottom: 1px solid #000;">[[Soronne (province)|Soronne]]</td>
<td colspan=2 bgcolor=#D0A030 style="height: 20px; border-left: 1px solid #999; border-right: 1px solid #000; border-top: 1px solid #999; border-bottom: 1px solid #000;">[[Sea of Mist (province)|Sea of Mist]]</td>
<td></td>
</tr>
<tr>
<td colspan=2 bgcolor=#E0B030 style="height: 20px; border-left: 1px solid #999; border-right: 1px solid #000; border-top: 1px solid #999; border-bottom: 1px solid #000;">[[S'Fauni]]</td>
<td colspan=2 bgcolor=#E0B030 style="height: 20px; border-left: 1px solid #999; border-right: 1px solid #000; border-top: 1px solid #999; border-bottom: 1px solid #000;">[[Mt. Pilanteko (province)|Mt. Pilanteko]]</td>
<td colspan=2 bgcolor=#E0B030 style="height: 20px; border-left: 1px solid #999; border-right: 1px solid #000; border-top: 1px solid #999; border-bottom: 1px solid #000;">[[Serenity (province)|Serenity]]</td>
<td colspan=2 bgcolor=#E0B030 style="height: 20px; border-left: 1px solid #999; border-right: 1px solid #000; border-top: 1px solid #999; border-bottom: 1px solid #000;">[[Etanasfeld]]</td>
<td colspan=2 bgcolor=#E0B030 style="height: 20px; border-left: 1px solid #999; border-right: 1px solid #000; border-top: 1px solid #999; border-bottom: 1px solid #000;">[[Goetia]]</td>
</tr>
</table>
</div>
<noinclude>[[Category:Template:Navigation]]</noinclude>
42ec641e34c6faa0c1b039a5f2ab3e273faec46c
Timberfall
0
1485
2082
2079
2009-10-22T18:54:35Z
Ribannah
2
wikitext
text/x-wiki
{{map}}
{{provinces}}
'''Timberfall''' is located west of central [[Karigor]]. It will be a while before the [[party]] first enters this [[map]], as it is some distance from the starting map.
Neighbouring [[map]]s are [[Semiramis]] (northeast), [[Nannaria]] (east), [[Ryft (province)|Ryft]] (southeast) and [[Eftling]] (southwest). [[Karigor Isle]] (west) and the ocean (northwest) are not part of the [[game]].
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Timberfall.png</div>
===Communities===
* [[Cascadin]], town of the [[Elf|Elves]], in the north
===Geography===
* [[Codex]], the side river the Ebony that runs around the Heart of the Wood on the southeast side
* [[Ebony]], the river flowing through Timberfall from southwest to northeast
* [[Heart of the Wood]], the forest enclosed by Ebony and Codex
===Monsters (surface)===
* [[Moon Zealot]]s (Moon Worshipper, Moon Fanatic, Moon Zealot)
* [[Pegasus|Pegasi]] (Winged Steed, Pegasus, Silver Pegasus)
* [[Sun Zealot]]s (Sun Worshipper, Sun Fanatic, Sun Zealot)
* [[Toad]]s (Toad, Tidal Toad, Red Bombina)
* [[Unicorn]]s (Unicorn, War Unicorn, Unicorn King)
===Animals===
[[Butterfly|Butterflies]], [[Bird]]s, [[Fish]]
===Dungeons===
* [[Crypt of Carmenca]] - center of the Heart of the Wood
* [[Superior Temple of Meh]] - southeast
* [[Temple of Ishtar]] - west
===Objects===
* [[Obelisk]] #4
* [[Throne]] of Titania (Permanently +10 to all [[statistic]]s and [[resistance]]s of Elves on one Wednesday)
* Random [[Contest]] (+5 [[Skillpoint]]s once to characters that have 50 in the required statistic)
* [[Flame]] of [[Shield (spell)|Shield]] (Halves damage received from ranged attacks for 3 hours, or until rest or travel)
* Flame of [[Heroism]] (+10 to damage dealt for 3 hours, or until rest or travel)
* Flame of [[Air Resistance]] (+20 to Air Resistance for 6 hours, or until rest or travel)
* [[Fountain]] of +50 [[Luck]] (Temporarily +50 Luck for 2 days or until rest or travel)
* Fountain of +30 [[Path Resistance]] (Temporarily +30 Path Resistance for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring provinces Semiramis (northeast), Nannaria (east) and Eftling (southwest) can be reached on [[foot]] overland, which takes 5 days. There is no overland connection to Ryft (southeast).
===Coach===
Every [[week]], two [[coach]]es of the [[Tower Express]] leave at Morrigan Express for Nannaria, Heronport: on Wednesdays and Saturdays, with return trips starting on Tuesdays and Saturdays. These rides take two days. Another coach goes to Nannaria, M'Akal on Sundays, with the return trip starting on Wednesdays, each taking 2½ days.
Coaches leave Timberfall for Eftling on Wednesdays and Fridays for a 3-day ride. The return trips start on Tuesdays and Saturdays.
===Boat===
The [[St. Nicholas]] will enter Timberfall from Eftling and continue downstream into Semiramis. Both passages take 3 days.
===Ship===
There are no [[dock]]s in Timberfall. The nearest ports are in Nannaria.
===Town Portal===
Timberfall has no [[Central Fountain]]. The nearest [[Town Portal]] destination is Semiramis.
----
==Citizens==
===Cascadin===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Lotus Blossom]]</td>
<td>[[Apothecary]]</td>
<td>Dudlimir, Lirazel</td>
</tr>
<tr>
<td>[[Lightfoot's Armour]]</td>
<td>[[Armour Shop]]</td>
<td>Jussi Runesinger</td>
</tr>
<tr>
<td>[[Master Guild of Grey]]</td>
<td>[[Guild]]</td>
<td>Aurora, Jerilyn</td>
</tr>
<tr>
<td>[[Raiders' Guild]]</td>
<td>Guild</td>
<td>Timalinen</td>
</tr>
<tr>
<td>[[Silivren Penna Miriel]]</td>
<td>[[Magic Shop]]</td>
<td>Rudolf Lindentree, Clarissa Lindentree, Glas</td>
</tr>
<tr>
<td>[[Flowerfount Palace]]</td>
<td>[[Palace]]</td>
<td>Uri Hossana, Frydia</td>
</tr>
<tr>
<td>[[Morrigan Express]]</td>
<td>[[Stable]]</td>
<td>Rubart, Maggart</td>
</tr>
<tr>
<td>[[The Elf Herself]]</td>
<td>[[Tavern]]</td>
<td>Psotnik, Osmotar</td>
</tr>
<tr>
<td>[[Starleaf Academy]]</td>
<td>[[Training Hall]]</td>
<td>Azrael, Hoshi</td>
</tr>
<tr>
<td>[[Steeleye Span]]</td>
<td>[[Weapon Shop]]</td>
<td>Ilmarinen</td>
</tr>
<tr>
<td>Domesticator Pavilion</td>
<td>House</td>
<td>Tyleet, Wren</td>
</tr>
<tr>
<td>Dunsany Pavilion</td>
<td>[[House]]</td>
<td>Lord Dunsany, Lady Beatrice, Fedlock, Priscilla</td>
</tr>
<tr>
<td>Gazer Pavilion</td>
<td>House</td>
<td>Elfrad, Skywise, Yanauhula, Gem</td>
</tr>
<tr>
<td>Hunter Pavilion</td>
<td>House</td>
<td>Dart, Rayek, Khavi, Leetah</td>
</tr>
<tr>
<td>Rejuvinator Pavilion</td>
<td>House</td>
<td>Brill, Idunn</td>
</tr>
<tr>
<td>Sentinel Pavilion</td>
<td>House</td>
<td>Burgi, Cadiroth</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Superior Temple of Meh]]</td>
<td>[[]]</td>
<td></td>
</tr>
<tr>
<td>[[Temple of Ishtar]]</td>
<td>[[]]</td>
<td>Aventine, Esquiline, Palatine, Caeliana, Capitolina, Quirinal, Sheila, Tanith, Viminal</td>
</tr>
<tr>
<td>[[Heart of the Wood]]</td>
<td>wilderness</td>
<td>Tree 2, ..., Tree 67, Tree 68 (Spooktree)</td>
</tr>
</table><br>
===Who is who===
====Elves====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Aventine]] - harlot</td>
<td>[[Aurora]] - guildmistress</td>
</tr>
<tr>
<td>[[Azrael]] - gatemaster</td>
<td>[[Beatrice]] - imprinter, wife of Dunsany</td>
</tr>
<tr>
<td>[[Caelzair]] - master teacher of [[Bow]]</td>
<td>[[Brill]] - expert teacher of [[Dodging]]</td>
</tr>
<tr>
<td>[[Dart]] - hunter</td>
<td>[[Burgi]] - anticipator</td>
</tr>
<tr>
<td>[[Dudlimir]] - herbalist</td>
<td>[[Cadiroth]] - guardian</td>
</tr>
<tr>
<td>[[Dunsany]] - grandmaster teacher of [[Spear]]</td>
<td>[[Caeliana]] - harlot</td>
</tr>
<tr>
<td>[[Elfrad]] - scrollbearer</td>
<td>[[Capitolina]] - harlot</td>
</tr>
<tr>
<td>[[Esquiline]] - harlot</td>
<td>[[Hoshi]] - trainer</td>
</tr>
<tr>
<td>[[Uri Hossana]] - king</td>
<td>[[Idunn]] - rejuvinator</td>
</tr>
<tr>
<td>[[Ilmarinen]] - weaponsmith</td>
<td>[[Jerilyn]] - arcanist</td>
</tr>
<tr>
<td>[[Rudolf Lindentree]] - expert teacher of [[Identify Item]]</td>
<td>[[Khavi]] - grandmaster teacher of [[Perception]]</td>
</tr>
<tr>
<td>[[Palatine]] - harlot</td>
<td>[[Leetah]] - grandmaster teacher of [[Identify Monster]]</td>
</tr>
<tr>
<td>[[Psotnik]] - narrator</td>
<td>[[Clarissa Lindentree]] - magicker, wife of Rudolf Lindentree</td>
</tr>
<tr>
<td>[[Rayek]] - grandmaster teacher of [[Pathfinding]]</td>
<td>[[Lirazel]] - apothecary</td>
</tr>
<tr>
<td>[[Rubart]] - stablemaster</td>
<td>[[Osmotar]] - tavernkeep</td>
</tr>
<tr>
<td>[[Jussi Runesinger]] - armourer</td>
<td>[[Quirinal]] - harlot</td>
</tr>
<tr>
<td>[[Skywise]] - master teacher of [[Air Magic|Air]]</td>
<td>[[Sheila]] - master teacher of [[Grey Magic|Grey]]</td>
</tr>
<tr>
<td>[[Timalinen]] - guildmaster</td>
<td>[[Tanith]] - priestess of Ishtar</td>
</tr>
<tr>
<td>[[Yanauhula]] - priest</td>
<td>[[Tyleet]] - wolfrider</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[Viminal]] - harlot</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[Wren]] - expert teacher of [[Earth Magic|Earth]]</td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Fedlock]] - son of Lord Dunsany and Lady Beatrice</td>
<td>[[Frydia]] - daughter of Uri Hossana</td>
</tr>
<tr>
<td>[[Maggart]] - son of Rubart</td>
<td>[[Gem]] - pupil of Elfrad</td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[Glas]] - daughter of Rudolf and Clarissa Lindentree</td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[Priscilla]] - daughter of Lord Dunsany and Lady Beatrice</td>
</tr>
</table><br>
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
</table><br>
===Trees of Life===
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>Tree</b></td>
<td width="50%"><b>Tree</b></td>
</tr>
<tr>
<td>-</td>
<td>[[Tree 2]] - [[Tree of Life]]</td>
</tr>
<tr>
<td>[[Tree 3]] - Tree of Life</td>
<td>[[Tree 4]] - Tree of Life</td>
</tr>
<tr>
<td>[[]] ...</td>
<td>[[]] ...</td>
</tr>
<tr>
<td>[[Tree 67]] - Tree of Life</td>
<td>[[Tree 68]] - [[Spooktree]]</td>
</tr>
</table><br>
[[Category:Province]][[Category:Timberfall| ]]
e0e983863aa7c0ba51987038727d09a72d3b99df
Province
0
1586
2084
2072
2009-10-22T18:58:46Z
Ribannah
2
new template
wikitext
text/x-wiki
{{map}}
{{provinces}}
The [[map]] of [[Karigor]] consists of 15 '''provinces'''. In the game, each province is a square, the sides of which are 1,024 meters long. They all have six neighbouring areas: west and east, both along the full length of the border, and northwest, northeast, southwest and southeast, all taking half a border's length. Borders on areas outside the game zone cannot be crossed.
[[Category:Map]][[Category:Province| ]]
5ad850c9098056692f78f553b6723fdc30a71242
Terrax
0
1490
2085
2071
2009-10-22T19:36:09Z
Ribannah
2
wikitext
text/x-wiki
{{map}}
{{provinces}}
'''Terrax''' is located in the very north of [[Karigor]]. It is likely to be a [[map]] that the [[party]] will visit later in the game.
Neighbouring [[map]]s are [[Murlank]] (southeast) and [[Semiramis]] (southwest). The ocean (west, northwest, northeast and east) is not part of the [[game]].
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Terrax.png</div>
===Communities===
* [[Kalimar]], north at the mouth of the river Ebony
===Geography===
* [[Ebony]], the river flowing through Terrax from south to north
===Monsters (surface)===
* [[Minotaur]]s (Minotaur, Minotaur Foreman, Minotaur Lord, Minotaur King)
* [[Mogred]]s (Mogred)
* [[Octopus]]es (Devilfish, Octopus, Kraken)
* [[Swordsman|Swordsmen]] (Swordsman, Mercenary, Gladiator)
===Animals===
[[Butterfly|Butterflies]], [[Dolphin]]s, [[Osprey]]s, [[Fish]]
===Dungeons===
* [[Circus of the Sun]] - southeast, visits Terrax during 3 months of the year
* [[Dream World]] - off-map
* [[Gardens of Harmony]] - northwest on the coast
* [[House of Judgement]] - in Kalimar
* [[Thieves Guild]] - in Kalimar
===Objects===
* [[Obelisk]] #1
* Random [[Test]] (+7 [[Skillpoint]]s once to characters that have 100 in the required [[statistic]])
* [[Flame]] of [[Invisibility]] (Grants invisibility for 1 hour, until touched, or until rest or travel)
* Flame of [[Town Portal]] Instant travel to any destination on the Town Portal map
* Flame of [[Body Resistance]] (+20 to Body Resistance for 6 hours, or until rest or travel)
* [[Fountain]] of +20 [[Hitpoint]]s (Replenishes 20 hitpoints, maximum 50 charges, recharge 10 per day)
* [[Well]] of +30 [[Accuracy]] and [[Speed]] (Temporarily +30 Accuracy and Speed for 2 days or until rest or travel)
* [[Well of Wisdom]] (+5000 [[Experience]] for 5000 [[gold]] (2000 charges), [[reputation]] -1)
----
==Travel==
===Foot===
Semiramis (southwest) and Murlank (southeast) can both be reached on [[foot]] overland, which takes 5 days.
===Coach===
[[Coach]]es of the [[Golden Triangle]] leave at the Wizards of the Coach for Semiramis on '''Mondays''', '''Wednesdays''' and '''Saturdays''', with return trips starting on Tuesdays, Thursdays and Sundays. Other Golden Triangle coaches leave for Murlank on '''Tuesdays''', '''Thursdays''' and '''Saturdays''', return trips starting on Mondays, Wednesdays and Fridays. All these coach rides take 2 days.
===Boat===
The [[St. Nicholas]] will enter Terrax, its final destination, from Murlank. The passage takes 3 days.
===Ship===
Ships set sail for Murlank, [[Potz]] on Sundays (return fares on Saturdays). The voyages takes 4 days.
===Town Portal===
Terrax has a [[Central Fountain]] and can therefore be reached instantly by the powerful [[Town Portal]] spell. The other [[province]]s that can be reached this way are: [[Semiramis]], Murlank, Nannaria, [[Soronne (province)|Soronne]] and [[Serenity (province)|Serenity]]. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
----
==Citizens==
===Kalimar===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[The Potion Baron]]</td>
<td>[[Apothecary]]</td>
<td>Orlandra Bloom, Orson Wales, Kalle Bloom</td>
</tr>
<tr>
<td>[[Esmeralda's Leatherworks]]</td>
<td>[[Armour Shop]]</td>
<td>Esmeralda Chantefleur, Marko Chantefleur, Jackie Chantefleur</td>
</tr>
<tr>
<td>[[Metalheart]]</td>
<td>Armour Shop</td>
<td>Sandoval Pod, Akella Pod, Kajsa Pod, Madicken Pod</td>
</tr>
<tr>
<td>[[Piglet's Vault]]</td>
<td>[[Bank]]</td>
<td>Tiggra Bounce, Howard Tilley</td>
</tr>
<tr>
<td>[[]]</td>
<td>[[Dockyard]]</td>
<td>Schveider</td>
</tr>
<tr>
<td>[[Fen's Fineries]]</td>
<td>[[General Store]]</td>
<td>Sarit Veen</td>
</tr>
<tr>
<td>[[Master Guild of Self]]</td>
<td>[[Guild]]</td>
<td>Henry Higgins, Elly Mayfair</td>
</tr>
<tr>
<td>[[Four Magical Hats]]</td>
<td>[[Magic Shop]]</td>
<td>Tara Limebough, Annika Limebough, Tommi Limebough, Pippi Limebough</td>
</tr>
<tr>
<td>[[The Illusionist]]</td>
<td>Magic Shop</td>
<td>David Tinfield, Gaby Bonokka</td>
</tr>
<tr>
<td>[[The Supreme Wizard's Palace]]</td>
<td>[[Palace]]</td>
<td>Prince Daglathor, Kati Bunting, Noriko Nightingale, Lisabet Swann</td>
</tr>
<tr>
<td>[[Wizards of the Coach]]</td>
<td>[[Stable]]</td>
<td>Melissa Manaclash</td>
</tr>
<tr>
<td>[[The Green Moth Society]]</td>
<td>[[Tavern]]</td>
<td>Pygmalion Mayfair, Jiminette Wales, Matti Wales, Randi Wales</td>
</tr>
<tr>
<td>[[Temple of Palmistry]]</td>
<td>[[Temple]]</td>
<td>Gregor Haus, Reto Rograde</td>
</tr>
<tr>
<td>[[]]</td>
<td>[[Town Hall]]</td>
<td>Truman Burbank</td>
</tr>
<tr>
<td>[[The Tutorial]]</td>
<td>[[Training Hall]]</td>
<td>Hopkins Banderoles</td>
</tr>
<tr>
<td>[[At Sword's Point]]</td>
<td>[[Weapon Shop]]</td>
<td>Josette Wales, Colette Younger</td>
</tr>
<tr>
<td>[[Global Trade Weapons]]</td>
<td>Weapon Shop</td>
<td>Samuel Limebough, Hanna Limebough</td>
</tr>
<tr>
<td>[[House of Judgement]]</td>
<td>[[Dungeon]]</td>
<td>Elius</td>
</tr>
<tr>
<td>[[Thieves Guild]]</td>
<td>Dungeon</td>
<td>Wanro Blackadder, Autolycus Burbank, Ivy Blackadder, Darcie Darby, Ronja Darby</td>
</tr>
<tr>
<td>[[Guardhouse]]</td>
<td>[[House]]</td>
<td>Amateurion, Warner Gonzalez</td>
</tr>
<tr>
<td>[[Merchant House]]</td>
<td>House</td>
<td>Lord Markham, Sam Lloyd</td>
</tr>
<tr>
<td>Banderoles Hacienda</td>
<td>House</td>
<td>Antonio Banderoles, Zeta Banderoles, Diego Banderoles</td>
</tr>
<tr>
<td>Roofcats</td>
<td>House</td>
<td>Peter Kiliman, Isabeau Kiliman, Karlsson Kiliman, Sia Kiliman</td>
</tr>
<tr>
<td>Assassin's Credentials</td>
<td>House</td>
<td>Desmond Altair, Xi Altair, Birk Altair, Rasmus Altair, Lotta Altair</td>
</tr>
<tr>
<td>The Cabbage Farm</td>
<td>House</td>
<td>Johnno Mulwarp, Linda Mulwarp, Emil Mulwarp, Lilibet Mulwarp</td>
</tr>
<tr>
<td>[[]]</td>
<td>House</td>
<td></td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Gardens of Harmony]]</td>
<td>[[Dungeon]]</td>
<td>Alliantus, Astral, Gregorius, Bodhi Jizo, Minerva, Dolf</td>
</tr>
<tr>
<td>[[]]</td>
<td>[[]]</td>
<td></td>
</tr>
</table><br>
===Who is who===
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Desmond Altair]] - grandmaster teacher of [[Dagger]]</td>
<td>[[Xi Altair]] - expert teacher of [[Light Magic|Light]]</td>
</tr>
<tr>
<td>[[Amateurion]] - captain of the guards</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Antonio Banderoles]] - smuggler</td>
<td>[[Zeta Banderoles]] - expert teacher of [[Fire Magic|Fire]]</td>
</tr>
<tr>
<td>[[Hopkins Banderoles]] - trainer, father of Antonio Banderoles</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Wanro Blackadder]] - master teacher of [[Disarm Trap]]</td>
<td>[[Ivy Blackadder]] - poisoner, wife of Wanro Blackadder</td>
</tr>
<tr>
<td>[[Autolycus Burbank]] - grandmaster teacher of [[Mace]]</td>
<td>[[Orlandra Bloom]] - apothecary</td>
</tr>
<tr>
<td>[[Truman Burbank]] - insurance agent</td>
<td>[[Gaby Bonokka]] - zoologist</td>
</tr>
<tr>
<td>[[Elius]] - judge</td>
<td>[[Tiggra Bounce]] - factor</td>
</tr>
<tr>
<td>[[Warner Gonzalez]] - sergeant</td>
<td>[[Esmeralda Chantefleur]] - couturier</td>
</tr>
<tr>
<td>[[Henry Higgins]] - guildmaster</td>
<td>[[Darcie Darby]] - master teacher of [[Stealing]]</td>
</tr>
<tr>
<td>[[Gregor Haus]] - physician</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Peter Kiliman]] - slater</td>
<td>[[Isabeau Kiliman]] - falconer, wife of Peter Kiliman</td>
</tr>
<tr>
<td>[[Samuel Limebough]] - weaponsmith</td>
<td>[[Hanna Limebough]] - teacher, wife of Samuel Limebough</td>
</tr>
<tr>
<td>[[Sam Lloyd]] - grandmaster teacher of [[Water Magic|Water]]</td>
<td>[[Tara Limebough]] - magicker, daughter of Samuel and Hanna Limebough</td>
</tr>
<tr>
<td>[[Lord Markham]] - merchant</td>
<td>[[Melissa Manaclash]] - stable mistress</td>
</tr>
<tr>
<td>[[Pygmalion Mayfair]] - actor</td>
<td>[[Elly Mayfair]] - master teacher of [[Learning]], wife of Pygmalion Mayfair</td>
</tr>
<tr>
<td>[[Johnno Mulwarp]] - cabbage farmer</td>
<td>[[Linda Mulwarp]] - cabbage farmer, sister of Johnno Mulwarp</td>
</tr>
<tr>
<td>[[Sandoval Pod]] - expert teacher of [[Plate]]</td>
<td>[[Akella Pod]] - armourer, wife of Sandoval Pod</td>
</tr>
<tr>
<td>[[Reto Rograde]] - runemaster</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Schveider]] - dockmaster</td>
<td>[[Sarit Veen]] - retailer</td>
</tr>
<tr>
<td>[[Howard Tilley]] - banker</td>
<td>[[Jiminette Wales]] - lemma collector</td>
</tr>
<tr>
<td>[[David Tinfield]] - magicker</td>
<td>[[Josette Wales]] - bushwacker</td>
</tr>
<tr>
<td>[[Orson Wales]] - expert teacher of [[Dark Magic|Dark]]</td>
<td>[[Colette Younger]] - weaponsmith</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Birk Altair]] - son of Desmond and and Xi Altair</td>
<td>[[Lotta Altair]] - daughter of Desmond and Xi Altair</td>
</tr>
<tr>
<td>[[Rasmus Altair]] - son of Desmond Altair</td>
<td>[[Kati Bunting]] - chambermaid</td>
</tr>
<tr>
<td>[[Diego Banderoles]] - son of Antonio and Zeta Banderoles</td>
<td>[[Jackie Chantefleur]] - daughter of Esmeralda Chantefleur</td>
</tr>
<tr>
<td>[[Marko Chantefleur]] - son of Esmeralda Chantefleur</td>
<td>[[Ronja Darby]] - daughter of Darcie Darby</td>
</tr>
<tr>
<td>[[Karlsson Kiliman]] - son of Peter and Isabeau Kiliman</td>
<td>[[Sia Kiliman]] - daughter of Peter and Isabeau Kiliman</td>
</tr>
<tr>
<td>[[Tommi Limebough]] - son of Tara Limebough</td>
<td>[[Annika Limebough]] - daughter of Tara Limebough</td>
</tr>
<tr>
<td>[[Kalle Bloom]] - son of Orlandra Bloom</td>
<td>[[Pippi Limebough]] - daughter of Tara Limebough</td>
</tr>
<tr>
<td>[[Emil Mulwarp]] - son of Johnno Mulwarp</td>
<td>[[Lilibet Mulwarp]] - daughter of Johnno Mulwarp</td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[Noriko Nightingale]] - chambermaid</td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[Kajsa Pod]] - daughter of Sandoval and Akella Pod</td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[Madicken Pod]] - daughter of Sandoval and Akella Pod</td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[Lisabet Swann]] - chambermaid</td>
</tr>
<tr>
<td>[[Matti Wales]] - son of Jamina Wales</td>
<td>[[Randi Wales]] - daughter of Jamina Wales</td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[]] - daughter of </td>
</tr>
</table><br>
====Wizards====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Alliantus]] - rolemaster</td>
<td>[[Bodhi Jizo]] - guardian</td>
</tr>
<tr>
<td>[[Astral]] - expert teacher of [[Alchemy]]</td>
<td>[[Minerva]] - flautist</td>
</tr>
<tr>
<td>[[Gregorius]] - grandmaster teacher of [[Spellcasting]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Dolf]] - pupil</td>
<td>[[]] - daughter of </td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Prince Daglathor]] - Kreegan envoy</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[]] - daughter of </td>
</tr>
</table>
[[Category:Province]][[Category:Terrax| ]]
7290daeba9f50754438883a479697717bdb22214
Semiramis
0
1489
2086
2067
2009-10-22T19:37:08Z
Ribannah
2
wikitext
text/x-wiki
{{map}}
{{provinces}}
'''Semiramis''' is located west in northern [[Karigor]]. It is likely to be a [[map]] that the [[party]] will visit later in the game.
Neighbouring [[map]]s are [[Terrax]] (northeast), [[Murlank]] (east), [[Nannaria]] (southeast) and [[Timberfall]] (west). The ocean (northwest and west) is not part of the [[game]].
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Semiramis.png</div>
===Communities===
* [[Ascalon]], in the northwest
* [[Marduk]], the capital, south on the river Ebony
===Geography===
* [[Ebony]], the river flowing through Semiramis from southwest to southeast
===Monsters (surface)===
* [[Griffin]]s (Griffin, Lofty Griffin, Divine Griffin)
* [[Moon Zealot]]s (Moon Worshipper, Moon Fanatic, Moon Zealot)
<!--* [[Saint (monster)|Saints]] (Saint)-->
* [[Satyr]]s (Satyr, Satyr Player, Satyr Wizard)
* [[Skeleton]]s (Skeleton, Skeleton Master, Bone Lord)
<!--* [[Sun Priest]]s (Sun Acolyte, Sun Cleric, Sun Priest, High Priest of the Sun)-->
* [[Sun Zealot]]s (Sun Worshipper, Sun Fanatic, Sun Zealot)
* [[Toad]]s (Toad, Tidal Toad, Red Bombina)
===Animals===
[[Butterfly|Butterflies]], [[Bird]]s, [[Fish]]
===Dungeons===
* [[Cemetery]] - east
* [[Circus of the Sun]] - southeast, visits Semiramis during 3 months of the year
* [[Divine Temple of the Sun]] - central
* [[Maranthea College]] - southwest
* [[Dr. Who's Well]] - northeast, in Ascalon
===Objects===
* [[Obelisk]] #2
* [[Central Fountain]] ([[Town Portal]] destination)
* Peacock [[Throne]] (Permanently +10 to all [[statistic]]s and [[resistance]]s of [[Human]]s on one Monday)
* Random [[Test]] (+7 [[Skillpoint]]s once to characters that have 100 in the required statistic)
* [[Flame]] of [[Haste]] (Reduces recovery time for 1 hour, or until rest or travel, 6 hours weak afterwards)
* Flame of [[Elemental Resistance]] (+20 to Elemental Resistances for 6 hours, or until rest or travel)
* [[Well]] of +30 [[Magic]] and [[Luck]] (Temporarily +30 Magic and Luck for 2 days or until rest or travel)
* [[Fountain of Destiny]] (+20 Skillpoints once per character for 50000 [[gold]], -5 [[reputation]])
----
==Travel==
===Foot===
Terrax (northwest), Murlank (east), Nannaria (southeast) and Timberfall (southwest) can all be reached on [[foot]] overland, which takes 5 days.
===Coach===
[[Coach]]es of the [[Golden Triangle]] leave at the Santa Faye Trail for Terrax on '''Tuesdays''', '''Thursdays''' and '''Sundays''', with return trips starting on Mondays, Wednesdays and Fridays. Other Golden Triangle coaches leave for Murlank on '''Mondays''', '''Wednesdays''' and '''Saturdays''', return trips starting on Tuesdays, Thursdays and Sundays. All these coach rides take 2 days.
At the same stable, coaches of the [[Nightriders]] leave for Nannaria, [[M'Akal]] on '''Wednesdays''' and '''Fridays''', with return trips staring on Mondays and Saturdays. These trips take 2½ days. After the [[Zealot]]s start fighting, this line is discontinued.
===Boat===
The [[St. Nicholas]] will enter Semiramis from Timberfall and continue downstream into Murlank. Both passages take 3 days.
===Ship===
There are no [[dock]]s in Semiramis.
===Town Portal===
Semiramis has a [[Central Fountain]] and can therefore be reached instantly by the powerful [[Town Portal]] spell. The other [[province]]s that can be reached this way are: [[Terrax]], Murlank, Nannaria, [[Soronne (province)|Soronne]] and [[Serenity (province)|Serenity]]. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
----
==Citizens==
===Marduk===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Warrior Protection]]</td>
<td>[[Armour Shop]]</td>
<td>Bishamon</td>
</tr>
<tr>
<td>[[The Glove Compartment]]</td>
<td>[[Armour Shop]]</td>
<td>Eva Quinn</td>
</tr>
<tr>
<td>[[Seasons in the Sun]]</td>
<td>[[General Store]]</td>
<td>Terry J. Seasons</td>
</tr>
<tr>
<td>[[Master Guild of Light]]</td>
<td>[[Guild]]</td>
<td>Arduinna, Taime</td>
</tr>
<tr>
<td>[[Stable]]</td>
<td>[[Santa Faye Trail]]</td>
<td>Sally Hur</td>
</tr>
<tr>
<td>[[The Golden Dawn]]</td>
<td>[[Tavern]]</td>
<td>Saint Amant, Saint David, Saint Luticas, Rosa Cruz, Vera Cruz</td>
</tr>
<tr>
<td>[[Caithream Hall]]</td>
<td>[[Training Hall]]</td>
<td>Agnes Chastillon</td>
</tr>
<tr>
<td>[[Enlightenment Conclave]]</td>
<td>[[House]]</td>
<td>Apollo, Geezis, Amaterasu, Hiruko</td>
</tr>
<tr>
<td>[[Herdsmen Conclave]]</td>
<td>House</td>
<td>Saint Patrick</td>
</tr>
<tr>
<td>[[Holy Crossings]]</td>
<td>House</td>
<td>Saint Christopher, Phoebe Alliswell, Prue Alliswell</td>
</tr>
<tr>
<td>[[Library]]</td>
<td>House</td>
<td>Diodorus, Josaphat</td>
</tr>
<tr>
<td>[[Pretender Conclave]]</td>
<td>House</td>
<td>Lyran Pretensa, Kyle Pretensa, Andrea Pretensa</td>
</tr>
</table><br>
===Ascalon===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Angelic Tablets]]</td>
<td>[[Apothecary]]</td>
<td>Enochia</td>
</tr>
<tr>
<td>[[Timely Reserve]]</td>
<td>[[Bank]]</td>
<td>Saint Jutte</td>
</tr>
<tr>
<td>[[The Celestial Toymaker]]</td>
<td>[[General Store]]</td>
<td>Saint Martha</td>
</tr>
<tr>
<td>[[Bounty Hunters Guild]]</td>
<td>[[Guild]]</td>
<td>Domino Moradon, Keira Moradon, Harvey Moradon</td>
</tr>
<tr>
<td>[[Duke Ethelbert's Palace]]</td>
<td>[[Palace]]</td>
<td>Duke Ethelbert, Wveird of Gamelot, Gryfflet, Dr. Who, Paris Aldeberge</td>
</tr>
<tr>
<td>[[Gilbert's Temple Maces]]</td>
<td>[[Weapon Shop]]</td>
<td>Desmond Decado, Cuchulainn</td>
</tr>
<tr>
<td>[[Dragonchasers Conclave]]</td>
<td>[[House]]</td>
<td>Saint Joris, Saint Perci</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Divine Temple of the Sun]]</td>
<td>[[Dungeon]], [[Palace]], [[Temple]]</td>
<td>Taledon X, Sister Eliza, Saint Kristina</td>
</tr>
<tr>
<td>[[Maranthea College]]</td>
<td>Dungeon</td>
<td>Elymas, Sam Lloyd, Melanie Bourne, Saint Marguerite, Jarod Pretensa, Mallory Quinn, Sabrina Lloyd, Marina Pretensa</td>
</tr>
<tr>
<td>[[Meh Temple]]</td>
<td>Temple</td>
<td>Kaldi</td>
</tr>
</table><br>
===Who is who===
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Saint Amant]] - gamer</td>
<td>[[Paris Aldeberge]] - princess</td>
</tr>
<tr>
<td>[[Apollo]] - grandmaster teacher of [[Light Magic|Light]]</td>
<td>[[Phoebe Alliswell]] - expert teacher of [[Mind Magic|Mind]]</td>
</tr>
<tr>
<td>[[Bishamon]] - armourer</td>
<td>[[Prue Alliswell]] - psionic</td>
</tr>
<tr>
<td>[[Saint Christopher]] - pathfinder</td>
<td>[[Amaterasu]] - grandmaster teacher of [[Body Magic|Body]], wife of Apollo</td>
</tr>
<tr>
<td>[[Cuchulainn]] - hero</td>
<td>[[Arduinna]] - guildmistress</td>
</tr>
<tr>
<td>[[Saint David]] - vegetarian</td>
<td>[[Melanie Bourne]] - head of school</td>
</tr>
<tr>
<td>[[Desmond Decado]] - weaponsmith</td>
<td>[[Agnes Chastillon]] - trainer</td>
</tr>
<tr>
<td>[[Diodorus]] - librarian</td>
<td>[[Rosa Cruz]] - tavernkeep</td>
</tr>
<tr>
<td>[[Elymas]] - grandmaster teacher of [[Fire Magic|Fire]]</td>
<td>[[Sister Eliza]] - high priest</td>
</tr>
<tr>
<td>[[Duke Ethelbert]] - duke</td>
<td>[[Enochia]] - apothecary</td>
</tr>
<tr>
<td>[[Wveird of Gamelot]] - grandmaster teacher of [[Plate]]</td>
<td>[[Sally Hur]] - stable mistress</td>
</tr>
<tr>
<td>[[Geezis]] - lightbringer, son of Apollo and Amaterasu</td>
<td>[[Josaphat]] - master teacher of [[Meditation]]</td>
</tr>
<tr>
<td>[[Gryfflet]] - shieldbearer</td>
<td>[[Saint Jutte]] - banker</td>
</tr>
<tr>
<td>[[Saint Joris]] - expert teacher of [[Repair]]</td>
<td>[[Kaldi]] - healer</td>
</tr>
<tr>
<td>[[Sam Lloyd]] - sorcerer</td>
<td>[[Saint Kristina]] - healer</td>
</tr>
<tr>
<td>[[Saint Luticas]] - cook</td>
<td>[[Saint Marguerite]] - master teacher of [[Water Magic|Water]]</td>
</tr>
<tr>
<td>[[Suryus Palk]] - sorcerer</td>
<td>[[Saint Martha]] - retailer</td>
</tr>
<tr>
<td>[[Saint Patrick]] - expert teacher of [[Spirit Magic|Spirit]]</td>
<td>[[Domino Moradon]] - guildmistress</td>
</tr>
<tr>
<td>[[Saint Perci]] - dragonhunter</td>
<td>[[Keira Moradon]] - master teacher of [[Shield]], sister of Domino Moradon</td>
</tr>
<tr>
<td>[[Lyran Pretensa]] - expert teacher of [[Merchant]]</td>
<td>[[Eva Quinn]] - taylor</td>
</tr>
<tr>
<td>[[Terry J. Seasons]] - retailer</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Taledon X]] - divine high priest</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Dr. Who]] - classifier</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Harvey Moradon]] - son of Domino Moradon</td>
<td>[[Sabrina Lloyd]] - pupil, daughter of Sam Lloyd</td>
</tr>
<tr>
<td>[[Mallory Quinn]] - pupil, son of Eva Quinn</td>
<td>[[Marina Pretensa]] - pupil, daughter of Lyran Pretensa</td>
</tr>
<tr>
<td>[[Jarod Pretensa]] - pupil, son of Lyran Pretensa</td>
<td>[[Vera Cruz]] - daughter of Rosa Cruz</td>
</tr>
<tr>
<td>[[Taime]] - son of Arduinna</td>
<td>[[Hiruko]] - daughter of Apollo and Amaterasu</td>
</tr>
<tr>
<td>[[Kyle Pretensa]] - son of Lyren Pretensa</td>
<td>[[Andrea Pretensa]] - daughter of Lyren Pretensa</td>
</tr>
</table>
[[Category:Province]][[Category:Semiramis| ]]
1056397883e75a039249c037b29d028438e92c11
Murlank
0
1488
2087
2075
2009-10-22T19:37:39Z
Ribannah
2
wikitext
text/x-wiki
{{map}}
{{provinces}}
'''Murlank''' is located east in northern [[Karigor]]. It is likely to be a [[map]] that the [[party]] will visit later in the game.
Neighbouring [[map]]s are [[Semiramis]] (west), [[Terrax]] (northwest), [[Typhon Expanse]] (southeast) and [[Nannaria]] (southwest). The ocean (northeast and east) is not part of the [[game]].
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Murlank.png</div>
===Communities===
* [[Potz]], central between the river Ebony and the ocean
===Geography===
* [[Ebony]], the river flowing through Murlank from south to north
* [[Laolun]], the half-moon-shaped island in the northeast
===Monsters (surface)===
* [[Dark Mage]]s (Benighter, Dark Mage, Demon Commander)
<!--* [[Demon]]s (Banshee, Demon, Gallu'akal)-->
<!--* [[Demoniac]]s (Demoniac)-->
* [[Moon Zealot]]s (Moon Worshipper, Moon Fanatic, Moon Zealot)
* [[Octupus]]es (Devilfish, Octopus, Kraken)
* [[River Snake]]s (River Snake, Lightning Snake, Ebony Snake)
* [[Robber]]s (Robber, Highwayman, Ring Leader)
* [[Sun Zealot]]s (Sun Worshipper, Sun Fanatic, Sun Zealot)
===Animals===
[[Butterfly|Butterflies]], [[Horse]]s, [[Osprey]]s, [[Fish]]
===Dungeons===
* [[Circus of the Sun]] - southeast, visits Murlank during 3 months of the year
* [[Cognizant Temple of Meh]] - southwest
* [[Tower of Bab'El]] - northeast (Laolun)
===Objects===
* [[Obelisk]] #3
* [[Central Fountain]] ([[Town Portal]] destination)
* Random [[Contest]] (+5 [[Skillpoint]]s once to characters that have 50 in the required [[statistic]])
* [[Flame]] of [[Earth Resistance]] (+20 to Earth Resistance for 6 hours, or until rest or travel)
* Flame of [[Grey Resistance]] (+20 to Grey Resistance for 6 hours, or until rest or travel)
* Flame of [[Dark Resistance]] (+20 to Dark Resistance for 6 hours, or until rest or travel)
* [[Well]] of +2 [[Accuracy]] (8 Charges of +2 permanent Accuracy, if natural Accuracy<15, respawns)
* [[Fountain]] of +10 [[Endurance]] (Temporarily +10 Endurance for 2 days or until rest or travel)
* Well of +30 [[Luck]] (Temporarily +30 Luck for 2 days or until rest or travel)
----
==Travel==
===Foot===
Semiramis (west) and Terrax (northwest) can be reached on [[foot]] overland, which takes 5 days. There is no connection over land to the [[Typhon Expanse]].
===Coach===
[[Coach]]es of the [[Golden Triangle]] leave at the Blazing Saddles for Terrax on '''Mondays''', '''Wednesdays''' and '''Fridays''', with return trips starting on Tuesdays, Thursdays and Saturdays. Other Golden Triangle coaches leave for Semiramis on '''Tuesdays''', '''Thursdays''' and '''Sundays''', return trips starting on Mondays, Wednesdays and Saturdays. All these coach rides take 2 days.
At the same stable, coaches of the [[Nightriders]] leave for Nannaria, [[M'Akal]] on '''Wednesdays''' and '''Sundays'''. After the [[Zealot]]s start fighting, there is an additional ride on '''Fridays'''. Return trips start on Wednesdays, Saturdays and then also Mondays. All these trips take 2½ days.
===Boat===
The [[St. Nicholas]] will enter Murlank from Nannaria and continue downstream into Terrax. Both passages take 3 days.
===Ship===
There are two [[dock]]s in Murlank.
From Potz, [[ship]]s set sail for Terrax on '''Saturdays''' (return fares on Sundays). The voyages takes 4 days.
A [[ferry]] goes from Potz to the island of Laolun and back every day. This voyage takes 6 hours in either direction.
===Town Portal===
Murlank has a [[Central Fountain]] and can therefore be reached instantly by the powerful [[Town Portal]] spell. The other [[province]]s that can be reached this way are: [[Terrax]], Semiramis, Nannaria, [[Soronne (province)|Soronne]] and [[Serenity (province)|Serenity]]. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
----
==Citizens==
===Potz===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[The Tinctury]]</td>
<td>[[Apothecary]]</td>
<td>Milton Mars, Murrie Mars, Muffin Mars</td>
</tr>
<tr>
<td>[[Larp's Forge]]</td>
<td>[[Armour Shop]]</td>
<td>Dagorhir Larp, Camarilla Larp, Logan Larp</td>
</tr>
<tr>
<td>[[Curry & Heyes]]</td>
<td>[[Bank]]</td>
<td>Kid Curry, Hannibal Heyes</td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Arturchix</td>
</tr>
<tr>
<td>[[For a few nuggets more]]</td>
<td>[[General Store]]</td>
<td>Maurits Drostnestle, Adriana Drostnestle, Melanie Drostnestle</td>
</tr>
<tr>
<td>[[Master Scribe]]</td>
<td>[[Magic Shop]]</td>
<td>Louhi Sariola, Aila Sariola</td>
</tr>
<tr>
<td>[[Blazing Saddles]]</td>
<td>[[Stable]]</td>
<td>Ridge Johnson</td>
</tr>
<tr>
<td>[[The Double Eagle]]</td>
<td>[[Tavern]]</td>
<td>Lauren Bell, Brett Maverick, Fontan'El, LaCinder'El</td>
</tr>
<tr>
<td></td>
<td>[[Town Hall]]</td>
<td>Zebub'El, Kal'El, Salvia Lemming</td>
</tr>
<tr>
<td>[[East Wind Up]]</td>
<td>[[Training Hall]]</td>
<td>Al'El, Norris Cooper</td>
</tr>
<tr>
<td>[[Gunsmoke's Accessories]]</td>
<td>[[Weapon Shop]]</td>
<td>Matthew Dillon, Kitty Dillon</td>
</tr>
<tr>
<td>[[Prison]]</td>
<td>[[House]]</td>
<td>Smarties, Hipshot, Conrad Woods</td>
</tr>
<tr>
<td>[[Rangers HQ]]</td>
<td>House</td>
<td>Antonio Carletti, Zane Cooper, Aaron Cooper</td>
</tr>
<tr>
<td>[[Faloral Hacienda]]</td>
<td>House</td>
<td>Little Lord Faloral, Whitney Marron</td>
</tr>
<tr>
<td>[[Seabrook Hacienda]]</td>
<td>House</td>
<td>Hecate Seabrook, Tamara Seabrook</td>
</tr>
<tr>
<td>[[Lessok Corral]]</td>
<td>House</td>
<td>Ahosi Dahomey, Yent'El</td>
</tr>
<tr>
<td>[[River House]]</td>
<td>House</td>
<td>Dorado'El, Carne Ro'El, Lanaor'El</td>
</tr>
</table><br>
===Laolun===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Arturchix</td>
</tr>
<tr>
<td>[[Master Guild of Dark]]</td>
<td>[[Guild]]</td>
<td>Nerg'El</td>
</tr>
<tr>
<td>Towering Cranes</td>
<td>[[House]]</td>
<td>Christian Noir Stein, Anne Veen</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Chapel of the Moon]]</td>
<td>[[Temple]]</td>
<td>Lowmarsh'm'El</td>
</tr>
<tr>
<td>[[Cognizant Temple of Meh]]</td>
<td>[[Dungeon]], Temple</td>
<td>Wesley Gladberg</td>
</tr>
<tr>
<td>[[Tower of Bab'El]]</td>
<td>dungeon</td>
<td>Bab'El, Hooloovoo</td>
</tr>
</table><br>
===Who is who===
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Arturchix]] - ferryman</td>
<td>[[Lauren Bell]] - barkeep</td>
</tr>
<tr>
<td>[[Antonio Carletti]] - master teacher of [[Leather]]</td>
<td>[[Ahosi Dahomey]] - expert teacher of [[Bodybuilding]]</td>
</tr>
<tr>
<td>[[Norris Cooper]] - grandmaster teacher of [[Unarmed]], son of Zane Cooper</td>
<td>[[Kitty Dillon]] - horseshoe collector, wife of Matthew Dillon</td>
</tr>
<tr>
<td>[[Zane Cooper]] - marshall</td>
<td>[[Adriana Drostnestle]] - retailer</td>
</tr>
<tr>
<td>[[Kid Curry]] - grandmaster teacher of [[Dodging]]</td>
<td>[[Camarilla Larp]] - expert teacher of [[Identify Monster]], wife of Dagorhir Larp</td>
</tr>
<tr>
<td>[[Matthew Dillon]] - weaponsmith</td>
<td>[[Salvia Lemming]] - master teacher of [[Identify Item]]</td>
</tr>
<tr>
<td>[[Maurits Drostnestle]] - deputy</td>
<td>[[Louhi]] - magicker</td>
</tr>
<tr>
<td>[[Wesley Gladberg]] - charlatan</td>
<td>[[Whitney Marron]] - bodyguard</td>
</tr>
<tr>
<td>[[Hannibal Heyes]] - banker</td>
<td>[[Murrie Mars]] - alchemist, wife of Milton Mars</td>
</tr>
<tr>
<td>[[Hipshot]] - grandmaster teacher of [[Staff]]</td>
<td>[[Hecate Seabrook]] - expert teacher of [[Dark]]</td>
</tr>
<tr>
<td>[[Ridge Johnson]] - stable master</td>
<td>[[Anne Veen]] - paintress</td>
</tr>
<tr>
<td>[[Dagorhir Larp]] - armourer</td>
<td></td>
</tr>
<tr>
<td>[[Milton Mars]] - apothecary</td>
<td></td>
</tr>
<tr>
<td>[[Brett Maverick]] - hustler</td>
<td></td>
</tr>
<tr>
<td>[[Smarties]] - sheriff</td>
<td></td>
</tr>
<tr>
<td>[[Christian Noir Stein]] - buildmaster</td>
<td></td>
</tr>
<tr>
<td>[[Conrad Woods]] - expert teacher of [[Plate]]</td>
<td></td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Aaron Cooper]] - son of Zane Cooper</td>
<td>[[Melanie Drostnestle]] - daughter of Maurits and Adriana Drostnestle</td>
</tr>
<tr>
<td>[[Little Lord Faloral]] - </td>
<td>[[Muffin Mars]] - daughter of Milton and Murrie Mars</td>
</tr>
<tr>
<td>[[Logan Larp]] - son of Dagorhir and Camarilla Larp</td>
<td>[[Aila Sariola]] - daughter of Louhi Sariola</td>
</tr>
<tr>
<td></td>
<td>[[Tamara Seabrook]] - daughter of Hecate Seabrook</td>
</tr>
</table><br>
====Demoniacs====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Al'El]] - trainer</td>
<td>[[Carne Ro'El]] - messenger</td>
</tr>
<tr>
<td>[[Bab'El]] - tower lord</td>
<td>[[Fontan'El]] - chamber maid</td>
</tr>
<tr>
<td>[[Dorado'El]] - master teacher of [[Earth]]</td>
<td>[[LaCinder'El]] - waitress</td>
</tr>
<tr>
<td>[[Kal'El]] - clergyman</td>
<td>[[Lanaor'El]] - master teacher of [[Pathfinding]]</td>
</tr>
<tr>
<td>[[Lowmarsh'm'El]] - healer</td>
<td>[[Yent'El]] - horse whisperer</td>
</tr>
<tr>
<td>[[Nerg'El]] - guildmaster</td>
<td></td>
</tr>
<tr>
<td>[[Zebub'El]] - mayor</td>
<td></td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Belgarath]] - frozen demon</td>
<td></td>
</tr>
<tr>
<td>[[Hooloovoo]] - demon familiar</td>
<td></td>
</tr>
</table><br>
[[Category:Province]][[Category:Murlank| ]]
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Category:Terrax
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2089
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2009-10-22T19:38:44Z
Ribannah
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wikitext
text/x-wiki
{{map}}
{{provinces}}
[[Category:Terrax]]
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2089
2009-10-22T19:39:36Z
Ribannah
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wikitext
text/x-wiki
{{map}}
{{provinces}}
[[Category:Province]]
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Category:Semiramis
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2009-10-22T19:39:05Z
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{{provinces}}
[[Category:Province]]
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Category:Murlank
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[[Category:Province]]
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Category:Timberfall
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[[Category:Province]]
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Nannaria
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2078
2009-10-22T19:42:41Z
Ribannah
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text/x-wiki
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'''Nannaria''' is located in central [[Karigor]]. It is easily accesible from Soronne, the first map that the [[party]] will visit after starting their journey along the river Ebony.
Neighbouring [[map]]s are [[Semiramis]] (northwest), [[Murlank]] (northeast), [[Typhon Expanse]] (east), [[Soronne (province)|Soronne]] (southeast), [[Ryft (province)|Ryft]] (southwest) and [[Timberfall]] (west).
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Nannaria.png</div>
===Communities===
* [[M'Akal]], the capital, central on both the Brass Sea and the river Ebony
* [[Heronport]], in the south on the Brass Sea
===Geography===
* [[Brass Sea]], the sea in the south
* [[Ebony]], the river flowing through Nannaria from northwest to northeast
===Monsters (surface)===
* [[Gargoyle]]s (Alabaster Gargoyle, Sandstone Gargoyle, Flint Gargoyle)
* [[Golem]]s (Glass Golem, Pewter Golem, Nickel Golem)
* [[Manticore]]s (Manticore, Scorpicore, Chimera)
<!--* [[Moon Priestess]]es (Moon Acolyte, Moon Cleric, Moon Priestess, High Priestess of the Moon)-->
* [[Moon Zealot]]s (Moon Worshipper, Moon Fanatic, Moon Zealot)
<!--* [[Necromancer]]s (Necromancer)-->
* [[River Snake]]s (River Snake, Lightning Snake, Ebony Snake)
* [[Sun Zealot]]s (Sun Worshipper, Sun Fanatic, Sun Zealot)
===Animals===
[[Butterfly|Butterflies]], [[Heron]]s, [[Osprey]]s, [[Fish]]
===Dungeons===
* [[Castle Herondale]] - southwest
* [[Divine Temple of the Moon]] - north
* [[Heronry]] - south
* [[Tomb of Anubis]] - east
===Objects===
* [[Obelisk]] #5
* [[Central Fountain]] ([[Town Portal]] destination)
* Random [[Test]] (+7 [[Skillpoint]]s once to characters that have 100 in the required [[statistic]])
* [[Flame]] of [[Protection from Magic]]
* Flame of [[Bless]] (+10 to chance-to-hit for 3 hours, or until rest or travel)
* Flame of [[Day of the Gods]] (+35 to all six statistics for 2 days, or until rest or travel)
* [[Well]] of +30 [[Level]]s (+30 levels for 2 days or until rest or travel)
* [[Fountain]] of +30 [[Elemental Resistance]] (Temporarily +30 Elemental Resistance for 2 days or until rest or travel)
----
==Travel==
===Foot===
Except for Ryft (southwest), all neighbouring provinces can be reached on [[foot]] overland, which takes 5 days.
===Coach===
Nannaria has two stables: in M'Akal, serving the [[Nightrider]]s, and in [Heronport, serving the [[Tower Express]]. It is a coming and going of coaches. Nightrider coaches start in the night.
<u>M'Akal</u>
* On '''Mondays''' and '''Saturdays''', coaches leave for Semiramis (2½ days). Return trips start on Wednesdays and Fridays. Note: this line is discontinued when the [[Zealot]]s start fighting.
* On '''Wednesdays''' and '''Saturdays''', coaches leave for Murlank (2½ days). Return trips start on Wednesdays and Sundays. Note: a '''Monday''' ride is added (return starting on Fridays) after the Zealots start fighting.
* On '''Wednesdays''', a coach leaves for Timberfall (2½ days). The return trip stars on Sundays.
* On '''Thursdays''' and '''Sundays''', coaches leave for the Typhon Expanse (3 days). Return trips start on Mondays and Thursdays.
<u>Heronport</u>
* On '''Mondays''' and '''Thursdays''', coaches leave for Soronnee (2 days). Return trips start on Thursdays and Sundays.
* On '''Tuesdays''' and '''Saturdays''', coaches leave for Timberfall (2 days). Return trips start on Wednesdays and Saturdays.
* On '''Fridays''', a coaches leaves for [[Eftling]] (5 days). Return trips also start on Fridays.
===Boat===
The [[St. Nicholas]] will enter Nannaria from Semiramis and continue downstream into Murlank. Both passages take 3 days.
===Ship===
There are two [[dock]]s in Nannaria, one in each town.
From M'Akal, ships set sail for Soronne, [[Naval Base]] early on '''Mondays''' and '''Thursdays''' (return fares on Mondays and Fridays), and for Typhon Expanse, [[Masquerade]] early on '''Wednesdays''' and '''Saturdays''' (return fares early on Wednesdays and Saturdays). All these voyages take 2 days.
From Heronport, a ship sets sail for M'Akal on '''Mondays''' and '''Thursdays''', a voyage of 12 hours. These ships started at Soronne, Naval Base on Mondays and Fridays.
===Town Portal===
Nannaria has a [[Central Fountain]] and can therefore be reached instantly by the powerful [[Town Portal]] spell. The other [[province]]s that can be reached this way are: [[Terrax]], Semiramis, Murlank, Soronne and [[Serenity]]. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
----
==Citizens==
===M'Akal===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Sinister Drugs]]</td>
<td>[[Apothecary]]</td>
<td>Shin-Akuma</td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Manzazu</td>
</tr>
<tr>
<td>[[The Bone Collector]]</td>
<td>[[General Store]]</td>
<td>Moander, Wanda Obeah</td>
</tr>
<tr>
<td>[[Master Guild of the Elements]]</td>
<td>[[Guild]]</td>
<td>Mudjek, Isra</td>
</tr>
<tr>
<td>[[Necromancers' Guild]]</td>
<td>Guild, [[Training Hall]]</td>
<td>Tadodaho, Henden’lal, Mederon, Neberneith, Nimbus, Ferredine</td>
</tr>
<tr>
<td>[[Raiders' Guild]]</td>
<td>Guild</td>
<td>Mondamin</td>
</tr>
<tr>
<td>[[Powersticks]]</td>
<td>[[Magic Shop]]</td>
<td>Paupuk, Wabeno, Krishna</td>
</tr>
<tr>
<td>[[Black Bart's Stages]]</td>
<td>[[Stable]]</td>
<td>Charlie Bolles</td>
</tr>
<tr>
<td>[[Au Claire]]</td>
<td>[[Tavern]]</td>
<td>Claire Alti, Iago, Pierrot</td>
</tr>
<tr>
<td>[[Bathhouse]]</td>
<td>[[House]]</td>
<td>Janissar Dervish, Aroma Dervish, Thabiyath Dervish</td>
</tr>
<tr>
<td>[[Bottle Factory]]</td>
<td>House</td>
<td>Hiram Coddneck, Burgundy Coddneck, Rummy Coddneck</td>
</tr>
<tr>
<td>[[Corn Mill]]</td>
<td>House</td>
<td>Kim Dolly, Onatah</td>
</tr>
<tr>
<td>[[Puppetry]]</td>
<td>House</td>
<td>Jan Claesson, Cathy Claesson, Pulcinella Claesson</td>
</tr>
</table><br>
===Heronport===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Zam & Zom]]</td>
<td>[[Armour Shop]]</td>
<td>Zam</td>
</tr>
<tr>
<td>[[Groingotten's Commercial]]</td>
<td>[[Bank]]</td>
<td>Sinival, Lakschmi</td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Rebecca Dolly</td>
</tr>
<tr>
<td>[[Drop Dead Legs]]</td>
<td>[[General Store]]</td>
<td>Eduarda Halvenna</td>
</tr>
<tr>
<td>[[Bounty Hunters' Guild]]</td>
<td>[[Guild]]</td>
<td>Johnno Raines, Reno Raines</td>
</tr>
<tr>
<td>[[The Postman]]</td>
<td>[[Stable]]</td>
<td>David Brinne, Cherry Brinne, Bill Brinne, Kevin Brinne</td>
</tr>
<tr>
<td>[[Faerie Dragon Lawn]]</td>
<td>[[Tavern]]</td>
<td>Michael J. Moonwalker</td>
</tr>
<tr>
<td>[[Spiritual Spears]]</td>
<td>[[Weapon Shop]]</td>
<td>Britney Holmger, Timmy Holmger</td>
</tr>
<tr>
<td>[[Corlagon Estate]]</td>
<td>[[House]]</td>
<td>Corlagon, Ethric, Sandro</td>
</tr>
<tr>
<td>[[Deathvere Estate]]</td>
<td>House</td>
<td>Lincoln Deathvere, Jamie Deathvere, Richard Deathvere, Audrey Deathvere</td>
</tr>
<tr>
<td>[[Majestic Estate]]</td>
<td>House</td>
<td>Charles Majestic, Uda Majestic, Yomi Majestic</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Castle Herondale]]</td>
<td>[[Dungeon]], [[Palace]]</td>
<td>Gerrald Herondale, Joanaiken Herondale, Selene Herondale</td>
</tr>
<tr>
<td>[[Divine Temple of the Moon]]</td>
<td>Dungeon, Palace, [[Temple]]</td>
<td>Shenandoah, Nahusha</td>
</tr>
<tr>
<td>[[Heronry]]</td>
<td>Dungeon</td>
<td>Shushuga</td>
</tr>
<tr>
<td>[[Meh Temple]]</td>
<td>Temple</td>
<td>Sulman</td>
</tr>
<tr>
<td>[[Tomb of Anubis]]</td>
<td>Dungeon</td>
<td>Reaper Grimgott</td>
</tr>
</table><br>
===Who is who===
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Charlie Bolles]] - stablemaster</td>
<td>[[Claire Alti]] - tavernkeep</td>
</tr>
<tr>
<td>[[David Brinne]] - postmaster</td>
<td>[[Cherry Brinne]] - stablemistress</td>
</tr>
<tr>
<td>[[Jan Claesson]] - puppeteer</td>
<td>[[Cathy Claesson]] - expert teacher of [[Meditation]]</td>
</tr>
<tr>
<td>[[Hiram Coddneck]] - bottler</td>
<td>[[Burgundy Coddneck]] - expert teacher of [[Body]]</td>
</tr>
<tr>
<td>[[Corlagon]] - necromancer</td>
<td>[[Jamie Deathvere]] - expert teacher of [[Armsmaster]]</td>
</tr>
<tr>
<td>[[Lincoln Deathvere]] - grandmaster teacher of [[Sword]]</td>
<td>[[Aroma Dervish]] - expert teacher of [[Water]]</td>
</tr>
<tr>
<td>[[Janissar Dervish]] - bathmaster</td>
<td>[[Kim Dolly]] - miller</td>
</tr>
<tr>
<td>[[Ferredine]] - apprentice</td>
<td>[[Rebecca Dolly]] - dockmistress, sister of Kim Dolly</td>
</tr>
<tr>
<td>[[Reaper Grimgott]] - soulfarer</td>
<td>[[Eduarda Halvenna]] - retailer</td>
</tr>
<tr>
<td>[[Henden'lal]] - master teacher of [[Fire]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Gerrald Herondale]] - first knight</td>
<td>[[Joanaiken Herondale]] - historian, wife of Gerrald Herondale</td>
</tr>
<tr>
<td>[[Iago]] - bard</td>
<td>[[Britney Holmger]] - weaponsmith</td>
</tr>
<tr>
<td>[[Charles Majestic]] - master teacher of [[Axe]]</td>
<td>[[Isra]] - guildmistress, wife of Mudjek</td>
</tr>
<tr>
<td>[[Manzazu]] - dockmaster</td>
<td>[[Krishna]] - apprentice, daughter of Paupuk and Wabeno</td>
</tr>
<tr>
<td>[[Mederon]] - trainer</td>
<td>[[Lakschmi]] - banker, wife of Sinival</td>
</tr>
<tr>
<td>[[Moander]] - retailer</td>
<td>[[Uda Majestic]] - expert teacher of [[Chain]], wife of Charles Majestic</td>
</tr>
<tr>
<td>[[Mondamin]] - guildmaster</td>
<td>[[Nahusha]] - high priestess of the moon</td>
</tr>
<tr>
<td>[[Michael J. Moonwalker]] - performer</td>
<td>[[Wanda Obeah]] - witch doctor, wife of Moander</td>
</tr>
<tr>
<td>[[Mudjek]] - windmaster</td>
<td>[[Onatah]] - expert teacher of [[Earth]]</td>
</tr>
<tr>
<td>[[Neberneith]] - grandmaster teacher of [[Dark]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Nimbus]] - broombinder</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Paupuk]] - magicker</td>
<td>[[Shenandoah]] - queen</td>
</tr>
<tr>
<td>[[Johnno Raines]] - guildmaster</td>
<td>[[Shushuga]] - heronkeep</td>
</tr>
<tr>
<td>[[Sandro]] - apprentice</td>
<td>[[Wabeno]] - shaman</td>
</tr>
<tr>
<td>[[Shin-Akuma]] - apothecary</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Sinival]] - moon priest</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Sulman]] - healer</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Tadodaho]] - guildmaster</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Zam]] - necromancer</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Bill Brinne]] - son of David and Cherry Brinne</td>
<td>[[Pulcinella Claesson]] - daughter of Jan and Cathy Claesson</td>
</tr>
<tr>
<td>[[Kevin Brinne]] - son of David and Cherry Brinne</td>
<td>[[Rummy Coddneck]] - daughter of Hiram and Burgundy Coddneck</td>
</tr>
<tr>
<td>[[Richard Deathvere]] - son of Lincoln and Jamie Deathvere</td>
<td>[[Audrey Deathvere]] - daughter of Lincoln and Jamie Deathvere - </td>
</tr>
<tr>
<td>[[Timmy Holmger]] - son of Britney Holmger</td>
<td>[[Thabiyath Dervish]] - daughter of Janissar and Aroma Dervish</td>
</tr>
<tr>
<td>[[Pierrot]] - son of Iago</td>
<td>[[Selene Herondale]] - daughter of Gerrald and Joanaiken Herondale</td>
</tr>
<tr>
<td>[[Reno Raines]] - son of Johnno Raines</td>
<td>[[Yomi Majestic]] - daughter of Charles and Uda Majestic</td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Ethric]] - wizard</td>
<td>[[]] - </td>
</tr>
</table><br>
[[Category:Province]][[Category:Nannaria| ]]
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Category:Nannaria
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text/x-wiki
{{map}}
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[[Category:Province]]
2cfb00611e199c5031e8ec724bfa1d25d09e93d8
Typhon Expanse
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2009-10-22T19:44:15Z
Ribannah
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text/x-wiki
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The '''Typhon Expanse''' is located east of central [[Karigor]]. It is accessible from Soronne, the first map that the party will visit after starting their journey along the river Ebony.
Neighbouring [[map]]s are [[Nannaria]] (west), [[Murlank]] (northwest), [[Sea of Mist (province)|Sea of Mist]] (southeast) and [[Soronne (province)|Soronne]] (southwest). The ocean (northeast and east) is not part of the [[game]].
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_TyphonExpanse.png</div>
===Communities===
* [[Albatross]], the new village southeast on the river Albeys and the Brass Sea
* [[Masquerade]], the capital of the [[Vampire]]s, central on the Brass Sea
* [[Orak]], the village of the followers of [[Ceth]], in the northeast
===Geography===
* [[Albeys]], the small river in the east
* [[Brass Sea]], the sea in the south
===Monsters (surface)===
* [[Phoenix]]es (Fire Bird, Phoenix, Grand Phoenix, Bennu)
* [[Shark]]s (Shark, Hunter Shark, Bloodshark, Kua Mackerell)
* [[Typhonites]] (Cerberus, Hydra, Typhon, Goros)
* [[Vampire Clansfolk]] (Bloodsucker, Vampire Assassin, Nosferatu)
===Animals===
[[Osprey]]s, [[Fish]]
===Dungeons===
* [[Snake Pit]]
* [[Tavern of Harlotry]]
* [[Theatre of Blood]]
===Objects===
* [[Obelisk]] #6
* Lassen's [[Throne]] (Permanently +10 to all [[statistic]]s and [[resistance]]s of Vampires on one Friday)
* Random [[Challenge]] (+10 [[Skillpoint]]s once to characters that have 200 in the required statistic)
* [[Flame]] of [[Immolation]] (Grants a ring of fire around the party for 1 hour, or until rest or travel)
* Flame of [[Fleet Foot]] (+75% to walking velocity for 3 hours, or until rest or travel)
* Flame of [[Day of the Gods]] (+35 to all six statistics for 2 days, or until rest or travel)
* Flame of [[Self Resistance]] (+20 to Self Resistances for 6 hours, or until rest or travel)
* [[Fountain]] of +50 [[Spellpoint]]s (Replenishes 50 spellpoints, maximum 50 charges, recharge 10 per day)
* [[Well]] of +30 [[Might]] and [[Endurance]] (Temporarily +30 Might and Endurance for 2 days or until rest or travel)
* [[Well of Wonders]] (Chances of 10%: eradicated, dead, stoned, paralyzed, 1 year added to age, 10000 gold, 25000 experience, +50 temporarily to all six stats, +50 temporarily to all resistances, nothing)
----
==Travel==
===Foot===
The neighbouring province Nannaria (west) can be reached on [[foot]] overland, which takes 5 days. There is no overland connection to Murlank (northwest), Sea of Mist (southeast) or Soronne (southwest).
===Coach===
Every [[week]], two [[coach]]es of the [[Nightriders]] leave Masquerade for Nannaria, [[M'Akal]]: on '''Mondays''' and '''Thursdays''', with return trips starting on Sundays and Thursdays. These rides take three days.
===Boat===
There are no [[boat]]s available in the Typhon Expanse.
===Ship===
There are two [[dock]]s in the Typhon Expanse: in Masquerade and in Albatross.
From Masquerade, [[ship]]s set sail for Nannaria, M'Akal early on '''Wednesdays''' and '''Saturdays''', with return fares starting at the same times. These voyages take 2 days. Ships sail east for Albatross in 1 day early on '''Wednesdays''' and '''Sundays'''.
From Albatross, ships set sail for Soronne, [[Naval Base]] early on '''Tuesdays''' and '''Fridays'''. These voyages take 2½ days.
===Town Portal===
The Typhon Expanse has no [[Central Fountain]]. The nearest [[Town Portal]] destinations are Murlank, Nannaria and Soronne.
----
==Citizens==
===Masquerade===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[White Wolf Thaumaturgy]]</td>
<td>[[Apothecary]]</td>
<td>Alanna Wolf, Buford Wolf</td>
</tr>
<tr>
<td>[[Zom & Zam]]</td>
<td>[[Armour Shop]]</td>
<td>Zom</td>
</tr>
<tr>
<td>[[Knox's Bonds]]</td>
<td>[[Bank]]</td>
<td>Christie Goldfinger, Lamina Vault</td>
</tr>
<tr>
<td>[[]]</td>
<td>[[Dockyard]]</td>
<td>Abraham Drake, Eve Valpurgis</td>
</tr>
<tr>
<td>[[Bozeman's Enterprises]]</td>
<td>[[General Store]]</td>
<td>Morgana Bozeman</td>
</tr>
<tr>
<td>[[Prime Guild of Mind]]</td>
<td>[[Guild]]</td>
<td>Alice Borg, Morticia Borg</td>
</tr>
<tr>
<td>[[Warriors of Virtue]]</td>
<td>Guild</td>
<td>Kevin Ares, Orneas Vault</td>
</tr>
<tr>
<td>[[Vampire's Cape]]</td>
<td>[[Magic Shop]]</td>
<td>Calden Fain</td>
</tr>
<tr>
<td>[[Luthiner's Palace]]</td>
<td>[[Palace]]</td>
<td>Luthiner the Severe</td>
</tr>
<tr>
<td>[[Crypt on Wheels]]</td>
<td>[[Stable]]</td>
<td>Christopher Plumtree, William Roboduc</td>
</tr>
<tr>
<td>[[Lovecraft]]</td>
<td>[[Tavern]]</td>
<td>Kazaf Truelove, Ken Charming, Philinnion Truelove</td>
</tr>
<tr>
<td>[[Hallow Alibi]]</td>
<td>[[Temple]]</td>
<td>Manasa Devi</td>
</tr>
<tr>
<td>[[Town Hall]]</td>
<td>[[Town Hall]]</td>
<td>Annika Ris</td>
</tr>
<tr>
<td>[[Lost Boys]]</td>
<td>[[Training Hall]]</td>
<td>Von Emosh</td>
</tr>
<tr>
<td>[[112 Games]]</td>
<td>[[House]]</td>
<td>Mork Jumanji, Bonnie Jumanji, Brad Jumanji, Kiki Jumanji</td>
</tr>
<tr>
<td>[[Darkstalker Manor]]</td>
<td>House</td>
<td>Dimitri Darkstalker, Lilith Darkstalker, Raven Darkstalker, Vila Darkstalker</td>
</tr>
<tr>
<td>[[Lightweight Manor]]</td>
<td>House</td>
<td>Tony Lightweight, Taresia Lightweight, Pumpkin Lightweight</td>
</tr>
</table><br>
===Albatross===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[]]</td>
<td>[[Dockyard]]</td>
<td>Daelius Praal</td>
</tr>
<tr>
<td>[[Winkel van Sinkel]]</td>
<td>[[General Store]]</td>
<td>Nancy Crater</td>
</tr>
<tr>
<td>[[Castle Ei]]</td>
<td>[[House]]</td>
<td>Duke Ei, John D. Rudolfsen, Countess Vanessa Malthazar, Miyu Mahou</td>
</tr>
<tr>
<td>[[Saxo Manor]]</td>
<td>House</td>
<td>Asmund Saxo, Aswid Saxo</td>
</tr>
</table><br>
===Orak===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[The Undernet]]</td>
<td>[[General Store]]</td>
<td>Jerry Salem, Steffi Salem</td>
</tr>
<tr>
<td>[[Foulfang's Foul Fangs]]</td>
<td>[[Weapon Shop]]</td>
<td>Orochi, Makathes</td>
</tr>
<tr>
<td>[[Watchtower One]]</td>
<td>[[House]]</td>
<td>c'Orak</td>
</tr>
<tr>
<td>[[Watchtower Two]]</td>
<td>House</td>
<td>Baron Morgan Price, La Contessa Santa Germaine</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Mega Dragon Cave]]</td>
<td>[[Dungeon]]</td>
<td>King Kalohn</td>
</tr>
<tr>
<td>[[Snake Pit]]</td>
<td>Dungeon</td>
<td>O</td>
</tr>
<tr>
<td>[[Tavern of Harlotry]]</td>
<td>Dungeon, [[Tavern]]</td>
<td>Lord Peabody, Klove, Seeliger, Zoltan, Barbara'El, Helena, Irina, Katya, Vera, Virginia</td>
</tr>
<tr>
<td>[[Theatre of Blood]]</td>
<td>Dungeon</td>
<td>Mercy Brown, Ulifer Edel</td>
</tr>
</table><br>
===Who is who===
====Vampires====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Kevin Ares]] - guildmaster</td>
<td>[[Alice Borg]] - guildmistress</td>
</tr>
<tr>
<td>[[Ken Charming]] - master teacher of [[Armsmaster]]</td>
<td>[[Morgana Bozeman]] - retailer</td>
</tr>
<tr>
<td>[[Dimitri Darkstalker]] - philosopher</td>
<td>[[Mercy Brown]] - ticket seller</td>
</tr>
<tr>
<td>[[Abraham Drake]] - stoker</td>
<td>[[Nancy Crater]] - retailer</td>
</tr>
<tr>
<td>[[Ulifer Edel]] - master teacher of [[Mind]]</td>
<td>[[Lilith Darkstalker]] - sculptor, wife of Dimitri Darkstalker</td>
</tr>
<tr>
<td>[[Duke Ei]] - duke</td>
<td>[[Manasa Devi]] - healer</td>
</tr>
<tr>
<td>[[Von Emosh]] - trainer</td>
<td>[[La Contessa Santa Germaine]] - spy</td>
</tr>
<tr>
<td>[[Calden Fain]] - magicker</td>
<td>[[Christie Goldfinger]] - banker</td>
</tr>
<tr>
<td>[[Mork Jumanji]] - dungeon master</td>
<td>[[Helena]] - harlot</td>
</tr>
<tr>
<td>[[Klove]] - harlot</td>
<td>[[Irina]] - harlot</td>
</tr>
<tr>
<td>[[Tony Lightweight]] - levitator</td>
<td>[[Bonnie Jumanji]] - psychic</td>
</tr>
<tr>
<td>[[Orochi]] - weapon smith</td>
<td>[[Katya]] - harlot</td>
</tr>
<tr>
<td>[[Christopher Plumtree]] - stable master</td>
<td>[[Taresia Lightweight]] - origamist, wife of Tony Lightweight</td>
</tr>
<tr>
<td>[[Daelius Praal]] - dockmaster</td>
<td>[[Countess Vanessa Malthazar]] - grandmaster teacher of Spirit</td>
</tr>
<tr>
<td>[[Baron Morgan Price]] - expert teacher of [[Grey]]</td>
<td>[[Annika Ris]] - scribe</td>
</tr>
<tr>
<td>[[John D. Rudolfsen]] - grandmaster teacher of [[Alchemy]]</td>
<td>[[Steffi Salem]] - seamster, wife of Jerry Salem</td>
</tr>
<tr>
<td>[[Jerry Salem]] - retailer</td>
<td>[[Eve Valpurgis]] - dockmistress</td>
</tr>
<tr>
<td>[[Asmund Saxo]] - expert teacher of [[Unarmed]]</td>
<td>[[Lamina Vault]] - expert teacher of [[Stealing]], wife of Orneas</td>
</tr>
<tr>
<td>[[Aswid Saxo]] - expert teacher of [[Dagger]]</td>
<td>[[Vera]] - harlot</td>
</tr>
<tr>
<td>[[Seeliger]] - harlot</td>
<td>[[Virginia]] - harlot</td>
</tr>
<tr>
<td>[[Luthiner the Severe]] - ruler</td>
<td>[[Alanna Wolf]] - apothecary</td>
</tr>
<tr>
<td>[[Kazaf Truelove]] - taverner</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Zoltan]] - harlot</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Orneas Vault]] - expert teacher of [[Disarm Trap]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Zom]] - necromancer</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Raven Darkstalker]] - son of Dimitri and Lilith Darkstalker</td>
<td>[[Morticia Borg]] - daughter of Alice Borg</td>
</tr>
<tr>
<td>[[Vila Darkstalker]] - son of Dimitri and Lilith Darkstalker</td>
<td></td>
</tr>
<tr>
<td>[[Brad Jumanji]] - son of Mork and Bonnie Jumanji</td>
<td>[[Kiki Jumanji]] - daughter of Mork and Bonnie Jumanji</td>
</tr>
<tr>
<td>[[Makathes]] - pupil of Orochi</td>
<td>[[Pumpkin Lightweight]] - daughter of Tony and Taresia Lightweight</td>
</tr>
<tr>
<td>[[William Roboduc]] - stable boy</td>
<td>[[Miyu Mahou]] - handmaiden of Countess Vanessa de Malthazar</td>
</tr>
<tr>
<td>[[Buford Wolf]] - son of Alanna Wolf</td>
<td>[[Philinnion Truelove]] - daughter of Kazaf Truelove</td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[King Kalohn]] - human dragonhunter</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[c'Orak]] - Ceth clan leader</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[O]] - fatboy</td>
<td>[[Barbara'El]] - demoniac harlot</td>
</tr>
<tr>
<td>[[Lord Peabody]] - human time traveler</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
</table>
[[Category:Province]][[Category:Typhon Expanse| ]]
92d7b097c631e124abd64a562faf3b530d52cac0
Category:Typhon Expanse
14
1591
2097
2009-10-22T19:44:39Z
Ribannah
2
New page: {{map}} {{provinces}} [[Category:Province]]
wikitext
text/x-wiki
{{map}}
{{provinces}}
[[Category:Province]]
2cfb00611e199c5031e8ec724bfa1d25d09e93d8
Eftling
0
1484
2098
1979
2009-10-22T19:46:02Z
Ribannah
2
wikitext
text/x-wiki
{{map}}
{{provinces}}
'''Eftling''' is located far west in the near south of [[Karigor]]. It will be a while before the [[party]] first enters this [[map]], as it is not easily accessible.
Neighbouring [[map]]s are [[Timberfall]] (northeast), [[Ryft (province)|Ryft]] (east), [[Mt. Pilanteko (province)|Mt. Pilanteko]] (southeast) and [[S'Fauni]] (southwest). The [[Howling Marsh]] (west) and [[Karigor Isle]] (northwest) are not part of the game.
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Eftling.png</div>
===Communities===
* [[Teardrop]], town of the [[Halfling]]s, in the southwest.
<div align="left">http://www.castlegobs.nl/images/Map_Teardrop.gif</div>
===Geography===
* [[Ebony]], the river flowing through the northeast part of Eftling
* [[Meridian]], the water south
* [[Lake Phoenix]], the inlet
===Monsters (surface)===
* [[Dendroid]]s (Dendroid, Dendroid Soldier, Dendroid Archfather)
* [[Troll (monster)|Trolls]] (Forest Troll, Rogue Troll, Rampage Troll, Ugolin)
* [[Turtle]]s (Turtle, Torope, Dragadune)
* [[Wyvern]]s (Wyvern, Poisonous Wyvern, Sea Wyvern)
===Animals===
[[Butterfly|Butterflies]], [[Owl]]s, [[Fish]]
===Dungeons===
* [[Castle Mehgenac]] - central
* [[Treehouse]] - northwest
===Objects===
* [[Obelisk]] #7
* Random [[Contest]] (+5 [[Skillpoint]]s once to characters that have 50 in the required [[statistic]])
* [[Flame]] of [[Air Resistance]] (+20 to Air Resistance for 6 hours, or until rest or travel)
* Flame of [[Spirit Resistance]] (+20 to Spirit Resistance for 6 hours, or until rest or travel)
* [[Well]] of +2 [[Magic]] (8 Charges of +2 permanent Magic, if natural Magic<15, respawns)
* Well of +30 [[Speed]] (Temporarily +30 Speed for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring provinces Timberfall (northeast), Ryft (east) and S'Fauni (southwest) can be reached on [[foot]] overland, which takes 5 days. To reach S'Fauni, the [[Plumwine Bridge]] over the Meridian has to be repaired first. Mt. Pilanteko (southeast) can be reached from S'Fauni.
===Coach===
Every week, two coaches of the [[Tower Express]] leave at the CSR Corral for Timberfall: on Tuesdays and Saturdays. Another coach goes straight to [[Nannaria]], [[Heronport]] on Fridays, taking 5 days. Return trips start on Wednesdays and Fridays from Timberfall, and on Fridays from Nannaria, Heronport.
===Boat===
The [[St. Nicholas]] will enter Eftling from Ryft and continue downstream into Timberfall. Both passages take 3 days.
===Ship===
There are no [[dock]]s in Eftling. The nearest ports are in Soronne and Nannaria.
===Town Portal===
Eftling has no [[Central Fountain]]. The nearest [[Town Portal]] destinations are [[Semiramis]], Nannaria, Soronne and Serenity.
----
==Citizens==
===Teardrop===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Hans' Helmets]]</td>
<td>[[Armour Shop]]</td>
<td>Hans Harold Filigreebuck</td>
</tr>
<tr>
<td>[[Jenson's Buttons]]</td>
<td>[[General Store]]</td>
<td>Harald Holman</td>
</tr>
<tr>
<td>[[CSR Corral]]</td>
<td>[[Stable]]</td>
<td>Annie G. O'Maddy</td>
</tr>
<tr>
<td>[[The Fanclub]]</td>
<td>[[Tavern]]</td>
<td>Eddy Brandywine, Nigel Selman, Mona Cola</td>
</tr>
<tr>
<td>[[Silver Arrows]]</td>
<td>[[Weapon Shop]]</td>
<td>Mercedes Silverylocks</td>
</tr>
<tr>
<td>[[Bahal Hovel]]</td>
<td>House</td>
<td>Rudigar Bahal, Tracey Poultry</td>
</tr>
<tr>
<td>[[Bunglefoot Hovel]]</td>
<td>House</td>
<td>Jim Ryan Bunglefoot</td>
</tr>
<tr>
<td>[[Canneghbrow Hovel]]</td>
<td>House</td>
<td>Gerontius Canneghbrow, Sabine Barber, Leslie Somasolla</td>
</tr>
<tr>
<td>[[Chello Hovel]]</td>
<td>House</td>
<td>Barry Chello, Ruby Bolger</td>
</tr>
<tr>
<td>[[Coht Hovel]]</td>
<td>House</td>
<td>Richard Coht</td>
</tr>
<tr>
<td>[[Conan Hovel]]</td>
<td>House</td>
<td>Micky-Ray Conan, Inga Grohun</td>
</tr>
<tr>
<td>[[Culta Hovel]]</td>
<td>House</td>
<td>Dave Culta, Anya Culta</td>
</tr>
<tr>
<td>[[DaSilva Hovel]]</td>
<td>House</td>
<td>Ethan DaSilva, Heike Monch</td>
</tr>
<tr>
<td>[[Donningfoot Hovel]]</td>
<td>House</td>
<td>Albert Donningfoot, Nicky Hayfoot</td>
</tr>
<tr>
<td>[[Dosto Hovel]]</td>
<td>House</td>
<td>Frodo Dosto</td>
</tr>
<tr>
<td>[[Folocks Hovel]]</td>
<td>House</td>
<td>Anthony Folocks, Josepha Folocks</td>
</tr>
<tr>
<td>[[Goodbody Hovel]]</td>
<td>House</td>
<td>Halfred Goodbody, Lobelia Goodbody</td>
</tr>
<tr>
<td>[[Heckinen Hovel]]</td>
<td>House</td>
<td>Watt D. Heckinen, John Wattson</td>
</tr>
<tr>
<td>[[LeFang Hovel]]</td>
<td>House</td>
<td>Manolo LeFang, Nelli Pickins</td>
</tr>
<tr>
<td>[[May Hovel]]</td>
<td>House</td>
<td>Kali May</td>
</tr>
<tr>
<td>[[Nailfoot Hovel]]</td>
<td>House</td>
<td>Bobby Nailfoot, Allison Nailfoot</td>
</tr>
<tr>
<td>[[Newton Hovel]]</td>
<td>House</td>
<td>Jack Newton, Jill Newton</td>
</tr>
<tr>
<td>[[Overhill Hovel]]</td>
<td>House</td>
<td>Graeme Overhill</td>
</tr>
<tr>
<td>[[Proudfoot Hovel]]</td>
<td>House</td>
<td>Bodo-Jobe Proudfoot, Jamie Proudfoot</td>
</tr>
<tr>
<td>[[Proudneck Hovel]]</td>
<td>House</td>
<td>Alan Proudneck, Diana Pisolin, Bertram</td>
</tr>
<tr>
<td>[[Quickbuck Hovel]]</td>
<td>House</td>
<td>Michael Quickbuck, Ralf Quickbuck</td>
</tr>
<tr>
<td>[[Solter Hovel]]</td>
<td>House</td>
<td>Svein Solter, Gina Solter</td>
</tr>
<tr>
<td>[[Truehand Hovel]]</td>
<td>House</td>
<td>Arnold Truehand</td>
</tr>
<tr>
<td>[[The Pit]]</td>
<td>House</td>
<td>P.J. Jabberbuck, Grandma Jabberbuck, Sammo, Frida, Mara, Pippi, Toyo</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Castle Mehgenac]]</td>
<td>[[Dungeon]]</td>
<td>Timbecile Poe, Sir Felgar, Maxine Blitz, Arrowlas, Count Poly, Int Rendering</td>
</tr>
<tr>
<td>[[Chapel of the Moon]]</td>
<td>[[Temple]]</td>
<td>Circe</td>
</tr>
<tr>
<td>[[Chapel of the Sun]]</td>
<td>Temple</td>
<td>Catherine</td>
</tr>
<tr>
<td>[[Treehouse]]</td>
<td>Dungeon</td>
<td>Van der Baumspuk</td>
</tr>
</table><br>
===Who is who===
====Halflings====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Rudigar Bahal]] - </td>
<td>[[Ruby Bolger]] - </td>
</tr>
<tr>
<td>[[Eddy Brandywine]] - tavernkeep</td>
<td>[[Sabine Barber]] - </td>
</tr>
<tr>
<td>[[Jim Ryan Bunglefoot]] - </td>
<td>[[Mona Cola]] - barmaid</td>
</tr>
<tr>
<td>[[Gerontius Canneghbrow]] - bookkeeper</td>
<td>[[Anya Culta]] - </td>
</tr>
<tr>
<td>[[Barry Chello]] - expert teacher of [[Music]]</td>
<td>[[Josepha Folocks]] - </td>
</tr>
<tr>
<td>[[Richard Coht]] - petty officer</td>
<td>[[Lobelia Goodbody]] - master teacherof [[Body]]</td>
</tr>
<tr>
<td>[[Micky-Ray Conan]] - bullroarer</td>
<td>[[Inga Grohun]] - </td>
</tr>
<tr>
<td>[[Dave Culta]] - </td>
<td>[[Nicky Hayfoot]] - </td>
</tr>
<tr>
<td>[[Ethan DaSilva]] - master teacher of [[Perception]]</td>
<td>[[Grandma Jabberbuck]] - </td>
</tr>
<tr>
<td>[[Albert Donningfoot]] - </td>
<td>[[Annie G. O'Maddy]] - stable mistress</td>
</tr>
<tr>
<td>[[Frodo Dosto]] - quillmaker</td>
<td>[[Kali May]] - silversmith</td>
</tr>
<tr>
<td>[[Hans Harold Filigreebuck]] - armourer</td>
<td>[[Heike Monch]] - </td>
</tr>
<tr>
<td>[[Anthony Folocks]] - </td>
<td>[[Allison Nailfoot]] - </td>
</tr>
<tr>
<td>[[Halfred Goodbody]] - </td>
<td>[[Jill Newton]] - </td>
</tr>
<tr>
<td>[[Watt D. Heckinen]] - </td>
<td>[[Nelli Pickins]] - </td>
</tr>
<tr>
<td>[[Harald Holman]] - retailer</td>
<td>[[Diana Pisolin]] - secretary</td>
</tr>
<tr>
<td>[[P.J. Jabberbuck]] - </td>
<td>[[Jamie Proudfoot]] - weaver</td>
</tr>
<tr>
<td>[[Manolo LeFang]] - grandmaster teacher of [[Stealing]]</td>
<td>[[Tracey Poultry]] - expert teacher of [[Air]]</td>
</tr>
<tr>
<td>[[Bobby Nailfoot]] - </td>
<td>[[Leslie Somasolla]] - </td>
</tr>
<tr>
<td>[[Jack Newton]] - expert teacher of [[Mind]]</td>
<td>[[Gina Solter]] - </td>
</tr>
<tr>
<td>[[Graeme Overhill]] - </td>
<td>[[Mercedes Silverylocks]] - weapon smith</td>
</tr>
<tr>
<td>[[Timbecile Poe]] - butler</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Bodo-Jobe Proudfoot]] - expert teacher of [[Pathfinding]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Alan Proudneck]] - grandmaster teacher of [[Learning]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Michael Quickbuck]] - master teacher of [[Dagger]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ralf Quickbuck]] - cobbler</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Nigel Selman]] - slaver</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Svein Solter]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Arnold Truehand]] - expert teacher of [[Bow]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[John Wattson]] - , son of Watt D. Heckinen</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Van der Baumspuk]] - chestmaker</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
</tr>
<tr>
<td>[[Bertram]] - son of Diana Pisolin</td>
<td>[[Frida]] - daughter of</td>
</tr>
<tr>
<td>[[Sammo]] - son of</td>
<td>[[Mara]] - daughter of</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[Pippi]] - daughter of</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Count Poly]] - [[vampire]] [[saint]]</td>
<td>[[Arrowlas]] - [[Elf|elven]] [[ranger]]</td>
</tr>
<tr>
<td>[[Int Rendering]] - [[troll]] [[adventurer]]</td>
<td>[[Maxine Blitz]] - [[Dwarf|dwarven]] [[sorcerer]]</td>
</tr>
<tr>
<td>[[Sir Felgar]] - [[human]] [[knight]]</td>
<td>[[Catherine]] - human sunhealer</td>
</tr>
<tr>
<td>[[Toyo]] - eagle</td>
<td>[[Circe]] - human moonhealer</td>
</tr>
</table>
[[Category:Province]][[Category:Eftling| ]]
de4f3d3959878827fdb6ec9d08a517f77732765c
Category:Eftling
14
1592
2099
2009-10-22T19:46:29Z
Ribannah
2
New page: {{map}} {{provinces}} [[Category:Province]]
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text/x-wiki
{{map}}
{{provinces}}
[[Category:Province]]
2cfb00611e199c5031e8ec724bfa1d25d09e93d8
Ryft (province)
0
1472
2100
1972
2009-10-22T19:47:19Z
Ribannah
2
wikitext
text/x-wiki
{{map}}
{{provinces}}
'''Ryft''' is located central-west in the near south of [[Karigor]]. It will be a while before the [[party]] first enters this [[map]], as it is not easily accessible.
Neighbouring [[map]]s are [[Eftling]] (west), [[Timberfall]] (northwest), [[Nannaria]] (northeast), [[Soronne (province)|Soronne]] (east), [[Serenity (province)|Serenity]] (southeast) and [[Mt. Pilanteko (province)|Mt. Pilanteko]] (southwest),
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Ryft.png</div>
===Communities===
* [[Ryft (town)|Ryft]], town of the [[Dwarf|Dwarves]], in the southwest.
===Geography===
* [[Ebony]], the river flowing through Ryft from east to west
* [[Lake Avernus (lake)|Lake Avernus]], the lake north under the mountain
* [[Thuata's Tel (plateau)|Thuata's Tel]] - the plateau southeast, 'top of the world'
===Monsters (surface)===
* [[Harpy|Harpies]] (Harpy, Harpy Enchantress, Harpy Queen)
* [[Imp]]s (Imply, Imp, Imp Hero)
* [[River Snake]]s (River Snake, Lightning Snake, Ebony Snake)
===Animals===
[[Bird]]s, [[Fish]]
===Dungeons===
* [[Black Forge]] - southwest
* [[Lake Avernus (dungeon)|Lake Avernus]] - north, under the mountain
* [[Stalt Mines]] - northeast
* [[Thuata's Tel (dungeon)|Thuata's Tel]] - southeast, on the plateau
===Objects===
* [[Obelisk]] #8
* Random [[Contest]] (+5 [[Skillpoint]]s once to characters that have 50 in the required statistic)
* [[Trial]] of Might and Magic (+50 Skillpoints once to characters that have 200 in all six statistics)
* [[Flame]] of [[Fleet Foot]] (+75% to walking velocity for 3 hours, or until rest or travel)
* Flame of [[Spirit Resistance]] (+20 to Spirit Resistance for 6 hours, or until rest or travel)
* [[Well]] of +10 [[Level]]s (Temporarily +10 levels for 2 days or until rest or travel)
* Well of +30 [[Accuracy]] (Temporarily +30 Accuracy for 2 days or until rest or travel)
* [[Fountain]] of +20 [[Armour Class]] (Temporarily +20 Armour Class for 2 days or until rest or travel)
* [[Shrine of the Titans]] (Temporarily +500 [[Might]], -100 [[Speed]])
----
==Travel==
===Foot===
The neighbouring province Eftling (west) can be reached on [[foot]] overland, which takes 5 days. From the plateau, Thuata's Tel, the [[Wanderhoven]] in Serenity (southeast) can be entered, nut only after the door has been opened. This also takes 5 days. Soronne (east) can be reached on foot in one day only by passing from the Stalt Mines into the [[Spidersilk Mines]] after completion of the [[Underground Railroad]] [[quest]].
The other neighbouring provinces cannot be reached overland from Ryft in any way.
===Coach===
No coach leaves from Ryft.
===Boat===
The [[St. Nicholas]] will enter Ryft from Soronne and continue downstream into Eftling. Both passages take 3 days.
===Ship===
There are no [[dock]]s in Ryft. The nearest ports are in Soronne and Nannaria.
===Town Portal===
Ryft has no [[Central Fountain]]. The nearest [[Town Portal]] destinations are Nannaria, Soronne and Serenity.
----
==Citizens==
===Ryft===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Prime Guild of Earth]]</td>
<td>[[Guild]]</td>
<td>Willow, Chaucer</td>
</tr>
<tr>
<td>[[Warriors of Virtue]]</td>
<td>[[Guild]]</td>
<td>Chernomor, Pugwood</td>
</tr>
<tr>
<td>[[Golden Palace]]</td>
<td>[[Palace]]</td>
<td>Midas, Dolgar</td>
</tr>
<tr>
<td>[[Patchery]]</td>
<td>[[House]]</td>
<td>Liftster, Kugerlina, Rimmernel</td>
</tr>
<tr>
<td>[[Pebble Factory]]</td>
<td>House</td>
<td>Hildebrandt, Trudi Monday</td>
</tr>
<tr>
<td>[[Rammery]]</td>
<td>House</td>
<td>Amyr, Tickdozer</td>
</tr>
</table><br>
===Black Forge===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Baker's Supplements]]</td>
<td>[[Apothecary]]</td>
<td>Pendemik, Sorknes, Glim, Patti</td>
</tr>
<tr>
<td>[[Kraftwerk]]</td>
<td>[[Armour Shop]]</td>
<td>Mimir, Apus Arvandulin</td>
</tr>
<tr>
<td>[[The Money Pit]]</td>
<td>[[Bank]]</td>
<td>Billinger</td>
</tr>
<tr>
<td>[[Mellonic Society]]
<td>[[Magic Shop]]</td>
<td>Brisinger, Shirley Tigerbane, Dara</td>
</tr>
<tr>
<td>[[The Brown Alert]]</td>
<td>[[Tavern]]</td>
<td>Lucienne, Gulliver, Ratfink, Sid</td>
</tr>
<tr>
<td>[[Samira's Purity]]</td>
<td>[[Temple]]</td>
<td>Ushi</td>
</tr>
<tr>
<td>[[Buktu's University]]</td>
<td>[[Training Hall]]</td>
<td>Elvis, Mignon</td>
</tr>
<tr>
<td>[[Baruk Khazad]]</td>
<td>[[Weapon Shop]]</td>
<td>Dvalin, Motsognir</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Lake Avernus]]</td>
<td>[[Dungeon]]</td>
<td>Andvari</td>
</tr>
</table><br>
===Who is who===
====Dwarves====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Amyr]] - grandmaster teacher of [[Axe]]</td>
<td>[[Chaucer]] - loremistress, wife of Willow</td>
</tr>
<tr>
<td>[[Andvari]] - beggar</td>
<td></td>
</tr>
<tr>
<td>[[Apus Arvandulin]] - master teacher of [[Repair]]</td>
<td>[[Kugerlina]] - spinster</td>
</tr>
<tr>
<td>[[Billinger]] - banker</td>
<td>[[Liftster]] - seamstress</td>
</tr>
<tr>
<td>[[Brisinger]] - magicker, twin brother of Billinger</td>
<td>[[Lucienne]] - tavernkeep</td>
</tr>
<tr>
<td>[[Chernomor]] - guildmaster</td>
<td>[[Mignon]] - master teacher of [[Bodybuilding]], wife of Elvis</td>
</tr>
<tr>
<td>[[Dvalin]] - weaponsmith</td>
<td>[[Rimmernel]] - weaver</td>
</tr>
<tr>
<td>[[Elvis]] - trainer</td>
<td>[[Shirley Tigerbane]] - master teacher of [[Spirit]], wife of Brisinger</td>
</tr>
<tr>
<td>[[Gulliver]] - traveller</td>
<td>[[Sorknes]] - apothecary, wife of Pendemik</td>
</tr>
<tr>
<td>[[Hildebrandt]] - grandmaster teacher of [[Earth]]</td>
<td>[[Trudi Monday]] - expert teacher of [[Water]], wife of Hildebrandt</td>
</tr>
<tr>
<td>[[Midas]] - king</td>
<td>[[Ushi]] - healer, wife of Hildebrandt</td>
</tr>
<tr>
<td>[[Mimir]] - mender</td>
<td></td>
</tr>
<tr>
<td>[[Motsognir]] - expert teacher of [[Chain]]</td>
<td></td>
</tr>
<tr>
<td>[[Pendemik]] - baker</td>
<td></td>
</tr>
<tr>
<td>[[Ratfink]] - gambler</td>
<td></td>
</tr>
<tr>
<td>[[Tickdozer]] - grandmaster teacher of [[Shield]]</td>
<td></td>
</tr>
<tr>
<td>[[Willow]] - guildmaster</td>
<td></td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Dolgar]] - son of Midas</td>
<td>[[Dara]] - daughter of Brisinger and Shirley Tigerbane</td>
</tr>
<tr>
<td>[[Glim]] - son of Pendemik and Sorknes</td>
<td>[[Patti]] - daughter of Pendemik and Sorknes</td>
</tr>
<tr>
<td>[[Pugwood]] - nephew of Chernomor</td>
<td></td>
</tr>
<tr>
<td>[[Sid]] - son of Ratfink</td>
<td></td>
</tr>
</table>
[[Category:Province]][[Category:Ryft| ]]
2a766fd03ff1ca8220d5521e5583143d4cba792c
Category:Ryft
14
1593
2101
2009-10-22T19:47:40Z
Ribannah
2
New page: {{map}} {{provinces}} [[Category:Province]]
wikitext
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{{map}}
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[[Category:Province]]
2cfb00611e199c5031e8ec724bfa1d25d09e93d8
Soronne (province)
0
1473
2102
1990
2009-10-22T19:48:24Z
Ribannah
2
wikitext
text/x-wiki
{{map}}
{{provinces}}
'''Soronne''' is located central-east in the near south of [[Karigor]]. It is the most populated [[province]] and is likely to be visited often by the [[party]].
Neighbouring [[map]]s are [[Ryft (province)|Ryft]] (west), [[Nannaria]] (northwest), [[Typhon Expanse]] (northeast), [[Sea of Mist (province)|Sea of Mist]] (east), [[Etanasfeld]] (southeast) and [[Serenity (province)|Serenity]] (southwest).
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Soronne.png</div>
===Communities===
* [[Gathis]], the district southeast
* [[Soronne (town)|Soronne]], the capital in the center
* [[Turrel]], the district northeast
===Geography===
* [[Brass Sea]], the sea to the north
* [[Ebony]], the river flowing through the southwest corner of Soronne
* [[Sea of Mist (sea)|Sea of Mist]], the sea to the east
===Monsters (surface)===
<!-- * [[Mogred]]s (Mogred) -->
* [[Pirate]]s (Pirate, Pirate Captain, Pirate Admiral)
* [[River Snake]]s (River Snake, Lightning Snake, Ebony Snake)
* [[Robber]]s (Robber, Highwayman, Ring Leader)
<!-- * [[Shark]]s (Shark, Hunter Shark, Bloodshark, Kua Mackerel]] -->
* [[Soldier]]s (Soldier, Sergeant, Officer)
* [[Werewolf|Werewolves]] (Werewolf, Grisly Werewolf, Werewolf King, Vilx)
===Animals===
[[Butterfly|Butterflies]], [[Bird]]s, [[Fish]]
===Dungeons===
* [[Circus of the Sun]] - south, visits Soronne during 3 months of the year
* [[Lighthouse]] - northeast on both seas
* [[Service Tunnels]] - central, connecting the Towers of Learning
* [[Spidersilk Mines]] - northwest
===Objects===
* [[Obelisk]] #9
* [[Central Fountain]] ([[Town Portal]] destination)
* Random [[Contest]] (+5 [[Skillpoint]]s once to characters that have 50 in the required statistic)
* [[Flame]] of [[Bless]] (+10 to chance-to-hit for 3 hours, or until rest or travel)
* Flame of [[Body Resistance]] (+20 to Body Resistance for 6 hours, or until rest or travel)
* [[Fountain]] of +20 [[Spellpoint]]s (Replenishes 20 spellpoints, maximum 50 charges, recharge 10 per day)
* Fountain of +10 [[Magic]] (Temporarily +10 Magic for 2 days or until rest or travel)
* [[Well]] of +30 [[Endurance]] (Temporarily +30 Endurance for 2 days or until rest or travel)
* Fountain of +30 [[Self Resistance]] (Temporarily +30 Self Resistance for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring province Nannaria (northwest) can be reached on [[foot]] overland, which takes 5 days. Ryft (west) can be reached on foot in one day only by passing from the Spidersil Mines into the [[Stalt Mines]] after completion of the [[Underground Railroad]] [[quest]].
The other neighbouring provinces cannot be reached overland from Soronne in any way.
===Coach===
[[Coach]]es of the [[Tower Express]] leave for Nannaria, [[Heronport]] on Thursdays and Sundays, return trips on Mondays and Thursdays. These trips all take 2 days. A [[Nightriders]] coach leaves for Nannaria, [[M'Akal]] on Tuesdays, to start the return trip on Fridays. This ride takes 2½ days in each direction.
===Boat===
The [[St. Nicholas]] will enter Soronne from Serenity and continue downstream into Ryft. Both passages take 3 days.
===Ship===
There are two [[dock]]s in Soronne: the [[Ogre Docks]] and the [[Naval Base]].
At the start of the game, four [[Ogre coaster]]s are waiting in Etanasfeld. They will start sailing along the coast of Etanasfeld, Soronne and [[Goetia]] once the [[pirate]]s have been dealt with. A trip from Soronne to Etanasfeld (Tuesdays and Fridays) takes two days, to Goetia (Fridays) three.
On Thursdays, a [[ship]] sails from the Ogre Docks to the [[Arena]] on the Sea of Mist. It sails back on Tuesdays. The trip takes two days in both directions. However, no ships will sail onto the Sea of Mist from these docks until the pirates have been handled.
From the Naval Base, ships sail for Nannaria, Heronport on Mondays and Fridays, and for Typhon Expanse, [[Masquerade]] on Tuesdays and Saturdays, all fares of two days.
The party can also book an unscheduled ship at the Naval Base to bring them to the location of the sunken city of [[Braem]] on the [[Sea of Mist]], again taking two days.
===Town Portal===
Soronne has a [[Central Fountain]] and can therefore be reached instantly by the powerful [[Town Portal]] spell. The other [[province]]s that can be reached this way are: [[Terrax]], [[Semiramis]], [[Murlank]], Nannaria and Serenity. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
----
==Citizens==
===Soronne===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Dr. Bird's Recipes]]</td>
<td>[[Apothecary]]</td>
<td>Mel Wire the Brave, Goldie Wire, Oetker Wire</td>
</tr>
<tr>
<td>[[Crackerjack's outer Clothing]]</td>
<td>[[Armour Shop]]</td>
<td>Friday Doubledrop, Pong Doubledrop, Khaki Doubledrop</td>
</tr>
<tr>
<td>[[Blue Suede Shop]]</td>
<td>[[Armour Shop]]</td>
<td>William Hillrock</td>
</tr>
<tr>
<td>[[Six Shard Vault]]</td>
<td>[[Bank]]</td>
<td>Isaac Yorke, Bekka Yorke</td>
</tr>
<tr>
<td>[[Naval Base]]</td>
<td>[[Dockyard]]</td>
<td>Issippi Rivers</td>
</tr>
<tr>
<td>[[Holle's Spinnings]]</td>
<td>[[General Store]]</td>
<td>Andowar Holle, Alice Holle</td>
</tr>
<tr>
<td>[[Circle of Steel]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Dellan</td>
</tr>
<tr>
<td>[[Dragonskull]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Andrew W. Lloyd</td>
</tr>
<tr>
<td>[[Eldrar's Tower]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Bo, Maurice Whitington, Verdine Whitington</td>
</tr>
<tr>
<td>[[Hraldrake's Crossing]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Nathaniel Rose</td>
</tr>
<tr>
<td>[[Shadow Tower]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Ingram</td>
</tr>
<tr>
<td>[[Tork the Mild's Staff]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Minerva Hilander</td>
</tr>
<tr>
<td>[[Zorelda's Footwear]]</td>
<td>[[Magic Shop]]</td>
<td>Nancy Sinter</td>
</tr>
<tr>
<td>[[Crazy Horses]]</td>
<td>[[Stables]]</td>
<td>Osmond</td>
</tr>
<tr>
<td>[[Hanged Man's Inn]]</td>
<td>[[Tavern]]</td>
<td>Larry Flynn, Carol Flynn</td>
</tr>
<tr>
<td>[[Rubahl's Alehouse]]</td>
<td>[[Tavern]]</td>
<td>Hector Urbain</td>
</tr>
<tr>
<td>[[The Crimson Hawk]]</td>
<td>[[Tavern]]</td>
<td>Allakhazam</td>
</tr>
<tr>
<td>[[Arachne's Sanctuary]]</td>
<td>[[Temple]]</td>
<td>Ovidius Hilander</td>
</tr>
<tr>
<td>[[Soronne Town Hall]]</td>
<td>[[Town Hall]]</td>
<td>Fergie M. Murphy, Sarah F. Murphy</td>
</tr>
<tr>
<td>[[Long Man's Arms]]</td>
<td>[[Weapon Shop]]</td>
<td>Terin Tourfeather</td>
</tr>
<tr>
<td>[[Battlesticks]]</td>
<td>[[Weapon Shop]]</td>
<td>Wilbur Prince</td>
</tr>
<tr>
<td>[[Fort]]</td>
<td>[[House]]</td>
<td>Sergeant Kyno</td>
</tr>
</table><br>
===Gathis===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[W00tstock]]</td>
<td>[[Apothecary]]</td>
<td>Max Jasminguru, Alfalfa Jasminguru, Samwise Jasminguru, Bethel Jasminguru</td>
</tr>
<tr>
<td>[[Ogre Docks]]</td>
<td>[[Dockyard]]</td>
<td>Ugh</td>
</tr>
<tr>
<td>[[Pirate Copies]]</td>
<td>[[General Store]]</td>
<td>Somalia Torrence</td>
</tr>
<tr>
<td>[[Gravdahl's Bookstore]]</td>
<td>[[Magic Shop]]</td>
<td>Marcus Gravdahl</td>
</tr>
<tr>
<td>[[Sage's Rebuttal]]</td>
<td>[[Tavern]]</td>
<td>Louredis</td>
</tr>
</table><br>
===Turrel===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Boutique Light]]</td>
<td>[[General Store]]</td>
<td>Todd Topherty, Veronica Topherty, Bibicione Topherty</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Lighthouse]]</td>
<td>[[Dungeon]]</td>
<td>Gizzzmo, Roger Denmark</td>
</tr>
<tr>
<td>[[Service Tunnels]]</td>
<td>Dungeon</td>
<td>Herbert Stempel</td>
</tr>
<tr>
<td>[[Spidersilk Mines]]</td>
<td>Dungeon</td>
<td>Pound S. Morrison</td>
</tr>
</table><br>
===Who is who===
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td>[[]] - expert teacher of [[Spellcasting]]</td>
<td>[[]] - expert teacher of [[Fire]]</td>
</tr>
<tr>
<td>[[]] - master teacher of [[Light]]</td>
<td>[[]] - master teacher of [[Dark]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Body]]</td>
<td>[[]] - expert teacher of [[Staff]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Mace]]</td>
<td>[[]] - expert teacher of [[Leather]]</td>
</tr>
<tr>
<td>[[]] - master teacher of [[Plate]]</td>
<td>[[]] - expert teacher of [[Shield]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Perception]]</td>
<td>[[]] - master teacher of [[Merchant]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Learning]]</td>
<td>[[]] - expert teacher of [[Stealing]]</td>
</tr>
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Rex Ballantine]] - librarian</td>
<td>[[Titanica Brown]] - </td>
</tr>
<tr>
<td>[[John Caleb]] - musician</td>
<td>[[Lai Chosan]] - shipcaptain</td>
</tr>
<tr>
<td>[[Kenny Day]] - jester</td>
<td>[[Silence Dogood]] - leaflet printer</td>
</tr>
<tr>
<td>[[Dellan]] - magister</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Roger Denmark]] - writmaker</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Friday Doubledrop]] - tailor</td>
<td>[[Pong Doubledrop]] - , wife of Friday</td>
</tr>
<tr>
<td>[[Bert Eco]] - writer</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Larry Flynn]] - tavernkeep</td>
<td>[[Carol Flynn]] - swashbuckler</td>
</tr>
<tr>
<td>[[Gizzzmo]] - pirate</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Marcus Gravdahl]] - magicker</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Pete Hain]] - skipper</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ovidius Hilander]] - healer</td>
<td>[[Minerva Hilander]] - magister, daughter of Ovidio</td>
</tr>
<tr>
<td>[[William Hillrock]] - armourer</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Andowar Holle]] - artist</td>
<td>[[Alice Holle]] - retailer, wife of Andowar Holle</td>
</tr>
<tr>
<td>[[Ingram]] - magister</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Max Jasminguru]] - herbalist</td>
<td>[[Alfalfa Jasminguru]] - apothecary, wife of Max Jasminguru</td>
</tr>
<tr>
<td>[[Neil H. Krondor]] - thief promotor</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Sergeant Kyno]] - sergeant</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Andrew W. Lloyd]] - magister</td>
<td>[[Josephine LaFay]] - master teacher of [[Unarmed]]</td>
</tr>
<tr>
<td>[[Pink F. Lloyd]] - wall inspector</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Louredis]] - bartender</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[James B. Moonwalker]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Pound S. Morrison]] - overseer</td>
<td>[[Amber Morely]] - publisher</td>
</tr>
<tr>
<td>[[Tim Murphy]] - shipcaptain</td>
<td>[[Fergie M. Murphy]] - magistrate, sister of Tim</td>
</tr>
<tr>
<td>[[Osmond]] - stablemaster</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ed Pekurney]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Wilbur Prince]] - weaponsmith</td>
<td>[[Issippi Rivers]] - dockmistress</td>
</tr>
<tr>
<td>[[Paul Romero]] - musician</td>
<td>[[Ouri Rivers]] - skipper, sister of Issippi Rivers</td>
</tr>
<tr>
<td>[[Nathaniel Rose]] - magister</td>
<td>[[Lisbeth Rose]] - , wife of Nathaniel</td>
</tr>
<tr>
<td>[[Jeff Sky]] - scribe</td>
<td>[[Candy Says]] - singer, love of Pound S. Morrison</td>
</tr>
<tr>
<td>[[Ryan Smedly]] - dragonhunter</td>
<td>[[Nancy Sinter]] - magicker</td>
</tr>
<tr>
<td>[[D.P. Stanley]] - skipper</td>
<td>[[Shininga Star]] - expert teacher of [[Spirit]]</td>
</tr>
<tr>
<td>[[Herbert Stempel]] - ladderer</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Todd Topherty]] - retailer</td>
<td>[[Veronica Topherty]] - expert teacher of [[Air Magic|Air]], wife of Todd Topherty</td>
</tr>
<tr>
<td>[[Hector Urbain]] - comedian</td>
<td>[[Somalia Torrence]] - retailer</td>
</tr>
<tr>
<td>[[Isaac Yorke]] - banker</td>
<td>[[Maureen Tuckale]] - musician</td>
</tr>
<tr>
<td>[[Maurice Whitington]] - apprentice</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Verdine Whitington]] - apprentice, brother of Maurice Whitington</td>
<td>[[Una Zenobia]] - skipper</td>
</tr>
<tr>
<td>[[Mel Wire the Brave]] - expert teacher of [[Spear]]</td>
<td>[[Goldie Wire]] - apothecary, wife of Mel</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
<tr>
<td>[[]] - </td>
<td>[[Molly Brown]] - daughter of Titanica Brown</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[Khaki Doubledrop]] - daughter of Friday and Pong Doubledrop</td>
</tr>
<tr>
<td>[[Samwise Jasminguru]] - son of Max and Alfalfa Jasminguru</td>
<td>[[Bethel Jasminguru]] - daughter of Max and Alfalfa Jasminguru</td>
</tr>
<tr>
<td>[[Devlin Morely]] - son of Amber Morely</td>
<td>[[Sarah F. Murphy]] - daughter of Fergie M. Murphy</td>
<tr>
<td>[[Davili Rose]] - son of Nathaniel and Lisbeth Rose</td>
<td>[[Philippine Rose]] - daughter of Nathaniel and Lisbeth Rose</td>
</tr>
<tr>
<td>[[Rob Stanley]] - son of D.P. Stanley</td>
<td>[[Bibicione Topherty]] - daughter of Todd and Veronica Topherty</td>
</tr>
<tr>
<td>[[Oetker Wire]] - son of Mel and Goldie Wire</td>
<td>[[Bekka Yorke]] - daughter of Isaac Yorke</td>
</tr>
</table><br>
====Elves====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Bo]] - magister</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Terin Tourfeather]] - weaponsmith</td>
<td>[[Fallingstar]] - master teacher of [[Sword]]</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ravenhawk]] - art collector</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Allakhazam]] - Ogre barkeep</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Thelmes]] - prophet</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ugh]] - Ogre dockmaster</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
</table>
[[Category:Province]][[Category:Soronne| ]]
51da597623b3aea7a265eabda1fc01d1acb25bf1
Category:Soronne
14
1594
2103
2009-10-22T19:48:55Z
Ribannah
2
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[[Category:Province]]
2cfb00611e199c5031e8ec724bfa1d25d09e93d8
Sea of Mist (province)
0
1470
2104
1956
2009-10-22T19:49:29Z
Ribannah
2
wikitext
text/x-wiki
{{map}}
{{provinces}}
The '''Sea of Mist''' is located far-east in the near-south of [[Karigor]]. Except for a few islands, its [[surface]] is entirely water.
Neighbouring [[map]]s are the [[Typhon Expanse]] (northwest), [[Soronne (province)|Soronne]] (west), [[Etanasfeld]] (southwest) and [[Goetia]] (southeast).
The ocean (east and northeast) is not part of the [[game]].
----
Sea also: [[Sea of Mist (sea)]], [[The Sea of Mist]].
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_SeaofMist.png</div>
===Communities===
There are no communities. Several citizens can be found seafaring or at the Arena.
===Geography===
* [[Braem]], the sunken city
* [[Sea of Mist (sea)|Sea of Mist]], the name of the sea
===Monsters (surface)===
* [[Ghost]]s (Wright, Wraith, Ghost)
* [[Pirate]]s (Pirate, Pirate Captain, Pirate Admiral)
* [[Shark]]s (Shark, Hunter Shark, Bloodshark, Kua Mackerel)
* [[Venom Spawn]]s (Venom Spawn, Venom Apparition, Venom Lord)
===Animals===
[[Cow]]s, [[Osprey]]s, [[Fish]]
===Dungeons===
* [[Arena]] - island south
* [[Gatehouse]] - central, on the bottom of the sea
* [[Lost Temple of Meh]] - central, on the bottom of the sea
===Objects===
* [[Obelisk]] #10
* Random [[Test]] (+7 [[Skillpoint]]s once to characters that have 100 in the required statistic)
* [[Flame]] of [[Water Walk]] (Grants Water Walk for 3 hours, or until rest or travel)
* Flame of [[Heroism]] (+10 to damage dealt for 3 hours, or until rest or travel)
* Flame of [[Spirit Resistance]] (+20 to Spirit Resistance for 6 hours, or until rest or travel)
* [[Well]] of +30 [[Might]] (Temporarily +30 Might for 2 days or until rest or travel)
* [[Fountain]] of +50 [[Armour Class]] (Temporarily +50 Armour Class for 2 days or until rest or travel)
* Fountain of +20 [[Resistance]] (Temporarily +20 to all Resistances for 2 days or until rest or travel)
* [[Fountain of Youth]] (Removes all unnatural [[age|aging]])
----
==Travel==
===Foot===
The Sea of Mist cannot be reached on foot.
===Coach===
No coach leaves from the Sea of Mist.
===Boat===
There are no boats available in the Sea of Mist.
===Ship===
On Tuesdays, a ship arrives at the Arena from the [[Ogre Docks]] in Soronne. It sails back on Thursdays. The trip takes two days in both directions. The party can also book an unscheduled ship at the [[Naval Base]] in Soronne to bring them to the location of the sunken city of Braem, again taking two days. However, no ships will sail onto the Sea of Mist until the pirates have been dealt with in Soronne.
===Town Portal===
The Sea of Mist has no [[Central Fountain]]. The nearest [[Town Portal]] destination is Soronne.
----
==Citizens==
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Clavis</td>
</tr>
<tr>
<td>[[Prime Guild of Spirit]]</td>
<td>[[Guild]]</td>
<td>Knight of Chaos</td>
</tr>
<tr>
<td>[[Arena]]</td>
<td>[[Dungeon]]</td>
<td>Exuper, Nymus</td>
</tr>
<tr>
<td>[[Gatehouse]]</td>
<td>Dungeon</td>
<td>Maven</td>
</tr>
<tr>
<td>[[Demero]]</td>
<td>[[Ship]]</td>
<td>Sendark</td>
</tr>
<tr>
<td>[[Harliqueen]]</td>
<td>Ship</td>
<td>Delwin, Sand</td>
</tr>
<tr>
<td></td>
<td>Sea</td>
<td>Maui</td>
</tr>
</table><br>
===Who is who===
====Demoniacs====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Clavis]] - dockmaster</td>
<td>[[Nymus]] - arena mistress</td>
</tr>
<tr>
<td>[[Delwin]] - grandmaster teacher of [[Armsmaster]]</td>
<td>[[Sand]] - grandmaster teacher of [[Grey]]</td>
</tr>
<tr>
<td>[[Exuper]] - dungeon master</td>
<td></td>
</tr>
<tr>
<td>[[Sendark]] - pirate captain</td>
<td></td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Knight of Chaos]] - human guildmaster</td>
<td>[[Maven]] - demon familiar</td>
</tr>
<tr>
<td>[[Maui]] - demon guardian of time (statue)</td>
<td></td>
</tr>
</table>
[[Category:Province]][[Category:Sea of Mist| ]]
0fd3cbb50dc0d6db772107e6f76077c9ff24c4c5
Category:Sea of Mist
14
1595
2105
2009-10-22T19:49:39Z
Ribannah
2
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[[Category:Province]]
2cfb00611e199c5031e8ec724bfa1d25d09e93d8
S'Fauni
0
1438
2106
1767
2009-10-22T19:50:20Z
Ribannah
2
wikitext
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'''S'Fauni''' is located far-west in the very south of [[Karigor]]. This is one of the first [[map]]s that the [[party]] will visit.
Neighbouring maps are [[Eftling]] (northeast) and [[Mt. Pilanteko (province)|Mt. Pilanteko]] (east).
To the southeast, Etanasfeld borders on a map of [[Jadame]]: [[Murmurwoods]]. This map is not part of the [[game]], nor is the [[Howling Marsh]] in the northwest and the wilderness that lies west and southwest.
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_SFauni.png</div>
===Communities===
* [[Verdigris]], town of the [[Troll]]s, north at the mouth of the Tangerine.
===Geography===
* [[Meridian]], the sea-arm in the north
* [[Plumwine Bridge]], the bridge over the Meridian
* [[Quarry]], the stone quarry in the east
* [[Tangerine]], the river that flows from the south into the Meridian
===Monsters (surface)===
* [[Basilisk]]s (Basilisk, Cockatrice, Basilisk King)
* [[Octopus]]es (Devilfish, Octupus, Kraken)
* [[Roc]]s (Roc, Mountain Roc, Thunderbird)
===Animals===
[[Butterfly|Butterflies]], [[Dolphin]]s, [[Owl]]s, [[Panda|Panda's]], [[Fish]]
===Dungeons===
* [[Eleventh Kingdom]] - off-map
* [[Hunebed]] - plateau southwest
===Objects===
* [[Obelisk]] #11
* Callahan's [[Throne]] (Permanently +10 to all statistics and resistances of Trolls on one Tuesday)
* Random [[Contest]] (+5 Skillpoints once to characters that have 50 in the required statistic)
* [[Flame]] of [[Water Resistance]] (+20 to Water Resistance for 6 hours, or until rest or travel)
* Flame of [[Mind Resistance]] (+20 to Mind Resistance for 6 hours, or until rest or travel)
* [[Well]] of +2 [[Endurance]] (8 Charges of +2 permanent Endurance, if natural Endurance<15, respawns)
* Well of +30 [[Magic (statistic)|Magic]] (Temporarily +30 Magic for 2 days or until rest or travel)
* [[Fountain]] of +10 [[Accuracy]] (Temporarily +10 Accuracy for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring province Mt. Pilanteko (east) can be reached on [[walk|foot]] overland, which takes 5 days. The way to Eftling (northeast) is over the [[Plumwine Bridge]], which needs to be repaired first.
Going east from Mt. Pilanteko, [[Serenity (province)|Serenity]], [[Etanasfeld]] and [[Goetia]] (far east) can also be reached on foot.
===Coach===
Every [[week]], two [[coach]]es of the [[Highland Caravans]] leave at The Trolley for Mt. Pilanteko (east): on Tuesdays and Saturdays. The trip takes 2 days. From there, the party can take a ride back on Wednesdays and Saturdays (also 2 days), or another coach to S'Fauni (further west).
===Boat===
There are no [[boat]]s available in Etanasfeld. There is a [[bridge]] over the Meridian, but it is broken at the start of the game.
===Ship===
S'Fauni has no [[dock]]s.
===Town Portal===
S'Fauni has no [[Central Fountain]]. The nearest [[Town Portal]] destination is Serenity.
----
==Citizens==
===Verdigris===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Global Flowers]]</td>
<td>[[Apothecary]]</td>
<td>Sevenstrong Burlfist</td>
</tr>
<tr>
<td>[[Current Trends]]</td>
<td>[[Armour Shop]]</td>
<td>Lisa Clay</td>
</tr>
<tr>
<td>[[Prime Guild of Water]]</td>
<td>[[Guild]]</td>
<td>Eucalypta, Gargamella</td>
</tr>
<tr>
<td>[[Raider's Guild]]</td>
<td>Guild</td>
<td>Rollo Thornlove</td>
</tr>
<tr>
<td>[[Inexplicably Poof]]</td>
<td>[[Magic Shop]]</td>
<td>Puska Burlfist</td>
</tr>
<tr>
<td>[[Royal Hall]]</td>
<td>[[Palace]]</td>
<td>Savour Sandalier, Ludicra Sandalier, Greymung Sandalier, Blueberry Sandalier</td>
</tr>
<tr>
<td>[[The Trolley]]</td>
<td>[[Stable]]</td>
<td>Joknik Ambertree, Petra Ambertree</td>
</tr>
<tr>
<td>[[Doughy Grub]]</td>
<td>[[Tavern]]</td>
<td>Jan Moomin, Tove Moomin, Snuff Moomin, Snorka Moomin</td>
</tr>
<tr>
<td>[[Thralldome]]</td>
<td>[[Training Hall]]</td>
<td>Horeb Trollway</td>
</tr>
<tr>
<td>[[LUr's MuSiK]]</td>
<td>[[Weapon Shop]]</td>
<td>Kittle Thistlebone, Pesta Thistlebone, Nylus Thistlebone</td>
</tr>
<tr>
<td>[[Bearhunter's]]</td>
<td>[[House]]</td>
<td>Atta Bearhunter, Herkila Bearhunter, Twiggy Bearhunter</td>
</tr>
<tr>
<td>[[Storms']]</td>
<td>House</td>
<td>Helgi Storm, Thora Storm, Soveig Storm</td>
</tr>
<tr>
<td>[[Dragontamers']]</td>
<td>House</td>
<td>Flambert Dragontamer, Drupe Dragontamer</td>
</tr>
<tr>
<td>[[Maggoty's]]</td>
<td>House</td>
<td>Old Maggoty</td>
</tr>
<tr>
<td>[[Oren's]]</td>
<td>House</td>
<td>Oren Dove</td>
</tr>
<tr>
<td>[[Pan's]]</td>
<td>House</td>
<td>Pan</td>
</tr>
<tr>
<td>[[Raggety's]]</td>
<td>House</td>
<td>Raggety</td>
</tr>
<tr>
<td>[[Tvester's]]</td>
<td>House</td>
<td>Tvester Rumpletongue</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>Eleventh Kingdom</td>
<td>Dungeon</td>
<td>Peregynt Coht</td>
</tr>
<tr>
<td>Hunebed</td>
<td>Dungeon</td>
<td>Brammert, Ellert</td>
</tr>
<tr>
<td>Quarry</td>
<td>Wilderness</td>
<td>Stygius Clay</td>
</tr>
</table><br>
===Who is who===
====Trolls====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Atta Bearhunter]] - expert teacher of [[Axe]]</td>
<td>[[Drupe Dragontamer]] - armourer, sister of Flambert</td>
</tr>
<tr>
<td>[[Flambert Dragontamer]] - grandmaster teacher of [[Chain]]</td>
<td>[[Eucalypta]] - guildmistress</td>
</tr>
<tr>
<td>[[Helgi Storm]] - expert teacher of [[Mace]]</td>
<td>[[Gargamella]] - witch</td>
</tr>
<tr>
<td>[[Horeb Trollway]] - trainer</td>
<td>[[Herkila Bearhunter]] - master teacher of [[Spear]], wife of Atta</td>
</tr>
<tr>
<td>[[Jan Moomin]] - expert teacher of [[Disarm Trap]]</td>
<td>[[Lisa Clay]] - couturier, wife of Stygius</td>
</tr>
<tr>
<td>[[Joknik Ambertree]] - woodcutter</td>
<td>[[Ludicra Sandalier]] - queen, wife of Savour</td>
</tr>
<tr>
<td>[[Kittle Thistlebone]] - weaponsmith</td>
<td>[[Pesta Thistlebone]] - expert teacher of Pathfinding, wife of Kittle</td>
</tr>
<tr>
<td>[[Old Maggoty]] - grandmaster teacher of [[Repair]]</td>
<td>[[Petra Ambertree]] - stablemistress, wife of Joknik</td>
</tr>
<tr>
<td>[[Oren Dove]] - marshall</td>
<td>[[Puska Burlfist]] - wife of Sevenstrong</td>
</tr>
<tr>
<td>[[Pan]] - master teacher of [[Music]]</td>
<td>[[Thora Storm]] - expert teacher of [[Armsmaster]], wife of Helgi</td>
</tr>
<tr>
<td>[[Raggety]] - expert teacher of [[Bodybuilding]]</td>
<td>[[Tove Moomin]] - tavernkeep, wife of Jan</td>
</tr>
<tr>
<td>[[Rollo Thornlove]] - guildmaster</td>
<td></td>
</tr>
<tr>
<td>[[Savour Sandalier]] - king</td>
<td></td>
</tr>
<tr>
<td>[[Sevenstrong Burlfist]] - perfumer</td>
<td></td>
</tr>
<tr>
<td>[[Stygius Clay]] - buildmaster</td>
<td></td>
</tr>
<tr>
<td>[[Tvester Rumpletongue]] - healer</td>
<td></td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Greymung Sandalier]] - prince, son of Savour and Ludicra</td>
<td>[[Blueberry Sandalier]] - princess, daughter of Savour and Ludicra</td>
</tr>
<tr>
<td>[[Nylus Thistlebone]] - son of Kittle and Pesta</td>
<td>[[Snorka Moomin]] - daughter of Jan and Tove</td>
</tr>
<tr>
<td>[[Snuff Moomin]] - son of Jan and Tove</td>
<td>[[Soveig Storm]] - daughter of Helgi and Thora</td>
</tr>
<tr>
<td></td>
<td>[[Twiggy Bearhunter]] - daughter of Atta and Herkila</td>
</tr>
</table><br>
====Others====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Brammert]] - giant, son of Ellert</td>
<td></td>
</tr>
<tr>
<td>[[Ellert]] - giant</td>
<td></td>
</tr>
<tr>
<td>[[Peregint Coht]] - halfling</td>
<td></td>
</tr>
</table>
[[Category:Province]][[Category:S'Fauni| ]]
1e1b083bb104b07847c8ee9ce22a1ee58cdb565b
Category:S'Fauni
14
1596
2107
2009-10-22T19:50:29Z
Ribannah
2
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[[Category:Province]]
2cfb00611e199c5031e8ec724bfa1d25d09e93d8
Mt. Pilanteko (province)
0
1436
2108
1733
2009-10-22T19:54:05Z
Ribannah
2
wikitext
text/x-wiki
{{map}}
{{provinces}}
'''Mt. Pilanteko''' is located near-west in the very south of [[Karigor]]. This is one of the first [[map]]s that the [[party]] will visit.
Neighbouring maps are [[S'Fauni]] (west), [[Eftling]] (northwest), [[Ryft (province)|Ryft]] (northeast), [[Serenity (province)|Serenity]] (east).
To the south, Mt. Pilanteko borders on two maps of [[Jadame]]: [[Murmurwoods]] (southwest) and [[Alvar]] (southeast). These two maps are not part of the [[game]].
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_MtPilanteko.png</div>
===Communities===
* [[Volos]], town of the [[Centaur]]s (central south, on the mountain)
* A few [[Human]] settlers and archeologists (center)
* In the west: followers of [[Meh]], with headquarters in the Temple of Meh
===Geography===
* [[Meridian]], the water northeast
* [[Mt. Pilanteko (mountain)]], the mountain
===Monsters (surface)===
* [[Gnoll]]s (Gnoll, Gnoll Marauder, Gnoll Bokor)
* [[Mantis]]es (Flying Roach, Mantis, Praying Mantis)
* [[Octopus]]es (Devilfish, Octopus, Kraken)
* [[Zombie]]s (Walking Dead, Zombie, Plague Zombie)
===Animals===
[[Goat]]s, [[Panda|Panda's]], [[Fish]], [[Birds]]
===Dungeons===
* [[Ankka Knox]] - on the large island
* [[Moon Observatory]] - on the mountain peak
* [[Temple of Meh]] - west of the mountain
===Objects===
* [[Obelisk]] #12
* Random [[Game (challenge)|Game]] (+3 [[Skillpoint]]s once to characters that have 30 in the required [[statistic]])
* [[Flame]] of [[Shield (spell)|Shield]] (Halves damage received from ranged attacks for 3 hours, or until rest or travel)
* Flame of [[Heroism]] (+10 to damage for 3 hours, or until rest or travel)
* Flame of [[Earth Resistance]] (+20 to Earth Resistance for 6 hours, or until rest or travel)
* [[Well]] of +2 [[Speed]] (8 Charges of +2 permanent Speed, if natural Speed<15, respawns)
* [[Fountain]] of +5 [[Spellpoints]] (Replenishes 5 spellpoints, maximum 50 charges, recharge 10 per day)
* Fountain of +10 [[Luck]] (Temporarily +10 Luck for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring provinces S'Fauni (west) and Serenity (east) can be reached on [[walk|foot]] overland, which takes 5 days. From Serenity, [[Etanasfeld]] (east) and [[Goetia]] (far east) can also be reached on foot. From S'Fauni (far west), a [[bridge]] over the Meridian leads to [[Eftling]] (northwest), but it needs to be repaired first.
Ryft (northeast) can also be reached on foot in 5 days time from Serenity, but that route goes through the Wanderhoven to the plateau of [[Tuatha's Tel]], and only after opening the [[door]] which is later in the game. Soronne (northeast) cannot be reached on foot.
===Coach===
Every [[week]], two [[coach]]es leave at the Hapless Hooves for S'Fauni (west): on Wednesdays and Saturdays; from there, the party can take a ride back on Tuesdays and Saturdays. Three more coaches leave Mt. Pilanteko for Serenity: on Tuesdays, Thursdays and Sundays; a return trip is available on Mondays, Wednesdays and Fridays. All coach rides take two days.
===Boat===
There are no [[boat]]s available in Mt. Pilanteko.
===Ship===
Mt. Pilanteko has no [[dock]]s. The nearest port is located in Etanasfeld, east of Serenity.
===Town Portal===
Mt. Pilanteko has no [[Central Fountain]]. The nearest [[Town Portal]] destination is Serenity.
----
==Citizens==
===Human settlers and archeologists===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Hapless Hooves]]</td>
<td>[[Stables]]</td>
<td>Tami Blair</td>
</tr>
<tr>
<td>[[The Iron Lady]]</td>
<td>[[Tavern]]</td>
<td>Major Blair, Marge Blair</td>
</tr>
<tr>
<td></td>
<td>Dig</td>
<td>Lucretius Bones, Harry Ford, Melinda Lucia, Janice O'Connor, Sean O'Connor</td>
</tr>
</table><br>
===Volos===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Elym's Fire]]</td>
<td>[[Apothecary]]</td>
<td>Elym, Mimosa, Doupe</td>
</tr>
<tr>
<td>[[Ixion's Stone]]</td>
<td>[[General Store]]</td>
<td>Cyllarus, Hylonome, Amphy</td>
</tr>
<tr>
<td>[[Prime Guild of Body]]</td>
<td>[[Guild]]</td>
<td>Elatus, Pholus, Isoples</td>
</tr>
<tr>
<td>[[Miracles on the Mountain]]</td>
<td>[[Magic Shop]]</td>
<td>Teleboas, Perimedina, Thereus</td>
</tr>
<tr>
<td>[[Barbar's Gym]]</td>
<td>[[Training Hall]]</td>
<td>Biennor, Dorylass, Homad</td>
</tr>
<tr>
<td>Royal Hut</td>
<td>[[House]]</td>
<td>Chiron, Chariklo, Melanippe</td>
</tr>
<tr>
<td>Asbolus' Hut</td>
<td>House</td>
<td>Asbolus, Pylenor</td>
</tr>
<tr>
<td>Demoleon's Hut</td>
<td>House</td>
<td>Demoleon, Lucinda</td>
</tr>
<tr>
<td>Euryt's Hut</td>
<td>House</td>
<td>Euryt, Nessie</td>
</tr>
<tr>
<td>Saggitarius' Hut</td>
<td>House</td>
<td>Saggitarius</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Ankka Knox]]</td>
<td>[[Dungeon]]</td>
<td>Tennessee Ernie Ford</td>
</tr>
<tr>
<td>[[Moon Observatory]]</td>
<td>Dungeon</td>
<td>Robin the Mobile, Parador</td>
</tr>
<tr>
<td>Temple of Meh</td>
<td>Dungeon</td>
<td>Sir Galrim</td>
</tr>
</table><br>
===Who is who===
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Major Blair]] - veteran, father of Marge and Tami</td>
<td>[[Marge Blair]] - taverner</td>
</tr>
<tr>
<td>[[Lucretius Bones]] - archeologist</td>
<td>[[Tami Blair]] - stablemistress</td>
</tr>
<tr>
<td>[[Harry Ford]] - tomb raider, betrothed of Janice</td>
<td>[[Janice O'Connor]] - expert [[teacher]] of [[Dagger]], daughter of Sean</td>
</tr>
<tr>
<td>[[Sean O'Connor]] - professor</td>
<td>[[Melinda Lucia]] - expert teacher of [[Sword]]</td>
</tr>
<tr>
<td>[[Parador]] - benighter</td>
<td></td>
</tr>
<tr>
<td>[[Robin the Mobile]] - dark mage</td>
<td></td>
</tr>
<tr>
<td>[[Sir Galrim]] - master teacher of [[Dodging]]</td>
<td></td>
</tr>
<tr>
<td>[[Tennessee Ernie Ford]] - museum guide</td>
<td></td>
</tr>
</table><br>
====Centaurs====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Asbolus]] - game master</td>
<td>[[Chariklo]] - queen of the Centaurs</td>
</tr>
<tr>
<td>[[Biennor]] - trainer</td>
<td>[[Dorylass]] - expert teacher of [[Spear]]</td>
</tr>
<tr>
<td>[[Chiron]] - king of the Centaurs</td>
<td>[[Hylonome]] - comforter</td>
</tr>
<tr>
<td>[[Cyllarus]] - retailer</td>
<td>[[Lucinda]] - expert teacher of [[Perception]]</td>
</tr>
<tr>
<td>[[Demoleon]] - master teacher of [[Chain]]</td>
<td>[[Mimosa]] - expert teacher of [[Alchemy]]</td>
</tr>
<tr>
<td>[[Elatus]] - guildmaster</td>
<td>[[Nessie]] - huntress</td>
</tr>
<tr>
<td>[[Elym]] - herbalist</td>
<td>[[Perimedina]] - magicker</td>
</tr>
<tr>
<td>[[Euryt]] - expert teacher of [[Identify Monster]]</td>
<td></td>
</tr>
<tr>
<td>[[Pholus]] - prophet</td>
<td></td>
</tr>
<tr>
<td>[[Pylenor]] - gatekeeper</td>
<td></td>
</tr>
<tr>
<td>[[Saggitarius]] - grandmaster teacher of [[Bow]]</td>
<td></td>
</tr>
<tr>
<td>[[Teleboas]] - master teacher of [[Spellcasting]]</td>
<td></td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Homad]] - son of Biennor and Dorylass</td>
<td>[[Amphy]] - daughter of Cyllarus and Hylonome</td>
</tr>
<tr>
<td>[[Isoples]] - son of Elatus</td>
<td>[[Doupe]] - daughter of Elym and Mimosa</td>
</tr>
<tr>
<td>[[Thereus]] - son of Teleboas and Perimedina</td>
<td>[[Melanippe]] - daughter of Chiron and Chariklo</td>
</tr>
</table>
[[Category:Province]][[Category:Mt. Pilanteko| ]]
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[[Category:Province]]
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Serenity (province)
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'''Serenity''' is located central in the very south of [[Karigor]]. This is where the [[game]] begins.
Neighbouring [[map]]s are [[Mt. Pilanteko (province)|Mt. Pilanteko]] (west), [[Ryft (province)|Ryft]] (northwest), [[Soronne (province)|Soronne]] (northeast), [[Etanasfeld]] (east).
To the south, Serenity borders on two maps of [[Jadame]]: [[Alvar]] (southwest) and [[Ironsand]] (southeast). These two maps are not part of the [[game]].
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Serenity.png</div>
===Communities===
* [[Serenity (town)|Serenity]], town of the [[Seer]]s (central south)
* A village of [[Monks]] (east)
* In the north: [[Drawkcab]]s, with headquarters in Jaleb's Deep
===Geography===
* [[Ebony]], the river
* [[Meridian]], the water northeast
===Monsters (surface)===
* [[Dragonfly|Dragonflies]]: Flying Adder, Serpent Fly, Dragonfly
* [[Spider]]s: Tripod, Spider, Scorpion
* [[Goblin]]s: Jungle Goblin, Tribal Goblin, Goblin Shaman
* [[Turtle]]s: Turtle, Torope, Dragadune
===Animals===
[[Butterfly|Butterflies]], [[Panda|Panda's]], [[Fish]], [[Bird]]s
===Dungeons===
* [[Abandoned Temple]] - on the square island
* [[Inner Sanctum]] - hidden in the Abandoned Temple
* [[Jaleb's Deep]] - north-east in the mountains
* [[Wanderhoven]] - north-west under the mountains
* [[Wine Cellar]] - monk village
===Objects===
* [[Obelisk]] #13
* [[Central Fountain]] ([[Town Portal]] destination)
* [[Midnight Well]] (see quest: [[The Epicurean]])
* Random [[Game (challenge)|Game]] (+3 [[Skillpoint]]s once to characters that have 30 in the required statistic)
* [[Flame]] of [[Day of the Gods]] (+35 to all six [[statistic]]s for 2 days, or until rest or travel)
* Flame of [[Fire Resistance]] (+20 to Fire Resistance for 6 hours, or until rest or travel)
* [[Well]] of +2 [[Luck]] (8 Charges of +2 permanent Luck, if natural Luck<15, respawns)
* [[Fountain]] of +10 [[Might]] (Temporarily +10 Might for 2 days or until rest or travel)
* [[Well of Contribution]] (Gives party +1000 [[gold]] once a week if party has less than 100 gold in total)
----
==Travel==
===Foot===
The neighbouring provinces Mt. Pilanteko (west) and Etanasfeld (east) can be reached on foot overland, which takes 5 days. From there, [[S'Fauni]] (far west) and [[Goetia]] (far east) can also be reached on foot. From S'Fauni (far west), a bridge over the Meridian leads to [[Eftling]] (westnorthwest), but it needs to be repaired first.
Ryft (northwest) can also be reached on foot in 5 days time, but that route goes through the Wanderhoven to the plateau of [[Tuatha's Tel]], and only after opening the door which is later in the game. Soronne (northeast) cannot be reached on foot.
===Coach===
Every [[week]], three coaches leave at the Chortling Ambler for Mt. Pilanteko (west): on Mondays, Wednesdays and Fridays. The trip takes 2 days. From there, the party can take a ride back on Tuesdays, Thursdays and Sundays (also 2 days), or another coach to S'Fauni (further west).
===Boat===
After winning the use of the [[St. Nicholas]], the party can go to Soronne (northeast) over the river Ebony, and gain access to all of Karigor. The journey on the wild river takes 3 days.
===Ship===
Serenity has no docks. There are ships going north from Etanasfeld (east) and Goetia (far east), but not before the pirates have been dealt with in Soronne.
===Town Portal===
Serenity has a Central Fountain and can therefore reached instantly by the powerful Town Portal spell. The other provinces that can be reached this way are: [[Terrax]], [[Semiramis]], [[Murlank]], [[Nannaria]] and Soronne. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
The above implies that during the opening stage of the game, the party is restricted to the five southern provinces, from west to east: S'Fauni, Mt. Pilanteko, Serenity, Etanasfeld, Goetia.
----
==Citizens==
===Houses===
====Serenity (town)====
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Seven against Tears]]</td>
<td>[[Armour Shop]]</td>
<td>Amphiarus</td>
</tr>
<tr>
<td>[[Bank of Alvar]]</td>
<td>[[Bank]]</td>
<td>Coinneach Odhar, Vasishta</td>
</tr>
<tr>
<td>[[A Trades House]]</td>
<td>[[General Store]]</td>
<td>Sibelia Lamidottir</td>
</tr>
<tr>
<td>[[Pilgrim's Wisdom]]</td>
<td>[[Guild]]</td>
<td>Dattamohia, Jessica</td>
</tr>
<tr>
<td>[[Mistress of Chants]]</td>
<td>[[Magic Shop]]</td>
<td>Aditu, Daksha, Kadru</td>
</tr>
<tr>
<td>[[Chortling Ambler]]</td>
<td>[[Stables]]</td>
<td>Ken Brahan</td>
</tr>
<tr>
<td>[[Fortune's Folly]]</td>
<td>[[Tavern]]</td>
<td>Asaph, Cassandra, Klaravoyia</td>
</tr>
<tr>
<td>[[The Medicary]]</td>
<td>[[Temple]]</td>
<td>Jossakeda</td>
</tr>
<tr>
<td>[[Convention Hall]]</td>
<td>[[Town Hall]]</td>
<td>August, Lopamudra, Chaya</td>
</tr>
<tr>
<td>[[Mental Tactics]]</td>
<td>[[Training Hall]]</td>
<td>Greate Pier, Theresa, Daphne</td>
</tr>
<tr>
<td>[[First Blood]]</td>
<td>[[Weapon Shop]]</td>
<td>Bo Rhamnes</td>
</tr>
<tr>
<td>Gesserit Mansion</td>
<td>[[Mansion]]</td>
<td>Sir Gareth Gesserit, Lady Lynette, Jermy</td>
</tr>
<tr>
<td>Tutorial House</td>
<td>[[House]]</td>
<td>Mekander</td>
</tr>
<tr>
<td>House of Reflection</td>
<td>House</td>
<td>Mahmud, Fabrice Lunasouris</td>
</tr>
<tr>
<td>House of Weighing</td>
<td>House</td>
<td>Merlin, Samantha, Nathan</td>
</tr>
<tr>
<td>House of Recognition</td>
<td>House</td>
<td>Brighu, Aylena</td>
</tr>
<tr>
<td>House of Talents</td>
<td>House</td>
<td>Rowena, Damia</td>
</tr>
<tr>
<td>House of Guidance</td>
<td>House</td>
<td>Pekka Ervat, Lavinia</td>
</tr>
<tr>
<td>House of Vibrancy</td>
<td>House</td>
<td>Astaroth, Vassago</td>
</tr>
<tr>
<td>Twisting House</td>
<td>House</td>
<td>Pholus</td>
</tr>
</table><br>
====Monk village====
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Herb Garden]]</td>
<td>[[Apothecary]]</td>
<td>Cadfael</td>
</tr>
<tr>
<td>[[Robin's Nest]]</td>
<td>[[Shop|Brewery]]</td>
<td>Tuckale, Marion</td>
</tr>
<tr>
<td>Brothers lodge</td>
<td>[[House]]</td>
<td>Baleminotu, Carradine</td>
</tr>
<tr>
<td>Sisters lodge</td>
<td>House</td>
<td>Bertrille, Dionnah</td>
</tr>
<tr>
<td>Young Sisters lodge</td>
<td>House</td>
<td>Julie, Stephany</td>
</tr>
<tr>
<td>Salmoneus' home</td>
<td>House</td>
<td>Salmoneus</td>
</tr>
<tr>
<td>[[Wine Cellar]]</td>
<td>[[Dungeon]]</td>
<td>D'Owl, Ladob, Muir, Rustavius, Solmyr, Tremayne</td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[St. Nicholas]]</td>
<td>[[Riverboat]]</td>
<td>Sam Finneas, Morglin</td>
</tr>
<tr>
<td>[[Jaleb's Deep]]</td>
<td>Dungeon</td>
<td>Breerb, Edorode, Gonnog, Hobboh, Isisi, Murgrum, Osgiligso, Rivenevir, Silmamlis, Skotos, Tirit</td>
</tr>
<tr>
<td></td>
<td>Wilderness</td>
<td>Alcander, Morcarack</td>
</tr>
</table><br>
===Who is who===
====Seers====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Amphiarus]] - armourer</td>
<td>[[Aditu]] - expert [[teacher]] of [[Spellcasting]]</td>
</tr>
<tr>
<td>[[Asaph]] - [[piper]] for hire</td>
<td>[[Aylena]] - student, sister of Fabrice</td>
</tr>
<tr>
<td>[[Astaroth]] (genie) - expert teacher of [[Music]]</td>
<td>[[Brighu]] - expert teacher of [[Identify Item]]</td>
</tr>
<tr>
<td>[[August]] - high [[seer]]</td>
<td>[[Cassandra]] - hostess</td>
</tr>
<tr>
<td>[[Bo Rhamnes]] - weaponsmith</td>
<td>[[Chaya]] - student, betrothed of Fabrice</td>
</tr>
<tr>
<td>[[Coinneach Odhar]] - banker</td>
<td>[[Daksha]] - magicker, daughter of Aditu</td>
</tr>
<tr>
<td>[[Fabrice Lunasouris]] - saviour of heroes</td>
<td>[[Dattamohia]] - guild mistress</td>
</tr>
<tr>
<td>[[Greate Pier]] - trainer</td>
<td>[[Jossakeda]] - healer</td>
</tr>
<tr>
<td>[[Ken Brahan]] - stablemaster</td>
<td>[[Lady Lynette]] - soothsayer, wife of Sir Gesserit</td>
</tr>
<tr>
<td>[[Mahmud]] - expert teacher of [[Meditation]]</td>
<td>[[Lavinia]] - [[guide]] for hire</td>
</tr>
<tr>
<td>[[Mekander]] - mentor</td>
<td>[[Lopamudra]] - psychic, wife of August</td>
</tr>
<tr>
<td>[[Merlin]] - expert teacher of [[Grey Magic|Grey]]</td>
<td>[[Rowena]] - grandmaster teacher of [[Mind Magic|Mind]]</td>
</tr>
<tr>
<td>[[Pekka Ervat]] - [[mystic]] for hire</td>
<td>[[Samantha]] - judge</td>
</tr>
<tr>
<td>[[Pholus]] (centaur) - prophet</td>
<td>[[Sibelia Lamidottir]] - retailer</td>
</tr>
<tr>
<td>[[Sir Gareth Gesserit]] - expert teacher of [[Leather]]</td>
<td>[[Theresa]] - visionary</td>
</tr>
<tr>
<td>[[Vassago]] (genie)- medium</td>
<td>[[Vasishta]] - [[merchant]] for hire</td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Jermy]] - pupil, son of Sir Gesserit</td>
<td>[[Daphne]] - pupil, daughter of Theresa</td>
</tr>
<tr>
<td>[[Nathan]] - pupil, son of Samantha</td>
<td>[[Damia]] - pupil, daughter of Rowena</td>
</tr>
<tr>
<td></td>
<td>[[Jessica]] - pupil, daughter of Dattamohia</td>
</tr>
<tr>
<td></td>
<td>[[Kadru]] - pupil, daughter of Daksha</td>
</tr>
<tr>
<td></td>
<td>[[Klaravoyia]] - pupil, daughter of Cassandra</td>
</tr>
</table><br>
====Monks====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Baleminotu]] - carpenter</td>
<td>[[Bertrille]] - nun</td>
</tr>
<tr>
<td>[[Cadfael]] - herbalist</td>
<td>[[Dionnah]] - expert teacher of [[Staff]]</td>
</tr>
<tr>
<td>[[Carradine]] - expert teacher of [[Bow]]</td>
<td>[[Julie]] - expert teacher of [[Dodging]]</td>
</tr>
<tr>
<td>[[D'Owl]] - [[scholar]] for hire</td>
<td>[[Marion]] - epicurean</td>
</tr>
<tr>
<td>[[Ladob]] - cartographer</td>
<td>[[Stephany]] - [[tinker]] for hire</td>
</tr>
<tr>
<td>[[Rustavius]] - toolmaker</td>
<td></td>
</tr>
<tr>
<td>[[Salmoneus]] - grandmaster teacher of [[Merchant]]</td>
<td></td>
</tr>
<tr>
<td>[[Tremayne]] - biographer</td>
<td></td>
</tr>
<tr>
<td>[[Tuckale]] - brewer</td>
<td></td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Alcander]] ([[songbird]])</td>
<td>[[Muir]] (ghost)</td>
</tr>
<tr>
<td>[[Breerb]] - [[drawkcab]]</td>
<td></td>
</tr>
<tr>
<td>[[Edorode]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Gonnog]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Hobboh]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Isisi]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Murgrum]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Osgiligso]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Rivenevir]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Sam Finneas]] - skipper</td>
<td></td>
</tr>
<tr>
<td>[[Silmamlis]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Skotos]] (goblin) - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Solmyr]] (genie) - mage</td>
<td></td>
</tr>
<tr>
<td>[[Tirit]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Morcarack]] ([[dragon]])</td>
<td></td>
</tr>
<tr>
<td>[[Morglin]] - cabin boy</td>
<td></td>
</tr>
</table>
[[Category:Province]][[Category:Serenity| ]]
5754080a8b9fa5831f09210df8ae2d519c5b4d44
Category:Serenity
14
1598
2112
2009-10-22T20:09:50Z
Ribannah
2
New page: {{map}} {{provinces}} [[Category:Province]]
wikitext
text/x-wiki
{{map}}
{{provinces}}
[[Category:Province]]
2cfb00611e199c5031e8ec724bfa1d25d09e93d8
Etanasfeld
0
1437
2113
2005
2009-10-22T20:47:46Z
Ribannah
2
wikitext
text/x-wiki
{{map}}
{{province}}
'''Etanasfeld''' is located near-east in the very south of [[Karigor]]. This is one of the first [[map]]s that the [[party]] will visit.
Neighbouring [[map]]s are [[Serenity (province)|Serenity]] (west), [[Soronne (province)|Soronne]] (northwest), [[Sea of Mist (province)|Sea of Mist]] (northeast), [[Goetia]] (east).
To the southwest, Etanasfeld borders on a map of [[Jadame]]: [[Ironsand]]. This map is not part of the [[game]], nor is the [[Blighted Desert]] that lies southeast.
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Etanasfeld.png</div>
===Communities===
* [[Iotneheim]], town of the [[Blue Ogre]]s, on the west bank of the [[Ardvein]].
* [[Algol]], town of the [[Red Ogre]]s, on the east bank of the Ardvein.
===Geography===
* [[Sea of Mist (sea)|Sea of Mist]], the water northeast
* [[Ardvein]], the lava river streaming from southeast to northeast where it feeds the Sea of Mist
===Monsters (surface)===
* [[Bat]]s (Bat, Flittermaus, Pipistrelle, Vampire Bat)
* [[Gog]]s (Gogling, Gog, Lava Gog)
* [[Ogre (mosnter)|Ogres]] (Wild Ogre, Ogre Warrior, Ogre Chieftain)
* [[Shark]]s (Shark, Hunter Shark, Bloodshark, Kua Mackerel)
* [[Toad]]s (Toad, Tidal Toad, Red Bombina)
===Animals===
[[Butterfly|Butterflies]], [[Osprey]]s, [[Fish]]
===Dungeons===
* [[Dusk's Cave]] - northwest, not far from Iotneheim
* [[Lair of Bolarg]] - central, on an island in the Ardvein
* [[Twin Cosmos of Weird]] - north, in a cull-the-sac from the Sea of Mist; can't be entered
===Objects===
* [[Obelisk]] #14
* [[Throne]] of Gol (Permanently +10 to all [[statistic]]s and [[resistance]]s of Ogres on one Thursday)
* Random [[Game (challenge)|Game]] (+3 [[Skillpoint]]s once to characters that have 30 in the required statistic)
* [[Flame]] of [[Haste]] (Reduces recovery time for 1 hour, or until rest or travel, 6 hours weak afterwards)
* Flame of [[Stone Skin]] (+10 to [[Armour Class]] for 3 hours, or until rest or travel)
* Flame of [[Fire Resistance]] (+20 to Fire Resistance for 6 hours, or until rest or travel)
* [[Well]] of +2 [[Might]] (8 Charges of +2 permanent Might, if natural Might<15, respawns)
* [[Fountain]] of +5 [[Hitpoints]] (Replenishes 5 hitpoints, maximum 50 charges, recharge 10 per day)
* Fountain of +10 [[Speed]] (Temporarily +10 Speed for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring provinces Serenity (west) and Goetia (east) can be reached on foot overland, which takes 5 days. From Serenity, [[Mt. Pilanteko (province)|Mt. Pilanteko]] (west) and [[S'Fauni]] (far west) can also be reached on foot, but not Soronne (northwest) and Sea of Mist (northeast).
===Coach===
No [[coach]] leaves from Etanasfeld, but there are coaches going west from Serenity.
===Boat===
There are no [[boat]]s available in Etanasfeld. There is a landbridge over the Ardvein, which is heavily guarded on both ends.
===Ship===
At the start of the game, four [[Ogre coaster]]s are docked in the north. They will start sailing for Soronne (Mondays and Fridays) and Goetia (Thursdays) once the [[pirate]]s have been dealt with; all trips take two days. From Soronne, other [[ship]]s sail onto the Sea of Mist.
===Town Portal===
Etanasfeld has no [[Central Fountain]]. The nearest Town Portal destinations are Soronne and Serenity.
----
==Citizens==
===Iotneheim===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Sturdy Clothing]]</td>
<td>[[Armour Shop]]</td>
<td>Jemal</td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Fionn, Reem</td>
</tr>
<tr>
<td>[[Wysiwug]]</td>
<td>[[General Store]]</td>
<td>Oonagh, Fo, Fum, Fee, Fi</td>
</tr>
<tr>
<td>[[The Atlas]]</td>
<td>[[Tavern]]</td>
<td>Golithos, Tchatchacolos</td>
</tr>
<tr>
<td>[[Amara's Purity]]</td>
<td>[[Temple]]</td>
<td>Sandamukhi</td>
</tr>
<tr>
<td>[[Madi's Garden]]</td>
<td>[[Training Hall]]</td>
<td>Moolah, Loundja</td>
</tr>
<tr>
<td>[[Hammer and Spike]]</td>
<td>[[Weapon Shop]]</td>
<td>Goz</td>
</tr>
<tr>
<td>[[House of Advancement]]</td>
<td>[[House]]</td>
<td>Angrboda, Hel</td>
</tr>
<tr>
<td>[[House of Fine Touch]]</td>
<td>House</td>
<td>Ferragus, Monsbiki</td>
</tr>
<tr>
<td>[[House of Gold]]</td>
<td>House</td>
<td>Wayupak</td>
</tr>
<tr>
<td>[[House of Muscles]]</td>
<td>House</td>
<td>Davibanner</td>
</tr>
<tr>
<td>[[House of Squires]]</td>
<td>House</td>
<td>Isore, Mordaga</td>
</tr>
<tr>
<td>[[House of Ventures]]</td>
<td>House</td>
<td>Shrek, Humbaba</td>
</tr>
<tr>
<td>[[House of Whack]]</td>
<td>House</td>
<td>Burijas, Hachiman</td>
</tr>
</table><br>
===Algol===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Bipedal Tartar]]</td>
<td>[[General Store]]</td>
<td>Ulgulu, Bintami</td>
</tr>
<tr>
<td></td>
<td>[[Guardhouse]]</td>
<td>Benandoner</td>
</tr>
<tr>
<td>[[Prime Guild of Fire]]</td>
<td>[[Guild]]</td>
<td>Mahuika</td>
</tr>
<tr>
<td>[[Warriors of Virtue]]</td>
<td>[[Guild]]</td>
<td>Kopuwai, Wendigo</td>
</tr>
<tr>
<td>[[House of Hides]]</td>
<td>House</td>
<td>Jarnsaksa</td>
</tr>
<tr>
<td>[[House of Shaving]]</td>
<td>House</td>
<td>Ojancano, Naitakonita</td>
</tr>
<tr>
<td>[[House of Troves]]</td>
<td>House</td>
<td>Khuljasimsim</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>Dusk's Cave</td>
<td>[[Dungeon]]</td>
<td>Kumbhakarma</td>
</tr>
<tr>
<td>Lair of Bolarg</td>
<td>Dungeon</td>
<td>Bolarg, Fiona, Morgiana</td>
</tr>
<tr>
<td></td>
<td>Wizard's Wagon</td>
<td>Merle Silvertongue, Sammo, Frida, Mara, Pippi</td>
</tr>
<tr>
<td></td>
<td>Wizard's Tent</td>
<td>Bron, Dolf, Glim, Goran, Glas</td>
</tr>
<tr>
<td></td>
<td>Wilderness</td>
<td>Cosmo</td>
</tr>
</table><br>
===Who is who===
====Ogres====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Benandoner]] - landbridge captain</td>
<td>[[Angrboda]] - wheelwright</td>
</tr>
<tr>
<td>[[Bolarg]] - red ogre chieftain</td>
<td>[[Bintami]] - potter, wife of Ulgulu</td>
</tr>
<tr>
<td>[[Burijas]] - master teacher of [[Mace]]</td>
<td>[[Eigyr]] - captain of the [[Dragonlance]]</td>
</tr>
<tr>
<td>[[Davibanner]] - grandmaster teacher of [[Bodybuilding]]</td>
<td>[[Jarnsaksa]] - grandmaster teacher of [[Leather]]</td>
</tr>
<tr>
<td>[[Ferragus]] - expert teacher of [[Unarmed]]</td>
<td>[[Mahuika]] - guildmistress</td>
</tr>
<tr>
<td>[[Fionn]] - landbridge captain</td>
<td>[[Monsbiki]] - expert teacher of [[Repair]], cousin of Ferragus</td>
</tr>
<tr>
<td>[[Glooskap]] - captain of the [[Prince Henry]]</td>
<td>[[Moolah]] - trainer</td>
</tr>
<tr>
<td>[[Golithos]] - taverner</td>
<td>[[Mordaga]] - expert teacher of [[Shield]], wife of Isore</td>
</tr>
<tr>
<td>[[Goz]] - weaponsmith</td>
<td>[[Naitakonita]] - barber, wife of Ojancano</td>
</tr>
<tr>
<td>[[Hachiman]] - expert teacher of [[Axe]], brother of Burijas</td>
<td>[[Oonagh]] - retailer, wife of Fionn</td>
</tr>
<tr>
<td>[[Hrym]] - captain of the [[Nagfar]]</td>
<td>[[Sandamukhi]] - healer</td>
</tr>
<tr>
<td>[[Humbaba]] - landbridge guard</td>
<td>[[Wendigo]] - burglar, wife of Kopuwai</td>
</tr>
<tr>
<td>[[Isore]] - expert teacher of [[Sword]]</td>
<td></td>
</tr>
<tr>
<td>[[Jemal]] - armourer</td>
<td></td>
</tr>
<tr>
<td>[[Khuljasimsim]] - grandmaster teacher of [[Disarm Trap]]</td>
<td></td>
</tr>
<tr>
<td>[[Kopuwai]] - guildmaster</td>
<td></td>
</tr>
<tr>
<td>[[Og]] - captain of the [[Arquebus]]</td>
<td></td>
</tr>
<tr>
<td>[[Ojancano]] - landbridge guard</td>
<td></td>
</tr>
<tr>
<td>[[Reem]] - dockmaster</td>
<td></td>
</tr>
<tr>
<td>[[Shrek]] - donkey-driver</td>
<td></td>
</tr>
<tr>
<td>[[Tchatchacolos]] - warrior</td>
<td></td>
</tr>
<tr>
<td>[[Ulgulu]] - retailer</td>
<td></td>
</tr>
<tr>
<td>[[Wayupak]] - userer</td>
<td></td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Fo]] - son of Fionn and Oonagh</td>
<td>[[Fee]] - daughter of Fionn and Oonagh</td>
</tr>
<tr>
<td>[[Fum]] - son of Fionn and Oonagh</td>
<td>[[Fi]] - daughter of Fionn and Oonagh</td>
</tr>
<tr>
<td></td>
<td>[[Hel]] - daughter of Angrboda</td>
</tr>
<tr>
<td></td>
<td>[[Loundja]] - daughter of Moolah</td>
</tr>
</table><br>
====Others====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Cosmo]] - leprechaun</td>
<td>[[Fiona]] - human Princess</td>
</tr>
<tr>
<td>[[Kumbhakarma]] - giant</td>
<td></td>
</tr>
<tr>
<td>[[Merle Silvertongue]] - wizard</td>
<td>[[Morgiana]] - maid</td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Bron]] - human boy</td>
<td>[[Frida]] - halfling girl</td>
</tr>
<tr>
<td>[[Dolf]] - wizard boy</td>
<td>[[Glas]] - elf girl</td>
</tr>
<tr>
<td>[[Glim]] - dwarf boy</td>
<td>[[Mara]] - halfling girl</td>
</tr>
<tr>
<td>[[Goran]] - human boy</td>
<td>[[Pippi]] - halfling girl</td>
</tr>
<tr>
<td>[[Sammo]] - halfling boy</td>
<td></td>
</tr>
</table>
[[Category:Province]][[Category:Etanasfeld| ]]
c168cec37871ac63c3a3e60ae0a8da63072989be
2114
2113
2009-10-22T20:48:01Z
Ribannah
2
wikitext
text/x-wiki
{{map}}
{{provinces}}
'''Etanasfeld''' is located near-east in the very south of [[Karigor]]. This is one of the first [[map]]s that the [[party]] will visit.
Neighbouring [[map]]s are [[Serenity (province)|Serenity]] (west), [[Soronne (province)|Soronne]] (northwest), [[Sea of Mist (province)|Sea of Mist]] (northeast), [[Goetia]] (east).
To the southwest, Etanasfeld borders on a map of [[Jadame]]: [[Ironsand]]. This map is not part of the [[game]], nor is the [[Blighted Desert]] that lies southeast.
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Etanasfeld.png</div>
===Communities===
* [[Iotneheim]], town of the [[Blue Ogre]]s, on the west bank of the [[Ardvein]].
* [[Algol]], town of the [[Red Ogre]]s, on the east bank of the Ardvein.
===Geography===
* [[Sea of Mist (sea)|Sea of Mist]], the water northeast
* [[Ardvein]], the lava river streaming from southeast to northeast where it feeds the Sea of Mist
===Monsters (surface)===
* [[Bat]]s (Bat, Flittermaus, Pipistrelle, Vampire Bat)
* [[Gog]]s (Gogling, Gog, Lava Gog)
* [[Ogre (mosnter)|Ogres]] (Wild Ogre, Ogre Warrior, Ogre Chieftain)
* [[Shark]]s (Shark, Hunter Shark, Bloodshark, Kua Mackerel)
* [[Toad]]s (Toad, Tidal Toad, Red Bombina)
===Animals===
[[Butterfly|Butterflies]], [[Osprey]]s, [[Fish]]
===Dungeons===
* [[Dusk's Cave]] - northwest, not far from Iotneheim
* [[Lair of Bolarg]] - central, on an island in the Ardvein
* [[Twin Cosmos of Weird]] - north, in a cull-the-sac from the Sea of Mist; can't be entered
===Objects===
* [[Obelisk]] #14
* [[Throne]] of Gol (Permanently +10 to all [[statistic]]s and [[resistance]]s of Ogres on one Thursday)
* Random [[Game (challenge)|Game]] (+3 [[Skillpoint]]s once to characters that have 30 in the required statistic)
* [[Flame]] of [[Haste]] (Reduces recovery time for 1 hour, or until rest or travel, 6 hours weak afterwards)
* Flame of [[Stone Skin]] (+10 to [[Armour Class]] for 3 hours, or until rest or travel)
* Flame of [[Fire Resistance]] (+20 to Fire Resistance for 6 hours, or until rest or travel)
* [[Well]] of +2 [[Might]] (8 Charges of +2 permanent Might, if natural Might<15, respawns)
* [[Fountain]] of +5 [[Hitpoints]] (Replenishes 5 hitpoints, maximum 50 charges, recharge 10 per day)
* Fountain of +10 [[Speed]] (Temporarily +10 Speed for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring provinces Serenity (west) and Goetia (east) can be reached on foot overland, which takes 5 days. From Serenity, [[Mt. Pilanteko (province)|Mt. Pilanteko]] (west) and [[S'Fauni]] (far west) can also be reached on foot, but not Soronne (northwest) and Sea of Mist (northeast).
===Coach===
No [[coach]] leaves from Etanasfeld, but there are coaches going west from Serenity.
===Boat===
There are no [[boat]]s available in Etanasfeld. There is a landbridge over the Ardvein, which is heavily guarded on both ends.
===Ship===
At the start of the game, four [[Ogre coaster]]s are docked in the north. They will start sailing for Soronne (Mondays and Fridays) and Goetia (Thursdays) once the [[pirate]]s have been dealt with; all trips take two days. From Soronne, other [[ship]]s sail onto the Sea of Mist.
===Town Portal===
Etanasfeld has no [[Central Fountain]]. The nearest Town Portal destinations are Soronne and Serenity.
----
==Citizens==
===Iotneheim===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Sturdy Clothing]]</td>
<td>[[Armour Shop]]</td>
<td>Jemal</td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Fionn, Reem</td>
</tr>
<tr>
<td>[[Wysiwug]]</td>
<td>[[General Store]]</td>
<td>Oonagh, Fo, Fum, Fee, Fi</td>
</tr>
<tr>
<td>[[The Atlas]]</td>
<td>[[Tavern]]</td>
<td>Golithos, Tchatchacolos</td>
</tr>
<tr>
<td>[[Amara's Purity]]</td>
<td>[[Temple]]</td>
<td>Sandamukhi</td>
</tr>
<tr>
<td>[[Madi's Garden]]</td>
<td>[[Training Hall]]</td>
<td>Moolah, Loundja</td>
</tr>
<tr>
<td>[[Hammer and Spike]]</td>
<td>[[Weapon Shop]]</td>
<td>Goz</td>
</tr>
<tr>
<td>[[House of Advancement]]</td>
<td>[[House]]</td>
<td>Angrboda, Hel</td>
</tr>
<tr>
<td>[[House of Fine Touch]]</td>
<td>House</td>
<td>Ferragus, Monsbiki</td>
</tr>
<tr>
<td>[[House of Gold]]</td>
<td>House</td>
<td>Wayupak</td>
</tr>
<tr>
<td>[[House of Muscles]]</td>
<td>House</td>
<td>Davibanner</td>
</tr>
<tr>
<td>[[House of Squires]]</td>
<td>House</td>
<td>Isore, Mordaga</td>
</tr>
<tr>
<td>[[House of Ventures]]</td>
<td>House</td>
<td>Shrek, Humbaba</td>
</tr>
<tr>
<td>[[House of Whack]]</td>
<td>House</td>
<td>Burijas, Hachiman</td>
</tr>
</table><br>
===Algol===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Bipedal Tartar]]</td>
<td>[[General Store]]</td>
<td>Ulgulu, Bintami</td>
</tr>
<tr>
<td></td>
<td>[[Guardhouse]]</td>
<td>Benandoner</td>
</tr>
<tr>
<td>[[Prime Guild of Fire]]</td>
<td>[[Guild]]</td>
<td>Mahuika</td>
</tr>
<tr>
<td>[[Warriors of Virtue]]</td>
<td>[[Guild]]</td>
<td>Kopuwai, Wendigo</td>
</tr>
<tr>
<td>[[House of Hides]]</td>
<td>House</td>
<td>Jarnsaksa</td>
</tr>
<tr>
<td>[[House of Shaving]]</td>
<td>House</td>
<td>Ojancano, Naitakonita</td>
</tr>
<tr>
<td>[[House of Troves]]</td>
<td>House</td>
<td>Khuljasimsim</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>Dusk's Cave</td>
<td>[[Dungeon]]</td>
<td>Kumbhakarma</td>
</tr>
<tr>
<td>Lair of Bolarg</td>
<td>Dungeon</td>
<td>Bolarg, Fiona, Morgiana</td>
</tr>
<tr>
<td></td>
<td>Wizard's Wagon</td>
<td>Merle Silvertongue, Sammo, Frida, Mara, Pippi</td>
</tr>
<tr>
<td></td>
<td>Wizard's Tent</td>
<td>Bron, Dolf, Glim, Goran, Glas</td>
</tr>
<tr>
<td></td>
<td>Wilderness</td>
<td>Cosmo</td>
</tr>
</table><br>
===Who is who===
====Ogres====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Benandoner]] - landbridge captain</td>
<td>[[Angrboda]] - wheelwright</td>
</tr>
<tr>
<td>[[Bolarg]] - red ogre chieftain</td>
<td>[[Bintami]] - potter, wife of Ulgulu</td>
</tr>
<tr>
<td>[[Burijas]] - master teacher of [[Mace]]</td>
<td>[[Eigyr]] - captain of the [[Dragonlance]]</td>
</tr>
<tr>
<td>[[Davibanner]] - grandmaster teacher of [[Bodybuilding]]</td>
<td>[[Jarnsaksa]] - grandmaster teacher of [[Leather]]</td>
</tr>
<tr>
<td>[[Ferragus]] - expert teacher of [[Unarmed]]</td>
<td>[[Mahuika]] - guildmistress</td>
</tr>
<tr>
<td>[[Fionn]] - landbridge captain</td>
<td>[[Monsbiki]] - expert teacher of [[Repair]], cousin of Ferragus</td>
</tr>
<tr>
<td>[[Glooskap]] - captain of the [[Prince Henry]]</td>
<td>[[Moolah]] - trainer</td>
</tr>
<tr>
<td>[[Golithos]] - taverner</td>
<td>[[Mordaga]] - expert teacher of [[Shield]], wife of Isore</td>
</tr>
<tr>
<td>[[Goz]] - weaponsmith</td>
<td>[[Naitakonita]] - barber, wife of Ojancano</td>
</tr>
<tr>
<td>[[Hachiman]] - expert teacher of [[Axe]], brother of Burijas</td>
<td>[[Oonagh]] - retailer, wife of Fionn</td>
</tr>
<tr>
<td>[[Hrym]] - captain of the [[Nagfar]]</td>
<td>[[Sandamukhi]] - healer</td>
</tr>
<tr>
<td>[[Humbaba]] - landbridge guard</td>
<td>[[Wendigo]] - burglar, wife of Kopuwai</td>
</tr>
<tr>
<td>[[Isore]] - expert teacher of [[Sword]]</td>
<td></td>
</tr>
<tr>
<td>[[Jemal]] - armourer</td>
<td></td>
</tr>
<tr>
<td>[[Khuljasimsim]] - grandmaster teacher of [[Disarm Trap]]</td>
<td></td>
</tr>
<tr>
<td>[[Kopuwai]] - guildmaster</td>
<td></td>
</tr>
<tr>
<td>[[Og]] - captain of the [[Arquebus]]</td>
<td></td>
</tr>
<tr>
<td>[[Ojancano]] - landbridge guard</td>
<td></td>
</tr>
<tr>
<td>[[Reem]] - dockmaster</td>
<td></td>
</tr>
<tr>
<td>[[Shrek]] - donkey-driver</td>
<td></td>
</tr>
<tr>
<td>[[Tchatchacolos]] - warrior</td>
<td></td>
</tr>
<tr>
<td>[[Ulgulu]] - retailer</td>
<td></td>
</tr>
<tr>
<td>[[Wayupak]] - userer</td>
<td></td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Fo]] - son of Fionn and Oonagh</td>
<td>[[Fee]] - daughter of Fionn and Oonagh</td>
</tr>
<tr>
<td>[[Fum]] - son of Fionn and Oonagh</td>
<td>[[Fi]] - daughter of Fionn and Oonagh</td>
</tr>
<tr>
<td></td>
<td>[[Hel]] - daughter of Angrboda</td>
</tr>
<tr>
<td></td>
<td>[[Loundja]] - daughter of Moolah</td>
</tr>
</table><br>
====Others====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Cosmo]] - leprechaun</td>
<td>[[Fiona]] - human Princess</td>
</tr>
<tr>
<td>[[Kumbhakarma]] - giant</td>
<td></td>
</tr>
<tr>
<td>[[Merle Silvertongue]] - wizard</td>
<td>[[Morgiana]] - maid</td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Bron]] - human boy</td>
<td>[[Frida]] - halfling girl</td>
</tr>
<tr>
<td>[[Dolf]] - wizard boy</td>
<td>[[Glas]] - elf girl</td>
</tr>
<tr>
<td>[[Glim]] - dwarf boy</td>
<td>[[Mara]] - halfling girl</td>
</tr>
<tr>
<td>[[Goran]] - human boy</td>
<td>[[Pippi]] - halfling girl</td>
</tr>
<tr>
<td>[[Sammo]] - halfling boy</td>
<td></td>
</tr>
</table>
[[Category:Province]][[Category:Etanasfeld| ]]
772b2bb2fb64d41cc42085424a7708f0473cfc65
Category:Etanasfeld
14
1599
2115
2009-10-22T20:48:24Z
Ribannah
2
New page: {{map}} {{provinces}} [[Category:Province]]
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text/x-wiki
{{map}}
{{provinces}}
[[Category:Province]]
2cfb00611e199c5031e8ec724bfa1d25d09e93d8
Goetia
0
1467
2116
1953
2009-10-22T20:49:15Z
Ribannah
2
wikitext
text/x-wiki
{{map}}
{{provinces}}
'''Etanasfeld''' is located far-east in the very south of [[Karigor]]. Technically, the [[party]] can reach this [[map]] in the early [[game]], but they are likely to conduct their business there much later.
Neighbouring [[map]]s are [[Etanasfeld]] (west) and the [[Sea of Mist (province)|Sea of Mist]] (northwest).
The ocean (east and northeast), the [[Blighted Desert]] that lies southwest, nor [[Tamaska]] in the southeast, is part of the game.
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Goetia.png</div>
===Communities===
* [[Egregor]], town of the [[Genie]]s, in the west.
* A community of [[Ancient Dragon]]s in the caves southeast.
* A gathering of [[Druid]]s in the northeast.
===Geography===
* [[Sea of Mist (sea)|Sea of Mist]], the water north
===Monsters (surface)===
* [[Dragon]]s (Blue Dragon, Red Dragon, Black Dragon, Faerie Dragon)
* [[Imp]]s (Imply, Imp, Imp Hero)
* [[Marid]]s (Marid, Shadi Marid, Marid Lorelei)
* [[Shark]]s (Shark, Hunter Shark, Bloodshark, Kua Mackerel)
===Animals===
[[Butterfly|Butterflies]], [[Dolphin]]s, [[Owl]]s, [[Fish]]
===Dungeons===
* [[Ancient Dragon Cave]] - southeast
* [[NWC Ruins]] - south
* [[Throne of Iblis]] - northeast on the Sea of Mist
===Objects===
* [[Obelisk]] #15
* [[Throne]] of Iblis (Permanently +10 to all [[statistic]]s and [[resistance]]s of Genies on one Saturday)
* Random [[Challenge]] (+10 [[Skillpoint]]s once to characters that have 200 in the required statistic)
* [[Flame]] of [[Shield (spell)|Shield]] (Halves damage received from ranged attacks for 3 hours, or until rest or travel)
* Flame of [[Stone Skin]] (+10 to [[Armour Class]] for 3 hours, or until rest or travel)
* Flame of [[Light Resistance]] (+20 to Light Resistance for 6 hours, or until rest or travel)
* Flame of [[Grey Resistance]] (+20 to Grey Resistance for 6 hours, or until rest or travel)
* [[Fountain]] of +50 [[Hitpoint]]s (Replenishes 50 hitpoints, maximum 50 charges, recharge 10 per day)
* Fountain of +25 [[Statistic]]s (Temporarily +25 to all six statistics for 2 days or until rest or travel)
* [[Wishing Well]] (Throw [[gold]] in until echo for +20 temporary statistics and resistances next week)
----
==Travel==
===Foot===
The neighbouring province Etanasfeld (west) can be reached on foot overland, which takes 5 days. From there, [[Serenity (province)|Serenity]], [[Mt. Pilanteko (province)|Mt. Pilanteko]] and [[S'Fauni]] (far west) can also be reached on foot by continuing west. Sea of Mist (northwest) and [[Soronne (province)|Soronne]] (northwest of Etanasfeld) cannot be reached on foot from the south.
===Coach===
No coach leaves from Goetia.
===Boat===
There are no boats available in Etanasfeld. The river to the Druid gathering can safely be crossed.
===Ship===
At the start of the game, four [[Ogre coaster]]s are waiting in Etanasfeld. They will start sailing along the coast of Etanasfeld, Soronne and Goetia once the [[pirate]]s have been dealt with. A trip from Goetia to Etanasfeld (Tuesdays) takes two days, to Soronne (Sundays) three. From Soronne, other [[ship]]s sail onto the Sea of Mist.
===Town Portal===
Goetia has no [[Central Fountain]]. The nearest Town Portal destinations are Soronne and Serenity.
----
==Citizens==
===Egregor===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Alfaq</td>
</tr>
<tr>
<td>[[Humid Supplies]]</td>
<td>[[General Store]]</td>
<td>Vapula, Iff</td>
</tr>
<tr>
<td>[[Prime Guild of Air]]</td>
<td>[[Guild]]</td>
<td>Focalor, Eden</td>
</tr>
<tr>
<td>[[Rings R Us]]</td>
<td>[[Magic Shop]]</td>
<td>Thane, Paimon, Aguilera</td>
</tr>
<tr>
<td>[[Art of Battle]]</td>
<td>[[Weapon Shop]]</td>
<td>Halphas, Kelb</td>
</tr>
<tr>
<td>[[Cloud of Counsel]]</td>
<td>[[House]]</td>
<td>Dantalion</td>
</tr>
<tr>
<td>[[Cloud of Creation]]</td>
<td>House</td>
<td>Orobas, Camio</td>
</tr>
<tr>
<td>[[Cloud of Projection]]</td>
<td>House</td>
<td>Murmur, Bathin, Cherrimor</td>
</tr>
<tr>
<td>[[Cloud of Stones]]</td>
<td>House</td>
<td>Marax, Amy</td>
</tr>
</table><br>
===Druid gathering===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Exchanges Hut]]</td>
<td>[[House]]</td>
<td>Teige, Trosdan</td>
</tr>
<tr>
<td>[[Festival Hut]]</td>
<td>House</td>
<td>Beltane, Sam Hain</td>
</tr>
<tr>
<td>[[Knowledge Hut]]</td>
<td>House</td>
<td>Amerach, Rhiannon</td>
</tr>
<tr>
<td>[[Song Hut]]</td>
<td>House</td>
<td>Alison, Sena</td>
</tr>
<tr>
<td>[[Story Hut]]</td>
<td>House</td>
<td>Damh, Jojker</td>
</tr>
<tr>
<td>[[Wisdom Hut]]</td>
<td>House</td>
<td>Tim Agines, Brigid of the Oak</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Ancient Dragon Cave]]</td>
<td>[[Dungeon]]</td>
<td>Celestin, Fafnir, Jormungand, Qingu, Tiamat</td>
</tr>
<tr>
<td>[[NWC Ruins]]</td>
<td>Dungeon</td>
<td>Zupiteryu</td>
</tr>
</table><br>
===Who is who===
====Genies====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Alfaq]] - dockmaster</td>
<td>[[Amy]] - bottle designer, wife of Marax</td>
</tr>
<tr>
<td>[[Dantalion]] - king</td>
<td>[[Bathin]] - gatemaster, wife of Murmur</td>
</tr>
<tr>
<td>[[Focalor]] - grandmaster teacher of [[Air]]</td>
<td>[[Camio]] - master teacher of [[Identify Monster]], wife of Orobas</td>
</tr>
<tr>
<td>[[Halphas]] - weaponsmith</td>
<td>[[Eden]] - guildmistress, wife of Focalor</td>
</tr>
<tr>
<td>[[Marax]] - grandmaster teacher of [[Identify Item]]</td>
<td>[[Paimon]] - magicker, wife of Thane</td>
</tr>
<tr>
<td>[[Murmur]] - grandmaster teacher of [[Meditation]]</td>
<td>[[Vapula]] - retailer, wife of Alfaq</td>
</tr>
<tr>
<td>[[Orobas]] - expert teacher of [[Light]]</td>
<td></td>
</tr>
<tr>
<td>[[Thane]] - geomancer</td>
<td></td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Iff]] - son of Alfaq and Vapula</td>
<td>[[Aguilera]] - daughter of Thane and Paimon</td>
</tr>
<tr>
<td>[[Kelb]] - son of Halphas</td>
<td>[[Cherrimor]] - daughter of Murmur and Bathin</td>
</tr>
</table><br>
====Ancient Dragons====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Fafnir]] - treasurer</td>
<td>[[Celestin]] - queen</td>
</tr>
<tr>
<td>[[Jormungand]] - watcher</td>
<td>[[Tiamat]] - seamingler</td>
</tr>
<tr>
<td>[[Qingu]] - tableteer</td>
<td></td>
</tr>
<tr>
<td>[[Zupiteryu]] - worldcrafter</td>
<td></td>
</tr>
</table><br>
====Druids====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Beltane]] - pastor</td>
<td>[[Alison]] - singer</td>
</tr>
<tr>
<td>[[Damh]] - bard</td>
<td>[[Amerach]] - expert teacher of [[Learning]]</td>
</tr>
<tr>
<td>[[Jojker]] - herald</td>
<td>[[Brigid of the Oak]] - grand druid</td>
</tr>
<tr>
<td>[[Sam Hain]] - signaller</td>
<td>[[Rhiannon]] - loremistress</td>
</tr>
<tr>
<td>[[Teige]] - expert teacher of [[Merchant]]</td>
<td>[[Sena]] - poet</td>
</tr>
<tr>
<td>[[Tim Agines]] - master teacher of [[Alchemy]]</td>
<td></td>
</tr>
<tr>
<td>[[Trosdan]] - apothecary</td>
<td></td>
</tr>
</table>
[[Category:Province]][[Category:Goetia| ]]
2acd540ec27f133ae88e1eb61fb19236063cb5c2
Category:Goetia
14
1600
2117
2009-10-22T20:49:33Z
Ribannah
2
New page: {{map}} {{provinces}} [[Category:Province]]
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text/x-wiki
{{map}}
{{provinces}}
[[Category:Province]]
2cfb00611e199c5031e8ec724bfa1d25d09e93d8
The Epicurean
0
1373
2118
1514
2009-10-25T12:33:13Z
Ribannah
2
wikitext
text/x-wiki
{{story}}
== General Quest Info ==
Quest: side (non-essential)<br>
Given by: [[Lopamudra]] ([[Serenity]])<br>
Prerequisites: none<br>
Rewards:
* [[Experience]]: +3000
* [[Reputation]]: Serenity +2
* [[Gold|Payment]]: 2500 gold
* [[Item]]s: none
Provides access to: none<br><br>
----
== Description ==
=== Questgiver ===
[[Lopamudra]] is the spouse of [[August]], the High [[Seer]]. She can usually be found in the [[Convention Hall]].
=== Purpose ===
[[Vassago]], the [[Genie]] medium, lost his powers when he attampted to learn as much about the renegade [[prophet]] as possible. The party's help is needed to heal him.
=== Walkthru ===
Talk to Lopamudra. She will send you to [[Fabrice Lunasouris]], who has taken it upon him to manage the restoration of Vassago's powers. Fabrice can be found in Serenity town, walking around or in his house. He needs your help.<br>
Fabrice will ask you to get some clean [[Midmight Water|midnight water]]. Take the [[bucket]] which is at the back of his house, and go to the well. Kill the [[serpent]]s that pollute the water, and fill the bucket at [[midnight]]. Then return to Fabrice.<br>
Next, Fabrice will send you to the epicurean, sister [[Marion]]. She works at [[The Brewery]] in the [[Monk]] village. With the midnight water, Marion can create a [[Vision Cheese]] that can heal Vassago. It will take one full day before the cheese is ready. But, to empower the midnight water, she first needs the [[Grail of Homm]] from the [[Wine Cellar]].<br>
Enter the Wine Cellar. The Grail of Homm is in one of the rooms immediately at the other side of the [[Bridge of Death]].<br>
When you have the vision cheese, return to Fabrice Lunasouris and he will write a note to Lopamudra to say that everything is ready. Bring her the cheese and the note. She will reward you with gold and experience points.<br>
Vassago, a Genie Seer, will have his powers restored after another 24 hours. Talk to him then, and receive an increase in your reputation as well as some useful information.<br><br>
----
== Notes ==
* Do not venture too deep into the Wine Cellar. It may not be safe. And take care not to fall off the Bridge of Death: where it looks like there is a bridge, there isn't one!
[[Category:Quest]][[Category:Serenity]]
ad8c3c2c6f8444f4672297b725a22821f1773cb7
2121
2118
2009-10-25T12:40:57Z
Ribannah
2
wikitext
text/x-wiki
{{story}}
== General Quest Info ==
Quest: side (non-essential)<br>
Given by: [[Lopamudra]] ([[Serenity]])<br>
Prerequisites: none<br>
Rewards:
* [[Experience]]: +3000
* [[Reputation]]: Serenity +2
* [[Gold|Payment]]: 2500 gold
* [[Item]]s: none
Provides access to: none<br><br>
----
== Description ==
=== Questgiver ===
[[Lopamudra]] is the spouse of [[August]], the High [[Seer]]. She can usually be found in the [[Convention Hall]].
=== Purpose ===
[[Vassago]], the [[Genie]] medium, lost his powers when he attampted to learn as much about the renegade [[prophet]] as possible. The party's help is needed to heal him.
=== Walkthru ===
Talk to Lopamudra. She will send you to [[Fabrice Lunasouris]], who has taken it upon him to manage the restoration of Vassago's powers. Fabrice can be found in Serenity town, walking around or in his house. He needs your help.<br>
Fabrice will ask you to get some clean [[Midmight Water|midnight water]]. Take the [[bucket]] which is at the back of his house, and go to the well. Kill the [[serpent]]s that pollute the water, and fill the bucket at [[midnight]]. Then return to Fabrice.<br>
Next, Fabrice will send you to the epicurean, sister [[Marion]]. She works at [[The Brewery]] in the [[Monk]] village. With the midnight water, Marion can create a [[Vision Cheese]] that can heal Vassago. It will take one full day before the cheese is ready. But, to empower the midnight water, she first needs the [[Grail of Homm]] from the [[Wine Cellar]].<br>
Enter the Wine Cellar. The Grail of Homm is in one of the rooms immediately at the other side of the [[Bridge of Death]].<br>
When you have the vision cheese, return to Fabrice Lunasouris and he will write a note to Lopamudra to say that everything is ready. Bring her the cheese and the note. She will reward you with gold and experience points.<br>
Vassago, a Genie Seer, will have his powers restored after another 24 hours. Talk to him then, and receive an increase in your reputation as well as some useful information.<br><br>
----
== Notes ==
* Do not venture too deep into the Wine Cellar. It may not be safe. And take care not to fall off the Bridge of Death: where it looks like there is a bridge, there isn't one!
[[Category:Side quest]][[Category:Serenity]]
97ec00c0b0acba1cbf5a1c92c81415c565358720
Category:Quest
14
1431
2119
1503
2009-10-25T12:34:08Z
Ribannah
2
wikitext
text/x-wiki
{{story}}
[[Category:Story]]
2c0fdd89a3f1d04ba2a5f3ad5aa1053b63b73d1f
Seven Chapters
0
1378
2120
1501
2009-10-25T12:36:54Z
Ribannah
2
wikitext
text/x-wiki
{{story}}
== General Quest Info ==
Quest: mainline (essential)<br>
Given by: [[Mekander]] ([[Serenity]])<br>
Prerequisites: [[Power Crystals]]<br>
Rewards:
* [[Experience]]: ?
* [[Reputation]]: ?
* [[Gold|Payment]]: none
* [[Item]]s: none
Provides access to: [[The Sacrifice]]
----
== Description ==
=== Questgiver ===
[[Mekander]] is a [[Seer]] who lives in one of the houses in [[Serenity]] town. He will be the party's mentor. At the start of the game he is outside, right in front of the party.
=== Purpose ===
This is one of the two parts of the party's mission. They are to gather all the seven chapters of the [[Book of Ceth]], that have been scattered all over [[Karigor]], in order to learn the truth about [[Thelmes]]' [[prophecy]].
=== Walkthru ===
When [[August]], the High Seer, sends you, talk to Mekander to learn about your mission.<br>
Visit the lords of the lands to get permission to search for the chapters. They will typically demand that you do them a favour first. Once you have their permission, you can enter all the local [[dungeon]]s and such, although in some cases, the chapter may have been taken to an entirely different part of Karigor.
The lords to visit are:
* [[Fergie M. Murphy]], the [[Human]] magistrate of [[Soronne]];
* [[Midas]], king of the [[Dwarf|Dwarves]], in [[Ryft]];
* [[Jonas de Mehgenac]], the [[Halfling]] leader in [[Eftling]];
* [[Uri Hossana]], king of the [[Elf|Elves]], in [[Timberfall]];
* [[Taledon X]], the divine high priest of the [[Church of the Sun]], in [[Semiramis]];
* [[Shenandoah]], the [[Human]] queen of [[Nannaria]];
* [[Bab'El]], the [[Demoniak]] ruler of [[Murlank]].
The seven chapters of the Book of Ceth, and their locations, are:
* [[The Void]], Soronne ([[Service Tunnels]]), Chapter 1
* [[The Creators]], Ryft ([[Lake Avernus]]), Chapter 2
* [[The Treason]], [[S'Fauni]] ([[Eleventh Kingdom]]), Chapter 3
* [[The Might]], Timberfall ([[Superior Temple of Mèh]]), Chapter 4
* [[The Magic]], [[Circus of the Sun]] (travelling), Chapter 5
* [[The Plot]], [[Goetia]] ([[Throne of Iblis]]), Chapter 6
* [[The Undoing]], Ryft ([[Tuatha's Tel]]), Chapter 7
Once you have them all, return to Mekander.<br><br>
----
== Notes ==
* You can read the chapters.
* There is a fake chapter, [[Chapter 11]], in the [[Tower of Bab'El]].
* The quest [[Follow the Prophet]] must be completed to allow the party to enter the location where The Sacrifice will take place.
[[Category:Quest]][[Category:Serenity]]
8458e2ae6b22861c9fe60dc41c6fe9117a585a4e
2123
2120
2009-10-25T12:42:29Z
Ribannah
2
wikitext
text/x-wiki
{{story}}
== General Quest Info ==
Quest: mainline (essential)<br>
Given by: [[Mekander]] ([[Serenity]])<br>
Prerequisites: [[Power Crystals]]<br>
Rewards:
* [[Experience]]: ?
* [[Reputation]]: ?
* [[Gold|Payment]]: none
* [[Item]]s: none
Provides access to: [[The Sacrifice]]
----
== Description ==
=== Questgiver ===
[[Mekander]] is a [[Seer]] who lives in one of the houses in [[Serenity]] town. He will be the party's mentor. At the start of the game he is outside, right in front of the party.
=== Purpose ===
This is one of the two parts of the party's mission. They are to gather all the seven chapters of the [[Book of Ceth]], that have been scattered all over [[Karigor]], in order to learn the truth about [[Thelmes]]' [[prophecy]].
=== Walkthru ===
When [[August]], the High Seer, sends you, talk to Mekander to learn about your mission.<br>
Visit the lords of the lands to get permission to search for the chapters. They will typically demand that you do them a favour first. Once you have their permission, you can enter all the local [[dungeon]]s and such, although in some cases, the chapter may have been taken to an entirely different part of Karigor.
The lords to visit are:
* [[Fergie M. Murphy]], the [[Human]] magistrate of [[Soronne]];
* [[Midas]], king of the [[Dwarf|Dwarves]], in [[Ryft]];
* [[Jonas de Mehgenac]], the [[Halfling]] leader in [[Eftling]];
* [[Uri Hossana]], king of the [[Elf|Elves]], in [[Timberfall]];
* [[Taledon X]], the divine high priest of the [[Church of the Sun]], in [[Semiramis]];
* [[Shenandoah]], the [[Human]] queen of [[Nannaria]];
* [[Bab'El]], the [[Demoniak]] ruler of [[Murlank]].
The seven chapters of the Book of Ceth, and their locations, are:
* [[The Void]], Soronne ([[Service Tunnels]]), Chapter 1
* [[The Creators]], Ryft ([[Lake Avernus]]), Chapter 2
* [[The Treason]], [[S'Fauni]] ([[Eleventh Kingdom]]), Chapter 3
* [[The Might]], Timberfall ([[Superior Temple of Mèh]]), Chapter 4
* [[The Magic]], [[Circus of the Sun]] (travelling), Chapter 5
* [[The Plot]], [[Goetia]] ([[Throne of Iblis]]), Chapter 6
* [[The Undoing]], Ryft ([[Tuatha's Tel]]), Chapter 7
Once you have them all, return to Mekander.<br><br>
----
== Notes ==
* You can read the chapters.
* There is a fake chapter, [[Chapter 11]], in the [[Tower of Bab'El]].
* The quest [[Follow the Prophet]] must be completed to allow the party to enter the location where The Sacrifice will take place.
[[Category:Mainline quest]][[Category:Serenity]]
597011d1025151ad58b2f12c319c7ff53969f73f
Category:Side quest
14
1601
2122
2009-10-25T12:41:25Z
Ribannah
2
New page: {{story}} [[Category:Quest]]
wikitext
text/x-wiki
{{story}}
[[Category:Quest]]
395223808a455b3d10c32166dbfcce0d5b375c8e
Category:Mainline quest
14
1602
2124
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[[Category:Quest]]
395223808a455b3d10c32166dbfcce0d5b375c8e
The Syrinx
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{{story}}
==General Quest Info==
Quest: side (non-essential)<br>
Given by: [[Pan]] ([[S'Fauni]])<br>
Prerequisites: none<br>
Rewards:
* [[Experience]]: +?
* [[Reputation]]: Trolls +7
* [[Gold|Payment]]: none
* [[Item]]s: [[Itzlacoliuhque]], [[Precious Pearl of Young and Beauty]], [[Interspatial Transportbox]], [[Memory Crystal]]
Provides access to: none<br><br>
----
==Description==
===Questgiver===
The [[Troll]] [[Pan]] is the Master Teacher of [[Music]]. He lives alone in a house in [[Verdigris]], the town in [[S'Fauni]].
===Purpose===
The party has to find the Pan Flutes, which he named Syrinx after his true love, and prove that it cannot be claimed. If they do, they can keep the instrument and use it.
=== Walkthru ===
In each province of [[Karigor]], there is an [[Obelisk]] that contains part of an encrypted message. Every Obelisk has been assigned a letter. Touch all the Obelisks and the message fragments are logged into the autonotes. When the message is complete, put them in the right order to deliver the magic word from the obelisks' assigned letters. Return to Pan with this proof and he will give you the Syrinx.
Decypher the message in the traditional manner by reading from top to bottom rather than from left to right. Read the resulting rhyme, which will point you to the [[Heart of the Forest]] in the province of [[Timberfall]]. Visit this place between 0:00 and 03:00 in the night of a full moon, and [[Tree #68]] will be there in the center. Converse with it and get it to lift Pan's spell. Now, you can enter the [[Crypt of Carmenca]] below Tree #68. From the crypt, retrieve the treasure.
----
==Notes==
* At any other time, Tree #68 will not be available.
* The game contains several hints at the magic word and the location.
----
==Obelisks==
===Messages===
* Message U (Goetia): AI_i.evartro_hy_ste_.l_agtch__ai
* Message n (Serenity): __ml_,etsi_mc,iIu_nj_odnhahypyrs
* Message c (Typhon Expanse): llylB__e_mmeo_e_rftuIvoytkonlod_
* Message o (Eftling): oo_euItswee_uilcea_s'enm_eieaush
* Message p (S'Fauni): nshdt_ote__tltdo!rhtl_'omsrscr_i
* Message y (Murlank): ete__g__nitrd_,u__o_lttro_'se_ag
* Message r (Soronne): l_aweahgttoenw_lIfma_o_esas.,lrh
* Message i (Terrax): ymrivvia___a'ofd_resg_w.tw___oen
* Message g (Mt. Pilanteko): _ytteedibcsstuonlos_iaa__auTpv_e
* Message h (Nannaria): s__hn_enyapu_lr'im,bvnnTeytarefs
* Message t (Timberfall): olw__m_._mertd_tv__eeythe_tke,rs
* Message a (Etanasfeld): uoapwym_aenehnl_eapf_o_ertees_o!
* Message b (Semiramis): lvsao_yYn_d.o'om_nlomni_ihr_erm
* Message l (Ryft): ,e_irl_edf__utvencaryetnee_mne_
* Message e (Sea of Mist): _,fnsola_osIg_eaoiye_,_i__sytwh
===Resulting rhyme===
"A lonely soul, I lost my love, my heart was filled with pain.<br>
But even worse, I gave my love to hide my latest gain.
Years went by and time it came for me to spend some treasure.<br>
I couldn`t though, it wouldn`t yield, for love I couldn`t measure!
I live not far from ancient homes, play just as before.<br>
I`ll give my love to anyone, don`t want it anymore.
The night most eerie takes away the choir`s utter shyness.<br>
Take my place, present your love, rewards are from his highness!"
===Treasure===
* [[Memory Crystal]] - Can be read by a computer in the [[Inner Sanctum]] and reveals the log from the ship of [[Sheltem|S.H.E.L.T.E.M.]]
* [[Itzlacoliuhque]] - Obsidian dagger (Artifact)
* [[Precious Pearl of Young and Beauty]] - Artifact
* [[Interspatial Transportbox]] - Can teleport party to any one outdoor map area.
The last three items are all from MM3 (but the obsidian daggers didn't have the name Itzlacoliuhque), since S.H.E.LT.E.M. after all is the Guardian of [[Terra]] (MM3).
----
==Pipes of Pan (lyrics)==
'''The [http://www.paganmusic.co.uk/MP3/PIPES.MP3 Pipes of Pan]'''
(Damh the Bard)
''The idea for this song came about while I was driving across Dartmoor, and having to quickly avoid some of the local drivers. I began to wonder how long you had to live in a place before you stopped seeing the beauty that surrounded you. Before the journey stopped mattering, and the arrival was all that existed...''
"Can you hear the distant thunder?<br>
Can you see the Moon in the sky?<br>
I can see a full horizon, the Sun raising his eye.<br>
Arms lifted to greet the dawn,<br>
As fiery eyes of wisdom shine,<br>
A father dead, a Son of Suns,<br>
A tear wiped away with a smile.
(Chorus:)<br>
All of my life I have seen many offerings,<br>
To the Gods and all the wonder that they hold.<br>
But how many people really can, hear the pipes of Pan?<br>
As they sound across our sacred land of old.
"I can see a cloven hoof falling,<br>
On the bare skin of the Earth.<br>
I can see life returning, feel the triple One's rebirth.<br>
Golden light dapples across the woodland,<br>
As the Piper dances and plays his tune.<br>
Herne the Hunter, Horned One,<br>
Spirit of Man to the Moon."
(Chorus)
"Can you hear the pipes of Pan<br>
On the warm Summer breeze?<br>
If you can, can you feel him deep within you<br>
As he penetrates the land?<br>
May blossom to the bee,<br>
The nectar of love is on her skin.<br>
Heat returns as passions rise<br>
And Beltane's dance begins, once again."
(Chorus 2x)
----
==Story of Pan==
When it became clear to the Ancients that war with the Kreegan was unavoidable, they appointed a Guardian to take the Seeds of the Worlds away and protect them at all costs. The S.H.E.L.T.E.M. guardian unit programmed for this mission, took off from the home (solar) system of the Ancients in a spacecraft shortly before the Silence, bringing the Seeds of the Worlds along. The Ancients assumed that the small craft controlled by one of their most sophisticated artificial intelligences would be able to hide from the Kreegan until the war was over and then they could retrieve it by issuing commands to the Guardian to return home, wherever in the universe it would be hiding at the time. Thus the Ancients installed the following priority of directives into the S.H.E.L.T.E.M.`s AI:
# Obey the Ancients.
# Protect the Seeds of the Worlds at all cost so they would not be stolen or destroyed.
The S.H.E.L.T.E.M. was never found by the Kreegan, but the severing of the Wire that caused the Silence, cut S.H.E.L.T.E.M.`s contact with the Ancients and it kept hiding and protecting the Seeds for hundreds of years. Of course, as we all know from MM1-5, S.H.E.L.T.E.M. units have a 'tendency' to 'slightly' malfunction and twist the obedience priorities of the Ancients. Constantly trying to improve it`s own neuristic problem solving capabilities to better be able to protect the Seeds, this S.H.E.L.T.E.M. unit in time realized that the Seeds must not be returned to the Ancients. Since the Ancients had entruseted the Seeds with it (the S.H.E.L.T.E.M. unit), that would mean the Ancients was less capable of protecting the seeds themselves and since the Seeds must be protected at all costs, the Ancients must not get them. That would be just fine, as long as the Ancients could not restore a Wire connection to give S.H.E.L.T.E.M. orders. The Guardian thus disabled the communications system in itself and the spacecraft.
Almost 600 years after the Kreegan/Ancients war, the S.H.E.L.T.E.M. unit realized the Ancients would soon find him by means other than the Wire. It decided to take the ultimate action to make sure the Seeds of the Worlds would never be harmed. Being close to Colony at the time, it directed its spacecraft towards it and achieved planetfall in the Timberfall region on the continent of Karigor. The very heat of the heart-formed spacecraft burned away all the vegetation where it hovered near the ground deep in the elvish forest. S.H.E.L.T.E.M. took the Seeds of the Worlds out of the craft and planted them around the perimeter of the heart-shaped barren spot.
A lone, young troll had seen the descending ship and his curiosity brought him to the new clearing soon after S.H.E.L.T.E.M. had planted all but the last of the Seeds, one he felt was special and thus wanted to plant in the middle of the clearing. Noticing the troll, S.H.E.L.T.E.M. was alarmed and almost fired his eradication blaster, but he also realized that he`s need help, if the final Seed was to be planted in the center. The only way it would survive was if it was planted after the devastating heat of the spacecraft was removed. S.H.E.L.T.E.M. planned to take off again and fly off to be intercepted by the Ancients, then destroy himself and the ship by activating his self-destruct mechanism. The Ancients was to believe the Seeds was destroyed with him, but even if they weren`t fooled, the Seeds would have grown far beyond sapling status by the time the Ancients found out where they were hidden. And, thus, S.H.E.L.T.E.M.`s mission would be accomplished. The Seeds would no longer be Seeds, and no harm had come to them and never would, nor could they any longer be stolen.
S.H.E.L.T.E.M. instructed the troll on the tasks he wanted him to perform, and left a chest with valuable gadgets with him before he took off, emphasizing the importance of the chest never being found in at least 500 years.
The troll who stood watching the heart-shaped spacecraft quickly disappear into space was both terrified and awestruck. The being that had commanded him to do his bidding, had looked like a puny human, yet it had emerged unscathed from a white-hot giant lump of metal, weakening Pan`s strength by it`s mere presence. It hadn`t actually spoken to Pan, but still the young troll had understood exactly what it was he was supposed to do. Now, however, the spaceman was gone and it was the last seed in his hands that was trying to speak to him. Sitting down on the lid of the black chest by his feet, the musician rested his giant hand in his lap, the seed within his palm. He laid his other hand on top of the seed, and closed his eyes.
Music sprang forth from the seed, the likes of which the experienced Pan had never heard before. Entranced, the troll sat listening to the magical tunes through the entire night. When the first rays of the morning sun emerged over the tree tops, the music abruptly ended, but Pan knew what he must do. He planted the seed as the spaceman had instructed him and burried the black chest deep in the earth, taking good care to camouflage the spot. He then sat out to gather his friends and fellow dancers for the next full moon.
When the full moon entered the sky next, Pan started playing the music the seed had taught him and the heart-shaped meadow slowly filled with satyrs and faries, dancing about the spot where the final seed was planted. By the end of the night, a seedling had sprouted in the middle of the heart. Around the perimeter of the Heart, several more shoots had emerged. This ceremony was repeated at every full moon for years to come, until the seedling had become a grown, white oak. Then one night of the full moon 50 years after the seeds had been planted, the ceremony was interrupted by a total eclipse of the moon. The faeries and the satyrs fled in fear of this omen, but Pan stayed. Then the oak spoke to him, and told him to excavate the black chest, and place it at its trunk. The oak taught Pan one more magical melody to play, and swallowed the black chest. When Pan played this last tune he had learnt, the oak faded from view and became almost invisible. Come morning, it was all gone.
When yet another full moon emerged, Pan still returned to play his music and the satyrs and faeries returned to dance. As years passed, the heart begun to fill with plants once more and the trees that had sprouted from the seeds planted around its perimeter begun to speak, hum and even chant along, as Pan played. The White Oak also came into view in a ghostly state at these nights. It never again spoke, but seemingly it kept growing into a mighty oak. When Pan occationally played the special tune from the night of the eclipse, the oak seemed to almost take solid form again, only to revert to its ghostly state when the melody changed. Every night of the full moon for two hundred years, Pan faithfully performed this ceremony. Then, the morning after his 200th ceremony, he knew he was relieved from his duty. The trees of the other seeds, however, had learn the tunes Pan had played, and they kept up their humming and chanting, especially strong at the full moons, and even still satyrs and faeries come to the spot to dance, and the great white oak fades into a blurry view for a few hours.
Pan soon realized that he was about to forget the magical music that had turned the white oak into its ghostly state and so he set about great efforts to preserve the tune. He accomplished this by transferring a part of his soul into his already magical Pan Flute, [[Syrinx]]. He also took upon him the task of having stone-slabs constructed at various points around the world in memory of his strange experiences.
===Pan and Syrinx===
As for Pan, on that fateful night more than 500 years ago, he was on his way to meet his dear love, Syrinx. He had just managed to get this enchanted flute, which he named after both her (Syrinx) and himself (Pan Flutes) and was expecting her to be thrilled about it.
The 'persuasiveness' of S.H.E.L.T.E.M., of course, stayed the troll, as stated in the story, but the treasure (the obelisk treasure) was a personal gift for Pan. After planting the last seed (# 68), Pan also had to hide the treasure, for it was too much to carry on with him to his meeting with Syrinx. Overwhelmingly in love and with his new magical instrument, Pan crafted the spell to hide the treasure chest within the seed. His love was the fuel of the spell, the magical flute the channelling instrument of the magical energies.
Pan had been delayed by this meeting with S.H.E.L.T.E.M., however and this delay proved disasterous. He arrived at Syrinx`s village, only an hour after a Goblin raid. Syrinx was dead, killed by the ruthless Goblins.
Pan used the meadow where the trees was planed to mourn his love Syrinx and the ceremony described above was actually a mourning, at least in the early years.
Time heals all wounds, and the time came when Pan, despite his lost love, decided to dispell the cloaking magic, and retrieve his treasure. To his shock he realized that though he had the instrument, he couldn`t fuel a couterspell without the power of true love in his heart. He couldn`t get his treasure back from the Seed which was now a young white oak.
Over time, he realized that since Syrinx was his one, true love, he could never love again. He set about to erect giant stone slabs to ease the pain from his memory. All over Karigor he went before he was finally able to retreat to S'Fauni and settle as a Master Music teacher.
On the stone slabs (the obelisks) he engraved parts of a rhyme that combined to the following, when all stone slabs were visited:
"A lonely soul, I lost my love, my heart was filled with pain.<br>
But even worse, I gave my love to hide my latest gain.
Years went by and time it came for me to spend some treasure.<br>
I couldn`t though, it wouldn`t yield, for love I couldn`t measure!
I live not far from ancient homes, play just as before.<br>
I`ll give my love to anyone, don`t want it anymore.
The night most eerie takes away the choir`s utter shyness.<br>
Take my place, present your love, rewards are from his highness!"
When all obelisks have been visited, Pan will offer the Syrinx to the party upon their next visit, just as before, etcetera. Only, now the carrier of the Pan Flutes 'Syrinx', the character that 'plays' it on site at the full moon, must also be In Love. In Love must be a condition, just like Poisoned or Eradicated. This was part of a quest in MM3.
----
==Timberfall==
''Sixty-seven guardians are always at attention.''<br>
''An ancient curse, and doomed they were, to ever hold convention.''
''The night most eerie takes away the choir`s utter shyness.''<br>
''The Heart will come alive and even sober up His Highness.''
''Pan he wove a spell of mist to keep the treasure hidden.''<br>
''To break this spell, the boldest one, must play his love forbidden.''
Deep within the dense, local forest, a glade will be surrounded by the 66 White Oaks that are outlining a heart-shape. The glade itself need not be heart-shaped and it should be overgrown enough so as not to be so easily spotted from above. The White Oaks should differ slightly from the other vegetation, so that the keen-eyed player may spot a heart shape when flying over the area. The maps (regular and mini) should not show the heart-shape. The glade must have enough space below the canopy of trees and other vegetation to allow a few satyrs and faeries to dance around the center spot (they will not normally be there, though). The center spot will be bare most of the time, grassy maybe, as bare soil will give away too much.
During the day, this will be all there is to it, except from the fact that clicking any one of the 66 trees will lead to conversation...
From dusk till dawn, a party nearing the area will hear a faint chant that will fade away before they actually get close enough to identify it`s source (the trees are humming/chanting the tune Pan has been playing over the years, but they quickly quiet down upon sensing the approaching player characters). They will still engage in conversation just as during the day.
From dusk till dawn every month on the night of the full moon, the trees will not stop their chanting even when the party enters the glade. They still speak normally if conversation is made. From dusk till midnight, a few satyrs and faeries enters the glade (one by one at irregular intervals i possible) and start dancing around the central spot. As more creatures arrive, instruments are added to the chant (If this is not possible to program, let there be instruments all night). From 3 am till dawn, they start departing in the same fashion. If attacked, the trees stop singing, the faeries flee and the satyrs attack and the ceremony does not start over until the next full moon.
From midnight till 3am, a ghostly outline of a huge white oak will be visible in he center spot. If, during this period, a party present at the glade 'uses' the artifact Pan Flutes called "Syrinx", the huge white oak will solidify, countering Pan`s spell from the background story (the Syrinx will play the same tune as the trees are chanting - whenever it is 'used'). Clicking the now solid oak, will lead to conversation and the party will be granted the obelisk treasure. The tree will remain solid afterwards and the ceremony will repeat no more.
Now what has this got to do with the obelisks? You cannot get the Syrinx without first having visited them all. Pan will give the Syrinx to the party when they visit him after having clicked all 15 obelisks. He will, however, not reveal anything about this before the obelisks are visited, nor will he tell them where to take the Syrinx or what to do with it. He only tells them that by taking the Syrinx, they are lifting a heavy burden from his shoulders. If they return to him after finding the treasure, however, he may spill his guts and tell them the entire story (the story from HIS point of view and understanding, that is).
[[Category:Side quest]][[Category:Story]]
9a873f67e2ee19245f2ab8e6bbe97a69d914d1c6
Follow the Prophet
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2009-10-25T12:45:13Z
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{{story}}
== General Quest Info ==
Quest: mainline (essential)<br>
Given by: [[Mekander]] ([[Serenity]])<br>
Prerequisites: [[Power Crystals]]<br>
Rewards:
* [[Experience]]: ?
* [[Reputation]]: ?
* [[Gold|Payment]]: none
* [[Item]]s: none
Provides access to: the [[House of Judgement]]
----
== Description ==
=== Questgiver ===
[[Mekander]] is a [[Seer]] who lives in one of the houses in [[Serenity]] town. He will be the party's mentor. At the start of the game he is outside, right in front of the party.
=== Purpose ===
This is one of the two parts of the party's mission. They are to follow the [[prophet]] [[Thelmes]] and listen to the speeches he makes as he travels from town to town. Many [[event]]s will happen along the way.
=== Walkthru ===
When [[August]], the High Seer, sends you, talk to Mekander to learn about your mission.<br>
The renegade prophet, Thelmes, travels along the river [[Ebony]] and makes a speech in every town, gathering more and more believers as he goes.<br>
You are to follow him on the riverboat, the [[St. Nicholas]]. Each time that you order captain [[Sam Finneas]] to go downstream to the next town, you will hear Thelmes address the crowd.<br><br>
----
== Notes ==
* Except for the first stop, it is possible to visit some or all of the towns before travelling there on the riverboat. If you do, Thelmes will not have arrived yet.
* The quest [[Seven Chapters]] must be completed to unlock the final quest that is solved in the House of Judgement.
[[Category:Mainline quest]][[Category:Serenity]]
fc621a778ae47e322956f7b92ee3499a8c56dd83
Test of Promise and Loyalty
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2127
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2009-10-25T12:47:35Z
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wikitext
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{{story}}
== General Quest Info ==
Quest: mainline (essential)<br>
Given by: [[Mekander]] ([[Serenity]])<br>
Prerequisites: none<br>
Rewards:
* [[Experience]]: +3000 (+5000 including subquests)
* [[Reputation]]: Serenity +5
* [[Gold|Payment]]: none
* [[Item]]s: none
Provides access to: [[Power Crystals]]
----
== Description ==
=== Questgiver ===
[[Mekander]] is a [[Seer]] who lives in one of the houses in [[Serenity]] town. He will be the party's mentor. At the start of the game he is outside, right in front of the party.
=== Purpose ===
The party must pass the test to prove their worthiness. They are then sent to the High Seer [[August]] for the final preparatory quest before they can set out.
=== Walkthru ===
Talk to Mekander. The test consist of five [[subquest]]s, which can be done in any order:
*[[Catch a Songbird]]
*[[Holy Seashell]]
*[[Kill all Goblins]]
*[[Elemental Orb]]
*[[Centaur Proof]]
There is a small reward when the completion of each subquest is reported back to Mekander. When all subquests are done, report back to Mekander one last time and the test has been passed succesfully.<br><br>
----
== Notes ==
* During this stage, the party can only visit the five southernmost [[province]]s of [[Karigor]].
[[Category:Mainline quest]][[Category:Serenity]]
33bca7c6ae4ab5b93a69dc5dab83da454af6aac1
Catch a Songbird
0
1371
2128
1379
2009-10-25T12:49:50Z
Ribannah
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{{story}}
== General Quest Info ==
Quest: mainline (essential), subquest of [[Test of Promise and Loyalty]]<br>
Given by: [[Mekander]] ([[Serenity]])<br>
Prerequisites: quest accepted for the Test of Promise and Loyalty<br>
Rewards:
* [[Experience]]: +400
* [[Reputation]]: none
* [[Gold|Payment]]: none
* [[Item]]s: none
Provides access to: none<br><br>
----
== Description ==
=== Questgiver ===
[[Mekander]] is a [[Seer]] who lives in one of the houses in [[Serenity]] town. He will be the party's mentor. At the start of the game he is outside, right in front of the party.
=== Purpose ===
This is one of five acts by which the party is tested to prove their worthiness. They are sent to catch a [[Songbird]].
=== Walkthru ===
Talk to Mekander. Accept the Test of Promise and Loyalty, and he will explain the subquests.<br>
There lives a single Songbird in all of Serenity. It is really [[Alcander]] the Seer, who was transformed by an angry wizard. He might protest to his capture, depending on how he is treated.<br>
While the Songbird can be heard, he is rather hidden from sight, but [[Morcarack]], the nosy [[Dragon]] whelp, knows how to find him. He tells the heroes the bushes that hide Alcander from sight will part.<br>
Touch the Songbird to catch it.
You can report back to Mekander right after this subquest has been completed, if you wish.<br><br>
----
== Notes ==
* This Morcarack is the same dragon as the one found on [[Emerald Isle]] in [[Might and Magic VII]], many years later.
[[Category:Mainline quest|Test of Promise and Loyalty - Catch a Songbird]][[Category:Serenity]]
510babfd1a9d8d747978e78385104607ac9a805c
The Holy Seashell
0
1374
2129
1383
2009-10-25T12:51:26Z
Ribannah
2
wikitext
text/x-wiki
{{story}}
== General Quest Info ==
Quest: mainline (essential), subquest of [[Test of Promise and Loyalty]]<br>
Given by: [[Mekander]] ([[Serenity]])<br>
Prerequisites: quest accepted for the Test of Promise and Loyalty<br>
Rewards:
* [[Experience]]: +400
* [[Reputation]]: none
* [[Gold|Payment]]: none
* [[Item]]s: none
Provides access to: none<br><br>
----
== Description ==
=== Questgiver ===
[[Mekander]] is a [[Seer]] who lives in one of the houses in [[Serenity]] town. He will be the party's mentor. At the start of the game he is outside, right in front of the party.
=== Purpose ===
This is one of five acts by which the party is tested to prove their worthiness. They are to find the [[Holy Seashell]] and bring it to Mekander without delay.
=== Walkthru ===
Talk to Mekander. Accept the Test of Promise and Loyalty, and he will explain the subquests.<br>
The Holy Seashell is lying on the bottom of the water north-east in the province of Serenity, not far from the beach. Watch out for [[turtle]]s; they bite. Otherwise, this seems to be a straightfoward task.<br>
The thing with the Holy Seashell is, that it radiates love. When your heroes carry it, all the [[panda]]s will follow them wherever they go, and if they tally, they get surrounded and moving becomes awkward. After the test, the Seers will put the Holy Seashell back where it belongs.
You can report back to Mekander right after this subquest has been completed, if you wish.
----
== Notes ==
* A Holy Seashell with a somewhat similar quality can be found in one of the earlier [[Might and Magic]] games.
[[Category:Mainline quest|Test of Promise and Loyalty - The Holy Seashell]][[Category:Serenity]]
522f01e9b9e6f091763dc97c72443db0e5d1981c
Kill all Goblins
0
1375
2130
1384
2009-10-25T12:52:06Z
Ribannah
2
wikitext
text/x-wiki
{{story}}
== General Quest Info ==
Quest: mainline (essential), subquest of [[Test of Promise and Loyalty]]<br>
Given by: [[Mekander]] ([[Serenity]])<br>
Prerequisites: quest accepted for the Test of Promise and Loyalty<br>
Rewards:
* [[Experience]]: +400
* [[Reputation]]: none
* [[Gold|Payment]]: none
* [[Item]]s: none
Provides access to: none
----
== Description ==
=== Questgiver ===
[[Mekander]] is a [[Seer]] who lives in one of the houses in [[Serenity]] town. He will be the party's mentor. At the start of the game he is outside, right in front of the party.
=== Purpose ===
This is one of five acts by which the party is tested to prove their worthiness. They are to hunt down and kill the [[Goblin]]s that are making the forest unsafe.
=== Walkthru ===
Talk to Mekander. Accept the Test of Promise and Loyalty, and he will explain the subquests.
You will find the Goblins in the forest. Kill all of them. If you get seriously wounded in the process, visit [[The Medicary]].
You can report back to Mekander right after this subquest has been completed, if you wish.
----
== Notes ==
* A long time ago, the Goblins occupied [[Jaleb's Deep]] when they were lead by [[Orrim]]. Recently, they have been forced to leave.
[[Category:Mainline quest|Test of Promise and Loyalty - Kill all Goblins]][[Category:Serenity]]
a386b47ac33ed5c77c34f843abc63765a03f7fbf
The Elemental Orb
0
1376
2131
1385
2009-10-25T12:53:37Z
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{{story}}
== General Quest Info ==
Quest: mainline (essential), subquest of [[Test of Promise and Loyalty]]<br>
Given by: [[Mekander]] ([[Serenity]])<br>
Prerequisites: quest accepted for the Test of Promise and Loyalty<br>
Rewards:
* [[Experience]]: +400
* [[Reputation]]: none
* [[Gold|Payment]]: none
* [[Item]]s: none
Provides access to: none
----
== Description ==
=== Questgiver ===
[[Mekander]] is a [[Seer]] who lives in one of the houses in [[Serenity]] town. He will be the party's mentor. At the start of the game he is outside, right in front of the party.
=== Purpose ===
This is one of five acts by which the party is tested to prove their worthiness. They are to retrieve and deliver the [[Elemental Orb]] from [[Dusk's Cave]].
=== Walkthru ===
Talk to Mekander. Accept the Test of Promise and Loyalty, and he will explain the subquests.<br>
Dusk's Cave is located in the [[province]] of [[Etanasfeld]], which lies east of Serenity. It takes a five-day [[walk]] to get there; less, if one of the characters knows the [[pathfinding]] skill and/or an appropriate [[NPC]] is hired.<br>
In the middle of the cave, the [[Giant]] [[Kumbhakarma]] lies asleep, thereby completely blocking the way to the back where the Orb is located.<br>
The solution to this problem is to buy a [[shovel]] at the [[General Store]] in [[Iotneheim]], an otherwise totally useless item, and dig a tunnel under the Giant. Fetch the Elemental Orb from the alcove and return the way you came.
You can report back to Mekander right after this subquest has been completed, if you wish.
----
== Notes ==
* The [[Runemaster]] [[promotion]] explains how the Elemental Orb got to be there for the party to find.
[[Category:Mainline quest|Test of Promise and Loyalty - The Elemental Orb]][[Category:Etanasfeld]][[Category:Serenity]]
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Centaur Proof
0
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2132
1386
2009-10-25T12:54:41Z
Ribannah
2
wikitext
text/x-wiki
{{story}}
== General Quest Info ==
Quest: mainline (essential), subquest of [[Test of Promise and Loyalty]]<br>
Given by: [[Mekander]] ([[Serenity]])<br>
Prerequisites: quest accepted for the Test of Promise and Loyalty<br>
Rewards:
* [[Experience]]: +400
* [[Reputation]]: none
* [[Gold|Payment]]: none
* [[Item]]s: none
Provides access to: none
----
== Description ==
=== Questgiver ===
[[Mekander]] is a [[Seer]] who lives in one of the houses in [[Serenity]] town. He will be the party's mentor. At the start of the game he is outside, right in front of the party.
=== Purpose ===
This is one of five acts by which the party is tested to prove their worthiness. They are sent to [[Mt. Pilanteko]] to find proof about the existence of a mythical creature, the [[Centaur]].
=== Walkthru ===
Talk to Mekander. Accept the Test of Promise and Loyalty, and he will explain the subquests.<br>
The province of Mt. Pilanteko lies west of Serenity and can be reached on [[walk|foot]] or, on the right days, by [[coach]]. Knowledge of the [[pathfinding]] skill or hiring the right helper [[NPC]] can speed up the journey.<br>
The logical first stop would be the museum of [[Ankka Knox]] on the island in the middle of the [[Meridian]]. A bridge leads there from the stable. The museum guide happens to have plenty of leftover [[Centaur bones]] which he received from the [[archeologist]]s who are working in the area. Unfortunately, these are fake, and Mekander will not accept them as proof.<br>
The party will have to climb up the mountain, where they will discover an entire Centaur village. One of the Centaurs, [[Pholus]], is prepared to accompany the party back to Serenity. As it turns out, he is a Centaur Seer, and has a house in Serenity town.
You can report back to Mekander right after this subquest has been completed, if you wish.
----
== Notes ==
-
[[Category:Mainline quest|Test of Promise and Loyalty - Centaur Proof]][[Category:Mt. Pilanteko]][[Category:Serenity]]
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Quest
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2009-10-25T13:52:47Z
Ribannah
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quests by type
wikitext
text/x-wiki
{{story}}
A '''quest''' is a task that the [[party]] has to complete. Usually, there is a single [[questgiver]] who asks this of the party, and who will [[reward]] the party when the quest is done and the party reports back to the questgiver. On some occasions, the procedure is a little different. Also, a low [[reputation]] may cause the questgiver to refuse the quest.
A quest, as well as any steps taken towards its completion, is entered in the party's [[questbook]] for easy reference. Completing a quest will normally result in an increase in [[experience]], and often also change the party's reputation with the several [[faction]]s in [[Karigor]].
Some quests are essential to advance the [[story]]line and eventually reach the end of the game. Other quests are entirely voluntary.
==Quests by type==
<table cellspacing=1 width=70% cellpadding=8 style="margin-right:160px;">
<tr>
<td width="20%">'''Type'''</td>
<td width="40%">'''Purpose'''</td>
<td width="40%">'''Quests'''</td>
</tr>
<tr>
<td bgcolor="F08040">Mainline</td>
<td>Advance the storyline (essential)</td>
<td>[[Test of Promise and Loyalty]]<br>- ''[[Catch a Songbird]]''<br>- ''[[Holy Seashell]]''<br>- ''[[Kill all Goblins]]''<br>- ''[[Elemental Orb]]''<br>- ''[[Centaur Proof]]''<br>[[Power Crystals]]<br>[[The Writmaker]]<br>[[Contessa's Act]]<br>[[The Mediation]]<br>[[Eye of Goros]]<br>[[The Sacrifice]]</td>
</tr>
<tr>
<td bgcolor="F080D0">Prophet</td>
<td>Unlock permission quests and events (essential)</td>
<td>[[Follow the Prophet]]<br>- ''[[To Soronne]]''<br>- ''[[To Ryft]]''<br>- ''[[To Eftling]]''<br>- ''[[To Timberfall]]''<br>- ''[[To Semiramis]]''<br>- ''[[To Nannaria]]''<br>- ''[[To Murlank]]''<br>- ''[[To Terrax]]''</td>
</tr>
<tr>
<td bgcolor="80F040">Permission</td>
<td>Unlock mainline quests (essential)</td>
<td>[[Murphy's Law]]<br>[[Underground Railroad]]<br>[[Plumwine Bridge]]<br>[[Scepter of Kings]]<br>[[The Raid]]<br>[[Herons of Doom]]<br>[[Demon Familiar]]</td>
</tr>
<tr>
<td bgcolor="F0D080">Chapter</td>
<td>Unlock the endgame (essential)</td>
<td>[[Seven Chapters]]<br>- ''[[The Void]]''<br>- ''[[The Creators]]''<br>- ''[[The Treason]]''<br>- ''[[The Might]]''<br>- ''[[The Magic]]''<br>- ''[[The Plot]]''<br>- ''[[The Undoing]]''</td>
</tr>
<tr>
<td bgcolor="D0D0D0">Path</td>
<td>Determine the outcome of the game (choice)</td>
<td>[[The 7-spiked Crown of Ishtar]]<br>[[Reconstruct the Mosaic]]<br>[[Release the Soultaker]]<br>[[Destroy the Tower]]</td>
</tr>
<tr>
<td bgcolor="70A0F0">Promotion</td>
<td>Character class development (non-essential)</td>
<td>[[Win at the arena]]<br>[[Two Giants]]<br>[[O]]<br>[[Thief of Dreams]]<br>[[Disappearing Monks]]<br>[[Eternal Flame of Might and Magic]]<br>[[Druid Circlet]]<br>[[Time Machine]]<br>[[The Therapy]]<br>[[Lost Children]]<br>[[Objects of Witchcraft]]<br>[[Magic Mill]]</td>
</tr>
<tr>
<td bgcolor="40F0D0">Title</td>
<td>Character race Development (non-essential)</td>
<td>[[Tree Cutters]]<br>[[Three Wishes]]<br>[[Princess Fiona]]<br>[[High Esteem]]<br>[[Spectators of Blood]]<br>[[The Bugbear]]</td>
</tr>
<tr>
<td bgcolor="D0D040">Side</td>
<td>Experience and awards (non-essential)</td>
<td>[[Ancient Dragon Tongue]]<br>[[Art Collector]]<br>[[Chapter 11]]<br>[[Coming-of-age Ritual]]<br>[[Crystal of Terrax]]<br>[[Drawkcab Extraordinary]]<br>[[Furry Arie Boots]]<br>[[King's Bounty]]<br>[[Lost Chests]]<br>[[Mages and Minions]]<br>[[Mogred Beast]]<br>[[Name of the Rose]]<br>[[Perrault's Thumb]]<br>[[Pirates of Mist]]<br>[[Prophecies of the Capricorn]]<br>[[Scent of the Rose]]<br>[[Snowbird Prize]]<br>[[Sterces for Orrim]]<br>[[The Epicurean]]<br>[[The Syrinx]]<br>[[Three Swords]]</td>
</tr>
</table>
[[Category:Story]][[Category:Quest| ]]
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Walkthru
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2134
1921
2009-10-25T13:55:53Z
Ribannah
2
/* Part Two */ + 1
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{{Playing Guide}}
==Prologue==
The Seers of Serenity, high in the southern mountains that separate Karigor from Jadame, are troubled. A prophet of their Guild has gone renegade, and is spreading the word that an apocalypse, caused by devilish horrors, is nearing and that Ceth himself, the Creator, will come to Karigor in a final effort to battle this evil and prevent the collapse. The prophet, who calls himself Thelmes, calls for the followers of Sun and Moon to unite and prepare a great sacrifice. As he follows the river Ebony downstream, more people believe his words every day.
That bothers the Seers even more, is that with all their foretelling powers combined, they cannot see if this prophecy has merit or not. Therefore, they cannot interfere. But there may be a way to discover the truth. Scattered over the land, are chapters of the Book of Ceth. Long ago, the book was cut up and the chapters hidden to the eyes of the common people because their contents were thought to be too dangerous for anyone in this age to know in its entirety. Now, so many centuries later, nobody even knows the location of the chapters. If the Book could be found and made whole again, the truth would surely be revealed.
So they called a conference with the leaders of the Clerics and the Necromancers - and found out, much to their dismay, that neither side was interested. Obviously, both churches did not believe the prophecy, but each saw in the coming Sacrifice their chance to rule the world.
Now the Seers of Serenity are going to play a desperate gambit. Against all odds, a party of adventurers will be sent forth to gather the lost chapters of the Book of Ceth. They will have to go in stealth, yet they need to gain the favour of all the lords of Karigor in order to be able to search the sacred, guarded and perhaps even haunted places that might hold the chapters.
Because of the necessary low profile, none of the great and famous can be asked to join in this venture. Instead, the Seers put all their hopes in the young and inexperienced. All they can do to prepare them is to set a short test of promise and loyalty, and any that will pass this test will simply have to do.
Still, the Seers are not without resources, and the party will find friends that can help them along the way. Often, these will be followers of the Stars, the third path that - in Karigor and about everywhere else - has been suppressed by the Sun and the Moon alike for as long as one can remember.
The chance that the party will succeed in time before the Sacrifice takes place seems slim. Eventually the prophet Thelmes will reach the shores of Terrax in the north, where the river Ebony flows into the ocean. It may be vital that the party is present at every major speech that Thelmes is going to make, because they may learn some important clues from his words.....
==Map==
http://www.castlegobs.nl/mmtribute/storage/map_karigor.gif
The map of [[Karigor]] (neighbouring provinces of [[Jadame]] shown in yellow).
The party arrives in [[Serenity]] on January 1, 1083 AS, at 9:00 hours, to answer a call for heroes from the Seers. There is no time limit for the completion of the game.
==Stages==
===Part 1: Test of Promise and Loyalty===
During the first stage of the game, the party have to prove themselves worthy for their assignment. Until then, they only have access to the five southernmost provinces. If they pass the [[Test of Promise and Loyalty]], they will be given access to the riverboat, the [[St. Nicholas]], and earn their first [[promotion]]. Captain [[Sam Finneas]] will take them down the river [[Ebony]] into the lands to the north, to follow the renegate prophet [[Thelmes]].
===Part 2: Seven Chapters===
The main stage of the game has the party searching for the [[Seven Chapters]] of the [[Book of Ceth]], to learn the truth about the prophecy. As they follow the prophet and gain permission from local lords to search for the chapters, they earn themselves reputation, title and second promotion. Meanwhile, things are happening around them, and the factions of [[Church of the Sun|Sun]], [[Church of the Moon|Moon]] and [[Church of the Stars|Stars]] will each attempt to get the party to support their side. Incidents grow into warfare.
===Part 3: The Sacrifice===
Eventually, all paths lead to [[The Sacrifice]], that the prophet Thelmes has planned to appease the gods. The outcome, however, is in the hands of the party. They have to make dire choices before the endgame takes place - if they have not been corrupted earlier. Will they stay true to their original questgiver, or are they persuaded to provide Sun or Moon with a decisive edge? What did they learn from the prophet's speeches, and what does the Book of Ceth say?
==Quests==
{| cellpadding="3"
| '''Type''' || '''Purpose'''
|-
| Mainline || Advance the Storyline (essential)
|-
| Prophet || Unlock Permission Quests and events (essential)
|-
| Permission || Unlock Mainline Quests (essential)
|-
| Chapter || Unlock Endgame (essential)
|-
| Path || Determine the Outcome of the Game (choice)
|-
| Promotion || Character Class Development (non-essential)
|-
| Title || Character Race Development (non-essential)
|-
| Side || Experience and Awards (non-essential)
|-
|}
===Suggested order===
====Part One====
*[[Lost Chests]] (side)
*''Test of Promise and Loyalty:'' [[Catch a Songbird]] (mainline)
*''Test of Promise and Loyalty:'' [[The Holy Seashell]] (mainline)
*''Test of Promise and Loyalty:'' [[Kill all Goblins]] (mainline)
*''Test of Promise and Loyalty:'' [[The Elemental Orb]] (mainline)
*[[Perrault's Thumb]] (side)
*''Test of Promise and Loyalty:'' [[Centaur Proof]] (mainline)
*[[Coming-of-age Ritual]] (side)
*[[Test of Promise and Loyalty]] (mainline)
*[[The Epicurean]] (side)
*[[Power Crystals]] (mainline)
*[[Sterces for Orrim]] (side)
====Part Two====
*''Follow the Prophet:'' [[To Soronne]] (prophet)
*[[Pirates of Mist]] (side)
*[[The Writmaker]] (mainline)
*[[Murphy's Law]] (permission)
*''Seven Chapters:'' [[The Void]] (chapter)
*[[Contessa's Act]] (mainline)
*[[Drawkcab Extraordinary]] (side)
*''Follow the Prophet:'' [[To Ryft]] (prophet)
*[[Underground Railroad]] (permission)
*''Seven Chapters:'' [[The Creators]] (chapter)
*''Follow the Prophet:'' [[To Eftling]] (prophet)
*[[Snowbird Prize]] (side)
*[[Furry Arie Boots]] (side)
*[[Plumwine Bridge]] (permission)
*''Seven Chapters:'' [[The Treason]] (chapter)
*[[Title quests]]
*''Follow the Prophet:'' [[To Timberfall]] (prophet)
*[[The Mediation]] (mainline)
*[[Scepter of Kings]] (permission)
*''Seven Chapters:'' [[The Might]] (chapter)
*''Follow the Prophet:'' [[To Semiramis]] (prophet)
*[[Mogred Beast]] (side)
*[[The Raid]] (permission)
*''Seven Chapters:'' [[The Magic]] (chapter)
*[[Ancient Dragon Tongue]] (side)
*[[Three Swords]] (side)
*[[King's Bounty]] (side)
*[[Name of the Rose]] (side)
*[[Scent of the Rose]] (side)
*''Follow the Prophet:'' [[To Nannaria]] (prophet)
*[[Herons of Doom]] (permission)
*''Seven Chapters:'' [[The Plot]] (chapter)
*[[Mages and Minions]] (side)
*[[Art Collector]] (side)
*''Follow the Prophet:'' [[To Murlank]] (prophet)
*[[Chapter 11]] (side)
*[[Promotion quests]]
*[[Demon Familiar]] (permission)
*''Seven Chapters:'' [[The Undoing]] (chapter)
*[[Seven Chapters]] (mainline)
*''Follow the Prophet:'' [[To Terrax]] (prophet)
*[[Follow the Prophet]] (mainline)
====Part Three====
*[[The 7-spiked Crown of Ishtar]] (path)
*[[Crystal of Terrax]] (side)
*[[Prophecies of the Capricorn]] (side)
*[[Eye of Goros]] (mainline)
*[[The Syrinx]] (side)
*One of the following:
**[[Reconstruct the Mosaic]] (path)
**[[Release the Soultaker]] (path)
**[[Destroy the Tower]] (path)
*[[The Sacrifice]] (mainline)
[[Category:Playing Guide]]
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Lost Chests
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2009-10-25T17:54:56Z
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wikitext
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{{story}}
== General Quest Info ==
Quest: side (non-essential)<br>
Given by: [[Coinneach Odhar]] ([[Serenity]])<br>
Prerequisites: none<br>
Rewards:
* [[Experience]]: +2000 and 3x +500 for each returned item
* [[Reputation]]: Serenity 3x +1 for each returned item
* [[Gold|Payment]]: none
* [[Item]]s: none
Provides access to: none<br><br>
== Description ==
=== Questgiver ===
[[Coinneach Odhar|Coinneach]] 'a coin each' Odhar runs the [[Bank of Alvar]] in [[Serenity]] town.
=== Purpose ===
A caravan from [[Jadame]] lost 7 [[chest]]s in a storm. The party is asked to find them all and bring any [[item]]s to the people that ordered them. They can keep any [[coin]]s for themselves.
=== Walkthru ===
The chests are scattered in and around town. It is necessary to find and open them all, as well as to return all three items, to complete the quest.<br>
The deliveries are:
* the [[Magic Spyglass]] to [[Daksha]] at the [[Magic Shop]];
* the [[Pipe Tobacco]] to [[Greate Pier]] at the [[Training Hall]];
* [[Fluffy]] to [[Damia]], daughter of [[Rowena]], [[grandmaster]] [[Mind Magic|Mind]]. Damia is usually to be found outside during the day.<br><br>
== Notes ==
* The citizens whose delivery got lost will complain about that until they have received their item.
* The chests are not [[trap]]ped and no [[key]] is needed to open them.
[[Category:Side quest]][[Category:Serenity]]
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Power Crystals
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Ribannah
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{{story}}
== General Quest Info ==
Quest: mainline (essential)<br>
Given by: [[August]] ([[Serenity]])<br>
Prerequisites: [[Test of Promise and Loyalty]] passed<br>
Rewards:
* [[Experience]]: +4500
* [[Reputation:]] Serenity +1
* [[Gold|Payment]]: none
* [[Item]]s: none
Special:
* Grants usage of the riverboat, the [[St. Nicholas]]
* All characters receive the [[First Promotion]] of their choice
Provides access to:
* [[Follow the Prophet]]
* [[Seven Chapters]]
----
== Description ==
=== Questgiver ===
[[August]], the High [[Seer]], can be found in the [[Convention Hall]].
=== Purpose ===
After passing the [[Test of Promise and Loyalty]], the party is asked to get two [[Power Crystal]]s from the [[Abandoned Temple]]. These will be used to power up the riverboat.
=== Walkthru ===
Talk to August after passing the Test of Promise and Loyalty.<br> The [[MMT Abandoned Temple | Abandoned Temple]] can be found on the square island in the basin. Enter the temple at the top. The entrance will be closed behind you.<br>
When you come past a mural, a young boy will appear. That is [[Morglin]], who will be your cabin boy on the St. Nicholas.<br>
Find the power crystals and leave by the underwater exit, then return with them to August. The High Seer will send you to [[Mekander]] one more time for you to be informed of your mission.<br>
Finally, take the Power Crystals to captain [[Sam Finneas]] who is waiting on the deck of the riverboat. Morglin is with him. You can now order Finneas to start your journey on the river [[Ebony]].<br><br>
----
== Notes ==
[[Category:Mainline quest]][[Category:Serenity]]
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Character
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wikitext
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{{Knowledge Base}}
A '''character''' is either a [[player character]] or a [[non-player character]] (NPC).
A player character is a member of the player's [[party]] and is controlled by the [[player]].
A non-player character is controlled by the game. Some NPC's may temporarily accompany the party as a [[hireling]] or a [[quest character]].
[[Category:Citizen]]
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Template:Navigation table
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<table style="border:1px solid black; float:right; padding:2px;" cellspacing=0px>
<tr style="background-color:#DDDDDD;">
<td width=25%>'''[[Project]]'''</td>
<td width=25%>'''[[Knowledge Base]]'''</td>
<td width=25%>'''[[Playing Guide]]'''</td>
<td width=25%>'''[[Coding]]'''</td>
</tr>
<tr>
<td>[[Development Team]]</td>
<td>[[Story]]</td>
<td>[[Manual]]</td>
<td>[[Engine]]</td>
</tr>
<tr>
<td>[[How can I contribute?]] </td>
<td>[[Map]]</td>
<td>[[Walkthru]]</td>
<td>[[Interface]]</td>
</tr>
<tr>
<td>[[Construction]]</td>
<td>[[Party]]</td>
<td>[[Hints and tips]]</td>
<td>[[Script]]s</td>
</tr>
<tr>
<td>[[Testing]]</td>
<td>[[Life]]</td>
<td></td>
<td>[[Dialogue]]s</td>
</tr>
<tr>
<td>[[Gallery]]</td>
<td>[[Item]]s</td>
<td></td>
<td>[[Data]]</td>
</tr>
<tr>
<td>[[Releases]]</td>
<td>[[Object]]s</td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Press]]</td>
<td>[[Text]]s</td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Contact information]]</td>
<td>[[Media]]</td>
<td>[[Game logs]]</td>
<td>[[Tool]]s</td>
</tr>
</table>
[[Category:Template:Navigation]]
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<table style="border:1px solid black; float:right; padding:2px;" cellspacing=0px>
<tr style="background-color:#DDDDDD;">
<td width=25%>'''[[Project]]'''</td>
<td width=25%>'''[[Knowledge Base]]'''</td>
<td width=25%>'''[[Playing Guide]]'''</td>
<td width=25%>'''[[Coding]]'''</td>
</tr>
<tr>
<td>[[Development Team]]</td>
<td>[[Story]]</td>
<td>[[Manual]]</td>
<td>[[Engine]]</td>
</tr>
<tr>
<td>[[How can I contribute?]] </td>
<td>[[Map]]</td>
<td>[[Walkthru]]</td>
<td>[[Interface]]</td>
</tr>
<tr>
<td>[[Construction]]</td>
<td>[[Party]]</td>
<td>[[Hints and tips]]</td>
<td>[[Script]]s</td>
</tr>
<tr>
<td>[[Testing]]</td>
<td>[[Life]]</td>
<td></td>
<td>[[Dialogue]]s</td>
</tr>
<tr>
<td>[[Gallery]]</td>
<td>[[Item]]s</td>
<td></td>
<td>[[Data]]</td>
</tr>
<tr>
<td>[[Releases]]</td>
<td>[[Object]]s</td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Press]]</td>
<td>[[Text]]s</td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Contact information]]</td>
<td>[[Media]]</td>
<td>[[Game logs]]</td>
<td>[[Tool]]s</td>
</tr>
</table>
<noinclude>[[Category:Template:Navigation]]</noinclude>
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Might and Magic
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{{story}}
''Provisional, compilation of 2 old pages''
An overview of the plot of the different games in the Might and Magic series as well as the history of its universe.
[[Might and Magic]] RPG series by [[WikiPedia:New World Computing|New World Computing]], and the people that created the series. It is a freeware, open-source [[WikiPedia:Role-playing Game|RPG]] set in the [[WikiPedia:Might and Magic|Might and Magic]] universe. As a fan-created tribute, it has no affiliation with the publisher of the series [[WikiPedia:The 3DO Company|The 3DO Company]], owner of the copyright [[WikiPedia:Ubisoft|Ubisoft Entertainment]], and developer [[WikiPedia:New World Computing|New World Computing]].
==Plot Overview==
Long before history began there were the Ancients. The Ancients were a technologically advanced race that decided one day to seed the galaxy with new worlds and creations. To accomplish this task, the Ancients created the technology of 'Elemental Manipulation', which is described in legend as a grand war between the elemental lords of Fire, Water, Earth and Air (see the manuals to might and magic 2 and 3 for more detail). These planetary seeds were large slab-like bodies called VARNs (Vehicular Astropod Research Nacelles), each corner of which was often dominated by one of the four elements. The ancients populated the VARNs with all manner of beast, both mundane and monsterouse, both stupid and sentient. Their work done, the Ancients then cast the great seeds out into the void to fufill there inevitable task. Some, such as XEEN (Xylonite Experimental Environment Nacelle) were to travel through the void until they reached a particular star, at which point the slab-like world would undergo a transformation and become spherical, forever to orbit the chosen star (see the extended 'World of XEEN' ending to might and magic 4 and 5 for more details). others, such as the VARN from the first might and magic game (Vehicular Astropod Research Nacelle) served a seemingly unknown purpose.
One of the more important VARNs served a particularily important function. The planetary seed known as Terra was to fufill a grand role in the self described 'grand experiment of the ancients': (excerted from the final message of Might and Magic 3, isles of Terra) "The grand experiment of the ancients: to use the technology of Elemental Manupulation to create a completely viable ecological and social microcosm. this microcosm was then to be transported to a distant biosphere(Terra) to supplant its indigenous ecosystem. the need was acknowledged for a central controlling unit capable of compensating for unexpected anomalies. Sheltem was created to be the overlord and guardian of Terra - the supreme law - but his conditioning was flawed. seeing himself as the guardian of Terra itself, and not of the Ancients colonization experiment, he rebelled against the 'invading army' that was to be sent to 'his' world. Sheltem was contained but later escaped, determined to undermine the grand experiment. Learning from their earlier failure with Sheltem, the Ancients created a new guardian named Corak. with his conditioning properly completed, the grand experiment was launched on its journey through the void. Corak's first duty was to elimate the threat of Sheltem, then assume the role of guardian and overlord of the Terra colinization. unable to stop the colonization of terra, Sheltem has suceeded in disturbing the balance between the three alignments of men, a blance Corak must work to regain upon his return to Terra. However, Sheltem sees this as only a minor compensation and has set out to exact revenge by sabotaging other experiments the ancients have scattered throughout the void."
MM1-
And so Sheltem did. Traveling to rhe VARN in the first might and magic game, Sheltem impersonated the good king Alamar (who may or may not have been a creation of the ancients himself, as the dragon pharo in MM5 refers to who he believes to be Alamar as 'you misguided mechanism') and wreaking havok there, he was eventually stoped by a band of adventurers who found the secrets of the inner sanctum. fleeing through a gateway to another world, Sheltem found himself on CRON (Central Research Observatory Nacelle)
MM2-
Based upon the description provided in the manual of Might and Magic 2, CRON was most likely the first planetary seed to be created using the Elemental Manipulation technology. Sheltem, upon arriving begins his revenge attempts immediatly, re-aligning CRON's navigational systems so that it will crash into a nearby star. Sheltem was once again thwarted by Corak and a band of adventurers. while the heroes are attempting to realign the navigational systems, Sheltem once again escapes, fleeing back to Terra, the seed on which it all began.
MM3-
with Corak and yet another band of determined adventurers in hot persuit, Sheltem was once again forced to flee Terra. using one of the emergency escape pods, Sheltem took to the void, looking to forever escape Corak, who had foiled him time and time again. of course, Corak also managed to secure an escape pod, and followed Sheltem closely, with the adventurers just slightly behind.
==Might and Magic Series==
The [[Might and Magic Plot|primary series]] of Might and Magic games ranging from Might and Magic I: Secret of the Inner Sanctum to Might and Magic IX.
===Might and Magic I: Secret of the Inner Sanctum===
A party of adventurers native to the Land of Varn, discover that Alamar the King has been captured and replaced by an imposter. Eventually they uncover the identity of this imposter and his real name – Sheltem. He is hiding from Corak, but is forced to flee the Land of Varn as he is exposed, and the rightful king Alamar reclaims his throne. This is the same malfunctioning Sheltem unit from Terra and the remaining Corak unit still hunting it. The Land of Varn is one of the VARNs in one of the Ancients’ seeding projects. Sheltem flees to the CRON of this convoy. The adventurers are allowed to follow after finding the Inner Sanctum and the Gates to Another World.
===Might and Magic II: Gates to Another World===
Sheltem has overpowered Corak and separated his head from the body. The adventurers from Might and Magic I or adventurers native to the Land of Cron have to collect and reassemble Corak, but Sheltem escapes again, this time back to Terra. Corak follows.
===Might and Magic III: Isles of Terra===
Natives to the shab-like planet Terra discover through their adventures that the planets’ guardian Sheltem is not working to protect them as he’s supposed to. Terra is a watery world with huge islands. Upon these, three kings vie for total power, one for each of the alignments of good, neutral and evil. The adventurers can choose to help one of these but the real object of the games again comes to trying to help Corak to catch Sheltem. As usual, Sheltem escapes, only this time not through the Wire. He flees in a spacepod, Corak follows in another and the native adventurers chase them both in a spaceship.
===Might and Magic IV: Clouds of Xeen===
This starts in the slab-like planet of Xeen (Xylonite Experimental Expansion Nacelle) that is terrorized on both sides of the slab. The other side is called the Darkside of Xeen and this is where Might and Magic V – Darkside of Xeen is played out
===Might and Magic V===
There are several gates between the sides. Adventurers are called upon by the dragon Pharaoh to free the lands. When Lord Xeen of Clouds is defeated, it becomes apparent that he is but a servant of Lord Alamar, the evil ruler of the Darkside. The adventurers from Clouds must help Queen Kalindra regain her throne on Darkside and in doing so they discover that Alamar is indeed Sheltem who has landed on Xeen in his spacepod. Corak too is here, but has become incapacitated by crashlanding. With help from the dragon Pharaoh and Corak, the adventurers from Xeen are able to finally destroy Sheltem. The adventurers from Terra and Might and Magic III are reported in Corak and Sheltem spacepod logs to have teleported themselves from their spaceship to the surface of Xeen, but they are not encountered on the planet.
When Sheltem is defeated (and Corak destroyed in the process), Clouds and Darkside of Xeen can be transformed from being the two sides of a slab into a full, spherical planet, if both Might and Magic IV and V are installed together. The Xylonite Experimental Expansion Nacelle project may be the very first successful attempt from the Ancients creating an artificial planet.
Here ends the first era of Might and Magic. At this moment starts the second era of Might and Magic, and further the storyline splits into Might and Magic and Heroes of Might and Magic series which is turn-based strategy game from 3rd person view. From this moment all events (unless noted otherwise) happen on a spherical planet Colony which has 4 continents: Enroth, Antagarich, Jadame and Karigor.
===Might and Magic VI: The Mandate of Heaven===
This takes place in Enroth 1165 A.S. The king Roland Ironfist is kidnapped by Kreegan for several years and Queen Catherine has traveled to Erathia to her father’s funeral. Now in charge is regent Wilbur Humphrey who is keeping an eye on the 14 year old prince Nicolai who has shown great interest about Circus. There is even a quest where Nicolai asks the adventurers to join them and then later disappears, later to be found in Circus.
The situation in Enroth is troubling while both King and Queen is gone. A new cult called Baa is terrorizing Enroth and is in league with no other but Kreegan. It is up to the adventurers to destroy the Baa cultists, and finally wipe out Kreegan from Enroth. At one moment the adventurers have to release the stoned Archibald to receive a magical item to be able to complete the final mission. Archibald, finally released, immediately disappears and flees to Erathia, Deyja.
===Might and Magic VII: For Blood and Honor===
These events happen about 3 years later, 1168 A.S. The storyline takes place in Antagarich and the adventurers during the game have to rescue Roland Ironfist in Eofol, who returns to his wife Catherine in Erathia’s capitol city Steadwick. The adventurers have to rebuild Castle Harmondale they won in a contest and later in the game have the opportunity to become Kings of Harmondale. The major story in this game is about the 8 adventurers from might and magic 3 who were supposed to land on Xeen but did it instead on Colony…by mistake. They split in 2 equal groups and that means – the good guys and the bad guys. The good guys want to rebuild the Wire to be able to reach other worlds and they join the Bracada wizards who are under lead of the immortal good wizard Gavin Magnus. The bad guys want to rule this planet, rebuilding the Heavenly Forges to multiply ancient laser pistols, starting a new reign of terror. They join Archibald Ironfist in Deyja, and later get rid of him. Archibald asks the adventurers for help and later is exiled to a small island near Pierpont city and is never seen again…for now. The adventurers succeed in their quest, kill the king of Kreegan Xenofex and depending which side they choose, either rebuild the Wire or Heavenly Forges.
This is a sort of prehistory for the next two games – the legendary planeswalker Escaton, who is a similar cyborg to Sheltems and Coraks, is sent by the Ancients to destroy Colony. Ancients are willing to sacrifice the whole world to get rid of Kreegan since Colony is the last place where Kreegan are left. Escaton captures 4 elemental lords and imprisons them in magical prisons in the Plane Between Planes. The only way to get there is via a special Conflux building in Jadame, town of Ravenshore but it requires a key no keymaster can create. In the result of the capturing the 4 elemental lords, all the elemental spirits go mad and infest the mortal lands, building Conflux towns.
===Might and Magic VIII: Day of the Destroyer===
This happens just after the forging Armageddon’s blade events, 1172 A.S. Escaton still has his task to complete (destroy the world) but the Kreegan are no more! The storyline is taking place in continent Jadame, and a new party of adventurers this time together with the Merchants of Alvar have to create a council of all major factions in Jadame, to organize resistance. One of these factions is Necromancer guild of Shadowspire, led by none other but Sandro. The council learns that Roland and Catherine Ironfists on their way back to Enroth are caught in a storm and are willing to land in Ravenshore but are blocked by the Regnan pirate fleet. It is up to the adventurers to sink the fleet and allow the Ironfists to join the council. Together with Ironfists has traveled Enrothian magician Xanthor who is studying the elementals. Xanthor tells the adventurers how to get in the Conflux building, and where Escaton is located. Without success trying to persuade Escaton that Kreegan are destroyed, the adventurers at least succeed, freeing the elemental lords. The lords, now heavily disliking Escaton, destroy him. In the end Escaton utters “Tell them I have failed”. Probably it’s addressed to the Ancients, who else. In the end Roland and Catherine finally get back to Enroth to meet Nicolai after many long years.
===Might and Magic IX===
This is the last Might and Magic game (for now) and it is unoffically known as ''Might and Magic IX: The Write of Fate''. The events happen on the same planet Axeoth, only on a different continent many thousand miles away, about 1180 A.S. after the old time scale. The land of Chedian is ruled by several independent jarls, but their entire existence is threatened by an invasion by army of neighbour country Beldonia. During the game the adventurers meet prince Nicolai Ironfist who has somehow came up here after being knocked unconscious in Castle Ironfist when started the Armageddon. Probably someone saved him, we don’t know. He is unemployed and wishes to find a job. The adventurers help to find him one and eventually Nicolai starts to work in…Circus!
In the main storyline it is up to the adventurers to unite the six clans of Chedian against the Beldonian horde and ultimately discover that the god of mischief Njam stands behind it all, writing false writs of fate that conflict with each other. Namely, the adventurers receive a writ of fate that tells that they will defeat the Beldonians and unite Chedian. Later they learn that the leader of the Beldonians Tamur Leng (MM9 lead game designer is Tim Lang wink.gif) has another writ that tells that he will conquer Chedian. The adventurers have to enter the god city Arslegard, visit the Afterworld and do many quests that eventually end by being summoned in front of the God of the gods Cron. He asks the adventurers to imprison Njam in the Tomb of 1000 Terrors (reference from World of Xeen) and party does it. Imprisoning this god becomes the ultimate end of the Might and Magic series up until now.
===Might and Magic X===
There was written a small preliminary storyline already for MM10 that was planned when MM9 was being produced. MM9 lead game designer Tim Lang was very kind to tell us that Nicolai in MM9 appeared not just as a reference from older MM games. In MM10 he was planned to have one of the main roles, while Chedian was united. The jarl of Thjorgard Kira the Cold and jarl of Tronheim Sven Forkbeard had just married, becoming the king and queen of Chedian. But, since 3DO went belly-up, it’s quite unlikely Ubisoft (or Electronic Arts) will use this idea, or even release this game at all.
===Might and Magic Tribute===
Book of Ceth – is a fan made game and it will be telling the events on an island Karigor, home of the Mogred beasts. The storyline will place 1083 A.S. We don’t want to spoil you what will be the whole storyline but the major point will be adventurers to collect the Chapters of the Book of Ceth. The game is in progress.
==Heroes Chronicles==
This is another series of games which are based on [[Heroes of Might and Magic]] III engine. Except the last chapter “Sword of Frost”, its almost impossible to tell when exactly the mentioned events took place. We tried to place them most logically so please don’t blame us if you think something doesn’t sound right – we tried to link the Chronicles with the history so that it sounded logically. That’s why we put “Masters of the Elements” about when the MM8 events take place. Anyway, this is just our version and it doesn’t have to be the only one.
==Books==
===Might and Magic: The Sea of Mist===
This is a book that was written because of the high popularity of the Might and Magic series. It is believed that the events mentioned in this book take place about 1140 A.S. and that means – several years before the start of the Succession Wars. Several characters mentioned in this book appear later also in Heroes series. The provincial maps of Sorrone, Sea of Mist and Murlank are present among the 15 provincial maps of the Might and Magic Tribute game. Overally the storyline of the book has little to do with the Might and Magic series. It tells about a six years old boy named Praz who is being trained by demoniac Nymus. After Praz receives invitation to Murlank, where he could learn more about his family, he is told to defeat a demon named Sendark who is terrorizing the locals in Sea of Mist province with his ability to summon large hoardes of zombies. Praz (after the finished training sessions called Praz-el) defeats Sendark and travels forth. The end.
==Pen and Paper Games==
===Might and Magic 9.5: Trials of Nicolai===
This is a pen and paper fan made game that actually happens after the events in MM9. The next day after party completed the last quest of MM9, they realize that their writ of fate is incomplete. The writ ends with sentence “When the next day the Chedians went to visit prince Nicolai…”. Nicolai tells the Chedians about Capstone of Chaos, that installed in Yanmir’s fort, will open a gate to the past – exactly in the same place where Yanmir fall through. They travel back to the past and find themselves in Vori, 1167 A.S. which is about 13 years before. There is a secret that prince doesn’t tell, and eventually party will discover it. On their way the former Chedians get a chance to explore the snowlands of Vori, visit the snowelves and the beautiful towns of Volee, Seelie and Rigard. The game is in progress.
==Related Games==
The following games were released by 3DO and they also carry the name of Might and Magic, or are a prequel like Kings bounty. Overally they have nothing to do with the Might and Magic history, only some spells and monsters are similar so I will just mention them.
===King's Bounty===
This RPG game was released in 1990 by New World Computing (later a division of 3DO) and worked out as a basis for the upcoming Heroes series. It tells about a quest to recover the stolen scepter of the King – without it the King is doomed to die. The player can choose a hero from 4 classes: Knight, Paladin, Barbarian and Sorceress to battle against the enemies and finally to get the scepter. There is basically nothing special, but it served as an inspiration for NWC folks to create the Heroes series.
===Heroes of Might and Magic: Quest for the Dragon Bone Staff===
This is basically an exact copy of the old ''King’s Bounty'', only released about 10 years later with improved graphics. It can be played only on PlayStation 2 so, PC lovers, forget about this game. The storyline is the same, the classes are the same and even the main quest is the same. Unfortunately there’s no hint where or when these events take place.
===Crusaders of Might and Magic===
This game was released on two platforms, both PC and PlayStation. It’s something like Half-Life, only with medieval elements and magic. In the beginning the main hero Drake wakes up in a prison and is released by Captain Ursan (Ursanian empire in MM9?) and Drake is on his own, later to fight against Necros’ (Nekros in HoMM4?) undead army and travel all around the world. There basically is no real storyline – just get through loads of levels and survive!
===Legends of Might and Magic===
This is an online game, based in the Might and Magic universe. The main idea of this game is that two teams are fighting against each other. One team is the “good” team and the other is the “evil” team. In the good team the team members are Druid, Sorceress and Paladin, while in the evil team there is Heretic, Archer and Warrior. This might be something like Counter-strike in medieval world. The game has a solid fan base and even today this game can be played online. This game definitely is a good creation of 3DO after the successful MM and HoMM games.
===Warriors of Might and Magic===
This game is pretty much similar to Crusaders of MM. Playable only on PlayStation 2, it allows the player to command a single hero Alleron to travel, fight and improve skills in his adventures. The story tells that Alleron, guard captain, is accused to be a necromancer and is thrown in the Pit of the Accused where he was supposed to die. Using his special mask, Alleron escapes and fights his way through till the end of the game
==External Links==
[[Category:Might and Magic| ]][[Category:Story]]
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''Provisional, compilation of 2 old pages''
An overview of the plot of the different games in the Might and Magic series as well as the history of its universe.
[[Might and Magic]] RPG series by [[WikiPedia:New World Computing|New World Computing]], and the people that created the series. It is a freeware, open-source [[WikiPedia:Role-playing Game|RPG]] set in the [[WikiPedia:Might and Magic|Might and Magic]] universe. As a fan-created tribute, it has no affiliation with the publisher of the series [[WikiPedia:The 3DO Company|The 3DO Company]], owner of the copyright [[WikiPedia:Ubisoft|Ubisoft Entertainment]], and developer [[WikiPedia:New World Computing|New World Computing]].
==Plot Overview==
Long before history began there were the Ancients. The Ancients were a technologically advanced race that decided one day to seed the galaxy with new worlds and creations. To accomplish this task, the Ancients created the technology of 'Elemental Manipulation', which is described in legend as a grand war between the elemental lords of Fire, Water, Earth and Air (see the manuals to might and magic 2 and 3 for more detail). These planetary seeds were large slab-like bodies called VARNs (Vehicular Astropod Research Nacelles), each corner of which was often dominated by one of the four elements. The ancients populated the VARNs with all manner of beast, both mundane and monsterouse, both stupid and sentient. Their work done, the Ancients then cast the great seeds out into the void to fufill there inevitable task. Some, such as XEEN (Xylonite Experimental Environment Nacelle) were to travel through the void until they reached a particular star, at which point the slab-like world would undergo a transformation and become spherical, forever to orbit the chosen star (see the extended 'World of XEEN' ending to might and magic 4 and 5 for more details). others, such as the VARN from the first might and magic game (Vehicular Astropod Research Nacelle) served a seemingly unknown purpose.
One of the more important VARNs served a particularily important function. The planetary seed known as Terra was to fufill a grand role in the self described 'grand experiment of the ancients': (excerted from the final message of Might and Magic 3, isles of Terra) "The grand experiment of the ancients: to use the technology of Elemental Manupulation to create a completely viable ecological and social microcosm. this microcosm was then to be transported to a distant biosphere(Terra) to supplant its indigenous ecosystem. the need was acknowledged for a central controlling unit capable of compensating for unexpected anomalies. Sheltem was created to be the overlord and guardian of Terra - the supreme law - but his conditioning was flawed. seeing himself as the guardian of Terra itself, and not of the Ancients colonization experiment, he rebelled against the 'invading army' that was to be sent to 'his' world. Sheltem was contained but later escaped, determined to undermine the grand experiment. Learning from their earlier failure with Sheltem, the Ancients created a new guardian named Corak. with his conditioning properly completed, the grand experiment was launched on its journey through the void. Corak's first duty was to elimate the threat of Sheltem, then assume the role of guardian and overlord of the Terra colinization. unable to stop the colonization of terra, Sheltem has suceeded in disturbing the balance between the three alignments of men, a blance Corak must work to regain upon his return to Terra. However, Sheltem sees this as only a minor compensation and has set out to exact revenge by sabotaging other experiments the ancients have scattered throughout the void."
MM1-
And so Sheltem did. Traveling to rhe VARN in the first might and magic game, Sheltem impersonated the good king Alamar (who may or may not have been a creation of the ancients himself, as the dragon pharo in MM5 refers to who he believes to be Alamar as 'you misguided mechanism') and wreaking havok there, he was eventually stoped by a band of adventurers who found the secrets of the inner sanctum. fleeing through a gateway to another world, Sheltem found himself on CRON (Central Research Observatory Nacelle)
MM2-
Based upon the description provided in the manual of Might and Magic 2, CRON was most likely the first planetary seed to be created using the Elemental Manipulation technology. Sheltem, upon arriving begins his revenge attempts immediatly, re-aligning CRON's navigational systems so that it will crash into a nearby star. Sheltem was once again thwarted by Corak and a band of adventurers. while the heroes are attempting to realign the navigational systems, Sheltem once again escapes, fleeing back to Terra, the seed on which it all began.
MM3-
with Corak and yet another band of determined adventurers in hot persuit, Sheltem was once again forced to flee Terra. using one of the emergency escape pods, Sheltem took to the void, looking to forever escape Corak, who had foiled him time and time again. of course, Corak also managed to secure an escape pod, and followed Sheltem closely, with the adventurers just slightly behind.
==Might and Magic Series==
The [[Might and Magic Plot|primary series]] of Might and Magic games ranging from Might and Magic I: Secret of the Inner Sanctum to Might and Magic IX.
===Might and Magic I: Secret of the Inner Sanctum===
A party of adventurers native to the Land of Varn, discover that Alamar the King has been captured and replaced by an imposter. Eventually they uncover the identity of this imposter and his real name – Sheltem. He is hiding from Corak, but is forced to flee the Land of Varn as he is exposed, and the rightful king Alamar reclaims his throne. This is the same malfunctioning Sheltem unit from Terra and the remaining Corak unit still hunting it. The Land of Varn is one of the VARNs in one of the Ancients’ seeding projects. Sheltem flees to the CRON of this convoy. The adventurers are allowed to follow after finding the Inner Sanctum and the Gates to Another World.
===Might and Magic II: Gates to Another World===
Sheltem has overpowered Corak and separated his head from the body. The adventurers from Might and Magic I or adventurers native to the Land of Cron have to collect and reassemble Corak, but Sheltem escapes again, this time back to Terra. Corak follows.
===Might and Magic III: Isles of Terra===
Natives to the shab-like planet Terra discover through their adventures that the planets’ guardian Sheltem is not working to protect them as he’s supposed to. Terra is a watery world with huge islands. Upon these, three kings vie for total power, one for each of the alignments of good, neutral and evil. The adventurers can choose to help one of these but the real object of the games again comes to trying to help Corak to catch Sheltem. As usual, Sheltem escapes, only this time not through the Wire. He flees in a spacepod, Corak follows in another and the native adventurers chase them both in a spaceship.
===Might and Magic IV: Clouds of Xeen===
This starts in the slab-like planet of Xeen (Xylonite Experimental Expansion Nacelle) that is terrorized on both sides of the slab. The other side is called the Darkside of Xeen and this is where Might and Magic V – Darkside of Xeen is played out
===Might and Magic V===
There are several gates between the sides. Adventurers are called upon by the dragon Pharaoh to free the lands. When Lord Xeen of Clouds is defeated, it becomes apparent that he is but a servant of Lord Alamar, the evil ruler of the Darkside. The adventurers from Clouds must help Queen Kalindra regain her throne on Darkside and in doing so they discover that Alamar is indeed Sheltem who has landed on Xeen in his spacepod. Corak too is here, but has become incapacitated by crashlanding. With help from the dragon Pharaoh and Corak, the adventurers from Xeen are able to finally destroy Sheltem. The adventurers from Terra and Might and Magic III are reported in Corak and Sheltem spacepod logs to have teleported themselves from their spaceship to the surface of Xeen, but they are not encountered on the planet.
When Sheltem is defeated (and Corak destroyed in the process), Clouds and Darkside of Xeen can be transformed from being the two sides of a slab into a full, spherical planet, if both Might and Magic IV and V are installed together. The Xylonite Experimental Expansion Nacelle project may be the very first successful attempt from the Ancients creating an artificial planet.
Here ends the first era of Might and Magic. At this moment starts the second era of Might and Magic, and further the storyline splits into Might and Magic and Heroes of Might and Magic series which is turn-based strategy game from 3rd person view. From this moment all events (unless noted otherwise) happen on a spherical planet Colony which has 4 continents: Enroth, Antagarich, Jadame and Karigor.
===Might and Magic VI: The Mandate of Heaven===
This takes place in Enroth 1165 A.S. The king Roland Ironfist is kidnapped by Kreegan for several years and Queen Catherine has traveled to Erathia to her father’s funeral. Now in charge is regent Wilbur Humphrey who is keeping an eye on the 14 year old prince Nicolai who has shown great interest about Circus. There is even a quest where Nicolai asks the adventurers to join them and then later disappears, later to be found in Circus.
The situation in Enroth is troubling while both King and Queen is gone. A new cult called Baa is terrorizing Enroth and is in league with no other but Kreegan. It is up to the adventurers to destroy the Baa cultists, and finally wipe out Kreegan from Enroth. At one moment the adventurers have to release the stoned Archibald to receive a magical item to be able to complete the final mission. Archibald, finally released, immediately disappears and flees to Erathia, Deyja.
===Might and Magic VII: For Blood and Honor===
These events happen about 3 years later, 1168 A.S. The storyline takes place in Antagarich and the adventurers during the game have to rescue Roland Ironfist in Eofol, who returns to his wife Catherine in Erathia’s capitol city Steadwick. The adventurers have to rebuild Castle Harmondale they won in a contest and later in the game have the opportunity to become Kings of Harmondale. The major story in this game is about the 8 adventurers from might and magic 3 who were supposed to land on Xeen but did it instead on Colony…by mistake. They split in 2 equal groups and that means – the good guys and the bad guys. The good guys want to rebuild the Wire to be able to reach other worlds and they join the Bracada wizards who are under lead of the immortal good wizard Gavin Magnus. The bad guys want to rule this planet, rebuilding the Heavenly Forges to multiply ancient laser pistols, starting a new reign of terror. They join Archibald Ironfist in Deyja, and later get rid of him. Archibald asks the adventurers for help and later is exiled to a small island near Pierpont city and is never seen again…for now. The adventurers succeed in their quest, kill the king of Kreegan Xenofex and depending which side they choose, either rebuild the Wire or Heavenly Forges.
This is a sort of prehistory for the next two games – the legendary planeswalker Escaton, who is a similar cyborg to Sheltems and Coraks, is sent by the Ancients to destroy Colony. Ancients are willing to sacrifice the whole world to get rid of Kreegan since Colony is the last place where Kreegan are left. Escaton captures 4 elemental lords and imprisons them in magical prisons in the Plane Between Planes. The only way to get there is via a special Conflux building in Jadame, town of Ravenshore but it requires a key no keymaster can create. In the result of the capturing the 4 elemental lords, all the elemental spirits go mad and infest the mortal lands, building Conflux towns.
===Might and Magic VIII: Day of the Destroyer===
This happens just after the forging Armageddon’s blade events, 1172 A.S. Escaton still has his task to complete (destroy the world) but the Kreegan are no more! The storyline is taking place in continent Jadame, and a new party of adventurers this time together with the Merchants of Alvar have to create a council of all major factions in Jadame, to organize resistance. One of these factions is Necromancer guild of Shadowspire, led by none other but Sandro. The council learns that Roland and Catherine Ironfists on their way back to Enroth are caught in a storm and are willing to land in Ravenshore but are blocked by the Regnan pirate fleet. It is up to the adventurers to sink the fleet and allow the Ironfists to join the council. Together with Ironfists has traveled Enrothian magician Xanthor who is studying the elementals. Xanthor tells the adventurers how to get in the Conflux building, and where Escaton is located. Without success trying to persuade Escaton that Kreegan are destroyed, the adventurers at least succeed, freeing the elemental lords. The lords, now heavily disliking Escaton, destroy him. In the end Escaton utters “Tell them I have failed”. Probably it’s addressed to the Ancients, who else. In the end Roland and Catherine finally get back to Enroth to meet Nicolai after many long years.
===Might and Magic IX===
This is the last Might and Magic game (for now) and it is unoffically known as ''Might and Magic IX: The Write of Fate''. The events happen on the same planet Axeoth, only on a different continent many thousand miles away, about 1180 A.S. after the old time scale. The land of Chedian is ruled by several independent jarls, but their entire existence is threatened by an invasion by army of neighbour country Beldonia. During the game the adventurers meet prince Nicolai Ironfist who has somehow came up here after being knocked unconscious in Castle Ironfist when started the Armageddon. Probably someone saved him, we don’t know. He is unemployed and wishes to find a job. The adventurers help to find him one and eventually Nicolai starts to work in…Circus!
In the main storyline it is up to the adventurers to unite the six clans of Chedian against the Beldonian horde and ultimately discover that the god of mischief Njam stands behind it all, writing false writs of fate that conflict with each other. Namely, the adventurers receive a writ of fate that tells that they will defeat the Beldonians and unite Chedian. Later they learn that the leader of the Beldonians Tamur Leng (MM9 lead game designer is Tim Lang wink.gif) has another writ that tells that he will conquer Chedian. The adventurers have to enter the god city Arslegard, visit the Afterworld and do many quests that eventually end by being summoned in front of the God of the gods Cron. He asks the adventurers to imprison Njam in the Tomb of 1000 Terrors (reference from World of Xeen) and party does it. Imprisoning this god becomes the ultimate end of the Might and Magic series up until now.
===Might and Magic X===
There was written a small preliminary storyline already for MM10 that was planned when MM9 was being produced. MM9 lead game designer Tim Lang was very kind to tell us that Nicolai in MM9 appeared not just as a reference from older MM games. In MM10 he was planned to have one of the main roles, while Chedian was united. The jarl of Thjorgard Kira the Cold and jarl of Tronheim Sven Forkbeard had just married, becoming the king and queen of Chedian. But, since 3DO went belly-up, it’s quite unlikely Ubisoft (or Electronic Arts) will use this idea, or even release this game at all.
===Might and Magic Tribute===
Book of Ceth – is a fan made game and it will be telling the events on an island Karigor, home of the Mogred beasts. The storyline will place 1083 A.S. We don’t want to spoil you what will be the whole storyline but the major point will be adventurers to collect the Chapters of the Book of Ceth. The game is in progress.
==Heroes Chronicles==
This is another series of games which are based on [[Heroes of Might and Magic]] III engine. Except the last chapter “Sword of Frost”, its almost impossible to tell when exactly the mentioned events took place. We tried to place them most logically so please don’t blame us if you think something doesn’t sound right – we tried to link the Chronicles with the history so that it sounded logically. That’s why we put “Masters of the Elements” about when the MM8 events take place. Anyway, this is just our version and it doesn’t have to be the only one.
==Books==
===Might and Magic: The Sea of Mist===
This is a book that was written because of the high popularity of the Might and Magic series. It is believed that the events mentioned in this book take place about 1140 A.S. and that means – several years before the start of the Succession Wars. Several characters mentioned in this book appear later also in Heroes series. The provincial maps of Sorrone, Sea of Mist and Murlank are present among the 15 provincial maps of the Might and Magic Tribute game. Overally the storyline of the book has little to do with the Might and Magic series. It tells about a six years old boy named Praz who is being trained by demoniac Nymus. After Praz receives invitation to Murlank, where he could learn more about his family, he is told to defeat a demon named Sendark who is terrorizing the locals in Sea of Mist province with his ability to summon large hoardes of zombies. Praz (after the finished training sessions called Praz-el) defeats Sendark and travels forth. The end.
==Pen and Paper Games==
===Might and Magic 9.5: Trials of Nicolai===
This is a pen and paper fan made game that actually happens after the events in MM9. The next day after party completed the last quest of MM9, they realize that their writ of fate is incomplete. The writ ends with sentence “When the next day the Chedians went to visit prince Nicolai…”. Nicolai tells the Chedians about Capstone of Chaos, that installed in Yanmir’s fort, will open a gate to the past – exactly in the same place where Yanmir fall through. They travel back to the past and find themselves in Vori, 1167 A.S. which is about 13 years before. There is a secret that prince doesn’t tell, and eventually party will discover it. On their way the former Chedians get a chance to explore the snowlands of Vori, visit the snowelves and the beautiful towns of Volee, Seelie and Rigard. The game is in progress.
==Related Games==
The following games were released by 3DO and they also carry the name of Might and Magic, or are a prequel like Kings bounty. Overally they have nothing to do with the Might and Magic history, only some spells and monsters are similar so I will just mention them.
===King's Bounty===
This RPG game was released in 1990 by New World Computing (later a division of 3DO) and worked out as a basis for the upcoming Heroes series. It tells about a quest to recover the stolen scepter of the King – without it the King is doomed to die. The player can choose a hero from 4 classes: Knight, Paladin, Barbarian and Sorceress to battle against the enemies and finally to get the scepter. There is basically nothing special, but it served as an inspiration for NWC folks to create the Heroes series.
===Heroes of Might and Magic: Quest for the Dragon Bone Staff===
This is basically an exact copy of the old ''King’s Bounty'', only released about 10 years later with improved graphics. It can be played only on PlayStation 2 so, PC lovers, forget about this game. The storyline is the same, the classes are the same and even the main quest is the same. Unfortunately there’s no hint where or when these events take place.
===Crusaders of Might and Magic===
This game was released on two platforms, both PC and PlayStation. It’s something like Half-Life, only with medieval elements and magic. In the beginning the main hero Drake wakes up in a prison and is released by Captain Ursan (Ursanian empire in MM9?) and Drake is on his own, later to fight against Necros’ (Nekros in HoMM4?) undead army and travel all around the world. There basically is no real storyline – just get through loads of levels and survive!
===Legends of Might and Magic===
This is an online game, based in the Might and Magic universe. The main idea of this game is that two teams are fighting against each other. One team is the “good” team and the other is the “evil” team. In the good team the team members are Druid, Sorceress and Paladin, while in the evil team there is Heretic, Archer and Warrior. This might be something like Counter-strike in medieval world. The game has a solid fan base and even today this game can be played online. This game definitely is a good creation of 3DO after the successful MM and HoMM games.
===Warriors of Might and Magic===
This game is pretty much similar to Crusaders of MM. Playable only on PlayStation 2, it allows the player to command a single hero Alleron to travel, fight and improve skills in his adventures. The story tells that Alleron, guard captain, is accused to be a necromancer and is thrown in the Pit of the Accused where he was supposed to die. Using his special mask, Alleron escapes and fights his way through till the end of the game
==External Links==
[[Category:Might and Magic| ]][[Category:Project]][[Category:Story]]
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''provisional, old page''
==Heroes of Might and Magic I==
===A Strategic Quest===
By the release date is the first game of the new Heroes series. The storyline takes place ca. 1110 A.S., on a continent Enroth. The game tells about Lord Ironfist (most probably Morglin Ironfist) who is fighting against barbarian Lord Slayer, sorceress Queen Lamanda and warlock Lord Alamar for the throne of Enroth. The player can choose to play with any of them but Lord Ironfist wins anyway in the end.
==Heroes of Might and Magic II==
===The Succession Wars===
This happens 1148-1150 A.S.. Old Morglin Ironfist has just died and he has two sons – Roland (the good guy) and Archibald (the bad guy). Of course, there can be only one king of Enroth and the situation becomes heated very rapidly. Royal sire has to choose which of the two will be the new king but then he dies in an accident, and so do his three replacements later. Archibald who most likely is responsible for these deaths, declares that it is his brother Roland who killed them all. Roland takes a refugee off the royal castle and declares a war against Archibald. At the same time the new sire chooses Archibald as the new king of Enroth. Three years later Roland defeats Archibald and turns him to a stone statue which is placed in the library of Castle Ironfist.
This is a prehistory of Heroes of Might and Magic III. The king of Enroth Roland Ironfist has received a letter from king of Erathia (on continent Antagarich) Nicolas Gryphonheart where Nicolas asked if Roland could marry his only daughter Catherine. They both married and later their son Nicolai was born ca 1151 A.S.
==Heroes of Might and Magic III==
===The Shadow of Death===
It is hard to say when exactly this story takes place but it is believed that after the marriage of Roland and Catherine, somewhere 1155 A.S. The story itself is all about aspiration for power. After Roland and Catherine were married, many people moved outward to Antagarich to start a new life. One of them was a young necromancer named Sandro who wished to rule all Antagarich. He has learned that two artofacts Armor of the Damned and Cloak of the Undead King would the wearer give incredible power and ability to summon undead army legions in no time. Unfortunately, these artifacts were split in pieces, so Sandro, pretending to be a wizards’ apprentice, sends on separate quests a barbarian Crag Hack to Krewlod and a druid Gem to Avlee. After they both recover all the pieces, Sandro simply cheats them, giving no reward for their efforts and vanishes. Gem and Crag Hack of course aren’t very happy about that.
At the same time story tells about a wizard Yog who is a mix of genie and a barbarian. He feels that being a wizard in the snowy Bracada isn’t that fun as he was told, and he accepts an offer from a Krewlod lord to join his forces as a barbarian. He runs through the whole Bracada, chased by his former friends, enters Krewlod and after some unexpected adventures reaches his destination. There he receives his next task – to split in pieces the Angelic Alliance – an uber combination of 6 extremely powerful artifacts that give an incredible boost to it’s user. Yog has no serious problems to complete this quest (since the complete Angelic Aliance is in his possession for some time). If only he would know that later he will have to recover these pieces!
At last, Gelu is a young elven archer who wants to become a worthy member of the elite Forest guard. He receives a quest from Lord Faloral of Avlee to recover the lost pieces of Elixir of Life – an artifact that greatly increases army’s toughness. Being an excellent archer, Gelu has no serious problems to complete this quest.
After Sandro gets what he wanted, he decides to start his conquering plans in Deyja which is overrun by necromancers. His major opponent is a warlock Ethric – former teacher of Sandro who was very upset to hear that Sandro has become a necromancer. Having many allies, Ethric still loses to Sandro’s army and the power of the two evil artifacts. The story doesn’t tell it but the next events tell that Ethric most probably was raised as a lich and sent back to Enroth, largest town Free Haven to his own tomb. Somewhere at the same time Sandro had finds a new ally named Finneas Vilmar who looks dumb enough to become a puppet – that’s at least what Sandro thinks. Finneas is installed as the new king of Deyja and together with Sandro they continue the assault on the rest continent.
Meantime, the 4 betrayed heroes in a chain of events finally meet each other and work out a plan how to defeat Sandro. Yog and Crag Hack decide to recover the pieces of the Angelic Alliance, but Gem and Gelu discover that their quest givers Lord Fayette and Lord Falorel have been raised as vampires so their quest is to destroy them. After the 4 heroes succeed in their quests, they meet Sandro, defeat him and destroy the evil artifacts. The 4 heroes split and travel to different directions each.
But Sandro doesn’t want to give up so quickly. He convinces Lord Haart to poison Nicolas Gryphonheart and later starts to conquer Erathia. The Kreegan decide to help him so Eofol and Nighon are at Sandro’s complete disposal. Sandro orders to build a tunnel from Eofol to Nighon to unite the armies (this tunnel appears also in later events). When everything seems fine, the danger threatens from completely the other side – the one Sandro didn’t expect even in his worst nightmares. The puppet-supposed-to-be Finneas Vilmar tricks Sandro and imprisons him, willing to take over Sandro’s idea. Erathia is being invaded from almost all directions. At this depressive moment, we switch the storyline to a different continent.
===The Restoration of Erathia===
This happens about at the same time when MM6. Erathia is overrun by Eofol and Nighon forces, while Tatalia and Krewlod are fighting against each other for more lands. To be able to defeat the enemies, Queen Catherine has allied with griffins and angels. When Avlee decides to help her, the enemies are finally defeated.
However, there are also other matters happening at the same time. The necromancers from Deyja free Sandro from his prison where he was thrown by Vilmar’s order. Sandro flees to another continent Jadame, town of necromancers Shadowspire. The necromancers get rid of Vilmar himself; and raise the dead Nicolas Gryphonheart as a lich to rule Deyja. Probably the necromancers miscalculated, how powerful and mad the lich is. Realizing that he’s out of control, they ask their enemies Erathia to kill him. In a series of battles both lich Gryphonheart and Lord Haart are killed. After some time, Archibald Ironfist, using the opportunity, installs himself as the new king of Deyja and resides in Castle Gloaming deep underground.
===Armageddon’s Blade===
This takes place some time after the events in MM7 and just after Escaton captured the elemental lords. The new king of Eofol is Lucifer Kreegan and advised by the dying Xenofex in a letter, he commands his best servant Xenor to gather several artifacts, and then to bring them to the legendary smith Khazandar who will forge Armageddons Blade – an incredibly powerful artifact, which used wrongly, can cause the end of the world. It is interesting that Lucifer’s advisor is Judge Sleen who appears also in MM7 as the representative of Deyja when the adventurers have to choose which side to choose. Later possibly also as Arbiter of Harmondale.
Catherine and Roland Ironfists meet the elf Gelu and unite their forces against the Kreegan and their plans. Still their forces are too weak and they ask the elementals to join them. Armageddon’s Blade is forged and Xenor is wiping out his enemies in seconds. Uniting the forces with elementals, Catherine, Roland and Gelu destroy Xenor and gain the precious artifact. After killing Lucifer and the rest Kreegan forces, Gelu is given the blade and he vanishes in woods. We will see him later…The Kreegan are destroyed and Roland and Catherine Ironfists travel back to Enroth.
==Heroes of Might and Magic IV==
The intro movie is clear enough – Colony is destroyed when Gelu and Kilgor draw Armageddon’s Blade and Sword of Frost and clash them together. Many people flee through the restored Wire to other worlds. The scene is enough dramatic when several angels are trying to escape several citizens to bring them to portal. The second era of Might and Magic has ended and the third one has just started.
One of these other worlds is Axeoth where many people from Colony fled. Among the survived heroes are prince Nicolai Ironfist, Tarnum, Sandro, Gavin Magnus and several other. It is believed that most of the other heroes including the Ironfists were killed in the Armageddon but nobody actually knows it for sure. The main storyline is divided in several parts and all of them tell how the former Colony citizens are trying to organize new communities in the new world which is mostly overrun by thugs and thieves. The once good wizard Gavin Magnus has gone mad and wants to bring piece to the whole world. In the following manner – to enslave the minds of all people. It is up to the young former Erathian girl Emilia Nighthaven and her advisor and later general Tharj to stop the nutty king. Joined by the best servant of Gavin, genie Solmyr (who realizes the threat) they have to destroy Gavin. Basically in the end Tharj sacrifices himself to divert Gavin’s attention from Emilia’s attempts to him. Seriously wounded in the battle, Emilia Nighthaven destroys Gavin Magnus.
The other stories tell about other communities that are trying to establish a stable situation. The former Erathian Lord Lysander, knighted by none other than Ironfists, is fighting against Sir Worton who claims to be the last remaining Gryphonheart, thus receiving rights to be the new ruler of the new country Palaedra. In another story is told a lovestory among two elves and the third guy (and bad guy) who likes the elf-girl, in elven country Aranorn. Elwin is just a poor druid, at the same time handsome and arrogant. He meets Shaera, daughter of the Elven king Gramin but the best fighter among elves Harke doesn’t like that too much. In many events Elwin is sent to many dangerous tasks where he is not supposed to survive. But he survives and becomes a worthy opponent of Harke. While Elwin is gone in another mission, Harke enslaves the mind of Shaera and marries her. Elwin finds a way to bring back his love but then Harke declares a war against Aranorn. In turns out as a civil war, and Harke in the end is defeated by Elwin. Elwin spares his life and just imprisons him. If that was wise, we don’t know.
In another story we meet Waerjack the barbarian who is son of none other than Tarnum who managed to survive the cataclysm. The two other stories tell about a pirate girl Tawni Balfour who wishes to become the ruler of the Gold Sea and a necromancer named Gauldoth who establishes a new necromancer country Nekross.
Might and Magic 9,5: Trials of Nicolai – see the description before. There was traveling in time, that’s why this confusion!
===The Gathering Storm===
This tell another stories that happen on the new world of Axeoth. It tells about a mad wizard named Hexis who wants to destroy kingdom Devonshire and later to dominate the world. His opponents are archmage Bohb, bard Agraynel, wizard Kozuss, barbarian Dogwoggle and necromancer Alita who unite their armies to destroy Hexis.
===Winds of War===
This takes place on the same planet, this time in a new kingdom of Channon. The storyline is pretty simple – the best guy receives the whole credit. The player have to play with five heroes in five campaigns – witch king Spazz Maticus, barbarian Mongo, battlemage Mysterio the Magnificent, beastmaster Erutan Revol and dark lord baron Von Tarkin (Star Wars reference?) and in the sixth to choose one of them to defeat the others and to become the ruler of Channon and capital city Rylos.
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==General information==
Gold is the only currency in [[Karigor]]. It is owned by the party collectively. Gold can be stored in a [[bank]] for safekeeping, without interest. Loans are not possible.
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==Ways to acquire gold==
* Loot
* Magic
* Rewards
* Theft
* Trade
* Treasure
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==Ways to lose gold==
* Skills
* Taverns
* Theft
* Trade
* Training
* Travel
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{{portal navigation}}<div style="width:144px; float:right; border: solid 1px black; background-color:#FFDD66; padding:4px; margin-left:16px; margin-bottom:16px; text-align:center;">
<p style="background-color:white; padding:6px;">'''Knowledge Base'''</p>
<p style="padding:6px;">
[[Story]]<br/>
[[Map]]<br/>
[[Party]]<br/>
[[Life]]<br/>
[[Item]]<br/>
[[Object]]<br/>
[[Text]]<br/>
[[Media]]<br/>
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<p style="background-color:#EEEEEE; padding:6px;">'''Item'''</p>
<p style="padding:6px;">
[[Weapon]]<br/>
[[Armour]]<br/>
[[Jewelry]]<br/>
[[Wand]]<br/>
[[Ammunition]]<br/>
[[Potion]]<br/>
[[Ore]]<br/>
[[Gem]]<br/>
[[Food]]<br/>
[[Spellbook]]<br/>
[[Scroll]]<br/>
[[Message]]<br/>
[[Miscellaneous (weapon)|Miscellaneous]]<br/>
[[Gold]]<br/>
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An '''item''' is something that can be picked up and put in a [[player character]]'s [[inventory]]. Items have several properties, depending on their type. These include a [[value]] and a [[level]]. The first is primarily used to set the [[price]] when an item is [[trade]]d, the second to determine how hard it is to [[identify item|identify]] the item or to [[repair]] it when it is broken. Some items can be [[equip]]ped by a player character, others eaten, read, mixed, etc.
Many items can also be [[enchantment|enchanted]] or already have an enchantment on them. An enchantment generally increases their value and usefulness.
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==Quest items==
Some items play a part in a [[quest]]. Often, if they are lost, the quest cannot be completed. It is, however, possible to retrieve a lost quest item at the [[Market of Time]].
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==Artifacts and Relics==
There are a number of items in Karigor that have been uniquely crafted and are more powerful and valuable than other items. They are usually well hidden or otherwise hard to come by. [[Artifact]]s have positive enchantments only, while [[relic]]s may also have negative enchantments that will, however, be more than compensated by the positive ones.
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==Acquiring items==
There are quite a few ways to acquire items in [[Might and Magic]]. Items can be:
* received at the [[start of the game]];
* bought in [[shop]]s or from [[trader]]s;
* found in the open, on the floor, etc.;
* taken as [[treasure]] from [[container]]s, like cupboards or [[chest]]s;
* [[loot]]ed from the bodies of dead [[monster]]s;
* granted by [[non-player character]]s, for instance as reward for completing a [[quest]];
* [[craft]]ed, assembled, mixed etc. from ingredients and materials;
* [[stealing|stolen]] from non-player characters;
* conjured, or enchanted with a [[spell]].
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==Keeping items==
If not equipped, the [[party]] can bring items with them in the player characters' inventories. Items that are not needed for the moment can also be kept in any container, but in general that is not entirely safe. The riverboat [[St. Nicholas]] offers some space for the safe storage of items, as do [[bank]]s.
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==Breaking items==
A blast from an [[explosion]], a spell, or a blow from a foe, may on occasion break one or more items, equipped or in the inventory. Broken items cannot be used. They will need to be repaired first. [[Harden item|Hardened]] items are much less likely to break.
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==Losing items==
Items can be lost in various ways. Normally, the party would sell items that are no longer needed, but items can also be dropped. Some items will disappear or run out upon use. It may furthermore happen that an items needs to be handed over, and even that it is stolen from a player character. An item that has been dropped, will disappear once the party leaves the [[map|area]] or [[dungeon]], presumably picked up by other parties or by local [[citizen]]s or monsters.
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[[Player character]]s can be [[equip]]ped with musical '''instrument'''s to play a [[battle tune]] during combat, with beneficial effects. Some [[hireling]]s can play for the [[party]] as well. Which instruments can be equipped is determined by the character's [[mastery]] of the [[Music (skill)|Music]] [[skill]], and the same goes for which tunes can be played. Musical instruments count as and are equipped as a [[weapon]].
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__FORCETOC__
==Types==
There are various types of instruments, such as flutes and horns. There is no essential difference between them except for their sound. Different battle effects are generated by the [[enchantment]] on the instrument in addition to the Music skill.
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<br clear=all/>
==List of instruments==
<table cellspacing="1" width="100%">
<tr>
<td width="16%"><b>instrument</b></td>
<td width="8%" align="center"><b>level</b></td>
<td width="8%" align="center"><b>value</b></td>
<td width="12%" align="center"><b>mastery</b></td>
<td width="56%"><b>flavour text</b></td>
</tr>
<tr>
<td bgcolor="#F858B8"><b>Bone Flute</b></td>
<td align="center">1</td>
<td align="center">10</td>
<td align="center">normal</td>
<td>[[Bone flute]]s are merely hollowed pieces of animal, beast or humanoid bones with a varying number of fingerholes. They are among the oldest known musical instruments.</td>
</tr>
<tr>
<td bgcolor="#5858F8"><b>Tambourine</b></td>
<td align="center">1</td>
<td align="center">20</td>
<td align="center">normal</td>
<td>Trollore tells of an ancient troll called Tambourine Troll. Mr. Tambourine invented a shallow drum with a jingle-inset frame that was amazingly versatile in play. Nobody remembers the instrument's name, so it is now merely called a [[tambourine]].</td>
</tr>
<tr>
<td bgcolor="#F8B858"><b>Lute</b></td>
<td align="center">2</td>
<td align="center">50</td>
<td align="center">normal</td>
<td>The [[lute]] may be hard to play, but the elven string instrument is even harder to tune with tapered tuning pegs held in place merely by friction. A witty bard saying goes: "We tune them all day and play them out of tune all night."</td>
</tr>
<tr>
<td bgcolor="#58F858"><b>Meh Horn</b></td>
<td align="center">3</td>
<td align="center">100</td>
<td align="center">normal</td>
<td>Made from a large hollowed-out ram horn these ceremonial [[Meh horn|horns]] are sounded vigorously throughout the Amazing Graze, the yearly convention of the Cult of Meh, as the Meh Circles are created. It is a good way to keep sane, hearing people away.</td>
</tr>
<tr>
<td bgcolor="#F858B8"><b>Wooden Flute</b></td>
<td align="center">4</td>
<td align="center">50</td>
<td align="center">expert</td>
<td>The small, clear grain and deep, dark color of this smooth and polished [[wooden flute]] suggests a make from Murmurwood Heartwood. Small letters engraved on the side read "GWF" and are most likely the initials of the maker.</td>
</tr>
<tr>
<td bgcolor="#F8B858"><b>Fiddle</b></td>
<td align="center">5</td>
<td align="center">100</td>
<td align="center">expert</td>
<td>With a slightly less curved bridge than that of similar stringed instruments, the [[fiddle]] is not played, it dances. It is the most popular instrument in festivals and celebrations for the common man throughout Karigor.</td>
</tr>
<tr>
<td bgcolor="#5858F8"><b>Metal Gong</b></td>
<td align="center">6</td>
<td align="center">150</td>
<td align="center">expert</td>
<td>[[Metal Gong|Gongs]] were used back in the Time of Wonders to announce the approach of official processions. The number of strokes in a series indicated the rank of the procession or the head person of the procession. Today this custom is antiquated.</td>
</tr>
<tr>
<td bgcolor="#58F858"><b>Dragonskull Trumpet</b></td>
<td align="center">7</td>
<td align="center">200</td>
<td align="center">expert</td>
<td>Self-taught [[Dragonskull Trumpet|trumpet]] players rarely excel in their performance and trumpet playing remains a guarded craft. The teachers of Dragonskull handpick their trumpet apprentices and mercy on him who misplaces one of their precious instruments...</td>
</tr>
<tr>
<td bgcolor="#F858B8"><b>Cane Whistle</b></td>
<td align="center">8</td>
<td align="center">100</td>
<td align="center">master</td>
<td>This [[Cane Whistle|whistle]] is made from a varnished bamboo pipe and decorated by silk ribbons. It is held vertically and is easier to hold for any length of time than a flute. It is blown like a bottle.</td>
</tr>
<tr>
<td bgcolor="#5858F8"><b>Jungle Drum</b></td>
<td align="center">9</td>
<td align="center">300</td>
<td align="center">master</td>
<td>Drums are among the oldest and most widespread instruments. Almost every culture employs them to some extent. Many of the jungle tribes of southern Karigor are rightfully proud of their drum-making traditions. Their [[Jungle Drum]]s are usually characterized by their conical drum shells.</td>
</tr>
<tr>
<td bgcolor="#F8B858"><b>Harp</b></td>
<td align="center">10</td>
<td align="center">200</td>
<td align="center">master</td>
<td>In legend, the idea for the first [[harp]] came from an archer who noticed how his bowstring sounded when plucked. That bow is now a beautifully ornamented rosewood frame with twenty-two sheep gut strings that range over three octaves.</td>
</tr>
<tr>
<td bgcolor="#F858B8"><b>Phynaxian Bagpipes</b></td>
<td align="center">11</td>
<td align="center">400</td>
<td align="center">grandmaster</td>
<td>Why do you think the Phynaxian army was always on the march when the [[Phynaxian Bagpipes|bagpipes]] sounded? Probably, they were trying to get away from the noise!</td>
</tr>
<tr>
<td bgcolor="#5858F8"><b>Ogre War Drums</b></td>
<td align="center">12</td>
<td align="center">500</td>
<td align="center">grandmaster</td>
<td>The [[Ogre War Drums]], nicknamed TomToms after the two drums, Huge Tom and Gigantic Tom, will bring a chill down the spine of anyone who's seen and heard and Ogre army march. It's easy to imagine how this instrument demoralizes the enemy and inspires the ally.</td>
</tr>
<tr>
<td bgcolor="#F858B8"><b>Syrinx</b></td>
<td align="center">0</td>
<td align="center">0</td>
<td align="center">master</td>
<td>The very first Pan flute made, [[Syrinx]] was created in memory to the musician Pan's lost love, the nymph called Syrinx. Pan made the Syrinx himself, around 600 years ago and it has since been the model for many Pan flutes throughout Karigor. Strong emotions are captured within this instrument and though it obviously has a remarkable effect on the player's opponents during battle, it gives a strange feeling of having another, more specific kind of magic to release (artifact: +5 Music, of Mind Magic, +10 Spellcasting).</td>
</tr>
<tr>
<td bgcolor="#58F858"><b>Oliphant</b></td>
<td align="center">20</td>
<td align="center">25000</td>
<td align="center">master</td>
<td>Nobody knows the motives of the giantling Sudnumtu when he forged this [[Oliphant|mighty horn]] for the hero Sir Roland Charleston, but historical accounts confirm that Sir Charleston indeed put the horn to use during battles. Unconfirmed sources have reported findings of similar horns, but nevertheless, each horn still only counts as one (artifact: +2 Music, +2 Mind Magic, +10 all Resistances, +2 Pathfinding, +2 Learning).</td>
</tr>
<tr>
<td bgcolor="#F8B858"><b>Daurdabla</b></td>
<td align="center">30</td>
<td align="center">20000</td>
<td align="center">master</td>
<td>The Guild of Bards created this instrument around 890 A.S. The process was so complicated and the deadline for finishing to tight, that the work was hurried to much, and the essence of the exhausted and, by then, a little negligent crafters slipped into the instrument along with the augmenting enchantments. Still a very beautiful and useful instrument, [[Daurdabla]] has also been called the 'Instrument of the Seasons', as it often leads its player to play soft tunes in harmony with nature and the time of the year (relic: creates 1 unit of food per party member per day when equipped, +2 Spirit Magic, +20 Might, +30 Earth Resistance, -30 Endurance, -30 Accuracy).</td>
</tr>
<tr>
<td bgcolor="#58F858"><b>Gjallarhorn</b></td>
<td align="center">30</td>
<td align="center">30000</td>
<td align="center">master</td>
<td>Made by the necromancers of Deyja, this horn is a most devastating tool, by its ability to cast the Armageddon spell once a day. Why the necromancers would want to make a [[Gjallarhorn|magical horn]] they themselves could not use, is beyond comprehension, as such an item surely would help them conquer the world. A theory speculated upon by the Guild of Bards state that the necromancers made the horn to discredit the bards, tricking them into playing the horn at great gatherings. This may well be the case (relic: of Armageddon, +100 Hit Points, +50 Dark Resistance, -50 all other Resistances, Affects reputation).</td>
</tr>
</table>
[[Category:Weapon]][[Category:Instrument| ]]
e6e0a0a3dfa6fcc5836cfdd2cfdb9c0afdb45945
2160
2152
2009-11-08T17:47:27Z
Ribannah
2
/* List of instruments */
wikitext
text/x-wiki
{{item}}
[[Player character]]s can be [[equip]]ped with musical '''instrument'''s to play a [[battle tune]] during combat, with beneficial effects. Some [[hireling]]s can play for the [[party]] as well. Which instruments can be equipped is determined by the character's [[mastery]] of the [[Music (skill)|Music]] [[skill]], and the same goes for which tunes can be played. Musical instruments count as and are equipped as a [[weapon]].
----
__FORCETOC__
==Types==
There are various types of instruments, such as flutes and horns. There is no essential difference between them except for their sound. Different battle effects are generated by the [[enchantment]] on the instrument in addition to the Music skill.
----
<br clear=all/>
==List of instruments==
<i>Selection, specifications and flavour texts by Fander Treespook.</i>
<table cellspacing="1" width="100%">
<tr>
<td width="16%"><b>instrument</b></td>
<td width="8%" align="center"><b>level</b></td>
<td width="8%" align="center"><b>value</b></td>
<td width="12%" align="center"><b>mastery</b></td>
<td width="56%"><b>flavour text</b></td>
</tr>
<tr>
<td bgcolor="#F858B8"><b>Bone Flute</b></td>
<td align="center">1</td>
<td align="center">10</td>
<td align="center">normal</td>
<td>[[Bone flute]]s are merely hollowed pieces of animal, beast or humanoid bones with a varying number of fingerholes. They are among the oldest known musical instruments.</td>
</tr>
<tr>
<td bgcolor="#5858F8"><b>Tambourine</b></td>
<td align="center">1</td>
<td align="center">20</td>
<td align="center">normal</td>
<td>Trollore tells of an ancient troll called Tambourine Troll. Mr. Tambourine invented a shallow drum with a jingle-inset frame that was amazingly versatile in play. Nobody remembers the instrument's name, so it is now merely called a [[tambourine]].</td>
</tr>
<tr>
<td bgcolor="#F8B858"><b>Lute</b></td>
<td align="center">2</td>
<td align="center">50</td>
<td align="center">normal</td>
<td>The [[lute]] may be hard to play, but the elven string instrument is even harder to tune with tapered tuning pegs held in place merely by friction. A witty bard saying goes: "We tune them all day and play them out of tune all night."</td>
</tr>
<tr>
<td bgcolor="#58F858"><b>Meh Horn</b></td>
<td align="center">3</td>
<td align="center">100</td>
<td align="center">normal</td>
<td>Made from a large hollowed-out ram horn these ceremonial [[Meh horn|horns]] are sounded vigorously throughout the Amazing Graze, the yearly convention of the Cult of Meh, as the Meh Circles are created. It is a good way to keep sane, hearing people away.</td>
</tr>
<tr>
<td bgcolor="#F858B8"><b>Wooden Flute</b></td>
<td align="center">4</td>
<td align="center">50</td>
<td align="center">expert</td>
<td>The small, clear grain and deep, dark color of this smooth and polished [[wooden flute]] suggests a make from Murmurwood Heartwood. Small letters engraved on the side read "GWF" and are most likely the initials of the maker.</td>
</tr>
<tr>
<td bgcolor="#F8B858"><b>Fiddle</b></td>
<td align="center">5</td>
<td align="center">100</td>
<td align="center">expert</td>
<td>With a slightly less curved bridge than that of similar stringed instruments, the [[fiddle]] is not played, it dances. It is the most popular instrument in festivals and celebrations for the common man throughout Karigor.</td>
</tr>
<tr>
<td bgcolor="#5858F8"><b>Metal Gong</b></td>
<td align="center">6</td>
<td align="center">150</td>
<td align="center">expert</td>
<td>[[Metal Gong|Gongs]] were used back in the Time of Wonders to announce the approach of official processions. The number of strokes in a series indicated the rank of the procession or the head person of the procession. Today this custom is antiquated.</td>
</tr>
<tr>
<td bgcolor="#58F858"><b>Dragonskull Trumpet</b></td>
<td align="center">7</td>
<td align="center">200</td>
<td align="center">expert</td>
<td>Self-taught [[Dragonskull Trumpet|trumpet]] players rarely excel in their performance and trumpet playing remains a guarded craft. The teachers of Dragonskull handpick their trumpet apprentices and mercy on him who misplaces one of their precious instruments...</td>
</tr>
<tr>
<td bgcolor="#F858B8"><b>Cane Whistle</b></td>
<td align="center">8</td>
<td align="center">100</td>
<td align="center">master</td>
<td>This [[Cane Whistle|whistle]] is made from a varnished bamboo pipe and decorated by silk ribbons. It is held vertically and is easier to hold for any length of time than a flute. It is blown like a bottle.</td>
</tr>
<tr>
<td bgcolor="#5858F8"><b>Jungle Drum</b></td>
<td align="center">9</td>
<td align="center">300</td>
<td align="center">master</td>
<td>Drums are among the oldest and most widespread instruments. Almost every culture employs them to some extent. Many of the jungle tribes of southern Karigor are rightfully proud of their drum-making traditions. Their [[Jungle Drum]]s are usually characterized by their conical drum shells.</td>
</tr>
<tr>
<td bgcolor="#F8B858"><b>Harp</b></td>
<td align="center">10</td>
<td align="center">200</td>
<td align="center">master</td>
<td>In legend, the idea for the first [[harp]] came from an archer who noticed how his bowstring sounded when plucked. That bow is now a beautifully ornamented rosewood frame with twenty-two sheep gut strings that range over three octaves.</td>
</tr>
<tr>
<td bgcolor="#F858B8"><b>Phynaxian Bagpipes</b></td>
<td align="center">11</td>
<td align="center">400</td>
<td align="center">grandmaster</td>
<td>Why do you think the Phynaxian army was always on the march when the [[Phynaxian Bagpipes|bagpipes]] sounded? Probably, they were trying to get away from the noise!</td>
</tr>
<tr>
<td bgcolor="#5858F8"><b>Ogre War Drums</b></td>
<td align="center">12</td>
<td align="center">500</td>
<td align="center">grandmaster</td>
<td>The [[Ogre War Drums]], nicknamed TomToms after the two drums, Huge Tom and Gigantic Tom, will bring a chill down the spine of anyone who's seen and heard and Ogre army march. It's easy to imagine how this instrument demoralizes the enemy and inspires the ally.</td>
</tr>
<tr>
<td bgcolor="#F858B8"><b>Syrinx</b></td>
<td align="center">0</td>
<td align="center">0</td>
<td align="center">master</td>
<td>The very first Pan flute made, [[Syrinx]] was created in memory to the musician Pan's lost love, the nymph called Syrinx. Pan made the Syrinx himself, around 600 years ago and it has since been the model for many Pan flutes throughout Karigor. Strong emotions are captured within this instrument and though it obviously has a remarkable effect on the player's opponents during battle, it gives a strange feeling of having another, more specific kind of magic to release (artifact: +5 Music, of Mind Magic, +10 Spellcasting).</td>
</tr>
<tr>
<td bgcolor="#58F858"><b>Oliphant</b></td>
<td align="center">20</td>
<td align="center">25000</td>
<td align="center">master</td>
<td>Nobody knows the motives of the giantling Sudnumtu when he forged this [[Oliphant|mighty horn]] for the hero Sir Roland Charleston, but historical accounts confirm that Sir Charleston indeed put the horn to use during battles. Unconfirmed sources have reported findings of similar horns, but nevertheless, each horn still only counts as one (artifact: +2 Music, +2 Mind Magic, +10 all Resistances, +2 Pathfinding, +2 Learning).</td>
</tr>
<tr>
<td bgcolor="#F8B858"><b>Daurdabla</b></td>
<td align="center">30</td>
<td align="center">20000</td>
<td align="center">master</td>
<td>The Guild of Bards created this instrument around 890 A.S. The process was so complicated and the deadline for finishing to tight, that the work was hurried to much, and the essence of the exhausted and, by then, a little negligent crafters slipped into the instrument along with the augmenting enchantments. Still a very beautiful and useful instrument, [[Daurdabla]] has also been called the 'Instrument of the Seasons', as it often leads its player to play soft tunes in harmony with nature and the time of the year (relic: creates 1 unit of food per party member per day when equipped, +2 Spirit Magic, +20 Might, +30 Earth Resistance, -30 Endurance, -30 Accuracy).</td>
</tr>
<tr>
<td bgcolor="#58F858"><b>Gjallarhorn</b></td>
<td align="center">30</td>
<td align="center">30000</td>
<td align="center">master</td>
<td>Made by the necromancers of Deyja, this horn is a most devastating tool, by its ability to cast the Armageddon spell once a day. Why the necromancers would want to make a [[Gjallarhorn|magical horn]] they themselves could not use, is beyond comprehension, as such an item surely would help them conquer the world. A theory speculated upon by the Guild of Bards state that the necromancers made the horn to discredit the bards, tricking them into playing the horn at great gatherings. This may well be the case (relic: of Armageddon, +100 Hit Points, +50 Dark Resistance, -50 all other Resistances, Affects reputation).</td>
</tr>
</table>
[[Category:Weapon]][[Category:Instrument| ]]
934623783fcf52c0762ee7a22bab69835ff93546
2167
2160
2009-11-18T13:48:43Z
Ribannah
2
+
wikitext
text/x-wiki
{{item}}
[[Player character]]s can be [[equip]]ped with musical '''instrument'''s to play a [[battle tune]] during combat, with beneficial effects. Some [[hireling]]s can play for the [[party]] as well. Which instruments can be equipped is determined by the character's [[mastery]] of the [[Music (skill)|Music]] [[skill]], and the same goes for which tunes can be played. Musical instruments count as and are equipped as a [[weapon]].
The musical instrument is a weapon of choice of the [[Bard]].
To use an instrument, a [[player character]] has to learn and develop the [[Music]] skill. [[Elf]] and [[Genie]] [[Explorer]]s, as well as [[Troll]], [[Elf]] and [[Genie]] [[Student]]s, can choose to start out with basic knowledge of this [[skill]].
There are various kinds of instruments, such as flutes and horns. There is no essential difference between them except for their sound. Different battle effects are generated by the [[enchantment]] on the instrument in addition to the Music skill.
----
==Expertise==
Of the 12 final [[class|professions]], 10 can potentially equip a musical instrument.
<table cellspacing=1 width=50% cellpadding=20 style="margin-right:160px;">
<tr>
<td width=30%><b>mastery</b></td>
<td width=70%><b>professions</b></td>
</tr>
<tr>
<td bgcolor=#EEEEEE>grandmaster</td>
<td>[[Bard]]</td>
</tr>
<tr>
<td bgcolor=#DDDDDD>master</td>
<td>[[Monk]], [[Saint]], [[Druid]]</td>
</tr>
<tr>
<td bgcolor=#BBBBBB>expert</td>
<td>[[Thief]], [[Cleric]], [[Runemaster]], [[Sorcerer]], [[Necromancer]]</td>
</tr>
<tr>
<td bgcolor=#888888>normal</td>
<td>[[Assassin]]</td>
</tr>
</table><br clear=all/>
----
==List of instruments==
<i>Selection, specifications and flavour texts by Fander Treespook.</i>
<table cellspacing="1" width="100%">
<tr>
<td width="16%"><b>instrument</b></td>
<td width="8%" align="center"><b>level</b></td>
<td width="8%" align="center"><b>value</b></td>
<td width="12%" align="center"><b>mastery</b></td>
<td width="56%"><b>flavour text</b></td>
</tr>
<tr>
<td bgcolor="#F858B8"><b>Bone Flute</b></td>
<td align="center">1</td>
<td align="center">10</td>
<td align="center">normal</td>
<td>[[Bone flute]]s are merely hollowed pieces of animal, beast or humanoid bones with a varying number of fingerholes. They are among the oldest known musical instruments.</td>
</tr>
<tr>
<td bgcolor="#5858F8"><b>Tambourine</b></td>
<td align="center">1</td>
<td align="center">20</td>
<td align="center">normal</td>
<td>Trollore tells of an ancient troll called Tambourine Troll. Mr. Tambourine invented a shallow drum with a jingle-inset frame that was amazingly versatile in play. Nobody remembers the instrument's name, so it is now merely called a [[tambourine]].</td>
</tr>
<tr>
<td bgcolor="#F8B858"><b>Lute</b></td>
<td align="center">2</td>
<td align="center">50</td>
<td align="center">normal</td>
<td>The [[lute]] may be hard to play, but the elven string instrument is even harder to tune with tapered tuning pegs held in place merely by friction. A witty bard saying goes: "We tune them all day and play them out of tune all night."</td>
</tr>
<tr>
<td bgcolor="#58F858"><b>Meh Horn</b></td>
<td align="center">3</td>
<td align="center">100</td>
<td align="center">normal</td>
<td>Made from a large hollowed-out ram horn these ceremonial [[Meh horn|horns]] are sounded vigorously throughout the Amazing Graze, the yearly convention of the Cult of Meh, as the Meh Circles are created. It is a good way to keep sane, hearing people away.</td>
</tr>
<tr>
<td bgcolor="#F858B8"><b>Wooden Flute</b></td>
<td align="center">4</td>
<td align="center">50</td>
<td align="center">expert</td>
<td>The small, clear grain and deep, dark color of this smooth and polished [[wooden flute]] suggests a make from Murmurwood Heartwood. Small letters engraved on the side read "GWF" and are most likely the initials of the maker.</td>
</tr>
<tr>
<td bgcolor="#F8B858"><b>Fiddle</b></td>
<td align="center">5</td>
<td align="center">100</td>
<td align="center">expert</td>
<td>With a slightly less curved bridge than that of similar stringed instruments, the [[fiddle]] is not played, it dances. It is the most popular instrument in festivals and celebrations for the common man throughout Karigor.</td>
</tr>
<tr>
<td bgcolor="#5858F8"><b>Metal Gong</b></td>
<td align="center">6</td>
<td align="center">150</td>
<td align="center">expert</td>
<td>[[Metal Gong|Gongs]] were used back in the Time of Wonders to announce the approach of official processions. The number of strokes in a series indicated the rank of the procession or the head person of the procession. Today this custom is antiquated.</td>
</tr>
<tr>
<td bgcolor="#58F858"><b>Dragonskull Trumpet</b></td>
<td align="center">7</td>
<td align="center">200</td>
<td align="center">expert</td>
<td>Self-taught [[Dragonskull Trumpet|trumpet]] players rarely excel in their performance and trumpet playing remains a guarded craft. The teachers of Dragonskull handpick their trumpet apprentices and mercy on him who misplaces one of their precious instruments...</td>
</tr>
<tr>
<td bgcolor="#F858B8"><b>Cane Whistle</b></td>
<td align="center">8</td>
<td align="center">100</td>
<td align="center">master</td>
<td>This [[Cane Whistle|whistle]] is made from a varnished bamboo pipe and decorated by silk ribbons. It is held vertically and is easier to hold for any length of time than a flute. It is blown like a bottle.</td>
</tr>
<tr>
<td bgcolor="#5858F8"><b>Jungle Drum</b></td>
<td align="center">9</td>
<td align="center">300</td>
<td align="center">master</td>
<td>Drums are among the oldest and most widespread instruments. Almost every culture employs them to some extent. Many of the jungle tribes of southern Karigor are rightfully proud of their drum-making traditions. Their [[Jungle Drum]]s are usually characterized by their conical drum shells.</td>
</tr>
<tr>
<td bgcolor="#F8B858"><b>Harp</b></td>
<td align="center">10</td>
<td align="center">200</td>
<td align="center">master</td>
<td>In legend, the idea for the first [[harp]] came from an archer who noticed how his bowstring sounded when plucked. That bow is now a beautifully ornamented rosewood frame with twenty-two sheep gut strings that range over three octaves.</td>
</tr>
<tr>
<td bgcolor="#F858B8"><b>Phynaxian Bagpipes</b></td>
<td align="center">11</td>
<td align="center">400</td>
<td align="center">grandmaster</td>
<td>Why do you think the Phynaxian army was always on the march when the [[Phynaxian Bagpipes|bagpipes]] sounded? Probably, they were trying to get away from the noise!</td>
</tr>
<tr>
<td bgcolor="#5858F8"><b>Ogre War Drums</b></td>
<td align="center">12</td>
<td align="center">500</td>
<td align="center">grandmaster</td>
<td>The [[Ogre War Drums]], nicknamed TomToms after the two drums, Huge Tom and Gigantic Tom, will bring a chill down the spine of anyone who's seen and heard and Ogre army march. It's easy to imagine how this instrument demoralizes the enemy and inspires the ally.</td>
</tr>
<tr>
<td bgcolor="#F858B8"><b>Syrinx</b></td>
<td align="center">0</td>
<td align="center">0</td>
<td align="center">master</td>
<td>The very first Pan flute made, [[Syrinx]] was created in memory to the musician Pan's lost love, the nymph called Syrinx. Pan made the Syrinx himself, around 600 years ago and it has since been the model for many Pan flutes throughout Karigor. Strong emotions are captured within this instrument and though it obviously has a remarkable effect on the player's opponents during battle, it gives a strange feeling of having another, more specific kind of magic to release (artifact: +5 Music, of Mind Magic, +10 Spellcasting).</td>
</tr>
<tr>
<td bgcolor="#58F858"><b>Oliphant</b></td>
<td align="center">20</td>
<td align="center">25000</td>
<td align="center">master</td>
<td>Nobody knows the motives of the giantling Sudnumtu when he forged this [[Oliphant|mighty horn]] for the hero Sir Roland Charleston, but historical accounts confirm that Sir Charleston indeed put the horn to use during battles. Unconfirmed sources have reported findings of similar horns, but nevertheless, each horn still only counts as one (artifact: +2 Music, +2 Mind Magic, +10 all Resistances, +2 Pathfinding, +2 Learning).</td>
</tr>
<tr>
<td bgcolor="#F8B858"><b>Daurdabla</b></td>
<td align="center">30</td>
<td align="center">20000</td>
<td align="center">master</td>
<td>The Guild of Bards created this instrument around 890 A.S. The process was so complicated and the deadline for finishing to tight, that the work was hurried to much, and the essence of the exhausted and, by then, a little negligent crafters slipped into the instrument along with the augmenting enchantments. Still a very beautiful and useful instrument, [[Daurdabla]] has also been called the 'Instrument of the Seasons', as it often leads its player to play soft tunes in harmony with nature and the time of the year (relic: creates 1 unit of food per party member per day when equipped, +2 Spirit Magic, +20 Might, +30 Earth Resistance, -30 Endurance, -30 Accuracy).</td>
</tr>
<tr>
<td bgcolor="#58F858"><b>Gjallarhorn</b></td>
<td align="center">30</td>
<td align="center">30000</td>
<td align="center">master</td>
<td>Made by the necromancers of Deyja, this horn is a most devastating tool, by its ability to cast the Armageddon spell once a day. Why the necromancers would want to make a [[Gjallarhorn|magical horn]] they themselves could not use, is beyond comprehension, as such an item surely would help them conquer the world. A theory speculated upon by the Guild of Bards state that the necromancers made the horn to discredit the bards, tricking them into playing the horn at great gatherings. This may well be the case (relic: of Armageddon, +100 Hit Points, +50 Dark Resistance, -50 all other Resistances, Affects reputation).</td>
</tr>
</table>
[[Category:Weapon]][[Category:Instrument| ]]
22c631ed439b74e0aeeb377cfd2b27f1f39cd2e3
2170
2167
2009-11-18T14:16:58Z
Ribannah
2
/* List of instruments */ +
wikitext
text/x-wiki
{{item}}
[[Player character]]s can be [[equip]]ped with musical '''instrument'''s to play a [[battle tune]] during combat, with beneficial effects. Some [[hireling]]s can play for the [[party]] as well. Which instruments can be equipped is determined by the character's [[mastery]] of the [[Music (skill)|Music]] [[skill]], and the same goes for which tunes can be played. Musical instruments count as and are equipped as a [[weapon]].
The musical instrument is a weapon of choice of the [[Bard]].
To use an instrument, a [[player character]] has to learn and develop the [[Music]] skill. [[Elf]] and [[Genie]] [[Explorer]]s, as well as [[Troll]], [[Elf]] and [[Genie]] [[Student]]s, can choose to start out with basic knowledge of this [[skill]].
There are various kinds of instruments, such as flutes and horns. There is no essential difference between them except for their sound. Different battle effects are generated by the [[enchantment]] on the instrument in addition to the Music skill.
----
==Expertise==
Of the 12 final [[class|professions]], 10 can potentially equip a musical instrument.
<table cellspacing=1 width=50% cellpadding=20 style="margin-right:160px;">
<tr>
<td width=30%><b>mastery</b></td>
<td width=70%><b>professions</b></td>
</tr>
<tr>
<td bgcolor=#EEEEEE>grandmaster</td>
<td>[[Bard]]</td>
</tr>
<tr>
<td bgcolor=#DDDDDD>master</td>
<td>[[Monk]], [[Saint]], [[Druid]]</td>
</tr>
<tr>
<td bgcolor=#BBBBBB>expert</td>
<td>[[Thief]], [[Cleric]], [[Runemaster]], [[Sorcerer]], [[Necromancer]]</td>
</tr>
<tr>
<td bgcolor=#888888>normal</td>
<td>[[Assassin]]</td>
</tr>
</table><br clear=all/>
----
==List of instruments==
<i>Selection, specifications and flavour texts by Fander Treespook.</i>
<table cellspacing="1" width="100%" style="text-align:center;">
<td width=16% align=left><b>instrument</b></td>
<td width=6%><b>level</b></td>
<td width=8%><b>value</b></td>
<td width=12%><b>mastery</b></td>
<td width=50% align=left><b>flavour text</b></td>
<td width=8%><b>size</b></td>
<tr>
<td align=left bgcolor="#F858B8"><b>Bone Flute</b></td>
<td>1</td>
<td>10</td>
<td>normal</td>
<td align=left>[[Bone flute]]s are merely hollowed pieces of animal, beast or humanoid bones with a varying number of fingerholes. They are among the oldest known musical instruments.</td>
<td>2x1</td>
</tr>
<tr>
<td align=left bgcolor="#5858F8"><b>Tambourine</b></td>
<td>1</td>
<td>20</td>
<td>normal</td>
<td align=left>Trollore tells of an ancient troll called Tambourine Troll. Mr. Tambourine invented a shallow drum with a jingle-inset frame that was amazingly versatile in play. Nobody remembers the instrument's name, so it is now merely called a [[tambourine]].</td>
<td>2x2</td>
</tr>
<tr>
<td align=left bgcolor="#F8B858"><b>Lute</b></td>
<td>2</td>
<td>50</td>
<td>normal</td>
<td align=left>The [[lute]] may be hard to play, but the elven string instrument is even harder to tune with tapered tuning pegs held in place merely by friction. A witty bard saying goes: "We tune them all day and play them out of tune all night."</td>
<td>2x3</td>
</tr>
<tr>
<td align=left bgcolor="#58F858"><b>Meh Horn</b></td>
<td>3</td>
<td>100</td>
<td>normal</td>
<td align=left>Made from a large hollowed-out ram horn these ceremonial [[Meh horn|horns]] are sounded vigorously throughout the Amazing Graze, the yearly convention of the Cult of Meh, as the Meh Circles are created. It is a good way to keep sane, hearing people away.</td>
<td>2x2</td>
</tr>
<tr>
<td align=left bgcolor="#F858B8"><b>Wooden Flute</b></td>
<td>4</td>
<td>50</td>
<td>expert</td>
<td align=left>The small, clear grain and deep, dark color of this smooth and polished [[wooden flute]] suggests a make from Murmurwood Heartwood. Small letters engraved on the side read "GWF" and are most likely the initials of the maker.</td>
<td>2x1</td>
</tr>
<tr>
<td align=left bgcolor="#F8B858"><b>Fiddle</b></td>
<td>5</td>
<td>100</td>
<td>expert</td>
<td align=left>With a slightly less curved bridge than that of similar stringed instruments, the [[fiddle]] is not played, it dances. It is the most popular instrument in festivals and celebrations for the common man throughout Karigor.</td>
<td>2x3</td>
</tr>
<tr>
<td align=left bgcolor="#5858F8"><b>Metal Gong</b></td>
<td>6</td>
<td>150</td>
<td>expert</td>
<td align=left>[[Metal Gong|Gongs]] were used back in the Time of Wonders to announce the approach of official processions. The number of strokes in a series indicated the rank of the procession or the head person of the procession. Today this custom is antiquated.</td>
<td>3x3</td>
</tr>
<tr>
<td align=left bgcolor="#58F858"><b>Dragonskull Trumpet</b></td>
<td>7</td>
<td>200</td>
<td>expert</td>
<td align=left>Self-taught [[Dragonskull Trumpet|trumpet]] players rarely excel in their performance and trumpet playing remains a guarded craft. The teachers of Dragonskull handpick their trumpet apprentices and mercy on him who misplaces one of their precious instruments...</td>
<td>3x2</td>
</tr>
<tr>
<td align=left bgcolor="#F858B8"><b>Cane Whistle</b></td>
<td>8</td>
<td>100</td>
<td>master</td>
<td align=left>This [[Cane Whistle|whistle]] is made from a varnished bamboo pipe and decorated by silk ribbons. It is held vertically and is easier to hold for any length of time than a flute. It is blown like a bottle.</td>
<td>3x1</td>
</tr>
<tr>
<td align=left bgcolor="#5858F8"><b>Jungle Drum</b></td>
<td>9</td>
<td>300</td>
<td>master</td>
<td align=left>Drums are among the oldest and most widespread instruments. Almost every culture employs them to some extent. Many of the jungle tribes of southern Karigor are rightfully proud of their drum-making traditions. Their [[Jungle Drum]]s are usually characterized by their conical drum shells.</td>
<td>2x3</td>
</tr>
<tr>
<td align=left bgcolor="#F8B858"><b>Harp</b></td>
<td>10</td>
<td>200</td>
<td>master</td>
<td align=left>In legend, the idea for the first [[harp]] came from an archer who noticed how his bowstring sounded when plucked. That bow is now a beautifully ornamented rosewood frame with twenty-two sheep gut strings that range over three octaves.</td>
<td>3x3</td>
</tr>
<tr>
<td align=left bgcolor="#F858B8"><b>Phynaxian Bagpipes</b></td>
<td>11</td>
<td>400</td>
<td>grandmaster</td>
<td align=left>Why do you think the Phynaxian army was always on the march when the [[Phynaxian Bagpipes|bagpipes]] sounded? Probably, they were trying to get away from the noise!</td>
<td>4x2</td>
</tr>
<tr>
<td align=left bgcolor="#5858F8"><b>Ogre War Drums</b></td>
<td>12</td>
<td>500</td>
<td>grandmaster</td>
<td align=left>The [[Ogre War Drums]], nicknamed TomToms after the two drums, Huge Tom and Gigantic Tom, will bring a chill down the spine of anyone who's seen and heard and Ogre army march. It's easy to imagine how this instrument demoralizes the enemy and inspires the ally.</td>
<td>4x3</td>
</tr>
<tr>
<td align=left bgcolor="#F858B8"><b>Syrinx</b></td>
<td>0</td>
<td>0</td>
<td>master</td>
<td align=left>The very first Pan flute made, [[Syrinx]] was created in memory to the musician Pan's lost love, the nymph called Syrinx. Pan made the Syrinx himself, around 600 years ago and it has since been the model for many Pan flutes throughout Karigor. Strong emotions are captured within this instrument and though it obviously has a remarkable effect on the player's opponents during battle, it gives a strange feeling of having another, more specific kind of magic to release (artifact: +5 Music, of Mind Magic, +10 Spellcasting).</td>
<td>2x2</td>
</tr>
<tr>
<td align=left bgcolor="#58F858"><b>Oliphant</b></td>
<td>20</td>
<td>25000</td>
<td>master</td>
<td align=left>Nobody knows the motives of the giantling Sudnumtu when he forged this [[Oliphant|mighty horn]] for the hero Sir Roland Charleston, but historical accounts confirm that Sir Charleston indeed put the horn to use during battles. Unconfirmed sources have reported findings of similar horns, but nevertheless, each horn still only counts as one (artifact: +2 Music, +2 Mind Magic, +10 all Resistances, +2 Pathfinding, +2 Learning).</td>
<td>2x3</td>
</tr>
<tr>
<td align=left bgcolor="#F8B858"><b>Daurdabla</b></td>
<td>30</td>
<td>20000</td>
<td>master</td>
<td align=left>The Guild of Bards created this instrument around 890 A.S. The process was so complicated and the deadline for finishing to tight, that the work was hurried to much, and the essence of the exhausted and, by then, a little negligent crafters slipped into the instrument along with the augmenting enchantments. Still a very beautiful and useful instrument, [[Daurdabla]] has also been called the 'Instrument of the Seasons', as it often leads its player to play soft tunes in harmony with nature and the time of the year (relic: creates 1 unit of food per party member per day when equipped, +2 Spirit Magic, +20 Might, +30 Earth Resistance, -30 Endurance, -30 Accuracy).</td>
<td>3x3</td>
</tr>
<tr>
<td align=left bgcolor="#58F858"><b>Gjallarhorn</b></td>
<td>30</td>
<td>30000</td>
<td>master</td>
<td align=left>Made by the necromancers of Deyja, this horn is a most devastating tool, by its ability to cast the Armageddon spell once a day. Why the necromancers would want to make a [[Gjallarhorn|magical horn]] they themselves could not use, is beyond comprehension, as such an item surely would help them conquer the world. A theory speculated upon by the Guild of Bards state that the necromancers made the horn to discredit the bards, tricking them into playing the horn at great gatherings. This may well be the case (relic: of Armageddon, +100 Hit Points, +50 Dark Resistance, -50 all other Resistances, Affects reputation).</td>
<td>4x3</td>
</tr>
</table>
[[Category:Weapon]][[Category:Instrument| ]]
47091cb4d3b7a2c6ef6890a629945657a653c98f
2176
2170
2009-11-24T13:53:10Z
Ribannah
2
wikitext
text/x-wiki
{{item}}
[[Player character]]s can be [[equip]]ped with musical '''instrument'''s to play a [[battle tune]] during combat, with beneficial effects. Some [[hireling]]s can play for the [[party]] as well. Which instruments can be equipped is determined by the character's [[mastery]] of the [[Music (skill)|Music]] [[skill]], and the same goes for which tunes can be played. Musical instruments count as and are equipped as a [[weapon]].
The musical instrument is a weapon of choice of the [[Bard]].
To use an instrument, a [[player character]] has to learn and develop the [[Music]] skill. [[Elf]] and [[Genie]] [[Explorer]]s, as well as [[Troll]], [[Elf]] and [[Genie]] [[Student]]s, can choose to start out with basic knowledge of this [[skill]].
There are various kinds of instruments: flutes, strings, drums and horns. There is no essential difference between them except for their sound. Different battle effects are generated by the [[enchantment]] on the instrument in addition to the Music skill.
----
==Expertise==
Of the 12 final [[class|professions]], 10 can potentially equip a musical instrument.
<table cellspacing=1 width=50% cellpadding=20 style="margin-right:160px;">
<tr>
<td width=30%><b>mastery</b></td>
<td width=70%><b>professions</b></td>
</tr>
<tr>
<td bgcolor=#EEEEEE>grandmaster</td>
<td>[[Bard]]</td>
</tr>
<tr>
<td bgcolor=#DDDDDD>master</td>
<td>[[Monk]], [[Saint]], [[Druid]]</td>
</tr>
<tr>
<td bgcolor=#BBBBBB>expert</td>
<td>[[Thief]], [[Cleric]], [[Runemaster]], [[Sorcerer]], [[Necromancer]]</td>
</tr>
<tr>
<td bgcolor=#888888>normal</td>
<td>[[Assassin]]</td>
</tr>
</table><br clear=all/>
----
==List of instruments==
<i>Selection, specifications and flavour texts by Fander Treespook.</i>
<table cellspacing="1" width="100%" style="text-align:center;">
<td width=16% align=left><b>instrument</b></td>
<td width=6%><b>level</b></td>
<td width=8%><b>value</b></td>
<td width=12%><b>mastery</b></td>
<td width=50% align=left><b>flavour text</b></td>
<td width=8%><b>size</b></td>
<tr>
<td align=left bgcolor="#F858B8"><b>Bone Flute</b></td>
<td>1</td>
<td>10</td>
<td>normal</td>
<td align=left>[[Bone flute]]s are merely hollowed pieces of animal, beast or humanoid bones with a varying number of fingerholes. They are among the oldest known musical instruments.</td>
<td>2x1</td>
</tr>
<tr>
<td align=left bgcolor="#5858F8"><b>Tambourine</b></td>
<td>1</td>
<td>20</td>
<td>normal</td>
<td align=left>Trollore tells of an ancient troll called Tambourine Troll. Mr. Tambourine invented a shallow drum with a jingle-inset frame that was amazingly versatile in play. Nobody remembers the instrument's name, so it is now merely called a [[tambourine]].</td>
<td>2x2</td>
</tr>
<tr>
<td align=left bgcolor="#F8B858"><b>Lute</b></td>
<td>2</td>
<td>50</td>
<td>normal</td>
<td align=left>The [[lute]] may be hard to play, but the elven string instrument is even harder to tune with tapered tuning pegs held in place merely by friction. A witty bard saying goes: "We tune them all day and play them out of tune all night."</td>
<td>2x3</td>
</tr>
<tr>
<td align=left bgcolor="#58F858"><b>Meh Horn</b></td>
<td>3</td>
<td>100</td>
<td>normal</td>
<td align=left>Made from a large hollowed-out ram horn these ceremonial [[Meh horn|horns]] are sounded vigorously throughout the Amazing Graze, the yearly convention of the Cult of Meh, as the Meh Circles are created. It is a good way to keep sane, hearing people away.</td>
<td>2x2</td>
</tr>
<tr>
<td align=left bgcolor="#F858B8"><b>Wooden Flute</b></td>
<td>4</td>
<td>50</td>
<td>expert</td>
<td align=left>The small, clear grain and deep, dark color of this smooth and polished [[wooden flute]] suggests a make from Murmurwood Heartwood. Small letters engraved on the side read "GWF" and are most likely the initials of the maker.</td>
<td>2x1</td>
</tr>
<tr>
<td align=left bgcolor="#F8B858"><b>Fiddle</b></td>
<td>5</td>
<td>100</td>
<td>expert</td>
<td align=left>With a slightly less curved bridge than that of similar stringed instruments, the [[fiddle]] is not played, it dances. It is the most popular instrument in festivals and celebrations for the common man throughout Karigor.</td>
<td>2x3</td>
</tr>
<tr>
<td align=left bgcolor="#5858F8"><b>Metal Gong</b></td>
<td>6</td>
<td>150</td>
<td>expert</td>
<td align=left>[[Metal Gong|Gongs]] were used back in the Time of Wonders to announce the approach of official processions. The number of strokes in a series indicated the rank of the procession or the head person of the procession. Today this custom is antiquated.</td>
<td>3x3</td>
</tr>
<tr>
<td align=left bgcolor="#58F858"><b>Dragonskull Trumpet</b></td>
<td>7</td>
<td>200</td>
<td>expert</td>
<td align=left>Self-taught [[Dragonskull Trumpet|trumpet]] players rarely excel in their performance and trumpet playing remains a guarded craft. The teachers of Dragonskull handpick their trumpet apprentices and mercy on him who misplaces one of their precious instruments...</td>
<td>3x2</td>
</tr>
<tr>
<td align=left bgcolor="#F858B8"><b>Cane Whistle</b></td>
<td>8</td>
<td>100</td>
<td>master</td>
<td align=left>This [[Cane Whistle|whistle]] is made from a varnished bamboo pipe and decorated by silk ribbons. It is held vertically and is easier to hold for any length of time than a flute. It is blown like a bottle.</td>
<td>3x1</td>
</tr>
<tr>
<td align=left bgcolor="#5858F8"><b>Jungle Drum</b></td>
<td>9</td>
<td>300</td>
<td>master</td>
<td align=left>Drums are among the oldest and most widespread instruments. Almost every culture employs them to some extent. Many of the jungle tribes of southern Karigor are rightfully proud of their drum-making traditions. Their [[Jungle Drum]]s are usually characterized by their conical drum shells.</td>
<td>2x3</td>
</tr>
<tr>
<td align=left bgcolor="#F8B858"><b>Harp</b></td>
<td>10</td>
<td>200</td>
<td>master</td>
<td align=left>In legend, the idea for the first [[harp]] came from an archer who noticed how his bowstring sounded when plucked. That bow is now a beautifully ornamented rosewood frame with twenty-two sheep gut strings that range over three octaves.</td>
<td>3x3</td>
</tr>
<tr>
<td align=left bgcolor="#F858B8"><b>Phynaxian Bagpipes</b></td>
<td>11</td>
<td>400</td>
<td>grandmaster</td>
<td align=left>Why do you think the Phynaxian army was always on the march when the [[Phynaxian Bagpipes|bagpipes]] sounded? Probably, they were trying to get away from the noise!</td>
<td>4x2</td>
</tr>
<tr>
<td align=left bgcolor="#5858F8"><b>Ogre War Drums</b></td>
<td>12</td>
<td>500</td>
<td>grandmaster</td>
<td align=left>The [[Ogre War Drums]], nicknamed TomToms after the two drums, Huge Tom and Gigantic Tom, will bring a chill down the spine of anyone who's seen and heard and Ogre army march. It's easy to imagine how this instrument demoralizes the enemy and inspires the ally.</td>
<td>4x3</td>
</tr>
<tr>
<td align=left bgcolor="#F858B8"><b>Syrinx</b></td>
<td>0</td>
<td>0</td>
<td>master</td>
<td align=left>The very first Pan flute made, [[Syrinx]] was created in memory to the musician Pan's lost love, the nymph called Syrinx. Pan made the Syrinx himself, around 600 years ago and it has since been the model for many Pan flutes throughout Karigor. Strong emotions are captured within this instrument and though it obviously has a remarkable effect on the player's opponents during battle, it gives a strange feeling of having another, more specific kind of magic to release (artifact: +5 Music, of Mind Magic, +10 Spellcasting).</td>
<td>2x2</td>
</tr>
<tr>
<td align=left bgcolor="#58F858"><b>Oliphant</b></td>
<td>20</td>
<td>25000</td>
<td>master</td>
<td align=left>Nobody knows the motives of the giantling Sudnumtu when he forged this [[Oliphant|mighty horn]] for the hero Sir Roland Charleston, but historical accounts confirm that Sir Charleston indeed put the horn to use during battles. Unconfirmed sources have reported findings of similar horns, but nevertheless, each horn still only counts as one (artifact: +2 Music, +2 Mind Magic, +10 all Resistances, +2 Pathfinding, +2 Learning).</td>
<td>2x3</td>
</tr>
<tr>
<td align=left bgcolor="#F8B858"><b>Daurdabla</b></td>
<td>30</td>
<td>20000</td>
<td>master</td>
<td align=left>The Guild of Bards created this instrument around 890 A.S. The process was so complicated and the deadline for finishing to tight, that the work was hurried to much, and the essence of the exhausted and, by then, a little negligent crafters slipped into the instrument along with the augmenting enchantments. Still a very beautiful and useful instrument, [[Daurdabla]] has also been called the 'Instrument of the Seasons', as it often leads its player to play soft tunes in harmony with nature and the time of the year (relic: creates 1 unit of food per party member per day when equipped, +2 Spirit Magic, +20 Might, +30 Earth Resistance, -30 Endurance, -30 Accuracy).</td>
<td>3x3</td>
</tr>
<tr>
<td align=left bgcolor="#58F858"><b>Gjallarhorn</b></td>
<td>30</td>
<td>30000</td>
<td>master</td>
<td align=left>Made by the necromancers of Deyja, this horn is a most devastating tool, by its ability to cast the Armageddon spell once a day. Why the necromancers would want to make a [[Gjallarhorn|magical horn]] they themselves could not use, is beyond comprehension, as such an item surely would help them conquer the world. A theory speculated upon by the Guild of Bards state that the necromancers made the horn to discredit the bards, tricking them into playing the horn at great gatherings. This may well be the case (relic: of Armageddon, +100 Hit Points, +50 Dark Resistance, -50 all other Resistances, Affects reputation).</td>
<td>4x3</td>
</tr>
</table>
[[Category:Weapon]][[Category:Instrument| ]]
3b244280bda8f138d254974ac06d9d005a6194d3
Ore
0
1424
2153
1482
2009-10-27T12:57:46Z
Ribannah
2
wikitext
text/x-wiki
{{item}}
'''Ore''' is normally found in the [[wilderness]] and in [[dungeon|mine]]s. It can be sold, but its true value is that it can be turned into [[item]]s by [[crafter]]s, [[non-player character]]s who have specialized in this kind of work. The better the ore, the better the item. All ore can be [[Identify Item|identified]] and [[repair]]ed by the party without skill, and has size 1x1 in the [[inventory]].
----
==Types or ore==
<div style="float:left;">
<table width="100%" cellspacing="1">
<tr>
<td width="20%"><b>Ore</b></td>
<td width="72%"><b>Flavour text</b></td>
<td width="8%" align="right"><b>Value</b></td>
</tr>
<tr>
<td>Iron Ore</td>
<td>A small chunk of iron-laced ore. In the hands of a skilled craftsman, this could make a weapon, an amulet, a ring, armour, or almost any other useful item.</td>
<td align="right">5</td>
</tr>
<tr>
<td>Siertal Ore</td>
<td>A small chunk of siertal-laced ore. Stronger and lighter than steel, in the hands of a skilled craftsman siertal could make an exceptional weapon, an amulet, a ring, armour, or almost any other useful item.</td>
<td align="right">50</td>
</tr>
<tr>
<td>Phylt Ore</td>
<td>A small chunk of phylt-laced ore. Phylt is often used in steel alloys to increase the durability and enchantability of steel. In the hands of a skilled craftsman phylt could make a weapon, an amulet, a ring, armour, or almost any other useful item.</td>
<td align="right">100</td>
</tr>
<tr>
<td>Kergar Ore</td>
<td>A small chunk of kergar-laced ore. Kergar shares many properties of steel, but is much easier to enchant. In the hands of a skilled craftsman kergar could easily make a magical weapon, an amulet, a ring, armour, or almost any other item.</td>
<td align="right">500</td>
</tr>
<tr>
<td>Erudine Ore</td>
<td>A small chunk of erudine-laced ore. A rare magical ore valued by artificers throughout the world, in the hands of a skilled craftsman erudine could make a powerful weapon, an amulet, a ring, armour, or almost any other item.</td>
<td align="right">1000</td>
</tr>
<tr>
<td>Stalt Ore</td>
<td>A small chunk of stalt-laced ore. Easy to enchant and as hard as obsidian, in the hands of a skilled craftsman stalt could make an incredibly powerful weapon, an amulet, a ring, armour, or almost any other item.</td>
<td align="right">2000</td>
</tr>
</table>
</div>
[[Category:Item]]
40bd932cd601b9e5bd6f104329d00b9686d24d37
Spellbook
0
1554
2154
1899
2009-10-27T13:00:31Z
Ribannah
2
wikitext
text/x-wiki
{{item}}
''See [[spell screen]] for the individual player character's collection of learned spells''
A '''spellbook''' teaches the reader a single [[spell]], which (s)he will then always remember. Only [[player character]]s with the appropriate [[skill]] and [[mastery]] of that skill are able to read a spellbook. After read by a single character, the spellbook dissipates and the spell is added to the character's personal [[spell screen|spell tome]]. If reading fails, the book remains.
Spellbooks can be bought in [[guild]]s and in [[magic shop]]s, where the shop level and [[Spell#Schools of magic|magic specialization]] determine what books can be found in such a location. They can also be found as treasure or loot. The [[grandmaster]] spellbooks of the path magics [[Light magic|Light]], [[Grey magic|Grey]] and [[Dark magic|Dark]] will not be available to the [[party]] until certain conditions are met.
All spellbooks have size 2x2 in the [[inventory]].
----
==Spellbooks==
There are spellbooks for each spell in the game. The subtype, based on the necessary [[mastery]] of the magic skill needed to learn the spell, determines the skill level needed to [[Identify Item|identify]] or [[repair]] a spellbook.<br><br>
===Subtypes===
<div style="float:left;">
<table width="100%" cellspacing="1">
<tr>
<td colspan="3" bgcolor="#EEEEEE"><b>Level</b></td>
</tr>
<tr>
<td width="40%"><b>Subtype</b></td>
<td width="30%"><b>Elemental and Self magic spellbooks</b></td>
<td width="30%"><b>Path magic spellbooks</b></td>
</tr>
<tr>
<td bgcolor="#FFC080">Initiate's Book of Learning</td>
<td align="center">1</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#F8A060">Expert's Book of Learning</td>
<td align="center">5</td>
<td align="center">8</td>
</tr>
<tr>
<td bgcolor="#F08040">Master's Book of Learning</td>
<td align="center">10</td>
<td align="center">14</td>
</tr>
<tr>
<td bgcolor="#E86020">Grandmaster's Book of Learning</td>
<td align="center">15</td>
<td align="center">19</td>
</tr>
</table>
</div>
===<br clear=all/>List of spellbooks===
<table width="100%" cellspacing="1">
<tr>
<td width="20%" bgcolor="#EEEEEE"><b>Spellbook</b></td>
<td width="72%" bgcolor="#FFE090"><b>Flavour text</b></td>
<td width="8%" bgcolor="#E0FFE0" align="right"><b>Value</b></td>
</tr>
<tr>
<td colspan="3" bgcolor="#EEEEEE"><i>[[Spellcasting]]</i></td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Mana Bolt</td>
<td bgcolor="#FFE090">''A Mana Bolt is a blast of magical energy cast to hurt a single opponent. The bolt always hits and the damage takes the most favourable form from one of the 10 magic schools (Fire Bolt, Lightning Bolt, Ice Bolt, Rock Shard, Spirit Arrow, Shock Wave, Mind Blast, Dark Bolt, Shadow Dart, Light Bolt), depending on the caster's ID Monster and magic skills.''</td>
<td align="right" bgcolor="#E0FFF0">200</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Mana Shower</td>
<td bgcolor="#FFE090"><i>Mana Shower spell shoots forth two spinning blades that each does 1 point + 1 point per level in spellcasting of physical damage if they successfully penetrate the armor of the opponent. For every additional magic skill the caster becomes an expert at, two additional blasts, sparks, spikes or sprays are added. They do 1 point + 1 point per spellcasting skill of damage of the type corresponding to the magic skill that produces them.</i></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Illuminate</td>
<td bgcolor="#FFE090"><i>Illuminate combines the effect of a Torch Light and a Wizard Eye spell, illuminating the caster in a twofold sense. Duration is half an hour per point of spellcasting skill. Knowledge of the elemental magics determines the strength of the spell in various locations: Fire Magic indoors, Earth Magic underground, Air Magic outdoors and Water Magic underwater and out to sea, and allows the spell to differentiate between friend and foe. Expert level increases brightness and reveals treasure. Master level shows points of interest and has the brightest light, while grandmastery adds to the party's perception.</i></td>
<td align="right" bgcolor="#E0FFE0">300</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Cure</td>
<td bgcolor="#FFE090"><i>Cure heals 2 hp and attempts to cure any condition from which the target is suffering. Conditions can be cured 3 minutes after they are inflicted per point of skill in spellcasting. Initially, only sleep, drunk, fear and weakness are cured, each for an additional 1 SP. More severe conditions can only be cured if the caster has knowledge in the self magics. Expert Spirit enables the removal of curses, expert Mind removes paralysis and expert Body cures poison, each for an additional 6 SP. A master in Spirit magic can turn stoned characters back to flesh, master Mind can cure insanity and master Body cures diseases, each for 12 SP extra, while mastery of spellcasting is also required.</i></td>
<td align="right" bgcolor="#E0FFE0">300</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Magic Shield</td>
<td bgcolor="#FFE090"><i>With each magic school the caster has knowledge of, Magic Shield increases the corresponding resistance by 2 points per level of spellcasting. The casting cost of the spell also increases with 2 spell points per additional magic skill known. The duration of the spell is half an hour per point of spellcasting skill. At master level, the spell also grants Protection from Magic and at grandmaster level a Preservation effect is added for the duration of the spell.</i></td>
<td align="right" bgcolor="#E0FFE0">500</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Mana Pool</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">1000</td>
</tr>
<tr>
<td colspan="3" bgcolor="#EEEEEE"><i>[[Fire magic]]</i></td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Fire Aura</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Oil Skin</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Immolation</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">500</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Fireball</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">750</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Fork</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">1000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Inferno</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">2000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Meteor Shower</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">3000</td>
</tr>
<tr>
<td bgcolor="#E86020">Book of Incinerate</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">5000</td>
</tr>
<tr>
<td colspan="3" bgcolor="#EEEEEE"><i>[[Air magic]]</i></td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Jump</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Fleet Foot</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Feather Fall</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">500</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Eagle Eye</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">750</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Invisibility</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">1000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Fly</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">2000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Implosion</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">3000</td>
</tr>
<tr>
<td bgcolor="#E86020">Book of Starburst</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">5000</td>
</tr>
<tr>
<td colspan="3" bgcolor="#EEEEEE"><i>[[Water magic]]</i></td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Black Ice</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Enchant</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Recharge</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">500</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Geyser</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">750</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Frostring</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">1000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Town Portal</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">2000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Ice Blast</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">3000</td>
</tr>
<tr>
<td bgcolor="#E86020">Book of Lloyd's Beacon</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">5000</td>
</tr>
<tr>
<td colspan="3" bgcolor="#EEEEEE"><i>[[Earth magic]]</i></td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Stun</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Tremor</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Slow</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">500</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Stone Skin</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">750</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Rockblast</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">1000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Earthbind</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">2000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Death Blossom</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">3000</td>
</tr>
<tr>
<td bgcolor="#E86020">Book of Mass Distortion</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">5000</td>
</tr>
<tr>
<td colspan="3" bgcolor="#EEEEEE"><i>[[Spirit magic]]</i></td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Bless</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Turn Undead</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Luggage</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">500</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Heroism</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">750</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Faith</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">1000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Raise Dead</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">2000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Shared Life</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">3000</td>
</tr>
<tr>
<td bgcolor="#E86020">Book of Resurrection</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">5000</td>
</tr>
<tr>
<td colspan="3" bgcolor="#EEEEEE"><i>[[Mind magic]]</i></td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Curse</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Charm</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Create Item</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">500</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Enrage</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">750</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Focus</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">1000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Psychic Shock</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">2000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Paralyze</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">3000</td>
</tr>
<tr>
<td bgcolor="#E86020">Book of Enslave</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">5000</td>
</tr>
<tr>
<td colspan="3" bgcolor="#EEEEEE"><i>[[Body magic]]</i></td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Heal</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Create Food</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Poison</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">500</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Regenerate</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">750</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Deflect</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">1000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Flying Fist</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">2000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Disease</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">3000</td>
</tr>
<tr>
<td bgcolor="#E86020">Book of Power Cure</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">5000</td>
</tr>
<tr>
<td colspan="3" bgcolor="#EEEEEE"><i>[[Light magic]]</i></td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Summon</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">800</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Dispel Magic</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">1200</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Day of the Gods</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">2000</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Prismatic Light</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">3000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Day of Protection</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">4000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Hour of Power</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">6000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Sunray</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">8000</td>
</tr>
<tr>
<td bgcolor="#E86020">Book of Divine Intervention</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">10000</td>
</tr>
<tr>
<td colspan="3" bgcolor="#EEEEEE"><i>[[Grey magic]]</i></td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Incognito</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">800</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Illusion</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">1200</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Blind</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">2000</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Teleport</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">3000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Phasing</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">4000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Doppleganger</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">6000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Hailstorm</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">8000</td>
</tr>
<tr>
<td bgcolor="#E86020">Book of Time Gate</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">10000</td>
</tr>
<tr>
<td colspan="3" bgcolor="#EEEEEE"><i>[[Dark magic]]</i></td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Death Ripple</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">800</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Shrinking Ray</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">1200</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Shrapmetal</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">2000</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Control Undead</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">3000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Dragonbreath</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">4000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Pain Reflection</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">6000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Souldrinker</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">8000</td>
</tr>
<tr>
<td bgcolor="#E86020">Book of Armageddon</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">10000</td>
</tr>
</table>
[[Category:Item]][[Category:Magic]]
033c6e3a762c00e41c7626075903ccab177a0870
Weapon
0
1462
2155
1744
2009-11-08T13:30:44Z
Ribannah
2
template
wikitext
text/x-wiki
{{item}}
A '''weapon''' is an item that can be [[equip]]ped by a [[player character]]. [[Non-player character]]s and [[monster]]s may carry weapons as well; some of these may become available to the [[party]]. A weapon is used to deal [[damage]] to an opponent in [[combat]]. There are numerous types and subtypes of weapons. While some weapons are wielded in [[melee]] fights and have limited [[reach]], other weapons are used from a distance in [[ranged]] combat. Switching from melee weapon(s) to ranged weapons is automatic.
Depending on their (sub)type and a character's [[mastery]] of the relevant [[skill]], a weapon can be carried with two hands, right-handed or with either hand. Therefore, in some cases it is possible for a character to have two melee weapons readied at the same time.
Musical [[instrument]]s, to play [[battle tune]]s, are also considered a type of weapon.
A player character that holds no melee weapon or magic [[wand]], will fall back to using their fist(s) during melee combat. With a high skill in [[Unarmed]] combat, this can be quite effective.
The effectiveness of a weapons can be increased with [[enchantment]]s and with proficiency in the [[armsmaster]] skill.
----
==List of weapon types==
<table cellspacing="1" width=75% margin-right:160px;">
<tr>
<td width="16%"><b>type</b></td>
<td width="40%"><b>subtypes</b></td>
<td width="16%"><b>required skill</b></td>
<td width="28%"><b>grandmastered by</b></td>
</tr>
<tr>
<td>[[Club]]</td>
<td>club</td>
<td>none</td>
<td>none</td>
</tr>
<tr>
<td>[[Sword (weapon)|Sword]]</td>
<td>longsword, cutlass, broadsword, two-handed sword</td>
<td>[[Sword (skill)|Sword]]</td>
<td>[[Knight (class)|Knight]]</td>
</tr>
<tr>
<td>[[Dagger (weapon)|Dagger]]</td>
<td>dagger, long dagger</td>
<td>[[Dagger (skill)|Dagger]]</td>
<td>[[Assassin]]</td>
</tr>
<tr>
<td>[[Axe (weapon)|Axe]]</td>
<td>axe, two-handed axe</td>
<td>[[Axe (skill)|Axe]]</td>
<td>[[Ranger]]</td>
</tr>
<tr>
<td>[[Spear (weapon)|Spear]]</td>
<td>spear, halberd, trident</td>
<td>[[Spear (skill)|Spear]]</td>
<td>[[Knight]]</td>
</tr>
<tr>
<td>[[Staff (weapon)|Staff]]</td>
<td>bo, staff</td>
<td>[[Staff (skill)|Staff]]</td>
<td>[[Bard]]</td>
</tr>
<tr>
<td>[[Mace (weapon)|Mace]]</td>
<td>mace, hammer</td>
<td>[[Mace (skill)|Mace]]</td>
<td>[[Thief]]</td>
</tr>
<tr>
<td>[[Bow (weapon)|Bow]]</td>
<td>crossbow, bow</td>
<td>[[Bow (skill)|Bow]]</td>
<td>[[Ranger]]</td>
</tr>
<tr>
<td>[[Instrument]]</td>
<td>flute, drum, string, horn</td>
<td>[[Music (skill)|Music]]</td>
<td>[[Bard]]</td>
</tr>
</table>
[[Category:Combat]][[Category:Item]][[Category:Weapon| ]]
541b02a21ca045085fa9cbd3bd5e245e424a7f66
Club
0
1606
2156
2009-11-08T15:25:06Z
Ribannah
2
New page: {{item}} A '''club''' is a blunt, one-handed [[weapon]] that is typically used to hit someone on the head. All [[player characters]] possess the required [[skill]], [[Fists and clubs]]; th...
wikitext
text/x-wiki
{{item}}
A '''club''' is a blunt, one-handed [[weapon]] that is typically used to hit someone on the head. All [[player characters]] possess the required [[skill]], [[Fists and clubs]]; this is a skill that needs not be learned and cannot be improved. Like all weapons, clubs come in several shapes and can carry an [[enchantment]] that influences its effect. There are no subtypes of clubs.
----
==List of clubs==
<table cellspacing="1" width="75%" style="margin-right:160px;">
<tr>
<td width="16%"><b>club</b></td>
<td width="8%" align="center"><b>level</b></td>
<td width="8%" align="center"><b>value</b></td>
<td width="12%" align="center"><b>damage</b></td>
<td width="56%"><b>flavour text</b></td>
</tr>
<tr>
<td bgcolor="#F04880"><b>Wooden Club</b></td>
<td align="center">0</td>
<td align="center">1</td>
<td align="center">1d3</td>
<td>One heavy piece of wood. Maybe it's heavier in one end and if so, that's the end you shouldn't hold.</td>
</tr>
<tr>
<td bgcolor="#F05880"><b>Bugger-Off Club</b></td>
<td align="center">3</td>
<td align="center">40</td>
<td align="center">1d3+3</td>
<td>A smart tribesman once thought to make his club look like a sword. Sharpened like a single-edged blade it might look impressive, but it's still a club.</td>
</tr>
<tr>
<td bgcolor="#F06880"><b>Flint-Studded Club</b></td>
<td align="center">5</td>
<td align="center">100</td>
<td align="center">1d3+5</td>
<td>Maintaining the impact damage of the wooden club, this variant has an additional feature. Sharp pieces of flint has been wedged into cracks in the wood so that this club will both smash and tear.</td>
</tr>
<tr>
<td bgcolor="#F0E080"><b>Itzlacoliuhque</b><br>''artifact''</td>
<td align="center">35</td>
<td align="center">50000</td>
<td align="center">2d2+50</td>
<td>A more perfect weapon has never been seen on Colony. Made from pure obsidian, the knife looks simple, yet the craftmanship required to make it is beyond anything known. It must be a proof that the treasure revealed by the obelisk riddle indeed belonged to an Ancient or at least a person standing in high regard with the Ancients (+20 to hit, 2d2+50 damage).</td>
</tr>
</table>
[[Category:Weapon]]
0e23cbf665f7c2fb1ef4f4358f5c76f900178455
2157
2156
2009-11-08T16:27:46Z
Ribannah
2
wikitext
text/x-wiki
{{item}}
A '''club''' is a blunt, one-handed [[weapon]] that is typically used to hit someone on the head. All [[player characters]] possess the required [[skill]], [[Fists and clubs]]; this is a skill that needs not be learned and cannot be improved. Like all weapons, clubs come in several shapes and can carry an [[enchantment]] that influences its effect. There are no subtypes of clubs.
----
==List of clubs==
<table cellspacing="1" width="75%" style="margin-right:160px; text-align:center;">
<tr>
<td width=16% align=left><b>club</b></td>
<td width=6%><b>level</b></td>
<td width=8%><b>value</b></td>
<td width=12%><b>damage</b></td>
<td width=50% align=left><b>flavour text</b></td>
<td width=8%><b>size</b></td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Wooden Club</b></td>
<td>0</td>
<td>1</td>
<td>1d3</td>
<td align=left>One heavy piece of wood. Maybe it's heavier in one end and if so, that's the end you shouldn't hold.</td>
<td>1x5</td>
</tr>
<tr>
<td bgcolor=#F05880 align=left><b>Bugger-Off Club</b></td>
<td>3</td>
<td>40</td>
<td>1d3+3</td>
<td align=left>A smart tribesman once thought to make his club look like a sword. Sharpened like a single-edged blade it might look impressive, but it's still a club.</td>
<td>1x5</td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Flint-Studded Club</b></td>
<td>5</td>
<td>100</td>
<td>1d3+5</td>
<td align=left>Maintaining the impact damage of the wooden club, this variant has an additional feature. Sharp pieces of flint has been wedged into cracks in the wood so that this club will both smash and tear.</td>
<td>1x5</td>
</tr>
</table>
[[Category:Weapon]]
4fd4e68b140543fd86a085ac57b91340f075657c
Sword (weapon)
0
1607
2158
2009-11-08T17:16:18Z
Ribannah
2
New page: {{item}} A '''sword''' is a long, sharp blade, a [[weapon]] that is typically used to inflict large cuts. It is one of the weapons of choice of the [[Knight]]. Sword masters can carry a sw...
wikitext
text/x-wiki
{{item}}
A '''sword''' is a long, sharp blade, a [[weapon]] that is typically used to inflict large cuts. It is one of the weapons of choice of the [[Knight]]. Sword masters can carry a sword in their left hand and therefore often wield two swords; combinations with other weapons, especially [[spear (weapon)|spear]] or [[dagger (weapon)|dagger]], are also common. Others might prefer sword and [[shield (armour)|shield]], or a large two-handed sword.
To use a sword, a [[player character]] has to learn and develop the [[Sword]] skill. [[Explorer]]s start out with basic knowledge of this [[skill]].
There are many different swords, split into four subtypes: longsword, cutlass, broadsword and two-handed sword.
----
==Expertise==
<table cellspacing=1 width=50% cellpadding=20 style="margin-right:160px;">
<tr>
<td width=30%><b>mastery</b></td>
<td width=70%><b>professions</b></td>
</tr>
<tr>
<td bgcolor=#EEEEEE>grandmaster</td>
<td>[[Knight]]</td>
</tr>
<tr>
<td bgcolor=#DDDDDD>master</td>
<td>[[Ranger]], [[Assassin]], [[Thief]]</td>
</tr>
<tr>
<td bgcolor=#BBBBBB>expert</td>
<td>[[Monk]], [[Bard]], [[Necromancer]]</td>
</tr>
<tr>
<td bgcolor=#888888>normal</td>
<td></td>
</tr>
</table>
----
==<br clear=all/>List of swords==
<table cellspacing="1" width="100%" style="margin-right:160px; text-align:center;">
<tr>
<td width=16% align=left><b>sword</b></td>
<td width=6%><b>level</b></td>
<td width=8%><b>value</b></td>
<td width=12%><b>damage</b></td>
<td width=50% align=left><b>flavour text</b></td>
<td width=8%><b>size</b></td>
</tr>
<tr><td colspan=6 bgcolor=#F8A0C0 align=left><i>longsword (right-handed; masters also left-handed)</i>
<tr>
<td bgcolor=#F04880 align=left><b>Common Longsword</b></td>
<td>1</td>
<td>50</td>
<td>3d3</td>
<td align=left>A simple sword produced with minimum effort, the pommel is just a bit too heavy for the sword to be well balanced. There is not even a maker's mark on the ricasso.</td>
<td>1x5</td>
</tr>
<tr>
<td bgcolor=#F05880 align=left><b>Steel Longsword</b></td>
<td>3</td>
<td>200</td>
<td>3d3+3</td>
<td align=left>Heavier near the base than the average longsword, this sword has a shorter optimal reach, with the point of percussion close to the center of the blade. However, its sturdy, well balanced design makes it an effective weapon nonetheless.</td>
<td>1x5</td>
</tr>
<tr>
<td bgcolor=#F07080 align=left><b>Baskethilt Saber</b></td>
<td>6</td>
<td>350</td>
<td>3d3+6</td>
<td align=left>Top of their class graduates from the Circle of Steel in Soronne are awarded such swords on their day of graduation. It's a weapon of finesse and speed, designed for the quick and agile, rather than the brute.</td>
<td>1x5</td>
</tr>
<tr>
<td bgcolor=#F08880 align=left><b>Bastardsword</b></td>
<td>9</td>
<td>500</td>
<td>3d3+9</td>
<td align=left>The bastardsword is longer and heavier than the normal longsword. It can still be effectively wielded in one hand by a skilled swordswoman, but she has the option to put more power into her swings by using both hands.</td>
<td>1x5</td>
</tr>
<tr>
<td bgcolor=#F0A080 align=left><b>Mekorig Sword</b></td>
<td>12</td>
<td>650</td>
<td>3d3+12</td>
<td align=left>Mekorig the Blind may have been the most skilled weaponsmith known since the Silence. Some three hundred years ago his forge produced many high-quality items. This particularly fine sword bears the master's own monogram.</td>
<td>1x5</td>
</tr>
<tr>
<td bgcolor=#F0E080 align=left><b>Nandaka</b><br><i>artifact</i></td>
<td>20</td>
<td>20000</td>
<td>3d3+10</td>
<td align=left>Also called the 'Black Blade', Nandaka sucks the lifeforce from its victims, transferring some of it to the wielder. The weapon has shown up all over Colony at irregular intervals, and it is not unlikely that once its reappearance becomes known, agents from several guilds will immediately set out for it (+10 to hit, 3d3+10 damage, +20 points of Dark damage, Vampiric).</td>
<td>1x5</td>
</tr>
<tr>
<td bgcolor=#F0F080 align=left><b>Arondight</b><br><i>relic</i></td>
<td>30</td>
<td>20000</td>
<td>3d3+15</td>
<td align=left>Arondight was the sword of Sir Spearlittle, favorite knight of King David Gryphonheart. Crafted for a noble knight, the swords enchantments even discourage the wielder from less noble acts by penalizing their chance of success. These enchantments obviously weren't enough for Sir Spearlittle, though. He was caught in bed with the Queen of Gryphonheart herself (+15 to hit, 3d3+15 damage, +5 Plate, +25 Speed, +25 Accuracy, -20 Stealing, -10 Disarm, -30 Luck).</td>
<td>1x5</td>
</tr>
</table>
[[Category:Weapon]]
4004e0c8cf06603585657f29a3664d0bf8285d47
2159
2158
2009-11-08T17:45:36Z
Ribannah
2
wikitext
text/x-wiki
{{item}}
A '''sword''' is a long, sharp blade, a [[weapon]] that is typically used to inflict large cuts. It is one of the weapons of choice of the [[Knight]]. Sword masters can carry a sword in their left hand and therefore often wield two swords; combinations with other weapons, especially [[spear (weapon)|spear]] or [[dagger (weapon)|dagger]], are also common. Others might prefer sword and [[shield (armour)|shield]], or a large two-handed sword.
To use a sword, a [[player character]] has to learn and develop the [[Sword]] skill. [[Explorer]]s start out with basic knowledge of this [[skill]].
There are many different swords, split into four subtypes: longsword, cutlass, broadsword and two-handed sword.
----
==Expertise==
Of the 12 final [[class|professions]], 7 can equip a sword.
<table cellspacing=1 width=50% cellpadding=20 style="margin-right:160px;">
<tr>
<td width=30%><b>mastery</b></td>
<td width=70%><b>professions</b></td>
</tr>
<tr>
<td bgcolor=#EEEEEE>grandmaster</td>
<td>[[Knight]]</td>
</tr>
<tr>
<td bgcolor=#DDDDDD>master</td>
<td>[[Ranger]], [[Assassin]], [[Thief]]</td>
</tr>
<tr>
<td bgcolor=#BBBBBB>expert</td>
<td>[[Monk]], [[Bard]], [[Necromancer]]</td>
</tr>
<tr>
<td bgcolor=#888888>normal</td>
<td></td>
</tr>
</table><br clear=all/>
----
==List of swords==
<i>Selection, specifications and flavour texts by Fander Treespook.</i>
<table cellspacing="1" width="100%" style="margin-right:160px; text-align:center;">
<tr>
<td width=16% align=left><b>sword</b></td>
<td width=6%><b>level</b></td>
<td width=8%><b>value</b></td>
<td width=12%><b>damage</b></td>
<td width=50% align=left><b>flavour text</b></td>
<td width=8%><b>size</b></td>
</tr>
<tr><td colspan=6 bgcolor=#F8A0C0 align=left><i>longsword (right-handed; masters also left-handed)</i>
<tr>
<td bgcolor=#F04880 align=left><b>Common Longsword</b></td>
<td>1</td>
<td>50</td>
<td>3d3</td>
<td align=left>A simple sword produced with minimum effort, the pommel is just a bit too heavy for the sword to be well balanced. There is not even a maker's mark on the ricasso.</td>
<td>1x5</td>
</tr>
<tr>
<td bgcolor=#F05880 align=left><b>Steel Longsword</b></td>
<td>3</td>
<td>200</td>
<td>3d3+3</td>
<td align=left>Heavier near the base than the average longsword, this sword has a shorter optimal reach, with the point of percussion close to the center of the blade. However, its sturdy, well balanced design makes it an effective weapon nonetheless.</td>
<td>1x5</td>
</tr>
<tr>
<td bgcolor=#F07080 align=left><b>Baskethilt Saber</b></td>
<td>6</td>
<td>350</td>
<td>3d3+6</td>
<td align=left>Top of their class graduates from the Circle of Steel in Soronne are awarded such swords on their day of graduation. It's a weapon of finesse and speed, designed for the quick and agile, rather than the brute.</td>
<td>1x5</td>
</tr>
<tr>
<td bgcolor=#F08880 align=left><b>Bastardsword</b></td>
<td>9</td>
<td>500</td>
<td>3d3+9</td>
<td align=left>The bastardsword is longer and heavier than the normal longsword. It can still be effectively wielded in one hand by a skilled swordswoman, but she has the option to put more power into her swings by using both hands.</td>
<td>1x5</td>
</tr>
<tr>
<td bgcolor=#F0A080 align=left><b>Mekorig Sword</b></td>
<td>12</td>
<td>650</td>
<td>3d3+12</td>
<td align=left>Mekorig the Blind may have been the most skilled weaponsmith known since the Silence. Some three hundred years ago his forge produced many high-quality items. This particularly fine sword bears the master's own monogram.</td>
<td>1x5</td>
</tr>
<tr>
<td bgcolor=#F0E080 align=left><b>Nandaka</b><br><i>artifact</i></td>
<td>20</td>
<td>20000</td>
<td>3d3+10</td>
<td align=left>Also called the 'Black Blade', Nandaka sucks the lifeforce from its victims, transferring some of it to the wielder. The weapon has shown up all over Colony at irregular intervals, and it is not unlikely that once its reappearance becomes known, agents from several guilds will immediately set out for it (+10 to hit, 3d3+10 damage, +20 points of Dark damage, Vampiric).</td>
<td>1x5</td>
</tr>
<tr>
<td bgcolor=#F0F080 align=left><b>Arondight</b><br><i>relic</i></td>
<td>30</td>
<td>20000</td>
<td>3d3+15</td>
<td align=left>Arondight was the sword of Sir Spearlittle, favorite knight of King David Gryphonheart. Crafted for a noble knight, the swords enchantments even discourage the wielder from less noble acts by penalizing their chance of success. These enchantments obviously weren't enough for Sir Spearlittle, though. He was caught in bed with the Queen of Gryphonheart herself (+15 to hit, 3d3+15 damage, +5 Plate, +25 Speed, +25 Accuracy, -20 Stealing, -10 Disarm, -30 Luck).</td>
<td>1x5</td>
</tr>
<tr><td colspan=6 bgcolor=#F8A0C0 align=left><i>cutlass (right-handed; masters also left-handed)</i>
<tr>
<td bgcolor=#F04880 align=left><b>Goblin Panga</b></td>
<td>1</td>
<td>50</td>
<td>2d4</td>
<td align=left>As much a large jungle knife as a refined weapon, this heavy cutting implement is the favourite 'tool' of the fierce jungle goblins, both for hunting, warfare and simply cutting through the underbrush.</td>
<td>1x5</td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Pirate Saber</b></td>
<td>5</td>
<td>300</td>
<td>2d4+5</td>
<td align=left>The Sea of Mist is an unforgiving place and the pirates of the mist must be prepared for everything from routine mutiny to facing the dreaded Sendark. Thus, their weapons are of excellent quality.</td>
<td>1x5</td>
</tr>
<tr>
<td bgcolor=#F09080 align=left><b>Revered Scimitar</b></td>
<td>10</td>
<td>600</td>
<td>2d4+11</td>
<td align=left>These weapons are rare indeed, usually reserved someone or something marked by a demon. The blade is pure erudine, the ornamentation is gold and the jewels are rubies.</td>
<td>1x5</td>
</tr>
<tr>
<td bgcolor=#F0F080 align=left><b>Tyrfing</b><br><i>relic</i></td>
<td>30</td>
<td>15000</td>
<td>2d4+10</td>
<td align=left>Believed to be forged by an unknown artificer, this relic was first identified by the Brotherhood in 432 A.S. It was later sold to pirates and used by them during the chasing of the trolls from Regna. Though a very quick weapon well suited for swashbuckling, Tyrfings speed is hard to control and its wielder will suffer both in accuracy and defense (+10 to hit, 2d4+10 damage, Swift, +5 ID Item, +30 Speed, -10 Accuracy, -10 all Resistances, -10 Armour Class).</td>
<td>1x5</td>
</tr>
<tr><td colspan=6 bgcolor=#F8A0C0 align=left><i>broadsword (right-handed; masters also left-handed)</i>
<tr>
<td bgcolor=#F04880 align=left><b>Worn Broadsword</b></td>
<td>1</td>
<td>100</td>
<td>3d4</td>
<td align=left>Old and worn, this sword has seen better days. Still its iron handguard and steel blade makes it rather sturdy. Even the leather on the handle is held in place by steel wire.</td>
<td>1x5</td>
</tr>
<tr>
<td bgcolor=#F06080 align=left><b>Nobleman's Sword</b></td>
<td>4</td>
<td>300</td>
<td>3d4+4</td>
<td align=left>The ebony handle and the purplewood pommel and crossbar gives this blade away as a weapon of nobility. Its short, heavy blade may have reduced reach and is thus unsuitable for thrusting, but it chops as leathally as any sword.</td>
<td>1x5</td>
</tr>
<tr>
<td bgcolor=#F08880 align=left><b>Celestial Broadsword</b></td>
<td>9</td>
<td>600</td>
<td>3d4+10</td>
<td align=left>Ever since Magnus II founded his city in the clouds in 499 A.S., the angels, his elite city guard, have carried these magnificent swords. It would be blasphemous to have one of them touch the ground.</td>
<td>1x5</td>
</tr>
<tr>
<td bgcolor=#F0E080 align=left><b>Caliburn</b><br><i>artifact</i></td>
<td>20</td>
<td>15000</td>
<td>3d4+12</td>
<td align=left>Heavy, yet seemingly light as a feather in skilled hands, Caliburn confers great might upon its wielder. Opponents do not easily walk away from blows struck by this weapon (+12 to hit, 3d4+12 damage, +30 Might).</td>
<td>1x5</td>
</tr>
<tr>
<td bgcolor=#F0E080 align=left><b>Durandal</b><br><i>artifact</i></td>
<td>20</td>
<td>20000</td>
<td>3d4+13</td>
<td align=left>Crafted for Roland Charleston by the giantling Sudnumtu, the Durandal sword is rumored to be unbreakable. Further, the stories tell that when Sir Charleston was defeated he tried to strike the sword on a stone so it would break and not fall into the hands of the enemy. When he couldn't destroy it this way, he threw it away, hoping it would not be found (+13 to hit, 3d4+13 damage, +10 Endurance, +10 Body Building, +10 Armour Class).</td>
<td>1x5</td>
</tr>
<tr>
<td bgcolor=#F0E080 align=left><b>Gram</b><br><i>artifact</i></td>
<td>20</td>
<td>30000</td>
<td>3d4+14</td>
<td align=left>Reforged from the shards of Balmung, this sword is of the utmost quality. Made primarily to battle dragons, the weapon also delivers bolts of magical damage upon wounding any kind of opponent (+14 to hit, 3d4+14 damage, of Dragon Slaying, of Mana Bolts).</td>
<td>1x5</td>
</tr>
<tr><td colspan=6 bgcolor=#F8A0C0 align=left><i>two-handed sword (two-handed)</i>
<tr>
<td bgcolor=#F04880 align=left><b>Two-Handed Sword</b></td>
<td>1</td>
<td>400</td>
<td>4d5</td>
<td align=left>A sword of very simple design and quality. The blade has been forged without fullers and the hardwood handle seems a bit too rough to be comfortably gripped for any length of time.</td>
<td>1x6</td>
</tr>
<tr>
<td bgcolor=#F05880 align=left><b>Mercenary Greatsword</b></td>
<td>3</td>
<td>500</td>
<td>4d5+2</td>
<td align=left>Entirely steel, except from the leather grip, this is a quality sword. The extra long handle makes it slightly easier to wield compared to other two-handed swords and might well be the reason why it is so popular among roaming bands of sell-swords.</td>
<td>1x6</td>
</tr>
<tr>
<td bgcolor=#F08080 align=left><b>Paladin Defender Sword</b></td>
<td>8</td>
<td>800</td>
<td>4d5+8</td>
<td align=left>When Marduk was the capital of the world, the elite city guard was equipped with impractical ceremonial weapons designed for show more than use. However, the Paladins did have other weapons as well, and this is a remnant of their arsenal.</td>
<td>2x6</td>
</tr>
<tr>
<td bgcolor=#F0A080 align=left><b>The Flambard</b></td>
<td>12</td>
<td>1000</td>
<td>4d5+12</td>
<td align=left>The wavy flame blade of the Flambard has been the cause of a millenium long dispute. No scientific proof has been presented that the blade design gives the wielder any other advantage than the psychological. Asking the smith seems impossible, since linguists have interpreted the small engravings on the blade as reading: 'Property of VARN IV'.</td>
<td>2x6</td>
</tr>
<tr>
<td bgcolor=#F0E080 align=left><b>Hauteclaire</b><br><i>artifact</i></td>
<td>20</td>
<td>35000</td>
<td>4d5+18</td>
<td align=left>The son of Duke Regnier, Oliver fought alongside his father at the battle of Shimengard in 902 A.S. Was it not for the sword Hauteclaire and his own ability at using it, Oliver may not have been able to save his father in that battle, yet they both prevailed and successfully defended the duchy (+18 to hit, 4d6+18 damage, +10 Repair, +5 Merchant).</td>
<td>2x6</td>
</tr>
</table>
[[Category:Weapon]]
0f66e9a4889f8f3e2488cc5977e9ccf713c9f83c
Dagger (weapon)
0
1608
2161
2009-11-08T21:54:40Z
Ribannah
2
New page: {{item}} A '''dagger''' is a short, sharp blade, a [[weapon]] that is typically used to stab and inflict deep wounds, or to cut a throat from behind. It is the weapons of choice of the [[A...
wikitext
text/x-wiki
{{item}}
A '''dagger''' is a short, sharp blade, a [[weapon]] that is typically used to stab and inflict deep wounds, or to cut a throat from behind. It is the weapons of choice of the [[Assassin]]. Dagger experts can carry a dagger in their left hand and therefore often wield two daggers. A dagger is also a fine secondary weapon when another type of weapon is held in the character's right hand.
To use a dagger, a [[player character]] has to learn and develop the [[Dagger]] skill. [[Genie]] and [[Vampire]] [[Explorer]]s can choose to start out with basic knowledge of this [[skill]].
There are two subtypes of the dagger: dagger and long dagger.
----
==Expertise==
Of the 12 final [[class|professions]], 10 can equip a dagger.
<table cellspacing=1 width=50% cellpadding=20 style="margin-right:160px;">
<tr>
<td width=30%><b>mastery</b></td>
<td width=70%><b>professions</b></td>
</tr>
<tr>
<td bgcolor=#EEEEEE>grandmaster</td>
<td>[[Assassin]]</td>
</tr>
<tr>
<td bgcolor=#DDDDDD>master</td>
<td>[[Thief]], [[Bard]], [[Runemaster]]</td>
</tr>
<tr>
<td bgcolor=#BBBBBB>expert</td>
<td>[[Knight]], [[Ranger]], [[Monk]], [[Druid]], [[Sorcerer]], [[Necromancer]]</td>
</tr>
<tr>
<td bgcolor=#888888>normal</td>
<td></td>
</tr>
</table><br clear=all/>
----
==List of daggers==
<i>Selection, specifications and flavour texts by Fander Treespook.</i>
<table cellspacing="1" width="100%" style="margin-right:160px; text-align:center;">
<tr>
<td width=16% align=left><b>dagger</b></td>
<td width=6%><b>level</b></td>
<td width=8%><b>value</b></td>
<td width=12%><b>damage</b></td>
<td width=50% align=left><b>flavour text</b></td>
<td width=8%><b>size</b></td>
</tr>
<tr><td colspan=6 bgcolor=#F8A0C0 align=left><i>dagger (right-handed; experts also left-handed)</i>
<tr>
<td bgcolor=#F04880 align=left><b>Hunting Knife</b></td>
<td>1</td>
<td>10</td>
<td>2d2</td>
<td align=left>Primarily intended for the skinning of prey, this single-edged knife also makes a handy spare weapon if the hunter's primary weapon is dropped or rendered useless.</td>
<td>1x3</td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Vampire Dirk</b></td>
<td>2</td>
<td>100</td>
<td>2d2+2</td>
<td align=left>The vampire is a stealthy creature and so needs a small weapon. This steel dagger is small enough to be concealed in the sleeve of a robe. The grip is not bloodstained, it's red mahogany.</td>
<td>1x3</td>
</tr>
<tr>
<td bgcolor=#F06080 align=left><b>Assassin's Stiletto</b></td>
<td>4</td>
<td>200</td>
<td>2d2+4</td>
<td align=left>Small, so that it can easily be concealed, the Assassin's Stiletto is the companion of every Shadow Tower trainee. Made from dark metal, the blade of the weapon is further treated by a coal and grease mixture to keep light from reflecting off its surface.</td>
<td>1x3</td>
</tr>
<tr>
<td bgcolor=#F07080 align=left><b>Switchblade Stiletto</b></td>
<td>6</td>
<td>300</td>
<td>2d2+6</td>
<td align=left>The ultimate weapon for concealment, the entire blade of this knife retracts into the handle when the spring is compressed by use of a lever on the side. A small button releases the blade with such force it will fully penetrate unprotected tissue. There's no safety mechanism so do not put this blade into your pocket...</td>
<td>1x2</td>
</tr>
<tr>
<td bgcolor=#F0E080 align=left><b>Itzlacoliuhque</b><br><i>artifact</i></td>
<td>35</td>
<td>50000</td>
<td>2d2+50</td>
<td align=left>A more perfect weapon has never been seen on Colony. Made from pure obsidian, the knife looks simple, yet the craftmanship required to make it is beyond anything known. It must be a proof that the treasure revealed by the obelisk riddle indeed belonged to an Ancient or at least a person standing in high regard with the Ancients (+20 to hit, 2d2+50 damage).</td>
<td>1x3</td>
</tr>
<tr>
<td bgcolor=#F0F080 align=left><b>Bricriu</b><br><i>relic</i></td>
<td>30</td>
<td>15000</td>
<td>2d2+8</td>
<td align=left>Living up to its nickname 'Poison Tongue', this dagger deals its venom to both victim and wielder. So many humans and elves were poisoned in the Battle for Morning in 970 A.S., that it is believed the Assassins Guild employed this weapon for the first time during that battle. A treacherous item, Bricriu is even rumored to affect the reputation of the carrier, making the prevailing emotions toward him or her stronger or even abruptly changing it (+8 to hit, 2d2+8 damage, +15 Points of poison damage, randomly inflicts the poison condition on victim or wielder, affects Reputation).</td>
<td>1x3</td>
</tr>
<tr><td colspan=6 bgcolor=#F8A0C0 align=left><i>long dagger (right-handed; experts also left-handed)</i>
<tr>
<td bgcolor=#F04880 align=left><b>Long Dagger</b></td>
<td>1</td>
<td>15</td>
<td>2d3</td>
<td align=left>A compromise of speed and reach, the long dagger is a hybrid of knife and sword. Purists will claim it an inadequate weapon, lacking the damage potential of the sword and the stealth of the dagger.</td>
<td>1x4</td>
</tr>
<tr>
<td bgcolor=#F05880 align=left><b>Halfling Stinger</b></td>
<td>3</td>
<td>150</td>
<td>2d3+3</td>
<td align=left>A good sword in the hands of a halfling, this blade is merely a long knife to you. It's of good quality, but still a piece of steel and it won't turn blue, even if it's used for goblinshaving.</td>
<td>1x4</td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Ceremonial Beladau</b></td>
<td>5</td>
<td>250</td>
<td>2d3+5</td>
<td align=left>A rather clumsy weapon by design the convex blade of the vampire Ceremonial Beladau is enchanted to keep cuts from closing naturally. It is this enchantment also that keeps the blade ever sharp. As a weapon, this dagger is held upside down and used to make slashing cuts rather than the normal thrusting or stabbing styles of dagger fighting.</td>
<td>1x4</td>
</tr>
<tr>
<td bgcolor=#F07880 align=left><b>Serpent Blade</b></td>
<td>7</td>
<td>350</td>
<td>2d3+7</td>
<td align=left>The handguard of this strange dagger is an imitation of a snake head and the blade represents the serpent's tongue. Inside the snake head there is room for two ampoules of poison. Each can be crushed so that the poison seeps out onto the blade by pressing the corresponding eye.</td>
<td>1x4</td>
</tr>
<tr>
<td bgcolor=#F0E080 align=left><b>Taming Sari</b><br><i>artifact</i></td>
<td>20</td>
<td>15000</td>
<td>2d3+7</td>
<td align=left>Created for a greedy halfling thief called Tripwire Hawktalon this artifact may seem the ultimate protection from springing a deadly trap. It protects the wielder by a Preservation spell that activates at the moment the hit points falls below zero, and it lasts for half an hour. Of course, this will only postpone death, but gives an aide time to heal the wounds. Tripwire, however, seems to have misjudged the importance of friends and allies… (+7 to hit, 2d3+7 damage, +5 points of Fire damage, of Preservation).</td>
<td>1x4</td>
</tr>
<tr>
<td bgcolor=#F0E080 align=left><b>Tanlyet</b><br><i>artifact</i></td>
<td>20</td>
<td>10000</td>
<td>2d3+8</td>
<td align=left>Made in the early days of the thief guild of Free Haven a long time ago, it has been said that this weapon was enchanted for a guild leader who wanted to make sure his weapon would do at least some kind of damage to all but the most prepared of intruders. He was said to have been more than just a bit paranoid, this guild leader (+8 to hit, 2d3+8 damage, +5 Points of Mind, Earth and Grey damage).</td>
<td>1x4</td>
</tr>
</table>
[[Category:Weapon]]
0113e7996dcc7bec1b3a305cfc4d4e0ffb2c1c1f
2162
2161
2009-11-09T11:52:50Z
Ribannah
2
wikitext
text/x-wiki
{{item}}
A '''dagger''' is a short, sharp blade, a [[weapon]] that is typically used to stab and inflict deep wounds, or to cut a throat from behind. It is the weapons of choice of the [[Assassin]]. Dagger experts can carry a dagger in their left hand and therefore often wield two daggers. A dagger is also a fine secondary weapon when another type of weapon is held in the character's right hand.
To use a dagger, a [[player character]] has to learn and develop the [[Dagger]] skill. [[Genie]] and [[Vampire]] [[Explorer]]s can choose to start out with basic knowledge of this [[skill]].
There are two subtypes of the dagger: dagger and long dagger.
----
==Expertise==
Of the 12 final [[class|professions]], 10 can potentially equip a dagger.
<table cellspacing=1 width=50% cellpadding=20 style="margin-right:160px;">
<tr>
<td width=30%><b>mastery</b></td>
<td width=70%><b>professions</b></td>
</tr>
<tr>
<td bgcolor=#EEEEEE>grandmaster</td>
<td>[[Assassin]]</td>
</tr>
<tr>
<td bgcolor=#DDDDDD>master</td>
<td>[[Thief]], [[Bard]], [[Runemaster]]</td>
</tr>
<tr>
<td bgcolor=#BBBBBB>expert</td>
<td>[[Knight]], [[Ranger]], [[Monk]], [[Druid]], [[Sorcerer]], [[Necromancer]]</td>
</tr>
<tr>
<td bgcolor=#888888>normal</td>
<td></td>
</tr>
</table><br clear=all/>
----
==List of daggers==
<i>Selection, specifications and flavour texts by Fander Treespook.</i>
<table cellspacing="1" width="100%" style="margin-right:160px; text-align:center;">
<tr>
<td width=16% align=left><b>dagger</b></td>
<td width=6%><b>level</b></td>
<td width=8%><b>value</b></td>
<td width=12%><b>damage</b></td>
<td width=50% align=left><b>flavour text</b></td>
<td width=8%><b>size</b></td>
</tr>
<tr><td colspan=6 bgcolor=#F8A0C0 align=left><i>dagger (right-handed; experts also left-handed)</i>
<tr>
<td bgcolor=#F04880 align=left><b>Hunting Knife</b></td>
<td>1</td>
<td>10</td>
<td>2d2</td>
<td align=left>Primarily intended for the skinning of prey, this single-edged knife also makes a handy spare weapon if the hunter's primary weapon is dropped or rendered useless.</td>
<td>1x3</td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Vampire Dirk</b></td>
<td>2</td>
<td>100</td>
<td>2d2+2</td>
<td align=left>The vampire is a stealthy creature and so needs a small weapon. This steel dagger is small enough to be concealed in the sleeve of a robe. The grip is not bloodstained, it's red mahogany.</td>
<td>1x3</td>
</tr>
<tr>
<td bgcolor=#F06080 align=left><b>Assassin's Stiletto</b></td>
<td>4</td>
<td>200</td>
<td>2d2+4</td>
<td align=left>Small, so that it can easily be concealed, the Assassin's Stiletto is the companion of every Shadow Tower trainee. Made from dark metal, the blade of the weapon is further treated by a coal and grease mixture to keep light from reflecting off its surface.</td>
<td>1x3</td>
</tr>
<tr>
<td bgcolor=#F07080 align=left><b>Switchblade Stiletto</b></td>
<td>6</td>
<td>300</td>
<td>2d2+6</td>
<td align=left>The ultimate weapon for concealment, the entire blade of this knife retracts into the handle when the spring is compressed by use of a lever on the side. A small button releases the blade with such force it will fully penetrate unprotected tissue. There's no safety mechanism so do not put this blade into your pocket...</td>
<td>1x2</td>
</tr>
<tr>
<td bgcolor=#F0E080 align=left><b>Itzlacoliuhque</b><br><i>artifact</i></td>
<td>35</td>
<td>50000</td>
<td>2d2+50</td>
<td align=left>A more perfect weapon has never been seen on Colony. Made from pure obsidian, the knife looks simple, yet the craftmanship required to make it is beyond anything known. It must be a proof that the treasure revealed by the obelisk riddle indeed belonged to an Ancient or at least a person standing in high regard with the Ancients (+20 to hit, 2d2+50 damage).</td>
<td>1x3</td>
</tr>
<tr>
<td bgcolor=#F0F080 align=left><b>Bricriu</b><br><i>relic</i></td>
<td>30</td>
<td>15000</td>
<td>2d2+8</td>
<td align=left>Living up to its nickname 'Poison Tongue', this dagger deals its venom to both victim and wielder. So many humans and elves were poisoned in the Battle for Morning in 970 A.S., that it is believed the Assassins Guild employed this weapon for the first time during that battle. A treacherous item, Bricriu is even rumored to affect the reputation of the carrier, making the prevailing emotions toward him or her stronger or even abruptly changing it (+8 to hit, 2d2+8 damage, +15 Points of poison damage, randomly inflicts the poison condition on victim or wielder, affects Reputation).</td>
<td>1x3</td>
</tr>
<tr><td colspan=6 bgcolor=#F8A0C0 align=left><i>long dagger (right-handed; experts also left-handed)</i>
<tr>
<td bgcolor=#F04880 align=left><b>Long Dagger</b></td>
<td>1</td>
<td>15</td>
<td>2d3</td>
<td align=left>A compromise of speed and reach, the long dagger is a hybrid of knife and sword. Purists will claim it an inadequate weapon, lacking the damage potential of the sword and the stealth of the dagger.</td>
<td>1x4</td>
</tr>
<tr>
<td bgcolor=#F05880 align=left><b>Halfling Stinger</b></td>
<td>3</td>
<td>150</td>
<td>2d3+3</td>
<td align=left>A good sword in the hands of a halfling, this blade is merely a long knife to you. It's of good quality, but still a piece of steel and it won't turn blue, even if it's used for goblinshaving.</td>
<td>1x4</td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Ceremonial Beladau</b></td>
<td>5</td>
<td>250</td>
<td>2d3+5</td>
<td align=left>A rather clumsy weapon by design the convex blade of the vampire Ceremonial Beladau is enchanted to keep cuts from closing naturally. It is this enchantment also that keeps the blade ever sharp. As a weapon, this dagger is held upside down and used to make slashing cuts rather than the normal thrusting or stabbing styles of dagger fighting.</td>
<td>1x4</td>
</tr>
<tr>
<td bgcolor=#F07880 align=left><b>Serpent Blade</b></td>
<td>7</td>
<td>350</td>
<td>2d3+7</td>
<td align=left>The handguard of this strange dagger is an imitation of a snake head and the blade represents the serpent's tongue. Inside the snake head there is room for two ampoules of poison. Each can be crushed so that the poison seeps out onto the blade by pressing the corresponding eye.</td>
<td>1x4</td>
</tr>
<tr>
<td bgcolor=#F0E080 align=left><b>Taming Sari</b><br><i>artifact</i></td>
<td>20</td>
<td>15000</td>
<td>2d3+7</td>
<td align=left>Created for a greedy halfling thief called Tripwire Hawktalon this artifact may seem the ultimate protection from springing a deadly trap. It protects the wielder by a Preservation spell that activates at the moment the hit points falls below zero, and it lasts for half an hour. Of course, this will only postpone death, but gives an aide time to heal the wounds. Tripwire, however, seems to have misjudged the importance of friends and allies… (+7 to hit, 2d3+7 damage, +5 points of Fire damage, of Preservation).</td>
<td>1x4</td>
</tr>
<tr>
<td bgcolor=#F0E080 align=left><b>Tanlyet</b><br><i>artifact</i></td>
<td>20</td>
<td>10000</td>
<td>2d3+8</td>
<td align=left>Made in the early days of the thief guild of Free Haven a long time ago, it has been said that this weapon was enchanted for a guild leader who wanted to make sure his weapon would do at least some kind of damage to all but the most prepared of intruders. He was said to have been more than just a bit paranoid, this guild leader (+8 to hit, 2d3+8 damage, +5 Points of Mind, Earth and Grey damage).</td>
<td>1x4</td>
</tr>
</table>
[[Category:Weapon]]
d92638adb353e695fa7c665d7efdd75b7dab45a8
2174
2162
2009-11-24T13:51:00Z
Ribannah
2
+
wikitext
text/x-wiki
{{item}}
A '''dagger''' is a short, sharp blade, a [[weapon]] that is typically used to stab and inflict deep wounds, or to cut a throat from behind. It is the weapons of choice of the [[Assassin]]. It is also the best weapon of the [[Runemaster]]. Dagger experts can carry a dagger in their left hand and therefore often wield two daggers. A dagger is also a fine secondary weapon when another type of weapon is held in the character's right hand.
To use a dagger, a [[player character]] has to learn and develop the [[Dagger]] skill. [[Genie]] and [[Vampire]] [[Explorer]]s can choose to start out with basic knowledge of this [[skill]].
There are two subtypes of the dagger: dagger and long dagger.
----
==Expertise==
Of the 12 final [[class|professions]], 10 can potentially equip a dagger.
<table cellspacing=1 width=50% cellpadding=20 style="margin-right:160px;">
<tr>
<td width=30%><b>mastery</b></td>
<td width=70%><b>professions</b></td>
</tr>
<tr>
<td bgcolor=#EEEEEE>grandmaster</td>
<td>[[Assassin]]</td>
</tr>
<tr>
<td bgcolor=#DDDDDD>master</td>
<td>[[Thief]], [[Bard]], [[Runemaster]]</td>
</tr>
<tr>
<td bgcolor=#BBBBBB>expert</td>
<td>[[Knight]], [[Ranger]], [[Monk]], [[Druid]], [[Sorcerer]], [[Necromancer]]</td>
</tr>
<tr>
<td bgcolor=#888888>normal</td>
<td></td>
</tr>
</table><br clear=all/>
----
==List of daggers==
<i>Selection, specifications and flavour texts by Fander Treespook.</i>
<table cellspacing="1" width="100%" style="margin-right:160px; text-align:center;">
<tr>
<td width=16% align=left><b>dagger</b></td>
<td width=6%><b>level</b></td>
<td width=8%><b>value</b></td>
<td width=12%><b>damage</b></td>
<td width=50% align=left><b>flavour text</b></td>
<td width=8%><b>size</b></td>
</tr>
<tr><td colspan=6 bgcolor=#F8A0C0 align=left><i>dagger (right-handed; experts also left-handed)</i>
<tr>
<td bgcolor=#F04880 align=left><b>Hunting Knife</b></td>
<td>1</td>
<td>10</td>
<td>2d2</td>
<td align=left>Primarily intended for the skinning of prey, this single-edged knife also makes a handy spare weapon if the hunter's primary weapon is dropped or rendered useless.</td>
<td>1x3</td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Vampire Dirk</b></td>
<td>2</td>
<td>100</td>
<td>2d2+2</td>
<td align=left>The vampire is a stealthy creature and so needs a small weapon. This steel dagger is small enough to be concealed in the sleeve of a robe. The grip is not bloodstained, it's red mahogany.</td>
<td>1x3</td>
</tr>
<tr>
<td bgcolor=#F06080 align=left><b>Assassin's Stiletto</b></td>
<td>4</td>
<td>200</td>
<td>2d2+4</td>
<td align=left>Small, so that it can easily be concealed, the Assassin's Stiletto is the companion of every Shadow Tower trainee. Made from dark metal, the blade of the weapon is further treated by a coal and grease mixture to keep light from reflecting off its surface.</td>
<td>1x3</td>
</tr>
<tr>
<td bgcolor=#F07080 align=left><b>Switchblade Stiletto</b></td>
<td>6</td>
<td>300</td>
<td>2d2+6</td>
<td align=left>The ultimate weapon for concealment, the entire blade of this knife retracts into the handle when the spring is compressed by use of a lever on the side. A small button releases the blade with such force it will fully penetrate unprotected tissue. There's no safety mechanism so do not put this blade into your pocket...</td>
<td>1x2</td>
</tr>
<tr>
<td bgcolor=#F0E080 align=left><b>Itzlacoliuhque</b><br><i>artifact</i></td>
<td>35</td>
<td>50000</td>
<td>2d2+50</td>
<td align=left>A more perfect weapon has never been seen on Colony. Made from pure obsidian, the knife looks simple, yet the craftmanship required to make it is beyond anything known. It must be a proof that the treasure revealed by the obelisk riddle indeed belonged to an Ancient or at least a person standing in high regard with the Ancients (+20 to hit, 2d2+50 damage).</td>
<td>1x3</td>
</tr>
<tr>
<td bgcolor=#F0F080 align=left><b>Bricriu</b><br><i>relic</i></td>
<td>30</td>
<td>15000</td>
<td>2d2+8</td>
<td align=left>Living up to its nickname 'Poison Tongue', this dagger deals its venom to both victim and wielder. So many humans and elves were poisoned in the Battle for Morning in 970 A.S., that it is believed the Assassins Guild employed this weapon for the first time during that battle. A treacherous item, Bricriu is even rumored to affect the reputation of the carrier, making the prevailing emotions toward him or her stronger or even abruptly changing it (+8 to hit, 2d2+8 damage, +15 Points of poison damage, randomly inflicts the poison condition on victim or wielder, affects Reputation).</td>
<td>1x3</td>
</tr>
<tr><td colspan=6 bgcolor=#F8A0C0 align=left><i>long dagger (right-handed; experts also left-handed)</i>
<tr>
<td bgcolor=#F04880 align=left><b>Long Dagger</b></td>
<td>1</td>
<td>15</td>
<td>2d3</td>
<td align=left>A compromise of speed and reach, the long dagger is a hybrid of knife and sword. Purists will claim it an inadequate weapon, lacking the damage potential of the sword and the stealth of the dagger.</td>
<td>1x4</td>
</tr>
<tr>
<td bgcolor=#F05880 align=left><b>Halfling Stinger</b></td>
<td>3</td>
<td>150</td>
<td>2d3+3</td>
<td align=left>A good sword in the hands of a halfling, this blade is merely a long knife to you. It's of good quality, but still a piece of steel and it won't turn blue, even if it's used for goblinshaving.</td>
<td>1x4</td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Ceremonial Beladau</b></td>
<td>5</td>
<td>250</td>
<td>2d3+5</td>
<td align=left>A rather clumsy weapon by design the convex blade of the vampire Ceremonial Beladau is enchanted to keep cuts from closing naturally. It is this enchantment also that keeps the blade ever sharp. As a weapon, this dagger is held upside down and used to make slashing cuts rather than the normal thrusting or stabbing styles of dagger fighting.</td>
<td>1x4</td>
</tr>
<tr>
<td bgcolor=#F07880 align=left><b>Serpent Blade</b></td>
<td>7</td>
<td>350</td>
<td>2d3+7</td>
<td align=left>The handguard of this strange dagger is an imitation of a snake head and the blade represents the serpent's tongue. Inside the snake head there is room for two ampoules of poison. Each can be crushed so that the poison seeps out onto the blade by pressing the corresponding eye.</td>
<td>1x4</td>
</tr>
<tr>
<td bgcolor=#F0E080 align=left><b>Taming Sari</b><br><i>artifact</i></td>
<td>20</td>
<td>15000</td>
<td>2d3+7</td>
<td align=left>Created for a greedy halfling thief called Tripwire Hawktalon this artifact may seem the ultimate protection from springing a deadly trap. It protects the wielder by a Preservation spell that activates at the moment the hit points falls below zero, and it lasts for half an hour. Of course, this will only postpone death, but gives an aide time to heal the wounds. Tripwire, however, seems to have misjudged the importance of friends and allies… (+7 to hit, 2d3+7 damage, +5 points of Fire damage, of Preservation).</td>
<td>1x4</td>
</tr>
<tr>
<td bgcolor=#F0E080 align=left><b>Tanlyet</b><br><i>artifact</i></td>
<td>20</td>
<td>10000</td>
<td>2d3+8</td>
<td align=left>Made in the early days of the thief guild of Free Haven a long time ago, it has been said that this weapon was enchanted for a guild leader who wanted to make sure his weapon would do at least some kind of damage to all but the most prepared of intruders. He was said to have been more than just a bit paranoid, this guild leader (+8 to hit, 2d3+8 damage, +5 Points of Mind, Earth and Grey damage).</td>
<td>1x4</td>
</tr>
</table>
[[Category:Weapon]]
e8ae215acef1622eb7eae1476bbadbe7cf414501
2175
2174
2009-11-24T13:51:19Z
Ribannah
2
wikitext
text/x-wiki
{{item}}
A '''dagger''' is a short, sharp blade, a [[weapon]] that is typically used to stab and inflict deep wounds, or to cut a throat from behind. It is the weapon of choice of the [[Assassin]]. It is also the best weapon of the [[Runemaster]]. Dagger experts can carry a dagger in their left hand and therefore often wield two daggers. A dagger is also a fine secondary weapon when another type of weapon is held in the character's right hand.
To use a dagger, a [[player character]] has to learn and develop the [[Dagger]] skill. [[Genie]] and [[Vampire]] [[Explorer]]s can choose to start out with basic knowledge of this [[skill]].
There are two subtypes of the dagger: dagger and long dagger.
----
==Expertise==
Of the 12 final [[class|professions]], 10 can potentially equip a dagger.
<table cellspacing=1 width=50% cellpadding=20 style="margin-right:160px;">
<tr>
<td width=30%><b>mastery</b></td>
<td width=70%><b>professions</b></td>
</tr>
<tr>
<td bgcolor=#EEEEEE>grandmaster</td>
<td>[[Assassin]]</td>
</tr>
<tr>
<td bgcolor=#DDDDDD>master</td>
<td>[[Thief]], [[Bard]], [[Runemaster]]</td>
</tr>
<tr>
<td bgcolor=#BBBBBB>expert</td>
<td>[[Knight]], [[Ranger]], [[Monk]], [[Druid]], [[Sorcerer]], [[Necromancer]]</td>
</tr>
<tr>
<td bgcolor=#888888>normal</td>
<td></td>
</tr>
</table><br clear=all/>
----
==List of daggers==
<i>Selection, specifications and flavour texts by Fander Treespook.</i>
<table cellspacing="1" width="100%" style="margin-right:160px; text-align:center;">
<tr>
<td width=16% align=left><b>dagger</b></td>
<td width=6%><b>level</b></td>
<td width=8%><b>value</b></td>
<td width=12%><b>damage</b></td>
<td width=50% align=left><b>flavour text</b></td>
<td width=8%><b>size</b></td>
</tr>
<tr><td colspan=6 bgcolor=#F8A0C0 align=left><i>dagger (right-handed; experts also left-handed)</i>
<tr>
<td bgcolor=#F04880 align=left><b>Hunting Knife</b></td>
<td>1</td>
<td>10</td>
<td>2d2</td>
<td align=left>Primarily intended for the skinning of prey, this single-edged knife also makes a handy spare weapon if the hunter's primary weapon is dropped or rendered useless.</td>
<td>1x3</td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Vampire Dirk</b></td>
<td>2</td>
<td>100</td>
<td>2d2+2</td>
<td align=left>The vampire is a stealthy creature and so needs a small weapon. This steel dagger is small enough to be concealed in the sleeve of a robe. The grip is not bloodstained, it's red mahogany.</td>
<td>1x3</td>
</tr>
<tr>
<td bgcolor=#F06080 align=left><b>Assassin's Stiletto</b></td>
<td>4</td>
<td>200</td>
<td>2d2+4</td>
<td align=left>Small, so that it can easily be concealed, the Assassin's Stiletto is the companion of every Shadow Tower trainee. Made from dark metal, the blade of the weapon is further treated by a coal and grease mixture to keep light from reflecting off its surface.</td>
<td>1x3</td>
</tr>
<tr>
<td bgcolor=#F07080 align=left><b>Switchblade Stiletto</b></td>
<td>6</td>
<td>300</td>
<td>2d2+6</td>
<td align=left>The ultimate weapon for concealment, the entire blade of this knife retracts into the handle when the spring is compressed by use of a lever on the side. A small button releases the blade with such force it will fully penetrate unprotected tissue. There's no safety mechanism so do not put this blade into your pocket...</td>
<td>1x2</td>
</tr>
<tr>
<td bgcolor=#F0E080 align=left><b>Itzlacoliuhque</b><br><i>artifact</i></td>
<td>35</td>
<td>50000</td>
<td>2d2+50</td>
<td align=left>A more perfect weapon has never been seen on Colony. Made from pure obsidian, the knife looks simple, yet the craftmanship required to make it is beyond anything known. It must be a proof that the treasure revealed by the obelisk riddle indeed belonged to an Ancient or at least a person standing in high regard with the Ancients (+20 to hit, 2d2+50 damage).</td>
<td>1x3</td>
</tr>
<tr>
<td bgcolor=#F0F080 align=left><b>Bricriu</b><br><i>relic</i></td>
<td>30</td>
<td>15000</td>
<td>2d2+8</td>
<td align=left>Living up to its nickname 'Poison Tongue', this dagger deals its venom to both victim and wielder. So many humans and elves were poisoned in the Battle for Morning in 970 A.S., that it is believed the Assassins Guild employed this weapon for the first time during that battle. A treacherous item, Bricriu is even rumored to affect the reputation of the carrier, making the prevailing emotions toward him or her stronger or even abruptly changing it (+8 to hit, 2d2+8 damage, +15 Points of poison damage, randomly inflicts the poison condition on victim or wielder, affects Reputation).</td>
<td>1x3</td>
</tr>
<tr><td colspan=6 bgcolor=#F8A0C0 align=left><i>long dagger (right-handed; experts also left-handed)</i>
<tr>
<td bgcolor=#F04880 align=left><b>Long Dagger</b></td>
<td>1</td>
<td>15</td>
<td>2d3</td>
<td align=left>A compromise of speed and reach, the long dagger is a hybrid of knife and sword. Purists will claim it an inadequate weapon, lacking the damage potential of the sword and the stealth of the dagger.</td>
<td>1x4</td>
</tr>
<tr>
<td bgcolor=#F05880 align=left><b>Halfling Stinger</b></td>
<td>3</td>
<td>150</td>
<td>2d3+3</td>
<td align=left>A good sword in the hands of a halfling, this blade is merely a long knife to you. It's of good quality, but still a piece of steel and it won't turn blue, even if it's used for goblinshaving.</td>
<td>1x4</td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Ceremonial Beladau</b></td>
<td>5</td>
<td>250</td>
<td>2d3+5</td>
<td align=left>A rather clumsy weapon by design the convex blade of the vampire Ceremonial Beladau is enchanted to keep cuts from closing naturally. It is this enchantment also that keeps the blade ever sharp. As a weapon, this dagger is held upside down and used to make slashing cuts rather than the normal thrusting or stabbing styles of dagger fighting.</td>
<td>1x4</td>
</tr>
<tr>
<td bgcolor=#F07880 align=left><b>Serpent Blade</b></td>
<td>7</td>
<td>350</td>
<td>2d3+7</td>
<td align=left>The handguard of this strange dagger is an imitation of a snake head and the blade represents the serpent's tongue. Inside the snake head there is room for two ampoules of poison. Each can be crushed so that the poison seeps out onto the blade by pressing the corresponding eye.</td>
<td>1x4</td>
</tr>
<tr>
<td bgcolor=#F0E080 align=left><b>Taming Sari</b><br><i>artifact</i></td>
<td>20</td>
<td>15000</td>
<td>2d3+7</td>
<td align=left>Created for a greedy halfling thief called Tripwire Hawktalon this artifact may seem the ultimate protection from springing a deadly trap. It protects the wielder by a Preservation spell that activates at the moment the hit points falls below zero, and it lasts for half an hour. Of course, this will only postpone death, but gives an aide time to heal the wounds. Tripwire, however, seems to have misjudged the importance of friends and allies… (+7 to hit, 2d3+7 damage, +5 points of Fire damage, of Preservation).</td>
<td>1x4</td>
</tr>
<tr>
<td bgcolor=#F0E080 align=left><b>Tanlyet</b><br><i>artifact</i></td>
<td>20</td>
<td>10000</td>
<td>2d3+8</td>
<td align=left>Made in the early days of the thief guild of Free Haven a long time ago, it has been said that this weapon was enchanted for a guild leader who wanted to make sure his weapon would do at least some kind of damage to all but the most prepared of intruders. He was said to have been more than just a bit paranoid, this guild leader (+8 to hit, 2d3+8 damage, +5 Points of Mind, Earth and Grey damage).</td>
<td>1x4</td>
</tr>
</table>
[[Category:Weapon]]
5f5b6f29f1f67177d970f939cbd30e69c5c7d9c5
Axe (weapon)
0
1609
2163
2009-11-09T12:10:35Z
Ribannah
2
New page: {{item}} An '''axe''' consists of a sharply edged head attached to a wooden handle. It is a [[weapon]] that is typically used to inflict deep cuts. A single hit with an axe can do heavy da...
wikitext
text/x-wiki
{{item}}
An '''axe''' consists of a sharply edged head attached to a wooden handle. It is a [[weapon]] that is typically used to inflict deep cuts. A single hit with an axe can do heavy damage. In [[Might and Magic Tribute]], all axes are swung, not thrown. The axe is the melee weapon of choice of the [[Ranger]].
To use an axe, a [[player character]] has to learn and develop the [[Axe]] skill. [[Ogre]] and [[Troll]] [[Explorer]]s can choose to start out with basic knowledge of this [[skill]].
There are two subtypes of the axe: axe and two-handed axe.
----
==Expertise==
Of the 12 final [[class|professions]], 6 can potentially equip an axe.
<table cellspacing=1 width=50% cellpadding=20 style="margin-right:160px;">
<tr>
<td width=30%><b>mastery</b></td>
<td width=70%><b>professions</b></td>
</tr>
<tr>
<td bgcolor=#EEEEEE>grandmaster</td>
<td>[[Ranger]]</td>
</tr>
<tr>
<td bgcolor=#DDDDDD>master</td>
<td>[[Knight]], [[Assassin]]</td>
</tr>
<tr>
<td bgcolor=#BBBBBB>expert</td>
<td>[[Thief]], [[Monk]], [[Bard]]</td>
</tr>
<tr>
<td bgcolor=#888888>normal</td>
<td></td>
</tr>
</table><br clear=all/>
----
==List of axes==
<i>Selection, specifications and flavour texts by Fander Treespook.</i>
<table cellspacing="1" width="100%" style="margin-right:160px; text-align:center;">
<tr>
<td width=16% align=left><b>axe</b></td>
<td width=6%><b>level</b></td>
<td width=8%><b>value</b></td>
<td width=12%><b>damage</b></td>
<td width=50% align=left><b>flavour text</b></td>
<td width=8%><b>size</b></td>
</tr>
<tr><td colspan=6 bgcolor=#F8A0C0 align=left><i>axe (right-handed)</i>
<tr>
<td bgcolor=#F04880 align=left><b>Woodsman's Axe</b></td>
<td>1</td>
<td>25</td>
<td>4d2</td>
<td align=left>A tool rather than a weapon, the Woodsman's Axe is nevertheless popular for its dual function. The double-curved haft is not made for good looks. It's how a felling axe has to be to be wieldy.</td>
<td>1x5</td>
</tr>
<tr>
<td bgcolor=#F05880 align=left><b>Barbarian Battleaxe</b></td>
<td>3</td>
<td>100</td>
<td>4d2+2</td>
<td align=left>A crude and heavy weapon, the double-bladed battleaxe can deliver quite devastating blows in the hands of the warrior who possesses the might to swing it properly.</td>
<td>1x5</td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Dwarven War Axe</b></td>
<td>5</td>
<td>250</td>
<td>4d2+5</td>
<td align=left>The common weapon of the dwarven footsoldier is produced in large numbers in the forges of Ryft. It's of good quality, but by dwarven standards it's an export article in times of peace.</td>
<td>1x5</td>
</tr>
<tr>
<td bgcolor=#F08880 align=left><b>Melee Axe</b></td>
<td>9</td>
<td>400</td>
<td>4d2+8</td>
<td align=left>Ask any veteran soldier and he will tell you the same. When the battle grows too close, your sword becomes more and more useless and it is critical for your survival to carry a small axe, mace or hammer as a second weapon. This kergar axe is extremely well suited for that purpose.</td>
<td>1x5</td>
</tr>
<tr>
<td bgcolor=#F0A080 align=left><b>Erudine Axe</b></td>
<td>12</td>
<td>550</td>
<td>4d2+12</td>
<td align=left>The pure erudine head of this axe is honed so thin that it can only originate from the Black Forge. The axe is unbelievably light and the edge incredibly keen. The haft shows signs of use, the head does not.</td>
<td>1x5</td>
</tr>
<tr>
<td bgcolor=#F0E080 align=left><b>Fluga</b><br><i>artifact</i></td>
<td>20</td>
<td>20000</td>
<td>4d2+12</td>
<td align=left>Fluga was one of three special axes crafted for the three captains of the elven rangers that lead the patrols of the borders of Timberfall when the elves were settling in the region. Now, several hundred years after they were all lost to historical accounts, it's quite amazing one has actually been recovered (+12 to hit, 4d2+12 damage, +5 Chain, +10 ID Monster, +10 Pathfinding).</td>
<td>1x5</td>
</tr>
<tr><td colspan=6 bgcolor=#F8A0C0 align=left><i>two-handed axe (two-handed)</i>
<tr>
<td bgcolor=#F04880 align=left><b>Two-Handed Axe</b></td>
<td>1</td>
<td>250</td>
<td>3d7</td>
<td align=left>The Two-Handed Axe has a longer reach and a greater damage potential than the smaller variants but then again, it's trickier to use.</td>
<td>2x7</td>
</tr>
<tr>
<td bgcolor=#F06080 align=left><b>Minotaur Axe</b></td>
<td>4</td>
<td>500</td>
<td>3d7+4</td>
<td align=left>The weapon of the common Minotaur is often too heavy to be properly wielded by members of lesser races. However, those who do possess the strength, may use it to deadly effect.</td>
<td>2x7</td>
</tr>
<tr>
<td bgcolor=#F08080 align=left><b>Dreadful Labrys</b></td>
<td>8</td>
<td>800</td>
<td>3d7+8</td>
<td align=left>Originally, the labrys was a tool for beheading bulls. Ironically, now vengeful minotaurs make terrifying versions of these axes to behead anything that would stand in their way.</td>
<td>2x7</td>
</tr>
<tr>
<td bgcolor=#F0A080 align=left><b>Demon Scythe</b></td>
<td>12</td>
<td>1100</td>
<td>3d7+12</td>
<td align=left>More a huge, two-handed axe than a true scythe, the Demon Scythe is the preferred weapon of the demons in open battle. Brandishing such a weapon in front of a demon would be considered an insult and should not be done by anyone less than confident in their own battle skills.</td>
<td>2x7</td>
</tr>
<tr>
<td bgcolor=#F0F080 align=left><b>Hel</b><br><i>relic</i></td>
<td>30</td>
<td>25000</td>
<td>3d7+15</td>
<td align=left>Commisioned by the Priests of the Sun during the early days of the War of the Dove and the Crow for their foremost paladin, Sir Musgan the Good, the holy axe was intended to help gain a quick victory for the Church of the Sun. However, Sir Musgan was slain in the very first battle in which he took part and the Hel went missing (+15 to hit, 3d7+15 damage, +10 Points of Light damage +20 Dark Resistance, of Regeneration, -30 Speed, -30 Armor Class).</td>
<td>2x7</td>
</tr>
</table>
[[Category:Weapon]]
a43e3a56d0f16d154482dffd52885d729e810db2
2164
2163
2009-11-10T14:22:41Z
Ribannah
2
wikitext
text/x-wiki
{{item}}
An '''axe''' consists of a sharply edged head attached to a wooden handle. It is a [[weapon]] that is typically used to inflict deep cuts. A single hit with an axe can do heavy damage. In [[Might and Magic Tribute]], all axes are swung, not thrown. The axe is the melee weapon of choice of the [[Ranger]].
To use an axe, a [[player character]] has to learn and develop the [[Axe]] skill. [[Ogre]] and [[Troll]] [[Explorer]]s can choose to start out with basic knowledge of this [[skill]].
There are two subtypes of the axe: axe and two-handed axe.
----
==Expertise==
Of the 12 final [[class|professions]], 6 can potentially equip an axe.
<table cellspacing=1 width=50% cellpadding=20 style="margin-right:160px;">
<tr>
<td width=30%><b>mastery</b></td>
<td width=70%><b>professions</b></td>
</tr>
<tr>
<td bgcolor=#EEEEEE>grandmaster</td>
<td>[[Ranger]]</td>
</tr>
<tr>
<td bgcolor=#DDDDDD>master</td>
<td>[[Knight]], [[Assassin]]</td>
</tr>
<tr>
<td bgcolor=#BBBBBB>expert</td>
<td>[[Thief]], [[Monk]], [[Bard]]</td>
</tr>
<tr>
<td bgcolor=#888888>normal</td>
<td></td>
</tr>
</table><br clear=all/>
----
==List of axes==
<i>Selection, specifications and flavour texts by Fander Treespook.</i>
<table cellspacing="1" width="100%" style="margin-right:160px; text-align:center;">
<tr>
<td width=16% align=left><b>axe</b></td>
<td width=6%><b>level</b></td>
<td width=8%><b>value</b></td>
<td width=12%><b>damage</b></td>
<td width=50% align=left><b>flavour text</b></td>
<td width=8%><b>size</b></td>
</tr>
<tr><td colspan=6 bgcolor=#F8A0C0 align=left><i>axe (right-handed)</i>
<tr>
<td bgcolor=#F04880 align=left><b>Woodsman's Axe</b></td>
<td>1</td>
<td>25</td>
<td>4d2</td>
<td align=left>A tool rather than a weapon, the Woodsman's Axe is nevertheless popular for its dual function. The double-curved haft is not made for good looks. It's how a felling axe has to be to be wieldy.</td>
<td>1x5</td>
</tr>
<tr>
<td bgcolor=#F05880 align=left><b>Barbarian Battleaxe</b></td>
<td>3</td>
<td>100</td>
<td>4d2+2</td>
<td align=left>A crude and heavy weapon, the double-bladed battleaxe can deliver quite devastating blows in the hands of the warrior who possesses the might to swing it properly.</td>
<td>1x5</td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Dwarven War Axe</b></td>
<td>5</td>
<td>250</td>
<td>4d2+5</td>
<td align=left>The common weapon of the dwarven footsoldier is produced in large numbers in the forges of Ryft. It's of good quality, but by dwarven standards it's an export article in times of peace.</td>
<td>1x5</td>
</tr>
<tr>
<td bgcolor=#F08880 align=left><b>Melee Axe</b></td>
<td>9</td>
<td>400</td>
<td>4d2+8</td>
<td align=left>Ask any veteran soldier and he will tell you the same. When the battle grows too close, your sword becomes more and more useless and it is critical for your survival to carry a small axe, mace or hammer as a second weapon. This kergar axe is extremely well suited for that purpose.</td>
<td>1x5</td>
</tr>
<tr>
<td bgcolor=#F0A080 align=left><b>Erudine Axe</b></td>
<td>12</td>
<td>550</td>
<td>4d2+12</td>
<td align=left>The pure erudine head of this axe is honed so thin that it can only originate from the Black Forge. The axe is unbelievably light and the edge incredibly keen. The haft shows signs of use, the head does not.</td>
<td>1x5</td>
</tr>
<tr>
<td bgcolor=#F0E080 align=left><b>Fluga</b><br><i>artifact</i></td>
<td>20</td>
<td>20000</td>
<td>4d2+12</td>
<td align=left>Fluga was one of three special axes crafted for the three captains of the elven rangers that lead the patrols of the borders of Timberfall when the elves were settling in the region. Now, several hundred years after they were all lost to historical accounts, it's quite amazing one has actually been recovered (+12 to hit, 4d2+12 damage, +5 Chain, +10 ID Monster, +10 Pathfinding).</td>
<td>1x5</td>
</tr>
<tr><td colspan=6 bgcolor=#F8A0C0 align=left><i>two-handed axe (two-handed)</i>
<tr>
<td bgcolor=#F04880 align=left><b>Two-Handed Axe</b></td>
<td>1</td>
<td>250</td>
<td>3d7</td>
<td align=left>The Two-Handed Axe has a longer reach and a greater damage potential than the smaller variants but then again, it's trickier to use.</td>
<td>2x7</td>
</tr>
<tr>
<td bgcolor=#F06080 align=left><b>Minotaur Axe</b></td>
<td>4</td>
<td>500</td>
<td>3d7+4</td>
<td align=left>The weapon of the common Minotaur is often too heavy to be properly wielded by members of lesser races. However, those who do possess the strength, may use it to deadly effect.</td>
<td>2x7</td>
</tr>
<tr>
<td bgcolor=#F08080 align=left><b>Dreadful Labrys</b></td>
<td>8</td>
<td>800</td>
<td>3d7+8</td>
<td align=left>Originally, the labrys was a tool for beheading bulls. Ironically, now vengeful minotaurs make terrifying versions of these axes to behead anything that would stand in their way.</td>
<td>2x7</td>
</tr>
<tr>
<td bgcolor=#F0A080 align=left><b>Demon Scythe</b></td>
<td>12</td>
<td>1100</td>
<td>3d7+12</td>
<td align=left>More a huge, two-handed axe than a true scythe, the Demon Scythe is the preferred weapon of the demons in open battle. Brandishing such a weapon in front of a demon would be considered an insult and should not be done by anyone less than confident in their own battle skills.</td>
<td>2x7</td>
</tr>
<tr>
<td bgcolor=#F0F080 align=left><b>Hel</b><br><i>relic</i></td>
<td>30</td>
<td>25000</td>
<td>3d7+15</td>
<td align=left>Commisioned by the Priests of the Sun during the early days of the War of the Dove and the Crow for their foremost paladin, Sir Musgan the Good, the holy axe was intended to help gain a quick victory for the Church of the Sun. However, Sir Musgan was slain in the very first battle in which he took part and the Hel went missing (+15 to hit, 3d7+15 damage, +10 Points of Light damage +20 Dark Resistance, of Regeneration, -30 Speed, -30 Armour Class).</td>
<td>2x7</td>
</tr>
</table>
[[Category:Weapon]]
a70d114da621c77ab561f8d970f8f21f6caa86c5
2171
2164
2009-11-19T12:00:56Z
Ribannah
2
wikitext
text/x-wiki
{{item}}
An '''axe''' consists of a sharply edged head attached to a wooden handle. It is a [[weapon]] that is typically used to inflict deep cuts. A single hit with an axe can do heavy damage. In [[Might and Magic Tribute]], all axes are swung, not thrown. The axe is the melee weapon of choice of the [[Ranger]].
To use an axe, a [[player character]] has to learn and develop the [[Axe]] skill. [[Ogre]] and [[Troll]] [[Explorer]]s can choose to start out with basic knowledge of this [[skill]].
There are two subtypes of the axe: axe and two-handed axe.
----
==Expertise==
Of the 12 final [[class|professions]], 6 can potentially equip an axe.
<table cellspacing=1 width=50% cellpadding=20 style="margin-right:160px;">
<tr>
<td width=30%><b>mastery</b></td>
<td width=70%><b>professions</b></td>
</tr>
<tr>
<td bgcolor=#EEEEEE>grandmaster</td>
<td>[[Ranger]]</td>
</tr>
<tr>
<td bgcolor=#DDDDDD>master</td>
<td>[[Knight]], [[Assassin]]</td>
</tr>
<tr>
<td bgcolor=#BBBBBB>expert</td>
<td>[[Thief]], [[Monk]], [[Bard]]</td>
</tr>
<tr>
<td bgcolor=#888888>normal</td>
<td></td>
</tr>
</table><br clear=all/>
----
==List of axes==
<i>Selection, specifications and flavour texts by Fander Treespook.</i>
<table cellspacing="1" width="100%" style="text-align:center;">
<tr>
<td width=16% align=left><b>axe</b></td>
<td width=6%><b>level</b></td>
<td width=8%><b>value</b></td>
<td width=12%><b>damage</b></td>
<td width=50% align=left><b>flavour text</b></td>
<td width=8%><b>size</b></td>
</tr>
<tr><td colspan=6 bgcolor=#F8A0C0 align=left><i>axe (right-handed)</i>
<tr>
<td bgcolor=#F04880 align=left><b>Woodsman's Axe</b></td>
<td>1</td>
<td>25</td>
<td>4d2</td>
<td align=left>A tool rather than a weapon, the Woodsman's Axe is nevertheless popular for its dual function. The double-curved haft is not made for good looks. It's how a felling axe has to be to be wieldy.</td>
<td>1x5</td>
</tr>
<tr>
<td bgcolor=#F05880 align=left><b>Barbarian Battleaxe</b></td>
<td>3</td>
<td>100</td>
<td>4d2+2</td>
<td align=left>A crude and heavy weapon, the double-bladed battleaxe can deliver quite devastating blows in the hands of the warrior who possesses the might to swing it properly.</td>
<td>1x5</td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Dwarven War Axe</b></td>
<td>5</td>
<td>250</td>
<td>4d2+5</td>
<td align=left>The common weapon of the dwarven footsoldier is produced in large numbers in the forges of Ryft. It's of good quality, but by dwarven standards it's an export article in times of peace.</td>
<td>1x5</td>
</tr>
<tr>
<td bgcolor=#F08880 align=left><b>Melee Axe</b></td>
<td>9</td>
<td>400</td>
<td>4d2+8</td>
<td align=left>Ask any veteran soldier and he will tell you the same. When the battle grows too close, your sword becomes more and more useless and it is critical for your survival to carry a small axe, mace or hammer as a second weapon. This kergar axe is extremely well suited for that purpose.</td>
<td>1x5</td>
</tr>
<tr>
<td bgcolor=#F0A080 align=left><b>Erudine Axe</b></td>
<td>12</td>
<td>550</td>
<td>4d2+12</td>
<td align=left>The pure erudine head of this axe is honed so thin that it can only originate from the Black Forge. The axe is unbelievably light and the edge incredibly keen. The haft shows signs of use, the head does not.</td>
<td>1x5</td>
</tr>
<tr>
<td bgcolor=#F0E080 align=left><b>Fluga</b><br><i>artifact</i></td>
<td>20</td>
<td>20000</td>
<td>4d2+12</td>
<td align=left>Fluga was one of three special axes crafted for the three captains of the elven rangers that lead the patrols of the borders of Timberfall when the elves were settling in the region. Now, several hundred years after they were all lost to historical accounts, it's quite amazing one has actually been recovered (+12 to hit, 4d2+12 damage, +5 Chain, +10 ID Monster, +10 Pathfinding).</td>
<td>1x5</td>
</tr>
<tr><td colspan=6 bgcolor=#F8A0C0 align=left><i>two-handed axe (two-handed)</i>
<tr>
<td bgcolor=#F04880 align=left><b>Two-Handed Axe</b></td>
<td>1</td>
<td>250</td>
<td>3d7</td>
<td align=left>The Two-Handed Axe has a longer reach and a greater damage potential than the smaller variants but then again, it's trickier to use.</td>
<td>2x7</td>
</tr>
<tr>
<td bgcolor=#F06080 align=left><b>Minotaur Axe</b></td>
<td>4</td>
<td>500</td>
<td>3d7+4</td>
<td align=left>The weapon of the common Minotaur is often too heavy to be properly wielded by members of lesser races. However, those who do possess the strength, may use it to deadly effect.</td>
<td>2x7</td>
</tr>
<tr>
<td bgcolor=#F08080 align=left><b>Dreadful Labrys</b></td>
<td>8</td>
<td>800</td>
<td>3d7+8</td>
<td align=left>Originally, the labrys was a tool for beheading bulls. Ironically, now vengeful minotaurs make terrifying versions of these axes to behead anything that would stand in their way.</td>
<td>2x7</td>
</tr>
<tr>
<td bgcolor=#F0A080 align=left><b>Demon Scythe</b></td>
<td>12</td>
<td>1100</td>
<td>3d7+12</td>
<td align=left>More a huge, two-handed axe than a true scythe, the Demon Scythe is the preferred weapon of the demons in open battle. Brandishing such a weapon in front of a demon would be considered an insult and should not be done by anyone less than confident in their own battle skills.</td>
<td>2x7</td>
</tr>
<tr>
<td bgcolor=#F0F080 align=left><b>Hel</b><br><i>relic</i></td>
<td>30</td>
<td>25000</td>
<td>3d7+15</td>
<td align=left>Commisioned by the Priests of the Sun during the early days of the War of the Dove and the Crow for their foremost paladin, Sir Musgan the Good, the holy axe was intended to help gain a quick victory for the Church of the Sun. However, Sir Musgan was slain in the very first battle in which he took part and the Hel went missing (+15 to hit, 3d7+15 damage, +10 Points of Light damage +20 Dark Resistance, of Regeneration, -30 Speed, -30 Armour Class).</td>
<td>2x7</td>
</tr>
</table>
[[Category:Weapon]]
201703b89b5974002b3c39341d8f5a43c8e63cf0
Spear (weapon)
0
1610
2165
2009-11-10T14:36:19Z
Ribannah
2
New page: {{item}} A '''spear''' is a pole [[weapon]] that consists of a shaft and one or several sharpened, pointy heads. It is typically used to skewer an opponent; spears in [[Might and Magic Tri...
wikitext
text/x-wiki
{{item}}
A '''spear''' is a pole [[weapon]] that consists of a shaft and one or several sharpened, pointy heads. It is typically used to skewer an opponent; spears in [[Might and Magic Tribute]] are not thrown. Masters of the spear can wield spears one-handed, but the two-handed use of a spear yields extra damage. The spear is one of the weapons of choice of the [[Knight]], who often uses it in combination with a [[Sword (weapon)|sword]] in the left hand.
To use a spear, a [[player character]] has to learn and develop the [[Spear]] skill. [[Ogre]], [[Human]] and [[Elf]] [[Explorer]]s can choose to start out with basic knowledge of this [[skill]].
There are three subtypes of the spear: spear, halberd and trident.
----
==Expertise==
Of the 12 final [[class|professions]], 6 can potentially equip an axe.
<table cellspacing=1 width=50% cellpadding=20 style="margin-right:160px;">
<tr>
<td width=30%><b>mastery</b></td>
<td width=70%><b>professions</b></td>
</tr>
<tr>
<td bgcolor=#EEEEEE>grandmaster</td>
<td>[[Knight]]</td>
</tr>
<tr>
<td bgcolor=#DDDDDD>master</td>
<td>[[Ranger]], [[Assassin]]</td>
</tr>
<tr>
<td bgcolor=#BBBBBB>expert</td>
<td>[[Thief]], [[Monk]], [[Bard]]</td>
</tr>
<tr>
<td bgcolor=#888888>normal</td>
<td></td>
</tr>
</table><br clear=all/>
----
==List of axes==
<i>Selection, specifications and flavour texts by Fander Treespook.</i>
<table cellspacing="1" width="100%" style="margin-right:160px; text-align:center;">
<tr>
<td width=16% align=left><b>axe</b></td>
<td width=6%><b>level</b></td>
<td width=8%><b>value</b></td>
<td width=12%><b>damage</b></td>
<td width=50% align=left><b>flavour text</b></td>
<td width=8%><b>size</b></td>
</tr>
<tr><td colspan=6 bgcolor=#F8A0C0 align=left><i>spear (two-handed, for 1d9 extra damage; masters also right-handed)</i>
<tr>
<td bgcolor=#F04880 align=left><b>Bamboo Spear</b></td>
<td>1</td>
<td>15</td>
<td>1d9</td>
<td align=left>An eight-foot length of bamboo, sharpened by a simple bevel cut is neither elegant nor durable. Then again, against an unarmoured foe, it can be quite deadly.</td>
<td>1x9</td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Warthog Spear</b></td>
<td>2</td>
<td>60</td>
<td>1d9+1</td>
<td align=left>A warthog hunter will say hunting warthogs is easy. You simply tease the animal into attacking you, then set your spear firmly and let it impale itself. A sturdy crosspiece is vital, however, otherwise the animal will run up the entire length of the spear to get at you.</td>
<td>1x9</td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Alvarian Long Spear</b></td>
<td>5</td>
<td>250</td>
<td>1d9+5</td>
<td align=left>The magnificiently wrought phylt and steel alloy spearhead of this perfectly balanced elven weapon clearly marks it a product of the dark-elven smiths of Alvar.</td>
<td>1x9</td>
</tr>
<tr>
<td bgcolor=#F08880 align=left><b>Barbed Spear</b></td>
<td>9</td>
<td>450</td>
<td>1d9+9</td>
<td align=left>The tip of this spear has multiple barbs that make the weapon harder to pull from a victim. This is the design of the weapon and a strong wielder thus deals further damage whn pulling it out. If it cannot be pulled, the spear is so heavy that it will impede its victims movements. Some warriors even throw the spear into their opponents shield before engaging in close combat, thus rendering the shield too heavy for effective use.</td>
<td>1x9</td>
</tr>
<tr>
<td bgcolor=#F0A080 align=left><b>Grandeur Spear</b></td>
<td>12</td>
<td>650</td>
<td>1d9+13</td>
<td align=left>This spear is among the few still existing weapons produced in the Heavenly Forge before it broke down. Those weapons were always very beautiful and at the same time very efficient, much like civilization in the days of the Governor.</td>
<td>1x9</td>
</tr>
<tr>
<td bgcolor=#F0E080 align=left><b>Gae Bolg</b><br><i>artifact</i></td>
<td>20</td>
<td>40000</td>
<td>1d9+18</td>
<td align=left>Probably one of the most fearsome weapons ever crafted, the Gae Bolg belonged to the mighty gladiator Butch Lain of Soronne. Inhumanly strong and agile and with a stamina unmatched, it is said nobody could beat Butch in a duel, even if he did not use the Gae Bolg. The spear was always his last resort and for good reason. One does not become a popular gladiator from putting tiny darts of pain through the entire body of ones opponent upon every hit with the weapon (+18 to hit, 3d9+18 damage, +25 Points of Body damage).</td>
<td>1x9</td>
</tr>
<tr>
<td bgcolor=#F0F080 align=left><b>Nirrti</b><br><i>relic</i></td>
<td>30</td>
<td>15000</td>
<td>1d9+12</td>
<td align=left>A mysterious weapon of unknown origin, Nirrti is unlike any other weapon known, both in properties and design. Amongst the superstitious, it has been concluded that the relic must come from another world entirely (+12 to hit, 3d9+12 damage, of Immolation, -20 Elemental Resistances).</td>
<td>1x9</td>
</tr>
<tr><td colspan=6 bgcolor=#F8A0C0 align=left><i>halberd (two-handed, for 1d9 extra damage; masters also right-handed)</i>
<tr>
<td bgcolor=#F04880 align=left><b>Halberd</b></td>
<td>1</td>
<td>200</td>
<td>3d6</td>
<td align=left>The Halberd is a combination of the two earliest weapons, the axe and the spear, making it a versatile weapon. It needs a bit of space to perform properly, though.</td>
<td>2x9</td>
</tr>
<tr>
<td bgcolor=#F07080 align=left><b>Guardsman's Halberd</b></td>
<td>6</td>
<td>400</td>
<td>3d6+5</td>
<td align=left>Quite heavy at the blade end, this halberd is best suited as a preventive display in the hands of castle guards and the like. Nevertheless, the blade, spike and hook is not just for good looks.</td>
<td>2x9</td>
</tr>
<tr>
<td bgcolor=#F0A080 align=left><b>Elven Glaive</b></td>
<td>12</td>
<td>700</td>
<td>3d6+10</td>
<td align=left>The Elven Glaive is a fearsome weapon in itself with its scimitar-like blade. Imagine this implement pointing out towards you from every Elven Formation Shield in the awe-inspiring Cascadin shield walls.</td>
<td>2x9</td>
</tr>
<tr>
<td bgcolor=#F0E080 align=left><b>Guandi</b><br><i>artifact</i></td>
<td>20</td>
<td>30000</td>
<td>3d6+14</td>
<td align=left>The Church of the Stars has never been popular with neither the Church of the Moon, nor the Church of the Sun, but one High Priest of the Moon, Ivan Guan'di, went as far as to equip a Black Knight with this specially forged weapon named after himself and commanded him to lead an attack against the Church of the Stars. The attack was never reported to have taken place, however, and it is suspected that despite the weapon's resistance towards grey magic, Runemasters were able to distract the Black Knight with their subtle magics and get rid of him (+14 to hit, 3d6+14 damage. +10 Points of Dark damage, +30 Endurance, +20 Grey Resistance).</td>
<td>2x9</td>
</tr>
<tr><td colspan=6 bgcolor=#F8A0C0 align=left><i>trident (two-handed, for 1d9 extra damage; masters also right-handed)</i>
<tr>
<td bgcolor=#F04880 align=left><b>Crude Trident</b></td>
<td>1</td>
<td>100</td>
<td>2d6</td>
<td align=left>The trident is a weapon made from a legend. The legend tells of sea-dwelling creatures called tritons, wielding hayfork-like implements as weapons.</td>
<td>2x9</td>
</tr>
<tr>
<td bgcolor=#F07080 align=left><b>Lizardman Trident</b></td>
<td>6</td>
<td>400</td>
<td>2d6+6</td>
<td align=left>The Lizardmen of the Dagger Wound Islands in the south are very skilled spearmakers. This design is an especially vicious trident with backwards pointing barbes that can cause extra damage when the weapon is pulled from its victim.</td>
<td>2x9</td>
</tr>
<tr>
<td bgcolor=#F0A080 align=left><b>Regnan Trident</b></td>
<td>12</td>
<td>700</td>
<td>2d6+12</td>
<td align=left>Far to the south there is an island inhabited by pirates rumored to be far worse than any encountered in the Sea of Mist. This vile trident, jutting dragon turtle fangs for tines, is supposed to be their defensive weapon. One can wonder what horrors they would employ for the attack.</td>
<td>2x9</td>
</tr>
<tr>
<td bgcolor=#F0E080 align=left><b>Kongo</b><br><i>artifact</i></td>
<td>20</td>
<td>20000</td>
<td>2d6+12</td>
<td align=left>At its height, the triton empire not only included all the seas from coast to coast, it also claimed sovereignty over the depths of the ocean. Even for a triton, the ocean gets dark down there, and the brightly glowing gem embedded at the root of the fork of the weapon seems to support the claim that the tritons ventured into deep waters. The gem constantly shines equivalent to a Torch Light spell when the trident is equipped (+12 to hit, 2d6+12 damage, +10 Spirit damage, +20 Magic, of Torch Light).</td>
<td>2x9</td>
</tr>
</table>
[[Category:Weapon]]
fe9e401cbaf07394a32c81a734dd81a7a3291fe4
2169
2165
2009-11-18T13:50:39Z
Ribannah
2
wikitext
text/x-wiki
{{item}}
A '''spear''' is a pole [[weapon]] that consists of a shaft and one or several sharpened, pointy heads. It is typically used to skewer an opponent; spears in [[Might and Magic Tribute]] are not thrown. Masters of the spear can wield spears one-handed, but the two-handed use of a spear yields extra damage. The spear is one of the weapons of choice of the [[Knight]], who often uses it in combination with a [[Sword (weapon)|sword]] in the left hand.
To use a spear, a [[player character]] has to learn and develop the [[Spear]] skill. [[Ogre]], [[Human]] and [[Elf]] [[Explorer]]s can choose to start out with basic knowledge of this [[skill]].
There are three subtypes of the spear: spear, halberd and trident.
----
==Expertise==
Of the 12 final [[class|professions]], 6 can potentially equip an axe.
<table cellspacing=1 width=50% cellpadding=20 style="margin-right:160px;">
<tr>
<td width=30%><b>mastery</b></td>
<td width=70%><b>professions</b></td>
</tr>
<tr>
<td bgcolor=#EEEEEE>grandmaster</td>
<td>[[Knight]]</td>
</tr>
<tr>
<td bgcolor=#DDDDDD>master</td>
<td>[[Ranger]], [[Assassin]]</td>
</tr>
<tr>
<td bgcolor=#BBBBBB>expert</td>
<td>[[Thief]], [[Monk]], [[Bard]]</td>
</tr>
<tr>
<td bgcolor=#888888>normal</td>
<td></td>
</tr>
</table><br clear=all/>
----
==List of spears==
<i>Selection, specifications and flavour texts by Fander Treespook.</i>
<table cellspacing="1" width="100%" style="margin-right:160px; text-align:center;">
<tr>
<td width=16% align=left><b>spear</b></td>
<td width=6%><b>level</b></td>
<td width=8%><b>value</b></td>
<td width=12%><b>damage</b></td>
<td width=50% align=left><b>flavour text</b></td>
<td width=8%><b>size</b></td>
</tr>
<tr><td colspan=6 bgcolor=#F8A0C0 align=left><i>spear (two-handed, for 1d9 extra damage; masters also right-handed)</i>
<tr>
<td bgcolor=#F04880 align=left><b>Bamboo Spear</b></td>
<td>1</td>
<td>15</td>
<td>1d9</td>
<td align=left>An eight-foot length of bamboo, sharpened by a simple bevel cut is neither elegant nor durable. Then again, against an unarmoured foe, it can be quite deadly.</td>
<td>1x9</td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Warthog Spear</b></td>
<td>2</td>
<td>60</td>
<td>1d9+1</td>
<td align=left>A warthog hunter will say hunting warthogs is easy. You simply tease the animal into attacking you, then set your spear firmly and let it impale itself. A sturdy crosspiece is vital, however, otherwise the animal will run up the entire length of the spear to get at you.</td>
<td>1x9</td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Alvarian Long Spear</b></td>
<td>5</td>
<td>250</td>
<td>1d9+5</td>
<td align=left>The magnificiently wrought phylt and steel alloy spearhead of this perfectly balanced elven weapon clearly marks it a product of the dark-elven smiths of Alvar.</td>
<td>1x9</td>
</tr>
<tr>
<td bgcolor=#F08880 align=left><b>Barbed Spear</b></td>
<td>9</td>
<td>450</td>
<td>1d9+9</td>
<td align=left>The tip of this spear has multiple barbs that make the weapon harder to pull from a victim. This is the design of the weapon and a strong wielder thus deals further damage whn pulling it out. If it cannot be pulled, the spear is so heavy that it will impede its victims movements. Some warriors even throw the spear into their opponents shield before engaging in close combat, thus rendering the shield too heavy for effective use.</td>
<td>1x9</td>
</tr>
<tr>
<td bgcolor=#F0A080 align=left><b>Grandeur Spear</b></td>
<td>12</td>
<td>650</td>
<td>1d9+13</td>
<td align=left>This spear is among the few still existing weapons produced in the Heavenly Forge before it broke down. Those weapons were always very beautiful and at the same time very efficient, much like civilization in the days of the Governor.</td>
<td>1x9</td>
</tr>
<tr>
<td bgcolor=#F0E080 align=left><b>Gae Bolg</b><br><i>artifact</i></td>
<td>20</td>
<td>40000</td>
<td>1d9+18</td>
<td align=left>Probably one of the most fearsome weapons ever crafted, the Gae Bolg belonged to the mighty gladiator Butch Lain of Soronne. Inhumanly strong and agile and with a stamina unmatched, it is said nobody could beat Butch in a duel, even if he did not use the Gae Bolg. The spear was always his last resort and for good reason. One does not become a popular gladiator from putting tiny darts of pain through the entire body of ones opponent upon every hit with the weapon (+18 to hit, 3d9+18 damage, +25 Points of Body damage).</td>
<td>1x9</td>
</tr>
<tr>
<td bgcolor=#F0F080 align=left><b>Nirrti</b><br><i>relic</i></td>
<td>30</td>
<td>15000</td>
<td>1d9+12</td>
<td align=left>A mysterious weapon of unknown origin, Nirrti is unlike any other weapon known, both in properties and design. Amongst the superstitious, it has been concluded that the relic must come from another world entirely (+12 to hit, 3d9+12 damage, of Immolation, -20 Elemental Resistances).</td>
<td>1x9</td>
</tr>
<tr><td colspan=6 bgcolor=#F8A0C0 align=left><i>halberd (two-handed, for 1d9 extra damage; masters also right-handed)</i>
<tr>
<td bgcolor=#F04880 align=left><b>Halberd</b></td>
<td>1</td>
<td>200</td>
<td>3d6</td>
<td align=left>The Halberd is a combination of the two earliest weapons, the axe and the spear, making it a versatile weapon. It needs a bit of space to perform properly, though.</td>
<td>2x9</td>
</tr>
<tr>
<td bgcolor=#F07080 align=left><b>Guardsman's Halberd</b></td>
<td>6</td>
<td>400</td>
<td>3d6+5</td>
<td align=left>Quite heavy at the blade end, this halberd is best suited as a preventive display in the hands of castle guards and the like. Nevertheless, the blade, spike and hook is not just for good looks.</td>
<td>2x9</td>
</tr>
<tr>
<td bgcolor=#F0A080 align=left><b>Elven Glaive</b></td>
<td>12</td>
<td>700</td>
<td>3d6+10</td>
<td align=left>The Elven Glaive is a fearsome weapon in itself with its scimitar-like blade. Imagine this implement pointing out towards you from every Elven Formation Shield in the awe-inspiring Cascadin shield walls.</td>
<td>2x9</td>
</tr>
<tr>
<td bgcolor=#F0E080 align=left><b>Guandi</b><br><i>artifact</i></td>
<td>20</td>
<td>30000</td>
<td>3d6+14</td>
<td align=left>The Church of the Stars has never been popular with neither the Church of the Moon, nor the Church of the Sun, but one High Priest of the Moon, Ivan Guan'di, went as far as to equip a Black Knight with this specially forged weapon named after himself and commanded him to lead an attack against the Church of the Stars. The attack was never reported to have taken place, however, and it is suspected that despite the weapon's resistance towards grey magic, Runemasters were able to distract the Black Knight with their subtle magics and get rid of him (+14 to hit, 3d6+14 damage. +10 Points of Dark damage, +30 Endurance, +20 Grey Resistance).</td>
<td>2x9</td>
</tr>
<tr><td colspan=6 bgcolor=#F8A0C0 align=left><i>trident (two-handed, for 1d9 extra damage; masters also right-handed)</i>
<tr>
<td bgcolor=#F04880 align=left><b>Crude Trident</b></td>
<td>1</td>
<td>100</td>
<td>2d6</td>
<td align=left>The trident is a weapon made from a legend. The legend tells of sea-dwelling creatures called tritons, wielding hayfork-like implements as weapons.</td>
<td>2x9</td>
</tr>
<tr>
<td bgcolor=#F07080 align=left><b>Lizardman Trident</b></td>
<td>6</td>
<td>400</td>
<td>2d6+6</td>
<td align=left>The Lizardmen of the Dagger Wound Islands in the south are very skilled spearmakers. This design is an especially vicious trident with backwards pointing barbes that can cause extra damage when the weapon is pulled from its victim.</td>
<td>2x9</td>
</tr>
<tr>
<td bgcolor=#F0A080 align=left><b>Regnan Trident</b></td>
<td>12</td>
<td>700</td>
<td>2d6+12</td>
<td align=left>Far to the south there is an island inhabited by pirates rumored to be far worse than any encountered in the Sea of Mist. This vile trident, jutting dragon turtle fangs for tines, is supposed to be their defensive weapon. One can wonder what horrors they would employ for the attack.</td>
<td>2x9</td>
</tr>
<tr>
<td bgcolor=#F0E080 align=left><b>Kongo</b><br><i>artifact</i></td>
<td>20</td>
<td>20000</td>
<td>2d6+12</td>
<td align=left>At its height, the triton empire not only included all the seas from coast to coast, it also claimed sovereignty over the depths of the ocean. Even for a triton, the ocean gets dark down there, and the brightly glowing gem embedded at the root of the fork of the weapon seems to support the claim that the tritons ventured into deep waters. The gem constantly shines equivalent to a Torch Light spell when the trident is equipped (+12 to hit, 2d6+12 damage, +10 Spirit damage, +20 Magic, of Torch Light).</td>
<td>2x9</td>
</tr>
</table>
[[Category:Weapon]]
8f9e781351ac13b38a121878e947089dba729aac
Staff (weapon)
0
1611
2166
2009-11-18T13:22:19Z
Ribannah
2
New page: {{item}} A '''staff''' is a large, thick stick that can be used as a two-handed pole [[weapon]]. It is typically used to hit an opponent in vulnerable places or to make them lose their foo...
wikitext
text/x-wiki
{{item}}
A '''staff''' is a large, thick stick that can be used as a two-handed pole [[weapon]]. It is typically used to hit an opponent in vulnerable places or to make them lose their footing. Experts can also use staves defensively.
The staff is a weapon of choice of the [[Bard]]. Both Bards and [[Monk]]s are seen combining staff and [[unarmed combat]] to great effectiveness.
To use a staff, a [[player character]] has to learn and develop the [[Staff]] skill. [[Ogre]] and [[Troll]] [[Explorer]]s, as well as [[Ogre]], [[Human]] and [[Genie]] [[Student]]s, can choose to start out with basic knowledge of this [[skill]].
There are two subtypes of the staff: bo and staff.
----
==Expertise==
Of the 12 final [[class|professions]], 10 can potentially equip a staff.
<table cellspacing=1 width=50% cellpadding=20 style="margin-right:160px;">
<tr>
<td width=30%><b>mastery</b></td>
<td width=70%><b>professions</b></td>
</tr>
<tr>
<td bgcolor=#EEEEEE>grandmaster</td>
<td>[[Bard]]</td>
</tr>
<tr>
<td bgcolor=#DDDDDD>master</td>
<td>[[Monk]], [[Sorcerer]]</td>
</tr>
<tr>
<td bgcolor=#BBBBBB>expert</td>
<td>[[Knight]], [[Ranger]], [[Cleric]], [[Saint]], [[Druid]], [[Runemaster]], [[Necromancer]]</td>
</tr>
<tr>
<td bgcolor=#888888>normal</td>
<td></td>
</tr>
</table><br clear=all/>
----
==List of axes==
<i>Selection, specifications and flavour texts by Fander Treespook.</i>
<table cellspacing="1" width="100%" style="margin-right:160px; text-align:center;">
<tr>
<td width=16% align=left><b>axe</b></td>
<td width=6%><b>level</b></td>
<td width=8%><b>value</b></td>
<td width=12%><b>damage</b></td>
<td width=50% align=left><b>flavour text</b></td>
<td width=8%><b>size</b></td>
</tr>
<tr><td colspan=6 bgcolor=#F8A0C0 align=left><i>bo (two-handed)</i>
<tr>
<td bgcolor=#F04880 align=left><b>Bamboo Stick</b></td>
<td>1</td>
<td>20</td>
<td>1d6</td>
<td align=left>A simple stick of bamboo makes for a very cheap weapon with minimal effort. Bamboo is readily available in and around the region of Serenity.</td>
<td>1x8</td>
</tr>
<tr>
<td bgcolor=#F05880 align=left><b>Tapered Bo</b></td>
<td>3</td>
<td>100</td>
<td>1d6+2</td>
<td align=left>The reduced weight from the tapered ends of this solid white-oak staff slightly reduces its damage potential. This minor disadvantage is, however, more than made up for by the increased speed of the weapon.</td>
<td>1x8</td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Performer's Pole</b></td>
<td>5</td>
<td>200</td>
<td>1d6+4</td>
<td align=left>The Circus of the Sun sports many excellent performers; acrobats, tightrope walkers, pole vaulters, martial artists, animal trainers, clowns and more. All of these regularly use staves in their performances and though their staves might differ, common to them all is a perfect balance and superb grip.</td>
<td>1x8</td>
</tr>
<tr>
<td bgcolor=#F08080 align=left><b>Martial Bostaff</b></td>
<td>8</td>
<td>400</td>
<td>1d6+6</td>
<td align=left>In the hands of the martial master a bostaff becomes an extension of the body. It has longer reach and greater damage potential than fists and feet alone. It offers good protection and does not hinder the movement of a trained wielder. This bo has metal fittings to make it stronger and better protect the user when blocking weapons.</td>
<td>1x8</td>
</tr>
<tr>
<td bgcolor=#F0E080 align=left><b>Shishi'O</b><br><i>artifact</i></td>
<td>20</td>
<td>25000</td>
<td>2d3+7</td>
<td align=left>This staff is believed to have originated in the empire of Phynaxia. Not much is known about the short-lived Phynaxian empire though, and the same goes for this weapon, except that its enchantments obviously was focused on the mind and the body (+7 to hit, 2d3+7 damage, +10 Meditation, +10 Body Building, +10 all Resistances +5 Body Magic, +5 Mind Magic).</td>
<td>1x7</td>
</tr>
<tr><td colspan=6 bgcolor=#F8A0C0 align=left><i>staff (two-handed)</i>
<tr>
<td bgcolor=#F04880 align=left><b>Shaman's Staff</b></td>
<td>1</td>
<td>40</td>
<td>2d4</td>
<td align=left>A shaman needs to look convincingly menacing to keep his position within the primitive tribes of Karigor. It's obviously popular among their rank to achieve this by affixing skulls of various dead animals atop their staves.</td>
<td>1x9</td>
</tr>
<tr>
<td bgcolor=#F05880 align=left><b>Student's Staff</b></td>
<td>3</td>
<td>200</td>
<td>2d4+3</td>
<td align=left>A popular weapon of choice among those who set out onto the path of magical studies, these staves come in many variants. They are all hardwood with quartz cystal tops however and are commonly around 8 feet long.</td>
<td>1x9</td>
</tr>
<tr>
<td bgcolor=#F07080 align=left><b>Scholar's Staff</b></td>
<td>6</td>
<td>400</td>
<td>2d4+5</td>
<td align=left>A Scholar needs to display rank over the Students. In Eldrar's Tower an unwritten law demands that Scholars carry Scholar's Staves. This particular staff is a quite solid quarterstaff, wrapped in red velvet and capped with golden knobs.</td>
<td>1x9</td>
</tr>
<tr>
<td bgcolor=#F08880 align=left><b>Sorcerer's Staff</b></td>
<td>9</td>
<td>600</td>
<td>2d4+7</td>
<td align=left>The sorcerers of faraway Bracada are famous for many things, their beautiful coromandel staves among them. You can almost feel a presence when you touch the ebony wood. Perhaps it is the spirit of the griffin adorning the top of the staff.</td>
<td>1x9</td>
</tr>
<tr>
<td bgcolor=#F0E080 align=left><b>Cathbad</b><br><i>artifact</i></td>
<td>20</td>
<td>30000</td>
<td>2d4+8</td>
<td align=left>Found by trolls in Murmurwoods near a circle of stones, this oaken staff is surely of druidic origin, but that is just about all that is known about the magnificently carved pole. Strange indeed that such a marvelous artifact would be left behind by a community of druids, though (+8 to hit, 2d4+8 damage, of Earth Magic, +10 Alchemy, +10 Meditation, +5 Learning, +5 Reputation).</td>
<td>1x9</td>
</tr>
</table>
[[Category:Weapon]]
dd7f39f1b8e0082f2e174a0248b8a0041ab34cc8
2168
2166
2009-11-18T13:49:54Z
Ribannah
2
/* List of axes */
wikitext
text/x-wiki
{{item}}
A '''staff''' is a large, thick stick that can be used as a two-handed pole [[weapon]]. It is typically used to hit an opponent in vulnerable places or to make them lose their footing. Experts can also use staves defensively.
The staff is a weapon of choice of the [[Bard]]. Both Bards and [[Monk]]s are seen combining staff and [[unarmed combat]] to great effectiveness.
To use a staff, a [[player character]] has to learn and develop the [[Staff]] skill. [[Ogre]] and [[Troll]] [[Explorer]]s, as well as [[Ogre]], [[Human]] and [[Genie]] [[Student]]s, can choose to start out with basic knowledge of this [[skill]].
There are two subtypes of the staff: bo and staff.
----
==Expertise==
Of the 12 final [[class|professions]], 10 can potentially equip a staff.
<table cellspacing=1 width=50% cellpadding=20 style="margin-right:160px;">
<tr>
<td width=30%><b>mastery</b></td>
<td width=70%><b>professions</b></td>
</tr>
<tr>
<td bgcolor=#EEEEEE>grandmaster</td>
<td>[[Bard]]</td>
</tr>
<tr>
<td bgcolor=#DDDDDD>master</td>
<td>[[Monk]], [[Sorcerer]]</td>
</tr>
<tr>
<td bgcolor=#BBBBBB>expert</td>
<td>[[Knight]], [[Ranger]], [[Cleric]], [[Saint]], [[Druid]], [[Runemaster]], [[Necromancer]]</td>
</tr>
<tr>
<td bgcolor=#888888>normal</td>
<td></td>
</tr>
</table><br clear=all/>
----
==List of staves==
<i>Selection, specifications and flavour texts by Fander Treespook.</i>
<table cellspacing="1" width="100%" style="text-align:center;">
<tr>
<td width=16% align=left><b>staff</b></td>
<td width=6%><b>level</b></td>
<td width=8%><b>value</b></td>
<td width=12%><b>damage</b></td>
<td width=50% align=left><b>flavour text</b></td>
<td width=8%><b>size</b></td>
</tr>
<tr><td colspan=6 bgcolor=#F8A0C0 align=left><i>bo (two-handed)</i>
<tr>
<td bgcolor=#F04880 align=left><b>Bamboo Stick</b></td>
<td>1</td>
<td>20</td>
<td>1d6</td>
<td align=left>A simple stick of bamboo makes for a very cheap weapon with minimal effort. Bamboo is readily available in and around the region of Serenity.</td>
<td>1x8</td>
</tr>
<tr>
<td bgcolor=#F05880 align=left><b>Tapered Bo</b></td>
<td>3</td>
<td>100</td>
<td>1d6+2</td>
<td align=left>The reduced weight from the tapered ends of this solid white-oak staff slightly reduces its damage potential. This minor disadvantage is, however, more than made up for by the increased speed of the weapon.</td>
<td>1x8</td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Performer's Pole</b></td>
<td>5</td>
<td>200</td>
<td>1d6+4</td>
<td align=left>The Circus of the Sun sports many excellent performers; acrobats, tightrope walkers, pole vaulters, martial artists, animal trainers, clowns and more. All of these regularly use staves in their performances and though their staves might differ, common to them all is a perfect balance and superb grip.</td>
<td>1x8</td>
</tr>
<tr>
<td bgcolor=#F08080 align=left><b>Martial Bostaff</b></td>
<td>8</td>
<td>400</td>
<td>1d6+6</td>
<td align=left>In the hands of the martial master a bostaff becomes an extension of the body. It has longer reach and greater damage potential than fists and feet alone. It offers good protection and does not hinder the movement of a trained wielder. This bo has metal fittings to make it stronger and better protect the user when blocking weapons.</td>
<td>1x8</td>
</tr>
<tr>
<td bgcolor=#F0E080 align=left><b>Shishi'O</b><br><i>artifact</i></td>
<td>20</td>
<td>25000</td>
<td>2d3+7</td>
<td align=left>This staff is believed to have originated in the empire of Phynaxia. Not much is known about the short-lived Phynaxian empire though, and the same goes for this weapon, except that its enchantments obviously was focused on the mind and the body (+7 to hit, 2d3+7 damage, +10 Meditation, +10 Body Building, +10 all Resistances +5 Body Magic, +5 Mind Magic).</td>
<td>1x7</td>
</tr>
<tr><td colspan=6 bgcolor=#F8A0C0 align=left><i>staff (two-handed)</i>
<tr>
<td bgcolor=#F04880 align=left><b>Shaman's Staff</b></td>
<td>1</td>
<td>40</td>
<td>2d4</td>
<td align=left>A shaman needs to look convincingly menacing to keep his position within the primitive tribes of Karigor. It's obviously popular among their rank to achieve this by affixing skulls of various dead animals atop their staves.</td>
<td>1x9</td>
</tr>
<tr>
<td bgcolor=#F05880 align=left><b>Student's Staff</b></td>
<td>3</td>
<td>200</td>
<td>2d4+3</td>
<td align=left>A popular weapon of choice among those who set out onto the path of magical studies, these staves come in many variants. They are all hardwood with quartz cystal tops however and are commonly around 8 feet long.</td>
<td>1x9</td>
</tr>
<tr>
<td bgcolor=#F07080 align=left><b>Scholar's Staff</b></td>
<td>6</td>
<td>400</td>
<td>2d4+5</td>
<td align=left>A Scholar needs to display rank over the Students. In Eldrar's Tower an unwritten law demands that Scholars carry Scholar's Staves. This particular staff is a quite solid quarterstaff, wrapped in red velvet and capped with golden knobs.</td>
<td>1x9</td>
</tr>
<tr>
<td bgcolor=#F08880 align=left><b>Sorcerer's Staff</b></td>
<td>9</td>
<td>600</td>
<td>2d4+7</td>
<td align=left>The sorcerers of faraway Bracada are famous for many things, their beautiful coromandel staves among them. You can almost feel a presence when you touch the ebony wood. Perhaps it is the spirit of the griffin adorning the top of the staff.</td>
<td>1x9</td>
</tr>
<tr>
<td bgcolor=#F0E080 align=left><b>Cathbad</b><br><i>artifact</i></td>
<td>20</td>
<td>30000</td>
<td>2d4+8</td>
<td align=left>Found by trolls in Murmurwoods near a circle of stones, this oaken staff is surely of druidic origin, but that is just about all that is known about the magnificently carved pole. Strange indeed that such a marvelous artifact would be left behind by a community of druids, though (+8 to hit, 2d4+8 damage, of Earth Magic, +10 Alchemy, +10 Meditation, +5 Learning, +5 Reputation).</td>
<td>1x9</td>
</tr>
</table>
[[Category:Weapon]]
5a2ad27314505d9ec4bfa00b0c21e805851715f0
2173
2168
2009-11-24T13:49:36Z
Ribannah
2
+
wikitext
text/x-wiki
{{item}}
A '''staff''' is a large, thick stick that can be used as a two-handed pole [[weapon]]. It is typically used to hit an opponent in vulnerable places or to make them lose their footing. Experts can also use staves defensively.
The staff is a weapon of choice of the [[Bard]]. It is also the best weapon of the [[Sorcerer]]. Both Bards and [[Monk]]s are seen combining staff and [[unarmed combat]] to great effectiveness.
To use a staff, a [[player character]] has to learn and develop the [[Staff]] skill. [[Ogre]] and [[Troll]] [[Explorer]]s, as well as [[Ogre]], [[Human]] and [[Genie]] [[Student]]s, can choose to start out with basic knowledge of this [[skill]].
There are two subtypes of the staff: bo and staff.
----
==Expertise==
Of the 12 final [[class|professions]], 10 can potentially equip a staff.
<table cellspacing=1 width=50% cellpadding=20 style="margin-right:160px;">
<tr>
<td width=30%><b>mastery</b></td>
<td width=70%><b>professions</b></td>
</tr>
<tr>
<td bgcolor=#EEEEEE>grandmaster</td>
<td>[[Bard]]</td>
</tr>
<tr>
<td bgcolor=#DDDDDD>master</td>
<td>[[Monk]], [[Sorcerer]]</td>
</tr>
<tr>
<td bgcolor=#BBBBBB>expert</td>
<td>[[Knight]], [[Ranger]], [[Cleric]], [[Saint]], [[Druid]], [[Runemaster]], [[Necromancer]]</td>
</tr>
<tr>
<td bgcolor=#888888>normal</td>
<td></td>
</tr>
</table><br clear=all/>
----
==List of staves==
<i>Selection, specifications and flavour texts by Fander Treespook.</i>
<table cellspacing="1" width="100%" style="text-align:center;">
<tr>
<td width=16% align=left><b>staff</b></td>
<td width=6%><b>level</b></td>
<td width=8%><b>value</b></td>
<td width=12%><b>damage</b></td>
<td width=50% align=left><b>flavour text</b></td>
<td width=8%><b>size</b></td>
</tr>
<tr><td colspan=6 bgcolor=#F8A0C0 align=left><i>bo (two-handed)</i>
<tr>
<td bgcolor=#F04880 align=left><b>Bamboo Stick</b></td>
<td>1</td>
<td>20</td>
<td>1d6</td>
<td align=left>A simple stick of bamboo makes for a very cheap weapon with minimal effort. Bamboo is readily available in and around the region of Serenity.</td>
<td>1x8</td>
</tr>
<tr>
<td bgcolor=#F05880 align=left><b>Tapered Bo</b></td>
<td>3</td>
<td>100</td>
<td>1d6+2</td>
<td align=left>The reduced weight from the tapered ends of this solid white-oak staff slightly reduces its damage potential. This minor disadvantage is, however, more than made up for by the increased speed of the weapon.</td>
<td>1x8</td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Performer's Pole</b></td>
<td>5</td>
<td>200</td>
<td>1d6+4</td>
<td align=left>The Circus of the Sun sports many excellent performers; acrobats, tightrope walkers, pole vaulters, martial artists, animal trainers, clowns and more. All of these regularly use staves in their performances and though their staves might differ, common to them all is a perfect balance and superb grip.</td>
<td>1x8</td>
</tr>
<tr>
<td bgcolor=#F08080 align=left><b>Martial Bostaff</b></td>
<td>8</td>
<td>400</td>
<td>1d6+6</td>
<td align=left>In the hands of the martial master a bostaff becomes an extension of the body. It has longer reach and greater damage potential than fists and feet alone. It offers good protection and does not hinder the movement of a trained wielder. This bo has metal fittings to make it stronger and better protect the user when blocking weapons.</td>
<td>1x8</td>
</tr>
<tr>
<td bgcolor=#F0E080 align=left><b>Shishi'O</b><br><i>artifact</i></td>
<td>20</td>
<td>25000</td>
<td>2d3+7</td>
<td align=left>This staff is believed to have originated in the empire of Phynaxia. Not much is known about the short-lived Phynaxian empire though, and the same goes for this weapon, except that its enchantments obviously was focused on the mind and the body (+7 to hit, 2d3+7 damage, +10 Meditation, +10 Body Building, +10 all Resistances +5 Body Magic, +5 Mind Magic).</td>
<td>1x7</td>
</tr>
<tr><td colspan=6 bgcolor=#F8A0C0 align=left><i>staff (two-handed)</i>
<tr>
<td bgcolor=#F04880 align=left><b>Shaman's Staff</b></td>
<td>1</td>
<td>40</td>
<td>2d4</td>
<td align=left>A shaman needs to look convincingly menacing to keep his position within the primitive tribes of Karigor. It's obviously popular among their rank to achieve this by affixing skulls of various dead animals atop their staves.</td>
<td>1x9</td>
</tr>
<tr>
<td bgcolor=#F05880 align=left><b>Student's Staff</b></td>
<td>3</td>
<td>200</td>
<td>2d4+3</td>
<td align=left>A popular weapon of choice among those who set out onto the path of magical studies, these staves come in many variants. They are all hardwood with quartz cystal tops however and are commonly around 8 feet long.</td>
<td>1x9</td>
</tr>
<tr>
<td bgcolor=#F07080 align=left><b>Scholar's Staff</b></td>
<td>6</td>
<td>400</td>
<td>2d4+5</td>
<td align=left>A Scholar needs to display rank over the Students. In Eldrar's Tower an unwritten law demands that Scholars carry Scholar's Staves. This particular staff is a quite solid quarterstaff, wrapped in red velvet and capped with golden knobs.</td>
<td>1x9</td>
</tr>
<tr>
<td bgcolor=#F08880 align=left><b>Sorcerer's Staff</b></td>
<td>9</td>
<td>600</td>
<td>2d4+7</td>
<td align=left>The sorcerers of faraway Bracada are famous for many things, their beautiful coromandel staves among them. You can almost feel a presence when you touch the ebony wood. Perhaps it is the spirit of the griffin adorning the top of the staff.</td>
<td>1x9</td>
</tr>
<tr>
<td bgcolor=#F0E080 align=left><b>Cathbad</b><br><i>artifact</i></td>
<td>20</td>
<td>30000</td>
<td>2d4+8</td>
<td align=left>Found by trolls in Murmurwoods near a circle of stones, this oaken staff is surely of druidic origin, but that is just about all that is known about the magnificently carved pole. Strange indeed that such a marvelous artifact would be left behind by a community of druids, though (+8 to hit, 2d4+8 damage, of Earth Magic, +10 Alchemy, +10 Meditation, +5 Learning, +5 Reputation).</td>
<td>1x9</td>
</tr>
</table>
[[Category:Weapon]]
80a27e93c7cca6c4863b038eeb7db0b4d2dbe66a
Mace (weapon)
0
1612
2172
2009-11-24T13:46:58Z
Ribannah
2
New page: {{item}} A '''mace''' consists of a short handle with a heavy end. It is a [[weapon]] that is typically used to hit vital body parts and possibly stun or even paralyze the opponent. The ma...
wikitext
text/x-wiki
{{item}}
A '''mace''' consists of a short handle with a heavy end. It is a [[weapon]] that is typically used to hit vital body parts and possibly stun or even paralyze the opponent. The mace is the weapon of choice of the [[Thief]], and also the best weapon of the [[Cleric]].
To use a mace, a [[player character]] has to learn and develop the [[Mace]] skill. [[Ogre]], [[Troll]] and [[Vampire]] [[Explorer]]s can choose to start out with basic knowledge of this [[skill]].
There are two subtypes of the mace: mace and hammer.
----
==Expertise==
Of the 12 final [[class|professions]], 8 can potentially equip a mace.
<table cellspacing=1 width=50% cellpadding=20 style="margin-right:160px;">
<tr>
<td width=30%><b>mastery</b></td>
<td width=70%><b>professions</b></td>
</tr>
<tr>
<td bgcolor=#EEEEEE>grandmaster</td>
<td>[[Thief]]</td>
</tr>
<tr>
<td bgcolor=#DDDDDD>master</td>
<td>[[Knight]], [[Assassin]], [[Cleric]]</td>
</tr>
<tr>
<td bgcolor=#BBBBBB>expert</td>
<td>[[Ranger]], [[Monk]], [[Bard]], [[Saint]]</td>
</tr>
<tr>
<td bgcolor=#888888>normal</td>
<td></td>
</tr>
</table><br clear=all/>
----
==List of maces==
<i>Selection, specifications and flavour texts by Fander Treespook.</i>
<table cellspacing="1" width="100%" style="text-align:center;">
<tr>
<td width=16% align=left><b>mace</b></td>
<td width=6%><b>level</b></td>
<td width=8%><b>value</b></td>
<td width=12%><b>damage</b></td>
<td width=50% align=left><b>flavour text</b></td>
<td width=8%><b>size</b></td>
</tr>
<tr><td colspan=6 bgcolor=#F8A0C0 align=left><i>mace (right-handed)</i>
<tr>
<td bgcolor=#F04880 align=left><b>Thug's Mace</b></td>
<td>1</td>
<td>50</td>
<td>2d4</td>
<td align=left>The differences between this simple mace and a club are few. The mace has the weight more correctly distributed. Any victim probably will attest to that.</td>
<td>1x5</td>
</tr>
<tr>
<td bgcolor=#F05880 align=left><b>Troll Kerrie</b></td>
<td>3</td>
<td>150</td>
<td>2d4+3</td>
<td align=left>Made of hardwood, polished and sometimes even ornamented, these maces are often considered by troll warriors a symbol of mercy. That is, however, not due to its lack of spikes. Rather, the kind of mercy given by this weapon would be putting a lethally wounded companion out of his misery.</td>
<td>1x5</td>
</tr>
<tr>
<td bgcolor=#F07080 align=left><b>Zealot Mace</b></td>
<td>6</td>
<td>400</td>
<td>2d4+5</td>
<td align=left>A rather common mace of very good quality, this is the favorite weapon when clergy fights clergy.</td>
<td>1x5</td>
</tr>
<tr>
<td bgcolor=#F08880 align=left><b>Gryphonheart Mace</b></td>
<td>9</td>
<td>600</td>
<td>2d4+8</td>
<td align=left>This weapon is made to be effective in large battles. Whereas flanged weapons tend to get stuck in flesh and armour, the polished, heavy head of this mace bounces off after impact, enabling a skilled user to damage more foes in a shorter amount of time.</td>
<td>1x5</td>
</tr>
<tr>
<td bgcolor=#F0A080 align=left><b>Holy Water Sprinkler</b></td>
<td>12</td>
<td>800</td>
<td>2d4+11</td>
<td align=left>The sprinkling of Holy Water has long been a ritual performed by the Church of the Sun as protection from evil spirits. Sometimes a ceremony is not enough and physical action is called for. This is how the ritual weapon of the Church of the Sun, the flail, got its symbolic name.</td>
<td>1x5</td>
</tr>
<tr>
<td bgcolor=#F0E080 align=left><b>Sharur</b><br><i>artifact</i></td>
<td>20</td>
<td>30000</td>
<td>2d4+13</td>
<td align=left>Also called the 'Smasher of Thousands', this mace was employed by the Phynaxian Dragoons during the Timber Wars, where it literally smashed thousands of elves. The weapon was finally captured by the elves and brought to Pierpont for destruction in 788 A.S. and was never since seen. Holding this very artifact right here, right now, you seem to have proven the tales wrong (+13 to hit, 2d4+13 damage, +20 Magic, of Elf-, Halfling-, Dwarf-, and Genieslaying).</td>
<td>1x5</td>
</tr>
<tr>
<td bgcolor=#F0F080 align=left><b>Kaumodaki</b><br><i>relic</i></td>
<td>30</td>
<td>20000</td>
<td>2d4+15</td>
<td align=left>The prime symbol of power and intimidation for the Guild of Muggers in the first half of the 800th century A.S, Kaumodaki instilled fear in the heart of many a merchant and caravaneer. A joint campaign of several trading guilds ultimately saw the extinction of the Guild of Muggers in 794 A.S. It seems that the Kaumodaki made somebody a big profit afterwards (+15 to hit, 2d4+15 damage, doubles a master or grandmasters chance to stun or paralyze, 5% chance per successful attack to stun or paralyze the wielder).</td>
<td>1x5</td>
</tr>
<tr><td colspan=6 bgcolor=#F8A0C0 align=left><i>hammer (right-handed)</i>
<tr>
<td bgcolor=#F04880 align=left><b>Gnoll Hammer</b></td>
<td>1</td>
<td>120</td>
<td>2d5</td>
<td align=left>The smith got this weapon all wrong. To make the warrior able to wield its great weight the length of the haft was sacrificed instead of adding a counterweight. Thus, it has very short reach and is rather awkward to use.</td>
<td>2x4</td>
</tr>
<tr>
<td bgcolor=#F06080 align=left><b>Cavalry Hammer</b></td>
<td>4</td>
<td>300</td>
<td>2d5+3</td>
<td align=left>Complete with a leather-bound handle and a small besagew, the secondary weapon of the cavalrist is quite efficient in itself. The head is well balanced between the flat end and the pick.</td>
<td>2x4</td>
</tr>
<tr>
<td bgcolor=#F07880 align=left><b>War Hammer</b></td>
<td>7</td>
<td>500</td>
<td>2d5+6</td>
<td align=left>A gruesome weapon, the war hammers' blunt teeth are designed for cracking unprotected skulls without sticking. The pick at the opposite end is for piercing helmets and the top spike for thrusting.</td>
<td>2x4</td>
</tr>
<tr>
<td bgcolor=#F09080 align=left><b>Holy Hammer</b></td>
<td>10</td>
<td>700</td>
<td>2d5+9</td>
<td align=left>Magically constructed from kergar and exotic wood by the Church of the Moon, these hammers are never given to anyone but their most loyal members.</td>
<td>2x4</td>
</tr>
<tr>
<td bgcolor=#F0A080 align=left><b>Ogre Maul</b></td>
<td>12</td>
<td>900</td>
<td>2d5+12</td>
<td align=left>When the wild ogres of Algol make weapons, they do not stop to think about making them useable for other races. Thus, even though this is a perfectly balanced weapon, you need to be quite strong to wield it effectively. The haft has excellent grip, but is simply too thick for a weakling to get a proper hold of.</td>
<td>2x5</td>
</tr>
<tr>
<td bgcolor=#F0F080 align=left><b>Aghor</b><br><i>relic</i></td>
<td>30</td>
<td>30000</td>
<td>2d5+15</td>
<td align=left>Thunder rolls over the battlefield when the mighty Aghor is swung by a worthy wielder. Upon every successful hit, the weapon discharges an electrical bolt which further wounds its unfortunate victim. Though not the item called 'Mekorig's Hammer', this weapon is still believed to be forged by the famous artificer (+15 to hit, 2d5+15 damage, +25 Points of electrical damage, +20 Air Resistance, +20 Earth Resistance, -10 all stats, -50 Hit Points).</td>
<td>2x5</td>
</tr>
</table>
[[Category:Weapon]]
23b31caf9f93141db99b8d32f831e2baefeecd4e
Bow (weapon)
0
1613
2177
2009-11-24T14:36:58Z
Ribannah
2
New page: {{item}} A '''bow''' consists of wooden limbs and a string. It is the only ranged [[weapon]] type in [[Might and Magic Tribute]]. A bow is used to shoot sharp-pointed [[arrow]]s or [[bolt]...
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{{item}}
A '''bow''' consists of wooden limbs and a string. It is the only ranged [[weapon]] type in [[Might and Magic Tribute]]. A bow is used to shoot sharp-pointed [[arrow]]s or [[bolt]]s that can penetrate the enemy's body by the force of the shot. The use of special [[ammunition]] can cause extra damage. The bow is a weapon of choice of the [[Ranger]].
To use a bow, a [[player character]] has to learn and develop the [[Bow]] skill. [[Human]], [[Elf]] and [[Genie]] [[Explorer]]s, as well as [[Human]], [[Vampire]] and [[Elf]] [[Student]]s, can choose to start out with basic knowledge of this [[skill]].
There are two subtypes of the bow: crossbow and bow.
For the purposes of gameplay, a player does not need to put the bow into the hands of a player character, and any items already in the hands of a player character remain equipped.
----
==Expertise==
Of the 12 final [[class|professions]], all can potentially equip a bow.
<table cellspacing=1 width=50% cellpadding=20 style="margin-right:160px;">
<tr>
<td width=30%><b>mastery</b></td>
<td width=70%><b>professions</b></td>
</tr>
<tr>
<td bgcolor=#EEEEEE>grandmaster</td>
<td>[[Ranger]]</td>
</tr>
<tr>
<td bgcolor=#DDDDDD>master</td>
<td>[[Knight]], [[Assassin]], [[Monk]]</td>
</tr>
<tr>
<td bgcolor=#BBBBBB>expert</td>
<td>[[Thief]], [[Bard]], [[Cleric]], [[Runemaster]]</td>
</tr>
<tr>
<td bgcolor=#888888>normal</td>
<td>[[Saint]], [[Druid]], [[Sorcerer]], [[Necromancer]]</td>
</tr>
</table><br clear=all/>
----
==List of bows==
<i>Selection, specifications and flavour texts by Fander Treespook.</i>
<table cellspacing="1" width="100%" style="text-align:center;">
<tr>
<td width=16% align=left><b>axe</b></td>
<td width=6%><b>level</b></td>
<td width=8%><b>value</b></td>
<td width=12%><b>damage</b></td>
<td width=50% align=left><b>flavour text</b></td>
<td width=8%><b>size</b></td>
</tr>
<tr><td colspan=6 bgcolor=#F8A0C0 align=left><i>crossbow (ranged)</i>
<tr>
<td bgcolor=#F04880 align=left><b>Hand Crossbow</b></td>
<td>1</td>
<td>50</td>
<td>4d2</td>
<td align=left>This light crossbow can be aimed and fired by one hand, however cocking it requires the use of both hands and makes it a rather slow weapon after all.</td>
<td>2x5</td>
</tr>
<tr>
<td bgcolor=#F05880 align=left><b>Sturdy Crossbow</b></td>
<td>3</td>
<td>200</td>
<td>4d2+3</td>
<td align=left>The strong siertal bowspan of this good quality crossbow is cocked by use of a belt-hook. It does not have the effective range of the longbow, but is much easier to use.</td>
<td>2x5</td>
</tr>
<tr>
<td bgcolor=#F07880 align=left><b>Arbalest</b></td>
<td>7</td>
<td>300</td>
<td>4d2+5</td>
<td align=left>So big and heavy is this crossbow that it's a common joke among seasoned soldiers to call it the Handheld Siege Engine, or Arm Ballista.</td>
<td>2x5</td>
</tr>
<tr>
<td bgcolor=#F09080 align=left><b>Demoniac Crossbow</b></td>
<td>10</td>
<td>400</td>
<td>4d2+7</td>
<td align=left>Equipped with a hand crank and shaft sights, these exceptional crossbows are superior to all that have come before. They are made in the image of their creators, the demoniacs.</td>
<td>2x5</td>
</tr>
<tr>
<td bgcolor=#F0F080 align=left><b>Pinakar</b><br><i>relic</i></td>
<td>30</td>
<td>30000</td>
<td>4d2+10</td>
<td align=left>Originally created to be a weapon mounted on top of caravan wagons, the testing of the devastating weapon in actual combat proved rather fatal when the operator released it into the roof of his own wagon after being hit in the back by an enemy arrow. All that was left after the carnage was the crossbow itself, and the concept was not further developed. As it is intended for mounting, only the very strong can use this crossbow as a hand-held weapon. The Pinaka cannot be loaded with other bolts than those it magically creates when cocked (+10 to hit, 4d2+10 damage, of Carnage, +50 Accuracy, -50 Magic, requires Might 50 to use, of Force).</td>
<td>2x5</td>
</tr>
<tr><td colspan=6 bgcolor=#F8A0C0 align=left><i>bow (ranged)</i>
<tr>
<td bgcolor=#F04880 align=left><b>Rowan Flatbow</b></td>
<td>1</td>
<td>100</td>
<td>5d2</td>
<td align=left>This is one of four bows the bowyer gets from cleaving a 6 foot by 6 thumb log of rowan with two perpendicular cuts down the length of the timber. The springy outer wood becomes the back of the bow and the harder wood nearer the core its belly.</td>
<td>2x7</td>
</tr>
<tr>
<td bgcolor=#F05880 align=left><b>Kalimar Recurve</b></td>
<td>3</td>
<td>200</td>
<td>5d2+2</td>
<td align=left>Originally produced for the Kalimar city guard over many decades, the recurve bow is smaller and handier than the average longbow. It still retains the power of these other bows, and is even slightly easier to pull.</td>
<td>2x7</td>
</tr>
<tr>
<td bgcolor=#F07080 align=left><b>Snow-Elf Hornbow</b></td>
<td>6</td>
<td>300</td>
<td>5d2+4</td>
<td align=left>The Snow-Elves of Vori construct their powerful composite bows with a wooden core. Pieces of blue dragon horn makes up the belly layer and strips of sinew the back layer. Lastly, Snow-Elves always adorn their bows with pieces of fur.</td>
<td>2x7</td>
</tr>
<tr>
<td bgcolor=#F08880 align=left><b>Dark-Elf Warbow</b></td>
<td>9</td>
<td>400</td>
<td>5d2+6</td>
<td align=left>Wood, steel and bone make up the layers of this strong, accurate and perfectly balanced composite longbow. There is no disputing that this bow is of Alvarian make.</td>
<td>2x7</td>
</tr>
<tr>
<td bgcolor=#F0A080 align=left><b>Mogredbone Bow</b></td>
<td>12</td>
<td>500</td>
<td>5d2+8</td>
<td align=left>The Mogred is massive and so are its ribs. The bowyer that sets his mind on turning such a bone into a bow has taken a demanding task upon himself. You currently hold the results of a successfully completed labor of such a kind.</td>
<td>2x7</td>
</tr>
<tr>
<td bgcolor=#F0E080 align=left><b>Gandiva</b><br><i>artifact</i></td>
<td>20</td>
<td>25000</td>
<td>5d2+10</td>
<td align=left>Rumoured to have been created by the mystic Ranavu for the dark-elf Urjana so that he could beat the famous Brennan Morland in an archery contest, the Gandiva was enchanted to increase the shooter's aim. Ranavu, being an adept water magic user, also imbued the weapon with water-related magics. There seems to have been a side-effect from the enchantment process, however, as there is a 5% chance per shot fired that the bow will also discharge a Ring of Frost spell. Maybe Urjana found this out on his way to the contest, for he never showed up. Whether he decided to stay away as not to harm his opponent or was otherwise kept from coming will never be known for certain (+10 to hit, 5d2+10 damage, +25 Accuracy, +10 Water damage, +10 Water Resistance, of Frost Rings).</td>
<td>2x7</td>
</tr>
<tr>
<td bgcolor=#F0F080 align=left><b>Sarnga</b><br><i>relic</i></td>
<td>30</td>
<td>25000</td>
<td>5d2+12</td>
<td align=left>Almost certainly produced in the Heavenly Forge, this magnificent weapon surely dates back to the Time of Wonders. The user of the bow feels enhanced in every way and gains so much confidence in the use of just this weapon that it negatively affects the skills with all other weapons (+12 to hit, 5d2+12 damage, of the Gods, +10 Bow, -5 all other combat skills).</td>
<td>2x7</td>
</tr>
</table>
[[Category:Weapon]]
e55e2de48981db6e11c0206cdf5df50c1be54942
Hammer
0
1614
2178
2009-11-25T12:31:05Z
Ribannah
2
Redirecting to [[Mace (weapon)]]
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#Redirect [[Mace (weapon)]]
a297e84b2806a3328144165d0865dacb5621383e
Crossbow
0
1615
2179
2009-11-25T12:32:03Z
Ribannah
2
Redirecting to [[Bow (weapon)]]
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#Redirect [[Bow (weapon)]]
88ba5bc757850170f14bf2ad19b14798bd29898f
Trident
0
1616
2180
2009-11-25T12:33:02Z
Ribannah
2
Redirecting to [[Spear (weapon)]]
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#Redirect [[Spear (weapon)]]
2125c9f64642bf8e2b68bceb8e2b9ee0fe0bff63
Halberd
0
1617
2181
2009-11-25T12:34:12Z
Ribannah
2
Redirecting to [[Spear (weapon)]]
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#Redirect [[Spear (weapon)]]
2125c9f64642bf8e2b68bceb8e2b9ee0fe0bff63
Longsword
0
1618
2182
2009-11-25T12:34:47Z
Ribannah
2
Redirecting to [[Sword (weapon)]]
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#Redirect [[Sword (weapon)]]
42fae5a0602a86ce21a62c0874a1ce0d04b62808
Cutlass
0
1619
2183
2009-11-25T12:35:05Z
Ribannah
2
Redirecting to [[Sword (weapon)]]
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#Redirect [[Sword (weapon)]]
42fae5a0602a86ce21a62c0874a1ce0d04b62808
Broadsword
0
1620
2184
2009-11-25T12:35:22Z
Ribannah
2
Redirecting to [[Sword (weapon)]]
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#Redirect [[Sword (weapon)]]
42fae5a0602a86ce21a62c0874a1ce0d04b62808
Two-handed sword
0
1621
2185
2009-11-25T12:36:27Z
Ribannah
2
Redirecting to [[Sword (weapon)]]
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#Redirect [[Sword (weapon)]]
42fae5a0602a86ce21a62c0874a1ce0d04b62808
Long dagger
0
1622
2186
2009-11-25T12:36:54Z
Ribannah
2
Redirecting to [[Dagger (weapon)]]
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#Redirect [[Dagger (weapon)]]
433f46a569172bf594a70b8cce81c45ad9fac9bb
Two-handed axe
0
1623
2187
2009-11-25T12:37:30Z
Ribannah
2
Redirecting to [[Axe (weapon)]]
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#Redirect [[Axe (weapon)]]
99a9625fa00be36433eb724725f74495929cf7de
Bo
0
1624
2188
2009-11-25T12:38:32Z
Ribannah
2
Redirecting to [[Staff (weapon)]]
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#Redirect [[Staff (weapon)]]
d54e26bfbc7cb549ffb66fd203684f45bf9e453c
Musical instrument
0
1625
2189
2009-11-25T12:39:43Z
Ribannah
2
Redirecting to [[Instrument]]
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#Redirect [[Instrument]]
bb82887f7b6d0edf786ae2c3b706b04d96929c6e
Battle tune
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1460
2190
2038
2009-11-25T12:48:27Z
Ribannah
2
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{{Media}}
A '''battle tune''' is played during [[combat]]. The tune is played with a single [[instrument]], either [[equip]]ped by a [[player character]], or held by a [[hireling]]. The effects of a battle tune are various and depend on the [[enchantment]](s) on the instrument and the tune player's [[mastery]] of the [[Music (skill)|Music]] [[skill]]. Most instruments have several tunes: the tune played changes as the mastery is increased.
<p style="background-color:yellow;">''To do: remaining tunes; preferably complete one instrument before starting on the next.''</p>
----
==Table of battle tunes==
<table cellspacing="1" width="75%" style="text-align:center;">
<tr>
<td width="16%"><b>instrument</b></td>
<td width="21%"><b>normal</b></td>
<td width="21%"><b>expert</b></td>
<td width="21%"><b>master</b></td>
<td width="21%"><b>grandmaster</b></td>
</tr>
<tr>
<td>[[Bone Flute]]</td>
<td>[http://www.castlegobs.nl/media/boneflute_normal.mp3 .mp3] (Oren Yona)</td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Tambourine]]</td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Lute]]</td>
<td>[http://www.castlegobs.nl/media/lute_normal.mp3 .mp3] (Oren Yona)</td>
<td>[http://www.castlegobs.nl/media/lute_expert.mp3 .mp3] (Oren Yona)</td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Meh Horn]]</td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Wooden Flute]]</td>
<td bgcolor=#BBBBBB></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Fiddle]]</td>
<td bgcolor=#BBBBBB></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Metal Gong]]</td>
<td bgcolor=#BBBBBB></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Dragonskull Trumpet]]</td>
<td bgcolor=#BBBBBB></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Cane Whistle]]</td>
<td bgcolor=#BBBBBB></td>
<td bgcolor=#BBBBBB></td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Jungle Drum]]</td>
<td bgcolor=#BBBBBB></td>
<td bgcolor=#BBBBBB></td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Harp]]</td>
<td bgcolor=#BBBBBB></td>
<td bgcolor=#BBBBBB></td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Phynaxian Bagpipes]]</td>
<td bgcolor=#BBBBBB></td>
<td bgcolor=#BBBBBB></td>
<td bgcolor=#BBBBBB></td>
<td></td>
</tr>
<tr>
<td>[[Ogre War Drums]]</td>
<td bgcolor=#BBBBBB></td>
<td bgcolor=#BBBBBB></td>
<td bgcolor=#BBBBBB></td>
<td></td>
</tr>
<tr>
<td>[[Syrinx]]</td>
<td bgcolor=#BBBBBB></td>
<td bgcolor=#BBBBBB></td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Oliphant]]</td>
<td bgcolor=#BBBBBB></td>
<td bgcolor=#BBBBBB></td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Daurdabla]]</td>
<td bgcolor=#BBBBBB></td>
<td bgcolor=#BBBBBB></td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Gjallarhorn]]</td>
<td bgcolor=#BBBBBB></td>
<td bgcolor=#BBBBBB></td>
<td></td>
<td></td>
</tr>
</table>
----
[[Category:Combat]][[Category:Media]][[Category:Things to do]]
c5c353be939f4805a5e5bc1d4dccf1b7129ca104
Intro
0
1558
2191
1920
2009-11-25T13:07:25Z
Ribannah
2
update
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{{Knowledge Base}}
The '''intro''' is played when the application is started, and will furthermore be viewable from the [[main screen]].
==Voices==
* Amonwelle (female ancient, middle-aged human voice)
* Some wizard (male, middle-aged human voice)
* Narrator (could be male or female)
<p style="background-color:yellow;">''To do: record dialogue (1 female voice, 1 male, 1 narrator)''</p>
----
==Dialogue==
===Scene 1===
'''Amonwelle''': "They are coming. I can hear them now. They have broken through the last veil and they are coming. Our defenses have failed, the last of the forges will fall to the rebels."
===Scene 2===
'''Amonwelle''': "Garfield is standing in the corner, a truly remarkable specimen this one is. He is holding the Terrax, the crystal pulsing like mad. It has fallen to him to bring the Book of Ceth north to the gathering of wizards, where it will be safe, for now. He is confident that he can make it."
===Scene 3===
'''Amonwelle''': "We sowed, and we planted. But we were overeager and did not know what hid underground. And yet there is hope. The Guardian still remains. The prophecy has been woven. And the saplings of the Ygg are strong, and well tended to. We cannot give up. But I, Amonwelle, must go with my own. The last ship is leaving, and we will not return."
'''Amonwelle''': starts song (voice only) about the beauty and sadness of starting new worlds and leaving them to their fate.
<p style="background-color:yellow;">''To do: compose Amonwelle's song''</p>
===Scene 4===
'''Narrator''': "''... Ages passed ... and the curiosity of the children of Colony could not be ignored ...''"
===Scene 5===
'''Some wizard''': "It is decided, then. To protect the words of the ancients, we will split up. Each of us will take one of the chapters."
----
==Cinematics==
Currently, the intro shows a number of still renders, where the player clicks to go to the next one.
<p style="background-color:yellow;">''To do: create a cinematic version of the intro''</p>
----
[[Category:Text]][[Category:Voice]]
[[Category:Things to do]]
60757f42769990041a2728859277a14af915627a
Teacher
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1443
2192
1710
2010-04-01T13:07:10Z
Ribannah
2
/* List of teachers */ Terrax
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A '''teacher''' is a [[non-plater character]] that teaches a [[player character]] higher [[mastery]] of a given [[skill]], usually for a fee. Skill mastery ranges from [[normal (mastery)|normal]] (when the player character learns the skill) to [[expert]], [[master]] and [[grandmaster]]. Characters can only take one step at a time, and which steps are available depends on their [[class]].
For all skills, there live in [[Karigor]] two expert teachers, one master teacher and one grandmaster teacher. Typically, the experts will know where to find the master, and the master will know the location of the grandmaster.
----
== List of teachers ==
<table cellspacing="1" width="100%">
<tr>
<td width="16%"><b>skill</b></td>
<td width="21%"><b>expert teachers</b></td>
<td width="21%"><b></b></td>
<td width="21%"><b>master teacher</b></td>
<td width="21%"><b>grandmaster teacher</b></td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td>(Soronne)</td>
<td>[[Aditu]] (Serenity)</td>
<td>[[Teleboas]] (Mt. Pilanteko)</td>
<td>[[Gregorius]] (Terrax)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Fire</b></td>
<td>[[Zeta Banderoles (Terrax)</td>
<td>(Soronne)</td>
<td>[[Henden'lal]] (Nannaria)</td>
<td>[[Elymas]] (Semiramis)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Air</b></td>
<td>[[Tracey Poultry]] (Eftling)</td>
<td>(Soronne)</td>
<td>(Timberfall)</td>
<td>[[Focalor]] (Goetia)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Water</b></td>
<td>[[Aroma Dervish]] (Nannaria)</td>
<td>[[Trudi Monday]] (Ryft)</td>
<td>[[Saint Marguerite]] (Semiramis)</td>
<td>[[Sam Lloyd]] (Terrax)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Earth</b></td>
<td>(Timberfall)</td>
<td>[[Onatah]] (Nannaria)</td>
<td>[[Dorado'El]] (Murlank)</td>
<td>[[Hildebrandt]] (Ryft)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td>[[Saint Patrick]] (Semiramis)</td>
<td>[[Shininga Star]] (Soronne)</td>
<td>[[Shirley Tigerbane]] (Ryft)</td>
<td>[[Countess Vanessa Malthazar]] (Typhon Expanse)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Mind</b></td>
<td>[[Phoebe Alliswell]] (Semiramis)</td>
<td>[[Jack Newton]] (Eftling)</td>
<td>[[Ulifer Edel]] (Typhon Expanse)</td>
<td>[[Rowena]] (Serenity)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Body</b></td>
<td>[[Burgundy Coddneck]] (Nannaria)</td>
<td>[[Minerva Hilander]] (Soronne)</td>
<td>[[Lobelia Goodbody]] (Eftling)</td>
<td>[[Amaterasu]] (Semiramis)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Light</b></td>
<td>[[Xi Altair]] (Terrax)</td>
<td>[[Orobas]] (Goetia)</td>
<td>(Soronne)</td>
<td>[[Apollo]] (Semiramis)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Grey</b></td>
<td>[[Baron Morgan Price]] (Typhon Expanse)</td>
<td>[[Merlin]] (Serenity)</td>
<td>[[Sheila]] (Timberfall)</td>
<td>[[Sand]] (Sea of Mist)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Dark</b></td>
<td>[[Orson Wales]] (Terrax)</td>
<td>[[Hecate Seabrook]] (Murlank)</td>
<td>(Soronne)</td>
<td>[[Neberneith]] (Nannaria)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Sword</b></td>
<td>[[Melinda Lucia]] (Mt. Pilanteko)</td>
<td>[[Isore]] (Etanasfeld)</td>
<td>[[Fallingstar]] (Soronne)</td>
<td>[[Lincoln Deathvere]] (Nannaria)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dagger</b></td>
<td>[[Janice O'Connor]] (Mt. Pilanteko)</td>
<td>[[Aswid Saxo]] (Typhon Expanse)</td>
<td>[[Michael Quickbuck]] (Eftling)</td>
<td>[[Desmond Altair]] (Terrax)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Axe</b></td>
<td>[[Atta Bearhuner]] (S'Fauni)</td>
<td>[[Hachiman]] (Etanasfeld)</td>
<td>[[Charles Majestic]] (Nannaria)</td>
<td>[[Amyr]] (Ryft)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Spear</b></td>
<td>(Soronne)</td>
<td>[[Dorylass]] (Mt. Pilanteko)</td>
<td>[[Herkila Bearhunter]] (S'Fauni)</td>
<td>[[Lord Dunsany]] (Timberfall)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Staff</b></td>
<td>(Soronne)</td>
<td>[[Dionnah]] (Serenity)</td>
<td>[[Sheena Sylvester]] (Circus of the Sun)</td>
<td>[[Hipshot]] (Murlank)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Mace</b></td>
<td>(Soronne)</td>
<td>[[Helgi Storm]] (S'Fauni)</td>
<td>[[Burijas]] (Etanasfeld)</td>
<td>[[Autolycus Burbank]] (Terrax)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Bow</b></td>
<td>[[Arnold Truehand]] (Eftling)</td>
<td>[[Carradine]] (Serenity)</td>
<td>[[Caelzair]] (Timberfall)</td>
<td>[[Saggitarius]] (Mt. Pilanteko)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Music</b></td>
<td>[[Barry Chello]] (Eftling)</td>
<td>[[Astaroth]] (Serenity)</td>
<td>[[Pan]] (S'Fauni)</td>
<td>[[Benji J. Quidam]] (Circus of the Sun)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Unarmed</b></td>
<td>[[Asmund Saxo]] (Typhon Expanse)</td>
<td>[[Ferragus]] (Etanasfeld)</td>
<td>[[Josephine LaFaye]] (Soronne)</td>
<td>[[Norris Cooper]] (Murlank)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Leather</b></td>
<td>(Soronne)</td>
<td>[[Sit Gareth Gesserit]] (Serenity)</td>
<td>[[Antonio Carletti]] (Murlank)</td>
<td>[[Jarnsaksa]] (Etanasfeld)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Chain</b></td>
<td>[[Uda Majestic]] (Nannaria)</td>
<td>[[Modsognir]] (Ryft)</td>
<td>[[Demoleon]] (Mt. Pilanteko)</td>
<td>[[Flambert Dragontamer]] (S'Fauni)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Plate</b></td>
<td>[[Sandoval Pod]] (Terrax)</td>
<td>[[Conrad Woods]] (Murlank)</td>
<td>(Soronne)</td>
<td>[[Wveird of Gamelot]] (Semiramis)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Shield</b></td>
<td>(Soronne)</td>
<td>[[Mordaga]] (Etanasfeld)</td>
<td>[[Keira Moradon]] (Semiramis)</td>
<td>[[Tickdozer]] (Ryft)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dodging</b></td>
<td>(Timberfall)</td>
<td>[[Julie]] (Serenity)</td>
<td>[[Sir Galrim]] (Mt. Pilanteko)</td>
<td>[[Kid Curry]] (Murlank)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>[[Jan Moomin]] (S'Fauni)</td>
<td>[[Orneas Vault]] (Typhon Expanse)</td>
<td>[[Wanro Blackadder]] (Terrax)</td>
<td>[[Khuljasimsim]] (Etanasfeld)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Perception</b></td>
<td>(Soronne)</td>
<td>[[Lucinda]] (Mt. Pilanteko)</td>
<td>[[Ethan DaSilva]] (Eftling)</td>
<td>(Timberfall)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>[[Lyran Pretensa]] (Semiramis)</td>
<td>[[Teige]] (Goetia)</td>
<td>(Soronne)</td>
<td>[[Salmoneus]] (Serenity)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Learning</b></td>
<td>(Soronne)</td>
<td>[[Amerach]] (Goetia)</td>
<td>[[Elly Mayfair]] (Terrax)</td>
<td>[[Alan Proudneck]] (Eftling)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Meditation</b></td>
<td>[[Cathy Claesson]] (Nannaria)</td>
<td>[[Mahmud]] (Serenity)</td>
<td>[[Josaphat]] (Semiramis)</td>
<td>[[Murmur]] (Goetia)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td>[[Ahosi Dahomey]] (Murlank)</td>
<td>[[Raggety]] (S'Fauni)</td>
<td>[[Mignon]] (Ryft)</td>
<td>[[Davibanner]] (Etanasfeld)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>(Timberfall)</td>
<td>[[Brighu]] (Serenity)</td>
<td>[[Salvia Lemming]] (Murlank)</td>
<td>[[Marax]] (Goetia)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Repair</b></td>
<td>[[Saint Joris]] (Semiramis)</td>
<td>[[Monsbiki]] (Etanasfeld)</td>
<td>[[Apus Arvandulin]] (Ryft)</td>
<td>[[Old Maggoty]] (S'Fauni)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Monster</b></td>
<td>[[Camarilla Larp]] (Murlank)</td>
<td>[[Euryt]] (Mt. Pilanteko)</td>
<td>[[Camio]] (Goetia)</td>
<td>(Timberfall)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td>[[Jamie Deathvere]] (Nannaria)</td>
<td>[[Thora Storm]] (S'Fauni)</td>
<td>[[Ken Charming]] (Typhon Expanse)</td>
<td>[[Delwin]] (Sea of Mist)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Stealing</b></td>
<td>[[Lamina Vault]](Typhon Expanse)</td>
<td>(Soronne)</td>
<td>[[Darcie Darby]] (Terrax)</td>
<td>[[Manolo LeFang]] (Eftling)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>[[Astral]] (Terrax)</td>
<td>[[Mimosa]] (Mt. Pilanteko)</td>
<td>[[Tim Agines]] (Goetia)</td>
<td>[[John D. Rudolfsen]] (Typhon Expanse)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td>[[Bodo-Jobe Proudfoot]] (Eftling)</td>
<td>[[Pesta Thistlebone]] (S'Fauni)</td>
<td>[[Lanaor'El]] (Murlank)</td>
<td>(Timberfall)</td>
</tr>
</table>
----
[[Category:Citizen]]
4b0a4a19a65343c8c816825b3bb2767599a661c1
2194
2192
2010-04-01T13:18:53Z
Ribannah
2
/* List of teachers */ Timberfall
wikitext
text/x-wiki
A '''teacher''' is a [[non-plater character]] that teaches a [[player character]] higher [[mastery]] of a given [[skill]], usually for a fee. Skill mastery ranges from [[normal (mastery)|normal]] (when the player character learns the skill) to [[expert]], [[master]] and [[grandmaster]]. Characters can only take one step at a time, and which steps are available depends on their [[class]].
For all skills, there live in [[Karigor]] two expert teachers, one master teacher and one grandmaster teacher. Typically, the experts will know where to find the master, and the master will know the location of the grandmaster.
----
== List of teachers ==
<table cellspacing="1" width="100%">
<tr>
<td width="16%"><b>skill</b></td>
<td width="21%"><b>expert teachers</b></td>
<td width="21%"><b></b></td>
<td width="21%"><b>master teacher</b></td>
<td width="21%"><b>grandmaster teacher</b></td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td>(Soronne)</td>
<td>[[Aditu]] (Serenity)</td>
<td>[[Teleboas]] (Mt. Pilanteko)</td>
<td>[[Gregorius]] (Terrax)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Fire</b></td>
<td>[[Zeta Banderoles]] (Terrax)</td>
<td>(Soronne)</td>
<td>[[Henden'lal]] (Nannaria)</td>
<td>[[Elymas]] (Semiramis)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Air</b></td>
<td>[[Tracey Poultry]] (Eftling)</td>
<td>(Soronne)</td>
<td>[[Skywise]] (Timberfall)</td>
<td>[[Focalor]] (Goetia)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Water</b></td>
<td>[[Aroma Dervish]] (Nannaria)</td>
<td>[[Trudi Monday]] (Ryft)</td>
<td>[[Saint Marguerite]] (Semiramis)</td>
<td>[[Sam Lloyd]] (Terrax)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Earth</b></td>
<td>[[Wren]] (Timberfall)</td>
<td>[[Onatah]] (Nannaria)</td>
<td>[[Dorado'El]] (Murlank)</td>
<td>[[Hildebrandt]] (Ryft)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td>[[Saint Patrick]] (Semiramis)</td>
<td>[[Shininga Star]] (Soronne)</td>
<td>[[Shirley Tigerbane]] (Ryft)</td>
<td>[[Countess Vanessa Malthazar]] (Typhon Expanse)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Mind</b></td>
<td>[[Phoebe Alliswell]] (Semiramis)</td>
<td>[[Jack Newton]] (Eftling)</td>
<td>[[Ulifer Edel]] (Typhon Expanse)</td>
<td>[[Rowena]] (Serenity)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Body</b></td>
<td>[[Burgundy Coddneck]] (Nannaria)</td>
<td>[[Minerva Hilander]] (Soronne)</td>
<td>[[Lobelia Goodbody]] (Eftling)</td>
<td>[[Amaterasu]] (Semiramis)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Light</b></td>
<td>[[Xi Altair]] (Terrax)</td>
<td>[[Orobas]] (Goetia)</td>
<td>(Soronne)</td>
<td>[[Apollo]] (Semiramis)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Grey</b></td>
<td>[[Baron Morgan Price]] (Typhon Expanse)</td>
<td>[[Merlin]] (Serenity)</td>
<td>[[Sheila]] (Timberfall)</td>
<td>[[Sand]] (Sea of Mist)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Dark</b></td>
<td>[[Orson Wales]] (Terrax)</td>
<td>[[Hecate Seabrook]] (Murlank)</td>
<td>(Soronne)</td>
<td>[[Neberneith]] (Nannaria)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Sword</b></td>
<td>[[Melinda Lucia]] (Mt. Pilanteko)</td>
<td>[[Isore]] (Etanasfeld)</td>
<td>[[Fallingstar]] (Soronne)</td>
<td>[[Lincoln Deathvere]] (Nannaria)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dagger</b></td>
<td>[[Janice O'Connor]] (Mt. Pilanteko)</td>
<td>[[Aswid Saxo]] (Typhon Expanse)</td>
<td>[[Michael Quickbuck]] (Eftling)</td>
<td>[[Desmond Altair]] (Terrax)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Axe</b></td>
<td>[[Atta Bearhuner]] (S'Fauni)</td>
<td>[[Hachiman]] (Etanasfeld)</td>
<td>[[Charles Majestic]] (Nannaria)</td>
<td>[[Amyr]] (Ryft)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Spear</b></td>
<td>(Soronne)</td>
<td>[[Dorylass]] (Mt. Pilanteko)</td>
<td>[[Herkila Bearhunter]] (S'Fauni)</td>
<td>[[Lord Dunsany]] (Timberfall)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Staff</b></td>
<td>(Soronne)</td>
<td>[[Dionnah]] (Serenity)</td>
<td>[[Sheena Sylvester]] (Circus of the Sun)</td>
<td>[[Hipshot]] (Murlank)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Mace</b></td>
<td>(Soronne)</td>
<td>[[Helgi Storm]] (S'Fauni)</td>
<td>[[Burijas]] (Etanasfeld)</td>
<td>[[Autolycus Burbank]] (Terrax)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Bow</b></td>
<td>[[Arnold Truehand]] (Eftling)</td>
<td>[[Carradine]] (Serenity)</td>
<td>[[Caelzair]] (Timberfall)</td>
<td>[[Saggitarius]] (Mt. Pilanteko)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Music</b></td>
<td>[[Barry Chello]] (Eftling)</td>
<td>[[Astaroth]] (Serenity)</td>
<td>[[Pan]] (S'Fauni)</td>
<td>[[Benji J. Quidam]] (Circus of the Sun)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Unarmed</b></td>
<td>[[Asmund Saxo]] (Typhon Expanse)</td>
<td>[[Ferragus]] (Etanasfeld)</td>
<td>[[Josephine LaFaye]] (Soronne)</td>
<td>[[Norris Cooper]] (Murlank)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Leather</b></td>
<td>(Soronne)</td>
<td>[[Sit Gareth Gesserit]] (Serenity)</td>
<td>[[Antonio Carletti]] (Murlank)</td>
<td>[[Jarnsaksa]] (Etanasfeld)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Chain</b></td>
<td>[[Uda Majestic]] (Nannaria)</td>
<td>[[Modsognir]] (Ryft)</td>
<td>[[Demoleon]] (Mt. Pilanteko)</td>
<td>[[Flambert Dragontamer]] (S'Fauni)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Plate</b></td>
<td>[[Sandoval Pod]] (Terrax)</td>
<td>[[Conrad Woods]] (Murlank)</td>
<td>(Soronne)</td>
<td>[[Wveird of Gamelot]] (Semiramis)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Shield</b></td>
<td>(Soronne)</td>
<td>[[Mordaga]] (Etanasfeld)</td>
<td>[[Keira Moradon]] (Semiramis)</td>
<td>[[Tickdozer]] (Ryft)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dodging</b></td>
<td>[[Brill]] (Timberfall)</td>
<td>[[Julie]] (Serenity)</td>
<td>[[Sir Galrim]] (Mt. Pilanteko)</td>
<td>[[Kid Curry]] (Murlank)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>[[Jan Moomin]] (S'Fauni)</td>
<td>[[Orneas Vault]] (Typhon Expanse)</td>
<td>[[Wanro Blackadder]] (Terrax)</td>
<td>[[Khuljasimsim]] (Etanasfeld)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Perception</b></td>
<td>(Soronne)</td>
<td>[[Lucinda]] (Mt. Pilanteko)</td>
<td>[[Ethan DaSilva]] (Eftling)</td>
<td>[[Khavi]] (Timberfall)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>[[Lyran Pretensa]] (Semiramis)</td>
<td>[[Teige]] (Goetia)</td>
<td>(Soronne)</td>
<td>[[Salmoneus]] (Serenity)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Learning</b></td>
<td>(Soronne)</td>
<td>[[Amerach]] (Goetia)</td>
<td>[[Elly Mayfair]] (Terrax)</td>
<td>[[Alan Proudneck]] (Eftling)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Meditation</b></td>
<td>[[Cathy Claesson]] (Nannaria)</td>
<td>[[Mahmud]] (Serenity)</td>
<td>[[Josaphat]] (Semiramis)</td>
<td>[[Murmur]] (Goetia)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td>[[Ahosi Dahomey]] (Murlank)</td>
<td>[[Raggety]] (S'Fauni)</td>
<td>[[Mignon]] (Ryft)</td>
<td>[[Davibanner]] (Etanasfeld)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>[[Rudolf Lindentree]] (Timberfall)</td>
<td>[[Brighu]] (Serenity)</td>
<td>[[Salvia Lemming]] (Murlank)</td>
<td>[[Marax]] (Goetia)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Repair</b></td>
<td>[[Saint Joris]] (Semiramis)</td>
<td>[[Monsbiki]] (Etanasfeld)</td>
<td>[[Apus Arvandulin]] (Ryft)</td>
<td>[[Old Maggoty]] (S'Fauni)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Monster</b></td>
<td>[[Camarilla Larp]] (Murlank)</td>
<td>[[Euryt]] (Mt. Pilanteko)</td>
<td>[[Camio]] (Goetia)</td>
<td>[[Leetah]] (Timberfall)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td>[[Jamie Deathvere]] (Nannaria)</td>
<td>[[Thora Storm]] (S'Fauni)</td>
<td>[[Ken Charming]] (Typhon Expanse)</td>
<td>[[Delwin]] (Sea of Mist)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Stealing</b></td>
<td>[[Lamina Vault]] (Typhon Expanse)</td>
<td>(Soronne)</td>
<td>[[Darcie Darby]] (Terrax)</td>
<td>[[Manolo LeFang]] (Eftling)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>[[Astral]] (Terrax)</td>
<td>[[Mimosa]] (Mt. Pilanteko)</td>
<td>[[Tim Agines]] (Goetia)</td>
<td>[[John D. Rudolfsen]] (Typhon Expanse)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td>[[Bodo-Jobe Proudfoot]] (Eftling)</td>
<td>[[Pesta Thistlebone]] (S'Fauni)</td>
<td>[[Lanaor'El]] (Murlank)</td>
<td>[[Rayek]] (Timberfall)</td>
</tr>
</table>
----
[[Category:Citizen]]
e9e91df0a5af54e6e366d8fb5dcac37e3862b78c
2196
2194
2010-04-01T13:33:13Z
Ribannah
2
/* List of teachers */ Soronne
wikitext
text/x-wiki
A '''teacher''' is a [[non-plater character]] that teaches a [[player character]] higher [[mastery]] of a given [[skill]], usually for a fee. Skill mastery ranges from [[normal (mastery)|normal]] (when the player character learns the skill) to [[expert]], [[master]] and [[grandmaster]]. Characters can only take one step at a time, and which steps are available depends on their [[class]].
For all skills, there live in [[Karigor]] two expert teachers, one master teacher and one grandmaster teacher. Typically, the experts will know where to find the master, and the master will know the location of the grandmaster.
----
== List of teachers ==
<table cellspacing="1" width="100%">
<tr>
<td width="16%"><b>skill</b></td>
<td width="21%"><b>expert teachers</b></td>
<td width="21%"><b></b></td>
<td width="21%"><b>master teacher</b></td>
<td width="21%"><b>grandmaster teacher</b></td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td>(Soronne)</td>
<td>[[Aditu]] (Serenity)</td>
<td>[[Teleboas]] (Mt. Pilanteko)</td>
<td>[[Gregorius]] (Terrax)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Fire</b></td>
<td>[[Zeta Banderoles]] (Terrax)</td>
<td>(Soronne)</td>
<td>[[Henden'lal]] (Nannaria)</td>
<td>[[Elymas]] (Semiramis)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Air</b></td>
<td>[[Tracey Poultry]] (Eftling)</td>
<td>[[Veronica Topherty]] (Soronne)</td>
<td>[[Skywise]] (Timberfall)</td>
<td>[[Focalor]] (Goetia)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Water</b></td>
<td>[[Aroma Dervish]] (Nannaria)</td>
<td>[[Trudi Monday]] (Ryft)</td>
<td>[[Saint Marguerite]] (Semiramis)</td>
<td>[[Sam Lloyd]] (Terrax)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Earth</b></td>
<td>[[Wren]] (Timberfall)</td>
<td>[[Onatah]] (Nannaria)</td>
<td>[[Dorado'El]] (Murlank)</td>
<td>[[Hildebrandt]] (Ryft)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td>[[Saint Patrick]] (Semiramis)</td>
<td>[[Shininga Star]] (Soronne)</td>
<td>[[Shirley Tigerbane]] (Ryft)</td>
<td>[[Countess Vanessa Malthazar]] (Typhon Expanse)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Mind</b></td>
<td>[[Phoebe Alliswell]] (Semiramis)</td>
<td>[[Jack Newton]] (Eftling)</td>
<td>[[Ulifer Edel]] (Typhon Expanse)</td>
<td>[[Rowena]] (Serenity)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Body</b></td>
<td>[[Burgundy Coddneck]] (Nannaria)</td>
<td>(Soronne)</td>
<td>[[Lobelia Goodbody]] (Eftling)</td>
<td>[[Amaterasu]] (Semiramis)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Light</b></td>
<td>[[Xi Altair]] (Terrax)</td>
<td>[[Orobas]] (Goetia)</td>
<td>(Soronne)</td>
<td>[[Apollo]] (Semiramis)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Grey</b></td>
<td>[[Baron Morgan Price]] (Typhon Expanse)</td>
<td>[[Merlin]] (Serenity)</td>
<td>[[Sheila]] (Timberfall)</td>
<td>[[Sand]] (Sea of Mist)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Dark</b></td>
<td>[[Orson Wales]] (Terrax)</td>
<td>[[Hecate Seabrook]] (Murlank)</td>
<td>(Soronne)</td>
<td>[[Neberneith]] (Nannaria)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Sword</b></td>
<td>[[Melinda Lucia]] (Mt. Pilanteko)</td>
<td>[[Isore]] (Etanasfeld)</td>
<td>[[Fallingstar]] (Soronne)</td>
<td>[[Lincoln Deathvere]] (Nannaria)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dagger</b></td>
<td>[[Janice O'Connor]] (Mt. Pilanteko)</td>
<td>[[Aswid Saxo]] (Typhon Expanse)</td>
<td>[[Michael Quickbuck]] (Eftling)</td>
<td>[[Desmond Altair]] (Terrax)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Axe</b></td>
<td>[[Atta Bearhuner]] (S'Fauni)</td>
<td>[[Hachiman]] (Etanasfeld)</td>
<td>[[Charles Majestic]] (Nannaria)</td>
<td>[[Amyr]] (Ryft)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Spear</b></td>
<td>[[Mel Wire the Brave]] (Soronne)</td>
<td>[[Dorylass]] (Mt. Pilanteko)</td>
<td>[[Herkila Bearhunter]] (S'Fauni)</td>
<td>[[Lord Dunsany]] (Timberfall)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Staff</b></td>
<td>(Soronne)</td>
<td>[[Dionnah]] (Serenity)</td>
<td>[[Sheena Sylvester]] (Circus of the Sun)</td>
<td>[[Hipshot]] (Murlank)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Mace</b></td>
<td>(Soronne)</td>
<td>[[Helgi Storm]] (S'Fauni)</td>
<td>[[Burijas]] (Etanasfeld)</td>
<td>[[Autolycus Burbank]] (Terrax)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Bow</b></td>
<td>[[Arnold Truehand]] (Eftling)</td>
<td>[[Carradine]] (Serenity)</td>
<td>[[Caelzair]] (Timberfall)</td>
<td>[[Saggitarius]] (Mt. Pilanteko)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Music</b></td>
<td>[[Barry Chello]] (Eftling)</td>
<td>[[Astaroth]] (Serenity)</td>
<td>[[Pan]] (S'Fauni)</td>
<td>[[Benji J. Quidam]] (Circus of the Sun)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Unarmed</b></td>
<td>[[Asmund Saxo]] (Typhon Expanse)</td>
<td>[[Ferragus]] (Etanasfeld)</td>
<td>[[Josephine LaFaye]] (Soronne)</td>
<td>[[Norris Cooper]] (Murlank)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Leather</b></td>
<td>(Soronne)</td>
<td>[[Sit Gareth Gesserit]] (Serenity)</td>
<td>[[Antonio Carletti]] (Murlank)</td>
<td>[[Jarnsaksa]] (Etanasfeld)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Chain</b></td>
<td>[[Uda Majestic]] (Nannaria)</td>
<td>[[Modsognir]] (Ryft)</td>
<td>[[Demoleon]] (Mt. Pilanteko)</td>
<td>[[Flambert Dragontamer]] (S'Fauni)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Plate</b></td>
<td>[[Sandoval Pod]] (Terrax)</td>
<td>[[Conrad Woods]] (Murlank)</td>
<td>(Soronne)</td>
<td>[[Wveird of Gamelot]] (Semiramis)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Shield</b></td>
<td>(Soronne)</td>
<td>[[Mordaga]] (Etanasfeld)</td>
<td>[[Keira Moradon]] (Semiramis)</td>
<td>[[Tickdozer]] (Ryft)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dodging</b></td>
<td>[[Brill]] (Timberfall)</td>
<td>[[Julie]] (Serenity)</td>
<td>[[Sir Galrim]] (Mt. Pilanteko)</td>
<td>[[Kid Curry]] (Murlank)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>[[Jan Moomin]] (S'Fauni)</td>
<td>[[Orneas Vault]] (Typhon Expanse)</td>
<td>[[Wanro Blackadder]] (Terrax)</td>
<td>[[Khuljasimsim]] (Etanasfeld)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Perception</b></td>
<td>(Soronne)</td>
<td>[[Lucinda]] (Mt. Pilanteko)</td>
<td>[[Ethan DaSilva]] (Eftling)</td>
<td>[[Khavi]] (Timberfall)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>[[Lyran Pretensa]] (Semiramis)</td>
<td>[[Teige]] (Goetia)</td>
<td>(Soronne)</td>
<td>[[Salmoneus]] (Serenity)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Learning</b></td>
<td>(Soronne)</td>
<td>[[Amerach]] (Goetia)</td>
<td>[[Elly Mayfair]] (Terrax)</td>
<td>[[Alan Proudneck]] (Eftling)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Meditation</b></td>
<td>[[Cathy Claesson]] (Nannaria)</td>
<td>[[Mahmud]] (Serenity)</td>
<td>[[Josaphat]] (Semiramis)</td>
<td>[[Murmur]] (Goetia)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td>[[Ahosi Dahomey]] (Murlank)</td>
<td>[[Raggety]] (S'Fauni)</td>
<td>[[Mignon]] (Ryft)</td>
<td>[[Davibanner]] (Etanasfeld)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>[[Rudolf Lindentree]] (Timberfall)</td>
<td>[[Brighu]] (Serenity)</td>
<td>[[Salvia Lemming]] (Murlank)</td>
<td>[[Marax]] (Goetia)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Repair</b></td>
<td>[[Saint Joris]] (Semiramis)</td>
<td>[[Monsbiki]] (Etanasfeld)</td>
<td>[[Apus Arvandulin]] (Ryft)</td>
<td>[[Old Maggoty]] (S'Fauni)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Monster</b></td>
<td>[[Camarilla Larp]] (Murlank)</td>
<td>[[Euryt]] (Mt. Pilanteko)</td>
<td>[[Camio]] (Goetia)</td>
<td>[[Leetah]] (Timberfall)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td>[[Jamie Deathvere]] (Nannaria)</td>
<td>[[Thora Storm]] (S'Fauni)</td>
<td>[[Ken Charming]] (Typhon Expanse)</td>
<td>[[Delwin]] (Sea of Mist)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Stealing</b></td>
<td>[[Lamina Vault]] (Typhon Expanse)</td>
<td>(Soronne)</td>
<td>[[Darcie Darby]] (Terrax)</td>
<td>[[Manolo LeFang]] (Eftling)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>[[Astral]] (Terrax)</td>
<td>[[Mimosa]] (Mt. Pilanteko)</td>
<td>[[Tim Agines]] (Goetia)</td>
<td>[[John D. Rudolfsen]] (Typhon Expanse)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td>[[Bodo-Jobe Proudfoot]] (Eftling)</td>
<td>[[Pesta Thistlebone]] (S'Fauni)</td>
<td>[[Lanaor'El]] (Murlank)</td>
<td>[[Rayek]] (Timberfall)</td>
</tr>
</table>
----
[[Category:Citizen]]
5f352530f8ea3325a4c4ef739e6a81a2bd9f81ed
2198
2196
2010-04-01T13:40:25Z
Ribannah
2
/* List of teachers */
wikitext
text/x-wiki
A '''teacher''' is a [[non-plater character]] that teaches a [[player character]] higher [[mastery]] of a given [[skill]], usually for a fee. Skill mastery ranges from [[normal (mastery)|normal]] (when the player character learns the skill) to [[expert]], [[master]] and [[grandmaster]]. Characters can only take one step at a time, and which steps are available depends on their [[class]].
For all skills, there live in [[Karigor]] two expert teachers, one master teacher and one grandmaster teacher. Typically, the experts will know where to find the master, and the master will know the location of the grandmaster.
----
== List of teachers ==
<table cellspacing="1" width="100%">
<tr>
<td width="16%"><b>skill</b></td>
<td width="21%"><b>expert teachers</b></td>
<td width="21%"><b></b></td>
<td width="21%"><b>master teacher</b></td>
<td width="21%"><b>grandmaster teacher</b></td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td>(Soronne)</td>
<td>[[Aditu]] (Serenity)</td>
<td>[[Teleboas]] (Mt. Pilanteko)</td>
<td>[[Gregorius]] (Terrax)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Fire</b></td>
<td>[[Zeta Banderoles]] (Terrax)</td>
<td>(Soronne)</td>
<td>[[Henden'lal]] (Nannaria)</td>
<td>[[Elymas]] (Semiramis)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Air</b></td>
<td>[[Tracey Poultry]] (Eftling)</td>
<td>[[Veronica Topherty]] (Soronne)</td>
<td>[[Skywise]] (Timberfall)</td>
<td>[[Focalor]] (Goetia)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Water</b></td>
<td>[[Aroma Dervish]] (Nannaria)</td>
<td>[[Trudi Monday]] (Ryft)</td>
<td>[[Saint Marguerite]] (Semiramis)</td>
<td>[[Sam Lloyd]] (Terrax)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Earth</b></td>
<td>[[Wren]] (Timberfall)</td>
<td>[[Onatah]] (Nannaria)</td>
<td>[[Dorado'El]] (Murlank)</td>
<td>[[Hildebrandt]] (Ryft)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td>[[Saint Patrick]] (Semiramis)</td>
<td>[[Shininga Star]] (Soronne)</td>
<td>[[Shirley Tigerbane]] (Ryft)</td>
<td>[[Countess Vanessa Malthazar]] (Typhon Expanse)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Mind</b></td>
<td>[[Phoebe Alliswell]] (Semiramis)</td>
<td>[[Jack Newton]] (Eftling)</td>
<td>[[Ulifer Edel]] (Typhon Expanse)</td>
<td>[[Rowena]] (Serenity)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Body</b></td>
<td>[[Burgundy Coddneck]] (Nannaria)</td>
<td>(Soronne)</td>
<td>[[Lobelia Goodbody]] (Eftling)</td>
<td>[[Amaterasu]] (Semiramis)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Light</b></td>
<td>[[Xi Altair]] (Terrax)</td>
<td>[[Orobas]] (Goetia)</td>
<td>(Soronne)</td>
<td>[[Apollo]] (Semiramis)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Grey</b></td>
<td>[[Baron Morgan Price]] (Typhon Expanse)</td>
<td>[[Merlin]] (Serenity)</td>
<td>[[Sheila]] (Timberfall)</td>
<td>[[Sand]] (Sea of Mist)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Dark</b></td>
<td>[[Orson Wales]] (Terrax)</td>
<td>[[Hecate Seabrook]] (Murlank)</td>
<td>(Soronne)</td>
<td>[[Neberneith]] (Nannaria)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Sword</b></td>
<td>[[Melinda Lucia]] (Mt. Pilanteko)</td>
<td>[[Isore]] (Etanasfeld)</td>
<td>[[Fallingstar]] (Soronne)</td>
<td>[[Lincoln Deathvere]] (Nannaria)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dagger</b></td>
<td>[[Janice O'Connor]] (Mt. Pilanteko)</td>
<td>[[Aswid Saxo]] (Typhon Expanse)</td>
<td>[[Michael Quickbuck]] (Eftling)</td>
<td>[[Desmond Altair]] (Terrax)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Axe</b></td>
<td>[[Atta Bearhuner]] (S'Fauni)</td>
<td>[[Hachiman]] (Etanasfeld)</td>
<td>[[Charles Majestic]] (Nannaria)</td>
<td>[[Amyr]] (Ryft)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Spear</b></td>
<td>[[Mel Wire the Brave]] (Soronne)</td>
<td>[[Dorylass]] (Mt. Pilanteko)</td>
<td>[[Herkila Bearhunter]] (S'Fauni)</td>
<td>[[Lord Dunsany]] (Timberfall)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Staff</b></td>
<td>(Soronne)</td>
<td>[[Dionnah]] (Serenity)</td>
<td>[[Sheena Sylvester]] (Circus of the Sun)</td>
<td>[[Hipshot]] (Murlank)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Mace</b></td>
<td>(Soronne)</td>
<td>[[Helgi Storm]] (S'Fauni)</td>
<td>[[Burijas]] (Etanasfeld)</td>
<td>[[Autolycus Burbank]] (Terrax)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Bow</b></td>
<td>[[Arnold Truehand]] (Eftling)</td>
<td>[[Carradine]] (Serenity)</td>
<td>[[Caelzair]] (Timberfall)</td>
<td>[[Saggitarius]] (Mt. Pilanteko)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Music</b></td>
<td>[[Barry Chello]] (Eftling)</td>
<td>[[Astaroth]] (Serenity)</td>
<td>[[Pan]] (S'Fauni)</td>
<td>[[Benji J. Quidam]] (Circus of the Sun)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Unarmed</b></td>
<td>[[Asmund Saxo]] (Typhon Expanse)</td>
<td>[[Ferragus]] (Etanasfeld)</td>
<td>[[Josephine LaFaye]] (Soronne)</td>
<td>[[Norris Cooper]] (Murlank)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Leather</b></td>
<td>(Soronne)</td>
<td>[[Sir Gareth Gesserit]] (Serenity)</td>
<td>[[Antonio Carletti]] (Murlank)</td>
<td>[[Jarnsaksa]] (Etanasfeld)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Chain</b></td>
<td>[[Uda Majestic]] (Nannaria)</td>
<td>[[Modsognir]] (Ryft)</td>
<td>[[Demoleon]] (Mt. Pilanteko)</td>
<td>[[Flambert Dragontamer]] (S'Fauni)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Plate</b></td>
<td>[[Sandoval Pod]] (Terrax)</td>
<td>[[Conrad Woods]] (Murlank)</td>
<td>(Soronne)</td>
<td>[[Wveird of Gamelot]] (Semiramis)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Shield</b></td>
<td>(Soronne)</td>
<td>[[Mordaga]] (Etanasfeld)</td>
<td>[[Keira Moradon]] (Semiramis)</td>
<td>[[Tickdozer]] (Ryft)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dodging</b></td>
<td>[[Brill]] (Timberfall)</td>
<td>[[Julie]] (Serenity)</td>
<td>[[Sir Galrim]] (Mt. Pilanteko)</td>
<td>[[Kid Curry]] (Murlank)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>[[Jan Moomin]] (S'Fauni)</td>
<td>[[Orneas Vault]] (Typhon Expanse)</td>
<td>[[Wanro Blackadder]] (Terrax)</td>
<td>[[Khuljasimsim]] (Etanasfeld)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Perception</b></td>
<td>(Soronne)</td>
<td>[[Lucinda]] (Mt. Pilanteko)</td>
<td>[[Ethan DaSilva]] (Eftling)</td>
<td>[[Khavi]] (Timberfall)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>[[Lyran Pretensa]] (Semiramis)</td>
<td>[[Teige]] (Goetia)</td>
<td>(Soronne)</td>
<td>[[Salmoneus]] (Serenity)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Learning</b></td>
<td>(Soronne)</td>
<td>[[Amerach]] (Goetia)</td>
<td>[[Elly Mayfair]] (Terrax)</td>
<td>[[Alan Proudneck]] (Eftling)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Meditation</b></td>
<td>[[Cathy Claesson]] (Nannaria)</td>
<td>[[Mahmud]] (Serenity)</td>
<td>[[Josaphat]] (Semiramis)</td>
<td>[[Murmur]] (Goetia)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td>[[Ahosi Dahomey]] (Murlank)</td>
<td>[[Raggety]] (S'Fauni)</td>
<td>[[Mignon]] (Ryft)</td>
<td>[[Davibanner]] (Etanasfeld)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>[[Rudolf Lindentree]] (Timberfall)</td>
<td>[[Brighu]] (Serenity)</td>
<td>[[Salvia Lemming]] (Murlank)</td>
<td>[[Marax]] (Goetia)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Repair</b></td>
<td>[[Saint Joris]] (Semiramis)</td>
<td>[[Monsbiki]] (Etanasfeld)</td>
<td>[[Apus Arvandulin]] (Ryft)</td>
<td>[[Old Maggoty]] (S'Fauni)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Monster</b></td>
<td>[[Camarilla Larp]] (Murlank)</td>
<td>[[Euryt]] (Mt. Pilanteko)</td>
<td>[[Camio]] (Goetia)</td>
<td>[[Leetah]] (Timberfall)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td>[[Jamie Deathvere]] (Nannaria)</td>
<td>[[Thora Storm]] (S'Fauni)</td>
<td>[[Ken Charming]] (Typhon Expanse)</td>
<td>[[Delwin]] (Sea of Mist)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Stealing</b></td>
<td>[[Lamina Vault]] (Typhon Expanse)</td>
<td>(Soronne)</td>
<td>[[Darcie Darby]] (Terrax)</td>
<td>[[Manolo LeFang]] (Eftling)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>[[Astral]] (Terrax)</td>
<td>[[Mimosa]] (Mt. Pilanteko)</td>
<td>[[Tim Agines]] (Goetia)</td>
<td>[[John D. Rudolfsen]] (Typhon Expanse)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td>[[Bodo-Jobe Proudfoot]] (Eftling)</td>
<td>[[Pesta Thistlebone]] (S'Fauni)</td>
<td>[[Lanaor'El]] (Murlank)</td>
<td>[[Rayek]] (Timberfall)</td>
</tr>
</table>
----
[[Category:Citizen]]
ce6260670620cd61be73a9ca98c8b0b7a37baca0
Timberfall
0
1485
2193
2082
2010-04-01T13:16:00Z
Ribannah
2
/* Elves */
wikitext
text/x-wiki
{{map}}
{{provinces}}
'''Timberfall''' is located west of central [[Karigor]]. It will be a while before the [[party]] first enters this [[map]], as it is some distance from the starting map.
Neighbouring [[map]]s are [[Semiramis]] (northeast), [[Nannaria]] (east), [[Ryft (province)|Ryft]] (southeast) and [[Eftling]] (southwest). [[Karigor Isle]] (west) and the ocean (northwest) are not part of the [[game]].
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Timberfall.png</div>
===Communities===
* [[Cascadin]], town of the [[Elf|Elves]], in the north
===Geography===
* [[Codex]], the side river the Ebony that runs around the Heart of the Wood on the southeast side
* [[Ebony]], the river flowing through Timberfall from southwest to northeast
* [[Heart of the Wood]], the forest enclosed by Ebony and Codex
===Monsters (surface)===
* [[Moon Zealot]]s (Moon Worshipper, Moon Fanatic, Moon Zealot)
* [[Pegasus|Pegasi]] (Winged Steed, Pegasus, Silver Pegasus)
* [[Sun Zealot]]s (Sun Worshipper, Sun Fanatic, Sun Zealot)
* [[Toad]]s (Toad, Tidal Toad, Red Bombina)
* [[Unicorn]]s (Unicorn, War Unicorn, Unicorn King)
===Animals===
[[Butterfly|Butterflies]], [[Bird]]s, [[Fish]]
===Dungeons===
* [[Crypt of Carmenca]] - center of the Heart of the Wood
* [[Superior Temple of Meh]] - southeast
* [[Temple of Ishtar]] - west
===Objects===
* [[Obelisk]] #4
* [[Throne]] of Titania (Permanently +10 to all [[statistic]]s and [[resistance]]s of Elves on one Wednesday)
* Random [[Contest]] (+5 [[Skillpoint]]s once to characters that have 50 in the required statistic)
* [[Flame]] of [[Shield (spell)|Shield]] (Halves damage received from ranged attacks for 3 hours, or until rest or travel)
* Flame of [[Heroism]] (+10 to damage dealt for 3 hours, or until rest or travel)
* Flame of [[Air Resistance]] (+20 to Air Resistance for 6 hours, or until rest or travel)
* [[Fountain]] of +50 [[Luck]] (Temporarily +50 Luck for 2 days or until rest or travel)
* Fountain of +30 [[Path Resistance]] (Temporarily +30 Path Resistance for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring provinces Semiramis (northeast), Nannaria (east) and Eftling (southwest) can be reached on [[foot]] overland, which takes 5 days. There is no overland connection to Ryft (southeast).
===Coach===
Every [[week]], two [[coach]]es of the [[Tower Express]] leave at Morrigan Express for Nannaria, Heronport: on Wednesdays and Saturdays, with return trips starting on Tuesdays and Saturdays. These rides take two days. Another coach goes to Nannaria, M'Akal on Sundays, with the return trip starting on Wednesdays, each taking 2½ days.
Coaches leave Timberfall for Eftling on Wednesdays and Fridays for a 3-day ride. The return trips start on Tuesdays and Saturdays.
===Boat===
The [[St. Nicholas]] will enter Timberfall from Eftling and continue downstream into Semiramis. Both passages take 3 days.
===Ship===
There are no [[dock]]s in Timberfall. The nearest ports are in Nannaria.
===Town Portal===
Timberfall has no [[Central Fountain]]. The nearest [[Town Portal]] destination is Semiramis.
----
==Citizens==
===Cascadin===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Lotus Blossom]]</td>
<td>[[Apothecary]]</td>
<td>Dudlimir, Lirazel</td>
</tr>
<tr>
<td>[[Lightfoot's Armour]]</td>
<td>[[Armour Shop]]</td>
<td>Jussi Runesinger</td>
</tr>
<tr>
<td>[[Master Guild of Grey]]</td>
<td>[[Guild]]</td>
<td>Aurora, Jerilyn</td>
</tr>
<tr>
<td>[[Raiders' Guild]]</td>
<td>Guild</td>
<td>Timalinen</td>
</tr>
<tr>
<td>[[Silivren Penna Miriel]]</td>
<td>[[Magic Shop]]</td>
<td>Rudolf Lindentree, Clarissa Lindentree, Glas</td>
</tr>
<tr>
<td>[[Flowerfount Palace]]</td>
<td>[[Palace]]</td>
<td>Uri Hossana, Frydia</td>
</tr>
<tr>
<td>[[Morrigan Express]]</td>
<td>[[Stable]]</td>
<td>Rubart, Maggart</td>
</tr>
<tr>
<td>[[The Elf Herself]]</td>
<td>[[Tavern]]</td>
<td>Psotnik, Osmotar</td>
</tr>
<tr>
<td>[[Starleaf Academy]]</td>
<td>[[Training Hall]]</td>
<td>Azrael, Hoshi</td>
</tr>
<tr>
<td>[[Steeleye Span]]</td>
<td>[[Weapon Shop]]</td>
<td>Ilmarinen</td>
</tr>
<tr>
<td>Domesticator Pavilion</td>
<td>House</td>
<td>Tyleet, Wren</td>
</tr>
<tr>
<td>Dunsany Pavilion</td>
<td>[[House]]</td>
<td>Lord Dunsany, Lady Beatrice, Fedlock, Priscilla</td>
</tr>
<tr>
<td>Gazer Pavilion</td>
<td>House</td>
<td>Elfrad, Skywise, Yanauhula, Gem</td>
</tr>
<tr>
<td>Hunter Pavilion</td>
<td>House</td>
<td>Dart, Rayek, Khavi, Leetah</td>
</tr>
<tr>
<td>Rejuvinator Pavilion</td>
<td>House</td>
<td>Brill, Idunn</td>
</tr>
<tr>
<td>Sentinel Pavilion</td>
<td>House</td>
<td>Burgi, Cadiroth</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Superior Temple of Meh]]</td>
<td>[[]]</td>
<td></td>
</tr>
<tr>
<td>[[Temple of Ishtar]]</td>
<td>[[]]</td>
<td>Aventine, Esquiline, Palatine, Caeliana, Capitolina, Quirinal, Sheila, Tanith, Viminal</td>
</tr>
<tr>
<td>[[Heart of the Wood]]</td>
<td>wilderness</td>
<td>Tree 2, ..., Tree 67, Tree 68 (Spooktree)</td>
</tr>
</table><br>
===Who is who===
====Elves====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Aventine]] - harlot</td>
<td>[[Aurora]] - guildmistress</td>
</tr>
<tr>
<td>[[Azrael]] - gatemaster</td>
<td>[[Beatrice]] - imprinter, wife of Dunsany</td>
</tr>
<tr>
<td>[[Caelzair]] - master teacher of [[Bow]]</td>
<td>[[Brill]] - expert teacher of [[Dodging]]</td>
</tr>
<tr>
<td>[[Dart]] - hunter</td>
<td>[[Burgi]] - anticipator</td>
</tr>
<tr>
<td>[[Dudlimir]] - herbalist</td>
<td>[[Cadiroth]] - guardian</td>
</tr>
<tr>
<td>[[Lord Dunsany]] - grandmaster teacher of [[Spear]]</td>
<td>[[Caeliana]] - harlot</td>
</tr>
<tr>
<td>[[Elfrad]] - scrollbearer</td>
<td>[[Capitolina]] - harlot</td>
</tr>
<tr>
<td>[[Esquiline]] - harlot</td>
<td>[[Hoshi]] - trainer</td>
</tr>
<tr>
<td>[[Uri Hossana]] - king</td>
<td>[[Idunn]] - rejuvinator</td>
</tr>
<tr>
<td>[[Ilmarinen]] - weaponsmith</td>
<td>[[Jerilyn]] - arcanist</td>
</tr>
<tr>
<td>[[Rudolf Lindentree]] - expert teacher of [[Identify Item]]</td>
<td>[[Khavi]] - grandmaster teacher of [[Perception]]</td>
</tr>
<tr>
<td>[[Palatine]] - harlot</td>
<td>[[Leetah]] - grandmaster teacher of [[Identify Monster]]</td>
</tr>
<tr>
<td>[[Psotnik]] - narrator</td>
<td>[[Clarissa Lindentree]] - magicker, wife of Rudolf Lindentree</td>
</tr>
<tr>
<td>[[Rayek]] - grandmaster teacher of [[Pathfinding]]</td>
<td>[[Lirazel]] - apothecary</td>
</tr>
<tr>
<td>[[Rubart]] - stablemaster</td>
<td>[[Osmotar]] - tavernkeep</td>
</tr>
<tr>
<td>[[Jussi Runesinger]] - armourer</td>
<td>[[Quirinal]] - harlot</td>
</tr>
<tr>
<td>[[Skywise]] - master teacher of [[Air Magic|Air]]</td>
<td>[[Sheila]] - master teacher of [[Grey Magic|Grey]]</td>
</tr>
<tr>
<td>[[Timalinen]] - guildmaster</td>
<td>[[Tanith]] - priestess of Ishtar</td>
</tr>
<tr>
<td>[[Yanauhula]] - priest</td>
<td>[[Tyleet]] - wolfrider</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[Viminal]] - harlot</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[Wren]] - expert teacher of [[Earth Magic|Earth]]</td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Fedlock]] - son of Lord Dunsany and Lady Beatrice</td>
<td>[[Frydia]] - daughter of Uri Hossana</td>
</tr>
<tr>
<td>[[Maggart]] - son of Rubart</td>
<td>[[Gem]] - pupil of Elfrad</td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[Glas]] - daughter of Rudolf and Clarissa Lindentree</td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[Priscilla]] - daughter of Lord Dunsany and Lady Beatrice</td>
</tr>
</table><br>
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
</table><br>
===Trees of Life===
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>Tree</b></td>
<td width="50%"><b>Tree</b></td>
</tr>
<tr>
<td>-</td>
<td>[[Tree 2]] - [[Tree of Life]]</td>
</tr>
<tr>
<td>[[Tree 3]] - Tree of Life</td>
<td>[[Tree 4]] - Tree of Life</td>
</tr>
<tr>
<td>[[]] ...</td>
<td>[[]] ...</td>
</tr>
<tr>
<td>[[Tree 67]] - Tree of Life</td>
<td>[[Tree 68]] - [[Spooktree]]</td>
</tr>
</table><br>
[[Category:Province]][[Category:Timberfall| ]]
c18e50a40ac83ac771acc68e6eeea8ef763b9632
Eftling
0
1484
2195
2098
2010-04-01T13:26:46Z
Ribannah
2
/* Halflings */
wikitext
text/x-wiki
{{map}}
{{provinces}}
'''Eftling''' is located far west in the near south of [[Karigor]]. It will be a while before the [[party]] first enters this [[map]], as it is not easily accessible.
Neighbouring [[map]]s are [[Timberfall]] (northeast), [[Ryft (province)|Ryft]] (east), [[Mt. Pilanteko (province)|Mt. Pilanteko]] (southeast) and [[S'Fauni]] (southwest). The [[Howling Marsh]] (west) and [[Karigor Isle]] (northwest) are not part of the game.
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Eftling.png</div>
===Communities===
* [[Teardrop]], town of the [[Halfling]]s, in the southwest.
<div align="left">http://www.castlegobs.nl/images/Map_Teardrop.gif</div>
===Geography===
* [[Ebony]], the river flowing through the northeast part of Eftling
* [[Meridian]], the water south
* [[Lake Phoenix]], the inlet
===Monsters (surface)===
* [[Dendroid]]s (Dendroid, Dendroid Soldier, Dendroid Archfather)
* [[Troll (monster)|Trolls]] (Forest Troll, Rogue Troll, Rampage Troll, Ugolin)
* [[Turtle]]s (Turtle, Torope, Dragadune)
* [[Wyvern]]s (Wyvern, Poisonous Wyvern, Sea Wyvern)
===Animals===
[[Butterfly|Butterflies]], [[Owl]]s, [[Fish]]
===Dungeons===
* [[Castle Mehgenac]] - central
* [[Treehouse]] - northwest
===Objects===
* [[Obelisk]] #7
* Random [[Contest]] (+5 [[Skillpoint]]s once to characters that have 50 in the required [[statistic]])
* [[Flame]] of [[Air Resistance]] (+20 to Air Resistance for 6 hours, or until rest or travel)
* Flame of [[Spirit Resistance]] (+20 to Spirit Resistance for 6 hours, or until rest or travel)
* [[Well]] of +2 [[Magic]] (8 Charges of +2 permanent Magic, if natural Magic<15, respawns)
* Well of +30 [[Speed]] (Temporarily +30 Speed for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring provinces Timberfall (northeast), Ryft (east) and S'Fauni (southwest) can be reached on [[foot]] overland, which takes 5 days. To reach S'Fauni, the [[Plumwine Bridge]] over the Meridian has to be repaired first. Mt. Pilanteko (southeast) can be reached from S'Fauni.
===Coach===
Every week, two coaches of the [[Tower Express]] leave at the CSR Corral for Timberfall: on Tuesdays and Saturdays. Another coach goes straight to [[Nannaria]], [[Heronport]] on Fridays, taking 5 days. Return trips start on Wednesdays and Fridays from Timberfall, and on Fridays from Nannaria, Heronport.
===Boat===
The [[St. Nicholas]] will enter Eftling from Ryft and continue downstream into Timberfall. Both passages take 3 days.
===Ship===
There are no [[dock]]s in Eftling. The nearest ports are in Soronne and Nannaria.
===Town Portal===
Eftling has no [[Central Fountain]]. The nearest [[Town Portal]] destinations are [[Semiramis]], Nannaria, Soronne and Serenity.
----
==Citizens==
===Teardrop===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Hans' Helmets]]</td>
<td>[[Armour Shop]]</td>
<td>Hans Harold Filigreebuck</td>
</tr>
<tr>
<td>[[Jenson's Buttons]]</td>
<td>[[General Store]]</td>
<td>Harald Holman</td>
</tr>
<tr>
<td>[[CSR Corral]]</td>
<td>[[Stable]]</td>
<td>Annie G. O'Maddy</td>
</tr>
<tr>
<td>[[The Fanclub]]</td>
<td>[[Tavern]]</td>
<td>Eddy Brandywine, Nigel Selman, Mona Cola</td>
</tr>
<tr>
<td>[[Silver Arrows]]</td>
<td>[[Weapon Shop]]</td>
<td>Mercedes Silverylocks</td>
</tr>
<tr>
<td>[[Bahal Hovel]]</td>
<td>House</td>
<td>Rudigar Bahal, Tracey Poultry</td>
</tr>
<tr>
<td>[[Bunglefoot Hovel]]</td>
<td>House</td>
<td>Jim Ryan Bunglefoot</td>
</tr>
<tr>
<td>[[Canneghbrow Hovel]]</td>
<td>House</td>
<td>Gerontius Canneghbrow, Sabine Barber, Leslie Somasolla</td>
</tr>
<tr>
<td>[[Chello Hovel]]</td>
<td>House</td>
<td>Barry Chello, Ruby Bolger</td>
</tr>
<tr>
<td>[[Coht Hovel]]</td>
<td>House</td>
<td>Richard Coht</td>
</tr>
<tr>
<td>[[Conan Hovel]]</td>
<td>House</td>
<td>Micky-Ray Conan, Inga Grohun</td>
</tr>
<tr>
<td>[[Culta Hovel]]</td>
<td>House</td>
<td>Dave Culta, Anya Culta</td>
</tr>
<tr>
<td>[[DaSilva Hovel]]</td>
<td>House</td>
<td>Ethan DaSilva, Heike Monch</td>
</tr>
<tr>
<td>[[Donningfoot Hovel]]</td>
<td>House</td>
<td>Albert Donningfoot, Nicky Hayfoot</td>
</tr>
<tr>
<td>[[Dosto Hovel]]</td>
<td>House</td>
<td>Frodo Dosto</td>
</tr>
<tr>
<td>[[Folocks Hovel]]</td>
<td>House</td>
<td>Anthony Folocks, Josepha Folocks</td>
</tr>
<tr>
<td>[[Goodbody Hovel]]</td>
<td>House</td>
<td>Halfred Goodbody, Lobelia Goodbody</td>
</tr>
<tr>
<td>[[Heckinen Hovel]]</td>
<td>House</td>
<td>Watt D. Heckinen, John Wattson</td>
</tr>
<tr>
<td>[[LeFang Hovel]]</td>
<td>House</td>
<td>Manolo LeFang, Nelli Pickins</td>
</tr>
<tr>
<td>[[May Hovel]]</td>
<td>House</td>
<td>Kali May</td>
</tr>
<tr>
<td>[[Nailfoot Hovel]]</td>
<td>House</td>
<td>Bobby Nailfoot, Allison Nailfoot</td>
</tr>
<tr>
<td>[[Newton Hovel]]</td>
<td>House</td>
<td>Jack Newton, Jill Newton</td>
</tr>
<tr>
<td>[[Overhill Hovel]]</td>
<td>House</td>
<td>Graeme Overhill</td>
</tr>
<tr>
<td>[[Proudfoot Hovel]]</td>
<td>House</td>
<td>Bodo-Jobe Proudfoot, Jamie Proudfoot</td>
</tr>
<tr>
<td>[[Proudneck Hovel]]</td>
<td>House</td>
<td>Alan Proudneck, Diana Pisolin, Bertram</td>
</tr>
<tr>
<td>[[Quickbuck Hovel]]</td>
<td>House</td>
<td>Michael Quickbuck, Ralf Quickbuck</td>
</tr>
<tr>
<td>[[Solter Hovel]]</td>
<td>House</td>
<td>Svein Solter, Gina Solter</td>
</tr>
<tr>
<td>[[Truehand Hovel]]</td>
<td>House</td>
<td>Arnold Truehand</td>
</tr>
<tr>
<td>[[The Pit]]</td>
<td>House</td>
<td>P.J. Jabberbuck, Grandma Jabberbuck, Sammo, Frida, Mara, Pippi, Toyo</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Castle Mehgenac]]</td>
<td>[[Dungeon]]</td>
<td>Timbecile Poe, Sir Felgar, Maxine Blitz, Arrowlas, Count Poly, Int Rendering</td>
</tr>
<tr>
<td>[[Chapel of the Moon]]</td>
<td>[[Temple]]</td>
<td>Circe</td>
</tr>
<tr>
<td>[[Chapel of the Sun]]</td>
<td>Temple</td>
<td>Catherine</td>
</tr>
<tr>
<td>[[Treehouse]]</td>
<td>Dungeon</td>
<td>Van der Baumspuk</td>
</tr>
</table><br>
===Who is who===
====Halflings====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Rudigar Bahal]] - </td>
<td>[[Ruby Bolger]] - </td>
</tr>
<tr>
<td>[[Eddy Brandywine]] - tavernkeep</td>
<td>[[Sabine Barber]] - </td>
</tr>
<tr>
<td>[[Jim Ryan Bunglefoot]] - </td>
<td>[[Mona Cola]] - barmaid</td>
</tr>
<tr>
<td>[[Gerontius Canneghbrow]] - bookkeeper</td>
<td>[[Anya Culta]] - </td>
</tr>
<tr>
<td>[[Barry Chello]] - expert teacher of [[Music]]</td>
<td>[[Josepha Folocks]] - </td>
</tr>
<tr>
<td>[[Richard Coht]] - petty officer</td>
<td>[[Lobelia Goodbody]] - master teacher of [[Body]]</td>
</tr>
<tr>
<td>[[Micky-Ray Conan]] - bullroarer</td>
<td>[[Inga Grohun]] - </td>
</tr>
<tr>
<td>[[Dave Culta]] - </td>
<td>[[Nicky Hayfoot]] - </td>
</tr>
<tr>
<td>[[Ethan DaSilva]] - master teacher of [[Perception]]</td>
<td>[[Grandma Jabberbuck]] - </td>
</tr>
<tr>
<td>[[Albert Donningfoot]] - </td>
<td>[[Annie G. O'Maddy]] - stable mistress</td>
</tr>
<tr>
<td>[[Frodo Dosto]] - quillmaker</td>
<td>[[Kali May]] - silversmith</td>
</tr>
<tr>
<td>[[Hans Harold Filigreebuck]] - armourer</td>
<td>[[Heike Monch]] - </td>
</tr>
<tr>
<td>[[Anthony Folocks]] - </td>
<td>[[Allison Nailfoot]] - </td>
</tr>
<tr>
<td>[[Halfred Goodbody]] - </td>
<td>[[Jill Newton]] - </td>
</tr>
<tr>
<td>[[Watt D. Heckinen]] - </td>
<td>[[Nelli Pickins]] - </td>
</tr>
<tr>
<td>[[Harald Holman]] - retailer</td>
<td>[[Diana Pisolin]] - secretary</td>
</tr>
<tr>
<td>[[P.J. Jabberbuck]] - </td>
<td>[[Jamie Proudfoot]] - weaver</td>
</tr>
<tr>
<td>[[Manolo LeFang]] - grandmaster teacher of [[Stealing]]</td>
<td>[[Tracey Poultry]] - expert teacher of [[Air]]</td>
</tr>
<tr>
<td>[[Bobby Nailfoot]] - </td>
<td>[[Leslie Somasolla]] - </td>
</tr>
<tr>
<td>[[Jack Newton]] - expert teacher of [[Mind]]</td>
<td>[[Gina Solter]] - </td>
</tr>
<tr>
<td>[[Graeme Overhill]] - </td>
<td>[[Mercedes Silverylocks]] - weapon smith</td>
</tr>
<tr>
<td>[[Timbecile Poe]] - butler</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Bodo-Jobe Proudfoot]] - expert teacher of [[Pathfinding]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Alan Proudneck]] - grandmaster teacher of [[Learning]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Michael Quickbuck]] - master teacher of [[Dagger]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ralf Quickbuck]] - cobbler</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Nigel Selman]] - slaver</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Svein Solter]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Arnold Truehand]] - expert teacher of [[Bow]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[John Wattson]] - , son of Watt D. Heckinen</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Van der Baumspuk]] - chestmaker</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
</tr>
<tr>
<td>[[Bertram]] - son of Diana Pisolin</td>
<td>[[Frida]] - daughter of</td>
</tr>
<tr>
<td>[[Sammo]] - son of</td>
<td>[[Mara]] - daughter of</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[Pippi]] - daughter of</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Count Poly]] - [[vampire]] [[saint]]</td>
<td>[[Arrowlas]] - [[Elf|elven]] [[ranger]]</td>
</tr>
<tr>
<td>[[Int Rendering]] - [[troll]] [[adventurer]]</td>
<td>[[Maxine Blitz]] - [[Dwarf|dwarven]] [[sorcerer]]</td>
</tr>
<tr>
<td>[[Sir Felgar]] - [[human]] [[knight]]</td>
<td>[[Catherine]] - human sunhealer</td>
</tr>
<tr>
<td>[[Toyo]] - eagle</td>
<td>[[Circe]] - human moonhealer</td>
</tr>
</table>
[[Category:Province]][[Category:Eftling| ]]
151a9bd1ac4601513ce2f32e8e7562f04f5cd614
S'Fauni
0
1438
2197
2106
2010-04-01T13:36:11Z
Ribannah
2
/* Trolls */
wikitext
text/x-wiki
{{map}}
{{provinces}}
'''S'Fauni''' is located far-west in the very south of [[Karigor]]. This is one of the first [[map]]s that the [[party]] will visit.
Neighbouring maps are [[Eftling]] (northeast) and [[Mt. Pilanteko (province)|Mt. Pilanteko]] (east).
To the southeast, Etanasfeld borders on a map of [[Jadame]]: [[Murmurwoods]]. This map is not part of the [[game]], nor is the [[Howling Marsh]] in the northwest and the wilderness that lies west and southwest.
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_SFauni.png</div>
===Communities===
* [[Verdigris]], town of the [[Troll]]s, north at the mouth of the Tangerine.
===Geography===
* [[Meridian]], the sea-arm in the north
* [[Plumwine Bridge]], the bridge over the Meridian
* [[Quarry]], the stone quarry in the east
* [[Tangerine]], the river that flows from the south into the Meridian
===Monsters (surface)===
* [[Basilisk]]s (Basilisk, Cockatrice, Basilisk King)
* [[Octopus]]es (Devilfish, Octupus, Kraken)
* [[Roc]]s (Roc, Mountain Roc, Thunderbird)
===Animals===
[[Butterfly|Butterflies]], [[Dolphin]]s, [[Owl]]s, [[Panda|Panda's]], [[Fish]]
===Dungeons===
* [[Eleventh Kingdom]] - off-map
* [[Hunebed]] - plateau southwest
===Objects===
* [[Obelisk]] #11
* Callahan's [[Throne]] (Permanently +10 to all statistics and resistances of Trolls on one Tuesday)
* Random [[Contest]] (+5 Skillpoints once to characters that have 50 in the required statistic)
* [[Flame]] of [[Water Resistance]] (+20 to Water Resistance for 6 hours, or until rest or travel)
* Flame of [[Mind Resistance]] (+20 to Mind Resistance for 6 hours, or until rest or travel)
* [[Well]] of +2 [[Endurance]] (8 Charges of +2 permanent Endurance, if natural Endurance<15, respawns)
* Well of +30 [[Magic (statistic)|Magic]] (Temporarily +30 Magic for 2 days or until rest or travel)
* [[Fountain]] of +10 [[Accuracy]] (Temporarily +10 Accuracy for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring province Mt. Pilanteko (east) can be reached on [[walk|foot]] overland, which takes 5 days. The way to Eftling (northeast) is over the [[Plumwine Bridge]], which needs to be repaired first.
Going east from Mt. Pilanteko, [[Serenity (province)|Serenity]], [[Etanasfeld]] and [[Goetia]] (far east) can also be reached on foot.
===Coach===
Every [[week]], two [[coach]]es of the [[Highland Caravans]] leave at The Trolley for Mt. Pilanteko (east): on Tuesdays and Saturdays. The trip takes 2 days. From there, the party can take a ride back on Wednesdays and Saturdays (also 2 days), or another coach to S'Fauni (further west).
===Boat===
There are no [[boat]]s available in Etanasfeld. There is a [[bridge]] over the Meridian, but it is broken at the start of the game.
===Ship===
S'Fauni has no [[dock]]s.
===Town Portal===
S'Fauni has no [[Central Fountain]]. The nearest [[Town Portal]] destination is Serenity.
----
==Citizens==
===Verdigris===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Global Flowers]]</td>
<td>[[Apothecary]]</td>
<td>Sevenstrong Burlfist</td>
</tr>
<tr>
<td>[[Current Trends]]</td>
<td>[[Armour Shop]]</td>
<td>Lisa Clay</td>
</tr>
<tr>
<td>[[Prime Guild of Water]]</td>
<td>[[Guild]]</td>
<td>Eucalypta, Gargamella</td>
</tr>
<tr>
<td>[[Raider's Guild]]</td>
<td>Guild</td>
<td>Rollo Thornlove</td>
</tr>
<tr>
<td>[[Inexplicably Poof]]</td>
<td>[[Magic Shop]]</td>
<td>Puska Burlfist</td>
</tr>
<tr>
<td>[[Royal Hall]]</td>
<td>[[Palace]]</td>
<td>Savour Sandalier, Ludicra Sandalier, Greymung Sandalier, Blueberry Sandalier</td>
</tr>
<tr>
<td>[[The Trolley]]</td>
<td>[[Stable]]</td>
<td>Joknik Ambertree, Petra Ambertree</td>
</tr>
<tr>
<td>[[Doughy Grub]]</td>
<td>[[Tavern]]</td>
<td>Jan Moomin, Tove Moomin, Snuff Moomin, Snorka Moomin</td>
</tr>
<tr>
<td>[[Thralldome]]</td>
<td>[[Training Hall]]</td>
<td>Horeb Trollway</td>
</tr>
<tr>
<td>[[LUr's MuSiK]]</td>
<td>[[Weapon Shop]]</td>
<td>Kittle Thistlebone, Pesta Thistlebone, Nylus Thistlebone</td>
</tr>
<tr>
<td>[[Bearhunter's]]</td>
<td>[[House]]</td>
<td>Atta Bearhunter, Herkila Bearhunter, Twiggy Bearhunter</td>
</tr>
<tr>
<td>[[Storms']]</td>
<td>House</td>
<td>Helgi Storm, Thora Storm, Soveig Storm</td>
</tr>
<tr>
<td>[[Dragontamers']]</td>
<td>House</td>
<td>Flambert Dragontamer, Drupe Dragontamer</td>
</tr>
<tr>
<td>[[Maggoty's]]</td>
<td>House</td>
<td>Old Maggoty</td>
</tr>
<tr>
<td>[[Oren's]]</td>
<td>House</td>
<td>Oren Dove</td>
</tr>
<tr>
<td>[[Pan's]]</td>
<td>House</td>
<td>Pan</td>
</tr>
<tr>
<td>[[Raggety's]]</td>
<td>House</td>
<td>Raggety</td>
</tr>
<tr>
<td>[[Tvester's]]</td>
<td>House</td>
<td>Tvester Rumpletongue</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>Eleventh Kingdom</td>
<td>Dungeon</td>
<td>Peregynt Coht</td>
</tr>
<tr>
<td>Hunebed</td>
<td>Dungeon</td>
<td>Brammert, Ellert</td>
</tr>
<tr>
<td>Quarry</td>
<td>Wilderness</td>
<td>Stygius Clay</td>
</tr>
</table><br>
===Who is who===
====Trolls====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Atta Bearhunter]] - expert teacher of [[Axe]]</td>
<td>[[Drupe Dragontamer]] - armourer, sister of Flambert</td>
</tr>
<tr>
<td>[[Flambert Dragontamer]] - grandmaster teacher of [[Chain]]</td>
<td>[[Eucalypta]] - guildmistress</td>
</tr>
<tr>
<td>[[Helgi Storm]] - expert teacher of [[Mace]]</td>
<td>[[Gargamella]] - witch</td>
</tr>
<tr>
<td>[[Horeb Trollway]] - trainer</td>
<td>[[Herkila Bearhunter]] - master teacher of [[Spear]], wife of Atta</td>
</tr>
<tr>
<td>[[Jan Moomin]] - expert teacher of [[Disarm Trap]]</td>
<td>[[Lisa Clay]] - couturier, wife of Stygius</td>
</tr>
<tr>
<td>[[Joknik Ambertree]] - woodcutter</td>
<td>[[Ludicra Sandalier]] - queen, wife of Savour</td>
</tr>
<tr>
<td>[[Kittle Thistlebone]] - weaponsmith</td>
<td>[[Pesta Thistlebone]] - expert teacher of [[Pathfinding]], wife of Kittle</td>
</tr>
<tr>
<td>[[Old Maggoty]] - grandmaster teacher of [[Repair]]</td>
<td>[[Petra Ambertree]] - stablemistress, wife of Joknik</td>
</tr>
<tr>
<td>[[Oren Dove]] - marshall</td>
<td>[[Puska Burlfist]] - wife of Sevenstrong</td>
</tr>
<tr>
<td>[[Pan]] - master teacher of [[Music]]</td>
<td>[[Thora Storm]] - expert teacher of [[Armsmaster]], wife of Helgi</td>
</tr>
<tr>
<td>[[Raggety]] - expert teacher of [[Bodybuilding]]</td>
<td>[[Tove Moomin]] - tavernkeep, wife of Jan</td>
</tr>
<tr>
<td>[[Rollo Thornlove]] - guildmaster</td>
<td></td>
</tr>
<tr>
<td>[[Savour Sandalier]] - king</td>
<td></td>
</tr>
<tr>
<td>[[Sevenstrong Burlfist]] - perfumer</td>
<td></td>
</tr>
<tr>
<td>[[Stygius Clay]] - buildmaster</td>
<td></td>
</tr>
<tr>
<td>[[Tvester Rumpletongue]] - healer</td>
<td></td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Greymung Sandalier]] - prince, son of Savour and Ludicra</td>
<td>[[Blueberry Sandalier]] - princess, daughter of Savour and Ludicra</td>
</tr>
<tr>
<td>[[Nylus Thistlebone]] - son of Kittle and Pesta</td>
<td>[[Snorka Moomin]] - daughter of Jan and Tove</td>
</tr>
<tr>
<td>[[Snuff Moomin]] - son of Jan and Tove</td>
<td>[[Soveig Storm]] - daughter of Helgi and Thora</td>
</tr>
<tr>
<td></td>
<td>[[Twiggy Bearhunter]] - daughter of Atta and Herkila</td>
</tr>
</table><br>
====Others====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Brammert]] - giant, son of Ellert</td>
<td></td>
</tr>
<tr>
<td>[[Ellert]] - giant</td>
<td></td>
</tr>
<tr>
<td>[[Peregint Coht]] - halfling</td>
<td></td>
</tr>
</table>
[[Category:Province]][[Category:S'Fauni| ]]
80188d771112da5bc64eb37b2d040d6f0a1575e7
Etanasfeld
0
1437
2199
2114
2010-04-01T16:54:46Z
Ribannah
2
/* Other */ ships
wikitext
text/x-wiki
{{map}}
{{provinces}}
'''Etanasfeld''' is located near-east in the very south of [[Karigor]]. This is one of the first [[map]]s that the [[party]] will visit.
Neighbouring [[map]]s are [[Serenity (province)|Serenity]] (west), [[Soronne (province)|Soronne]] (northwest), [[Sea of Mist (province)|Sea of Mist]] (northeast), [[Goetia]] (east).
To the southwest, Etanasfeld borders on a map of [[Jadame]]: [[Ironsand]]. This map is not part of the [[game]], nor is the [[Blighted Desert]] that lies southeast.
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Etanasfeld.png</div>
===Communities===
* [[Iotneheim]], town of the [[Blue Ogre]]s, on the west bank of the [[Ardvein]].
* [[Algol]], town of the [[Red Ogre]]s, on the east bank of the Ardvein.
===Geography===
* [[Sea of Mist (sea)|Sea of Mist]], the water northeast
* [[Ardvein]], the lava river streaming from southeast to northeast where it feeds the Sea of Mist
===Monsters (surface)===
* [[Bat]]s (Bat, Flittermaus, Pipistrelle, Vampire Bat)
* [[Gog]]s (Gogling, Gog, Lava Gog)
* [[Ogre (mosnter)|Ogres]] (Wild Ogre, Ogre Warrior, Ogre Chieftain)
* [[Shark]]s (Shark, Hunter Shark, Bloodshark, Kua Mackerel)
* [[Toad]]s (Toad, Tidal Toad, Red Bombina)
===Animals===
[[Butterfly|Butterflies]], [[Osprey]]s, [[Fish]]
===Dungeons===
* [[Dusk's Cave]] - northwest, not far from Iotneheim
* [[Lair of Bolarg]] - central, on an island in the Ardvein
* [[Twin Cosmos of Weird]] - north, in a cull-the-sac from the Sea of Mist; can't be entered
===Objects===
* [[Obelisk]] #14
* [[Throne]] of Gol (Permanently +10 to all [[statistic]]s and [[resistance]]s of Ogres on one Thursday)
* Random [[Game (challenge)|Game]] (+3 [[Skillpoint]]s once to characters that have 30 in the required statistic)
* [[Flame]] of [[Haste]] (Reduces recovery time for 1 hour, or until rest or travel, 6 hours weak afterwards)
* Flame of [[Stone Skin]] (+10 to [[Armour Class]] for 3 hours, or until rest or travel)
* Flame of [[Fire Resistance]] (+20 to Fire Resistance for 6 hours, or until rest or travel)
* [[Well]] of +2 [[Might]] (8 Charges of +2 permanent Might, if natural Might<15, respawns)
* [[Fountain]] of +5 [[Hitpoints]] (Replenishes 5 hitpoints, maximum 50 charges, recharge 10 per day)
* Fountain of +10 [[Speed]] (Temporarily +10 Speed for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring provinces Serenity (west) and Goetia (east) can be reached on foot overland, which takes 5 days. From Serenity, [[Mt. Pilanteko (province)|Mt. Pilanteko]] (west) and [[S'Fauni]] (far west) can also be reached on foot, but not Soronne (northwest) and Sea of Mist (northeast).
===Coach===
No [[coach]] leaves from Etanasfeld, but there are coaches going west from Serenity.
===Boat===
There are no [[boat]]s available in Etanasfeld. There is a landbridge over the Ardvein, which is heavily guarded on both ends.
===Ship===
At the start of the game, four [[Ogre coaster]]s are docked in the north. They will start sailing for Soronne (Mondays and Fridays) and Goetia (Thursdays) once the [[pirate]]s have been dealt with; all trips take two days. From Soronne, other [[ship]]s sail onto the Sea of Mist.
===Town Portal===
Etanasfeld has no [[Central Fountain]]. The nearest Town Portal destinations are Soronne and Serenity.
----
==Citizens==
===Iotneheim===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Sturdy Clothing]]</td>
<td>[[Armour Shop]]</td>
<td>Jemal</td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Fionn, Reem</td>
</tr>
<tr>
<td>[[Wysiwug]]</td>
<td>[[General Store]]</td>
<td>Oonagh, Fo, Fum, Fee, Fi</td>
</tr>
<tr>
<td>[[The Atlas]]</td>
<td>[[Tavern]]</td>
<td>Golithos, Tchatchacolos</td>
</tr>
<tr>
<td>[[Amara's Purity]]</td>
<td>[[Temple]]</td>
<td>Sandamukhi</td>
</tr>
<tr>
<td>[[Madi's Garden]]</td>
<td>[[Training Hall]]</td>
<td>Moolah, Loundja</td>
</tr>
<tr>
<td>[[Hammer and Spike]]</td>
<td>[[Weapon Shop]]</td>
<td>Goz</td>
</tr>
<tr>
<td>[[House of Advancement]]</td>
<td>[[House]]</td>
<td>Angrboda, Hel</td>
</tr>
<tr>
<td>[[House of Fine Touch]]</td>
<td>House</td>
<td>Ferragus, Monsbiki</td>
</tr>
<tr>
<td>[[House of Gold]]</td>
<td>House</td>
<td>Wayupak</td>
</tr>
<tr>
<td>[[House of Muscles]]</td>
<td>House</td>
<td>Davibanner</td>
</tr>
<tr>
<td>[[House of Squires]]</td>
<td>House</td>
<td>Isore, Mordaga</td>
</tr>
<tr>
<td>[[House of Ventures]]</td>
<td>House</td>
<td>Shrek, Humbaba</td>
</tr>
<tr>
<td>[[House of Whack]]</td>
<td>House</td>
<td>Burijas, Hachiman</td>
</tr>
</table><br>
===Algol===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Bipedal Tartar]]</td>
<td>[[General Store]]</td>
<td>Ulgulu, Bintami</td>
</tr>
<tr>
<td></td>
<td>[[Guardhouse]]</td>
<td>Benandoner</td>
</tr>
<tr>
<td>[[Prime Guild of Fire]]</td>
<td>[[Guild]]</td>
<td>Mahuika</td>
</tr>
<tr>
<td>[[Warriors of Virtue]]</td>
<td>[[Guild]]</td>
<td>Kopuwai, Wendigo</td>
</tr>
<tr>
<td>[[House of Hides]]</td>
<td>House</td>
<td>Jarnsaksa</td>
</tr>
<tr>
<td>[[House of Shaving]]</td>
<td>House</td>
<td>Ojancano, Naitakonita</td>
</tr>
<tr>
<td>[[House of Troves]]</td>
<td>House</td>
<td>Khuljasimsim</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>Dusk's Cave</td>
<td>[[Dungeon]]</td>
<td>Kumbhakarma</td>
</tr>
<tr>
<td>Lair of Bolarg</td>
<td>Dungeon</td>
<td>Bolarg, Fiona, Morgiana</td>
</tr>
<tr>
<td>[[Arquebus]]</td>
<td>[[Ship]]</td>
<td>Og</td>
</tr>
<tr>
<td>[[Dragonlance]]</td>
<td>Ship</td>
<td>Eigyr</td>
</tr>
<tr>
<td>[[Nagfar]]</td>
<td>Ship</td>
<td>Hrym</td>
</tr>
<tr>
<td>[[Prince Henry]]</td>
<td>Ship</td>
<td>Glooskap</td>
</tr>
<tr>
<td></td>
<td>Wizard's Wagon</td>
<td>Merle Silvertongue, Sammo, Frida, Mara, Pippi</td>
</tr>
<tr>
<td></td>
<td>Wizard's Tent</td>
<td>Bron, Dolf, Glim, Goran, Glas</td>
</tr>
<tr>
<td></td>
<td>Wilderness</td>
<td>Cosmo</td>
</tr>
</table><br>
===Who is who===
====Ogres====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Benandoner]] - landbridge captain</td>
<td>[[Angrboda]] - wheelwright</td>
</tr>
<tr>
<td>[[Bolarg]] - red ogre chieftain</td>
<td>[[Bintami]] - potter, wife of Ulgulu</td>
</tr>
<tr>
<td>[[Burijas]] - master teacher of [[Mace]]</td>
<td>[[Eigyr]] - captain of the [[Dragonlance]]</td>
</tr>
<tr>
<td>[[Davibanner]] - grandmaster teacher of [[Bodybuilding]]</td>
<td>[[Jarnsaksa]] - grandmaster teacher of [[Leather]]</td>
</tr>
<tr>
<td>[[Ferragus]] - expert teacher of [[Unarmed]]</td>
<td>[[Mahuika]] - guildmistress</td>
</tr>
<tr>
<td>[[Fionn]] - landbridge captain</td>
<td>[[Monsbiki]] - expert teacher of [[Repair]], cousin of Ferragus</td>
</tr>
<tr>
<td>[[Glooskap]] - captain of the [[Prince Henry]]</td>
<td>[[Moolah]] - trainer</td>
</tr>
<tr>
<td>[[Golithos]] - taverner</td>
<td>[[Mordaga]] - expert teacher of [[Shield]], wife of Isore</td>
</tr>
<tr>
<td>[[Goz]] - weaponsmith</td>
<td>[[Naitakonita]] - barber, wife of Ojancano</td>
</tr>
<tr>
<td>[[Hachiman]] - expert teacher of [[Axe]], brother of Burijas</td>
<td>[[Oonagh]] - retailer, wife of Fionn</td>
</tr>
<tr>
<td>[[Hrym]] - captain of the [[Nagfar]]</td>
<td>[[Sandamukhi]] - healer</td>
</tr>
<tr>
<td>[[Humbaba]] - landbridge guard</td>
<td>[[Wendigo]] - burglar, wife of Kopuwai</td>
</tr>
<tr>
<td>[[Isore]] - expert teacher of [[Sword]]</td>
<td></td>
</tr>
<tr>
<td>[[Jemal]] - armourer</td>
<td></td>
</tr>
<tr>
<td>[[Khuljasimsim]] - grandmaster teacher of [[Disarm Trap]]</td>
<td></td>
</tr>
<tr>
<td>[[Kopuwai]] - guildmaster</td>
<td></td>
</tr>
<tr>
<td>[[Og]] - captain of the [[Arquebus]]</td>
<td></td>
</tr>
<tr>
<td>[[Ojancano]] - landbridge guard</td>
<td></td>
</tr>
<tr>
<td>[[Reem]] - dockmaster</td>
<td></td>
</tr>
<tr>
<td>[[Shrek]] - donkey-driver</td>
<td></td>
</tr>
<tr>
<td>[[Tchatchacolos]] - warrior</td>
<td></td>
</tr>
<tr>
<td>[[Ulgulu]] - retailer</td>
<td></td>
</tr>
<tr>
<td>[[Wayupak]] - userer</td>
<td></td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Fo]] - son of Fionn and Oonagh</td>
<td>[[Fee]] - daughter of Fionn and Oonagh</td>
</tr>
<tr>
<td>[[Fum]] - son of Fionn and Oonagh</td>
<td>[[Fi]] - daughter of Fionn and Oonagh</td>
</tr>
<tr>
<td></td>
<td>[[Hel]] - daughter of Angrboda</td>
</tr>
<tr>
<td></td>
<td>[[Loundja]] - daughter of Moolah</td>
</tr>
</table><br>
====Others====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Cosmo]] - leprechaun</td>
<td>[[Fiona]] - human Princess</td>
</tr>
<tr>
<td>[[Kumbhakarma]] - giant</td>
<td></td>
</tr>
<tr>
<td>[[Merle Silvertongue]] - wizard</td>
<td>[[Morgiana]] - maid</td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Bron]] - human boy</td>
<td>[[Frida]] - halfling girl</td>
</tr>
<tr>
<td>[[Dolf]] - wizard boy</td>
<td>[[Glas]] - elf girl</td>
</tr>
<tr>
<td>[[Glim]] - dwarf boy</td>
<td>[[Mara]] - halfling girl</td>
</tr>
<tr>
<td>[[Goran]] - human boy</td>
<td>[[Pippi]] - halfling girl</td>
</tr>
<tr>
<td>[[Sammo]] - halfling boy</td>
<td></td>
</tr>
</table>
[[Category:Province]][[Category:Etanasfeld| ]]
50e17d0b1b77319cd4c7146aee19f9d7af250729
Soronne (province)
0
1473
2200
2102
2010-04-01T17:01:00Z
Ribannah
2
/* Other */ ships, riverboat
wikitext
text/x-wiki
{{map}}
{{provinces}}
'''Soronne''' is located central-east in the near south of [[Karigor]]. It is the most populated [[province]] and is likely to be visited often by the [[party]].
Neighbouring [[map]]s are [[Ryft (province)|Ryft]] (west), [[Nannaria]] (northwest), [[Typhon Expanse]] (northeast), [[Sea of Mist (province)|Sea of Mist]] (east), [[Etanasfeld]] (southeast) and [[Serenity (province)|Serenity]] (southwest).
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Soronne.png</div>
===Communities===
* [[Gathis]], the district southeast
* [[Soronne (town)|Soronne]], the capital in the center
* [[Turrel]], the district northeast
===Geography===
* [[Brass Sea]], the sea to the north
* [[Ebony]], the river flowing through the southwest corner of Soronne
* [[Sea of Mist (sea)|Sea of Mist]], the sea to the east
===Monsters (surface)===
<!-- * [[Mogred]]s (Mogred) -->
* [[Pirate]]s (Pirate, Pirate Captain, Pirate Admiral)
* [[River Snake]]s (River Snake, Lightning Snake, Ebony Snake)
* [[Robber]]s (Robber, Highwayman, Ring Leader)
<!-- * [[Shark]]s (Shark, Hunter Shark, Bloodshark, Kua Mackerel]] -->
* [[Soldier]]s (Soldier, Sergeant, Officer)
* [[Werewolf|Werewolves]] (Werewolf, Grisly Werewolf, Werewolf King, Vilx)
===Animals===
[[Butterfly|Butterflies]], [[Bird]]s, [[Fish]]
===Dungeons===
* [[Circus of the Sun]] - south, visits Soronne during 3 months of the year
* [[Lighthouse]] - northeast on both seas
* [[Service Tunnels]] - central, connecting the Towers of Learning
* [[Spidersilk Mines]] - northwest
===Objects===
* [[Obelisk]] #9
* [[Central Fountain]] ([[Town Portal]] destination)
* Random [[Contest]] (+5 [[Skillpoint]]s once to characters that have 50 in the required statistic)
* [[Flame]] of [[Bless]] (+10 to chance-to-hit for 3 hours, or until rest or travel)
* Flame of [[Body Resistance]] (+20 to Body Resistance for 6 hours, or until rest or travel)
* [[Fountain]] of +20 [[Spellpoint]]s (Replenishes 20 spellpoints, maximum 50 charges, recharge 10 per day)
* Fountain of +10 [[Magic]] (Temporarily +10 Magic for 2 days or until rest or travel)
* [[Well]] of +30 [[Endurance]] (Temporarily +30 Endurance for 2 days or until rest or travel)
* Fountain of +30 [[Self Resistance]] (Temporarily +30 Self Resistance for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring province Nannaria (northwest) can be reached on [[foot]] overland, which takes 5 days. Ryft (west) can be reached on foot in one day only by passing from the Spidersil Mines into the [[Stalt Mines]] after completion of the [[Underground Railroad]] [[quest]].
The other neighbouring provinces cannot be reached overland from Soronne in any way.
===Coach===
[[Coach]]es of the [[Tower Express]] leave for Nannaria, [[Heronport]] on Thursdays and Sundays, return trips on Mondays and Thursdays. These trips all take 2 days. A [[Nightriders]] coach leaves for Nannaria, [[M'Akal]] on Tuesdays, to start the return trip on Fridays. This ride takes 2½ days in each direction.
===Boat===
The [[St. Nicholas]] will enter Soronne from Serenity and continue downstream into Ryft. Both passages take 3 days.
===Ship===
There are two [[dock]]s in Soronne: the [[Ogre Docks]] and the [[Naval Base]].
At the start of the game, four [[Ogre coaster]]s are waiting in Etanasfeld. They will start sailing along the coast of Etanasfeld, Soronne and [[Goetia]] once the [[pirate]]s have been dealt with. A trip from Soronne to Etanasfeld (Tuesdays and Fridays) takes two days, to Goetia (Fridays) three.
On Thursdays, a [[ship]] sails from the Ogre Docks to the [[Arena]] on the Sea of Mist. It sails back on Tuesdays. The trip takes two days in both directions. However, no ships will sail onto the Sea of Mist from these docks until the pirates have been handled.
From the Naval Base, ships sail for Nannaria, Heronport on Mondays and Fridays, and for Typhon Expanse, [[Masquerade]] on Tuesdays and Saturdays, all fares of two days.
The party can also book an unscheduled ship at the Naval Base to bring them to the location of the sunken city of [[Braem]] on the [[Sea of Mist]], again taking two days.
===Town Portal===
Soronne has a [[Central Fountain]] and can therefore be reached instantly by the powerful [[Town Portal]] spell. The other [[province]]s that can be reached this way are: [[Terrax]], [[Semiramis]], [[Murlank]], Nannaria and Serenity. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
----
==Citizens==
===Soronne===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Dr. Bird's Recipes]]</td>
<td>[[Apothecary]]</td>
<td>Mel Wire the Brave, Goldie Wire, Oetker Wire</td>
</tr>
<tr>
<td>[[Crackerjack's outer Clothing]]</td>
<td>[[Armour Shop]]</td>
<td>Friday Doubledrop, Pong Doubledrop, Khaki Doubledrop</td>
</tr>
<tr>
<td>[[Blue Suede Shop]]</td>
<td>[[Armour Shop]]</td>
<td>William Hillrock</td>
</tr>
<tr>
<td>[[Six Shard Vault]]</td>
<td>[[Bank]]</td>
<td>Isaac Yorke, Bekka Yorke</td>
</tr>
<tr>
<td>[[Naval Base]]</td>
<td>[[Dockyard]]</td>
<td>Issippi Rivers</td>
</tr>
<tr>
<td>[[Holle's Spinnings]]</td>
<td>[[General Store]]</td>
<td>Andowar Holle, Alice Holle</td>
</tr>
<tr>
<td>[[Circle of Steel]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Dellan</td>
</tr>
<tr>
<td>[[Dragonskull]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Andrew W. Lloyd</td>
</tr>
<tr>
<td>[[Eldrar's Tower]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Bo, Maurice Whitington, Verdine Whitington</td>
</tr>
<tr>
<td>[[Hraldrake's Crossing]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Nathaniel Rose</td>
</tr>
<tr>
<td>[[Shadow Tower]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Ingram</td>
</tr>
<tr>
<td>[[Tork the Mild's Staff]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Minerva Hilander</td>
</tr>
<tr>
<td>[[Zorelda's Footwear]]</td>
<td>[[Magic Shop]]</td>
<td>Nancy Sinter</td>
</tr>
<tr>
<td>[[Crazy Horses]]</td>
<td>[[Stables]]</td>
<td>Osmond</td>
</tr>
<tr>
<td>[[Hanged Man's Inn]]</td>
<td>[[Tavern]]</td>
<td>Larry Flynn, Carol Flynn</td>
</tr>
<tr>
<td>[[Rubahl's Alehouse]]</td>
<td>[[Tavern]]</td>
<td>Hector Urbain</td>
</tr>
<tr>
<td>[[The Crimson Hawk]]</td>
<td>[[Tavern]]</td>
<td>Allakhazam</td>
</tr>
<tr>
<td>[[Arachne's Sanctuary]]</td>
<td>[[Temple]]</td>
<td>Ovidius Hilander</td>
</tr>
<tr>
<td>[[Soronne Town Hall]]</td>
<td>[[Town Hall]]</td>
<td>Fergie M. Murphy, Sarah F. Murphy</td>
</tr>
<tr>
<td>[[Long Man's Arms]]</td>
<td>[[Weapon Shop]]</td>
<td>Terin Tourfeather</td>
</tr>
<tr>
<td>[[Battlesticks]]</td>
<td>[[Weapon Shop]]</td>
<td>Wilbur Prince</td>
</tr>
<tr>
<td>[[Fort]]</td>
<td>[[House]]</td>
<td>Sergeant Kyno</td>
</tr>
</table><br>
===Gathis===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[W00tstock]]</td>
<td>[[Apothecary]]</td>
<td>Max Jasminguru, Alfalfa Jasminguru, Samwise Jasminguru, Bethel Jasminguru</td>
</tr>
<tr>
<td>[[Ogre Docks]]</td>
<td>[[Dockyard]]</td>
<td>Ugh</td>
</tr>
<tr>
<td>[[Pirate Copies]]</td>
<td>[[General Store]]</td>
<td>Somalia Torrence</td>
</tr>
<tr>
<td>[[Gravdahl's Bookstore]]</td>
<td>[[Magic Shop]]</td>
<td>Marcus Gravdahl</td>
</tr>
<tr>
<td>[[Sage's Rebuttal]]</td>
<td>[[Tavern]]</td>
<td>Louredis</td>
</tr>
</table><br>
===Turrel===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Boutique Light]]</td>
<td>[[General Store]]</td>
<td>Todd Topherty, Veronica Topherty, Bibicione Topherty</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Lighthouse]]</td>
<td>[[Dungeon]]</td>
<td>Gizzzmo, Roger Denmark</td>
</tr>
<tr>
<td>[[Service Tunnels]]</td>
<td>Dungeon</td>
<td>Herbert Stempel</td>
</tr>
<tr>
<td>[[Spidersilk Mines]]</td>
<td>Dungeon</td>
<td>Pound S. Morrison</td>
</tr>
<tr>
<td>[[Arenaut]]</td>
<td>Ship</td>
<td>Miss Ouri Rivers</td>
</tr>
<tr>
<td>[[Arquebus]]</td>
<td>[[Ship]]</td>
<td>Og</td>
</tr>
<tr>
<td>[[Brass Sea Liner]]</td>
<td>[[Ship]]</td>
<td>Pete Hain</td>
</tr>
<tr>
<td>[[Calypso]]</td>
<td>[[Ship]]</td>
<td>D.P. Stanley</td>
</tr>
<tr>
<td>[[Crimson Raptor]]</td>
<td>Ship</td>
<td>Tim Murphy</td>
</tr>
<tr>
<td>[[Lobaria]]</td>
<td>Ship</td>
<td>Lai Chosan</td>
</tr>
<tr>
<td>[[Dragonlance]]</td>
<td>Ship</td>
<td>Eigyr</td>
</tr>
<tr>
<td>[[Nagfar]]</td>
<td>Ship</td>
<td>Hrym</td>
</tr>
<tr>
<td>[[Prince Henry]]</td>
<td>Ship</td>
<td>Glooskap</td>
</tr>
<tr>
<td>[[Typhon Express]]</td>
<td>[[Ship]]</td>
<td>Una Zenobia</td>
</tr>
<tr>
<td>[[St. Nicholas]]</td>
<td>[[Riverboat]]</td>
<td>Sam Finneas, Morglin</td>
</tr>
</table><br>
===Who is who===
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td>[[]] - expert teacher of [[Spellcasting]]</td>
<td>[[]] - expert teacher of [[Fire]]</td>
</tr>
<tr>
<td>[[]] - master teacher of [[Light]]</td>
<td>[[]] - master teacher of [[Dark]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Body]]</td>
<td>[[]] - expert teacher of [[Staff]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Mace]]</td>
<td>[[]] - expert teacher of [[Leather]]</td>
</tr>
<tr>
<td>[[]] - master teacher of [[Plate]]</td>
<td>[[]] - expert teacher of [[Shield]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Perception]]</td>
<td>[[]] - master teacher of [[Merchant]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Learning]]</td>
<td>[[]] - expert teacher of [[Stealing]]</td>
</tr>
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Rex Ballantine]] - librarian</td>
<td>[[Titanica Brown]] - </td>
</tr>
<tr>
<td>[[John Caleb]] - musician</td>
<td>[[Lai Chosan]] - shipcaptain</td>
</tr>
<tr>
<td>[[Kenny Day]] - jester</td>
<td>[[Silence Dogood]] - leaflet printer</td>
</tr>
<tr>
<td>[[Dellan]] - magister</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Roger Denmark]] - writmaker</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Friday Doubledrop]] - tailor</td>
<td>[[Pong Doubledrop]] - , wife of Friday</td>
</tr>
<tr>
<td>[[Bert Eco]] - writer</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Larry Flynn]] - tavernkeep</td>
<td>[[Carol Flynn]] - swashbuckler</td>
</tr>
<tr>
<td>[[Gizzzmo]] - pirate</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Marcus Gravdahl]] - magicker</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Pete Hain]] - skipper</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ovidius Hilander]] - healer</td>
<td>[[Minerva Hilander]] - magister, daughter of Ovidio</td>
</tr>
<tr>
<td>[[William Hillrock]] - armourer</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Andowar Holle]] - artist</td>
<td>[[Alice Holle]] - retailer, wife of Andowar Holle</td>
</tr>
<tr>
<td>[[Ingram]] - magister</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Max Jasminguru]] - herbalist</td>
<td>[[Alfalfa Jasminguru]] - apothecary, wife of Max Jasminguru</td>
</tr>
<tr>
<td>[[Neil H. Krondor]] - thief promotor</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Sergeant Kyno]] - sergeant</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Andrew W. Lloyd]] - magister</td>
<td>[[Josephine LaFay]] - master teacher of [[Unarmed]]</td>
</tr>
<tr>
<td>[[Pink F. Lloyd]] - wall inspector</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Louredis]] - bartender</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[James B. Moonwalker]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Pound S. Morrison]] - overseer</td>
<td>[[Amber Morely]] - publisher</td>
</tr>
<tr>
<td>[[Tim Murphy]] - shipcaptain</td>
<td>[[Fergie M. Murphy]] - magistrate, sister of Tim</td>
</tr>
<tr>
<td>[[Osmond]] - stablemaster</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ed Pekurney]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Wilbur Prince]] - weaponsmith</td>
<td>[[Issippi Rivers]] - dockmistress</td>
</tr>
<tr>
<td>[[Paul Romero]] - musician</td>
<td>[[Ouri Rivers]] - skipper, sister of Issippi Rivers</td>
</tr>
<tr>
<td>[[Nathaniel Rose]] - magister</td>
<td>[[Lisbeth Rose]] - , wife of Nathaniel</td>
</tr>
<tr>
<td>[[Jeff Sky]] - scribe</td>
<td>[[Candy Says]] - singer, love of Pound S. Morrison</td>
</tr>
<tr>
<td>[[Ryan Smedly]] - dragonhunter</td>
<td>[[Nancy Sinter]] - magicker</td>
</tr>
<tr>
<td>[[D.P. Stanley]] - skipper</td>
<td>[[Shininga Star]] - expert teacher of [[Spirit]]</td>
</tr>
<tr>
<td>[[Herbert Stempel]] - ladderer</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Todd Topherty]] - retailer</td>
<td>[[Veronica Topherty]] - expert teacher of [[Air Magic|Air]], wife of Todd Topherty</td>
</tr>
<tr>
<td>[[Hector Urbain]] - comedian</td>
<td>[[Somalia Torrence]] - retailer</td>
</tr>
<tr>
<td>[[Isaac Yorke]] - banker</td>
<td>[[Maureen Tuckale]] - musician</td>
</tr>
<tr>
<td>[[Maurice Whitington]] - apprentice</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Verdine Whitington]] - apprentice, brother of Maurice Whitington</td>
<td>[[Una Zenobia]] - skipper</td>
</tr>
<tr>
<td>[[Mel Wire the Brave]] - expert teacher of [[Spear]]</td>
<td>[[Goldie Wire]] - apothecary, wife of Mel</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
<tr>
<td>[[]] - </td>
<td>[[Molly Brown]] - daughter of Titanica Brown</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[Khaki Doubledrop]] - daughter of Friday and Pong Doubledrop</td>
</tr>
<tr>
<td>[[Samwise Jasminguru]] - son of Max and Alfalfa Jasminguru</td>
<td>[[Bethel Jasminguru]] - daughter of Max and Alfalfa Jasminguru</td>
</tr>
<tr>
<td>[[Devlin Morely]] - son of Amber Morely</td>
<td>[[Sarah F. Murphy]] - daughter of Fergie M. Murphy</td>
<tr>
<td>[[Davili Rose]] - son of Nathaniel and Lisbeth Rose</td>
<td>[[Philippine Rose]] - daughter of Nathaniel and Lisbeth Rose</td>
</tr>
<tr>
<td>[[Rob Stanley]] - son of D.P. Stanley</td>
<td>[[Bibicione Topherty]] - daughter of Todd and Veronica Topherty</td>
</tr>
<tr>
<td>[[Oetker Wire]] - son of Mel and Goldie Wire</td>
<td>[[Bekka Yorke]] - daughter of Isaac Yorke</td>
</tr>
</table><br>
====Elves====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Bo]] - magister</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Terin Tourfeather]] - weaponsmith</td>
<td>[[Fallingstar]] - master teacher of [[Sword]]</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ravenhawk]] - art collector</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Allakhazam]] - Ogre barkeep</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Thelmes]] - prophet</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ugh]] - Ogre dockmaster</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
</table>
[[Category:Province]][[Category:Soronne| ]]
a6ec8df7373c3cdc874f4d4a902f8d6108cbb5e7
2201
2200
2010-04-01T17:20:39Z
Ribannah
2
/* Citizens */ shipnames, Ogre captains, Finneas
wikitext
text/x-wiki
{{map}}
{{provinces}}
'''Soronne''' is located central-east in the near south of [[Karigor]]. It is the most populated [[province]] and is likely to be visited often by the [[party]].
Neighbouring [[map]]s are [[Ryft (province)|Ryft]] (west), [[Nannaria]] (northwest), [[Typhon Expanse]] (northeast), [[Sea of Mist (province)|Sea of Mist]] (east), [[Etanasfeld]] (southeast) and [[Serenity (province)|Serenity]] (southwest).
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Soronne.png</div>
===Communities===
* [[Gathis]], the district southeast
* [[Soronne (town)|Soronne]], the capital in the center
* [[Turrel]], the district northeast
===Geography===
* [[Brass Sea]], the sea to the north
* [[Ebony]], the river flowing through the southwest corner of Soronne
* [[Sea of Mist (sea)|Sea of Mist]], the sea to the east
===Monsters (surface)===
<!-- * [[Mogred]]s (Mogred) -->
* [[Pirate]]s (Pirate, Pirate Captain, Pirate Admiral)
* [[River Snake]]s (River Snake, Lightning Snake, Ebony Snake)
* [[Robber]]s (Robber, Highwayman, Ring Leader)
<!-- * [[Shark]]s (Shark, Hunter Shark, Bloodshark, Kua Mackerel]] -->
* [[Soldier]]s (Soldier, Sergeant, Officer)
* [[Werewolf|Werewolves]] (Werewolf, Grisly Werewolf, Werewolf King, Vilx)
===Animals===
[[Butterfly|Butterflies]], [[Bird]]s, [[Fish]]
===Dungeons===
* [[Circus of the Sun]] - south, visits Soronne during 3 months of the year
* [[Lighthouse]] - northeast on both seas
* [[Service Tunnels]] - central, connecting the Towers of Learning
* [[Spidersilk Mines]] - northwest
===Objects===
* [[Obelisk]] #9
* [[Central Fountain]] ([[Town Portal]] destination)
* Random [[Contest]] (+5 [[Skillpoint]]s once to characters that have 50 in the required statistic)
* [[Flame]] of [[Bless]] (+10 to chance-to-hit for 3 hours, or until rest or travel)
* Flame of [[Body Resistance]] (+20 to Body Resistance for 6 hours, or until rest or travel)
* [[Fountain]] of +20 [[Spellpoint]]s (Replenishes 20 spellpoints, maximum 50 charges, recharge 10 per day)
* Fountain of +10 [[Magic]] (Temporarily +10 Magic for 2 days or until rest or travel)
* [[Well]] of +30 [[Endurance]] (Temporarily +30 Endurance for 2 days or until rest or travel)
* Fountain of +30 [[Self Resistance]] (Temporarily +30 Self Resistance for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring province Nannaria (northwest) can be reached on [[foot]] overland, which takes 5 days. Ryft (west) can be reached on foot in one day only by passing from the Spidersil Mines into the [[Stalt Mines]] after completion of the [[Underground Railroad]] [[quest]].
The other neighbouring provinces cannot be reached overland from Soronne in any way.
===Coach===
[[Coach]]es of the [[Tower Express]] leave for Nannaria, [[Heronport]] on Thursdays and Sundays, return trips on Mondays and Thursdays. These trips all take 2 days. A [[Nightriders]] coach leaves for Nannaria, [[M'Akal]] on Tuesdays, to start the return trip on Fridays. This ride takes 2½ days in each direction.
===Boat===
The [[St. Nicholas]] will enter Soronne from Serenity and continue downstream into Ryft. Both passages take 3 days.
===Ship===
There are two [[dock]]s in Soronne: the [[Ogre Docks]] and the [[Naval Base]].
At the start of the game, four [[Ogre coaster]]s are waiting in Etanasfeld. They will start sailing along the coast of Etanasfeld, Soronne and [[Goetia]] once the [[pirate]]s have been dealt with. A trip from Soronne to Etanasfeld (Tuesdays and Fridays) takes two days, to Goetia (Fridays) three.
On Thursdays, a [[ship]] sails from the Ogre Docks to the [[Arena]] on the Sea of Mist. It sails back on Tuesdays. The trip takes two days in both directions. However, no ships will sail onto the Sea of Mist from these docks until the pirates have been handled.
From the Naval Base, ships sail for Nannaria, Heronport on Mondays and Fridays, and for Typhon Expanse, [[Masquerade]] on Tuesdays and Saturdays, all fares of two days.
The party can also book an unscheduled ship at the Naval Base to bring them to the location of the sunken city of [[Braem]] on the [[Sea of Mist]], again taking two days.
===Town Portal===
Soronne has a [[Central Fountain]] and can therefore be reached instantly by the powerful [[Town Portal]] spell. The other [[province]]s that can be reached this way are: [[Terrax]], [[Semiramis]], [[Murlank]], Nannaria and Serenity. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
----
==Citizens==
===Soronne===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Dr. Bird's Recipes]]</td>
<td>[[Apothecary]]</td>
<td>Mel Wire the Brave, Goldie Wire, Oetker Wire</td>
</tr>
<tr>
<td>[[Crackerjack's outer Clothing]]</td>
<td>[[Armour Shop]]</td>
<td>Friday Doubledrop, Pong Doubledrop, Khaki Doubledrop</td>
</tr>
<tr>
<td>[[Blue Suede Shop]]</td>
<td>[[Armour Shop]]</td>
<td>William Hillrock</td>
</tr>
<tr>
<td>[[Six Shard Vault]]</td>
<td>[[Bank]]</td>
<td>Isaac Yorke, Bekka Yorke</td>
</tr>
<tr>
<td>[[Naval Base]]</td>
<td>[[Dockyard]]</td>
<td>Miss Issippi Rivers</td>
</tr>
<tr>
<td>[[Holle's Spinnings]]</td>
<td>[[General Store]]</td>
<td>Andowar Holle, Alice Holle</td>
</tr>
<tr>
<td>[[Circle of Steel]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Dellan</td>
</tr>
<tr>
<td>[[Dragonskull]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Andrew W. Lloyd</td>
</tr>
<tr>
<td>[[Eldrar's Tower]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Bo, Maurice Whitington, Verdine Whitington</td>
</tr>
<tr>
<td>[[Hraldrake's Crossing]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Nathaniel Rose</td>
</tr>
<tr>
<td>[[Shadow Tower]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Ingram</td>
</tr>
<tr>
<td>[[Tork the Mild's Staff]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Minerva Hilander</td>
</tr>
<tr>
<td>[[Zorelda's Footwear]]</td>
<td>[[Magic Shop]]</td>
<td>Nancy Sinter</td>
</tr>
<tr>
<td>[[Crazy Horses]]</td>
<td>[[Stables]]</td>
<td>Osmond</td>
</tr>
<tr>
<td>[[Hanged Man's Inn]]</td>
<td>[[Tavern]]</td>
<td>Larry Flynn, Carol Flynn</td>
</tr>
<tr>
<td>[[Rubahl's Alehouse]]</td>
<td>[[Tavern]]</td>
<td>Hector Urbain</td>
</tr>
<tr>
<td>[[The Crimson Hawk]]</td>
<td>[[Tavern]]</td>
<td>Allakhazam</td>
</tr>
<tr>
<td>[[Arachne's Sanctuary]]</td>
<td>[[Temple]]</td>
<td>Ovidius Hilander</td>
</tr>
<tr>
<td>[[Soronne Town Hall]]</td>
<td>[[Town Hall]]</td>
<td>Fergie M. Murphy, Sarah F. Murphy</td>
</tr>
<tr>
<td>[[Long Man's Arms]]</td>
<td>[[Weapon Shop]]</td>
<td>Terin Tourfeather</td>
</tr>
<tr>
<td>[[Battlesticks]]</td>
<td>[[Weapon Shop]]</td>
<td>Wilbur Prince</td>
</tr>
<tr>
<td>[[Fort]]</td>
<td>[[House]]</td>
<td>Sergeant Kyno</td>
</tr>
</table><br>
===Gathis===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[W00tstock]]</td>
<td>[[Apothecary]]</td>
<td>Max Jasminguru, Alfalfa Jasminguru, Samwise Jasminguru, Bethel Jasminguru</td>
</tr>
<tr>
<td>[[Ogre Docks]]</td>
<td>[[Dockyard]]</td>
<td>Ugh</td>
</tr>
<tr>
<td>[[Pirate Copies]]</td>
<td>[[General Store]]</td>
<td>Somalia Torrence</td>
</tr>
<tr>
<td>[[Gravdahl's Bookstore]]</td>
<td>[[Magic Shop]]</td>
<td>Marcus Gravdahl</td>
</tr>
<tr>
<td>[[Sage's Rebuttal]]</td>
<td>[[Tavern]]</td>
<td>Louredis</td>
</tr>
</table><br>
===Turrel===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Boutique Light]]</td>
<td>[[General Store]]</td>
<td>Todd Topherty, Veronica Topherty, Bibicione Topherty</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Lighthouse]]</td>
<td>[[Dungeon]]</td>
<td>Gizzzmo, Roger Denmark</td>
</tr>
<tr>
<td>[[Service Tunnels]]</td>
<td>Dungeon</td>
<td>Herbert Stempel</td>
</tr>
<tr>
<td>[[Spidersilk Mines]]</td>
<td>Dungeon</td>
<td>Pound S. Morrison</td>
</tr>
<tr>
<td>[[Arenaut]]</td>
<td>Ship</td>
<td>Miss Ouri Rivers</td>
</tr>
<tr>
<td>[[Arquebus]]</td>
<td>[[Ship]]</td>
<td>Og</td>
</tr>
<tr>
<td>[[Brass Sea Liner]]</td>
<td>[[Ship]]</td>
<td>Pete Hain</td>
</tr>
<tr>
<td>[[Calypso]]</td>
<td>[[Ship]]</td>
<td>D.P. Stanley</td>
</tr>
<tr>
<td>[[Crimson Raptor]]</td>
<td>Ship</td>
<td>Tim Murphy</td>
</tr>
<tr>
<td>[[Lobaria]]</td>
<td>Ship</td>
<td>Lai Chosan</td>
</tr>
<tr>
<td>[[Dragonlance]]</td>
<td>Ship</td>
<td>Eigyr</td>
</tr>
<tr>
<td>[[Nagfar]]</td>
<td>Ship</td>
<td>Hrym</td>
</tr>
<tr>
<td>[[Prince Henry]]</td>
<td>Ship</td>
<td>Glooskap</td>
</tr>
<tr>
<td>[[Typhon Express]]</td>
<td>[[Ship]]</td>
<td>Una Zenobia</td>
</tr>
<tr>
<td>[[St. Nicholas]]</td>
<td>[[Riverboat]]</td>
<td>Sam Finneas, Morglin</td>
</tr>
</table><br>
===Who is who===
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td>[[]] - expert teacher of [[Spellcasting]]</td>
<td>[[]] - expert teacher of [[Fire]]</td>
</tr>
<tr>
<td>[[]] - master teacher of [[Light]]</td>
<td>[[]] - master teacher of [[Dark]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Body]]</td>
<td>[[]] - expert teacher of [[Staff]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Mace]]</td>
<td>[[]] - expert teacher of [[Leather]]</td>
</tr>
<tr>
<td>[[]] - master teacher of [[Plate]]</td>
<td>[[]] - expert teacher of [[Shield]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Perception]]</td>
<td>[[]] - master teacher of [[Merchant]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Learning]]</td>
<td>[[]] - expert teacher of [[Stealing]]</td>
</tr>
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Rex Ballantine]] - librarian</td>
<td>[[Titanica Brown]] - </td>
</tr>
<tr>
<td>[[John Caleb]] - musician</td>
<td>[[Lai Chosan]] - captain of the Lobaria</td>
</tr>
<tr>
<td>[[Kenny Day]] - jester</td>
<td>[[Silence Dogood]] - leaflet printer</td>
</tr>
<tr>
<td>[[Dellan]] - magister</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Roger Denmark]] - writmaker</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Friday Doubledrop]] - tailor</td>
<td>[[Pong Doubledrop]] - , wife of Friday</td>
</tr>
<tr>
<td>[[Bert Eco]] - writer</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Sam Finneas]] - skipper of the St. Nicholas</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Larry Flynn]] - tavernkeep</td>
<td>[[Carol Flynn]] - swashbuckler</td>
</tr>
<tr>
<td>[[Gizzzmo]] - pirate</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Marcus Gravdahl]] - magicker</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Pete Hain]] - skipper of the Brass Sea Liner</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ovidius Hilander]] - healer</td>
<td>[[Minerva Hilander]] - magister, daughter of Ovidio</td>
</tr>
<tr>
<td>[[William Hillrock]] - armourer</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Andowar Holle]] - artist</td>
<td>[[Alice Holle]] - retailer, wife of Andowar Holle</td>
</tr>
<tr>
<td>[[Ingram]] - magister</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Max Jasminguru]] - herbalist</td>
<td>[[Alfalfa Jasminguru]] - apothecary, wife of Max Jasminguru</td>
</tr>
<tr>
<td>[[Neil H. Krondor]] - thief promotor</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Sergeant Kyno]] - sergeant</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Andrew W. Lloyd]] - magister</td>
<td>[[Josephine LaFay]] - master teacher of [[Unarmed]]</td>
</tr>
<tr>
<td>[[Pink F. Lloyd]] - wall inspector</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Louredis]] - bartender</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[James B. Moonwalker]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Pound S. Morrison]] - overseer</td>
<td>[[Amber Morely]] - publisher</td>
</tr>
<tr>
<td>[[Tim Murphy]] - captain of the Crimson Raptor</td>
<td>[[Fergie M. Murphy]] - magistrate, sister of Tim</td>
</tr>
<tr>
<td>[[Osmond]] - stablemaster</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ed Pekurney]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Wilbur Prince]] - weaponsmith</td>
<td>[[Miss Issippi Rivers]] - dockmistress</td>
</tr>
<tr>
<td>[[Paul Romero]] - musician</td>
<td>[[Miss Ouri Rivers]] - skipper of the Arenaut, sister of Issippi Rivers</td>
</tr>
<tr>
<td>[[Nathaniel Rose]] - magister</td>
<td>[[Lisbeth Rose]] - , wife of Nathaniel</td>
</tr>
<tr>
<td>[[Jeff Sky]] - scribe</td>
<td>[[Candy Says]] - singer, love of Pound S. Morrison</td>
</tr>
<tr>
<td>[[Ryan Smedly]] - dragonhunter</td>
<td>[[Nancy Sinter]] - magicker</td>
</tr>
<tr>
<td>[[D.P. Stanley]] - skipper of the Calypso</td>
<td>[[Shininga Star]] - expert teacher of [[Spirit]]</td>
</tr>
<tr>
<td>[[Herbert Stempel]] - ladderer</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Todd Topherty]] - retailer</td>
<td>[[Veronica Topherty]] - expert teacher of [[Air Magic|Air]], wife of Todd Topherty</td>
</tr>
<tr>
<td>[[Hector Urbain]] - comedian</td>
<td>[[Somalia Torrence]] - retailer</td>
</tr>
<tr>
<td>[[Isaac Yorke]] - banker</td>
<td>[[Maureen Tuckale]] - musician</td>
</tr>
<tr>
<td>[[Maurice Whitington]] - apprentice</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Verdine Whitington]] - apprentice, brother of Maurice Whitington</td>
<td>[[Una Zenobia]] - skipper of the Typhon Express</td>
</tr>
<tr>
<td>[[Mel Wire the Brave]] - expert teacher of [[Spear]]</td>
<td>[[Goldie Wire]] - apothecary, wife of Mel</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
<tr>
<td>[[]] - </td>
<td>[[Molly Brown]] - daughter of Titanica Brown</td>
</tr>
<tr>
<td>[[Samwise Jasminguru]] - son of Max and Alfalfa Jasminguru</td>
<td>[[Khaki Doubledrop]] - daughter of Friday and Pong Doubledrop</td>
</tr>
<tr>
<td>[[Devlin Morely]] - son of Amber Morely</td>
<td>[[Bethel Jasminguru]] - daughter of Max and Alfalfa Jasminguru</td>
</tr>
<tr>
<td>[[Morglin]] - cabin boy</td>
<td>[[Sarah F. Murphy]] - daughter of Fergie M. Murphy</td>
<tr>
<td>[[Davili Rose]] - son of Nathaniel and Lisbeth Rose</td>
<td>[[Philippine Rose]] - daughter of Nathaniel and Lisbeth Rose</td>
</tr>
<tr>
<td>[[Rob Stanley]] - son of D.P. Stanley</td>
<td>[[Bibicione Topherty]] - daughter of Todd and Veronica Topherty</td>
</tr>
<tr>
<td>[[Oetker Wire]] - son of Mel and Goldie Wire</td>
<td>[[Bekka Yorke]] - daughter of Isaac Yorke</td>
</tr>
</table><br>
====Elves====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Bo]] - magister</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Terin Tourfeather]] - weaponsmith</td>
<td>[[Fallingstar]] - master teacher of [[Sword]]</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ravenhawk]] - art collector</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
</table><br>
====Ogres====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Allakhazam]] - barkeep</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Glooskap]] - captain of the [[Prince Henry]]</td>
<td>[[Eigyr]] - captain of the [[Dragonlance]]</td>
</tr>
<tr>
<td>[[Hrym]] - captain of the [[Nagfar]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Og]] - captain of the [[Arquebus]]</td>
<td></td>
</tr>
<tr>
<td>[[Ugh]] - dockmaster</td>
<td>[[]] - </td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Thelmes]] - prophet</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
</table>
[[Category:Province]][[Category:Soronne| ]]
6e926cdf53baf7ac6c30a4baea9cf547b5fbd87e
2203
2201
2010-04-02T14:05:55Z
Ribannah
2
/* Who is who */ +
wikitext
text/x-wiki
{{map}}
{{provinces}}
'''Soronne''' is located central-east in the near south of [[Karigor]]. It is the most populated [[province]] and is likely to be visited often by the [[party]].
Neighbouring [[map]]s are [[Ryft (province)|Ryft]] (west), [[Nannaria]] (northwest), [[Typhon Expanse]] (northeast), [[Sea of Mist (province)|Sea of Mist]] (east), [[Etanasfeld]] (southeast) and [[Serenity (province)|Serenity]] (southwest).
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Soronne.png</div>
===Communities===
* [[Gathis]], the district southeast
* [[Soronne (town)|Soronne]], the capital in the center
* [[Turrel]], the district northeast
===Geography===
* [[Brass Sea]], the sea to the north
* [[Ebony]], the river flowing through the southwest corner of Soronne
* [[Sea of Mist (sea)|Sea of Mist]], the sea to the east
===Monsters (surface)===
<!-- * [[Mogred]]s (Mogred) -->
* [[Pirate]]s (Pirate, Pirate Captain, Pirate Admiral)
* [[River Snake]]s (River Snake, Lightning Snake, Ebony Snake)
* [[Robber]]s (Robber, Highwayman, Ring Leader)
<!-- * [[Shark]]s (Shark, Hunter Shark, Bloodshark, Kua Mackerel]] -->
* [[Soldier]]s (Soldier, Sergeant, Officer)
* [[Werewolf|Werewolves]] (Werewolf, Grisly Werewolf, Werewolf King, Vilx)
===Animals===
[[Butterfly|Butterflies]], [[Bird]]s, [[Fish]]
===Dungeons===
* [[Circus of the Sun]] - south, visits Soronne during 3 months of the year
* [[Lighthouse]] - northeast on both seas
* [[Service Tunnels]] - central, connecting the Towers of Learning
* [[Spidersilk Mines]] - northwest
===Objects===
* [[Obelisk]] #9
* [[Central Fountain]] ([[Town Portal]] destination)
* Random [[Contest]] (+5 [[Skillpoint]]s once to characters that have 50 in the required statistic)
* [[Flame]] of [[Bless]] (+10 to chance-to-hit for 3 hours, or until rest or travel)
* Flame of [[Body Resistance]] (+20 to Body Resistance for 6 hours, or until rest or travel)
* [[Fountain]] of +20 [[Spellpoint]]s (Replenishes 20 spellpoints, maximum 50 charges, recharge 10 per day)
* Fountain of +10 [[Magic]] (Temporarily +10 Magic for 2 days or until rest or travel)
* [[Well]] of +30 [[Endurance]] (Temporarily +30 Endurance for 2 days or until rest or travel)
* Fountain of +30 [[Self Resistance]] (Temporarily +30 Self Resistance for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring province Nannaria (northwest) can be reached on [[foot]] overland, which takes 5 days. Ryft (west) can be reached on foot in one day only by passing from the Spidersil Mines into the [[Stalt Mines]] after completion of the [[Underground Railroad]] [[quest]].
The other neighbouring provinces cannot be reached overland from Soronne in any way.
===Coach===
[[Coach]]es of the [[Tower Express]] leave for Nannaria, [[Heronport]] on Thursdays and Sundays, return trips on Mondays and Thursdays. These trips all take 2 days. A [[Nightriders]] coach leaves for Nannaria, [[M'Akal]] on Tuesdays, to start the return trip on Fridays. This ride takes 2½ days in each direction.
===Boat===
The [[St. Nicholas]] will enter Soronne from Serenity and continue downstream into Ryft. Both passages take 3 days.
===Ship===
There are two [[dock]]s in Soronne: the [[Ogre Docks]] and the [[Naval Base]].
At the start of the game, four [[Ogre coaster]]s are waiting in Etanasfeld. They will start sailing along the coast of Etanasfeld, Soronne and [[Goetia]] once the [[pirate]]s have been dealt with. A trip from Soronne to Etanasfeld (Tuesdays and Fridays) takes two days, to Goetia (Fridays) three.
On Thursdays, a [[ship]] sails from the Ogre Docks to the [[Arena]] on the Sea of Mist. It sails back on Tuesdays. The trip takes two days in both directions. However, no ships will sail onto the Sea of Mist from these docks until the pirates have been handled.
From the Naval Base, ships sail for Nannaria, Heronport on Mondays and Fridays, and for Typhon Expanse, [[Masquerade]] on Tuesdays and Saturdays, all fares of two days.
The party can also book an unscheduled ship at the Naval Base to bring them to the location of the sunken city of [[Braem]] on the [[Sea of Mist]], again taking two days.
===Town Portal===
Soronne has a [[Central Fountain]] and can therefore be reached instantly by the powerful [[Town Portal]] spell. The other [[province]]s that can be reached this way are: [[Terrax]], [[Semiramis]], [[Murlank]], Nannaria and Serenity. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
----
==Citizens==
===Soronne===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Dr. Bird's Recipes]]</td>
<td>[[Apothecary]]</td>
<td>Mel Wire the Brave, Goldie Wire, Oetker Wire</td>
</tr>
<tr>
<td>[[Crackerjack's outer Clothing]]</td>
<td>[[Armour Shop]]</td>
<td>Friday Doubledrop, Pong Doubledrop, Khaki Doubledrop</td>
</tr>
<tr>
<td>[[Blue Suede Shop]]</td>
<td>[[Armour Shop]]</td>
<td>William Hillrock</td>
</tr>
<tr>
<td>[[Six Shard Vault]]</td>
<td>[[Bank]]</td>
<td>Isaac Yorke, Bekka Yorke</td>
</tr>
<tr>
<td>[[Naval Base]]</td>
<td>[[Dockyard]]</td>
<td>Miss Issippi Rivers</td>
</tr>
<tr>
<td>[[Holle's Spinnings]]</td>
<td>[[General Store]]</td>
<td>Andowar Holle, Alice Holle</td>
</tr>
<tr>
<td>[[Circle of Steel]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Dellan</td>
</tr>
<tr>
<td>[[Dragonskull]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Andrew W. Lloyd</td>
</tr>
<tr>
<td>[[Eldrar's Tower]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Bo, Maurice Whitington, Verdine Whitington</td>
</tr>
<tr>
<td>[[Hraldrake's Crossing]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Nathaniel Rose</td>
</tr>
<tr>
<td>[[Shadow Tower]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Ingram</td>
</tr>
<tr>
<td>[[Tork the Mild's Staff]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Minerva Hilander</td>
</tr>
<tr>
<td>[[Zorelda's Footwear]]</td>
<td>[[Magic Shop]]</td>
<td>Nancy Sinter</td>
</tr>
<tr>
<td>[[Crazy Horses]]</td>
<td>[[Stables]]</td>
<td>Osmond</td>
</tr>
<tr>
<td>[[Hanged Man's Inn]]</td>
<td>[[Tavern]]</td>
<td>Larry Flynn, Carol Flynn</td>
</tr>
<tr>
<td>[[Rubahl's Alehouse]]</td>
<td>[[Tavern]]</td>
<td>Hector Urbain</td>
</tr>
<tr>
<td>[[The Crimson Hawk]]</td>
<td>[[Tavern]]</td>
<td>Allakhazam</td>
</tr>
<tr>
<td>[[Arachne's Sanctuary]]</td>
<td>[[Temple]]</td>
<td>Ovidius Hilander</td>
</tr>
<tr>
<td>[[Soronne Town Hall]]</td>
<td>[[Town Hall]]</td>
<td>Fergie M. Murphy, Sarah F. Murphy</td>
</tr>
<tr>
<td>[[Long Man's Arms]]</td>
<td>[[Weapon Shop]]</td>
<td>Terin Tourfeather</td>
</tr>
<tr>
<td>[[Battlesticks]]</td>
<td>[[Weapon Shop]]</td>
<td>Wilbur Prince</td>
</tr>
<tr>
<td>[[Fort]]</td>
<td>[[House]]</td>
<td>Sergeant Kyno</td>
</tr>
</table><br>
===Gathis===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[W00tstock]]</td>
<td>[[Apothecary]]</td>
<td>Max Jasminguru, Alfalfa Jasminguru, Samwise Jasminguru, Bethel Jasminguru</td>
</tr>
<tr>
<td>[[Ogre Docks]]</td>
<td>[[Dockyard]]</td>
<td>Ugh</td>
</tr>
<tr>
<td>[[Pirate Copies]]</td>
<td>[[General Store]]</td>
<td>Somalia Torrence</td>
</tr>
<tr>
<td>[[Gravdahl's Bookstore]]</td>
<td>[[Magic Shop]]</td>
<td>Marcus Gravdahl</td>
</tr>
<tr>
<td>[[Sage's Rebuttal]]</td>
<td>[[Tavern]]</td>
<td>Louredis</td>
</tr>
</table><br>
===Turrel===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Boutique Light]]</td>
<td>[[General Store]]</td>
<td>Todd Topherty, Veronica Topherty, Bibicione Topherty</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Lighthouse]]</td>
<td>[[Dungeon]]</td>
<td>Gizzzmo, Roger Denmark</td>
</tr>
<tr>
<td>[[Service Tunnels]]</td>
<td>Dungeon</td>
<td>Herbert Stempel</td>
</tr>
<tr>
<td>[[Spidersilk Mines]]</td>
<td>Dungeon</td>
<td>Pound S. Morrison</td>
</tr>
<tr>
<td>[[Arenaut]]</td>
<td>Ship</td>
<td>Miss Ouri Rivers</td>
</tr>
<tr>
<td>[[Arquebus]]</td>
<td>[[Ship]]</td>
<td>Og</td>
</tr>
<tr>
<td>[[Brass Sea Liner]]</td>
<td>[[Ship]]</td>
<td>Pete Hain</td>
</tr>
<tr>
<td>[[Calypso]]</td>
<td>[[Ship]]</td>
<td>D.P. Stanley</td>
</tr>
<tr>
<td>[[Crimson Raptor]]</td>
<td>Ship</td>
<td>Tim Murphy</td>
</tr>
<tr>
<td>[[Lobaria]]</td>
<td>Ship</td>
<td>Lai Chosan</td>
</tr>
<tr>
<td>[[Dragonlance]]</td>
<td>Ship</td>
<td>Eigyr</td>
</tr>
<tr>
<td>[[Nagfar]]</td>
<td>Ship</td>
<td>Hrym</td>
</tr>
<tr>
<td>[[Prince Henry]]</td>
<td>Ship</td>
<td>Glooskap</td>
</tr>
<tr>
<td>[[Typhon Express]]</td>
<td>[[Ship]]</td>
<td>Una Zenobia</td>
</tr>
<tr>
<td>[[St. Nicholas]]</td>
<td>[[Riverboat]]</td>
<td>Sam Finneas, Morglin</td>
</tr>
</table><br>
===Who is who===
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td>[[]] - expert teacher of [[Spellcasting]]</td>
<td>[[]] - expert teacher of [[Fire]]</td>
</tr>
<tr>
<td>[[]] - master teacher of [[Light]]</td>
<td>[[]] - master teacher of [[Dark]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Body]]</td>
<td>[[]] - expert teacher of [[Staff]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Mace]]</td>
<td>[[]] - expert teacher of [[Leather]]</td>
</tr>
<tr>
<td>[[]] - master teacher of [[Plate]]</td>
<td>[[]] - expert teacher of [[Shield]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Perception]]</td>
<td>[[]] - master teacher of [[Merchant]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Learning]]</td>
<td>[[]] - expert teacher of [[Stealing]]</td>
</tr>
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Rex Ballantine]] - librarian</td>
<td>[[Titanica Brown]] - </td>
</tr>
<tr>
<td>[[John Caleb]] - musician</td>
<td>[[Lai Chosan]] - captain of the Lobaria</td>
</tr>
<tr>
<td>[[Kenny Day]] - jester</td>
<td>[[Silence Dogood]] - leaflet printer</td>
</tr>
<tr>
<td>[[Dellan]] - magister</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Roger Denmark]] - writmaker</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Friday Doubledrop]] - tailor</td>
<td>[[Pong Doubledrop]] - , wife of Friday</td>
</tr>
<tr>
<td>[[Bert Eco]] - writer</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Sam Finneas]] - skipper of the St. Nicholas</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Larry Flynn]] - tavernkeep</td>
<td>[[Carol Flynn]] - swashbuckler</td>
</tr>
<tr>
<td>[[Gizzzmo]] - pirate</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Marcus Gravdahl]] - magicker</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Pete Hain]] - skipper of the Brass Sea Liner</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ovidius Hilander]] - healer</td>
<td>[[Minerva Hilander]] - magister, daughter of Ovidio</td>
</tr>
<tr>
<td>[[William Hillrock]] - armourer</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Andowar Holle]] - artist</td>
<td>[[Alice Holle]] - retailer, wife of Andowar Holle</td>
</tr>
<tr>
<td>[[Ingram]] - magister</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Max Jasminguru]] - herbalist</td>
<td>[[Alfalfa Jasminguru]] - apothecary, wife of Max Jasminguru</td>
</tr>
<tr>
<td>[[Neil H. Krondor]] - thief promotor</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Sergeant Kyno]] - sergeant</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Andrew W. Lloyd]] - magister</td>
<td>[[Josephine LaFay]] - master teacher of [[Unarmed]]</td>
</tr>
<tr>
<td>[[Pink F. Lloyd]] - wall inspector</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Louredis]] - bartender</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Papa Madonna]] - preacher</td>
<td>[[Virginia Madonna]] - , daughter of Papa Madonna</td>
</tr>
<tr>
<td>[[James B. Moonwalker]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Pound S. Morrison]] - overseer</td>
<td>[[Amber Morely]] - publisher</td>
</tr>
<tr>
<td>[[Tim Murphy]] - captain of the Crimson Raptor</td>
<td>[[Fergie M. Murphy]] - magistrate, sister of Tim</td>
</tr>
<tr>
<td>[[Osmond]] - stablemaster</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ed Pekurney]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Wilbur Prince]] - weaponsmith</td>
<td>[[Miss Issippi Rivers]] - dockmistress</td>
</tr>
<tr>
<td>[[Paul Romero]] - musician</td>
<td>[[Miss Ouri Rivers]] - skipper of the Arenaut, sister of Issippi Rivers</td>
</tr>
<tr>
<td>[[Nathaniel Rose]] - magister</td>
<td>[[Lisbeth Rose]] - , wife of Nathaniel</td>
</tr>
<tr>
<td>[[Jeff Sky]] - scribe</td>
<td>[[Candy Says]] - singer, love of Pound S. Morrison</td>
</tr>
<tr>
<td>[[Ryan Smedly]] - dragonhunter</td>
<td>[[Mother Sergia]] - nurse</td>
</tr>
<tr>
<td>[[D.P. Stanley]] - skipper of the Calypso</td>
<td>[[Nancy Sinter]] - magicker</td>
</tr>
<tr>
<td>[[Herbert Stempel]] - ladderer</td>
<td>[[Shininga Star]] - expert teacher of [[Spirit]]</td>
</tr>
<tr>
<td>[[Warren P. Tolster]] - </td>
<td>[[Annanina Tolster]] - </td>
</tr>
<tr>
<td>[[Todd Topherty]] - retailer</td>
<td>[[Veronica Topherty]] - expert teacher of [[Air Magic|Air]], wife of Todd Topherty</td>
</tr>
<tr>
<td>[[Hector Urbain]] - comedian</td>
<td>[[Somalia Torrence]] - retailer</td>
</tr>
<tr>
<td>[[Isaac Yorke]] - banker</td>
<td>[[Maureen Tuckale]] - musician</td>
</tr>
<tr>
<td>[[Maurice Whitington]] - apprentice</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Verdine Whitington]] - apprentice, brother of Maurice Whitington</td>
<td>[[Una Zenobia]] - skipper of the Typhon Express</td>
</tr>
<tr>
<td>[[Mel Wire the Brave]] - expert teacher of [[Spear]]</td>
<td>[[Goldie Wire]] - apothecary, wife of Mel</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
<tr>
<td>[[Samwise Jasminguru]] - son of Max and Alfalfa Jasminguru</td>
<td>[[Molly Brown]] - daughter of Titanica Brown</td>
</tr>
<tr>
<td>[[Munchkin Madonna]] - son of Virginia Madonna</td>
<td>[[Khaki Doubledrop]] - daughter of Friday and Pong Doubledrop</td>
</tr>
<tr>
<td>[[Devlin Morely]] - son of Amber Morely</td>
<td>[[Nonni Madonna]] - daughter of Virginia Madonna</td>
</tr>
<tr>
<td>[[Morglin]] - cabin boy</td>
<td>[[Bethel Jasminguru]] - daughter of Max and Alfalfa Jasminguru</td>
</tr>
<tr>
<td>[[Davili Rose]] - son of Nathaniel and Lisbeth Rose</td>
<td>[[Sarah F. Murphy]] - daughter of Fergie M. Murphy</td>
<tr>
<td>[[Rob Stanley]] - son of D.P. Stanley</td>
<td>[[Philippine Rose]] - daughter of Nathaniel and Lisbeth Rose</td>
</tr>
<tr>
<td>[[Ivan Tolster]] - son of Warren P. and Annanina Tolster</td>
<td>[[Bibicione Topherty]] - daughter of Todd and Veronica Topherty</td>
</tr>
<tr>
<td>[[Oetker Wire]] - son of Mel and Goldie Wire</td>
<td>[[Bekka Yorke]] - daughter of Isaac Yorke</td>
</tr>
</table><br>
====Elves====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Bo]] - magister</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Terin Tourfeather]] - weaponsmith</td>
<td>[[Fallingstar]] - master teacher of [[Sword]]</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ravenhawk]] - art collector</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
</table><br>
====Ogres====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Allakhazam]] - barkeep</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Glooskap]] - captain of the [[Prince Henry]]</td>
<td>[[Eigyr]] - captain of the [[Dragonlance]]</td>
</tr>
<tr>
<td>[[Hrym]] - captain of the [[Nagfar]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Og]] - captain of the [[Arquebus]]</td>
<td></td>
</tr>
<tr>
<td>[[Ugh]] - dockmaster</td>
<td>[[]] - </td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Thelmes]] - prophet</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
</table>
[[Category:Province]][[Category:Soronne| ]]
ecfec547617b7f5cf5c4fdb65a999df6bd6a06a4
Serenity (province)
0
1419
2202
2111
2010-04-01T17:21:09Z
Ribannah
2
/* Other */
wikitext
text/x-wiki
{{map}}
{{provinces}}
'''Serenity''' is located central in the very south of [[Karigor]]. This is where the [[game]] begins.
Neighbouring [[map]]s are [[Mt. Pilanteko (province)|Mt. Pilanteko]] (west), [[Ryft (province)|Ryft]] (northwest), [[Soronne (province)|Soronne]] (northeast), [[Etanasfeld]] (east).
To the south, Serenity borders on two maps of [[Jadame]]: [[Alvar]] (southwest) and [[Ironsand]] (southeast). These two maps are not part of the [[game]].
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Serenity.png</div>
===Communities===
* [[Serenity (town)|Serenity]], town of the [[Seer]]s (central south)
* A village of [[Monks]] (east)
* In the north: [[Drawkcab]]s, with headquarters in Jaleb's Deep
===Geography===
* [[Ebony]], the river
* [[Meridian]], the water northeast
===Monsters (surface)===
* [[Dragonfly|Dragonflies]]: Flying Adder, Serpent Fly, Dragonfly
* [[Spider]]s: Tripod, Spider, Scorpion
* [[Goblin]]s: Jungle Goblin, Tribal Goblin, Goblin Shaman
* [[Turtle]]s: Turtle, Torope, Dragadune
===Animals===
[[Butterfly|Butterflies]], [[Panda|Panda's]], [[Fish]], [[Bird]]s
===Dungeons===
* [[Abandoned Temple]] - on the square island
* [[Inner Sanctum]] - hidden in the Abandoned Temple
* [[Jaleb's Deep]] - north-east in the mountains
* [[Wanderhoven]] - north-west under the mountains
* [[Wine Cellar]] - monk village
===Objects===
* [[Obelisk]] #13
* [[Central Fountain]] ([[Town Portal]] destination)
* [[Midnight Well]] (see quest: [[The Epicurean]])
* Random [[Game (challenge)|Game]] (+3 [[Skillpoint]]s once to characters that have 30 in the required statistic)
* [[Flame]] of [[Day of the Gods]] (+35 to all six [[statistic]]s for 2 days, or until rest or travel)
* Flame of [[Fire Resistance]] (+20 to Fire Resistance for 6 hours, or until rest or travel)
* [[Well]] of +2 [[Luck]] (8 Charges of +2 permanent Luck, if natural Luck<15, respawns)
* [[Fountain]] of +10 [[Might]] (Temporarily +10 Might for 2 days or until rest or travel)
* [[Well of Contribution]] (Gives party +1000 [[gold]] once a week if party has less than 100 gold in total)
----
==Travel==
===Foot===
The neighbouring provinces Mt. Pilanteko (west) and Etanasfeld (east) can be reached on foot overland, which takes 5 days. From there, [[S'Fauni]] (far west) and [[Goetia]] (far east) can also be reached on foot. From S'Fauni (far west), a bridge over the Meridian leads to [[Eftling]] (westnorthwest), but it needs to be repaired first.
Ryft (northwest) can also be reached on foot in 5 days time, but that route goes through the Wanderhoven to the plateau of [[Tuatha's Tel]], and only after opening the door which is later in the game. Soronne (northeast) cannot be reached on foot.
===Coach===
Every [[week]], three coaches leave at the Chortling Ambler for Mt. Pilanteko (west): on Mondays, Wednesdays and Fridays. The trip takes 2 days. From there, the party can take a ride back on Tuesdays, Thursdays and Sundays (also 2 days), or another coach to S'Fauni (further west).
===Boat===
After winning the use of the [[St. Nicholas]], the party can go to Soronne (northeast) over the river Ebony, and gain access to all of Karigor. The journey on the wild river takes 3 days.
===Ship===
Serenity has no docks. There are ships going north from Etanasfeld (east) and Goetia (far east), but not before the pirates have been dealt with in Soronne.
===Town Portal===
Serenity has a Central Fountain and can therefore reached instantly by the powerful Town Portal spell. The other provinces that can be reached this way are: [[Terrax]], [[Semiramis]], [[Murlank]], [[Nannaria]] and Soronne. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
The above implies that during the opening stage of the game, the party is restricted to the five southern provinces, from west to east: S'Fauni, Mt. Pilanteko, Serenity, Etanasfeld, Goetia.
----
==Citizens==
===Houses===
====Serenity (town)====
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Seven against Tears]]</td>
<td>[[Armour Shop]]</td>
<td>Amphiarus</td>
</tr>
<tr>
<td>[[Bank of Alvar]]</td>
<td>[[Bank]]</td>
<td>Coinneach Odhar, Vasishta</td>
</tr>
<tr>
<td>[[A Trades House]]</td>
<td>[[General Store]]</td>
<td>Sibelia Lamidottir</td>
</tr>
<tr>
<td>[[Pilgrim's Wisdom]]</td>
<td>[[Guild]]</td>
<td>Dattamohia, Jessica</td>
</tr>
<tr>
<td>[[Mistress of Chants]]</td>
<td>[[Magic Shop]]</td>
<td>Aditu, Daksha, Kadru</td>
</tr>
<tr>
<td>[[Chortling Ambler]]</td>
<td>[[Stables]]</td>
<td>Ken Brahan</td>
</tr>
<tr>
<td>[[Fortune's Folly]]</td>
<td>[[Tavern]]</td>
<td>Asaph, Cassandra, Klaravoyia</td>
</tr>
<tr>
<td>[[The Medicary]]</td>
<td>[[Temple]]</td>
<td>Jossakeda</td>
</tr>
<tr>
<td>[[Convention Hall]]</td>
<td>[[Town Hall]]</td>
<td>August, Lopamudra, Chaya</td>
</tr>
<tr>
<td>[[Mental Tactics]]</td>
<td>[[Training Hall]]</td>
<td>Greate Pier, Theresa, Daphne</td>
</tr>
<tr>
<td>[[First Blood]]</td>
<td>[[Weapon Shop]]</td>
<td>Bo Rhamnes</td>
</tr>
<tr>
<td>Gesserit Mansion</td>
<td>[[Mansion]]</td>
<td>Sir Gareth Gesserit, Lady Lynette, Jermy</td>
</tr>
<tr>
<td>Tutorial House</td>
<td>[[House]]</td>
<td>Mekander</td>
</tr>
<tr>
<td>House of Reflection</td>
<td>House</td>
<td>Mahmud, Fabrice Lunasouris</td>
</tr>
<tr>
<td>House of Weighing</td>
<td>House</td>
<td>Merlin, Samantha, Nathan</td>
</tr>
<tr>
<td>House of Recognition</td>
<td>House</td>
<td>Brighu, Aylena</td>
</tr>
<tr>
<td>House of Talents</td>
<td>House</td>
<td>Rowena, Damia</td>
</tr>
<tr>
<td>House of Guidance</td>
<td>House</td>
<td>Pekka Ervat, Lavinia</td>
</tr>
<tr>
<td>House of Vibrancy</td>
<td>House</td>
<td>Astaroth, Vassago</td>
</tr>
<tr>
<td>Twisting House</td>
<td>House</td>
<td>Pholus</td>
</tr>
</table><br>
====Monk village====
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Herb Garden]]</td>
<td>[[Apothecary]]</td>
<td>Cadfael</td>
</tr>
<tr>
<td>[[Robin's Nest]]</td>
<td>[[Shop|Brewery]]</td>
<td>Tuckale, Marion</td>
</tr>
<tr>
<td>Brothers lodge</td>
<td>[[House]]</td>
<td>Baleminotu, Carradine</td>
</tr>
<tr>
<td>Sisters lodge</td>
<td>House</td>
<td>Bertrille, Dionnah</td>
</tr>
<tr>
<td>Young Sisters lodge</td>
<td>House</td>
<td>Julie, Stephany</td>
</tr>
<tr>
<td>Salmoneus' home</td>
<td>House</td>
<td>Salmoneus</td>
</tr>
<tr>
<td>[[Wine Cellar]]</td>
<td>[[Dungeon]]</td>
<td>D'Owl, Ladob, Muir, Rustavius, Solmyr, Tremayne</td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[St. Nicholas]]</td>
<td>[[Riverboat]]</td>
<td>Sam Finneas, Morglin</td>
</tr>
<tr>
<td>[[Jaleb's Deep]]</td>
<td>Dungeon</td>
<td>Breerb, Edorode, Gonnog, Hobboh, Isisi, Murgrum, Osgiligso, Rivenevir, Silmamlis, Skotos, Tirit</td>
</tr>
<tr>
<td></td>
<td>Wilderness</td>
<td>Alcander, Morcarack</td>
</tr>
</table><br>
===Who is who===
====Seers====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Amphiarus]] - armourer</td>
<td>[[Aditu]] - expert [[teacher]] of [[Spellcasting]]</td>
</tr>
<tr>
<td>[[Asaph]] - [[piper]] for hire</td>
<td>[[Aylena]] - student, sister of Fabrice</td>
</tr>
<tr>
<td>[[Astaroth]] (genie) - expert teacher of [[Music]]</td>
<td>[[Brighu]] - expert teacher of [[Identify Item]]</td>
</tr>
<tr>
<td>[[August]] - high [[seer]]</td>
<td>[[Cassandra]] - hostess</td>
</tr>
<tr>
<td>[[Bo Rhamnes]] - weaponsmith</td>
<td>[[Chaya]] - student, betrothed of Fabrice</td>
</tr>
<tr>
<td>[[Coinneach Odhar]] - banker</td>
<td>[[Daksha]] - magicker, daughter of Aditu</td>
</tr>
<tr>
<td>[[Fabrice Lunasouris]] - saviour of heroes</td>
<td>[[Dattamohia]] - guild mistress</td>
</tr>
<tr>
<td>[[Greate Pier]] - trainer</td>
<td>[[Jossakeda]] - healer</td>
</tr>
<tr>
<td>[[Ken Brahan]] - stablemaster</td>
<td>[[Lady Lynette]] - soothsayer, wife of Sir Gesserit</td>
</tr>
<tr>
<td>[[Mahmud]] - expert teacher of [[Meditation]]</td>
<td>[[Lavinia]] - [[guide]] for hire</td>
</tr>
<tr>
<td>[[Mekander]] - mentor</td>
<td>[[Lopamudra]] - psychic, wife of August</td>
</tr>
<tr>
<td>[[Merlin]] - expert teacher of [[Grey Magic|Grey]]</td>
<td>[[Rowena]] - grandmaster teacher of [[Mind Magic|Mind]]</td>
</tr>
<tr>
<td>[[Pekka Ervat]] - [[mystic]] for hire</td>
<td>[[Samantha]] - judge</td>
</tr>
<tr>
<td>[[Pholus]] (centaur) - prophet</td>
<td>[[Sibelia Lamidottir]] - retailer</td>
</tr>
<tr>
<td>[[Sir Gareth Gesserit]] - expert teacher of [[Leather]]</td>
<td>[[Theresa]] - visionary</td>
</tr>
<tr>
<td>[[Vassago]] (genie)- medium</td>
<td>[[Vasishta]] - [[merchant]] for hire</td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Jermy]] - pupil, son of Sir Gesserit</td>
<td>[[Daphne]] - pupil, daughter of Theresa</td>
</tr>
<tr>
<td>[[Nathan]] - pupil, son of Samantha</td>
<td>[[Damia]] - pupil, daughter of Rowena</td>
</tr>
<tr>
<td></td>
<td>[[Jessica]] - pupil, daughter of Dattamohia</td>
</tr>
<tr>
<td></td>
<td>[[Kadru]] - pupil, daughter of Daksha</td>
</tr>
<tr>
<td></td>
<td>[[Klaravoyia]] - pupil, daughter of Cassandra</td>
</tr>
</table><br>
====Monks====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Baleminotu]] - carpenter</td>
<td>[[Bertrille]] - nun</td>
</tr>
<tr>
<td>[[Cadfael]] - herbalist</td>
<td>[[Dionnah]] - expert teacher of [[Staff]]</td>
</tr>
<tr>
<td>[[Carradine]] - expert teacher of [[Bow]]</td>
<td>[[Julie]] - expert teacher of [[Dodging]]</td>
</tr>
<tr>
<td>[[D'Owl]] - [[scholar]] for hire</td>
<td>[[Marion]] - epicurean</td>
</tr>
<tr>
<td>[[Ladob]] - cartographer</td>
<td>[[Stephany]] - [[tinker]] for hire</td>
</tr>
<tr>
<td>[[Rustavius]] - toolmaker</td>
<td></td>
</tr>
<tr>
<td>[[Salmoneus]] - grandmaster teacher of [[Merchant]]</td>
<td></td>
</tr>
<tr>
<td>[[Tremayne]] - biographer</td>
<td></td>
</tr>
<tr>
<td>[[Tuckale]] - brewer</td>
<td></td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Alcander]] ([[songbird]])</td>
<td>[[Muir]] (ghost)</td>
</tr>
<tr>
<td>[[Breerb]] - [[drawkcab]]</td>
<td></td>
</tr>
<tr>
<td>[[Edorode]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Gonnog]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Hobboh]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Isisi]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Murgrum]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Osgiligso]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Rivenevir]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Sam Finneas]] - skipper of the St. Nicholas</td>
<td></td>
</tr>
<tr>
<td>[[Silmamlis]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Skotos]] (goblin) - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Solmyr]] (genie) - mage</td>
<td></td>
</tr>
<tr>
<td>[[Tirit]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Morcarack]] ([[dragon]])</td>
<td></td>
</tr>
<tr>
<td>[[Morglin]] - cabin boy</td>
<td></td>
</tr>
</table>
[[Category:Province]][[Category:Serenity| ]]
3c2a5480748a41f3f08ac5c8e4f2b6400b769843
Voice
0
1626
2204
2010-06-15T13:58:57Z
Ribannah
2
New page: {{Media}} '''Voice''' is used in two kind of instances: in the [[intro]] and other [[cut scene]]s, and as occasional utterings by [[player character|player]] and [[non-player character]]s...
wikitext
text/x-wiki
{{Media}}
'''Voice''' is used in two kind of instances: in the [[intro]] and other [[cut scene]]s, and as occasional utterings by [[player character|player]] and [[non-player character]]s. Some [[music]] tracks, [[ambience]]s and [[sounds effect]]s may also contain voices.
==Player character voices==
Player characters may react vocally to what happens in the game. They will not do that at every instance, but often enough to add to the game's atmosphere. There are several different voices to represent each of the six playable [[race]]s: [[Elf]], [[Genie]], [[Troll]], [[Human]], [[Vampire]], [[Ogre]], and the two [[gender]]s: [[Male]] and [[Female]].
<table cellspacing="1" width="75%" cellpadding="4" style="text-align:center;">
<tr>
<td width="20%" align="left"><b>occasion</b></td>
<td width="20%" aligh="left"><b>text</b></td>
<td width="6%"><b>gender</b></td>
<td width="9%"><b>elf</b></td>
<td width="9%"><b>genie</b></td>
<td width="9%"><b>troll</b></td>
<td width="9%"><b>human</b></td>
<td width="9%"><b>vampire</b></td>
<td width="9%"><b>ogre</b></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">party selection</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Pick me!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2"></td>
<td rowspan="2"></td>
<td>male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table>
==Non-player characer voices==
13a9be42764f36ca82efb8b9678bc6f536b93cc4
2205
2204
2010-06-15T14:49:40Z
Ribannah
2
/* Player character voices */ table, continued
wikitext
text/x-wiki
{{Media}}
'''Voice''' is used in two kind of instances: in the [[intro]] and other [[cut scene]]s, and as occasional utterings by [[player character|player]] and [[non-player character]]s. Some [[music]] tracks, [[ambience]]s and [[sounds effect]]s may also contain voices.
==Player character voices==
Player characters may react vocally to what happens in the game. They will not do that at every instance, but often enough to add to the game's atmosphere. There are several different voices to represent each of the six playable [[race]]s: [[Elf]], [[Genie]], [[Troll]], [[Human]], [[Vampire]], [[Ogre]], and the two [[gender]]s: [[Male]] and [[Female]]. There can be some variation in text.
<table cellspacing="1" width="75%" cellpadding="4" style="text-align:center;">
<tr>
<td width="20%" align="left"><b>occasion</b></td>
<td width="20%" align="left"><b>text</b></td>
<td width="6%"><b>gender</b></td>
<td width="9%"><b>elf</b></td>
<td width="9%"><b>genie</b></td>
<td width="9%"><b>troll</b></td>
<td width="9%"><b>human</b></td>
<td width="9%"><b>vampire</b></td>
<td width="9%"><b>ogre</b></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">party selection</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Pick me!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">other pc dresses</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Pretty!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">shopping</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Can I have that?"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">initiating dialogue</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Hey hello!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">travel</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Let's go!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">hunger</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"I'm hungry."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">drowning</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Going... under..."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">running</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Hurry up!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">flying</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Whee!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">crouching</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Don't push me."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">falling</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Nooooo!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">picking up known item</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Want that."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">picking up unknown item</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"What's this?"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">identifying item</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Cool!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">identifying monster</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Uh-oh."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">mixing potion</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Let's mix that."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">entering a dungeon</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Creepy."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">monsters in range</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Look out!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">monsters attack</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Now we've done it."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">getting hurt</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Hardly felt that."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">disarming trap</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Let me do that."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">closed door</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Bummer!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left"></td>
<td rowspan="2" bgcolor="EEEEF8" align="left">""</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left"></td>
<td rowspan="2" bgcolor="EEEEF8" align="left">""</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left"></td>
<td rowspan="2" bgcolor="EEEEF8" align="left">""</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left"></td>
<td rowspan="2" bgcolor="EEEEF8" align="left">""</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left"></td>
<td rowspan="2" bgcolor="EEEEF8" align="left">""</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left"></td>
<td rowspan="2" bgcolor="EEEEF8" align="left">""</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left"></td>
<td rowspan="2" bgcolor="EEEEF8" align="left">""</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left"></td>
<td rowspan="2" bgcolor="EEEEF8" align="left">""</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left"></td>
<td rowspan="2" bgcolor="EEEEF8" align="left">""</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left"></td>
<td rowspan="2" bgcolor="EEEEF8" align="left">""</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table>
==Non-player characer voices==
7ca7eb737c5c0f8ce703564ddf48004d3f05a987
2206
2205
2010-06-15T15:39:43Z
Ribannah
2
/* Player character voices */ +, cat
wikitext
text/x-wiki
{{Media}}
'''Voice''' is used in two kind of instances: in the [[intro]] and other [[cut scene]]s, and as occasional utterings by [[player character|player]] and [[non-player character]]s. Some [[music]] tracks, [[ambience]]s and [[sounds effect]]s may also contain voices.
==Player character voices==
Player characters may react vocally to what happens in the game. They will not do that at every instance, but often enough to add to the game's atmosphere. There are several different voices to represent each of the six playable [[race]]s: [[Elf]], [[Genie]], [[Troll]], [[Human]], [[Vampire]], [[Ogre]], and the two [[gender]]s: [[Male]] and [[Female]]. There can be some variation in text.
<table cellspacing="1" width="75%" cellpadding="4" style="text-align:center;">
<tr>
<td width="20%" align="left"><b>occasion</b></td>
<td width="20%" align="left"><b>text</b></td>
<td width="6%"><b>gender</b></td>
<td width="9%"><b>elf</b></td>
<td width="9%"><b>genie</b></td>
<td width="9%"><b>troll</b></td>
<td width="9%"><b>human</b></td>
<td width="9%"><b>vampire</b></td>
<td width="9%"><b>ogre</b></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">party selection</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Pick me!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">other pc dresses</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Pretty!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">shopping</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Can I have that?"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">initiating dialogue</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Hey hello!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">travel</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Let's go!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">hunger</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"I'm hungry."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">drowning</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Going... under..."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">running</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Hurry up!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">flying</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Whee!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">crouching</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Don't push me."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">falling</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Nooooo!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">picking up known item</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Want that."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">picking up unknown item</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"What's this?"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">identifying item</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Cool!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">identifying monster</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Uh-oh."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">mixing potion</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Let's mix that."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">entering a dungeon</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Creepy."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">monsters in range</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Look out!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">monsters attack</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Now we've done it."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">getting hurt</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Hardly felt that."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">disarming trap</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Let me do that."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">closed door</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Bummer!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">injured or ill</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Help me!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">insanity</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Rope, throw, and brand 'em."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">dropping item</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"That can go."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">level up</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Ba da bing!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">receiving a quest</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Count on us."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">getting something</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Thank you!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">Knight</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Brave Sir Robin!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">Ranger</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"What a day!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">Assassin</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Let them sleep."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">Thief</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Don't mind me."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">Monk</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Let us pray."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">Bard</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"I love you."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">Cleric</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Keep faith!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">Saint</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"March on!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">Druid</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Let's join hands."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">Runemaster</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Times are strange."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">Sorcerer</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"By the flame!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">Necromancer</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"When darkness comes."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table>
[[Category:Media]][[Category:Things to do]]
==Non-player characer voices==
5efebc61cd2afebba1bcae89ef11dd21dcf724da
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2
to do
wikitext
text/x-wiki
{{Media}}
'''Voice''' is used in two kind of instances: in the [[intro]] and other [[cut scene]]s, and as occasional utterings by [[player character|player]] and [[non-player character]]s. Some [[music]] tracks, [[ambience]]s and [[sounds effect]]s may also contain voices.
----
==Player character voices==
Player characters may react vocally to what happens in the game. They will not do that at every instance, but often enough to add to the game's atmosphere. There are several different voices to represent each of the six playable [[race]]s: [[Elf]], [[Genie]], [[Troll]], [[Human]], [[Vampire]], [[Ogre]], and the two [[gender]]s: [[Male]] and [[Female]]. There can be some variation in text.
<p style="background-color:yellow;">''To do: record the missing voices.''</p>
<table cellspacing="1" width="75%" cellpadding="4" style="text-align:center;">
<tr>
<td width="20%" align="left"><b>occasion</b></td>
<td width="20%" align="left"><b>text</b></td>
<td width="6%"><b>gender</b></td>
<td width="9%"><b>elf</b></td>
<td width="9%"><b>genie</b></td>
<td width="9%"><b>troll</b></td>
<td width="9%"><b>human</b></td>
<td width="9%"><b>vampire</b></td>
<td width="9%"><b>ogre</b></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">party selection</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Pick me!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">other pc dresses</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Pretty!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">shopping</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Can I have that?"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">initiating dialogue</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Hey hello!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">travel</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Let's go!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">hunger</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"I'm hungry."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">drowning</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Going... under..."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">running</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Hurry up!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">flying</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Whee!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">crouching</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Don't push me."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">falling</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Nooooo!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">picking up known item</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Want that."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">picking up unknown item</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"What's this?"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">identifying item</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Cool!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">identifying monster</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Uh-oh."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">mixing potion</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Let's mix that."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">entering a dungeon</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Creepy."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">monsters in range</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Look out!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">monsters attack</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Now we've done it."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">getting hurt</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Hardly felt that."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">disarming trap</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Let me do that."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">closed door</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Bummer!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">injured or ill</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Help me!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">insanity</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Rope, throw, and brand 'em."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">dropping item</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"That can go."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">level up</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Ba da bing!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">receiving a quest</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Count on us."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">getting something</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Thank you!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">Knight</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Brave Sir Robin!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">Ranger</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"What a day!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">Assassin</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Let them sleep."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">Thief</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Don't mind me."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">Monk</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Let us pray."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">Bard</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"I love you."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">Cleric</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Keep faith!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">Saint</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"March on!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">Druid</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Let's join hands."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">Runemaster</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Times are strange."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">Sorcerer</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"By the flame!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">Necromancer</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"When darkness comes."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table>
[[Category:Media]][[Category:Things to do]]
==Non-player characer voices==
caf2eef9fc3de72351a4ccc70c6b0748abd13f64
2208
2207
2010-06-15T15:50:45Z
Ribannah
2
/* Player character voices */
wikitext
text/x-wiki
{{Media}}
'''Voice''' is used in two kind of instances: in the [[intro]] and other [[cut scene]]s, and as occasional utterings by [[player character|player]] and [[non-player character]]s. Some [[music]] tracks, [[ambience]]s and [[sounds effect]]s may also contain voices.
----
==Player character voices==
Player characters may react vocally to what happens in the game. They will not do that at every instance, but often enough to add to the game's atmosphere. There are several different voices to represent each of the six playable [[race]]s: [[Elf]], [[Genie]], [[Troll]], [[Human]], [[Vampire]], [[Ogre]], and the two [[gender]]s: [[Male]] and [[Female]]. There can be some variation in text.
<p style="background-color:yellow;">''To do: record the missing voices.''</p>
<table cellspacing="1" width="75%" cellpadding="4" style="text-align:center;">
<tr>
<td width="20%" align="left"><b>occasion</b></td>
<td width="20%" align="left"><b>text</b></td>
<td width="6%"><b>gender</b></td>
<td width="9%"><b>elf</b></td>
<td width="9%"><b>genie</b></td>
<td width="9%"><b>troll</b></td>
<td width="9%"><b>human</b></td>
<td width="9%"><b>vampire</b></td>
<td width="9%"><b>ogre</b></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">party selection</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Pick me!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">other pc dresses</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Pretty!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">shopping</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Can I have that?"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">initiating dialogue</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Hey hello!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">travel</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Let's go!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">hunger</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"I'm hungry."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">drowning</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Going... under..."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">running</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Hurry up!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">flying</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Whee!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">crouching</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Don't push me."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">falling</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Nooooo!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">picking up known item</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Want that."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">picking up unknown item</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"What's this?"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">identifying item</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Cool!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">identifying monster</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Uh-oh."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">mixing potion</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Let's mix that."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">entering a dungeon</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Creepy."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">monsters in range</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Look out!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">monsters attack</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Here they come!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">getting hurt</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Hardly felt that."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">disarming trap</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Let me do that."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">closed door</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Bummer!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">injured or ill</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Help me!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">insanity</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Rope, throw, and brand 'em."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">dropping item</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"That can go."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">level up</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Ba da bing!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">receiving a quest</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Count on us."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">getting something</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Thank you!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">Knight</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Brave Sir Robin!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">Ranger</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"What a day!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">Assassin</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Let them sleep."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">Thief</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Don't mind me."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">Monk</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Let us pray."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">Bard</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"I love you."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">Cleric</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Keep faith!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">Saint</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"March on!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">Druid</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Let's join hands."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">Runemaster</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Times are strange."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">Sorcerer</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"By the flame!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">Necromancer</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"When darkness comes."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table>
[[Category:Media]][[Category:Things to do]]
==Non-player characer voices==
d81a44054d0c83cbe85eeb3931f8b753afc3e9dc
Template:Interface
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{{portal navigation}}<div style="width:144px; float:right; border: solid 1px black; background-color:#FFBB00; padding:4px; margin-left:16px; margin-bottom:16px; text-align:center;">
<p style="background-color:white; padding:6px;">'''Coding'''</p>
<p style="padding:6px;">
[[Engine]]<br/>
[[Interface]]<br/>
[[Script]]s<br/>
[[Dialogue]]s<br/>
[[Data]]<br/>
[[Tavern game]]<br/>
[[Tool]]s<br/>
</p>
<p style="background-color:#EEEEEE; padding:6px;">'''Interface'''</p>
<p style="padding:6px;">
[[Menu]]<br/>
[[GUI panel]]<br/>
[[Icon]]s<br/>
[[Keyboard]]<br/>
[[Mouse]]<br/>
</p>
</div>
<noinclude>[[Category:Template:Navigation]]</noinclude>
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Interface
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{{Interface}}
The '''ínterface''' is the part of the [[coding|code]] that allows the [[player]] to interact with the [[game]]. This includes buttons that can be pressed, a variety of other controls such as sliders, texts, and [[dialogue]] options, as well as [[keyboard]] and [[mouse]] commands.
==Structure of the interface==
There are several coding elements that give structure to the interface: the [[menu]], which consist of a [[main menu]] and a good number of submenus, the [[GUI panel]] at the bottom of the [[game screen]], a number of [[icon]]s that may appear on top of the [[world view]], and [[management screen]]s that pop up. The player can also interact directly with the game world for the purposes of [[movement|moving]], [[combat]], [[shop]]ping, picking up [[item]]s, entering [[dungeon]]s, etcetera. Text messages and [[voice]], as well as [[sound effect|sound]] and [[cut scene|visual]] effects provide additional information from the game to the player.
----
[[Category:Coding]][[Category:Interface| ]]
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{{Interface}}
The '''ínterface''' is the part of the [[coding|code]] that allows the [[player]] to interact with the [[game]]. This includes buttons that can be pressed, a variety of other controls such as sliders, texts, and [[dialogue]] options, as well as [[keyboard]] and [[mouse]] commands.
==Structure of the interface==
There are several coding elements that give structure to the interface: the [[menu]], the [[GUI panel]] at the bottom of the [[game screen]], a number of [[icon]]s that may appear on top of the [[world view]], and [[management screen]]s that pop up. The player can also interact directly with the game world for the purposes of [[movement|moving]], [[combat]], [[shop]]ping, picking up [[item]]s, entering [[dungeon]]s, etcetera. Text messages and [[voice]], as well as [[sound effect|sound]] and [[cut scene|visual]] effects provide additional information from the game to the player.
----
[[Category:Coding]][[Category:Interface| ]]
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{{interface}}
[[Category:Coding]]
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Menu
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Created page with "{{Interface}} The '''menu''' is the top level of control. It can only be accessed in full from the [[main screen]]. However, a number of menu options have keyboard shortcuts. Th..."
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{{Interface}}
The '''menu''' is the top level of control. It can only be accessed in full from the [[main screen]]. However, a number of menu options have keyboard shortcuts. The menu deals primarily with game state. When the menu is activated, the [[game]], if it was running, is automatically paused.
Depending on the game's status, some menu options may not be available and are greyed out.
----
==Menu options==
<table cellspacing="1" width="75%">
<tr>
<td width="20%"></td>
<td width="*"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Option</b></td>
<td><b>Effect</b></td>
<td><b>Comment</b></td>
</tr>
<tr>
<td bgcolor="#FFD700">New</td>
<td bgcolor="#C0C0C0">Allows the player to create and name a party from the available [[player characters]], set a [[difficulty level]], and begin a new game of [[Might and Magic Tribute]].</td>
<td bgcolor="#D0F7FF">Only available if there is no current game.</td>
</tr>
<tr>
<td bgcolor="#FFD700">Load</td>
<td bgcolor="#C0C0C0">Allows the player to load a [[savefile]] that was created earlier and continue the game from there.</td>
<td bgcolor="#D0F7FF">Only available if there is no current game.</td>
</tr>
<tr>
<td bgcolor="#FFD700">Resume</td>
<td bgcolor="#C0C0C0">The player is returned to the game screen and the current game continues.</td>
<td bgcolor="#D0F7FF">Only available if there is a current game.</td>
</tr>
<tr>
<td bgcolor="#FFD700">Characters</td>
<td bgcolor="#C0C0C0">Allows the player to create new [[player characters]] for the game, or edit existing ones.</td>
<td bgcolor="#D0F7FF">The game comes with a number of preconstructed player characters.</td>
</tr>
<tr>
<td bgcolor="#FFD700">Preferences</td>
<td bgcolor="#C0C0C0">Allows the player to adjust a number of cosmetic settings and control behaviour, like [[music]] looping, turn rate and [[keyboard]] shortcuts.</td>
<td bgcolor="#D0F7FF">These settings do not influence the game as such.</td>
</tr>
<tr>
<td bgcolor="#FFD700">Save</td>
<td bgcolor="#C0C0C0">Allows the player to create a savefile of the current game at its present point.</td>
<td bgcolor="#D0F7FF">Only available if there is a current game.</td>
</tr>
<tr>
<td bgcolor="#FFD700">Quit</td>
<td bgcolor="#C0C0C0">After confirmation, the current game is discontinued and unloaded.</td>
<td bgcolor="#D0F7FF">Only available if there is a current game.</td>
</tr>
<tr>
<td bgcolor="#FFD700">Hall of Fame</td>
<td bgcolor="#C0C0C0">Shows the [[Hall of Fame]] which lists the best recorded player performances.</td>
<td bgcolor="#D0F7FF">Pertains only to completed games.</td>
</tr>
<tr>
<td bgcolor="#FFD700">Credits</td>
<td bgcolor="#C0C0C0">Shows the [[Credits]], which includes the names of the people that have created or otherwise contributed to Might and Magic Tribute.</td>
<td bgcolor="#D0F7FF">Various contributors are listed with pseudonym only.</td>
</tr>
<tr>
<td bgcolor="#FFD700">View intro</td>
<td bgcolor="#C0C0C0">Shows the [[Intro|introduction]] to Might and Magic Tribute.</td>
<td bgcolor="#D0F7FF">The intro contains some valuable information.</td>
</tr>
<tr>
<td bgcolor="#FFD700">Exit</td>
<td bgcolor="#C0C0C0">The Might and Magic Tribute program is closed.</td>
<td bgcolor="#D0F7FF">The player needs to quit the current game first.</td>
</tr>
</table>
----
[[Category:Interface]]
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{{Interface}}
The '''menu''' is the top level of control. It can only be accessed in full from the [[main screen]]. However, a number of menu options have [[keyboard]] shortcuts. The menu deals primarily with game state. When the menu is activated, the [[game]], if it was running, is automatically paused.
Depending on the game's status, some menu options may not be available and are greyed out.
----
==Menu options==
<table cellspacing="1" width="75%">
<tr>
<td width="20%"></td>
<td width="*"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Option</b></td>
<td><b>Effect</b></td>
<td><b>Comment</b></td>
</tr>
<tr>
<td bgcolor="#FFD700">New</td>
<td bgcolor="#C0C0C0">Allows the player to create and name a party from the available [[player characters]], set a [[difficulty level]], and begin a new game of [[Might and Magic Tribute]].</td>
<td bgcolor="#D0F7FF">Only available if there is no current game.</td>
</tr>
<tr>
<td bgcolor="#FFD700">Load</td>
<td bgcolor="#C0C0C0">Allows the player to load a [[savefile]] that was created earlier and continue the game from there.</td>
<td bgcolor="#D0F7FF">Only available if there is no current game.</td>
</tr>
<tr>
<td bgcolor="#FFD700">Resume</td>
<td bgcolor="#C0C0C0">The player is returned to the [[game screen]] and the current game continues.</td>
<td bgcolor="#D0F7FF">Only available if there is a current game.</td>
</tr>
<tr>
<td bgcolor="#FFD700">Characters</td>
<td bgcolor="#C0C0C0">Allows the player to create new [[player characters]] for the game, or edit existing ones.</td>
<td bgcolor="#D0F7FF">The game comes with a number of preconstructed player characters.</td>
</tr>
<tr>
<td bgcolor="#FFD700">Preferences</td>
<td bgcolor="#C0C0C0">Allows the player to adjust a number of cosmetic settings and control behaviour, like [[music]] looping, turn rate and [[keyboard]] shortcuts.</td>
<td bgcolor="#D0F7FF">These settings do not influence the game as such.</td>
</tr>
<tr>
<td bgcolor="#FFD700">Save</td>
<td bgcolor="#C0C0C0">Allows the player to create a savefile of the current game at its present point.</td>
<td bgcolor="#D0F7FF">Only available if there is a current game.</td>
</tr>
<tr>
<td bgcolor="#FFD700">Quit</td>
<td bgcolor="#C0C0C0">After confirmation, the current game is discontinued and unloaded.</td>
<td bgcolor="#D0F7FF">Only available if there is a current game.</td>
</tr>
<tr>
<td bgcolor="#FFD700">Hall of Fame</td>
<td bgcolor="#C0C0C0">Shows the [[Hall of Fame]] which lists the best recorded player performances.</td>
<td bgcolor="#D0F7FF">Pertains only to completed games.</td>
</tr>
<tr>
<td bgcolor="#FFD700">Credits</td>
<td bgcolor="#C0C0C0">Shows the [[Credits]], which includes the names of the people that have created or otherwise contributed to Might and Magic Tribute.</td>
<td bgcolor="#D0F7FF">Various contributors are listed with pseudonym only.</td>
</tr>
<tr>
<td bgcolor="#FFD700">View Intro</td>
<td bgcolor="#C0C0C0">Shows the [[Intro|Introduction]] to Might and Magic Tribute.</td>
<td bgcolor="#D0F7FF">The intro contains some valuable information.</td>
</tr>
<tr>
<td bgcolor="#FFD700">Exit</td>
<td bgcolor="#C0C0C0">The Might and Magic Tribute program is closed.</td>
<td bgcolor="#D0F7FF">The player needs to quit the current game first.</td>
</tr>
</table>
----
[[Category:Interface]]
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{{portal navigation}}<div style="width:144px; float:right; border: solid 1px black; background-color:#FFDD66; padding:4px; margin-left:16px; margin-bottom:16px; text-align:center;">
<p style="background-color:white; padding:6px;">'''Knowledge Base'''</p>
<p style="padding:6px;">
[[Story]]<br/>
[[Map]]<br/>
[[Party]]<br/>
[[Life]]<br/>
[[Item]]<br/>
[[Object]]<br/>
[[Text]]<br/>
[[Media]]<br/>
</p>
<p style="background-color:#EEEEEE; padding:6px;">'''Text'''</p>
<p style="padding:6px;">
[[Book of Ceth]]<br/>
[[Prophecy|Prophecies]]<br/>
[[Beauty of War]]<br/>
[[Tree of Life]]<br/>
[[Dialogue]]s<br/>
[[Message]]s<br/>
[[Plaque]]s<br/>
[[Sign]]s<br/>
[[Recipe]]s<br/>
</p>
</div>
<noinclude>[[Category:Template:Navigation]]</noinclude>
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{{portal navigation}}<div style="width:144px; float:right; border: solid 1px black; background-color:#FFDD66; padding:4px; margin-left:16px; margin-bottom:16px; text-align:center;">
<p style="background-color:white; padding:6px;">'''Knowledge Base'''</p>
<p style="padding:6px;">
[[Story]]<br/>
[[Map]]<br/>
[[Party]]<br/>
[[Life]]<br/>
[[Item]]<br/>
[[Object]]<br/>
[[Text]]<br/>
[[Media]]<br/>
</p>
<p style="background-color:#EEEEEE; padding:6px;">'''Text'''</p>
<p style="padding:6px;">
[[Book of Ceth]]<br/>
[[Prophecy|Prophecies]]<br/>
[[Beauty of War]]<br/>
[[Tree of Life|Trees of Life]]<br/>
[[Dialogue]]s<br/>
[[Message]]s<br/>
[[Plaque]]s<br/>
[[Sign]]s<br/>
[[Recipe]]s<br/>
</p>
</div>
<noinclude>[[Category:Template:Navigation]]</noinclude>
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{{Text}}
'''Texts''' play an important part in the game. Not only do they provide the [[player]] with information, but the [[party]] has to actively engage in [[dialogue]]s in order to make progress. Texts let the player follow the [[storyline]], give some background, add to the atmosphere, and present the player with choices.
==Locations of text==
Texts can be found in the game world itself, from simple [[sign]]s to [[obelisk]] messages, [[dialogue]]s and entire books. In addition, game management provides [[log]]s, [[autonotes]] and a [[questbook]]. Furthermore, supporting text can be found in various places outside the game, for instance in the [[manual]].
[[Category:Knowledge Base]][[Category:Text| ]]
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Beauty of War
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{{Text}}
The book '''Beauty of War''', standard reading material for students at the [[Circle of Steel]], one of the six [[Towers of Learning|Tower of Learning]] in [[Soronne]], is mentioned in [[Mel Odom]]'s book [[The Sea of Mist]], which plays several decades after Might and Magic Tribute.
It was written by [[Dellan]], when he was magister of the Circle of Steel. Dellan is old but still alive in the game.
Only one citation is given by Mel Odom: ''Arrogance makes champions''.
----
==Setup==
The book should be a persiflage to Sun Tzu's ''The Art of War''[http://en.wikipedia.org/wiki/The_Art_of_War]. Other reading material could be used, e.g. Carl von Klausowitz's ''Vom Kriege''[http://en.wikipedia.org/wiki/Vom_Kriege].
----
==Contents==
(''by Ladob'')
# On the Nature of War
#*The Spark
#*The Decision
#*The Coin
# On the Actors of War
#*The Warlord
#*The Soldier
#*The Enemy
#*The Resources
#*The Land
# On the Waging of War I: the Big Scope
#*The Field
#*The Time
#*The Weather
#*The Moment
#*The Friction
# On the Waging of War II : the Small Scope
#*The Battle
#*The Spirit
#*The Thought
# On the End of War
#*The Conclusion
#*The Survivor
#*The Plunder
----
==Cepheus' version==
'''THE BEAUTY OF WAR'''
- A collection of teachings by Dellan, Magister of the Circle of Steel
1. ON THE NATURE OF WAR
1.1. The Spark
War, in all its beauty, is closely similar to fine timber. An apt metaphor would be the fine wood of faraway AvLee's Tularean Forest. The trees are sentient beings, with minds of their own. They surround us. They are rooted to the earth: they cannot choose to make unpredictable moves. In the end, the choice lies not with them, but with us - with the Warlord.
One of these trees must be ignited and reduced to ashes. The Warlord sets alight the tree of their choice. In doing so, they must take into consideration a number of factors. The tree must be isolated and distant from others. The tree must possess a moderate base and width. The tree must be significant, noticeable, yet expendable. And the spark which brings the cleansing, destructive flames must be delicately applied. Otherwise, the Tularean Forest will be engulfed in flames and quickly cease to exist. Chaos will follow. Innocents will perish. True honour will be vanquished. There is no Beauty in this wanton massacre.
These same rules apply to any War. Wars must be isolated and distant from needlessly potential victims. Wars must be worth fighting - there must be a goal in sight. Wars must be noticeable, the Enemy must be expendable. And the spark which sets into motion the Beauty of War must be delicately and carefully applied. Such a War will end in ashes, but it will be beautiful in its time, and it will not ignite other unnecessary conflicts.
1.2. The Decision
Decisions and choices compose the bulk of any true War. No conflict can take place without dilemmas, without paths to take devoid of blatant benefits or hindrances. Decisions true to the leader's mind herald progress: rash choices based upon whimsy and fleeting epiphanies yield only pain, suffering and defeat.
Eternal dissatisfaction is the reason for progress. If everyone were completely satisfied with life, there would be no incentive to improve it, and it is the nature of mankind that even when life is a bed of roses, there will always be some who complain about the thorns. But progress demands payment, and sometimes the price is high. Conflict is sometimes that price, but without it, one cannot truly appreciate peace and harmony. As the poet put it "Sleep after toil, port after stormy seas, ease after war, death after life doth greatly please." (''alinea by Peter2'')
1.3. The Coin
War is indisputably a game of two halves. However, it is decidedly unique in that there is no such thing as a draw. There is victory, there is defeat, there is surrender and there is annihilation. There are absolutes, but never pure equalities. A War is not a War if not fought to the death. A War is not a War if there is not a pure outcome to confront and accept.
The Coin is symbolic of this. Toss a gold piece into the air around you: watch it twinkle in the sun, see the harsh Soronne winds relinquish it and convey it most swiftly to the earth. What is the outcome? Which face embraces the dark ground, which face looks to the sky and sun? As the Coin spins in mid-flight, does it meet the earth at the same pace, or does the pace change with each throw? Most importantly - cast it into the air a hundred times. Out of all these hundred chances, these hundred throws - does ever it land equally upon its edge?
2. ON THE ACTORS OF WAR
2.1. The Warlord
The Warlord is a craftsman, a sculptor, an artist. Regardless of background, regardless of circumstance, it must possess a strong state of being, a flaming passion. The Warlord lives and breathes for the Conclusion of War, in search of that which War will bring. The Conclusion is a treasure trove, and War is the key. Victory is the hand which turns the key: defeat is the hand which fumbles the key, dropping it into an unseen abyss, never to return.
The Warlord is but one of the five actors of war, the protagonist in this game of skill and deception. The greatest asset and closest friend to the Warlord is the Soldier - the dealer of death. Second comes the Enemy, the antagonist, that which is to be undone. Third are the intricate Resources needed to move steadily towards victory. And finally, the Land - the site upon which War is played out. All these actors play out leading roles in the Theatre of War, the Theatre of Beauty, the place in which all combatants are tested.
2.2. The Soldier (''by Ladob'')
There are many kinds of soldiers, many kinds of souls, that fight. Their motives are the main tool which enable the Warlord to know where best to use each of them. They also enable the Warlord to know who can be a good general or officer and who is best for the field.
The fearless soldiers, who fight for revenge, hate, religious lust, or such similarly strong motives, are powerful in the field, for their morale will not fail and their bloodlust will spark fear in the enemy. Their self assurance is as a great an asset as a hindrance, for arrogance makes champions, but not leaders. Without the innermost fear which leads one to care for himself and the ones around him, the general won't perceive when a battle should stop, when to retreat, who to help. The Beauty of War lies also in ones feelings, the shades of red vengeance and grey cowardice are keys to the spectrum of victory.
2.3. The Enemy
Enemy, foe, opponent, adversary. These synonyms stand second to the truth: the one and only applicable word for this element of war is the Target - the goal towards which the game of war inevitably hurtles. Twinned sides upon the field strike towards one another, striking their living, breathing targets, akin to children at play.
Such a mindset may seem odd, even ludicrous, but this is the way of things beyond the illusions we conjure while grasping for logic. War is dramatic. To strive towards ending the Target is to strive towards certain victory. Regardless of their identity - whether denizen of Enroth or harbinger of the Underworld, whether spawn of Man or embodiment of nature's essence, the Target, the Enemy, remains the same. This indifference is the Beauty of War in full flow, for Death does not allow room for exception to his culling of life. As Death's dealers, one must abandon all notion of the Enemy as an equal, and look upon it as a Target which must be undone.
2.4. The Resources
Resources are paramount to success in war. Correct utilization of one's assets and tools is vital for victory. The successful Warlord realises the Resources they claim as not merely goods and supplies, products of mining such as ore or precious materials such as crystal, mercury and gemstones.
Resources are not confined only to material, inanimate things. They are also the living, breathing tools which allow the Warlord to achieve their goal. Steeds are Resources, Scholars are Resources, Spies and Seers and even Soldiers are Resources. A Resource is anything which can further the Warlord's journey to success and victory, and as with anything of value, they are not to be squandered. Resources are more than mere things to be expended without a sidewards glance. They are important and essential strands of the great tapestry which forms War and all its Beauty.
2.5. The Land
Land is the fifth actor of War. Though the largest in sheer area and size, it is not as significant as the other four. Nonetheless, it is as important as any other factor in waging a successful battle. Land determines much. The stage upon which War is played out can influence not only the battle itself, but also the eventual outcome.
Consider a multitude of non-abstract examples from history. The Wizard-Kings of Bracaduun, Antagarich's most ancient and glorious of empires, were felled at long last by those who originated from the land they claimed. The rebels did not require finery or arcane powers to overcome their oppressors. They relied only on their knowledge of the wastelands they inhabited. However, take also into account the War of Dove and Crow, a struggle between twin Churches. Though the Warlords of Shadowspire claimed an advantage due to their blighted lands, they could not bear the tide of Derico's overwhelming legions. The Land is always a factor, but rarely a deciding one.
3. ON THE WAGING OF WAR I: THE BIG SCOPE
3.1. The Field
At first glance one may consider the Field and the Land to be one and the same. This is false: the Land is an actor of War, an entity which makes choices and decisions based on those who tread its earth, while the Field takes another form. It is the first of the five components which form the Big Scope of War, the elements which test the Warlord's ability to appreciate the detail within Beauty.
The Field is a massive vault which encloses the Warlord and the Enemy. Both strive for success, both strive to use their assets and Resources to claim the key which offers the ultimate reward: release, conclusion and harmony. This is the Field in its glory, the point upon Enroth's vast and breathtaking landscape where Steel is drawn and Beauty is born. The Field houses the other elements which form the Big Scope of War: it is home to Time, abode of the Weather, dwelling of the crucial Moment and respite of Friction between warrior and leader.
3.2. The Time
A sense of Time alien to simple comprehension is rooted within War. Enroth defines Time as the passing of years within seasons months within days, as though it were a fruit with layers innumerable. War does not take this logical approach of infinite grades of temporal reality. War is eternal, War lasts as long as is necessary.
Within the heat of Battle, Time comes to a standstill. Within the heat of Battle, only four things matter: the Warlord, the Soldier, the Enemy and, most importantly, the Beauty. Death in Battle represents this truth: those whose lives are extinguished remain ever-youthful, ever silent shells of their former selves. Of equal import is the sense of Time a Warlord must appreciate and master when attempting to command successfully. The moment in which Battle commences is crucial - timing can cost much. When the Warlord's timing is inaccurate, they expose weaknesses and dim the Soldier's confidence.
3.3. The Weather
The real, physical, tangible elements of War lie in parallel with the five elements of Nature. First is the blistering Fire which purifies and destroys recklessly. Second is the treacherous Water which grants life and steals it away at will. Third is the dangerous, merciless and foul-tempered Air. Fourth is the Earth, which can both defend and imprison the body.
Fifth is the essence of Thought, which will be examined further. These five primordial elements encircle the core of the Beauty of War, all elements in the Big Scope. Take into consideration Fire's heat, Water's rain, Air's tempests and Earth's debris. Successful Warlords study and comprehend these factors, valuing these details with just as much regard as the livelihood of the Soldier, as the weakness of the Enemy. In doing so, the Warlord is prepared for every eventuality, for even the mightiest of Soldiers will grimace and lose heart if their leader slips upon the damp soil and plunges into mud, having overlooked this most vital of War's elements.
3.4. The Moment
The Moment at which to strike is known to all true Warlords. It comes only once War's reckoning of Time is understood and appreciated, yet when it is within reach - success, victory and harmony will swiftly follow. Accurate study in both mind and body, development of the intricacies of Battle - these trials instill the instinct in the Warlord to detect the Moment with pinpoint accuracy.
Living within the moment, as some say, is an apt application to the quality of the Big Scope. To those who achieve a perfect understanding of War, Time will bend in their favour: they will intercept the Enemy's actions, and strike back with redoubled vitality. The Moment is crucial: it can determine the difference between life and death, between valiance and disgrace, between victory and defeat. It is the most intricate detail of War, and among the most tide-turning. Warlords who fail to master the Moment will fail to master the Enemy.
3.5. The Friction
Friction is an act of War played out between two actors: the Warlord and the Soldier. The Enemy dances in the background, invisible, but present, thriving in the heart of the questioning Soldier and scorching the Warlord's trust. Friction between the actors of War is ever-present. It is a part which must be played out and resolved by both actors before the show can go on.
All good Soldiers ponder and question their leader's actions. All good Soldiers obey, when given good reason and cause to do so. The Warlord who seeks success understands and respects this, for it is a part of the Beauty of War integral. A Soldier will fight harder and perform with skill when given the light of understanding, as opposed to a Soldier who is left in the dark, confused and sightless. The Soldier will generate this Friction with the Warlord when necessary. Without the act of Friction, the Soldier takes no part in the Beauty of War, acting as a two-dimensional character, a Golem with no mind or soul to speak of.
4. ON THE WAGING OF WAR II: THE SMALL SCOPE
4.1. The Battle
The Battle is part of the smaller Scope of War, yet in essence it is the Scope of War incarnate. Battle cannot be done without War. War cannot progress forward without Battle. To the Theatre of War and its actors, Battle is the main event, it is the heart of the action, it is the soul of War itself.
Battle lies not only within the heart of the Land or the Field, but within the mental conflicts and decisions all Warlords are gruellingly forced to make. The Steel is not War's sole tool for conflict: War is also a Battle of wits, a test of will and ability to master the intricate components and elements deep below the surface. There Beauty lies, and there the taste of victory can soothe the Warlord, but this paragon of the act of War must first be played out and concluded. It is the show itself, it is the sacred hub in which passion, spirit and thought collide.
4.2. The Spirit
One must hold true to the Spirit of War. This is neither a rule absolute nor one of my teachings. It is a universal obligation to all who participate in War. Acting outside of the Spirit of War during such times is equivalent to dancing upon the Enemy's grave: to disrespecting the sacred, to disgracing glory and virtue.
The Spirit of War is synonymous with honour. Honour is a simple code. The white flag signifies surrender: consider and abide by it when presented. Innocents who mean no harm are to remain unharmed in turn. Torture and undue brutality are to be shunned and never practised by any Warlord. The Spirit's demands are not unreasonable. There are individuals who heed this Spirit as though it were a beacon of glory. Naturally, there are also those who despise the Spirit and seek specifically to ignore and violate it. They violate honour - they disgrace the Beauty of War itself.
4.3. The Thought
A Warlord's thought is immensely significant in War. Focus and concentration are fundamentals regardless of the Warlord in question. Take into consideration the many different types of Warlord. Physical might, supernatural magic and deadly espionage all require thought in some form or another.
The fierce Krewlish Barbarian relies on the brute strength of his armies in battle, yet even the most mindless of creatures engages in thought. In these cases, it is the reflexes which do the thinking as the Soldier fiercely drives their weapon into the Enemy. In contrast, the proud Sorceress of Noraston will depend upon more careful thought to overcome foes. Magic is an intricate pursuit, and thought is the most essential component of its relentless mystery. Even the Alvarian Longbowman who relies solely on reflex actions must be trained in discipline and focus before letting loose their piercing, life-taking arrow.
5. ON THE END OF WAR
5.1. The Conclusion
Now, bright students, we come at last to the Conclusion - the drawing of the curtain. The end of War. Those who live only for War's sake are blind individuals. They see not the reason for War itself. War is not a way of life, it is not a constant. It is a distraction, an art form, a means of entertainment and nothing more. That which War precedes - harmony - is the real reason to struggle.
Conflict exists so that harmony can follow. This is its reason for being. All Soldiers and Warlords struggle for a cause, a personal satisfaction. This harmony, this Conclusion, takes many forms. A Warlord who holds strong values and virtues wages war in order to protect and secure these beliefs. To a Warlord who revels in bringing about chaos and death, famine and destruction will follow in their victory. This is, to the individual in question, harmony in its true form. Harmony takes its own shape in the eyes of each individual. The Conclusion of War is the path to this harmony, this reason to take up arms.
5.2. The Survivor
Those who despise War, claiming victory at conflict's end yet failing to appreciate the Beauty of War, are mere Survivors. They live in the moment, live only for themselves - Soldiers trapped in the present, looking never towards the future. Survivors crave War, but have no perception of the Conclusion which rightly follows.
They do not believe in anything. They fight with courage and fervor, but for no purpose other than to drag on their lives. These individuals cannot comprehend the Beauty of War. A Survivor is the antithesis of the Soldier. Instead of fighting in the name of passion, they are passionate in the name of fighting. They struggle onwards, scarred by War's darkest aspects, blind to its delicate wonder. The successful Warlord knows to discern a Survivor from a Soldier. A Soldier is an artist, while a Survivor - the sixth actor of War - is merely caught in a perpetual struggle with life, an endless battle with their own demons.
5.3. The Plunder
If these words find you well, if studied at great length and committed to memory, success will follow you in time. The cost of War is great, the sacrifice ever-looming above the heads of those whose conscience grieves the suffering of many. In the eyes of a citizen, a layman, War is not beautiful, it is bitter.
But, in turn, the rewards of victory are equal and opposite in measure. Look upon life not in its true form, but as a tool, an implement with which to grasp and secure greatness. Put loss behind you: act not with sorrow's noose around your neck, but as a true Warlord. The spoils of war are rapturous and abundant: good things come to those blessed by fate. The plunder, the material rewards, are second only to the spiritual gain the seasoned Warlord may hope to achieve. In conflict's wake, peace shall follow - peace shall reign. That which comes before is quickly forgotten, a mere memory.
For this is truly the bittersweet Beauty of War.
----
==Writing instructions==
The book will contain some hidden hints, to be added later. Other than that, its only function is enjoyment.
----
[[Category:Text]]
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{{Story}}
[[Category:Life]]
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{{Story}}
[[Category:Life]]
[[Category:Story]]
[[Category:Text]]
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Tree of Life
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{{Story}}
In the [[Elves|Elven]] [[province]] of [[Timberfall]], there is an entire circle of '''Trees of Life''', numbered 2 to 68 (as is common knowledge, Tree 69 is in [[Avlee]] and Tree 1, Yggdrasil, is on [[Vori]]). They can be found in an area called the [[Heart of the Wood]]. The purpose of any Tree of Life is to bring stories into the world where they are planted.
''Sixty-seven guardians are always at attention.''<br/>
''An ancient curse, and doomed they were, to ever hold convention.''
''The night most eerie takes away the choir`s utter shyness.''<br/>
''The Heart will come alive and even sober up His Highness.''<br>
''Pan he wove a spell of mist to keep the treasure hidden.''<br/>
''To break this spell, the boldest one, must play his love forbidden.
by Fander Treespook
==Role==
Many centuries ago, the [[Ancients]] started a vital experiment on a planet named [[COLONY|Colony]], the ''Composite Orbital Learning Opportunity Network Yielder'', in a remote part of the known universe. Instead of the customary single Tree of Life, rare and precious as they are, a good number of them were planted closely together in the soil. The effect of this abundance on this new, computed world was an unrivaled growth of epics, magic and miracles, and of heroes that learned to master them, where normally these things would be rare and far apart. Eventually, these heroes were meant to test the magic of the [[Creators]] themselves.
===Purpose in the game===
The Trees of Life play a part in the [[Obelisk]] quest, [[The Syrinx]]. The player characters can converse with the trees, just as they can with Tree 69 in [[Might and Magic 7]]. Some of these Trees of Life will tell clues, e.g. to help the player to locate the Obelisk [[treasure]], but others will tell a short story.
<p style="background-color:yellow;">To do: write the short stories that the Trees of Life will tell.</p>
==List of stories==
# [[Yggdrasil]] does not feature in [[Might and Magic Tribute]]
# [[Tree 2|'''''The bigger they are, the harder they fall''''']], by Cepheus
#
[[Category:Life]]
[[Category:Story]]
[[Category:Text]]
[[Category:Things to do]]
[[Category:Timberfall]]
[[Category:Tree of Life| ]]
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{{Coding}}
The game engine is programmed in [http://en.wikipedia.org/wiki/C_Sharp_%28programming_language%29 C#], at the moment applying [http://en.wikipedia.org/wiki/Visual_C_Sharp Microsoft Visual C# 2008 Express Edition]. This implies, that to play the game one must install [http://en.wikipedia.org/wiki/Microsoft Microsoft's] [http://en.wikipedia.org/wiki/.NET_Framework .NET 3].
[[Category:Coding]]
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Created page with "{{Map}} There are many locations in [[Karigor]] that offer a '''boost''' to the [[player character]]s' [[attribute]]s. These opportunities come in the form of [[well]]s, [[pedes..."
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{{Map}}
There are many locations in [[Karigor]] that offer a '''boost''' to the [[player character]]s' [[attribute]]s. These opportunities come in the form of [[well]]s, [[pedestal]]s, [[test]]s, and other [[object]]s. Some of these attribute boosts are temporary, but others are permanent. Like [[equipment]] and [[experience]], they are a main course to turn a vulnerable, whimpy player character into an almost invincible hero.
[[Category:Boost| ]]
[[Category:Map]]
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[[Category:Map]]
[[Category:Object]]
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Barrel
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{{Object}}
'''Barrels''' are [[object]]s that may come filled with a liquid. Most of these liquids give the [[player character]] that drinks it a small permanent [[boost]] of two points in one of the six character [[statistic]]s. After drinking, the barrel remains empty until the area [[respawning|respawns]].
Barrels typically appear in [[dungeon]] cellars and at [[dock]]s.
Barrels are also used as scenery.
----
==Barrel liquids==
<table cellspacing="1" width="100%">
<tr>
<td width="20%"><b>liquid</b></td>
<td width="80%"><b>effect (statistic or other)</b></td>
</tr>
<tr>
<td>Red</td>
<td>[[Might]]</td>
</tr>
<tr>
<td>Blue</td>
<td>[[Magic]]</td>
</tr>
<tr>
<td>Green</td>
<td>[[Endurance]]</td>
</tr>
<tr>
<td>Purple</td>
<td>[[Speed]]</td>
</tr>
<tr>
<td>Yellow</td>
<td>[[Accuracy]]</td>
</tr>
<tr>
<td>White</td>
<td>[[Luck]]</td>
</tr>
<tr>
<td>Black</td>
<td>[[Poison]] or [[Disease]] (50% chance each)</td>
</tr>
<tr>
<td>Empty</td>
<td>not operable</td>
</tr>
</table>
----
==Models==
http://www.castlegobs.nl/images/objects/barrel01.jpg http://www.castlegobs.nl/images/objects/barrel02.jpg
Two alternative [[model]]s, created by [[User:Apus Arvandulin|Apus Arvandulin]].
<p style="background-color:yellow;">''Note: these models are in Blitz3D format (.b3d), and need to be transferred to or redone in .3DS.''</p>
----
[[Category:Boost]]
[[Category:Things to do]]
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{{portal navigation}}<div style="width:144px; float:right; border: solid 1px black; background-color:#FFDD66; padding:4px; margin-left:16px; margin-bottom:16px; text-align:center;">
<p style="background-color:white; padding:6px;">'''Knowledge Base'''</p>
<p style="padding:6px;">
[[Story]]<br/>
[[Map]]<br/>
[[Party]]<br/>
[[Life]]<br/>
[[Item]]<br/>
[[Object]]<br/>
[[Text]]<br/>
[[Media]]<br/>
</p>
<p style="background-color:#EEEEEE; padding:6px;">'''Object'''</p>
<p style="padding:6px;">
[[Building]]s<br/>
[[Ship]]s<br/>
[[Boost]]s<br/>
[[Obelisk]]s<br/>
[[Control]]s<br/>
[[Container]]s<br/>
[[Landscape]]<br/>
[[Furniture]]<br/>
[[Sign]]s<br/>
[[Miscellaneous (object)|Miscellaneous]]<br/>
</p>
</div>
<noinclude>[[Category:Template:Navigation]]</noinclude>
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[[Category:Knowledge Base]]
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Dungeon
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A '''dungeon''' is a level that is not part of a surface map, although they usually have a 3D representation in one. A 'dungeon' is not necessarily below ground: it can belong to any of the four [[elemental realm]]s. The effect of the [[Illuminate]] [[spell]] depends on the realm.
Often, the party will have to enter a dungeon in order to do a [[quest]].
==The creation of a dungeon==
The first step towards the creation of a dungeon will generally be the drawing of a [[floor plan]].
----
==Realms==
<table with="100%" cellspacing="1">
<tr>
<td width="20%"><b>Element</b></td>
<td width="80%"><b>Dungeons</b></td>
</tr>
<tr>
<td bgcolor="#F07000">Fire</td>
<td>Abandoned Temple, Ankka Knox, Castle Herondale, Castle Mehgenac, Circus of the Sun, Cognizant Temple of Meh, Divine Temple of the Moon, Divine Temple of the Sun, House of Judgement, Inner Sanctum, Lair of Bolarg, Maranthea College, NWC Ruins, Superior Temple of Meh, Tavern of Harlotry, Temple of Meh, Temple of Ishtar, Theatre of Blood, Thieves Guild, Wine Cellar (20)</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Air</td>
<td>Arena, Dream World, Eleventh Kingdom, Gardens of Harmony, Heronry, Mega Dragon Cave, Moon Observatory, Thuata's Tel, Tower of Bab'El, Treehouse, Twin Cosmos of Wird (10)</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Water</td>
<td>Gatehouse, Lake Avernus, Lighthouse, Lost Temple of Meh, Service Tunnels, Throne of Iblis, Dr. Who's Well (7)</td>
</tr>
<tr>
<td bgcolor="#D0A000">Earth</td>
<td>Ancient Dragon Cave, Black Forge, Cemetery, Crypt of Carmenca, Dusk's Cave, Hunebed, Jaleb's Deep, Snake Pit, Spidersilk Mines, Stalt Mines, Tomb of Anubis, Wanderhoven (12)</td>
</tr>
</table>
----
==Provinces==
<table width="100%" cellspacing="1">
<tr>
<td width="20%"><b>Map</b></td>
<td width="80%"><b>Dungeons</b></td>
</tr>
<tr>
<td>[[Terrax]]</td>
<td>[[Circus of the Sun]], [[Gardens of Harmony]], [[House of Judgement]], [[Thieves Guild]]</td>
</tr>
<tr>
<td>[[Semiramis]]</td>
<td>[[Cemetery]], [[Circus of the Sun]], [[Divine Temple of the Sun]], [[Maranthea College]], [[Dr. Who's Well]]</td>
</tr>
<tr>
<td>[[Murlank]]</td>
<td>[[Circus of the Sun]], [[Cognizant Temple of Meh]], [[Tower of Bab'El]]</td>
</tr>
<tr>
<td>[[Timberfall]]</td>
<td>[[Crypt of Carmenca]], [[Superior Temple of Meh]], [[Temple of Ishtar]]</td>
</tr>
<tr>
<td>[[Nannaria]]</td>
<td>[[Castle Herondale]], [[Divine Temple of the Moon]], [[Heronry]], [[Tomb of Anubis]]</td>
</tr>
<tr>
<td>[[Typhon Expanse]]</td>
<td>[[Snake Pit]], [[Tavern of Harlotry]], [[Theatre of Blood]]</td>
</tr>
<tr>
<td>[[Eftling]]</td>
<td>[[Castle Mehgenac]], [[Treehouse]]</td>
</tr>
<tr>
<td>[[Ryft (province)|Ryft]]</td>
<td>[[Black Forge]], [[Lake Avernus]], [[Stalt Mines]], [[Thuata's Tel]]</td>
</tr>
<tr>
<td>[[Soronne (province)|Soronne]]</td>
<td>[[Circus of the Sun]], [[Lighthouse]], [[Service Tunnels]], [[Spidersilk Mines]]</td>
</tr>
<tr>
<td>[[Sea of Mist (province)|Sea of Mist]]</td>
<td>[[Arena]], [[Gatehouse]], [[Lost Temple of Meh]]</td>
</tr>
<tr>
<td>[[S'Fauni]]</td>
<td>[[Eleventh Kingdom]], [[Hunebed]]</td>
</tr>
<tr>
<td>[[Mt. Pilanteko (province)|Mt. Pilanteko]]</td>
<td>[[Ankka Knox]], [[Temple of Meh]], [[Moon Observatory]]</td>
</tr>
<tr>
<td>[[Serenity (province)|Serenity]]</td>
<td>[[Abandoned Temple]], [[Inner Sanctum]], [[Jaleb's Deep]], [[Wanderhoven]], [[Wine Cellar]]</td>
</tr>
<tr>
<td>[[Etanasfeld]]</td>
<td>[[Dusk's Cave]], [[Lair of Bolarg]], [[Twin Cosmos of Wird]]</td>
</tr>
<tr>
<td>[[Goetia]]</td>
<td>[[Ancient Dragon Cave]], [[NWC Ruins]], [[Throne of Iblis]]</td>
</tr>
<tr>
<td>[[Off-world]]</td>
<td>[[Dream World]], [[Mega Dragon Cave]]</td>
</tr>
</table>
----
==Dungeons==
<table class="dialogue" cellspacing="1" >
<tr>
<td width="20%"><b>Dungeon</b></td>
<td width="20%"><b>Location</b></td>
<td width="55%"><b>Purpose</b></td>
<td width="5%" align="center"><b>Level</b></td>
</tr>
<tr>
<td bgcolor="#F07000">Abandoned Temple</td>
<td>Serenity</td>
<td>[[Power crystals]], for the [[St. Nicholas]]</td>
<td align="center">1</td>
</tr>
<tr>
<td bgcolor="#D0A000">Ancient Dragon Cave</td>
<td>Goetia</td>
<td>[[Art Collector]] (3/3)<br>[[Prophecies of the Capricorn]] (part)</td>
<td align="center">5</td>
</tr>
<tr>
<td bgcolor="#F07000">Ankka Knox</td>
<td>Mt. Pilanteko</td>
<td>[[Centaur Proof]]: the fake proof of Centaur creation, part of the [[Test of Promise and Loyalty]]<br>
[[Druid Circlet]], for the [[Druid]] [[promotion]]</td>
<td align="center">1<br>4</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Arena</td>
<td>Sea of Mist</td>
<td>[[Win at the Arena]], the [[Knight]] promotion<br>
[[Name of the Rose]]</td>
<td align="center">4<br>5</td>
</tr>
<tr>
<td bgcolor="#D0A000">Black Forge</td>
<td>Ryft</td>
<td>[[Magic Mill]] (2/2), for the [[Necromancer]] promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#F07000">Castle Herondale</td>
<td>Nannaria</td>
<td>[[Crystal of Terrax]]</td>
<td align="center">5</td>
</tr>
<tr>
<td bgcolor="#F07000">Castle Mehgenac</td>
<td>Eftling</td>
<td>[[Eternal Flame of Might and Magic]], for the [[Bard]] promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#D0A000">Cemetery</td>
<td>Semiramis</td>
<td>[[Reconstruct the Mosaic]] (2/2), the Sun quest</td>
<td align="center">6</td>
</tr>
<tr>
<td bgcolor="#F07000">Circus of the Sun</td>
<td>Soronne, Murlank, Semiramis, Terrax</td>
<td>[[Contessa's Act]]<br>[[Three Swords]] (2/3)<br>[[The Magic]], Fifth Chapter of the [[Book of Ceth]]</td>
<td align="center">2<br>4</td>
</tr>
<tr>
<td bgcolor="#F07000">Cognizant Temple of Meh</td>
<td>Murlank</td>
<td>[[The Therapy]] (2/2), for the [[Cleric]] promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#D0A000">Crypt of Carmenca</td>
<td>Timberfall</td>
<td>[[The Syrinx]]</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#F07000">Divine Temple of the Moon</td>
<td>Nannaria</td>
<td>[[Church of the Moon|Moon]] Headquarters<br>
[[Reconstruct the Mosaic]] (1/2), the Sun quest</td>
<td align="center">6</td>
</tr>
<tr>
<td bgcolor="#F07000">Divine Temple of the Sun</td>
<td>Semiramis</td>
<td>[[Church of the Sun|Sun]] Headquarters<br>
[[Release the Soultaker]] (1/2), the Moon quest</td>
<td align="center">6</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Dream World</td>
<td>Off-world (by [[Sheri's Ring]])</td>
<td>[[Thief of Dreams]], [[Thief]] promotion (2/2)</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#D0A000">Dusk's Cave</td>
<td>Etanasfeld</td>
<td>[[The Elemental Orb]], part of the [[Test of Promise and Loyalty]]<br>
[[Time Machine]] (3/3), for the [[Runemaster]] promotion</td>
<td align="center">1<br>4</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Eleventh Kingdom</td>
<td>S'Fauni</td>
<td>[[The Treason]], Third Chapter of the Book of Ceth</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Gardens of Harmony</td>
<td>Terrax</td>
<td>[[Wizard]]s Headquarters<br>[[Three Swords]] (1/3)<br>
[[Crown of Ishtar]]</td>
<td align="center">5</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Gatehouse</td>
<td>Sea of Mist</td>
<td>[[Demon Familiar]], the Murlank [[permission quest]]</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Heronry</td>
<td>Nannaria</td>
<td>[[Herons of Doom]], the Nannaria permission quest</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#F07000">House of Judgement</td>
<td>Terrax</td>
<td>[[The Sacrifice]], the final quest</td>
<td align="center">6</td>
</tr>
<tr>
<td bgcolor="#D0A000">Hunebed</td>
<td>S'Fauni</td>
<td>[[Two Giants]], the [[Ranger]] promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#F07000">Inner Sanctum</td>
<td>Serenity, in the Abandoned Temple</td>
<td>[[Eye of Goros]]</td>
<td align="center">5</td>
</tr>
<tr>
<td bgcolor="#D0A000">Jaleb's Deep</td>
<td>Serenity</td>
<td>[[Drawkcab extraordinary]]</td>
<td align="center">1</td>
</tr>
<tr>
<td bgcolor="#F07000">Lair of Bolarg</td>
<td>Etanasfeld</td>
<td>[[Princess Fiona]], for the [[War Troll]] [[title]]</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Lake Avernus</td>
<td>Ryft</td>
<td>[[The Creators]], Second Chapter of the Book of Ceth<br>[[Magic Mill]] (1/2), for the [[Necromancer]] promotion</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Lighthouse</td>
<td>Soronne</td>
<td>[[The Writmaker]]<br>
[[Pirates of Mist]]</td>
<td align="center">2</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Lost Temple of Meh</td>
<td>Sea of Mist</td>
<td>[[Ancient Dragon Tongue]]</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#F07000">Maranthea College</td>
<td>Semiramis</td>
<td>Completion of [[Objects of Witchcraft]], the [[Sorcerer]] promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Mega Dragon Cave</td>
<td>Off-world</td>
<td>[[Time Machine]] (2/3), for the [[Runemaster]] promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Moon Observatory</td>
<td>Mt. Pilanteko</td>
<td>[[The Raid]], the Semiramis permission quest</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#F07000">NWC Ruins</td>
<td>Goetia</td>
<td></td>
<td align="center">-</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Service Tunnels</td>
<td>Soronne</td>
<td>[[The Void]], First Chapter of the Book of Ceth</td>
<td align="center">2</td>
</tr>
<tr>
<td bgcolor="#D0A000">Snake Pit</td>
<td>Typhon Expanse</td>
<td>[[O]], the [[Assassin]] promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#D0A000">Spidersilk Mines</td>
<td>Soronne</td>
<td>[[Underground Railroad]], the Ryft permission quest</td>
<td align="center">2</td>
</tr>
<tr>
<td bgcolor="#D0A000">Stalt Mines</td>
<td>Ryft</td>
<td>[[Stalt ore]] for the [[Scepter of Kings]], the Timberfall permission quest</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#F07000">Superior Temple of Meh</td>
<td>Timberfall</td>
<td>[[The Might]], Fourth chapter of the Book of Ceth<br>[[Prophecies of the Capricorn]] (part)</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#F07000">Tavern of Harlotry</td>
<td>Typhon Expanse</td>
<td>[[Time Machine]] (1/3), for the [[Runemaster]] Promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#F07000">Temple of Meh</td>
<td>Mt. Pilanteko</td>
<td>[[Prophecies of the Capricorn]] (part)</td>
<td align="center">2</td>
</tr>
<tr>
<td bgcolor="#F07000">Temple of Ishtar</td>
<td>Timberfall</td>
<td>[[Church of the Stars|Stars]] Headquarters<br>[[The Mediation]]</td>
<td align="center">6</td>
</tr>
<tr>
<td bgcolor="#F07000">Theatre of Blood</td>
<td>Typhon Expanse</td>
<td>[[Spectators of Blood]], for the [[Predator]] title</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#F07000">Thieves Guild</td>
<td>Terrax</td>
<td>[[Thief of Dreams]] (1/2), the [[Thief]] promotion</td>
<td align="center">4</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Throne of Iblis</td>
<td>Goetia</td>
<td>[[Three Wishes]], for the [[Companion]] title<br>
[[The Plot]], Sixth Chapter of the Book of Ceth</td>
<td align="center">3<br>5</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Thuata's Tel</td>
<td>Ryft</td>
<td>[[The Undoing]], Seventh Chapter of the Book of Ceth</td>
<td align="center">5</td>
</tr>
<tr>
<td bgcolor="#D0A000">Tomb of Anubis</td>
<td>Nannaria</td>
<td>[[Release the Soultaker]] (2/2), the Moon quest</td>
<td align="center">6</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Tower of Bab'El</td>
<td>Murlank</td>
<td>[[Chapter 11]]<br>
[[Destroy the Tower]], the Stars quest</td>
<td align="center">5<br>6</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Treehouse</td>
<td>Eftling</td>
<td>[[Tree Cutters]], for the [[Sentinel]] title</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#D0D0F0">Twin Cosmos of Wird</td>
<td>Etanasfeld</td>
<td>[[The Bugbear]], for the [[Giantling]] title</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#D0A000">Wanderhoven</td>
<td>Serenity</td>
<td>[[Sterces for Orrim]]</td>
<td align="center">2-5</td>
</tr>
<tr>
<td bgcolor="#F07000">Wine Cellar</td>
<td>Serenity</td>
<td>A step in [[The Epicurean]]<br>
[[Disappearing Monks]], for the [[Monk]] promotion</td>
<td align="center">1<br>4</td>
</tr>
<tr>
<td bgcolor="#00A0F0">Dr. Who's Well</td>
<td>Semiramis</td>
<td>The [[Fizbin of Misfortune]] for [[The Therapy]] (1/2), the [[Cleric]] promotion</td>
<td align="center">3</td>
</tr>
</table>
[[Category:Map]][[Category:Building]][[Category:Dungeon| ]]
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Shop
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{{map}}
A '''shop''' is a [[building]] where the [[party]] can buy [[item]]s and some other things of value. Oftentimes, the party can also sell items that they don't need anymore, get unknown items [[Identify Item|identified]] and broken items [[repair]]ed.
There are many different types of shops in [[Karigor]], from weapon and magic shops to guilds and stables.
----
==Opening hours==
Shops will typically only be open during part of the day, for instance from 08:00 to 20:00. In a few regions shops are open at night.
----
==Shop level==
Not all shops sell the same quality of goods. For instance, top-level spellbooks are available at Prime Guilds but not at the simple guild on the starting [[map]]. Armour Shops and various others come in three levels, although they may specialize in one type of items (shields, for instance) and sell higher quality items of those. These shops normally also have several [[shelf|shelves]]: some with common goods in their quality range, and some with special stuff that e.g. holds [[enchantment|enchanted]] items.
----
==Prices==
[[Price]]s depend on the [[value]] of an item and on the profit the shopkeeper wants to make. Profit margins vary, so if money is scarce it may be wise to do business in shops that offer the best deals. The party's [[Merchant]] [[skill]] and their local [[reputation]] can make a lot of difference. An item's value can be significantly increased by enchanting it, while [[broken]] items hardly have any value left.
----
==Identification and repairs==
At the right shop, unknown items can be identified and broken items repaired, for a price. To repair a broken sword, one should visit a Weapon Shop, etc.
----
==Restocking==
Shops that sell items restock at regular intervals, usually common items faster than special items. Shelves may also get refilled from the shop's own storeroom. Items sold by the party are not offered for sale.
----
==Alternatives==
Some [[non-player character]]s can repair and identify items or [[heal]] a [[player character]]. A few will even accompany the party as a [[hireling]]. If the player characters develop certain skills or learn certain [[spell]]s, they will eventually be able to take care of these things themselves, and on occasion even their own [[travel|transportation]]. A few NPC's are [[trader]]s. Items and [[gold]] can be acquired in many other places than shops, for instance as [[loot]] or [[treasure]]. Nonetheless, shopping will always remain an important aspect of the [[game]].
----
==List of shop types==
<table cellspacing="1" width="100%" style="text-align:center;">
<tr>
<td width="20%"><b>type</b></td>
<td width="40%"><b>trades</b></td>
<td width="40%"><b>other</b></td>
</tr>
<tr>
<td>[[Apothecary]]</td>
<td>[[reagent]]s, [[potion]]s, [[recipe]]s</td>
<td></td>
</tr>
<tr>
<td>[[Armour Shop]]</td>
<td>[[body armour]], [[clothing]], [[Shield (item)|shields]]</td>
<td></td>
</tr>
<tr>
<td>[[Bank]]</td>
<td></td>
<td>[[savings]], [[vault]]</td>
</tr>
<tr>
<td>[[Dockyard]]</td>
<td>sells: [[ship]] passages</td>
<td></td>
</tr>
<tr>
<td>[[General Store]]</td>
<td>[[utensil]]s, [[food]], [[scroll]]s, [[jewelry]], [[clothing]], [[reagent]]s, [[potion]]s</td>
<td></td>
</tr>
<tr>
<td>[[Guild]]</td>
<td>sells: [[spellbook]]s, [[skill]]s</td>
<td></td>
</tr>
<tr>
<td>[[Magic Shop]]</td>
<td>[[scroll]]s, [[spellbook]]s, [[wand]]s, [[jewelry]], [[clothing]], [[reagent]]s, [[potion]]s, [[gems]]</td>
<td></td>
</tr>
<tr>
<td>[[Palace]]</td>
<td></td>
<td>[[bounty]], [[permission]], information</td>
</tr>
<tr>
<td>[[Stable]]</td>
<td>sells: [[coach]] rides</td>
<td></td>
</tr>
<tr>
<td>[[Tavern]]</td>
<td>sells: [[lodging]], [[food]], [[drink]], [[gossip]]</td>
<td>[[tavern game]]</td>
</tr>
<tr>
<td>[[Temple]]</td>
<td>sells: [[heal]]ing, [[cure|curing]]</td>
<td>accepts [[donation]]s and [[gift]]s</td>
</tr>
<tr>
<td>[[Town Hall]]</td>
<td></td>
<td>[[bounty]], [[permission]], information</td>
</tr>
<tr>
<td>[[Training Hall]]</td>
<td></td>
<td>[[training]] of party or individual player characters</td>
</tr>
<tr>
<td>[[Weapon Shop]]</td>
<td>[[weapon]]s, including musical [[instrument]]s</td>
<td></td>
</tr>
<tr>
<td>[[Miscellaneous (shop)|Miscellaneous]]</td>
<td>various</td>
<td>various</td>
</tr>
</table>
[[Category:Building]]
[[Category:Map]]
[[Category:Trade]]
[[Category:Shop| ]]
1ecb804671d15d7b13074b57b1240730a9402580
Template:Knowledge Base
10
1524
2232
1788
2010-09-05T13:27:40Z
Ribannah
2
+ game
wikitext
text/x-wiki
{{portal navigation}}<div style="width:144px; float:right; border: solid 1px black; background-color:#FFDD66; padding:4px; margin-left:16px; margin-bottom:16px; text-align:center;">
<p style="background-color:white; padding:6px;">'''Knowledge Base'''</p>
<p style="padding:6px;">
[[Story]]<br/>
[[Game]]<br/>
[[Map]]<br/>
[[Party]]<br/>
[[Life]]<br/>
[[Item]]<br/>
[[Object]]<br/>
[[Text]]<br/>
[[Media]]<br/>
</p></div>
<noinclude>[[Category:Template:Navigation|Template:Navigation]]</noinclude>
04c83909d4ac2c63870538ce8dbe52ae1ca1d4e7
Game
0
1633
2233
2010-09-05T13:29:04Z
Ribannah
2
Created page with "{{Game}} [[Category:Knowledge Base]] [[Category:Game| ]]"
wikitext
text/x-wiki
{{Game}}
[[Category:Knowledge Base]]
[[Category:Game| ]]
b3d9ddcb084da40a991fa768a86b3d4fb6f61e64
Category:Game
14
1464
2234
1597
2010-09-05T13:29:45Z
Ribannah
2
wikitext
text/x-wiki
{{Game}}
[[Category:Knowledge Base]]
c34fd20a1ea9d6bbdcf8572de10a2ca6179e4dcf
Template:Game
10
1634
2235
2010-09-05T13:34:45Z
Ribannah
2
Created page with "{{portal navigation}}<div style="width:144px; float:right; border: solid 1px black; background-color:#FFDD66; padding:4px; margin-left:16px; margin-bottom:16px; text-align:center..."
wikitext
text/x-wiki
{{portal navigation}}<div style="width:144px; float:right; border: solid 1px black; background-color:#FFDD66; padding:4px; margin-left:16px; margin-bottom:16px; text-align:center;">
<p style="background-color:white; padding:6px;">'''Knowledge Base'''</p>
<p style="padding:6px;">
[[Story]]<br/>
[[Map]]<br/>
[[Party]]<br/>
[[Life]]<br/>
[[Item]]<br/>
[[Object]]<br/>
[[Text]]<br/>
[[Media]]<br/>
</p>
<p style="background-color:#EEEEEE; padding:6px;">'''Game'''</p>
<p style="padding:6px;">
[[Player]]<br/>
[[Difficulty level]]<br/>
[[Startup]]<br/>
[[Death]]<br/>
[[Victory]]<br/>
</p>
</div>
<noinclude>[[Category:Template:Navigation]]</noinclude>
57f9160f48d613c07f56ab29fd3c3e96fcdf9f6b
2236
2235
2010-09-05T13:35:24Z
Ribannah
2
wikitext
text/x-wiki
{{portal navigation}}<div style="width:144px; float:right; border: solid 1px black; background-color:#FFDD66; padding:4px; margin-left:16px; margin-bottom:16px; text-align:center;">
<p style="background-color:white; padding:6px;">'''Knowledge Base'''</p>
<p style="padding:6px;">
[[Story]]<br/>
[[Game]]<br/>
[[Map]]<br/>
[[Party]]<br/>
[[Life]]<br/>
[[Item]]<br/>
[[Object]]<br/>
[[Text]]<br/>
[[Media]]<br/>
</p>
<p style="background-color:#EEEEEE; padding:6px;">'''Game'''</p>
<p style="padding:6px;">
[[Player]]<br/>
[[Difficulty level]]<br/>
[[Startup]]<br/>
[[Death]]<br/>
[[Victory]]<br/>
</p>
</div>
<noinclude>[[Category:Template:Navigation]]</noinclude>
16986afe48c2faa39e5108aed85d9f9a66f6e7b2
Template:Story
10
1578
2237
2025
2010-09-05T13:35:53Z
Ribannah
2
wikitext
text/x-wiki
{{portal navigation}}<div style="width:144px; float:right; border: solid 1px black; background-color:#FFDD66; padding:4px; margin-left:16px; margin-bottom:16px; text-align:center;">
<p style="background-color:white; padding:6px;">'''Knowledge Base'''</p>
<p style="padding:6px;">
[[Story]]<br/>
[[Game]]<br/>
[[Map]]<br/>
[[Party]]<br/>
[[Life]]<br/>
[[Item]]<br/>
[[Object]]<br/>
[[Text]]<br/>
[[Media]]<br/>
</p>
<p style="background-color:#EEEEEE; padding:6px;">'''Story'''</p>
<p style="padding:6px;">
[[Timeline]]<br/>
[[Prologue]]<br/>
[[Plot]]<br/>
[[Choices]]<br/>
[[Cult of Meh]]<br/>
[[Rival Party]]<br/>
[[The Syrinx]]<br/>
[[Tree of Life|Trees of Life]]<br/>
[[Quest|Quests]]<br/>
</p>
</div>
<noinclude>[[Category:Template:Navigation]]</noinclude>
dc1a25848fadbb2fe69caff26351bc87f0aaf531
Template:Item
10
1605
2238
2147
2010-09-05T13:36:15Z
Ribannah
2
wikitext
text/x-wiki
{{portal navigation}}<div style="width:144px; float:right; border: solid 1px black; background-color:#FFDD66; padding:4px; margin-left:16px; margin-bottom:16px; text-align:center;">
<p style="background-color:white; padding:6px;">'''Knowledge Base'''</p>
<p style="padding:6px;">
[[Story]]<br/>
[[Game]]<br/>
[[Map]]<br/>
[[Party]]<br/>
[[Life]]<br/>
[[Item]]<br/>
[[Object]]<br/>
[[Text]]<br/>
[[Media]]<br/>
</p>
<p style="background-color:#EEEEEE; padding:6px;">'''Item'''</p>
<p style="padding:6px;">
[[Weapon]]<br/>
[[Armour]]<br/>
[[Jewelry]]<br/>
[[Wand]]<br/>
[[Ammunition]]<br/>
[[Potion]]<br/>
[[Ore]]<br/>
[[Gem]]<br/>
[[Food]]<br/>
[[Spellbook]]<br/>
[[Scroll]]<br/>
[[Message]]<br/>
[[Miscellaneous (weapon)|Miscellaneous]]<br/>
[[Gold]]<br/>
</p>
</div>
<noinclude>[[Category:Template:Navigation]]</noinclude>
8274df4515a9b29452bbc0e599ec38b2493a286f
Template:Map
10
1582
2239
2041
2010-09-05T13:36:28Z
Ribannah
2
wikitext
text/x-wiki
{{portal navigation}}<div style="width:144px; float:right; border: solid 1px black; background-color:#FFDD66; padding:4px; margin-left:16px; margin-bottom:16px; text-align:center;">
<p style="background-color:white; padding:6px;">'''Knowledge Base'''</p>
<p style="padding:6px;">
[[Story]]<br/>
[[Game]]<br/>
[[Map]]<br/>
[[Party]]<br/>
[[Life]]<br/>
[[Item]]<br/>
[[Object]]<br/>
[[Text]]<br/>
[[Media]]<br/>
</p>
<p style="background-color:#EEEEEE; padding:6px;">'''Map'''</p>
<p style="padding:6px;">
[[Karigor]]<br/>
[[Province]]s<br/>
[[Surface]]<br/>
[[Topology]]<br/>
[[Dungeon]]s<br/>
[[Boost]]s<br/>
[[Shop]]s<br/>
[[Travel]]<br/>
</p>
</div>
<noinclude>[[Category:Template:Navigation]]</noinclude>
c0f9f425694a23bcb6015b7e51b53dd3689b4d23
Template:Media
10
1580
2240
2036
2010-09-05T13:36:44Z
Ribannah
2
wikitext
text/x-wiki
{{portal navigation}}<div style="width:144px; float:right; border: solid 1px black; background-color:#FFDD66; padding:4px; margin-left:16px; margin-bottom:16px; text-align:center;">
<p style="background-color:white; padding:6px;">'''Knowledge Base'''</p>
<p style="padding:6px;">
[[Story]]<br/>
[[Game]]<br/>
[[Map]]<br/>
[[Party]]<br/>
[[Life]]<br/>
[[Item]]<br/>
[[Object]]<br/>
[[Text]]<br/>
[[Media]]<br/>
</p>
<p style="background-color:#EEEEEE; padding:6px;">'''Media'''</p>
<p style="padding:6px;">
[[Music]]<br/>
[[Ambience]]<br/>
[[Sound effect]]s<br/>
[[Battle tune]]s<br/>
[[Voice]]<br/>
[[Sky]]<br/>
[[Particle]]s<br/>
[[Cut scene]]s<br/>
</p>
</div>
<noinclude>[[Category:Template:Navigation]]</noinclude>
04978c00be9aef98b2bcaf4a8b163168fcc408ad
Object
0
1445
2241
1835
2010-09-05T13:39:22Z
Ribannah
2
submenu; simplify
wikitext
text/x-wiki
{{Object}}
An '''object''' is something that is not alive, and cannot be picked up like an item. While some objects are only scenery, most objects can be operated in some way or another. For instance, they can be entered, negotiated or moved. In most cases, it is obvious what the [[party]] can do with an object, but sometimes this is something that needs to be discovered.
Note that a [[dungeon]] is not an object but it is usually represented on the [[map]] by an object (a building or at least an entrance).
----
[[Category:Knowledge Base]][[Category:Object]]
1c8c2aceade00297931a44fa81d7ac610f6ad07b
Template:Object
10
1632
2242
2228
2010-09-05T13:39:51Z
Ribannah
2
wikitext
text/x-wiki
{{portal navigation}}<div style="width:144px; float:right; border: solid 1px black; background-color:#FFDD66; padding:4px; margin-left:16px; margin-bottom:16px; text-align:center;">
<p style="background-color:white; padding:6px;">'''Knowledge Base'''</p>
<p style="padding:6px;">
[[Story]]<br/>
[[Game]]<br/>
[[Map]]<br/>
[[Party]]<br/>
[[Life]]<br/>
[[Item]]<br/>
[[Object]]<br/>
[[Text]]<br/>
[[Media]]<br/>
</p>
<p style="background-color:#EEEEEE; padding:6px;">'''Object'''</p>
<p style="padding:6px;">
[[Building]]s<br/>
[[Ship]]s<br/>
[[Boost]]s<br/>
[[Obelisk]]s<br/>
[[Control]]s<br/>
[[Container]]s<br/>
[[Landscape]]<br/>
[[Furniture]]<br/>
[[Sign]]s<br/>
[[Miscellaneous (object)|Miscellaneous]]<br/>
</p>
</div>
<noinclude>[[Category:Template:Navigation]]</noinclude>
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Template:Player character
10
1557
2243
1908
2010-09-05T13:40:13Z
Ribannah
2
wikitext
text/x-wiki
{{portal navigation}}<div style="width:144px; float:right; border: solid 1px black; background-color:#FFDD66; padding:4px; margin-left:16px; margin-bottom:16px; text-align:center;">
<p style="background-color:white; padding:6px;">'''Knowledge Base'''</p>
<p style="padding:6px;">
[[Story]]<br/>
[[Game]]<br/>
[[Map]]<br/>
[[Party]]<br/>
[[Life]]<br/>
[[Item]]<br/>
[[Object]]<br/>
[[Text]]<br/>
[[Media]]<br/>
</p>
<p style="background-color:#EEEEEE; padding:6px;">'''Party'''</p>
<p style="padding:6px;">
[[Composition]]<br/>
[[Player character]]<br/>
[[Hireling]]<br/>
[[Reputation]]<br/>
</p>
<p style="background-color:#DDDDDD; padding:6px;">'''Player character'''</p>
<p style="padding:6px;">
[[Class]]<br/>
[[Race]]<br/>
[[Title]]<br/>
[[Attribute]]<br/>
[[Skill]]<br/>
[[Magic]]<br/>
[[Training]]<br/>
[[Inventory]]<br/>
</p>
</div>
<noinclude>[[Category:Template:Navigation]]</noinclude>
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Template:Party
10
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2244
1900
2010-09-05T13:45:57Z
Ribannah
2
wikitext
text/x-wiki
{{portal navigation}}<div style="width:144px; float:right; border: solid 1px black; background-color:#FFDD66; padding:4px; margin-left:16px; margin-bottom:16px; text-align:center;">
<p style="background-color:white; padding:6px;">'''Knowledge Base'''</p>
<p style="padding:6px;">
[[Story]]<br/>
[[Game]]<br/>
[[Map]]<br/>
[[Party]]<br/>
[[Life]]<br/>
[[Item]]<br/>
[[Object]]<br/>
[[Text]]<br/>
[[Media]]<br/>
</p>
<p style="background-color:#EEEEEE; padding:6px;">'''Party'''</p>
<p style="padding:6px;">
[[Composition]]<br/>
[[Player character]]<br/>
[[Hireling]]<br/>
[[Reputation]]<br/>
</p>
</div>
<noinclude>[[Category:Template:Navigation]]</noinclude>
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Template:Text
10
1630
2245
2218
2010-09-05T13:46:48Z
Ribannah
2
wikitext
text/x-wiki
{{portal navigation}}<div style="width:144px; float:right; border: solid 1px black; background-color:#FFDD66; padding:4px; margin-left:16px; margin-bottom:16px; text-align:center;">
<p style="background-color:white; padding:6px;">'''Knowledge Base'''</p>
<p style="padding:6px;">
[[Story]]<br/>
[[Game]]<br/>
[[Map]]<br/>
[[Party]]<br/>
[[Life]]<br/>
[[Item]]<br/>
[[Object]]<br/>
[[Text]]<br/>
[[Media]]<br/>
</p>
<p style="background-color:#EEEEEE; padding:6px;">'''Text'''</p>
<p style="padding:6px;">
[[Book of Ceth]]<br/>
[[Prophecy|Prophecies]]<br/>
[[Beauty of War]]<br/>
[[Tree of Life|Trees of Life]]<br/>
[[Dialogue]]s<br/>
[[Message]]s<br/>
[[Plaque]]s<br/>
[[Sign]]s<br/>
[[Recipe]]s<br/>
</p>
</div>
<noinclude>[[Category:Template:Navigation]]</noinclude>
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Template:Life
10
1635
2246
2010-09-05T13:49:20Z
Ribannah
2
Created page with "{{portal navigation}}<div style="width:144px; float:right; border: solid 1px black; background-color:#FFDD66; padding:4px; margin-left:16px; margin-bottom:16px; text-align:center..."
wikitext
text/x-wiki
{{portal navigation}}<div style="width:144px; float:right; border: solid 1px black; background-color:#FFDD66; padding:4px; margin-left:16px; margin-bottom:16px; text-align:center;">
<p style="background-color:white; padding:6px;">'''Knowledge Base'''</p>
<p style="padding:6px;">
[[Story]]<br/>
[[Game]]<br/>
[[Map]]<br/>
[[Party]]<br/>
[[Life]]<br/>
[[Item]]<br/>
[[Object]]<br/>
[[Text]]<br/>
[[Media]]<br/>
</p>
<p style="background-color:#EEEEEE; padding:6px;">'''Life'''</p>
<p style="padding:6px;">
[[Citizen]]s<br/>
[[Monster]]s<br/>
[[Animal]]s<br/>
[[Vegetation]]<br/>
</p>
</div>
<noinclude>[[Category:Template:Navigation]]</noinclude>
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Monster
0
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2247
1611
2010-09-05T13:54:49Z
Ribannah
2
wikitext
text/x-wiki
{{Life}}
A '''monster''' is a form of [[life]] that tends to be hostile to the [[party]]. They range from beasts to soldiers and some less common forms.
==Death==
[[Death]] is an intrinsic part of the game. Monsters can be attacked and killed, and can themselves harm or kill [[player character]]s or even wipe out the entire party. [[Dead]] in [[Might and Magic]] is a [[condition]] that can be remedied. In case the entire party gets killed, the [[player]] will have the option to resume the game from a safe spot with some loss of time. Monsters that get killed can be searched for [[loot]], upon which their body will disappear. Killing a monster will add some points to the player characters' [[experience]], shared by the characters that are active at the moment of the kill.
----
==Monster types==
There are many monster types in the game, some traditional and others new but generally familiar. Most monster types come in several subtypes, and tend to form mixed groups. There are usually many individual monsters of any given subtype; however, some monster subtypes are unique and will typically be the leader of the entire horde of that particular type.
Some monsters may have a [[dialogue]].
Monster types can be grouped according to their environment, or rather their way of movement:
* [[walk]] (e.g. a Goblin or a Unicorn)
* [[swim]] (e.g. a Shark or a River Snake)
* [[fly]] (e.g. a Bat or a Ghost)
* stationary (e.g. a Dendroid).
The velocity of non-stationary monsters varies, even between subtypes; most monsters are able to increase their speed to attack the party.
==List of monsters==
===Air (flying)===
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Bat]]</b></td>
<td colspan="5">[[Etanasfeld]], [[Ankka Knox]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]]), [[Hunebed]] ([[S'Fauni]]), [[Lighthouse]] ([[Soronne (province)|Soronne]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Bat</b></td>
<td>1</td>
<td>10</td>
<td>5</td>
<td>12-15</td>
<td>36</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Flittermaus</b></td>
<td>3</td>
<td>20</td>
<td>7</td>
<td>12-15</td>
<td>84</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Pipistrelle</b></td>
<td>5</td>
<td>30</td>
<td>9</td>
<td>12-15</td>
<td>132</td>
</tr>
<tr>
<td bgcolor="#FFAAFF" align="left"><b>Vampire Bat</b></td>
<td>7</td>
<td>40</td>
<td>11</td>
<td>12-15</td>
<td>180</td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Bug]]</b></td>
<td colspan="5">[[Jaleb's Deep]] ([[Serenity (province)|Serenity]]), [[Thieves Guild]] ([[Terrax]]), [[Twin Cosmos of Wird]] ([[Etanasfeld]]), [[Wanderhoven]] ([[Serenity (province)|Serenity]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Flying Bug</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Doom bug</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Firefly</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Dragon]]</b></td>
<td colspan="5">[[Goetia]], [[Ancient Dragon Cave]] ([[Goetia]]), [[Mega Dragon Cave]] ([[off-world]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Blue Dragon</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Red Dragon</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Black Dragon</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAAFF" align="left"><b>Faerie Dragon</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Mega Dragon</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Dragonfly]]</b></td>
<td colspan="5">[[Jaleb's Deep]] ([[Serenity (province)|Serenity]]), [[Thieves Guild]] ([[Terrax]]), [[Twin Cosmos of Wird]] ([[Etanasfeld]]), [[Wanderhoven]] ([[Serenity (province)|Serenity]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Flying Adder</b></td>
<td>1</td>
<td>6</td>
<td>4</td>
<td>8-20</td>
<td>24</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Serpent Fly</b></td>
<td>2</td>
<td>13</td>
<td>8</td>
<td>8-17</td>
<td>60</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Dragonfly</b></td>
<td>3</td>
<td>30</td>
<td>12</td>
<td>8-14</td>
<td>144</td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Gargoyle]]</b></td>
<td colspan="5">[[Nannaria]], [[Castle Mehgenac]] ([[Eftling]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Alabaster Gargoyle</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Sandstone Gargoyle</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Flint Gargoyle</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Ghost]]</b></td>
<td colspan="5">[[Sea of Mist (province)|Sea of Mist]], [[Crypt of Carmenca]] ([[Timberfall]]), [[Wine Cellar]] ([[Serenity (province)|Serenity]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Wight</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Wraith</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Ghost</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Griffin]]</b></td>
<td colspan="5">[[Semiramis]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Griffin</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Lofty Griffin</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Divine Griffin</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Harpy]]</b></td>
<td colspan="5">[[Ryft (province)|Ryft]], [[Tower of Bab'El]] ([[Murlank]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Harpy</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Harpy Enchantress</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Harpy Queen</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Mantis]]</b></td>
<td colspan="5">[[Mt. Pilanteko (province)|Mt. Pilanteko]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Flying Roach</b></td>
<td>2</td>
<td>12</td>
<td>6</td>
<td>6-9</td>
<td>42</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Mantis</b></td>
<td>4</td>
<td>20</td>
<td>10</td>
<td>6-9</td>
<td>84</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Praying Mantis</b></td>
<td>6</td>
<td>35</td>
<td>14</td>
<td>6-9</td>
<td>168</td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Marid]]</b></td>
<td colspan="5">[[Goetia]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Marid</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Shadi Marid</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Marid Lorelei</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Pegasus]]</b></td>
<td colspan="5">[[Timberfall]], [[Eleventh Kingdom]] ([[S'Fauni]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Winged Steed</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Pegasus</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Silver Pegasus</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Phoenix]]</b></td>
<td colspan="5">[[Typhon expanse]], [[Lair of Bolarg]] ([[Etanasfeld]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Fire Bird</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Phoenix</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Grand Phoenix</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Bennu</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Roc]]</b></td>
<td colspan="5">[[S'Fauni]], [[Castle Herondale]] ([[Nannaria]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Roc</b></td>
<td>8</td>
<td>150</td>
<td>20</td>
<td>10-13</td>
<td>1020</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Mountain Roc</b></td>
<td>14</td>
<td>275</td>
<td>30</td>
<td>10-14</td>
<td>1920</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Thunderbird</b></td>
<td>21</td>
<td>450</td>
<td>40</td>
<td>10-15</td>
<td>3120</td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Wyvern]]</b></td>
<td colspan="5">[[Eftling]], [[Mega Dragon Cave]] ([[off-world]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Wyvern</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Poisonous Wyvern</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Sea Wyvern</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
</table><br>
===Water (swimming)===
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Octopus]]</b></td>
<td colspan="5">[[Mt. Pilanteko (province)|Mt. Pilanteko]], [[Murlank]], [[Terrax]], [[Lake Avernus]] ([[Ryft (province)|Ryft]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Devilfish</b></td>
<td>6</td>
<td>90</td>
<td>25</td>
<td>10-10</td>
<td>420</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Octopus</b></td>
<td>12</td>
<td>160</td>
<td>35</td>
<td>10-12</td>
<td>780</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Kraken</b></td>
<td>24</td>
<td>360</td>
<td>45</td>
<td>10-14</td>
<td>1680</td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[River Snake]]</b></td>
<td colspan="5">[[Murlank]], [[Nannaria]], [[Ryft (province)|Ryft]], [[Soronne (province)|Soronne]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>River Snake</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Lightning Snake</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Ebony Snake</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Shark]]</b></td>
<td colspan="5">[[Etanasfeld]], [[Goetia]], [[Sea of Mist (province)|Sea of Mist]], [[Soronne (province)|Soronne]], [[Typhon Expanse]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Shark</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Hunting Shark</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Blood Shark</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAAFF" align="left"><b>Kua Mackerel</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Toad]]</b></td>
<td colspan="5">[[Etaansfeld]], [[Semiramis]], [[Timberfall]], [[Eleventh Kingdom]] ([[S'Fauni]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Toad</b></td>
<td>2</td>
<td>25</td>
<td>7</td>
<td>4-12</td>
<td>60</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Tidal Toad Shark</b></td>
<td>4</td>
<td>35</td>
<td>9</td>
<td>6-12</td>
<td>96</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Red Bombina</b></td>
<td>6</td>
<td>50</td>
<td>11</td>
<td>8-12</td>
<td>156</td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Turtle]]</b></td>
<td colspan="5">[[Eftling]], [[Serenity (province)|Serenity]], [[Lake Avernus]] ([[Ryft (province)|Ryft]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Turtle</b></td>
<td>4</td>
<td>60</td>
<td>10</td>
<td>10-10</td>
<td>300</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Torope</b></td>
<td>8</td>
<td>120</td>
<td>13</td>
<td>10-10</td>
<td>520</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Dragadune</b></td>
<td>12</td>
<td>240</td>
<td>16</td>
<td>10-12</td>
<td>1080</td>
</tr>
</table></td></tr>
</table><br>
===Land (walking)===
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Basilisk]]</b></td>
<td colspan="5">[[S'Fauni]], [[Castle Mehgenac]] ([[Eftling]]), [[Superior Temple of Meh]] ([[Timberfall]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Basilisk</b></td>
<td>10</td>
<td>100</td>
<td>0</td>
<td>11-11</td>
<td>600</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Cockatrice</b></td>
<td>15</td>
<td>150</td>
<td>0</td>
<td>12-12</td>
<td>996</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Basilisk King</b></td>
<td>20</td>
<td>250</td>
<td>0</td>
<td>13-13</td>
<td>1824</td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Bugbear]]</b></td>
<td colspan="5">[[Twin Cosmos of Wird]] ([[off-world]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Bugbear</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Cobra]]</b></td>
<td colspan="5">[[Snake Pit]] ([[Typhon Expanse]]), [[Theatre of Blood]] ([[Typhon Expanse]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Cobra</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Spitting Cobra</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Mother Cobra</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Kingkongcobra</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Dark Knight]]</b></td>
<td colspan="5">[[Arena]] ([[Sea of Mist (province)|Sea of Mist]]), [[Castle Herondale]] ([[Nannaria]]), [[Divine Temple of the Moon]] ([[Nannaria]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Dark Knight</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Lord Exuper</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Dark Mage]]</b></td>
<td colspan="5">[[Murlank]], [[Arena]] ([[Sea of Mist (province)|Sea of Mist]]), [[Tower of Bab'El]] ([[Murlank]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Benighter</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Parador</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Dark Mage</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Robin the Mobile</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Demon Commander</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Demon]]</b></td>
<td colspan="5">[[Murlank]], [[Circus of the Sun]], [[Gatehouse]] ([[Sea of Mist (province)|Sea of Mist]]), [[Tomb of Anubis]] ([[Nannaria]]), [[Tower of Bab'El]] ([[Murlank]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Banshee</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Demon</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Baphomet</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Gallu'akal</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAAFF" align="left"><b>Balrog</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Soultaker</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr></table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Demoniak]]</b></td>
<td colspan="5">[[Murlank]], [[Arena]] ([[Sea of Mist (province)|Sea of Mist]]), [[Tower of Bab'El]] ([[Murlank]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Demoniak Mason</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Nymus</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr> <tr>
<td bgcolor="#FFAA00" align="left"><b>Bab'El</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Drawkcab]]</b></td>
<td colspan="5">[[Serenity (province)|Serenity]], [[Jaleb's Deep]] ([[Serenity (province)|Serenity]]), [[Wanderhoven]] ([[Serenity (province)|Serenity]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Drawkcab Monk</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Drawkcab Leader</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Dwarven Guard]]</b></td>
<td colspan="5">[[Black Forge]] ([[Ryft (province)|Ryft]]), [[Stalt Mines]] ([[Ryft (province)|Ryft]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Dwarven Guard</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Dwarven Overseer</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Dwarven Vizier</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Efreet]]</b></td>
<td colspan="5">[[Throne of Iblis]] ([[Goetia]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Efreet</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Nar Shaitan</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Efreet Lord</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Evil Eye]]</b></td>
<td colspan="5">[[Tomb of Anubis]] ([[Nannaria]]), [[Moon Observatory]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Beholder</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Evil Eye</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Eye Tyrant</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[EvilDOer]]</b></td>
<td colspan="5">[[Castle Mehgenac]] ([[Eftling]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>EvilDOer</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Giant]]</b></td>
<td colspan="5">[[Hunebed]] ([[S'Fauni]]), [[Dusks's Cave]] ([[Etanasfeld]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Brammert</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Ellert</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Kumbhakarma</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Gnoll]]</b></td>
<td colspan="5">[[Mt. Pilanteko (province)|Mt. Pilanteko]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Gnoll</b></td>
<td>3</td>
<td>25</td>
<td>5</td>
<td>8-8</td>
<td>96</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Gnoll Marauder</b></td>
<td>5</td>
<td>40</td>
<td>9</td>
<td>9-9</td>
<td>168</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Gnoll Bokor</b></td>
<td>8</td>
<td>55</td>
<td>13</td>
<td>10-10</td>
<td>312</td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Goblin]]</b></td>
<td colspan="5">[[Serenity (province)|Serenity]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Jungle Goblin</b></td>
<td>2</td>
<td>13</td>
<td>6</td>
<td>8-8</td>
<td>60</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Tribal Goblin</b></td>
<td>3</td>
<td>21</td>
<td>10</td>
<td>8-9</td>
<td>108</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Goblin Shaman</b></td>
<td>4</td>
<td>40</td>
<td>14</td>
<td>8-10</td>
<td>204</td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Gog]]</b></td>
<td colspan="5">[[Etanasfeld]], [[Castle Herondale]] ([[Nannaria]]), [[Throne of Iblis]] ([[Goetia]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Gogling</b></td>
<td>2</td>
<td>25</td>
<td>6</td>
<td>4-10</td>
<td>120</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Gog</b></td>
<td>4</td>
<td>45</td>
<td>10</td>
<td>5-11</td>
<td>228</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Lava Gog</b></td>
<td>8</td>
<td>85</td>
<td>14</td>
<td>6-12</td>
<td>384</td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Golem]]</b></td>
<td colspan="5">[[Nannaria]], [[Superior Temple of Meh]] ([[Timberfall]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Glass Golem</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Pewter Golem</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Nickel Golem</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Human (monster)|Human]]</b></td>
<td colspan="5">[[Mega Dragon Cave]] ([[off-world]]), [[Snake Pit]] ([[Typhon Expanse]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>King Kalohn</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>O</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Imp]]</b></td>
<td colspan="5">[[Goetia]], [[Ryft (province)|Ryft]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Imply</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Imp</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Imp Hero</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Knight]]</b></td>
<td colspan="5">[[Arena]] ([[Sea of Mist (province)|Sea of Mist]]), [[Divine Temple of the Sun]] ([[Semiramis]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Knight</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Lich]]</b></td>
<td colspan="5">[[Nannaria]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Lich</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Ethric</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Sandro</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Maggot]]</b></td>
<td colspan="5">[[Spidersilk Mines]] ([[Soronne (province)|Soronne]]), [[Wanderhoven]] ([[Serenity (province)|Serenity]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Maggot</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Toxic Maggot</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Ground Worm</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Manticore]]</b></td>
<td colspan="5">[[Nannaria]], [[Temple of Ishtar]] ([[Timberfall]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Manticore</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Scorpicore</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Chimera</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Medusa]]</b></td>
<td colspan="5">[[Snake Pit]] ([[Typhon Expanse]]), [[Stalt Mines]] ([[Ryft (province)|Ryft]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Medusa</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Medusa Huntress</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Medusa Queen</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Meh Priest]]</b></td>
<td colspan="5">[[Cognizant Temple of Meh]] ([[Murlank]]), [[Lost Temple of Meh]] ([[Sea of Mist (province)|Sea of Mist]]), [[Temple of Meh]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]]), [[Superior Temple of Meh]] ([[Timberfall]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Goatherder of Meh</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Acolyte of Meh</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Skywatcher of Meh</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAAFF" align="left"><b>Capricorn Priest of Meh</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FF88AA" align="left"><b>Dark Fader of Meh</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Highfrost</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Wallie Scapras</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Wesley Gladberg</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Minotaur]]</b></td>
<td colspan="5">[[Terrax]], [[Gardens of Harmony]] ([[Terrax]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Minotaur</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Minotaur Foreman</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Minotaur Lord</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAAFF" align="left"><b>Minotaur King</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Mogred]]</b></td>
<td colspan="5">[[Soronne (province)|Soronne]], [[Terrax]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Mogred</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Moon Priestess]]</b></td>
<td colspan="5">[[Nannaria]], [[Divine Temple of the Moon]] ([[Nannaria]]), [[Moon Observatory]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Moon Acolyte</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Moon Cleric</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Moon Priestess</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAAFF" align="left"><b>High Priestess of the Moon</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Moon Zealot]]</b></td>
<td colspan="5">[[Murlank]], [[Nannaria]], [[Semiramis]], [[Timberfall]], [[House of Judgement]] ([[Terrax]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Moon Worshipper</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Moon Fanatic</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Moon Zealot</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Mummy]]</b></td>
<td colspan="5">[[Cemetery]] ([[Semiramis]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Mummy</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Mummy Chamberlain</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Mummy King</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Chnum</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Necromancer]]</b></td>
<td colspan="5">[[Nannaria]], [[Divine Temple of the Moon]] ([[Nannaria]]), [[House of Judgement]] ([[Terrax]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Necromancer</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Ogre (monster)|Ogre]]</b></td>
<td colspan="5">[[Etanasfeld]], [[Lair of Bolarg]] ([[Etanasfeld]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Wild Ogre</b></td>
<td>5</td>
<td>65</td>
<td>18</td>
<td>10-13</td>
<td>372</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Ogre Warrior</b></td>
<td>10</td>
<td>100</td>
<td>24</td>
<td>10-14</td>
<td>600</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Ogre Chieftain</b></td>
<td>15</td>
<td>165</td>
<td>30</td>
<td>10-15</td>
<td>1050</td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Bolarg</b></td>
<td>20</td>
<td>250</td>
<td>30</td>
<td>10-15</td>
<td>2040</td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Ooze]]</b></td>
<td colspan="5">[[Abandoned Temple]] ([[Serenity (province)|Serenity]]), [[Service Tuunnels]] ([[Soronne (province)|Soronne]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Coral Ooze</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Silicon Ooze</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Sarcodina</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Pirate]]</b></td>
<td colspan="5">[[Sea of Mist (province)|Sea of Mist]], [[Soronne (province)|Soronne]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Pirate</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Pirate Captain</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Pirate Admiral</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Sendark</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Rat]]</b></td>
<td colspan="5">[[Abandoned Temple]] ([[Serenity (province)|Serenity]]), [[Castle Mehgenac]] ([[Eftling]]), [[Dr. Who's Well]] ([[Semiramis]]), [[Wine Cellar]] ([[Serenity (province)|Serenity]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Rat</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Hooded Rat</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Rabid Rat</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAAFF" align="left"><b>Wild Agouti</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Robber]]</b></td>
<td colspan="5">[[Murlank]], [[Soronne (province)|Soronne]], [[Thieves Guild]] ([[Terrax]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Robber</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Highwayman</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Ring Leader</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Runemaster]]</b></td>
<td colspan="5">[[House of Judgement]] ([[Terrax]]), [[Temple of Ishtar]] ([[Timberfall]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Runemaster</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Saint]]</b></td>
<td colspan="5">[[Semiramis]], [[Divine Temple of the Sun]] ([[Semiramis]]), [[House of Judgement]] ([[Terrax]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Saint</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Satyr]]</b></td>
<td colspan="5">[[Semiramis]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Satyr</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Satyr Player</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Satyr Wizard</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Skeleton]]</b></td>
<td colspan="5">[[Semiramis]], [[Ankka Knox]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Skeleton</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Centaur Skeleton</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Skeleton Master</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAAFF" align="left"><b>Bone Lord</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Soldier]]</b></td>
<td colspan="5">[[Soronne (province)|Soronne]], [[Lighthouse]] ([[Soronne (province)|Soronne]]), [[Spidersilk Mines]] ([[Soronne (province)|Soronne]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Soldier</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Sergeant</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Officer</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Sorceress]]</b></td>
<td colspan="5">[[Maranthea College]] ([[Semiramis]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Pupil</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Enchantress</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Sorceress</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Spider]]</b></td>
<td colspan="5">[[Serenity (province)|Serenity]], [[Abandoned Temple]] ([[Serenity (province)|Serenity]]), [[Spidersilk Mines]] ([[Soronne (province)|Soronne]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Tripod</b></td>
<td>1</td>
<td>10</td>
<td>8</td>
<td>4-15</td>
<td>36</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Spider</b></td>
<td>2</td>
<td>15</td>
<td>10</td>
<td>3-12</td>
<td>72</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Subbekashe</b></td>
<td>3</td>
<td>25</td>
<td>12</td>
<td>3-12</td>
<td>120</td>
</tr>
<tr>
<td bgcolor="#FFAAFF" align="left"><b>Scorpion</b></td>
<td>4</td>
<td>35</td>
<td>16</td>
<td>2-8</td>
<td>192</td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Sun Priest]]</b></td>
<td colspan="5">[[Semiramis]], [[Circus of the Sun]], [[Divine Temple of the Sun]] ([[Semiramis]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Sun Acolyte</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Sun Cleric</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Sun Priest</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAAFF" align="left"><b>High Priest of the Sun</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Sun Zealot]]</b></td>
<td colspan="5">[[Murlank]], [[Nannaria]], [[Semiramis]], [[Timberfall]], [[House of Judgement]] ([[Terrax]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Sun Worshipper</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Sun Fanatic</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Sun Zealot</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Swordsman]]</b></td>
<td colspan="5">[[Terrax]], [[Cemetery]] ([[Semiramis]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Swordsman</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Mercenary</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Gladiator</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Thief]]</b></td>
<td colspan="5">[[Dreamworld]] ([[off-world]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Thief</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Cat Burglar</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Thief Mistress</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Titan]]</b></td>
<td colspan="5">[[Thuata's Tel]] ([[Ryft (province)|Ryft]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Titan</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Cloud Titan</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Apocalypsus</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Troglodyte]]</b></td>
<td colspan="5">[[Stalt Mines]] ([[Ryft (province)|Ryft]]), [[Wanderhoven]] ([[Serenity (province)|Serenity]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Troglodyte</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Horned Troglodyte</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Troglodyte King</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Troll (monster)|Troll]]</b></td>
<td colspan="5">[[Eftling]], [[Treehouse]] ([[Eftling]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Forest Troll</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Rogue Troll</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Rampage Troll</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Ugolin</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Typhonite]]</b></td>
<td colspan="5">[[Typhon Expanse]], [[Heronry]] ([[Nannaria]]), [[House of Judgement]] ([[Terrax]]), [[Tomb of Anubis]] ([[Nannaria]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Cerberus</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Garb</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Hydra</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Typhon</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Goros</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Unicorn]]</b></td>
<td colspan="5">[[Timberfall]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Unicorn</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>War Unicorn</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Unicorn King</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Vampire (monster)|Vampire]]</b></td>
<td colspan="5">[[Typhon Expanse]], [[Tavern of Harlotry]] ([[Typhon Expanse]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Bloodsucker</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Vampire Assassin</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Nosferatu</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Werewolf]]</b></td>
<td colspan="5">[[Soronne (province)|Soronne]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Werewolf</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Grizzly Werewolf</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Werewolf King</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Zombie]]</b></td>
<td colspan="5">[[Mt. Pilanteko (province)|Mt. Pilanteko]], [[Tower of Bab'El]] ([[Murlank]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Walking Dead</b></td>
<td>4</td>
<td>40</td>
<td>9</td>
<td>4-6</td>
<td>192</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Zombie</b></td>
<td>8</td>
<td>60</td>
<td>15</td>
<td>5-7</td>
<td>324</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Plague Zombie</b></td>
<td>12</td>
<td>85</td>
<td>21</td>
<td>6-8</td>
<td>492</td>
</tr>
</table></td></tr>
</table><br>
===Land (stationary)===
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Anemone]]</b></td>
<td colspan="5">[[Jaleb's Deep]] ([[Serenity (province)|Serenity]]), [[Lost Temple of Meh]] ([[Sea of Mist (province)|Sea of Mist]]), [[Service Tunnels]] ([[Soronne (province)|Soronne]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Stinger Plant</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Cave Anemone</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Moonray Anemone</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Dendroid]]</b></td>
<td colspan="5">[[Eftling]], [[Eleventh Kingdom]] ([[S'Fauni]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Dendroid</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Dendroid Soldier</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Dendroid Archfather</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Venom Spawn]]</b></td>
<td colspan="5">[[Lake Avernus]] ([[Ryft (province|Ryft]]), [[Sea of Mist (province)|Sea of Mist]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Venom Spawn</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Venom Apparition</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Venom Lord</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
</table></td></tr>
</table><br>
----
[[Category:Life]]
[[Category:Monster| ]]
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{{Life}}
[[Category:Knowledge Base]]
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text/x-wiki
{{Life}}
'''Life''' in [[Karigor]] comes in three flavours, not counting the [[party]]. First of all, there are [[citizen]]s, that will generally have a [[dialogue]], and cannot fight or be fought. Citizens in the game have numerous roles, ranging from [[quest]]giver to [[shop]]keeper; some may combine several roles. Secondly, the party will encounter [[monster]]s. While some of these may start out neutral towards the party, all monsters can engage in [[combat]]. Finally, [[animal]]s and [[vegetation]] are mostly scenery, but may on occasion have some other purpose, like providing [[food]]. They cannot be fought.
A few entities have both a citizen and a monster form, where they initially have a civilized dialogue but turn hostile later in the game.
----
[[Category:Knowledge Base]]
[[Category:Life| ]]
7a4d2c798ad626e8e20ee04ee4c9586e59f9e464
Boost
0
1631
2250
2225
2010-09-05T17:13:53Z
Ribannah
2
types of boost
wikitext
text/x-wiki
{{Map}}
There are many locations in [[Karigor]] that offer a '''boost''' to the [[player character]]s' [[attribute]]s. These opportunities come in the form of [[well]]s, [[pedestal]]s, [[test]]s, and other [[object]]s. Some of these attribute boosts are temporary, but others are permanent. Like [[equipment]] and [[experience]], they are a main course to turn a vulnerable, whimpy player character into an almost invincible hero.
----
==Types of boost==
<table cellspacing="1" width="78%">
<tr>
<td width="16%"><b>boost type</b></td>
<td width="84%"><b>gain</b></td>
</tr>
<tr>
<td bgcolor="#F0B090">[[Throne]]</td>
<td>Permanently +10 to all [[statistic]]s and [[resistance]]s for [[player character]]s of a certain [[race]] on a specific [[day]] of the week</td>
</tr>
<tr>
<td bgcolor="#90B0F0" rowspan="4">[[Well]]</td>
<td>Permanently +2 to one statistic, if current value is less than 15; 8 charges, respawns</td>
</tr>
<tr><td>Temporarily +30 to one or two statistics</td></tr>
<tr><td>Temporarily +10 or +30 [[level]]s</td></tr>
<tr><td>Special effects (Well of Contribution, Well of Wisdom, Well of Wonders, Wishing Well)</td></tr>
<tr>
<td bgcolor="#90D0D0" rowspan="6">[[Fountain]]</td>
<td>Temporarily +10 to one statistic, +25 to all, or +50 to [[luck]]</td>
</tr>
<tr><td>Temporarily +30 to [[elemental]], [[self]] or [[path]] resistances, or +20 to all</td></tr>
<tr><td>Temporarily +20 or +50 to [[armour class]]</td></tr>
<tr><td>Replenishes 5, 20 or 50 [[hitpoint|hit-]] or [[spellpoint]]s; 50 charges, recharges</td></tr>
<tr><td>Special effects (Fountain of Destiny, Fountain of Youth)</td></tr>
<tr><td>([[Central Fountain]]) [[Town Portal]] to a choice of destinations</td></tr>
<tr>
<td bgcolor="#90F0B0" rowspan="2">[[Challenge]]</td>
<td>+3, +5, +7 or +10 [[skillpoint]]s if the player character wins the game, contest, test or challenge in one statistic</td>
</tr>
<tr><td>+50 skillpoints if the character wins the trial in all statistics</td></tr>
<tr>
<td bgcolor="#B0F090" rowspan="2">[[Flame]]</td>
<td>Short-time +20 to one resistance</td>
</tr>
<tr><td>Short-time spell effect (various)</td></tr>
<tr>
<td bgcolor="#F090B0">[[Barrel]]</td>
<td>Permanently +2 to one statistic; single charge, respawns</td>
</tr>
<tr>
<td bgcolor="#B090F0">[[Cauldron]]</td>
<td>Permanently +2 to one resistance; single charge, respawns</td>
</tr>
<tr>
<td bgcolor="#D0D090">[[Horseshoe]]</td>
<td>+2 skillpoints when swallowed</td>
</tr>
<!-- <tr>
<td bgcolor="#D090F0">[[Buoy]]</td>
<td>+5 skillpoints</td>
</tr> -->
<tr>
<td bgcolor="#C0C0C0">Miscellaneous</td>
<td>Various effects</td>
</tr>
</table>
----
[[Category:Boost| ]]
[[Category:Map]]
c276921ab66867cdfa23d762a07ba8b6ae036b37
2252
2250
2010-09-05T17:18:21Z
Ribannah
2
wikitext
text/x-wiki
{{Boost}}
There are many locations in [[Karigor]] that offer a '''boost''' to the [[player character]]s' [[attribute]]s. These opportunities come in the form of [[well]]s, [[pedestal]]s, [[test]]s, and other [[object]]s. Some of these attribute boosts are temporary, but others are permanent. Like [[equipment]] and [[experience]], they are a main course to turn a vulnerable, whimpy player character into an almost invincible hero.
----
==Types of boost==
<table cellspacing="1" width="78%">
<tr>
<td width="16%"><b>boost type</b></td>
<td width="84%"><b>gain</b></td>
</tr>
<tr>
<td bgcolor="#F0B090">[[Throne]]</td>
<td>Permanently +10 to all [[statistic]]s and [[resistance]]s for [[player character]]s of a certain [[race]] on a specific [[day]] of the week</td>
</tr>
<tr>
<td bgcolor="#90B0F0" rowspan="4">[[Well]]</td>
<td>Permanently +2 to one statistic, if current value is less than 15; 8 charges, respawns</td>
</tr>
<tr><td>Temporarily +30 to one or two statistics</td></tr>
<tr><td>Temporarily +10 or +30 [[level]]s</td></tr>
<tr><td>Special effects (Well of Contribution, Well of Wisdom, Well of Wonders, Wishing Well)</td></tr>
<tr>
<td bgcolor="#90D0D0" rowspan="6">[[Fountain]]</td>
<td>Temporarily +10 to one statistic, +25 to all, or +50 to [[luck]]</td>
</tr>
<tr><td>Temporarily +30 to [[elemental]], [[self]] or [[path]] resistances, or +20 to all</td></tr>
<tr><td>Temporarily +20 or +50 to [[armour class]]</td></tr>
<tr><td>Replenishes 5, 20 or 50 [[hitpoint|hit-]] or [[spellpoint]]s; 50 charges, recharges</td></tr>
<tr><td>Special effects (Fountain of Destiny, Fountain of Youth)</td></tr>
<tr><td>([[Central Fountain]]) [[Town Portal]] to a choice of destinations</td></tr>
<tr>
<td bgcolor="#90F0B0" rowspan="2">[[Challenge]]</td>
<td>+3, +5, +7 or +10 [[skillpoint]]s if the player character wins the game, contest, test or challenge in one statistic</td>
</tr>
<tr><td>+50 skillpoints if the character wins the trial in all statistics</td></tr>
<tr>
<td bgcolor="#B0F090" rowspan="2">[[Flame]]</td>
<td>Short-time +20 to one resistance</td>
</tr>
<tr><td>Short-time spell effect (various)</td></tr>
<tr>
<td bgcolor="#F090B0">[[Barrel]]</td>
<td>Permanently +2 to one statistic; single charge of liquid, respawns</td>
</tr>
<tr>
<td bgcolor="#B090F0">[[Cauldron]]</td>
<td>Permanently +2 to one resistance; single charge of brew, respawns</td>
</tr>
<tr>
<td bgcolor="#D0D090">[[Horseshoe]]</td>
<td>+2 skillpoints when swallowed</td>
</tr>
<!-- <tr>
<td bgcolor="#D090F0">[[Buoy]]</td>
<td>+5 skillpoints</td>
</tr> -->
<tr>
<td bgcolor="#C0C0C0">Miscellaneous</td>
<td>Various effects</td>
</tr>
</table>
----
[[Category:Boost| ]]
[[Category:Map]]
c732916025b26d7bc88967beadef75703c8adea6
2259
2252
2010-09-05T17:54:01Z
Ribannah
2
Terrax
wikitext
text/x-wiki
{{Boost}}
There are many locations in [[Karigor]] that offer a '''boost''' to the [[player character]]s' [[attribute]]s. These opportunities come in the form of [[well]]s, [[pedestal]]s, [[test]]s, and other [[object]]s. Some of these attribute boosts are temporary, but others are permanent. Like [[equipment]] and [[experience]], they are a main course to turn a vulnerable, whimpy player character into an almost invincible hero.
----
==Types of boost==
<table cellspacing="1" width="78%">
<tr>
<td width="16%"><b>booster</b></td>
<td width="84%"><b>boost</b></td>
</tr>
<tr>
<td bgcolor="#F0B090">[[Throne]]</td>
<td>Permanently +10 to all [[statistic]]s and [[resistance]]s for [[player character]]s of a certain [[race]] on a specific [[day]] of the week</td>
</tr>
<tr>
<td bgcolor="#90B0F0" rowspan="4">[[Well]]</td>
<td>Permanently +2 to one statistic, if current value is less than 15; 8 charges, respawns</td>
</tr>
<tr><td>Temporarily +30 to one or two statistics</td></tr>
<tr><td>Temporarily +10 or +30 [[level]]s</td></tr>
<tr><td>Special effects (Well of Contribution, Well of Wisdom, Well of Wonders, Wishing Well)</td></tr>
<tr>
<td bgcolor="#90D0D0" rowspan="6">[[Fountain]]</td>
<td>Temporarily +10 to one statistic, +25 to all, or +50 to [[luck]]</td>
</tr>
<tr><td>Temporarily +30 to [[elemental]], [[self]] or [[path]] resistances, or +20 to all</td></tr>
<tr><td>Temporarily +20 or +50 to [[armour class]]</td></tr>
<tr><td>Replenishes 5, 20 or 50 [[hitpoint|hit-]] or [[spellpoint]]s; 50 charges, recharges</td></tr>
<tr><td>Special effects (Fountain of Destiny, Fountain of Youth)</td></tr>
<tr><td>([[Central Fountain]]) [[Town Portal]] to a choice of destinations</td></tr>
<tr>
<td bgcolor="#90F0B0" rowspan="2">[[Challenge]]</td>
<td>+3, +5, +7 or +10 [[skillpoint]]s if the player character wins the game, contest, test or challenge in one statistic</td>
</tr>
<tr><td>+50 skillpoints if the character wins the trial in all statistics</td></tr>
<tr>
<td bgcolor="#B0F090" rowspan="2">[[Flame]]</td>
<td>Short-time +20 to one resistance</td>
</tr>
<tr><td>Short-time spell effect (various)</td></tr>
<tr>
<td bgcolor="#F090B0">[[Barrel]]</td>
<td>Permanently +2 to one statistic; single charge of liquid, respawns</td>
</tr>
<tr>
<td bgcolor="#B090F0">[[Cauldron]]</td>
<td>Permanently +2 to one resistance; single charge of brew, respawns</td>
</tr>
<tr>
<td bgcolor="#D0D090">[[Horseshoe]]</td>
<td>+2 skillpoints when swallowed</td>
</tr>
<!-- <tr>
<td bgcolor="#D090F0">[[Buoy]]</td>
<td>+5 skillpoints</td>
</tr> -->
<tr>
<td bgcolor="#C0C0C0">Miscellaneous</td>
<td>Various effects</td>
</tr>
</table>
----
<br clear=all/>
==Boosts per province==
===Objects===
<table cellspacing="1" width="78%">
<tr>
<td width="16%"><b>province</b></td>
<td width="34%"><b>booster</b></td>
<td width="50%"><b>boost</b></td>
</tr>
<tr>
<td rowspan=7><b>[[Terrax]]</b></td>
<td bgcolor="#90F0B0">Random Test</td>
<td>+7 Skillpoints once to characters that have 100 in the required statistic</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Invisibility</td>
<td>Invisibility for 1 hour, until touched, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Town Portal</td>
<td>Instant travel to any destination on the Town Portal map</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Body Resistance</td>
<td>+20 to Body Resistance for 6 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of +20 Hitpoints</td>
<td>Replenishes 20 hitpoints, maximum 50 charges, recharge 10 per day</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of +30 Accuracy and Speed</td>
<td>Temporarily +30 Accuracy and Speed for 2 days or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of Wisdom</td>
<td>+5000 Experience for 5000 gold (2000 charges), reputation -1</td>
</tr>
</table>
----
===Horseshoes===
----
[[Category:Boost| ]]
[[Category:Map]]
c699f8b1f48dbae6cd6d991776e508f80e0c6faf
2262
2259
2010-09-06T14:00:30Z
Ribannah
2
/* Objects */ +
wikitext
text/x-wiki
{{Boost}}
There are many locations in [[Karigor]] that offer a '''boost''' to the [[player character]]s' [[attribute]]s. These opportunities come in the form of [[well]]s, [[pedestal]]s, [[test]]s, and other [[object]]s. Some of these attribute boosts are temporary, but others are permanent. Like [[equipment]] and [[experience]], they are a main course to turn a vulnerable, whimpy player character into an almost invincible hero.
----
==Types of boost==
<table cellspacing="1" width="78%">
<tr>
<td width="16%"><b>booster</b></td>
<td width="84%"><b>boost</b></td>
</tr>
<tr>
<td bgcolor="#F0B090">[[Throne]]</td>
<td>Permanently +10 to all [[statistic]]s and [[resistance]]s for [[player character]]s of a certain [[race]] on a specific [[day]] of the week</td>
</tr>
<tr>
<td bgcolor="#90B0F0" rowspan="4">[[Well]]</td>
<td>Permanently +2 to one statistic, if current value is less than 15; 8 charges, respawns</td>
</tr>
<tr><td>Temporarily +30 to one or two statistics</td></tr>
<tr><td>Temporarily +10 or +30 [[level]]s</td></tr>
<tr><td>Special effects (Well of Contribution, Well of Wisdom, Well of Wonders, Wishing Well)</td></tr>
<tr>
<td bgcolor="#90D0D0" rowspan="6">[[Fountain]]</td>
<td>Temporarily +10 to one statistic, +25 to all, or +50 to [[luck]]</td>
</tr>
<tr><td>Temporarily +30 to [[elemental]], [[self]] or [[path]] resistances, or +20 to all</td></tr>
<tr><td>Temporarily +20 or +50 to [[armour class]]</td></tr>
<tr><td>Replenishes 5, 20 or 50 [[hitpoint|hit-]] or [[spellpoint]]s; 50 charges, recharges</td></tr>
<tr><td>Special effects (Fountain of Destiny, Fountain of Youth)</td></tr>
<tr><td>([[Central Fountain]]) [[Town Portal]] to a choice of destinations</td></tr>
<tr>
<td bgcolor="#90F0B0" rowspan="2">[[Challenge]]</td>
<td>+3, +5, +7 or +10 [[skillpoint]]s if the player character wins the game, contest, test or challenge in one statistic</td>
</tr>
<tr><td>+50 skillpoints if the character wins the trial in all statistics</td></tr>
<tr>
<td bgcolor="#B0F090" rowspan="2">[[Flame]]</td>
<td>Short-time +20 to one resistance</td>
</tr>
<tr><td>Short-time spell effect (various)</td></tr>
<tr>
<td bgcolor="#F090B0">[[Barrel]]</td>
<td>Permanently +2 to one statistic; single charge of liquid, respawns</td>
</tr>
<tr>
<td bgcolor="#B090F0">[[Cauldron]]</td>
<td>Permanently +2 to one resistance; single charge of brew, respawns</td>
</tr>
<tr>
<td bgcolor="#D0D090">[[Horseshoe]]</td>
<td>+2 skillpoints when swallowed</td>
</tr>
<!-- <tr>
<td bgcolor="#D090F0">[[Buoy]]</td>
<td>+5 skillpoints</td>
</tr> -->
<tr>
<td bgcolor="#C0C0C0">Miscellaneous</td>
<td>Various effects</td>
</tr>
</table>
----
<br clear=all/>
==Boosts per province==
===Objects===
<table cellspacing="1" width="78%">
<tr>
<td width="40%"><b>booster</b></td>
<td width="60%"><b>boost</b></td>
</tr>
<tr>
<td colspan=2><b>[[Terrax]]</b></td>
</tr>
<tr>
<td bgcolor="#90F0B0">Random Test</td>
<td>+7 Skillpoints once to characters that have 100 in the required statistic</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Invisibility</td>
<td>Invisibility for 1 hour, until touched, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Town Portal</td>
<td>Instant travel to any destination on the Town Portal map</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Body Resistance</td>
<td>+20 to Body Resistance for 6 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of +30 Accuracy and Speed</td>
<td>Temporarily +30 Accuracy and Speed for 2 days or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of Wisdom</td>
<td>+5000 Experience for 5000 gold (2000 charges), reputation -1</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of +20 Hitpoints</td>
<td>Replenishes 20 Hitpoints, maximum 50 charges, recharges 10 per day</td>
</tr>
<tr>
<td bgcolor="90D0D0">Central Fountain</td>
<td>Instant travel to any destination on the Town Portal map</td>
</tr>
<tr>
<td colspan=2><b>[[Semiramis]]</b></td>
</tr>
<tr>
<td bgcolor="F0B090">Peacock Throne</td>
<td>Permanently +10 to all statistics and resistances of Humans on one Monday</td>
</tr>
<tr>
<td bgcolor="#90F0B0">Random Test</td>
<td>+7 Skillpoints once to characters that have 100 in the required statistic</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Haste</td>
<td>Reduces recovery time for 1 hour, or until rest or travel, 6 hours weak afterwards</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Elemental Resistance</td>
<td>+20 to Elemental Resistances for 6 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of +30 Magic and Luck</td>
<td>Temporarily +30 Magic and Luck for 2 days or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of Destiny</td>
<td>+20 Skillpoints once per character for 50000 gold, -5 reputation</td>
</tr>
<tr>
<td bgcolor="90D0D0">Central Fountain</td>
<td>Instant travel to any destination on the Town Portal map</td>
</tr>
<tr>
<td colspan=2><b>[[Murlank]]</b></td>
</tr>
<tr>
<td bgcolor="#90F0B0">Random Contest</td>
<td>+5 Skillpoints once to characters that have 50 in the required statistic</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Earth Resistance</td>
<td>+20 to Earth Resistance for 6 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Grey Resistance</td>
<td>+20 to Grey Resistance for 6 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Dark Resistance</td>
<td>+20 to Dark Resistance for 6 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of +2 Accuracy</td>
<td>8 Charges of +2 permanent Accuracy, if natural Accuracy<15, respawns</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of +30 Luck</td>
<td>Temporarily +30 Luck for 2 days or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of +10 Endurance</td>
<td>Temporarily +10 Endurance for 2 days or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90D0D0">Central Fountain</td>
<td>Instant travel to any destination on the Town Portal map</td>
</tr>
<tr>
<td colspan=2><b>[[Timberfall]]</b></td>
</tr>
<tr>
<td bgcolor="F0B090">Throne of Titania</td>
<td>Permanently +10 to all statistics and resistances of Elves on one Wednesday</td>
</tr>
<tr>
<td bgcolor="#90F0B0">Random Contest</td>
<td>+5 Skillpoints once to characters that have 50 in the required statistic</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Shield</td>
<td>Halves damage received from ranged attacks for 3 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Heroism</td>
<td>+10 to Damage dealt for 3 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Air Resistance</td>
<td>+20 to Air Resistance for 6 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of +30 Magic and Luck</td>
<td>Temporarily +30 Magic and Luck for 2 days or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of +50 Luck</td>
<td>Temporarily +50 Luck for 2 days or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of +30 Path Resistance</td>
<td>Temporarily +30 Path Resistance for 2 days or until rest or travel</td>
</tr>
<tr>
<td colspan=2><b>[[Nannaria]]</b></td>
</tr>
<tr>
<td bgcolor="#90F0B0">Random Test</td>
<td>+7 Skillpoints once to characters that have 100 in the required statistic</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Protection from Magic</td>
<td></td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Bless</td>
<td>+10 to Chance-to-hit for 3 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Day of the Gods</td>
<td>+35 to all six Statistics for 2 days, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of +30 Levels</td>
<td>Temporarily +30 Levels for 2 days or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of +30 Elemental Resistance</td>
<td>Temporarily +30 Elemental Resistance for 2 days or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90D0D0">Central Fountain</td>
<td>Instant travel to any destination on the Town Portal map</td>
</tr>
<tr>
<td colspan=2><b>[[Typhon Expanse]]</b></td>
</tr>
<tr>
<td bgcolor="F0B090">Lassen's Throne</td>
<td>Permanently +10 to all statistics and resistances of Vampires on one Friday</td>
</tr>
<tr>
<td bgcolor="#90F0B0">Random Challenge</td>
<td>+10 Skillpoints once to characters that have 200 in the required statistic</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Immolation</td>
<td>Ring of Fire around the party for 1 hour, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Fleet Foot</td>
<td>+75% to Walking velocity for 3 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Day of the Gods</td>
<td>+35 to all six Statistics for 2 days, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Self Resistance</td>
<td>+20 to Self Resistances for 6 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of +30 Might and Endurance</td>
<td>Temporarily +30 Might and Endurance for 2 days or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of Wonders</td>
<td>Chances of 10%: eradicated, dead, stoned, paralyzed, 1 year added to age, 10000 gold, 25000 experience, +50 temporarily to all six statistics, +50 temporarily to all resistances, nothing</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of +50 Spellpoints</td>
<td>Replenishes 50 Spellpoints, maximum 50 charges, recharges 10 per day</td>
</tr>
<tr>
<td colspan=2><b>[[Eftling]]</b></td>
</tr>
<tr>
<td bgcolor="#90F0B0">Random Contest</td>
<td>+5 Skillpoints once to characters that have 50 in the required statistic</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Air Resistance</td>
<td>+20 to Air Resistance for 6 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Spirit Resistance</td>
<td>+20 to Spirit Resistance for 6 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of +2 Magic</td>
<td>8 Charges of +2 permanent Magic, if natural Magic<15, respawns</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of +30 Speed</td>
<td>Temporarily +30 Speed for 2 days or until rest or travel</td>
</tr>
<tr>
<td colspan=2><b>[[Ryft]]</b></td>
</tr>
<tr>
<td bgcolor="#90F0B0">Random Contest</td>
<td>+5 Skillpoints once to characters that have 50 in the required statistic</td>
</tr>
<tr>
<td bgcolor="#90F0B0">Trial of Might and Magic</td>
<td>+50 Skillpoints once to characters that have 200 in all six statistics</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Fleet Foot</td>
<td>+75% to Walking velocity for 3 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Spirit Resistance</td>
<td>+20 to Spirit Resistance for 6 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of +10 Levels</td>
<td>Temporarily +10 Levels for 2 days or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of +30 Accuracy</td>
<td>Temporarily +30 Accuracy for 2 days or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of +20 Armour Class</td>
<td>Temporarily +20 Armour Class for 2 days or until rest or travel</td>
</tr>
<tr>
<td bgcolor="C0C0C0">Shrine of the Titans</td>
<td>Temporarily +500 Might, -100 Speed for 2 days or until rest or travel</td>
</tr>
</table>
----
===Horseshoes===
----
[[Category:Boost| ]]
[[Category:Map]]
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{{Boost}}
There are many locations in [[Karigor]] that offer a '''boost''' to the [[player character]]s' [[attribute]]s. These opportunities come in the form of [[well]]s, [[pedestal]]s, [[test]]s, and other [[object]]s. Some of these attribute boosts are temporary, but others are permanent. Like [[equipment]] and [[experience]], they are a main course to turn a vulnerable, whimpy player character into an almost invincible hero.
----
==Types of boost==
<table cellspacing="1" width="78%">
<tr>
<td width="16%"><b>booster</b></td>
<td width="84%"><b>boost</b></td>
</tr>
<tr>
<td bgcolor="#F0B090">[[Throne]]</td>
<td>Permanently +10 to all [[statistic]]s and [[resistance]]s for [[player character]]s of a certain [[race]] on a specific [[day]] of the week</td>
</tr>
<tr>
<td bgcolor="#90B0F0" rowspan="4">[[Well]]</td>
<td>Permanently +2 to one statistic, if current value is less than 15; 8 charges, respawns</td>
</tr>
<tr><td>Temporarily +30 to one or two statistics</td></tr>
<tr><td>Temporarily +10 or +30 [[level]]s</td></tr>
<tr><td>Special effects (Well of Contribution, Well of Wisdom, Well of Wonders, Wishing Well)</td></tr>
<tr>
<td bgcolor="#90D0D0" rowspan="6">[[Fountain]]</td>
<td>Temporarily +10 to one statistic, +25 to all, or +50 to [[luck]]</td>
</tr>
<tr><td>Temporarily +30 to [[elemental]], [[self]] or [[path]] resistances, or +20 to all</td></tr>
<tr><td>Temporarily +20 or +50 to [[armour class]]</td></tr>
<tr><td>Replenishes 5, 20 or 50 [[hitpoint|hit-]] or [[spellpoint]]s; 50 charges, recharges</td></tr>
<tr><td>Special effects (Fountain of Destiny, Fountain of Youth)</td></tr>
<tr><td>([[Central Fountain]]) [[Town Portal]] to a choice of destinations</td></tr>
<tr>
<td bgcolor="#90F0B0" rowspan="2">[[Challenge]]</td>
<td>+3, +5, +7 or +10 [[skillpoint]]s if the player character wins the game, contest, test or challenge in one statistic</td>
</tr>
<tr><td>+50 skillpoints if the character wins the trial in all statistics</td></tr>
<tr>
<td bgcolor="#B0F090" rowspan="2">[[Flame]]</td>
<td>Short-time +20 to one resistance</td>
</tr>
<tr><td>Short-time spell effect (various)</td></tr>
<tr>
<td bgcolor="#F090B0">[[Barrel]]</td>
<td>Permanently +2 to one statistic; single charge of liquid, respawns</td>
</tr>
<tr>
<td bgcolor="#B090F0">[[Cauldron]]</td>
<td>Permanently +2 to one resistance; single charge of brew, respawns</td>
</tr>
<tr>
<td bgcolor="#D0D090">[[Horseshoe]]</td>
<td>+2 skillpoints when swallowed</td>
</tr>
<!-- <tr>
<td bgcolor="#D090F0">[[Buoy]]</td>
<td>+5 skillpoints</td>
</tr> -->
<tr>
<td bgcolor="#C0C0C0">Miscellaneous</td>
<td>Various effects</td>
</tr>
</table>
----
<br clear=all/>
==Boosts per province==
===Objects===
<table cellspacing="1" width="100%">
<tr>
<td width="32%"><b>booster</b></td>
<td width="68%"><b>boost</b></td>
</tr>
<tr>
<td colspan=2><b>[[Terrax]]</b></td>
</tr>
<tr>
<td bgcolor="#90F0B0">Random Test</td>
<td>+7 Skillpoints once to characters that have 100 in the required statistic</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Invisibility</td>
<td>Invisibility for 1 hour, until touched, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Town Portal</td>
<td>Instant travel to any destination on the Town Portal map</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Body Resistance</td>
<td>+20 to Body Resistance for 6 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of +30 Accuracy and Speed</td>
<td>Temporarily +30 Accuracy and Speed for 2 days or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of Wisdom</td>
<td>+5000 Experience for 5000 gold (2000 charges), reputation -1</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of +20 Hitpoints</td>
<td>Replenishes 20 Hitpoints, maximum 50 charges, recharges 10 per day</td>
</tr>
<tr>
<td bgcolor="90D0D0">Central Fountain</td>
<td>Instant travel to any destination on the Town Portal map</td>
</tr>
<tr>
<td colspan=2><b>[[Semiramis]]</b></td>
</tr>
<tr>
<td bgcolor="F0B090">Peacock Throne</td>
<td>Permanently +10 to all statistics and resistances of Humans on one Monday</td>
</tr>
<tr>
<td bgcolor="#90F0B0">Random Test</td>
<td>+7 Skillpoints once to characters that have 100 in the required statistic</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Haste</td>
<td>Reduces recovery time for 1 hour, or until rest or travel, 6 hours weak afterwards</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Elemental Resistance</td>
<td>+20 to Elemental Resistances for 6 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of +30 Magic and Luck</td>
<td>Temporarily +30 Magic and Luck for 2 days or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of Destiny</td>
<td>+20 Skillpoints once per character for 50000 gold, -5 reputation</td>
</tr>
<tr>
<td bgcolor="90D0D0">Central Fountain</td>
<td>Instant travel to any destination on the Town Portal map</td>
</tr>
<tr>
<td colspan=2><b>[[Murlank]]</b></td>
</tr>
<tr>
<td bgcolor="#90F0B0">Random Contest</td>
<td>+5 Skillpoints once to characters that have 50 in the required statistic</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Earth Resistance</td>
<td>+20 to Earth Resistance for 6 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Grey Resistance</td>
<td>+20 to Grey Resistance for 6 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Dark Resistance</td>
<td>+20 to Dark Resistance for 6 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of +2 Accuracy</td>
<td>8 Charges of +2 permanent Accuracy, if natural Accuracy<15, respawns</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of +30 Luck</td>
<td>Temporarily +30 Luck for 2 days or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of +10 Endurance</td>
<td>Temporarily +10 Endurance for 2 days or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90D0D0">Central Fountain</td>
<td>Instant travel to any destination on the Town Portal map</td>
</tr>
<tr>
<td colspan=2><b>[[Timberfall]]</b></td>
</tr>
<tr>
<td bgcolor="F0B090">Throne of Titania</td>
<td>Permanently +10 to all statistics and resistances of Elves on one Wednesday</td>
</tr>
<tr>
<td bgcolor="#90F0B0">Random Contest</td>
<td>+5 Skillpoints once to characters that have 50 in the required statistic</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Shield</td>
<td>Halves damage received from ranged attacks for 3 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Heroism</td>
<td>+10 to Damage dealt for 3 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Air Resistance</td>
<td>+20 to Air Resistance for 6 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of +30 Magic and Luck</td>
<td>Temporarily +30 Magic and Luck for 2 days or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of +50 Luck</td>
<td>Temporarily +50 Luck for 2 days or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of +30 Path Resistance</td>
<td>Temporarily +30 Path Resistance for 2 days or until rest or travel</td>
</tr>
<tr>
<td colspan=2><b>[[Nannaria]]</b></td>
</tr>
<tr>
<td bgcolor="#90F0B0">Random Test</td>
<td>+7 Skillpoints once to characters that have 100 in the required statistic</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Protection from Magic</td>
<td></td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Bless</td>
<td>+10 to Chance-to-hit for 3 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Day of the Gods</td>
<td>+35 to all six Statistics for 2 days, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of +30 Levels</td>
<td>Temporarily +30 Levels for 2 days or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of +30 Elemental Resistance</td>
<td>Temporarily +30 Elemental Resistance for 2 days or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90D0D0">Central Fountain</td>
<td>Instant travel to any destination on the Town Portal map</td>
</tr>
<tr>
<td colspan=2><b>[[Typhon Expanse]]</b></td>
</tr>
<tr>
<td bgcolor="F0B090">Lassen's Throne</td>
<td>Permanently +10 to all statistics and resistances of Vampires on one Friday</td>
</tr>
<tr>
<td bgcolor="#90F0B0">Random Challenge</td>
<td>+10 Skillpoints once to characters that have 200 in the required statistic</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Immolation</td>
<td>Ring of Fire around the party for 1 hour, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Fleet Foot</td>
<td>+75% to Walking velocity for 3 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Day of the Gods</td>
<td>+35 to all six Statistics for 2 days, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Self Resistance</td>
<td>+20 to Self Resistances for 6 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of +30 Might and Endurance</td>
<td>Temporarily +30 Might and Endurance for 2 days or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of Wonders</td>
<td>Chances of 10%: eradicated, dead, stoned, paralyzed, 1 year added to age, 10000 gold, 25000 experience, +50 temporarily to all six statistics, +50 temporarily to all resistances, nothing</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of +50 Spellpoints</td>
<td>Replenishes 50 Spellpoints, maximum 50 charges, recharges 10 per day</td>
</tr>
<tr>
<td colspan=2><b>[[Eftling]]</b></td>
</tr>
<tr>
<td bgcolor="#90F0B0">Random Contest</td>
<td>+5 Skillpoints once to characters that have 50 in the required statistic</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Air Resistance</td>
<td>+20 to Air Resistance for 6 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Spirit Resistance</td>
<td>+20 to Spirit Resistance for 6 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of +2 Magic</td>
<td>8 Charges of +2 permanent Magic, if natural Magic<15, respawns</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of +30 Speed</td>
<td>Temporarily +30 Speed for 2 days or until rest or travel</td>
</tr>
<tr>
<td colspan=2><b>[[Ryft (province)|Ryft]]</b></td>
</tr>
<tr>
<td bgcolor="#90F0B0">Random Contest</td>
<td>+5 Skillpoints once to characters that have 50 in the required statistic</td>
</tr>
<tr>
<td bgcolor="#90F0B0">Trial of Might and Magic</td>
<td>+50 Skillpoints once to characters that have 200 in all six statistics</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Fleet Foot</td>
<td>+75% to Walking velocity for 3 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Spirit Resistance</td>
<td>+20 to Spirit Resistance for 6 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of +10 Levels</td>
<td>Temporarily +10 Levels for 2 days or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of +30 Accuracy</td>
<td>Temporarily +30 Accuracy for 2 days or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of +20 Armour Class</td>
<td>Temporarily +20 Armour Class for 2 days or until rest or travel</td>
</tr>
<tr>
<td bgcolor="C0C0C0">Shrine of the Titans</td>
<td>Temporarily +500 Might, -100 Speed for 2 days or until rest or travel</td>
</tr>
<tr>
<td colspan=2><b>[[Soronne (province)|Soronne]]</b></td>
</tr>
<tr>
<td bgcolor="#90F0B0">Random Contest</td>
<td>+5 Skillpoints once to characters that have 50 in the required statistic</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Bless</td>
<td>+10 to Chance-to-hit for 3 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Body Resistance</td>
<td>+20 to Body Resistance for 6 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of +30 Endurance</td>
<td>Temporarily +30 Endurance for 2 days or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of +20 Spellpoints</td>
<td>Replenishes 20 Spellpoints, maximum 50 charges, recharges 10 per day</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of +10 Magic</td>
<td>Temporarily +10 Magic for 2 days or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of +30 Self Resistance</td>
<td>Temporarily +30 Self Resistance for 2 days or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90D0D0">Central Fountain</td>
<td>Instant travel to any destination on the Town Portal map</td>
</tr>
<tr>
<td colspan=2><b>[[Sea of Mist (province)|Sea of Mist]]</b></td>
</tr>
<tr>
<td bgcolor="#90F0B0">Random Test</td>
<td>+7 Skillpoints once to characters that have 100 in the required statistic</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Water Walk</td>
<td>Water Walk for 3 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Heroism</td>
<td>+10 to Damage dealt for 3 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Spirit Resistance</td>
<td>+20 to Spirit Resistance for 6 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of +30 Might</td>
<td>Temporarily +30 Might for 2 days or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of +50 Armour Class</td>
<td>Temporarily +50 Armour Class for 2 days or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of +20 Resistance</td>
<td>Temporarily +20 to all Resistances for 2 days or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of Youth</td>
<td>Removes all unnatural aging</td>
</tr>
<tr>
<td colspan=2><b>[[S'Fauni]]</b></td>
</tr>
<tr>
<td bgcolor="F0B090">Callahan's Throne</td>
<td>Permanently +10 to all statistics and resistances of Trolls on one Tuesday</td>
</tr>
<tr>
<td bgcolor="#90F0B0">Random Contest</td>
<td>+5 Skillpoints once to characters that have 50 in the required statistic</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Water Resistance</td>
<td>+20 to Water Resistance for 6 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Mind Resistance</td>
<td>+20 to Mind Resistance for 6 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of +2 Endurance</td>
<td>8 Charges of +2 permanent Endurance, if natural Endurance<15, respawns</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of +30 Magic</td>
<td>Temporarily +30 Magic for 2 days or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of +10 Accuracy</td>
<td>Temporarily +10 Accuracy for 2 days or until rest or travel</td>
</tr>
<tr>
<td colspan=2><b>[[Mt. Pilanteko (province)|Mt. Pilanteko]]</b></td>
</tr>
<tr>
<td bgcolor="#90F0B0">Random Game</td>
<td>+3 Skillpoints once to characters that have 30 in the required statistic</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Shield</td>
<td>Halves damage received from ranged attacks for 3 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Heroism</td>
<td>+10 to Damage for 3 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Earth Resistance</td>
<td>+20 to Earth Resistance for 6 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of +2 Speed</td>
<td>8 Charges of +2 permanent Speed, if natural Speed<15, respawns</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of +5 Spellpoints</td>
<td>Replenishes 5 Spellpoints, maximum 50 charges, recharges 10 per day</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of +10 Luck</td>
<td>Temporarily +10 Luck for 2 days or until rest or travel</td>
</tr>
<tr>
<td colspan=2><b>[[Serenity (province)|Serenity]]</b></td>
</tr>
<tr>
<td bgcolor="#90F0B0">Random Game</td>
<td>+3 Skillpoints once to characters that have 30 in the required statistic</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Day of the Gods</td>
<td>+35 to all six Statistics for 2 days, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Fire Resistance</td>
<td>+20 to Fire Resistance for 6 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of +2 Luck</td>
<td>8 Charges of +2 permanent Luck, if natural Luck<15, respawns</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of Contribution</td>
<td>Gives party +1000 gold once a week if party has less than 100 gold in total</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of +10 Might</td>
<td>Temporarily +10 Might for 2 days or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90D0D0">Central Fountain</td>
<td>Instant travel to any destination on the Town Portal map</td>
</tr>
<tr>
<td colspan=2><b>[[Etanasfeld]]</b></td>
</tr>
<tr>
<td bgcolor="F0B090">Throne of Gol</td>
<td>Permanently +10 to all statistics and resistances of Ogres on one Thursday</td>
</tr>
<tr>
<td bgcolor="#90F0B0">Random Game</td>
<td>+3 Skillpoints once to characters that have 30 in the required statistic</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Haste</td>
<td>Reduces recovery time for 1 hour, or until rest or travel, 6 hours weak afterwards</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Stone Skin</td>
<td>+10 to Armour Class for 3 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Fire Resistance</td>
<td>+20 to Fire Resistance for 6 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of +2 Might</td>
<td>8 Charges of +2 permanent Might, if natural Might<15, respawns</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of +5 Hitpoints</td>
<td>Replenishes 5 Hitpoints, maximum 50 charges, recharge 10 per day</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of +10 Speed</td>
<td>Temporarily +10 Speed for 2 days or until rest or travel</td>
</tr>
<tr>
<td colspan=2><b>[[Goetia]]</b></td>
</tr>
<tr>
<td bgcolor="F0B090">Throne of Iblis</td>
<td>Permanently +10 to all statistics and resistances of Genies on one Saturday</td>
</tr>
<tr>
<td bgcolor="#90F0B0">Random Challenge</td>
<td>+10 Skillpoints once to characters that have 200 in the required statistic</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Shield</td>
<td>Halves damage received from ranged attacks for 3 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Stone Skin</td>
<td>+10 to Armour Class for 3 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Light Resistance</td>
<td>+20 to Light Resistance for 6 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Grey Resistance</td>
<td>+20 to Grey Resistance for 6 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90B0F0">Wishing Well</td>
<td>Throw gold in until echo for temporarily +20 to all Statistics and Resistances next week</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of +50 Hitpoints</td>
<td>Replenishes 50 hitpoints, maximum 50 charges, recharges 10 per day</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of +25 Statistics</td>
<td>Temporarily +25 to all six Statistics for 2 days or until rest or travel</td>
</tr>
</table>
----
===Horseshoes===
----
[[Category:Boost| ]]
[[Category:Map]]
dfc5fb16a9be18d3c6e2512d2cfca0275e6eccdb
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2010-09-06T15:25:56Z
Ribannah
2
/* Horseshoes */ table
wikitext
text/x-wiki
{{Boost}}
There are many locations in [[Karigor]] that offer a '''boost''' to the [[player character]]s' [[attribute]]s. These opportunities come in the form of [[well]]s, [[pedestal]]s, [[test]]s, and other [[object]]s. Some of these attribute boosts are temporary, but others are permanent. Like [[equipment]] and [[experience]], they are a main course to turn a vulnerable, whimpy player character into an almost invincible hero.
----
==Types of boost==
<table cellspacing="1" width="78%">
<tr>
<td width="16%"><b>booster</b></td>
<td width="84%"><b>boost</b></td>
</tr>
<tr>
<td bgcolor="#F0B090">[[Throne]]</td>
<td>Permanently +10 to all [[statistic]]s and [[resistance]]s for [[player character]]s of a certain [[race]] on a specific [[day]] of the week</td>
</tr>
<tr>
<td bgcolor="#90B0F0" rowspan="4">[[Well]]</td>
<td>Permanently +2 to one statistic, if current value is less than 15; 8 charges, respawns</td>
</tr>
<tr><td>Temporarily +30 to one or two statistics</td></tr>
<tr><td>Temporarily +10 or +30 [[level]]s</td></tr>
<tr><td>Special effects (Well of Contribution, Well of Wisdom, Well of Wonders, Wishing Well)</td></tr>
<tr>
<td bgcolor="#90D0D0" rowspan="6">[[Fountain]]</td>
<td>Temporarily +10 to one statistic, +25 to all, or +50 to [[luck]]</td>
</tr>
<tr><td>Temporarily +30 to [[elemental]], [[self]] or [[path]] resistances, or +20 to all</td></tr>
<tr><td>Temporarily +20 or +50 to [[armour class]]</td></tr>
<tr><td>Replenishes 5, 20 or 50 [[hitpoint|hit-]] or [[spellpoint]]s; 50 charges, recharges</td></tr>
<tr><td>Special effects (Fountain of Destiny, Fountain of Youth)</td></tr>
<tr><td>([[Central Fountain]]) [[Town Portal]] to a choice of destinations</td></tr>
<tr>
<td bgcolor="#90F0B0" rowspan="2">[[Challenge]]</td>
<td>+3, +5, +7 or +10 [[skillpoint]]s if the player character wins the game, contest, test or challenge in one statistic</td>
</tr>
<tr><td>+50 skillpoints if the character wins the trial in all statistics</td></tr>
<tr>
<td bgcolor="#B0F090" rowspan="2">[[Flame]]</td>
<td>Short-time +20 to one resistance</td>
</tr>
<tr><td>Short-time spell effect (various)</td></tr>
<tr>
<td bgcolor="#F090B0">[[Barrel]]</td>
<td>Permanently +2 to one statistic; single charge of liquid, respawns</td>
</tr>
<tr>
<td bgcolor="#B090F0">[[Cauldron]]</td>
<td>Permanently +2 to one resistance; single charge of brew, respawns</td>
</tr>
<tr>
<td bgcolor="#D0D090">[[Horseshoe]]</td>
<td>+2 skillpoints when swallowed</td>
</tr>
<!-- <tr>
<td bgcolor="#D090F0">[[Buoy]]</td>
<td>+5 skillpoints</td>
</tr> -->
<tr>
<td bgcolor="#C0C0C0">Miscellaneous</td>
<td>Various effects</td>
</tr>
</table>
----
<br clear=all/>
==Boosts per province==
===Objects===
<table cellspacing="1" width="100%">
<tr>
<td width="32%"><b>booster</b></td>
<td width="68%"><b>boost</b></td>
</tr>
<tr>
<td colspan=2><b>[[Terrax]]</b></td>
</tr>
<tr>
<td bgcolor="#90F0B0">Random Test</td>
<td>+7 Skillpoints once to characters that have 100 in the required statistic</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Invisibility</td>
<td>Invisibility for 1 hour, until touched, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Town Portal</td>
<td>Instant travel to any destination on the Town Portal map</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Body Resistance</td>
<td>+20 to Body Resistance for 6 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of +30 Accuracy and Speed</td>
<td>Temporarily +30 Accuracy and Speed for 2 days or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of Wisdom</td>
<td>+5000 Experience for 5000 gold (2000 charges), reputation -1</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of +20 Hitpoints</td>
<td>Replenishes 20 Hitpoints, maximum 50 charges, recharges 10 per day</td>
</tr>
<tr>
<td bgcolor="90D0D0">Central Fountain</td>
<td>Instant travel to any destination on the Town Portal map</td>
</tr>
<tr>
<td colspan=2><b>[[Semiramis]]</b></td>
</tr>
<tr>
<td bgcolor="F0B090">Peacock Throne</td>
<td>Permanently +10 to all statistics and resistances of Humans on one Monday</td>
</tr>
<tr>
<td bgcolor="#90F0B0">Random Test</td>
<td>+7 Skillpoints once to characters that have 100 in the required statistic</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Haste</td>
<td>Reduces recovery time for 1 hour, or until rest or travel, 6 hours weak afterwards</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Elemental Resistance</td>
<td>+20 to Elemental Resistances for 6 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of +30 Magic and Luck</td>
<td>Temporarily +30 Magic and Luck for 2 days or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of Destiny</td>
<td>+20 Skillpoints once per character for 50000 gold, -5 reputation</td>
</tr>
<tr>
<td bgcolor="90D0D0">Central Fountain</td>
<td>Instant travel to any destination on the Town Portal map</td>
</tr>
<tr>
<td colspan=2><b>[[Murlank]]</b></td>
</tr>
<tr>
<td bgcolor="#90F0B0">Random Contest</td>
<td>+5 Skillpoints once to characters that have 50 in the required statistic</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Earth Resistance</td>
<td>+20 to Earth Resistance for 6 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Grey Resistance</td>
<td>+20 to Grey Resistance for 6 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Dark Resistance</td>
<td>+20 to Dark Resistance for 6 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of +2 Accuracy</td>
<td>8 Charges of +2 permanent Accuracy, if natural Accuracy<15, respawns</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of +30 Luck</td>
<td>Temporarily +30 Luck for 2 days or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of +10 Endurance</td>
<td>Temporarily +10 Endurance for 2 days or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90D0D0">Central Fountain</td>
<td>Instant travel to any destination on the Town Portal map</td>
</tr>
<tr>
<td colspan=2><b>[[Timberfall]]</b></td>
</tr>
<tr>
<td bgcolor="F0B090">Throne of Titania</td>
<td>Permanently +10 to all statistics and resistances of Elves on one Wednesday</td>
</tr>
<tr>
<td bgcolor="#90F0B0">Random Contest</td>
<td>+5 Skillpoints once to characters that have 50 in the required statistic</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Shield</td>
<td>Halves damage received from ranged attacks for 3 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Heroism</td>
<td>+10 to Damage dealt for 3 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Air Resistance</td>
<td>+20 to Air Resistance for 6 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of +30 Magic and Luck</td>
<td>Temporarily +30 Magic and Luck for 2 days or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of +50 Luck</td>
<td>Temporarily +50 Luck for 2 days or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of +30 Path Resistance</td>
<td>Temporarily +30 Path Resistance for 2 days or until rest or travel</td>
</tr>
<tr>
<td colspan=2><b>[[Nannaria]]</b></td>
</tr>
<tr>
<td bgcolor="#90F0B0">Random Test</td>
<td>+7 Skillpoints once to characters that have 100 in the required statistic</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Protection from Magic</td>
<td></td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Bless</td>
<td>+10 to Chance-to-hit for 3 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Day of the Gods</td>
<td>+35 to all six Statistics for 2 days, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of +30 Levels</td>
<td>Temporarily +30 Levels for 2 days or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of +30 Elemental Resistance</td>
<td>Temporarily +30 Elemental Resistance for 2 days or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90D0D0">Central Fountain</td>
<td>Instant travel to any destination on the Town Portal map</td>
</tr>
<tr>
<td colspan=2><b>[[Typhon Expanse]]</b></td>
</tr>
<tr>
<td bgcolor="F0B090">Lassen's Throne</td>
<td>Permanently +10 to all statistics and resistances of Vampires on one Friday</td>
</tr>
<tr>
<td bgcolor="#90F0B0">Random Challenge</td>
<td>+10 Skillpoints once to characters that have 200 in the required statistic</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Immolation</td>
<td>Ring of Fire around the party for 1 hour, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Fleet Foot</td>
<td>+75% to Walking velocity for 3 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Day of the Gods</td>
<td>+35 to all six Statistics for 2 days, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Self Resistance</td>
<td>+20 to Self Resistances for 6 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of +30 Might and Endurance</td>
<td>Temporarily +30 Might and Endurance for 2 days or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of Wonders</td>
<td>Chances of 10%: eradicated, dead, stoned, paralyzed, 1 year added to age, 10000 gold, 25000 experience, +50 temporarily to all six statistics, +50 temporarily to all resistances, nothing</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of +50 Spellpoints</td>
<td>Replenishes 50 Spellpoints, maximum 50 charges, recharges 10 per day</td>
</tr>
<tr>
<td colspan=2><b>[[Eftling]]</b></td>
</tr>
<tr>
<td bgcolor="#90F0B0">Random Contest</td>
<td>+5 Skillpoints once to characters that have 50 in the required statistic</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Air Resistance</td>
<td>+20 to Air Resistance for 6 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Spirit Resistance</td>
<td>+20 to Spirit Resistance for 6 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of +2 Magic</td>
<td>8 Charges of +2 permanent Magic, if natural Magic<15, respawns</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of +30 Speed</td>
<td>Temporarily +30 Speed for 2 days or until rest or travel</td>
</tr>
<tr>
<td colspan=2><b>[[Ryft (province)|Ryft]]</b></td>
</tr>
<tr>
<td bgcolor="#90F0B0">Random Contest</td>
<td>+5 Skillpoints once to characters that have 50 in the required statistic</td>
</tr>
<tr>
<td bgcolor="#90F0B0">Trial of Might and Magic</td>
<td>+50 Skillpoints once to characters that have 200 in all six statistics</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Fleet Foot</td>
<td>+75% to Walking velocity for 3 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Spirit Resistance</td>
<td>+20 to Spirit Resistance for 6 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of +10 Levels</td>
<td>Temporarily +10 Levels for 2 days or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of +30 Accuracy</td>
<td>Temporarily +30 Accuracy for 2 days or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of +20 Armour Class</td>
<td>Temporarily +20 Armour Class for 2 days or until rest or travel</td>
</tr>
<tr>
<td bgcolor="C0C0C0">Shrine of the Titans</td>
<td>Temporarily +500 Might, -100 Speed for 2 days or until rest or travel</td>
</tr>
<tr>
<td colspan=2><b>[[Soronne (province)|Soronne]]</b></td>
</tr>
<tr>
<td bgcolor="#90F0B0">Random Contest</td>
<td>+5 Skillpoints once to characters that have 50 in the required statistic</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Bless</td>
<td>+10 to Chance-to-hit for 3 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Body Resistance</td>
<td>+20 to Body Resistance for 6 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of +30 Endurance</td>
<td>Temporarily +30 Endurance for 2 days or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of +20 Spellpoints</td>
<td>Replenishes 20 Spellpoints, maximum 50 charges, recharges 10 per day</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of +10 Magic</td>
<td>Temporarily +10 Magic for 2 days or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of +30 Self Resistance</td>
<td>Temporarily +30 Self Resistance for 2 days or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90D0D0">Central Fountain</td>
<td>Instant travel to any destination on the Town Portal map</td>
</tr>
<tr>
<td colspan=2><b>[[Sea of Mist (province)|Sea of Mist]]</b></td>
</tr>
<tr>
<td bgcolor="#90F0B0">Random Test</td>
<td>+7 Skillpoints once to characters that have 100 in the required statistic</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Water Walk</td>
<td>Water Walk for 3 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Heroism</td>
<td>+10 to Damage dealt for 3 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Spirit Resistance</td>
<td>+20 to Spirit Resistance for 6 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of +30 Might</td>
<td>Temporarily +30 Might for 2 days or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of +50 Armour Class</td>
<td>Temporarily +50 Armour Class for 2 days or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of +20 Resistance</td>
<td>Temporarily +20 to all Resistances for 2 days or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of Youth</td>
<td>Removes all unnatural aging</td>
</tr>
<tr>
<td colspan=2><b>[[S'Fauni]]</b></td>
</tr>
<tr>
<td bgcolor="F0B090">Callahan's Throne</td>
<td>Permanently +10 to all statistics and resistances of Trolls on one Tuesday</td>
</tr>
<tr>
<td bgcolor="#90F0B0">Random Contest</td>
<td>+5 Skillpoints once to characters that have 50 in the required statistic</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Water Resistance</td>
<td>+20 to Water Resistance for 6 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Mind Resistance</td>
<td>+20 to Mind Resistance for 6 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of +2 Endurance</td>
<td>8 Charges of +2 permanent Endurance, if natural Endurance<15, respawns</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of +30 Magic</td>
<td>Temporarily +30 Magic for 2 days or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of +10 Accuracy</td>
<td>Temporarily +10 Accuracy for 2 days or until rest or travel</td>
</tr>
<tr>
<td colspan=2><b>[[Mt. Pilanteko (province)|Mt. Pilanteko]]</b></td>
</tr>
<tr>
<td bgcolor="#90F0B0">Random Game</td>
<td>+3 Skillpoints once to characters that have 30 in the required statistic</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Shield</td>
<td>Halves damage received from ranged attacks for 3 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Heroism</td>
<td>+10 to Damage for 3 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Earth Resistance</td>
<td>+20 to Earth Resistance for 6 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of +2 Speed</td>
<td>8 Charges of +2 permanent Speed, if natural Speed<15, respawns</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of +5 Spellpoints</td>
<td>Replenishes 5 Spellpoints, maximum 50 charges, recharges 10 per day</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of +10 Luck</td>
<td>Temporarily +10 Luck for 2 days or until rest or travel</td>
</tr>
<tr>
<td colspan=2><b>[[Serenity (province)|Serenity]]</b></td>
</tr>
<tr>
<td bgcolor="#90F0B0">Random Game</td>
<td>+3 Skillpoints once to characters that have 30 in the required statistic</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Day of the Gods</td>
<td>+35 to all six Statistics for 2 days, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Fire Resistance</td>
<td>+20 to Fire Resistance for 6 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of +2 Luck</td>
<td>8 Charges of +2 permanent Luck, if natural Luck<15, respawns</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of Contribution</td>
<td>Gives party +1000 gold once a week if party has less than 100 gold in total</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of +10 Might</td>
<td>Temporarily +10 Might for 2 days or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90D0D0">Central Fountain</td>
<td>Instant travel to any destination on the Town Portal map</td>
</tr>
<tr>
<td colspan=2><b>[[Etanasfeld]]</b></td>
</tr>
<tr>
<td bgcolor="F0B090">Throne of Gol</td>
<td>Permanently +10 to all statistics and resistances of Ogres on one Thursday</td>
</tr>
<tr>
<td bgcolor="#90F0B0">Random Game</td>
<td>+3 Skillpoints once to characters that have 30 in the required statistic</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Haste</td>
<td>Reduces recovery time for 1 hour, or until rest or travel, 6 hours weak afterwards</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Stone Skin</td>
<td>+10 to Armour Class for 3 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Fire Resistance</td>
<td>+20 to Fire Resistance for 6 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of +2 Might</td>
<td>8 Charges of +2 permanent Might, if natural Might<15, respawns</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of +5 Hitpoints</td>
<td>Replenishes 5 Hitpoints, maximum 50 charges, recharge 10 per day</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of +10 Speed</td>
<td>Temporarily +10 Speed for 2 days or until rest or travel</td>
</tr>
<tr>
<td colspan=2><b>[[Goetia]]</b></td>
</tr>
<tr>
<td bgcolor="F0B090">Throne of Iblis</td>
<td>Permanently +10 to all statistics and resistances of Genies on one Saturday</td>
</tr>
<tr>
<td bgcolor="#90F0B0">Random Challenge</td>
<td>+10 Skillpoints once to characters that have 200 in the required statistic</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Shield</td>
<td>Halves damage received from ranged attacks for 3 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Stone Skin</td>
<td>+10 to Armour Class for 3 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Light Resistance</td>
<td>+20 to Light Resistance for 6 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Grey Resistance</td>
<td>+20 to Grey Resistance for 6 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90B0F0">Wishing Well</td>
<td>Throw gold in until echo for temporarily +20 to all Statistics and Resistances next week</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of +50 Hitpoints</td>
<td>Replenishes 50 hitpoints, maximum 50 charges, recharges 10 per day</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of +25 Statistics</td>
<td>Temporarily +25 to all six Statistics for 2 days or until rest or travel</td>
</tr>
</table>
----
===Horseshoes===
''Horseshoes can primarily be found lying around at [[stable]]s. On rare occasions, a horseshoe may show up as [[treasure]] or [[loot]], or for sale in a [[shop]].''
<table cellspacing="1" width="60%">
<tr>
<td width="25%"><b>province</b></td>
<td width="25%"><b>location</b></td>
<td width="50%" align="center"><b>horseshoes</b></td>
</tr>
<tr>
<td>Terrax</td>
<td>[[Wizards of the Coach]]</td>
<td bgcolor="#D0D090" align="center">2</td>
</tr>
<tr>
<td>Semiramis</td>
<td>[[Santa Faye Trail]]</td>
<td bgcolor="#D0D090" align="center">2</td>
</tr>
<tr>
<td>Murlank</td>
<td>[[Blazing Saddles]]</td>
<td bgcolor="#D0D090" align="center">3</td>
</tr>
<tr>
<td>Timberfall</td>
<td>[[Morrigan Express]]</td>
<td bgcolor="#D0D090" align="center">2</td>
</tr>
<tr>
<td>Nannaria</td>
<td>[[Black Bart's Stages]]</td>
<td bgcolor="#D0D090" align="center">2</td>
</tr>
<tr>
<td>Nannaria</td>
<td>[[The Postman]]</td>
<td bgcolor="#D0D090" align="center">2</td>
</tr>
<tr>
<td>Typhon Expanse</td>
<td>[[Crypt on Wheels]]</td>
<td bgcolor="#D0D090" align="center">2</td>
</tr>
<tr>
<td>Eftling</td>
<td>[[CSR Corral]]</td>
<td bgcolor="#D0D090" align="center">2</td>
</tr>
<tr>
<td>Soronne</td>
<td>[[Crazy Horses]]</td>
<td bgcolor="#D0D090" align="center">2</td>
</tr>
<tr>
<td>S'Fauni</td>
<td>[[The Trolley]]</td>
<td bgcolor="#D0D090" align="center">2</td>
</tr>
<tr>
<td>Mt. Pilanteko</td>
<td>[[Hapless Hooves]]</td>
<td bgcolor="#D0D090" align="center">2</td>
</tr>
<tr>
<td>Serenity</td>
<td>[[Chortling Ambler]]</td>
<td bgcolor="#D0D090" align="center">2</td>
</tr>
</table>
----
[[Category:Boost| ]]
[[Category:Map]]
faf21902186ec536b5a6c7b632fe5b5d8520cac1
Throne
0
1407
2251
1952
2010-09-05T17:15:59Z
Ribannah
2
wikitext
text/x-wiki
{{Boost}}
For all six playable [[race]]s: [[Elf]], [[Genie]], [[Troll]], [[Human]], [[Vampire]], [[Ogre]], a '''throne''' can be found in their [[homeland]]. It is one of many means to improve the [[player character]]s.
When sat upon on the right [[day]] of the [[week]], a throne will give each character of the correct race a permanent bonus of +10 to all [[statistic]]s and [[resistance]]s. Each character can get this effect only once.
One of the six thrones, the [[Throne of Iblis]], also gives access to a [[dungeon]].
----
==Overview==
<table cellspacing="0" width="100%">
<tr>
<td width="16%"><b>Race</b></td>
<td width="28%"><b>Throne</b></td>
<td width="28%"><b>Location</b></td>
<td width="28%"><b>Day of the week</b></td>
</tr>
<tr>
<td bgcolor="#50E050">Elf</td>
<td>[[Throne of Titania]]</td>
<td>[[Timberfall]]</td>
<td>Wednesday</td>
</tr>
<tr>
<td bgcolor="#2080E0">Genie</td>
<td>[[Throne of Iblis]]</td>
<td>[[Goetia]]</td>
<td>Saturday</td>
</tr>
<tr>
<td bgcolor="#B08050">Troll</td>
<td>[[Callahan's Throne]]</td>
<td>[[S'Fauni]]</td>
<td>Tuesday</td>
</tr>
<tr>
<td bgcolor="#E0B080">Human</td>
<td>[[Peacock Throne]]</td>
<td>[[Soronne]]</td>
<td>Monday</td>
</tr>
<tr>
<td bgcolor="#B0B080">Vampire</td>
<td>[[Lassen's Throne]]</td>
<td>[[Typhon Expanse]]</td>
<td>Friday</td>
</tr>
<tr>
<td bgcolor="#E08080">Ogre</td>
<td>[[Throne of Gol]]</td>
<td>[[Etanasfeld]]</td>
<td>Thursday</td>
</tr>
</table>
[[Category:Object]][[Category:Boost]]
60b8cd8b6ca7104c87353e119c7827dd161bd84a
Template:Boost
10
1636
2253
2010-09-05T17:21:56Z
Ribannah
2
Created page with "{{portal navigation}}<div style="width:144px; float:right; border: solid 1px black; background-color:#FFDD66; padding:4px; margin-left:16px; margin-bottom:16px; text-align:center..."
wikitext
text/x-wiki
{{portal navigation}}<div style="width:144px; float:right; border: solid 1px black; background-color:#FFDD66; padding:4px; margin-left:16px; margin-bottom:16px; text-align:center;">
<p style="background-color:white; padding:6px;">'''Knowledge Base'''</p>
<p style="padding:6px;">
[[Story]]<br/>
[[Game]]<br/>
[[Map]]<br/>
[[Party]]<br/>
[[Life]]<br/>
[[Item]]<br/>
[[Object]]<br/>
[[Text]]<br/>
[[Media]]<br/>
</p>
<p style="background-color:#EEEEEE; padding:6px;">'''Map'''</p>
<p style="padding:6px;">
[[Karigor]]<br/>
[[Province]]s<br/>
[[Surface]]<br/>
[[Topology]]<br/>
[[Dungeon]]s<br/>
[[Boost]]s<br/>
[[Shop]]s<br/>
[[Travel]]<br/>
</p>
<p style="background-color:#DDDDDD; padding:6px;">'''Boost'''</p>
<p style="padding:6px;">
[[Throne]]s<br/>
[[Well]]s<br/>
[[Fountain]]s<br/>
[[Challenge]]s<br/>
[[Flame]]s<br/>
[[Barrel]]s<br/>
[[Cauldron]]s<br/>
[[Horseshoe]]s<br/>
[[Miscellaneous (boost)|Miscellaneous]]<br/>
</p>
</div>
<noinclude>[[Category:Template:Navigation]]</noinclude>
9538c878bd0aa419277c62e4898a275626188881
Category:Boost
14
1409
2254
2226
2010-09-05T17:22:27Z
Ribannah
2
wikitext
text/x-wiki
{{Boost}}
[[Category:Map]]
[[Category:Object]]
0f378c3102d6cef169e10166d7f272b535105a72
Barrel
0
1446
2255
2227
2010-09-05T17:22:56Z
Ribannah
2
wikitext
text/x-wiki
{{Boost}}
'''Barrels''' are [[object]]s that may come filled with a liquid. Most of these liquids give the [[player character]] that drinks it a small permanent [[boost]] of two points in one of the six character [[statistic]]s. After drinking, the barrel remains empty until the area [[respawning|respawns]].
Barrels typically appear in [[dungeon]] cellars and at [[dock]]s.
Barrels are also used as scenery.
----
==Barrel liquids==
<table cellspacing="1" width="100%">
<tr>
<td width="20%"><b>liquid</b></td>
<td width="80%"><b>effect (statistic or other)</b></td>
</tr>
<tr>
<td>Red</td>
<td>[[Might]]</td>
</tr>
<tr>
<td>Blue</td>
<td>[[Magic]]</td>
</tr>
<tr>
<td>Green</td>
<td>[[Endurance]]</td>
</tr>
<tr>
<td>Purple</td>
<td>[[Speed]]</td>
</tr>
<tr>
<td>Yellow</td>
<td>[[Accuracy]]</td>
</tr>
<tr>
<td>White</td>
<td>[[Luck]]</td>
</tr>
<tr>
<td>Black</td>
<td>[[Poison]] or [[Disease]] (50% chance each)</td>
</tr>
<tr>
<td>Empty</td>
<td>not operable</td>
</tr>
</table>
----
==Models==
http://www.castlegobs.nl/images/objects/barrel01.jpg http://www.castlegobs.nl/images/objects/barrel02.jpg
Two alternative [[model]]s, created by [[User:Apus Arvandulin|Apus Arvandulin]].
<p style="background-color:yellow;">''Note: these models are in Blitz3D format (.b3d), and need to be transferred to or redone in .3DS.''</p>
----
[[Category:Boost]]
[[Category:Things to do]]
2f356f899e6832b4f732156f27e908a0a5925737
2256
2255
2010-09-05T17:23:22Z
Ribannah
2
/* Barrel liquids */
wikitext
text/x-wiki
{{Boost}}
'''Barrels''' are [[object]]s that may come filled with a liquid. Most of these liquids give the [[player character]] that drinks it a small permanent [[boost]] of two points in one of the six character [[statistic]]s. After drinking, the barrel remains empty until the area [[respawning|respawns]].
Barrels typically appear in [[dungeon]] cellars and at [[dock]]s.
Barrels are also used as scenery.
----
==Barrel liquids==
<table cellspacing="1" width="70%">
<tr>
<td width="20%"><b>liquid</b></td>
<td width="80%"><b>effect (statistic or other)</b></td>
</tr>
<tr>
<td>Red</td>
<td>[[Might]]</td>
</tr>
<tr>
<td>Blue</td>
<td>[[Magic]]</td>
</tr>
<tr>
<td>Green</td>
<td>[[Endurance]]</td>
</tr>
<tr>
<td>Purple</td>
<td>[[Speed]]</td>
</tr>
<tr>
<td>Yellow</td>
<td>[[Accuracy]]</td>
</tr>
<tr>
<td>White</td>
<td>[[Luck]]</td>
</tr>
<tr>
<td>Black</td>
<td>[[Poison]] or [[Disease]] (50% chance each)</td>
</tr>
<tr>
<td>Empty</td>
<td>not operable</td>
</tr>
</table>
----
==Models==
http://www.castlegobs.nl/images/objects/barrel01.jpg http://www.castlegobs.nl/images/objects/barrel02.jpg
Two alternative [[model]]s, created by [[User:Apus Arvandulin|Apus Arvandulin]].
<p style="background-color:yellow;">''Note: these models are in Blitz3D format (.b3d), and need to be transferred to or redone in .3DS.''</p>
----
[[Category:Boost]]
[[Category:Things to do]]
6c86188cb6371cb018afb1234aa62e22b4eec9ab
Knowledge Base
0
1401
2257
1796
2010-09-05T17:25:20Z
Ribannah
2
wikitext
text/x-wiki
{{Knowledge Base}}
The '''Knowledge Base''' contains all the specifications for the [[Might and Magic Tribute]] game.
[[Category:Knowledge Base]]
fb0b27fc1640038951721c98a672892a7e781f9e
Building
0
1478
2258
1649
2010-09-05T17:33:21Z
Ribannah
2
+ bridge
wikitext
text/x-wiki
{{Object}}
A '''building''' is an [[object]], often with space inside, although not all of such buildings can be entered three-dimensionally in the [[game]]. A few buildings are inside other buildings, or can be accessed from other buildings. For the purpose of categorization, constructions like closed [[cave]]s and [[dockyard|docks]] are counted as buildings.
----
==Building types==
The following types of building exist:
* [[dungeon]] - upon entrance, opens a separate map where the party can move around, usually to perform a [[quest]];
* [[shop]] - a place to do business, often also functions as a house;
* [[house]] - here live [[citizen]]s that the [[party]] can [[dialogue|talk]] to;
* [[bridge]] - a means to cross a [[river]] or another barrier.
The distinction may not always be clear from the outside. Buildings come in many shapes, from simple huts to towers and palaces. Note that not all citizens live in buildings.
----
[[Category:Building| ]]
[[Category:Object]]
46bb757e568541e81d05e7e50900dea59726df13
Template:Navigation table
10
1516
2260
2139
2010-09-06T11:23:29Z
Ribannah
2
+ game
wikitext
text/x-wiki
<table style="border:1px solid black; float:right; padding:2px;" cellspacing=0px>
<tr style="background-color:#DDDDDD;">
<td width=25%>'''[[Project]]'''</td>
<td width=25%>'''[[Knowledge Base]]'''</td>
<td width=25%>'''[[Playing Guide]]'''</td>
<td width=25%>'''[[Coding]]'''</td>
</tr>
<tr>
<td>[[Development Team]]</td>
<td>[[Story]]</td>
<td>[[Manual]]</td>
<td>[[Engine]]</td>
</tr>
<tr>
<td>[[How can I contribute?]] </td>
<td>[[Game]]</td>
<td>[[Walkthru]]</td>
<td>[[Interface]]</td>
</tr>
<tr>
<td>[[Construction]]</td>
<td>[[Map]]</td>
<td>[[Hints and tips]]</td>
<td>[[Script]]s</td>
</tr>
<tr>
<td>[[Testing]]</td>
<td>[[Party]]</td>
<td></td>
<td>[[Dialogue]]s</td>
</tr>
<tr>
<td>[[Gallery]]</td>
<td>[[Life]]</td>
<td></td>
<td>[[Data]]</td>
</tr>
<tr>
<td>[[Releases]]</td>
<td>[[Item]]s</td>
<td></td>
<td></td>
</tr>
<tr>
<td></td>
<td>[[Object]]s</td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Press]]</td>
<td>[[Text]]s</td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Contact information]]</td>
<td>[[Media]]</td>
<td>[[Game logs]]</td>
<td>[[Tool]]s</td>
</tr>
</table>
<noinclude>[[Category:Template:Navigation]]</noinclude>
b806925d898b542f2d298cf6ee1cc027acd019e5
User:Ribannah/To-do list
2
1430
2261
1993
2010-09-06T12:14:21Z
Ribannah
2
+ wiki (knowledge base)
wikitext
text/x-wiki
==Wiki==
===Story===
* [[Timeline]]
* [[Rival Party]]
* [[Quest]]
** [[Holy Seashell]]
** [[Elemental Orb]]
** [[Coming-of-age Ritual]]
** [[Drawkcab Extraordinary]]
** [[Disappearing Monks]]
** [[Sterces for Orrim]]
===Game===
* [[Character creation]]
* [[Premade characters]]
* [[Party creation]]
* [[Difficulty level]]
* [[Startup]]
* [[Calendar]]
* [[Movement]]
* [[Property]]
* [[Knowledge]]
* [[Combat]]
* [[Treasure]]
* [[Loot]]
* [[Victory]]
===Map===
* [[Surface]]
* [[Dungeon]]
** [[Eleventh Kingdom]]
** [[Hunebed]]
** [[Ankka Knox]]
** [[Temple of Meh]]
** [[Jaleb's Deep]]
** [[Wanderhoven]]
** [[Wine Cellar]]
** [[Lair of Bolarg]]
* [[Boost]]s ''by province''
** [[Well]]
** [[Fountain]]
*** [[Central Fountain]]
** [[Challenge]]
** [[Flame]]
** [[Cauldron]]
** [[Horseshoe]]
* [[Shop]]s ''by province''
** [[Dockyard]]
** [[Guild]]
** [[Palace]]
** [[Stable]]
** [[Tavern]]
** [[Temple]]
** [[Town Hall]]
** [[Miscellaneous (shop)]]
===Party===
* [[Player Character]]
** [[Title]]
** [[Attribute]]
** [[Inventory]]
===Life===
* [[Citizen]]
** [[Ruler]]
** [[Promotor]]
* [[Animal]]
* [[Vegetation]]
===Item===
* [[Armour]]
* [[Jewelry]]
* [[Wand]]
* [[Ammunition]]
* [[Potion]]
* [[Gem]]
* [[Food]]
* [[Message]]
* [[Miscellaneous (item)]]
===Object===
* [[Ship]]
** [[St. Nicholas]]
* [[Obelisk]]
* [[Control]]
* [[Container]]
* [[Landscape]]
* [[Furniture]]
* [[Sign]]
* [[Miscellaneous (object)]]
===Text===
* [[Book of Ceth]]
* [[Prophecy]]
* [[Message]]
* [[Plaque]]
* [[Sign]]
* [[Recipe]]
* [[Ending]]
===Media===
* [[Ambience]]
* [[Sound effect]]
* [[Sky]]
* [[Particle]]
* [[Cut scene]]
----
==Coding==
===Version 0.52===
* Map of Soronne (finish)
* Map of Ryft
* Map of Eftling
* Map of Nannaria
* Map of Typhon Expanse
* Temple of Meh occupants
* Soronne speech of Thelmes
* Travel by coach in all of Karigor
* Travel by ship in all of Karigor
* Town Portal spell
* Eating
* Party training
* Throne effects
* Display #.. at end of names option in Preferences
* Hovertext on enchantments in item display
* Potion mixing
* Clicking on map activates nearest object
* Party location on map
* Spellbook art
* Assign random statistics to challenges
* Shop restock
* Assigning enchantments in shops
* Error log
* Pickup more than one dropped item
* Hover event for pickup button
* Create item pile when leaving location of dropped items
* Classes for day, week, month
* Sterces for Orrim in Wanderhoven chest
* Grail of Homm
* Assign % of gold to hirelings
* Hireling dialogues: "What have we paid you so far?"
* Cosmo
===Version 0.6===
* All surface maps
* All essential dialogues
* All shops
* Skill effects
* Hireling effects
* Potions
ed94640e385031f7d8cfdd39e8af262bc9814e70
Goetia
0
1467
2264
2116
2010-09-06T15:01:58Z
Ribannah
2
/* Objects */
wikitext
text/x-wiki
{{map}}
{{provinces}}
'''Etanasfeld''' is located far-east in the very south of [[Karigor]]. Technically, the [[party]] can reach this [[map]] in the early [[game]], but they are likely to conduct their business there much later.
Neighbouring [[map]]s are [[Etanasfeld]] (west) and the [[Sea of Mist (province)|Sea of Mist]] (northwest).
The ocean (east and northeast), the [[Blighted Desert]] that lies southwest, nor [[Tamaska]] in the southeast, is part of the game.
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Goetia.png</div>
===Communities===
* [[Egregor]], town of the [[Genie]]s, in the west.
* A community of [[Ancient Dragon]]s in the caves southeast.
* A gathering of [[Druid]]s in the northeast.
===Geography===
* [[Sea of Mist (sea)|Sea of Mist]], the water north
===Monsters (surface)===
* [[Dragon]]s (Blue Dragon, Red Dragon, Black Dragon, Faerie Dragon)
* [[Imp]]s (Imply, Imp, Imp Hero)
* [[Marid]]s (Marid, Shadi Marid, Marid Lorelei)
* [[Shark]]s (Shark, Hunter Shark, Bloodshark, Kua Mackerel)
===Animals===
[[Butterfly|Butterflies]], [[Dolphin]]s, [[Owl]]s, [[Fish]]
===Dungeons===
* [[Ancient Dragon Cave]] - southeast
* [[NWC Ruins]] - south
* [[Throne of Iblis]] - northeast on the Sea of Mist
===Objects===
* [[Obelisk]] #15
* [[Throne]] of Iblis (Permanently +10 to all [[statistic]]s and [[resistance]]s of Genies on one Saturday)
* Random [[Challenge]] (+10 [[Skillpoint]]s once to characters that have 200 in the required statistic)
* [[Flame]] of [[Shield (spell)|Shield]] (Halves damage received from ranged attacks for 3 hours, or until rest or travel)
* Flame of [[Stone Skin]] (+10 to [[Armour Class]] for 3 hours, or until rest or travel)
* Flame of [[Light Resistance]] (+20 to Light Resistance for 6 hours, or until rest or travel)
* Flame of [[Grey Resistance]] (+20 to Grey Resistance for 6 hours, or until rest or travel)
* [[Fountain]] of +50 [[Hitpoint]]s (Replenishes 50 hitpoints, maximum 50 charges, recharge 10 per day)
* Fountain of +25 [[Statistic]]s (Temporarily +25 to all six statistics for 2 days or until rest or travel)
* [[Wishing Well]] (Throw [[gold]] in until echo echo for temporarily +20 to all Statistics and Resistances next week)
----
==Travel==
===Foot===
The neighbouring province Etanasfeld (west) can be reached on foot overland, which takes 5 days. From there, [[Serenity (province)|Serenity]], [[Mt. Pilanteko (province)|Mt. Pilanteko]] and [[S'Fauni]] (far west) can also be reached on foot by continuing west. Sea of Mist (northwest) and [[Soronne (province)|Soronne]] (northwest of Etanasfeld) cannot be reached on foot from the south.
===Coach===
No coach leaves from Goetia.
===Boat===
There are no boats available in Etanasfeld. The river to the Druid gathering can safely be crossed.
===Ship===
At the start of the game, four [[Ogre coaster]]s are waiting in Etanasfeld. They will start sailing along the coast of Etanasfeld, Soronne and Goetia once the [[pirate]]s have been dealt with. A trip from Goetia to Etanasfeld (Tuesdays) takes two days, to Soronne (Sundays) three. From Soronne, other [[ship]]s sail onto the Sea of Mist.
===Town Portal===
Goetia has no [[Central Fountain]]. The nearest Town Portal destinations are Soronne and Serenity.
----
==Citizens==
===Egregor===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Alfaq</td>
</tr>
<tr>
<td>[[Humid Supplies]]</td>
<td>[[General Store]]</td>
<td>Vapula, Iff</td>
</tr>
<tr>
<td>[[Prime Guild of Air]]</td>
<td>[[Guild]]</td>
<td>Focalor, Eden</td>
</tr>
<tr>
<td>[[Rings R Us]]</td>
<td>[[Magic Shop]]</td>
<td>Thane, Paimon, Aguilera</td>
</tr>
<tr>
<td>[[Art of Battle]]</td>
<td>[[Weapon Shop]]</td>
<td>Halphas, Kelb</td>
</tr>
<tr>
<td>[[Cloud of Counsel]]</td>
<td>[[House]]</td>
<td>Dantalion</td>
</tr>
<tr>
<td>[[Cloud of Creation]]</td>
<td>House</td>
<td>Orobas, Camio</td>
</tr>
<tr>
<td>[[Cloud of Projection]]</td>
<td>House</td>
<td>Murmur, Bathin, Cherrimor</td>
</tr>
<tr>
<td>[[Cloud of Stones]]</td>
<td>House</td>
<td>Marax, Amy</td>
</tr>
</table><br>
===Druid gathering===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Exchanges Hut]]</td>
<td>[[House]]</td>
<td>Teige, Trosdan</td>
</tr>
<tr>
<td>[[Festival Hut]]</td>
<td>House</td>
<td>Beltane, Sam Hain</td>
</tr>
<tr>
<td>[[Knowledge Hut]]</td>
<td>House</td>
<td>Amerach, Rhiannon</td>
</tr>
<tr>
<td>[[Song Hut]]</td>
<td>House</td>
<td>Alison, Sena</td>
</tr>
<tr>
<td>[[Story Hut]]</td>
<td>House</td>
<td>Damh, Jojker</td>
</tr>
<tr>
<td>[[Wisdom Hut]]</td>
<td>House</td>
<td>Tim Agines, Brigid of the Oak</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Ancient Dragon Cave]]</td>
<td>[[Dungeon]]</td>
<td>Celestin, Fafnir, Jormungand, Qingu, Tiamat</td>
</tr>
<tr>
<td>[[NWC Ruins]]</td>
<td>Dungeon</td>
<td>Zupiteryu</td>
</tr>
</table><br>
===Who is who===
====Genies====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Alfaq]] - dockmaster</td>
<td>[[Amy]] - bottle designer, wife of Marax</td>
</tr>
<tr>
<td>[[Dantalion]] - king</td>
<td>[[Bathin]] - gatemaster, wife of Murmur</td>
</tr>
<tr>
<td>[[Focalor]] - grandmaster teacher of [[Air]]</td>
<td>[[Camio]] - master teacher of [[Identify Monster]], wife of Orobas</td>
</tr>
<tr>
<td>[[Halphas]] - weaponsmith</td>
<td>[[Eden]] - guildmistress, wife of Focalor</td>
</tr>
<tr>
<td>[[Marax]] - grandmaster teacher of [[Identify Item]]</td>
<td>[[Paimon]] - magicker, wife of Thane</td>
</tr>
<tr>
<td>[[Murmur]] - grandmaster teacher of [[Meditation]]</td>
<td>[[Vapula]] - retailer, wife of Alfaq</td>
</tr>
<tr>
<td>[[Orobas]] - expert teacher of [[Light]]</td>
<td></td>
</tr>
<tr>
<td>[[Thane]] - geomancer</td>
<td></td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Iff]] - son of Alfaq and Vapula</td>
<td>[[Aguilera]] - daughter of Thane and Paimon</td>
</tr>
<tr>
<td>[[Kelb]] - son of Halphas</td>
<td>[[Cherrimor]] - daughter of Murmur and Bathin</td>
</tr>
</table><br>
====Ancient Dragons====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Fafnir]] - treasurer</td>
<td>[[Celestin]] - queen</td>
</tr>
<tr>
<td>[[Jormungand]] - watcher</td>
<td>[[Tiamat]] - seamingler</td>
</tr>
<tr>
<td>[[Qingu]] - tableteer</td>
<td></td>
</tr>
<tr>
<td>[[Zupiteryu]] - worldcrafter</td>
<td></td>
</tr>
</table><br>
====Druids====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Beltane]] - pastor</td>
<td>[[Alison]] - singer</td>
</tr>
<tr>
<td>[[Damh]] - bard</td>
<td>[[Amerach]] - expert teacher of [[Learning]]</td>
</tr>
<tr>
<td>[[Jojker]] - herald</td>
<td>[[Brigid of the Oak]] - grand druid</td>
</tr>
<tr>
<td>[[Sam Hain]] - signaller</td>
<td>[[Rhiannon]] - loremistress</td>
</tr>
<tr>
<td>[[Teige]] - expert teacher of [[Merchant]]</td>
<td>[[Sena]] - poet</td>
</tr>
<tr>
<td>[[Tim Agines]] - master teacher of [[Alchemy]]</td>
<td></td>
</tr>
<tr>
<td>[[Trosdan]] - apothecary</td>
<td></td>
</tr>
</table>
[[Category:Province]][[Category:Goetia| ]]
804735653862ddca8d75cd3caafcabcf83556dff
Semiramis
0
1489
2265
2086
2010-09-06T15:08:14Z
Ribannah
2
/* Marduk */
wikitext
text/x-wiki
{{map}}
{{provinces}}
'''Semiramis''' is located west in northern [[Karigor]]. It is likely to be a [[map]] that the [[party]] will visit later in the game.
Neighbouring [[map]]s are [[Terrax]] (northeast), [[Murlank]] (east), [[Nannaria]] (southeast) and [[Timberfall]] (west). The ocean (northwest and west) is not part of the [[game]].
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Semiramis.png</div>
===Communities===
* [[Ascalon]], in the northwest
* [[Marduk]], the capital, south on the river Ebony
===Geography===
* [[Ebony]], the river flowing through Semiramis from southwest to southeast
===Monsters (surface)===
* [[Griffin]]s (Griffin, Lofty Griffin, Divine Griffin)
* [[Moon Zealot]]s (Moon Worshipper, Moon Fanatic, Moon Zealot)
<!--* [[Saint (monster)|Saints]] (Saint)-->
* [[Satyr]]s (Satyr, Satyr Player, Satyr Wizard)
* [[Skeleton]]s (Skeleton, Skeleton Master, Bone Lord)
<!--* [[Sun Priest]]s (Sun Acolyte, Sun Cleric, Sun Priest, High Priest of the Sun)-->
* [[Sun Zealot]]s (Sun Worshipper, Sun Fanatic, Sun Zealot)
* [[Toad]]s (Toad, Tidal Toad, Red Bombina)
===Animals===
[[Butterfly|Butterflies]], [[Bird]]s, [[Fish]]
===Dungeons===
* [[Cemetery]] - east
* [[Circus of the Sun]] - southeast, visits Semiramis during 3 months of the year
* [[Divine Temple of the Sun]] - central
* [[Maranthea College]] - southwest
* [[Dr. Who's Well]] - northeast, in Ascalon
===Objects===
* [[Obelisk]] #2
* [[Central Fountain]] ([[Town Portal]] destination)
* Peacock [[Throne]] (Permanently +10 to all [[statistic]]s and [[resistance]]s of [[Human]]s on one Monday)
* Random [[Test]] (+7 [[Skillpoint]]s once to characters that have 100 in the required statistic)
* [[Flame]] of [[Haste]] (Reduces recovery time for 1 hour, or until rest or travel, 6 hours weak afterwards)
* Flame of [[Elemental Resistance]] (+20 to Elemental Resistances for 6 hours, or until rest or travel)
* [[Well]] of +30 [[Magic]] and [[Luck]] (Temporarily +30 Magic and Luck for 2 days or until rest or travel)
* [[Fountain of Destiny]] (+20 Skillpoints once per character for 50000 [[gold]], -5 [[reputation]])
----
==Travel==
===Foot===
Terrax (northwest), Murlank (east), Nannaria (southeast) and Timberfall (southwest) can all be reached on [[foot]] overland, which takes 5 days.
===Coach===
[[Coach]]es of the [[Golden Triangle]] leave at the Santa Faye Trail for Terrax on '''Tuesdays''', '''Thursdays''' and '''Sundays''', with return trips starting on Mondays, Wednesdays and Fridays. Other Golden Triangle coaches leave for Murlank on '''Mondays''', '''Wednesdays''' and '''Saturdays''', return trips starting on Tuesdays, Thursdays and Sundays. All these coach rides take 2 days.
At the same stable, coaches of the [[Nightriders]] leave for Nannaria, [[M'Akal]] on '''Wednesdays''' and '''Fridays''', with return trips staring on Mondays and Saturdays. These trips take 2½ days. After the [[Zealot]]s start fighting, this line is discontinued.
===Boat===
The [[St. Nicholas]] will enter Semiramis from Timberfall and continue downstream into Murlank. Both passages take 3 days.
===Ship===
There are no [[dock]]s in Semiramis.
===Town Portal===
Semiramis has a [[Central Fountain]] and can therefore be reached instantly by the powerful [[Town Portal]] spell. The other [[province]]s that can be reached this way are: [[Terrax]], Murlank, Nannaria, [[Soronne (province)|Soronne]] and [[Serenity (province)|Serenity]]. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
----
==Citizens==
===Marduk===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Warrior Protection]]</td>
<td>[[Armour Shop]]</td>
<td>Bishamon</td>
</tr>
<tr>
<td>[[The Glove Compartment]]</td>
<td>[[Armour Shop]]</td>
<td>Eva Quinn</td>
</tr>
<tr>
<td>[[Seasons in the Sun]]</td>
<td>[[General Store]]</td>
<td>Terry J. Seasons</td>
</tr>
<tr>
<td>[[Master Guild of Light]]</td>
<td>[[Guild]]</td>
<td>Arduinna, Taime</td>
</tr>
<tr>
<td>[[Santa Faye Trail]]</td>
<td>[[Stable]]</td>
<td>Sally Hur</td>
</tr>
<tr>
<td>[[The Golden Dawn]]</td>
<td>[[Tavern]]</td>
<td>Saint Amant, Saint David, Saint Luticas, Rosa Cruz, Vera Cruz</td>
</tr>
<tr>
<td>[[Caithream Hall]]</td>
<td>[[Training Hall]]</td>
<td>Agnes Chastillon</td>
</tr>
<tr>
<td>[[Enlightenment Conclave]]</td>
<td>[[House]]</td>
<td>Apollo, Geezis, Amaterasu, Hiruko</td>
</tr>
<tr>
<td>[[Herdsmen Conclave]]</td>
<td>House</td>
<td>Saint Patrick</td>
</tr>
<tr>
<td>[[Holy Crossings]]</td>
<td>House</td>
<td>Saint Christopher, Phoebe Alliswell, Prue Alliswell</td>
</tr>
<tr>
<td>[[Library]]</td>
<td>House</td>
<td>Diodorus, Josaphat</td>
</tr>
<tr>
<td>[[Pretender Conclave]]</td>
<td>House</td>
<td>Lyran Pretensa, Kyle Pretensa, Andrea Pretensa</td>
</tr>
</table><br>
===Ascalon===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Angelic Tablets]]</td>
<td>[[Apothecary]]</td>
<td>Enochia</td>
</tr>
<tr>
<td>[[Timely Reserve]]</td>
<td>[[Bank]]</td>
<td>Saint Jutte</td>
</tr>
<tr>
<td>[[The Celestial Toymaker]]</td>
<td>[[General Store]]</td>
<td>Saint Martha</td>
</tr>
<tr>
<td>[[Bounty Hunters Guild]]</td>
<td>[[Guild]]</td>
<td>Domino Moradon, Keira Moradon, Harvey Moradon</td>
</tr>
<tr>
<td>[[Duke Ethelbert's Palace]]</td>
<td>[[Palace]]</td>
<td>Duke Ethelbert, Wveird of Gamelot, Gryfflet, Dr. Who, Paris Aldeberge</td>
</tr>
<tr>
<td>[[Gilbert's Temple Maces]]</td>
<td>[[Weapon Shop]]</td>
<td>Desmond Decado, Cuchulainn</td>
</tr>
<tr>
<td>[[Dragonchasers Conclave]]</td>
<td>[[House]]</td>
<td>Saint Joris, Saint Perci</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Divine Temple of the Sun]]</td>
<td>[[Dungeon]], [[Palace]], [[Temple]]</td>
<td>Taledon X, Sister Eliza, Saint Kristina</td>
</tr>
<tr>
<td>[[Maranthea College]]</td>
<td>Dungeon</td>
<td>Elymas, Sam Lloyd, Melanie Bourne, Saint Marguerite, Jarod Pretensa, Mallory Quinn, Sabrina Lloyd, Marina Pretensa</td>
</tr>
<tr>
<td>[[Meh Temple]]</td>
<td>Temple</td>
<td>Kaldi</td>
</tr>
</table><br>
===Who is who===
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Saint Amant]] - gamer</td>
<td>[[Paris Aldeberge]] - princess</td>
</tr>
<tr>
<td>[[Apollo]] - grandmaster teacher of [[Light Magic|Light]]</td>
<td>[[Phoebe Alliswell]] - expert teacher of [[Mind Magic|Mind]]</td>
</tr>
<tr>
<td>[[Bishamon]] - armourer</td>
<td>[[Prue Alliswell]] - psionic</td>
</tr>
<tr>
<td>[[Saint Christopher]] - pathfinder</td>
<td>[[Amaterasu]] - grandmaster teacher of [[Body Magic|Body]], wife of Apollo</td>
</tr>
<tr>
<td>[[Cuchulainn]] - hero</td>
<td>[[Arduinna]] - guildmistress</td>
</tr>
<tr>
<td>[[Saint David]] - vegetarian</td>
<td>[[Melanie Bourne]] - head of school</td>
</tr>
<tr>
<td>[[Desmond Decado]] - weaponsmith</td>
<td>[[Agnes Chastillon]] - trainer</td>
</tr>
<tr>
<td>[[Diodorus]] - librarian</td>
<td>[[Rosa Cruz]] - tavernkeep</td>
</tr>
<tr>
<td>[[Elymas]] - grandmaster teacher of [[Fire Magic|Fire]]</td>
<td>[[Sister Eliza]] - high priest</td>
</tr>
<tr>
<td>[[Duke Ethelbert]] - duke</td>
<td>[[Enochia]] - apothecary</td>
</tr>
<tr>
<td>[[Wveird of Gamelot]] - grandmaster teacher of [[Plate]]</td>
<td>[[Sally Hur]] - stable mistress</td>
</tr>
<tr>
<td>[[Geezis]] - lightbringer, son of Apollo and Amaterasu</td>
<td>[[Josaphat]] - master teacher of [[Meditation]]</td>
</tr>
<tr>
<td>[[Gryfflet]] - shieldbearer</td>
<td>[[Saint Jutte]] - banker</td>
</tr>
<tr>
<td>[[Saint Joris]] - expert teacher of [[Repair]]</td>
<td>[[Kaldi]] - healer</td>
</tr>
<tr>
<td>[[Sam Lloyd]] - sorcerer</td>
<td>[[Saint Kristina]] - healer</td>
</tr>
<tr>
<td>[[Saint Luticas]] - cook</td>
<td>[[Saint Marguerite]] - master teacher of [[Water Magic|Water]]</td>
</tr>
<tr>
<td>[[Suryus Palk]] - sorcerer</td>
<td>[[Saint Martha]] - retailer</td>
</tr>
<tr>
<td>[[Saint Patrick]] - expert teacher of [[Spirit Magic|Spirit]]</td>
<td>[[Domino Moradon]] - guildmistress</td>
</tr>
<tr>
<td>[[Saint Perci]] - dragonhunter</td>
<td>[[Keira Moradon]] - master teacher of [[Shield]], sister of Domino Moradon</td>
</tr>
<tr>
<td>[[Lyran Pretensa]] - expert teacher of [[Merchant]]</td>
<td>[[Eva Quinn]] - taylor</td>
</tr>
<tr>
<td>[[Terry J. Seasons]] - retailer</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Taledon X]] - divine high priest</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Dr. Who]] - classifier</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Harvey Moradon]] - son of Domino Moradon</td>
<td>[[Sabrina Lloyd]] - pupil, daughter of Sam Lloyd</td>
</tr>
<tr>
<td>[[Mallory Quinn]] - pupil, son of Eva Quinn</td>
<td>[[Marina Pretensa]] - pupil, daughter of Lyran Pretensa</td>
</tr>
<tr>
<td>[[Jarod Pretensa]] - pupil, son of Lyran Pretensa</td>
<td>[[Vera Cruz]] - daughter of Rosa Cruz</td>
</tr>
<tr>
<td>[[Taime]] - son of Arduinna</td>
<td>[[Hiruko]] - daughter of Apollo and Amaterasu</td>
</tr>
<tr>
<td>[[Kyle Pretensa]] - son of Lyren Pretensa</td>
<td>[[Andrea Pretensa]] - daughter of Lyren Pretensa</td>
</tr>
</table>
[[Category:Province]][[Category:Semiramis| ]]
7643c05edab82c5d3a4c1ab47eace2eb0d54a5f8
Units of time
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1637
2267
2010-09-06T16:36:22Z
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2
Created page with "{{Game}} The '''calendar''' of [[Karigor]] is the same as in other [[Might and Magic]] episodes on [[Colony]]. The [[Moon]] circles the planet in exactly 28 days, and the planet..."
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{{Game}}
The '''calendar''' of [[Karigor]] is the same as in other [[Might and Magic]] episodes on [[Colony]]. The [[Moon]] circles the planet in exactly 28 days, and the planet rounds the [[Sun]] in exactly 12 x 28 = 336 days. Holidays and opening hours are more local.
----
==Units of time==
===Year===
Years are counted from the time of [[the Silence]]. When the [[game]] begins, it is the year 1083 AS (anno silentio). All years are the same, and consist of:
* 12 months
* 12 x 4 = 48 weeks
* 12 x 4 x 7 = 336 days
===Month===
All months (moons) have the same length: the time it takes for the Moon to make full circle. Full moon is at 00:00 hours on the 15th day of any month. The months are:
# January
# February
# March
# April
# May
# June
# July
# August
# September
# October
# November
# December
===Week===
Weeks count seven days, beginning with Monday. There are 4 weeks to each month, and the first day of the month is also the first day of a new week. I.e., weeks run from days 1-7, 8-14, 15-21 and 22-28. Weeks have no names, but they may be referenced as the first, second, third and fourth week of the month.
===Day===
There are seven days to a week, named:
# Monday
# Tuesday
# Wednesday
# Thursday
# Friday
# Saturday
# Sunday
The day of the week is especially important for [[travel]] because coaches and ships usually only depart on specific days. Shopping, and other social activities, however, are uneffected, as there is no weekday of rest.
A day consists of:
* 24 hours
* 24 x 60 = 1440 minutes
* 24 x 60 x 200 = 288000 seconds
===Hour===
The hour of the day indicates whether it is night or day, which affects the [[sky]]. Most [[shop]]s and various other buildings are only open during specific hours. Ships and coaches typically depart at fixed hours.
===Minute===
There are 60 minutes to every hour. Log entries note the minute that an event takes place.
===Second===
The smallest unit of time, the second, is not displayed, but it is used in [[combat]] and other calculations.
----
[[Category:Calendar| ]]
[[Category:Game]]
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Category:Calendar
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{{Game}}
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2010-09-06T16:40:01Z
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#Redirect [[Calendar#Year]]
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#Redirect [[Calendar#Month]]
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#Redirect [[Calendar#Day]]
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Race
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2010-09-06T22:35:29Z
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{{player character}}
[[Player character]]s in MMTribute come in six different races: [[Elf]], [[Genie]], [[Troll]], [[Human]], [[Vampire]], [[Ogre]]. All of them have [[male]] and [[female]] representatives. There are several other more or less civilized races in [[Karigor]] ([[Dwarf|Dwarves]], [[Halfling]]s, [[Centaur]]s, [[Demoniac]]s, [[Dragon]]s, [[Wizard]]s), but they cannot become a player character. However, some of the [[hirelings]] are of those other races.
Races differ with respect to their orientation: [[might]] or [[magic]], and start out with different values of their [[attribute]]s, both [[statistic]]s and [[resistance]]s.
For each of the six player races, somewhere in their homeland there is a [[throne]] that, when sat upon on the right day of the week, permanently improves all their statistics and resistances.
Race provides a bonus to the [[hitpoint]]a and [[spellpoint]]a of each [[class]].
Each race has two racial [[ability|abilities]]: special skills that only they possess, and others cannot learn. The second of these abilities kicks in after the character attains its racial [[title]]. The title is also necessary to allow the character to train beyond [[level]] 25. For a character to obtain such a title, the [[party]] must complete a title [[quest]].
The racial composition of the party affects the party's [[reputation]] with the several local civilizations and [[faction]]s.
At start-up, one of the two fixed skills is determined by race, and the character receives an [[amulet]] that boosts that skill. The choices for one of the two free skills are limited by race.
----
==Player character races==
<table cellspacing="1" width="100%">
<tr>
<td width="10%"></td>
<td width="10%"></td>
<td width="10%"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Race</b></td>
<td><b>Title</b></td>
<td><b>Homeland</b></td>
<td><b>Description</b></td>
</tr>
<tr>
<td bgcolor="#50E050">Elf</td>
<td bgcolor="#50E050">Sentinel</td>
<td>[[Timberfall]]</td>
<td>The children of Timberfall, [[Elf|Elves]], are legendary when it comes to archery contests – there’s nobody else in Karigor who strikes as accurate as they. Many Elves later decide to become rangers – grandmastery at archery and perception, and the fact that each Elf carries an amulet of perception makes this decision easily understandable. Others are more inclined to further their magic skills. Elves are often invited to come along on a trip because of their specialty of “Foraging”, and the fact that they have trouble swimming under water tends to be overlooked. Experienced Elves may receive the much wanted title of [[Sentinel]]. The Sentinel's second ability “Cloak” affects the entire party and makes them even more popular.</td>
</tr>
<tr>
<td bgcolor="#2080E0">Genie</td>
<td bgcolor="#2080E0">Companion</td>
<td>[[Goetia]]</td>
<td>[[Genie]]s form an intelligent and generally forthcoming race, who have made their home in Goetia. They are born to be spellcasters: their magic attribute is the highest among all the races in Karigor. Genies, by nature already hardly earthbound, are eager to learn the secrets of flight to offset the awful handicap of not being able to wear boots. Until then, they have to make do with their first ability of “Telekinesis”. Although some Genies turn to mischief, most endeavour to accompany groups of adventurers, and seek the honorable title of [[Companion]], which gives them the powerful ability of “Possession” to mess with a foe's mind. Each genie also carries an amulet that helps them to identify uncommon and possibly dangerous items.</td>
</tr>
<tr>
<td bgcolor="#B08050">Troll</td>
<td bgcolor="#B08050">War Troll</td>
<td>[[S'Fauni]]</td>
<td>The [[Troll]]s of S'Fauni are extraordinarily tough, and despite their slowness they are simply very, very hard to kill, not in the least because of their ability of spontaneous “Regeneration”. When it comes to fighting, Trolls will be pushed to the front line. Even though they are easily distracted, Trolls, who can be pleasant company as a friendly Bard, will usually become fierce warriors. The dream of every Troll is to be awarded the title of [[War Troll]], after a particularly great quest, and learn to overcome their slow speed by using their second ability “Berserk”. Their hobby is fixing broken things and that’s why each Troll owns an amulet of repair.</td>
</tr>
<tr>
<td bgcolor="#E0B080">Human</td>
<td bgcolor="#E0B080">Noble</td>
<td>[[Terrax]], [[Semiramis]], [[Murlank]], [[Nannaria]], [[Soronne]], [[Serenity]]</td>
<td>Karigor's most populous race is the [[Human]] race. As the most balanced race among the others, they have built their empires on trade. Every human carries an amulet to boost their merchant skill. All Humans have the “Leadership” ability to improve their effectiveness in combat, whereas their extreme luck offers some protection against magic and traps. Humans are prone to develop religious and superstitious ideas, which often causes arguments among themselves, especially if Saints and Necromancers are facing each other. Sometimes it also makes them afraid of certain types of creatures. A Human's highest aim in life is to become a [[Noble]]. That title grants them their second ability of “Diplomacy” which allows them to meddle even more in everybody's affairs.</td>
</tr>
<tr>
<td bgcolor="#B0B080">Vampire</td>
<td bgcolor="#B0B080">Predator</td>
<td>[[Typhon Expanse]]</td>
<td>Is one born a [[Vampire]], or is one chosen? A visit to their settlements in the Typhon Expanse could perhaps answer that question. Fact is, that Vampires have unique powers and abilities. Each vampire, already quick in combat, can call upon themselves a “Bloodlust” that makes them extremely dangerous, especially at night. In the full light of the day, however, Vampires are somewhat vulnerable. When Vampires successfully pass the [[Predator]] test, they learn the ability of “Levitation” which saves them from a lot of harm. Vampires that want to become a spellcaster don't have it easy, but their interest in Alchemy, for which they posses an amulet, can make it worth the effort.</td>
</tr>
<tr>
<td bgcolor="#E08080">Ogre</td>
<td bgcolor="#E08080">Giantling</td>
<td>[[Etanasfeld]]</td>
<td>[[Ogre]]s are the strongest of all civilized races in Karigor. But for all their power,
they clearly lack in accuracy, and will often miss in combat allowing the frightened enemies to escape. And run they will, when Ogres use their ability to cast “Fear” on their opponents. Ogres just shouldn't forget to bring enough food to still their enormous appetites. They lead a simple life in the desert of Etanasfeld, but they do have a healthy curiosity, and own a special amulet that helps them to disarm traps with greater success. Many Ogres are loners, and choose careers as shipcaptains on the Sea of Mist, or as Thieves or Assassins. A particularly brave Ogre, however, may be promoted to [[Giantling]], and gain the second ability of “Deflection” to deal with counter-attacks.</td>
</tr>
</table>
----
==Abilities==
<table cellspacing="0" width="100%">
<tr>
<td width="16%"></td>
<td width="14%"></td>
<td width="14%"></td>
<td width="14%"></td>
<td width="*"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Race</b></td>
<td><b>Amulet</b></td>
<td><b>First ability</b></td>
<td><b>Second ability</b></td>
<td><b>Positive extra</b></td>
<td><b>Negative extra</b></td>
</tr>
<tr>
<td bgcolor="#50E050">Elf</td>
<td>+3 [[Perception]]</td>
<td>[[Foraging]]</td>
<td>[[Cloak]]</td>
<td>[[saving throw]]</td>
<td>[[swimming|shorter underwater breathing]]</td>
</tr>
<tr><td bgcolor="#2080E0">Genie</td>
<td>+3 [[Identify Item]]</td>
<td>[[Telekinesis]]</td>
<td>[[Possession]]</td>
<td>doesn't get [[Weakness|weak]]</td>
<td>can't equip [[footwear]]</td>
</tr>
<tr><td bgcolor="#B08050">Troll</td>
<td>+3 [[Repair]]</td>
<td>[[Regeneration]]</td>
<td>[[Berserk]]</td>
<td>natural [[preservation]]</td>
<td>distracted by [[animal]]s</td>
</tr>
<tr><td bgcolor="#E0B080">Human</td>
<td>+3 [[Merchant]]</td>
<td>[[Leadership]]</td>
<td>[[Diplomacy]]</td>
<td>small chance of fast [[recovery]]</td>
<td>small chance of [[fobia]]</td>
</tr>
<tr><td bgcolor="#B0B080">Vampire</td>
<td>+3 [[Alchemy]]</td>
<td>[[Bloodlust]]</td>
<td>[[Levitate]]</td>
<td>[[skill]] boost at [[night]]</td>
<td>[[day]]time [[statistic]]s drop</td>
</tr>
<tr><td bgcolor="#E08080">Ogre</td>
<td>+3 [[Disarm Trap]]</td>
<td>[[Fear]]</td>
<td>[[Deflect]]</td>
<td>larger [[inventory]]</td>
<td>[[hunger|hungry]] twice as fast</td>
</tr>
<tr><td colspan="6" align="left">The second ability is granted with the racial [[title]]. All [[Ability|abilities]] gain in power with the [[level]] of the character.<br>
At [[start-up]], except in [[peasant game]]s, each character receives an [[Amulet]] boosting one [[miscellaneous skill]].</td></tr>
</table>
----
==Initial values==
===Statistics===
<table cellspacing="0" width="100%">
<tr align="center" width="16%">
<td align="left"><b>Race</b></td>
<td width="14%"><b>Might</b></td>
<td width="14%"><b>Magic</b></td>
<td width="14%"><b>Endurance</b></td>
<td width="14%"><b>Accuracy</b></td>
<td width="14%"><b>Speed</b></td>
<td width="14%"><b>Luck</b></td>
</tr>
<tr align="center"><td bgcolor="#50E050" align="left">Elf</td>
<td>11</td><td>15</td><td> 7</td><td>21</td><td>11</td><td>11</td></tr>
<tr align="center"><td bgcolor="#2080E0" align="left">Genie</td>
<td> 7</td><td>21</td><td>11</td><td>11</td><td>15</td><td>11</td></tr>
<tr align="center"><td bgcolor="#B08050" align="left">Troll</td>
<td>15</td><td>11</td><td>21</td><td>11</td><td> 7</td><td>11</td></tr>
<tr align="center"><td bgcolor="#E0B080" align="left">Human</td>
<td>11</td><td>11</td><td>11</td><td>11</td><td>11</td><td>21</td></tr>
<tr align="center"><td bgcolor="#B0B080" align="left">Vampire</td>
<td>11</td><td> 7</td><td>11</td><td>15</td><td>21</td><td>11</td></tr>
<tr align="center"><td bgcolor="#E08080" align="left">Ogre</td>
<td>21</td><td>11</td><td>15</td><td> 7</td><td>11</td><td>11</td></tr>
</table>
Each character receives 10 additional points to distribute freely over the statistics [[might]], [[magic]], [[endurance]], [[accuracy]], [[speed]] and [[luck]].
===<br>Resistances===
<table cellspacing="0" width="100%">
<tr align="center">
<td width="10%" align="left"><b>Race</b></td>
<td width="9%"><b>Fire</b></td>
<td width="9%"><b>Air</b></td>
<td width="9%"><b>Water</b></td>
<td width="9%"><b>Earth</b></td>
<td width="9%"><b>Spirit</b></td>
<td width="9%"><b>Mind</b></td>
<td width="9%"><b>Body</b></td>
<td width="9%"><b>Light</b></td>
<td width="9%"><b>Grey</b></td>
<td width="9%"><b>Dark</b></td>
</tr>
<tr align="center"><td bgcolor="#50E050" align="left">Elf </td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#2080E0" align="left">Genie </td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#B08050" align="left">Troll </td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#E0B080" align="left">Human </td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#B0B090" align="left">Vampire </td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#E08080" align="left">Ogre </td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center">
<td align="left"><b>Title</b></td>
<td><b>Fire</b></td>
<td><b>Air</b></td>
<td><b>Water</b></td>
<td><b>Earth</b></td>
<td><b>Spirit</b></td>
<td><b>Mind</b></td>
<td><b>Body</b></td>
<td><b>Light</b></td>
<td><b>Grey</b></td>
<td><b>Dark</b></td>
</tr>
<tr align="center"><td bgcolor="#50E050" align="left">Sentinel </td><td> 0</td><td> 0</td><td> 0</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#2080E0" align="left">Companion</td><td> 0</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 5</td><td> 0</td><td> 5</td></tr>
<tr align="center"><td bgcolor="#B08050" align="left">War Troll</td><td> 0</td><td> 0</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td> 5</td><td> 0</td><td> 5</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#E0B080" align="left">Noble </td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#B0B080" align="left">Predator </td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td>10</td></tr>
<tr align="center"><td bgcolor="#E08080" align="left">Giantling</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td></tr>
</table>
----
[[Category:Player character]][[Category:Race| ]]
2bc43b0b017174ff429af86eb5b211b19a18c247
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Liquid
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Mt. Pilanteko (province)
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/* Communities */
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{{map}}
{{provinces}}
'''Mt. Pilanteko''' is located near-west in the very south of [[Karigor]]. This is one of the first [[map]]s that the [[party]] will visit.
Neighbouring maps are [[S'Fauni]] (west), [[Eftling]] (northwest), [[Ryft (province)|Ryft]] (northeast), [[Serenity (province)|Serenity]] (east).
To the south, Mt. Pilanteko borders on two maps of [[Jadame]]: [[Murmurwoods]] (southwest) and [[Alvar]] (southeast). These two maps are not part of the [[game]].
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_MtPilanteko.png</div>
===Communities===
* [[Volos]], town of the [[Centaur]]s (central south, on the mountain)
* A few [[Human]] settlers and archeologists (center)
* In the west: followers of the [[Cult of Meh]], with headquarters in the Temple of Meh
===Geography===
* [[Meridian]], the water northeast
* [[Mt. Pilanteko (mountain)]], the mountain
===Monsters (surface)===
* [[Gnoll]]s (Gnoll, Gnoll Marauder, Gnoll Bokor)
* [[Mantis]]es (Flying Roach, Mantis, Praying Mantis)
* [[Octopus]]es (Devilfish, Octopus, Kraken)
* [[Zombie]]s (Walking Dead, Zombie, Plague Zombie)
===Animals===
[[Goat]]s, [[Panda|Panda's]], [[Fish]], [[Birds]]
===Dungeons===
* [[Ankka Knox]] - on the large island
* [[Moon Observatory]] - on the mountain peak
* [[Temple of Meh]] - west of the mountain
===Objects===
* [[Obelisk]] #12
* Random [[Game (challenge)|Game]] (+3 [[Skillpoint]]s once to characters that have 30 in the required [[statistic]])
* [[Flame]] of [[Shield (spell)|Shield]] (Halves damage received from ranged attacks for 3 hours, or until rest or travel)
* Flame of [[Heroism]] (+10 to damage for 3 hours, or until rest or travel)
* Flame of [[Earth Resistance]] (+20 to Earth Resistance for 6 hours, or until rest or travel)
* [[Well]] of +2 [[Speed]] (8 Charges of +2 permanent Speed, if natural Speed<15, respawns)
* [[Fountain]] of +5 [[Spellpoints]] (Replenishes 5 spellpoints, maximum 50 charges, recharge 10 per day)
* Fountain of +10 [[Luck]] (Temporarily +10 Luck for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring provinces S'Fauni (west) and Serenity (east) can be reached on [[walk|foot]] overland, which takes 5 days. From Serenity, [[Etanasfeld]] (east) and [[Goetia]] (far east) can also be reached on foot. From S'Fauni (far west), a [[bridge]] over the Meridian leads to [[Eftling]] (northwest), but it needs to be repaired first.
Ryft (northeast) can also be reached on foot in 5 days time from Serenity, but that route goes through the Wanderhoven to the plateau of [[Tuatha's Tel]], and only after opening the [[door]] which is later in the game. Soronne (northeast) cannot be reached on foot.
===Coach===
Every [[week]], two [[coach]]es leave at the Hapless Hooves for S'Fauni (west): on Wednesdays and Saturdays; from there, the party can take a ride back on Tuesdays and Saturdays. Three more coaches leave Mt. Pilanteko for Serenity: on Tuesdays, Thursdays and Sundays; a return trip is available on Mondays, Wednesdays and Fridays. All coach rides take two days.
===Boat===
There are no [[boat]]s available in Mt. Pilanteko.
===Ship===
Mt. Pilanteko has no [[dock]]s. The nearest port is located in Etanasfeld, east of Serenity.
===Town Portal===
Mt. Pilanteko has no [[Central Fountain]]. The nearest [[Town Portal]] destination is Serenity.
----
==Citizens==
===Human settlers and archeologists===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Hapless Hooves]]</td>
<td>[[Stables]]</td>
<td>Tami Blair</td>
</tr>
<tr>
<td>[[The Iron Lady]]</td>
<td>[[Tavern]]</td>
<td>Major Blair, Marge Blair</td>
</tr>
<tr>
<td></td>
<td>Dig</td>
<td>Lucretius Bones, Harry Ford, Melinda Lucia, Janice O'Connor, Sean O'Connor</td>
</tr>
</table><br>
===Volos===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Elym's Fire]]</td>
<td>[[Apothecary]]</td>
<td>Elym, Mimosa, Doupe</td>
</tr>
<tr>
<td>[[Ixion's Stone]]</td>
<td>[[General Store]]</td>
<td>Cyllarus, Hylonome, Amphy</td>
</tr>
<tr>
<td>[[Prime Guild of Body]]</td>
<td>[[Guild]]</td>
<td>Elatus, Pholus, Isoples</td>
</tr>
<tr>
<td>[[Miracles on the Mountain]]</td>
<td>[[Magic Shop]]</td>
<td>Teleboas, Perimedina, Thereus</td>
</tr>
<tr>
<td>[[Barbar's Gym]]</td>
<td>[[Training Hall]]</td>
<td>Biennor, Dorylass, Homad</td>
</tr>
<tr>
<td>Royal Hut</td>
<td>[[House]]</td>
<td>Chiron, Chariklo, Melanippe</td>
</tr>
<tr>
<td>Asbolus' Hut</td>
<td>House</td>
<td>Asbolus, Pylenor</td>
</tr>
<tr>
<td>Demoleon's Hut</td>
<td>House</td>
<td>Demoleon, Lucinda</td>
</tr>
<tr>
<td>Euryt's Hut</td>
<td>House</td>
<td>Euryt, Nessie</td>
</tr>
<tr>
<td>Saggitarius' Hut</td>
<td>House</td>
<td>Saggitarius</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Ankka Knox]]</td>
<td>[[Dungeon]]</td>
<td>Tennessee Ernie Ford</td>
</tr>
<tr>
<td>[[Moon Observatory]]</td>
<td>Dungeon</td>
<td>Robin the Mobile, Parador</td>
</tr>
<tr>
<td>Temple of Meh</td>
<td>Dungeon</td>
<td>Sir Galrim</td>
</tr>
</table><br>
===Who is who===
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Major Blair]] - veteran, father of Marge and Tami</td>
<td>[[Marge Blair]] - taverner</td>
</tr>
<tr>
<td>[[Lucretius Bones]] - archeologist</td>
<td>[[Tami Blair]] - stablemistress</td>
</tr>
<tr>
<td>[[Harry Ford]] - tomb raider, betrothed of Janice</td>
<td>[[Janice O'Connor]] - expert [[teacher]] of [[Dagger]], daughter of Sean</td>
</tr>
<tr>
<td>[[Sean O'Connor]] - professor</td>
<td>[[Melinda Lucia]] - expert teacher of [[Sword]]</td>
</tr>
<tr>
<td>[[Parador]] - benighter</td>
<td></td>
</tr>
<tr>
<td>[[Robin the Mobile]] - dark mage</td>
<td></td>
</tr>
<tr>
<td>[[Sir Galrim]] - master teacher of [[Dodging]]</td>
<td></td>
</tr>
<tr>
<td>[[Tennessee Ernie Ford]] - museum guide</td>
<td></td>
</tr>
</table><br>
====Centaurs====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Asbolus]] - game master</td>
<td>[[Chariklo]] - queen of the Centaurs</td>
</tr>
<tr>
<td>[[Biennor]] - trainer</td>
<td>[[Dorylass]] - expert teacher of [[Spear]]</td>
</tr>
<tr>
<td>[[Chiron]] - king of the Centaurs</td>
<td>[[Hylonome]] - comforter</td>
</tr>
<tr>
<td>[[Cyllarus]] - retailer</td>
<td>[[Lucinda]] - expert teacher of [[Perception]]</td>
</tr>
<tr>
<td>[[Demoleon]] - master teacher of [[Chain]]</td>
<td>[[Mimosa]] - expert teacher of [[Alchemy]]</td>
</tr>
<tr>
<td>[[Elatus]] - guildmaster</td>
<td>[[Nessie]] - huntress</td>
</tr>
<tr>
<td>[[Elym]] - herbalist</td>
<td>[[Perimedina]] - magicker</td>
</tr>
<tr>
<td>[[Euryt]] - expert teacher of [[Identify Monster]]</td>
<td></td>
</tr>
<tr>
<td>[[Pholus]] - prophet</td>
<td></td>
</tr>
<tr>
<td>[[Pylenor]] - gatekeeper</td>
<td></td>
</tr>
<tr>
<td>[[Saggitarius]] - grandmaster teacher of [[Bow]]</td>
<td></td>
</tr>
<tr>
<td>[[Teleboas]] - master teacher of [[Spellcasting]]</td>
<td></td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Homad]] - son of Biennor and Dorylass</td>
<td>[[Amphy]] - daughter of Cyllarus and Hylonome</td>
</tr>
<tr>
<td>[[Isoples]] - son of Elatus</td>
<td>[[Doupe]] - daughter of Elym and Mimosa</td>
</tr>
<tr>
<td>[[Thereus]] - son of Teleboas and Perimedina</td>
<td>[[Melanippe]] - daughter of Chiron and Chariklo</td>
</tr>
</table>
[[Category:Province]][[Category:Mt. Pilanteko| ]]
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Boost
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/* Types of boost */
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{{Boost}}
There are many locations in [[Karigor]] that offer a '''boost''' to the [[player character]]s' [[attribute]]s. These opportunities come in the form of [[well]]s, [[pedestal]]s, [[test]]s, and other [[object]]s. Some of these attribute boosts are temporary, but others are permanent. Like [[equipment]] and [[experience]], they are a main course to turn a vulnerable, whimpy player character into an almost invincible hero.
----
==Types of boost==
<table cellspacing="1" width="78%">
<tr>
<td width="16%"><b>booster</b></td>
<td width="84%"><b>boost</b></td>
</tr>
<tr>
<td bgcolor="#F0B090">[[Throne]]</td>
<td>Permanently +10 to all [[statistic]]s and [[resistance]]s for [[player character]]s of a certain [[race]] on a specific [[day]] of the week</td>
</tr>
<tr>
<td bgcolor="#90B0F0" rowspan="4">[[Well]]</td>
<td>Permanently +2 to one statistic, if current value is less than 15; 8 charges, respawns</td>
</tr>
<tr><td>Temporarily +30 to one or two statistics</td></tr>
<tr><td>Temporarily +10 or +30 [[level]]s</td></tr>
<tr><td>Special effects (Well of Contribution, Well of Wisdom, Well of Wonders, Wishing Well)</td></tr>
<tr>
<td bgcolor="#90D0D0" rowspan="6">[[Fountain]]</td>
<td>Temporarily +10 to one statistic, +25 to all, or +50 to [[luck]]</td>
</tr>
<tr><td>Temporarily +30 to [[Elemental Resistance|elemental]], [[Self Resistance|self]] or [[Path Resistance|path]] resistances, or +20 to all</td></tr>
<tr><td>Temporarily +20 or +50 to [[armour class]]</td></tr>
<tr><td>Replenishes 5, 20 or 50 [[Hitpoint|hit-]] or [[Spellpoint]]s; 50 charges, recharges</td></tr>
<tr><td>Special effects (Fountain of Destiny, Fountain of Youth)</td></tr>
<tr><td>([[Central Fountain]]) [[Town Portal]] to a choice of destinations</td></tr>
<tr>
<td bgcolor="#90F0B0" rowspan="2">[[Challenge]]</td>
<td>+3, +5, +7 or +10 [[Skillpoint]]s if the player character wins the game, contest, test or challenge in one statistic</td>
</tr>
<tr><td>+50 Skillpoints if the character wins the trial in all statistics</td></tr>
<tr>
<td bgcolor="#B0F090" rowspan="2">[[Flame]]</td>
<td>Short-time +20 to one resistance</td>
</tr>
<tr><td>Short-time spell effect (various)</td></tr>
<tr>
<td bgcolor="#F090B0">[[Barrel]]</td>
<td>Permanently +2 to one statistic; single charge of liquid, respawns</td>
</tr>
<tr>
<td bgcolor="#B090F0">[[Cauldron]]</td>
<td>Permanently +2 to one resistance; single charge of brew, respawns</td>
</tr>
<tr>
<td bgcolor="#D0D090">[[Horseshoe]]</td>
<td>+2 Skillpoints when swallowed</td>
</tr>
<!-- <tr>
<td bgcolor="#D090F0">[[Buoy]]</td>
<td>+5 Skillpoints</td>
</tr> -->
<tr>
<td bgcolor="#C0C0C0">Miscellaneous</td>
<td>Various effects</td>
</tr>
</table>
----
<br clear=all/>
==Boosts per province==
===Objects===
<table cellspacing="1" width="100%">
<tr>
<td width="32%"><b>booster</b></td>
<td width="68%"><b>boost</b></td>
</tr>
<tr>
<td colspan=2><b>[[Terrax]]</b></td>
</tr>
<tr>
<td bgcolor="#90F0B0">Random Test</td>
<td>+7 Skillpoints once to characters that have 100 in the required statistic</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Invisibility</td>
<td>Invisibility for 1 hour, until touched, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Town Portal</td>
<td>Instant travel to any destination on the Town Portal map</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Body Resistance</td>
<td>+20 to Body Resistance for 6 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of +30 Accuracy and Speed</td>
<td>Temporarily +30 Accuracy and Speed for 2 days or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of Wisdom</td>
<td>+5000 Experience for 5000 gold (2000 charges), reputation -1</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of +20 Hitpoints</td>
<td>Replenishes 20 Hitpoints, maximum 50 charges, recharges 10 per day</td>
</tr>
<tr>
<td bgcolor="90D0D0">Central Fountain</td>
<td>Instant travel to any destination on the Town Portal map</td>
</tr>
<tr>
<td colspan=2><b>[[Semiramis]]</b></td>
</tr>
<tr>
<td bgcolor="F0B090">Peacock Throne</td>
<td>Permanently +10 to all statistics and resistances of Humans on one Monday</td>
</tr>
<tr>
<td bgcolor="#90F0B0">Random Test</td>
<td>+7 Skillpoints once to characters that have 100 in the required statistic</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Haste</td>
<td>Reduces recovery time for 1 hour, or until rest or travel, 6 hours weak afterwards</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Elemental Resistance</td>
<td>+20 to Elemental Resistances for 6 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of +30 Magic and Luck</td>
<td>Temporarily +30 Magic and Luck for 2 days or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of Destiny</td>
<td>+20 Skillpoints once per character for 50000 gold, -5 reputation</td>
</tr>
<tr>
<td bgcolor="90D0D0">Central Fountain</td>
<td>Instant travel to any destination on the Town Portal map</td>
</tr>
<tr>
<td colspan=2><b>[[Murlank]]</b></td>
</tr>
<tr>
<td bgcolor="#90F0B0">Random Contest</td>
<td>+5 Skillpoints once to characters that have 50 in the required statistic</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Earth Resistance</td>
<td>+20 to Earth Resistance for 6 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Grey Resistance</td>
<td>+20 to Grey Resistance for 6 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Dark Resistance</td>
<td>+20 to Dark Resistance for 6 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of +2 Accuracy</td>
<td>8 Charges of +2 permanent Accuracy, if natural Accuracy<15, respawns</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of +30 Luck</td>
<td>Temporarily +30 Luck for 2 days or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of +10 Endurance</td>
<td>Temporarily +10 Endurance for 2 days or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90D0D0">Central Fountain</td>
<td>Instant travel to any destination on the Town Portal map</td>
</tr>
<tr>
<td colspan=2><b>[[Timberfall]]</b></td>
</tr>
<tr>
<td bgcolor="F0B090">Throne of Titania</td>
<td>Permanently +10 to all statistics and resistances of Elves on one Wednesday</td>
</tr>
<tr>
<td bgcolor="#90F0B0">Random Contest</td>
<td>+5 Skillpoints once to characters that have 50 in the required statistic</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Shield</td>
<td>Halves damage received from ranged attacks for 3 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Heroism</td>
<td>+10 to Damage dealt for 3 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Air Resistance</td>
<td>+20 to Air Resistance for 6 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of +30 Magic and Luck</td>
<td>Temporarily +30 Magic and Luck for 2 days or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of +50 Luck</td>
<td>Temporarily +50 Luck for 2 days or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of +30 Path Resistance</td>
<td>Temporarily +30 Path Resistance for 2 days or until rest or travel</td>
</tr>
<tr>
<td colspan=2><b>[[Nannaria]]</b></td>
</tr>
<tr>
<td bgcolor="#90F0B0">Random Test</td>
<td>+7 Skillpoints once to characters that have 100 in the required statistic</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Protection from Magic</td>
<td></td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Bless</td>
<td>+10 to Chance-to-hit for 3 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Day of the Gods</td>
<td>+35 to all six Statistics for 2 days, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of +30 Levels</td>
<td>Temporarily +30 Levels for 2 days or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of +30 Elemental Resistance</td>
<td>Temporarily +30 Elemental Resistance for 2 days or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90D0D0">Central Fountain</td>
<td>Instant travel to any destination on the Town Portal map</td>
</tr>
<tr>
<td colspan=2><b>[[Typhon Expanse]]</b></td>
</tr>
<tr>
<td bgcolor="F0B090">Lassen's Throne</td>
<td>Permanently +10 to all statistics and resistances of Vampires on one Friday</td>
</tr>
<tr>
<td bgcolor="#90F0B0">Random Challenge</td>
<td>+10 Skillpoints once to characters that have 200 in the required statistic</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Immolation</td>
<td>Ring of Fire around the party for 1 hour, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Fleet Foot</td>
<td>+75% to Walking velocity for 3 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Day of the Gods</td>
<td>+35 to all six Statistics for 2 days, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Self Resistance</td>
<td>+20 to Self Resistances for 6 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of +30 Might and Endurance</td>
<td>Temporarily +30 Might and Endurance for 2 days or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of Wonders</td>
<td>Chances of 10%: eradicated, dead, stoned, paralyzed, 1 year added to age, 10000 gold, 25000 experience, +50 temporarily to all six statistics, +50 temporarily to all resistances, nothing</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of +50 Spellpoints</td>
<td>Replenishes 50 Spellpoints, maximum 50 charges, recharges 10 per day</td>
</tr>
<tr>
<td colspan=2><b>[[Eftling]]</b></td>
</tr>
<tr>
<td bgcolor="#90F0B0">Random Contest</td>
<td>+5 Skillpoints once to characters that have 50 in the required statistic</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Air Resistance</td>
<td>+20 to Air Resistance for 6 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Spirit Resistance</td>
<td>+20 to Spirit Resistance for 6 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of +2 Magic</td>
<td>8 Charges of +2 permanent Magic, if natural Magic<15, respawns</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of +30 Speed</td>
<td>Temporarily +30 Speed for 2 days or until rest or travel</td>
</tr>
<tr>
<td colspan=2><b>[[Ryft (province)|Ryft]]</b></td>
</tr>
<tr>
<td bgcolor="#90F0B0">Random Contest</td>
<td>+5 Skillpoints once to characters that have 50 in the required statistic</td>
</tr>
<tr>
<td bgcolor="#90F0B0">Trial of Might and Magic</td>
<td>+50 Skillpoints once to characters that have 200 in all six statistics</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Fleet Foot</td>
<td>+75% to Walking velocity for 3 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Spirit Resistance</td>
<td>+20 to Spirit Resistance for 6 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of +10 Levels</td>
<td>Temporarily +10 Levels for 2 days or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of +30 Accuracy</td>
<td>Temporarily +30 Accuracy for 2 days or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of +20 Armour Class</td>
<td>Temporarily +20 Armour Class for 2 days or until rest or travel</td>
</tr>
<tr>
<td bgcolor="C0C0C0">Shrine of the Titans</td>
<td>Temporarily +500 Might, -100 Speed for 2 days or until rest or travel</td>
</tr>
<tr>
<td colspan=2><b>[[Soronne (province)|Soronne]]</b></td>
</tr>
<tr>
<td bgcolor="#90F0B0">Random Contest</td>
<td>+5 Skillpoints once to characters that have 50 in the required statistic</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Bless</td>
<td>+10 to Chance-to-hit for 3 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Body Resistance</td>
<td>+20 to Body Resistance for 6 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of +30 Endurance</td>
<td>Temporarily +30 Endurance for 2 days or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of +20 Spellpoints</td>
<td>Replenishes 20 Spellpoints, maximum 50 charges, recharges 10 per day</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of +10 Magic</td>
<td>Temporarily +10 Magic for 2 days or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of +30 Self Resistance</td>
<td>Temporarily +30 Self Resistance for 2 days or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90D0D0">Central Fountain</td>
<td>Instant travel to any destination on the Town Portal map</td>
</tr>
<tr>
<td colspan=2><b>[[Sea of Mist (province)|Sea of Mist]]</b></td>
</tr>
<tr>
<td bgcolor="#90F0B0">Random Test</td>
<td>+7 Skillpoints once to characters that have 100 in the required statistic</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Water Walk</td>
<td>Water Walk for 3 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Heroism</td>
<td>+10 to Damage dealt for 3 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Spirit Resistance</td>
<td>+20 to Spirit Resistance for 6 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of +30 Might</td>
<td>Temporarily +30 Might for 2 days or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of +50 Armour Class</td>
<td>Temporarily +50 Armour Class for 2 days or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of +20 Resistance</td>
<td>Temporarily +20 to all Resistances for 2 days or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of Youth</td>
<td>Removes all unnatural aging</td>
</tr>
<tr>
<td colspan=2><b>[[S'Fauni]]</b></td>
</tr>
<tr>
<td bgcolor="F0B090">Callahan's Throne</td>
<td>Permanently +10 to all statistics and resistances of Trolls on one Tuesday</td>
</tr>
<tr>
<td bgcolor="#90F0B0">Random Contest</td>
<td>+5 Skillpoints once to characters that have 50 in the required statistic</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Water Resistance</td>
<td>+20 to Water Resistance for 6 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Mind Resistance</td>
<td>+20 to Mind Resistance for 6 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of +2 Endurance</td>
<td>8 Charges of +2 permanent Endurance, if natural Endurance<15, respawns</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of +30 Magic</td>
<td>Temporarily +30 Magic for 2 days or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of +10 Accuracy</td>
<td>Temporarily +10 Accuracy for 2 days or until rest or travel</td>
</tr>
<tr>
<td colspan=2><b>[[Mt. Pilanteko (province)|Mt. Pilanteko]]</b></td>
</tr>
<tr>
<td bgcolor="#90F0B0">Random Game</td>
<td>+3 Skillpoints once to characters that have 30 in the required statistic</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Shield</td>
<td>Halves damage received from ranged attacks for 3 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Heroism</td>
<td>+10 to Damage for 3 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Earth Resistance</td>
<td>+20 to Earth Resistance for 6 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of +2 Speed</td>
<td>8 Charges of +2 permanent Speed, if natural Speed<15, respawns</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of +5 Spellpoints</td>
<td>Replenishes 5 Spellpoints, maximum 50 charges, recharges 10 per day</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of +10 Luck</td>
<td>Temporarily +10 Luck for 2 days or until rest or travel</td>
</tr>
<tr>
<td colspan=2><b>[[Serenity (province)|Serenity]]</b></td>
</tr>
<tr>
<td bgcolor="#90F0B0">Random Game</td>
<td>+3 Skillpoints once to characters that have 30 in the required statistic</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Day of the Gods</td>
<td>+35 to all six Statistics for 2 days, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Fire Resistance</td>
<td>+20 to Fire Resistance for 6 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of +2 Luck</td>
<td>8 Charges of +2 permanent Luck, if natural Luck<15, respawns</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of Contribution</td>
<td>Gives party +1000 gold once a week if party has less than 100 gold in total</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of +10 Might</td>
<td>Temporarily +10 Might for 2 days or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90D0D0">Central Fountain</td>
<td>Instant travel to any destination on the Town Portal map</td>
</tr>
<tr>
<td colspan=2><b>[[Etanasfeld]]</b></td>
</tr>
<tr>
<td bgcolor="F0B090">Throne of Gol</td>
<td>Permanently +10 to all statistics and resistances of Ogres on one Thursday</td>
</tr>
<tr>
<td bgcolor="#90F0B0">Random Game</td>
<td>+3 Skillpoints once to characters that have 30 in the required statistic</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Haste</td>
<td>Reduces recovery time for 1 hour, or until rest or travel, 6 hours weak afterwards</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Stone Skin</td>
<td>+10 to Armour Class for 3 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Fire Resistance</td>
<td>+20 to Fire Resistance for 6 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of +2 Might</td>
<td>8 Charges of +2 permanent Might, if natural Might<15, respawns</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of +5 Hitpoints</td>
<td>Replenishes 5 Hitpoints, maximum 50 charges, recharge 10 per day</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of +10 Speed</td>
<td>Temporarily +10 Speed for 2 days or until rest or travel</td>
</tr>
<tr>
<td colspan=2><b>[[Goetia]]</b></td>
</tr>
<tr>
<td bgcolor="F0B090">Throne of Iblis</td>
<td>Permanently +10 to all statistics and resistances of Genies on one Saturday</td>
</tr>
<tr>
<td bgcolor="#90F0B0">Random Challenge</td>
<td>+10 Skillpoints once to characters that have 200 in the required statistic</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Shield</td>
<td>Halves damage received from ranged attacks for 3 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Stone Skin</td>
<td>+10 to Armour Class for 3 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Light Resistance</td>
<td>+20 to Light Resistance for 6 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Grey Resistance</td>
<td>+20 to Grey Resistance for 6 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90B0F0">Wishing Well</td>
<td>Throw gold in until echo for temporarily +20 to all Statistics and Resistances next week</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of +50 Hitpoints</td>
<td>Replenishes 50 hitpoints, maximum 50 charges, recharges 10 per day</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of +25 Statistics</td>
<td>Temporarily +25 to all six Statistics for 2 days or until rest or travel</td>
</tr>
</table>
----
===Horseshoes===
''Horseshoes can primarily be found lying around at [[stable]]s. On rare occasions, a horseshoe may show up as [[treasure]] or [[loot]], or for sale in a [[shop]].''
<table cellspacing="1" width="60%">
<tr>
<td width="25%"><b>province</b></td>
<td width="25%"><b>location</b></td>
<td width="50%" align="center"><b>horseshoes</b></td>
</tr>
<tr>
<td>Terrax</td>
<td>[[Wizards of the Coach]]</td>
<td bgcolor="#D0D090" align="center">2</td>
</tr>
<tr>
<td>Semiramis</td>
<td>[[Santa Faye Trail]]</td>
<td bgcolor="#D0D090" align="center">2</td>
</tr>
<tr>
<td>Murlank</td>
<td>[[Blazing Saddles]]</td>
<td bgcolor="#D0D090" align="center">3</td>
</tr>
<tr>
<td>Timberfall</td>
<td>[[Morrigan Express]]</td>
<td bgcolor="#D0D090" align="center">2</td>
</tr>
<tr>
<td>Nannaria</td>
<td>[[Black Bart's Stages]]</td>
<td bgcolor="#D0D090" align="center">2</td>
</tr>
<tr>
<td>Nannaria</td>
<td>[[The Postman]]</td>
<td bgcolor="#D0D090" align="center">2</td>
</tr>
<tr>
<td>Typhon Expanse</td>
<td>[[Crypt on Wheels]]</td>
<td bgcolor="#D0D090" align="center">2</td>
</tr>
<tr>
<td>Eftling</td>
<td>[[CSR Corral]]</td>
<td bgcolor="#D0D090" align="center">2</td>
</tr>
<tr>
<td>Soronne</td>
<td>[[Crazy Horses]]</td>
<td bgcolor="#D0D090" align="center">2</td>
</tr>
<tr>
<td>S'Fauni</td>
<td>[[The Trolley]]</td>
<td bgcolor="#D0D090" align="center">2</td>
</tr>
<tr>
<td>Mt. Pilanteko</td>
<td>[[Hapless Hooves]]</td>
<td bgcolor="#D0D090" align="center">2</td>
</tr>
<tr>
<td>Serenity</td>
<td>[[Chortling Ambler]]</td>
<td bgcolor="#D0D090" align="center">2</td>
</tr>
</table>
----
[[Category:Boost| ]]
[[Category:Map]]
34b147301de3699f41edcd48f81c6c9d30fbf7aa
Category:Player character
14
1548
2287
1878
2010-09-06T23:00:00Z
Ribannah
2
wikitext
text/x-wiki
{{Player character}}
[[Category:Party]]
034121c1da49ad337b8be39dca7816f85e18ad90
Etanasfeld
0
1437
2288
2199
2010-09-06T23:01:01Z
Ribannah
2
/* Monsters (surface) */
wikitext
text/x-wiki
{{map}}
{{provinces}}
'''Etanasfeld''' is located near-east in the very south of [[Karigor]]. This is one of the first [[map]]s that the [[party]] will visit.
Neighbouring [[map]]s are [[Serenity (province)|Serenity]] (west), [[Soronne (province)|Soronne]] (northwest), [[Sea of Mist (province)|Sea of Mist]] (northeast), [[Goetia]] (east).
To the southwest, Etanasfeld borders on a map of [[Jadame]]: [[Ironsand]]. This map is not part of the [[game]], nor is the [[Blighted Desert]] that lies southeast.
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Etanasfeld.png</div>
===Communities===
* [[Iotneheim]], town of the [[Blue Ogre]]s, on the west bank of the [[Ardvein]].
* [[Algol]], town of the [[Red Ogre]]s, on the east bank of the Ardvein.
===Geography===
* [[Sea of Mist (sea)|Sea of Mist]], the water northeast
* [[Ardvein]], the lava river streaming from southeast to northeast where it feeds the Sea of Mist
===Monsters (surface)===
* [[Bat]]s (Bat, Flittermaus, Pipistrelle, Vampire Bat)
* [[Gog]]s (Gogling, Gog, Lava Gog)
* [[Ogre (monster)|Ogres]] (Wild Ogre, Ogre Warrior, Ogre Chieftain)
* [[Shark]]s (Shark, Hunter Shark, Bloodshark, Kua Mackerel)
* [[Toad]]s (Toad, Tidal Toad, Red Bombina)
===Animals===
[[Butterfly|Butterflies]], [[Osprey]]s, [[Fish]]
===Dungeons===
* [[Dusk's Cave]] - northwest, not far from Iotneheim
* [[Lair of Bolarg]] - central, on an island in the Ardvein
* [[Twin Cosmos of Weird]] - north, in a cull-the-sac from the Sea of Mist; can't be entered
===Objects===
* [[Obelisk]] #14
* [[Throne]] of Gol (Permanently +10 to all [[statistic]]s and [[resistance]]s of Ogres on one Thursday)
* Random [[Game (challenge)|Game]] (+3 [[Skillpoint]]s once to characters that have 30 in the required statistic)
* [[Flame]] of [[Haste]] (Reduces recovery time for 1 hour, or until rest or travel, 6 hours weak afterwards)
* Flame of [[Stone Skin]] (+10 to [[Armour Class]] for 3 hours, or until rest or travel)
* Flame of [[Fire Resistance]] (+20 to Fire Resistance for 6 hours, or until rest or travel)
* [[Well]] of +2 [[Might]] (8 Charges of +2 permanent Might, if natural Might<15, respawns)
* [[Fountain]] of +5 [[Hitpoints]] (Replenishes 5 hitpoints, maximum 50 charges, recharge 10 per day)
* Fountain of +10 [[Speed]] (Temporarily +10 Speed for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring provinces Serenity (west) and Goetia (east) can be reached on foot overland, which takes 5 days. From Serenity, [[Mt. Pilanteko (province)|Mt. Pilanteko]] (west) and [[S'Fauni]] (far west) can also be reached on foot, but not Soronne (northwest) and Sea of Mist (northeast).
===Coach===
No [[coach]] leaves from Etanasfeld, but there are coaches going west from Serenity.
===Boat===
There are no [[boat]]s available in Etanasfeld. There is a landbridge over the Ardvein, which is heavily guarded on both ends.
===Ship===
At the start of the game, four [[Ogre coaster]]s are docked in the north. They will start sailing for Soronne (Mondays and Fridays) and Goetia (Thursdays) once the [[pirate]]s have been dealt with; all trips take two days. From Soronne, other [[ship]]s sail onto the Sea of Mist.
===Town Portal===
Etanasfeld has no [[Central Fountain]]. The nearest Town Portal destinations are Soronne and Serenity.
----
==Citizens==
===Iotneheim===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Sturdy Clothing]]</td>
<td>[[Armour Shop]]</td>
<td>Jemal</td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Fionn, Reem</td>
</tr>
<tr>
<td>[[Wysiwug]]</td>
<td>[[General Store]]</td>
<td>Oonagh, Fo, Fum, Fee, Fi</td>
</tr>
<tr>
<td>[[The Atlas]]</td>
<td>[[Tavern]]</td>
<td>Golithos, Tchatchacolos</td>
</tr>
<tr>
<td>[[Amara's Purity]]</td>
<td>[[Temple]]</td>
<td>Sandamukhi</td>
</tr>
<tr>
<td>[[Madi's Garden]]</td>
<td>[[Training Hall]]</td>
<td>Moolah, Loundja</td>
</tr>
<tr>
<td>[[Hammer and Spike]]</td>
<td>[[Weapon Shop]]</td>
<td>Goz</td>
</tr>
<tr>
<td>[[House of Advancement]]</td>
<td>[[House]]</td>
<td>Angrboda, Hel</td>
</tr>
<tr>
<td>[[House of Fine Touch]]</td>
<td>House</td>
<td>Ferragus, Monsbiki</td>
</tr>
<tr>
<td>[[House of Gold]]</td>
<td>House</td>
<td>Wayupak</td>
</tr>
<tr>
<td>[[House of Muscles]]</td>
<td>House</td>
<td>Davibanner</td>
</tr>
<tr>
<td>[[House of Squires]]</td>
<td>House</td>
<td>Isore, Mordaga</td>
</tr>
<tr>
<td>[[House of Ventures]]</td>
<td>House</td>
<td>Shrek, Humbaba</td>
</tr>
<tr>
<td>[[House of Whack]]</td>
<td>House</td>
<td>Burijas, Hachiman</td>
</tr>
</table><br>
===Algol===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Bipedal Tartar]]</td>
<td>[[General Store]]</td>
<td>Ulgulu, Bintami</td>
</tr>
<tr>
<td></td>
<td>[[Guardhouse]]</td>
<td>Benandoner</td>
</tr>
<tr>
<td>[[Prime Guild of Fire]]</td>
<td>[[Guild]]</td>
<td>Mahuika</td>
</tr>
<tr>
<td>[[Warriors of Virtue]]</td>
<td>[[Guild]]</td>
<td>Kopuwai, Wendigo</td>
</tr>
<tr>
<td>[[House of Hides]]</td>
<td>House</td>
<td>Jarnsaksa</td>
</tr>
<tr>
<td>[[House of Shaving]]</td>
<td>House</td>
<td>Ojancano, Naitakonita</td>
</tr>
<tr>
<td>[[House of Troves]]</td>
<td>House</td>
<td>Khuljasimsim</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>Dusk's Cave</td>
<td>[[Dungeon]]</td>
<td>Kumbhakarma</td>
</tr>
<tr>
<td>Lair of Bolarg</td>
<td>Dungeon</td>
<td>Bolarg, Fiona, Morgiana</td>
</tr>
<tr>
<td>[[Arquebus]]</td>
<td>[[Ship]]</td>
<td>Og</td>
</tr>
<tr>
<td>[[Dragonlance]]</td>
<td>Ship</td>
<td>Eigyr</td>
</tr>
<tr>
<td>[[Nagfar]]</td>
<td>Ship</td>
<td>Hrym</td>
</tr>
<tr>
<td>[[Prince Henry]]</td>
<td>Ship</td>
<td>Glooskap</td>
</tr>
<tr>
<td></td>
<td>Wizard's Wagon</td>
<td>Merle Silvertongue, Sammo, Frida, Mara, Pippi</td>
</tr>
<tr>
<td></td>
<td>Wizard's Tent</td>
<td>Bron, Dolf, Glim, Goran, Glas</td>
</tr>
<tr>
<td></td>
<td>Wilderness</td>
<td>Cosmo</td>
</tr>
</table><br>
===Who is who===
====Ogres====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Benandoner]] - landbridge captain</td>
<td>[[Angrboda]] - wheelwright</td>
</tr>
<tr>
<td>[[Bolarg]] - red ogre chieftain</td>
<td>[[Bintami]] - potter, wife of Ulgulu</td>
</tr>
<tr>
<td>[[Burijas]] - master teacher of [[Mace]]</td>
<td>[[Eigyr]] - captain of the [[Dragonlance]]</td>
</tr>
<tr>
<td>[[Davibanner]] - grandmaster teacher of [[Bodybuilding]]</td>
<td>[[Jarnsaksa]] - grandmaster teacher of [[Leather]]</td>
</tr>
<tr>
<td>[[Ferragus]] - expert teacher of [[Unarmed]]</td>
<td>[[Mahuika]] - guildmistress</td>
</tr>
<tr>
<td>[[Fionn]] - landbridge captain</td>
<td>[[Monsbiki]] - expert teacher of [[Repair]], cousin of Ferragus</td>
</tr>
<tr>
<td>[[Glooskap]] - captain of the [[Prince Henry]]</td>
<td>[[Moolah]] - trainer</td>
</tr>
<tr>
<td>[[Golithos]] - taverner</td>
<td>[[Mordaga]] - expert teacher of [[Shield]], wife of Isore</td>
</tr>
<tr>
<td>[[Goz]] - weaponsmith</td>
<td>[[Naitakonita]] - barber, wife of Ojancano</td>
</tr>
<tr>
<td>[[Hachiman]] - expert teacher of [[Axe]], brother of Burijas</td>
<td>[[Oonagh]] - retailer, wife of Fionn</td>
</tr>
<tr>
<td>[[Hrym]] - captain of the [[Nagfar]]</td>
<td>[[Sandamukhi]] - healer</td>
</tr>
<tr>
<td>[[Humbaba]] - landbridge guard</td>
<td>[[Wendigo]] - burglar, wife of Kopuwai</td>
</tr>
<tr>
<td>[[Isore]] - expert teacher of [[Sword]]</td>
<td></td>
</tr>
<tr>
<td>[[Jemal]] - armourer</td>
<td></td>
</tr>
<tr>
<td>[[Khuljasimsim]] - grandmaster teacher of [[Disarm Trap]]</td>
<td></td>
</tr>
<tr>
<td>[[Kopuwai]] - guildmaster</td>
<td></td>
</tr>
<tr>
<td>[[Og]] - captain of the [[Arquebus]]</td>
<td></td>
</tr>
<tr>
<td>[[Ojancano]] - landbridge guard</td>
<td></td>
</tr>
<tr>
<td>[[Reem]] - dockmaster</td>
<td></td>
</tr>
<tr>
<td>[[Shrek]] - donkey-driver</td>
<td></td>
</tr>
<tr>
<td>[[Tchatchacolos]] - warrior</td>
<td></td>
</tr>
<tr>
<td>[[Ulgulu]] - retailer</td>
<td></td>
</tr>
<tr>
<td>[[Wayupak]] - userer</td>
<td></td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Fo]] - son of Fionn and Oonagh</td>
<td>[[Fee]] - daughter of Fionn and Oonagh</td>
</tr>
<tr>
<td>[[Fum]] - son of Fionn and Oonagh</td>
<td>[[Fi]] - daughter of Fionn and Oonagh</td>
</tr>
<tr>
<td></td>
<td>[[Hel]] - daughter of Angrboda</td>
</tr>
<tr>
<td></td>
<td>[[Loundja]] - daughter of Moolah</td>
</tr>
</table><br>
====Others====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Cosmo]] - leprechaun</td>
<td>[[Fiona]] - human Princess</td>
</tr>
<tr>
<td>[[Kumbhakarma]] - giant</td>
<td></td>
</tr>
<tr>
<td>[[Merle Silvertongue]] - wizard</td>
<td>[[Morgiana]] - maid</td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Bron]] - human boy</td>
<td>[[Frida]] - halfling girl</td>
</tr>
<tr>
<td>[[Dolf]] - wizard boy</td>
<td>[[Glas]] - elf girl</td>
</tr>
<tr>
<td>[[Glim]] - dwarf boy</td>
<td>[[Mara]] - halfling girl</td>
</tr>
<tr>
<td>[[Goran]] - human boy</td>
<td>[[Pippi]] - halfling girl</td>
</tr>
<tr>
<td>[[Sammo]] - halfling boy</td>
<td></td>
</tr>
</table>
[[Category:Province]][[Category:Etanasfeld| ]]
f4dc18d709291b983d395e542d9ad2abb86b5803
2320
2288
2010-09-07T00:11:58Z
Ribannah
2
/* Who is who */
wikitext
text/x-wiki
{{map}}
{{provinces}}
'''Etanasfeld''' is located near-east in the very south of [[Karigor]]. This is one of the first [[map]]s that the [[party]] will visit.
Neighbouring [[map]]s are [[Serenity (province)|Serenity]] (west), [[Soronne (province)|Soronne]] (northwest), [[Sea of Mist (province)|Sea of Mist]] (northeast), [[Goetia]] (east).
To the southwest, Etanasfeld borders on a map of [[Jadame]]: [[Ironsand]]. This map is not part of the [[game]], nor is the [[Blighted Desert]] that lies southeast.
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Etanasfeld.png</div>
===Communities===
* [[Iotneheim]], town of the [[Blue Ogre]]s, on the west bank of the [[Ardvein]].
* [[Algol]], town of the [[Red Ogre]]s, on the east bank of the Ardvein.
===Geography===
* [[Sea of Mist (sea)|Sea of Mist]], the water northeast
* [[Ardvein]], the lava river streaming from southeast to northeast where it feeds the Sea of Mist
===Monsters (surface)===
* [[Bat]]s (Bat, Flittermaus, Pipistrelle, Vampire Bat)
* [[Gog]]s (Gogling, Gog, Lava Gog)
* [[Ogre (monster)|Ogres]] (Wild Ogre, Ogre Warrior, Ogre Chieftain)
* [[Shark]]s (Shark, Hunter Shark, Bloodshark, Kua Mackerel)
* [[Toad]]s (Toad, Tidal Toad, Red Bombina)
===Animals===
[[Butterfly|Butterflies]], [[Osprey]]s, [[Fish]]
===Dungeons===
* [[Dusk's Cave]] - northwest, not far from Iotneheim
* [[Lair of Bolarg]] - central, on an island in the Ardvein
* [[Twin Cosmos of Weird]] - north, in a cull-the-sac from the Sea of Mist; can't be entered
===Objects===
* [[Obelisk]] #14
* [[Throne]] of Gol (Permanently +10 to all [[statistic]]s and [[resistance]]s of Ogres on one Thursday)
* Random [[Game (challenge)|Game]] (+3 [[Skillpoint]]s once to characters that have 30 in the required statistic)
* [[Flame]] of [[Haste]] (Reduces recovery time for 1 hour, or until rest or travel, 6 hours weak afterwards)
* Flame of [[Stone Skin]] (+10 to [[Armour Class]] for 3 hours, or until rest or travel)
* Flame of [[Fire Resistance]] (+20 to Fire Resistance for 6 hours, or until rest or travel)
* [[Well]] of +2 [[Might]] (8 Charges of +2 permanent Might, if natural Might<15, respawns)
* [[Fountain]] of +5 [[Hitpoints]] (Replenishes 5 hitpoints, maximum 50 charges, recharge 10 per day)
* Fountain of +10 [[Speed]] (Temporarily +10 Speed for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring provinces Serenity (west) and Goetia (east) can be reached on foot overland, which takes 5 days. From Serenity, [[Mt. Pilanteko (province)|Mt. Pilanteko]] (west) and [[S'Fauni]] (far west) can also be reached on foot, but not Soronne (northwest) and Sea of Mist (northeast).
===Coach===
No [[coach]] leaves from Etanasfeld, but there are coaches going west from Serenity.
===Boat===
There are no [[boat]]s available in Etanasfeld. There is a landbridge over the Ardvein, which is heavily guarded on both ends.
===Ship===
At the start of the game, four [[Ogre coaster]]s are docked in the north. They will start sailing for Soronne (Mondays and Fridays) and Goetia (Thursdays) once the [[pirate]]s have been dealt with; all trips take two days. From Soronne, other [[ship]]s sail onto the Sea of Mist.
===Town Portal===
Etanasfeld has no [[Central Fountain]]. The nearest Town Portal destinations are Soronne and Serenity.
----
==Citizens==
===Iotneheim===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Sturdy Clothing]]</td>
<td>[[Armour Shop]]</td>
<td>Jemal</td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Fionn, Reem</td>
</tr>
<tr>
<td>[[Wysiwug]]</td>
<td>[[General Store]]</td>
<td>Oonagh, Fo, Fum, Fee, Fi</td>
</tr>
<tr>
<td>[[The Atlas]]</td>
<td>[[Tavern]]</td>
<td>Golithos, Tchatchacolos</td>
</tr>
<tr>
<td>[[Amara's Purity]]</td>
<td>[[Temple]]</td>
<td>Sandamukhi</td>
</tr>
<tr>
<td>[[Madi's Garden]]</td>
<td>[[Training Hall]]</td>
<td>Moolah, Loundja</td>
</tr>
<tr>
<td>[[Hammer and Spike]]</td>
<td>[[Weapon Shop]]</td>
<td>Goz</td>
</tr>
<tr>
<td>[[House of Advancement]]</td>
<td>[[House]]</td>
<td>Angrboda, Hel</td>
</tr>
<tr>
<td>[[House of Fine Touch]]</td>
<td>House</td>
<td>Ferragus, Monsbiki</td>
</tr>
<tr>
<td>[[House of Gold]]</td>
<td>House</td>
<td>Wayupak</td>
</tr>
<tr>
<td>[[House of Muscles]]</td>
<td>House</td>
<td>Davibanner</td>
</tr>
<tr>
<td>[[House of Squires]]</td>
<td>House</td>
<td>Isore, Mordaga</td>
</tr>
<tr>
<td>[[House of Ventures]]</td>
<td>House</td>
<td>Shrek, Humbaba</td>
</tr>
<tr>
<td>[[House of Whack]]</td>
<td>House</td>
<td>Burijas, Hachiman</td>
</tr>
</table><br>
===Algol===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Bipedal Tartar]]</td>
<td>[[General Store]]</td>
<td>Ulgulu, Bintami</td>
</tr>
<tr>
<td></td>
<td>[[Guardhouse]]</td>
<td>Benandoner</td>
</tr>
<tr>
<td>[[Prime Guild of Fire]]</td>
<td>[[Guild]]</td>
<td>Mahuika</td>
</tr>
<tr>
<td>[[Warriors of Virtue]]</td>
<td>[[Guild]]</td>
<td>Kopuwai, Wendigo</td>
</tr>
<tr>
<td>[[House of Hides]]</td>
<td>House</td>
<td>Jarnsaksa</td>
</tr>
<tr>
<td>[[House of Shaving]]</td>
<td>House</td>
<td>Ojancano, Naitakonita</td>
</tr>
<tr>
<td>[[House of Troves]]</td>
<td>House</td>
<td>Khuljasimsim</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>Dusk's Cave</td>
<td>[[Dungeon]]</td>
<td>Kumbhakarma</td>
</tr>
<tr>
<td>Lair of Bolarg</td>
<td>Dungeon</td>
<td>Bolarg, Fiona, Morgiana</td>
</tr>
<tr>
<td>[[Arquebus]]</td>
<td>[[Ship]]</td>
<td>Og</td>
</tr>
<tr>
<td>[[Dragonlance]]</td>
<td>Ship</td>
<td>Eigyr</td>
</tr>
<tr>
<td>[[Nagfar]]</td>
<td>Ship</td>
<td>Hrym</td>
</tr>
<tr>
<td>[[Prince Henry]]</td>
<td>Ship</td>
<td>Glooskap</td>
</tr>
<tr>
<td></td>
<td>Wizard's Wagon</td>
<td>Merle Silvertongue, Sammo, Frida, Mara, Pippi</td>
</tr>
<tr>
<td></td>
<td>Wizard's Tent</td>
<td>Bron, Dolf, Glim, Goran, Glas</td>
</tr>
<tr>
<td></td>
<td>Wilderness</td>
<td>Cosmo</td>
</tr>
</table><br>
===Who is who===
====Ogres====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Benandoner]] - landbridge captain</td>
<td>[[Angrboda]] - wheelwright</td>
</tr>
<tr>
<td>[[Bolarg]] - red ogre chieftain</td>
<td>[[Bintami]] - potter, wife of Ulgulu</td>
</tr>
<tr>
<td>[[Burijas]] - master teacher of [[Mace (skill)|Mace]]</td>
<td>[[Eigyr]] - captain of the [[Dragonlance]]</td>
</tr>
<tr>
<td>[[Davibanner]] - grandmaster teacher of [[Bodybuilding]]</td>
<td>[[Jarnsaksa]] - grandmaster teacher of [[Leather]]</td>
</tr>
<tr>
<td>[[Ferragus]] - expert teacher of [[Unarmed]]</td>
<td>[[Mahuika]] - guildmistress</td>
</tr>
<tr>
<td>[[Fionn]] - landbridge captain</td>
<td>[[Monsbiki]] - expert teacher of [[Repair]], cousin of Ferragus</td>
</tr>
<tr>
<td>[[Glooskap]] - captain of the [[Prince Henry]]</td>
<td>[[Moolah]] - trainer</td>
</tr>
<tr>
<td>[[Golithos]] - taverner</td>
<td>[[Mordaga]] - expert teacher of [[Shield (skill)|Shield]], wife of Isore</td>
</tr>
<tr>
<td>[[Goz]] - weaponsmith</td>
<td>[[Naitakonita]] - barber, wife of Ojancano</td>
</tr>
<tr>
<td>[[Hachiman]] - expert teacher of [[Axe (skill)|Axe]], brother of Burijas</td>
<td>[[Oonagh]] - retailer, wife of Fionn</td>
</tr>
<tr>
<td>[[Hrym]] - captain of the [[Nagfar]]</td>
<td>[[Sandamukhi]] - healer</td>
</tr>
<tr>
<td>[[Humbaba]] - landbridge guard</td>
<td>[[Wendigo]] - burglar, wife of Kopuwai</td>
</tr>
<tr>
<td>[[Isore]] - expert teacher of [[Sword (skill)|Sword]]</td>
<td></td>
</tr>
<tr>
<td>[[Jemal]] - armourer</td>
<td></td>
</tr>
<tr>
<td>[[Khuljasimsim]] - grandmaster teacher of [[Disarm Trap]]</td>
<td></td>
</tr>
<tr>
<td>[[Kopuwai]] - guildmaster</td>
<td></td>
</tr>
<tr>
<td>[[Og]] - captain of the [[Arquebus]]</td>
<td></td>
</tr>
<tr>
<td>[[Ojancano]] - landbridge guard</td>
<td></td>
</tr>
<tr>
<td>[[Reem]] - dockmaster</td>
<td></td>
</tr>
<tr>
<td>[[Shrek]] - donkey-driver</td>
<td></td>
</tr>
<tr>
<td>[[Tchatchacolos]] - warrior</td>
<td></td>
</tr>
<tr>
<td>[[Ulgulu]] - retailer</td>
<td></td>
</tr>
<tr>
<td>[[Wayupak]] - userer</td>
<td></td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Fo]] - son of Fionn and Oonagh</td>
<td>[[Fee]] - daughter of Fionn and Oonagh</td>
</tr>
<tr>
<td>[[Fum]] - son of Fionn and Oonagh</td>
<td>[[Fi]] - daughter of Fionn and Oonagh</td>
</tr>
<tr>
<td></td>
<td>[[Hel]] - daughter of Angrboda</td>
</tr>
<tr>
<td></td>
<td>[[Loundja]] - daughter of Moolah</td>
</tr>
</table><br>
====Others====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Cosmo]] - leprechaun</td>
<td>[[Fiona]] - human Princess</td>
</tr>
<tr>
<td>[[Kumbhakarma]] - giant</td>
<td></td>
</tr>
<tr>
<td>[[Merle Silvertongue]] - wizard</td>
<td>[[Morgiana]] - maid</td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Bron]] - human boy</td>
<td>[[Frida]] - halfling girl</td>
</tr>
<tr>
<td>[[Dolf]] - wizard boy</td>
<td>[[Glas]] - elf girl</td>
</tr>
<tr>
<td>[[Glim]] - dwarf boy</td>
<td>[[Mara]] - halfling girl</td>
</tr>
<tr>
<td>[[Goran]] - human boy</td>
<td>[[Pippi]] - halfling girl</td>
</tr>
<tr>
<td>[[Sammo]] - halfling boy</td>
<td></td>
</tr>
</table>
[[Category:Province]][[Category:Etanasfeld| ]]
00760d40af4184d147e15b3391fe0d27db2d82cd
Walkthru
0
1367
2289
2134
2010-09-06T23:03:14Z
Ribannah
2
/* Suggested order */
wikitext
text/x-wiki
{{Playing Guide}}
==Prologue==
The Seers of Serenity, high in the southern mountains that separate Karigor from Jadame, are troubled. A prophet of their Guild has gone renegade, and is spreading the word that an apocalypse, caused by devilish horrors, is nearing and that Ceth himself, the Creator, will come to Karigor in a final effort to battle this evil and prevent the collapse. The prophet, who calls himself Thelmes, calls for the followers of Sun and Moon to unite and prepare a great sacrifice. As he follows the river Ebony downstream, more people believe his words every day.
That bothers the Seers even more, is that with all their foretelling powers combined, they cannot see if this prophecy has merit or not. Therefore, they cannot interfere. But there may be a way to discover the truth. Scattered over the land, are chapters of the Book of Ceth. Long ago, the book was cut up and the chapters hidden to the eyes of the common people because their contents were thought to be too dangerous for anyone in this age to know in its entirety. Now, so many centuries later, nobody even knows the location of the chapters. If the Book could be found and made whole again, the truth would surely be revealed.
So they called a conference with the leaders of the Clerics and the Necromancers - and found out, much to their dismay, that neither side was interested. Obviously, both churches did not believe the prophecy, but each saw in the coming Sacrifice their chance to rule the world.
Now the Seers of Serenity are going to play a desperate gambit. Against all odds, a party of adventurers will be sent forth to gather the lost chapters of the Book of Ceth. They will have to go in stealth, yet they need to gain the favour of all the lords of Karigor in order to be able to search the sacred, guarded and perhaps even haunted places that might hold the chapters.
Because of the necessary low profile, none of the great and famous can be asked to join in this venture. Instead, the Seers put all their hopes in the young and inexperienced. All they can do to prepare them is to set a short test of promise and loyalty, and any that will pass this test will simply have to do.
Still, the Seers are not without resources, and the party will find friends that can help them along the way. Often, these will be followers of the Stars, the third path that - in Karigor and about everywhere else - has been suppressed by the Sun and the Moon alike for as long as one can remember.
The chance that the party will succeed in time before the Sacrifice takes place seems slim. Eventually the prophet Thelmes will reach the shores of Terrax in the north, where the river Ebony flows into the ocean. It may be vital that the party is present at every major speech that Thelmes is going to make, because they may learn some important clues from his words.....
==Map==
http://www.castlegobs.nl/mmtribute/storage/map_karigor.gif
The map of [[Karigor]] (neighbouring provinces of [[Jadame]] shown in yellow).
The party arrives in [[Serenity]] on January 1, 1083 AS, at 9:00 hours, to answer a call for heroes from the Seers. There is no time limit for the completion of the game.
==Stages==
===Part 1: Test of Promise and Loyalty===
During the first stage of the game, the party have to prove themselves worthy for their assignment. Until then, they only have access to the five southernmost provinces. If they pass the [[Test of Promise and Loyalty]], they will be given access to the riverboat, the [[St. Nicholas]], and earn their first [[promotion]]. Captain [[Sam Finneas]] will take them down the river [[Ebony]] into the lands to the north, to follow the renegate prophet [[Thelmes]].
===Part 2: Seven Chapters===
The main stage of the game has the party searching for the [[Seven Chapters]] of the [[Book of Ceth]], to learn the truth about the prophecy. As they follow the prophet and gain permission from local lords to search for the chapters, they earn themselves reputation, title and second promotion. Meanwhile, things are happening around them, and the factions of [[Church of the Sun|Sun]], [[Church of the Moon|Moon]] and [[Church of the Stars|Stars]] will each attempt to get the party to support their side. Incidents grow into warfare.
===Part 3: The Sacrifice===
Eventually, all paths lead to [[The Sacrifice]], that the prophet Thelmes has planned to appease the gods. The outcome, however, is in the hands of the party. They have to make dire choices before the endgame takes place - if they have not been corrupted earlier. Will they stay true to their original questgiver, or are they persuaded to provide Sun or Moon with a decisive edge? What did they learn from the prophet's speeches, and what does the Book of Ceth say?
==Quests==
{| cellpadding="3"
| '''Type''' || '''Purpose'''
|-
| Mainline || Advance the Storyline (essential)
|-
| Prophet || Unlock Permission Quests and events (essential)
|-
| Permission || Unlock Mainline Quests (essential)
|-
| Chapter || Unlock Endgame (essential)
|-
| Path || Determine the Outcome of the Game (choice)
|-
| Promotion || Character Class Development (non-essential)
|-
| Title || Character Race Development (non-essential)
|-
| Side || Experience and Awards (non-essential)
|-
|}
===Suggested order===
====Part One====
*[[Lost Chests]] (side)
*''Test of Promise and Loyalty:'' [[Catch a Songbird]] (mainline)
*''Test of Promise and Loyalty:'' [[The Holy Seashell]] (mainline)
*''Test of Promise and Loyalty:'' [[Kill all Goblins]] (mainline)
*''Test of Promise and Loyalty:'' [[The Elemental Orb]] (mainline)
*[[Perrault's Thumb]] (side)
*''Test of Promise and Loyalty:'' [[Centaur Proof]] (mainline)
*[[Coming-of-age Ritual]] (side)
*[[Test of Promise and Loyalty]] (mainline)
*[[The Epicurean]] (side)
*[[Power Crystals]] (mainline)
*[[Sterces for Orrim]] (side)
====Part Two====
*''Follow the Prophet:'' [[To Soronne]] (prophet)
*[[Pirates of Mist]] (side)
*[[The Writmaker]] (mainline)
*[[Murphy's Law]] (permission)
*''Seven Chapters:'' [[The Void]] (chapter)
*[[Contessa's Act]] (mainline)
*[[Drawkcab Extraordinary]] (side)
*''Follow the Prophet:'' [[To Ryft]] (prophet)
*[[Underground Railroad]] (permission)
*''Seven Chapters:'' [[The Creators]] (chapter)
*''Follow the Prophet:'' [[To Eftling]] (prophet)
*[[Snowbird Prize]] (side)
*[[Furry Arie Boots]] (side)
*[[Plumwine Bridge]] (permission)
*''Seven Chapters:'' [[The Treason]] (chapter)
*[[Title quest]]s
*''Follow the Prophet:'' [[To Timberfall]] (prophet)
*[[The Mediation]] (mainline)
*[[Scepter of Kings]] (permission)
*''Seven Chapters:'' [[The Might]] (chapter)
*''Follow the Prophet:'' [[To Semiramis]] (prophet)
*[[Mogred Beast]] (side)
*[[The Raid]] (permission)
*''Seven Chapters:'' [[The Magic]] (chapter)
*[[Ancient Dragon Tongue]] (side)
*[[Three Swords]] (side)
*[[King's Bounty]] (side)
*[[Name of the Rose]] (side)
*[[Scent of the Rose]] (side)
*''Follow the Prophet:'' [[To Nannaria]] (prophet)
*[[Herons of Doom]] (permission)
*''Seven Chapters:'' [[The Plot]] (chapter)
*[[Mages and Minions]] (side)
*[[Art Collector]] (side)
*''Follow the Prophet:'' [[To Murlank]] (prophet)
*[[Chapter 11]] (side)
*[[Promotion quest]]s
*[[Demon Familiar]] (permission)
*''Seven Chapters:'' [[The Undoing]] (chapter)
*[[Seven Chapters]] (mainline)
*''Follow the Prophet:'' [[To Terrax]] (prophet)
*[[Follow the Prophet]] (mainline)
====Part Three====
*[[The 7-spiked Crown of Ishtar]] (path)
*[[Crystal of Terrax]] (side)
*[[Prophecies of the Capricorn]] (side)
*[[Eye of Goros]] (mainline)
*[[The Syrinx]] (side)
*One of the following:
**[[Reconstruct the Mosaic]] (path)
**[[Release the Soultaker]] (path)
**[[Destroy the Tower]] (path)
*[[The Sacrifice]] (mainline)
[[Category:Playing Guide]]
1b875331a05fe78c2e52d799c392d4c2e64748d6
Teacher
0
1443
2290
2198
2010-09-06T23:05:06Z
Ribannah
2
wikitext
text/x-wiki
A '''teacher''' is a [[non-player character]] that teaches a [[player character]] higher [[mastery]] of a given [[skill]], usually for a fee. Skill mastery ranges from [[normal (mastery)|normal]] (when the player character learns the skill) to [[expert]], [[master]] and [[grandmaster]]. Characters can only take one step at a time, and which steps are available depends on their [[class]].
For all skills, there live in [[Karigor]] two expert teachers, one master teacher and one grandmaster teacher. Typically, the experts will know where to find the master, and the master will know the location of the grandmaster.
----
== List of teachers ==
<table cellspacing="1" width="100%">
<tr>
<td width="16%"><b>skill</b></td>
<td width="21%"><b>expert teachers</b></td>
<td width="21%"><b></b></td>
<td width="21%"><b>master teacher</b></td>
<td width="21%"><b>grandmaster teacher</b></td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td>(Soronne)</td>
<td>[[Aditu]] (Serenity)</td>
<td>[[Teleboas]] (Mt. Pilanteko)</td>
<td>[[Gregorius]] (Terrax)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Fire</b></td>
<td>[[Zeta Banderoles]] (Terrax)</td>
<td>(Soronne)</td>
<td>[[Henden'lal]] (Nannaria)</td>
<td>[[Elymas]] (Semiramis)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Air</b></td>
<td>[[Tracey Poultry]] (Eftling)</td>
<td>[[Veronica Topherty]] (Soronne)</td>
<td>[[Skywise]] (Timberfall)</td>
<td>[[Focalor]] (Goetia)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Water</b></td>
<td>[[Aroma Dervish]] (Nannaria)</td>
<td>[[Trudi Monday]] (Ryft)</td>
<td>[[Saint Marguerite]] (Semiramis)</td>
<td>[[Sam Lloyd]] (Terrax)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Earth</b></td>
<td>[[Wren]] (Timberfall)</td>
<td>[[Onatah]] (Nannaria)</td>
<td>[[Dorado'El]] (Murlank)</td>
<td>[[Hildebrandt]] (Ryft)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td>[[Saint Patrick]] (Semiramis)</td>
<td>[[Shininga Star]] (Soronne)</td>
<td>[[Shirley Tigerbane]] (Ryft)</td>
<td>[[Countess Vanessa Malthazar]] (Typhon Expanse)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Mind</b></td>
<td>[[Phoebe Alliswell]] (Semiramis)</td>
<td>[[Jack Newton]] (Eftling)</td>
<td>[[Ulifer Edel]] (Typhon Expanse)</td>
<td>[[Rowena]] (Serenity)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Body</b></td>
<td>[[Burgundy Coddneck]] (Nannaria)</td>
<td>(Soronne)</td>
<td>[[Lobelia Goodbody]] (Eftling)</td>
<td>[[Amaterasu]] (Semiramis)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Light</b></td>
<td>[[Xi Altair]] (Terrax)</td>
<td>[[Orobas]] (Goetia)</td>
<td>(Soronne)</td>
<td>[[Apollo]] (Semiramis)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Grey</b></td>
<td>[[Baron Morgan Price]] (Typhon Expanse)</td>
<td>[[Merlin]] (Serenity)</td>
<td>[[Sheila]] (Timberfall)</td>
<td>[[Sand]] (Sea of Mist)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Dark</b></td>
<td>[[Orson Wales]] (Terrax)</td>
<td>[[Hecate Seabrook]] (Murlank)</td>
<td>(Soronne)</td>
<td>[[Neberneith]] (Nannaria)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Sword</b></td>
<td>[[Melinda Lucia]] (Mt. Pilanteko)</td>
<td>[[Isore]] (Etanasfeld)</td>
<td>[[Fallingstar]] (Soronne)</td>
<td>[[Lincoln Deathvere]] (Nannaria)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dagger</b></td>
<td>[[Janice O'Connor]] (Mt. Pilanteko)</td>
<td>[[Aswid Saxo]] (Typhon Expanse)</td>
<td>[[Michael Quickbuck]] (Eftling)</td>
<td>[[Desmond Altair]] (Terrax)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Axe</b></td>
<td>[[Atta Bearhuner]] (S'Fauni)</td>
<td>[[Hachiman]] (Etanasfeld)</td>
<td>[[Charles Majestic]] (Nannaria)</td>
<td>[[Amyr]] (Ryft)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Spear</b></td>
<td>[[Mel Wire the Brave]] (Soronne)</td>
<td>[[Dorylass]] (Mt. Pilanteko)</td>
<td>[[Herkila Bearhunter]] (S'Fauni)</td>
<td>[[Lord Dunsany]] (Timberfall)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Staff</b></td>
<td>(Soronne)</td>
<td>[[Dionnah]] (Serenity)</td>
<td>[[Sheena Sylvester]] (Circus of the Sun)</td>
<td>[[Hipshot]] (Murlank)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Mace</b></td>
<td>(Soronne)</td>
<td>[[Helgi Storm]] (S'Fauni)</td>
<td>[[Burijas]] (Etanasfeld)</td>
<td>[[Autolycus Burbank]] (Terrax)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Bow</b></td>
<td>[[Arnold Truehand]] (Eftling)</td>
<td>[[Carradine]] (Serenity)</td>
<td>[[Caelzair]] (Timberfall)</td>
<td>[[Saggitarius]] (Mt. Pilanteko)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Music</b></td>
<td>[[Barry Chello]] (Eftling)</td>
<td>[[Astaroth]] (Serenity)</td>
<td>[[Pan]] (S'Fauni)</td>
<td>[[Benji J. Quidam]] (Circus of the Sun)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Unarmed</b></td>
<td>[[Asmund Saxo]] (Typhon Expanse)</td>
<td>[[Ferragus]] (Etanasfeld)</td>
<td>[[Josephine LaFaye]] (Soronne)</td>
<td>[[Norris Cooper]] (Murlank)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Leather</b></td>
<td>(Soronne)</td>
<td>[[Sir Gareth Gesserit]] (Serenity)</td>
<td>[[Antonio Carletti]] (Murlank)</td>
<td>[[Jarnsaksa]] (Etanasfeld)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Chain</b></td>
<td>[[Uda Majestic]] (Nannaria)</td>
<td>[[Modsognir]] (Ryft)</td>
<td>[[Demoleon]] (Mt. Pilanteko)</td>
<td>[[Flambert Dragontamer]] (S'Fauni)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Plate</b></td>
<td>[[Sandoval Pod]] (Terrax)</td>
<td>[[Conrad Woods]] (Murlank)</td>
<td>(Soronne)</td>
<td>[[Wveird of Gamelot]] (Semiramis)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Shield</b></td>
<td>(Soronne)</td>
<td>[[Mordaga]] (Etanasfeld)</td>
<td>[[Keira Moradon]] (Semiramis)</td>
<td>[[Tickdozer]] (Ryft)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dodging</b></td>
<td>[[Brill]] (Timberfall)</td>
<td>[[Julie]] (Serenity)</td>
<td>[[Sir Galrim]] (Mt. Pilanteko)</td>
<td>[[Kid Curry]] (Murlank)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>[[Jan Moomin]] (S'Fauni)</td>
<td>[[Orneas Vault]] (Typhon Expanse)</td>
<td>[[Wanro Blackadder]] (Terrax)</td>
<td>[[Khuljasimsim]] (Etanasfeld)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Perception</b></td>
<td>(Soronne)</td>
<td>[[Lucinda]] (Mt. Pilanteko)</td>
<td>[[Ethan DaSilva]] (Eftling)</td>
<td>[[Khavi]] (Timberfall)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>[[Lyran Pretensa]] (Semiramis)</td>
<td>[[Teige]] (Goetia)</td>
<td>(Soronne)</td>
<td>[[Salmoneus]] (Serenity)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Learning</b></td>
<td>(Soronne)</td>
<td>[[Amerach]] (Goetia)</td>
<td>[[Elly Mayfair]] (Terrax)</td>
<td>[[Alan Proudneck]] (Eftling)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Meditation</b></td>
<td>[[Cathy Claesson]] (Nannaria)</td>
<td>[[Mahmud]] (Serenity)</td>
<td>[[Josaphat]] (Semiramis)</td>
<td>[[Murmur]] (Goetia)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td>[[Ahosi Dahomey]] (Murlank)</td>
<td>[[Raggety]] (S'Fauni)</td>
<td>[[Mignon]] (Ryft)</td>
<td>[[Davibanner]] (Etanasfeld)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>[[Rudolf Lindentree]] (Timberfall)</td>
<td>[[Brighu]] (Serenity)</td>
<td>[[Salvia Lemming]] (Murlank)</td>
<td>[[Marax]] (Goetia)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Repair</b></td>
<td>[[Saint Joris]] (Semiramis)</td>
<td>[[Monsbiki]] (Etanasfeld)</td>
<td>[[Apus Arvandulin]] (Ryft)</td>
<td>[[Old Maggoty]] (S'Fauni)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Monster</b></td>
<td>[[Camarilla Larp]] (Murlank)</td>
<td>[[Euryt]] (Mt. Pilanteko)</td>
<td>[[Camio]] (Goetia)</td>
<td>[[Leetah]] (Timberfall)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td>[[Jamie Deathvere]] (Nannaria)</td>
<td>[[Thora Storm]] (S'Fauni)</td>
<td>[[Ken Charming]] (Typhon Expanse)</td>
<td>[[Delwin]] (Sea of Mist)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Stealing</b></td>
<td>[[Lamina Vault]] (Typhon Expanse)</td>
<td>(Soronne)</td>
<td>[[Darcie Darby]] (Terrax)</td>
<td>[[Manolo LeFang]] (Eftling)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>[[Astral]] (Terrax)</td>
<td>[[Mimosa]] (Mt. Pilanteko)</td>
<td>[[Tim Agines]] (Goetia)</td>
<td>[[John D. Rudolfsen]] (Typhon Expanse)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td>[[Bodo-Jobe Proudfoot]] (Eftling)</td>
<td>[[Pesta Thistlebone]] (S'Fauni)</td>
<td>[[Lanaor'El]] (Murlank)</td>
<td>[[Rayek]] (Timberfall)</td>
</tr>
</table>
----
[[Category:Citizen]]
ce1ecc94ae5ab74f641f308b147cb535b5138e2c
Might and Magic
0
1380
2291
2144
2010-09-06T23:12:22Z
Ribannah
2
wikitext
text/x-wiki
{{story}}
''Provisional, compilation of 2 old pages''
An overview of the plot of the different games in the Might and Magic series as well as the history of its universe.
[[Might and Magic Tribute]] is a tribute to the famous [[Might and Magic]] RPG series by [[New World Computing]], and the people that created the series. It is a freeware, open-source [[Role-playing Game|RPG]] set in the [[Might and Magic universe]]. As a fan-created tribute, it has no affiliation with the publisher of the series, [[the 3DO Company]], the owner of the copyright [[Ubisoft Entertainment]], or the developer of the series, [[New World Computing]].
==Plot Overview==
Long before history began there were the Ancients. The Ancients were a technologically advanced race that decided one day to seed the galaxy with new worlds and creations. To accomplish this task, the Ancients created the technology of 'Elemental Manipulation', which is described in legend as a grand war between the elemental lords of Fire, Water, Earth and Air (see the manuals to might and magic 2 and 3 for more detail). These planetary seeds were large slab-like bodies called VARNs (Vehicular Astropod Research Nacelles), each corner of which was often dominated by one of the four elements. The ancients populated the VARNs with all manner of beast, both mundane and monsterouse, both stupid and sentient. Their work done, the Ancients then cast the great seeds out into the void to fufill there inevitable task. Some, such as XEEN (Xylonite Experimental Environment Nacelle) were to travel through the void until they reached a particular star, at which point the slab-like world would undergo a transformation and become spherical, forever to orbit the chosen star (see the extended 'World of XEEN' ending to might and magic 4 and 5 for more details). others, such as the VARN from the first might and magic game (Vehicular Astropod Research Nacelle) served a seemingly unknown purpose.
One of the more important VARNs served a particularily important function. The planetary seed known as Terra was to fufill a grand role in the self described 'grand experiment of the ancients': (excerted from the final message of Might and Magic 3, isles of Terra) "The grand experiment of the ancients: to use the technology of Elemental Manupulation to create a completely viable ecological and social microcosm. this microcosm was then to be transported to a distant biosphere(Terra) to supplant its indigenous ecosystem. the need was acknowledged for a central controlling unit capable of compensating for unexpected anomalies. Sheltem was created to be the overlord and guardian of Terra - the supreme law - but his conditioning was flawed. seeing himself as the guardian of Terra itself, and not of the Ancients colonization experiment, he rebelled against the 'invading army' that was to be sent to 'his' world. Sheltem was contained but later escaped, determined to undermine the grand experiment. Learning from their earlier failure with Sheltem, the Ancients created a new guardian named Corak. with his conditioning properly completed, the grand experiment was launched on its journey through the void. Corak's first duty was to elimate the threat of Sheltem, then assume the role of guardian and overlord of the Terra colinization. unable to stop the colonization of terra, Sheltem has suceeded in disturbing the balance between the three alignments of men, a blance Corak must work to regain upon his return to Terra. However, Sheltem sees this as only a minor compensation and has set out to exact revenge by sabotaging other experiments the ancients have scattered throughout the void."
MM1-
And so Sheltem did. Traveling to rhe VARN in the first might and magic game, Sheltem impersonated the good king Alamar (who may or may not have been a creation of the ancients himself, as the dragon pharo in MM5 refers to who he believes to be Alamar as 'you misguided mechanism') and wreaking havok there, he was eventually stoped by a band of adventurers who found the secrets of the inner sanctum. fleeing through a gateway to another world, Sheltem found himself on CRON (Central Research Observatory Nacelle)
MM2-
Based upon the description provided in the manual of Might and Magic 2, CRON was most likely the first planetary seed to be created using the Elemental Manipulation technology. Sheltem, upon arriving begins his revenge attempts immediatly, re-aligning CRON's navigational systems so that it will crash into a nearby star. Sheltem was once again thwarted by Corak and a band of adventurers. while the heroes are attempting to realign the navigational systems, Sheltem once again escapes, fleeing back to Terra, the seed on which it all began.
MM3-
with Corak and yet another band of determined adventurers in hot persuit, Sheltem was once again forced to flee Terra. using one of the emergency escape pods, Sheltem took to the void, looking to forever escape Corak, who had foiled him time and time again. of course, Corak also managed to secure an escape pod, and followed Sheltem closely, with the adventurers just slightly behind.
==Might and Magic Series==
The [[Might and Magic Plot|primary series]] of Might and Magic games ranging from Might and Magic I: Secret of the Inner Sanctum to Might and Magic IX.
===Might and Magic I: Secret of the Inner Sanctum===
A party of adventurers native to the Land of Varn, discover that Alamar the King has been captured and replaced by an imposter. Eventually they uncover the identity of this imposter and his real name – Sheltem. He is hiding from Corak, but is forced to flee the Land of Varn as he is exposed, and the rightful king Alamar reclaims his throne. This is the same malfunctioning Sheltem unit from Terra and the remaining Corak unit still hunting it. The Land of Varn is one of the VARNs in one of the Ancients’ seeding projects. Sheltem flees to the CRON of this convoy. The adventurers are allowed to follow after finding the Inner Sanctum and the Gates to Another World.
===Might and Magic II: Gates to Another World===
Sheltem has overpowered Corak and separated his head from the body. The adventurers from Might and Magic I or adventurers native to the Land of Cron have to collect and reassemble Corak, but Sheltem escapes again, this time back to Terra. Corak follows.
===Might and Magic III: Isles of Terra===
Natives to the shab-like planet Terra discover through their adventures that the planets’ guardian Sheltem is not working to protect them as he’s supposed to. Terra is a watery world with huge islands. Upon these, three kings vie for total power, one for each of the alignments of good, neutral and evil. The adventurers can choose to help one of these but the real object of the games again comes to trying to help Corak to catch Sheltem. As usual, Sheltem escapes, only this time not through the Wire. He flees in a spacepod, Corak follows in another and the native adventurers chase them both in a spaceship.
===Might and Magic IV: Clouds of Xeen===
This starts in the slab-like planet of Xeen (Xylonite Experimental Expansion Nacelle) that is terrorized on both sides of the slab. The other side is called the Darkside of Xeen and this is where Might and Magic V – Darkside of Xeen is played out
===Might and Magic V===
There are several gates between the sides. Adventurers are called upon by the dragon Pharaoh to free the lands. When Lord Xeen of Clouds is defeated, it becomes apparent that he is but a servant of Lord Alamar, the evil ruler of the Darkside. The adventurers from Clouds must help Queen Kalindra regain her throne on Darkside and in doing so they discover that Alamar is indeed Sheltem who has landed on Xeen in his spacepod. Corak too is here, but has become incapacitated by crashlanding. With help from the dragon Pharaoh and Corak, the adventurers from Xeen are able to finally destroy Sheltem. The adventurers from Terra and Might and Magic III are reported in Corak and Sheltem spacepod logs to have teleported themselves from their spaceship to the surface of Xeen, but they are not encountered on the planet.
When Sheltem is defeated (and Corak destroyed in the process), Clouds and Darkside of Xeen can be transformed from being the two sides of a slab into a full, spherical planet, if both Might and Magic IV and V are installed together. The Xylonite Experimental Expansion Nacelle project may be the very first successful attempt from the Ancients creating an artificial planet.
Here ends the first era of Might and Magic. At this moment starts the second era of Might and Magic, and further the storyline splits into Might and Magic and Heroes of Might and Magic series which is turn-based strategy game from 3rd person view. From this moment all events (unless noted otherwise) happen on a spherical planet Colony which has 4 continents: Enroth, Antagarich, Jadame and Karigor.
===Might and Magic VI: The Mandate of Heaven===
This takes place in Enroth 1165 A.S. The king Roland Ironfist is kidnapped by Kreegan for several years and Queen Catherine has traveled to Erathia to her father’s funeral. Now in charge is regent Wilbur Humphrey who is keeping an eye on the 14 year old prince Nicolai who has shown great interest about Circus. There is even a quest where Nicolai asks the adventurers to join them and then later disappears, later to be found in Circus.
The situation in Enroth is troubling while both King and Queen is gone. A new cult called Baa is terrorizing Enroth and is in league with no other but Kreegan. It is up to the adventurers to destroy the Baa cultists, and finally wipe out Kreegan from Enroth. At one moment the adventurers have to release the stoned Archibald to receive a magical item to be able to complete the final mission. Archibald, finally released, immediately disappears and flees to Erathia, Deyja.
===Might and Magic VII: For Blood and Honor===
These events happen about 3 years later, 1168 A.S. The storyline takes place in Antagarich and the adventurers during the game have to rescue Roland Ironfist in Eofol, who returns to his wife Catherine in Erathia’s capitol city Steadwick. The adventurers have to rebuild Castle Harmondale they won in a contest and later in the game have the opportunity to become Kings of Harmondale. The major story in this game is about the 8 adventurers from might and magic 3 who were supposed to land on Xeen but did it instead on Colony…by mistake. They split in 2 equal groups and that means – the good guys and the bad guys. The good guys want to rebuild the Wire to be able to reach other worlds and they join the Bracada wizards who are under lead of the immortal good wizard Gavin Magnus. The bad guys want to rule this planet, rebuilding the Heavenly Forges to multiply ancient laser pistols, starting a new reign of terror. They join Archibald Ironfist in Deyja, and later get rid of him. Archibald asks the adventurers for help and later is exiled to a small island near Pierpont city and is never seen again…for now. The adventurers succeed in their quest, kill the king of Kreegan Xenofex and depending which side they choose, either rebuild the Wire or Heavenly Forges.
This is a sort of prehistory for the next two games – the legendary planeswalker Escaton, who is a similar cyborg to Sheltems and Coraks, is sent by the Ancients to destroy Colony. Ancients are willing to sacrifice the whole world to get rid of Kreegan since Colony is the last place where Kreegan are left. Escaton captures 4 elemental lords and imprisons them in magical prisons in the Plane Between Planes. The only way to get there is via a special Conflux building in Jadame, town of Ravenshore but it requires a key no keymaster can create. In the result of the capturing the 4 elemental lords, all the elemental spirits go mad and infest the mortal lands, building Conflux towns.
===Might and Magic VIII: Day of the Destroyer===
This happens just after the forging Armageddon’s blade events, 1172 A.S. Escaton still has his task to complete (destroy the world) but the Kreegan are no more! The storyline is taking place in continent Jadame, and a new party of adventurers this time together with the Merchants of Alvar have to create a council of all major factions in Jadame, to organize resistance. One of these factions is Necromancer guild of Shadowspire, led by none other but Sandro. The council learns that Roland and Catherine Ironfists on their way back to Enroth are caught in a storm and are willing to land in Ravenshore but are blocked by the Regnan pirate fleet. It is up to the adventurers to sink the fleet and allow the Ironfists to join the council. Together with Ironfists has traveled Enrothian magician Xanthor who is studying the elementals. Xanthor tells the adventurers how to get in the Conflux building, and where Escaton is located. Without success trying to persuade Escaton that Kreegan are destroyed, the adventurers at least succeed, freeing the elemental lords. The lords, now heavily disliking Escaton, destroy him. In the end Escaton utters “Tell them I have failed”. Probably it’s addressed to the Ancients, who else. In the end Roland and Catherine finally get back to Enroth to meet Nicolai after many long years.
===Might and Magic IX===
This is the last Might and Magic game (for now) and it is unoffically known as ''Might and Magic IX: The Write of Fate''. The events happen on the same planet Axeoth, only on a different continent many thousand miles away, about 1180 A.S. after the old time scale. The land of Chedian is ruled by several independent jarls, but their entire existence is threatened by an invasion by army of neighbour country Beldonia. During the game the adventurers meet prince Nicolai Ironfist who has somehow came up here after being knocked unconscious in Castle Ironfist when started the Armageddon. Probably someone saved him, we don’t know. He is unemployed and wishes to find a job. The adventurers help to find him one and eventually Nicolai starts to work in…Circus!
In the main storyline it is up to the adventurers to unite the six clans of Chedian against the Beldonian horde and ultimately discover that the god of mischief Njam stands behind it all, writing false writs of fate that conflict with each other. Namely, the adventurers receive a writ of fate that tells that they will defeat the Beldonians and unite Chedian. Later they learn that the leader of the Beldonians Tamur Leng (MM9 lead game designer is Tim Lang wink.gif) has another writ that tells that he will conquer Chedian. The adventurers have to enter the god city Arslegard, visit the Afterworld and do many quests that eventually end by being summoned in front of the God of the gods Cron. He asks the adventurers to imprison Njam in the Tomb of 1000 Terrors (reference from World of Xeen) and party does it. Imprisoning this god becomes the ultimate end of the Might and Magic series up until now.
===Might and Magic X===
There was written a small preliminary storyline already for MM10 that was planned when MM9 was being produced. MM9 lead game designer Tim Lang was very kind to tell us that Nicolai in MM9 appeared not just as a reference from older MM games. In MM10 he was planned to have one of the main roles, while Chedian was united. The jarl of Thjorgard Kira the Cold and jarl of Tronheim Sven Forkbeard had just married, becoming the king and queen of Chedian. But, since 3DO went belly-up, it’s quite unlikely Ubisoft (or Electronic Arts) will use this idea, or even release this game at all.
===Might and Magic Tribute===
Book of Ceth – is a fan made game and it will be telling the events on an island Karigor, home of the Mogred beasts. The storyline will place 1083 A.S. We don’t want to spoil you what will be the whole storyline but the major point will be adventurers to collect the Chapters of the Book of Ceth. The game is in progress.
==Heroes Chronicles==
This is another series of games which are based on [[Heroes of Might and Magic]] III engine. Except the last chapter “Sword of Frost”, its almost impossible to tell when exactly the mentioned events took place. We tried to place them most logically so please don’t blame us if you think something doesn’t sound right – we tried to link the Chronicles with the history so that it sounded logically. That’s why we put “Masters of the Elements” about when the MM8 events take place. Anyway, this is just our version and it doesn’t have to be the only one.
==Books==
===Might and Magic: The Sea of Mist===
This is a book that was written because of the high popularity of the Might and Magic series. It is believed that the events mentioned in this book take place about 1140 A.S. and that means – several years before the start of the Succession Wars. Several characters mentioned in this book appear later also in Heroes series. The provincial maps of Sorrone, Sea of Mist and Murlank are present among the 15 provincial maps of the Might and Magic Tribute game. Overally the storyline of the book has little to do with the Might and Magic series. It tells about a six years old boy named Praz who is being trained by demoniac Nymus. After Praz receives invitation to Murlank, where he could learn more about his family, he is told to defeat a demon named Sendark who is terrorizing the locals in Sea of Mist province with his ability to summon large hoardes of zombies. Praz (after the finished training sessions called Praz-el) defeats Sendark and travels forth. The end.
==Pen and Paper Games==
===Might and Magic 9.5: Trials of Nicolai===
This is a pen and paper fan made game that actually happens after the events in MM9. The next day after party completed the last quest of MM9, they realize that their writ of fate is incomplete. The writ ends with sentence “When the next day the Chedians went to visit prince Nicolai…”. Nicolai tells the Chedians about Capstone of Chaos, that installed in Yanmir’s fort, will open a gate to the past – exactly in the same place where Yanmir fall through. They travel back to the past and find themselves in Vori, 1167 A.S. which is about 13 years before. There is a secret that prince doesn’t tell, and eventually party will discover it. On their way the former Chedians get a chance to explore the snowlands of Vori, visit the snowelves and the beautiful towns of Volee, Seelie and Rigard. The game is in progress.
==Related Games==
The following games were released by 3DO and they also carry the name of Might and Magic, or are a prequel like Kings bounty. Overally they have nothing to do with the Might and Magic history, only some spells and monsters are similar so I will just mention them.
===King's Bounty===
This RPG game was released in 1990 by New World Computing (later a division of 3DO) and worked out as a basis for the upcoming Heroes series. It tells about a quest to recover the stolen scepter of the King – without it the King is doomed to die. The player can choose a hero from 4 classes: Knight, Paladin, Barbarian and Sorceress to battle against the enemies and finally to get the scepter. There is basically nothing special, but it served as an inspiration for NWC folks to create the Heroes series.
===Heroes of Might and Magic: Quest for the Dragon Bone Staff===
This is basically an exact copy of the old ''King’s Bounty'', only released about 10 years later with improved graphics. It can be played only on PlayStation 2 so, PC lovers, forget about this game. The storyline is the same, the classes are the same and even the main quest is the same. Unfortunately there’s no hint where or when these events take place.
===Crusaders of Might and Magic===
This game was released on two platforms, both PC and PlayStation. It’s something like Half-Life, only with medieval elements and magic. In the beginning the main hero Drake wakes up in a prison and is released by Captain Ursan (Ursanian empire in MM9?) and Drake is on his own, later to fight against Necros’ (Nekros in HoMM4?) undead army and travel all around the world. There basically is no real storyline – just get through loads of levels and survive!
===Legends of Might and Magic===
This is an online game, based in the Might and Magic universe. The main idea of this game is that two teams are fighting against each other. One team is the “good” team and the other is the “evil” team. In the good team the team members are Druid, Sorceress and Paladin, while in the evil team there is Heretic, Archer and Warrior. This might be something like Counter-strike in medieval world. The game has a solid fan base and even today this game can be played online. This game definitely is a good creation of 3DO after the successful MM and HoMM games.
===Warriors of Might and Magic===
This game is pretty much similar to Crusaders of MM. Playable only on PlayStation 2, it allows the player to command a single hero Alleron to travel, fight and improve skills in his adventures. The story tells that Alleron, guard captain, is accused to be a necromancer and is thrown in the Pit of the Accused where he was supposed to die. Using his special mask, Alleron escapes and fights his way through till the end of the game
==External Links==
[[Category:Might and Magic| ]][[Category:Project]][[Category:Story]]
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{{Life}}
A '''monster''' is a form of [[life]] that tends to be hostile to the [[party]]. They range from beasts to soldiers and some less common forms.
==Death==
[[Death]] is an intrinsic part of the game. Monsters can be attacked and killed, and can themselves harm or kill [[player character]]s or even wipe out the entire party. [[Dead]] in [[Might and Magic]] is a [[condition]] that can be remedied. In case the entire party gets killed, the [[player]] will have the option to resume the game from a safe spot with some loss of time. Monsters that get killed can be searched for [[loot]], upon which their body will disappear. Killing a monster will add some points to the player characters' [[experience]], shared by the characters that are active at the moment of the kill.
----
==Monster types==
There are many monster types in the game, some traditional and others new but generally familiar. Most monster types come in several subtypes, and tend to form mixed groups. There are usually many individual monsters of any given subtype; however, some monster subtypes are unique and will typically be the leader of the entire horde of that particular type.
Some monsters may have a [[dialogue]].
Monster types can be grouped according to their environment, or rather their way of movement:
* [[walk]] (e.g. a Goblin or a Unicorn)
* [[swim]] (e.g. a Shark or a River Snake)
* [[fly]] (e.g. a Bat or a Ghost)
* stationary (e.g. a Dendroid).
The velocity of non-stationary monsters varies, even between subtypes; most monsters are able to increase their speed to attack the party.
==List of monsters==
===Air (flying)===
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Bat]]</b></td>
<td colspan="5">[[Etanasfeld]], [[Ankka Knox]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]]), [[Hunebed]] ([[S'Fauni]]), [[Lighthouse]] ([[Soronne (province)|Soronne]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Bat</b></td>
<td>1</td>
<td>10</td>
<td>5</td>
<td>12-15</td>
<td>36</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Flittermaus</b></td>
<td>3</td>
<td>20</td>
<td>7</td>
<td>12-15</td>
<td>84</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Pipistrelle</b></td>
<td>5</td>
<td>30</td>
<td>9</td>
<td>12-15</td>
<td>132</td>
</tr>
<tr>
<td bgcolor="#FFAAFF" align="left"><b>Vampire Bat</b></td>
<td>7</td>
<td>40</td>
<td>11</td>
<td>12-15</td>
<td>180</td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Bug]]</b></td>
<td colspan="5">[[Jaleb's Deep]] ([[Serenity (province)|Serenity]]), [[Thieves Guild]] ([[Terrax]]), [[Twin Cosmos of Wird]] ([[Etanasfeld]]), [[Wanderhoven]] ([[Serenity (province)|Serenity]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Flying Bug</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Doom bug</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Firefly</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Dragon]]</b></td>
<td colspan="5">[[Goetia]], [[Ancient Dragon Cave]] ([[Goetia]]), [[Mega Dragon Cave]] ([[off-world]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Blue Dragon</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Red Dragon</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Black Dragon</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAAFF" align="left"><b>Faerie Dragon</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Mega Dragon</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Dragonfly]]</b></td>
<td colspan="5">[[Jaleb's Deep]] ([[Serenity (province)|Serenity]]), [[Thieves Guild]] ([[Terrax]]), [[Twin Cosmos of Wird]] ([[Etanasfeld]]), [[Wanderhoven]] ([[Serenity (province)|Serenity]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Flying Adder</b></td>
<td>1</td>
<td>6</td>
<td>4</td>
<td>8-20</td>
<td>24</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Serpent Fly</b></td>
<td>2</td>
<td>13</td>
<td>8</td>
<td>8-17</td>
<td>60</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Dragonfly</b></td>
<td>3</td>
<td>30</td>
<td>12</td>
<td>8-14</td>
<td>144</td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Gargoyle]]</b></td>
<td colspan="5">[[Nannaria]], [[Castle Mehgenac]] ([[Eftling]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Alabaster Gargoyle</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Sandstone Gargoyle</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Flint Gargoyle</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Ghost]]</b></td>
<td colspan="5">[[Sea of Mist (province)|Sea of Mist]], [[Crypt of Carmenca]] ([[Timberfall]]), [[Wine Cellar]] ([[Serenity (province)|Serenity]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Wight</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Wraith</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Ghost</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Griffin]]</b></td>
<td colspan="5">[[Semiramis]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Griffin</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Lofty Griffin</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Divine Griffin</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Harpy]]</b></td>
<td colspan="5">[[Ryft (province)|Ryft]], [[Tower of Bab'El]] ([[Murlank]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Harpy</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Harpy Enchantress</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Harpy Queen</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Mantis]]</b></td>
<td colspan="5">[[Mt. Pilanteko (province)|Mt. Pilanteko]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Flying Roach</b></td>
<td>2</td>
<td>12</td>
<td>6</td>
<td>6-9</td>
<td>42</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Mantis</b></td>
<td>4</td>
<td>20</td>
<td>10</td>
<td>6-9</td>
<td>84</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Praying Mantis</b></td>
<td>6</td>
<td>35</td>
<td>14</td>
<td>6-9</td>
<td>168</td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Marid]]</b></td>
<td colspan="5">[[Goetia]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Marid</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Shadi Marid</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Marid Lorelei</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Pegasus]]</b></td>
<td colspan="5">[[Timberfall]], [[Eleventh Kingdom]] ([[S'Fauni]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Winged Steed</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Pegasus</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Silver Pegasus</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Phoenix]]</b></td>
<td colspan="5">[[Typhon expanse]], [[Lair of Bolarg]] ([[Etanasfeld]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Fire Bird</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Phoenix</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Grand Phoenix</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Bennu</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Roc]]</b></td>
<td colspan="5">[[S'Fauni]], [[Castle Herondale]] ([[Nannaria]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Roc</b></td>
<td>8</td>
<td>150</td>
<td>20</td>
<td>10-13</td>
<td>1020</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Mountain Roc</b></td>
<td>14</td>
<td>275</td>
<td>30</td>
<td>10-14</td>
<td>1920</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Thunderbird</b></td>
<td>21</td>
<td>450</td>
<td>40</td>
<td>10-15</td>
<td>3120</td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Wyvern]]</b></td>
<td colspan="5">[[Eftling]], [[Mega Dragon Cave]] ([[off-world]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Wyvern</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Poisonous Wyvern</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Sea Wyvern</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
</table><br>
===Water (swimming)===
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Octopus]]</b></td>
<td colspan="5">[[Mt. Pilanteko (province)|Mt. Pilanteko]], [[Murlank]], [[Terrax]], [[Lake Avernus]] ([[Ryft (province)|Ryft]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Devilfish</b></td>
<td>6</td>
<td>90</td>
<td>25</td>
<td>10-10</td>
<td>420</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Octopus</b></td>
<td>12</td>
<td>160</td>
<td>35</td>
<td>10-12</td>
<td>780</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Kraken</b></td>
<td>24</td>
<td>360</td>
<td>45</td>
<td>10-14</td>
<td>1680</td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[River Snake]]</b></td>
<td colspan="5">[[Murlank]], [[Nannaria]], [[Ryft (province)|Ryft]], [[Soronne (province)|Soronne]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>River Snake</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Lightning Snake</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Ebony Snake</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Shark]]</b></td>
<td colspan="5">[[Etanasfeld]], [[Goetia]], [[Sea of Mist (province)|Sea of Mist]], [[Soronne (province)|Soronne]], [[Typhon Expanse]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Shark</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Hunting Shark</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Blood Shark</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAAFF" align="left"><b>Kua Mackerel</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Toad]]</b></td>
<td colspan="5">[[Etanasfeld]], [[Semiramis]], [[Timberfall]], [[Eleventh Kingdom]] ([[S'Fauni]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Toad</b></td>
<td>2</td>
<td>25</td>
<td>7</td>
<td>4-12</td>
<td>60</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Tidal Toad Shark</b></td>
<td>4</td>
<td>35</td>
<td>9</td>
<td>6-12</td>
<td>96</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Red Bombina</b></td>
<td>6</td>
<td>50</td>
<td>11</td>
<td>8-12</td>
<td>156</td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Turtle]]</b></td>
<td colspan="5">[[Eftling]], [[Serenity (province)|Serenity]], [[Lake Avernus]] ([[Ryft (province)|Ryft]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Turtle</b></td>
<td>4</td>
<td>60</td>
<td>10</td>
<td>10-10</td>
<td>300</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Torope</b></td>
<td>8</td>
<td>120</td>
<td>13</td>
<td>10-10</td>
<td>520</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Dragadune</b></td>
<td>12</td>
<td>240</td>
<td>16</td>
<td>10-12</td>
<td>1080</td>
</tr>
</table></td></tr>
</table><br>
===Land (walking)===
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Basilisk]]</b></td>
<td colspan="5">[[S'Fauni]], [[Castle Mehgenac]] ([[Eftling]]), [[Superior Temple of Meh]] ([[Timberfall]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Basilisk</b></td>
<td>10</td>
<td>100</td>
<td>0</td>
<td>11-11</td>
<td>600</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Cockatrice</b></td>
<td>15</td>
<td>150</td>
<td>0</td>
<td>12-12</td>
<td>996</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Basilisk King</b></td>
<td>20</td>
<td>250</td>
<td>0</td>
<td>13-13</td>
<td>1824</td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Bugbear]]</b></td>
<td colspan="5">[[Twin Cosmos of Wird]] ([[off-world]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Bugbear</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Cobra]]</b></td>
<td colspan="5">[[Snake Pit]] ([[Typhon Expanse]]), [[Theatre of Blood]] ([[Typhon Expanse]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Cobra</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Spitting Cobra</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Mother Cobra</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Kingkongcobra</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Dark Knight]]</b></td>
<td colspan="5">[[Arena]] ([[Sea of Mist (province)|Sea of Mist]]), [[Castle Herondale]] ([[Nannaria]]), [[Divine Temple of the Moon]] ([[Nannaria]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Dark Knight</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Lord Exuper</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Dark Mage]]</b></td>
<td colspan="5">[[Murlank]], [[Arena]] ([[Sea of Mist (province)|Sea of Mist]]), [[Tower of Bab'El]] ([[Murlank]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Benighter</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Parador</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Dark Mage</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Robin the Mobile</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Demon Commander</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Demon]]</b></td>
<td colspan="5">[[Murlank]], [[Circus of the Sun]], [[Gatehouse]] ([[Sea of Mist (province)|Sea of Mist]]), [[Tomb of Anubis]] ([[Nannaria]]), [[Tower of Bab'El]] ([[Murlank]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Banshee</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Demon</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Baphomet</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Gallu'akal</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAAFF" align="left"><b>Balrog</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Soultaker</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr></table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Demoniak]]</b></td>
<td colspan="5">[[Murlank]], [[Arena]] ([[Sea of Mist (province)|Sea of Mist]]), [[Tower of Bab'El]] ([[Murlank]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Demoniak Mason</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Nymus</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr> <tr>
<td bgcolor="#FFAA00" align="left"><b>Bab'El</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Drawkcab]]</b></td>
<td colspan="5">[[Serenity (province)|Serenity]], [[Jaleb's Deep]] ([[Serenity (province)|Serenity]]), [[Wanderhoven]] ([[Serenity (province)|Serenity]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Drawkcab Monk</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Drawkcab Leader</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Dwarven Guard]]</b></td>
<td colspan="5">[[Black Forge]] ([[Ryft (province)|Ryft]]), [[Stalt Mines]] ([[Ryft (province)|Ryft]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Dwarven Guard</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Dwarven Overseer</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Dwarven Vizier</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Efreet]]</b></td>
<td colspan="5">[[Throne of Iblis]] ([[Goetia]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Efreet</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Nar Shaitan</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Efreet Lord</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Evil Eye]]</b></td>
<td colspan="5">[[Tomb of Anubis]] ([[Nannaria]]), [[Moon Observatory]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Beholder</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Evil Eye</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Eye Tyrant</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[EvilDOer]]</b></td>
<td colspan="5">[[Castle Mehgenac]] ([[Eftling]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>EvilDOer</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Giant]]</b></td>
<td colspan="5">[[Hunebed]] ([[S'Fauni]]), [[Dusks's Cave]] ([[Etanasfeld]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Brammert</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Ellert</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Kumbhakarma</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Gnoll]]</b></td>
<td colspan="5">[[Mt. Pilanteko (province)|Mt. Pilanteko]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Gnoll</b></td>
<td>3</td>
<td>25</td>
<td>5</td>
<td>8-8</td>
<td>96</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Gnoll Marauder</b></td>
<td>5</td>
<td>40</td>
<td>9</td>
<td>9-9</td>
<td>168</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Gnoll Bokor</b></td>
<td>8</td>
<td>55</td>
<td>13</td>
<td>10-10</td>
<td>312</td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Goblin]]</b></td>
<td colspan="5">[[Serenity (province)|Serenity]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Jungle Goblin</b></td>
<td>2</td>
<td>13</td>
<td>6</td>
<td>8-8</td>
<td>60</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Tribal Goblin</b></td>
<td>3</td>
<td>21</td>
<td>10</td>
<td>8-9</td>
<td>108</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Goblin Shaman</b></td>
<td>4</td>
<td>40</td>
<td>14</td>
<td>8-10</td>
<td>204</td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Gog]]</b></td>
<td colspan="5">[[Etanasfeld]], [[Castle Herondale]] ([[Nannaria]]), [[Throne of Iblis]] ([[Goetia]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Gogling</b></td>
<td>2</td>
<td>25</td>
<td>6</td>
<td>4-10</td>
<td>120</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Gog</b></td>
<td>4</td>
<td>45</td>
<td>10</td>
<td>5-11</td>
<td>228</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Lava Gog</b></td>
<td>8</td>
<td>85</td>
<td>14</td>
<td>6-12</td>
<td>384</td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Golem]]</b></td>
<td colspan="5">[[Nannaria]], [[Superior Temple of Meh]] ([[Timberfall]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Glass Golem</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Pewter Golem</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Nickel Golem</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Human (monster)|Human]]</b></td>
<td colspan="5">[[Mega Dragon Cave]] ([[off-world]]), [[Snake Pit]] ([[Typhon Expanse]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>King Kalohn</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>O</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Imp]]</b></td>
<td colspan="5">[[Goetia]], [[Ryft (province)|Ryft]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Imply</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Imp</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Imp Hero</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Knight]]</b></td>
<td colspan="5">[[Arena]] ([[Sea of Mist (province)|Sea of Mist]]), [[Divine Temple of the Sun]] ([[Semiramis]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Knight</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Lich]]</b></td>
<td colspan="5">[[Nannaria]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Lich</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Ethric</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Sandro</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Maggot]]</b></td>
<td colspan="5">[[Spidersilk Mines]] ([[Soronne (province)|Soronne]]), [[Wanderhoven]] ([[Serenity (province)|Serenity]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Maggot</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Toxic Maggot</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Ground Worm</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Manticore]]</b></td>
<td colspan="5">[[Nannaria]], [[Temple of Ishtar]] ([[Timberfall]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Manticore</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Scorpicore</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Chimera</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Medusa]]</b></td>
<td colspan="5">[[Snake Pit]] ([[Typhon Expanse]]), [[Stalt Mines]] ([[Ryft (province)|Ryft]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Medusa</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Medusa Huntress</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Medusa Queen</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Meh Priest]]</b></td>
<td colspan="5">[[Cognizant Temple of Meh]] ([[Murlank]]), [[Lost Temple of Meh]] ([[Sea of Mist (province)|Sea of Mist]]), [[Temple of Meh]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]]), [[Superior Temple of Meh]] ([[Timberfall]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Goatherder of Meh</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Acolyte of Meh</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Skywatcher of Meh</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAAFF" align="left"><b>Capricorn Priest of Meh</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FF88AA" align="left"><b>Dark Fader of Meh</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Highfrost</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Wallie Scapras</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Wesley Gladberg</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Minotaur]]</b></td>
<td colspan="5">[[Terrax]], [[Gardens of Harmony]] ([[Terrax]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Minotaur</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Minotaur Foreman</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Minotaur Lord</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAAFF" align="left"><b>Minotaur King</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Mogred]]</b></td>
<td colspan="5">[[Soronne (province)|Soronne]], [[Terrax]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Mogred</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Moon Priestess]]</b></td>
<td colspan="5">[[Nannaria]], [[Divine Temple of the Moon]] ([[Nannaria]]), [[Moon Observatory]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Moon Acolyte</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Moon Cleric</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Moon Priestess</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAAFF" align="left"><b>High Priestess of the Moon</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Moon Zealot]]</b></td>
<td colspan="5">[[Murlank]], [[Nannaria]], [[Semiramis]], [[Timberfall]], [[House of Judgement]] ([[Terrax]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Moon Worshipper</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Moon Fanatic</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Moon Zealot</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Mummy]]</b></td>
<td colspan="5">[[Cemetery]] ([[Semiramis]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Mummy</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Mummy Chamberlain</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Mummy King</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Chnum</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Necromancer]]</b></td>
<td colspan="5">[[Nannaria]], [[Divine Temple of the Moon]] ([[Nannaria]]), [[House of Judgement]] ([[Terrax]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Necromancer</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Ogre (monster)|Ogre]]</b></td>
<td colspan="5">[[Etanasfeld]], [[Lair of Bolarg]] ([[Etanasfeld]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Wild Ogre</b></td>
<td>5</td>
<td>65</td>
<td>18</td>
<td>10-13</td>
<td>372</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Ogre Warrior</b></td>
<td>10</td>
<td>100</td>
<td>24</td>
<td>10-14</td>
<td>600</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Ogre Chieftain</b></td>
<td>15</td>
<td>165</td>
<td>30</td>
<td>10-15</td>
<td>1050</td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Bolarg</b></td>
<td>20</td>
<td>250</td>
<td>30</td>
<td>10-15</td>
<td>2040</td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Ooze]]</b></td>
<td colspan="5">[[Abandoned Temple]] ([[Serenity (province)|Serenity]]), [[Service Tuunnels]] ([[Soronne (province)|Soronne]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Coral Ooze</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Silicon Ooze</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Sarcodina</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Pirate]]</b></td>
<td colspan="5">[[Sea of Mist (province)|Sea of Mist]], [[Soronne (province)|Soronne]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Pirate</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Pirate Captain</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Pirate Admiral</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Sendark</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Rat]]</b></td>
<td colspan="5">[[Abandoned Temple]] ([[Serenity (province)|Serenity]]), [[Castle Mehgenac]] ([[Eftling]]), [[Dr. Who's Well]] ([[Semiramis]]), [[Wine Cellar]] ([[Serenity (province)|Serenity]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Rat</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Hooded Rat</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Rabid Rat</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAAFF" align="left"><b>Wild Agouti</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Robber]]</b></td>
<td colspan="5">[[Murlank]], [[Soronne (province)|Soronne]], [[Thieves Guild]] ([[Terrax]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Robber</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Highwayman</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Ring Leader</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Runemaster]]</b></td>
<td colspan="5">[[House of Judgement]] ([[Terrax]]), [[Temple of Ishtar]] ([[Timberfall]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Runemaster</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Saint]]</b></td>
<td colspan="5">[[Semiramis]], [[Divine Temple of the Sun]] ([[Semiramis]]), [[House of Judgement]] ([[Terrax]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Saint</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Satyr]]</b></td>
<td colspan="5">[[Semiramis]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Satyr</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Satyr Player</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Satyr Wizard</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Skeleton]]</b></td>
<td colspan="5">[[Semiramis]], [[Ankka Knox]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Skeleton</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Centaur Skeleton</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Skeleton Master</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAAFF" align="left"><b>Bone Lord</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Soldier]]</b></td>
<td colspan="5">[[Soronne (province)|Soronne]], [[Lighthouse]] ([[Soronne (province)|Soronne]]), [[Spidersilk Mines]] ([[Soronne (province)|Soronne]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Soldier</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Sergeant</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Officer</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Sorceress]]</b></td>
<td colspan="5">[[Maranthea College]] ([[Semiramis]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Pupil</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Enchantress</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Sorceress</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Spider]]</b></td>
<td colspan="5">[[Serenity (province)|Serenity]], [[Abandoned Temple]] ([[Serenity (province)|Serenity]]), [[Spidersilk Mines]] ([[Soronne (province)|Soronne]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Tripod</b></td>
<td>1</td>
<td>10</td>
<td>8</td>
<td>4-15</td>
<td>36</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Spider</b></td>
<td>2</td>
<td>15</td>
<td>10</td>
<td>3-12</td>
<td>72</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Subbekashe</b></td>
<td>3</td>
<td>25</td>
<td>12</td>
<td>3-12</td>
<td>120</td>
</tr>
<tr>
<td bgcolor="#FFAAFF" align="left"><b>Scorpion</b></td>
<td>4</td>
<td>35</td>
<td>16</td>
<td>2-8</td>
<td>192</td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Sun Priest]]</b></td>
<td colspan="5">[[Semiramis]], [[Circus of the Sun]], [[Divine Temple of the Sun]] ([[Semiramis]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Sun Acolyte</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Sun Cleric</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Sun Priest</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAAFF" align="left"><b>High Priest of the Sun</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Sun Zealot]]</b></td>
<td colspan="5">[[Murlank]], [[Nannaria]], [[Semiramis]], [[Timberfall]], [[House of Judgement]] ([[Terrax]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Sun Worshipper</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Sun Fanatic</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Sun Zealot</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Swordsman]]</b></td>
<td colspan="5">[[Terrax]], [[Cemetery]] ([[Semiramis]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Swordsman</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Mercenary</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Gladiator</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Thief]]</b></td>
<td colspan="5">[[Dreamworld]] ([[off-world]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Thief</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Cat Burglar</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Thief Mistress</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Titan]]</b></td>
<td colspan="5">[[Thuata's Tel]] ([[Ryft (province)|Ryft]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Titan</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Cloud Titan</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Apocalypsus</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Troglodyte]]</b></td>
<td colspan="5">[[Stalt Mines]] ([[Ryft (province)|Ryft]]), [[Wanderhoven]] ([[Serenity (province)|Serenity]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Troglodyte</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Horned Troglodyte</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Troglodyte King</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Troll (monster)|Troll]]</b></td>
<td colspan="5">[[Eftling]], [[Treehouse]] ([[Eftling]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Forest Troll</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Rogue Troll</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Rampage Troll</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Ugolin</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Typhonite]]</b></td>
<td colspan="5">[[Typhon Expanse]], [[Heronry]] ([[Nannaria]]), [[House of Judgement]] ([[Terrax]]), [[Tomb of Anubis]] ([[Nannaria]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Cerberus</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Garb</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Hydra</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Typhon</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Goros</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Unicorn]]</b></td>
<td colspan="5">[[Timberfall]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Unicorn</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>War Unicorn</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Unicorn King</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Vampire (monster)|Vampire]]</b></td>
<td colspan="5">[[Typhon Expanse]], [[Tavern of Harlotry]] ([[Typhon Expanse]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Bloodsucker</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Vampire Assassin</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Nosferatu</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Werewolf]]</b></td>
<td colspan="5">[[Soronne (province)|Soronne]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Werewolf</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Grizzly Werewolf</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Werewolf King</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Zombie]]</b></td>
<td colspan="5">[[Mt. Pilanteko (province)|Mt. Pilanteko]], [[Tower of Bab'El]] ([[Murlank]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Walking Dead</b></td>
<td>4</td>
<td>40</td>
<td>9</td>
<td>4-6</td>
<td>192</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Zombie</b></td>
<td>8</td>
<td>60</td>
<td>15</td>
<td>5-7</td>
<td>324</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Plague Zombie</b></td>
<td>12</td>
<td>85</td>
<td>21</td>
<td>6-8</td>
<td>492</td>
</tr>
</table></td></tr>
</table><br>
===Land (stationary)===
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Anemone]]</b></td>
<td colspan="5">[[Jaleb's Deep]] ([[Serenity (province)|Serenity]]), [[Lost Temple of Meh]] ([[Sea of Mist (province)|Sea of Mist]]), [[Service Tunnels]] ([[Soronne (province)|Soronne]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Stinger Plant</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Cave Anemone</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Moonray Anemone</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Dendroid]]</b></td>
<td colspan="5">[[Eftling]], [[Eleventh Kingdom]] ([[S'Fauni]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Dendroid</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Dendroid Soldier</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Dendroid Archfather</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Venom Spawn]]</b></td>
<td colspan="5">[[Lake Avernus]] ([[Ryft (province|Ryft]]), [[Sea of Mist (province)|Sea of Mist]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Venom Spawn</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Venom Apparition</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Venom Lord</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
</table></td></tr>
</table><br>
----
[[Category:Life]]
[[Category:Monster| ]]
ba3e5e182666c81f20f411f83217e4bf651577f7
Shop
0
1474
2293
2231
2010-09-06T23:15:14Z
Ribannah
2
/* List of shop types */
wikitext
text/x-wiki
{{map}}
A '''shop''' is a [[building]] where the [[party]] can buy [[item]]s and some other things of value. Oftentimes, the party can also sell items that they don't need anymore, get unknown items [[Identify Item|identified]] and broken items [[repair]]ed.
There are many different types of shops in [[Karigor]], from weapon and magic shops to guilds and stables.
----
==Opening hours==
Shops will typically only be open during part of the day, for instance from 08:00 to 20:00. In a few regions shops are open at night.
----
==Shop level==
Not all shops sell the same quality of goods. For instance, top-level spellbooks are available at Prime Guilds but not at the simple guild on the starting [[map]]. Armour Shops and various others come in three levels, although they may specialize in one type of items (shields, for instance) and sell higher quality items of those. These shops normally also have several [[shelf|shelves]]: some with common goods in their quality range, and some with special stuff that e.g. holds [[enchantment|enchanted]] items.
----
==Prices==
[[Price]]s depend on the [[value]] of an item and on the profit the shopkeeper wants to make. Profit margins vary, so if money is scarce it may be wise to do business in shops that offer the best deals. The party's [[Merchant]] [[skill]] and their local [[reputation]] can make a lot of difference. An item's value can be significantly increased by enchanting it, while [[broken]] items hardly have any value left.
----
==Identification and repairs==
At the right shop, unknown items can be identified and broken items repaired, for a price. To repair a broken sword, one should visit a Weapon Shop, etc.
----
==Restocking==
Shops that sell items restock at regular intervals, usually common items faster than special items. Shelves may also get refilled from the shop's own storeroom. Items sold by the party are not offered for sale.
----
==Alternatives==
Some [[non-player character]]s can repair and identify items or [[heal]] a [[player character]]. A few will even accompany the party as a [[hireling]]. If the player characters develop certain skills or learn certain [[spell]]s, they will eventually be able to take care of these things themselves, and on occasion even their own [[travel|transportation]]. A few NPC's are [[trader]]s. Items and [[gold]] can be acquired in many other places than shops, for instance as [[loot]] or [[treasure]]. Nonetheless, shopping will always remain an important aspect of the [[game]].
----
==List of shop types==
<table cellspacing="1" width="100%" style="text-align:center;">
<tr>
<td width="20%"><b>type</b></td>
<td width="40%"><b>trades</b></td>
<td width="40%"><b>other</b></td>
</tr>
<tr>
<td>[[Apothecary]]</td>
<td>[[reagent]]s, [[potion]]s, [[recipe]]s</td>
<td></td>
</tr>
<tr>
<td>[[Armour Shop]]</td>
<td>[[body armour]], [[clothing]], [[Shield (item)|shields]]</td>
<td></td>
</tr>
<tr>
<td>[[Bank]]</td>
<td></td>
<td>[[savings]], [[vault]]</td>
</tr>
<tr>
<td>[[Dockyard]]</td>
<td>sells: [[ship]] passages</td>
<td></td>
</tr>
<tr>
<td>[[General Store]]</td>
<td>[[utensil]]s, [[food]], [[scroll]]s, [[jewelry]], [[clothing]], [[reagent]]s, [[potion]]s</td>
<td></td>
</tr>
<tr>
<td>[[Guild]]</td>
<td>sells: [[spellbook]]s, [[skill]]s</td>
<td></td>
</tr>
<tr>
<td>[[Magic Shop]]</td>
<td>[[scroll]]s, [[spellbook]]s, [[wand]]s, [[jewelry]], [[clothing]], [[reagent]]s, [[potion]]s, [[gem]]s</td>
<td></td>
</tr>
<tr>
<td>[[Palace]]</td>
<td></td>
<td>[[bounty]], [[permission]], information</td>
</tr>
<tr>
<td>[[Stable]]</td>
<td>sells: [[coach]] rides</td>
<td></td>
</tr>
<tr>
<td>[[Tavern]]</td>
<td>sells: [[lodging]], [[food]], [[drink]], [[gossip]]</td>
<td>[[tavern game]]</td>
</tr>
<tr>
<td>[[Temple]]</td>
<td>sells: [[heal]]ing, [[cure|curing]]</td>
<td>accepts [[donation]]s and [[gift]]s</td>
</tr>
<tr>
<td>[[Town Hall]]</td>
<td></td>
<td>[[bounty]], [[permission]], information</td>
</tr>
<tr>
<td>[[Training Hall]]</td>
<td></td>
<td>[[training]] of party or individual player characters</td>
</tr>
<tr>
<td>[[Weapon Shop]]</td>
<td>[[weapon]]s, including musical [[instrument]]s</td>
<td></td>
</tr>
<tr>
<td>[[Miscellaneous (shop)|Miscellaneous]]</td>
<td>various</td>
<td>various</td>
</tr>
</table>
[[Category:Building]]
[[Category:Map]]
[[Category:Trade]]
[[Category:Shop| ]]
42cbdfe21373aa889946c1e2a29cdea058f9e3de
Timberfall
0
1485
2294
2193
2010-09-06T23:16:16Z
Ribannah
2
/* Elves */
wikitext
text/x-wiki
{{map}}
{{provinces}}
'''Timberfall''' is located west of central [[Karigor]]. It will be a while before the [[party]] first enters this [[map]], as it is some distance from the starting map.
Neighbouring [[map]]s are [[Semiramis]] (northeast), [[Nannaria]] (east), [[Ryft (province)|Ryft]] (southeast) and [[Eftling]] (southwest). [[Karigor Isle]] (west) and the ocean (northwest) are not part of the [[game]].
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Timberfall.png</div>
===Communities===
* [[Cascadin]], town of the [[Elf|Elves]], in the north
===Geography===
* [[Codex]], the side river the Ebony that runs around the Heart of the Wood on the southeast side
* [[Ebony]], the river flowing through Timberfall from southwest to northeast
* [[Heart of the Wood]], the forest enclosed by Ebony and Codex
===Monsters (surface)===
* [[Moon Zealot]]s (Moon Worshipper, Moon Fanatic, Moon Zealot)
* [[Pegasus|Pegasi]] (Winged Steed, Pegasus, Silver Pegasus)
* [[Sun Zealot]]s (Sun Worshipper, Sun Fanatic, Sun Zealot)
* [[Toad]]s (Toad, Tidal Toad, Red Bombina)
* [[Unicorn]]s (Unicorn, War Unicorn, Unicorn King)
===Animals===
[[Butterfly|Butterflies]], [[Bird]]s, [[Fish]]
===Dungeons===
* [[Crypt of Carmenca]] - center of the Heart of the Wood
* [[Superior Temple of Meh]] - southeast
* [[Temple of Ishtar]] - west
===Objects===
* [[Obelisk]] #4
* [[Throne]] of Titania (Permanently +10 to all [[statistic]]s and [[resistance]]s of Elves on one Wednesday)
* Random [[Contest]] (+5 [[Skillpoint]]s once to characters that have 50 in the required statistic)
* [[Flame]] of [[Shield (spell)|Shield]] (Halves damage received from ranged attacks for 3 hours, or until rest or travel)
* Flame of [[Heroism]] (+10 to damage dealt for 3 hours, or until rest or travel)
* Flame of [[Air Resistance]] (+20 to Air Resistance for 6 hours, or until rest or travel)
* [[Fountain]] of +50 [[Luck]] (Temporarily +50 Luck for 2 days or until rest or travel)
* Fountain of +30 [[Path Resistance]] (Temporarily +30 Path Resistance for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring provinces Semiramis (northeast), Nannaria (east) and Eftling (southwest) can be reached on [[foot]] overland, which takes 5 days. There is no overland connection to Ryft (southeast).
===Coach===
Every [[week]], two [[coach]]es of the [[Tower Express]] leave at Morrigan Express for Nannaria, Heronport: on Wednesdays and Saturdays, with return trips starting on Tuesdays and Saturdays. These rides take two days. Another coach goes to Nannaria, M'Akal on Sundays, with the return trip starting on Wednesdays, each taking 2½ days.
Coaches leave Timberfall for Eftling on Wednesdays and Fridays for a 3-day ride. The return trips start on Tuesdays and Saturdays.
===Boat===
The [[St. Nicholas]] will enter Timberfall from Eftling and continue downstream into Semiramis. Both passages take 3 days.
===Ship===
There are no [[dock]]s in Timberfall. The nearest ports are in Nannaria.
===Town Portal===
Timberfall has no [[Central Fountain]]. The nearest [[Town Portal]] destination is Semiramis.
----
==Citizens==
===Cascadin===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Lotus Blossom]]</td>
<td>[[Apothecary]]</td>
<td>Dudlimir, Lirazel</td>
</tr>
<tr>
<td>[[Lightfoot's Armour]]</td>
<td>[[Armour Shop]]</td>
<td>Jussi Runesinger</td>
</tr>
<tr>
<td>[[Master Guild of Grey]]</td>
<td>[[Guild]]</td>
<td>Aurora, Jerilyn</td>
</tr>
<tr>
<td>[[Raiders' Guild]]</td>
<td>Guild</td>
<td>Timalinen</td>
</tr>
<tr>
<td>[[Silivren Penna Miriel]]</td>
<td>[[Magic Shop]]</td>
<td>Rudolf Lindentree, Clarissa Lindentree, Glas</td>
</tr>
<tr>
<td>[[Flowerfount Palace]]</td>
<td>[[Palace]]</td>
<td>Uri Hossana, Frydia</td>
</tr>
<tr>
<td>[[Morrigan Express]]</td>
<td>[[Stable]]</td>
<td>Rubart, Maggart</td>
</tr>
<tr>
<td>[[The Elf Herself]]</td>
<td>[[Tavern]]</td>
<td>Psotnik, Osmotar</td>
</tr>
<tr>
<td>[[Starleaf Academy]]</td>
<td>[[Training Hall]]</td>
<td>Azrael, Hoshi</td>
</tr>
<tr>
<td>[[Steeleye Span]]</td>
<td>[[Weapon Shop]]</td>
<td>Ilmarinen</td>
</tr>
<tr>
<td>Domesticator Pavilion</td>
<td>House</td>
<td>Tyleet, Wren</td>
</tr>
<tr>
<td>Dunsany Pavilion</td>
<td>[[House]]</td>
<td>Lord Dunsany, Lady Beatrice, Fedlock, Priscilla</td>
</tr>
<tr>
<td>Gazer Pavilion</td>
<td>House</td>
<td>Elfrad, Skywise, Yanauhula, Gem</td>
</tr>
<tr>
<td>Hunter Pavilion</td>
<td>House</td>
<td>Dart, Rayek, Khavi, Leetah</td>
</tr>
<tr>
<td>Rejuvinator Pavilion</td>
<td>House</td>
<td>Brill, Idunn</td>
</tr>
<tr>
<td>Sentinel Pavilion</td>
<td>House</td>
<td>Burgi, Cadiroth</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Superior Temple of Meh]]</td>
<td>[[]]</td>
<td></td>
</tr>
<tr>
<td>[[Temple of Ishtar]]</td>
<td>[[]]</td>
<td>Aventine, Esquiline, Palatine, Caeliana, Capitolina, Quirinal, Sheila, Tanith, Viminal</td>
</tr>
<tr>
<td>[[Heart of the Wood]]</td>
<td>wilderness</td>
<td>Tree 2, ..., Tree 67, Tree 68 (Spooktree)</td>
</tr>
</table><br>
===Who is who===
====Elves====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Aventine]] - harlot</td>
<td>[[Aurora]] - guildmistress</td>
</tr>
<tr>
<td>[[Azrael]] - gatemaster</td>
<td>[[Beatrice]] - imprinter, wife of Dunsany</td>
</tr>
<tr>
<td>[[Caelzair]] - master teacher of [[Bow]]</td>
<td>[[Brill]] - expert teacher of [[Dodging]]</td>
</tr>
<tr>
<td>[[Dart]] - hunter</td>
<td>[[Burgi]] - anticipator</td>
</tr>
<tr>
<td>[[Dudlimir]] - herbalist</td>
<td>[[Cadiroth]] - guardian</td>
</tr>
<tr>
<td>[[Lord Dunsany]] - grandmaster teacher of [[Spear]]</td>
<td>[[Caeliana]] - harlot</td>
</tr>
<tr>
<td>[[Elfrad]] - scrollbearer</td>
<td>[[Capitolina]] - harlot</td>
</tr>
<tr>
<td>[[Esquiline]] - harlot</td>
<td>[[Hoshi]] - trainer</td>
</tr>
<tr>
<td>[[Uri Hossana]] - king</td>
<td>[[Idunn]] - rejuvinator</td>
</tr>
<tr>
<td>[[Ilmarinen]] - weaponsmith</td>
<td>[[Jerilyn]] - arcanist</td>
</tr>
<tr>
<td>[[Rudolf Lindentree]] - expert teacher of [[Identify Item]]</td>
<td>[[Khavi]] - grandmaster teacher of [[Perception]]</td>
</tr>
<tr>
<td>[[Palatine]] - harlot</td>
<td>[[Leetah]] - grandmaster teacher of [[Identify Monster]]</td>
</tr>
<tr>
<td>[[Psotnik]] - narrator</td>
<td>[[Clarissa Lindentree]] - magicker, wife of Rudolf Lindentree</td>
</tr>
<tr>
<td>[[Rayek]] - grandmaster teacher of [[Pathfinding]]</td>
<td>[[Lirazel]] - apothecary</td>
</tr>
<tr>
<td>[[Rubart]] - stablemaster</td>
<td>[[Osmotar]] - tavernkeep</td>
</tr>
<tr>
<td>[[Jussi Runesinger]] - armourer</td>
<td>[[Quirinal]] - harlot</td>
</tr>
<tr>
<td>[[Skywise]] - master teacher of [[Air Magic|Air]]</td>
<td>[[Sheila]] - master teacher of [[Grey Magic|Grey]]</td>
</tr>
<tr>
<td>[[Timalinen]] - guildmaster</td>
<td>[[Tanith]] - priestess of Ishtar</td>
</tr>
<tr>
<td>[[Yanauhula]] - priest</td>
<td>[[Tyleet]] - wolfrider</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[Viminal]] - harlot</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[Wren]] - expert teacher of [[Earth Magic|Earth]]</td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Fedlock]] - son of Lord Dunsany and Lady Beatrice</td>
<td>[[Frydia]] - daughter of Uri Hossana</td>
</tr>
<tr>
<td>[[Maggart]] - son of Rubart</td>
<td>[[Gem (character)|Gem]] - pupil of Elfrad</td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[Glas]] - daughter of Rudolf and Clarissa Lindentree</td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[Priscilla]] - daughter of Lord Dunsany and Lady Beatrice</td>
</tr>
</table><br>
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
</table><br>
===Trees of Life===
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>Tree</b></td>
<td width="50%"><b>Tree</b></td>
</tr>
<tr>
<td>-</td>
<td>[[Tree 2]] - [[Tree of Life]]</td>
</tr>
<tr>
<td>[[Tree 3]] - Tree of Life</td>
<td>[[Tree 4]] - Tree of Life</td>
</tr>
<tr>
<td>[[]] ...</td>
<td>[[]] ...</td>
</tr>
<tr>
<td>[[Tree 67]] - Tree of Life</td>
<td>[[Tree 68]] - [[Spooktree]]</td>
</tr>
</table><br>
[[Category:Province]][[Category:Timberfall| ]]
f3416223331c23908343bc1e6463cda3b7c21099
2323
2294
2010-09-07T00:15:00Z
Ribannah
2
/* Who is who */
wikitext
text/x-wiki
{{map}}
{{provinces}}
'''Timberfall''' is located west of central [[Karigor]]. It will be a while before the [[party]] first enters this [[map]], as it is some distance from the starting map.
Neighbouring [[map]]s are [[Semiramis]] (northeast), [[Nannaria]] (east), [[Ryft (province)|Ryft]] (southeast) and [[Eftling]] (southwest). [[Karigor Isle]] (west) and the ocean (northwest) are not part of the [[game]].
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Timberfall.png</div>
===Communities===
* [[Cascadin]], town of the [[Elf|Elves]], in the north
===Geography===
* [[Codex]], the side river the Ebony that runs around the Heart of the Wood on the southeast side
* [[Ebony]], the river flowing through Timberfall from southwest to northeast
* [[Heart of the Wood]], the forest enclosed by Ebony and Codex
===Monsters (surface)===
* [[Moon Zealot]]s (Moon Worshipper, Moon Fanatic, Moon Zealot)
* [[Pegasus|Pegasi]] (Winged Steed, Pegasus, Silver Pegasus)
* [[Sun Zealot]]s (Sun Worshipper, Sun Fanatic, Sun Zealot)
* [[Toad]]s (Toad, Tidal Toad, Red Bombina)
* [[Unicorn]]s (Unicorn, War Unicorn, Unicorn King)
===Animals===
[[Butterfly|Butterflies]], [[Bird]]s, [[Fish]]
===Dungeons===
* [[Crypt of Carmenca]] - center of the Heart of the Wood
* [[Superior Temple of Meh]] - southeast
* [[Temple of Ishtar]] - west
===Objects===
* [[Obelisk]] #4
* [[Throne]] of Titania (Permanently +10 to all [[statistic]]s and [[resistance]]s of Elves on one Wednesday)
* Random [[Contest]] (+5 [[Skillpoint]]s once to characters that have 50 in the required statistic)
* [[Flame]] of [[Shield (spell)|Shield]] (Halves damage received from ranged attacks for 3 hours, or until rest or travel)
* Flame of [[Heroism]] (+10 to damage dealt for 3 hours, or until rest or travel)
* Flame of [[Air Resistance]] (+20 to Air Resistance for 6 hours, or until rest or travel)
* [[Fountain]] of +50 [[Luck]] (Temporarily +50 Luck for 2 days or until rest or travel)
* Fountain of +30 [[Path Resistance]] (Temporarily +30 Path Resistance for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring provinces Semiramis (northeast), Nannaria (east) and Eftling (southwest) can be reached on [[foot]] overland, which takes 5 days. There is no overland connection to Ryft (southeast).
===Coach===
Every [[week]], two [[coach]]es of the [[Tower Express]] leave at Morrigan Express for Nannaria, Heronport: on Wednesdays and Saturdays, with return trips starting on Tuesdays and Saturdays. These rides take two days. Another coach goes to Nannaria, M'Akal on Sundays, with the return trip starting on Wednesdays, each taking 2½ days.
Coaches leave Timberfall for Eftling on Wednesdays and Fridays for a 3-day ride. The return trips start on Tuesdays and Saturdays.
===Boat===
The [[St. Nicholas]] will enter Timberfall from Eftling and continue downstream into Semiramis. Both passages take 3 days.
===Ship===
There are no [[dock]]s in Timberfall. The nearest ports are in Nannaria.
===Town Portal===
Timberfall has no [[Central Fountain]]. The nearest [[Town Portal]] destination is Semiramis.
----
==Citizens==
===Cascadin===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Lotus Blossom]]</td>
<td>[[Apothecary]]</td>
<td>Dudlimir, Lirazel</td>
</tr>
<tr>
<td>[[Lightfoot's Armour]]</td>
<td>[[Armour Shop]]</td>
<td>Jussi Runesinger</td>
</tr>
<tr>
<td>[[Master Guild of Grey]]</td>
<td>[[Guild]]</td>
<td>Aurora, Jerilyn</td>
</tr>
<tr>
<td>[[Raiders' Guild]]</td>
<td>Guild</td>
<td>Timalinen</td>
</tr>
<tr>
<td>[[Silivren Penna Miriel]]</td>
<td>[[Magic Shop]]</td>
<td>Rudolf Lindentree, Clarissa Lindentree, Glas</td>
</tr>
<tr>
<td>[[Flowerfount Palace]]</td>
<td>[[Palace]]</td>
<td>Uri Hossana, Frydia</td>
</tr>
<tr>
<td>[[Morrigan Express]]</td>
<td>[[Stable]]</td>
<td>Rubart, Maggart</td>
</tr>
<tr>
<td>[[The Elf Herself]]</td>
<td>[[Tavern]]</td>
<td>Psotnik, Osmotar</td>
</tr>
<tr>
<td>[[Starleaf Academy]]</td>
<td>[[Training Hall]]</td>
<td>Azrael, Hoshi</td>
</tr>
<tr>
<td>[[Steeleye Span]]</td>
<td>[[Weapon Shop]]</td>
<td>Ilmarinen</td>
</tr>
<tr>
<td>Domesticator Pavilion</td>
<td>House</td>
<td>Tyleet, Wren</td>
</tr>
<tr>
<td>Dunsany Pavilion</td>
<td>[[House]]</td>
<td>Lord Dunsany, Lady Beatrice, Fedlock, Priscilla</td>
</tr>
<tr>
<td>Gazer Pavilion</td>
<td>House</td>
<td>Elfrad, Skywise, Yanauhula, Gem</td>
</tr>
<tr>
<td>Hunter Pavilion</td>
<td>House</td>
<td>Dart, Rayek, Khavi, Leetah</td>
</tr>
<tr>
<td>Rejuvinator Pavilion</td>
<td>House</td>
<td>Brill, Idunn</td>
</tr>
<tr>
<td>Sentinel Pavilion</td>
<td>House</td>
<td>Burgi, Cadiroth</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Superior Temple of Meh]]</td>
<td>[[]]</td>
<td></td>
</tr>
<tr>
<td>[[Temple of Ishtar]]</td>
<td>[[]]</td>
<td>Aventine, Esquiline, Palatine, Caeliana, Capitolina, Quirinal, Sheila, Tanith, Viminal</td>
</tr>
<tr>
<td>[[Heart of the Wood]]</td>
<td>wilderness</td>
<td>Tree 2, ..., Tree 67, Tree 68 (Spooktree)</td>
</tr>
</table><br>
===Who is who===
====Elves====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Aventine]] - harlot</td>
<td>[[Aurora]] - guildmistress</td>
</tr>
<tr>
<td>[[Azrael]] - gatemaster</td>
<td>[[Beatrice]] - imprinter, wife of Dunsany</td>
</tr>
<tr>
<td>[[Caelzair]] - master teacher of [[Bow (skill)|Bow]]</td>
<td>[[Brill]] - expert teacher of [[Dodging]]</td>
</tr>
<tr>
<td>[[Dart]] - hunter</td>
<td>[[Burgi]] - anticipator</td>
</tr>
<tr>
<td>[[Dudlimir]] - herbalist</td>
<td>[[Cadiroth]] - guardian</td>
</tr>
<tr>
<td>[[Lord Dunsany]] - grandmaster teacher of [[Spear (skill)|Spear]]</td>
<td>[[Caeliana]] - harlot</td>
</tr>
<tr>
<td>[[Elfrad]] - scrollbearer</td>
<td>[[Capitolina]] - harlot</td>
</tr>
<tr>
<td>[[Esquiline]] - harlot</td>
<td>[[Hoshi]] - trainer</td>
</tr>
<tr>
<td>[[Uri Hossana]] - king</td>
<td>[[Idunn]] - rejuvinator</td>
</tr>
<tr>
<td>[[Ilmarinen]] - weaponsmith</td>
<td>[[Jerilyn]] - arcanist</td>
</tr>
<tr>
<td>[[Rudolf Lindentree]] - expert teacher of [[Identify Item]]</td>
<td>[[Khavi]] - grandmaster teacher of [[Perception]]</td>
</tr>
<tr>
<td>[[Palatine]] - harlot</td>
<td>[[Leetah]] - grandmaster teacher of [[Identify Monster]]</td>
</tr>
<tr>
<td>[[Psotnik]] - narrator</td>
<td>[[Clarissa Lindentree]] - magicker, wife of Rudolf Lindentree</td>
</tr>
<tr>
<td>[[Rayek]] - grandmaster teacher of [[Pathfinding]]</td>
<td>[[Lirazel]] - apothecary</td>
</tr>
<tr>
<td>[[Rubart]] - stablemaster</td>
<td>[[Osmotar]] - tavernkeep</td>
</tr>
<tr>
<td>[[Jussi Runesinger]] - armourer</td>
<td>[[Quirinal]] - harlot</td>
</tr>
<tr>
<td>[[Skywise]] - master teacher of [[Air Magic|Air]]</td>
<td>[[Sheila]] - master teacher of [[Grey Magic|Grey]]</td>
</tr>
<tr>
<td>[[Timalinen]] - guildmaster</td>
<td>[[Tanith]] - priestess of Ishtar</td>
</tr>
<tr>
<td>[[Yanauhula]] - priest</td>
<td>[[Tyleet]] - wolfrider</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[Viminal]] - harlot</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[Wren]] - expert teacher of [[Earth Magic|Earth]]</td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Fedlock]] - son of Lord Dunsany and Lady Beatrice</td>
<td>[[Frydia]] - daughter of Uri Hossana</td>
</tr>
<tr>
<td>[[Maggart]] - son of Rubart</td>
<td>[[Gem (character)|Gem]] - pupil of Elfrad</td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[Glas]] - daughter of Rudolf and Clarissa Lindentree</td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[Priscilla]] - daughter of Lord Dunsany and Lady Beatrice</td>
</tr>
</table><br>
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
</table><br>
===Trees of Life===
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>Tree</b></td>
<td width="50%"><b>Tree</b></td>
</tr>
<tr>
<td>-</td>
<td>[[Tree 2]] - [[Tree of Life]]</td>
</tr>
<tr>
<td>[[Tree 3]] - Tree of Life</td>
<td>[[Tree 4]] - Tree of Life</td>
</tr>
<tr>
<td>[[]] ...</td>
<td>[[]] ...</td>
</tr>
<tr>
<td>[[Tree 67]] - Tree of Life</td>
<td>[[Tree 68]] - [[Spooktree]]</td>
</tr>
</table><br>
[[Category:Province]][[Category:Timberfall| ]]
404f01844840f88da9edc75257f3e6ca246028e5
Serenity (province)
0
1419
2295
2202
2010-09-06T23:18:19Z
Ribannah
2
/* Serenity (town) */
wikitext
text/x-wiki
{{map}}
{{provinces}}
'''Serenity''' is located central in the very south of [[Karigor]]. This is where the [[game]] begins.
Neighbouring [[map]]s are [[Mt. Pilanteko (province)|Mt. Pilanteko]] (west), [[Ryft (province)|Ryft]] (northwest), [[Soronne (province)|Soronne]] (northeast), [[Etanasfeld]] (east).
To the south, Serenity borders on two maps of [[Jadame]]: [[Alvar]] (southwest) and [[Ironsand]] (southeast). These two maps are not part of the [[game]].
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Serenity.png</div>
===Communities===
* [[Serenity (town)|Serenity]], town of the [[Seer]]s (central south)
* A village of [[Monks]] (east)
* In the north: [[Drawkcab]]s, with headquarters in Jaleb's Deep
===Geography===
* [[Ebony]], the river
* [[Meridian]], the water northeast
===Monsters (surface)===
* [[Dragonfly|Dragonflies]]: Flying Adder, Serpent Fly, Dragonfly
* [[Spider]]s: Tripod, Spider, Scorpion
* [[Goblin]]s: Jungle Goblin, Tribal Goblin, Goblin Shaman
* [[Turtle]]s: Turtle, Torope, Dragadune
===Animals===
[[Butterfly|Butterflies]], [[Panda|Panda's]], [[Fish]], [[Bird]]s
===Dungeons===
* [[Abandoned Temple]] - on the square island
* [[Inner Sanctum]] - hidden in the Abandoned Temple
* [[Jaleb's Deep]] - north-east in the mountains
* [[Wanderhoven]] - north-west under the mountains
* [[Wine Cellar]] - monk village
===Objects===
* [[Obelisk]] #13
* [[Central Fountain]] ([[Town Portal]] destination)
* [[Midnight Well]] (see quest: [[The Epicurean]])
* Random [[Game (challenge)|Game]] (+3 [[Skillpoint]]s once to characters that have 30 in the required statistic)
* [[Flame]] of [[Day of the Gods]] (+35 to all six [[statistic]]s for 2 days, or until rest or travel)
* Flame of [[Fire Resistance]] (+20 to Fire Resistance for 6 hours, or until rest or travel)
* [[Well]] of +2 [[Luck]] (8 Charges of +2 permanent Luck, if natural Luck<15, respawns)
* [[Fountain]] of +10 [[Might]] (Temporarily +10 Might for 2 days or until rest or travel)
* [[Well of Contribution]] (Gives party +1000 [[gold]] once a week if party has less than 100 gold in total)
----
==Travel==
===Foot===
The neighbouring provinces Mt. Pilanteko (west) and Etanasfeld (east) can be reached on foot overland, which takes 5 days. From there, [[S'Fauni]] (far west) and [[Goetia]] (far east) can also be reached on foot. From S'Fauni (far west), a bridge over the Meridian leads to [[Eftling]] (westnorthwest), but it needs to be repaired first.
Ryft (northwest) can also be reached on foot in 5 days time, but that route goes through the Wanderhoven to the plateau of [[Tuatha's Tel]], and only after opening the door which is later in the game. Soronne (northeast) cannot be reached on foot.
===Coach===
Every [[week]], three coaches leave at the Chortling Ambler for Mt. Pilanteko (west): on Mondays, Wednesdays and Fridays. The trip takes 2 days. From there, the party can take a ride back on Tuesdays, Thursdays and Sundays (also 2 days), or another coach to S'Fauni (further west).
===Boat===
After winning the use of the [[St. Nicholas]], the party can go to Soronne (northeast) over the river Ebony, and gain access to all of Karigor. The journey on the wild river takes 3 days.
===Ship===
Serenity has no docks. There are ships going north from Etanasfeld (east) and Goetia (far east), but not before the pirates have been dealt with in Soronne.
===Town Portal===
Serenity has a Central Fountain and can therefore reached instantly by the powerful Town Portal spell. The other provinces that can be reached this way are: [[Terrax]], [[Semiramis]], [[Murlank]], [[Nannaria]] and Soronne. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
The above implies that during the opening stage of the game, the party is restricted to the five southern provinces, from west to east: S'Fauni, Mt. Pilanteko, Serenity, Etanasfeld, Goetia.
----
==Citizens==
===Houses===
====Serenity (town)====
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Seven Against Tears]]</td>
<td>[[Armour Shop]]</td>
<td>Amphiarus</td>
</tr>
<tr>
<td>[[Bank of Alvar]]</td>
<td>[[Bank]]</td>
<td>Coinneach Odhar, Vasishta</td>
</tr>
<tr>
<td>[[A Trades House]]</td>
<td>[[General Store]]</td>
<td>Sibelia Lamidottir</td>
</tr>
<tr>
<td>[[Pilgrim's Wisdom]]</td>
<td>[[Guild]]</td>
<td>Dattamohia, Jessica</td>
</tr>
<tr>
<td>[[Mistress of Chants]]</td>
<td>[[Magic Shop]]</td>
<td>Aditu, Daksha, Kadru</td>
</tr>
<tr>
<td>[[Chortling Ambler]]</td>
<td>[[Stables]]</td>
<td>Ken Brahan</td>
</tr>
<tr>
<td>[[Fortune's Folly]]</td>
<td>[[Tavern]]</td>
<td>Asaph, Cassandra, Klaravoyia</td>
</tr>
<tr>
<td>[[The Medicary]]</td>
<td>[[Temple]]</td>
<td>Jossakeda</td>
</tr>
<tr>
<td>[[Convention Hall]]</td>
<td>[[Town Hall]]</td>
<td>August, Lopamudra, Chaya</td>
</tr>
<tr>
<td>[[Mental Tactics]]</td>
<td>[[Training Hall]]</td>
<td>Greate Pier, Theresa, Daphne</td>
</tr>
<tr>
<td>[[First Blood]]</td>
<td>[[Weapon Shop]]</td>
<td>Bo Rhamnes</td>
</tr>
<tr>
<td>Gesserit Mansion</td>
<td>[[Mansion]]</td>
<td>Sir Gareth Gesserit, Lady Lynette, Jermy</td>
</tr>
<tr>
<td>Tutorial House</td>
<td>[[House]]</td>
<td>Mekander</td>
</tr>
<tr>
<td>House of Reflection</td>
<td>House</td>
<td>Mahmud, Fabrice Lunasouris</td>
</tr>
<tr>
<td>House of Weighing</td>
<td>House</td>
<td>Merlin, Samantha, Nathan</td>
</tr>
<tr>
<td>House of Recognition</td>
<td>House</td>
<td>Brighu, Aylena</td>
</tr>
<tr>
<td>House of Talents</td>
<td>House</td>
<td>Rowena, Damia</td>
</tr>
<tr>
<td>House of Guidance</td>
<td>House</td>
<td>Pekka Ervat, Lavinia</td>
</tr>
<tr>
<td>House of Vibrancy</td>
<td>House</td>
<td>Astaroth, Vassago</td>
</tr>
<tr>
<td>Twisting House</td>
<td>House</td>
<td>Pholus</td>
</tr>
</table><br>
====Monk village====
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Herb Garden]]</td>
<td>[[Apothecary]]</td>
<td>Cadfael</td>
</tr>
<tr>
<td>[[Robin's Nest]]</td>
<td>[[Shop|Brewery]]</td>
<td>Tuckale, Marion</td>
</tr>
<tr>
<td>Brothers lodge</td>
<td>[[House]]</td>
<td>Baleminotu, Carradine</td>
</tr>
<tr>
<td>Sisters lodge</td>
<td>House</td>
<td>Bertrille, Dionnah</td>
</tr>
<tr>
<td>Young Sisters lodge</td>
<td>House</td>
<td>Julie, Stephany</td>
</tr>
<tr>
<td>Salmoneus' home</td>
<td>House</td>
<td>Salmoneus</td>
</tr>
<tr>
<td>[[Wine Cellar]]</td>
<td>[[Dungeon]]</td>
<td>D'Owl, Ladob, Muir, Rustavius, Solmyr, Tremayne</td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[St. Nicholas]]</td>
<td>[[Riverboat]]</td>
<td>Sam Finneas, Morglin</td>
</tr>
<tr>
<td>[[Jaleb's Deep]]</td>
<td>Dungeon</td>
<td>Breerb, Edorode, Gonnog, Hobboh, Isisi, Murgrum, Osgiligso, Rivenevir, Silmamlis, Skotos, Tirit</td>
</tr>
<tr>
<td></td>
<td>Wilderness</td>
<td>Alcander, Morcarack</td>
</tr>
</table><br>
===Who is who===
====Seers====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Amphiarus]] - armourer</td>
<td>[[Aditu]] - expert [[teacher]] of [[Spellcasting]]</td>
</tr>
<tr>
<td>[[Asaph]] - [[piper]] for hire</td>
<td>[[Aylena]] - student, sister of Fabrice</td>
</tr>
<tr>
<td>[[Astaroth]] (genie) - expert teacher of [[Music]]</td>
<td>[[Brighu]] - expert teacher of [[Identify Item]]</td>
</tr>
<tr>
<td>[[August]] - high [[seer]]</td>
<td>[[Cassandra]] - hostess</td>
</tr>
<tr>
<td>[[Bo Rhamnes]] - weaponsmith</td>
<td>[[Chaya]] - student, betrothed of Fabrice</td>
</tr>
<tr>
<td>[[Coinneach Odhar]] - banker</td>
<td>[[Daksha]] - magicker, daughter of Aditu</td>
</tr>
<tr>
<td>[[Fabrice Lunasouris]] - saviour of heroes</td>
<td>[[Dattamohia]] - guild mistress</td>
</tr>
<tr>
<td>[[Greate Pier]] - trainer</td>
<td>[[Jossakeda]] - healer</td>
</tr>
<tr>
<td>[[Ken Brahan]] - stablemaster</td>
<td>[[Lady Lynette]] - soothsayer, wife of Sir Gesserit</td>
</tr>
<tr>
<td>[[Mahmud]] - expert teacher of [[Meditation]]</td>
<td>[[Lavinia]] - [[guide]] for hire</td>
</tr>
<tr>
<td>[[Mekander]] - mentor</td>
<td>[[Lopamudra]] - psychic, wife of August</td>
</tr>
<tr>
<td>[[Merlin]] - expert teacher of [[Grey Magic|Grey]]</td>
<td>[[Rowena]] - grandmaster teacher of [[Mind Magic|Mind]]</td>
</tr>
<tr>
<td>[[Pekka Ervat]] - [[mystic]] for hire</td>
<td>[[Samantha]] - judge</td>
</tr>
<tr>
<td>[[Pholus]] (centaur) - prophet</td>
<td>[[Sibelia Lamidottir]] - retailer</td>
</tr>
<tr>
<td>[[Sir Gareth Gesserit]] - expert teacher of [[Leather]]</td>
<td>[[Theresa]] - visionary</td>
</tr>
<tr>
<td>[[Vassago]] (genie)- medium</td>
<td>[[Vasishta]] - [[merchant]] for hire</td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Jermy]] - pupil, son of Sir Gesserit</td>
<td>[[Daphne]] - pupil, daughter of Theresa</td>
</tr>
<tr>
<td>[[Nathan]] - pupil, son of Samantha</td>
<td>[[Damia]] - pupil, daughter of Rowena</td>
</tr>
<tr>
<td></td>
<td>[[Jessica]] - pupil, daughter of Dattamohia</td>
</tr>
<tr>
<td></td>
<td>[[Kadru]] - pupil, daughter of Daksha</td>
</tr>
<tr>
<td></td>
<td>[[Klaravoyia]] - pupil, daughter of Cassandra</td>
</tr>
</table><br>
====Monks====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Baleminotu]] - carpenter</td>
<td>[[Bertrille]] - nun</td>
</tr>
<tr>
<td>[[Cadfael]] - herbalist</td>
<td>[[Dionnah]] - expert teacher of [[Staff]]</td>
</tr>
<tr>
<td>[[Carradine]] - expert teacher of [[Bow]]</td>
<td>[[Julie]] - expert teacher of [[Dodging]]</td>
</tr>
<tr>
<td>[[D'Owl]] - [[scholar]] for hire</td>
<td>[[Marion]] - epicurean</td>
</tr>
<tr>
<td>[[Ladob]] - cartographer</td>
<td>[[Stephany]] - [[tinker]] for hire</td>
</tr>
<tr>
<td>[[Rustavius]] - toolmaker</td>
<td></td>
</tr>
<tr>
<td>[[Salmoneus]] - grandmaster teacher of [[Merchant]]</td>
<td></td>
</tr>
<tr>
<td>[[Tremayne]] - biographer</td>
<td></td>
</tr>
<tr>
<td>[[Tuckale]] - brewer</td>
<td></td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Alcander]] ([[songbird]])</td>
<td>[[Muir]] (ghost)</td>
</tr>
<tr>
<td>[[Breerb]] - [[drawkcab]]</td>
<td></td>
</tr>
<tr>
<td>[[Edorode]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Gonnog]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Hobboh]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Isisi]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Murgrum]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Osgiligso]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Rivenevir]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Sam Finneas]] - skipper of the St. Nicholas</td>
<td></td>
</tr>
<tr>
<td>[[Silmamlis]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Skotos]] (goblin) - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Solmyr]] (genie) - mage</td>
<td></td>
</tr>
<tr>
<td>[[Tirit]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Morcarack]] ([[dragon]])</td>
<td></td>
</tr>
<tr>
<td>[[Morglin]] - cabin boy</td>
<td></td>
</tr>
</table>
[[Category:Province]][[Category:Serenity| ]]
5ac14d9d7fd77395f19a129fc6b3a6afc614cbd2
2322
2295
2010-09-07T00:14:15Z
Ribannah
2
/* Who is who */
wikitext
text/x-wiki
{{map}}
{{provinces}}
'''Serenity''' is located central in the very south of [[Karigor]]. This is where the [[game]] begins.
Neighbouring [[map]]s are [[Mt. Pilanteko (province)|Mt. Pilanteko]] (west), [[Ryft (province)|Ryft]] (northwest), [[Soronne (province)|Soronne]] (northeast), [[Etanasfeld]] (east).
To the south, Serenity borders on two maps of [[Jadame]]: [[Alvar]] (southwest) and [[Ironsand]] (southeast). These two maps are not part of the [[game]].
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Serenity.png</div>
===Communities===
* [[Serenity (town)|Serenity]], town of the [[Seer]]s (central south)
* A village of [[Monks]] (east)
* In the north: [[Drawkcab]]s, with headquarters in Jaleb's Deep
===Geography===
* [[Ebony]], the river
* [[Meridian]], the water northeast
===Monsters (surface)===
* [[Dragonfly|Dragonflies]]: Flying Adder, Serpent Fly, Dragonfly
* [[Spider]]s: Tripod, Spider, Scorpion
* [[Goblin]]s: Jungle Goblin, Tribal Goblin, Goblin Shaman
* [[Turtle]]s: Turtle, Torope, Dragadune
===Animals===
[[Butterfly|Butterflies]], [[Panda|Panda's]], [[Fish]], [[Bird]]s
===Dungeons===
* [[Abandoned Temple]] - on the square island
* [[Inner Sanctum]] - hidden in the Abandoned Temple
* [[Jaleb's Deep]] - north-east in the mountains
* [[Wanderhoven]] - north-west under the mountains
* [[Wine Cellar]] - monk village
===Objects===
* [[Obelisk]] #13
* [[Central Fountain]] ([[Town Portal]] destination)
* [[Midnight Well]] (see quest: [[The Epicurean]])
* Random [[Game (challenge)|Game]] (+3 [[Skillpoint]]s once to characters that have 30 in the required statistic)
* [[Flame]] of [[Day of the Gods]] (+35 to all six [[statistic]]s for 2 days, or until rest or travel)
* Flame of [[Fire Resistance]] (+20 to Fire Resistance for 6 hours, or until rest or travel)
* [[Well]] of +2 [[Luck]] (8 Charges of +2 permanent Luck, if natural Luck<15, respawns)
* [[Fountain]] of +10 [[Might]] (Temporarily +10 Might for 2 days or until rest or travel)
* [[Well of Contribution]] (Gives party +1000 [[gold]] once a week if party has less than 100 gold in total)
----
==Travel==
===Foot===
The neighbouring provinces Mt. Pilanteko (west) and Etanasfeld (east) can be reached on foot overland, which takes 5 days. From there, [[S'Fauni]] (far west) and [[Goetia]] (far east) can also be reached on foot. From S'Fauni (far west), a bridge over the Meridian leads to [[Eftling]] (westnorthwest), but it needs to be repaired first.
Ryft (northwest) can also be reached on foot in 5 days time, but that route goes through the Wanderhoven to the plateau of [[Tuatha's Tel]], and only after opening the door which is later in the game. Soronne (northeast) cannot be reached on foot.
===Coach===
Every [[week]], three coaches leave at the Chortling Ambler for Mt. Pilanteko (west): on Mondays, Wednesdays and Fridays. The trip takes 2 days. From there, the party can take a ride back on Tuesdays, Thursdays and Sundays (also 2 days), or another coach to S'Fauni (further west).
===Boat===
After winning the use of the [[St. Nicholas]], the party can go to Soronne (northeast) over the river Ebony, and gain access to all of Karigor. The journey on the wild river takes 3 days.
===Ship===
Serenity has no docks. There are ships going north from Etanasfeld (east) and Goetia (far east), but not before the pirates have been dealt with in Soronne.
===Town Portal===
Serenity has a Central Fountain and can therefore reached instantly by the powerful Town Portal spell. The other provinces that can be reached this way are: [[Terrax]], [[Semiramis]], [[Murlank]], [[Nannaria]] and Soronne. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
The above implies that during the opening stage of the game, the party is restricted to the five southern provinces, from west to east: S'Fauni, Mt. Pilanteko, Serenity, Etanasfeld, Goetia.
----
==Citizens==
===Houses===
====Serenity (town)====
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Seven Against Tears]]</td>
<td>[[Armour Shop]]</td>
<td>Amphiarus</td>
</tr>
<tr>
<td>[[Bank of Alvar]]</td>
<td>[[Bank]]</td>
<td>Coinneach Odhar, Vasishta</td>
</tr>
<tr>
<td>[[A Trades House]]</td>
<td>[[General Store]]</td>
<td>Sibelia Lamidottir</td>
</tr>
<tr>
<td>[[Pilgrim's Wisdom]]</td>
<td>[[Guild]]</td>
<td>Dattamohia, Jessica</td>
</tr>
<tr>
<td>[[Mistress of Chants]]</td>
<td>[[Magic Shop]]</td>
<td>Aditu, Daksha, Kadru</td>
</tr>
<tr>
<td>[[Chortling Ambler]]</td>
<td>[[Stables]]</td>
<td>Ken Brahan</td>
</tr>
<tr>
<td>[[Fortune's Folly]]</td>
<td>[[Tavern]]</td>
<td>Asaph, Cassandra, Klaravoyia</td>
</tr>
<tr>
<td>[[The Medicary]]</td>
<td>[[Temple]]</td>
<td>Jossakeda</td>
</tr>
<tr>
<td>[[Convention Hall]]</td>
<td>[[Town Hall]]</td>
<td>August, Lopamudra, Chaya</td>
</tr>
<tr>
<td>[[Mental Tactics]]</td>
<td>[[Training Hall]]</td>
<td>Greate Pier, Theresa, Daphne</td>
</tr>
<tr>
<td>[[First Blood]]</td>
<td>[[Weapon Shop]]</td>
<td>Bo Rhamnes</td>
</tr>
<tr>
<td>Gesserit Mansion</td>
<td>[[Mansion]]</td>
<td>Sir Gareth Gesserit, Lady Lynette, Jermy</td>
</tr>
<tr>
<td>Tutorial House</td>
<td>[[House]]</td>
<td>Mekander</td>
</tr>
<tr>
<td>House of Reflection</td>
<td>House</td>
<td>Mahmud, Fabrice Lunasouris</td>
</tr>
<tr>
<td>House of Weighing</td>
<td>House</td>
<td>Merlin, Samantha, Nathan</td>
</tr>
<tr>
<td>House of Recognition</td>
<td>House</td>
<td>Brighu, Aylena</td>
</tr>
<tr>
<td>House of Talents</td>
<td>House</td>
<td>Rowena, Damia</td>
</tr>
<tr>
<td>House of Guidance</td>
<td>House</td>
<td>Pekka Ervat, Lavinia</td>
</tr>
<tr>
<td>House of Vibrancy</td>
<td>House</td>
<td>Astaroth, Vassago</td>
</tr>
<tr>
<td>Twisting House</td>
<td>House</td>
<td>Pholus</td>
</tr>
</table><br>
====Monk village====
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Herb Garden]]</td>
<td>[[Apothecary]]</td>
<td>Cadfael</td>
</tr>
<tr>
<td>[[Robin's Nest]]</td>
<td>[[Shop|Brewery]]</td>
<td>Tuckale, Marion</td>
</tr>
<tr>
<td>Brothers lodge</td>
<td>[[House]]</td>
<td>Baleminotu, Carradine</td>
</tr>
<tr>
<td>Sisters lodge</td>
<td>House</td>
<td>Bertrille, Dionnah</td>
</tr>
<tr>
<td>Young Sisters lodge</td>
<td>House</td>
<td>Julie, Stephany</td>
</tr>
<tr>
<td>Salmoneus' home</td>
<td>House</td>
<td>Salmoneus</td>
</tr>
<tr>
<td>[[Wine Cellar]]</td>
<td>[[Dungeon]]</td>
<td>D'Owl, Ladob, Muir, Rustavius, Solmyr, Tremayne</td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[St. Nicholas]]</td>
<td>[[Riverboat]]</td>
<td>Sam Finneas, Morglin</td>
</tr>
<tr>
<td>[[Jaleb's Deep]]</td>
<td>Dungeon</td>
<td>Breerb, Edorode, Gonnog, Hobboh, Isisi, Murgrum, Osgiligso, Rivenevir, Silmamlis, Skotos, Tirit</td>
</tr>
<tr>
<td></td>
<td>Wilderness</td>
<td>Alcander, Morcarack</td>
</tr>
</table><br>
===Who is who===
====Seers====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Amphiarus]] - armourer</td>
<td>[[Aditu]] - expert [[teacher]] of [[Spellcasting]]</td>
</tr>
<tr>
<td>[[Asaph]] - [[piper]] for hire</td>
<td>[[Aylena]] - student, sister of Fabrice</td>
</tr>
<tr>
<td>[[Astaroth]] (genie) - expert teacher of [[Music (skill)|Music]]</td>
<td>[[Brighu]] - expert teacher of [[Identify Item]]</td>
</tr>
<tr>
<td>[[August]] - high [[seer]]</td>
<td>[[Cassandra]] - hostess</td>
</tr>
<tr>
<td>[[Bo Rhamnes]] - weaponsmith</td>
<td>[[Chaya]] - student, betrothed of Fabrice</td>
</tr>
<tr>
<td>[[Coinneach Odhar]] - banker</td>
<td>[[Daksha]] - magicker, daughter of Aditu</td>
</tr>
<tr>
<td>[[Fabrice Lunasouris]] - saviour of heroes</td>
<td>[[Dattamohia]] - guild mistress</td>
</tr>
<tr>
<td>[[Greate Pier]] - trainer</td>
<td>[[Jossakeda]] - healer</td>
</tr>
<tr>
<td>[[Ken Brahan]] - stablemaster</td>
<td>[[Lady Lynette]] - soothsayer, wife of Sir Gesserit</td>
</tr>
<tr>
<td>[[Mahmud]] - expert teacher of [[Meditation]]</td>
<td>[[Lavinia]] - [[guide]] for hire</td>
</tr>
<tr>
<td>[[Mekander]] - mentor</td>
<td>[[Lopamudra]] - psychic, wife of August</td>
</tr>
<tr>
<td>[[Merlin]] - expert teacher of [[Grey Magic|Grey]]</td>
<td>[[Rowena]] - grandmaster teacher of [[Mind Magic|Mind]]</td>
</tr>
<tr>
<td>[[Pekka Ervat]] - [[mystic]] for hire</td>
<td>[[Samantha]] - judge</td>
</tr>
<tr>
<td>[[Pholus]] (centaur) - prophet</td>
<td>[[Sibelia Lamidottir]] - retailer</td>
</tr>
<tr>
<td>[[Sir Gareth Gesserit]] - expert teacher of [[Leather]]</td>
<td>[[Theresa]] - visionary</td>
</tr>
<tr>
<td>[[Vassago]] (genie)- medium</td>
<td>[[Vasishta]] - [[merchant]] for hire</td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Jermy]] - pupil, son of Sir Gesserit</td>
<td>[[Daphne]] - pupil, daughter of Theresa</td>
</tr>
<tr>
<td>[[Nathan]] - pupil, son of Samantha</td>
<td>[[Damia]] - pupil, daughter of Rowena</td>
</tr>
<tr>
<td></td>
<td>[[Jessica]] - pupil, daughter of Dattamohia</td>
</tr>
<tr>
<td></td>
<td>[[Kadru]] - pupil, daughter of Daksha</td>
</tr>
<tr>
<td></td>
<td>[[Klaravoyia]] - pupil, daughter of Cassandra</td>
</tr>
</table><br>
====Monks====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Baleminotu]] - carpenter</td>
<td>[[Bertrille]] - nun</td>
</tr>
<tr>
<td>[[Cadfael]] - herbalist</td>
<td>[[Dionnah]] - expert teacher of [[Staff (skill)|Staff]]</td>
</tr>
<tr>
<td>[[Carradine]] - expert teacher of [[Bow (skill)|Bow]]</td>
<td>[[Julie]] - expert teacher of [[Dodging]]</td>
</tr>
<tr>
<td>[[D'Owl]] - [[scholar]] for hire</td>
<td>[[Marion]] - epicurean</td>
</tr>
<tr>
<td>[[Ladob]] - cartographer</td>
<td>[[Stephany]] - [[tinker]] for hire</td>
</tr>
<tr>
<td>[[Rustavius]] - toolmaker</td>
<td></td>
</tr>
<tr>
<td>[[Salmoneus]] - grandmaster teacher of [[Merchant]]</td>
<td></td>
</tr>
<tr>
<td>[[Tremayne]] - biographer</td>
<td></td>
</tr>
<tr>
<td>[[Tuckale]] - brewer</td>
<td></td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Alcander]] ([[songbird]])</td>
<td>[[Muir]] (ghost)</td>
</tr>
<tr>
<td>[[Breerb]] - [[drawkcab]]</td>
<td></td>
</tr>
<tr>
<td>[[Edorode]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Gonnog]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Hobboh]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Isisi]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Murgrum]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Osgiligso]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Rivenevir]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Sam Finneas]] - skipper of the St. Nicholas</td>
<td></td>
</tr>
<tr>
<td>[[Silmamlis]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Skotos]] (goblin) - drawkcab</td>
<td></td>
</tr>
<tr>
<td>[[Solmyr]] (genie) - mage</td>
<td></td>
</tr>
<tr>
<td>[[Tirit]] - drawkcab</td>
<td></td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Morcarack]] ([[dragon]])</td>
<td></td>
</tr>
<tr>
<td>[[Morglin]] - cabin boy</td>
<td></td>
</tr>
</table>
[[Category:Province]][[Category:Serenity| ]]
bbf0b06aacb5b90113dae3c49b037facbebb7177
Player character
0
1481
2296
1909
2010-09-06T23:21:17Z
Ribannah
2
/* Character data */
wikitext
text/x-wiki
{{player character}}
A '''player character''', often shortened to '''character''', is a character that is controlled by the [[player]], this in contrast to a [[non-player character]] or NPC that is controlled by the [[game]].
----
==Number of player characters==
In [[Might and Magic Tribute]], the player can choose any number from 1 through 5 player characters at the start of the game. Together, the player characters form the [[party]]. Player characters cannot be added or removed once the game has begun.
----
==Presentation==
Of each player character, a [[portrait]] is shown by the [[graphical user interface]]. The player can use te mouse or the keyboard to command their individual characters or to open [[screen]]s where they can check character data or perform certain actions such as assigning [[skillpoint]]s to [[skill]]s or changing [[equip]]ment. Player characters, nor their shadows or their hands or weapons are shown in the [[world view]].
----
==Character data==
Each player character has a vast number of characteristics and current data, including:
* [[name (player character)|name]]
* [[gender (player character)|gender]]
* [[date of birth]]
* [[race]] and [[title]]
* [[class]]
* [[skill]]s, [[skill level]]s, skill [[mastery]] and [[skillpoint]]s
* [[attribute]]s
* [[spell tome]]
* [[condition]]s and active [[spell]]s
* [[inventory]] and [[equip]]ment
* [[hitpoint]]s and [[spellpoint]]s
* [[level (player character)|level]] and [[experience]]
----
==Character creation==
Player characters are created outside the game. The player names them, chooses their gender, gives them a [[voice (player character)|voice]], portrait, race, and starting class. Race and class determine their base statistics that can be adjusted somewhat, as well as which [[starting skill]]s are fixed and which can be added.
Characters can be saved, changed and deleted. A number of sample characters come with the game. Before the game starts, the player decides which characters to include in the party. Depending on the chosen [[difficulty level]], each character then receives some [[item]]s and free skillpoints.
----
[[Category:Party]][[Category:Player character| ]]
39ab3691f3aa1a1f75f41c0b99e2d56903be34e3
Tree of Life
0
1575
2297
2222
2010-09-06T23:22:36Z
Ribannah
2
wikitext
text/x-wiki
{{Story}}
In the [[Elf|Elven]] [[province]] of [[Timberfall]], there is an entire circle of '''Trees of Life''', numbered 2 to 68 (as is common knowledge, Tree 69 is in [[Avlee]] and Tree 1, Yggdrasil, is on [[Vori]]). They can be found in an area called the [[Heart of the Wood]]. The purpose of any Tree of Life is to bring stories into the world where they are planted.
''Sixty-seven guardians are always at attention.''<br/>
''An ancient curse, and doomed they were, to ever hold convention.''
''The night most eerie takes away the choir`s utter shyness.''<br/>
''The Heart will come alive and even sober up His Highness.''<br>
''Pan he wove a spell of mist to keep the treasure hidden.''<br/>
''To break this spell, the boldest one, must play his love forbidden.
by Fander Treespook
==Role==
Many centuries ago, the [[Ancients]] started a vital experiment on a planet named [[COLONY|Colony]], the ''Composite Orbital Learning Opportunity Network Yielder'', in a remote part of the known universe. Instead of the customary single Tree of Life, rare and precious as they are, a good number of them were planted closely together in the soil. The effect of this abundance on this new, computed world was an unrivaled growth of epics, magic and miracles, and of heroes that learned to master them, where normally these things would be rare and far apart. Eventually, these heroes were meant to test the magic of the [[Creators]] themselves.
===Purpose in the game===
The Trees of Life play a part in the [[Obelisk]] quest, [[The Syrinx]]. The player characters can converse with the trees, just as they can with Tree 69 in [[Might and Magic 7]]. Some of these Trees of Life will tell clues, e.g. to help the player to locate the Obelisk [[treasure]], but others will tell a short story.
<p style="background-color:yellow;">To do: write the short stories that the Trees of Life will tell.</p>
==List of stories==
# [[Yggdrasil]] does not feature in [[Might and Magic Tribute]]
# [[Tree 2|'''''The bigger they are, the harder they fall''''']], by Cepheus
#
[[Category:Life]]
[[Category:Story]]
[[Category:Text]]
[[Category:Things to do]]
[[Category:Timberfall]]
[[Category:Tree of Life| ]]
a91d574def9c4cee814ca2b83a344376554d10fb
Club
0
1606
2298
2157
2010-09-06T23:24:40Z
Ribannah
2
wikitext
text/x-wiki
{{item}}
A '''club''' is a blunt, one-handed [[weapon]] that is typically used to hit someone on the head. All [[player character]]s possess the required [[skill]], [[Fists and clubs]]; this is a skill that needs not be learned and cannot be improved. Like all weapons, clubs come in several shapes and can carry an [[enchantment]] that influences its effect. There are no subtypes of clubs.
----
==List of clubs==
<table cellspacing="1" width="75%" style="margin-right:160px; text-align:center;">
<tr>
<td width=16% align=left><b>club</b></td>
<td width=6%><b>level</b></td>
<td width=8%><b>value</b></td>
<td width=12%><b>damage</b></td>
<td width=50% align=left><b>flavour text</b></td>
<td width=8%><b>size</b></td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Wooden Club</b></td>
<td>0</td>
<td>1</td>
<td>1d3</td>
<td align=left>One heavy piece of wood. Maybe it's heavier in one end and if so, that's the end you shouldn't hold.</td>
<td>1x5</td>
</tr>
<tr>
<td bgcolor=#F05880 align=left><b>Bugger-Off Club</b></td>
<td>3</td>
<td>40</td>
<td>1d3+3</td>
<td align=left>A smart tribesman once thought to make his club look like a sword. Sharpened like a single-edged blade it might look impressive, but it's still a club.</td>
<td>1x5</td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Flint-Studded Club</b></td>
<td>5</td>
<td>100</td>
<td>1d3+5</td>
<td align=left>Maintaining the impact damage of the wooden club, this variant has an additional feature. Sharp pieces of flint has been wedged into cracks in the wood so that this club will both smash and tear.</td>
<td>1x5</td>
</tr>
</table>
[[Category:Weapon]]
e2350de55ae8d19cf76d4eb7060d0b9bcc29faef
Menu
0
1629
2299
2214
2010-09-06T23:25:01Z
Ribannah
2
/* Menu options */
wikitext
text/x-wiki
{{Interface}}
The '''menu''' is the top level of control. It can only be accessed in full from the [[main screen]]. However, a number of menu options have [[keyboard]] shortcuts. The menu deals primarily with game state. When the menu is activated, the [[game]], if it was running, is automatically paused.
Depending on the game's status, some menu options may not be available and are greyed out.
----
==Menu options==
<table cellspacing="1" width="75%">
<tr>
<td width="20%"></td>
<td width="*"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Option</b></td>
<td><b>Effect</b></td>
<td><b>Comment</b></td>
</tr>
<tr>
<td bgcolor="#FFD700">New</td>
<td bgcolor="#C0C0C0">Allows the player to create and name a party from the available [[player character]]s, set a [[difficulty level]], and begin a new game of [[Might and Magic Tribute]].</td>
<td bgcolor="#D0F7FF">Only available if there is no current game.</td>
</tr>
<tr>
<td bgcolor="#FFD700">Load</td>
<td bgcolor="#C0C0C0">Allows the player to load a [[savefile]] that was created earlier and continue the game from there.</td>
<td bgcolor="#D0F7FF">Only available if there is no current game.</td>
</tr>
<tr>
<td bgcolor="#FFD700">Resume</td>
<td bgcolor="#C0C0C0">The player is returned to the [[game screen]] and the current game continues.</td>
<td bgcolor="#D0F7FF">Only available if there is a current game.</td>
</tr>
<tr>
<td bgcolor="#FFD700">Characters</td>
<td bgcolor="#C0C0C0">Allows the player to create new [[player characters]] for the game, or edit existing ones.</td>
<td bgcolor="#D0F7FF">The game comes with a number of preconstructed player characters.</td>
</tr>
<tr>
<td bgcolor="#FFD700">Preferences</td>
<td bgcolor="#C0C0C0">Allows the player to adjust a number of cosmetic settings and control behaviour, like [[music]] looping, turn rate and [[keyboard]] shortcuts.</td>
<td bgcolor="#D0F7FF">These settings do not influence the game as such.</td>
</tr>
<tr>
<td bgcolor="#FFD700">Save</td>
<td bgcolor="#C0C0C0">Allows the player to create a savefile of the current game at its present point.</td>
<td bgcolor="#D0F7FF">Only available if there is a current game.</td>
</tr>
<tr>
<td bgcolor="#FFD700">Quit</td>
<td bgcolor="#C0C0C0">After confirmation, the current game is discontinued and unloaded.</td>
<td bgcolor="#D0F7FF">Only available if there is a current game.</td>
</tr>
<tr>
<td bgcolor="#FFD700">Hall of Fame</td>
<td bgcolor="#C0C0C0">Shows the [[Hall of Fame]] which lists the best recorded player performances.</td>
<td bgcolor="#D0F7FF">Pertains only to completed games.</td>
</tr>
<tr>
<td bgcolor="#FFD700">Credits</td>
<td bgcolor="#C0C0C0">Shows the [[Credits]], which includes the names of the people that have created or otherwise contributed to Might and Magic Tribute.</td>
<td bgcolor="#D0F7FF">Various contributors are listed with pseudonym only.</td>
</tr>
<tr>
<td bgcolor="#FFD700">View Intro</td>
<td bgcolor="#C0C0C0">Shows the [[Intro|Introduction]] to Might and Magic Tribute.</td>
<td bgcolor="#D0F7FF">The intro contains some valuable information.</td>
</tr>
<tr>
<td bgcolor="#FFD700">Exit</td>
<td bgcolor="#C0C0C0">The Might and Magic Tribute program is closed.</td>
<td bgcolor="#D0F7FF">The player needs to quit the current game first.</td>
</tr>
</table>
----
[[Category:Interface]]
6f3b0428444968eec0ed871550c7438b47928265
Sea of Mist (province)
0
1470
2300
2104
2010-09-06T23:26:16Z
Ribannah
2
/* Demoniacs */
wikitext
text/x-wiki
{{map}}
{{provinces}}
The '''Sea of Mist''' is located far-east in the near-south of [[Karigor]]. Except for a few islands, its [[surface]] is entirely water.
Neighbouring [[map]]s are the [[Typhon Expanse]] (northwest), [[Soronne (province)|Soronne]] (west), [[Etanasfeld]] (southwest) and [[Goetia]] (southeast).
The ocean (east and northeast) is not part of the [[game]].
----
Sea also: [[Sea of Mist (sea)]], [[The Sea of Mist]].
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_SeaofMist.png</div>
===Communities===
There are no communities. Several citizens can be found seafaring or at the Arena.
===Geography===
* [[Braem]], the sunken city
* [[Sea of Mist (sea)|Sea of Mist]], the name of the sea
===Monsters (surface)===
* [[Ghost]]s (Wright, Wraith, Ghost)
* [[Pirate]]s (Pirate, Pirate Captain, Pirate Admiral)
* [[Shark]]s (Shark, Hunter Shark, Bloodshark, Kua Mackerel)
* [[Venom Spawn]]s (Venom Spawn, Venom Apparition, Venom Lord)
===Animals===
[[Cow]]s, [[Osprey]]s, [[Fish]]
===Dungeons===
* [[Arena]] - island south
* [[Gatehouse]] - central, on the bottom of the sea
* [[Lost Temple of Meh]] - central, on the bottom of the sea
===Objects===
* [[Obelisk]] #10
* Random [[Test]] (+7 [[Skillpoint]]s once to characters that have 100 in the required statistic)
* [[Flame]] of [[Water Walk]] (Grants Water Walk for 3 hours, or until rest or travel)
* Flame of [[Heroism]] (+10 to damage dealt for 3 hours, or until rest or travel)
* Flame of [[Spirit Resistance]] (+20 to Spirit Resistance for 6 hours, or until rest or travel)
* [[Well]] of +30 [[Might]] (Temporarily +30 Might for 2 days or until rest or travel)
* [[Fountain]] of +50 [[Armour Class]] (Temporarily +50 Armour Class for 2 days or until rest or travel)
* Fountain of +20 [[Resistance]] (Temporarily +20 to all Resistances for 2 days or until rest or travel)
* [[Fountain of Youth]] (Removes all unnatural [[age|aging]])
----
==Travel==
===Foot===
The Sea of Mist cannot be reached on foot.
===Coach===
No coach leaves from the Sea of Mist.
===Boat===
There are no boats available in the Sea of Mist.
===Ship===
On Tuesdays, a ship arrives at the Arena from the [[Ogre Docks]] in Soronne. It sails back on Thursdays. The trip takes two days in both directions. The party can also book an unscheduled ship at the [[Naval Base]] in Soronne to bring them to the location of the sunken city of Braem, again taking two days. However, no ships will sail onto the Sea of Mist until the pirates have been dealt with in Soronne.
===Town Portal===
The Sea of Mist has no [[Central Fountain]]. The nearest [[Town Portal]] destination is Soronne.
----
==Citizens==
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Clavis</td>
</tr>
<tr>
<td>[[Prime Guild of Spirit]]</td>
<td>[[Guild]]</td>
<td>Knight of Chaos</td>
</tr>
<tr>
<td>[[Arena]]</td>
<td>[[Dungeon]]</td>
<td>Exuper, Nymus</td>
</tr>
<tr>
<td>[[Gatehouse]]</td>
<td>Dungeon</td>
<td>Maven</td>
</tr>
<tr>
<td>[[Demero]]</td>
<td>[[Ship]]</td>
<td>Sendark</td>
</tr>
<tr>
<td>[[Harliqueen]]</td>
<td>Ship</td>
<td>Delwin, Sand</td>
</tr>
<tr>
<td></td>
<td>Sea</td>
<td>Maui</td>
</tr>
</table><br>
===Who is who===
====Demoniacs====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Clavis]] - dockmaster</td>
<td>[[Nymus]] - arena mistress</td>
</tr>
<tr>
<td>[[Delwin]] - grandmaster teacher of [[Armsmaster]]</td>
<td>[[Sand]] - grandmaster teacher of [[Grey Magic|Grey]]</td>
</tr>
<tr>
<td>[[Exuper]] - dungeon master</td>
<td></td>
</tr>
<tr>
<td>[[Sendark]] - pirate captain</td>
<td></td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Knight of Chaos]] - human guildmaster</td>
<td>[[Maven]] - demon familiar</td>
</tr>
<tr>
<td>[[Maui]] - demon guardian of time (statue)</td>
<td></td>
</tr>
</table>
[[Category:Province]][[Category:Sea of Mist| ]]
1f23baae61ec38cdbe38cd75b85f182f7f8e5728
Typhon Expanse
0
1487
2301
2096
2010-09-06T23:27:24Z
Ribannah
2
/* Vampires */
wikitext
text/x-wiki
{{map}}
{{provinces}}
The '''Typhon Expanse''' is located east of central [[Karigor]]. It is accessible from Soronne, the first map that the party will visit after starting their journey along the river Ebony.
Neighbouring [[map]]s are [[Nannaria]] (west), [[Murlank]] (northwest), [[Sea of Mist (province)|Sea of Mist]] (southeast) and [[Soronne (province)|Soronne]] (southwest). The ocean (northeast and east) is not part of the [[game]].
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_TyphonExpanse.png</div>
===Communities===
* [[Albatross]], the new village southeast on the river Albeys and the Brass Sea
* [[Masquerade]], the capital of the [[Vampire]]s, central on the Brass Sea
* [[Orak]], the village of the followers of [[Ceth]], in the northeast
===Geography===
* [[Albeys]], the small river in the east
* [[Brass Sea]], the sea in the south
===Monsters (surface)===
* [[Phoenix]]es (Fire Bird, Phoenix, Grand Phoenix, Bennu)
* [[Shark]]s (Shark, Hunter Shark, Bloodshark, Kua Mackerell)
* [[Typhonites]] (Cerberus, Hydra, Typhon, Goros)
* [[Vampire Clansfolk]] (Bloodsucker, Vampire Assassin, Nosferatu)
===Animals===
[[Osprey]]s, [[Fish]]
===Dungeons===
* [[Snake Pit]]
* [[Tavern of Harlotry]]
* [[Theatre of Blood]]
===Objects===
* [[Obelisk]] #6
* Lassen's [[Throne]] (Permanently +10 to all [[statistic]]s and [[resistance]]s of Vampires on one Friday)
* Random [[Challenge]] (+10 [[Skillpoint]]s once to characters that have 200 in the required statistic)
* [[Flame]] of [[Immolation]] (Grants a ring of fire around the party for 1 hour, or until rest or travel)
* Flame of [[Fleet Foot]] (+75% to walking velocity for 3 hours, or until rest or travel)
* Flame of [[Day of the Gods]] (+35 to all six statistics for 2 days, or until rest or travel)
* Flame of [[Self Resistance]] (+20 to Self Resistances for 6 hours, or until rest or travel)
* [[Fountain]] of +50 [[Spellpoint]]s (Replenishes 50 spellpoints, maximum 50 charges, recharge 10 per day)
* [[Well]] of +30 [[Might]] and [[Endurance]] (Temporarily +30 Might and Endurance for 2 days or until rest or travel)
* [[Well of Wonders]] (Chances of 10%: eradicated, dead, stoned, paralyzed, 1 year added to age, 10000 gold, 25000 experience, +50 temporarily to all six stats, +50 temporarily to all resistances, nothing)
----
==Travel==
===Foot===
The neighbouring province Nannaria (west) can be reached on [[foot]] overland, which takes 5 days. There is no overland connection to Murlank (northwest), Sea of Mist (southeast) or Soronne (southwest).
===Coach===
Every [[week]], two [[coach]]es of the [[Nightriders]] leave Masquerade for Nannaria, [[M'Akal]]: on '''Mondays''' and '''Thursdays''', with return trips starting on Sundays and Thursdays. These rides take three days.
===Boat===
There are no [[boat]]s available in the Typhon Expanse.
===Ship===
There are two [[dock]]s in the Typhon Expanse: in Masquerade and in Albatross.
From Masquerade, [[ship]]s set sail for Nannaria, M'Akal early on '''Wednesdays''' and '''Saturdays''', with return fares starting at the same times. These voyages take 2 days. Ships sail east for Albatross in 1 day early on '''Wednesdays''' and '''Sundays'''.
From Albatross, ships set sail for Soronne, [[Naval Base]] early on '''Tuesdays''' and '''Fridays'''. These voyages take 2½ days.
===Town Portal===
The Typhon Expanse has no [[Central Fountain]]. The nearest [[Town Portal]] destinations are Murlank, Nannaria and Soronne.
----
==Citizens==
===Masquerade===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[White Wolf Thaumaturgy]]</td>
<td>[[Apothecary]]</td>
<td>Alanna Wolf, Buford Wolf</td>
</tr>
<tr>
<td>[[Zom & Zam]]</td>
<td>[[Armour Shop]]</td>
<td>Zom</td>
</tr>
<tr>
<td>[[Knox's Bonds]]</td>
<td>[[Bank]]</td>
<td>Christie Goldfinger, Lamina Vault</td>
</tr>
<tr>
<td>[[]]</td>
<td>[[Dockyard]]</td>
<td>Abraham Drake, Eve Valpurgis</td>
</tr>
<tr>
<td>[[Bozeman's Enterprises]]</td>
<td>[[General Store]]</td>
<td>Morgana Bozeman</td>
</tr>
<tr>
<td>[[Prime Guild of Mind]]</td>
<td>[[Guild]]</td>
<td>Alice Borg, Morticia Borg</td>
</tr>
<tr>
<td>[[Warriors of Virtue]]</td>
<td>Guild</td>
<td>Kevin Ares, Orneas Vault</td>
</tr>
<tr>
<td>[[Vampire's Cape]]</td>
<td>[[Magic Shop]]</td>
<td>Calden Fain</td>
</tr>
<tr>
<td>[[Luthiner's Palace]]</td>
<td>[[Palace]]</td>
<td>Luthiner the Severe</td>
</tr>
<tr>
<td>[[Crypt on Wheels]]</td>
<td>[[Stable]]</td>
<td>Christopher Plumtree, William Roboduc</td>
</tr>
<tr>
<td>[[Lovecraft]]</td>
<td>[[Tavern]]</td>
<td>Kazaf Truelove, Ken Charming, Philinnion Truelove</td>
</tr>
<tr>
<td>[[Hallow Alibi]]</td>
<td>[[Temple]]</td>
<td>Manasa Devi</td>
</tr>
<tr>
<td>[[Town Hall]]</td>
<td>[[Town Hall]]</td>
<td>Annika Ris</td>
</tr>
<tr>
<td>[[Lost Boys]]</td>
<td>[[Training Hall]]</td>
<td>Von Emosh</td>
</tr>
<tr>
<td>[[112 Games]]</td>
<td>[[House]]</td>
<td>Mork Jumanji, Bonnie Jumanji, Brad Jumanji, Kiki Jumanji</td>
</tr>
<tr>
<td>[[Darkstalker Manor]]</td>
<td>House</td>
<td>Dimitri Darkstalker, Lilith Darkstalker, Raven Darkstalker, Vila Darkstalker</td>
</tr>
<tr>
<td>[[Lightweight Manor]]</td>
<td>House</td>
<td>Tony Lightweight, Taresia Lightweight, Pumpkin Lightweight</td>
</tr>
</table><br>
===Albatross===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[]]</td>
<td>[[Dockyard]]</td>
<td>Daelius Praal</td>
</tr>
<tr>
<td>[[Winkel van Sinkel]]</td>
<td>[[General Store]]</td>
<td>Nancy Crater</td>
</tr>
<tr>
<td>[[Castle Ei]]</td>
<td>[[House]]</td>
<td>Duke Ei, John D. Rudolfsen, Countess Vanessa Malthazar, Miyu Mahou</td>
</tr>
<tr>
<td>[[Saxo Manor]]</td>
<td>House</td>
<td>Asmund Saxo, Aswid Saxo</td>
</tr>
</table><br>
===Orak===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[The Undernet]]</td>
<td>[[General Store]]</td>
<td>Jerry Salem, Steffi Salem</td>
</tr>
<tr>
<td>[[Foulfang's Foul Fangs]]</td>
<td>[[Weapon Shop]]</td>
<td>Orochi, Makathes</td>
</tr>
<tr>
<td>[[Watchtower One]]</td>
<td>[[House]]</td>
<td>c'Orak</td>
</tr>
<tr>
<td>[[Watchtower Two]]</td>
<td>House</td>
<td>Baron Morgan Price, La Contessa Santa Germaine</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Mega Dragon Cave]]</td>
<td>[[Dungeon]]</td>
<td>King Kalohn</td>
</tr>
<tr>
<td>[[Snake Pit]]</td>
<td>Dungeon</td>
<td>O</td>
</tr>
<tr>
<td>[[Tavern of Harlotry]]</td>
<td>Dungeon, [[Tavern]]</td>
<td>Lord Peabody, Klove, Seeliger, Zoltan, Barbara'El, Helena, Irina, Katya, Vera, Virginia</td>
</tr>
<tr>
<td>[[Theatre of Blood]]</td>
<td>Dungeon</td>
<td>Mercy Brown, Ulifer Edel</td>
</tr>
</table><br>
===Who is who===
====Vampires====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Kevin Ares]] - guildmaster</td>
<td>[[Alice Borg]] - guildmistress</td>
</tr>
<tr>
<td>[[Ken Charming]] - master teacher of [[Armsmaster]]</td>
<td>[[Morgana Bozeman]] - retailer</td>
</tr>
<tr>
<td>[[Dimitri Darkstalker]] - philosopher</td>
<td>[[Mercy Brown]] - ticket seller</td>
</tr>
<tr>
<td>[[Abraham Drake]] - stoker</td>
<td>[[Nancy Crater]] - retailer</td>
</tr>
<tr>
<td>[[Ulifer Edel]] - master teacher of [[Mind Magic|Mind]]</td>
<td>[[Lilith Darkstalker]] - sculptor, wife of Dimitri Darkstalker</td>
</tr>
<tr>
<td>[[Duke Ei]] - duke</td>
<td>[[Manasa Devi]] - healer</td>
</tr>
<tr>
<td>[[Von Emosh]] - trainer</td>
<td>[[La Contessa Santa Germaine]] - spy</td>
</tr>
<tr>
<td>[[Calden Fain]] - magicker</td>
<td>[[Christie Goldfinger]] - banker</td>
</tr>
<tr>
<td>[[Mork Jumanji]] - dungeon master</td>
<td>[[Helena]] - harlot</td>
</tr>
<tr>
<td>[[Klove]] - harlot</td>
<td>[[Irina]] - harlot</td>
</tr>
<tr>
<td>[[Tony Lightweight]] - levitator</td>
<td>[[Bonnie Jumanji]] - psychic</td>
</tr>
<tr>
<td>[[Orochi]] - weapon smith</td>
<td>[[Katya]] - harlot</td>
</tr>
<tr>
<td>[[Christopher Plumtree]] - stable master</td>
<td>[[Taresia Lightweight]] - origamist, wife of Tony Lightweight</td>
</tr>
<tr>
<td>[[Daelius Praal]] - dockmaster</td>
<td>[[Countess Vanessa Malthazar]] - grandmaster teacher of [[Spirit Magic|Spirit]]</td>
</tr>
<tr>
<td>[[Baron Morgan Price]] - expert teacher of [[Grey Magic|Grey]]</td>
<td>[[Annika Ris]] - scribe</td>
</tr>
<tr>
<td>[[John D. Rudolfsen]] - grandmaster teacher of [[Alchemy]]</td>
<td>[[Steffi Salem]] - seamster, wife of Jerry Salem</td>
</tr>
<tr>
<td>[[Jerry Salem]] - retailer</td>
<td>[[Eve Valpurgis]] - dockmistress</td>
</tr>
<tr>
<td>[[Asmund Saxo]] - expert teacher of [[Unarmed]]</td>
<td>[[Lamina Vault]] - expert teacher of [[Stealing]], wife of Orneas</td>
</tr>
<tr>
<td>[[Aswid Saxo]] - expert teacher of [[Dagger]]</td>
<td>[[Vera]] - harlot</td>
</tr>
<tr>
<td>[[Seeliger]] - harlot</td>
<td>[[Virginia]] - harlot</td>
</tr>
<tr>
<td>[[Luthiner the Severe]] - ruler</td>
<td>[[Alanna Wolf]] - apothecary</td>
</tr>
<tr>
<td>[[Kazaf Truelove]] - taverner</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Zoltan]] - harlot</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Orneas Vault]] - expert teacher of [[Disarm Trap]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Zom]] - necromancer</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Raven Darkstalker]] - son of Dimitri and Lilith Darkstalker</td>
<td>[[Morticia Borg]] - daughter of Alice Borg</td>
</tr>
<tr>
<td>[[Vila Darkstalker]] - son of Dimitri and Lilith Darkstalker</td>
<td></td>
</tr>
<tr>
<td>[[Brad Jumanji]] - son of Mork and Bonnie Jumanji</td>
<td>[[Kiki Jumanji]] - daughter of Mork and Bonnie Jumanji</td>
</tr>
<tr>
<td>[[Makathes]] - pupil of Orochi</td>
<td>[[Pumpkin Lightweight]] - daughter of Tony and Taresia Lightweight</td>
</tr>
<tr>
<td>[[William Roboduc]] - stable boy</td>
<td>[[Miyu Mahou]] - handmaiden of Countess Vanessa de Malthazar</td>
</tr>
<tr>
<td>[[Buford Wolf]] - son of Alanna Wolf</td>
<td>[[Philinnion Truelove]] - daughter of Kazaf Truelove</td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[King Kalohn]] - human dragonhunter</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[c'Orak]] - Ceth clan leader</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[O]] - fatboy</td>
<td>[[Barbara'El]] - demoniac harlot</td>
</tr>
<tr>
<td>[[Lord Peabody]] - human time traveler</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
</table>
[[Category:Province]][[Category:Typhon Expanse| ]]
b2da588e6b4a4f06bb6684023c5cd5c3dba59c62
Mt. Pilanteko (province)
0
1436
2302
2279
2010-09-06T23:29:34Z
Ribannah
2
/* Animals */
wikitext
text/x-wiki
{{map}}
{{provinces}}
'''Mt. Pilanteko''' is located near-west in the very south of [[Karigor]]. This is one of the first [[map]]s that the [[party]] will visit.
Neighbouring maps are [[S'Fauni]] (west), [[Eftling]] (northwest), [[Ryft (province)|Ryft]] (northeast), [[Serenity (province)|Serenity]] (east).
To the south, Mt. Pilanteko borders on two maps of [[Jadame]]: [[Murmurwoods]] (southwest) and [[Alvar]] (southeast). These two maps are not part of the [[game]].
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_MtPilanteko.png</div>
===Communities===
* [[Volos]], town of the [[Centaur]]s (central south, on the mountain)
* A few [[Human]] settlers and archeologists (center)
* In the west: followers of the [[Cult of Meh]], with headquarters in the Temple of Meh
===Geography===
* [[Meridian]], the water northeast
* [[Mt. Pilanteko (mountain)]], the mountain
===Monsters (surface)===
* [[Gnoll]]s (Gnoll, Gnoll Marauder, Gnoll Bokor)
* [[Mantis]]es (Flying Roach, Mantis, Praying Mantis)
* [[Octopus]]es (Devilfish, Octopus, Kraken)
* [[Zombie]]s (Walking Dead, Zombie, Plague Zombie)
===Animals===
[[Goat]]s, [[Panda|Panda's]], [[Fish]], [[Bird]]s
===Dungeons===
* [[Ankka Knox]] - on the large island
* [[Moon Observatory]] - on the mountain peak
* [[Temple of Meh]] - west of the mountain
===Objects===
* [[Obelisk]] #12
* Random [[Game (challenge)|Game]] (+3 [[Skillpoint]]s once to characters that have 30 in the required [[statistic]])
* [[Flame]] of [[Shield (spell)|Shield]] (Halves damage received from ranged attacks for 3 hours, or until rest or travel)
* Flame of [[Heroism]] (+10 to damage for 3 hours, or until rest or travel)
* Flame of [[Earth Resistance]] (+20 to Earth Resistance for 6 hours, or until rest or travel)
* [[Well]] of +2 [[Speed]] (8 Charges of +2 permanent Speed, if natural Speed<15, respawns)
* [[Fountain]] of +5 [[Spellpoints]] (Replenishes 5 spellpoints, maximum 50 charges, recharge 10 per day)
* Fountain of +10 [[Luck]] (Temporarily +10 Luck for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring provinces S'Fauni (west) and Serenity (east) can be reached on [[walk|foot]] overland, which takes 5 days. From Serenity, [[Etanasfeld]] (east) and [[Goetia]] (far east) can also be reached on foot. From S'Fauni (far west), a [[bridge]] over the Meridian leads to [[Eftling]] (northwest), but it needs to be repaired first.
Ryft (northeast) can also be reached on foot in 5 days time from Serenity, but that route goes through the Wanderhoven to the plateau of [[Tuatha's Tel]], and only after opening the [[door]] which is later in the game. Soronne (northeast) cannot be reached on foot.
===Coach===
Every [[week]], two [[coach]]es leave at the Hapless Hooves for S'Fauni (west): on Wednesdays and Saturdays; from there, the party can take a ride back on Tuesdays and Saturdays. Three more coaches leave Mt. Pilanteko for Serenity: on Tuesdays, Thursdays and Sundays; a return trip is available on Mondays, Wednesdays and Fridays. All coach rides take two days.
===Boat===
There are no [[boat]]s available in Mt. Pilanteko.
===Ship===
Mt. Pilanteko has no [[dock]]s. The nearest port is located in Etanasfeld, east of Serenity.
===Town Portal===
Mt. Pilanteko has no [[Central Fountain]]. The nearest [[Town Portal]] destination is Serenity.
----
==Citizens==
===Human settlers and archeologists===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Hapless Hooves]]</td>
<td>[[Stables]]</td>
<td>Tami Blair</td>
</tr>
<tr>
<td>[[The Iron Lady]]</td>
<td>[[Tavern]]</td>
<td>Major Blair, Marge Blair</td>
</tr>
<tr>
<td></td>
<td>Dig</td>
<td>Lucretius Bones, Harry Ford, Melinda Lucia, Janice O'Connor, Sean O'Connor</td>
</tr>
</table><br>
===Volos===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Elym's Fire]]</td>
<td>[[Apothecary]]</td>
<td>Elym, Mimosa, Doupe</td>
</tr>
<tr>
<td>[[Ixion's Stone]]</td>
<td>[[General Store]]</td>
<td>Cyllarus, Hylonome, Amphy</td>
</tr>
<tr>
<td>[[Prime Guild of Body]]</td>
<td>[[Guild]]</td>
<td>Elatus, Pholus, Isoples</td>
</tr>
<tr>
<td>[[Miracles on the Mountain]]</td>
<td>[[Magic Shop]]</td>
<td>Teleboas, Perimedina, Thereus</td>
</tr>
<tr>
<td>[[Barbar's Gym]]</td>
<td>[[Training Hall]]</td>
<td>Biennor, Dorylass, Homad</td>
</tr>
<tr>
<td>Royal Hut</td>
<td>[[House]]</td>
<td>Chiron, Chariklo, Melanippe</td>
</tr>
<tr>
<td>Asbolus' Hut</td>
<td>House</td>
<td>Asbolus, Pylenor</td>
</tr>
<tr>
<td>Demoleon's Hut</td>
<td>House</td>
<td>Demoleon, Lucinda</td>
</tr>
<tr>
<td>Euryt's Hut</td>
<td>House</td>
<td>Euryt, Nessie</td>
</tr>
<tr>
<td>Saggitarius' Hut</td>
<td>House</td>
<td>Saggitarius</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Ankka Knox]]</td>
<td>[[Dungeon]]</td>
<td>Tennessee Ernie Ford</td>
</tr>
<tr>
<td>[[Moon Observatory]]</td>
<td>Dungeon</td>
<td>Robin the Mobile, Parador</td>
</tr>
<tr>
<td>Temple of Meh</td>
<td>Dungeon</td>
<td>Sir Galrim</td>
</tr>
</table><br>
===Who is who===
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Major Blair]] - veteran, father of Marge and Tami</td>
<td>[[Marge Blair]] - taverner</td>
</tr>
<tr>
<td>[[Lucretius Bones]] - archeologist</td>
<td>[[Tami Blair]] - stablemistress</td>
</tr>
<tr>
<td>[[Harry Ford]] - tomb raider, betrothed of Janice</td>
<td>[[Janice O'Connor]] - expert [[teacher]] of [[Dagger]], daughter of Sean</td>
</tr>
<tr>
<td>[[Sean O'Connor]] - professor</td>
<td>[[Melinda Lucia]] - expert teacher of [[Sword]]</td>
</tr>
<tr>
<td>[[Parador]] - benighter</td>
<td></td>
</tr>
<tr>
<td>[[Robin the Mobile]] - dark mage</td>
<td></td>
</tr>
<tr>
<td>[[Sir Galrim]] - master teacher of [[Dodging]]</td>
<td></td>
</tr>
<tr>
<td>[[Tennessee Ernie Ford]] - museum guide</td>
<td></td>
</tr>
</table><br>
====Centaurs====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Asbolus]] - game master</td>
<td>[[Chariklo]] - queen of the Centaurs</td>
</tr>
<tr>
<td>[[Biennor]] - trainer</td>
<td>[[Dorylass]] - expert teacher of [[Spear]]</td>
</tr>
<tr>
<td>[[Chiron]] - king of the Centaurs</td>
<td>[[Hylonome]] - comforter</td>
</tr>
<tr>
<td>[[Cyllarus]] - retailer</td>
<td>[[Lucinda]] - expert teacher of [[Perception]]</td>
</tr>
<tr>
<td>[[Demoleon]] - master teacher of [[Chain]]</td>
<td>[[Mimosa]] - expert teacher of [[Alchemy]]</td>
</tr>
<tr>
<td>[[Elatus]] - guildmaster</td>
<td>[[Nessie]] - huntress</td>
</tr>
<tr>
<td>[[Elym]] - herbalist</td>
<td>[[Perimedina]] - magicker</td>
</tr>
<tr>
<td>[[Euryt]] - expert teacher of [[Identify Monster]]</td>
<td></td>
</tr>
<tr>
<td>[[Pholus]] - prophet</td>
<td></td>
</tr>
<tr>
<td>[[Pylenor]] - gatekeeper</td>
<td></td>
</tr>
<tr>
<td>[[Saggitarius]] - grandmaster teacher of [[Bow]]</td>
<td></td>
</tr>
<tr>
<td>[[Teleboas]] - master teacher of [[Spellcasting]]</td>
<td></td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Homad]] - son of Biennor and Dorylass</td>
<td>[[Amphy]] - daughter of Cyllarus and Hylonome</td>
</tr>
<tr>
<td>[[Isoples]] - son of Elatus</td>
<td>[[Doupe]] - daughter of Elym and Mimosa</td>
</tr>
<tr>
<td>[[Thereus]] - son of Teleboas and Perimedina</td>
<td>[[Melanippe]] - daughter of Chiron and Chariklo</td>
</tr>
</table>
[[Category:Province]][[Category:Mt. Pilanteko| ]]
a3aad8e8cf1af436fbc1942d97f999e85e99a9fb
2319
2302
2010-09-07T00:10:30Z
Ribannah
2
/* Who is who */
wikitext
text/x-wiki
{{map}}
{{provinces}}
'''Mt. Pilanteko''' is located near-west in the very south of [[Karigor]]. This is one of the first [[map]]s that the [[party]] will visit.
Neighbouring maps are [[S'Fauni]] (west), [[Eftling]] (northwest), [[Ryft (province)|Ryft]] (northeast), [[Serenity (province)|Serenity]] (east).
To the south, Mt. Pilanteko borders on two maps of [[Jadame]]: [[Murmurwoods]] (southwest) and [[Alvar]] (southeast). These two maps are not part of the [[game]].
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_MtPilanteko.png</div>
===Communities===
* [[Volos]], town of the [[Centaur]]s (central south, on the mountain)
* A few [[Human]] settlers and archeologists (center)
* In the west: followers of the [[Cult of Meh]], with headquarters in the Temple of Meh
===Geography===
* [[Meridian]], the water northeast
* [[Mt. Pilanteko (mountain)]], the mountain
===Monsters (surface)===
* [[Gnoll]]s (Gnoll, Gnoll Marauder, Gnoll Bokor)
* [[Mantis]]es (Flying Roach, Mantis, Praying Mantis)
* [[Octopus]]es (Devilfish, Octopus, Kraken)
* [[Zombie]]s (Walking Dead, Zombie, Plague Zombie)
===Animals===
[[Goat]]s, [[Panda|Panda's]], [[Fish]], [[Bird]]s
===Dungeons===
* [[Ankka Knox]] - on the large island
* [[Moon Observatory]] - on the mountain peak
* [[Temple of Meh]] - west of the mountain
===Objects===
* [[Obelisk]] #12
* Random [[Game (challenge)|Game]] (+3 [[Skillpoint]]s once to characters that have 30 in the required [[statistic]])
* [[Flame]] of [[Shield (spell)|Shield]] (Halves damage received from ranged attacks for 3 hours, or until rest or travel)
* Flame of [[Heroism]] (+10 to damage for 3 hours, or until rest or travel)
* Flame of [[Earth Resistance]] (+20 to Earth Resistance for 6 hours, or until rest or travel)
* [[Well]] of +2 [[Speed]] (8 Charges of +2 permanent Speed, if natural Speed<15, respawns)
* [[Fountain]] of +5 [[Spellpoints]] (Replenishes 5 spellpoints, maximum 50 charges, recharge 10 per day)
* Fountain of +10 [[Luck]] (Temporarily +10 Luck for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring provinces S'Fauni (west) and Serenity (east) can be reached on [[walk|foot]] overland, which takes 5 days. From Serenity, [[Etanasfeld]] (east) and [[Goetia]] (far east) can also be reached on foot. From S'Fauni (far west), a [[bridge]] over the Meridian leads to [[Eftling]] (northwest), but it needs to be repaired first.
Ryft (northeast) can also be reached on foot in 5 days time from Serenity, but that route goes through the Wanderhoven to the plateau of [[Tuatha's Tel]], and only after opening the [[door]] which is later in the game. Soronne (northeast) cannot be reached on foot.
===Coach===
Every [[week]], two [[coach]]es leave at the Hapless Hooves for S'Fauni (west): on Wednesdays and Saturdays; from there, the party can take a ride back on Tuesdays and Saturdays. Three more coaches leave Mt. Pilanteko for Serenity: on Tuesdays, Thursdays and Sundays; a return trip is available on Mondays, Wednesdays and Fridays. All coach rides take two days.
===Boat===
There are no [[boat]]s available in Mt. Pilanteko.
===Ship===
Mt. Pilanteko has no [[dock]]s. The nearest port is located in Etanasfeld, east of Serenity.
===Town Portal===
Mt. Pilanteko has no [[Central Fountain]]. The nearest [[Town Portal]] destination is Serenity.
----
==Citizens==
===Human settlers and archeologists===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Hapless Hooves]]</td>
<td>[[Stables]]</td>
<td>Tami Blair</td>
</tr>
<tr>
<td>[[The Iron Lady]]</td>
<td>[[Tavern]]</td>
<td>Major Blair, Marge Blair</td>
</tr>
<tr>
<td></td>
<td>Dig</td>
<td>Lucretius Bones, Harry Ford, Melinda Lucia, Janice O'Connor, Sean O'Connor</td>
</tr>
</table><br>
===Volos===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Elym's Fire]]</td>
<td>[[Apothecary]]</td>
<td>Elym, Mimosa, Doupe</td>
</tr>
<tr>
<td>[[Ixion's Stone]]</td>
<td>[[General Store]]</td>
<td>Cyllarus, Hylonome, Amphy</td>
</tr>
<tr>
<td>[[Prime Guild of Body]]</td>
<td>[[Guild]]</td>
<td>Elatus, Pholus, Isoples</td>
</tr>
<tr>
<td>[[Miracles on the Mountain]]</td>
<td>[[Magic Shop]]</td>
<td>Teleboas, Perimedina, Thereus</td>
</tr>
<tr>
<td>[[Barbar's Gym]]</td>
<td>[[Training Hall]]</td>
<td>Biennor, Dorylass, Homad</td>
</tr>
<tr>
<td>Royal Hut</td>
<td>[[House]]</td>
<td>Chiron, Chariklo, Melanippe</td>
</tr>
<tr>
<td>Asbolus' Hut</td>
<td>House</td>
<td>Asbolus, Pylenor</td>
</tr>
<tr>
<td>Demoleon's Hut</td>
<td>House</td>
<td>Demoleon, Lucinda</td>
</tr>
<tr>
<td>Euryt's Hut</td>
<td>House</td>
<td>Euryt, Nessie</td>
</tr>
<tr>
<td>Saggitarius' Hut</td>
<td>House</td>
<td>Saggitarius</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Ankka Knox]]</td>
<td>[[Dungeon]]</td>
<td>Tennessee Ernie Ford</td>
</tr>
<tr>
<td>[[Moon Observatory]]</td>
<td>Dungeon</td>
<td>Robin the Mobile, Parador</td>
</tr>
<tr>
<td>Temple of Meh</td>
<td>Dungeon</td>
<td>Sir Galrim</td>
</tr>
</table><br>
===Who is who===
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Major Blair]] - veteran, father of Marge and Tami</td>
<td>[[Marge Blair]] - taverner</td>
</tr>
<tr>
<td>[[Lucretius Bones]] - archeologist</td>
<td>[[Tami Blair]] - stablemistress</td>
</tr>
<tr>
<td>[[Harry Ford]] - tomb raider, betrothed of Janice</td>
<td>[[Janice O'Connor]] - expert [[teacher]] of [[Dagger (skill)|Dagger]], daughter of Sean</td>
</tr>
<tr>
<td>[[Sean O'Connor]] - professor</td>
<td>[[Melinda Lucia]] - expert teacher of [[Sword (skill)|Sword]]</td>
</tr>
<tr>
<td>[[Parador]] - benighter</td>
<td></td>
</tr>
<tr>
<td>[[Robin the Mobile]] - dark mage</td>
<td></td>
</tr>
<tr>
<td>[[Sir Galrim]] - master teacher of [[Dodging]]</td>
<td></td>
</tr>
<tr>
<td>[[Tennessee Ernie Ford]] - museum guide</td>
<td></td>
</tr>
</table><br>
====Centaurs====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Asbolus]] - game master</td>
<td>[[Chariklo]] - queen of the Centaurs</td>
</tr>
<tr>
<td>[[Biennor]] - trainer</td>
<td>[[Dorylass]] - expert teacher of [[Spear (skill)|Spear]]</td>
</tr>
<tr>
<td>[[Chiron]] - king of the Centaurs</td>
<td>[[Hylonome]] - comforter</td>
</tr>
<tr>
<td>[[Cyllarus]] - retailer</td>
<td>[[Lucinda]] - expert teacher of [[Perception]]</td>
</tr>
<tr>
<td>[[Demoleon]] - master teacher of [[Chain]]</td>
<td>[[Mimosa]] - expert teacher of [[Alchemy]]</td>
</tr>
<tr>
<td>[[Elatus]] - guildmaster</td>
<td>[[Nessie]] - huntress</td>
</tr>
<tr>
<td>[[Elym]] - herbalist</td>
<td>[[Perimedina]] - magicker</td>
</tr>
<tr>
<td>[[Euryt]] - expert teacher of [[Identify Monster]]</td>
<td></td>
</tr>
<tr>
<td>[[Pholus]] - prophet</td>
<td></td>
</tr>
<tr>
<td>[[Pylenor]] - gatekeeper</td>
<td></td>
</tr>
<tr>
<td>[[Saggitarius]] - grandmaster teacher of [[Bow (skill)|Bow]]</td>
<td></td>
</tr>
<tr>
<td>[[Teleboas]] - master teacher of [[Spellcasting]]</td>
<td></td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Homad]] - son of Biennor and Dorylass</td>
<td>[[Amphy]] - daughter of Cyllarus and Hylonome</td>
</tr>
<tr>
<td>[[Isoples]] - son of Elatus</td>
<td>[[Doupe]] - daughter of Elym and Mimosa</td>
</tr>
<tr>
<td>[[Thereus]] - son of Teleboas and Perimedina</td>
<td>[[Melanippe]] - daughter of Chiron and Chariklo</td>
</tr>
</table>
[[Category:Province]][[Category:Mt. Pilanteko| ]]
11ea8f0e69482a0176fa18b8380640e26f853777
Centaur Proof
0
1377
2303
2132
2010-09-06T23:31:35Z
Ribannah
2
/* Purpose */
wikitext
text/x-wiki
{{story}}
== General Quest Info ==
Quest: mainline (essential), subquest of [[Test of Promise and Loyalty]]<br>
Given by: [[Mekander]] ([[Serenity]])<br>
Prerequisites: quest accepted for the Test of Promise and Loyalty<br>
Rewards:
* [[Experience]]: +400
* [[Reputation]]: none
* [[Gold|Payment]]: none
* [[Item]]s: none
Provides access to: none
----
== Description ==
=== Questgiver ===
[[Mekander]] is a [[Seer]] who lives in one of the houses in [[Serenity]] town. He will be the party's mentor. At the start of the game he is outside, right in front of the party.
=== Purpose ===
This is one of five acts by which the party is tested to prove their worthiness. They are sent to [[Mt. Pilanteko (province)|Mt. Pilanteko]] to find proof about the existence of a mythical creature, the [[Centaur]].
=== Walkthru ===
Talk to Mekander. Accept the Test of Promise and Loyalty, and he will explain the subquests.<br>
The province of Mt. Pilanteko lies west of Serenity and can be reached on [[walk|foot]] or, on the right days, by [[coach]]. Knowledge of the [[pathfinding]] skill or hiring the right helper [[NPC]] can speed up the journey.<br>
The logical first stop would be the museum of [[Ankka Knox]] on the island in the middle of the [[Meridian]]. A bridge leads there from the stable. The museum guide happens to have plenty of leftover [[Centaur bones]] which he received from the [[archeologist]]s who are working in the area. Unfortunately, these are fake, and Mekander will not accept them as proof.<br>
The party will have to climb up the mountain, where they will discover an entire Centaur village. One of the Centaurs, [[Pholus]], is prepared to accompany the party back to Serenity. As it turns out, he is a Centaur Seer, and has a house in Serenity town.
You can report back to Mekander right after this subquest has been completed, if you wish.
----
== Notes ==
-
[[Category:Mainline quest|Test of Promise and Loyalty - Centaur Proof]][[Category:Mt. Pilanteko]][[Category:Serenity]]
def7c369ce7e5a3035d5857ac7c45c27deae0c3e
Travel
0
1398
2304
2048
2010-09-06T23:32:33Z
Ribannah
2
/* Travel by foot */
wikitext
text/x-wiki
{{map}}
http://www.castlegobs.nl/images/map_karigor_travel.gif
''Travel map of Karigor''
There are several common ways to travel from one [[province]] of [[Karigor]] to another.
* By foot (connections in grey), with a standard travel time of five days to enter a neighbouring province.
* By coach (passages in orange), which normally takes 2-3 days, following a fixed schedule.
* By riverboat (passages in yellow), three days to go downstream to the next stop. There is only one riverboat available, the [[St. Nicholas]].
* By ship (passages in lightblue), with shorter and longer trips, also following a fixed schedule.
* By [[Town Portal]] (destinations in red), a [[Water Magic]] spell that works instantly, but requires that the destination, in all cases a central fountain, has been activated.
A few less common ways to travel exist as well, including the [[Lloyd's Beacon]] spell. Travel times can be significantly reduced by knowledge of the [[Pathfinding]] skill and by hiring certain [[non-player character]]s. At the start of the game, all Town Portal destinations need activation. Swimming or flying to the next map is not possible.
----
==Travel by foot==
<table class="dialogue" cellspacing="0" >
<tr>
<td width="20%"></td>
<td width="20%"></td>
<td width="13%"></td>
<td width="7%"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Start</b></td>
<td><b>Destination</b></td>
<td><b>Departure</b></td>
<td><b>Time</b></td>
<td><b>Notes</b></td>
</tr>
<tr>
<td>[[Terrax]] (sw)</td>
<td>Semiramis (ne)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Terrax (sw)</td>
<td>Murlank (nw)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Semiramis]] (ne)</td>
<td>Terrax (sw)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Semiramis (e)</td>
<td>Murlank (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Semiramis (sw)</td>
<td>Timberfall (ne)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Semiramis (se)</td>
<td>Nannaria (nw)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Murlank]] (nw)</td>
<td>Terrax (se)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Murlank (w)</td>
<td>Semiramis (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Murlank (sw)</td>
<td>Nannaria (ne)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Timberfall]] (ne)</td>
<td>Semiramis (sw)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Timberfall (e)</td>
<td>Nannaria (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Timberfall (sw)</td>
<td>Eftling (ne)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Nannaria]] (nw)</td>
<td>Semiramis (se)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (ne)</td>
<td>Murlank (sw)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (w)</td>
<td>Timberfall (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (e)</td>
<td>Typhon Expanse (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (se)</td>
<td>Soronne (nw)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Typhon Expanse]] (w)</td>
<td>Nannaria (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Eftling]] (ne)</td>
<td>Timberfall (Sw)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Eftling (e)</td>
<td>Ryft (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Eftling (sw)</td>
<td>S'Fauni (ne)</td>
<td>any moment</td>
<td>5 days</td>
<td>After the [[Plumwine Bridge]] has been repaired</td>
</tr>
<tr>
<td>[[Ryft]] (w)</td>
<td>Eftling (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Ryft (e)</td>
<td>Soronne (w)</td>
<td>any moment</td>
<td>1 day</td>
<td>Through the [[Stalt Mines]] into the [[Spidersilk Mines]], after completion of [[the Underground Railroad]]</td>
</tr>
<tr>
<td>Ryft (se)</td>
<td>Serenity (nw)</td>
<td>any moment</td>
<td>5 days</td>
<td>From [[Tuatha's Tel]] into [[The Wanderhoven]], after opening the door</td>
</tr>
<tr>
<td>[[Soronne]] (nw)</td>
<td>Nannaria (se)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Soronne (w)</td>
<td>Ryft (e)</td>
<td>any moment</td>
<td>1 day</td>
<td>Through the Spidersilk Mines into the Stalt Mines, after completion of the Underground Railroad</td>
</tr>
<tr>
<td>[[S'Fauni]] (ne)</td>
<td>Eftling (sw)</td>
<td>any moment</td>
<td>5 days</td>
<td>After the Plumwine Bridge has been repaired</td>
</tr>
<tr>
<td>S'Fauni (e)</td>
<td>Mt. Pilanteko (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Mt. Pilanteko (province)|Mt. Pilanteko]] (w)</td>
<td>S'Fauni (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Mt. Pilanteko (e)</td>
<td>Serenity (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Serenity]] (nw)</td>
<td>Ryft (se)</td>
<td>any moment</td>
<td>5 days</td>
<td>Through in The Wanderhoven to Tuatha's Tel, after opening the door</td>
</tr>
<tr>
<td>Serenity (w)</td>
<td>Mt. Pilanteko (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Serenity (e)</td>
<td>Etanasfeld (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Etanasfeld]] (w)</td>
<td>Serenity (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Etanasfeld (e)</td>
<td>Goetia (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Goetia]] (w)</td>
<td>Etanasfeld (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
</table>
----
==Travel by coach==
<table class="dialogue" cellspacing="0" >
<tr>
<td width="20%"></td>
<td width="20%"></td>
<td width="13%"></td>
<td width="7%"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Start</b></td>
<td><b>Destination</b></td>
<td><b>Departure</b></td>
<td><b>Time</b></td>
<td><b>Notes</b></td>
</tr>
<tr>
<td>[[Terrax]]</td>
<td>Semiramis</td>
<td>mon wed fri</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Terrax</td>
<td>Murlank</td>
<td>tue thu sat</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>[[Semiramis]]</td>
<td>Terrax</td>
<td>tue thu sun</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Semiramis</td>
<td>Murlank</td>
<td>mon wed sat</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Semiramis</td>
<td>Nannaria (M)</td>
<td>wed fri</td>
<td>2½ days</td>
<td>Discontinued after the [[Zealot]]s start fighting</td>
</tr>
<tr>
<td>[[Murlank]]</td>
<td>Terrax</td>
<td>mon wed fri</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Murlank</td>
<td>Semiramis</td>
<td>tue thu sun</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Murlank</td>
<td>Nannaria (M)</td>
<td>wed fri* sun</td>
<td>2½ days</td>
<td>* Opens up after the Zealots start fighting</td>
</tr>
<tr>
<td>[[Timberfall]]</td>
<td>Nannaria (M)</td>
<td>sun</td>
<td>2½ days</td>
<td></td>
</tr>
<tr>
<td>Timberfall</td>
<td>Nannaria (H)</td>
<td>wed sat</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Timberfall</td>
<td>Eftling</td>
<td>wed fri</td>
<td>3 days</td>
<td></td>
</tr>
<tr>
<td>[[Nannaria]] (M)</td>
<td>Semiramis</td>
<td>mon sat (nights)</td>
<td>2½ days</td>
<td>Discontinued after the Zealots start fighting</td>
</tr>
<tr>
<td>Nannaria (M)</td>
<td>Murlank</td>
<td>mon* wed sat (nights)</td>
<td>2½ days</td>
<td>* Opens up after the Zealots start fighting</td>
</tr>
<tr>
<td>Nannaria (M)</td>
<td>Timberfall</td>
<td>wed (nights)</td>
<td>2½ days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (M)</td>
<td>Typhon Expanse</td>
<td>sun thu (nights)</td>
<td>3 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (M)</td>
<td>Soronne</td>
<td>fri (nights)</td>
<td>2½ days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (H)</td>
<td>Timberfall</td>
<td>tue sat</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (H)</td>
<td>Eftling</td>
<td>fri</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (H)</td>
<td>Soronne</td>
<td>mon thu</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>[[Typhon Expanse]]</td>
<td>Nannaria (M)</td>
<td>mon thu (nights)</td>
<td>3 days</td>
<td>Coach arrives at opening hours when the party's not in it</td>
</tr>
<tr>
<td>[[Eftling]]</td>
<td>Timberfall</td>
<td>tue sat</td>
<td>3 days</td>
<td>Coach arrives at opening hours when the party's not in it</td>
</tr>
<tr>
<td>Eftling</td>
<td>Nannaria (H)</td>
<td>fri</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Soronne]]</td>
<td>Nannaria (M)</td>
<td>tue</td>
<td>2½ days</td>
<td></td>
</tr>
<tr>
<td>Soronne</td>
<td>Nannaria (H)</td>
<td>thu sun</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>[[S'Fauni]]</td>
<td>Mt. Pilanteko</td>
<td>tue sat</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>[[Mt. Pilanteko]]</td>
<td>S'Fauni</td>
<td>wed sat</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Mt. Pilanteko</td>
<td>Serenity</td>
<td>tue thu sun</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>[[Serenity]]</td>
<td>Mt. Pilanteko</td>
<td>mon wed fri</td>
<td>2 days</td>
<td></td>
</tr>
<tr><td colspan="5"><br>Nannaria has two stables: in [[M'Akal]] and in [[Heronport]].<br>Days: from 06:00 till 18:00<br>
Nights: from 18:00 till 06:00 on the next day</td></tr>
</table>
----
==Travel by boat==
<table class="dialogue" cellspacing="0" >
<tr>
<td width="20%"></td>
<td width="20%"></td>
<td width="13%"></td>
<td width="7%"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Start</b></td>
<td><b>Destination</b></td>
<td><b>Departure</b></td>
<td><b>Time</b></td>
<td><b>Notes</b></td>
</tr>
<tr>
<td>Serenity (St. Nicholas)</td>
<td>Soronne</td>
<td>any time</td>
<td>3 days</td>
<td>After access has been granted</td>
</tr>
<tr>
<td>Soronne (St. Nicholas)</td>
<td>Ryft</td>
<td>any time</td>
<td>3 days</td>
<td></td>
</tr>
<tr>
<td>Ryft (St. Nicholas)</td>
<td>Eftling</td>
<td>any time</td>
<td>3 days</td>
<td>After the sail has been repaired</td>
</tr>
<tr>
<td>Eftling (St. Nicholas)</td>
<td>Timberfall</td>
<td>any time</td>
<td>3 days</td>
<td></td>
</tr>
<tr>
<td>Timberfall (St. Nicholas)</td>
<td>Semiramis</td>
<td>any time</td>
<td>3 days</td>
<td>After witnessing [[The Mediation]]</td>
</tr>
<tr>
<td>Semiramis (St. Nicholas)</td>
<td>Nannaria</td>
<td>any time</td>
<td>3 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (St. Nicholas)</td>
<td>Murlank</td>
<td>any time</td>
<td>3 days</td>
<td></td>
</tr>
<tr>
<td>Murlank (St. Nicholas)</td>
<td>Terrax</td>
<td>any time</td>
<td>3 days</td>
<td></td>
</tr>
</table>
----
==Travel by ship==
<table class="dialogue" cellspacing="0" >
<tr>
<td width="20%"></td>
<td width="20%"></td>
<td width="13%"></td>
<td width="7%"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Start</b></td>
<td><b>Destination</b></td>
<td><b>Departure</b></td>
<td><b>Time</b></td>
<td><b>Notes</b></td>
</tr>
<tr>
<td>[[Terrax]]</td>
<td>Murlank (P)</td>
<td>sun</td>
<td>4 days</td>
<td></td>
</tr>
<tr>
<td>[[Murlank]] ([[Potz]])</td>
<td>Terrax</td>
<td>sat</td>
<td>4 days</td>
<td></td>
</tr>
<tr>
<td>Murlank (Potz)</td>
<td>Murlank (L)</td>
<td>daily</td>
<td>6 hours</td>
<td></td>
</tr>
<tr>
<td>[[Murlank]] ([[Laolun]])</td>
<td>Murlank (P)</td>
<td>daily</td>
<td>6 hours</td>
<td></td>
</tr>
<tr>
<td>[[Nannaria]] ([[M'Akal]])</td>
<td>Typhon Expanse (M)</td>
<td>wed sat (early)</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (M'Akal)</td>
<td>Soronne (N)</td>
<td>mon thu (early)</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria ([[Heronport]])</td>
<td>Nannaria (M)</td>
<td>mon thu</td>
<td>12 hours</td>
<td></td>
</tr>
<tr>
<td>[[Typhon Expanse]] ([[Masquerade]])</td>
<td>Nannaria (M)</td>
<td>wed sat (early)</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Typhon Expanse (Masq)</td>
<td>Typhon Exp (A)</td>
<td>wed sun (early)</td>
<td>1 day</td>
<td></td>
</tr>
<tr>
<td>Typhon Expanse ([[Albatross]])</td>
<td>Soronne (N)</td>
<td>tue fri (early)</td>
<td>2½ days</td>
<td></td>
</tr>
<tr>
<td>[[Soronne]] ([[Naval base]])</td>
<td>Nannaria (H)</td>
<td>mon fri</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Soronne (Naval base)</td>
<td>Typhon Expanse (M)</td>
<td>tue sat</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Soronne (Naval base)</td>
<td>Sea of Mist (B)</td>
<td>unscheduled</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Soronne ([[Ogre docks]])</td>
<td>Etanasfeld</td>
<td>mon fri</td>
<td>2 days</td>
<td>After completion of [[Pirates of Mist]]</td>
</tr>
<tr>
<td>Soronne (Ogre docks)</td>
<td>Goetia</td>
<td>fri</td>
<td>3 days</td>
<td>After completion of [[Pirates of Mist]]</td>
</tr>
<tr>
<td>Soronne (Ogre docks)</td>
<td>Sea of Mist (A)</td>
<td>sun</td>
<td>2 days</td>
<td>After completion of [[Pirates of Mist]]</td>
</tr>
<tr>
<td>[[Sea of Mist]] ([[Braem]])</td>
<td>Soronne (N)</td>
<td>unscheduled</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Sea of Mist ([[Arena]])</td>
<td>Soronne (O)</td>
<td>thu</td>
<td>2 days</td>
<td>After completion of [[Pirates of Mist]]</td>
</tr>
<tr>
<td>[[Etanasfeld]]</td>
<td>Soronne (O)</td>
<td>mon fri</td>
<td>2 days</td>
<td>After completion of [[Pirates of Mist]]</td>
</tr>
<tr>
<td>Etanasfeld</td>
<td>Goetia</td>
<td>thu</td>
<td>2 days</td>
<td>After completion of [[Pirates of Mist]]</td>
</tr>
<tr>
<td>[[Goetia]]</td>
<td>Soronne (O)</td>
<td>sun</td>
<td>3 days</td>
<td>After completion of [[Pirates of Mist]]</td>
</tr>
<tr>
<td>Goetia</td>
<td>Etanasfeld</td>
<td>tue</td>
<td>2 days</td>
<td>After completion of [[Pirates of Mist]]</td>
</tr>
</table>
----
==Travel by Town Portal==
<table class="dialogue" cellspacing="0" >
<tr>
<td width="20%"></td>
<td width="20%"></td>
<td width="13%"></td>
<td width="7%"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Start</b></td>
<td><b>Destination</b></td>
<td><b>Departure</b></td>
<td><b>Time</b></td>
<td><b>Notes</b></td>
</tr>
<tr>
<td>[[Terrax]]</td>
<td>Terrax, Semiramis, Murlank, Nannaria, Soronne, Serenity</td>
<td>any time</td>
<td>instant</td>
<td>The destination must have been activated</td>
</tr>
<tr>
<td>[[Semiramis]]</td>
<td>Terrax, Semiramis, Murlank, Nannaria, Soronne, Serenity</td>
<td>any time</td>
<td>instant</td>
<td>The destination must have been activated</td>
</tr>
<tr>
<td>[[Murlank]]</td>
<td>Terrax, Semiramis, Murlank, Nannaria, Soronne, Serenity</td>
<td>any time</td>
<td>instant</td>
<td>The destination must have been activated</td>
</tr>
<tr>
<td>[[Nannaria]]</td>
<td>Terrax, Semiramis, Murlank, Nannaria, Soronne, Serenity</td>
<td>any time</td>
<td>instant</td>
<td>The destination must have been activated</td>
</tr>
<tr>
<td>[[Soronne]]</td>
<td>Terrax, Semiramis, Murlank, Nannaria, Soronne, Serenity</td>
<td>any time</td>
<td>instant</td>
<td>The destination must have been activated</td>
</tr>
<tr>
<td>[[Serenity]]</td>
<td>Terrax, Semiramis, Murlank, Nannaria, Soronne, Serenity</td>
<td>any time</td>
<td>instant</td>
<td>The destination must have been activated</td>
</tr>
</table>
''When the Town Portal spell is cast, a map showing the activated destinations will appear.''
''Destinations are activated by drinking from the [[central fountain]].''
----
==Progress of coaches==
<table class="dialogue" cellspacing="0" >
<tr>
<td width="2%"></td>
<td width="*"></td>
<td width="11%"></td>
<td width="11%"></td>
<td width="11%"></td>
<td width="11%"></td>
<td width="11%"></td>
<td width="11%"></td>
<td width="11%"></td>
</tr>
<tr>
<td><b>Coach</b></td>
<td><b>Line</b></td>
<td><b>Monday</b></td>
<td><b>Tuesday</b></td>
<td><b>Wednesday</b></td>
<td><b>Thursday</b></td>
<td><b>Friday</b></td>
<td><b>Saturday</b></td>
<td><b>Sunday</b></td>
</tr>
<tr>
<td align="right">1</td>
<td>[[Golden Triangle]]</td>
<td><u>Terrax</u></td>
<td></td>
<td>Semiramis</td>
<td><u>Semiramis</u></td>
<td></td>
<td>Terrax</td>
<td>Terrax</td>
</tr>
<tr>
<td align="right">2</td>
<td>Golden Triangle</td>
<td></td>
<td>Terrax</td>
<td><u>Terrax</u></td>
<td></td>
<td>Semiramis</td>
<td>Semiramis</td>
<td><u>Semiramis</u></td>
</tr>
<tr>
<td align="right">3</td>
<td>Golden Triangle</td>
<td>Semiramis</td>
<td><u>Semiramis</u></td>
<td></td>
<td>Terrax</td>
<td><u>Terrax</u></td>
<td></td>
<td>Semiramis</td>
</tr>
<tr>
<td align="right">4</td>
<td>Golden Triangle</td>
<td>Terrax</td>
<td><u>Terrax</u></td>
<td></td>
<td>Murlank</td>
<td><u>Murlank</u></td>
<td></td>
<td>Terrax</td>
</tr>
<tr>
<td align="right">5</td>
<td>Golden Triangle</td>
<td><u>Murlank</u></td>
<td></td>
<td>Terrax</td>
<td><u>Terrax</u></td>
<td></td>
<td>Murlank</td>
<td>Murlank</td>
</tr>
<tr>
<td align="right">6</td>
<td>Golden Triangle</td>
<td>Murlank</td>
<td>Murlank</td>
<td><u>Murlank</u></td>
<td></td>
<td>Terrax</td>
<td><u>Terrax</u></td>
<td></td>
</tr>
<tr>
<td align="right">7</td>
<td>Golden Triangle</td>
<td><u>Semiramis</u></td>
<td></td>
<td>Murlank</td>
<td><u>Murlank</u></td>
<td></td>
<td>Semiramis</td>
<td>Semiramis</td>
</tr>
<tr>
<td align="right">8</td>
<td>Golden Triangle</td>
<td></td>
<td>Semiramis</td>
<td><u>Semiramis</u></td>
<td></td>
<td>Murlank</td>
<td>Murlank</td>
<td><u>Murlank</u></td>
</tr>
<tr>
<td align="right">9</td>
<td>Golden Triangle</td>
<td>Murlank</td>
<td><u>Murlank</u></td>
<td></td>
<td>Semiramis</td>
<td>Semiramis</td>
<td><u>Semiramis</u></td>
<td></td>
</tr>
<tr>
<td align="right">10a</td>
<td>[[Nightriders]]</td>
<td></td>
<td>Semiramis</td>
<td><u>Semiramis</u></td>
<td></td>
<td>Nannaria (M)</td>
<td><u>Nannaria (M)</u></td>
<td></td>
</tr>
<tr>
<td align="right">10b</td>
<td>Nightriders</td>
<td>lost</td>
<td>lost</td>
<td>lost</td>
<td>lost</td>
<td>lost</td>
<td>lost</td>
<td>lost</td>
</tr>
<tr>
<td align="right">11a</td>
<td>Nightriders</td>
<td><u>Nannaria (M)</u></td>
<td></td>
<td></td>
<td>Semiramis</td>
<td><u>Semiramis</u></td>
<td></td>
<td>Nannaria (M)</td>
</tr>
<tr>
<td align="right">11b</td>
<td>Nightriders<br></td>
<td><u>Nannaria (M)</u></td>
<td></td>
<td></td>
<td>Murlank</td>
<td><u>Murlank</u></td>
<td></td>
<td>Nannaria (M)</td>
</tr>
<tr>
<td align="right">12</td>
<td>Nightriders</td>
<td></td>
<td>Murlank</td>
<td><u>Murlank</u></td>
<td></td>
<td>Nannaria (M)</td>
<td><u>Nannaria (M)</u></td>
<td></td>
</tr>
<tr>
<td align="right">13</td>
<td>Nightriders</td>
<td></td>
<td>Nannaria (M)</td>
<td><u>Nannaria (M)</u></td>
<td></td>
<td></td>
<td>Murlank</td>
<td><u>Murlank</u></td>
</tr>
<tr>
<td align="right">14</td>
<td>Nightriders</td>
<td></td>
<td>Nannaria (M)</td>
<td><u>Nannaria (M)</u></td>
<td></td>
<td></td>
<td>Timberfall</td>
<td><u>Timberfall</u></td>
</tr>
<tr>
<td align="right">15</td>
<td>Nightriders</td>
<td><u>Typhon Exp</u></td>
<td></td>
<td></td>
<td><u>Nannaria (M)</u></td>
<td></td>
<td></td>
<td>Typhon Exp</td>
</tr>
<tr>
<td align="right">16</td>
<td>Nightriders</td>
<td></td>
<td></td>
<td>Typhon Exp</td>
<td><u>Typhon Exp</u></td>
<td></td>
<td></td>
<td><u>Nannaria (M)</u></td>
</tr>
<tr>
<td align="right">17</td>
<td>Nightriders</td>
<td>Soronne</td>
<td><u>Soronne</u></td>
<td></td>
<td>Nannaria (M)</td>
<td><u>Nannaria (M)</u></td>
<td></td>
<td></td>
</tr>
<tr>
<td align="right">18</td>
<td>[[Tower Express]]</td>
<td>Timberfall</td>
<td>Timberfall</td>
<td><u>Timberfall</u></td>
<td></td>
<td>Nannaria (H)</td>
<td><u>Nannaria (H)</u></td>
<td></td>
</tr>
<tr>
<td align="right">19</td>
<td>Tower Express</td>
<td>Nannaria (H)</td>
<td><u>Nannaria (H)</u></td>
<td></td>
<td>Timberfall</td>
<td>Timberfall</td>
<td><u>Timberfall</u></td>
<td></td>
</tr>
<tr>
<td align="right">20</td>
<td>Tower Express</td>
<td></td>
<td>Timberfall</td>
<td><u>Timberfall</u></td>
<td></td>
<td></td>
<td><u>Eftling</u></td>
<td></td>
</tr>
<tr>
<td align="right">21</td>
<td>Tower Express</td>
<td>Eftling</td>
<td><u>Eftling</u></td>
<td></td>
<td></td>
<td><u>Timberfall</u></td>
<td></td>
<td></td>
</tr>
<tr>
<td align="right">22a</td>
<td>Tower Express</td>
<td></td>
<td></td>
<td>Nannaria (H)</td>
<td>Nannaria (H)</td>
<td><u>Nannaria (H)</u></td>
<td></td>
<td></td>
</tr>
<tr>
<td align="right">22b</td>
<td>Tower Express</td>
<td></td>
<td></td>
<td>Eftling</td>
<td>Eftling</td>
<td><u>Eftling</u></td>
<td></td>
<td></td>
</tr>
<tr>
<td align="right">23a</td>
<td>Tower Express</td>
<td></td>
<td></td>
<td>Eftling</td>
<td>Eftling</td>
<td><u>Eftling</u></td>
<td></td>
<td></td>
</tr>
<tr>
<td align="right">23b</td>
<td>Tower Express</td>
<td></td>
<td></td>
<td>Nannaria (H)</td>
<td>Nannaria (H)</td>
<td><u>Nannaria (H)</u></td>
<td></td>
<td></td>
</tr>
<tr>
<td align="right">24</td>
<td>Tower Express</td>
<td></td>
<td>Nannaria (H)</td>
<td>Nannaria (H)</td>
<td><u>Nannaria (H)</u></td>
<td></td>
<td>Soronne</td>
<td><u>Soronne</u></td>
</tr>
<tr>
<td align="right">25</td>
<td>Tower Express</td>
<td><u>Nannaria (H)</u></td>
<td></td>
<td>Soronne</td>
<td><u>Soronne</u></td>
<td></td>
<td>Nannaria (H)</td>
<td>Nannaria (H)</td>
</tr>
<tr>
<td align="right">26</td>
<td>[[Highland Caravans]]</td>
<td>S'Fauni</td>
<td><u>S'Fauni</u></td>
<td></td>
<td>Mt. Pilanteko</td>
<td>Mt. Pilanteko</td>
<td><u>Mt. Pilanteko</u></td>
<td></td>
</tr>
<tr>
<td align="right">27</td>
<td>Highland Caravans</td>
<td>Mt. Pilanteko</td>
<td>Mt. Pilanteko</td>
<td><u>Mt. Pilanteko</u></td>
<td></td>
<td>S'Fauni</td>
<td><u>S'Fauni</u></td>
<td></td>
</tr>
<tr>
<td align="right">28</td>
<td>Highland Caravans</td>
<td>Mt. Pilanteko</td>
<td><u>Mt. Pilanteko</u></td>
<td></td>
<td>Serenity</td>
<td><u>Serenity</u></td>
<td></td>
<td>Mt. Pilanteko</td>
</tr>
<tr>
<td align="right">29</td>
<td>Highland Caravans</td>
<td><u>Serenity</u></td>
<td></td>
<td>Mt. Pilanteko</td>
<td><u>Mt. Pilanteko</u></td>
<td></td>
<td>Serenity</td>
<td>Serenity</td>
</tr>
<tr>
<td align="right">30</td>
<td>Highland Caravans</td>
<td></td>
<td>Serenity</td>
<td><u>Serenity</u></td>
<td></td>
<td>Mt. Pilanteko</td>
<td>Mt. Pilanteko</td>
<td><u>Mt. Pilanteko</u></td>
</tr>
</table>
''(a) before and (b) after Zealots start fighting''
----
==Progress of ships==
<table class="dialogue" cellspacing="0" >
<tr>
<td width="5%"></td>
<td width="*"></td>
<td width="11%"></td>
<td width="11%"></td>
<td width="11%"></td>
<td width="11%"></td>
<td width="11%"></td>
<td width="11%"></td>
<td width="11%"></td>
</tr>
<tr>
<td><b>Weeks</b></td>
<td><b>Ship</b></td>
<td><b>Monday</b></td>
<td><b>Tuesday</b></td>
<td><b>Wednesday</b></td>
<td><b>Thursday</b></td>
<td><b>Friday</b></td>
<td><b>Saturday</b></td>
<td><b>Sunday</b></td>
</tr>
<tr>
<td>1,3<br>2,4</td>
<td>(2 ships)</td>
<td>.<br>.</td>
<td>.<br>.</td>
<td>Terrax<br>.</td>
<td>Terrax<br>Murlank (P)</td>
<td>Terrax<br>Murlank (P)</td>
<td>Terrax<br><u>Murlank (P)</u></td>
<td><u>Terrax</u><br>.</td>
</tr>
<tr>
<td>all</td>
<td>(one ferry)</td>
<td colspan="7">''daily from Murlank (P) to Murlank (L) and back''</td>
</tr>
<tr>
<td>1,3<br>2,4</td>
<td>(2 coasters)</td>
<td>Typh Exp (M)<br><u>Soronne (N)</u></td>
<td>Typh Exp (M)<br>.</td>
<td><u>Typh Exp (M)</u><br>Nannaria (H)</td>
<td>Typh Exp (A)<br><u>Nannaria (H)</u></td>
<td><u>Typh Exp (A)</u><br>Nannaria (M)</td>
<td>.<br><u>Nannaria (M)</u></td>
<td>Soronne (N)<br>.</td>
</tr>
<tr>
<td>1,3<br>2,4</td>
<td>(2 coasters)</td>
<td><u>Nannaria (H)</u><br>Typh Exp (A)</td>
<td>Nannaria (M)<br><u>Typh Exp (A)</u></td>
<td><u>Nannaria (M)</u><br>.</td>
<td>.<br>Soronne (N)</td>
<td>Typh Exp (M)<br>Soronne (N)</td>
<td>Typh Exp (M)<br>.</td>
<td><u>Typh Exp (M)</u><br>Nannaria (H)</td>
</tr>
<tr>
<td>1,3<br>2,4</td>
<td>(2 coasters)</td>
<td><u>Nannaria (M)</u><br>Typh Exp (M)</td>
<td>.<br>Typh Exp (M)</td>
<td>Soronne (N)<br><u>Typh Exp (M)</u></td>
<td>Soronne (N)<br>.</td>
<td>Soronne (N)<br>Nannaria (M)</td>
<td><u>Soronne (N)</u><br>Nannaria (M</td>
<td>.<br>Nannaria (M)</td>
</tr>
<tr>
<td>1,3<br>2,4</td>
<td>(2 coasters)</td>
<td>Nannaria (M)<br>Soronne (N)</td>
<td>Nannaria (M)<br><u>Soronne (N)</u></td>
<td>Nannaria (M)<br>.</td>
<td><u>Nannaria (M)</u><br>Typh Exp (M)</td>
<td>.<br>Typh Exp (M)</td>
<td>Soronne (N)<br><u>Typh Exp (M)</u></td>
<td>Soronne (N)<br>.</td>
</tr>
<tr>
<td>all</td>
<td>(one ship)</td>
<td colspan="7">''unscheduled between Soronne (N) and Sea of Mist (B)''</td>
</tr>
<tr>
<td>all</td>
<td>(one ship)</td>
<td>.</td>
<td>Sea of Mist (A)</td>
<td>Sea of Mist (A)</td>
<td><u>Sea of Mist (A)</u></td>
<td>.</td>
<td>Soronne (O)</td>
<td><u>Soronne (O)</u></td>
</tr>
<tr>
<td>1<br>2<br>3<br>4</td>
<td>[[Prince Henry]]<br>[[Nagfar]]<br>[[Arquebus]]<br>[[Dragonlance]]</td>
<td><u>Soronne (O)</u><br>.<br><u>Etanasfeld</u><br>Goetia</td>
<td>.<br>.<br>.<br><u>Goetia</u></td>
<td>Etanasfeld<br>Soronne (O)<br>Soronne (O)<br>.</td>
<td><u>Etanasfeld</u><br>Soronne (O)<br>Soronne (O)<br>Etanasfeld</td>
<td>.<br><u>Soronne (O)</u><br><u>Soronne (O)</u><br><u>Etanasfeld</u></td>
<td>Goetia<br>.<br>.<br>.</td>
<td><u>Goetia</u><br>Etanasfeld<br>.<br>Soronne (O)</td>
</tr>
</table><br>
''Where there is more than one ship, the second does 'week 2' in week 1, etc.''
[[Category:Map]][[Category:Travel| ]]
f1f7d040763878e068ec41e271cf147824983355
Goetia
0
1467
2305
2264
2010-09-06T23:36:29Z
Ribannah
2
/* Who is who */
wikitext
text/x-wiki
{{map}}
{{provinces}}
'''Etanasfeld''' is located far-east in the very south of [[Karigor]]. Technically, the [[party]] can reach this [[map]] in the early [[game]], but they are likely to conduct their business there much later.
Neighbouring [[map]]s are [[Etanasfeld]] (west) and the [[Sea of Mist (province)|Sea of Mist]] (northwest).
The ocean (east and northeast), the [[Blighted Desert]] that lies southwest, nor [[Tamaska]] in the southeast, is part of the game.
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Goetia.png</div>
===Communities===
* [[Egregor]], town of the [[Genie]]s, in the west.
* A community of [[Ancient Dragon]]s in the caves southeast.
* A gathering of [[Druid]]s in the northeast.
===Geography===
* [[Sea of Mist (sea)|Sea of Mist]], the water north
===Monsters (surface)===
* [[Dragon]]s (Blue Dragon, Red Dragon, Black Dragon, Faerie Dragon)
* [[Imp]]s (Imply, Imp, Imp Hero)
* [[Marid]]s (Marid, Shadi Marid, Marid Lorelei)
* [[Shark]]s (Shark, Hunter Shark, Bloodshark, Kua Mackerel)
===Animals===
[[Butterfly|Butterflies]], [[Dolphin]]s, [[Owl]]s, [[Fish]]
===Dungeons===
* [[Ancient Dragon Cave]] - southeast
* [[NWC Ruins]] - south
* [[Throne of Iblis]] - northeast on the Sea of Mist
===Objects===
* [[Obelisk]] #15
* [[Throne]] of Iblis (Permanently +10 to all [[statistic]]s and [[resistance]]s of Genies on one Saturday)
* Random [[Challenge]] (+10 [[Skillpoint]]s once to characters that have 200 in the required statistic)
* [[Flame]] of [[Shield (spell)|Shield]] (Halves damage received from ranged attacks for 3 hours, or until rest or travel)
* Flame of [[Stone Skin]] (+10 to [[Armour Class]] for 3 hours, or until rest or travel)
* Flame of [[Light Resistance]] (+20 to Light Resistance for 6 hours, or until rest or travel)
* Flame of [[Grey Resistance]] (+20 to Grey Resistance for 6 hours, or until rest or travel)
* [[Fountain]] of +50 [[Hitpoint]]s (Replenishes 50 hitpoints, maximum 50 charges, recharge 10 per day)
* Fountain of +25 [[Statistic]]s (Temporarily +25 to all six statistics for 2 days or until rest or travel)
* [[Wishing Well]] (Throw [[gold]] in until echo echo for temporarily +20 to all Statistics and Resistances next week)
----
==Travel==
===Foot===
The neighbouring province Etanasfeld (west) can be reached on foot overland, which takes 5 days. From there, [[Serenity (province)|Serenity]], [[Mt. Pilanteko (province)|Mt. Pilanteko]] and [[S'Fauni]] (far west) can also be reached on foot by continuing west. Sea of Mist (northwest) and [[Soronne (province)|Soronne]] (northwest of Etanasfeld) cannot be reached on foot from the south.
===Coach===
No coach leaves from Goetia.
===Boat===
There are no boats available in Etanasfeld. The river to the Druid gathering can safely be crossed.
===Ship===
At the start of the game, four [[Ogre coaster]]s are waiting in Etanasfeld. They will start sailing along the coast of Etanasfeld, Soronne and Goetia once the [[pirate]]s have been dealt with. A trip from Goetia to Etanasfeld (Tuesdays) takes two days, to Soronne (Sundays) three. From Soronne, other [[ship]]s sail onto the Sea of Mist.
===Town Portal===
Goetia has no [[Central Fountain]]. The nearest Town Portal destinations are Soronne and Serenity.
----
==Citizens==
===Egregor===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Alfaq</td>
</tr>
<tr>
<td>[[Humid Supplies]]</td>
<td>[[General Store]]</td>
<td>Vapula, Iff</td>
</tr>
<tr>
<td>[[Prime Guild of Air]]</td>
<td>[[Guild]]</td>
<td>Focalor, Eden</td>
</tr>
<tr>
<td>[[Rings R Us]]</td>
<td>[[Magic Shop]]</td>
<td>Thane, Paimon, Aguilera</td>
</tr>
<tr>
<td>[[Art of Battle]]</td>
<td>[[Weapon Shop]]</td>
<td>Halphas, Kelb</td>
</tr>
<tr>
<td>[[Cloud of Counsel]]</td>
<td>[[House]]</td>
<td>Dantalion</td>
</tr>
<tr>
<td>[[Cloud of Creation]]</td>
<td>House</td>
<td>Orobas, Camio</td>
</tr>
<tr>
<td>[[Cloud of Projection]]</td>
<td>House</td>
<td>Murmur, Bathin, Cherrimor</td>
</tr>
<tr>
<td>[[Cloud of Stones]]</td>
<td>House</td>
<td>Marax, Amy</td>
</tr>
</table><br>
===Druid gathering===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Exchanges Hut]]</td>
<td>[[House]]</td>
<td>Teige, Trosdan</td>
</tr>
<tr>
<td>[[Festival Hut]]</td>
<td>House</td>
<td>Beltane, Sam Hain</td>
</tr>
<tr>
<td>[[Knowledge Hut]]</td>
<td>House</td>
<td>Amerach, Rhiannon</td>
</tr>
<tr>
<td>[[Song Hut]]</td>
<td>House</td>
<td>Alison, Sena</td>
</tr>
<tr>
<td>[[Story Hut]]</td>
<td>House</td>
<td>Damh, Jojker</td>
</tr>
<tr>
<td>[[Wisdom Hut]]</td>
<td>House</td>
<td>Tim Agines, Brigid of the Oak</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Ancient Dragon Cave]]</td>
<td>[[Dungeon]]</td>
<td>Celestin, Fafnir, Jormungand, Qingu, Tiamat</td>
</tr>
<tr>
<td>[[NWC Ruins]]</td>
<td>Dungeon</td>
<td>Zupiteryu</td>
</tr>
</table><br>
===Who is who===
====Genies====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Alfaq]] - dockmaster</td>
<td>[[Amy]] - bottle designer, wife of Marax</td>
</tr>
<tr>
<td>[[Dantalion]] - king</td>
<td>[[Bathin]] - gatemaster, wife of Murmur</td>
</tr>
<tr>
<td>[[Focalor]] - grandmaster teacher of [[Air Magic|Air]]</td>
<td>[[Camio]] - master teacher of [[Identify Monster]], wife of Orobas</td>
</tr>
<tr>
<td>[[Halphas]] - weaponsmith</td>
<td>[[Eden]] - guildmistress, wife of Focalor</td>
</tr>
<tr>
<td>[[Marax]] - grandmaster teacher of [[Identify Item]]</td>
<td>[[Paimon]] - magicker, wife of Thane</td>
</tr>
<tr>
<td>[[Murmur]] - grandmaster teacher of [[Meditation]]</td>
<td>[[Vapula]] - retailer, wife of Alfaq</td>
</tr>
<tr>
<td>[[Orobas]] - expert teacher of [[Light Magic|Light]]</td>
<td></td>
</tr>
<tr>
<td>[[Thane]] - geomancer</td>
<td></td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Iff]] - son of Alfaq and Vapula</td>
<td>[[Aguilera]] - daughter of Thane and Paimon</td>
</tr>
<tr>
<td>[[Kelb]] - son of Halphas</td>
<td>[[Cherrimor]] - daughter of Murmur and Bathin</td>
</tr>
</table><br>
====Ancient Dragons====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Fafnir]] - treasurer</td>
<td>[[Celestin]] - queen</td>
</tr>
<tr>
<td>[[Jormungand]] - watcher</td>
<td>[[Tiamat]] - seamingler</td>
</tr>
<tr>
<td>[[Qingu]] - tableteer</td>
<td></td>
</tr>
<tr>
<td>[[Zupiteryu]] - worldcrafter</td>
<td></td>
</tr>
</table><br>
====Druids====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Beltane]] - pastor</td>
<td>[[Alison]] - singer</td>
</tr>
<tr>
<td>[[Damh]] - bard</td>
<td>[[Amerach]] - expert teacher of [[Learning]]</td>
</tr>
<tr>
<td>[[Jojker]] - herald</td>
<td>[[Brigid of the Oak]] - grand druid</td>
</tr>
<tr>
<td>[[Sam Hain]] - signaller</td>
<td>[[Rhiannon]] - loremistress</td>
</tr>
<tr>
<td>[[Teige]] - expert teacher of [[Merchant]]</td>
<td>[[Sena]] - poet</td>
</tr>
<tr>
<td>[[Tim Agines]] - master teacher of [[Alchemy]]</td>
<td></td>
</tr>
<tr>
<td>[[Trosdan]] - apothecary</td>
<td></td>
</tr>
</table>
[[Category:Province]][[Category:Goetia| ]]
cb5daf0ef7dc19b52e95c954b8ef1d69d3849dbc
Eftling
0
1484
2306
2195
2010-09-06T23:37:53Z
Ribannah
2
/* Who is who */
wikitext
text/x-wiki
{{map}}
{{provinces}}
'''Eftling''' is located far west in the near south of [[Karigor]]. It will be a while before the [[party]] first enters this [[map]], as it is not easily accessible.
Neighbouring [[map]]s are [[Timberfall]] (northeast), [[Ryft (province)|Ryft]] (east), [[Mt. Pilanteko (province)|Mt. Pilanteko]] (southeast) and [[S'Fauni]] (southwest). The [[Howling Marsh]] (west) and [[Karigor Isle]] (northwest) are not part of the game.
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Eftling.png</div>
===Communities===
* [[Teardrop]], town of the [[Halfling]]s, in the southwest.
<div align="left">http://www.castlegobs.nl/images/Map_Teardrop.gif</div>
===Geography===
* [[Ebony]], the river flowing through the northeast part of Eftling
* [[Meridian]], the water south
* [[Lake Phoenix]], the inlet
===Monsters (surface)===
* [[Dendroid]]s (Dendroid, Dendroid Soldier, Dendroid Archfather)
* [[Troll (monster)|Trolls]] (Forest Troll, Rogue Troll, Rampage Troll, Ugolin)
* [[Turtle]]s (Turtle, Torope, Dragadune)
* [[Wyvern]]s (Wyvern, Poisonous Wyvern, Sea Wyvern)
===Animals===
[[Butterfly|Butterflies]], [[Owl]]s, [[Fish]]
===Dungeons===
* [[Castle Mehgenac]] - central
* [[Treehouse]] - northwest
===Objects===
* [[Obelisk]] #7
* Random [[Contest]] (+5 [[Skillpoint]]s once to characters that have 50 in the required [[statistic]])
* [[Flame]] of [[Air Resistance]] (+20 to Air Resistance for 6 hours, or until rest or travel)
* Flame of [[Spirit Resistance]] (+20 to Spirit Resistance for 6 hours, or until rest or travel)
* [[Well]] of +2 [[Magic]] (8 Charges of +2 permanent Magic, if natural Magic<15, respawns)
* Well of +30 [[Speed]] (Temporarily +30 Speed for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring provinces Timberfall (northeast), Ryft (east) and S'Fauni (southwest) can be reached on [[foot]] overland, which takes 5 days. To reach S'Fauni, the [[Plumwine Bridge]] over the Meridian has to be repaired first. Mt. Pilanteko (southeast) can be reached from S'Fauni.
===Coach===
Every week, two coaches of the [[Tower Express]] leave at the CSR Corral for Timberfall: on Tuesdays and Saturdays. Another coach goes straight to [[Nannaria]], [[Heronport]] on Fridays, taking 5 days. Return trips start on Wednesdays and Fridays from Timberfall, and on Fridays from Nannaria, Heronport.
===Boat===
The [[St. Nicholas]] will enter Eftling from Ryft and continue downstream into Timberfall. Both passages take 3 days.
===Ship===
There are no [[dock]]s in Eftling. The nearest ports are in Soronne and Nannaria.
===Town Portal===
Eftling has no [[Central Fountain]]. The nearest [[Town Portal]] destinations are [[Semiramis]], Nannaria, Soronne and Serenity.
----
==Citizens==
===Teardrop===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Hans' Helmets]]</td>
<td>[[Armour Shop]]</td>
<td>Hans Harold Filigreebuck</td>
</tr>
<tr>
<td>[[Jenson's Buttons]]</td>
<td>[[General Store]]</td>
<td>Harald Holman</td>
</tr>
<tr>
<td>[[CSR Corral]]</td>
<td>[[Stable]]</td>
<td>Annie G. O'Maddy</td>
</tr>
<tr>
<td>[[The Fanclub]]</td>
<td>[[Tavern]]</td>
<td>Eddy Brandywine, Nigel Selman, Mona Cola</td>
</tr>
<tr>
<td>[[Silver Arrows]]</td>
<td>[[Weapon Shop]]</td>
<td>Mercedes Silverylocks</td>
</tr>
<tr>
<td>[[Bahal Hovel]]</td>
<td>House</td>
<td>Rudigar Bahal, Tracey Poultry</td>
</tr>
<tr>
<td>[[Bunglefoot Hovel]]</td>
<td>House</td>
<td>Jim Ryan Bunglefoot</td>
</tr>
<tr>
<td>[[Canneghbrow Hovel]]</td>
<td>House</td>
<td>Gerontius Canneghbrow, Sabine Barber, Leslie Somasolla</td>
</tr>
<tr>
<td>[[Chello Hovel]]</td>
<td>House</td>
<td>Barry Chello, Ruby Bolger</td>
</tr>
<tr>
<td>[[Coht Hovel]]</td>
<td>House</td>
<td>Richard Coht</td>
</tr>
<tr>
<td>[[Conan Hovel]]</td>
<td>House</td>
<td>Micky-Ray Conan, Inga Grohun</td>
</tr>
<tr>
<td>[[Culta Hovel]]</td>
<td>House</td>
<td>Dave Culta, Anya Culta</td>
</tr>
<tr>
<td>[[DaSilva Hovel]]</td>
<td>House</td>
<td>Ethan DaSilva, Heike Monch</td>
</tr>
<tr>
<td>[[Donningfoot Hovel]]</td>
<td>House</td>
<td>Albert Donningfoot, Nicky Hayfoot</td>
</tr>
<tr>
<td>[[Dosto Hovel]]</td>
<td>House</td>
<td>Frodo Dosto</td>
</tr>
<tr>
<td>[[Folocks Hovel]]</td>
<td>House</td>
<td>Anthony Folocks, Josepha Folocks</td>
</tr>
<tr>
<td>[[Goodbody Hovel]]</td>
<td>House</td>
<td>Halfred Goodbody, Lobelia Goodbody</td>
</tr>
<tr>
<td>[[Heckinen Hovel]]</td>
<td>House</td>
<td>Watt D. Heckinen, John Wattson</td>
</tr>
<tr>
<td>[[LeFang Hovel]]</td>
<td>House</td>
<td>Manolo LeFang, Nelli Pickins</td>
</tr>
<tr>
<td>[[May Hovel]]</td>
<td>House</td>
<td>Kali May</td>
</tr>
<tr>
<td>[[Nailfoot Hovel]]</td>
<td>House</td>
<td>Bobby Nailfoot, Allison Nailfoot</td>
</tr>
<tr>
<td>[[Newton Hovel]]</td>
<td>House</td>
<td>Jack Newton, Jill Newton</td>
</tr>
<tr>
<td>[[Overhill Hovel]]</td>
<td>House</td>
<td>Graeme Overhill</td>
</tr>
<tr>
<td>[[Proudfoot Hovel]]</td>
<td>House</td>
<td>Bodo-Jobe Proudfoot, Jamie Proudfoot</td>
</tr>
<tr>
<td>[[Proudneck Hovel]]</td>
<td>House</td>
<td>Alan Proudneck, Diana Pisolin, Bertram</td>
</tr>
<tr>
<td>[[Quickbuck Hovel]]</td>
<td>House</td>
<td>Michael Quickbuck, Ralf Quickbuck</td>
</tr>
<tr>
<td>[[Solter Hovel]]</td>
<td>House</td>
<td>Svein Solter, Gina Solter</td>
</tr>
<tr>
<td>[[Truehand Hovel]]</td>
<td>House</td>
<td>Arnold Truehand</td>
</tr>
<tr>
<td>[[The Pit]]</td>
<td>House</td>
<td>P.J. Jabberbuck, Grandma Jabberbuck, Sammo, Frida, Mara, Pippi, Toyo</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Castle Mehgenac]]</td>
<td>[[Dungeon]]</td>
<td>Timbecile Poe, Sir Felgar, Maxine Blitz, Arrowlas, Count Poly, Int Rendering</td>
</tr>
<tr>
<td>[[Chapel of the Moon]]</td>
<td>[[Temple]]</td>
<td>Circe</td>
</tr>
<tr>
<td>[[Chapel of the Sun]]</td>
<td>Temple</td>
<td>Catherine</td>
</tr>
<tr>
<td>[[Treehouse]]</td>
<td>Dungeon</td>
<td>Van der Baumspuk</td>
</tr>
</table><br>
===Who is who===
====Halflings====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Rudigar Bahal]] - </td>
<td>[[Ruby Bolger]] - </td>
</tr>
<tr>
<td>[[Eddy Brandywine]] - tavernkeep</td>
<td>[[Sabine Barber]] - </td>
</tr>
<tr>
<td>[[Jim Ryan Bunglefoot]] - </td>
<td>[[Mona Cola]] - barmaid</td>
</tr>
<tr>
<td>[[Gerontius Canneghbrow]] - bookkeeper</td>
<td>[[Anya Culta]] - </td>
</tr>
<tr>
<td>[[Barry Chello]] - expert teacher of [[Music]]</td>
<td>[[Josepha Folocks]] - </td>
</tr>
<tr>
<td>[[Richard Coht]] - petty officer</td>
<td>[[Lobelia Goodbody]] - master teacher of [[Body Magic|Body]]</td>
</tr>
<tr>
<td>[[Micky-Ray Conan]] - bullroarer</td>
<td>[[Inga Grohun]] - </td>
</tr>
<tr>
<td>[[Dave Culta]] - </td>
<td>[[Nicky Hayfoot]] - </td>
</tr>
<tr>
<td>[[Ethan DaSilva]] - master teacher of [[Perception]]</td>
<td>[[Grandma Jabberbuck]] - </td>
</tr>
<tr>
<td>[[Albert Donningfoot]] - </td>
<td>[[Annie G. O'Maddy]] - stable mistress</td>
</tr>
<tr>
<td>[[Frodo Dosto]] - quillmaker</td>
<td>[[Kali May]] - silversmith</td>
</tr>
<tr>
<td>[[Hans Harold Filigreebuck]] - armourer</td>
<td>[[Heike Monch]] - </td>
</tr>
<tr>
<td>[[Anthony Folocks]] - </td>
<td>[[Allison Nailfoot]] - </td>
</tr>
<tr>
<td>[[Halfred Goodbody]] - </td>
<td>[[Jill Newton]] - </td>
</tr>
<tr>
<td>[[Watt D. Heckinen]] - </td>
<td>[[Nelli Pickins]] - </td>
</tr>
<tr>
<td>[[Harald Holman]] - retailer</td>
<td>[[Diana Pisolin]] - secretary</td>
</tr>
<tr>
<td>[[P.J. Jabberbuck]] - </td>
<td>[[Jamie Proudfoot]] - weaver</td>
</tr>
<tr>
<td>[[Manolo LeFang]] - grandmaster teacher of [[Stealing]]</td>
<td>[[Tracey Poultry]] - expert teacher of [[Air Magic|Air]]</td>
</tr>
<tr>
<td>[[Bobby Nailfoot]] - </td>
<td>[[Leslie Somasolla]] - </td>
</tr>
<tr>
<td>[[Jack Newton]] - expert teacher of [[Mind Magic|Mind]]</td>
<td>[[Gina Solter]] - </td>
</tr>
<tr>
<td>[[Graeme Overhill]] - </td>
<td>[[Mercedes Silverylocks]] - weapon smith</td>
</tr>
<tr>
<td>[[Timbecile Poe]] - butler</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Bodo-Jobe Proudfoot]] - expert teacher of [[Pathfinding]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Alan Proudneck]] - grandmaster teacher of [[Learning]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Michael Quickbuck]] - master teacher of [[Dagger]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ralf Quickbuck]] - cobbler</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Nigel Selman]] - slaver</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Svein Solter]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Arnold Truehand]] - expert teacher of [[Bow (skill)|Bow]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[John Wattson]] - , son of Watt D. Heckinen</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Van der Baumspuk]] - chestmaker</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
</tr>
<tr>
<td>[[Bertram]] - son of Diana Pisolin</td>
<td>[[Frida]] - daughter of</td>
</tr>
<tr>
<td>[[Sammo]] - son of</td>
<td>[[Mara]] - daughter of</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[Pippi]] - daughter of</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Count Poly]] - [[vampire]] [[saint]]</td>
<td>[[Arrowlas]] - [[Elf|elven]] [[ranger]]</td>
</tr>
<tr>
<td>[[Int Rendering]] - [[troll]] [[adventurer]]</td>
<td>[[Maxine Blitz]] - [[Dwarf|dwarven]] [[sorcerer]]</td>
</tr>
<tr>
<td>[[Sir Felgar]] - [[human]] [[knight]]</td>
<td>[[Catherine]] - human sunhealer</td>
</tr>
<tr>
<td>[[Toyo]] - eagle</td>
<td>[[Circe]] - human moonhealer</td>
</tr>
</table>
[[Category:Province]][[Category:Eftling| ]]
1f07d25a8ea48ddde80d84533d9a7249452ec9e9
2329
2306
2010-09-07T00:20:09Z
Ribannah
2
/* Who is who */
wikitext
text/x-wiki
{{map}}
{{provinces}}
'''Eftling''' is located far west in the near south of [[Karigor]]. It will be a while before the [[party]] first enters this [[map]], as it is not easily accessible.
Neighbouring [[map]]s are [[Timberfall]] (northeast), [[Ryft (province)|Ryft]] (east), [[Mt. Pilanteko (province)|Mt. Pilanteko]] (southeast) and [[S'Fauni]] (southwest). The [[Howling Marsh]] (west) and [[Karigor Isle]] (northwest) are not part of the game.
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Eftling.png</div>
===Communities===
* [[Teardrop]], town of the [[Halfling]]s, in the southwest.
<div align="left">http://www.castlegobs.nl/images/Map_Teardrop.gif</div>
===Geography===
* [[Ebony]], the river flowing through the northeast part of Eftling
* [[Meridian]], the water south
* [[Lake Phoenix]], the inlet
===Monsters (surface)===
* [[Dendroid]]s (Dendroid, Dendroid Soldier, Dendroid Archfather)
* [[Troll (monster)|Trolls]] (Forest Troll, Rogue Troll, Rampage Troll, Ugolin)
* [[Turtle]]s (Turtle, Torope, Dragadune)
* [[Wyvern]]s (Wyvern, Poisonous Wyvern, Sea Wyvern)
===Animals===
[[Butterfly|Butterflies]], [[Owl]]s, [[Fish]]
===Dungeons===
* [[Castle Mehgenac]] - central
* [[Treehouse]] - northwest
===Objects===
* [[Obelisk]] #7
* Random [[Contest]] (+5 [[Skillpoint]]s once to characters that have 50 in the required [[statistic]])
* [[Flame]] of [[Air Resistance]] (+20 to Air Resistance for 6 hours, or until rest or travel)
* Flame of [[Spirit Resistance]] (+20 to Spirit Resistance for 6 hours, or until rest or travel)
* [[Well]] of +2 [[Magic]] (8 Charges of +2 permanent Magic, if natural Magic<15, respawns)
* Well of +30 [[Speed]] (Temporarily +30 Speed for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring provinces Timberfall (northeast), Ryft (east) and S'Fauni (southwest) can be reached on [[foot]] overland, which takes 5 days. To reach S'Fauni, the [[Plumwine Bridge]] over the Meridian has to be repaired first. Mt. Pilanteko (southeast) can be reached from S'Fauni.
===Coach===
Every week, two coaches of the [[Tower Express]] leave at the CSR Corral for Timberfall: on Tuesdays and Saturdays. Another coach goes straight to [[Nannaria]], [[Heronport]] on Fridays, taking 5 days. Return trips start on Wednesdays and Fridays from Timberfall, and on Fridays from Nannaria, Heronport.
===Boat===
The [[St. Nicholas]] will enter Eftling from Ryft and continue downstream into Timberfall. Both passages take 3 days.
===Ship===
There are no [[dock]]s in Eftling. The nearest ports are in Soronne and Nannaria.
===Town Portal===
Eftling has no [[Central Fountain]]. The nearest [[Town Portal]] destinations are [[Semiramis]], Nannaria, Soronne and Serenity.
----
==Citizens==
===Teardrop===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Hans' Helmets]]</td>
<td>[[Armour Shop]]</td>
<td>Hans Harold Filigreebuck</td>
</tr>
<tr>
<td>[[Jenson's Buttons]]</td>
<td>[[General Store]]</td>
<td>Harald Holman</td>
</tr>
<tr>
<td>[[CSR Corral]]</td>
<td>[[Stable]]</td>
<td>Annie G. O'Maddy</td>
</tr>
<tr>
<td>[[The Fanclub]]</td>
<td>[[Tavern]]</td>
<td>Eddy Brandywine, Nigel Selman, Mona Cola</td>
</tr>
<tr>
<td>[[Silver Arrows]]</td>
<td>[[Weapon Shop]]</td>
<td>Mercedes Silverylocks</td>
</tr>
<tr>
<td>[[Bahal Hovel]]</td>
<td>House</td>
<td>Rudigar Bahal, Tracey Poultry</td>
</tr>
<tr>
<td>[[Bunglefoot Hovel]]</td>
<td>House</td>
<td>Jim Ryan Bunglefoot</td>
</tr>
<tr>
<td>[[Canneghbrow Hovel]]</td>
<td>House</td>
<td>Gerontius Canneghbrow, Sabine Barber, Leslie Somasolla</td>
</tr>
<tr>
<td>[[Chello Hovel]]</td>
<td>House</td>
<td>Barry Chello, Ruby Bolger</td>
</tr>
<tr>
<td>[[Coht Hovel]]</td>
<td>House</td>
<td>Richard Coht</td>
</tr>
<tr>
<td>[[Conan Hovel]]</td>
<td>House</td>
<td>Micky-Ray Conan, Inga Grohun</td>
</tr>
<tr>
<td>[[Culta Hovel]]</td>
<td>House</td>
<td>Dave Culta, Anya Culta</td>
</tr>
<tr>
<td>[[DaSilva Hovel]]</td>
<td>House</td>
<td>Ethan DaSilva, Heike Monch</td>
</tr>
<tr>
<td>[[Donningfoot Hovel]]</td>
<td>House</td>
<td>Albert Donningfoot, Nicky Hayfoot</td>
</tr>
<tr>
<td>[[Dosto Hovel]]</td>
<td>House</td>
<td>Frodo Dosto</td>
</tr>
<tr>
<td>[[Folocks Hovel]]</td>
<td>House</td>
<td>Anthony Folocks, Josepha Folocks</td>
</tr>
<tr>
<td>[[Goodbody Hovel]]</td>
<td>House</td>
<td>Halfred Goodbody, Lobelia Goodbody</td>
</tr>
<tr>
<td>[[Heckinen Hovel]]</td>
<td>House</td>
<td>Watt D. Heckinen, John Wattson</td>
</tr>
<tr>
<td>[[LeFang Hovel]]</td>
<td>House</td>
<td>Manolo LeFang, Nelli Pickins</td>
</tr>
<tr>
<td>[[May Hovel]]</td>
<td>House</td>
<td>Kali May</td>
</tr>
<tr>
<td>[[Nailfoot Hovel]]</td>
<td>House</td>
<td>Bobby Nailfoot, Allison Nailfoot</td>
</tr>
<tr>
<td>[[Newton Hovel]]</td>
<td>House</td>
<td>Jack Newton, Jill Newton</td>
</tr>
<tr>
<td>[[Overhill Hovel]]</td>
<td>House</td>
<td>Graeme Overhill</td>
</tr>
<tr>
<td>[[Proudfoot Hovel]]</td>
<td>House</td>
<td>Bodo-Jobe Proudfoot, Jamie Proudfoot</td>
</tr>
<tr>
<td>[[Proudneck Hovel]]</td>
<td>House</td>
<td>Alan Proudneck, Diana Pisolin, Bertram</td>
</tr>
<tr>
<td>[[Quickbuck Hovel]]</td>
<td>House</td>
<td>Michael Quickbuck, Ralf Quickbuck</td>
</tr>
<tr>
<td>[[Solter Hovel]]</td>
<td>House</td>
<td>Svein Solter, Gina Solter</td>
</tr>
<tr>
<td>[[Truehand Hovel]]</td>
<td>House</td>
<td>Arnold Truehand</td>
</tr>
<tr>
<td>[[The Pit]]</td>
<td>House</td>
<td>P.J. Jabberbuck, Grandma Jabberbuck, Sammo, Frida, Mara, Pippi, Toyo</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Castle Mehgenac]]</td>
<td>[[Dungeon]]</td>
<td>Timbecile Poe, Sir Felgar, Maxine Blitz, Arrowlas, Count Poly, Int Rendering</td>
</tr>
<tr>
<td>[[Chapel of the Moon]]</td>
<td>[[Temple]]</td>
<td>Circe</td>
</tr>
<tr>
<td>[[Chapel of the Sun]]</td>
<td>Temple</td>
<td>Catherine</td>
</tr>
<tr>
<td>[[Treehouse]]</td>
<td>Dungeon</td>
<td>Van der Baumspuk</td>
</tr>
</table><br>
===Who is who===
====Halflings====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Rudigar Bahal]] - </td>
<td>[[Ruby Bolger]] - </td>
</tr>
<tr>
<td>[[Eddy Brandywine]] - tavernkeep</td>
<td>[[Sabine Barber]] - </td>
</tr>
<tr>
<td>[[Jim Ryan Bunglefoot]] - </td>
<td>[[Mona Cola]] - barmaid</td>
</tr>
<tr>
<td>[[Gerontius Canneghbrow]] - bookkeeper</td>
<td>[[Anya Culta]] - </td>
</tr>
<tr>
<td>[[Barry Chello]] - expert teacher of [[Music (skill)|Music]]</td>
<td>[[Josepha Folocks]] - </td>
</tr>
<tr>
<td>[[Richard Coht]] - petty officer</td>
<td>[[Lobelia Goodbody]] - master teacher of [[Body Magic|Body]]</td>
</tr>
<tr>
<td>[[Micky-Ray Conan]] - bullroarer</td>
<td>[[Inga Grohun]] - </td>
</tr>
<tr>
<td>[[Dave Culta]] - </td>
<td>[[Nicky Hayfoot]] - </td>
</tr>
<tr>
<td>[[Ethan DaSilva]] - master teacher of [[Perception]]</td>
<td>[[Grandma Jabberbuck]] - </td>
</tr>
<tr>
<td>[[Albert Donningfoot]] - </td>
<td>[[Annie G. O'Maddy]] - stable mistress</td>
</tr>
<tr>
<td>[[Frodo Dosto]] - quillmaker</td>
<td>[[Kali May]] - silversmith</td>
</tr>
<tr>
<td>[[Hans Harold Filigreebuck]] - armourer</td>
<td>[[Heike Monch]] - </td>
</tr>
<tr>
<td>[[Anthony Folocks]] - </td>
<td>[[Allison Nailfoot]] - </td>
</tr>
<tr>
<td>[[Halfred Goodbody]] - </td>
<td>[[Jill Newton]] - </td>
</tr>
<tr>
<td>[[Watt D. Heckinen]] - </td>
<td>[[Nelli Pickins]] - </td>
</tr>
<tr>
<td>[[Harald Holman]] - retailer</td>
<td>[[Diana Pisolin]] - secretary</td>
</tr>
<tr>
<td>[[P.J. Jabberbuck]] - </td>
<td>[[Jamie Proudfoot]] - weaver</td>
</tr>
<tr>
<td>[[Manolo LeFang]] - grandmaster teacher of [[Stealing]]</td>
<td>[[Tracey Poultry]] - expert teacher of [[Air Magic|Air]]</td>
</tr>
<tr>
<td>[[Bobby Nailfoot]] - </td>
<td>[[Leslie Somasolla]] - </td>
</tr>
<tr>
<td>[[Jack Newton]] - expert teacher of [[Mind Magic|Mind]]</td>
<td>[[Gina Solter]] - </td>
</tr>
<tr>
<td>[[Graeme Overhill]] - </td>
<td>[[Mercedes Silverylocks]] - weapon smith</td>
</tr>
<tr>
<td>[[Timbecile Poe]] - butler</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Bodo-Jobe Proudfoot]] - expert teacher of [[Pathfinding]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Alan Proudneck]] - grandmaster teacher of [[Learning]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Michael Quickbuck]] - master teacher of [[Dagger (skill)|Dagger]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ralf Quickbuck]] - cobbler</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Nigel Selman]] - slaver</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Svein Solter]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Arnold Truehand]] - expert teacher of [[Bow (skill)|Bow]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[John Wattson]] - , son of Watt D. Heckinen</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Van der Baumspuk]] - chestmaker</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
</tr>
<tr>
<td>[[Bertram]] - son of Diana Pisolin</td>
<td>[[Frida]] - daughter of</td>
</tr>
<tr>
<td>[[Sammo]] - son of</td>
<td>[[Mara]] - daughter of</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[Pippi]] - daughter of</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Count Poly]] - [[vampire]] [[saint]]</td>
<td>[[Arrowlas]] - [[Elf|elven]] [[ranger]]</td>
</tr>
<tr>
<td>[[Int Rendering]] - [[troll]] [[adventurer]]</td>
<td>[[Maxine Blitz]] - [[Dwarf|dwarven]] [[sorcerer]]</td>
</tr>
<tr>
<td>[[Sir Felgar]] - [[human]] [[knight]]</td>
<td>[[Catherine]] - human sunhealer</td>
</tr>
<tr>
<td>[[Toyo]] - eagle</td>
<td>[[Circe]] - human moonhealer</td>
</tr>
</table>
[[Category:Province]][[Category:Eftling| ]]
e1baf4930491eddb3e81e855c823f7a53db6fa22
Hireling
0
1514
2307
1906
2010-09-06T23:39:49Z
Ribannah
2
/* List of hirelings */
wikitext
text/x-wiki
{{party}}
A '''hireling''' is a [[non-player character]] (NPC) that is willing to accompany the [[party]] on their travels and boost their skills, or add skills of their own. The party can have a maximum of '''two''' hirelings at a time. [[Quest]] characters such as rescued princes do not count as hirelings.
For their services, hirelings tend to demand an initial fee as well as a percentage of all gold that the party finds as [[treasure]] or [[loot]].
==List of hirelings==
<!-- MM7 according to Flamestryke
Acolyte 500 +2 bonus to self spell skills (body, mind, spirit)
Alchemist 400 Unlimited magic item repair (does not include weapons or armor)
Apothecary 600 +8 bonus to Alchemy skill for all characters
Apprentice 500 +2 bonus to elemental spell skills (air, earth, fire, water)
Armorer 200 Unlimited armor repair
Armsmaster 300 +2 to Armsmaster skill
Banker 1000 20% bonus on all gold found
Bard 1000 Grants one category bonus to your reputation
Burglar 0 +8 to Disarm Trap and Stealing skills (steals % of gold found)
Cartographer 100 Keeps a constant expert level Wizard Eye spell on
Chaplain 200 Casts Master level Bless, 1 time per day, duration: 2 hours
Chef 400 Makes 2 days worth of food per day, maximum: 14 days
Chimney Sweep 200 +20 to Luck statistic
Cook 300 Makes 1 day worth of food per day, maximum: 14 days
Diplomat 500 Improves party interaction with others
Duper 200 +8 to Merchant skill, -1 level to reputation
Enchanter 100 +20 protection from Air, Earth, Fire, Water, Body and Mind
Expert Healer 1000 Cures all hit points and adverse conditions 1 time per day (except dead, stoned or eradicated)
Explorer 100 All travel times reduced by 1 day (minimum:travel time 1 day)
Factor 500 10% bonus on all gold found
Fallen Wizard 2500 Casts Hour of Power 1 time per day, duration: 6 hours
Fool 100 +5 to Luck statistic
Gatemaster 2000 Casts Master rank Town Portal 1 time per day
Guide 100 All map crossings 1 day faster (minimum: travel time 1 day).
Gypsy 100 Food use reduced by 1 day when resting (minimum:1 day), +3 to Merchant skill, -1 level to reputation
Healer 500 Cures all hit points 1 time per day
Herbalist 400 +4 to Alchemy skill
Horseman 100 -2 days on stable trips (minimum:travel time 1 day)
Hunter 500 +4 to Identify Monster skill
Initiate 1000 +3 bonus to self spell skills (body, mind, spirit)
Instructor 700 15% bonus on experience
Locksmith 300 +6 to Disarm Trap skill
Master Healer 5000 Cures all hit points and adverse conditions 1 time per day (except eradication)
Merchant 200 +6 to Merchant skill
Monk 500 +2 to Unarmed skill & Dodging skill
Mystic 1000 +3 bonus to elementary spell skills (air, earth, fire, water)
Navigator 200 All boat travels 3 days faster (minimum:travel time 1 day)
Pathfinder 300 All map crossings 3 days faster (minimum:travel time 1 day)
Piper 300 Casts Master level Heroism, 1 time per day, duration: 2 hours
Pirate 500 All boat travel reduced by 2 days, 10% bonus on gold found, -1 level reputation
Porter 100 1 less day food use when camping (minimum:1 day used)
Prelate 2000 +4 bonus to self spell skills (body, mind, spirit)
Psychic 400 +5 to Perception skill, +10 to Luck skill
Quarter Master 200 Food use reduced by 2 days when camping (minimum:1 used)
Sage 750 +6 to Identify Item and Identify Monster skills
Sailor 100 All boat travel 2 days faster (minimum:travel time 1 day)
Scholar 500 Unlimited Item Identification, +5% on experience earned
Scout 300 +6 to Perception skill
Smith 200 Unlimited weapon repair
Spellmaster 2000 +4 bonus to elemental spell skills (air, earth, fire, water)
Squire 600 +2 to Armor and Weapon Skills
Teacher 300 10% bonus on experience
Tinker 200 +4 to Disarm Trap skill
Tracker 200 All map crossings 2 days faster (minimum:travel time 1 day)
Trader 100 +4 to Merchant skill
Watermaster 1000 Casts Water Walk spell 1 time per day, duration: 3 hours
Weaponmaster 400 +3 to Armsmaster skill
Windmaster 2000 Casts Fly spell 1 time per day, duration: 2 hours
-->
<table cellspacing="1" width="100%">
<tr>
<td width="20%"><b>name</b></td>
<td width="15%"><b>province</b></td>
<td width="15%"><b>occupation</b></td>
<td width="40%"><b>effect</b></td>
<td width="5%"><b>fee</b></td>
<td width="10%"><b>claim</b></td>
</tr>
<tr>
<td>[[Krishna]]</td>
<td>[[Nannaria]]</td>
<td>Apprentice</td>
<td>[[Fire Magic|Fire]], [[Air Magic|Air]], [[Water Magic|Water]], [[Earth Magic|Earth]] +2</td>
<td>500</td>
<td>5%</td>
</tr>
<tr>
<td>[[Mudjek]]</td>
<td>[[Nannaria]]</td>
<td>Windmaster</td>
<td>Casts [[Fly]] once a day</td>
<td>1500</td>
<td>12%</td>
</tr>
<tr>
<td>[[Dimitri Darkstalker]]</td>
<td>[[Typhon Expanse]]</td>
<td>Philosopher</td>
<td>[[Alchemy]] +8, [[Learning]] +2</td>
<td>1500</td>
<td>12%</td>
</tr>
<tr>
<td>[[Bonnie Jumanji]]</td>
<td>[[Typhon Expanse]]</td>
<td>Psychic</td>
<td>[[Perception]] +8, [[Luck]] +10</td>
<td>700</td>
<td>10%</td>
</tr>
<tr>
<td>[[Gulliver]]</td>
<td>[[Ryft (province)|Ryft]]</td>
<td>Traveller</td>
<td>[[Pathfinding]] +8, +1 food per character each day</td>
<td>1500</td>
<td>12%</td>
</tr>
<tr>
<td>[[Chaucer]]</td>
<td>[[Ryft (province)|Ryft]]</td>
<td>Loremaster</td>
<td>[[Identify Item]] +8, [[Identify Monster]] +8</td>
<td>1000</td>
<td>10%</td>
</tr>
<tr>
<td>[[Drupe Dragontamer]]</td>
<td>[[S'Fauni]]</td>
<td>Armourer</td>
<td>[[Repair]]s all armour</td>
<td>200</td>
<td>3%</td>
</tr>
<tr>
<td>[[Gargamella]]</td>
<td>[[S'Fauni]]</td>
<td>Witch</td>
<td>[[Alchemy]] +4</td>
<td>700</td>
<td>10%</td>
</tr>
<tr>
<td>[[Asaph]]</td>
<td>[[Serenity (province)|Serenity]]</td>
<td>Piper</td>
<td>Plays the flute in battle</td>
<td>500</td>
<td>5%</td>
</tr>
<tr>
<td>[[D'Owl]]</td>
<td>[[Serenity (province)|Serenity]]</td>
<td>Scholar</td>
<td>[[Identify|Identifies]] all items</td>
<td>500</td>
<td>5%</td>
</tr>
<tr>
<td>[[Pekka Ervat]]</td>
<td>[[Serenity (province)|Serenity]]</td>
<td>Mystic</td>
<td>[[Spellcasting]] +4</td>
<td>1000</td>
<td>7%</td>
</tr>
<tr>
<td>[[Lavinia]]</td>
<td>[[Serenity (province)|Serenity]]</td>
<td>Guide</td>
<td>[[Pathfinding]] +4</td>
<td>200</td>
<td>3%</td>
</tr>
<tr>
<td>[[Stephany]]</td>
<td>[[Serenity (province)|Serenity]]</td>
<td>Tinker</td>
<td>[[Disarm Trap]] +4</td>
<td>200</td>
<td>3%</td>
</tr>
<tr>
<td>[[Vasishta]]</td>
<td>[[Serenity (province)|Serenity]]</td>
<td>Merchant</td>
<td>[[Merchant]] +4</td>
<td>2000</td>
<td>20%</td>
</tr>
<tr>
<td>[[Tchatchacolos]]</td>
<td>[[Etanasfeld]]</td>
<td>Warrior</td>
<td>[[Armsmaster]] +4</td>
<td>1000</td>
<td>10%</td>
</tr>
<tr>
<td>[[Wendigo]]</td>
<td>[[Etanasfeld]]</td>
<td>Burglar</td>
<td>[[Disarm Trap]] +8, [[Stealing]] +8, [[Reputation]] -5</td>
<td>0</td>
<td>20%</td>
</tr>
<tr>
<td>[[Bathin]]</td>
<td>[[Goetia]]</td>
<td>Gatemaster</td>
<td>Casts [[Town Portal]] once a day</td>
<td>2000</td>
<td>20%</td>
</tr>
<tr>
<td>[[Thane]]</td>
<td>[[Goetia]]</td>
<td>Geomancer</td>
<td>[[Repair]]s all items that are neither weapon nor armour</td>
<td>500</td>
<td>5%</td>
</tr>
</table>
----
[[Category:Citizen]][[Category:Party]]
186b6195c7e82714fcab242f7526e2340902bc48
Soronne (province)
0
1473
2308
2203
2010-09-06T23:42:43Z
Ribannah
2
/* Who is who */
wikitext
text/x-wiki
{{map}}
{{provinces}}
'''Soronne''' is located central-east in the near south of [[Karigor]]. It is the most populated [[province]] and is likely to be visited often by the [[party]].
Neighbouring [[map]]s are [[Ryft (province)|Ryft]] (west), [[Nannaria]] (northwest), [[Typhon Expanse]] (northeast), [[Sea of Mist (province)|Sea of Mist]] (east), [[Etanasfeld]] (southeast) and [[Serenity (province)|Serenity]] (southwest).
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Soronne.png</div>
===Communities===
* [[Gathis]], the district southeast
* [[Soronne (town)|Soronne]], the capital in the center
* [[Turrel]], the district northeast
===Geography===
* [[Brass Sea]], the sea to the north
* [[Ebony]], the river flowing through the southwest corner of Soronne
* [[Sea of Mist (sea)|Sea of Mist]], the sea to the east
===Monsters (surface)===
<!-- * [[Mogred]]s (Mogred) -->
* [[Pirate]]s (Pirate, Pirate Captain, Pirate Admiral)
* [[River Snake]]s (River Snake, Lightning Snake, Ebony Snake)
* [[Robber]]s (Robber, Highwayman, Ring Leader)
<!-- * [[Shark]]s (Shark, Hunter Shark, Bloodshark, Kua Mackerel]] -->
* [[Soldier]]s (Soldier, Sergeant, Officer)
* [[Werewolf|Werewolves]] (Werewolf, Grisly Werewolf, Werewolf King, Vilx)
===Animals===
[[Butterfly|Butterflies]], [[Bird]]s, [[Fish]]
===Dungeons===
* [[Circus of the Sun]] - south, visits Soronne during 3 months of the year
* [[Lighthouse]] - northeast on both seas
* [[Service Tunnels]] - central, connecting the Towers of Learning
* [[Spidersilk Mines]] - northwest
===Objects===
* [[Obelisk]] #9
* [[Central Fountain]] ([[Town Portal]] destination)
* Random [[Contest]] (+5 [[Skillpoint]]s once to characters that have 50 in the required statistic)
* [[Flame]] of [[Bless]] (+10 to chance-to-hit for 3 hours, or until rest or travel)
* Flame of [[Body Resistance]] (+20 to Body Resistance for 6 hours, or until rest or travel)
* [[Fountain]] of +20 [[Spellpoint]]s (Replenishes 20 spellpoints, maximum 50 charges, recharge 10 per day)
* Fountain of +10 [[Magic]] (Temporarily +10 Magic for 2 days or until rest or travel)
* [[Well]] of +30 [[Endurance]] (Temporarily +30 Endurance for 2 days or until rest or travel)
* Fountain of +30 [[Self Resistance]] (Temporarily +30 Self Resistance for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring province Nannaria (northwest) can be reached on [[foot]] overland, which takes 5 days. Ryft (west) can be reached on foot in one day only by passing from the Spidersil Mines into the [[Stalt Mines]] after completion of the [[Underground Railroad]] [[quest]].
The other neighbouring provinces cannot be reached overland from Soronne in any way.
===Coach===
[[Coach]]es of the [[Tower Express]] leave for Nannaria, [[Heronport]] on Thursdays and Sundays, return trips on Mondays and Thursdays. These trips all take 2 days. A [[Nightriders]] coach leaves for Nannaria, [[M'Akal]] on Tuesdays, to start the return trip on Fridays. This ride takes 2½ days in each direction.
===Boat===
The [[St. Nicholas]] will enter Soronne from Serenity and continue downstream into Ryft. Both passages take 3 days.
===Ship===
There are two [[dock]]s in Soronne: the [[Ogre Docks]] and the [[Naval Base]].
At the start of the game, four [[Ogre coaster]]s are waiting in Etanasfeld. They will start sailing along the coast of Etanasfeld, Soronne and [[Goetia]] once the [[pirate]]s have been dealt with. A trip from Soronne to Etanasfeld (Tuesdays and Fridays) takes two days, to Goetia (Fridays) three.
On Thursdays, a [[ship]] sails from the Ogre Docks to the [[Arena]] on the Sea of Mist. It sails back on Tuesdays. The trip takes two days in both directions. However, no ships will sail onto the Sea of Mist from these docks until the pirates have been handled.
From the Naval Base, ships sail for Nannaria, Heronport on Mondays and Fridays, and for Typhon Expanse, [[Masquerade]] on Tuesdays and Saturdays, all fares of two days.
The party can also book an unscheduled ship at the Naval Base to bring them to the location of the sunken city of [[Braem]] on the [[Sea of Mist]], again taking two days.
===Town Portal===
Soronne has a [[Central Fountain]] and can therefore be reached instantly by the powerful [[Town Portal]] spell. The other [[province]]s that can be reached this way are: [[Terrax]], [[Semiramis]], [[Murlank]], Nannaria and Serenity. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
----
==Citizens==
===Soronne===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Dr. Bird's Recipes]]</td>
<td>[[Apothecary]]</td>
<td>Mel Wire the Brave, Goldie Wire, Oetker Wire</td>
</tr>
<tr>
<td>[[Crackerjack's outer Clothing]]</td>
<td>[[Armour Shop]]</td>
<td>Friday Doubledrop, Pong Doubledrop, Khaki Doubledrop</td>
</tr>
<tr>
<td>[[Blue Suede Shop]]</td>
<td>[[Armour Shop]]</td>
<td>William Hillrock</td>
</tr>
<tr>
<td>[[Six Shard Vault]]</td>
<td>[[Bank]]</td>
<td>Isaac Yorke, Bekka Yorke</td>
</tr>
<tr>
<td>[[Naval Base]]</td>
<td>[[Dockyard]]</td>
<td>Miss Issippi Rivers</td>
</tr>
<tr>
<td>[[Holle's Spinnings]]</td>
<td>[[General Store]]</td>
<td>Andowar Holle, Alice Holle</td>
</tr>
<tr>
<td>[[Circle of Steel]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Dellan</td>
</tr>
<tr>
<td>[[Dragonskull]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Andrew W. Lloyd</td>
</tr>
<tr>
<td>[[Eldrar's Tower]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Bo, Maurice Whitington, Verdine Whitington</td>
</tr>
<tr>
<td>[[Hraldrake's Crossing]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Nathaniel Rose</td>
</tr>
<tr>
<td>[[Shadow Tower]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Ingram</td>
</tr>
<tr>
<td>[[Tork the Mild's Staff]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Minerva Hilander</td>
</tr>
<tr>
<td>[[Zorelda's Footwear]]</td>
<td>[[Magic Shop]]</td>
<td>Nancy Sinter</td>
</tr>
<tr>
<td>[[Crazy Horses]]</td>
<td>[[Stables]]</td>
<td>Osmond</td>
</tr>
<tr>
<td>[[Hanged Man's Inn]]</td>
<td>[[Tavern]]</td>
<td>Larry Flynn, Carol Flynn</td>
</tr>
<tr>
<td>[[Rubahl's Alehouse]]</td>
<td>[[Tavern]]</td>
<td>Hector Urbain</td>
</tr>
<tr>
<td>[[The Crimson Hawk]]</td>
<td>[[Tavern]]</td>
<td>Allakhazam</td>
</tr>
<tr>
<td>[[Arachne's Sanctuary]]</td>
<td>[[Temple]]</td>
<td>Ovidius Hilander</td>
</tr>
<tr>
<td>[[Soronne Town Hall]]</td>
<td>[[Town Hall]]</td>
<td>Fergie M. Murphy, Sarah F. Murphy</td>
</tr>
<tr>
<td>[[Long Man's Arms]]</td>
<td>[[Weapon Shop]]</td>
<td>Terin Tourfeather</td>
</tr>
<tr>
<td>[[Battlesticks]]</td>
<td>[[Weapon Shop]]</td>
<td>Wilbur Prince</td>
</tr>
<tr>
<td>[[Fort]]</td>
<td>[[House]]</td>
<td>Sergeant Kyno</td>
</tr>
</table><br>
===Gathis===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[W00tstock]]</td>
<td>[[Apothecary]]</td>
<td>Max Jasminguru, Alfalfa Jasminguru, Samwise Jasminguru, Bethel Jasminguru</td>
</tr>
<tr>
<td>[[Ogre Docks]]</td>
<td>[[Dockyard]]</td>
<td>Ugh</td>
</tr>
<tr>
<td>[[Pirate Copies]]</td>
<td>[[General Store]]</td>
<td>Somalia Torrence</td>
</tr>
<tr>
<td>[[Gravdahl's Bookstore]]</td>
<td>[[Magic Shop]]</td>
<td>Marcus Gravdahl</td>
</tr>
<tr>
<td>[[Sage's Rebuttal]]</td>
<td>[[Tavern]]</td>
<td>Louredis</td>
</tr>
</table><br>
===Turrel===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Boutique Light]]</td>
<td>[[General Store]]</td>
<td>Todd Topherty, Veronica Topherty, Bibicione Topherty</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Lighthouse]]</td>
<td>[[Dungeon]]</td>
<td>Gizzzmo, Roger Denmark</td>
</tr>
<tr>
<td>[[Service Tunnels]]</td>
<td>Dungeon</td>
<td>Herbert Stempel</td>
</tr>
<tr>
<td>[[Spidersilk Mines]]</td>
<td>Dungeon</td>
<td>Pound S. Morrison</td>
</tr>
<tr>
<td>[[Arenaut]]</td>
<td>Ship</td>
<td>Miss Ouri Rivers</td>
</tr>
<tr>
<td>[[Arquebus]]</td>
<td>[[Ship]]</td>
<td>Og</td>
</tr>
<tr>
<td>[[Brass Sea Liner]]</td>
<td>[[Ship]]</td>
<td>Pete Hain</td>
</tr>
<tr>
<td>[[Calypso]]</td>
<td>[[Ship]]</td>
<td>D.P. Stanley</td>
</tr>
<tr>
<td>[[Crimson Raptor]]</td>
<td>Ship</td>
<td>Tim Murphy</td>
</tr>
<tr>
<td>[[Lobaria]]</td>
<td>Ship</td>
<td>Lai Chosan</td>
</tr>
<tr>
<td>[[Dragonlance]]</td>
<td>Ship</td>
<td>Eigyr</td>
</tr>
<tr>
<td>[[Nagfar]]</td>
<td>Ship</td>
<td>Hrym</td>
</tr>
<tr>
<td>[[Prince Henry]]</td>
<td>Ship</td>
<td>Glooskap</td>
</tr>
<tr>
<td>[[Typhon Express]]</td>
<td>[[Ship]]</td>
<td>Una Zenobia</td>
</tr>
<tr>
<td>[[St. Nicholas]]</td>
<td>[[Riverboat]]</td>
<td>Sam Finneas, Morglin</td>
</tr>
</table><br>
===Who is who===
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td>[[]] - expert teacher of [[Spellcasting]]</td>
<td>[[]] - expert teacher of [[Fire Magic|Fire]]</td>
</tr>
<tr>
<td>[[]] - master teacher of [[Light Magic|Light]]</td>
<td>[[]] - master teacher of [[Dark Magic|Dark]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Body Magic|Body]]</td>
<td>[[]] - expert teacher of [[Staff (skill)|Staff]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Mace]]</td>
<td>[[]] - expert teacher of [[Leather]]</td>
</tr>
<tr>
<td>[[]] - master teacher of [[Plate]]</td>
<td>[[]] - expert teacher of [[Shield (skill)|Shield]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Perception]]</td>
<td>[[]] - master teacher of [[Merchant]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Learning]]</td>
<td>[[]] - expert teacher of [[Stealing]]</td>
</tr>
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Rex Ballantine]] - librarian</td>
<td>[[Titanica Brown]] - </td>
</tr>
<tr>
<td>[[John Caleb]] - musician</td>
<td>[[Lai Chosan]] - captain of the Lobaria</td>
</tr>
<tr>
<td>[[Kenny Day]] - jester</td>
<td>[[Silence Dogood]] - leaflet printer</td>
</tr>
<tr>
<td>[[Dellan]] - magister</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Roger Denmark]] - writmaker</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Friday Doubledrop]] - tailor</td>
<td>[[Pong Doubledrop]] - , wife of Friday</td>
</tr>
<tr>
<td>[[Bert Eco]] - writer</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Sam Finneas]] - skipper of the St. Nicholas</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Larry Flynn]] - tavernkeep</td>
<td>[[Carol Flynn]] - swashbuckler</td>
</tr>
<tr>
<td>[[Gizzzmo]] - pirate</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Marcus Gravdahl]] - magicker</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Pete Hain]] - skipper of the Brass Sea Liner</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ovidius Hilander]] - healer</td>
<td>[[Minerva Hilander]] - magister, daughter of Ovidio</td>
</tr>
<tr>
<td>[[William Hillrock]] - armourer</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Andowar Holle]] - artist</td>
<td>[[Alice Holle]] - retailer, wife of Andowar Holle</td>
</tr>
<tr>
<td>[[Ingram]] - magister</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Max Jasminguru]] - herbalist</td>
<td>[[Alfalfa Jasminguru]] - apothecary, wife of Max Jasminguru</td>
</tr>
<tr>
<td>[[Neil H. Krondor]] - thief promotor</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Sergeant Kyno]] - sergeant</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Andrew W. Lloyd]] - magister</td>
<td>[[Josephine LaFay]] - master teacher of [[Unarmed]]</td>
</tr>
<tr>
<td>[[Pink F. Lloyd]] - wall inspector</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Louredis]] - bartender</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Papa Madonna]] - preacher</td>
<td>[[Virginia Madonna]] - , daughter of Papa Madonna</td>
</tr>
<tr>
<td>[[James B. Moonwalker]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Pound S. Morrison]] - overseer</td>
<td>[[Amber Morely]] - publisher</td>
</tr>
<tr>
<td>[[Tim Murphy]] - captain of the Crimson Raptor</td>
<td>[[Fergie M. Murphy]] - magistrate, sister of Tim</td>
</tr>
<tr>
<td>[[Osmond]] - stablemaster</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ed Pekurney]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Wilbur Prince]] - weaponsmith</td>
<td>[[Miss Issippi Rivers]] - dockmistress</td>
</tr>
<tr>
<td>[[Paul Romero]] - musician</td>
<td>[[Miss Ouri Rivers]] - skipper of the Arenaut, sister of Issippi Rivers</td>
</tr>
<tr>
<td>[[Nathaniel Rose]] - magister</td>
<td>[[Lisbeth Rose]] - , wife of Nathaniel</td>
</tr>
<tr>
<td>[[Jeff Sky]] - scribe</td>
<td>[[Candy Says]] - singer, love of Pound S. Morrison</td>
</tr>
<tr>
<td>[[Ryan Smedly]] - dragonhunter</td>
<td>[[Mother Sergia]] - nurse</td>
</tr>
<tr>
<td>[[D.P. Stanley]] - skipper of the Calypso</td>
<td>[[Nancy Sinter]] - magicker</td>
</tr>
<tr>
<td>[[Herbert Stempel]] - ladderer</td>
<td>[[Shininga Star]] - expert teacher of [[Spirit]]</td>
</tr>
<tr>
<td>[[Warren P. Tolster]] - </td>
<td>[[Annanina Tolster]] - </td>
</tr>
<tr>
<td>[[Todd Topherty]] - retailer</td>
<td>[[Veronica Topherty]] - expert teacher of [[Air Magic|Air]], wife of Todd Topherty</td>
</tr>
<tr>
<td>[[Hector Urbain]] - comedian</td>
<td>[[Somalia Torrence]] - retailer</td>
</tr>
<tr>
<td>[[Isaac Yorke]] - banker</td>
<td>[[Maureen Tuckale]] - musician</td>
</tr>
<tr>
<td>[[Maurice Whitington]] - apprentice</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Verdine Whitington]] - apprentice, brother of Maurice Whitington</td>
<td>[[Una Zenobia]] - skipper of the Typhon Express</td>
</tr>
<tr>
<td>[[Mel Wire the Brave]] - expert teacher of [[Spear (skill)|Spear]]</td>
<td>[[Goldie Wire]] - apothecary, wife of Mel</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
<tr>
<td>[[Samwise Jasminguru]] - son of Max and Alfalfa Jasminguru</td>
<td>[[Molly Brown]] - daughter of Titanica Brown</td>
</tr>
<tr>
<td>[[Munchkin Madonna]] - son of Virginia Madonna</td>
<td>[[Khaki Doubledrop]] - daughter of Friday and Pong Doubledrop</td>
</tr>
<tr>
<td>[[Devlin Morely]] - son of Amber Morely</td>
<td>[[Nonni Madonna]] - daughter of Virginia Madonna</td>
</tr>
<tr>
<td>[[Morglin]] - cabin boy</td>
<td>[[Bethel Jasminguru]] - daughter of Max and Alfalfa Jasminguru</td>
</tr>
<tr>
<td>[[Davili Rose]] - son of Nathaniel and Lisbeth Rose</td>
<td>[[Sarah F. Murphy]] - daughter of Fergie M. Murphy</td>
<tr>
<td>[[Rob Stanley]] - son of D.P. Stanley</td>
<td>[[Philippine Rose]] - daughter of Nathaniel and Lisbeth Rose</td>
</tr>
<tr>
<td>[[Ivan Tolster]] - son of Warren P. and Annanina Tolster</td>
<td>[[Bibicione Topherty]] - daughter of Todd and Veronica Topherty</td>
</tr>
<tr>
<td>[[Oetker Wire]] - son of Mel and Goldie Wire</td>
<td>[[Bekka Yorke]] - daughter of Isaac Yorke</td>
</tr>
</table><br>
====Elves====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Bo]] - magister</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Terin Tourfeather]] - weaponsmith</td>
<td>[[Fallingstar]] - master teacher of [[Sword (skill)|Sword]]</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ravenhawk]] - art collector</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
</table><br>
====Ogres====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Allakhazam]] - barkeep</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Glooskap]] - captain of the [[Prince Henry]]</td>
<td>[[Eigyr]] - captain of the [[Dragonlance]]</td>
</tr>
<tr>
<td>[[Hrym]] - captain of the [[Nagfar]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Og]] - captain of the [[Arquebus]]</td>
<td></td>
</tr>
<tr>
<td>[[Ugh]] - dockmaster</td>
<td>[[]] - </td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Thelmes]] - prophet</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
</table>
[[Category:Province]][[Category:Soronne| ]]
f799c93e0c3a714b7e0cd4b408a318cc7287886d
2326
2308
2010-09-07T00:17:34Z
Ribannah
2
/* Who is who */
wikitext
text/x-wiki
{{map}}
{{provinces}}
'''Soronne''' is located central-east in the near south of [[Karigor]]. It is the most populated [[province]] and is likely to be visited often by the [[party]].
Neighbouring [[map]]s are [[Ryft (province)|Ryft]] (west), [[Nannaria]] (northwest), [[Typhon Expanse]] (northeast), [[Sea of Mist (province)|Sea of Mist]] (east), [[Etanasfeld]] (southeast) and [[Serenity (province)|Serenity]] (southwest).
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Soronne.png</div>
===Communities===
* [[Gathis]], the district southeast
* [[Soronne (town)|Soronne]], the capital in the center
* [[Turrel]], the district northeast
===Geography===
* [[Brass Sea]], the sea to the north
* [[Ebony]], the river flowing through the southwest corner of Soronne
* [[Sea of Mist (sea)|Sea of Mist]], the sea to the east
===Monsters (surface)===
<!-- * [[Mogred]]s (Mogred) -->
* [[Pirate]]s (Pirate, Pirate Captain, Pirate Admiral)
* [[River Snake]]s (River Snake, Lightning Snake, Ebony Snake)
* [[Robber]]s (Robber, Highwayman, Ring Leader)
<!-- * [[Shark]]s (Shark, Hunter Shark, Bloodshark, Kua Mackerel]] -->
* [[Soldier]]s (Soldier, Sergeant, Officer)
* [[Werewolf|Werewolves]] (Werewolf, Grisly Werewolf, Werewolf King, Vilx)
===Animals===
[[Butterfly|Butterflies]], [[Bird]]s, [[Fish]]
===Dungeons===
* [[Circus of the Sun]] - south, visits Soronne during 3 months of the year
* [[Lighthouse]] - northeast on both seas
* [[Service Tunnels]] - central, connecting the Towers of Learning
* [[Spidersilk Mines]] - northwest
===Objects===
* [[Obelisk]] #9
* [[Central Fountain]] ([[Town Portal]] destination)
* Random [[Contest]] (+5 [[Skillpoint]]s once to characters that have 50 in the required statistic)
* [[Flame]] of [[Bless]] (+10 to chance-to-hit for 3 hours, or until rest or travel)
* Flame of [[Body Resistance]] (+20 to Body Resistance for 6 hours, or until rest or travel)
* [[Fountain]] of +20 [[Spellpoint]]s (Replenishes 20 spellpoints, maximum 50 charges, recharge 10 per day)
* Fountain of +10 [[Magic]] (Temporarily +10 Magic for 2 days or until rest or travel)
* [[Well]] of +30 [[Endurance]] (Temporarily +30 Endurance for 2 days or until rest or travel)
* Fountain of +30 [[Self Resistance]] (Temporarily +30 Self Resistance for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring province Nannaria (northwest) can be reached on [[foot]] overland, which takes 5 days. Ryft (west) can be reached on foot in one day only by passing from the Spidersil Mines into the [[Stalt Mines]] after completion of the [[Underground Railroad]] [[quest]].
The other neighbouring provinces cannot be reached overland from Soronne in any way.
===Coach===
[[Coach]]es of the [[Tower Express]] leave for Nannaria, [[Heronport]] on Thursdays and Sundays, return trips on Mondays and Thursdays. These trips all take 2 days. A [[Nightriders]] coach leaves for Nannaria, [[M'Akal]] on Tuesdays, to start the return trip on Fridays. This ride takes 2½ days in each direction.
===Boat===
The [[St. Nicholas]] will enter Soronne from Serenity and continue downstream into Ryft. Both passages take 3 days.
===Ship===
There are two [[dock]]s in Soronne: the [[Ogre Docks]] and the [[Naval Base]].
At the start of the game, four [[Ogre coaster]]s are waiting in Etanasfeld. They will start sailing along the coast of Etanasfeld, Soronne and [[Goetia]] once the [[pirate]]s have been dealt with. A trip from Soronne to Etanasfeld (Tuesdays and Fridays) takes two days, to Goetia (Fridays) three.
On Thursdays, a [[ship]] sails from the Ogre Docks to the [[Arena]] on the Sea of Mist. It sails back on Tuesdays. The trip takes two days in both directions. However, no ships will sail onto the Sea of Mist from these docks until the pirates have been handled.
From the Naval Base, ships sail for Nannaria, Heronport on Mondays and Fridays, and for Typhon Expanse, [[Masquerade]] on Tuesdays and Saturdays, all fares of two days.
The party can also book an unscheduled ship at the Naval Base to bring them to the location of the sunken city of [[Braem]] on the [[Sea of Mist]], again taking two days.
===Town Portal===
Soronne has a [[Central Fountain]] and can therefore be reached instantly by the powerful [[Town Portal]] spell. The other [[province]]s that can be reached this way are: [[Terrax]], [[Semiramis]], [[Murlank]], Nannaria and Serenity. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
----
==Citizens==
===Soronne===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Dr. Bird's Recipes]]</td>
<td>[[Apothecary]]</td>
<td>Mel Wire the Brave, Goldie Wire, Oetker Wire</td>
</tr>
<tr>
<td>[[Crackerjack's outer Clothing]]</td>
<td>[[Armour Shop]]</td>
<td>Friday Doubledrop, Pong Doubledrop, Khaki Doubledrop</td>
</tr>
<tr>
<td>[[Blue Suede Shop]]</td>
<td>[[Armour Shop]]</td>
<td>William Hillrock</td>
</tr>
<tr>
<td>[[Six Shard Vault]]</td>
<td>[[Bank]]</td>
<td>Isaac Yorke, Bekka Yorke</td>
</tr>
<tr>
<td>[[Naval Base]]</td>
<td>[[Dockyard]]</td>
<td>Miss Issippi Rivers</td>
</tr>
<tr>
<td>[[Holle's Spinnings]]</td>
<td>[[General Store]]</td>
<td>Andowar Holle, Alice Holle</td>
</tr>
<tr>
<td>[[Circle of Steel]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Dellan</td>
</tr>
<tr>
<td>[[Dragonskull]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Andrew W. Lloyd</td>
</tr>
<tr>
<td>[[Eldrar's Tower]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Bo, Maurice Whitington, Verdine Whitington</td>
</tr>
<tr>
<td>[[Hraldrake's Crossing]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Nathaniel Rose</td>
</tr>
<tr>
<td>[[Shadow Tower]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Ingram</td>
</tr>
<tr>
<td>[[Tork the Mild's Staff]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Minerva Hilander</td>
</tr>
<tr>
<td>[[Zorelda's Footwear]]</td>
<td>[[Magic Shop]]</td>
<td>Nancy Sinter</td>
</tr>
<tr>
<td>[[Crazy Horses]]</td>
<td>[[Stables]]</td>
<td>Osmond</td>
</tr>
<tr>
<td>[[Hanged Man's Inn]]</td>
<td>[[Tavern]]</td>
<td>Larry Flynn, Carol Flynn</td>
</tr>
<tr>
<td>[[Rubahl's Alehouse]]</td>
<td>[[Tavern]]</td>
<td>Hector Urbain</td>
</tr>
<tr>
<td>[[The Crimson Hawk]]</td>
<td>[[Tavern]]</td>
<td>Allakhazam</td>
</tr>
<tr>
<td>[[Arachne's Sanctuary]]</td>
<td>[[Temple]]</td>
<td>Ovidius Hilander</td>
</tr>
<tr>
<td>[[Soronne Town Hall]]</td>
<td>[[Town Hall]]</td>
<td>Fergie M. Murphy, Sarah F. Murphy</td>
</tr>
<tr>
<td>[[Long Man's Arms]]</td>
<td>[[Weapon Shop]]</td>
<td>Terin Tourfeather</td>
</tr>
<tr>
<td>[[Battlesticks]]</td>
<td>[[Weapon Shop]]</td>
<td>Wilbur Prince</td>
</tr>
<tr>
<td>[[Fort]]</td>
<td>[[House]]</td>
<td>Sergeant Kyno</td>
</tr>
</table><br>
===Gathis===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[W00tstock]]</td>
<td>[[Apothecary]]</td>
<td>Max Jasminguru, Alfalfa Jasminguru, Samwise Jasminguru, Bethel Jasminguru</td>
</tr>
<tr>
<td>[[Ogre Docks]]</td>
<td>[[Dockyard]]</td>
<td>Ugh</td>
</tr>
<tr>
<td>[[Pirate Copies]]</td>
<td>[[General Store]]</td>
<td>Somalia Torrence</td>
</tr>
<tr>
<td>[[Gravdahl's Bookstore]]</td>
<td>[[Magic Shop]]</td>
<td>Marcus Gravdahl</td>
</tr>
<tr>
<td>[[Sage's Rebuttal]]</td>
<td>[[Tavern]]</td>
<td>Louredis</td>
</tr>
</table><br>
===Turrel===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Boutique Light]]</td>
<td>[[General Store]]</td>
<td>Todd Topherty, Veronica Topherty, Bibicione Topherty</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Lighthouse]]</td>
<td>[[Dungeon]]</td>
<td>Gizzzmo, Roger Denmark</td>
</tr>
<tr>
<td>[[Service Tunnels]]</td>
<td>Dungeon</td>
<td>Herbert Stempel</td>
</tr>
<tr>
<td>[[Spidersilk Mines]]</td>
<td>Dungeon</td>
<td>Pound S. Morrison</td>
</tr>
<tr>
<td>[[Arenaut]]</td>
<td>Ship</td>
<td>Miss Ouri Rivers</td>
</tr>
<tr>
<td>[[Arquebus]]</td>
<td>[[Ship]]</td>
<td>Og</td>
</tr>
<tr>
<td>[[Brass Sea Liner]]</td>
<td>[[Ship]]</td>
<td>Pete Hain</td>
</tr>
<tr>
<td>[[Calypso]]</td>
<td>[[Ship]]</td>
<td>D.P. Stanley</td>
</tr>
<tr>
<td>[[Crimson Raptor]]</td>
<td>Ship</td>
<td>Tim Murphy</td>
</tr>
<tr>
<td>[[Lobaria]]</td>
<td>Ship</td>
<td>Lai Chosan</td>
</tr>
<tr>
<td>[[Dragonlance]]</td>
<td>Ship</td>
<td>Eigyr</td>
</tr>
<tr>
<td>[[Nagfar]]</td>
<td>Ship</td>
<td>Hrym</td>
</tr>
<tr>
<td>[[Prince Henry]]</td>
<td>Ship</td>
<td>Glooskap</td>
</tr>
<tr>
<td>[[Typhon Express]]</td>
<td>[[Ship]]</td>
<td>Una Zenobia</td>
</tr>
<tr>
<td>[[St. Nicholas]]</td>
<td>[[Riverboat]]</td>
<td>Sam Finneas, Morglin</td>
</tr>
</table><br>
===Who is who===
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td>[[]] - expert teacher of [[Spellcasting]]</td>
<td>[[]] - expert teacher of [[Fire Magic|Fire]]</td>
</tr>
<tr>
<td>[[]] - master teacher of [[Light Magic|Light]]</td>
<td>[[]] - master teacher of [[Dark Magic|Dark]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Body Magic|Body]]</td>
<td>[[]] - expert teacher of [[Staff (skill)|Staff]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Mace (skill)|Mace]]</td>
<td>[[]] - expert teacher of [[Leather]]</td>
</tr>
<tr>
<td>[[]] - master teacher of [[Plate]]</td>
<td>[[]] - expert teacher of [[Shield (skill)|Shield]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Perception]]</td>
<td>[[]] - master teacher of [[Merchant]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Learning]]</td>
<td>[[]] - expert teacher of [[Stealing]]</td>
</tr>
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Rex Ballantine]] - librarian</td>
<td>[[Titanica Brown]] - </td>
</tr>
<tr>
<td>[[John Caleb]] - musician</td>
<td>[[Lai Chosan]] - captain of the Lobaria</td>
</tr>
<tr>
<td>[[Kenny Day]] - jester</td>
<td>[[Silence Dogood]] - leaflet printer</td>
</tr>
<tr>
<td>[[Dellan]] - magister</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Roger Denmark]] - writmaker</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Friday Doubledrop]] - tailor</td>
<td>[[Pong Doubledrop]] - , wife of Friday</td>
</tr>
<tr>
<td>[[Bert Eco]] - writer</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Sam Finneas]] - skipper of the St. Nicholas</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Larry Flynn]] - tavernkeep</td>
<td>[[Carol Flynn]] - swashbuckler</td>
</tr>
<tr>
<td>[[Gizzzmo]] - pirate</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Marcus Gravdahl]] - magicker</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Pete Hain]] - skipper of the Brass Sea Liner</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ovidius Hilander]] - healer</td>
<td>[[Minerva Hilander]] - magister, daughter of Ovidio</td>
</tr>
<tr>
<td>[[William Hillrock]] - armourer</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Andowar Holle]] - artist</td>
<td>[[Alice Holle]] - retailer, wife of Andowar Holle</td>
</tr>
<tr>
<td>[[Ingram]] - magister</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Max Jasminguru]] - herbalist</td>
<td>[[Alfalfa Jasminguru]] - apothecary, wife of Max Jasminguru</td>
</tr>
<tr>
<td>[[Neil H. Krondor]] - thief promotor</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Sergeant Kyno]] - sergeant</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Andrew W. Lloyd]] - magister</td>
<td>[[Josephine LaFay]] - master teacher of [[Unarmed]]</td>
</tr>
<tr>
<td>[[Pink F. Lloyd]] - wall inspector</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Louredis]] - bartender</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Papa Madonna]] - preacher</td>
<td>[[Virginia Madonna]] - , daughter of Papa Madonna</td>
</tr>
<tr>
<td>[[James B. Moonwalker]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Pound S. Morrison]] - overseer</td>
<td>[[Amber Morely]] - publisher</td>
</tr>
<tr>
<td>[[Tim Murphy]] - captain of the Crimson Raptor</td>
<td>[[Fergie M. Murphy]] - magistrate, sister of Tim</td>
</tr>
<tr>
<td>[[Osmond]] - stablemaster</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ed Pekurney]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Wilbur Prince]] - weaponsmith</td>
<td>[[Miss Issippi Rivers]] - dockmistress</td>
</tr>
<tr>
<td>[[Paul Romero]] - musician</td>
<td>[[Miss Ouri Rivers]] - skipper of the Arenaut, sister of Issippi Rivers</td>
</tr>
<tr>
<td>[[Nathaniel Rose]] - magister</td>
<td>[[Lisbeth Rose]] - , wife of Nathaniel</td>
</tr>
<tr>
<td>[[Jeff Sky]] - scribe</td>
<td>[[Candy Says]] - singer, love of Pound S. Morrison</td>
</tr>
<tr>
<td>[[Ryan Smedly]] - dragonhunter</td>
<td>[[Mother Sergia]] - nurse</td>
</tr>
<tr>
<td>[[D.P. Stanley]] - skipper of the Calypso</td>
<td>[[Nancy Sinter]] - magicker</td>
</tr>
<tr>
<td>[[Herbert Stempel]] - ladderer</td>
<td>[[Shininga Star]] - expert teacher of [[Spirit Magic|Spirit]]</td>
</tr>
<tr>
<td>[[Warren P. Tolster]] - </td>
<td>[[Annanina Tolster]] - </td>
</tr>
<tr>
<td>[[Todd Topherty]] - retailer</td>
<td>[[Veronica Topherty]] - expert teacher of [[Air Magic|Air]], wife of Todd Topherty</td>
</tr>
<tr>
<td>[[Hector Urbain]] - comedian</td>
<td>[[Somalia Torrence]] - retailer</td>
</tr>
<tr>
<td>[[Isaac Yorke]] - banker</td>
<td>[[Maureen Tuckale]] - musician</td>
</tr>
<tr>
<td>[[Maurice Whitington]] - apprentice</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Verdine Whitington]] - apprentice, brother of Maurice Whitington</td>
<td>[[Una Zenobia]] - skipper of the Typhon Express</td>
</tr>
<tr>
<td>[[Mel Wire the Brave]] - expert teacher of [[Spear (skill)|Spear]]</td>
<td>[[Goldie Wire]] - apothecary, wife of Mel</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
<tr>
<td>[[Samwise Jasminguru]] - son of Max and Alfalfa Jasminguru</td>
<td>[[Molly Brown]] - daughter of Titanica Brown</td>
</tr>
<tr>
<td>[[Munchkin Madonna]] - son of Virginia Madonna</td>
<td>[[Khaki Doubledrop]] - daughter of Friday and Pong Doubledrop</td>
</tr>
<tr>
<td>[[Devlin Morely]] - son of Amber Morely</td>
<td>[[Nonni Madonna]] - daughter of Virginia Madonna</td>
</tr>
<tr>
<td>[[Morglin]] - cabin boy</td>
<td>[[Bethel Jasminguru]] - daughter of Max and Alfalfa Jasminguru</td>
</tr>
<tr>
<td>[[Davili Rose]] - son of Nathaniel and Lisbeth Rose</td>
<td>[[Sarah F. Murphy]] - daughter of Fergie M. Murphy</td>
<tr>
<td>[[Rob Stanley]] - son of D.P. Stanley</td>
<td>[[Philippine Rose]] - daughter of Nathaniel and Lisbeth Rose</td>
</tr>
<tr>
<td>[[Ivan Tolster]] - son of Warren P. and Annanina Tolster</td>
<td>[[Bibicione Topherty]] - daughter of Todd and Veronica Topherty</td>
</tr>
<tr>
<td>[[Oetker Wire]] - son of Mel and Goldie Wire</td>
<td>[[Bekka Yorke]] - daughter of Isaac Yorke</td>
</tr>
</table><br>
====Elves====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Bo]] - magister</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Terin Tourfeather]] - weaponsmith</td>
<td>[[Fallingstar]] - master teacher of [[Sword (skill)|Sword]]</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ravenhawk]] - art collector</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
</table><br>
====Ogres====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Allakhazam]] - barkeep</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Glooskap]] - captain of the [[Prince Henry]]</td>
<td>[[Eigyr]] - captain of the [[Dragonlance]]</td>
</tr>
<tr>
<td>[[Hrym]] - captain of the [[Nagfar]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Og]] - captain of the [[Arquebus]]</td>
<td></td>
</tr>
<tr>
<td>[[Ugh]] - dockmaster</td>
<td>[[]] - </td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Thelmes]] - prophet</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
</table>
[[Category:Province]][[Category:Soronne| ]]
e932bcd0de47b447a5f1a4341fc11b4cc697d867
Nannaria
0
1486
2309
2094
2010-09-06T23:44:08Z
Ribannah
2
/* Who is who */
wikitext
text/x-wiki
{{map}}
{{provinces}}
'''Nannaria''' is located in central [[Karigor]]. It is easily accesible from Soronne, the first map that the [[party]] will visit after starting their journey along the river Ebony.
Neighbouring [[map]]s are [[Semiramis]] (northwest), [[Murlank]] (northeast), [[Typhon Expanse]] (east), [[Soronne (province)|Soronne]] (southeast), [[Ryft (province)|Ryft]] (southwest) and [[Timberfall]] (west).
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Nannaria.png</div>
===Communities===
* [[M'Akal]], the capital, central on both the Brass Sea and the river Ebony
* [[Heronport]], in the south on the Brass Sea
===Geography===
* [[Brass Sea]], the sea in the south
* [[Ebony]], the river flowing through Nannaria from northwest to northeast
===Monsters (surface)===
* [[Gargoyle]]s (Alabaster Gargoyle, Sandstone Gargoyle, Flint Gargoyle)
* [[Golem]]s (Glass Golem, Pewter Golem, Nickel Golem)
* [[Manticore]]s (Manticore, Scorpicore, Chimera)
<!--* [[Moon Priestess]]es (Moon Acolyte, Moon Cleric, Moon Priestess, High Priestess of the Moon)-->
* [[Moon Zealot]]s (Moon Worshipper, Moon Fanatic, Moon Zealot)
<!--* [[Necromancer]]s (Necromancer)-->
* [[River Snake]]s (River Snake, Lightning Snake, Ebony Snake)
* [[Sun Zealot]]s (Sun Worshipper, Sun Fanatic, Sun Zealot)
===Animals===
[[Butterfly|Butterflies]], [[Heron]]s, [[Osprey]]s, [[Fish]]
===Dungeons===
* [[Castle Herondale]] - southwest
* [[Divine Temple of the Moon]] - north
* [[Heronry]] - south
* [[Tomb of Anubis]] - east
===Objects===
* [[Obelisk]] #5
* [[Central Fountain]] ([[Town Portal]] destination)
* Random [[Test]] (+7 [[Skillpoint]]s once to characters that have 100 in the required [[statistic]])
* [[Flame]] of [[Protection from Magic]]
* Flame of [[Bless]] (+10 to chance-to-hit for 3 hours, or until rest or travel)
* Flame of [[Day of the Gods]] (+35 to all six statistics for 2 days, or until rest or travel)
* [[Well]] of +30 [[Level]]s (+30 levels for 2 days or until rest or travel)
* [[Fountain]] of +30 [[Elemental Resistance]] (Temporarily +30 Elemental Resistance for 2 days or until rest or travel)
----
==Travel==
===Foot===
Except for Ryft (southwest), all neighbouring provinces can be reached on [[foot]] overland, which takes 5 days.
===Coach===
Nannaria has two stables: in M'Akal, serving the [[Nightrider]]s, and in [Heronport, serving the [[Tower Express]]. It is a coming and going of coaches. Nightrider coaches start in the night.
<u>M'Akal</u>
* On '''Mondays''' and '''Saturdays''', coaches leave for Semiramis (2½ days). Return trips start on Wednesdays and Fridays. Note: this line is discontinued when the [[Zealot]]s start fighting.
* On '''Wednesdays''' and '''Saturdays''', coaches leave for Murlank (2½ days). Return trips start on Wednesdays and Sundays. Note: a '''Monday''' ride is added (return starting on Fridays) after the Zealots start fighting.
* On '''Wednesdays''', a coach leaves for Timberfall (2½ days). The return trip stars on Sundays.
* On '''Thursdays''' and '''Sundays''', coaches leave for the Typhon Expanse (3 days). Return trips start on Mondays and Thursdays.
<u>Heronport</u>
* On '''Mondays''' and '''Thursdays''', coaches leave for Soronnee (2 days). Return trips start on Thursdays and Sundays.
* On '''Tuesdays''' and '''Saturdays''', coaches leave for Timberfall (2 days). Return trips start on Wednesdays and Saturdays.
* On '''Fridays''', a coaches leaves for [[Eftling]] (5 days). Return trips also start on Fridays.
===Boat===
The [[St. Nicholas]] will enter Nannaria from Semiramis and continue downstream into Murlank. Both passages take 3 days.
===Ship===
There are two [[dock]]s in Nannaria, one in each town.
From M'Akal, ships set sail for Soronne, [[Naval Base]] early on '''Mondays''' and '''Thursdays''' (return fares on Mondays and Fridays), and for Typhon Expanse, [[Masquerade]] early on '''Wednesdays''' and '''Saturdays''' (return fares early on Wednesdays and Saturdays). All these voyages take 2 days.
From Heronport, a ship sets sail for M'Akal on '''Mondays''' and '''Thursdays''', a voyage of 12 hours. These ships started at Soronne, Naval Base on Mondays and Fridays.
===Town Portal===
Nannaria has a [[Central Fountain]] and can therefore be reached instantly by the powerful [[Town Portal]] spell. The other [[province]]s that can be reached this way are: [[Terrax]], Semiramis, Murlank, Soronne and [[Serenity]]. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
----
==Citizens==
===M'Akal===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Sinister Drugs]]</td>
<td>[[Apothecary]]</td>
<td>Shin-Akuma</td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Manzazu</td>
</tr>
<tr>
<td>[[The Bone Collector]]</td>
<td>[[General Store]]</td>
<td>Moander, Wanda Obeah</td>
</tr>
<tr>
<td>[[Master Guild of the Elements]]</td>
<td>[[Guild]]</td>
<td>Mudjek, Isra</td>
</tr>
<tr>
<td>[[Necromancers' Guild]]</td>
<td>Guild, [[Training Hall]]</td>
<td>Tadodaho, Henden’lal, Mederon, Neberneith, Nimbus, Ferredine</td>
</tr>
<tr>
<td>[[Raiders' Guild]]</td>
<td>Guild</td>
<td>Mondamin</td>
</tr>
<tr>
<td>[[Powersticks]]</td>
<td>[[Magic Shop]]</td>
<td>Paupuk, Wabeno, Krishna</td>
</tr>
<tr>
<td>[[Black Bart's Stages]]</td>
<td>[[Stable]]</td>
<td>Charlie Bolles</td>
</tr>
<tr>
<td>[[Au Claire]]</td>
<td>[[Tavern]]</td>
<td>Claire Alti, Iago, Pierrot</td>
</tr>
<tr>
<td>[[Bathhouse]]</td>
<td>[[House]]</td>
<td>Janissar Dervish, Aroma Dervish, Thabiyath Dervish</td>
</tr>
<tr>
<td>[[Bottle Factory]]</td>
<td>House</td>
<td>Hiram Coddneck, Burgundy Coddneck, Rummy Coddneck</td>
</tr>
<tr>
<td>[[Corn Mill]]</td>
<td>House</td>
<td>Kim Dolly, Onatah</td>
</tr>
<tr>
<td>[[Puppetry]]</td>
<td>House</td>
<td>Jan Claesson, Cathy Claesson, Pulcinella Claesson</td>
</tr>
</table><br>
===Heronport===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Zam & Zom]]</td>
<td>[[Armour Shop]]</td>
<td>Zam</td>
</tr>
<tr>
<td>[[Groingotten's Commercial]]</td>
<td>[[Bank]]</td>
<td>Sinival, Lakschmi</td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Rebecca Dolly</td>
</tr>
<tr>
<td>[[Drop Dead Legs]]</td>
<td>[[General Store]]</td>
<td>Eduarda Halvenna</td>
</tr>
<tr>
<td>[[Bounty Hunters' Guild]]</td>
<td>[[Guild]]</td>
<td>Johnno Raines, Reno Raines</td>
</tr>
<tr>
<td>[[The Postman]]</td>
<td>[[Stable]]</td>
<td>David Brinne, Cherry Brinne, Bill Brinne, Kevin Brinne</td>
</tr>
<tr>
<td>[[Faerie Dragon Lawn]]</td>
<td>[[Tavern]]</td>
<td>Michael J. Moonwalker</td>
</tr>
<tr>
<td>[[Spiritual Spears]]</td>
<td>[[Weapon Shop]]</td>
<td>Britney Holmger, Timmy Holmger</td>
</tr>
<tr>
<td>[[Corlagon Estate]]</td>
<td>[[House]]</td>
<td>Corlagon, Ethric, Sandro</td>
</tr>
<tr>
<td>[[Deathvere Estate]]</td>
<td>House</td>
<td>Lincoln Deathvere, Jamie Deathvere, Richard Deathvere, Audrey Deathvere</td>
</tr>
<tr>
<td>[[Majestic Estate]]</td>
<td>House</td>
<td>Charles Majestic, Uda Majestic, Yomi Majestic</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Castle Herondale]]</td>
<td>[[Dungeon]], [[Palace]]</td>
<td>Gerrald Herondale, Joanaiken Herondale, Selene Herondale</td>
</tr>
<tr>
<td>[[Divine Temple of the Moon]]</td>
<td>Dungeon, Palace, [[Temple]]</td>
<td>Shenandoah, Nahusha</td>
</tr>
<tr>
<td>[[Heronry]]</td>
<td>Dungeon</td>
<td>Shushuga</td>
</tr>
<tr>
<td>[[Meh Temple]]</td>
<td>Temple</td>
<td>Sulman</td>
</tr>
<tr>
<td>[[Tomb of Anubis]]</td>
<td>Dungeon</td>
<td>Reaper Grimgott</td>
</tr>
</table><br>
===Who is who===
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Charlie Bolles]] - stablemaster</td>
<td>[[Claire Alti]] - tavernkeep</td>
</tr>
<tr>
<td>[[David Brinne]] - postmaster</td>
<td>[[Cherry Brinne]] - stablemistress</td>
</tr>
<tr>
<td>[[Jan Claesson]] - puppeteer</td>
<td>[[Cathy Claesson]] - expert teacher of [[Meditation]]</td>
</tr>
<tr>
<td>[[Hiram Coddneck]] - bottler</td>
<td>[[Burgundy Coddneck]] - expert teacher of [[Body Magic|Body]]</td>
</tr>
<tr>
<td>[[Corlagon]] - necromancer</td>
<td>[[Jamie Deathvere]] - expert teacher of [[Armsmaster]]</td>
</tr>
<tr>
<td>[[Lincoln Deathvere]] - grandmaster teacher of [[Sword (skill)|Sword]]</td>
<td>[[Aroma Dervish]] - expert teacher of [[Water Magic|Water]]</td>
</tr>
<tr>
<td>[[Janissar Dervish]] - bathmaster</td>
<td>[[Kim Dolly]] - miller</td>
</tr>
<tr>
<td>[[Ferredine]] - apprentice</td>
<td>[[Rebecca Dolly]] - dockmistress, sister of Kim Dolly</td>
</tr>
<tr>
<td>[[Reaper Grimgott]] - soulfarer</td>
<td>[[Eduarda Halvenna]] - retailer</td>
</tr>
<tr>
<td>[[Henden'lal]] - master teacher of [[Fire Magic|Fire]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Gerrald Herondale]] - first knight</td>
<td>[[Joanaiken Herondale]] - historian, wife of Gerrald Herondale</td>
</tr>
<tr>
<td>[[Iago]] - bard</td>
<td>[[Britney Holmger]] - weaponsmith</td>
</tr>
<tr>
<td>[[Charles Majestic]] - master teacher of [[Axe (skill)|Axe]]</td>
<td>[[Isra]] - guildmistress, wife of Mudjek</td>
</tr>
<tr>
<td>[[Manzazu]] - dockmaster</td>
<td>[[Krishna]] - apprentice, daughter of Paupuk and Wabeno</td>
</tr>
<tr>
<td>[[Mederon]] - trainer</td>
<td>[[Lakschmi]] - banker, wife of Sinival</td>
</tr>
<tr>
<td>[[Moander]] - retailer</td>
<td>[[Uda Majestic]] - expert teacher of [[Chain]], wife of Charles Majestic</td>
</tr>
<tr>
<td>[[Mondamin]] - guildmaster</td>
<td>[[Nahusha]] - high priestess of the moon</td>
</tr>
<tr>
<td>[[Michael J. Moonwalker]] - performer</td>
<td>[[Wanda Obeah]] - witch doctor, wife of Moander</td>
</tr>
<tr>
<td>[[Mudjek]] - windmaster</td>
<td>[[Onatah]] - expert teacher of [[Earth Magic|Earth]]</td>
</tr>
<tr>
<td>[[Neberneith]] - grandmaster teacher of [[Dark Magic|Dark]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Nimbus]] - broombinder</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Paupuk]] - magicker</td>
<td>[[Shenandoah]] - queen</td>
</tr>
<tr>
<td>[[Johnno Raines]] - guildmaster</td>
<td>[[Shushuga]] - heronkeep</td>
</tr>
<tr>
<td>[[Sandro]] - apprentice</td>
<td>[[Wabeno]] - shaman</td>
</tr>
<tr>
<td>[[Shin-Akuma]] - apothecary</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Sinival]] - moon priest</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Sulman]] - healer</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Tadodaho]] - guildmaster</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Zam]] - necromancer</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Bill Brinne]] - son of David and Cherry Brinne</td>
<td>[[Pulcinella Claesson]] - daughter of Jan and Cathy Claesson</td>
</tr>
<tr>
<td>[[Kevin Brinne]] - son of David and Cherry Brinne</td>
<td>[[Rummy Coddneck]] - daughter of Hiram and Burgundy Coddneck</td>
</tr>
<tr>
<td>[[Richard Deathvere]] - son of Lincoln and Jamie Deathvere</td>
<td>[[Audrey Deathvere]] - daughter of Lincoln and Jamie Deathvere - </td>
</tr>
<tr>
<td>[[Timmy Holmger]] - son of Britney Holmger</td>
<td>[[Thabiyath Dervish]] - daughter of Janissar and Aroma Dervish</td>
</tr>
<tr>
<td>[[Pierrot]] - son of Iago</td>
<td>[[Selene Herondale]] - daughter of Gerrald and Joanaiken Herondale</td>
</tr>
<tr>
<td>[[Reno Raines]] - son of Johnno Raines</td>
<td>[[Yomi Majestic]] - daughter of Charles and Uda Majestic</td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Ethric]] - wizard</td>
<td>[[]] - </td>
</tr>
</table><br>
[[Category:Province]][[Category:Nannaria| ]]
97d9e9d4d42813e5ec155e74e87934f13916424c
Ryft (province)
0
1472
2310
2100
2010-09-06T23:45:15Z
Ribannah
2
/* Who is who */
wikitext
text/x-wiki
{{map}}
{{provinces}}
'''Ryft''' is located central-west in the near south of [[Karigor]]. It will be a while before the [[party]] first enters this [[map]], as it is not easily accessible.
Neighbouring [[map]]s are [[Eftling]] (west), [[Timberfall]] (northwest), [[Nannaria]] (northeast), [[Soronne (province)|Soronne]] (east), [[Serenity (province)|Serenity]] (southeast) and [[Mt. Pilanteko (province)|Mt. Pilanteko]] (southwest),
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Ryft.png</div>
===Communities===
* [[Ryft (town)|Ryft]], town of the [[Dwarf|Dwarves]], in the southwest.
===Geography===
* [[Ebony]], the river flowing through Ryft from east to west
* [[Lake Avernus (lake)|Lake Avernus]], the lake north under the mountain
* [[Thuata's Tel (plateau)|Thuata's Tel]] - the plateau southeast, 'top of the world'
===Monsters (surface)===
* [[Harpy|Harpies]] (Harpy, Harpy Enchantress, Harpy Queen)
* [[Imp]]s (Imply, Imp, Imp Hero)
* [[River Snake]]s (River Snake, Lightning Snake, Ebony Snake)
===Animals===
[[Bird]]s, [[Fish]]
===Dungeons===
* [[Black Forge]] - southwest
* [[Lake Avernus (dungeon)|Lake Avernus]] - north, under the mountain
* [[Stalt Mines]] - northeast
* [[Thuata's Tel (dungeon)|Thuata's Tel]] - southeast, on the plateau
===Objects===
* [[Obelisk]] #8
* Random [[Contest]] (+5 [[Skillpoint]]s once to characters that have 50 in the required statistic)
* [[Trial]] of Might and Magic (+50 Skillpoints once to characters that have 200 in all six statistics)
* [[Flame]] of [[Fleet Foot]] (+75% to walking velocity for 3 hours, or until rest or travel)
* Flame of [[Spirit Resistance]] (+20 to Spirit Resistance for 6 hours, or until rest or travel)
* [[Well]] of +10 [[Level]]s (Temporarily +10 levels for 2 days or until rest or travel)
* Well of +30 [[Accuracy]] (Temporarily +30 Accuracy for 2 days or until rest or travel)
* [[Fountain]] of +20 [[Armour Class]] (Temporarily +20 Armour Class for 2 days or until rest or travel)
* [[Shrine of the Titans]] (Temporarily +500 [[Might]], -100 [[Speed]])
----
==Travel==
===Foot===
The neighbouring province Eftling (west) can be reached on [[foot]] overland, which takes 5 days. From the plateau, Thuata's Tel, the [[Wanderhoven]] in Serenity (southeast) can be entered, nut only after the door has been opened. This also takes 5 days. Soronne (east) can be reached on foot in one day only by passing from the Stalt Mines into the [[Spidersilk Mines]] after completion of the [[Underground Railroad]] [[quest]].
The other neighbouring provinces cannot be reached overland from Ryft in any way.
===Coach===
No coach leaves from Ryft.
===Boat===
The [[St. Nicholas]] will enter Ryft from Soronne and continue downstream into Eftling. Both passages take 3 days.
===Ship===
There are no [[dock]]s in Ryft. The nearest ports are in Soronne and Nannaria.
===Town Portal===
Ryft has no [[Central Fountain]]. The nearest [[Town Portal]] destinations are Nannaria, Soronne and Serenity.
----
==Citizens==
===Ryft===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Prime Guild of Earth]]</td>
<td>[[Guild]]</td>
<td>Willow, Chaucer</td>
</tr>
<tr>
<td>[[Warriors of Virtue]]</td>
<td>[[Guild]]</td>
<td>Chernomor, Pugwood</td>
</tr>
<tr>
<td>[[Golden Palace]]</td>
<td>[[Palace]]</td>
<td>Midas, Dolgar</td>
</tr>
<tr>
<td>[[Patchery]]</td>
<td>[[House]]</td>
<td>Liftster, Kugerlina, Rimmernel</td>
</tr>
<tr>
<td>[[Pebble Factory]]</td>
<td>House</td>
<td>Hildebrandt, Trudi Monday</td>
</tr>
<tr>
<td>[[Rammery]]</td>
<td>House</td>
<td>Amyr, Tickdozer</td>
</tr>
</table><br>
===Black Forge===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Baker's Supplements]]</td>
<td>[[Apothecary]]</td>
<td>Pendemik, Sorknes, Glim, Patti</td>
</tr>
<tr>
<td>[[Kraftwerk]]</td>
<td>[[Armour Shop]]</td>
<td>Mimir, Apus Arvandulin</td>
</tr>
<tr>
<td>[[The Money Pit]]</td>
<td>[[Bank]]</td>
<td>Billinger</td>
</tr>
<tr>
<td>[[Mellonic Society]]
<td>[[Magic Shop]]</td>
<td>Brisinger, Shirley Tigerbane, Dara</td>
</tr>
<tr>
<td>[[The Brown Alert]]</td>
<td>[[Tavern]]</td>
<td>Lucienne, Gulliver, Ratfink, Sid</td>
</tr>
<tr>
<td>[[Samira's Purity]]</td>
<td>[[Temple]]</td>
<td>Ushi</td>
</tr>
<tr>
<td>[[Buktu's University]]</td>
<td>[[Training Hall]]</td>
<td>Elvis, Mignon</td>
</tr>
<tr>
<td>[[Baruk Khazad]]</td>
<td>[[Weapon Shop]]</td>
<td>Dvalin, Motsognir</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Lake Avernus]]</td>
<td>[[Dungeon]]</td>
<td>Andvari</td>
</tr>
</table><br>
===Who is who===
====Dwarves====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Amyr]] - grandmaster teacher of [[Axe (skill)|Axe]]</td>
<td>[[Chaucer]] - loremistress, wife of Willow</td>
</tr>
<tr>
<td>[[Andvari]] - beggar</td>
<td></td>
</tr>
<tr>
<td>[[Apus Arvandulin]] - master teacher of [[Repair]]</td>
<td>[[Kugerlina]] - spinster</td>
</tr>
<tr>
<td>[[Billinger]] - banker</td>
<td>[[Liftster]] - seamstress</td>
</tr>
<tr>
<td>[[Brisinger]] - magicker, twin brother of Billinger</td>
<td>[[Lucienne]] - tavernkeep</td>
</tr>
<tr>
<td>[[Chernomor]] - guildmaster</td>
<td>[[Mignon]] - master teacher of [[Bodybuilding]], wife of Elvis</td>
</tr>
<tr>
<td>[[Dvalin]] - weaponsmith</td>
<td>[[Rimmernel]] - weaver</td>
</tr>
<tr>
<td>[[Elvis]] - trainer</td>
<td>[[Shirley Tigerbane]] - master teacher of [[Spirit Magic|Spirit]], wife of Brisinger</td>
</tr>
<tr>
<td>[[Gulliver]] - traveller</td>
<td>[[Sorknes]] - apothecary, wife of Pendemik</td>
</tr>
<tr>
<td>[[Hildebrandt]] - grandmaster teacher of [[Earth Magic|Earth]]</td>
<td>[[Trudi Monday]] - expert teacher of [[Water Magic|Water]], wife of Hildebrandt</td>
</tr>
<tr>
<td>[[Midas]] - king</td>
<td>[[Ushi]] - healer, wife of Hildebrandt</td>
</tr>
<tr>
<td>[[Mimir]] - mender</td>
<td></td>
</tr>
<tr>
<td>[[Motsognir]] - expert teacher of [[Chain]]</td>
<td></td>
</tr>
<tr>
<td>[[Pendemik]] - baker</td>
<td></td>
</tr>
<tr>
<td>[[Ratfink]] - gambler</td>
<td></td>
</tr>
<tr>
<td>[[Tickdozer]] - grandmaster teacher of [[Shield (skill)|Shield]]</td>
<td></td>
</tr>
<tr>
<td>[[Willow]] - guildmaster</td>
<td></td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Dolgar]] - son of Midas</td>
<td>[[Dara]] - daughter of Brisinger and Shirley Tigerbane</td>
</tr>
<tr>
<td>[[Glim]] - son of Pendemik and Sorknes</td>
<td>[[Patti]] - daughter of Pendemik and Sorknes</td>
</tr>
<tr>
<td>[[Pugwood]] - nephew of Chernomor</td>
<td></td>
</tr>
<tr>
<td>[[Sid]] - son of Ratfink</td>
<td></td>
</tr>
</table>
[[Category:Province]][[Category:Ryft| ]]
194fffe0d2af791dfda688b86da10d406f64f878
Murlank
0
1488
2311
2087
2010-09-06T23:46:25Z
Ribannah
2
/* Who is who */
wikitext
text/x-wiki
{{map}}
{{provinces}}
'''Murlank''' is located east in northern [[Karigor]]. It is likely to be a [[map]] that the [[party]] will visit later in the game.
Neighbouring [[map]]s are [[Semiramis]] (west), [[Terrax]] (northwest), [[Typhon Expanse]] (southeast) and [[Nannaria]] (southwest). The ocean (northeast and east) is not part of the [[game]].
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Murlank.png</div>
===Communities===
* [[Potz]], central between the river Ebony and the ocean
===Geography===
* [[Ebony]], the river flowing through Murlank from south to north
* [[Laolun]], the half-moon-shaped island in the northeast
===Monsters (surface)===
* [[Dark Mage]]s (Benighter, Dark Mage, Demon Commander)
<!--* [[Demon]]s (Banshee, Demon, Gallu'akal)-->
<!--* [[Demoniac]]s (Demoniac)-->
* [[Moon Zealot]]s (Moon Worshipper, Moon Fanatic, Moon Zealot)
* [[Octupus]]es (Devilfish, Octopus, Kraken)
* [[River Snake]]s (River Snake, Lightning Snake, Ebony Snake)
* [[Robber]]s (Robber, Highwayman, Ring Leader)
* [[Sun Zealot]]s (Sun Worshipper, Sun Fanatic, Sun Zealot)
===Animals===
[[Butterfly|Butterflies]], [[Horse]]s, [[Osprey]]s, [[Fish]]
===Dungeons===
* [[Circus of the Sun]] - southeast, visits Murlank during 3 months of the year
* [[Cognizant Temple of Meh]] - southwest
* [[Tower of Bab'El]] - northeast (Laolun)
===Objects===
* [[Obelisk]] #3
* [[Central Fountain]] ([[Town Portal]] destination)
* Random [[Contest]] (+5 [[Skillpoint]]s once to characters that have 50 in the required [[statistic]])
* [[Flame]] of [[Earth Resistance]] (+20 to Earth Resistance for 6 hours, or until rest or travel)
* Flame of [[Grey Resistance]] (+20 to Grey Resistance for 6 hours, or until rest or travel)
* Flame of [[Dark Resistance]] (+20 to Dark Resistance for 6 hours, or until rest or travel)
* [[Well]] of +2 [[Accuracy]] (8 Charges of +2 permanent Accuracy, if natural Accuracy<15, respawns)
* [[Fountain]] of +10 [[Endurance]] (Temporarily +10 Endurance for 2 days or until rest or travel)
* Well of +30 [[Luck]] (Temporarily +30 Luck for 2 days or until rest or travel)
----
==Travel==
===Foot===
Semiramis (west) and Terrax (northwest) can be reached on [[foot]] overland, which takes 5 days. There is no connection over land to the [[Typhon Expanse]].
===Coach===
[[Coach]]es of the [[Golden Triangle]] leave at the Blazing Saddles for Terrax on '''Mondays''', '''Wednesdays''' and '''Fridays''', with return trips starting on Tuesdays, Thursdays and Saturdays. Other Golden Triangle coaches leave for Semiramis on '''Tuesdays''', '''Thursdays''' and '''Sundays''', return trips starting on Mondays, Wednesdays and Saturdays. All these coach rides take 2 days.
At the same stable, coaches of the [[Nightriders]] leave for Nannaria, [[M'Akal]] on '''Wednesdays''' and '''Sundays'''. After the [[Zealot]]s start fighting, there is an additional ride on '''Fridays'''. Return trips start on Wednesdays, Saturdays and then also Mondays. All these trips take 2½ days.
===Boat===
The [[St. Nicholas]] will enter Murlank from Nannaria and continue downstream into Terrax. Both passages take 3 days.
===Ship===
There are two [[dock]]s in Murlank.
From Potz, [[ship]]s set sail for Terrax on '''Saturdays''' (return fares on Sundays). The voyages takes 4 days.
A [[ferry]] goes from Potz to the island of Laolun and back every day. This voyage takes 6 hours in either direction.
===Town Portal===
Murlank has a [[Central Fountain]] and can therefore be reached instantly by the powerful [[Town Portal]] spell. The other [[province]]s that can be reached this way are: [[Terrax]], Semiramis, Nannaria, [[Soronne (province)|Soronne]] and [[Serenity (province)|Serenity]]. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
----
==Citizens==
===Potz===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[The Tinctury]]</td>
<td>[[Apothecary]]</td>
<td>Milton Mars, Murrie Mars, Muffin Mars</td>
</tr>
<tr>
<td>[[Larp's Forge]]</td>
<td>[[Armour Shop]]</td>
<td>Dagorhir Larp, Camarilla Larp, Logan Larp</td>
</tr>
<tr>
<td>[[Curry & Heyes]]</td>
<td>[[Bank]]</td>
<td>Kid Curry, Hannibal Heyes</td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Arturchix</td>
</tr>
<tr>
<td>[[For a few nuggets more]]</td>
<td>[[General Store]]</td>
<td>Maurits Drostnestle, Adriana Drostnestle, Melanie Drostnestle</td>
</tr>
<tr>
<td>[[Master Scribe]]</td>
<td>[[Magic Shop]]</td>
<td>Louhi Sariola, Aila Sariola</td>
</tr>
<tr>
<td>[[Blazing Saddles]]</td>
<td>[[Stable]]</td>
<td>Ridge Johnson</td>
</tr>
<tr>
<td>[[The Double Eagle]]</td>
<td>[[Tavern]]</td>
<td>Lauren Bell, Brett Maverick, Fontan'El, LaCinder'El</td>
</tr>
<tr>
<td></td>
<td>[[Town Hall]]</td>
<td>Zebub'El, Kal'El, Salvia Lemming</td>
</tr>
<tr>
<td>[[East Wind Up]]</td>
<td>[[Training Hall]]</td>
<td>Al'El, Norris Cooper</td>
</tr>
<tr>
<td>[[Gunsmoke's Accessories]]</td>
<td>[[Weapon Shop]]</td>
<td>Matthew Dillon, Kitty Dillon</td>
</tr>
<tr>
<td>[[Prison]]</td>
<td>[[House]]</td>
<td>Smarties, Hipshot, Conrad Woods</td>
</tr>
<tr>
<td>[[Rangers HQ]]</td>
<td>House</td>
<td>Antonio Carletti, Zane Cooper, Aaron Cooper</td>
</tr>
<tr>
<td>[[Faloral Hacienda]]</td>
<td>House</td>
<td>Little Lord Faloral, Whitney Marron</td>
</tr>
<tr>
<td>[[Seabrook Hacienda]]</td>
<td>House</td>
<td>Hecate Seabrook, Tamara Seabrook</td>
</tr>
<tr>
<td>[[Lessok Corral]]</td>
<td>House</td>
<td>Ahosi Dahomey, Yent'El</td>
</tr>
<tr>
<td>[[River House]]</td>
<td>House</td>
<td>Dorado'El, Carne Ro'El, Lanaor'El</td>
</tr>
</table><br>
===Laolun===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Arturchix</td>
</tr>
<tr>
<td>[[Master Guild of Dark]]</td>
<td>[[Guild]]</td>
<td>Nerg'El</td>
</tr>
<tr>
<td>Towering Cranes</td>
<td>[[House]]</td>
<td>Christian Noir Stein, Anne Veen</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Chapel of the Moon]]</td>
<td>[[Temple]]</td>
<td>Lowmarsh'm'El</td>
</tr>
<tr>
<td>[[Cognizant Temple of Meh]]</td>
<td>[[Dungeon]], Temple</td>
<td>Wesley Gladberg</td>
</tr>
<tr>
<td>[[Tower of Bab'El]]</td>
<td>dungeon</td>
<td>Bab'El, Hooloovoo</td>
</tr>
</table><br>
===Who is who===
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Arturchix]] - ferryman</td>
<td>[[Lauren Bell]] - barkeep</td>
</tr>
<tr>
<td>[[Antonio Carletti]] - master teacher of [[Leather]]</td>
<td>[[Ahosi Dahomey]] - expert teacher of [[Bodybuilding]]</td>
</tr>
<tr>
<td>[[Norris Cooper]] - grandmaster teacher of [[Unarmed]], son of Zane Cooper</td>
<td>[[Kitty Dillon]] - horseshoe collector, wife of Matthew Dillon</td>
</tr>
<tr>
<td>[[Zane Cooper]] - marshall</td>
<td>[[Adriana Drostnestle]] - retailer</td>
</tr>
<tr>
<td>[[Kid Curry]] - grandmaster teacher of [[Dodging]]</td>
<td>[[Camarilla Larp]] - expert teacher of [[Identify Monster]], wife of Dagorhir Larp</td>
</tr>
<tr>
<td>[[Matthew Dillon]] - weaponsmith</td>
<td>[[Salvia Lemming]] - master teacher of [[Identify Item]]</td>
</tr>
<tr>
<td>[[Maurits Drostnestle]] - deputy</td>
<td>[[Louhi]] - magicker</td>
</tr>
<tr>
<td>[[Wesley Gladberg]] - charlatan</td>
<td>[[Whitney Marron]] - bodyguard</td>
</tr>
<tr>
<td>[[Hannibal Heyes]] - banker</td>
<td>[[Murrie Mars]] - alchemist, wife of Milton Mars</td>
</tr>
<tr>
<td>[[Hipshot]] - grandmaster teacher of [[Staff (skill)|Staff]]</td>
<td>[[Hecate Seabrook]] - expert teacher of [[Dark Magic|Dark]]</td>
</tr>
<tr>
<td>[[Ridge Johnson]] - stable master</td>
<td>[[Anne Veen]] - paintress</td>
</tr>
<tr>
<td>[[Dagorhir Larp]] - armourer</td>
<td></td>
</tr>
<tr>
<td>[[Milton Mars]] - apothecary</td>
<td></td>
</tr>
<tr>
<td>[[Brett Maverick]] - hustler</td>
<td></td>
</tr>
<tr>
<td>[[Smarties]] - sheriff</td>
<td></td>
</tr>
<tr>
<td>[[Christian Noir Stein]] - buildmaster</td>
<td></td>
</tr>
<tr>
<td>[[Conrad Woods]] - expert teacher of [[Plate]]</td>
<td></td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Aaron Cooper]] - son of Zane Cooper</td>
<td>[[Melanie Drostnestle]] - daughter of Maurits and Adriana Drostnestle</td>
</tr>
<tr>
<td>[[Little Lord Faloral]] - </td>
<td>[[Muffin Mars]] - daughter of Milton and Murrie Mars</td>
</tr>
<tr>
<td>[[Logan Larp]] - son of Dagorhir and Camarilla Larp</td>
<td>[[Aila Sariola]] - daughter of Louhi Sariola</td>
</tr>
<tr>
<td></td>
<td>[[Tamara Seabrook]] - daughter of Hecate Seabrook</td>
</tr>
</table><br>
====Demoniacs====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Al'El]] - trainer</td>
<td>[[Carne Ro'El]] - messenger</td>
</tr>
<tr>
<td>[[Bab'El]] - tower lord</td>
<td>[[Fontan'El]] - chamber maid</td>
</tr>
<tr>
<td>[[Dorado'El]] - master teacher of [[Earth Magic|Earth]]</td>
<td>[[LaCinder'El]] - waitress</td>
</tr>
<tr>
<td>[[Kal'El]] - clergyman</td>
<td>[[Lanaor'El]] - master teacher of [[Pathfinding]]</td>
</tr>
<tr>
<td>[[Lowmarsh'm'El]] - healer</td>
<td>[[Yent'El]] - horse whisperer</td>
</tr>
<tr>
<td>[[Nerg'El]] - guildmaster</td>
<td></td>
</tr>
<tr>
<td>[[Zebub'El]] - mayor</td>
<td></td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Belgarath]] - frozen demon</td>
<td></td>
</tr>
<tr>
<td>[[Hooloovoo]] - demon familiar</td>
<td></td>
</tr>
</table><br>
[[Category:Province]][[Category:Murlank| ]]
4db8c37ee217cea59151b2b800172d6263312174
Skill
0
1411
2312
1913
2010-09-06T23:51:35Z
Ribannah
2
/* Skills */
wikitext
text/x-wiki
{{player character}}
'''Skills''', like [[attribute]]s, form an essential part of a [[player character]]'s development. They determine what the [[party]] can do, and how well. There are 3 major types of skills: magic, combat and miscellaneous. Some skills are given for free at [[start-up]], but most must be bought at a [[guild]].
The development of a skill is done by assigning [[skillpoint]]s to them, and by paying [[teacher]]s for the status of [[Expert]], [[Master]] or [[Grandmaster]]. Skillpoints are earned by [[training]] up to higher [[level]]s when a character has enough [[experience point]]s, but there are several other ways to gain skillpoints as well.
Which skills are available to a character, and what level of [[mastery|expertise]] can be reached, depends entirely on the [[class]] of the character. The skills that a character starts out with also depend on [[race]] and [[difficulty level]].
----
==Skills==
There are 29 skills in [[Might and Magic Tribute]]:
* 11 [[magic]] skills;
* 15 [[combat]] skills (one of them free: clubs and fists);
* 13 miscellaneous skills.
Except for the one free skill, all skills can be mastered to the rank of grandmaster.
<table cellspacing="1" width="100%">
<tr>
<td width="13%"><b>skill</b></td>
<td width="39%"><b>description</b></td>
<td width="12%"><b>normal</b></td>
<td width="12%"><b>expert</b></td>
<td width="12%"><b>master</b></td>
<td width="12%"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td>Spellcasting is the basic ability to cast spells. Simple damaging spells, healing, illumination and protection are included. Some of the spells increase in effectiveness with higher spellcasting levels, others with knowledge and higher rank in the various schools of magic and the [[Identify Monster]] skill.<br><i>Expert rank in spellcasting must be achieved before a character can learn any other magic skill.</i></td>
<td>Ability to learn spells.</td>
<td>[[Recovery]] time reduced to 50%.<br>Allows studying the numerous schools of magic.</td>
<td>Doubles cost and effect.</td>
<td>Recovery time reduced to 25%.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Fire</b></td>
<td>[[Fire Magic]] is mostly combat-oriented and has some of the strongest direct damage spells. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Air</b></td>
<td>[[Air Magic]] consists largely of manoeuvring magic, but also has some powerful combat spells. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Water</b></td>
<td>[[Water Magic]] has a good mix of combat-oriented spells and spells that have to do with [[item]]s and [[travel]]ling. At higher rank, more powerful spells are accessed and the-lower level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Earth</b></td>
<td>[[Earth Magic]] has both protective and damaging spells, as well as spells that hamper the enemy. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td>[[Spirit Magic]] concentrates on spells involving life and death. Included are spells to raise the dead, affect the [[undead]] and enhance combat] effectiveness. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Mind</b></td>
<td>[[Mind Magic]] tends to be offensive in nature. Spells directly affect the mind of the targets and either twists their minds to the will of the caster or directly damages them. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Body</b></td>
<td>[[Body Magic]] has a mix of healing and harming spells. Harmful effects range from direct, physical damage to severe [[condition]]s like [[disease]]. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Light</b></td>
<td>[[Light Magic]] includes some of the most powerful offensive and protective spells, but is only usable by [[Saint]]s and [[Ranger]]s. Therefore, Light magic can only be learned later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Grey</b></td>
<td>[[Grey Magic]] is the magic of secrecy and stealth and of using the environment. It is only usable by [[Runemaster]]s and [[Thief|Thieves]]. Therefore, the Grey magic skill can only be acquired later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Dark</b></td>
<td>[[Dark Magic]] has the most spectacular damaging spells of all the magic schools, but is only usable by [[Necromancer]]s and [[Assassin]]s. Therefore, Dark magic can only be studied later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Fists and clubs</b></td>
<td>Any character can do some damage by using their [[fist]]s or wielding a simple [[club]], without requiring any knowledge of Unarmed Combat or the Mace skill.</td>
<td colspan=4>This skill does not need to be learned and cannot be improved with skillpoints.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Sword</b></td>
<td>The [[Sword (skill)|sword]] skill covers most types of blades longer than a knife. Expert swordsmen gain a quicker [[attack]] while master swordsmen may use any [[one-handed]] [[sword]] in their [[left hand]] and another weapon in their [[right hand|right]]. Grandmasters are so finely tuned with their blades that they gain a chance to make devastating wounds, halving the remaining [[hitpoint]]s of their opponents with the attack if the sword is in their right hand.<br>
<i>Halving the opponent's HP is calculated after normal damage.</i></td>
<td>Skill added to [[Attack Bonus]].</td>
<td>Skill reduces [[Recovery Time]].</td>
<td>Permits use of sword in left hand.</td>
<td>Chance to halve the opponent's remaining hitpoints equal to 1% per 3 points of skill.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dagger</b></td>
<td>While [[Dagger (skill)|dagger]]s don't do the kind of damage that a sword or an axe can deliver, they are very quick, sometimes letting the wielder get two attacks for every one of the slower opponent. Expert dagger fighters can wield a dagger in their left hand while using another weapon in their right. Master dagger fighters have a chance of doing a triple damage attack and grandmasters do even more damage.</td>
<td>Skill added to Attack Bonus.</td>
<td>Permits use of dagger in left hand.</td>
<td>Chance to cause [[triple damage]] equal to skill.</td>
<td>Skill added to [[Attack Damage]].</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Axe</b></td>
<td>While rather slow on the attack, [[Axe (skill)|axe]]s do a lot of damage when they [[hit]]. Expert axe fighters gain a little more speed on their attacks while masters can deliver extra damage. Axe grandmasters gain a chance of ruining their opponent's [[armour]], making them more vulnerable.<br>
<i>Ruined armour stays ruined unless the party leaves the [[map]].</i></td>
<td>Skill added to Attack Bonus.</td>
<td>Skill reduces Recovery Time.</td>
<td>Skill added to Attack Damage.</td>
<td>Chance to halve the [[Armour Class]] of the target equal to 1% per 2 points of skill.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Spear</b></td>
<td>[[Spear (skill)|Spear]] covers all kinds of pole weapons with blades attached to the business end. Spears are versatile and can be used one-handed at master rank (right hand only), but they do more [[damage]] when used with both hands. Grandmaster spearmen gain the ability to defend themselves better, using the spear as a staff.<br>
<i>Spears are always used [[two-handed]] if the left hand is empty, for an additional damage of 1D9.</i></td>
<td>Skill added to Attack Bonus.</td>
<td>Skill added to Attack Damage.</td>
<td>Ability to use a spear one-handed.</td>
<td>Skill added to Armour Class.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Staff</b></td>
<td>[[Staff (skill)|Staves]] are blunt two-handed pole weapons effective on both offense and [[defense]]. At expert rank skill increases Armour Class. Masters have a chance to [[stun]] their opponents and grandmasters gain a bonus to their Attack Damage.</td>
<td>Skill added to Attack Bonus.</td>
<td>Skill added to Armour Class.</td>
<td>Chance to stun opponent equal to skill.</td>
<td>Skill added to Attack Damage.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Mace</b></td>
<td>[[Mace (skill)|Mace]] covers all kinds of blunt trauma weapons ranging from large [[club]]s to [[flail]]s. Expert mace swingers do extra damage with their weapons. Master and grandmaster rankings give a chance to stun or [[paralyze]] opponents respectively.<br>
<i>Grandmasters can both stun and paralyze.</i><br>
<i>The use of simple clubs does not require this skill.</i></td>
<td>Skill added to Attack Bonus.</td>
<td>Skill added to Attack Damage.</td>
<td>Chance to stun equal to skill.</td>
<td>Chance to paralyze equal to 1% per 2 points of skill.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Bow</b></td>
<td>The [[Bow (skill)|bow]] skill covers both bow and [[crossbow]] usage. Expert archers gain a [[speed]] increase with their weapon, while master and grandmaster archers can loose two and three [[arrow]]s respectively with every attack with the bow. Employing the crossbow, master archers extend the [[range]] at which they do increased damage and grandmasters get a chance to pierce an opponent's armour, negating its Armour Class contribution.</td>
<td>Skill added to Attack Bonus.</td>
<td>Reduces Recovery Time.</td>
<td>Bow fires two arrows on every attack, crossbow extended damage range increased.</td>
<td>Bow fires three arrows on every attack, crossbow gains chance to pierce armour.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Music</b></td>
<td>The [[Music (skill)|music]] skill allows for [[instrument]]s to be [[equipment|equipped]]. Playing an instrument during [[melee combat]] will inspire the party members and better prepare them for evading incoming attacks. Only one instrument can be equipped at a time, even if more party members have the skill. Expert musicians increase the damage the party does with melee weapons, while masters can play instruments with one hand. Grandmasters gain the ability to make the party evade [[ranged attack]]s and do more damage with their own ranged attacks.</td>
<td>Skill added to Armour Class of all party members against melee attacks.</td>
<td>Skill added to Attack Damage by party's melee attacks.</td>
<td>Instruments can be played with one hand.</td>
<td>Skill affects ranged attacks also.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Unarmed Combat</b></td>
<td>[[Unarmed Combat]] is the ability to use only hands and feet in melee combat, no weapons. This skill only works with hands empty. Additional ranks of unarmed skill will increase the chance to hit and the damage done. Grandmasters gain the ability to feint a quick counterattack, thus momentarily confusing an opponent's aim.</td>
<td>Skill added to Attack Bonus.</td>
<td>Skill added to Attack Damage.</td>
<td>Skill can be combined with the use of staves.</td>
<td>Skill added to Attack Bonus and Damage (double effect).</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Leather</b></td>
<td>[[Leather]] armour is the lightest armour a character can wear. While leather provides less protection than chain or plate armour, it also slows the character down the least. Leather armour skill reduces the [[recovery penalty]] and increases the protection offered by leather armour.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty eliminated.</td>
<td>Skill usable with the Dodging skill.</td>
<td>Receive 3/4 damage from physical attacks.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Chain</b></td>
<td>[[Chain]] armour is the medium armour type. It provides more protection than leather and less than plate, but it also slows the character down more than leather. Chain armour skill increases the protection offered by chain armour and reduces the recovery penalty.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty halved.</td>
<td>Recovery penalty eliminated.</td>
<td>Receive 2/3 damage from physical attacks.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Plate</b></td>
<td>[[Plate]] armour is the heaviest armour type. It provides the most protection, but it slows the character down more than leather or chain. Plate armour skill increases the protection offered by plate armour and reduces the recovery penalty.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty halved.</td>
<td>Receive 1/2 damage from physical attacks.</td>
<td>Recovery penalty eliminated.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Shield</b></td>
<td>The [[Shield (skill)|shield]] skill directly improves a character's Armour Class while a shield is employed. Expert and master ranking in the shield eliminate the recovery penalty and increase this defensive bonus. A grandmaster gains the ability to make a [[shield-bash]] attack that does damage equal to two times the shield skill.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty eliminated.</td>
<td>Skill added to Armour Class (double effect).</td>
<td>Ability to make a shield-bash attack.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dodging</b></td>
<td>Dodging can be used only when a character is not wearing armour and a shield is not equipped. Additional ranks in dodging will increase armour class while not wearing armour.</td>
<td>Skill added to Armour Class.</td>
<td>Skill added to Armour Class (double effect).</td>
<td>Skill added to Armour Class (triple effect).</td>
<td>Skill added to Armour Class (quintuple effect).</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>The [[disarm trap]] skill is checked automatically when opening a [[trap]]ped [[chest]] or other [[container]]. A higher skill in disarm traps gives a better chance of disarming a trap. Experts and masters enjoy increased chances to succeed, while grandmasters never fail.</td>
<td>Skill increases chance to disarm traps.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Perception</b></td>
<td>The [[perception]] skill gives a character a chance to notice hidden [[door]]s, traps and other secrets and to avoid damage from traps when they are triggered. At expert and master levels the character will notice more. Grandmasters see all such secrets.</td>
<td>Skill increases chance to avoid traps and notice secrets.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance to spot secrets.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>The [[merchant]] skill helps adjust prices in a character's favour, whether buying or selling. Expert, master and grandmaster rank doubles, triples and quintuples the effect of the skill respectively. [[Price]]s are, however, also affected by reputation.<br>
<i>All [[shop]]s have base [[sell ratio|sell]] and [[buy ratio]]s determining their profits before merchant skill and [[reputation]] take effect.</i></td>
<td>Skill adjusts shop prices in the character's favour.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Learning</b></td>
<td>The [[learning]] skill increases the number of [[skillpoint]]s a character receives with every increase in [[level]]. In addition, the character learns to write spell scrolls. Eventually, all spells that are available to the party may be written on [[scroll]]s.</td>
<td>1% extra skillpoints from training per level in learning, and the ability to write all spells the character knows on a scroll at five times the [[casting cost]].</td>
<td>2%, and can write at thrice the casting cost.</td>
<td>3%, and can write any normal or expert spell that any character knows, where both characters will pay once the casting cost.</td>
<td>5%, and can write any spell that any character knows, at once the casting cost each.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Meditation</b></td>
<td>The [[meditation]] skill adds [[spellpoint]]s directly to a character's spellpoints total. Spellpoints gained are equal to the character's per [[level]] spellpoints (3 for [[Troll]] Students, 5 for [[Vampire]] Runemasters, etc.) times skill. Expert, master and grandmaster ranks double, triple and quintuple the skill factor respectively.</td>
<td>Skill adds to spellpoints.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td>The [[bodybuilding]] skill adds [[hitpoints]] directly to a character's hitpoints total. Hitpoints gained are equal to the character's per level hitpoints (4 for [[Human]] Explorers, 7 for [[Ogre]] Thieves, etc.) times skill. Expert, master and grandmaster rankings double, triple and quintuple the skill rank respectively.</td>
<td>Skill adds to hitpoints.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>The [[identify item]] skill is checked automatically when an unidentified [[item]] is right-clicked. If the skill rank of the character is high enough for the item in question it is identified. Grandmasters always succeed.<br>
<i>The character with the highest skill will attempt the identification.</i></td>
<td>Ability to identify items.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Repair</b></td>
<td>The [[repair]] skill allows a characters to repair [[broken]] equipment. Higher skill level allows them to repair better items. Grandmasters can repair any item. The skill will be applied automatically when a broken item in the [[inventory]] of a character with this skill is right-clicked, provided the item has been identified.<br>
<i>The character with the highest skill will attempt the reparation.</i></td>
<td>Ability to repair broken items.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Monster</b></td>
<td>The [[identify monster]] skill is applied when a monster is right-clicked. If the skill rank of the character is high enough for the monster in question it is identified and its strengths and weaknesses become known. Grandmasters always succeed.<br>
Identifying a monster increases the effectiveness of certain generic spells and [[enchantment]]s.<br>
<i>The character with the highest skill will attempt the identification.</i></td>
<td>Ability to identify monsters.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td>The [[armsmaster]] skill represents the warrior's tricks of the trade in using melee weapons. Initially, armsmaster skill reduces the [[recovery time]]s of equipped melee weapons. At higher levels of expertise, it increases Attack Bonus and Attack Damage.</td>
<td>Skill reduces the Recovery Time of all melee weapons.</td>
<td>Skill added to Attack Bonus of all melee weapons.</td>
<td>Skill added to Attack Damage of all melee weapons.</td>
<td>Double all the previous bonuses.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Stealing</b></td>
<td>The [[stealing]] skill allows characters to take items that don't belong to them from shops, or to steal [[gold]] or items from people. Getting caught, however, can lead to problems if the penalty is not paid. In addition, the stealing skill affects a character's chance to pick [[lock]]s.</td>
<td>Normal: Skill gives chance to steal and pick locks.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>The [[alchemy]] skill allows for [[mix]]ing of [[potion]]s. Without the alchemy skill, a character barely has the knowledge to make a [[simple potion]]. Alchemy skill is added to the [[power]] of the base [[ingredient]] to determine the strength of a simple potion. Higher ranks allow the mixing of more complicated potions.</td>
<td>Allows mixing of simple potions to make [[complex potion]]s.</td>
<td>Allows mixing of complex potions to make [[layered potion]]s.</td>
<td>Allows mixing of layered potions to make [[white potion]]s.</td>
<td>Allows mixing of white potions to make [[black potion]]s.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td>The [[pathfinding]] skill grants a character the ability to guide a party more effectively through the terrain, thus reducing the time required for [[map crossing]]s. No map crossing can, however, be reduced to less than one [[day]]. Expert pathfinders cross maps even faster, while masters can guide their party [[underwater]], so that they do not run out of [[underwater breathing|breath]] so quickly. Grandmasters even bring their party [[mountaineering]].</td>
<td>Map crossing times are reduced by 2% times skill.</td>
<td>Double effect of skill.</td>
<td>Double breathing time underwater, and [[drowning speed]] is halved.</td>
<td>Abililty to scale mountains.</td>
</tr>
</table>
----
==Mastery==
====Magic====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Fire</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Air</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Water</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Earth</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Mind</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Body</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Light</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Grey</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Dark</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td> </td><td> </td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>G</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Fire</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Air</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Water</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Earth</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Mind</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Body</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Light</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>G</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Grey</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>G</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Dark</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td>G</td>
</tr>
</table>
====Combat====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Sword</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dagger</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>G</td><td>M</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Axe</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Spear</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Staff</b></td>
<td> </td>
<td>E</td><td> </td><td>M</td>
<td>E</td><td>E</td><td> </td><td> </td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Mace</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Bow</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Music</b></td>
<td> </td>
<td> </td><td>N</td><td>M</td>
<td> </td><td> </td><td>N</td><td>E</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Unarmed</b></td>
<td>N</td>
<td>N</td><td>E</td><td>M</td>
<td>N</td><td>N</td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Leather</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>M</td><td>G</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Chain</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>M</td><td>G</td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Plate</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td>G</td><td> </td><td>E</td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Shield</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dodging</b></td>
<td>N</td>
<td>N</td><td>M</td><td>E</td>
<td>N</td><td>E</td><td>M</td><td>M</td><td>G</td><td>E</td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Sword</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dagger</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td> </td><td>E</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Axe</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Spear</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Staff</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Mace</b></td>
<td> </td>
<td>E</td><td> </td><td> </td>
<td>M</td><td>E</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Bow</b></td>
<td>N</td>
<td>N</td><td>N</td><td>N</td>
<td>E</td><td>N</td><td>N</td><td>E</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Music</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>M</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Unarmed</b></td>
<td> </td>
<td> </td><td>N</td><td> </td>
<td> </td><td> </td><td>E</td><td>N</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Leather</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Chain</b></td>
<td> </td>
<td>N</td><td> </td><td> </td>
<td>E</td><td>N</td><td> </td><td>E</td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Plate</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Shield</b></td>
<td> </td>
<td>E</td><td>E</td><td> </td>
<td>M</td><td>E</td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dodging</b></td>
<td> </td>
<td> </td><td>E</td><td> </td>
<td> </td><td> </td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
</table>
====Miscellaneous====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>N</td>
<td>N</td><td>M</td><td>E</td>
<td>N</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Perception</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>E</td><td>M</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>N</td>
<td>N</td><td>N</td><td>E</td>
<td>E</td><td>N</td><td>N</td><td>E</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Learning</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td> </td><td>E</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Meditation</b></td>
<td> </td>
<td> </td><td>N</td><td>E</td>
<td> </td><td>E</td><td>N</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>N</td><td>N</td><td>E</td><td>M</td><td>N</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Repair</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>M</td><td>E</td><td>E</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Id Monster</b></td>
<td> </td>
<td>N</td><td> </td><td>E</td>
<td>E</td><td>M</td><td> </td><td> </td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>M</td><td>G</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Stealing</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>M</td><td>G</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>N</td><td>N</td><td>E</td><td>E</td><td>E</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>M</td><td>E</td><td>E</td><td>M</td><td>G</td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>E</td><td>N</td><td>E</td><td>M</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Perception</b></td>
<td>N</td>
<td>E</td><td>E</td><td>N</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>E</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Learning</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E </td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Meditation</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>M</td><td>G</td><td>E</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td> </td>
<td>N</td><td> </td><td> </td>
<td>E</td><td>N</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>M</td><td>E</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Repair</b></td>
<td>N</td>
<td>E</td><td>N</td><td>N</td>
<td>E</td><td>M</td><td>N</td><td>E</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Id Monster</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>N</td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Stealing</b></td>
<td> </td>
<td> </td><td> </td><td>E</td>
<td>E</td><td> </td><td> </td><td> </td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>G</td><td>M</td><td>M</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td> </td>
<td>E</td><td>N</td><td> </td>
<td>E</td><td>M</td><td>N</td><td>E</td><td> </td><td> </td>
</tr>
</table>
----
==Starting skills==
----
[[Category:Player character]][[Category:Skill| ]]
6eedb012b4448a8f492fb30e4c2cec3849856854
2318
2312
2010-09-07T00:09:35Z
Ribannah
2
/* Skills */
wikitext
text/x-wiki
{{player character}}
'''Skills''', like [[attribute]]s, form an essential part of a [[player character]]'s development. They determine what the [[party]] can do, and how well. There are 3 major types of skills: magic, combat and miscellaneous. Some skills are given for free at [[start-up]], but most must be bought at a [[guild]].
The development of a skill is done by assigning [[skillpoint]]s to them, and by paying [[teacher]]s for the status of [[Expert]], [[Master]] or [[Grandmaster]]. Skillpoints are earned by [[training]] up to higher [[level]]s when a character has enough [[experience point]]s, but there are several other ways to gain skillpoints as well.
Which skills are available to a character, and what level of [[mastery|expertise]] can be reached, depends entirely on the [[class]] of the character. The skills that a character starts out with also depend on [[race]] and [[difficulty level]].
----
==Skills==
There are 29 skills in [[Might and Magic Tribute]]:
* 11 [[magic]] skills;
* 15 [[combat]] skills (one of them free: clubs and fists);
* 13 miscellaneous skills.
Except for the one free skill, all skills can be mastered to the rank of grandmaster.
<table cellspacing="1" width="100%">
<tr>
<td width="13%"><b>skill</b></td>
<td width="39%"><b>description</b></td>
<td width="12%"><b>normal</b></td>
<td width="12%"><b>expert</b></td>
<td width="12%"><b>master</b></td>
<td width="12%"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td>Spellcasting is the basic ability to cast spells. Simple damaging spells, healing, illumination and protection are included. Some of the spells increase in effectiveness with higher spellcasting levels, others with knowledge and higher rank in the various schools of magic and the [[Identify Monster]] skill.<br><i>Expert rank in spellcasting must be achieved before a character can learn any other magic skill.</i></td>
<td>Ability to learn spells.</td>
<td>[[Recovery]] time reduced to 50%.<br>Allows studying the numerous schools of magic.</td>
<td>Doubles cost and effect.</td>
<td>Recovery time reduced to 25%.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Fire</b></td>
<td>[[Fire Magic]] is mostly combat-oriented and has some of the strongest direct damage spells. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Air</b></td>
<td>[[Air Magic]] consists largely of manoeuvring magic, but also has some powerful combat spells. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Water</b></td>
<td>[[Water Magic]] has a good mix of combat-oriented spells and spells that have to do with [[item]]s and [[travel]]ling. At higher rank, more powerful spells are accessed and the-lower level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Earth</b></td>
<td>[[Earth Magic]] has both protective and damaging spells, as well as spells that hamper the enemy. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td>[[Spirit Magic]] concentrates on spells involving life and death. Included are spells to raise the dead, affect the [[undead]] and enhance combat] effectiveness. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Mind</b></td>
<td>[[Mind Magic]] tends to be offensive in nature. Spells directly affect the mind of the targets and either twists their minds to the will of the caster or directly damages them. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Body</b></td>
<td>[[Body Magic]] has a mix of healing and harming spells. Harmful effects range from direct, physical damage to severe [[condition]]s like [[disease]]. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Light</b></td>
<td>[[Light Magic]] includes some of the most powerful offensive and protective spells, but is only usable by [[Saint]]s and [[Ranger]]s. Therefore, Light magic can only be learned later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Grey</b></td>
<td>[[Grey Magic]] is the magic of secrecy and stealth and of using the environment. It is only usable by [[Runemaster]]s and [[Thief|Thieves]]. Therefore, the Grey magic skill can only be acquired later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Dark</b></td>
<td>[[Dark Magic]] has the most spectacular damaging spells of all the magic schools, but is only usable by [[Necromancer]]s and [[Assassin]]s. Therefore, Dark magic can only be studied later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Fists and clubs</b></td>
<td>Any character can do some damage by using their [[fist]]s or wielding a simple [[club]], without requiring any knowledge of Unarmed Combat or the Mace skill.</td>
<td colspan=4>This skill does not need to be learned and cannot be improved with skillpoints.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Sword</b></td>
<td>The [[Sword (skill)|sword]] skill covers most types of blades longer than a knife. Expert swordsmen gain a quicker [[attack]] while master swordsmen may use any [[one-handed]] sword in their [[left hand]] and another weapon in their [[right hand|right]]. Grandmasters are so finely tuned with their blades that they gain a chance to make devastating wounds, halving the remaining [[hitpoint]]s of their opponents with the attack if the sword is in their right hand.<br>
<i>Halving the opponent's HP is calculated after normal damage.</i></td>
<td>Skill added to [[Attack Bonus]].</td>
<td>Skill reduces [[Recovery Time]].</td>
<td>Permits use of sword in left hand.</td>
<td>Chance to halve the opponent's remaining hitpoints equal to 1% per 3 points of skill.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dagger</b></td>
<td>While [[Dagger (skill)|dagger]]s don't do the kind of damage that a sword or an axe can deliver, they are very quick, sometimes letting the wielder get two attacks for every one of the slower opponent. Expert dagger fighters can wield a dagger in their left hand while using another weapon in their right. Master dagger fighters have a chance of doing a triple damage attack and grandmasters do even more damage.</td>
<td>Skill added to Attack Bonus.</td>
<td>Permits use of dagger in left hand.</td>
<td>Chance to cause [[triple damage]] equal to skill.</td>
<td>Skill added to [[Attack Damage]].</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Axe</b></td>
<td>While rather slow on the attack, [[Axe (skill)|axe]]s do a lot of damage when they [[hit]]. Expert axe fighters gain a little more speed on their attacks while masters can deliver extra damage. Axe grandmasters gain a chance of ruining their opponent's [[armour]], making them more vulnerable.<br>
<i>Ruined armour stays ruined unless the party leaves the [[map]].</i></td>
<td>Skill added to Attack Bonus.</td>
<td>Skill reduces Recovery Time.</td>
<td>Skill added to Attack Damage.</td>
<td>Chance to halve the [[Armour Class]] of the target equal to 1% per 2 points of skill.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Spear</b></td>
<td>[[Spear (skill)|Spear]] covers all kinds of pole weapons with blades attached to the business end. Spears are versatile and can be used one-handed at master rank (right hand only), but they do more [[damage]] when used with both hands. Grandmaster spearmen gain the ability to defend themselves better, using the spear as a staff.<br>
<i>Spears are always used [[two-handed]] if the left hand is empty, for an additional damage of 1D9.</i></td>
<td>Skill added to Attack Bonus.</td>
<td>Skill added to Attack Damage.</td>
<td>Ability to use a spear one-handed.</td>
<td>Skill added to Armour Class.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Staff</b></td>
<td>[[Staff (skill)|Staves]] are blunt two-handed pole weapons effective on both offense and [[defense]]. At expert rank skill increases Armour Class. Masters have a chance to [[stun]] their opponents and grandmasters gain a bonus to their Attack Damage.</td>
<td>Skill added to Attack Bonus.</td>
<td>Skill added to Armour Class.</td>
<td>Chance to stun opponent equal to skill.</td>
<td>Skill added to Attack Damage.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Mace</b></td>
<td>[[Mace (skill)|Mace]] covers all kinds of blunt trauma weapons ranging from large [[club]]s to [[flail]]s. Expert mace swingers do extra damage with their weapons. Master and grandmaster rankings give a chance to stun or [[paralyze]] opponents respectively.<br>
<i>Grandmasters can both stun and paralyze.</i><br>
<i>The use of simple clubs does not require this skill.</i></td>
<td>Skill added to Attack Bonus.</td>
<td>Skill added to Attack Damage.</td>
<td>Chance to stun equal to skill.</td>
<td>Chance to paralyze equal to 1% per 2 points of skill.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Bow</b></td>
<td>The [[Bow (skill)|bow]] skill covers both bow and [[crossbow]] usage. Expert archers gain a [[speed]] increase with their weapon, while master and grandmaster archers can loose two and three [[arrow]]s respectively with every attack with the bow. Employing the crossbow, master archers extend the [[range]] at which they do increased damage and grandmasters get a chance to pierce an opponent's armour, negating its Armour Class contribution.</td>
<td>Skill added to Attack Bonus.</td>
<td>Reduces Recovery Time.</td>
<td>Bow fires two arrows on every attack, crossbow extended damage range increased.</td>
<td>Bow fires three arrows on every attack, crossbow gains chance to pierce armour.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Music</b></td>
<td>The [[Music (skill)|music]] skill allows for [[instrument]]s to be [[equipment|equipped]]. Playing an instrument during [[melee combat]] will inspire the party members and better prepare them for evading incoming attacks. Only one instrument can be equipped at a time, even if more party members have the skill. Expert musicians increase the damage the party does with melee weapons, while masters can play instruments with one hand. Grandmasters gain the ability to make the party evade [[ranged attack]]s and do more damage with their own ranged attacks.</td>
<td>Skill added to Armour Class of all party members against melee attacks.</td>
<td>Skill added to Attack Damage by party's melee attacks.</td>
<td>Instruments can be played with one hand.</td>
<td>Skill affects ranged attacks also.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Unarmed Combat</b></td>
<td>[[Unarmed Combat]] is the ability to use only hands and feet in melee combat, no weapons. This skill only works with hands empty. Additional ranks of unarmed skill will increase the chance to hit and the damage done. Grandmasters gain the ability to feint a quick counterattack, thus momentarily confusing an opponent's aim.</td>
<td>Skill added to Attack Bonus.</td>
<td>Skill added to Attack Damage.</td>
<td>Skill can be combined with the use of staves.</td>
<td>Skill added to Attack Bonus and Damage (double effect).</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Leather</b></td>
<td>[[Leather]] armour is the lightest armour a character can wear. While leather provides less protection than chain or plate armour, it also slows the character down the least. Leather armour skill reduces the [[recovery penalty]] and increases the protection offered by leather armour.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty eliminated.</td>
<td>Skill usable with the Dodging skill.</td>
<td>Receive 3/4 damage from physical attacks.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Chain</b></td>
<td>[[Chain]] armour is the medium armour type. It provides more protection than leather and less than plate, but it also slows the character down more than leather. Chain armour skill increases the protection offered by chain armour and reduces the recovery penalty.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty halved.</td>
<td>Recovery penalty eliminated.</td>
<td>Receive 2/3 damage from physical attacks.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Plate</b></td>
<td>[[Plate]] armour is the heaviest armour type. It provides the most protection, but it slows the character down more than leather or chain. Plate armour skill increases the protection offered by plate armour and reduces the recovery penalty.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty halved.</td>
<td>Receive 1/2 damage from physical attacks.</td>
<td>Recovery penalty eliminated.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Shield</b></td>
<td>The [[Shield (skill)|shield]] skill directly improves a character's Armour Class while a shield is employed. Expert and master ranking in the shield eliminate the recovery penalty and increase this defensive bonus. A grandmaster gains the ability to make a [[shield-bash]] attack that does damage equal to two times the shield skill.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty eliminated.</td>
<td>Skill added to Armour Class (double effect).</td>
<td>Ability to make a shield-bash attack.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dodging</b></td>
<td>Dodging can be used only when a character is not wearing armour and a shield is not equipped. Additional ranks in dodging will increase armour class while not wearing armour.</td>
<td>Skill added to Armour Class.</td>
<td>Skill added to Armour Class (double effect).</td>
<td>Skill added to Armour Class (triple effect).</td>
<td>Skill added to Armour Class (quintuple effect).</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>The [[disarm trap]] skill is checked automatically when opening a [[trap]]ped [[chest]] or other [[container]]. A higher skill in disarm traps gives a better chance of disarming a trap. Experts and masters enjoy increased chances to succeed, while grandmasters never fail.</td>
<td>Skill increases chance to disarm traps.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Perception</b></td>
<td>The [[perception]] skill gives a character a chance to notice hidden [[door]]s, traps and other secrets and to avoid damage from traps when they are triggered. At expert and master levels the character will notice more. Grandmasters see all such secrets.</td>
<td>Skill increases chance to avoid traps and notice secrets.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance to spot secrets.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>The [[merchant]] skill helps adjust prices in a character's favour, whether buying or selling. Expert, master and grandmaster rank doubles, triples and quintuples the effect of the skill respectively. [[Price]]s are, however, also affected by reputation.<br>
<i>All [[shop]]s have base [[sell ratio|sell]] and [[buy ratio]]s determining their profits before merchant skill and [[reputation]] take effect.</i></td>
<td>Skill adjusts shop prices in the character's favour.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Learning</b></td>
<td>The [[learning]] skill increases the number of [[skillpoint]]s a character receives with every increase in [[level]]. In addition, the character learns to write spell scrolls. Eventually, all spells that are available to the party may be written on [[scroll]]s.</td>
<td>1% extra skillpoints from training per level in learning, and the ability to write all spells the character knows on a scroll at five times the [[casting cost]].</td>
<td>2%, and can write at thrice the casting cost.</td>
<td>3%, and can write any normal or expert spell that any character knows, where both characters will pay once the casting cost.</td>
<td>5%, and can write any spell that any character knows, at once the casting cost each.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Meditation</b></td>
<td>The [[meditation]] skill adds [[spellpoint]]s directly to a character's spellpoints total. Spellpoints gained are equal to the character's per [[level]] spellpoints (3 for [[Troll]] Students, 5 for [[Vampire]] Runemasters, etc.) times skill. Expert, master and grandmaster ranks double, triple and quintuple the skill factor respectively.</td>
<td>Skill adds to spellpoints.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td>The [[bodybuilding]] skill adds [[hitpoints]] directly to a character's hitpoints total. Hitpoints gained are equal to the character's per level hitpoints (4 for [[Human]] Explorers, 7 for [[Ogre]] Thieves, etc.) times skill. Expert, master and grandmaster rankings double, triple and quintuple the skill rank respectively.</td>
<td>Skill adds to hitpoints.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>The [[identify item]] skill is checked automatically when an unidentified [[item]] is right-clicked. If the skill rank of the character is high enough for the item in question it is identified. Grandmasters always succeed.<br>
<i>The character with the highest skill will attempt the identification.</i></td>
<td>Ability to identify items.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Repair</b></td>
<td>The [[repair]] skill allows a characters to repair [[broken]] equipment. Higher skill level allows them to repair better items. Grandmasters can repair any item. The skill will be applied automatically when a broken item in the [[inventory]] of a character with this skill is right-clicked, provided the item has been identified.<br>
<i>The character with the highest skill will attempt the reparation.</i></td>
<td>Ability to repair broken items.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Monster</b></td>
<td>The [[identify monster]] skill is applied when a monster is right-clicked. If the skill rank of the character is high enough for the monster in question it is identified and its strengths and weaknesses become known. Grandmasters always succeed.<br>
Identifying a monster increases the effectiveness of certain generic spells and [[enchantment]]s.<br>
<i>The character with the highest skill will attempt the identification.</i></td>
<td>Ability to identify monsters.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td>The [[armsmaster]] skill represents the warrior's tricks of the trade in using melee weapons. Initially, armsmaster skill reduces the [[recovery time]]s of equipped melee weapons. At higher levels of expertise, it increases Attack Bonus and Attack Damage.</td>
<td>Skill reduces the Recovery Time of all melee weapons.</td>
<td>Skill added to Attack Bonus of all melee weapons.</td>
<td>Skill added to Attack Damage of all melee weapons.</td>
<td>Double all the previous bonuses.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Stealing</b></td>
<td>The [[stealing]] skill allows characters to take items that don't belong to them from shops, or to steal [[gold]] or items from people. Getting caught, however, can lead to problems if the penalty is not paid. In addition, the stealing skill affects a character's chance to pick [[lock]]s.</td>
<td>Normal: Skill gives chance to steal and pick locks.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>The [[alchemy]] skill allows for [[mix]]ing of [[potion]]s. Without the alchemy skill, a character barely has the knowledge to make a [[simple potion]]. Alchemy skill is added to the [[power]] of the base [[ingredient]] to determine the strength of a simple potion. Higher ranks allow the mixing of more complicated potions.</td>
<td>Allows mixing of simple potions to make [[complex potion]]s.</td>
<td>Allows mixing of complex potions to make [[layered potion]]s.</td>
<td>Allows mixing of layered potions to make [[white potion]]s.</td>
<td>Allows mixing of white potions to make [[black potion]]s.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td>The [[pathfinding]] skill grants a character the ability to guide a party more effectively through the terrain, thus reducing the time required for [[map crossing]]s. No map crossing can, however, be reduced to less than one [[day]]. Expert pathfinders cross maps even faster, while masters can guide their party [[underwater]], so that they do not run out of [[underwater breathing|breath]] so quickly. Grandmasters even bring their party [[mountaineering]].</td>
<td>Map crossing times are reduced by 2% times skill.</td>
<td>Double effect of skill.</td>
<td>Double breathing time underwater, and [[drowning speed]] is halved.</td>
<td>Abililty to scale mountains.</td>
</tr>
</table>
----
==Mastery==
====Magic====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Fire</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Air</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Water</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Earth</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Mind</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Body</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Light</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Grey</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Dark</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td> </td><td> </td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>G</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Fire</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Air</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Water</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Earth</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Mind</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Body</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Light</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>G</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Grey</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>G</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Dark</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td>G</td>
</tr>
</table>
====Combat====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Sword</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dagger</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>G</td><td>M</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Axe</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Spear</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Staff</b></td>
<td> </td>
<td>E</td><td> </td><td>M</td>
<td>E</td><td>E</td><td> </td><td> </td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Mace</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Bow</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Music</b></td>
<td> </td>
<td> </td><td>N</td><td>M</td>
<td> </td><td> </td><td>N</td><td>E</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Unarmed</b></td>
<td>N</td>
<td>N</td><td>E</td><td>M</td>
<td>N</td><td>N</td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Leather</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>M</td><td>G</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Chain</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>M</td><td>G</td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Plate</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td>G</td><td> </td><td>E</td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Shield</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dodging</b></td>
<td>N</td>
<td>N</td><td>M</td><td>E</td>
<td>N</td><td>E</td><td>M</td><td>M</td><td>G</td><td>E</td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Sword</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dagger</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td> </td><td>E</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Axe</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Spear</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Staff</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Mace</b></td>
<td> </td>
<td>E</td><td> </td><td> </td>
<td>M</td><td>E</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Bow</b></td>
<td>N</td>
<td>N</td><td>N</td><td>N</td>
<td>E</td><td>N</td><td>N</td><td>E</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Music</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>M</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Unarmed</b></td>
<td> </td>
<td> </td><td>N</td><td> </td>
<td> </td><td> </td><td>E</td><td>N</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Leather</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Chain</b></td>
<td> </td>
<td>N</td><td> </td><td> </td>
<td>E</td><td>N</td><td> </td><td>E</td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Plate</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Shield</b></td>
<td> </td>
<td>E</td><td>E</td><td> </td>
<td>M</td><td>E</td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dodging</b></td>
<td> </td>
<td> </td><td>E</td><td> </td>
<td> </td><td> </td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
</table>
====Miscellaneous====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>N</td>
<td>N</td><td>M</td><td>E</td>
<td>N</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Perception</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>E</td><td>M</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>N</td>
<td>N</td><td>N</td><td>E</td>
<td>E</td><td>N</td><td>N</td><td>E</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Learning</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td> </td><td>E</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Meditation</b></td>
<td> </td>
<td> </td><td>N</td><td>E</td>
<td> </td><td>E</td><td>N</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>N</td><td>N</td><td>E</td><td>M</td><td>N</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Repair</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>M</td><td>E</td><td>E</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Id Monster</b></td>
<td> </td>
<td>N</td><td> </td><td>E</td>
<td>E</td><td>M</td><td> </td><td> </td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>M</td><td>G</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Stealing</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>M</td><td>G</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>N</td><td>N</td><td>E</td><td>E</td><td>E</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>M</td><td>E</td><td>E</td><td>M</td><td>G</td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>E</td><td>N</td><td>E</td><td>M</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Perception</b></td>
<td>N</td>
<td>E</td><td>E</td><td>N</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>E</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Learning</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E </td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Meditation</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>M</td><td>G</td><td>E</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td> </td>
<td>N</td><td> </td><td> </td>
<td>E</td><td>N</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>M</td><td>E</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Repair</b></td>
<td>N</td>
<td>E</td><td>N</td><td>N</td>
<td>E</td><td>M</td><td>N</td><td>E</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Id Monster</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>N</td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Stealing</b></td>
<td> </td>
<td> </td><td> </td><td>E</td>
<td>E</td><td> </td><td> </td><td> </td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>G</td><td>M</td><td>M</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td> </td>
<td>E</td><td>N</td><td> </td>
<td>E</td><td>M</td><td>N</td><td>E</td><td> </td><td> </td>
</tr>
</table>
----
==Starting skills==
----
[[Category:Player character]][[Category:Skill| ]]
4c1f36482df9649227e86f61b7db24d9aa76e4c6
Magic
0
1549
2313
1914
2010-09-06T23:52:57Z
Ribannah
2
/* Magic skills */
wikitext
text/x-wiki
{{player character}}
''See [[Spell]] or [[Spellbook]] for an overview of all the spells''
'''Magic''' is one of the two main ingredients of the [[Might and Magic]] games. Almost all [[player character]]s will learn to do at least some magic during [[Might and Magic Tribute]]. The [[class]] system nonetheless shows a clear trade-off between magic and might when it comes to character development.
----
==Magic skills==
''See also [[Skill#Mastery]]''
The magic school system in Might and Magic Tribute starts with the generic [[skill]] of [[Spellcasting]]. Only once a character has gained the status of [[Expert]] at this skill, can the many different schools of magic be studied.
[[Student]]s can do this after their first [[promotion]]:
* an [[Acolyte]] learns the self magics of [[Spirit Magic|Spirit]], [[Mind Magic|Mind]] and [[Body Magic|Body]];
* an [[Apprentice]] learns the elemental magics of [[Fire Magic|Fire]], [[Air Magic|Air]], [[Water Magic|Water]] and [[Earth Magic|Earth]];
* a [[Scholar]] learns both elemental and self magics, but to a lesser degree of [[mastery]].
The three rival Paths of Life do not become available until after the second promotion:
* a [[Saint]] can learn [[Light Magic]];
* a [[Necromancer]] can learn [[Dark Magic]];
* a [[Runemaster]] can learn [[Grey Magic]].
[[Explorer]]s don't get to start on basic Spellcasting until after their first or even second promotion. Except for the [[Knight]] they will be able to aquire a variety of magic skills, but never above expert level.
----
==Learning spells==
Each school of magic, as well as the Spellcasting skill, teaches a number of [[spell]]s that are typical for that school. To learn a spell, a character must acquire and then read the [[spellbook]] that teaches it. After being read by a single character with the potential to learn the spell, the spellbook dissolves; the spell is added to the character's [[spell tome]]. If two characters want to learn the same spell, they need two copies of the spellbook.
----
==Casting spells==
To cast a spell, a character selects it from his/her spell tome. Casting a spell costs [[spellpoint]]s; the number of spellpoints used depends on the spell and sometimes on the expertise of the caster. If a character has insufficient spellpoints, the spell cannot be cast. Spellpoints are also spent by using certain racial abilities, by writing scrolls and by using certain items, and can be drained by some continuous effects. There are several ways to increase and replenish spellpoints.
The effectiveness of some spells depends on further expertise in Spellcasting, of others on the knowledge of [[Identify Monster]]. Some generic spells improve with knowledge of the different schools of magic.
----
==Other magical effects==
In addition to spells cast by party members, there are various other ways that magical effects get to happen. The most common of these are:
===Scrolls===
A character that hasn't learned a spell, can still participate in the magic side of life by using [[scroll]]s. A scroll contains a single spell for a one-time use. All the usual spells can be found on scrolls, too, but the more powerful spells can only be bought in higher-level [[magic shop]]s. Of course, as with all items, they can also be found as [[treasure]] or [[loot]].
Characters that aquire the [[Learning]] skill will be able to write spells on empty scrolls.
===Potions===
Many [[potion]]s have magical effects, some equal to common spells, others with different effect. Potions can be bought or found, but also mixed by characters with the [[Alchemy]] skill.
===Enchantments===
An [[item]] may carry an [[enchantment]], a magical imprint that gives it something extra. Player characters my also learn to enchant items themselves.
===Flames, wells and fountains===
All over [[Karigor]], there are various [[flame]]s, [[well]]s and [[fountain]]s, some of which give a magical effect upon touching or drinking.
----
==Monster magic==
Not only the [[party]] can do magic, but many [[monster|creatures]] in Karigor are also able to cast spells. Their effect on the party can be reduced by increasing the player characters' [[resistance]]s.
----
[[Category:Player character]][[Category:Magic| ]]
e5d5f9050b61a67dc8d53cbc3755e4f875432fa7
Spell
0
1551
2314
1881
2010-09-06T23:54:01Z
Ribannah
2
/* Schools of magic */
wikitext
text/x-wiki
Casting a '''spell''' is the main use of [[magic]] in the world of [[Might and Magic]]. A magic user needs to learn each spell from a [[spellbook]] once, and will then forever remember it. To be able to learn a spell, a [[player character]] must have the required [[mastery]] in that magic [[skill]]. Each school of magic has a range of spells available, in addition to the generic spells that come available with the knowledge of [[Spellcasting]].
----
==Schools of magic==
;Basic magic
:[[Spellcasting]]
;Elemental magic
:[[Fire Magic|Fire]]
:[[Air Magic|Air]]
:[[Water Magic|Water]]
:[[Earth Magic|Earth]]
;Self magic
:[[Spirit Magic|Spirit]]
:[[Mind Magic|Mind]]
:[[Body Magic|Body]]
;Path magic
:[[Light Magic|Light]]
:[[Grey Magic|Grey]]
:[[Dark Magic|Dark]]
----
==Spells==
''See the magic school pages for the descriptions of each spell''<br/>
''See [[skill]] for a description of each magic skill''
<table cellspacing="1" width="100%">
<tr>
<td width="20%"><b>school</b></td>
<td width="20%"><b>normal</b></td>
<td width="20%"><b>expert</b></td>
<td width="20%"><b>master</b></td>
<td width="20%"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td>Mana Bolt<br>Mana Shower<br>Illuminate<br>Cure</td>
<td>Magic Shield</td>
<td>Mana Pool</td>
<td></td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Fire</b></td>
<td>Fire Aura<br>Oil Skin</td>
<td>Immolation<br>Fireball</td>
<td>Fork<br>Inferno<br>Meteor Shower</td>
<td>Incinerate</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Air</b></td>
<td>Jump<br>Fleet Foot</td>
<td>Feather Fall<br>Eagle Eye</td>
<td>Invisibility<br>Fly<br>Implosion</td>
<td>Starburst</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Water</b></td>
<td>Black Ice<br>Enchant</td>
<td>Recharge<br>Geyser</td>
<td>Frost Ring<br>Town Portal<br>Ice Blast</td>
<td>Lloyd's Beacon</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Earth</b></td>
<td>Stun<br>Tremor</td>
<td>Slow<br>Stone Skin</td>
<td>Rockblast<br>Earthbind<br>Death Blossom</td>
<td>Mass Distortion</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td>Bless<br>Turn Undead</td>
<td>Luggage<br>Heroism</td>
<td>Faith<br>Raise Dead<br>Shared Life</td>
<td>Resurrection</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Mind</b></td>
<td>Curse<br>Charm</td>
<td>Create Item<br>Enrage</td>
<td>Focus<br>Psychic Shock<br>Paralyze</td>
<td>Enslave</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Body</b></td>
<td>Heal<br>Create Food</td>
<td>Poison<br>Regenerate</td>
<td>Deflect<br>Flying Fist<br>Disease</td>
<td>Power Cure</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Light</b></td>
<td>Summon<br>Dispel Magic</td>
<td>Day of the Gods<br>Prismatic Light</td>
<td>Day of Protection<br>Hour of Power<br>Sunray</td>
<td>Divine Intervention</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Grey</b></td>
<td>Incognito<br>Illusion</td>
<td>Blind<br>Teleport</td>
<td>Phasing<br>Doppleganger<br>Hailstorm</td>
<td>Time Gate</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Dark</b></td>
<td>Death Ripple<br>Shrinking Ray</td>
<td>Shrapmetal<br>Control Undead</td>
<td>Dragon Breath<br>Pain Reflection<br>Souldrinker</td>
<td>Armageddon</td>
</tr>
</table>
''Note: there is no generic grandmaster spell in [[Might and Magic Tribute]]. When the game plays, the magic system has begun to slowly evolve into a new system where basic magic is abandoned. The events in the game will accelerate this change, which will also lead to the demise of grey magic, and to a simplification of character development.''
----
[[Category:Magic]]
8ab260e69fabfeb584fe157a3352adc8dd8310b6
Spellbook
0
1554
2315
2154
2010-09-06T23:56:03Z
Ribannah
2
wikitext
text/x-wiki
{{item}}
''See [[spell screen]] for the individual player character's collection of learned spells''
A '''spellbook''' teaches the reader a single [[spell]], which (s)he will then always remember. Only [[player character]]s with the appropriate [[skill]] and [[mastery]] of that skill are able to read a spellbook. After read by a single character, the spellbook dissipates and the spell is added to the character's personal [[spell screen|spell tome]]. If reading fails, the book remains.
Spellbooks can be bought in [[guild]]s and in [[magic shop]]s, where the shop level and [[Spell#Schools of magic|magic specialization]] determine what books can be found in such a location. They can also be found as treasure or loot. The [[grandmaster]] spellbooks of the path magics [[Light Magic|Light]], [[Grey Magic|Grey]] and [[Dark Magic|Dark]] will not be available to the [[party]] until certain conditions are met.
All spellbooks have size 2x2 in the [[inventory]].
----
==Spellbooks==
There are spellbooks for each spell in the game. The subtype, based on the necessary [[mastery]] of the magic skill needed to learn the spell, determines the skill level needed to [[Identify Item|identify]] or [[repair]] a spellbook.<br><br>
===Subtypes===
<div style="float:left;">
<table width="100%" cellspacing="1">
<tr>
<td colspan="3" bgcolor="#EEEEEE"><b>Level</b></td>
</tr>
<tr>
<td width="40%"><b>Subtype</b></td>
<td width="30%"><b>Elemental and Self magic spellbooks</b></td>
<td width="30%"><b>Path magic spellbooks</b></td>
</tr>
<tr>
<td bgcolor="#FFC080">Initiate's Book of Learning</td>
<td align="center">1</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#F8A060">Expert's Book of Learning</td>
<td align="center">5</td>
<td align="center">8</td>
</tr>
<tr>
<td bgcolor="#F08040">Master's Book of Learning</td>
<td align="center">10</td>
<td align="center">14</td>
</tr>
<tr>
<td bgcolor="#E86020">Grandmaster's Book of Learning</td>
<td align="center">15</td>
<td align="center">19</td>
</tr>
</table>
</div>
===<br clear=all/>List of spellbooks===
<table width="100%" cellspacing="1">
<tr>
<td width="20%" bgcolor="#EEEEEE"><b>Spellbook</b></td>
<td width="72%" bgcolor="#FFE090"><b>Flavour text</b></td>
<td width="8%" bgcolor="#E0FFE0" align="right"><b>Value</b></td>
</tr>
<tr>
<td colspan="3" bgcolor="#EEEEEE"><i>[[Spellcasting]]</i></td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Mana Bolt</td>
<td bgcolor="#FFE090">''A Mana Bolt is a blast of magical energy cast to hurt a single opponent. The bolt always hits and the damage takes the most favourable form from one of the 10 magic schools (Fire Bolt, Lightning Bolt, Ice Bolt, Rock Shard, Spirit Arrow, Shock Wave, Mind Blast, Dark Bolt, Shadow Dart, Light Bolt), depending on the caster's ID Monster and magic skills.''</td>
<td align="right" bgcolor="#E0FFF0">200</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Mana Shower</td>
<td bgcolor="#FFE090"><i>Mana Shower spell shoots forth two spinning blades that each does 1 point + 1 point per level in spellcasting of physical damage if they successfully penetrate the armor of the opponent. For every additional magic skill the caster becomes an expert at, two additional blasts, sparks, spikes or sprays are added. They do 1 point + 1 point per spellcasting skill of damage of the type corresponding to the magic skill that produces them.</i></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Illuminate</td>
<td bgcolor="#FFE090"><i>Illuminate combines the effect of a Torch Light and a Wizard Eye spell, illuminating the caster in a twofold sense. Duration is half an hour per point of spellcasting skill. Knowledge of the elemental magics determines the strength of the spell in various locations: Fire Magic indoors, Earth Magic underground, Air Magic outdoors and Water Magic underwater and out to sea, and allows the spell to differentiate between friend and foe. Expert level increases brightness and reveals treasure. Master level shows points of interest and has the brightest light, while grandmastery adds to the party's perception.</i></td>
<td align="right" bgcolor="#E0FFE0">300</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Cure</td>
<td bgcolor="#FFE090"><i>Cure heals 2 hp and attempts to cure any condition from which the target is suffering. Conditions can be cured 3 minutes after they are inflicted per point of skill in spellcasting. Initially, only sleep, drunk, fear and weakness are cured, each for an additional 1 SP. More severe conditions can only be cured if the caster has knowledge in the self magics. Expert Spirit enables the removal of curses, expert Mind removes paralysis and expert Body cures poison, each for an additional 6 SP. A master in Spirit magic can turn stoned characters back to flesh, master Mind can cure insanity and master Body cures diseases, each for 12 SP extra, while mastery of spellcasting is also required.</i></td>
<td align="right" bgcolor="#E0FFE0">300</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Magic Shield</td>
<td bgcolor="#FFE090"><i>With each magic school the caster has knowledge of, Magic Shield increases the corresponding resistance by 2 points per level of spellcasting. The casting cost of the spell also increases with 2 spell points per additional magic skill known. The duration of the spell is half an hour per point of spellcasting skill. At master level, the spell also grants Protection from Magic and at grandmaster level a Preservation effect is added for the duration of the spell.</i></td>
<td align="right" bgcolor="#E0FFE0">500</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Mana Pool</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">1000</td>
</tr>
<tr>
<td colspan="3" bgcolor="#EEEEEE"><i>[[Fire Magic]]</i></td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Fire Aura</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Oil Skin</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Immolation</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">500</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Fireball</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">750</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Fork</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">1000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Inferno</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">2000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Meteor Shower</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">3000</td>
</tr>
<tr>
<td bgcolor="#E86020">Book of Incinerate</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">5000</td>
</tr>
<tr>
<td colspan="3" bgcolor="#EEEEEE"><i>[[Air Magic]]</i></td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Jump</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Fleet Foot</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Feather Fall</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">500</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Eagle Eye</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">750</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Invisibility</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">1000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Fly</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">2000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Implosion</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">3000</td>
</tr>
<tr>
<td bgcolor="#E86020">Book of Starburst</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">5000</td>
</tr>
<tr>
<td colspan="3" bgcolor="#EEEEEE"><i>[[Water Magic]]</i></td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Black Ice</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Enchant</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Recharge</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">500</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Geyser</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">750</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Frostring</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">1000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Town Portal</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">2000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Ice Blast</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">3000</td>
</tr>
<tr>
<td bgcolor="#E86020">Book of Lloyd's Beacon</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">5000</td>
</tr>
<tr>
<td colspan="3" bgcolor="#EEEEEE"><i>[[Earth Magic]]</i></td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Stun</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Tremor</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Slow</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">500</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Stone Skin</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">750</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Rockblast</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">1000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Earthbind</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">2000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Death Blossom</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">3000</td>
</tr>
<tr>
<td bgcolor="#E86020">Book of Mass Distortion</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">5000</td>
</tr>
<tr>
<td colspan="3" bgcolor="#EEEEEE"><i>[[Spirit Magic]]</i></td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Bless</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Turn Undead</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Luggage</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">500</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Heroism</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">750</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Faith</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">1000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Raise Dead</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">2000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Shared Life</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">3000</td>
</tr>
<tr>
<td bgcolor="#E86020">Book of Resurrection</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">5000</td>
</tr>
<tr>
<td colspan="3" bgcolor="#EEEEEE"><i>[[Mind Magic]]</i></td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Curse</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Charm</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Create Item</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">500</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Enrage</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">750</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Focus</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">1000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Psychic Shock</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">2000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Paralyze</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">3000</td>
</tr>
<tr>
<td bgcolor="#E86020">Book of Enslave</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">5000</td>
</tr>
<tr>
<td colspan="3" bgcolor="#EEEEEE"><i>[[Body Magic]]</i></td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Heal</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Create Food</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Poison</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">500</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Regenerate</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">750</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Deflect</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">1000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Flying Fist</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">2000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Disease</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">3000</td>
</tr>
<tr>
<td bgcolor="#E86020">Book of Power Cure</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">5000</td>
</tr>
<tr>
<td colspan="3" bgcolor="#EEEEEE"><i>[[Light Magic]]</i></td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Summon</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">800</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Dispel Magic</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">1200</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Day of the Gods</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">2000</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Prismatic Light</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">3000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Day of Protection</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">4000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Hour of Power</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">6000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Sunray</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">8000</td>
</tr>
<tr>
<td bgcolor="#E86020">Book of Divine Intervention</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">10000</td>
</tr>
<tr>
<td colspan="3" bgcolor="#EEEEEE"><i>[[Grey Magic]]</i></td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Incognito</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">800</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Illusion</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">1200</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Blind</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">2000</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Teleport</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">3000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Phasing</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">4000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Doppleganger</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">6000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Hailstorm</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">8000</td>
</tr>
<tr>
<td bgcolor="#E86020">Book of Time Gate</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">10000</td>
</tr>
<tr>
<td colspan="3" bgcolor="#EEEEEE"><i>[[Dark Magic]]</i></td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Death Ripple</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">800</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Shrinking Ray</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">1200</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Shrapmetal</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">2000</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Control Undead</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">3000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Dragonbreath</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">4000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Pain Reflection</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">6000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Souldrinker</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">8000</td>
</tr>
<tr>
<td bgcolor="#E86020">Book of Armageddon</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">10000</td>
</tr>
</table>
[[Category:Item]][[Category:Magic]]
12b8fa1b42be18a37477f5e6ebc7b249904ac682
Class
0
1410
2316
1911
2010-09-07T00:02:52Z
Ribannah
2
/* Summary of player character development */
wikitext
text/x-wiki
{{player character}}
There are three major steps in the career of a [[player character]], all of them irrevocable. At [[start-up]], the young characters have a choice between action ([[explorer]]) and study ([[student]]). When they are ready to set out for their [[mission]], they each get to choose from three possible careers. Finally, each character can get [[promotion|promoted]] to one of the two professions that are open to them.
Every step along the way gives access to certain [[skill]]s and higher [[mastery]] of those skills, and supplies the character with additional [[hitpoint]]s and [[spellpoint]]s.
----
__FORCETOC__
==Classes==
There are 20 different classes for player characters in [[Might and Magic Tribute]].
* 2 starting classes
* 6 intermediate classes
* 12 final classes (professions)
To advance to a higher class, a character must seek [[promotion]]. This requires the completion of a [[quest]] given by the [[citizen]] that handles the promotions to that class in [[Karigor]]. Promotion opens new [[skill]]s and skill [[mastery]], but also closes alternative options.
<table cellspacing="1" width="100%">
<tr>
<td width="16%"><b>class</b></td>
<td width="84%"><b>description</b></td>
</tr>
<tr>
<td bgcolor="#D0D0E0"><b>Explorer</b></td>
<td>[[Explorer]]s are beginners who wish to become good fighters or famous adventurers. They seek action and the thrills of combat and treasure. As they advance in level, Explorers gain more hitpoints than students. Each explorer can select to become a warrior, an agent or an adventurer later on.</td>
</tr>
<tr>
<td bgcolor="#D0D0E0"><b>Student</b></td>
<td>[[Student]]s are beginners who wish to become good spellcasters. They have decided to walk the path of magic, seeking knowledge before action. Students, as they level up, receive a good amount of spellpoints to cast their spells, but less hitpoints than explorers. Their future choices are to become scholars, acolytes or apprentices, depending on their interests in magic.</td>
</tr>
<tr>
<td bgcolor="#D0C0D0"><b>Warrior</b></td>
<td>[[Warrior]]s have chosen battle skills over spellbooks. Skilled in both melee and ranged combat, they are able to deal with many dangerous foes. Warriors can master a number of fighting skills, including sword, axe, spear, bow and chain armour, and a high perception helps them to find their enemies and avoid their traps. They gain more hitpoints than agents or adventurers. As their final profession, warriors can choose between knight and ranger.</td>
</tr>
<tr>
<td bgcolor="#D0C0D0"><b>Agent</b></td>
<td>[[Agent]]s are advanced explorers who have chosen a life of cunning. In combat, they prefer surprise over sheer power, with dagger and mace as their weapons of choice, and they rather dodge counter-attacks or wear leather so their armour won't slow them down. Agents can aquire a basic knowledge of magic to support their mastery of stealth: stealing and disarming traps. When the moment comes, agents will specialize as assassins or thieves.</td>
</tr>
<tr>
<td bgcolor="#D0C0D0"><b>Adventurer</b></td>
<td>[[Adventurer]]s are promoted explorers who are seeking image. As potential masters of pathfinding and item repair, they know their way around. When they become masters of music they can inspire the entire party in battle, or hold their own with their skills in staff and unarmed combat. Adventurers will eventually find satisfaction in life as monks or bards. Like agents, they can gain some expertise in spellcasting to use when needed.</td>
</tr>
<tr>
<td bgcolor="#D0C0D0"><b>Acolyte</b></td>
<td>[[Acolyte]]s are advanced students who have chosen to focus their studies on self schools. They can master the magic of spirit, mind and body. As they divide their time between helping the commonfolk and devote seclusion, they can learn both merchant and meditation skills up to master level. Later in life, each acolyte will have to choose between full knowledge of self magic and the higher path of light, as they select the profession of cleric or saint.</td>
</tr>
<tr>
<td bgcolor="#D0C0D0"><b>Scholar</b></td>
<td>[[Scholar]]s are dedicated spellcasters who try to perfect their spellcasting skills before learning new spells. As a consequence, they can learn all elemental and self schools up to expert. As masters of learning, they will be able to develop them all, and mastery of alchemy is a logical follow-up. Scholars can progress further on this path and become druids, or seek command of the world's events as runemasters.</td>
</tr>
<tr>
<td bgcolor="#D0C0D0"><b>Apprentice</b></td>
<td>[[Apprentice]]s are advanced students who have chosen to concentrate their studies on elemental schools. As they unravel the secrets of fire, air, water and earth, apprentices also master the identification of items and monsters. The final professional choice of an apprentice is to either learn the highest elemental spells as a sorcerer, or walk the dark, but tremendously powerful path of the necromancer.
</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Knight</b></td>
<td>The [[knight]] class is the workhorse fighting class. Wielding two swords, or the deadly combination of sword and spear, they can deal significant damage to any foe or monster. In different situations a knight, protected by shield and plate armour, will give the other party members the time they need to cast their spells - something a knight can never learn. While they are already the toughest fighters of all classes, grandmastery of bodybuilding allows knights to remain standing when others would fall.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Ranger</b></td>
<td>[[Ranger]]s are warriors with more balance rather than pure power. As grandmasters in the bow skill, they can do more ranged damage than any other fighter. In melee, they will finish the job with a migthy axe, well protected by their chainmail. With their high perception, there is nothing that a ranger cannot find or track down. Occasionally, rangers will support their actions with their acquired magic skills in the realms of earth, spirit and light.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Assassin</b></td>
<td>[[Assassin]]s are born for one thing: to seek out and terminate a single enemy. All their skills are tuned to this task. Daggers are their weapon of choice, but with grandmastery in armsmaster they can use other weapons as well with great effectiveness, if the occasion requires it. Expertise in air, mind and dark magic may come in handy as well. Nonetheless, they will not shy away from an open fight and do damage where they can.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Thief</b></td>
<td>[[Thief|Thieves]] are former agents who intend to follow the path of stealth to perfection. With grandmaster skills in stealing and the disarming of traps, they are looking for treasure, rather than combat, and wear leather as their armour of choice to avoid noise. Their best weapon is the mace, so they have a chance to paralyze anyone who interferes with their plans. Thieves can become experts in the schools of fire, water and grey magic, realms that enhance their abilities.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Monk</b></td>
<td>[[Monk]]s are advanced adventurers who have chosen the path of simplicity, doing away with anything that they don't need. They are grandmasters of unarmed combat and dodging, able to strike often while they are very hard to hit themselves. Expertise in water, earth, mind and body magic further increases their survival skills. With Bards, Monks are the only ones who can learn all the miscellaneous skills, and after a fight they will repair everything that was broken.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Bard</b></td>
<td>[[Bard]]s are experienced adventurers who have chosen a full, complex life. They are always present when something is happening. In battle, grandmastery of staff makes them last, but often they will rather play their music to spur on their friends and intimidate the opposition. On the road, the Bard's unsurpassed knowledge of pathfinding will greatly speed up travel. Expertise in fire, air, spirit and body magic support the Bard's best skills.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Cleric</b></td>
<td>[[Cleric]]s are the ultimate adherents of the magics of self. In this final stage of their career, they learn the top spells of spirit, mind and body, which are out of reach for everybody else. The price to pay is the inability to learn any spells in other schools of magic. In combat, a Cleric will see to the healing and curing of their friends, a task that should not be underestimated, and land an occasional blow themselves from behind a shield.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Saint</b></td>
<td>With their knowledge of the self magics as a basis, [[Saint]]s have chosen to follow the holy path of light. This opens up a new realm of powerful, supportive spells, all of which they can learn to cast at maximum effectiveness. In the absence of a Bard, a Saint will play music during combat, and otherwise try to stay out of harm's way if there are no spells to cast. Civilians greatly admire them, so it is only logical that Saints can be merchant grandmasters.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Druid</b></td>
<td>[[Druid]]s are masters of all self and elemental schools. There is no other class with such a vast command of magic. Grandmastering meditation, they have the ability to cast spell after spell. They rarely have time to use weapons in combat. However, like the Saint, they can play a fair battle tune. Noteworthy is the Druid's ability to become a grandmaster at alchemy and mix those rare, top-level potions from basic ingredients.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Runemaster</b></td>
<td>[[Runemaster]]s, as scholars incontent even with the wide range of ordinary magic, have chosen to walk the mysterious, almost forgotten shadow path of grey. They follow it to the end while perfecting their spellcasting and learning skills. Runemasters are the great meddlers, and will even manipulate time itself if it suits their purpose. They can do decent damage in melee combat with a pair of daggers, but they are vulnerable.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Sorcerer</b></td>
<td>Apprentices who wish to attain full knowledge of elemental magic, become [[Sorcerer]]s. It is the only class to learn the highest elemental spells, including Lloyd's new Beacon spell that can get the party out of a dangerous situation. Their mastery of the staff will mainly be used for defensive purposes, or when all spellpoints have been depleted. As grandmasters of item identification, Sorcerers make sure that the spoils are put to good use.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Necromancer</b></td>
<td>[[Necromancer]]s leave their studies of the elements behind and choose the path of dark, cherishing a new range of the most destructive spells one can imagine, which they will cast as a spellcasting grandmaster. If they run out of spellpoints too fast they still have master-level elemental spells to fall back on, or as the only spellcaster class they can use a sword. A most valuable contribution to combat is their ability to identify all monsters and their weaknesses.</td>
</tr>
</table>
----
==Summary of player character development==
<table cellspacing="1" width="100%">
<tr>
<td width="11%"><b>initiate</b></td>
<td width="11%"><b>expertise</b></td>
<td width="11%"><b>profession</b></td>
<td width="22%"><b>mastery</b></td>
<td width="11%"><b>promotion</b></td>
<td width="34%"><b>grandmastery</b></td>
</tr>
<tr>
<td bgcolor="#D0D0E0" rowspan="6"><b>Explorer</b></td>
<td rowspan="6">sword dagger axe spear mace bow leather shield perception bodybuilding repair armsmaster stealing pathfinding</td>
<td bgcolor="#D0C0D0" rowspan="2"><b>Warrior</b></td>
<td rowspan="2">sword axe spear bow chain shield perception bodybuilding armsmaster</td>
<td bgcolor="#B0C0C0"><b>Knight</b></td>
<td>[[Sword (skill)|sword]] [[Spear (skill)|spear]] [[plate]] [[Shield (skill)|shield]] [[bodybuilding]]</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Ranger</b></td>
<td>[[Axe (skill)|axe]] [[Bow (skill)|bow]] [[chain]] [[perception]]</td>
</tr>
<tr>
<td bgcolor="#D0C0D0" rowspan="2"><b>Agent</b></td>
<td rowspan="2">dagger mace leather dodging disarmtrap stealing</td>
<td bgcolor="#B0C0C0"><b>Assassin</b></td>
<td>[[Dagger (skill)|dagger]] [[armsmaster]]</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Thief</b></td>
<td>[[Mace (skill)|mace]] [[leather]] [[Disarm Trap|disarmtrap]] [[stealing]]</td>
</tr>
<tr>
<td bgcolor="#D0C0D0" rowspan="2"><b>Adventurer</b></td>
<td rowspan="2">staff music unarmed repair pathfinding</td>
<td bgcolor="#B0C0C0"><b>Monk</b></td>
<td>[[Unarmed Combat|unarmed]] [[dodging]] [[repair]]</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Bard</b></td>
<td>[[Staff (skill)|staff]] [[Music (skill)|music]] [[pathfinding]]</td>
</tr>
<tr>
<td bgcolor="#D0D0E0" rowspan="6"><b>Student</b></td>
<td rowspan="6">spellcasting staff music leather merchant learning meditation identifyitem identifymonster alchemy</td>
<td bgcolor="#D0C0D0" rowspan="2"><b>Acolyte</b></td>
<td rowspan="2">spirit mind body merchant meditation</td>
<td bgcolor="#B0C0C0"><b>Cleric</b></td>
<td>[[Spirit Magic|spirit]] [[Mind Magic|mind]] [[Body Magic|body]]</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Saint</b></td>
<td>[[spellcasting]] [[Light Magic|light]] [[merchant]]</td>
</tr>
<tr>
<td bgcolor="#D0C0D0" rowspan="2"><b>Scholar</b></td>
<td rowspan="2">spellcasting learning alchemy</td>
<td bgcolor="#B0C0C0"><b>Druid</b></td>
<td>[[meditation]] [[alchemy]]</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Runemaster</b></td>
<td>[[spellcasting]] [[Grey Magic|grey]] [[learning]]</td>
</tr>
<tr>
<td bgcolor="#D0C0D0" rowspan="2"><b>Apprentice</b></td>
<td rowspan="2">fire air water earth identifyitem identifymonster</td>
<td bgcolor="#B0C0C0"><b>Sorcerer</b></td>
<td>[[Fire Magic|fire]] [[Air Magic|air]] [[Water Magic|water]] [[Earth Magic|earth]] [[Identify Item|identifyitem]]</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Necromancer</b></td>
<td>[[spellcasting]] [[Dark Magic|dark]] [[Identify Monster|identifymonster]]</td>
</tr>
</table>
Secondary skills, expertise and mastery not listed. See also: [[skill]].
----
[[Category:Player character]][[Category:Class| ]]
8b1cac38455ba9b3b35f651b6c2ee2db956b27ca
Template:Game
10
1634
2317
2236
2010-09-07T00:06:30Z
Ribannah
2
+
wikitext
text/x-wiki
{{portal navigation}}<div style="width:144px; float:right; border: solid 1px black; background-color:#FFDD66; padding:4px; margin-left:16px; margin-bottom:16px; text-align:center;">
<p style="background-color:white; padding:6px;">'''Knowledge Base'''</p>
<p style="padding:6px;">
[[Story]]<br/>
[[Game]]<br/>
[[Map]]<br/>
[[Party]]<br/>
[[Life]]<br/>
[[Item]]<br/>
[[Object]]<br/>
[[Text]]<br/>
[[Media]]<br/>
</p>
<p style="background-color:#EEEEEE; padding:6px;">'''Game'''</p>
<p style="padding:6px;">
[[Player]]<br/>
[[Character creation]]<br/>
[[Party creation]]<br/>
[[Difficulty level]]<br/>
[[Start-up]]<br/>
[[Movement]]<br/>
[[Combat]]<br/>
[[Property]]<br/>
[[Knowledge]]<br/>
[[Death]]<br/>
[[Victory]]<br/>
</p>
</div>
<noinclude>[[Category:Template:Navigation]]</noinclude>
a4f8e73f05c4922bb447ac0e6dbbf0594902276c
Sword (weapon)
0
1607
2321
2159
2010-09-07T00:13:00Z
Ribannah
2
wikitext
text/x-wiki
{{item}}
A '''sword''' is a long, sharp blade, a [[weapon]] that is typically used to inflict large cuts. It is one of the weapons of choice of the [[Knight]]. Sword masters can carry a sword in their left hand and therefore often wield two swords; combinations with other weapons, especially [[spear (weapon)|spear]] or [[dagger (weapon)|dagger]], are also common. Others might prefer sword and [[shield (armour)|shield]], or a large two-handed sword.
To use a sword, a [[player character]] has to learn and develop the [[Sword (skill)|Sword]] skill. [[Explorer]]s start out with basic knowledge of this [[skill]].
There are many different swords, split into four subtypes: longsword, cutlass, broadsword and two-handed sword.
----
==Expertise==
Of the 12 final [[class|professions]], 7 can equip a sword.
<table cellspacing=1 width=50% cellpadding=20 style="margin-right:160px;">
<tr>
<td width=30%><b>mastery</b></td>
<td width=70%><b>professions</b></td>
</tr>
<tr>
<td bgcolor=#EEEEEE>grandmaster</td>
<td>[[Knight]]</td>
</tr>
<tr>
<td bgcolor=#DDDDDD>master</td>
<td>[[Ranger]], [[Assassin]], [[Thief]]</td>
</tr>
<tr>
<td bgcolor=#BBBBBB>expert</td>
<td>[[Monk]], [[Bard]], [[Necromancer]]</td>
</tr>
<tr>
<td bgcolor=#888888>normal</td>
<td></td>
</tr>
</table><br clear=all/>
----
==List of swords==
<i>Selection, specifications and flavour texts by Fander Treespook.</i>
<table cellspacing="1" width="100%" style="margin-right:160px; text-align:center;">
<tr>
<td width=16% align=left><b>sword</b></td>
<td width=6%><b>level</b></td>
<td width=8%><b>value</b></td>
<td width=12%><b>damage</b></td>
<td width=50% align=left><b>flavour text</b></td>
<td width=8%><b>size</b></td>
</tr>
<tr><td colspan=6 bgcolor=#F8A0C0 align=left><i>longsword (right-handed; masters also left-handed)</i>
<tr>
<td bgcolor=#F04880 align=left><b>Common Longsword</b></td>
<td>1</td>
<td>50</td>
<td>3d3</td>
<td align=left>A simple sword produced with minimum effort, the pommel is just a bit too heavy for the sword to be well balanced. There is not even a maker's mark on the ricasso.</td>
<td>1x5</td>
</tr>
<tr>
<td bgcolor=#F05880 align=left><b>Steel Longsword</b></td>
<td>3</td>
<td>200</td>
<td>3d3+3</td>
<td align=left>Heavier near the base than the average longsword, this sword has a shorter optimal reach, with the point of percussion close to the center of the blade. However, its sturdy, well balanced design makes it an effective weapon nonetheless.</td>
<td>1x5</td>
</tr>
<tr>
<td bgcolor=#F07080 align=left><b>Baskethilt Saber</b></td>
<td>6</td>
<td>350</td>
<td>3d3+6</td>
<td align=left>Top of their class graduates from the Circle of Steel in Soronne are awarded such swords on their day of graduation. It's a weapon of finesse and speed, designed for the quick and agile, rather than the brute.</td>
<td>1x5</td>
</tr>
<tr>
<td bgcolor=#F08880 align=left><b>Bastardsword</b></td>
<td>9</td>
<td>500</td>
<td>3d3+9</td>
<td align=left>The bastardsword is longer and heavier than the normal longsword. It can still be effectively wielded in one hand by a skilled swordswoman, but she has the option to put more power into her swings by using both hands.</td>
<td>1x5</td>
</tr>
<tr>
<td bgcolor=#F0A080 align=left><b>Mekorig Sword</b></td>
<td>12</td>
<td>650</td>
<td>3d3+12</td>
<td align=left>Mekorig the Blind may have been the most skilled weaponsmith known since the Silence. Some three hundred years ago his forge produced many high-quality items. This particularly fine sword bears the master's own monogram.</td>
<td>1x5</td>
</tr>
<tr>
<td bgcolor=#F0E080 align=left><b>Nandaka</b><br><i>artifact</i></td>
<td>20</td>
<td>20000</td>
<td>3d3+10</td>
<td align=left>Also called the 'Black Blade', Nandaka sucks the lifeforce from its victims, transferring some of it to the wielder. The weapon has shown up all over Colony at irregular intervals, and it is not unlikely that once its reappearance becomes known, agents from several guilds will immediately set out for it (+10 to hit, 3d3+10 damage, +20 points of Dark damage, Vampiric).</td>
<td>1x5</td>
</tr>
<tr>
<td bgcolor=#F0F080 align=left><b>Arondight</b><br><i>relic</i></td>
<td>30</td>
<td>20000</td>
<td>3d3+15</td>
<td align=left>Arondight was the sword of Sir Spearlittle, favorite knight of King David Gryphonheart. Crafted for a noble knight, the swords enchantments even discourage the wielder from less noble acts by penalizing their chance of success. These enchantments obviously weren't enough for Sir Spearlittle, though. He was caught in bed with the Queen of Gryphonheart herself (+15 to hit, 3d3+15 damage, +5 Plate, +25 Speed, +25 Accuracy, -20 Stealing, -10 Disarm, -30 Luck).</td>
<td>1x5</td>
</tr>
<tr><td colspan=6 bgcolor=#F8A0C0 align=left><i>cutlass (right-handed; masters also left-handed)</i>
<tr>
<td bgcolor=#F04880 align=left><b>Goblin Panga</b></td>
<td>1</td>
<td>50</td>
<td>2d4</td>
<td align=left>As much a large jungle knife as a refined weapon, this heavy cutting implement is the favourite 'tool' of the fierce jungle goblins, both for hunting, warfare and simply cutting through the underbrush.</td>
<td>1x5</td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Pirate Saber</b></td>
<td>5</td>
<td>300</td>
<td>2d4+5</td>
<td align=left>The Sea of Mist is an unforgiving place and the pirates of the mist must be prepared for everything from routine mutiny to facing the dreaded Sendark. Thus, their weapons are of excellent quality.</td>
<td>1x5</td>
</tr>
<tr>
<td bgcolor=#F09080 align=left><b>Revered Scimitar</b></td>
<td>10</td>
<td>600</td>
<td>2d4+11</td>
<td align=left>These weapons are rare indeed, usually reserved someone or something marked by a demon. The blade is pure erudine, the ornamentation is gold and the jewels are rubies.</td>
<td>1x5</td>
</tr>
<tr>
<td bgcolor=#F0F080 align=left><b>Tyrfing</b><br><i>relic</i></td>
<td>30</td>
<td>15000</td>
<td>2d4+10</td>
<td align=left>Believed to be forged by an unknown artificer, this relic was first identified by the Brotherhood in 432 A.S. It was later sold to pirates and used by them during the chasing of the trolls from Regna. Though a very quick weapon well suited for swashbuckling, Tyrfings speed is hard to control and its wielder will suffer both in accuracy and defense (+10 to hit, 2d4+10 damage, Swift, +5 ID Item, +30 Speed, -10 Accuracy, -10 all Resistances, -10 Armour Class).</td>
<td>1x5</td>
</tr>
<tr><td colspan=6 bgcolor=#F8A0C0 align=left><i>broadsword (right-handed; masters also left-handed)</i>
<tr>
<td bgcolor=#F04880 align=left><b>Worn Broadsword</b></td>
<td>1</td>
<td>100</td>
<td>3d4</td>
<td align=left>Old and worn, this sword has seen better days. Still its iron handguard and steel blade makes it rather sturdy. Even the leather on the handle is held in place by steel wire.</td>
<td>1x5</td>
</tr>
<tr>
<td bgcolor=#F06080 align=left><b>Nobleman's Sword</b></td>
<td>4</td>
<td>300</td>
<td>3d4+4</td>
<td align=left>The ebony handle and the purplewood pommel and crossbar gives this blade away as a weapon of nobility. Its short, heavy blade may have reduced reach and is thus unsuitable for thrusting, but it chops as leathally as any sword.</td>
<td>1x5</td>
</tr>
<tr>
<td bgcolor=#F08880 align=left><b>Celestial Broadsword</b></td>
<td>9</td>
<td>600</td>
<td>3d4+10</td>
<td align=left>Ever since Magnus II founded his city in the clouds in 499 A.S., the angels, his elite city guard, have carried these magnificent swords. It would be blasphemous to have one of them touch the ground.</td>
<td>1x5</td>
</tr>
<tr>
<td bgcolor=#F0E080 align=left><b>Caliburn</b><br><i>artifact</i></td>
<td>20</td>
<td>15000</td>
<td>3d4+12</td>
<td align=left>Heavy, yet seemingly light as a feather in skilled hands, Caliburn confers great might upon its wielder. Opponents do not easily walk away from blows struck by this weapon (+12 to hit, 3d4+12 damage, +30 Might).</td>
<td>1x5</td>
</tr>
<tr>
<td bgcolor=#F0E080 align=left><b>Durandal</b><br><i>artifact</i></td>
<td>20</td>
<td>20000</td>
<td>3d4+13</td>
<td align=left>Crafted for Roland Charleston by the giantling Sudnumtu, the Durandal sword is rumored to be unbreakable. Further, the stories tell that when Sir Charleston was defeated he tried to strike the sword on a stone so it would break and not fall into the hands of the enemy. When he couldn't destroy it this way, he threw it away, hoping it would not be found (+13 to hit, 3d4+13 damage, +10 Endurance, +10 Body Building, +10 Armour Class).</td>
<td>1x5</td>
</tr>
<tr>
<td bgcolor=#F0E080 align=left><b>Gram</b><br><i>artifact</i></td>
<td>20</td>
<td>30000</td>
<td>3d4+14</td>
<td align=left>Reforged from the shards of Balmung, this sword is of the utmost quality. Made primarily to battle dragons, the weapon also delivers bolts of magical damage upon wounding any kind of opponent (+14 to hit, 3d4+14 damage, of Dragon Slaying, of Mana Bolts).</td>
<td>1x5</td>
</tr>
<tr><td colspan=6 bgcolor=#F8A0C0 align=left><i>two-handed sword (two-handed)</i>
<tr>
<td bgcolor=#F04880 align=left><b>Two-Handed Sword</b></td>
<td>1</td>
<td>400</td>
<td>4d5</td>
<td align=left>A sword of very simple design and quality. The blade has been forged without fullers and the hardwood handle seems a bit too rough to be comfortably gripped for any length of time.</td>
<td>1x6</td>
</tr>
<tr>
<td bgcolor=#F05880 align=left><b>Mercenary Greatsword</b></td>
<td>3</td>
<td>500</td>
<td>4d5+2</td>
<td align=left>Entirely steel, except from the leather grip, this is a quality sword. The extra long handle makes it slightly easier to wield compared to other two-handed swords and might well be the reason why it is so popular among roaming bands of sell-swords.</td>
<td>1x6</td>
</tr>
<tr>
<td bgcolor=#F08080 align=left><b>Paladin Defender Sword</b></td>
<td>8</td>
<td>800</td>
<td>4d5+8</td>
<td align=left>When Marduk was the capital of the world, the elite city guard was equipped with impractical ceremonial weapons designed for show more than use. However, the Paladins did have other weapons as well, and this is a remnant of their arsenal.</td>
<td>2x6</td>
</tr>
<tr>
<td bgcolor=#F0A080 align=left><b>The Flambard</b></td>
<td>12</td>
<td>1000</td>
<td>4d5+12</td>
<td align=left>The wavy flame blade of the Flambard has been the cause of a millenium long dispute. No scientific proof has been presented that the blade design gives the wielder any other advantage than the psychological. Asking the smith seems impossible, since linguists have interpreted the small engravings on the blade as reading: 'Property of VARN IV'.</td>
<td>2x6</td>
</tr>
<tr>
<td bgcolor=#F0E080 align=left><b>Hauteclaire</b><br><i>artifact</i></td>
<td>20</td>
<td>35000</td>
<td>4d5+18</td>
<td align=left>The son of Duke Regnier, Oliver fought alongside his father at the battle of Shimengard in 902 A.S. Was it not for the sword Hauteclaire and his own ability at using it, Oliver may not have been able to save his father in that battle, yet they both prevailed and successfully defended the duchy (+18 to hit, 4d6+18 damage, +10 Repair, +5 Merchant).</td>
<td>2x6</td>
</tr>
</table>
[[Category:Weapon]]
13cfb0a773b84e74452289436e325df7e3600f69
Bow (weapon)
0
1613
2324
2177
2010-09-07T00:15:27Z
Ribannah
2
wikitext
text/x-wiki
{{item}}
A '''bow''' consists of wooden limbs and a string. It is the only ranged [[weapon]] type in [[Might and Magic Tribute]]. A bow is used to shoot sharp-pointed [[arrow]]s or [[bolt]]s that can penetrate the enemy's body by the force of the shot. The use of special [[ammunition]] can cause extra damage. The bow is a weapon of choice of the [[Ranger]].
To use a bow, a [[player character]] has to learn and develop the [[Bow (skill)|Bow]] skill. [[Human]], [[Elf]] and [[Genie]] [[Explorer]]s, as well as [[Human]], [[Vampire]] and [[Elf]] [[Student]]s, can choose to start out with basic knowledge of this [[skill]].
There are two subtypes of the bow: crossbow and bow.
For the purposes of gameplay, a player does not need to put the bow into the hands of a player character, and any items already in the hands of a player character remain equipped.
----
==Expertise==
Of the 12 final [[class|professions]], all can potentially equip a bow.
<table cellspacing=1 width=50% cellpadding=20 style="margin-right:160px;">
<tr>
<td width=30%><b>mastery</b></td>
<td width=70%><b>professions</b></td>
</tr>
<tr>
<td bgcolor=#EEEEEE>grandmaster</td>
<td>[[Ranger]]</td>
</tr>
<tr>
<td bgcolor=#DDDDDD>master</td>
<td>[[Knight]], [[Assassin]], [[Monk]]</td>
</tr>
<tr>
<td bgcolor=#BBBBBB>expert</td>
<td>[[Thief]], [[Bard]], [[Cleric]], [[Runemaster]]</td>
</tr>
<tr>
<td bgcolor=#888888>normal</td>
<td>[[Saint]], [[Druid]], [[Sorcerer]], [[Necromancer]]</td>
</tr>
</table><br clear=all/>
----
==List of bows==
<i>Selection, specifications and flavour texts by Fander Treespook.</i>
<table cellspacing="1" width="100%" style="text-align:center;">
<tr>
<td width=16% align=left><b>axe</b></td>
<td width=6%><b>level</b></td>
<td width=8%><b>value</b></td>
<td width=12%><b>damage</b></td>
<td width=50% align=left><b>flavour text</b></td>
<td width=8%><b>size</b></td>
</tr>
<tr><td colspan=6 bgcolor=#F8A0C0 align=left><i>crossbow (ranged)</i>
<tr>
<td bgcolor=#F04880 align=left><b>Hand Crossbow</b></td>
<td>1</td>
<td>50</td>
<td>4d2</td>
<td align=left>This light crossbow can be aimed and fired by one hand, however cocking it requires the use of both hands and makes it a rather slow weapon after all.</td>
<td>2x5</td>
</tr>
<tr>
<td bgcolor=#F05880 align=left><b>Sturdy Crossbow</b></td>
<td>3</td>
<td>200</td>
<td>4d2+3</td>
<td align=left>The strong siertal bowspan of this good quality crossbow is cocked by use of a belt-hook. It does not have the effective range of the longbow, but is much easier to use.</td>
<td>2x5</td>
</tr>
<tr>
<td bgcolor=#F07880 align=left><b>Arbalest</b></td>
<td>7</td>
<td>300</td>
<td>4d2+5</td>
<td align=left>So big and heavy is this crossbow that it's a common joke among seasoned soldiers to call it the Handheld Siege Engine, or Arm Ballista.</td>
<td>2x5</td>
</tr>
<tr>
<td bgcolor=#F09080 align=left><b>Demoniac Crossbow</b></td>
<td>10</td>
<td>400</td>
<td>4d2+7</td>
<td align=left>Equipped with a hand crank and shaft sights, these exceptional crossbows are superior to all that have come before. They are made in the image of their creators, the demoniacs.</td>
<td>2x5</td>
</tr>
<tr>
<td bgcolor=#F0F080 align=left><b>Pinakar</b><br><i>relic</i></td>
<td>30</td>
<td>30000</td>
<td>4d2+10</td>
<td align=left>Originally created to be a weapon mounted on top of caravan wagons, the testing of the devastating weapon in actual combat proved rather fatal when the operator released it into the roof of his own wagon after being hit in the back by an enemy arrow. All that was left after the carnage was the crossbow itself, and the concept was not further developed. As it is intended for mounting, only the very strong can use this crossbow as a hand-held weapon. The Pinaka cannot be loaded with other bolts than those it magically creates when cocked (+10 to hit, 4d2+10 damage, of Carnage, +50 Accuracy, -50 Magic, requires Might 50 to use, of Force).</td>
<td>2x5</td>
</tr>
<tr><td colspan=6 bgcolor=#F8A0C0 align=left><i>bow (ranged)</i>
<tr>
<td bgcolor=#F04880 align=left><b>Rowan Flatbow</b></td>
<td>1</td>
<td>100</td>
<td>5d2</td>
<td align=left>This is one of four bows the bowyer gets from cleaving a 6 foot by 6 thumb log of rowan with two perpendicular cuts down the length of the timber. The springy outer wood becomes the back of the bow and the harder wood nearer the core its belly.</td>
<td>2x7</td>
</tr>
<tr>
<td bgcolor=#F05880 align=left><b>Kalimar Recurve</b></td>
<td>3</td>
<td>200</td>
<td>5d2+2</td>
<td align=left>Originally produced for the Kalimar city guard over many decades, the recurve bow is smaller and handier than the average longbow. It still retains the power of these other bows, and is even slightly easier to pull.</td>
<td>2x7</td>
</tr>
<tr>
<td bgcolor=#F07080 align=left><b>Snow-Elf Hornbow</b></td>
<td>6</td>
<td>300</td>
<td>5d2+4</td>
<td align=left>The Snow-Elves of Vori construct their powerful composite bows with a wooden core. Pieces of blue dragon horn makes up the belly layer and strips of sinew the back layer. Lastly, Snow-Elves always adorn their bows with pieces of fur.</td>
<td>2x7</td>
</tr>
<tr>
<td bgcolor=#F08880 align=left><b>Dark-Elf Warbow</b></td>
<td>9</td>
<td>400</td>
<td>5d2+6</td>
<td align=left>Wood, steel and bone make up the layers of this strong, accurate and perfectly balanced composite longbow. There is no disputing that this bow is of Alvarian make.</td>
<td>2x7</td>
</tr>
<tr>
<td bgcolor=#F0A080 align=left><b>Mogredbone Bow</b></td>
<td>12</td>
<td>500</td>
<td>5d2+8</td>
<td align=left>The Mogred is massive and so are its ribs. The bowyer that sets his mind on turning such a bone into a bow has taken a demanding task upon himself. You currently hold the results of a successfully completed labor of such a kind.</td>
<td>2x7</td>
</tr>
<tr>
<td bgcolor=#F0E080 align=left><b>Gandiva</b><br><i>artifact</i></td>
<td>20</td>
<td>25000</td>
<td>5d2+10</td>
<td align=left>Rumoured to have been created by the mystic Ranavu for the dark-elf Urjana so that he could beat the famous Brennan Morland in an archery contest, the Gandiva was enchanted to increase the shooter's aim. Ranavu, being an adept water magic user, also imbued the weapon with water-related magics. There seems to have been a side-effect from the enchantment process, however, as there is a 5% chance per shot fired that the bow will also discharge a Ring of Frost spell. Maybe Urjana found this out on his way to the contest, for he never showed up. Whether he decided to stay away as not to harm his opponent or was otherwise kept from coming will never be known for certain (+10 to hit, 5d2+10 damage, +25 Accuracy, +10 Water damage, +10 Water Resistance, of Frost Rings).</td>
<td>2x7</td>
</tr>
<tr>
<td bgcolor=#F0F080 align=left><b>Sarnga</b><br><i>relic</i></td>
<td>30</td>
<td>25000</td>
<td>5d2+12</td>
<td align=left>Almost certainly produced in the Heavenly Forge, this magnificent weapon surely dates back to the Time of Wonders. The user of the bow feels enhanced in every way and gains so much confidence in the use of just this weapon that it negatively affects the skills with all other weapons (+12 to hit, 5d2+12 damage, of the Gods, +10 Bow, -5 all other combat skills).</td>
<td>2x7</td>
</tr>
</table>
[[Category:Weapon]]
614b102d426ad010064a0df6365fcad8411bdf9d
S'Fauni
0
1438
2325
2197
2010-09-07T00:16:27Z
Ribannah
2
/* Who is who */
wikitext
text/x-wiki
{{map}}
{{provinces}}
'''S'Fauni''' is located far-west in the very south of [[Karigor]]. This is one of the first [[map]]s that the [[party]] will visit.
Neighbouring maps are [[Eftling]] (northeast) and [[Mt. Pilanteko (province)|Mt. Pilanteko]] (east).
To the southeast, Etanasfeld borders on a map of [[Jadame]]: [[Murmurwoods]]. This map is not part of the [[game]], nor is the [[Howling Marsh]] in the northwest and the wilderness that lies west and southwest.
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_SFauni.png</div>
===Communities===
* [[Verdigris]], town of the [[Troll]]s, north at the mouth of the Tangerine.
===Geography===
* [[Meridian]], the sea-arm in the north
* [[Plumwine Bridge]], the bridge over the Meridian
* [[Quarry]], the stone quarry in the east
* [[Tangerine]], the river that flows from the south into the Meridian
===Monsters (surface)===
* [[Basilisk]]s (Basilisk, Cockatrice, Basilisk King)
* [[Octopus]]es (Devilfish, Octupus, Kraken)
* [[Roc]]s (Roc, Mountain Roc, Thunderbird)
===Animals===
[[Butterfly|Butterflies]], [[Dolphin]]s, [[Owl]]s, [[Panda|Panda's]], [[Fish]]
===Dungeons===
* [[Eleventh Kingdom]] - off-map
* [[Hunebed]] - plateau southwest
===Objects===
* [[Obelisk]] #11
* Callahan's [[Throne]] (Permanently +10 to all statistics and resistances of Trolls on one Tuesday)
* Random [[Contest]] (+5 Skillpoints once to characters that have 50 in the required statistic)
* [[Flame]] of [[Water Resistance]] (+20 to Water Resistance for 6 hours, or until rest or travel)
* Flame of [[Mind Resistance]] (+20 to Mind Resistance for 6 hours, or until rest or travel)
* [[Well]] of +2 [[Endurance]] (8 Charges of +2 permanent Endurance, if natural Endurance<15, respawns)
* Well of +30 [[Magic (statistic)|Magic]] (Temporarily +30 Magic for 2 days or until rest or travel)
* [[Fountain]] of +10 [[Accuracy]] (Temporarily +10 Accuracy for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring province Mt. Pilanteko (east) can be reached on [[walk|foot]] overland, which takes 5 days. The way to Eftling (northeast) is over the [[Plumwine Bridge]], which needs to be repaired first.
Going east from Mt. Pilanteko, [[Serenity (province)|Serenity]], [[Etanasfeld]] and [[Goetia]] (far east) can also be reached on foot.
===Coach===
Every [[week]], two [[coach]]es of the [[Highland Caravans]] leave at The Trolley for Mt. Pilanteko (east): on Tuesdays and Saturdays. The trip takes 2 days. From there, the party can take a ride back on Wednesdays and Saturdays (also 2 days), or another coach to S'Fauni (further west).
===Boat===
There are no [[boat]]s available in Etanasfeld. There is a [[bridge]] over the Meridian, but it is broken at the start of the game.
===Ship===
S'Fauni has no [[dock]]s.
===Town Portal===
S'Fauni has no [[Central Fountain]]. The nearest [[Town Portal]] destination is Serenity.
----
==Citizens==
===Verdigris===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Global Flowers]]</td>
<td>[[Apothecary]]</td>
<td>Sevenstrong Burlfist</td>
</tr>
<tr>
<td>[[Current Trends]]</td>
<td>[[Armour Shop]]</td>
<td>Lisa Clay</td>
</tr>
<tr>
<td>[[Prime Guild of Water]]</td>
<td>[[Guild]]</td>
<td>Eucalypta, Gargamella</td>
</tr>
<tr>
<td>[[Raider's Guild]]</td>
<td>Guild</td>
<td>Rollo Thornlove</td>
</tr>
<tr>
<td>[[Inexplicably Poof]]</td>
<td>[[Magic Shop]]</td>
<td>Puska Burlfist</td>
</tr>
<tr>
<td>[[Royal Hall]]</td>
<td>[[Palace]]</td>
<td>Savour Sandalier, Ludicra Sandalier, Greymung Sandalier, Blueberry Sandalier</td>
</tr>
<tr>
<td>[[The Trolley]]</td>
<td>[[Stable]]</td>
<td>Joknik Ambertree, Petra Ambertree</td>
</tr>
<tr>
<td>[[Doughy Grub]]</td>
<td>[[Tavern]]</td>
<td>Jan Moomin, Tove Moomin, Snuff Moomin, Snorka Moomin</td>
</tr>
<tr>
<td>[[Thralldome]]</td>
<td>[[Training Hall]]</td>
<td>Horeb Trollway</td>
</tr>
<tr>
<td>[[LUr's MuSiK]]</td>
<td>[[Weapon Shop]]</td>
<td>Kittle Thistlebone, Pesta Thistlebone, Nylus Thistlebone</td>
</tr>
<tr>
<td>[[Bearhunter's]]</td>
<td>[[House]]</td>
<td>Atta Bearhunter, Herkila Bearhunter, Twiggy Bearhunter</td>
</tr>
<tr>
<td>[[Storms']]</td>
<td>House</td>
<td>Helgi Storm, Thora Storm, Soveig Storm</td>
</tr>
<tr>
<td>[[Dragontamers']]</td>
<td>House</td>
<td>Flambert Dragontamer, Drupe Dragontamer</td>
</tr>
<tr>
<td>[[Maggoty's]]</td>
<td>House</td>
<td>Old Maggoty</td>
</tr>
<tr>
<td>[[Oren's]]</td>
<td>House</td>
<td>Oren Dove</td>
</tr>
<tr>
<td>[[Pan's]]</td>
<td>House</td>
<td>Pan</td>
</tr>
<tr>
<td>[[Raggety's]]</td>
<td>House</td>
<td>Raggety</td>
</tr>
<tr>
<td>[[Tvester's]]</td>
<td>House</td>
<td>Tvester Rumpletongue</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>Eleventh Kingdom</td>
<td>Dungeon</td>
<td>Peregynt Coht</td>
</tr>
<tr>
<td>Hunebed</td>
<td>Dungeon</td>
<td>Brammert, Ellert</td>
</tr>
<tr>
<td>Quarry</td>
<td>Wilderness</td>
<td>Stygius Clay</td>
</tr>
</table><br>
===Who is who===
====Trolls====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Atta Bearhunter]] - expert teacher of [[Axe (skill)|Axe]]</td>
<td>[[Drupe Dragontamer]] - armourer, sister of Flambert</td>
</tr>
<tr>
<td>[[Flambert Dragontamer]] - grandmaster teacher of [[Chain]]</td>
<td>[[Eucalypta]] - guildmistress</td>
</tr>
<tr>
<td>[[Helgi Storm]] - expert teacher of [[Mace (skill)|Mace]]</td>
<td>[[Gargamella]] - witch</td>
</tr>
<tr>
<td>[[Horeb Trollway]] - trainer</td>
<td>[[Herkila Bearhunter]] - master teacher of [[Spear (skill)|Spear]], wife of Atta</td>
</tr>
<tr>
<td>[[Jan Moomin]] - expert teacher of [[Disarm Trap]]</td>
<td>[[Lisa Clay]] - couturier, wife of Stygius</td>
</tr>
<tr>
<td>[[Joknik Ambertree]] - woodcutter</td>
<td>[[Ludicra Sandalier]] - queen, wife of Savour</td>
</tr>
<tr>
<td>[[Kittle Thistlebone]] - weaponsmith</td>
<td>[[Pesta Thistlebone]] - expert teacher of [[Pathfinding]], wife of Kittle</td>
</tr>
<tr>
<td>[[Old Maggoty]] - grandmaster teacher of [[Repair]]</td>
<td>[[Petra Ambertree]] - stablemistress, wife of Joknik</td>
</tr>
<tr>
<td>[[Oren Dove]] - marshall</td>
<td>[[Puska Burlfist]] - wife of Sevenstrong</td>
</tr>
<tr>
<td>[[Pan]] - master teacher of [[Music (skill)|Music]]</td>
<td>[[Thora Storm]] - expert teacher of [[Armsmaster]], wife of Helgi</td>
</tr>
<tr>
<td>[[Raggety]] - expert teacher of [[Bodybuilding]]</td>
<td>[[Tove Moomin]] - tavernkeep, wife of Jan</td>
</tr>
<tr>
<td>[[Rollo Thornlove]] - guildmaster</td>
<td></td>
</tr>
<tr>
<td>[[Savour Sandalier]] - king</td>
<td></td>
</tr>
<tr>
<td>[[Sevenstrong Burlfist]] - perfumer</td>
<td></td>
</tr>
<tr>
<td>[[Stygius Clay]] - buildmaster</td>
<td></td>
</tr>
<tr>
<td>[[Tvester Rumpletongue]] - healer</td>
<td></td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Greymung Sandalier]] - prince, son of Savour and Ludicra</td>
<td>[[Blueberry Sandalier]] - princess, daughter of Savour and Ludicra</td>
</tr>
<tr>
<td>[[Nylus Thistlebone]] - son of Kittle and Pesta</td>
<td>[[Snorka Moomin]] - daughter of Jan and Tove</td>
</tr>
<tr>
<td>[[Snuff Moomin]] - son of Jan and Tove</td>
<td>[[Soveig Storm]] - daughter of Helgi and Thora</td>
</tr>
<tr>
<td></td>
<td>[[Twiggy Bearhunter]] - daughter of Atta and Herkila</td>
</tr>
</table><br>
====Others====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Brammert]] - giant, son of Ellert</td>
<td></td>
</tr>
<tr>
<td>[[Ellert]] - giant</td>
<td></td>
</tr>
<tr>
<td>[[Peregint Coht]] - halfling</td>
<td></td>
</tr>
</table>
[[Category:Province]][[Category:S'Fauni| ]]
6084e666245fd56870082207b5b17cec14d29e15
Terrax
0
1490
2327
2085
2010-09-07T00:18:44Z
Ribannah
2
/* Who is who */
wikitext
text/x-wiki
{{map}}
{{provinces}}
'''Terrax''' is located in the very north of [[Karigor]]. It is likely to be a [[map]] that the [[party]] will visit later in the game.
Neighbouring [[map]]s are [[Murlank]] (southeast) and [[Semiramis]] (southwest). The ocean (west, northwest, northeast and east) is not part of the [[game]].
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Terrax.png</div>
===Communities===
* [[Kalimar]], north at the mouth of the river Ebony
===Geography===
* [[Ebony]], the river flowing through Terrax from south to north
===Monsters (surface)===
* [[Minotaur]]s (Minotaur, Minotaur Foreman, Minotaur Lord, Minotaur King)
* [[Mogred]]s (Mogred)
* [[Octopus]]es (Devilfish, Octopus, Kraken)
* [[Swordsman|Swordsmen]] (Swordsman, Mercenary, Gladiator)
===Animals===
[[Butterfly|Butterflies]], [[Dolphin]]s, [[Osprey]]s, [[Fish]]
===Dungeons===
* [[Circus of the Sun]] - southeast, visits Terrax during 3 months of the year
* [[Dream World]] - off-map
* [[Gardens of Harmony]] - northwest on the coast
* [[House of Judgement]] - in Kalimar
* [[Thieves Guild]] - in Kalimar
===Objects===
* [[Obelisk]] #1
* Random [[Test]] (+7 [[Skillpoint]]s once to characters that have 100 in the required [[statistic]])
* [[Flame]] of [[Invisibility]] (Grants invisibility for 1 hour, until touched, or until rest or travel)
* Flame of [[Town Portal]] Instant travel to any destination on the Town Portal map
* Flame of [[Body Resistance]] (+20 to Body Resistance for 6 hours, or until rest or travel)
* [[Fountain]] of +20 [[Hitpoint]]s (Replenishes 20 hitpoints, maximum 50 charges, recharge 10 per day)
* [[Well]] of +30 [[Accuracy]] and [[Speed]] (Temporarily +30 Accuracy and Speed for 2 days or until rest or travel)
* [[Well of Wisdom]] (+5000 [[Experience]] for 5000 [[gold]] (2000 charges), [[reputation]] -1)
----
==Travel==
===Foot===
Semiramis (southwest) and Murlank (southeast) can both be reached on [[foot]] overland, which takes 5 days.
===Coach===
[[Coach]]es of the [[Golden Triangle]] leave at the Wizards of the Coach for Semiramis on '''Mondays''', '''Wednesdays''' and '''Saturdays''', with return trips starting on Tuesdays, Thursdays and Sundays. Other Golden Triangle coaches leave for Murlank on '''Tuesdays''', '''Thursdays''' and '''Saturdays''', return trips starting on Mondays, Wednesdays and Fridays. All these coach rides take 2 days.
===Boat===
The [[St. Nicholas]] will enter Terrax, its final destination, from Murlank. The passage takes 3 days.
===Ship===
Ships set sail for Murlank, [[Potz]] on Sundays (return fares on Saturdays). The voyages takes 4 days.
===Town Portal===
Terrax has a [[Central Fountain]] and can therefore be reached instantly by the powerful [[Town Portal]] spell. The other [[province]]s that can be reached this way are: [[Semiramis]], Murlank, Nannaria, [[Soronne (province)|Soronne]] and [[Serenity (province)|Serenity]]. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
----
==Citizens==
===Kalimar===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[The Potion Baron]]</td>
<td>[[Apothecary]]</td>
<td>Orlandra Bloom, Orson Wales, Kalle Bloom</td>
</tr>
<tr>
<td>[[Esmeralda's Leatherworks]]</td>
<td>[[Armour Shop]]</td>
<td>Esmeralda Chantefleur, Marko Chantefleur, Jackie Chantefleur</td>
</tr>
<tr>
<td>[[Metalheart]]</td>
<td>Armour Shop</td>
<td>Sandoval Pod, Akella Pod, Kajsa Pod, Madicken Pod</td>
</tr>
<tr>
<td>[[Piglet's Vault]]</td>
<td>[[Bank]]</td>
<td>Tiggra Bounce, Howard Tilley</td>
</tr>
<tr>
<td>[[]]</td>
<td>[[Dockyard]]</td>
<td>Schveider</td>
</tr>
<tr>
<td>[[Fen's Fineries]]</td>
<td>[[General Store]]</td>
<td>Sarit Veen</td>
</tr>
<tr>
<td>[[Master Guild of Self]]</td>
<td>[[Guild]]</td>
<td>Henry Higgins, Elly Mayfair</td>
</tr>
<tr>
<td>[[Four Magical Hats]]</td>
<td>[[Magic Shop]]</td>
<td>Tara Limebough, Annika Limebough, Tommi Limebough, Pippi Limebough</td>
</tr>
<tr>
<td>[[The Illusionist]]</td>
<td>Magic Shop</td>
<td>David Tinfield, Gaby Bonokka</td>
</tr>
<tr>
<td>[[The Supreme Wizard's Palace]]</td>
<td>[[Palace]]</td>
<td>Prince Daglathor, Kati Bunting, Noriko Nightingale, Lisabet Swann</td>
</tr>
<tr>
<td>[[Wizards of the Coach]]</td>
<td>[[Stable]]</td>
<td>Melissa Manaclash</td>
</tr>
<tr>
<td>[[The Green Moth Society]]</td>
<td>[[Tavern]]</td>
<td>Pygmalion Mayfair, Jiminette Wales, Matti Wales, Randi Wales</td>
</tr>
<tr>
<td>[[Temple of Palmistry]]</td>
<td>[[Temple]]</td>
<td>Gregor Haus, Reto Rograde</td>
</tr>
<tr>
<td>[[]]</td>
<td>[[Town Hall]]</td>
<td>Truman Burbank</td>
</tr>
<tr>
<td>[[The Tutorial]]</td>
<td>[[Training Hall]]</td>
<td>Hopkins Banderoles</td>
</tr>
<tr>
<td>[[At Sword's Point]]</td>
<td>[[Weapon Shop]]</td>
<td>Josette Wales, Colette Younger</td>
</tr>
<tr>
<td>[[Global Trade Weapons]]</td>
<td>Weapon Shop</td>
<td>Samuel Limebough, Hanna Limebough</td>
</tr>
<tr>
<td>[[House of Judgement]]</td>
<td>[[Dungeon]]</td>
<td>Elius</td>
</tr>
<tr>
<td>[[Thieves Guild]]</td>
<td>Dungeon</td>
<td>Wanro Blackadder, Autolycus Burbank, Ivy Blackadder, Darcie Darby, Ronja Darby</td>
</tr>
<tr>
<td>[[Guardhouse]]</td>
<td>[[House]]</td>
<td>Amateurion, Warner Gonzalez</td>
</tr>
<tr>
<td>[[Merchant House]]</td>
<td>House</td>
<td>Lord Markham, Sam Lloyd</td>
</tr>
<tr>
<td>Banderoles Hacienda</td>
<td>House</td>
<td>Antonio Banderoles, Zeta Banderoles, Diego Banderoles</td>
</tr>
<tr>
<td>Roofcats</td>
<td>House</td>
<td>Peter Kiliman, Isabeau Kiliman, Karlsson Kiliman, Sia Kiliman</td>
</tr>
<tr>
<td>Assassin's Credentials</td>
<td>House</td>
<td>Desmond Altair, Xi Altair, Birk Altair, Rasmus Altair, Lotta Altair</td>
</tr>
<tr>
<td>The Cabbage Farm</td>
<td>House</td>
<td>Johnno Mulwarp, Linda Mulwarp, Emil Mulwarp, Lilibet Mulwarp</td>
</tr>
<tr>
<td>[[]]</td>
<td>House</td>
<td></td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Gardens of Harmony]]</td>
<td>[[Dungeon]]</td>
<td>Alliantus, Astral, Gregorius, Bodhi Jizo, Minerva, Dolf</td>
</tr>
<tr>
<td>[[]]</td>
<td>[[]]</td>
<td></td>
</tr>
</table><br>
===Who is who===
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Desmond Altair]] - grandmaster teacher of [[Dagger (skill)|Dagger]]</td>
<td>[[Xi Altair]] - expert teacher of [[Light Magic|Light]]</td>
</tr>
<tr>
<td>[[Amateurion]] - captain of the guards</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Antonio Banderoles]] - smuggler</td>
<td>[[Zeta Banderoles]] - expert teacher of [[Fire Magic|Fire]]</td>
</tr>
<tr>
<td>[[Hopkins Banderoles]] - trainer, father of Antonio Banderoles</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Wanro Blackadder]] - master teacher of [[Disarm Trap]]</td>
<td>[[Ivy Blackadder]] - poisoner, wife of Wanro Blackadder</td>
</tr>
<tr>
<td>[[Autolycus Burbank]] - grandmaster teacher of [[Mace (skill)|Mace]]</td>
<td>[[Orlandra Bloom]] - apothecary</td>
</tr>
<tr>
<td>[[Truman Burbank]] - insurance agent</td>
<td>[[Gaby Bonokka]] - zoologist</td>
</tr>
<tr>
<td>[[Elius]] - judge</td>
<td>[[Tiggra Bounce]] - factor</td>
</tr>
<tr>
<td>[[Warner Gonzalez]] - sergeant</td>
<td>[[Esmeralda Chantefleur]] - couturier</td>
</tr>
<tr>
<td>[[Henry Higgins]] - guildmaster</td>
<td>[[Darcie Darby]] - master teacher of [[Stealing]]</td>
</tr>
<tr>
<td>[[Gregor Haus]] - physician</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Peter Kiliman]] - slater</td>
<td>[[Isabeau Kiliman]] - falconer, wife of Peter Kiliman</td>
</tr>
<tr>
<td>[[Samuel Limebough]] - weaponsmith</td>
<td>[[Hanna Limebough]] - teacher, wife of Samuel Limebough</td>
</tr>
<tr>
<td>[[Sam Lloyd]] - grandmaster teacher of [[Water Magic|Water]]</td>
<td>[[Tara Limebough]] - magicker, daughter of Samuel and Hanna Limebough</td>
</tr>
<tr>
<td>[[Lord Markham]] - merchant</td>
<td>[[Melissa Manaclash]] - stable mistress</td>
</tr>
<tr>
<td>[[Pygmalion Mayfair]] - actor</td>
<td>[[Elly Mayfair]] - master teacher of [[Learning]], wife of Pygmalion Mayfair</td>
</tr>
<tr>
<td>[[Johnno Mulwarp]] - cabbage farmer</td>
<td>[[Linda Mulwarp]] - cabbage farmer, sister of Johnno Mulwarp</td>
</tr>
<tr>
<td>[[Sandoval Pod]] - expert teacher of [[Plate]]</td>
<td>[[Akella Pod]] - armourer, wife of Sandoval Pod</td>
</tr>
<tr>
<td>[[Reto Rograde]] - runemaster</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Schveider]] - dockmaster</td>
<td>[[Sarit Veen]] - retailer</td>
</tr>
<tr>
<td>[[Howard Tilley]] - banker</td>
<td>[[Jiminette Wales]] - lemma collector</td>
</tr>
<tr>
<td>[[David Tinfield]] - magicker</td>
<td>[[Josette Wales]] - bushwacker</td>
</tr>
<tr>
<td>[[Orson Wales]] - expert teacher of [[Dark Magic|Dark]]</td>
<td>[[Colette Younger]] - weaponsmith</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Birk Altair]] - son of Desmond and and Xi Altair</td>
<td>[[Lotta Altair]] - daughter of Desmond and Xi Altair</td>
</tr>
<tr>
<td>[[Rasmus Altair]] - son of Desmond Altair</td>
<td>[[Kati Bunting]] - chambermaid</td>
</tr>
<tr>
<td>[[Diego Banderoles]] - son of Antonio and Zeta Banderoles</td>
<td>[[Jackie Chantefleur]] - daughter of Esmeralda Chantefleur</td>
</tr>
<tr>
<td>[[Marko Chantefleur]] - son of Esmeralda Chantefleur</td>
<td>[[Ronja Darby]] - daughter of Darcie Darby</td>
</tr>
<tr>
<td>[[Karlsson Kiliman]] - son of Peter and Isabeau Kiliman</td>
<td>[[Sia Kiliman]] - daughter of Peter and Isabeau Kiliman</td>
</tr>
<tr>
<td>[[Tommi Limebough]] - son of Tara Limebough</td>
<td>[[Annika Limebough]] - daughter of Tara Limebough</td>
</tr>
<tr>
<td>[[Kalle Bloom]] - son of Orlandra Bloom</td>
<td>[[Pippi Limebough]] - daughter of Tara Limebough</td>
</tr>
<tr>
<td>[[Emil Mulwarp]] - son of Johnno Mulwarp</td>
<td>[[Lilibet Mulwarp]] - daughter of Johnno Mulwarp</td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[Noriko Nightingale]] - chambermaid</td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[Kajsa Pod]] - daughter of Sandoval and Akella Pod</td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[Madicken Pod]] - daughter of Sandoval and Akella Pod</td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[Lisabet Swann]] - chambermaid</td>
</tr>
<tr>
<td>[[Matti Wales]] - son of Jamina Wales</td>
<td>[[Randi Wales]] - daughter of Jamina Wales</td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[]] - daughter of </td>
</tr>
</table><br>
====Wizards====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Alliantus]] - rolemaster</td>
<td>[[Bodhi Jizo]] - guardian</td>
</tr>
<tr>
<td>[[Astral]] - expert teacher of [[Alchemy]]</td>
<td>[[Minerva]] - flautist</td>
</tr>
<tr>
<td>[[Gregorius]] - grandmaster teacher of [[Spellcasting]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Dolf]] - pupil</td>
<td>[[]] - daughter of </td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Prince Daglathor]] - Kreegan envoy</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[]] - son of </td>
<td>[[]] - daughter of </td>
</tr>
</table>
[[Category:Province]][[Category:Terrax| ]]
f3903448dde91f7771528d15580006cce50517c1
Mace (weapon)
0
1612
2328
2172
2010-09-07T00:19:03Z
Ribannah
2
wikitext
text/x-wiki
{{item}}
A '''mace''' consists of a short handle with a heavy end. It is a [[weapon]] that is typically used to hit vital body parts and possibly stun or even paralyze the opponent. The mace is the weapon of choice of the [[Thief]], and also the best weapon of the [[Cleric]].
To use a mace, a [[player character]] has to learn and develop the [[Mace (skill)|Mace]] skill. [[Ogre]], [[Troll]] and [[Vampire]] [[Explorer]]s can choose to start out with basic knowledge of this [[skill]].
There are two subtypes of the mace: mace and hammer.
----
==Expertise==
Of the 12 final [[class|professions]], 8 can potentially equip a mace.
<table cellspacing=1 width=50% cellpadding=20 style="margin-right:160px;">
<tr>
<td width=30%><b>mastery</b></td>
<td width=70%><b>professions</b></td>
</tr>
<tr>
<td bgcolor=#EEEEEE>grandmaster</td>
<td>[[Thief]]</td>
</tr>
<tr>
<td bgcolor=#DDDDDD>master</td>
<td>[[Knight]], [[Assassin]], [[Cleric]]</td>
</tr>
<tr>
<td bgcolor=#BBBBBB>expert</td>
<td>[[Ranger]], [[Monk]], [[Bard]], [[Saint]]</td>
</tr>
<tr>
<td bgcolor=#888888>normal</td>
<td></td>
</tr>
</table><br clear=all/>
----
==List of maces==
<i>Selection, specifications and flavour texts by Fander Treespook.</i>
<table cellspacing="1" width="100%" style="text-align:center;">
<tr>
<td width=16% align=left><b>mace</b></td>
<td width=6%><b>level</b></td>
<td width=8%><b>value</b></td>
<td width=12%><b>damage</b></td>
<td width=50% align=left><b>flavour text</b></td>
<td width=8%><b>size</b></td>
</tr>
<tr><td colspan=6 bgcolor=#F8A0C0 align=left><i>mace (right-handed)</i>
<tr>
<td bgcolor=#F04880 align=left><b>Thug's Mace</b></td>
<td>1</td>
<td>50</td>
<td>2d4</td>
<td align=left>The differences between this simple mace and a club are few. The mace has the weight more correctly distributed. Any victim probably will attest to that.</td>
<td>1x5</td>
</tr>
<tr>
<td bgcolor=#F05880 align=left><b>Troll Kerrie</b></td>
<td>3</td>
<td>150</td>
<td>2d4+3</td>
<td align=left>Made of hardwood, polished and sometimes even ornamented, these maces are often considered by troll warriors a symbol of mercy. That is, however, not due to its lack of spikes. Rather, the kind of mercy given by this weapon would be putting a lethally wounded companion out of his misery.</td>
<td>1x5</td>
</tr>
<tr>
<td bgcolor=#F07080 align=left><b>Zealot Mace</b></td>
<td>6</td>
<td>400</td>
<td>2d4+5</td>
<td align=left>A rather common mace of very good quality, this is the favorite weapon when clergy fights clergy.</td>
<td>1x5</td>
</tr>
<tr>
<td bgcolor=#F08880 align=left><b>Gryphonheart Mace</b></td>
<td>9</td>
<td>600</td>
<td>2d4+8</td>
<td align=left>This weapon is made to be effective in large battles. Whereas flanged weapons tend to get stuck in flesh and armour, the polished, heavy head of this mace bounces off after impact, enabling a skilled user to damage more foes in a shorter amount of time.</td>
<td>1x5</td>
</tr>
<tr>
<td bgcolor=#F0A080 align=left><b>Holy Water Sprinkler</b></td>
<td>12</td>
<td>800</td>
<td>2d4+11</td>
<td align=left>The sprinkling of Holy Water has long been a ritual performed by the Church of the Sun as protection from evil spirits. Sometimes a ceremony is not enough and physical action is called for. This is how the ritual weapon of the Church of the Sun, the flail, got its symbolic name.</td>
<td>1x5</td>
</tr>
<tr>
<td bgcolor=#F0E080 align=left><b>Sharur</b><br><i>artifact</i></td>
<td>20</td>
<td>30000</td>
<td>2d4+13</td>
<td align=left>Also called the 'Smasher of Thousands', this mace was employed by the Phynaxian Dragoons during the Timber Wars, where it literally smashed thousands of elves. The weapon was finally captured by the elves and brought to Pierpont for destruction in 788 A.S. and was never since seen. Holding this very artifact right here, right now, you seem to have proven the tales wrong (+13 to hit, 2d4+13 damage, +20 Magic, of Elf-, Halfling-, Dwarf-, and Genieslaying).</td>
<td>1x5</td>
</tr>
<tr>
<td bgcolor=#F0F080 align=left><b>Kaumodaki</b><br><i>relic</i></td>
<td>30</td>
<td>20000</td>
<td>2d4+15</td>
<td align=left>The prime symbol of power and intimidation for the Guild of Muggers in the first half of the 800th century A.S, Kaumodaki instilled fear in the heart of many a merchant and caravaneer. A joint campaign of several trading guilds ultimately saw the extinction of the Guild of Muggers in 794 A.S. It seems that the Kaumodaki made somebody a big profit afterwards (+15 to hit, 2d4+15 damage, doubles a master or grandmasters chance to stun or paralyze, 5% chance per successful attack to stun or paralyze the wielder).</td>
<td>1x5</td>
</tr>
<tr><td colspan=6 bgcolor=#F8A0C0 align=left><i>hammer (right-handed)</i>
<tr>
<td bgcolor=#F04880 align=left><b>Gnoll Hammer</b></td>
<td>1</td>
<td>120</td>
<td>2d5</td>
<td align=left>The smith got this weapon all wrong. To make the warrior able to wield its great weight the length of the haft was sacrificed instead of adding a counterweight. Thus, it has very short reach and is rather awkward to use.</td>
<td>2x4</td>
</tr>
<tr>
<td bgcolor=#F06080 align=left><b>Cavalry Hammer</b></td>
<td>4</td>
<td>300</td>
<td>2d5+3</td>
<td align=left>Complete with a leather-bound handle and a small besagew, the secondary weapon of the cavalrist is quite efficient in itself. The head is well balanced between the flat end and the pick.</td>
<td>2x4</td>
</tr>
<tr>
<td bgcolor=#F07880 align=left><b>War Hammer</b></td>
<td>7</td>
<td>500</td>
<td>2d5+6</td>
<td align=left>A gruesome weapon, the war hammers' blunt teeth are designed for cracking unprotected skulls without sticking. The pick at the opposite end is for piercing helmets and the top spike for thrusting.</td>
<td>2x4</td>
</tr>
<tr>
<td bgcolor=#F09080 align=left><b>Holy Hammer</b></td>
<td>10</td>
<td>700</td>
<td>2d5+9</td>
<td align=left>Magically constructed from kergar and exotic wood by the Church of the Moon, these hammers are never given to anyone but their most loyal members.</td>
<td>2x4</td>
</tr>
<tr>
<td bgcolor=#F0A080 align=left><b>Ogre Maul</b></td>
<td>12</td>
<td>900</td>
<td>2d5+12</td>
<td align=left>When the wild ogres of Algol make weapons, they do not stop to think about making them useable for other races. Thus, even though this is a perfectly balanced weapon, you need to be quite strong to wield it effectively. The haft has excellent grip, but is simply too thick for a weakling to get a proper hold of.</td>
<td>2x5</td>
</tr>
<tr>
<td bgcolor=#F0F080 align=left><b>Aghor</b><br><i>relic</i></td>
<td>30</td>
<td>30000</td>
<td>2d5+15</td>
<td align=left>Thunder rolls over the battlefield when the mighty Aghor is swung by a worthy wielder. Upon every successful hit, the weapon discharges an electrical bolt which further wounds its unfortunate victim. Though not the item called 'Mekorig's Hammer', this weapon is still believed to be forged by the famous artificer (+15 to hit, 2d5+15 damage, +25 Points of electrical damage, +20 Air Resistance, +20 Earth Resistance, -10 all stats, -50 Hit Points).</td>
<td>2x5</td>
</tr>
</table>
[[Category:Weapon]]
54e5d08b6dfa153536bec662693b519ae4d2417d
Typhon Expanse
0
1487
2330
2301
2010-09-07T00:21:06Z
Ribannah
2
/* Who is who */
wikitext
text/x-wiki
{{map}}
{{provinces}}
The '''Typhon Expanse''' is located east of central [[Karigor]]. It is accessible from Soronne, the first map that the party will visit after starting their journey along the river Ebony.
Neighbouring [[map]]s are [[Nannaria]] (west), [[Murlank]] (northwest), [[Sea of Mist (province)|Sea of Mist]] (southeast) and [[Soronne (province)|Soronne]] (southwest). The ocean (northeast and east) is not part of the [[game]].
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_TyphonExpanse.png</div>
===Communities===
* [[Albatross]], the new village southeast on the river Albeys and the Brass Sea
* [[Masquerade]], the capital of the [[Vampire]]s, central on the Brass Sea
* [[Orak]], the village of the followers of [[Ceth]], in the northeast
===Geography===
* [[Albeys]], the small river in the east
* [[Brass Sea]], the sea in the south
===Monsters (surface)===
* [[Phoenix]]es (Fire Bird, Phoenix, Grand Phoenix, Bennu)
* [[Shark]]s (Shark, Hunter Shark, Bloodshark, Kua Mackerell)
* [[Typhonites]] (Cerberus, Hydra, Typhon, Goros)
* [[Vampire Clansfolk]] (Bloodsucker, Vampire Assassin, Nosferatu)
===Animals===
[[Osprey]]s, [[Fish]]
===Dungeons===
* [[Snake Pit]]
* [[Tavern of Harlotry]]
* [[Theatre of Blood]]
===Objects===
* [[Obelisk]] #6
* Lassen's [[Throne]] (Permanently +10 to all [[statistic]]s and [[resistance]]s of Vampires on one Friday)
* Random [[Challenge]] (+10 [[Skillpoint]]s once to characters that have 200 in the required statistic)
* [[Flame]] of [[Immolation]] (Grants a ring of fire around the party for 1 hour, or until rest or travel)
* Flame of [[Fleet Foot]] (+75% to walking velocity for 3 hours, or until rest or travel)
* Flame of [[Day of the Gods]] (+35 to all six statistics for 2 days, or until rest or travel)
* Flame of [[Self Resistance]] (+20 to Self Resistances for 6 hours, or until rest or travel)
* [[Fountain]] of +50 [[Spellpoint]]s (Replenishes 50 spellpoints, maximum 50 charges, recharge 10 per day)
* [[Well]] of +30 [[Might]] and [[Endurance]] (Temporarily +30 Might and Endurance for 2 days or until rest or travel)
* [[Well of Wonders]] (Chances of 10%: eradicated, dead, stoned, paralyzed, 1 year added to age, 10000 gold, 25000 experience, +50 temporarily to all six stats, +50 temporarily to all resistances, nothing)
----
==Travel==
===Foot===
The neighbouring province Nannaria (west) can be reached on [[foot]] overland, which takes 5 days. There is no overland connection to Murlank (northwest), Sea of Mist (southeast) or Soronne (southwest).
===Coach===
Every [[week]], two [[coach]]es of the [[Nightriders]] leave Masquerade for Nannaria, [[M'Akal]]: on '''Mondays''' and '''Thursdays''', with return trips starting on Sundays and Thursdays. These rides take three days.
===Boat===
There are no [[boat]]s available in the Typhon Expanse.
===Ship===
There are two [[dock]]s in the Typhon Expanse: in Masquerade and in Albatross.
From Masquerade, [[ship]]s set sail for Nannaria, M'Akal early on '''Wednesdays''' and '''Saturdays''', with return fares starting at the same times. These voyages take 2 days. Ships sail east for Albatross in 1 day early on '''Wednesdays''' and '''Sundays'''.
From Albatross, ships set sail for Soronne, [[Naval Base]] early on '''Tuesdays''' and '''Fridays'''. These voyages take 2½ days.
===Town Portal===
The Typhon Expanse has no [[Central Fountain]]. The nearest [[Town Portal]] destinations are Murlank, Nannaria and Soronne.
----
==Citizens==
===Masquerade===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[White Wolf Thaumaturgy]]</td>
<td>[[Apothecary]]</td>
<td>Alanna Wolf, Buford Wolf</td>
</tr>
<tr>
<td>[[Zom & Zam]]</td>
<td>[[Armour Shop]]</td>
<td>Zom</td>
</tr>
<tr>
<td>[[Knox's Bonds]]</td>
<td>[[Bank]]</td>
<td>Christie Goldfinger, Lamina Vault</td>
</tr>
<tr>
<td>[[]]</td>
<td>[[Dockyard]]</td>
<td>Abraham Drake, Eve Valpurgis</td>
</tr>
<tr>
<td>[[Bozeman's Enterprises]]</td>
<td>[[General Store]]</td>
<td>Morgana Bozeman</td>
</tr>
<tr>
<td>[[Prime Guild of Mind]]</td>
<td>[[Guild]]</td>
<td>Alice Borg, Morticia Borg</td>
</tr>
<tr>
<td>[[Warriors of Virtue]]</td>
<td>Guild</td>
<td>Kevin Ares, Orneas Vault</td>
</tr>
<tr>
<td>[[Vampire's Cape]]</td>
<td>[[Magic Shop]]</td>
<td>Calden Fain</td>
</tr>
<tr>
<td>[[Luthiner's Palace]]</td>
<td>[[Palace]]</td>
<td>Luthiner the Severe</td>
</tr>
<tr>
<td>[[Crypt on Wheels]]</td>
<td>[[Stable]]</td>
<td>Christopher Plumtree, William Roboduc</td>
</tr>
<tr>
<td>[[Lovecraft]]</td>
<td>[[Tavern]]</td>
<td>Kazaf Truelove, Ken Charming, Philinnion Truelove</td>
</tr>
<tr>
<td>[[Hallow Alibi]]</td>
<td>[[Temple]]</td>
<td>Manasa Devi</td>
</tr>
<tr>
<td>[[Town Hall]]</td>
<td>[[Town Hall]]</td>
<td>Annika Ris</td>
</tr>
<tr>
<td>[[Lost Boys]]</td>
<td>[[Training Hall]]</td>
<td>Von Emosh</td>
</tr>
<tr>
<td>[[112 Games]]</td>
<td>[[House]]</td>
<td>Mork Jumanji, Bonnie Jumanji, Brad Jumanji, Kiki Jumanji</td>
</tr>
<tr>
<td>[[Darkstalker Manor]]</td>
<td>House</td>
<td>Dimitri Darkstalker, Lilith Darkstalker, Raven Darkstalker, Vila Darkstalker</td>
</tr>
<tr>
<td>[[Lightweight Manor]]</td>
<td>House</td>
<td>Tony Lightweight, Taresia Lightweight, Pumpkin Lightweight</td>
</tr>
</table><br>
===Albatross===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[]]</td>
<td>[[Dockyard]]</td>
<td>Daelius Praal</td>
</tr>
<tr>
<td>[[Winkel van Sinkel]]</td>
<td>[[General Store]]</td>
<td>Nancy Crater</td>
</tr>
<tr>
<td>[[Castle Ei]]</td>
<td>[[House]]</td>
<td>Duke Ei, John D. Rudolfsen, Countess Vanessa Malthazar, Miyu Mahou</td>
</tr>
<tr>
<td>[[Saxo Manor]]</td>
<td>House</td>
<td>Asmund Saxo, Aswid Saxo</td>
</tr>
</table><br>
===Orak===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[The Undernet]]</td>
<td>[[General Store]]</td>
<td>Jerry Salem, Steffi Salem</td>
</tr>
<tr>
<td>[[Foulfang's Foul Fangs]]</td>
<td>[[Weapon Shop]]</td>
<td>Orochi, Makathes</td>
</tr>
<tr>
<td>[[Watchtower One]]</td>
<td>[[House]]</td>
<td>c'Orak</td>
</tr>
<tr>
<td>[[Watchtower Two]]</td>
<td>House</td>
<td>Baron Morgan Price, La Contessa Santa Germaine</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Mega Dragon Cave]]</td>
<td>[[Dungeon]]</td>
<td>King Kalohn</td>
</tr>
<tr>
<td>[[Snake Pit]]</td>
<td>Dungeon</td>
<td>O</td>
</tr>
<tr>
<td>[[Tavern of Harlotry]]</td>
<td>Dungeon, [[Tavern]]</td>
<td>Lord Peabody, Klove, Seeliger, Zoltan, Barbara'El, Helena, Irina, Katya, Vera, Virginia</td>
</tr>
<tr>
<td>[[Theatre of Blood]]</td>
<td>Dungeon</td>
<td>Mercy Brown, Ulifer Edel</td>
</tr>
</table><br>
===Who is who===
====Vampires====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Kevin Ares]] - guildmaster</td>
<td>[[Alice Borg]] - guildmistress</td>
</tr>
<tr>
<td>[[Ken Charming]] - master teacher of [[Armsmaster]]</td>
<td>[[Morgana Bozeman]] - retailer</td>
</tr>
<tr>
<td>[[Dimitri Darkstalker]] - philosopher</td>
<td>[[Mercy Brown]] - ticket seller</td>
</tr>
<tr>
<td>[[Abraham Drake]] - stoker</td>
<td>[[Nancy Crater]] - retailer</td>
</tr>
<tr>
<td>[[Ulifer Edel]] - master teacher of [[Mind Magic|Mind]]</td>
<td>[[Lilith Darkstalker]] - sculptor, wife of Dimitri Darkstalker</td>
</tr>
<tr>
<td>[[Duke Ei]] - duke</td>
<td>[[Manasa Devi]] - healer</td>
</tr>
<tr>
<td>[[Von Emosh]] - trainer</td>
<td>[[La Contessa Santa Germaine]] - spy</td>
</tr>
<tr>
<td>[[Calden Fain]] - magicker</td>
<td>[[Christie Goldfinger]] - banker</td>
</tr>
<tr>
<td>[[Mork Jumanji]] - dungeon master</td>
<td>[[Helena]] - harlot</td>
</tr>
<tr>
<td>[[Klove]] - harlot</td>
<td>[[Irina]] - harlot</td>
</tr>
<tr>
<td>[[Tony Lightweight]] - levitator</td>
<td>[[Bonnie Jumanji]] - psychic</td>
</tr>
<tr>
<td>[[Orochi]] - weapon smith</td>
<td>[[Katya]] - harlot</td>
</tr>
<tr>
<td>[[Christopher Plumtree]] - stable master</td>
<td>[[Taresia Lightweight]] - origamist, wife of Tony Lightweight</td>
</tr>
<tr>
<td>[[Daelius Praal]] - dockmaster</td>
<td>[[Countess Vanessa Malthazar]] - grandmaster teacher of [[Spirit Magic|Spirit]]</td>
</tr>
<tr>
<td>[[Baron Morgan Price]] - expert teacher of [[Grey Magic|Grey]]</td>
<td>[[Annika Ris]] - scribe</td>
</tr>
<tr>
<td>[[John D. Rudolfsen]] - grandmaster teacher of [[Alchemy]]</td>
<td>[[Steffi Salem]] - seamster, wife of Jerry Salem</td>
</tr>
<tr>
<td>[[Jerry Salem]] - retailer</td>
<td>[[Eve Valpurgis]] - dockmistress</td>
</tr>
<tr>
<td>[[Asmund Saxo]] - expert teacher of [[Unarmed]]</td>
<td>[[Lamina Vault]] - expert teacher of [[Stealing]], wife of Orneas</td>
</tr>
<tr>
<td>[[Aswid Saxo]] - expert teacher of [[Dagger (skill)|Dagger]]</td>
<td>[[Vera]] - harlot</td>
</tr>
<tr>
<td>[[Seeliger]] - harlot</td>
<td>[[Virginia]] - harlot</td>
</tr>
<tr>
<td>[[Luthiner the Severe]] - ruler</td>
<td>[[Alanna Wolf]] - apothecary</td>
</tr>
<tr>
<td>[[Kazaf Truelove]] - taverner</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Zoltan]] - harlot</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Orneas Vault]] - expert teacher of [[Disarm Trap]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Zom]] - necromancer</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Raven Darkstalker]] - son of Dimitri and Lilith Darkstalker</td>
<td>[[Morticia Borg]] - daughter of Alice Borg</td>
</tr>
<tr>
<td>[[Vila Darkstalker]] - son of Dimitri and Lilith Darkstalker</td>
<td></td>
</tr>
<tr>
<td>[[Brad Jumanji]] - son of Mork and Bonnie Jumanji</td>
<td>[[Kiki Jumanji]] - daughter of Mork and Bonnie Jumanji</td>
</tr>
<tr>
<td>[[Makathes]] - pupil of Orochi</td>
<td>[[Pumpkin Lightweight]] - daughter of Tony and Taresia Lightweight</td>
</tr>
<tr>
<td>[[William Roboduc]] - stable boy</td>
<td>[[Miyu Mahou]] - handmaiden of Countess Vanessa de Malthazar</td>
</tr>
<tr>
<td>[[Buford Wolf]] - son of Alanna Wolf</td>
<td>[[Philinnion Truelove]] - daughter of Kazaf Truelove</td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[King Kalohn]] - human dragonhunter</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[c'Orak]] - Ceth clan leader</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[O]] - fatboy</td>
<td>[[Barbara'El]] - demoniac harlot</td>
</tr>
<tr>
<td>[[Lord Peabody]] - human time traveler</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
</table>
[[Category:Province]][[Category:Typhon Expanse| ]]
7a6925350bec4f15359a4801059d87bb85369f29
Dagger (weapon)
0
1608
2331
2175
2010-09-07T00:21:25Z
Ribannah
2
wikitext
text/x-wiki
{{item}}
A '''dagger''' is a short, sharp blade, a [[weapon]] that is typically used to stab and inflict deep wounds, or to cut a throat from behind. It is the weapon of choice of the [[Assassin]]. It is also the best weapon of the [[Runemaster]]. Dagger experts can carry a dagger in their left hand and therefore often wield two daggers. A dagger is also a fine secondary weapon when another type of weapon is held in the character's right hand.
To use a dagger, a [[player character]] has to learn and develop the [[Dagger (skill)|Dagger]] skill. [[Genie]] and [[Vampire]] [[Explorer]]s can choose to start out with basic knowledge of this [[skill]].
There are two subtypes of the dagger: dagger and long dagger.
----
==Expertise==
Of the 12 final [[class|professions]], 10 can potentially equip a dagger.
<table cellspacing=1 width=50% cellpadding=20 style="margin-right:160px;">
<tr>
<td width=30%><b>mastery</b></td>
<td width=70%><b>professions</b></td>
</tr>
<tr>
<td bgcolor=#EEEEEE>grandmaster</td>
<td>[[Assassin]]</td>
</tr>
<tr>
<td bgcolor=#DDDDDD>master</td>
<td>[[Thief]], [[Bard]], [[Runemaster]]</td>
</tr>
<tr>
<td bgcolor=#BBBBBB>expert</td>
<td>[[Knight]], [[Ranger]], [[Monk]], [[Druid]], [[Sorcerer]], [[Necromancer]]</td>
</tr>
<tr>
<td bgcolor=#888888>normal</td>
<td></td>
</tr>
</table><br clear=all/>
----
==List of daggers==
<i>Selection, specifications and flavour texts by Fander Treespook.</i>
<table cellspacing="1" width="100%" style="margin-right:160px; text-align:center;">
<tr>
<td width=16% align=left><b>dagger</b></td>
<td width=6%><b>level</b></td>
<td width=8%><b>value</b></td>
<td width=12%><b>damage</b></td>
<td width=50% align=left><b>flavour text</b></td>
<td width=8%><b>size</b></td>
</tr>
<tr><td colspan=6 bgcolor=#F8A0C0 align=left><i>dagger (right-handed; experts also left-handed)</i>
<tr>
<td bgcolor=#F04880 align=left><b>Hunting Knife</b></td>
<td>1</td>
<td>10</td>
<td>2d2</td>
<td align=left>Primarily intended for the skinning of prey, this single-edged knife also makes a handy spare weapon if the hunter's primary weapon is dropped or rendered useless.</td>
<td>1x3</td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Vampire Dirk</b></td>
<td>2</td>
<td>100</td>
<td>2d2+2</td>
<td align=left>The vampire is a stealthy creature and so needs a small weapon. This steel dagger is small enough to be concealed in the sleeve of a robe. The grip is not bloodstained, it's red mahogany.</td>
<td>1x3</td>
</tr>
<tr>
<td bgcolor=#F06080 align=left><b>Assassin's Stiletto</b></td>
<td>4</td>
<td>200</td>
<td>2d2+4</td>
<td align=left>Small, so that it can easily be concealed, the Assassin's Stiletto is the companion of every Shadow Tower trainee. Made from dark metal, the blade of the weapon is further treated by a coal and grease mixture to keep light from reflecting off its surface.</td>
<td>1x3</td>
</tr>
<tr>
<td bgcolor=#F07080 align=left><b>Switchblade Stiletto</b></td>
<td>6</td>
<td>300</td>
<td>2d2+6</td>
<td align=left>The ultimate weapon for concealment, the entire blade of this knife retracts into the handle when the spring is compressed by use of a lever on the side. A small button releases the blade with such force it will fully penetrate unprotected tissue. There's no safety mechanism so do not put this blade into your pocket...</td>
<td>1x2</td>
</tr>
<tr>
<td bgcolor=#F0E080 align=left><b>Itzlacoliuhque</b><br><i>artifact</i></td>
<td>35</td>
<td>50000</td>
<td>2d2+50</td>
<td align=left>A more perfect weapon has never been seen on Colony. Made from pure obsidian, the knife looks simple, yet the craftmanship required to make it is beyond anything known. It must be a proof that the treasure revealed by the obelisk riddle indeed belonged to an Ancient or at least a person standing in high regard with the Ancients (+20 to hit, 2d2+50 damage).</td>
<td>1x3</td>
</tr>
<tr>
<td bgcolor=#F0F080 align=left><b>Bricriu</b><br><i>relic</i></td>
<td>30</td>
<td>15000</td>
<td>2d2+8</td>
<td align=left>Living up to its nickname 'Poison Tongue', this dagger deals its venom to both victim and wielder. So many humans and elves were poisoned in the Battle for Morning in 970 A.S., that it is believed the Assassins Guild employed this weapon for the first time during that battle. A treacherous item, Bricriu is even rumored to affect the reputation of the carrier, making the prevailing emotions toward him or her stronger or even abruptly changing it (+8 to hit, 2d2+8 damage, +15 Points of poison damage, randomly inflicts the poison condition on victim or wielder, affects Reputation).</td>
<td>1x3</td>
</tr>
<tr><td colspan=6 bgcolor=#F8A0C0 align=left><i>long dagger (right-handed; experts also left-handed)</i>
<tr>
<td bgcolor=#F04880 align=left><b>Long Dagger</b></td>
<td>1</td>
<td>15</td>
<td>2d3</td>
<td align=left>A compromise of speed and reach, the long dagger is a hybrid of knife and sword. Purists will claim it an inadequate weapon, lacking the damage potential of the sword and the stealth of the dagger.</td>
<td>1x4</td>
</tr>
<tr>
<td bgcolor=#F05880 align=left><b>Halfling Stinger</b></td>
<td>3</td>
<td>150</td>
<td>2d3+3</td>
<td align=left>A good sword in the hands of a halfling, this blade is merely a long knife to you. It's of good quality, but still a piece of steel and it won't turn blue, even if it's used for goblinshaving.</td>
<td>1x4</td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Ceremonial Beladau</b></td>
<td>5</td>
<td>250</td>
<td>2d3+5</td>
<td align=left>A rather clumsy weapon by design the convex blade of the vampire Ceremonial Beladau is enchanted to keep cuts from closing naturally. It is this enchantment also that keeps the blade ever sharp. As a weapon, this dagger is held upside down and used to make slashing cuts rather than the normal thrusting or stabbing styles of dagger fighting.</td>
<td>1x4</td>
</tr>
<tr>
<td bgcolor=#F07880 align=left><b>Serpent Blade</b></td>
<td>7</td>
<td>350</td>
<td>2d3+7</td>
<td align=left>The handguard of this strange dagger is an imitation of a snake head and the blade represents the serpent's tongue. Inside the snake head there is room for two ampoules of poison. Each can be crushed so that the poison seeps out onto the blade by pressing the corresponding eye.</td>
<td>1x4</td>
</tr>
<tr>
<td bgcolor=#F0E080 align=left><b>Taming Sari</b><br><i>artifact</i></td>
<td>20</td>
<td>15000</td>
<td>2d3+7</td>
<td align=left>Created for a greedy halfling thief called Tripwire Hawktalon this artifact may seem the ultimate protection from springing a deadly trap. It protects the wielder by a Preservation spell that activates at the moment the hit points falls below zero, and it lasts for half an hour. Of course, this will only postpone death, but gives an aide time to heal the wounds. Tripwire, however, seems to have misjudged the importance of friends and allies… (+7 to hit, 2d3+7 damage, +5 points of Fire damage, of Preservation).</td>
<td>1x4</td>
</tr>
<tr>
<td bgcolor=#F0E080 align=left><b>Tanlyet</b><br><i>artifact</i></td>
<td>20</td>
<td>10000</td>
<td>2d3+8</td>
<td align=left>Made in the early days of the thief guild of Free Haven a long time ago, it has been said that this weapon was enchanted for a guild leader who wanted to make sure his weapon would do at least some kind of damage to all but the most prepared of intruders. He was said to have been more than just a bit paranoid, this guild leader (+8 to hit, 2d3+8 damage, +5 Points of Mind, Earth and Grey damage).</td>
<td>1x4</td>
</tr>
</table>
[[Category:Weapon]]
00f14f07b947fbc4944f089d0140d32f6ef48d4e
Spear (weapon)
0
1610
2332
2169
2010-09-07T00:21:51Z
Ribannah
2
wikitext
text/x-wiki
{{item}}
A '''spear''' is a pole [[weapon]] that consists of a shaft and one or several sharpened, pointy heads. It is typically used to skewer an opponent; spears in [[Might and Magic Tribute]] are not thrown. Masters of the spear can wield spears one-handed, but the two-handed use of a spear yields extra damage. The spear is one of the weapons of choice of the [[Knight]], who often uses it in combination with a [[Sword (weapon)|sword]] in the left hand.
To use a spear, a [[player character]] has to learn and develop the [[Spear (skill)|Spear]] skill. [[Ogre]], [[Human]] and [[Elf]] [[Explorer]]s can choose to start out with basic knowledge of this [[skill]].
There are three subtypes of the spear: spear, halberd and trident.
----
==Expertise==
Of the 12 final [[class|professions]], 6 can potentially equip an axe.
<table cellspacing=1 width=50% cellpadding=20 style="margin-right:160px;">
<tr>
<td width=30%><b>mastery</b></td>
<td width=70%><b>professions</b></td>
</tr>
<tr>
<td bgcolor=#EEEEEE>grandmaster</td>
<td>[[Knight]]</td>
</tr>
<tr>
<td bgcolor=#DDDDDD>master</td>
<td>[[Ranger]], [[Assassin]]</td>
</tr>
<tr>
<td bgcolor=#BBBBBB>expert</td>
<td>[[Thief]], [[Monk]], [[Bard]]</td>
</tr>
<tr>
<td bgcolor=#888888>normal</td>
<td></td>
</tr>
</table><br clear=all/>
----
==List of spears==
<i>Selection, specifications and flavour texts by Fander Treespook.</i>
<table cellspacing="1" width="100%" style="margin-right:160px; text-align:center;">
<tr>
<td width=16% align=left><b>spear</b></td>
<td width=6%><b>level</b></td>
<td width=8%><b>value</b></td>
<td width=12%><b>damage</b></td>
<td width=50% align=left><b>flavour text</b></td>
<td width=8%><b>size</b></td>
</tr>
<tr><td colspan=6 bgcolor=#F8A0C0 align=left><i>spear (two-handed, for 1d9 extra damage; masters also right-handed)</i>
<tr>
<td bgcolor=#F04880 align=left><b>Bamboo Spear</b></td>
<td>1</td>
<td>15</td>
<td>1d9</td>
<td align=left>An eight-foot length of bamboo, sharpened by a simple bevel cut is neither elegant nor durable. Then again, against an unarmoured foe, it can be quite deadly.</td>
<td>1x9</td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Warthog Spear</b></td>
<td>2</td>
<td>60</td>
<td>1d9+1</td>
<td align=left>A warthog hunter will say hunting warthogs is easy. You simply tease the animal into attacking you, then set your spear firmly and let it impale itself. A sturdy crosspiece is vital, however, otherwise the animal will run up the entire length of the spear to get at you.</td>
<td>1x9</td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Alvarian Long Spear</b></td>
<td>5</td>
<td>250</td>
<td>1d9+5</td>
<td align=left>The magnificiently wrought phylt and steel alloy spearhead of this perfectly balanced elven weapon clearly marks it a product of the dark-elven smiths of Alvar.</td>
<td>1x9</td>
</tr>
<tr>
<td bgcolor=#F08880 align=left><b>Barbed Spear</b></td>
<td>9</td>
<td>450</td>
<td>1d9+9</td>
<td align=left>The tip of this spear has multiple barbs that make the weapon harder to pull from a victim. This is the design of the weapon and a strong wielder thus deals further damage whn pulling it out. If it cannot be pulled, the spear is so heavy that it will impede its victims movements. Some warriors even throw the spear into their opponents shield before engaging in close combat, thus rendering the shield too heavy for effective use.</td>
<td>1x9</td>
</tr>
<tr>
<td bgcolor=#F0A080 align=left><b>Grandeur Spear</b></td>
<td>12</td>
<td>650</td>
<td>1d9+13</td>
<td align=left>This spear is among the few still existing weapons produced in the Heavenly Forge before it broke down. Those weapons were always very beautiful and at the same time very efficient, much like civilization in the days of the Governor.</td>
<td>1x9</td>
</tr>
<tr>
<td bgcolor=#F0E080 align=left><b>Gae Bolg</b><br><i>artifact</i></td>
<td>20</td>
<td>40000</td>
<td>1d9+18</td>
<td align=left>Probably one of the most fearsome weapons ever crafted, the Gae Bolg belonged to the mighty gladiator Butch Lain of Soronne. Inhumanly strong and agile and with a stamina unmatched, it is said nobody could beat Butch in a duel, even if he did not use the Gae Bolg. The spear was always his last resort and for good reason. One does not become a popular gladiator from putting tiny darts of pain through the entire body of ones opponent upon every hit with the weapon (+18 to hit, 3d9+18 damage, +25 Points of Body damage).</td>
<td>1x9</td>
</tr>
<tr>
<td bgcolor=#F0F080 align=left><b>Nirrti</b><br><i>relic</i></td>
<td>30</td>
<td>15000</td>
<td>1d9+12</td>
<td align=left>A mysterious weapon of unknown origin, Nirrti is unlike any other weapon known, both in properties and design. Amongst the superstitious, it has been concluded that the relic must come from another world entirely (+12 to hit, 3d9+12 damage, of Immolation, -20 Elemental Resistances).</td>
<td>1x9</td>
</tr>
<tr><td colspan=6 bgcolor=#F8A0C0 align=left><i>halberd (two-handed, for 1d9 extra damage; masters also right-handed)</i>
<tr>
<td bgcolor=#F04880 align=left><b>Halberd</b></td>
<td>1</td>
<td>200</td>
<td>3d6</td>
<td align=left>The Halberd is a combination of the two earliest weapons, the axe and the spear, making it a versatile weapon. It needs a bit of space to perform properly, though.</td>
<td>2x9</td>
</tr>
<tr>
<td bgcolor=#F07080 align=left><b>Guardsman's Halberd</b></td>
<td>6</td>
<td>400</td>
<td>3d6+5</td>
<td align=left>Quite heavy at the blade end, this halberd is best suited as a preventive display in the hands of castle guards and the like. Nevertheless, the blade, spike and hook is not just for good looks.</td>
<td>2x9</td>
</tr>
<tr>
<td bgcolor=#F0A080 align=left><b>Elven Glaive</b></td>
<td>12</td>
<td>700</td>
<td>3d6+10</td>
<td align=left>The Elven Glaive is a fearsome weapon in itself with its scimitar-like blade. Imagine this implement pointing out towards you from every Elven Formation Shield in the awe-inspiring Cascadin shield walls.</td>
<td>2x9</td>
</tr>
<tr>
<td bgcolor=#F0E080 align=left><b>Guandi</b><br><i>artifact</i></td>
<td>20</td>
<td>30000</td>
<td>3d6+14</td>
<td align=left>The Church of the Stars has never been popular with neither the Church of the Moon, nor the Church of the Sun, but one High Priest of the Moon, Ivan Guan'di, went as far as to equip a Black Knight with this specially forged weapon named after himself and commanded him to lead an attack against the Church of the Stars. The attack was never reported to have taken place, however, and it is suspected that despite the weapon's resistance towards grey magic, Runemasters were able to distract the Black Knight with their subtle magics and get rid of him (+14 to hit, 3d6+14 damage. +10 Points of Dark damage, +30 Endurance, +20 Grey Resistance).</td>
<td>2x9</td>
</tr>
<tr><td colspan=6 bgcolor=#F8A0C0 align=left><i>trident (two-handed, for 1d9 extra damage; masters also right-handed)</i>
<tr>
<td bgcolor=#F04880 align=left><b>Crude Trident</b></td>
<td>1</td>
<td>100</td>
<td>2d6</td>
<td align=left>The trident is a weapon made from a legend. The legend tells of sea-dwelling creatures called tritons, wielding hayfork-like implements as weapons.</td>
<td>2x9</td>
</tr>
<tr>
<td bgcolor=#F07080 align=left><b>Lizardman Trident</b></td>
<td>6</td>
<td>400</td>
<td>2d6+6</td>
<td align=left>The Lizardmen of the Dagger Wound Islands in the south are very skilled spearmakers. This design is an especially vicious trident with backwards pointing barbes that can cause extra damage when the weapon is pulled from its victim.</td>
<td>2x9</td>
</tr>
<tr>
<td bgcolor=#F0A080 align=left><b>Regnan Trident</b></td>
<td>12</td>
<td>700</td>
<td>2d6+12</td>
<td align=left>Far to the south there is an island inhabited by pirates rumored to be far worse than any encountered in the Sea of Mist. This vile trident, jutting dragon turtle fangs for tines, is supposed to be their defensive weapon. One can wonder what horrors they would employ for the attack.</td>
<td>2x9</td>
</tr>
<tr>
<td bgcolor=#F0E080 align=left><b>Kongo</b><br><i>artifact</i></td>
<td>20</td>
<td>20000</td>
<td>2d6+12</td>
<td align=left>At its height, the triton empire not only included all the seas from coast to coast, it also claimed sovereignty over the depths of the ocean. Even for a triton, the ocean gets dark down there, and the brightly glowing gem embedded at the root of the fork of the weapon seems to support the claim that the tritons ventured into deep waters. The gem constantly shines equivalent to a Torch Light spell when the trident is equipped (+12 to hit, 2d6+12 damage, +10 Spirit damage, +20 Magic, of Torch Light).</td>
<td>2x9</td>
</tr>
</table>
[[Category:Weapon]]
3fb5687a547906fad21b7ac29d27ca136487cf2b
Semiramis
0
1489
2333
2265
2010-09-07T00:22:33Z
Ribannah
2
/* Who is who */
wikitext
text/x-wiki
{{map}}
{{provinces}}
'''Semiramis''' is located west in northern [[Karigor]]. It is likely to be a [[map]] that the [[party]] will visit later in the game.
Neighbouring [[map]]s are [[Terrax]] (northeast), [[Murlank]] (east), [[Nannaria]] (southeast) and [[Timberfall]] (west). The ocean (northwest and west) is not part of the [[game]].
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Semiramis.png</div>
===Communities===
* [[Ascalon]], in the northwest
* [[Marduk]], the capital, south on the river Ebony
===Geography===
* [[Ebony]], the river flowing through Semiramis from southwest to southeast
===Monsters (surface)===
* [[Griffin]]s (Griffin, Lofty Griffin, Divine Griffin)
* [[Moon Zealot]]s (Moon Worshipper, Moon Fanatic, Moon Zealot)
<!--* [[Saint (monster)|Saints]] (Saint)-->
* [[Satyr]]s (Satyr, Satyr Player, Satyr Wizard)
* [[Skeleton]]s (Skeleton, Skeleton Master, Bone Lord)
<!--* [[Sun Priest]]s (Sun Acolyte, Sun Cleric, Sun Priest, High Priest of the Sun)-->
* [[Sun Zealot]]s (Sun Worshipper, Sun Fanatic, Sun Zealot)
* [[Toad]]s (Toad, Tidal Toad, Red Bombina)
===Animals===
[[Butterfly|Butterflies]], [[Bird]]s, [[Fish]]
===Dungeons===
* [[Cemetery]] - east
* [[Circus of the Sun]] - southeast, visits Semiramis during 3 months of the year
* [[Divine Temple of the Sun]] - central
* [[Maranthea College]] - southwest
* [[Dr. Who's Well]] - northeast, in Ascalon
===Objects===
* [[Obelisk]] #2
* [[Central Fountain]] ([[Town Portal]] destination)
* Peacock [[Throne]] (Permanently +10 to all [[statistic]]s and [[resistance]]s of [[Human]]s on one Monday)
* Random [[Test]] (+7 [[Skillpoint]]s once to characters that have 100 in the required statistic)
* [[Flame]] of [[Haste]] (Reduces recovery time for 1 hour, or until rest or travel, 6 hours weak afterwards)
* Flame of [[Elemental Resistance]] (+20 to Elemental Resistances for 6 hours, or until rest or travel)
* [[Well]] of +30 [[Magic]] and [[Luck]] (Temporarily +30 Magic and Luck for 2 days or until rest or travel)
* [[Fountain of Destiny]] (+20 Skillpoints once per character for 50000 [[gold]], -5 [[reputation]])
----
==Travel==
===Foot===
Terrax (northwest), Murlank (east), Nannaria (southeast) and Timberfall (southwest) can all be reached on [[foot]] overland, which takes 5 days.
===Coach===
[[Coach]]es of the [[Golden Triangle]] leave at the Santa Faye Trail for Terrax on '''Tuesdays''', '''Thursdays''' and '''Sundays''', with return trips starting on Mondays, Wednesdays and Fridays. Other Golden Triangle coaches leave for Murlank on '''Mondays''', '''Wednesdays''' and '''Saturdays''', return trips starting on Tuesdays, Thursdays and Sundays. All these coach rides take 2 days.
At the same stable, coaches of the [[Nightriders]] leave for Nannaria, [[M'Akal]] on '''Wednesdays''' and '''Fridays''', with return trips staring on Mondays and Saturdays. These trips take 2½ days. After the [[Zealot]]s start fighting, this line is discontinued.
===Boat===
The [[St. Nicholas]] will enter Semiramis from Timberfall and continue downstream into Murlank. Both passages take 3 days.
===Ship===
There are no [[dock]]s in Semiramis.
===Town Portal===
Semiramis has a [[Central Fountain]] and can therefore be reached instantly by the powerful [[Town Portal]] spell. The other [[province]]s that can be reached this way are: [[Terrax]], Murlank, Nannaria, [[Soronne (province)|Soronne]] and [[Serenity (province)|Serenity]]. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
----
==Citizens==
===Marduk===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Warrior Protection]]</td>
<td>[[Armour Shop]]</td>
<td>Bishamon</td>
</tr>
<tr>
<td>[[The Glove Compartment]]</td>
<td>[[Armour Shop]]</td>
<td>Eva Quinn</td>
</tr>
<tr>
<td>[[Seasons in the Sun]]</td>
<td>[[General Store]]</td>
<td>Terry J. Seasons</td>
</tr>
<tr>
<td>[[Master Guild of Light]]</td>
<td>[[Guild]]</td>
<td>Arduinna, Taime</td>
</tr>
<tr>
<td>[[Santa Faye Trail]]</td>
<td>[[Stable]]</td>
<td>Sally Hur</td>
</tr>
<tr>
<td>[[The Golden Dawn]]</td>
<td>[[Tavern]]</td>
<td>Saint Amant, Saint David, Saint Luticas, Rosa Cruz, Vera Cruz</td>
</tr>
<tr>
<td>[[Caithream Hall]]</td>
<td>[[Training Hall]]</td>
<td>Agnes Chastillon</td>
</tr>
<tr>
<td>[[Enlightenment Conclave]]</td>
<td>[[House]]</td>
<td>Apollo, Geezis, Amaterasu, Hiruko</td>
</tr>
<tr>
<td>[[Herdsmen Conclave]]</td>
<td>House</td>
<td>Saint Patrick</td>
</tr>
<tr>
<td>[[Holy Crossings]]</td>
<td>House</td>
<td>Saint Christopher, Phoebe Alliswell, Prue Alliswell</td>
</tr>
<tr>
<td>[[Library]]</td>
<td>House</td>
<td>Diodorus, Josaphat</td>
</tr>
<tr>
<td>[[Pretender Conclave]]</td>
<td>House</td>
<td>Lyran Pretensa, Kyle Pretensa, Andrea Pretensa</td>
</tr>
</table><br>
===Ascalon===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Angelic Tablets]]</td>
<td>[[Apothecary]]</td>
<td>Enochia</td>
</tr>
<tr>
<td>[[Timely Reserve]]</td>
<td>[[Bank]]</td>
<td>Saint Jutte</td>
</tr>
<tr>
<td>[[The Celestial Toymaker]]</td>
<td>[[General Store]]</td>
<td>Saint Martha</td>
</tr>
<tr>
<td>[[Bounty Hunters Guild]]</td>
<td>[[Guild]]</td>
<td>Domino Moradon, Keira Moradon, Harvey Moradon</td>
</tr>
<tr>
<td>[[Duke Ethelbert's Palace]]</td>
<td>[[Palace]]</td>
<td>Duke Ethelbert, Wveird of Gamelot, Gryfflet, Dr. Who, Paris Aldeberge</td>
</tr>
<tr>
<td>[[Gilbert's Temple Maces]]</td>
<td>[[Weapon Shop]]</td>
<td>Desmond Decado, Cuchulainn</td>
</tr>
<tr>
<td>[[Dragonchasers Conclave]]</td>
<td>[[House]]</td>
<td>Saint Joris, Saint Perci</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Divine Temple of the Sun]]</td>
<td>[[Dungeon]], [[Palace]], [[Temple]]</td>
<td>Taledon X, Sister Eliza, Saint Kristina</td>
</tr>
<tr>
<td>[[Maranthea College]]</td>
<td>Dungeon</td>
<td>Elymas, Sam Lloyd, Melanie Bourne, Saint Marguerite, Jarod Pretensa, Mallory Quinn, Sabrina Lloyd, Marina Pretensa</td>
</tr>
<tr>
<td>[[Meh Temple]]</td>
<td>Temple</td>
<td>Kaldi</td>
</tr>
</table><br>
===Who is who===
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Saint Amant]] - gamer</td>
<td>[[Paris Aldeberge]] - princess</td>
</tr>
<tr>
<td>[[Apollo]] - grandmaster teacher of [[Light Magic|Light]]</td>
<td>[[Phoebe Alliswell]] - expert teacher of [[Mind Magic|Mind]]</td>
</tr>
<tr>
<td>[[Bishamon]] - armourer</td>
<td>[[Prue Alliswell]] - psionic</td>
</tr>
<tr>
<td>[[Saint Christopher]] - pathfinder</td>
<td>[[Amaterasu]] - grandmaster teacher of [[Body Magic|Body]], wife of Apollo</td>
</tr>
<tr>
<td>[[Cuchulainn]] - hero</td>
<td>[[Arduinna]] - guildmistress</td>
</tr>
<tr>
<td>[[Saint David]] - vegetarian</td>
<td>[[Melanie Bourne]] - head of school</td>
</tr>
<tr>
<td>[[Desmond Decado]] - weaponsmith</td>
<td>[[Agnes Chastillon]] - trainer</td>
</tr>
<tr>
<td>[[Diodorus]] - librarian</td>
<td>[[Rosa Cruz]] - tavernkeep</td>
</tr>
<tr>
<td>[[Elymas]] - grandmaster teacher of [[Fire Magic|Fire]]</td>
<td>[[Sister Eliza]] - high priest</td>
</tr>
<tr>
<td>[[Duke Ethelbert]] - duke</td>
<td>[[Enochia]] - apothecary</td>
</tr>
<tr>
<td>[[Wveird of Gamelot]] - grandmaster teacher of [[Plate]]</td>
<td>[[Sally Hur]] - stable mistress</td>
</tr>
<tr>
<td>[[Geezis]] - lightbringer, son of Apollo and Amaterasu</td>
<td>[[Josaphat]] - master teacher of [[Meditation]]</td>
</tr>
<tr>
<td>[[Gryfflet]] - shieldbearer</td>
<td>[[Saint Jutte]] - banker</td>
</tr>
<tr>
<td>[[Saint Joris]] - expert teacher of [[Repair]]</td>
<td>[[Kaldi]] - healer</td>
</tr>
<tr>
<td>[[Sam Lloyd]] - sorcerer</td>
<td>[[Saint Kristina]] - healer</td>
</tr>
<tr>
<td>[[Saint Luticas]] - cook</td>
<td>[[Saint Marguerite]] - master teacher of [[Water Magic|Water]]</td>
</tr>
<tr>
<td>[[Suryus Palk]] - sorcerer</td>
<td>[[Saint Martha]] - retailer</td>
</tr>
<tr>
<td>[[Saint Patrick]] - expert teacher of [[Spirit Magic|Spirit]]</td>
<td>[[Domino Moradon]] - guildmistress</td>
</tr>
<tr>
<td>[[Saint Perci]] - dragonhunter</td>
<td>[[Keira Moradon]] - master teacher of [[Shield (skill)|Shield]], sister of Domino Moradon</td>
</tr>
<tr>
<td>[[Lyran Pretensa]] - expert teacher of [[Merchant]]</td>
<td>[[Eva Quinn]] - taylor</td>
</tr>
<tr>
<td>[[Terry J. Seasons]] - retailer</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Taledon X]] - divine high priest</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Dr. Who]] - classifier</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Harvey Moradon]] - son of Domino Moradon</td>
<td>[[Sabrina Lloyd]] - pupil, daughter of Sam Lloyd</td>
</tr>
<tr>
<td>[[Mallory Quinn]] - pupil, son of Eva Quinn</td>
<td>[[Marina Pretensa]] - pupil, daughter of Lyran Pretensa</td>
</tr>
<tr>
<td>[[Jarod Pretensa]] - pupil, son of Lyran Pretensa</td>
<td>[[Vera Cruz]] - daughter of Rosa Cruz</td>
</tr>
<tr>
<td>[[Taime]] - son of Arduinna</td>
<td>[[Hiruko]] - daughter of Apollo and Amaterasu</td>
</tr>
<tr>
<td>[[Kyle Pretensa]] - son of Lyren Pretensa</td>
<td>[[Andrea Pretensa]] - daughter of Lyren Pretensa</td>
</tr>
</table>
[[Category:Province]][[Category:Semiramis| ]]
ef34d713b15c401eba790e88f19edbf558878414
Armour Shop
0
1500
2334
1740
2010-09-07T00:23:23Z
Ribannah
2
/* List of armour shops */
wikitext
text/x-wiki
An '''armour shop''' is a [[shop]] that [[trade]]s [[body armour]], [[clothing]] and [[shield]]s. Many [[town]]s in [[Karigor]] have one, and a few larger cities even have two. Armour shops generally have four [[Shelf|shelves]]: two for common articles, and two for special articles. They often specialize in one type of [[item]]s.
----
==List of armour shops==
<table cellspacing="1" width="100%" style="text-align:left;">
<tr>
<td width="30%"><b>name</b></td>
<td width="30%"><b>location</b></td>
<td width="5%"><b>level</b></td>
<td width="15%"><b>specialism</b></td>
<td width="10%"><b>style</b></td>
<td width="10%"><b>open</b></td>
</tr>
<tr>
<td>[[Esmeralda's Leatherworks]]</td>
<td>[[Kalimar]] ([[Terrax]])</td>
<td>2</td>
<td>[[leather armour|leather]]</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Metalheart]]</td>
<td>[[Kalimar]] ([[Terrax]])</td>
<td>3</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Warrior Protection]]</td>
<td>[[Marduk]] ([[Semiramis]])</td>
<td>2</td>
<td>[[Shield (armour)|shields]]</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[The Glove Compartment]]</td>
<td>[[Marduk]] ([[Semiramis]])</td>
<td>2</td>
<td>[[gauntlet]]s</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Larp's Forge]]</td>
<td>[[Potz]] ([[Murlank]])</td>
<td>2</td>
<td>[[chain armour|chain]]</td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Lightfoot's Armour]]</td>
<td>[[Cascadin]] ([[Timberfall]])</td>
<td>1</td>
<td></td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Zam & Zom]]</td>
<td>[[Heronport]] ([[Nannaria]])</td>
<td>2</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Zom & Zam]]</td>
<td>[[Masquerade]] ([[Typhon Expanse]])</td>
<td>2</td>
<td>[[belt]]s</td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[Hans' Helmets]]</td>
<td>[[Teardrop]] ([[Eftling]])</td>
<td>1</td>
<td>[[helmet]]s</td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Kraftwerk]]</td>
<td>[[Black Forge]] ([[Ryft (province)|Ryft]])</td>
<td>2</td>
<td>[[plate armour|plate]]</td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Crackerjack's Outer Clothing]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>2</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Blue Suede Shop]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>1</td>
<td>[[boot]]s</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Current Trends]]</td>
<td>[[Verdigris]] ([[S'Fauni]])</td>
<td>2</td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Seven Against Tears]]</td>
<td>[[Serenity (town)|Serenity]] ([[Serenity (province)|Serenity]])</td>
<td>1</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Sturdy Clothing]]</td>
<td>[[Iotneheim]] ([[Etanasfeld]])</td>
<td>2</td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
</table>
----
==Concept art==
<p style="background-color:yellow;">To do: create concept art (black & white suffices) for the interior view of an armour shop.</p>
----
==Interior renders==
In the [[game]], [[interior]] renders appear in .jpg format and measure 768 x 576. To create them in a larger size is ok. Citizens should not be included in the render.
<div align="center">http://www.castlegobs.nl/images/interiors/stone_armourshop.jpg</div>
''stone: render by Apus Arvandulin''
<p style="background-color:yellow;">To do: create interior renders for armour shops that fit additional styles of [[architecture]].</p>
----
[[Category:Armour Shop]][[Category:Shop]][[Category:Things to do]]
cc4ee419f7b5c55b22d54dcf3b6596ce892e3153
2338
2334
2010-09-07T00:30:33Z
Ribannah
2
wikitext
text/x-wiki
An '''armour shop''' is a [[shop]] that [[trade]]s [[body armour]], [[clothing]] and [[Shield (weapon)|shields]]. Many [[town]]s in [[Karigor]] have one, and a few larger cities even have two. Armour shops generally have four [[Shelf|shelves]]: two for common articles, and two for special articles. They often specialize in one type of [[item]]s.
----
==List of armour shops==
<table cellspacing="1" width="100%" style="text-align:left;">
<tr>
<td width="30%"><b>name</b></td>
<td width="30%"><b>location</b></td>
<td width="5%"><b>level</b></td>
<td width="15%"><b>specialism</b></td>
<td width="10%"><b>style</b></td>
<td width="10%"><b>open</b></td>
</tr>
<tr>
<td>[[Esmeralda's Leatherworks]]</td>
<td>[[Kalimar]] ([[Terrax]])</td>
<td>2</td>
<td>[[leather armour|leather]]</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Metalheart]]</td>
<td>[[Kalimar]] ([[Terrax]])</td>
<td>3</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Warrior Protection]]</td>
<td>[[Marduk]] ([[Semiramis]])</td>
<td>2</td>
<td>[[Shield (armour)|shields]]</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[The Glove Compartment]]</td>
<td>[[Marduk]] ([[Semiramis]])</td>
<td>2</td>
<td>[[gauntlet]]s</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Larp's Forge]]</td>
<td>[[Potz]] ([[Murlank]])</td>
<td>2</td>
<td>[[chain armour|chain]]</td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Lightfoot's Armour]]</td>
<td>[[Cascadin]] ([[Timberfall]])</td>
<td>1</td>
<td></td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Zam & Zom]]</td>
<td>[[Heronport]] ([[Nannaria]])</td>
<td>2</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Zom & Zam]]</td>
<td>[[Masquerade]] ([[Typhon Expanse]])</td>
<td>2</td>
<td>[[belt]]s</td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[Hans' Helmets]]</td>
<td>[[Teardrop]] ([[Eftling]])</td>
<td>1</td>
<td>[[helmet]]s</td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Kraftwerk]]</td>
<td>[[Black Forge]] ([[Ryft (province)|Ryft]])</td>
<td>2</td>
<td>[[plate armour|plate]]</td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Crackerjack's Outer Clothing]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>2</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Blue Suede Shop]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>1</td>
<td>[[boot]]s</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Current Trends]]</td>
<td>[[Verdigris]] ([[S'Fauni]])</td>
<td>2</td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Seven Against Tears]]</td>
<td>[[Serenity (town)|Serenity]] ([[Serenity (province)|Serenity]])</td>
<td>1</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Sturdy Clothing]]</td>
<td>[[Iotneheim]] ([[Etanasfeld]])</td>
<td>2</td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
</table>
----
==Concept art==
<p style="background-color:yellow;">To do: create concept art (black & white suffices) for the interior view of an armour shop.</p>
----
==Interior renders==
In the [[game]], [[interior]] renders appear in .jpg format and measure 768 x 576. To create them in a larger size is ok. Citizens should not be included in the render.
<div align="center">http://www.castlegobs.nl/images/interiors/stone_armourshop.jpg</div>
''stone: render by Apus Arvandulin''
<p style="background-color:yellow;">To do: create interior renders for armour shops that fit additional styles of [[architecture]].</p>
----
[[Category:Armour Shop]][[Category:Shop]][[Category:Things to do]]
24e8dd84e26f2cb737d9097dfecd5ee4b437c0aa
2339
2338
2010-09-07T00:31:13Z
Ribannah
2
wikitext
text/x-wiki
An '''armour shop''' is a [[shop]] that [[trade]]s [[body armour]], [[clothing]] and [[Shield (weapon)|shields]]. Many [[town]]s in [[Karigor]] have one, and a few larger cities even have two. Armour shops generally have four [[Shelf|shelves]]: two for common articles, and two for special articles. They often specialize in one type of [[item]].
----
==List of armour shops==
<table cellspacing="1" width="100%" style="text-align:left;">
<tr>
<td width="30%"><b>name</b></td>
<td width="30%"><b>location</b></td>
<td width="5%"><b>level</b></td>
<td width="15%"><b>specialism</b></td>
<td width="10%"><b>style</b></td>
<td width="10%"><b>open</b></td>
</tr>
<tr>
<td>[[Esmeralda's Leatherworks]]</td>
<td>[[Kalimar]] ([[Terrax]])</td>
<td>2</td>
<td>[[leather armour|leather]]</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Metalheart]]</td>
<td>[[Kalimar]] ([[Terrax]])</td>
<td>3</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Warrior Protection]]</td>
<td>[[Marduk]] ([[Semiramis]])</td>
<td>2</td>
<td>[[Shield (armour)|shields]]</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[The Glove Compartment]]</td>
<td>[[Marduk]] ([[Semiramis]])</td>
<td>2</td>
<td>[[gauntlet]]s</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Larp's Forge]]</td>
<td>[[Potz]] ([[Murlank]])</td>
<td>2</td>
<td>[[chain armour|chain]]</td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Lightfoot's Armour]]</td>
<td>[[Cascadin]] ([[Timberfall]])</td>
<td>1</td>
<td></td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Zam & Zom]]</td>
<td>[[Heronport]] ([[Nannaria]])</td>
<td>2</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Zom & Zam]]</td>
<td>[[Masquerade]] ([[Typhon Expanse]])</td>
<td>2</td>
<td>[[belt]]s</td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[Hans' Helmets]]</td>
<td>[[Teardrop]] ([[Eftling]])</td>
<td>1</td>
<td>[[helmet]]s</td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Kraftwerk]]</td>
<td>[[Black Forge]] ([[Ryft (province)|Ryft]])</td>
<td>2</td>
<td>[[plate armour|plate]]</td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Crackerjack's Outer Clothing]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>2</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Blue Suede Shop]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>1</td>
<td>[[boot]]s</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Current Trends]]</td>
<td>[[Verdigris]] ([[S'Fauni]])</td>
<td>2</td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Seven Against Tears]]</td>
<td>[[Serenity (town)|Serenity]] ([[Serenity (province)|Serenity]])</td>
<td>1</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Sturdy Clothing]]</td>
<td>[[Iotneheim]] ([[Etanasfeld]])</td>
<td>2</td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
</table>
----
==Concept art==
<p style="background-color:yellow;">To do: create concept art (black & white suffices) for the interior view of an armour shop.</p>
----
==Interior renders==
In the [[game]], [[interior]] renders appear in .jpg format and measure 768 x 576. To create them in a larger size is ok. Citizens should not be included in the render.
<div align="center">http://www.castlegobs.nl/images/interiors/stone_armourshop.jpg</div>
''stone: render by Apus Arvandulin''
<p style="background-color:yellow;">To do: create interior renders for armour shops that fit additional styles of [[architecture]].</p>
----
[[Category:Armour Shop]][[Category:Shop]][[Category:Things to do]]
1f5fe1c2c51ec24692cc49ae3932f24f43da1114
Axe (weapon)
0
1609
2335
2171
2010-09-07T00:23:45Z
Ribannah
2
wikitext
text/x-wiki
{{item}}
An '''axe''' consists of a sharply edged head attached to a wooden handle. It is a [[weapon]] that is typically used to inflict deep cuts. A single hit with an axe can do heavy damage. In [[Might and Magic Tribute]], all axes are swung, not thrown. The axe is the melee weapon of choice of the [[Ranger]].
To use an axe, a [[player character]] has to learn and develop the [[Axe (skill)|Axe]] skill. [[Ogre]] and [[Troll]] [[Explorer]]s can choose to start out with basic knowledge of this [[skill]].
There are two subtypes of the axe: axe and two-handed axe.
----
==Expertise==
Of the 12 final [[class|professions]], 6 can potentially equip an axe.
<table cellspacing=1 width=50% cellpadding=20 style="margin-right:160px;">
<tr>
<td width=30%><b>mastery</b></td>
<td width=70%><b>professions</b></td>
</tr>
<tr>
<td bgcolor=#EEEEEE>grandmaster</td>
<td>[[Ranger]]</td>
</tr>
<tr>
<td bgcolor=#DDDDDD>master</td>
<td>[[Knight]], [[Assassin]]</td>
</tr>
<tr>
<td bgcolor=#BBBBBB>expert</td>
<td>[[Thief]], [[Monk]], [[Bard]]</td>
</tr>
<tr>
<td bgcolor=#888888>normal</td>
<td></td>
</tr>
</table><br clear=all/>
----
==List of axes==
<i>Selection, specifications and flavour texts by Fander Treespook.</i>
<table cellspacing="1" width="100%" style="text-align:center;">
<tr>
<td width=16% align=left><b>axe</b></td>
<td width=6%><b>level</b></td>
<td width=8%><b>value</b></td>
<td width=12%><b>damage</b></td>
<td width=50% align=left><b>flavour text</b></td>
<td width=8%><b>size</b></td>
</tr>
<tr><td colspan=6 bgcolor=#F8A0C0 align=left><i>axe (right-handed)</i>
<tr>
<td bgcolor=#F04880 align=left><b>Woodsman's Axe</b></td>
<td>1</td>
<td>25</td>
<td>4d2</td>
<td align=left>A tool rather than a weapon, the Woodsman's Axe is nevertheless popular for its dual function. The double-curved haft is not made for good looks. It's how a felling axe has to be to be wieldy.</td>
<td>1x5</td>
</tr>
<tr>
<td bgcolor=#F05880 align=left><b>Barbarian Battleaxe</b></td>
<td>3</td>
<td>100</td>
<td>4d2+2</td>
<td align=left>A crude and heavy weapon, the double-bladed battleaxe can deliver quite devastating blows in the hands of the warrior who possesses the might to swing it properly.</td>
<td>1x5</td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Dwarven War Axe</b></td>
<td>5</td>
<td>250</td>
<td>4d2+5</td>
<td align=left>The common weapon of the dwarven footsoldier is produced in large numbers in the forges of Ryft. It's of good quality, but by dwarven standards it's an export article in times of peace.</td>
<td>1x5</td>
</tr>
<tr>
<td bgcolor=#F08880 align=left><b>Melee Axe</b></td>
<td>9</td>
<td>400</td>
<td>4d2+8</td>
<td align=left>Ask any veteran soldier and he will tell you the same. When the battle grows too close, your sword becomes more and more useless and it is critical for your survival to carry a small axe, mace or hammer as a second weapon. This kergar axe is extremely well suited for that purpose.</td>
<td>1x5</td>
</tr>
<tr>
<td bgcolor=#F0A080 align=left><b>Erudine Axe</b></td>
<td>12</td>
<td>550</td>
<td>4d2+12</td>
<td align=left>The pure erudine head of this axe is honed so thin that it can only originate from the Black Forge. The axe is unbelievably light and the edge incredibly keen. The haft shows signs of use, the head does not.</td>
<td>1x5</td>
</tr>
<tr>
<td bgcolor=#F0E080 align=left><b>Fluga</b><br><i>artifact</i></td>
<td>20</td>
<td>20000</td>
<td>4d2+12</td>
<td align=left>Fluga was one of three special axes crafted for the three captains of the elven rangers that lead the patrols of the borders of Timberfall when the elves were settling in the region. Now, several hundred years after they were all lost to historical accounts, it's quite amazing one has actually been recovered (+12 to hit, 4d2+12 damage, +5 Chain, +10 ID Monster, +10 Pathfinding).</td>
<td>1x5</td>
</tr>
<tr><td colspan=6 bgcolor=#F8A0C0 align=left><i>two-handed axe (two-handed)</i>
<tr>
<td bgcolor=#F04880 align=left><b>Two-Handed Axe</b></td>
<td>1</td>
<td>250</td>
<td>3d7</td>
<td align=left>The Two-Handed Axe has a longer reach and a greater damage potential than the smaller variants but then again, it's trickier to use.</td>
<td>2x7</td>
</tr>
<tr>
<td bgcolor=#F06080 align=left><b>Minotaur Axe</b></td>
<td>4</td>
<td>500</td>
<td>3d7+4</td>
<td align=left>The weapon of the common Minotaur is often too heavy to be properly wielded by members of lesser races. However, those who do possess the strength, may use it to deadly effect.</td>
<td>2x7</td>
</tr>
<tr>
<td bgcolor=#F08080 align=left><b>Dreadful Labrys</b></td>
<td>8</td>
<td>800</td>
<td>3d7+8</td>
<td align=left>Originally, the labrys was a tool for beheading bulls. Ironically, now vengeful minotaurs make terrifying versions of these axes to behead anything that would stand in their way.</td>
<td>2x7</td>
</tr>
<tr>
<td bgcolor=#F0A080 align=left><b>Demon Scythe</b></td>
<td>12</td>
<td>1100</td>
<td>3d7+12</td>
<td align=left>More a huge, two-handed axe than a true scythe, the Demon Scythe is the preferred weapon of the demons in open battle. Brandishing such a weapon in front of a demon would be considered an insult and should not be done by anyone less than confident in their own battle skills.</td>
<td>2x7</td>
</tr>
<tr>
<td bgcolor=#F0F080 align=left><b>Hel</b><br><i>relic</i></td>
<td>30</td>
<td>25000</td>
<td>3d7+15</td>
<td align=left>Commisioned by the Priests of the Sun during the early days of the War of the Dove and the Crow for their foremost paladin, Sir Musgan the Good, the holy axe was intended to help gain a quick victory for the Church of the Sun. However, Sir Musgan was slain in the very first battle in which he took part and the Hel went missing (+15 to hit, 3d7+15 damage, +10 Points of Light damage +20 Dark Resistance, of Regeneration, -30 Speed, -30 Armour Class).</td>
<td>2x7</td>
</tr>
</table>
[[Category:Weapon]]
462f15af07c51126dae3d5c10764ace46e5ab841
Music
0
1581
2336
2040
2010-09-07T00:25:04Z
Ribannah
2
/* Table of music tracks */
wikitext
text/x-wiki
{{Media}}
Music is an important feature of MMTribute. It adds to the atmosphere of the game. A music track will start playing in the background each time the party enters another area. The style of music that is played, reflects what the party can expect to encounter.
----
==Tracks==
Eventually, there should be a track for each outdoors area, and one per group of dungeons. Music will also play during startup and to accompany certain important events. A typical track length is 1 to 3 minutes.
<p style="background-color:yellow;">''To do: create the missing tracks.''</p>
----
==Options==
Normally, music tracks will loop. Players can set this feature to off, adjust the sound level for music tracks specifically, and even to do without music entirely.
<br clear=all/>
----
==Table of music tracks==
''provisional allocation''
<table cellspacing="1" width="100%" style="text-align:center;">
<tr>
<td width="25%"><b>style</b></td>
<td width="25%"><b>occasion</b></td>
<td width="25%"><b>track</b></td>
<td width="25%"><b>length</b></td>
</tr>
<tr>
<td bgcolor=#D0D0D0>Area</td>
<td>[[Terrax]]</td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor=#D0D0D0>Area</td>
<td>[[Semiramis]]</td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor=#D0D0D0>Area</td>
<td>[[Murlank]]</td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor=#D0D0D0>Area</td>
<td>[[Timberfall]]</td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor=#D0D0D0>Area</td>
<td>[[Nannaria]]</td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor=#D0D0D0>Area</td>
<td>[[Typhon Expanse]]</td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor=#D0D0D0>Area</td>
<td>[[Eftling]]</td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor=#D0D0D0>Area</td>
<td>[[Ryft (province)|Ryft]]</td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor=#D0D0D0>Area</td>
<td>[[Soronne (province)|Soronne]]</td>
<td>[http://www.castlegobs.nl/music/soronne.mp3 .mp3] (Oren Yona)</td>
<td>0:57</td>
</tr>
<tr>
<td bgcolor=#D0D0D0>Area</td>
<td>[[Sea of Mist (province)|Sea of Mist]]</td>
<td>(see startup)</td>
<td></td>
</tr>
<tr>
<td bgcolor=#D0D0D0>Area</td>
<td>[[S'Fauni]]</td>
<td>[http://www.castlegobs.nl/music/sfauni.mp3 .mp3] (Oren Yona)</td>
<td>1:44 (unfinished)</td>
</tr>
<tr>
<td bgcolor=#D0D0D0>Area</td>
<td>[[Mt. Pilanteko (province)|Mt. Pilanteko]]</td>
<td>(see harmonious)</td>
<td></td>
</tr>
<tr>
<td bgcolor=#D0D0D0>Area</td>
<td>[[Serenity (province)|Serenity]]</td>
<td>[http://www.castlegobs.nl/music/serenity.mp3 .mp3] (Oren Yona)</td>
<td>3:10</td>
</tr>
<tr>
<td bgcolor=#D0D0D0>Area</td>
<td>[[Etanasfeld]]</td>
<td>(see adventurous)</td>
<td></td>
</tr>
<tr>
<td bgcolor=#D0D0D0>Area</td>
<td>[[Goetia]]</td>
<td>(see heroic)</td>
<td></td>
</tr>
<tr>
<td bgcolor=#60B0F0>Angelic</td>
<td>[[Ancient Dragon Cave]]<br>[[Divine Temple of the Sun]]<br>[[Lake Avernus]]<br>[[Lighthouse]]<br>[[Superior Temple of Meh]]</td>
<td>[http://www.castlegobs.nl/music/angelic.mp3 .mp3] (Oren Yona)</td>
<td>1:13</td>
</tr>
<tr>
<td bgcolor=#00D0D0>Harmonious</td>
<td>[[Ankka Knox]]<br>[[Circus of the Sun]]<br>[[Gardens of Harmony]]<br>[[Temple of Ishtar]]<br>[[Throne of Iblis]]</td>
<td>[http://www.castlegobs.nl/music/harmonious.mp3 .mp3] (Oren Yona)</td>
<td>3:02</td>
</tr>
<tr>
<td bgcolor=#60F0B0>Peaceful</td>
<td>[[Dusk's Cave]]<br>[[Inner Sanctum]]<br>[[Maranthea College]]<br>[[Treehouse]]<br>[[Temple of Meh]]<br>[[Dr. Who's Well]]</td>
<td>[http://www.castlegobs.nl/music/peaceful.mp3 .mp3] (Oren Yona)</td>
<td>2:22</td>
</tr>
<tr>
<td bgcolor=#B0F060>Mysterious</td>
<td>[[Abandoned Temple]]<br>[[Divine Temple of the Moon]]<br>[[Lost Temple of Meh]]<br>[[Spidersilk Mines]]<br>[[Thieves Guild]]<br>[[Wanderhoven]]</td>
<td>[http://www.castlegobs.nl/music/mysterious.mp3 .mp3] (Oren Yona)</td>
<td>2:39</td>
</tr>
<tr>
<td bgcolor=#D0D000>Adventurous</td>
<td>[[Castle Mehgenac]]<br>[[Dream World]]<br>[[Eleventh Kingdom]]<br>[[Jaleb's Deep]]<br>[[Service Tunnels]]<br>[[Tavern of Harlotry]]</td>
<td>[http://www.castlegobs.nl/music/adventurous.mp3 .mp3] (Oren Yona)</td>
<td>1:03</td>
</tr>
<tr>
<td bgcolor=#F0B060>Heroic</td>
<td>[[Arena]]<br>[[Castle Herondale]]<br>[[Mega Dragon Cave]]<br>[[Moon Observatory]]<br>[[Tower of Bab'El]]</td>
<td>[http://www.castlegobs.nl/music/heroic.mp3 .mp3] (Oren Yona)</td>
<td>0:40 (unfinished)</td>
</tr>
<tr>
<td bgcolor=#F060B0>Dangerous</td>
<td>[[Hunebed]]<br>[[Lair of Bolarg]]<br>[[Snake Pit]]<br>[[Tomb of Anubis]]<br>[[Thuata's Tel]]<br>[[Twin Cosmos of Wird]]</td>
<td>[http://www.castlegobs.nl/music/dangerous.wma .wma] (Oren Yona)</td>
<td>0:40 (unfinished)</td>
</tr>
<tr>
<td bgcolor=#D000D0>Ghostly</td>
<td>[[Cemetery]]<br>[[Gatehouse]]<br>[[Heronry]]<br>[[NWC Ruins]]<br>[[Stalt Mines]]<br>[[Wine Cellar]]</td>
<td>[http://www.castlegobs.nl/music/ghostly.mp3 .mp3] (Oren Yona)</td>
<td>3:50</td>
</tr>
<tr>
<td bgcolor=#B060F0>Intimidating</td>
<td>[[Black Forge]]<br>[[Cognizant Temple of Meh]]<br>[[Crypt of Carmenca]]<br>[[House of Judgement]]<br>[[Theatre of Blood]]</td>
<td>[http://www.castlegobs.nl/music/intimidating.mp3 .mp3] (Oren Yona)</td>
<td>2:31</td>
</tr>
<tr>
<td bgcolor=#D0D0D0>Special</td>
<td>[[Start-up]]</td>
<td>[http://www.castlegobs.nl/music/startup.mp3 .mp3] (Oren Yona)</td>
<td>1:56</td>
</tr>
<tr>
<td bgcolor=#D0D0D0>Special</td>
<td>[[St. Nicholas|Riverboat]] moves</td>
<td>[http://www.castlegobs.nl/music/riverboat.mp3 .mp3] (Oren Yona)</td>
<td>1:08</td>
</tr>
<tr>
<td bgcolor=#D0D0D0>Special</td>
<td>[[Seven Chapters|Chapter]] found</td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor=#D0D0D0>Special</td>
<td>[[Death]]</td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor=#D0D0D0>Special</td>
<td>[[Victory]]</td>
<td></td>
<td></td>
</tr>
</table>
[[Category:Media]][[Category:Things to do]]
41e23edee7c91e24ccd8648cb98b39f437e7b32e
Weapon Shop
0
1509
2337
1750
2010-09-07T00:28:33Z
Ribannah
2
/* List of weapon shops */
wikitext
text/x-wiki
A '''weapon shop''' is a [[shop]] that [[trade]]s all kinds of [[weapon]]s, including musical [[instrument]]s. Many [[town]]s in [[Karigor]] have one, and a few larger cities even have two. Weapon shops generally have two [[Shelf|shelves]]: one for common articles, and one for special articles. They often specialize in one type of [[item]]s.
----
==List of weapon shops==
<table cellspacing="1" width="100%" style="text-align:left;">
<tr>
<td width="30%"><b>name</b></td>
<td width="30%"><b>location</b></td>
<td width="5%"><b>level</b></td>
<td width="15%"><b>specialism</b></td>
<td width="10%"><b>style</b></td>
<td width="10%"><b>open</b></td>
</tr>
<tr>
<td>[[At Sword's Point]]</td>
<td>[[Kalimar]] ([[Terrax]])</td>
<td>2</td>
<td>[[Sword (weapon)|swords]]</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Global Trade Weapons]]</td>
<td>[[Kalimar]] ([[Terrax]])</td>
<td>3</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Gilbert's Temple Maces]]</td>
<td>[[Ascalon]] ([[Semiramis]])</td>
<td>1</td>
<td>[[Mace (weapon)|maces]]</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Gunsmoke's Accessories]]</td>
<td>[[Potz]] ([[Murlank]])</td>
<td>2</td>
<td></td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Steeleye Span]]</td>
<td>[[Cascadin]] ([[Timberfall]])</td>
<td>2</td>
<td>[[Bow (weapon)|bows]]</td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Spiritual Spears]]</td>
<td>[[Heronport]] ([[Nannaria]])</td>
<td>2</td>
<td>[[Spear (weapon)|spears]]</td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Foulfang's Foul Fangs]]</td>
<td>[[Orak]] ([[Typhon Expanse]])</td>
<td>2</td>
<td>[[Dagger (weapon)|daggers]]</td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[Silver Arrows]]</td>
<td>[[Teardrop]] ([[Eftling]])</td>
<td>1</td>
<td>[[arrow]]s</td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Baruk Khazad]]</td>
<td>[[Black Forge]] ([[Ryft (province)|Ryft]])</td>
<td>2</td>
<td>[[Axe (weapon)|axes]]</td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Long Man's Arms]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>2</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Battlesticks]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>1</td>
<td>[[Staff (weapon)|staves]]</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[LUr's MuSiK]]</td>
<td>[[Verdigris]] ([[S'Fauni]])</td>
<td>2</td>
<td>[[instrument]]s</td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[First Blood]]</td>
<td>[[Serenity (town)|Serenity]] ([[Serenity (province)|Serenity]])</td>
<td>1</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Hammer and Spike]]</td>
<td>[[Iotneheim]] ([[Etanasfeld]])</td>
<td>2</td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Art of Battle]]</td>
<td>[[Egregor]] ([[Goetia]])</td>
<td>2</td>
<td></td>
<td>bamboo</td>
<td>08:00-20:00</td>
</tr>
</table>
----
==Concept art==
<div align="center">http://www.castlegobs.nl/images/interiors/weaponshop_concept.jpg</div>
''concept art by Gizzzmo''
----
==Interior renders==
In the [[game]], [[interior]] renders appear in .jpg format and measure 768 x 576. To create them in a larger size is ok. Citizens should not be included in the render.
<div align="center">http://www.castlegobs.nl/images/interiors/stone_weaponshop.jpg</div>
''stone: render by Apus Arvandulin''
<p style="background-color:yellow;">To do: create interior renders for weapon shops that fit additional styles of [[architecture]].</p>
----
[[Category:Weapon Shop]][[Category:Shop]][[Category:Things to do]]
24c2a3794ad3bf09a4ad8a430f46ae61eb3dbd34
Composition
0
1404
2340
1905
2010-09-07T00:32:53Z
Ribannah
2
/* Experience */
wikitext
text/x-wiki
{{Party}}
The [[party]] '''composition''' determines what [[skill]]s the party will be able to advance and how well the [[player character]]s will work together. It also influences what the [[faction|local population]] will think of the party.
----
==Size==
There are slots for five player characters (PC's) and two NPC ([[non-player character]]) [[Hireling]]s. In addition, there is room for (any number of) [[story]]-related [[travel]] companions such as rescued princesses.
----
==Selection==
The player characters are chosen at start-up. They can't be hired or dismissed during the game. However, the player is free to play the game with less than the maximum number of PC's. Such games will be harder to complete, but can potentially score higher. [[Score]] in MMT is calculated as the average experience of all PC's divided by [[time]] ([[day]]s completed).
----
==Difficulty level==
The game can be played at one of three [[difficulty level]]s. In the [[standard game]], player characters will start at level 1 with knowledge of two fixed plus two selectable [[skill]]s that vary with [[class]] and [[race]], and a few [[gold|coins]] and [[item]]s.
In addition to the standard game, there are options to play a [[novice game]], where the party starts out more experienced and with extra knowledge, possessions and gold, or a [[peasant game]], where the party starts with nothing at all.
----
==Hirelings==
Hireling NPC's can be hired and dismissed at any time. They come with a number of professions that boost the skills of the party or add skills of their own, for a price. They do not participate in fights. Like other NPC's, hirelings can be found in [[building]]s or wandering around.
The game also features NPC's that cannot be part of the party, but have other important functions like offering [[quest]]s and providing information.
----
==Battle formation==
There is no battle formation screen.
----
==Experience==
Player Characters gain [[experience]] by completing quests and from [[kill]]s. When sufficient experience is gained, PC's can train to the next [[level]] and get extra [[skillpoint]]s, [[hitpoint]]s and [[spellpoint]]s. PC's in each [[class]] can also get [[promotion|promoted]] which increases the number of hitpoints and spellpoints per level.
On top of that, there is a racial [[title]] to be gained, which gives the PC's access to a second racial [[ability]] and to higher levels. Without the racial promotion, PC's can train no higher than level 25.
----
[[Category:Party]]
98262ccef28f9fa3ea4df132143f6f83e821f189
Race
0
1405
2341
2276
2010-09-07T00:34:18Z
Ribannah
2
wikitext
text/x-wiki
{{player character}}
[[Player character]]s in MMTribute come in six different races: [[Elf]], [[Genie]], [[Troll]], [[Human]], [[Vampire]], [[Ogre]]. All of them have [[male]] and [[female]] representatives. There are several other more or less civilized races in [[Karigor]] ([[Dwarf|Dwarves]], [[Halfling]]s, [[Centaur]]s, [[Demoniac]]s, [[Dragon]]s, [[Wizard]]s), but they cannot become a player character. However, some of the [[hireling]]s are of those other races.
Races differ with respect to their orientation: [[might]] or [[magic]], and start out with different values of their [[attribute]]s, both [[statistic]]s and [[resistance]]s.
For each of the six player races, somewhere in their homeland there is a [[throne]] that, when sat upon on the right day of the week, permanently improves all their statistics and resistances.
Race provides a bonus to the [[hitpoint]]a and [[spellpoint]]a of each [[class]].
Each race has two racial [[ability|abilities]]: special skills that only they possess, and others cannot learn. The second of these abilities kicks in after the character attains its racial [[title]]. The title is also necessary to allow the character to train beyond [[level]] 25. For a character to obtain such a title, the [[party]] must complete a title [[quest]].
The racial composition of the party affects the party's [[reputation]] with the several local civilizations and [[faction]]s.
At start-up, one of the two fixed skills is determined by race, and the character receives an [[amulet]] that boosts that skill. The choices for one of the two free skills are limited by race.
----
==Player character races==
<table cellspacing="1" width="100%">
<tr>
<td width="10%"></td>
<td width="10%"></td>
<td width="10%"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Race</b></td>
<td><b>Title</b></td>
<td><b>Homeland</b></td>
<td><b>Description</b></td>
</tr>
<tr>
<td bgcolor="#50E050">Elf</td>
<td bgcolor="#50E050">Sentinel</td>
<td>[[Timberfall]]</td>
<td>The children of Timberfall, [[Elf|Elves]], are legendary when it comes to archery contests – there’s nobody else in Karigor who strikes as accurate as they. Many Elves later decide to become rangers – grandmastery at archery and perception, and the fact that each Elf carries an amulet of perception makes this decision easily understandable. Others are more inclined to further their magic skills. Elves are often invited to come along on a trip because of their specialty of “Foraging”, and the fact that they have trouble swimming under water tends to be overlooked. Experienced Elves may receive the much wanted title of [[Sentinel]]. The Sentinel's second ability “Cloak” affects the entire party and makes them even more popular.</td>
</tr>
<tr>
<td bgcolor="#2080E0">Genie</td>
<td bgcolor="#2080E0">Companion</td>
<td>[[Goetia]]</td>
<td>[[Genie]]s form an intelligent and generally forthcoming race, who have made their home in Goetia. They are born to be spellcasters: their magic attribute is the highest among all the races in Karigor. Genies, by nature already hardly earthbound, are eager to learn the secrets of flight to offset the awful handicap of not being able to wear boots. Until then, they have to make do with their first ability of “Telekinesis”. Although some Genies turn to mischief, most endeavour to accompany groups of adventurers, and seek the honorable title of [[Companion]], which gives them the powerful ability of “Possession” to mess with a foe's mind. Each genie also carries an amulet that helps them to identify uncommon and possibly dangerous items.</td>
</tr>
<tr>
<td bgcolor="#B08050">Troll</td>
<td bgcolor="#B08050">War Troll</td>
<td>[[S'Fauni]]</td>
<td>The [[Troll]]s of S'Fauni are extraordinarily tough, and despite their slowness they are simply very, very hard to kill, not in the least because of their ability of spontaneous “Regeneration”. When it comes to fighting, Trolls will be pushed to the front line. Even though they are easily distracted, Trolls, who can be pleasant company as a friendly Bard, will usually become fierce warriors. The dream of every Troll is to be awarded the title of [[War Troll]], after a particularly great quest, and learn to overcome their slow speed by using their second ability “Berserk”. Their hobby is fixing broken things and that’s why each Troll owns an amulet of repair.</td>
</tr>
<tr>
<td bgcolor="#E0B080">Human</td>
<td bgcolor="#E0B080">Noble</td>
<td>[[Terrax]], [[Semiramis]], [[Murlank]], [[Nannaria]], [[Soronne]], [[Serenity]]</td>
<td>Karigor's most populous race is the [[Human]] race. As the most balanced race among the others, they have built their empires on trade. Every human carries an amulet to boost their merchant skill. All Humans have the “Leadership” ability to improve their effectiveness in combat, whereas their extreme luck offers some protection against magic and traps. Humans are prone to develop religious and superstitious ideas, which often causes arguments among themselves, especially if Saints and Necromancers are facing each other. Sometimes it also makes them afraid of certain types of creatures. A Human's highest aim in life is to become a [[Noble]]. That title grants them their second ability of “Diplomacy” which allows them to meddle even more in everybody's affairs.</td>
</tr>
<tr>
<td bgcolor="#B0B080">Vampire</td>
<td bgcolor="#B0B080">Predator</td>
<td>[[Typhon Expanse]]</td>
<td>Is one born a [[Vampire]], or is one chosen? A visit to their settlements in the Typhon Expanse could perhaps answer that question. Fact is, that Vampires have unique powers and abilities. Each vampire, already quick in combat, can call upon themselves a “Bloodlust” that makes them extremely dangerous, especially at night. In the full light of the day, however, Vampires are somewhat vulnerable. When Vampires successfully pass the [[Predator]] test, they learn the ability of “Levitation” which saves them from a lot of harm. Vampires that want to become a spellcaster don't have it easy, but their interest in Alchemy, for which they posses an amulet, can make it worth the effort.</td>
</tr>
<tr>
<td bgcolor="#E08080">Ogre</td>
<td bgcolor="#E08080">Giantling</td>
<td>[[Etanasfeld]]</td>
<td>[[Ogre]]s are the strongest of all civilized races in Karigor. But for all their power,
they clearly lack in accuracy, and will often miss in combat allowing the frightened enemies to escape. And run they will, when Ogres use their ability to cast “Fear” on their opponents. Ogres just shouldn't forget to bring enough food to still their enormous appetites. They lead a simple life in the desert of Etanasfeld, but they do have a healthy curiosity, and own a special amulet that helps them to disarm traps with greater success. Many Ogres are loners, and choose careers as shipcaptains on the Sea of Mist, or as Thieves or Assassins. A particularly brave Ogre, however, may be promoted to [[Giantling]], and gain the second ability of “Deflection” to deal with counter-attacks.</td>
</tr>
</table>
----
==Abilities==
<table cellspacing="0" width="100%">
<tr>
<td width="16%"></td>
<td width="14%"></td>
<td width="14%"></td>
<td width="14%"></td>
<td width="*"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Race</b></td>
<td><b>Amulet</b></td>
<td><b>First ability</b></td>
<td><b>Second ability</b></td>
<td><b>Positive extra</b></td>
<td><b>Negative extra</b></td>
</tr>
<tr>
<td bgcolor="#50E050">Elf</td>
<td>+3 [[Perception]]</td>
<td>[[Foraging]]</td>
<td>[[Cloak]]</td>
<td>[[saving throw]]</td>
<td>[[swimming|shorter underwater breathing]]</td>
</tr>
<tr><td bgcolor="#2080E0">Genie</td>
<td>+3 [[Identify Item]]</td>
<td>[[Telekinesis]]</td>
<td>[[Possession]]</td>
<td>doesn't get [[Weakness|weak]]</td>
<td>can't equip [[footwear]]</td>
</tr>
<tr><td bgcolor="#B08050">Troll</td>
<td>+3 [[Repair]]</td>
<td>[[Regeneration]]</td>
<td>[[Berserk]]</td>
<td>natural [[preservation]]</td>
<td>distracted by [[animal]]s</td>
</tr>
<tr><td bgcolor="#E0B080">Human</td>
<td>+3 [[Merchant]]</td>
<td>[[Leadership]]</td>
<td>[[Diplomacy]]</td>
<td>small chance of fast [[recovery]]</td>
<td>small chance of [[fobia]]</td>
</tr>
<tr><td bgcolor="#B0B080">Vampire</td>
<td>+3 [[Alchemy]]</td>
<td>[[Bloodlust]]</td>
<td>[[Levitate]]</td>
<td>[[skill]] boost at [[night]]</td>
<td>[[day]]time [[statistic]]s drop</td>
</tr>
<tr><td bgcolor="#E08080">Ogre</td>
<td>+3 [[Disarm Trap]]</td>
<td>[[Fear]]</td>
<td>[[Deflect]]</td>
<td>larger [[inventory]]</td>
<td>[[hunger|hungry]] twice as fast</td>
</tr>
<tr><td colspan="6" align="left">The second ability is granted with the racial [[title]]. All [[Ability|abilities]] gain in power with the [[level]] of the character.<br>
At [[start-up]], except in [[peasant game]]s, each character receives an [[Amulet]] boosting one [[miscellaneous skill]].</td></tr>
</table>
----
==Initial values==
===Statistics===
<table cellspacing="0" width="100%">
<tr align="center" width="16%">
<td align="left"><b>Race</b></td>
<td width="14%"><b>Might</b></td>
<td width="14%"><b>Magic</b></td>
<td width="14%"><b>Endurance</b></td>
<td width="14%"><b>Accuracy</b></td>
<td width="14%"><b>Speed</b></td>
<td width="14%"><b>Luck</b></td>
</tr>
<tr align="center"><td bgcolor="#50E050" align="left">Elf</td>
<td>11</td><td>15</td><td> 7</td><td>21</td><td>11</td><td>11</td></tr>
<tr align="center"><td bgcolor="#2080E0" align="left">Genie</td>
<td> 7</td><td>21</td><td>11</td><td>11</td><td>15</td><td>11</td></tr>
<tr align="center"><td bgcolor="#B08050" align="left">Troll</td>
<td>15</td><td>11</td><td>21</td><td>11</td><td> 7</td><td>11</td></tr>
<tr align="center"><td bgcolor="#E0B080" align="left">Human</td>
<td>11</td><td>11</td><td>11</td><td>11</td><td>11</td><td>21</td></tr>
<tr align="center"><td bgcolor="#B0B080" align="left">Vampire</td>
<td>11</td><td> 7</td><td>11</td><td>15</td><td>21</td><td>11</td></tr>
<tr align="center"><td bgcolor="#E08080" align="left">Ogre</td>
<td>21</td><td>11</td><td>15</td><td> 7</td><td>11</td><td>11</td></tr>
</table>
Each character receives 10 additional points to distribute freely over the statistics [[might]], [[magic]], [[endurance]], [[accuracy]], [[speed]] and [[luck]].
===<br>Resistances===
<table cellspacing="0" width="100%">
<tr align="center">
<td width="10%" align="left"><b>Race</b></td>
<td width="9%"><b>Fire</b></td>
<td width="9%"><b>Air</b></td>
<td width="9%"><b>Water</b></td>
<td width="9%"><b>Earth</b></td>
<td width="9%"><b>Spirit</b></td>
<td width="9%"><b>Mind</b></td>
<td width="9%"><b>Body</b></td>
<td width="9%"><b>Light</b></td>
<td width="9%"><b>Grey</b></td>
<td width="9%"><b>Dark</b></td>
</tr>
<tr align="center"><td bgcolor="#50E050" align="left">Elf </td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#2080E0" align="left">Genie </td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#B08050" align="left">Troll </td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#E0B080" align="left">Human </td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#B0B090" align="left">Vampire </td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#E08080" align="left">Ogre </td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center">
<td align="left"><b>Title</b></td>
<td><b>Fire</b></td>
<td><b>Air</b></td>
<td><b>Water</b></td>
<td><b>Earth</b></td>
<td><b>Spirit</b></td>
<td><b>Mind</b></td>
<td><b>Body</b></td>
<td><b>Light</b></td>
<td><b>Grey</b></td>
<td><b>Dark</b></td>
</tr>
<tr align="center"><td bgcolor="#50E050" align="left">Sentinel </td><td> 0</td><td> 0</td><td> 0</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#2080E0" align="left">Companion</td><td> 0</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 5</td><td> 0</td><td> 5</td></tr>
<tr align="center"><td bgcolor="#B08050" align="left">War Troll</td><td> 0</td><td> 0</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td> 5</td><td> 0</td><td> 5</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#E0B080" align="left">Noble </td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#B0B080" align="left">Predator </td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td>10</td></tr>
<tr align="center"><td bgcolor="#E08080" align="left">Giantling</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td></tr>
</table>
----
[[Category:Player character]][[Category:Race| ]]
194dd682e23ef22a6f728d58305ea68470308935
Mt. Pilanteko (province)
0
1436
2342
2319
2010-09-07T00:35:35Z
Ribannah
2
/* Objects */
wikitext
text/x-wiki
{{map}}
{{provinces}}
'''Mt. Pilanteko''' is located near-west in the very south of [[Karigor]]. This is one of the first [[map]]s that the [[party]] will visit.
Neighbouring maps are [[S'Fauni]] (west), [[Eftling]] (northwest), [[Ryft (province)|Ryft]] (northeast), [[Serenity (province)|Serenity]] (east).
To the south, Mt. Pilanteko borders on two maps of [[Jadame]]: [[Murmurwoods]] (southwest) and [[Alvar]] (southeast). These two maps are not part of the [[game]].
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_MtPilanteko.png</div>
===Communities===
* [[Volos]], town of the [[Centaur]]s (central south, on the mountain)
* A few [[Human]] settlers and archeologists (center)
* In the west: followers of the [[Cult of Meh]], with headquarters in the Temple of Meh
===Geography===
* [[Meridian]], the water northeast
* [[Mt. Pilanteko (mountain)]], the mountain
===Monsters (surface)===
* [[Gnoll]]s (Gnoll, Gnoll Marauder, Gnoll Bokor)
* [[Mantis]]es (Flying Roach, Mantis, Praying Mantis)
* [[Octopus]]es (Devilfish, Octopus, Kraken)
* [[Zombie]]s (Walking Dead, Zombie, Plague Zombie)
===Animals===
[[Goat]]s, [[Panda|Panda's]], [[Fish]], [[Bird]]s
===Dungeons===
* [[Ankka Knox]] - on the large island
* [[Moon Observatory]] - on the mountain peak
* [[Temple of Meh]] - west of the mountain
===Objects===
* [[Obelisk]] #12
* Random [[Game (challenge)|Game]] (+3 [[Skillpoint]]s once to characters that have 30 in the required [[statistic]])
* [[Flame]] of [[Shield (spell)|Shield]] (Halves damage received from ranged attacks for 3 hours, or until rest or travel)
* Flame of [[Heroism]] (+10 to damage for 3 hours, or until rest or travel)
* Flame of [[Earth Resistance]] (+20 to Earth Resistance for 6 hours, or until rest or travel)
* [[Well]] of +2 [[Speed]] (8 Charges of +2 permanent Speed, if natural Speed<15, respawns)
* [[Fountain]] of +5 [[Spellpoint]]s (Replenishes 5 spellpoints, maximum 50 charges, recharge 10 per day)
* Fountain of +10 [[Luck]] (Temporarily +10 Luck for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring provinces S'Fauni (west) and Serenity (east) can be reached on [[walk|foot]] overland, which takes 5 days. From Serenity, [[Etanasfeld]] (east) and [[Goetia]] (far east) can also be reached on foot. From S'Fauni (far west), a [[bridge]] over the Meridian leads to [[Eftling]] (northwest), but it needs to be repaired first.
Ryft (northeast) can also be reached on foot in 5 days time from Serenity, but that route goes through the Wanderhoven to the plateau of [[Tuatha's Tel]], and only after opening the [[door]] which is later in the game. Soronne (northeast) cannot be reached on foot.
===Coach===
Every [[week]], two [[coach]]es leave at the Hapless Hooves for S'Fauni (west): on Wednesdays and Saturdays; from there, the party can take a ride back on Tuesdays and Saturdays. Three more coaches leave Mt. Pilanteko for Serenity: on Tuesdays, Thursdays and Sundays; a return trip is available on Mondays, Wednesdays and Fridays. All coach rides take two days.
===Boat===
There are no [[boat]]s available in Mt. Pilanteko.
===Ship===
Mt. Pilanteko has no [[dock]]s. The nearest port is located in Etanasfeld, east of Serenity.
===Town Portal===
Mt. Pilanteko has no [[Central Fountain]]. The nearest [[Town Portal]] destination is Serenity.
----
==Citizens==
===Human settlers and archeologists===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Hapless Hooves]]</td>
<td>[[Stables]]</td>
<td>Tami Blair</td>
</tr>
<tr>
<td>[[The Iron Lady]]</td>
<td>[[Tavern]]</td>
<td>Major Blair, Marge Blair</td>
</tr>
<tr>
<td></td>
<td>Dig</td>
<td>Lucretius Bones, Harry Ford, Melinda Lucia, Janice O'Connor, Sean O'Connor</td>
</tr>
</table><br>
===Volos===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Elym's Fire]]</td>
<td>[[Apothecary]]</td>
<td>Elym, Mimosa, Doupe</td>
</tr>
<tr>
<td>[[Ixion's Stone]]</td>
<td>[[General Store]]</td>
<td>Cyllarus, Hylonome, Amphy</td>
</tr>
<tr>
<td>[[Prime Guild of Body]]</td>
<td>[[Guild]]</td>
<td>Elatus, Pholus, Isoples</td>
</tr>
<tr>
<td>[[Miracles on the Mountain]]</td>
<td>[[Magic Shop]]</td>
<td>Teleboas, Perimedina, Thereus</td>
</tr>
<tr>
<td>[[Barbar's Gym]]</td>
<td>[[Training Hall]]</td>
<td>Biennor, Dorylass, Homad</td>
</tr>
<tr>
<td>Royal Hut</td>
<td>[[House]]</td>
<td>Chiron, Chariklo, Melanippe</td>
</tr>
<tr>
<td>Asbolus' Hut</td>
<td>House</td>
<td>Asbolus, Pylenor</td>
</tr>
<tr>
<td>Demoleon's Hut</td>
<td>House</td>
<td>Demoleon, Lucinda</td>
</tr>
<tr>
<td>Euryt's Hut</td>
<td>House</td>
<td>Euryt, Nessie</td>
</tr>
<tr>
<td>Saggitarius' Hut</td>
<td>House</td>
<td>Saggitarius</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Ankka Knox]]</td>
<td>[[Dungeon]]</td>
<td>Tennessee Ernie Ford</td>
</tr>
<tr>
<td>[[Moon Observatory]]</td>
<td>Dungeon</td>
<td>Robin the Mobile, Parador</td>
</tr>
<tr>
<td>Temple of Meh</td>
<td>Dungeon</td>
<td>Sir Galrim</td>
</tr>
</table><br>
===Who is who===
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Major Blair]] - veteran, father of Marge and Tami</td>
<td>[[Marge Blair]] - taverner</td>
</tr>
<tr>
<td>[[Lucretius Bones]] - archeologist</td>
<td>[[Tami Blair]] - stablemistress</td>
</tr>
<tr>
<td>[[Harry Ford]] - tomb raider, betrothed of Janice</td>
<td>[[Janice O'Connor]] - expert [[teacher]] of [[Dagger (skill)|Dagger]], daughter of Sean</td>
</tr>
<tr>
<td>[[Sean O'Connor]] - professor</td>
<td>[[Melinda Lucia]] - expert teacher of [[Sword (skill)|Sword]]</td>
</tr>
<tr>
<td>[[Parador]] - benighter</td>
<td></td>
</tr>
<tr>
<td>[[Robin the Mobile]] - dark mage</td>
<td></td>
</tr>
<tr>
<td>[[Sir Galrim]] - master teacher of [[Dodging]]</td>
<td></td>
</tr>
<tr>
<td>[[Tennessee Ernie Ford]] - museum guide</td>
<td></td>
</tr>
</table><br>
====Centaurs====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Asbolus]] - game master</td>
<td>[[Chariklo]] - queen of the Centaurs</td>
</tr>
<tr>
<td>[[Biennor]] - trainer</td>
<td>[[Dorylass]] - expert teacher of [[Spear (skill)|Spear]]</td>
</tr>
<tr>
<td>[[Chiron]] - king of the Centaurs</td>
<td>[[Hylonome]] - comforter</td>
</tr>
<tr>
<td>[[Cyllarus]] - retailer</td>
<td>[[Lucinda]] - expert teacher of [[Perception]]</td>
</tr>
<tr>
<td>[[Demoleon]] - master teacher of [[Chain]]</td>
<td>[[Mimosa]] - expert teacher of [[Alchemy]]</td>
</tr>
<tr>
<td>[[Elatus]] - guildmaster</td>
<td>[[Nessie]] - huntress</td>
</tr>
<tr>
<td>[[Elym]] - herbalist</td>
<td>[[Perimedina]] - magicker</td>
</tr>
<tr>
<td>[[Euryt]] - expert teacher of [[Identify Monster]]</td>
<td></td>
</tr>
<tr>
<td>[[Pholus]] - prophet</td>
<td></td>
</tr>
<tr>
<td>[[Pylenor]] - gatekeeper</td>
<td></td>
</tr>
<tr>
<td>[[Saggitarius]] - grandmaster teacher of [[Bow (skill)|Bow]]</td>
<td></td>
</tr>
<tr>
<td>[[Teleboas]] - master teacher of [[Spellcasting]]</td>
<td></td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Homad]] - son of Biennor and Dorylass</td>
<td>[[Amphy]] - daughter of Cyllarus and Hylonome</td>
</tr>
<tr>
<td>[[Isoples]] - son of Elatus</td>
<td>[[Doupe]] - daughter of Elym and Mimosa</td>
</tr>
<tr>
<td>[[Thereus]] - son of Teleboas and Perimedina</td>
<td>[[Melanippe]] - daughter of Chiron and Chariklo</td>
</tr>
</table>
[[Category:Province]][[Category:Mt. Pilanteko| ]]
93bd57f6c0586264ea7712e55238ee9cc108ec2b
Death
0
1468
2343
1610
2010-09-07T00:36:57Z
Ribannah
2
/* Player characters */
wikitext
text/x-wiki
'''Death''' in [[Might and Magic]] is something that frequently occurs to [[monster]]s, but [[party]] members are at risk as well. [[Non-player character]]s do normally not die in the [[game]], unless such an [[event]] is part of the [[story]] or they change from [[citizen]] into [[monster]]. [[Animal]]s also do normally not die.
----
==Monsters==
A monster dies if its [[hitpoint]]s drop to zero or below. Once dead, its body (if the monster is corporeal) - can be [[loot]]ed, upon which it will disappear. A few [[monster]]s have the ability to [[reanimate]] a dead monster.
----
==Player characters==
If a [[player character]]'s hitpoints drop to zero, the character doesn't immediately die, but falls [[unconscious]]. Only if their health drops significantly below zero does death occur. A [[dead]] player character can be raised at some [[temple]]s or if another character casts the [[raise dead]] [[spell]] of [[Spirit Magic]], also available as a [[potion]]. The point where unconsciousness turns into dead can be temporarily extended by bestowing [[preservation]] on a player character beforehand.
==Party==
Dead and unconscious are two of several [[condition]]s where a character is immobilized. The others are [[asleep]], [[stoned]], [[paralyzed]] and [[eradicated]]. If all player characters are immobilized, the party as a whole dies. This does, however, not mean the end of the [[game]], since the untimely death of the party is not in their [[writ]]. The [[game]] will pause and open the [[death screen]], where the player is given the option to [[resume]] or [[quit]].
If the option to resume is chosen, the game will continue in the following manner:
* two [[week]]s pass, plus the time to roll forward to 9:00 AM;
* the party awakens on the riverboat, the [[St. Nicholas]];
* all characters are fully [[heal]]ed and [[spellpoint|replenished]], and are not hungry or out of breath;
* all spells and conditions are cancelled;
* all [[Lloyd's beacon]]s and [[Time gate]]s are cancelled;
* the party's purse is empty, but their bank accounts remain;
* all [[hireling]]s have left, but [[quest character]]s that accompanied the party have remained;
* possessions have been damaged to the same extent as with the highest level of [[explosion]].
By letting the party awaken on the riverboat, it is automatically guaranteed that in the opening stage of the game they stay restricted to the southern provinces.
----
[[Category:Game]]
4394709f749a9a56fda731148c916bb14a2b1605
Template:Object
10
1632
2344
2242
2010-09-10T10:17:41Z
Ribannah
2
singular
wikitext
text/x-wiki
{{portal navigation}}<div style="width:144px; float:right; border: solid 1px black; background-color:#FFDD66; padding:4px; margin-left:16px; margin-bottom:16px; text-align:center;">
<p style="background-color:white; padding:6px;">'''Knowledge Base'''</p>
<p style="padding:6px;">
[[Story]]<br/>
[[Game]]<br/>
[[Map]]<br/>
[[Party]]<br/>
[[Life]]<br/>
[[Item]]<br/>
[[Object]]<br/>
[[Text]]<br/>
[[Media]]<br/>
</p>
<p style="background-color:#EEEEEE; padding:6px;">'''Object'''</p>
<p style="padding:6px;">
[[Building]]<br/>
[[Ship]]<br/>
[[Boost]]<br/>
[[Obelisk]]<br/>
[[Control]]<br/>
[[Container]]<br/>
[[Landscape]]<br/>
[[Furniture]]<br/>
[[Sign]]<br/>
[[Miscellaneous (object)|Miscellaneous]]<br/>
</p>
</div>
<noinclude>[[Category:Template:Navigation]]</noinclude>
25df177cbbd88dfa192e27e36e13d108049382b4
Template:Story
10
1578
2345
2237
2010-09-10T11:33:54Z
Ribannah
2
time
wikitext
text/x-wiki
{{portal navigation}}<div style="width:144px; float:right; border: solid 1px black; background-color:#FFDD66; padding:4px; margin-left:16px; margin-bottom:16px; text-align:center;">
<p style="background-color:white; padding:6px;">'''Knowledge Base'''</p>
<p style="padding:6px;">
[[Story]]<br/>
[[Game]]<br/>
[[Map]]<br/>
[[Party]]<br/>
[[Life]]<br/>
[[Item]]<br/>
[[Object]]<br/>
[[Text]]<br/>
[[Media]]<br/>
</p>
<p style="background-color:#EEEEEE; padding:6px;">'''Story'''</p>
<p style="padding:6px;">
[[Time]]<br/>
[[Prologue]]<br/>
[[Plot]]<br/>
[[Choices]]<br/>
[[Cult of Meh]]<br/>
[[Rival Party]]<br/>
[[The Syrinx]]<br/>
[[Tree of Life|Trees of Life]]<br/>
[[Quest|Quests]]<br/>
</p>
</div>
<noinclude>[[Category:Template:Navigation]]</noinclude>
00714abb8a970357a3033cec7490e6f760d4c5cb
Template:Time
10
1654
2346
2010-09-10T11:42:31Z
Ribannah
2
Created page with "{{portal navigation}}<div style="width:144px; float:right; border: solid 1px black; background-color:#FFDD66; padding:4px; margin-left:16px; margin-bottom:16px; text-align:center..."
wikitext
text/x-wiki
{{portal navigation}}<div style="width:144px; float:right; border: solid 1px black; background-color:#FFDD66; padding:4px; margin-left:16px; margin-bottom:16px; text-align:center;">
<p style="background-color:white; padding:6px;">'''Knowledge Base'''</p>
<p style="padding:6px;">
[[Story]]<br/>
[[Game]]<br/>
[[Map]]<br/>
[[Party]]<br/>
[[Life]]<br/>
[[Item]]<br/>
[[Object]]<br/>
[[Text]]<br/>
[[Media]]<br/>
</p>
<p style="background-color:#EEEEEE; padding:6px;">'''Story'''</p>
<p style="padding:6px;">
[[Time]]<br/>
[[Prologue]]<br/>
[[Plot]]<br/>
[[Choices]]<br/>
[[Cult of Meh]]<br/>
[[Rival Party]]<br/>
[[The Syrinx]]<br/>
[[Tree of Life|Trees of Life]]<br/>
[[Quest|Quests]]<br/>
</p>
<p style="background-color:#DDDDDD; padding:6px;">'''Time'''</p>
<p style="padding:6px;">
[[Units of time]]<br/>
[[Progress of time]]<br/>
[[Day and night]]<br/>
[[Season]]<br/>
[[Calendar]]<br/>
[[History]]<br/>
</p>
</div>
<noinclude>[[Category:Template:Navigation]]</noinclude>
905fdb43b5383bab081ac09111c025c8ca687a10
Units of time
0
1637
2347
2267
2010-09-10T11:43:14Z
Ribannah
2
moved [[Calendar]] to [[Units of time]]
wikitext
text/x-wiki
{{Game}}
The '''calendar''' of [[Karigor]] is the same as in other [[Might and Magic]] episodes on [[Colony]]. The [[Moon]] circles the planet in exactly 28 days, and the planet rounds the [[Sun]] in exactly 12 x 28 = 336 days. Holidays and opening hours are more local.
----
==Units of time==
===Year===
Years are counted from the time of [[the Silence]]. When the [[game]] begins, it is the year 1083 AS (anno silentio). All years are the same, and consist of:
* 12 months
* 12 x 4 = 48 weeks
* 12 x 4 x 7 = 336 days
===Month===
All months (moons) have the same length: the time it takes for the Moon to make full circle. Full moon is at 00:00 hours on the 15th day of any month. The months are:
# January
# February
# March
# April
# May
# June
# July
# August
# September
# October
# November
# December
===Week===
Weeks count seven days, beginning with Monday. There are 4 weeks to each month, and the first day of the month is also the first day of a new week. I.e., weeks run from days 1-7, 8-14, 15-21 and 22-28. Weeks have no names, but they may be referenced as the first, second, third and fourth week of the month.
===Day===
There are seven days to a week, named:
# Monday
# Tuesday
# Wednesday
# Thursday
# Friday
# Saturday
# Sunday
The day of the week is especially important for [[travel]] because coaches and ships usually only depart on specific days. Shopping, and other social activities, however, are uneffected, as there is no weekday of rest.
A day consists of:
* 24 hours
* 24 x 60 = 1440 minutes
* 24 x 60 x 200 = 288000 seconds
===Hour===
The hour of the day indicates whether it is night or day, which affects the [[sky]]. Most [[shop]]s and various other buildings are only open during specific hours. Ships and coaches typically depart at fixed hours.
===Minute===
There are 60 minutes to every hour. Log entries note the minute that an event takes place.
===Second===
The smallest unit of time, the second, is not displayed, but it is used in [[combat]] and other calculations.
----
[[Category:Calendar| ]]
[[Category:Game]]
db62561d4d5a05da0f3be11dc84154169448b430
2357
2347
2010-09-10T11:50:10Z
Ribannah
2
wikitext
text/x-wiki
{{Time}}
The '''units of time''' in [[Might and Magic Tribute]] are essentially the same as in other [[Might and Magic]] episodes on [[Colony]]. The [[Moon]] circles the planet in exactly 28 days, and the planet rounds the [[Sun]] in exactly 12 x 28 = 336 days.
----
==Year==
Years are counted from the time of [[the Silence]]. When the [[game]] begins, it is the year 1083 AS (anno silentio). All years are the same, and consist of:
* 12 months
* 12 x 4 = 48 weeks
* 12 x 4 x 7 = 336 days
==Month==
All months (moons) have the same length: the time it takes for the Moon to make full circle. Full moon is at 00:00 hours on the 15th day of any month. The months are:
# January
# February
# March
# April
# May
# June
# July
# August
# September
# October
# November
# December
==Week==
Weeks count seven days, beginning with Monday. There are 4 weeks to each month, and the first day of the month is also the first day of a new week. I.e., weeks run from days 1-7, 8-14, 15-21 and 22-28. Weeks have no names, but they may be referenced as the first, second, third and fourth week of the month.
==Day==
There are seven days to a week, named:
# Monday
# Tuesday
# Wednesday
# Thursday
# Friday
# Saturday
# Sunday
The day of the week is especially important for [[travel]] because coaches and ships usually only depart on specific days. Shopping, and other social activities, however, are uneffected, as there is no weekday of rest.
A day consists of:
* 24 hours
* 24 x 60 = 1440 minutes
* 24 x 60 x 200 = 288000 seconds
==Hour==
The hour of the day indicates whether it is night or day, which affects the [[sky]]. Most [[shop]]s and various other buildings are only open during specific hours. Ships and coaches typically depart at fixed hours.
==Minute==
There are 60 minutes to every hour. Log entries note the minute that an event takes place.
==Second==
The smallest unit of time, the second, is not displayed, but it is used in [[combat]] and other calculations.
----
[[Category:Time]]
b5d7095ffe863f2725e77bce8a2f3f7109770445
Year
0
1639
2348
2269
2010-09-10T11:43:53Z
Ribannah
2
Redirected page to [[Units of time#Year]]
wikitext
text/x-wiki
#Redirect [[Units of time#Year]]
feb7dc30f318f0c143805947805c6cf79d5d7e77
Month
0
1640
2349
2270
2010-09-10T11:44:07Z
Ribannah
2
Redirected page to [[Units of time#Year]]
wikitext
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#Redirect [[Units of time#Year]]
feb7dc30f318f0c143805947805c6cf79d5d7e77
2352
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2010-09-10T11:45:28Z
Ribannah
2
Redirected page to [[Units of time#Month]]
wikitext
text/x-wiki
#Redirect [[Units of time#Month]]
01ac7d9095605d61f06b248a75f7fe25261627d6
Week
0
1641
2350
2271
2010-09-10T11:45:03Z
Ribannah
2
Redirected page to [[Units of time#Year]]
wikitext
text/x-wiki
#Redirect [[Units of time#Year]]
feb7dc30f318f0c143805947805c6cf79d5d7e77
2351
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2010-09-10T11:45:13Z
Ribannah
2
Redirected page to [[Units of time#Week]]
wikitext
text/x-wiki
#Redirect [[Units of time#Week]]
0050a52c59b93fdc1356959b9ad80c7fc9471fa5
Day
0
1642
2353
2272
2010-09-10T11:45:42Z
Ribannah
2
Redirected page to [[Units of time#Day]]
wikitext
text/x-wiki
#Redirect [[Units of time#Day]]
d514724e74ad886e05df3f4c265f145bbc1cf644
Hour
0
1643
2354
2273
2010-09-10T11:45:55Z
Ribannah
2
Redirected page to [[Units of time#Hour]]
wikitext
text/x-wiki
#Redirect [[Units of time#Hour]]
0373e04bf86fffb6973f5e6ae4a8f1b2fa0ad76f
Minute
0
1644
2355
2274
2010-09-10T11:46:13Z
Ribannah
2
Redirected page to [[Units of time#Minute]]
wikitext
text/x-wiki
#Redirect [[Units of time#Minute]]
7e7abe3e002eea5feb14831748d0cf3cff5b98a2
Second
0
1645
2356
2275
2010-09-10T11:46:41Z
Ribannah
2
Redirected page to [[Units of time#Second]]
wikitext
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#Redirect [[Units of time#Second]]
7ffa31dbaf52a275871b21e8ce0be73468f391fa
Category:Time
14
1655
2358
2010-09-10T11:50:29Z
Ribannah
2
Created page with "[[Category:Story]]"
wikitext
text/x-wiki
[[Category:Story]]
a2a063d67b515dee24f96a125b7c4790bfd356ed
Time
0
1656
2359
2010-09-10T12:01:55Z
Ribannah
2
Created page with "{{Time}} '''Time''' is an important element in the world of [[Might and Magic]]. Many opportunities, from [[travel|coach rides]] to the solution to certain [[quest]]s, depend on..."
wikitext
text/x-wiki
{{Time}}
'''Time''' is an important element in the world of [[Might and Magic]]. Many opportunities, from [[travel|coach rides]] to the solution to certain [[quest]]s, depend on the hour of the day, or the day of the week, etc. Furthermore, the [[party]] needs sufficient [[rest]] to stay in prime condition. Finally, finishing the [[game]] in less days increases [[score]], and getting the fastest [[victory]] is as such also something that [[player]]s will want to compete for.
----
[[Category:Story]]
[[Category:Time| ]]
348b2844714782dbc9199fffd19da39f881a16f8
Calendar
0
1657
2360
2010-09-10T12:21:30Z
Ribannah
2
Created page with "{{Time}} As in any world, there are many [[day]]s on [[Karigor]]'s '''calendar''' that have special meaning. Some of them merely add flavour to the [[dialogue]]s. Others, howeve..."
wikitext
text/x-wiki
{{Time}}
As in any world, there are many [[day]]s on [[Karigor]]'s '''calendar''' that have special meaning. Some of them merely add flavour to the [[dialogue]]s. Others, however, have a real affect on the [[game]]. They may be related to [[event]]s or [[quest]]s, or to simpler things as the power of some [[magic]]al effect.
----
==Dates==
<table cellspacing="1" width="100%">
<tr>
<td width="15%"><b>month</b></td>
<td width="5%"><b>day</b></td>
<td width="30%"><b>occasion</b></td>
<td width="50%"><b>comments</b></td>
</tr>
<tr>
<td bgcolor="#EEEEEE">January</td>
<td bgcolor="#EEEEEE" align="right">1</td>
<td bgcolor="#EEEEEE">New year's day</td>
<td bgcolor="#EEEEEE">The first day of the year</td>
</tr>
<tr>
<td bgcolor="#EEEEEE">February</td>
<td bgcolor="#EEEEEE" align="right">1-2</td>
<td bgcolor="#EEEEEE">Goblin Festival</td>
<td bgcolor="#EEEEEE">Tree of life celebration, return of the colours</td>
</tr>
<tr>
<td bgcolor="#EEEEEE"></td>
<td bgcolor="#EEEEEE" align="right"></td>
<td bgcolor="#EEEEEE"></td>
<td bgcolor="#EEEEEE"></td>
</tr>
<tr>
<td bgcolor="#EEEEEE"></td>
<td bgcolor="#EEEEEE" align="right"></td>
<td bgcolor="#EEEEEE"></td>
<td bgcolor="#EEEEEE"></td>
</tr>
<tr>
<td bgcolor="#EEEEEE"></td>
<td bgcolor="#EEEEEE" align="right"></td>
<td bgcolor="#EEEEEE"></td>
<td bgcolor="#EEEEEE"></td>
</tr>
</table>
<!--
holidays.Add(new Holiday("New year's day", "The first day of the year.", 1, 1));
holidays.Add(new Holiday("Goblin Festival", "Tree of Life celebration, return of the colours.", 1, 2, 2, 2));
holidays.Add(new Holiday("Pie Day", "Bakin' time.", 14, 3));
holidays.Add(new Holiday("Tomfoolery", "Fools abound.", 1, 4));
holidays.Add(new Holiday("Vulcander", "Pray for long life and prosperity.", 5, 4));
holidays.Add(new Holiday("Towel Day", "Honour the pathfinders and worldcrafters, and make new plans.", 25, 5));
holidays.Add(new Holiday("Towel Throwing Day", "Abandon failed endeavours.", 28, 5));
holidays.Add(new Holiday("Swordbreak", "Celebration of new bonds.", 10, 7));
holidays.Add(new Holiday("Ghost Whispering", "Asking the afterlife for forgiveness.", 15, 7));
holidays.Add(new Holiday("O'Bonnie", "Summer dance festival.", 10, 7, 16, 7));
holidays.Add(new Holiday("Lembas", "First harvest celebration.", 6, 8));
holidays.Add(new Holiday("Piratical", "Dress-up day for the kids.", 19, 9));
holidays.Add(new Holiday("Twinklemas", "Hail the Stars.", 28, 10));
holidays.Add(new Holiday("Saints' March", "Hail the Sun.", 1, 11));
holidays.Add(new Holiday("Immortal Souls", "Hail the Moon.", 2, 12));
holidays.Add(new Holiday("Old year's eve", "The last day of the old year.", 1, 1));
holidays.Add(new Holiday("Spring equinox", "", 21, 3));
holidays.Add(new Holiday("Summer solstice", "", 21, 6));
holidays.Add(new Holiday("Autumn equinox", "", 21, 9));
holidays.Add(new Holiday("Winter solstice", "", 21, 12));
// TODO: Hour
holidays.Add(new Holiday("Full moon", "", 15, 1));
holidays.Add(new Holiday("Full moon", "", 15, 2));
holidays.Add(new Holiday("Full moon", "", 15, 3));
holidays.Add(new Holiday("Full moon", "", 15, 4));
holidays.Add(new Holiday("Full moon", "", 15, 5));
holidays.Add(new Holiday("Full moon", "", 15, 6));
holidays.Add(new Holiday("Full moon", "", 15, 7));
holidays.Add(new Holiday("Full moon", "", 15, 8));
holidays.Add(new Holiday("Full moon", "", 15, 9));
holidays.Add(new Holiday("Full moon", "", 15, 10));
holidays.Add(new Holiday("Full moon", "", 15, 11));
holidays.Add(new Holiday("Full moon", "", 15, 12));
-->
----
[[Calendar| ]][[Time]]
d608b13fb626772f19c83c75e263516d6233c753
2361
2360
2010-09-10T13:02:52Z
Ribannah
2
table
wikitext
text/x-wiki
{{Time}}
As in any world, there are many [[day]]s on [[Karigor]]'s '''calendar''' that have special meaning. Some of them merely add flavour to the [[dialogue]]s. Others, however, have a real affect on the [[game]]. They may be related to [[event]]s or [[quest]]s, or to simpler things as the power of some [[magic]]al effect.
----
==Dates==
<table cellspacing="1" width="76%">
<tr>
<td width="15%"><b>month</b></td>
<td width="5%"><b>day</b></td>
<td width="30%"><b>occasion</b></td>
<td width="50%"><b>comments</b></td>
</tr>
<tr>
<td bgcolor="#EEEEEE">January</td>
<td bgcolor="#EEEEEE" align="center">1</td>
<td bgcolor="#F08020">New year's day</td>
<td bgcolor="#EEEEEE">The first day of the year</td>
</tr>
<tr>
<td bgcolor="#EEEEEE">January</td>
<td bgcolor="#EEEEEE" align="center">1-22</td>
<td bgcolor="#F020F0">Circus of the Sun in Semiramis</td>
<td bgcolor="#EEEEEE"></td>
</tr>
<tr>
<td bgcolor="#EEEEEE">January</td>
<td bgcolor="#EEEEEE" align="center">15</td>
<td bgcolor="#20F080">Full moon</td>
<td bgcolor="#EEEEEE"></td>
</tr>
<tr>
<td bgcolor="#EEEEEE">February</td>
<td bgcolor="#EEEEEE" align="center">1-22</td>
<td bgcolor="#F020F0">Circus of the Sun in Soronne</td>
<td bgcolor="#EEEEEE"></td>
</tr>
<tr>
<td bgcolor="#EEEEEE">February</td>
<td bgcolor="#EEEEEE" align="center">1-2</td>
<td bgcolor="#F08020">Goblin Festival</td>
<td bgcolor="#EEEEEE">Tree of life celebration, return of the colours</td>
</tr>
<tr>
<td bgcolor="#EEEEEE">February</td>
<td bgcolor="#EEEEEE" align="center">15</td>
<td bgcolor="#20F080">Full moon</td>
<td bgcolor="#EEEEEE"></td>
</tr>
<tr>
<td bgcolor="#EEEEEE">March</td>
<td bgcolor="#EEEEEE" align="center">1-22</td>
<td bgcolor="#F020F0">Circus of the Sun in Murlank</td>
<td bgcolor="#EEEEEE"></td>
</tr>
<tr>
<td bgcolor="#EEEEEE">March</td>
<td bgcolor="#EEEEEE" align="center">14</td>
<td bgcolor="#F08020">Pie day</td>
<td bgcolor="#EEEEEE">Bakin' time</td>
</tr>
<tr>
<td bgcolor="#EEEEEE">March</td>
<td bgcolor="#EEEEEE" align="center">15</td>
<td bgcolor="#20F080">Full moon</td>
<td bgcolor="#EEEEEE"></td>
</tr>
<tr>
<td bgcolor="#EEEEEE">March</td>
<td bgcolor="#EEEEEE" align="center">21</td>
<td bgcolor="#20F080">Spring equinox</td>
<td bgcolor="#EEEEEE"></td>
</tr>
<tr>
<td bgcolor="#EEEEEE">April</td>
<td bgcolor="#EEEEEE" align="center">1-22</td>
<td bgcolor="#F020F0">Circus of the Sun in Terrax</td>
<td bgcolor="#EEEEEE"></td>
</tr>
<tr>
<td bgcolor="#EEEEEE">April</td>
<td bgcolor="#EEEEEE" align="center">1</td>
<td bgcolor="#F08020">Tomfoolery</td>
<td bgcolor="#EEEEEE">Fools abound</td>
</tr>
<tr>
<td bgcolor="#EEEEEE">April</td>
<td bgcolor="#EEEEEE" align="center">5</td>
<td bgcolor="#F08020">Vulcander</td>
<td bgcolor="#EEEEEE">Pray for long life an prosperity</td>
</tr>
<tr>
<td bgcolor="#EEEEEE">April</td>
<td bgcolor="#EEEEEE" align="center">15</td>
<td bgcolor="#20F080">Full moon</td>
<td bgcolor="#EEEEEE"></td>
</tr>
<tr>
<td bgcolor="#EEEEEE">May</td>
<td bgcolor="#EEEEEE" align="center">1-22</td>
<td bgcolor="#F020F0">Circus of the Sun in Semiramis</td>
<td bgcolor="#EEEEEE"></td>
</tr>
<tr>
<td bgcolor="#EEEEEE">May</td>
<td bgcolor="#EEEEEE" align="center">15</td>
<td bgcolor="#20F080">Full moon</td>
<td bgcolor="#EEEEEE"></td>
</tr>
<tr>
<td bgcolor="#EEEEEE">May</td>
<td bgcolor="#EEEEEE" align="center">25</td>
<td bgcolor="#F08020">Towel Day</td>
<td bgcolor="#EEEEEE">Honour the pathfinders and worldcrafters, and make new plans</td>
</tr>
<tr>
<td bgcolor="#EEEEEE">May</td>
<td bgcolor="#EEEEEE" align="center">28</td>
<td bgcolor="#F08020">Towel Throwing Day</td>
<td bgcolor="#EEEEEE">Abandon failed endeavours</td>
</tr>
<tr>
<td bgcolor="#EEEEEE">June</td>
<td bgcolor="#EEEEEE" align="center">1-22</td>
<td bgcolor="#F020F0">Circus of the Sun in Soronne</td>
<td bgcolor="#EEEEEE"></td>
</tr>
<tr>
<td bgcolor="#EEEEEE">June</td>
<td bgcolor="#EEEEEE" align="center">15</td>
<td bgcolor="#20F080">Full moon</td>
<td bgcolor="#EEEEEE"></td>
</tr>
<tr>
<td bgcolor="#EEEEEE">June</td>
<td bgcolor="#EEEEEE" align="center">21</td>
<td bgcolor="#20F080">Summer solstice</td>
<td bgcolor="#EEEEEE"></td>
</tr>
<tr>
<td bgcolor="#EEEEEE">July</td>
<td bgcolor="#EEEEEE" align="center">1-22</td>
<td bgcolor="#F020F0">Circus of the Sun in Murlank</td>
<td bgcolor="#EEEEEE"></td>
</tr>
<tr>
<td bgcolor="#EEEEEE">July</td>
<td bgcolor="#EEEEEE" align="center">10-16</td>
<td bgcolor="#F08020">O'Bonnie</td>
<td bgcolor="#EEEEEE">Summer dance festival</td>
</tr>
<tr>
<td bgcolor="#EEEEEE">July</td>
<td bgcolor="#EEEEEE" align="center">10</td>
<td bgcolor="#F08020">- Swordbreak</td>
<td bgcolor="#EEEEEE">- Celebrate new bonds</td>
</tr>
<tr>
<td bgcolor="#EEEEEE">July</td>
<td bgcolor="#EEEEEE" align="center">15</td>
<td bgcolor="#F08020">- Ghost Whispering</td>
<td bgcolor="#EEEEEE">- Ask the afterlife for forgiveness</td>
</tr>
<tr>
<td bgcolor="#EEEEEE">July</td>
<td bgcolor="#EEEEEE" align="center">15</td>
<td bgcolor="#20F080">Full moon</td>
<td bgcolor="#EEEEEE"></td>
</tr>
<tr>
<td bgcolor="#EEEEEE">August</td>
<td bgcolor="#EEEEEE" align="center">1-22</td>
<td bgcolor="#F020F0">Circus of the Sun in Terrax</td>
<td bgcolor="#EEEEEE"></td>
</tr>
<tr>
<td bgcolor="#EEEEEE">August</td>
<td bgcolor="#EEEEEE" align="center">6</td>
<td bgcolor="#F08020">Lembas</td>
<td bgcolor="#EEEEEE">Celebrate first harvest</td>
</tr>
<tr>
<td bgcolor="#EEEEEE">August</td>
<td bgcolor="#EEEEEE" align="center">15</td>
<td bgcolor="#20F080">Full moon</td>
<td bgcolor="#EEEEEE"></td>
</tr>
<tr>
<td bgcolor="#EEEEEE">September</td>
<td bgcolor="#EEEEEE" align="center">1-22</td>
<td bgcolor="#F020F0">Circus of the Sun in Semiramis</td>
<td bgcolor="#EEEEEE"></td>
</tr>
<tr>
<td bgcolor="#EEEEEE">September</td>
<td bgcolor="#EEEEEE" align="center">15</td>
<td bgcolor="#20F080">Full moon</td>
<td bgcolor="#EEEEEE"></td>
</tr>
<tr>
<td bgcolor="#EEEEEE">September</td>
<td bgcolor="#EEEEEE" align="center">19</td>
<td bgcolor="#F08020">Piratical</td>
<td bgcolor="#EEEEEE">Dress-up day for the kids</td>
</tr>
<tr>
<td bgcolor="#EEEEEE">September</td>
<td bgcolor="#EEEEEE" align="center">21</td>
<td bgcolor="#20F080">Autumn equinox</td>
<td bgcolor="#EEEEEE"></td>
</tr>
<tr>
<td bgcolor="#EEEEEE">October</td>
<td bgcolor="#EEEEEE" align="center">1-22</td>
<td bgcolor="#F020F0">Circus of the Sun in Soronne</td>
<td bgcolor="#EEEEEE"></td>
</tr>
<tr>
<td bgcolor="#EEEEEE">October</td>
<td bgcolor="#EEEEEE" align="center">15</td>
<td bgcolor="#20F080">Full moon</td>
<td bgcolor="#EEEEEE"></td>
</tr>
<tr>
<td bgcolor="#EEEEEE">October</td>
<td bgcolor="#EEEEEE" align="center">28</td>
<td bgcolor="#F08020">Twinklemas</td>
<td bgcolor="#EEEEEE">Hail the Stars</td>
</tr>
<tr>
<td bgcolor="#EEEEEE">November</td>
<td bgcolor="#EEEEEE" align="center">1-22</td>
<td bgcolor="#F020F0">Circus of the Sun in Murlank</td>
<td bgcolor="#EEEEEE"></td>
</tr>
<tr>
<td bgcolor="#EEEEEE">November</td>
<td bgcolor="#EEEEEE" align="center">1</td>
<td bgcolor="#F08020">Saints' March</td>
<td bgcolor="#EEEEEE">Hail the Sun</td>
</tr>
<tr>
<td bgcolor="#EEEEEE">November</td>
<td bgcolor="#EEEEEE" align="center">2</td>
<td bgcolor="#F08020">Immortal Souls</td>
<td bgcolor="#EEEEEE">Hail the Moon</td>
</tr>
<tr>
<td bgcolor="#EEEEEE">November</td>
<td bgcolor="#EEEEEE" align="center">15</td>
<td bgcolor="#20F080">Full moon</td>
<td bgcolor="#EEEEEE"></td>
</tr>
<tr>
<td bgcolor="#EEEEEE">December</td>
<td bgcolor="#EEEEEE" align="center">1-22</td>
<td bgcolor="#F020F0">Circus of the Sun in Terrax</td>
<td bgcolor="#EEEEEE"></td>
</tr>
<tr>
<td bgcolor="#EEEEEE">December</td>
<td bgcolor="#EEEEEE" align="center">15</td>
<td bgcolor="#20F080">Full moon</td>
<td bgcolor="#EEEEEE"></td>
</tr>
<tr>
<td bgcolor="#EEEEEE">December</td>
<td bgcolor="#EEEEEE" align="center">21</td>
<td bgcolor="#20F080">Winter solstice</td>
<td bgcolor="#EEEEEE"></td>
</tr>
<tr>
<td bgcolor="#EEEEEE">December</td>
<td bgcolor="#EEEEEE" align="center">31</td>
<td bgcolor="#F08020">Old year's eve</td>
<td bgcolor="#EEEEEE">The last day of the year</td>
</tr>
</table>
The [[Circus of the Sun]] arrives and leaves at 04:00 hours.
----
[[Calendar| ]][[Time]]
0e54ef7eb43ae38a8e12212883596c3dd222e641
2362
2361
2010-09-10T13:10:49Z
Ribannah
2
/* Dates */ + Festivus
wikitext
text/x-wiki
{{Time}}
As in any world, there are many [[day]]s on [[Karigor]]'s '''calendar''' that have special meaning. Some of them merely add flavour to the [[dialogue]]s. Others, however, have a real affect on the [[game]]. They may be related to [[event]]s or [[quest]]s, or to simpler things as the power of some [[magic]]al effect.
----
==Dates==
<table cellspacing="1" width="76%">
<tr>
<td width="15%"><b>month</b></td>
<td width="5%"><b>day</b></td>
<td width="30%"><b>occasion</b></td>
<td width="50%"><b>comments</b></td>
</tr>
<tr>
<td bgcolor="#EEEEEE">January</td>
<td bgcolor="#EEEEEE" align="center">1</td>
<td bgcolor="#F08020">New year's day</td>
<td bgcolor="#EEEEEE">The first day of the year</td>
</tr>
<tr>
<td bgcolor="#EEEEEE">January</td>
<td bgcolor="#EEEEEE" align="center">1-22</td>
<td bgcolor="#F020F0">Circus of the Sun in Semiramis</td>
<td bgcolor="#EEEEEE"></td>
</tr>
<tr>
<td bgcolor="#EEEEEE">January</td>
<td bgcolor="#EEEEEE" align="center">15</td>
<td bgcolor="#20F080">Full moon</td>
<td bgcolor="#EEEEEE"></td>
</tr>
<tr>
<td bgcolor="#EEEEEE">February</td>
<td bgcolor="#EEEEEE" align="center">1-22</td>
<td bgcolor="#F020F0">Circus of the Sun in Soronne</td>
<td bgcolor="#EEEEEE"></td>
</tr>
<tr>
<td bgcolor="#EEEEEE">February</td>
<td bgcolor="#EEEEEE" align="center">1-2</td>
<td bgcolor="#F08020">Goblin Festival</td>
<td bgcolor="#EEEEEE">Tree of life celebration, return of the colours</td>
</tr>
<tr>
<td bgcolor="#EEEEEE">February</td>
<td bgcolor="#EEEEEE" align="center">15</td>
<td bgcolor="#20F080">Full moon</td>
<td bgcolor="#EEEEEE"></td>
</tr>
<tr>
<td bgcolor="#EEEEEE">March</td>
<td bgcolor="#EEEEEE" align="center">1-22</td>
<td bgcolor="#F020F0">Circus of the Sun in Murlank</td>
<td bgcolor="#EEEEEE"></td>
</tr>
<tr>
<td bgcolor="#EEEEEE">March</td>
<td bgcolor="#EEEEEE" align="center">14</td>
<td bgcolor="#F08020">Pie day</td>
<td bgcolor="#EEEEEE">Bakin' time</td>
</tr>
<tr>
<td bgcolor="#EEEEEE">March</td>
<td bgcolor="#EEEEEE" align="center">15</td>
<td bgcolor="#20F080">Full moon</td>
<td bgcolor="#EEEEEE"></td>
</tr>
<tr>
<td bgcolor="#EEEEEE">March</td>
<td bgcolor="#EEEEEE" align="center">21</td>
<td bgcolor="#20F080">Spring equinox</td>
<td bgcolor="#EEEEEE"></td>
</tr>
<tr>
<td bgcolor="#EEEEEE">April</td>
<td bgcolor="#EEEEEE" align="center">1-22</td>
<td bgcolor="#F020F0">Circus of the Sun in Terrax</td>
<td bgcolor="#EEEEEE"></td>
</tr>
<tr>
<td bgcolor="#EEEEEE">April</td>
<td bgcolor="#EEEEEE" align="center">1</td>
<td bgcolor="#F08020">Tomfoolery</td>
<td bgcolor="#EEEEEE">Fools abound</td>
</tr>
<tr>
<td bgcolor="#EEEEEE">April</td>
<td bgcolor="#EEEEEE" align="center">5</td>
<td bgcolor="#F08020">Vulcander</td>
<td bgcolor="#EEEEEE">Pray for long life an prosperity</td>
</tr>
<tr>
<td bgcolor="#EEEEEE">April</td>
<td bgcolor="#EEEEEE" align="center">15</td>
<td bgcolor="#20F080">Full moon</td>
<td bgcolor="#EEEEEE"></td>
</tr>
<tr>
<td bgcolor="#EEEEEE">May</td>
<td bgcolor="#EEEEEE" align="center">1-22</td>
<td bgcolor="#F020F0">Circus of the Sun in Semiramis</td>
<td bgcolor="#EEEEEE"></td>
</tr>
<tr>
<td bgcolor="#EEEEEE">May</td>
<td bgcolor="#EEEEEE" align="center">15</td>
<td bgcolor="#20F080">Full moon</td>
<td bgcolor="#EEEEEE"></td>
</tr>
<tr>
<td bgcolor="#EEEEEE">May</td>
<td bgcolor="#EEEEEE" align="center">25</td>
<td bgcolor="#F08020">Towel Day</td>
<td bgcolor="#EEEEEE">Honour the pathfinders and worldcrafters, and make new plans</td>
</tr>
<tr>
<td bgcolor="#EEEEEE">May</td>
<td bgcolor="#EEEEEE" align="center">28</td>
<td bgcolor="#F08020">Towel Throwing Day</td>
<td bgcolor="#EEEEEE">Abandon failed endeavours</td>
</tr>
<tr>
<td bgcolor="#EEEEEE">June</td>
<td bgcolor="#EEEEEE" align="center">1-22</td>
<td bgcolor="#F020F0">Circus of the Sun in Soronne</td>
<td bgcolor="#EEEEEE"></td>
</tr>
<tr>
<td bgcolor="#EEEEEE">June</td>
<td bgcolor="#EEEEEE" align="center">15</td>
<td bgcolor="#20F080">Full moon</td>
<td bgcolor="#EEEEEE"></td>
</tr>
<tr>
<td bgcolor="#EEEEEE">June</td>
<td bgcolor="#EEEEEE" align="center">21</td>
<td bgcolor="#20F080">Summer solstice</td>
<td bgcolor="#EEEEEE"></td>
</tr>
<tr>
<td bgcolor="#EEEEEE">July</td>
<td bgcolor="#EEEEEE" align="center">1-22</td>
<td bgcolor="#F020F0">Circus of the Sun in Murlank</td>
<td bgcolor="#EEEEEE"></td>
</tr>
<tr>
<td bgcolor="#EEEEEE">July</td>
<td bgcolor="#EEEEEE" align="center">10-16</td>
<td bgcolor="#F08020">O'Bonnie</td>
<td bgcolor="#EEEEEE">Summer dance festival</td>
</tr>
<tr>
<td bgcolor="#EEEEEE">July</td>
<td bgcolor="#EEEEEE" align="center">10</td>
<td bgcolor="#F08020">- Swordbreak</td>
<td bgcolor="#EEEEEE">- Celebrate new bonds</td>
</tr>
<tr>
<td bgcolor="#EEEEEE">July</td>
<td bgcolor="#EEEEEE" align="center">15</td>
<td bgcolor="#F08020">- Ghost Whispering</td>
<td bgcolor="#EEEEEE">- Ask the afterlife for forgiveness</td>
</tr>
<tr>
<td bgcolor="#EEEEEE">July</td>
<td bgcolor="#EEEEEE" align="center">15</td>
<td bgcolor="#20F080">Full moon</td>
<td bgcolor="#EEEEEE"></td>
</tr>
<tr>
<td bgcolor="#EEEEEE">August</td>
<td bgcolor="#EEEEEE" align="center">1-22</td>
<td bgcolor="#F020F0">Circus of the Sun in Terrax</td>
<td bgcolor="#EEEEEE"></td>
</tr>
<tr>
<td bgcolor="#EEEEEE">August</td>
<td bgcolor="#EEEEEE" align="center">6</td>
<td bgcolor="#F08020">Lembas</td>
<td bgcolor="#EEEEEE">Celebrate first harvest</td>
</tr>
<tr>
<td bgcolor="#EEEEEE">August</td>
<td bgcolor="#EEEEEE" align="center">15</td>
<td bgcolor="#20F080">Full moon</td>
<td bgcolor="#EEEEEE"></td>
</tr>
<tr>
<td bgcolor="#EEEEEE">September</td>
<td bgcolor="#EEEEEE" align="center">1-22</td>
<td bgcolor="#F020F0">Circus of the Sun in Semiramis</td>
<td bgcolor="#EEEEEE"></td>
</tr>
<tr>
<td bgcolor="#EEEEEE">September</td>
<td bgcolor="#EEEEEE" align="center">15</td>
<td bgcolor="#20F080">Full moon</td>
<td bgcolor="#EEEEEE"></td>
</tr>
<tr>
<td bgcolor="#EEEEEE">September</td>
<td bgcolor="#EEEEEE" align="center">19</td>
<td bgcolor="#F08020">Piratical</td>
<td bgcolor="#EEEEEE">Dress-up day for the kids</td>
</tr>
<tr>
<td bgcolor="#EEEEEE">September</td>
<td bgcolor="#EEEEEE" align="center">21</td>
<td bgcolor="#20F080">Autumn equinox</td>
<td bgcolor="#EEEEEE"></td>
</tr>
<tr>
<td bgcolor="#EEEEEE">October</td>
<td bgcolor="#EEEEEE" align="center">1-22</td>
<td bgcolor="#F020F0">Circus of the Sun in Soronne</td>
<td bgcolor="#EEEEEE"></td>
</tr>
<tr>
<td bgcolor="#EEEEEE">October</td>
<td bgcolor="#EEEEEE" align="center">15</td>
<td bgcolor="#20F080">Full moon</td>
<td bgcolor="#EEEEEE"></td>
</tr>
<tr>
<td bgcolor="#EEEEEE">October</td>
<td bgcolor="#EEEEEE" align="center">28</td>
<td bgcolor="#F08020">Twinklemas</td>
<td bgcolor="#EEEEEE">Hail the Stars</td>
</tr>
<tr>
<td bgcolor="#EEEEEE">November</td>
<td bgcolor="#EEEEEE" align="center">1-22</td>
<td bgcolor="#F020F0">Circus of the Sun in Murlank</td>
<td bgcolor="#EEEEEE"></td>
</tr>
<tr>
<td bgcolor="#EEEEEE">November</td>
<td bgcolor="#EEEEEE" align="center">1</td>
<td bgcolor="#F08020">Saints' March</td>
<td bgcolor="#EEEEEE">Hail the Sun</td>
</tr>
<tr>
<td bgcolor="#EEEEEE">November</td>
<td bgcolor="#EEEEEE" align="center">2</td>
<td bgcolor="#F08020">Immortal Souls</td>
<td bgcolor="#EEEEEE">Hail the Moon</td>
</tr>
<tr>
<td bgcolor="#EEEEEE">November</td>
<td bgcolor="#EEEEEE" align="center">15</td>
<td bgcolor="#20F080">Full moon</td>
<td bgcolor="#EEEEEE"></td>
</tr>
<tr>
<td bgcolor="#EEEEEE">December</td>
<td bgcolor="#EEEEEE" align="center">1-22</td>
<td bgcolor="#F020F0">Circus of the Sun in Terrax</td>
<td bgcolor="#EEEEEE"></td>
</tr>
<tr>
<td bgcolor="#EEEEEE">December</td>
<td bgcolor="#EEEEEE" align="center">15</td>
<td bgcolor="#20F080">Full moon</td>
<td bgcolor="#EEEEEE"></td>
</tr>
<tr>
<td bgcolor="#EEEEEE">December</td>
<td bgcolor="#EEEEEE" align="center">21</td>
<td bgcolor="#20F080">Winter solstice</td>
<td bgcolor="#EEEEEE"></td>
</tr>
<tr>
<td bgcolor="#EEEEEE">December</td>
<td bgcolor="#EEEEEE" align="center">23</td>
<td bgcolor="#F08020">Festivus</td>
<td bgcolor="#EEEEEE">Airing of grievances</td>
</tr>
<tr>
<td bgcolor="#EEEEEE">December</td>
<td bgcolor="#EEEEEE" align="center">31</td>
<td bgcolor="#F08020">Old year's eve</td>
<td bgcolor="#EEEEEE">The last day of the year</td>
</tr>
</table>
The [[Circus of the Sun]] arrives and leaves at 04:00 hours.
----
[[Calendar| ]][[Time]]
cb3224bfdddc204b317cd55d8ab3505137ae07ae
2364
2362
2010-09-11T00:24:48Z
Ribannah
2
wikitext
text/x-wiki
{{Time}}
As in any world, there are many [[day]]s on [[Karigor]]'s '''calendar''' that have special meaning. Some of them merely add flavour to the [[dialogue]]s. Others, however, have a real affect on the [[game]]. They may be related to [[event]]s or [[quest]]s, or to simpler things as the power of some [[magic]]al effect.
----
==Dates==
<table cellspacing="1" width="76%">
<tr>
<td width="15%"><b>month</b></td>
<td width="5%"><b>day</b></td>
<td width="30%"><b>occasion</b></td>
<td width="50%"><b>comments</b></td>
</tr>
<tr>
<td bgcolor="#EEEEEE">January</td>
<td bgcolor="#EEEEEE" align="center">1</td>
<td bgcolor="#F08020">New year's day</td>
<td bgcolor="#EEEEEE">The first day of the year</td>
</tr>
<tr>
<td bgcolor="#EEEEEE">January</td>
<td bgcolor="#EEEEEE" align="center">1-22</td>
<td bgcolor="#F020F0">Circus of the Sun in Semiramis</td>
<td bgcolor="#EEEEEE"></td>
</tr>
<tr>
<td bgcolor="#EEEEEE">January</td>
<td bgcolor="#EEEEEE" align="center">15</td>
<td bgcolor="#20F080">Full moon</td>
<td bgcolor="#EEEEEE"></td>
</tr>
<tr>
<td bgcolor="#EEEEEE">February</td>
<td bgcolor="#EEEEEE" align="center">1-22</td>
<td bgcolor="#F020F0">Circus of the Sun in Soronne</td>
<td bgcolor="#EEEEEE"></td>
</tr>
<tr>
<td bgcolor="#EEEEEE">February</td>
<td bgcolor="#EEEEEE" align="center">1-2</td>
<td bgcolor="#F08020">Goblin Festival</td>
<td bgcolor="#EEEEEE">Tree of life celebration, return of the colours</td>
</tr>
<tr>
<td bgcolor="#EEEEEE">February</td>
<td bgcolor="#EEEEEE" align="center">15</td>
<td bgcolor="#20F080">Full moon</td>
<td bgcolor="#EEEEEE"></td>
</tr>
<tr>
<td bgcolor="#EEEEEE">March</td>
<td bgcolor="#EEEEEE" align="center">1-22</td>
<td bgcolor="#F020F0">Circus of the Sun in Murlank</td>
<td bgcolor="#EEEEEE"></td>
</tr>
<tr>
<td bgcolor="#EEEEEE">March</td>
<td bgcolor="#EEEEEE" align="center">14</td>
<td bgcolor="#F08020">Pie day</td>
<td bgcolor="#EEEEEE">Bakin' time</td>
</tr>
<tr>
<td bgcolor="#EEEEEE">March</td>
<td bgcolor="#EEEEEE" align="center">15</td>
<td bgcolor="#20F080">Full moon</td>
<td bgcolor="#EEEEEE"></td>
</tr>
<tr>
<td bgcolor="#EEEEEE">March</td>
<td bgcolor="#EEEEEE" align="center">21</td>
<td bgcolor="#20F080">Spring equinox</td>
<td bgcolor="#EEEEEE"></td>
</tr>
<tr>
<td bgcolor="#EEEEEE">April</td>
<td bgcolor="#EEEEEE" align="center">1-22</td>
<td bgcolor="#F020F0">Circus of the Sun in Terrax</td>
<td bgcolor="#EEEEEE"></td>
</tr>
<tr>
<td bgcolor="#EEEEEE">April</td>
<td bgcolor="#EEEEEE" align="center">1</td>
<td bgcolor="#F08020">Tomfoolery</td>
<td bgcolor="#EEEEEE">Fools abound</td>
</tr>
<tr>
<td bgcolor="#EEEEEE">April</td>
<td bgcolor="#EEEEEE" align="center">5</td>
<td bgcolor="#F08020">Vulcander</td>
<td bgcolor="#EEEEEE">Pray for long life an prosperity</td>
</tr>
<tr>
<td bgcolor="#EEEEEE">April</td>
<td bgcolor="#EEEEEE" align="center">15</td>
<td bgcolor="#20F080">Full moon</td>
<td bgcolor="#EEEEEE"></td>
</tr>
<tr>
<td bgcolor="#EEEEEE">May</td>
<td bgcolor="#EEEEEE" align="center">1-22</td>
<td bgcolor="#F020F0">Circus of the Sun in Semiramis</td>
<td bgcolor="#EEEEEE"></td>
</tr>
<tr>
<td bgcolor="#EEEEEE">May</td>
<td bgcolor="#EEEEEE" align="center">15</td>
<td bgcolor="#20F080">Full moon</td>
<td bgcolor="#EEEEEE"></td>
</tr>
<tr>
<td bgcolor="#EEEEEE">May</td>
<td bgcolor="#EEEEEE" align="center">25</td>
<td bgcolor="#F08020">Towel Day</td>
<td bgcolor="#EEEEEE">Honour the pathfinders and worldcrafters, and make new plans</td>
</tr>
<tr>
<td bgcolor="#EEEEEE">May</td>
<td bgcolor="#EEEEEE" align="center">28</td>
<td bgcolor="#F08020">Towel Throwing Day</td>
<td bgcolor="#EEEEEE">Abandon failed endeavours</td>
</tr>
<tr>
<td bgcolor="#EEEEEE">June</td>
<td bgcolor="#EEEEEE" align="center">1-22</td>
<td bgcolor="#F020F0">Circus of the Sun in Soronne</td>
<td bgcolor="#EEEEEE"></td>
</tr>
<tr>
<td bgcolor="#EEEEEE">June</td>
<td bgcolor="#EEEEEE" align="center">15</td>
<td bgcolor="#20F080">Full moon</td>
<td bgcolor="#EEEEEE"></td>
</tr>
<tr>
<td bgcolor="#EEEEEE">June</td>
<td bgcolor="#EEEEEE" align="center">21</td>
<td bgcolor="#20F080">Summer solstice</td>
<td bgcolor="#EEEEEE"></td>
</tr>
<tr>
<td bgcolor="#EEEEEE">July</td>
<td bgcolor="#EEEEEE" align="center">1-22</td>
<td bgcolor="#F020F0">Circus of the Sun in Murlank</td>
<td bgcolor="#EEEEEE"></td>
</tr>
<tr>
<td bgcolor="#EEEEEE">July</td>
<td bgcolor="#EEEEEE" align="center">10-16</td>
<td bgcolor="#F08020">O'Bonnie</td>
<td bgcolor="#EEEEEE">Summer dance festival</td>
</tr>
<tr>
<td bgcolor="#EEEEEE">July</td>
<td bgcolor="#EEEEEE" align="center">10</td>
<td bgcolor="#F08020">- Swordbreak</td>
<td bgcolor="#EEEEEE">- Celebrate new bonds</td>
</tr>
<tr>
<td bgcolor="#EEEEEE">July</td>
<td bgcolor="#EEEEEE" align="center">15</td>
<td bgcolor="#F08020">- Ghost Whispering</td>
<td bgcolor="#EEEEEE">- Ask the afterlife for forgiveness</td>
</tr>
<tr>
<td bgcolor="#EEEEEE">July</td>
<td bgcolor="#EEEEEE" align="center">15</td>
<td bgcolor="#20F080">Full moon</td>
<td bgcolor="#EEEEEE"></td>
</tr>
<tr>
<td bgcolor="#EEEEEE">August</td>
<td bgcolor="#EEEEEE" align="center">1-22</td>
<td bgcolor="#F020F0">Circus of the Sun in Terrax</td>
<td bgcolor="#EEEEEE"></td>
</tr>
<tr>
<td bgcolor="#EEEEEE">August</td>
<td bgcolor="#EEEEEE" align="center">6</td>
<td bgcolor="#F08020">Lembas</td>
<td bgcolor="#EEEEEE">Celebrate first harvest</td>
</tr>
<tr>
<td bgcolor="#EEEEEE">August</td>
<td bgcolor="#EEEEEE" align="center">15</td>
<td bgcolor="#20F080">Full moon</td>
<td bgcolor="#EEEEEE"></td>
</tr>
<tr>
<td bgcolor="#EEEEEE">September</td>
<td bgcolor="#EEEEEE" align="center">1-22</td>
<td bgcolor="#F020F0">Circus of the Sun in Semiramis</td>
<td bgcolor="#EEEEEE"></td>
</tr>
<tr>
<td bgcolor="#EEEEEE">September</td>
<td bgcolor="#EEEEEE" align="center">15</td>
<td bgcolor="#20F080">Full moon</td>
<td bgcolor="#EEEEEE"></td>
</tr>
<tr>
<td bgcolor="#EEEEEE">September</td>
<td bgcolor="#EEEEEE" align="center">19</td>
<td bgcolor="#F08020">Piratical</td>
<td bgcolor="#EEEEEE">Dress-up day for the kids</td>
</tr>
<tr>
<td bgcolor="#EEEEEE">September</td>
<td bgcolor="#EEEEEE" align="center">21</td>
<td bgcolor="#20F080">Autumn equinox</td>
<td bgcolor="#EEEEEE"></td>
</tr>
<tr>
<td bgcolor="#EEEEEE">October</td>
<td bgcolor="#EEEEEE" align="center">1-22</td>
<td bgcolor="#F020F0">Circus of the Sun in Soronne</td>
<td bgcolor="#EEEEEE"></td>
</tr>
<tr>
<td bgcolor="#EEEEEE">October</td>
<td bgcolor="#EEEEEE" align="center">15</td>
<td bgcolor="#20F080">Full moon</td>
<td bgcolor="#EEEEEE"></td>
</tr>
<tr>
<td bgcolor="#EEEEEE">October</td>
<td bgcolor="#EEEEEE" align="center">28</td>
<td bgcolor="#F08020">Twinklemas</td>
<td bgcolor="#EEEEEE">Hail the Stars</td>
</tr>
<tr>
<td bgcolor="#EEEEEE">November</td>
<td bgcolor="#EEEEEE" align="center">1-22</td>
<td bgcolor="#F020F0">Circus of the Sun in Murlank</td>
<td bgcolor="#EEEEEE"></td>
</tr>
<tr>
<td bgcolor="#EEEEEE">November</td>
<td bgcolor="#EEEEEE" align="center">1</td>
<td bgcolor="#F08020">Saints' March</td>
<td bgcolor="#EEEEEE">Hail the Sun</td>
</tr>
<tr>
<td bgcolor="#EEEEEE">November</td>
<td bgcolor="#EEEEEE" align="center">2</td>
<td bgcolor="#F08020">Immortal Souls</td>
<td bgcolor="#EEEEEE">Hail the Moon</td>
</tr>
<tr>
<td bgcolor="#EEEEEE">November</td>
<td bgcolor="#EEEEEE" align="center">15</td>
<td bgcolor="#20F080">Full moon</td>
<td bgcolor="#EEEEEE"></td>
</tr>
<tr>
<td bgcolor="#EEEEEE">December</td>
<td bgcolor="#EEEEEE" align="center">1-22</td>
<td bgcolor="#F020F0">Circus of the Sun in Terrax</td>
<td bgcolor="#EEEEEE"></td>
</tr>
<tr>
<td bgcolor="#EEEEEE">December</td>
<td bgcolor="#EEEEEE" align="center">15</td>
<td bgcolor="#20F080">Full moon</td>
<td bgcolor="#EEEEEE"></td>
</tr>
<tr>
<td bgcolor="#EEEEEE">December</td>
<td bgcolor="#EEEEEE" align="center">21</td>
<td bgcolor="#20F080">Winter solstice</td>
<td bgcolor="#EEEEEE"></td>
</tr>
<tr>
<td bgcolor="#EEEEEE">December</td>
<td bgcolor="#EEEEEE" align="center">23</td>
<td bgcolor="#F08020">Festivus</td>
<td bgcolor="#EEEEEE">Airing of grievances</td>
</tr>
<tr>
<td bgcolor="#EEEEEE">December</td>
<td bgcolor="#EEEEEE" align="center">31</td>
<td bgcolor="#F08020">Old year's eve</td>
<td bgcolor="#EEEEEE">The last day of the year</td>
</tr>
</table>
The [[Circus of the Sun]] arrives and leaves at 04:00 hours.
----
[[Category:Calendar| ]]
[[Category:Time]]
922f6a4bb3b51159e999fd6452872223e9effa00
Holiday
0
1658
2363
2010-09-10T13:11:36Z
Ribannah
2
Redirected page to [[Calendar]]
wikitext
text/x-wiki
#Redirect [[Calendar]]
ea1a90b01800e69953764a962294e1c943ccddfa
Surface
0
1659
2365
2010-09-11T00:49:55Z
Ribannah
2
Created page with "{{Map}} The '''surface''' of [[Karigor]], as it appears in the [[game]], is similar in size to the surface in earlier [[Might and Magic]] episodes that played on [[Colony]]. The..."
wikitext
text/x-wiki
{{Map}}
The '''surface''' of [[Karigor]], as it appears in the [[game]], is similar in size to the surface in earlier [[Might and Magic]] episodes that played on [[Colony]].
There are 15 square area maps. In contrast to these other episodes, however, the areas are not arranged as a rectangle but as a pyramid. As a consequence, each area has six borders instead of four.
http://www.castlegobs.nl/images/map_karigor.gif
----
==Area size==
Each area represents a [[province]] but is in the game only 1024 x 1024 m2 large. The maximum distance that the [[party]] can ever see into a neighbouring area is half an area length, or 512 m. It follows that to contain the full surface map of Karigor, plus what the party can see beyond Karigor's borders, a square grid of 6144 x 6144 m2 is required, which comes to 2880 x 2880 [[tile]]s.
In reality, of course provinces are much larger than that. According to tradition, this is reflected in the time it takes the party to [[travel]] from one area to another. On [[foot]], without help from [[hireling]]s or the [[pathfinding]] [[skill]], crossing to a neighbouring map takes 5 [[day]]s.
----
==Height==
----
[[Category:Map]]
7a09907a98e94ad3ccda8889130d4fe7b0a6b166
Potion
0
1660
2366
2010-09-11T13:59:30Z
Ribannah
2
Created page with "{{Item}} A '''potion''' is a drink with [[magic]]al powers. It is mixed from various [[reagent]]s, where a reagent can either be an ingredient or a catalyst, and kept in a [[pot..."
wikitext
text/x-wiki
{{Item}}
A '''potion''' is a drink with [[magic]]al powers. It is mixed from various [[reagent]]s, where a reagent can either be an ingredient or a catalyst, and kept in a [[potion bottle]]. Potion types range from simple potions, made from a single ingredient, to potions that can only be mixed with sufficient knowledge of the [[Alchemy]] skill. [[Recipe]]s can be found that list the ingredients needed for a complicated potion. Any mistakes or lack of skill usually results in an [[explosion]].
Potions can also be bought at an [[Apothecary]] and more occasionally at a [[Magic Shop]] or even a [[General Store]], and can be found as [[treasure]] or [[loot]].
All potions have size 1x2 in the [[inventory]] of a [[player character]]. A character can only drink from a bottle once, and drinking deletes the bottle.
----
==Mixing potions==
----
==Power==
Each potion has a power. The power of a simple potion depends on the quality of the reagent and the [[skill level]] in Alchemy of the character that mixes it. When two potions of different power are mixed, the power of the mix is the average of these potions' powers, rounding down. Mixing a catalyst with a potion gives the potion the power of the catalyst, even if that is lower than the original power of the potion.
----
==Potions==
===Subtypes===
All potions can be identified by every player character.
<div style="float:left;">
<table width="75%" cellspacing="1">
<tr>
<td width="30%"><b>Subtype</b></td>
<td width="10%"><b>Ingredients</b></td>
<td width="30%"><b>Mix</b></td>
<td width="20%"><b>Alchemy expertise</b></td>
<td align="right" width="10%"><b>Value</b></td>
</tr>
<tr>
<td bgcolor="#666666">Potion Bottle</td>
<td align="center">0</td>
<td></td>
<td>n.a.</td>
<td align="right">1</td>
</tr>
<tr>
<td bgcolor="#666666">Grey Potion</td>
<td align="center">0</td>
<td>catalystic reagent</td>
<td>none</td>
<td align="right">5</td>
</tr>
<tr>
<td bgcolor="#666666">Simple Potion</td>
<td align="center">1</td>
<td>non-catalystic reagent</td>
<td>none</td>
<td align="right">5</td>
</tr>
<tr>
<td bgcolor="#888888">Complex Potion</td>
<td align="center">2</td>
<td>two simple potions</td>
<td>Normal</td>
<td align="right">50</td>
</tr>
<tr>
<td rowspan="2" bgcolor="#BBBBBB">Layered Potion</td>
<td align="center">3</td>
<td>simple and complex</td>
<td rowspan="2">Expert</td>
<td align="right" rowspan="2">150</td>
</tr>
<tr>
<td align="center">4</td>
<td>two complex potions</td>
</tr>
<tr>
<td rowspan="2" bgcolor="#DDDDDD">White Potion</td>
<td align="center">5</td>
<td>simple or complex and layered</td>
<td rowspan="2">Master</td>
<td align="right" rowspan="2">750</td>
</tr>
<tr>
<td align="center">6</td>
<td>complex and layered, or two layered</td>
</tr>
<tr>
<td rowspan="2" bgcolor="#EEEEEE">Black Potion</td>
<td align="center">7</td>
<td>simple and white</td>
<td rowspan="2">Grandmaster</td>
<td align="right">2000</td>
</tr>
<tr>
<td align="center">9</td>
<td>layered and white</td>
<td align="right">3000</td>
</tr>
<tr>
<td bgcolor="#EEEEEE">Stirred Potion</td>
<td align="center">8</td>
<td>two layered potions</td>
<td>Grandmaster</td>
<td align="right">3000</td>
</tr>
<tr>
<td bgcolor="#EEEEEE">Silver Potion</td>
<td align="center">10</td>
<td>two white potions</td>
<td>Grandmaster</td>
<td align="right">5000</td>
</tr>
<tr>
<td bgcolor="#666666">Gold Potion</td>
<td align="center">14</td>
<td>two black potions</td>
<td>n.a.</td>
<td align="right">10000</td>
</tr>
</table>
----
===List of potions===
----
[[Category:Alchemy]]
[[Category:Item]]
273278768af51ef28239df8f45014d2e1b41e0d0
2371
2366
2010-09-11T14:14:30Z
Ribannah
2
/* Power */
wikitext
text/x-wiki
{{Item}}
A '''potion''' is a drink with [[magic]]al powers. It is mixed from various [[reagent]]s, where a reagent can either be an ingredient or a catalyst, and kept in a [[potion bottle]]. Potion types range from simple potions, made from a single ingredient, to potions that can only be mixed with sufficient knowledge of the [[Alchemy]] skill. [[Recipe]]s can be found that list the ingredients needed for a complicated potion. Any mistakes or lack of skill usually results in an [[explosion]].
Potions can also be bought at an [[Apothecary]] and more occasionally at a [[Magic Shop]] or even a [[General Store]], and can be found as [[treasure]] or [[loot]].
All potions have size 1x2 in the [[inventory]] of a [[player character]]. A character can only drink from a bottle once, and drinking deletes the bottle.
----
==Mixing potions==
----
==Power==
Each potion has a power. The power of a simple potion depends on the quality of the reagent and the [[skill level]] in Alchemy of the character that mixes it. When two potions of different power are mixed, the power of the mix is the average of these potions' powers, rounding down. Mixing a catalyst with a potion gives the potion the power of the catalyst, even if that is lower than the original power of the potion.
The power of a potion can affect the strength or duration of its effect. Some potions, however, have the same effect regardless of power.
----
==Potions==
===Subtypes===
All potions can be identified by every player character.
<div style="float:left;">
<table width="75%" cellspacing="1">
<tr>
<td width="30%"><b>Subtype</b></td>
<td width="10%"><b>Ingredients</b></td>
<td width="30%"><b>Mix</b></td>
<td width="20%"><b>Alchemy expertise</b></td>
<td align="right" width="10%"><b>Value</b></td>
</tr>
<tr>
<td bgcolor="#666666">Potion Bottle</td>
<td align="center">0</td>
<td></td>
<td>n.a.</td>
<td align="right">1</td>
</tr>
<tr>
<td bgcolor="#666666">Grey Potion</td>
<td align="center">0</td>
<td>catalystic reagent</td>
<td>none</td>
<td align="right">5</td>
</tr>
<tr>
<td bgcolor="#666666">Simple Potion</td>
<td align="center">1</td>
<td>non-catalystic reagent</td>
<td>none</td>
<td align="right">5</td>
</tr>
<tr>
<td bgcolor="#888888">Complex Potion</td>
<td align="center">2</td>
<td>two simple potions</td>
<td>Normal</td>
<td align="right">50</td>
</tr>
<tr>
<td rowspan="2" bgcolor="#BBBBBB">Layered Potion</td>
<td align="center">3</td>
<td>simple and complex</td>
<td rowspan="2">Expert</td>
<td align="right" rowspan="2">150</td>
</tr>
<tr>
<td align="center">4</td>
<td>two complex potions</td>
</tr>
<tr>
<td rowspan="2" bgcolor="#DDDDDD">White Potion</td>
<td align="center">5</td>
<td>simple or complex and layered</td>
<td rowspan="2">Master</td>
<td align="right" rowspan="2">750</td>
</tr>
<tr>
<td align="center">6</td>
<td>complex and layered, or two layered</td>
</tr>
<tr>
<td rowspan="2" bgcolor="#EEEEEE">Black Potion</td>
<td align="center">7</td>
<td>simple and white</td>
<td rowspan="2">Grandmaster</td>
<td align="right">2000</td>
</tr>
<tr>
<td align="center">9</td>
<td>layered and white</td>
<td align="right">3000</td>
</tr>
<tr>
<td bgcolor="#EEEEEE">Stirred Potion</td>
<td align="center">8</td>
<td>two layered potions</td>
<td>Grandmaster</td>
<td align="right">3000</td>
</tr>
<tr>
<td bgcolor="#EEEEEE">Silver Potion</td>
<td align="center">10</td>
<td>two white potions</td>
<td>Grandmaster</td>
<td align="right">5000</td>
</tr>
<tr>
<td bgcolor="#666666">Gold Potion</td>
<td align="center">14</td>
<td>two black potions</td>
<td>n.a.</td>
<td align="right">10000</td>
</tr>
</table>
----
===List of potions===
----
[[Category:Alchemy]]
[[Category:Item]]
75aaffa2e7fabe609336a4c7af93a6388aa78535
2372
2371
2010-09-11T14:24:07Z
Ribannah
2
/* Mixing potions */
wikitext
text/x-wiki
{{Item}}
A '''potion''' is a drink with [[magic]]al powers. It is mixed from various [[reagent]]s, where a reagent can either be an ingredient or a catalyst, and kept in a [[potion bottle]]. Potion types range from simple potions, made from a single ingredient, to potions that can only be mixed with sufficient knowledge of the [[Alchemy]] skill. [[Recipe]]s can be found that list the ingredients needed for a complicated potion. Any mistakes or lack of skill usually results in an [[explosion]].
Potions can also be bought at an [[Apothecary]] and more occasionally at a [[Magic Shop]] or even a [[General Store]], and can be found as [[treasure]] or [[loot]].
All potions have size 1x2 in the [[inventory]] of a [[player character]]. A character can only drink from a bottle once, and drinking deletes the bottle.
----
==Mixing potions==
The mixing of potions is performed inside the inventory of a player character.
Any player character can safely put a reagent into an empty bottle and thus create a catalyst or a simple potion. To mix two existing potions into one more complicated potion, however, requires knowledge and skill. Firstly, not all combinations result in a stable outcome. There are many formulae that do not work and will cause an explosion, which can hurt the party as well as damage their property. It is therefore wise to be careful and to look for recipes rather than to just go for it. But secondly, even with the correct formula mixing two potions will still fail if the player character has insufficient expertise in Alchemy.
When a working mix is discovered, it will automatically be logged into the [[autonotes]].
----
==Power==
Each potion has a power. The power of a simple potion depends on the quality of the reagent and the [[skill level]] in Alchemy of the character that mixes it. When two potions of different power are mixed, the power of the mix is the average of these potions' powers, rounding down. Mixing a catalyst with a potion gives the potion the power of the catalyst, even if that is lower than the original power of the potion.
The power of a potion can affect the strength or duration of its effect. Some potions, however, have the same effect regardless of power.
----
==Potions==
===Subtypes===
All potions can be identified by every player character.
<div style="float:left;">
<table width="75%" cellspacing="1">
<tr>
<td width="30%"><b>Subtype</b></td>
<td width="10%"><b>Ingredients</b></td>
<td width="30%"><b>Mix</b></td>
<td width="20%"><b>Alchemy expertise</b></td>
<td align="right" width="10%"><b>Value</b></td>
</tr>
<tr>
<td bgcolor="#666666">Potion Bottle</td>
<td align="center">0</td>
<td></td>
<td>n.a.</td>
<td align="right">1</td>
</tr>
<tr>
<td bgcolor="#666666">Grey Potion</td>
<td align="center">0</td>
<td>catalystic reagent</td>
<td>none</td>
<td align="right">5</td>
</tr>
<tr>
<td bgcolor="#666666">Simple Potion</td>
<td align="center">1</td>
<td>non-catalystic reagent</td>
<td>none</td>
<td align="right">5</td>
</tr>
<tr>
<td bgcolor="#888888">Complex Potion</td>
<td align="center">2</td>
<td>two simple potions</td>
<td>Normal</td>
<td align="right">50</td>
</tr>
<tr>
<td rowspan="2" bgcolor="#BBBBBB">Layered Potion</td>
<td align="center">3</td>
<td>simple and complex</td>
<td rowspan="2">Expert</td>
<td align="right" rowspan="2">150</td>
</tr>
<tr>
<td align="center">4</td>
<td>two complex potions</td>
</tr>
<tr>
<td rowspan="2" bgcolor="#DDDDDD">White Potion</td>
<td align="center">5</td>
<td>simple or complex and layered</td>
<td rowspan="2">Master</td>
<td align="right" rowspan="2">750</td>
</tr>
<tr>
<td align="center">6</td>
<td>complex and layered, or two layered</td>
</tr>
<tr>
<td rowspan="2" bgcolor="#EEEEEE">Black Potion</td>
<td align="center">7</td>
<td>simple and white</td>
<td rowspan="2">Grandmaster</td>
<td align="right">2000</td>
</tr>
<tr>
<td align="center">9</td>
<td>layered and white</td>
<td align="right">3000</td>
</tr>
<tr>
<td bgcolor="#EEEEEE">Stirred Potion</td>
<td align="center">8</td>
<td>two layered potions</td>
<td>Grandmaster</td>
<td align="right">3000</td>
</tr>
<tr>
<td bgcolor="#EEEEEE">Silver Potion</td>
<td align="center">10</td>
<td>two white potions</td>
<td>Grandmaster</td>
<td align="right">5000</td>
</tr>
<tr>
<td bgcolor="#666666">Gold Potion</td>
<td align="center">14</td>
<td>two black potions</td>
<td>n.a.</td>
<td align="right">10000</td>
</tr>
</table>
----
===List of potions===
----
[[Category:Alchemy]]
[[Category:Item]]
a040911490a66721616dc2499d244a714ecec12b
2373
2372
2010-09-11T14:53:41Z
Ribannah
2
wikitext
text/x-wiki
{{Item}}
A '''potion''' is a drink with [[magic]]al powers. It is mixed from various [[reagent]]s, where a reagent can either be an ingredient or a catalyst, and kept in a [[potion bottle]]. Potion types range from simple potions, made from a single ingredient, to potions that can only be mixed with sufficient knowledge of the [[Alchemy]] skill. [[Recipe]]s can be found that list the ingredients needed for a complicated potion. Any mistakes or lack of skill usually results in an [[explosion]].
Potions can also be bought at an [[Apothecary]] and more occasionally at a [[Magic Shop]] or even a [[General Store]], and can be found as [[treasure]] or [[loot]].
All potions have size 1x2 in the [[inventory]] of a [[player character]]. A character can only drink from a bottle once, and drinking deletes the bottle.
----
==Mixing potions==
The mixing of potions is performed inside the inventory of a player character.
Any player character can safely put a reagent into an empty bottle and thus create a catalyst or a simple potion. To mix two existing potions into one more complicated potion, however, requires knowledge and skill. Firstly, not all combinations result in a stable outcome. There are many formulae that do not work and will cause an explosion, which can hurt the party as well as damage their property. It is therefore wise to be careful and to look for recipes rather than to just go for it. But secondly, even with the correct formula mixing two potions will still fail if the player character has insufficient expertise in Alchemy.
When a working mix is discovered, it will automatically be logged into the [[autonotes]].
----
==Power==
Each potion has a power. The power of a simple potion depends on the quality of the reagent and the [[skill level]] in Alchemy of the character that mixes it. When two potions of different power are mixed, the power of the mix is the average of these potions' powers, rounding down. Mixing a catalyst with a potion gives the potion the power of the catalyst, even if that is lower than the original power of the potion.
The power of a potion can affect the strength or duration of its effect. Some potions, however, have the same effect regardless of power.
----
<br clear="all"/>
==Subtypes==
All potions can be identified by every player character.
<div style="float:left;">
<table width="100%" cellspacing="1">
<tr>
<td width="30%"><b>Subtype</b></td>
<td width="10%"><b>Ingredients</b></td>
<td width="30%"><b>Mix</b></td>
<td width="20%"><b>Alchemy expertise</b></td>
<td align="right" width="10%"><b>Value</b></td>
</tr>
<tr>
<td bgcolor="#666666">Potion Bottle</td>
<td align="center">0</td>
<td></td>
<td>n.a.</td>
<td align="right">1</td>
</tr>
<tr>
<td bgcolor="#666666">Grey Potion</td>
<td align="center">0</td>
<td>catalystic reagent</td>
<td>none</td>
<td align="right">5</td>
</tr>
<tr>
<td bgcolor="#666666">Simple Potion</td>
<td align="center">1</td>
<td>non-catalystic reagent</td>
<td>none</td>
<td align="right">5</td>
</tr>
<tr>
<td bgcolor="#888888">Complex Potion</td>
<td align="center">2</td>
<td>two simple potions</td>
<td>Normal</td>
<td align="right">50</td>
</tr>
<tr>
<td rowspan="2" bgcolor="#BBBBBB">Layered Potion</td>
<td align="center">3</td>
<td>simple and complex</td>
<td rowspan="2">Expert</td>
<td align="right" rowspan="2">150</td>
</tr>
<tr>
<td align="center">4</td>
<td>two complex potions</td>
</tr>
<tr>
<td rowspan="2" bgcolor="#DDDDDD">White Potion</td>
<td align="center">5</td>
<td>simple or complex and layered</td>
<td rowspan="2">Master</td>
<td align="right" rowspan="2">750</td>
</tr>
<tr>
<td align="center">6</td>
<td>complex and layered, or two layered</td>
</tr>
<tr>
<td rowspan="2" bgcolor="#EEEEEE">Black Potion</td>
<td align="center">7</td>
<td>simple and white</td>
<td rowspan="2">Grandmaster</td>
<td align="right">2000</td>
</tr>
<tr>
<td align="center">9</td>
<td>layered and white</td>
<td align="right">3000</td>
</tr>
<tr>
<td bgcolor="#EEEEEE">Stirred Potion</td>
<td align="center">8</td>
<td>two layered potions</td>
<td>Grandmaster</td>
<td align="right">3000</td>
</tr>
<tr>
<td bgcolor="#EEEEEE">Silver Potion</td>
<td align="center">10</td>
<td>two white potions</td>
<td>Grandmaster</td>
<td align="right">5000</td>
</tr>
<tr>
<td bgcolor="#666666">Gold Potion</td>
<td align="center">14</td>
<td>two black potions</td>
<td>n.a.</td>
<td align="right">10000</td>
</tr>
</table>
----
==List of potions==
----
[[Category:Alchemy]]
[[Category:Item]]
4013c2f50743a7dff5dbe0018e78ef6d1c4b97b4
2374
2373
2010-09-11T18:41:17Z
Ribannah
2
/* List of potions */
wikitext
text/x-wiki
{{Item}}
A '''potion''' is a drink with [[magic]]al powers. It is mixed from various [[reagent]]s, where a reagent can either be an ingredient or a catalyst, and kept in a [[potion bottle]]. Potion types range from simple potions, made from a single ingredient, to potions that can only be mixed with sufficient knowledge of the [[Alchemy]] skill. [[Recipe]]s can be found that list the ingredients needed for a complicated potion. Any mistakes or lack of skill usually results in an [[explosion]].
Potions can also be bought at an [[Apothecary]] and more occasionally at a [[Magic Shop]] or even a [[General Store]], and can be found as [[treasure]] or [[loot]].
All potions have size 1x2 in the [[inventory]] of a [[player character]]. A character can only drink from a bottle once, and drinking deletes the bottle.
----
==Mixing potions==
The mixing of potions is performed inside the inventory of a player character.
Any player character can safely put a reagent into an empty bottle and thus create a catalyst or a simple potion. To mix two existing potions into one more complicated potion, however, requires knowledge and skill. Firstly, not all combinations result in a stable outcome. There are many formulae that do not work and will cause an explosion, which can hurt the party as well as damage their property. It is therefore wise to be careful and to look for recipes rather than to just go for it. But secondly, even with the correct formula mixing two potions will still fail if the player character has insufficient expertise in Alchemy.
When a working mix is discovered, it will automatically be logged into the [[autonotes]].
----
==Power==
Each potion has a power. The power of a simple potion depends on the quality of the reagent and the [[skill level]] in Alchemy of the character that mixes it. When two potions of different power are mixed, the power of the mix is the average of these potions' powers, rounding down. Mixing a catalyst with a potion gives the potion the power of the catalyst, even if that is lower than the original power of the potion.
The power of a potion can affect the strength or duration of its effect. Some potions, however, have the same effect regardless of power.
----
<br clear="all"/>
==Subtypes==
All potions can be identified by every player character.
<div style="float:left;">
<table width="100%" cellspacing="1">
<tr>
<td width="30%"><b>Subtype</b></td>
<td width="10%"><b>Ingredients</b></td>
<td width="30%"><b>Mix</b></td>
<td width="20%"><b>Alchemy expertise</b></td>
<td align="right" width="10%"><b>Value</b></td>
</tr>
<tr>
<td bgcolor="#666666">Potion Bottle</td>
<td align="center">0</td>
<td></td>
<td>n.a.</td>
<td align="right">1</td>
</tr>
<tr>
<td bgcolor="#666666">Grey Potion</td>
<td align="center">0</td>
<td>catalystic reagent</td>
<td>none</td>
<td align="right">5</td>
</tr>
<tr>
<td bgcolor="#666666">Simple Potion</td>
<td align="center">1</td>
<td>non-catalystic reagent</td>
<td>none</td>
<td align="right">5</td>
</tr>
<tr>
<td bgcolor="#888888">Complex Potion</td>
<td align="center">2</td>
<td>two simple potions</td>
<td>Normal</td>
<td align="right">50</td>
</tr>
<tr>
<td rowspan="2" bgcolor="#BBBBBB">Layered Potion</td>
<td align="center">3</td>
<td>simple and complex</td>
<td rowspan="2">Expert</td>
<td align="right" rowspan="2">150</td>
</tr>
<tr>
<td align="center">4</td>
<td>two complex potions</td>
</tr>
<tr>
<td rowspan="2" bgcolor="#DDDDDD">White Potion</td>
<td align="center">5</td>
<td>simple or complex and layered</td>
<td rowspan="2">Master</td>
<td align="right" rowspan="2">750</td>
</tr>
<tr>
<td align="center">6</td>
<td>complex and layered, or two layered</td>
</tr>
<tr>
<td rowspan="2" bgcolor="#EEEEEE">Black Potion</td>
<td align="center">7</td>
<td>simple and white</td>
<td rowspan="2">Grandmaster</td>
<td align="right">2000</td>
</tr>
<tr>
<td align="center">9</td>
<td>layered and white</td>
<td align="right">3000</td>
</tr>
<tr>
<td bgcolor="#EEEEEE">Stirred Potion</td>
<td align="center">8</td>
<td>two layered potions</td>
<td>Grandmaster</td>
<td align="right">3000</td>
</tr>
<tr>
<td bgcolor="#EEEEEE">Silver Potion</td>
<td align="center">10</td>
<td>two white potions</td>
<td>Grandmaster</td>
<td align="right">5000</td>
</tr>
<tr>
<td bgcolor="#666666">Gold Potion</td>
<td align="center">14</td>
<td>two black potions</td>
<td>n.a.</td>
<td align="right">10000</td>
</tr>
</table>
----
==List of potions==
<table cellspacing="1" width=100%">
<tr>
<td width="15%"><b>Potion</b></td>
<td width="10%" align="center"><b>R,B,Y</b></td>
<td width="15%"><b>Recipe</b></td>
<td width="60%"><b>Description</b></td>
</tr>
<tr>
<td bgcolor="EEEEEE">Potion Bottle</td>
<td></td>
<td></td>
<td>An empty potion bottle.</td>
</tr>
<tr>
<td bgcolor="AAAAAA">Catalyst</td>
<td align="center">(0,0,0)</td>
<td>Any grey reagent.</td>
<td>Catalysts are mixed with potions to modify the strength of the potion. The potion will take the strength of the catalyst you mix with it. Be careful not to mix a strong potion with a weak catalyst!</td>
</tr>
<tr>
<td bgcolor="FF0000">Cure Wounds</td>
<td align="center">(1,0,0)</td>
<td>Any red reagent.</td>
<td>Heals hitpoints equal to its power plus 10.</td>
</tr>
<tr>
<td bgcolor="0000FF">Magic Potion</td>
<td align="center">(0,1,0)</td>
<td>Any blue reagent.</td>
<td>Restores spellpoints equal to its power plus 10.</td>
</tr>
<tr>
<td bgcolor="FFFF00">Cure Weakness</td>
<td align="center">(0,0,1)</td>
<td>Any yellow reagent.</td>
<td>Cures weakness if administered in time.</td>
</tr>
<tr>
<td bgcolor="FF00FF">Cure Poison</td>
<td align="center">(1,1,0)</td>
<td>Purple: R+B</td>
<td>Cures poison if administered in time.</td>
</tr>
<tr>
<td bgcolor="FF8800">Cure Disease</td>
<td align="center">(1,0,1)</td>
<td>Orange: R+Y</td>
<td>Cures disease if administered in time.</td>
</tr>
<tr>
<td bgcolor="00FF00">Awaken</td>
<td align="center">(0,1,1)</td>
<td>Green: B+Y</td>
<td>Wakes from sleep.</td>
</tr>
<tr>
<td bgcolor="FFFFFF"></td>
<td align="center">(0,0,0)</td>
<td></td>
<td></td>
</tr>
</table>
----
[[Category:Alchemy]]
[[Category:Item]]
6f23efa65829bc545e0cc35e6de3154b38cfa3af
2376
2374
2010-09-11T19:06:08Z
Ribannah
2
/* List of potions */
wikitext
text/x-wiki
{{Item}}
A '''potion''' is a drink with [[magic]]al powers. It is mixed from various [[reagent]]s, where a reagent can either be an ingredient or a catalyst, and kept in a [[potion bottle]]. Potion types range from simple potions, made from a single ingredient, to potions that can only be mixed with sufficient knowledge of the [[Alchemy]] skill. [[Recipe]]s can be found that list the ingredients needed for a complicated potion. Any mistakes or lack of skill usually results in an [[explosion]].
Potions can also be bought at an [[Apothecary]] and more occasionally at a [[Magic Shop]] or even a [[General Store]], and can be found as [[treasure]] or [[loot]].
All potions have size 1x2 in the [[inventory]] of a [[player character]]. A character can only drink from a bottle once, and drinking deletes the bottle.
----
==Mixing potions==
The mixing of potions is performed inside the inventory of a player character.
Any player character can safely put a reagent into an empty bottle and thus create a catalyst or a simple potion. To mix two existing potions into one more complicated potion, however, requires knowledge and skill. Firstly, not all combinations result in a stable outcome. There are many formulae that do not work and will cause an explosion, which can hurt the party as well as damage their property. It is therefore wise to be careful and to look for recipes rather than to just go for it. But secondly, even with the correct formula mixing two potions will still fail if the player character has insufficient expertise in Alchemy.
When a working mix is discovered, it will automatically be logged into the [[autonotes]].
----
==Power==
Each potion has a power. The power of a simple potion depends on the quality of the reagent and the [[skill level]] in Alchemy of the character that mixes it. When two potions of different power are mixed, the power of the mix is the average of these potions' powers, rounding down. Mixing a catalyst with a potion gives the potion the power of the catalyst, even if that is lower than the original power of the potion.
The power of a potion can affect the strength or duration of its effect. Some potions, however, have the same effect regardless of power.
----
<br clear="all"/>
==Subtypes==
All potions can be identified by every player character.
<div style="float:left;">
<table width="100%" cellspacing="1">
<tr>
<td width="30%"><b>Subtype</b></td>
<td width="10%"><b>Ingredients</b></td>
<td width="30%"><b>Mix</b></td>
<td width="20%"><b>Alchemy expertise</b></td>
<td align="right" width="10%"><b>Value</b></td>
</tr>
<tr>
<td bgcolor="#666666">Potion Bottle</td>
<td align="center">0</td>
<td></td>
<td>n.a.</td>
<td align="right">1</td>
</tr>
<tr>
<td bgcolor="#666666">Grey Potion</td>
<td align="center">0</td>
<td>catalystic reagent</td>
<td>none</td>
<td align="right">5</td>
</tr>
<tr>
<td bgcolor="#666666">Simple Potion</td>
<td align="center">1</td>
<td>non-catalystic reagent</td>
<td>none</td>
<td align="right">5</td>
</tr>
<tr>
<td bgcolor="#888888">Complex Potion</td>
<td align="center">2</td>
<td>two simple potions</td>
<td>Normal</td>
<td align="right">50</td>
</tr>
<tr>
<td rowspan="2" bgcolor="#BBBBBB">Layered Potion</td>
<td align="center">3</td>
<td>simple and complex</td>
<td rowspan="2">Expert</td>
<td align="right" rowspan="2">150</td>
</tr>
<tr>
<td align="center">4</td>
<td>two complex potions</td>
</tr>
<tr>
<td rowspan="2" bgcolor="#DDDDDD">White Potion</td>
<td align="center">5</td>
<td>simple or complex and layered</td>
<td rowspan="2">Master</td>
<td align="right" rowspan="2">750</td>
</tr>
<tr>
<td align="center">6</td>
<td>complex and layered, or two layered</td>
</tr>
<tr>
<td rowspan="2" bgcolor="#EEEEEE">Black Potion</td>
<td align="center">7</td>
<td>simple and white</td>
<td rowspan="2">Grandmaster</td>
<td align="right">2000</td>
</tr>
<tr>
<td align="center">9</td>
<td>layered and white</td>
<td align="right">3000</td>
</tr>
<tr>
<td bgcolor="#EEEEEE">Stirred Potion</td>
<td align="center">8</td>
<td>two layered potions</td>
<td>Grandmaster</td>
<td align="right">3000</td>
</tr>
<tr>
<td bgcolor="#EEEEEE">Silver Potion</td>
<td align="center">10</td>
<td>two white potions</td>
<td>Grandmaster</td>
<td align="right">5000</td>
</tr>
<tr>
<td bgcolor="#666666">Gold Potion</td>
<td align="center">14</td>
<td>two black potions</td>
<td>n.a.</td>
<td align="right">10000</td>
</tr>
</table>
----
==List of potions==
<table cellspacing="1" width=100%">
<tr>
<td width="15%"><b>Potion</b></td>
<td width="10%" align="center"><b>R,B,Y</b></td>
<td width="15%"><b>Recipe</b></td>
<td width="60%"><b>Description</b></td>
</tr>
<tr>
<td bgcolor="EEEEEE">Potion Bottle</td>
<td></td>
<td></td>
<td>An empty potion bottle.</td>
</tr>
<tr>
<td bgcolor="AAAAAA">Catalyst</td>
<td align="center">(0,0,0)</td>
<td>Any grey reagent.</td>
<td>Catalysts are mixed with potions to modify the strength of the potion. The potion will take the strength of the catalyst you mix with it. Be careful not to mix a strong potion with a weak catalyst!</td>
</tr>
<tr>
<td bgcolor="FF0000">Cure Wounds</td>
<td align="center">(1,0,0)</td>
<td>Any red reagent.</td>
<td>Heals hitpoints equal to its power plus 10.</td>
</tr>
<tr>
<td bgcolor="0000FF">Magic Potion</td>
<td align="center">(0,1,0)</td>
<td>Any blue reagent.</td>
<td>Restores spellpoints equal to its power plus 10.</td>
</tr>
<tr>
<td bgcolor="FFFF00">Cure Weakness</td>
<td align="center">(0,0,1)</td>
<td>Any yellow reagent.</td>
<td>Cures weakness if administered in time.</td>
</tr>
<tr>
<td bgcolor="FF00FF">Cure Poison</td>
<td align="center">(1,1,0)</td>
<td>Purple: RB</td>
<td>Cures poison if administered in time.</td>
</tr>
<tr>
<td bgcolor="FF8800">Cure Disease</td>
<td align="center">(1,0,1)</td>
<td>Orange: RY</td>
<td>Cures disease if administered in time.</td>
</tr>
<tr>
<td bgcolor="00FF00">Awaken</td>
<td align="center">(0,1,1)</td>
<td>Green: BY</td>
<td>Wakes from sleep.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Remove Curse</td>
<td align="center">(2,1,0)</td>
<td>RP</td>
<td>Removes curses if administered in time.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Cure Insanity</td>
<td align="center">(2,0,1)</td>
<td>RO</td>
<td>Cures insanity if administered in time.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Water Breathing</td>
<td align="center">(1,2,0)</td>
<td>BP</td>
<td>Enables a character to breathe underwater for 30 minutes per point of potion strength.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Bless</td>
<td align="center">(1,0,2)</td>
<td>YO</td>
<td>Grants Bless (as the spell) for 30 minutes per point of potion strength.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Oil Skin</td>
<td align="center">(0,2,1)</td>
<td>BG</td>
<td>Grants Oil Skin (as the spell) for 30 minutes per point of potion strength.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Heroism</td>
<td align="center">(0,1,2)</td>
<td>YG</td>
<td>Grants Heroism (as the spell) for 30 minutes per point of potion strength.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Remove Fear</td>
<td align="center">(1,1,1)</td>
<td>RG</td>
<td>Removes fear if administered in time.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Haste</td>
<td align="center">(1,1,1)</td>
<td>BO</td>
<td>Grants Haste for 30 minutes per point of potion strength. Haste reduces the time it takes to recover from casting a spell or attacking with a weapon. After the effect wears off, the character becomes weak.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Cure Paralysis</td>
<td align="center">(1,1,1)</td>
<td>YP</td>
<td>Cures paralysis if administered in time.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Stone Skin</td>
<td align="center">(2,1,1)</td>
<td>PO</td>
<td>Grants Stoneskin (as the spell) for 30 minutes per point of potion strength.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Harden Item</td>
<td align="center">(1,2,1)</td>
<td>PG</td>
<td>Increases an item's toughness, making it less likely to break.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Recharge Item</td>
<td align="center">(1,1,2)</td>
<td>GO</td>
<td>Recharges the targeted item (as the spell). The item's maximum number of charges is permanently lowered by a percentage equal to 70 minus potion strength.</td>
</tr>
<tr>
<td bgcolor="FFDDAA"></td>
<td align="center">(0,0,0)</td>
<td></td>
<td></td>
</tr>
</table>
----
[[Category:Alchemy]]
[[Category:Item]]
fa15d2d259dc5346367197beb75f0c724ad35135
2377
2376
2010-09-11T19:08:12Z
Ribannah
2
/* Mixing potions */
wikitext
text/x-wiki
{{Item}}
A '''potion''' is a drink with [[magic]]al powers. It is mixed from various [[reagent]]s, where a reagent can either be an ingredient or a catalyst, and kept in a [[potion bottle]]. Potion types range from simple potions, made from a single ingredient, to potions that can only be mixed with sufficient knowledge of the [[Alchemy]] skill. [[Recipe]]s can be found that list the ingredients needed for a complicated potion. Any mistakes or lack of skill usually results in an [[explosion]].
Potions can also be bought at an [[Apothecary]] and more occasionally at a [[Magic Shop]] or even a [[General Store]], and can be found as [[treasure]] or [[loot]].
All potions have size 1x2 in the [[inventory]] of a [[player character]]. A character can only drink from a bottle once, and drinking deletes the bottle.
----
==Mixing potions==
The mixing of potions is performed inside the inventory of a player character.
Any player character can safely put a reagent into an empty bottle and thus create a catalyst or a simple potion. To mix two existing potions into one more complicated potion, however, requires knowledge and skill. Firstly, not all combinations result in a stable outcome. There are many formulae that do not work and will cause an explosion, which can hurt the party as well as damage their property. It is therefore wise to be careful and to look for recipes rather than to just go for it. But secondly, even with the correct formula mixing two potions will still fail if the player character has insufficient expertise in Alchemy.
The order in which the ingredients are entered into the mix can occasionally make a difference. For instance, there are 3 different potions all mixed from one red, one blue and one yellow ingredient.
When a working mix is discovered, it will automatically be logged into the [[autonotes]].
----
==Power==
Each potion has a power. The power of a simple potion depends on the quality of the reagent and the [[skill level]] in Alchemy of the character that mixes it. When two potions of different power are mixed, the power of the mix is the average of these potions' powers, rounding down. Mixing a catalyst with a potion gives the potion the power of the catalyst, even if that is lower than the original power of the potion.
The power of a potion can affect the strength or duration of its effect. Some potions, however, have the same effect regardless of power.
----
<br clear="all"/>
==Subtypes==
All potions can be identified by every player character.
<div style="float:left;">
<table width="100%" cellspacing="1">
<tr>
<td width="30%"><b>Subtype</b></td>
<td width="10%"><b>Ingredients</b></td>
<td width="30%"><b>Mix</b></td>
<td width="20%"><b>Alchemy expertise</b></td>
<td align="right" width="10%"><b>Value</b></td>
</tr>
<tr>
<td bgcolor="#666666">Potion Bottle</td>
<td align="center">0</td>
<td></td>
<td>n.a.</td>
<td align="right">1</td>
</tr>
<tr>
<td bgcolor="#666666">Grey Potion</td>
<td align="center">0</td>
<td>catalystic reagent</td>
<td>none</td>
<td align="right">5</td>
</tr>
<tr>
<td bgcolor="#666666">Simple Potion</td>
<td align="center">1</td>
<td>non-catalystic reagent</td>
<td>none</td>
<td align="right">5</td>
</tr>
<tr>
<td bgcolor="#888888">Complex Potion</td>
<td align="center">2</td>
<td>two simple potions</td>
<td>Normal</td>
<td align="right">50</td>
</tr>
<tr>
<td rowspan="2" bgcolor="#BBBBBB">Layered Potion</td>
<td align="center">3</td>
<td>simple and complex</td>
<td rowspan="2">Expert</td>
<td align="right" rowspan="2">150</td>
</tr>
<tr>
<td align="center">4</td>
<td>two complex potions</td>
</tr>
<tr>
<td rowspan="2" bgcolor="#DDDDDD">White Potion</td>
<td align="center">5</td>
<td>simple or complex and layered</td>
<td rowspan="2">Master</td>
<td align="right" rowspan="2">750</td>
</tr>
<tr>
<td align="center">6</td>
<td>complex and layered, or two layered</td>
</tr>
<tr>
<td rowspan="2" bgcolor="#EEEEEE">Black Potion</td>
<td align="center">7</td>
<td>simple and white</td>
<td rowspan="2">Grandmaster</td>
<td align="right">2000</td>
</tr>
<tr>
<td align="center">9</td>
<td>layered and white</td>
<td align="right">3000</td>
</tr>
<tr>
<td bgcolor="#EEEEEE">Stirred Potion</td>
<td align="center">8</td>
<td>two layered potions</td>
<td>Grandmaster</td>
<td align="right">3000</td>
</tr>
<tr>
<td bgcolor="#EEEEEE">Silver Potion</td>
<td align="center">10</td>
<td>two white potions</td>
<td>Grandmaster</td>
<td align="right">5000</td>
</tr>
<tr>
<td bgcolor="#666666">Gold Potion</td>
<td align="center">14</td>
<td>two black potions</td>
<td>n.a.</td>
<td align="right">10000</td>
</tr>
</table>
----
==List of potions==
<table cellspacing="1" width=100%">
<tr>
<td width="15%"><b>Potion</b></td>
<td width="10%" align="center"><b>R,B,Y</b></td>
<td width="15%"><b>Recipe</b></td>
<td width="60%"><b>Description</b></td>
</tr>
<tr>
<td bgcolor="EEEEEE">Potion Bottle</td>
<td></td>
<td></td>
<td>An empty potion bottle.</td>
</tr>
<tr>
<td bgcolor="AAAAAA">Catalyst</td>
<td align="center">(0,0,0)</td>
<td>Any grey reagent.</td>
<td>Catalysts are mixed with potions to modify the strength of the potion. The potion will take the strength of the catalyst you mix with it. Be careful not to mix a strong potion with a weak catalyst!</td>
</tr>
<tr>
<td bgcolor="FF0000">Cure Wounds</td>
<td align="center">(1,0,0)</td>
<td>Any red reagent.</td>
<td>Heals hitpoints equal to its power plus 10.</td>
</tr>
<tr>
<td bgcolor="0000FF">Magic Potion</td>
<td align="center">(0,1,0)</td>
<td>Any blue reagent.</td>
<td>Restores spellpoints equal to its power plus 10.</td>
</tr>
<tr>
<td bgcolor="FFFF00">Cure Weakness</td>
<td align="center">(0,0,1)</td>
<td>Any yellow reagent.</td>
<td>Cures weakness if administered in time.</td>
</tr>
<tr>
<td bgcolor="FF00FF">Cure Poison</td>
<td align="center">(1,1,0)</td>
<td>Purple: RB</td>
<td>Cures poison if administered in time.</td>
</tr>
<tr>
<td bgcolor="FF8800">Cure Disease</td>
<td align="center">(1,0,1)</td>
<td>Orange: RY</td>
<td>Cures disease if administered in time.</td>
</tr>
<tr>
<td bgcolor="00FF00">Awaken</td>
<td align="center">(0,1,1)</td>
<td>Green: BY</td>
<td>Wakes from sleep.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Remove Curse</td>
<td align="center">(2,1,0)</td>
<td>RP</td>
<td>Removes curses if administered in time.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Cure Insanity</td>
<td align="center">(2,0,1)</td>
<td>RO</td>
<td>Cures insanity if administered in time.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Water Breathing</td>
<td align="center">(1,2,0)</td>
<td>BP</td>
<td>Enables a character to breathe underwater for 30 minutes per point of potion strength.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Bless</td>
<td align="center">(1,0,2)</td>
<td>YO</td>
<td>Grants Bless (as the spell) for 30 minutes per point of potion strength.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Oil Skin</td>
<td align="center">(0,2,1)</td>
<td>BG</td>
<td>Grants Oil Skin (as the spell) for 30 minutes per point of potion strength.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Heroism</td>
<td align="center">(0,1,2)</td>
<td>YG</td>
<td>Grants Heroism (as the spell) for 30 minutes per point of potion strength.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Remove Fear</td>
<td align="center">(1,1,1)</td>
<td>RG</td>
<td>Removes fear if administered in time.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Haste</td>
<td align="center">(1,1,1)</td>
<td>BO</td>
<td>Grants Haste for 30 minutes per point of potion strength. Haste reduces the time it takes to recover from casting a spell or attacking with a weapon. After the effect wears off, the character becomes weak.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Cure Paralysis</td>
<td align="center">(1,1,1)</td>
<td>YP</td>
<td>Cures paralysis if administered in time.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Stone Skin</td>
<td align="center">(2,1,1)</td>
<td>PO</td>
<td>Grants Stoneskin (as the spell) for 30 minutes per point of potion strength.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Harden Item</td>
<td align="center">(1,2,1)</td>
<td>PG</td>
<td>Increases an item's toughness, making it less likely to break.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Recharge Item</td>
<td align="center">(1,1,2)</td>
<td>GO</td>
<td>Recharges the targeted item (as the spell). The item's maximum number of charges is permanently lowered by a percentage equal to 70 minus potion strength.</td>
</tr>
<tr>
<td bgcolor="FFDDAA"></td>
<td align="center">(0,0,0)</td>
<td></td>
<td></td>
</tr>
</table>
----
[[Category:Alchemy]]
[[Category:Item]]
60b5466cac342e5e328292aff8ef7a435f425a39
2378
2377
2010-09-11T23:10:45Z
Ribannah
2
/* List of potions */
wikitext
text/x-wiki
{{Item}}
A '''potion''' is a drink with [[magic]]al powers. It is mixed from various [[reagent]]s, where a reagent can either be an ingredient or a catalyst, and kept in a [[potion bottle]]. Potion types range from simple potions, made from a single ingredient, to potions that can only be mixed with sufficient knowledge of the [[Alchemy]] skill. [[Recipe]]s can be found that list the ingredients needed for a complicated potion. Any mistakes or lack of skill usually results in an [[explosion]].
Potions can also be bought at an [[Apothecary]] and more occasionally at a [[Magic Shop]] or even a [[General Store]], and can be found as [[treasure]] or [[loot]].
All potions have size 1x2 in the [[inventory]] of a [[player character]]. A character can only drink from a bottle once, and drinking deletes the bottle.
----
==Mixing potions==
The mixing of potions is performed inside the inventory of a player character.
Any player character can safely put a reagent into an empty bottle and thus create a catalyst or a simple potion. To mix two existing potions into one more complicated potion, however, requires knowledge and skill. Firstly, not all combinations result in a stable outcome. There are many formulae that do not work and will cause an explosion, which can hurt the party as well as damage their property. It is therefore wise to be careful and to look for recipes rather than to just go for it. But secondly, even with the correct formula mixing two potions will still fail if the player character has insufficient expertise in Alchemy.
The order in which the ingredients are entered into the mix can occasionally make a difference. For instance, there are 3 different potions all mixed from one red, one blue and one yellow ingredient.
When a working mix is discovered, it will automatically be logged into the [[autonotes]].
----
==Power==
Each potion has a power. The power of a simple potion depends on the quality of the reagent and the [[skill level]] in Alchemy of the character that mixes it. When two potions of different power are mixed, the power of the mix is the average of these potions' powers, rounding down. Mixing a catalyst with a potion gives the potion the power of the catalyst, even if that is lower than the original power of the potion.
The power of a potion can affect the strength or duration of its effect. Some potions, however, have the same effect regardless of power.
----
<br clear="all"/>
==Subtypes==
All potions can be identified by every player character.
<div style="float:left;">
<table width="100%" cellspacing="1">
<tr>
<td width="30%"><b>Subtype</b></td>
<td width="10%"><b>Ingredients</b></td>
<td width="30%"><b>Mix</b></td>
<td width="20%"><b>Alchemy expertise</b></td>
<td align="right" width="10%"><b>Value</b></td>
</tr>
<tr>
<td bgcolor="#666666">Potion Bottle</td>
<td align="center">0</td>
<td></td>
<td>n.a.</td>
<td align="right">1</td>
</tr>
<tr>
<td bgcolor="#666666">Grey Potion</td>
<td align="center">0</td>
<td>catalystic reagent</td>
<td>none</td>
<td align="right">5</td>
</tr>
<tr>
<td bgcolor="#666666">Simple Potion</td>
<td align="center">1</td>
<td>non-catalystic reagent</td>
<td>none</td>
<td align="right">5</td>
</tr>
<tr>
<td bgcolor="#888888">Complex Potion</td>
<td align="center">2</td>
<td>two simple potions</td>
<td>Normal</td>
<td align="right">50</td>
</tr>
<tr>
<td rowspan="2" bgcolor="#BBBBBB">Layered Potion</td>
<td align="center">3</td>
<td>simple and complex</td>
<td rowspan="2">Expert</td>
<td align="right" rowspan="2">150</td>
</tr>
<tr>
<td align="center">4</td>
<td>two complex potions</td>
</tr>
<tr>
<td rowspan="2" bgcolor="#DDDDDD">White Potion</td>
<td align="center">5</td>
<td>simple or complex and layered</td>
<td rowspan="2">Master</td>
<td align="right" rowspan="2">750</td>
</tr>
<tr>
<td align="center">6</td>
<td>complex and layered, or two layered</td>
</tr>
<tr>
<td rowspan="2" bgcolor="#EEEEEE">Black Potion</td>
<td align="center">7</td>
<td>simple and white</td>
<td rowspan="2">Grandmaster</td>
<td align="right">2000</td>
</tr>
<tr>
<td align="center">9</td>
<td>layered and white</td>
<td align="right">3000</td>
</tr>
<tr>
<td bgcolor="#EEEEEE">Stirred Potion</td>
<td align="center">8</td>
<td>two layered potions</td>
<td>Grandmaster</td>
<td align="right">3000</td>
</tr>
<tr>
<td bgcolor="#EEEEEE">Silver Potion</td>
<td align="center">10</td>
<td>two white potions</td>
<td>Grandmaster</td>
<td align="right">5000</td>
</tr>
<tr>
<td bgcolor="#666666">Gold Potion</td>
<td align="center">14</td>
<td>two black potions</td>
<td>n.a.</td>
<td align="right">10000</td>
</tr>
</table>
----
==List of potions==
<table cellspacing="1" width=100%">
<tr>
<td width="15%"><b>Potion</b></td>
<td width="10%" align="center"><b>R,B,Y</b></td>
<td width="15%"><b>Recipe</b></td>
<td width="60%"><b>Description</b></td>
</tr>
<tr>
<td bgcolor="EEEEEE">Potion Bottle</td>
<td></td>
<td></td>
<td>An empty potion bottle.</td>
</tr>
<tr>
<td bgcolor="AAAAAA">Catalyst</td>
<td align="center">(0,0,0)</td>
<td>Any grey reagent.</td>
<td>Mix the catalyst with a potion to give that potion the power of the catalyst. Be careful not to mix a weak catalyst with a strong potion!</td>
</tr>
<tr>
<td bgcolor="FF0000">Cure Wounds</td>
<td align="center">(1,0,0)</td>
<td>Any red reagent.</td>
<td>Heals hitpoints equal to its power plus 10.</td>
</tr>
<tr>
<td bgcolor="0000FF">Magic Potion</td>
<td align="center">(0,1,0)</td>
<td>Any blue reagent.</td>
<td>Restores spellpoints equal to its power plus 10.</td>
</tr>
<tr>
<td bgcolor="FFFF00">Cure Weakness</td>
<td align="center">(0,0,1)</td>
<td>Any yellow reagent.</td>
<td>Cures weakness if administered in time.</td>
</tr>
<tr>
<td bgcolor="FF00FF">Cure Poison</td>
<td align="center">(1,1,0)</td>
<td>Purple: RB</td>
<td>Cures poison if administered in time.</td>
</tr>
<tr>
<td bgcolor="FF8800">Cure Disease</td>
<td align="center">(1,0,1)</td>
<td>Orange: RY</td>
<td>Cures disease if administered in time.</td>
</tr>
<tr>
<td bgcolor="00FF00">Awaken</td>
<td align="center">(0,1,1)</td>
<td>Green: BY</td>
<td>Wakes from sleep.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Remove Curse</td>
<td align="center">(2,1,0)</td>
<td>RP</td>
<td>Removes curses if administered in time.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Cure Insanity</td>
<td align="center">(2,0,1)</td>
<td>RO</td>
<td>Cures insanity if administered in time.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Water Breathing</td>
<td align="center">(1,2,0)</td>
<td>BP</td>
<td>Enables a character to breathe underwater for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Bless</td>
<td align="center">(1,0,2)</td>
<td>YO</td>
<td>Grants Bless 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Oil Skin</td>
<td align="center">(0,2,1)</td>
<td>BG</td>
<td>Grants Oil Skin for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Heroism</td>
<td align="center">(0,1,2)</td>
<td>YG</td>
<td>Grants Heroism for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Remove Fear</td>
<td align="center">(1,1,1)</td>
<td>RG</td>
<td>Removes fear if administered in time.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Haste</td>
<td align="center">(1,1,1)</td>
<td>BO</td>
<td>Grants Haste for 30 minutes per point of power. Haste reduces recovery time from casting a spell or making an attack. After the effect wears off, the character becomes weak.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Cure Paralysis</td>
<td align="center">(1,1,1)</td>
<td>YP</td>
<td>Cures paralysis if administered in time.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Stone Skin</td>
<td align="center">(2,1,1)</td>
<td>PO</td>
<td>Grants Stoneskin for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Harden Item</td>
<td align="center">(1,2,1)</td>
<td>PG</td>
<td>Increases an item's toughness, making it less likely to break.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Recharge Item</td>
<td align="center">(1,1,2)</td>
<td>GO</td>
<td>Recharges an item. The item's maximum number of charges is permanently lowered by a percentage equal to 70 minus power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Speed Boost</td>
<td align="center">(3,2,0)</td>
<td>(RP)P</td>
<td>Temporarily increases Speed by three points times power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Endurance Boost</td>
<td align="center">(3,0,2)</td>
<td>(RO)O</td>
<td>Temporarily increases Endurance by three points times power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Luck Boost</td>
<td align="center">(2,3,0)</td>
<td>(BP)P</td>
<td>Temporarily increases Luck by three points times power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Might Boost</td>
<td align="center">(2,0,3)</td>
<td>(YO)O</td>
<td>Temporarily increases Might by three points times power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Magic Boost</td>
<td align="center">(0,3,2)</td>
<td>(BG)G</td>
<td>Temporarily increases Magic by three points times power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Accuracy Boost</td>
<td align="center">(0,2,3)</td>
<td>(YG)G</td>
<td>Temporarily increases Accuracy by three points times power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Noxious Potion</td>
<td align="center">(3,1,1)</td>
<td>(RP)O, (PO)R</td>
<td>Enchants a non-magical weapon with 'of Searing Venom' for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Stoning Potion</td>
<td align="center">(1,3,1)</td>
<td>(BG)P, (PG)B</td>
<td>Enchants a non-magical weapon with 'of the Basilisk' for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Wailing Potion</td>
<td align="center">(1,1,3)</td>
<td>(YO)G, (GO)Y</td>
<td>Enchants a non-magical weapon with 'of the Banshee' for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Shocking Potion</td>
<td align="center">(2,2,1)</td>
<td>(BO)P, (PG)R</td>
<td>Enchants a non-magical weapon with 'of Stabbing Flashes' for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Flaming Potion</td>
<td align="center">(2,1,2)</td>
<td>(RG)O, (PO)Y</td>
<td>Enchants a non-magical weapon with 'of Smouldering Embers' for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Hydric Potion</td>
<td align="center">(1,2,2)</td>
<td>(YP)G, (OG)B</td>
<td>Enchants a non-magical weapon with 'of Torrential Downpours' for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Divine Restoration</td>
<td align="center">(3,3,0)</td>
<td>(RP)(BP)</td>
<td>Removes all conditions except dead, stoned or eradicated.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Divine Cure</td>
<td align="center">(3,0,3)</td>
<td>(RO)(YO)</td>
<td>Heals hitpoints by five times its power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Divine Power</td>
<td align="center">(0,3,3)</td>
<td>(BG)(YG)</td>
<td>Restores spellpoints by five times its power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Skill Boost</td>
<td align="center">(3,2,1)</td>
<td>(PO)P, (RP)(RG)</td>
<td>Temporarily increases the Disarm Trap, Identify Item, Identify Monster, Merchant, Repair, Perception and Stealing skills by 1 point per 5 points of power for 1 minute per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Fire Resistance</td>
<td align="center">(3,1,2)</td>
<td>(PO)O, (RG)(RO)</td>
<td>Temporarily increases Fire Resistance by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Water Resistance</td>
<td align="center">(2,3,1)</td>
<td>(PG)P, (BP)(BO)</td>
<td>Temporarily increases Water Resistance by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Earth Resistance</td>
<td align="center">(2,1,3)</td>
<td>(GO)O, (YP)(YO)</td>
<td>Temporarily increases Earth Resistance by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Air Resistance</td>
<td align="center">(1,3,2)</td>
<td>(PG)G, (BG)(BO)</td>
<td>Temporarily increases Air Resistance by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Preservation</td>
<td align="center">(1,2,3)</td>
<td>(GO)G, (YP)(YG)</td>
<td>Grants Preservation for 30 minutes per point of power. Preservation more tightly binds the soul to the body, delaying death from critical wounds, but will not stop a character from going unconscious. If no healing has taken place when the effect wears off, the character will still die.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Mind Resistance</td>
<td align="center">(2,2,2)</td>
<td>(PO)G, (RG)(YP)</td>
<td>Temporarily increases Mind Resistance by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Spirit Resistance</td>
<td align="center">(2,2,2)</td>
<td>(PG)O, (RG)(BO)</td>
<td>Temporarily increases Spirit Resistance by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Body Resistance</td>
<td align="center">(2,2,2)</td>
<td>(GO)P, (BO)(YP)</td>
<td>Temporarily increases Body Resistance by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8"></td>
<td align="center">(0,0,0)</td>
<td></td>
<td></td>
</tr>
</table>
----
[[Category:Alchemy]]
[[Category:Item]]
0cd4ea0aacd2c41689b52b326d11a049acf326cc
2379
2378
2010-09-11T23:40:46Z
Ribannah
2
/* List of potions */
wikitext
text/x-wiki
{{Item}}
A '''potion''' is a drink with [[magic]]al powers. It is mixed from various [[reagent]]s, where a reagent can either be an ingredient or a catalyst, and kept in a [[potion bottle]]. Potion types range from simple potions, made from a single ingredient, to potions that can only be mixed with sufficient knowledge of the [[Alchemy]] skill. [[Recipe]]s can be found that list the ingredients needed for a complicated potion. Any mistakes or lack of skill usually results in an [[explosion]].
Potions can also be bought at an [[Apothecary]] and more occasionally at a [[Magic Shop]] or even a [[General Store]], and can be found as [[treasure]] or [[loot]].
All potions have size 1x2 in the [[inventory]] of a [[player character]]. A character can only drink from a bottle once, and drinking deletes the bottle.
----
==Mixing potions==
The mixing of potions is performed inside the inventory of a player character.
Any player character can safely put a reagent into an empty bottle and thus create a catalyst or a simple potion. To mix two existing potions into one more complicated potion, however, requires knowledge and skill. Firstly, not all combinations result in a stable outcome. There are many formulae that do not work and will cause an explosion, which can hurt the party as well as damage their property. It is therefore wise to be careful and to look for recipes rather than to just go for it. But secondly, even with the correct formula mixing two potions will still fail if the player character has insufficient expertise in Alchemy.
The order in which the ingredients are entered into the mix can occasionally make a difference. For instance, there are 3 different potions all mixed from one red, one blue and one yellow ingredient.
When a working mix is discovered, it will automatically be logged into the [[autonotes]].
----
==Power==
Each potion has a power. The power of a simple potion depends on the quality of the reagent and the [[skill level]] in Alchemy of the character that mixes it. When two potions of different power are mixed, the power of the mix is the average of these potions' powers, rounding down. Mixing a catalyst with a potion gives the potion the power of the catalyst, even if that is lower than the original power of the potion.
The power of a potion can affect the strength or duration of its effect. Some potions, however, have the same effect regardless of power.
----
<br clear="all"/>
==Subtypes==
All potions can be identified by every player character.
<div style="float:left;">
<table width="100%" cellspacing="1">
<tr>
<td width="30%"><b>Subtype</b></td>
<td width="10%"><b>Ingredients</b></td>
<td width="30%"><b>Mix</b></td>
<td width="20%"><b>Alchemy expertise</b></td>
<td align="right" width="10%"><b>Value</b></td>
</tr>
<tr>
<td bgcolor="#666666">Potion Bottle</td>
<td align="center">0</td>
<td></td>
<td>n.a.</td>
<td align="right">1</td>
</tr>
<tr>
<td bgcolor="#666666">Grey Potion</td>
<td align="center">0</td>
<td>catalystic reagent</td>
<td>none</td>
<td align="right">5</td>
</tr>
<tr>
<td bgcolor="#666666">Simple Potion</td>
<td align="center">1</td>
<td>non-catalystic reagent</td>
<td>none</td>
<td align="right">5</td>
</tr>
<tr>
<td bgcolor="#888888">Complex Potion</td>
<td align="center">2</td>
<td>two simple potions</td>
<td>Normal</td>
<td align="right">50</td>
</tr>
<tr>
<td rowspan="2" bgcolor="#BBBBBB">Layered Potion</td>
<td align="center">3</td>
<td>simple and complex</td>
<td rowspan="2">Expert</td>
<td align="right" rowspan="2">150</td>
</tr>
<tr>
<td align="center">4</td>
<td>two complex potions</td>
</tr>
<tr>
<td rowspan="2" bgcolor="#DDDDDD">White Potion</td>
<td align="center">5</td>
<td>simple or complex and layered</td>
<td rowspan="2">Master</td>
<td align="right" rowspan="2">750</td>
</tr>
<tr>
<td align="center">6</td>
<td>complex and layered, or two layered</td>
</tr>
<tr>
<td rowspan="2" bgcolor="#EEEEEE">Black Potion</td>
<td align="center">7</td>
<td>simple and white</td>
<td rowspan="2">Grandmaster</td>
<td align="right">2000</td>
</tr>
<tr>
<td align="center">9</td>
<td>layered and white</td>
<td align="right">3000</td>
</tr>
<tr>
<td bgcolor="#EEEEEE">Stirred Potion</td>
<td align="center">8</td>
<td>two layered potions</td>
<td>Grandmaster</td>
<td align="right">3000</td>
</tr>
<tr>
<td bgcolor="#EEEEEE">Silver Potion</td>
<td align="center">10</td>
<td>two white potions</td>
<td>Grandmaster</td>
<td align="right">5000</td>
</tr>
<tr>
<td bgcolor="#666666">Gold Potion</td>
<td align="center">14</td>
<td>two black potions</td>
<td>n.a.</td>
<td align="right">10000</td>
</tr>
</table>
----
==List of potions==
<table cellspacing="1" width=100%">
<tr>
<td width="15%"><b>Potion</b></td>
<td width="10%" align="center"><b>R,B,Y</b></td>
<td width="15%"><b>Recipe</b></td>
<td width="60%"><b>Description</b></td>
</tr>
<tr>
<td bgcolor="EEEEEE">Potion Bottle</td>
<td></td>
<td></td>
<td>An empty potion bottle.</td>
</tr>
<tr>
<td bgcolor="AAAAAA">Catalyst</td>
<td align="center">(0,0,0)</td>
<td>Any grey reagent.</td>
<td>Mix the catalyst with a potion to give that potion the power of the catalyst. Be careful not to mix a weak catalyst with a strong potion!</td>
</tr>
<tr>
<td bgcolor="FF0000">Cure Wounds</td>
<td align="center">(1,0,0)</td>
<td>Any red reagent.</td>
<td>Heals hitpoints equal to its power plus 10.</td>
</tr>
<tr>
<td bgcolor="0000FF">Magic Potion</td>
<td align="center">(0,1,0)</td>
<td>Any blue reagent.</td>
<td>Restores spellpoints equal to its power plus 10.</td>
</tr>
<tr>
<td bgcolor="FFFF00">Cure Weakness</td>
<td align="center">(0,0,1)</td>
<td>Any yellow reagent.</td>
<td>Cures weakness if administered in time.</td>
</tr>
<tr>
<td bgcolor="FF00FF">Cure Poison</td>
<td align="center">(1,1,0)</td>
<td>Purple: RB</td>
<td>Cures poison if administered in time.</td>
</tr>
<tr>
<td bgcolor="FF8800">Cure Disease</td>
<td align="center">(1,0,1)</td>
<td>Orange: RY</td>
<td>Cures disease if administered in time.</td>
</tr>
<tr>
<td bgcolor="00FF00">Awaken</td>
<td align="center">(0,1,1)</td>
<td>Green: BY</td>
<td>Wakes from sleep.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Remove Curse</td>
<td align="center">(2,1,0)</td>
<td>RP</td>
<td>Removes curses if administered in time.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Cure Insanity</td>
<td align="center">(2,0,1)</td>
<td>RO</td>
<td>Cures insanity if administered in time.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Water Breathing</td>
<td align="center">(1,2,0)</td>
<td>BP</td>
<td>Enables a character to breathe underwater for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Bless</td>
<td align="center">(1,0,2)</td>
<td>YO</td>
<td>Grants Bless 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Oil Skin</td>
<td align="center">(0,2,1)</td>
<td>BG</td>
<td>Grants Oil Skin for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Heroism</td>
<td align="center">(0,1,2)</td>
<td>YG</td>
<td>Grants Heroism for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Remove Fear</td>
<td align="center">(1,1,1)</td>
<td>RG</td>
<td>Removes fear if administered in time.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Haste</td>
<td align="center">(1,1,1)</td>
<td>BO</td>
<td>Grants Haste for 30 minutes per point of power. Haste reduces recovery time from casting a spell or making an attack. After the effect wears off, the character becomes weak.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Cure Paralysis</td>
<td align="center">(1,1,1)</td>
<td>YP</td>
<td>Cures paralysis if administered in time.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Stone Skin</td>
<td align="center">(2,1,1)</td>
<td>PO</td>
<td>Grants Stoneskin for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Harden Item</td>
<td align="center">(1,2,1)</td>
<td>PG</td>
<td>Increases an item's toughness, making it less likely to break.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Recharge Item</td>
<td align="center">(1,1,2)</td>
<td>GO</td>
<td>Recharges an item. The item's maximum number of charges is permanently lowered by a percentage equal to 70 minus power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Speed Boost</td>
<td align="center">(3,2,0)</td>
<td>(RP)P</td>
<td>Temporarily increases Speed by three points times power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Endurance Boost</td>
<td align="center">(3,0,2)</td>
<td>(RO)O</td>
<td>Temporarily increases Endurance by three points times power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Luck Boost</td>
<td align="center">(2,3,0)</td>
<td>(BP)P</td>
<td>Temporarily increases Luck by three points times power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Might Boost</td>
<td align="center">(2,0,3)</td>
<td>(YO)O</td>
<td>Temporarily increases Might by three points times power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Magic Boost</td>
<td align="center">(0,3,2)</td>
<td>(BG)G</td>
<td>Temporarily increases Magic by three points times power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Accuracy Boost</td>
<td align="center">(0,2,3)</td>
<td>(YG)G</td>
<td>Temporarily increases Accuracy by three points times power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Noxious Potion</td>
<td align="center">(3,1,1)</td>
<td>(RP)O, (PO)R</td>
<td>Enchants a non-magical weapon with 'of Searing Venom' for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Stoning Potion</td>
<td align="center">(1,3,1)</td>
<td>(BG)P, (PG)B</td>
<td>Enchants a non-magical weapon with 'of the Basilisk' for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Wailing Potion</td>
<td align="center">(1,1,3)</td>
<td>(YO)G, (GO)Y</td>
<td>Enchants a non-magical weapon with 'of the Banshee' for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Shocking Potion</td>
<td align="center">(2,2,1)</td>
<td>(BO)P, (PG)R</td>
<td>Enchants a non-magical weapon with 'of Stabbing Flashes' for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Flaming Potion</td>
<td align="center">(2,1,2)</td>
<td>(RG)O, (PO)Y</td>
<td>Enchants a non-magical weapon with 'of Smouldering Embers' for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Hydric Potion</td>
<td align="center">(1,2,2)</td>
<td>(YP)G, (OG)B</td>
<td>Enchants a non-magical weapon with 'of Torrential Downpours' for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Divine Restoration</td>
<td align="center">(3,3,0)</td>
<td>(RP)(BP)</td>
<td>Removes all conditions except dead, stoned or eradicated.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Divine Cure</td>
<td align="center">(3,0,3)</td>
<td>(RO)(YO)</td>
<td>Heals hitpoints by five times its power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Divine Power</td>
<td align="center">(0,3,3)</td>
<td>(BG)(YG)</td>
<td>Restores spellpoints by five times its power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Skill Boost</td>
<td align="center">(3,2,1)</td>
<td>(PO)P, (RP)(RG)</td>
<td>Temporarily increases the Disarm Trap, Identify Item, Identify Monster, Merchant, Repair, Perception and Stealing skills by 1 point per 5 points of power for 1 minute per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Fire Resistance</td>
<td align="center">(3,1,2)</td>
<td>(PO)O, (RG)(RO)</td>
<td>Temporarily increases Fire Resistance by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Water Resistance</td>
<td align="center">(2,3,1)</td>
<td>(PG)P, (BP)(BO)</td>
<td>Temporarily increases Water Resistance by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Earth Resistance</td>
<td align="center">(2,1,3)</td>
<td>(GO)O, (YP)(YO)</td>
<td>Temporarily increases Earth Resistance by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Air Resistance</td>
<td align="center">(1,3,2)</td>
<td>(PG)G, (BG)(BO)</td>
<td>Temporarily increases Air Resistance by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Preservation</td>
<td align="center">(1,2,3)</td>
<td>(GO)G, (YP)(YG)</td>
<td>Grants Preservation for 30 minutes per point of power. Preservation more tightly binds the soul to the body, delaying death from critical wounds, but will not stop a character from going unconscious. If no healing has taken place when the effect wears off, the character will still die.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Mind Resistance</td>
<td align="center">(2,2,2)</td>
<td>(PO)G, (RG)(YP)</td>
<td>Temporarily increases Mind Resistance by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Spirit Resistance</td>
<td align="center">(2,2,2)</td>
<td>(PG)O, (RG)(BO)</td>
<td>Temporarily increases Spirit Resistance by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Body Resistance</td>
<td align="center">(2,2,2)</td>
<td>(GO)P, (BO)(YP)</td>
<td>Temporarily increases Body Resistance by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="888888">Pure Speed</td>
<td align="center">(4,2,1)</td>
<td>(Speed Boost)O</td>
<td>Permanantly increases Speed by 50 points. Each character can benefit only once from a Pure Speed potion.</td>
</tr>
<tr>
<td bgcolor="888888">Pure Endurance</td>
<td align="center">(4,1,2)</td>
<td>(Endurance Boost)P</td>
<td>Permanantly increases Endurance by 50 points. Each character can benefit only once from a Pure Endurance potion.</td>
</tr>
<tr>
<td bgcolor="888888">Pure Luck</td>
<td align="center">(2,4,1)</td>
<td>(Luck Boost)G</td>
<td>Permanantly increases Luck by 50 points. Each character can benefit only once from a Pure Luck potion.</td>
</tr>
<tr>
<td bgcolor="888888">Pure Might</td>
<td align="center">(2,1,4)</td>
<td>(Might Boost)G</td>
<td>Permanantly increases Might by 50 points. Each character can benefit only once from a Pure Might potion.</td>
</tr>
<tr>
<td bgcolor="888888">Pure Magic</td>
<td align="center">(1,4,2)</td>
<td>(Magic Boost)P</td>
<td>Permanantly increases Magic by 50 points. Each character can benefit only once from a Pure Magic potion.</td>
</tr>
<tr>
<td bgcolor="888888">Pure Accuracy</td>
<td align="center">(1,2,4)</td>
<td>(Accuracy Boost)O</td>
<td>Permanantly increases Accuracy by 50 points. Each character can benefit only once from a Pure Accuracy potion.</td>
</tr>
<tr>
<td bgcolor="888888">Protection from Magic</td>
<td align="center">(3,3,1)</td>
<td>(Luck Boost)O</td>
<td>Grants immunity to all conditions for 30 minutes per point of power. Every time a character would otherwise be affected by such a condition, the remaining duration of the potion is lessened by 30 minutes. Drinking this potion ages a character one year.</td>
</tr>
<tr>
<td bgcolor="888888">Skill Potion</td>
<td align="center">(3,1,3)</td>
<td>(Endurance Boost)G</td>
<td>Grants a character 15 Skillpoints. Each character can benefit only once from a Skill Potion.</td>
</tr>
<tr>
<td bgcolor="888888">Stone to Flesh</td>
<td align="center">(1,3,3)</td>
<td>(Accuracy Boost)P</td>
<td>Cures stoned characters.</td>
</tr>
<tr>
<td bgcolor="FFCC88">Dark Resistance</td>
<td align="center">(3,3,2)</td>
<td>(PG)(PO)</td>
<td>Temporarily increases Dark Resistance by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="FFCC88">Grey Resistance</td>
<td align="center">(3,2,3)</td>
<td>(PO)(GO)</td>
<td>Temporarily increases Grey Resistance by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="FFCC88">Light Resistance</td>
<td align="center">(2,3,3)</td>
<td>(PG)(GO)</td>
<td>Temporarily increases Light Resistance by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="888888">Rejuvination</td>
<td align="center">(3,3,3)</td>
<td>(Body Resistance)(YP)</td>
<td>Removes all unnatural aging effects.</td>
</tr>
<tr>
<td bgcolor="FFFFF8">Potion of Might and Magic</td>
<td align="center">(2,3,5)</td>
<td>(Might Boost)(Magic Boost)</td>
<td>Permanently increases all resistances by 10. Each character can benefit only once from a Potion of Might and Magic.</td>
</tr>
<tr>
<td bgcolor="CFB53B">Ultimate Potion of Might and Magic</td>
<td align="center">(3,5,6)</td>
<td>(Pure Might)(Pure Magic)</td>
<td>The potion bottle is getting warmer even as it is held. Slight vibrations seems to be increasing. This potion certainly is not stable and it looks about to explode...</td>
</tr>
</table>
----
[[Category:Alchemy]]
[[Category:Item]]
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Created page with "{{player character}} [[Category:Skill]]"
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{{player character}}
[[Category:Skill]]
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{{player character}}
[[Category:Player character]]
42521aab17f375e1b5ae0571b1aa052d022322a8
Skillpoint
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{{player character}}
A '''skillpoint''' is a valuable asset to any [[player character]]. By spending skillpoints, characters can increase their level in a [[skill]] of their choice, at a cost equal to the new skill level. For instance, to go from skill level 3 to 4 costs 4 skillpoints.
==Ways to obtain skillpoints==
Each player character starts the game at [[level]] 1, and with that come the first 5 skillpoints for free.
The main way to get more skillpoints is by [[training]]. For character levels 1-10, each new level yields 5 skillpoints, for character levels 11-20 it's 6 per level, etcetera. The amount of skillpoints received can be increased by investing in the [[Learning]] skill.
There are several ways to obtain bonus skillpoints:
* by winning [[challenge]]s, which range from easy to hard and can be found in every [[province]] of [[Karigor]];
* by swallowing [[horseshoe]]s, the traditional symbol of good fortune;
* by drinking from the [[Fountain of Destiny]], at a price;
* by touching certain [[buoy]]s.
Finally, the [[Market of Time]] offers the unique opportunity for a player character to lose a skill, upon which the skillpoints that were once spent on that skill are returned.
[[Category:Attribute]][[Category:Skill]]
d5033402f51875dcd6da7141ef17040d615e90da
Spellcasting
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{{player character}}
All magic users in [[Might and Magic Tribute]] start with the generic skill of '''spellcasting'''. [[Student]]s know this skill at the lowest level when the game begins. [[Explorer]]s get the chance to learn it later, except when they choose to become a [[knight]], but won't be able to master the skill beyond the rank of [[expert]].
==Description==
Spellcasting is the basic ability to cast [[spell]]s. Simple damaging spells, healing, illumination and protection are included. Some of the spells increase in effectiveness with higher spellcasting levels, others with knowledge and higher [[mastery|rank]] in the various [[Spell#Schools of magic|schools of magic]] and the [[Identify Monster]] skill.
Expert rank in spellcasting must be achieved before a [[player character]] can learn any other magic skill.
----
==Expertise==
Mastery of the skill influences its effectiveness.<br>
<i>There is some variation per spell.</i>
<table cellspacing="1" width="75%">
<tr><td colspan="5" bgcolor="#4080F0"><b>Spellcasting</b></td></tr>
<tr>
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td>
<td width="22%" bgcolor="#FFC080"><b>normal</b></td>
<td width="22%" bgcolor="#F8A060"><b>expert</b></td>
<td width="22%" bgcolor="#F08040"><b>master</b></td>
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0">Student</td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
</tr>
<tr>
<td bgcolor="#D0C0D0"></td>
<td bgcolor="#D0C0D0">Agent, Adventurer, Acolyte, Apprentice</td>
<td bgcolor="#D0C0D0">Scholar</td>
<td bgcolor="#D0C0D0"></td>
</tr>
<tr>
<td bgcolor="#B0C0C0"></td>
<td bgcolor="#B0C0C0">Ranger, Assassin, Thief, Monk, Bard</td>
<td bgcolor="#B0C0C0">Cleric, Druid, Sorcerer</td>
<td bgcolor="#B0C0C0">Saint, Runemaster, Necromancer</td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>general effect</b></td>
<td bgcolor="#FFC080">Ability to learn spells</td>
<td bgcolor="#F8A060">Allows the study of various schools of magic, depending on class. Recovery time is reduced</td>
<td bgcolor="#F08040">Costs and effects are doubled</td>
<td bgcolor="#E86020">Recovery time is reduced (further)</td>
</tr>
</table>
----
<br clear=all/>
==Spells==
<table cellspacing="1" width="100%">
<tr><td colspan="6" bgcolor="#4080F0"><b>Spellcasting</b></td></tr>
<tr>
<td width="10%" bgcolor="#EEEEEE"><b>spell</b></td>
<td width="30%" bgcolor="#FFE090"><b>description</b></td>
<td width="15%" bgcolor="#FFC080"><b>normal</b></td>
<td width="15%" bgcolor="#F8A060"><b>expert</b></td>
<td width="15%" bgcolor="#F08040"><b>master</b></td>
<td width="15%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#FFC080"><b>Mana Bolt</b></td>
<td bgcolor="#FFE090">A Mana Bolt is a blast of magical energy cast to hurt a single opponent. The bolt always hits and the damage it deals will take form from one of the 10 magic schools (Fire Bolt, Lightning Bolt, Ice Bolt, Rock Shard, Spirit Arrow, Shock Wave, Mind Blast, Dark Bolt, Shadow Dart, Light Bolt). The caster does not actively choose the form of a Mana Bolt. It will automatically manifest in the most favorable way, from the caster's point of view. When casting this spell, the caster`s ID Monster skill will be tested for the target creature and if successfull will help in choosing the most favorable form of the bolt. If the caster does not know any magic skill beyond Spellcasting the bolt will take a random form and do 1 point of damage plus 1 point per skill level in Spellcasting.</td>
<td bgcolor="#FFC080">Cost: 5 SP<br>
Damage: 1d2 per point of appropriate magic skill + 1 per point of spellcasting skill</td>
<td bgcolor="#F8A060">Recovery time halved</td>
<td bgcolor="#F08040">Damage and casting cost doubled</td>
<td bgcolor="#E86020">Recovery time 25%</td>
</tr>
<tr>
<td bgcolor="#FFC080"><b>Mana Shower</b></td>
<td bgcolor="#FFE090">Mana Shower spell shoots forth two spinning blades that each does 1 point + 1 point per level in spellcasting of physical damage if they successfully penetrate the armor of the opponent. For every additional magic skill the caster becomes an expert at, two additional blasts, sparks, spikes or sprays are added. They do 1 point + 1 point per spellcasting skill of damage of the type corresponding to the magic skill that produces them. </td>
<td bgcolor="#FFC080">Cost: 1 SP<br>
2 blades that cause 1 point + 1 point of damage per level</td>
<td bgcolor="#F8A060">2 additional blasts, sparks, spikes or sprays per magic skill learned to expert level. Recovery time halved</td>
<td bgcolor="#F08040">Damage and casting cost doubled</td>
<td bgcolor="#E86020">Recovery time 25%</td>
</tr>
<tr>
<td bgcolor="#FFC080"><b>Illuminate</b></td>
<td bgcolor="#FFE090">Illuminate combines the effect of a Torch Light and a Wizard Eye spell, illuminating the caster in a twofold sense. Duration is half an hour per point of spellcasting skill. At first the spell only shows creatures in the terrain without differentiating friend from foe and the light produced is fairly weak. Aquisition of and degree of mastery in the elemental magics will determine the strength of the spell in various locations. Fire magic determines strength indoors, except from underground dungeons. Earth magic determines underground effect. Air magic determines strength of the spell in the outdoors and water magic underwater and out to sea. There may also be certain special areas where different magic skills will determine effect. Knowledge of an appropriate magic skill will allow the spell to differentiate between friend and foe. Expert level in the corresponding skill will increase brightness of the light and reveal treasure. Master level shows points of interest and has the brightest light, while grandmastery will add the skill level in the appropriate magic skill to the caster`s perception skill as a bonus.</td>
<td bgcolor="#FFC080">Cost: 1 SP<br>
Shows living creatures on the minimap. Weak light</td>
<td bgcolor="#F8A060">Effect depends on skill level in the appropriate magic school. Recovery time halved</td>
<td bgcolor="#F08040">Duration and casting cost doubled</td>
<td bgcolor="#E86020">Recovery time 25%</td>
</tr>
<tr>
<td bgcolor="#FFC080"><b>Cure</b></td>
<td bgcolor="#FFE090">A Cure spell heals 2 hp and will attept to cure any condition from which the target is suffering. Initially, only sleep, drunk, fear and weakness is cured. Every one of these conditions costs an additional SP to cure. Conditions can be cured 3 minutes after they are inflicted per point of skill in spellcasting. More severe conditions can only be cured if the caster has knowledge in the self magics. Expert Spirit enables the removal of curses, expert Mind removes paralysis and expert Body cures poison. Each of these conditions cost an additional 6 SP to cure. A master in Spirit magic can turn stoned characters back to flesh, master Mind can cure insanity and master Body cures diseases. Mastery of spellcasting is also required. These conditions costs an additional 12 SP to cure. </td>
<td bgcolor="#FFC080">Cost: 2SP + variable<br>
Cures 2hp and sleep, drunk, fear and weakness. Effective on conditions inflicted less than 3 minutes ago per point of spellcasting skill</td>
<td bgcolor="#F8A060">Effective on conditions inflicted less then 1 hour ago per point of spellcasting skill. Can cure curse, paralysis and poison with the proper self skills
Recovery time halved</td>
<td bgcolor="#F08040">Effective on conditions inflicted less then 1 day ago per point of spellcasting skill. Can cure stone, insane and disease with the proper self skills
Casting cost and hit points restored doubled</td>
<td bgcolor="#E86020">Effective on conditions regardless of when they were inflicted. Recovery time 25%</td>
</tr>
<tr>
<td bgcolor="#F8A060"><b>Magic Shield</b></td>
<td bgcolor="#FFE090">With each magic school the caster has knowledge of, Magic Shield increases the corresponding resistance by 2 points per level of spellcasting. The casting cost of the spell also increases with 2 spell points per additional magic skill known. The duration of the spell is half an hour per point of spellcasting skill. At master level, the spell also grants Protection from Magic and at grandmaster level a Preservation effect is added for the duration of the spell.</td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F8A060">Cost: 8SP + 2SP per additional magic skill learned<br>
Increases resistance to damage from all the magic skills known by the caster</td>
<td bgcolor="#F08040">Protection from Magic added. 3 points of resistance per point of spellcasting skill
Casting cost and duration doubled
</td>
<td bgcolor="#E86020">Preservation effect added. 4 points of protection per skill level. Recovery time halved</td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Mana Pool</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020">Recovery time halved</td>
</tr>
</table>
----
[[Category:Magic]][[Category:Skill]]
865b82331a942d10fcf7c86e7370290df30e9a76
Mix
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Redirected page to [[Potion#Mixing potions]]
wikitext
text/x-wiki
#Redirect [[Potion#Mixing potions]]
404cd7e7d49a059b60ef7b5b85d0c4fc0a658a8c
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/* List of potions */ wl
wikitext
text/x-wiki
{{Item}}
A '''potion''' is a drink with [[magic]]al powers. It is mixed from various [[reagent]]s, where a reagent can either be an ingredient or a catalyst, and kept in a [[potion bottle]]. Potion types range from simple potions, made from a single ingredient, to potions that can only be mixed with sufficient knowledge of the [[Alchemy]] skill. [[Recipe]]s can be found that list the ingredients needed for a complicated potion. Any mistakes or lack of skill usually results in an [[explosion]].
Potions can also be bought at an [[Apothecary]] and more occasionally at a [[Magic Shop]] or even a [[General Store]], and can be found as [[treasure]] or [[loot]].
All potions have size 1x2 in the [[inventory]] of a [[player character]]. A character can only drink from a bottle once, and drinking deletes the bottle.
----
==Mixing potions==
The mixing of potions is performed inside the inventory of a player character.
Any player character can safely put a reagent into an empty bottle and thus create a catalyst or a simple potion. To mix two existing potions into one more complicated potion, however, requires knowledge and skill. Firstly, not all combinations result in a stable outcome. There are many formulae that do not work and will cause an explosion, which can hurt the party as well as damage their property. It is therefore wise to be careful and to look for recipes rather than to just go for it. But secondly, even with the correct formula mixing two potions will still fail if the player character has insufficient expertise in Alchemy.
The order in which the ingredients are entered into the mix can occasionally make a difference. For instance, there are 3 different potions all mixed from one red, one blue and one yellow ingredient.
When a working mix is discovered, it will automatically be logged into the [[autonotes]].
----
==Power==
Each potion has a power. The power of a simple potion depends on the quality of the reagent and the [[skill level]] in Alchemy of the character that mixes it. When two potions of different power are mixed, the power of the mix is the average of these potions' powers, rounding down. Mixing a catalyst with a potion gives the potion the power of the catalyst, even if that is lower than the original power of the potion.
The power of a potion can affect the strength or duration of its effect. Some potions, however, have the same effect regardless of power.
----
<br clear="all"/>
==Subtypes==
All potions can be identified by every player character.
<div style="float:left;">
<table width="100%" cellspacing="1">
<tr>
<td width="30%"><b>Subtype</b></td>
<td width="10%"><b>Ingredients</b></td>
<td width="30%"><b>Mix</b></td>
<td width="20%"><b>Alchemy expertise</b></td>
<td align="right" width="10%"><b>Value</b></td>
</tr>
<tr>
<td bgcolor="#666666">Potion Bottle</td>
<td align="center">0</td>
<td></td>
<td>n.a.</td>
<td align="right">1</td>
</tr>
<tr>
<td bgcolor="#666666">Grey Potion</td>
<td align="center">0</td>
<td>catalystic reagent</td>
<td>none</td>
<td align="right">5</td>
</tr>
<tr>
<td bgcolor="#666666">Simple Potion</td>
<td align="center">1</td>
<td>non-catalystic reagent</td>
<td>none</td>
<td align="right">5</td>
</tr>
<tr>
<td bgcolor="#888888">Complex Potion</td>
<td align="center">2</td>
<td>two simple potions</td>
<td>Normal</td>
<td align="right">50</td>
</tr>
<tr>
<td rowspan="2" bgcolor="#BBBBBB">Layered Potion</td>
<td align="center">3</td>
<td>simple and complex</td>
<td rowspan="2">Expert</td>
<td align="right" rowspan="2">150</td>
</tr>
<tr>
<td align="center">4</td>
<td>two complex potions</td>
</tr>
<tr>
<td rowspan="2" bgcolor="#DDDDDD">White Potion</td>
<td align="center">5</td>
<td>simple or complex and layered</td>
<td rowspan="2">Master</td>
<td align="right" rowspan="2">750</td>
</tr>
<tr>
<td align="center">6</td>
<td>complex and layered, or two layered</td>
</tr>
<tr>
<td rowspan="2" bgcolor="#EEEEEE">Black Potion</td>
<td align="center">7</td>
<td>simple and white</td>
<td rowspan="2">Grandmaster</td>
<td align="right">2000</td>
</tr>
<tr>
<td align="center">9</td>
<td>layered and white</td>
<td align="right">3000</td>
</tr>
<tr>
<td bgcolor="#EEEEEE">Stirred Potion</td>
<td align="center">8</td>
<td>two layered potions</td>
<td>Grandmaster</td>
<td align="right">3000</td>
</tr>
<tr>
<td bgcolor="#EEEEEE">Silver Potion</td>
<td align="center">10</td>
<td>two white potions</td>
<td>Grandmaster</td>
<td align="right">5000</td>
</tr>
<tr>
<td bgcolor="#666666">Gold Potion</td>
<td align="center">14</td>
<td>two black potions</td>
<td>n.a.</td>
<td align="right">10000</td>
</tr>
</table>
----
==List of potions==
<table cellspacing="1" width=100%">
<tr>
<td width="15%"><b>Potion</b></td>
<td width="10%" align="center"><b>R,B,Y</b></td>
<td width="15%"><b>Recipe</b></td>
<td width="60%"><b>Description</b></td>
</tr>
<tr>
<td bgcolor="EEEEEE">Potion Bottle</td>
<td></td>
<td></td>
<td>An empty potion bottle.</td>
</tr>
<tr>
<td bgcolor="AAAAAA">Catalyst</td>
<td align="center">(0,0,0)</td>
<td>Any grey reagent.</td>
<td>Mix the catalyst with a potion to give that potion the power of the catalyst. Be careful not to mix a weak catalyst with a strong potion!</td>
</tr>
<tr>
<td bgcolor="FF0000">Cure Wounds</td>
<td align="center">(1,0,0)</td>
<td>Any red reagent.</td>
<td>Heals [[hitpoint]]s equal to its power plus 10.</td>
</tr>
<tr>
<td bgcolor="0000FF">Magic Potion</td>
<td align="center">(0,1,0)</td>
<td>Any blue reagent.</td>
<td>Restores [[spellpoint]]s equal to its power plus 10.</td>
</tr>
<tr>
<td bgcolor="FFFF00">Cure Weakness</td>
<td align="center">(0,0,1)</td>
<td>Any yellow reagent.</td>
<td>Cures [[weak]]ness if administered in time.</td>
</tr>
<tr>
<td bgcolor="FF00FF">Cure Poison</td>
<td align="center">(1,1,0)</td>
<td>Purple: RB</td>
<td>Cures [[poisoned|poison]] if administered in time.</td>
</tr>
<tr>
<td bgcolor="FF8800">Cure Disease</td>
<td align="center">(1,0,1)</td>
<td>Orange: RY</td>
<td>Cures [[diseased|disease]] if administered in time.</td>
</tr>
<tr>
<td bgcolor="00FF00">Awaken</td>
<td align="center">(0,1,1)</td>
<td>Green: BY</td>
<td>Wakes from [[sleep]].</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Remove Curse</td>
<td align="center">(2,1,0)</td>
<td>RP</td>
<td>Removes [[cursed|curses]] if administered in time.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Cure Insanity</td>
<td align="center">(2,0,1)</td>
<td>RO</td>
<td>Cures [[insane|insanity]] if administered in time.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Water Breathing</td>
<td align="center">(1,2,0)</td>
<td>BP</td>
<td>Enables a character to [[breath]]e underwater for 30 [[minute]]s per point of power.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Bless</td>
<td align="center">(1,0,2)</td>
<td>YO</td>
<td>Grants [[Bless]] 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Oil Skin</td>
<td align="center">(0,2,1)</td>
<td>BG</td>
<td>Grants [[Oil Skin]] for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Heroism</td>
<td align="center">(0,1,2)</td>
<td>YG</td>
<td>Grants [[Heroism]] for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Remove Fear</td>
<td align="center">(1,1,1)</td>
<td>RG</td>
<td>Removes [[afraid|fear]] if administered in time.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Haste</td>
<td align="center">(1,1,1)</td>
<td>BO</td>
<td>Grants [[Haste]] for 30 minutes per point of power. Haste reduces recovery time from casting a spell or making an attack. After the effect wears off, the character becomes weak.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Cure Paralysis</td>
<td align="center">(1,1,1)</td>
<td>YP</td>
<td>Cures [[paralyzed|paralysis]] if administered in time.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Stone Skin</td>
<td align="center">(2,1,1)</td>
<td>PO</td>
<td>Grants [[Stone Skin]] for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Harden Item</td>
<td align="center">(1,2,1)</td>
<td>PG</td>
<td>Increases an [[item]]'s toughness, making it less likely to [[broken|break]].</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Recharge Item</td>
<td align="center">(1,1,2)</td>
<td>GO</td>
<td>Recharges an item. The item's maximum number of [[charge]]s is permanently lowered by a percentage equal to 70 minus power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Speed Boost</td>
<td align="center">(3,2,0)</td>
<td>(RP)P</td>
<td>Temporarily increases [[Speed]] by three points times power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Endurance Boost</td>
<td align="center">(3,0,2)</td>
<td>(RO)O</td>
<td>Temporarily increases [[Endurance]] by three points times power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Luck Boost</td>
<td align="center">(2,3,0)</td>
<td>(BP)P</td>
<td>Temporarily increases [[Luck]] by three points times power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Might Boost</td>
<td align="center">(2,0,3)</td>
<td>(YO)O</td>
<td>Temporarily increases [[Might]] by three points times power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Magic Boost</td>
<td align="center">(0,3,2)</td>
<td>(BG)G</td>
<td>Temporarily increases [[Magic (statistic)|Magic]] by three points times power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Accuracy Boost</td>
<td align="center">(0,2,3)</td>
<td>(YG)G</td>
<td>Temporarily increases [[Accuracy]] by three points times power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Noxious Potion</td>
<td align="center">(3,1,1)</td>
<td>(RP)O, (PO)R</td>
<td>Enchants a non-magical [[weapon]] with '[[of Searing Venom]]' for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Stoning Potion</td>
<td align="center">(1,3,1)</td>
<td>(BG)P, (PG)B</td>
<td>Enchants a non-magical weapon with '[[of the Basilisk]]' for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Wailing Potion</td>
<td align="center">(1,1,3)</td>
<td>(YO)G, (GO)Y</td>
<td>Enchants a non-magical weapon with '[[of the Banshee]]' for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Shocking Potion</td>
<td align="center">(2,2,1)</td>
<td>(BO)P, (PG)R</td>
<td>Enchants a non-magical weapon with '[[of Stabbing Flashes]]' for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Flaming Potion</td>
<td align="center">(2,1,2)</td>
<td>(RG)O, (PO)Y</td>
<td>Enchants a non-magical weapon with '[[of Smouldering Embers]]' for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Hydric Potion</td>
<td align="center">(1,2,2)</td>
<td>(YP)G, (OG)B</td>
<td>Enchants a non-magical weapon with '[[of Torrential Downpours]]' for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Divine Restoration</td>
<td align="center">(3,3,0)</td>
<td>(RP)(BP)</td>
<td>Removes all [[condition]]s except [[dead]], [[stoned]] or [[eradicated]].</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Divine Cure</td>
<td align="center">(3,0,3)</td>
<td>(RO)(YO)</td>
<td>Heals hitpoints by five times its power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Divine Power</td>
<td align="center">(0,3,3)</td>
<td>(BG)(YG)</td>
<td>Restores spellpoints by five times its power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Skill Boost</td>
<td align="center">(3,2,1)</td>
<td>(PO)P, (RP)(RG)</td>
<td>Temporarily increases the [[Disarm Trap]], [[Identify Item]], [[Identify Monster]], [[Merchant]], [[Repair]], [[Perception]] and [[Stealing]] [[skill]]s by 1 point per 5 points of power for 1 minute per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Fire Resistance</td>
<td align="center">(3,1,2)</td>
<td>(PO)O, (RG)(RO)</td>
<td>Temporarily increases [[Fire Resistance]] by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Water Resistance</td>
<td align="center">(2,3,1)</td>
<td>(PG)P, (BP)(BO)</td>
<td>Temporarily increases [[Water Resistance]] by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Earth Resistance</td>
<td align="center">(2,1,3)</td>
<td>(GO)O, (YP)(YO)</td>
<td>Temporarily increases [[Earth Resistance]] by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Air Resistance</td>
<td align="center">(1,3,2)</td>
<td>(PG)G, (BG)(BO)</td>
<td>Temporarily increases [[Air Resistance]] by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Preservation</td>
<td align="center">(1,2,3)</td>
<td>(GO)G, (YP)(YG)</td>
<td>Grants [[Preservation]] for 30 minutes per point of power. Preservation more tightly binds the soul to the body, delaying death from critical wounds, but will not stop a character from going unconscious. If no healing has taken place when the effect wears off, the character will still die.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Mind Resistance</td>
<td align="center">(2,2,2)</td>
<td>(PO)G, (RG)(YP)</td>
<td>Temporarily increases [[Mind Resistance]] by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Spirit Resistance</td>
<td align="center">(2,2,2)</td>
<td>(PG)O, (RG)(BO)</td>
<td>Temporarily increases [[Spirit Resistance]] by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Body Resistance</td>
<td align="center">(2,2,2)</td>
<td>(GO)P, (BO)(YP)</td>
<td>Temporarily increases [[Body Resistance]] by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="888888">Pure Speed</td>
<td align="center">(4,2,1)</td>
<td>(Speed Boost)O</td>
<td>Permanantly increases Speed by 50 points. Each character can benefit only once from a Pure Speed potion.</td>
</tr>
<tr>
<td bgcolor="888888">Pure Endurance</td>
<td align="center">(4,1,2)</td>
<td>(Endurance Boost)P</td>
<td>Permanantly increases Endurance by 50 points. Each character can benefit only once from a Pure Endurance potion.</td>
</tr>
<tr>
<td bgcolor="888888">Pure Luck</td>
<td align="center">(2,4,1)</td>
<td>(Luck Boost)G</td>
<td>Permanantly increases Luck by 50 points. Each character can benefit only once from a Pure Luck potion.</td>
</tr>
<tr>
<td bgcolor="888888">Pure Might</td>
<td align="center">(2,1,4)</td>
<td>(Might Boost)G</td>
<td>Permanantly increases Might by 50 points. Each character can benefit only once from a Pure Might potion.</td>
</tr>
<tr>
<td bgcolor="888888">Pure Magic</td>
<td align="center">(1,4,2)</td>
<td>(Magic Boost)P</td>
<td>Permanantly increases Magic by 50 points. Each character can benefit only once from a Pure Magic potion.</td>
</tr>
<tr>
<td bgcolor="888888">Pure Accuracy</td>
<td align="center">(1,2,4)</td>
<td>(Accuracy Boost)O</td>
<td>Permanantly increases Accuracy by 50 points. Each character can benefit only once from a Pure Accuracy potion.</td>
</tr>
<tr>
<td bgcolor="888888">Protection from Magic</td>
<td align="center">(3,3,1)</td>
<td>(Luck Boost)O</td>
<td>Grants immunity to all conditions for 30 minutes per point of power. Every time a character would otherwise be affected by such a condition, the remaining duration of the potion is lessened by 30 minutes. Drinking this potion ages a character one year.</td>
</tr>
<tr>
<td bgcolor="888888">Skill Potion</td>
<td align="center">(3,1,3)</td>
<td>(Endurance Boost)G</td>
<td>Grants a character 15 [[Skillpoint]]s. Each character can benefit only once from a Skill Potion.</td>
</tr>
<tr>
<td bgcolor="888888">Stone to Flesh</td>
<td align="center">(1,3,3)</td>
<td>(Accuracy Boost)P</td>
<td>Cures stoned characters.</td>
</tr>
<tr>
<td bgcolor="FFCC88">Dark Resistance</td>
<td align="center">(3,3,2)</td>
<td>(PG)(PO)</td>
<td>Temporarily increases [[Dark Resistance]] by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="FFCC88">Grey Resistance</td>
<td align="center">(3,2,3)</td>
<td>(PO)(GO)</td>
<td>Temporarily increases [[Grey Resistance]] by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="FFCC88">Light Resistance</td>
<td align="center">(2,3,3)</td>
<td>(PG)(GO)</td>
<td>Temporarily increases [[Light Resistance]] by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="888888">Rejuvination</td>
<td align="center">(3,3,3)</td>
<td>(Body Resistance)(YP)</td>
<td>Removes all unnatural [[age|aging]] effects.</td>
</tr>
<tr>
<td bgcolor="FFFFF8">Potion of Might and Magic</td>
<td align="center">(2,3,5)</td>
<td>(Might Boost)(Magic Boost)</td>
<td>Permanently increases all [[resistance]]s by 10. Each character can benefit only once from a Potion of Might and Magic.</td>
</tr>
<tr>
<td bgcolor="CFB53B">Ultimate Potion of Might and Magic</td>
<td align="center">(3,5,6)</td>
<td>(Pure Might)(Pure Magic)</td>
<td>The potion bottle is getting warmer even as it is held. Slight vibrations seems to be increasing. This potion certainly is not stable and it looks about to explode...</td>
</tr>
</table>
----
[[Category:Alchemy]]
[[Category:Item]]
e906acb9e31bac875af866212d9d7706d19963ae
2381
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2010-09-12T15:53:26Z
Ribannah
2
+
wikitext
text/x-wiki
{{Item}}
A '''potion''' is a drink with [[magic]]al powers. It is mixed from various [[reagent]]s, where a reagent can either be an ingredient or a catalyst, and kept in a [[potion bottle]]. Potion types range from simple potions, made from a single ingredient, to potions that can only be mixed with sufficient knowledge of the [[Alchemy]] skill. [[Recipe]]s can be found that list the ingredients needed for a complicated potion. Any mistakes or lack of skill usually results in an [[explosion]].
Potions can also be bought at an [[Apothecary]] and more occasionally at a [[Magic Shop]] or even a [[General Store]], and can be found as [[treasure]] or [[loot]].
All potions have size 1x2 in the [[inventory]] of a [[player character]]. A character can only drink from a bottle once, and drinking deletes the bottle.
----
==Mixing potions==
The mixing of potions is performed inside the inventory of a player character.
Any player character can safely put a reagent into an empty bottle and thus create a catalyst or a simple potion. To mix two existing potions into one more complicated potion, however, requires knowledge and skill. Firstly, not all combinations result in a stable outcome. There are many formulae that do not work. Failure may cause an explosion, which can hurt the party as well as damage their property. It is therefore wise to be careful and to look for recipes rather than to just go for it. But secondly, even with the correct formula mixing two potions will still fail if the player character has insufficient expertise in Alchemy.
The order in which the ingredients are entered into the mix can occasionally make a difference. For instance, there are 3 different potions all mixed from one red, one blue and one yellow ingredient.
When a working mix is discovered, it will automatically be logged into the [[autonotes]].
----
===Power===
Each potion has a power. The power of a simple potion depends on the quality of the reagent and the [[skill level]] in Alchemy of the character that mixes it. When two potions of different power are mixed, the power of the mix is the average of these potions' powers, rounding down, with two exceptions:
* if two of the same potions are combined, the power of the result is the highest power of the two;
* mixing a catalyst with a potion gives the potion the power of the catalyst, even if that is lower than the original power of the potion.
The power of a potion can affect the strength or duration of its effect. Some potions, however, have the same effect regardless of power.
----
<br clear="all"/>
==Subtypes==
All potions can be identified by every player character.
<div style="float:left;">
<table width="100%" cellspacing="1">
<tr>
<td width="30%"><b>Subtype</b></td>
<td width="10%"><b>Ingredients</b></td>
<td width="30%"><b>Mix</b></td>
<td width="20%"><b>Alchemy expertise</b></td>
<td align="right" width="10%"><b>Value</b></td>
</tr>
<tr>
<td bgcolor="#666666">Potion Bottle</td>
<td align="center">0</td>
<td></td>
<td>n.a.</td>
<td align="right">1</td>
</tr>
<tr>
<td bgcolor="#666666">Grey Potion</td>
<td align="center">0</td>
<td>catalystic reagent</td>
<td>none</td>
<td align="right">5</td>
</tr>
<tr>
<td bgcolor="#666666">Simple Potion</td>
<td align="center">1</td>
<td>non-catalystic reagent</td>
<td>none</td>
<td align="right">5</td>
</tr>
<tr>
<td bgcolor="#888888">Complex Potion</td>
<td align="center">2</td>
<td>two simple potions</td>
<td>Normal</td>
<td align="right">50</td>
</tr>
<tr>
<td rowspan="2" bgcolor="#BBBBBB">Layered Potion</td>
<td align="center">3</td>
<td>simple and complex</td>
<td rowspan="2">Expert</td>
<td align="right" rowspan="2">150</td>
</tr>
<tr>
<td align="center">4</td>
<td>two complex potions</td>
</tr>
<tr>
<td rowspan="2" bgcolor="#DDDDDD">White Potion</td>
<td align="center">5</td>
<td>simple or complex and layered</td>
<td rowspan="2">Master</td>
<td align="right" rowspan="2">750</td>
</tr>
<tr>
<td align="center">6</td>
<td>complex and layered, or two layered</td>
</tr>
<tr>
<td rowspan="2" bgcolor="#EEEEEE">Black Potion</td>
<td align="center">7</td>
<td>simple and white</td>
<td rowspan="2">Grandmaster</td>
<td align="right">2000</td>
</tr>
<tr>
<td align="center">9</td>
<td>layered and white</td>
<td align="right">3000</td>
</tr>
<tr>
<td bgcolor="#EEEEEE">Stirred Potion</td>
<td align="center">8</td>
<td>two layered potions</td>
<td>Grandmaster</td>
<td align="right">3000</td>
</tr>
<tr>
<td bgcolor="#EEEEEE">Silver Potion</td>
<td align="center">10</td>
<td>two white potions</td>
<td>Grandmaster</td>
<td align="right">5000</td>
</tr>
<tr>
<td bgcolor="#666666">Gold Potion</td>
<td align="center">14</td>
<td>two black potions</td>
<td>n.a.</td>
<td align="right">10000</td>
</tr>
</table>
----
==List of potions==
<table cellspacing="1" width=100%">
<tr>
<td width="15%"><b>Potion</b></td>
<td width="10%" align="center"><b>R,B,Y</b></td>
<td width="15%"><b>Recipe</b></td>
<td width="60%"><b>Description</b></td>
</tr>
<tr>
<td bgcolor="EEEEEE">Potion Bottle</td>
<td></td>
<td></td>
<td>An empty potion bottle.</td>
</tr>
<tr>
<td bgcolor="AAAAAA">Catalyst</td>
<td align="center">(0,0,0)</td>
<td>Any grey reagent.</td>
<td>Mix the catalyst with a potion to give that potion the power of the catalyst. Be careful not to mix a weak catalyst with a strong potion!</td>
</tr>
<tr>
<td bgcolor="FF0000">Cure Wounds</td>
<td align="center">(1,0,0)</td>
<td>Any red reagent.</td>
<td>Heals [[hitpoint]]s equal to its power plus 10.</td>
</tr>
<tr>
<td bgcolor="0000FF">Magic Potion</td>
<td align="center">(0,1,0)</td>
<td>Any blue reagent.</td>
<td>Restores [[spellpoint]]s equal to its power plus 10.</td>
</tr>
<tr>
<td bgcolor="FFFF00">Cure Weakness</td>
<td align="center">(0,0,1)</td>
<td>Any yellow reagent.</td>
<td>Cures [[weak]]ness if administered in time.</td>
</tr>
<tr>
<td bgcolor="FF00FF">Cure Poison</td>
<td align="center">(1,1,0)</td>
<td>Purple: RB</td>
<td>Cures [[poisoned|poison]] if administered in time.</td>
</tr>
<tr>
<td bgcolor="FF8800">Cure Disease</td>
<td align="center">(1,0,1)</td>
<td>Orange: RY</td>
<td>Cures [[diseased|disease]] if administered in time.</td>
</tr>
<tr>
<td bgcolor="00FF00">Awaken</td>
<td align="center">(0,1,1)</td>
<td>Green: BY</td>
<td>Wakes from [[sleep]].</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Remove Curse</td>
<td align="center">(2,1,0)</td>
<td>RP</td>
<td>Removes [[cursed|curses]] if administered in time.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Cure Insanity</td>
<td align="center">(2,0,1)</td>
<td>RO</td>
<td>Cures [[insane|insanity]] if administered in time.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Water Breathing</td>
<td align="center">(1,2,0)</td>
<td>BP</td>
<td>Enables a character to [[breath]]e underwater for 30 [[minute]]s per point of power.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Bless</td>
<td align="center">(1,0,2)</td>
<td>YO</td>
<td>Grants [[Bless]] 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Oil Skin</td>
<td align="center">(0,2,1)</td>
<td>BG</td>
<td>Grants [[Oil Skin]] for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Heroism</td>
<td align="center">(0,1,2)</td>
<td>YG</td>
<td>Grants [[Heroism]] for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Remove Fear</td>
<td align="center">(1,1,1)</td>
<td>RG</td>
<td>Removes [[afraid|fear]] if administered in time.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Haste</td>
<td align="center">(1,1,1)</td>
<td>BO</td>
<td>Grants [[Haste]] for 30 minutes per point of power. Haste reduces recovery time from casting a spell or making an attack. After the effect wears off, the character becomes weak.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Cure Paralysis</td>
<td align="center">(1,1,1)</td>
<td>YP</td>
<td>Cures [[paralyzed|paralysis]] if administered in time.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Stone Skin</td>
<td align="center">(2,1,1)</td>
<td>PO</td>
<td>Grants [[Stone Skin]] for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Harden Item</td>
<td align="center">(1,2,1)</td>
<td>PG</td>
<td>Increases an [[item]]'s toughness, making it less likely to [[broken|break]].</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Recharge Item</td>
<td align="center">(1,1,2)</td>
<td>GO</td>
<td>Recharges an item. The item's maximum number of [[charge]]s is permanently lowered by a percentage equal to 70 minus power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Speed Boost</td>
<td align="center">(3,2,0)</td>
<td>(RP)P</td>
<td>Temporarily increases [[Speed]] by three points times power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Endurance Boost</td>
<td align="center">(3,0,2)</td>
<td>(RO)O</td>
<td>Temporarily increases [[Endurance]] by three points times power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Luck Boost</td>
<td align="center">(2,3,0)</td>
<td>(BP)P</td>
<td>Temporarily increases [[Luck]] by three points times power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Might Boost</td>
<td align="center">(2,0,3)</td>
<td>(YO)O</td>
<td>Temporarily increases [[Might]] by three points times power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Magic Boost</td>
<td align="center">(0,3,2)</td>
<td>(BG)G</td>
<td>Temporarily increases [[Magic (statistic)|Magic]] by three points times power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Accuracy Boost</td>
<td align="center">(0,2,3)</td>
<td>(YG)G</td>
<td>Temporarily increases [[Accuracy]] by three points times power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Noxious Potion</td>
<td align="center">(3,1,1)</td>
<td>(RP)O, (PO)R</td>
<td>Enchants a non-magical [[weapon]] with '[[of Searing Venom]]' for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Stoning Potion</td>
<td align="center">(1,3,1)</td>
<td>(BG)P, (PG)B</td>
<td>Enchants a non-magical weapon with '[[of the Basilisk]]' for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Wailing Potion</td>
<td align="center">(1,1,3)</td>
<td>(YO)G, (GO)Y</td>
<td>Enchants a non-magical weapon with '[[of the Banshee]]' for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Shocking Potion</td>
<td align="center">(2,2,1)</td>
<td>(BO)P, (PG)R</td>
<td>Enchants a non-magical weapon with '[[of Stabbing Flashes]]' for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Flaming Potion</td>
<td align="center">(2,1,2)</td>
<td>(RG)O, (PO)Y</td>
<td>Enchants a non-magical weapon with '[[of Smouldering Embers]]' for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Hydric Potion</td>
<td align="center">(1,2,2)</td>
<td>(YP)G, (OG)B</td>
<td>Enchants a non-magical weapon with '[[of Torrential Downpours]]' for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Divine Restoration</td>
<td align="center">(3,3,0)</td>
<td>(RP)(BP)</td>
<td>Removes all [[condition]]s except [[dead]], [[stoned]] or [[eradicated]].</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Divine Cure</td>
<td align="center">(3,0,3)</td>
<td>(RO)(YO)</td>
<td>Heals hitpoints by five times its power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Divine Power</td>
<td align="center">(0,3,3)</td>
<td>(BG)(YG)</td>
<td>Restores spellpoints by five times its power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Skill Boost</td>
<td align="center">(3,2,1)</td>
<td>(PO)P, (RP)(RG)</td>
<td>Temporarily increases the [[Disarm Trap]], [[Identify Item]], [[Identify Monster]], [[Merchant]], [[Repair]], [[Perception]] and [[Stealing]] [[skill]]s by 1 point per 5 points of power for 1 minute per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Fire Resistance</td>
<td align="center">(3,1,2)</td>
<td>(PO)O, (RG)(RO)</td>
<td>Temporarily increases [[Fire Resistance]] by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Water Resistance</td>
<td align="center">(2,3,1)</td>
<td>(PG)P, (BP)(BO)</td>
<td>Temporarily increases [[Water Resistance]] by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Earth Resistance</td>
<td align="center">(2,1,3)</td>
<td>(GO)O, (YP)(YO)</td>
<td>Temporarily increases [[Earth Resistance]] by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Air Resistance</td>
<td align="center">(1,3,2)</td>
<td>(PG)G, (BG)(BO)</td>
<td>Temporarily increases [[Air Resistance]] by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Preservation</td>
<td align="center">(1,2,3)</td>
<td>(GO)G, (YP)(YG)</td>
<td>Grants [[Preservation]] for 30 minutes per point of power. Preservation more tightly binds the soul to the body, delaying death from critical wounds, but will not stop a character from going unconscious. If no healing has taken place when the effect wears off, the character will still die.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Mind Resistance</td>
<td align="center">(2,2,2)</td>
<td>(PO)G, (RG)(YP)</td>
<td>Temporarily increases [[Mind Resistance]] by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Spirit Resistance</td>
<td align="center">(2,2,2)</td>
<td>(PG)O, (RG)(BO)</td>
<td>Temporarily increases [[Spirit Resistance]] by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Body Resistance</td>
<td align="center">(2,2,2)</td>
<td>(GO)P, (BO)(YP)</td>
<td>Temporarily increases [[Body Resistance]] by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="888888">Pure Speed</td>
<td align="center">(4,2,1)</td>
<td>(Speed Boost)O</td>
<td>Permanantly increases Speed by 50 points. Each character can benefit only once from a Pure Speed potion.</td>
</tr>
<tr>
<td bgcolor="888888">Pure Endurance</td>
<td align="center">(4,1,2)</td>
<td>(Endurance Boost)P</td>
<td>Permanantly increases Endurance by 50 points. Each character can benefit only once from a Pure Endurance potion.</td>
</tr>
<tr>
<td bgcolor="888888">Pure Luck</td>
<td align="center">(2,4,1)</td>
<td>(Luck Boost)G</td>
<td>Permanantly increases Luck by 50 points. Each character can benefit only once from a Pure Luck potion.</td>
</tr>
<tr>
<td bgcolor="888888">Pure Might</td>
<td align="center">(2,1,4)</td>
<td>(Might Boost)G</td>
<td>Permanantly increases Might by 50 points. Each character can benefit only once from a Pure Might potion.</td>
</tr>
<tr>
<td bgcolor="888888">Pure Magic</td>
<td align="center">(1,4,2)</td>
<td>(Magic Boost)P</td>
<td>Permanantly increases Magic by 50 points. Each character can benefit only once from a Pure Magic potion.</td>
</tr>
<tr>
<td bgcolor="888888">Pure Accuracy</td>
<td align="center">(1,2,4)</td>
<td>(Accuracy Boost)O</td>
<td>Permanantly increases Accuracy by 50 points. Each character can benefit only once from a Pure Accuracy potion.</td>
</tr>
<tr>
<td bgcolor="888888">Protection from Magic</td>
<td align="center">(3,3,1)</td>
<td>(Luck Boost)O</td>
<td>Grants immunity to all conditions for 30 minutes per point of power. Every time a character would otherwise be affected by such a condition, the remaining duration of the potion is lessened by 30 minutes. Drinking this potion ages a character one year.</td>
</tr>
<tr>
<td bgcolor="888888">Skill Potion</td>
<td align="center">(3,1,3)</td>
<td>(Endurance Boost)G</td>
<td>Grants a character 15 [[Skillpoint]]s. Each character can benefit only once from a Skill Potion.</td>
</tr>
<tr>
<td bgcolor="888888">Stone to Flesh</td>
<td align="center">(1,3,3)</td>
<td>(Accuracy Boost)P</td>
<td>Cures stoned characters.</td>
</tr>
<tr>
<td bgcolor="FFCC88">Dark Resistance</td>
<td align="center">(3,3,2)</td>
<td>(PG)(PO)</td>
<td>Temporarily increases [[Dark Resistance]] by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="FFCC88">Grey Resistance</td>
<td align="center">(3,2,3)</td>
<td>(PO)(GO)</td>
<td>Temporarily increases [[Grey Resistance]] by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="FFCC88">Light Resistance</td>
<td align="center">(2,3,3)</td>
<td>(PG)(GO)</td>
<td>Temporarily increases [[Light Resistance]] by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="888888">Rejuvination</td>
<td align="center">(3,3,3)</td>
<td>(Body Resistance)(YP)</td>
<td>Removes all unnatural [[age|aging]] effects.</td>
</tr>
<tr>
<td bgcolor="FFFFF8">Potion of Might and Magic</td>
<td align="center">(2,3,5)</td>
<td>(Might Boost)(Magic Boost)</td>
<td>Permanently increases all [[resistance]]s by 10. Each character can benefit only once from a Potion of Might and Magic.</td>
</tr>
<tr>
<td bgcolor="CFB53B">Ultimate Potion of Might and Magic</td>
<td align="center">(3,5,6)</td>
<td>(Pure Might)(Pure Magic)</td>
<td>The potion bottle is getting warmer even as it is held. Slight vibrations seems to be increasing. This potion certainly is not stable and it looks about to explode...</td>
</tr>
</table>
----
[[Category:Alchemy]]
[[Category:Item]]
d73b2ed786bd12b575c10581aecb9d511a700677
2382
2381
2010-09-12T16:00:24Z
Ribannah
2
/* Power */
wikitext
text/x-wiki
{{Item}}
A '''potion''' is a drink with [[magic]]al powers. It is mixed from various [[reagent]]s, where a reagent can either be an ingredient or a catalyst, and kept in a [[potion bottle]]. Potion types range from simple potions, made from a single ingredient, to potions that can only be mixed with sufficient knowledge of the [[Alchemy]] skill. [[Recipe]]s can be found that list the ingredients needed for a complicated potion. Any mistakes or lack of skill usually results in an [[explosion]].
Potions can also be bought at an [[Apothecary]] and more occasionally at a [[Magic Shop]] or even a [[General Store]], and can be found as [[treasure]] or [[loot]].
All potions have size 1x2 in the [[inventory]] of a [[player character]]. A character can only drink from a bottle once, and drinking deletes the bottle.
----
==Mixing potions==
The mixing of potions is performed inside the inventory of a player character.
Any player character can safely put a reagent into an empty bottle and thus create a catalyst or a simple potion. To mix two existing potions into one more complicated potion, however, requires knowledge and skill. Firstly, not all combinations result in a stable outcome. There are many formulae that do not work. Failure may cause an explosion, which can hurt the party as well as damage their property. It is therefore wise to be careful and to look for recipes rather than to just go for it. But secondly, even with the correct formula mixing two potions will still fail if the player character has insufficient expertise in Alchemy.
The order in which the ingredients are entered into the mix can occasionally make a difference. For instance, there are 3 different potions all mixed from one red, one blue and one yellow ingredient.
When a working mix is discovered, it will automatically be logged into the [[autonotes]].
----
===Power===
Each potion has a power. The power of a simple potion depends on the quality of the reagent and the [[skill level]] in Alchemy of the party's best (conscious) alchemist. When two potions of different power are mixed, the power of the mix is the average of these potions' powers, rounding down, with two exceptions:
* if two of the same potions are combined, the power of the result is the highest power of the two;
* mixing a catalyst with a potion gives the potion the power of the catalyst, even if that is lower than the original power of the potion.
The power of a potion can affect the strength or duration of its effect. Some potions, however, have the same effect regardless of power.
----
<br clear="all"/>
==Subtypes==
All potions can be identified by every player character.
<div style="float:left;">
<table width="100%" cellspacing="1">
<tr>
<td width="30%"><b>Subtype</b></td>
<td width="10%"><b>Ingredients</b></td>
<td width="30%"><b>Mix</b></td>
<td width="20%"><b>Alchemy expertise</b></td>
<td align="right" width="10%"><b>Value</b></td>
</tr>
<tr>
<td bgcolor="#666666">Potion Bottle</td>
<td align="center">0</td>
<td></td>
<td>n.a.</td>
<td align="right">1</td>
</tr>
<tr>
<td bgcolor="#666666">Grey Potion</td>
<td align="center">0</td>
<td>catalystic reagent</td>
<td>none</td>
<td align="right">5</td>
</tr>
<tr>
<td bgcolor="#666666">Simple Potion</td>
<td align="center">1</td>
<td>non-catalystic reagent</td>
<td>none</td>
<td align="right">5</td>
</tr>
<tr>
<td bgcolor="#888888">Complex Potion</td>
<td align="center">2</td>
<td>two simple potions</td>
<td>Normal</td>
<td align="right">50</td>
</tr>
<tr>
<td rowspan="2" bgcolor="#BBBBBB">Layered Potion</td>
<td align="center">3</td>
<td>simple and complex</td>
<td rowspan="2">Expert</td>
<td align="right" rowspan="2">150</td>
</tr>
<tr>
<td align="center">4</td>
<td>two complex potions</td>
</tr>
<tr>
<td rowspan="2" bgcolor="#DDDDDD">White Potion</td>
<td align="center">5</td>
<td>simple or complex and layered</td>
<td rowspan="2">Master</td>
<td align="right" rowspan="2">750</td>
</tr>
<tr>
<td align="center">6</td>
<td>complex and layered, or two layered</td>
</tr>
<tr>
<td rowspan="2" bgcolor="#EEEEEE">Black Potion</td>
<td align="center">7</td>
<td>simple and white</td>
<td rowspan="2">Grandmaster</td>
<td align="right">2000</td>
</tr>
<tr>
<td align="center">9</td>
<td>layered and white</td>
<td align="right">3000</td>
</tr>
<tr>
<td bgcolor="#EEEEEE">Stirred Potion</td>
<td align="center">8</td>
<td>two layered potions</td>
<td>Grandmaster</td>
<td align="right">3000</td>
</tr>
<tr>
<td bgcolor="#EEEEEE">Silver Potion</td>
<td align="center">10</td>
<td>two white potions</td>
<td>Grandmaster</td>
<td align="right">5000</td>
</tr>
<tr>
<td bgcolor="#666666">Gold Potion</td>
<td align="center">14</td>
<td>two black potions</td>
<td>n.a.</td>
<td align="right">10000</td>
</tr>
</table>
----
==List of potions==
<table cellspacing="1" width=100%">
<tr>
<td width="15%"><b>Potion</b></td>
<td width="10%" align="center"><b>R,B,Y</b></td>
<td width="15%"><b>Recipe</b></td>
<td width="60%"><b>Description</b></td>
</tr>
<tr>
<td bgcolor="EEEEEE">Potion Bottle</td>
<td></td>
<td></td>
<td>An empty potion bottle.</td>
</tr>
<tr>
<td bgcolor="AAAAAA">Catalyst</td>
<td align="center">(0,0,0)</td>
<td>Any grey reagent.</td>
<td>Mix the catalyst with a potion to give that potion the power of the catalyst. Be careful not to mix a weak catalyst with a strong potion!</td>
</tr>
<tr>
<td bgcolor="FF0000">Cure Wounds</td>
<td align="center">(1,0,0)</td>
<td>Any red reagent.</td>
<td>Heals [[hitpoint]]s equal to its power plus 10.</td>
</tr>
<tr>
<td bgcolor="0000FF">Magic Potion</td>
<td align="center">(0,1,0)</td>
<td>Any blue reagent.</td>
<td>Restores [[spellpoint]]s equal to its power plus 10.</td>
</tr>
<tr>
<td bgcolor="FFFF00">Cure Weakness</td>
<td align="center">(0,0,1)</td>
<td>Any yellow reagent.</td>
<td>Cures [[weak]]ness if administered in time.</td>
</tr>
<tr>
<td bgcolor="FF00FF">Cure Poison</td>
<td align="center">(1,1,0)</td>
<td>Purple: RB</td>
<td>Cures [[poisoned|poison]] if administered in time.</td>
</tr>
<tr>
<td bgcolor="FF8800">Cure Disease</td>
<td align="center">(1,0,1)</td>
<td>Orange: RY</td>
<td>Cures [[diseased|disease]] if administered in time.</td>
</tr>
<tr>
<td bgcolor="00FF00">Awaken</td>
<td align="center">(0,1,1)</td>
<td>Green: BY</td>
<td>Wakes from [[sleep]].</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Remove Curse</td>
<td align="center">(2,1,0)</td>
<td>RP</td>
<td>Removes [[cursed|curses]] if administered in time.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Cure Insanity</td>
<td align="center">(2,0,1)</td>
<td>RO</td>
<td>Cures [[insane|insanity]] if administered in time.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Water Breathing</td>
<td align="center">(1,2,0)</td>
<td>BP</td>
<td>Enables a character to [[breath]]e underwater for 30 [[minute]]s per point of power.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Bless</td>
<td align="center">(1,0,2)</td>
<td>YO</td>
<td>Grants [[Bless]] 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Oil Skin</td>
<td align="center">(0,2,1)</td>
<td>BG</td>
<td>Grants [[Oil Skin]] for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Heroism</td>
<td align="center">(0,1,2)</td>
<td>YG</td>
<td>Grants [[Heroism]] for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Remove Fear</td>
<td align="center">(1,1,1)</td>
<td>RG</td>
<td>Removes [[afraid|fear]] if administered in time.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Haste</td>
<td align="center">(1,1,1)</td>
<td>BO</td>
<td>Grants [[Haste]] for 30 minutes per point of power. Haste reduces recovery time from casting a spell or making an attack. After the effect wears off, the character becomes weak.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Cure Paralysis</td>
<td align="center">(1,1,1)</td>
<td>YP</td>
<td>Cures [[paralyzed|paralysis]] if administered in time.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Stone Skin</td>
<td align="center">(2,1,1)</td>
<td>PO</td>
<td>Grants [[Stone Skin]] for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Harden Item</td>
<td align="center">(1,2,1)</td>
<td>PG</td>
<td>Increases an [[item]]'s toughness, making it less likely to [[broken|break]].</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Recharge Item</td>
<td align="center">(1,1,2)</td>
<td>GO</td>
<td>Recharges an item. The item's maximum number of [[charge]]s is permanently lowered by a percentage equal to 70 minus power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Speed Boost</td>
<td align="center">(3,2,0)</td>
<td>(RP)P</td>
<td>Temporarily increases [[Speed]] by three points times power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Endurance Boost</td>
<td align="center">(3,0,2)</td>
<td>(RO)O</td>
<td>Temporarily increases [[Endurance]] by three points times power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Luck Boost</td>
<td align="center">(2,3,0)</td>
<td>(BP)P</td>
<td>Temporarily increases [[Luck]] by three points times power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Might Boost</td>
<td align="center">(2,0,3)</td>
<td>(YO)O</td>
<td>Temporarily increases [[Might]] by three points times power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Magic Boost</td>
<td align="center">(0,3,2)</td>
<td>(BG)G</td>
<td>Temporarily increases [[Magic (statistic)|Magic]] by three points times power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Accuracy Boost</td>
<td align="center">(0,2,3)</td>
<td>(YG)G</td>
<td>Temporarily increases [[Accuracy]] by three points times power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Noxious Potion</td>
<td align="center">(3,1,1)</td>
<td>(RP)O, (PO)R</td>
<td>Enchants a non-magical [[weapon]] with '[[of Searing Venom]]' for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Stoning Potion</td>
<td align="center">(1,3,1)</td>
<td>(BG)P, (PG)B</td>
<td>Enchants a non-magical weapon with '[[of the Basilisk]]' for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Wailing Potion</td>
<td align="center">(1,1,3)</td>
<td>(YO)G, (GO)Y</td>
<td>Enchants a non-magical weapon with '[[of the Banshee]]' for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Shocking Potion</td>
<td align="center">(2,2,1)</td>
<td>(BO)P, (PG)R</td>
<td>Enchants a non-magical weapon with '[[of Stabbing Flashes]]' for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Flaming Potion</td>
<td align="center">(2,1,2)</td>
<td>(RG)O, (PO)Y</td>
<td>Enchants a non-magical weapon with '[[of Smouldering Embers]]' for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Hydric Potion</td>
<td align="center">(1,2,2)</td>
<td>(YP)G, (OG)B</td>
<td>Enchants a non-magical weapon with '[[of Torrential Downpours]]' for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Divine Restoration</td>
<td align="center">(3,3,0)</td>
<td>(RP)(BP)</td>
<td>Removes all [[condition]]s except [[dead]], [[stoned]] or [[eradicated]].</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Divine Cure</td>
<td align="center">(3,0,3)</td>
<td>(RO)(YO)</td>
<td>Heals hitpoints by five times its power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Divine Power</td>
<td align="center">(0,3,3)</td>
<td>(BG)(YG)</td>
<td>Restores spellpoints by five times its power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Skill Boost</td>
<td align="center">(3,2,1)</td>
<td>(PO)P, (RP)(RG)</td>
<td>Temporarily increases the [[Disarm Trap]], [[Identify Item]], [[Identify Monster]], [[Merchant]], [[Repair]], [[Perception]] and [[Stealing]] [[skill]]s by 1 point per 5 points of power for 1 minute per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Fire Resistance</td>
<td align="center">(3,1,2)</td>
<td>(PO)O, (RG)(RO)</td>
<td>Temporarily increases [[Fire Resistance]] by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Water Resistance</td>
<td align="center">(2,3,1)</td>
<td>(PG)P, (BP)(BO)</td>
<td>Temporarily increases [[Water Resistance]] by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Earth Resistance</td>
<td align="center">(2,1,3)</td>
<td>(GO)O, (YP)(YO)</td>
<td>Temporarily increases [[Earth Resistance]] by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Air Resistance</td>
<td align="center">(1,3,2)</td>
<td>(PG)G, (BG)(BO)</td>
<td>Temporarily increases [[Air Resistance]] by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Preservation</td>
<td align="center">(1,2,3)</td>
<td>(GO)G, (YP)(YG)</td>
<td>Grants [[Preservation]] for 30 minutes per point of power. Preservation more tightly binds the soul to the body, delaying death from critical wounds, but will not stop a character from going unconscious. If no healing has taken place when the effect wears off, the character will still die.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Mind Resistance</td>
<td align="center">(2,2,2)</td>
<td>(PO)G, (RG)(YP)</td>
<td>Temporarily increases [[Mind Resistance]] by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Spirit Resistance</td>
<td align="center">(2,2,2)</td>
<td>(PG)O, (RG)(BO)</td>
<td>Temporarily increases [[Spirit Resistance]] by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Body Resistance</td>
<td align="center">(2,2,2)</td>
<td>(GO)P, (BO)(YP)</td>
<td>Temporarily increases [[Body Resistance]] by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="888888">Pure Speed</td>
<td align="center">(4,2,1)</td>
<td>(Speed Boost)O</td>
<td>Permanantly increases Speed by 50 points. Each character can benefit only once from a Pure Speed potion.</td>
</tr>
<tr>
<td bgcolor="888888">Pure Endurance</td>
<td align="center">(4,1,2)</td>
<td>(Endurance Boost)P</td>
<td>Permanantly increases Endurance by 50 points. Each character can benefit only once from a Pure Endurance potion.</td>
</tr>
<tr>
<td bgcolor="888888">Pure Luck</td>
<td align="center">(2,4,1)</td>
<td>(Luck Boost)G</td>
<td>Permanantly increases Luck by 50 points. Each character can benefit only once from a Pure Luck potion.</td>
</tr>
<tr>
<td bgcolor="888888">Pure Might</td>
<td align="center">(2,1,4)</td>
<td>(Might Boost)G</td>
<td>Permanantly increases Might by 50 points. Each character can benefit only once from a Pure Might potion.</td>
</tr>
<tr>
<td bgcolor="888888">Pure Magic</td>
<td align="center">(1,4,2)</td>
<td>(Magic Boost)P</td>
<td>Permanantly increases Magic by 50 points. Each character can benefit only once from a Pure Magic potion.</td>
</tr>
<tr>
<td bgcolor="888888">Pure Accuracy</td>
<td align="center">(1,2,4)</td>
<td>(Accuracy Boost)O</td>
<td>Permanantly increases Accuracy by 50 points. Each character can benefit only once from a Pure Accuracy potion.</td>
</tr>
<tr>
<td bgcolor="888888">Protection from Magic</td>
<td align="center">(3,3,1)</td>
<td>(Luck Boost)O</td>
<td>Grants immunity to all conditions for 30 minutes per point of power. Every time a character would otherwise be affected by such a condition, the remaining duration of the potion is lessened by 30 minutes. Drinking this potion ages a character one year.</td>
</tr>
<tr>
<td bgcolor="888888">Skill Potion</td>
<td align="center">(3,1,3)</td>
<td>(Endurance Boost)G</td>
<td>Grants a character 15 [[Skillpoint]]s. Each character can benefit only once from a Skill Potion.</td>
</tr>
<tr>
<td bgcolor="888888">Stone to Flesh</td>
<td align="center">(1,3,3)</td>
<td>(Accuracy Boost)P</td>
<td>Cures stoned characters.</td>
</tr>
<tr>
<td bgcolor="FFCC88">Dark Resistance</td>
<td align="center">(3,3,2)</td>
<td>(PG)(PO)</td>
<td>Temporarily increases [[Dark Resistance]] by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="FFCC88">Grey Resistance</td>
<td align="center">(3,2,3)</td>
<td>(PO)(GO)</td>
<td>Temporarily increases [[Grey Resistance]] by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="FFCC88">Light Resistance</td>
<td align="center">(2,3,3)</td>
<td>(PG)(GO)</td>
<td>Temporarily increases [[Light Resistance]] by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="888888">Rejuvination</td>
<td align="center">(3,3,3)</td>
<td>(Body Resistance)(YP)</td>
<td>Removes all unnatural [[age|aging]] effects.</td>
</tr>
<tr>
<td bgcolor="FFFFF8">Potion of Might and Magic</td>
<td align="center">(2,3,5)</td>
<td>(Might Boost)(Magic Boost)</td>
<td>Permanently increases all [[resistance]]s by 10. Each character can benefit only once from a Potion of Might and Magic.</td>
</tr>
<tr>
<td bgcolor="CFB53B">Ultimate Potion of Might and Magic</td>
<td align="center">(3,5,6)</td>
<td>(Pure Might)(Pure Magic)</td>
<td>The potion bottle is getting warmer even as it is held. Slight vibrations seems to be increasing. This potion certainly is not stable and it looks about to explode...</td>
</tr>
</table>
----
[[Category:Alchemy]]
[[Category:Item]]
43b11dc8c43bd96dba5adec9959048fa3dabf1f5
2409
2382
2010-09-16T11:36:27Z
Ribannah
2
models
wikitext
text/x-wiki
{{Item}}
A '''potion''' is a drink with [[magic]]al powers. It is mixed from various [[reagent]]s, where a reagent can either be an ingredient or a catalyst, and kept in a [[potion bottle]]. Potion types range from simple potions, made from a single ingredient, to potions that can only be mixed with sufficient knowledge of the [[Alchemy]] skill. [[Recipe]]s can be found that list the ingredients needed for a complicated potion. Any mistakes or lack of skill usually results in an [[explosion]].
Potions can also be bought at an [[Apothecary]] and more occasionally at a [[Magic Shop]] or even a [[General Store]], and can be found as [[treasure]] or [[loot]].
All potions have size 1x2 in the [[inventory]] of a [[player character]]. A character can only drink from a bottle once, and drinking deletes the bottle.
----
==Mixing potions==
The mixing of potions is performed inside the inventory of a player character.
Any player character can safely put a reagent into an empty bottle and thus create a catalyst or a simple potion. To mix two existing potions into one more complicated potion, however, requires knowledge and skill. Firstly, not all combinations result in a stable outcome. There are many formulae that do not work. Failure may cause an explosion, which can hurt the party as well as damage their property. It is therefore wise to be careful and to look for recipes rather than to just go for it. But secondly, even with the correct formula mixing two potions will still fail if the player character has insufficient expertise in Alchemy.
The order in which the ingredients are entered into the mix can occasionally make a difference. For instance, there are 3 different potions all mixed from one red, one blue and one yellow ingredient.
When a working mix is discovered, it will automatically be logged into the [[autonotes]].
----
===Power===
Each potion has a power. The power of a simple potion depends on the quality of the reagent and the [[skill level]] in Alchemy of the party's best (conscious) alchemist. When two potions of different power are mixed, the power of the mix is the average of these potions' powers, rounding down, with two exceptions:
* if two of the same potions are combined, the power of the result is the highest power of the two;
* mixing a catalyst with a potion gives the potion the power of the catalyst, even if that is lower than the original power of the potion.
The power of a potion can affect the strength or duration of its effect. Some potions, however, have the same effect regardless of power.
----
<br clear="all"/>
==Subtypes==
All potions can be identified by every player character.
<div style="float:left;">
<table width="100%" cellspacing="1">
<tr>
<td width="30%"><b>Subtype</b></td>
<td width="10%"><b>Ingredients</b></td>
<td width="30%"><b>Mix</b></td>
<td width="20%"><b>Alchemy expertise</b></td>
<td align="right" width="10%"><b>Value</b></td>
</tr>
<tr>
<td bgcolor="#666666">Potion Bottle</td>
<td align="center">0</td>
<td></td>
<td>n.a.</td>
<td align="right">1</td>
</tr>
<tr>
<td bgcolor="#666666">Grey Potion</td>
<td align="center">0</td>
<td>catalystic reagent</td>
<td>none</td>
<td align="right">5</td>
</tr>
<tr>
<td bgcolor="#666666">Simple Potion</td>
<td align="center">1</td>
<td>non-catalystic reagent</td>
<td>none</td>
<td align="right">5</td>
</tr>
<tr>
<td bgcolor="#888888">Complex Potion</td>
<td align="center">2</td>
<td>two simple potions</td>
<td>Normal</td>
<td align="right">50</td>
</tr>
<tr>
<td rowspan="2" bgcolor="#BBBBBB">Layered Potion</td>
<td align="center">3</td>
<td>simple and complex</td>
<td rowspan="2">Expert</td>
<td align="right" rowspan="2">150</td>
</tr>
<tr>
<td align="center">4</td>
<td>two complex potions</td>
</tr>
<tr>
<td rowspan="2" bgcolor="#DDDDDD">White Potion</td>
<td align="center">5</td>
<td>simple or complex and layered</td>
<td rowspan="2">Master</td>
<td align="right" rowspan="2">750</td>
</tr>
<tr>
<td align="center">6</td>
<td>complex and layered, or two layered</td>
</tr>
<tr>
<td rowspan="2" bgcolor="#EEEEEE">Black Potion</td>
<td align="center">7</td>
<td>simple and white</td>
<td rowspan="2">Grandmaster</td>
<td align="right">2000</td>
</tr>
<tr>
<td align="center">9</td>
<td>layered and white</td>
<td align="right">3000</td>
</tr>
<tr>
<td bgcolor="#EEEEEE">Stirred Potion</td>
<td align="center">8</td>
<td>two layered potions</td>
<td>Grandmaster</td>
<td align="right">3000</td>
</tr>
<tr>
<td bgcolor="#EEEEEE">Silver Potion</td>
<td align="center">10</td>
<td>two white potions</td>
<td>Grandmaster</td>
<td align="right">5000</td>
</tr>
<tr>
<td bgcolor="#666666">Gold Potion</td>
<td align="center">14</td>
<td>two black potions</td>
<td>n.a.</td>
<td align="right">10000</td>
</tr>
</table>
----
==List of potions==
<table cellspacing="1" width=100%">
<tr>
<td width="15%"><b>Potion</b></td>
<td width="10%" align="center"><b>R,B,Y</b></td>
<td width="15%"><b>Recipe</b></td>
<td width="60%"><b>Description</b></td>
</tr>
<tr>
<td bgcolor="EEEEEE">Potion Bottle</td>
<td></td>
<td></td>
<td>An empty potion bottle.</td>
</tr>
<tr>
<td bgcolor="AAAAAA">Catalyst</td>
<td align="center">(0,0,0)</td>
<td>Any grey reagent.</td>
<td>Mix the catalyst with a potion to give that potion the power of the catalyst. Be careful not to mix a weak catalyst with a strong potion!</td>
</tr>
<tr>
<td bgcolor="FF0000">Cure Wounds</td>
<td align="center">(1,0,0)</td>
<td>Any red reagent.</td>
<td>Heals [[hitpoint]]s equal to its power plus 10.</td>
</tr>
<tr>
<td bgcolor="0000FF">Magic Potion</td>
<td align="center">(0,1,0)</td>
<td>Any blue reagent.</td>
<td>Restores [[spellpoint]]s equal to its power plus 10.</td>
</tr>
<tr>
<td bgcolor="FFFF00">Cure Weakness</td>
<td align="center">(0,0,1)</td>
<td>Any yellow reagent.</td>
<td>Cures [[weak]]ness if administered in time.</td>
</tr>
<tr>
<td bgcolor="FF00FF">Cure Poison</td>
<td align="center">(1,1,0)</td>
<td>Purple: RB</td>
<td>Cures [[poisoned|poison]] if administered in time.</td>
</tr>
<tr>
<td bgcolor="FF8800">Cure Disease</td>
<td align="center">(1,0,1)</td>
<td>Orange: RY</td>
<td>Cures [[diseased|disease]] if administered in time.</td>
</tr>
<tr>
<td bgcolor="00FF00">Awaken</td>
<td align="center">(0,1,1)</td>
<td>Green: BY</td>
<td>Wakes from [[sleep]].</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Remove Curse</td>
<td align="center">(2,1,0)</td>
<td>RP</td>
<td>Removes [[cursed|curses]] if administered in time.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Cure Insanity</td>
<td align="center">(2,0,1)</td>
<td>RO</td>
<td>Cures [[insane|insanity]] if administered in time.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Water Breathing</td>
<td align="center">(1,2,0)</td>
<td>BP</td>
<td>Enables a character to [[breath]]e underwater for 30 [[minute]]s per point of power.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Bless</td>
<td align="center">(1,0,2)</td>
<td>YO</td>
<td>Grants [[Bless]] 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Oil Skin</td>
<td align="center">(0,2,1)</td>
<td>BG</td>
<td>Grants [[Oil Skin]] for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Heroism</td>
<td align="center">(0,1,2)</td>
<td>YG</td>
<td>Grants [[Heroism]] for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Remove Fear</td>
<td align="center">(1,1,1)</td>
<td>RG</td>
<td>Removes [[afraid|fear]] if administered in time.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Haste</td>
<td align="center">(1,1,1)</td>
<td>BO</td>
<td>Grants [[Haste]] for 30 minutes per point of power. Haste reduces recovery time from casting a spell or making an attack. After the effect wears off, the character becomes weak.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Cure Paralysis</td>
<td align="center">(1,1,1)</td>
<td>YP</td>
<td>Cures [[paralyzed|paralysis]] if administered in time.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Stone Skin</td>
<td align="center">(2,1,1)</td>
<td>PO</td>
<td>Grants [[Stone Skin]] for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Harden Item</td>
<td align="center">(1,2,1)</td>
<td>PG</td>
<td>Increases an [[item]]'s toughness, making it less likely to [[broken|break]].</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Recharge Item</td>
<td align="center">(1,1,2)</td>
<td>GO</td>
<td>Recharges an item. The item's maximum number of [[charge]]s is permanently lowered by a percentage equal to 70 minus power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Speed Boost</td>
<td align="center">(3,2,0)</td>
<td>(RP)P</td>
<td>Temporarily increases [[Speed]] by three points times power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Endurance Boost</td>
<td align="center">(3,0,2)</td>
<td>(RO)O</td>
<td>Temporarily increases [[Endurance]] by three points times power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Luck Boost</td>
<td align="center">(2,3,0)</td>
<td>(BP)P</td>
<td>Temporarily increases [[Luck]] by three points times power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Might Boost</td>
<td align="center">(2,0,3)</td>
<td>(YO)O</td>
<td>Temporarily increases [[Might]] by three points times power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Magic Boost</td>
<td align="center">(0,3,2)</td>
<td>(BG)G</td>
<td>Temporarily increases [[Magic (statistic)|Magic]] by three points times power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Accuracy Boost</td>
<td align="center">(0,2,3)</td>
<td>(YG)G</td>
<td>Temporarily increases [[Accuracy]] by three points times power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Noxious Potion</td>
<td align="center">(3,1,1)</td>
<td>(RP)O, (PO)R</td>
<td>Enchants a non-magical [[weapon]] with '[[of Searing Venom]]' for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Stoning Potion</td>
<td align="center">(1,3,1)</td>
<td>(BG)P, (PG)B</td>
<td>Enchants a non-magical weapon with '[[of the Basilisk]]' for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Wailing Potion</td>
<td align="center">(1,1,3)</td>
<td>(YO)G, (GO)Y</td>
<td>Enchants a non-magical weapon with '[[of the Banshee]]' for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Shocking Potion</td>
<td align="center">(2,2,1)</td>
<td>(BO)P, (PG)R</td>
<td>Enchants a non-magical weapon with '[[of Stabbing Flashes]]' for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Flaming Potion</td>
<td align="center">(2,1,2)</td>
<td>(RG)O, (PO)Y</td>
<td>Enchants a non-magical weapon with '[[of Smouldering Embers]]' for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Hydric Potion</td>
<td align="center">(1,2,2)</td>
<td>(YP)G, (OG)B</td>
<td>Enchants a non-magical weapon with '[[of Torrential Downpours]]' for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Divine Restoration</td>
<td align="center">(3,3,0)</td>
<td>(RP)(BP)</td>
<td>Removes all [[condition]]s except [[dead]], [[stoned]] or [[eradicated]].</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Divine Cure</td>
<td align="center">(3,0,3)</td>
<td>(RO)(YO)</td>
<td>Heals hitpoints by five times its power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Divine Power</td>
<td align="center">(0,3,3)</td>
<td>(BG)(YG)</td>
<td>Restores spellpoints by five times its power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Skill Boost</td>
<td align="center">(3,2,1)</td>
<td>(PO)P, (RP)(RG)</td>
<td>Temporarily increases the [[Disarm Trap]], [[Identify Item]], [[Identify Monster]], [[Merchant]], [[Repair]], [[Perception]] and [[Stealing]] [[skill]]s by 1 point per 5 points of power for 1 minute per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Fire Resistance</td>
<td align="center">(3,1,2)</td>
<td>(PO)O, (RG)(RO)</td>
<td>Temporarily increases [[Fire Resistance]] by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Water Resistance</td>
<td align="center">(2,3,1)</td>
<td>(PG)P, (BP)(BO)</td>
<td>Temporarily increases [[Water Resistance]] by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Earth Resistance</td>
<td align="center">(2,1,3)</td>
<td>(GO)O, (YP)(YO)</td>
<td>Temporarily increases [[Earth Resistance]] by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Air Resistance</td>
<td align="center">(1,3,2)</td>
<td>(PG)G, (BG)(BO)</td>
<td>Temporarily increases [[Air Resistance]] by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Preservation</td>
<td align="center">(1,2,3)</td>
<td>(GO)G, (YP)(YG)</td>
<td>Grants [[Preservation]] for 30 minutes per point of power. Preservation more tightly binds the soul to the body, delaying death from critical wounds, but will not stop a character from going unconscious. If no healing has taken place when the effect wears off, the character will still die.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Mind Resistance</td>
<td align="center">(2,2,2)</td>
<td>(PO)G, (RG)(YP)</td>
<td>Temporarily increases [[Mind Resistance]] by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Spirit Resistance</td>
<td align="center">(2,2,2)</td>
<td>(PG)O, (RG)(BO)</td>
<td>Temporarily increases [[Spirit Resistance]] by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Body Resistance</td>
<td align="center">(2,2,2)</td>
<td>(GO)P, (BO)(YP)</td>
<td>Temporarily increases [[Body Resistance]] by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="888888">Pure Speed</td>
<td align="center">(4,2,1)</td>
<td>(Speed Boost)O</td>
<td>Permanantly increases Speed by 50 points. Each character can benefit only once from a Pure Speed potion.</td>
</tr>
<tr>
<td bgcolor="888888">Pure Endurance</td>
<td align="center">(4,1,2)</td>
<td>(Endurance Boost)P</td>
<td>Permanantly increases Endurance by 50 points. Each character can benefit only once from a Pure Endurance potion.</td>
</tr>
<tr>
<td bgcolor="888888">Pure Luck</td>
<td align="center">(2,4,1)</td>
<td>(Luck Boost)G</td>
<td>Permanantly increases Luck by 50 points. Each character can benefit only once from a Pure Luck potion.</td>
</tr>
<tr>
<td bgcolor="888888">Pure Might</td>
<td align="center">(2,1,4)</td>
<td>(Might Boost)G</td>
<td>Permanantly increases Might by 50 points. Each character can benefit only once from a Pure Might potion.</td>
</tr>
<tr>
<td bgcolor="888888">Pure Magic</td>
<td align="center">(1,4,2)</td>
<td>(Magic Boost)P</td>
<td>Permanantly increases Magic by 50 points. Each character can benefit only once from a Pure Magic potion.</td>
</tr>
<tr>
<td bgcolor="888888">Pure Accuracy</td>
<td align="center">(1,2,4)</td>
<td>(Accuracy Boost)O</td>
<td>Permanantly increases Accuracy by 50 points. Each character can benefit only once from a Pure Accuracy potion.</td>
</tr>
<tr>
<td bgcolor="888888">Protection from Magic</td>
<td align="center">(3,3,1)</td>
<td>(Luck Boost)O</td>
<td>Grants immunity to all conditions for 30 minutes per point of power. Every time a character would otherwise be affected by such a condition, the remaining duration of the potion is lessened by 30 minutes. Drinking this potion ages a character one year.</td>
</tr>
<tr>
<td bgcolor="888888">Skill Potion</td>
<td align="center">(3,1,3)</td>
<td>(Endurance Boost)G</td>
<td>Grants a character 15 [[Skillpoint]]s. Each character can benefit only once from a Skill Potion.</td>
</tr>
<tr>
<td bgcolor="888888">Stone to Flesh</td>
<td align="center">(1,3,3)</td>
<td>(Accuracy Boost)P</td>
<td>Cures stoned characters.</td>
</tr>
<tr>
<td bgcolor="FFCC88">Dark Resistance</td>
<td align="center">(3,3,2)</td>
<td>(PG)(PO)</td>
<td>Temporarily increases [[Dark Resistance]] by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="FFCC88">Grey Resistance</td>
<td align="center">(3,2,3)</td>
<td>(PO)(GO)</td>
<td>Temporarily increases [[Grey Resistance]] by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="FFCC88">Light Resistance</td>
<td align="center">(2,3,3)</td>
<td>(PG)(GO)</td>
<td>Temporarily increases [[Light Resistance]] by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="888888">Rejuvination</td>
<td align="center">(3,3,3)</td>
<td>(Body Resistance)(YP)</td>
<td>Removes all unnatural [[age|aging]] effects.</td>
</tr>
<tr>
<td bgcolor="FFFFF8">Potion of Might and Magic</td>
<td align="center">(2,3,5)</td>
<td>(Might Boost)(Magic Boost)</td>
<td>Permanently increases all [[resistance]]s by 10. Each character can benefit only once from a Potion of Might and Magic.</td>
</tr>
<tr>
<td bgcolor="CFB53B">Ultimate Potion of Might and Magic</td>
<td align="center">(3,5,6)</td>
<td>(Pure Might)(Pure Magic)</td>
<td>The potion bottle is getting warmer even as it is held. Slight vibrations seems to be increasing. This potion certainly is not stable and it looks about to explode...</td>
</tr>
</table>
----
==Concept art==
----
==Models==
In the [[game]], [[item]]s appear as 3D models (.3DS) in the [[world view]] and as 2D renders thereof (.png) in the [[inventory]]. The 2D renders should match the required proportions (1x2) and have a transparent background.
<div align="center">http://www.castlegobs.nl/images/items/potions.jpg</div>
''a full set of potions by Stygius, unfortunately the models were never uploaded''
<p style="background-color:yellow;">To do: create a new set of potions.</p>
----
----
[[Category:Alchemy]]
[[Category:Item]]
[[Category:Things to do]]
cdd8595fdde514845e9b2803fb78af39fe4c1c64
2410
2409
2010-09-16T11:49:53Z
Ribannah
2
/* Models */ fbx
wikitext
text/x-wiki
{{Item}}
A '''potion''' is a drink with [[magic]]al powers. It is mixed from various [[reagent]]s, where a reagent can either be an ingredient or a catalyst, and kept in a [[potion bottle]]. Potion types range from simple potions, made from a single ingredient, to potions that can only be mixed with sufficient knowledge of the [[Alchemy]] skill. [[Recipe]]s can be found that list the ingredients needed for a complicated potion. Any mistakes or lack of skill usually results in an [[explosion]].
Potions can also be bought at an [[Apothecary]] and more occasionally at a [[Magic Shop]] or even a [[General Store]], and can be found as [[treasure]] or [[loot]].
All potions have size 1x2 in the [[inventory]] of a [[player character]]. A character can only drink from a bottle once, and drinking deletes the bottle.
----
==Mixing potions==
The mixing of potions is performed inside the inventory of a player character.
Any player character can safely put a reagent into an empty bottle and thus create a catalyst or a simple potion. To mix two existing potions into one more complicated potion, however, requires knowledge and skill. Firstly, not all combinations result in a stable outcome. There are many formulae that do not work. Failure may cause an explosion, which can hurt the party as well as damage their property. It is therefore wise to be careful and to look for recipes rather than to just go for it. But secondly, even with the correct formula mixing two potions will still fail if the player character has insufficient expertise in Alchemy.
The order in which the ingredients are entered into the mix can occasionally make a difference. For instance, there are 3 different potions all mixed from one red, one blue and one yellow ingredient.
When a working mix is discovered, it will automatically be logged into the [[autonotes]].
----
===Power===
Each potion has a power. The power of a simple potion depends on the quality of the reagent and the [[skill level]] in Alchemy of the party's best (conscious) alchemist. When two potions of different power are mixed, the power of the mix is the average of these potions' powers, rounding down, with two exceptions:
* if two of the same potions are combined, the power of the result is the highest power of the two;
* mixing a catalyst with a potion gives the potion the power of the catalyst, even if that is lower than the original power of the potion.
The power of a potion can affect the strength or duration of its effect. Some potions, however, have the same effect regardless of power.
----
<br clear="all"/>
==Subtypes==
All potions can be identified by every player character.
<div style="float:left;">
<table width="100%" cellspacing="1">
<tr>
<td width="30%"><b>Subtype</b></td>
<td width="10%"><b>Ingredients</b></td>
<td width="30%"><b>Mix</b></td>
<td width="20%"><b>Alchemy expertise</b></td>
<td align="right" width="10%"><b>Value</b></td>
</tr>
<tr>
<td bgcolor="#666666">Potion Bottle</td>
<td align="center">0</td>
<td></td>
<td>n.a.</td>
<td align="right">1</td>
</tr>
<tr>
<td bgcolor="#666666">Grey Potion</td>
<td align="center">0</td>
<td>catalystic reagent</td>
<td>none</td>
<td align="right">5</td>
</tr>
<tr>
<td bgcolor="#666666">Simple Potion</td>
<td align="center">1</td>
<td>non-catalystic reagent</td>
<td>none</td>
<td align="right">5</td>
</tr>
<tr>
<td bgcolor="#888888">Complex Potion</td>
<td align="center">2</td>
<td>two simple potions</td>
<td>Normal</td>
<td align="right">50</td>
</tr>
<tr>
<td rowspan="2" bgcolor="#BBBBBB">Layered Potion</td>
<td align="center">3</td>
<td>simple and complex</td>
<td rowspan="2">Expert</td>
<td align="right" rowspan="2">150</td>
</tr>
<tr>
<td align="center">4</td>
<td>two complex potions</td>
</tr>
<tr>
<td rowspan="2" bgcolor="#DDDDDD">White Potion</td>
<td align="center">5</td>
<td>simple or complex and layered</td>
<td rowspan="2">Master</td>
<td align="right" rowspan="2">750</td>
</tr>
<tr>
<td align="center">6</td>
<td>complex and layered, or two layered</td>
</tr>
<tr>
<td rowspan="2" bgcolor="#EEEEEE">Black Potion</td>
<td align="center">7</td>
<td>simple and white</td>
<td rowspan="2">Grandmaster</td>
<td align="right">2000</td>
</tr>
<tr>
<td align="center">9</td>
<td>layered and white</td>
<td align="right">3000</td>
</tr>
<tr>
<td bgcolor="#EEEEEE">Stirred Potion</td>
<td align="center">8</td>
<td>two layered potions</td>
<td>Grandmaster</td>
<td align="right">3000</td>
</tr>
<tr>
<td bgcolor="#EEEEEE">Silver Potion</td>
<td align="center">10</td>
<td>two white potions</td>
<td>Grandmaster</td>
<td align="right">5000</td>
</tr>
<tr>
<td bgcolor="#666666">Gold Potion</td>
<td align="center">14</td>
<td>two black potions</td>
<td>n.a.</td>
<td align="right">10000</td>
</tr>
</table>
----
==List of potions==
<table cellspacing="1" width=100%">
<tr>
<td width="15%"><b>Potion</b></td>
<td width="10%" align="center"><b>R,B,Y</b></td>
<td width="15%"><b>Recipe</b></td>
<td width="60%"><b>Description</b></td>
</tr>
<tr>
<td bgcolor="EEEEEE">Potion Bottle</td>
<td></td>
<td></td>
<td>An empty potion bottle.</td>
</tr>
<tr>
<td bgcolor="AAAAAA">Catalyst</td>
<td align="center">(0,0,0)</td>
<td>Any grey reagent.</td>
<td>Mix the catalyst with a potion to give that potion the power of the catalyst. Be careful not to mix a weak catalyst with a strong potion!</td>
</tr>
<tr>
<td bgcolor="FF0000">Cure Wounds</td>
<td align="center">(1,0,0)</td>
<td>Any red reagent.</td>
<td>Heals [[hitpoint]]s equal to its power plus 10.</td>
</tr>
<tr>
<td bgcolor="0000FF">Magic Potion</td>
<td align="center">(0,1,0)</td>
<td>Any blue reagent.</td>
<td>Restores [[spellpoint]]s equal to its power plus 10.</td>
</tr>
<tr>
<td bgcolor="FFFF00">Cure Weakness</td>
<td align="center">(0,0,1)</td>
<td>Any yellow reagent.</td>
<td>Cures [[weak]]ness if administered in time.</td>
</tr>
<tr>
<td bgcolor="FF00FF">Cure Poison</td>
<td align="center">(1,1,0)</td>
<td>Purple: RB</td>
<td>Cures [[poisoned|poison]] if administered in time.</td>
</tr>
<tr>
<td bgcolor="FF8800">Cure Disease</td>
<td align="center">(1,0,1)</td>
<td>Orange: RY</td>
<td>Cures [[diseased|disease]] if administered in time.</td>
</tr>
<tr>
<td bgcolor="00FF00">Awaken</td>
<td align="center">(0,1,1)</td>
<td>Green: BY</td>
<td>Wakes from [[sleep]].</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Remove Curse</td>
<td align="center">(2,1,0)</td>
<td>RP</td>
<td>Removes [[cursed|curses]] if administered in time.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Cure Insanity</td>
<td align="center">(2,0,1)</td>
<td>RO</td>
<td>Cures [[insane|insanity]] if administered in time.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Water Breathing</td>
<td align="center">(1,2,0)</td>
<td>BP</td>
<td>Enables a character to [[breath]]e underwater for 30 [[minute]]s per point of power.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Bless</td>
<td align="center">(1,0,2)</td>
<td>YO</td>
<td>Grants [[Bless]] 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Oil Skin</td>
<td align="center">(0,2,1)</td>
<td>BG</td>
<td>Grants [[Oil Skin]] for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Heroism</td>
<td align="center">(0,1,2)</td>
<td>YG</td>
<td>Grants [[Heroism]] for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Remove Fear</td>
<td align="center">(1,1,1)</td>
<td>RG</td>
<td>Removes [[afraid|fear]] if administered in time.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Haste</td>
<td align="center">(1,1,1)</td>
<td>BO</td>
<td>Grants [[Haste]] for 30 minutes per point of power. Haste reduces recovery time from casting a spell or making an attack. After the effect wears off, the character becomes weak.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Cure Paralysis</td>
<td align="center">(1,1,1)</td>
<td>YP</td>
<td>Cures [[paralyzed|paralysis]] if administered in time.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Stone Skin</td>
<td align="center">(2,1,1)</td>
<td>PO</td>
<td>Grants [[Stone Skin]] for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Harden Item</td>
<td align="center">(1,2,1)</td>
<td>PG</td>
<td>Increases an [[item]]'s toughness, making it less likely to [[broken|break]].</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Recharge Item</td>
<td align="center">(1,1,2)</td>
<td>GO</td>
<td>Recharges an item. The item's maximum number of [[charge]]s is permanently lowered by a percentage equal to 70 minus power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Speed Boost</td>
<td align="center">(3,2,0)</td>
<td>(RP)P</td>
<td>Temporarily increases [[Speed]] by three points times power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Endurance Boost</td>
<td align="center">(3,0,2)</td>
<td>(RO)O</td>
<td>Temporarily increases [[Endurance]] by three points times power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Luck Boost</td>
<td align="center">(2,3,0)</td>
<td>(BP)P</td>
<td>Temporarily increases [[Luck]] by three points times power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Might Boost</td>
<td align="center">(2,0,3)</td>
<td>(YO)O</td>
<td>Temporarily increases [[Might]] by three points times power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Magic Boost</td>
<td align="center">(0,3,2)</td>
<td>(BG)G</td>
<td>Temporarily increases [[Magic (statistic)|Magic]] by three points times power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Accuracy Boost</td>
<td align="center">(0,2,3)</td>
<td>(YG)G</td>
<td>Temporarily increases [[Accuracy]] by three points times power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Noxious Potion</td>
<td align="center">(3,1,1)</td>
<td>(RP)O, (PO)R</td>
<td>Enchants a non-magical [[weapon]] with '[[of Searing Venom]]' for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Stoning Potion</td>
<td align="center">(1,3,1)</td>
<td>(BG)P, (PG)B</td>
<td>Enchants a non-magical weapon with '[[of the Basilisk]]' for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Wailing Potion</td>
<td align="center">(1,1,3)</td>
<td>(YO)G, (GO)Y</td>
<td>Enchants a non-magical weapon with '[[of the Banshee]]' for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Shocking Potion</td>
<td align="center">(2,2,1)</td>
<td>(BO)P, (PG)R</td>
<td>Enchants a non-magical weapon with '[[of Stabbing Flashes]]' for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Flaming Potion</td>
<td align="center">(2,1,2)</td>
<td>(RG)O, (PO)Y</td>
<td>Enchants a non-magical weapon with '[[of Smouldering Embers]]' for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Hydric Potion</td>
<td align="center">(1,2,2)</td>
<td>(YP)G, (OG)B</td>
<td>Enchants a non-magical weapon with '[[of Torrential Downpours]]' for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Divine Restoration</td>
<td align="center">(3,3,0)</td>
<td>(RP)(BP)</td>
<td>Removes all [[condition]]s except [[dead]], [[stoned]] or [[eradicated]].</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Divine Cure</td>
<td align="center">(3,0,3)</td>
<td>(RO)(YO)</td>
<td>Heals hitpoints by five times its power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Divine Power</td>
<td align="center">(0,3,3)</td>
<td>(BG)(YG)</td>
<td>Restores spellpoints by five times its power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Skill Boost</td>
<td align="center">(3,2,1)</td>
<td>(PO)P, (RP)(RG)</td>
<td>Temporarily increases the [[Disarm Trap]], [[Identify Item]], [[Identify Monster]], [[Merchant]], [[Repair]], [[Perception]] and [[Stealing]] [[skill]]s by 1 point per 5 points of power for 1 minute per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Fire Resistance</td>
<td align="center">(3,1,2)</td>
<td>(PO)O, (RG)(RO)</td>
<td>Temporarily increases [[Fire Resistance]] by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Water Resistance</td>
<td align="center">(2,3,1)</td>
<td>(PG)P, (BP)(BO)</td>
<td>Temporarily increases [[Water Resistance]] by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Earth Resistance</td>
<td align="center">(2,1,3)</td>
<td>(GO)O, (YP)(YO)</td>
<td>Temporarily increases [[Earth Resistance]] by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Air Resistance</td>
<td align="center">(1,3,2)</td>
<td>(PG)G, (BG)(BO)</td>
<td>Temporarily increases [[Air Resistance]] by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Preservation</td>
<td align="center">(1,2,3)</td>
<td>(GO)G, (YP)(YG)</td>
<td>Grants [[Preservation]] for 30 minutes per point of power. Preservation more tightly binds the soul to the body, delaying death from critical wounds, but will not stop a character from going unconscious. If no healing has taken place when the effect wears off, the character will still die.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Mind Resistance</td>
<td align="center">(2,2,2)</td>
<td>(PO)G, (RG)(YP)</td>
<td>Temporarily increases [[Mind Resistance]] by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Spirit Resistance</td>
<td align="center">(2,2,2)</td>
<td>(PG)O, (RG)(BO)</td>
<td>Temporarily increases [[Spirit Resistance]] by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Body Resistance</td>
<td align="center">(2,2,2)</td>
<td>(GO)P, (BO)(YP)</td>
<td>Temporarily increases [[Body Resistance]] by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="888888">Pure Speed</td>
<td align="center">(4,2,1)</td>
<td>(Speed Boost)O</td>
<td>Permanantly increases Speed by 50 points. Each character can benefit only once from a Pure Speed potion.</td>
</tr>
<tr>
<td bgcolor="888888">Pure Endurance</td>
<td align="center">(4,1,2)</td>
<td>(Endurance Boost)P</td>
<td>Permanantly increases Endurance by 50 points. Each character can benefit only once from a Pure Endurance potion.</td>
</tr>
<tr>
<td bgcolor="888888">Pure Luck</td>
<td align="center">(2,4,1)</td>
<td>(Luck Boost)G</td>
<td>Permanantly increases Luck by 50 points. Each character can benefit only once from a Pure Luck potion.</td>
</tr>
<tr>
<td bgcolor="888888">Pure Might</td>
<td align="center">(2,1,4)</td>
<td>(Might Boost)G</td>
<td>Permanantly increases Might by 50 points. Each character can benefit only once from a Pure Might potion.</td>
</tr>
<tr>
<td bgcolor="888888">Pure Magic</td>
<td align="center">(1,4,2)</td>
<td>(Magic Boost)P</td>
<td>Permanantly increases Magic by 50 points. Each character can benefit only once from a Pure Magic potion.</td>
</tr>
<tr>
<td bgcolor="888888">Pure Accuracy</td>
<td align="center">(1,2,4)</td>
<td>(Accuracy Boost)O</td>
<td>Permanantly increases Accuracy by 50 points. Each character can benefit only once from a Pure Accuracy potion.</td>
</tr>
<tr>
<td bgcolor="888888">Protection from Magic</td>
<td align="center">(3,3,1)</td>
<td>(Luck Boost)O</td>
<td>Grants immunity to all conditions for 30 minutes per point of power. Every time a character would otherwise be affected by such a condition, the remaining duration of the potion is lessened by 30 minutes. Drinking this potion ages a character one year.</td>
</tr>
<tr>
<td bgcolor="888888">Skill Potion</td>
<td align="center">(3,1,3)</td>
<td>(Endurance Boost)G</td>
<td>Grants a character 15 [[Skillpoint]]s. Each character can benefit only once from a Skill Potion.</td>
</tr>
<tr>
<td bgcolor="888888">Stone to Flesh</td>
<td align="center">(1,3,3)</td>
<td>(Accuracy Boost)P</td>
<td>Cures stoned characters.</td>
</tr>
<tr>
<td bgcolor="FFCC88">Dark Resistance</td>
<td align="center">(3,3,2)</td>
<td>(PG)(PO)</td>
<td>Temporarily increases [[Dark Resistance]] by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="FFCC88">Grey Resistance</td>
<td align="center">(3,2,3)</td>
<td>(PO)(GO)</td>
<td>Temporarily increases [[Grey Resistance]] by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="FFCC88">Light Resistance</td>
<td align="center">(2,3,3)</td>
<td>(PG)(GO)</td>
<td>Temporarily increases [[Light Resistance]] by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="888888">Rejuvination</td>
<td align="center">(3,3,3)</td>
<td>(Body Resistance)(YP)</td>
<td>Removes all unnatural [[age|aging]] effects.</td>
</tr>
<tr>
<td bgcolor="FFFFF8">Potion of Might and Magic</td>
<td align="center">(2,3,5)</td>
<td>(Might Boost)(Magic Boost)</td>
<td>Permanently increases all [[resistance]]s by 10. Each character can benefit only once from a Potion of Might and Magic.</td>
</tr>
<tr>
<td bgcolor="CFB53B">Ultimate Potion of Might and Magic</td>
<td align="center">(3,5,6)</td>
<td>(Pure Might)(Pure Magic)</td>
<td>The potion bottle is getting warmer even as it is held. Slight vibrations seems to be increasing. This potion certainly is not stable and it looks about to explode...</td>
</tr>
</table>
----
==Concept art==
----
==Models==
In the [[game]], [[item]]s appear as 3D models (.fbx) in the [[world view]] and as 2D renders thereof (.png) in the [[inventory]]. The 2D renders should match the required proportions (1x2) and have a transparent background.
<div align="center">http://www.castlegobs.nl/images/items/potions.jpg</div>
''a full set of potions by Stygius, unfortunately the models were never uploaded''
<p style="background-color:yellow;">To do: create a new set of potions.</p>
----
----
[[Category:Alchemy]]
[[Category:Item]]
[[Category:Things to do]]
857e3493fd8eb41ebd2ef96ef6264b0df2834571
Reagent
0
1663
2383
2010-09-12T16:44:43Z
Ribannah
2
Created page with "{{item}} Put a '''reagent''' into an empty potion bottle, and a [[potion]] is created. A [[player character]] can then drink a potion (upon which the bottle disappears), with va..."
wikitext
text/x-wiki
{{item}}
Put a '''reagent''' into an empty potion bottle, and a [[potion]] is created. A [[player character]] can then drink a potion (upon which the bottle disappears), with various beneficial effects. Reagents can also be eaten, but it is usually wiser not to do so.
Each reagent has a power. The potion will have the same power plus the level in [[Alchemy]] of the [[party]]'s best ([[unconcious|conscious]]) alchemist.
Reagents are plentiful. They can often be found in the [[wilderness]], but they can also be bought at an [[Apothecary]], a [[Magic Shop]] or a [[General Store]], and can be found as [[treasure]] or [[loot]]. Finding a [[container]] full of reagents, gathered by a collector or ready for shipping, is not unheard of.
----
<br clear="all"/>
==List of Reagents==
<table cellspacing="1" width=100%">
<tr>
<td width="15%"><b>Reagent</b></td>
<td width="5%" align="center"><b>Level</b></td>
<td width="5%" align="center"><b>Power</b></td>
<td width="5%" align="center"><b>Value</b></td>
<td width="10%"><b>Main location</b></td>
<td width="55%"><b>Description</b></td>
<td width="5%" align="right"><b>Size</b></td>
</tr>
<tr>
<td bgcolor="FF0000">Widowsweep Berries</td>
<td align="center">0</td>
<td align="center">1</td>
<td>All</td>
<td>A magical reagent of unusual properties, Widowsweep Berries can be used to make red potions.</td>
<td align="right">1x1</td>
</tr>
<tr>
<td bgcolor="FF0000">Comnfrey Leaves</td>
<td align="center">1</td>
<td align="center">5</td>
<td align="center">10</td>
<td>[[Serenity (province)|Serenity]]</td>
<td>A magical reagent of unusual properties, Comfrey Leaves can be used to make red potions.</td>
<td align="right">1x1</td>
</tr>
<tr>
<td bgcolor="FF0000">Werewolf Heart</td>
<td align="center">3</td>
<td align="center">10</td>
<td align="center">50</td>
<td>[[Soronne (province)|Soronne]]</td>
<td>A magical reagent of unusual properties, Werewolf Heart can be used to make red potions.</td>
<td align="right">1x1</td>
</tr>
<tr>
<td bgcolor="FF0000">Dove's Blood</td>
<td align="center">6</td>
<td align="center">20</td>
<td align="center">100</td>
<td>[[Circus of the Sun]]</td>
<td>A magical reagent of unusual properties, Dove's Blood can be used to make red potions.</td>
<td align="right">1x2</td>
</tr>
<tr>
<td bgcolor="FF0000">Phial of Phoenix Tears</td>
<td align="center">10</td>
<td align="center">50</td>
<td align="center">500</td>
<td>[[Typhon Expanse]]</td>
<td>A magical reagent of unusual properties, Phoenix Tears can be used to make red potions.</td>
<td align="right">1x2</td>
</tr>
<tr>
<td bgcolor="0000FF">Phirna Root</td>
<td align="center">0</td>
<td align="center">1</td>
<td align="center">1</td>
<td>All</td>
<td>A magical reagent of unusual properties, Phirna Root can be used to make blue potions.</td>
<td align="right">1x1</td>
</tr>
<tr>
<td bgcolor="0000FF">Azurite</td>
<td align="center">1</td>
<td align="center">5</td>
<td align="center">10</td>
<td>[[Mt. Pilanteko (province)|Mt. Pilanteko]]</td>
<td>A magical reagent of unusual properties, Azurite can be used to make blue potions.</td>
<td align="right">1x1</td>
</tr>
<tr>
<td bgcolor="0000FF">Lavender</td>
<td align="center">3</td>
<td align="center">10</td>
<td align="center">50</td>
<td>[[Eftling]]</td>
<td>A magical reagent of unusual properties, Lavender can be used to make blue potions.</td>
<td align="right">1x1</td>
</tr>
<tr>
<td bgcolor="0000FF">Satyr Horn</td>
<td align="center">6</td>
<td align="center">20</td>
<td align="center">100</td>
<td>[[Semiramis]]</td>
<td>A magical reagent of unusual properties, Satyr Horn can be used to make blue potions.</td>
<td align="right">2x1</td>
</tr>
<tr>
<td bgcolor="0000FF">Manga Melon</td>
<td align="center">10</td>
<td align="center">50</td>
<td align="center">500</td>
<td>[[Goetia]]</td>
<td>A magical reagent of unusual properties, Manga Melon can be used to make blue potions.</td>
<td align="right">2x1</td>
</tr>
<tr>
<td bgcolor="FFFF00">Poppysnaps</td>
<td align="center">0</td>
<td align="center">1</td>
<td align="center">1</td>
<td>All</td>
<td>A magical reagent of unusual properties, Poppysnaps can be used to make yellow potions.</td>
<td align="right">1x1</td>
</tr>
<tr>
<td bgcolor="FFFF00">Cactus Nectar</td>
<td align="center">1</td>
<td align="center">5</td>
<td align="center">10</td>
<td>[[S'Fauni]]</td>
<td>A magical reagent of unusual properties, Cactus Nectar can be used to make yellow potions.</td>
<td align="right">1x1</td>
</tr>
<tr>
<td bgcolor="FFFF00">Cyclop's Eye</td>
<td align="center">3</td>
<td align="center">10</td>
<td align="center">50</td>
<td>[[Ryft (province)|Ryft]]</td>
<td>A magical reagent of unusual properties, Cyclops' Eye can be used to make yellow potions.</td>
<td align="right">1x1</td>
</tr>
<tr>
<td bgcolor="FFFF00">Strips of White Oak Bark</td>
<td align="center">6</td>
<td align="center">20</td>
<td align="center">100</td>
<td>[[Timberfall]]</td>
<td>A magical reagent of unusual properties, White Oak Bark can be used to make yellow potions.</td>
<td align="right">1x2</td>
</tr>
<tr>
<td bgcolor="FFFF00">Blue Water Lilly</td>
<td align="center">10</td>
<td align="center">50</td>
<td align="center">500</td>
<td>[[Terrax]]</td>
<td>A magical reagent of unusual properties, Blue Water Lily can be used to make yellow potions.</td>
<td align="right">1x2</td>
</tr>
<tr>
<td bgcolor="AAAAAA">Mushroom</td>
<td align="center">0</td>
<td align="center">1</td>
<td align="center">1</td>
<td>All</td>
<td>A magical reagent of unusual properties, Mushroom can be used to make grey potions.</td>
<td align="right">1x1</td>
</tr>
<tr>
<td bgcolor="AAAAAA">Everhot Lava Rock</td>
<td align="center">1</td>
<td align="center">5</td>
<td align="center">10</td>
<td>[[Etanasfeld]]</td>
<td>A magical reagent of unusual properties, Everhot Lava Rock can be used to make grey potions.</td>
<td align="right">1x1</td>
</tr>
<tr>
<td bgcolor="AAAAAA">Wormwood</td>
<td align="center">3</td>
<td align="center">10</td>
<td align="center">50</td>
<td>[[Nannaria]]</td>
<td>A magical reagent of unusual properties, Wormwood can be used to make grey potions.</td>
<td align="right">1x1</td>
</tr>
<tr>
<td bgcolor="AAAAAA">Quatloo Coin</td>
<td align="center">6</td>
<td align="center">20</td>
<td align="center">100</td>
<td>[[Murlank]]</td>
<td>A magical reagent of unusual properties, Quatloo Coin can be used to make grey potions.</td>
<td align="right">1x1</td>
</tr>
<tr>
<td bgcolor="AAAAAA">Demon Phylactery</td>
<td align="center">10</td>
<td align="center">50</td>
<td align="center">500</td>
<td>[[Sea of Mist (province)|Sea of Mist]]</td>
<td>A magical reagent of unusual properties, Demon Phylactery can be used to make grey potions.</td>
<td align="right">1x2</td>
</tr>
</table>
----
[[Category:Alchemy]]
[[Category:Item]]
a4471e68d9ef1de39222361ab47f35a66ad7f9ab
2384
2383
2010-09-12T16:47:31Z
Ribannah
2
/* List of Reagents */
wikitext
text/x-wiki
{{item}}
Put a '''reagent''' into an empty potion bottle, and a [[potion]] is created. A [[player character]] can then drink a potion (upon which the bottle disappears), with various beneficial effects. Reagents can also be eaten, but it is usually wiser not to do so.
Each reagent has a power. The potion will have the same power plus the level in [[Alchemy]] of the [[party]]'s best ([[unconcious|conscious]]) alchemist.
Reagents are plentiful. They can often be found in the [[wilderness]], but they can also be bought at an [[Apothecary]], a [[Magic Shop]] or a [[General Store]], and can be found as [[treasure]] or [[loot]]. Finding a [[container]] full of reagents, gathered by a collector or ready for shipping, is not unheard of.
----
<br clear="all"/>
==List of Reagents==
<table cellspacing="1" width=100%">
<tr>
<td width="15%"><b>Reagent</b></td>
<td width="5%" align="center"><b>Level</b></td>
<td width="5%" align="center"><b>Power</b></td>
<td width="5%" align="center"><b>Value</b></td>
<td width="10%"><b>Main location</b></td>
<td width="55%"><b>Description</b></td>
<td width="5%" align="right"><b>Size</b></td>
</tr>
<tr>
<td bgcolor="FF0000">Widowsweep Berries</td>
<td align="center">0</td>
<td align="center">1</td>
<td align="center">1</td>
<td></td>
<td>A magical reagent of unusual properties, Widowsweep Berries can be used to make red potions.</td>
<td align="right">1x1</td>
</tr>
<tr>
<td bgcolor="FF0000">Comnfrey Leaves</td>
<td align="center">1</td>
<td align="center">5</td>
<td align="center">10</td>
<td>[[Serenity (province)|Serenity]]</td>
<td>A magical reagent of unusual properties, Comfrey Leaves can be used to make red potions.</td>
<td align="right">1x1</td>
</tr>
<tr>
<td bgcolor="FF0000">Werewolf Heart</td>
<td align="center">3</td>
<td align="center">10</td>
<td align="center">50</td>
<td>[[Soronne (province)|Soronne]]</td>
<td>A magical reagent of unusual properties, Werewolf Heart can be used to make red potions.</td>
<td align="right">1x1</td>
</tr>
<tr>
<td bgcolor="FF0000">Dove's Blood</td>
<td align="center">6</td>
<td align="center">20</td>
<td align="center">100</td>
<td>[[Circus of the Sun]]</td>
<td>A magical reagent of unusual properties, Dove's Blood can be used to make red potions.</td>
<td align="right">1x2</td>
</tr>
<tr>
<td bgcolor="FF0000">Phial of Phoenix Tears</td>
<td align="center">10</td>
<td align="center">50</td>
<td align="center">500</td>
<td>[[Typhon Expanse]]</td>
<td>A magical reagent of unusual properties, Phoenix Tears can be used to make red potions.</td>
<td align="right">1x2</td>
</tr>
<tr>
<td bgcolor="0000FF">Phirna Root</td>
<td align="center">0</td>
<td align="center">1</td>
<td align="center">1</td>
<td></td>
<td>A magical reagent of unusual properties, Phirna Root can be used to make blue potions.</td>
<td align="right">1x1</td>
</tr>
<tr>
<td bgcolor="0000FF">Azurite</td>
<td align="center">1</td>
<td align="center">5</td>
<td align="center">10</td>
<td>[[Mt. Pilanteko (province)|Mt. Pilanteko]]</td>
<td>A magical reagent of unusual properties, Azurite can be used to make blue potions.</td>
<td align="right">1x1</td>
</tr>
<tr>
<td bgcolor="0000FF">Lavender</td>
<td align="center">3</td>
<td align="center">10</td>
<td align="center">50</td>
<td>[[Eftling]]</td>
<td>A magical reagent of unusual properties, Lavender can be used to make blue potions.</td>
<td align="right">1x1</td>
</tr>
<tr>
<td bgcolor="0000FF">Satyr Horn</td>
<td align="center">6</td>
<td align="center">20</td>
<td align="center">100</td>
<td>[[Semiramis]]</td>
<td>A magical reagent of unusual properties, Satyr Horn can be used to make blue potions.</td>
<td align="right">2x1</td>
</tr>
<tr>
<td bgcolor="0000FF">Manga Melon</td>
<td align="center">10</td>
<td align="center">50</td>
<td align="center">500</td>
<td>[[Goetia]]</td>
<td>A magical reagent of unusual properties, Manga Melon can be used to make blue potions.</td>
<td align="right">2x1</td>
</tr>
<tr>
<td bgcolor="FFFF00">Poppysnaps</td>
<td align="center">0</td>
<td align="center">1</td>
<td align="center">1</td>
<td></td>
<td>A magical reagent of unusual properties, Poppysnaps can be used to make yellow potions.</td>
<td align="right">1x1</td>
</tr>
<tr>
<td bgcolor="FFFF00">Cactus Nectar</td>
<td align="center">1</td>
<td align="center">5</td>
<td align="center">10</td>
<td>[[S'Fauni]]</td>
<td>A magical reagent of unusual properties, Cactus Nectar can be used to make yellow potions.</td>
<td align="right">1x1</td>
</tr>
<tr>
<td bgcolor="FFFF00">Cyclops' Eye</td>
<td align="center">3</td>
<td align="center">10</td>
<td align="center">50</td>
<td>[[Ryft (province)|Ryft]]</td>
<td>A magical reagent of unusual properties, Cyclops' Eye can be used to make yellow potions.</td>
<td align="right">1x1</td>
</tr>
<tr>
<td bgcolor="FFFF00">Strips of White Oak Bark</td>
<td align="center">6</td>
<td align="center">20</td>
<td align="center">100</td>
<td>[[Timberfall]]</td>
<td>A magical reagent of unusual properties, White Oak Bark can be used to make yellow potions.</td>
<td align="right">1x2</td>
</tr>
<tr>
<td bgcolor="FFFF00">Blue Water Lilly</td>
<td align="center">10</td>
<td align="center">50</td>
<td align="center">500</td>
<td>[[Terrax]]</td>
<td>A magical reagent of unusual properties, Blue Water Lily can be used to make yellow potions.</td>
<td align="right">1x2</td>
</tr>
<tr>
<td bgcolor="AAAAAA">Mushroom</td>
<td align="center">0</td>
<td align="center">1</td>
<td align="center">1</td>
<td></td>
<td>A magical reagent of unusual properties, Mushroom can be used to make grey potions.</td>
<td align="right">1x1</td>
</tr>
<tr>
<td bgcolor="AAAAAA">Everhot Lava Rock</td>
<td align="center">1</td>
<td align="center">5</td>
<td align="center">10</td>
<td>[[Etanasfeld]]</td>
<td>A magical reagent of unusual properties, Everhot Lava Rock can be used to make grey potions.</td>
<td align="right">1x1</td>
</tr>
<tr>
<td bgcolor="AAAAAA">Wormwood</td>
<td align="center">3</td>
<td align="center">10</td>
<td align="center">50</td>
<td>[[Nannaria]]</td>
<td>A magical reagent of unusual properties, Wormwood can be used to make grey potions.</td>
<td align="right">1x1</td>
</tr>
<tr>
<td bgcolor="AAAAAA">Quatloo Coin</td>
<td align="center">6</td>
<td align="center">20</td>
<td align="center">100</td>
<td>[[Murlank]]</td>
<td>A magical reagent of unusual properties, Quatloo Coin can be used to make grey potions.</td>
<td align="right">1x1</td>
</tr>
<tr>
<td bgcolor="AAAAAA">Demon Phylactery</td>
<td align="center">10</td>
<td align="center">50</td>
<td align="center">500</td>
<td>[[Sea of Mist (province)|Sea of Mist]]</td>
<td>A magical reagent of unusual properties, Demon Phylactery can be used to make grey potions.</td>
<td align="right">1x2</td>
</tr>
</table>
----
[[Category:Alchemy]]
[[Category:Item]]
4c9ae1c684ba4467e73394f419ab8d1871299f34
Armour
0
1664
2385
2010-09-12T17:45:56Z
Ribannah
2
Created page with "{{item}} '''Armour''' is a type of item that can be [[equip]]ped by a [[player character]]. [[Non-player character]]s and [[monster]]s may carry armour as well; some of these may..."
wikitext
text/x-wiki
{{item}}
'''Armour''' is a type of item that can be [[equip]]ped by a [[player character]]. [[Non-player character]]s and [[monster]]s may carry armour as well; some of these may become available to the [[party]]. Armour is used to reduce [[damage]] dealt by an opponent in [[combat]]. There are numerous types of armour, and many combinations are possible.
The [[shield]] is the only type of armour that interferes directly with the player character's ability to wield [[weapon]]s, as it is carried in the left hand. Wearing trunk armour may slow a character down and prevent [[dodging]] and [[unarmed combat]], as does a shield.
Armour improves a character's [[Armour Class]]. The effectiveness of armour can be increased with [[enchantment]]s and with proficiency in the [[armsmaster]] skill.
Trunk armour and shields can only be bought in an [[Armour Shop]]. Other kinds of armour can also be for sale in a [[Magic Shop]] or a [[General Store]]. Armour is furthermore found as [[treasure]] and can frequently be [[loot]]ed from dead enemies.
----
==List of armour types==
<table cellspacing="1" width=75% margin-right:160px;">
<tr>
<td width="25%"><b>type</b></td>
<td width="25%"><b>body part</b></td>
<td width="25%"><b>required skill</b></td>
<td width="25%"><b>grandmastered by</b></td>
</tr>
<tr>
<td>[[Leather Armour]]</td>
<td>torso</td>
<td>[[Leather]]</td>
<td>[[Thief]]</td>
</tr>
<tr>
<td>[[Chain Mail]]</td>
<td>torso</td>
<td>[[Chain]]</td>
<td>[[Ranger]]</td>
</tr>
<tr>
<td>[[Plate Armour]]</td>
<td>torso</td>
<td>[[Plate]]</td>
<td>[[Knight]]</td>
</tr>
<tr>
<td>[[Shield (armour)|Shield]]</td>
<td>left arm</td>
<td>[[Shield (skill)|Shield]]</td>
<td>[[Knight]]</td>
</tr>
<tr>
<td>[[Helm]]</td>
<td>head</td>
<td>none</td>
<td>none</td>
</tr>
<tr>
<td>[[Hat]]</td>
<td>head</td>
<td>none</td>
<td>none</td>
</tr>
<tr>
<td>[[Crown]]</td>
<td>head</td>
<td>none</td>
<td>none</td>
</tr>
<tr>
<td>[[Gauntlets]]</td>
<td>hands</td>
<td>none</td>
<td>none</td>
</tr>
<tr>
<td>[[Belt]]</td>
<td>waist</td>
<td>none</td>
<td>none</td>
</tr>
<tr>
<td>[[Boots]]</td>
<td>feet</td>
<td>none</td>
<td>none</td>
</tr>
<tr>
<td>[[Sandals]]</td>
<td>feet</td>
<td>none</td>
<td>none</td>
</tr>
<tr>
<td>[[Cloak]]</td>
<td>body</td>
<td>none</td>
<td>none</td>
</tr>
</table>
----
[[Category:Combat]][[Category:Item]][[Category:Armour| ]]
723f9f8d867e42f4844f00687692bda5519b8001
2395
2385
2010-09-13T16:57:28Z
Ribannah
2
wikitext
text/x-wiki
{{item}}
'''Armour''' is a type of item that can be [[equip]]ped by a [[player character]]. [[Non-player character]]s and [[monster]]s may carry armour as well; some of these may become available to the [[party]]. Armour is used to reduce [[damage]] dealt by an opponent in [[combat]]. There are numerous types of armour, and many combinations are possible.
The [[shield]] is the only type of armour that interferes directly with the player character's ability to wield [[weapon]]s, as it is carried in the left hand. Wearing trunk armour may slow a character down and prevent [[dodging]] and [[unarmed combat]], as does a shield.
Armour improves a character's [[Armour Class]]. The effectiveness of armour can be increased with [[enchantment]]s.
Trunk armour and shields can only be bought in an [[Armour Shop]]. Other kinds of armour can also be for sale in a [[Magic Shop]] or a [[General Store]]. Armour is furthermore found as [[treasure]] and can frequently be [[loot]]ed from dead enemies.
----
==List of armour types==
<table cellspacing="1" width=75% margin-right:160px;">
<tr>
<td width="25%"><b>type</b></td>
<td width="25%"><b>body part</b></td>
<td width="25%"><b>required skill</b></td>
<td width="25%"><b>grandmastered by</b></td>
</tr>
<tr>
<td>[[Leather Armour]]</td>
<td>torso</td>
<td>[[Leather]]</td>
<td>[[Thief]]</td>
</tr>
<tr>
<td>[[Chain Mail]]</td>
<td>torso</td>
<td>[[Chain]]</td>
<td>[[Ranger]]</td>
</tr>
<tr>
<td>[[Plate Armour]]</td>
<td>torso</td>
<td>[[Plate]]</td>
<td>[[Knight]]</td>
</tr>
<tr>
<td>[[Shield (armour)|Shield]]</td>
<td>left arm</td>
<td>[[Shield (skill)|Shield]]</td>
<td>[[Knight]]</td>
</tr>
<tr>
<td>[[Helm]]</td>
<td>head</td>
<td>none</td>
<td>none</td>
</tr>
<tr>
<td>[[Hat]]</td>
<td>head</td>
<td>none</td>
<td>none</td>
</tr>
<tr>
<td>[[Crown]]</td>
<td>head</td>
<td>none</td>
<td>none</td>
</tr>
<tr>
<td>[[Gauntlets]]</td>
<td>hands</td>
<td>none</td>
<td>none</td>
</tr>
<tr>
<td>[[Belt]]</td>
<td>waist</td>
<td>none</td>
<td>none</td>
</tr>
<tr>
<td>[[Boots]]</td>
<td>feet</td>
<td>none</td>
<td>none</td>
</tr>
<tr>
<td>[[Sandals]]</td>
<td>feet</td>
<td>none</td>
<td>none</td>
</tr>
<tr>
<td>[[Cloak]]</td>
<td>body</td>
<td>none</td>
<td>none</td>
</tr>
</table>
----
[[Category:Combat]][[Category:Item]][[Category:Armour| ]]
ccba4379b3fd8c73127f211aa4878dd7b11b83c4
Category:Armour
14
1665
2386
2010-09-12T17:46:43Z
Ribannah
2
Created page with "{{Item}} [[Item]]"
wikitext
text/x-wiki
{{Item}}
[[Item]]
27dbe93d559c2f93984fdc705b5959008ea82276
Weapon
0
1462
2387
2155
2010-09-12T17:49:43Z
Ribannah
2
+
wikitext
text/x-wiki
{{item}}
A '''weapon''' is an item that can be [[equip]]ped by a [[player character]]. [[Non-player character]]s and [[monster]]s may carry weapons as well; some of these may become available to the [[party]]. A weapon is used to deal [[damage]] to an opponent in [[combat]]. There are numerous types and subtypes of weapons. While some weapons are wielded in [[melee]] fights and have limited [[reach]], other weapons are used from a distance in [[ranged]] combat. Switching from melee weapon(s) to ranged weapons is automatic.
Depending on their (sub)type and a character's [[mastery]] of the relevant [[skill]], a weapon can be carried with two hands, right-handed or with either hand. Therefore, in some cases it is possible for a character to have two melee weapons readied at the same time.
Musical [[instrument]]s, to play [[battle tune]]s, are also considered a type of weapon.
A player character that holds no melee weapon or magic [[wand]], will fall back to using their fist(s) during melee combat. With a high skill in [[Unarmed]] combat, this can be quite effective.
The effectiveness of a weapons can be increased with [[enchantment]]s and with proficiency in the [[armsmaster]] skill.
Weapons can be bought in a [[Weapon Shop]]. They can furthermore found as [[treasure]] and can frequently be [[loot]]ed from dead enemies.
----
==List of weapon types==
<table cellspacing="1" width=75% margin-right:160px;">
<tr>
<td width="16%"><b>type</b></td>
<td width="40%"><b>subtypes</b></td>
<td width="16%"><b>required skill</b></td>
<td width="28%"><b>grandmastered by</b></td>
</tr>
<tr>
<td>[[Club]]</td>
<td>club</td>
<td>none</td>
<td>none</td>
</tr>
<tr>
<td>[[Sword (weapon)|Sword]]</td>
<td>longsword, cutlass, broadsword, two-handed sword</td>
<td>[[Sword (skill)|Sword]]</td>
<td>[[Knight (class)|Knight]]</td>
</tr>
<tr>
<td>[[Dagger (weapon)|Dagger]]</td>
<td>dagger, long dagger</td>
<td>[[Dagger (skill)|Dagger]]</td>
<td>[[Assassin]]</td>
</tr>
<tr>
<td>[[Axe (weapon)|Axe]]</td>
<td>axe, two-handed axe</td>
<td>[[Axe (skill)|Axe]]</td>
<td>[[Ranger]]</td>
</tr>
<tr>
<td>[[Spear (weapon)|Spear]]</td>
<td>spear, halberd, trident</td>
<td>[[Spear (skill)|Spear]]</td>
<td>[[Knight]]</td>
</tr>
<tr>
<td>[[Staff (weapon)|Staff]]</td>
<td>bo, staff</td>
<td>[[Staff (skill)|Staff]]</td>
<td>[[Bard]]</td>
</tr>
<tr>
<td>[[Mace (weapon)|Mace]]</td>
<td>mace, hammer</td>
<td>[[Mace (skill)|Mace]]</td>
<td>[[Thief]]</td>
</tr>
<tr>
<td>[[Bow (weapon)|Bow]]</td>
<td>crossbow, bow</td>
<td>[[Bow (skill)|Bow]]</td>
<td>[[Ranger]]</td>
</tr>
<tr>
<td>[[Instrument]]</td>
<td>flute, drum, string, horn</td>
<td>[[Music (skill)|Music]]</td>
<td>[[Bard]]</td>
</tr>
</table>
[[Category:Combat]][[Category:Item]][[Category:Weapon| ]]
a91fd2cebb347cf033b46263ad0767d852736b57
Leather Armour
0
1666
2388
2010-09-12T18:17:52Z
Ribannah
2
Created page with "{{item}} '''Leather Armour''' is protective covering of the torso used to prevent damage from being inflicted to a character. It is the lightest of the three types of trunk [[ar..."
wikitext
text/x-wiki
{{item}}
'''Leather Armour''' is protective covering of the torso used to prevent damage from being inflicted to a character. It is the lightest of the three types of trunk [[armour]]. While leather armour provides less protection than [[Chain Mail|chain mail]] or [[Plate Armour|plate armour]], it also slows the character down the least. Experts experience no recovery penalty.
Leather is the trunk armour of choice of the [[Thief]]. It is also the best trunk armour of the [[Assassin]] and the [[Bard]]. All other characters can still become [[expert]] at using leather armour.
To wear leather armour, a [[player character]] has to learn and develop the [[Leather]] skill. [[Troll]], [[Human]], [[Vampire]] and [[Elf]] [[Explorer]]s, as well as [[Ogre]], [[Troll]] and [[Vampire]] [[Student]]s, can choose to start out with basic knowledge of this [[skill]].
----
==Expertise==
Of the 12 final [[class|professions]], all can potentially equip leather armour.
<table cellspacing=1 width=50% cellpadding=20 style="margin-right:160px;">
<tr>
<td width=30%><b>mastery</b></td>
<td width=70%><b>professions</b></td>
</tr>
<tr>
<td bgcolor=#EEEEEE>grandmaster</td>
<td>[[Thief]]</td>
</tr>
<tr>
<td bgcolor=#DDDDDD>master</td>
<td>[[Assassin]], [[Bard]]</td>
</tr>
<tr>
<td bgcolor=#BBBBBB>expert</td>
<td>[[Knight]], [[Ranger]], [[Monk]], [[Cleric]], [[Saint]], [[Druid]], [[Runemaster]], [[Sorcerer]], [[Necromancer]]</td>
</tr>
<tr>
<td bgcolor=#888888>normal</td>
<td></td>
</tr>
</table><br clear=all/>
----
==List of leather armour==
----
[[Category:Armour]]
812de9402ee8b7a21d1d115cc179e56bc9d5b926
2389
2388
2010-09-12T20:13:30Z
Ribannah
2
/* List of leather armour */
wikitext
text/x-wiki
{{item}}
'''Leather Armour''' is protective covering of the torso used to prevent damage from being inflicted to a character. It is the lightest of the three types of trunk [[armour]]. While leather armour provides less protection than [[Chain Mail|chain mail]] or [[Plate Armour|plate armour]], it also slows the character down the least. Experts experience no recovery penalty.
Leather is the trunk armour of choice of the [[Thief]]. It is also the best trunk armour of the [[Assassin]] and the [[Bard]]. All other characters can still become [[expert]] at using leather armour.
To wear leather armour, a [[player character]] has to learn and develop the [[Leather]] skill. [[Troll]], [[Human]], [[Vampire]] and [[Elf]] [[Explorer]]s, as well as [[Ogre]], [[Troll]] and [[Vampire]] [[Student]]s, can choose to start out with basic knowledge of this [[skill]].
----
==Expertise==
Of the 12 final [[class|professions]], all can potentially equip leather armour.
<table cellspacing=1 width=50% cellpadding=20 style="margin-right:160px;">
<tr>
<td width=30%><b>mastery</b></td>
<td width=70%><b>professions</b></td>
</tr>
<tr>
<td bgcolor=#EEEEEE>grandmaster</td>
<td>[[Thief]]</td>
</tr>
<tr>
<td bgcolor=#DDDDDD>master</td>
<td>[[Assassin]], [[Bard]]</td>
</tr>
<tr>
<td bgcolor=#BBBBBB>expert</td>
<td>[[Knight]], [[Ranger]], [[Monk]], [[Cleric]], [[Saint]], [[Druid]], [[Runemaster]], [[Sorcerer]], [[Necromancer]]</td>
</tr>
<tr>
<td bgcolor=#888888>normal</td>
<td></td>
</tr>
</table><br clear=all/>
----
==List of leather armour==
<i>Selection, specifications and flavour texts by Fander Treespook.</i>
<table cellspacing="1" width="100%" style="text-align:center;">
<tr>
<td width=16% align="left"><b>leather armour</b></td>
<td width=6%><b>level</b></td>
<td width=8%><b>value</b></td>
<td width=12%><b>armour class</b></td>
<td width=50% align=left><b>flavour text</b></td>
<td width=8%><b>size</b></td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Hide Armour</b></td>
<td>1</td>
<td>150</td>
<td>4</td>
<td align="left">The simplest form of worn armour, hide armours are merely boiled and dried hides from various animals that are strapped on to cover the chest and abdomen. They are very stiff and offer little protection.</td>
<td>2x3</td>
</tr>
<tr>
<td bgcolor=#F06080 align=left><b>Padded Leather</b></td>
<td>4</td>
<td>250</td>
<td>6</td>
<td align="left">This leather jerkin has been padded to be more comfortably worn. It has not been particularly well kept, but at least it protects both your front and your back.</td>
<td>3x3</td>
</tr>
<tr>
<td bgcolor=#F08080 align=left><b>Raider Haketon</b></td>
<td>8</td>
<td>450</td>
<td>10</td>
<td align="left">Boiled in wax, the leather of this jacket is quite soft. It allows the wearer to perform dexterous actions and have thus become the favourite piece of protection for many an adventurer.</td>
<td>3x3</td>
</tr>
<tr>
<td bgcolor=#F09080 align=left><b>Blood Cuirass</b></td>
<td>10</td>
<td>750</td>
<td>18</td>
<td align="left">Only vampires that have passed the test for becoming predators are allowed to wear these extremely solid pair of curates. The armour is commonly called a Blood Cuirass and it seems likely indeed that the name has to do with the dye.</td>
<td>3x3</td>
</tr>
<tr>
<td bgcolor=#F0A080 align=left><b>Imperial Leather</b></td>
<td>12</td>
<td>1150</td>
<td>24</td>
<td align="left">Somebody is arming for war. Though still to be considered rare, more and more of these superb suits of armour are turning up around Karigor. They are providing the best protection there is to have with leather armour.</td>
<td>3x5</td>
</tr>
<tr>
<td bgcolor=#F0E080 align=left><b>Autolycus</b><br><i>artifact</i></td>
<td>20</td>
<td>25000</td>
<td>29</td>
<td align="left">Odorf the Infamous of Free Haven was the last known owner of this suit of leather armour. Before him, it has been passed from thief to thief for at least 5 generations. Its origin is unknown, but its quite likely that it was made from joint efforts of the thieves guild and the magicians guild in the underground of Free Haven. The gain for the thieves should be obvious, and it is not so hard to see the value of an alliance with the thieves guild from the magicians guild's point of view either. Anyone who can supply rare spell components cheaper than the merchant guilds would be an interesting partner (+25 Armour Class, +10 Stealing, +10 Disarm Trap, +30 Luck).</td>
<td>3x3</td>
</tr>
<tr>
<td bgcolor=#F0F080 align=left><b>Huwawa</b><br><i>relic</i></td>
<td>30</td>
<td>30000</td>
<td>34</td>
<td align="left">Perfect for the burglar and the stealthy assassin, this leather armour was obviously designed to help the wearer stay out of battle. That is a good thing, because the enchantments of the relic are not so favourable for a thief getting caught in the act (+30 Armour Class, +20 Stealing, +15 Disarm Trap, +100 Luck, -20 Dark, Light and Grey Resistances, -20 Endurance, -10 Body Building, -20 Speed).</td>
<td>3x3</td>
</tr>
</table>
----
[[Category:Armour]]
bd8344f84d8a41956754297dae923ab419caa61b
2392
2389
2010-09-13T16:12:17Z
Ribannah
2
wikitext
text/x-wiki
{{item}}
'''Leather Armour''' is protective covering of the torso used to prevent damage from being inflicted to a character. It is the lightest of the three types of trunk [[armour]]. While leather armour provides less protection than [[Chain Mail|chain mail]] or [[Plate Armour|plate armour]], it also slows the character down the least. Experts experience no recovery penalty.
Leather armour is the trunk armour of choice of the [[Thief]]. It is also the best trunk armour of the [[Assassin]] and the [[Bard]]. All other characters can still become [[expert]] at using leather armour.
To wear leather armour, a [[player character]] has to learn and develop the [[Leather]] skill. [[Troll]], [[Human]], [[Vampire]] and [[Elf]] [[Explorer]]s, as well as [[Ogre]], [[Troll]] and [[Vampire]] [[Student]]s, can choose to start out with basic knowledge of this [[skill]].
----
==Expertise==
Of the 12 final [[class|professions]], all can potentially equip leather armour.
<table cellspacing=1 width=50% cellpadding=20 style="margin-right:160px;">
<tr>
<td width=30%><b>mastery</b></td>
<td width=70%><b>professions</b></td>
</tr>
<tr>
<td bgcolor=#EEEEEE>grandmaster</td>
<td>[[Thief]]</td>
</tr>
<tr>
<td bgcolor=#DDDDDD>master</td>
<td>[[Assassin]], [[Bard]]</td>
</tr>
<tr>
<td bgcolor=#BBBBBB>expert</td>
<td>[[Knight]], [[Ranger]], [[Monk]], [[Cleric]], [[Saint]], [[Druid]], [[Runemaster]], [[Sorcerer]], [[Necromancer]]</td>
</tr>
<tr>
<td bgcolor=#888888>normal</td>
<td></td>
</tr>
</table><br clear=all/>
----
==List of leather armour==
<i>Selection, specifications and flavour texts by Fander Treespook.</i>
<table cellspacing="1" width="100%" style="text-align:center;">
<tr>
<td width=16% align="left"><b>leather armour</b></td>
<td width=6%><b>level</b></td>
<td width=8%><b>value</b></td>
<td width=12%><b>armour class</b></td>
<td width=50% align=left><b>flavour text</b></td>
<td width=8%><b>size</b></td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Hide Armour</b></td>
<td>1</td>
<td>150</td>
<td>4</td>
<td align="left">The simplest form of worn armour, hide armours are merely boiled and dried hides from various animals that are strapped on to cover the chest and abdomen. They are very stiff and offer little protection.</td>
<td>2x3</td>
</tr>
<tr>
<td bgcolor=#F06080 align=left><b>Padded Leather</b></td>
<td>4</td>
<td>250</td>
<td>6</td>
<td align="left">This leather jerkin has been padded to be more comfortably worn. It has not been particularly well kept, but at least it protects both your front and your back.</td>
<td>3x3</td>
</tr>
<tr>
<td bgcolor=#F08080 align=left><b>Raider Haketon</b></td>
<td>8</td>
<td>450</td>
<td>10</td>
<td align="left">Boiled in wax, the leather of this jacket is quite soft. It allows the wearer to perform dexterous actions and have thus become the favourite piece of protection for many an adventurer.</td>
<td>3x3</td>
</tr>
<tr>
<td bgcolor=#F09080 align=left><b>Blood Cuirass</b></td>
<td>10</td>
<td>750</td>
<td>18</td>
<td align="left">Only vampires that have passed the test for becoming predators are allowed to wear these extremely solid pair of curates. The armour is commonly called a Blood Cuirass and it seems likely indeed that the name has to do with the dye.</td>
<td>3x3</td>
</tr>
<tr>
<td bgcolor=#F0A080 align=left><b>Imperial Leather</b></td>
<td>12</td>
<td>1150</td>
<td>24</td>
<td align="left">Somebody is arming for war. Though still to be considered rare, more and more of these superb suits of armour are turning up around Karigor. They are providing the best protection there is to have with leather armour.</td>
<td>3x5</td>
</tr>
<tr>
<td bgcolor=#F0E080 align=left><b>Autolycus</b><br><i>artifact</i></td>
<td>20</td>
<td>25000</td>
<td>29</td>
<td align="left">Odorf the Infamous of Free Haven was the last known owner of this suit of leather armour. Before him, it has been passed from thief to thief for at least 5 generations. Its origin is unknown, but its quite likely that it was made from joint efforts of the thieves guild and the magicians guild in the underground of Free Haven. The gain for the thieves should be obvious, and it is not so hard to see the value of an alliance with the thieves guild from the magicians guild's point of view either. Anyone who can supply rare spell components cheaper than the merchant guilds would be an interesting partner (+25 Armour Class, +10 Stealing, +10 Disarm Trap, +30 Luck).</td>
<td>3x3</td>
</tr>
<tr>
<td bgcolor=#F0F080 align=left><b>Huwawa</b><br><i>relic</i></td>
<td>30</td>
<td>30000</td>
<td>34</td>
<td align="left">Perfect for the burglar and the stealthy assassin, this leather armour was obviously designed to help the wearer stay out of battle. That is a good thing, because the enchantments of the relic are not so favourable for a thief getting caught in the act (+30 Armour Class, +20 Stealing, +15 Disarm Trap, +100 Luck, -20 Dark, Light and Grey Resistances, -20 Endurance, -10 Body Building, -20 Speed).</td>
<td>3x3</td>
</tr>
</table>
----
[[Category:Armour]]
4a67f4348a2258b847cafa973ce8e0707e01193e
Template:Item
10
1605
2390
2238
2010-09-12T20:16:33Z
Ribannah
2
wikitext
text/x-wiki
{{portal navigation}}<div style="width:144px; float:right; border: solid 1px black; background-color:#FFDD66; padding:4px; margin-left:16px; margin-bottom:16px; text-align:center;">
<p style="background-color:white; padding:6px;">'''Knowledge Base'''</p>
<p style="padding:6px;">
[[Story]]<br/>
[[Game]]<br/>
[[Map]]<br/>
[[Party]]<br/>
[[Life]]<br/>
[[Item]]<br/>
[[Object]]<br/>
[[Text]]<br/>
[[Media]]<br/>
</p>
<p style="background-color:#EEEEEE; padding:6px;">'''Item'''</p>
<p style="padding:6px;">
[[Weapon]]<br/>
[[Armour]]<br/>
[[Jewelry]]<br/>
[[Wand]]<br/>
[[Ammunition]]<br/>
[[Potion]]<br/>
[[Ore]]<br/>
[[Gem]]<br/>
[[Food]]<br/>
[[Spellbook]]<br/>
[[Scroll]]<br/>
[[Message]]<br/>
[[Miscellaneous (item)|Miscellaneous]]<br/>
[[Gold]]<br/>
</p>
</div>
<noinclude>[[Category:Template:Navigation]]</noinclude>
4292f9e5005913eb3fd87f5534d5f3a25e2b4c43
Player
0
1463
2391
1599
2010-09-13T15:58:26Z
Ribannah
2
template
wikitext
text/x-wiki
{{game}}
The '''player''' is the individual that is playing the [[game]]. Players are not part of the game, or represented in the game. As far as the game is concerned, players do not exist: the game deals with the [[party]].
----
==Player tasks==
It is the job of the player to:
* [[Party selection|select]] the party;
* select game [[option]]s, specifically the [[difficulty level]];
* [[Start of the game|start]] the game;
* manage the party and the individual [[player character]]s;
* receive the [[victory]] certificate.
The player sees to it that the player characters get [[food]], [[care]] and [[sleep]] when desired, [[gold]] to pay their way, [[permission]] to go places, the needed information, [[skill]]s, [[spell]]s and [[item]]s to do a proper job, while they maintain a decent [[reputation]].
----
==Player environment==
[[Main Page|Might and Magic Tribute]] is a single-player game. In each game, the player commands one party of player characters.
----
[[Category:Game]]
8cbc596f4b4e2c091beb8d1f7e52bbe24dd7de9e
Chain Mail
0
1667
2393
2010-09-13T16:32:49Z
Ribannah
2
Created page with "{{item}} '''Chain Mail''' is made of small metal rings that are linked together to form a protective [[armour]] for the torso. Like the lighter [[leather armour]] and the heavie..."
wikitext
text/x-wiki
{{item}}
'''Chain Mail''' is made of small metal rings that are linked together to form a protective [[armour]] for the torso. Like the lighter [[leather armour]] and the heavier [[plate armour]], it is used to prevent damage from being inflicted to a character. The weight of the chain mail visibly slows the wearer down, until they become a [[master]] in its use.
Chain mail is the trunk armour of choice of the [[Ranger]].
To wear chain mail, a [[player character]] has to learn and develop the [[Chain]] skill. Basic knowledge of this skill is not available at the start, but must be acquired later.
----
==Expertise==
Of the 12 final [[class|professions]], 8 can potentially equip chain mail.
<table cellspacing=1 width=50% cellpadding=20 style="margin-right:160px;">
<tr>
<td width=30%><b>mastery</b></td>
<td width=70%><b>professions</b></td>
</tr>
<tr>
<td bgcolor=#EEEEEE>grandmaster</td>
<td>[[Ranger]]</td>
</tr>
<tr>
<td bgcolor=#DDDDDD>master</td>
<td>[[Knight]]</td>
</tr>
<tr>
<td bgcolor=#BBBBBB>expert</td>
<td>[[Assassin]], [[Thief]], [[Cleric]], [[Runemaster]], [[Necromancer]]</td>
</tr>
<tr>
<td bgcolor=#888888>normal</td>
<td>[[Saint]]</td>
</tr>
</table><br clear=all/>
----
==List of chain mail==
<i>Selection, specifications and flavour texts by Fander Treespook.</i>
<table cellspacing="1" width="100%" style="text-align:center;">
<tr>
<td width=16% align="left"><b>chain mail</b></td>
<td width=6%><b>level</b></td>
<td width=8%><b>value</b></td>
<td width=12%><b>armour class</b></td>
<td width=50% align=left><b>flavour text</b></td>
<td width=8%><b>size</b></td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Rusty Chain Mail</b></td>
<td>1</td>
<td>400</td>
<td>8</td>
<td align="left">A suit of chain mail typically consists of 20.000 or more metal rings riveted together. In this particular case, most of them are rather rusty. In addition to reducing the durability of the mail, this decreases flexibility, further adding to the discomfort of wearing the heavy iron suit.</td>
<td>3x4</td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Steel Haubergeon</b></td>
<td>5</td>
<td>600</td>
<td>12</td>
<td align="left">Longer than the average chain mail, the haubergeon offers a bit more protection. It is probably of elven make and might have evolved from the very long hauberk armour developed during the later stages of the Timber Wars around 750 AS.</td>
<td>3x5</td>
</tr>
<tr>
<td bgcolor=#F09080 align=left><b>Noble Chain Mail</b></td>
<td>10</td>
<td>900</td>
<td>18</td>
<td align="left">This is a high quality suit of chain mail, light and strong and magically enhanced. Dating back to the reign of Taledon V, it was a cavalry officer's official armour.</td>
<td>3x4</td>
</tr>
<tr>
<td bgcolor=#F0B880 align=left><b>Black Mail</b></td>
<td>15</td>
<td>1300</td>
<td>26</td>
<td align="left">In 1011 A.S. the Dark Dwarves of Jadame ordered five hundred suits of custom-made Black Mail from the Black Forge Dwarves of Ryft. The Dark Dwarves were not to pay for the favour. Instead they offered not to invade. The Black Mail delivery of course was done on time... with elite Black Forge warriors inside them.</td>
<td>3x4</td>
</tr>
<tr>
<td bgcolor=#F0D080 align=left><b>Armourers Guild Mail</b></td>
<td>20</td>
<td>1800</td>
<td>36</td>
<td align="left">Armourers in Alvar have recently discovered a new and extremely strong siertal alloy. To keep the secret and maximize their profit, they have formed a guild. This excellent suit of chain mail is the prime product of the Alvarian Armourers Guild.</td>
<td>3x5</td>
</tr>
<tr>
<td bgcolor=#F0E080 align=left><b>Mendes</b><br><i>artifact</i></td>
<td>20</td>
<td>25000</td>
<td>48</td>
<td align="left">Forged by Mekorig the Blind, this chain armour and a spear called Gibbet were made to end the Age of Monsters and promote the Age of Man. Whether or not the two artifacts played a decisive role in the change of ages can only be speculated upon, but at least the Mendes chain armour seems to have survived throughout time and in perfect condition too (+40 Armour Class, +5 Armsmaster, wearer immune to paralysis and stone effects).</td>
<td>3x3</td>
</tr>
<tr>
<td bgcolor=#F0F080 align=left><b>Pazuzu</b><br><i>relic</i></td>
<td>30</td>
<td>20000</td>
<td>53</td>
<td align="left">Those observing a person donning this suit of armour have often exclaimed that the wearer suddenly seems to be possessed by demons, fires flaring within their eyes, jaws biting tightly shut and determined grimaces appearing on their faces. Pazuzu seems to be changing owners rather too quickly to be good news for anyone interested in claiming it, yet once donned, nobody seems willing to part with it (+45 Armour Class, of Spirit, +20 Might, +20 Endurance, -10 Meditation, -10 Self Resistances, -50 Luck).</td>
<td>3x3</td>
</tr>
</table>
----
[[Category:Armour]]
aa9d19261fce31c257c6841ec617ec0a03b264f6
Plate Armour
0
1668
2394
2010-09-13T16:54:30Z
Ribannah
2
Created page with "{{item}} '''Plate Armour''' is the most solid type of [[armour]] for the torso, made of large metal plates. It is used to prevent damage from being inflicted to a character. Pla..."
wikitext
text/x-wiki
{{item}}
'''Plate Armour''' is the most solid type of [[armour]] for the torso, made of large metal plates. It is used to prevent damage from being inflicted to a character. Plate armour offers better protection than the lighter [[leather armour]] and [[chain mail]], but the weight slows the wearer down considerably, until they become a [[grandmaster]] in its use.
Plate armour is the trunk armour of choice of the [[Knight]].
To wear plate armour, a [[player character]] has to learn and develop the [[Plate]] skill. Basic knowledge of this skill is not available at the start, but must be acquired much later.
----
==Expertise==
Of the 12 final [[class|professions]], only 2 can potentially equip plate armour.
<table cellspacing=1 width=50% cellpadding=20 style="margin-right:160px;">
<tr>
<td width=30%><b>mastery</b></td>
<td width=70%><b>professions</b></td>
</tr>
<tr>
<td bgcolor=#EEEEEE>grandmaster</td>
<td>[[Knight]]</td>
</tr>
<tr>
<td bgcolor=#DDDDDD>master</td>
<td></td>
</tr>
<tr>
<td bgcolor=#BBBBBB>expert</td>
<td>[[Assassin]]</td>
</tr>
<tr>
<td bgcolor=#888888>normal</td>
<td></td>
</tr>
</table><br clear=all/>
----
==List of chain mail==
<i>Selection, specifications and flavour texts by Fander Treespook.</i>
<table cellspacing="1" width="100%" style="text-align:center;">
<tr>
<td width=16% align="left"><b>plate armour</b></td>
<td width=6%><b>level</b></td>
<td width=8%><b>value</b></td>
<td width=12%><b>armour class</b></td>
<td width=50% align=left><b>flavour text</b></td>
<td width=8%><b>size</b></td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Simple Plate</b></td>
<td>1</td>
<td>1000</td>
<td>20</td>
<td align="left">These are the breast and back plates from a suit of plate armour. Plate armour is so heavy and uncomfortable to wear, that it takes a lot of practice merely to move about in it. Knights are the only class of warrior able to use it effectively in combat.</td>
<td>3x3</td>
</tr>
<tr>
<td bgcolor=#F08080 align=left><b>Brigandine</b></td>
<td>8</td>
<td>1400</td>
<td>28</td>
<td align="left">The greatest problem with plate armour is that it slows the wearer down. With the brigandine, the smith has tried to make the armour more flexible by riveting hundreds of small metal plates in an overlapping pattern. Greater mobility is gained at he cost of protection.</td>
<td>3x3</td>
</tr>
<tr>
<td bgcolor=#F0C080 align=left><b>Erathian Plate Armour</b></td>
<td>16</td>
<td>2500</td>
<td>40</td>
<td align="left">Originally constructed as reinforcements for mail armour, sheet iron and steel developed into full suits of armour. As techniques developed, stronger metals could be employed. This suit is made principally from kergar by one of the many skilled armoursmiths of Erathia.</td>
<td>3x6</td>
</tr>
<tr>
<td bgcolor=#F0D080 align=left><b>Supreme Plate Armour</b></td>
<td>24</td>
<td>3400</td>
<td>56</td>
<td align="left">With a breastplate of stalt from Ryft, chausses of siertal mail from Alvar and a fauld of thick mogred hide, this plate armour is strong and light and as flexible as any plate armour can be. It is simply the best armour around.</td>
<td>3x6</td>
</tr>
<tr>
<td bgcolor=#F0E080 align=left><b>Sekhmet</b><br><i>artifact</i></td>
<td>20</td>
<td>35000</td>
<td>70</td>
<td align="left">This plate armour was made during the first century after the Silence, in preparations for expected and much feared riots following the disaster. Though the contact with the Ancients had been broken, there were many people around at the time that had much knowledge from them and one or more such person probably took part in the making of this artifact (+50 Armour Class, +7 Armsmaster skill, Swift, +30 Might).</td>
<td>3x3</td>
</tr>
<tr>
<td bgcolor=#F0F080 align=left><b>Enkidu</b><br><i>relic</i></td>
<td>30</td>
<td>35000</td>
<td>80</td>
<td align="left">The ultimate armour for any employed soldier provided he or she doesn't wear it on payday, Enkidu's enchantments focus on melee abilities. The more important perceptive skills of the adventurer, however, are greatly sacrificed. Still the formidable protection offered may well be worth the sacrifice (+60 Armour Class, +5 Sword, Dagger, Axe, Spear, Staff and Mace skills, -20% to all gold found, -10 ID Item, -10 ID Monster, -10 Perception).</td>
<td>3x3</td>
</tr>
</table>
----
[[Category:Armour]]
cb97fd139f04dd7b001f01c41a443f5bc4c828a2
Bank
0
1502
2396
1735
2010-09-15T14:06:48Z
Ribannah
2
/* Interior renders */ + 1
wikitext
text/x-wiki
A '''bank''' is a [[shop]] that offers to safekeep whatever [[gold]] or [[item]]s the [[party]] does not need or want to carry with them. Not all towns have one.
Items stored in a bank's [[vault]] do not take [[inventory]] space, and don't get broken or stolen. Gold kept at a bank will still be there if the party gets robbed. Banks in [[Might and Magic Tribute]] do not provide loans or pay interest, but their services are free of charge.
If the party's [[reputation]] is high enough, they will be able to withdraw gold at one bank if they deposited it at another.
----
==List of banks==
<table cellspacing="1" width="100%" style="text-align:left;">
<tr>
<td width="30%"><b>name</b></td>
<td width="30%"><b>location</b></td>
<td width="5%"><b>level</b></td>
<td width="15%"><b>specialism</b></td>
<td width="10%"><b>style</b></td>
<td width="10%"><b>open</b></td>
</tr>
<tr>
<td>[[Piglet's Vault]]</td>
<td>[[Kalimar]] ([[Terrax]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Timely Reserve]]</td>
<td>[[Ascalon]] ([[Semiramis]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Curry & Heyes]]</td>
<td>[[Potz]] ([[Murlank]])</td>
<td></td>
<td></td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Groingotten's Commercial]]</td>
<td>[[Heronport]] ([[Nannaria]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Knox's Bonds]]</td>
<td>[[Masquerade]] ([[Typhon Expanse]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[The Money Pit]]</td>
<td>[[Black Forge]] ([[Ryft (province)|Ryft]])</td>
<td></td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Six Shard Vault]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Bank of Alvar]]</td>
<td>[[Serenity (town)|Serenity]] ([[Serenity (province)|Serenity]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
</table>
----
==Concept art==
<div align="center">http://www.castlegobs.nl/images/interiors/stone_bank_concept.jpg</div>
''concept art by Apus Arvandulin (Seer symbol on the floor, for Serenity only)''
----
==Interior renders==
In the [[game]], [[interior]] renders appear in .jpg format and measure 768x576. To create them in a larger size is ok. Citizens should not be included in the render.
<div align="center">http://www.castlegobs.nl/images/interiors/stone_bank.jpg</div>
''render by Gizzzmo (with Seer symbols, for Serenity only)''
<p style="background-color:yellow;">To do: create additional interior renders for banks that fit several styles of [[architecture]].</p>
----
[[Category:Bank]][[Category:Shop]][[Category:Things to do]]
79f99db97fa29f6cd7bab417205b732ddf1f72fe
2402
2396
2010-09-15T14:16:53Z
Ribannah
2
template
wikitext
text/x-wiki
{{shop}}
A '''bank''' is a [[shop]] that offers to safekeep whatever [[gold]] or [[item]]s the [[party]] does not need or want to carry with them. Not all towns have one.
Items stored in a bank's [[vault]] do not take [[inventory]] space, and don't get broken or stolen. Gold kept at a bank will still be there if the party gets robbed. Banks in [[Might and Magic Tribute]] do not provide loans or pay interest, but their services are free of charge.
If the party's [[reputation]] is high enough, they will be able to withdraw gold at one bank if they deposited it at another.
----
==List of banks==
<table cellspacing="1" width="75%" style="text-align:left;">
<tr>
<td width="30%"><b>name</b></td>
<td width="30%"><b>location</b></td>
<td width="5%"><b>level</b></td>
<td width="15%"><b>specialism</b></td>
<td width="10%"><b>style</b></td>
<td width="10%"><b>open</b></td>
</tr>
<tr>
<td>[[Piglet's Vault]]</td>
<td>[[Kalimar]] ([[Terrax]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Timely Reserve]]</td>
<td>[[Ascalon]] ([[Semiramis]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Curry & Heyes]]</td>
<td>[[Potz]] ([[Murlank]])</td>
<td></td>
<td></td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Groingotten's Commercial]]</td>
<td>[[Heronport]] ([[Nannaria]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Knox's Bonds]]</td>
<td>[[Masquerade]] ([[Typhon Expanse]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[The Money Pit]]</td>
<td>[[Black Forge]] ([[Ryft (province)|Ryft]])</td>
<td></td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Six Shard Vault]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Bank of Alvar]]</td>
<td>[[Serenity (town)|Serenity]] ([[Serenity (province)|Serenity]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
</table>
----
==Concept art==
<div align="center">http://www.castlegobs.nl/images/interiors/stone_bank_concept.jpg</div>
''concept art by Apus Arvandulin (Seer symbol on the floor, for Serenity only)''
----
==Interior renders==
In the [[game]], [[interior]] renders appear in .jpg format and measure 768x576. To create them in a larger size is ok. Citizens should not be included in the render.
<div align="center">http://www.castlegobs.nl/images/interiors/stone_bank.jpg</div>
''render by Gizzzmo (with Seer symbols, for Serenity only)''
<p style="background-color:yellow;">To do: create additional interior renders for banks that fit several styles of [[architecture]].</p>
----
[[Category:Bank]][[Category:Shop]][[Category:Things to do]]
d9a5f6ff569e17ebb24ab7168a97269e38a5b3d1
Template:Shop
10
1669
2397
2010-09-15T14:12:29Z
Ribannah
2
Created page with "{{portal navigation}}<div style="width:144px; float:right; border: solid 1px black; background-color:#FFDD66; padding:4px; margin-left:16px; margin-bottom:16px; text-align:center..."
wikitext
text/x-wiki
{{portal navigation}}<div style="width:144px; float:right; border: solid 1px black; background-color:#FFDD66; padding:4px; margin-left:16px; margin-bottom:16px; text-align:center;">
<p style="background-color:white; padding:6px;">'''Knowledge Base'''</p>
<p style="padding:6px;">
[[Story]]<br/>
[[Game]]<br/>
[[Map]]<br/>
[[Party]]<br/>
[[Life]]<br/>
[[Item]]<br/>
[[Object]]<br/>
[[Text]]<br/>
[[Media]]<br/>
</p>
<p style="background-color:#EEEEEE; padding:6px;">'''Map'''</p>
<p style="padding:6px;">
[[Karigor]]<br/>
[[Province]]<br/>
[[Surface]]<br/>
[[Topology]]<br/>
[[Dungeon]]<br/>
[[Boost]]<br/>
[[Shop]]<br/>
[[Travel]]<br/>
</p>
<p style="background-color:#DDDDDD; padding:6px;">'''Shop'''</p>
<p style="padding:6px;">
[[Apothecary]]<br/>
[[Armour Shop]]<br/>
[[Bank]]<br/>
[[Dockyard]]<br/>
[[General Store]]<br/>
[[Guild]]<br/>
[[Magic Shop]]<br/>
[[Palace]]<br/>
[[Stable]]<br/>
[[Tavern]]<br/>
[[Temple]]<br/>
[[Town Hall]]<br/>
[[Training Hall]]<br/>
[[Weapon Shop]]<br/>
[[Miscellaneous (shop)|Miscellaneous]]<br/>
</p>
</div>
<noinclude>[[Category:Template:Navigation]]</noinclude>
b94ead940cb1ad5357b7df82fc678a2a25b8d79c
Template:Map
10
1582
2398
2239
2010-09-15T14:13:32Z
Ribannah
2
singular
wikitext
text/x-wiki
{{portal navigation}}<div style="width:144px; float:right; border: solid 1px black; background-color:#FFDD66; padding:4px; margin-left:16px; margin-bottom:16px; text-align:center;">
<p style="background-color:white; padding:6px;">'''Knowledge Base'''</p>
<p style="padding:6px;">
[[Story]]<br/>
[[Game]]<br/>
[[Map]]<br/>
[[Party]]<br/>
[[Life]]<br/>
[[Item]]<br/>
[[Object]]<br/>
[[Text]]<br/>
[[Media]]<br/>
</p>
<p style="background-color:#EEEEEE; padding:6px;">'''Map'''</p>
<p style="padding:6px;">
[[Karigor]]<br/>
[[Province]]<br/>
[[Surface]]<br/>
[[Topology]]<br/>
[[Dungeon]]<br/>
[[Boost]]<br/>
[[Shop]]<br/>
[[Travel]]<br/>
</p>
</div>
<noinclude>[[Category:Template:Navigation]]</noinclude>
c91aa2f02138b00638ff8465c28c17e7ecab3b92
Template:Boost
10
1636
2399
2253
2010-09-15T14:14:23Z
Ribannah
2
singular
wikitext
text/x-wiki
{{portal navigation}}<div style="width:144px; float:right; border: solid 1px black; background-color:#FFDD66; padding:4px; margin-left:16px; margin-bottom:16px; text-align:center;">
<p style="background-color:white; padding:6px;">'''Knowledge Base'''</p>
<p style="padding:6px;">
[[Story]]<br/>
[[Game]]<br/>
[[Map]]<br/>
[[Party]]<br/>
[[Life]]<br/>
[[Item]]<br/>
[[Object]]<br/>
[[Text]]<br/>
[[Media]]<br/>
</p>
<p style="background-color:#EEEEEE; padding:6px;">'''Map'''</p>
<p style="padding:6px;">
[[Karigor]]<br/>
[[Province]]<br/>
[[Surface]]<br/>
[[Topology]]<br/>
[[Dungeon]]<br/>
[[Boost]]<br/>
[[Shop]]<br/>
[[Travel]]<br/>
</p>
<p style="background-color:#DDDDDD; padding:6px;">'''Boost'''</p>
<p style="padding:6px;">
[[Throne]]<br/>
[[Well]]<br/>
[[Fountain]]<br/>
[[Challenge]]<br/>
[[Flame]]<br/>
[[Barrel]]<br/>
[[Cauldron]]<br/>
[[Horseshoe]]<br/>
[[Miscellaneous (boost)|Miscellaneous]]<br/>
</p>
</div>
<noinclude>[[Category:Template:Navigation]]</noinclude>
e3b9d230f5d409ec7b1cb572da880159e430eb73
Shop
0
1474
2400
2293
2010-09-15T14:15:07Z
Ribannah
2
template
wikitext
text/x-wiki
{{shop}}
A '''shop''' is a [[building]] where the [[party]] can buy [[item]]s and some other things of value. Oftentimes, the party can also sell items that they don't need anymore, get unknown items [[Identify Item|identified]] and broken items [[repair]]ed.
There are many different types of shops in [[Karigor]], from weapon and magic shops to guilds and stables.
----
==Opening hours==
Shops will typically only be open during part of the day, for instance from 08:00 to 20:00. In a few regions shops are open at night.
----
==Shop level==
Not all shops sell the same quality of goods. For instance, top-level spellbooks are available at Prime Guilds but not at the simple guild on the starting [[map]]. Armour Shops and various others come in three levels, although they may specialize in one type of items (shields, for instance) and sell higher quality items of those. These shops normally also have several [[shelf|shelves]]: some with common goods in their quality range, and some with special stuff that e.g. holds [[enchantment|enchanted]] items.
----
==Prices==
[[Price]]s depend on the [[value]] of an item and on the profit the shopkeeper wants to make. Profit margins vary, so if money is scarce it may be wise to do business in shops that offer the best deals. The party's [[Merchant]] [[skill]] and their local [[reputation]] can make a lot of difference. An item's value can be significantly increased by enchanting it, while [[broken]] items hardly have any value left.
----
==Identification and repairs==
At the right shop, unknown items can be identified and broken items repaired, for a price. To repair a broken sword, one should visit a Weapon Shop, etc.
----
==Restocking==
Shops that sell items restock at regular intervals, usually common items faster than special items. Shelves may also get refilled from the shop's own storeroom. Items sold by the party are not offered for sale.
----
==Alternatives==
Some [[non-player character]]s can repair and identify items or [[heal]] a [[player character]]. A few will even accompany the party as a [[hireling]]. If the player characters develop certain skills or learn certain [[spell]]s, they will eventually be able to take care of these things themselves, and on occasion even their own [[travel|transportation]]. A few NPC's are [[trader]]s. Items and [[gold]] can be acquired in many other places than shops, for instance as [[loot]] or [[treasure]]. Nonetheless, shopping will always remain an important aspect of the [[game]].
----
==List of shop types==
<table cellspacing="1" width="100%" style="text-align:center;">
<tr>
<td width="20%"><b>type</b></td>
<td width="40%"><b>trades</b></td>
<td width="40%"><b>other</b></td>
</tr>
<tr>
<td>[[Apothecary]]</td>
<td>[[reagent]]s, [[potion]]s, [[recipe]]s</td>
<td></td>
</tr>
<tr>
<td>[[Armour Shop]]</td>
<td>[[body armour]], [[clothing]], [[Shield (item)|shields]]</td>
<td></td>
</tr>
<tr>
<td>[[Bank]]</td>
<td></td>
<td>[[savings]], [[vault]]</td>
</tr>
<tr>
<td>[[Dockyard]]</td>
<td>sells: [[ship]] passages</td>
<td></td>
</tr>
<tr>
<td>[[General Store]]</td>
<td>[[utensil]]s, [[food]], [[scroll]]s, [[jewelry]], [[clothing]], [[reagent]]s, [[potion]]s</td>
<td></td>
</tr>
<tr>
<td>[[Guild]]</td>
<td>sells: [[spellbook]]s, [[skill]]s</td>
<td></td>
</tr>
<tr>
<td>[[Magic Shop]]</td>
<td>[[scroll]]s, [[spellbook]]s, [[wand]]s, [[jewelry]], [[clothing]], [[reagent]]s, [[potion]]s, [[gem]]s</td>
<td></td>
</tr>
<tr>
<td>[[Palace]]</td>
<td></td>
<td>[[bounty]], [[permission]], information</td>
</tr>
<tr>
<td>[[Stable]]</td>
<td>sells: [[coach]] rides</td>
<td></td>
</tr>
<tr>
<td>[[Tavern]]</td>
<td>sells: [[lodging]], [[food]], [[drink]], [[gossip]]</td>
<td>[[tavern game]]</td>
</tr>
<tr>
<td>[[Temple]]</td>
<td>sells: [[heal]]ing, [[cure|curing]]</td>
<td>accepts [[donation]]s and [[gift]]s</td>
</tr>
<tr>
<td>[[Town Hall]]</td>
<td></td>
<td>[[bounty]], [[permission]], information</td>
</tr>
<tr>
<td>[[Training Hall]]</td>
<td></td>
<td>[[training]] of party or individual player characters</td>
</tr>
<tr>
<td>[[Weapon Shop]]</td>
<td>[[weapon]]s, including musical [[instrument]]s</td>
<td></td>
</tr>
<tr>
<td>[[Miscellaneous (shop)|Miscellaneous]]</td>
<td>various</td>
<td>various</td>
</tr>
</table>
[[Category:Building]]
[[Category:Map]]
[[Category:Trade]]
[[Category:Shop| ]]
07174ed774d7f438b62a5442f68ea9f0e2fe6d8c
Category:Shop
14
1476
2401
2065
2010-09-15T14:15:33Z
Ribannah
2
wikitext
text/x-wiki
{{shop}}
[[Category:Building]][[Category:Map]]
645d5ad3883788bc99f6f1366142ca248a3676b2
Weapon Shop
0
1509
2403
2337
2010-09-15T14:26:00Z
Ribannah
2
wikitext
text/x-wiki
{{shop}}
A '''weapon shop''' is a [[shop]] that [[trade]]s all kinds of [[weapon]]s, including musical [[instrument]]s. Many [[town]]s in [[Karigor]] have one, and a few larger cities even have two. Weapon shops generally have two [[Shelf|shelves]]: one for common articles, and one for special articles. They often specialize in one type of [[item]]s.
----
==List of weapon shops==
<table cellspacing="1" width="75%" style="text-align:left;">
<tr>
<td width="30%"><b>name</b></td>
<td width="30%"><b>location</b></td>
<td width="5%"><b>level</b></td>
<td width="15%"><b>specialism</b></td>
<td width="10%"><b>style</b></td>
<td width="10%"><b>open</b></td>
</tr>
<tr>
<td>[[At Sword's Point]]</td>
<td>[[Kalimar]] ([[Terrax]])</td>
<td>2</td>
<td>[[Sword (weapon)|swords]]</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Global Trade Weapons]]</td>
<td>[[Kalimar]] ([[Terrax]])</td>
<td>3</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Gilbert's Temple Maces]]</td>
<td>[[Ascalon]] ([[Semiramis]])</td>
<td>1</td>
<td>[[Mace (weapon)|maces]]</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Gunsmoke's Accessories]]</td>
<td>[[Potz]] ([[Murlank]])</td>
<td>2</td>
<td></td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Steeleye Span]]</td>
<td>[[Cascadin]] ([[Timberfall]])</td>
<td>2</td>
<td>[[Bow (weapon)|bows]]</td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Spiritual Spears]]</td>
<td>[[Heronport]] ([[Nannaria]])</td>
<td>2</td>
<td>[[Spear (weapon)|spears]]</td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Foulfang's Foul Fangs]]</td>
<td>[[Orak]] ([[Typhon Expanse]])</td>
<td>2</td>
<td>[[Dagger (weapon)|daggers]]</td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[Silver Arrows]]</td>
<td>[[Teardrop]] ([[Eftling]])</td>
<td>1</td>
<td>[[arrow]]s</td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Baruk Khazad]]</td>
<td>[[Black Forge]] ([[Ryft (province)|Ryft]])</td>
<td>2</td>
<td>[[Axe (weapon)|axes]]</td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Long Man's Arms]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>2</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Battlesticks]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>1</td>
<td>[[Staff (weapon)|staves]]</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[LUr's MuSiK]]</td>
<td>[[Verdigris]] ([[S'Fauni]])</td>
<td>2</td>
<td>[[instrument]]s</td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[First Blood]]</td>
<td>[[Serenity (town)|Serenity]] ([[Serenity (province)|Serenity]])</td>
<td>1</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Hammer and Spike]]</td>
<td>[[Iotneheim]] ([[Etanasfeld]])</td>
<td>2</td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Art of Battle]]</td>
<td>[[Egregor]] ([[Goetia]])</td>
<td>2</td>
<td></td>
<td>bamboo</td>
<td>08:00-20:00</td>
</tr>
</table>
----
==Concept art==
<div align="center">http://www.castlegobs.nl/images/interiors/weaponshop_concept.jpg</div>
''concept art by Gizzzmo''
----
==Interior renders==
In the [[game]], [[interior]] renders appear in .jpg format and measure 768 x 576. To create them in a larger size is ok. Citizens should not be included in the render.
<div align="center">http://www.castlegobs.nl/images/interiors/stone_weaponshop.jpg</div>
''stone: render by Gizzzmo''
<div align="center">http://www.castlegobs.nl/images/interiors/boulder_weaponshop.jpg</div>
''boulder (sort of): render by Apus Arvandulin''
<p style="background-color:yellow;">To do: create interior renders for weapon shops that fit additional styles of [[architecture]].</p>
----
[[Category:Weapon Shop]][[Category:Shop]][[Category:Things to do]]
9ce4ba89f288f2a8f51b2e3b7d9165235e6b2a83
Apothecary
0
1498
2404
1739
2010-09-15T14:30:26Z
Ribannah
2
wikitext
text/x-wiki
{{shop}}
An '''apothecary''' is a [[shop]] that [[trade]]s [[potion]]s, [[reagent]]s and [[recipe]]s. Many [[town]]s in [[Karigor]] have one. Apothecaries generally have three [[Shelf|shelves]]: for common articles, special articles and recipes. They seldom specialize in one type of [[item]]s.
----
==List of apothecaries==
<table cellspacing="1" width="75%" style="text-align:left;">
<tr>
<td width="30%"><b>name</b></td>
<td width="30%"><b>location</b></td>
<td width="5%"><b>level</b></td>
<td width="15%"><b>specialism</b></td>
<td width="10%"><b>style</b></td>
<td width="10%"><b>open</b></td>
</tr>
<tr>
<td>[[The Potion Baron]]</td>
<td>[[Kalimar]] ([[Terrax]])</td>
<td>3</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Angelic Tablets]]</td>
<td>[[Ascalon]] ([[Semiramis]])</td>
<td>2</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[The Tinctury]]</td>
<td>[[Potz]] ([[Murlank]])</td>
<td>2</td>
<td></td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Lotus Blossom]]</td>
<td>[[Cascadin]] ([[Timberfall]])</td>
<td>3</td>
<td></td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Sinister Drugs]]</td>
<td>[[M'Akal]] ([[Nannaria]])</td>
<td>3</td>
<td></td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[White Wolf Thaumaturgy]]</td>
<td>[[Masquerade]] ([[Typhon Expanse]])</td>
<td>3</td>
<td></td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[Baker's Supplements]]</td>
<td>[[Black Forge]] ([[Ryft (province)|Ryft]])</td>
<td>1</td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Dr. Bird's Recipes]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>2</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[W00tstock]]</td>
<td>[[Gathis]] ([[Soronne (province)|Soronne]])</td>
<td>3</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Global Flowers]]</td>
<td>[[Verdigris]] ([[S'Fauni]])</td>
<td>1</td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Elym's Fire]]</td>
<td>[[Volos]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]])</td>
<td>2</td>
<td></td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Herb Garden]]</td>
<td>Monk village ([[Serenity (province)|Serenity]])</td>
<td>1</td>
<td></td>
<td>bamboo</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Exchanges Hut]]</td>
<td>Druid gathering ([[Goetia]])</td>
<td>2</td>
<td>[[reagent]]s</td>
<td>bamboo</td>
<td>08:00-20:00</td>
</tr>
</table>
----
==Concept art==
<p style="background-color:yellow;">To do: create concept art (black & white suffices) for the interior view of an apothecary.</p>
----
==Interior renders==
In the [[game]], [[interior]] renders appear in .jpg format and measure 768x576. To create them in a larger size is ok. Citizens should not be included in the render.
<div align="center">http://www.castlegobs.nl/images/interiors/stone_apothecary.jpg</div>
''stone: render by Gizzzmo''
<p style="background-color:yellow;">To do: create interior renders for apothecaries that fit additional styles of [[architecture]].</p>
----
----
[[Category:Apothecary]][[Category:Shop]][[Category:Things to do]]
80228f99e949b848707e651f0cf9bdf7535efa08
Armour Shop
0
1500
2405
2339
2010-09-15T14:33:33Z
Ribannah
2
wikitext
text/x-wiki
{{shop}}
An '''armour shop''' is a [[shop]] that [[trade]]s [[body armour]], [[clothing]] and [[Shield (weapon)|shields]]. Many [[town]]s in [[Karigor]] have one, and a few larger cities even have two. Armour shops generally have four [[Shelf|shelves]]: two for common articles, and two for special articles. They often specialize in one type of [[item]].
----
==List of armour shops==
<table cellspacing="1" width="75%" style="text-align:left;">
<tr>
<td width="30%"><b>name</b></td>
<td width="30%"><b>location</b></td>
<td width="5%"><b>level</b></td>
<td width="15%"><b>specialism</b></td>
<td width="10%"><b>style</b></td>
<td width="10%"><b>open</b></td>
</tr>
<tr>
<td>[[Esmeralda's Leatherworks]]</td>
<td>[[Kalimar]] ([[Terrax]])</td>
<td>2</td>
<td>[[leather armour|leather]]</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Metalheart]]</td>
<td>[[Kalimar]] ([[Terrax]])</td>
<td>3</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Warrior Protection]]</td>
<td>[[Marduk]] ([[Semiramis]])</td>
<td>2</td>
<td>[[Shield (armour)|shields]]</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[The Glove Compartment]]</td>
<td>[[Marduk]] ([[Semiramis]])</td>
<td>2</td>
<td>[[gauntlet]]s</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Larp's Forge]]</td>
<td>[[Potz]] ([[Murlank]])</td>
<td>2</td>
<td>[[chain armour|chain]]</td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Lightfoot's Armour]]</td>
<td>[[Cascadin]] ([[Timberfall]])</td>
<td>1</td>
<td></td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Zam & Zom]]</td>
<td>[[Heronport]] ([[Nannaria]])</td>
<td>2</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Zom & Zam]]</td>
<td>[[Masquerade]] ([[Typhon Expanse]])</td>
<td>2</td>
<td>[[belt]]s</td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[Hans' Helmets]]</td>
<td>[[Teardrop]] ([[Eftling]])</td>
<td>1</td>
<td>[[helmet]]s</td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Kraftwerk]]</td>
<td>[[Black Forge]] ([[Ryft (province)|Ryft]])</td>
<td>2</td>
<td>[[plate armour|plate]]</td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Crackerjack's Outer Clothing]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>2</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Blue Suede Shop]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>1</td>
<td>[[boot]]s</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Current Trends]]</td>
<td>[[Verdigris]] ([[S'Fauni]])</td>
<td>2</td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Seven Against Tears]]</td>
<td>[[Serenity (town)|Serenity]] ([[Serenity (province)|Serenity]])</td>
<td>1</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Sturdy Clothing]]</td>
<td>[[Iotneheim]] ([[Etanasfeld]])</td>
<td>2</td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
</table>
----
==Concept art==
<p style="background-color:yellow;">To do: create concept art (black & white suffices) for the interior view of an armour shop.</p>
----
==Interior renders==
In the [[game]], [[interior]] renders appear in .jpg format and measure 768 x 576. To create them in a larger size is ok. Citizens should not be included in the render.
<div align="center">http://www.castlegobs.nl/images/interiors/stone_armourshop.jpg</div>
''stone: render by Apus Arvandulin''
<div align="center">http://www.castlegobs.nl/images/interiors/stone2_armourshop.jpg</div>
''stone, also: render by Gizzzmo''
<p style="background-color:yellow;">To do: create interior renders for armour shops that fit additional styles of [[architecture]].</p>
----
[[Category:Armour Shop]][[Category:Shop]][[Category:Things to do]]
1c0f9e1ee60e81a3a46a602ee41b70115f33169b
2414
2405
2010-09-16T17:45:06Z
Ribannah
2
/* List of armour shops */
wikitext
text/x-wiki
{{shop}}
An '''armour shop''' is a [[shop]] that [[trade]]s [[body armour]], [[clothing]] and [[Shield (weapon)|shields]]. Many [[town]]s in [[Karigor]] have one, and a few larger cities even have two. Armour shops generally have four [[Shelf|shelves]]: two for common articles, and two for special articles. They often specialize in one type of [[item]].
----
==List of armour shops==
<table cellspacing="1" width="75%" style="text-align:left;">
<tr>
<td width="30%"><b>name</b></td>
<td width="30%"><b>location</b></td>
<td width="5%"><b>level</b></td>
<td width="15%"><b>specialism</b></td>
<td width="10%"><b>style</b></td>
<td width="10%"><b>open</b></td>
</tr>
<tr>
<td>[[Esmeralda's Leatherworks]]</td>
<td>[[Kalimar]] ([[Terrax]])</td>
<td>2</td>
<td>[[leather armour|leather]]</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Metalheart]]</td>
<td>[[Kalimar]] ([[Terrax]])</td>
<td>3</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Warrior Protection]]</td>
<td>[[Marduk]] ([[Semiramis]])</td>
<td>2</td>
<td>[[Shield (armour)|shields]]</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[The Glove Compartment]]</td>
<td>[[Marduk]] ([[Semiramis]])</td>
<td>2</td>
<td>[[gauntlets]]</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Larp's Forge]]</td>
<td>[[Potz]] ([[Murlank]])</td>
<td>2</td>
<td>[[chain armour|chain]]</td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Lightfoot's Armour]]</td>
<td>[[Cascadin]] ([[Timberfall]])</td>
<td>1</td>
<td></td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Zam & Zom]]</td>
<td>[[Heronport]] ([[Nannaria]])</td>
<td>2</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Zom & Zam]]</td>
<td>[[Masquerade]] ([[Typhon Expanse]])</td>
<td>2</td>
<td>[[belt]]s</td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[Hans' Helmets]]</td>
<td>[[Teardrop]] ([[Eftling]])</td>
<td>1</td>
<td>[[helm]]s</td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Kraftwerk]]</td>
<td>[[Black Forge]] ([[Ryft (province)|Ryft]])</td>
<td>2</td>
<td>[[plate armour|plate]]</td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Crackerjack's Outer Clothing]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>2</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Blue Suede Shop]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>1</td>
<td>[[boots]]</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Current Trends]]</td>
<td>[[Verdigris]] ([[S'Fauni]])</td>
<td>2</td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Seven Against Tears]]</td>
<td>[[Serenity (town)|Serenity]] ([[Serenity (province)|Serenity]])</td>
<td>1</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Sturdy Clothing]]</td>
<td>[[Iotneheim]] ([[Etanasfeld]])</td>
<td>2</td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
</table>
----
==Concept art==
<p style="background-color:yellow;">To do: create concept art (black & white suffices) for the interior view of an armour shop.</p>
----
==Interior renders==
In the [[game]], [[interior]] renders appear in .jpg format and measure 768 x 576. To create them in a larger size is ok. Citizens should not be included in the render.
<div align="center">http://www.castlegobs.nl/images/interiors/stone_armourshop.jpg</div>
''stone: render by Apus Arvandulin''
<div align="center">http://www.castlegobs.nl/images/interiors/stone2_armourshop.jpg</div>
''stone, also: render by Gizzzmo''
<p style="background-color:yellow;">To do: create interior renders for armour shops that fit additional styles of [[architecture]].</p>
----
[[Category:Armour Shop]][[Category:Shop]][[Category:Things to do]]
1252bcc9989586e61feec1cc0925e26d94dc5879
General Store
0
1505
2406
1743
2010-09-15T14:35:08Z
Ribannah
2
template
wikitext
text/x-wiki
{{shop}}
An '''general store''' is a [[shop]] that [[trade]]s [[utensil]]s and [[food]], as well as low-level [[scroll]]s, [[jewelry]], [[clothing]], [[reagent]]s and [[potion]]s at somewhat less than favourable prices. Most [[town]]s in [[Karigor]] have one. General stores shops generally only one [[shelf]], for common articles. They do not specialize in one type of [[item]]s.
----
==List of general stores==
<table cellspacing="1" width="75%" style="text-align:left;">
<tr>
<td width="30%"><b>name</b></td>
<td width="30%"><b>location</b></td>
<td width="5%"><b>level</b></td>
<td width="15%"><b>specialism</b></td>
<td width="10%"><b>style</b></td>
<td width="10%"><b>open</b></td>
</tr>
<tr>
<td>[[Seasons in the Sun]]</td>
<td>[[Marduk]] ([[Semiramis]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[The Celestial Toymaker]]</td>
<td>[[Ascalon]] ([[Semiramis]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[For a Few Nuggets More]]</td>
<td>[[Potz]] ([[Murlank]])</td>
<td></td>
<td></td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[The Bone Collector]]</td>
<td>[[M'Akal]] ([[Nannaria]])</td>
<td></td>
<td></td>
<td>wood</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[Drop Dead Legs]]</td>
<td>[[Heronport]] ([[Nannaria]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Bozeman's Enterprises]]</td>
<td>[[Masquerade]] ([[Typhon Expanse]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[Winkel van Sinkel]]</td>
<td>[[Albatross]] ([[Typhon Expanse]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[The Undernet]]</td>
<td>[[Orak]] ([[Typhon Expanse]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[Jenson's Buttons]]</td>
<td>[[Teardrop]] ([[Eftling]])</td>
<td></td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Holle's Spinnings]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Pirate Copies]]</td>
<td>[[Gathis]] ([[Soronne (province)|Soronne]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Boutique Light]]</td>
<td>[[Turrel]] ([[Soronne (province)|Soronne]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Ixion's Stone]]</td>
<td>[[Volos]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]])</td>
<td></td>
<td></td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[A Trades House]]</td>
<td>[[Serenity (town)|Serenity]] ([[Serenity (province)|Serenity]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Wysiwug]]</td>
<td>[[Iotneheim]] ([[Etanasfeld]])</td>
<td></td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Bipedal Tartar]]</td>
<td>[[Algol]] ([[Etanasfeld]])</td>
<td></td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Humid Supplies]]</td>
<td>[[Egregor]] ([[Goetia]])</td>
<td></td>
<td></td>
<td>bamboo</td>
<td>08:00-20:00</td>
</tr>
</table>
----
==Concept art==
<div align="center">http://www.castlegobs.nl/images/interiors/generalstore_concept.jpg</div>
''concept art by Gizzzmo''
<p style="background-color:yellow;">To do: create concept art (black & white suffices) for the interior view of a general store.</p>
----
==Interior renders==
In the [[game]], [[interior]] renders appear in .jpg format and measure 768x576. To create them in a larger size is ok. Citizens should not be included in the render.
<div align="center">http://www.castlegobs.nl/images/interiors/wood_generalstore.jpg</div>
''wood: render by Gizzzmo''
<p style="background-color:yellow;">To do: create interior renders for general stores that fit additional styles of [[architecture]].</p>
----
[[Category:General Store]][[Category:Shop]][[Category:Things to do]]
58d9f70381a1f324832358fb8f3c3d829e248465
Magic Shop
0
1507
2407
1746
2010-09-15T14:36:46Z
Ribannah
2
+ 1
wikitext
text/x-wiki
{{shop}}
A '''magic shop''' is a [[shop]] that [[trade]]s [[scroll]]s, [[spellbook]]s, [[wand]]s, [[jewelry]], [[reagent]]s, [[potion]]s, and [[gem]]s. Many [[town]]s in [[Karigor]] have one. Magic shops generally have two [[Shelf|shelves]]: one for common articles, and one for special articles. They often specialize in one type of [[item]]s.
----
==List of magic shops==
<table cellspacing="1" width="75%" style="text-align:left;">
<tr>
<td width="30%"><b>name</b></td>
<td width="30%"><b>location</b></td>
<td width="5%"><b>level</b></td>
<td width="15%"><b>specialism</b></td>
<td width="10%"><b>style</b></td>
<td width="10%"><b>open</b></td>
</tr>
<tr>
<td>[[Four Magical Hats]]</td>
<td>[[Kalimar]] ([[Terrax]])</td>
<td>2</td>
<td>[[hat]]s</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[The Illusionist]]</td>
<td>[[Kalimar]] ([[Terrax]])</td>
<td>3</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Master Scribe]]</td>
<td>[[Potz]] ([[Murlank]])</td>
<td>2</td>
<td>[[scroll]]s</td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Silivren Penna Miriel]]</td>
<td>[[Cascadin]] ([[Timberfall]])</td>
<td>2</td>
<td>[[necklace]]s, [[amulet]]s</td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Powersticks]]</td>
<td>[[M'Akal]] ([[Nannaria]])</td>
<td>2</td>
<td>[[wand]]s</td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[Vampire's Cape]]</td>
<td>[[Masquerade]] ([[Typhon Expanse]])</td>
<td>2</td>
<td>[[cloak]]s</td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[Mellonic Society]]</td>
<td>[[Black Forge]] ([[Ryft (province)|Ryft]])</td>
<td>1</td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Zorelda's Footwear]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>1</td>
<td>[[sandal]]s</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Gravdahl's Bookstore]]</td>
<td>[[Gathis]] ([[Soronne (province)|Soronne]])</td>
<td>1</td>
<td>[[spellbook]]s</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Inexplicably Poof]]</td>
<td>[[Verdigris]] ([[S'Fauni]])</td>
<td>1</td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Miracles on the Mountain]]</td>
<td>[[Volos]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]])</td>
<td>2</td>
<td></td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Mistress of Chants]]</td>
<td>[[Serenity (town)|Serenity]] ([[Serenity (province)|Serenity]])</td>
<td>1</td>
<td></td>
<td>bamboo</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Rings R Us]]</td>
<td>[[Egregor]] ([[Goetia]])</td>
<td>2</td>
<td>[[ring]]s</td>
<td>bamboo</td>
<td>08:00-20:00</td>
</tr>
</table>
----
==Concept art==
<p style="background-color:yellow;">To do: create concept art (black & white suffices) for the interior view of a magic shop.</p>
----
==Interior renders==
In the [[game]], [[interior]] renders appear in .jpg format and measure 768 x 576. To create them in a larger size is ok. Citizens should not be included in the render.
<div align="center">http://www.castlegobs.nl/images/interiors/wood_magicshop.jpg</div>
''wood: render by Gizzzmo''
<p style="background-color:yellow;">To do: create interior renders for magic shops that fit additional styles of [[architecture]].</p>
----
[[Category:Magic Shop]][[Category:Shop]][[Category:Things to do]]
980be4d5a36dcacac8f0fe6a12417dcec2d6c0a7
2428
2407
2010-09-16T20:11:48Z
Ribannah
2
/* List of magic shops */
wikitext
text/x-wiki
{{shop}}
A '''magic shop''' is a [[shop]] that [[trade]]s [[scroll]]s, [[spellbook]]s, [[wand]]s, [[jewelry]], [[reagent]]s, [[potion]]s, and [[gem]]s. Many [[town]]s in [[Karigor]] have one. Magic shops generally have two [[Shelf|shelves]]: one for common articles, and one for special articles. They often specialize in one type of [[item]]s.
----
==List of magic shops==
<table cellspacing="1" width="75%" style="text-align:left;">
<tr>
<td width="30%"><b>name</b></td>
<td width="30%"><b>location</b></td>
<td width="5%"><b>level</b></td>
<td width="15%"><b>specialism</b></td>
<td width="10%"><b>style</b></td>
<td width="10%"><b>open</b></td>
</tr>
<tr>
<td>[[Four Magical Hats]]</td>
<td>[[Kalimar]] ([[Terrax]])</td>
<td>2</td>
<td>[[hat]]s</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[The Illusionist]]</td>
<td>[[Kalimar]] ([[Terrax]])</td>
<td>3</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Master Scribe]]</td>
<td>[[Potz]] ([[Murlank]])</td>
<td>2</td>
<td>[[scroll]]s</td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Silivren Penna Miriel]]</td>
<td>[[Cascadin]] ([[Timberfall]])</td>
<td>2</td>
<td>[[necklace]]s, [[amulet]]s</td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Powersticks]]</td>
<td>[[M'Akal]] ([[Nannaria]])</td>
<td>2</td>
<td>[[wand]]s</td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[Vampire's Cape]]</td>
<td>[[Masquerade]] ([[Typhon Expanse]])</td>
<td>2</td>
<td>[[cloak]]s</td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[Mellonic Society]]</td>
<td>[[Black Forge]] ([[Ryft (province)|Ryft]])</td>
<td>1</td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Zorelda's Footwear]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>1</td>
<td>[[sandals]]</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Gravdahl's Bookstore]]</td>
<td>[[Gathis]] ([[Soronne (province)|Soronne]])</td>
<td>1</td>
<td>[[spellbook]]s</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Inexplicably Poof]]</td>
<td>[[Verdigris]] ([[S'Fauni]])</td>
<td>1</td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Miracles on the Mountain]]</td>
<td>[[Volos]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]])</td>
<td>2</td>
<td></td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Mistress of Chants]]</td>
<td>[[Serenity (town)|Serenity]] ([[Serenity (province)|Serenity]])</td>
<td>1</td>
<td></td>
<td>bamboo</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Rings R Us]]</td>
<td>[[Egregor]] ([[Goetia]])</td>
<td>2</td>
<td>[[ring]]s</td>
<td>bamboo</td>
<td>08:00-20:00</td>
</tr>
</table>
----
==Concept art==
<p style="background-color:yellow;">To do: create concept art (black & white suffices) for the interior view of a magic shop.</p>
----
==Interior renders==
In the [[game]], [[interior]] renders appear in .jpg format and measure 768 x 576. To create them in a larger size is ok. Citizens should not be included in the render.
<div align="center">http://www.castlegobs.nl/images/interiors/wood_magicshop.jpg</div>
''wood: render by Gizzzmo''
<p style="background-color:yellow;">To do: create interior renders for magic shops that fit additional styles of [[architecture]].</p>
----
[[Category:Magic Shop]][[Category:Shop]][[Category:Things to do]]
f300d950c8c41c08eb6c07089ba64def7091eaf6
Training Hall
0
1511
2408
1756
2010-09-15T14:38:31Z
Ribannah
2
template
wikitext
text/x-wiki
{{shop}}
A '''training hall''' is a [[shop]] that offers [[training]] to the [[party]] or to individual [[player character]]s. Many [[town]]s in [[Karigor]] have one. By training, player characters gain higher [[level]]s, and with levels come additional [[hitpoint]]s, [[spellpoint]]s and [[skillpoint]]s. Most training halls have a maximum level to which they can train.
The six [[Towers of Learning]] in Soronne, and the Necromancers' Guild in Nannaria, are [[guild]]s as well as training halls.
----
==List of training halls==
<table cellspacing="1" width="75%" style="text-align:left;">
<tr>
<td width="20%"><b>name</b></td>
<td width="25%"><b>location</b></td>
<td width="10%"><b>max level</b></td>
<td width="10%"><b>trains</b></td>
<td width="10%"><b>style</b></td>
<td width="10%"><b>open</b></td>
<td width="15%"><b>stay per level</b></td>
</tr>
<tr>
<td>[[The Tutorial]]</td>
<td>[[Kalimar]] ([[Terrax]])</td>
<td>unlimited</td>
<td>party</td>
<td>stone</td>
<td>10:00-17:00</td>
<td>7 days; out at 09:00</td>
</tr>
<tr>
<td>[[Caithream Hall]]</td>
<td>[[Marduk]] ([[Semiramis]])</td>
<td>70</td>
<td>party</td>
<td>stone</td>
<td>10:00-17:00</td>
<td>7 days; out at 09:00</td>
</tr>
<tr>
<td>[[East Wind Up]]</td>
<td>[[Potz]] ([[Murlank]])</td>
<td>50</td>
<td>party</td>
<td>wood</td>
<td>10:00-17:00</td>
<td>7 days; out at 09:00</td>
</tr>
<tr>
<td>[[Starleaf Academy]]</td>
<td>[[Cascadin]] ([[Timberfall]])</td>
<td>70</td>
<td>party</td>
<td>wood</td>
<td>10:00-17:00</td>
<td>7 days; out at 09:00</td>
</tr>
<tr>
<td>[[Necromancers' Guild]]</td>
<td>[[Heronport]] ([[Nannaria]])</td>
<td>70</td>
<td>party</td>
<td>stone</td>
<td>22:00-05:00</td>
<td>7 days; out at 21:00</td>
</tr>
<tr>
<td>[[Lost Boys]]</td>
<td>[[Masquerade]] ([[Typhon Expanse]])</td>
<td>50</td>
<td>party</td>
<td>stone</td>
<td>22:00-05:00</td>
<td>7 days; out at 21:00</td>
</tr>
<tr>
<td>[[Buktu's University]]</td>
<td>[[Black Forge]] ([[Ryft (province)|Ryft]])</td>
<td>30</td>
<td>party</td>
<td>boulder</td>
<td>10:00-17:00</td>
<td>7 days; out at 09:00</td>
</tr>
<tr>
<td>[[Circle of Steel]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>30<br>50<br>50</td>
<td>[[Warrior]]s<br>[[Knight]]s<br>[[Ranger]]s</td>
<td>stone</td>
<td>10:00-17:00</td>
<td>1 day<br>2 days; out at 09:00<br>2 days; out at 09:00</td>
</tr>
<tr>
<td>[[Dragonskull]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>30<br>50<br>50</td>
<td>[[Adventurer]]s<br>[[Monk]]s<br>[[Bard]]s</td>
<td>stone</td>
<td>10:00-17:00</td>
<td>1 day<br>2 days; out at 09:00<br>2 days; out at 09:00</td>
</tr>
<tr>
<td>[[Eldrar's Tower]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>30<br>50<br>50</td>
<td>[[Apprentice]]s<br>[[Sorcerer]]s<br>[[Necromancer]]s</td>
<td>stone</td>
<td>10:00-17:00</td>
<td>1 day<br>2 days; out at 09:00<br>2 days; out at 09:00</td>
</tr>
<tr>
<td>[[Hraldrake's Crossing]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>30<br>50<br>50</td>
<td>[[Scholar]]s<br>[[Druid]]s<br>[[Runemaster]]s</td>
<td>stone</td>
<td>10:00-17:00</td>
<td>1 day<br>2 days; out at 09:00<br>2 days; out at 09:00</td>
</tr>
<tr>
<td>[[Shadow Tower]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>30<br>50<br>50</td>
<td>[[Agent]]s<br>[[Assassin]]s<br>[[Thief|Thieves]]</td>
<td>stone</td>
<td>10:00-17:00</td>
<td>1 day<br>2 days; out at 09:00<br>2 days; out at 09:00</td>
</tr>
<tr>
<td>[[Tork the Mild's Staff]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>30<br>50<br>50</td>
<td>[[Acolyte]]s<br>[[Cleric]]s<br>[[Saint]]s</td>
<td>stone</td>
<td>10:00-17:00</td>
<td>1 day<br>2 days; out at 09:00<br>2 days; out at 09:00</td>
</tr>
<tr>
<td>[[Thralldome]]</td>
<td>[[Verdigris]] ([[S'Fauni]])</td>
<td>50</td>
<td>party</td>
<td>boulder</td>
<td>10:00-17:00</td>
<td>7 days; out at 09:00</td>
</tr>
<tr>
<td>[[Barbar's Gym]]</td>
<td>[[Volos]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]])</td>
<td>30</td>
<td>party</td>
<td>stone</td>
<td>10:00-17:00</td>
<td>7 days; out at 09:00</td>
</tr>
<tr>
<td>[[Mental Tactics]]</td>
<td>[[Serenity (town)|Serenity]] ([[Serenity (province)|Serenity]])</td>
<td>10<br>10</td>
<td>[[Explorer]]s<br>[[Student]]s</td>
<td>stone</td>
<td>10:00-17:00</td>
<td>2 hours</td>
</tr>
<tr>
<td>[[Madi's Garden]]</td>
<td>[[Iotneheim]] ([[Etanasfeld]])</td>
<td>30</td>
<td>party</td>
<td>boulder</td>
<td>10:00-17:00</td>
<td>7 days; out at 09:00</td>
</tr>
</table>
----
==Concept art==
<p style="background-color:yellow;">To do: create concept art (black & white suffices) for the interior view of a training hall.</p>
----
==Interior renders==
In the [[game]], [[interior]] renders appear in .jpg format and measure 768 x 576. To create them in a larger size is ok. Citizens should not be included in the render.
<p style="background-color:yellow;">To do: create interior renders for training halls that fit several styles of [[architecture]].</p>
----
[[Category:Training Hall]][[Category:Shop]][[Category:Things to do]]
ecc2a909a047111aaa4c77c402331fc4d6d9f2ca
Construction
0
1496
2411
1820
2010-09-16T11:50:21Z
Ribannah
2
/* Format */ update
wikitext
text/x-wiki
{{project}}
[[Might and Magic Tribute]] does not use any assets that belong to the existing [[Might and Magic]] games. This means, that all [[game]] elements, with the exception of some that have been freely distributed by other parties, need to go through a phase of '''construction'''.
In order to keep things manageable, here are some guidelines with respect to each different type of asset.
== Format ==
All models should be in .fbx format.
== Polygons ==
=== Some indications of triangle counts ===
* weapons: 100 - 400
* monsters: 500 - 3000
* characters: 1000 - 2000
* world view: 50,000 - 150,000
If a monster carries a weapon or shield: check to see if that can be useful as separate item model.
== Renders of items ==
All [[item]]s need to have a 2D render of their 3D presentation, that can be used in the [[inventory]]. These renders must have the proper size (e.g. a dagger that is supposed to need 1x4 squares in the inventory grid, must have a render that fits) and should be in .png format with transparent background. If you have a high-poly version of the item to render, all the better.
[[Category:Construction]][[Category:Project]]
8db7f645cbd8ecca0cc0e0338bdff854a9e4b2e9
Shield (armour)
0
1670
2412
2010-09-16T13:31:58Z
Ribannah
2
Created page with "{{item}} A '''shield''' is a protective board carried in one hand used to prevent [[spell]]s, [[arrow]]s or melee [[weapon]]s to (fully) hit the body of a character. Equipping a..."
wikitext
text/x-wiki
{{item}}
A '''shield''' is a protective board carried in one hand used to prevent [[spell]]s, [[arrow]]s or melee [[weapon]]s to (fully) hit the body of a character. Equipping a shield means that only the right hand remains to equip an offensive [[weapon]]. In [[Might and Magic Tribute]], shields are always carried in the left hand.
Shields are typically either round or squarish, or elongated. Their weight slows a character down somewhat, until they become [[expert]]s at using this type of [[armour]]. Very skilled characters can use a shield to make an occasional bashing attack.
The shield is an armour of choice of the [[Knight]]. It is also a preference of the [[Ranger]] and the [[Cleric]].
To use a shield, a [[player character]] has to learn and develop the [[Shield (skill)|Shield]] skill. [[Human]], [[Vampire]] and [[Genie]] [[Explorer]]s can choose to start out with basic knowledge of this [[skill]].
----
==Expertise==
Of the 12 final [[class|professions]], 10 can potentially equip a shield.
<table cellspacing=1 width=50% cellpadding=20 style="margin-right:160px;">
<tr>
<td width=30%><b>mastery</b></td>
<td width=70%><b>professions</b></td>
</tr>
<tr>
<td bgcolor=#EEEEEE>grandmaster</td>
<td>[[Knight]]</td>
</tr>
<tr>
<td bgcolor=#DDDDDD>master</td>
<td>[[Ranger]], [[Cleric]]</td>
</tr>
<tr>
<td bgcolor=#BBBBBB>expert</td>
<td>[[Assassin]], [[Thief]], [[Monk]], [[Bard]], [[Saint]], [[Druid]], [[Runemaster]]</td>
</tr>
<tr>
<td bgcolor=#888888>normal</td>
<td></td>
</tr>
</table><br clear=all/>
----
==List of shields==
<i>Selection, specifications and flavour texts by Fander Treespook.</i>
<table cellspacing="1" width="100%" style="text-align:center;">
<tr>
<td width=16% align="left"><b>shield</b></td>
<td width=6%><b>level</b></td>
<td width=8%><b>value</b></td>
<td width=12%><b>armour class</b></td>
<td width=50% align=left><b>flavour text</b></td>
<td width=8%><b>size</b></td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Iron Knuckler</b></td>
<td>1</td>
<td>100</td>
<td>4</td>
<td align="left">No more than the boss of a much larger shield, the knuckler does not protect much more than the name implies. Judging by the poor condition of the iron, the rest of the shield might have rotted away.</td>
<td>2x2</td>
</tr>
<tr>
<td bgcolor=#F06080 align=left><b>Melee Shield</b></td>
<td>4</td>
<td>200</td>
<td>6</td>
<td align="left">Contrary to the crossgrip of many larger shields, the single centergrip offered by this shield allows the user to hold the shield out and away from his body. An attacker would see less of the user and have a harder time reaching around the shield.</td>
<td>3x3</td>
</tr>
<tr>
<td bgcolor=#F08080 align=left><b>Sun Shield</b></td>
<td>8</td>
<td>300</td>
<td>8</td>
<td align="left">Beautifully decorated, these shields are often mistaken for property of the Church of the Sun. However, the same decorations give it away. Stately officials of the Sun clergy would never have settled for brass.</td>
<td>3x3</td>
</tr>
<tr>
<td bgcolor=#F0A080 align=left><b>Saint Tork Shield</b></td>
<td>12</td>
<td>450</td>
<td>12</td>
<td align="left">St. Tork the Mild founded Tork the Mild's Staff on the principle that violence is an act of last resort. Thus, the shield became his emblem. This shield is a replica of St. Tork the Mild's emblem.</td>
<td>4x4</td>
</tr>
<tr>
<td bgcolor=#F0C080 align=left><b>Crystal Shield</b></td>
<td>16</td>
<td>750</td>
<td>18</td>
<td align="left">This shield bears the crystal symbol of the Order of the Shield, a band of sell-swords based in Terrax that hire themselves out as caravan guards and bodyguards.</td>
<td>4x4</td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Oxhide Shield</b></td>
<td>1</td>
<td>200</td>
<td>6</td>
<td align="left">Cured oxhides have been stretched over wooden framework to produce this shield. Paints in many colours have been used to decorate it. The shield may look good, but it does not offer much protection.</td>
<td>2x4</td>
</tr>
<tr>
<td bgcolor=#F06080 align=left><b>Military Hoplon</b></td>
<td>4</td>
<td>300</td>
<td>7</td>
<td align="left">A crossgrip shield with the forearm strap in the center and the handle near the rim, this shield was designed for formation use. The design would also encourage the shield bearer to keep the formation, as the shield makes for poor protection in single combat.</td>
<td>3x4</td>
</tr>
<tr>
<td bgcolor=#F08080 align=left><b>Elite Tower Shield</b></td>
<td>8</td>
<td>400</td>
<td>9</td>
<td align="left">Cast from a phylt and steel alloy, these shields are extremely strong and long-lived. Usually, only elite soldiers have the training to effectively use these rather heavy shields in battle.</td>
<td>2x6</td>
</tr>
<tr>
<td bgcolor=#F0A080 align=left><b>Elven Formation Shield</b></td>
<td>12</td>
<td>500</td>
<td>13</td>
<td align="left">An elven shield wall will consist of multitudes of these magnificent shields with another multitude of Elven Glaives protruding from the openings on the side. The only thing to break the pattern will be the occasional right-handed shield carrier with the opening on the other side of her shield.</td>
<td>3x6</td>
</tr>
<tr>
<td bgcolor=#F0C080 align=left><b>Rebel Shield</b></td>
<td>16</td>
<td>800</td>
<td>19</td>
<td align="left">Little knowledge remains of the equipment used by the rebels against the governorship in the first century after the Silence. However, the quality of the arms and armour of the governor's troops is well known and it is therefore likely that the rebels also had access to fairly good equipment. It is believed that this shield, made from an unknown material, is such an item.</td>
<td>4x6</td>
</tr>
<tr>
<td bgcolor=#F0E080 align=left><b>Pridwen</b><br><i>artifact</i></td>
<td>20</td>
<td>25000</td>
<td>31</td>
<td align="left">The magnificent Shield of David Gryphonheart, Pridwen is ornately carved and fitting a king. Lost from the Gryphonheart royal regalia some time during the 8th century, its theft is believed to be part of the promotion of some Black Knight. Of course, no Black Knight would want to be seen carrying the shield of a Gryphonheart, so it would have been done away with after the promotion was fulfilled (+25 Armour class, of Deflection, +5 Shield, of Shielding).</td>
<td>4x4</td>
</tr>
<tr>
<td bgcolor=#F0F080 align=left><b>Svalin</b><br><i>relic</i></td>
<td>30</td>
<td>15000</td>
<td>24</td>
<td align="left">Crafted by the Church of the Moon during the War of the Dove and the Crow, at least 9 such shields were reportedly completed. Most of them are probably still kept by the Moon disciples, but they have not been officially accounted for (+20 Armour class, +50 Light Resistance, +30 Fire Resistance, -10 all other Resistances).</td>
<td>3x3</td>
</tr>
</table>
----
[[Category:Armour]]
9c23099e70d9194b0948aed42aaae0ca1ea36a4c
Helm
0
1671
2413
2010-09-16T17:42:45Z
Ribannah
2
Created page with "{{item}} A '''helm''' is a type of '''armour''' intended to protect the head. It forms no hindrance to the combat capabilities of the character wearing it. No skill is required..."
wikitext
text/x-wiki
{{item}}
A '''helm''' is a type of '''armour''' intended to protect the head. It forms no hindrance to the combat capabilities of the character wearing it.
No skill is required to use a helm. Helms cannot be combined with [[crown]]s or [[hat]]s.
----
<br clear="all"/>
==List of helms==
<i>Selection, specifications and flavour texts by Fander Treespook.</i>
<table cellspacing="1" width="100%" style="text-align:center;">
<tr>
<td width=16% align="left"><b>helm</b></td>
<td width=6%><b>level</b></td>
<td width=8%><b>value</b></td>
<td width=12%><b>armour class</b></td>
<td width=50% align=left><b>flavour text</b></td>
<td width=8%><b>size</b></td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Ordinary Helm</b></td>
<td>1</td>
<td>100</td>
<td>3</td>
<td align="left">This plain helm is made up of a thick leather skullcap and a bronze brim. Everybody should wear one for protection... from bird droppings.</td>
<td>2x1</td>
</tr>
<tr>
<td bgcolor=#F06080 align=left><b>Masquerade Casque</b></td>
<td>4</td>
<td>200</td>
<td>7</td>
<td align="left">The Vampire communities of the Typhon Expanse enjoy drama so much they even take it out of the theatre. The mask piece itself, of course, indicates the taking of a role, but the fact that it is a silver imitation intimates this in a more subtle, yet even stronger way.</td>
<td>2x2</td>
</tr>
<tr>
<td bgcolor=#F08080 align=left><b>Warrior's Bascinet</b></td>
<td>8</td>
<td>600</td>
<td>9</td>
<td align="left">Standard armour of the Soronne elite war establishments for centuries, these helms still seem to regularly find their way into non-military service. In times of piece they are probably illegally sold and in times of war they are probably legally apprehended from fallen warriors.</td>
<td>2x2</td>
</tr>
<tr>
<td bgcolor=#F0A080 align=left><b>Sentinel Helm</b></td>
<td>12</td>
<td>800</td>
<td>11</td>
<td align="left">Originally constructed for the sentinels of the borders of Timberfall, these helms are always made from a base of mogred skull bone. The best variants are covered with hardened mogred hide and have the readily enchantable poisonous spines of the ferocious beast for horns.</td>
<td>2x2</td>
</tr>
<tr>
<td bgcolor=#F0C080 align=left><b>Spiked Armet</b></td>
<td>16</td>
<td>1000</td>
<td>13</td>
<td align="left">Designed to strike terror into the heart of the enemy, these helms have the breaths of the visor cut to mimic fiendish teeth. In addition, huge spikes are affixed to the skullcap. However, anybody recognizing a stalt alloy would not worry about looks.</td>
<td>2x2</td>
</tr>
<tr>
<td bgcolor=#F0F080 align=left><b>Agni</b><br><i>relic</i></td>
<td>30</td>
<td>30000</td>
<td>17</td>
<td align="left">Fresh out of Gharik's Forge, the reddish metal of this helm certainly suggests it's imbued with fire magics and the telltale mark of Gharik dates it to 1082 AS. It does draw away the wearers strength however, so it is not of perfect make, suggesting the smith might still need many years of forging before becoming a master artisan (+15 Armour Class, of Fire Magic, +20 Body Resistance, -20 Might).</td>
<td>3x3</td>
</tr>
</table>
----
[[Category:Armour]]
a5df123977d460071a138c08a016dfcb00df22f5
2415
2413
2010-09-16T17:46:37Z
Ribannah
2
wl
wikitext
text/x-wiki
{{item}}
A '''helm''' is a type of [[armour]] intended to protect the head. It forms no hindrance to the [[combat]] capabilities of the character wearing it.
No [[skill]] is required to use a helm. Helms cannot be combined with [[crown]]s or [[hat]]s.
----
<br clear="all"/>
==List of helms==
<i>Selection, specifications and flavour texts by Fander Treespook.</i>
<table cellspacing="1" width="100%" style="text-align:center;">
<tr>
<td width=16% align="left"><b>helm</b></td>
<td width=6%><b>level</b></td>
<td width=8%><b>value</b></td>
<td width=12%><b>armour class</b></td>
<td width=50% align=left><b>flavour text</b></td>
<td width=8%><b>size</b></td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Ordinary Helm</b></td>
<td>1</td>
<td>100</td>
<td>3</td>
<td align="left">This plain helm is made up of a thick leather skullcap and a bronze brim. Everybody should wear one for protection... from bird droppings.</td>
<td>2x1</td>
</tr>
<tr>
<td bgcolor=#F06080 align=left><b>Masquerade Casque</b></td>
<td>4</td>
<td>200</td>
<td>7</td>
<td align="left">The Vampire communities of the Typhon Expanse enjoy drama so much they even take it out of the theatre. The mask piece itself, of course, indicates the taking of a role, but the fact that it is a silver imitation intimates this in a more subtle, yet even stronger way.</td>
<td>2x2</td>
</tr>
<tr>
<td bgcolor=#F08080 align=left><b>Warrior's Bascinet</b></td>
<td>8</td>
<td>600</td>
<td>9</td>
<td align="left">Standard armour of the Soronne elite war establishments for centuries, these helms still seem to regularly find their way into non-military service. In times of piece they are probably illegally sold and in times of war they are probably legally apprehended from fallen warriors.</td>
<td>2x2</td>
</tr>
<tr>
<td bgcolor=#F0A080 align=left><b>Sentinel Helm</b></td>
<td>12</td>
<td>800</td>
<td>11</td>
<td align="left">Originally constructed for the sentinels of the borders of Timberfall, these helms are always made from a base of mogred skull bone. The best variants are covered with hardened mogred hide and have the readily enchantable poisonous spines of the ferocious beast for horns.</td>
<td>2x2</td>
</tr>
<tr>
<td bgcolor=#F0C080 align=left><b>Spiked Armet</b></td>
<td>16</td>
<td>1000</td>
<td>13</td>
<td align="left">Designed to strike terror into the heart of the enemy, these helms have the breaths of the visor cut to mimic fiendish teeth. In addition, huge spikes are affixed to the skullcap. However, anybody recognizing a stalt alloy would not worry about looks.</td>
<td>2x2</td>
</tr>
<tr>
<td bgcolor=#F0F080 align=left><b>Agni</b><br><i>relic</i></td>
<td>30</td>
<td>30000</td>
<td>17</td>
<td align="left">Fresh out of Gharik's Forge, the reddish metal of this helm certainly suggests it's imbued with fire magics and the telltale mark of Gharik dates it to 1082 AS. It does draw away the wearers strength however, so it is not of perfect make, suggesting the smith might still need many years of forging before becoming a master artisan (+15 Armour Class, of Fire Magic, +20 Body Resistance, -20 Might).</td>
<td>3x3</td>
</tr>
</table>
----
[[Category:Armour]]
170f873d0f99d386f9043bdc455e020b2ebae56e
Helmet
0
1672
2416
2010-09-16T17:57:54Z
Ribannah
2
Redirected page to [[Helm]]
wikitext
text/x-wiki
#Redirect [[Helm]]
ac8e8e501f36e47f3578ead893991ae90dd95f9d
Hat
0
1673
2417
2010-09-16T17:58:12Z
Ribannah
2
Created page with "{{item}} A '''hat''' is more clothing than [[armour]] but may still protect the head. It forms no hindrance to the [[combat]] capabilities of the character wearing it. No [[ski..."
wikitext
text/x-wiki
{{item}}
A '''hat''' is more clothing than [[armour]] but may still protect the head. It forms no hindrance to the [[combat]] capabilities of the character wearing it.
No [[skill]] is required to use a hat. Hats cannot be combined with [[crown]]s or [[helm]]s.
----
<br clear="all"/>
==List of hats==
<i>Selection, specifications and flavour texts by Fander Treespook.</i>
<table cellspacing="1" width="100%" style="text-align:center;">
<tr>
<td width=16% align="left"><b>helm</b></td>
<td width=6%><b>level</b></td>
<td width=8%><b>value</b></td>
<td width=12%><b>armour class</b></td>
<td width=50% align=left><b>flavour text</b></td>
<td width=8%><b>size</b></td>
</tr>
<tr>
<td bgcolor=#F04080 align=left><b>Straw Hat</b></td>
<td>0</td>
<td>20</td>
<td>0</td>
<td align="left">A light hat made of straw. It has a wide brim that functions as a sunscreen.</td>
<td>2x1</td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Velvet Scholar Hat</b></td>
<td>2</td>
<td>200</td>
<td>0</td>
<td align="left">Formerly popular among the scholars of Soronne, especially those who wanted to appear more knowledgeable than the others, these hats are becoming fashionable. Students in particular are wearing them all the time, perhaps to mock their teachers.</td>
<td>2x1</td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Jester's Hat</b></td>
<td>5</td>
<td>500</td>
<td>0</td>
<td align="left">These ridiculous hats are enormously popular among the Karigor dry-sticks. Every time you take a closer look at the hat, another silly joke pops into your head.</td>
<td>2x1</td>
</tr>
<tr>
<td bgcolor=#F0F880 align=left><b>Designer's Skull Cap</b><br><i>special item</i></td>
<td>0</td>
<td>1</td>
<td>0</td>
<td align="left">Well? How does it fit?</td>
<td>2x1</td>
</tr>
</table>
----
[[Category:Armour]]
17be079a92bfbe6df9f74d0caa7be83a1cc0536f
2418
2417
2010-09-16T17:59:36Z
Ribannah
2
/* List of hats */
wikitext
text/x-wiki
{{item}}
A '''hat''' is more clothing than [[armour]] but may still protect the head. It forms no hindrance to the [[combat]] capabilities of the character wearing it.
No [[skill]] is required to use a hat. Hats cannot be combined with [[crown]]s or [[helm]]s.
----
<br clear="all"/>
==List of hats==
<i>Selection, specifications and flavour texts by Fander Treespook.</i>
<table cellspacing="1" width="100%" style="text-align:center;">
<tr>
<td width=16% align="left"><b>hat</b></td>
<td width=6%><b>level</b></td>
<td width=8%><b>value</b></td>
<td width=12%><b>armour class</b></td>
<td width=50% align=left><b>flavour text</b></td>
<td width=8%><b>size</b></td>
</tr>
<tr>
<td bgcolor=#F04080 align=left><b>Straw Hat</b></td>
<td>0</td>
<td>20</td>
<td>0</td>
<td align="left">A light hat made of straw. It has a wide brim that functions as a sunscreen.</td>
<td>2x1</td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Velvet Scholar Hat</b></td>
<td>2</td>
<td>200</td>
<td>0</td>
<td align="left">Formerly popular among the scholars of Soronne, especially those who wanted to appear more knowledgeable than the others, these hats are becoming fashionable. Students in particular are wearing them all the time, perhaps to mock their teachers.</td>
<td>2x1</td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Jester's Hat</b></td>
<td>5</td>
<td>500</td>
<td>0</td>
<td align="left">These ridiculous hats are enormously popular among the Karigor dry-sticks. Every time you take a closer look at the hat, another silly joke pops into your head.</td>
<td>2x1</td>
</tr>
<tr>
<td bgcolor=#F0F880 align=left><b>Designer's Skull Cap</b><br><i>special item</i></td>
<td>0</td>
<td>1</td>
<td>0</td>
<td align="left">Well? How does it fit?</td>
<td>2x1</td>
</tr>
</table>
----
[[Category:Armour]]
d345bc7764dcc869e7bf29cc57dfa6ce40c61254
Crown
0
1674
2419
2010-09-16T18:03:22Z
Ribannah
2
Created page with "{{item}} A '''crown''' is more ornament than [[armour]] but may still protect the head. It forms no hindrance to the [[combat]] capabilities of the character wearing it. No [[s..."
wikitext
text/x-wiki
{{item}}
A '''crown''' is more ornament than [[armour]] but may still protect the head. It forms no hindrance to the [[combat]] capabilities of the character wearing it.
No [[skill]] is required to use a crown. Crowns cannot be combined with [[hat]]s or [[helm]]s.
----
<br clear="all"/>
==List of crowns==
<i>Selection, specifications and flavour texts by Fander Treespook.</i>
<table cellspacing="1" width="100%" style="text-align:center;">
<tr>
<td width=16% align="left"><b>crown</b></td>
<td width=6%><b>level</b></td>
<td width=8%><b>value</b></td>
<td width=12%><b>armour class</b></td>
<td width=50% align=left><b>flavour text</b></td>
<td width=8%><b>size</b></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Iron Crown</b></td>
<td>5</td>
<td>250</td>
<td>0</td>
<td align="left">The Iron Crown enterprise of Jaleb's Deep would be long out of business. However, these heavy and very detailed crowns are still turning up everywhere. Maybe the enterprise has been taken up again?</td>
<td>2x1</td>
</tr>
<tr>
<td bgcolor=#F09080 align=left><b>Opal Coronal</b></td>
<td>10</td>
<td>450</td>
<td>0</td>
<td align="left">Ten identical plates of silver, segmented together to form a circle, makes up the base of this coronal. The plates have a variety of simple opals inset and the inside is lined with linen to make it a bit more comfortable to wear.</td>
<td>2x1</td>
</tr>
<tr>
<td bgcolor=#F0D080 align=left><b>Efreet Crown</b></td>
<td>20</td>
<td>650</td>
<td>0</td>
<td align="left">A rare find indeed, the Efreet Crown is. Only Efreet Lords are allowed to wear them but only after having disgraced, humiliated and finally slain a powerful genie like a Companion.</td>
<td>2x1</td>
</tr>
</table>
----
[[Category:Armour]]
6481c9f859d28e15b5b4dd5349a764dc57b30a3d
Belt
0
1675
2420
2010-09-16T18:34:24Z
Ribannah
2
Created page with "{{item}} A '''belt''' is more clothing than [[armour]], but may still protect the waist. It forms no hindrance to the [[combat]] capabilities of the character wearing it. No [[..."
wikitext
text/x-wiki
{{item}}
A '''belt''' is more clothing than [[armour]], but may still protect the waist. It forms no hindrance to the [[combat]] capabilities of the character wearing it.
No [[skill]] is required to use a belt.
----
<br clear="all"/>
==List of belts==
<i>Selection, specifications and flavour texts by Fander Treespook.</i>
<table cellspacing="1" width="100%" style="text-align:center;">
<tr>
<td width=16% align="left"><b>belt</b></td>
<td width=6%><b>level</b></td>
<td width=8%><b>value</b></td>
<td width=12%><b>armour class</b></td>
<td width=50% align=left><b>flavour text</b></td>
<td width=8%><b>size</b></td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Bracegirdle</b></td>
<td>1</td>
<td>40</td>
<td>0</td>
<td align="left">Halfling belts are made of a variety of domestic animal hides. Tanned and equipped with simple iron buckles, they are not remarkable, but will do to hold a pair of pants.</td>
<td>2x1</td>
</tr>
<tr>
<td bgcolor=#F05880 align=left><b>Cobra Belt</b></td>
<td>3</td>
<td>100</td>
<td>0</td>
<td align="left">Belts made of cobra skin used to be a symbol of status among tribesman hunters. But as they became fashionable with the civilized man, these belts gradually were turned into objects of trade instead.</td>
<td>2x1</td>
</tr>
<tr>
<td bgcolor=#F07080 align=left><b>Copper Belt</b></td>
<td>6</td>
<td>225</td>
<td>0</td>
<td align="left">Much care has been put into tanning the leather of this belt. The buckle and beautiful ornamentation are made from copper. Judging from the quality of the metalwork, a dwarven origin is most likely.</td>
<td>2x1</td>
</tr>
<tr>
<td bgcolor=#F08880 align=left><b>Basilisk Plaque Belt</b></td>
<td>9</td>
<td>450</td>
<td>0</td>
<td align="left">Interlocking plates alternating between phylt and kergar riveted to a leather base of basilisk skin makes up this belt. Every single one of its components are greatly receptible to enchantments, making this a highly sought-after belt.</td>
<td>2x1</td>
</tr>
<tr>
<td bgcolor=#F0A080 align=left><b>Mogred Belt</b></td>
<td>12</td>
<td>650</td>
<td>0</td>
<td align="left">Mogred hide is a superb base for making quality, long lasting equipment. The skin itself is extremely tough and magic resistant. The poisonous spines and their bases, seen as red spots after removing the spines themselves, are readily enchantable points.</td>
<td>2x1</td>
</tr>
<tr>
<td bgcolor=#F0E080 align=left><b>Megingjard</b><br><i>artifact</i></td>
<td>20</td>
<td>20000</td>
<td>0</td>
<td align="left">The barbarian Thor of Vori, one day made his journey to Karigor in search of Alberich, the famous dwarven artificer of Ryft. With him, Thor brought the muscle tendons of four frost giants he had singlehandedly slain. From them, Alberich crafted the mighty Megingjard belt, which magically captured the essence of the frost giants' strength, augmenting the might of the wearer greatly. One can only speculate upon why, or how, the belt has ended up back in Karigor (doubles the Might of the wearer, wearer immunity to sleep and insanity).</td>
<td>2x1</td>
</tr>
</table>
----
[[Category:Armour]]
94be3f29e51e47f43569114ba28821d53c0b88a5
Gauntlets
0
1676
2421
2010-09-16T19:47:33Z
Ribannah
2
Created page with "{{item}} '''Gauntlets''' are a type of [[armour]] intended to protect the hands. It forms no hindrance to the [[combat]] capabilities of the character wearing it. No [[skill]] ..."
wikitext
text/x-wiki
{{item}}
'''Gauntlets''' are a type of [[armour]] intended to protect the hands. It forms no hindrance to the [[combat]] capabilities of the character wearing it.
No [[skill]] is required to use gauntlets.
----
<br clear="all"/>
==List of gauntlets==
<i>Selection, specifications and flavour texts by Fander Treespook.</i>
<table cellspacing="1" width="100%" style="text-align:center;">
<tr>
<td width=16% align="left"><b>gauntlets</b></td>
<td width=6%><b>level</b></td>
<td width=8%><b>value</b></td>
<td width=12%><b>armour class</b></td>
<td width=50% align=left><b>flavour text</b></td>
<td width=8%><b>size</b></td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Goatskin Gloves</b></td>
<td>1</td>
<td>25</td>
<td>2</td>
<td align="left">Lately, many of these simple, yet functional gloves have hit the market. The protection they offer is minimal and the quality is rather poor, but they are so cheap you can ditch them as they wear out and buy new instead of repairing them.</td>
<td>1x2</td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Sharkskin Gloves</b></td>
<td>5</td>
<td>250</td>
<td>5</td>
<td align="left">The tough skin of sharks makes for good protection. In addition, shark skin is very rough and a blow upon unprotected flesh from a fist wearing one of these gloves, will most likely draw blood.</td>
<td>1x2</td>
</tr>
<tr>
<td bgcolor=#F08880 align=left><b>Wyvern Gauntlets</b></td>
<td>9</td>
<td>400</td>
<td>7</td>
<td align="left">These black gauntlets are of trollish make. They have iron spikes at the knuckles. Unfortunately, wyverns are becoming more uncommon and these gauntlets will be harder to make as the population is lowered.</td>
<td>1x2</td>
</tr>
<tr>
<td bgcolor=#F0B080 align=left><b>Plated Gauntlets</b></td>
<td>14</td>
<td>550</td>
<td>9</td>
<td align="left">These mail gauntlets have plates of kergar covering the back of the hand and the fingers for extra protection. They are a bit clumsy to wear, but will allow a good grip on your weapon. You didn't plan on slicing garlic with them, did you?</td>
<td>1x2</td>
</tr>
<tr>
<td bgcolor=#F0D080 align=left><b>Mogred Gauntlets</b></td>
<td>20</td>
<td>700</td>
<td>11</td>
<td align="left">The process of achieving the suppleness needed for the mogred hide to be used for gauntlets is a secret heavily guarded by the Timberfall tanners. Needless to say, there is no better hand protection to be bought in Karigor or Jadame.</td>
<td>1x2</td>
</tr>
<tr>
<td bgcolor=#F0E080 align=left><b>Vayu</b><br><i>artifact</i></td>
<td>20</td>
<td>20000</td>
<td>15</td>
<td align="left">Melnir, a 7th century Gryphonheart court magician supposedly made these gauntlets for himself to make his studies of griffins a bit more easy, as well as helping him in keeping his concentration on the task while airborne (+12 Armour Class, of Air magic, +30 Mind Resistance).</td>
<td>1x2</td>
</tr>
<tr>
<td bgcolor=#F0F080 align=left><b>Minjekawun</b><br><i>relic</i></td>
<td>30</td>
<td>15000</td>
<td>11</td>
<td align="left">Crafted at Kelebrim's Foundry, these gauntlets were made especially for an elf named Longfellow. As his name describes, this elf was tall, but he was also thin, very thin. Muscles just wouldn't grow on him. His mother, having a favour due from the queen at the time, for saving her life when sick, requested these gauntlets as payment. Of course, a mother also wants her child to be best amongst his friends, and honorable, thus the 'extra' enchantments (+8 Armour Class, +40 Might, +5 Pathfinding. -5 Stealing, -5 Disarm Trap).</td>
<td>1x2</td>
</tr>
</table>
----
[[Category:Armour]]
e4cf22d2d0996f16848ac4f423c468a8ce18d06a
2422
2421
2010-09-16T19:48:11Z
Ribannah
2
wikitext
text/x-wiki
{{item}}
'''Gauntlets''' are a type of [[armour]] intended to protect the hands. They form no hindrance to the [[combat]] capabilities of the character wearing it.
No [[skill]] is required to use gauntlets.
----
<br clear="all"/>
==List of gauntlets==
<i>Selection, specifications and flavour texts by Fander Treespook.</i>
<table cellspacing="1" width="100%" style="text-align:center;">
<tr>
<td width=16% align="left"><b>gauntlets</b></td>
<td width=6%><b>level</b></td>
<td width=8%><b>value</b></td>
<td width=12%><b>armour class</b></td>
<td width=50% align=left><b>flavour text</b></td>
<td width=8%><b>size</b></td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Goatskin Gloves</b></td>
<td>1</td>
<td>25</td>
<td>2</td>
<td align="left">Lately, many of these simple, yet functional gloves have hit the market. The protection they offer is minimal and the quality is rather poor, but they are so cheap you can ditch them as they wear out and buy new instead of repairing them.</td>
<td>1x2</td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Sharkskin Gloves</b></td>
<td>5</td>
<td>250</td>
<td>5</td>
<td align="left">The tough skin of sharks makes for good protection. In addition, shark skin is very rough and a blow upon unprotected flesh from a fist wearing one of these gloves, will most likely draw blood.</td>
<td>1x2</td>
</tr>
<tr>
<td bgcolor=#F08880 align=left><b>Wyvern Gauntlets</b></td>
<td>9</td>
<td>400</td>
<td>7</td>
<td align="left">These black gauntlets are of trollish make. They have iron spikes at the knuckles. Unfortunately, wyverns are becoming more uncommon and these gauntlets will be harder to make as the population is lowered.</td>
<td>1x2</td>
</tr>
<tr>
<td bgcolor=#F0B080 align=left><b>Plated Gauntlets</b></td>
<td>14</td>
<td>550</td>
<td>9</td>
<td align="left">These mail gauntlets have plates of kergar covering the back of the hand and the fingers for extra protection. They are a bit clumsy to wear, but will allow a good grip on your weapon. You didn't plan on slicing garlic with them, did you?</td>
<td>1x2</td>
</tr>
<tr>
<td bgcolor=#F0D080 align=left><b>Mogred Gauntlets</b></td>
<td>20</td>
<td>700</td>
<td>11</td>
<td align="left">The process of achieving the suppleness needed for the mogred hide to be used for gauntlets is a secret heavily guarded by the Timberfall tanners. Needless to say, there is no better hand protection to be bought in Karigor or Jadame.</td>
<td>1x2</td>
</tr>
<tr>
<td bgcolor=#F0E080 align=left><b>Vayu</b><br><i>artifact</i></td>
<td>20</td>
<td>20000</td>
<td>15</td>
<td align="left">Melnir, a 7th century Gryphonheart court magician supposedly made these gauntlets for himself to make his studies of griffins a bit more easy, as well as helping him in keeping his concentration on the task while airborne (+12 Armour Class, of Air magic, +30 Mind Resistance).</td>
<td>1x2</td>
</tr>
<tr>
<td bgcolor=#F0F080 align=left><b>Minjekawun</b><br><i>relic</i></td>
<td>30</td>
<td>15000</td>
<td>11</td>
<td align="left">Crafted at Kelebrim's Foundry, these gauntlets were made especially for an elf named Longfellow. As his name describes, this elf was tall, but he was also thin, very thin. Muscles just wouldn't grow on him. His mother, having a favour due from the queen at the time, for saving her life when sick, requested these gauntlets as payment. Of course, a mother also wants her child to be best amongst his friends, and honorable, thus the 'extra' enchantments (+8 Armour Class, +40 Might, +5 Pathfinding. -5 Stealing, -5 Disarm Trap).</td>
<td>1x2</td>
</tr>
</table>
----
[[Category:Armour]]
3eafe09a21a7525d4a9685b0deb2ef152611bf14
Boots
0
1677
2423
2010-09-16T20:06:19Z
Ribannah
2
Created page with "{{item}} '''Boots''' are a type of [[armour]] intended to protect the feet. They form no hindrance to the [[combat]] capabilities of the character wearing it. No [[skill]] is r..."
wikitext
text/x-wiki
{{item}}
'''Boots''' are a type of [[armour]] intended to protect the feet. They form no hindrance to the [[combat]] capabilities of the character wearing it.
No [[skill]] is required to use boots. Boots cannot be combined with [[sandals]].
----
<br clear="all"/>
==List of boots==
<i>Selection, specifications and flavour texts by Fander Treespook.</i>
<table cellspacing="1" width="100%" style="text-align:center;">
<tr>
<td width=16% align="left"><b>boots</b></td>
<td width=6%><b>level</b></td>
<td width=8%><b>value</b></td>
<td width=12%><b>armour class</b></td>
<td width=50% align=left><b>flavour text</b></td>
<td width=8%><b>size</b></td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Goatskin Gloves</b></td>
<td>2</td>
<td>50</td>
<td>2</td>
<td align="left">Soft leather boots that shape themselves to the feet that wear them is the most comfortable footwear for those who do a lot of walking. Poor adventurers often fall into this category.</td>
<td>2x2</td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Genial Boots</b></td>
<td>5</td>
<td>250</td>
<td>6</td>
<td align="left">One might think genie boots would be rare. However, as genies do not use footwear themselves, they see boots as the perfect gift for any of the bipedal races. They make comfortable boots as gifts whenever the occasion rises.</td>
<td>2x2</td>
</tr>
<tr>
<td bgcolor=#F08880 align=left><b>Ranger's Boots</b></td>
<td>9</td>
<td>450</td>
<td>8</td>
<td align="left">With a soft-leather inner layer for comfort and a somewhat harder outer layer of reptile skin, these boots are well suited for stalking and slinking as well as offering the wearer reasonable protection.</td>
<td>2x2</td>
</tr>
<tr>
<td bgcolor=#F0B080 align=left><b>Dragoon Sabatons</b></td>
<td>14</td>
<td>650</td>
<td>10</td>
<td align="left">Lacking the legs of boots, the sabatons are designed to be used with full plate armour. Nevertheless the velvet-lined shoes do protect both the feet and the ankles quite well used alone. The points of the shoes are something for an opponent to watch out for.</td>
<td>2x2</td>
</tr>
<tr>
<td bgcolor=#F0D080 align=left><b>Stalt Armoured Boots</b></td>
<td>20</td>
<td>900</td>
<td>12</td>
<td align="left">The dwarven artificers of Ryft have the best access to stalt in the world. Thus, they are among the wealthiest artificers in the world. Actually, they are among the wealthiest dwarves in the world and these stalt-armoured boots are among the best foot protection in the world.</td>
<td>2x2</td>
</tr>
<tr>
<td bgcolor=#F0E080 align=left><b>Sunwukung</b><br><i>artifact</i></td>
<td>20</td>
<td>20000</td>
<td>8</td>
<td align="left">Made by Mekorig the Blind, these boots are of course of the finest quality. Acquired by the Ninja Cult in 1024 AS the boots were intended to be given to the magnificent Master Ashwar Nog'Nogoth as a token of respect. However, the Master refused to accept as he suspected it to be a bribe rather than a gift and left the Ninja Cult in anger. In addition to its obvious martial qualities, the Sunwukung boots, lets its wearer jump higher than normal as well as jumping off great heights without risking damage from the fall. These last two qualities is also transferred to persons holding hands with the boot-wearer (+6 Armour Class, +5 Dodge, +5 Unarmed, +10 Repair, +5 Perception, of Feather Falling, of Jumping).</td>
<td>2x2</td>
</tr>
<tr>
<td bgcolor=#F0E080 align=left><b>Wellington</b><br><i>artifact</i></td>
<td>20</td>
<td>20000</td>
<td>14</td>
<td align="left">When Duke Wellington went hunting in the Howling Marsh, he got tired of always returning home, feet soaking wet. He engaged a band of traveling gypsies to enchant his boots to keep his feet dry when traversing the marshlands. The gypsies did even better than that. When done, the boots enabled the duke and those who stayed closest to him to constantly walk ON the water (Armour class +12, +30 Water Resistance, of Water Walking).</td>
<td>2x2</td>
</tr>
</table>
----
[[Category:Armour]]
a7e9a817909a5161e6ec3236c72b6816134a1c3e
Gloves
0
1678
2424
2010-09-16T20:09:46Z
Ribannah
2
Redirected page to [[Gauntlets]]
wikitext
text/x-wiki
#Redirect [[Gauntlets]]
cd5ceb11e311634f0c372f330fc47072779000c3
Gauntlet
0
1679
2425
2010-09-16T20:10:13Z
Ribannah
2
Redirected page to [[Gauntlets]]
wikitext
text/x-wiki
#Redirect [[Gauntlets]]
cd5ceb11e311634f0c372f330fc47072779000c3
Glove
0
1680
2426
2010-09-16T20:10:38Z
Ribannah
2
Redirected page to [[Gauntlets]]
wikitext
text/x-wiki
#Redirect [[Gauntlets]]
cd5ceb11e311634f0c372f330fc47072779000c3
Boot
0
1681
2427
2010-09-16T20:11:01Z
Ribannah
2
Redirected page to [[Boots]]
wikitext
text/x-wiki
#Redirect [[Boots]]
23880e3602cf784e242e929f55f998a7229194ae
Sandal
0
1682
2429
2010-09-16T20:12:05Z
Ribannah
2
Redirected page to [[Sandals]]
wikitext
text/x-wiki
#Redirect [[Sandals]]
c6c56d3f25e194cd2e06fb36e0d0a983ab06d346
Sandals
0
1683
2430
2010-09-16T20:15:55Z
Ribannah
2
Created page with "'''Sandals''' are more clothing than [[armour]] but may still protect the feet. They form no hindrance to the [[combat]] capabilities of the character wearing it. No [[skill]] i..."
wikitext
text/x-wiki
'''Sandals''' are more clothing than [[armour]] but may still protect the feet. They form no hindrance to the [[combat]] capabilities of the character wearing it.
No [[skill]] is required to use sandals. Sandals cannot be combined with [[boots]].
----
<br clear="all"/>
==List of sandals==
<i>Selection, specifications and flavour texts by Fander Treespook.</i>
<table cellspacing="1" width="100%" style="text-align:center;">
<tr>
<td width=16% align="left"><b>sandals</b></td>
<td width=6%><b>level</b></td>
<td width=8%><b>value</b></td>
<td width=12%><b>armour class</b></td>
<td width=50% align=left><b>flavour text</b></td>
<td width=8%><b>size</b></td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Monk Clogs</b></td>
<td>1</td>
<td>20</td>
<td>0</td>
<td align="left">Merely a wooden plate for the sole, fastened to the feet by leather thongs, these sandals are uncomfortable enough for the average monk to appreciate.</td>
<td>2x1</td>
</tr>
<tr>
<td bgcolor=#F05880 align=left><b>Cowhide Sandals</b></td>
<td>3</td>
<td>100</td>
<td>0</td>
<td align="left">The soft, comfortable soles of these sandals are crafted by encasing sea sponges in leather. The fastening straps are made of black and white cowhide, giving them a good look as well.</td>
<td>2x1</td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Unicorn Sandals</b></td>
<td>5</td>
<td>500</td>
<td>0</td>
<td align="left">There are those who strongly disapprove of the making of this kind of footwear. They argue that the majestic unicorn should not be hunted for the uniquely beautiful white leather that these sandals are made from or the tufts of silky hair that adorn them. Then there are those that strongly approve, for plain beauty or superior magical receptibility.</td>
<td>2x1</td>
</tr>
</table>
----
[[Category:Armour]]
88d38d0ed0555ef0ab58b07dc0708cd05c25cfe7
2431
2430
2010-09-16T20:16:19Z
Ribannah
2
wikitext
text/x-wiki
{{item}}
'''Sandals''' are more clothing than [[armour]] but may still protect the feet. They form no hindrance to the [[combat]] capabilities of the character wearing it.
No [[skill]] is required to use sandals. Sandals cannot be combined with [[boots]].
----
<br clear="all"/>
==List of sandals==
<i>Selection, specifications and flavour texts by Fander Treespook.</i>
<table cellspacing="1" width="100%" style="text-align:center;">
<tr>
<td width=16% align="left"><b>sandals</b></td>
<td width=6%><b>level</b></td>
<td width=8%><b>value</b></td>
<td width=12%><b>armour class</b></td>
<td width=50% align=left><b>flavour text</b></td>
<td width=8%><b>size</b></td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Monk Clogs</b></td>
<td>1</td>
<td>20</td>
<td>0</td>
<td align="left">Merely a wooden plate for the sole, fastened to the feet by leather thongs, these sandals are uncomfortable enough for the average monk to appreciate.</td>
<td>2x1</td>
</tr>
<tr>
<td bgcolor=#F05880 align=left><b>Cowhide Sandals</b></td>
<td>3</td>
<td>100</td>
<td>0</td>
<td align="left">The soft, comfortable soles of these sandals are crafted by encasing sea sponges in leather. The fastening straps are made of black and white cowhide, giving them a good look as well.</td>
<td>2x1</td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Unicorn Sandals</b></td>
<td>5</td>
<td>500</td>
<td>0</td>
<td align="left">There are those who strongly disapprove of the making of this kind of footwear. They argue that the majestic unicorn should not be hunted for the uniquely beautiful white leather that these sandals are made from or the tufts of silky hair that adorn them. Then there are those that strongly approve, for plain beauty or superior magical receptibility.</td>
<td>2x1</td>
</tr>
</table>
----
[[Category:Armour]]
87ce99d847164e02a16d4b3f561daa508b136edf
Cloak
0
1684
2432
2010-09-16T21:22:45Z
Ribannah
2
Created page with "{{item}} A '''cloak''' is a garment that is worn on top of other [[armour]] and clothes. It is intended to provide an additional layer of protection. Cloaks form no hindrance to..."
wikitext
text/x-wiki
{{item}}
A '''cloak''' is a garment that is worn on top of other [[armour]] and clothes. It is intended to provide an additional layer of protection. Cloaks form no hindrance to the [[combat]] capabilities of the character wearing it.
No [[skill]] is required to use a cloak.
----
<br clear="all"/>
==List of cloaks==
<i>Selection, specifications and flavour texts by Fander Treespook.</i>
<table cellspacing="1" width="100%" style="text-align:center;">
<tr>
<td width=16% align="left"><b>cloak</b></td>
<td width=6%><b>level</b></td>
<td width=8%><b>value</b></td>
<td width=12%><b>armour class</b></td>
<td width=50% align=left><b>flavour text</b></td>
<td width=8%><b>size</b></td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Wayfarer's Cloak</b></td>
<td>2</td>
<td>50</td>
<td>1</td>
<td align="left">A simple leather cloak better suited for protection from dust than from weapons.</td>
<td>2x1</td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Minstrel Cloak</b></td>
<td>5</td>
<td>150</td>
<td>3</td>
<td align="left">Fancy colours and a fur lining is for those who wants to draw attention, rather than avoiding it. This cloak is made for an entertainer, like a juggler, a storyteller or a troubadour.</td>
<td>2x1</td>
</tr>
<tr>
<td bgcolor=#F08880 align=left><b>Soothsayer Cloak</b></td>
<td>9</td>
<td>250</td>
<td>5</td>
<td align="left">A cloak worn by the high officials of the Church of the Stars. The midnight blue velvet from which it is woven is suited for enchantment.</td>
<td>2x1</td>
</tr>
<tr>
<td bgcolor=#F0B080 align=left><b>Cardinal Cloak</b></td>
<td>14</td>
<td>450</td>
<td>7</td>
<td align="left">A cloak worn by the high officials of the Church of the Sun. The deep scarlet fabric from which it is woven is well suited for enchantment.</td>
<td>2x1</td>
</tr>
<tr>
<td bgcolor=#F0D080 align=left><b>Doomsday Cloak</b></td>
<td>20</td>
<td>750</td>
<td>9</td>
<td align="left">A cloak worn by the high officials of the Church of the Moon. The dark fabric from which it is woven is particularly well suited for enchantment.</td>
<td>3x1</td>
</tr>
<tr>
<td bgcolor=#F0E080 align=left><b>Anahita</b><br><i>artifact</i></td>
<td>20</td>
<td>35000</td>
<td>13</td>
<td align="left">Athea, nymph of the Great Sea, one day woke up and knew she would disappear from the world. Saddened she gave her two most valued possessions to a triton woman, asking her to keep them safe and bring them forth only if the entire sea was threatened by disaster. The golden Anahita cloak was one of these two possessions (+12 Armour Class, of Water Magic, +20 Fire and Air Resistances, +50 Spellpoints, of Mana Regeneration).</td>
<td>2x1</td>
</tr>
<tr>
<td bgcolor=#F0E080 align=left><b>Astra</b><br><i>artifact</i></td>
<td>20</td>
<td>0</td>
<td>11</td>
<td align="left">Made by the Priests of the Church of the Stars, this cloak augments the two prime magic skills of the Runemaster. However, Runemasters do not simply walk into the High Priest's office asking for such a garment, it is either received as a gift for those who have proven their utmost dedication to the Church of the Stars, or pillaged from a dead Runemaster's body. A Runemaster wearing this cloak will generally receive a bonus to reputation, a non-runemaster, a severe penalty (+10 Armour Class, of Grey Magic, of Spellcasting, affects Reputation).</td>
<td>2x1</td>
</tr>
<tr>
<td bgcolor=#F0E080 align=left><b>Helios</b><br><i>artifact</i></td>
<td>20</td>
<td>0</td>
<td>11</td>
<td align="left">Made by the Priests of the Church of the Sun, this cloak augments the two prime magic skills of the Saint. However, Saints do not simply walk into the High Priest's office asking for such a garment, it is either received as a gift for those who have proven their utmost dedication to the Church of the Sun, or pillaged from a dead Saint's body. A Saint
wearing this cloak will generally receive a bonus to reputation, a non-saint, a severe penalty (+10 Armour Class, of Light Magic, of Spellcasting, affects Reputation).</td>
<td>2x1</td>
</tr>
<tr>
<td bgcolor=#F0E080 align=left><b>Selene</b><br><i>artifact</i></td>
<td>20</td>
<td>0</td>
<td>11</td>
<td align="left">Made by the Priests of the Church of the Moon, this cloak augments the two prime magic skills of the Necromancer. However, Necromancers do not simply walk into the High Priest's office asking for such a garment, it is either received as a gift for those who have proven their utmost dedication to the Church of the Moon, or pillaged from a dead Necromancer's body. A Necromancer wearing this cloak will generally receive a bonus to reputation, a non-necromancer, a severe penalty (+10 Armour Class, of Dark Magic, of Spellcasting, affects Reputation).</td>
<td>2x1</td>
</tr>
</table>
----
[[Category:Armour]]
8e60e1ee4d80b71855f1af83511a3403f7798279
Staff (weapon)
0
1611
2433
2173
2010-09-16T22:32:02Z
Ribannah
2
wikitext
text/x-wiki
{{item}}
A '''staff''' is a large, thick stick that can be used as a two-handed pole [[weapon]]. It is typically used to hit an opponent in vulnerable places or to make them lose their footing. Experts can also use staves defensively.
The staff is a weapon of choice of the [[Bard]]. It is also the best weapon of the [[Sorcerer]]. Both Bards and [[Monk]]s are seen combining staff and [[unarmed combat]] to great effectiveness.
To use a staff, a [[player character]] has to learn and develop the [[Staff (skill)|Staff]] skill. [[Ogre]] and [[Troll]] [[Explorer]]s, as well as [[Ogre]], [[Human]] and [[Genie]] [[Student]]s, can choose to start out with basic knowledge of this [[skill]].
There are two subtypes of the staff: bo and staff.
----
==Expertise==
Of the 12 final [[class|professions]], 10 can potentially equip a staff.
<table cellspacing=1 width=50% cellpadding=20 style="margin-right:160px;">
<tr>
<td width=30%><b>mastery</b></td>
<td width=70%><b>professions</b></td>
</tr>
<tr>
<td bgcolor=#EEEEEE>grandmaster</td>
<td>[[Bard]]</td>
</tr>
<tr>
<td bgcolor=#DDDDDD>master</td>
<td>[[Monk]], [[Sorcerer]]</td>
</tr>
<tr>
<td bgcolor=#BBBBBB>expert</td>
<td>[[Knight]], [[Ranger]], [[Cleric]], [[Saint]], [[Druid]], [[Runemaster]], [[Necromancer]]</td>
</tr>
<tr>
<td bgcolor=#888888>normal</td>
<td></td>
</tr>
</table><br clear=all/>
----
==List of staves==
<i>Selection, specifications and flavour texts by Fander Treespook.</i>
<table cellspacing="1" width="100%" style="text-align:center;">
<tr>
<td width=16% align=left><b>staff</b></td>
<td width=6%><b>level</b></td>
<td width=8%><b>value</b></td>
<td width=12%><b>damage</b></td>
<td width=50% align=left><b>flavour text</b></td>
<td width=8%><b>size</b></td>
</tr>
<tr><td colspan=6 bgcolor=#F8A0C0 align=left><i>bo (two-handed)</i>
<tr>
<td bgcolor=#F04880 align=left><b>Bamboo Stick</b></td>
<td>1</td>
<td>20</td>
<td>1d6</td>
<td align=left>A simple stick of bamboo makes for a very cheap weapon with minimal effort. Bamboo is readily available in and around the region of Serenity.</td>
<td>1x8</td>
</tr>
<tr>
<td bgcolor=#F05880 align=left><b>Tapered Bo</b></td>
<td>3</td>
<td>100</td>
<td>1d6+2</td>
<td align=left>The reduced weight from the tapered ends of this solid white-oak staff slightly reduces its damage potential. This minor disadvantage is, however, more than made up for by the increased speed of the weapon.</td>
<td>1x8</td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Performer's Pole</b></td>
<td>5</td>
<td>200</td>
<td>1d6+4</td>
<td align=left>The Circus of the Sun sports many excellent performers; acrobats, tightrope walkers, pole vaulters, martial artists, animal trainers, clowns and more. All of these regularly use staves in their performances and though their staves might differ, common to them all is a perfect balance and superb grip.</td>
<td>1x8</td>
</tr>
<tr>
<td bgcolor=#F08080 align=left><b>Martial Bostaff</b></td>
<td>8</td>
<td>400</td>
<td>1d6+6</td>
<td align=left>In the hands of the martial master a bostaff becomes an extension of the body. It has longer reach and greater damage potential than fists and feet alone. It offers good protection and does not hinder the movement of a trained wielder. This bo has metal fittings to make it stronger and better protect the user when blocking weapons.</td>
<td>1x8</td>
</tr>
<tr>
<td bgcolor=#F0E080 align=left><b>Shishi'O</b><br><i>artifact</i></td>
<td>20</td>
<td>25000</td>
<td>2d3+7</td>
<td align=left>This staff is believed to have originated in the empire of Phynaxia. Not much is known about the short-lived Phynaxian empire though, and the same goes for this weapon, except that its enchantments obviously was focused on the mind and the body (+7 to hit, 2d3+7 damage, +10 Meditation, +10 Body Building, +10 all Resistances +5 Body Magic, +5 Mind Magic).</td>
<td>1x7</td>
</tr>
<tr><td colspan=6 bgcolor=#F8A0C0 align=left><i>staff (two-handed)</i>
<tr>
<td bgcolor=#F04880 align=left><b>Shaman's Staff</b></td>
<td>1</td>
<td>40</td>
<td>2d4</td>
<td align=left>A shaman needs to look convincingly menacing to keep his position within the primitive tribes of Karigor. It's obviously popular among their rank to achieve this by affixing skulls of various dead animals atop their staves.</td>
<td>1x9</td>
</tr>
<tr>
<td bgcolor=#F05880 align=left><b>Student's Staff</b></td>
<td>3</td>
<td>200</td>
<td>2d4+3</td>
<td align=left>A popular weapon of choice among those who set out onto the path of magical studies, these staves come in many variants. They are all hardwood with quartz cystal tops however and are commonly around 8 feet long.</td>
<td>1x9</td>
</tr>
<tr>
<td bgcolor=#F07080 align=left><b>Scholar's Staff</b></td>
<td>6</td>
<td>400</td>
<td>2d4+5</td>
<td align=left>A Scholar needs to display rank over the Students. In Eldrar's Tower an unwritten law demands that Scholars carry Scholar's Staves. This particular staff is a quite solid quarterstaff, wrapped in red velvet and capped with golden knobs.</td>
<td>1x9</td>
</tr>
<tr>
<td bgcolor=#F08880 align=left><b>Sorcerer's Staff</b></td>
<td>9</td>
<td>600</td>
<td>2d4+7</td>
<td align=left>The sorcerers of faraway Bracada are famous for many things, their beautiful coromandel staves among them. You can almost feel a presence when you touch the ebony wood. Perhaps it is the spirit of the griffin adorning the top of the staff.</td>
<td>1x9</td>
</tr>
<tr>
<td bgcolor=#F0E080 align=left><b>Cathbad</b><br><i>artifact</i></td>
<td>20</td>
<td>30000</td>
<td>2d4+8</td>
<td align=left>Found by trolls in Murmurwoods near a circle of stones, this oaken staff is surely of druidic origin, but that is just about all that is known about the magnificently carved pole. Strange indeed that such a marvelous artifact would be left behind by a community of druids, though (+8 to hit, 2d4+8 damage, of Earth Magic, +10 Alchemy, +10 Meditation, +5 Learning, +5 Reputation).</td>
<td>1x9</td>
</tr>
</table>
[[Category:Weapon]]
13297b139a778226f7c06b254fb20a504791dbf8
Circus of the Sun
0
1491
2434
2056
2010-09-16T22:32:38Z
Ribannah
2
/* Humans */
wikitext
text/x-wiki
{{map}}
The '''Circus of the Sun''' travels between 4 ''provinces'': [[Semiramis]], [[Soronne (province)|Soronne]], [[Murlank]] and [[Terrax]]. It counts as a [[dungeon]].
----
==Schedule==
* Semiramis: January, May, September
* Soronne: February, June, October
* Murlank: March, July, November
* Terrax: April, August, December
The circus does not move instantly from location to location. It arrives on day 1 of each month, at 04:00 hours, and leaves on day 22, also at 04:00 hours, or if the [[party]] is still inside, as soon as the party leaves.
Opening hours are 12:00-22:00.
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_CircusOfTheSun.png</div>
===Monsters (surface)===
* [[Demon]]s (Baphomet)
* [[Sun Priest]]s (Sun Acolyte, Sun Cleric, Sun Priest, High Priest of the Sun)
===Objects===
*
===Items===
* Fifth Chapter of the [[Book of Ceth]]
* [[Sword of Courage]]
----
==Citizens==
===Locations===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Chapel of the Sun]]</td>
<td>[[Temple]]</td>
<td>Colleen Cooper</td>
</tr>
<tr>
<td>[[Market of Time]]</td>
<td>[[Miscellaneous (shop)|Miscellaneous]]</td>
<td>Saint Valentine, Jane Way</td>
</tr>
<tr>
<td>Backstage</td>
<td></td>
<td>Tom Barrelman, Magog George, Sagremor</td>
</tr>
<tr>
<td>Cage</td>
<td></td>
<td>Sheena Sylvester</td>
</tr>
<tr>
<td>Circus Ring</td>
<td></td>
<td>Journeyman Picard, Sheherazad Poe, Hawkeye, La Contessa Santa Germaine, Orangina Way, Jonathan</td>
</tr>
<tr>
<td>Dressing Room</td>
<td></td>
<td>Papa Ishmael, Maxi Ishmael, Nadia Ishmael, Olga Ishmael</td>
</tr>
<tr>
<td>Make-up Tent</td>
<td></td>
<td>DaClassico, Erliquin, Hiram Holiday</td>
</tr>
<tr>
<td>Orchestra</td>
<td></td>
<td>Benji J. Quidam, Horatio, Matzerath</td>
</tr>
<tr>
<td>Puppet Theatre</td>
<td></td>
<td>Bunny Pleasure, Angelina Way</td>
</tr>
</table><br>
===Who is who===
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Tom Barrelman]] - magician</td>
<td>[[Colleen Cooper]] - healer</td>
</tr>
<tr>
<td>[[DaClassico]] - make-up artist</td>
<td>[[Bunny Pleasure]] - puppeteer</td>
</tr>
<tr>
<td>[[Erliquin]] - mime player</td>
<td>[[Sheena Sylvester]] - master teacher of [[Staff (skill)|Staff]]</td>
</tr>
<tr>
<td>[[Hawkeye]] - archer</td>
<td>[[Angelina Way]] - puppeteer, daughter of Jane Way</td>
</tr>
<tr>
<td>[[Hiram Holiday]] - clown</td>
<td>[[Jane Way]] - trader</td>
</tr>
<tr>
<td>[[Journeyman Picard]] - entrepeneur</td>
<td>[[Orangina Way]] - dancer, daughter of Jane Way</td>
</tr>
<tr>
<td>[[Saint Valentine]] - con artist</td>
<td></td>
</tr>
<tr>
<td>[[Benji J. Quidam]] - grandmaster teacher of [[Music]]</td>
<td></td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Horatio]] - hornblower</td>
<td>[[Maxi Ishmael]] - daughter of Papa Ishmael</td>
<td></td>
</tr>
<tr>
<td>[[Jonathan]] - archer's aid</td>
<td>[[Nadia Ishmael]] - daughter of Papa Ishmael</td>
</tr>
<tr>
<td></td>
<td>[[Olga Ishmael]] - daughter of Papa Ishmael</td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Magog George]] - ogre strong man</td>
<td>[[La Contessa Santa Germaine]] - vampire artist</td>
</tr>
<tr>
<td>[[Sagremor]] - dwarven escape artist</td>
<td>[[Sheherazad Poe]] - halfling storyteller</td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Matzerath]] - dwarven drummer</td>
<td></td>
</tr>
</table><br>
[[Category:Dungeon]]
0f3dfb6cb4b2f986e3ec1ecda8f9e190ae404f07
Magic
0
1549
2435
2313
2010-09-16T22:34:18Z
Ribannah
2
/* Scrolls */
wikitext
text/x-wiki
{{player character}}
''See [[Spell]] or [[Spellbook]] for an overview of all the spells''
'''Magic''' is one of the two main ingredients of the [[Might and Magic]] games. Almost all [[player character]]s will learn to do at least some magic during [[Might and Magic Tribute]]. The [[class]] system nonetheless shows a clear trade-off between magic and might when it comes to character development.
----
==Magic skills==
''See also [[Skill#Mastery]]''
The magic school system in Might and Magic Tribute starts with the generic [[skill]] of [[Spellcasting]]. Only once a character has gained the status of [[Expert]] at this skill, can the many different schools of magic be studied.
[[Student]]s can do this after their first [[promotion]]:
* an [[Acolyte]] learns the self magics of [[Spirit Magic|Spirit]], [[Mind Magic|Mind]] and [[Body Magic|Body]];
* an [[Apprentice]] learns the elemental magics of [[Fire Magic|Fire]], [[Air Magic|Air]], [[Water Magic|Water]] and [[Earth Magic|Earth]];
* a [[Scholar]] learns both elemental and self magics, but to a lesser degree of [[mastery]].
The three rival Paths of Life do not become available until after the second promotion:
* a [[Saint]] can learn [[Light Magic]];
* a [[Necromancer]] can learn [[Dark Magic]];
* a [[Runemaster]] can learn [[Grey Magic]].
[[Explorer]]s don't get to start on basic Spellcasting until after their first or even second promotion. Except for the [[Knight]] they will be able to aquire a variety of magic skills, but never above expert level.
----
==Learning spells==
Each school of magic, as well as the Spellcasting skill, teaches a number of [[spell]]s that are typical for that school. To learn a spell, a character must acquire and then read the [[spellbook]] that teaches it. After being read by a single character with the potential to learn the spell, the spellbook dissolves; the spell is added to the character's [[spell tome]]. If two characters want to learn the same spell, they need two copies of the spellbook.
----
==Casting spells==
To cast a spell, a character selects it from his/her spell tome. Casting a spell costs [[spellpoint]]s; the number of spellpoints used depends on the spell and sometimes on the expertise of the caster. If a character has insufficient spellpoints, the spell cannot be cast. Spellpoints are also spent by using certain racial abilities, by writing scrolls and by using certain items, and can be drained by some continuous effects. There are several ways to increase and replenish spellpoints.
The effectiveness of some spells depends on further expertise in Spellcasting, of others on the knowledge of [[Identify Monster]]. Some generic spells improve with knowledge of the different schools of magic.
----
==Other magical effects==
In addition to spells cast by party members, there are various other ways that magical effects get to happen. The most common of these are:
===Scrolls===
A character that hasn't learned a spell, can still participate in the magic side of life by using [[scroll]]s. A scroll contains a single spell for a one-time use. All the usual spells can be found on scrolls, too, but the more powerful spells can only be bought in higher-level [[Magic Shop|magic shops]]. Of course, as with all items, they can also be found as [[treasure]] or [[loot]].
Characters that aquire the [[Learning]] skill will be able to write spells on empty scrolls.
===Potions===
Many [[potion]]s have magical effects, some equal to common spells, others with different effect. Potions can be bought or found, but also mixed by characters with the [[Alchemy]] skill.
===Enchantments===
An [[item]] may carry an [[enchantment]], a magical imprint that gives it something extra. Player characters my also learn to enchant items themselves.
===Flames, wells and fountains===
All over [[Karigor]], there are various [[flame]]s, [[well]]s and [[fountain]]s, some of which give a magical effect upon touching or drinking.
----
==Monster magic==
Not only the [[party]] can do magic, but many [[monster|creatures]] in Karigor are also able to cast spells. Their effect on the party can be reduced by increasing the player characters' [[resistance]]s.
----
[[Category:Player character]][[Category:Magic| ]]
a10f8d88e2cb7373a0e2aefabe71772df34d4b3f
Spellbook
0
1554
2436
2315
2010-09-16T22:34:59Z
Ribannah
2
wikitext
text/x-wiki
{{item}}
''See [[spell screen]] for the individual player character's collection of learned spells''
A '''spellbook''' teaches the reader a single [[spell]], which (s)he will then always remember. Only [[player character]]s with the appropriate [[skill]] and [[mastery]] of that skill are able to read a spellbook. After read by a single character, the spellbook dissipates and the spell is added to the character's personal [[spell screen|spell tome]]. If reading fails, the book remains.
Spellbooks can be bought in [[guild]]s and in [[Magic Shop|magic shops]], where the shop level and [[Spell#Schools of magic|magic specialization]] determine what books can be found in such a location. They can also be found as treasure or loot. The [[grandmaster]] spellbooks of the path magics [[Light Magic|Light]], [[Grey Magic|Grey]] and [[Dark Magic|Dark]] will not be available to the [[party]] until certain conditions are met.
All spellbooks have size 2x2 in the [[inventory]].
----
==Spellbooks==
There are spellbooks for each spell in the game. The subtype, based on the necessary [[mastery]] of the magic skill needed to learn the spell, determines the skill level needed to [[Identify Item|identify]] or [[repair]] a spellbook.<br><br>
===Subtypes===
<div style="float:left;">
<table width="100%" cellspacing="1">
<tr>
<td colspan="3" bgcolor="#EEEEEE"><b>Level</b></td>
</tr>
<tr>
<td width="40%"><b>Subtype</b></td>
<td width="30%"><b>Elemental and Self magic spellbooks</b></td>
<td width="30%"><b>Path magic spellbooks</b></td>
</tr>
<tr>
<td bgcolor="#FFC080">Initiate's Book of Learning</td>
<td align="center">1</td>
<td align="center">3</td>
</tr>
<tr>
<td bgcolor="#F8A060">Expert's Book of Learning</td>
<td align="center">5</td>
<td align="center">8</td>
</tr>
<tr>
<td bgcolor="#F08040">Master's Book of Learning</td>
<td align="center">10</td>
<td align="center">14</td>
</tr>
<tr>
<td bgcolor="#E86020">Grandmaster's Book of Learning</td>
<td align="center">15</td>
<td align="center">19</td>
</tr>
</table>
</div>
===<br clear=all/>List of spellbooks===
<table width="100%" cellspacing="1">
<tr>
<td width="20%" bgcolor="#EEEEEE"><b>Spellbook</b></td>
<td width="72%" bgcolor="#FFE090"><b>Flavour text</b></td>
<td width="8%" bgcolor="#E0FFE0" align="right"><b>Value</b></td>
</tr>
<tr>
<td colspan="3" bgcolor="#EEEEEE"><i>[[Spellcasting]]</i></td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Mana Bolt</td>
<td bgcolor="#FFE090">''A Mana Bolt is a blast of magical energy cast to hurt a single opponent. The bolt always hits and the damage takes the most favourable form from one of the 10 magic schools (Fire Bolt, Lightning Bolt, Ice Bolt, Rock Shard, Spirit Arrow, Shock Wave, Mind Blast, Dark Bolt, Shadow Dart, Light Bolt), depending on the caster's ID Monster and magic skills.''</td>
<td align="right" bgcolor="#E0FFF0">200</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Mana Shower</td>
<td bgcolor="#FFE090"><i>Mana Shower spell shoots forth two spinning blades that each does 1 point + 1 point per level in spellcasting of physical damage if they successfully penetrate the armor of the opponent. For every additional magic skill the caster becomes an expert at, two additional blasts, sparks, spikes or sprays are added. They do 1 point + 1 point per spellcasting skill of damage of the type corresponding to the magic skill that produces them.</i></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Illuminate</td>
<td bgcolor="#FFE090"><i>Illuminate combines the effect of a Torch Light and a Wizard Eye spell, illuminating the caster in a twofold sense. Duration is half an hour per point of spellcasting skill. Knowledge of the elemental magics determines the strength of the spell in various locations: Fire Magic indoors, Earth Magic underground, Air Magic outdoors and Water Magic underwater and out to sea, and allows the spell to differentiate between friend and foe. Expert level increases brightness and reveals treasure. Master level shows points of interest and has the brightest light, while grandmastery adds to the party's perception.</i></td>
<td align="right" bgcolor="#E0FFE0">300</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Cure</td>
<td bgcolor="#FFE090"><i>Cure heals 2 hp and attempts to cure any condition from which the target is suffering. Conditions can be cured 3 minutes after they are inflicted per point of skill in spellcasting. Initially, only sleep, drunk, fear and weakness are cured, each for an additional 1 SP. More severe conditions can only be cured if the caster has knowledge in the self magics. Expert Spirit enables the removal of curses, expert Mind removes paralysis and expert Body cures poison, each for an additional 6 SP. A master in Spirit magic can turn stoned characters back to flesh, master Mind can cure insanity and master Body cures diseases, each for 12 SP extra, while mastery of spellcasting is also required.</i></td>
<td align="right" bgcolor="#E0FFE0">300</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Magic Shield</td>
<td bgcolor="#FFE090"><i>With each magic school the caster has knowledge of, Magic Shield increases the corresponding resistance by 2 points per level of spellcasting. The casting cost of the spell also increases with 2 spell points per additional magic skill known. The duration of the spell is half an hour per point of spellcasting skill. At master level, the spell also grants Protection from Magic and at grandmaster level a Preservation effect is added for the duration of the spell.</i></td>
<td align="right" bgcolor="#E0FFE0">500</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Mana Pool</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">1000</td>
</tr>
<tr>
<td colspan="3" bgcolor="#EEEEEE"><i>[[Fire Magic]]</i></td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Fire Aura</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Oil Skin</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Immolation</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">500</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Fireball</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">750</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Fork</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">1000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Inferno</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">2000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Meteor Shower</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">3000</td>
</tr>
<tr>
<td bgcolor="#E86020">Book of Incinerate</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">5000</td>
</tr>
<tr>
<td colspan="3" bgcolor="#EEEEEE"><i>[[Air Magic]]</i></td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Jump</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Fleet Foot</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Feather Fall</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">500</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Eagle Eye</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">750</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Invisibility</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">1000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Fly</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">2000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Implosion</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">3000</td>
</tr>
<tr>
<td bgcolor="#E86020">Book of Starburst</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">5000</td>
</tr>
<tr>
<td colspan="3" bgcolor="#EEEEEE"><i>[[Water Magic]]</i></td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Black Ice</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Enchant</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Recharge</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">500</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Geyser</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">750</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Frostring</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">1000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Town Portal</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">2000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Ice Blast</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">3000</td>
</tr>
<tr>
<td bgcolor="#E86020">Book of Lloyd's Beacon</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">5000</td>
</tr>
<tr>
<td colspan="3" bgcolor="#EEEEEE"><i>[[Earth Magic]]</i></td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Stun</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Tremor</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Slow</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">500</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Stone Skin</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">750</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Rockblast</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">1000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Earthbind</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">2000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Death Blossom</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">3000</td>
</tr>
<tr>
<td bgcolor="#E86020">Book of Mass Distortion</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">5000</td>
</tr>
<tr>
<td colspan="3" bgcolor="#EEEEEE"><i>[[Spirit Magic]]</i></td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Bless</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Turn Undead</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Luggage</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">500</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Heroism</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">750</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Faith</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">1000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Raise Dead</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">2000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Shared Life</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">3000</td>
</tr>
<tr>
<td bgcolor="#E86020">Book of Resurrection</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">5000</td>
</tr>
<tr>
<td colspan="3" bgcolor="#EEEEEE"><i>[[Mind Magic]]</i></td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Curse</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Charm</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Create Item</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">500</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Enrage</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">750</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Focus</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">1000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Psychic Shock</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">2000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Paralyze</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">3000</td>
</tr>
<tr>
<td bgcolor="#E86020">Book of Enslave</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">5000</td>
</tr>
<tr>
<td colspan="3" bgcolor="#EEEEEE"><i>[[Body Magic]]</i></td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Heal</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Create Food</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">200</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Poison</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">500</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Regenerate</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">750</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Deflect</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">1000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Flying Fist</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">2000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Disease</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">3000</td>
</tr>
<tr>
<td bgcolor="#E86020">Book of Power Cure</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">5000</td>
</tr>
<tr>
<td colspan="3" bgcolor="#EEEEEE"><i>[[Light Magic]]</i></td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Summon</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">800</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Dispel Magic</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">1200</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Day of the Gods</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">2000</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Prismatic Light</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">3000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Day of Protection</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">4000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Hour of Power</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">6000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Sunray</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">8000</td>
</tr>
<tr>
<td bgcolor="#E86020">Book of Divine Intervention</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">10000</td>
</tr>
<tr>
<td colspan="3" bgcolor="#EEEEEE"><i>[[Grey Magic]]</i></td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Incognito</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">800</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Illusion</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">1200</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Blind</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">2000</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Teleport</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">3000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Phasing</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">4000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Doppleganger</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">6000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Hailstorm</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">8000</td>
</tr>
<tr>
<td bgcolor="#E86020">Book of Time Gate</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">10000</td>
</tr>
<tr>
<td colspan="3" bgcolor="#EEEEEE"><i>[[Dark Magic]]</i></td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Death Ripple</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">800</td>
</tr>
<tr>
<td bgcolor="#FFC080">Book of Shrinking Ray</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">1200</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Shrapmetal</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">2000</td>
</tr>
<tr>
<td bgcolor="#F8A060">Book of Control Undead</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">3000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Dragonbreath</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">4000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Pain Reflection</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">6000</td>
</tr>
<tr>
<td bgcolor="#F08040">Book of Souldrinker</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">8000</td>
</tr>
<tr>
<td bgcolor="#E86020">Book of Armageddon</td>
<td bgcolor="#FFE090"></td>
<td align="right" bgcolor="#E0FFE0">10000</td>
</tr>
</table>
[[Category:Item]][[Category:Magic]]
9aeba569cf5165c660fbe76a080acc71a3a9e3a7
Armour Shop
0
1500
2437
2414
2010-09-16T22:39:33Z
Ribannah
2
/* List of armour shops */
wikitext
text/x-wiki
{{shop}}
An '''armour shop''' is a [[shop]] that [[trade]]s [[body armour]], [[clothing]] and [[Shield (weapon)|shields]]. Many [[town]]s in [[Karigor]] have one, and a few larger cities even have two. Armour shops generally have four [[Shelf|shelves]]: two for common articles, and two for special articles. They often specialize in one type of [[item]].
----
==List of armour shops==
<table cellspacing="1" width="75%" style="text-align:left;">
<tr>
<td width="30%"><b>name</b></td>
<td width="30%"><b>location</b></td>
<td width="5%"><b>level</b></td>
<td width="15%"><b>specialism</b></td>
<td width="10%"><b>style</b></td>
<td width="10%"><b>open</b></td>
</tr>
<tr>
<td>[[Esmeralda's Leatherworks]]</td>
<td>[[Kalimar]] ([[Terrax]])</td>
<td>2</td>
<td>[[Leather Armour|leather]]</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Metalheart]]</td>
<td>[[Kalimar]] ([[Terrax]])</td>
<td>3</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Warrior Protection]]</td>
<td>[[Marduk]] ([[Semiramis]])</td>
<td>2</td>
<td>[[Shield (armour)|shields]]</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[The Glove Compartment]]</td>
<td>[[Marduk]] ([[Semiramis]])</td>
<td>2</td>
<td>[[gauntlets]]</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Larp's Forge]]</td>
<td>[[Potz]] ([[Murlank]])</td>
<td>2</td>
<td>[[Chain Mail|chain]]</td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Lightfoot's Armour]]</td>
<td>[[Cascadin]] ([[Timberfall]])</td>
<td>1</td>
<td></td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Zam & Zom]]</td>
<td>[[Heronport]] ([[Nannaria]])</td>
<td>2</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Zom & Zam]]</td>
<td>[[Masquerade]] ([[Typhon Expanse]])</td>
<td>2</td>
<td>[[belt]]s</td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[Hans' Helmets]]</td>
<td>[[Teardrop]] ([[Eftling]])</td>
<td>1</td>
<td>[[helm]]s</td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Kraftwerk]]</td>
<td>[[Black Forge]] ([[Ryft (province)|Ryft]])</td>
<td>2</td>
<td>[[Plate Armour|plate]]</td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Crackerjack's Outer Clothing]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>2</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Blue Suede Shop]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>1</td>
<td>[[boots]]</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Current Trends]]</td>
<td>[[Verdigris]] ([[S'Fauni]])</td>
<td>2</td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Seven Against Tears]]</td>
<td>[[Serenity (town)|Serenity]] ([[Serenity (province)|Serenity]])</td>
<td>1</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Sturdy Clothing]]</td>
<td>[[Iotneheim]] ([[Etanasfeld]])</td>
<td>2</td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
</table>
----
==Concept art==
<p style="background-color:yellow;">To do: create concept art (black & white suffices) for the interior view of an armour shop.</p>
----
==Interior renders==
In the [[game]], [[interior]] renders appear in .jpg format and measure 768 x 576. To create them in a larger size is ok. Citizens should not be included in the render.
<div align="center">http://www.castlegobs.nl/images/interiors/stone_armourshop.jpg</div>
''stone: render by Apus Arvandulin''
<div align="center">http://www.castlegobs.nl/images/interiors/stone2_armourshop.jpg</div>
''stone, also: render by Gizzzmo''
<p style="background-color:yellow;">To do: create interior renders for armour shops that fit additional styles of [[architecture]].</p>
----
[[Category:Armour Shop]][[Category:Shop]][[Category:Things to do]]
309069bc8c9f21051d9e3a3daebb4793a82f1282
2457
2437
2010-09-17T21:45:12Z
Ribannah
2
wikitext
text/x-wiki
{{shop}}
An '''armour shop''' is a [[shop]] that [[trade]]s [[Armour|body armour]], [[Armour|clothing]] and [[Shield (armour)|shields]]. Many [[town]]s in [[Karigor]] have one, and a few larger cities even have two. Armour shops generally have four [[Shelf|shelves]]: two for common articles, and two for special articles. They often specialize in one type of [[item]].
----
==List of armour shops==
<table cellspacing="1" width="75%" style="text-align:left;">
<tr>
<td width="30%"><b>name</b></td>
<td width="30%"><b>location</b></td>
<td width="5%"><b>level</b></td>
<td width="15%"><b>specialism</b></td>
<td width="10%"><b>style</b></td>
<td width="10%"><b>open</b></td>
</tr>
<tr>
<td>[[Esmeralda's Leatherworks]]</td>
<td>[[Kalimar]] ([[Terrax]])</td>
<td>2</td>
<td>[[Leather Armour|leather]]</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Metalheart]]</td>
<td>[[Kalimar]] ([[Terrax]])</td>
<td>3</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Warrior Protection]]</td>
<td>[[Marduk]] ([[Semiramis]])</td>
<td>2</td>
<td>[[Shield (armour)|shields]]</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[The Glove Compartment]]</td>
<td>[[Marduk]] ([[Semiramis]])</td>
<td>2</td>
<td>[[gauntlets]]</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Larp's Forge]]</td>
<td>[[Potz]] ([[Murlank]])</td>
<td>2</td>
<td>[[Chain Mail|chain]]</td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Lightfoot's Armour]]</td>
<td>[[Cascadin]] ([[Timberfall]])</td>
<td>1</td>
<td></td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Zam & Zom]]</td>
<td>[[Heronport]] ([[Nannaria]])</td>
<td>2</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Zom & Zam]]</td>
<td>[[Masquerade]] ([[Typhon Expanse]])</td>
<td>2</td>
<td>[[belt]]s</td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[Hans' Helmets]]</td>
<td>[[Teardrop]] ([[Eftling]])</td>
<td>1</td>
<td>[[helm]]s</td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Kraftwerk]]</td>
<td>[[Black Forge]] ([[Ryft (province)|Ryft]])</td>
<td>2</td>
<td>[[Plate Armour|plate]]</td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Crackerjack's Outer Clothing]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>2</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Blue Suede Shop]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>1</td>
<td>[[boots]]</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Current Trends]]</td>
<td>[[Verdigris]] ([[S'Fauni]])</td>
<td>2</td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Seven Against Tears]]</td>
<td>[[Serenity (town)|Serenity]] ([[Serenity (province)|Serenity]])</td>
<td>1</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Sturdy Clothing]]</td>
<td>[[Iotneheim]] ([[Etanasfeld]])</td>
<td>2</td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
</table>
----
==Concept art==
<p style="background-color:yellow;">To do: create concept art (black & white suffices) for the interior view of an armour shop.</p>
----
==Interior renders==
In the [[game]], [[interior]] renders appear in .jpg format and measure 768 x 576. To create them in a larger size is ok. Citizens should not be included in the render.
<div align="center">http://www.castlegobs.nl/images/interiors/stone_armourshop.jpg</div>
''stone: render by Apus Arvandulin''
<div align="center">http://www.castlegobs.nl/images/interiors/stone2_armourshop.jpg</div>
''stone, also: render by Gizzzmo''
<p style="background-color:yellow;">To do: create interior renders for armour shops that fit additional styles of [[architecture]].</p>
----
[[Category:Armour Shop]][[Category:Shop]][[Category:Things to do]]
55841049f07852cb837a96413e564d979872d0b4
Skill
0
1411
2438
2318
2010-09-16T22:42:14Z
Ribannah
2
/* Skills */
wikitext
text/x-wiki
{{player character}}
'''Skills''', like [[attribute]]s, form an essential part of a [[player character]]'s development. They determine what the [[party]] can do, and how well. There are 3 major types of skills: magic, combat and miscellaneous. Some skills are given for free at [[start-up]], but most must be bought at a [[guild]].
The development of a skill is done by assigning [[skillpoint]]s to them, and by paying [[teacher]]s for the status of [[Expert]], [[Master]] or [[Grandmaster]]. Skillpoints are earned by [[training]] up to higher [[level]]s when a character has enough [[experience point]]s, but there are several other ways to gain skillpoints as well.
Which skills are available to a character, and what level of [[mastery|expertise]] can be reached, depends entirely on the [[class]] of the character. The skills that a character starts out with also depend on [[race]] and [[difficulty level]].
----
==Skills==
There are 29 skills in [[Might and Magic Tribute]]:
* 11 [[magic]] skills;
* 15 [[combat]] skills (one of them free: [[fists and clubs]]);
* 13 miscellaneous skills.
Except for the one free skill, all skills can be mastered to the rank of grandmaster.
<table cellspacing="1" width="100%">
<tr>
<td width="13%"><b>skill</b></td>
<td width="39%"><b>description</b></td>
<td width="12%"><b>normal</b></td>
<td width="12%"><b>expert</b></td>
<td width="12%"><b>master</b></td>
<td width="12%"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td>Spellcasting is the basic ability to cast spells. Simple damaging spells, healing, illumination and protection are included. Some of the spells increase in effectiveness with higher spellcasting levels, others with knowledge and higher rank in the various schools of magic and the [[Identify Monster]] skill.<br><i>Expert rank in spellcasting must be achieved before a character can learn any other magic skill.</i></td>
<td>Ability to learn spells.</td>
<td>[[Recovery]] time reduced to 50%.<br>Allows studying the numerous schools of magic.</td>
<td>Doubles cost and effect.</td>
<td>Recovery time reduced to 25%.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Fire</b></td>
<td>[[Fire Magic]] is mostly combat-oriented and has some of the strongest direct damage spells. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Air</b></td>
<td>[[Air Magic]] consists largely of manoeuvring magic, but also has some powerful combat spells. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Water</b></td>
<td>[[Water Magic]] has a good mix of combat-oriented spells and spells that have to do with [[item]]s and [[travel]]ling. At higher rank, more powerful spells are accessed and the-lower level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Earth</b></td>
<td>[[Earth Magic]] has both protective and damaging spells, as well as spells that hamper the enemy. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td>[[Spirit Magic]] concentrates on spells involving life and death. Included are spells to raise the dead, affect the [[undead]] and enhance combat] effectiveness. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Mind</b></td>
<td>[[Mind Magic]] tends to be offensive in nature. Spells directly affect the mind of the targets and either twists their minds to the will of the caster or directly damages them. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Body</b></td>
<td>[[Body Magic]] has a mix of healing and harming spells. Harmful effects range from direct, physical damage to severe [[condition]]s like [[disease]]. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Light</b></td>
<td>[[Light Magic]] includes some of the most powerful offensive and protective spells, but is only usable by [[Saint]]s and [[Ranger]]s. Therefore, Light magic can only be learned later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Grey</b></td>
<td>[[Grey Magic]] is the magic of secrecy and stealth and of using the environment. It is only usable by [[Runemaster]]s and [[Thief|Thieves]]. Therefore, the Grey magic skill can only be acquired later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Dark</b></td>
<td>[[Dark Magic]] has the most spectacular damaging spells of all the magic schools, but is only usable by [[Necromancer]]s and [[Assassin]]s. Therefore, Dark magic can only be studied later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Fists and clubs</b></td>
<td>Any character can do some damage by using their [[fist]]s or wielding a simple [[club]], without requiring any knowledge of Unarmed Combat or the Mace skill.</td>
<td colspan=4>This skill does not need to be learned and cannot be improved with skillpoints.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Sword</b></td>
<td>The [[Sword (skill)|sword]] skill covers most types of blades longer than a knife. Expert swordsmen gain a quicker [[attack]] while master swordsmen may use any [[one-handed]] sword in their [[left hand]] and another weapon in their [[right hand|right]]. Grandmasters are so finely tuned with their blades that they gain a chance to make devastating wounds, halving the remaining [[hitpoint]]s of their opponents with the attack if the sword is in their right hand.<br>
<i>Halving the opponent's HP is calculated after normal damage.</i></td>
<td>Skill added to [[Attack Bonus]].</td>
<td>Skill reduces [[Recovery Time]].</td>
<td>Permits use of sword in left hand.</td>
<td>Chance to halve the opponent's remaining hitpoints equal to 1% per 3 points of skill.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dagger</b></td>
<td>While [[Dagger (skill)|dagger]]s don't do the kind of damage that a sword or an axe can deliver, they are very quick, sometimes letting the wielder get two attacks for every one of the slower opponent. Expert dagger fighters can wield a dagger in their left hand while using another weapon in their right. Master dagger fighters have a chance of doing a triple damage attack and grandmasters do even more damage.</td>
<td>Skill added to Attack Bonus.</td>
<td>Permits use of dagger in left hand.</td>
<td>Chance to cause [[triple damage]] equal to skill.</td>
<td>Skill added to [[Attack Damage]].</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Axe</b></td>
<td>While rather slow on the attack, [[Axe (skill)|axe]]s do a lot of damage when they [[hit]]. Expert axe fighters gain a little more speed on their attacks while masters can deliver extra damage. Axe grandmasters gain a chance of ruining their opponent's [[armour]], making them more vulnerable.<br>
<i>Ruined armour stays ruined unless the party leaves the [[map]].</i></td>
<td>Skill added to Attack Bonus.</td>
<td>Skill reduces Recovery Time.</td>
<td>Skill added to Attack Damage.</td>
<td>Chance to halve the [[Armour Class]] of the target equal to 1% per 2 points of skill.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Spear</b></td>
<td>[[Spear (skill)|Spear]] covers all kinds of pole weapons with blades attached to the business end. Spears are versatile and can be used one-handed at master rank (right hand only), but they do more [[damage]] when used with both hands. Grandmaster spearmen gain the ability to defend themselves better, using the spear as a staff.<br>
<i>Spears are always used [[two-handed]] if the left hand is empty, for an additional damage of 1D9.</i></td>
<td>Skill added to Attack Bonus.</td>
<td>Skill added to Attack Damage.</td>
<td>Ability to use a spear one-handed.</td>
<td>Skill added to Armour Class.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Staff</b></td>
<td>[[Staff (skill)|Staves]] are blunt two-handed pole weapons effective on both offense and [[defense]]. At expert rank skill increases Armour Class. Masters have a chance to [[stun]] their opponents and grandmasters gain a bonus to their Attack Damage.</td>
<td>Skill added to Attack Bonus.</td>
<td>Skill added to Armour Class.</td>
<td>Chance to stun opponent equal to skill.</td>
<td>Skill added to Attack Damage.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Mace</b></td>
<td>[[Mace (skill)|Mace]] covers all kinds of blunt trauma weapons ranging from large [[club]]s to [[flail]]s. Expert mace swingers do extra damage with their weapons. Master and grandmaster rankings give a chance to stun or [[paralyze]] opponents respectively.<br>
<i>Grandmasters can both stun and paralyze.</i><br>
<i>The use of simple clubs does not require this skill.</i></td>
<td>Skill added to Attack Bonus.</td>
<td>Skill added to Attack Damage.</td>
<td>Chance to stun equal to skill.</td>
<td>Chance to paralyze equal to 1% per 2 points of skill.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Bow</b></td>
<td>The [[Bow (skill)|bow]] skill covers both bow and [[crossbow]] usage. Expert archers gain a [[speed]] increase with their weapon, while master and grandmaster archers can loose two and three [[arrow]]s respectively with every attack with the bow. Employing the crossbow, master archers extend the [[range]] at which they do increased damage and grandmasters get a chance to pierce an opponent's armour, negating its Armour Class contribution.</td>
<td>Skill added to Attack Bonus.</td>
<td>Reduces Recovery Time.</td>
<td>Bow fires two arrows on every attack, crossbow extended damage range increased.</td>
<td>Bow fires three arrows on every attack, crossbow gains chance to pierce armour.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Music</b></td>
<td>The [[Music (skill)|music]] skill allows for [[instrument]]s to be [[equipment|equipped]]. Playing an instrument during [[melee combat]] will inspire the party members and better prepare them for evading incoming attacks. Only one instrument can be equipped at a time, even if more party members have the skill. Expert musicians increase the damage the party does with melee weapons, while masters can play instruments with one hand. Grandmasters gain the ability to make the party evade [[ranged attack]]s and do more damage with their own ranged attacks.</td>
<td>Skill added to Armour Class of all party members against melee attacks.</td>
<td>Skill added to Attack Damage by party's melee attacks.</td>
<td>Instruments can be played with one hand.</td>
<td>Skill affects ranged attacks also.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Unarmed Combat</b></td>
<td>[[Unarmed Combat]] is the ability to use only hands and feet in melee combat, no weapons. This skill only works with hands empty. Additional ranks of unarmed skill will increase the chance to hit and the damage done. Grandmasters gain the ability to feint a quick counterattack, thus momentarily confusing an opponent's aim.</td>
<td>Skill added to Attack Bonus.</td>
<td>Skill added to Attack Damage.</td>
<td>Skill can be combined with the use of staves.</td>
<td>Skill added to Attack Bonus and Damage (double effect).</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Leather</b></td>
<td>[[Leather]] armour is the lightest armour a character can wear. While leather provides less protection than chain or plate armour, it also slows the character down the least. Leather armour skill reduces the [[recovery penalty]] and increases the protection offered by leather armour.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty eliminated.</td>
<td>Skill usable with the Dodging skill.</td>
<td>Receive 3/4 damage from physical attacks.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Chain</b></td>
<td>[[Chain]] armour is the medium armour type. It provides more protection than leather and less than plate, but it also slows the character down more than leather. Chain armour skill increases the protection offered by chain armour and reduces the recovery penalty.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty halved.</td>
<td>Recovery penalty eliminated.</td>
<td>Receive 2/3 damage from physical attacks.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Plate</b></td>
<td>[[Plate]] armour is the heaviest armour type. It provides the most protection, but it slows the character down more than leather or chain. Plate armour skill increases the protection offered by plate armour and reduces the recovery penalty.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty halved.</td>
<td>Receive 1/2 damage from physical attacks.</td>
<td>Recovery penalty eliminated.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Shield</b></td>
<td>The [[Shield (skill)|shield]] skill directly improves a character's Armour Class while a shield is employed. Expert and master ranking in the shield eliminate the recovery penalty and increase this defensive bonus. A grandmaster gains the ability to make a [[shield-bash]] attack that does damage equal to two times the shield skill.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty eliminated.</td>
<td>Skill added to Armour Class (double effect).</td>
<td>Ability to make a shield-bash attack.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dodging</b></td>
<td>Dodging can be used only when a character is not wearing armour and a shield is not equipped. Additional ranks in dodging will increase armour class while not wearing armour.</td>
<td>Skill added to Armour Class.</td>
<td>Skill added to Armour Class (double effect).</td>
<td>Skill added to Armour Class (triple effect).</td>
<td>Skill added to Armour Class (quintuple effect).</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>The [[disarm trap]] skill is checked automatically when opening a [[trap]]ped [[chest]] or other [[container]]. A higher skill in disarm traps gives a better chance of disarming a trap. Experts and masters enjoy increased chances to succeed, while grandmasters never fail.</td>
<td>Skill increases chance to disarm traps.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Perception</b></td>
<td>The [[perception]] skill gives a character a chance to notice hidden [[door]]s, traps and other secrets and to avoid damage from traps when they are triggered. At expert and master levels the character will notice more. Grandmasters see all such secrets.</td>
<td>Skill increases chance to avoid traps and notice secrets.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance to spot secrets.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>The [[merchant]] skill helps adjust prices in a character's favour, whether buying or selling. Expert, master and grandmaster rank doubles, triples and quintuples the effect of the skill respectively. [[Price]]s are, however, also affected by reputation.<br>
<i>All [[shop]]s have base [[sell ratio|sell]] and [[buy ratio]]s determining their profits before merchant skill and [[reputation]] take effect.</i></td>
<td>Skill adjusts shop prices in the character's favour.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Learning</b></td>
<td>The [[learning]] skill increases the number of [[skillpoint]]s a character receives with every increase in [[level]]. In addition, the character learns to write spell scrolls. Eventually, all spells that are available to the party may be written on [[scroll]]s.</td>
<td>1% extra skillpoints from training per level in learning, and the ability to write all spells the character knows on a scroll at five times the [[casting cost]].</td>
<td>2%, and can write at thrice the casting cost.</td>
<td>3%, and can write any normal or expert spell that any character knows, where both characters will pay once the casting cost.</td>
<td>5%, and can write any spell that any character knows, at once the casting cost each.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Meditation</b></td>
<td>The [[meditation]] skill adds [[spellpoint]]s directly to a character's spellpoints total. Spellpoints gained are equal to the character's per [[level]] spellpoints (3 for [[Troll]] Students, 5 for [[Vampire]] Runemasters, etc.) times skill. Expert, master and grandmaster ranks double, triple and quintuple the skill factor respectively.</td>
<td>Skill adds to spellpoints.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td>The [[bodybuilding]] skill adds [[hitpoints]] directly to a character's hitpoints total. Hitpoints gained are equal to the character's per level hitpoints (4 for [[Human]] Explorers, 7 for [[Ogre]] Thieves, etc.) times skill. Expert, master and grandmaster rankings double, triple and quintuple the skill rank respectively.</td>
<td>Skill adds to hitpoints.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>The [[identify item]] skill is checked automatically when an unidentified [[item]] is right-clicked. If the skill rank of the character is high enough for the item in question it is identified. Grandmasters always succeed.<br>
<i>The character with the highest skill will attempt the identification.</i></td>
<td>Ability to identify items.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Repair</b></td>
<td>The [[repair]] skill allows a characters to repair [[broken]] equipment. Higher skill level allows them to repair better items. Grandmasters can repair any item. The skill will be applied automatically when a broken item in the [[inventory]] of a character with this skill is right-clicked, provided the item has been identified.<br>
<i>The character with the highest skill will attempt the reparation.</i></td>
<td>Ability to repair broken items.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Monster</b></td>
<td>The [[identify monster]] skill is applied when a monster is right-clicked. If the skill rank of the character is high enough for the monster in question it is identified and its strengths and weaknesses become known. Grandmasters always succeed.<br>
Identifying a monster increases the effectiveness of certain generic spells and [[enchantment]]s.<br>
<i>The character with the highest skill will attempt the identification.</i></td>
<td>Ability to identify monsters.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td>The [[armsmaster]] skill represents the warrior's tricks of the trade in using melee weapons. Initially, armsmaster skill reduces the [[recovery time]]s of equipped melee weapons. At higher levels of expertise, it increases Attack Bonus and Attack Damage.</td>
<td>Skill reduces the Recovery Time of all melee weapons.</td>
<td>Skill added to Attack Bonus of all melee weapons.</td>
<td>Skill added to Attack Damage of all melee weapons.</td>
<td>Double all the previous bonuses.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Stealing</b></td>
<td>The [[stealing]] skill allows characters to take items that don't belong to them from shops, or to steal [[gold]] or items from people. Getting caught, however, can lead to problems if the penalty is not paid. In addition, the stealing skill affects a character's chance to pick [[lock]]s.</td>
<td>Normal: Skill gives chance to steal and pick locks.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>The [[alchemy]] skill allows for [[mix]]ing of [[potion]]s. Without the alchemy skill, a character barely has the knowledge to make a [[simple potion]]. Alchemy skill is added to the [[power]] of the base [[ingredient]] to determine the strength of a simple potion. Higher ranks allow the mixing of more complicated potions.</td>
<td>Allows mixing of simple potions to make [[complex potion]]s.</td>
<td>Allows mixing of complex potions to make [[layered potion]]s.</td>
<td>Allows mixing of layered potions to make [[white potion]]s.</td>
<td>Allows mixing of white potions to make [[black potion]]s.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td>The [[pathfinding]] skill grants a character the ability to guide a party more effectively through the terrain, thus reducing the time required for [[map crossing]]s. No map crossing can, however, be reduced to less than one [[day]]. Expert pathfinders cross maps even faster, while masters can guide their party [[underwater]], so that they do not run out of [[underwater breathing|breath]] so quickly. Grandmasters even bring their party [[mountaineering]].</td>
<td>Map crossing times are reduced by 2% times skill.</td>
<td>Double effect of skill.</td>
<td>Double breathing time underwater, and [[drowning speed]] is halved.</td>
<td>Abililty to scale mountains.</td>
</tr>
</table>
----
==Mastery==
====Magic====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Fire</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Air</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Water</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Earth</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Mind</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Body</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Light</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Grey</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Dark</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td> </td><td> </td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>G</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Fire</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Air</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Water</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Earth</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Mind</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Body</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Light</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>G</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Grey</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>G</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Dark</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td>G</td>
</tr>
</table>
====Combat====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Sword</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dagger</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>G</td><td>M</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Axe</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Spear</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Staff</b></td>
<td> </td>
<td>E</td><td> </td><td>M</td>
<td>E</td><td>E</td><td> </td><td> </td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Mace</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Bow</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Music</b></td>
<td> </td>
<td> </td><td>N</td><td>M</td>
<td> </td><td> </td><td>N</td><td>E</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Unarmed</b></td>
<td>N</td>
<td>N</td><td>E</td><td>M</td>
<td>N</td><td>N</td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Leather</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>M</td><td>G</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Chain</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>M</td><td>G</td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Plate</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td>G</td><td> </td><td>E</td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Shield</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dodging</b></td>
<td>N</td>
<td>N</td><td>M</td><td>E</td>
<td>N</td><td>E</td><td>M</td><td>M</td><td>G</td><td>E</td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Sword</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dagger</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td> </td><td>E</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Axe</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Spear</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Staff</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Mace</b></td>
<td> </td>
<td>E</td><td> </td><td> </td>
<td>M</td><td>E</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Bow</b></td>
<td>N</td>
<td>N</td><td>N</td><td>N</td>
<td>E</td><td>N</td><td>N</td><td>E</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Music</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>M</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Unarmed</b></td>
<td> </td>
<td> </td><td>N</td><td> </td>
<td> </td><td> </td><td>E</td><td>N</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Leather</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Chain</b></td>
<td> </td>
<td>N</td><td> </td><td> </td>
<td>E</td><td>N</td><td> </td><td>E</td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Plate</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Shield</b></td>
<td> </td>
<td>E</td><td>E</td><td> </td>
<td>M</td><td>E</td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dodging</b></td>
<td> </td>
<td> </td><td>E</td><td> </td>
<td> </td><td> </td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
</table>
====Miscellaneous====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>N</td>
<td>N</td><td>M</td><td>E</td>
<td>N</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Perception</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>E</td><td>M</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>N</td>
<td>N</td><td>N</td><td>E</td>
<td>E</td><td>N</td><td>N</td><td>E</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Learning</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td> </td><td>E</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Meditation</b></td>
<td> </td>
<td> </td><td>N</td><td>E</td>
<td> </td><td>E</td><td>N</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>N</td><td>N</td><td>E</td><td>M</td><td>N</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Repair</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>M</td><td>E</td><td>E</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Id Monster</b></td>
<td> </td>
<td>N</td><td> </td><td>E</td>
<td>E</td><td>M</td><td> </td><td> </td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>M</td><td>G</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Stealing</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>M</td><td>G</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>N</td><td>N</td><td>E</td><td>E</td><td>E</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>M</td><td>E</td><td>E</td><td>M</td><td>G</td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>E</td><td>N</td><td>E</td><td>M</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Perception</b></td>
<td>N</td>
<td>E</td><td>E</td><td>N</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>E</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Learning</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E </td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Meditation</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>M</td><td>G</td><td>E</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td> </td>
<td>N</td><td> </td><td> </td>
<td>E</td><td>N</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>M</td><td>E</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Repair</b></td>
<td>N</td>
<td>E</td><td>N</td><td>N</td>
<td>E</td><td>M</td><td>N</td><td>E</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Id Monster</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>N</td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Stealing</b></td>
<td> </td>
<td> </td><td> </td><td>E</td>
<td>E</td><td> </td><td> </td><td> </td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>G</td><td>M</td><td>M</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td> </td>
<td>E</td><td>N</td><td> </td>
<td>E</td><td>M</td><td>N</td><td>E</td><td> </td><td> </td>
</tr>
</table>
----
==Starting skills==
----
[[Category:Player character]][[Category:Skill| ]]
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{{player character}}
'''Skills''', like [[attribute]]s, form an essential part of a [[player character]]'s development. They determine what the [[party]] can do, and how well. There are 3 major types of skills: magic, combat and miscellaneous. Some skills are given for free at [[start-up]], but most must be bought at a [[guild]].
The development of a skill is done by assigning [[skillpoint]]s to them, and by paying [[teacher]]s for the status of [[Expert]], [[Master]] or [[Grandmaster]]. Skillpoints are earned by [[training]] up to higher [[level]]s when a character has enough [[experience point]]s, but there are several other ways to gain skillpoints as well.
Which skills are available to a character, and what level of [[mastery|expertise]] can be reached, depends entirely on the [[class]] of the character. The skills that a character starts out with also depend on [[race]] and [[difficulty level]].
----
==Skills==
There are 29 skills in [[Might and Magic Tribute]]:
* 11 [[magic]] skills;
* 15 [[combat]] skills (one of them free: [[fists and clubs]]);
* 13 miscellaneous skills.
Except for the one free skill, all skills can be mastered to the rank of grandmaster.
<table cellspacing="1" width="100%">
<tr>
<td width="13%"><b>skill</b></td>
<td width="39%"><b>description</b></td>
<td width="12%"><b>normal</b></td>
<td width="12%"><b>expert</b></td>
<td width="12%"><b>master</b></td>
<td width="12%"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td>Spellcasting is the basic ability to cast spells. Simple damaging spells, healing, illumination and protection are included. Some of the spells increase in effectiveness with higher spellcasting levels, others with knowledge and higher rank in the various schools of magic and the [[Identify Monster]] skill.<br><i>Expert rank in spellcasting must be achieved before a character can learn any other magic skill.</i></td>
<td>Ability to learn spells.</td>
<td>[[Recovery]] time reduced to 50%.<br>Allows studying the numerous schools of magic.</td>
<td>Doubles cost and effect.</td>
<td>Recovery time reduced to 25%.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Fire</b></td>
<td>[[Fire Magic]] is mostly combat-oriented and has some of the strongest direct damage spells. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Air</b></td>
<td>[[Air Magic]] consists largely of manoeuvring magic, but also has some powerful combat spells. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Water</b></td>
<td>[[Water Magic]] has a good mix of combat-oriented spells and spells that have to do with [[item]]s and [[travel]]ling. At higher rank, more powerful spells are accessed and the-lower level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Earth</b></td>
<td>[[Earth Magic]] has both protective and damaging spells, as well as spells that hamper the enemy. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td>[[Spirit Magic]] concentrates on spells involving life and death. Included are spells to raise the dead, affect the [[undead]] and enhance combat] effectiveness. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Mind</b></td>
<td>[[Mind Magic]] tends to be offensive in nature. Spells directly affect the mind of the targets and either twists their minds to the will of the caster or directly damages them. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Body</b></td>
<td>[[Body Magic]] has a mix of healing and harming spells. Harmful effects range from direct, physical damage to severe [[condition]]s like [[disease]]. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Light</b></td>
<td>[[Light Magic]] includes some of the most powerful offensive and protective spells, but is only usable by [[Saint]]s and [[Ranger]]s. Therefore, Light magic can only be learned later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Grey</b></td>
<td>[[Grey Magic]] is the magic of secrecy and stealth and of using the environment. It is only usable by [[Runemaster]]s and [[Thief|Thieves]]. Therefore, the Grey magic skill can only be acquired later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Dark</b></td>
<td>[[Dark Magic]] has the most spectacular damaging spells of all the magic schools, but is only usable by [[Necromancer]]s and [[Assassin]]s. Therefore, Dark magic can only be studied later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Fists and clubs</b></td>
<td>Any character can do some damage by using their [[fist]]s or wielding a simple [[club]], without requiring any knowledge of Unarmed Combat or the Mace skill.</td>
<td colspan=4>This skill does not need to be learned and cannot be improved with skillpoints.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Sword</b></td>
<td>The [[Sword (skill)|sword]] skill covers most types of blades longer than a knife. Expert swordsmen gain a quicker [[attack]] while master swordsmen may use any [[one-handed]] sword in their [[left hand]] and another weapon in their [[right hand|right]]. Grandmasters are so finely tuned with their blades that they gain a chance to make devastating wounds, halving the remaining [[hitpoint]]s of their opponents with the attack if the sword is in their right hand.<br>
<i>Halving the opponent's HP is calculated after normal damage.</i></td>
<td>Skill added to [[Attack Bonus]].</td>
<td>Skill reduces [[Recovery Time]].</td>
<td>Permits use of sword in left hand.</td>
<td>Chance to halve the opponent's remaining hitpoints equal to 1% per 3 points of skill.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dagger</b></td>
<td>While [[Dagger (skill)|dagger]]s don't do the kind of damage that a sword or an axe can deliver, they are very quick, sometimes letting the wielder get two attacks for every one of the slower opponent. Expert dagger fighters can wield a dagger in their left hand while using another weapon in their right. Master dagger fighters have a chance of doing a triple damage attack and grandmasters do even more damage.</td>
<td>Skill added to Attack Bonus.</td>
<td>Permits use of dagger in left hand.</td>
<td>Chance to cause [[triple damage]] equal to skill.</td>
<td>Skill added to [[Attack Damage]].</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Axe</b></td>
<td>While rather slow on the attack, [[Axe (skill)|axe]]s do a lot of damage when they [[hit]]. Expert axe fighters gain a little more speed on their attacks while masters can deliver extra damage. Axe grandmasters gain a chance of ruining their opponent's [[armour]], making them more vulnerable.<br>
<i>Ruined armour stays ruined unless the party leaves the [[map]].</i></td>
<td>Skill added to Attack Bonus.</td>
<td>Skill reduces Recovery Time.</td>
<td>Skill added to Attack Damage.</td>
<td>Chance to halve the [[Armour Class]] of the target equal to 1% per 2 points of skill.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Spear</b></td>
<td>[[Spear (skill)|Spear]] covers all kinds of pole weapons with blades attached to the business end. Spears are versatile and can be used one-handed at master rank (right hand only), but they do more [[damage]] when used with both hands. Grandmaster spearmen gain the ability to defend themselves better, using the spear as a staff.<br>
<i>Spears are always used [[two-handed]] if the left hand is empty, for an additional damage of 1D9.</i></td>
<td>Skill added to Attack Bonus.</td>
<td>Skill added to Attack Damage.</td>
<td>Ability to use a spear one-handed.</td>
<td>Skill added to Armour Class.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Staff</b></td>
<td>[[Staff (skill)|Staves]] are blunt two-handed pole weapons effective on both offense and [[defense]]. At expert rank skill increases Armour Class. Masters have a chance to [[stun]] their opponents and grandmasters gain a bonus to their Attack Damage.</td>
<td>Skill added to Attack Bonus.</td>
<td>Skill added to Armour Class.</td>
<td>Chance to stun opponent equal to skill.</td>
<td>Skill added to Attack Damage.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Mace</b></td>
<td>[[Mace (skill)|Mace]] covers all kinds of blunt trauma weapons ranging from large [[club]]s to [[flail]]s. Expert mace swingers do extra damage with their weapons. Master and grandmaster rankings give a chance to stun or [[paralyze]] opponents respectively.<br>
<i>Grandmasters can both stun and paralyze.</i><br>
<i>The use of simple clubs does not require this skill.</i></td>
<td>Skill added to Attack Bonus.</td>
<td>Skill added to Attack Damage.</td>
<td>Chance to stun equal to skill.</td>
<td>Chance to paralyze equal to 1% per 2 points of skill.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Bow</b></td>
<td>The [[Bow (skill)|bow]] skill covers both bow and [[crossbow]] usage. Expert archers gain a [[speed]] increase with their weapon, while master and grandmaster archers can loose two and three [[arrow]]s respectively with every attack with the bow. Employing the crossbow, master archers extend the [[range]] at which they do increased damage and grandmasters get a chance to pierce an opponent's armour, negating its Armour Class contribution.</td>
<td>Skill added to Attack Bonus.</td>
<td>Reduces Recovery Time.</td>
<td>Bow fires two arrows on every attack, crossbow extended damage range increased.</td>
<td>Bow fires three arrows on every attack, crossbow gains chance to pierce armour.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Music</b></td>
<td>The [[Music (skill)|music]] skill allows for [[instrument]]s to be [[equipment|equipped]]. Playing an instrument during [[melee combat]] will inspire the party members and better prepare them for evading incoming attacks. Only one instrument can be equipped at a time, even if more party members have the skill. Expert musicians increase the damage the party does with melee weapons, while masters can play instruments with one hand. Grandmasters gain the ability to make the party evade [[ranged attack]]s and do more damage with their own ranged attacks.</td>
<td>Skill added to Armour Class of all party members against melee attacks.</td>
<td>Skill added to Attack Damage by party's melee attacks.</td>
<td>Instruments can be played with one hand.</td>
<td>Skill affects ranged attacks also.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Unarmed Combat</b></td>
<td>[[Unarmed Combat]] is the ability to use only hands and feet in melee combat, no weapons. This skill only works with hands empty. Additional ranks of unarmed skill will increase the chance to hit and the damage done. Grandmasters gain the ability to feint a quick counterattack, thus momentarily confusing an opponent's aim.</td>
<td>Skill added to Attack Bonus.</td>
<td>Skill added to Attack Damage.</td>
<td>Skill can be combined with the use of staves.</td>
<td>Skill added to Attack Bonus and Damage (double effect).</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Leather</b></td>
<td>[[Leather]] armour is the lightest armour a character can wear. While leather provides less protection than chain or plate armour, it also slows the character down the least. Leather armour skill reduces the [[recovery penalty]] and increases the protection offered by leather armour.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty eliminated.</td>
<td>Skill usable with the Dodging skill.</td>
<td>Receive 3/4 damage from physical attacks.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Chain</b></td>
<td>[[Chain]] armour is the medium armour type. It provides more protection than leather and less than plate, but it also slows the character down more than leather. Chain armour skill increases the protection offered by chain armour and reduces the recovery penalty.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty halved.</td>
<td>Recovery penalty eliminated.</td>
<td>Receive 2/3 damage from physical attacks.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Plate</b></td>
<td>[[Plate]] armour is the heaviest armour type. It provides the most protection, but it slows the character down more than leather or chain. Plate armour skill increases the protection offered by plate armour and reduces the recovery penalty.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty halved.</td>
<td>Receive 1/2 damage from physical attacks.</td>
<td>Recovery penalty eliminated.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Shield</b></td>
<td>The [[Shield (skill)|shield]] skill directly improves a character's Armour Class while a shield is employed. Expert and master ranking in the shield eliminate the recovery penalty and increase this defensive bonus. A grandmaster gains the ability to make a [[shield-bash]] attack that does damage equal to two times the shield skill.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty eliminated.</td>
<td>Skill added to Armour Class (double effect).</td>
<td>Ability to make a shield-bash attack.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dodging</b></td>
<td>Dodging can be used only when a character is not wearing armour and a shield is not equipped. Additional ranks in dodging will increase armour class while not wearing armour.</td>
<td>Skill added to Armour Class.</td>
<td>Skill added to Armour Class (double effect).</td>
<td>Skill added to Armour Class (triple effect).</td>
<td>Skill added to Armour Class (quintuple effect).</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>The [[disarm trap]] skill is checked automatically when opening a [[trap]]ped [[chest]] or other [[container]]. A higher skill in disarm traps gives a better chance of disarming a trap. Experts and masters enjoy increased chances to succeed, while grandmasters never fail.</td>
<td>Skill increases chance to disarm traps.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Perception</b></td>
<td>The [[perception]] skill gives a character a chance to notice hidden [[door]]s, traps and other secrets and to avoid damage from traps when they are triggered. At expert and master levels the character will notice more. Grandmasters see all such secrets.</td>
<td>Skill increases chance to avoid traps and notice secrets.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance to spot secrets.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>The [[merchant]] skill helps adjust prices in a character's favour, whether buying or selling. Expert, master and grandmaster rank doubles, triples and quintuples the effect of the skill respectively. [[Price]]s are, however, also affected by reputation.<br>
<i>All [[shop]]s have base [[sell ratio|sell]] and [[buy ratio]]s determining their profits before merchant skill and [[reputation]] take effect.</i></td>
<td>Skill adjusts shop prices in the character's favour.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Learning</b></td>
<td>The [[learning]] skill increases the number of [[skillpoint]]s a character receives with every increase in [[level]]. In addition, the character learns to write spell scrolls. Eventually, all spells that are available to the party may be written on [[scroll]]s.</td>
<td>1% extra skillpoints from training per level in learning, and the ability to write all spells the character knows on a scroll at five times the [[casting cost]].</td>
<td>2%, and can write at thrice the casting cost.</td>
<td>3%, and can write any normal or expert spell that any character knows, where both characters will pay once the casting cost.</td>
<td>5%, and can write any spell that any character knows, at once the casting cost each.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Meditation</b></td>
<td>The [[meditation]] skill adds [[spellpoint]]s directly to a character's spellpoints total. Spellpoints gained are equal to the character's per [[level]] spellpoints (3 for [[Troll]] Students, 5 for [[Vampire]] Runemasters, etc.) times skill. Expert, master and grandmaster ranks double, triple and quintuple the skill factor respectively.</td>
<td>Skill adds to spellpoints.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td>The [[bodybuilding]] skill adds [[hitpoint]]s directly to a character's hitpoints total. Hitpoints gained are equal to the character's per level hitpoints (4 for [[Human]] Explorers, 7 for [[Ogre]] Thieves, etc.) times skill. Expert, master and grandmaster rankings double, triple and quintuple the skill rank respectively.</td>
<td>Skill adds to hitpoints.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>The [[identify item]] skill is checked automatically when an unidentified [[item]] is right-clicked. If the skill rank of the character is high enough for the item in question it is identified. Grandmasters always succeed.<br>
<i>The character with the highest skill will attempt the identification.</i></td>
<td>Ability to identify items.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Repair</b></td>
<td>The [[repair]] skill allows a characters to repair [[broken]] equipment. Higher skill level allows them to repair better items. Grandmasters can repair any item. The skill will be applied automatically when a broken item in the [[inventory]] of a character with this skill is right-clicked, provided the item has been identified.<br>
<i>The character with the highest skill will attempt the reparation.</i></td>
<td>Ability to repair broken items.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Monster</b></td>
<td>The [[identify monster]] skill is applied when a monster is right-clicked. If the skill rank of the character is high enough for the monster in question it is identified and its strengths and weaknesses become known. Grandmasters always succeed.<br>
Identifying a monster increases the effectiveness of certain generic spells and [[enchantment]]s.<br>
<i>The character with the highest skill will attempt the identification.</i></td>
<td>Ability to identify monsters.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td>The [[armsmaster]] skill represents the warrior's tricks of the trade in using melee weapons. Initially, armsmaster skill reduces the [[recovery time]]s of equipped melee weapons. At higher levels of expertise, it increases Attack Bonus and Attack Damage.</td>
<td>Skill reduces the Recovery Time of all melee weapons.</td>
<td>Skill added to Attack Bonus of all melee weapons.</td>
<td>Skill added to Attack Damage of all melee weapons.</td>
<td>Double all the previous bonuses.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Stealing</b></td>
<td>The [[stealing]] skill allows characters to take items that don't belong to them from shops, or to steal [[gold]] or items from people. Getting caught, however, can lead to problems if the penalty is not paid. In addition, the stealing skill affects a character's chance to pick [[lock]]s.</td>
<td>Normal: Skill gives chance to steal and pick locks.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>The [[alchemy]] skill allows for [[mix]]ing of [[potion]]s. Without the alchemy skill, a character barely has the knowledge to make a [[simple potion]]. Alchemy skill is added to the [[power]] of the base [[ingredient]] to determine the strength of a simple potion. Higher ranks allow the mixing of more complicated potions.</td>
<td>Allows mixing of simple potions to make [[complex potion]]s.</td>
<td>Allows mixing of complex potions to make [[layered potion]]s.</td>
<td>Allows mixing of layered potions to make [[white potion]]s.</td>
<td>Allows mixing of white potions to make [[black potion]]s.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td>The [[pathfinding]] skill grants a character the ability to guide a party more effectively through the terrain, thus reducing the time required for [[map crossing]]s. No map crossing can, however, be reduced to less than one [[day]]. Expert pathfinders cross maps even faster, while masters can guide their party [[underwater]], so that they do not run out of [[underwater breathing|breath]] so quickly. Grandmasters even bring their party [[mountaineering]].</td>
<td>Map crossing times are reduced by 2% times skill.</td>
<td>Double effect of skill.</td>
<td>Double breathing time underwater, and [[drowning speed]] is halved.</td>
<td>Abililty to scale mountains.</td>
</tr>
</table>
----
==Mastery==
====Magic====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Fire</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Air</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Water</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Earth</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Mind</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Body</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Light</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Grey</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Dark</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td> </td><td> </td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>G</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Fire</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Air</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Water</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Earth</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Mind</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Body</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Light</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>G</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Grey</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>G</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Dark</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td>G</td>
</tr>
</table>
====Combat====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Sword</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dagger</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>G</td><td>M</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Axe</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Spear</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Staff</b></td>
<td> </td>
<td>E</td><td> </td><td>M</td>
<td>E</td><td>E</td><td> </td><td> </td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Mace</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Bow</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Music</b></td>
<td> </td>
<td> </td><td>N</td><td>M</td>
<td> </td><td> </td><td>N</td><td>E</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Unarmed</b></td>
<td>N</td>
<td>N</td><td>E</td><td>M</td>
<td>N</td><td>N</td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Leather</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>M</td><td>G</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Chain</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>M</td><td>G</td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Plate</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td>G</td><td> </td><td>E</td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Shield</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dodging</b></td>
<td>N</td>
<td>N</td><td>M</td><td>E</td>
<td>N</td><td>E</td><td>M</td><td>M</td><td>G</td><td>E</td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Sword</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dagger</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td> </td><td>E</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Axe</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Spear</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Staff</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Mace</b></td>
<td> </td>
<td>E</td><td> </td><td> </td>
<td>M</td><td>E</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Bow</b></td>
<td>N</td>
<td>N</td><td>N</td><td>N</td>
<td>E</td><td>N</td><td>N</td><td>E</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Music</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>M</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Unarmed</b></td>
<td> </td>
<td> </td><td>N</td><td> </td>
<td> </td><td> </td><td>E</td><td>N</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Leather</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Chain</b></td>
<td> </td>
<td>N</td><td> </td><td> </td>
<td>E</td><td>N</td><td> </td><td>E</td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Plate</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Shield</b></td>
<td> </td>
<td>E</td><td>E</td><td> </td>
<td>M</td><td>E</td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dodging</b></td>
<td> </td>
<td> </td><td>E</td><td> </td>
<td> </td><td> </td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
</table>
====Miscellaneous====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>N</td>
<td>N</td><td>M</td><td>E</td>
<td>N</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Perception</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>E</td><td>M</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>N</td>
<td>N</td><td>N</td><td>E</td>
<td>E</td><td>N</td><td>N</td><td>E</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Learning</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td> </td><td>E</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Meditation</b></td>
<td> </td>
<td> </td><td>N</td><td>E</td>
<td> </td><td>E</td><td>N</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>N</td><td>N</td><td>E</td><td>M</td><td>N</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Repair</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>M</td><td>E</td><td>E</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Id Monster</b></td>
<td> </td>
<td>N</td><td> </td><td>E</td>
<td>E</td><td>M</td><td> </td><td> </td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>M</td><td>G</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Stealing</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>M</td><td>G</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>N</td><td>N</td><td>E</td><td>E</td><td>E</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>M</td><td>E</td><td>E</td><td>M</td><td>G</td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>E</td><td>N</td><td>E</td><td>M</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Perception</b></td>
<td>N</td>
<td>E</td><td>E</td><td>N</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>E</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Learning</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E </td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Meditation</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>M</td><td>G</td><td>E</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td> </td>
<td>N</td><td> </td><td> </td>
<td>E</td><td>N</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>M</td><td>E</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Repair</b></td>
<td>N</td>
<td>E</td><td>N</td><td>N</td>
<td>E</td><td>M</td><td>N</td><td>E</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Id Monster</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>N</td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Stealing</b></td>
<td> </td>
<td> </td><td> </td><td>E</td>
<td>E</td><td> </td><td> </td><td> </td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>G</td><td>M</td><td>M</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td> </td>
<td>E</td><td>N</td><td> </td>
<td>E</td><td>M</td><td>N</td><td>E</td><td> </td><td> </td>
</tr>
</table>
----
==Starting skills==
----
[[Category:Player character]][[Category:Skill| ]]
f56d1c5fe693f202a0fac1da585a998feadb0818
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2010-09-17T22:04:34Z
Ribannah
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/* Skills */
wikitext
text/x-wiki
{{player character}}
'''Skills''', like [[attribute]]s, form an essential part of a [[player character]]'s development. They determine what the [[party]] can do, and how well. There are 3 major types of skills: magic, combat and miscellaneous. Some skills are given for free at [[start-up]], but most must be bought at a [[guild]].
The development of a skill is done by assigning [[skillpoint]]s to them, and by paying [[teacher]]s for the status of [[Expert]], [[Master]] or [[Grandmaster]]. Skillpoints are earned by [[training]] up to higher [[level]]s when a character has enough [[experience point]]s, but there are several other ways to gain skillpoints as well.
Which skills are available to a character, and what level of [[mastery|expertise]] can be reached, depends entirely on the [[class]] of the character. The skills that a character starts out with also depend on [[race]] and [[difficulty level]].
----
==Skills==
There are 29 skills in [[Might and Magic Tribute]]:
* 11 [[magic]] skills;
* 15 [[combat]] skills (one of them free: [[fists and clubs]]);
* 13 miscellaneous skills.
Except for the one free skill, all skills can be mastered to the rank of grandmaster.
<table cellspacing="1" width="100%">
<tr>
<td width="13%"><b>skill</b></td>
<td width="39%"><b>description</b></td>
<td width="12%"><b>normal</b></td>
<td width="12%"><b>expert</b></td>
<td width="12%"><b>master</b></td>
<td width="12%"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td>Spellcasting is the basic ability to cast spells. Simple damaging spells, healing, illumination and protection are included. Some of the spells increase in effectiveness with higher spellcasting levels, others with knowledge and higher rank in the various schools of magic and the [[Identify Monster]] skill.<br><i>Expert rank in spellcasting must be achieved before a character can learn any other magic skill.</i></td>
<td>Ability to learn spells.</td>
<td>[[Recovery]] time reduced to 50%.<br>Allows studying the numerous schools of magic.</td>
<td>Doubles cost and effect.</td>
<td>Recovery time reduced to 25%.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Fire</b></td>
<td>[[Fire Magic]] is mostly combat-oriented and has some of the strongest direct damage spells. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Air</b></td>
<td>[[Air Magic]] consists largely of manoeuvring magic, but also has some powerful combat spells. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Water</b></td>
<td>[[Water Magic]] has a good mix of combat-oriented spells and spells that have to do with [[item]]s and [[travel]]ling. At higher rank, more powerful spells are accessed and the-lower level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Earth</b></td>
<td>[[Earth Magic]] has both protective and damaging spells, as well as spells that hamper the enemy. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td>[[Spirit Magic]] concentrates on spells involving life and death. Included are spells to raise the dead, affect the [[undead]] and enhance combat] effectiveness. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Mind</b></td>
<td>[[Mind Magic]] tends to be offensive in nature. Spells directly affect the mind of the targets and either twists their minds to the will of the caster or directly damages them. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Body</b></td>
<td>[[Body Magic]] has a mix of healing and harming spells. Harmful effects range from direct, physical damage to severe [[condition]]s like [[disease]]. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Light</b></td>
<td>[[Light Magic]] includes some of the most powerful offensive and protective spells, but is only usable by [[Saint]]s and [[Ranger]]s. Therefore, Light magic can only be learned later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Grey</b></td>
<td>[[Grey Magic]] is the magic of secrecy and stealth and of using the environment. It is only usable by [[Runemaster]]s and [[Thief|Thieves]]. Therefore, the Grey magic skill can only be acquired later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Dark</b></td>
<td>[[Dark Magic]] has the most spectacular damaging spells of all the magic schools, but is only usable by [[Necromancer]]s and [[Assassin]]s. Therefore, Dark magic can only be studied later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Fists and clubs</b></td>
<td>Any character can do some damage by using their [[fist]]s or wielding a simple [[club]], without requiring any knowledge of Unarmed Combat or the Mace skill.</td>
<td colspan=4>This skill does not need to be learned and cannot be improved with skillpoints.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Sword</b></td>
<td>The [[Sword (skill)|sword]] skill covers most types of blades longer than a knife. Expert swordsmen gain a quicker [[attack]] while master swordsmen may use any [[one-handed]] sword in their [[left hand]] and another weapon in their [[right hand|right]]. Grandmasters are so finely tuned with their blades that they gain a chance to make devastating wounds, halving the remaining [[hitpoint]]s of their opponents with the attack if the sword is in their right hand.<br>
<i>Halving the opponent's HP is calculated after normal damage.</i></td>
<td>Skill added to [[Attack Bonus]].</td>
<td>Skill reduces [[Recovery Time]].</td>
<td>Permits use of sword in left hand.</td>
<td>Chance to halve the opponent's remaining hitpoints equal to 1% per 3 points of skill.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dagger</b></td>
<td>While [[Dagger (skill)|dagger]]s don't do the kind of damage that a sword or an axe can deliver, they are very quick, sometimes letting the wielder get two attacks for every one of the slower opponent. Expert dagger fighters can wield a dagger in their left hand while using another weapon in their right. Master dagger fighters have a chance of doing a triple damage attack and grandmasters do even more damage.</td>
<td>Skill added to Attack Bonus.</td>
<td>Permits use of dagger in left hand.</td>
<td>Chance to cause [[triple damage]] equal to skill.</td>
<td>Skill added to [[Attack Damage]].</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Axe</b></td>
<td>While rather slow on the attack, [[Axe (skill)|axe]]s do a lot of damage when they [[hit]]. Expert axe fighters gain a little more speed on their attacks while masters can deliver extra damage. Axe grandmasters gain a chance of ruining their opponent's [[armour]], making them more vulnerable.<br>
<i>Ruined armour stays ruined unless the party leaves the [[map]].</i></td>
<td>Skill added to Attack Bonus.</td>
<td>Skill reduces Recovery Time.</td>
<td>Skill added to Attack Damage.</td>
<td>Chance to halve the [[Armour Class]] of the target equal to 1% per 2 points of skill.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Spear</b></td>
<td>[[Spear (skill)|Spear]] covers all kinds of pole weapons with blades attached to the business end. Spears are versatile and can be used one-handed at master rank (right hand only), but they do more [[damage]] when used with both hands. Grandmaster spearmen gain the ability to defend themselves better, using the spear as a staff.<br>
<i>Spears are always used [[two-handed]] if the left hand is empty, for an additional damage of 1D9.</i></td>
<td>Skill added to Attack Bonus.</td>
<td>Skill added to Attack Damage.</td>
<td>Ability to use a spear one-handed.</td>
<td>Skill added to Armour Class.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Staff</b></td>
<td>[[Staff (skill)|Staves]] are blunt two-handed pole weapons effective on both offense and [[defense]]. At expert rank skill increases Armour Class. Masters have a chance to [[stun]] their opponents and grandmasters gain a bonus to their Attack Damage.</td>
<td>Skill added to Attack Bonus.</td>
<td>Skill added to Armour Class.</td>
<td>Chance to stun opponent equal to skill.</td>
<td>Skill added to Attack Damage.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Mace</b></td>
<td>[[Mace (skill)|Mace]] covers all kinds of blunt trauma weapons ranging from large [[club]]s to [[flail]]s. Expert mace swingers do extra damage with their weapons. Master and grandmaster rankings give a chance to stun or [[paralyze]] opponents respectively.<br>
<i>Grandmasters can both stun and paralyze.</i><br>
<i>The use of simple clubs does not require this skill.</i></td>
<td>Skill added to Attack Bonus.</td>
<td>Skill added to Attack Damage.</td>
<td>Chance to stun equal to skill.</td>
<td>Chance to paralyze equal to 1% per 2 points of skill.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Bow</b></td>
<td>The [[Bow (skill)|bow]] skill covers both bow and [[crossbow]] usage. Expert archers gain a [[speed]] increase with their weapon, while master and grandmaster archers can loose two and three [[arrow]]s respectively with every attack with the bow. Employing the crossbow, master archers extend the [[range]] at which they do increased damage and grandmasters get a chance to pierce an opponent's armour, negating its Armour Class contribution.</td>
<td>Skill added to Attack Bonus.</td>
<td>Reduces Recovery Time.</td>
<td>Bow fires two arrows on every attack, crossbow extended damage range increased.</td>
<td>Bow fires three arrows on every attack, crossbow gains chance to pierce armour.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Music</b></td>
<td>The [[Music (skill)|music]] skill allows for [[instrument]]s to be [[equipment|equipped]]. Playing an instrument during [[melee combat]] will inspire the party members and better prepare them for evading incoming attacks. Only one instrument can be equipped at a time, even if more party members have the skill. Expert musicians increase the damage the party does with melee weapons, while masters can play instruments with one hand. Grandmasters gain the ability to make the party evade [[ranged attack]]s and do more damage with their own ranged attacks.</td>
<td>Skill added to Armour Class of all party members against melee attacks.</td>
<td>Skill added to Attack Damage by party's melee attacks.</td>
<td>Instruments can be played with one hand.</td>
<td>Skill affects ranged attacks also.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Unarmed Combat</b></td>
<td>[[Unarmed Combat]] is the ability to use only hands and feet in melee combat, no weapons. This skill only works with hands empty. Additional ranks of unarmed skill will increase the chance to hit and the damage done. Grandmasters gain the ability to feint a quick counterattack, thus momentarily confusing an opponent's aim.</td>
<td>Skill added to Attack Bonus.</td>
<td>Skill added to Attack Damage.</td>
<td>Skill can be combined with the use of staves.</td>
<td>Skill added to Attack Bonus and Damage (double effect).</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Leather</b></td>
<td>[[Leather]] armour is the lightest armour a character can wear. While leather provides less protection than chain or plate armour, it also slows the character down the least. Leather armour skill reduces the [[recovery penalty]] and increases the protection offered by leather armour.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty eliminated.</td>
<td>Skill usable with the Dodging skill.</td>
<td>Receive 3/4 damage from physical attacks.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Chain</b></td>
<td>[[Chain]] armour is the medium armour type. It provides more protection than leather and less than plate, but it also slows the character down more than leather. Chain armour skill increases the protection offered by chain armour and reduces the recovery penalty.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty halved.</td>
<td>Recovery penalty eliminated.</td>
<td>Receive 2/3 damage from physical attacks.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Plate</b></td>
<td>[[Plate]] armour is the heaviest armour type. It provides the most protection, but it slows the character down more than leather or chain. Plate armour skill increases the protection offered by plate armour and reduces the recovery penalty.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty halved.</td>
<td>Receive 1/2 damage from physical attacks.</td>
<td>Recovery penalty eliminated.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Shield</b></td>
<td>The [[Shield (skill)|shield]] skill directly improves a character's Armour Class while a shield is employed. Expert and master ranking in the shield eliminate the recovery penalty and increase this defensive bonus. A grandmaster gains the ability to make a [[shield-bash]] attack that does damage equal to two times the shield skill.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty eliminated.</td>
<td>Skill added to Armour Class (double effect).</td>
<td>Ability to make a shield-bash attack.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dodging</b></td>
<td>Dodging can be used only when a character is not wearing armour and a shield is not equipped. Additional ranks in dodging will increase armour class while not wearing armour.</td>
<td>Skill added to Armour Class.</td>
<td>Skill added to Armour Class (double effect).</td>
<td>Skill added to Armour Class (triple effect).</td>
<td>Skill added to Armour Class (quintuple effect).</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>The [[disarm trap]] skill is checked automatically when opening a [[trap]]ped [[chest]] or other [[container]]. A higher skill in disarm traps gives a better chance of disarming a trap. Experts and masters enjoy increased chances to succeed, while grandmasters never fail.</td>
<td>Skill increases chance to disarm traps.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Perception</b></td>
<td>The [[perception]] skill gives a character a chance to notice hidden [[door]]s, traps and other secrets and to avoid damage from traps when they are triggered. At expert and master levels the character will notice more. Grandmasters see all such secrets.</td>
<td>Skill increases chance to avoid traps and notice secrets.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance to spot secrets.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>The [[merchant]] skill helps adjust prices in a character's favour, whether buying or selling. Expert, master and grandmaster rank doubles, triples and quintuples the effect of the skill respectively. [[Price]]s are, however, also affected by reputation.<br>
<i>All [[shop]]s have base [[sell ratio|sell]] and [[buy ratio]]s determining their profits before merchant skill and [[reputation]] take effect.</i></td>
<td>Skill adjusts shop prices in the character's favour.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Learning</b></td>
<td>The [[learning]] skill increases the number of [[skillpoint]]s a character receives with every increase in [[level]]. In addition, the character learns to write spell scrolls. Eventually, all spells that are available to the party may be written on [[scroll]]s.</td>
<td>1% extra skillpoints from training per level in learning, and the ability to write all spells the character knows on a scroll at five times the [[casting cost]].</td>
<td>2%, and can write at thrice the casting cost.</td>
<td>3%, and can write any normal or expert spell that any character knows, where both characters will pay once the casting cost.</td>
<td>5%, and can write any spell that any character knows, at once the casting cost each.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Meditation</b></td>
<td>The [[meditation]] skill adds [[spellpoint]]s directly to a character's spellpoints total. Spellpoints gained are equal to the character's per [[level]] spellpoints (3 for [[Troll]] Students, 5 for [[Vampire]] Runemasters, etc.) times skill. Expert, master and grandmaster ranks double, triple and quintuple the skill factor respectively.</td>
<td>Skill adds to spellpoints.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td>The [[bodybuilding]] skill adds [[hitpoint]]s directly to a character's hitpoints total. Hitpoints gained are equal to the character's per level hitpoints (4 for [[Human]] Explorers, 7 for [[Ogre]] Thieves, etc.) times skill. Expert, master and grandmaster rankings double, triple and quintuple the skill rank respectively.</td>
<td>Skill adds to hitpoints.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>The [[identify item]] skill is checked automatically when an unidentified [[item]] is right-clicked. If the skill rank of the character is high enough for the item in question it is identified. Grandmasters always succeed.<br>
<i>The character with the highest skill will attempt the identification.</i></td>
<td>Ability to identify items.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Repair</b></td>
<td>The [[repair]] skill allows a characters to repair [[broken]] equipment. Higher skill level allows them to repair better items. Grandmasters can repair any item. The skill will be applied automatically when a broken item in the [[inventory]] of a character with this skill is right-clicked, provided the item has been identified.<br>
<i>The character with the highest skill will attempt the reparation.</i></td>
<td>Ability to repair broken items.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Monster</b></td>
<td>The [[identify monster]] skill is applied when a monster is right-clicked. If the skill rank of the character is high enough for the monster in question it is identified and its strengths and weaknesses become known. Grandmasters always succeed.<br>
Identifying a monster increases the effectiveness of certain generic spells and [[enchantment]]s.<br>
<i>The character with the highest skill will attempt the identification.</i></td>
<td>Ability to identify monsters.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td>The [[armsmaster]] skill represents the warrior's tricks of the trade in using melee weapons. Initially, armsmaster skill reduces the [[recovery time]]s of equipped melee weapons. At higher levels of expertise, it increases Attack Bonus and Attack Damage.</td>
<td>Skill reduces the Recovery Time of all melee weapons.</td>
<td>Skill added to Attack Bonus of all melee weapons.</td>
<td>Skill added to Attack Damage of all melee weapons.</td>
<td>Double all the previous bonuses.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Stealing</b></td>
<td>The [[stealing]] skill allows characters to take items that don't belong to them from shops, or to steal [[gold]] or items from people. Getting caught, however, can lead to problems if the penalty is not paid. In addition, the stealing skill affects a character's chance to pick [[lock]]s.</td>
<td>Normal: Skill gives chance to steal and pick locks.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>The [[alchemy]] skill allows for [[mix]]ing of [[potion]]s. Without the alchemy skill, a character barely has the knowledge to make a [[Potion#Subtypes|simple potion]]. Alchemy skill is added to the [[power]] of the base [[ingredient]] to determine the strength of a simple potion. Higher ranks allow the mixing of more complicated potions.</td>
<td>Allows mixing of simple potions to make [[Potion#Subtypes|complex potion]]s.</td>
<td>Allows mixing of complex potions to make [[Potion#Subtypes|layered potion]]s.</td>
<td>Allows mixing of layered potions to make [[Potion#Subtypes|white potion]]s.</td>
<td>Allows mixing of white potions to make [[Potion#Subtypes|black potion]]s.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td>The [[pathfinding]] skill grants a character the ability to guide a party more effectively through the terrain, thus reducing the time required for [[map crossing]]s. No map crossing can, however, be reduced to less than one [[day]]. Expert pathfinders cross maps even faster, while masters can guide their party [[underwater]], so that they do not run out of [[underwater breathing|breath]] so quickly. Grandmasters even bring their party [[mountaineering]].</td>
<td>Map crossing times are reduced by 2% times skill.</td>
<td>Double effect of skill.</td>
<td>Double breathing time underwater, and [[drowning speed]] is halved.</td>
<td>Abililty to scale mountains.</td>
</tr>
</table>
----
==Mastery==
====Magic====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Fire</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Air</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Water</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Earth</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Mind</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Body</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Light</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Grey</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Dark</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td> </td><td> </td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>G</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Fire</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Air</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Water</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Earth</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Mind</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Body</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Light</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>G</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Grey</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>G</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Dark</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td>G</td>
</tr>
</table>
====Combat====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Sword</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dagger</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>G</td><td>M</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Axe</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Spear</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Staff</b></td>
<td> </td>
<td>E</td><td> </td><td>M</td>
<td>E</td><td>E</td><td> </td><td> </td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Mace</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Bow</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Music</b></td>
<td> </td>
<td> </td><td>N</td><td>M</td>
<td> </td><td> </td><td>N</td><td>E</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Unarmed</b></td>
<td>N</td>
<td>N</td><td>E</td><td>M</td>
<td>N</td><td>N</td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Leather</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>M</td><td>G</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Chain</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>M</td><td>G</td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Plate</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td>G</td><td> </td><td>E</td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Shield</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dodging</b></td>
<td>N</td>
<td>N</td><td>M</td><td>E</td>
<td>N</td><td>E</td><td>M</td><td>M</td><td>G</td><td>E</td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Sword</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dagger</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td> </td><td>E</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Axe</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Spear</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Staff</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Mace</b></td>
<td> </td>
<td>E</td><td> </td><td> </td>
<td>M</td><td>E</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Bow</b></td>
<td>N</td>
<td>N</td><td>N</td><td>N</td>
<td>E</td><td>N</td><td>N</td><td>E</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Music</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>M</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Unarmed</b></td>
<td> </td>
<td> </td><td>N</td><td> </td>
<td> </td><td> </td><td>E</td><td>N</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Leather</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Chain</b></td>
<td> </td>
<td>N</td><td> </td><td> </td>
<td>E</td><td>N</td><td> </td><td>E</td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Plate</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Shield</b></td>
<td> </td>
<td>E</td><td>E</td><td> </td>
<td>M</td><td>E</td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dodging</b></td>
<td> </td>
<td> </td><td>E</td><td> </td>
<td> </td><td> </td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
</table>
====Miscellaneous====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>N</td>
<td>N</td><td>M</td><td>E</td>
<td>N</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Perception</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>E</td><td>M</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>N</td>
<td>N</td><td>N</td><td>E</td>
<td>E</td><td>N</td><td>N</td><td>E</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Learning</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td> </td><td>E</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Meditation</b></td>
<td> </td>
<td> </td><td>N</td><td>E</td>
<td> </td><td>E</td><td>N</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>N</td><td>N</td><td>E</td><td>M</td><td>N</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Repair</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>M</td><td>E</td><td>E</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Id Monster</b></td>
<td> </td>
<td>N</td><td> </td><td>E</td>
<td>E</td><td>M</td><td> </td><td> </td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>M</td><td>G</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Stealing</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>M</td><td>G</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>N</td><td>N</td><td>E</td><td>E</td><td>E</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>M</td><td>E</td><td>E</td><td>M</td><td>G</td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>E</td><td>N</td><td>E</td><td>M</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Perception</b></td>
<td>N</td>
<td>E</td><td>E</td><td>N</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>E</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Learning</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E </td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Meditation</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>M</td><td>G</td><td>E</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td> </td>
<td>N</td><td> </td><td> </td>
<td>E</td><td>N</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>M</td><td>E</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Repair</b></td>
<td>N</td>
<td>E</td><td>N</td><td>N</td>
<td>E</td><td>M</td><td>N</td><td>E</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Id Monster</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>N</td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Stealing</b></td>
<td> </td>
<td> </td><td> </td><td>E</td>
<td>E</td><td> </td><td> </td><td> </td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>G</td><td>M</td><td>M</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td> </td>
<td>E</td><td>N</td><td> </td>
<td>E</td><td>M</td><td>N</td><td>E</td><td> </td><td> </td>
</tr>
</table>
----
==Starting skills==
----
[[Category:Player character]][[Category:Skill| ]]
b0678c904fbd2b11e6ebb8a2f00546a4c394d951
Jewelry
0
1685
2439
2010-09-17T12:19:46Z
Ribannah
2
Created page with "{{item}} '''Jewelry''' is a type of item that can be [[equip]]ped by a [[player character]]. By itself, jewelry has only decorative value, but it can carry [[enchantment]]s that ..."
wikitext
text/x-wiki
{{item}}
'''Jewelry''' is a type of item that can be [[equip]]ped by a [[player character]]. By itself, jewelry has only decorative value, but it can carry [[enchantment]]s that give a significant boost to a character's [[skill]]s or [[attribute]]s, or some other benefit.
Jewelry can be bought in a [[Magic Shop]] and may also be for sale in a [[General Store]]. It is furthermore found as [[treasure]] and can occasionally be [[loot]]ed from dead enemies.
A player character can wear one necklace or amulet at a time, and a maximum of six rings. No skill is required to equip jewelry.
----
==List of jewelry types==
<table cellspacing="1" width=75% margin-right:160px;">
<tr>
<td width="25%"><b>type</b></td>
<td width="25%"><b>body part</b></td>
<td width="25%"><b>required skill</b></td>
<td width="25%"><b>grandmastered by</b></td>
</tr>
<tr>
<td>[[Amulet]]</td>
<td>neck</td>
<td>none</td>
<td>none</td>
</tr>
<tr>
<td>[[Necklace]]</td>
<td>neck</td>
<td>none</td>
<td>none</td>
</tr>
<tr>
<td>[[Ring]]</td>
<td>fingers</td>
<td>none</td>
<td>none</td>
</tr>
</table>
----
[[Category:Item]][[Category:Jewelry| ]]
58967690f8f8254fcd2f4f2dfa6a3cd957c6a544
Category:Jewelry
14
1686
2440
2010-09-17T12:20:17Z
Ribannah
2
Created page with "{{item}} [[Category:Item]]"
wikitext
text/x-wiki
{{item}}
[[Category:Item]]
85bacf30487364cdba5b9a8c2218edd1467b81b5
Amulet
0
1687
2441
2010-09-17T12:35:28Z
Ribannah
2
Created page with "{{item}} An '''amulet''' is a type of [[jewelry]] that is hung on the neck. It forms no hindrance to the [[combat]] capabilities of the character wearing it. No [[skill]] is re..."
wikitext
text/x-wiki
{{item}}
An '''amulet''' is a type of [[jewelry]] that is hung on the neck. It forms no hindrance to the [[combat]] capabilities of the character wearing it.
No [[skill]] is required to use an amulet. Amulets cannot be combined with [[necklace]]s, and only one amulet can be worn at a time.
All amulets have size 1x2 in the [[inventory]].
----
==List of amulets==
<i>Selection, specifications and flavour texts by Fander Treespook.</i>
<table cellspacing="1" width="75%" style="text-align:center;">
<tr>
<td width=20% align="left"><b>amulet</b></td>
<td width=8%><b>level</b></td>
<td width=12%><b>value</b></td>
<td width=60% align=left><b>flavour text</b></td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Amber Charm</b></td>
<td>2</td>
<td>400</td>
<td align="left">The piece of amber in this amulet has been boiled in vegetable oil and polished to obtain such clarity. The chain is bronze.</td>
</tr>
<tr>
<td bgcolor=#F08080 align=left><b>Runemaster's Pendant</b></td>
<td>8</td>
<td>800</td>
<td align="left">In a silver chain hangs an onyx so black you can hardly take you eyes off it. Who knows what, where or even when can be revealed by those able to study such secrets.</td>
</tr>
<tr>
<td bgcolor=#F0B080 align=left><b>Sun Amulet</b></td>
<td>14</td>
<td>1200</td>
<td align="left">A glorious amulet with the ancient symbol of the sun in the center. High officials in the Church of the Sun are granted these amulets as a badge of office.</td>
</tr>
<tr>
<td bgcolor=#F0D080 align=left><b>Amethyst Amulet</b></td>
<td>20</td>
<td>1600</td>
<td align="left">Legend has it that wearing an amethyst amulet will keep you from getting drunk. There is only one way to find out if this is true or not. If it is not true, it may well explain how this one was lost.</td>
</tr>
<tr>
<td bgcolor=#F0E080 align=left><b>Suleviae</b><br><i>artifact</i></td>
<td>20</td>
<td>30000</td>
<td align="left">The three gemstones that make up this amulet each carry the enchantment representing one of the three skills of the self magic realm. None of the clerics of the Moon, the Stars or the Sun claim to have been involved with the making of this amulet. The lack of natural symbols engraved also seems to exclude druidical origin, and scholars guess that either a skilled artificer that wants to remain anonymous crafted it, or a secret religious cult exists that is not yet known (of Body, of Mind, of Spirit).</td>
</tr>
<tr>
<td bgcolor=#F0E080 align=left><b>Vaijayanti</b><br><i>artifact</i></td>
<td>20</td>
<td>30000</td>
<td align="left">Also called the 'Amulet of the Elements', Vaijayanti is believed to have originated in Nighon during the rule of Medvon the lich emperor. It confers great magical abilities on its wearers, making them more adept at all the four elemental magics (of Fire, of Air, of Water, of Earth).</td>
</tr>
</table>
----
[[Category:Jewelry]]
658e18f461ceac9aca288e5e15648134a2e7b663
Necklace
0
1688
2442
2010-09-17T12:43:23Z
Ribannah
2
Created page with "{{item}} A '''necklace''' is a type of [[jewelry]] that is hung on the neck. It forms no hindrance to the [[combat]] capabilities of the character wearing it. No [[skill]] is r..."
wikitext
text/x-wiki
{{item}}
A '''necklace''' is a type of [[jewelry]] that is hung on the neck. It forms no hindrance to the [[combat]] capabilities of the character wearing it.
No [[skill]] is required to use a necklace. Necklaces cannot be combined with [[amulet]]s, and only one necklace can be worn at a time.
All necklaces have size 1x2 in the [[inventory]].
----
==List of necklaces==
<i>Selection, specifications and flavour texts by Fander Treespook.</i>
<table cellspacing="1" width="75%" style="text-align:center;">
<tr>
<td width=20% align="left"><b>necklace</b></td>
<td width=8%><b>level</b></td>
<td width=12%><b>value</b></td>
<td width=60% align=left><b>flavour text</b></td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Silver Necklace</b></td>
<td>2</td>
<td>200</td>
<td align="left">Silver necklaces are produced by elves, dwarves, halflings and men alike. Only in studying the details of their make can the origin of a specific necklace be determined.</td>
</tr>
<tr>
<td bgcolor=#F08080 align=left><b>Gold Necklace</b></td>
<td>8</td>
<td>600</td>
<td align="left">Soft and easy to work, as well as pretty to look at, it is no wonder gold is a popular material for making jewelry. This one needs to be polished, but is otherwise of fine quality.</td>
</tr>
<tr>
<td bgcolor=#F0B080 align=left><b>Platinum Necklace</b></td>
<td>14</td>
<td>1000</td>
<td align="left">The hardest of the precious metals, platinum is not as pretty as gold. Still, its rarity in Karigor makes it more valuable than gold and many claim it takes enchantments more readily.</td>
</tr>
<tr>
<td bgcolor=#F0D080 align=left><b>Pearl Necklace</b></td>
<td>20</td>
<td>1400</td>
<td align="left">Pearls are rare in Karigor. They are mostly imported from Regna or other faraway places. Sometimes daring seamen are able to retrieve pearls from the Sea of Mist. These pearls are the most valuable ones. It is fifty of these that make up this necklace.</td>
</tr>
<tr>
<td bgcolor=#F0E080 align=left><b>Brisangamen</b><br><i>artifact</i></td>
<td>20</td>
<td>40000</td>
<td align="left">Though the work was supervised by Alberich, the artificer needed the help from three more dwarves to be able to complete his masterpiece, the necklace Brisingamen. Maybe he could have done the work himself, but to actually get the price they wanted from the elven princess Fridya of Timberfall, the four dwarves indeed needed all their persuasive skills and they had to improve the enchantments of the necklace to convince her. Exactly what the princess had to pay for the necklace is not known, but stories has it that her father immediately took the necklace away from her upon finding out (of Body Magic, of Regeneration, of Mana Regeneration, +30 Magic, increased value).</td>
</tr>
<tr>
<td bgcolor=#F0E080 align=left><b>Fizbin of Misfortune</b><br><i>artifact</i></td>
<td>0</td>
<td>10000</td>
<td align="left">Black, and cold to the touch the fizbin hanging in a thin chain looks ominous. Now that its secret has been discovered, the wearer can use its negative energies against his or her enemies. There is a chance per successful strike in combat by the wearer, that the Fizbin will cause a random condition with the victim (of Illness).</td>
</tr>
</table>
----
[[Category:Jewelry]]
9945b89b33b81c6ae745d715cdfcf0ac4769c5d0
Ring
0
1689
2443
2010-09-17T13:03:55Z
Ribannah
2
Created page with "{{item}} A '''ring''' is a type of [[jewelry]] that is worn on a finger. It forms no hindrance to the [[combat]] capabilities of the character wearing it. No [[skill]] is requi..."
wikitext
text/x-wiki
{{item}}
A '''ring''' is a type of [[jewelry]] that is worn on a finger. It forms no hindrance to the [[combat]] capabilities of the character wearing it.
No [[skill]] is required to use a ring. A [[player chaarcter]] can wear a maximum of six rings at a time.
All rings have size 1x1 in the [[inventory]].
----
==List of rings==
<i>Selection, specifications and flavour texts by Fander Treespook.</i>
<table cellspacing="1" width="75%" style="text-align:center;">
<tr>
<td width=20% align="left"><b>ring</b></td>
<td width=8%><b>level</b></td>
<td width=12%><b>value</b></td>
<td width=60% align=left><b>flavour text</b></td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Nickel Ring</b></td>
<td>2</td>
<td>100</td>
<td align="left">A simple, unadorned ring of nickel that might be mistaken for silver by those who do not know better.</td>
</tr>
<tr>
<td bgcolor=#F07080 align=left><b>Coral Ring</b></td>
<td>6</td>
<td>300</td>
<td align="left">A cross section of coral has been carved to look like it has been braided. It is rather brittle and few of these rings are flawless. They are sometimes reinforced with an iron core and in those cases, noticeably heavier.</td>
</tr>
<tr>
<td bgcolor=#F08880 align=left><b>Azure Ring</b></td>
<td>9</td>
<td>500</td>
<td align="left">Lapis lazuli is among the oldest stones used for making jewelry. This one is set in a finely wrought silver ring.</td>
</tr>
<tr>
<td bgcolor=#F0A080 align=left><b>Green Eyeball Ring</b></td>
<td>12</td>
<td>700</td>
<td align="left">The jade stone in this silver ring is not named for its size. Rather, the spherical form and the faint pattern is what might have inspired the eyeball association.</td>
</tr>
<tr>
<td bgcolor=#F0A880 align=left><b>Costly Ring</b></td>
<td>15</td>
<td>900</td>
<td align="left">A small, flat and jagged piece of agate is mounted on a golden ring. Impractical for its form, but very beautiful, the more lines in the concentric patterns of the agate, the more sought after these rings are.</td>
</tr>
<tr>
<td bgcolor=#F0B080 align=left><b>Emerald Ring</b></td>
<td>18</td>
<td>1100</td>
<td align="left">Adorning this platinum ring is a huge, brilliant-cut emerald. Rings like this one are rather likely to come from some regalia and that sometimes has consequences of its own.</td>
</tr>
<tr>
<td bgcolor=#F0B880 align=left><b>Admirable Ring</b></td>
<td>21</td>
<td>1300</td>
<td align="left">Four spinels adorn this magnificent stalt ring. Spinels are often mistaken for more valuable gems like rubies and sapphires. The famous Stone Heart Ruby of Queen Charele of Regna was indeed a spinel and it has been speculated upon whether or not she found this out. In turn, this might have been the motive for poisoning her husband, King Hareck I.</td>
</tr>
<tr>
<td bgcolor=#F0C080 align=left><b>Vampire's Ring</b></td>
<td>24</td>
<td>1500</td>
<td align="left">This is one of the very rings all the elder vampires of the Typhon Expanse wear. They are made from pure gold, except from the two tiny ruby eyes.</td>
</tr>
<tr>
<td bgcolor=#F0C880 align=left><b>Genie's Ring</b></td>
<td>27</td>
<td>1700</td>
<td align="left">Demons are a ghouls best friend, or so the saying goes. Whereas this may or may not be true, genies are particularly fond of corundums, here represented by a ruby and two sapphires. The ring itself is a mix of white, yellow and leaf gold.</td>
</tr>
<tr>
<td bgcolor=#F0D080 align=left><b>Diamond Ring</b></td>
<td>30</td>
<td>2000</td>
<td align="left">Hammered white gold wonderfully wrought into an intriguing pattern and inset with two brilliantly facetted diamonds of the utmost quality, this ring can only originate from Alberich of Ryft.</td>
</tr>
<tr>
<td bgcolor=#F0E080 align=left><b>Andvaranaut</b><br><i>artifact</i></td>
<td>20</td>
<td>30000</td>
<td align="left">The ring of Andvari was tricked from him and somehow ended up in the horde of the dragon Fafnir. Now that you have it, it might be a good idea to return it to its owner (+10 Merchant, +50 Luck, +10% to all gold found).</td>
</tr>
<tr>
<td bgcolor=#F0E080 align=left><b>Draupnir</b><br><i>artifact</i></td>
<td>20</td>
<td>20000</td>
<td align="left">Alberich of Ryft created this ring over 100 years ago as a gift to the dwarven king at the time, Dino Rinpiels. The ring can imbue other items with random magical properties once per day for 8 days. On the 9th day it will need to rest, but can then start the cycle over again. King Rinpiels adored the ring, but it was stolen only a few years after and the blame was cast on the halflings of Eftling, causing a strained atmosphere between these nations for decades (of Item Enchantment, wearer immune to poison and disease, +20 Spellpoints).</td>
</tr>
<tr>
<td bgcolor=#F0E080 align=left><b>Precious Pearl of Young and Beauty</b><br><i>artifact</i></td>
<td>20</td>
<td>5000</td>
<td align="left">A magnificent pearl, set in a golden ring, mesmerizes the beholder by occasionally sparkling flares of soft light within. The likes of this ring has never before been seen in Karigor, Erathia, Vori, Jadame or Enroth (wearer immune to unnatural aging effects).</td>
</tr>
<tr>
<td bgcolor=#F0E080 align=left><b>Utchat</b><br><i>artifact</i></td>
<td>20</td>
<td>20000</td>
<td align="left">This ring was made by the Seers of Serenity in 1074 AS as a result of troubling, but unclear visions about the near future, involving the Seers to have to trust in inexperienced adventurers to carry out a mission of great importance. It was forged in hopes of aiding the inexperienced a little on their way. The ring has also been called the 'All-Seeing Eye' and confers upon its wearer a heightened perceptive sense as well as a Wizard Eye spell that remains active as long as the artifact is worn (of Wizard Eyes, +10 Perception, +10 ID Item, +10 ID Monster).</td>
</tr>
</table>
----
[[Category:Jewelry]]
210e138cb3443f3b49406bb728dba14616fe2132
Chain Mail
0
1667
2444
2393
2010-09-17T13:05:58Z
Ribannah
2
/* List of chain mail */
wikitext
text/x-wiki
{{item}}
'''Chain Mail''' is made of small metal rings that are linked together to form a protective [[armour]] for the torso. Like the lighter [[leather armour]] and the heavier [[plate armour]], it is used to prevent damage from being inflicted to a character. The weight of the chain mail visibly slows the wearer down, until they become a [[master]] in its use.
Chain mail is the trunk armour of choice of the [[Ranger]].
To wear chain mail, a [[player character]] has to learn and develop the [[Chain]] skill. Basic knowledge of this skill is not available at the start, but must be acquired later.
----
==Expertise==
Of the 12 final [[class|professions]], 8 can potentially equip chain mail.
<table cellspacing=1 width=50% cellpadding=20 style="margin-right:160px;">
<tr>
<td width=30%><b>mastery</b></td>
<td width=70%><b>professions</b></td>
</tr>
<tr>
<td bgcolor=#EEEEEE>grandmaster</td>
<td>[[Ranger]]</td>
</tr>
<tr>
<td bgcolor=#DDDDDD>master</td>
<td>[[Knight]]</td>
</tr>
<tr>
<td bgcolor=#BBBBBB>expert</td>
<td>[[Assassin]], [[Thief]], [[Cleric]], [[Runemaster]], [[Necromancer]]</td>
</tr>
<tr>
<td bgcolor=#888888>normal</td>
<td>[[Saint]]</td>
</tr>
</table><br clear=all/>
----
==List of chain mail==
<i>Selection, specifications and flavour texts by Fander Treespook.</i>
<table cellspacing="1" width="100%" style="text-align:center;">
<tr>
<td width=16% align="left"><b>chain mail</b></td>
<td width=6%><b>level</b></td>
<td width=8%><b>value</b></td>
<td width=12%><b>armour class</b></td>
<td width=50% align=left><b>flavour text</b></td>
<td width=8%><b>size</b></td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Rusty Chain Mail</b></td>
<td>1</td>
<td>400</td>
<td>8</td>
<td align="left">A suit of chain mail typically consists of 20.000 or more metal rings riveted together. In this particular case, most of them are rather rusty. In addition to reducing the durability of the mail, this decreases flexibility, further adding to the discomfort of wearing the heavy iron suit.</td>
<td>3x4</td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Steel Haubergeon</b></td>
<td>5</td>
<td>600</td>
<td>12</td>
<td align="left">Longer than the average chain mail, the haubergeon offers a bit more protection. It is probably of elven make and might have evolved from the very long hauberk armour developed during the later stages of the Timber Wars around 750 AS.</td>
<td>3x5</td>
</tr>
<tr>
<td bgcolor=#F09080 align=left><b>Noble Chain Mail</b></td>
<td>10</td>
<td>900</td>
<td>18</td>
<td align="left">This is a high quality suit of chain mail, light and strong and magically enhanced. Dating back to the reign of Taledon V, it was a cavalry officer's official armour.</td>
<td>3x4</td>
</tr>
<tr>
<td bgcolor=#F0B880 align=left><b>Black Mail</b></td>
<td>15</td>
<td>1300</td>
<td>26</td>
<td align="left">In 1011 AS the Dark Dwarves of Jadame ordered five hundred suits of custom-made Black Mail from the Black Forge Dwarves of Ryft. The Dark Dwarves were not to pay for the favour. Instead they offered not to invade. The Black Mail delivery of course was done on time... with elite Black Forge warriors inside them.</td>
<td>3x4</td>
</tr>
<tr>
<td bgcolor=#F0D080 align=left><b>Armourers Guild Mail</b></td>
<td>20</td>
<td>1800</td>
<td>36</td>
<td align="left">Armourers in Alvar have recently discovered a new and extremely strong siertal alloy. To keep the secret and maximize their profit, they have formed a guild. This excellent suit of chain mail is the prime product of the Alvarian Armourers Guild.</td>
<td>3x5</td>
</tr>
<tr>
<td bgcolor=#F0E080 align=left><b>Mendes</b><br><i>artifact</i></td>
<td>20</td>
<td>25000</td>
<td>48</td>
<td align="left">Forged by Mekorig the Blind, this chain armour and a spear called Gibbet were made to end the Age of Monsters and promote the Age of Man. Whether or not the two artifacts played a decisive role in the change of ages can only be speculated upon, but at least the Mendes chain armour seems to have survived throughout time and in perfect condition too (+40 Armour Class, +5 Armsmaster, wearer immune to paralysis and stone effects).</td>
<td>3x3</td>
</tr>
<tr>
<td bgcolor=#F0F080 align=left><b>Pazuzu</b><br><i>relic</i></td>
<td>30</td>
<td>20000</td>
<td>53</td>
<td align="left">Those observing a person donning this suit of armour have often exclaimed that the wearer suddenly seems to be possessed by demons, fires flaring within their eyes, jaws biting tightly shut and determined grimaces appearing on their faces. Pazuzu seems to be changing owners rather too quickly to be good news for anyone interested in claiming it, yet once donned, nobody seems willing to part with it (+45 Armour Class, of Spirit, +20 Might, +20 Endurance, -10 Meditation, -10 Self Resistances, -50 Luck).</td>
<td>3x3</td>
</tr>
</table>
----
[[Category:Armour]]
a4fa7184448f83c43ccb9a5d43bdac8a60fc1e31
2459
2444
2010-09-17T21:49:15Z
Ribannah
2
wikitext
text/x-wiki
{{item}}
'''Chain Mail''' is made of small metal rings that are linked together to form a protective [[armour]] for the torso. Like the lighter [[Leather Armour|leather armour]] and the heavier [[Plate Armour|plate armour]], it is used to prevent damage from being inflicted to a character. The weight of the chain mail visibly slows the wearer down, until they become a [[master]] in its use.
Chain mail is the trunk armour of choice of the [[Ranger]].
To wear chain mail, a [[player character]] has to learn and develop the [[Chain]] skill. Basic knowledge of this skill is not available at the start, but must be acquired later.
----
==Expertise==
Of the 12 final [[class|professions]], 8 can potentially equip chain mail.
<table cellspacing=1 width=50% cellpadding=20 style="margin-right:160px;">
<tr>
<td width=30%><b>mastery</b></td>
<td width=70%><b>professions</b></td>
</tr>
<tr>
<td bgcolor=#EEEEEE>grandmaster</td>
<td>[[Ranger]]</td>
</tr>
<tr>
<td bgcolor=#DDDDDD>master</td>
<td>[[Knight]]</td>
</tr>
<tr>
<td bgcolor=#BBBBBB>expert</td>
<td>[[Assassin]], [[Thief]], [[Cleric]], [[Runemaster]], [[Necromancer]]</td>
</tr>
<tr>
<td bgcolor=#888888>normal</td>
<td>[[Saint]]</td>
</tr>
</table><br clear=all/>
----
==List of chain mail==
<i>Selection, specifications and flavour texts by Fander Treespook.</i>
<table cellspacing="1" width="100%" style="text-align:center;">
<tr>
<td width=16% align="left"><b>chain mail</b></td>
<td width=6%><b>level</b></td>
<td width=8%><b>value</b></td>
<td width=12%><b>armour class</b></td>
<td width=50% align=left><b>flavour text</b></td>
<td width=8%><b>size</b></td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Rusty Chain Mail</b></td>
<td>1</td>
<td>400</td>
<td>8</td>
<td align="left">A suit of chain mail typically consists of 20.000 or more metal rings riveted together. In this particular case, most of them are rather rusty. In addition to reducing the durability of the mail, this decreases flexibility, further adding to the discomfort of wearing the heavy iron suit.</td>
<td>3x4</td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Steel Haubergeon</b></td>
<td>5</td>
<td>600</td>
<td>12</td>
<td align="left">Longer than the average chain mail, the haubergeon offers a bit more protection. It is probably of elven make and might have evolved from the very long hauberk armour developed during the later stages of the Timber Wars around 750 AS.</td>
<td>3x5</td>
</tr>
<tr>
<td bgcolor=#F09080 align=left><b>Noble Chain Mail</b></td>
<td>10</td>
<td>900</td>
<td>18</td>
<td align="left">This is a high quality suit of chain mail, light and strong and magically enhanced. Dating back to the reign of Taledon V, it was a cavalry officer's official armour.</td>
<td>3x4</td>
</tr>
<tr>
<td bgcolor=#F0B880 align=left><b>Black Mail</b></td>
<td>15</td>
<td>1300</td>
<td>26</td>
<td align="left">In 1011 AS the Dark Dwarves of Jadame ordered five hundred suits of custom-made Black Mail from the Black Forge Dwarves of Ryft. The Dark Dwarves were not to pay for the favour. Instead they offered not to invade. The Black Mail delivery of course was done on time... with elite Black Forge warriors inside them.</td>
<td>3x4</td>
</tr>
<tr>
<td bgcolor=#F0D080 align=left><b>Armourers Guild Mail</b></td>
<td>20</td>
<td>1800</td>
<td>36</td>
<td align="left">Armourers in Alvar have recently discovered a new and extremely strong siertal alloy. To keep the secret and maximize their profit, they have formed a guild. This excellent suit of chain mail is the prime product of the Alvarian Armourers Guild.</td>
<td>3x5</td>
</tr>
<tr>
<td bgcolor=#F0E080 align=left><b>Mendes</b><br><i>artifact</i></td>
<td>20</td>
<td>25000</td>
<td>48</td>
<td align="left">Forged by Mekorig the Blind, this chain armour and a spear called Gibbet were made to end the Age of Monsters and promote the Age of Man. Whether or not the two artifacts played a decisive role in the change of ages can only be speculated upon, but at least the Mendes chain armour seems to have survived throughout time and in perfect condition too (+40 Armour Class, +5 Armsmaster, wearer immune to paralysis and stone effects).</td>
<td>3x3</td>
</tr>
<tr>
<td bgcolor=#F0F080 align=left><b>Pazuzu</b><br><i>relic</i></td>
<td>30</td>
<td>20000</td>
<td>53</td>
<td align="left">Those observing a person donning this suit of armour have often exclaimed that the wearer suddenly seems to be possessed by demons, fires flaring within their eyes, jaws biting tightly shut and determined grimaces appearing on their faces. Pazuzu seems to be changing owners rather too quickly to be good news for anyone interested in claiming it, yet once donned, nobody seems willing to part with it (+45 Armour Class, of Spirit, +20 Might, +20 Endurance, -10 Meditation, -10 Self Resistances, -50 Luck).</td>
<td>3x3</td>
</tr>
</table>
----
[[Category:Armour]]
eb423514546f47b0276f4276a5152810bca4133f
Sword (weapon)
0
1607
2445
2321
2010-09-17T13:07:52Z
Ribannah
2
/* List of swords */
wikitext
text/x-wiki
{{item}}
A '''sword''' is a long, sharp blade, a [[weapon]] that is typically used to inflict large cuts. It is one of the weapons of choice of the [[Knight]]. Sword masters can carry a sword in their left hand and therefore often wield two swords; combinations with other weapons, especially [[spear (weapon)|spear]] or [[dagger (weapon)|dagger]], are also common. Others might prefer sword and [[shield (armour)|shield]], or a large two-handed sword.
To use a sword, a [[player character]] has to learn and develop the [[Sword (skill)|Sword]] skill. [[Explorer]]s start out with basic knowledge of this [[skill]].
There are many different swords, split into four subtypes: longsword, cutlass, broadsword and two-handed sword.
----
==Expertise==
Of the 12 final [[class|professions]], 7 can equip a sword.
<table cellspacing=1 width=50% cellpadding=20 style="margin-right:160px;">
<tr>
<td width=30%><b>mastery</b></td>
<td width=70%><b>professions</b></td>
</tr>
<tr>
<td bgcolor=#EEEEEE>grandmaster</td>
<td>[[Knight]]</td>
</tr>
<tr>
<td bgcolor=#DDDDDD>master</td>
<td>[[Ranger]], [[Assassin]], [[Thief]]</td>
</tr>
<tr>
<td bgcolor=#BBBBBB>expert</td>
<td>[[Monk]], [[Bard]], [[Necromancer]]</td>
</tr>
<tr>
<td bgcolor=#888888>normal</td>
<td></td>
</tr>
</table><br clear=all/>
----
==List of swords==
<i>Selection, specifications and flavour texts by Fander Treespook.</i>
<table cellspacing="1" width="100%" style="margin-right:160px; text-align:center;">
<tr>
<td width=16% align=left><b>sword</b></td>
<td width=6%><b>level</b></td>
<td width=8%><b>value</b></td>
<td width=12%><b>damage</b></td>
<td width=50% align=left><b>flavour text</b></td>
<td width=8%><b>size</b></td>
</tr>
<tr><td colspan=6 bgcolor=#F8A0C0 align=left><i>longsword (right-handed; masters also left-handed)</i>
<tr>
<td bgcolor=#F04880 align=left><b>Common Longsword</b></td>
<td>1</td>
<td>50</td>
<td>3d3</td>
<td align=left>A simple sword produced with minimum effort, the pommel is just a bit too heavy for the sword to be well balanced. There is not even a maker's mark on the ricasso.</td>
<td>1x5</td>
</tr>
<tr>
<td bgcolor=#F05880 align=left><b>Steel Longsword</b></td>
<td>3</td>
<td>200</td>
<td>3d3+3</td>
<td align=left>Heavier near the base than the average longsword, this sword has a shorter optimal reach, with the point of percussion close to the center of the blade. However, its sturdy, well balanced design makes it an effective weapon nonetheless.</td>
<td>1x5</td>
</tr>
<tr>
<td bgcolor=#F07080 align=left><b>Baskethilt Saber</b></td>
<td>6</td>
<td>350</td>
<td>3d3+6</td>
<td align=left>Top of their class graduates from the Circle of Steel in Soronne are awarded such swords on their day of graduation. It's a weapon of finesse and speed, designed for the quick and agile, rather than the brute.</td>
<td>1x5</td>
</tr>
<tr>
<td bgcolor=#F08880 align=left><b>Bastardsword</b></td>
<td>9</td>
<td>500</td>
<td>3d3+9</td>
<td align=left>The bastardsword is longer and heavier than the normal longsword. It can still be effectively wielded in one hand by a skilled swordswoman, but she has the option to put more power into her swings by using both hands.</td>
<td>1x5</td>
</tr>
<tr>
<td bgcolor=#F0A080 align=left><b>Mekorig Sword</b></td>
<td>12</td>
<td>650</td>
<td>3d3+12</td>
<td align=left>Mekorig the Blind may have been the most skilled weaponsmith known since the Silence. Some three hundred years ago his forge produced many high-quality items. This particularly fine sword bears the master's own monogram.</td>
<td>1x5</td>
</tr>
<tr>
<td bgcolor=#F0E080 align=left><b>Nandaka</b><br><i>artifact</i></td>
<td>20</td>
<td>20000</td>
<td>3d3+10</td>
<td align=left>Also called the 'Black Blade', Nandaka sucks the lifeforce from its victims, transferring some of it to the wielder. The weapon has shown up all over Colony at irregular intervals, and it is not unlikely that once its reappearance becomes known, agents from several guilds will immediately set out for it (+10 to hit, 3d3+10 damage, +20 points of Dark damage, Vampiric).</td>
<td>1x5</td>
</tr>
<tr>
<td bgcolor=#F0F080 align=left><b>Arondight</b><br><i>relic</i></td>
<td>30</td>
<td>20000</td>
<td>3d3+15</td>
<td align=left>Arondight was the sword of Sir Spearlittle, favorite knight of King David Gryphonheart. Crafted for a noble knight, the swords enchantments even discourage the wielder from less noble acts by penalizing their chance of success. These enchantments obviously weren't enough for Sir Spearlittle, though. He was caught in bed with the Queen of Gryphonheart herself (+15 to hit, 3d3+15 damage, +5 Plate, +25 Speed, +25 Accuracy, -20 Stealing, -10 Disarm, -30 Luck).</td>
<td>1x5</td>
</tr>
<tr><td colspan=6 bgcolor=#F8A0C0 align=left><i>cutlass (right-handed; masters also left-handed)</i>
<tr>
<td bgcolor=#F04880 align=left><b>Goblin Panga</b></td>
<td>1</td>
<td>50</td>
<td>2d4</td>
<td align=left>As much a large jungle knife as a refined weapon, this heavy cutting implement is the favourite 'tool' of the fierce jungle goblins, both for hunting, warfare and simply cutting through the underbrush.</td>
<td>1x5</td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Pirate Saber</b></td>
<td>5</td>
<td>300</td>
<td>2d4+5</td>
<td align=left>The Sea of Mist is an unforgiving place and the pirates of the mist must be prepared for everything from routine mutiny to facing the dreaded Sendark. Thus, their weapons are of excellent quality.</td>
<td>1x5</td>
</tr>
<tr>
<td bgcolor=#F09080 align=left><b>Revered Scimitar</b></td>
<td>10</td>
<td>600</td>
<td>2d4+11</td>
<td align=left>These weapons are rare indeed, usually reserved someone or something marked by a demon. The blade is pure erudine, the ornamentation is gold and the jewels are rubies.</td>
<td>1x5</td>
</tr>
<tr>
<td bgcolor=#F0F080 align=left><b>Tyrfing</b><br><i>relic</i></td>
<td>30</td>
<td>15000</td>
<td>2d4+10</td>
<td align=left>Believed to be forged by an unknown artificer, this relic was first identified by the Brotherhood in 432 AS. It was later sold to pirates and used by them during the chasing of the trolls from Regna. Though a very quick weapon well suited for swashbuckling, Tyrfings speed is hard to control and its wielder will suffer both in accuracy and defense (+10 to hit, 2d4+10 damage, Swift, +5 ID Item, +30 Speed, -10 Accuracy, -10 all Resistances, -10 Armour Class).</td>
<td>1x5</td>
</tr>
<tr><td colspan=6 bgcolor=#F8A0C0 align=left><i>broadsword (right-handed; masters also left-handed)</i>
<tr>
<td bgcolor=#F04880 align=left><b>Worn Broadsword</b></td>
<td>1</td>
<td>100</td>
<td>3d4</td>
<td align=left>Old and worn, this sword has seen better days. Still its iron handguard and steel blade makes it rather sturdy. Even the leather on the handle is held in place by steel wire.</td>
<td>1x5</td>
</tr>
<tr>
<td bgcolor=#F06080 align=left><b>Nobleman's Sword</b></td>
<td>4</td>
<td>300</td>
<td>3d4+4</td>
<td align=left>The ebony handle and the purplewood pommel and crossbar gives this blade away as a weapon of nobility. Its short, heavy blade may have reduced reach and is thus unsuitable for thrusting, but it chops as leathally as any sword.</td>
<td>1x5</td>
</tr>
<tr>
<td bgcolor=#F08880 align=left><b>Celestial Broadsword</b></td>
<td>9</td>
<td>600</td>
<td>3d4+10</td>
<td align=left>Ever since Magnus II founded his city in the clouds in 499 AS, the angels, his elite city guard, have carried these magnificent swords. It would be blasphemous to have one of them touch the ground.</td>
<td>1x5</td>
</tr>
<tr>
<td bgcolor=#F0E080 align=left><b>Caliburn</b><br><i>artifact</i></td>
<td>20</td>
<td>15000</td>
<td>3d4+12</td>
<td align=left>Heavy, yet seemingly light as a feather in skilled hands, Caliburn confers great might upon its wielder. Opponents do not easily walk away from blows struck by this weapon (+12 to hit, 3d4+12 damage, +30 Might).</td>
<td>1x5</td>
</tr>
<tr>
<td bgcolor=#F0E080 align=left><b>Durandal</b><br><i>artifact</i></td>
<td>20</td>
<td>20000</td>
<td>3d4+13</td>
<td align=left>Crafted for Roland Charleston by the giantling Sudnumtu, the Durandal sword is rumored to be unbreakable. Further, the stories tell that when Sir Charleston was defeated he tried to strike the sword on a stone so it would break and not fall into the hands of the enemy. When he couldn't destroy it this way, he threw it away, hoping it would not be found (+13 to hit, 3d4+13 damage, +10 Endurance, +10 Body Building, +10 Armour Class).</td>
<td>1x5</td>
</tr>
<tr>
<td bgcolor=#F0E080 align=left><b>Gram</b><br><i>artifact</i></td>
<td>20</td>
<td>30000</td>
<td>3d4+14</td>
<td align=left>Reforged from the shards of Balmung, this sword is of the utmost quality. Made primarily to battle dragons, the weapon also delivers bolts of magical damage upon wounding any kind of opponent (+14 to hit, 3d4+14 damage, of Dragon Slaying, of Mana Bolts).</td>
<td>1x5</td>
</tr>
<tr><td colspan=6 bgcolor=#F8A0C0 align=left><i>two-handed sword (two-handed)</i>
<tr>
<td bgcolor=#F04880 align=left><b>Two-Handed Sword</b></td>
<td>1</td>
<td>400</td>
<td>4d5</td>
<td align=left>A sword of very simple design and quality. The blade has been forged without fullers and the hardwood handle seems a bit too rough to be comfortably gripped for any length of time.</td>
<td>1x6</td>
</tr>
<tr>
<td bgcolor=#F05880 align=left><b>Mercenary Greatsword</b></td>
<td>3</td>
<td>500</td>
<td>4d5+2</td>
<td align=left>Entirely steel, except from the leather grip, this is a quality sword. The extra long handle makes it slightly easier to wield compared to other two-handed swords and might well be the reason why it is so popular among roaming bands of sell-swords.</td>
<td>1x6</td>
</tr>
<tr>
<td bgcolor=#F08080 align=left><b>Paladin Defender Sword</b></td>
<td>8</td>
<td>800</td>
<td>4d5+8</td>
<td align=left>When Marduk was the capital of the world, the elite city guard was equipped with impractical ceremonial weapons designed for show more than use. However, the Paladins did have other weapons as well, and this is a remnant of their arsenal.</td>
<td>2x6</td>
</tr>
<tr>
<td bgcolor=#F0A080 align=left><b>The Flambard</b></td>
<td>12</td>
<td>1000</td>
<td>4d5+12</td>
<td align=left>The wavy flame blade of the Flambard has been the cause of a millenium long dispute. No scientific proof has been presented that the blade design gives the wielder any other advantage than the psychological. Asking the smith seems impossible, since linguists have interpreted the small engravings on the blade as reading: 'Property of VARN IV'.</td>
<td>2x6</td>
</tr>
<tr>
<td bgcolor=#F0E080 align=left><b>Hauteclaire</b><br><i>artifact</i></td>
<td>20</td>
<td>35000</td>
<td>4d5+18</td>
<td align=left>The son of Duke Regnier, Oliver fought alongside his father at the battle of Shimengard in 902 AS. Was it not for the sword Hauteclaire and his own ability at using it, Oliver may not have been able to save his father in that battle, yet they both prevailed and successfully defended the duchy (+18 to hit, 4d6+18 damage, +10 Repair, +5 Merchant).</td>
<td>2x6</td>
</tr>
</table>
[[Category:Weapon]]
15f88fc9e2bff10fd060b9a4085c2de7c3b6312d
Dagger (weapon)
0
1608
2446
2331
2010-09-17T13:08:39Z
Ribannah
2
/* List of daggers */
wikitext
text/x-wiki
{{item}}
A '''dagger''' is a short, sharp blade, a [[weapon]] that is typically used to stab and inflict deep wounds, or to cut a throat from behind. It is the weapon of choice of the [[Assassin]]. It is also the best weapon of the [[Runemaster]]. Dagger experts can carry a dagger in their left hand and therefore often wield two daggers. A dagger is also a fine secondary weapon when another type of weapon is held in the character's right hand.
To use a dagger, a [[player character]] has to learn and develop the [[Dagger (skill)|Dagger]] skill. [[Genie]] and [[Vampire]] [[Explorer]]s can choose to start out with basic knowledge of this [[skill]].
There are two subtypes of the dagger: dagger and long dagger.
----
==Expertise==
Of the 12 final [[class|professions]], 10 can potentially equip a dagger.
<table cellspacing=1 width=50% cellpadding=20 style="margin-right:160px;">
<tr>
<td width=30%><b>mastery</b></td>
<td width=70%><b>professions</b></td>
</tr>
<tr>
<td bgcolor=#EEEEEE>grandmaster</td>
<td>[[Assassin]]</td>
</tr>
<tr>
<td bgcolor=#DDDDDD>master</td>
<td>[[Thief]], [[Bard]], [[Runemaster]]</td>
</tr>
<tr>
<td bgcolor=#BBBBBB>expert</td>
<td>[[Knight]], [[Ranger]], [[Monk]], [[Druid]], [[Sorcerer]], [[Necromancer]]</td>
</tr>
<tr>
<td bgcolor=#888888>normal</td>
<td></td>
</tr>
</table><br clear=all/>
----
==List of daggers==
<i>Selection, specifications and flavour texts by Fander Treespook.</i>
<table cellspacing="1" width="100%" style="margin-right:160px; text-align:center;">
<tr>
<td width=16% align=left><b>dagger</b></td>
<td width=6%><b>level</b></td>
<td width=8%><b>value</b></td>
<td width=12%><b>damage</b></td>
<td width=50% align=left><b>flavour text</b></td>
<td width=8%><b>size</b></td>
</tr>
<tr><td colspan=6 bgcolor=#F8A0C0 align=left><i>dagger (right-handed; experts also left-handed)</i>
<tr>
<td bgcolor=#F04880 align=left><b>Hunting Knife</b></td>
<td>1</td>
<td>10</td>
<td>2d2</td>
<td align=left>Primarily intended for the skinning of prey, this single-edged knife also makes a handy spare weapon if the hunter's primary weapon is dropped or rendered useless.</td>
<td>1x3</td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Vampire Dirk</b></td>
<td>2</td>
<td>100</td>
<td>2d2+2</td>
<td align=left>The vampire is a stealthy creature and so needs a small weapon. This steel dagger is small enough to be concealed in the sleeve of a robe. The grip is not bloodstained, it's red mahogany.</td>
<td>1x3</td>
</tr>
<tr>
<td bgcolor=#F06080 align=left><b>Assassin's Stiletto</b></td>
<td>4</td>
<td>200</td>
<td>2d2+4</td>
<td align=left>Small, so that it can easily be concealed, the Assassin's Stiletto is the companion of every Shadow Tower trainee. Made from dark metal, the blade of the weapon is further treated by a coal and grease mixture to keep light from reflecting off its surface.</td>
<td>1x3</td>
</tr>
<tr>
<td bgcolor=#F07080 align=left><b>Switchblade Stiletto</b></td>
<td>6</td>
<td>300</td>
<td>2d2+6</td>
<td align=left>The ultimate weapon for concealment, the entire blade of this knife retracts into the handle when the spring is compressed by use of a lever on the side. A small button releases the blade with such force it will fully penetrate unprotected tissue. There's no safety mechanism so do not put this blade into your pocket...</td>
<td>1x2</td>
</tr>
<tr>
<td bgcolor=#F0E080 align=left><b>Itzlacoliuhque</b><br><i>artifact</i></td>
<td>35</td>
<td>50000</td>
<td>2d2+50</td>
<td align=left>A more perfect weapon has never been seen on Colony. Made from pure obsidian, the knife looks simple, yet the craftmanship required to make it is beyond anything known. It must be a proof that the treasure revealed by the obelisk riddle indeed belonged to an Ancient or at least a person standing in high regard with the Ancients (+20 to hit, 2d2+50 damage).</td>
<td>1x3</td>
</tr>
<tr>
<td bgcolor=#F0F080 align=left><b>Bricriu</b><br><i>relic</i></td>
<td>30</td>
<td>15000</td>
<td>2d2+8</td>
<td align=left>Living up to its nickname 'Poison Tongue', this dagger deals its venom to both victim and wielder. So many humans and elves were poisoned in the Battle for Morning in 970 AS, that it is believed the Assassins Guild employed this weapon for the first time during that battle. A treacherous item, Bricriu is even rumored to affect the reputation of the carrier, making the prevailing emotions toward him or her stronger or even abruptly changing it (+8 to hit, 2d2+8 damage, +15 Points of poison damage, randomly inflicts the poison condition on victim or wielder, affects Reputation).</td>
<td>1x3</td>
</tr>
<tr><td colspan=6 bgcolor=#F8A0C0 align=left><i>long dagger (right-handed; experts also left-handed)</i>
<tr>
<td bgcolor=#F04880 align=left><b>Long Dagger</b></td>
<td>1</td>
<td>15</td>
<td>2d3</td>
<td align=left>A compromise of speed and reach, the long dagger is a hybrid of knife and sword. Purists will claim it an inadequate weapon, lacking the damage potential of the sword and the stealth of the dagger.</td>
<td>1x4</td>
</tr>
<tr>
<td bgcolor=#F05880 align=left><b>Halfling Stinger</b></td>
<td>3</td>
<td>150</td>
<td>2d3+3</td>
<td align=left>A good sword in the hands of a halfling, this blade is merely a long knife to you. It's of good quality, but still a piece of steel and it won't turn blue, even if it's used for goblinshaving.</td>
<td>1x4</td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Ceremonial Beladau</b></td>
<td>5</td>
<td>250</td>
<td>2d3+5</td>
<td align=left>A rather clumsy weapon by design the convex blade of the vampire Ceremonial Beladau is enchanted to keep cuts from closing naturally. It is this enchantment also that keeps the blade ever sharp. As a weapon, this dagger is held upside down and used to make slashing cuts rather than the normal thrusting or stabbing styles of dagger fighting.</td>
<td>1x4</td>
</tr>
<tr>
<td bgcolor=#F07880 align=left><b>Serpent Blade</b></td>
<td>7</td>
<td>350</td>
<td>2d3+7</td>
<td align=left>The handguard of this strange dagger is an imitation of a snake head and the blade represents the serpent's tongue. Inside the snake head there is room for two ampoules of poison. Each can be crushed so that the poison seeps out onto the blade by pressing the corresponding eye.</td>
<td>1x4</td>
</tr>
<tr>
<td bgcolor=#F0E080 align=left><b>Taming Sari</b><br><i>artifact</i></td>
<td>20</td>
<td>15000</td>
<td>2d3+7</td>
<td align=left>Created for a greedy halfling thief called Tripwire Hawktalon this artifact may seem the ultimate protection from springing a deadly trap. It protects the wielder by a Preservation spell that activates at the moment the hit points falls below zero, and it lasts for half an hour. Of course, this will only postpone death, but gives an aide time to heal the wounds. Tripwire, however, seems to have misjudged the importance of friends and allies… (+7 to hit, 2d3+7 damage, +5 points of Fire damage, of Preservation).</td>
<td>1x4</td>
</tr>
<tr>
<td bgcolor=#F0E080 align=left><b>Tanlyet</b><br><i>artifact</i></td>
<td>20</td>
<td>10000</td>
<td>2d3+8</td>
<td align=left>Made in the early days of the thief guild of Free Haven a long time ago, it has been said that this weapon was enchanted for a guild leader who wanted to make sure his weapon would do at least some kind of damage to all but the most prepared of intruders. He was said to have been more than just a bit paranoid, this guild leader (+8 to hit, 2d3+8 damage, +5 Points of Mind, Earth and Grey damage).</td>
<td>1x4</td>
</tr>
</table>
[[Category:Weapon]]
1d554d99fa7636e5b24c8512865a7b37caf2b8f7
Mace (weapon)
0
1612
2447
2328
2010-09-17T13:09:59Z
Ribannah
2
/* List of maces */
wikitext
text/x-wiki
{{item}}
A '''mace''' consists of a short handle with a heavy end. It is a [[weapon]] that is typically used to hit vital body parts and possibly stun or even paralyze the opponent. The mace is the weapon of choice of the [[Thief]], and also the best weapon of the [[Cleric]].
To use a mace, a [[player character]] has to learn and develop the [[Mace (skill)|Mace]] skill. [[Ogre]], [[Troll]] and [[Vampire]] [[Explorer]]s can choose to start out with basic knowledge of this [[skill]].
There are two subtypes of the mace: mace and hammer.
----
==Expertise==
Of the 12 final [[class|professions]], 8 can potentially equip a mace.
<table cellspacing=1 width=50% cellpadding=20 style="margin-right:160px;">
<tr>
<td width=30%><b>mastery</b></td>
<td width=70%><b>professions</b></td>
</tr>
<tr>
<td bgcolor=#EEEEEE>grandmaster</td>
<td>[[Thief]]</td>
</tr>
<tr>
<td bgcolor=#DDDDDD>master</td>
<td>[[Knight]], [[Assassin]], [[Cleric]]</td>
</tr>
<tr>
<td bgcolor=#BBBBBB>expert</td>
<td>[[Ranger]], [[Monk]], [[Bard]], [[Saint]]</td>
</tr>
<tr>
<td bgcolor=#888888>normal</td>
<td></td>
</tr>
</table><br clear=all/>
----
==List of maces==
<i>Selection, specifications and flavour texts by Fander Treespook.</i>
<table cellspacing="1" width="100%" style="text-align:center;">
<tr>
<td width=16% align=left><b>mace</b></td>
<td width=6%><b>level</b></td>
<td width=8%><b>value</b></td>
<td width=12%><b>damage</b></td>
<td width=50% align=left><b>flavour text</b></td>
<td width=8%><b>size</b></td>
</tr>
<tr><td colspan=6 bgcolor=#F8A0C0 align=left><i>mace (right-handed)</i>
<tr>
<td bgcolor=#F04880 align=left><b>Thug's Mace</b></td>
<td>1</td>
<td>50</td>
<td>2d4</td>
<td align=left>The differences between this simple mace and a club are few. The mace has the weight more correctly distributed. Any victim probably will attest to that.</td>
<td>1x5</td>
</tr>
<tr>
<td bgcolor=#F05880 align=left><b>Troll Kerrie</b></td>
<td>3</td>
<td>150</td>
<td>2d4+3</td>
<td align=left>Made of hardwood, polished and sometimes even ornamented, these maces are often considered by troll warriors a symbol of mercy. That is, however, not due to its lack of spikes. Rather, the kind of mercy given by this weapon would be putting a lethally wounded companion out of his misery.</td>
<td>1x5</td>
</tr>
<tr>
<td bgcolor=#F07080 align=left><b>Zealot Mace</b></td>
<td>6</td>
<td>400</td>
<td>2d4+5</td>
<td align=left>A rather common mace of very good quality, this is the favorite weapon when clergy fights clergy.</td>
<td>1x5</td>
</tr>
<tr>
<td bgcolor=#F08880 align=left><b>Gryphonheart Mace</b></td>
<td>9</td>
<td>600</td>
<td>2d4+8</td>
<td align=left>This weapon is made to be effective in large battles. Whereas flanged weapons tend to get stuck in flesh and armour, the polished, heavy head of this mace bounces off after impact, enabling a skilled user to damage more foes in a shorter amount of time.</td>
<td>1x5</td>
</tr>
<tr>
<td bgcolor=#F0A080 align=left><b>Holy Water Sprinkler</b></td>
<td>12</td>
<td>800</td>
<td>2d4+11</td>
<td align=left>The sprinkling of Holy Water has long been a ritual performed by the Church of the Sun as protection from evil spirits. Sometimes a ceremony is not enough and physical action is called for. This is how the ritual weapon of the Church of the Sun, the flail, got its symbolic name.</td>
<td>1x5</td>
</tr>
<tr>
<td bgcolor=#F0E080 align=left><b>Sharur</b><br><i>artifact</i></td>
<td>20</td>
<td>30000</td>
<td>2d4+13</td>
<td align=left>Also called the 'Smasher of Thousands', this mace was employed by the Phynaxian Dragoons during the Timber Wars, where it literally smashed thousands of elves. The weapon was finally captured by the elves and brought to Pierpont for destruction in 788 AS and was never since seen. Holding this very artifact right here, right now, you seem to have proven the tales wrong (+13 to hit, 2d4+13 damage, +20 Magic, of Elf-, Halfling-, Dwarf-, and Genieslaying).</td>
<td>1x5</td>
</tr>
<tr>
<td bgcolor=#F0F080 align=left><b>Kaumodaki</b><br><i>relic</i></td>
<td>30</td>
<td>20000</td>
<td>2d4+15</td>
<td align=left>The prime symbol of power and intimidation for the Guild of Muggers in the first half of the 8th century AS, Kaumodaki instilled fear in the heart of many a merchant and caravaneer. A joint campaign of several trading guilds ultimately saw the extinction of the Guild of Muggers in 794 AS. It seems that the Kaumodaki made somebody a big profit afterwards (+15 to hit, 2d4+15 damage, doubles a master or grandmasters chance to stun or paralyze, 5% chance per successful attack to stun or paralyze the wielder).</td>
<td>1x5</td>
</tr>
<tr><td colspan=6 bgcolor=#F8A0C0 align=left><i>hammer (right-handed)</i>
<tr>
<td bgcolor=#F04880 align=left><b>Gnoll Hammer</b></td>
<td>1</td>
<td>120</td>
<td>2d5</td>
<td align=left>The smith got this weapon all wrong. To make the warrior able to wield its great weight the length of the haft was sacrificed instead of adding a counterweight. Thus, it has very short reach and is rather awkward to use.</td>
<td>2x4</td>
</tr>
<tr>
<td bgcolor=#F06080 align=left><b>Cavalry Hammer</b></td>
<td>4</td>
<td>300</td>
<td>2d5+3</td>
<td align=left>Complete with a leather-bound handle and a small besagew, the secondary weapon of the cavalrist is quite efficient in itself. The head is well balanced between the flat end and the pick.</td>
<td>2x4</td>
</tr>
<tr>
<td bgcolor=#F07880 align=left><b>War Hammer</b></td>
<td>7</td>
<td>500</td>
<td>2d5+6</td>
<td align=left>A gruesome weapon, the war hammers' blunt teeth are designed for cracking unprotected skulls without sticking. The pick at the opposite end is for piercing helmets and the top spike for thrusting.</td>
<td>2x4</td>
</tr>
<tr>
<td bgcolor=#F09080 align=left><b>Holy Hammer</b></td>
<td>10</td>
<td>700</td>
<td>2d5+9</td>
<td align=left>Magically constructed from kergar and exotic wood by the Church of the Moon, these hammers are never given to anyone but their most loyal members.</td>
<td>2x4</td>
</tr>
<tr>
<td bgcolor=#F0A080 align=left><b>Ogre Maul</b></td>
<td>12</td>
<td>900</td>
<td>2d5+12</td>
<td align=left>When the wild ogres of Algol make weapons, they do not stop to think about making them useable for other races. Thus, even though this is a perfectly balanced weapon, you need to be quite strong to wield it effectively. The haft has excellent grip, but is simply too thick for a weakling to get a proper hold of.</td>
<td>2x5</td>
</tr>
<tr>
<td bgcolor=#F0F080 align=left><b>Aghor</b><br><i>relic</i></td>
<td>30</td>
<td>30000</td>
<td>2d5+15</td>
<td align=left>Thunder rolls over the battlefield when the mighty Aghor is swung by a worthy wielder. Upon every successful hit, the weapon discharges an electrical bolt which further wounds its unfortunate victim. Though not the item called 'Mekorig's Hammer', this weapon is still believed to be forged by the famous artificer (+15 to hit, 2d5+15 damage, +25 Points of electrical damage, +20 Air Resistance, +20 Earth Resistance, -10 all stats, -50 Hit Points).</td>
<td>2x5</td>
</tr>
</table>
----
[[Category:Weapon]]
183ac2b6c956cb7b36370c4ed331e207590c79d6
Instrument
0
1457
2448
2176
2010-09-17T13:10:55Z
Ribannah
2
/* List of instruments */
wikitext
text/x-wiki
{{item}}
[[Player character]]s can be [[equip]]ped with musical '''instrument'''s to play a [[battle tune]] during combat, with beneficial effects. Some [[hireling]]s can play for the [[party]] as well. Which instruments can be equipped is determined by the character's [[mastery]] of the [[Music (skill)|Music]] [[skill]], and the same goes for which tunes can be played. Musical instruments count as and are equipped as a [[weapon]].
The musical instrument is a weapon of choice of the [[Bard]].
To use an instrument, a [[player character]] has to learn and develop the [[Music]] skill. [[Elf]] and [[Genie]] [[Explorer]]s, as well as [[Troll]], [[Elf]] and [[Genie]] [[Student]]s, can choose to start out with basic knowledge of this [[skill]].
There are various kinds of instruments: flutes, strings, drums and horns. There is no essential difference between them except for their sound. Different battle effects are generated by the [[enchantment]] on the instrument in addition to the Music skill.
----
==Expertise==
Of the 12 final [[class|professions]], 10 can potentially equip a musical instrument.
<table cellspacing=1 width=50% cellpadding=20 style="margin-right:160px;">
<tr>
<td width=30%><b>mastery</b></td>
<td width=70%><b>professions</b></td>
</tr>
<tr>
<td bgcolor=#EEEEEE>grandmaster</td>
<td>[[Bard]]</td>
</tr>
<tr>
<td bgcolor=#DDDDDD>master</td>
<td>[[Monk]], [[Saint]], [[Druid]]</td>
</tr>
<tr>
<td bgcolor=#BBBBBB>expert</td>
<td>[[Thief]], [[Cleric]], [[Runemaster]], [[Sorcerer]], [[Necromancer]]</td>
</tr>
<tr>
<td bgcolor=#888888>normal</td>
<td>[[Assassin]]</td>
</tr>
</table><br clear=all/>
----
==List of instruments==
<i>Selection, specifications and flavour texts by Fander Treespook.</i>
<table cellspacing="1" width="100%" style="text-align:center;">
<td width=16% align=left><b>instrument</b></td>
<td width=6%><b>level</b></td>
<td width=8%><b>value</b></td>
<td width=12%><b>mastery</b></td>
<td width=50% align=left><b>flavour text</b></td>
<td width=8%><b>size</b></td>
<tr>
<td align=left bgcolor="#F858B8"><b>Bone Flute</b></td>
<td>1</td>
<td>10</td>
<td>normal</td>
<td align=left>[[Bone flute]]s are merely hollowed pieces of animal, beast or humanoid bones with a varying number of fingerholes. They are among the oldest known musical instruments.</td>
<td>2x1</td>
</tr>
<tr>
<td align=left bgcolor="#5858F8"><b>Tambourine</b></td>
<td>1</td>
<td>20</td>
<td>normal</td>
<td align=left>Trollore tells of an ancient troll called Tambourine Troll. Mr. Tambourine invented a shallow drum with a jingle-inset frame that was amazingly versatile in play. Nobody remembers the instrument's name, so it is now merely called a [[tambourine]].</td>
<td>2x2</td>
</tr>
<tr>
<td align=left bgcolor="#F8B858"><b>Lute</b></td>
<td>2</td>
<td>50</td>
<td>normal</td>
<td align=left>The [[lute]] may be hard to play, but the elven string instrument is even harder to tune with tapered tuning pegs held in place merely by friction. A witty bard saying goes: "We tune them all day and play them out of tune all night."</td>
<td>2x3</td>
</tr>
<tr>
<td align=left bgcolor="#58F858"><b>Meh Horn</b></td>
<td>3</td>
<td>100</td>
<td>normal</td>
<td align=left>Made from a large hollowed-out ram horn these ceremonial [[Meh horn|horns]] are sounded vigorously throughout the Amazing Graze, the yearly convention of the Cult of Meh, as the Meh Circles are created. It is a good way to keep sane, hearing people away.</td>
<td>2x2</td>
</tr>
<tr>
<td align=left bgcolor="#F858B8"><b>Wooden Flute</b></td>
<td>4</td>
<td>50</td>
<td>expert</td>
<td align=left>The small, clear grain and deep, dark color of this smooth and polished [[wooden flute]] suggests a make from Murmurwood Heartwood. Small letters engraved on the side read "GWF" and are most likely the initials of the maker.</td>
<td>2x1</td>
</tr>
<tr>
<td align=left bgcolor="#F8B858"><b>Fiddle</b></td>
<td>5</td>
<td>100</td>
<td>expert</td>
<td align=left>With a slightly less curved bridge than that of similar stringed instruments, the [[fiddle]] is not played, it dances. It is the most popular instrument in festivals and celebrations for the common man throughout Karigor.</td>
<td>2x3</td>
</tr>
<tr>
<td align=left bgcolor="#5858F8"><b>Metal Gong</b></td>
<td>6</td>
<td>150</td>
<td>expert</td>
<td align=left>[[Metal Gong|Gongs]] were used back in the Time of Wonders to announce the approach of official processions. The number of strokes in a series indicated the rank of the procession or the head person of the procession. Today this custom is antiquated.</td>
<td>3x3</td>
</tr>
<tr>
<td align=left bgcolor="#58F858"><b>Dragonskull Trumpet</b></td>
<td>7</td>
<td>200</td>
<td>expert</td>
<td align=left>Self-taught [[Dragonskull Trumpet|trumpet]] players rarely excel in their performance and trumpet playing remains a guarded craft. The teachers of Dragonskull handpick their trumpet apprentices and mercy on him who misplaces one of their precious instruments...</td>
<td>3x2</td>
</tr>
<tr>
<td align=left bgcolor="#F858B8"><b>Cane Whistle</b></td>
<td>8</td>
<td>100</td>
<td>master</td>
<td align=left>This [[Cane Whistle|whistle]] is made from a varnished bamboo pipe and decorated by silk ribbons. It is held vertically and is easier to hold for any length of time than a flute. It is blown like a bottle.</td>
<td>3x1</td>
</tr>
<tr>
<td align=left bgcolor="#5858F8"><b>Jungle Drum</b></td>
<td>9</td>
<td>300</td>
<td>master</td>
<td align=left>Drums are among the oldest and most widespread instruments. Almost every culture employs them to some extent. Many of the jungle tribes of southern Karigor are rightfully proud of their drum-making traditions. Their [[Jungle Drum]]s are usually characterized by their conical drum shells.</td>
<td>2x3</td>
</tr>
<tr>
<td align=left bgcolor="#F8B858"><b>Harp</b></td>
<td>10</td>
<td>200</td>
<td>master</td>
<td align=left>In legend, the idea for the first [[harp]] came from an archer who noticed how his bowstring sounded when plucked. That bow is now a beautifully ornamented rosewood frame with twenty-two sheep gut strings that range over three octaves.</td>
<td>3x3</td>
</tr>
<tr>
<td align=left bgcolor="#F858B8"><b>Phynaxian Bagpipes</b></td>
<td>11</td>
<td>400</td>
<td>grandmaster</td>
<td align=left>Why do you think the Phynaxian army was always on the march when the [[Phynaxian Bagpipes|bagpipes]] sounded? Probably, they were trying to get away from the noise!</td>
<td>4x2</td>
</tr>
<tr>
<td align=left bgcolor="#5858F8"><b>Ogre War Drums</b></td>
<td>12</td>
<td>500</td>
<td>grandmaster</td>
<td align=left>The [[Ogre War Drums]], nicknamed TomToms after the two drums, Huge Tom and Gigantic Tom, will bring a chill down the spine of anyone who's seen and heard and Ogre army march. It's easy to imagine how this instrument demoralizes the enemy and inspires the ally.</td>
<td>4x3</td>
</tr>
<tr>
<td align=left bgcolor="#F858B8"><b>Syrinx</b></td>
<td>0</td>
<td>0</td>
<td>master</td>
<td align=left>The very first Pan flute made, [[Syrinx]] was created in memory to the musician Pan's lost love, the nymph called Syrinx. Pan made the Syrinx himself, around 600 years ago and it has since been the model for many Pan flutes throughout Karigor. Strong emotions are captured within this instrument and though it obviously has a remarkable effect on the player's opponents during battle, it gives a strange feeling of having another, more specific kind of magic to release (artifact: +5 Music, of Mind Magic, +10 Spellcasting).</td>
<td>2x2</td>
</tr>
<tr>
<td align=left bgcolor="#58F858"><b>Oliphant</b></td>
<td>20</td>
<td>25000</td>
<td>master</td>
<td align=left>Nobody knows the motives of the giantling Sudnumtu when he forged this [[Oliphant|mighty horn]] for the hero Sir Roland Charleston, but historical accounts confirm that Sir Charleston indeed put the horn to use during battles. Unconfirmed sources have reported findings of similar horns, but nevertheless, each horn still only counts as one (artifact: +2 Music, +2 Mind Magic, +10 all Resistances, +2 Pathfinding, +2 Learning).</td>
<td>2x3</td>
</tr>
<tr>
<td align=left bgcolor="#F8B858"><b>Daurdabla</b></td>
<td>30</td>
<td>20000</td>
<td>master</td>
<td align=left>The Guild of Bards created this instrument around 890 AS. The process was so complicated and the deadline for finishing to tight, that the work was hurried to much, and the essence of the exhausted and, by then, a little negligent crafters slipped into the instrument along with the augmenting enchantments. Still a very beautiful and useful instrument, [[Daurdabla]] has also been called the 'Instrument of the Seasons', as it often leads its player to play soft tunes in harmony with nature and the time of the year (relic: creates 1 unit of food per party member per day when equipped, +2 Spirit Magic, +20 Might, +30 Earth Resistance, -30 Endurance, -30 Accuracy).</td>
<td>3x3</td>
</tr>
<tr>
<td align=left bgcolor="#58F858"><b>Gjallarhorn</b></td>
<td>30</td>
<td>30000</td>
<td>master</td>
<td align=left>Made by the necromancers of Deyja, this horn is a most devastating tool, by its ability to cast the Armageddon spell once a day. Why the necromancers would want to make a [[Gjallarhorn|magical horn]] they themselves could not use, is beyond comprehension, as such an item surely would help them conquer the world. A theory speculated upon by the Guild of Bards state that the necromancers made the horn to discredit the bards, tricking them into playing the horn at great gatherings. This may well be the case (relic: of Armageddon, +100 Hit Points, +50 Dark Resistance, -50 all other Resistances, Affects reputation).</td>
<td>4x3</td>
</tr>
</table>
----
[[Category:Weapon]][[Category:Instrument| ]]
2d95c369d6a16fd1fb90edb31d68ecb5b7f51682
Gem
0
1690
2449
2010-09-17T21:25:39Z
Ribannah
2
Created page with "{{item}} A '''gem''' or '''gemstone''' is an attractive piece of mineral or of similar matter. Gems can be sold for a fair amount of [[gold]], but in combination with [[ore]] it..."
wikitext
text/x-wiki
{{item}}
A '''gem''' or '''gemstone''' is an attractive piece of mineral or of similar matter. Gems can be sold for a fair amount of [[gold]], but in combination with [[ore]] it can also be offered to a [[crafter]] who may use it immediately to craft an [[item]] for the [[party]].
Gems are relatively rare can only be bought in a [[Magic Shop]]. They may furthermore be found as [[treasure]] and can occasionally be [[loot]]ed from dead enemies.
All gems have size 1x1 in the [[inventory]].
----
==List of gems==
<i>Selection, specifications and flavour texts by Fander Treespook.</i>
<table cellspacing="1" width="75%" style="text-align:center;">
<tr>
<td width=20% align="left"><b>gem</b></td>
<td width=8%><b>level</b></td>
<td width=12%><b>value</b></td>
<td width=60% align=left><b>flavour text</b></td>
</tr>
<tr>
<td bgcolor=#F0B880 align=left><b>Turquoise</b></td>
<td>15</td>
<td>200</td>
<td align="left">This gemstone has no magical properties but looks quite valuable.</td>
</tr>
<tr>
<td bgcolor=#F0B880 align=left><b>Moonstone</b></td>
<td>15</td>
<td>400</td>
<td align="left">This gemstone has no magical properties but looks quite valuable.</td>
</tr>
<tr>
<td bgcolor=#F0B880 align=left><b>Olivine</b></td>
<td>15</td>
<td>600</td>
<td align="left">This gemstone has no magical properties but looks quite valuable.</td>
</tr>
<tr>
<td bgcolor=#F0B880 align=left><b>Garnet</b></td>
<td>15</td>
<td>800</td>
<td align="left">This gemstone has no magical properties but looks quite valuable.</td>
</tr>
<tr>
<td bgcolor=#F0B880 align=left><b>Tourmaline</b></td>
<td>15</td>
<td>1000</td>
<td align="left">This gemstone has no magical properties but looks very valuable.</td>
</tr>
<tr>
<td bgcolor=#F0B880 align=left><b>Amethyst</b></td>
<td>15</td>
<td>1250</td>
<td align="left">This gemstone has no magical properties but looks very valuable.</td>
</tr>
<tr>
<td bgcolor=#F0B880 align=left><b>Topaz</b></td>
<td>15</td>
<td>1500</td>
<td align="left">This gemstone has no magical properties but looks very valuable.</td>
</tr>
<tr>
<td bgcolor=#F0B880 align=left><b>Emerald</b></td>
<td>15</td>
<td>1750</td>
<td align="left">This gemstone has no magical properties but looks very valuable.</td>
</tr>
<tr>
<td bgcolor=#F0B880 align=left><b>Aquamarine</b></td>
<td>15</td>
<td>2000</td>
<td align="left">This gemstone has no magical properties but looks extremely valuable.</td>
</tr>
<tr>
<td bgcolor=#F0B880 align=left><b>Ruby</b></td>
<td>15</td>
<td>2250</td>
<td align="left">This gemstone has no magical properties but looks extremely valuable.</td>
</tr>
<tr>
<td bgcolor=#F0B880 align=left><b>Sapphire</b></td>
<td>15</td>
<td>2500</td>
<td align="left">This gemstone has no magical properties but looks extremely valuable.</td>
</tr>
<tr>
<td bgcolor=#F0B880 align=left><b>Diamond</b></td>
<td>15</td>
<td>3000</td>
<td align="left">This gemstone has no magical properties but looks extremely valuable.</td>
</tr>
</table>
----
[[Category:Item]]
c6eacaa2908e756206f5303847b45f39452bc4bf
Gemstone
0
1691
2450
2010-09-17T21:26:22Z
Ribannah
2
Redirected page to [[Gem]]
wikitext
text/x-wiki
#Redirect [[Gem]]
03b8812676fc8e71608f3c01f9c3ff35ffb49750
Ore
0
1424
2451
2153
2010-09-17T21:31:26Z
Ribannah
2
wikitext
text/x-wiki
{{item}}
'''Ore''' is normally found in the [[wilderness]] and in [[dungeon|mine]]s. It can be sold, but its true value is that it can be turned into [[item]]s by [[crafter]]s, [[non-player character]]s who have specialized in this kind of work. The better the ore, the better the item. Great items can be crafted if the [[party]] also gives the crafter a [[gem]].
All ores can be [[Identify Item|identified]] and [[repair]]ed by the party without skill, and have size 1x1 in the [[inventory]].
----
==List of ores==
<div style="float:left;">
''Selection, specifications and flavour texts by Fander Treespook.''
<table width="100%" cellspacing="1">
<tr>
<td width="20%"><b>Ore</b></td>
<td width="72%"><b>Flavour text</b></td>
<td width="8%" align="right"><b>Value</b></td>
</tr>
<tr>
<td>Iron Ore</td>
<td>A small chunk of iron-laced ore. In the hands of a skilled craftsman, this could make a weapon, an amulet, a ring, armour, or almost any other useful item.</td>
<td align="right">5</td>
</tr>
<tr>
<td>Siertal Ore</td>
<td>A small chunk of siertal-laced ore. Stronger and lighter than steel, in the hands of a skilled craftsman siertal could make an exceptional weapon, an amulet, a ring, armour, or almost any other useful item.</td>
<td align="right">50</td>
</tr>
<tr>
<td>Phylt Ore</td>
<td>A small chunk of phylt-laced ore. Phylt is often used in steel alloys to increase the durability and enchantability of steel. In the hands of a skilled craftsman phylt could make a weapon, an amulet, a ring, armour, or almost any other useful item.</td>
<td align="right">100</td>
</tr>
<tr>
<td>Kergar Ore</td>
<td>A small chunk of kergar-laced ore. Kergar shares many properties of steel, but is much easier to enchant. In the hands of a skilled craftsman kergar could easily make a magical weapon, an amulet, a ring, armour, or almost any other item.</td>
<td align="right">500</td>
</tr>
<tr>
<td>Erudine Ore</td>
<td>A small chunk of erudine-laced ore. A rare magical ore valued by artificers throughout the world, in the hands of a skilled craftsman erudine could make a powerful weapon, an amulet, a ring, armour, or almost any other item.</td>
<td align="right">1000</td>
</tr>
<tr>
<td>Stalt Ore</td>
<td>A small chunk of stalt-laced ore. Easy to enchant and as hard as obsidian, in the hands of a skilled craftsman stalt could make an incredibly powerful weapon, an amulet, a ring, armour, or almost any other item.</td>
<td align="right">2000</td>
</tr>
</table>
</div>
[[Category:Item]]
e9e85c3790f498735c4cc804af1dc9bc41717c42
Etanasfeld
0
1437
2453
2320
2010-09-17T21:36:38Z
Ribannah
2
wikitext
text/x-wiki
{{map}}
{{provinces}}
'''Etanasfeld''' is located near-east in the very south of [[Karigor]]. This is one of the first [[map]]s that the [[party]] will visit.
Neighbouring [[map]]s are [[Serenity (province)|Serenity]] (west), [[Soronne (province)|Soronne]] (northwest), [[Sea of Mist (province)|Sea of Mist]] (northeast), [[Goetia]] (east).
To the southwest, Etanasfeld borders on a map of [[Jadame]]: [[Ironsand]]. This map is not part of the [[game]], nor is the [[Blighted Desert]] that lies southeast.
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Etanasfeld.png</div>
===Communities===
* [[Iotneheim]], town of the [[Blue Ogre]]s, on the west bank of the [[Ardvein]].
* [[Algol]], town of the [[Red Ogre]]s, on the east bank of the Ardvein.
===Geography===
* [[Sea of Mist (sea)|Sea of Mist]], the water northeast
* [[Ardvein]], the lava river streaming from southeast to northeast where it feeds the Sea of Mist
===Monsters (surface)===
* [[Bat]]s (Bat, Flittermaus, Pipistrelle, Vampire Bat)
* [[Gog]]s (Gogling, Gog, Lava Gog)
* [[Ogre (monster)|Ogres]] (Wild Ogre, Ogre Warrior, Ogre Chieftain)
* [[Shark]]s (Shark, Hunter Shark, Bloodshark, Kua Mackerel)
* [[Toad]]s (Toad, Tidal Toad, Red Bombina)
===Animals===
[[Butterfly|Butterflies]], [[Osprey]]s, [[Fish]]
===Dungeons===
* [[Dusk's Cave]] - northwest, not far from Iotneheim
* [[Lair of Bolarg]] - central, on an island in the Ardvein
* [[Twin Cosmos of Weird]] - north, in a cull-the-sac from the Sea of Mist; can't be entered
===Objects===
* [[Obelisk]] #14
* [[Throne]] of Gol (Permanently +10 to all [[statistic]]s and [[resistance]]s of Ogres on one Thursday)
* Random [[Game (challenge)|Game]] (+3 [[Skillpoint]]s once to characters that have 30 in the required statistic)
* [[Flame]] of [[Haste]] (Reduces recovery time for 1 hour, or until rest or travel, 6 hours weak afterwards)
* Flame of [[Stone Skin]] (+10 to [[Armour Class]] for 3 hours, or until rest or travel)
* Flame of [[Fire Resistance]] (+20 to Fire Resistance for 6 hours, or until rest or travel)
* [[Well]] of +2 [[Might]] (8 Charges of +2 permanent Might, if natural Might<15, respawns)
* [[Fountain]] of +5 [[Hitpoint]]s (Replenishes 5 hitpoints, maximum 50 charges, recharge 10 per day)
* Fountain of +10 [[Speed]] (Temporarily +10 Speed for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring provinces Serenity (west) and Goetia (east) can be reached on foot overland, which takes 5 days. From Serenity, [[Mt. Pilanteko (province)|Mt. Pilanteko]] (west) and [[S'Fauni]] (far west) can also be reached on foot, but not Soronne (northwest) and Sea of Mist (northeast).
===Coach===
No [[coach]] leaves from Etanasfeld, but there are coaches going west from Serenity.
===Boat===
There are no [[boat]]s available in Etanasfeld. There is a landbridge over the Ardvein, which is heavily guarded on both ends.
===Ship===
At the start of the game, four [[Ogre coaster]]s are docked in the north. They will start sailing for Soronne (Mondays and Fridays) and Goetia (Thursdays) once the [[pirate]]s have been dealt with; all trips take two days. From Soronne, other [[ship]]s sail onto the Sea of Mist.
===Town Portal===
Etanasfeld has no [[Central Fountain]]. The nearest Town Portal destinations are Soronne and Serenity.
----
==Citizens==
===Iotneheim===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Sturdy Clothing]]</td>
<td>[[Armour Shop]]</td>
<td>Jemal</td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Fionn, Reem</td>
</tr>
<tr>
<td>[[Wysiwug]]</td>
<td>[[General Store]]</td>
<td>Oonagh, Fo, Fum, Fee, Fi</td>
</tr>
<tr>
<td>[[The Atlas]]</td>
<td>[[Tavern]]</td>
<td>Golithos, Tchatchacolos</td>
</tr>
<tr>
<td>[[Amara's Purity]]</td>
<td>[[Temple]]</td>
<td>Sandamukhi</td>
</tr>
<tr>
<td>[[Madi's Garden]]</td>
<td>[[Training Hall]]</td>
<td>Moolah, Loundja</td>
</tr>
<tr>
<td>[[Hammer and Spike]]</td>
<td>[[Weapon Shop]]</td>
<td>Goz</td>
</tr>
<tr>
<td>[[House of Advancement]]</td>
<td>[[House]]</td>
<td>Angrboda, Hel</td>
</tr>
<tr>
<td>[[House of Fine Touch]]</td>
<td>House</td>
<td>Ferragus, Monsbiki</td>
</tr>
<tr>
<td>[[House of Gold]]</td>
<td>House</td>
<td>Wayupak</td>
</tr>
<tr>
<td>[[House of Muscles]]</td>
<td>House</td>
<td>Davibanner</td>
</tr>
<tr>
<td>[[House of Squires]]</td>
<td>House</td>
<td>Isore, Mordaga</td>
</tr>
<tr>
<td>[[House of Ventures]]</td>
<td>House</td>
<td>Shrek, Humbaba</td>
</tr>
<tr>
<td>[[House of Whack]]</td>
<td>House</td>
<td>Burijas, Hachiman</td>
</tr>
</table><br>
===Algol===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Bipedal Tartar]]</td>
<td>[[General Store]]</td>
<td>Ulgulu, Bintami</td>
</tr>
<tr>
<td></td>
<td>[[Guardhouse]]</td>
<td>Benandoner</td>
</tr>
<tr>
<td>[[Prime Guild of Fire]]</td>
<td>[[Guild]]</td>
<td>Mahuika</td>
</tr>
<tr>
<td>[[Warriors of Virtue]]</td>
<td>[[Guild]]</td>
<td>Kopuwai, Wendigo</td>
</tr>
<tr>
<td>[[House of Hides]]</td>
<td>House</td>
<td>Jarnsaksa</td>
</tr>
<tr>
<td>[[House of Shaving]]</td>
<td>House</td>
<td>Ojancano, Naitakonita</td>
</tr>
<tr>
<td>[[House of Troves]]</td>
<td>House</td>
<td>Khuljasimsim</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>Dusk's Cave</td>
<td>[[Dungeon]]</td>
<td>Kumbhakarma</td>
</tr>
<tr>
<td>Lair of Bolarg</td>
<td>Dungeon</td>
<td>Bolarg, Fiona, Morgiana</td>
</tr>
<tr>
<td>[[Arquebus]]</td>
<td>[[Ship]]</td>
<td>Og</td>
</tr>
<tr>
<td>[[Dragonlance]]</td>
<td>Ship</td>
<td>Eigyr</td>
</tr>
<tr>
<td>[[Nagfar]]</td>
<td>Ship</td>
<td>Hrym</td>
</tr>
<tr>
<td>[[Prince Henry]]</td>
<td>Ship</td>
<td>Glooskap</td>
</tr>
<tr>
<td></td>
<td>Wizard's Wagon</td>
<td>Merle Silvertongue, Sammo, Frida, Mara, Pippi</td>
</tr>
<tr>
<td></td>
<td>Wizard's Tent</td>
<td>Bron, Dolf, Glim, Goran, Glas</td>
</tr>
<tr>
<td></td>
<td>Wilderness</td>
<td>Cosmo</td>
</tr>
</table><br>
===Who is who===
====Ogres====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Benandoner]] - landbridge captain</td>
<td>[[Angrboda]] - wheelwright</td>
</tr>
<tr>
<td>[[Bolarg]] - red ogre chieftain</td>
<td>[[Bintami]] - potter, wife of Ulgulu</td>
</tr>
<tr>
<td>[[Burijas]] - master teacher of [[Mace (skill)|Mace]]</td>
<td>[[Eigyr]] - captain of the [[Dragonlance]]</td>
</tr>
<tr>
<td>[[Davibanner]] - grandmaster teacher of [[Bodybuilding]]</td>
<td>[[Jarnsaksa]] - grandmaster teacher of [[Leather]]</td>
</tr>
<tr>
<td>[[Ferragus]] - expert teacher of [[Unarmed]]</td>
<td>[[Mahuika]] - guildmistress</td>
</tr>
<tr>
<td>[[Fionn]] - landbridge captain</td>
<td>[[Monsbiki]] - expert teacher of [[Repair]], cousin of Ferragus</td>
</tr>
<tr>
<td>[[Glooskap]] - captain of the [[Prince Henry]]</td>
<td>[[Moolah]] - trainer</td>
</tr>
<tr>
<td>[[Golithos]] - taverner</td>
<td>[[Mordaga]] - expert teacher of [[Shield (skill)|Shield]], wife of Isore</td>
</tr>
<tr>
<td>[[Goz]] - weaponsmith</td>
<td>[[Naitakonita]] - barber, wife of Ojancano</td>
</tr>
<tr>
<td>[[Hachiman]] - expert teacher of [[Axe (skill)|Axe]], brother of Burijas</td>
<td>[[Oonagh]] - retailer, wife of Fionn</td>
</tr>
<tr>
<td>[[Hrym]] - captain of the [[Nagfar]]</td>
<td>[[Sandamukhi]] - healer</td>
</tr>
<tr>
<td>[[Humbaba]] - landbridge guard</td>
<td>[[Wendigo]] - burglar, wife of Kopuwai</td>
</tr>
<tr>
<td>[[Isore]] - expert teacher of [[Sword (skill)|Sword]]</td>
<td></td>
</tr>
<tr>
<td>[[Jemal]] - armourer</td>
<td></td>
</tr>
<tr>
<td>[[Khuljasimsim]] - grandmaster teacher of [[Disarm Trap]]</td>
<td></td>
</tr>
<tr>
<td>[[Kopuwai]] - guildmaster</td>
<td></td>
</tr>
<tr>
<td>[[Og]] - captain of the [[Arquebus]]</td>
<td></td>
</tr>
<tr>
<td>[[Ojancano]] - landbridge guard</td>
<td></td>
</tr>
<tr>
<td>[[Reem]] - dockmaster</td>
<td></td>
</tr>
<tr>
<td>[[Shrek]] - donkey-driver</td>
<td></td>
</tr>
<tr>
<td>[[Tchatchacolos]] - warrior</td>
<td></td>
</tr>
<tr>
<td>[[Ulgulu]] - retailer</td>
<td></td>
</tr>
<tr>
<td>[[Wayupak]] - userer</td>
<td></td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Fo]] - son of Fionn and Oonagh</td>
<td>[[Fee]] - daughter of Fionn and Oonagh</td>
</tr>
<tr>
<td>[[Fum]] - son of Fionn and Oonagh</td>
<td>[[Fi]] - daughter of Fionn and Oonagh</td>
</tr>
<tr>
<td></td>
<td>[[Hel]] - daughter of Angrboda</td>
</tr>
<tr>
<td></td>
<td>[[Loundja]] - daughter of Moolah</td>
</tr>
</table><br>
====Others====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Cosmo]] - leprechaun</td>
<td>[[Fiona]] - human Princess</td>
</tr>
<tr>
<td>[[Kumbhakarma]] - giant</td>
<td></td>
</tr>
<tr>
<td>[[Merle Silvertongue]] - wizard</td>
<td>[[Morgiana]] - maid</td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Bron]] - human boy</td>
<td>[[Frida]] - halfling girl</td>
</tr>
<tr>
<td>[[Dolf]] - wizard boy</td>
<td>[[Glas]] - elf girl</td>
</tr>
<tr>
<td>[[Glim]] - dwarf boy</td>
<td>[[Mara]] - halfling girl</td>
</tr>
<tr>
<td>[[Goran]] - human boy</td>
<td>[[Pippi]] - halfling girl</td>
</tr>
<tr>
<td>[[Sammo]] - halfling boy</td>
<td></td>
</tr>
</table>
[[Category:Province]][[Category:Etanasfeld| ]]
5816d4ba4867075b728681d8f13811523fe1e68b
Body armour
0
1692
2454
2010-09-17T21:40:25Z
Ribannah
2
Redirected page to [[Armour]]
wikitext
text/x-wiki
#Redirect [[Armour]]
674c48112894039c89cfc6a09af830b6740ed387
Clothing
0
1693
2455
2010-09-17T21:41:05Z
Ribannah
2
Redirected page to [[Armour]]
wikitext
text/x-wiki
#Redirect [[Armour]]
674c48112894039c89cfc6a09af830b6740ed387
Shop
0
1474
2456
2400
2010-09-17T21:43:42Z
Ribannah
2
/* List of shop types */
wikitext
text/x-wiki
{{shop}}
A '''shop''' is a [[building]] where the [[party]] can buy [[item]]s and some other things of value. Oftentimes, the party can also sell items that they don't need anymore, get unknown items [[Identify Item|identified]] and broken items [[repair]]ed.
There are many different types of shops in [[Karigor]], from weapon and magic shops to guilds and stables.
----
==Opening hours==
Shops will typically only be open during part of the day, for instance from 08:00 to 20:00. In a few regions shops are open at night.
----
==Shop level==
Not all shops sell the same quality of goods. For instance, top-level spellbooks are available at Prime Guilds but not at the simple guild on the starting [[map]]. Armour Shops and various others come in three levels, although they may specialize in one type of items (shields, for instance) and sell higher quality items of those. These shops normally also have several [[shelf|shelves]]: some with common goods in their quality range, and some with special stuff that e.g. holds [[enchantment|enchanted]] items.
----
==Prices==
[[Price]]s depend on the [[value]] of an item and on the profit the shopkeeper wants to make. Profit margins vary, so if money is scarce it may be wise to do business in shops that offer the best deals. The party's [[Merchant]] [[skill]] and their local [[reputation]] can make a lot of difference. An item's value can be significantly increased by enchanting it, while [[broken]] items hardly have any value left.
----
==Identification and repairs==
At the right shop, unknown items can be identified and broken items repaired, for a price. To repair a broken sword, one should visit a Weapon Shop, etc.
----
==Restocking==
Shops that sell items restock at regular intervals, usually common items faster than special items. Shelves may also get refilled from the shop's own storeroom. Items sold by the party are not offered for sale.
----
==Alternatives==
Some [[non-player character]]s can repair and identify items or [[heal]] a [[player character]]. A few will even accompany the party as a [[hireling]]. If the player characters develop certain skills or learn certain [[spell]]s, they will eventually be able to take care of these things themselves, and on occasion even their own [[travel|transportation]]. A few NPC's are [[trader]]s. Items and [[gold]] can be acquired in many other places than shops, for instance as [[loot]] or [[treasure]]. Nonetheless, shopping will always remain an important aspect of the [[game]].
----
==List of shop types==
<table cellspacing="1" width="100%" style="text-align:center;">
<tr>
<td width="20%"><b>type</b></td>
<td width="40%"><b>trades</b></td>
<td width="40%"><b>other</b></td>
</tr>
<tr>
<td>[[Apothecary]]</td>
<td>[[reagent]]s, [[potion]]s, [[recipe]]s</td>
<td></td>
</tr>
<tr>
<td>[[Armour Shop]]</td>
<td>[[Armour|body armour]], [[Armour|clothing]], [[Shield (armour)|shields]]</td>
<td></td>
</tr>
<tr>
<td>[[Bank]]</td>
<td></td>
<td>[[savings]], [[vault]]</td>
</tr>
<tr>
<td>[[Dockyard]]</td>
<td>sells: [[ship]] passages</td>
<td></td>
</tr>
<tr>
<td>[[General Store]]</td>
<td>[[Miscellaneous (item)|utensil]]s, [[food]], [[scroll]]s, [[jewelry]], [[Armour|clothing]], [[reagent]]s, [[potion]]s</td>
<td></td>
</tr>
<tr>
<td>[[Guild]]</td>
<td>sells: [[spellbook]]s, [[skill]]s</td>
<td></td>
</tr>
<tr>
<td>[[Magic Shop]]</td>
<td>[[scroll]]s, [[spellbook]]s, [[wand]]s, [[jewelry]], [[Armour|clothing]], [[reagent]]s, [[potion]]s, [[gem]]s</td>
<td></td>
</tr>
<tr>
<td>[[Palace]]</td>
<td></td>
<td>[[bounty]], [[permission]], information</td>
</tr>
<tr>
<td>[[Stable]]</td>
<td>sells: [[coach]] rides</td>
<td></td>
</tr>
<tr>
<td>[[Tavern]]</td>
<td>sells: [[lodging]], [[food]], [[drink]], [[gossip]]</td>
<td>[[tavern game]]</td>
</tr>
<tr>
<td>[[Temple]]</td>
<td>sells: [[heal]]ing, [[cure|curing]]</td>
<td>accepts [[donation]]s and [[gift]]s</td>
</tr>
<tr>
<td>[[Town Hall]]</td>
<td></td>
<td>[[bounty]], [[permission]], information</td>
</tr>
<tr>
<td>[[Training Hall]]</td>
<td></td>
<td>[[training]] of party or individual player characters</td>
</tr>
<tr>
<td>[[Weapon Shop]]</td>
<td>[[weapon]]s, including musical [[instrument]]s</td>
<td></td>
</tr>
<tr>
<td>[[Miscellaneous (shop)|Miscellaneous]]</td>
<td>various</td>
<td>various</td>
</tr>
</table>
[[Category:Building]]
[[Category:Map]]
[[Category:Trade]]
[[Category:Shop| ]]
443d3656226ba40a2d01c8668f59cfa6319dd67f
Power Crystals
0
1369
2458
2136
2010-09-17T21:47:06Z
Ribannah
2
/* General Quest Info */
wikitext
text/x-wiki
{{story}}
== General Quest Info ==
Quest: mainline (essential)<br>
Given by: [[August]] ([[Serenity]])<br>
Prerequisites: [[Test of Promise and Loyalty]] passed<br>
Rewards:
* [[Experience]]: +4500
* [[Reputation]]: Serenity +1
* [[Gold|Payment]]: none
* [[Item]]s: none
Special:
* Grants usage of the riverboat, the [[St. Nicholas]]
* All characters receive the [[First Promotion]] of their choice
Provides access to:
* [[Follow the Prophet]]
* [[Seven Chapters]]
----
== Description ==
=== Questgiver ===
[[August]], the High [[Seer]], can be found in the [[Convention Hall]].
=== Purpose ===
After passing the [[Test of Promise and Loyalty]], the party is asked to get two [[Power Crystal]]s from the [[Abandoned Temple]]. These will be used to power up the riverboat.
=== Walkthru ===
Talk to August after passing the Test of Promise and Loyalty.<br> The [[MMT Abandoned Temple | Abandoned Temple]] can be found on the square island in the basin. Enter the temple at the top. The entrance will be closed behind you.<br>
When you come past a mural, a young boy will appear. That is [[Morglin]], who will be your cabin boy on the St. Nicholas.<br>
Find the power crystals and leave by the underwater exit, then return with them to August. The High Seer will send you to [[Mekander]] one more time for you to be informed of your mission.<br>
Finally, take the Power Crystals to captain [[Sam Finneas]] who is waiting on the deck of the riverboat. Morglin is with him. You can now order Finneas to start your journey on the river [[Ebony]].<br><br>
----
== Notes ==
[[Category:Mainline quest]][[Category:Serenity]]
3c10e79d149e408d9742ca67470d5aeb73f26ccd
Plate Armour
0
1668
2460
2394
2010-09-17T21:49:28Z
Ribannah
2
wikitext
text/x-wiki
{{item}}
'''Plate Armour''' is the most solid type of [[armour]] for the torso, made of large metal plates. It is used to prevent damage from being inflicted to a character. Plate armour offers better protection than the lighter [[Leather Armour|leather armour]] and [[Chain Mail|chain mail]], but the weight slows the wearer down considerably, until they become a [[grandmaster]] in its use.
Plate armour is the trunk armour of choice of the [[Knight]].
To wear plate armour, a [[player character]] has to learn and develop the [[Plate]] skill. Basic knowledge of this skill is not available at the start, but must be acquired much later.
----
==Expertise==
Of the 12 final [[class|professions]], only 2 can potentially equip plate armour.
<table cellspacing=1 width=50% cellpadding=20 style="margin-right:160px;">
<tr>
<td width=30%><b>mastery</b></td>
<td width=70%><b>professions</b></td>
</tr>
<tr>
<td bgcolor=#EEEEEE>grandmaster</td>
<td>[[Knight]]</td>
</tr>
<tr>
<td bgcolor=#DDDDDD>master</td>
<td></td>
</tr>
<tr>
<td bgcolor=#BBBBBB>expert</td>
<td>[[Assassin]]</td>
</tr>
<tr>
<td bgcolor=#888888>normal</td>
<td></td>
</tr>
</table><br clear=all/>
----
==List of chain mail==
<i>Selection, specifications and flavour texts by Fander Treespook.</i>
<table cellspacing="1" width="100%" style="text-align:center;">
<tr>
<td width=16% align="left"><b>plate armour</b></td>
<td width=6%><b>level</b></td>
<td width=8%><b>value</b></td>
<td width=12%><b>armour class</b></td>
<td width=50% align=left><b>flavour text</b></td>
<td width=8%><b>size</b></td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Simple Plate</b></td>
<td>1</td>
<td>1000</td>
<td>20</td>
<td align="left">These are the breast and back plates from a suit of plate armour. Plate armour is so heavy and uncomfortable to wear, that it takes a lot of practice merely to move about in it. Knights are the only class of warrior able to use it effectively in combat.</td>
<td>3x3</td>
</tr>
<tr>
<td bgcolor=#F08080 align=left><b>Brigandine</b></td>
<td>8</td>
<td>1400</td>
<td>28</td>
<td align="left">The greatest problem with plate armour is that it slows the wearer down. With the brigandine, the smith has tried to make the armour more flexible by riveting hundreds of small metal plates in an overlapping pattern. Greater mobility is gained at he cost of protection.</td>
<td>3x3</td>
</tr>
<tr>
<td bgcolor=#F0C080 align=left><b>Erathian Plate Armour</b></td>
<td>16</td>
<td>2500</td>
<td>40</td>
<td align="left">Originally constructed as reinforcements for mail armour, sheet iron and steel developed into full suits of armour. As techniques developed, stronger metals could be employed. This suit is made principally from kergar by one of the many skilled armoursmiths of Erathia.</td>
<td>3x6</td>
</tr>
<tr>
<td bgcolor=#F0D080 align=left><b>Supreme Plate Armour</b></td>
<td>24</td>
<td>3400</td>
<td>56</td>
<td align="left">With a breastplate of stalt from Ryft, chausses of siertal mail from Alvar and a fauld of thick mogred hide, this plate armour is strong and light and as flexible as any plate armour can be. It is simply the best armour around.</td>
<td>3x6</td>
</tr>
<tr>
<td bgcolor=#F0E080 align=left><b>Sekhmet</b><br><i>artifact</i></td>
<td>20</td>
<td>35000</td>
<td>70</td>
<td align="left">This plate armour was made during the first century after the Silence, in preparations for expected and much feared riots following the disaster. Though the contact with the Ancients had been broken, there were many people around at the time that had much knowledge from them and one or more such person probably took part in the making of this artifact (+50 Armour Class, +7 Armsmaster skill, Swift, +30 Might).</td>
<td>3x3</td>
</tr>
<tr>
<td bgcolor=#F0F080 align=left><b>Enkidu</b><br><i>relic</i></td>
<td>30</td>
<td>35000</td>
<td>80</td>
<td align="left">The ultimate armour for any employed soldier provided he or she doesn't wear it on payday, Enkidu's enchantments focus on melee abilities. The more important perceptive skills of the adventurer, however, are greatly sacrificed. Still the formidable protection offered may well be worth the sacrifice (+60 Armour Class, +5 Sword, Dagger, Axe, Spear, Staff and Mace skills, -20% to all gold found, -10 ID Item, -10 ID Monster, -10 Perception).</td>
<td>3x3</td>
</tr>
</table>
----
[[Category:Armour]]
a3cd9a49d5b5b19b7cab4bde57013a201394db5c
Death
0
1468
2461
2343
2010-09-17T21:51:43Z
Ribannah
2
/* Party */
wikitext
text/x-wiki
'''Death''' in [[Might and Magic]] is something that frequently occurs to [[monster]]s, but [[party]] members are at risk as well. [[Non-player character]]s do normally not die in the [[game]], unless such an [[event]] is part of the [[story]] or they change from [[citizen]] into [[monster]]. [[Animal]]s also do normally not die.
----
==Monsters==
A monster dies if its [[hitpoint]]s drop to zero or below. Once dead, its body (if the monster is corporeal) - can be [[loot]]ed, upon which it will disappear. A few [[monster]]s have the ability to [[reanimate]] a dead monster.
----
==Player characters==
If a [[player character]]'s hitpoints drop to zero, the character doesn't immediately die, but falls [[unconscious]]. Only if their health drops significantly below zero does death occur. A [[dead]] player character can be raised at some [[temple]]s or if another character casts the [[raise dead]] [[spell]] of [[Spirit Magic]], also available as a [[potion]]. The point where unconsciousness turns into dead can be temporarily extended by bestowing [[preservation]] on a player character beforehand.
==Party==
Dead and unconscious are two of several [[condition]]s where a character is immobilized. The others are [[asleep]], [[stoned]], [[paralyzed]] and [[eradicated]]. If all player characters are immobilized, the party as a whole dies. This does, however, not mean the end of the [[game]], since the untimely death of the party is not in their [[writ]]. The [[game]] will pause and open the [[death screen]], where the player is given the option to [[resume]] or [[quit]].
If the option to resume is chosen, the game will continue in the following manner:
* two [[week]]s pass, plus the time to roll forward to 9:00 AM;
* the party awakens on the riverboat, the [[St. Nicholas]];
* all characters are fully [[heal]]ed and [[spellpoint|replenished]], and are not hungry or out of breath;
* all spells and conditions are cancelled;
* all [[Lloyd's Beacon]]s and [[Time Gate]]s are cancelled;
* the party's purse is empty, but their bank accounts remain;
* all [[hireling]]s have left, but [[quest character]]s that accompanied the party have remained;
* possessions have been damaged to the same extent as with the highest level of [[explosion]].
By letting the party awaken on the riverboat, it is automatically guaranteed that in the opening stage of the game they stay restricted to the southern provinces.
----
[[Category:Game]]
629fc6dfec44c37b0aa73ad69776b4a054787536
2462
2461
2010-09-17T21:52:45Z
Ribannah
2
template
wikitext
text/x-wiki
{{game}}
'''Death''' in [[Might and Magic]] is something that frequently occurs to [[monster]]s, but [[party]] members are at risk as well. [[Non-player character]]s do normally not die in the [[game]], unless such an [[event]] is part of the [[story]] or they change from [[citizen]] into [[monster]]. [[Animal]]s also do normally not die.
----
==Monsters==
A monster dies if its [[hitpoint]]s drop to zero or below. Once dead, its body (if the monster is corporeal) - can be [[loot]]ed, upon which it will disappear. A few [[monster]]s have the ability to [[reanimate]] a dead monster.
----
==Player characters==
If a [[player character]]'s hitpoints drop to zero, the character doesn't immediately die, but falls [[unconscious]]. Only if their health drops significantly below zero does death occur. A [[dead]] player character can be raised at some [[temple]]s or if another character casts the [[raise dead]] [[spell]] of [[Spirit Magic]], also available as a [[potion]]. The point where unconsciousness turns into dead can be temporarily extended by bestowing [[preservation]] on a player character beforehand.
==Party==
Dead and unconscious are two of several [[condition]]s where a character is immobilized. The others are [[asleep]], [[stoned]], [[paralyzed]] and [[eradicated]]. If all player characters are immobilized, the party as a whole dies. This does, however, not mean the end of the [[game]], since the untimely death of the party is not in their [[writ]]. The [[game]] will pause and open the [[death screen]], where the player is given the option to [[resume]] or [[quit]].
If the option to resume is chosen, the game will continue in the following manner:
* two [[week]]s pass, plus the time to roll forward to 9:00 AM;
* the party awakens on the riverboat, the [[St. Nicholas]];
* all characters are fully [[heal]]ed and [[spellpoint|replenished]], and are not hungry or out of breath;
* all spells and conditions are cancelled;
* all [[Lloyd's Beacon]]s and [[Time Gate]]s are cancelled;
* the party's purse is empty, but their bank accounts remain;
* all [[hireling]]s have left, but [[quest character]]s that accompanied the party have remained;
* possessions have been damaged to the same extent as with the highest level of [[explosion]].
By letting the party awaken on the riverboat, it is automatically guaranteed that in the opening stage of the game they stay restricted to the southern provinces.
----
[[Category:Game]]
0b4fb0064addf8c7464795cfe6996fef35b03a70
General Store
0
1505
2463
2406
2010-09-17T21:54:18Z
Ribannah
2
wikitext
text/x-wiki
{{shop}}
An '''general store''' is a [[shop]] that [[trade]]s [[Miscellaneous (item)|utensil]]s and [[food]], as well as low-level [[scroll]]s, [[jewelry]], [[Armour|clothing]], [[reagent]]s and [[potion]]s at somewhat less than favourable prices. Most [[town]]s in [[Karigor]] have one. General stores shops generally only one [[shelf]], for common articles. They do not specialize in one type of [[item]]s.
----
==List of general stores==
<table cellspacing="1" width="75%" style="text-align:left;">
<tr>
<td width="30%"><b>name</b></td>
<td width="30%"><b>location</b></td>
<td width="5%"><b>level</b></td>
<td width="15%"><b>specialism</b></td>
<td width="10%"><b>style</b></td>
<td width="10%"><b>open</b></td>
</tr>
<tr>
<td>[[Seasons in the Sun]]</td>
<td>[[Marduk]] ([[Semiramis]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[The Celestial Toymaker]]</td>
<td>[[Ascalon]] ([[Semiramis]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[For a Few Nuggets More]]</td>
<td>[[Potz]] ([[Murlank]])</td>
<td></td>
<td></td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[The Bone Collector]]</td>
<td>[[M'Akal]] ([[Nannaria]])</td>
<td></td>
<td></td>
<td>wood</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[Drop Dead Legs]]</td>
<td>[[Heronport]] ([[Nannaria]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Bozeman's Enterprises]]</td>
<td>[[Masquerade]] ([[Typhon Expanse]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[Winkel van Sinkel]]</td>
<td>[[Albatross]] ([[Typhon Expanse]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[The Undernet]]</td>
<td>[[Orak]] ([[Typhon Expanse]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[Jenson's Buttons]]</td>
<td>[[Teardrop]] ([[Eftling]])</td>
<td></td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Holle's Spinnings]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Pirate Copies]]</td>
<td>[[Gathis]] ([[Soronne (province)|Soronne]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Boutique Light]]</td>
<td>[[Turrel]] ([[Soronne (province)|Soronne]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Ixion's Stone]]</td>
<td>[[Volos]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]])</td>
<td></td>
<td></td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[A Trades House]]</td>
<td>[[Serenity (town)|Serenity]] ([[Serenity (province)|Serenity]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Wysiwug]]</td>
<td>[[Iotneheim]] ([[Etanasfeld]])</td>
<td></td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Bipedal Tartar]]</td>
<td>[[Algol]] ([[Etanasfeld]])</td>
<td></td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Humid Supplies]]</td>
<td>[[Egregor]] ([[Goetia]])</td>
<td></td>
<td></td>
<td>bamboo</td>
<td>08:00-20:00</td>
</tr>
</table>
----
==Concept art==
<div align="center">http://www.castlegobs.nl/images/interiors/generalstore_concept.jpg</div>
''concept art by Gizzzmo''
<p style="background-color:yellow;">To do: create concept art (black & white suffices) for the interior view of a general store.</p>
----
==Interior renders==
In the [[game]], [[interior]] renders appear in .jpg format and measure 768x576. To create them in a larger size is ok. Citizens should not be included in the render.
<div align="center">http://www.castlegobs.nl/images/interiors/wood_generalstore.jpg</div>
''wood: render by Gizzzmo''
<p style="background-color:yellow;">To do: create interior renders for general stores that fit additional styles of [[architecture]].</p>
----
[[Category:General Store]][[Category:Shop]][[Category:Things to do]]
d2cfe4c7700d35bed5a5be355807b768e826fc6a
Magic Shop
0
1507
2464
2428
2010-09-17T21:55:22Z
Ribannah
2
+ 1
wikitext
text/x-wiki
{{shop}}
A '''magic shop''' is a [[shop]] that [[trade]]s [[scroll]]s, [[spellbook]]s, [[wand]]s, [[jewelry]], [[Armour|clothing]], [[reagent]]s, [[potion]]s, and [[gem]]s. Many [[town]]s in [[Karigor]] have one. Magic shops generally have two [[Shelf|shelves]]: one for common articles, and one for special articles. They often specialize in one type of [[item]]s.
----
==List of magic shops==
<table cellspacing="1" width="75%" style="text-align:left;">
<tr>
<td width="30%"><b>name</b></td>
<td width="30%"><b>location</b></td>
<td width="5%"><b>level</b></td>
<td width="15%"><b>specialism</b></td>
<td width="10%"><b>style</b></td>
<td width="10%"><b>open</b></td>
</tr>
<tr>
<td>[[Four Magical Hats]]</td>
<td>[[Kalimar]] ([[Terrax]])</td>
<td>2</td>
<td>[[hat]]s</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[The Illusionist]]</td>
<td>[[Kalimar]] ([[Terrax]])</td>
<td>3</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Master Scribe]]</td>
<td>[[Potz]] ([[Murlank]])</td>
<td>2</td>
<td>[[scroll]]s</td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Silivren Penna Miriel]]</td>
<td>[[Cascadin]] ([[Timberfall]])</td>
<td>2</td>
<td>[[necklace]]s, [[amulet]]s</td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Powersticks]]</td>
<td>[[M'Akal]] ([[Nannaria]])</td>
<td>2</td>
<td>[[wand]]s</td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[Vampire's Cape]]</td>
<td>[[Masquerade]] ([[Typhon Expanse]])</td>
<td>2</td>
<td>[[cloak]]s</td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[Mellonic Society]]</td>
<td>[[Black Forge]] ([[Ryft (province)|Ryft]])</td>
<td>1</td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Zorelda's Footwear]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>1</td>
<td>[[sandals]]</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Gravdahl's Bookstore]]</td>
<td>[[Gathis]] ([[Soronne (province)|Soronne]])</td>
<td>1</td>
<td>[[spellbook]]s</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Inexplicably Poof]]</td>
<td>[[Verdigris]] ([[S'Fauni]])</td>
<td>1</td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Miracles on the Mountain]]</td>
<td>[[Volos]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]])</td>
<td>2</td>
<td></td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Mistress of Chants]]</td>
<td>[[Serenity (town)|Serenity]] ([[Serenity (province)|Serenity]])</td>
<td>1</td>
<td></td>
<td>bamboo</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Rings R Us]]</td>
<td>[[Egregor]] ([[Goetia]])</td>
<td>2</td>
<td>[[ring]]s</td>
<td>bamboo</td>
<td>08:00-20:00</td>
</tr>
</table>
----
==Concept art==
<p style="background-color:yellow;">To do: create concept art (black & white suffices) for the interior view of a magic shop.</p>
----
==Interior renders==
In the [[game]], [[interior]] renders appear in .jpg format and measure 768 x 576. To create them in a larger size is ok. Citizens should not be included in the render.
<div align="center">http://www.castlegobs.nl/images/interiors/wood_magicshop.jpg</div>
''wood: render by Gizzzmo''
<p style="background-color:yellow;">To do: create interior renders for magic shops that fit additional styles of [[architecture]].</p>
----
[[Category:Magic Shop]][[Category:Shop]][[Category:Things to do]]
9ce3c9aa53b23a375c0e9e8cb5d74ae743242895
Potion
0
1660
2465
2410
2010-09-17T22:02:52Z
Ribannah
2
/* Subtypes */
wikitext
text/x-wiki
{{Item}}
A '''potion''' is a drink with [[magic]]al powers. It is mixed from various [[reagent]]s, where a reagent can either be an ingredient or a catalyst, and kept in a [[potion bottle]]. Potion types range from simple potions, made from a single ingredient, to potions that can only be mixed with sufficient knowledge of the [[Alchemy]] skill. [[Recipe]]s can be found that list the ingredients needed for a complicated potion. Any mistakes or lack of skill usually results in an [[explosion]].
Potions can also be bought at an [[Apothecary]] and more occasionally at a [[Magic Shop]] or even a [[General Store]], and can be found as [[treasure]] or [[loot]].
All potions have size 1x2 in the [[inventory]] of a [[player character]]. A character can only drink from a bottle once, and drinking deletes the bottle.
----
==Mixing potions==
The mixing of potions is performed inside the inventory of a player character.
Any player character can safely put a reagent into an empty bottle and thus create a catalyst or a simple potion. To mix two existing potions into one more complicated potion, however, requires knowledge and skill. Firstly, not all combinations result in a stable outcome. There are many formulae that do not work. Failure may cause an explosion, which can hurt the party as well as damage their property. It is therefore wise to be careful and to look for recipes rather than to just go for it. But secondly, even with the correct formula mixing two potions will still fail if the player character has insufficient expertise in Alchemy.
The order in which the ingredients are entered into the mix can occasionally make a difference. For instance, there are 3 different potions all mixed from one red, one blue and one yellow ingredient.
When a working mix is discovered, it will automatically be logged into the [[autonotes]].
----
===Power===
Each potion has a power. The power of a simple potion depends on the quality of the reagent and the [[skill level]] in Alchemy of the party's best (conscious) alchemist. When two potions of different power are mixed, the power of the mix is the average of these potions' powers, rounding down, with two exceptions:
* if two of the same potions are combined, the power of the result is the highest power of the two;
* mixing a catalyst with a potion gives the potion the power of the catalyst, even if that is lower than the original power of the potion.
The power of a potion can affect the strength or duration of its effect. Some potions, however, have the same effect regardless of power.
----
<br clear="all"/>
==Subtypes==
All potions can be identified by every player character.
<div style="float:left;">
<table width="100%" cellspacing="1">
<tr>
<td width="30%"><b>Subtype</b></td>
<td width="10%"><b>Ingredients</b></td>
<td width="30%"><b>Mix</b></td>
<td width="20%"><b>Alchemy expertise</b></td>
<td align="right" width="10%"><b>Value</b></td>
</tr>
<tr>
<td bgcolor="#666666">Potion Bottle</td>
<td align="center">0</td>
<td></td>
<td>n.a.</td>
<td align="right">1</td>
</tr>
<tr>
<td bgcolor="#666666">Grey Potion</td>
<td align="center">0</td>
<td>catalystic reagent</td>
<td>none</td>
<td align="right">5</td>
</tr>
<tr>
<td bgcolor="#666666">Simple Potion</td>
<td align="center">1</td>
<td>non-catalystic reagent</td>
<td>none</td>
<td align="right">5</td>
</tr>
<tr>
<td bgcolor="#888888">Complex Potion</td>
<td align="center">2</td>
<td>two simple potions</td>
<td>Normal</td>
<td align="right">50</td>
</tr>
<tr>
<td rowspan="2" bgcolor="#BBBBBB">Layered Potion</td>
<td align="center">3</td>
<td>simple and complex</td>
<td rowspan="2">Expert</td>
<td align="right" rowspan="2">150</td>
</tr>
<tr>
<td align="center">4</td>
<td>two complex potions</td>
</tr>
<tr>
<td rowspan="2" bgcolor="#DDDDDD">White Potion</td>
<td align="center">5</td>
<td>simple or complex and layered</td>
<td rowspan="2">Master</td>
<td align="right" rowspan="2">750</td>
</tr>
<tr>
<td align="center">6</td>
<td>complex and layered, or two layered</td>
</tr>
<tr>
<td bgcolor="#DDDDDD">Stirred Potion</td>
<td align="center">8</td>
<td>two layered potions</td>
<td>Master</td>
<td align="right">3000</td>
</tr>
<tr>
<td rowspan="2" bgcolor="#EEEEEE">Black Potion</td>
<td align="center">7</td>
<td>simple and white</td>
<td rowspan="2">Grandmaster</td>
<td align="right">2000</td>
</tr>
<tr>
<td align="center">9</td>
<td>layered and white</td>
<td align="right">3000</td>
</tr>
<tr>
<td bgcolor="#EEEEEE">Silver Potion</td>
<td align="center">10</td>
<td>two white potions</td>
<td>Grandmaster</td>
<td align="right">5000</td>
</tr>
<tr>
<td bgcolor="#666666">Gold Potion</td>
<td align="center">14</td>
<td>two black potions</td>
<td>n.a.</td>
<td align="right">10000</td>
</tr>
</table>
----
==List of potions==
<table cellspacing="1" width=100%">
<tr>
<td width="15%"><b>Potion</b></td>
<td width="10%" align="center"><b>R,B,Y</b></td>
<td width="15%"><b>Recipe</b></td>
<td width="60%"><b>Description</b></td>
</tr>
<tr>
<td bgcolor="EEEEEE">Potion Bottle</td>
<td></td>
<td></td>
<td>An empty potion bottle.</td>
</tr>
<tr>
<td bgcolor="AAAAAA">Catalyst</td>
<td align="center">(0,0,0)</td>
<td>Any grey reagent.</td>
<td>Mix the catalyst with a potion to give that potion the power of the catalyst. Be careful not to mix a weak catalyst with a strong potion!</td>
</tr>
<tr>
<td bgcolor="FF0000">Cure Wounds</td>
<td align="center">(1,0,0)</td>
<td>Any red reagent.</td>
<td>Heals [[hitpoint]]s equal to its power plus 10.</td>
</tr>
<tr>
<td bgcolor="0000FF">Magic Potion</td>
<td align="center">(0,1,0)</td>
<td>Any blue reagent.</td>
<td>Restores [[spellpoint]]s equal to its power plus 10.</td>
</tr>
<tr>
<td bgcolor="FFFF00">Cure Weakness</td>
<td align="center">(0,0,1)</td>
<td>Any yellow reagent.</td>
<td>Cures [[weak]]ness if administered in time.</td>
</tr>
<tr>
<td bgcolor="FF00FF">Cure Poison</td>
<td align="center">(1,1,0)</td>
<td>Purple: RB</td>
<td>Cures [[poisoned|poison]] if administered in time.</td>
</tr>
<tr>
<td bgcolor="FF8800">Cure Disease</td>
<td align="center">(1,0,1)</td>
<td>Orange: RY</td>
<td>Cures [[diseased|disease]] if administered in time.</td>
</tr>
<tr>
<td bgcolor="00FF00">Awaken</td>
<td align="center">(0,1,1)</td>
<td>Green: BY</td>
<td>Wakes from [[sleep]].</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Remove Curse</td>
<td align="center">(2,1,0)</td>
<td>RP</td>
<td>Removes [[cursed|curses]] if administered in time.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Cure Insanity</td>
<td align="center">(2,0,1)</td>
<td>RO</td>
<td>Cures [[insane|insanity]] if administered in time.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Water Breathing</td>
<td align="center">(1,2,0)</td>
<td>BP</td>
<td>Enables a character to [[breath]]e underwater for 30 [[minute]]s per point of power.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Bless</td>
<td align="center">(1,0,2)</td>
<td>YO</td>
<td>Grants [[Bless]] 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Oil Skin</td>
<td align="center">(0,2,1)</td>
<td>BG</td>
<td>Grants [[Oil Skin]] for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Heroism</td>
<td align="center">(0,1,2)</td>
<td>YG</td>
<td>Grants [[Heroism]] for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Remove Fear</td>
<td align="center">(1,1,1)</td>
<td>RG</td>
<td>Removes [[afraid|fear]] if administered in time.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Haste</td>
<td align="center">(1,1,1)</td>
<td>BO</td>
<td>Grants [[Haste]] for 30 minutes per point of power. Haste reduces recovery time from casting a spell or making an attack. After the effect wears off, the character becomes weak.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Cure Paralysis</td>
<td align="center">(1,1,1)</td>
<td>YP</td>
<td>Cures [[paralyzed|paralysis]] if administered in time.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Stone Skin</td>
<td align="center">(2,1,1)</td>
<td>PO</td>
<td>Grants [[Stone Skin]] for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Harden Item</td>
<td align="center">(1,2,1)</td>
<td>PG</td>
<td>Increases an [[item]]'s toughness, making it less likely to [[broken|break]].</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Recharge Item</td>
<td align="center">(1,1,2)</td>
<td>GO</td>
<td>Recharges an item. The item's maximum number of [[charge]]s is permanently lowered by a percentage equal to 70 minus power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Speed Boost</td>
<td align="center">(3,2,0)</td>
<td>(RP)P</td>
<td>Temporarily increases [[Speed]] by three points times power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Endurance Boost</td>
<td align="center">(3,0,2)</td>
<td>(RO)O</td>
<td>Temporarily increases [[Endurance]] by three points times power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Luck Boost</td>
<td align="center">(2,3,0)</td>
<td>(BP)P</td>
<td>Temporarily increases [[Luck]] by three points times power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Might Boost</td>
<td align="center">(2,0,3)</td>
<td>(YO)O</td>
<td>Temporarily increases [[Might]] by three points times power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Magic Boost</td>
<td align="center">(0,3,2)</td>
<td>(BG)G</td>
<td>Temporarily increases [[Magic (statistic)|Magic]] by three points times power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Accuracy Boost</td>
<td align="center">(0,2,3)</td>
<td>(YG)G</td>
<td>Temporarily increases [[Accuracy]] by three points times power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Noxious Potion</td>
<td align="center">(3,1,1)</td>
<td>(RP)O, (PO)R</td>
<td>Enchants a non-magical [[weapon]] with '[[of Searing Venom]]' for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Stoning Potion</td>
<td align="center">(1,3,1)</td>
<td>(BG)P, (PG)B</td>
<td>Enchants a non-magical weapon with '[[of the Basilisk]]' for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Wailing Potion</td>
<td align="center">(1,1,3)</td>
<td>(YO)G, (GO)Y</td>
<td>Enchants a non-magical weapon with '[[of the Banshee]]' for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Shocking Potion</td>
<td align="center">(2,2,1)</td>
<td>(BO)P, (PG)R</td>
<td>Enchants a non-magical weapon with '[[of Stabbing Flashes]]' for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Flaming Potion</td>
<td align="center">(2,1,2)</td>
<td>(RG)O, (PO)Y</td>
<td>Enchants a non-magical weapon with '[[of Smouldering Embers]]' for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Hydric Potion</td>
<td align="center">(1,2,2)</td>
<td>(YP)G, (OG)B</td>
<td>Enchants a non-magical weapon with '[[of Torrential Downpours]]' for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Divine Restoration</td>
<td align="center">(3,3,0)</td>
<td>(RP)(BP)</td>
<td>Removes all [[condition]]s except [[dead]], [[stoned]] or [[eradicated]].</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Divine Cure</td>
<td align="center">(3,0,3)</td>
<td>(RO)(YO)</td>
<td>Heals hitpoints by five times its power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Divine Power</td>
<td align="center">(0,3,3)</td>
<td>(BG)(YG)</td>
<td>Restores spellpoints by five times its power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Skill Boost</td>
<td align="center">(3,2,1)</td>
<td>(PO)P, (RP)(RG)</td>
<td>Temporarily increases the [[Disarm Trap]], [[Identify Item]], [[Identify Monster]], [[Merchant]], [[Repair]], [[Perception]] and [[Stealing]] [[skill]]s by 1 point per 5 points of power for 1 minute per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Fire Resistance</td>
<td align="center">(3,1,2)</td>
<td>(PO)O, (RG)(RO)</td>
<td>Temporarily increases [[Fire Resistance]] by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Water Resistance</td>
<td align="center">(2,3,1)</td>
<td>(PG)P, (BP)(BO)</td>
<td>Temporarily increases [[Water Resistance]] by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Earth Resistance</td>
<td align="center">(2,1,3)</td>
<td>(GO)O, (YP)(YO)</td>
<td>Temporarily increases [[Earth Resistance]] by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Air Resistance</td>
<td align="center">(1,3,2)</td>
<td>(PG)G, (BG)(BO)</td>
<td>Temporarily increases [[Air Resistance]] by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Preservation</td>
<td align="center">(1,2,3)</td>
<td>(GO)G, (YP)(YG)</td>
<td>Grants [[Preservation]] for 30 minutes per point of power. Preservation more tightly binds the soul to the body, delaying death from critical wounds, but will not stop a character from going unconscious. If no healing has taken place when the effect wears off, the character will still die.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Mind Resistance</td>
<td align="center">(2,2,2)</td>
<td>(PO)G, (RG)(YP)</td>
<td>Temporarily increases [[Mind Resistance]] by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Spirit Resistance</td>
<td align="center">(2,2,2)</td>
<td>(PG)O, (RG)(BO)</td>
<td>Temporarily increases [[Spirit Resistance]] by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Body Resistance</td>
<td align="center">(2,2,2)</td>
<td>(GO)P, (BO)(YP)</td>
<td>Temporarily increases [[Body Resistance]] by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="888888">Pure Speed</td>
<td align="center">(4,2,1)</td>
<td>(Speed Boost)O</td>
<td>Permanantly increases Speed by 50 points. Each character can benefit only once from a Pure Speed potion.</td>
</tr>
<tr>
<td bgcolor="888888">Pure Endurance</td>
<td align="center">(4,1,2)</td>
<td>(Endurance Boost)P</td>
<td>Permanantly increases Endurance by 50 points. Each character can benefit only once from a Pure Endurance potion.</td>
</tr>
<tr>
<td bgcolor="888888">Pure Luck</td>
<td align="center">(2,4,1)</td>
<td>(Luck Boost)G</td>
<td>Permanantly increases Luck by 50 points. Each character can benefit only once from a Pure Luck potion.</td>
</tr>
<tr>
<td bgcolor="888888">Pure Might</td>
<td align="center">(2,1,4)</td>
<td>(Might Boost)G</td>
<td>Permanantly increases Might by 50 points. Each character can benefit only once from a Pure Might potion.</td>
</tr>
<tr>
<td bgcolor="888888">Pure Magic</td>
<td align="center">(1,4,2)</td>
<td>(Magic Boost)P</td>
<td>Permanantly increases Magic by 50 points. Each character can benefit only once from a Pure Magic potion.</td>
</tr>
<tr>
<td bgcolor="888888">Pure Accuracy</td>
<td align="center">(1,2,4)</td>
<td>(Accuracy Boost)O</td>
<td>Permanantly increases Accuracy by 50 points. Each character can benefit only once from a Pure Accuracy potion.</td>
</tr>
<tr>
<td bgcolor="888888">Protection from Magic</td>
<td align="center">(3,3,1)</td>
<td>(Luck Boost)O</td>
<td>Grants immunity to all conditions for 30 minutes per point of power. Every time a character would otherwise be affected by such a condition, the remaining duration of the potion is lessened by 30 minutes. Drinking this potion ages a character one year.</td>
</tr>
<tr>
<td bgcolor="888888">Skill Potion</td>
<td align="center">(3,1,3)</td>
<td>(Endurance Boost)G</td>
<td>Grants a character 15 [[Skillpoint]]s. Each character can benefit only once from a Skill Potion.</td>
</tr>
<tr>
<td bgcolor="888888">Stone to Flesh</td>
<td align="center">(1,3,3)</td>
<td>(Accuracy Boost)P</td>
<td>Cures stoned characters.</td>
</tr>
<tr>
<td bgcolor="FFCC88">Dark Resistance</td>
<td align="center">(3,3,2)</td>
<td>(PG)(PO)</td>
<td>Temporarily increases [[Dark Resistance]] by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="FFCC88">Grey Resistance</td>
<td align="center">(3,2,3)</td>
<td>(PO)(GO)</td>
<td>Temporarily increases [[Grey Resistance]] by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="FFCC88">Light Resistance</td>
<td align="center">(2,3,3)</td>
<td>(PG)(GO)</td>
<td>Temporarily increases [[Light Resistance]] by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="888888">Rejuvination</td>
<td align="center">(3,3,3)</td>
<td>(Body Resistance)(YP)</td>
<td>Removes all unnatural [[age|aging]] effects.</td>
</tr>
<tr>
<td bgcolor="FFFFF8">Potion of Might and Magic</td>
<td align="center">(2,3,5)</td>
<td>(Might Boost)(Magic Boost)</td>
<td>Permanently increases all [[resistance]]s by 10. Each character can benefit only once from a Potion of Might and Magic.</td>
</tr>
<tr>
<td bgcolor="CFB53B">Ultimate Potion of Might and Magic</td>
<td align="center">(3,5,6)</td>
<td>(Pure Might)(Pure Magic)</td>
<td>The potion bottle is getting warmer even as it is held. Slight vibrations seems to be increasing. This potion certainly is not stable and it looks about to explode...</td>
</tr>
</table>
----
==Concept art==
----
==Models==
In the [[game]], [[item]]s appear as 3D models (.fbx) in the [[world view]] and as 2D renders thereof (.png) in the [[inventory]]. The 2D renders should match the required proportions (1x2) and have a transparent background.
<div align="center">http://www.castlegobs.nl/images/items/potions.jpg</div>
''a full set of potions by Stygius, unfortunately the models were never uploaded''
<p style="background-color:yellow;">To do: create a new set of potions.</p>
----
----
[[Category:Alchemy]]
[[Category:Item]]
[[Category:Things to do]]
c65ffa6fbc7da78aa3ef11e5002e4a1127d7c92b
Composition
0
1404
2467
2340
2010-09-17T22:06:26Z
Ribannah
2
/* Experience */
wikitext
text/x-wiki
{{Party}}
The [[party]] '''composition''' determines what [[skill]]s the party will be able to advance and how well the [[player character]]s will work together. It also influences what the [[faction|local population]] will think of the party.
----
==Size==
There are slots for five player characters (PC's) and two NPC ([[non-player character]]) [[Hireling]]s. In addition, there is room for (any number of) [[story]]-related [[travel]] companions such as rescued princesses.
----
==Selection==
The player characters are chosen at start-up. They can't be hired or dismissed during the game. However, the player is free to play the game with less than the maximum number of PC's. Such games will be harder to complete, but can potentially score higher. [[Score]] in MMT is calculated as the average experience of all PC's divided by [[time]] ([[day]]s completed).
----
==Difficulty level==
The game can be played at one of three [[difficulty level]]s. In the [[standard game]], player characters will start at level 1 with knowledge of two fixed plus two selectable [[skill]]s that vary with [[class]] and [[race]], and a few [[gold|coins]] and [[item]]s.
In addition to the standard game, there are options to play a [[novice game]], where the party starts out more experienced and with extra knowledge, possessions and gold, or a [[peasant game]], where the party starts with nothing at all.
----
==Hirelings==
Hireling NPC's can be hired and dismissed at any time. They come with a number of professions that boost the skills of the party or add skills of their own, for a price. They do not participate in fights. Like other NPC's, hirelings can be found in [[building]]s or wandering around.
The game also features NPC's that cannot be part of the party, but have other important functions like offering [[quest]]s and providing information.
----
==Battle formation==
There is no battle formation screen.
----
==Experience==
Player Characters gain [[experience]] by completing quests and from [[Death#Monsters|kill]]s. When sufficient experience is gained, PC's can train to the next [[level]] and get extra [[skillpoint]]s, [[hitpoint]]s and [[spellpoint]]s. PC's in each [[class]] can also get [[promotion|promoted]] which increases the number of hitpoints and spellpoints per level.
On top of that, there is a racial [[title]] to be gained, which gives the PC's access to a second racial [[ability]] and to higher levels. Without the racial promotion, PC's can train no higher than level 25.
----
[[Category:Party]]
edefd442534c94e66dbdae9c5f25e4bf356ff210
Spell
0
1551
2468
2314
2010-09-17T22:08:19Z
Ribannah
2
template
wikitext
text/x-wiki
{{Player character}}
Casting a '''spell''' is the main use of [[magic]] in the world of [[Might and Magic]]. A magic user needs to learn each spell from a [[spellbook]] once, and will then forever remember it. To be able to learn a spell, a [[player character]] must have the required [[mastery]] in that magic [[skill]]. Each school of magic has a range of spells available, in addition to the generic spells that come available with the knowledge of [[Spellcasting]].
----
==Schools of magic==
;Basic magic
:[[Spellcasting]]
;Elemental magic
:[[Fire Magic|Fire]]
:[[Air Magic|Air]]
:[[Water Magic|Water]]
:[[Earth Magic|Earth]]
;Self magic
:[[Spirit Magic|Spirit]]
:[[Mind Magic|Mind]]
:[[Body Magic|Body]]
;Path magic
:[[Light Magic|Light]]
:[[Grey Magic|Grey]]
:[[Dark Magic|Dark]]
----
<br clear=all/>
==List of spells==
''See the magic school pages for the descriptions of each spell''<br/>
''See [[skill]] for a description of each magic skill''
<table cellspacing="1" width="100%">
<tr>
<td width="20%"><b>school</b></td>
<td width="20%"><b>normal</b></td>
<td width="20%"><b>expert</b></td>
<td width="20%"><b>master</b></td>
<td width="20%"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td>Mana Bolt<br>Mana Shower<br>Illuminate<br>Cure</td>
<td>Magic Shield</td>
<td>Mana Pool</td>
<td></td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Fire</b></td>
<td>Fire Aura<br>Oil Skin</td>
<td>Immolation<br>Fireball</td>
<td>Fork<br>Inferno<br>Meteor Shower</td>
<td>Incinerate</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Air</b></td>
<td>Jump<br>Fleet Foot</td>
<td>Feather Fall<br>Eagle Eye</td>
<td>Invisibility<br>Fly<br>Implosion</td>
<td>Starburst</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Water</b></td>
<td>Black Ice<br>Enchant</td>
<td>Recharge<br>Geyser</td>
<td>Frost Ring<br>Town Portal<br>Ice Blast</td>
<td>Lloyd's Beacon</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Earth</b></td>
<td>Stun<br>Tremor</td>
<td>Slow<br>Stone Skin</td>
<td>Rockblast<br>Earthbind<br>Death Blossom</td>
<td>Mass Distortion</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td>Bless<br>Turn Undead</td>
<td>Luggage<br>Heroism</td>
<td>Faith<br>Raise Dead<br>Shared Life</td>
<td>Resurrection</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Mind</b></td>
<td>Curse<br>Charm</td>
<td>Create Item<br>Enrage</td>
<td>Focus<br>Psychic Shock<br>Paralyze</td>
<td>Enslave</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Body</b></td>
<td>Heal<br>Create Food</td>
<td>Poison<br>Regenerate</td>
<td>Deflect<br>Flying Fist<br>Disease</td>
<td>Power Cure</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Light</b></td>
<td>Summon<br>Dispel Magic</td>
<td>Day of the Gods<br>Prismatic Light</td>
<td>Day of Protection<br>Hour of Power<br>Sunray</td>
<td>Divine Intervention</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Grey</b></td>
<td>Incognito<br>Illusion</td>
<td>Blind<br>Teleport</td>
<td>Phasing<br>Doppleganger<br>Hailstorm</td>
<td>Time Gate</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Dark</b></td>
<td>Death Ripple<br>Shrinking Ray</td>
<td>Shrapmetal<br>Control Undead</td>
<td>Dragon Breath<br>Pain Reflection<br>Souldrinker</td>
<td>Armageddon</td>
</tr>
</table>
''Note: there is no generic grandmaster spell in [[Might and Magic Tribute]]. When the game plays, the magic system has begun to slowly evolve into a new system where basic magic is abandoned. The events in the game will accelerate this change, which will also lead to the demise of grey magic, and to a simplification of character development.''
----
[[Category:Magic]]
56595203d9fee2c80c3cc3e1507e6b336c887a3f
Wand
0
1694
2469
2010-09-21T13:47:17Z
Ribannah
2
Created page with "{{item}} A '''wand''' is a rod that carries a number of charges of one specific [[spell]]. This means that, in contrast to a [[scroll]], this type of [[item]] can be used multip..."
wikitext
text/x-wiki
{{item}}
A '''wand''' is a rod that carries a number of charges of one specific [[spell]]. This means that, in contrast to a [[scroll]], this type of [[item]] can be used multiple times. Therefore, wand are quite valuable. They are also quite rare.
When all the charges have been used, the wand disappears. A recharge [[potion]], scroll or [[spell]] ([[Water magic|water magic]]) can be used to restore a number of charges before the wand has been depleted.
A [[player character]] has to [[equip]] the wand in their right hand before it can be used. No [[skill]] is required.
Wands can only be bought in a [[Magic Shop]]. They are furthermore found as [[treasure]] and can occasionally be [[loot]]ed from dead enemies.
All wands have size 1x5 in the [[inventory]].
----
<br clear=all/>
==List of wands==
<i>Selection, specifications and flavour texts by Fander Treespook.</i>
<table cellspacing="1" width="100%" style="text-align:center;">
<tr>
<td width=25% align=left><b>wand</b></td>
<td width=10%><b>level</b></td>
<td width=10%><b>charges</b></td>
<td width=20% align=left><b>spell</b></td>
<td width=10%><b>value</b></td>
<td width=35% align=left><b>flavour text</b></td>
</tr>
<tr>
<td bgcolor=#F8A0C0 align=left><i>Wand</i>
<td rowspan="6">10</td>
<td rowspan="6">35</td>
<td></td>
<td rowspan="6">1000</td>
<td rowspan="6" align="left">A plain, polished wooden wand used by the apprentices of Eldrar's Tower for practising enchanting items. Equip the wand in the right hand and activate it in the same way a weapon is used.</td>
</tr>
<tr>
<td bgcolor=#F09080 align=left><b>Wand of Dazing</b></td>
<td>Stun</td>
</tr>
<tr>
<td bgcolor=#F09080 align=left><b>Wand of Curses</b></td>
<td>Curse</td>
</tr>
<tr>
<td bgcolor=#F09080 align=left><b>Wand of Magic Bolts</b></td>
<td>Mana Bolt</td>
</tr>
<tr>
<td bgcolor=#F09080 align=left><b>Wand of Quakes</b></td>
<td>Tremor</td>
</tr>
<tr>
<td bgcolor=#F09080 align=left><b>Wand of Charms</b></td>
<td>Charm</td>
</tr>
<tr>
<td bgcolor=#F8A0C0 align=left><i>Silver Wand</i>
<td rowspan="6">15</td>
<td rowspan="6">30</td>
<td></td>
<td rowspan="6">1500</td>
<td rowspan="6" align="left">Beautiful, faint elven symbols are carved in a continuous spiral from tip to handle on this solid cast silver rod, indicating a design to battle unnatural forces. Equip the wand in the right hand and activate it in the same way a weapon is used.</td>
</tr>
<tr>
<td bgcolor=#F0B880 align=left><b>Silver Wand of Tardiness</b></td>
<td>Slow</td>
</tr>
<tr>
<td bgcolor=#F0B880 align=left><b>Silver Wand of Undead Turning</b></td>
<td>Turn Undead</td>
</tr>
<tr>
<td bgcolor=#F0B880 align=left><b>Silver Wand of Magic Sprays</b></td>
<td>Mana Shower</td>
</tr>
<tr>
<td bgcolor=#F0B880 align=left><b>Silver Wand of Poison</b></td>
<td>Poison</td>
</tr>
<tr>
<td bgcolor=#F0B880 align=left><b>Silver Wand of Rage</b></td>
<td>Enrage</td>
</tr>
<tr>
<td bgcolor=#F8A0C0 align=left><i>Mahogany Wand</i>
<td rowspan="6">20</td>
<td rowspan="6">25</td>
<td></td>
<td rowspan="6">2000</td>
<td rowspan="6" align="left">In elegant Goetian design, the length of this mahogany wand is inlaid with patterns of flat ebony. Equip the wand in the right hand and activate it in the same way a weapon is used.</td>
</tr>
<tr>
<td bgcolor=#F0C080 align=left><b>Mahogany Wand of Blindness</b></td>
<td>Blind</td>
</tr>
<tr>
<td bgcolor=#F0C080 align=left><b>Mahogany Wand of Fire</b></td>
<td>Fireball</td>
</tr>
<tr>
<td bgcolor=#F0C080 align=left><b>Mahogany Wand of Frost</b></td>
<td>Frost Ring</td>
</tr>
<tr>
<td bgcolor=#F0C080 align=left><b>Mahogany Wand of Knuckle Sandwiches</b></td>
<td>Flying Fist</td>
</tr>
<tr>
<td bgcolor=#F0C080 align=left><b>Mahogany Wand of Summoning</b></td>
<td>Summon</td>
</tr>
<tr>
<td bgcolor=#F8A0C0 align=left><i>Mystical Wand</i>
<td rowspan="6">25</td>
<td rowspan="6">20</td>
<td></td>
<td rowspan="6">2500</td>
<td rowspan="6" align="left">A wingfeather from a pegasus is wound to a small, severed dendroid limb. The powerful magical nature of these creatures combine to make a vessel suited for holding powerful enchantments. Equip the wand in the right hand and activate it in the same way a weapon is used.</td>
</tr>
<tr>
<td bgcolor=#F0C880 align=left><b>Mystical Wand of Illness</b></td>
<td>Disease</td>
</tr>
<tr>
<td bgcolor=#F0C880 align=left><b>Mystical Wand of Ice</b></td>
<td>Ice Blast</td>
</tr>
<tr>
<td bgcolor=#F0C880 align=left><b>Mystical Wand of Downdrafts</b></td>
<td>Earthbind</td>
</tr>
<tr>
<td bgcolor=#F0C880 align=left><b>Mystical Wand of Madness</b></td>
<td>Psychic Shock</td>
</tr>
<tr>
<td bgcolor=#F0C880 align=left><b>Mystical Wand of Rocks</b></td>
<td>Rock Blast</td>
</tr>
<tr>
<td bgcolor=#F8A0C0 align=left><i>Magistrate Wand</i>
<td rowspan="6">30</td>
<td rowspan="6">15</td>
<td></td>
<td rowspan="6">3000</td>
<td rowspan="6" align="left">Originally a symbol of station, the gold and emerald of this wand is intended to go with the red of the magistrate`s robe. Equip the wand in the right hand and activate it in the same way a weapon is used.</td>
</tr>
<tr>
<td bgcolor=#F0D080 align=left><b>Magistrate Wand of Immobilization</b></td>
<td>Paralyze</td>
</tr>
<tr>
<td bgcolor=#F0D080 align=left><b>Magistrate Wand of Collapsing</b></td>
<td>Implosion</td>
</tr>
<tr>
<td bgcolor=#F0D080 align=left><b>Magistrate Wand of Shrapmetal</b></td>
<td>Shrapmetal</td>
</tr>
<tr>
<td bgcolor=#F0D080 align=left><b>Magistrate Wand of Diminution</b></td>
<td>Mass Distortion</td>
</tr>
<tr>
<td bgcolor=#F0D080 align=left><b>Magistrate Wand of Infernos</b></td>
<td>Inferno</td>
</tr>
</table>
----
[[Category:Item]][[Category:Magic]]
d2f2c3f23e4b88cb6861ec3d3ab9ca986375179c
2470
2469
2010-09-21T14:34:55Z
Ribannah
2
/* List of wands */
wikitext
text/x-wiki
{{item}}
A '''wand''' is a rod that carries a number of charges of one specific [[spell]]. This means that, in contrast to a [[scroll]], this type of [[item]] can be used multiple times. Therefore, wand are quite valuable. They are also quite rare.
When all the charges have been used, the wand disappears. A recharge [[potion]], scroll or [[spell]] ([[Water magic|water magic]]) can be used to restore a number of charges before the wand has been depleted.
A [[player character]] has to [[equip]] the wand in their right hand before it can be used. No [[skill]] is required.
Wands can only be bought in a [[Magic Shop]]. They are furthermore found as [[treasure]] and can occasionally be [[loot]]ed from dead enemies.
All wands have size 1x5 in the [[inventory]].
----
<br clear=all/>
==List of wands==
<i>Selection, specifications and flavour texts by Fander Treespook.</i>
<table cellspacing="1" width="100%" style="text-align:center;">
<tr>
<td width=25% align=left><b>wand</b></td>
<td width=10%><b>level</b></td>
<td width=10%><b>charges</b></td>
<td width=20%><b>spell</b></td>
<td width=10%><b>value</b></td>
<td width=35% align=left><b>flavour text</b></td>
</tr>
<tr>
<td bgcolor=#F8A0C0 align=left><i>Wand</i></td>
<td rowspan="6">10</td>
<td rowspan="6">35</td>
<td></td>
<td rowspan="6">1000</td>
<td rowspan="6" align="left">A plain, polished wooden wand used by the apprentices of Eldrar's Tower for practising enchanting items. Equip the wand in the right hand and activate it in the same way a weapon is used.</td>
</tr>
<tr>
<td bgcolor=#F09080 align=left><b>Wand of Dazing</b></td>
<td>Stun</td>
</tr>
<tr>
<td bgcolor=#F09080 align=left><b>Wand of Curses</b></td>
<td>Curse</td>
</tr>
<tr>
<td bgcolor=#F09080 align=left><b>Wand of Magic Bolts</b></td>
<td>Mana Bolt</td>
</tr>
<tr>
<td bgcolor=#F09080 align=left><b>Wand of Quakes</b></td>
<td>Tremor</td>
</tr>
<tr>
<td bgcolor=#F09080 align=left><b>Wand of Charms</b></td>
<td>Charm</td>
</tr>
<tr>
<td bgcolor=#F8A0C0 align=left><i>Silver Wand</i></td>
<td rowspan="6">15</td>
<td rowspan="6">30</td>
<td></td>
<td rowspan="6">1500</td>
<td rowspan="6" align="left">Beautiful, faint elven symbols are carved in a continuous spiral from tip to handle on this solid cast silver rod, indicating a design to battle unnatural forces. Equip the wand in the right hand and activate it in the same way a weapon is used.</td>
</tr>
<tr>
<td bgcolor=#F0B880 align=left><b>Silver Wand of Tardiness</b></td>
<td>Slow</td>
</tr>
<tr>
<td bgcolor=#F0B880 align=left><b>Silver Wand of Undead Turning</b></td>
<td>Turn Undead</td>
</tr>
<tr>
<td bgcolor=#F0B880 align=left><b>Silver Wand of Magic Sprays</b></td>
<td>Mana Shower</td>
</tr>
<tr>
<td bgcolor=#F0B880 align=left><b>Silver Wand of Poison</b></td>
<td>Poison</td>
</tr>
<tr>
<td bgcolor=#F0B880 align=left><b>Silver Wand of Rage</b></td>
<td>Enrage</td>
</tr>
<tr>
<td bgcolor=#F8A0C0 align=left><i>Mahogany Wand</i></td>
<td rowspan="6">20</td>
<td rowspan="6">25</td>
<td></td>
<td rowspan="6">2000</td>
<td rowspan="6" align="left">In elegant Goetian design, the length of this mahogany wand is inlaid with patterns of flat ebony. Equip the wand in the right hand and activate it in the same way a weapon is used.</td>
</tr>
<tr>
<td bgcolor=#F0C080 align=left><b>Mahogany Wand of Blindness</b></td>
<td>Blind</td>
</tr>
<tr>
<td bgcolor=#F0C080 align=left><b>Mahogany Wand of Fire</b></td>
<td>Fireball</td>
</tr>
<tr>
<td bgcolor=#F0C080 align=left><b>Mahogany Wand of Frost</b></td>
<td>Frost Ring</td>
</tr>
<tr>
<td bgcolor=#F0C080 align=left><b>Mahogany Wand of Knuckle Sandwiches</b></td>
<td>Flying Fist</td>
</tr>
<tr>
<td bgcolor=#F0C080 align=left><b>Mahogany Wand of Summoning</b></td>
<td>Summon</td>
</tr>
<tr>
<td bgcolor=#F8A0C0 align=left><i>Mystical Wand</i></td>
<td rowspan="6">25</td>
<td rowspan="6">20</td>
<td></td>
<td rowspan="6">2500</td>
<td rowspan="6" align="left">A wingfeather from a pegasus is wound to a small, severed dendroid limb. The powerful magical nature of these creatures combine to make a vessel suited for holding powerful enchantments. Equip the wand in the right hand and activate it in the same way a weapon is used.</td>
</tr>
<tr>
<td bgcolor=#F0C880 align=left><b>Mystical Wand of Illness</b></td>
<td>Disease</td>
</tr>
<tr>
<td bgcolor=#F0C880 align=left><b>Mystical Wand of Ice</b></td>
<td>Ice Blast</td>
</tr>
<tr>
<td bgcolor=#F0C880 align=left><b>Mystical Wand of Downdrafts</b></td>
<td>Earthbind</td>
</tr>
<tr>
<td bgcolor=#F0C880 align=left><b>Mystical Wand of Madness</b></td>
<td>Psychic Shock</td>
</tr>
<tr>
<td bgcolor=#F0C880 align=left><b>Mystical Wand of Rocks</b></td>
<td>Rock Blast</td>
</tr>
<tr>
<td bgcolor=#F8A0C0 align=left><i>Magistrate Wand</i></td>
<td rowspan="6">30</td>
<td rowspan="6">15</td>
<td></td>
<td rowspan="6">3000</td>
<td rowspan="6" align="left">Originally a symbol of station, the gold and emerald of this wand is intended to go with the red of the magistrate`s robe. Equip the wand in the right hand and activate it in the same way a weapon is used.</td>
</tr>
<tr>
<td bgcolor=#F0D080 align=left><b>Magistrate Wand of Immobilization</b></td>
<td>Paralyze</td>
</tr>
<tr>
<td bgcolor=#F0D080 align=left><b>Magistrate Wand of Collapsing</b></td>
<td>Implosion</td>
</tr>
<tr>
<td bgcolor=#F0D080 align=left><b>Magistrate Wand of Shrapmetal</b></td>
<td>Shrapmetal</td>
</tr>
<tr>
<td bgcolor=#F0D080 align=left><b>Magistrate Wand of Diminution</b></td>
<td>Mass Distortion</td>
</tr>
<tr>
<td bgcolor=#F0D080 align=left><b>Magistrate Wand of Infernos</b></td>
<td>Inferno</td>
</tr>
</table>
----
[[Category:Item]][[Category:Magic]]
bd63cf0049e581c560a312d3bf3234252d53d197
2472
2470
2010-09-21T15:11:48Z
Ribannah
2
/* List of wands */
wikitext
text/x-wiki
{{item}}
A '''wand''' is a rod that carries a number of charges of one specific [[spell]]. This means that, in contrast to a [[scroll]], this type of [[item]] can be used multiple times. Therefore, wand are quite valuable. They are also quite rare.
When all the charges have been used, the wand disappears. A recharge [[potion]], scroll or [[spell]] ([[Water magic|water magic]]) can be used to restore a number of charges before the wand has been depleted.
A [[player character]] has to [[equip]] the wand in their right hand before it can be used. No [[skill]] is required.
Wands can only be bought in a [[Magic Shop]]. They are furthermore found as [[treasure]] and can occasionally be [[loot]]ed from dead enemies.
All wands have size 1x5 in the [[inventory]].
----
<br clear=all/>
==List of wands==
<i>Selection, specifications and flavour texts by Fander Treespook.</i>
<table cellspacing="1" width="100%" style="text-align:center;">
<tr>
<td width=25% align=left><b>wand</b></td>
<td width=10%><b>level</b></td>
<td width=10%><b>charges</b></td>
<td width=20%><b>spell</b></td>
<td width=10%><b>value</b></td>
<td width=35% align=left><b>flavour text</b></td>
</tr>
<tr>
<td bgcolor=#F8A0C0 align=left><i>Wand</i></td>
<td rowspan="6">10</td>
<td rowspan="6">35</td>
<td></td>
<td rowspan="6">1000</td>
<td rowspan="6" align="left">A plain, polished wooden wand used by the apprentices of Eldrar's Tower for practising enchanting items. Equip the wand in the right hand and activate it in the same way a weapon is used.</td>
</tr>
<tr>
<td bgcolor=#F09080 align=left><b>Wand of Dazing</b></td>
<td>Stun</td>
</tr>
<tr>
<td bgcolor=#F09080 align=left><b>Wand of Curses</b></td>
<td>Curse</td>
</tr>
<tr>
<td bgcolor=#F09080 align=left><b>Wand of Magic Bolts</b></td>
<td>Mana Bolt</td>
</tr>
<tr>
<td bgcolor=#F09080 align=left><b>Wand of Quakes</b></td>
<td>Tremor</td>
</tr>
<tr>
<td bgcolor=#F09080 align=left><b>Wand of Charms</b></td>
<td>Charm</td>
</tr>
<tr>
<td bgcolor=#F8A0C0 align=left><i>Silver Wand</i></td>
<td rowspan="6">15</td>
<td rowspan="6">30</td>
<td></td>
<td rowspan="6">1500</td>
<td rowspan="6" align="left">Beautiful, faint elven symbols are carved in a continuous spiral from tip to handle on this solid cast silver rod, indicating a design to battle unnatural forces. Equip the wand in the right hand and activate it in the same way a weapon is used.</td>
</tr>
<tr>
<td bgcolor=#F0B880 align=left><b>Silver Wand of Tardiness</b></td>
<td>Slow</td>
</tr>
<tr>
<td bgcolor=#F0B880 align=left><b>Silver Wand of Undead Turning</b></td>
<td>Turn Undead</td>
</tr>
<tr>
<td bgcolor=#F0B880 align=left><b>Silver Wand of Magic Sprays</b></td>
<td>Mana Shower</td>
</tr>
<tr>
<td bgcolor=#F0B880 align=left><b>Silver Wand of Poison</b></td>
<td>Poison</td>
</tr>
<tr>
<td bgcolor=#F0B880 align=left><b>Silver Wand of Rage</b></td>
<td>Enrage</td>
</tr>
<tr>
<td bgcolor=#F8A0C0 align=left><i>Mahogany Wand</i></td>
<td rowspan="6">20</td>
<td rowspan="6">25</td>
<td></td>
<td rowspan="6">2000</td>
<td rowspan="6" align="left">In elegant Goetian design, the length of this mahogany wand is inlaid with patterns of flat ebony. Equip the wand in the right hand and activate it in the same way a weapon is used.</td>
</tr>
<tr>
<td bgcolor=#F0C080 align=left><b>Mahogany Wand of Blindness</b></td>
<td>Blind</td>
</tr>
<tr>
<td bgcolor=#F0C080 align=left><b>Mahogany Wand of Fire</b></td>
<td>Fireball</td>
</tr>
<tr>
<td bgcolor=#F0C080 align=left><b>Mahogany Wand of Frost</b></td>
<td>Frost Ring</td>
</tr>
<tr>
<td bgcolor=#F0C080 align=left><b>Mahogany Wand of Knuckle Sandwiches</b></td>
<td>Flying Fist</td>
</tr>
<tr>
<td bgcolor=#F0C080 align=left><b>Mahogany Wand of Summoning</b></td>
<td>Summon</td>
</tr>
<tr>
<td bgcolor=#F8A0C0 align=left><i>Mystical Wand</i></td>
<td rowspan="6">25</td>
<td rowspan="6">20</td>
<td></td>
<td rowspan="6">2500</td>
<td rowspan="6" align="left">A wingfeather from a pegasus is wound to a small, severed dendroid limb. The powerful magical nature of these creatures combine to make a vessel suited for holding powerful enchantments. Equip the wand in the right hand and activate it in the same way a weapon is used.</td>
</tr>
<tr>
<td bgcolor=#F0C880 align=left><b>Mystical Wand of Illness</b></td>
<td>Disease</td>
</tr>
<tr>
<td bgcolor=#F0C880 align=left><b>Mystical Wand of Ice</b></td>
<td>Ice Blast</td>
</tr>
<tr>
<td bgcolor=#F0C880 align=left><b>Mystical Wand of Diminution</b></td>
<td>Shrinking Ray</td>
</tr>
<tr>
<td bgcolor=#F0C880 align=left><b>Mystical Wand of Madness</b></td>
<td>Psychic Shock</td>
</tr>
<tr>
<td bgcolor=#F0C880 align=left><b>Mystical Wand of Rocks</b></td>
<td>Rock Blast</td>
</tr>
<tr>
<td bgcolor=#F8A0C0 align=left><i>Magistrate Wand</i></td>
<td rowspan="6">30</td>
<td rowspan="6">15</td>
<td></td>
<td rowspan="6">3000</td>
<td rowspan="6" align="left">Originally a symbol of station, the gold and emerald of this wand is intended to go with the red of the magistrate`s robe. Equip the wand in the right hand and activate it in the same way a weapon is used.</td>
</tr>
<tr>
<td bgcolor=#F0D080 align=left><b>Magistrate Wand of Immobilization</b></td>
<td>Paralyze</td>
</tr>
<tr>
<td bgcolor=#F0D080 align=left><b>Magistrate Wand of Collapsing</b></td>
<td>Implosion</td>
</tr>
<tr>
<td bgcolor=#F0D080 align=left><b>Magistrate Wand of Shrapmetal</b></td>
<td>Shrapmetal</td>
</tr>
<tr>
<td bgcolor=#F0D080 align=left><b>Magistrate Wand of Distortion</b></td>
<td>Mass Distortion</td>
</tr>
<tr>
<td bgcolor=#F0D080 align=left><b>Magistrate Wand of Infernos</b></td>
<td>Inferno</td>
</tr>
</table>
----
[[Category:Item]][[Category:Magic]]
1ddf7132e8cf42cb2948b5eb62ad32eb6561baae
Scroll
0
1695
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2010-09-21T15:08:11Z
Ribannah
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Created page with "{{item}} A '''scroll''' is a parchment that contains a magic [[spell]] for single use. It is cast from the inventory of a [[player character]] and disappears. No skill is requir..."
wikitext
text/x-wiki
{{item}}
A '''scroll''' is a parchment that contains a magic [[spell]] for single use. It is cast from the inventory of a [[player character]] and disappears. No skill is required to use this type of [[item]].
There is a scroll to each [[spellbook]]. In addition, there are empty scrolls that can be imprinted with a spell by a [[Runemaster]]. All scrolls have size 2x1 in the [[inventory]].
Scrolls can be bought in a [[Magic Shop]] and may also be for sale in a [[General Store]]. They are furthermore found as [[treasure]] and can be [[loot]]ed from dead enemies.
----
<br clear="all"/>
==List of scrolls==
<table cellspacing="1" width="100%" style="text-align:center;">
<tr>
<td width=25% align=left><b>scroll</b></td>
<td width=10%><b>level</b></td>
<td width=10%><b>value</b></td>
<td width=55% align=left><b>flavour text</b></td>
</tr>
<tr>
<td colspan="4" bgcolor=#EEEEEE align=left><i>Scroll</i></td>
</tr>
<tr>
<td bgcolor=#FF4080 align=left><b>Empty Scroll</b></td>
<td>0</td>
<td>1</td>
<td align=left>An empty scroll.</td>
</tr>
<tr>
<td colspan="4" bgcolor=#EEEEEE align=left><i>Magic Scroll (initiate)</i></td>
</tr>
<tr>
<td bgcolor=#F04080 align=left><b>Scroll of Mana Bolt</b></td>
<td>1</td>
<td>20</td>
<td align=left>Generates a blast of magical energy to hurt a single opponent. The bolt always hits and the damage it deals will take the most favourable form from one of the 10 magic schools (Fire Bolt, Lightning Bolt, Ice Bolt, Rock Shard, Spirit Arrow, Shock Wave, Mind Blast, Dark Bolt, Shadow Dart, Light Bolt), depending on the caster's Identify Monster skill.</td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Scroll of Mana Shower</b></td>
<td>1</td>
<td>20</td>
<td align=left>Shoots forth an assortment of blades, blasts, sparks, spikes and sprays.</td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Scroll of Illuminate</b></td>
<td>1</td>
<td>30</td>
<td align=left>Lights up the surroundings and the locations of nearby foes and treasure. The effect lasts for three hours.</td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Scroll of Cure</b></td>
<td>1</td>
<td>30</td>
<td align=left>Attempts to cure any condition from which the target is suffering. Success depends on how long the condition has been present.</td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Scroll of Fira Aura</b></td>
<td>1</td>
<td>20</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Scroll of Oil Skin</b></td>
<td>1</td>
<td>30</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Scroll of Jump</b></td>
<td>1</td>
<td>20</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Scroll of Fleet Foot</b></td>
<td>1</td>
<td>30</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Scroll of Black Ice</b></td>
<td>1</td>
<td>20</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Scroll of Enchant</b></td>
<td>1</td>
<td>30</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Scroll of Stun</b></td>
<td>1</td>
<td>20</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Scroll of Tremor</b></td>
<td>1</td>
<td>30</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Scroll of Bless</b></td>
<td>1</td>
<td>20</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Scroll of Turn Undead</b></td>
<td>1</td>
<td>30</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Scroll of Curse</b></td>
<td>1</td>
<td>20</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Scroll of Charm</b></td>
<td>1</td>
<td>30</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Scroll of Heal</b></td>
<td>1</td>
<td>20</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Scroll of Create Food</b></td>
<td>1</td>
<td>30</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Scroll of Summon</b></td>
<td>1</td>
<td>80</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Scroll of Dispel Magic</b></td>
<td>1</td>
<td>120</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Scroll of Incognito</b></td>
<td>1</td>
<td>80</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Scroll of Illusion</b></td>
<td>1</td>
<td>120</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Scroll of Death Ripple</b></td>
<td>1</td>
<td>80</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Scroll of Shrinking Ray</b></td>
<td>1</td>
<td>120</td>
<td align=left></td>
</tr>
<tr>
<td colspan="4" bgcolor=#EEEEEE align=left><i>Magic Scroll (expert)</i></td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Scroll of Magic Shield</b></td>
<td>2</td>
<td>50</td>
<td align=left>Increases the party's resistance to all kinds of magic. The effect lasts for three hours.</td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Scroll of Immolation</b></td>
<td>2</td>
<td>50</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Scroll of Fireball</b></td>
<td>2</td>
<td>75</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Scroll of Feather Fall</b></td>
<td>2</td>
<td>50</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Scroll of Eagle Eye</b></td>
<td>2</td>
<td>75</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Scroll of Recharge</b></td>
<td>2</td>
<td>50</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Scroll of Geyser</b></td>
<td>2</td>
<td>75</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Scroll of Slow</b></td>
<td>2</td>
<td>50</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Scroll of Stone Skin</b></td>
<td>2</td>
<td>75</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Scroll of Luggage</b></td>
<td>2</td>
<td>50</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Scroll of Heroism</b></td>
<td>2</td>
<td>75</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Scroll of Create Item</b></td>
<td>2</td>
<td>50</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Scroll of Enrage</b></td>
<td>2</td>
<td>75</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Scroll of Poison</b></td>
<td>2</td>
<td>50</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Scroll of Regenerate</b></td>
<td>2</td>
<td>75</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Scroll of Day of the Gods</b></td>
<td>2</td>
<td>200</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Scroll of Prismatic Light</b></td>
<td>2</td>
<td>300</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Scroll of Blind</b></td>
<td>2</td>
<td>200</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Scroll of Teleport</b></td>
<td>2</td>
<td>300</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Scroll of Shrapmetal</b></td>
<td>2</td>
<td>200</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Scroll of Control Undead</b></td>
<td>2</td>
<td>300</td>
<td align=left></td>
</tr>
<tr>
<td colspan="4" bgcolor=#EEEEEE align=left><i>Magic Scroll (master)</i></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Mana Pool</b></td>
<td>5</td>
<td>100</td>
<td align=left>Redistributes all the party's spellpoints.</td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Fork</b></td>
<td>5</td>
<td>100</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Inferno</b></td>
<td>5</td>
<td>200</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Meteor Shower</b></td>
<td>5</td>
<td>300</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Invisibility</b></td>
<td>5</td>
<td>100</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Fly</b></td>
<td>5</td>
<td>200</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Implosion</b></td>
<td>5</td>
<td>300</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Frost Ring</b></td>
<td>5</td>
<td>100</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Town Portal</b></td>
<td>5</td>
<td>200</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Ice Blast</b></td>
<td>5</td>
<td>300</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Rock Blast</b></td>
<td>5</td>
<td>100</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Earthbind</b></td>
<td>5</td>
<td>200</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Death Blossom</b></td>
<td>5</td>
<td>300</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Faith</b></td>
<td>5</td>
<td>100</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Raise Dead</b></td>
<td>5</td>
<td>200</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Shared Life</b></td>
<td>5</td>
<td>300</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Focus</b></td>
<td>5</td>
<td>100</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Psychic Shock</b></td>
<td>5</td>
<td>200</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Paralyze</b></td>
<td>5</td>
<td>300</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Deflect</b></td>
<td>5</td>
<td>100</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Flying Fist</b></td>
<td>5</td>
<td>200</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Disease</b></td>
<td>5</td>
<td>300</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Day of Protection</b></td>
<td>5</td>
<td>400</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Hour of Power</b></td>
<td>5</td>
<td>600</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Sunray</b></td>
<td>5</td>
<td>800</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Phasing</b></td>
<td>5</td>
<td>400</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Doppleganger</b></td>
<td>5</td>
<td>600</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Hailstorm</b></td>
<td>5</td>
<td>800</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Dragon Breath</b></td>
<td>5</td>
<td>400</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Pain Reflection</b></td>
<td>5</td>
<td>600</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Souldrinker</b></td>
<td>5</td>
<td>800</td>
<td align=left></td>
</tr>
<tr>
<td colspan="4" bgcolor=#EEEEEE align=left><i>Magic Scroll (grandmaster)</i></td>
</tr>
<tr>
<td bgcolor=#F09080 align=left><b>Scroll of Incinerate</b></td>
<td>10</td>
<td>500</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F09080 align=left><b>Scroll of Starburst</b></td>
<td>10</td>
<td>500</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F09080 align=left><b>Scroll of Lloyd's Beacon</b></td>
<td>10</td>
<td>500</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F09080 align=left><b>Scroll of Mass Distortion</b></td>
<td>10</td>
<td>500</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F09080 align=left><b>Scroll of Resurrection</b></td>
<td>10</td>
<td>500</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F09080 align=left><b>Scroll of Enslave</b></td>
<td>10</td>
<td>500</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F09080 align=left><b>Scroll of Power Cure</b></td>
<td>10</td>
<td>500</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F09080 align=left><b>Scroll of Divine Intervention</b></td>
<td>10</td>
<td>1000</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F09080 align=left><b>Scroll of Time Gate</b></td>
<td>10</td>
<td>1000</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F09080 align=left><b>Scroll of Armageddon</b></td>
<td>10</td>
<td>1000</td>
<td align=left></td>
</tr>
</table>
----
[[Category:Item]][[Category:Magic]]
0f046b3f6867171205c9a795800e03470288c914
Category:Combat
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2010-09-21T15:29:11Z
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wikitext
text/x-wiki
{{game}}
[[Category:Game]]
d1b63d84d4ab7415bea04f0281a75d97fba7adac
Category:Citizen
14
1422
2474
1480
2010-09-21T15:36:14Z
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text/x-wiki
{{life}}
[[Category:Life]]
b1b98ec070c514d3da01099131f3db198edb0ef3
Category:Religion
14
1563
2475
1942
2010-09-21T15:36:48Z
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text/x-wiki
{{life}}
[[Category:Citizen]]
1d546c1d2d78f9353c4a0dc87f58f520f1355dc5
Category:Cult of Meh
14
1562
2476
1941
2010-09-21T15:37:39Z
Ribannah
2
wikitext
text/x-wiki
{{story}}
[[Category:Religion]][[Category:Subplot]]
efd99a9ec44b478f430e38b4cb02299fff9ae616
2477
2476
2010-09-21T15:38:43Z
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text/x-wiki
{{story}}
[[Category:Religion]][[Category:Story]]
62f667c258b397c2ae8f11346eb35ac264a0bf3a
Category:Monster
14
1440
2478
1544
2010-09-21T15:40:08Z
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wikitext
text/x-wiki
{{life}}
[[Category:Life]]
b1b98ec070c514d3da01099131f3db198edb0ef3
Gog
0
1439
2479
1702
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text/x-wiki
{{life}}
A '''Gog''' is a type of [[monster]].
Gogs are land creatures. They can walk, not swim or fly.
----
==Subtypes==
* Gogling
* Gog
* Lava Gog
----
==Locations==
===Surface areas===
* [[Etanasfeld]]
===Dungeons===
* [[Castle Herondale]] ([[Nannaria]])
* [[Throne of Iblis]] ([[Goetia]])
----
==Concept Art==
<table cellspacing="1" width="100%">
<tr>
<td>http://www.castlegobs.nl/images/monsters/gogling_concept.jpg</td>
<td>http://www.castlegobs.nl/images/monsters/gog_concept.jpg</td>
<td>http://www.castlegobs.nl/images/monsters/lavagog_concept.jpg</td>
</tr>
<tr>
<td><b>Gogling</b></td>
<td><b>Gog</b></td>
<td><b>Lava Gog</b></td>
</tr>
</table>
----
==Models==
<p style="background-color:yellow;">To do: create models largely based on the concept art above.</p>
----
==Statistics==
<table cellspacing="1" width="100%" style="text-align:right;">
<tr>
<td width="20%" align="left"><b>type</b></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Gogling</b></td>
<td>2</td>
<td>25</td>
<td>6</td>
<td>4-10</td>
<td>120</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Gog</b></td>
<td>4</td>
<td>45</td>
<td>10</td>
<td>5-11</td>
<td>228</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Lava Gog</b></td>
<td>8</td>
<td>85</td>
<td>14</td>
<td>6-12</td>
<td>384</td>
</tr>
</table>
----
[[Category:Monster]][[Category:Things to do]]
02bd19630fbe2d252b7ce730cfb7d13713c903c6
Throne
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text/x-wiki
{{Boost}}
For all six playable [[race]]s: [[Elf]], [[Genie]], [[Troll]], [[Human]], [[Vampire]], [[Ogre]], a '''throne''' can be found in their [[homeland]]. It is one of many means to improve the [[player character]]s.
When sat upon on the right [[day]] of the [[week]], a throne will give each character of the correct race a permanent bonus of +10 to all [[statistic]]s and [[resistance]]s. Each character can get this effect only once.
One of the six thrones, the [[Throne of Iblis]], also gives access to a [[dungeon]].
----
==List of thrones==
<table cellspacing="1" width="75%">
<tr>
<td width="16%"><b>Race</b></td>
<td width="28%"><b>Throne</b></td>
<td width="28%"><b>Location</b></td>
<td width="28%"><b>Day of the week</b></td>
</tr>
<tr>
<td bgcolor="#50E050">Elf</td>
<td>[[Throne of Titania]]</td>
<td>[[Timberfall]]</td>
<td>Wednesday</td>
</tr>
<tr>
<td bgcolor="#2080E0">Genie</td>
<td>[[Throne of Iblis]]</td>
<td>[[Goetia]]</td>
<td>Saturday</td>
</tr>
<tr>
<td bgcolor="#B08050">Troll</td>
<td>[[Callahan's Throne]]</td>
<td>[[S'Fauni]]</td>
<td>Tuesday</td>
</tr>
<tr>
<td bgcolor="#E0B080">Human</td>
<td>[[Peacock Throne]]</td>
<td>[[Soronne]]</td>
<td>Monday</td>
</tr>
<tr>
<td bgcolor="#B0B080">Vampire</td>
<td>[[Lassen's Throne]]</td>
<td>[[Typhon Expanse]]</td>
<td>Friday</td>
</tr>
<tr>
<td bgcolor="#E08080">Ogre</td>
<td>[[Throne of Gol]]</td>
<td>[[Etanasfeld]]</td>
<td>Thursday</td>
</tr>
</table>
[[Category:Object]][[Category:Boost]]
18788b980ff73afd3982fcd6f989cfed51469c8a
Category:Apothecary
14
1499
2481
1719
2010-09-21T15:44:02Z
Ribannah
2
wikitext
text/x-wiki
{{shop}}
[[Category:Shop]]
e13462774550212b35dc2066f7eee35f7ceae5e4
Weapon Shop
0
1509
2482
2403
2010-09-21T15:45:27Z
Ribannah
2
/* List of weapon shops */
wikitext
text/x-wiki
{{shop}}
A '''weapon shop''' is a [[shop]] that [[trade]]s all kinds of [[weapon]]s, including musical [[instrument]]s. Many [[town]]s in [[Karigor]] have one, and a few larger cities even have two. Weapon shops generally have two [[Shelf|shelves]]: one for common articles, and one for special articles. They often specialize in one type of [[item]]s.
----
==List of weapon shops==
<table cellspacing="1" width="75%" style="text-align:left;">
<tr>
<td width="30%"><b>name</b></td>
<td width="25%"><b>location</b></td>
<td width="5%"><b>level</b></td>
<td width="15%"><b>specialism</b></td>
<td width="10%"><b>style</b></td>
<td width="15%"><b>open</b></td>
</tr>
<tr>
<td>[[At Sword's Point]]</td>
<td>[[Kalimar]] ([[Terrax]])</td>
<td>2</td>
<td>[[Sword (weapon)|swords]]</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Global Trade Weapons]]</td>
<td>[[Kalimar]] ([[Terrax]])</td>
<td>3</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Gilbert's Temple Maces]]</td>
<td>[[Ascalon]] ([[Semiramis]])</td>
<td>1</td>
<td>[[Mace (weapon)|maces]]</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Gunsmoke's Accessories]]</td>
<td>[[Potz]] ([[Murlank]])</td>
<td>2</td>
<td></td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Steeleye Span]]</td>
<td>[[Cascadin]] ([[Timberfall]])</td>
<td>2</td>
<td>[[Bow (weapon)|bows]]</td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Spiritual Spears]]</td>
<td>[[Heronport]] ([[Nannaria]])</td>
<td>2</td>
<td>[[Spear (weapon)|spears]]</td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Foulfang's Foul Fangs]]</td>
<td>[[Orak]] ([[Typhon Expanse]])</td>
<td>2</td>
<td>[[Dagger (weapon)|daggers]]</td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[Silver Arrows]]</td>
<td>[[Teardrop]] ([[Eftling]])</td>
<td>1</td>
<td>[[arrow]]s</td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Baruk Khazad]]</td>
<td>[[Black Forge]] ([[Ryft (province)|Ryft]])</td>
<td>2</td>
<td>[[Axe (weapon)|axes]]</td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Long Man's Arms]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>2</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Battlesticks]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>1</td>
<td>[[Staff (weapon)|staves]]</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[LUr's MuSiK]]</td>
<td>[[Verdigris]] ([[S'Fauni]])</td>
<td>2</td>
<td>[[instrument]]s</td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[First Blood]]</td>
<td>[[Serenity (town)|Serenity]] ([[Serenity (province)|Serenity]])</td>
<td>1</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Hammer and Spike]]</td>
<td>[[Iotneheim]] ([[Etanasfeld]])</td>
<td>2</td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Art of Battle]]</td>
<td>[[Egregor]] ([[Goetia]])</td>
<td>2</td>
<td></td>
<td>bamboo</td>
<td>08:00-20:00</td>
</tr>
</table>
----
==Concept art==
<div align="center">http://www.castlegobs.nl/images/interiors/weaponshop_concept.jpg</div>
''concept art by Gizzzmo''
----
==Interior renders==
In the [[game]], [[interior]] renders appear in .jpg format and measure 768 x 576. To create them in a larger size is ok. Citizens should not be included in the render.
<div align="center">http://www.castlegobs.nl/images/interiors/stone_weaponshop.jpg</div>
''stone: render by Gizzzmo''
<div align="center">http://www.castlegobs.nl/images/interiors/boulder_weaponshop.jpg</div>
''boulder (sort of): render by Apus Arvandulin''
<p style="background-color:yellow;">To do: create interior renders for weapon shops that fit additional styles of [[architecture]].</p>
----
[[Category:Weapon Shop]][[Category:Shop]][[Category:Things to do]]
37598771528b8ebaeae6f3c7cb5f2573a6a04d46
2497
2482
2010-09-21T15:53:02Z
Ribannah
2
wikitext
text/x-wiki
{{shop}}
A '''weapon shop''' is a [[shop]] that [[trade]]s all kinds of [[weapon]]s, including musical [[instrument]]s. Many [[town]]s in [[Karigor]] have one, and a few larger cities even have two. Weapon shops generally have two [[Shelf|shelves]]: one for common articles, and one for special articles. They often specialize in one type of [[item]]s.
----
==List of weapon shops==
<table cellspacing="1" width="75%" style="text-align:left;">
<tr>
<td width="30%"><b>name</b></td>
<td width="25%"><b>location</b></td>
<td width="5%"><b>level</b></td>
<td width="15%"><b>specialism</b></td>
<td width="10%"><b>style</b></td>
<td width="15%"><b>open</b></td>
</tr>
<tr>
<td>[[At Sword's Point]]</td>
<td>[[Kalimar]] ([[Terrax]])</td>
<td>2</td>
<td>[[Sword (weapon)|swords]]</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Global Trade Weapons]]</td>
<td>[[Kalimar]] ([[Terrax]])</td>
<td>3</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Gilbert's Temple Maces]]</td>
<td>[[Ascalon]] ([[Semiramis]])</td>
<td>1</td>
<td>[[Mace (weapon)|maces]]</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Gunsmoke's Accessories]]</td>
<td>[[Potz]] ([[Murlank]])</td>
<td>2</td>
<td></td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Steeleye Span]]</td>
<td>[[Cascadin]] ([[Timberfall]])</td>
<td>2</td>
<td>[[Bow (weapon)|bows]]</td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Spiritual Spears]]</td>
<td>[[Heronport]] ([[Nannaria]])</td>
<td>2</td>
<td>[[Spear (weapon)|spears]]</td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Foulfang's Foul Fangs]]</td>
<td>[[Orak]] ([[Typhon Expanse]])</td>
<td>2</td>
<td>[[Dagger (weapon)|daggers]]</td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[Silver Arrows]]</td>
<td>[[Teardrop]] ([[Eftling]])</td>
<td>1</td>
<td>[[arrow]]s</td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Baruk Khazad]]</td>
<td>[[Black Forge]] ([[Ryft (province)|Ryft]])</td>
<td>2</td>
<td>[[Axe (weapon)|axes]]</td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Long Man's Arms]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>2</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Battlesticks]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>1</td>
<td>[[Staff (weapon)|staves]]</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[LUr's MuSiK]]</td>
<td>[[Verdigris]] ([[S'Fauni]])</td>
<td>2</td>
<td>[[instrument]]s</td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[First Blood]]</td>
<td>[[Serenity (town)|Serenity]] ([[Serenity (province)|Serenity]])</td>
<td>1</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Hammer and Spike]]</td>
<td>[[Iotneheim]] ([[Etanasfeld]])</td>
<td>2</td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Art of Battle]]</td>
<td>[[Egregor]] ([[Goetia]])</td>
<td>2</td>
<td></td>
<td>bamboo</td>
<td>08:00-20:00</td>
</tr>
</table>
----
==Concept art==
<div align="center">http://www.castlegobs.nl/images/interiors/weaponshop_concept.jpg</div>
''concept art by Gizzzmo''
----
==Interior renders==
In the [[game]], [[interior]] renders appear in .jpg format and measure 768 x 576. To create them in a larger size is ok. Citizens should not be included in the render.
<div align="center">http://www.castlegobs.nl/images/interiors/stone_weaponshop.jpg</div>
''stone: render by Gizzzmo''
<div align="center">http://www.castlegobs.nl/images/interiors/boulder_weaponshop.jpg</div>
''boulder (sort of): render by Apus Arvandulin''
<p style="background-color:yellow;">To do: create interior renders for weapon shops that fit additional styles of [[architecture]].</p>
----
[[Category:Weapon Shop| ]][[Category:Shop]][[Category:Things to do]]
dbfc9ce4e2df549bc24d52501110e25362dff972
Category:Armour Shop
14
1503
2483
1737
2010-09-21T15:46:07Z
Ribannah
2
wikitext
text/x-wiki
{{shop}}
[[Category:Shop]]
e13462774550212b35dc2066f7eee35f7ceae5e4
Category:Bank
14
1504
2484
1738
2010-09-21T15:46:32Z
Ribannah
2
wikitext
text/x-wiki
{{shop}}
[[Category:Shop]]
e13462774550212b35dc2066f7eee35f7ceae5e4
Bank
0
1502
2485
2402
2010-09-21T15:46:57Z
Ribannah
2
wikitext
text/x-wiki
{{shop}}
A '''bank''' is a [[shop]] that offers to safekeep whatever [[gold]] or [[item]]s the [[party]] does not need or want to carry with them. Not all towns have one.
Items stored in a bank's [[vault]] do not take [[inventory]] space, and don't get broken or stolen. Gold kept at a bank will still be there if the party gets robbed. Banks in [[Might and Magic Tribute]] do not provide loans or pay interest, but their services are free of charge.
If the party's [[reputation]] is high enough, they will be able to withdraw gold at one bank if they deposited it at another.
----
==List of banks==
<table cellspacing="1" width="75%" style="text-align:left;">
<tr>
<td width="30%"><b>name</b></td>
<td width="30%"><b>location</b></td>
<td width="5%"><b>level</b></td>
<td width="15%"><b>specialism</b></td>
<td width="10%"><b>style</b></td>
<td width="10%"><b>open</b></td>
</tr>
<tr>
<td>[[Piglet's Vault]]</td>
<td>[[Kalimar]] ([[Terrax]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Timely Reserve]]</td>
<td>[[Ascalon]] ([[Semiramis]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Curry & Heyes]]</td>
<td>[[Potz]] ([[Murlank]])</td>
<td></td>
<td></td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Groingotten's Commercial]]</td>
<td>[[Heronport]] ([[Nannaria]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Knox's Bonds]]</td>
<td>[[Masquerade]] ([[Typhon Expanse]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[The Money Pit]]</td>
<td>[[Black Forge]] ([[Ryft (province)|Ryft]])</td>
<td></td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Six Shard Vault]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Bank of Alvar]]</td>
<td>[[Serenity (town)|Serenity]] ([[Serenity (province)|Serenity]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
</table>
----
==Concept art==
<div align="center">http://www.castlegobs.nl/images/interiors/stone_bank_concept.jpg</div>
''concept art by Apus Arvandulin (Seer symbol on the floor, for Serenity only)''
----
==Interior renders==
In the [[game]], [[interior]] renders appear in .jpg format and measure 768x576. To create them in a larger size is ok. Citizens should not be included in the render.
<div align="center">http://www.castlegobs.nl/images/interiors/stone_bank.jpg</div>
''render by Gizzzmo (with Seer symbols, for Serenity only)''
<p style="background-color:yellow;">To do: create additional interior renders for banks that fit several styles of [[architecture]].</p>
----
[[Category:Bank| ]][[Category:Shop]][[Category:Things to do]]
791317703e9b14d8b076f43cd8d4ae73dcdea4cb
Apothecary
0
1498
2486
2404
2010-09-21T15:47:29Z
Ribannah
2
wikitext
text/x-wiki
{{shop}}
An '''apothecary''' is a [[shop]] that [[trade]]s [[potion]]s, [[reagent]]s and [[recipe]]s. Many [[town]]s in [[Karigor]] have one. Apothecaries generally have three [[Shelf|shelves]]: for common articles, special articles and recipes. They seldom specialize in one type of [[item]]s.
----
==List of apothecaries==
<table cellspacing="1" width="75%" style="text-align:left;">
<tr>
<td width="30%"><b>name</b></td>
<td width="30%"><b>location</b></td>
<td width="5%"><b>level</b></td>
<td width="15%"><b>specialism</b></td>
<td width="10%"><b>style</b></td>
<td width="10%"><b>open</b></td>
</tr>
<tr>
<td>[[The Potion Baron]]</td>
<td>[[Kalimar]] ([[Terrax]])</td>
<td>3</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Angelic Tablets]]</td>
<td>[[Ascalon]] ([[Semiramis]])</td>
<td>2</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[The Tinctury]]</td>
<td>[[Potz]] ([[Murlank]])</td>
<td>2</td>
<td></td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Lotus Blossom]]</td>
<td>[[Cascadin]] ([[Timberfall]])</td>
<td>3</td>
<td></td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Sinister Drugs]]</td>
<td>[[M'Akal]] ([[Nannaria]])</td>
<td>3</td>
<td></td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[White Wolf Thaumaturgy]]</td>
<td>[[Masquerade]] ([[Typhon Expanse]])</td>
<td>3</td>
<td></td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[Baker's Supplements]]</td>
<td>[[Black Forge]] ([[Ryft (province)|Ryft]])</td>
<td>1</td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Dr. Bird's Recipes]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>2</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[W00tstock]]</td>
<td>[[Gathis]] ([[Soronne (province)|Soronne]])</td>
<td>3</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Global Flowers]]</td>
<td>[[Verdigris]] ([[S'Fauni]])</td>
<td>1</td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Elym's Fire]]</td>
<td>[[Volos]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]])</td>
<td>2</td>
<td></td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Herb Garden]]</td>
<td>Monk village ([[Serenity (province)|Serenity]])</td>
<td>1</td>
<td></td>
<td>bamboo</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Exchanges Hut]]</td>
<td>Druid gathering ([[Goetia]])</td>
<td>2</td>
<td>[[reagent]]s</td>
<td>bamboo</td>
<td>08:00-20:00</td>
</tr>
</table>
----
==Concept art==
<p style="background-color:yellow;">To do: create concept art (black & white suffices) for the interior view of an apothecary.</p>
----
==Interior renders==
In the [[game]], [[interior]] renders appear in .jpg format and measure 768x576. To create them in a larger size is ok. Citizens should not be included in the render.
<div align="center">http://www.castlegobs.nl/images/interiors/stone_apothecary.jpg</div>
''stone: render by Gizzzmo''
<p style="background-color:yellow;">To do: create interior renders for apothecaries that fit additional styles of [[architecture]].</p>
----
----
[[Category:Apothecary| ]][[Category:Shop]][[Category:Things to do]]
78a0906c5bba656b88f9387da187ae4c6572bf2b
2488
2486
2010-09-21T15:48:51Z
Ribannah
2
/* List of apothecaries */
wikitext
text/x-wiki
{{shop}}
An '''apothecary''' is a [[shop]] that [[trade]]s [[potion]]s, [[reagent]]s and [[recipe]]s. Many [[town]]s in [[Karigor]] have one. Apothecaries generally have three [[Shelf|shelves]]: for common articles, special articles and recipes. They seldom specialize in one type of [[item]]s.
----
==List of apothecaries==
<table cellspacing="1" width="75%" style="text-align:left;">
<tr>
<td width="30%"><b>name</b></td>
<td width="25%"><b>location</b></td>
<td width="5%"><b>level</b></td>
<td width="15%"><b>specialism</b></td>
<td width="10%"><b>style</b></td>
<td width="15%"><b>open</b></td>
</tr>
<tr>
<td>[[The Potion Baron]]</td>
<td>[[Kalimar]] ([[Terrax]])</td>
<td>3</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Angelic Tablets]]</td>
<td>[[Ascalon]] ([[Semiramis]])</td>
<td>2</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[The Tinctury]]</td>
<td>[[Potz]] ([[Murlank]])</td>
<td>2</td>
<td></td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Lotus Blossom]]</td>
<td>[[Cascadin]] ([[Timberfall]])</td>
<td>3</td>
<td></td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Sinister Drugs]]</td>
<td>[[M'Akal]] ([[Nannaria]])</td>
<td>3</td>
<td></td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[White Wolf Thaumaturgy]]</td>
<td>[[Masquerade]] ([[Typhon Expanse]])</td>
<td>3</td>
<td></td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[Baker's Supplements]]</td>
<td>[[Black Forge]] ([[Ryft (province)|Ryft]])</td>
<td>1</td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Dr. Bird's Recipes]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>2</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[W00tstock]]</td>
<td>[[Gathis]] ([[Soronne (province)|Soronne]])</td>
<td>3</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Global Flowers]]</td>
<td>[[Verdigris]] ([[S'Fauni]])</td>
<td>1</td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Elym's Fire]]</td>
<td>[[Volos]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]])</td>
<td>2</td>
<td></td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Herb Garden]]</td>
<td>Monk village ([[Serenity (province)|Serenity]])</td>
<td>1</td>
<td></td>
<td>bamboo</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Exchanges Hut]]</td>
<td>Druid gathering ([[Goetia]])</td>
<td>2</td>
<td>[[reagent]]s</td>
<td>bamboo</td>
<td>08:00-20:00</td>
</tr>
</table>
----
==Concept art==
<p style="background-color:yellow;">To do: create concept art (black & white suffices) for the interior view of an apothecary.</p>
----
==Interior renders==
In the [[game]], [[interior]] renders appear in .jpg format and measure 768x576. To create them in a larger size is ok. Citizens should not be included in the render.
<div align="center">http://www.castlegobs.nl/images/interiors/stone_apothecary.jpg</div>
''stone: render by Gizzzmo''
<p style="background-color:yellow;">To do: create interior renders for apothecaries that fit additional styles of [[architecture]].</p>
----
----
[[Category:Apothecary| ]][[Category:Shop]][[Category:Things to do]]
ab22d18dbb11218989e66f9d10d61b05e40ef5c8
Armour Shop
0
1500
2487
2457
2010-09-21T15:48:08Z
Ribannah
2
wikitext
text/x-wiki
{{shop}}
An '''armour shop''' is a [[shop]] that [[trade]]s [[Armour|body armour]], [[Armour|clothing]] and [[Shield (armour)|shields]]. Many [[town]]s in [[Karigor]] have one, and a few larger cities even have two. Armour shops generally have four [[Shelf|shelves]]: two for common articles, and two for special articles. They often specialize in one type of [[item]].
----
==List of armour shops==
<table cellspacing="1" width="75%" style="text-align:left;">
<tr>
<td width="30%"><b>name</b></td>
<td width="25%"><b>location</b></td>
<td width="5%"><b>level</b></td>
<td width="15%"><b>specialism</b></td>
<td width="10%"><b>style</b></td>
<td width="15%"><b>open</b></td>
</tr>
<tr>
<td>[[Esmeralda's Leatherworks]]</td>
<td>[[Kalimar]] ([[Terrax]])</td>
<td>2</td>
<td>[[Leather Armour|leather]]</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Metalheart]]</td>
<td>[[Kalimar]] ([[Terrax]])</td>
<td>3</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Warrior Protection]]</td>
<td>[[Marduk]] ([[Semiramis]])</td>
<td>2</td>
<td>[[Shield (armour)|shields]]</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[The Glove Compartment]]</td>
<td>[[Marduk]] ([[Semiramis]])</td>
<td>2</td>
<td>[[gauntlets]]</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Larp's Forge]]</td>
<td>[[Potz]] ([[Murlank]])</td>
<td>2</td>
<td>[[Chain Mail|chain]]</td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Lightfoot's Armour]]</td>
<td>[[Cascadin]] ([[Timberfall]])</td>
<td>1</td>
<td></td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Zam & Zom]]</td>
<td>[[Heronport]] ([[Nannaria]])</td>
<td>2</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Zom & Zam]]</td>
<td>[[Masquerade]] ([[Typhon Expanse]])</td>
<td>2</td>
<td>[[belt]]s</td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[Hans' Helmets]]</td>
<td>[[Teardrop]] ([[Eftling]])</td>
<td>1</td>
<td>[[helm]]s</td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Kraftwerk]]</td>
<td>[[Black Forge]] ([[Ryft (province)|Ryft]])</td>
<td>2</td>
<td>[[Plate Armour|plate]]</td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Crackerjack's Outer Clothing]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>2</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Blue Suede Shop]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>1</td>
<td>[[boots]]</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Current Trends]]</td>
<td>[[Verdigris]] ([[S'Fauni]])</td>
<td>2</td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Seven Against Tears]]</td>
<td>[[Serenity (town)|Serenity]] ([[Serenity (province)|Serenity]])</td>
<td>1</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Sturdy Clothing]]</td>
<td>[[Iotneheim]] ([[Etanasfeld]])</td>
<td>2</td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
</table>
----
==Concept art==
<p style="background-color:yellow;">To do: create concept art (black & white suffices) for the interior view of an armour shop.</p>
----
==Interior renders==
In the [[game]], [[interior]] renders appear in .jpg format and measure 768 x 576. To create them in a larger size is ok. Citizens should not be included in the render.
<div align="center">http://www.castlegobs.nl/images/interiors/stone_armourshop.jpg</div>
''stone: render by Apus Arvandulin''
<div align="center">http://www.castlegobs.nl/images/interiors/stone2_armourshop.jpg</div>
''stone, also: render by Gizzzmo''
<p style="background-color:yellow;">To do: create interior renders for armour shops that fit additional styles of [[architecture]].</p>
----
[[Category:Armour Shop| ]][[Category:Shop]][[Category:Things to do]]
0b31089ba1a1d0c4a001463b2c74d0e275b010f6
Category:General Store
14
1506
2489
1742
2010-09-21T15:49:38Z
Ribannah
2
wikitext
text/x-wiki
{{shop}}
[[Category:Shop]]
e13462774550212b35dc2066f7eee35f7ceae5e4
General Store
0
1505
2490
2463
2010-09-21T15:49:58Z
Ribannah
2
wikitext
text/x-wiki
{{shop}}
An '''general store''' is a [[shop]] that [[trade]]s [[Miscellaneous (item)|utensil]]s and [[food]], as well as low-level [[scroll]]s, [[jewelry]], [[Armour|clothing]], [[reagent]]s and [[potion]]s at somewhat less than favourable prices. Most [[town]]s in [[Karigor]] have one. General stores shops generally only one [[shelf]], for common articles. They do not specialize in one type of [[item]]s.
----
==List of general stores==
<table cellspacing="1" width="75%" style="text-align:left;">
<tr>
<td width="30%"><b>name</b></td>
<td width="25%"><b>location</b></td>
<td width="5%"><b>level</b></td>
<td width="15%"><b>specialism</b></td>
<td width="10%"><b>style</b></td>
<td width="15%"><b>open</b></td>
</tr>
<tr>
<td>[[Seasons in the Sun]]</td>
<td>[[Marduk]] ([[Semiramis]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[The Celestial Toymaker]]</td>
<td>[[Ascalon]] ([[Semiramis]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[For a Few Nuggets More]]</td>
<td>[[Potz]] ([[Murlank]])</td>
<td></td>
<td></td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[The Bone Collector]]</td>
<td>[[M'Akal]] ([[Nannaria]])</td>
<td></td>
<td></td>
<td>wood</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[Drop Dead Legs]]</td>
<td>[[Heronport]] ([[Nannaria]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Bozeman's Enterprises]]</td>
<td>[[Masquerade]] ([[Typhon Expanse]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[Winkel van Sinkel]]</td>
<td>[[Albatross]] ([[Typhon Expanse]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[The Undernet]]</td>
<td>[[Orak]] ([[Typhon Expanse]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[Jenson's Buttons]]</td>
<td>[[Teardrop]] ([[Eftling]])</td>
<td></td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Holle's Spinnings]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Pirate Copies]]</td>
<td>[[Gathis]] ([[Soronne (province)|Soronne]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Boutique Light]]</td>
<td>[[Turrel]] ([[Soronne (province)|Soronne]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Ixion's Stone]]</td>
<td>[[Volos]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]])</td>
<td></td>
<td></td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[A Trades House]]</td>
<td>[[Serenity (town)|Serenity]] ([[Serenity (province)|Serenity]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Wysiwug]]</td>
<td>[[Iotneheim]] ([[Etanasfeld]])</td>
<td></td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Bipedal Tartar]]</td>
<td>[[Algol]] ([[Etanasfeld]])</td>
<td></td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Humid Supplies]]</td>
<td>[[Egregor]] ([[Goetia]])</td>
<td></td>
<td></td>
<td>bamboo</td>
<td>08:00-20:00</td>
</tr>
</table>
----
==Concept art==
<div align="center">http://www.castlegobs.nl/images/interiors/generalstore_concept.jpg</div>
''concept art by Gizzzmo''
<p style="background-color:yellow;">To do: create concept art (black & white suffices) for the interior view of a general store.</p>
----
==Interior renders==
In the [[game]], [[interior]] renders appear in .jpg format and measure 768x576. To create them in a larger size is ok. Citizens should not be included in the render.
<div align="center">http://www.castlegobs.nl/images/interiors/wood_generalstore.jpg</div>
''wood: render by Gizzzmo''
<p style="background-color:yellow;">To do: create interior renders for general stores that fit additional styles of [[architecture]].</p>
----
[[Category:General Store| ]][[Category:Shop]][[Category:Things to do]]
9944b6991783236398822b524e60a94fb6388db4
Category:Magic Shop
14
1508
2491
1747
2010-09-21T15:50:29Z
Ribannah
2
wikitext
text/x-wiki
{{shop}}
[[Category:Shop]]
e13462774550212b35dc2066f7eee35f7ceae5e4
Magic Shop
0
1507
2492
2464
2010-09-21T15:50:58Z
Ribannah
2
wikitext
text/x-wiki
{{shop}}
A '''magic shop''' is a [[shop]] that [[trade]]s [[scroll]]s, [[spellbook]]s, [[wand]]s, [[jewelry]], [[Armour|clothing]], [[reagent]]s, [[potion]]s, and [[gem]]s. Many [[town]]s in [[Karigor]] have one. Magic shops generally have two [[Shelf|shelves]]: one for common articles, and one for special articles. They often specialize in one type of [[item]]s.
----
==List of magic shops==
<table cellspacing="1" width="75%" style="text-align:left;">
<tr>
<td width="30%"><b>name</b></td>
<td width="25%"><b>location</b></td>
<td width="5%"><b>level</b></td>
<td width="15%"><b>specialism</b></td>
<td width="10%"><b>style</b></td>
<td width="15%"><b>open</b></td>
</tr>
<tr>
<td>[[Four Magical Hats]]</td>
<td>[[Kalimar]] ([[Terrax]])</td>
<td>2</td>
<td>[[hat]]s</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[The Illusionist]]</td>
<td>[[Kalimar]] ([[Terrax]])</td>
<td>3</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Master Scribe]]</td>
<td>[[Potz]] ([[Murlank]])</td>
<td>2</td>
<td>[[scroll]]s</td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Silivren Penna Miriel]]</td>
<td>[[Cascadin]] ([[Timberfall]])</td>
<td>2</td>
<td>[[necklace]]s, [[amulet]]s</td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Powersticks]]</td>
<td>[[M'Akal]] ([[Nannaria]])</td>
<td>2</td>
<td>[[wand]]s</td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[Vampire's Cape]]</td>
<td>[[Masquerade]] ([[Typhon Expanse]])</td>
<td>2</td>
<td>[[cloak]]s</td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[Mellonic Society]]</td>
<td>[[Black Forge]] ([[Ryft (province)|Ryft]])</td>
<td>1</td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Zorelda's Footwear]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>1</td>
<td>[[sandals]]</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Gravdahl's Bookstore]]</td>
<td>[[Gathis]] ([[Soronne (province)|Soronne]])</td>
<td>1</td>
<td>[[spellbook]]s</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Inexplicably Poof]]</td>
<td>[[Verdigris]] ([[S'Fauni]])</td>
<td>1</td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Miracles on the Mountain]]</td>
<td>[[Volos]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]])</td>
<td>2</td>
<td></td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Mistress of Chants]]</td>
<td>[[Serenity (town)|Serenity]] ([[Serenity (province)|Serenity]])</td>
<td>1</td>
<td></td>
<td>bamboo</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Rings R Us]]</td>
<td>[[Egregor]] ([[Goetia]])</td>
<td>2</td>
<td>[[ring]]s</td>
<td>bamboo</td>
<td>08:00-20:00</td>
</tr>
</table>
----
==Concept art==
<p style="background-color:yellow;">To do: create concept art (black & white suffices) for the interior view of a magic shop.</p>
----
==Interior renders==
In the [[game]], [[interior]] renders appear in .jpg format and measure 768 x 576. To create them in a larger size is ok. Citizens should not be included in the render.
<div align="center">http://www.castlegobs.nl/images/interiors/wood_magicshop.jpg</div>
''wood: render by Gizzzmo''
<p style="background-color:yellow;">To do: create interior renders for magic shops that fit additional styles of [[architecture]].</p>
----
[[Category:Magic Shop| ]][[Category:Shop]][[Category:Things to do]]
39795ba67686539ead6afd2d75f35caa897a56f7
Category:Training Hall
14
1512
2493
1755
2010-09-21T15:51:24Z
Ribannah
2
wikitext
text/x-wiki
{{shop}}
[[Category:Training Hall]]
c2887f4d8849f4160cfe8c9fbd0a69278a2216e5
2494
2493
2010-09-21T15:51:37Z
Ribannah
2
wikitext
text/x-wiki
{{shop}}
[[Category:Shop]]
e13462774550212b35dc2066f7eee35f7ceae5e4
Training Hall
0
1511
2495
2408
2010-09-21T15:52:15Z
Ribannah
2
wikitext
text/x-wiki
{{shop}}
A '''training hall''' is a [[shop]] that offers [[training]] to the [[party]] or to individual [[player character]]s. Many [[town]]s in [[Karigor]] have one. By training, player characters gain higher [[level]]s, and with levels come additional [[hitpoint]]s, [[spellpoint]]s and [[skillpoint]]s. Most training halls have a maximum level to which they can train.
The six [[Towers of Learning]] in Soronne, and the Necromancers' Guild in Nannaria, are [[guild]]s as well as training halls.
----
==List of training halls==
<table cellspacing="1" width="75%" style="text-align:left;">
<tr>
<td width="20%"><b>name</b></td>
<td width="25%"><b>location</b></td>
<td width="10%"><b>max level</b></td>
<td width="10%"><b>trains</b></td>
<td width="10%"><b>style</b></td>
<td width="10%"><b>open</b></td>
<td width="15%"><b>stay per level</b></td>
</tr>
<tr>
<td>[[The Tutorial]]</td>
<td>[[Kalimar]] ([[Terrax]])</td>
<td>unlimited</td>
<td>party</td>
<td>stone</td>
<td>10:00-17:00</td>
<td>7 days; out at 09:00</td>
</tr>
<tr>
<td>[[Caithream Hall]]</td>
<td>[[Marduk]] ([[Semiramis]])</td>
<td>70</td>
<td>party</td>
<td>stone</td>
<td>10:00-17:00</td>
<td>7 days; out at 09:00</td>
</tr>
<tr>
<td>[[East Wind Up]]</td>
<td>[[Potz]] ([[Murlank]])</td>
<td>50</td>
<td>party</td>
<td>wood</td>
<td>10:00-17:00</td>
<td>7 days; out at 09:00</td>
</tr>
<tr>
<td>[[Starleaf Academy]]</td>
<td>[[Cascadin]] ([[Timberfall]])</td>
<td>70</td>
<td>party</td>
<td>wood</td>
<td>10:00-17:00</td>
<td>7 days; out at 09:00</td>
</tr>
<tr>
<td>[[Necromancers' Guild]]</td>
<td>[[Heronport]] ([[Nannaria]])</td>
<td>70</td>
<td>party</td>
<td>stone</td>
<td>22:00-05:00</td>
<td>7 days; out at 21:00</td>
</tr>
<tr>
<td>[[Lost Boys]]</td>
<td>[[Masquerade]] ([[Typhon Expanse]])</td>
<td>50</td>
<td>party</td>
<td>stone</td>
<td>22:00-05:00</td>
<td>7 days; out at 21:00</td>
</tr>
<tr>
<td>[[Buktu's University]]</td>
<td>[[Black Forge]] ([[Ryft (province)|Ryft]])</td>
<td>30</td>
<td>party</td>
<td>boulder</td>
<td>10:00-17:00</td>
<td>7 days; out at 09:00</td>
</tr>
<tr>
<td>[[Circle of Steel]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>30<br>50<br>50</td>
<td>[[Warrior]]s<br>[[Knight]]s<br>[[Ranger]]s</td>
<td>stone</td>
<td>10:00-17:00</td>
<td>1 day<br>2 days; out at 09:00<br>2 days; out at 09:00</td>
</tr>
<tr>
<td>[[Dragonskull]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>30<br>50<br>50</td>
<td>[[Adventurer]]s<br>[[Monk]]s<br>[[Bard]]s</td>
<td>stone</td>
<td>10:00-17:00</td>
<td>1 day<br>2 days; out at 09:00<br>2 days; out at 09:00</td>
</tr>
<tr>
<td>[[Eldrar's Tower]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>30<br>50<br>50</td>
<td>[[Apprentice]]s<br>[[Sorcerer]]s<br>[[Necromancer]]s</td>
<td>stone</td>
<td>10:00-17:00</td>
<td>1 day<br>2 days; out at 09:00<br>2 days; out at 09:00</td>
</tr>
<tr>
<td>[[Hraldrake's Crossing]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>30<br>50<br>50</td>
<td>[[Scholar]]s<br>[[Druid]]s<br>[[Runemaster]]s</td>
<td>stone</td>
<td>10:00-17:00</td>
<td>1 day<br>2 days; out at 09:00<br>2 days; out at 09:00</td>
</tr>
<tr>
<td>[[Shadow Tower]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>30<br>50<br>50</td>
<td>[[Agent]]s<br>[[Assassin]]s<br>[[Thief|Thieves]]</td>
<td>stone</td>
<td>10:00-17:00</td>
<td>1 day<br>2 days; out at 09:00<br>2 days; out at 09:00</td>
</tr>
<tr>
<td>[[Tork the Mild's Staff]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>30<br>50<br>50</td>
<td>[[Acolyte]]s<br>[[Cleric]]s<br>[[Saint]]s</td>
<td>stone</td>
<td>10:00-17:00</td>
<td>1 day<br>2 days; out at 09:00<br>2 days; out at 09:00</td>
</tr>
<tr>
<td>[[Thralldome]]</td>
<td>[[Verdigris]] ([[S'Fauni]])</td>
<td>50</td>
<td>party</td>
<td>boulder</td>
<td>10:00-17:00</td>
<td>7 days; out at 09:00</td>
</tr>
<tr>
<td>[[Barbar's Gym]]</td>
<td>[[Volos]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]])</td>
<td>30</td>
<td>party</td>
<td>stone</td>
<td>10:00-17:00</td>
<td>7 days; out at 09:00</td>
</tr>
<tr>
<td>[[Mental Tactics]]</td>
<td>[[Serenity (town)|Serenity]] ([[Serenity (province)|Serenity]])</td>
<td>10<br>10</td>
<td>[[Explorer]]s<br>[[Student]]s</td>
<td>stone</td>
<td>10:00-17:00</td>
<td>2 hours</td>
</tr>
<tr>
<td>[[Madi's Garden]]</td>
<td>[[Iotneheim]] ([[Etanasfeld]])</td>
<td>30</td>
<td>party</td>
<td>boulder</td>
<td>10:00-17:00</td>
<td>7 days; out at 09:00</td>
</tr>
</table>
----
==Concept art==
<p style="background-color:yellow;">To do: create concept art (black & white suffices) for the interior view of a training hall.</p>
----
==Interior renders==
In the [[game]], [[interior]] renders appear in .jpg format and measure 768 x 576. To create them in a larger size is ok. Citizens should not be included in the render.
<p style="background-color:yellow;">To do: create interior renders for training halls that fit several styles of [[architecture]].</p>
----
[[Category:Training Hall| ]][[Category:Shop]][[Category:Things to do]]
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Category:Weapon Shop
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{{shop}}
[[Category:Shop]]
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Category:Dungeon
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{{map}}
[[Category:Building]][[Category:Map]]
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Category:Voice
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{{media}}
[[Category:Media]]
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Category:Attribute
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{{Player character}}
[[Category:Player character]]
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Category:Class
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{{player character}}
[[Category:Player character]]
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Category:Magic
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{{player character}}
[[Category:Player character]]
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{{player character}}
[[Category:Player character]]
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Category:Time
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{{story}}
[[Category:Story]]
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Category:Calendar
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{{time}}
[[Category:Time]]
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{{Item}}
[[Category:Item]]
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Cauldron
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Created page with "{{boost}} ---- [[Category:Boost]]"
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{{boost}}
----
[[Category:Boost]]
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Bow (weapon)
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{{item}}
A '''bow''' consists of wooden limbs and a string. It is the only ranged [[weapon]] type in [[Might and Magic Tribute]]. A bow is used to shoot sharp-pointed [[arrow]]s or [[bolt]]s that can penetrate the enemy's body by the force of the shot. The use of special [[ammunition]] can cause extra damage. The bow is a weapon of choice of the [[Ranger]].
To use a bow, a [[player character]] has to learn and develop the [[Bow (skill)|Bow]] skill. [[Human]], [[Elf]] and [[Genie]] [[Explorer]]s, as well as [[Human]], [[Vampire]] and [[Elf]] [[Student]]s, can choose to start out with basic knowledge of this [[skill]].
There are two subtypes of the bow: crossbow and bow.
For the purposes of gameplay, a player does not need to put the bow into the hands of a player character, and any items already in the hands of a player character remain equipped.
----
==Expertise==
Of the 12 final [[class|professions]], all can potentially equip a bow.
<table cellspacing=1 width=50% cellpadding=20 style="margin-right:160px;">
<tr>
<td width=30%><b>mastery</b></td>
<td width=70%><b>professions</b></td>
</tr>
<tr>
<td bgcolor=#EEEEEE>grandmaster</td>
<td>[[Ranger]]</td>
</tr>
<tr>
<td bgcolor=#DDDDDD>master</td>
<td>[[Knight]], [[Assassin]], [[Monk]]</td>
</tr>
<tr>
<td bgcolor=#BBBBBB>expert</td>
<td>[[Thief]], [[Bard]], [[Cleric]], [[Runemaster]]</td>
</tr>
<tr>
<td bgcolor=#888888>normal</td>
<td>[[Saint]], [[Druid]], [[Sorcerer]], [[Necromancer]]</td>
</tr>
</table><br clear=all/>
----
==List of bows==
<i>Selection, specifications and flavour texts by Fander Treespook.</i>
<table cellspacing="1" width="100%" style="text-align:center;">
<tr>
<td width=16% align=left><b>bow</b></td>
<td width=6%><b>level</b></td>
<td width=8%><b>value</b></td>
<td width=12%><b>damage</b></td>
<td width=50% align=left><b>flavour text</b></td>
<td width=8%><b>size</b></td>
</tr>
<tr><td colspan=6 bgcolor=#F8A0C0 align=left><i>crossbow (ranged)</i>
<tr>
<td bgcolor=#F04880 align=left><b>Hand Crossbow</b></td>
<td>1</td>
<td>50</td>
<td>4d2</td>
<td align=left>This light crossbow can be aimed and fired by one hand, however cocking it requires the use of both hands and makes it a rather slow weapon after all.</td>
<td>2x5</td>
</tr>
<tr>
<td bgcolor=#F05880 align=left><b>Sturdy Crossbow</b></td>
<td>3</td>
<td>200</td>
<td>4d2+3</td>
<td align=left>The strong siertal bowspan of this good quality crossbow is cocked by use of a belt-hook. It does not have the effective range of the longbow, but is much easier to use.</td>
<td>2x5</td>
</tr>
<tr>
<td bgcolor=#F07880 align=left><b>Arbalest</b></td>
<td>7</td>
<td>300</td>
<td>4d2+5</td>
<td align=left>So big and heavy is this crossbow that it's a common joke among seasoned soldiers to call it the Handheld Siege Engine, or Arm Ballista.</td>
<td>2x5</td>
</tr>
<tr>
<td bgcolor=#F09080 align=left><b>Demoniac Crossbow</b></td>
<td>10</td>
<td>400</td>
<td>4d2+7</td>
<td align=left>Equipped with a hand crank and shaft sights, these exceptional crossbows are superior to all that have come before. They are made in the image of their creators, the demoniacs.</td>
<td>2x5</td>
</tr>
<tr>
<td bgcolor=#F0F080 align=left><b>Pinakar</b><br><i>relic</i></td>
<td>30</td>
<td>30000</td>
<td>4d2+10</td>
<td align=left>Originally created to be a weapon mounted on top of caravan wagons, the testing of the devastating weapon in actual combat proved rather fatal when the operator released it into the roof of his own wagon after being hit in the back by an enemy arrow. All that was left after the carnage was the crossbow itself, and the concept was not further developed. As it is intended for mounting, only the very strong can use this crossbow as a hand-held weapon. The Pinaka cannot be loaded with other bolts than those it magically creates when cocked (+10 to hit, 4d2+10 damage, of Carnage, +50 Accuracy, -50 Magic, requires Might 50 to use, of Force).</td>
<td>2x5</td>
</tr>
<tr><td colspan=6 bgcolor=#F8A0C0 align=left><i>bow (ranged)</i>
<tr>
<td bgcolor=#F04880 align=left><b>Rowan Flatbow</b></td>
<td>1</td>
<td>100</td>
<td>5d2</td>
<td align=left>This is one of four bows the bowyer gets from cleaving a 6 foot by 6 thumb log of rowan with two perpendicular cuts down the length of the timber. The springy outer wood becomes the back of the bow and the harder wood nearer the core its belly.</td>
<td>2x7</td>
</tr>
<tr>
<td bgcolor=#F05880 align=left><b>Kalimar Recurve</b></td>
<td>3</td>
<td>200</td>
<td>5d2+2</td>
<td align=left>Originally produced for the Kalimar city guard over many decades, the recurve bow is smaller and handier than the average longbow. It still retains the power of these other bows, and is even slightly easier to pull.</td>
<td>2x7</td>
</tr>
<tr>
<td bgcolor=#F07080 align=left><b>Snow-Elf Hornbow</b></td>
<td>6</td>
<td>300</td>
<td>5d2+4</td>
<td align=left>The Snow-Elves of Vori construct their powerful composite bows with a wooden core. Pieces of blue dragon horn makes up the belly layer and strips of sinew the back layer. Lastly, Snow-Elves always adorn their bows with pieces of fur.</td>
<td>2x7</td>
</tr>
<tr>
<td bgcolor=#F08880 align=left><b>Dark-Elf Warbow</b></td>
<td>9</td>
<td>400</td>
<td>5d2+6</td>
<td align=left>Wood, steel and bone make up the layers of this strong, accurate and perfectly balanced composite longbow. There is no disputing that this bow is of Alvarian make.</td>
<td>2x7</td>
</tr>
<tr>
<td bgcolor=#F0A080 align=left><b>Mogredbone Bow</b></td>
<td>12</td>
<td>500</td>
<td>5d2+8</td>
<td align=left>The Mogred is massive and so are its ribs. The bowyer that sets his mind on turning such a bone into a bow has taken a demanding task upon himself. You currently hold the results of a successfully completed labor of such a kind.</td>
<td>2x7</td>
</tr>
<tr>
<td bgcolor=#F0E080 align=left><b>Gandiva</b><br><i>artifact</i></td>
<td>20</td>
<td>25000</td>
<td>5d2+10</td>
<td align=left>Rumoured to have been created by the mystic Ranavu for the dark-elf Urjana so that he could beat the famous Brennan Morland in an archery contest, the Gandiva was enchanted to increase the shooter's aim. Ranavu, being an adept water magic user, also imbued the weapon with water-related magics. There seems to have been a side-effect from the enchantment process, however, as there is a 5% chance per shot fired that the bow will also discharge a Ring of Frost spell. Maybe Urjana found this out on his way to the contest, for he never showed up. Whether he decided to stay away as not to harm his opponent or was otherwise kept from coming will never be known for certain (+10 to hit, 5d2+10 damage, +25 Accuracy, +10 Water damage, +10 Water Resistance, of Frost Rings).</td>
<td>2x7</td>
</tr>
<tr>
<td bgcolor=#F0F080 align=left><b>Sarnga</b><br><i>relic</i></td>
<td>30</td>
<td>25000</td>
<td>5d2+12</td>
<td align=left>Almost certainly produced in the Heavenly Forge, this magnificent weapon surely dates back to the Time of Wonders. The user of the bow feels enhanced in every way and gains so much confidence in the use of just this weapon that it negatively affects the skills with all other weapons (+12 to hit, 5d2+12 damage, of the Gods, +10 Bow, -5 all other combat skills).</td>
<td>2x7</td>
</tr>
</table>
[[Category:Weapon]]
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/* List of bows */
wikitext
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{{item}}
A '''bow''' consists of wooden limbs and a string. It is the only ranged [[weapon]] type in [[Might and Magic Tribute]]. A bow is used to shoot sharp-pointed [[arrow]]s or [[bolt]]s that can penetrate the enemy's body by the force of the shot. The use of special [[ammunition]] can cause extra damage. The bow is a weapon of choice of the [[Ranger]].
To use a bow, a [[player character]] has to learn and develop the [[Bow (skill)|Bow]] skill. [[Human]], [[Elf]] and [[Genie]] [[Explorer]]s, as well as [[Human]], [[Vampire]] and [[Elf]] [[Student]]s, can choose to start out with basic knowledge of this [[skill]].
There are two subtypes of the bow: crossbow and bow.
For the purposes of gameplay, a player does not need to put the bow into the hands of a player character, and any items already in the hands of a player character remain equipped.
----
==Expertise==
Of the 12 final [[class|professions]], all can potentially equip a bow.
<table cellspacing=1 width=50% cellpadding=20 style="margin-right:160px;">
<tr>
<td width=30%><b>mastery</b></td>
<td width=70%><b>professions</b></td>
</tr>
<tr>
<td bgcolor=#EEEEEE>grandmaster</td>
<td>[[Ranger]]</td>
</tr>
<tr>
<td bgcolor=#DDDDDD>master</td>
<td>[[Knight]], [[Assassin]], [[Monk]]</td>
</tr>
<tr>
<td bgcolor=#BBBBBB>expert</td>
<td>[[Thief]], [[Bard]], [[Cleric]], [[Runemaster]]</td>
</tr>
<tr>
<td bgcolor=#888888>normal</td>
<td>[[Saint]], [[Druid]], [[Sorcerer]], [[Necromancer]]</td>
</tr>
</table><br clear=all/>
----
==List of bows==
<i>Selection, specifications and flavour texts by Fander Treespook.</i>
<table cellspacing="1" width="100%" style="text-align:center;">
<tr>
<td width=16% align=left><b>bow</b></td>
<td width=6%><b>level</b></td>
<td width=8%><b>value</b></td>
<td width=12%><b>damage</b></td>
<td width=50% align=left><b>flavour text</b></td>
<td width=8%><b>size</b></td>
</tr>
<tr><td colspan=6 bgcolor=#F8A0C0 align=left><i>crossbow (ranged)</i></td></tr>
<tr>
<td bgcolor=#F04880 align=left><b>Hand Crossbow</b></td>
<td>1</td>
<td>50</td>
<td>4d2</td>
<td align=left>This light crossbow can be aimed and fired by one hand, however cocking it requires the use of both hands and makes it a rather slow weapon after all.</td>
<td>2x5</td>
</tr>
<tr>
<td bgcolor=#F05880 align=left><b>Sturdy Crossbow</b></td>
<td>3</td>
<td>200</td>
<td>4d2+3</td>
<td align=left>The strong siertal bowspan of this good quality crossbow is cocked by use of a belt-hook. It does not have the effective range of the longbow, but is much easier to use.</td>
<td>2x5</td>
</tr>
<tr>
<td bgcolor=#F07880 align=left><b>Arbalest</b></td>
<td>7</td>
<td>300</td>
<td>4d2+5</td>
<td align=left>So big and heavy is this crossbow that it's a common joke among seasoned soldiers to call it the Handheld Siege Engine, or Arm Ballista.</td>
<td>2x5</td>
</tr>
<tr>
<td bgcolor=#F09080 align=left><b>Demoniac Crossbow</b></td>
<td>10</td>
<td>400</td>
<td>4d2+7</td>
<td align=left>Equipped with a hand crank and shaft sights, these exceptional crossbows are superior to all that have come before. They are made in the image of their creators, the demoniacs.</td>
<td>2x5</td>
</tr>
<tr>
<td bgcolor=#F0F080 align=left><b>Pinakar</b><br><i>relic</i></td>
<td>30</td>
<td>30000</td>
<td>4d2+10</td>
<td align=left>Originally created to be a weapon mounted on top of caravan wagons, the testing of the devastating weapon in actual combat proved rather fatal when the operator released it into the roof of his own wagon after being hit in the back by an enemy arrow. All that was left after the carnage was the crossbow itself, and the concept was not further developed. As it is intended for mounting, only the very strong can use this crossbow as a hand-held weapon. The Pinaka cannot be loaded with other bolts than those it magically creates when cocked (+10 to hit, 4d2+10 damage, of Carnage, +50 Accuracy, -50 Magic, requires Might 50 to use, of Force).</td>
<td>2x5</td>
</tr>
<tr><td colspan=6 bgcolor=#F8A0C0 align=left><i>bow (ranged)</i></td></tr>
<tr>
<td bgcolor=#F04880 align=left><b>Rowan Flatbow</b></td>
<td>1</td>
<td>100</td>
<td>5d2</td>
<td align=left>This is one of four bows the bowyer gets from cleaving a 6 foot by 6 thumb log of rowan with two perpendicular cuts down the length of the timber. The springy outer wood becomes the back of the bow and the harder wood nearer the core its belly.</td>
<td>2x7</td>
</tr>
<tr>
<td bgcolor=#F05880 align=left><b>Kalimar Recurve</b></td>
<td>3</td>
<td>200</td>
<td>5d2+2</td>
<td align=left>Originally produced for the Kalimar city guard over many decades, the recurve bow is smaller and handier than the average longbow. It still retains the power of these other bows, and is even slightly easier to pull.</td>
<td>2x7</td>
</tr>
<tr>
<td bgcolor=#F07080 align=left><b>Snow-Elf Hornbow</b></td>
<td>6</td>
<td>300</td>
<td>5d2+4</td>
<td align=left>The Snow-Elves of Vori construct their powerful composite bows with a wooden core. Pieces of blue dragon horn makes up the belly layer and strips of sinew the back layer. Lastly, Snow-Elves always adorn their bows with pieces of fur.</td>
<td>2x7</td>
</tr>
<tr>
<td bgcolor=#F08880 align=left><b>Dark-Elf Warbow</b></td>
<td>9</td>
<td>400</td>
<td>5d2+6</td>
<td align=left>Wood, steel and bone make up the layers of this strong, accurate and perfectly balanced composite longbow. There is no disputing that this bow is of Alvarian make.</td>
<td>2x7</td>
</tr>
<tr>
<td bgcolor=#F0A080 align=left><b>Mogredbone Bow</b></td>
<td>12</td>
<td>500</td>
<td>5d2+8</td>
<td align=left>The Mogred is massive and so are its ribs. The bowyer that sets his mind on turning such a bone into a bow has taken a demanding task upon himself. You currently hold the results of a successfully completed labor of such a kind.</td>
<td>2x7</td>
</tr>
<tr>
<td bgcolor=#F0E080 align=left><b>Gandiva</b><br><i>artifact</i></td>
<td>20</td>
<td>25000</td>
<td>5d2+10</td>
<td align=left>Rumoured to have been created by the mystic Ranavu for the dark-elf Urjana so that he could beat the famous Brennan Morland in an archery contest, the Gandiva was enchanted to increase the shooter's aim. Ranavu, being an adept water magic user, also imbued the weapon with water-related magics. There seems to have been a side-effect from the enchantment process, however, as there is a 5% chance per shot fired that the bow will also discharge a Ring of Frost spell. Maybe Urjana found this out on his way to the contest, for he never showed up. Whether he decided to stay away as not to harm his opponent or was otherwise kept from coming will never be known for certain (+10 to hit, 5d2+10 damage, +25 Accuracy, +10 Water damage, +10 Water Resistance, of Frost Rings).</td>
<td>2x7</td>
</tr>
<tr>
<td bgcolor=#F0F080 align=left><b>Sarnga</b><br><i>relic</i></td>
<td>30</td>
<td>25000</td>
<td>5d2+12</td>
<td align=left>Almost certainly produced in the Heavenly Forge, this magnificent weapon surely dates back to the Time of Wonders. The user of the bow feels enhanced in every way and gains so much confidence in the use of just this weapon that it negatively affects the skills with all other weapons (+12 to hit, 5d2+12 damage, of the Gods, +10 Bow, -5 all other combat skills).</td>
<td>2x7</td>
</tr>
</table>
[[Category:Weapon]]
09518a3e18fb19a25cf36e36d406587dd1d50498
Ammunition
0
1697
2510
2010-09-21T18:04:09Z
Ribannah
2
Created page with "{{item}} '''Ammunition''' denotes the projectiles - bolts and arrows - that are fired with [[bow (weapon)|bow]]s and [[crossbow]]s in [[ranged combat]]. While standard ammunitio..."
wikitext
text/x-wiki
{{item}}
'''Ammunition''' denotes the projectiles - bolts and arrows - that are fired with [[bow (weapon)|bow]]s and [[crossbow]]s in [[ranged combat]]. While standard ammunition is considered implicit and infinite, it is possible to acquire special ammo that does increased damage and may also cause magical effects. No additional [[skill]] is required to use this type of [[item]].
To use non-standard ammunition, it must be put into the [[player character]]'s [[quiver]]. Only one type of special ammunition can be used at a time. If it is all used up, the bow or crossbow will switch to standard arrows or bolts.
Ammunition can be bought in a [[Weapon Shop]]. It can furthermore be found as [[treasure]] and can be [[loot]]ed from dead enemies.
----
==List of ammunition==
<i>Selection, specifications and flavour texts by Fander Treespook.</i>
<table cellspacing="1" width="100%" style="text-align:center;">
<tr>
<td width=16% align=left><b>ammunition</b></td>
<td width=6%><b>level</b></td>
<td width=6%><b>charges</b></td>
<td width=12%><b>damage</b></td>
<td width=8%><b>value</b></td>
<td width=44% align=left><b>flavour text</b></td>
<td width=8%><b>size</b></td>
</tr>
<tr><td colspan=7 bgcolor=#EEEEEE align=left><i>bolts (crossbow)</i></td></tr>
<tr>
<td bgcolor=#F05080 align=left><b>Stun Bolts</b></td>
<td>2</td>
<td>60</td>
<td>2d2</td>
<td>60</td>
<td align=left>These thick and rather heavy crossbow bolts cause more damage than normal bolts. In addition, they have an increased knockback effect and a chance of stunning their victim.</td>
<td>1x2</td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Poison Bolts</b></td>
<td>5</td>
<td>60</td>
<td>2d2+1</td>
<td>180</td>
<td align=left>The tip of the Poison Bolt is hollow and freeze-dried poison is stored within. This way, the poison remains potent for quite a long time. When the bolt strikes a victim, body fluids seep into the cavity, dissolving the poison.</td>
<td>1x2</td>
</tr>
<tr>
<td bgcolor=#F08080 align=left><b>Collapsing Bolts</b></td>
<td>8</td>
<td>60</td>
<td>2d2+2</td>
<td>540</td>
<td align=left>These magically enchanted crossbow bolts will collapse upon impact, causing a spectacular implosion. It is recommended that these bolts are handled with care.</td>
<td>1x2</td>
</tr>
<tr>
<td bgcolor=#F09880 align=left><b>Berserker Bolts</b></td>
<td>11</td>
<td>60</td>
<td>4d2</td>
<td>1320</td>
<td align=left>Having double the damage potential of a normal crossbow bolt, the Berserker Bolt is also enchanted to enrage its victim. These two factors may cause a successfully hit target to attack the nearest creature, be it friend or foe, in blind rage.</td>
<td>1x2</td>
</tr>
<tr><td colspan=6 bgcolor=#EEEEEE align=left><i>arrows (bow)</i></td></tr>
<tr>
<td bgcolor=#F05880 align=left><b>Fire Arrows</b></td>
<td>3</td>
<td>60</td>
<td>3d2</td>
<td>120</td>
<td align=left>Fire Arrows are intended to set flammable targets aflame. However, if their oil-drenched, burning rags are nailed to living tissue, that too has a painful effect.</td>
<td>1x4</td>
</tr>
<tr>
<td bgcolor=#F07080 align=left><b>Silver Arrows</b></td>
<td>6</td>
<td>60</td>
<td>3d2+1</td>
<td>240</td>
<td align=left>Except for the feathers, this arrow is solid silver. It is heavier than a normal arrow which in turn affects its range. On the upside, it does slightly more damage than normal arrows. However, it is against Undead and Lycanthropes they really come to their right, causing double damage to these creatures as well as having a chance of turning the Undead.</td>
<td>1x4</td>
</tr>
<tr>
<td bgcolor=#F08880 align=left><b>Frost Arrows</b></td>
<td>9</td>
<td>60</td>
<td>3d2+2</td>
<td>600</td>
<td align=left>The Frost Arrow is cool to the touch, hinting at the devastating Frost Rings they discharge upon impact. Choose your target carefully when employing these arrows, as it will be the only creature in the blast area that will not be affected.</td>
<td>1x4</td>
</tr>
<tr>
<td bgcolor=#F0A080 align=left><b>Paralyzing Arrows</b></td>
<td>12</td>
<td>60</td>
<td>3d2+3</td>
<td>1500</td>
<td align=left>The tip of this arrow is coated with a strong paralyzing poison. There is no guarantee the poison will stay potent and affect your target, but should it, your foe is surely conquered.</td>
<td>1x4</td>
</tr>
<tr>
<td bgcolor=#F0E080 align=left><b>Urjana's Quiver</b><br><i>artifact</i></td>
<td>20</td>
<td>inexhaustible</td>
<td>1d4</td>
<td>10000</td>
<td align=left>The dark elf Urjana received this quiver as a gift from his local merchants guild. The gift was not without obligation, however. The merchants wanted Urjana to use the quiver in his training so that he would not have to waste time picking up arrows. They had one ultimate goal for Urjana - to beat the famous elf Brennan Morland at archery and gain glory for the dark elves for breeding the best archer. Urjana never competed against the elf though, and the quiver was lost with him on his journey to the contest. The arrows drawn from the magical quiver do a little more damage than the normal kind of arrow (inexhaustible).</td>
<td>1x4</td>
</tr>
<tr>
<td bgcolor=#F0E080 align=left><b>Pashupat</b><br><i>artifact</i></td>
<td>20</td>
<td>60</td>
<td>4d2</td>
<td>10000</td>
<td align=left>The Pashupat arrow always hits what it's aimed at when the bow is released, but it does not guarantee the shooter will be able to aim at what she or he actually wants to hit. Upon finding its mark, the Pashupat will release a shower of magical energies, inflicting all kinds of magical damage upon its victim. Made by the Archers Guild in 939 AS, Pashupat is the only one of its kind, but if it's any consolation, an intact 140 year old arrow, should probably hold a few more years (of Everstriking, +5 Points of Fire, Air, Water, Earth, Mind, Body, Spirit, Dark, Grey and Light damage).</td>
<td>1x4</td>
</tr>
<tr>
<td bgcolor=#F0F080 align=left><b>Brahmastra</b><br><i>relic</i></td>
<td>30</td>
<td>60</td>
<td>4d2</td>
<td>5000</td>
<td align=left>The Brahmastra arrows are luckily few and far between. Upon impacting these arrows release an Armageddon spell and destroy themselves in the process. Said to be produced by the Necromancers guild, one can only be happy that somebody or something decided to part them from their creators and take the secret of their creation with them (of Armageddon).</td>
<td>1x4</td>
</tr>
</table>
----
[[Category:Combat]][[Category:Item]]
2aaeefaeaa0d11011b3f576ca73b5397ad907a10
Arrow
0
1698
2511
2010-09-21T18:16:08Z
Ribannah
2
Redirected page to [[Ammunition]]
wikitext
text/x-wiki
#Redirect [[Ammunition]]
bc6e102bff1c50c61ff98b0bd55bc1bd926ed3ad
Bolt
0
1699
2512
2010-09-21T18:16:30Z
Ribannah
2
Redirected page to [[Ammunition]]
wikitext
text/x-wiki
#Redirect [[Ammunition]]
bc6e102bff1c50c61ff98b0bd55bc1bd926ed3ad
Quiver
0
1700
2513
2010-09-21T19:56:52Z
Ribannah
2
Redirected page to [[Ammunition]]
wikitext
text/x-wiki
#Redirect [[Ammunition]]
bc6e102bff1c50c61ff98b0bd55bc1bd926ed3ad
Attribute
0
1701
2514
2010-09-30T12:18:37Z
Ribannah
2
Created page with "{{player character}} An '''attribute''' determines the natural capabilities of a [[player character]]: their strength, toughness, speed, resistance to magical attacks, and so on..."
wikitext
text/x-wiki
{{player character}}
An '''attribute''' determines the natural capabilities of a [[player character]]: their strength, toughness, speed, resistance to magical attacks, and so on. At the beginning, the values of these attributes are quite low, but there are many ways in which they can be increased, either permanently or temporarily. In some cases they can also be decreased.
During the [[game]], the [[player]] can check the current values of a character's attributes on the [[Statistics screen]].
----
==Modifiers==
At any time, attributes have two different values:
* the unmodified value, based on natural characteristics, current [[equip]]ment and possibly the modified values of other attributes. These will typically improve significantly during the game through, among other things, [[training]], [[promotion]]s, [[title]]s, [[skill]]s and permanent [[boost]]s;
* the modified value, where modifications can spring from non-permanent effects such as [[condition]]s, [[spell]]s, [[potion]]s and temporary boosts.
The modified values are the ones that count in the moment, for instance during [[combat]] or when a character tries to win a [[challenge]].
----
==Attribute types==
<table cellspacing="1" width=75% margin-right:160px;">
<tr>
<td width="20%"><b>type</b></td>
<td width="30%"><b>description</b></td>
<td width="50%"><b>includes</b></td>
</tr>
<tr>
<td bgcolor="#C0C0C0">[[Primary attribute]]</td>
<td>personal characteristics</td>
<td>[[Name]], [[Portrait]], [[Voice]], [[Gender]], [[Race]], [[Age]], [[Class]], [[Title]], [[Level]], [[Experience]], [[Skillpoint]]s</td>
</tr>
<tr>
<td bgcolor="#E0E0C0">[[Statistic]]</td>
<td>competence stats</td>
<td>[[Might]], [[Magic]], [[Endurance]], [[Accuracy]], [[Speed]], [[Luck]]</td>
</tr>
<tr>
<td bgcolor="#C0E0E0">[[Resistance]]</td>
<td>resistances to magic</td>
<td>[[Generic Resistance|Generic]], [[Fire Resistance|Fire]], [[Air Resistance|Air]], [[Water Resistance|Water]], [[Earth Resistance|Earth]], [[Spirit Resistance|Spirit]], [[Mind Resistance|Mind]], [[Body Resistance|Body]], [[Light Resistance|Light]], [[Grey Resistance|Grey]] and [[Dark Resistance]]</td>
</tr>
<tr>
<td bgcolor="#E0C0E0">[[Secondary attribute]]</td>
<td>performance indicators</td>
<td>[[Hitpoint]]s, [[Spellpoint]]s, [[Armour Class]], [[Primary Hit]], [[Primary Damage]], [[Secondary Hit]], [[Secondary Damage]], [[Ranged Hit]], [[Ranged Damage]]</td>
</tr>
</table>
----
[[Category:Attribute| ]][[Category:Player character]]
ae394b0c75b4c48b653596ac60ff7c2206de8d04
2516
2514
2010-09-30T12:22:47Z
Ribannah
2
/* Attribute types */
wikitext
text/x-wiki
{{player character}}
An '''attribute''' determines the natural capabilities of a [[player character]]: their strength, toughness, speed, resistance to magical attacks, and so on. At the beginning, the values of these attributes are quite low, but there are many ways in which they can be increased, either permanently or temporarily. In some cases they can also be decreased.
During the [[game]], the [[player]] can check the current values of a character's attributes on the [[Statistics screen]].
----
==Modifiers==
At any time, attributes have two different values:
* the unmodified value, based on natural characteristics, current [[equip]]ment and possibly the modified values of other attributes. These will typically improve significantly during the game through, among other things, [[training]], [[promotion]]s, [[title]]s, [[skill]]s and permanent [[boost]]s;
* the modified value, where modifications can spring from non-permanent effects such as [[condition]]s, [[spell]]s, [[potion]]s and temporary boosts.
The modified values are the ones that count in the moment, for instance during [[combat]] or when a character tries to win a [[challenge]].
----
==Attribute types==
<table cellspacing="1" width=75% margin-right:160px;">
<tr>
<td width="20%"><b>type</b></td>
<td width="30%"><b>description</b></td>
<td width="50%"><b>includes</b></td>
</tr>
<tr>
<td bgcolor="#C0C0C0">[[Primary attribute]]</td>
<td>personal characteristics</td>
<td>[[Name]], [[Portrait]], [[Voice]], [[Gender]], [[Race]], [[Age]], [[Class]], [[Title]], [[Level]], [[Experience]], [[Skillpoint]]s</td>
</tr>
<tr>
<td bgcolor="#E0E0C0">[[Statistic]]</td>
<td>competence stats</td>
<td>[[Might]], [[Magic (statistic)|Magic]], [[Endurance]], [[Accuracy]], [[Speed]], [[Luck]]</td>
</tr>
<tr>
<td bgcolor="#C0E0E0">[[Resistance]]</td>
<td>resistances to magic</td>
<td>[[Generic Resistance|Generic]], [[Fire Resistance|Fire]], [[Air Resistance|Air]], [[Water Resistance|Water]], [[Earth Resistance|Earth]], [[Spirit Resistance|Spirit]], [[Mind Resistance|Mind]], [[Body Resistance|Body]], [[Light Resistance|Light]], [[Grey Resistance|Grey]] and [[Dark Resistance]]</td>
</tr>
<tr>
<td bgcolor="#E0C0E0">[[Secondary attribute]]</td>
<td>performance indicators</td>
<td>[[Hitpoint]]s, [[Spellpoint]]s, [[Armour Class]], [[Primary Hit]], [[Primary Damage]], [[Secondary Hit]], [[Secondary Damage]], [[Ranged Hit]], [[Ranged Damage]]</td>
</tr>
</table>
----
[[Category:Attribute| ]][[Category:Player character]]
f6c007944f3772a3f33be962e23b85ff86ccd300
2527
2516
2010-09-30T13:38:15Z
Ribannah
2
template
wikitext
text/x-wiki
{{player character}}
{{attributes}}
An '''attribute''' determines the natural capabilities of a [[player character]]: their strength, toughness, speed, resistance to magical attacks, and so on. At the beginning, the values of these attributes are quite low, but there are many ways in which they can be increased, either permanently or temporarily. In some cases they can also be decreased.
During the [[game]], the [[player]] can check the current values of a character's attributes on the [[Statistics screen]].
----
==Modifiers==
At any time, attributes have two different values:
* the unmodified value, based on natural characteristics, current [[equip]]ment and possibly the modified values of other attributes. These will typically improve significantly during the game through, among other things, [[training]], [[promotion]]s, [[title]]s, [[skill]]s and permanent [[boost]]s;
* the modified value, where modifications can spring from non-permanent effects such as [[condition]]s, [[spell]]s, [[potion]]s and temporary boosts.
The modified values are the ones that count in the moment, for instance during [[combat]] or when a character tries to win a [[challenge]].
----
==Attribute types==
<table cellspacing="1" width=75% margin-right:160px;">
<tr>
<td width="20%"><b>type</b></td>
<td width="30%"><b>description</b></td>
<td width="50%"><b>includes</b></td>
</tr>
<tr>
<td bgcolor="#C0C0C0">[[Primary attribute]]</td>
<td>personal characteristics</td>
<td>[[Name]], [[Portrait]], [[Voice]], [[Gender]], [[Race]], [[Age]], [[Class]], [[Title]], [[Level]], [[Experience]], [[Skillpoint]]s</td>
</tr>
<tr>
<td bgcolor="#E0E0C0">[[Statistic]]</td>
<td>competence stats</td>
<td>[[Might]], [[Magic (statistic)|Magic]], [[Endurance]], [[Accuracy]], [[Speed]], [[Luck]]</td>
</tr>
<tr>
<td bgcolor="#C0E0E0">[[Resistance]]</td>
<td>resistances to magic</td>
<td>[[Generic Resistance|Generic]], [[Fire Resistance|Fire]], [[Air Resistance|Air]], [[Water Resistance|Water]], [[Earth Resistance|Earth]], [[Spirit Resistance|Spirit]], [[Mind Resistance|Mind]], [[Body Resistance|Body]], [[Light Resistance|Light]], [[Grey Resistance|Grey]] and [[Dark Resistance]]</td>
</tr>
<tr>
<td bgcolor="#E0C0E0">[[Secondary attribute]]</td>
<td>performance indicators</td>
<td>[[Hitpoint]]s, [[Spellpoint]]s, [[Armour Class]], [[Primary Hit]], [[Primary Damage]], [[Secondary Hit]], [[Secondary Damage]], [[Ranged Hit]], [[Ranged Damage]]</td>
</tr>
</table>
----
[[Category:Attribute| ]][[Category:Player character]]
5f965b179d4d6ad6e5004853f3d7a9b15e2f62de
2528
2527
2010-09-30T13:38:34Z
Ribannah
2
/* Attribute types */
wikitext
text/x-wiki
{{player character}}
{{attributes}}
An '''attribute''' determines the natural capabilities of a [[player character]]: their strength, toughness, speed, resistance to magical attacks, and so on. At the beginning, the values of these attributes are quite low, but there are many ways in which they can be increased, either permanently or temporarily. In some cases they can also be decreased.
During the [[game]], the [[player]] can check the current values of a character's attributes on the [[Statistics screen]].
----
==Modifiers==
At any time, attributes have two different values:
* the unmodified value, based on natural characteristics, current [[equip]]ment and possibly the modified values of other attributes. These will typically improve significantly during the game through, among other things, [[training]], [[promotion]]s, [[title]]s, [[skill]]s and permanent [[boost]]s;
* the modified value, where modifications can spring from non-permanent effects such as [[condition]]s, [[spell]]s, [[potion]]s and temporary boosts.
The modified values are the ones that count in the moment, for instance during [[combat]] or when a character tries to win a [[challenge]].
----
==Attribute types==
<table cellspacing="1" width=75% margin-right:160px;">
<tr>
<td width="20%"><b>type</b></td>
<td width="30%"><b>description</b></td>
<td width="50%"><b>includes</b></td>
</tr>
<tr>
<td bgcolor="#C0C0C0">[[Primary attribute]]</td>
<td>personal characteristics</td>
<td>[[Name]], [[Portrait]], [[Voice (attribute)|Voice]], [[Gender]], [[Race]], [[Age]], [[Class]], [[Title]], [[Level]], [[Experience]], [[Skillpoint]]s</td>
</tr>
<tr>
<td bgcolor="#E0E0C0">[[Statistic]]</td>
<td>competence stats</td>
<td>[[Might]], [[Magic (statistic)|Magic]], [[Endurance]], [[Accuracy]], [[Speed]], [[Luck]]</td>
</tr>
<tr>
<td bgcolor="#C0E0E0">[[Resistance]]</td>
<td>resistances to magic</td>
<td>[[Generic Resistance|Generic]], [[Fire Resistance|Fire]], [[Air Resistance|Air]], [[Water Resistance|Water]], [[Earth Resistance|Earth]], [[Spirit Resistance|Spirit]], [[Mind Resistance|Mind]], [[Body Resistance|Body]], [[Light Resistance|Light]], [[Grey Resistance|Grey]] and [[Dark Resistance]]</td>
</tr>
<tr>
<td bgcolor="#E0C0E0">[[Secondary attribute]]</td>
<td>performance indicators</td>
<td>[[Hitpoint]]s, [[Spellpoint]]s, [[Armour Class]], [[Primary Hit]], [[Primary Damage]], [[Secondary Hit]], [[Secondary Damage]], [[Ranged Hit]], [[Ranged Damage]]</td>
</tr>
</table>
----
[[Category:Attribute| ]][[Category:Player character]]
e83018cdbe1bedf05c5e2e1bc9dae5b72fe35bce
Magic
0
1549
2515
2435
2010-09-30T12:22:04Z
Ribannah
2
wikitext
text/x-wiki
{{player character}}
:''See [[Magic (statistic)]] for a description of the character statistic''
:''See [[Spell]] or [[Spellbook]] for an overview of all the spells''
'''Magic''' is one of the two main ingredients of the [[Might and Magic]] games. Almost all [[player character]]s will learn to do at least some magic during [[Might and Magic Tribute]]. The [[class]] system nonetheless shows a clear trade-off between magic and might when it comes to character development.
----
==Magic skills==
''See also [[Skill#Mastery]]''
The magic school system in Might and Magic Tribute starts with the generic [[skill]] of [[Spellcasting]]. Only once a character has gained the status of [[Expert]] at this skill, can the many different schools of magic be studied.
[[Student]]s can do this after their first [[promotion]]:
* an [[Acolyte]] learns the self magics of [[Spirit Magic|Spirit]], [[Mind Magic|Mind]] and [[Body Magic|Body]];
* an [[Apprentice]] learns the elemental magics of [[Fire Magic|Fire]], [[Air Magic|Air]], [[Water Magic|Water]] and [[Earth Magic|Earth]];
* a [[Scholar]] learns both elemental and self magics, but to a lesser degree of [[mastery]].
The three rival Paths of Life do not become available until after the second promotion:
* a [[Saint]] can learn [[Light Magic]];
* a [[Necromancer]] can learn [[Dark Magic]];
* a [[Runemaster]] can learn [[Grey Magic]].
[[Explorer]]s don't get to start on basic Spellcasting until after their first or even second promotion. Except for the [[Knight]] they will be able to aquire a variety of magic skills, but never above expert level.
----
==Learning spells==
Each school of magic, as well as the Spellcasting skill, teaches a number of [[spell]]s that are typical for that school. To learn a spell, a character must acquire and then read the [[spellbook]] that teaches it. After being read by a single character with the potential to learn the spell, the spellbook dissolves; the spell is added to the character's [[spell tome]]. If two characters want to learn the same spell, they need two copies of the spellbook.
----
==Casting spells==
To cast a spell, a character selects it from his/her spell tome. Casting a spell costs [[spellpoint]]s; the number of spellpoints used depends on the spell and sometimes on the expertise of the caster. If a character has insufficient spellpoints, the spell cannot be cast. Spellpoints are also spent by using certain racial abilities, by writing scrolls and by using certain items, and can be drained by some continuous effects. There are several ways to increase and replenish spellpoints.
The effectiveness of some spells depends on further expertise in Spellcasting, of others on the knowledge of [[Identify Monster]]. Some generic spells improve with knowledge of the different schools of magic.
----
==Other magical effects==
In addition to spells cast by party members, there are various other ways that magical effects get to happen. The most common of these are:
===Scrolls===
A character that hasn't learned a spell, can still participate in the magic side of life by using [[scroll]]s. A scroll contains a single spell for a one-time use. All the usual spells can be found on scrolls, too, but the more powerful spells can only be bought in higher-level [[Magic Shop|magic shops]]. Of course, as with all items, they can also be found as [[treasure]] or [[loot]].
Characters that aquire the [[Learning]] skill will be able to write spells on empty scrolls.
===Potions===
Many [[potion]]s have magical effects, some equal to common spells, others with different effect. Potions can be bought or found, but also mixed by characters with the [[Alchemy]] skill.
===Enchantments===
An [[item]] may carry an [[enchantment]], a magical imprint that gives it something extra. Player characters my also learn to enchant items themselves.
===Flames, wells and fountains===
All over [[Karigor]], there are various [[flame]]s, [[well]]s and [[fountain]]s, some of which give a magical effect upon touching or drinking.
----
==Monster magic==
Not only the [[party]] can do magic, but many [[monster|creatures]] in Karigor are also able to cast spells. Their effect on the party can be reduced by increasing the player characters' [[resistance]]s.
----
[[Category:Player character]][[Category:Magic| ]]
b1e393456ed5fa801bd8cf5a07d0bff8eeefb0ee
Race
0
1405
2517
2341
2010-09-30T12:24:45Z
Ribannah
2
wikitext
text/x-wiki
{{player character}}
[[Player character]]s in MMTribute come in six different races: [[Elf]], [[Genie]], [[Troll]], [[Human]], [[Vampire]], [[Ogre]]. All of them have [[male]] and [[female]] representatives. There are several other more or less civilized races in [[Karigor]] ([[Dwarf|Dwarves]], [[Halfling]]s, [[Centaur]]s, [[Demoniac]]s, [[Dragon]]s, [[Wizard]]s), but they cannot become a player character. However, some of the [[hireling]]s are of those other races.
Races differ with respect to their orientation: [[might]] or [[magic]], and start out with different values of their [[attribute]]s, both [[statistic]]s and [[resistance]]s.
For each of the six player races, somewhere in their homeland there is a [[throne]] that, when sat upon on the right day of the week, permanently improves all their statistics and resistances.
Race provides a bonus to the [[hitpoint]]s and [[spellpoint]]s of each [[class]].
Each race has two racial [[ability|abilities]]: special skills that only they possess, and others cannot learn. The second of these abilities kicks in after the character attains its racial [[title]]. The title is also necessary to allow the character to train beyond [[level]] 25. For a character to obtain such a title, the [[party]] must complete a title [[quest]].
The racial composition of the party affects the party's [[reputation]] with the several local civilizations and [[faction]]s.
At start-up, one of the two fixed skills is determined by race, and the character receives an [[amulet]] that boosts that skill. The choices for one of the two free skills are limited by race.
----
==Player character races==
<table cellspacing="1" width="100%">
<tr>
<td width="10%"></td>
<td width="10%"></td>
<td width="10%"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Race</b></td>
<td><b>Title</b></td>
<td><b>Homeland</b></td>
<td><b>Description</b></td>
</tr>
<tr>
<td bgcolor="#50E050">Elf</td>
<td bgcolor="#50E050">Sentinel</td>
<td>[[Timberfall]]</td>
<td>The children of Timberfall, [[Elf|Elves]], are legendary when it comes to archery contests – there’s nobody else in Karigor who strikes as accurate as they. Many Elves later decide to become rangers – grandmastery at archery and perception, and the fact that each Elf carries an amulet of perception makes this decision easily understandable. Others are more inclined to further their magic skills. Elves are often invited to come along on a trip because of their specialty of “Foraging”, and the fact that they have trouble swimming under water tends to be overlooked. Experienced Elves may receive the much wanted title of [[Sentinel]]. The Sentinel's second ability “Cloak” affects the entire party and makes them even more popular.</td>
</tr>
<tr>
<td bgcolor="#2080E0">Genie</td>
<td bgcolor="#2080E0">Companion</td>
<td>[[Goetia]]</td>
<td>[[Genie]]s form an intelligent and generally forthcoming race, who have made their home in Goetia. They are born to be spellcasters: their magic attribute is the highest among all the races in Karigor. Genies, by nature already hardly earthbound, are eager to learn the secrets of flight to offset the awful handicap of not being able to wear boots. Until then, they have to make do with their first ability of “Telekinesis”. Although some Genies turn to mischief, most endeavour to accompany groups of adventurers, and seek the honorable title of [[Companion]], which gives them the powerful ability of “Possession” to mess with a foe's mind. Each genie also carries an amulet that helps them to identify uncommon and possibly dangerous items.</td>
</tr>
<tr>
<td bgcolor="#B08050">Troll</td>
<td bgcolor="#B08050">War Troll</td>
<td>[[S'Fauni]]</td>
<td>The [[Troll]]s of S'Fauni are extraordinarily tough, and despite their slowness they are simply very, very hard to kill, not in the least because of their ability of spontaneous “Regeneration”. When it comes to fighting, Trolls will be pushed to the front line. Even though they are easily distracted, Trolls, who can be pleasant company as a friendly Bard, will usually become fierce warriors. The dream of every Troll is to be awarded the title of [[War Troll]], after a particularly great quest, and learn to overcome their slow speed by using their second ability “Berserk”. Their hobby is fixing broken things and that’s why each Troll owns an amulet of repair.</td>
</tr>
<tr>
<td bgcolor="#E0B080">Human</td>
<td bgcolor="#E0B080">Noble</td>
<td>[[Terrax]], [[Semiramis]], [[Murlank]], [[Nannaria]], [[Soronne]], [[Serenity]]</td>
<td>Karigor's most populous race is the [[Human]] race. As the most balanced race among the others, they have built their empires on trade. Every human carries an amulet to boost their merchant skill. All Humans have the “Leadership” ability to improve their effectiveness in combat, whereas their extreme luck offers some protection against magic and traps. Humans are prone to develop religious and superstitious ideas, which often causes arguments among themselves, especially if Saints and Necromancers are facing each other. Sometimes it also makes them afraid of certain types of creatures. A Human's highest aim in life is to become a [[Noble]]. That title grants them their second ability of “Diplomacy” which allows them to meddle even more in everybody's affairs.</td>
</tr>
<tr>
<td bgcolor="#B0B080">Vampire</td>
<td bgcolor="#B0B080">Predator</td>
<td>[[Typhon Expanse]]</td>
<td>Is one born a [[Vampire]], or is one chosen? A visit to their settlements in the Typhon Expanse could perhaps answer that question. Fact is, that Vampires have unique powers and abilities. Each vampire, already quick in combat, can call upon themselves a “Bloodlust” that makes them extremely dangerous, especially at night. In the full light of the day, however, Vampires are somewhat vulnerable. When Vampires successfully pass the [[Predator]] test, they learn the ability of “Levitation” which saves them from a lot of harm. Vampires that want to become a spellcaster don't have it easy, but their interest in Alchemy, for which they posses an amulet, can make it worth the effort.</td>
</tr>
<tr>
<td bgcolor="#E08080">Ogre</td>
<td bgcolor="#E08080">Giantling</td>
<td>[[Etanasfeld]]</td>
<td>[[Ogre]]s are the strongest of all civilized races in Karigor. But for all their power,
they clearly lack in accuracy, and will often miss in combat allowing the frightened enemies to escape. And run they will, when Ogres use their ability to cast “Fear” on their opponents. Ogres just shouldn't forget to bring enough food to still their enormous appetites. They lead a simple life in the desert of Etanasfeld, but they do have a healthy curiosity, and own a special amulet that helps them to disarm traps with greater success. Many Ogres are loners, and choose careers as shipcaptains on the Sea of Mist, or as Thieves or Assassins. A particularly brave Ogre, however, may be promoted to [[Giantling]], and gain the second ability of “Deflection” to deal with counter-attacks.</td>
</tr>
</table>
----
==Abilities==
<table cellspacing="0" width="100%">
<tr>
<td width="16%"></td>
<td width="14%"></td>
<td width="14%"></td>
<td width="14%"></td>
<td width="*"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Race</b></td>
<td><b>Amulet</b></td>
<td><b>First ability</b></td>
<td><b>Second ability</b></td>
<td><b>Positive extra</b></td>
<td><b>Negative extra</b></td>
</tr>
<tr>
<td bgcolor="#50E050">Elf</td>
<td>+3 [[Perception]]</td>
<td>[[Foraging]]</td>
<td>[[Cloak]]</td>
<td>[[saving throw]]</td>
<td>[[swimming|shorter underwater breathing]]</td>
</tr>
<tr><td bgcolor="#2080E0">Genie</td>
<td>+3 [[Identify Item]]</td>
<td>[[Telekinesis]]</td>
<td>[[Possession]]</td>
<td>doesn't get [[Weakness|weak]]</td>
<td>can't equip [[footwear]]</td>
</tr>
<tr><td bgcolor="#B08050">Troll</td>
<td>+3 [[Repair]]</td>
<td>[[Regeneration]]</td>
<td>[[Berserk]]</td>
<td>natural [[preservation]]</td>
<td>distracted by [[animal]]s</td>
</tr>
<tr><td bgcolor="#E0B080">Human</td>
<td>+3 [[Merchant]]</td>
<td>[[Leadership]]</td>
<td>[[Diplomacy]]</td>
<td>small chance of fast [[recovery]]</td>
<td>small chance of [[fobia]]</td>
</tr>
<tr><td bgcolor="#B0B080">Vampire</td>
<td>+3 [[Alchemy]]</td>
<td>[[Bloodlust]]</td>
<td>[[Levitate]]</td>
<td>[[skill]] boost at [[night]]</td>
<td>[[day]]time [[statistic]]s drop</td>
</tr>
<tr><td bgcolor="#E08080">Ogre</td>
<td>+3 [[Disarm Trap]]</td>
<td>[[Fear]]</td>
<td>[[Deflect]]</td>
<td>larger [[inventory]]</td>
<td>[[hunger|hungry]] twice as fast</td>
</tr>
<tr><td colspan="6" align="left">The second ability is granted with the racial [[title]]. All [[Ability|abilities]] gain in power with the [[level]] of the character.<br>
At [[start-up]], except in [[peasant game]]s, each character receives an [[Amulet]] boosting one [[miscellaneous skill]].</td></tr>
</table>
----
==Initial values==
===Statistics===
<table cellspacing="0" width="100%">
<tr align="center" width="16%">
<td align="left"><b>Race</b></td>
<td width="14%"><b>Might</b></td>
<td width="14%"><b>Magic</b></td>
<td width="14%"><b>Endurance</b></td>
<td width="14%"><b>Accuracy</b></td>
<td width="14%"><b>Speed</b></td>
<td width="14%"><b>Luck</b></td>
</tr>
<tr align="center"><td bgcolor="#50E050" align="left">Elf</td>
<td>11</td><td>15</td><td> 7</td><td>21</td><td>11</td><td>11</td></tr>
<tr align="center"><td bgcolor="#2080E0" align="left">Genie</td>
<td> 7</td><td>21</td><td>11</td><td>11</td><td>15</td><td>11</td></tr>
<tr align="center"><td bgcolor="#B08050" align="left">Troll</td>
<td>15</td><td>11</td><td>21</td><td>11</td><td> 7</td><td>11</td></tr>
<tr align="center"><td bgcolor="#E0B080" align="left">Human</td>
<td>11</td><td>11</td><td>11</td><td>11</td><td>11</td><td>21</td></tr>
<tr align="center"><td bgcolor="#B0B080" align="left">Vampire</td>
<td>11</td><td> 7</td><td>11</td><td>15</td><td>21</td><td>11</td></tr>
<tr align="center"><td bgcolor="#E08080" align="left">Ogre</td>
<td>21</td><td>11</td><td>15</td><td> 7</td><td>11</td><td>11</td></tr>
</table>
Each character receives 10 additional points to distribute freely over the statistics [[might]], [[magic]], [[endurance]], [[accuracy]], [[speed]] and [[luck]].
===<br>Resistances===
<table cellspacing="0" width="100%">
<tr align="center">
<td width="10%" align="left"><b>Race</b></td>
<td width="9%"><b>Fire</b></td>
<td width="9%"><b>Air</b></td>
<td width="9%"><b>Water</b></td>
<td width="9%"><b>Earth</b></td>
<td width="9%"><b>Spirit</b></td>
<td width="9%"><b>Mind</b></td>
<td width="9%"><b>Body</b></td>
<td width="9%"><b>Light</b></td>
<td width="9%"><b>Grey</b></td>
<td width="9%"><b>Dark</b></td>
</tr>
<tr align="center"><td bgcolor="#50E050" align="left">Elf </td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#2080E0" align="left">Genie </td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#B08050" align="left">Troll </td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#E0B080" align="left">Human </td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#B0B090" align="left">Vampire </td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#E08080" align="left">Ogre </td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center">
<td align="left"><b>Title</b></td>
<td><b>Fire</b></td>
<td><b>Air</b></td>
<td><b>Water</b></td>
<td><b>Earth</b></td>
<td><b>Spirit</b></td>
<td><b>Mind</b></td>
<td><b>Body</b></td>
<td><b>Light</b></td>
<td><b>Grey</b></td>
<td><b>Dark</b></td>
</tr>
<tr align="center"><td bgcolor="#50E050" align="left">Sentinel </td><td> 0</td><td> 0</td><td> 0</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#2080E0" align="left">Companion</td><td> 0</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 5</td><td> 0</td><td> 5</td></tr>
<tr align="center"><td bgcolor="#B08050" align="left">War Troll</td><td> 0</td><td> 0</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td> 5</td><td> 0</td><td> 5</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#E0B080" align="left">Noble </td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#B0B080" align="left">Predator </td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td>10</td></tr>
<tr align="center"><td bgcolor="#E08080" align="left">Giantling</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td></tr>
</table>
----
[[Category:Player character]][[Category:Race| ]]
9932450c87e6b2ef4a7a3fde3b91db2f91596120
Barrel
0
1446
2518
2256
2010-09-30T12:26:19Z
Ribannah
2
/* Barrel liquids */
wikitext
text/x-wiki
{{Boost}}
'''Barrels''' are [[object]]s that may come filled with a liquid. Most of these liquids give the [[player character]] that drinks it a small permanent [[boost]] of two points in one of the six character [[statistic]]s. After drinking, the barrel remains empty until the area [[respawning|respawns]].
Barrels typically appear in [[dungeon]] cellars and at [[dock]]s.
Barrels are also used as scenery.
----
==Barrel liquids==
<table cellspacing="1" width="70%">
<tr>
<td width="20%"><b>liquid</b></td>
<td width="80%"><b>effect (statistic or other)</b></td>
</tr>
<tr>
<td>Red</td>
<td>[[Might]]</td>
</tr>
<tr>
<td>Blue</td>
<td>[[Magic (statistic)|Magic]]</td>
</tr>
<tr>
<td>Green</td>
<td>[[Endurance]]</td>
</tr>
<tr>
<td>Purple</td>
<td>[[Speed]]</td>
</tr>
<tr>
<td>Yellow</td>
<td>[[Accuracy]]</td>
</tr>
<tr>
<td>White</td>
<td>[[Luck]]</td>
</tr>
<tr>
<td>Black</td>
<td>[[Poison]] or [[Disease]] (50% chance each)</td>
</tr>
<tr>
<td>Empty</td>
<td>not operable</td>
</tr>
</table>
----
==Models==
http://www.castlegobs.nl/images/objects/barrel01.jpg http://www.castlegobs.nl/images/objects/barrel02.jpg
Two alternative [[model]]s, created by [[User:Apus Arvandulin|Apus Arvandulin]].
<p style="background-color:yellow;">''Note: these models are in Blitz3D format (.b3d), and need to be transferred to or redone in .3DS.''</p>
----
[[Category:Boost]]
[[Category:Things to do]]
45f610484451731c6e86c7bc5ac39374506b7215
Soronne (province)
0
1473
2519
2326
2010-09-30T12:27:10Z
Ribannah
2
/* Objects */
wikitext
text/x-wiki
{{map}}
{{provinces}}
'''Soronne''' is located central-east in the near south of [[Karigor]]. It is the most populated [[province]] and is likely to be visited often by the [[party]].
Neighbouring [[map]]s are [[Ryft (province)|Ryft]] (west), [[Nannaria]] (northwest), [[Typhon Expanse]] (northeast), [[Sea of Mist (province)|Sea of Mist]] (east), [[Etanasfeld]] (southeast) and [[Serenity (province)|Serenity]] (southwest).
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Soronne.png</div>
===Communities===
* [[Gathis]], the district southeast
* [[Soronne (town)|Soronne]], the capital in the center
* [[Turrel]], the district northeast
===Geography===
* [[Brass Sea]], the sea to the north
* [[Ebony]], the river flowing through the southwest corner of Soronne
* [[Sea of Mist (sea)|Sea of Mist]], the sea to the east
===Monsters (surface)===
<!-- * [[Mogred]]s (Mogred) -->
* [[Pirate]]s (Pirate, Pirate Captain, Pirate Admiral)
* [[River Snake]]s (River Snake, Lightning Snake, Ebony Snake)
* [[Robber]]s (Robber, Highwayman, Ring Leader)
<!-- * [[Shark]]s (Shark, Hunter Shark, Bloodshark, Kua Mackerel]] -->
* [[Soldier]]s (Soldier, Sergeant, Officer)
* [[Werewolf|Werewolves]] (Werewolf, Grisly Werewolf, Werewolf King, Vilx)
===Animals===
[[Butterfly|Butterflies]], [[Bird]]s, [[Fish]]
===Dungeons===
* [[Circus of the Sun]] - south, visits Soronne during 3 months of the year
* [[Lighthouse]] - northeast on both seas
* [[Service Tunnels]] - central, connecting the Towers of Learning
* [[Spidersilk Mines]] - northwest
===Objects===
* [[Obelisk]] #9
* [[Central Fountain]] ([[Town Portal]] destination)
* Random [[Contest]] (+5 [[Skillpoint]]s once to characters that have 50 in the required statistic)
* [[Flame]] of [[Bless]] (+10 to chance-to-hit for 3 hours, or until rest or travel)
* Flame of [[Body Resistance]] (+20 to Body Resistance for 6 hours, or until rest or travel)
* [[Fountain]] of +20 [[Spellpoint]]s (Replenishes 20 spellpoints, maximum 50 charges, recharge 10 per day)
* Fountain of +10 [[Magic (statistic)|Magic]] (Temporarily +10 Magic for 2 days or until rest or travel)
* [[Well]] of +30 [[Endurance]] (Temporarily +30 Endurance for 2 days or until rest or travel)
* Fountain of +30 [[Self Resistance]] (Temporarily +30 Self Resistance for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring province Nannaria (northwest) can be reached on [[foot]] overland, which takes 5 days. Ryft (west) can be reached on foot in one day only by passing from the Spidersil Mines into the [[Stalt Mines]] after completion of the [[Underground Railroad]] [[quest]].
The other neighbouring provinces cannot be reached overland from Soronne in any way.
===Coach===
[[Coach]]es of the [[Tower Express]] leave for Nannaria, [[Heronport]] on Thursdays and Sundays, return trips on Mondays and Thursdays. These trips all take 2 days. A [[Nightriders]] coach leaves for Nannaria, [[M'Akal]] on Tuesdays, to start the return trip on Fridays. This ride takes 2½ days in each direction.
===Boat===
The [[St. Nicholas]] will enter Soronne from Serenity and continue downstream into Ryft. Both passages take 3 days.
===Ship===
There are two [[dock]]s in Soronne: the [[Ogre Docks]] and the [[Naval Base]].
At the start of the game, four [[Ogre coaster]]s are waiting in Etanasfeld. They will start sailing along the coast of Etanasfeld, Soronne and [[Goetia]] once the [[pirate]]s have been dealt with. A trip from Soronne to Etanasfeld (Tuesdays and Fridays) takes two days, to Goetia (Fridays) three.
On Thursdays, a [[ship]] sails from the Ogre Docks to the [[Arena]] on the Sea of Mist. It sails back on Tuesdays. The trip takes two days in both directions. However, no ships will sail onto the Sea of Mist from these docks until the pirates have been handled.
From the Naval Base, ships sail for Nannaria, Heronport on Mondays and Fridays, and for Typhon Expanse, [[Masquerade]] on Tuesdays and Saturdays, all fares of two days.
The party can also book an unscheduled ship at the Naval Base to bring them to the location of the sunken city of [[Braem]] on the [[Sea of Mist]], again taking two days.
===Town Portal===
Soronne has a [[Central Fountain]] and can therefore be reached instantly by the powerful [[Town Portal]] spell. The other [[province]]s that can be reached this way are: [[Terrax]], [[Semiramis]], [[Murlank]], Nannaria and Serenity. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
----
==Citizens==
===Soronne===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Dr. Bird's Recipes]]</td>
<td>[[Apothecary]]</td>
<td>Mel Wire the Brave, Goldie Wire, Oetker Wire</td>
</tr>
<tr>
<td>[[Crackerjack's outer Clothing]]</td>
<td>[[Armour Shop]]</td>
<td>Friday Doubledrop, Pong Doubledrop, Khaki Doubledrop</td>
</tr>
<tr>
<td>[[Blue Suede Shop]]</td>
<td>[[Armour Shop]]</td>
<td>William Hillrock</td>
</tr>
<tr>
<td>[[Six Shard Vault]]</td>
<td>[[Bank]]</td>
<td>Isaac Yorke, Bekka Yorke</td>
</tr>
<tr>
<td>[[Naval Base]]</td>
<td>[[Dockyard]]</td>
<td>Miss Issippi Rivers</td>
</tr>
<tr>
<td>[[Holle's Spinnings]]</td>
<td>[[General Store]]</td>
<td>Andowar Holle, Alice Holle</td>
</tr>
<tr>
<td>[[Circle of Steel]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Dellan</td>
</tr>
<tr>
<td>[[Dragonskull]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Andrew W. Lloyd</td>
</tr>
<tr>
<td>[[Eldrar's Tower]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Bo, Maurice Whitington, Verdine Whitington</td>
</tr>
<tr>
<td>[[Hraldrake's Crossing]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Nathaniel Rose</td>
</tr>
<tr>
<td>[[Shadow Tower]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Ingram</td>
</tr>
<tr>
<td>[[Tork the Mild's Staff]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Minerva Hilander</td>
</tr>
<tr>
<td>[[Zorelda's Footwear]]</td>
<td>[[Magic Shop]]</td>
<td>Nancy Sinter</td>
</tr>
<tr>
<td>[[Crazy Horses]]</td>
<td>[[Stables]]</td>
<td>Osmond</td>
</tr>
<tr>
<td>[[Hanged Man's Inn]]</td>
<td>[[Tavern]]</td>
<td>Larry Flynn, Carol Flynn</td>
</tr>
<tr>
<td>[[Rubahl's Alehouse]]</td>
<td>[[Tavern]]</td>
<td>Hector Urbain</td>
</tr>
<tr>
<td>[[The Crimson Hawk]]</td>
<td>[[Tavern]]</td>
<td>Allakhazam</td>
</tr>
<tr>
<td>[[Arachne's Sanctuary]]</td>
<td>[[Temple]]</td>
<td>Ovidius Hilander</td>
</tr>
<tr>
<td>[[Soronne Town Hall]]</td>
<td>[[Town Hall]]</td>
<td>Fergie M. Murphy, Sarah F. Murphy</td>
</tr>
<tr>
<td>[[Long Man's Arms]]</td>
<td>[[Weapon Shop]]</td>
<td>Terin Tourfeather</td>
</tr>
<tr>
<td>[[Battlesticks]]</td>
<td>[[Weapon Shop]]</td>
<td>Wilbur Prince</td>
</tr>
<tr>
<td>[[Fort]]</td>
<td>[[House]]</td>
<td>Sergeant Kyno</td>
</tr>
</table><br>
===Gathis===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[W00tstock]]</td>
<td>[[Apothecary]]</td>
<td>Max Jasminguru, Alfalfa Jasminguru, Samwise Jasminguru, Bethel Jasminguru</td>
</tr>
<tr>
<td>[[Ogre Docks]]</td>
<td>[[Dockyard]]</td>
<td>Ugh</td>
</tr>
<tr>
<td>[[Pirate Copies]]</td>
<td>[[General Store]]</td>
<td>Somalia Torrence</td>
</tr>
<tr>
<td>[[Gravdahl's Bookstore]]</td>
<td>[[Magic Shop]]</td>
<td>Marcus Gravdahl</td>
</tr>
<tr>
<td>[[Sage's Rebuttal]]</td>
<td>[[Tavern]]</td>
<td>Louredis</td>
</tr>
</table><br>
===Turrel===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Boutique Light]]</td>
<td>[[General Store]]</td>
<td>Todd Topherty, Veronica Topherty, Bibicione Topherty</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Lighthouse]]</td>
<td>[[Dungeon]]</td>
<td>Gizzzmo, Roger Denmark</td>
</tr>
<tr>
<td>[[Service Tunnels]]</td>
<td>Dungeon</td>
<td>Herbert Stempel</td>
</tr>
<tr>
<td>[[Spidersilk Mines]]</td>
<td>Dungeon</td>
<td>Pound S. Morrison</td>
</tr>
<tr>
<td>[[Arenaut]]</td>
<td>Ship</td>
<td>Miss Ouri Rivers</td>
</tr>
<tr>
<td>[[Arquebus]]</td>
<td>[[Ship]]</td>
<td>Og</td>
</tr>
<tr>
<td>[[Brass Sea Liner]]</td>
<td>[[Ship]]</td>
<td>Pete Hain</td>
</tr>
<tr>
<td>[[Calypso]]</td>
<td>[[Ship]]</td>
<td>D.P. Stanley</td>
</tr>
<tr>
<td>[[Crimson Raptor]]</td>
<td>Ship</td>
<td>Tim Murphy</td>
</tr>
<tr>
<td>[[Lobaria]]</td>
<td>Ship</td>
<td>Lai Chosan</td>
</tr>
<tr>
<td>[[Dragonlance]]</td>
<td>Ship</td>
<td>Eigyr</td>
</tr>
<tr>
<td>[[Nagfar]]</td>
<td>Ship</td>
<td>Hrym</td>
</tr>
<tr>
<td>[[Prince Henry]]</td>
<td>Ship</td>
<td>Glooskap</td>
</tr>
<tr>
<td>[[Typhon Express]]</td>
<td>[[Ship]]</td>
<td>Una Zenobia</td>
</tr>
<tr>
<td>[[St. Nicholas]]</td>
<td>[[Riverboat]]</td>
<td>Sam Finneas, Morglin</td>
</tr>
</table><br>
===Who is who===
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td>[[]] - expert teacher of [[Spellcasting]]</td>
<td>[[]] - expert teacher of [[Fire Magic|Fire]]</td>
</tr>
<tr>
<td>[[]] - master teacher of [[Light Magic|Light]]</td>
<td>[[]] - master teacher of [[Dark Magic|Dark]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Body Magic|Body]]</td>
<td>[[]] - expert teacher of [[Staff (skill)|Staff]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Mace (skill)|Mace]]</td>
<td>[[]] - expert teacher of [[Leather]]</td>
</tr>
<tr>
<td>[[]] - master teacher of [[Plate]]</td>
<td>[[]] - expert teacher of [[Shield (skill)|Shield]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Perception]]</td>
<td>[[]] - master teacher of [[Merchant]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Learning]]</td>
<td>[[]] - expert teacher of [[Stealing]]</td>
</tr>
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Rex Ballantine]] - librarian</td>
<td>[[Titanica Brown]] - </td>
</tr>
<tr>
<td>[[John Caleb]] - musician</td>
<td>[[Lai Chosan]] - captain of the Lobaria</td>
</tr>
<tr>
<td>[[Kenny Day]] - jester</td>
<td>[[Silence Dogood]] - leaflet printer</td>
</tr>
<tr>
<td>[[Dellan]] - magister</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Roger Denmark]] - writmaker</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Friday Doubledrop]] - tailor</td>
<td>[[Pong Doubledrop]] - , wife of Friday</td>
</tr>
<tr>
<td>[[Bert Eco]] - writer</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Sam Finneas]] - skipper of the St. Nicholas</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Larry Flynn]] - tavernkeep</td>
<td>[[Carol Flynn]] - swashbuckler</td>
</tr>
<tr>
<td>[[Gizzzmo]] - pirate</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Marcus Gravdahl]] - magicker</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Pete Hain]] - skipper of the Brass Sea Liner</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ovidius Hilander]] - healer</td>
<td>[[Minerva Hilander]] - magister, daughter of Ovidio</td>
</tr>
<tr>
<td>[[William Hillrock]] - armourer</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Andowar Holle]] - artist</td>
<td>[[Alice Holle]] - retailer, wife of Andowar Holle</td>
</tr>
<tr>
<td>[[Ingram]] - magister</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Max Jasminguru]] - herbalist</td>
<td>[[Alfalfa Jasminguru]] - apothecary, wife of Max Jasminguru</td>
</tr>
<tr>
<td>[[Neil H. Krondor]] - thief promotor</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Sergeant Kyno]] - sergeant</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Andrew W. Lloyd]] - magister</td>
<td>[[Josephine LaFay]] - master teacher of [[Unarmed]]</td>
</tr>
<tr>
<td>[[Pink F. Lloyd]] - wall inspector</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Louredis]] - bartender</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Papa Madonna]] - preacher</td>
<td>[[Virginia Madonna]] - , daughter of Papa Madonna</td>
</tr>
<tr>
<td>[[James B. Moonwalker]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Pound S. Morrison]] - overseer</td>
<td>[[Amber Morely]] - publisher</td>
</tr>
<tr>
<td>[[Tim Murphy]] - captain of the Crimson Raptor</td>
<td>[[Fergie M. Murphy]] - magistrate, sister of Tim</td>
</tr>
<tr>
<td>[[Osmond]] - stablemaster</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ed Pekurney]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Wilbur Prince]] - weaponsmith</td>
<td>[[Miss Issippi Rivers]] - dockmistress</td>
</tr>
<tr>
<td>[[Paul Romero]] - musician</td>
<td>[[Miss Ouri Rivers]] - skipper of the Arenaut, sister of Issippi Rivers</td>
</tr>
<tr>
<td>[[Nathaniel Rose]] - magister</td>
<td>[[Lisbeth Rose]] - , wife of Nathaniel</td>
</tr>
<tr>
<td>[[Jeff Sky]] - scribe</td>
<td>[[Candy Says]] - singer, love of Pound S. Morrison</td>
</tr>
<tr>
<td>[[Ryan Smedly]] - dragonhunter</td>
<td>[[Mother Sergia]] - nurse</td>
</tr>
<tr>
<td>[[D.P. Stanley]] - skipper of the Calypso</td>
<td>[[Nancy Sinter]] - magicker</td>
</tr>
<tr>
<td>[[Herbert Stempel]] - ladderer</td>
<td>[[Shininga Star]] - expert teacher of [[Spirit Magic|Spirit]]</td>
</tr>
<tr>
<td>[[Warren P. Tolster]] - </td>
<td>[[Annanina Tolster]] - </td>
</tr>
<tr>
<td>[[Todd Topherty]] - retailer</td>
<td>[[Veronica Topherty]] - expert teacher of [[Air Magic|Air]], wife of Todd Topherty</td>
</tr>
<tr>
<td>[[Hector Urbain]] - comedian</td>
<td>[[Somalia Torrence]] - retailer</td>
</tr>
<tr>
<td>[[Isaac Yorke]] - banker</td>
<td>[[Maureen Tuckale]] - musician</td>
</tr>
<tr>
<td>[[Maurice Whitington]] - apprentice</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Verdine Whitington]] - apprentice, brother of Maurice Whitington</td>
<td>[[Una Zenobia]] - skipper of the Typhon Express</td>
</tr>
<tr>
<td>[[Mel Wire the Brave]] - expert teacher of [[Spear (skill)|Spear]]</td>
<td>[[Goldie Wire]] - apothecary, wife of Mel</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
<tr>
<td>[[Samwise Jasminguru]] - son of Max and Alfalfa Jasminguru</td>
<td>[[Molly Brown]] - daughter of Titanica Brown</td>
</tr>
<tr>
<td>[[Munchkin Madonna]] - son of Virginia Madonna</td>
<td>[[Khaki Doubledrop]] - daughter of Friday and Pong Doubledrop</td>
</tr>
<tr>
<td>[[Devlin Morely]] - son of Amber Morely</td>
<td>[[Nonni Madonna]] - daughter of Virginia Madonna</td>
</tr>
<tr>
<td>[[Morglin]] - cabin boy</td>
<td>[[Bethel Jasminguru]] - daughter of Max and Alfalfa Jasminguru</td>
</tr>
<tr>
<td>[[Davili Rose]] - son of Nathaniel and Lisbeth Rose</td>
<td>[[Sarah F. Murphy]] - daughter of Fergie M. Murphy</td>
<tr>
<td>[[Rob Stanley]] - son of D.P. Stanley</td>
<td>[[Philippine Rose]] - daughter of Nathaniel and Lisbeth Rose</td>
</tr>
<tr>
<td>[[Ivan Tolster]] - son of Warren P. and Annanina Tolster</td>
<td>[[Bibicione Topherty]] - daughter of Todd and Veronica Topherty</td>
</tr>
<tr>
<td>[[Oetker Wire]] - son of Mel and Goldie Wire</td>
<td>[[Bekka Yorke]] - daughter of Isaac Yorke</td>
</tr>
</table><br>
====Elves====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Bo]] - magister</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Terin Tourfeather]] - weaponsmith</td>
<td>[[Fallingstar]] - master teacher of [[Sword (skill)|Sword]]</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ravenhawk]] - art collector</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
</table><br>
====Ogres====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Allakhazam]] - barkeep</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Glooskap]] - captain of the [[Prince Henry]]</td>
<td>[[Eigyr]] - captain of the [[Dragonlance]]</td>
</tr>
<tr>
<td>[[Hrym]] - captain of the [[Nagfar]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Og]] - captain of the [[Arquebus]]</td>
<td></td>
</tr>
<tr>
<td>[[Ugh]] - dockmaster</td>
<td>[[]] - </td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Thelmes]] - prophet</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
</table>
[[Category:Province]][[Category:Soronne| ]]
adf32fafbc4b7ffca0d109b21d9ab5d4b7269757
Eftling
0
1484
2520
2329
2010-09-30T12:28:03Z
Ribannah
2
/* Objects */
wikitext
text/x-wiki
{{map}}
{{provinces}}
'''Eftling''' is located far west in the near south of [[Karigor]]. It will be a while before the [[party]] first enters this [[map]], as it is not easily accessible.
Neighbouring [[map]]s are [[Timberfall]] (northeast), [[Ryft (province)|Ryft]] (east), [[Mt. Pilanteko (province)|Mt. Pilanteko]] (southeast) and [[S'Fauni]] (southwest). The [[Howling Marsh]] (west) and [[Karigor Isle]] (northwest) are not part of the game.
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Eftling.png</div>
===Communities===
* [[Teardrop]], town of the [[Halfling]]s, in the southwest.
<div align="left">http://www.castlegobs.nl/images/Map_Teardrop.gif</div>
===Geography===
* [[Ebony]], the river flowing through the northeast part of Eftling
* [[Meridian]], the water south
* [[Lake Phoenix]], the inlet
===Monsters (surface)===
* [[Dendroid]]s (Dendroid, Dendroid Soldier, Dendroid Archfather)
* [[Troll (monster)|Trolls]] (Forest Troll, Rogue Troll, Rampage Troll, Ugolin)
* [[Turtle]]s (Turtle, Torope, Dragadune)
* [[Wyvern]]s (Wyvern, Poisonous Wyvern, Sea Wyvern)
===Animals===
[[Butterfly|Butterflies]], [[Owl]]s, [[Fish]]
===Dungeons===
* [[Castle Mehgenac]] - central
* [[Treehouse]] - northwest
===Objects===
* [[Obelisk]] #7
* Random [[Contest]] (+5 [[Skillpoint]]s once to characters that have 50 in the required [[statistic]])
* [[Flame]] of [[Air Resistance]] (+20 to Air Resistance for 6 hours, or until rest or travel)
* Flame of [[Spirit Resistance]] (+20 to Spirit Resistance for 6 hours, or until rest or travel)
* [[Well]] of +2 [[Magic (statistic)|Magic]] (8 Charges of +2 permanent Magic, if natural Magic<15, respawns)
* Well of +30 [[Speed]] (Temporarily +30 Speed for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring provinces Timberfall (northeast), Ryft (east) and S'Fauni (southwest) can be reached on [[foot]] overland, which takes 5 days. To reach S'Fauni, the [[Plumwine Bridge]] over the Meridian has to be repaired first. Mt. Pilanteko (southeast) can be reached from S'Fauni.
===Coach===
Every week, two coaches of the [[Tower Express]] leave at the CSR Corral for Timberfall: on Tuesdays and Saturdays. Another coach goes straight to [[Nannaria]], [[Heronport]] on Fridays, taking 5 days. Return trips start on Wednesdays and Fridays from Timberfall, and on Fridays from Nannaria, Heronport.
===Boat===
The [[St. Nicholas]] will enter Eftling from Ryft and continue downstream into Timberfall. Both passages take 3 days.
===Ship===
There are no [[dock]]s in Eftling. The nearest ports are in Soronne and Nannaria.
===Town Portal===
Eftling has no [[Central Fountain]]. The nearest [[Town Portal]] destinations are [[Semiramis]], Nannaria, Soronne and Serenity.
----
==Citizens==
===Teardrop===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Hans' Helmets]]</td>
<td>[[Armour Shop]]</td>
<td>Hans Harold Filigreebuck</td>
</tr>
<tr>
<td>[[Jenson's Buttons]]</td>
<td>[[General Store]]</td>
<td>Harald Holman</td>
</tr>
<tr>
<td>[[CSR Corral]]</td>
<td>[[Stable]]</td>
<td>Annie G. O'Maddy</td>
</tr>
<tr>
<td>[[The Fanclub]]</td>
<td>[[Tavern]]</td>
<td>Eddy Brandywine, Nigel Selman, Mona Cola</td>
</tr>
<tr>
<td>[[Silver Arrows]]</td>
<td>[[Weapon Shop]]</td>
<td>Mercedes Silverylocks</td>
</tr>
<tr>
<td>[[Bahal Hovel]]</td>
<td>House</td>
<td>Rudigar Bahal, Tracey Poultry</td>
</tr>
<tr>
<td>[[Bunglefoot Hovel]]</td>
<td>House</td>
<td>Jim Ryan Bunglefoot</td>
</tr>
<tr>
<td>[[Canneghbrow Hovel]]</td>
<td>House</td>
<td>Gerontius Canneghbrow, Sabine Barber, Leslie Somasolla</td>
</tr>
<tr>
<td>[[Chello Hovel]]</td>
<td>House</td>
<td>Barry Chello, Ruby Bolger</td>
</tr>
<tr>
<td>[[Coht Hovel]]</td>
<td>House</td>
<td>Richard Coht</td>
</tr>
<tr>
<td>[[Conan Hovel]]</td>
<td>House</td>
<td>Micky-Ray Conan, Inga Grohun</td>
</tr>
<tr>
<td>[[Culta Hovel]]</td>
<td>House</td>
<td>Dave Culta, Anya Culta</td>
</tr>
<tr>
<td>[[DaSilva Hovel]]</td>
<td>House</td>
<td>Ethan DaSilva, Heike Monch</td>
</tr>
<tr>
<td>[[Donningfoot Hovel]]</td>
<td>House</td>
<td>Albert Donningfoot, Nicky Hayfoot</td>
</tr>
<tr>
<td>[[Dosto Hovel]]</td>
<td>House</td>
<td>Frodo Dosto</td>
</tr>
<tr>
<td>[[Folocks Hovel]]</td>
<td>House</td>
<td>Anthony Folocks, Josepha Folocks</td>
</tr>
<tr>
<td>[[Goodbody Hovel]]</td>
<td>House</td>
<td>Halfred Goodbody, Lobelia Goodbody</td>
</tr>
<tr>
<td>[[Heckinen Hovel]]</td>
<td>House</td>
<td>Watt D. Heckinen, John Wattson</td>
</tr>
<tr>
<td>[[LeFang Hovel]]</td>
<td>House</td>
<td>Manolo LeFang, Nelli Pickins</td>
</tr>
<tr>
<td>[[May Hovel]]</td>
<td>House</td>
<td>Kali May</td>
</tr>
<tr>
<td>[[Nailfoot Hovel]]</td>
<td>House</td>
<td>Bobby Nailfoot, Allison Nailfoot</td>
</tr>
<tr>
<td>[[Newton Hovel]]</td>
<td>House</td>
<td>Jack Newton, Jill Newton</td>
</tr>
<tr>
<td>[[Overhill Hovel]]</td>
<td>House</td>
<td>Graeme Overhill</td>
</tr>
<tr>
<td>[[Proudfoot Hovel]]</td>
<td>House</td>
<td>Bodo-Jobe Proudfoot, Jamie Proudfoot</td>
</tr>
<tr>
<td>[[Proudneck Hovel]]</td>
<td>House</td>
<td>Alan Proudneck, Diana Pisolin, Bertram</td>
</tr>
<tr>
<td>[[Quickbuck Hovel]]</td>
<td>House</td>
<td>Michael Quickbuck, Ralf Quickbuck</td>
</tr>
<tr>
<td>[[Solter Hovel]]</td>
<td>House</td>
<td>Svein Solter, Gina Solter</td>
</tr>
<tr>
<td>[[Truehand Hovel]]</td>
<td>House</td>
<td>Arnold Truehand</td>
</tr>
<tr>
<td>[[The Pit]]</td>
<td>House</td>
<td>P.J. Jabberbuck, Grandma Jabberbuck, Sammo, Frida, Mara, Pippi, Toyo</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Castle Mehgenac]]</td>
<td>[[Dungeon]]</td>
<td>Timbecile Poe, Sir Felgar, Maxine Blitz, Arrowlas, Count Poly, Int Rendering</td>
</tr>
<tr>
<td>[[Chapel of the Moon]]</td>
<td>[[Temple]]</td>
<td>Circe</td>
</tr>
<tr>
<td>[[Chapel of the Sun]]</td>
<td>Temple</td>
<td>Catherine</td>
</tr>
<tr>
<td>[[Treehouse]]</td>
<td>Dungeon</td>
<td>Van der Baumspuk</td>
</tr>
</table><br>
===Who is who===
====Halflings====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Rudigar Bahal]] - </td>
<td>[[Ruby Bolger]] - </td>
</tr>
<tr>
<td>[[Eddy Brandywine]] - tavernkeep</td>
<td>[[Sabine Barber]] - </td>
</tr>
<tr>
<td>[[Jim Ryan Bunglefoot]] - </td>
<td>[[Mona Cola]] - barmaid</td>
</tr>
<tr>
<td>[[Gerontius Canneghbrow]] - bookkeeper</td>
<td>[[Anya Culta]] - </td>
</tr>
<tr>
<td>[[Barry Chello]] - expert teacher of [[Music (skill)|Music]]</td>
<td>[[Josepha Folocks]] - </td>
</tr>
<tr>
<td>[[Richard Coht]] - petty officer</td>
<td>[[Lobelia Goodbody]] - master teacher of [[Body Magic|Body]]</td>
</tr>
<tr>
<td>[[Micky-Ray Conan]] - bullroarer</td>
<td>[[Inga Grohun]] - </td>
</tr>
<tr>
<td>[[Dave Culta]] - </td>
<td>[[Nicky Hayfoot]] - </td>
</tr>
<tr>
<td>[[Ethan DaSilva]] - master teacher of [[Perception]]</td>
<td>[[Grandma Jabberbuck]] - </td>
</tr>
<tr>
<td>[[Albert Donningfoot]] - </td>
<td>[[Annie G. O'Maddy]] - stable mistress</td>
</tr>
<tr>
<td>[[Frodo Dosto]] - quillmaker</td>
<td>[[Kali May]] - silversmith</td>
</tr>
<tr>
<td>[[Hans Harold Filigreebuck]] - armourer</td>
<td>[[Heike Monch]] - </td>
</tr>
<tr>
<td>[[Anthony Folocks]] - </td>
<td>[[Allison Nailfoot]] - </td>
</tr>
<tr>
<td>[[Halfred Goodbody]] - </td>
<td>[[Jill Newton]] - </td>
</tr>
<tr>
<td>[[Watt D. Heckinen]] - </td>
<td>[[Nelli Pickins]] - </td>
</tr>
<tr>
<td>[[Harald Holman]] - retailer</td>
<td>[[Diana Pisolin]] - secretary</td>
</tr>
<tr>
<td>[[P.J. Jabberbuck]] - </td>
<td>[[Jamie Proudfoot]] - weaver</td>
</tr>
<tr>
<td>[[Manolo LeFang]] - grandmaster teacher of [[Stealing]]</td>
<td>[[Tracey Poultry]] - expert teacher of [[Air Magic|Air]]</td>
</tr>
<tr>
<td>[[Bobby Nailfoot]] - </td>
<td>[[Leslie Somasolla]] - </td>
</tr>
<tr>
<td>[[Jack Newton]] - expert teacher of [[Mind Magic|Mind]]</td>
<td>[[Gina Solter]] - </td>
</tr>
<tr>
<td>[[Graeme Overhill]] - </td>
<td>[[Mercedes Silverylocks]] - weapon smith</td>
</tr>
<tr>
<td>[[Timbecile Poe]] - butler</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Bodo-Jobe Proudfoot]] - expert teacher of [[Pathfinding]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Alan Proudneck]] - grandmaster teacher of [[Learning]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Michael Quickbuck]] - master teacher of [[Dagger (skill)|Dagger]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ralf Quickbuck]] - cobbler</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Nigel Selman]] - slaver</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Svein Solter]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Arnold Truehand]] - expert teacher of [[Bow (skill)|Bow]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[John Wattson]] - , son of Watt D. Heckinen</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Van der Baumspuk]] - chestmaker</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
</tr>
<tr>
<td>[[Bertram]] - son of Diana Pisolin</td>
<td>[[Frida]] - daughter of</td>
</tr>
<tr>
<td>[[Sammo]] - son of</td>
<td>[[Mara]] - daughter of</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[Pippi]] - daughter of</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Count Poly]] - [[vampire]] [[saint]]</td>
<td>[[Arrowlas]] - [[Elf|elven]] [[ranger]]</td>
</tr>
<tr>
<td>[[Int Rendering]] - [[troll]] [[adventurer]]</td>
<td>[[Maxine Blitz]] - [[Dwarf|dwarven]] [[sorcerer]]</td>
</tr>
<tr>
<td>[[Sir Felgar]] - [[human]] [[knight]]</td>
<td>[[Catherine]] - human sunhealer</td>
</tr>
<tr>
<td>[[Toyo]] - eagle</td>
<td>[[Circe]] - human moonhealer</td>
</tr>
</table>
[[Category:Province]][[Category:Eftling| ]]
a7d4821ca86b9662e5fcd89c66112888371058d9
Semiramis
0
1489
2521
2333
2010-09-30T12:28:38Z
Ribannah
2
/* Objects */
wikitext
text/x-wiki
{{map}}
{{provinces}}
'''Semiramis''' is located west in northern [[Karigor]]. It is likely to be a [[map]] that the [[party]] will visit later in the game.
Neighbouring [[map]]s are [[Terrax]] (northeast), [[Murlank]] (east), [[Nannaria]] (southeast) and [[Timberfall]] (west). The ocean (northwest and west) is not part of the [[game]].
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Semiramis.png</div>
===Communities===
* [[Ascalon]], in the northwest
* [[Marduk]], the capital, south on the river Ebony
===Geography===
* [[Ebony]], the river flowing through Semiramis from southwest to southeast
===Monsters (surface)===
* [[Griffin]]s (Griffin, Lofty Griffin, Divine Griffin)
* [[Moon Zealot]]s (Moon Worshipper, Moon Fanatic, Moon Zealot)
<!--* [[Saint (monster)|Saints]] (Saint)-->
* [[Satyr]]s (Satyr, Satyr Player, Satyr Wizard)
* [[Skeleton]]s (Skeleton, Skeleton Master, Bone Lord)
<!--* [[Sun Priest]]s (Sun Acolyte, Sun Cleric, Sun Priest, High Priest of the Sun)-->
* [[Sun Zealot]]s (Sun Worshipper, Sun Fanatic, Sun Zealot)
* [[Toad]]s (Toad, Tidal Toad, Red Bombina)
===Animals===
[[Butterfly|Butterflies]], [[Bird]]s, [[Fish]]
===Dungeons===
* [[Cemetery]] - east
* [[Circus of the Sun]] - southeast, visits Semiramis during 3 months of the year
* [[Divine Temple of the Sun]] - central
* [[Maranthea College]] - southwest
* [[Dr. Who's Well]] - northeast, in Ascalon
===Objects===
* [[Obelisk]] #2
* [[Central Fountain]] ([[Town Portal]] destination)
* Peacock [[Throne]] (Permanently +10 to all [[statistic]]s and [[resistance]]s of [[Human]]s on one Monday)
* Random [[Test]] (+7 [[Skillpoint]]s once to characters that have 100 in the required statistic)
* [[Flame]] of [[Haste]] (Reduces recovery time for 1 hour, or until rest or travel, 6 hours weak afterwards)
* Flame of [[Elemental Resistance]] (+20 to Elemental Resistances for 6 hours, or until rest or travel)
* [[Well]] of +30 [[Magic (statistic)|Magic]] and [[Luck]] (Temporarily +30 Magic and Luck for 2 days or until rest or travel)
* [[Fountain of Destiny]] (+20 Skillpoints once per character for 50000 [[gold]], -5 [[reputation]])
----
==Travel==
===Foot===
Terrax (northwest), Murlank (east), Nannaria (southeast) and Timberfall (southwest) can all be reached on [[foot]] overland, which takes 5 days.
===Coach===
[[Coach]]es of the [[Golden Triangle]] leave at the Santa Faye Trail for Terrax on '''Tuesdays''', '''Thursdays''' and '''Sundays''', with return trips starting on Mondays, Wednesdays and Fridays. Other Golden Triangle coaches leave for Murlank on '''Mondays''', '''Wednesdays''' and '''Saturdays''', return trips starting on Tuesdays, Thursdays and Sundays. All these coach rides take 2 days.
At the same stable, coaches of the [[Nightriders]] leave for Nannaria, [[M'Akal]] on '''Wednesdays''' and '''Fridays''', with return trips staring on Mondays and Saturdays. These trips take 2½ days. After the [[Zealot]]s start fighting, this line is discontinued.
===Boat===
The [[St. Nicholas]] will enter Semiramis from Timberfall and continue downstream into Murlank. Both passages take 3 days.
===Ship===
There are no [[dock]]s in Semiramis.
===Town Portal===
Semiramis has a [[Central Fountain]] and can therefore be reached instantly by the powerful [[Town Portal]] spell. The other [[province]]s that can be reached this way are: [[Terrax]], Murlank, Nannaria, [[Soronne (province)|Soronne]] and [[Serenity (province)|Serenity]]. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
----
==Citizens==
===Marduk===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Warrior Protection]]</td>
<td>[[Armour Shop]]</td>
<td>Bishamon</td>
</tr>
<tr>
<td>[[The Glove Compartment]]</td>
<td>[[Armour Shop]]</td>
<td>Eva Quinn</td>
</tr>
<tr>
<td>[[Seasons in the Sun]]</td>
<td>[[General Store]]</td>
<td>Terry J. Seasons</td>
</tr>
<tr>
<td>[[Master Guild of Light]]</td>
<td>[[Guild]]</td>
<td>Arduinna, Taime</td>
</tr>
<tr>
<td>[[Santa Faye Trail]]</td>
<td>[[Stable]]</td>
<td>Sally Hur</td>
</tr>
<tr>
<td>[[The Golden Dawn]]</td>
<td>[[Tavern]]</td>
<td>Saint Amant, Saint David, Saint Luticas, Rosa Cruz, Vera Cruz</td>
</tr>
<tr>
<td>[[Caithream Hall]]</td>
<td>[[Training Hall]]</td>
<td>Agnes Chastillon</td>
</tr>
<tr>
<td>[[Enlightenment Conclave]]</td>
<td>[[House]]</td>
<td>Apollo, Geezis, Amaterasu, Hiruko</td>
</tr>
<tr>
<td>[[Herdsmen Conclave]]</td>
<td>House</td>
<td>Saint Patrick</td>
</tr>
<tr>
<td>[[Holy Crossings]]</td>
<td>House</td>
<td>Saint Christopher, Phoebe Alliswell, Prue Alliswell</td>
</tr>
<tr>
<td>[[Library]]</td>
<td>House</td>
<td>Diodorus, Josaphat</td>
</tr>
<tr>
<td>[[Pretender Conclave]]</td>
<td>House</td>
<td>Lyran Pretensa, Kyle Pretensa, Andrea Pretensa</td>
</tr>
</table><br>
===Ascalon===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Angelic Tablets]]</td>
<td>[[Apothecary]]</td>
<td>Enochia</td>
</tr>
<tr>
<td>[[Timely Reserve]]</td>
<td>[[Bank]]</td>
<td>Saint Jutte</td>
</tr>
<tr>
<td>[[The Celestial Toymaker]]</td>
<td>[[General Store]]</td>
<td>Saint Martha</td>
</tr>
<tr>
<td>[[Bounty Hunters Guild]]</td>
<td>[[Guild]]</td>
<td>Domino Moradon, Keira Moradon, Harvey Moradon</td>
</tr>
<tr>
<td>[[Duke Ethelbert's Palace]]</td>
<td>[[Palace]]</td>
<td>Duke Ethelbert, Wveird of Gamelot, Gryfflet, Dr. Who, Paris Aldeberge</td>
</tr>
<tr>
<td>[[Gilbert's Temple Maces]]</td>
<td>[[Weapon Shop]]</td>
<td>Desmond Decado, Cuchulainn</td>
</tr>
<tr>
<td>[[Dragonchasers Conclave]]</td>
<td>[[House]]</td>
<td>Saint Joris, Saint Perci</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Divine Temple of the Sun]]</td>
<td>[[Dungeon]], [[Palace]], [[Temple]]</td>
<td>Taledon X, Sister Eliza, Saint Kristina</td>
</tr>
<tr>
<td>[[Maranthea College]]</td>
<td>Dungeon</td>
<td>Elymas, Sam Lloyd, Melanie Bourne, Saint Marguerite, Jarod Pretensa, Mallory Quinn, Sabrina Lloyd, Marina Pretensa</td>
</tr>
<tr>
<td>[[Meh Temple]]</td>
<td>Temple</td>
<td>Kaldi</td>
</tr>
</table><br>
===Who is who===
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Saint Amant]] - gamer</td>
<td>[[Paris Aldeberge]] - princess</td>
</tr>
<tr>
<td>[[Apollo]] - grandmaster teacher of [[Light Magic|Light]]</td>
<td>[[Phoebe Alliswell]] - expert teacher of [[Mind Magic|Mind]]</td>
</tr>
<tr>
<td>[[Bishamon]] - armourer</td>
<td>[[Prue Alliswell]] - psionic</td>
</tr>
<tr>
<td>[[Saint Christopher]] - pathfinder</td>
<td>[[Amaterasu]] - grandmaster teacher of [[Body Magic|Body]], wife of Apollo</td>
</tr>
<tr>
<td>[[Cuchulainn]] - hero</td>
<td>[[Arduinna]] - guildmistress</td>
</tr>
<tr>
<td>[[Saint David]] - vegetarian</td>
<td>[[Melanie Bourne]] - head of school</td>
</tr>
<tr>
<td>[[Desmond Decado]] - weaponsmith</td>
<td>[[Agnes Chastillon]] - trainer</td>
</tr>
<tr>
<td>[[Diodorus]] - librarian</td>
<td>[[Rosa Cruz]] - tavernkeep</td>
</tr>
<tr>
<td>[[Elymas]] - grandmaster teacher of [[Fire Magic|Fire]]</td>
<td>[[Sister Eliza]] - high priest</td>
</tr>
<tr>
<td>[[Duke Ethelbert]] - duke</td>
<td>[[Enochia]] - apothecary</td>
</tr>
<tr>
<td>[[Wveird of Gamelot]] - grandmaster teacher of [[Plate]]</td>
<td>[[Sally Hur]] - stable mistress</td>
</tr>
<tr>
<td>[[Geezis]] - lightbringer, son of Apollo and Amaterasu</td>
<td>[[Josaphat]] - master teacher of [[Meditation]]</td>
</tr>
<tr>
<td>[[Gryfflet]] - shieldbearer</td>
<td>[[Saint Jutte]] - banker</td>
</tr>
<tr>
<td>[[Saint Joris]] - expert teacher of [[Repair]]</td>
<td>[[Kaldi]] - healer</td>
</tr>
<tr>
<td>[[Sam Lloyd]] - sorcerer</td>
<td>[[Saint Kristina]] - healer</td>
</tr>
<tr>
<td>[[Saint Luticas]] - cook</td>
<td>[[Saint Marguerite]] - master teacher of [[Water Magic|Water]]</td>
</tr>
<tr>
<td>[[Suryus Palk]] - sorcerer</td>
<td>[[Saint Martha]] - retailer</td>
</tr>
<tr>
<td>[[Saint Patrick]] - expert teacher of [[Spirit Magic|Spirit]]</td>
<td>[[Domino Moradon]] - guildmistress</td>
</tr>
<tr>
<td>[[Saint Perci]] - dragonhunter</td>
<td>[[Keira Moradon]] - master teacher of [[Shield (skill)|Shield]], sister of Domino Moradon</td>
</tr>
<tr>
<td>[[Lyran Pretensa]] - expert teacher of [[Merchant]]</td>
<td>[[Eva Quinn]] - taylor</td>
</tr>
<tr>
<td>[[Terry J. Seasons]] - retailer</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Taledon X]] - divine high priest</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Dr. Who]] - classifier</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Harvey Moradon]] - son of Domino Moradon</td>
<td>[[Sabrina Lloyd]] - pupil, daughter of Sam Lloyd</td>
</tr>
<tr>
<td>[[Mallory Quinn]] - pupil, son of Eva Quinn</td>
<td>[[Marina Pretensa]] - pupil, daughter of Lyran Pretensa</td>
</tr>
<tr>
<td>[[Jarod Pretensa]] - pupil, son of Lyran Pretensa</td>
<td>[[Vera Cruz]] - daughter of Rosa Cruz</td>
</tr>
<tr>
<td>[[Taime]] - son of Arduinna</td>
<td>[[Hiruko]] - daughter of Apollo and Amaterasu</td>
</tr>
<tr>
<td>[[Kyle Pretensa]] - son of Lyren Pretensa</td>
<td>[[Andrea Pretensa]] - daughter of Lyren Pretensa</td>
</tr>
</table>
[[Category:Province]][[Category:Semiramis| ]]
605f4a2e9636bb7e5ca249ddfbb2d6775e73e1c0
Training
0
1513
2522
1915
2010-09-30T12:30:30Z
Ribannah
2
/* Experience needed to level up (x 1000) */
wikitext
text/x-wiki
{{player character}}
[[Player Characters]] gain [[experience]] by completing [[quest]]s and from killing [[monster]]s. When sufficient experience has been gained, they can get '''training''' to the next [[level]] and thereby acquire extra [[skillpoint]]s, [[hitpoint]]s and [[spellpoint]]s.
Training is given in a [[Training Hall]]. Some training halls train one character at a time, others train the entire party.
__FORCETOC__
----
==Experience needed to level up (x 1000)==
The experience points required to level up increase according to the formula
::XP (L) = XP (L-1) + 1,000 * L<br>
where XP (1) = 1,000, L = level, XP = total experience points.
<br clear="all"/>
===Table===
<table cellspacing="1" width="100%" style="text-align:right;">
<tr>
<td width="10%"><b></b></td>
<td width="9%"><b>0+</b></td>
<td width="9%"><b>10+</b></td>
<td width="9%"><b>20+</b></td>
<td width="9%"><b>30+</b></td>
<td width="9%"><b>40+</b></td>
<td width="9%"><b>50+</b></td>
<td width="9%"><b>60+</b></td>
<td width="9%"><b>70+</b></td>
<td width="9%"><b>80+</b></td>
<td width="9%"><b>90+</b></td>
</tr>
<tr>
<td><b>1</b></td>
<td>1</td>
<td>66</td>
<td>231</td>
<td>496</td>
<td>861</td>
<td>1326</td>
<td>1891</td>
<td>2556</td>
<td>3321</td>
<td>4186</td>
</tr>
<tr>
<td><b>2</b></td>
<td>3</td>
<td>78</td>
<td>253</td>
<td>528</td>
<td>903</td>
<td>1378</td>
<td>1953</td>
<td>2628</td>
<td>3403</td>
<td>4278</td>
</tr>
<tr>
<td><b>3</b></td>
<td>6</td>
<td>91</td>
<td>276</td>
<td>561</td>
<td>946</td>
<td>1431</td>
<td>2016</td>
<td>2701</td>
<td>3486</td>
<td>4371</td>
</tr>
<tr>
<td><b>4</b></td>
<td>10</td>
<td>105</td>
<td>300</td>
<td>595</td>
<td>990</td>
<td>1485</td>
<td>2080</td>
<td>2775</td>
<td>3570</td>
<td>4465</td>
</tr>
<tr>
<td><b>5</b></td>
<td>15</td>
<td>120</td>
<td>325</td>
<td>630</td>
<td>1035</td>
<td>1540</td>
<td>2145</td>
<td>2850</td>
<td>3655</td>
<td>4560</td>
</tr>
<tr>
<td><b>6</b></td>
<td>21</td>
<td>136</td>
<td>351</td>
<td>666</td>
<td>1081</td>
<td>1596</td>
<td>2211</td>
<td>2926</td>
<td>3741</td>
<td>4656</td>
</tr>
<tr>
<td><b>7</b></td>
<td>28</td>
<td>153</td>
<td>378</td>
<td>703</td>
<td>1128</td>
<td>1653</td>
<td>2278</td>
<td>3003</td>
<td>3828</td>
<td>4753</td>
</tr>
<tr>
<td><b>8</b></td>
<td>36</td>
<td>171</td>
<td>406</td>
<td>741</td>
<td>1176</td>
<td>1711</td>
<td>2346</td>
<td>3081</td>
<td>3916</td>
<td>4851</td>
</tr>
<tr>
<td><b>9</b></td>
<td>45</td>
<td>190</td>
<td>435</td>
<td>780</td>
<td>1225</td>
<td>1770</td>
<td>2415</td>
<td>3160</td>
<td>4005</td>
<td>4950</td>
</tr>
<tr>
<td><b>10</b></td>
<td>55</td>
<td>210</td>
<td>465</td>
<td>820</td>
<td>1275</td>
<td>1830</td>
<td>2485</td>
<td>3240</td>
<td>4095</td>
<td>5050</td>
</tr>
<tr>
<td><b>skillpoints</b></td>
<td><b>50</b></td>
<td><b>110</b></td>
<td><b>180</b></td>
<td><b>260</b></td>
<td><b>350</b></td>
<td><b>450</b></td>
<td><b>560</b></td>
<td><b>680</b></td>
<td><b>810</b></td>
<td><b>950</b></td>
</tr>
</table><br>
Each player character starts out at level 1, with 1,000 experience points and 5 skillpoints to distribute at [[start-up]]. Added skillpoints per level gained are 5 initially, raised to 6 when training for level 11, 7 starting with level 21, and so on.
----
==Hitpoints and spellpoints==
With higher training also come more hitpoints and spellpoints. How many exactly per level, depends on [[race]] and [[class]].
----
==Conditions==
To be able to receive training, a character must be free of detrimental [[condition]]s. It is not necessary to be at maximum hitpoints or spellpoints. Trained characters will leave the training hall fully healed and replenished, but any beneficial [[spell]]s will have worn off.
----
[[Category:Player character]]
0795a960eef95be9c304dd5ca0ee1004cdcbebfd
Potion
0
1660
2523
2465
2010-09-30T12:33:56Z
Ribannah
2
/* List of potions */
wikitext
text/x-wiki
{{Item}}
A '''potion''' is a drink with [[magic]]al powers. It is mixed from various [[reagent]]s, where a reagent can either be an ingredient or a catalyst, and kept in a [[potion bottle]]. Potion types range from simple potions, made from a single ingredient, to potions that can only be mixed with sufficient knowledge of the [[Alchemy]] skill. [[Recipe]]s can be found that list the ingredients needed for a complicated potion. Any mistakes or lack of skill usually results in an [[explosion]].
Potions can also be bought at an [[Apothecary]] and more occasionally at a [[Magic Shop]] or even a [[General Store]], and can be found as [[treasure]] or [[loot]].
All potions have size 1x2 in the [[inventory]] of a [[player character]]. A character can only drink from a bottle once, and drinking deletes the bottle.
----
==Mixing potions==
The mixing of potions is performed inside the inventory of a player character.
Any player character can safely put a reagent into an empty bottle and thus create a catalyst or a simple potion. To mix two existing potions into one more complicated potion, however, requires knowledge and skill. Firstly, not all combinations result in a stable outcome. There are many formulae that do not work. Failure may cause an explosion, which can hurt the party as well as damage their property. It is therefore wise to be careful and to look for recipes rather than to just go for it. But secondly, even with the correct formula mixing two potions will still fail if the player character has insufficient expertise in Alchemy.
The order in which the ingredients are entered into the mix can occasionally make a difference. For instance, there are 3 different potions all mixed from one red, one blue and one yellow ingredient.
When a working mix is discovered, it will automatically be logged into the [[autonotes]].
----
===Power===
Each potion has a power. The power of a simple potion depends on the quality of the reagent and the [[skill level]] in Alchemy of the party's best (conscious) alchemist. When two potions of different power are mixed, the power of the mix is the average of these potions' powers, rounding down, with two exceptions:
* if two of the same potions are combined, the power of the result is the highest power of the two;
* mixing a catalyst with a potion gives the potion the power of the catalyst, even if that is lower than the original power of the potion.
The power of a potion can affect the strength or duration of its effect. Some potions, however, have the same effect regardless of power.
----
<br clear="all"/>
==Subtypes==
All potions can be identified by every player character.
<div style="float:left;">
<table width="100%" cellspacing="1">
<tr>
<td width="30%"><b>Subtype</b></td>
<td width="10%"><b>Ingredients</b></td>
<td width="30%"><b>Mix</b></td>
<td width="20%"><b>Alchemy expertise</b></td>
<td align="right" width="10%"><b>Value</b></td>
</tr>
<tr>
<td bgcolor="#666666">Potion Bottle</td>
<td align="center">0</td>
<td></td>
<td>n.a.</td>
<td align="right">1</td>
</tr>
<tr>
<td bgcolor="#666666">Grey Potion</td>
<td align="center">0</td>
<td>catalystic reagent</td>
<td>none</td>
<td align="right">5</td>
</tr>
<tr>
<td bgcolor="#666666">Simple Potion</td>
<td align="center">1</td>
<td>non-catalystic reagent</td>
<td>none</td>
<td align="right">5</td>
</tr>
<tr>
<td bgcolor="#888888">Complex Potion</td>
<td align="center">2</td>
<td>two simple potions</td>
<td>Normal</td>
<td align="right">50</td>
</tr>
<tr>
<td rowspan="2" bgcolor="#BBBBBB">Layered Potion</td>
<td align="center">3</td>
<td>simple and complex</td>
<td rowspan="2">Expert</td>
<td align="right" rowspan="2">150</td>
</tr>
<tr>
<td align="center">4</td>
<td>two complex potions</td>
</tr>
<tr>
<td rowspan="2" bgcolor="#DDDDDD">White Potion</td>
<td align="center">5</td>
<td>simple or complex and layered</td>
<td rowspan="2">Master</td>
<td align="right" rowspan="2">750</td>
</tr>
<tr>
<td align="center">6</td>
<td>complex and layered, or two layered</td>
</tr>
<tr>
<td bgcolor="#DDDDDD">Stirred Potion</td>
<td align="center">8</td>
<td>two layered potions</td>
<td>Master</td>
<td align="right">3000</td>
</tr>
<tr>
<td rowspan="2" bgcolor="#EEEEEE">Black Potion</td>
<td align="center">7</td>
<td>simple and white</td>
<td rowspan="2">Grandmaster</td>
<td align="right">2000</td>
</tr>
<tr>
<td align="center">9</td>
<td>layered and white</td>
<td align="right">3000</td>
</tr>
<tr>
<td bgcolor="#EEEEEE">Silver Potion</td>
<td align="center">10</td>
<td>two white potions</td>
<td>Grandmaster</td>
<td align="right">5000</td>
</tr>
<tr>
<td bgcolor="#666666">Gold Potion</td>
<td align="center">14</td>
<td>two black potions</td>
<td>n.a.</td>
<td align="right">10000</td>
</tr>
</table>
----
==List of potions==
<table cellspacing="1" width=100%">
<tr>
<td width="15%"><b>Potion</b></td>
<td width="10%" align="center"><b>R,B,Y</b></td>
<td width="15%"><b>Recipe</b></td>
<td width="60%"><b>Description</b></td>
</tr>
<tr>
<td bgcolor="EEEEEE">Potion Bottle</td>
<td></td>
<td></td>
<td>An empty potion bottle.</td>
</tr>
<tr>
<td bgcolor="AAAAAA">Catalyst</td>
<td align="center">(0,0,0)</td>
<td>Any grey reagent.</td>
<td>Mix the catalyst with a potion to give that potion the power of the catalyst. Be careful not to mix a weak catalyst with a strong potion!</td>
</tr>
<tr>
<td bgcolor="FF0000">Cure Wounds</td>
<td align="center">(1,0,0)</td>
<td>Any red reagent.</td>
<td>Heals [[hitpoint]]s equal to its power plus 10.</td>
</tr>
<tr>
<td bgcolor="0000FF">Magic Potion</td>
<td align="center">(0,1,0)</td>
<td>Any blue reagent.</td>
<td>Restores [[spellpoint]]s equal to its power plus 10.</td>
</tr>
<tr>
<td bgcolor="FFFF00">Cure Weakness</td>
<td align="center">(0,0,1)</td>
<td>Any yellow reagent.</td>
<td>Cures [[weak]]ness if administered in time.</td>
</tr>
<tr>
<td bgcolor="FF00FF">Cure Poison</td>
<td align="center">(1,1,0)</td>
<td>Purple: RB</td>
<td>Cures [[poisoned|poison]] if administered in time.</td>
</tr>
<tr>
<td bgcolor="FF8800">Cure Disease</td>
<td align="center">(1,0,1)</td>
<td>Orange: RY</td>
<td>Cures [[diseased|disease]] if administered in time.</td>
</tr>
<tr>
<td bgcolor="00FF00">Awaken</td>
<td align="center">(0,1,1)</td>
<td>Green: BY</td>
<td>Wakes from [[sleep]].</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Remove Curse</td>
<td align="center">(2,1,0)</td>
<td>RP</td>
<td>Removes [[cursed|curses]] if administered in time.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Cure Insanity</td>
<td align="center">(2,0,1)</td>
<td>RO</td>
<td>Cures [[insane|insanity]] if administered in time.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Water Breathing</td>
<td align="center">(1,2,0)</td>
<td>BP</td>
<td>Enables a character to [[breath]]e underwater for 30 [[minute]]s per point of power.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Bless</td>
<td align="center">(1,0,2)</td>
<td>YO</td>
<td>Grants [[Bless]] 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Oil Skin</td>
<td align="center">(0,2,1)</td>
<td>BG</td>
<td>Grants [[Oil Skin]] for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Heroism</td>
<td align="center">(0,1,2)</td>
<td>YG</td>
<td>Grants [[Heroism]] for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Remove Fear</td>
<td align="center">(1,1,1)</td>
<td>RG</td>
<td>Removes [[Afraid|fear]] if administered in time.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Haste</td>
<td align="center">(1,1,1)</td>
<td>BO</td>
<td>Grants [[Haste]] for 30 minutes per point of power. Haste reduces recovery time from casting a spell or making an attack. After the effect wears off, the character becomes weak.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Cure Paralysis</td>
<td align="center">(1,1,1)</td>
<td>YP</td>
<td>Cures [[paralyzed|paralysis]] if administered in time.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Stone Skin</td>
<td align="center">(2,1,1)</td>
<td>PO</td>
<td>Grants [[Stone Skin]] for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Harden Item</td>
<td align="center">(1,2,1)</td>
<td>PG</td>
<td>Increases an [[item]]'s toughness, making it less likely to [[broken|break]].</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Recharge Item</td>
<td align="center">(1,1,2)</td>
<td>GO</td>
<td>Recharges an item. The item's maximum number of [[charge]]s is permanently lowered by a percentage equal to 70 minus power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Speed Boost</td>
<td align="center">(3,2,0)</td>
<td>(RP)P</td>
<td>Temporarily increases [[Speed]] by three points times power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Endurance Boost</td>
<td align="center">(3,0,2)</td>
<td>(RO)O</td>
<td>Temporarily increases [[Endurance]] by three points times power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Luck Boost</td>
<td align="center">(2,3,0)</td>
<td>(BP)P</td>
<td>Temporarily increases [[Luck]] by three points times power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Might Boost</td>
<td align="center">(2,0,3)</td>
<td>(YO)O</td>
<td>Temporarily increases [[Might]] by three points times power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Magic Boost</td>
<td align="center">(0,3,2)</td>
<td>(BG)G</td>
<td>Temporarily increases [[Magic (statistic)|Magic]] by three points times power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Accuracy Boost</td>
<td align="center">(0,2,3)</td>
<td>(YG)G</td>
<td>Temporarily increases [[Accuracy]] by three points times power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Noxious Potion</td>
<td align="center">(3,1,1)</td>
<td>(RP)O, (PO)R</td>
<td>Enchants a non-magical [[weapon]] with '[[of Searing Venom]]' for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Stoning Potion</td>
<td align="center">(1,3,1)</td>
<td>(BG)P, (PG)B</td>
<td>Enchants a non-magical weapon with '[[of the Basilisk]]' for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Wailing Potion</td>
<td align="center">(1,1,3)</td>
<td>(YO)G, (GO)Y</td>
<td>Enchants a non-magical weapon with '[[of the Banshee]]' for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Shocking Potion</td>
<td align="center">(2,2,1)</td>
<td>(BO)P, (PG)R</td>
<td>Enchants a non-magical weapon with '[[of Stabbing Flashes]]' for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Flaming Potion</td>
<td align="center">(2,1,2)</td>
<td>(RG)O, (PO)Y</td>
<td>Enchants a non-magical weapon with '[[of Smouldering Embers]]' for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Hydric Potion</td>
<td align="center">(1,2,2)</td>
<td>(YP)G, (OG)B</td>
<td>Enchants a non-magical weapon with '[[of Torrential Downpours]]' for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Divine Restoration</td>
<td align="center">(3,3,0)</td>
<td>(RP)(BP)</td>
<td>Removes all [[condition]]s except [[dead]], [[stoned]] or [[eradicated]].</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Divine Cure</td>
<td align="center">(3,0,3)</td>
<td>(RO)(YO)</td>
<td>Heals hitpoints by five times its power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Divine Power</td>
<td align="center">(0,3,3)</td>
<td>(BG)(YG)</td>
<td>Restores spellpoints by five times its power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Skill Boost</td>
<td align="center">(3,2,1)</td>
<td>(PO)P, (RP)(RG)</td>
<td>Temporarily increases the [[Disarm Trap]], [[Identify Item]], [[Identify Monster]], [[Merchant]], [[Repair]], [[Perception]] and [[Stealing]] [[skill]]s by 1 point per 5 points of power for 1 minute per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Fire Resistance</td>
<td align="center">(3,1,2)</td>
<td>(PO)O, (RG)(RO)</td>
<td>Temporarily increases [[Fire Resistance]] by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Water Resistance</td>
<td align="center">(2,3,1)</td>
<td>(PG)P, (BP)(BO)</td>
<td>Temporarily increases [[Water Resistance]] by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Earth Resistance</td>
<td align="center">(2,1,3)</td>
<td>(GO)O, (YP)(YO)</td>
<td>Temporarily increases [[Earth Resistance]] by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Air Resistance</td>
<td align="center">(1,3,2)</td>
<td>(PG)G, (BG)(BO)</td>
<td>Temporarily increases [[Air Resistance]] by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Preservation</td>
<td align="center">(1,2,3)</td>
<td>(GO)G, (YP)(YG)</td>
<td>Grants [[Preservation]] for 30 minutes per point of power. Preservation more tightly binds the soul to the body, delaying death from critical wounds, but will not stop a character from going unconscious. If no healing has taken place when the effect wears off, the character will still die.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Mind Resistance</td>
<td align="center">(2,2,2)</td>
<td>(PO)G, (RG)(YP)</td>
<td>Temporarily increases [[Mind Resistance]] by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Spirit Resistance</td>
<td align="center">(2,2,2)</td>
<td>(PG)O, (RG)(BO)</td>
<td>Temporarily increases [[Spirit Resistance]] by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Body Resistance</td>
<td align="center">(2,2,2)</td>
<td>(GO)P, (BO)(YP)</td>
<td>Temporarily increases [[Body Resistance]] by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="888888">Pure Speed</td>
<td align="center">(4,2,1)</td>
<td>(Speed Boost)O</td>
<td>Permanantly increases Speed by 50 points. Each character can benefit only once from a Pure Speed potion.</td>
</tr>
<tr>
<td bgcolor="888888">Pure Endurance</td>
<td align="center">(4,1,2)</td>
<td>(Endurance Boost)P</td>
<td>Permanantly increases Endurance by 50 points. Each character can benefit only once from a Pure Endurance potion.</td>
</tr>
<tr>
<td bgcolor="888888">Pure Luck</td>
<td align="center">(2,4,1)</td>
<td>(Luck Boost)G</td>
<td>Permanantly increases Luck by 50 points. Each character can benefit only once from a Pure Luck potion.</td>
</tr>
<tr>
<td bgcolor="888888">Pure Might</td>
<td align="center">(2,1,4)</td>
<td>(Might Boost)G</td>
<td>Permanantly increases Might by 50 points. Each character can benefit only once from a Pure Might potion.</td>
</tr>
<tr>
<td bgcolor="888888">Pure Magic</td>
<td align="center">(1,4,2)</td>
<td>(Magic Boost)P</td>
<td>Permanantly increases Magic by 50 points. Each character can benefit only once from a Pure Magic potion.</td>
</tr>
<tr>
<td bgcolor="888888">Pure Accuracy</td>
<td align="center">(1,2,4)</td>
<td>(Accuracy Boost)O</td>
<td>Permanantly increases Accuracy by 50 points. Each character can benefit only once from a Pure Accuracy potion.</td>
</tr>
<tr>
<td bgcolor="888888">Protection from Magic</td>
<td align="center">(3,3,1)</td>
<td>(Luck Boost)O</td>
<td>Grants immunity to all conditions for 30 minutes per point of power. Every time a character would otherwise be affected by such a condition, the remaining duration of the potion is lessened by 30 minutes. Drinking this potion ages a character one year.</td>
</tr>
<tr>
<td bgcolor="888888">Skill Potion</td>
<td align="center">(3,1,3)</td>
<td>(Endurance Boost)G</td>
<td>Grants a character 15 [[Skillpoint]]s. Each character can benefit only once from a Skill Potion.</td>
</tr>
<tr>
<td bgcolor="888888">Stone to Flesh</td>
<td align="center">(1,3,3)</td>
<td>(Accuracy Boost)P</td>
<td>Cures stoned characters.</td>
</tr>
<tr>
<td bgcolor="FFCC88">Dark Resistance</td>
<td align="center">(3,3,2)</td>
<td>(PG)(PO)</td>
<td>Temporarily increases [[Dark Resistance]] by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="FFCC88">Grey Resistance</td>
<td align="center">(3,2,3)</td>
<td>(PO)(GO)</td>
<td>Temporarily increases [[Grey Resistance]] by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="FFCC88">Light Resistance</td>
<td align="center">(2,3,3)</td>
<td>(PG)(GO)</td>
<td>Temporarily increases [[Light Resistance]] by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="888888">Rejuvination</td>
<td align="center">(3,3,3)</td>
<td>(Body Resistance)(YP)</td>
<td>Removes all unnatural [[age|aging]] effects.</td>
</tr>
<tr>
<td bgcolor="FFFFF8">Potion of Might and Magic</td>
<td align="center">(2,3,5)</td>
<td>(Might Boost)(Magic Boost)</td>
<td>Permanently increases all [[resistance]]s by 10. Each character can benefit only once from a Potion of Might and Magic.</td>
</tr>
<tr>
<td bgcolor="CFB53B">Ultimate Potion of Might and Magic</td>
<td align="center">(3,5,6)</td>
<td>(Pure Might)(Pure Magic)</td>
<td>The potion bottle is getting warmer even as it is held. Slight vibrations seems to be increasing. This potion certainly is not stable and it looks about to explode...</td>
</tr>
</table>
----
==Concept art==
----
==Models==
In the [[game]], [[item]]s appear as 3D models (.fbx) in the [[world view]] and as 2D renders thereof (.png) in the [[inventory]]. The 2D renders should match the required proportions (1x2) and have a transparent background.
<div align="center">http://www.castlegobs.nl/images/items/potions.jpg</div>
''a full set of potions by Stygius, unfortunately the models were never uploaded''
<p style="background-color:yellow;">To do: create a new set of potions.</p>
----
----
[[Category:Alchemy]]
[[Category:Item]]
[[Category:Things to do]]
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<td width=25% bgcolor=#C0C0C0>'''[[Primary attribute]]s'''</td>
<td width=25% bgcolor=#E0E0C0>'''[[Statistic]]s'''</td>
<td width=25% bgcolor=#C0E0E0>'''[[Resistance]]s'''</td>
<td width=25% bgcolor=#E0C0E0>'''[[Secondary attribute]]s'''</td>
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<table cellspacing="0" border="2" width=100%>
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<td width=10% bgcolor=#C0C0C0>[[Name]]</td>
<td width=9% bgcolor=#C0C0C0>[[Portrait]]</td>
<td width=9% bgcolor=#C0C0C0>[[Voice (attribute)|Voice]]</td>
<td width=9% bgcolor=#C0C0C0>[[Gender]]</td>
<td width=9% bgcolor=#C0C0C0>[[Age]]</td>
<td width=9% bgcolor=#C0C0C0>[[Race]]</td>
<td width=9% bgcolor=#C0C0C0>[[Title]]</td>
<td width=9% bgcolor=#C0C0C0>[[Class]]</td>
<td width=9% bgcolor=#C0C0C0>[[Level]]</td>
<td width=9% bgcolor=#C0C0C0>[[Experience]]</td>
<td width=9% bgcolor=#C0C0C0>[[Skillpoint]]s</td>
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<table cellspacing="0" border="2" width=100%>
<tr>
<td width=20% bgcolor=#F0F0F0>'''[[Attribute|ATTRIBUTES]]'''</td>
<td width=20% bgcolor=#C0C0C0>'''[[Primary attribute]]s'''</td>
<td width=20% bgcolor=#E0E0C0>'''[[Statistic]]s'''</td>
<td width=20% bgcolor=#C0E0E0>'''[[Resistance]]s'''</td>
<td width=20% bgcolor=#E0C0E0>'''[[Secondary attribute]]s'''</td>
</tr>
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<table cellspacing="0" border="2" width=100%>
<tr>
<td width=10% bgcolor=#C0C0C0>[[Name]]</td>
<td width=9% bgcolor=#C0C0C0>[[Portrait]]</td>
<td width=9% bgcolor=#C0C0C0>[[Voice (attribute)|Voice]]</td>
<td width=9% bgcolor=#C0C0C0>[[Gender]]</td>
<td width=9% bgcolor=#C0C0C0>[[Age]]</td>
<td width=9% bgcolor=#C0C0C0>[[Race]]</td>
<td width=9% bgcolor=#C0C0C0>[[Title]]</td>
<td width=9% bgcolor=#C0C0C0>[[Class]]</td>
<td width=9% bgcolor=#C0C0C0>[[Level]]</td>
<td width=9% bgcolor=#C0C0C0>[[Experience]]</td>
<td width=9% bgcolor=#C0C0C0>[[Skillpoint]]s</td>
</tr>
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<td width=20% bgcolor=#F0F0F0>'''[[Attribute|ATTRIBUTE]]'''</td>
<td width=20% bgcolor=#C0C0C0>'''[[Primary attribute|Primary]]'''</td>
<td width=20% bgcolor=#E0E0C0>'''[[Statistic]]'''</td>
<td width=20% bgcolor=#C0E0E0>'''[[Resistance]]'''</td>
<td width=20% bgcolor=#E0C0E0>'''[[Secondary attribute|Secondary]]'''</td>
</tr>
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<table cellspacing="0" border="1" width=100%>
<tr>
<td width=10% bgcolor=#C0C0C0>[[Name]]</td>
<td width=9% bgcolor=#C0C0C0>[[Portrait]]</td>
<td width=9% bgcolor=#C0C0C0>[[Voice (attribute)|Voice]]</td>
<td width=9% bgcolor=#C0C0C0>[[Gender]]</td>
<td width=9% bgcolor=#C0C0C0>[[Age]]</td>
<td width=9% bgcolor=#C0C0C0>[[Race]]</td>
<td width=9% bgcolor=#C0C0C0>[[Title]]</td>
<td width=9% bgcolor=#C0C0C0>[[Class]]</td>
<td width=9% bgcolor=#C0C0C0>[[Level]]</td>
<td width=9% bgcolor=#C0C0C0>[[Experience]]</td>
<td width=9% bgcolor=#C0C0C0>[[Skillpoint]]s</td>
</tr>
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<table cellspacing="0" border="1" width=100% style="font-size:16px;">
<tr>
<td width=20% bgcolor=#F0F0F0>'''[[Attribute|ATTRIBUTE]]'''</td>
<td width=20% bgcolor=#C0C0C0>'''[[Primary attribute|Primary]]'''</td>
<td width=20% bgcolor=#E0E0C0>'''[[Statistic]]'''</td>
<td width=20% bgcolor=#C0E0E0>'''[[Resistance]]'''</td>
<td width=20% bgcolor=#E0C0E0>'''[[Secondary attribute|Secondary]]'''</td>
</tr>
</table>
<table cellspacing="0" border="1" width=100%>
<tr>
<td width=10% bgcolor=#C0C0C0>[[Name]]</td>
<td width=9% bgcolor=#C0C0C0>[[Portrait]]</td>
<td width=9% bgcolor=#C0C0C0>[[Voice (attribute)|Voice]]</td>
<td width=9% bgcolor=#C0C0C0>[[Gender]]</td>
<td width=9% bgcolor=#C0C0C0>[[Age]]</td>
<td width=9% bgcolor=#C0C0C0>[[Race]]</td>
<td width=9% bgcolor=#C0C0C0>[[Title]]</td>
<td width=9% bgcolor=#C0C0C0>[[Class]]</td>
<td width=9% bgcolor=#C0C0C0>[[Level]]</td>
<td width=9% bgcolor=#C0C0C0>[[Experience]]</td>
<td width=9% bgcolor=#C0C0C0>[[Skillpoint]]s</td>
</tr>
</table>
<table cellspacing="0" border="1" width=100%>
<tr>
<td width=16% bgcolor=#E0E0C0>[[Might]]</td>
<td width=16% bgcolor=#E0E0C0>[[Magic (statistic)|Magic]]</td>
<td width=16% bgcolor=#E0E0C0>[[Endurance]]</td>
<td width=16% bgcolor=#E0E0C0>[[Speed]]</td>
<td width=16% bgcolor=#E0E0C0>[[Accuracy]]</td>
<td width=16% bgcolor=#E0E0C0>[[Luck]]</td>
</tr>
</table>
<table cellspacing="0" border="1" width=100%>
<tr>
<td width=9% bgcolor=#C0E0E0>[[Generic Resistance|Generic]]</td>
<td width=9% bgcolor=#C0E0E0>[[Fire Resistance|Fire]]</td>
<td width=9% bgcolor=#C0E0E0>[[Air Resistance|Air]]</td>
<td width=9% bgcolor=#C0E0E0>[[Water Resistance|Water]]</td>
<td width=9% bgcolor=#C0E0E0>[[Earth Resistance|Earth]]</td>
<td width=9% bgcolor=#C0E0E0>[[Spirit Resistance|Spirit]]</td>
<td width=9% bgcolor=#C0E0E0>[[Mind Resistance|Mind]]</td>
<td width=9% bgcolor=#C0E0E0>[[Body Resistance|Body]]</td>
<td width=9% bgcolor=#C0E0E0>[[Light Resistance|Light]]</td>
<td width=9% bgcolor=#C0E0E0>[[Grey Resistance|Grey]]</td>
<td width=9% bgcolor=#C0E0E0>[[Dark Resistance|Dark]]</td>
</tr>
</table>
<table cellspacing="0" border="1" width=100%>
<tr>
<td width=11% bgcolor=#E0C0E0>[[Hitpoint]]s</td>
<td width=11% bgcolor=#E0C0E0>[[Spellpoint]]s</td>
<td width=11% bgcolor=#E0C0E0>[[Armour Class|Armour_Class]]</td>
<td width=11% bgcolor=#E0C0E0>[[Primary Hit|Primary_Hit]]</td>
<td width=11% bgcolor=#E0C0E0>[[Primary Damage|Damage]]</td>
<td width=11% bgcolor=#E0C0E0>[[Secondary Hit|Secondary_Hit]]</td>
<td width=11% bgcolor=#E0C0E0>[[Secondary Damage|Damage]]</td>
<td width=11% bgcolor=#E0C0E0>[[Ranged Hit|Ranged_Hit]]</td>
<td width=11% bgcolor=#E0C0E0>[[Ranged Damage|Damage]]</td>
</tr>
</table>
</div>
<noinclude>[[Category:Template:Navigation]]</noinclude>
fea755c199b1e2e63da093e50996691eb2734fb3
Template:Statistics
10
1704
2530
2010-09-30T13:43:56Z
Ribannah
2
Created page with "<div style="margin-right:16px; float:left; margin-left:16px; padding:0px; margin-top:16px; margin-bottom:16px; text-align:center;"> <table cellspacing="0" border="1" width=100% s..."
wikitext
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<div style="margin-right:16px; float:left; margin-left:16px; padding:0px; margin-top:16px; margin-bottom:16px; text-align:center;">
<table cellspacing="0" border="1" width=100% style="font-size:16px;">
<tr>
<td width=20% bgcolor=#F0F0F0>'''[[Attribute|ATTRIBUTE]]'''</td>
<td width=20% bgcolor=#C0C0C0>'''[[Primary attribute|Primary]]'''</td>
<td width=20% bgcolor=#E0E0C0>'''[[Statistic]]'''</td>
<td width=20% bgcolor=#C0E0E0>'''[[Resistance]]'''</td>
<td width=20% bgcolor=#E0C0E0>'''[[Secondary attribute|Secondary]]'''</td>
</tr>
</table>
<table cellspacing="0" border="1" width=100%>
<tr>
<td width=16% bgcolor=#E0E0C0>[[Might]]</td>
<td width=16% bgcolor=#E0E0C0>[[Magic (statistic)|Magic]]</td>
<td width=16% bgcolor=#E0E0C0>[[Endurance]]</td>
<td width=16% bgcolor=#E0E0C0>[[Speed]]</td>
<td width=16% bgcolor=#E0E0C0>[[Accuracy]]</td>
<td width=16% bgcolor=#E0E0C0>[[Luck]]</td>
</tr>
</table>
</div>
<noinclude>[[Category:Template:Navigation]]</noinclude>
10dda25546cc2737b6e31e8da25be3bbdf9210ff
Template:Resistances
10
1705
2531
2010-09-30T13:44:43Z
Ribannah
2
Created page with "<div style="margin-right:16px; float:left; margin-left:16px; padding:0px; margin-top:16px; margin-bottom:16px; text-align:center;"> <table cellspacing="0" border="1" width=100% s..."
wikitext
text/x-wiki
<div style="margin-right:16px; float:left; margin-left:16px; padding:0px; margin-top:16px; margin-bottom:16px; text-align:center;">
<table cellspacing="0" border="1" width=100% style="font-size:16px;">
<tr>
<td width=20% bgcolor=#F0F0F0>'''[[Attribute|ATTRIBUTE]]'''</td>
<td width=20% bgcolor=#C0C0C0>'''[[Primary attribute|Primary]]'''</td>
<td width=20% bgcolor=#E0E0C0>'''[[Statistic]]'''</td>
<td width=20% bgcolor=#C0E0E0>'''[[Resistance]]'''</td>
<td width=20% bgcolor=#E0C0E0>'''[[Secondary attribute|Secondary]]'''</td>
</tr>
</table>
<table cellspacing="0" border="1" width=100%>
<tr>
<td width=9% bgcolor=#C0E0E0>[[Generic Resistance|Generic]]</td>
<td width=9% bgcolor=#C0E0E0>[[Fire Resistance|Fire]]</td>
<td width=9% bgcolor=#C0E0E0>[[Air Resistance|Air]]</td>
<td width=9% bgcolor=#C0E0E0>[[Water Resistance|Water]]</td>
<td width=9% bgcolor=#C0E0E0>[[Earth Resistance|Earth]]</td>
<td width=9% bgcolor=#C0E0E0>[[Spirit Resistance|Spirit]]</td>
<td width=9% bgcolor=#C0E0E0>[[Mind Resistance|Mind]]</td>
<td width=9% bgcolor=#C0E0E0>[[Body Resistance|Body]]</td>
<td width=9% bgcolor=#C0E0E0>[[Light Resistance|Light]]</td>
<td width=9% bgcolor=#C0E0E0>[[Grey Resistance|Grey]]</td>
<td width=9% bgcolor=#C0E0E0>[[Dark Resistance|Dark]]</td>
</tr>
</table>
</div>
<noinclude>[[Category:Template:Navigation]]</noinclude>
f14f1c4c1dab74bfa17ef5e31f01ef30dfc1590b
Template:Secondary attributes
10
1706
2532
2010-09-30T13:45:24Z
Ribannah
2
Created page with "<div style="margin-right:16px; float:left; margin-left:16px; padding:0px; margin-top:16px; margin-bottom:16px; text-align:center;"> <table cellspacing="0" border="1" width=100% s..."
wikitext
text/x-wiki
<div style="margin-right:16px; float:left; margin-left:16px; padding:0px; margin-top:16px; margin-bottom:16px; text-align:center;">
<table cellspacing="0" border="1" width=100% style="font-size:16px;">
<tr>
<td width=20% bgcolor=#F0F0F0>'''[[Attribute|ATTRIBUTE]]'''</td>
<td width=20% bgcolor=#C0C0C0>'''[[Primary attribute|Primary]]'''</td>
<td width=20% bgcolor=#E0E0C0>'''[[Statistic]]'''</td>
<td width=20% bgcolor=#C0E0E0>'''[[Resistance]]'''</td>
<td width=20% bgcolor=#E0C0E0>'''[[Secondary attribute|Secondary]]'''</td>
</tr>
</table>
<table cellspacing="0" border="1" width=100%>
<tr>
<td width=11% bgcolor=#E0C0E0>[[Hitpoint]]s</td>
<td width=11% bgcolor=#E0C0E0>[[Spellpoint]]s</td>
<td width=11% bgcolor=#E0C0E0>[[Armour Class|Armour_Class]]</td>
<td width=11% bgcolor=#E0C0E0>[[Primary Hit|Primary_Hit]]</td>
<td width=11% bgcolor=#E0C0E0>[[Primary Damage|Damage]]</td>
<td width=11% bgcolor=#E0C0E0>[[Secondary Hit|Secondary_Hit]]</td>
<td width=11% bgcolor=#E0C0E0>[[Secondary Damage|Damage]]</td>
<td width=11% bgcolor=#E0C0E0>[[Ranged Hit|Ranged_Hit]]</td>
<td width=11% bgcolor=#E0C0E0>[[Ranged Damage|Damage]]</td>
</tr>
</table>
</div>
<noinclude>[[Category:Template:Navigation]]</noinclude>
08470ce949ace9cabecfa4abe62b00eb842f85b3
Name
0
1707
2533
2010-09-30T14:00:03Z
Ribannah
2
Created page with "{{player character}} {{primary attributes}} The '''name''' of a [[player character]] is chosen when the character is created. It is a [[primary attribute]] that does not change ..."
wikitext
text/x-wiki
{{player character}}
{{primary attributes}}
The '''name''' of a [[player character]] is chosen when the character is created. It is a [[primary attribute]] that does not change during the [[game]]. The character's name has no effect on gameplay.
[[Non-player character]]s, and unique [[monster]]s, also have names. The game is equally unaffected.
----
==Dialogue==
In [[dialogue]]s, [[citizen]]s may address a player character by their name. This happens, for instance, when the player character takes over a conversation that was started by another member of the [[party]]. The citizen will respond with:
* "Yes, Korbu?"
----
[[Category:Attribute]]
9f8a56ccb12ccbfcfbdffa28c284e78c65089219
2534
2533
2010-09-30T14:04:00Z
Ribannah
2
wikitext
text/x-wiki
{{player character}}
{{primary attributes}}
The '''name''' of a [[player character]] is chosen when the character is created. It is a [[primary attribute]] that does not change during the [[game]]. The character's name has no effect on gameplay.
[[Non-player character]]s, and unique [[monster]]s, also have names. The game is equally unaffected.
In the game, the name of a player character appears on top of the character's [[portrait]] on the [[GUI panel]].
----
==Dialogue==
In [[dialogue]]s, [[citizen]]s may address a player character by their name. This happens, for instance, when the player character takes over a conversation that was started by another member of the [[party]]. The citizen will respond with:
* "Yes, Korbu?"
----
[[Category:Attribute]]
dfccc522dbb010c237ecd02bbbd3ae497374861b
2575
2534
2010-09-30T17:26:18Z
Ribannah
2
wikitext
text/x-wiki
{{player character}}
{{attributes}}
The '''name''' of a [[player character]] is chosen when the character is created. It is a [[primary attribute]] that does not change during the [[game]]. The character's name has no effect on gameplay.
[[Non-player character]]s, and unique [[monster]]s, also have names. The game is equally unaffected.
In the game, the name of a player character appears on top of the character's [[portrait]] on the [[GUI panel]].
----
==Dialogue==
In [[dialogue]]s, [[citizen]]s may address a player character by their name. This happens, for instance, when the player character takes over a conversation that was started by another member of the [[party]]. The citizen will respond with:
* "Yes, Korbu?"
----
[[Category:Attribute]]
9d2243214895ae9b57c1c19411293473f7c4bfc4
Non-player character
0
1421
2535
1491
2010-09-30T14:06:45Z
Ribannah
2
wikitext
text/x-wiki
{{life}}
A '''non-player character''' or '''NPC''' is a [[character]] that is controlled by the game, not by the [[player]]. Some non-player characters may temporarily join the player's [[party]] as the game progresses, either as a [[hireling]] or because they are involved in a [[quest]] as a [[quest character]]. Non-player characters will usually be able to conduct a [[dialogue]] with the [[player character]]s. With a few exceptions, NPCs do not [[combat|fight]] and cannot be attacked.
----
==Location==
Most non-player characters can be found in or near their home, which can be a [[house]], a [[shop]] or another dwelling. They are not always at home, but may wander about in the vicinity; only a few have the ability to [[travel]] to other [[map]]s. Some NPCs can be found in the wilderness, in [[dungeon]]s or in even stranger places.
----
==Roles==
NPCs can have one or more roles. Leaders especially may combine several roles, and tend to have longer dialogues. Many NPCs have some useful information to reveal. It is generally advisable to talk with NPCs, and often more than once. Common NPC roles are:
<table cellspacing="1" width="100%">
<tr>
<td width="28%"><b>Role</b></td>
<td width="72%"><b>Description</b></td>
</tr>
<tr>
<td>[[Captain]]</td>
<td>Offers [[travel|transportation]] over water.</td>
</tr>
<tr>
<td>[[Crafter]]</td>
<td>Can make [[item]]s from raw material, specifically [[ore]].</td>
</tr>
<tr>
<td>[[Guild|Guildmaster]]</td>
<td>Teaches player characters new [[skill]]s, and may sell [[spellbook]]s.</td>
</tr>
<tr>
<td>[[Temple|Healer]]</td>
<td>Usually residing in a [[temple]]. Can heal or cure player characters.</td>
</tr>
<tr>
<td>[[Hireling]]</td>
<td>Will accompany the party for a fee, to enhance or add to the [[party]]'s [[skill]]s.</td>
</tr>
<tr>
<td>[[Promotor]]</td>
<td>Promotes player characters to a higher [[class]], or grants a racial [[title]].</td>
</tr>
<tr>
<td>[[Quest character]]</td>
<td>Accompanies the party during a quest or as part of the [[story]]line.</td>
</tr>
<tr>
<td>[[Quest|Questgiver]]</td>
<td>Offers a [[quest]], and will usually reward the party for its completion.</td>
</tr>
<tr>
<td>[[Ruler]]</td>
<td>May need to be asked for permission to enter certain locations.</td>
</tr>
<tr>
<td>[[Shop|Shopkeeper]]</td>
<td>Sells, identifies, repairs and buys items.</td>
</tr>
<tr>
<td>[[Tavern|Tavernkeep]]</td>
<td>Offers [[rest|lodging]], [[food]], drink and gossip.</td>
</tr>
<tr>
<td>[[Teacher]]</td>
<td>Teaches player characters expertise and (grand)mastery in their skills.</td>
</tr>
<tr>
<td>[[Trader]]</td>
<td>Will sell a specific rare item, and buy another.</td>
</tr>
<tr>
<td>[[Trainer]]</td>
<td>Will train player characters, or the entire party, to a higher [[level]].</td>
</tr>
</table>
----
[[Category:Citizen]]
c4d316a57a9f9340a35d289d821c7d4bb21dc15c
Portrait
0
1708
2536
2010-09-30T14:31:33Z
Ribannah
2
Created page with "{{player character}} {{primary attributes}} The '''portrait''' of a [[player character]] is chosen when the character is created. It is a [[primary attribute]] that does not cha..."
wikitext
text/x-wiki
{{player character}}
{{primary attributes}}
The '''portrait''' of a [[player character]] is chosen when the character is created. It is a [[primary attribute]] that does not change during the [[game]], although its appearance may change when the character is suffering from certain [[condition]]s. A character's portrait has no effect on gameplay.
[[Non-player character]]s also have portraits, which will appear in view when the party knocks on the door of a [[house]]. By selecting the portrait of one of the residents, the party will initiate a [[dialogue]]. Portraits are also used to indicate options, such as entering a [[dungeon]].
The size of a portrait in [[Might and Magic Tribute]] is 80x100 pixels. Their format can be .jpg (or .jpeg), .png or .gif.
<p style="background-color:yellow;">To do: create additional portraits for player and non-player characters, in colour. Currently most wanted: centaurs (black & white concept art available), female ogres, children (centaur, dwarf, elf, genie, ogre, troll, vampire, wizard).</p>
----
==Repository==
The game comes with a good selection of portraits for the various [[race]]s and [[gender]]s. It is, however, perfectly alright to add your own.
----
[[Category:Attribute]][[Category:GUI panel]][[Category:Things to do]]
7507e78fbbb30d83582d7c1f1f469dd5e6912470
2538
2536
2010-09-30T14:56:56Z
Ribannah
2
wikitext
text/x-wiki
{{player character}}
{{primary attributes}}
The '''portrait''' of a [[player character]] is chosen when the character is created. It is a [[primary attribute]] that does not change during the [[game]], although its appearance may change when the character is suffering from certain [[condition]]s. A character's portrait has no effect on gameplay.
[[Non-player character]]s also have portraits, which will appear in view when the party knocks on the door of a [[house]]. By selecting the portrait of one of the residents, the party will initiate a [[dialogue]]. Portraits are also used to indicate options, such as entering a [[dungeon]].
{{To do|Create additional portraits for player and non-player characters, in colour. Currently most wanted: centaurs (black & white concept art available), female ogres, children (centaur, dwarf, elf, genie, ogre, troll, vampire, wizard).}}
The size of a portrait in [[Might and Magic Tribute]] is 80x100 pixels. Their format can be .jpg (or .jpeg), .png or .gif.
----
==Repository==
The game comes with a good selection of portraits for the various [[race]]s and [[gender]]s. It is, however, perfectly alright to add your own.
----
[[Category:Attribute]][[Category:GUI panel]][[Category:Things to do]]
ffedc1e9bcd916e333c4f568995ed07805b6d31c
2564
2538
2010-09-30T16:56:34Z
Ribannah
2
wikitext
text/x-wiki
{{player character}}
{{primary attributes}}
{{to do|Create additional portraits for player and non-player characters, in colour. Currently most wanted: centaurs (black & white concept art available), female ogres, children (centaur, dwarf, elf, genie, ogre, troll, vampire, wizard).}}
The '''portrait''' of a [[player character]] is chosen when the character is created. It is a [[primary attribute]] that does not change during the [[game]], although its appearance may change when the character is suffering from certain [[condition]]s. A character's portrait has no effect on gameplay.
[[Non-player character]]s also have portraits, which will appear in view when the party knocks on the door of a [[house]]. By selecting the portrait of one of the residents, the party will initiate a [[dialogue]]. Portraits are also used to indicate options, such as entering a [[dungeon]].
The size of a portrait in [[Might and Magic Tribute]] is 80x100 pixels. Their format can be .jpg (or .jpeg), .png or .gif.
----
==Repository==
The game comes with a good selection of portraits for the various [[race]]s and [[gender]]s. It is, however, perfectly alright to add your own.
----
[[Category:Attribute]][[Category:GUI panel]][[Category:Things to do]]
472a4782369a96b7279b6c7a9de6656405970fb3
2576
2564
2010-09-30T17:26:51Z
Ribannah
2
wikitext
text/x-wiki
{{player character}}
{{attributes}}
{{to do|Create additional portraits for player and non-player characters, in colour. Currently most wanted: centaurs (black & white concept art available), female ogres, children (centaur, dwarf, elf, genie, ogre, troll, vampire, wizard).}}
The '''portrait''' of a [[player character]] is chosen when the character is created. It is a [[primary attribute]] that does not change during the [[game]], although its appearance may change when the character is suffering from certain [[condition]]s. A character's portrait has no effect on gameplay.
[[Non-player character]]s also have portraits, which will appear in view when the party knocks on the door of a [[house]]. By selecting the portrait of one of the residents, the party will initiate a [[dialogue]]. Portraits are also used to indicate options, such as entering a [[dungeon]].
The size of a portrait in [[Might and Magic Tribute]] is 80x100 pixels. Their format can be .jpg (or .jpeg), .png or .gif.
----
==Repository==
The game comes with a good selection of portraits for the various [[race]]s and [[gender]]s. It is, however, perfectly alright to add your own.
----
[[Category:Attribute]][[Category:GUI panel]][[Category:Things to do]]
6b24b67f516924aab28aaa8574856b0be7e06589
Template:To do
10
1709
2537
2010-09-30T14:52:45Z
Ribannah
2
Created page with "<div style="border:2px solid black; background-color:#F0E080; font-size:11px; padding:3px; margin-right:16px; margin-left:16px; padding:0px; margin-top:16px; margin-bottom:16px; ..."
wikitext
text/x-wiki
<div style="border:2px solid black; background-color:#F0E080; font-size:11px; padding:3px; margin-right:16px; margin-left:16px; padding:0px; margin-top:16px; margin-bottom:16px; float:left;">
<table cellspacing=1 width=100%>
<tr>
<td width=50% bgcolor=00DD00><b>To do</b></td>
<td width=30% bgcolor=00EE00 align=center><b>[[:Category:Things to do|Other pages with things to do]]</b>
<td width=20% bgcolor=00FF00 align=center><b>[[How can I contribute?]]</b>
</tr>
<tr>
<td colspan=3 bgcolor=FFEE88>{{{1}}}</td>
</tr>
</table>
</div>
<noinclude>[[Category:Template:Project]]</noinclude>
7db949d3da0fdb5050b624050120f2cddfc6d03a
2540
2537
2010-09-30T15:00:10Z
Ribannah
2
wikitext
text/x-wiki
<div style="border:2px solid black; background-color:#F0E080; font-size:11px; padding:3px; margin-right:16px; margin-left:16px; padding:0px; margin-top:16px; margin-bottom:16px; float:left;">
<table cellspacing=1 width=100%>
<tr>
<td width=30% bgcolor=00DD00><b>To do</b></td>
<td width=40% bgcolor=00EE00 align=center><b>[[:Category:Things to do|Other pages with things to do]]</b>
<td width=30% bgcolor=00FF00 align=center><b>[[How can I contribute?]]</b>
</tr>
<tr>
<td colspan=3 bgcolor=FFEE88>{{{1}}}</td>
</tr>
</table>
</div>
<noinclude>[[Category:Template:Project]]</noinclude>
5027ea518fb86fbfa6723979de403675b98ce326
2542
2540
2010-09-30T15:05:47Z
Ribannah
2
wikitext
text/x-wiki
<div style="border:2px solid black; background-color:#F0E080; font-size:11px; padding:0px; margin-right:16px; margin-left:16px; margin-top:16px; margin-bottom:16px; float:left;">
<table cellspacing=1 width=100%>
<tr>
<td width=30% bgcolor=00DD00><b>To do</b></td>
<td width=40% bgcolor=00EE00 align=center><b>[[:Category:Things to do|Other pages with things to do]]</b>
<td width=30% bgcolor=00FF00 align=center><b>[[How can I contribute?]]</b>
</tr>
<tr>
<td colspan=3 bgcolor=FFEE88>{{{1}}}</td>
</tr>
</table>
</div>
<noinclude>[[Category:Template:Project]]</noinclude>
6d65542da87996aad8009511ead698c956e32ff7
2548
2542
2010-09-30T16:23:48Z
Ribannah
2
wikitext
text/x-wiki
<div style="margin:0; float:left;">
<div style="border:2px solid black; background-color:#F0E080; font-size:11px; padding:0px; margin-right:16px; margin-left:16px; margin-top:16px; margin-bottom:16px; float:left;">
<table cellspacing=1 width=100%>
<tr>
<td width=30% bgcolor=00DD00><b>To do</b></td>
<td width=40% bgcolor=00EE00 align=center><b>[[:Category:Things to do|Other pages with things to do]]</b>
<td width=30% bgcolor=00FF00 align=center><b>[[How can I contribute?]]</b>
</tr>
<tr>
<td colspan=3 bgcolor=FFEE88>{{{1}}}</td>
</tr>
</table>
</div>
</div>
<noinclude>[[Category:Template:Project]]</noinclude>
f01373640827c3460e4e291141a630586871c36c
2549
2548
2010-09-30T16:24:30Z
Ribannah
2
wikitext
text/x-wiki
<div style="margin:0px; float:left;">
<div style="border:2px solid black; background-color:#F0E080; font-size:11px; padding:0px; margin-right:16px; margin-left:16px; margin-top:16px; margin-bottom:16px; float:left;">
<table cellspacing=1 width=100%>
<tr>
<td width=30% bgcolor=00DD00><b>To do</b></td>
<td width=40% bgcolor=00EE00 align=center><b>[[:Category:Things to do|Other pages with things to do]]</b>
<td width=30% bgcolor=00FF00 align=center><b>[[How can I contribute?]]</b>
</tr>
<tr>
<td colspan=3 bgcolor=FFEE88>{{{1}}}</td>
</tr>
</table>
</div>
</div>
<noinclude>[[Category:Template:Project]]</noinclude>
b24eb918ab8d9d3126a6422c6faf3544be62e02e
2550
2549
2010-09-30T16:27:09Z
Ribannah
2
wikitext
text/x-wiki
<div style="margin:0px; float:left; border:2px solid red;">
<div style="border:2px solid black; background-color:#F0E080; font-size:11px; padding:0px; margin-right:16px; margin-left:16px; margin-top:16px; margin-bottom:16px; float:left;">
<table cellspacing=1 width=100%>
<tr>
<td width=30% bgcolor=00DD00><b>To do</b></td>
<td width=40% bgcolor=00EE00 align=center><b>[[:Category:Things to do|Other pages with things to do]]</b>
<td width=30% bgcolor=00FF00 align=center><b>[[How can I contribute?]]</b>
</tr>
<tr>
<td colspan=3 bgcolor=FFEE88>{{{1}}}</td>
</tr>
</table>
</div>
</div>
<noinclude>[[Category:Template:Project]]</noinclude>
575c72c40756a9d5871f4d7970e3af1b3e010369
2551
2550
2010-09-30T16:33:53Z
Ribannah
2
wikitext
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<div style="border:2px solid black; background-color:#F0E080; font-size:11px; padding:0px; margin-right:16px; margin-left:16px; margin-top:16px; margin-bottom:16px; float:left;">
<table cellspacing=1 width=100%>
<tr>
<td width=30% bgcolor=00DD00><b>To do</b></td>
<td width=40% bgcolor=00EE00 align=center><b>[[:Category:Things to do|Other pages with things to do]]</b>
<td width=30% bgcolor=00FF00 align=center><b>[[How can I contribute?]]</b>
</tr>
<tr>
<td colspan=3 bgcolor=FFEE88>{{{1}}}</td>
</tr>
</table>
</div>
<noinclude>[[Category:Template:Project]]</noinclude>
6d65542da87996aad8009511ead698c956e32ff7
2552
2551
2010-09-30T16:36:06Z
Ribannah
2
clear=left
wikitext
text/x-wiki
<div style="border:2px solid black; background-color:#F0E080; font-size:11px; padding:0px; margin-right:16px; margin-left:16px; margin-top:16px; margin-bottom:16px; float:left;">
<table cellspacing=1 width=100%>
<tr>
<td width=30% bgcolor=00DD00><b>To do</b></td>
<td width=40% bgcolor=00EE00 align=center><b>[[:Category:Things to do|Other pages with things to do]]</b>
<td width=30% bgcolor=00FF00 align=center><b>[[How can I contribute?]]</b>
</tr>
<tr>
<td colspan=3 bgcolor=FFEE88>{{{1}}}</td>
</tr>
</table>
</div><br clear="left"/>
<noinclude>[[Category:Template:Project]]</noinclude>
ce324f5c2583dfeba454ec98a2eeba119f821ab7
2574
2552
2010-09-30T17:24:48Z
Ribannah
2
wikitext
text/x-wiki
<div style="border:2px solid black; font-size:11px; padding:0px; margin-right:16px; margin-left:16px; margin-top:16px; margin-bottom:16px; float:left;">
<table cellspacing=1 width=100%>
<tr>
<td width=30% bgcolor=00DD00><b>To do</b></td>
<td width=40% bgcolor=00EE00 align=center><b>[[:Category:Things to do|Other pages with things to do]]</b>
<td width=30% bgcolor=00FF00 align=center><b>[[How can I contribute?]]</b>
</tr>
<tr>
<td colspan=3 bgcolor=FFEE88>{{{1}}}</td>
</tr>
</table>
</div><br clear="left"/>
<noinclude>[[Category:Template:Project]]</noinclude>
562a3c1249a502502515ebc7f154778f36c195ba
Category:GUI panel
14
1710
2539
2010-09-30T14:57:36Z
Ribannah
2
Created page with "{{interface}} [[Category:Interface]]"
wikitext
text/x-wiki
{{interface}}
[[Category:Interface]]
ceb41cf42ba12724ea5309e9a99e77f68f23dde5
Abandoned Temple
0
1570
2541
2055
2010-09-30T15:01:40Z
Ribannah
2
wikitext
text/x-wiki
{{map}}
{{To do|Reconstruct the dungeon level of the Abandoned Temple, which was lost when a team member left before uploading it.}}
The '''Abandoned Temple''', once the headquarters of the [[Church of the Stars]], is located on the island in the basin east of [[Serenity (town)|Serenity village]], where the game starts, in the province of [[Serenity (province)|Serenity]].
To get to this [[dungeon]], walk east from the village, jump onto the island, and climb the stairs on the outside of the temple. The entrance is at the top.
==Purpose==
The temple stores a number of [[Power Crystals]]. The party has to collect two of these for high [[seer]] [[August]] to power up the riverboat, the [[St. Nicholas]], in order to begin their mission.
In addition, the temple is where young [[Morglin]] appears, who will be their cabin boy on the St. Nicholas.
==Inhabitants==
The opposition level of the Abandoned Temple is 1 (levels range from 1 to 6, with 6 the hardest).
===Citizens===
* Morglin - cabin boy
The boy does not fight.
===Monsters===
* [[Ooze]] (Coral Ooze, Silicon Ooze, Sarcodina)
* [[Rat]] (Rat, Hooded Rat, Rabid Rat, Wild Agouti)
* [[Spider]] (Tripod, Spider, Subbekashe, Scorpion)
==Objects==
The dungeon contains the following operable [[object]]s.
* Mural
* Trapdoor
==Items==
* A number of [[Power Crystal]]s
===Treasure===
The cave contains a fair amount of low-level [[treasure]].
==Floor plan==
No floor plan was made for this dungeon.
===Mural===
The mural gives access to another dungeon, the [[Inner Sanctum]], but only later in the game.
===Trapdoor===
When the party descends from the entrance room, a trapdoor will close above their heads. They will need to find the underwater exit on the lowest floor.
==Images==
http://www.castlegobs.nl/images/buildings/abandonedtemple.jpg
''Exterior dungeon model by Stygius''
http://www.castlegobs.nl/images/interiors/abandonedtemple_ramp.jpg
''Entrance room, part of lost dungeon level by Baleminotu''
http://www.castlegobs.nl/images/interiors/abandonedtemple_markings.jpg
''Markings on the wall, part of lost dungeon level by Baleminotu''
http://www.castlegobs.nl/images/interiors/abandonedtemple_mural.jpg
''Mural, part of lost dungeon level by Baleminotu''
http://www.castlegobs.nl/images/interiors/abandonedtemple_exit.jpg
''Underwater exit, part of lost dungeon level by Baleminotu''
[[Category:Dungeon]][[Category:Things to do]]
7dab6678e0e4a12cbcbb6392e967385ea676fd6a
Category:Things to do
14
1492
2543
1842
2010-09-30T15:07:07Z
Ribannah
2
wikitext
text/x-wiki
{{Project}}
{{To do|Read the page 'How can I contribute?' before you get to work!}}
[[Category:Project]]
ec9b8cfdfd67c9b546fed2309f0aae9b28c26cd3
Apothecary
0
1498
2544
2488
2010-09-30T15:08:48Z
Ribannah
2
wikitext
text/x-wiki
{{shop}}
{{to do|Create interior renders for apothecaries that fit additional styles of [[architecture]].}}
An '''apothecary''' is a [[shop]] that [[trade]]s [[potion]]s, [[reagent]]s and [[recipe]]s. Many [[town]]s in [[Karigor]] have one. Apothecaries generally have three [[Shelf|shelves]]: for common articles, special articles and recipes. They seldom specialize in one type of [[item]]s.
----
==List of apothecaries==
<table cellspacing="1" width="75%" style="text-align:left;">
<tr>
<td width="30%"><b>name</b></td>
<td width="25%"><b>location</b></td>
<td width="5%"><b>level</b></td>
<td width="15%"><b>specialism</b></td>
<td width="10%"><b>style</b></td>
<td width="15%"><b>open</b></td>
</tr>
<tr>
<td>[[The Potion Baron]]</td>
<td>[[Kalimar]] ([[Terrax]])</td>
<td>3</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Angelic Tablets]]</td>
<td>[[Ascalon]] ([[Semiramis]])</td>
<td>2</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[The Tinctury]]</td>
<td>[[Potz]] ([[Murlank]])</td>
<td>2</td>
<td></td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Lotus Blossom]]</td>
<td>[[Cascadin]] ([[Timberfall]])</td>
<td>3</td>
<td></td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Sinister Drugs]]</td>
<td>[[M'Akal]] ([[Nannaria]])</td>
<td>3</td>
<td></td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[White Wolf Thaumaturgy]]</td>
<td>[[Masquerade]] ([[Typhon Expanse]])</td>
<td>3</td>
<td></td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[Baker's Supplements]]</td>
<td>[[Black Forge]] ([[Ryft (province)|Ryft]])</td>
<td>1</td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Dr. Bird's Recipes]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>2</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[W00tstock]]</td>
<td>[[Gathis]] ([[Soronne (province)|Soronne]])</td>
<td>3</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Global Flowers]]</td>
<td>[[Verdigris]] ([[S'Fauni]])</td>
<td>1</td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Elym's Fire]]</td>
<td>[[Volos]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]])</td>
<td>2</td>
<td></td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Herb Garden]]</td>
<td>Monk village ([[Serenity (province)|Serenity]])</td>
<td>1</td>
<td></td>
<td>bamboo</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Exchanges Hut]]</td>
<td>Druid gathering ([[Goetia]])</td>
<td>2</td>
<td>[[reagent]]s</td>
<td>bamboo</td>
<td>08:00-20:00</td>
</tr>
</table>
----
==Concept art==
<p style="background-color:yellow;">To do: create concept art (black & white suffices) for the interior view of an apothecary.</p>
----
==Interior renders==
In the [[game]], [[interior]] renders appear in .jpg format and measure 768x576. To create them in a larger size is ok. Citizens should not be included in the render.
<div align="center">http://www.castlegobs.nl/images/interiors/stone_apothecary.jpg</div>
''stone: render by Gizzzmo''
----
[[Category:Apothecary| ]][[Category:Shop]][[Category:Things to do]]
2885a9fae625271ce9757fddf6537a4d81868973
Architecture
0
1711
2545
2010-09-30T16:16:26Z
Ribannah
2
Created page with "{{object}} '''Architecture''' in [[Karigor]] comes in different styles. It pertains primarily to ordinary [[building]]s like [[house]]s and [[shop]]s, and less so to [[dungeon]]..."
wikitext
text/x-wiki
{{object}}
'''Architecture''' in [[Karigor]] comes in different styles. It pertains primarily to ordinary [[building]]s like [[house]]s and [[shop]]s, and less so to [[dungeon]]s.
The general style of architecture is late European medieval, with a touch of magic.
----
==Primary styles==
There are four primary styles, which have mainly to do with the material that is used for the construction of the buildings. They are:
* stone
* boulder
* wood
* bamboo
----
==Regional differences==
There are many regional differences, depending mostly on [[race]] and [[religion]]. Here is a list of some indicators.
<table cellspacing=1 width=75%>
<tr>
<td width=20%><b>Province</b></td>
<td width=40%><b>Primary style</b></td>
<td width=40%><b>Regional accent</b></td>
</tr>
<tr>
<td>[[Terrax]]</td>
<td>stone</td>
<td>city, decaying, wizard influence</td>
</tr>
<tr>
<td>[[Semiramis]]</td>
<td>stone</td>
<td>Camelot; church of the sun symbolism (dove)</td>
</tr>
<tr>
<td>[[Murlank]]</td>
<td>wood</td>
<td>Wild West</td>
</tr>
<tr>
<td>[[Timberfall]]</td>
<td>wood</td>
<td>Rivendel (Tolkien)</td>
</tr>
<tr>
<td>[[Nannaria]]</td>
<td>stone</td>
<td>Aladin; church of the moon symbolism (crow)</td>
</tr>
<tr>
<td>[[Typhon Expanse]]</td>
<td>stone</td>
<td>Dracula (vampires!)</td>
</tr>
<tr>
<td>[[Eftling]]</td>
<td>wood</td>
<td>The Shire (Tolkien) (halflings!)</td>
</tr>
<tr>
<td>[[Ryft (province)|Ryft]]</td>
<td>boulder</td>
<td>Moria (Tolkien) (dwarves!)</td>
</tr>
<tr>
<td>[[Soronne (province)|Soronne]]</td>
<td>stone</td>
<td>city, thriving, maritime</td>
</tr>
<tr>
<td>[[Sea of Mist (province)|Sea of Mist]]</td>
<td>stone</td>
<td>as Soronne</td>
</tr>
<tr>
<td>[[S'Fauni]]</td>
<td>bamboo</td>
<td>sturdy (trolls!)</td>
</tr>
<tr>
<td>[[Mt. Pilanteko (province)|Mt. Pilanteko]]</td>
<td>bamboo</td>
<td>Xena; no chairs (centaurs!)</td>
</tr>
<tr>
<td>[[Serenity (province)|Serenity]]</td>
<td>stone (seers)<br/>bamboo (monks)</td>
<td>seer symbolism (all-seeing eye)<br/>primitive (monks)</td>
</tr>
<tr>
<td>[[Etanasfeld]]</td>
<td>boulder</td>
<td>desert; large (ogres!)</td>
</tr>
<tr>
<td>[[Goetia]]</td>
<td>stone (genies)<br/>bamboo (druids)</td>
<td>Aladin; floating in the air (genies!)<br/>Celtic (druids)</td>
</tr>
</table>
----
[[Category:Building]]
b6d725fd6e0af0ea1f2a79da78721d987ea1c10f
2571
2545
2010-09-30T17:10:47Z
Ribannah
2
/* Regional differences */
wikitext
text/x-wiki
{{object}}
'''Architecture''' in [[Karigor]] comes in different styles. It pertains primarily to ordinary [[building]]s like [[house]]s and [[shop]]s, and less so to [[dungeon]]s.
The general style of architecture is late European medieval, with a touch of magic.
----
==Primary styles==
There are four primary styles, which have mainly to do with the material that is used for the construction of the buildings. They are:
* stone
* boulder
* wood
* bamboo
----
==Regional differences==
There are many regional differences, depending mostly on [[race]] and [[religion]]. Here is a list of some indicators.
<table cellspacing=1 width=75%>
<tr>
<td width=20%><b>Province</b></td>
<td width=40%><b>Primary style</b></td>
<td width=40%><b>Regional accent</b></td>
</tr>
<tr>
<td>[[Terrax]]</td>
<td>stone</td>
<td>city, decaying, wizard influence</td>
</tr>
<tr>
<td>[[Semiramis]]</td>
<td>stone</td>
<td>Camelot; church of the sun symbolism (dove)</td>
</tr>
<tr>
<td>[[Murlank]]</td>
<td>wood</td>
<td>Wild West</td>
</tr>
<tr>
<td>[[Timberfall]]</td>
<td>wood</td>
<td>Rivendel (Tolkien)</td>
</tr>
<tr>
<td>[[Nannaria]]</td>
<td>stone</td>
<td>Aladin; church of the moon symbolism (crow)</td>
</tr>
<tr>
<td>[[Typhon Expanse]]</td>
<td>stone</td>
<td>Dracula (vampires!)</td>
</tr>
<tr>
<td>[[Eftling]]</td>
<td>boulder</td>
<td>The Shire (Tolkien) (halflings!)</td>
</tr>
<tr>
<td>[[Ryft (province)|Ryft]]</td>
<td>boulder</td>
<td>Moria (Tolkien) (dwarves!)</td>
</tr>
<tr>
<td>[[Soronne (province)|Soronne]]</td>
<td>stone</td>
<td>city, thriving, maritime</td>
</tr>
<tr>
<td>[[Sea of Mist (province)|Sea of Mist]]</td>
<td>stone</td>
<td>as Soronne</td>
</tr>
<tr>
<td>[[S'Fauni]]</td>
<td>boulder</td>
<td>sturdy (trolls!)</td>
</tr>
<tr>
<td>[[Mt. Pilanteko (province)|Mt. Pilanteko]]</td>
<td>bamboo</td>
<td>Xena; no chairs (centaurs!)</td>
</tr>
<tr>
<td>[[Serenity (province)|Serenity]]</td>
<td>stone (seers)<br/>bamboo (monks)</td>
<td>seer symbolism (all-seeing eye)<br/>primitive (monks)</td>
</tr>
<tr>
<td>[[Etanasfeld]]</td>
<td>boulder</td>
<td>desert; large (ogres!)</td>
</tr>
<tr>
<td>[[Goetia]]</td>
<td>stone (genies)<br/>bamboo (druids)</td>
<td>Aladin; floating in the air (genies!)<br/>Celtic (druids)</td>
</tr>
</table>
----
[[Category:Building]]
9552e860de6cd0b17222b00eef5b3dcc23a289a8
Armour Shop
0
1500
2546
2487
2010-09-30T16:19:22Z
Ribannah
2
wikitext
text/x-wiki
{{shop}}
{{to do|Create interior renders for armour shops that fit additional styles of [[architecture]].}}
An '''armour shop''' is a [[shop]] that [[trade]]s [[Armour|body armour]], [[Armour|clothing]] and [[Shield (armour)|shields]]. Many [[town]]s in [[Karigor]] have one, and a few larger cities even have two. Armour shops generally have four [[Shelf|shelves]]: two for common articles, and two for special articles. They often specialize in one type of [[item]].
----
==List of armour shops==
<table cellspacing="1" width="75%" style="text-align:left;">
<tr>
<td width="30%"><b>name</b></td>
<td width="25%"><b>location</b></td>
<td width="5%"><b>level</b></td>
<td width="15%"><b>specialism</b></td>
<td width="10%"><b>style</b></td>
<td width="15%"><b>open</b></td>
</tr>
<tr>
<td>[[Esmeralda's Leatherworks]]</td>
<td>[[Kalimar]] ([[Terrax]])</td>
<td>2</td>
<td>[[Leather Armour|leather]]</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Metalheart]]</td>
<td>[[Kalimar]] ([[Terrax]])</td>
<td>3</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Warrior Protection]]</td>
<td>[[Marduk]] ([[Semiramis]])</td>
<td>2</td>
<td>[[Shield (armour)|shields]]</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[The Glove Compartment]]</td>
<td>[[Marduk]] ([[Semiramis]])</td>
<td>2</td>
<td>[[gauntlets]]</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Larp's Forge]]</td>
<td>[[Potz]] ([[Murlank]])</td>
<td>2</td>
<td>[[Chain Mail|chain]]</td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Lightfoot's Armour]]</td>
<td>[[Cascadin]] ([[Timberfall]])</td>
<td>1</td>
<td></td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Zam & Zom]]</td>
<td>[[Heronport]] ([[Nannaria]])</td>
<td>2</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Zom & Zam]]</td>
<td>[[Masquerade]] ([[Typhon Expanse]])</td>
<td>2</td>
<td>[[belt]]s</td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[Hans' Helmets]]</td>
<td>[[Teardrop]] ([[Eftling]])</td>
<td>1</td>
<td>[[helm]]s</td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Kraftwerk]]</td>
<td>[[Black Forge]] ([[Ryft (province)|Ryft]])</td>
<td>2</td>
<td>[[Plate Armour|plate]]</td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Crackerjack's Outer Clothing]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>2</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Blue Suede Shop]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>1</td>
<td>[[boots]]</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Current Trends]]</td>
<td>[[Verdigris]] ([[S'Fauni]])</td>
<td>2</td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Seven Against Tears]]</td>
<td>[[Serenity (town)|Serenity]] ([[Serenity (province)|Serenity]])</td>
<td>1</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Sturdy Clothing]]</td>
<td>[[Iotneheim]] ([[Etanasfeld]])</td>
<td>2</td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
</table>
----
==Concept art==
----
==Interior renders==
In the [[game]], [[interior]] renders appear in .jpg format and measure 768 x 576. To create them in a larger size is ok. Citizens should not be included in the render.
<div align="center">http://www.castlegobs.nl/images/interiors/stone_armourshop.jpg</div>
''stone: render by Apus Arvandulin''
<div align="center">http://www.castlegobs.nl/images/interiors/stone2_armourshop.jpg</div>
''stone, also: render by Gizzzmo''
----
[[Category:Armour Shop| ]][[Category:Shop]][[Category:Things to do]]
1899311701d6743d59a879927e7c97515f9223c3
Bank
0
1502
2547
2485
2010-09-30T16:21:06Z
Ribannah
2
wikitext
text/x-wiki
{{shop}}
{{to do|Create additional interior renders for banks that fit several styles of [[architecture]].}}
A '''bank''' is a [[shop]] that offers to safekeep whatever [[gold]] or [[item]]s the [[party]] does not need or want to carry with them. Not all towns have one.
Items stored in a bank's [[vault]] do not take [[inventory]] space, and don't get broken or stolen. Gold kept at a bank will still be there if the party gets robbed. Banks in [[Might and Magic Tribute]] do not provide loans or pay interest, but their services are free of charge.
If the party's [[reputation]] is high enough, they will be able to withdraw gold at one bank if they deposited it at another.
----
==List of banks==
<table cellspacing="1" width="75%" style="text-align:left;">
<tr>
<td width="30%"><b>name</b></td>
<td width="30%"><b>location</b></td>
<td width="5%"><b>level</b></td>
<td width="15%"><b>specialism</b></td>
<td width="10%"><b>style</b></td>
<td width="10%"><b>open</b></td>
</tr>
<tr>
<td>[[Piglet's Vault]]</td>
<td>[[Kalimar]] ([[Terrax]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Timely Reserve]]</td>
<td>[[Ascalon]] ([[Semiramis]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Curry & Heyes]]</td>
<td>[[Potz]] ([[Murlank]])</td>
<td></td>
<td></td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Groingotten's Commercial]]</td>
<td>[[Heronport]] ([[Nannaria]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Knox's Bonds]]</td>
<td>[[Masquerade]] ([[Typhon Expanse]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[The Money Pit]]</td>
<td>[[Black Forge]] ([[Ryft (province)|Ryft]])</td>
<td></td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Six Shard Vault]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Bank of Alvar]]</td>
<td>[[Serenity (town)|Serenity]] ([[Serenity (province)|Serenity]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
</table>
----
==Concept art==
<div align="center">http://www.castlegobs.nl/images/interiors/stone_bank_concept.jpg</div>
''concept art by Apus Arvandulin (Seer symbol on the floor, for Serenity only)''
----
==Interior renders==
In the [[game]], [[interior]] renders appear in .jpg format and measure 768x576. To create them in a larger size is ok. Citizens should not be included in the render.
<div align="center">http://www.castlegobs.nl/images/interiors/stone_bank.jpg</div>
''render by Gizzzmo (with Seer symbols, for Serenity only)''
----
[[Category:Bank| ]][[Category:Shop]][[Category:Things to do]]
c7745ce4b015d6457b7c2ff4a26ea8cd0990880e
2553
2547
2010-09-30T16:36:33Z
Ribannah
2
wikitext
text/x-wiki
{{shop}}
{{to do|Create additional interior renders for banks that fit several styles of [[architecture]].}}
A '''bank''' is a [[shop]] that offers to safekeep whatever [[gold]] or [[item]]s the [[party]] does not need or want to carry with them. Not all towns have one.
Items stored in a bank's [[vault]] do not take [[inventory]] space, and don't get broken or stolen. Gold kept at a bank will still be there if the party gets robbed. Banks in [[Might and Magic Tribute]] do not provide loans or pay interest, but their services are free of charge.
If the party's [[reputation]] is high enough, they will be able to withdraw gold at one bank if they deposited it at another.
----
==List of banks==
<table cellspacing="1" width="75%" style="text-align:left;">
<tr>
<td width="30%"><b>name</b></td>
<td width="30%"><b>location</b></td>
<td width="5%"><b>level</b></td>
<td width="15%"><b>specialism</b></td>
<td width="10%"><b>style</b></td>
<td width="10%"><b>open</b></td>
</tr>
<tr>
<td>[[Piglet's Vault]]</td>
<td>[[Kalimar]] ([[Terrax]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Timely Reserve]]</td>
<td>[[Ascalon]] ([[Semiramis]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Curry & Heyes]]</td>
<td>[[Potz]] ([[Murlank]])</td>
<td></td>
<td></td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Groingotten's Commercial]]</td>
<td>[[Heronport]] ([[Nannaria]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Knox's Bonds]]</td>
<td>[[Masquerade]] ([[Typhon Expanse]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[The Money Pit]]</td>
<td>[[Black Forge]] ([[Ryft (province)|Ryft]])</td>
<td></td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Six Shard Vault]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Bank of Alvar]]</td>
<td>[[Serenity (town)|Serenity]] ([[Serenity (province)|Serenity]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
</table>
----
==Concept art==
<div align="center">http://www.castlegobs.nl/images/interiors/stone_bank_concept.jpg</div>
''concept art by Apus Arvandulin (Seer symbol on the floor, for Serenity only)''
----
==Interior renders==
In the [[game]], [[interior]] renders appear in .jpg format and measure 768x576. To create them in a larger size is ok. Citizens should not be included in the render.
<div align="center">http://www.castlegobs.nl/images/interiors/stone_bank.jpg</div>
''render by Gizzzmo (with Seer symbols, for Serenity only)''
----
[[Category:Bank| ]][[Category:Shop]][[Category:Things to do]]
78c61ff7faec98817a27b5464fcf80048c7b5c22
Barrel
0
1446
2554
2518
2010-09-30T16:38:25Z
Ribannah
2
wikitext
text/x-wiki
{{Boost}}
'''Barrels''' are [[object]]s that may come filled with a liquid. Most of these liquids give the [[player character]] that drinks it a small permanent [[boost]] of two points in one of the six character [[statistic]]s. After drinking, the barrel remains empty until the area [[respawning|respawns]].
Barrels typically appear in [[dungeon]] cellars and at [[dock]]s.
Barrels are also used as scenery.
----
==Barrel liquids==
<table cellspacing="1" width="70%">
<tr>
<td width="20%"><b>liquid</b></td>
<td width="80%"><b>effect (statistic or other)</b></td>
</tr>
<tr>
<td>Red</td>
<td>[[Might]]</td>
</tr>
<tr>
<td>Blue</td>
<td>[[Magic (statistic)|Magic]]</td>
</tr>
<tr>
<td>Green</td>
<td>[[Endurance]]</td>
</tr>
<tr>
<td>Purple</td>
<td>[[Speed]]</td>
</tr>
<tr>
<td>Yellow</td>
<td>[[Accuracy]]</td>
</tr>
<tr>
<td>White</td>
<td>[[Luck]]</td>
</tr>
<tr>
<td>Black</td>
<td>[[Poison]] or [[Disease]] (50% chance each)</td>
</tr>
<tr>
<td>Empty</td>
<td>not operable</td>
</tr>
</table>
----
==Models==
http://www.castlegobs.nl/images/objects/barrel01.jpg http://www.castlegobs.nl/images/objects/barrel02.jpg
Two alternative [[model]]s, created by [[User:Apus Arvandulin|Apus Arvandulin]].
----
[[Category:Boost]]
03abcb1c67b86404b71a812f482c1ec02d1d9df2
Battle tune
0
1460
2555
2190
2010-09-30T16:39:28Z
Ribannah
2
wikitext
text/x-wiki
{{media}}
{{to do|Create the remaining tunes. Preferably complete one instrument before starting on the next.}}
A '''battle tune''' is played during [[combat]]. The tune is played with a single [[instrument]], either [[equip]]ped by a [[player character]], or held by a [[hireling]]. The effects of a battle tune are various and depend on the [[enchantment]](s) on the instrument and the tune player's [[mastery]] of the [[Music (skill)|Music]] [[skill]]. Most instruments have several tunes: the tune played changes as the mastery is increased.
----
==Table of battle tunes==
<table cellspacing="1" width="75%" style="text-align:center;">
<tr>
<td width="16%"><b>instrument</b></td>
<td width="21%"><b>normal</b></td>
<td width="21%"><b>expert</b></td>
<td width="21%"><b>master</b></td>
<td width="21%"><b>grandmaster</b></td>
</tr>
<tr>
<td>[[Bone Flute]]</td>
<td>[http://www.castlegobs.nl/media/boneflute_normal.mp3 .mp3] (Oren Yona)</td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Tambourine]]</td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Lute]]</td>
<td>[http://www.castlegobs.nl/media/lute_normal.mp3 .mp3] (Oren Yona)</td>
<td>[http://www.castlegobs.nl/media/lute_expert.mp3 .mp3] (Oren Yona)</td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Meh Horn]]</td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Wooden Flute]]</td>
<td bgcolor=#BBBBBB></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Fiddle]]</td>
<td bgcolor=#BBBBBB></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Metal Gong]]</td>
<td bgcolor=#BBBBBB></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Dragonskull Trumpet]]</td>
<td bgcolor=#BBBBBB></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Cane Whistle]]</td>
<td bgcolor=#BBBBBB></td>
<td bgcolor=#BBBBBB></td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Jungle Drum]]</td>
<td bgcolor=#BBBBBB></td>
<td bgcolor=#BBBBBB></td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Harp]]</td>
<td bgcolor=#BBBBBB></td>
<td bgcolor=#BBBBBB></td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Phynaxian Bagpipes]]</td>
<td bgcolor=#BBBBBB></td>
<td bgcolor=#BBBBBB></td>
<td bgcolor=#BBBBBB></td>
<td></td>
</tr>
<tr>
<td>[[Ogre War Drums]]</td>
<td bgcolor=#BBBBBB></td>
<td bgcolor=#BBBBBB></td>
<td bgcolor=#BBBBBB></td>
<td></td>
</tr>
<tr>
<td>[[Syrinx]]</td>
<td bgcolor=#BBBBBB></td>
<td bgcolor=#BBBBBB></td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Oliphant]]</td>
<td bgcolor=#BBBBBB></td>
<td bgcolor=#BBBBBB></td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Daurdabla]]</td>
<td bgcolor=#BBBBBB></td>
<td bgcolor=#BBBBBB></td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Gjallarhorn]]</td>
<td bgcolor=#BBBBBB></td>
<td bgcolor=#BBBBBB></td>
<td></td>
<td></td>
</tr>
</table>
----
[[Category:Combat]][[Category:Media]][[Category:Things to do]]
7331468456a46b3c3d98eb6bc792fc3009f02108
Dr. Who's Well
0
1569
2556
2057
2010-09-30T16:41:54Z
Ribannah
2
wikitext
text/x-wiki
{{map}}
{{to do|Create a floor plan for Dr. Who's Well.<br/>Create an interior render for Dr. Who's Well.}}
'''Dr. Who's Well''' can be found in the town of [[Ascalon]], which is situated in the northeast of the province of [[Semiramis]]. Semiramis lies southwest of [[Terrax]], the northernmost province of Karigor. To get to this [[dungeon]], go to he back of [[Duke Ethelbert's Palace]] and have a look around. To enter it, jump in.
==Purpose==
Dr. Who's Well is where the first part of [[The Therapy]] takes place, the [[quest]] for [[promotion]] from [[Acolyte]] to [[Cleric]], that is given by promotor [[Duke Ethelbert]]. The [[party]] must get the [[Fizbin of Misfortune]] from the well.
==Inhabitants==
The opposition level of Dr. Who's College is 3 (levels range from 1 to 6, with 6 the hardest).
===Citizens===
None.
===Monsters===
* [[Rat]] (Rat, Hooded Rat, Rabid Rat, Wild Agouti)
Lots of them.
==Objects==
None required.
==Items==
* Fizbin of Misfortune
* Note to the holder ("Step forward the misfortunate! ...")
===Treasure===
The well does not contain a lot of treasure. Some [[bucket]]s and coins may have been dropped by the townsfolk.
==Floor plan==
A floor plan for this dungeon has yet to be constructed.
===Instruction notes===
* Down the well there will be some old corridors, eventually leading to an exit inside the palace (but there is no need to extend the floor plan to include the palace).
* In the corridors, the water level is low enough that the party does not have to swim under water, at least not all the time.
* The party may need to crouch in some places, putting them at a disadvantage when dealing with the rats.
==Images==
No images are available at this time.
[[Category:Dungeon]][[Category:Things to do]]
c6283beacd4b3650ad66ccc7db49ea2522adea40
General Store
0
1505
2557
2490
2010-09-30T16:44:00Z
Ribannah
2
wikitext
text/x-wiki
{{shop}}
{{to do|Create interior renders for general stores that fit additional styles of [[architecture]].}}
A '''general store''' is a [[shop]] that [[trade]]s [[Miscellaneous (item)|utensil]]s and [[food]], as well as low-level [[scroll]]s, [[jewelry]], [[Armour|clothing]], [[reagent]]s and [[potion]]s at somewhat less than favourable prices. Most [[town]]s in [[Karigor]] have one. General stores shops generally only one [[shelf]], for common articles. They do not specialize in one type of [[item]]s.
----
==List of general stores==
<table cellspacing="1" width="75%" style="text-align:left;">
<tr>
<td width="30%"><b>name</b></td>
<td width="25%"><b>location</b></td>
<td width="5%"><b>level</b></td>
<td width="15%"><b>specialism</b></td>
<td width="10%"><b>style</b></td>
<td width="15%"><b>open</b></td>
</tr>
<tr>
<td>[[Seasons in the Sun]]</td>
<td>[[Marduk]] ([[Semiramis]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[The Celestial Toymaker]]</td>
<td>[[Ascalon]] ([[Semiramis]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[For a Few Nuggets More]]</td>
<td>[[Potz]] ([[Murlank]])</td>
<td></td>
<td></td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[The Bone Collector]]</td>
<td>[[M'Akal]] ([[Nannaria]])</td>
<td></td>
<td></td>
<td>wood</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[Drop Dead Legs]]</td>
<td>[[Heronport]] ([[Nannaria]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Bozeman's Enterprises]]</td>
<td>[[Masquerade]] ([[Typhon Expanse]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[Winkel van Sinkel]]</td>
<td>[[Albatross]] ([[Typhon Expanse]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[The Undernet]]</td>
<td>[[Orak]] ([[Typhon Expanse]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[Jenson's Buttons]]</td>
<td>[[Teardrop]] ([[Eftling]])</td>
<td></td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Holle's Spinnings]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Pirate Copies]]</td>
<td>[[Gathis]] ([[Soronne (province)|Soronne]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Boutique Light]]</td>
<td>[[Turrel]] ([[Soronne (province)|Soronne]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Ixion's Stone]]</td>
<td>[[Volos]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]])</td>
<td></td>
<td></td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[A Trades House]]</td>
<td>[[Serenity (town)|Serenity]] ([[Serenity (province)|Serenity]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Wysiwug]]</td>
<td>[[Iotneheim]] ([[Etanasfeld]])</td>
<td></td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Bipedal Tartar]]</td>
<td>[[Algol]] ([[Etanasfeld]])</td>
<td></td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Humid Supplies]]</td>
<td>[[Egregor]] ([[Goetia]])</td>
<td></td>
<td></td>
<td>bamboo</td>
<td>08:00-20:00</td>
</tr>
</table>
----
==Concept art==
<div align="center">http://www.castlegobs.nl/images/interiors/generalstore_concept.jpg</div>
''concept art by Gizzzmo''
----
==Interior renders==
In the [[game]], [[interior]] renders appear in .jpg format and measure 768x576. To create them in a larger size is ok. Citizens should not be included in the render.
<div align="center">http://www.castlegobs.nl/images/interiors/wood_generalstore.jpg</div>
''wood: render by Gizzzmo''
----
[[Category:General Store| ]][[Category:Shop]][[Category:Things to do]]
dc288eb0432d26d8fb67ae3922f9e70d753af3dc
Gog
0
1439
2558
2479
2010-09-30T16:45:21Z
Ribannah
2
wikitext
text/x-wiki
{{life}}
{{to do|Create models largely based on the concept art below.}}
A '''Gog''' is a type of [[monster]].
Gogs are land creatures. They can walk, not swim or fly.
----
==Subtypes==
* Gogling
* Gog
* Lava Gog
----
==Locations==
===Surface areas===
* [[Etanasfeld]]
===Dungeons===
* [[Castle Herondale]] ([[Nannaria]])
* [[Throne of Iblis]] ([[Goetia]])
----
==Concept Art==
<table cellspacing="1" width="100%">
<tr>
<td>http://www.castlegobs.nl/images/monsters/gogling_concept.jpg</td>
<td>http://www.castlegobs.nl/images/monsters/gog_concept.jpg</td>
<td>http://www.castlegobs.nl/images/monsters/lavagog_concept.jpg</td>
</tr>
<tr>
<td><b>Gogling</b></td>
<td><b>Gog</b></td>
<td><b>Lava Gog</b></td>
</tr>
</table>
----
==Models==
There are no images available at this time.
----
==Statistics==
<table cellspacing="1" width="100%" style="text-align:right;">
<tr>
<td width="20%" align="left"><b>type</b></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Gogling</b></td>
<td>2</td>
<td>25</td>
<td>6</td>
<td>4-10</td>
<td>120</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Gog</b></td>
<td>4</td>
<td>45</td>
<td>10</td>
<td>5-11</td>
<td>228</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Lava Gog</b></td>
<td>8</td>
<td>85</td>
<td>14</td>
<td>6-12</td>
<td>384</td>
</tr>
</table>
----
[[Category:Monster]][[Category:Things to do]]
9bdcf13048aafb329a0a09a8aa6e4233092359f6
How can I contribute?
0
1395
2559
1816
2010-09-30T16:47:10Z
Ribannah
2
wikitext
text/x-wiki
{{project}}
{{to do|Check the category [[:Category:Things to do|Things to do]] for things that you can do right now.}}
There are various ways to '''contribute''' to Might and Magic Tribute.
==Join the team==
We are constantly looking for new recruits. There is still plenty to do in all areas of development, including:
* Coding (C# programming, XML files, tools)
* Level design (from floor plans to 3D creation)
* 3D Modelling
* Animation
* 2D Art
* Music & Sound
* Game design (a.o. dialogues, journals, stories, manual)
* Support (PR, wiki, forum, website, assets)
From version 0.5 onward, we are also looking for testers and voices.
If you have relevant skills, and the time to put them to good use, don't hesitate to contact us and show some samples of your work.
==From outside the team==
If you are not part of the team, you can still help out. Find something in this Wiki or in the latest version of the game that needs work - a [[monster]] to create, a [[dungeon]] to design, a [[story]] to write, a [[sound]] to compose, etc. - and go ahead. There are no promises, but we are always prepared to consider your work.
==Participate on the forums==
Join the forums at [http://www.castlegobs.nl/ Castle Gobs] and comment on the releases and images of the month, ask questions, make suggestions, etc. All of this is very helpful to keep the project on track.
==Support the project financially==
While this is a non-commercial endeavour, costs are being made. You can help the project survive by making a [https://sourceforge.net/project/project_donations.php?group_id=145345 donation]. Follow the instructions at SourceForge.
[[Category:Project]][[Category:Things to do]]
71768185a8eb2bf91205d0ef2b94891b2481aadf
Intro
0
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2191
2010-09-30T16:49:14Z
Ribannah
2
wikitext
text/x-wiki
{{Knowledge Base}}
{{to do|Compose Amonwelle's song.<br/>Create a cinematic version of the intro.}}
The '''intro''' is played when the application is started, and will furthermore be viewable from the [[main screen]].
==Voices==
* Amonwelle (female ancient, middle-aged human voice)
* Some wizard (male, middle-aged human voice)
* Narrator (could be male or female)
----
==Dialogue==
===Scene 1===
'''Amonwelle''': "They are coming. I can hear them now. They have broken through the last veil and they are coming. Our defenses have failed, the last of the forges will fall to the rebels."
===Scene 2===
'''Amonwelle''': "Garfield is standing in the corner, a truly remarkable specimen this one is. He is holding the Terrax, the crystal pulsing like mad. It has fallen to him to bring the Book of Ceth north to the gathering of wizards, where it will be safe, for now. He is confident that he can make it."
===Scene 3===
'''Amonwelle''': "We sowed, and we planted. But we were overeager and did not know what hid underground. And yet there is hope. The Guardian still remains. The prophecy has been woven. And the saplings of the Ygg are strong, and well tended to. We cannot give up. But I, Amonwelle, must go with my own. The last ship is leaving, and we will not return."
'''Amonwelle''': starts song (voice only) about the beauty and sadness of starting new worlds and leaving them to their fate.
===Scene 4===
'''Narrator''': "''... Ages passed ... and the curiosity of the children of Colony could not be ignored ...''"
===Scene 5===
'''Some wizard''': "It is decided, then. To protect the words of the ancients, we will split up. Each of us will take one of the chapters."
----
==Cinematics==
Currently, the intro shows a number of still renders, where the player clicks to go to the next one.
----
[[Category:Text]][[Category:Voice]]
[[Category:Things to do]]
20005f781c65ee4ee27b85795b44cfaad1e1b25c
Magic Shop
0
1507
2561
2492
2010-09-30T16:50:57Z
Ribannah
2
wikitext
text/x-wiki
{{shop}}
{{to do|Create concept art (black & white suffices) for the interior view of a magic shop.<br/>Create interior renders for magic shops that fit additional styles of [[architecture]].}}
A '''magic shop''' is a [[shop]] that [[trade]]s [[scroll]]s, [[spellbook]]s, [[wand]]s, [[jewelry]], [[Armour|clothing]], [[reagent]]s, [[potion]]s, and [[gem]]s. Many [[town]]s in [[Karigor]] have one. Magic shops generally have two [[Shelf|shelves]]: one for common articles, and one for special articles. They often specialize in one type of [[item]]s.
----
==List of magic shops==
<table cellspacing="1" width="75%" style="text-align:left;">
<tr>
<td width="30%"><b>name</b></td>
<td width="25%"><b>location</b></td>
<td width="5%"><b>level</b></td>
<td width="15%"><b>specialism</b></td>
<td width="10%"><b>style</b></td>
<td width="15%"><b>open</b></td>
</tr>
<tr>
<td>[[Four Magical Hats]]</td>
<td>[[Kalimar]] ([[Terrax]])</td>
<td>2</td>
<td>[[hat]]s</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[The Illusionist]]</td>
<td>[[Kalimar]] ([[Terrax]])</td>
<td>3</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Master Scribe]]</td>
<td>[[Potz]] ([[Murlank]])</td>
<td>2</td>
<td>[[scroll]]s</td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Silivren Penna Miriel]]</td>
<td>[[Cascadin]] ([[Timberfall]])</td>
<td>2</td>
<td>[[necklace]]s, [[amulet]]s</td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Powersticks]]</td>
<td>[[M'Akal]] ([[Nannaria]])</td>
<td>2</td>
<td>[[wand]]s</td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[Vampire's Cape]]</td>
<td>[[Masquerade]] ([[Typhon Expanse]])</td>
<td>2</td>
<td>[[cloak]]s</td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[Mellonic Society]]</td>
<td>[[Black Forge]] ([[Ryft (province)|Ryft]])</td>
<td>1</td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Zorelda's Footwear]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>1</td>
<td>[[sandals]]</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Gravdahl's Bookstore]]</td>
<td>[[Gathis]] ([[Soronne (province)|Soronne]])</td>
<td>1</td>
<td>[[spellbook]]s</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Inexplicably Poof]]</td>
<td>[[Verdigris]] ([[S'Fauni]])</td>
<td>1</td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Miracles on the Mountain]]</td>
<td>[[Volos]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]])</td>
<td>2</td>
<td></td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Mistress of Chants]]</td>
<td>[[Serenity (town)|Serenity]] ([[Serenity (province)|Serenity]])</td>
<td>1</td>
<td></td>
<td>bamboo</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Rings R Us]]</td>
<td>[[Egregor]] ([[Goetia]])</td>
<td>2</td>
<td>[[ring]]s</td>
<td>bamboo</td>
<td>08:00-20:00</td>
</tr>
</table>
----
==Concept art==
No images are available at this time.
----
==Interior renders==
In the [[game]], [[interior]] renders appear in .jpg format and measure 768 x 576. To create them in a larger size is ok. Citizens should not be included in the render.
<div align="center">http://www.castlegobs.nl/images/interiors/wood_magicshop.jpg</div>
''wood: render by Gizzzmo''
----
[[Category:Magic Shop| ]][[Category:Shop]][[Category:Things to do]]
747fdb7c36692926b5cec744075547cee359a9d7
Maranthea College
0
1567
2562
2059
2010-09-30T16:53:05Z
Ribannah
2
wikitext
text/x-wiki
{{map}}
{{to do|Create a floor plan for Maranthea College, following the instructions below.<br/>Create concept art for Maranthea College.<br/>Create an interior render for Maranthea College.}}
'''Maranthea College''' is located in the southwest of the province of [[Semiramis]]. Semiramis lies southwest of [[Terrax]], the northernmost province of Karigor. To get to this [[dungeon]], take the road leading west from the provincial capital, [[Marduk]].
==Purpose==
Maranthea College features the final part of the [[promotion]] from [[Apprentice]] to [[Sorcerer]]. It is here where the candidate(s), after collecting five [[Objects of Witchcraft]] as requested by promotor and head of school [[Melanie Bourne]], has (have) to put the Alicorn, the Phoenix Feather and the Dragon's Liver into a cauldron, stir the brew with [[Nimbus]]' Broom and bath the Owl in it. Then out hops a little [[golem]] with a face like Harry Potter's. He'll be running around inside the college from then on, to amuse the students.
==Inhabitants==
The opposition level of Maranthea College is 4 (levels range from 1 to 6, with 6 the hardest).
===Citizens===
* Melanie Bourne - head of school
* Elymas - grandmaster teacher of [[Fire Magic|Fire]]
* Saint Marguerite master teacher of [[Water Magic|Water]]
* Sam Lloyd - sorcerer (working on the Lloyd's Beacon spell)
* Jarod Pretensa, Mallory Quinn, Sabrina Lloyd, Marina Pretensa - students
None of these citizens will fight.
===Monsters===
* [[Sorceress]] (Pupil, Enchantress, Sorceress, all female human)
Monsters become hostile when the party enters forbidden parts of the college. This is not necessary to reach the cauldron.
==Objects==
The dungeon contains the following operable [[object]]s.
* Cauldron (large)
* Any operable objects that one could expect in a sorcery school, such as moving stairs and bookcases.
==Items==
===Treasure===
The college contains a fair amount of [[treasure]] in the forbidden parts of the dungeon, with one [[black chest]] containing the [[necklace]] [[artifact]] [[Vaijayanti]] (of Fire, Air, Water and Earth).
==Floor plan==
A floor plan for this dungeon has yet to be constructed.
===Instruction notes===
* The dungeon could be larger on the inside than it looks on the outside, but should not be huge.
* In addition to the monsters, there could be some kind of automatic defense system.
* The citizens are all found in the public part of the college.
==Images==
No images are available at this time.
[[Category:Dungeon]][[Category:Things to do]]
4f8ec008d096c8925aa89986247c74d67445697c
Music
0
1581
2563
2336
2010-09-30T16:54:30Z
Ribannah
2
wikitext
text/x-wiki
{{media}}
{{to do|Create the missing tracks.}}
Music is an important feature of MMTribute. It adds to the atmosphere of the game. A music track will start playing in the background each time the party enters another area. The style of music that is played, reflects what the party can expect to encounter.
----
==Tracks==
Eventually, there should be a track for each outdoors area, and one per group of dungeons. Music will also play during startup and to accompany certain important events. A typical track length is 1 to 3 minutes.
----
==Options==
Normally, music tracks will loop. Players can set this feature to off, adjust the sound level for music tracks specifically, and even to do without music entirely.
<br clear=all/>
----
==Overview of music tracks==
''provisional allocation''
<table cellspacing="1" width="100%" style="text-align:center;">
<tr>
<td width="25%"><b>style</b></td>
<td width="25%"><b>occasion</b></td>
<td width="25%"><b>track</b></td>
<td width="25%"><b>length</b></td>
</tr>
<tr>
<td bgcolor=#D0D0D0>Area</td>
<td>[[Terrax]]</td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor=#D0D0D0>Area</td>
<td>[[Semiramis]]</td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor=#D0D0D0>Area</td>
<td>[[Murlank]]</td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor=#D0D0D0>Area</td>
<td>[[Timberfall]]</td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor=#D0D0D0>Area</td>
<td>[[Nannaria]]</td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor=#D0D0D0>Area</td>
<td>[[Typhon Expanse]]</td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor=#D0D0D0>Area</td>
<td>[[Eftling]]</td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor=#D0D0D0>Area</td>
<td>[[Ryft (province)|Ryft]]</td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor=#D0D0D0>Area</td>
<td>[[Soronne (province)|Soronne]]</td>
<td>[http://www.castlegobs.nl/music/soronne.mp3 .mp3] (Oren Yona)</td>
<td>0:57</td>
</tr>
<tr>
<td bgcolor=#D0D0D0>Area</td>
<td>[[Sea of Mist (province)|Sea of Mist]]</td>
<td>(see startup)</td>
<td></td>
</tr>
<tr>
<td bgcolor=#D0D0D0>Area</td>
<td>[[S'Fauni]]</td>
<td>[http://www.castlegobs.nl/music/sfauni.mp3 .mp3] (Oren Yona)</td>
<td>1:44 (unfinished)</td>
</tr>
<tr>
<td bgcolor=#D0D0D0>Area</td>
<td>[[Mt. Pilanteko (province)|Mt. Pilanteko]]</td>
<td>(see harmonious)</td>
<td></td>
</tr>
<tr>
<td bgcolor=#D0D0D0>Area</td>
<td>[[Serenity (province)|Serenity]]</td>
<td>[http://www.castlegobs.nl/music/serenity.mp3 .mp3] (Oren Yona)</td>
<td>3:10</td>
</tr>
<tr>
<td bgcolor=#D0D0D0>Area</td>
<td>[[Etanasfeld]]</td>
<td>(see adventurous)</td>
<td></td>
</tr>
<tr>
<td bgcolor=#D0D0D0>Area</td>
<td>[[Goetia]]</td>
<td>(see heroic)</td>
<td></td>
</tr>
<tr>
<td bgcolor=#60B0F0>Angelic</td>
<td>[[Ancient Dragon Cave]]<br>[[Divine Temple of the Sun]]<br>[[Lake Avernus]]<br>[[Lighthouse]]<br>[[Superior Temple of Meh]]</td>
<td>[http://www.castlegobs.nl/music/angelic.mp3 .mp3] (Oren Yona)</td>
<td>1:13</td>
</tr>
<tr>
<td bgcolor=#00D0D0>Harmonious</td>
<td>[[Ankka Knox]]<br>[[Circus of the Sun]]<br>[[Gardens of Harmony]]<br>[[Temple of Ishtar]]<br>[[Throne of Iblis]]</td>
<td>[http://www.castlegobs.nl/music/harmonious.mp3 .mp3] (Oren Yona)</td>
<td>3:02</td>
</tr>
<tr>
<td bgcolor=#60F0B0>Peaceful</td>
<td>[[Dusk's Cave]]<br>[[Inner Sanctum]]<br>[[Maranthea College]]<br>[[Treehouse]]<br>[[Temple of Meh]]<br>[[Dr. Who's Well]]</td>
<td>[http://www.castlegobs.nl/music/peaceful.mp3 .mp3] (Oren Yona)</td>
<td>2:22</td>
</tr>
<tr>
<td bgcolor=#B0F060>Mysterious</td>
<td>[[Abandoned Temple]]<br>[[Divine Temple of the Moon]]<br>[[Lost Temple of Meh]]<br>[[Spidersilk Mines]]<br>[[Thieves Guild]]<br>[[Wanderhoven]]</td>
<td>[http://www.castlegobs.nl/music/mysterious.mp3 .mp3] (Oren Yona)</td>
<td>2:39</td>
</tr>
<tr>
<td bgcolor=#D0D000>Adventurous</td>
<td>[[Castle Mehgenac]]<br>[[Dream World]]<br>[[Eleventh Kingdom]]<br>[[Jaleb's Deep]]<br>[[Service Tunnels]]<br>[[Tavern of Harlotry]]</td>
<td>[http://www.castlegobs.nl/music/adventurous.mp3 .mp3] (Oren Yona)</td>
<td>1:03</td>
</tr>
<tr>
<td bgcolor=#F0B060>Heroic</td>
<td>[[Arena]]<br>[[Castle Herondale]]<br>[[Mega Dragon Cave]]<br>[[Moon Observatory]]<br>[[Tower of Bab'El]]</td>
<td>[http://www.castlegobs.nl/music/heroic.mp3 .mp3] (Oren Yona)</td>
<td>0:40 (unfinished)</td>
</tr>
<tr>
<td bgcolor=#F060B0>Dangerous</td>
<td>[[Hunebed]]<br>[[Lair of Bolarg]]<br>[[Snake Pit]]<br>[[Tomb of Anubis]]<br>[[Thuata's Tel]]<br>[[Twin Cosmos of Wird]]</td>
<td>[http://www.castlegobs.nl/music/dangerous.wma .wma] (Oren Yona)</td>
<td>0:40 (unfinished)</td>
</tr>
<tr>
<td bgcolor=#D000D0>Ghostly</td>
<td>[[Cemetery]]<br>[[Gatehouse]]<br>[[Heronry]]<br>[[NWC Ruins]]<br>[[Stalt Mines]]<br>[[Wine Cellar]]</td>
<td>[http://www.castlegobs.nl/music/ghostly.mp3 .mp3] (Oren Yona)</td>
<td>3:50</td>
</tr>
<tr>
<td bgcolor=#B060F0>Intimidating</td>
<td>[[Black Forge]]<br>[[Cognizant Temple of Meh]]<br>[[Crypt of Carmenca]]<br>[[House of Judgement]]<br>[[Theatre of Blood]]</td>
<td>[http://www.castlegobs.nl/music/intimidating.mp3 .mp3] (Oren Yona)</td>
<td>2:31</td>
</tr>
<tr>
<td bgcolor=#D0D0D0>Special</td>
<td>[[Start-up]]</td>
<td>[http://www.castlegobs.nl/music/startup.mp3 .mp3] (Oren Yona)</td>
<td>1:56</td>
</tr>
<tr>
<td bgcolor=#D0D0D0>Special</td>
<td>[[St. Nicholas|Riverboat]] moves</td>
<td>[http://www.castlegobs.nl/music/riverboat.mp3 .mp3] (Oren Yona)</td>
<td>1:08</td>
</tr>
<tr>
<td bgcolor=#D0D0D0>Special</td>
<td>[[Seven Chapters|Chapter]] found</td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor=#D0D0D0>Special</td>
<td>[[Death]]</td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor=#D0D0D0>Special</td>
<td>[[Victory]]</td>
<td></td>
<td></td>
</tr>
</table>
[[Category:Media]][[Category:Things to do]]
405c9ea7302e120ec22153a78f3ad2199c8d8ac7
Potion
0
1660
2565
2523
2010-09-30T16:59:31Z
Ribannah
2
wikitext
text/x-wiki
{{item}}
{{to do|Create a new set of potions. Previous sets were lost when team members left before uploading them.}}
A '''potion''' is a drink with [[magic]]al powers. It is mixed from various [[reagent]]s, where a reagent can either be an ingredient or a catalyst, and kept in a [[potion bottle]]. Potion types range from simple potions, made from a single ingredient, to potions that can only be mixed with sufficient knowledge of the [[Alchemy]] skill. [[Recipe]]s can be found that list the ingredients needed for a complicated potion. Any mistakes or lack of skill usually results in an [[explosion]].
Potions can also be bought at an [[Apothecary]] and more occasionally at a [[Magic Shop]] or even a [[General Store]], and can be found as [[treasure]] or [[loot]].
All potions have size 1x2 in the [[inventory]] of a [[player character]]. A character can only drink from a bottle once, and drinking deletes the bottle.
----
==Mixing potions==
The mixing of potions is performed inside the inventory of a player character.
Any player character can safely put a reagent into an empty bottle and thus create a catalyst or a simple potion. To mix two existing potions into one more complicated potion, however, requires knowledge and skill. Firstly, not all combinations result in a stable outcome. There are many formulae that do not work. Failure may cause an explosion, which can hurt the party as well as damage their property. It is therefore wise to be careful and to look for recipes rather than to just go for it. But secondly, even with the correct formula mixing two potions will still fail if the player character has insufficient expertise in Alchemy.
The order in which the ingredients are entered into the mix can occasionally make a difference. For instance, there are 3 different potions all mixed from one red, one blue and one yellow ingredient.
When a working mix is discovered, it will automatically be logged into the [[autonotes]].
----
===Power===
Each potion has a power. The power of a simple potion depends on the quality of the reagent and the [[skill level]] in Alchemy of the party's best (conscious) alchemist. When two potions of different power are mixed, the power of the mix is the average of these potions' powers, rounding down, with two exceptions:
* if two of the same potions are combined, the power of the result is the highest power of the two;
* mixing a catalyst with a potion gives the potion the power of the catalyst, even if that is lower than the original power of the potion.
The power of a potion can affect the strength or duration of its effect. Some potions, however, have the same effect regardless of power.
----
<br clear="all"/>
==Subtypes==
All potions can be identified by every player character.
<div style="float:left;">
<table width="100%" cellspacing="1">
<tr>
<td width="30%"><b>Subtype</b></td>
<td width="10%"><b>Ingredients</b></td>
<td width="30%"><b>Mix</b></td>
<td width="20%"><b>Alchemy expertise</b></td>
<td align="right" width="10%"><b>Value</b></td>
</tr>
<tr>
<td bgcolor="#666666">Potion Bottle</td>
<td align="center">0</td>
<td></td>
<td>n.a.</td>
<td align="right">1</td>
</tr>
<tr>
<td bgcolor="#666666">Grey Potion</td>
<td align="center">0</td>
<td>catalystic reagent</td>
<td>none</td>
<td align="right">5</td>
</tr>
<tr>
<td bgcolor="#666666">Simple Potion</td>
<td align="center">1</td>
<td>non-catalystic reagent</td>
<td>none</td>
<td align="right">5</td>
</tr>
<tr>
<td bgcolor="#888888">Complex Potion</td>
<td align="center">2</td>
<td>two simple potions</td>
<td>Normal</td>
<td align="right">50</td>
</tr>
<tr>
<td rowspan="2" bgcolor="#BBBBBB">Layered Potion</td>
<td align="center">3</td>
<td>simple and complex</td>
<td rowspan="2">Expert</td>
<td align="right" rowspan="2">150</td>
</tr>
<tr>
<td align="center">4</td>
<td>two complex potions</td>
</tr>
<tr>
<td rowspan="2" bgcolor="#DDDDDD">White Potion</td>
<td align="center">5</td>
<td>simple or complex and layered</td>
<td rowspan="2">Master</td>
<td align="right" rowspan="2">750</td>
</tr>
<tr>
<td align="center">6</td>
<td>complex and layered, or two layered</td>
</tr>
<tr>
<td bgcolor="#DDDDDD">Stirred Potion</td>
<td align="center">8</td>
<td>two layered potions</td>
<td>Master</td>
<td align="right">3000</td>
</tr>
<tr>
<td rowspan="2" bgcolor="#EEEEEE">Black Potion</td>
<td align="center">7</td>
<td>simple and white</td>
<td rowspan="2">Grandmaster</td>
<td align="right">2000</td>
</tr>
<tr>
<td align="center">9</td>
<td>layered and white</td>
<td align="right">3000</td>
</tr>
<tr>
<td bgcolor="#EEEEEE">Silver Potion</td>
<td align="center">10</td>
<td>two white potions</td>
<td>Grandmaster</td>
<td align="right">5000</td>
</tr>
<tr>
<td bgcolor="#666666">Gold Potion</td>
<td align="center">14</td>
<td>two black potions</td>
<td>n.a.</td>
<td align="right">10000</td>
</tr>
</table>
----
==List of potions==
<table cellspacing="1" width=100%">
<tr>
<td width="15%"><b>Potion</b></td>
<td width="10%" align="center"><b>R,B,Y</b></td>
<td width="15%"><b>Recipe</b></td>
<td width="60%"><b>Description</b></td>
</tr>
<tr>
<td bgcolor="EEEEEE">Potion Bottle</td>
<td></td>
<td></td>
<td>An empty potion bottle.</td>
</tr>
<tr>
<td bgcolor="AAAAAA">Catalyst</td>
<td align="center">(0,0,0)</td>
<td>Any grey reagent.</td>
<td>Mix the catalyst with a potion to give that potion the power of the catalyst. Be careful not to mix a weak catalyst with a strong potion!</td>
</tr>
<tr>
<td bgcolor="FF0000">Cure Wounds</td>
<td align="center">(1,0,0)</td>
<td>Any red reagent.</td>
<td>Heals [[hitpoint]]s equal to its power plus 10.</td>
</tr>
<tr>
<td bgcolor="0000FF">Magic Potion</td>
<td align="center">(0,1,0)</td>
<td>Any blue reagent.</td>
<td>Restores [[spellpoint]]s equal to its power plus 10.</td>
</tr>
<tr>
<td bgcolor="FFFF00">Cure Weakness</td>
<td align="center">(0,0,1)</td>
<td>Any yellow reagent.</td>
<td>Cures [[weak]]ness if administered in time.</td>
</tr>
<tr>
<td bgcolor="FF00FF">Cure Poison</td>
<td align="center">(1,1,0)</td>
<td>Purple: RB</td>
<td>Cures [[poisoned|poison]] if administered in time.</td>
</tr>
<tr>
<td bgcolor="FF8800">Cure Disease</td>
<td align="center">(1,0,1)</td>
<td>Orange: RY</td>
<td>Cures [[diseased|disease]] if administered in time.</td>
</tr>
<tr>
<td bgcolor="00FF00">Awaken</td>
<td align="center">(0,1,1)</td>
<td>Green: BY</td>
<td>Wakes from [[sleep]].</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Remove Curse</td>
<td align="center">(2,1,0)</td>
<td>RP</td>
<td>Removes [[cursed|curses]] if administered in time.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Cure Insanity</td>
<td align="center">(2,0,1)</td>
<td>RO</td>
<td>Cures [[insane|insanity]] if administered in time.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Water Breathing</td>
<td align="center">(1,2,0)</td>
<td>BP</td>
<td>Enables a character to [[breath]]e underwater for 30 [[minute]]s per point of power.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Bless</td>
<td align="center">(1,0,2)</td>
<td>YO</td>
<td>Grants [[Bless]] 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Oil Skin</td>
<td align="center">(0,2,1)</td>
<td>BG</td>
<td>Grants [[Oil Skin]] for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Heroism</td>
<td align="center">(0,1,2)</td>
<td>YG</td>
<td>Grants [[Heroism]] for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Remove Fear</td>
<td align="center">(1,1,1)</td>
<td>RG</td>
<td>Removes [[Afraid|fear]] if administered in time.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Haste</td>
<td align="center">(1,1,1)</td>
<td>BO</td>
<td>Grants [[Haste]] for 30 minutes per point of power. Haste reduces recovery time from casting a spell or making an attack. After the effect wears off, the character becomes weak.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Cure Paralysis</td>
<td align="center">(1,1,1)</td>
<td>YP</td>
<td>Cures [[paralyzed|paralysis]] if administered in time.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Stone Skin</td>
<td align="center">(2,1,1)</td>
<td>PO</td>
<td>Grants [[Stone Skin]] for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Harden Item</td>
<td align="center">(1,2,1)</td>
<td>PG</td>
<td>Increases an [[item]]'s toughness, making it less likely to [[broken|break]].</td>
</tr>
<tr>
<td bgcolor="FFDDAA">Recharge Item</td>
<td align="center">(1,1,2)</td>
<td>GO</td>
<td>Recharges an item. The item's maximum number of [[charge]]s is permanently lowered by a percentage equal to 70 minus power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Speed Boost</td>
<td align="center">(3,2,0)</td>
<td>(RP)P</td>
<td>Temporarily increases [[Speed]] by three points times power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Endurance Boost</td>
<td align="center">(3,0,2)</td>
<td>(RO)O</td>
<td>Temporarily increases [[Endurance]] by three points times power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Luck Boost</td>
<td align="center">(2,3,0)</td>
<td>(BP)P</td>
<td>Temporarily increases [[Luck]] by three points times power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Might Boost</td>
<td align="center">(2,0,3)</td>
<td>(YO)O</td>
<td>Temporarily increases [[Might]] by three points times power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Magic Boost</td>
<td align="center">(0,3,2)</td>
<td>(BG)G</td>
<td>Temporarily increases [[Magic (statistic)|Magic]] by three points times power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Accuracy Boost</td>
<td align="center">(0,2,3)</td>
<td>(YG)G</td>
<td>Temporarily increases [[Accuracy]] by three points times power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Noxious Potion</td>
<td align="center">(3,1,1)</td>
<td>(RP)O, (PO)R</td>
<td>Enchants a non-magical [[weapon]] with '[[of Searing Venom]]' for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Stoning Potion</td>
<td align="center">(1,3,1)</td>
<td>(BG)P, (PG)B</td>
<td>Enchants a non-magical weapon with '[[of the Basilisk]]' for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Wailing Potion</td>
<td align="center">(1,1,3)</td>
<td>(YO)G, (GO)Y</td>
<td>Enchants a non-magical weapon with '[[of the Banshee]]' for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Shocking Potion</td>
<td align="center">(2,2,1)</td>
<td>(BO)P, (PG)R</td>
<td>Enchants a non-magical weapon with '[[of Stabbing Flashes]]' for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Flaming Potion</td>
<td align="center">(2,1,2)</td>
<td>(RG)O, (PO)Y</td>
<td>Enchants a non-magical weapon with '[[of Smouldering Embers]]' for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Hydric Potion</td>
<td align="center">(1,2,2)</td>
<td>(YP)G, (OG)B</td>
<td>Enchants a non-magical weapon with '[[of Torrential Downpours]]' for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Divine Restoration</td>
<td align="center">(3,3,0)</td>
<td>(RP)(BP)</td>
<td>Removes all [[condition]]s except [[dead]], [[stoned]] or [[eradicated]].</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Divine Cure</td>
<td align="center">(3,0,3)</td>
<td>(RO)(YO)</td>
<td>Heals hitpoints by five times its power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Divine Power</td>
<td align="center">(0,3,3)</td>
<td>(BG)(YG)</td>
<td>Restores spellpoints by five times its power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Skill Boost</td>
<td align="center">(3,2,1)</td>
<td>(PO)P, (RP)(RG)</td>
<td>Temporarily increases the [[Disarm Trap]], [[Identify Item]], [[Identify Monster]], [[Merchant]], [[Repair]], [[Perception]] and [[Stealing]] [[skill]]s by 1 point per 5 points of power for 1 minute per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Fire Resistance</td>
<td align="center">(3,1,2)</td>
<td>(PO)O, (RG)(RO)</td>
<td>Temporarily increases [[Fire Resistance]] by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Water Resistance</td>
<td align="center">(2,3,1)</td>
<td>(PG)P, (BP)(BO)</td>
<td>Temporarily increases [[Water Resistance]] by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Earth Resistance</td>
<td align="center">(2,1,3)</td>
<td>(GO)O, (YP)(YO)</td>
<td>Temporarily increases [[Earth Resistance]] by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Air Resistance</td>
<td align="center">(1,3,2)</td>
<td>(PG)G, (BG)(BO)</td>
<td>Temporarily increases [[Air Resistance]] by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Preservation</td>
<td align="center">(1,2,3)</td>
<td>(GO)G, (YP)(YG)</td>
<td>Grants [[Preservation]] for 30 minutes per point of power. Preservation more tightly binds the soul to the body, delaying death from critical wounds, but will not stop a character from going unconscious. If no healing has taken place when the effect wears off, the character will still die.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Mind Resistance</td>
<td align="center">(2,2,2)</td>
<td>(PO)G, (RG)(YP)</td>
<td>Temporarily increases [[Mind Resistance]] by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Spirit Resistance</td>
<td align="center">(2,2,2)</td>
<td>(PG)O, (RG)(BO)</td>
<td>Temporarily increases [[Spirit Resistance]] by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="F8FFF8">Body Resistance</td>
<td align="center">(2,2,2)</td>
<td>(GO)P, (BO)(YP)</td>
<td>Temporarily increases [[Body Resistance]] by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="888888">Pure Speed</td>
<td align="center">(4,2,1)</td>
<td>(Speed Boost)O</td>
<td>Permanantly increases Speed by 50 points. Each character can benefit only once from a Pure Speed potion.</td>
</tr>
<tr>
<td bgcolor="888888">Pure Endurance</td>
<td align="center">(4,1,2)</td>
<td>(Endurance Boost)P</td>
<td>Permanantly increases Endurance by 50 points. Each character can benefit only once from a Pure Endurance potion.</td>
</tr>
<tr>
<td bgcolor="888888">Pure Luck</td>
<td align="center">(2,4,1)</td>
<td>(Luck Boost)G</td>
<td>Permanantly increases Luck by 50 points. Each character can benefit only once from a Pure Luck potion.</td>
</tr>
<tr>
<td bgcolor="888888">Pure Might</td>
<td align="center">(2,1,4)</td>
<td>(Might Boost)G</td>
<td>Permanantly increases Might by 50 points. Each character can benefit only once from a Pure Might potion.</td>
</tr>
<tr>
<td bgcolor="888888">Pure Magic</td>
<td align="center">(1,4,2)</td>
<td>(Magic Boost)P</td>
<td>Permanantly increases Magic by 50 points. Each character can benefit only once from a Pure Magic potion.</td>
</tr>
<tr>
<td bgcolor="888888">Pure Accuracy</td>
<td align="center">(1,2,4)</td>
<td>(Accuracy Boost)O</td>
<td>Permanantly increases Accuracy by 50 points. Each character can benefit only once from a Pure Accuracy potion.</td>
</tr>
<tr>
<td bgcolor="888888">Protection from Magic</td>
<td align="center">(3,3,1)</td>
<td>(Luck Boost)O</td>
<td>Grants immunity to all conditions for 30 minutes per point of power. Every time a character would otherwise be affected by such a condition, the remaining duration of the potion is lessened by 30 minutes. Drinking this potion ages a character one year.</td>
</tr>
<tr>
<td bgcolor="888888">Skill Potion</td>
<td align="center">(3,1,3)</td>
<td>(Endurance Boost)G</td>
<td>Grants a character 15 [[Skillpoint]]s. Each character can benefit only once from a Skill Potion.</td>
</tr>
<tr>
<td bgcolor="888888">Stone to Flesh</td>
<td align="center">(1,3,3)</td>
<td>(Accuracy Boost)P</td>
<td>Cures stoned characters.</td>
</tr>
<tr>
<td bgcolor="FFCC88">Dark Resistance</td>
<td align="center">(3,3,2)</td>
<td>(PG)(PO)</td>
<td>Temporarily increases [[Dark Resistance]] by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="FFCC88">Grey Resistance</td>
<td align="center">(3,2,3)</td>
<td>(PO)(GO)</td>
<td>Temporarily increases [[Grey Resistance]] by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="FFCC88">Light Resistance</td>
<td align="center">(2,3,3)</td>
<td>(PG)(GO)</td>
<td>Temporarily increases [[Light Resistance]] by three points times its power for 30 minutes per point of power.</td>
</tr>
<tr>
<td bgcolor="888888">Rejuvination</td>
<td align="center">(3,3,3)</td>
<td>(Body Resistance)(YP)</td>
<td>Removes all unnatural [[age|aging]] effects.</td>
</tr>
<tr>
<td bgcolor="FFFFF8">Potion of Might and Magic</td>
<td align="center">(2,3,5)</td>
<td>(Might Boost)(Magic Boost)</td>
<td>Permanently increases all [[resistance]]s by 10. Each character can benefit only once from a Potion of Might and Magic.</td>
</tr>
<tr>
<td bgcolor="CFB53B">Ultimate Potion of Might and Magic</td>
<td align="center">(3,5,6)</td>
<td>(Pure Might)(Pure Magic)</td>
<td>The potion bottle is getting warmer even as it is held. Slight vibrations seems to be increasing. This potion certainly is not stable and it looks about to explode...</td>
</tr>
</table>
----
==Concept art==
----
==Models==
In the [[game]], [[item]]s appear as 3D models (.fbx) in the [[world view]] and as 2D renders thereof (.png) in the [[inventory]]. The 2D renders should match the required proportions (1x2) and have a transparent background.
<div align="center">http://www.castlegobs.nl/images/items/potions.jpg</div>
''a full set of potions by Stygius, unfortunately the models were never uploaded''
----
----
[[Category:Alchemy]]
[[Category:Item]]
[[Category:Things to do]]
1231a00947dbd7b3a9f0454d646f67b8edbe79c6
Training Hall
0
1511
2566
2495
2010-09-30T17:02:11Z
Ribannah
2
wikitext
text/x-wiki
{{shop}}
{{to do|Create concept art (black & white suffices) for the interior view of a training hall.<br/>Create interior renders for training halls that fit several styles of [[architecture]].}}
A '''training hall''' is a [[shop]] that offers [[training]] to the [[party]] or to individual [[player character]]s. Many [[town]]s in [[Karigor]] have one. By training, player characters gain higher [[level]]s, and with levels come additional [[hitpoint]]s, [[spellpoint]]s and [[skillpoint]]s. Most training halls have a maximum level to which they can train.
The six [[Towers of Learning]] in Soronne, and the Necromancers' Guild in Nannaria, are [[guild]]s as well as training halls.
----
==List of training halls==
<table cellspacing="1" width="75%" style="text-align:left;">
<tr>
<td width="20%"><b>name</b></td>
<td width="25%"><b>location</b></td>
<td width="10%"><b>max level</b></td>
<td width="10%"><b>trains</b></td>
<td width="10%"><b>style</b></td>
<td width="10%"><b>open</b></td>
<td width="15%"><b>stay per level</b></td>
</tr>
<tr>
<td>[[The Tutorial]]</td>
<td>[[Kalimar]] ([[Terrax]])</td>
<td>unlimited</td>
<td>party</td>
<td>stone</td>
<td>10:00-17:00</td>
<td>7 days; out at 09:00</td>
</tr>
<tr>
<td>[[Caithream Hall]]</td>
<td>[[Marduk]] ([[Semiramis]])</td>
<td>70</td>
<td>party</td>
<td>stone</td>
<td>10:00-17:00</td>
<td>7 days; out at 09:00</td>
</tr>
<tr>
<td>[[East Wind Up]]</td>
<td>[[Potz]] ([[Murlank]])</td>
<td>50</td>
<td>party</td>
<td>wood</td>
<td>10:00-17:00</td>
<td>7 days; out at 09:00</td>
</tr>
<tr>
<td>[[Starleaf Academy]]</td>
<td>[[Cascadin]] ([[Timberfall]])</td>
<td>70</td>
<td>party</td>
<td>wood</td>
<td>10:00-17:00</td>
<td>7 days; out at 09:00</td>
</tr>
<tr>
<td>[[Necromancers' Guild]]</td>
<td>[[Heronport]] ([[Nannaria]])</td>
<td>70</td>
<td>party</td>
<td>stone</td>
<td>22:00-05:00</td>
<td>7 days; out at 21:00</td>
</tr>
<tr>
<td>[[Lost Boys]]</td>
<td>[[Masquerade]] ([[Typhon Expanse]])</td>
<td>50</td>
<td>party</td>
<td>stone</td>
<td>22:00-05:00</td>
<td>7 days; out at 21:00</td>
</tr>
<tr>
<td>[[Buktu's University]]</td>
<td>[[Black Forge]] ([[Ryft (province)|Ryft]])</td>
<td>30</td>
<td>party</td>
<td>boulder</td>
<td>10:00-17:00</td>
<td>7 days; out at 09:00</td>
</tr>
<tr>
<td>[[Circle of Steel]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>30<br>50<br>50</td>
<td>[[Warrior]]s<br>[[Knight]]s<br>[[Ranger]]s</td>
<td>stone</td>
<td>10:00-17:00</td>
<td>1 day<br>2 days; out at 09:00<br>2 days; out at 09:00</td>
</tr>
<tr>
<td>[[Dragonskull]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>30<br>50<br>50</td>
<td>[[Adventurer]]s<br>[[Monk]]s<br>[[Bard]]s</td>
<td>stone</td>
<td>10:00-17:00</td>
<td>1 day<br>2 days; out at 09:00<br>2 days; out at 09:00</td>
</tr>
<tr>
<td>[[Eldrar's Tower]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>30<br>50<br>50</td>
<td>[[Apprentice]]s<br>[[Sorcerer]]s<br>[[Necromancer]]s</td>
<td>stone</td>
<td>10:00-17:00</td>
<td>1 day<br>2 days; out at 09:00<br>2 days; out at 09:00</td>
</tr>
<tr>
<td>[[Hraldrake's Crossing]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>30<br>50<br>50</td>
<td>[[Scholar]]s<br>[[Druid]]s<br>[[Runemaster]]s</td>
<td>stone</td>
<td>10:00-17:00</td>
<td>1 day<br>2 days; out at 09:00<br>2 days; out at 09:00</td>
</tr>
<tr>
<td>[[Shadow Tower]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>30<br>50<br>50</td>
<td>[[Agent]]s<br>[[Assassin]]s<br>[[Thief|Thieves]]</td>
<td>stone</td>
<td>10:00-17:00</td>
<td>1 day<br>2 days; out at 09:00<br>2 days; out at 09:00</td>
</tr>
<tr>
<td>[[Tork the Mild's Staff]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>30<br>50<br>50</td>
<td>[[Acolyte]]s<br>[[Cleric]]s<br>[[Saint]]s</td>
<td>stone</td>
<td>10:00-17:00</td>
<td>1 day<br>2 days; out at 09:00<br>2 days; out at 09:00</td>
</tr>
<tr>
<td>[[Thralldome]]</td>
<td>[[Verdigris]] ([[S'Fauni]])</td>
<td>50</td>
<td>party</td>
<td>boulder</td>
<td>10:00-17:00</td>
<td>7 days; out at 09:00</td>
</tr>
<tr>
<td>[[Barbar's Gym]]</td>
<td>[[Volos]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]])</td>
<td>30</td>
<td>party</td>
<td>stone</td>
<td>10:00-17:00</td>
<td>7 days; out at 09:00</td>
</tr>
<tr>
<td>[[Mental Tactics]]</td>
<td>[[Serenity (town)|Serenity]] ([[Serenity (province)|Serenity]])</td>
<td>10<br>10</td>
<td>[[Explorer]]s<br>[[Student]]s</td>
<td>stone</td>
<td>10:00-17:00</td>
<td>2 hours</td>
</tr>
<tr>
<td>[[Madi's Garden]]</td>
<td>[[Iotneheim]] ([[Etanasfeld]])</td>
<td>30</td>
<td>party</td>
<td>boulder</td>
<td>10:00-17:00</td>
<td>7 days; out at 09:00</td>
</tr>
</table>
----
==Concept art==
No images are available at this time.
----
==Interior renders==
In the [[game]], [[interior]] renders appear in .jpg format and measure 768 x 576. To create them in a larger size is ok. Citizens should not be included in the render.
No images are available at this time.
----
[[Category:Training Hall| ]][[Category:Shop]][[Category:Things to do]]
a99199d9f2c7b5e020e9fe95e7ce6be2145e94a2
Tree of Life
0
1575
2567
2297
2010-09-30T17:03:27Z
Ribannah
2
wikitext
text/x-wiki
{{story}}
{{to do|Write the short stories that the Trees of Life will tell.}}
In the [[Elf|Elven]] [[province]] of [[Timberfall]], there is an entire circle of '''Trees of Life''', numbered 2 to 68 (as is common knowledge, Tree 69 is in [[Avlee]] and Tree 1, Yggdrasil, is on [[Vori]]). They can be found in an area called the [[Heart of the Wood]]. The purpose of any Tree of Life is to bring stories into the world where they are planted.
''Sixty-seven guardians are always at attention.''<br/>
''An ancient curse, and doomed they were, to ever hold convention.''
''The night most eerie takes away the choir`s utter shyness.''<br/>
''The Heart will come alive and even sober up His Highness.''<br>
''Pan he wove a spell of mist to keep the treasure hidden.''<br/>
''To break this spell, the boldest one, must play his love forbidden.
by Fander Treespook
==Role==
Many centuries ago, the [[Ancients]] started a vital experiment on a planet named [[COLONY|Colony]], the ''Composite Orbital Learning Opportunity Network Yielder'', in a remote part of the known universe. Instead of the customary single Tree of Life, rare and precious as they are, a good number of them were planted closely together in the soil. The effect of this abundance on this new, computed world was an unrivaled growth of epics, magic and miracles, and of heroes that learned to master them, where normally these things would be rare and far apart. Eventually, these heroes were meant to test the magic of the [[Creators]] themselves.
===Purpose in the game===
The Trees of Life play a part in the [[Obelisk]] quest, [[The Syrinx]]. The player characters can converse with the trees, just as they can with Tree 69 in [[Might and Magic 7]]. Some of these Trees of Life will tell clues, e.g. to help the player to locate the Obelisk [[treasure]], but others will tell a short story.
==List of stories==
# [[Yggdrasil]] does not feature in [[Might and Magic Tribute]]
# [[Tree 2|'''''The bigger they are, the harder they fall''''']], by Cepheus
#
[[Category:Life]]
[[Category:Story]]
[[Category:Text]]
[[Category:Things to do]]
[[Category:Timberfall]]
[[Category:Tree of Life| ]]
0aab18aa9144a31b8717a4bd62a9921d743bac2e
Twin Cosmos of Wird
0
1571
2568
2062
2010-09-30T17:05:12Z
Ribannah
2
wikitext
text/x-wiki
{{map}}
{{to do|Create a floor plan for Twin Cosmos of Wird, following the instructions below.<br/>Create concept art for Twin Cosmos of Wird.<br/>Create an interior render for Twin Cosmos of Wird.}}
The '''Twin Cosmos of Wird''' can only be entered by falling asleep. The name of this strange dungeon, shaped in the form of two connected dodecahedrons, is an acronym of 'Microsoft Windows', all-time champion of bugs.
==Purpose==
The 'cosmos' features the dangerous part of the quest [[The Bugbear]], given by [[Angrboda]] in [[Iotneheim]], for [[Ogre]]s to earn the [[title]] of [[Giantling]]. The dungeon is the home of the [[Bugbear]]. Once the Bugbear is defeated, the userer [[Wayupak]] might finally agree to reduce his rates.
==Inhabitants==
The opposition level of the Twin Cosmos of Wird is 3 (levels range from 1 to 6, with 6 the hardest).
===Citizens===
None.
===Monsters===
* [[Bug]] (Flying Bug, Doom Bug, Firefly)
* [[Bugbear]] (unique)
==Objects==
The dungeon contains the following operable [[object]]s.
* Doors
* Bottomless pit
==Items==
===Treasure===
The 'cosmos' contains a fair amount of [[treasure]]. There are [[gem]]s hidden in chandeliers.
==Floor plan==
A floor plan for this dungeon has yet to be constructed.
===Instruction notes===
* The dungeon has 22 identically shaped rooms, representing the free sides of the dodecahedrons, and one connection, the Bottomless Pit.
* Each of the 22 rooms is a pentagon with 5 doors.
===Doors===
Doors inside this dungeon function like portals, as in the MM7 Barrows, so the inside of neigbouring rooms cannot be seen. The doors look like blue screens.
===Bottomless Pit===
Entering the Bottomless Pit transports both party and Bugbear to the other dodecahedron.
===Bugbear===
* If the party moves into another room, so does the Bugbear. However, if they would choose each other's rooms, the Bugbear instead stays put.
* The starting position of both party and bugbear are random (but not in the pit). Bugbear growls and fire crackling (the pit) give info on where the party is. The bugbear knows where the pit is and how to avoid it.
* On a wall is an inscription reading 'Gregory was here' (that is Gregory Yob, who invented the Wumpus).
==Images==
No images are available at this time.
[[Category:Dungeon]][[Category:Things to do]]
518c54113511ad78988320a48ae9d0f42cbde0c6
Voice
0
1626
2569
2208
2010-09-30T17:07:17Z
Ribannah
2
wikitext
text/x-wiki
{{media}}
{{to do|Record the missing voices (job currently taken).}}
'''Voice''' is used in two kind of instances: in the [[intro]] and other [[cut scene]]s, and as occasional utterings by [[player character|player]] and [[non-player character]]s. Some [[music]] tracks, [[ambience]]s and [[sounds effect]]s may also contain voices.
----
==Player character voices==
Player characters may react vocally to what happens in the game. They will not do that at every instance, but often enough to add to the game's atmosphere. There are several different voices to represent each of the six playable [[race]]s: [[Elf]], [[Genie]], [[Troll]], [[Human]], [[Vampire]], [[Ogre]], and the two [[gender]]s: [[Male]] and [[Female]]. There can be some variation in text.
<table cellspacing="1" width="75%" cellpadding="4" style="text-align:center;">
<tr>
<td width="20%" align="left"><b>occasion</b></td>
<td width="20%" align="left"><b>text</b></td>
<td width="6%"><b>gender</b></td>
<td width="9%"><b>elf</b></td>
<td width="9%"><b>genie</b></td>
<td width="9%"><b>troll</b></td>
<td width="9%"><b>human</b></td>
<td width="9%"><b>vampire</b></td>
<td width="9%"><b>ogre</b></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">party selection</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Pick me!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">other pc dresses</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Pretty!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">shopping</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Can I have that?"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">initiating dialogue</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Hey hello!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">travel</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Let's go!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">hunger</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"I'm hungry."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">drowning</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Going... under..."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">running</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Hurry up!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">flying</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Whee!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">crouching</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Don't push me."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">falling</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Nooooo!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">picking up known item</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Want that."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">picking up unknown item</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"What's this?"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">identifying item</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Cool!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">identifying monster</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Uh-oh."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">mixing potion</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Let's mix that."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">entering a dungeon</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Creepy."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">monsters in range</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Look out!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">monsters attack</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Here they come!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">getting hurt</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Hardly felt that."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">disarming trap</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Let me do that."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">closed door</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Bummer!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">injured or ill</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Help me!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">insanity</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Rope, throw, and brand 'em."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">dropping item</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"That can go."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">level up</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Ba da bing!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">receiving a quest</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Count on us."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">getting something</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Thank you!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">Knight</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Brave Sir Robin!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">Ranger</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"What a day!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">Assassin</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Let them sleep."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">Thief</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Don't mind me."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">Monk</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Let us pray."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">Bard</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"I love you."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">Cleric</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Keep faith!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">Saint</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"March on!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">Druid</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Let's join hands."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">Runemaster</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Times are strange."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">Sorcerer</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"By the flame!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">Necromancer</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"When darkness comes."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table>
[[Category:Media]][[Category:Things to do]]
==Non-player characer voices==
fc75241075ed93e11978cf4671be5a2b03298f7d
Weapon Shop
0
1509
2570
2497
2010-09-30T17:08:25Z
Ribannah
2
wikitext
text/x-wiki
{{shop}}
{{to do|Create interior renders for weapon shops that fit additional styles of [[architecture]].}}
A '''weapon shop''' is a [[shop]] that [[trade]]s all kinds of [[weapon]]s, including musical [[instrument]]s. Many [[town]]s in [[Karigor]] have one, and a few larger cities even have two. Weapon shops generally have two [[Shelf|shelves]]: one for common articles, and one for special articles. They often specialize in one type of [[item]]s.
----
==List of weapon shops==
<table cellspacing="1" width="75%" style="text-align:left;">
<tr>
<td width="30%"><b>name</b></td>
<td width="25%"><b>location</b></td>
<td width="5%"><b>level</b></td>
<td width="15%"><b>specialism</b></td>
<td width="10%"><b>style</b></td>
<td width="15%"><b>open</b></td>
</tr>
<tr>
<td>[[At Sword's Point]]</td>
<td>[[Kalimar]] ([[Terrax]])</td>
<td>2</td>
<td>[[Sword (weapon)|swords]]</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Global Trade Weapons]]</td>
<td>[[Kalimar]] ([[Terrax]])</td>
<td>3</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Gilbert's Temple Maces]]</td>
<td>[[Ascalon]] ([[Semiramis]])</td>
<td>1</td>
<td>[[Mace (weapon)|maces]]</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Gunsmoke's Accessories]]</td>
<td>[[Potz]] ([[Murlank]])</td>
<td>2</td>
<td></td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Steeleye Span]]</td>
<td>[[Cascadin]] ([[Timberfall]])</td>
<td>2</td>
<td>[[Bow (weapon)|bows]]</td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Spiritual Spears]]</td>
<td>[[Heronport]] ([[Nannaria]])</td>
<td>2</td>
<td>[[Spear (weapon)|spears]]</td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Foulfang's Foul Fangs]]</td>
<td>[[Orak]] ([[Typhon Expanse]])</td>
<td>2</td>
<td>[[Dagger (weapon)|daggers]]</td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[Silver Arrows]]</td>
<td>[[Teardrop]] ([[Eftling]])</td>
<td>1</td>
<td>[[arrow]]s</td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Baruk Khazad]]</td>
<td>[[Black Forge]] ([[Ryft (province)|Ryft]])</td>
<td>2</td>
<td>[[Axe (weapon)|axes]]</td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Long Man's Arms]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>2</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Battlesticks]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>1</td>
<td>[[Staff (weapon)|staves]]</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[LUr's MuSiK]]</td>
<td>[[Verdigris]] ([[S'Fauni]])</td>
<td>2</td>
<td>[[instrument]]s</td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[First Blood]]</td>
<td>[[Serenity (town)|Serenity]] ([[Serenity (province)|Serenity]])</td>
<td>1</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Hammer and Spike]]</td>
<td>[[Iotneheim]] ([[Etanasfeld]])</td>
<td>2</td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Art of Battle]]</td>
<td>[[Egregor]] ([[Goetia]])</td>
<td>2</td>
<td></td>
<td>bamboo</td>
<td>08:00-20:00</td>
</tr>
</table>
----
==Concept art==
<div align="center">http://www.castlegobs.nl/images/interiors/weaponshop_concept.jpg</div>
''concept art by Gizzzmo''
----
==Interior renders==
In the [[game]], [[interior]] renders appear in .jpg format and measure 768 x 576. To create them in a larger size is ok. Citizens should not be included in the render.
<div align="center">http://www.castlegobs.nl/images/interiors/stone_weaponshop.jpg</div>
''stone: render by Gizzzmo''
<div align="center">http://www.castlegobs.nl/images/interiors/boulder_weaponshop.jpg</div>
''boulder (sort of): render by Apus Arvandulin''
----
[[Category:Weapon Shop| ]][[Category:Shop]][[Category:Things to do]]
d076cec97f396e34800883707fabf3bba6f6a2ab
Template:Attributes
10
1703
2572
2526
2010-09-30T17:21:31Z
Ribannah
2
wikitext
text/x-wiki
<div style="border:2px solid black; font-size:11px; padding:0px; margin-right:16px; margin-left:16px; margin-top:16px; margin-bottom:16px; text-align:center; float:left;">
<table cellspacing=1 width=100% style="font-size:16px;">
<tr>
<td width=20% bgcolor=#F0F0F0>'''[[Attribute|ATTRIBUTE]]'''</td>
<td width=20% bgcolor=#C0C0C0>'''[[Primary attribute|Primary]]'''</td>
<td width=20% bgcolor=#E0E0C0>'''[[Statistic]]'''</td>
<td width=20% bgcolor=#C0E0E0>'''[[Resistance]]'''</td>
<td width=20% bgcolor=#E0C0E0>'''[[Secondary attribute|Secondary]]'''</td>
</tr>
</table>
<table cellspacing=1 width=100%>
<tr>
<td width=10% bgcolor=#C0C0C0>[[Name]]</td>
<td width=9% bgcolor=#C0C0C0>[[Portrait]]</td>
<td width=9% bgcolor=#C0C0C0>[[Voice (attribute)|Voice]]</td>
<td width=9% bgcolor=#C0C0C0>[[Gender]]</td>
<td width=9% bgcolor=#C0C0C0>[[Age]]</td>
<td width=9% bgcolor=#C0C0C0>[[Race]]</td>
<td width=9% bgcolor=#C0C0C0>[[Title]]</td>
<td width=9% bgcolor=#C0C0C0>[[Class]]</td>
<td width=9% bgcolor=#C0C0C0>[[Level]]</td>
<td width=9% bgcolor=#C0C0C0>[[Experience]]</td>
<td width=9% bgcolor=#C0C0C0>[[Skillpoint]]s</td>
</tr>
</table>
<table cellspacing=1 width=100%>
<tr>
<td width=16% bgcolor=#E0E0C0>[[Might]]</td>
<td width=16% bgcolor=#E0E0C0>[[Magic (statistic)|Magic]]</td>
<td width=16% bgcolor=#E0E0C0>[[Endurance]]</td>
<td width=16% bgcolor=#E0E0C0>[[Speed]]</td>
<td width=16% bgcolor=#E0E0C0>[[Accuracy]]</td>
<td width=16% bgcolor=#E0E0C0>[[Luck]]</td>
</tr>
</table>
<table cellspacing=1 width=100%>
<tr>
<td width=9% bgcolor=#C0E0E0>[[Generic Resistance|Generic]]</td>
<td width=9% bgcolor=#C0E0E0>[[Fire Resistance|Fire]]</td>
<td width=9% bgcolor=#C0E0E0>[[Air Resistance|Air]]</td>
<td width=9% bgcolor=#C0E0E0>[[Water Resistance|Water]]</td>
<td width=9% bgcolor=#C0E0E0>[[Earth Resistance|Earth]]</td>
<td width=9% bgcolor=#C0E0E0>[[Spirit Resistance|Spirit]]</td>
<td width=9% bgcolor=#C0E0E0>[[Mind Resistance|Mind]]</td>
<td width=9% bgcolor=#C0E0E0>[[Body Resistance|Body]]</td>
<td width=9% bgcolor=#C0E0E0>[[Light Resistance|Light]]</td>
<td width=9% bgcolor=#C0E0E0>[[Grey Resistance|Grey]]</td>
<td width=9% bgcolor=#C0E0E0>[[Dark Resistance|Dark]]</td>
</tr>
</table>
<table cellspacing=1 width=100%>
<tr>
<td width=11% bgcolor=#E0C0E0>[[Hitpoint]]s</td>
<td width=11% bgcolor=#E0C0E0>[[Spellpoint]]s</td>
<td width=11% bgcolor=#E0C0E0>[[Armour Class]]</td>
<td width=11% bgcolor=#E0C0E0>[[Primary Hit]]</td>
<td width=11% bgcolor=#E0C0E0>[[Primary Damage|Damage]]</td>
<td width=11% bgcolor=#E0C0E0>[[Secondary Hit]]</td>
<td width=11% bgcolor=#E0C0E0>[[Secondary Damage|Damage]]</td>
<td width=11% bgcolor=#E0C0E0>[[Ranged Hit]]</td>
<td width=11% bgcolor=#E0C0E0>[[Ranged Damage|Damage]]</td>
</tr>
</table>
</div><br clear="left"/>
<noinclude>[[Category:Template:Navigation]]</noinclude>
3d3a77a1fc3d9dab40b7f9ce38081e32edba91a4
2573
2572
2010-09-30T17:23:21Z
Ribannah
2
wikitext
text/x-wiki
<div style="border:2px solid black; font-size:11px; padding:0px; margin-right:16px; margin-left:16px; margin-top:16px; margin-bottom:16px; text-align:center; float:left;">
<table cellspacing=1 width=100% style="font-size:16px;">
<tr>
<td width=20% bgcolor=#F0F0F0>'''[[Attribute|ATTRIBUTE]]'''</td>
<td width=20% bgcolor=#C0C0C0>'''[[Primary attribute|Primary]]'''</td>
<td width=20% bgcolor=#E0E0C0>'''[[Statistic]]'''</td>
<td width=20% bgcolor=#C0E0E0>'''[[Resistance]]'''</td>
<td width=20% bgcolor=#E0C0E0>'''[[Secondary attribute|Secondary]]'''</td>
</tr>
</table>
<table cellspacing=1 width=100%>
<tr>
<td width=10% bgcolor=#C0C0C0>[[Name]]</td>
<td width=9% bgcolor=#C0C0C0>[[Portrait]]</td>
<td width=9% bgcolor=#C0C0C0>[[Voice (attribute)|Voice]]</td>
<td width=9% bgcolor=#C0C0C0>[[Gender]]</td>
<td width=9% bgcolor=#C0C0C0>[[Age]]</td>
<td width=9% bgcolor=#C0C0C0>[[Race]]</td>
<td width=9% bgcolor=#C0C0C0>[[Title]]</td>
<td width=9% bgcolor=#C0C0C0>[[Class]]</td>
<td width=9% bgcolor=#C0C0C0>[[Level]]</td>
<td width=9% bgcolor=#C0C0C0>[[Experience]]</td>
<td width=9% bgcolor=#C0C0C0>[[Skillpoint]]s</td>
</tr>
</table>
<table cellspacing=1 width=100%>
<tr>
<td width=16% bgcolor=#E0E0C0>[[Might]]</td>
<td width=16% bgcolor=#E0E0C0>[[Magic (statistic)|Magic]]</td>
<td width=16% bgcolor=#E0E0C0>[[Endurance]]</td>
<td width=16% bgcolor=#E0E0C0>[[Speed]]</td>
<td width=16% bgcolor=#E0E0C0>[[Accuracy]]</td>
<td width=16% bgcolor=#E0E0C0>[[Luck]]</td>
</tr>
</table>
<table cellspacing=1 width=100%>
<tr>
<td width=9% bgcolor=#C0E0E0>[[Generic Resistance|Generic]]</td>
<td width=9% bgcolor=#C0E0E0>[[Fire Resistance|Fire]]</td>
<td width=9% bgcolor=#C0E0E0>[[Air Resistance|Air]]</td>
<td width=9% bgcolor=#C0E0E0>[[Water Resistance|Water]]</td>
<td width=9% bgcolor=#C0E0E0>[[Earth Resistance|Earth]]</td>
<td width=9% bgcolor=#C0E0E0>[[Spirit Resistance|Spirit]]</td>
<td width=9% bgcolor=#C0E0E0>[[Mind Resistance|Mind]]</td>
<td width=9% bgcolor=#C0E0E0>[[Body Resistance|Body]]</td>
<td width=9% bgcolor=#C0E0E0>[[Light Resistance|Light]]</td>
<td width=9% bgcolor=#C0E0E0>[[Grey Resistance|Grey]]</td>
<td width=9% bgcolor=#C0E0E0>[[Dark Resistance|Dark]]</td>
</tr>
</table>
<table cellspacing=1 width=100%>
<tr>
<td width=11% bgcolor=#E0C0E0>[[Hitpoint]]s</td>
<td width=11% bgcolor=#E0C0E0>[[Spellpoint]]s</td>
<td width=11% bgcolor=#E0C0E0>[[Armour Class|ArmourClass]]</td>
<td width=11% bgcolor=#E0C0E0>[[Primary Hit|PrimaryHit]]</td>
<td width=11% bgcolor=#E0C0E0>[[Primary Damage|Damage]]</td>
<td width=11% bgcolor=#E0C0E0>[[Secondary Hit|SecondaryHit]]</td>
<td width=11% bgcolor=#E0C0E0>[[Secondary Damage|Damage]]</td>
<td width=11% bgcolor=#E0C0E0>[[Ranged Hit|RangedHit]]</td>
<td width=11% bgcolor=#E0C0E0>[[Ranged Damage|Damage]]</td>
</tr>
</table>
</div><br clear="left"/>
<noinclude>[[Category:Template:Navigation]]</noinclude>
b80f313b41210f60e29622d2f8218f162596eb3e
Race
0
1405
2577
2517
2010-09-30T17:27:29Z
Ribannah
2
wikitext
text/x-wiki
{{player character}}
{{attributes}}
[[Player character]]s in MMTribute come in six different races: [[Elf]], [[Genie]], [[Troll]], [[Human]], [[Vampire]], [[Ogre]]. All of them have [[male]] and [[female]] representatives. There are several other more or less civilized races in [[Karigor]] ([[Dwarf|Dwarves]], [[Halfling]]s, [[Centaur]]s, [[Demoniac]]s, [[Dragon]]s, [[Wizard]]s), but they cannot become a player character. However, some of the [[hireling]]s are of those other races.
Races differ with respect to their orientation: [[might]] or [[magic]], and start out with different values of their [[attribute]]s, both [[statistic]]s and [[resistance]]s.
For each of the six player races, somewhere in their homeland there is a [[throne]] that, when sat upon on the right day of the week, permanently improves all their statistics and resistances.
Race provides a bonus to the [[hitpoint]]s and [[spellpoint]]s of each [[class]].
Each race has two racial [[ability|abilities]]: special skills that only they possess, and others cannot learn. The second of these abilities kicks in after the character attains its racial [[title]]. The title is also necessary to allow the character to train beyond [[level]] 25. For a character to obtain such a title, the [[party]] must complete a title [[quest]].
The racial composition of the party affects the party's [[reputation]] with the several local civilizations and [[faction]]s.
At start-up, one of the two fixed skills is determined by race, and the character receives an [[amulet]] that boosts that skill. The choices for one of the two free skills are limited by race.
----
==Player character races==
<table cellspacing="1" width="100%">
<tr>
<td width="10%"></td>
<td width="10%"></td>
<td width="10%"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Race</b></td>
<td><b>Title</b></td>
<td><b>Homeland</b></td>
<td><b>Description</b></td>
</tr>
<tr>
<td bgcolor="#50E050">Elf</td>
<td bgcolor="#50E050">Sentinel</td>
<td>[[Timberfall]]</td>
<td>The children of Timberfall, [[Elf|Elves]], are legendary when it comes to archery contests – there’s nobody else in Karigor who strikes as accurate as they. Many Elves later decide to become rangers – grandmastery at archery and perception, and the fact that each Elf carries an amulet of perception makes this decision easily understandable. Others are more inclined to further their magic skills. Elves are often invited to come along on a trip because of their specialty of “Foraging”, and the fact that they have trouble swimming under water tends to be overlooked. Experienced Elves may receive the much wanted title of [[Sentinel]]. The Sentinel's second ability “Cloak” affects the entire party and makes them even more popular.</td>
</tr>
<tr>
<td bgcolor="#2080E0">Genie</td>
<td bgcolor="#2080E0">Companion</td>
<td>[[Goetia]]</td>
<td>[[Genie]]s form an intelligent and generally forthcoming race, who have made their home in Goetia. They are born to be spellcasters: their magic attribute is the highest among all the races in Karigor. Genies, by nature already hardly earthbound, are eager to learn the secrets of flight to offset the awful handicap of not being able to wear boots. Until then, they have to make do with their first ability of “Telekinesis”. Although some Genies turn to mischief, most endeavour to accompany groups of adventurers, and seek the honorable title of [[Companion]], which gives them the powerful ability of “Possession” to mess with a foe's mind. Each genie also carries an amulet that helps them to identify uncommon and possibly dangerous items.</td>
</tr>
<tr>
<td bgcolor="#B08050">Troll</td>
<td bgcolor="#B08050">War Troll</td>
<td>[[S'Fauni]]</td>
<td>The [[Troll]]s of S'Fauni are extraordinarily tough, and despite their slowness they are simply very, very hard to kill, not in the least because of their ability of spontaneous “Regeneration”. When it comes to fighting, Trolls will be pushed to the front line. Even though they are easily distracted, Trolls, who can be pleasant company as a friendly Bard, will usually become fierce warriors. The dream of every Troll is to be awarded the title of [[War Troll]], after a particularly great quest, and learn to overcome their slow speed by using their second ability “Berserk”. Their hobby is fixing broken things and that’s why each Troll owns an amulet of repair.</td>
</tr>
<tr>
<td bgcolor="#E0B080">Human</td>
<td bgcolor="#E0B080">Noble</td>
<td>[[Terrax]], [[Semiramis]], [[Murlank]], [[Nannaria]], [[Soronne]], [[Serenity]]</td>
<td>Karigor's most populous race is the [[Human]] race. As the most balanced race among the others, they have built their empires on trade. Every human carries an amulet to boost their merchant skill. All Humans have the “Leadership” ability to improve their effectiveness in combat, whereas their extreme luck offers some protection against magic and traps. Humans are prone to develop religious and superstitious ideas, which often causes arguments among themselves, especially if Saints and Necromancers are facing each other. Sometimes it also makes them afraid of certain types of creatures. A Human's highest aim in life is to become a [[Noble]]. That title grants them their second ability of “Diplomacy” which allows them to meddle even more in everybody's affairs.</td>
</tr>
<tr>
<td bgcolor="#B0B080">Vampire</td>
<td bgcolor="#B0B080">Predator</td>
<td>[[Typhon Expanse]]</td>
<td>Is one born a [[Vampire]], or is one chosen? A visit to their settlements in the Typhon Expanse could perhaps answer that question. Fact is, that Vampires have unique powers and abilities. Each vampire, already quick in combat, can call upon themselves a “Bloodlust” that makes them extremely dangerous, especially at night. In the full light of the day, however, Vampires are somewhat vulnerable. When Vampires successfully pass the [[Predator]] test, they learn the ability of “Levitation” which saves them from a lot of harm. Vampires that want to become a spellcaster don't have it easy, but their interest in Alchemy, for which they posses an amulet, can make it worth the effort.</td>
</tr>
<tr>
<td bgcolor="#E08080">Ogre</td>
<td bgcolor="#E08080">Giantling</td>
<td>[[Etanasfeld]]</td>
<td>[[Ogre]]s are the strongest of all civilized races in Karigor. But for all their power,
they clearly lack in accuracy, and will often miss in combat allowing the frightened enemies to escape. And run they will, when Ogres use their ability to cast “Fear” on their opponents. Ogres just shouldn't forget to bring enough food to still their enormous appetites. They lead a simple life in the desert of Etanasfeld, but they do have a healthy curiosity, and own a special amulet that helps them to disarm traps with greater success. Many Ogres are loners, and choose careers as shipcaptains on the Sea of Mist, or as Thieves or Assassins. A particularly brave Ogre, however, may be promoted to [[Giantling]], and gain the second ability of “Deflection” to deal with counter-attacks.</td>
</tr>
</table>
----
==Abilities==
<table cellspacing="0" width="100%">
<tr>
<td width="16%"></td>
<td width="14%"></td>
<td width="14%"></td>
<td width="14%"></td>
<td width="*"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Race</b></td>
<td><b>Amulet</b></td>
<td><b>First ability</b></td>
<td><b>Second ability</b></td>
<td><b>Positive extra</b></td>
<td><b>Negative extra</b></td>
</tr>
<tr>
<td bgcolor="#50E050">Elf</td>
<td>+3 [[Perception]]</td>
<td>[[Foraging]]</td>
<td>[[Cloak]]</td>
<td>[[saving throw]]</td>
<td>[[swimming|shorter underwater breathing]]</td>
</tr>
<tr><td bgcolor="#2080E0">Genie</td>
<td>+3 [[Identify Item]]</td>
<td>[[Telekinesis]]</td>
<td>[[Possession]]</td>
<td>doesn't get [[Weakness|weak]]</td>
<td>can't equip [[footwear]]</td>
</tr>
<tr><td bgcolor="#B08050">Troll</td>
<td>+3 [[Repair]]</td>
<td>[[Regeneration]]</td>
<td>[[Berserk]]</td>
<td>natural [[preservation]]</td>
<td>distracted by [[animal]]s</td>
</tr>
<tr><td bgcolor="#E0B080">Human</td>
<td>+3 [[Merchant]]</td>
<td>[[Leadership]]</td>
<td>[[Diplomacy]]</td>
<td>small chance of fast [[recovery]]</td>
<td>small chance of [[fobia]]</td>
</tr>
<tr><td bgcolor="#B0B080">Vampire</td>
<td>+3 [[Alchemy]]</td>
<td>[[Bloodlust]]</td>
<td>[[Levitate]]</td>
<td>[[skill]] boost at [[night]]</td>
<td>[[day]]time [[statistic]]s drop</td>
</tr>
<tr><td bgcolor="#E08080">Ogre</td>
<td>+3 [[Disarm Trap]]</td>
<td>[[Fear]]</td>
<td>[[Deflect]]</td>
<td>larger [[inventory]]</td>
<td>[[hunger|hungry]] twice as fast</td>
</tr>
<tr><td colspan="6" align="left">The second ability is granted with the racial [[title]]. All [[Ability|abilities]] gain in power with the [[level]] of the character.<br>
At [[start-up]], except in [[peasant game]]s, each character receives an [[Amulet]] boosting one [[miscellaneous skill]].</td></tr>
</table>
----
==Initial values==
===Statistics===
<table cellspacing="0" width="100%">
<tr align="center" width="16%">
<td align="left"><b>Race</b></td>
<td width="14%"><b>Might</b></td>
<td width="14%"><b>Magic</b></td>
<td width="14%"><b>Endurance</b></td>
<td width="14%"><b>Accuracy</b></td>
<td width="14%"><b>Speed</b></td>
<td width="14%"><b>Luck</b></td>
</tr>
<tr align="center"><td bgcolor="#50E050" align="left">Elf</td>
<td>11</td><td>15</td><td> 7</td><td>21</td><td>11</td><td>11</td></tr>
<tr align="center"><td bgcolor="#2080E0" align="left">Genie</td>
<td> 7</td><td>21</td><td>11</td><td>11</td><td>15</td><td>11</td></tr>
<tr align="center"><td bgcolor="#B08050" align="left">Troll</td>
<td>15</td><td>11</td><td>21</td><td>11</td><td> 7</td><td>11</td></tr>
<tr align="center"><td bgcolor="#E0B080" align="left">Human</td>
<td>11</td><td>11</td><td>11</td><td>11</td><td>11</td><td>21</td></tr>
<tr align="center"><td bgcolor="#B0B080" align="left">Vampire</td>
<td>11</td><td> 7</td><td>11</td><td>15</td><td>21</td><td>11</td></tr>
<tr align="center"><td bgcolor="#E08080" align="left">Ogre</td>
<td>21</td><td>11</td><td>15</td><td> 7</td><td>11</td><td>11</td></tr>
</table>
Each character receives 10 additional points to distribute freely over the statistics [[might]], [[magic]], [[endurance]], [[accuracy]], [[speed]] and [[luck]].
===<br>Resistances===
<table cellspacing="0" width="100%">
<tr align="center">
<td width="10%" align="left"><b>Race</b></td>
<td width="9%"><b>Fire</b></td>
<td width="9%"><b>Air</b></td>
<td width="9%"><b>Water</b></td>
<td width="9%"><b>Earth</b></td>
<td width="9%"><b>Spirit</b></td>
<td width="9%"><b>Mind</b></td>
<td width="9%"><b>Body</b></td>
<td width="9%"><b>Light</b></td>
<td width="9%"><b>Grey</b></td>
<td width="9%"><b>Dark</b></td>
</tr>
<tr align="center"><td bgcolor="#50E050" align="left">Elf </td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#2080E0" align="left">Genie </td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#B08050" align="left">Troll </td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#E0B080" align="left">Human </td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#B0B090" align="left">Vampire </td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#E08080" align="left">Ogre </td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center">
<td align="left"><b>Title</b></td>
<td><b>Fire</b></td>
<td><b>Air</b></td>
<td><b>Water</b></td>
<td><b>Earth</b></td>
<td><b>Spirit</b></td>
<td><b>Mind</b></td>
<td><b>Body</b></td>
<td><b>Light</b></td>
<td><b>Grey</b></td>
<td><b>Dark</b></td>
</tr>
<tr align="center"><td bgcolor="#50E050" align="left">Sentinel </td><td> 0</td><td> 0</td><td> 0</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#2080E0" align="left">Companion</td><td> 0</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 5</td><td> 0</td><td> 5</td></tr>
<tr align="center"><td bgcolor="#B08050" align="left">War Troll</td><td> 0</td><td> 0</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td> 5</td><td> 0</td><td> 5</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#E0B080" align="left">Noble </td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#B0B080" align="left">Predator </td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td>10</td></tr>
<tr align="center"><td bgcolor="#E08080" align="left">Giantling</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td></tr>
</table>
----
[[Category:Player character]][[Category:Race| ]]
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{{player character}}
[[Category:Attribute]]
[[Category:Player character]]
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{{Player character}}
{{attributes}}
[[Category:Player character]]
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Class
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{{player character}}
{{attributes}}
There are three major steps in the career of a [[player character]], all of them irrevocable. At [[start-up]], the young characters have a choice between action ([[explorer]]) and study ([[student]]). When they are ready to set out for their [[mission]], they each get to choose from three possible careers. Finally, each character can get [[promotion|promoted]] to one of the two professions that are open to them.
Every step along the way gives access to certain [[skill]]s and higher [[mastery]] of those skills, and supplies the character with additional [[hitpoint]]s and [[spellpoint]]s.
----
__FORCETOC__
==Classes==
There are 20 different classes for player characters in [[Might and Magic Tribute]].
* 2 starting classes
* 6 intermediate classes
* 12 final classes (professions)
To advance to a higher class, a character must seek [[promotion]]. This requires the completion of a [[quest]] given by the [[citizen]] that handles the promotions to that class in [[Karigor]]. Promotion opens new [[skill]]s and skill [[mastery]], but also closes alternative options.
<table cellspacing="1" width="100%">
<tr>
<td width="16%"><b>class</b></td>
<td width="84%"><b>description</b></td>
</tr>
<tr>
<td bgcolor="#D0D0E0"><b>Explorer</b></td>
<td>[[Explorer]]s are beginners who wish to become good fighters or famous adventurers. They seek action and the thrills of combat and treasure. As they advance in level, Explorers gain more hitpoints than students. Each explorer can select to become a warrior, an agent or an adventurer later on.</td>
</tr>
<tr>
<td bgcolor="#D0D0E0"><b>Student</b></td>
<td>[[Student]]s are beginners who wish to become good spellcasters. They have decided to walk the path of magic, seeking knowledge before action. Students, as they level up, receive a good amount of spellpoints to cast their spells, but less hitpoints than explorers. Their future choices are to become scholars, acolytes or apprentices, depending on their interests in magic.</td>
</tr>
<tr>
<td bgcolor="#D0C0D0"><b>Warrior</b></td>
<td>[[Warrior]]s have chosen battle skills over spellbooks. Skilled in both melee and ranged combat, they are able to deal with many dangerous foes. Warriors can master a number of fighting skills, including sword, axe, spear, bow and chain armour, and a high perception helps them to find their enemies and avoid their traps. They gain more hitpoints than agents or adventurers. As their final profession, warriors can choose between knight and ranger.</td>
</tr>
<tr>
<td bgcolor="#D0C0D0"><b>Agent</b></td>
<td>[[Agent]]s are advanced explorers who have chosen a life of cunning. In combat, they prefer surprise over sheer power, with dagger and mace as their weapons of choice, and they rather dodge counter-attacks or wear leather so their armour won't slow them down. Agents can aquire a basic knowledge of magic to support their mastery of stealth: stealing and disarming traps. When the moment comes, agents will specialize as assassins or thieves.</td>
</tr>
<tr>
<td bgcolor="#D0C0D0"><b>Adventurer</b></td>
<td>[[Adventurer]]s are promoted explorers who are seeking image. As potential masters of pathfinding and item repair, they know their way around. When they become masters of music they can inspire the entire party in battle, or hold their own with their skills in staff and unarmed combat. Adventurers will eventually find satisfaction in life as monks or bards. Like agents, they can gain some expertise in spellcasting to use when needed.</td>
</tr>
<tr>
<td bgcolor="#D0C0D0"><b>Acolyte</b></td>
<td>[[Acolyte]]s are advanced students who have chosen to focus their studies on self schools. They can master the magic of spirit, mind and body. As they divide their time between helping the commonfolk and devote seclusion, they can learn both merchant and meditation skills up to master level. Later in life, each acolyte will have to choose between full knowledge of self magic and the higher path of light, as they select the profession of cleric or saint.</td>
</tr>
<tr>
<td bgcolor="#D0C0D0"><b>Scholar</b></td>
<td>[[Scholar]]s are dedicated spellcasters who try to perfect their spellcasting skills before learning new spells. As a consequence, they can learn all elemental and self schools up to expert. As masters of learning, they will be able to develop them all, and mastery of alchemy is a logical follow-up. Scholars can progress further on this path and become druids, or seek command of the world's events as runemasters.</td>
</tr>
<tr>
<td bgcolor="#D0C0D0"><b>Apprentice</b></td>
<td>[[Apprentice]]s are advanced students who have chosen to concentrate their studies on elemental schools. As they unravel the secrets of fire, air, water and earth, apprentices also master the identification of items and monsters. The final professional choice of an apprentice is to either learn the highest elemental spells as a sorcerer, or walk the dark, but tremendously powerful path of the necromancer.
</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Knight</b></td>
<td>The [[knight]] class is the workhorse fighting class. Wielding two swords, or the deadly combination of sword and spear, they can deal significant damage to any foe or monster. In different situations a knight, protected by shield and plate armour, will give the other party members the time they need to cast their spells - something a knight can never learn. While they are already the toughest fighters of all classes, grandmastery of bodybuilding allows knights to remain standing when others would fall.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Ranger</b></td>
<td>[[Ranger]]s are warriors with more balance rather than pure power. As grandmasters in the bow skill, they can do more ranged damage than any other fighter. In melee, they will finish the job with a migthy axe, well protected by their chainmail. With their high perception, there is nothing that a ranger cannot find or track down. Occasionally, rangers will support their actions with their acquired magic skills in the realms of earth, spirit and light.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Assassin</b></td>
<td>[[Assassin]]s are born for one thing: to seek out and terminate a single enemy. All their skills are tuned to this task. Daggers are their weapon of choice, but with grandmastery in armsmaster they can use other weapons as well with great effectiveness, if the occasion requires it. Expertise in air, mind and dark magic may come in handy as well. Nonetheless, they will not shy away from an open fight and do damage where they can.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Thief</b></td>
<td>[[Thief|Thieves]] are former agents who intend to follow the path of stealth to perfection. With grandmaster skills in stealing and the disarming of traps, they are looking for treasure, rather than combat, and wear leather as their armour of choice to avoid noise. Their best weapon is the mace, so they have a chance to paralyze anyone who interferes with their plans. Thieves can become experts in the schools of fire, water and grey magic, realms that enhance their abilities.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Monk</b></td>
<td>[[Monk]]s are advanced adventurers who have chosen the path of simplicity, doing away with anything that they don't need. They are grandmasters of unarmed combat and dodging, able to strike often while they are very hard to hit themselves. Expertise in water, earth, mind and body magic further increases their survival skills. With Bards, Monks are the only ones who can learn all the miscellaneous skills, and after a fight they will repair everything that was broken.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Bard</b></td>
<td>[[Bard]]s are experienced adventurers who have chosen a full, complex life. They are always present when something is happening. In battle, grandmastery of staff makes them last, but often they will rather play their music to spur on their friends and intimidate the opposition. On the road, the Bard's unsurpassed knowledge of pathfinding will greatly speed up travel. Expertise in fire, air, spirit and body magic support the Bard's best skills.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Cleric</b></td>
<td>[[Cleric]]s are the ultimate adherents of the magics of self. In this final stage of their career, they learn the top spells of spirit, mind and body, which are out of reach for everybody else. The price to pay is the inability to learn any spells in other schools of magic. In combat, a Cleric will see to the healing and curing of their friends, a task that should not be underestimated, and land an occasional blow themselves from behind a shield.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Saint</b></td>
<td>With their knowledge of the self magics as a basis, [[Saint]]s have chosen to follow the holy path of light. This opens up a new realm of powerful, supportive spells, all of which they can learn to cast at maximum effectiveness. In the absence of a Bard, a Saint will play music during combat, and otherwise try to stay out of harm's way if there are no spells to cast. Civilians greatly admire them, so it is only logical that Saints can be merchant grandmasters.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Druid</b></td>
<td>[[Druid]]s are masters of all self and elemental schools. There is no other class with such a vast command of magic. Grandmastering meditation, they have the ability to cast spell after spell. They rarely have time to use weapons in combat. However, like the Saint, they can play a fair battle tune. Noteworthy is the Druid's ability to become a grandmaster at alchemy and mix those rare, top-level potions from basic ingredients.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Runemaster</b></td>
<td>[[Runemaster]]s, as scholars incontent even with the wide range of ordinary magic, have chosen to walk the mysterious, almost forgotten shadow path of grey. They follow it to the end while perfecting their spellcasting and learning skills. Runemasters are the great meddlers, and will even manipulate time itself if it suits their purpose. They can do decent damage in melee combat with a pair of daggers, but they are vulnerable.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Sorcerer</b></td>
<td>Apprentices who wish to attain full knowledge of elemental magic, become [[Sorcerer]]s. It is the only class to learn the highest elemental spells, including Lloyd's new Beacon spell that can get the party out of a dangerous situation. Their mastery of the staff will mainly be used for defensive purposes, or when all spellpoints have been depleted. As grandmasters of item identification, Sorcerers make sure that the spoils are put to good use.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Necromancer</b></td>
<td>[[Necromancer]]s leave their studies of the elements behind and choose the path of dark, cherishing a new range of the most destructive spells one can imagine, which they will cast as a spellcasting grandmaster. If they run out of spellpoints too fast they still have master-level elemental spells to fall back on, or as the only spellcaster class they can use a sword. A most valuable contribution to combat is their ability to identify all monsters and their weaknesses.</td>
</tr>
</table>
----
==Summary of player character development==
<table cellspacing="1" width="100%">
<tr>
<td width="11%"><b>initiate</b></td>
<td width="11%"><b>expertise</b></td>
<td width="11%"><b>profession</b></td>
<td width="22%"><b>mastery</b></td>
<td width="11%"><b>promotion</b></td>
<td width="34%"><b>grandmastery</b></td>
</tr>
<tr>
<td bgcolor="#D0D0E0" rowspan="6"><b>Explorer</b></td>
<td rowspan="6">sword dagger axe spear mace bow leather shield perception bodybuilding repair armsmaster stealing pathfinding</td>
<td bgcolor="#D0C0D0" rowspan="2"><b>Warrior</b></td>
<td rowspan="2">sword axe spear bow chain shield perception bodybuilding armsmaster</td>
<td bgcolor="#B0C0C0"><b>Knight</b></td>
<td>[[Sword (skill)|sword]] [[Spear (skill)|spear]] [[plate]] [[Shield (skill)|shield]] [[bodybuilding]]</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Ranger</b></td>
<td>[[Axe (skill)|axe]] [[Bow (skill)|bow]] [[chain]] [[perception]]</td>
</tr>
<tr>
<td bgcolor="#D0C0D0" rowspan="2"><b>Agent</b></td>
<td rowspan="2">dagger mace leather dodging disarmtrap stealing</td>
<td bgcolor="#B0C0C0"><b>Assassin</b></td>
<td>[[Dagger (skill)|dagger]] [[armsmaster]]</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Thief</b></td>
<td>[[Mace (skill)|mace]] [[leather]] [[Disarm Trap|disarmtrap]] [[stealing]]</td>
</tr>
<tr>
<td bgcolor="#D0C0D0" rowspan="2"><b>Adventurer</b></td>
<td rowspan="2">staff music unarmed repair pathfinding</td>
<td bgcolor="#B0C0C0"><b>Monk</b></td>
<td>[[Unarmed Combat|unarmed]] [[dodging]] [[repair]]</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Bard</b></td>
<td>[[Staff (skill)|staff]] [[Music (skill)|music]] [[pathfinding]]</td>
</tr>
<tr>
<td bgcolor="#D0D0E0" rowspan="6"><b>Student</b></td>
<td rowspan="6">spellcasting staff music leather merchant learning meditation identifyitem identifymonster alchemy</td>
<td bgcolor="#D0C0D0" rowspan="2"><b>Acolyte</b></td>
<td rowspan="2">spirit mind body merchant meditation</td>
<td bgcolor="#B0C0C0"><b>Cleric</b></td>
<td>[[Spirit Magic|spirit]] [[Mind Magic|mind]] [[Body Magic|body]]</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Saint</b></td>
<td>[[spellcasting]] [[Light Magic|light]] [[merchant]]</td>
</tr>
<tr>
<td bgcolor="#D0C0D0" rowspan="2"><b>Scholar</b></td>
<td rowspan="2">spellcasting learning alchemy</td>
<td bgcolor="#B0C0C0"><b>Druid</b></td>
<td>[[meditation]] [[alchemy]]</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Runemaster</b></td>
<td>[[spellcasting]] [[Grey Magic|grey]] [[learning]]</td>
</tr>
<tr>
<td bgcolor="#D0C0D0" rowspan="2"><b>Apprentice</b></td>
<td rowspan="2">fire air water earth identifyitem identifymonster</td>
<td bgcolor="#B0C0C0"><b>Sorcerer</b></td>
<td>[[Fire Magic|fire]] [[Air Magic|air]] [[Water Magic|water]] [[Earth Magic|earth]] [[Identify Item|identifyitem]]</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Necromancer</b></td>
<td>[[spellcasting]] [[Dark Magic|dark]] [[Identify Monster|identifymonster]]</td>
</tr>
</table>
Secondary skills, expertise and mastery not listed. See also: [[skill]].
----
[[Category:Attribute]][[Category:Player character]][[Category:Class| ]]
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{{player character}}
[[Category:Attribute]]
[[Category:Player character]]
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Skillpoint
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{{player character}}
{{attributes}}
A '''skillpoint''' is a valuable asset to any [[player character]]. By spending skillpoints, characters can increase their level in a [[skill]] of their choice, at a cost equal to the new skill level. For instance, to go from skill level 3 to 4 costs 4 skillpoints.
==Ways to obtain skillpoints==
Each player character starts the game at [[level]] 1, and with that come the first 5 skillpoints for free.
The main way to get more skillpoints is by [[training]]. For character levels 1-10, each new level yields 5 skillpoints, for character levels 11-20 it's 6 per level, etcetera. The amount of skillpoints received can be increased by investing in the [[Learning]] skill.
There are several ways to obtain bonus skillpoints:
* by winning [[challenge]]s, which range from easy to hard and can be found in every [[province]] of [[Karigor]];
* by swallowing [[horseshoe]]s, the traditional symbol of good fortune;
* by drinking from the [[Fountain of Destiny]], at a price;
* by touching certain [[buoy]]s.
Finally, the [[Market of Time]] offers the unique opportunity for a player character to lose a skill, upon which the skillpoints that were once spent on that skill are returned.
[[Category:Attribute]][[Category:Skill]]
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/* Dialogue */
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{{player character}}
{{attributes}}
The '''name''' of a [[player character]] is chosen when the character is created. It is a [[primary attribute]] that does not change during the [[game]]. The character's name has no effect on gameplay.
[[Non-player character]]s, and unique [[monster]]s, also have names. The game is equally unaffected.
In the game, the name of a player character appears on top of the character's [[portrait]] on the [[GUI panel]].
----
==Dialogue==
In [[dialogue]]s, [[citizen]]s may address a player character by their name. This happens, for instance, when the player character Korbu takes over a conversation that was started by another member of the [[party]]. The citizen will respond with:
* "Yes, Korbu?"
----
[[Category:Attribute]]
46593ca025997dd401629b7784b0e3e61fb1645b
Voice (attribute)
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Created page with "{{player character}} {{attributes}} :''See [[Voice]] for the media topic'' The '''voice''' of a [[player character]] is chosen when the character is created. It is a [[primary a..."
wikitext
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{{player character}}
{{attributes}}
:''See [[Voice]] for the media topic''
The '''voice''' of a [[player character]] is chosen when the character is created. It is a [[primary attribute]] that does not change during the [[game]], although some phrases may not be unlocked until after, for example, a [[promotion]]. A character's voice has no effect on gameplay.
[[Non-player character]]s and unique [[monster]]s may also also have voices. The game is equally unaffected.
Recognized sound formats for voice in [[Might and Magic Tribute]] are .mp3, .wav and .wma.
----
==Repository==
The game comes with a good selection of voices for the various [[race]]s and [[gender]]s. It is, however, perfectly alright to add your own.
----
[[Category:Attribute]]
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Voice
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{{media}}
:''See also: [[Voice (attribute)]]''
{{to do|Record the missing voices (job currently taken).}}
'''Voice''' is used in two kind of instances: in the [[intro]] and other [[cut scene]]s, and as occasional utterings by [[player character|player]] and [[non-player character]]s. Some [[music]] tracks, [[ambience]]s and [[sounds effect]]s may also contain voices.
----
==Player character voices==
Player characters may react vocally to what happens in the game. They will not do that at every instance, but often enough to add to the game's atmosphere. There are several different voices to represent each of the six playable [[race]]s: [[Elf]], [[Genie]], [[Troll]], [[Human]], [[Vampire]], [[Ogre]], and the two [[gender]]s: [[Male]] and [[Female]]. There can be some variation in text.
<table cellspacing="1" width="75%" cellpadding="4" style="text-align:center;">
<tr>
<td width="20%" align="left"><b>occasion</b></td>
<td width="20%" align="left"><b>text</b></td>
<td width="6%"><b>gender</b></td>
<td width="9%"><b>elf</b></td>
<td width="9%"><b>genie</b></td>
<td width="9%"><b>troll</b></td>
<td width="9%"><b>human</b></td>
<td width="9%"><b>vampire</b></td>
<td width="9%"><b>ogre</b></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">party selection</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Pick me!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">other pc dresses</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Pretty!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">shopping</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Can I have that?"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">initiating dialogue</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Hey hello!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">travel</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Let's go!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">hunger</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"I'm hungry."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">drowning</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Going... under..."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">running</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Hurry up!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">flying</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Whee!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">crouching</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Don't push me."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">falling</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Nooooo!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">picking up known item</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Want that."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">picking up unknown item</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"What's this?"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">identifying item</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Cool!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">identifying monster</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Uh-oh."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">mixing potion</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Let's mix that."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">entering a dungeon</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Creepy."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">monsters in range</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Look out!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">monsters attack</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Here they come!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">getting hurt</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Hardly felt that."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">disarming trap</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Let me do that."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">closed door</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Bummer!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">injured or ill</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Help me!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">insanity</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Rope, throw, and brand 'em."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">dropping item</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"That can go."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">level up</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Ba da bing!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">receiving a quest</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Count on us."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">getting something</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Thank you!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">Knight</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Brave Sir Robin!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">Ranger</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"What a day!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">Assassin</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Let them sleep."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">Thief</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Don't mind me."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">Monk</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Let us pray."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">Bard</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"I love you."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">Cleric</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Keep faith!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">Saint</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"March on!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">Druid</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Let's join hands."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">Runemaster</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"Times are strange."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">Sorcerer</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"By the flame!"</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2" bgcolor="DDDDEE" align="left">Necromancer</td>
<td rowspan="2" bgcolor="EEEEF8" align="left">"When darkness comes."</td>
<td bgcolor="CCCCFF">male</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="FFCCF8">female</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table>
[[Category:Media]][[Category:Things to do]]
==Non-player characer voices==
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Gender
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Created page with "{{player character}} {{attributes}} The '''gender''' of a [[player character]] is chosen when the character is created. It is a [[primary attribute]] that does not change during ..."
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text/x-wiki
{{player character}}
{{attributes}}
The '''gender''' of a [[player character]] is chosen when the character is created. It is a [[primary attribute]] that does not change during the [[game]]. There are two different genders:
* male
* female
[[Might and Magic Tribute]] does not discriminate between genders. Female characters can be just as strong, and male characters just as clever.
[[Non-player character]]s, and certain [[monster]]s, also have a gender.
In the game, the gender of each [[party]] member is listed on the [[Party screen]].
----
==Effects on gameplay==
Some [[monster]]s have a preference for attacking enemies of a specific gender. There are no other effects on gameplay.
----
==Dialogue==
In [[dialogue]]s, [[citizen]]s may address a player character by their gender. This happens, for instance, when a player is greeted. The citizen may open the conversation with:
* "Welcome, dear lady."
----
[[Category:Attribute]]
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wikitext
text/x-wiki
{{player character}}
{{attributes}}
The '''gender''' of a [[player character]] is chosen when the character is created. It is a [[primary attribute]] that does not change during the [[game]]. There are two different genders:
* male
* female
[[Might and Magic Tribute]] does not discriminate between genders. Female characters can be just as strong, and male characters just as clever, or vice versa.
[[Non-player character]]s, and certain [[monster]]s, also have a gender.
In the game, the gender of each [[party]] member is listed on the [[Party screen]].
----
==Effects on gameplay==
Some [[monster]]s have a preference for attacking enemies of a specific gender. There are no other effects on gameplay.
----
==Dialogue==
In [[dialogue]]s, [[citizen]]s may address a player character by their gender. This happens, for instance, when a player is greeted. The citizen may open the conversation with:
* "Welcome, dear lady."
----
[[Category:Attribute]]
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wikitext
text/x-wiki
{{player character}}
{{attributes}}
The '''gender''' of a [[player character]] is chosen when the character is created. It is a [[primary attribute]] that does not change during the [[game]]. There are two different genders:
* male
* female
[[Might and Magic Tribute]] does not discriminate between genders. Female characters can be just as strong, and male characters just as clever, or vice versa.
[[Non-player character]]s, and certain [[monster]]s, also have a gender.
In the game, the gender of each [[party]] member is listed on the [[Overview screen]].
----
==Effects on gameplay==
Some [[monster]]s have a preference for attacking enemies of a specific gender. There are no other effects on gameplay.
----
==Dialogue==
In [[dialogue]]s, [[citizen]]s may address a player character by their gender. This happens, for instance, when a player is greeted. The citizen may open the conversation with:
* "Welcome, dear lady."
----
[[Category:Attribute]]
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Redirected page to [[Gender]]
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#Redirect [[Gender]]
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Redirected page to [[Gender]]
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#Redirect [[Gender]]
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Skill
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/* Skills */
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{{player character}}
'''Skills''', like [[attribute]]s, form an essential part of a [[player character]]'s development. They determine what the [[party]] can do, and how well. There are 3 major types of skills: magic, combat and miscellaneous. Some skills are given for free at [[start-up]], but most must be bought at a [[guild]].
The development of a skill is done by assigning [[skillpoint]]s to them, and by paying [[teacher]]s for the status of [[Expert]], [[Master]] or [[Grandmaster]]. Skillpoints are earned by [[training]] up to higher [[level]]s when a character has enough [[experience point]]s, but there are several other ways to gain skillpoints as well.
Which skills are available to a character, and what level of [[mastery|expertise]] can be reached, depends entirely on the [[class]] of the character. The skills that a character starts out with also depend on [[race]] and [[difficulty level]].
----
==List of skills==
There are 29 skills in [[Might and Magic Tribute]]:
* 11 [[magic]] skills;
* 15 [[combat]] skills (one of them free: [[fists and clubs]]);
* 13 miscellaneous skills.
Except for the one free skill, all skills can be mastered to the rank of grandmaster.
<table cellspacing="1" width="100%">
<tr>
<td width="13%"><b>skill</b></td>
<td width="39%"><b>description</b></td>
<td width="12%"><b>normal</b></td>
<td width="12%"><b>expert</b></td>
<td width="12%"><b>master</b></td>
<td width="12%"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td>Spellcasting is the basic ability to cast spells. Simple damaging spells, healing, illumination and protection are included. Some of the spells increase in effectiveness with higher spellcasting levels, others with knowledge and higher rank in the various schools of magic and the [[Identify Monster]] skill.<br><i>Expert rank in spellcasting must be achieved before a character can learn any other magic skill.</i></td>
<td>Ability to learn spells.</td>
<td>[[Recovery]] time reduced to 50%.<br>Allows studying the numerous schools of magic.</td>
<td>Doubles cost and effect.</td>
<td>Recovery time reduced to 25%.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Fire</b></td>
<td>[[Fire Magic]] is mostly combat-oriented and has some of the strongest direct damage spells. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Air</b></td>
<td>[[Air Magic]] consists largely of manoeuvring magic, but also has some powerful combat spells. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Water</b></td>
<td>[[Water Magic]] has a good mix of combat-oriented spells and spells that have to do with [[item]]s and [[travel]]ling. At higher rank, more powerful spells are accessed and the-lower level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Earth</b></td>
<td>[[Earth Magic]] has both protective and damaging spells, as well as spells that hamper the enemy. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td>[[Spirit Magic]] concentrates on spells involving life and death. Included are spells to raise the dead, affect the [[undead]] and enhance combat] effectiveness. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Mind</b></td>
<td>[[Mind Magic]] tends to be offensive in nature. Spells directly affect the mind of the targets and either twists their minds to the will of the caster or directly damages them. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Body</b></td>
<td>[[Body Magic]] has a mix of healing and harming spells. Harmful effects range from direct, physical damage to severe [[condition]]s like [[disease]]. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Light</b></td>
<td>[[Light Magic]] includes some of the most powerful offensive and protective spells, but is only usable by [[Saint]]s and [[Ranger]]s. Therefore, Light magic can only be learned later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Grey</b></td>
<td>[[Grey Magic]] is the magic of secrecy and stealth and of using the environment. It is only usable by [[Runemaster]]s and [[Thief|Thieves]]. Therefore, the Grey magic skill can only be acquired later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Dark</b></td>
<td>[[Dark Magic]] has the most spectacular damaging spells of all the magic schools, but is only usable by [[Necromancer]]s and [[Assassin]]s. Therefore, Dark magic can only be studied later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Fists and clubs</b></td>
<td>Any character can do some damage by using their [[fist]]s or wielding a simple [[club]], without requiring any knowledge of Unarmed Combat or the Mace skill.</td>
<td colspan=4>This skill does not need to be learned and cannot be improved with skillpoints.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Sword</b></td>
<td>The [[Sword (skill)|sword]] skill covers most types of blades longer than a knife. Expert swordsmen gain a quicker [[attack]] while master swordsmen may use any [[one-handed]] sword in their [[left hand]] and another weapon in their [[right hand|right]]. Grandmasters are so finely tuned with their blades that they gain a chance to make devastating wounds, halving the remaining [[hitpoint]]s of their opponents with the attack if the sword is in their right hand.<br>
<i>Halving the opponent's HP is calculated after normal damage.</i></td>
<td>Skill added to [[Attack Bonus]].</td>
<td>Skill reduces [[Recovery Time]].</td>
<td>Permits use of sword in left hand.</td>
<td>Chance to halve the opponent's remaining hitpoints equal to 1% per 3 points of skill.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dagger</b></td>
<td>While [[Dagger (skill)|dagger]]s don't do the kind of damage that a sword or an axe can deliver, they are very quick, sometimes letting the wielder get two attacks for every one of the slower opponent. Expert dagger fighters can wield a dagger in their left hand while using another weapon in their right. Master dagger fighters have a chance of doing a triple damage attack and grandmasters do even more damage.</td>
<td>Skill added to Attack Bonus.</td>
<td>Permits use of dagger in left hand.</td>
<td>Chance to cause [[triple damage]] equal to skill.</td>
<td>Skill added to [[Attack Damage]].</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Axe</b></td>
<td>While rather slow on the attack, [[Axe (skill)|axe]]s do a lot of damage when they [[hit]]. Expert axe fighters gain a little more speed on their attacks while masters can deliver extra damage. Axe grandmasters gain a chance of ruining their opponent's [[armour]], making them more vulnerable.<br>
<i>Ruined armour stays ruined unless the party leaves the [[map]].</i></td>
<td>Skill added to Attack Bonus.</td>
<td>Skill reduces Recovery Time.</td>
<td>Skill added to Attack Damage.</td>
<td>Chance to halve the [[Armour Class]] of the target equal to 1% per 2 points of skill.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Spear</b></td>
<td>[[Spear (skill)|Spear]] covers all kinds of pole weapons with blades attached to the business end. Spears are versatile and can be used one-handed at master rank (right hand only), but they do more [[damage]] when used with both hands. Grandmaster spearmen gain the ability to defend themselves better, using the spear as a staff.<br>
<i>Spears are always used [[two-handed]] if the left hand is empty, for an additional damage of 1D9.</i></td>
<td>Skill added to Attack Bonus.</td>
<td>Skill added to Attack Damage.</td>
<td>Ability to use a spear one-handed.</td>
<td>Skill added to Armour Class.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Staff</b></td>
<td>[[Staff (skill)|Staves]] are blunt two-handed pole weapons effective on both offense and [[defense]]. At expert rank skill increases Armour Class. Masters have a chance to [[stun]] their opponents and grandmasters gain a bonus to their Attack Damage.</td>
<td>Skill added to Attack Bonus.</td>
<td>Skill added to Armour Class.</td>
<td>Chance to stun opponent equal to skill.</td>
<td>Skill added to Attack Damage.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Mace</b></td>
<td>[[Mace (skill)|Mace]] covers all kinds of blunt trauma weapons ranging from large [[club]]s to [[flail]]s. Expert mace swingers do extra damage with their weapons. Master and grandmaster rankings give a chance to stun or [[paralyze]] opponents respectively.<br>
<i>Grandmasters can both stun and paralyze.</i><br>
<i>The use of simple clubs does not require this skill.</i></td>
<td>Skill added to Attack Bonus.</td>
<td>Skill added to Attack Damage.</td>
<td>Chance to stun equal to skill.</td>
<td>Chance to paralyze equal to 1% per 2 points of skill.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Bow</b></td>
<td>The [[Bow (skill)|bow]] skill covers both bow and [[crossbow]] usage. Expert archers gain a [[speed]] increase with their weapon, while master and grandmaster archers can loose two and three [[arrow]]s respectively with every attack with the bow. Employing the crossbow, master archers extend the [[range]] at which they do increased damage and grandmasters get a chance to pierce an opponent's armour, negating its Armour Class contribution.</td>
<td>Skill added to Attack Bonus.</td>
<td>Reduces Recovery Time.</td>
<td>Bow fires two arrows on every attack, crossbow extended damage range increased.</td>
<td>Bow fires three arrows on every attack, crossbow gains chance to pierce armour.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Music</b></td>
<td>The [[Music (skill)|music]] skill allows for [[instrument]]s to be [[equipment|equipped]]. Playing an instrument during [[melee combat]] will inspire the party members and better prepare them for evading incoming attacks. Only one instrument can be equipped at a time, even if more party members have the skill. Expert musicians increase the damage the party does with melee weapons, while masters can play instruments with one hand. Grandmasters gain the ability to make the party evade [[ranged attack]]s and do more damage with their own ranged attacks.</td>
<td>Skill added to Armour Class of all party members against melee attacks.</td>
<td>Skill added to Attack Damage by party's melee attacks.</td>
<td>Instruments can be played with one hand.</td>
<td>Skill affects ranged attacks also.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Unarmed Combat</b></td>
<td>[[Unarmed Combat]] is the ability to use only hands and feet in melee combat, no weapons. This skill only works with hands empty. Additional ranks of unarmed skill will increase the chance to hit and the damage done. Grandmasters gain the ability to feint a quick counterattack, thus momentarily confusing an opponent's aim.</td>
<td>Skill added to Attack Bonus.</td>
<td>Skill added to Attack Damage.</td>
<td>Skill can be combined with the use of staves.</td>
<td>Skill added to Attack Bonus and Damage (double effect).</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Leather</b></td>
<td>[[Leather]] armour is the lightest armour a character can wear. While leather provides less protection than chain or plate armour, it also slows the character down the least. Leather armour skill reduces the [[recovery penalty]] and increases the protection offered by leather armour.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty eliminated.</td>
<td>Skill usable with the Dodging skill.</td>
<td>Receive 3/4 damage from physical attacks.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Chain</b></td>
<td>[[Chain]] armour is the medium armour type. It provides more protection than leather and less than plate, but it also slows the character down more than leather. Chain armour skill increases the protection offered by chain armour and reduces the recovery penalty.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty halved.</td>
<td>Recovery penalty eliminated.</td>
<td>Receive 2/3 damage from physical attacks.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Plate</b></td>
<td>[[Plate]] armour is the heaviest armour type. It provides the most protection, but it slows the character down more than leather or chain. Plate armour skill increases the protection offered by plate armour and reduces the recovery penalty.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty halved.</td>
<td>Receive 1/2 damage from physical attacks.</td>
<td>Recovery penalty eliminated.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Shield</b></td>
<td>The [[Shield (skill)|shield]] skill directly improves a character's Armour Class while a shield is employed. Expert and master ranking in the shield eliminate the recovery penalty and increase this defensive bonus. A grandmaster gains the ability to make a [[shield-bash]] attack that does damage equal to two times the shield skill.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty eliminated.</td>
<td>Skill added to Armour Class (double effect).</td>
<td>Ability to make a shield-bash attack.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dodging</b></td>
<td>Dodging can be used only when a character is not wearing armour and a shield is not equipped. Additional ranks in dodging will increase armour class while not wearing armour.</td>
<td>Skill added to Armour Class.</td>
<td>Skill added to Armour Class (double effect).</td>
<td>Skill added to Armour Class (triple effect).</td>
<td>Skill added to Armour Class (quintuple effect).</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>The [[disarm trap]] skill is checked automatically when opening a [[trap]]ped [[chest]] or other [[container]]. A higher skill in disarm traps gives a better chance of disarming a trap. Experts and masters enjoy increased chances to succeed, while grandmasters never fail.</td>
<td>Skill increases chance to disarm traps.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Perception</b></td>
<td>The [[perception]] skill gives a character a chance to notice hidden [[door]]s, traps and other secrets and to avoid damage from traps when they are triggered. At expert and master levels the character will notice more. Grandmasters see all such secrets.</td>
<td>Skill increases chance to avoid traps and notice secrets.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance to spot secrets.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>The [[merchant]] skill helps adjust prices in a character's favour, whether buying or selling. Expert, master and grandmaster rank doubles, triples and quintuples the effect of the skill respectively. [[Price]]s are, however, also affected by reputation.<br>
<i>All [[shop]]s have base [[sell ratio|sell]] and [[buy ratio]]s determining their profits before merchant skill and [[reputation]] take effect.</i></td>
<td>Skill adjusts shop prices in the character's favour.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Learning</b></td>
<td>The [[learning]] skill increases the number of [[skillpoint]]s a character receives with every increase in [[level]]. In addition, the character learns to write spell scrolls. Eventually, all spells that are available to the party may be written on [[scroll]]s.</td>
<td>1% extra skillpoints from training per level in learning, and the ability to write all spells the character knows on a scroll at five times the [[casting cost]].</td>
<td>2%, and can write at thrice the casting cost.</td>
<td>3%, and can write any normal or expert spell that any character knows, where both characters will pay once the casting cost.</td>
<td>5%, and can write any spell that any character knows, at once the casting cost each.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Meditation</b></td>
<td>The [[meditation]] skill adds [[spellpoint]]s directly to a character's spellpoints total. Spellpoints gained are equal to the character's per [[level]] spellpoints (3 for [[Troll]] Students, 5 for [[Vampire]] Runemasters, etc.) times skill. Expert, master and grandmaster ranks double, triple and quintuple the skill factor respectively.</td>
<td>Skill adds to spellpoints.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td>The [[bodybuilding]] skill adds [[hitpoint]]s directly to a character's hitpoints total. Hitpoints gained are equal to the character's per level hitpoints (4 for [[Human]] Explorers, 7 for [[Ogre]] Thieves, etc.) times skill. Expert, master and grandmaster rankings double, triple and quintuple the skill rank respectively.</td>
<td>Skill adds to hitpoints.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>The [[identify item]] skill is checked automatically when an unidentified [[item]] is right-clicked. If the skill rank of the character is high enough for the item in question it is identified. Grandmasters always succeed.<br>
<i>The character with the highest skill will attempt the identification.</i></td>
<td>Ability to identify items.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Repair</b></td>
<td>The [[repair]] skill allows a characters to repair [[broken]] equipment. Higher skill level allows them to repair better items. Grandmasters can repair any item. The skill will be applied automatically when a broken item in the [[inventory]] of a character with this skill is right-clicked, provided the item has been identified.<br>
<i>The character with the highest skill will attempt the reparation.</i></td>
<td>Ability to repair broken items.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Monster</b></td>
<td>The [[identify monster]] skill is applied when a monster is right-clicked. If the skill rank of the character is high enough for the monster in question it is identified and its strengths and weaknesses become known. Grandmasters always succeed.<br>
Identifying a monster increases the effectiveness of certain generic spells and [[enchantment]]s.<br>
<i>The character with the highest skill will attempt the identification.</i></td>
<td>Ability to identify monsters.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td>The [[armsmaster]] skill represents the warrior's tricks of the trade in using melee weapons. Initially, armsmaster skill reduces the [[recovery time]]s of equipped melee weapons. At higher levels of expertise, it increases Attack Bonus and Attack Damage.</td>
<td>Skill reduces the Recovery Time of all melee weapons.</td>
<td>Skill added to Attack Bonus of all melee weapons.</td>
<td>Skill added to Attack Damage of all melee weapons.</td>
<td>Double all the previous bonuses.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Stealing</b></td>
<td>The [[stealing]] skill allows characters to take items that don't belong to them from shops, or to steal [[gold]] or items from people. Getting caught, however, can lead to problems if the penalty is not paid. In addition, the stealing skill affects a character's chance to pick [[lock]]s.</td>
<td>Normal: Skill gives chance to steal and pick locks.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>The [[alchemy]] skill allows for [[mix]]ing of [[potion]]s. Without the alchemy skill, a character barely has the knowledge to make a [[Potion#Subtypes|simple potion]]. Alchemy skill is added to the [[power]] of the base [[ingredient]] to determine the strength of a simple potion. Higher ranks allow the mixing of more complicated potions.</td>
<td>Allows mixing of simple potions to make [[Potion#Subtypes|complex potion]]s.</td>
<td>Allows mixing of complex potions to make [[Potion#Subtypes|layered potion]]s.</td>
<td>Allows mixing of layered potions to make [[Potion#Subtypes|white potion]]s.</td>
<td>Allows mixing of white potions to make [[Potion#Subtypes|black potion]]s.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td>The [[pathfinding]] skill grants a character the ability to guide a party more effectively through the terrain, thus reducing the time required for [[map crossing]]s. No map crossing can, however, be reduced to less than one [[day]]. Expert pathfinders cross maps even faster, while masters can guide their party [[underwater]], so that they do not run out of [[underwater breathing|breath]] so quickly. Grandmasters even bring their party [[mountaineering]].</td>
<td>Map crossing times are reduced by 2% times skill.</td>
<td>Double effect of skill.</td>
<td>Double breathing time underwater, and [[drowning speed]] is halved.</td>
<td>Abililty to scale mountains.</td>
</tr>
</table>
----
==Mastery==
====Magic====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Fire</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Air</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Water</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Earth</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Mind</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Body</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Light</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Grey</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Dark</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td> </td><td> </td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>G</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Fire</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Air</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Water</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Earth</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Mind</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Body</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Light</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>G</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Grey</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>G</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Dark</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td>G</td>
</tr>
</table>
====Combat====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Sword</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dagger</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>G</td><td>M</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Axe</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Spear</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Staff</b></td>
<td> </td>
<td>E</td><td> </td><td>M</td>
<td>E</td><td>E</td><td> </td><td> </td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Mace</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Bow</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Music</b></td>
<td> </td>
<td> </td><td>N</td><td>M</td>
<td> </td><td> </td><td>N</td><td>E</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Unarmed</b></td>
<td>N</td>
<td>N</td><td>E</td><td>M</td>
<td>N</td><td>N</td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Leather</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>M</td><td>G</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Chain</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>M</td><td>G</td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Plate</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td>G</td><td> </td><td>E</td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Shield</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dodging</b></td>
<td>N</td>
<td>N</td><td>M</td><td>E</td>
<td>N</td><td>E</td><td>M</td><td>M</td><td>G</td><td>E</td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Sword</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dagger</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td> </td><td>E</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Axe</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Spear</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Staff</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Mace</b></td>
<td> </td>
<td>E</td><td> </td><td> </td>
<td>M</td><td>E</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Bow</b></td>
<td>N</td>
<td>N</td><td>N</td><td>N</td>
<td>E</td><td>N</td><td>N</td><td>E</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Music</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>M</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Unarmed</b></td>
<td> </td>
<td> </td><td>N</td><td> </td>
<td> </td><td> </td><td>E</td><td>N</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Leather</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Chain</b></td>
<td> </td>
<td>N</td><td> </td><td> </td>
<td>E</td><td>N</td><td> </td><td>E</td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Plate</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Shield</b></td>
<td> </td>
<td>E</td><td>E</td><td> </td>
<td>M</td><td>E</td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dodging</b></td>
<td> </td>
<td> </td><td>E</td><td> </td>
<td> </td><td> </td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
</table>
====Miscellaneous====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>N</td>
<td>N</td><td>M</td><td>E</td>
<td>N</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Perception</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>E</td><td>M</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>N</td>
<td>N</td><td>N</td><td>E</td>
<td>E</td><td>N</td><td>N</td><td>E</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Learning</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td> </td><td>E</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Meditation</b></td>
<td> </td>
<td> </td><td>N</td><td>E</td>
<td> </td><td>E</td><td>N</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>N</td><td>N</td><td>E</td><td>M</td><td>N</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Repair</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>M</td><td>E</td><td>E</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Id Monster</b></td>
<td> </td>
<td>N</td><td> </td><td>E</td>
<td>E</td><td>M</td><td> </td><td> </td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>M</td><td>G</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Stealing</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>M</td><td>G</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>N</td><td>N</td><td>E</td><td>E</td><td>E</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>M</td><td>E</td><td>E</td><td>M</td><td>G</td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>E</td><td>N</td><td>E</td><td>M</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Perception</b></td>
<td>N</td>
<td>E</td><td>E</td><td>N</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>E</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Learning</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E </td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Meditation</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>M</td><td>G</td><td>E</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td> </td>
<td>N</td><td> </td><td> </td>
<td>E</td><td>N</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>M</td><td>E</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Repair</b></td>
<td>N</td>
<td>E</td><td>N</td><td>N</td>
<td>E</td><td>M</td><td>N</td><td>E</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Id Monster</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>N</td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Stealing</b></td>
<td> </td>
<td> </td><td> </td><td>E</td>
<td>E</td><td> </td><td> </td><td> </td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>G</td><td>M</td><td>M</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td> </td>
<td>E</td><td>N</td><td> </td>
<td>E</td><td>M</td><td>N</td><td>E</td><td> </td><td> </td>
</tr>
</table>
----
==Starting skills==
----
[[Category:Player character]][[Category:Skill| ]]
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{{player character}}
{{skills}}
'''Skills''', like [[attribute]]s, form an essential part of a [[player character]]'s development. They determine what the [[party]] can do, and how well. There are 3 major types of skills: magic, combat and miscellaneous. Some skills are given for free at [[start-up]], but most must be bought at a [[guild]].
The development of a skill is done by assigning [[skillpoint]]s to them, and by paying [[teacher]]s for the status of [[Expert]], [[Master]] or [[Grandmaster]]. Skillpoints are earned by [[training]] up to higher [[level]]s when a character has enough [[experience point]]s, but there are several other ways to gain skillpoints as well.
Which skills are available to a character, and what level of [[mastery|expertise]] can be reached, depends entirely on the [[class]] of the character. The skills that a character starts out with also depend on [[race]] and [[difficulty level]].
----
==List of skills==
There are 29 skills in [[Might and Magic Tribute]]:
* 11 [[magic]] skills;
* 15 [[combat]] skills (one of them free: [[fists and clubs]]);
* 13 miscellaneous skills.
Except for the one free skill, all skills can be mastered to the rank of grandmaster.
<table cellspacing="1" width="100%">
<tr>
<td width="13%"><b>skill</b></td>
<td width="39%"><b>description</b></td>
<td width="12%"><b>normal</b></td>
<td width="12%"><b>expert</b></td>
<td width="12%"><b>master</b></td>
<td width="12%"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td>Spellcasting is the basic ability to cast spells. Simple damaging spells, healing, illumination and protection are included. Some of the spells increase in effectiveness with higher spellcasting levels, others with knowledge and higher rank in the various schools of magic and the [[Identify Monster]] skill.<br><i>Expert rank in spellcasting must be achieved before a character can learn any other magic skill.</i></td>
<td>Ability to learn spells.</td>
<td>[[Recovery]] time reduced to 50%.<br>Allows studying the numerous schools of magic.</td>
<td>Doubles cost and effect.</td>
<td>Recovery time reduced to 25%.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Fire</b></td>
<td>[[Fire Magic]] is mostly combat-oriented and has some of the strongest direct damage spells. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Air</b></td>
<td>[[Air Magic]] consists largely of manoeuvring magic, but also has some powerful combat spells. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Water</b></td>
<td>[[Water Magic]] has a good mix of combat-oriented spells and spells that have to do with [[item]]s and [[travel]]ling. At higher rank, more powerful spells are accessed and the-lower level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Earth</b></td>
<td>[[Earth Magic]] has both protective and damaging spells, as well as spells that hamper the enemy. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td>[[Spirit Magic]] concentrates on spells involving life and death. Included are spells to raise the dead, affect the [[undead]] and enhance combat] effectiveness. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Mind</b></td>
<td>[[Mind Magic]] tends to be offensive in nature. Spells directly affect the mind of the targets and either twists their minds to the will of the caster or directly damages them. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Body</b></td>
<td>[[Body Magic]] has a mix of healing and harming spells. Harmful effects range from direct, physical damage to severe [[condition]]s like [[disease]]. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Light</b></td>
<td>[[Light Magic]] includes some of the most powerful offensive and protective spells, but is only usable by [[Saint]]s and [[Ranger]]s. Therefore, Light magic can only be learned later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Grey</b></td>
<td>[[Grey Magic]] is the magic of secrecy and stealth and of using the environment. It is only usable by [[Runemaster]]s and [[Thief|Thieves]]. Therefore, the Grey magic skill can only be acquired later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Dark</b></td>
<td>[[Dark Magic]] has the most spectacular damaging spells of all the magic schools, but is only usable by [[Necromancer]]s and [[Assassin]]s. Therefore, Dark magic can only be studied later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Fists and clubs</b></td>
<td>Any character can do some damage by using their [[fist]]s or wielding a simple [[club]], without requiring any knowledge of Unarmed Combat or the Mace skill.</td>
<td colspan=4>This skill does not need to be learned and cannot be improved with skillpoints.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Sword</b></td>
<td>The [[Sword (skill)|sword]] skill covers most types of blades longer than a knife. Expert swordsmen gain a quicker [[attack]] while master swordsmen may use any [[one-handed]] sword in their [[left hand]] and another weapon in their [[right hand|right]]. Grandmasters are so finely tuned with their blades that they gain a chance to make devastating wounds, halving the remaining [[hitpoint]]s of their opponents with the attack if the sword is in their right hand.<br>
<i>Halving the opponent's HP is calculated after normal damage.</i></td>
<td>Skill added to [[Attack Bonus]].</td>
<td>Skill reduces [[Recovery Time]].</td>
<td>Permits use of sword in left hand.</td>
<td>Chance to halve the opponent's remaining hitpoints equal to 1% per 3 points of skill.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dagger</b></td>
<td>While [[Dagger (skill)|dagger]]s don't do the kind of damage that a sword or an axe can deliver, they are very quick, sometimes letting the wielder get two attacks for every one of the slower opponent. Expert dagger fighters can wield a dagger in their left hand while using another weapon in their right. Master dagger fighters have a chance of doing a triple damage attack and grandmasters do even more damage.</td>
<td>Skill added to Attack Bonus.</td>
<td>Permits use of dagger in left hand.</td>
<td>Chance to cause [[triple damage]] equal to skill.</td>
<td>Skill added to [[Attack Damage]].</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Axe</b></td>
<td>While rather slow on the attack, [[Axe (skill)|axe]]s do a lot of damage when they [[hit]]. Expert axe fighters gain a little more speed on their attacks while masters can deliver extra damage. Axe grandmasters gain a chance of ruining their opponent's [[armour]], making them more vulnerable.<br>
<i>Ruined armour stays ruined unless the party leaves the [[map]].</i></td>
<td>Skill added to Attack Bonus.</td>
<td>Skill reduces Recovery Time.</td>
<td>Skill added to Attack Damage.</td>
<td>Chance to halve the [[Armour Class]] of the target equal to 1% per 2 points of skill.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Spear</b></td>
<td>[[Spear (skill)|Spear]] covers all kinds of pole weapons with blades attached to the business end. Spears are versatile and can be used one-handed at master rank (right hand only), but they do more [[damage]] when used with both hands. Grandmaster spearmen gain the ability to defend themselves better, using the spear as a staff.<br>
<i>Spears are always used [[two-handed]] if the left hand is empty, for an additional damage of 1D9.</i></td>
<td>Skill added to Attack Bonus.</td>
<td>Skill added to Attack Damage.</td>
<td>Ability to use a spear one-handed.</td>
<td>Skill added to Armour Class.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Staff</b></td>
<td>[[Staff (skill)|Staves]] are blunt two-handed pole weapons effective on both offense and [[defense]]. At expert rank skill increases Armour Class. Masters have a chance to [[stun]] their opponents and grandmasters gain a bonus to their Attack Damage.</td>
<td>Skill added to Attack Bonus.</td>
<td>Skill added to Armour Class.</td>
<td>Chance to stun opponent equal to skill.</td>
<td>Skill added to Attack Damage.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Mace</b></td>
<td>[[Mace (skill)|Mace]] covers all kinds of blunt trauma weapons ranging from large [[club]]s to [[flail]]s. Expert mace swingers do extra damage with their weapons. Master and grandmaster rankings give a chance to stun or [[paralyze]] opponents respectively.<br>
<i>Grandmasters can both stun and paralyze.</i><br>
<i>The use of simple clubs does not require this skill.</i></td>
<td>Skill added to Attack Bonus.</td>
<td>Skill added to Attack Damage.</td>
<td>Chance to stun equal to skill.</td>
<td>Chance to paralyze equal to 1% per 2 points of skill.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Bow</b></td>
<td>The [[Bow (skill)|bow]] skill covers both bow and [[crossbow]] usage. Expert archers gain a [[speed]] increase with their weapon, while master and grandmaster archers can loose two and three [[arrow]]s respectively with every attack with the bow. Employing the crossbow, master archers extend the [[range]] at which they do increased damage and grandmasters get a chance to pierce an opponent's armour, negating its Armour Class contribution.</td>
<td>Skill added to Attack Bonus.</td>
<td>Reduces Recovery Time.</td>
<td>Bow fires two arrows on every attack, crossbow extended damage range increased.</td>
<td>Bow fires three arrows on every attack, crossbow gains chance to pierce armour.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Music</b></td>
<td>The [[Music (skill)|music]] skill allows for [[instrument]]s to be [[equipment|equipped]]. Playing an instrument during [[melee combat]] will inspire the party members and better prepare them for evading incoming attacks. Only one instrument can be equipped at a time, even if more party members have the skill. Expert musicians increase the damage the party does with melee weapons, while masters can play instruments with one hand. Grandmasters gain the ability to make the party evade [[ranged attack]]s and do more damage with their own ranged attacks.</td>
<td>Skill added to Armour Class of all party members against melee attacks.</td>
<td>Skill added to Attack Damage by party's melee attacks.</td>
<td>Instruments can be played with one hand.</td>
<td>Skill affects ranged attacks also.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Unarmed Combat</b></td>
<td>[[Unarmed Combat]] is the ability to use only hands and feet in melee combat, no weapons. This skill only works with hands empty. Additional ranks of unarmed skill will increase the chance to hit and the damage done. Grandmasters gain the ability to feint a quick counterattack, thus momentarily confusing an opponent's aim.</td>
<td>Skill added to Attack Bonus.</td>
<td>Skill added to Attack Damage.</td>
<td>Skill can be combined with the use of staves.</td>
<td>Skill added to Attack Bonus and Damage (double effect).</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Leather</b></td>
<td>[[Leather]] armour is the lightest armour a character can wear. While leather provides less protection than chain or plate armour, it also slows the character down the least. Leather armour skill reduces the [[recovery penalty]] and increases the protection offered by leather armour.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty eliminated.</td>
<td>Skill usable with the Dodging skill.</td>
<td>Receive 3/4 damage from physical attacks.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Chain</b></td>
<td>[[Chain]] armour is the medium armour type. It provides more protection than leather and less than plate, but it also slows the character down more than leather. Chain armour skill increases the protection offered by chain armour and reduces the recovery penalty.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty halved.</td>
<td>Recovery penalty eliminated.</td>
<td>Receive 2/3 damage from physical attacks.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Plate</b></td>
<td>[[Plate]] armour is the heaviest armour type. It provides the most protection, but it slows the character down more than leather or chain. Plate armour skill increases the protection offered by plate armour and reduces the recovery penalty.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty halved.</td>
<td>Receive 1/2 damage from physical attacks.</td>
<td>Recovery penalty eliminated.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Shield</b></td>
<td>The [[Shield (skill)|shield]] skill directly improves a character's Armour Class while a shield is employed. Expert and master ranking in the shield eliminate the recovery penalty and increase this defensive bonus. A grandmaster gains the ability to make a [[shield-bash]] attack that does damage equal to two times the shield skill.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty eliminated.</td>
<td>Skill added to Armour Class (double effect).</td>
<td>Ability to make a shield-bash attack.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dodging</b></td>
<td>Dodging can be used only when a character is not wearing armour and a shield is not equipped. Additional ranks in dodging will increase armour class while not wearing armour.</td>
<td>Skill added to Armour Class.</td>
<td>Skill added to Armour Class (double effect).</td>
<td>Skill added to Armour Class (triple effect).</td>
<td>Skill added to Armour Class (quintuple effect).</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>The [[disarm trap]] skill is checked automatically when opening a [[trap]]ped [[chest]] or other [[container]]. A higher skill in disarm traps gives a better chance of disarming a trap. Experts and masters enjoy increased chances to succeed, while grandmasters never fail.</td>
<td>Skill increases chance to disarm traps.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Perception</b></td>
<td>The [[perception]] skill gives a character a chance to notice hidden [[door]]s, traps and other secrets and to avoid damage from traps when they are triggered. At expert and master levels the character will notice more. Grandmasters see all such secrets.</td>
<td>Skill increases chance to avoid traps and notice secrets.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance to spot secrets.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>The [[merchant]] skill helps adjust prices in a character's favour, whether buying or selling. Expert, master and grandmaster rank doubles, triples and quintuples the effect of the skill respectively. [[Price]]s are, however, also affected by reputation.<br>
<i>All [[shop]]s have base [[sell ratio|sell]] and [[buy ratio]]s determining their profits before merchant skill and [[reputation]] take effect.</i></td>
<td>Skill adjusts shop prices in the character's favour.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Learning</b></td>
<td>The [[learning]] skill increases the number of [[skillpoint]]s a character receives with every increase in [[level]]. In addition, the character learns to write spell scrolls. Eventually, all spells that are available to the party may be written on [[scroll]]s.</td>
<td>1% extra skillpoints from training per level in learning, and the ability to write all spells the character knows on a scroll at five times the [[casting cost]].</td>
<td>2%, and can write at thrice the casting cost.</td>
<td>3%, and can write any normal or expert spell that any character knows, where both characters will pay once the casting cost.</td>
<td>5%, and can write any spell that any character knows, at once the casting cost each.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Meditation</b></td>
<td>The [[meditation]] skill adds [[spellpoint]]s directly to a character's spellpoints total. Spellpoints gained are equal to the character's per [[level]] spellpoints (3 for [[Troll]] Students, 5 for [[Vampire]] Runemasters, etc.) times skill. Expert, master and grandmaster ranks double, triple and quintuple the skill factor respectively.</td>
<td>Skill adds to spellpoints.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td>The [[bodybuilding]] skill adds [[hitpoint]]s directly to a character's hitpoints total. Hitpoints gained are equal to the character's per level hitpoints (4 for [[Human]] Explorers, 7 for [[Ogre]] Thieves, etc.) times skill. Expert, master and grandmaster rankings double, triple and quintuple the skill rank respectively.</td>
<td>Skill adds to hitpoints.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>The [[identify item]] skill is checked automatically when an unidentified [[item]] is right-clicked. If the skill rank of the character is high enough for the item in question it is identified. Grandmasters always succeed.<br>
<i>The character with the highest skill will attempt the identification.</i></td>
<td>Ability to identify items.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Repair</b></td>
<td>The [[repair]] skill allows a characters to repair [[broken]] equipment. Higher skill level allows them to repair better items. Grandmasters can repair any item. The skill will be applied automatically when a broken item in the [[inventory]] of a character with this skill is right-clicked, provided the item has been identified.<br>
<i>The character with the highest skill will attempt the reparation.</i></td>
<td>Ability to repair broken items.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Monster</b></td>
<td>The [[identify monster]] skill is applied when a monster is right-clicked. If the skill rank of the character is high enough for the monster in question it is identified and its strengths and weaknesses become known. Grandmasters always succeed.<br>
Identifying a monster increases the effectiveness of certain generic spells and [[enchantment]]s.<br>
<i>The character with the highest skill will attempt the identification.</i></td>
<td>Ability to identify monsters.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td>The [[armsmaster]] skill represents the warrior's tricks of the trade in using melee weapons. Initially, armsmaster skill reduces the [[recovery time]]s of equipped melee weapons. At higher levels of expertise, it increases Attack Bonus and Attack Damage.</td>
<td>Skill reduces the Recovery Time of all melee weapons.</td>
<td>Skill added to Attack Bonus of all melee weapons.</td>
<td>Skill added to Attack Damage of all melee weapons.</td>
<td>Double all the previous bonuses.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Stealing</b></td>
<td>The [[stealing]] skill allows characters to take items that don't belong to them from shops, or to steal [[gold]] or items from people. Getting caught, however, can lead to problems if the penalty is not paid. In addition, the stealing skill affects a character's chance to pick [[lock]]s.</td>
<td>Normal: Skill gives chance to steal and pick locks.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>The [[alchemy]] skill allows for [[mix]]ing of [[potion]]s. Without the alchemy skill, a character barely has the knowledge to make a [[Potion#Subtypes|simple potion]]. Alchemy skill is added to the [[power]] of the base [[ingredient]] to determine the strength of a simple potion. Higher ranks allow the mixing of more complicated potions.</td>
<td>Allows mixing of simple potions to make [[Potion#Subtypes|complex potion]]s.</td>
<td>Allows mixing of complex potions to make [[Potion#Subtypes|layered potion]]s.</td>
<td>Allows mixing of layered potions to make [[Potion#Subtypes|white potion]]s.</td>
<td>Allows mixing of white potions to make [[Potion#Subtypes|black potion]]s.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td>The [[pathfinding]] skill grants a character the ability to guide a party more effectively through the terrain, thus reducing the time required for [[map crossing]]s. No map crossing can, however, be reduced to less than one [[day]]. Expert pathfinders cross maps even faster, while masters can guide their party [[underwater]], so that they do not run out of [[underwater breathing|breath]] so quickly. Grandmasters even bring their party [[mountaineering]].</td>
<td>Map crossing times are reduced by 2% times skill.</td>
<td>Double effect of skill.</td>
<td>Double breathing time underwater, and [[drowning speed]] is halved.</td>
<td>Abililty to scale mountains.</td>
</tr>
</table>
----
==Mastery==
====Magic====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Fire</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Air</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Water</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Earth</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Mind</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Body</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Light</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Grey</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Dark</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td> </td><td> </td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>G</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Fire</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Air</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Water</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Earth</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Mind</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Body</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Light</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>G</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Grey</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>G</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Dark</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td>G</td>
</tr>
</table>
====Combat====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Sword</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dagger</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>G</td><td>M</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Axe</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Spear</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Staff</b></td>
<td> </td>
<td>E</td><td> </td><td>M</td>
<td>E</td><td>E</td><td> </td><td> </td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Mace</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Bow</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Music</b></td>
<td> </td>
<td> </td><td>N</td><td>M</td>
<td> </td><td> </td><td>N</td><td>E</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Unarmed</b></td>
<td>N</td>
<td>N</td><td>E</td><td>M</td>
<td>N</td><td>N</td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Leather</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>M</td><td>G</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Chain</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>M</td><td>G</td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Plate</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td>G</td><td> </td><td>E</td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Shield</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dodging</b></td>
<td>N</td>
<td>N</td><td>M</td><td>E</td>
<td>N</td><td>E</td><td>M</td><td>M</td><td>G</td><td>E</td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Sword</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dagger</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td> </td><td>E</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Axe</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Spear</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Staff</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Mace</b></td>
<td> </td>
<td>E</td><td> </td><td> </td>
<td>M</td><td>E</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Bow</b></td>
<td>N</td>
<td>N</td><td>N</td><td>N</td>
<td>E</td><td>N</td><td>N</td><td>E</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Music</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>M</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Unarmed</b></td>
<td> </td>
<td> </td><td>N</td><td> </td>
<td> </td><td> </td><td>E</td><td>N</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Leather</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Chain</b></td>
<td> </td>
<td>N</td><td> </td><td> </td>
<td>E</td><td>N</td><td> </td><td>E</td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Plate</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Shield</b></td>
<td> </td>
<td>E</td><td>E</td><td> </td>
<td>M</td><td>E</td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dodging</b></td>
<td> </td>
<td> </td><td>E</td><td> </td>
<td> </td><td> </td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
</table>
====Miscellaneous====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>N</td>
<td>N</td><td>M</td><td>E</td>
<td>N</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Perception</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>E</td><td>M</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>N</td>
<td>N</td><td>N</td><td>E</td>
<td>E</td><td>N</td><td>N</td><td>E</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Learning</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td> </td><td>E</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Meditation</b></td>
<td> </td>
<td> </td><td>N</td><td>E</td>
<td> </td><td>E</td><td>N</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>N</td><td>N</td><td>E</td><td>M</td><td>N</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Repair</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>M</td><td>E</td><td>E</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Id Monster</b></td>
<td> </td>
<td>N</td><td> </td><td>E</td>
<td>E</td><td>M</td><td> </td><td> </td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>M</td><td>G</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Stealing</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>M</td><td>G</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>N</td><td>N</td><td>E</td><td>E</td><td>E</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>M</td><td>E</td><td>E</td><td>M</td><td>G</td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>E</td><td>N</td><td>E</td><td>M</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Perception</b></td>
<td>N</td>
<td>E</td><td>E</td><td>N</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>E</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Learning</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E </td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Meditation</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>M</td><td>G</td><td>E</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td> </td>
<td>N</td><td> </td><td> </td>
<td>E</td><td>N</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>M</td><td>E</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Repair</b></td>
<td>N</td>
<td>E</td><td>N</td><td>N</td>
<td>E</td><td>M</td><td>N</td><td>E</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Id Monster</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>N</td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Stealing</b></td>
<td> </td>
<td> </td><td> </td><td>E</td>
<td>E</td><td> </td><td> </td><td> </td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>G</td><td>M</td><td>M</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td> </td>
<td>E</td><td>N</td><td> </td>
<td>E</td><td>M</td><td>N</td><td>E</td><td> </td><td> </td>
</tr>
</table>
----
==Starting skills==
----
[[Category:Player character]][[Category:Skill| ]]
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{{player character}}
{{skills}}
'''Skills''', like [[attribute]]s, form an essential part of a [[player character]]'s development. They determine what the [[party]] can do, and how well. There are 3 major types of skills: magic, combat and miscellaneous. Some skills are given for free at [[start-up]], but most must be bought at a [[guild]].
The development of a skill is done by assigning [[skillpoint]]s to them, and by paying [[teacher]]s for the status of [[Expert]], [[Master]] or [[Grandmaster]]. Skillpoints are earned by [[training]] up to higher [[level]]s when a character has enough [[experience]], but there are several other ways to gain skillpoints as well.
Which skills are available to a character, and what level of [[mastery|expertise]] can be reached, depends entirely on the [[class]] of the character. The skills that a character starts out with also depend on [[race]] and [[difficulty level]].
----
==List of skills==
There are 29 skills in [[Might and Magic Tribute]]:
* 11 [[magic]] skills;
* 15 [[combat]] skills (one of them free: [[fists and clubs]]);
* 13 miscellaneous skills.
Except for the one free skill, all skills can be mastered to the rank of grandmaster.
<table cellspacing="1" width="100%">
<tr>
<td width="13%"><b>skill</b></td>
<td width="39%"><b>description</b></td>
<td width="12%"><b>normal</b></td>
<td width="12%"><b>expert</b></td>
<td width="12%"><b>master</b></td>
<td width="12%"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td>Spellcasting is the basic ability to cast spells. Simple damaging spells, healing, illumination and protection are included. Some of the spells increase in effectiveness with higher spellcasting levels, others with knowledge and higher rank in the various schools of magic and the [[Identify Monster]] skill.<br><i>Expert rank in spellcasting must be achieved before a character can learn any other magic skill.</i></td>
<td>Ability to learn spells.</td>
<td>[[Recovery]] time reduced to 50%.<br>Allows studying the numerous schools of magic.</td>
<td>Doubles cost and effect.</td>
<td>Recovery time reduced to 25%.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Fire</b></td>
<td>[[Fire Magic]] is mostly combat-oriented and has some of the strongest direct damage spells. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Air</b></td>
<td>[[Air Magic]] consists largely of manoeuvring magic, but also has some powerful combat spells. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Water</b></td>
<td>[[Water Magic]] has a good mix of combat-oriented spells and spells that have to do with [[item]]s and [[travel]]ling. At higher rank, more powerful spells are accessed and the-lower level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Earth</b></td>
<td>[[Earth Magic]] has both protective and damaging spells, as well as spells that hamper the enemy. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td>[[Spirit Magic]] concentrates on spells involving life and death. Included are spells to raise the dead, affect the [[undead]] and enhance combat] effectiveness. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Mind</b></td>
<td>[[Mind Magic]] tends to be offensive in nature. Spells directly affect the mind of the targets and either twists their minds to the will of the caster or directly damages them. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Body</b></td>
<td>[[Body Magic]] has a mix of healing and harming spells. Harmful effects range from direct, physical damage to severe [[condition]]s like [[disease]]. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Light</b></td>
<td>[[Light Magic]] includes some of the most powerful offensive and protective spells, but is only usable by [[Saint]]s and [[Ranger]]s. Therefore, Light magic can only be learned later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Grey</b></td>
<td>[[Grey Magic]] is the magic of secrecy and stealth and of using the environment. It is only usable by [[Runemaster]]s and [[Thief|Thieves]]. Therefore, the Grey magic skill can only be acquired later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Dark</b></td>
<td>[[Dark Magic]] has the most spectacular damaging spells of all the magic schools, but is only usable by [[Necromancer]]s and [[Assassin]]s. Therefore, Dark magic can only be studied later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Fists and clubs</b></td>
<td>Any character can do some damage by using their [[fist]]s or wielding a simple [[club]], without requiring any knowledge of Unarmed Combat or the Mace skill.</td>
<td colspan=4>This skill does not need to be learned and cannot be improved with skillpoints.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Sword</b></td>
<td>The [[Sword (skill)|sword]] skill covers most types of blades longer than a knife. Expert swordsmen gain a quicker [[attack]] while master swordsmen may use any [[one-handed]] sword in their [[left hand]] and another weapon in their [[right hand|right]]. Grandmasters are so finely tuned with their blades that they gain a chance to make devastating wounds, halving the remaining [[hitpoint]]s of their opponents with the attack if the sword is in their right hand.<br>
<i>Halving the opponent's HP is calculated after normal damage.</i></td>
<td>Skill added to [[Attack Bonus]].</td>
<td>Skill reduces [[Recovery Time]].</td>
<td>Permits use of sword in left hand.</td>
<td>Chance to halve the opponent's remaining hitpoints equal to 1% per 3 points of skill.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dagger</b></td>
<td>While [[Dagger (skill)|dagger]]s don't do the kind of damage that a sword or an axe can deliver, they are very quick, sometimes letting the wielder get two attacks for every one of the slower opponent. Expert dagger fighters can wield a dagger in their left hand while using another weapon in their right. Master dagger fighters have a chance of doing a triple damage attack and grandmasters do even more damage.</td>
<td>Skill added to Attack Bonus.</td>
<td>Permits use of dagger in left hand.</td>
<td>Chance to cause [[triple damage]] equal to skill.</td>
<td>Skill added to [[Attack Damage]].</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Axe</b></td>
<td>While rather slow on the attack, [[Axe (skill)|axe]]s do a lot of damage when they [[hit]]. Expert axe fighters gain a little more speed on their attacks while masters can deliver extra damage. Axe grandmasters gain a chance of ruining their opponent's [[armour]], making them more vulnerable.<br>
<i>Ruined armour stays ruined unless the party leaves the [[map]].</i></td>
<td>Skill added to Attack Bonus.</td>
<td>Skill reduces Recovery Time.</td>
<td>Skill added to Attack Damage.</td>
<td>Chance to halve the [[Armour Class]] of the target equal to 1% per 2 points of skill.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Spear</b></td>
<td>[[Spear (skill)|Spear]] covers all kinds of pole weapons with blades attached to the business end. Spears are versatile and can be used one-handed at master rank (right hand only), but they do more [[damage]] when used with both hands. Grandmaster spearmen gain the ability to defend themselves better, using the spear as a staff.<br>
<i>Spears are always used [[two-handed]] if the left hand is empty, for an additional damage of 1D9.</i></td>
<td>Skill added to Attack Bonus.</td>
<td>Skill added to Attack Damage.</td>
<td>Ability to use a spear one-handed.</td>
<td>Skill added to Armour Class.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Staff</b></td>
<td>[[Staff (skill)|Staves]] are blunt two-handed pole weapons effective on both offense and [[defense]]. At expert rank skill increases Armour Class. Masters have a chance to [[stun]] their opponents and grandmasters gain a bonus to their Attack Damage.</td>
<td>Skill added to Attack Bonus.</td>
<td>Skill added to Armour Class.</td>
<td>Chance to stun opponent equal to skill.</td>
<td>Skill added to Attack Damage.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Mace</b></td>
<td>[[Mace (skill)|Mace]] covers all kinds of blunt trauma weapons ranging from large [[club]]s to [[flail]]s. Expert mace swingers do extra damage with their weapons. Master and grandmaster rankings give a chance to stun or [[paralyze]] opponents respectively.<br>
<i>Grandmasters can both stun and paralyze.</i><br>
<i>The use of simple clubs does not require this skill.</i></td>
<td>Skill added to Attack Bonus.</td>
<td>Skill added to Attack Damage.</td>
<td>Chance to stun equal to skill.</td>
<td>Chance to paralyze equal to 1% per 2 points of skill.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Bow</b></td>
<td>The [[Bow (skill)|bow]] skill covers both bow and [[crossbow]] usage. Expert archers gain a [[speed]] increase with their weapon, while master and grandmaster archers can loose two and three [[arrow]]s respectively with every attack with the bow. Employing the crossbow, master archers extend the [[range]] at which they do increased damage and grandmasters get a chance to pierce an opponent's armour, negating its Armour Class contribution.</td>
<td>Skill added to Attack Bonus.</td>
<td>Reduces Recovery Time.</td>
<td>Bow fires two arrows on every attack, crossbow extended damage range increased.</td>
<td>Bow fires three arrows on every attack, crossbow gains chance to pierce armour.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Music</b></td>
<td>The [[Music (skill)|music]] skill allows for [[instrument]]s to be [[equipment|equipped]]. Playing an instrument during [[melee combat]] will inspire the party members and better prepare them for evading incoming attacks. Only one instrument can be equipped at a time, even if more party members have the skill. Expert musicians increase the damage the party does with melee weapons, while masters can play instruments with one hand. Grandmasters gain the ability to make the party evade [[ranged attack]]s and do more damage with their own ranged attacks.</td>
<td>Skill added to Armour Class of all party members against melee attacks.</td>
<td>Skill added to Attack Damage by party's melee attacks.</td>
<td>Instruments can be played with one hand.</td>
<td>Skill affects ranged attacks also.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Unarmed Combat</b></td>
<td>[[Unarmed Combat]] is the ability to use only hands and feet in melee combat, no weapons. This skill only works with hands empty. Additional ranks of unarmed skill will increase the chance to hit and the damage done. Grandmasters gain the ability to feint a quick counterattack, thus momentarily confusing an opponent's aim.</td>
<td>Skill added to Attack Bonus.</td>
<td>Skill added to Attack Damage.</td>
<td>Skill can be combined with the use of staves.</td>
<td>Skill added to Attack Bonus and Damage (double effect).</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Leather</b></td>
<td>[[Leather]] armour is the lightest armour a character can wear. While leather provides less protection than chain or plate armour, it also slows the character down the least. Leather armour skill reduces the [[recovery penalty]] and increases the protection offered by leather armour.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty eliminated.</td>
<td>Skill usable with the Dodging skill.</td>
<td>Receive 3/4 damage from physical attacks.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Chain</b></td>
<td>[[Chain]] armour is the medium armour type. It provides more protection than leather and less than plate, but it also slows the character down more than leather. Chain armour skill increases the protection offered by chain armour and reduces the recovery penalty.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty halved.</td>
<td>Recovery penalty eliminated.</td>
<td>Receive 2/3 damage from physical attacks.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Plate</b></td>
<td>[[Plate]] armour is the heaviest armour type. It provides the most protection, but it slows the character down more than leather or chain. Plate armour skill increases the protection offered by plate armour and reduces the recovery penalty.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty halved.</td>
<td>Receive 1/2 damage from physical attacks.</td>
<td>Recovery penalty eliminated.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Shield</b></td>
<td>The [[Shield (skill)|shield]] skill directly improves a character's Armour Class while a shield is employed. Expert and master ranking in the shield eliminate the recovery penalty and increase this defensive bonus. A grandmaster gains the ability to make a [[shield-bash]] attack that does damage equal to two times the shield skill.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty eliminated.</td>
<td>Skill added to Armour Class (double effect).</td>
<td>Ability to make a shield-bash attack.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dodging</b></td>
<td>Dodging can be used only when a character is not wearing armour and a shield is not equipped. Additional ranks in dodging will increase armour class while not wearing armour.</td>
<td>Skill added to Armour Class.</td>
<td>Skill added to Armour Class (double effect).</td>
<td>Skill added to Armour Class (triple effect).</td>
<td>Skill added to Armour Class (quintuple effect).</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>The [[disarm trap]] skill is checked automatically when opening a [[trap]]ped [[chest]] or other [[container]]. A higher skill in disarm traps gives a better chance of disarming a trap. Experts and masters enjoy increased chances to succeed, while grandmasters never fail.</td>
<td>Skill increases chance to disarm traps.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Perception</b></td>
<td>The [[perception]] skill gives a character a chance to notice hidden [[door]]s, traps and other secrets and to avoid damage from traps when they are triggered. At expert and master levels the character will notice more. Grandmasters see all such secrets.</td>
<td>Skill increases chance to avoid traps and notice secrets.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance to spot secrets.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>The [[merchant]] skill helps adjust prices in a character's favour, whether buying or selling. Expert, master and grandmaster rank doubles, triples and quintuples the effect of the skill respectively. [[Price]]s are, however, also affected by reputation.<br>
<i>All [[shop]]s have base [[sell ratio|sell]] and [[buy ratio]]s determining their profits before merchant skill and [[reputation]] take effect.</i></td>
<td>Skill adjusts shop prices in the character's favour.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Learning</b></td>
<td>The [[learning]] skill increases the number of [[skillpoint]]s a character receives with every increase in [[level]]. In addition, the character learns to write spell scrolls. Eventually, all spells that are available to the party may be written on [[scroll]]s.</td>
<td>1% extra skillpoints from training per level in learning, and the ability to write all spells the character knows on a scroll at five times the [[casting cost]].</td>
<td>2%, and can write at thrice the casting cost.</td>
<td>3%, and can write any normal or expert spell that any character knows, where both characters will pay once the casting cost.</td>
<td>5%, and can write any spell that any character knows, at once the casting cost each.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Meditation</b></td>
<td>The [[meditation]] skill adds [[spellpoint]]s directly to a character's spellpoints total. Spellpoints gained are equal to the character's per [[level]] spellpoints (3 for [[Troll]] Students, 5 for [[Vampire]] Runemasters, etc.) times skill. Expert, master and grandmaster ranks double, triple and quintuple the skill factor respectively.</td>
<td>Skill adds to spellpoints.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td>The [[bodybuilding]] skill adds [[hitpoint]]s directly to a character's hitpoints total. Hitpoints gained are equal to the character's per level hitpoints (4 for [[Human]] Explorers, 7 for [[Ogre]] Thieves, etc.) times skill. Expert, master and grandmaster rankings double, triple and quintuple the skill rank respectively.</td>
<td>Skill adds to hitpoints.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>The [[identify item]] skill is checked automatically when an unidentified [[item]] is right-clicked. If the skill rank of the character is high enough for the item in question it is identified. Grandmasters always succeed.<br>
<i>The character with the highest skill will attempt the identification.</i></td>
<td>Ability to identify items.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Repair</b></td>
<td>The [[repair]] skill allows a characters to repair [[broken]] equipment. Higher skill level allows them to repair better items. Grandmasters can repair any item. The skill will be applied automatically when a broken item in the [[inventory]] of a character with this skill is right-clicked, provided the item has been identified.<br>
<i>The character with the highest skill will attempt the reparation.</i></td>
<td>Ability to repair broken items.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Monster</b></td>
<td>The [[identify monster]] skill is applied when a monster is right-clicked. If the skill rank of the character is high enough for the monster in question it is identified and its strengths and weaknesses become known. Grandmasters always succeed.<br>
Identifying a monster increases the effectiveness of certain generic spells and [[enchantment]]s.<br>
<i>The character with the highest skill will attempt the identification.</i></td>
<td>Ability to identify monsters.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td>The [[armsmaster]] skill represents the warrior's tricks of the trade in using melee weapons. Initially, armsmaster skill reduces the [[recovery time]]s of equipped melee weapons. At higher levels of expertise, it increases Attack Bonus and Attack Damage.</td>
<td>Skill reduces the Recovery Time of all melee weapons.</td>
<td>Skill added to Attack Bonus of all melee weapons.</td>
<td>Skill added to Attack Damage of all melee weapons.</td>
<td>Double all the previous bonuses.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Stealing</b></td>
<td>The [[stealing]] skill allows characters to take items that don't belong to them from shops, or to steal [[gold]] or items from people. Getting caught, however, can lead to problems if the penalty is not paid. In addition, the stealing skill affects a character's chance to pick [[lock]]s.</td>
<td>Normal: Skill gives chance to steal and pick locks.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>The [[alchemy]] skill allows for [[mix]]ing of [[potion]]s. Without the alchemy skill, a character barely has the knowledge to make a [[Potion#Subtypes|simple potion]]. Alchemy skill is added to the [[power]] of the base [[ingredient]] to determine the strength of a simple potion. Higher ranks allow the mixing of more complicated potions.</td>
<td>Allows mixing of simple potions to make [[Potion#Subtypes|complex potion]]s.</td>
<td>Allows mixing of complex potions to make [[Potion#Subtypes|layered potion]]s.</td>
<td>Allows mixing of layered potions to make [[Potion#Subtypes|white potion]]s.</td>
<td>Allows mixing of white potions to make [[Potion#Subtypes|black potion]]s.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td>The [[pathfinding]] skill grants a character the ability to guide a party more effectively through the terrain, thus reducing the time required for [[map crossing]]s. No map crossing can, however, be reduced to less than one [[day]]. Expert pathfinders cross maps even faster, while masters can guide their party [[underwater]], so that they do not run out of [[underwater breathing|breath]] so quickly. Grandmasters even bring their party [[mountaineering]].</td>
<td>Map crossing times are reduced by 2% times skill.</td>
<td>Double effect of skill.</td>
<td>Double breathing time underwater, and [[drowning speed]] is halved.</td>
<td>Abililty to scale mountains.</td>
</tr>
</table>
----
==Mastery==
====Magic====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Fire</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Air</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Water</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Earth</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Mind</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Body</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Light</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Grey</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Dark</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td> </td><td> </td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>G</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Fire</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Air</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Water</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Earth</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Mind</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Body</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Light</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>G</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Grey</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>G</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Dark</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td>G</td>
</tr>
</table>
====Combat====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Sword</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dagger</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>G</td><td>M</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Axe</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Spear</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Staff</b></td>
<td> </td>
<td>E</td><td> </td><td>M</td>
<td>E</td><td>E</td><td> </td><td> </td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Mace</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Bow</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Music</b></td>
<td> </td>
<td> </td><td>N</td><td>M</td>
<td> </td><td> </td><td>N</td><td>E</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Unarmed</b></td>
<td>N</td>
<td>N</td><td>E</td><td>M</td>
<td>N</td><td>N</td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Leather</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>M</td><td>G</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Chain</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>M</td><td>G</td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Plate</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td>G</td><td> </td><td>E</td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Shield</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dodging</b></td>
<td>N</td>
<td>N</td><td>M</td><td>E</td>
<td>N</td><td>E</td><td>M</td><td>M</td><td>G</td><td>E</td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Sword</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dagger</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td> </td><td>E</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Axe</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Spear</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Staff</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Mace</b></td>
<td> </td>
<td>E</td><td> </td><td> </td>
<td>M</td><td>E</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Bow</b></td>
<td>N</td>
<td>N</td><td>N</td><td>N</td>
<td>E</td><td>N</td><td>N</td><td>E</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Music</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>M</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Unarmed</b></td>
<td> </td>
<td> </td><td>N</td><td> </td>
<td> </td><td> </td><td>E</td><td>N</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Leather</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Chain</b></td>
<td> </td>
<td>N</td><td> </td><td> </td>
<td>E</td><td>N</td><td> </td><td>E</td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Plate</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Shield</b></td>
<td> </td>
<td>E</td><td>E</td><td> </td>
<td>M</td><td>E</td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dodging</b></td>
<td> </td>
<td> </td><td>E</td><td> </td>
<td> </td><td> </td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
</table>
====Miscellaneous====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>N</td>
<td>N</td><td>M</td><td>E</td>
<td>N</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Perception</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>E</td><td>M</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>N</td>
<td>N</td><td>N</td><td>E</td>
<td>E</td><td>N</td><td>N</td><td>E</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Learning</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td> </td><td>E</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Meditation</b></td>
<td> </td>
<td> </td><td>N</td><td>E</td>
<td> </td><td>E</td><td>N</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>N</td><td>N</td><td>E</td><td>M</td><td>N</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Repair</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>M</td><td>E</td><td>E</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Id Monster</b></td>
<td> </td>
<td>N</td><td> </td><td>E</td>
<td>E</td><td>M</td><td> </td><td> </td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>M</td><td>G</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Stealing</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>M</td><td>G</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>N</td><td>N</td><td>E</td><td>E</td><td>E</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>M</td><td>E</td><td>E</td><td>M</td><td>G</td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>E</td><td>N</td><td>E</td><td>M</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Perception</b></td>
<td>N</td>
<td>E</td><td>E</td><td>N</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>E</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Learning</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E </td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Meditation</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>M</td><td>G</td><td>E</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td> </td>
<td>N</td><td> </td><td> </td>
<td>E</td><td>N</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>M</td><td>E</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Repair</b></td>
<td>N</td>
<td>E</td><td>N</td><td>N</td>
<td>E</td><td>M</td><td>N</td><td>E</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Id Monster</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>N</td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Stealing</b></td>
<td> </td>
<td> </td><td> </td><td>E</td>
<td>E</td><td> </td><td> </td><td> </td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>G</td><td>M</td><td>M</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td> </td>
<td>E</td><td>N</td><td> </td>
<td>E</td><td>M</td><td>N</td><td>E</td><td> </td><td> </td>
</tr>
</table>
----
==Starting skills==
----
[[Category:Player character]][[Category:Skill| ]]
77c112faaed902e1f92c406698a24993ca184b58
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2011-01-08T23:07:03Z
Ribannah
2
/* List of skills */
wikitext
text/x-wiki
{{player character}}
{{skills}}
'''Skills''', like [[attribute]]s, form an essential part of a [[player character]]'s development. They determine what the [[party]] can do, and how well. There are 3 major types of skills: magic, combat and miscellaneous. Some skills are given for free at [[start-up]], but most must be bought at a [[guild]].
The development of a skill is done by assigning [[skillpoint]]s to them, and by paying [[teacher]]s for the status of [[Expert]], [[Master]] or [[Grandmaster]]. Skillpoints are earned by [[training]] up to higher [[level]]s when a character has enough [[experience]], but there are several other ways to gain skillpoints as well.
Which skills are available to a character, and what level of [[mastery|expertise]] can be reached, depends entirely on the [[class]] of the character. The skills that a character starts out with also depend on [[race]] and [[difficulty level]].
----
==List of skills==
There are 29 skills in [[Might and Magic Tribute]]:
* 11 [[magic]] skills;
* 15 [[combat]] skills (one of them free: [[fists and clubs]]);
* 13 miscellaneous skills.
Except for the one free skill, all skills can be mastered to the rank of grandmaster.
<table cellspacing="1" width="100%">
<tr>
<td width="13%"><b>skill</b></td>
<td width="39%"><b>description</b></td>
<td width="12%"><b>normal</b></td>
<td width="12%"><b>expert</b></td>
<td width="12%"><b>master</b></td>
<td width="12%"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td>Spellcasting is the basic ability to cast spells. Simple damaging spells, healing, illumination and protection are included. Some of the spells increase in effectiveness with higher spellcasting levels, others with knowledge and higher rank in the various schools of magic and the [[Identify Monster]] skill.<br><i>Expert rank in spellcasting must be achieved before a character can learn any other magic skill.</i></td>
<td>Ability to learn spells.</td>
<td>[[Recovery]] time reduced to 50%.<br>Allows studying the numerous schools of magic.</td>
<td>Doubles cost and effect.</td>
<td>Recovery time reduced to 25%.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Fire</b></td>
<td>[[Fire Magic]] is mostly combat-oriented and has some of the strongest direct damage spells. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Air</b></td>
<td>[[Air Magic]] consists largely of manoeuvring magic, but also has some powerful combat spells. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Water</b></td>
<td>[[Water Magic]] has a good mix of combat-oriented spells and spells that have to do with [[item]]s and [[travel]]ling. At higher rank, more powerful spells are accessed and the-lower level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Earth</b></td>
<td>[[Earth Magic]] has both protective and damaging spells, as well as spells that hamper the enemy. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td>[[Spirit Magic]] concentrates on spells involving life and death. Included are spells to raise the dead, affect the [[undead]] and enhance combat] effectiveness. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Mind</b></td>
<td>[[Mind Magic]] tends to be offensive in nature. Spells directly affect the mind of the targets and either twists their minds to the will of the caster or directly damages them. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Body</b></td>
<td>[[Body Magic]] has a mix of healing and harming spells. Harmful effects range from direct, physical damage to severe [[condition]]s like [[disease]]. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Light</b></td>
<td>[[Light Magic]] includes some of the most powerful offensive and protective spells, but is only usable by [[Saint]]s and [[Ranger]]s. Therefore, Light magic can only be learned later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Grey</b></td>
<td>[[Grey Magic]] is the magic of secrecy and stealth and of using the environment. It is only usable by [[Runemaster]]s and [[Thief|Thieves]]. Therefore, the Grey magic skill can only be acquired later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Dark</b></td>
<td>[[Dark Magic]] has the most spectacular damaging spells of all the magic schools, but is only usable by [[Necromancer]]s and [[Assassin]]s. Therefore, Dark magic can only be studied later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Fists and clubs</b></td>
<td>Any character can do some damage by using their [[fist]]s or wielding a simple [[club]], without requiring any knowledge of Unarmed Combat or the Mace skill.</td>
<td colspan=4>This skill does not need to be learned and cannot be improved with skillpoints.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Sword</b></td>
<td>The [[Sword (skill)|sword]] skill covers most types of blades longer than a knife. Expert swordsmen gain a quicker [[attack]] while master swordsmen may use any [[one-handed]] sword in their [[left hand]] and another weapon in their [[right hand|right]]. Grandmasters are so finely tuned with their blades that they gain a chance to make devastating wounds, halving the remaining [[hitpoint]]s of their opponents with the attack if the sword is in their right hand.<br>
<i>Halving the opponent's HP is calculated after normal damage.</i></td>
<td>Skill added to [[Attack Bonus]].</td>
<td>Skill reduces [[Recovery Time]].</td>
<td>Permits use of sword in left hand.</td>
<td>Chance to halve the opponent's remaining hitpoints equal to 1% per 3 points of skill.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dagger</b></td>
<td>While [[Dagger (skill)|dagger]]s don't do the kind of damage that a sword or an axe can deliver, they are very quick, sometimes letting the wielder get two attacks for every one of the slower opponent. Expert dagger fighters can wield a dagger in their left hand while using another weapon in their right. Master dagger fighters have a chance of doing a triple damage attack and grandmasters do even more damage.</td>
<td>Skill added to Attack Bonus.</td>
<td>Permits use of dagger in left hand.</td>
<td>Chance to cause triple damage equal to skill.</td>
<td>Skill added to [[Attack Damage]].</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Axe</b></td>
<td>While rather slow on the attack, [[Axe (skill)|axe]]s do a lot of damage when they [[hit]]. Expert axe fighters gain a little more speed on their attacks while masters can deliver extra damage. Axe grandmasters gain a chance of ruining their opponent's [[armour]], making them more vulnerable.<br>
<i>Ruined armour stays ruined unless the party leaves the [[map]].</i></td>
<td>Skill added to Attack Bonus.</td>
<td>Skill reduces Recovery Time.</td>
<td>Skill added to Attack Damage.</td>
<td>Chance to halve the [[Armour Class]] of the target equal to 1% per 2 points of skill.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Spear</b></td>
<td>[[Spear (skill)|Spear]] covers all kinds of pole weapons with blades attached to the business end. Spears are versatile and can be used one-handed at master rank (right hand only), but they do more [[damage]] when used with both hands. Grandmaster spearmen gain the ability to defend themselves better, using the spear as a staff.<br>
<i>Spears are always used [[two-handed]] if the left hand is empty, for an additional damage of 1D9.</i></td>
<td>Skill added to Attack Bonus.</td>
<td>Skill added to Attack Damage.</td>
<td>Ability to use a spear one-handed.</td>
<td>Skill added to Armour Class.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Staff</b></td>
<td>[[Staff (skill)|Staves]] are blunt two-handed pole weapons effective on both offense and [[defense]]. At expert rank skill increases Armour Class. Masters have a chance to [[stun]] their opponents and grandmasters gain a bonus to their Attack Damage.</td>
<td>Skill added to Attack Bonus.</td>
<td>Skill added to Armour Class.</td>
<td>Chance to stun opponent equal to skill.</td>
<td>Skill added to Attack Damage.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Mace</b></td>
<td>[[Mace (skill)|Mace]] covers all kinds of blunt trauma weapons ranging from large [[club]]s to [[flail]]s. Expert mace swingers do extra damage with their weapons. Master and grandmaster rankings give a chance to stun or [[paralyze]] opponents respectively.<br>
<i>Grandmasters can both stun and paralyze.</i><br>
<i>The use of simple clubs does not require this skill.</i></td>
<td>Skill added to Attack Bonus.</td>
<td>Skill added to Attack Damage.</td>
<td>Chance to stun equal to skill.</td>
<td>Chance to paralyze equal to 1% per 2 points of skill.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Bow</b></td>
<td>The [[Bow (skill)|bow]] skill covers both bow and [[crossbow]] usage. Expert archers gain a [[speed]] increase with their weapon, while master and grandmaster archers can loose two and three [[arrow]]s respectively with every attack with the bow. Employing the crossbow, master archers extend the [[range]] at which they do increased damage and grandmasters get a chance to pierce an opponent's armour, negating its Armour Class contribution.</td>
<td>Skill added to Attack Bonus.</td>
<td>Reduces Recovery Time.</td>
<td>Bow fires two arrows on every attack, crossbow extended damage range increased.</td>
<td>Bow fires three arrows on every attack, crossbow gains chance to pierce armour.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Music</b></td>
<td>The [[Music (skill)|music]] skill allows for [[instrument]]s to be [[equipment|equipped]]. Playing an instrument during [[melee combat]] will inspire the party members and better prepare them for evading incoming attacks. Only one instrument can be equipped at a time, even if more party members have the skill. Expert musicians increase the damage the party does with melee weapons, while masters can play instruments with one hand. Grandmasters gain the ability to make the party evade [[ranged attack]]s and do more damage with their own ranged attacks.</td>
<td>Skill added to Armour Class of all party members against melee attacks.</td>
<td>Skill added to Attack Damage by party's melee attacks.</td>
<td>Instruments can be played with one hand.</td>
<td>Skill affects ranged attacks also.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Unarmed Combat</b></td>
<td>[[Unarmed Combat]] is the ability to use only hands and feet in melee combat, no weapons. This skill only works with hands empty. Additional ranks of unarmed skill will increase the chance to hit and the damage done. Grandmasters gain the ability to feint a quick counterattack, thus momentarily confusing an opponent's aim.</td>
<td>Skill added to Attack Bonus.</td>
<td>Skill added to Attack Damage.</td>
<td>Skill can be combined with the use of staves.</td>
<td>Skill added to Attack Bonus and Damage (double effect).</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Leather</b></td>
<td>[[Leather]] armour is the lightest armour a character can wear. While leather provides less protection than chain or plate armour, it also slows the character down the least. Leather armour skill reduces the [[recovery penalty]] and increases the protection offered by leather armour.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty eliminated.</td>
<td>Skill usable with the Dodging skill.</td>
<td>Receive 3/4 damage from physical attacks.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Chain</b></td>
<td>[[Chain]] armour is the medium armour type. It provides more protection than leather and less than plate, but it also slows the character down more than leather. Chain armour skill increases the protection offered by chain armour and reduces the recovery penalty.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty halved.</td>
<td>Recovery penalty eliminated.</td>
<td>Receive 2/3 damage from physical attacks.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Plate</b></td>
<td>[[Plate]] armour is the heaviest armour type. It provides the most protection, but it slows the character down more than leather or chain. Plate armour skill increases the protection offered by plate armour and reduces the recovery penalty.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty halved.</td>
<td>Receive 1/2 damage from physical attacks.</td>
<td>Recovery penalty eliminated.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Shield</b></td>
<td>The [[Shield (skill)|shield]] skill directly improves a character's Armour Class while a shield is employed. Expert and master ranking in the shield eliminate the recovery penalty and increase this defensive bonus. A grandmaster gains the ability to make a [[shield-bash]] attack that does damage equal to two times the shield skill.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty eliminated.</td>
<td>Skill added to Armour Class (double effect).</td>
<td>Ability to make a shield-bash attack.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dodging</b></td>
<td>Dodging can be used only when a character is not wearing armour and a shield is not equipped. Additional ranks in dodging will increase armour class while not wearing armour.</td>
<td>Skill added to Armour Class.</td>
<td>Skill added to Armour Class (double effect).</td>
<td>Skill added to Armour Class (triple effect).</td>
<td>Skill added to Armour Class (quintuple effect).</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>The [[disarm trap]] skill is checked automatically when opening a [[trap]]ped [[chest]] or other [[container]]. A higher skill in disarm traps gives a better chance of disarming a trap. Experts and masters enjoy increased chances to succeed, while grandmasters never fail.</td>
<td>Skill increases chance to disarm traps.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Perception</b></td>
<td>The [[perception]] skill gives a character a chance to notice hidden [[door]]s, traps and other secrets and to avoid damage from traps when they are triggered. At expert and master levels the character will notice more. Grandmasters see all such secrets.</td>
<td>Skill increases chance to avoid traps and notice secrets.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance to spot secrets.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>The [[merchant]] skill helps adjust prices in a character's favour, whether buying or selling. Expert, master and grandmaster rank doubles, triples and quintuples the effect of the skill respectively. [[Price]]s are, however, also affected by reputation.<br>
<i>All [[shop]]s have base [[sell ratio|sell]] and [[buy ratio]]s determining their profits before merchant skill and [[reputation]] take effect.</i></td>
<td>Skill adjusts shop prices in the character's favour.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Learning</b></td>
<td>The [[learning]] skill increases the number of [[skillpoint]]s a character receives with every increase in [[level]]. In addition, the character learns to write spell scrolls. Eventually, all spells that are available to the party may be written on [[scroll]]s.</td>
<td>1% extra skillpoints from training per level in learning, and the ability to write all spells the character knows on a scroll at five times the [[casting cost]].</td>
<td>2%, and can write at thrice the casting cost.</td>
<td>3%, and can write any normal or expert spell that any character knows, where both characters will pay once the casting cost.</td>
<td>5%, and can write any spell that any character knows, at once the casting cost each.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Meditation</b></td>
<td>The [[meditation]] skill adds [[spellpoint]]s directly to a character's spellpoints total. Spellpoints gained are equal to the character's per [[level]] spellpoints (3 for [[Troll]] Students, 5 for [[Vampire]] Runemasters, etc.) times skill. Expert, master and grandmaster ranks double, triple and quintuple the skill factor respectively.</td>
<td>Skill adds to spellpoints.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td>The [[bodybuilding]] skill adds [[hitpoint]]s directly to a character's hitpoints total. Hitpoints gained are equal to the character's per level hitpoints (4 for [[Human]] Explorers, 7 for [[Ogre]] Thieves, etc.) times skill. Expert, master and grandmaster rankings double, triple and quintuple the skill rank respectively.</td>
<td>Skill adds to hitpoints.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>The [[identify item]] skill is checked automatically when an unidentified [[item]] is right-clicked. If the skill rank of the character is high enough for the item in question it is identified. Grandmasters always succeed.<br>
<i>The character with the highest skill will attempt the identification.</i></td>
<td>Ability to identify items.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Repair</b></td>
<td>The [[repair]] skill allows a characters to repair [[broken]] equipment. Higher skill level allows them to repair better items. Grandmasters can repair any item. The skill will be applied automatically when a broken item in the [[inventory]] of a character with this skill is right-clicked, provided the item has been identified.<br>
<i>The character with the highest skill will attempt the reparation.</i></td>
<td>Ability to repair broken items.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Monster</b></td>
<td>The [[identify monster]] skill is applied when a monster is right-clicked. If the skill rank of the character is high enough for the monster in question it is identified and its strengths and weaknesses become known. Grandmasters always succeed.<br>
Identifying a monster increases the effectiveness of certain generic spells and [[enchantment]]s.<br>
<i>The character with the highest skill will attempt the identification.</i></td>
<td>Ability to identify monsters.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td>The [[armsmaster]] skill represents the warrior's tricks of the trade in using melee weapons. Initially, armsmaster skill reduces the [[recovery time]]s of equipped melee weapons. At higher levels of expertise, it increases Attack Bonus and Attack Damage.</td>
<td>Skill reduces the Recovery Time of all melee weapons.</td>
<td>Skill added to Attack Bonus of all melee weapons.</td>
<td>Skill added to Attack Damage of all melee weapons.</td>
<td>Double all the previous bonuses.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Stealing</b></td>
<td>The [[stealing]] skill allows characters to take items that don't belong to them from shops, or to steal [[gold]] or items from people. Getting caught, however, can lead to problems if the penalty is not paid. In addition, the stealing skill affects a character's chance to pick [[lock]]s.</td>
<td>Normal: Skill gives chance to steal and pick locks.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>The [[alchemy]] skill allows for [[mix]]ing of [[potion]]s. Without the alchemy skill, a character barely has the knowledge to make a [[Potion#Subtypes|simple potion]]. Alchemy skill is added to the [[power]] of the base [[ingredient]] to determine the strength of a simple potion. Higher ranks allow the mixing of more complicated potions.</td>
<td>Allows mixing of simple potions to make [[Potion#Subtypes|complex potion]]s.</td>
<td>Allows mixing of complex potions to make [[Potion#Subtypes|layered potion]]s.</td>
<td>Allows mixing of layered potions to make [[Potion#Subtypes|white potion]]s.</td>
<td>Allows mixing of white potions to make [[Potion#Subtypes|black potion]]s.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td>The [[pathfinding]] skill grants a character the ability to guide a party more effectively through the terrain, thus reducing the time required for [[map crossing]]s. No map crossing can, however, be reduced to less than one [[day]]. Expert pathfinders cross maps even faster, while masters can guide their party [[underwater]], so that they do not run out of [[underwater breathing|breath]] so quickly. Grandmasters even bring their party [[mountaineering]].</td>
<td>Map crossing times are reduced by 2% times skill.</td>
<td>Double effect of skill.</td>
<td>Double breathing time underwater, and [[drowning speed]] is halved.</td>
<td>Abililty to scale mountains.</td>
</tr>
</table>
----
==Mastery==
====Magic====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Fire</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Air</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Water</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Earth</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Mind</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Body</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Light</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Grey</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Dark</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td> </td><td> </td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>G</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Fire</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Air</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Water</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Earth</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Mind</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Body</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Light</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>G</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Grey</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>G</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Dark</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td>G</td>
</tr>
</table>
====Combat====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Sword</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dagger</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>G</td><td>M</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Axe</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Spear</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Staff</b></td>
<td> </td>
<td>E</td><td> </td><td>M</td>
<td>E</td><td>E</td><td> </td><td> </td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Mace</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Bow</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Music</b></td>
<td> </td>
<td> </td><td>N</td><td>M</td>
<td> </td><td> </td><td>N</td><td>E</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Unarmed</b></td>
<td>N</td>
<td>N</td><td>E</td><td>M</td>
<td>N</td><td>N</td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Leather</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>M</td><td>G</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Chain</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>M</td><td>G</td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Plate</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td>G</td><td> </td><td>E</td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Shield</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dodging</b></td>
<td>N</td>
<td>N</td><td>M</td><td>E</td>
<td>N</td><td>E</td><td>M</td><td>M</td><td>G</td><td>E</td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Sword</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dagger</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td> </td><td>E</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Axe</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Spear</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Staff</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Mace</b></td>
<td> </td>
<td>E</td><td> </td><td> </td>
<td>M</td><td>E</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Bow</b></td>
<td>N</td>
<td>N</td><td>N</td><td>N</td>
<td>E</td><td>N</td><td>N</td><td>E</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Music</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>M</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Unarmed</b></td>
<td> </td>
<td> </td><td>N</td><td> </td>
<td> </td><td> </td><td>E</td><td>N</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Leather</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Chain</b></td>
<td> </td>
<td>N</td><td> </td><td> </td>
<td>E</td><td>N</td><td> </td><td>E</td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Plate</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Shield</b></td>
<td> </td>
<td>E</td><td>E</td><td> </td>
<td>M</td><td>E</td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dodging</b></td>
<td> </td>
<td> </td><td>E</td><td> </td>
<td> </td><td> </td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
</table>
====Miscellaneous====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>N</td>
<td>N</td><td>M</td><td>E</td>
<td>N</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Perception</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>E</td><td>M</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>N</td>
<td>N</td><td>N</td><td>E</td>
<td>E</td><td>N</td><td>N</td><td>E</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Learning</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td> </td><td>E</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Meditation</b></td>
<td> </td>
<td> </td><td>N</td><td>E</td>
<td> </td><td>E</td><td>N</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>N</td><td>N</td><td>E</td><td>M</td><td>N</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Repair</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>M</td><td>E</td><td>E</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Id Monster</b></td>
<td> </td>
<td>N</td><td> </td><td>E</td>
<td>E</td><td>M</td><td> </td><td> </td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>M</td><td>G</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Stealing</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>M</td><td>G</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>N</td><td>N</td><td>E</td><td>E</td><td>E</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>M</td><td>E</td><td>E</td><td>M</td><td>G</td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>E</td><td>N</td><td>E</td><td>M</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Perception</b></td>
<td>N</td>
<td>E</td><td>E</td><td>N</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>E</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Learning</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E </td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Meditation</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>M</td><td>G</td><td>E</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td> </td>
<td>N</td><td> </td><td> </td>
<td>E</td><td>N</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>M</td><td>E</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Repair</b></td>
<td>N</td>
<td>E</td><td>N</td><td>N</td>
<td>E</td><td>M</td><td>N</td><td>E</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Id Monster</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>N</td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Stealing</b></td>
<td> </td>
<td> </td><td> </td><td>E</td>
<td>E</td><td> </td><td> </td><td> </td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>G</td><td>M</td><td>M</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td> </td>
<td>E</td><td>N</td><td> </td>
<td>E</td><td>M</td><td>N</td><td>E</td><td> </td><td> </td>
</tr>
</table>
----
==Starting skills==
----
[[Category:Player character]][[Category:Skill| ]]
caa56fa63c5025d760fd4e53b0e2995194396cc6
Primary attribute
0
1716
2592
2010-10-02T11:26:28Z
Ribannah
2
Created page with "{{player character}} {{attributes}} A '''primary attribute''' describes a personal characteristic or status of a [[player character]], like their race or level. Most of them are ..."
wikitext
text/x-wiki
{{player character}}
{{attributes}}
A '''primary attribute''' describes a personal characteristic or status of a [[player character]], like their race or level. Most of them are listed on the [[Overview screen]], with the exception of portrait and voice.
Some primary attributes are fixed. They are chosen when a character is created and do not change during the [[game]].
----
<br clear=all/>
==List of primary attributes==
<table cellspacing="1" width="100%">
<tr>
<td width="12%"><b>attribute</b></td>
<td width="40%"><b>description</b></td>
<td width="24%"><b>influenced by</b></td>
<td width="24%"><b>affects</b></td>
</tr>
<tr>
<td bgcolor="#C0C0C0"><b>Name</b></td>
<td>The name that you have chosen for your character. Some of the locals may learn to remember it.</td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#C0C0C0"><b>Portrait</b></td>
<td>The character's portrait. It will soon look familiar.</td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#C0C0C0"><b>Voice</b></td>
<td>The character's voice. It will soon sound familiar.</td>
<td>progress through the game may unlock certain phrases</td>
<td></td>
</tr>
<tr>
<td bgcolor="#C0C0C0"><b>Gender</b></td>
<td>Genders are equal, but some enemies may not preceive it so and can have preferences when they choose their target.</td>
<td></td>
<td>target preference of certain foes</td>
</tr>
<tr>
<td bgcolor="#C0C0C0"><b>Age</b></td>
<td>Age increases as time passes. Certain magical effects can raise it above a character's true age, which may become a concern if it happens often.</td>
<td>certain monster attacks, potions, wells and fountains</td>
<td>statistics</td>
</tr>
<tr>
<td bgcolor="#C0C0C0"><b>Race</b></td>
<td>There are six playable races from which characters can be chosen for the party. They all have their advantages and limitations, and may find support from their kin among the local population.</td>
<td></td>
<td>starting values of statistics and resistances; choice of initial skills; hit- and spellpoints; abilities; equipment restrictions; title that can be gained; reputation; target preference of certain foes; available throne</td>
</tr>
<tr>
<td bgcolor="#C0C0C0"><b>Title</b></td>
<td>Each race offers a title that can be gained by a character of that race. With this title come several benefits.</td>
<td>race; title quest</td>
<td>hit- and spellpoints; abilities; reputation; unlocks training above level 25</td>
</tr>
<tr>
<td bgcolor="#C0C0C0"><b>Class</b></td>
<td>The profession of a character determines the skills that he or she can learn. Each promotion is a specialization, and offers higher mastery of some skills while closing alternative careers.</td>
<td>current class; promotion quests</td>
<td>hit- and spellpoints; choice of initial skills; available skills; available careers; reputation; target preference of certain foes; training hall access</td>
</tr>
<tr>
<td bgcolor="#C0C0C0"><b>Level</b></td>
<td>A character's level is a measure of the training they have received. Attaining a new level provides additional hitpoints, spellpoints ans skillpoints.</td>
<td>experience (by training); certain enchantments and wells (all temporary)</td>
<td>hit- and spellpoints; skillpoints; ability power; arena opposition; training hall access</td>
</tr>
<tr>
<td bgcolor="#C0C0C0"><b>Experience</b></td>
<td>Experience is a simple indicator of a character’s overall understanding of the world. With enough experience points (and some gold), characters can visit training grounds throughout the land to increase their level and gain skillpoints to spend on skills.</td>
<td>quests; kills; certain wells</td>
<td>level (by training); score</td>
</tr>
<tr>
<td bgcolor="#C0C0C0"><b>Skillpoints</b></td>
<td>Skillpoints are a very valuable asset. It costs ever more skillpoints to further increase a character's skill levels. Fortunately, there are various ways to gain more of them. Training, when characters have gathered enough experience, is only the most obvious one.</td>
<td>level (upon training); horseshoes and buoys; challenges; certain potions and fountains; the Market of Time; the Learning skill</td>
<td>skill levels (by spending)</td>
</tr>
</table>
----
[[Category:Attribute]]
be5936db8b662dcca2cf43bde0ba78ad3ce9e7f7
2593
2592
2010-10-02T11:31:56Z
Ribannah
2
/* List of primary attributes */
wikitext
text/x-wiki
{{player character}}
{{attributes}}
A '''primary attribute''' describes a personal characteristic or status of a [[player character]], like their race or level. Most of them are listed on the [[Overview screen]], with the exception of portrait and voice.
Some primary attributes are fixed. They are chosen when a character is created and do not change during the [[game]].
----
<br clear=all/>
==List of primary attributes==
<table cellspacing="1" width="100%">
<tr>
<td width="12%"><b>attribute</b></td>
<td width="40%"><b>description</b></td>
<td width="24%"><b>influenced by</b></td>
<td width="24%"><b>affects</b></td>
</tr>
<tr>
<td bgcolor="#C0C0C0"><b>Name</b></td>
<td>The name that you have chosen for your character. Some of the locals may learn to remember it.</td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#C0C0C0"><b>Portrait</b></td>
<td>The character's portrait. It will soon look familiar.</td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#C0C0C0"><b>Voice</b></td>
<td>The character's voice. It will soon sound familiar.</td>
<td>progress through the game may unlock certain phrases</td>
<td></td>
</tr>
<tr>
<td bgcolor="#C0C0C0"><b>Gender</b></td>
<td>Genders are equal, but some enemies may not preceive it so and can have preferences when they choose their target.</td>
<td></td>
<td>target preference of certain foes</td>
</tr>
<tr>
<td bgcolor="#C0C0C0"><b>Age</b></td>
<td>Age increases as time passes. Certain magical effects can raise it above a character's true age, which may become a concern if it happens often.</td>
<td>date of birth; current date; certain monster attacks, potions, wells and fountains</td>
<td>statistics</td>
</tr>
<tr>
<td bgcolor="#C0C0C0"><b>Race</b></td>
<td>There are six playable races from which characters can be chosen for the party. They all have their advantages and limitations, and may find support from their kin among the local population.</td>
<td></td>
<td>starting values of statistics and resistances; choice of initial skills; hit- and spellpoints; abilities; equipment restrictions; title that can be gained; reputation; target preference of certain foes; available throne</td>
</tr>
<tr>
<td bgcolor="#C0C0C0"><b>Title</b></td>
<td>Each race offers a title that can be gained by a character of that race. With this title come several benefits.</td>
<td>race; title quest</td>
<td>hit- and spellpoints; abilities; reputation; unlocks training above level 25</td>
</tr>
<tr>
<td bgcolor="#C0C0C0"><b>Class</b></td>
<td>The profession of a character determines the skills that he or she can learn. Each promotion is a specialization, and offers higher mastery of some skills while closing alternative careers.</td>
<td>current class; promotion quests</td>
<td>hit- and spellpoints; choice of initial skills; available skills; available careers; reputation; target preference of certain foes; training hall access</td>
</tr>
<tr>
<td bgcolor="#C0C0C0"><b>Level</b></td>
<td>A character's level is a measure of the training they have received. Attaining a new level provides additional hitpoints, spellpoints ans skillpoints.</td>
<td>experience (by training); certain enchantments and wells (all temporary)</td>
<td>hit- and spellpoints; skillpoints; ability power; arena opposition; training hall access</td>
</tr>
<tr>
<td bgcolor="#C0C0C0"><b>Experience</b></td>
<td>Experience is a simple indicator of a character’s overall understanding of the world. With enough experience points (and some gold), characters can visit training grounds throughout the land to increase their level and gain skillpoints to spend on skills.</td>
<td>quests; kills; certain wells</td>
<td>level (by training); score</td>
</tr>
<tr>
<td bgcolor="#C0C0C0"><b>Skillpoints</b></td>
<td>Skillpoints are a very valuable asset. It costs ever more skillpoints to further increase a character's skill levels. Fortunately, there are various ways to gain more of them. Training, when characters have gathered enough experience, is only the most obvious one.</td>
<td>level (upon training); horseshoes and buoys; challenges; certain potions and fountains; the Market of Time; the Learning skill</td>
<td>skill levels (by spending)</td>
</tr>
</table>
----
[[Category:Attribute]]
3b4c0004ae610162949aeeeefa9e2b0e83a5cd86
2594
2593
2010-10-02T11:33:17Z
Ribannah
2
/* List of primary attributes */
wikitext
text/x-wiki
{{player character}}
{{attributes}}
A '''primary attribute''' describes a personal characteristic or status of a [[player character]], like their race or level. Most of them are listed on the [[Overview screen]], with the exception of portrait and voice.
Some primary attributes are fixed. They are chosen when a character is created and do not change during the [[game]].
----
<br clear=all/>
==List of primary attributes==
<table cellspacing="1" width="100%">
<tr>
<td width="12%"><b>attribute</b></td>
<td width="40%"><b>description</b></td>
<td width="24%"><b>influenced by</b></td>
<td width="24%"><b>affects</b></td>
</tr>
<tr>
<td bgcolor="#C0C0C0"><b>Name</b></td>
<td>The name that you have chosen for your character. Some of the locals may learn to remember it.</td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#C0C0C0"><b>Portrait</b></td>
<td>The character's portrait. It will soon look familiar.</td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#C0C0C0"><b>Voice</b></td>
<td>The character's voice. It will soon sound familiar.</td>
<td>progress through the game may unlock certain phrases</td>
<td></td>
</tr>
<tr>
<td bgcolor="#C0C0C0"><b>Gender</b></td>
<td>Genders are equal, but some enemies may not preceive it so and can have preferences when they choose their target.</td>
<td></td>
<td>target preference of certain foes</td>
</tr>
<tr>
<td bgcolor="#C0C0C0"><b>Age</b></td>
<td>Age increases as time passes. Certain magical effects can raise it above a character's true age, which may become a concern if it happens often.</td>
<td>date of birth; current date; certain monster attacks, potions, wells and fountains</td>
<td>statistics</td>
</tr>
<tr>
<td bgcolor="#C0C0C0"><b>Race</b></td>
<td>There are six playable races from which characters can be chosen for the party. They all have their advantages and limitations, and may find support from their kin among the local population.</td>
<td></td>
<td>starting values of statistics and resistances; choice of initial skills; hit- and spellpoints; abilities; equipment restrictions; title that can be gained; reputation; target preference of certain foes; available throne</td>
</tr>
<tr>
<td bgcolor="#C0C0C0"><b>Title</b></td>
<td>Each race offers a title that can be gained by a character of that race. With this title come several benefits.</td>
<td>race; title quest</td>
<td>hit- and spellpoints; abilities; reputation; unlocks training above level 25</td>
</tr>
<tr>
<td bgcolor="#C0C0C0"><b>Class</b></td>
<td>The profession of a character determines the skills that he or she can learn. Each promotion is a specialization, and offers higher mastery of some skills while closing alternative careers.</td>
<td>previous class; promotion quests</td>
<td>hit- and spellpoints; choice of initial skills; available skills; available careers; reputation; target preference of certain foes; training hall access</td>
</tr>
<tr>
<td bgcolor="#C0C0C0"><b>Level</b></td>
<td>A character's level is a measure of the training they have received. Attaining a new level provides additional hitpoints, spellpoints ans skillpoints.</td>
<td>experience (by training); certain enchantments and wells (all temporary)</td>
<td>hit- and spellpoints; skillpoints; ability power; arena opposition; training hall access</td>
</tr>
<tr>
<td bgcolor="#C0C0C0"><b>Experience</b></td>
<td>Experience is a simple indicator of a character’s overall understanding of the world. With enough experience points (and some gold), characters can visit training grounds throughout the land to increase their level and gain skillpoints to spend on skills.</td>
<td>quests; kills; certain wells</td>
<td>level (by training); score</td>
</tr>
<tr>
<td bgcolor="#C0C0C0"><b>Skillpoints</b></td>
<td>Skillpoints are a very valuable asset. It costs ever more skillpoints to further increase a character's skill levels. Fortunately, there are various ways to gain more of them. Training, when characters have gathered enough experience, is only the most obvious one.</td>
<td>level (upon training); horseshoes and buoys; challenges; certain potions and fountains; the Market of Time; the Learning skill</td>
<td>skill levels (by spending)</td>
</tr>
</table>
----
[[Category:Attribute]]
f6f4c5ff3714f405b42eea146e6defc4e3911624
Template:Skills
10
1717
2595
2010-10-04T18:26:48Z
Ribannah
2
Created page with "<div style="border:2px solid black; font-size:11px; padding:0px; margin-right:16px; margin-left:16px; margin-top:16px; margin-bottom:16px; text-align:center; float:left;"> <table..."
wikitext
text/x-wiki
<div style="border:2px solid black; font-size:11px; padding:0px; margin-right:16px; margin-left:16px; margin-top:16px; margin-bottom:16px; text-align:center; float:left;">
<table cellspacing=1 width=100% style="font-size:16px;">
<tr>
<td width=75% bgcolor=#F0E080>'''[[Skill|SKILL]]'''</td>
<td width=25% bgcolor=#D0B060>'''[[Skillpoint]]'''</td>
</tr>
</table>
<table cellspacing=1 width=100%>
<tr>
<td rowspan=2 width=28% bgcolor=#4080F0 style="font-size:16px;">'''[[Magic]]'''</td>
<td colspan=2 width=24% bgcolor=#4080F0>[[Spellcasting]]</td>
<td width=12% bgcolor=#4080F0>[[Fire Magic|Fire]]</td>
<td width=12% bgcolor=#4080F0>[[Air Magic|Air]]</td>
<td width=12% bgcolor=#4080F0>[[Water Magic|Water]]</td>
<td width=12% bgcolor=#4080F0>[[Earth Magic|Earth]]</td>
<td width=0%></td>
<td width=0%></td>
</tr>
<tr>
<td bgcolor=#4080F0>[[Spirit Magic|Spirit]]</td>
<td bgcolor=#4080F0>[[Mind Magic|Mind]]</td>
<td bgcolor=#4080F0>[[Body Magic|Body]]</td>
<td bgcolor=#4080F0>[[Light Magic|Light]]</td>
<td bgcolor=#4080F0>[[Grey Magic|Grey]]</td>
<td bgcolor=#4080F0>[[Dark Magic|Dark]]</td>
<td width=0%></td>
<td width=0%></td>
</tr>
</table>
<table cellspacing=1 width=100%>
<tr>
<td rowspan=2 width=28% bgcolor=#F04080 style="font-size:16px;">'''[[Combat]]'''</td>
<td colspan=2 width=18% bgcolor=#F04080>[[Fists and Clubs]]</td>
<td width=9% bgcolor=#F04080>[[Sword (skill)|Sword]]</td>
<td width=9% bgcolor=#F04080>[[Dagger (skill)|Dagger]]</td>
<td width=9% bgcolor=#F04080>[[Axe (skill)|Axe]]</td>
<td width=9% bgcolor=#F04080>[[Spear (skill)|Spear]]</td>
<td width=9% bgcolor=#F04080>[[Staff (skill)|Staff]]</td>
<td width=9% bgcolor=#F04080>[[Mace (skill)|Mace]]</td>
</tr>
<tr>
<td bgcolor=#F04080>[[Bow (skill)|Bow]]</td>
<td bgcolor=#F04080>[[Music (skill)|Music]]</td>
<td bgcolor=#F04080>[[Unarmed Combat|Unarmed]]</td>
<td bgcolor=#F04080>[[Leather]]</td>
<td bgcolor=#F04080>[[Chain]]</td>
<td bgcolor=#F04080>[[Plate]]</td>
<td bgcolor=#F04080>[[Shield (skill)|Shield]]</td>
<td bgcolor=#F04080>[[Dodging]]</td>
</tr>
</table>
<table cellspacing=1 width=100%>
<tr>
<td rowspan=2 width=28% bgcolor=#80F040 style="font-size:16px;">'''[[Miscellaneous (skill)|Miscellaneous]]'''</td>
<td width=11% bgcolor=#80F040>[[Disarm Trap]]</td>
<td width=10% bgcolor=#80F040>[[Perception]]</td>
<td width=10% bgcolor=#80F040>[[Merchant]]</td>
<td width=10% bgcolor=#80F040>[[Learning]]</td>
<td width=10% bgcolor=#80F040>[[Meditation]]</td>
<td width=10% bgcolor=#80F040>[[Bodybuilding]]</td>
<td width=11% bgcolor=#80F040>[[Identify Item]]</td>
<td width=0%></td>
</tr>
<tr>
<td bgcolor=#80F040>[[Repair]]</td>
<td colspan=2 bgcolor=#80F040>[[Identify Monster]]</td>
<td bgcolor=#80F040>[[Armsmaster]]</td>
<td bgcolor=#80F040>[[Stealing]]</td>
<td bgcolor=#80F040>[[Alchemy]]</td>
<td bgcolor=#80F040>[[Pathfinding]]</td>
<td width=0%></td>
</tr>
</table>
</div><br clear="left"/>
<noinclude>[[Category:Template:Navigation]]</noinclude>
dcd40f81439d2f99d88eaf78ba1d238e2d59f223
2596
2595
2010-10-04T18:33:36Z
Ribannah
2
wikitext
text/x-wiki
<div style="border:2px solid black; font-size:11px; padding:0px; margin-right:16px; margin-left:16px; margin-top:16px; margin-bottom:16px; text-align:center; float:left;">
<table cellspacing=1 width=100% style="font-size:16px;">
<tr>
<td width=75% bgcolor=#F0E080>'''[[Skill|SKILL]]'''</td>
<td width=25% bgcolor=#D0B060>'''[[Skillpoint]]'''</td>
</tr>
</table>
<table cellspacing=1 width=100%>
<tr>
<td rowspan=2 width=28% bgcolor=#4080F0 style="font-size:16px;">'''[[Magic]]'''</td>
<td colspan=2 width=24% bgcolor=#4080F0>[[Spellcasting]]</td>
<td width=12% bgcolor=#4080F0>[[Fire Magic|Fire]]</td>
<td width=12% bgcolor=#4080F0>[[Air Magic|Air]]</td>
<td width=12% bgcolor=#4080F0>[[Water Magic|Water]]</td>
<td width=12% bgcolor=#4080F0>[[Earth Magic|Earth]]</td>
</tr>
<tr>
<td bgcolor=#4080F0>[[Spirit Magic|Spirit]]</td>
<td bgcolor=#4080F0>[[Mind Magic|Mind]]</td>
<td bgcolor=#4080F0>[[Body Magic|Body]]</td>
<td bgcolor=#4080F0>[[Light Magic|Light]]</td>
<td bgcolor=#4080F0>[[Grey Magic|Grey]]</td>
<td bgcolor=#4080F0>[[Dark Magic|Dark]]</td>
</tr>
</table>
<table cellspacing=1 width=100%>
<tr>
<td rowspan=2 width=28% bgcolor=#F04080 style="font-size:16px;">'''[[Combat]]'''</td>
<td colspan=2 width=18% bgcolor=#F04080>[[Fists and Clubs]]</td>
<td width=9% bgcolor=#F04080>[[Sword (skill)|Sword]]</td>
<td width=9% bgcolor=#F04080>[[Dagger (skill)|Dagger]]</td>
<td width=9% bgcolor=#F04080>[[Axe (skill)|Axe]]</td>
<td width=9% bgcolor=#F04080>[[Spear (skill)|Spear]]</td>
<td width=9% bgcolor=#F04080>[[Staff (skill)|Staff]]</td>
<td width=9% bgcolor=#F04080>[[Mace (skill)|Mace]]</td>
</tr>
<tr>
<td bgcolor=#F04080>[[Bow (skill)|Bow]]</td>
<td bgcolor=#F04080>[[Music (skill)|Music]]</td>
<td bgcolor=#F04080>[[Unarmed Combat|Unarmed]]</td>
<td bgcolor=#F04080>[[Leather]]</td>
<td bgcolor=#F04080>[[Chain]]</td>
<td bgcolor=#F04080>[[Plate]]</td>
<td bgcolor=#F04080>[[Shield (skill)|Shield]]</td>
<td bgcolor=#F04080>[[Dodging]]</td>
</tr>
</table>
<table cellspacing=1 width=100%>
<tr>
<td rowspan=2 width=28% bgcolor=#80F040 style="font-size:16px;">'''[[Miscellaneous (skill)|Miscellaneous]]'''</td>
<td width=11% bgcolor=#80F040>[[Disarm Trap]]</td>
<td width=10% bgcolor=#80F040>[[Perception]]</td>
<td width=10% bgcolor=#80F040>[[Merchant]]</td>
<td width=10% bgcolor=#80F040>[[Learning]]</td>
<td width=10% bgcolor=#80F040>[[Meditation]]</td>
<td width=10% bgcolor=#80F040>[[Bodybuilding]]</td>
<td width=11% bgcolor=#80F040>[[Identify Item]]</td>
</tr>
<tr>
<td bgcolor=#80F040>[[Repair]]</td>
<td colspan=2 bgcolor=#80F040>[[Identify Monster]]</td>
<td bgcolor=#80F040>[[Armsmaster]]</td>
<td bgcolor=#80F040>[[Stealing]]</td>
<td bgcolor=#80F040>[[Alchemy]]</td>
<td bgcolor=#80F040>[[Pathfinding]]</td>
</tr>
</table>
</div><br clear="left"/>
<noinclude>[[Category:Template:Navigation]]</noinclude>
a7c07e2b6d30f8ae1a9fdb16e30bc81cfda2366f
Spellcasting
0
1553
2597
2370
2010-10-04T18:33:58Z
Ribannah
2
template
wikitext
text/x-wiki
{{player character}}
{{skills}}
All magic users in [[Might and Magic Tribute]] start with the generic skill of '''spellcasting'''. [[Student]]s know this skill at the lowest level when the game begins. [[Explorer]]s get the chance to learn it later, except when they choose to become a [[knight]], but won't be able to master the skill beyond the rank of [[expert]].
==Description==
Spellcasting is the basic ability to cast [[spell]]s. Simple damaging spells, healing, illumination and protection are included. Some of the spells increase in effectiveness with higher spellcasting levels, others with knowledge and higher [[mastery|rank]] in the various [[Spell#Schools of magic|schools of magic]] and the [[Identify Monster]] skill.
Expert rank in spellcasting must be achieved before a [[player character]] can learn any other magic skill.
----
==Expertise==
Mastery of the skill influences its effectiveness.<br>
<i>There is some variation per spell.</i>
<table cellspacing="1" width="75%">
<tr><td colspan="5" bgcolor="#4080F0"><b>Spellcasting</b></td></tr>
<tr>
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td>
<td width="22%" bgcolor="#FFC080"><b>normal</b></td>
<td width="22%" bgcolor="#F8A060"><b>expert</b></td>
<td width="22%" bgcolor="#F08040"><b>master</b></td>
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0">Student</td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
</tr>
<tr>
<td bgcolor="#D0C0D0"></td>
<td bgcolor="#D0C0D0">Agent, Adventurer, Acolyte, Apprentice</td>
<td bgcolor="#D0C0D0">Scholar</td>
<td bgcolor="#D0C0D0"></td>
</tr>
<tr>
<td bgcolor="#B0C0C0"></td>
<td bgcolor="#B0C0C0">Ranger, Assassin, Thief, Monk, Bard</td>
<td bgcolor="#B0C0C0">Cleric, Druid, Sorcerer</td>
<td bgcolor="#B0C0C0">Saint, Runemaster, Necromancer</td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>general effect</b></td>
<td bgcolor="#FFC080">Ability to learn spells</td>
<td bgcolor="#F8A060">Allows the study of various schools of magic, depending on class. Recovery time is reduced</td>
<td bgcolor="#F08040">Costs and effects are doubled</td>
<td bgcolor="#E86020">Recovery time is reduced (further)</td>
</tr>
</table>
----
<br clear=all/>
==Spells==
<table cellspacing="1" width="100%">
<tr><td colspan="6" bgcolor="#4080F0"><b>Spellcasting</b></td></tr>
<tr>
<td width="10%" bgcolor="#EEEEEE"><b>spell</b></td>
<td width="30%" bgcolor="#FFE090"><b>description</b></td>
<td width="15%" bgcolor="#FFC080"><b>normal</b></td>
<td width="15%" bgcolor="#F8A060"><b>expert</b></td>
<td width="15%" bgcolor="#F08040"><b>master</b></td>
<td width="15%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#FFC080"><b>Mana Bolt</b></td>
<td bgcolor="#FFE090">A Mana Bolt is a blast of magical energy cast to hurt a single opponent. The bolt always hits and the damage it deals will take form from one of the 10 magic schools (Fire Bolt, Lightning Bolt, Ice Bolt, Rock Shard, Spirit Arrow, Shock Wave, Mind Blast, Dark Bolt, Shadow Dart, Light Bolt). The caster does not actively choose the form of a Mana Bolt. It will automatically manifest in the most favorable way, from the caster's point of view. When casting this spell, the caster`s ID Monster skill will be tested for the target creature and if successfull will help in choosing the most favorable form of the bolt. If the caster does not know any magic skill beyond Spellcasting the bolt will take a random form and do 1 point of damage plus 1 point per skill level in Spellcasting.</td>
<td bgcolor="#FFC080">Cost: 5 SP<br>
Damage: 1d2 per point of appropriate magic skill + 1 per point of spellcasting skill</td>
<td bgcolor="#F8A060">Recovery time halved</td>
<td bgcolor="#F08040">Damage and casting cost doubled</td>
<td bgcolor="#E86020">Recovery time 25%</td>
</tr>
<tr>
<td bgcolor="#FFC080"><b>Mana Shower</b></td>
<td bgcolor="#FFE090">Mana Shower spell shoots forth two spinning blades that each does 1 point + 1 point per level in spellcasting of physical damage if they successfully penetrate the armor of the opponent. For every additional magic skill the caster becomes an expert at, two additional blasts, sparks, spikes or sprays are added. They do 1 point + 1 point per spellcasting skill of damage of the type corresponding to the magic skill that produces them. </td>
<td bgcolor="#FFC080">Cost: 1 SP<br>
2 blades that cause 1 point + 1 point of damage per level</td>
<td bgcolor="#F8A060">2 additional blasts, sparks, spikes or sprays per magic skill learned to expert level. Recovery time halved</td>
<td bgcolor="#F08040">Damage and casting cost doubled</td>
<td bgcolor="#E86020">Recovery time 25%</td>
</tr>
<tr>
<td bgcolor="#FFC080"><b>Illuminate</b></td>
<td bgcolor="#FFE090">Illuminate combines the effect of a Torch Light and a Wizard Eye spell, illuminating the caster in a twofold sense. Duration is half an hour per point of spellcasting skill. At first the spell only shows creatures in the terrain without differentiating friend from foe and the light produced is fairly weak. Aquisition of and degree of mastery in the elemental magics will determine the strength of the spell in various locations. Fire magic determines strength indoors, except from underground dungeons. Earth magic determines underground effect. Air magic determines strength of the spell in the outdoors and water magic underwater and out to sea. There may also be certain special areas where different magic skills will determine effect. Knowledge of an appropriate magic skill will allow the spell to differentiate between friend and foe. Expert level in the corresponding skill will increase brightness of the light and reveal treasure. Master level shows points of interest and has the brightest light, while grandmastery will add the skill level in the appropriate magic skill to the caster`s perception skill as a bonus.</td>
<td bgcolor="#FFC080">Cost: 1 SP<br>
Shows living creatures on the minimap. Weak light</td>
<td bgcolor="#F8A060">Effect depends on skill level in the appropriate magic school. Recovery time halved</td>
<td bgcolor="#F08040">Duration and casting cost doubled</td>
<td bgcolor="#E86020">Recovery time 25%</td>
</tr>
<tr>
<td bgcolor="#FFC080"><b>Cure</b></td>
<td bgcolor="#FFE090">A Cure spell heals 2 hp and will attept to cure any condition from which the target is suffering. Initially, only sleep, drunk, fear and weakness is cured. Every one of these conditions costs an additional SP to cure. Conditions can be cured 3 minutes after they are inflicted per point of skill in spellcasting. More severe conditions can only be cured if the caster has knowledge in the self magics. Expert Spirit enables the removal of curses, expert Mind removes paralysis and expert Body cures poison. Each of these conditions cost an additional 6 SP to cure. A master in Spirit magic can turn stoned characters back to flesh, master Mind can cure insanity and master Body cures diseases. Mastery of spellcasting is also required. These conditions costs an additional 12 SP to cure. </td>
<td bgcolor="#FFC080">Cost: 2SP + variable<br>
Cures 2hp and sleep, drunk, fear and weakness. Effective on conditions inflicted less than 3 minutes ago per point of spellcasting skill</td>
<td bgcolor="#F8A060">Effective on conditions inflicted less then 1 hour ago per point of spellcasting skill. Can cure curse, paralysis and poison with the proper self skills
Recovery time halved</td>
<td bgcolor="#F08040">Effective on conditions inflicted less then 1 day ago per point of spellcasting skill. Can cure stone, insane and disease with the proper self skills
Casting cost and hit points restored doubled</td>
<td bgcolor="#E86020">Effective on conditions regardless of when they were inflicted. Recovery time 25%</td>
</tr>
<tr>
<td bgcolor="#F8A060"><b>Magic Shield</b></td>
<td bgcolor="#FFE090">With each magic school the caster has knowledge of, Magic Shield increases the corresponding resistance by 2 points per level of spellcasting. The casting cost of the spell also increases with 2 spell points per additional magic skill known. The duration of the spell is half an hour per point of spellcasting skill. At master level, the spell also grants Protection from Magic and at grandmaster level a Preservation effect is added for the duration of the spell.</td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F8A060">Cost: 8SP + 2SP per additional magic skill learned<br>
Increases resistance to damage from all the magic skills known by the caster</td>
<td bgcolor="#F08040">Protection from Magic added. 3 points of resistance per point of spellcasting skill
Casting cost and duration doubled
</td>
<td bgcolor="#E86020">Preservation effect added. 4 points of protection per skill level. Recovery time halved</td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Mana Pool</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020">Recovery time halved</td>
</tr>
</table>
----
[[Category:Magic]][[Category:Skill]]
00f460629881a6f3d015547bdaf29b5fb043fb5a
2623
2597
2011-11-06T23:26:37Z
Ribannah
2
acquisition
wikitext
text/x-wiki
{{player character}}
{{skills}}
All magic users in [[Might and Magic Tribute]] start with the generic skill of ''Spellcasting'''. [[Student]]s know this skill at the lowest level when the game begins. [[Explorer]]s get the chance to learn it later, except when they choose to become a [[knight]], but won't be able to master the skill beyond the rank of [[expert]].
==Description==
Spellcasting is the basic ability to cast [[spell]]s. Simple damaging spells, healing, illumination and protection are included. Some of the spells increase in effectiveness with higher spellcasting levels, others with knowledge and higher [[mastery|rank]] in the various [[Spell#Schools of magic|schools of magic]] and the [[Identify Monster]] skill.
Expert rank in spellcasting must be achieved before a [[player character]] can learn any other magic skill.
----
==Acquisition==
The spellcasting skill can be aquired at the following [[guild]]s:
* [[Eldrar's Tower]], [[Hraldrake's Crossing]], [[Tork the Mild's Staff]] ([[Soronne (province)|Soronne]])
* [[Pilgrim's Wisdom]] ([[Serenity (province)|Serenity]])
----
==Expertise==
Mastery of the skill influences its effectiveness.<br>
<i>There is some variation per spell.</i>
<table cellspacing="1" width="75%">
<tr><td colspan="5" bgcolor="#4080F0"><b>Spellcasting</b></td></tr>
<tr>
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td>
<td width="22%" bgcolor="#FFC080"><b>normal</b></td>
<td width="22%" bgcolor="#F8A060"><b>expert</b></td>
<td width="22%" bgcolor="#F08040"><b>master</b></td>
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0">Student</td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
</tr>
<tr>
<td bgcolor="#D0C0D0"></td>
<td bgcolor="#D0C0D0">Agent, Adventurer, Acolyte, Apprentice</td>
<td bgcolor="#D0C0D0">Scholar</td>
<td bgcolor="#D0C0D0"></td>
</tr>
<tr>
<td bgcolor="#B0C0C0"></td>
<td bgcolor="#B0C0C0">Ranger, Assassin, Thief, Monk, Bard</td>
<td bgcolor="#B0C0C0">Cleric, Druid, Sorcerer</td>
<td bgcolor="#B0C0C0">Saint, Runemaster, Necromancer</td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>general effect</b></td>
<td bgcolor="#FFC080">Ability to learn spells</td>
<td bgcolor="#F8A060">Allows the study of various schools of magic, depending on class. Recovery time is reduced</td>
<td bgcolor="#F08040">Costs and effects are doubled</td>
<td bgcolor="#E86020">Recovery time is reduced (further)</td>
</tr>
</table>
----
<br clear=all/>
==Spells==
<table cellspacing="1" width="100%">
<tr><td colspan="6" bgcolor="#4080F0"><b>Spellcasting</b></td></tr>
<tr>
<td width="10%" bgcolor="#EEEEEE"><b>spell</b></td>
<td width="30%" bgcolor="#FFE090"><b>description</b></td>
<td width="15%" bgcolor="#FFC080"><b>normal</b></td>
<td width="15%" bgcolor="#F8A060"><b>expert</b></td>
<td width="15%" bgcolor="#F08040"><b>master</b></td>
<td width="15%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#FFC080"><b>Mana Bolt</b></td>
<td bgcolor="#FFE090">A Mana Bolt is a blast of magical energy cast to hurt a single opponent. The bolt always hits and the damage it deals will take form from one of the 10 magic schools (Fire Bolt, Lightning Bolt, Ice Bolt, Rock Shard, Spirit Arrow, Shock Wave, Mind Blast, Dark Bolt, Shadow Dart, Light Bolt). The caster does not actively choose the form of a Mana Bolt. It will automatically manifest in the most favorable way, from the caster's point of view. When casting this spell, the caster`s ID Monster skill will be tested for the target creature and if successfull will help in choosing the most favorable form of the bolt. If the caster does not know any magic skill beyond Spellcasting the bolt will take a random form and do 1 point of damage plus 1 point per skill level in Spellcasting.</td>
<td bgcolor="#FFC080">Cost: 5 SP<br>
Damage: 1d2 per point of appropriate magic skill + 1 per point of spellcasting skill</td>
<td bgcolor="#F8A060">Recovery time halved</td>
<td bgcolor="#F08040">Damage and casting cost doubled</td>
<td bgcolor="#E86020">Recovery time 25%</td>
</tr>
<tr>
<td bgcolor="#FFC080"><b>Mana Shower</b></td>
<td bgcolor="#FFE090">Mana Shower spell shoots forth two spinning blades that each does 1 point + 1 point per level in spellcasting of physical damage if they successfully penetrate the armor of the opponent. For every additional magic skill the caster becomes an expert at, two additional blasts, sparks, spikes or sprays are added. They do 1 point + 1 point per spellcasting skill of damage of the type corresponding to the magic skill that produces them. </td>
<td bgcolor="#FFC080">Cost: 1 SP<br>
2 blades that cause 1 point + 1 point of damage per level</td>
<td bgcolor="#F8A060">2 additional blasts, sparks, spikes or sprays per magic skill learned to expert level. Recovery time halved</td>
<td bgcolor="#F08040">Damage and casting cost doubled</td>
<td bgcolor="#E86020">Recovery time 25%</td>
</tr>
<tr>
<td bgcolor="#FFC080"><b>Illuminate</b></td>
<td bgcolor="#FFE090">Illuminate combines the effect of a Torch Light and a Wizard Eye spell, illuminating the caster in a twofold sense. Duration is half an hour per point of spellcasting skill. At first the spell only shows creatures in the terrain without differentiating friend from foe and the light produced is fairly weak. Aquisition of and degree of mastery in the elemental magics will determine the strength of the spell in various locations. Fire magic determines strength indoors, except from underground dungeons. Earth magic determines underground effect. Air magic determines strength of the spell in the outdoors and water magic underwater and out to sea. There may also be certain special areas where different magic skills will determine effect. Knowledge of an appropriate magic skill will allow the spell to differentiate between friend and foe. Expert level in the corresponding skill will increase brightness of the light and reveal treasure. Master level shows points of interest and has the brightest light, while grandmastery will add the skill level in the appropriate magic skill to the caster`s perception skill as a bonus.</td>
<td bgcolor="#FFC080">Cost: 1 SP<br>
Shows living creatures on the minimap. Weak light</td>
<td bgcolor="#F8A060">Effect depends on skill level in the appropriate magic school. Recovery time halved</td>
<td bgcolor="#F08040">Duration and casting cost doubled</td>
<td bgcolor="#E86020">Recovery time 25%</td>
</tr>
<tr>
<td bgcolor="#FFC080"><b>Cure</b></td>
<td bgcolor="#FFE090">A Cure spell heals 2 hp and will attept to cure any condition from which the target is suffering. Initially, only sleep, drunk, fear and weakness is cured. Every one of these conditions costs an additional SP to cure. Conditions can be cured 3 minutes after they are inflicted per point of skill in spellcasting. More severe conditions can only be cured if the caster has knowledge in the self magics. Expert Spirit enables the removal of curses, expert Mind removes paralysis and expert Body cures poison. Each of these conditions cost an additional 6 SP to cure. A master in Spirit magic can turn stoned characters back to flesh, master Mind can cure insanity and master Body cures diseases. Mastery of spellcasting is also required. These conditions costs an additional 12 SP to cure. </td>
<td bgcolor="#FFC080">Cost: 2SP + variable<br>
Cures 2hp and sleep, drunk, fear and weakness. Effective on conditions inflicted less than 3 minutes ago per point of spellcasting skill</td>
<td bgcolor="#F8A060">Effective on conditions inflicted less then 1 hour ago per point of spellcasting skill. Can cure curse, paralysis and poison with the proper self skills
Recovery time halved</td>
<td bgcolor="#F08040">Effective on conditions inflicted less then 1 day ago per point of spellcasting skill. Can cure stone, insane and disease with the proper self skills
Casting cost and hit points restored doubled</td>
<td bgcolor="#E86020">Effective on conditions regardless of when they were inflicted. Recovery time 25%</td>
</tr>
<tr>
<td bgcolor="#F8A060"><b>Magic Shield</b></td>
<td bgcolor="#FFE090">With each magic school the caster has knowledge of, Magic Shield increases the corresponding resistance by 2 points per level of spellcasting. The casting cost of the spell also increases with 2 spell points per additional magic skill known. The duration of the spell is half an hour per point of spellcasting skill. At master level, the spell also grants Protection from Magic and at grandmaster level a Preservation effect is added for the duration of the spell.</td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F8A060">Cost: 8SP + 2SP per additional magic skill learned<br>
Increases resistance to damage from all the magic skills known by the caster</td>
<td bgcolor="#F08040">Protection from Magic added. 3 points of resistance per point of spellcasting skill
Casting cost and duration doubled
</td>
<td bgcolor="#E86020">Preservation effect added. 4 points of protection per skill level. Recovery time halved</td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Mana Pool</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020">Recovery time halved</td>
</tr>
</table>
----
[[Category:Magic]][[Category:Skill]]
63313b31fc7cab8666db30b9f8eb7562e1ff0782
2625
2623
2011-11-07T00:17:32Z
Ribannah
2
wikitext
text/x-wiki
{{player character}}
{{skills}}
All magic users in [[Might and Magic Tribute]] start with the generic skill of ''Spellcasting'''. [[Student]]s know this skill at the lowest level when the game begins. [[Explorer]]s get the chance to learn it later, except when they choose to become a [[Knight]], but won't be able to master the skill beyond the rank of [[expert]].
==Description==
Spellcasting is the basic ability to cast [[spell]]s. Simple damaging spells, healing, illumination and protection are included. Some of the spells increase in effectiveness with higher spellcasting levels, others with knowledge and higher [[mastery|rank]] in the various [[Spell#Schools of magic|schools of magic]] and the [[Identify Monster]] skill.
Expert rank in spellcasting must be achieved before a [[player character]] can learn any other magic skill.
----
==Acquisition==
The spellcasting skill can be aquired at the following [[guild]]s:
* [[Pilgrim's Wisdom]] ([[Serenity (province)|Serenity]])
* [[Eldrar's Tower]], [[Hraldrake's Crossing]], [[Tork the Mild's Staff]] ([[Soronne (province)|Soronne]])
----
==Expertise==
Mastery of the skill influences its effectiveness.<br>
<i>There is some variation per spell.</i>
<table cellspacing="1" width="75%">
<tr><td colspan="5" bgcolor="#4080F0"><b>Spellcasting</b></td></tr>
<tr>
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td>
<td width="22%" bgcolor="#FFC080"><b>normal</b></td>
<td width="22%" bgcolor="#F8A060"><b>expert</b></td>
<td width="22%" bgcolor="#F08040"><b>master</b></td>
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0">Student</td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
</tr>
<tr>
<td bgcolor="#D0C0D0"></td>
<td bgcolor="#D0C0D0">Agent, Adventurer, Acolyte, Apprentice</td>
<td bgcolor="#D0C0D0">Scholar</td>
<td bgcolor="#D0C0D0"></td>
</tr>
<tr>
<td bgcolor="#B0C0C0"></td>
<td bgcolor="#B0C0C0">Ranger, Assassin, Thief, Monk, Bard</td>
<td bgcolor="#B0C0C0">Cleric, Druid, Sorcerer</td>
<td bgcolor="#B0C0C0">Saint, Runemaster, Necromancer</td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>general effect</b></td>
<td bgcolor="#FFC080">Ability to learn spells</td>
<td bgcolor="#F8A060">Allows the study of various schools of magic, depending on class. Recovery time is reduced</td>
<td bgcolor="#F08040">Costs and effects are doubled</td>
<td bgcolor="#E86020">Recovery time is reduced (further)</td>
</tr>
</table>
----
<br clear=all/>
==Spells==
<table cellspacing="1" width="100%">
<tr><td colspan="6" bgcolor="#4080F0"><b>Spellcasting</b></td></tr>
<tr>
<td width="10%" bgcolor="#EEEEEE"><b>spell</b></td>
<td width="30%" bgcolor="#FFE090"><b>description</b></td>
<td width="15%" bgcolor="#FFC080"><b>normal</b></td>
<td width="15%" bgcolor="#F8A060"><b>expert</b></td>
<td width="15%" bgcolor="#F08040"><b>master</b></td>
<td width="15%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#FFC080"><b>Mana Bolt</b></td>
<td bgcolor="#FFE090">A Mana Bolt is a blast of magical energy cast to hurt a single opponent. The bolt always hits and the damage it deals will take form from one of the 10 magic schools (Fire Bolt, Lightning Bolt, Ice Bolt, Rock Shard, Spirit Arrow, Shock Wave, Mind Blast, Dark Bolt, Shadow Dart, Light Bolt). The caster does not actively choose the form of a Mana Bolt. It will automatically manifest in the most favorable way, from the caster's point of view. When casting this spell, the caster`s ID Monster skill will be tested for the target creature and if successfull will help in choosing the most favorable form of the bolt. If the caster does not know any magic skill beyond Spellcasting the bolt will take a random form and do 1 point of damage plus 1 point per skill level in Spellcasting.</td>
<td bgcolor="#FFC080">Cost: 5 SP<br>
Damage: 1d2 per point of appropriate magic skill + 1 per point of spellcasting skill</td>
<td bgcolor="#F8A060">Recovery time halved</td>
<td bgcolor="#F08040">Damage and casting cost doubled</td>
<td bgcolor="#E86020">Recovery time 25%</td>
</tr>
<tr>
<td bgcolor="#FFC080"><b>Mana Shower</b></td>
<td bgcolor="#FFE090">Mana Shower spell shoots forth two spinning blades that each does 1 point + 1 point per level in spellcasting of physical damage if they successfully penetrate the armor of the opponent. For every additional magic skill the caster becomes an expert at, two additional blasts, sparks, spikes or sprays are added. They do 1 point + 1 point per spellcasting skill of damage of the type corresponding to the magic skill that produces them. </td>
<td bgcolor="#FFC080">Cost: 1 SP<br>
2 blades that cause 1 point + 1 point of damage per level</td>
<td bgcolor="#F8A060">2 additional blasts, sparks, spikes or sprays per magic skill learned to expert level. Recovery time halved</td>
<td bgcolor="#F08040">Damage and casting cost doubled</td>
<td bgcolor="#E86020">Recovery time 25%</td>
</tr>
<tr>
<td bgcolor="#FFC080"><b>Illuminate</b></td>
<td bgcolor="#FFE090">Illuminate combines the effect of a Torch Light and a Wizard Eye spell, illuminating the caster in a twofold sense. Duration is half an hour per point of spellcasting skill. At first the spell only shows creatures in the terrain without differentiating friend from foe and the light produced is fairly weak. Aquisition of and degree of mastery in the elemental magics will determine the strength of the spell in various locations. Fire magic determines strength indoors, except from underground dungeons. Earth magic determines underground effect. Air magic determines strength of the spell in the outdoors and water magic underwater and out to sea. There may also be certain special areas where different magic skills will determine effect. Knowledge of an appropriate magic skill will allow the spell to differentiate between friend and foe. Expert level in the corresponding skill will increase brightness of the light and reveal treasure. Master level shows points of interest and has the brightest light, while grandmastery will add the skill level in the appropriate magic skill to the caster`s perception skill as a bonus.</td>
<td bgcolor="#FFC080">Cost: 1 SP<br>
Shows living creatures on the minimap. Weak light</td>
<td bgcolor="#F8A060">Effect depends on skill level in the appropriate magic school. Recovery time halved</td>
<td bgcolor="#F08040">Duration and casting cost doubled</td>
<td bgcolor="#E86020">Recovery time 25%</td>
</tr>
<tr>
<td bgcolor="#FFC080"><b>Cure</b></td>
<td bgcolor="#FFE090">A Cure spell heals 2 hp and will attept to cure any condition from which the target is suffering. Initially, only sleep, drunk, fear and weakness is cured. Every one of these conditions costs an additional SP to cure. Conditions can be cured 3 minutes after they are inflicted per point of skill in spellcasting. More severe conditions can only be cured if the caster has knowledge in the self magics. Expert Spirit enables the removal of curses, expert Mind removes paralysis and expert Body cures poison. Each of these conditions cost an additional 6 SP to cure. A master in Spirit magic can turn stoned characters back to flesh, master Mind can cure insanity and master Body cures diseases. Mastery of spellcasting is also required. These conditions costs an additional 12 SP to cure. </td>
<td bgcolor="#FFC080">Cost: 2SP + variable<br>
Cures 2hp and sleep, drunk, fear and weakness. Effective on conditions inflicted less than 3 minutes ago per point of spellcasting skill</td>
<td bgcolor="#F8A060">Effective on conditions inflicted less then 1 hour ago per point of spellcasting skill. Can cure curse, paralysis and poison with the proper self skills
Recovery time halved</td>
<td bgcolor="#F08040">Effective on conditions inflicted less then 1 day ago per point of spellcasting skill. Can cure stone, insane and disease with the proper self skills
Casting cost and hit points restored doubled</td>
<td bgcolor="#E86020">Effective on conditions regardless of when they were inflicted. Recovery time 25%</td>
</tr>
<tr>
<td bgcolor="#F8A060"><b>Magic Shield</b></td>
<td bgcolor="#FFE090">With each magic school the caster has knowledge of, Magic Shield increases the corresponding resistance by 2 points per level of spellcasting. The casting cost of the spell also increases with 2 spell points per additional magic skill known. The duration of the spell is half an hour per point of spellcasting skill. At master level, the spell also grants Protection from Magic and at grandmaster level a Preservation effect is added for the duration of the spell.</td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F8A060">Cost: 8SP + 2SP per additional magic skill learned<br>
Increases resistance to damage from all the magic skills known by the caster</td>
<td bgcolor="#F08040">Protection from Magic added. 3 points of resistance per point of spellcasting skill
Casting cost and duration doubled
</td>
<td bgcolor="#E86020">Preservation effect added. 4 points of protection per skill level. Recovery time halved</td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Mana Pool</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020">Recovery time halved</td>
</tr>
</table>
----
[[Category:Magic]][[Category:Skill]]
675192bad525f0e43ca352b002da0adaea1f2e35
Magic
0
1549
2598
2515
2010-10-04T18:35:06Z
Ribannah
2
template
wikitext
text/x-wiki
{{player character}}
{{skills}}
:''See [[Magic (statistic)]] for a description of the character statistic''
:''See [[Spell]] or [[Spellbook]] for an overview of all the spells''
'''Magic''' is one of the two main ingredients of the [[Might and Magic]] games. Almost all [[player character]]s will learn to do at least some magic during [[Might and Magic Tribute]]. The [[class]] system nonetheless shows a clear trade-off between magic and might when it comes to character development.
----
==Magic skills==
''See also [[Skill#Mastery]]''
The magic school system in Might and Magic Tribute starts with the generic [[skill]] of [[Spellcasting]]. Only once a character has gained the status of [[Expert]] at this skill, can the many different schools of magic be studied.
[[Student]]s can do this after their first [[promotion]]:
* an [[Acolyte]] learns the self magics of [[Spirit Magic|Spirit]], [[Mind Magic|Mind]] and [[Body Magic|Body]];
* an [[Apprentice]] learns the elemental magics of [[Fire Magic|Fire]], [[Air Magic|Air]], [[Water Magic|Water]] and [[Earth Magic|Earth]];
* a [[Scholar]] learns both elemental and self magics, but to a lesser degree of [[mastery]].
The three rival Paths of Life do not become available until after the second promotion:
* a [[Saint]] can learn [[Light Magic]];
* a [[Necromancer]] can learn [[Dark Magic]];
* a [[Runemaster]] can learn [[Grey Magic]].
[[Explorer]]s don't get to start on basic Spellcasting until after their first or even second promotion. Except for the [[Knight]] they will be able to aquire a variety of magic skills, but never above expert level.
----
==Learning spells==
Each school of magic, as well as the Spellcasting skill, teaches a number of [[spell]]s that are typical for that school. To learn a spell, a character must acquire and then read the [[spellbook]] that teaches it. After being read by a single character with the potential to learn the spell, the spellbook dissolves; the spell is added to the character's [[spell tome]]. If two characters want to learn the same spell, they need two copies of the spellbook.
----
==Casting spells==
To cast a spell, a character selects it from his/her spell tome. Casting a spell costs [[spellpoint]]s; the number of spellpoints used depends on the spell and sometimes on the expertise of the caster. If a character has insufficient spellpoints, the spell cannot be cast. Spellpoints are also spent by using certain racial abilities, by writing scrolls and by using certain items, and can be drained by some continuous effects. There are several ways to increase and replenish spellpoints.
The effectiveness of some spells depends on further expertise in Spellcasting, of others on the knowledge of [[Identify Monster]]. Some generic spells improve with knowledge of the different schools of magic.
----
==Other magical effects==
In addition to spells cast by party members, there are various other ways that magical effects get to happen. The most common of these are:
===Scrolls===
A character that hasn't learned a spell, can still participate in the magic side of life by using [[scroll]]s. A scroll contains a single spell for a one-time use. All the usual spells can be found on scrolls, too, but the more powerful spells can only be bought in higher-level [[Magic Shop|magic shops]]. Of course, as with all items, they can also be found as [[treasure]] or [[loot]].
Characters that aquire the [[Learning]] skill will be able to write spells on empty scrolls.
===Potions===
Many [[potion]]s have magical effects, some equal to common spells, others with different effect. Potions can be bought or found, but also mixed by characters with the [[Alchemy]] skill.
===Enchantments===
An [[item]] may carry an [[enchantment]], a magical imprint that gives it something extra. Player characters my also learn to enchant items themselves.
===Flames, wells and fountains===
All over [[Karigor]], there are various [[flame]]s, [[well]]s and [[fountain]]s, some of which give a magical effect upon touching or drinking.
----
==Monster magic==
Not only the [[party]] can do magic, but many [[monster|creatures]] in Karigor are also able to cast spells. Their effect on the party can be reduced by increasing the player characters' [[resistance]]s.
----
[[Category:Player character]][[Category:Magic| ]]
ec62ef56f413fc37f3e4720020f812737ec16950
Soronne (province)
0
1473
2600
2519
2011-01-04T12:49:36Z
Ribannah
2
/* Citizens */ J.B. Zeddicus, in memory of John Brand (Zedd)
wikitext
text/x-wiki
{{map}}
{{provinces}}
'''Soronne''' is located central-east in the near south of [[Karigor]]. It is the most populated [[province]] and is likely to be visited often by the [[party]].
Neighbouring [[map]]s are [[Ryft (province)|Ryft]] (west), [[Nannaria]] (northwest), [[Typhon Expanse]] (northeast), [[Sea of Mist (province)|Sea of Mist]] (east), [[Etanasfeld]] (southeast) and [[Serenity (province)|Serenity]] (southwest).
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Soronne.png</div>
===Communities===
* [[Gathis]], the district southeast
* [[Soronne (town)|Soronne]], the capital in the center
* [[Turrel]], the district northeast
===Geography===
* [[Brass Sea]], the sea to the north
* [[Ebony]], the river flowing through the southwest corner of Soronne
* [[Sea of Mist (sea)|Sea of Mist]], the sea to the east
===Monsters (surface)===
<!-- * [[Mogred]]s (Mogred) -->
* [[Pirate]]s (Pirate, Pirate Captain, Pirate Admiral)
* [[River Snake]]s (River Snake, Lightning Snake, Ebony Snake)
* [[Robber]]s (Robber, Highwayman, Ring Leader)
<!-- * [[Shark]]s (Shark, Hunter Shark, Bloodshark, Kua Mackerel]] -->
* [[Soldier]]s (Soldier, Sergeant, Officer)
* [[Werewolf|Werewolves]] (Werewolf, Grisly Werewolf, Werewolf King, Vilx)
===Animals===
[[Butterfly|Butterflies]], [[Bird]]s, [[Fish]]
===Dungeons===
* [[Circus of the Sun]] - south, visits Soronne during 3 months of the year
* [[Lighthouse]] - northeast on both seas
* [[Service Tunnels]] - central, connecting the Towers of Learning
* [[Spidersilk Mines]] - northwest
===Objects===
* [[Obelisk]] #9
* [[Central Fountain]] ([[Town Portal]] destination)
* Random [[Contest]] (+5 [[Skillpoint]]s once to characters that have 50 in the required statistic)
* [[Flame]] of [[Bless]] (+10 to chance-to-hit for 3 hours, or until rest or travel)
* Flame of [[Body Resistance]] (+20 to Body Resistance for 6 hours, or until rest or travel)
* [[Fountain]] of +20 [[Spellpoint]]s (Replenishes 20 spellpoints, maximum 50 charges, recharge 10 per day)
* Fountain of +10 [[Magic (statistic)|Magic]] (Temporarily +10 Magic for 2 days or until rest or travel)
* [[Well]] of +30 [[Endurance]] (Temporarily +30 Endurance for 2 days or until rest or travel)
* Fountain of +30 [[Self Resistance]] (Temporarily +30 Self Resistance for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring province Nannaria (northwest) can be reached on [[foot]] overland, which takes 5 days. Ryft (west) can be reached on foot in one day only by passing from the Spidersil Mines into the [[Stalt Mines]] after completion of the [[Underground Railroad]] [[quest]].
The other neighbouring provinces cannot be reached overland from Soronne in any way.
===Coach===
[[Coach]]es of the [[Tower Express]] leave for Nannaria, [[Heronport]] on Thursdays and Sundays, return trips on Mondays and Thursdays. These trips all take 2 days. A [[Nightriders]] coach leaves for Nannaria, [[M'Akal]] on Tuesdays, to start the return trip on Fridays. This ride takes 2½ days in each direction.
===Boat===
The [[St. Nicholas]] will enter Soronne from Serenity and continue downstream into Ryft. Both passages take 3 days.
===Ship===
There are two [[dock]]s in Soronne: the [[Ogre Docks]] and the [[Naval Base]].
At the start of the game, four [[Ogre coaster]]s are waiting in Etanasfeld. They will start sailing along the coast of Etanasfeld, Soronne and [[Goetia]] once the [[pirate]]s have been dealt with. A trip from Soronne to Etanasfeld (Tuesdays and Fridays) takes two days, to Goetia (Fridays) three.
On Thursdays, a [[ship]] sails from the Ogre Docks to the [[Arena]] on the Sea of Mist. It sails back on Tuesdays. The trip takes two days in both directions. However, no ships will sail onto the Sea of Mist from these docks until the pirates have been handled.
From the Naval Base, ships sail for Nannaria, Heronport on Mondays and Fridays, and for Typhon Expanse, [[Masquerade]] on Tuesdays and Saturdays, all fares of two days.
The party can also book an unscheduled ship at the Naval Base to bring them to the location of the sunken city of [[Braem]] on the [[Sea of Mist]], again taking two days.
===Town Portal===
Soronne has a [[Central Fountain]] and can therefore be reached instantly by the powerful [[Town Portal]] spell. The other [[province]]s that can be reached this way are: [[Terrax]], [[Semiramis]], [[Murlank]], Nannaria and Serenity. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
----
==Citizens==
===Soronne===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Dr. Bird's Recipes]]</td>
<td>[[Apothecary]]</td>
<td>Mel Wire the Brave, Goldie Wire, Oetker Wire</td>
</tr>
<tr>
<td>[[Crackerjack's outer Clothing]]</td>
<td>[[Armour Shop]]</td>
<td>Friday Doubledrop, Pong Doubledrop, Khaki Doubledrop</td>
</tr>
<tr>
<td>[[Blue Suede Shop]]</td>
<td>[[Armour Shop]]</td>
<td>William Hillrock</td>
</tr>
<tr>
<td>[[Six Shard Vault]]</td>
<td>[[Bank]]</td>
<td>Isaac Yorke, Bekka Yorke</td>
</tr>
<tr>
<td>[[Naval Base]]</td>
<td>[[Dockyard]]</td>
<td>Miss Issippi Rivers</td>
</tr>
<tr>
<td>[[Holle's Spinnings]]</td>
<td>[[General Store]]</td>
<td>Andowar Holle, Alice Holle</td>
</tr>
<tr>
<td>[[Circle of Steel]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Dellan</td>
</tr>
<tr>
<td>[[Dragonskull]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Andrew W. Lloyd</td>
</tr>
<tr>
<td>[[Eldrar's Tower]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Bo, Maurice Whitington, Verdine Whitington</td>
</tr>
<tr>
<td>[[Hraldrake's Crossing]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Nathaniel Rose</td>
</tr>
<tr>
<td>[[Shadow Tower]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Ingram</td>
</tr>
<tr>
<td>[[Tork the Mild's Staff]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Minerva Hilander, J.B. Zeddicus</td>
</tr>
<tr>
<td>[[Zorelda's Footwear]]</td>
<td>[[Magic Shop]]</td>
<td>Nancy Sinter</td>
</tr>
<tr>
<td>[[Crazy Horses]]</td>
<td>[[Stables]]</td>
<td>Osmond</td>
</tr>
<tr>
<td>[[Hanged Man's Inn]]</td>
<td>[[Tavern]]</td>
<td>Larry Flynn, Carol Flynn</td>
</tr>
<tr>
<td>[[Rubahl's Alehouse]]</td>
<td>[[Tavern]]</td>
<td>Hector Urbain</td>
</tr>
<tr>
<td>[[The Crimson Hawk]]</td>
<td>[[Tavern]]</td>
<td>Allakhazam</td>
</tr>
<tr>
<td>[[Arachne's Sanctuary]]</td>
<td>[[Temple]]</td>
<td>Ovidius Hilander</td>
</tr>
<tr>
<td>[[Soronne Town Hall]]</td>
<td>[[Town Hall]]</td>
<td>Fergie M. Murphy, Sarah F. Murphy</td>
</tr>
<tr>
<td>[[Long Man's Arms]]</td>
<td>[[Weapon Shop]]</td>
<td>Terin Tourfeather</td>
</tr>
<tr>
<td>[[Battlesticks]]</td>
<td>[[Weapon Shop]]</td>
<td>Wilbur Prince</td>
</tr>
<tr>
<td>[[Fort]]</td>
<td>[[House]]</td>
<td>Sergeant Kyno</td>
</tr>
</table><br>
===Gathis===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[W00tstock]]</td>
<td>[[Apothecary]]</td>
<td>Max Jasminguru, Alfalfa Jasminguru, Samwise Jasminguru, Bethel Jasminguru</td>
</tr>
<tr>
<td>[[Ogre Docks]]</td>
<td>[[Dockyard]]</td>
<td>Ugh</td>
</tr>
<tr>
<td>[[Pirate Copies]]</td>
<td>[[General Store]]</td>
<td>Somalia Torrence</td>
</tr>
<tr>
<td>[[Gravdahl's Bookstore]]</td>
<td>[[Magic Shop]]</td>
<td>Marcus Gravdahl</td>
</tr>
<tr>
<td>[[Sage's Rebuttal]]</td>
<td>[[Tavern]]</td>
<td>Louredis</td>
</tr>
</table><br>
===Turrel===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Boutique Light]]</td>
<td>[[General Store]]</td>
<td>Todd Topherty, Veronica Topherty, Bibicione Topherty</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Lighthouse]]</td>
<td>[[Dungeon]]</td>
<td>Gizzzmo, Roger Denmark</td>
</tr>
<tr>
<td>[[Service Tunnels]]</td>
<td>Dungeon</td>
<td>Herbert Stempel</td>
</tr>
<tr>
<td>[[Spidersilk Mines]]</td>
<td>Dungeon</td>
<td>Pound S. Morrison</td>
</tr>
<tr>
<td>[[Arenaut]]</td>
<td>Ship</td>
<td>Miss Ouri Rivers</td>
</tr>
<tr>
<td>[[Arquebus]]</td>
<td>[[Ship]]</td>
<td>Og</td>
</tr>
<tr>
<td>[[Brass Sea Liner]]</td>
<td>[[Ship]]</td>
<td>Pete Hain</td>
</tr>
<tr>
<td>[[Calypso]]</td>
<td>[[Ship]]</td>
<td>D.P. Stanley</td>
</tr>
<tr>
<td>[[Crimson Raptor]]</td>
<td>Ship</td>
<td>Tim Murphy</td>
</tr>
<tr>
<td>[[Lobaria]]</td>
<td>Ship</td>
<td>Lai Chosan</td>
</tr>
<tr>
<td>[[Dragonlance]]</td>
<td>Ship</td>
<td>Eigyr</td>
</tr>
<tr>
<td>[[Nagfar]]</td>
<td>Ship</td>
<td>Hrym</td>
</tr>
<tr>
<td>[[Prince Henry]]</td>
<td>Ship</td>
<td>Glooskap</td>
</tr>
<tr>
<td>[[Typhon Express]]</td>
<td>[[Ship]]</td>
<td>Una Zenobia</td>
</tr>
<tr>
<td>[[St. Nicholas]]</td>
<td>[[Riverboat]]</td>
<td>Sam Finneas, Morglin</td>
</tr>
</table><br>
===Who is who===
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td>[[]] - expert teacher of [[Spellcasting]]</td>
<td>[[]] - expert teacher of [[Fire Magic|Fire]]</td>
</tr>
<tr>
<td></td>
<td>[[]] - master teacher of [[Dark Magic|Dark]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Body Magic|Body]]</td>
<td>[[]] - expert teacher of [[Staff (skill)|Staff]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Mace (skill)|Mace]]</td>
<td>[[]] - expert teacher of [[Leather]]</td>
</tr>
<tr>
<td>[[]] - master teacher of [[Plate]]</td>
<td>[[]] - expert teacher of [[Shield (skill)|Shield]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Perception]]</td>
<td>[[]] - master teacher of [[Merchant]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Learning]]</td>
<td>[[]] - expert teacher of [[Stealing]]</td>
</tr>
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Rex Ballantine]] - librarian</td>
<td>[[Titanica Brown]] - </td>
</tr>
<tr>
<td>[[John Caleb]] - musician</td>
<td>[[Lai Chosan]] - captain of the Lobaria</td>
</tr>
<tr>
<td>[[Kenny Day]] - jester</td>
<td>[[Silence Dogood]] - leaflet printer</td>
</tr>
<tr>
<td>[[Dellan]] - magister</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Roger Denmark]] - writmaker</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Friday Doubledrop]] - tailor</td>
<td>[[Pong Doubledrop]] - , wife of Friday</td>
</tr>
<tr>
<td>[[Bert Eco]] - writer</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Sam Finneas]] - skipper of the St. Nicholas</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Larry Flynn]] - tavernkeep</td>
<td>[[Carol Flynn]] - swashbuckler</td>
</tr>
<tr>
<td>[[Gizzzmo]] - pirate</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Marcus Gravdahl]] - magicker</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Pete Hain]] - skipper of the Brass Sea Liner</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ovidius Hilander]] - healer</td>
<td>[[Minerva Hilander]] - magister, daughter of Ovidio</td>
</tr>
<tr>
<td>[[William Hillrock]] - armourer</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Andowar Holle]] - artist</td>
<td>[[Alice Holle]] - retailer, wife of Andowar Holle</td>
</tr>
<tr>
<td>[[Ingram]] - magister</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Max Jasminguru]] - herbalist</td>
<td>[[Alfalfa Jasminguru]] - apothecary, wife of Max Jasminguru</td>
</tr>
<tr>
<td>[[Neil H. Krondor]] - thief promotor</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Sergeant Kyno]] - sergeant</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Andrew W. Lloyd]] - magister</td>
<td>[[Josephine LaFay]] - master teacher of [[Unarmed]]</td>
</tr>
<tr>
<td>[[Pink F. Lloyd]] - wall inspector</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Louredis]] - bartender</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Papa Madonna]] - preacher</td>
<td>[[Virginia Madonna]] - , daughter of Papa Madonna</td>
</tr>
<tr>
<td>[[James B. Moonwalker]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Pound S. Morrison]] - overseer</td>
<td>[[Amber Morely]] - publisher</td>
</tr>
<tr>
<td>[[Tim Murphy]] - captain of the Crimson Raptor</td>
<td>[[Fergie M. Murphy]] - magistrate, sister of Tim</td>
</tr>
<tr>
<td>[[Osmond]] - stablemaster</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ed Pekurney]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Wilbur Prince]] - weaponsmith</td>
<td>[[Miss Issippi Rivers]] - dockmistress</td>
</tr>
<tr>
<td>[[Paul Romero]] - musician</td>
<td>[[Miss Ouri Rivers]] - skipper of the Arenaut, sister of Issippi Rivers</td>
</tr>
<tr>
<td>[[Nathaniel Rose]] - magister</td>
<td>[[Lisbeth Rose]] - , wife of Nathaniel</td>
</tr>
<tr>
<td>[[Jeff Sky]] - scribe</td>
<td>[[Candy Says]] - singer, love of Pound S. Morrison</td>
</tr>
<tr>
<td>[[Ryan Smedly]] - dragonhunter</td>
<td>[[Mother Sergia]] - nurse</td>
</tr>
<tr>
<td>[[D.P. Stanley]] - skipper of the Calypso</td>
<td>[[Nancy Sinter]] - magicker</td>
</tr>
<tr>
<td>[[Herbert Stempel]] - ladderer</td>
<td>[[Shininga Star]] - expert teacher of [[Spirit Magic|Spirit]]</td>
</tr>
<tr>
<td>[[Warren P. Tolster]] - </td>
<td>[[Annanina Tolster]] - </td>
</tr>
<tr>
<td>[[Todd Topherty]] - retailer</td>
<td>[[Veronica Topherty]] - expert teacher of [[Air Magic|Air]], wife of Todd Topherty</td>
</tr>
<tr>
<td>[[Hector Urbain]] - comedian</td>
<td>[[Somalia Torrence]] - retailer</td>
</tr>
<tr>
<td>[[Isaac Yorke]] - banker</td>
<td>[[Maureen Tuckale]] - musician</td>
</tr>
<tr>
<td>[[Maurice Whitington]] - apprentice</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Verdine Whitington]] - apprentice, brother of Maurice Whitington</td>
<td>[[Una Zenobia]] - skipper of the Typhon Express</td>
</tr>
<tr>
<td>[[Mel Wire the Brave]] - expert teacher of [[Spear (skill)|Spear]]</td>
<td>[[Goldie Wire]] - apothecary, wife of Mel</td>
</tr>
<tr>
<td>[[J.B. Zeddicus]] - master teacher of [[Light Magic|Light]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
<tr>
<td>[[Samwise Jasminguru]] - son of Max and Alfalfa Jasminguru</td>
<td>[[Molly Brown]] - daughter of Titanica Brown</td>
</tr>
<tr>
<td>[[Munchkin Madonna]] - son of Virginia Madonna</td>
<td>[[Khaki Doubledrop]] - daughter of Friday and Pong Doubledrop</td>
</tr>
<tr>
<td>[[Devlin Morely]] - son of Amber Morely</td>
<td>[[Nonni Madonna]] - daughter of Virginia Madonna</td>
</tr>
<tr>
<td>[[Morglin]] - cabin boy</td>
<td>[[Bethel Jasminguru]] - daughter of Max and Alfalfa Jasminguru</td>
</tr>
<tr>
<td>[[Davili Rose]] - son of Nathaniel and Lisbeth Rose</td>
<td>[[Sarah F. Murphy]] - daughter of Fergie M. Murphy</td>
<tr>
<td>[[Rob Stanley]] - son of D.P. Stanley</td>
<td>[[Philippine Rose]] - daughter of Nathaniel and Lisbeth Rose</td>
</tr>
<tr>
<td>[[Ivan Tolster]] - son of Warren P. and Annanina Tolster</td>
<td>[[Bibicione Topherty]] - daughter of Todd and Veronica Topherty</td>
</tr>
<tr>
<td>[[Oetker Wire]] - son of Mel and Goldie Wire</td>
<td>[[Bekka Yorke]] - daughter of Isaac Yorke</td>
</tr>
</table><br>
====Elves====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Bo]] - magister</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Terin Tourfeather]] - weaponsmith</td>
<td>[[Fallingstar]] - master teacher of [[Sword (skill)|Sword]]</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ravenhawk]] - art collector</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
</table><br>
====Ogres====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Allakhazam]] - barkeep</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Glooskap]] - captain of the [[Prince Henry]]</td>
<td>[[Eigyr]] - captain of the [[Dragonlance]]</td>
</tr>
<tr>
<td>[[Hrym]] - captain of the [[Nagfar]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Og]] - captain of the [[Arquebus]]</td>
<td></td>
</tr>
<tr>
<td>[[Ugh]] - dockmaster</td>
<td>[[]] - </td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Thelmes]] - prophet</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
</table>
[[Category:Province]][[Category:Soronne| ]]
6ca39d80b5e93d6a4fd7a9f83fc9e60bb4442f6b
Teacher
0
1443
2601
2290
2011-01-04T12:50:54Z
Ribannah
2
/* List of teachers */ Zeddicus
wikitext
text/x-wiki
A '''teacher''' is a [[non-player character]] that teaches a [[player character]] higher [[mastery]] of a given [[skill]], usually for a fee. Skill mastery ranges from [[normal (mastery)|normal]] (when the player character learns the skill) to [[expert]], [[master]] and [[grandmaster]]. Characters can only take one step at a time, and which steps are available depends on their [[class]].
For all skills, there live in [[Karigor]] two expert teachers, one master teacher and one grandmaster teacher. Typically, the experts will know where to find the master, and the master will know the location of the grandmaster.
----
== List of teachers ==
<table cellspacing="1" width="100%">
<tr>
<td width="16%"><b>skill</b></td>
<td width="21%"><b>expert teachers</b></td>
<td width="21%"><b></b></td>
<td width="21%"><b>master teacher</b></td>
<td width="21%"><b>grandmaster teacher</b></td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td>(Soronne)</td>
<td>[[Aditu]] (Serenity)</td>
<td>[[Teleboas]] (Mt. Pilanteko)</td>
<td>[[Gregorius]] (Terrax)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Fire</b></td>
<td>[[Zeta Banderoles]] (Terrax)</td>
<td>(Soronne)</td>
<td>[[Henden'lal]] (Nannaria)</td>
<td>[[Elymas]] (Semiramis)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Air</b></td>
<td>[[Tracey Poultry]] (Eftling)</td>
<td>[[Veronica Topherty]] (Soronne)</td>
<td>[[Skywise]] (Timberfall)</td>
<td>[[Focalor]] (Goetia)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Water</b></td>
<td>[[Aroma Dervish]] (Nannaria)</td>
<td>[[Trudi Monday]] (Ryft)</td>
<td>[[Saint Marguerite]] (Semiramis)</td>
<td>[[Sam Lloyd]] (Terrax)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Earth</b></td>
<td>[[Wren]] (Timberfall)</td>
<td>[[Onatah]] (Nannaria)</td>
<td>[[Dorado'El]] (Murlank)</td>
<td>[[Hildebrandt]] (Ryft)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td>[[Saint Patrick]] (Semiramis)</td>
<td>[[Shininga Star]] (Soronne)</td>
<td>[[Shirley Tigerbane]] (Ryft)</td>
<td>[[Countess Vanessa Malthazar]] (Typhon Expanse)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Mind</b></td>
<td>[[Phoebe Alliswell]] (Semiramis)</td>
<td>[[Jack Newton]] (Eftling)</td>
<td>[[Ulifer Edel]] (Typhon Expanse)</td>
<td>[[Rowena]] (Serenity)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Body</b></td>
<td>[[Burgundy Coddneck]] (Nannaria)</td>
<td>(Soronne)</td>
<td>[[Lobelia Goodbody]] (Eftling)</td>
<td>[[Amaterasu]] (Semiramis)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Light</b></td>
<td>[[Xi Altair]] (Terrax)</td>
<td>[[Orobas]] (Goetia)</td>
<td>[[J.B. Zeddicus]] (Soronne)</td>
<td>[[Apollo]] (Semiramis)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Grey</b></td>
<td>[[Baron Morgan Price]] (Typhon Expanse)</td>
<td>[[Merlin]] (Serenity)</td>
<td>[[Sheila]] (Timberfall)</td>
<td>[[Sand]] (Sea of Mist)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Dark</b></td>
<td>[[Orson Wales]] (Terrax)</td>
<td>[[Hecate Seabrook]] (Murlank)</td>
<td>(Soronne)</td>
<td>[[Neberneith]] (Nannaria)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Sword</b></td>
<td>[[Melinda Lucia]] (Mt. Pilanteko)</td>
<td>[[Isore]] (Etanasfeld)</td>
<td>[[Fallingstar]] (Soronne)</td>
<td>[[Lincoln Deathvere]] (Nannaria)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dagger</b></td>
<td>[[Janice O'Connor]] (Mt. Pilanteko)</td>
<td>[[Aswid Saxo]] (Typhon Expanse)</td>
<td>[[Michael Quickbuck]] (Eftling)</td>
<td>[[Desmond Altair]] (Terrax)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Axe</b></td>
<td>[[Atta Bearhuner]] (S'Fauni)</td>
<td>[[Hachiman]] (Etanasfeld)</td>
<td>[[Charles Majestic]] (Nannaria)</td>
<td>[[Amyr]] (Ryft)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Spear</b></td>
<td>[[Mel Wire the Brave]] (Soronne)</td>
<td>[[Dorylass]] (Mt. Pilanteko)</td>
<td>[[Herkila Bearhunter]] (S'Fauni)</td>
<td>[[Lord Dunsany]] (Timberfall)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Staff</b></td>
<td>(Soronne)</td>
<td>[[Dionnah]] (Serenity)</td>
<td>[[Sheena Sylvester]] (Circus of the Sun)</td>
<td>[[Hipshot]] (Murlank)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Mace</b></td>
<td>(Soronne)</td>
<td>[[Helgi Storm]] (S'Fauni)</td>
<td>[[Burijas]] (Etanasfeld)</td>
<td>[[Autolycus Burbank]] (Terrax)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Bow</b></td>
<td>[[Arnold Truehand]] (Eftling)</td>
<td>[[Carradine]] (Serenity)</td>
<td>[[Caelzair]] (Timberfall)</td>
<td>[[Saggitarius]] (Mt. Pilanteko)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Music</b></td>
<td>[[Barry Chello]] (Eftling)</td>
<td>[[Astaroth]] (Serenity)</td>
<td>[[Pan]] (S'Fauni)</td>
<td>[[Benji J. Quidam]] (Circus of the Sun)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Unarmed</b></td>
<td>[[Asmund Saxo]] (Typhon Expanse)</td>
<td>[[Ferragus]] (Etanasfeld)</td>
<td>[[Josephine LaFaye]] (Soronne)</td>
<td>[[Norris Cooper]] (Murlank)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Leather</b></td>
<td>(Soronne)</td>
<td>[[Sir Gareth Gesserit]] (Serenity)</td>
<td>[[Antonio Carletti]] (Murlank)</td>
<td>[[Jarnsaksa]] (Etanasfeld)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Chain</b></td>
<td>[[Uda Majestic]] (Nannaria)</td>
<td>[[Modsognir]] (Ryft)</td>
<td>[[Demoleon]] (Mt. Pilanteko)</td>
<td>[[Flambert Dragontamer]] (S'Fauni)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Plate</b></td>
<td>[[Sandoval Pod]] (Terrax)</td>
<td>[[Conrad Woods]] (Murlank)</td>
<td>(Soronne)</td>
<td>[[Wveird of Gamelot]] (Semiramis)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Shield</b></td>
<td>(Soronne)</td>
<td>[[Mordaga]] (Etanasfeld)</td>
<td>[[Keira Moradon]] (Semiramis)</td>
<td>[[Tickdozer]] (Ryft)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dodging</b></td>
<td>[[Brill]] (Timberfall)</td>
<td>[[Julie]] (Serenity)</td>
<td>[[Sir Galrim]] (Mt. Pilanteko)</td>
<td>[[Kid Curry]] (Murlank)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>[[Jan Moomin]] (S'Fauni)</td>
<td>[[Orneas Vault]] (Typhon Expanse)</td>
<td>[[Wanro Blackadder]] (Terrax)</td>
<td>[[Khuljasimsim]] (Etanasfeld)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Perception</b></td>
<td>(Soronne)</td>
<td>[[Lucinda]] (Mt. Pilanteko)</td>
<td>[[Ethan DaSilva]] (Eftling)</td>
<td>[[Khavi]] (Timberfall)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>[[Lyran Pretensa]] (Semiramis)</td>
<td>[[Teige]] (Goetia)</td>
<td>(Soronne)</td>
<td>[[Salmoneus]] (Serenity)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Learning</b></td>
<td>(Soronne)</td>
<td>[[Amerach]] (Goetia)</td>
<td>[[Elly Mayfair]] (Terrax)</td>
<td>[[Alan Proudneck]] (Eftling)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Meditation</b></td>
<td>[[Cathy Claesson]] (Nannaria)</td>
<td>[[Mahmud]] (Serenity)</td>
<td>[[Josaphat]] (Semiramis)</td>
<td>[[Murmur]] (Goetia)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td>[[Ahosi Dahomey]] (Murlank)</td>
<td>[[Raggety]] (S'Fauni)</td>
<td>[[Mignon]] (Ryft)</td>
<td>[[Davibanner]] (Etanasfeld)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>[[Rudolf Lindentree]] (Timberfall)</td>
<td>[[Brighu]] (Serenity)</td>
<td>[[Salvia Lemming]] (Murlank)</td>
<td>[[Marax]] (Goetia)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Repair</b></td>
<td>[[Saint Joris]] (Semiramis)</td>
<td>[[Monsbiki]] (Etanasfeld)</td>
<td>[[Apus Arvandulin]] (Ryft)</td>
<td>[[Old Maggoty]] (S'Fauni)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Monster</b></td>
<td>[[Camarilla Larp]] (Murlank)</td>
<td>[[Euryt]] (Mt. Pilanteko)</td>
<td>[[Camio]] (Goetia)</td>
<td>[[Leetah]] (Timberfall)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td>[[Jamie Deathvere]] (Nannaria)</td>
<td>[[Thora Storm]] (S'Fauni)</td>
<td>[[Ken Charming]] (Typhon Expanse)</td>
<td>[[Delwin]] (Sea of Mist)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Stealing</b></td>
<td>[[Lamina Vault]] (Typhon Expanse)</td>
<td>(Soronne)</td>
<td>[[Darcie Darby]] (Terrax)</td>
<td>[[Manolo LeFang]] (Eftling)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>[[Astral]] (Terrax)</td>
<td>[[Mimosa]] (Mt. Pilanteko)</td>
<td>[[Tim Agines]] (Goetia)</td>
<td>[[John D. Rudolfsen]] (Typhon Expanse)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td>[[Bodo-Jobe Proudfoot]] (Eftling)</td>
<td>[[Pesta Thistlebone]] (S'Fauni)</td>
<td>[[Lanaor'El]] (Murlank)</td>
<td>[[Rayek]] (Timberfall)</td>
</tr>
</table>
----
[[Category:Citizen]]
dcd582aea5b044c208eaf3faf060b8ac5b180e89
Arcomage
0
1718
2602
2011-01-07T18:52:23Z
Ribannah
2
Created page with "{{story}} '''Arcomage''' is the [[tavern game]] that was part of [[Might and Magic]] episodes 7 and 8. Later, it was also published by 3DO as a stand-alone game. ---- ==The sto..."
wikitext
text/x-wiki
{{story}}
'''Arcomage''' is the [[tavern game]] that was part of [[Might and Magic]] episodes 7 and 8. Later, it was also published by 3DO as a stand-alone game.
----
==The story behind Arcomage==
''from the manual''
During a time long past, a traveler settled among the people of Shrikar. The traveler’s knowledge, skills and power led them to believe that he was the chosen Emissary of the god [[Ceth]]. As time passed, the traveler taught the people of Shrikar how to Weave, or shape the natural energy flows of their planet. The Emissary also taught the basic skills of architecture and of controlling creatures of the land, improving the way life for the people of Shrikar. An age of prosperity and enlightenment began and the people lived better than ever before.
As the people of Shrikar continued to advance in their [[skill]] and knowledge of Weaving, the Emissary left to continue his journey once more. To honor him and his teachings, the people created the Arcomage [[Guild]]; a school dedicated to the knowledge that the Emissary brought to Shrikar. Graduation from this Guild bestowed the title of Arcomage upon the worthy student, one who understood and excelled in the ways of Weaving, of Control and of Building. The Golden Age of Shrikar had reached its pinnacle.
One hundred years after the departure of the Emissary, the first Arcomage War struck the people of Shrikar. The Arcomage Crowhain assaulted the citadel of the Arcomage Ralbeard. The surrounding countryside was laid to waste. Years after the war started, Ralbeard completely destroyed the citadel of his enemy. The scars upon the world of Shrikar were slow to heal. Over the next five hundred years the people of Shrikar would experience the wars of Arcomages hundreds of times, as mages strove to increase their power and reputations.
You have been challenged, Arcomage! The enemy is at the gates and it is now time to put your skills and tactics to the test. Gather your resources, summon your armies and join the battle!
----
[[Category:Story]][[Category:Tavern game]]
0e815e46e9f2947cab1231462044c7a2dbd3544d
2604
2602
2011-01-07T18:59:21Z
Ribannah
2
title of the story
wikitext
text/x-wiki
{{story}}
'''Arcomage''' is the [[tavern game]] that was part of [[Might and Magic]] episodes 7 and 8. Later, it was also published by 3DO as a stand-alone game.
----
==Trial of Towers==
''from the manual''
During a time long past, a traveler settled among the people of Shrikar. The traveler’s knowledge, skills and power led them to believe that he was the chosen Emissary of the god [[Ceth]]. As time passed, the traveler taught the people of Shrikar how to Weave, or shape the natural energy flows of their planet. The Emissary also taught the basic skills of architecture and of controlling creatures of the land, improving the way life for the people of Shrikar. An age of prosperity and enlightenment began and the people lived better than ever before.
As the people of Shrikar continued to advance in their [[skill]] and knowledge of Weaving, the Emissary left to continue his journey once more. To honor him and his teachings, the people created the Arcomage [[Guild]]; a school dedicated to the knowledge that the Emissary brought to Shrikar. Graduation from this Guild bestowed the title of Arcomage upon the worthy student, one who understood and excelled in the ways of Weaving, of Control and of Building. The Golden Age of Shrikar had reached its pinnacle.
One hundred years after the departure of the Emissary, the first Arcomage War struck the people of Shrikar. The Arcomage Crowhain assaulted the citadel of the Arcomage Ralbeard. The surrounding countryside was laid to waste. Years after the war started, Ralbeard completely destroyed the citadel of his enemy. The scars upon the world of Shrikar were slow to heal. Over the next five hundred years the people of Shrikar would experience the wars of Arcomages hundreds of times, as mages strove to increase their power and reputations.
You have been challenged, Arcomage! The enemy is at the gates and it is now time to put your skills and tactics to the test. Gather your resources, summon your armies and join the battle!
----
[[Category:Story]][[Category:Tavern game]]
2786eedd9e63e29b188985365758b49ad9a940c7
2605
2604
2011-01-07T19:01:29Z
Ribannah
2
/* Trial of Towers */ external link to manual
wikitext
text/x-wiki
{{story}}
'''Arcomage''' is the [[tavern game]] that was part of [[Might and Magic]] episodes 7 and 8. Later, it was also published by 3DO as a stand-alone game.
----
==Trial of Towers==
''from the [http://replacementdocs.com/e107_images/generic/lite/download.png manual]''
During a time long past, a traveler settled among the people of Shrikar. The traveler’s knowledge, skills and power led them to believe that he was the chosen Emissary of the god [[Ceth]]. As time passed, the traveler taught the people of Shrikar how to Weave, or shape the natural energy flows of their planet. The Emissary also taught the basic skills of architecture and of controlling creatures of the land, improving the way life for the people of Shrikar. An age of prosperity and enlightenment began and the people lived better than ever before.
As the people of Shrikar continued to advance in their [[skill]] and knowledge of Weaving, the Emissary left to continue his journey once more. To honor him and his teachings, the people created the Arcomage [[Guild]]; a school dedicated to the knowledge that the Emissary brought to Shrikar. Graduation from this Guild bestowed the title of Arcomage upon the worthy student, one who understood and excelled in the ways of Weaving, of Control and of Building. The Golden Age of Shrikar had reached its pinnacle.
One hundred years after the departure of the Emissary, the first Arcomage War struck the people of Shrikar. The Arcomage Crowhain assaulted the citadel of the Arcomage Ralbeard. The surrounding countryside was laid to waste. Years after the war started, Ralbeard completely destroyed the citadel of his enemy. The scars upon the world of Shrikar were slow to heal. Over the next five hundred years the people of Shrikar would experience the wars of Arcomages hundreds of times, as mages strove to increase their power and reputations.
You have been challenged, Arcomage! The enemy is at the gates and it is now time to put your skills and tactics to the test. Gather your resources, summon your armies and join the battle!
----
[[Category:Story]][[Category:Tavern game]]
6b4bb61c60e00bda3967ee0055f42c69fac5d5bc
Category:Tavern game
14
1719
2603
2011-01-07T18:53:09Z
Ribannah
2
Created page with "{{Coding}} [[Category:Coding]]"
wikitext
text/x-wiki
{{Coding}}
[[Category:Coding]]
b0ed45dfb77beca587c4000e9b84feb7573cafd0
Cult of Meh
0
1560
2606
2030
2011-01-08T22:37:12Z
Ribannah
2
wikitext
text/x-wiki
{{Story}}
The '''Cult of Meh''' is a popular religion among the [[citizen]]s of [[Karigor]] that is unrelated to the Churches of [[Church of the Sun|Sun]], [[Church of the Moon|Moon]] and [[Church of the Starts|Stars]].
----
==Assets==
===Dungeons===
The following [[dungeon]]s belong to the Cult of Meh.
* [[Temple of Meh]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]])
* [[Lost Temple of Meh]] ([[Sea of Mist (province)|Sea of Mist]])
* [[Cognizant Temple of Meh]] ([[Murlank]])
* [[Superior Temple of Meh]] ([[Timberfall]])
===Temples of healing===
In addition, the cult owns some ordinary [[temple]]s of healing.
* [[Meh Temple]] ([[Semiramis]], [[Nannaria]])
----
==The Cult of Mèh==
''by [[User:Fander Treespook|Fander Treespook]]''
On december 22nd, 1059 A.S., goatherder Wallie Scapras founded the Cult of Mèh. Like most goatherders he had spent a lot of time in solitude, and had thus had ample time to think silly old goatherder stories over and over, twisting and tweaking them to his own liking. Somewhere, sometime, he had been told a high-spirited tale about how the earth would one day be taken over by creatures sent by the gods and only those uniting to support and obey these messengers would survive. They would not only survive, but they would be appointed herders of the earth and one man, only refered to as Red-Eye would be the head of the herders. There was even supposed to be a book to be found somewhere in Karigor, telling of these future events. Once, this book had been read by a goatherder who had relayed the story. This was a very long time ago, however, and nobody no longer knew the location of this book, which title would be “The Prophecies of the Capricorn”.
During june 1059, Wallie Scapras developed a condition that caused his skin, especially in his face, to redden and coarse. Pimples rapidly developed and his nose started swelling. It was a painful process and the humorous, practical and prudent Wallie became miserable, grudging and pessimistic. (He was developing Rosacea) Then, in early august, his eyes started to go dry and redden and a twisted connection started to dawn on Wallie seen in light of exploitable prospects. The fact that Wallie Scapras was a heavy drinker, did nothing to reduce neither his condition, nor his ambition.
In the last third of 1059 Wallie Scapras started gathering followers under the pretence that his appearance was the first signs of the Prophecy of the Capricorn coming true. Not many people believed him, but in late december he had enough disciples to officially found the Cult of Mèh, under the contents of the Prophecies of the Capricorn. (Not that he really knew the books` contents…) From then on, the number one priority of the cult became to find the book that was supposed to be called “The Prophecies of the Capricorn”.
The First Temple of Mèh was constructed in 1061-1062 in Timberfall. This became the seat from which Wallie, who now called himself only Red-Eye and allowed nobody to address him otherwise, directed the Mèh cult. The ego became the central doctrine of the growing religion, and this was likely much more a cause for the increasing interest for the cult than the Prophecies of the Capricorn. The doctrine stated that every single action of any person, can be explained from an egoistic point of view and that this is how it should be. In this doctrine, egoism is a necessity to ensure the survival of the self and refered to as The Way of the Self. An excerpt from a book teaching the Way of the Self might read:
:- Why do you pick your nose? To breathe more comfortably yourself.
:- Why do you blink? To clear your sore eye for yourself.
:- Why do you plow the fields? To grow food for yourself.
:- Why do you produce more food than you can eat? To sell and make a profit for yourself.
:- Why do you live in a society? Because of the privileges it creates for yourself.
:- Why do you create art? To make glory for yourself.
:- Why do you help the sick? Because you cannot stand to see them suffer and feel bad with yourself.
:- Why do you care for the old? To gain their wisdom for yourself.
:- Why do you have children? To in them admire yourself.
:- Why do you give all you own to Mèh? To strengthen the society that will strengthen yourself.
:- Why do you serve Mèh? To one day be able to survive yourself!
The symbol of Mèh, of course, became the goat. Red-Eye sought to own as many goats as possible and much of the cults money was invested in goats. The goats were used particularly for one peculiar task. They were made to graze, but not just wherever they liked. Goatherders of Mèh were needed by the numbers to make sure the goats grazed specific, circular patterns in the fields around the Temple of Mèh. These were called Mèh-circles and though one pattern in particular, a circle with a stick through it, was the most popular, all kinds of intricate circular pattern systems were created as the cult grew. The task of goatherder was so important it became the first step in the Mèh hierarchy.
Four years after completing the First Temple, Red-Eye realized its placement was not ideal for addressing the large crowd that was now the Cult of Mèh at its yearly convention. The plains were too small for the Mèh-circles and Red-Eye didn`t like to have so many of the followers so close to his private quarters. Neither did he think the elves would peacefully let him chop down the tress to enlarge the plains. He decided to build another temple. The southwestern slopes of Mt. Pilanteko seemed much more suitable. Upon the completion of The Temple of Mèh in 1067, Red-Eye also renamed The First Temple to The Superior Temple of Mèh to emphasize which was the seat of power. The first yearly convention held at The Temple of Mèh in Mt. Pilanteko January 20th 1068 AS, was called “The Amazing Graze” It still has that name and enormous Mèh-circles are created there between dec 22nd and jan 20th every year as part of the convention. (Ladob has the NWC logo in the Goetia map. That might crash with this suggestion for the NWC-Mèh-circle and we could, of course, change it to a MMTributeteamlogo-Mèh-circle if so desired. It could also be something to honor Sir Felgar.)
Red-Eye now had a firm organization at his back and turned his own focus again to the Prophecies of the Capricorn. The goatherder from which the story supposedly had come had (again supposedly) claimed a dragon had let him read it and Red-Eye concluded a dragon would only make such a gesture toward a creature who actually spoke the dragon tongue. He decided to appoint some of his brighter cult members the task of deciphering the dragon language and redirect the efforts of the explorers and spies he already had all over Karigor to find out as much about dragons as they could. To make sure those working with the deciphering of the dragon language worked as hard as possible, Red-Eye planned to construct another temple in which they would work, and far away from civilization it would be, a place where there was nothing much else to be done (other than performing the Mèhly tasks, of course) and from which there would hardly be any escape. This would become a most costly process. Up until now, most of Mèhs income had been dependent upon converting more followers that donated all their property to the cult as well as other donations, but to pay for this new temple, better finances was needed. Two temples of healing were quickly established in Semiramis and Nannaria where recent converts had owned buildings suitable for the cause. (I suggest these temples heal normally, but if they offer blessings or protection spells etc, the duration of these should be minimal, hinting at incompetence). However, a much more ambiguous and potentially much more yielding project was also started. One of Red-Eyes most energetic Dark Faders, a former con-artist by the name of Wesley Gladberg, was entrusted with the task of opening the Cognizant Temple of Mèh in Murlank. Here Wesley would take any patient, suffering any disease that would pay up front under the promise that his new, revolutionary healing techniques would over time cure any condition. The treatment called Graded Exercise is very expensive and time-consuming. It demands the patient stay at the Cognizant Temple of Mèh during the entire course of therapy. The patient must empty his mind completely and focus fully upon facing the disease and the fears accompanying it, learning through behavioural changes to force the illness to become less and less important until it completely disappears. Of course, escape from the Cognizant Temple was made easy though it would appear to be hard, so that patients could sneak out at night for food or fresh air, which they got very little of during therapy. The guards would let them get out, but always catch them trying to return. The patients then would, of course, have to start the treatment anew after paying again.
By early 1070 the three new temples made good and steady income for the cult and Red-Eye set into life the efforts for researching the dragon language. The Eminent Temple of Mèh stood finished on the northwesternmost island in the Sea of Mist in late 1072. A promising Skywatcher by the name of Sir Galrim was to lead the project. Accompanying him to the Sea of Mist was goats, herders and acolytes of Mèh. Sir Galrim was chosen for his interest in and knowledge about monstrous creatures. For a while things went on quite well in the Sea of Mist. There was nothing of value in the Eminent Temple and so the pirates left them alone. A steady stream of information about dragons, their community and their language arrived for Sir Galrim and his team to work with and there was progress being made. However, after nearly two years of high spirits it became more and more clear to Sir Galrim that nobody would ever really be able to make a real home on this small island in the harsh Sea of Mist domain. Some of the goats were already dead, the herders and the acolytes were loosing faith and getting outright bored while Sir Galrim himself had found so much more interesting the reports on the dragons and their way of life than those regarding the language. Now all these problems took too much of his time and something had to be done in order to get the job of deciphering the dragon language done.
Reports and supplies were brought to the Eminent Temple by the smugglers Hanford Shingle and Chew Backwards the Drawkcab (His real name was Wookoow) aboard their kipper the Minimal Seagull. They were the only ones to dare the waters of the dreaded Sendark and thus their prices were skyhigh. Sir Galrim realized he needed something valuable to be able to make deals with the smugglers. He also realized he had those valuables right under his nose. In the Sea of Mist there were pearl oysters. By midsummer 1075, the goats on the island of the Eminent Temple was accompanied by cows to make easier the Mèhly tasks of grazing Mèh-circles. The cows also provided the herders and acolytes with milk and the occational meal of meat. Sir Galrim probably also managed to smuggle in other things of his own liking. He understood the risk he took, since Red-Eye would not tolerate the cows should he find out, but the Mèhs of the Sea of Mist were content once more and the acolytes were hard at work with the appointed task, while Sir Galrim himself devoted most of his time studying the dragons themselves.
It is not known exactly how Red-Eye learnt of Sir Galrim`s blasphemous act, but more than likely Chew Backwards might have had a wookie-talkie with him for even further profit. In November 1075 a messenger, Art Deeto came to the Eminent Temple, telling Sir Galrim to come with him under orders from Red-Eye. Sir Galrim refused and Deeto had to return alone, having no means to force him. Red-Eye raged and stopped the delivery of supplies to the Eminent Temple immediately, declaring Sir Galrim a traitor. The cow-wars had started. Now, Sir Galrim was totally dependent upon Captain Shingle to sustain his small community. Shingle and Backwards, of course, upped their prices and Sir Galrim was soon forced to sacrifice livestock to feed his herders and acolytes. They abandoned their Mèhly tasks and all the herders were working full-time fishing and collecting ever harder to obtain pearls to pay the smugglers. The remaining cows and goats were left to graze freely on the small island.
The Eminent Temple was so isolated that Red-Eye couldn`t simply apprehend Sir Galrim. He needed a bigger vessel than the Minimal Seagull to be able to use force. While trying to get a ship suitable for such a mission, he started to send saboteurs in small groups with the smugglers. The saboteurs targeted the cows and Sir Galrim appointed cow-wards. The cow-wards worked in shifts guarding the livestock and gathering food and pearls. It was when one of them was killed by a saboteur, they started to doubt Sir Galrim`s judgement. Had it not been for the fact that by fall 1076 Sir Galrim and the acolytes finished making the decoder for the dragon language, treason would have been certain. Having completed the task, Sir Galrim expected Red-Eye`s anger to lessen and possibly even turn to forgiveness. He sent one of the acolytes along with the Minimal Seagull the next time it arrived. He was to report their success to Red-Eye. What happened to this messenger is unknown, but he never reached Timberfall. It became clear during the first half of 1077 that Red-Eye`s patience had ran out and that the messenger had obviously failed. By june, all cows and several cow-wards had been killed. Sir Galrim, angered and frustrated by this, hid the decoder within the temple and decided to try and persuade the smugglers to take him and the rest of the accolytes back to Soronne, giving them all the rest of their belongings for payment and promising more upon their arrival on the continent. He never got the chance, though. August 2nd 1077 a ship with mercenaries arrived. Sir Galrim wanted to fight them, but the acolytes and the cow-wards cowardly refused. They were still slain by the mercenaries. Sir Galrim being brought before Red-Eye marked the end of the Cow-wars.
Sir Galrim was sentenced to imprisonment for life in the dungeons of the Temple of Mèh. He never revealed anything about the dragon language decoder. And thus, to this day (the start of MMT), Red-Eye is still looking for the Prophecies of the Capricorn. The Eminent Temple of Mèh was lost and became the Lost Temple of Mèh and who knows what kind of creatures are now inhabiting it…..unwittingly guarding the hidden dragon language decoder.
===Notes===
* The sign Capricorn: dec 22nd – jan 20th.
* Wallie Scapras (Capra Walia – goatspecies).
* Humorous, practical and prudent. Miserable, grudging and pessimistic. (All 6 traditional traits of a Capricorn – [http://www.astrology-online.com/capricorn.htm])
* Rosacea – [http://www.medic8.com/healthguide/articles/rosacea.html][http://www.womenfitness.net/beauty/eye/blepharitis.htm]
===The hierarcy of Mèh===
* Goatherder of Mèh
* Acolyte of Mèh
* Skywatcher of Mèh
* Capricorn Priest of Mèh
* Dark Fader of Mèh
* The Red Eye of Mèh
Followers of Mèh are outside the hierarcy.
===The quests of Mèh===
If the party (or single character) finds and makes conversation with Sir Galrim in the dungeons of the Temple of Mèh in Mt. Pilanteko, he will refuse to be set free, but will ask them to seek out Red-Eye and expose him as an imposter. Only if they succeed will Sir Galrim accept to leave his cell. He will not yet offer his services as Master Dodging trainer. Upon accepting the quest, Sir Galrim will tell them Red-Eye is looking for the Prophecies of the Capricorn and that they can use this information to ‘sparkle Red-Eye`s interest’.
After having the quest from Sir Galrim, a conversation option with Red-Eye in the Superior Temple of Mèh will appear. (“We heard you`re looking for a book”). Red-Eye will then ask them to help him find the Prophecies of the Capricorn. If they agree, he`ll tell them about the prophecies (his version) and that he thinks a dragon might have it. He will specifically say that the first chapter is about Red-Eyes (his) coming and that that chapter will refer to his process of founding the goat-cult from nothing as ‘The Nude Goat’.
After accepting Red-Eye`s quest, Sir Galrim, should the part decide to talk to him again, will tell the party to look for the dragon language decoder in the Lost Temple of Mèh upon a new conversation option about dragons. At this point he will also offer to train those eligible to master dodgers.
The Dragon Language Decoder is hidden inside a mirror somewhere in the Lost Temple of Mèh in the Sea of Mist. It is a book (dictionary), laying upon a pedestal, but clicking it will not do any good. It is as if it`s not there. However, if the player clicks the image of the book in the mirror besides it….
Armed with the knowledge of the dragon language those players that have the patience to use the dictionary can communicate with dragons and thus be allowed to enter areas otherwise unreachable. Inside such an area, there`s a book called “The Prophecies of the Locust”. (Identifying this book might reveal it as a quest item.) However much they search Karigor, the party will never find a book titled The Prophecies of the Capricorn. The original story from the goatherder that read the book has been corrupted, twisted, bent and changed consciously and unconsciously by those passing it along. Talking to either Red-Eye or Sir Galrim without reading this book will not help. Red-Eye doesn`t recognize the locust part.
Reading the Prophecies of the Locust, first shows the following TOC:
Part I
:Ch1: To Fathom a Menace.
:Ch2: A Trek of Clowns.
:Ch3: The Revenge of Ceth.
Part II
:Ch1: A Nude Goat.
:Ch2: The Vampire Crackerjack.
:Ch3: Return of the Red-Eye.
The text of this book will tell of the dangers of colony`s weakened defences after the Silence. Ch2 will tell of a false prophet traveling down a river with silly followers trekking along. The Revenge of Ceth is the exposure of the false prophet. The Nude goat refers to the fall of a cult that followed an imposter Red-Eye. The Vampire c`Orak is praised in part 2, Ch2, and the Return of the Red-Eye tells of the coming of red-eyed demons on a night when stars are falling from the sky. These devilish creatures from space that will destroy colony like locusts destroy a crop before they move on, will only spare those who worship them. They must not take the banner of the goat and try to be equal with the aliens. They will have to the banner of the sheep to show their subordinance and inferiority.
Having seen this (The TOC is enough as here the Red-Eye chapter is last and The Nude Goat two chapters before it), another conversation option opens with Red-Eye (“You are an imposter.”). Red-Eye demands the book and the quest is complete. He ends the conversation and flees his seat of power, never to be seen again. Talking to Sir Galrim after this will complete his quest as well and he appears as the new leader of Mèh, ruling from the Temple of Mèh in Mt. Pilanteko for the sake of his placement as Master Dodging teacher.
Sir Galrim tries to convert the cult members to studying reptilian monsters from now on, but it`s underlying that the cult will be dissolved sometime after MMT. At any rate the cult must stay until the Priest promotion quest is completed, in the unlikely case that is not done before completing the Mèh quests.
===Suggested music===
* The Amazing Grace hymn
* Mine all Mine
[[Category:Cult of Meh| ]][[Category:Religion]][[Category:Story]]
078450021888b1e857c08574b5d0ff4b50b6320a
Tavern game
0
1542
2607
1852
2011-01-08T22:41:46Z
Ribannah
2
+
wikitext
text/x-wiki
{{Coding}}
The MMTribute '''tavern game''' is named '''Mages and Minions'''. This is an older game than [[Arcomage]] which featured in [[Might and Magic]] episodes 7 and 8.
The game can be played at various [[tavern]]s in [[Karigor]].
[[Category:Coding]]
819f73f84cd22863fdbae4f0f54213d6af703f48
S'Fauni
0
1438
2608
2325
2011-01-08T22:47:23Z
Ribannah
2
/* Verdigris */
wikitext
text/x-wiki
{{map}}
{{provinces}}
'''S'Fauni''' is located far-west in the very south of [[Karigor]]. This is one of the first [[map]]s that the [[party]] will visit.
Neighbouring maps are [[Eftling]] (northeast) and [[Mt. Pilanteko (province)|Mt. Pilanteko]] (east).
To the southeast, Etanasfeld borders on a map of [[Jadame]]: [[Murmurwoods]]. This map is not part of the [[game]], nor is the [[Howling Marsh]] in the northwest and the wilderness that lies west and southwest.
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_SFauni.png</div>
===Communities===
* [[Verdigris]], town of the [[Troll]]s, north at the mouth of the Tangerine.
===Geography===
* [[Meridian]], the sea-arm in the north
* [[Plumwine Bridge]], the bridge over the Meridian
* [[Quarry]], the stone quarry in the east
* [[Tangerine]], the river that flows from the south into the Meridian
===Monsters (surface)===
* [[Basilisk]]s (Basilisk, Cockatrice, Basilisk King)
* [[Octopus]]es (Devilfish, Octupus, Kraken)
* [[Roc]]s (Roc, Mountain Roc, Thunderbird)
===Animals===
[[Butterfly|Butterflies]], [[Dolphin]]s, [[Owl]]s, [[Panda|Panda's]], [[Fish]]
===Dungeons===
* [[Eleventh Kingdom]] - off-map
* [[Hunebed]] - plateau southwest
===Objects===
* [[Obelisk]] #11
* Callahan's [[Throne]] (Permanently +10 to all statistics and resistances of Trolls on one Tuesday)
* Random [[Contest]] (+5 Skillpoints once to characters that have 50 in the required statistic)
* [[Flame]] of [[Water Resistance]] (+20 to Water Resistance for 6 hours, or until rest or travel)
* Flame of [[Mind Resistance]] (+20 to Mind Resistance for 6 hours, or until rest or travel)
* [[Well]] of +2 [[Endurance]] (8 Charges of +2 permanent Endurance, if natural Endurance<15, respawns)
* Well of +30 [[Magic (statistic)|Magic]] (Temporarily +30 Magic for 2 days or until rest or travel)
* [[Fountain]] of +10 [[Accuracy]] (Temporarily +10 Accuracy for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring province Mt. Pilanteko (east) can be reached on [[walk|foot]] overland, which takes 5 days. The way to Eftling (northeast) is over the [[Plumwine Bridge]], which needs to be repaired first.
Going east from Mt. Pilanteko, [[Serenity (province)|Serenity]], [[Etanasfeld]] and [[Goetia]] (far east) can also be reached on foot.
===Coach===
Every [[week]], two [[coach]]es of the [[Highland Caravans]] leave at The Trolley for Mt. Pilanteko (east): on Tuesdays and Saturdays. The trip takes 2 days. From there, the party can take a ride back on Wednesdays and Saturdays (also 2 days), or another coach to S'Fauni (further west).
===Boat===
There are no [[boat]]s available in Etanasfeld. There is a [[bridge]] over the Meridian, but it is broken at the start of the game.
===Ship===
S'Fauni has no [[dock]]s.
===Town Portal===
S'Fauni has no [[Central Fountain]]. The nearest [[Town Portal]] destination is Serenity.
----
==Citizens==
===Verdigris===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Global Flowers]]</td>
<td>[[Apothecary]]</td>
<td>Sevenstrong Burlfist</td>
</tr>
<tr>
<td>[[Current Trends]]</td>
<td>[[Armour Shop]]</td>
<td>Lisa Clay</td>
</tr>
<tr>
<td>[[Prime Guild of Water]]</td>
<td>[[Guild]]</td>
<td>Eucalypta, Gargamella</td>
</tr>
<tr>
<td>[[Raider's Guild]]</td>
<td>Guild</td>
<td>Rollo Thornlove</td>
</tr>
<tr>
<td>[[Inexplicably Poof]]</td>
<td>[[Magic Shop]]</td>
<td>Puska Burlfist</td>
</tr>
<tr>
<td>[[Royal Hall]]</td>
<td>[[Palace]]</td>
<td>Savour Sandalier, Ludicra Sandalier, Greymung Sandalier, Blueberry Sandalier</td>
</tr>
<tr>
<td>[[The Trolley]]</td>
<td>[[Stable]]</td>
<td>Joknik Ambertree, Petra Ambertree</td>
</tr>
<tr>
<td>[[Doughy Grub]]</td>
<td>[[Tavern]]</td>
<td>Jan Moomin, Tove Moomin, Snuff Moomin, Snorka Moomin</td>
</tr>
<tr>
<td>[[Thralldome]]</td>
<td>[[Training Hall]]</td>
<td>Horeb Trollway</td>
</tr>
<tr>
<td>[[LUr's MuSiK]]</td>
<td>[[Weapon Shop]]</td>
<td>Kittle Thistlebone, Pesta Thistlebone, Nylus Thistlebone</td>
</tr>
<tr>
<td>[[Bearhunters']]</td>
<td>[[House]]</td>
<td>Atta Bearhunter, Herkila Bearhunter, Twiggy Bearhunter</td>
</tr>
<tr>
<td>[[Storms']]</td>
<td>House</td>
<td>Helgi Storm, Thora Storm, Soveig Storm</td>
</tr>
<tr>
<td>[[Dragontamers']]</td>
<td>House</td>
<td>Flambert Dragontamer, Drupe Dragontamer</td>
</tr>
<tr>
<td>[[Maggoty's]]</td>
<td>House</td>
<td>Old Maggoty</td>
</tr>
<tr>
<td>[[Oren's]]</td>
<td>House</td>
<td>Oren Dove</td>
</tr>
<tr>
<td>[[Pan's]]</td>
<td>House</td>
<td>Pan</td>
</tr>
<tr>
<td>[[Raggety's]]</td>
<td>House</td>
<td>Raggety</td>
</tr>
<tr>
<td>[[Tvester's]]</td>
<td>House</td>
<td>Tvester Rumpletongue</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>Eleventh Kingdom</td>
<td>Dungeon</td>
<td>Peregynt Coht</td>
</tr>
<tr>
<td>Hunebed</td>
<td>Dungeon</td>
<td>Brammert, Ellert</td>
</tr>
<tr>
<td>Quarry</td>
<td>Wilderness</td>
<td>Stygius Clay</td>
</tr>
</table><br>
===Who is who===
====Trolls====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Atta Bearhunter]] - expert teacher of [[Axe (skill)|Axe]]</td>
<td>[[Drupe Dragontamer]] - armourer, sister of Flambert</td>
</tr>
<tr>
<td>[[Flambert Dragontamer]] - grandmaster teacher of [[Chain]]</td>
<td>[[Eucalypta]] - guildmistress</td>
</tr>
<tr>
<td>[[Helgi Storm]] - expert teacher of [[Mace (skill)|Mace]]</td>
<td>[[Gargamella]] - witch</td>
</tr>
<tr>
<td>[[Horeb Trollway]] - trainer</td>
<td>[[Herkila Bearhunter]] - master teacher of [[Spear (skill)|Spear]], wife of Atta</td>
</tr>
<tr>
<td>[[Jan Moomin]] - expert teacher of [[Disarm Trap]]</td>
<td>[[Lisa Clay]] - couturier, wife of Stygius</td>
</tr>
<tr>
<td>[[Joknik Ambertree]] - woodcutter</td>
<td>[[Ludicra Sandalier]] - queen, wife of Savour</td>
</tr>
<tr>
<td>[[Kittle Thistlebone]] - weaponsmith</td>
<td>[[Pesta Thistlebone]] - expert teacher of [[Pathfinding]], wife of Kittle</td>
</tr>
<tr>
<td>[[Old Maggoty]] - grandmaster teacher of [[Repair]]</td>
<td>[[Petra Ambertree]] - stablemistress, wife of Joknik</td>
</tr>
<tr>
<td>[[Oren Dove]] - marshall</td>
<td>[[Puska Burlfist]] - wife of Sevenstrong</td>
</tr>
<tr>
<td>[[Pan]] - master teacher of [[Music (skill)|Music]]</td>
<td>[[Thora Storm]] - expert teacher of [[Armsmaster]], wife of Helgi</td>
</tr>
<tr>
<td>[[Raggety]] - expert teacher of [[Bodybuilding]]</td>
<td>[[Tove Moomin]] - tavernkeep, wife of Jan</td>
</tr>
<tr>
<td>[[Rollo Thornlove]] - guildmaster</td>
<td></td>
</tr>
<tr>
<td>[[Savour Sandalier]] - king</td>
<td></td>
</tr>
<tr>
<td>[[Sevenstrong Burlfist]] - perfumer</td>
<td></td>
</tr>
<tr>
<td>[[Stygius Clay]] - buildmaster</td>
<td></td>
</tr>
<tr>
<td>[[Tvester Rumpletongue]] - healer</td>
<td></td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Greymung Sandalier]] - prince, son of Savour and Ludicra</td>
<td>[[Blueberry Sandalier]] - princess, daughter of Savour and Ludicra</td>
</tr>
<tr>
<td>[[Nylus Thistlebone]] - son of Kittle and Pesta</td>
<td>[[Snorka Moomin]] - daughter of Jan and Tove</td>
</tr>
<tr>
<td>[[Snuff Moomin]] - son of Jan and Tove</td>
<td>[[Soveig Storm]] - daughter of Helgi and Thora</td>
</tr>
<tr>
<td></td>
<td>[[Twiggy Bearhunter]] - daughter of Atta and Herkila</td>
</tr>
</table><br>
====Others====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Brammert]] - giant, son of Ellert</td>
<td></td>
</tr>
<tr>
<td>[[Ellert]] - giant</td>
<td></td>
</tr>
<tr>
<td>[[Peregint Coht]] - halfling</td>
<td></td>
</tr>
</table>
[[Category:Province]][[Category:S'Fauni| ]]
c84a0408712785a6ea9bb8aa0882a26b47abec55
Monster
0
1441
2609
2292
2011-01-08T22:50:44Z
Ribannah
2
/* List of monsters */
wikitext
text/x-wiki
{{Life}}
A '''monster''' is a form of [[life]] that tends to be hostile to the [[party]]. They range from beasts to soldiers and some less common forms.
==Death==
[[Death]] is an intrinsic part of the game. Monsters can be attacked and killed, and can themselves harm or kill [[player character]]s or even wipe out the entire party. [[Dead]] in [[Might and Magic]] is a [[condition]] that can be remedied. In case the entire party gets killed, the [[player]] will have the option to resume the game from a safe spot with some loss of time. Monsters that get killed can be searched for [[loot]], upon which their body will disappear. Killing a monster will add some points to the player characters' [[experience]], shared by the characters that are active at the moment of the kill.
----
==Monster types==
There are many monster types in the game, some traditional and others new but generally familiar. Most monster types come in several subtypes, and tend to form mixed groups. There are usually many individual monsters of any given subtype; however, some monster subtypes are unique and will typically be the leader of the entire horde of that particular type.
Some monsters may have a [[dialogue]].
Monster types can be grouped according to their environment, or rather their way of movement:
* [[walk]] (e.g. a Goblin or a Unicorn)
* [[swim]] (e.g. a Shark or a River Snake)
* [[fly]] (e.g. a Bat or a Ghost)
* stationary (e.g. a Dendroid).
The velocity of non-stationary monsters varies, even between subtypes; most monsters are able to increase their speed to attack the party.
==List of monsters==
===Air (flying)===
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Bat]]</b></td>
<td colspan="5">[[Etanasfeld]], [[Ankka Knox]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]]), [[Hunebed]] ([[S'Fauni]]), [[Lighthouse]] ([[Soronne (province)|Soronne]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Bat</b></td>
<td>1</td>
<td>10</td>
<td>5</td>
<td>12-15</td>
<td>36</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Flittermaus</b></td>
<td>3</td>
<td>20</td>
<td>7</td>
<td>12-15</td>
<td>84</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Pipistrelle</b></td>
<td>5</td>
<td>30</td>
<td>9</td>
<td>12-15</td>
<td>132</td>
</tr>
<tr>
<td bgcolor="#FFAAFF" align="left"><b>Vampire Bat</b></td>
<td>7</td>
<td>40</td>
<td>11</td>
<td>12-15</td>
<td>180</td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Bug]]</b></td>
<td colspan="5">[[Jaleb's Deep]] ([[Serenity (province)|Serenity]]), [[Thieves Guild]] ([[Terrax]]), [[Twin Cosmos of Wird]] ([[Etanasfeld]]), [[Wanderhoven]] ([[Serenity (province)|Serenity]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Flying Bug</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Doom bug</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Firefly</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Dragon]]</b></td>
<td colspan="5">[[Goetia]], [[Ancient Dragon Cave]] ([[Goetia]]), [[Mega Dragon Cave]] ([[off-world]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Blue Dragon</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Red Dragon</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Black Dragon</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAAFF" align="left"><b>Faerie Dragon</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Mega Dragon</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Dragonfly]]</b></td>
<td colspan="5">[[Jaleb's Deep]] ([[Serenity (province)|Serenity]]), [[Thieves Guild]] ([[Terrax]]), [[Twin Cosmos of Wird]] ([[Etanasfeld]]), [[Wanderhoven]] ([[Serenity (province)|Serenity]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Flying Adder</b></td>
<td>1</td>
<td>6</td>
<td>4</td>
<td>8-20</td>
<td>24</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Serpent Fly</b></td>
<td>2</td>
<td>13</td>
<td>8</td>
<td>8-17</td>
<td>60</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Dragonfly</b></td>
<td>3</td>
<td>30</td>
<td>12</td>
<td>8-14</td>
<td>144</td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Gargoyle]]</b></td>
<td colspan="5">[[Nannaria]], [[Castle Mehgenac]] ([[Eftling]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Alabaster Gargoyle</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Sandstone Gargoyle</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Flint Gargoyle</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Ghost]]</b></td>
<td colspan="5">[[Sea of Mist (province)|Sea of Mist]], [[Crypt of Carmenca]] ([[Timberfall]]), [[Wine Cellar]] ([[Serenity (province)|Serenity]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Wight</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Wraith</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Ghost</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Griffin]]</b></td>
<td colspan="5">[[Semiramis]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Griffin</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Lofty Griffin</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Divine Griffin</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Harpy]]</b></td>
<td colspan="5">[[Ryft (province)|Ryft]], [[Tower of Bab'El]] ([[Murlank]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Harpy</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Harpy Enchantress</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Harpy Queen</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Mantis]]</b></td>
<td colspan="5">[[Mt. Pilanteko (province)|Mt. Pilanteko]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Flying Roach</b></td>
<td>2</td>
<td>12</td>
<td>6</td>
<td>6-9</td>
<td>42</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Mantis</b></td>
<td>4</td>
<td>20</td>
<td>10</td>
<td>6-9</td>
<td>84</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Praying Mantis</b></td>
<td>6</td>
<td>35</td>
<td>14</td>
<td>6-9</td>
<td>168</td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Marid]]</b></td>
<td colspan="5">[[Goetia]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Marid</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Shadi Marid</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Marid Lorelei</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Pegasus]]</b></td>
<td colspan="5">[[Timberfall]], [[Eleventh Kingdom]] ([[S'Fauni]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Winged Steed</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Pegasus</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Silver Pegasus</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Phoenix]]</b></td>
<td colspan="5">[[Typhon expanse]], [[Lair of Bolarg]] ([[Etanasfeld]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Fire Bird</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Phoenix</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Grand Phoenix</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Bennu</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Roc]]</b></td>
<td colspan="5">[[S'Fauni]], [[Castle Herondale]] ([[Nannaria]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Roc</b></td>
<td>8</td>
<td>150</td>
<td>20</td>
<td>10-13</td>
<td>1020</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Mountain Roc</b></td>
<td>14</td>
<td>275</td>
<td>30</td>
<td>10-14</td>
<td>1920</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Thunderbird</b></td>
<td>21</td>
<td>450</td>
<td>40</td>
<td>10-15</td>
<td>3120</td>
</tr>
</table></td></tr>
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Wyvern]]</b></td>
<td colspan="5">[[Eftling]], [[Mega Dragon Cave]] ([[off-world]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Wyvern</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Poisonous Wyvern</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Sea Wyvern</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
</table><br>
===Water (swimming)===
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Octopus]]</b></td>
<td colspan="5">[[Mt. Pilanteko (province)|Mt. Pilanteko]], [[Murlank]], [[Terrax]], [[Lake Avernus]] ([[Ryft (province)|Ryft]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Devilfish</b></td>
<td>6</td>
<td>90</td>
<td>25</td>
<td>10-10</td>
<td>420</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Octopus</b></td>
<td>12</td>
<td>160</td>
<td>35</td>
<td>10-12</td>
<td>780</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Kraken</b></td>
<td>24</td>
<td>360</td>
<td>45</td>
<td>10-14</td>
<td>1680</td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[River Snake]]</b></td>
<td colspan="5">[[Murlank]], [[Nannaria]], [[Ryft (province)|Ryft]], [[Soronne (province)|Soronne]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>River Snake</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Lightning Snake</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Ebony Snake</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Shark]]</b></td>
<td colspan="5">[[Etanasfeld]], [[Goetia]], [[Sea of Mist (province)|Sea of Mist]], [[Soronne (province)|Soronne]], [[Typhon Expanse]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Shark</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Hunting Shark</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Blood Shark</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAAFF" align="left"><b>Kua Mackerel</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Toad]]</b></td>
<td colspan="5">[[Etanasfeld]], [[Semiramis]], [[Timberfall]], [[Eleventh Kingdom]] ([[S'Fauni]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Toad</b></td>
<td>2</td>
<td>25</td>
<td>7</td>
<td>4-12</td>
<td>60</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Tidal Toad Shark</b></td>
<td>4</td>
<td>35</td>
<td>9</td>
<td>6-12</td>
<td>96</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Red Bombina</b></td>
<td>6</td>
<td>50</td>
<td>11</td>
<td>8-12</td>
<td>156</td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Turtle]]</b></td>
<td colspan="5">[[Eftling]], [[Serenity (province)|Serenity]], [[Lake Avernus]] ([[Ryft (province)|Ryft]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Turtle</b></td>
<td>4</td>
<td>60</td>
<td>10</td>
<td>10-10</td>
<td>300</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Torope</b></td>
<td>8</td>
<td>120</td>
<td>13</td>
<td>10-10</td>
<td>520</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Dragadune</b></td>
<td>12</td>
<td>240</td>
<td>16</td>
<td>10-12</td>
<td>1080</td>
</tr>
</table></td></tr>
</table><br>
===Land (walking)===
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Basilisk]]</b></td>
<td colspan="5">[[S'Fauni]], [[Castle Mehgenac]] ([[Eftling]]), [[Superior Temple of Meh]] ([[Timberfall]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Basilisk</b></td>
<td>10</td>
<td>100</td>
<td>0</td>
<td>11-11</td>
<td>600</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Cockatrice</b></td>
<td>15</td>
<td>150</td>
<td>0</td>
<td>12-12</td>
<td>996</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Basilisk King</b></td>
<td>20</td>
<td>250</td>
<td>0</td>
<td>13-13</td>
<td>1824</td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Bugbear]]</b></td>
<td colspan="5">[[Twin Cosmos of Wird]] ([[off-world]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Bugbear</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Cobra]]</b></td>
<td colspan="5">[[Snake Pit]] ([[Typhon Expanse]]), [[Theatre of Blood]] ([[Typhon Expanse]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Cobra</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Spitting Cobra</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Mother Cobra</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Kingkongcobra</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Dark Knight]]</b></td>
<td colspan="5">[[Arena]] ([[Sea of Mist (province)|Sea of Mist]]), [[Castle Herondale]] ([[Nannaria]]), [[Divine Temple of the Moon]] ([[Nannaria]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Dark Knight</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Lord Exuper</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Dark Mage]]</b></td>
<td colspan="5">[[Murlank]], [[Arena]] ([[Sea of Mist (province)|Sea of Mist]]), [[Tower of Bab'El]] ([[Murlank]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Benighter</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Parador</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Dark Mage</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Robin the Mobile</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Demon Commander</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Demon]]</b></td>
<td colspan="5">[[Murlank]], [[Circus of the Sun]], [[Gatehouse]] ([[Sea of Mist (province)|Sea of Mist]]), [[Tomb of Anubis]] ([[Nannaria]]), [[Tower of Bab'El]] ([[Murlank]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Banshee</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Demon</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Baphomet</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Gallu'akal</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAAFF" align="left"><b>Balrog</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Soultaker</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr></table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Demoniak]]</b></td>
<td colspan="5">[[Murlank]], [[Arena]] ([[Sea of Mist (province)|Sea of Mist]]), [[Tower of Bab'El]] ([[Murlank]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Demoniak Mason</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Nymus</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr> <tr>
<td bgcolor="#FFAA00" align="left"><b>Bab'El</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Drawkcab]]</b></td>
<td colspan="5">[[Serenity (province)|Serenity]], [[Jaleb's Deep]] ([[Serenity (province)|Serenity]]), [[Wanderhoven]] ([[Serenity (province)|Serenity]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Drawkcab Monk</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Drawkcab Leader</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Dwarven Guard]]</b></td>
<td colspan="5">[[Black Forge]] ([[Ryft (province)|Ryft]]), [[Stalt Mines]] ([[Ryft (province)|Ryft]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Dwarven Guard</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Dwarven Overseer</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Dwarven Vizier</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Efreet]]</b></td>
<td colspan="5">[[Throne of Iblis]] ([[Goetia]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Efreet</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Nar Shaitan</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Efreet Lord</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Evil Eye]]</b></td>
<td colspan="5">[[Tomb of Anubis]] ([[Nannaria]]), [[Moon Observatory]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Beholder</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Evil Eye</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Eye Tyrant</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[EvilDOer]]</b></td>
<td colspan="5">[[Castle Mehgenac]] ([[Eftling]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>EvilDOer</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Giant]]</b></td>
<td colspan="5">[[Hunebed]] ([[S'Fauni]]), [[Dusks's Cave]] ([[Etanasfeld]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Brammert</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Ellert</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Kumbhakarma</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Gnoll]]</b></td>
<td colspan="5">[[Mt. Pilanteko (province)|Mt. Pilanteko]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Gnoll</b></td>
<td>3</td>
<td>25</td>
<td>5</td>
<td>8-8</td>
<td>96</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Gnoll Marauder</b></td>
<td>5</td>
<td>40</td>
<td>9</td>
<td>9-9</td>
<td>168</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Gnoll Bokor</b></td>
<td>8</td>
<td>55</td>
<td>13</td>
<td>10-10</td>
<td>312</td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Goblin]]</b></td>
<td colspan="5">[[Serenity (province)|Serenity]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Jungle Goblin</b></td>
<td>2</td>
<td>13</td>
<td>6</td>
<td>8-8</td>
<td>60</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Tribal Goblin</b></td>
<td>3</td>
<td>21</td>
<td>10</td>
<td>8-9</td>
<td>108</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Goblin Shaman</b></td>
<td>4</td>
<td>40</td>
<td>14</td>
<td>8-10</td>
<td>204</td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Gog]]</b></td>
<td colspan="5">[[Etanasfeld]], [[Castle Herondale]] ([[Nannaria]]), [[Throne of Iblis]] ([[Goetia]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Gogling</b></td>
<td>2</td>
<td>25</td>
<td>6</td>
<td>4-10</td>
<td>120</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Gog</b></td>
<td>4</td>
<td>45</td>
<td>10</td>
<td>5-11</td>
<td>228</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Lava Gog</b></td>
<td>8</td>
<td>85</td>
<td>14</td>
<td>6-12</td>
<td>384</td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Golem]]</b></td>
<td colspan="5">[[Nannaria]], [[Superior Temple of Meh]] ([[Timberfall]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Glass Golem</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Pewter Golem</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Nickel Golem</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Human (monster)|Human]]</b></td>
<td colspan="5">[[Mega Dragon Cave]] ([[off-world]]), [[Snake Pit]] ([[Typhon Expanse]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>King Kalohn</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>O</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Imp]]</b></td>
<td colspan="5">[[Goetia]], [[Ryft (province)|Ryft]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Imply</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Imp</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Imp Hero</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Knight]]</b></td>
<td colspan="5">[[Arena]] ([[Sea of Mist (province)|Sea of Mist]]), [[Divine Temple of the Sun]] ([[Semiramis]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Knight</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Lich]]</b></td>
<td colspan="5">[[Nannaria]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Lich</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Ethric</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Sandro</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Maggot]]</b></td>
<td colspan="5">[[Spidersilk Mines]] ([[Soronne (province)|Soronne]]), [[Wanderhoven]] ([[Serenity (province)|Serenity]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Maggot</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Toxic Maggot</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Ground Worm</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Manticore]]</b></td>
<td colspan="5">[[Nannaria]], [[Temple of Ishtar]] ([[Timberfall]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Manticore</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Scorpicore</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Chimera</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Medusa]]</b></td>
<td colspan="5">[[Snake Pit]] ([[Typhon Expanse]]), [[Stalt Mines]] ([[Ryft (province)|Ryft]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Medusa</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Medusa Huntress</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Medusa Queen</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Meh Priest]]</b></td>
<td colspan="5">[[Cognizant Temple of Meh]] ([[Murlank]]), [[Lost Temple of Meh]] ([[Sea of Mist (province)|Sea of Mist]]), [[Temple of Meh]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]]), [[Superior Temple of Meh]] ([[Timberfall]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Goatherder of Meh</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Acolyte of Meh</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Skywatcher of Meh</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAAFF" align="left"><b>Capricorn Priest of Meh</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FF88AA" align="left"><b>Dark Fader of Meh</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Highfrost</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Wallie Scapras</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Wesley Gladberg</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Minotaur]]</b></td>
<td colspan="5">[[Terrax]], [[Gardens of Harmony]] ([[Terrax]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Minotaur</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Minotaur Foreman</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Minotaur Lord</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAAFF" align="left"><b>Minotaur King</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Mogred]]</b></td>
<td colspan="5">[[Soronne (province)|Soronne]], [[Terrax]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Mogred</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Moon Priestess]]</b></td>
<td colspan="5">[[Nannaria]], [[Divine Temple of the Moon]] ([[Nannaria]]), [[Moon Observatory]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Moon Acolyte</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Moon Cleric</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Moon Priestess</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAAFF" align="left"><b>High Priestess of the Moon</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Moon Zealot]]</b></td>
<td colspan="5">[[Murlank]], [[Nannaria]], [[Semiramis]], [[Timberfall]], [[House of Judgement]] ([[Terrax]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Moon Worshipper</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Moon Fanatic</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Moon Zealot</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Mummy]]</b></td>
<td colspan="5">[[Cemetery]] ([[Semiramis]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Mummy</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Mummy Chamberlain</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Mummy King</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Chnum</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Necromancer]]</b></td>
<td colspan="5">[[Nannaria]], [[Divine Temple of the Moon]] ([[Nannaria]]), [[House of Judgement]] ([[Terrax]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Necromancer</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Ogre (monster)|Ogre]]</b></td>
<td colspan="5">[[Etanasfeld]], [[Lair of Bolarg]] ([[Etanasfeld]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Wild Ogre</b></td>
<td>5</td>
<td>65</td>
<td>18</td>
<td>10-13</td>
<td>372</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Ogre Warrior</b></td>
<td>10</td>
<td>100</td>
<td>24</td>
<td>10-14</td>
<td>600</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Ogre Chieftain</b></td>
<td>15</td>
<td>165</td>
<td>30</td>
<td>10-15</td>
<td>1050</td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Bolarg</b></td>
<td>20</td>
<td>250</td>
<td>30</td>
<td>10-15</td>
<td>2040</td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Ooze]]</b></td>
<td colspan="5">[[Abandoned Temple]] ([[Serenity (province)|Serenity]]), [[Service Tuunnels]] ([[Soronne (province)|Soronne]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Coral Ooze</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Silicon Ooze</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Sarcodina</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Pirate]]</b></td>
<td colspan="5">[[Sea of Mist (province)|Sea of Mist]], [[Soronne (province)|Soronne]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Pirate</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Pirate Captain</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Pirate Admiral</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Sendark</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Rat]]</b></td>
<td colspan="5">[[Abandoned Temple]] ([[Serenity (province)|Serenity]]), [[Castle Mehgenac]] ([[Eftling]]), [[Dr. Who's Well]] ([[Semiramis]]), [[Wine Cellar]] ([[Serenity (province)|Serenity]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Rat</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Hooded Rat</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Rabid Rat</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAAFF" align="left"><b>Wild Agouti</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Robber]]</b></td>
<td colspan="5">[[Murlank]], [[Soronne (province)|Soronne]], [[Thieves Guild]] ([[Terrax]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Robber</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Highwayman</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Ring Leader</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Runemaster]]</b></td>
<td colspan="5">[[House of Judgement]] ([[Terrax]]), [[Temple of Ishtar]] ([[Timberfall]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Runemaster</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Saint]]</b></td>
<td colspan="5">[[Semiramis]], [[Divine Temple of the Sun]] ([[Semiramis]]), [[House of Judgement]] ([[Terrax]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Saint</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Satyr]]</b></td>
<td colspan="5">[[Semiramis]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Satyr</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Satyr Player</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Satyr Wizard</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Skeleton]]</b></td>
<td colspan="5">[[Semiramis]], [[Ankka Knox]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Skeleton</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Centaur Skeleton</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Skeleton Master</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAAFF" align="left"><b>Bone Lord</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Soldier]]</b></td>
<td colspan="5">[[Soronne (province)|Soronne]], [[Lighthouse]] ([[Soronne (province)|Soronne]]), [[Spidersilk Mines]] ([[Soronne (province)|Soronne]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Soldier</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Sergeant</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Officer</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Sorceress]]</b></td>
<td colspan="5">[[Maranthea College]] ([[Semiramis]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Pupil</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Enchantress</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Sorceress</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Spider]]</b></td>
<td colspan="5">[[Serenity (province)|Serenity]], [[Abandoned Temple]] ([[Serenity (province)|Serenity]]), [[Spidersilk Mines]] ([[Soronne (province)|Soronne]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Tripod</b></td>
<td>1</td>
<td>10</td>
<td>8</td>
<td>4-15</td>
<td>36</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Spider</b></td>
<td>2</td>
<td>15</td>
<td>10</td>
<td>3-12</td>
<td>72</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Subbekashe</b></td>
<td>3</td>
<td>25</td>
<td>12</td>
<td>3-12</td>
<td>120</td>
</tr>
<tr>
<td bgcolor="#FFAAFF" align="left"><b>Scorpion</b></td>
<td>4</td>
<td>35</td>
<td>16</td>
<td>2-8</td>
<td>192</td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Sun Priest]]</b></td>
<td colspan="5">[[Semiramis]], [[Circus of the Sun]], [[Divine Temple of the Sun]] ([[Semiramis]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Sun Acolyte</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Sun Cleric</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Sun Priest</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAAFF" align="left"><b>High Priest of the Sun</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Sun Zealot]]</b></td>
<td colspan="5">[[Murlank]], [[Nannaria]], [[Semiramis]], [[Timberfall]], [[House of Judgement]] ([[Terrax]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Sun Worshipper</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Sun Fanatic</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Sun Zealot</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Swordsman]]</b></td>
<td colspan="5">[[Terrax]], [[Cemetery]] ([[Semiramis]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Swordsman</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Mercenary</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Gladiator</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Thief]]</b></td>
<td colspan="5">[[Dreamworld]] ([[off-world]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Thief</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Cat Burglar</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Thief Mistress</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Titan]]</b></td>
<td colspan="5">[[Thuata's Tel]] ([[Ryft (province)|Ryft]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Titan</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Cloud Titan</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Apocalypsus</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Troglodyte]]</b></td>
<td colspan="5">[[Stalt Mines]] ([[Ryft (province)|Ryft]]), [[Wanderhoven]] ([[Serenity (province)|Serenity]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Troglodyte</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Horned Troglodyte</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Troglodyte King</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Troll (monster)|Troll]]</b></td>
<td colspan="5">[[Eftling]], [[Treehouse]] ([[Eftling]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Forest Troll</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Rogue Troll</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Rampage Troll</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Ugolin</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Typhonite]]</b></td>
<td colspan="5">[[Typhon Expanse]], [[Heronry]] ([[Nannaria]]), [[House of Judgement]] ([[Terrax]]), [[Tomb of Anubis]] ([[Nannaria]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Cerberus</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Garb</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Hydra</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Typhon</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFAA00" align="left"><b>Goros</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Unicorn]]</b></td>
<td colspan="5">[[Timberfall]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Unicorn</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>War Unicorn</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Unicorn King</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Vampire (monster)|Vampire]]</b></td>
<td colspan="5">[[Typhon Expanse]], [[Tavern of Harlotry]] ([[Typhon Expanse]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Bloodsucker</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Vampire Assassin</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Nosferatu</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Werewolf]]</b></td>
<td colspan="5">[[Soronne (province)|Soronne]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Werewolf</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Grizzly Werewolf</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Werewolf King</b></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Zombie]]</b></td>
<td colspan="5">[[Mt. Pilanteko (province)|Mt. Pilanteko]], [[Tower of Bab'El]] ([[Murlank]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Walking Dead</b></td>
<td>4</td>
<td>40</td>
<td>9</td>
<td>4-6</td>
<td>192</td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Zombie</b></td>
<td>8</td>
<td>60</td>
<td>15</td>
<td>5-7</td>
<td>324</td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Plague Zombie</b></td>
<td>12</td>
<td>85</td>
<td>21</td>
<td>6-8</td>
<td>492</td>
</tr>
</table></td></tr>
</table><br>
===Land (stationary)===
<table cellspacing="1" width="100%" style="text-align:right; background-color: #888888;">
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Anemone]]</b></td>
<td colspan="5">[[Jaleb's Deep]] ([[Serenity (province)|Serenity]]), [[Lost Temple of Meh]] ([[Sea of Mist (province)|Sea of Mist]]), [[Service Tunnels]] ([[Soronne (province)|Soronne]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Stinger Plant</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Cave Anemone</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Moonray Anemone</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Dendroid]]</b></td>
<td colspan="5">[[Eftling]], [[Eleventh Kingdom]] ([[S'Fauni]])</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Dendroid</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Dendroid Soldier</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Dendroid Archfather</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
</table></td></tr>
<tr><td><table cellspacing="1" width="100%">
<tr align="left" bgcolor="#EEEEEE">
<td><b>[[Venom Spawn]]</b></td>
<td colspan="5">[[Lake Avernus]] ([[Ryft (province)|Ryft]]), [[Sea of Mist (province)|Sea of Mist]]</td>
</tr>
<tr>
<td width="20%"></td>
<td width="16%"><b>level</b></td>
<td width="16%"><b>hitpoints</b></td>
<td width="16%"><b>armour class</b></td>
<td width="16%"><b>velocity</b></td>
<td width="16%"><b>experience</b></td>
</tr>
<tr>
<td bgcolor="#00FF00" align="left"><b>Venom Spawn</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
<tr>
<td bgcolor="#FFFF00" align="left"><b>Venom Apparition</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
<tr>
<td bgcolor="#AAFFFF" align="left"><b>Venom Lord</b></td>
<td></td>
<td></td>
<td></td>
<td>0-0</td>
<td></td>
</tr>
</table></td></tr>
</table><br>
----
[[Category:Life]]
[[Category:Monster| ]]
9db1dc4135ee3827412e22c0fa392e9c72c9574d
Wand
0
1694
2611
2472
2011-01-08T22:57:01Z
Ribannah
2
wikitext
text/x-wiki
{{item}}
A '''wand''' is a rod that carries a number of charges of one specific [[spell]]. This means that, in contrast to a [[scroll]], this type of [[item]] can be used multiple times. Therefore, wand are quite valuable. They are also quite rare.
When all the charges have been used, the wand disappears. A recharge [[potion]], scroll or [[spell]] ([[Water Magic|water magic]]) can be used to restore a number of charges before the wand has been depleted.
A [[player character]] has to [[equip]] the wand in their right hand before it can be used. No [[skill]] is required.
Wands can only be bought in a [[Magic Shop]]. They are furthermore found as [[treasure]] and can occasionally be [[loot]]ed from dead enemies.
All wands have size 1x5 in the [[inventory]].
----
<br clear=all/>
==List of wands==
<i>Selection, specifications and flavour texts by Fander Treespook.</i>
<table cellspacing="1" width="100%" style="text-align:center;">
<tr>
<td width=25% align=left><b>wand</b></td>
<td width=10%><b>level</b></td>
<td width=10%><b>charges</b></td>
<td width=20%><b>spell</b></td>
<td width=10%><b>value</b></td>
<td width=35% align=left><b>flavour text</b></td>
</tr>
<tr>
<td bgcolor=#F8A0C0 align=left><i>Wand</i></td>
<td rowspan="6">10</td>
<td rowspan="6">35</td>
<td></td>
<td rowspan="6">1000</td>
<td rowspan="6" align="left">A plain, polished wooden wand used by the apprentices of Eldrar's Tower for practising enchanting items. Equip the wand in the right hand and activate it in the same way a weapon is used.</td>
</tr>
<tr>
<td bgcolor=#F09080 align=left><b>Wand of Dazing</b></td>
<td>Stun</td>
</tr>
<tr>
<td bgcolor=#F09080 align=left><b>Wand of Curses</b></td>
<td>Curse</td>
</tr>
<tr>
<td bgcolor=#F09080 align=left><b>Wand of Magic Bolts</b></td>
<td>Mana Bolt</td>
</tr>
<tr>
<td bgcolor=#F09080 align=left><b>Wand of Quakes</b></td>
<td>Tremor</td>
</tr>
<tr>
<td bgcolor=#F09080 align=left><b>Wand of Charms</b></td>
<td>Charm</td>
</tr>
<tr>
<td bgcolor=#F8A0C0 align=left><i>Silver Wand</i></td>
<td rowspan="6">15</td>
<td rowspan="6">30</td>
<td></td>
<td rowspan="6">1500</td>
<td rowspan="6" align="left">Beautiful, faint elven symbols are carved in a continuous spiral from tip to handle on this solid cast silver rod, indicating a design to battle unnatural forces. Equip the wand in the right hand and activate it in the same way a weapon is used.</td>
</tr>
<tr>
<td bgcolor=#F0B880 align=left><b>Silver Wand of Tardiness</b></td>
<td>Slow</td>
</tr>
<tr>
<td bgcolor=#F0B880 align=left><b>Silver Wand of Undead Turning</b></td>
<td>Turn Undead</td>
</tr>
<tr>
<td bgcolor=#F0B880 align=left><b>Silver Wand of Magic Sprays</b></td>
<td>Mana Shower</td>
</tr>
<tr>
<td bgcolor=#F0B880 align=left><b>Silver Wand of Poison</b></td>
<td>Poison</td>
</tr>
<tr>
<td bgcolor=#F0B880 align=left><b>Silver Wand of Rage</b></td>
<td>Enrage</td>
</tr>
<tr>
<td bgcolor=#F8A0C0 align=left><i>Mahogany Wand</i></td>
<td rowspan="6">20</td>
<td rowspan="6">25</td>
<td></td>
<td rowspan="6">2000</td>
<td rowspan="6" align="left">In elegant Goetian design, the length of this mahogany wand is inlaid with patterns of flat ebony. Equip the wand in the right hand and activate it in the same way a weapon is used.</td>
</tr>
<tr>
<td bgcolor=#F0C080 align=left><b>Mahogany Wand of Blindness</b></td>
<td>Blind</td>
</tr>
<tr>
<td bgcolor=#F0C080 align=left><b>Mahogany Wand of Fire</b></td>
<td>Fireball</td>
</tr>
<tr>
<td bgcolor=#F0C080 align=left><b>Mahogany Wand of Frost</b></td>
<td>Frost Ring</td>
</tr>
<tr>
<td bgcolor=#F0C080 align=left><b>Mahogany Wand of Knuckle Sandwiches</b></td>
<td>Flying Fist</td>
</tr>
<tr>
<td bgcolor=#F0C080 align=left><b>Mahogany Wand of Summoning</b></td>
<td>Summon</td>
</tr>
<tr>
<td bgcolor=#F8A0C0 align=left><i>Mystical Wand</i></td>
<td rowspan="6">25</td>
<td rowspan="6">20</td>
<td></td>
<td rowspan="6">2500</td>
<td rowspan="6" align="left">A wingfeather from a pegasus is wound to a small, severed dendroid limb. The powerful magical nature of these creatures combine to make a vessel suited for holding powerful enchantments. Equip the wand in the right hand and activate it in the same way a weapon is used.</td>
</tr>
<tr>
<td bgcolor=#F0C880 align=left><b>Mystical Wand of Illness</b></td>
<td>Disease</td>
</tr>
<tr>
<td bgcolor=#F0C880 align=left><b>Mystical Wand of Ice</b></td>
<td>Ice Blast</td>
</tr>
<tr>
<td bgcolor=#F0C880 align=left><b>Mystical Wand of Diminution</b></td>
<td>Shrinking Ray</td>
</tr>
<tr>
<td bgcolor=#F0C880 align=left><b>Mystical Wand of Madness</b></td>
<td>Psychic Shock</td>
</tr>
<tr>
<td bgcolor=#F0C880 align=left><b>Mystical Wand of Rocks</b></td>
<td>Rock Blast</td>
</tr>
<tr>
<td bgcolor=#F8A0C0 align=left><i>Magistrate Wand</i></td>
<td rowspan="6">30</td>
<td rowspan="6">15</td>
<td></td>
<td rowspan="6">3000</td>
<td rowspan="6" align="left">Originally a symbol of station, the gold and emerald of this wand is intended to go with the red of the magistrate`s robe. Equip the wand in the right hand and activate it in the same way a weapon is used.</td>
</tr>
<tr>
<td bgcolor=#F0D080 align=left><b>Magistrate Wand of Immobilization</b></td>
<td>Paralyze</td>
</tr>
<tr>
<td bgcolor=#F0D080 align=left><b>Magistrate Wand of Collapsing</b></td>
<td>Implosion</td>
</tr>
<tr>
<td bgcolor=#F0D080 align=left><b>Magistrate Wand of Shrapmetal</b></td>
<td>Shrapmetal</td>
</tr>
<tr>
<td bgcolor=#F0D080 align=left><b>Magistrate Wand of Distortion</b></td>
<td>Mass Distortion</td>
</tr>
<tr>
<td bgcolor=#F0D080 align=left><b>Magistrate Wand of Infernos</b></td>
<td>Inferno</td>
</tr>
</table>
----
[[Category:Item]][[Category:Magic]]
68414ec8387848a238cead465cdedc5f46ca69ba
Boost
0
1631
2612
2286
2011-01-08T22:58:18Z
Ribannah
2
wikitext
text/x-wiki
{{Boost}}
There are many locations in [[Karigor]] that offer a '''boost''' to the [[player character]]s' [[attribute]]s. These opportunities come in the form of [[well]]s, [[pedestal]]s, [[test]]s, and other [[object]]s. Some of these attribute boosts are temporary, but others are permanent. Like [[equipment]] and [[experience]], they are a main course to turn a vulnerable, whimpy player character into an almost invincible hero.
----
==Types of boost==
<table cellspacing="1" width="78%">
<tr>
<td width="16%"><b>booster</b></td>
<td width="84%"><b>boost</b></td>
</tr>
<tr>
<td bgcolor="#F0B090">[[Throne]]</td>
<td>Permanently +10 to all [[statistic]]s and [[resistance]]s for [[player character]]s of a certain [[race]] on a specific [[day]] of the week</td>
</tr>
<tr>
<td bgcolor="#90B0F0" rowspan="4">[[Well]]</td>
<td>Permanently +2 to one statistic, if current value is less than 15; 8 charges, respawns</td>
</tr>
<tr><td>Temporarily +30 to one or two statistics</td></tr>
<tr><td>Temporarily +10 or +30 [[level]]s</td></tr>
<tr><td>Special effects (Well of Contribution, Well of Wisdom, Well of Wonders, Wishing Well)</td></tr>
<tr>
<td bgcolor="#90D0D0" rowspan="6">[[Fountain]]</td>
<td>Temporarily +10 to one statistic, +25 to all, or +50 to [[luck]]</td>
</tr>
<tr><td>Temporarily +30 to [[Elemental Resistance|elemental]], [[Self Resistance|self]] or [[Path Resistance|path]] resistances, or +20 to all</td></tr>
<tr><td>Temporarily +20 or +50 to [[Armour Class]]</td></tr>
<tr><td>Replenishes 5, 20 or 50 [[Hitpoint|hit-]] or [[Spellpoint]]s; 50 charges, recharges</td></tr>
<tr><td>Special effects (Fountain of Destiny, Fountain of Youth)</td></tr>
<tr><td>([[Central Fountain]]) [[Town Portal]] to a choice of destinations</td></tr>
<tr>
<td bgcolor="#90F0B0" rowspan="2">[[Challenge]]</td>
<td>+3, +5, +7 or +10 [[Skillpoint]]s if the player character wins the game, contest, test or challenge in one statistic</td>
</tr>
<tr><td>+50 Skillpoints if the character wins the trial in all statistics</td></tr>
<tr>
<td bgcolor="#B0F090" rowspan="2">[[Flame]]</td>
<td>Short-time +20 to one resistance</td>
</tr>
<tr><td>Short-time spell effect (various)</td></tr>
<tr>
<td bgcolor="#F090B0">[[Barrel]]</td>
<td>Permanently +2 to one statistic; single charge of liquid, respawns</td>
</tr>
<tr>
<td bgcolor="#B090F0">[[Cauldron]]</td>
<td>Permanently +2 to one resistance; single charge of brew, respawns</td>
</tr>
<tr>
<td bgcolor="#D0D090">[[Horseshoe]]</td>
<td>+2 Skillpoints when swallowed</td>
</tr>
<!-- <tr>
<td bgcolor="#D090F0">[[Buoy]]</td>
<td>+5 Skillpoints</td>
</tr> -->
<tr>
<td bgcolor="#C0C0C0">Miscellaneous</td>
<td>Various effects</td>
</tr>
</table>
----
<br clear=all/>
==Boosts per province==
===Objects===
<table cellspacing="1" width="100%">
<tr>
<td width="32%"><b>booster</b></td>
<td width="68%"><b>boost</b></td>
</tr>
<tr>
<td colspan=2><b>[[Terrax]]</b></td>
</tr>
<tr>
<td bgcolor="#90F0B0">Random Test</td>
<td>+7 Skillpoints once to characters that have 100 in the required statistic</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Invisibility</td>
<td>Invisibility for 1 hour, until touched, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Town Portal</td>
<td>Instant travel to any destination on the Town Portal map</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Body Resistance</td>
<td>+20 to Body Resistance for 6 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of +30 Accuracy and Speed</td>
<td>Temporarily +30 Accuracy and Speed for 2 days or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of Wisdom</td>
<td>+5000 Experience for 5000 gold (2000 charges), reputation -1</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of +20 Hitpoints</td>
<td>Replenishes 20 Hitpoints, maximum 50 charges, recharges 10 per day</td>
</tr>
<tr>
<td bgcolor="90D0D0">Central Fountain</td>
<td>Instant travel to any destination on the Town Portal map</td>
</tr>
<tr>
<td colspan=2><b>[[Semiramis]]</b></td>
</tr>
<tr>
<td bgcolor="F0B090">Peacock Throne</td>
<td>Permanently +10 to all statistics and resistances of Humans on one Monday</td>
</tr>
<tr>
<td bgcolor="#90F0B0">Random Test</td>
<td>+7 Skillpoints once to characters that have 100 in the required statistic</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Haste</td>
<td>Reduces recovery time for 1 hour, or until rest or travel, 6 hours weak afterwards</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Elemental Resistance</td>
<td>+20 to Elemental Resistances for 6 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of +30 Magic and Luck</td>
<td>Temporarily +30 Magic and Luck for 2 days or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of Destiny</td>
<td>+20 Skillpoints once per character for 50000 gold, -5 reputation</td>
</tr>
<tr>
<td bgcolor="90D0D0">Central Fountain</td>
<td>Instant travel to any destination on the Town Portal map</td>
</tr>
<tr>
<td colspan=2><b>[[Murlank]]</b></td>
</tr>
<tr>
<td bgcolor="#90F0B0">Random Contest</td>
<td>+5 Skillpoints once to characters that have 50 in the required statistic</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Earth Resistance</td>
<td>+20 to Earth Resistance for 6 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Grey Resistance</td>
<td>+20 to Grey Resistance for 6 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Dark Resistance</td>
<td>+20 to Dark Resistance for 6 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of +2 Accuracy</td>
<td>8 Charges of +2 permanent Accuracy, if natural Accuracy<15, respawns</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of +30 Luck</td>
<td>Temporarily +30 Luck for 2 days or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of +10 Endurance</td>
<td>Temporarily +10 Endurance for 2 days or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90D0D0">Central Fountain</td>
<td>Instant travel to any destination on the Town Portal map</td>
</tr>
<tr>
<td colspan=2><b>[[Timberfall]]</b></td>
</tr>
<tr>
<td bgcolor="F0B090">Throne of Titania</td>
<td>Permanently +10 to all statistics and resistances of Elves on one Wednesday</td>
</tr>
<tr>
<td bgcolor="#90F0B0">Random Contest</td>
<td>+5 Skillpoints once to characters that have 50 in the required statistic</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Shield</td>
<td>Halves damage received from ranged attacks for 3 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Heroism</td>
<td>+10 to Damage dealt for 3 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Air Resistance</td>
<td>+20 to Air Resistance for 6 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of +30 Magic and Luck</td>
<td>Temporarily +30 Magic and Luck for 2 days or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of +50 Luck</td>
<td>Temporarily +50 Luck for 2 days or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of +30 Path Resistance</td>
<td>Temporarily +30 Path Resistance for 2 days or until rest or travel</td>
</tr>
<tr>
<td colspan=2><b>[[Nannaria]]</b></td>
</tr>
<tr>
<td bgcolor="#90F0B0">Random Test</td>
<td>+7 Skillpoints once to characters that have 100 in the required statistic</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Protection from Magic</td>
<td></td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Bless</td>
<td>+10 to Chance-to-hit for 3 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Day of the Gods</td>
<td>+35 to all six Statistics for 2 days, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of +30 Levels</td>
<td>Temporarily +30 Levels for 2 days or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of +30 Elemental Resistance</td>
<td>Temporarily +30 Elemental Resistance for 2 days or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90D0D0">Central Fountain</td>
<td>Instant travel to any destination on the Town Portal map</td>
</tr>
<tr>
<td colspan=2><b>[[Typhon Expanse]]</b></td>
</tr>
<tr>
<td bgcolor="F0B090">Lassen's Throne</td>
<td>Permanently +10 to all statistics and resistances of Vampires on one Friday</td>
</tr>
<tr>
<td bgcolor="#90F0B0">Random Challenge</td>
<td>+10 Skillpoints once to characters that have 200 in the required statistic</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Immolation</td>
<td>Ring of Fire around the party for 1 hour, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Fleet Foot</td>
<td>+75% to Walking velocity for 3 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Day of the Gods</td>
<td>+35 to all six Statistics for 2 days, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Self Resistance</td>
<td>+20 to Self Resistances for 6 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of +30 Might and Endurance</td>
<td>Temporarily +30 Might and Endurance for 2 days or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of Wonders</td>
<td>Chances of 10%: eradicated, dead, stoned, paralyzed, 1 year added to age, 10000 gold, 25000 experience, +50 temporarily to all six statistics, +50 temporarily to all resistances, nothing</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of +50 Spellpoints</td>
<td>Replenishes 50 Spellpoints, maximum 50 charges, recharges 10 per day</td>
</tr>
<tr>
<td colspan=2><b>[[Eftling]]</b></td>
</tr>
<tr>
<td bgcolor="#90F0B0">Random Contest</td>
<td>+5 Skillpoints once to characters that have 50 in the required statistic</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Air Resistance</td>
<td>+20 to Air Resistance for 6 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Spirit Resistance</td>
<td>+20 to Spirit Resistance for 6 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of +2 Magic</td>
<td>8 Charges of +2 permanent Magic, if natural Magic<15, respawns</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of +30 Speed</td>
<td>Temporarily +30 Speed for 2 days or until rest or travel</td>
</tr>
<tr>
<td colspan=2><b>[[Ryft (province)|Ryft]]</b></td>
</tr>
<tr>
<td bgcolor="#90F0B0">Random Contest</td>
<td>+5 Skillpoints once to characters that have 50 in the required statistic</td>
</tr>
<tr>
<td bgcolor="#90F0B0">Trial of Might and Magic</td>
<td>+50 Skillpoints once to characters that have 200 in all six statistics</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Fleet Foot</td>
<td>+75% to Walking velocity for 3 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Spirit Resistance</td>
<td>+20 to Spirit Resistance for 6 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of +10 Levels</td>
<td>Temporarily +10 Levels for 2 days or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of +30 Accuracy</td>
<td>Temporarily +30 Accuracy for 2 days or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of +20 Armour Class</td>
<td>Temporarily +20 Armour Class for 2 days or until rest or travel</td>
</tr>
<tr>
<td bgcolor="C0C0C0">Shrine of the Titans</td>
<td>Temporarily +500 Might, -100 Speed for 2 days or until rest or travel</td>
</tr>
<tr>
<td colspan=2><b>[[Soronne (province)|Soronne]]</b></td>
</tr>
<tr>
<td bgcolor="#90F0B0">Random Contest</td>
<td>+5 Skillpoints once to characters that have 50 in the required statistic</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Bless</td>
<td>+10 to Chance-to-hit for 3 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Body Resistance</td>
<td>+20 to Body Resistance for 6 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of +30 Endurance</td>
<td>Temporarily +30 Endurance for 2 days or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of +20 Spellpoints</td>
<td>Replenishes 20 Spellpoints, maximum 50 charges, recharges 10 per day</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of +10 Magic</td>
<td>Temporarily +10 Magic for 2 days or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of +30 Self Resistance</td>
<td>Temporarily +30 Self Resistance for 2 days or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90D0D0">Central Fountain</td>
<td>Instant travel to any destination on the Town Portal map</td>
</tr>
<tr>
<td colspan=2><b>[[Sea of Mist (province)|Sea of Mist]]</b></td>
</tr>
<tr>
<td bgcolor="#90F0B0">Random Test</td>
<td>+7 Skillpoints once to characters that have 100 in the required statistic</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Water Walk</td>
<td>Water Walk for 3 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Heroism</td>
<td>+10 to Damage dealt for 3 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Spirit Resistance</td>
<td>+20 to Spirit Resistance for 6 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of +30 Might</td>
<td>Temporarily +30 Might for 2 days or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of +50 Armour Class</td>
<td>Temporarily +50 Armour Class for 2 days or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of +20 Resistance</td>
<td>Temporarily +20 to all Resistances for 2 days or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of Youth</td>
<td>Removes all unnatural aging</td>
</tr>
<tr>
<td colspan=2><b>[[S'Fauni]]</b></td>
</tr>
<tr>
<td bgcolor="F0B090">Callahan's Throne</td>
<td>Permanently +10 to all statistics and resistances of Trolls on one Tuesday</td>
</tr>
<tr>
<td bgcolor="#90F0B0">Random Contest</td>
<td>+5 Skillpoints once to characters that have 50 in the required statistic</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Water Resistance</td>
<td>+20 to Water Resistance for 6 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Mind Resistance</td>
<td>+20 to Mind Resistance for 6 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of +2 Endurance</td>
<td>8 Charges of +2 permanent Endurance, if natural Endurance<15, respawns</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of +30 Magic</td>
<td>Temporarily +30 Magic for 2 days or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of +10 Accuracy</td>
<td>Temporarily +10 Accuracy for 2 days or until rest or travel</td>
</tr>
<tr>
<td colspan=2><b>[[Mt. Pilanteko (province)|Mt. Pilanteko]]</b></td>
</tr>
<tr>
<td bgcolor="#90F0B0">Random Game</td>
<td>+3 Skillpoints once to characters that have 30 in the required statistic</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Shield</td>
<td>Halves damage received from ranged attacks for 3 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Heroism</td>
<td>+10 to Damage for 3 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Earth Resistance</td>
<td>+20 to Earth Resistance for 6 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of +2 Speed</td>
<td>8 Charges of +2 permanent Speed, if natural Speed<15, respawns</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of +5 Spellpoints</td>
<td>Replenishes 5 Spellpoints, maximum 50 charges, recharges 10 per day</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of +10 Luck</td>
<td>Temporarily +10 Luck for 2 days or until rest or travel</td>
</tr>
<tr>
<td colspan=2><b>[[Serenity (province)|Serenity]]</b></td>
</tr>
<tr>
<td bgcolor="#90F0B0">Random Game</td>
<td>+3 Skillpoints once to characters that have 30 in the required statistic</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Day of the Gods</td>
<td>+35 to all six Statistics for 2 days, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Fire Resistance</td>
<td>+20 to Fire Resistance for 6 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of +2 Luck</td>
<td>8 Charges of +2 permanent Luck, if natural Luck<15, respawns</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of Contribution</td>
<td>Gives party +1000 gold once a week if party has less than 100 gold in total</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of +10 Might</td>
<td>Temporarily +10 Might for 2 days or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90D0D0">Central Fountain</td>
<td>Instant travel to any destination on the Town Portal map</td>
</tr>
<tr>
<td colspan=2><b>[[Etanasfeld]]</b></td>
</tr>
<tr>
<td bgcolor="F0B090">Throne of Gol</td>
<td>Permanently +10 to all statistics and resistances of Ogres on one Thursday</td>
</tr>
<tr>
<td bgcolor="#90F0B0">Random Game</td>
<td>+3 Skillpoints once to characters that have 30 in the required statistic</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Haste</td>
<td>Reduces recovery time for 1 hour, or until rest or travel, 6 hours weak afterwards</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Stone Skin</td>
<td>+10 to Armour Class for 3 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Fire Resistance</td>
<td>+20 to Fire Resistance for 6 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90B0F0">Well of +2 Might</td>
<td>8 Charges of +2 permanent Might, if natural Might<15, respawns</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of +5 Hitpoints</td>
<td>Replenishes 5 Hitpoints, maximum 50 charges, recharge 10 per day</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of +10 Speed</td>
<td>Temporarily +10 Speed for 2 days or until rest or travel</td>
</tr>
<tr>
<td colspan=2><b>[[Goetia]]</b></td>
</tr>
<tr>
<td bgcolor="F0B090">Throne of Iblis</td>
<td>Permanently +10 to all statistics and resistances of Genies on one Saturday</td>
</tr>
<tr>
<td bgcolor="#90F0B0">Random Challenge</td>
<td>+10 Skillpoints once to characters that have 200 in the required statistic</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Shield</td>
<td>Halves damage received from ranged attacks for 3 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Stone Skin</td>
<td>+10 to Armour Class for 3 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Light Resistance</td>
<td>+20 to Light Resistance for 6 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="B0F090">Flame of Grey Resistance</td>
<td>+20 to Grey Resistance for 6 hours, or until rest or travel</td>
</tr>
<tr>
<td bgcolor="90B0F0">Wishing Well</td>
<td>Throw gold in until echo for temporarily +20 to all Statistics and Resistances next week</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of +50 Hitpoints</td>
<td>Replenishes 50 hitpoints, maximum 50 charges, recharges 10 per day</td>
</tr>
<tr>
<td bgcolor="90D0D0">Fountain of +25 Statistics</td>
<td>Temporarily +25 to all six Statistics for 2 days or until rest or travel</td>
</tr>
</table>
----
===Horseshoes===
''Horseshoes can primarily be found lying around at [[stable]]s. On rare occasions, a horseshoe may show up as [[treasure]] or [[loot]], or for sale in a [[shop]].''
<table cellspacing="1" width="60%">
<tr>
<td width="25%"><b>province</b></td>
<td width="25%"><b>location</b></td>
<td width="50%" align="center"><b>horseshoes</b></td>
</tr>
<tr>
<td>Terrax</td>
<td>[[Wizards of the Coach]]</td>
<td bgcolor="#D0D090" align="center">2</td>
</tr>
<tr>
<td>Semiramis</td>
<td>[[Santa Faye Trail]]</td>
<td bgcolor="#D0D090" align="center">2</td>
</tr>
<tr>
<td>Murlank</td>
<td>[[Blazing Saddles]]</td>
<td bgcolor="#D0D090" align="center">3</td>
</tr>
<tr>
<td>Timberfall</td>
<td>[[Morrigan Express]]</td>
<td bgcolor="#D0D090" align="center">2</td>
</tr>
<tr>
<td>Nannaria</td>
<td>[[Black Bart's Stages]]</td>
<td bgcolor="#D0D090" align="center">2</td>
</tr>
<tr>
<td>Nannaria</td>
<td>[[The Postman]]</td>
<td bgcolor="#D0D090" align="center">2</td>
</tr>
<tr>
<td>Typhon Expanse</td>
<td>[[Crypt on Wheels]]</td>
<td bgcolor="#D0D090" align="center">2</td>
</tr>
<tr>
<td>Eftling</td>
<td>[[CSR Corral]]</td>
<td bgcolor="#D0D090" align="center">2</td>
</tr>
<tr>
<td>Soronne</td>
<td>[[Crazy Horses]]</td>
<td bgcolor="#D0D090" align="center">2</td>
</tr>
<tr>
<td>S'Fauni</td>
<td>[[The Trolley]]</td>
<td bgcolor="#D0D090" align="center">2</td>
</tr>
<tr>
<td>Mt. Pilanteko</td>
<td>[[Hapless Hooves]]</td>
<td bgcolor="#D0D090" align="center">2</td>
</tr>
<tr>
<td>Serenity</td>
<td>[[Chortling Ambler]]</td>
<td bgcolor="#D0D090" align="center">2</td>
</tr>
</table>
----
[[Category:Boost| ]]
[[Category:Map]]
298f858dd326a91548afa1555596bcb21dab1398
Instrument
0
1457
2613
2448
2011-01-08T22:59:30Z
Ribannah
2
wikitext
text/x-wiki
{{item}}
[[Player character]]s can be [[equip]]ped with musical '''instrument'''s to play a [[battle tune]] during combat, with beneficial effects. Some [[hireling]]s can play for the [[party]] as well. Which instruments can be equipped is determined by the character's [[mastery]] of the [[Music (skill)|Music]] [[skill]], and the same goes for which tunes can be played. Musical instruments count as and are equipped as a [[weapon]].
The musical instrument is a weapon of choice of the [[Bard]].
To use an instrument, a [[player character]] has to learn and develop the [[Music]] skill. [[Elf]] and [[Genie]] [[Explorer]]s, as well as [[Troll]], [[Elf]] and [[Genie]] [[Student]]s, can choose to start out with basic knowledge of this [[skill]].
There are various kinds of instruments: flutes, strings, drums and horns. There is no essential difference between them except for their sound. Different battle effects are generated by the [[enchantment]] on the instrument in addition to the Music skill.
----
==Expertise==
Of the 12 final [[class|professions]], 10 can potentially equip a musical instrument.
<table cellspacing=1 width=50% cellpadding=20 style="margin-right:160px;">
<tr>
<td width=30%><b>mastery</b></td>
<td width=70%><b>professions</b></td>
</tr>
<tr>
<td bgcolor=#EEEEEE>grandmaster</td>
<td>[[Bard]]</td>
</tr>
<tr>
<td bgcolor=#DDDDDD>master</td>
<td>[[Monk]], [[Saint]], [[Druid]]</td>
</tr>
<tr>
<td bgcolor=#BBBBBB>expert</td>
<td>[[Thief]], [[Cleric]], [[Runemaster]], [[Sorcerer]], [[Necromancer]]</td>
</tr>
<tr>
<td bgcolor=#888888>normal</td>
<td>[[Assassin]]</td>
</tr>
</table><br clear=all/>
----
==List of instruments==
<i>Selection, specifications and flavour texts by Fander Treespook.</i>
<table cellspacing="1" width="100%" style="text-align:center;">
<td width=16% align=left><b>instrument</b></td>
<td width=6%><b>level</b></td>
<td width=8%><b>value</b></td>
<td width=12%><b>mastery</b></td>
<td width=50% align=left><b>flavour text</b></td>
<td width=8%><b>size</b></td>
<tr>
<td align=left bgcolor="#F858B8"><b>Bone Flute</b></td>
<td>1</td>
<td>10</td>
<td>normal</td>
<td align=left>[[Bone flute]]s are merely hollowed pieces of animal, beast or humanoid bones with a varying number of fingerholes. They are among the oldest known musical instruments.</td>
<td>2x1</td>
</tr>
<tr>
<td align=left bgcolor="#5858F8"><b>Tambourine</b></td>
<td>1</td>
<td>20</td>
<td>normal</td>
<td align=left>Trollore tells of an ancient troll called Tambourine Troll. Mr. Tambourine invented a shallow drum with a jingle-inset frame that was amazingly versatile in play. Nobody remembers the instrument's name, so it is now merely called a [[tambourine]].</td>
<td>2x2</td>
</tr>
<tr>
<td align=left bgcolor="#F8B858"><b>Lute</b></td>
<td>2</td>
<td>50</td>
<td>normal</td>
<td align=left>The [[lute]] may be hard to play, but the elven string instrument is even harder to tune with tapered tuning pegs held in place merely by friction. A witty bard saying goes: "We tune them all day and play them out of tune all night."</td>
<td>2x3</td>
</tr>
<tr>
<td align=left bgcolor="#58F858"><b>Meh Horn</b></td>
<td>3</td>
<td>100</td>
<td>normal</td>
<td align=left>Made from a large hollowed-out ram horn these ceremonial [[Meh Horn|horns]] are sounded vigorously throughout the Amazing Graze, the yearly convention of the Cult of Meh, as the Meh Circles are created. It is a good way to keep sane, hearing people away.</td>
<td>2x2</td>
</tr>
<tr>
<td align=left bgcolor="#F858B8"><b>Wooden Flute</b></td>
<td>4</td>
<td>50</td>
<td>expert</td>
<td align=left>The small, clear grain and deep, dark color of this smooth and polished [[wooden flute]] suggests a make from Murmurwood Heartwood. Small letters engraved on the side read "GWF" and are most likely the initials of the maker.</td>
<td>2x1</td>
</tr>
<tr>
<td align=left bgcolor="#F8B858"><b>Fiddle</b></td>
<td>5</td>
<td>100</td>
<td>expert</td>
<td align=left>With a slightly less curved bridge than that of similar stringed instruments, the [[fiddle]] is not played, it dances. It is the most popular instrument in festivals and celebrations for the common man throughout Karigor.</td>
<td>2x3</td>
</tr>
<tr>
<td align=left bgcolor="#5858F8"><b>Metal Gong</b></td>
<td>6</td>
<td>150</td>
<td>expert</td>
<td align=left>[[Metal Gong|Gongs]] were used back in the Time of Wonders to announce the approach of official processions. The number of strokes in a series indicated the rank of the procession or the head person of the procession. Today this custom is antiquated.</td>
<td>3x3</td>
</tr>
<tr>
<td align=left bgcolor="#58F858"><b>Dragonskull Trumpet</b></td>
<td>7</td>
<td>200</td>
<td>expert</td>
<td align=left>Self-taught [[Dragonskull Trumpet|trumpet]] players rarely excel in their performance and trumpet playing remains a guarded craft. The teachers of Dragonskull handpick their trumpet apprentices and mercy on him who misplaces one of their precious instruments...</td>
<td>3x2</td>
</tr>
<tr>
<td align=left bgcolor="#F858B8"><b>Cane Whistle</b></td>
<td>8</td>
<td>100</td>
<td>master</td>
<td align=left>This [[Cane Whistle|whistle]] is made from a varnished bamboo pipe and decorated by silk ribbons. It is held vertically and is easier to hold for any length of time than a flute. It is blown like a bottle.</td>
<td>3x1</td>
</tr>
<tr>
<td align=left bgcolor="#5858F8"><b>Jungle Drum</b></td>
<td>9</td>
<td>300</td>
<td>master</td>
<td align=left>Drums are among the oldest and most widespread instruments. Almost every culture employs them to some extent. Many of the jungle tribes of southern Karigor are rightfully proud of their drum-making traditions. Their [[Jungle Drum]]s are usually characterized by their conical drum shells.</td>
<td>2x3</td>
</tr>
<tr>
<td align=left bgcolor="#F8B858"><b>Harp</b></td>
<td>10</td>
<td>200</td>
<td>master</td>
<td align=left>In legend, the idea for the first [[harp]] came from an archer who noticed how his bowstring sounded when plucked. That bow is now a beautifully ornamented rosewood frame with twenty-two sheep gut strings that range over three octaves.</td>
<td>3x3</td>
</tr>
<tr>
<td align=left bgcolor="#F858B8"><b>Phynaxian Bagpipes</b></td>
<td>11</td>
<td>400</td>
<td>grandmaster</td>
<td align=left>Why do you think the Phynaxian army was always on the march when the [[Phynaxian Bagpipes|bagpipes]] sounded? Probably, they were trying to get away from the noise!</td>
<td>4x2</td>
</tr>
<tr>
<td align=left bgcolor="#5858F8"><b>Ogre War Drums</b></td>
<td>12</td>
<td>500</td>
<td>grandmaster</td>
<td align=left>The [[Ogre War Drums]], nicknamed TomToms after the two drums, Huge Tom and Gigantic Tom, will bring a chill down the spine of anyone who's seen and heard and Ogre army march. It's easy to imagine how this instrument demoralizes the enemy and inspires the ally.</td>
<td>4x3</td>
</tr>
<tr>
<td align=left bgcolor="#F858B8"><b>Syrinx</b></td>
<td>0</td>
<td>0</td>
<td>master</td>
<td align=left>The very first Pan flute made, [[Syrinx]] was created in memory to the musician Pan's lost love, the nymph called Syrinx. Pan made the Syrinx himself, around 600 years ago and it has since been the model for many Pan flutes throughout Karigor. Strong emotions are captured within this instrument and though it obviously has a remarkable effect on the player's opponents during battle, it gives a strange feeling of having another, more specific kind of magic to release (artifact: +5 Music, of Mind Magic, +10 Spellcasting).</td>
<td>2x2</td>
</tr>
<tr>
<td align=left bgcolor="#58F858"><b>Oliphant</b></td>
<td>20</td>
<td>25000</td>
<td>master</td>
<td align=left>Nobody knows the motives of the giantling Sudnumtu when he forged this [[Oliphant|mighty horn]] for the hero Sir Roland Charleston, but historical accounts confirm that Sir Charleston indeed put the horn to use during battles. Unconfirmed sources have reported findings of similar horns, but nevertheless, each horn still only counts as one (artifact: +2 Music, +2 Mind Magic, +10 all Resistances, +2 Pathfinding, +2 Learning).</td>
<td>2x3</td>
</tr>
<tr>
<td align=left bgcolor="#F8B858"><b>Daurdabla</b></td>
<td>30</td>
<td>20000</td>
<td>master</td>
<td align=left>The Guild of Bards created this instrument around 890 AS. The process was so complicated and the deadline for finishing to tight, that the work was hurried to much, and the essence of the exhausted and, by then, a little negligent crafters slipped into the instrument along with the augmenting enchantments. Still a very beautiful and useful instrument, [[Daurdabla]] has also been called the 'Instrument of the Seasons', as it often leads its player to play soft tunes in harmony with nature and the time of the year (relic: creates 1 unit of food per party member per day when equipped, +2 Spirit Magic, +20 Might, +30 Earth Resistance, -30 Endurance, -30 Accuracy).</td>
<td>3x3</td>
</tr>
<tr>
<td align=left bgcolor="#58F858"><b>Gjallarhorn</b></td>
<td>30</td>
<td>30000</td>
<td>master</td>
<td align=left>Made by the necromancers of Deyja, this horn is a most devastating tool, by its ability to cast the Armageddon spell once a day. Why the necromancers would want to make a [[Gjallarhorn|magical horn]] they themselves could not use, is beyond comprehension, as such an item surely would help them conquer the world. A theory speculated upon by the Guild of Bards state that the necromancers made the horn to discredit the bards, tricking them into playing the horn at great gatherings. This may well be the case (relic: of Armageddon, +100 Hit Points, +50 Dark Resistance, -50 all other Resistances, Affects reputation).</td>
<td>4x3</td>
</tr>
</table>
----
[[Category:Weapon]][[Category:Instrument| ]]
a370a128e235bd7c4774d10566b45a09b1f682d2
2615
2613
2011-01-08T23:05:33Z
Ribannah
2
wikitext
text/x-wiki
{{item}}
[[Player character]]s can be [[equip]]ped with musical '''instrument'''s to play a [[battle tune]] during combat, with beneficial effects. Some [[hireling]]s can play for the [[party]] as well. Which instruments can be equipped is determined by the character's [[mastery]] of the [[Music (skill)|Music]] [[skill]], and the same goes for which tunes can be played. Musical instruments count as and are equipped as a [[weapon]].
The musical instrument is a weapon of choice of the [[Bard]].
To use an instrument, a [[player character]] has to learn and develop the [[Music]] skill. [[Elf]] and [[Genie]] [[Explorer]]s, as well as [[Troll]], [[Elf]] and [[Genie]] [[Student]]s, can choose to start out with basic knowledge of this [[skill]].
There are various kinds of instruments: flutes, strings, drums and horns. There is no essential difference between them except for their sound. Different battle effects are generated by the [[enchantment]] on the instrument in addition to the Music skill.
----
==Expertise==
Of the 12 final [[class|professions]], 10 can potentially equip a musical instrument.
<table cellspacing=1 width=50% cellpadding=20 style="margin-right:160px;">
<tr>
<td width=30%><b>mastery</b></td>
<td width=70%><b>professions</b></td>
</tr>
<tr>
<td bgcolor=#EEEEEE>grandmaster</td>
<td>[[Bard]]</td>
</tr>
<tr>
<td bgcolor=#DDDDDD>master</td>
<td>[[Monk]], [[Saint]], [[Druid]]</td>
</tr>
<tr>
<td bgcolor=#BBBBBB>expert</td>
<td>[[Thief]], [[Cleric]], [[Runemaster]], [[Sorcerer]], [[Necromancer]]</td>
</tr>
<tr>
<td bgcolor=#888888>normal</td>
<td>[[Assassin]]</td>
</tr>
</table><br clear=all/>
----
==List of instruments==
<i>Selection, specifications and flavour texts by Fander Treespook.</i>
<table cellspacing="1" width="100%" style="text-align:center;">
<td width=16% align=left><b>instrument</b></td>
<td width=6%><b>level</b></td>
<td width=8%><b>value</b></td>
<td width=12%><b>mastery</b></td>
<td width=50% align=left><b>flavour text</b></td>
<td width=8%><b>size</b></td>
<tr>
<td align=left bgcolor="#F858B8"><b>Bone Flute</b></td>
<td>1</td>
<td>10</td>
<td>normal</td>
<td align=left>[[Bone Flute|Bone flutes]] are merely hollowed pieces of animal, beast or humanoid bones with a varying number of fingerholes. They are among the oldest known musical instruments.</td>
<td>2x1</td>
</tr>
<tr>
<td align=left bgcolor="#5858F8"><b>Tambourine</b></td>
<td>1</td>
<td>20</td>
<td>normal</td>
<td align=left>Trollore tells of an ancient troll called Tambourine Troll. Mr. Tambourine invented a shallow drum with a jingle-inset frame that was amazingly versatile in play. Nobody remembers the instrument's name, so it is now merely called a [[tambourine]].</td>
<td>2x2</td>
</tr>
<tr>
<td align=left bgcolor="#F8B858"><b>Lute</b></td>
<td>2</td>
<td>50</td>
<td>normal</td>
<td align=left>The [[lute]] may be hard to play, but the elven string instrument is even harder to tune with tapered tuning pegs held in place merely by friction. A witty bard saying goes: "We tune them all day and play them out of tune all night."</td>
<td>2x3</td>
</tr>
<tr>
<td align=left bgcolor="#58F858"><b>Meh Horn</b></td>
<td>3</td>
<td>100</td>
<td>normal</td>
<td align=left>Made from a large hollowed-out ram horn these ceremonial [[Meh Horn|horns]] are sounded vigorously throughout the Amazing Graze, the yearly convention of the Cult of Meh, as the Meh Circles are created. It is a good way to keep sane, hearing people away.</td>
<td>2x2</td>
</tr>
<tr>
<td align=left bgcolor="#F858B8"><b>Wooden Flute</b></td>
<td>4</td>
<td>50</td>
<td>expert</td>
<td align=left>The small, clear grain and deep, dark color of this smooth and polished [[Wooden Flute|wooden flute]] suggests a make from Murmurwood Heartwood. Small letters engraved on the side read "GWF" and are most likely the initials of the maker.</td>
<td>2x1</td>
</tr>
<tr>
<td align=left bgcolor="#F8B858"><b>Fiddle</b></td>
<td>5</td>
<td>100</td>
<td>expert</td>
<td align=left>With a slightly less curved bridge than that of similar stringed instruments, the [[fiddle]] is not played, it dances. It is the most popular instrument in festivals and celebrations for the common man throughout Karigor.</td>
<td>2x3</td>
</tr>
<tr>
<td align=left bgcolor="#5858F8"><b>Metal Gong</b></td>
<td>6</td>
<td>150</td>
<td>expert</td>
<td align=left>[[Metal Gong|Gongs]] were used back in the Time of Wonders to announce the approach of official processions. The number of strokes in a series indicated the rank of the procession or the head person of the procession. Today this custom is antiquated.</td>
<td>3x3</td>
</tr>
<tr>
<td align=left bgcolor="#58F858"><b>Dragonskull Trumpet</b></td>
<td>7</td>
<td>200</td>
<td>expert</td>
<td align=left>Self-taught [[Dragonskull Trumpet|trumpet]] players rarely excel in their performance and trumpet playing remains a guarded craft. The teachers of Dragonskull handpick their trumpet apprentices and mercy on him who misplaces one of their precious instruments...</td>
<td>3x2</td>
</tr>
<tr>
<td align=left bgcolor="#F858B8"><b>Cane Whistle</b></td>
<td>8</td>
<td>100</td>
<td>master</td>
<td align=left>This [[Cane Whistle|whistle]] is made from a varnished bamboo pipe and decorated by silk ribbons. It is held vertically and is easier to hold for any length of time than a flute. It is blown like a bottle.</td>
<td>3x1</td>
</tr>
<tr>
<td align=left bgcolor="#5858F8"><b>Jungle Drum</b></td>
<td>9</td>
<td>300</td>
<td>master</td>
<td align=left>Drums are among the oldest and most widespread instruments. Almost every culture employs them to some extent. Many of the jungle tribes of southern Karigor are rightfully proud of their drum-making traditions. Their [[Jungle Drum]]s are usually characterized by their conical drum shells.</td>
<td>2x3</td>
</tr>
<tr>
<td align=left bgcolor="#F8B858"><b>Harp</b></td>
<td>10</td>
<td>200</td>
<td>master</td>
<td align=left>In legend, the idea for the first [[harp]] came from an archer who noticed how his bowstring sounded when plucked. That bow is now a beautifully ornamented rosewood frame with twenty-two sheep gut strings that range over three octaves.</td>
<td>3x3</td>
</tr>
<tr>
<td align=left bgcolor="#F858B8"><b>Phynaxian Bagpipes</b></td>
<td>11</td>
<td>400</td>
<td>grandmaster</td>
<td align=left>Why do you think the Phynaxian army was always on the march when the [[Phynaxian Bagpipes|bagpipes]] sounded? Probably, they were trying to get away from the noise!</td>
<td>4x2</td>
</tr>
<tr>
<td align=left bgcolor="#5858F8"><b>Ogre War Drums</b></td>
<td>12</td>
<td>500</td>
<td>grandmaster</td>
<td align=left>The [[Ogre War Drums]], nicknamed TomToms after the two drums, Huge Tom and Gigantic Tom, will bring a chill down the spine of anyone who's seen and heard and Ogre army march. It's easy to imagine how this instrument demoralizes the enemy and inspires the ally.</td>
<td>4x3</td>
</tr>
<tr>
<td align=left bgcolor="#F858B8"><b>Syrinx</b></td>
<td>0</td>
<td>0</td>
<td>master</td>
<td align=left>The very first Pan flute made, [[Syrinx]] was created in memory to the musician Pan's lost love, the nymph called Syrinx. Pan made the Syrinx himself, around 600 years ago and it has since been the model for many Pan flutes throughout Karigor. Strong emotions are captured within this instrument and though it obviously has a remarkable effect on the player's opponents during battle, it gives a strange feeling of having another, more specific kind of magic to release (artifact: +5 Music, of Mind Magic, +10 Spellcasting).</td>
<td>2x2</td>
</tr>
<tr>
<td align=left bgcolor="#58F858"><b>Oliphant</b></td>
<td>20</td>
<td>25000</td>
<td>master</td>
<td align=left>Nobody knows the motives of the giantling Sudnumtu when he forged this [[Oliphant|mighty horn]] for the hero Sir Roland Charleston, but historical accounts confirm that Sir Charleston indeed put the horn to use during battles. Unconfirmed sources have reported findings of similar horns, but nevertheless, each horn still only counts as one (artifact: +2 Music, +2 Mind Magic, +10 all Resistances, +2 Pathfinding, +2 Learning).</td>
<td>2x3</td>
</tr>
<tr>
<td align=left bgcolor="#F8B858"><b>Daurdabla</b></td>
<td>30</td>
<td>20000</td>
<td>master</td>
<td align=left>The Guild of Bards created this instrument around 890 AS. The process was so complicated and the deadline for finishing to tight, that the work was hurried to much, and the essence of the exhausted and, by then, a little negligent crafters slipped into the instrument along with the augmenting enchantments. Still a very beautiful and useful instrument, [[Daurdabla]] has also been called the 'Instrument of the Seasons', as it often leads its player to play soft tunes in harmony with nature and the time of the year (relic: creates 1 unit of food per party member per day when equipped, +2 Spirit Magic, +20 Might, +30 Earth Resistance, -30 Endurance, -30 Accuracy).</td>
<td>3x3</td>
</tr>
<tr>
<td align=left bgcolor="#58F858"><b>Gjallarhorn</b></td>
<td>30</td>
<td>30000</td>
<td>master</td>
<td align=left>Made by the necromancers of Deyja, this horn is a most devastating tool, by its ability to cast the Armageddon spell once a day. Why the necromancers would want to make a [[Gjallarhorn|magical horn]] they themselves could not use, is beyond comprehension, as such an item surely would help them conquer the world. A theory speculated upon by the Guild of Bards state that the necromancers made the horn to discredit the bards, tricking them into playing the horn at great gatherings. This may well be the case (relic: of Armageddon, +100 Hit Points, +50 Dark Resistance, -50 all other Resistances, Affects reputation).</td>
<td>4x3</td>
</tr>
</table>
----
[[Category:Weapon]][[Category:Instrument| ]]
2fd719b04ed6d8944eeb7b84e509d54e832127b1
Choices
0
1387
2614
2029
2011-01-08T23:02:02Z
Ribannah
2
wikitext
text/x-wiki
{{Story}}
It will gradually dawn on the [[party]] that there are different [[faction]]s in [[Karigor]] that try to influence what comes from [[Thelmes]]' endeavour. The churches of [[Church of the Sun|Sun]], [[Church of the Moon|Moon]] and [[Church of the Stars|Stars]] all want to make the best of this situation - for them. A nudge here and there, some nice words, a few easily given promises, and suddenly the party will find themselves committed to one of their causes, despite their best intentions. Things can be made right, with great effort. But no matter how hard they try, in the end, when the sacrifice is at hand, the party cannot avoid making a final choice. After all, there is only one [[Eye of Goros]].
----
==Nudges==
It starts innocent enough. Sun and Moon followers are handing out [[leaflet]]s on the streets of [[Soronne]], both asking everyone to support the one true faith in these prophetic times. The healing [[temple]]s in Soronne sell [[membership card]]s that give a discount.
How does that eventually turn into an all-out war and utter destruction?
In small steps, and as usual the party of heroes cannot help to become more and more involved.
When they reach [[Ryft]], it turns out that the [[St. Nicholas]] is in need of some repairs. The main sail was badly torn as a result of a sudden storm. Fortunately there are plenty of skilled [[Weaver]]s around to choose from, although they talk a little funny. As it appears, a hired Weaver will leave a small mark on the sail when the job is done so people can recognize their work. This will typically be a small sun, moon, or star ...
In [[Eftling]], there is a feud going on between two Chapels of Healing, the [[Chapel of the Moon]] on the east bank and the [[Chapel of the Sun]] closeby on the west bank. They are trying to outbid each other with blessings for their customers. A slight complication is that the Chapel of the Sun is only open from 08:00 to 20:00, and the Chapel of the Moon from 20:00 till 08:00.
----
==Zealots==
Things turn worse in [[Timberfall]], where upon arrival with the St. Nicholas the party finds two groups of [[Zealot]]s firing arrows at each other from opposite sides of the river. It is possible for the party to pick a side and join this fight, or even to fight both sides.
After a particularly inflammatory speech by Thelmes in Timberfall, the [[Seer]]s make one final attempt to mediate between the Churches and decide on a common course. This will take place on neutral ground in the [[Temple of Ishtar]], with the party secretly watching. Of course the attempt fails miserably.
The party is once again urged to keep searching for the truth in the chapters of the [[Book of Ceth]], but staying neutral at this point may already be difficult, especially if the events at the [[Circus of the Sun|Circus]] have already taken place, too. A quest to check their loyalty to the Seers may be in order: as it happens, [[the 7-spiked Crown of Ishtar]] is missing.
When the St. Nicholas gets to [[Semiramis]] and then to [[Nannaria]] the [[permission quest]]s ([[The Raid]] / [[Herons of Doom]]) further work to force the party's hand, [[reputation]]wise, at the same time destroying any idea the party may still have of staying unconspicuous.
There will also be several forays of Zealots in both directions, where the party has the option of 'helping out' the guards.
----
==Churches==
After Thelmes' speech in [[Murlank]], [[messenger]]s arrive to offer the party a key quest that will potentially give one side a major edge. That is, if the party's reputation is still high enough ...
Each messenger will tell the party that they need the Eye of Goros to complete the quest; chances are, that the party already have this item.
===Sun Quest===
Questgiver: Sister [[Eliza]] ([[Taledon]]'s council), [[Divine Temple of the Sun]]
The Church of the Sun seeks to [[reconstruct the Mosaic]], a ward against [[Dark Magic]]. The pieces of it were given to the Church of the Moon as part of the treaty after the [[War of Dove and Crow]]. They are to be retrieved from the [[Divine Temple of the Moon]] where they are hidden somewhere in the forbidden part which is heavily guarded.
In order to function, the [[Mosaic]] has to be reconstructed at the right spot, which is [[the Cemetery]] just outside the capital, [[Marduk]]. But the ancestors of the Sun followers know that it is an evil thing, and as the party is working on the Mosaic their [[ghost]]s will take shape and try to interfere.
With the Mosaic reconstructed in the right pattern, the power of the Church of the Moon will be greatly diminished, the balance broken.
===Moon Quest===
Questgiver: [[Ethric]] (council of [[Shenandoah]]), Divine Temple of the Moon
The Church of the Moon wishes to [[release the Soultaker]], who was locked up in the [[Tomb of Anubis]] and the key given to the Church of the Sun as part of the treaty after the War of Dove and Crow. The key is hidden somewhere in the forbidden section of the Divine Temple of the Sun which is heavily guarded.
The [[Soultaker]], when released, will begin to gather innocent souls, which in turn provides the power to transform [[Necromancer]]s into [[Lich]]s. The Moon followers have long prepared for this by making [[Soul Jar]]s to keep the souls of the Necromancers safe from the Soultaker, who cannot be controlled.
Ethric is destined to become the first Lich. The power of the Church of the Moon will be greatly increased, the balance broken.
===Star Quest===
Questgiver: [[Tsantsa]] (high priestess), Temple of Ishtar
The Church of the Stars, weak as it is, wants to gain time. Preparations for the horror of which the prophet speaks are delicate and will take generations. Only the Stars followers understand the true danger, or so it seems.
In Murlank, [[Bab'El]] is building a tower by which he aims to reach the very [[god]]s themselves. In his madness, he is bound to attract unwanted attention. There is no choice but to [[destroy the Tower]] of Bab'El.
The [[Tower of Bab'El|Tower]] can only be destroyed by mixing the [[Ultimate Potion of Might and Magic]], and of course the party will have to get out in time. Needless to say that Bab'El doesn't want his Tower kaputt.
----
==Eye of Goros==
The quest to find the Eye of Goros is given relatively early in the game. When the party members are rescued from the Circus prison, they are brought to the town of [[Orak]] in the [[Typhon Expanse]], where they meet the [[clan]] leader [[C'Orak]].
C'Orak asks the party to retrieve the Eye of Goros from the [[Inner Sanctum]], and place it back on the statue of the [[typhon]] [[Goros]]. From this moment, the party can pass through the mural in the [[Abandoned Temple]], the same mural through which they witnessed little [[Morglin Ironfist|Morglin]] appear.
Attempts to place the Eye back wil fail however: it will immediately fall off and drop onto the ground. C'Orak then suggests to take the Eye to a place of devine power in order to bring it back to life.
As it happens, there are three such places in Karigor that he knows of: the Tomb of Anubis, the Cemetery of Marduk and the Tower of Bab'El. It will also turn out that act of reviving the Eye of Goros is in fact a necessary step in completing any of the Sun, Moon and Stars quests. And, obviously, it can be done only once.
After the Eye of Goros has been brought back to life, it can finally be placed back on the [[statue of Goros]]. C'Orak will now accompany the party and provide them with a pass so they can enter the [[House of Judgement]] to be present at [[the Sacrifice]].
----
==Ending==
The finale of the game takes place in the House of Judgement. Many representatives of the Sun and the Moon are present, as well as a number of Ceth followers from the Typhon Expanse who are in fact on the side of the Stars. For the moment Sun and Moon are refraining from hostilities towards each other, as each side is hoping that the chosen ones for the Sacrifice will be of their faction.
It quickly turns out that the pass given to the party by C'Orak does not merely allow the party to be present at the Sacrifice: they will be the sacrifice. For C'Orak (Corak), this is the opportunity to get close to Thelmes (Sheltem) and deal with him.
At this point, several things happen simultaneously. First, the typhon Goros, now fully alive, enters the stage and starts wreaking havoc, attacking everyone in sight. Second, the representatives of Sun and Moon start fighting each other and the Followers of Ceth, with the party on the side they did the quest for. Third, Thelmes escapes to the top floor of the building by using a [[teleporter]], with C'Orak, who has left the party, on his heels.
To finish the game, the party needs to find these two and help C'Orak to apprehend Thelmes. That will fail: Thelmes manages to escape in Prince [[Daglathor]]'s airship, the '[[Dark Messiah]]'.
Here, the game ends. There are several possible results for the war between Sun and Moon:
* If the party did the Sun quest, the Sun followers have the upper hand. They will win the war and rule the world for several decades in misleading bliss until Thelmes' prophecy comes true and true evil arrives.
* If the party did the Moon quest, the Moon followers have the upper hand. They will win the war and enslave the world for several decades until Thelmes' propecy comes true and true evil arrives.
* If the party did the Stars quest - the history timeline - the Churches of Sun and Moon, now evenly matched, will destroy each other. Thelmes' prophecy still holds, but time has been gained for the Stars followers to prepare. Soronne becomes the new center of power, the humans expand their territory into the Typhon Expanse and establish a [[trade union]] on the [[Brass Sea]], setting the stage for '[[The Sea of Mist]]'.
[[Category:Story]]
0f48ab67cfdff2745a7960129a97e364cda33369
Travel
0
1398
2617
2304
2011-01-09T02:10:04Z
Ribannah
2
/* Travel by ship */
wikitext
text/x-wiki
{{map}}
http://www.castlegobs.nl/images/map_karigor_travel.gif
''Travel map of Karigor''
There are several common ways to travel from one [[province]] of [[Karigor]] to another.
* By foot (connections in grey), with a standard travel time of five days to enter a neighbouring province.
* By coach (passages in orange), which normally takes 2-3 days, following a fixed schedule.
* By riverboat (passages in yellow), three days to go downstream to the next stop. There is only one riverboat available, the [[St. Nicholas]].
* By ship (passages in lightblue), with shorter and longer trips, also following a fixed schedule.
* By [[Town Portal]] (destinations in red), a [[Water Magic]] spell that works instantly, but requires that the destination, in all cases a central fountain, has been activated.
A few less common ways to travel exist as well, including the [[Lloyd's Beacon]] spell. Travel times can be significantly reduced by knowledge of the [[Pathfinding]] skill and by hiring certain [[non-player character]]s. At the start of the game, all Town Portal destinations need activation. Swimming or flying to the next map is not possible.
----
==Travel by foot==
<table class="dialogue" cellspacing="0" >
<tr>
<td width="20%"></td>
<td width="20%"></td>
<td width="13%"></td>
<td width="7%"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Start</b></td>
<td><b>Destination</b></td>
<td><b>Departure</b></td>
<td><b>Time</b></td>
<td><b>Notes</b></td>
</tr>
<tr>
<td>[[Terrax]] (sw)</td>
<td>Semiramis (ne)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Terrax (sw)</td>
<td>Murlank (nw)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Semiramis]] (ne)</td>
<td>Terrax (sw)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Semiramis (e)</td>
<td>Murlank (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Semiramis (sw)</td>
<td>Timberfall (ne)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Semiramis (se)</td>
<td>Nannaria (nw)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Murlank]] (nw)</td>
<td>Terrax (se)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Murlank (w)</td>
<td>Semiramis (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Murlank (sw)</td>
<td>Nannaria (ne)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Timberfall]] (ne)</td>
<td>Semiramis (sw)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Timberfall (e)</td>
<td>Nannaria (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Timberfall (sw)</td>
<td>Eftling (ne)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Nannaria]] (nw)</td>
<td>Semiramis (se)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (ne)</td>
<td>Murlank (sw)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (w)</td>
<td>Timberfall (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (e)</td>
<td>Typhon Expanse (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (se)</td>
<td>Soronne (nw)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Typhon Expanse]] (w)</td>
<td>Nannaria (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Eftling]] (ne)</td>
<td>Timberfall (Sw)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Eftling (e)</td>
<td>Ryft (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Eftling (sw)</td>
<td>S'Fauni (ne)</td>
<td>any moment</td>
<td>5 days</td>
<td>After the [[Plumwine Bridge]] has been repaired</td>
</tr>
<tr>
<td>[[Ryft]] (w)</td>
<td>Eftling (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Ryft (e)</td>
<td>Soronne (w)</td>
<td>any moment</td>
<td>1 day</td>
<td>Through the [[Stalt Mines]] into the [[Spidersilk Mines]], after completion of [[the Underground Railroad]]</td>
</tr>
<tr>
<td>Ryft (se)</td>
<td>Serenity (nw)</td>
<td>any moment</td>
<td>5 days</td>
<td>From [[Tuatha's Tel]] into [[The Wanderhoven]], after opening the door</td>
</tr>
<tr>
<td>[[Soronne]] (nw)</td>
<td>Nannaria (se)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Soronne (w)</td>
<td>Ryft (e)</td>
<td>any moment</td>
<td>1 day</td>
<td>Through the Spidersilk Mines into the Stalt Mines, after completion of the Underground Railroad</td>
</tr>
<tr>
<td>[[S'Fauni]] (ne)</td>
<td>Eftling (sw)</td>
<td>any moment</td>
<td>5 days</td>
<td>After the Plumwine Bridge has been repaired</td>
</tr>
<tr>
<td>S'Fauni (e)</td>
<td>Mt. Pilanteko (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Mt. Pilanteko (province)|Mt. Pilanteko]] (w)</td>
<td>S'Fauni (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Mt. Pilanteko (e)</td>
<td>Serenity (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Serenity]] (nw)</td>
<td>Ryft (se)</td>
<td>any moment</td>
<td>5 days</td>
<td>Through in The Wanderhoven to Tuatha's Tel, after opening the door</td>
</tr>
<tr>
<td>Serenity (w)</td>
<td>Mt. Pilanteko (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Serenity (e)</td>
<td>Etanasfeld (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Etanasfeld]] (w)</td>
<td>Serenity (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Etanasfeld (e)</td>
<td>Goetia (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Goetia]] (w)</td>
<td>Etanasfeld (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
</table>
----
==Travel by coach==
<table class="dialogue" cellspacing="0" >
<tr>
<td width="20%"></td>
<td width="20%"></td>
<td width="13%"></td>
<td width="7%"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Start</b></td>
<td><b>Destination</b></td>
<td><b>Departure</b></td>
<td><b>Time</b></td>
<td><b>Notes</b></td>
</tr>
<tr>
<td>[[Terrax]]</td>
<td>Semiramis</td>
<td>mon wed fri</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Terrax</td>
<td>Murlank</td>
<td>tue thu sat</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>[[Semiramis]]</td>
<td>Terrax</td>
<td>tue thu sun</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Semiramis</td>
<td>Murlank</td>
<td>mon wed sat</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Semiramis</td>
<td>Nannaria (M)</td>
<td>wed fri</td>
<td>2½ days</td>
<td>Discontinued after the [[Zealot]]s start fighting</td>
</tr>
<tr>
<td>[[Murlank]]</td>
<td>Terrax</td>
<td>mon wed fri</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Murlank</td>
<td>Semiramis</td>
<td>tue thu sun</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Murlank</td>
<td>Nannaria (M)</td>
<td>wed fri* sun</td>
<td>2½ days</td>
<td>* Opens up after the Zealots start fighting</td>
</tr>
<tr>
<td>[[Timberfall]]</td>
<td>Nannaria (M)</td>
<td>sun</td>
<td>2½ days</td>
<td></td>
</tr>
<tr>
<td>Timberfall</td>
<td>Nannaria (H)</td>
<td>wed sat</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Timberfall</td>
<td>Eftling</td>
<td>wed fri</td>
<td>3 days</td>
<td></td>
</tr>
<tr>
<td>[[Nannaria]] (M)</td>
<td>Semiramis</td>
<td>mon sat (nights)</td>
<td>2½ days</td>
<td>Discontinued after the Zealots start fighting</td>
</tr>
<tr>
<td>Nannaria (M)</td>
<td>Murlank</td>
<td>mon* wed sat (nights)</td>
<td>2½ days</td>
<td>* Opens up after the Zealots start fighting</td>
</tr>
<tr>
<td>Nannaria (M)</td>
<td>Timberfall</td>
<td>wed (nights)</td>
<td>2½ days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (M)</td>
<td>Typhon Expanse</td>
<td>sun thu (nights)</td>
<td>3 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (M)</td>
<td>Soronne</td>
<td>fri (nights)</td>
<td>2½ days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (H)</td>
<td>Timberfall</td>
<td>tue sat</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (H)</td>
<td>Eftling</td>
<td>fri</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (H)</td>
<td>Soronne</td>
<td>mon thu</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>[[Typhon Expanse]]</td>
<td>Nannaria (M)</td>
<td>mon thu (nights)</td>
<td>3 days</td>
<td>Coach arrives at opening hours when the party's not in it</td>
</tr>
<tr>
<td>[[Eftling]]</td>
<td>Timberfall</td>
<td>tue sat</td>
<td>3 days</td>
<td>Coach arrives at opening hours when the party's not in it</td>
</tr>
<tr>
<td>Eftling</td>
<td>Nannaria (H)</td>
<td>fri</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Soronne]]</td>
<td>Nannaria (M)</td>
<td>tue</td>
<td>2½ days</td>
<td></td>
</tr>
<tr>
<td>Soronne</td>
<td>Nannaria (H)</td>
<td>thu sun</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>[[S'Fauni]]</td>
<td>Mt. Pilanteko</td>
<td>tue sat</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>[[Mt. Pilanteko]]</td>
<td>S'Fauni</td>
<td>wed sat</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Mt. Pilanteko</td>
<td>Serenity</td>
<td>tue thu sun</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>[[Serenity]]</td>
<td>Mt. Pilanteko</td>
<td>mon wed fri</td>
<td>2 days</td>
<td></td>
</tr>
<tr><td colspan="5"><br>Nannaria has two stables: in [[M'Akal]] and in [[Heronport]].<br>Days: from 06:00 till 18:00<br>
Nights: from 18:00 till 06:00 on the next day</td></tr>
</table>
----
==Travel by boat==
<table class="dialogue" cellspacing="0" >
<tr>
<td width="20%"></td>
<td width="20%"></td>
<td width="13%"></td>
<td width="7%"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Start</b></td>
<td><b>Destination</b></td>
<td><b>Departure</b></td>
<td><b>Time</b></td>
<td><b>Notes</b></td>
</tr>
<tr>
<td>Serenity (St. Nicholas)</td>
<td>Soronne</td>
<td>any time</td>
<td>3 days</td>
<td>After access has been granted</td>
</tr>
<tr>
<td>Soronne (St. Nicholas)</td>
<td>Ryft</td>
<td>any time</td>
<td>3 days</td>
<td></td>
</tr>
<tr>
<td>Ryft (St. Nicholas)</td>
<td>Eftling</td>
<td>any time</td>
<td>3 days</td>
<td>After the sail has been repaired</td>
</tr>
<tr>
<td>Eftling (St. Nicholas)</td>
<td>Timberfall</td>
<td>any time</td>
<td>3 days</td>
<td></td>
</tr>
<tr>
<td>Timberfall (St. Nicholas)</td>
<td>Semiramis</td>
<td>any time</td>
<td>3 days</td>
<td>After witnessing [[The Mediation]]</td>
</tr>
<tr>
<td>Semiramis (St. Nicholas)</td>
<td>Nannaria</td>
<td>any time</td>
<td>3 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (St. Nicholas)</td>
<td>Murlank</td>
<td>any time</td>
<td>3 days</td>
<td></td>
</tr>
<tr>
<td>Murlank (St. Nicholas)</td>
<td>Terrax</td>
<td>any time</td>
<td>3 days</td>
<td></td>
</tr>
</table>
----
==Travel by ship==
<table class="dialogue" cellspacing="0" >
<tr>
<td width="20%"></td>
<td width="20%"></td>
<td width="13%"></td>
<td width="7%"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Start</b></td>
<td><b>Destination</b></td>
<td><b>Departure</b></td>
<td><b>Time</b></td>
<td><b>Notes</b></td>
</tr>
<tr>
<td>[[Terrax]]</td>
<td>Murlank (P)</td>
<td>sun</td>
<td>4 days</td>
<td></td>
</tr>
<tr>
<td>[[Murlank]] ([[Potz]])</td>
<td>Terrax</td>
<td>sat</td>
<td>4 days</td>
<td></td>
</tr>
<tr>
<td>Murlank (Potz)</td>
<td>Murlank (L)</td>
<td>daily</td>
<td>6 hours</td>
<td></td>
</tr>
<tr>
<td>[[Murlank]] ([[Laolun]])</td>
<td>Murlank (P)</td>
<td>daily</td>
<td>6 hours</td>
<td></td>
</tr>
<tr>
<td>[[Nannaria]] ([[M'Akal]])</td>
<td>Typhon Expanse (M)</td>
<td>wed sat (early)</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (M'Akal)</td>
<td>Soronne (N)</td>
<td>mon thu (early)</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria ([[Heronport]])</td>
<td>Nannaria (M)</td>
<td>mon thu</td>
<td>12 hours</td>
<td></td>
</tr>
<tr>
<td>[[Typhon Expanse]] ([[Masquerade]])</td>
<td>Nannaria (M)</td>
<td>wed sat (early)</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Typhon Expanse (Masq)</td>
<td>Typhon Exp (A)</td>
<td>wed sun (early)</td>
<td>1 day</td>
<td></td>
</tr>
<tr>
<td>Typhon Expanse ([[Albatross]])</td>
<td>Soronne (N)</td>
<td>tue fri (early)</td>
<td>2½ days</td>
<td></td>
</tr>
<tr>
<td>[[Soronne]] ([[Naval base]])</td>
<td>Nannaria (H)</td>
<td>mon fri</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Soronne (Naval base)</td>
<td>Typhon Expanse (M)</td>
<td>tue sat</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Soronne (Naval base)</td>
<td>Sea of Mist (B)</td>
<td>unscheduled</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Soronne ([[Ogre Docks]])</td>
<td>Etanasfeld</td>
<td>mon fri</td>
<td>2 days</td>
<td>After completion of [[Pirates of Mist]]</td>
</tr>
<tr>
<td>Soronne (Ogre Docks)</td>
<td>Goetia</td>
<td>fri</td>
<td>3 days</td>
<td>After completion of [[Pirates of Mist]]</td>
</tr>
<tr>
<td>Soronne (Ogre Docks)</td>
<td>Sea of Mist (A)</td>
<td>sun</td>
<td>2 days</td>
<td>After completion of [[Pirates of Mist]]</td>
</tr>
<tr>
<td>[[Sea of Mist]] ([[Braem]])</td>
<td>Soronne (N)</td>
<td>unscheduled</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Sea of Mist ([[Arena]])</td>
<td>Soronne (O)</td>
<td>thu</td>
<td>2 days</td>
<td>After completion of [[Pirates of Mist]]</td>
</tr>
<tr>
<td>[[Etanasfeld]]</td>
<td>Soronne (O)</td>
<td>mon fri</td>
<td>2 days</td>
<td>After completion of [[Pirates of Mist]]</td>
</tr>
<tr>
<td>Etanasfeld</td>
<td>Goetia</td>
<td>thu</td>
<td>2 days</td>
<td>After completion of [[Pirates of Mist]]</td>
</tr>
<tr>
<td>[[Goetia]]</td>
<td>Soronne (O)</td>
<td>sun</td>
<td>3 days</td>
<td>After completion of [[Pirates of Mist]]</td>
</tr>
<tr>
<td>Goetia</td>
<td>Etanasfeld</td>
<td>tue</td>
<td>2 days</td>
<td>After completion of [[Pirates of Mist]]</td>
</tr>
</table>
----
==Travel by Town Portal==
<table class="dialogue" cellspacing="0" >
<tr>
<td width="20%"></td>
<td width="20%"></td>
<td width="13%"></td>
<td width="7%"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Start</b></td>
<td><b>Destination</b></td>
<td><b>Departure</b></td>
<td><b>Time</b></td>
<td><b>Notes</b></td>
</tr>
<tr>
<td>[[Terrax]]</td>
<td>Terrax, Semiramis, Murlank, Nannaria, Soronne, Serenity</td>
<td>any time</td>
<td>instant</td>
<td>The destination must have been activated</td>
</tr>
<tr>
<td>[[Semiramis]]</td>
<td>Terrax, Semiramis, Murlank, Nannaria, Soronne, Serenity</td>
<td>any time</td>
<td>instant</td>
<td>The destination must have been activated</td>
</tr>
<tr>
<td>[[Murlank]]</td>
<td>Terrax, Semiramis, Murlank, Nannaria, Soronne, Serenity</td>
<td>any time</td>
<td>instant</td>
<td>The destination must have been activated</td>
</tr>
<tr>
<td>[[Nannaria]]</td>
<td>Terrax, Semiramis, Murlank, Nannaria, Soronne, Serenity</td>
<td>any time</td>
<td>instant</td>
<td>The destination must have been activated</td>
</tr>
<tr>
<td>[[Soronne]]</td>
<td>Terrax, Semiramis, Murlank, Nannaria, Soronne, Serenity</td>
<td>any time</td>
<td>instant</td>
<td>The destination must have been activated</td>
</tr>
<tr>
<td>[[Serenity]]</td>
<td>Terrax, Semiramis, Murlank, Nannaria, Soronne, Serenity</td>
<td>any time</td>
<td>instant</td>
<td>The destination must have been activated</td>
</tr>
</table>
''When the Town Portal spell is cast, a map showing the activated destinations will appear.''
''Destinations are activated by drinking from the [[central fountain]].''
----
==Progress of coaches==
<table class="dialogue" cellspacing="0" >
<tr>
<td width="2%"></td>
<td width="*"></td>
<td width="11%"></td>
<td width="11%"></td>
<td width="11%"></td>
<td width="11%"></td>
<td width="11%"></td>
<td width="11%"></td>
<td width="11%"></td>
</tr>
<tr>
<td><b>Coach</b></td>
<td><b>Line</b></td>
<td><b>Monday</b></td>
<td><b>Tuesday</b></td>
<td><b>Wednesday</b></td>
<td><b>Thursday</b></td>
<td><b>Friday</b></td>
<td><b>Saturday</b></td>
<td><b>Sunday</b></td>
</tr>
<tr>
<td align="right">1</td>
<td>[[Golden Triangle]]</td>
<td><u>Terrax</u></td>
<td></td>
<td>Semiramis</td>
<td><u>Semiramis</u></td>
<td></td>
<td>Terrax</td>
<td>Terrax</td>
</tr>
<tr>
<td align="right">2</td>
<td>Golden Triangle</td>
<td></td>
<td>Terrax</td>
<td><u>Terrax</u></td>
<td></td>
<td>Semiramis</td>
<td>Semiramis</td>
<td><u>Semiramis</u></td>
</tr>
<tr>
<td align="right">3</td>
<td>Golden Triangle</td>
<td>Semiramis</td>
<td><u>Semiramis</u></td>
<td></td>
<td>Terrax</td>
<td><u>Terrax</u></td>
<td></td>
<td>Semiramis</td>
</tr>
<tr>
<td align="right">4</td>
<td>Golden Triangle</td>
<td>Terrax</td>
<td><u>Terrax</u></td>
<td></td>
<td>Murlank</td>
<td><u>Murlank</u></td>
<td></td>
<td>Terrax</td>
</tr>
<tr>
<td align="right">5</td>
<td>Golden Triangle</td>
<td><u>Murlank</u></td>
<td></td>
<td>Terrax</td>
<td><u>Terrax</u></td>
<td></td>
<td>Murlank</td>
<td>Murlank</td>
</tr>
<tr>
<td align="right">6</td>
<td>Golden Triangle</td>
<td>Murlank</td>
<td>Murlank</td>
<td><u>Murlank</u></td>
<td></td>
<td>Terrax</td>
<td><u>Terrax</u></td>
<td></td>
</tr>
<tr>
<td align="right">7</td>
<td>Golden Triangle</td>
<td><u>Semiramis</u></td>
<td></td>
<td>Murlank</td>
<td><u>Murlank</u></td>
<td></td>
<td>Semiramis</td>
<td>Semiramis</td>
</tr>
<tr>
<td align="right">8</td>
<td>Golden Triangle</td>
<td></td>
<td>Semiramis</td>
<td><u>Semiramis</u></td>
<td></td>
<td>Murlank</td>
<td>Murlank</td>
<td><u>Murlank</u></td>
</tr>
<tr>
<td align="right">9</td>
<td>Golden Triangle</td>
<td>Murlank</td>
<td><u>Murlank</u></td>
<td></td>
<td>Semiramis</td>
<td>Semiramis</td>
<td><u>Semiramis</u></td>
<td></td>
</tr>
<tr>
<td align="right">10a</td>
<td>[[Nightriders]]</td>
<td></td>
<td>Semiramis</td>
<td><u>Semiramis</u></td>
<td></td>
<td>Nannaria (M)</td>
<td><u>Nannaria (M)</u></td>
<td></td>
</tr>
<tr>
<td align="right">10b</td>
<td>Nightriders</td>
<td>lost</td>
<td>lost</td>
<td>lost</td>
<td>lost</td>
<td>lost</td>
<td>lost</td>
<td>lost</td>
</tr>
<tr>
<td align="right">11a</td>
<td>Nightriders</td>
<td><u>Nannaria (M)</u></td>
<td></td>
<td></td>
<td>Semiramis</td>
<td><u>Semiramis</u></td>
<td></td>
<td>Nannaria (M)</td>
</tr>
<tr>
<td align="right">11b</td>
<td>Nightriders<br></td>
<td><u>Nannaria (M)</u></td>
<td></td>
<td></td>
<td>Murlank</td>
<td><u>Murlank</u></td>
<td></td>
<td>Nannaria (M)</td>
</tr>
<tr>
<td align="right">12</td>
<td>Nightriders</td>
<td></td>
<td>Murlank</td>
<td><u>Murlank</u></td>
<td></td>
<td>Nannaria (M)</td>
<td><u>Nannaria (M)</u></td>
<td></td>
</tr>
<tr>
<td align="right">13</td>
<td>Nightriders</td>
<td></td>
<td>Nannaria (M)</td>
<td><u>Nannaria (M)</u></td>
<td></td>
<td></td>
<td>Murlank</td>
<td><u>Murlank</u></td>
</tr>
<tr>
<td align="right">14</td>
<td>Nightriders</td>
<td></td>
<td>Nannaria (M)</td>
<td><u>Nannaria (M)</u></td>
<td></td>
<td></td>
<td>Timberfall</td>
<td><u>Timberfall</u></td>
</tr>
<tr>
<td align="right">15</td>
<td>Nightriders</td>
<td><u>Typhon Exp</u></td>
<td></td>
<td></td>
<td><u>Nannaria (M)</u></td>
<td></td>
<td></td>
<td>Typhon Exp</td>
</tr>
<tr>
<td align="right">16</td>
<td>Nightriders</td>
<td></td>
<td></td>
<td>Typhon Exp</td>
<td><u>Typhon Exp</u></td>
<td></td>
<td></td>
<td><u>Nannaria (M)</u></td>
</tr>
<tr>
<td align="right">17</td>
<td>Nightriders</td>
<td>Soronne</td>
<td><u>Soronne</u></td>
<td></td>
<td>Nannaria (M)</td>
<td><u>Nannaria (M)</u></td>
<td></td>
<td></td>
</tr>
<tr>
<td align="right">18</td>
<td>[[Tower Express]]</td>
<td>Timberfall</td>
<td>Timberfall</td>
<td><u>Timberfall</u></td>
<td></td>
<td>Nannaria (H)</td>
<td><u>Nannaria (H)</u></td>
<td></td>
</tr>
<tr>
<td align="right">19</td>
<td>Tower Express</td>
<td>Nannaria (H)</td>
<td><u>Nannaria (H)</u></td>
<td></td>
<td>Timberfall</td>
<td>Timberfall</td>
<td><u>Timberfall</u></td>
<td></td>
</tr>
<tr>
<td align="right">20</td>
<td>Tower Express</td>
<td></td>
<td>Timberfall</td>
<td><u>Timberfall</u></td>
<td></td>
<td></td>
<td><u>Eftling</u></td>
<td></td>
</tr>
<tr>
<td align="right">21</td>
<td>Tower Express</td>
<td>Eftling</td>
<td><u>Eftling</u></td>
<td></td>
<td></td>
<td><u>Timberfall</u></td>
<td></td>
<td></td>
</tr>
<tr>
<td align="right">22a</td>
<td>Tower Express</td>
<td></td>
<td></td>
<td>Nannaria (H)</td>
<td>Nannaria (H)</td>
<td><u>Nannaria (H)</u></td>
<td></td>
<td></td>
</tr>
<tr>
<td align="right">22b</td>
<td>Tower Express</td>
<td></td>
<td></td>
<td>Eftling</td>
<td>Eftling</td>
<td><u>Eftling</u></td>
<td></td>
<td></td>
</tr>
<tr>
<td align="right">23a</td>
<td>Tower Express</td>
<td></td>
<td></td>
<td>Eftling</td>
<td>Eftling</td>
<td><u>Eftling</u></td>
<td></td>
<td></td>
</tr>
<tr>
<td align="right">23b</td>
<td>Tower Express</td>
<td></td>
<td></td>
<td>Nannaria (H)</td>
<td>Nannaria (H)</td>
<td><u>Nannaria (H)</u></td>
<td></td>
<td></td>
</tr>
<tr>
<td align="right">24</td>
<td>Tower Express</td>
<td></td>
<td>Nannaria (H)</td>
<td>Nannaria (H)</td>
<td><u>Nannaria (H)</u></td>
<td></td>
<td>Soronne</td>
<td><u>Soronne</u></td>
</tr>
<tr>
<td align="right">25</td>
<td>Tower Express</td>
<td><u>Nannaria (H)</u></td>
<td></td>
<td>Soronne</td>
<td><u>Soronne</u></td>
<td></td>
<td>Nannaria (H)</td>
<td>Nannaria (H)</td>
</tr>
<tr>
<td align="right">26</td>
<td>[[Highland Caravans]]</td>
<td>S'Fauni</td>
<td><u>S'Fauni</u></td>
<td></td>
<td>Mt. Pilanteko</td>
<td>Mt. Pilanteko</td>
<td><u>Mt. Pilanteko</u></td>
<td></td>
</tr>
<tr>
<td align="right">27</td>
<td>Highland Caravans</td>
<td>Mt. Pilanteko</td>
<td>Mt. Pilanteko</td>
<td><u>Mt. Pilanteko</u></td>
<td></td>
<td>S'Fauni</td>
<td><u>S'Fauni</u></td>
<td></td>
</tr>
<tr>
<td align="right">28</td>
<td>Highland Caravans</td>
<td>Mt. Pilanteko</td>
<td><u>Mt. Pilanteko</u></td>
<td></td>
<td>Serenity</td>
<td><u>Serenity</u></td>
<td></td>
<td>Mt. Pilanteko</td>
</tr>
<tr>
<td align="right">29</td>
<td>Highland Caravans</td>
<td><u>Serenity</u></td>
<td></td>
<td>Mt. Pilanteko</td>
<td><u>Mt. Pilanteko</u></td>
<td></td>
<td>Serenity</td>
<td>Serenity</td>
</tr>
<tr>
<td align="right">30</td>
<td>Highland Caravans</td>
<td></td>
<td>Serenity</td>
<td><u>Serenity</u></td>
<td></td>
<td>Mt. Pilanteko</td>
<td>Mt. Pilanteko</td>
<td><u>Mt. Pilanteko</u></td>
</tr>
</table>
''(a) before and (b) after Zealots start fighting''
----
==Progress of ships==
<table class="dialogue" cellspacing="0" >
<tr>
<td width="5%"></td>
<td width="*"></td>
<td width="11%"></td>
<td width="11%"></td>
<td width="11%"></td>
<td width="11%"></td>
<td width="11%"></td>
<td width="11%"></td>
<td width="11%"></td>
</tr>
<tr>
<td><b>Weeks</b></td>
<td><b>Ship</b></td>
<td><b>Monday</b></td>
<td><b>Tuesday</b></td>
<td><b>Wednesday</b></td>
<td><b>Thursday</b></td>
<td><b>Friday</b></td>
<td><b>Saturday</b></td>
<td><b>Sunday</b></td>
</tr>
<tr>
<td>1,3<br>2,4</td>
<td>(2 ships)</td>
<td>.<br>.</td>
<td>.<br>.</td>
<td>Terrax<br>.</td>
<td>Terrax<br>Murlank (P)</td>
<td>Terrax<br>Murlank (P)</td>
<td>Terrax<br><u>Murlank (P)</u></td>
<td><u>Terrax</u><br>.</td>
</tr>
<tr>
<td>all</td>
<td>(one ferry)</td>
<td colspan="7">''daily from Murlank (P) to Murlank (L) and back''</td>
</tr>
<tr>
<td>1,3<br>2,4</td>
<td>(2 coasters)</td>
<td>Typh Exp (M)<br><u>Soronne (N)</u></td>
<td>Typh Exp (M)<br>.</td>
<td><u>Typh Exp (M)</u><br>Nannaria (H)</td>
<td>Typh Exp (A)<br><u>Nannaria (H)</u></td>
<td><u>Typh Exp (A)</u><br>Nannaria (M)</td>
<td>.<br><u>Nannaria (M)</u></td>
<td>Soronne (N)<br>.</td>
</tr>
<tr>
<td>1,3<br>2,4</td>
<td>(2 coasters)</td>
<td><u>Nannaria (H)</u><br>Typh Exp (A)</td>
<td>Nannaria (M)<br><u>Typh Exp (A)</u></td>
<td><u>Nannaria (M)</u><br>.</td>
<td>.<br>Soronne (N)</td>
<td>Typh Exp (M)<br>Soronne (N)</td>
<td>Typh Exp (M)<br>.</td>
<td><u>Typh Exp (M)</u><br>Nannaria (H)</td>
</tr>
<tr>
<td>1,3<br>2,4</td>
<td>(2 coasters)</td>
<td><u>Nannaria (M)</u><br>Typh Exp (M)</td>
<td>.<br>Typh Exp (M)</td>
<td>Soronne (N)<br><u>Typh Exp (M)</u></td>
<td>Soronne (N)<br>.</td>
<td>Soronne (N)<br>Nannaria (M)</td>
<td><u>Soronne (N)</u><br>Nannaria (M</td>
<td>.<br>Nannaria (M)</td>
</tr>
<tr>
<td>1,3<br>2,4</td>
<td>(2 coasters)</td>
<td>Nannaria (M)<br>Soronne (N)</td>
<td>Nannaria (M)<br><u>Soronne (N)</u></td>
<td>Nannaria (M)<br>.</td>
<td><u>Nannaria (M)</u><br>Typh Exp (M)</td>
<td>.<br>Typh Exp (M)</td>
<td>Soronne (N)<br><u>Typh Exp (M)</u></td>
<td>Soronne (N)<br>.</td>
</tr>
<tr>
<td>all</td>
<td>(one ship)</td>
<td colspan="7">''unscheduled between Soronne (N) and Sea of Mist (B)''</td>
</tr>
<tr>
<td>all</td>
<td>(one ship)</td>
<td>.</td>
<td>Sea of Mist (A)</td>
<td>Sea of Mist (A)</td>
<td><u>Sea of Mist (A)</u></td>
<td>.</td>
<td>Soronne (O)</td>
<td><u>Soronne (O)</u></td>
</tr>
<tr>
<td>1<br>2<br>3<br>4</td>
<td>[[Prince Henry]]<br>[[Nagfar]]<br>[[Arquebus]]<br>[[Dragonlance]]</td>
<td><u>Soronne (O)</u><br>.<br><u>Etanasfeld</u><br>Goetia</td>
<td>.<br>.<br>.<br><u>Goetia</u></td>
<td>Etanasfeld<br>Soronne (O)<br>Soronne (O)<br>.</td>
<td><u>Etanasfeld</u><br>Soronne (O)<br>Soronne (O)<br>Etanasfeld</td>
<td>.<br><u>Soronne (O)</u><br><u>Soronne (O)</u><br><u>Etanasfeld</u></td>
<td>Goetia<br>.<br>.<br>.</td>
<td><u>Goetia</u><br>Etanasfeld<br>.<br>Soronne (O)</td>
</tr>
</table><br>
''Where there is more than one ship, the second does 'week 2' in week 1, etc.''
[[Category:Map]][[Category:Travel| ]]
92c3c51e8e6d8bc4161655587777a70a3cc78b21
Topology
0
1418
2618
2046
2011-01-09T02:12:05Z
Ribannah
2
/* Alphabetic */
wikitext
text/x-wiki
{{map}}
__FORCETOC__
The names of places in [[Karigor]] have been carefully chosen. They are all historically connected to the story of [[Might and Magic]], or have a relevant meaning.
----
==<br clear=all/>Alphabetic==
<table cellspacing="1" width="100%">
<tr>
<td width="15%"><b>Name</b></td>
<td width="35%"><b>Location</b></td>
<td width="50%"><b>Description</b></td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Albatross]]</td>
<td>Typhon Expanse, tiny coastal village at the river 'Albeys'</td>
<td>This new Vampire settlement is the beginning of the later Land of Albeys</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Algol]]</td>
<td>Etanasfeld, east</td>
<td>The home of the wild Red Ogres, lead by Bolarg</td>
</tr>
<tr>
<td bgcolor="#00D0F0">[[Albeys]]</td>
<td>Typhon Expanse, east</td>
<td>A small stream that flows into the Sea of Mist</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Alvar]]</td>
<td>South of Mt. Pilanteko and Serenity</td>
<td>A province of neighbouring Jadame, home of the Dark Elves</td>
</tr>
<tr>
<td bgcolor="#00D0F0">[[Ardvein]]</td>
<td>Etanasfeld, from the south-east to the Sea of Mist</td>
<td>This wide river is more lava than water</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Ascalon]]</td>
<td>Semiramis, in the northwest</td>
<td>The birthplace of many great heroes</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Braem]]</td>
<td>Sea of Mist, on the floor</td>
<td>At Witching Hour, the now ethereal forms of the inhabitants solidify - slightly</td>
</tr>
<tr>
<td bgcolor="#00D0F0">[[Brass Sea]]</td>
<td>North of Soronne</td>
<td>Many trade opportunities present themselves between Soronne and the lands on the other side</td>
</tr>
<tr>
<td >[[Circus of the Sun]]</td>
<td>Travelling between Soronne, Semiramis, Terrax and Murlank</td>
<td>Beside offering a great show, the Circus is a vessel of intrigue and recruitment</td>
</tr>
<tr>
<td bgcolor="#00D0F0">[[Codex]]</td>
<td>Timberfall, south-east branch of the Ebony</td>
<td>This water has a lot of stories to tell</td>
</tr>
<tr>
<td >[[COLONY]]</td>
<td>The name of the planet</td>
<td>Composite Orbital Learning Opportunity Network Yielder</td>
</tr>
<tr>
<td bgcolor="#00D0F0">[[Ebony]]</td>
<td>From the Temple basin in Serenity, all the way to Terrax in the north</td>
<td>The party uses the St. Nicholas to negotiate Karigor's main river</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Eftling]]</td>
<td>Western territory</td>
<td>The new Halfling homeland; meadows, orchards, hills</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Egregor]]</td>
<td>Goetia, the mainland</td>
<td>The houses of the Genies float in the air</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Etanasfeld]]</td>
<td>Near south-east</td>
<td>Ogres, both tamed and wild; desert, lava, beach</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Gathis]]</td>
<td>Soronne, in the south-east</td>
<td>This is one of the six Shards mentioned in the book 'Sea of Mist'</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Goetia]]</td>
<td>Far south-east on the Sea of Mist</td>
<td>Offering Genies, Druid refugees and Ancient Dragons; beach, rainforest with clearings, mountain with pinetrees</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Heronport]]</td>
<td>Nannaria, south of the Brass Sea</td>
<td>The town is famous for its collection of herons</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Iotneheim]]</td>
<td>Etanasfeld, west</td>
<td>The home of the civilized Blue Ogres</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Ironsand]]</td>
<td>South of Serenity and Etanasfeld</td>
<td>A province of neighbouring Jadame</td>
</tr>
<tr>
<td class="miscellaneous">[[Jadame]]</td>
<td>South of Karigor</td>
<td>Many years from now, the portals to the Elemental Planes will appear here</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Kalimar]]</td>
<td>Terrax province, central</td>
<td>The home of Wizards of great power, and the mainport of Karigor</td>
</tr>
<tr>
<td >[[Karigor]]</td>
<td>The name of the realm</td>
<td>Karigor lies north of Jadame. Together they form the third continent on Colony; the other two are Enroth and Antagarich</td>
</tr>
<tr>
<td bgcolor="#00D0F0">[[Laolun]]</td>
<td>Murlank, northeast</td>
<td>This moon-shaped island was once the home of the Druids</td>
</tr>
<tr>
<td bgcolor="#00D0F0">[[Lake Avernus]]</td>
<td>Ryft, north of the river Ebony, under the mountain</td>
<td>The deep water hides many secrets</td>
</tr>
<tr>
<td bgcolor="#00D0F0">[[Lake Phoenix]]</td>
<td>Eftling, the inlet of the Meridian</td>
<td>The water must have been named thus for a reason</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[M'Akal]]</td>
<td>Nannaria, north of the Brass Sea</td>
<td>The Moon Capital, also spelled Makahl (King's Bounty) or Makkall ('Sea of Mist')</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Marduk]]</td>
<td>Semiramis, on the river Ebony</td>
<td>The Sun Capital, and once the capital of the world</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Masquerade]]</td>
<td>Typhon Expanse, midwest</td>
<td>This city is the centre of power of the Vampires</td>
</tr>
<tr>
<td bgcolor="#00D0F0">[[Meridian]]</td>
<td>Southwest of Karigor, wide river/sea-arm from Alvar</td>
<td>This wild water is not safe for swimming. Use the bridges!</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Mt. Pilanteko (province)|Mt. Pilanteko]]</td>
<td>Near south-west</td>
<td>Homeland of the Centaurs; single mountain high, mangrove</td>
</tr>
<tr>
<td bgcolor="#D0A040">[[Mt. Pilanteko (mountain)|Mt. Pilanteko]]</td>
<td>Mt. Pilanteko province, south</td>
<td>The peak of this mountain greets the universe</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Murlank]]</td>
<td>Northeast territory, with Bab'El's moonshaped island of Murlank proper</td>
<td>Demoniacs rule over people of many origins; low hills and forests</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Murmurwoods]]</td>
<td>South of S'Fauni and Mt. Pilanteko</td>
<td>A province of neighbouring Jadame, ancient home of the Trolls</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Nannaria]]</td>
<td>Central territory on the Brass Sea</td>
<td>Realm of the Church of the Moon although the true power of Dark is shifting northward; grasslands and brushlands</td>
</tr>
<tr>
<td class="miscellaneous">[[Ogre Docks]]</td>
<td>Southeast Soronne, at Gathis on the Sea of Mist</td>
<td>The fireproof Ogre ships dock here</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Orak]]</td>
<td>Typhon Expanse, north-east</td>
<td>It is here that the followers of Ceth have settled</td>
</tr>
<tr>
<td class="miscellaneous">[[Plumwine Bridge]]</td>
<td>Connects S'Fauni to Eftling</td>
<td>Collapsed, must be repaired</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Potz]]</td>
<td>Murlank, central</td>
<td>Ruled by Demoniacs, the citizens of this town try not to fall under the influence of the Path of Dark</td>
</tr>
<tr>
<td class="miscellaneous">[[Quarry]]</td>
<td>S'Fauni, southeast</td>
<td>Prime stone that can support a bridge</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Ryft (province)|Ryft]]</td>
<td>West-central mountainrange</td>
<td>The hard land of the Dwarves, and hiding the legendary Tuatha's Tel; barren mountains, canyon, underground lake</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Ryft (town)|Ryft]]</td>
<td>Ryft province, central, in a canyon on the river Ebony</td>
<td>The home of the Black Forge Dwarves</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Sea of Mist (province)|Sea of Mist]]</td>
<td>Eastern sea province with a few islands</td>
<td>Hiding in the green mist, Pirates threaten every ship; ghostly, sunken city</td>
</tr>
<tr>
<td bgcolor="#00D0F0">[[Sea of Mist (sea)|Sea of Mist]]</td>
<td>East of Soronne</td>
<td>Ancient spells formed the mist that controls these waters</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Semiramis]]</td>
<td>Northwest</td>
<td>Realm of the Church of the Sun; grasslands, some hills and forests</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Serenity (province)|Serenity]]</td>
<td>Southland</td>
<td>Land of the Seers, tolerating a few Monks; fields, rainforest, mountains</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Serenity (town)|Serenity]]</td>
<td>Serenity province, south</td>
<td>The Seers village, where the game begins</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[S'Fauni]]</td>
<td>Far south-west</td>
<td>Trolland, one could get lost here; savanna, mountains in the west</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Soronne (province)|Soronne]]</td>
<td>East-central on the Brass Sea</td>
<td>Center of the Six Shards; seaside, forested hills</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Soronne (town)|Soronne]]</td>
<td>Soronne province, central</td>
<td>Formed around the six Towers of Learning, this city is also a commercial and naval power</td>
</tr>
<tr>
<td bgcolor="#00D0F0">[[Tangerine]]</td>
<td>S'Fauni, stream flowing into the Meridian</td>
<td>A river with its own sound to create a forum</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Teardrop]]</td>
<td>Eftling, central, on the inlet</td>
<td>The town of the Halflings, once natives of Eeofol</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Terrax]]</td>
<td>Northernmost part of Karigor, on the ocean</td>
<td>Land of Wizards and opportunist humans; grasslands, some forests and swamps</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Timberfall]]</td>
<td>Midwest lands</td>
<td>Woodelf country, also housing remnants of the Church of the Stars; wild, oakwoods and some prairieland</td>
</tr>
<tr>
<td bgcolor="#D0A040">[[Tuatha's Tel]]</td>
<td>Ryft, a plateau on the southern mountains</td>
<td>The legendary Top o'the World</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Turrel]]</td>
<td>Soronne, north-east</td>
<td>This is one of the six Shards mentioned in the book 'Sea of Mist'</td>
</tr>
<tr>
<td bgcolor="#F0F070">[[Typhon Expanse]]</td>
<td>Mideast lands</td>
<td>Home to many Vampire clans, dangerous outback; volcano, rock, dunes, beach</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Verdigris]]</td>
<td>S'Fauni, at the mouth of the river</td>
<td>The home of the Trolls, sister-town of Rust</td>
</tr>
<tr>
<td bgcolor="#A0D0A0">[[Volos]]</td>
<td>Mt. Pilanteko, on the mountain</td>
<td>The Centaurs live here, hiding from everyone else</td>
</tr>
</table>
----
==Communities==
<table cellspacing="1" width="100%">
<tr>
<td width="20%"><b>Province</b></td>
<td width="20%"><b>Town</b></td>
<td width="20%"><b>Citizens</b></td>
<td width="20%"><b>Allegiance</b></td>
<td width="20%"><b>Rulers</b></td>
</tr>
<tr>
<td bgcolor="#F0F070">Terrax</td>
<td bgcolor="#A0D0A0">Kalimar</td>
<td>[[Human]]s, [[Wizard]]s</td>
<td>Divided</td>
<td>Prince [[Daglathor]]</td>
</tr>
<tr>
<td bgcolor="#F0F070">Semiramis</td>
<td bgcolor="#A0D0A0">Marduk<br>Ascalon</td>
<td>Humans</td>
<td>[[Church of the Sun]]</td>
<td>[[Taledon X]]<br>[[Duke Ethelbert]]</td>
</tr>
<tr>
<td bgcolor="#F0F070">Murlank</td>
<td bgcolor="#A0D0A0">Potz</td>
<td>Humans, [[Demoniac]]s</td>
<td>Neutral</td>
<td>Mayor [[Zebub'El]]</td>
</tr>
<tr>
<td bgcolor="#F0F070">Timberfall</td>
<td bgcolor="#A0D0A0">Cascadin</td>
<td>[[Elf|Elves]]</td>
<td>Neutral</td>
<td>King [[Uri Hossana]]</td>
</tr>
<tr>
<td bgcolor="#F0F070">Nannaria<br></td>
<td bgcolor="#A0D0A0">M'Akal<br>Heronport</td>
<td>Humans<br></td>
<td>[[Church of the Moon]]<br></td>
<td>Queen [[Shenandoah]]<br>Duke [[Gerrard Herondale]]</td>
</tr>
<tr>
<td bgcolor="#F0F070">Typhon Expanse</td>
<td bgcolor="#A0D0A0">Masquerade<br>Albatross<br>Orak</td>
<td>[[Vampire]]s</td>
<td>Neutral<br>Neutral<br>[[Church of the Stars]]</td>
<td>Lord [[Luthiner the Severe]]<br>Duke [[Ei]]<br>[[c'Orak]]</td>
</tr>
<tr>
<td bgcolor="#F0F070">Eftling</td>
<td bgcolor="#A0D0A0">Teardrop</td>
<td>[[Halfling]]s</td>
<td>Neutral</td>
<td>Lord [[Mehgenac]]</td>
</tr>
<tr>
<td bgcolor="#F0F070">Ryft</td>
<td bgcolor="#A0D0A0">Ryft</td>
<td>[[Dwarf|Dwarves]]</td>
<td>Neutral</td>
<td>King [[Midas]]</td>
</tr>
<tr>
<td bgcolor="#F0F070">Soronne</td>
<td bgcolor="#A0D0A0">Soronne<br>Gathis<br>Turrel</td>
<td>Humans</td>
<td>Divided</td>
<td>Mayor [[Fergy M. Murphy]]<br>-<br>-</td>
</tr>
<tr>
<td bgcolor="#F0F070">Sea of Mist</td>
<td bgcolor="#A0D0A0">Braem</td>
<td>-</td>
<td>-</td>
<td>-</td>
</tr>
<tr>
<td bgcolor="#F0F070">S'Fauni</td>
<td bgcolor="#A0D0A0">Verdigris</td>
<td>[[Troll]]s</td>
<td>Neutral</td>
<td>[[Savour Sandalier]] Rex</td>
</tr>
<tr>
<td bgcolor="#F0F070">Mt. Pilanteko</td>
<td bgcolor="#A0D0A0">Volos</td>
<td>[[Centaur]]s</td>
<td>Neutral</td>
<td>King [[Chiron]]</td>
</tr>
<tr>
<td bgcolor="#F0F070">Serenity</td>
<td bgcolor="#A0D0A0">Serenity<br><i>monk village</i></td>
<td>Humans</td>
<td>Church of the Stars<br>Neutral</td>
<td>Lord [[August]]<br>Brother [[Tremayne]]</td>
</tr>
<tr>
<td bgcolor="#F0F070">Etanasfeld</td>
<td bgcolor="#A0D0A0">Algol<br>Iotneheim</td>
<td>[[Ogre]]s</td>
<td>Neutral</td>
<td>[[Bolarg]]<br>[[Angrboda]]</td>
</tr>
<tr>
<td bgcolor="#F0F070">Goetia</td>
<td bgcolor="#A0D0A0">Egregor</td>
<td>[[Genie]]s</td>
<td>Neutral</td>
<td>King [[Dantalion]]</td>
</tr>
</table>
[[Category:Map]]
0d0d3b7f80d4d6aec9fb0f8b6e4a1dea77f2eca2
Training Hall
0
1511
2619
2566
2011-11-06T00:40:32Z
Ribannah
2
/* List of training halls */
wikitext
text/x-wiki
{{shop}}
{{to do|Create concept art (black & white suffices) for the interior view of a training hall.<br/>Create interior renders for training halls that fit several styles of [[architecture]].}}
A '''training hall''' is a [[shop]] that offers [[training]] to the [[party]] or to individual [[player character]]s. Many [[town]]s in [[Karigor]] have one. By training, player characters gain higher [[level]]s, and with levels come additional [[hitpoint]]s, [[spellpoint]]s and [[skillpoint]]s. Most training halls have a maximum level to which they can train.
The six [[Towers of Learning]] in Soronne, and the Necromancers' Guild in Nannaria, are [[guild]]s as well as training halls.
----
==List of training halls==
<table cellspacing="1" width="75%" style="text-align:left;">
<tr>
<td width="20%"><b>name</b></td>
<td width="25%"><b>location</b></td>
<td width="10%"><b>max level</b></td>
<td width="10%"><b>trains</b></td>
<td width="10%"><b>style</b></td>
<td width="10%"><b>open</b></td>
<td width="15%"><b>stay per level</b></td>
</tr>
<tr>
<td>[[The Tutorial]]</td>
<td>[[Kalimar]] ([[Terrax]])</td>
<td>unlimited</td>
<td>party</td>
<td>stone</td>
<td>10:00-17:00</td>
<td>7 days; out at 09:00</td>
</tr>
<tr>
<td>[[Caithream Hall]]</td>
<td>[[Marduk]] ([[Semiramis]])</td>
<td>70</td>
<td>party</td>
<td>stone</td>
<td>10:00-17:00</td>
<td>7 days; out at 09:00</td>
</tr>
<tr>
<td>[[East Wind Up]]</td>
<td>[[Potz]] ([[Murlank]])</td>
<td>50</td>
<td>party</td>
<td>wood</td>
<td>10:00-17:00</td>
<td>7 days; out at 09:00</td>
</tr>
<tr>
<td>[[Starleaf Academy]]</td>
<td>[[Cascadin]] ([[Timberfall]])</td>
<td>70</td>
<td>party</td>
<td>wood</td>
<td>10:00-17:00</td>
<td>7 days; out at 09:00</td>
</tr>
<tr>
<td>[[Necromancers' Guild]]</td>
<td>[[M'Akal]] ([[Nannaria]])</td>
<td>70</td>
<td>party</td>
<td>stone</td>
<td>22:00-05:00</td>
<td>7 days; out at 21:00</td>
</tr>
<tr>
<td>[[Lost Boys]]</td>
<td>[[Masquerade]] ([[Typhon Expanse]])</td>
<td>50</td>
<td>party</td>
<td>stone</td>
<td>22:00-05:00</td>
<td>7 days; out at 21:00</td>
</tr>
<tr>
<td>[[Buktu's University]]</td>
<td>[[Black Forge]] ([[Ryft (province)|Ryft]])</td>
<td>30</td>
<td>party</td>
<td>boulder</td>
<td>10:00-17:00</td>
<td>7 days; out at 09:00</td>
</tr>
<tr>
<td>[[Circle of Steel]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>30<br>50<br>50</td>
<td>[[Warrior]]s<br>[[Knight]]s<br>[[Ranger]]s</td>
<td>stone</td>
<td>10:00-17:00</td>
<td>1 day<br>2 days; out at 09:00<br>2 days; out at 09:00</td>
</tr>
<tr>
<td>[[Dragonskull]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>30<br>50<br>50</td>
<td>[[Adventurer]]s<br>[[Monk]]s<br>[[Bard]]s</td>
<td>stone</td>
<td>10:00-17:00</td>
<td>1 day<br>2 days; out at 09:00<br>2 days; out at 09:00</td>
</tr>
<tr>
<td>[[Eldrar's Tower]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>30<br>50<br>50</td>
<td>[[Apprentice]]s<br>[[Sorcerer]]s<br>[[Necromancer]]s</td>
<td>stone</td>
<td>10:00-17:00</td>
<td>1 day<br>2 days; out at 09:00<br>2 days; out at 09:00</td>
</tr>
<tr>
<td>[[Hraldrake's Crossing]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>30<br>50<br>50</td>
<td>[[Scholar]]s<br>[[Druid]]s<br>[[Runemaster]]s</td>
<td>stone</td>
<td>10:00-17:00</td>
<td>1 day<br>2 days; out at 09:00<br>2 days; out at 09:00</td>
</tr>
<tr>
<td>[[Shadow Tower]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>30<br>50<br>50</td>
<td>[[Agent]]s<br>[[Assassin]]s<br>[[Thief|Thieves]]</td>
<td>stone</td>
<td>10:00-17:00</td>
<td>1 day<br>2 days; out at 09:00<br>2 days; out at 09:00</td>
</tr>
<tr>
<td>[[Tork the Mild's Staff]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>30<br>50<br>50</td>
<td>[[Acolyte]]s<br>[[Cleric]]s<br>[[Saint]]s</td>
<td>stone</td>
<td>10:00-17:00</td>
<td>1 day<br>2 days; out at 09:00<br>2 days; out at 09:00</td>
</tr>
<tr>
<td>[[Thralldome]]</td>
<td>[[Verdigris]] ([[S'Fauni]])</td>
<td>50</td>
<td>party</td>
<td>boulder</td>
<td>10:00-17:00</td>
<td>7 days; out at 09:00</td>
</tr>
<tr>
<td>[[Barbar's Gym]]</td>
<td>[[Volos]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]])</td>
<td>30</td>
<td>party</td>
<td>stone</td>
<td>10:00-17:00</td>
<td>7 days; out at 09:00</td>
</tr>
<tr>
<td>[[Mental Tactics]]</td>
<td>[[Serenity (town)|Serenity]] ([[Serenity (province)|Serenity]])</td>
<td>10<br>10</td>
<td>[[Explorer]]s<br>[[Student]]s</td>
<td>stone</td>
<td>10:00-17:00</td>
<td>2 hours</td>
</tr>
<tr>
<td>[[Madi's Garden]]</td>
<td>[[Iotneheim]] ([[Etanasfeld]])</td>
<td>30</td>
<td>party</td>
<td>boulder</td>
<td>10:00-17:00</td>
<td>7 days; out at 09:00</td>
</tr>
</table>
----
==Concept art==
No images are available at this time.
----
==Interior renders==
In the [[game]], [[interior]] renders appear in .jpg format and measure 768 x 576. To create them in a larger size is ok. Citizens should not be included in the render.
No images are available at this time.
----
[[Category:Training Hall| ]][[Category:Shop]][[Category:Things to do]]
2a312302055ef4459d28b63c9639d053d6be96dd
Magic Shop
0
1507
2620
2561
2011-11-06T01:23:43Z
Ribannah
2
/* List of magic shops */
wikitext
text/x-wiki
{{shop}}
{{to do|Create concept art (black & white suffices) for the interior view of a magic shop.<br/>Create interior renders for magic shops that fit additional styles of [[architecture]].}}
A '''magic shop''' is a [[shop]] that [[trade]]s [[scroll]]s, [[spellbook]]s, [[wand]]s, [[jewelry]], [[Armour|clothing]], [[reagent]]s, [[potion]]s, and [[gem]]s. Many [[town]]s in [[Karigor]] have one. Magic shops generally have two [[Shelf|shelves]]: one for common articles, and one for special articles. They often specialize in one type of [[item]]s.
----
==List of magic shops==
<table cellspacing="1" width="75%" style="text-align:left;">
<tr>
<td width="30%"><b>name</b></td>
<td width="25%"><b>location</b></td>
<td width="5%"><b>level</b></td>
<td width="15%"><b>specialism</b></td>
<td width="10%"><b>style</b></td>
<td width="15%"><b>open</b></td>
</tr>
<tr>
<td>[[Four Magical Hats]]</td>
<td>[[Kalimar]] ([[Terrax]])</td>
<td>2</td>
<td>[[hat]]s</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[The Illusionist]]</td>
<td>[[Kalimar]] ([[Terrax]])</td>
<td>3</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Master Scribe]]</td>
<td>[[Potz]] ([[Murlank]])</td>
<td>2</td>
<td>[[scroll]]s</td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Silivren Penna Miriel]]</td>
<td>[[Cascadin]] ([[Timberfall]])</td>
<td>2</td>
<td>[[necklace]]s, [[amulet]]s</td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Powersticks]]</td>
<td>[[M'Akal]] ([[Nannaria]])</td>
<td>2</td>
<td>[[wand]]s</td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[Vampire's Cape]]</td>
<td>[[Masquerade]] ([[Typhon Expanse]])</td>
<td>2</td>
<td>[[cloak]]s</td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[Mellonic Society]]</td>
<td>[[Black Forge]] ([[Ryft (province)|Ryft]])</td>
<td>1</td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Zorelda's Footwear]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>1</td>
<td>[[sandals]]</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Gravdahl's Bookstore]]</td>
<td>[[Gathis]] ([[Soronne (province)|Soronne]])</td>
<td>1</td>
<td>[[spellbook]]s</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Inexplicably Poof]]</td>
<td>[[Verdigris]] ([[S'Fauni]])</td>
<td>1</td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Miracles on the Mountain]]</td>
<td>[[Volos]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]])</td>
<td>2</td>
<td></td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Mistress of Chants]]</td>
<td>[[Serenity (town)|Serenity]] ([[Serenity (province)|Serenity]])</td>
<td>1</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Rings R Us]]</td>
<td>[[Egregor]] ([[Goetia]])</td>
<td>2</td>
<td>[[ring]]s</td>
<td>bamboo</td>
<td>08:00-20:00</td>
</tr>
</table>
----
==Concept art==
No images are available at this time.
----
==Interior renders==
In the [[game]], [[interior]] renders appear in .jpg format and measure 768 x 576. To create them in a larger size is ok. Citizens should not be included in the render.
<div align="center">http://www.castlegobs.nl/images/interiors/wood_magicshop.jpg</div>
''wood: render by Gizzzmo''
----
[[Category:Magic Shop| ]][[Category:Shop]][[Category:Things to do]]
2a726eaa1332da6940d8c2f3c8738eae5bab4c44
Guild
0
1720
2621
2011-11-06T01:45:10Z
Ribannah
2
Created page with "{{shop}} {{to do|Create concept art (black & white suffices) for the interior view of a guild.<br/>Create interior renders for magic shops that fit additional styles of [[archite..."
wikitext
text/x-wiki
{{shop}}
{{to do|Create concept art (black & white suffices) for the interior view of a guild.<br/>Create interior renders for magic shops that fit additional styles of [[architecture]].}}
A '''guild''' is a [[shop]] that sells [[skill]]s and (if they sell magic skills) [[spellbook]]s. A few guilds - the Bounty Hunters Guilds and the Necromancers' Guild - have other, [[quest]]-related purposes.
There are many guilds in [[Karigor]], including seven Prime Guilds of Magic that specialize in one [[magic]] school. The six [[Towers of Learning]] in Soronne, and the Necromancers' Guild in Nannaria, are [[Training Hall|training halls]] as well as guilds.
----
==List of guilds==
<table cellspacing="1" width="75%" style="text-align:left;">
<tr>
<td width="20%"><b>name</b></td>
<td width="25%"><b>location</b></td>
<td width="20%"><b>skills</b></td>
<td width="15%"><b>spellbooks</b></td>
<td width="10%"><b>style</b></td>
<td width="10%"><b>open</b></td>
</tr>
<tr>
<td>[[Master Guild of Self]]</td>
<td>[[Kalimar]] ([[Terrax]])</td>
<td>[[Spirit Magic|Spirit]], [[Mind Magic|Mind]], [[Body Magic|Body]]</td>
<td>normal, expert, master</td>
<td>stone</td>
<td>10:00-17:00</td>
</tr>
<tr>
<td>[[Master Guild of Light]]</td>
<td>[[Marduk]] ([[Semiramis]])</td>
<td>[[Light Magic|Light]]</td>
<td>normal, expert, master</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Bounty Hunters Guild]]</td>
<td>[[Ascalon]] ([[Semiramis]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Master Guild of Dark]]</td>
<td>[[Laolun]] ([[Murlank]])</td>
<td>[[Dark Magic|Dark]]</td>
<td>normal, expert, master</td>
<td>wood</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[Master Guild of Grey]]</td>
<td>[[Cascadin]] ([[Timberfall]])</td>
<td>[[Grey Magic|Grey]]</td>
<td>normal, expert, master</td>
<td>wood</td>
<td>05:00-08:00, 17:00-20:00</td>
</tr>
<tr>
<td>[[Raiders Guild]]</td>
<td>[[Cascadin]] ([[Timberfall]])</td>
<td>[[Perception]], [[Bodybuilding]], [[Identify Item]], [[Identify Monster]], [[Armsmaster]], [[Stealing]], [[Pathfinding]]</td>
<td></td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Master Guild of the Elements]]</td>
<td>[[M'Akal]] ([[Nannaria]])</td>
<td>[[Fire Magic|Fire]], [[Air Magic|Air]], [[Water Magic|Water]], [[Earth Magic|Earth]]</td>
<td>normal, expert, master</td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[Necromancers' Guild]]</td>
<td>[[M'Akal]] ([[Nannaria]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[Raiders' Guild]]</td>
<td>[[M'Akal]] ([[Nannaria]])</td>
<td>[[Merchant]], [[Learning]], [[Meditation]], [[Identify Item]], [[Repair]], [[Stealing]], [[Alchemy]]</td>
<td></td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[Bounty Hunters Guild]]</td>
<td>[[Heronport]] ([[Nannaria]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
<tr>
<td>[[Prime Guild of Mind]]</td>
<td>[[Masquerade]] ([[Typhon Expanse]])</td>
<td>[[Mind Magic|Mind]]</td>
<td>all</td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[Warriors of Virtue]]</td>
<td>[[Masquerade]] ([[Typhon Expanse]])</td>
<td>[[Sword (skill)|Sword]], [[Dagger (skill)|Dagger]], [[Bow (skill)|Bow]], [[Music (skill)|Music]], [[Unarmed Combat|Unarmed]], [[Leather]], [[Chain]], [[Dodging]]</td>
<td></td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[Prime Guild of Earth]]</td>
<td>[[Ryft (town)|Ryft]] ([[Ryft (province)|Ryft]])</td>
<td>[[Earth Magic|Earth]]</td>
<td>all</td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Warriors of Virtue]]</td>
<td>[[Ryft (town)|Ryft]] ([[Ryft (province)|Ryft]])</td>
<td>[[Dagger (skill)|Dagger]], [[Axe (skill)|Axe]], [[Spear (skill)|Spear]], [[Mace (skill)|Mace]], [[Chain]], [[Plate]], [[Shield (skill)|Shield]], [[Dodging]]</td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Circle of Steel]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>[[Sword (skill)|Sword]], [[Axe (skill)|Axe]], [[Spear (skill)|Spear]], [[Bow (skill)|Bow]], [[Chain]], [[Plate]], [[Shield (skill)|Shield]], [[Perception]], [[Bodybuilding]]</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Dragonskull]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>[[Staff (skill)|Staff]], [[Unarmed Combat|Unarmed]], [[Music (skill)|Music]], [[Dodging]], [[Repair]], [[Pathfinding]]</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Eldrar's Tower]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>[[Spellcasting]], [[Fire Magic|Fire]], [[Air Magic|Air]], [[Water Magic|Water]], [[Earth Magic|Earth]], [[Dark magic|Dark]], [[Identify Item]], [[Identify Monster]]</td>
<td>all (Spellcasting); normal, expert</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Hraldrake's Crossing]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>[[Spellcasting]], [[Grey Magic|Grey]], [[Learning]], [[Meditation]], [[Alchemy]]</td>
<td>all (Spellcasting); normal, expert</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Shadow Tower]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>[[Dagger (skill)|Dagger]], [[Mace (skill)|Mace]], [[Leather]], [[Armsmaster]], [[Disarm Trap]], [[Stealing]]</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Tork the Mild's Staff]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>[[Spellcasting]], [[Spirit Magic|Spirit]], [[Mind Magic|Mind]], [[Body Magic|Body]], [[Light Magic|Light]], [[Merchant]]</td>
<td>all (Spellcasting); normal, expert</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Prime Guild of Spirit]]</td>
<td>([[Sea of Mist (province)|Sea of Mist]])</td>
<td>[[Spirit Magic|Spirit]]</td>
<td>all</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Prime Guild of Water]]</td>
<td>[[Verdigris]] ([[S'Fauni]])</td>
<td>[[Water Magic|Water]]</td>
<td>all</td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Raiders' Guild]]</td>
<td>[[Verdigris]] ([[S'Fauni]])</td>
<td>[[Disarm Trap]], [[Learning]], [[Bodybuilding]], [[Repair]], [[Identify Monster]], [[Armsmaster]], [[Pathfinding]]</td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Prime Guild of Body]]</td>
<td>[[Volos]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]])</td>
<td>[[Body Magic|Body]]</td>
<td>all</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Pilgrim's Wisdom]]</td>
<td>[[Serenity (town)|Serenity]] ([[Serenity (province)|Serenity]])</td>
<td>[[Spellcasting]], [[Staff (skill)|Staff]], [[Leather]], [[Perception]], [[Merchant]], [[Meditation]], [[Alchemy]]</td>
<td>all</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Prime Guild of Fire]]</td>
<td>[[Algol]] ([[Etanasfeld]])</td>
<td>[[Fire Magic|Fire]]</td>
<td>all</td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Warriors of Virtue]]</td>
<td>[[Algol]] ([[Etanasfeld]])</td>
<td>[[Sword (skill)|Sword]], [[Axe (skill)|Axe]], [[Spear (skill)|Spear]], [[Mace (skill)|Mace]], [[Bow (skill)|Bow]], [[Unarmed Combat|Unarmed]], [[Shield (skill)|Shield]], [[Mace (skill)|Mace]]</td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Prime Guild of Air]]</td>
<td>[[Egregor]] ([[Goetia]])</td>
<td>[[Air Magic|Air]]</td>
<td>all</td>
<td>bamboo</td>
<td>08:00-20:00</td>
</tr>
</table>
----
==Concept art==
No images are available at this time.
----
==Interior renders==
In the [[game]], [[interior]] renders appear in .jpg format and measure 768 x 576. To create them in a larger size is ok. Citizens should not be included in the render.
No images are available at this time.
----
[[Category:Guild| ]][[Category:Shop]][[Category:Things to do]]
3bd78f0d742f3880cef541562d41313de3cb8ab4
Category:Guild
14
1721
2622
2011-11-06T01:45:58Z
Ribannah
2
Created page with "{{shop}} [[Category:Shop]]"
wikitext
text/x-wiki
{{shop}}
[[Category:Shop]]
e13462774550212b35dc2066f7eee35f7ceae5e4
Fire Magic
0
1722
2624
2011-11-07T00:16:34Z
Ribannah
2
Created page with "{{player character}} {{skills}} '''Fire Magic''' is a school of elemental [[magic]]. The skill is not available in the early game, but can be learned after the first [[promotion]..."
wikitext
text/x-wiki
{{player character}}
{{skills}}
'''Fire Magic''' is a school of elemental [[magic]]. The skill is not available in the early game, but can be learned after the first [[promotion]] by [[Scholar]]s and [[Apprentice]]s. Later, [[Thief|Thieves]] and [[Bard]]s can learn the skill as well, but they won't be able to master the skill beyond the rank of [[expert]].
==Description==
Fire magic is mostly combat-oriented and has some of the strongest direct-damage spells. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.
----
==Acquisition==
The Fire Magic skill can be aquired at the following [[guild]]s:
* [[Eldrar's Tower]] ([[Soronne (province)|Soronne]])
* [[Master Guild of the Elements]] ([[Nannaria]])
* [[Prime Guild of Fire]] ([[Etanasfeld]])
A prerequisite is that the [[player character]] must have the rank of [[expert]] in [[Spellcasting]].
----
==Expertise==
Mastery of the skill influences its effectiveness.<br>
<i>There is some variation per spell.</i>
<table cellspacing="1" width="75%">
<tr><td colspan="5" bgcolor="#4080F0"><b>Fire Magic</b></td></tr>
<tr>
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td>
<td width="22%" bgcolor="#FFC080"><b>normal</b></td>
<td width="22%" bgcolor="#F8A060"><b>expert</b></td>
<td width="22%" bgcolor="#F08040"><b>master</b></td>
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td>
<td bgcolor="#D0D0E0"> </td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
</tr>
<tr>
<td bgcolor="#D0C0D0"></td>
<td bgcolor="#D0C0D0">Scholar</td>
<td bgcolor="#D0C0D0">Apprentice</td>
<td bgcolor="#D0C0D0"></td>
</tr>
<tr>
<td bgcolor="#B0C0C0"></td>
<td bgcolor="#B0C0C0">Thief, Bard, Runemaster</td>
<td bgcolor="#B0C0C0">Druid, Necromancer</td>
<td bgcolor="#B0C0C0">Sorcerer</td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>general effect</b></td>
<td bgcolor="#FFC080">Ability to learn spells</td>
<td bgcolor="#F8A060">Effects vary per spell</td>
<td bgcolor="#F08040">Effects vary per spell</td>
<td bgcolor="#E86020">Effects vary per spell</td>
</tr>
</table>
----
==Spells==
<table cellspacing="1" width="100%">
<tr><td colspan="6" bgcolor="#4080F0"><b>Fire Magic</b></td></tr>
<tr>
<td width="10%" bgcolor="#EEEEEE"><b>spell</b></td>
<td width="30%" bgcolor="#FFE090"><b>description</b></td>
<td width="15%" bgcolor="#FFC080"><b>normal</b></td>
<td width="15%" bgcolor="#F8A060"><b>expert</b></td>
<td width="15%" bgcolor="#F08040"><b>master</b></td>
<td width="15%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#FFC080"><b>Fire Aura</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#FFC080"><br></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#FFC080"><b>Oil Skin</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#FFC080"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F8A060"><b>Immolation</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F8A060"><b>Fireball</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Fork</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Inferno</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Meteor Shower</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#E86020"><b>Incinerate</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#E86020"></td>
</tr>
</table>
----
[[Category:Magic]][[Category:Skill]]
5e5d306a0f7af1f7fb6843ceff18a60e4c8ee759
Air Magic
0
1723
2626
2011-11-07T22:28:02Z
Ribannah
2
Created page with "{{player character}} {{skills}} '''Air Magic''' is a school of elemental [[magic]]. The skill is not available in the early game, but can be learned after the first [[promotion]]..."
wikitext
text/x-wiki
{{player character}}
{{skills}}
'''Air Magic''' is a school of elemental [[magic]]. The skill is not available in the early game, but can be learned after the first [[promotion]] by [[Scholar]]s and [[Apprentice]]s. Later, [[Assassin]]s and [[Bard]]s can learn the skill as well, but they won't be able to master it beyond the rank of [[expert]].
==Description==
Air magic consists largely of manoeuvring magic, but also has some powerful combat spells. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.
----
==Acquisition==
The Air Magic skill can be aquired at the following [[guild]]s:
* [[Eldrar's Tower]] ([[Soronne (province)|Soronne]])
* [[Master Guild of the Elements]] ([[Nannaria]])
* [[Prime Guild of Fire]] ([[Goetia]])
A prerequisite is that the [[player character]] must have the rank of [[expert]] in [[Spellcasting]].
----
==Expertise==
Mastery of the skill influences its effectiveness.<br>
<i>There is some variation per spell.</i>
<table cellspacing="1" width="75%">
<tr><td colspan="5" bgcolor="#4080F0"><b>Air Magic</b></td></tr>
<tr>
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td>
<td width="22%" bgcolor="#FFC080"><b>normal</b></td>
<td width="22%" bgcolor="#F8A060"><b>expert</b></td>
<td width="22%" bgcolor="#F08040"><b>master</b></td>
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td>
<td bgcolor="#D0D0E0"> </td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
</tr>
<tr>
<td bgcolor="#D0C0D0"></td>
<td bgcolor="#D0C0D0">Scholar</td>
<td bgcolor="#D0C0D0">Apprentice</td>
<td bgcolor="#D0C0D0"></td>
</tr>
<tr>
<td bgcolor="#B0C0C0"></td>
<td bgcolor="#B0C0C0">Assassin, Bard, Runemaster</td>
<td bgcolor="#B0C0C0">Druid, Necromancer</td>
<td bgcolor="#B0C0C0">Sorcerer</td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>general effect</b></td>
<td bgcolor="#FFC080">Ability to learn spells</td>
<td bgcolor="#F8A060">Effects vary per spell</td>
<td bgcolor="#F08040">Effects vary per spell</td>
<td bgcolor="#E86020">Effects vary per spell</td>
</tr>
</table>
----
==Spells==
<table cellspacing="1" width="100%">
<tr><td colspan="6" bgcolor="#4080F0"><b>Air Magic</b></td></tr>
<tr>
<td width="10%" bgcolor="#EEEEEE"><b>spell</b></td>
<td width="30%" bgcolor="#FFE090"><b>description</b></td>
<td width="15%" bgcolor="#FFC080"><b>normal</b></td>
<td width="15%" bgcolor="#F8A060"><b>expert</b></td>
<td width="15%" bgcolor="#F08040"><b>master</b></td>
<td width="15%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#FFC080"><b>Jump</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#FFC080"><br></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#FFC080"><b>Fleet Foot</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#FFC080"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F8A060"><b>Feather Fall</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F8A060"><b>Eagle Eye</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Invisibility</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Fly</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Implosion</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#E86020"><b>Starburst</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#E86020"></td>
</tr>
</table>
----
[[Category:Magic]][[Category:Skill]]
7dbdb57b332ae7ffc04994cd7c8d0f7edfab3180
Water Magic
0
1724
2627
2011-11-07T22:33:19Z
Ribannah
2
Created page with "{{player character}} {{skills}} '''Water Magic''' is a school of elemental [[magic]]. The skill is not available in the early game, but can be learned after the first [[promotion..."
wikitext
text/x-wiki
{{player character}}
{{skills}}
'''Water Magic''' is a school of elemental [[magic]]. The skill is not available in the early game, but can be learned after the first [[promotion]] by [[Scholar]]s and [[Apprentice]]s. Later, [[Thief|Thieves]] and [[Monk]]s can learn the skill as well, but they won't be able to master it beyond the rank of [[expert]].
==Description==
Water magic has a good mix of combat-oriented spells and spells that have to do with items and travelling. At higher rank, more powerful spells are accessed and the-lower level spells are cast at greater effect.
----
==Acquisition==
The Water Magic skill can be aquired at the following [[guild]]s:
* [[Eldrar's Tower]] ([[Soronne (province)|Soronne]])
* [[Master Guild of the Elements]] ([[Nannaria]])
* [[Prime Guild of Water]] ([[S'Fauni]])
A prerequisite is that the [[player character]] must have the rank of [[expert]] in [[Spellcasting]].
----
==Expertise==
Mastery of the skill influences its effectiveness.<br>
<i>There is some variation per spell.</i>
<table cellspacing="1" width="75%">
<tr><td colspan="5" bgcolor="#4080F0"><b>Water Magic</b></td></tr>
<tr>
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td>
<td width="22%" bgcolor="#FFC080"><b>normal</b></td>
<td width="22%" bgcolor="#F8A060"><b>expert</b></td>
<td width="22%" bgcolor="#F08040"><b>master</b></td>
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td>
<td bgcolor="#D0D0E0"> </td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
</tr>
<tr>
<td bgcolor="#D0C0D0"></td>
<td bgcolor="#D0C0D0">Scholar</td>
<td bgcolor="#D0C0D0">Apprentice</td>
<td bgcolor="#D0C0D0"></td>
</tr>
<tr>
<td bgcolor="#B0C0C0"></td>
<td bgcolor="#B0C0C0">Thief, Monk, Runemaster</td>
<td bgcolor="#B0C0C0">Druid, Necromancer</td>
<td bgcolor="#B0C0C0">Sorcerer</td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>general effect</b></td>
<td bgcolor="#FFC080">Ability to learn spells</td>
<td bgcolor="#F8A060">Effects vary per spell</td>
<td bgcolor="#F08040">Effects vary per spell</td>
<td bgcolor="#E86020">Effects vary per spell</td>
</tr>
</table>
----
==Spells==
<table cellspacing="1" width="100%">
<tr><td colspan="6" bgcolor="#4080F0"><b>Water Magic</b></td></tr>
<tr>
<td width="10%" bgcolor="#EEEEEE"><b>spell</b></td>
<td width="30%" bgcolor="#FFE090"><b>description</b></td>
<td width="15%" bgcolor="#FFC080"><b>normal</b></td>
<td width="15%" bgcolor="#F8A060"><b>expert</b></td>
<td width="15%" bgcolor="#F08040"><b>master</b></td>
<td width="15%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#FFC080"><b>Black Ice</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#FFC080"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#FFC080"><b>Enchant</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#FFC080"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F8A060"><b>Recharge</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F8A060"><b>Geyser</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Frost Ring</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Town Portal</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F08040"><b>ice Blast</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#E86020"><b>Lloyd's Beacon</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#E86020"></td>
</tr>
</table>
----
[[Category:Magic]][[Category:Skill]]
e3d9f326125001db50c1596a31837d096a50494f
2629
2627
2011-11-07T22:40:19Z
Ribannah
2
/* Spells */
wikitext
text/x-wiki
{{player character}}
{{skills}}
'''Water Magic''' is a school of elemental [[magic]]. The skill is not available in the early game, but can be learned after the first [[promotion]] by [[Scholar]]s and [[Apprentice]]s. Later, [[Thief|Thieves]] and [[Monk]]s can learn the skill as well, but they won't be able to master it beyond the rank of [[expert]].
==Description==
Water magic has a good mix of combat-oriented spells and spells that have to do with items and travelling. At higher rank, more powerful spells are accessed and the-lower level spells are cast at greater effect.
----
==Acquisition==
The Water Magic skill can be aquired at the following [[guild]]s:
* [[Eldrar's Tower]] ([[Soronne (province)|Soronne]])
* [[Master Guild of the Elements]] ([[Nannaria]])
* [[Prime Guild of Water]] ([[S'Fauni]])
A prerequisite is that the [[player character]] must have the rank of [[expert]] in [[Spellcasting]].
----
==Expertise==
Mastery of the skill influences its effectiveness.<br>
<i>There is some variation per spell.</i>
<table cellspacing="1" width="75%">
<tr><td colspan="5" bgcolor="#4080F0"><b>Water Magic</b></td></tr>
<tr>
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td>
<td width="22%" bgcolor="#FFC080"><b>normal</b></td>
<td width="22%" bgcolor="#F8A060"><b>expert</b></td>
<td width="22%" bgcolor="#F08040"><b>master</b></td>
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td>
<td bgcolor="#D0D0E0"> </td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
</tr>
<tr>
<td bgcolor="#D0C0D0"></td>
<td bgcolor="#D0C0D0">Scholar</td>
<td bgcolor="#D0C0D0">Apprentice</td>
<td bgcolor="#D0C0D0"></td>
</tr>
<tr>
<td bgcolor="#B0C0C0"></td>
<td bgcolor="#B0C0C0">Thief, Monk, Runemaster</td>
<td bgcolor="#B0C0C0">Druid, Necromancer</td>
<td bgcolor="#B0C0C0">Sorcerer</td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>general effect</b></td>
<td bgcolor="#FFC080">Ability to learn spells</td>
<td bgcolor="#F8A060">Effects vary per spell</td>
<td bgcolor="#F08040">Effects vary per spell</td>
<td bgcolor="#E86020">Effects vary per spell</td>
</tr>
</table>
----
==Spells==
<table cellspacing="1" width="100%">
<tr><td colspan="6" bgcolor="#4080F0"><b>Water Magic</b></td></tr>
<tr>
<td width="10%" bgcolor="#EEEEEE"><b>spell</b></td>
<td width="30%" bgcolor="#FFE090"><b>description</b></td>
<td width="15%" bgcolor="#FFC080"><b>normal</b></td>
<td width="15%" bgcolor="#F8A060"><b>expert</b></td>
<td width="15%" bgcolor="#F08040"><b>master</b></td>
<td width="15%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#FFC080"><b>Black Ice</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#FFC080"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#FFC080"><b>Enchant</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#FFC080"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F8A060"><b>Recharge</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F8A060"><b>Geyser</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Frost Ring</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Town Portal</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Ice Blast</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#E86020"><b>Lloyd's Beacon</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#E86020"></td>
</tr>
</table>
----
[[Category:Magic]][[Category:Skill]]
48279a1648d91ead66c11b54fec10bbd180da9b3
Earth Magic
0
1725
2628
2011-11-07T22:39:57Z
Ribannah
2
Created page with "{{player character}} {{skills}} '''Earth Magic''' is a school of elemental [[magic]]. The skill is not available in the early game, but can be learned after the first [[promotion..."
wikitext
text/x-wiki
{{player character}}
{{skills}}
'''Earth Magic''' is a school of elemental [[magic]]. The skill is not available in the early game, but can be learned after the first [[promotion]] by [[Scholar]]s and [[Apprentice]]s. Later, [[Ranger]]s and [[Monk]]s can learn the skill as well, but they won't be able to master it beyond the rank of [[expert]].
==Description==
Earth magic has both protective and damaging spells, as well as spells that hamper the enemy. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.
----
==Acquisition==
The Earth Magic skill can be aquired at the following [[guild]]s:
* [[Eldrar's Tower]] ([[Soronne (province)|Soronne]])
* [[Master Guild of the Elements]] ([[Nannaria]])
* [[Prime Guild of Earth]] ([[Ryft (province)|Ryft]])
A prerequisite is that the [[player character]] must have the rank of [[expert]] in [[Spellcasting]].
----
==Expertise==
Mastery of the skill influences its effectiveness.<br>
<i>There is some variation per spell.</i>
<table cellspacing="1" width="75%">
<tr><td colspan="5" bgcolor="#4080F0"><b>Earth Magic</b></td></tr>
<tr>
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td>
<td width="22%" bgcolor="#FFC080"><b>normal</b></td>
<td width="22%" bgcolor="#F8A060"><b>expert</b></td>
<td width="22%" bgcolor="#F08040"><b>master</b></td>
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td>
<td bgcolor="#D0D0E0"> </td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
</tr>
<tr>
<td bgcolor="#D0C0D0"></td>
<td bgcolor="#D0C0D0">Scholar</td>
<td bgcolor="#D0C0D0">Apprentice</td>
<td bgcolor="#D0C0D0"></td>
</tr>
<tr>
<td bgcolor="#B0C0C0"></td>
<td bgcolor="#B0C0C0">Ranger, Monk, Runemaster</td>
<td bgcolor="#B0C0C0">Druid, Necromancer</td>
<td bgcolor="#B0C0C0">Sorcerer</td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>general effect</b></td>
<td bgcolor="#FFC080">Ability to learn spells</td>
<td bgcolor="#F8A060">Effects vary per spell</td>
<td bgcolor="#F08040">Effects vary per spell</td>
<td bgcolor="#E86020">Effects vary per spell</td>
</tr>
</table>
----
==Spells==
<table cellspacing="1" width="100%">
<tr><td colspan="6" bgcolor="#4080F0"><b>Earth Magic</b></td></tr>
<tr>
<td width="10%" bgcolor="#EEEEEE"><b>spell</b></td>
<td width="30%" bgcolor="#FFE090"><b>description</b></td>
<td width="15%" bgcolor="#FFC080"><b>normal</b></td>
<td width="15%" bgcolor="#F8A060"><b>expert</b></td>
<td width="15%" bgcolor="#F08040"><b>master</b></td>
<td width="15%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#FFC080"><b>Stun</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#FFC080"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#FFC080"><b>Tremor</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#FFC080"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F8A060"><b>Slow</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F8A060"><b>Stone Skin</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Rockblast</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Earthbind</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Death Blossom</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#E86020"><b>Mass Distortion</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#E86020"></td>
</tr>
</table>
----
[[Category:Magic]][[Category:Skill]]
550e21bddf602a25e09edc9b99a1d786dd61d0af
Skill
0
1411
2630
2616
2011-11-07T22:42:46Z
Ribannah
2
/* List of skills */
wikitext
text/x-wiki
{{player character}}
{{skills}}
'''Skills''', like [[attribute]]s, form an essential part of a [[player character]]'s development. They determine what the [[party]] can do, and how well. There are 3 major types of skills: magic, combat and miscellaneous. Some skills are given for free at [[start-up]], but most must be bought at a [[guild]].
The development of a skill is done by assigning [[skillpoint]]s to them, and by paying [[teacher]]s for the status of [[Expert]], [[Master]] or [[Grandmaster]]. Skillpoints are earned by [[training]] up to higher [[level]]s when a character has enough [[experience]], but there are several other ways to gain skillpoints as well.
Which skills are available to a character, and what level of [[mastery|expertise]] can be reached, depends entirely on the [[class]] of the character. The skills that a character starts out with also depend on [[race]] and [[difficulty level]].
----
==List of skills==
There are 29 skills in [[Might and Magic Tribute]]:
* 11 [[magic]] skills;
* 15 [[combat]] skills (one of them free: [[fists and clubs]]);
* 13 miscellaneous skills.
Except for the one free skill, all skills can be mastered to the rank of grandmaster.
<table cellspacing="1" width="100%">
<tr>
<td width="13%"><b>skill</b></td>
<td width="39%"><b>description</b></td>
<td width="12%"><b>normal</b></td>
<td width="12%"><b>expert</b></td>
<td width="12%"><b>master</b></td>
<td width="12%"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td>Spellcasting is the basic ability to cast spells. Simple damaging spells, healing, illumination and protection are included. Some of the spells increase in effectiveness with higher spellcasting levels, others with knowledge and higher rank in the various schools of magic and the [[Identify Monster]] skill.<br><i>Expert rank in spellcasting must be achieved before a character can learn any other magic skill.</i></td>
<td>Ability to learn spells.</td>
<td>[[Recovery]] time reduced to 50%.<br>Allows studying the numerous schools of magic.</td>
<td>Doubles cost and effect.</td>
<td>Recovery time reduced to 25%.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Fire</b></td>
<td>[[Fire Magic]] is mostly combat-oriented and has some of the strongest direct damage spells. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Air</b></td>
<td>[[Air Magic]] consists largely of manoeuvring magic, but also has some powerful combat spells. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Water</b></td>
<td>[[Water Magic]] has a good mix of combat-oriented spells and spells that have to do with [[item]]s and [[travel]]ling. At higher rank, more powerful spells are accessed and the-lower level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Earth</b></td>
<td>[[Earth Magic]] has both protective and damaging spells, as well as spells that hamper the enemy. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td>[[Spirit Magic]] concentrates on spells involving life and death. Included are spells to raise the dead, affect the [[undead]] and enhance combat effectiveness. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Mind</b></td>
<td>[[Mind Magic]] tends to be offensive in nature. Spells directly affect the mind of the targets and either twists their minds to the will of the caster or directly damages them. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Body</b></td>
<td>[[Body Magic]] has a mix of healing and harming spells. Harmful effects range from direct, physical damage to severe [[condition]]s like [[disease]]. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Light</b></td>
<td>[[Light Magic]] includes some of the most powerful offensive and protective spells, but is only usable by [[Saint]]s and [[Ranger]]s. Therefore, Light magic can only be learned later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Grey</b></td>
<td>[[Grey Magic]] is the magic of secrecy and stealth and of using the environment. It is only usable by [[Runemaster]]s and [[Thief|Thieves]]. Therefore, the Grey magic skill can only be acquired later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Dark</b></td>
<td>[[Dark Magic]] has the most spectacular damaging spells of all the magic schools, but is only usable by [[Necromancer]]s and [[Assassin]]s. Therefore, Dark magic can only be studied later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Fists and clubs</b></td>
<td>Any character can do some damage by using their [[fist]]s or wielding a simple [[club]], without requiring any knowledge of Unarmed Combat or the Mace skill.</td>
<td colspan=4>This skill does not need to be learned and cannot be improved with skillpoints.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Sword</b></td>
<td>The [[Sword (skill)|sword]] skill covers most types of blades longer than a knife. Expert swordsmen gain a quicker [[attack]] while master swordsmen may use any [[one-handed]] sword in their [[left hand]] and another weapon in their [[right hand|right]]. Grandmasters are so finely tuned with their blades that they gain a chance to make devastating wounds, halving the remaining [[hitpoint]]s of their opponents with the attack if the sword is in their right hand.<br>
<i>Halving the opponent's HP is calculated after normal damage.</i></td>
<td>Skill added to [[Attack Bonus]].</td>
<td>Skill reduces [[Recovery Time]].</td>
<td>Permits use of sword in left hand.</td>
<td>Chance to halve the opponent's remaining hitpoints equal to 1% per 3 points of skill.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dagger</b></td>
<td>While [[Dagger (skill)|dagger]]s don't do the kind of damage that a sword or an axe can deliver, they are very quick, sometimes letting the wielder get two attacks for every one of the slower opponent. Expert dagger fighters can wield a dagger in their left hand while using another weapon in their right. Master dagger fighters have a chance of doing a triple damage attack and grandmasters do even more damage.</td>
<td>Skill added to Attack Bonus.</td>
<td>Permits use of dagger in left hand.</td>
<td>Chance to cause triple damage equal to skill.</td>
<td>Skill added to [[Attack Damage]].</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Axe</b></td>
<td>While rather slow on the attack, [[Axe (skill)|axe]]s do a lot of damage when they [[hit]]. Expert axe fighters gain a little more speed on their attacks while masters can deliver extra damage. Axe grandmasters gain a chance of ruining their opponent's [[armour]], making them more vulnerable.<br>
<i>Ruined armour stays ruined unless the party leaves the [[map]].</i></td>
<td>Skill added to Attack Bonus.</td>
<td>Skill reduces Recovery Time.</td>
<td>Skill added to Attack Damage.</td>
<td>Chance to halve the [[Armour Class]] of the target equal to 1% per 2 points of skill.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Spear</b></td>
<td>[[Spear (skill)|Spear]] covers all kinds of pole weapons with blades attached to the business end. Spears are versatile and can be used one-handed at master rank (right hand only), but they do more [[damage]] when used with both hands. Grandmaster spearmen gain the ability to defend themselves better, using the spear as a staff.<br>
<i>Spears are always used [[two-handed]] if the left hand is empty, for an additional damage of 1D9.</i></td>
<td>Skill added to Attack Bonus.</td>
<td>Skill added to Attack Damage.</td>
<td>Ability to use a spear one-handed.</td>
<td>Skill added to Armour Class.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Staff</b></td>
<td>[[Staff (skill)|Staves]] are blunt two-handed pole weapons effective on both offense and [[defense]]. At expert rank skill increases Armour Class. Masters have a chance to [[stun]] their opponents and grandmasters gain a bonus to their Attack Damage.</td>
<td>Skill added to Attack Bonus.</td>
<td>Skill added to Armour Class.</td>
<td>Chance to stun opponent equal to skill.</td>
<td>Skill added to Attack Damage.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Mace</b></td>
<td>[[Mace (skill)|Mace]] covers all kinds of blunt trauma weapons ranging from large [[club]]s to [[flail]]s. Expert mace swingers do extra damage with their weapons. Master and grandmaster rankings give a chance to stun or [[paralyze]] opponents respectively.<br>
<i>Grandmasters can both stun and paralyze.</i><br>
<i>The use of simple clubs does not require this skill.</i></td>
<td>Skill added to Attack Bonus.</td>
<td>Skill added to Attack Damage.</td>
<td>Chance to stun equal to skill.</td>
<td>Chance to paralyze equal to 1% per 2 points of skill.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Bow</b></td>
<td>The [[Bow (skill)|bow]] skill covers both bow and [[crossbow]] usage. Expert archers gain a [[speed]] increase with their weapon, while master and grandmaster archers can loose two and three [[arrow]]s respectively with every attack with the bow. Employing the crossbow, master archers extend the [[range]] at which they do increased damage and grandmasters get a chance to pierce an opponent's armour, negating its Armour Class contribution.</td>
<td>Skill added to Attack Bonus.</td>
<td>Reduces Recovery Time.</td>
<td>Bow fires two arrows on every attack, crossbow extended damage range increased.</td>
<td>Bow fires three arrows on every attack, crossbow gains chance to pierce armour.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Music</b></td>
<td>The [[Music (skill)|music]] skill allows for [[instrument]]s to be [[equipment|equipped]]. Playing an instrument during [[melee combat]] will inspire the party members and better prepare them for evading incoming attacks. Only one instrument can be equipped at a time, even if more party members have the skill. Expert musicians increase the damage the party does with melee weapons, while masters can play instruments with one hand. Grandmasters gain the ability to make the party evade [[ranged attack]]s and do more damage with their own ranged attacks.</td>
<td>Skill added to Armour Class of all party members against melee attacks.</td>
<td>Skill added to Attack Damage by party's melee attacks.</td>
<td>Instruments can be played with one hand.</td>
<td>Skill affects ranged attacks also.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Unarmed Combat</b></td>
<td>[[Unarmed Combat]] is the ability to use only hands and feet in melee combat, no weapons. This skill only works with hands empty. Additional ranks of unarmed skill will increase the chance to hit and the damage done. Grandmasters gain the ability to feint a quick counterattack, thus momentarily confusing an opponent's aim.</td>
<td>Skill added to Attack Bonus.</td>
<td>Skill added to Attack Damage.</td>
<td>Skill can be combined with the use of staves.</td>
<td>Skill added to Attack Bonus and Damage (double effect).</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Leather</b></td>
<td>[[Leather]] armour is the lightest armour a character can wear. While leather provides less protection than chain or plate armour, it also slows the character down the least. Leather armour skill reduces the [[recovery penalty]] and increases the protection offered by leather armour.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty eliminated.</td>
<td>Skill usable with the Dodging skill.</td>
<td>Receive 3/4 damage from physical attacks.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Chain</b></td>
<td>[[Chain]] armour is the medium armour type. It provides more protection than leather and less than plate, but it also slows the character down more than leather. Chain armour skill increases the protection offered by chain armour and reduces the recovery penalty.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty halved.</td>
<td>Recovery penalty eliminated.</td>
<td>Receive 2/3 damage from physical attacks.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Plate</b></td>
<td>[[Plate]] armour is the heaviest armour type. It provides the most protection, but it slows the character down more than leather or chain. Plate armour skill increases the protection offered by plate armour and reduces the recovery penalty.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty halved.</td>
<td>Receive 1/2 damage from physical attacks.</td>
<td>Recovery penalty eliminated.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Shield</b></td>
<td>The [[Shield (skill)|shield]] skill directly improves a character's Armour Class while a shield is employed. Expert and master ranking in the shield eliminate the recovery penalty and increase this defensive bonus. A grandmaster gains the ability to make a [[shield-bash]] attack that does damage equal to two times the shield skill.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty eliminated.</td>
<td>Skill added to Armour Class (double effect).</td>
<td>Ability to make a shield-bash attack.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dodging</b></td>
<td>Dodging can be used only when a character is not wearing armour and a shield is not equipped. Additional ranks in dodging will increase armour class while not wearing armour.</td>
<td>Skill added to Armour Class.</td>
<td>Skill added to Armour Class (double effect).</td>
<td>Skill added to Armour Class (triple effect).</td>
<td>Skill added to Armour Class (quintuple effect).</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>The [[disarm trap]] skill is checked automatically when opening a [[trap]]ped [[chest]] or other [[container]]. A higher skill in disarm traps gives a better chance of disarming a trap. Experts and masters enjoy increased chances to succeed, while grandmasters never fail.</td>
<td>Skill increases chance to disarm traps.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Perception</b></td>
<td>The [[perception]] skill gives a character a chance to notice hidden [[door]]s, traps and other secrets and to avoid damage from traps when they are triggered. At expert and master levels the character will notice more. Grandmasters see all such secrets.</td>
<td>Skill increases chance to avoid traps and notice secrets.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance to spot secrets.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>The [[merchant]] skill helps adjust prices in a character's favour, whether buying or selling. Expert, master and grandmaster rank doubles, triples and quintuples the effect of the skill respectively. [[Price]]s are, however, also affected by reputation.<br>
<i>All [[shop]]s have base [[sell ratio|sell]] and [[buy ratio]]s determining their profits before merchant skill and [[reputation]] take effect.</i></td>
<td>Skill adjusts shop prices in the character's favour.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Learning</b></td>
<td>The [[learning]] skill increases the number of [[skillpoint]]s a character receives with every increase in [[level]]. In addition, the character learns to write spell scrolls. Eventually, all spells that are available to the party may be written on [[scroll]]s.</td>
<td>1% extra skillpoints from training per level in learning, and the ability to write all spells the character knows on a scroll at five times the [[casting cost]].</td>
<td>2%, and can write at thrice the casting cost.</td>
<td>3%, and can write any normal or expert spell that any character knows, where both characters will pay once the casting cost.</td>
<td>5%, and can write any spell that any character knows, at once the casting cost each.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Meditation</b></td>
<td>The [[meditation]] skill adds [[spellpoint]]s directly to a character's spellpoints total. Spellpoints gained are equal to the character's per [[level]] spellpoints (3 for [[Troll]] Students, 5 for [[Vampire]] Runemasters, etc.) times skill. Expert, master and grandmaster ranks double, triple and quintuple the skill factor respectively.</td>
<td>Skill adds to spellpoints.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td>The [[bodybuilding]] skill adds [[hitpoint]]s directly to a character's hitpoints total. Hitpoints gained are equal to the character's per level hitpoints (4 for [[Human]] Explorers, 7 for [[Ogre]] Thieves, etc.) times skill. Expert, master and grandmaster rankings double, triple and quintuple the skill rank respectively.</td>
<td>Skill adds to hitpoints.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>The [[identify item]] skill is checked automatically when an unidentified [[item]] is right-clicked. If the skill rank of the character is high enough for the item in question it is identified. Grandmasters always succeed.<br>
<i>The character with the highest skill will attempt the identification.</i></td>
<td>Ability to identify items.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Repair</b></td>
<td>The [[repair]] skill allows a characters to repair [[broken]] equipment. Higher skill level allows them to repair better items. Grandmasters can repair any item. The skill will be applied automatically when a broken item in the [[inventory]] of a character with this skill is right-clicked, provided the item has been identified.<br>
<i>The character with the highest skill will attempt the reparation.</i></td>
<td>Ability to repair broken items.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Monster</b></td>
<td>The [[identify monster]] skill is applied when a monster is right-clicked. If the skill rank of the character is high enough for the monster in question it is identified and its strengths and weaknesses become known. Grandmasters always succeed.<br>
Identifying a monster increases the effectiveness of certain generic spells and [[enchantment]]s.<br>
<i>The character with the highest skill will attempt the identification.</i></td>
<td>Ability to identify monsters.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td>The [[armsmaster]] skill represents the warrior's tricks of the trade in using melee weapons. Initially, armsmaster skill reduces the [[recovery time]]s of equipped melee weapons. At higher levels of expertise, it increases Attack Bonus and Attack Damage.</td>
<td>Skill reduces the Recovery Time of all melee weapons.</td>
<td>Skill added to Attack Bonus of all melee weapons.</td>
<td>Skill added to Attack Damage of all melee weapons.</td>
<td>Double all the previous bonuses.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Stealing</b></td>
<td>The [[stealing]] skill allows characters to take items that don't belong to them from shops, or to steal [[gold]] or items from people. Getting caught, however, can lead to problems if the penalty is not paid. In addition, the stealing skill affects a character's chance to pick [[lock]]s.</td>
<td>Normal: Skill gives chance to steal and pick locks.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>The [[alchemy]] skill allows for [[mix]]ing of [[potion]]s. Without the alchemy skill, a character barely has the knowledge to make a [[Potion#Subtypes|simple potion]]. Alchemy skill is added to the [[power]] of the base [[ingredient]] to determine the strength of a simple potion. Higher ranks allow the mixing of more complicated potions.</td>
<td>Allows mixing of simple potions to make [[Potion#Subtypes|complex potion]]s.</td>
<td>Allows mixing of complex potions to make [[Potion#Subtypes|layered potion]]s.</td>
<td>Allows mixing of layered potions to make [[Potion#Subtypes|white potion]]s.</td>
<td>Allows mixing of white potions to make [[Potion#Subtypes|black potion]]s.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td>The [[pathfinding]] skill grants a character the ability to guide a party more effectively through the terrain, thus reducing the time required for [[map crossing]]s. No map crossing can, however, be reduced to less than one [[day]]. Expert pathfinders cross maps even faster, while masters can guide their party [[underwater]], so that they do not run out of [[underwater breathing|breath]] so quickly. Grandmasters even bring their party [[mountaineering]].</td>
<td>Map crossing times are reduced by 2% times skill.</td>
<td>Double effect of skill.</td>
<td>Double breathing time underwater, and [[drowning speed]] is halved.</td>
<td>Abililty to scale mountains.</td>
</tr>
</table>
----
==Mastery==
====Magic====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Fire</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Air</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Water</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Earth</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Mind</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Body</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Light</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Grey</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Dark</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td> </td><td> </td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>G</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Fire</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Air</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Water</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Earth</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Mind</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Body</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Light</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>G</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Grey</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>G</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Dark</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td>G</td>
</tr>
</table>
====Combat====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Sword</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dagger</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>G</td><td>M</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Axe</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Spear</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Staff</b></td>
<td> </td>
<td>E</td><td> </td><td>M</td>
<td>E</td><td>E</td><td> </td><td> </td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Mace</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Bow</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Music</b></td>
<td> </td>
<td> </td><td>N</td><td>M</td>
<td> </td><td> </td><td>N</td><td>E</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Unarmed</b></td>
<td>N</td>
<td>N</td><td>E</td><td>M</td>
<td>N</td><td>N</td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Leather</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>M</td><td>G</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Chain</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>M</td><td>G</td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Plate</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td>G</td><td> </td><td>E</td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Shield</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dodging</b></td>
<td>N</td>
<td>N</td><td>M</td><td>E</td>
<td>N</td><td>E</td><td>M</td><td>M</td><td>G</td><td>E</td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Sword</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dagger</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td> </td><td>E</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Axe</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Spear</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Staff</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Mace</b></td>
<td> </td>
<td>E</td><td> </td><td> </td>
<td>M</td><td>E</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Bow</b></td>
<td>N</td>
<td>N</td><td>N</td><td>N</td>
<td>E</td><td>N</td><td>N</td><td>E</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Music</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>M</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Unarmed</b></td>
<td> </td>
<td> </td><td>N</td><td> </td>
<td> </td><td> </td><td>E</td><td>N</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Leather</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Chain</b></td>
<td> </td>
<td>N</td><td> </td><td> </td>
<td>E</td><td>N</td><td> </td><td>E</td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Plate</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Shield</b></td>
<td> </td>
<td>E</td><td>E</td><td> </td>
<td>M</td><td>E</td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dodging</b></td>
<td> </td>
<td> </td><td>E</td><td> </td>
<td> </td><td> </td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
</table>
====Miscellaneous====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>N</td>
<td>N</td><td>M</td><td>E</td>
<td>N</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Perception</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>E</td><td>M</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>N</td>
<td>N</td><td>N</td><td>E</td>
<td>E</td><td>N</td><td>N</td><td>E</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Learning</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td> </td><td>E</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Meditation</b></td>
<td> </td>
<td> </td><td>N</td><td>E</td>
<td> </td><td>E</td><td>N</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>N</td><td>N</td><td>E</td><td>M</td><td>N</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Repair</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>M</td><td>E</td><td>E</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Id Monster</b></td>
<td> </td>
<td>N</td><td> </td><td>E</td>
<td>E</td><td>M</td><td> </td><td> </td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>M</td><td>G</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Stealing</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>M</td><td>G</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>N</td><td>N</td><td>E</td><td>E</td><td>E</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>M</td><td>E</td><td>E</td><td>M</td><td>G</td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>E</td><td>N</td><td>E</td><td>M</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Perception</b></td>
<td>N</td>
<td>E</td><td>E</td><td>N</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>E</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Learning</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E </td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Meditation</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>M</td><td>G</td><td>E</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td> </td>
<td>N</td><td> </td><td> </td>
<td>E</td><td>N</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>M</td><td>E</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Repair</b></td>
<td>N</td>
<td>E</td><td>N</td><td>N</td>
<td>E</td><td>M</td><td>N</td><td>E</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Id Monster</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>N</td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Stealing</b></td>
<td> </td>
<td> </td><td> </td><td>E</td>
<td>E</td><td> </td><td> </td><td> </td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>G</td><td>M</td><td>M</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td> </td>
<td>E</td><td>N</td><td> </td>
<td>E</td><td>M</td><td>N</td><td>E</td><td> </td><td> </td>
</tr>
</table>
----
==Starting skills==
----
[[Category:Player character]][[Category:Skill| ]]
e7fb351df744aa12319eacd8266c306ab665a347
2644
2630
2011-11-07T23:40:31Z
Ribannah
2
/* List of skills */
wikitext
text/x-wiki
{{player character}}
{{skills}}
'''Skills''', like [[attribute]]s, form an essential part of a [[player character]]'s development. They determine what the [[party]] can do, and how well. There are 3 major types of skills: magic, combat and miscellaneous. Some skills are given for free at [[start-up]], but most must be bought at a [[guild]].
The development of a skill is done by assigning [[skillpoint]]s to them, and by paying [[teacher]]s for the status of [[Expert]], [[Master]] or [[Grandmaster]]. Skillpoints are earned by [[training]] up to higher [[level]]s when a character has enough [[experience]], but there are several other ways to gain skillpoints as well.
Which skills are available to a character, and what level of [[mastery|expertise]] can be reached, depends entirely on the [[class]] of the character. The skills that a character starts out with also depend on [[race]] and [[difficulty level]].
----
==List of skills==
There are 29 skills in [[Might and Magic Tribute]]:
* 11 [[magic]] skills;
* 15 [[combat]] skills (one of them free: [[fists and clubs]]);
* 13 miscellaneous skills.
Except for the one free skill, all skills can be mastered to the rank of grandmaster.
<table cellspacing="1" width="100%">
<tr>
<td width="13%"><b>skill</b></td>
<td width="39%"><b>description</b></td>
<td width="12%"><b>normal</b></td>
<td width="12%"><b>expert</b></td>
<td width="12%"><b>master</b></td>
<td width="12%"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td>Spellcasting is the basic ability to cast spells. Simple damaging spells, healing, illumination and protection are included. Some of the spells increase in effectiveness with higher spellcasting levels, others with knowledge and higher rank in the various schools of magic and the [[Identify Monster]] skill.<br><i>Expert rank in spellcasting must be achieved before a character can learn any other magic skill.</i></td>
<td>Ability to learn spells.</td>
<td>[[Recovery]] time reduced to 50%.<br>Allows studying the numerous schools of magic.</td>
<td>Doubles cost and effect.</td>
<td>Recovery time reduced to 25%.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Fire</b></td>
<td>[[Fire Magic]] is mostly combat-oriented and has some of the strongest direct damage spells. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Air</b></td>
<td>[[Air Magic]] consists largely of manoeuvring magic, but also has some powerful combat spells. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Water</b></td>
<td>[[Water Magic]] has a good mix of combat-oriented spells and spells that have to do with [[item]]s and [[travel]]ling. At higher rank, more powerful spells are accessed and the-lower level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Earth</b></td>
<td>[[Earth Magic]] has both protective and damaging spells, as well as spells that hamper the enemy. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td>[[Spirit Magic]] concentrates on spells involving life and death. Included are spells to raise the dead, affect the [[undead]] and enhance combat effectiveness. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Mind</b></td>
<td>[[Mind Magic]] tends to be offensive in nature. Spells directly affect the mind of the targets and either twists their minds to the will of the caster or directly damages them. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Body</b></td>
<td>[[Body Magic]] has a mix of healing and harming spells. Harmful effects range from direct, physical damage to severe [[condition]]s like [[disease]]. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Light</b></td>
<td>[[Light Magic]] includes some of the most powerful offensive and protective spells, but is only usable by [[Saint]]s and [[Ranger]]s. Therefore, Light magic can only be learned later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Grey</b></td>
<td>[[Grey Magic]] is the magic of secrecy and stealth and of using the environment. It is only usable by [[Runemaster]]s and [[Thief|Thieves]]. Therefore, Grey magic can only be acquired later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Dark</b></td>
<td>[[Dark Magic]] has the most spectacular damaging spells of all the magic schools, but is only usable by [[Necromancer]]s and [[Assassin]]s. Therefore, Dark magic can only be studied later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Fists and clubs</b></td>
<td>Any character can do some damage by using their [[fist]]s or wielding a simple [[club]], without requiring any knowledge of Unarmed Combat or the Mace skill.</td>
<td colspan=4>This skill does not need to be learned and cannot be improved with skillpoints.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Sword</b></td>
<td>The [[Sword (skill)|sword]] skill covers most types of blades longer than a knife. Expert swordsmen gain a quicker [[attack]] while master swordsmen may use any [[one-handed]] sword in their [[left hand]] and another weapon in their [[right hand|right]]. Grandmasters are so finely tuned with their blades that they gain a chance to make devastating wounds, halving the remaining [[hitpoint]]s of their opponents with the attack if the sword is in their right hand.<br>
<i>Halving the opponent's HP is calculated after normal damage.</i></td>
<td>Skill added to [[Attack Bonus]].</td>
<td>Skill reduces [[Recovery Time]].</td>
<td>Permits use of sword in left hand.</td>
<td>Chance to halve the opponent's remaining hitpoints equal to 1% per 3 points of skill.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dagger</b></td>
<td>While [[Dagger (skill)|dagger]]s don't do the kind of damage that a sword or an axe can deliver, they are very quick, sometimes letting the wielder get two attacks for every one of the slower opponent. Expert dagger fighters can wield a dagger in their left hand while using another weapon in their right. Master dagger fighters have a chance of doing a triple damage attack and grandmasters do even more damage.</td>
<td>Skill added to Attack Bonus.</td>
<td>Permits use of dagger in left hand.</td>
<td>Chance to cause triple damage equal to skill.</td>
<td>Skill added to [[Attack Damage]].</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Axe</b></td>
<td>While rather slow on the attack, [[Axe (skill)|axe]]s do a lot of damage when they [[hit]]. Expert axe fighters gain a little more speed on their attacks while masters can deliver extra damage. Axe grandmasters gain a chance of ruining their opponent's [[armour]], making them more vulnerable.<br>
<i>Ruined armour stays ruined unless the party leaves the [[map]].</i></td>
<td>Skill added to Attack Bonus.</td>
<td>Skill reduces Recovery Time.</td>
<td>Skill added to Attack Damage.</td>
<td>Chance to halve the [[Armour Class]] of the target equal to 1% per 2 points of skill.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Spear</b></td>
<td>[[Spear (skill)|Spear]] covers all kinds of pole weapons with blades attached to the business end. Spears are versatile and can be used one-handed at master rank (right hand only), but they do more [[damage]] when used with both hands. Grandmaster spearmen gain the ability to defend themselves better, using the spear as a staff.<br>
<i>Spears are always used [[two-handed]] if the left hand is empty, for an additional damage of 1D9.</i></td>
<td>Skill added to Attack Bonus.</td>
<td>Skill added to Attack Damage.</td>
<td>Ability to use a spear one-handed.</td>
<td>Skill added to Armour Class.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Staff</b></td>
<td>[[Staff (skill)|Staves]] are blunt two-handed pole weapons effective on both offense and [[defense]]. At expert rank skill increases Armour Class. Masters have a chance to [[stun]] their opponents and grandmasters gain a bonus to their Attack Damage.</td>
<td>Skill added to Attack Bonus.</td>
<td>Skill added to Armour Class.</td>
<td>Chance to stun opponent equal to skill.</td>
<td>Skill added to Attack Damage.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Mace</b></td>
<td>[[Mace (skill)|Mace]] covers all kinds of blunt trauma weapons ranging from large [[club]]s to [[flail]]s. Expert mace swingers do extra damage with their weapons. Master and grandmaster rankings give a chance to stun or [[paralyze]] opponents respectively.<br>
<i>Grandmasters can both stun and paralyze.</i><br>
<i>The use of simple clubs does not require this skill.</i></td>
<td>Skill added to Attack Bonus.</td>
<td>Skill added to Attack Damage.</td>
<td>Chance to stun equal to skill.</td>
<td>Chance to paralyze equal to 1% per 2 points of skill.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Bow</b></td>
<td>The [[Bow (skill)|bow]] skill covers both bow and [[crossbow]] usage. Expert archers gain a [[speed]] increase with their weapon, while master and grandmaster archers can loose two and three [[arrow]]s respectively with every attack with the bow. Employing the crossbow, master archers extend the [[range]] at which they do increased damage and grandmasters get a chance to pierce an opponent's armour, negating its Armour Class contribution.</td>
<td>Skill added to Attack Bonus.</td>
<td>Reduces Recovery Time.</td>
<td>Bow fires two arrows on every attack, crossbow extended damage range increased.</td>
<td>Bow fires three arrows on every attack, crossbow gains chance to pierce armour.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Music</b></td>
<td>The [[Music (skill)|music]] skill allows for [[instrument]]s to be [[equipment|equipped]]. Playing an instrument during [[melee combat]] will inspire the party members and better prepare them for evading incoming attacks. Only one instrument can be equipped at a time, even if more party members have the skill. Expert musicians increase the damage the party does with melee weapons, while masters can play instruments with one hand. Grandmasters gain the ability to make the party evade [[ranged attack]]s and do more damage with their own ranged attacks.</td>
<td>Skill added to Armour Class of all party members against melee attacks.</td>
<td>Skill added to Attack Damage by party's melee attacks.</td>
<td>Instruments can be played with one hand.</td>
<td>Skill affects ranged attacks also.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Unarmed Combat</b></td>
<td>[[Unarmed Combat]] is the ability to use only hands and feet in melee combat, no weapons. This skill only works with hands empty. Additional ranks of unarmed skill will increase the chance to hit and the damage done. Grandmasters gain the ability to feint a quick counterattack, thus momentarily confusing an opponent's aim.</td>
<td>Skill added to Attack Bonus.</td>
<td>Skill added to Attack Damage.</td>
<td>Skill can be combined with the use of staves.</td>
<td>Skill added to Attack Bonus and Damage (double effect).</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Leather</b></td>
<td>[[Leather]] armour is the lightest armour a character can wear. While leather provides less protection than chain or plate armour, it also slows the character down the least. Leather armour skill reduces the [[recovery penalty]] and increases the protection offered by leather armour.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty eliminated.</td>
<td>Skill usable with the Dodging skill.</td>
<td>Receive 3/4 damage from physical attacks.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Chain</b></td>
<td>[[Chain]] armour is the medium armour type. It provides more protection than leather and less than plate, but it also slows the character down more than leather. Chain armour skill increases the protection offered by chain armour and reduces the recovery penalty.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty halved.</td>
<td>Recovery penalty eliminated.</td>
<td>Receive 2/3 damage from physical attacks.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Plate</b></td>
<td>[[Plate]] armour is the heaviest armour type. It provides the most protection, but it slows the character down more than leather or chain. Plate armour skill increases the protection offered by plate armour and reduces the recovery penalty.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty halved.</td>
<td>Receive 1/2 damage from physical attacks.</td>
<td>Recovery penalty eliminated.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Shield</b></td>
<td>The [[Shield (skill)|shield]] skill directly improves a character's Armour Class while a shield is employed. Expert and master ranking in the shield eliminate the recovery penalty and increase this defensive bonus. A grandmaster gains the ability to make a [[shield-bash]] attack that does damage equal to two times the shield skill.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty eliminated.</td>
<td>Skill added to Armour Class (double effect).</td>
<td>Ability to make a shield-bash attack.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dodging</b></td>
<td>Dodging can be used only when a character is not wearing armour and a shield is not equipped. Additional ranks in dodging will increase armour class while not wearing armour.</td>
<td>Skill added to Armour Class.</td>
<td>Skill added to Armour Class (double effect).</td>
<td>Skill added to Armour Class (triple effect).</td>
<td>Skill added to Armour Class (quintuple effect).</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>The [[disarm trap]] skill is checked automatically when opening a [[trap]]ped [[chest]] or other [[container]]. A higher skill in disarm traps gives a better chance of disarming a trap. Experts and masters enjoy increased chances to succeed, while grandmasters never fail.</td>
<td>Skill increases chance to disarm traps.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Perception</b></td>
<td>The [[perception]] skill gives a character a chance to notice hidden [[door]]s, traps and other secrets and to avoid damage from traps when they are triggered. At expert and master levels the character will notice more. Grandmasters see all such secrets.</td>
<td>Skill increases chance to avoid traps and notice secrets.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance to spot secrets.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>The [[merchant]] skill helps adjust prices in a character's favour, whether buying or selling. Expert, master and grandmaster rank doubles, triples and quintuples the effect of the skill respectively. [[Price]]s are, however, also affected by reputation.<br>
<i>All [[shop]]s have base [[sell ratio|sell]] and [[buy ratio]]s determining their profits before merchant skill and [[reputation]] take effect.</i></td>
<td>Skill adjusts shop prices in the character's favour.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Learning</b></td>
<td>The [[learning]] skill increases the number of [[skillpoint]]s a character receives with every increase in [[level]]. In addition, the character learns to write spell scrolls. Eventually, all spells that are available to the party may be written on [[scroll]]s.</td>
<td>1% extra skillpoints from training per level in learning, and the ability to write all spells the character knows on a scroll at five times the [[casting cost]].</td>
<td>2%, and can write at thrice the casting cost.</td>
<td>3%, and can write any normal or expert spell that any character knows, where both characters will pay once the casting cost.</td>
<td>5%, and can write any spell that any character knows, at once the casting cost each.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Meditation</b></td>
<td>The [[meditation]] skill adds [[spellpoint]]s directly to a character's spellpoints total. Spellpoints gained are equal to the character's per [[level]] spellpoints (3 for [[Troll]] Students, 5 for [[Vampire]] Runemasters, etc.) times skill. Expert, master and grandmaster ranks double, triple and quintuple the skill factor respectively.</td>
<td>Skill adds to spellpoints.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td>The [[bodybuilding]] skill adds [[hitpoint]]s directly to a character's hitpoints total. Hitpoints gained are equal to the character's per level hitpoints (4 for [[Human]] Explorers, 7 for [[Ogre]] Thieves, etc.) times skill. Expert, master and grandmaster rankings double, triple and quintuple the skill rank respectively.</td>
<td>Skill adds to hitpoints.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>The [[identify item]] skill is checked automatically when an unidentified [[item]] is right-clicked. If the skill rank of the character is high enough for the item in question it is identified. Grandmasters always succeed.<br>
<i>The character with the highest skill will attempt the identification.</i></td>
<td>Ability to identify items.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Repair</b></td>
<td>The [[repair]] skill allows a characters to repair [[broken]] equipment. Higher skill level allows them to repair better items. Grandmasters can repair any item. The skill will be applied automatically when a broken item in the [[inventory]] of a character with this skill is right-clicked, provided the item has been identified.<br>
<i>The character with the highest skill will attempt the reparation.</i></td>
<td>Ability to repair broken items.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Monster</b></td>
<td>The [[identify monster]] skill is applied when a monster is right-clicked. If the skill rank of the character is high enough for the monster in question it is identified and its strengths and weaknesses become known. Grandmasters always succeed.<br>
Identifying a monster increases the effectiveness of certain generic spells and [[enchantment]]s.<br>
<i>The character with the highest skill will attempt the identification.</i></td>
<td>Ability to identify monsters.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td>The [[armsmaster]] skill represents the warrior's tricks of the trade in using melee weapons. Initially, armsmaster skill reduces the [[recovery time]]s of equipped melee weapons. At higher levels of expertise, it increases Attack Bonus and Attack Damage.</td>
<td>Skill reduces the Recovery Time of all melee weapons.</td>
<td>Skill added to Attack Bonus of all melee weapons.</td>
<td>Skill added to Attack Damage of all melee weapons.</td>
<td>Double all the previous bonuses.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Stealing</b></td>
<td>The [[stealing]] skill allows characters to take items that don't belong to them from shops, or to steal [[gold]] or items from people. Getting caught, however, can lead to problems if the penalty is not paid. In addition, the stealing skill affects a character's chance to pick [[lock]]s.</td>
<td>Normal: Skill gives chance to steal and pick locks.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>The [[alchemy]] skill allows for [[mix]]ing of [[potion]]s. Without the alchemy skill, a character barely has the knowledge to make a [[Potion#Subtypes|simple potion]]. Alchemy skill is added to the [[power]] of the base [[ingredient]] to determine the strength of a simple potion. Higher ranks allow the mixing of more complicated potions.</td>
<td>Allows mixing of simple potions to make [[Potion#Subtypes|complex potion]]s.</td>
<td>Allows mixing of complex potions to make [[Potion#Subtypes|layered potion]]s.</td>
<td>Allows mixing of layered potions to make [[Potion#Subtypes|white potion]]s.</td>
<td>Allows mixing of white potions to make [[Potion#Subtypes|black potion]]s.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td>The [[pathfinding]] skill grants a character the ability to guide a party more effectively through the terrain, thus reducing the time required for [[map crossing]]s. No map crossing can, however, be reduced to less than one [[day]]. Expert pathfinders cross maps even faster, while masters can guide their party [[underwater]], so that they do not run out of [[underwater breathing|breath]] so quickly. Grandmasters even bring their party [[mountaineering]].</td>
<td>Map crossing times are reduced by 2% times skill.</td>
<td>Double effect of skill.</td>
<td>Double breathing time underwater, and [[drowning speed]] is halved.</td>
<td>Abililty to scale mountains.</td>
</tr>
</table>
----
==Mastery==
====Magic====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Fire</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Air</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Water</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Earth</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Mind</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Body</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Light</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Grey</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Dark</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td> </td><td> </td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>G</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Fire</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Air</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Water</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Earth</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Mind</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Body</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Light</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>G</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Grey</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>G</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Dark</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td>G</td>
</tr>
</table>
====Combat====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Sword</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dagger</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>G</td><td>M</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Axe</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Spear</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Staff</b></td>
<td> </td>
<td>E</td><td> </td><td>M</td>
<td>E</td><td>E</td><td> </td><td> </td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Mace</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Bow</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Music</b></td>
<td> </td>
<td> </td><td>N</td><td>M</td>
<td> </td><td> </td><td>N</td><td>E</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Unarmed</b></td>
<td>N</td>
<td>N</td><td>E</td><td>M</td>
<td>N</td><td>N</td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Leather</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>M</td><td>G</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Chain</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>M</td><td>G</td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Plate</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td>G</td><td> </td><td>E</td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Shield</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dodging</b></td>
<td>N</td>
<td>N</td><td>M</td><td>E</td>
<td>N</td><td>E</td><td>M</td><td>M</td><td>G</td><td>E</td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Sword</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dagger</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td> </td><td>E</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Axe</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Spear</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Staff</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Mace</b></td>
<td> </td>
<td>E</td><td> </td><td> </td>
<td>M</td><td>E</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Bow</b></td>
<td>N</td>
<td>N</td><td>N</td><td>N</td>
<td>E</td><td>N</td><td>N</td><td>E</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Music</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>M</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Unarmed</b></td>
<td> </td>
<td> </td><td>N</td><td> </td>
<td> </td><td> </td><td>E</td><td>N</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Leather</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Chain</b></td>
<td> </td>
<td>N</td><td> </td><td> </td>
<td>E</td><td>N</td><td> </td><td>E</td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Plate</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Shield</b></td>
<td> </td>
<td>E</td><td>E</td><td> </td>
<td>M</td><td>E</td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dodging</b></td>
<td> </td>
<td> </td><td>E</td><td> </td>
<td> </td><td> </td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
</table>
====Miscellaneous====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>N</td>
<td>N</td><td>M</td><td>E</td>
<td>N</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Perception</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>E</td><td>M</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>N</td>
<td>N</td><td>N</td><td>E</td>
<td>E</td><td>N</td><td>N</td><td>E</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Learning</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td> </td><td>E</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Meditation</b></td>
<td> </td>
<td> </td><td>N</td><td>E</td>
<td> </td><td>E</td><td>N</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>N</td><td>N</td><td>E</td><td>M</td><td>N</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Repair</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>M</td><td>E</td><td>E</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Id Monster</b></td>
<td> </td>
<td>N</td><td> </td><td>E</td>
<td>E</td><td>M</td><td> </td><td> </td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>M</td><td>G</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Stealing</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>M</td><td>G</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>N</td><td>N</td><td>E</td><td>E</td><td>E</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>M</td><td>E</td><td>E</td><td>M</td><td>G</td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>E</td><td>N</td><td>E</td><td>M</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Perception</b></td>
<td>N</td>
<td>E</td><td>E</td><td>N</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>E</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Learning</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E </td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Meditation</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>M</td><td>G</td><td>E</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td> </td>
<td>N</td><td> </td><td> </td>
<td>E</td><td>N</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>M</td><td>E</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Repair</b></td>
<td>N</td>
<td>E</td><td>N</td><td>N</td>
<td>E</td><td>M</td><td>N</td><td>E</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Id Monster</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>N</td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Stealing</b></td>
<td> </td>
<td> </td><td> </td><td>E</td>
<td>E</td><td> </td><td> </td><td> </td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>G</td><td>M</td><td>M</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td> </td>
<td>E</td><td>N</td><td> </td>
<td>E</td><td>M</td><td>N</td><td>E</td><td> </td><td> </td>
</tr>
</table>
----
==Starting skills==
----
[[Category:Player character]][[Category:Skill| ]]
3b9c6831539693ef1ac698fd5f0f910333dc40db
2653
2644
2011-11-08T00:37:01Z
Ribannah
2
/* List of skills */
wikitext
text/x-wiki
{{player character}}
{{skills}}
'''Skills''', like [[attribute]]s, form an essential part of a [[player character]]'s development. They determine what the [[party]] can do, and how well. There are 3 major types of skills: magic, combat and miscellaneous. Some skills are given for free at [[start-up]], but most must be bought at a [[guild]].
The development of a skill is done by assigning [[skillpoint]]s to them, and by paying [[teacher]]s for the status of [[Expert]], [[Master]] or [[Grandmaster]]. Skillpoints are earned by [[training]] up to higher [[level]]s when a character has enough [[experience]], but there are several other ways to gain skillpoints as well.
Which skills are available to a character, and what level of [[mastery|expertise]] can be reached, depends entirely on the [[class]] of the character. The skills that a character starts out with also depend on [[race]] and [[difficulty level]].
----
==List of skills==
There are 29 skills in [[Might and Magic Tribute]]:
* 11 [[magic]] skills;
* 15 [[combat]] skills (one of them free: [[fists and clubs]]);
* 13 miscellaneous skills.
Except for the one free skill, all skills can be mastered to the rank of grandmaster.
<table cellspacing="1" width="100%">
<tr>
<td width="13%"><b>skill</b></td>
<td width="39%"><b>description</b></td>
<td width="12%"><b>normal</b></td>
<td width="12%"><b>expert</b></td>
<td width="12%"><b>master</b></td>
<td width="12%"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td>Spellcasting is the basic ability to cast spells. Simple damaging spells, healing, illumination and protection are included. Some of the spells increase in effectiveness with higher spellcasting levels, others with knowledge and higher rank in the various schools of magic and the [[Identify Monster]] skill.<br><i>Expert rank in spellcasting must be achieved before a character can learn any other magic skill.</i></td>
<td>Ability to learn spells.</td>
<td>[[Recovery]] time reduced to 50%.<br>Allows studying the numerous schools of magic.</td>
<td>Doubles cost and effect.</td>
<td>Recovery time reduced to 25%.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Fire</b></td>
<td>[[Fire Magic]] is mostly combat-oriented and has some of the strongest direct damage spells. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Air</b></td>
<td>[[Air Magic]] consists largely of manoeuvring magic, but also has some powerful combat spells. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Water</b></td>
<td>[[Water Magic]] has a good mix of combat-oriented spells and spells that have to do with [[item]]s and [[travel]]ling. At higher rank, more powerful spells are accessed and the-lower level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Earth</b></td>
<td>[[Earth Magic]] has both protective and damaging spells, as well as spells that hamper the enemy. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td>[[Spirit Magic]] concentrates on spells involving life and death. Included are spells to raise the dead, affect the [[undead]] and enhance combat effectiveness. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Mind</b></td>
<td>[[Mind Magic]] tends to be offensive in nature. Spells directly affect the mind of the targets and either twists their minds to the will of the caster or directly damages them. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Body</b></td>
<td>[[Body Magic]] has a mix of healing and harming spells. Harmful effects range from direct, physical damage to severe [[condition]]s like [[disease]]. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Light</b></td>
<td>[[Light Magic]] includes some of the most powerful offensive and protective spells, but is only usable by [[Saint]]s and [[Ranger]]s. Therefore, Light magic can only be learned later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Grey</b></td>
<td>[[Grey Magic]] is the magic of secrecy and stealth and of using the environment. It is only usable by [[Runemaster]]s and [[Thief|Thieves]]. Therefore, Grey magic can only be acquired later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Dark</b></td>
<td>[[Dark Magic]] has the most spectacular damaging spells of all the magic schools, but is only usable by [[Necromancer]]s and [[Assassin]]s. Therefore, Dark magic can only be studied later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Fists and clubs</b></td>
<td>Any character can do some damage by using their [[fist]]s or wielding a simple [[club]], without requiring any knowledge of Unarmed Combat or the Mace skill.</td>
<td colspan=4>This skill does not need to be learned and cannot be improved with skillpoints.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Sword</b></td>
<td>The [[Sword (skill)|sword]] skill covers most types of blades longer than a knife. Expert swordsmen gain a quicker [[attack]] while master swordsmen may use any [[one-handed]] sword in their [[left hand]] and another weapon in their [[right hand|right]]. Grandmasters are so finely tuned with their blades that they gain a chance to make devastating wounds, halving the remaining [[hitpoint]]s of their opponents with the attack if the sword is in their right hand.<br>
<i>Halving the opponent's HP is calculated after normal damage.</i></td>
<td>Skill added to [[Attack Bonus]].</td>
<td>Skill reduces [[Recovery Time]].</td>
<td>Permits use of sword in left hand.</td>
<td>Chance to halve the opponent's remaining hitpoints equal to 1% per 3 points of skill.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dagger</b></td>
<td>While [[Dagger (skill)|dagger]]s don't do the kind of damage that a sword or an axe can deliver, they are very quick, sometimes letting the wielder get two attacks for every one of the slower opponent. Expert dagger fighters can wield a dagger in their left hand while using another weapon in their right. Master dagger fighters have a chance of doing a triple damage attack and grandmasters do even more damage.</td>
<td>Skill added to Attack Bonus.</td>
<td>Permits use of dagger in left hand.</td>
<td>Chance to cause triple damage equal to skill.</td>
<td>Skill added to [[Attack Damage]].</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Axe</b></td>
<td>While rather slow on the attack, [[Axe (skill)|axe]]s do a lot of damage when they [[hit]]. Expert axe fighters gain a little more speed on their attacks while masters can deliver extra damage. Axe grandmasters gain a chance of ruining their opponent's [[armour]], making them more vulnerable.<br>
<i>Ruined armour stays ruined unless the party leaves the [[map]].</i></td>
<td>Skill added to Attack Bonus.</td>
<td>Skill reduces Recovery Time.</td>
<td>Skill added to Attack Damage.</td>
<td>Chance to halve the [[Armour Class]] of the target equal to 1% per 2 points of skill.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Spear</b></td>
<td>[[Spear (skill)|Spear]] covers all kinds of pole weapons with blades attached to the business end. Spears are versatile and can be used one-handed at master rank (right hand only), but they do more [[damage]] when used with both hands. Grandmaster spearmen gain the ability to defend themselves better, using the spear as a staff.<br>
<i>Spears are always used [[two-handed]] if the left hand is empty, for an additional damage of 1D9.</i></td>
<td>Skill added to Attack Bonus.</td>
<td>Skill added to Attack Damage.</td>
<td>Ability to use a spear one-handed.</td>
<td>Skill added to Armour Class.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Staff</b></td>
<td>[[Staff (skill)|Staves]] are blunt two-handed pole weapons effective on both offense and [[defense]]. At expert rank skill increases Armour Class. Masters have a chance to [[stun]] their opponents and grandmasters gain a bonus to their Attack Damage.</td>
<td>Skill added to Attack Bonus.</td>
<td>Skill added to Armour Class.</td>
<td>Chance to stun opponent equal to skill.</td>
<td>Skill added to Attack Damage.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Mace</b></td>
<td>[[Mace (skill)|Mace]] covers all kinds of blunt trauma weapons ranging from large [[club]]s to [[flail]]s. Expert mace swingers do extra damage with their weapons. Master and grandmaster rankings give a chance to stun or [[paralyze]] opponents respectively.<br>
<i>Grandmasters can both stun and paralyze.</i><br>
<i>The use of simple clubs does not require this skill.</i></td>
<td>Skill added to Attack Bonus.</td>
<td>Skill added to Attack Damage.</td>
<td>Chance to stun equal to skill.</td>
<td>Chance to paralyze equal to 1% per 2 points of skill.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Bow</b></td>
<td>The [[Bow (skill)|bow]] skill covers both bow and [[crossbow]] usage. Expert archers gain a [[speed]] increase with their weapon, while master and grandmaster archers can loose two and three [[arrow]]s respectively with every attack with the bow. Employing the crossbow, master archers extend the [[range]] at which they do increased damage and grandmasters get a chance to pierce an opponent's armour, negating its Armour Class contribution.</td>
<td>Skill added to Attack Bonus.</td>
<td>Reduces Recovery Time.</td>
<td>Bow fires two arrows on every attack, crossbow extended damage range increased.</td>
<td>Bow fires three arrows on every attack, crossbow gains chance to pierce armour.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Music</b></td>
<td>The [[Music (skill)|music]] skill allows for [[instrument]]s to be [[equipment|equipped]]. Playing an instrument during [[melee combat]] will inspire the party members and better prepare them for evading incoming attacks. Only one instrument can be equipped at a time, even if more party members have the skill. Expert musicians increase the damage the party does with melee weapons, while masters can play instruments with one hand. Grandmasters gain the ability to make the party evade [[ranged attack]]s and do more damage with their own ranged attacks.</td>
<td>Skill added to Armour Class of all party members against melee attacks.</td>
<td>Skill added to Attack Damage by party's melee attacks.</td>
<td>Instruments can be played with one hand.</td>
<td>Skill affects ranged attacks also.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Unarmed Combat</b></td>
<td>[[Unarmed Combat]] is the ability to use only hands and feet in melee combat, no weapons. This skill only works with hands empty. Additional ranks of unarmed skill will increase the chance to hit and the damage done. Grandmasters gain the ability to feint a quick counterattack, thus momentarily confusing an opponent's aim.</td>
<td>Skill added to Attack Bonus.</td>
<td>Skill added to Attack Damage.</td>
<td>Skill can be combined with the use of staves.</td>
<td>Skill added to Attack Bonus and Damage (double effect).</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Leather</b></td>
<td>[[Leather]] armour is the lightest armour a character can wear. While leather provides less protection than chain or plate armour, it also slows the character down the least. Leather armour skill reduces the [[recovery penalty]] and increases the protection offered by leather armour.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty eliminated.</td>
<td>Skill usable with the Dodging skill.</td>
<td>Receive 3/4 damage from physical attacks.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Chain</b></td>
<td>[[Chain]] armour is the medium armour type. It provides more protection than leather and less than plate, but it also slows the character down more than leather. Chain armour skill increases the protection offered by chain armour and reduces the recovery penalty.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty halved.</td>
<td>Recovery penalty eliminated.</td>
<td>Receive 2/3 damage from physical attacks.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Plate</b></td>
<td>[[Plate]] armour is the heaviest armour type. It provides the most protection, but it slows the character down more than leather or chain. Plate armour skill increases the protection offered by plate armour and reduces the recovery penalty.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty halved.</td>
<td>Receive 1/2 damage from physical attacks.</td>
<td>Recovery penalty eliminated.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Shield</b></td>
<td>The [[Shield (skill)|shield]] skill directly improves a character's Armour Class while a shield is employed. Expert and master ranking in the shield eliminate the recovery penalty and increase this defensive bonus. A grandmaster gains the ability to make a [[shield-bash]] attack that does damage equal to two times the shield skill.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty eliminated.</td>
<td>Skill added to Armour Class (double effect).</td>
<td>Ability to make a shield-bash attack.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dodging</b></td>
<td>Dodging can be used only when a character is not wearing armour and a shield is not equipped. Additional ranks in dodging will increase armour class while not wearing armour.</td>
<td>Skill added to Armour Class.</td>
<td>Skill added to Armour Class (double effect).</td>
<td>Skill added to Armour Class (triple effect).</td>
<td>Skill added to Armour Class (quintuple effect).</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>The [[disarm trap]] skill is checked automatically when opening a [[trap]]ped [[chest]] or other [[container]]. A higher skill in disarm traps gives a better chance of disarming a trap. Experts and masters enjoy increased chances to succeed, while grandmasters never fail.</td>
<td>Skill increases chance to disarm traps.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Perception</b></td>
<td>The [[perception]] skill gives a character a chance to notice hidden [[door]]s, traps and other secrets and to avoid damage from traps when they are triggered. At expert and master levels the character will notice more. Grandmasters see all such secrets.</td>
<td>Skill increases chance to avoid traps and notice secrets.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance to spot secrets.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>The [[merchant]] skill helps adjust prices in a character's favour, whether buying or selling. Expert, master and grandmaster rank doubles, triples and quintuples the effect of the skill respectively. [[Price]]s are, however, also affected by reputation.<br>
<i>All [[shop]]s have base [[sell ratio|sell]] and [[buy ratio]]s determining their profits before merchant skill and [[reputation]] take effect.</i></td>
<td>Skill adjusts shop prices in the character's favour.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Learning</b></td>
<td>The [[learning]] skill increases the number of [[skillpoint]]s a character receives with every increase in [[level]]. In addition, the character learns to write spell scrolls. Eventually, all spells that are available to the party may be written on [[scroll]]s.</td>
<td>1% extra skillpoints from training per level in learning, and the ability to write all spells the character knows on a scroll at five times the [[casting cost]].</td>
<td>2%, and can write at thrice the casting cost.</td>
<td>3%, and can write any normal or expert spell that any character knows, where both characters will pay once the casting cost.</td>
<td>5%, and can write any spell that any character knows, at once the casting cost each.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Meditation</b></td>
<td>The [[meditation]] skill adds [[spellpoint]]s directly to a character's spellpoints total. Spellpoints gained are equal to the character's per [[level]] spellpoints (3 for [[Troll]] Students, 5 for [[Vampire]] Runemasters, etc.) times skill. Expert, master and grandmaster ranks double, triple and quintuple the skill factor respectively.</td>
<td>Skill adds to spellpoints.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td>The [[bodybuilding]] skill adds [[hitpoint]]s directly to a character's hitpoints total. Hitpoints gained are equal to the character's per level hitpoints (4 for [[Human]] Explorers, 7 for [[Ogre]] Thieves, etc.) times skill. Expert, master and grandmaster rankings double, triple and quintuple the skill rank respectively.</td>
<td>Skill adds to hitpoints.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>The [[identify item]] skill is checked automatically when an unidentified [[item]] is right-clicked. If the skill rank of the character is high enough for the item in question it is identified. Grandmasters always succeed.<br>
<i>The character with the highest skill will attempt the identification.</i></td>
<td>Ability to identify items.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Repair</b></td>
<td>The [[repair]] skill allows a characters to repair [[broken]] equipment. Higher skill level allows them to repair better items. Grandmasters can repair any item. The skill will be applied automatically when a broken item in the [[inventory]] of a character with this skill is right-clicked, provided the item has been identified.<br>
<i>The character with the highest skill will attempt the reparation.</i></td>
<td>Ability to repair broken items.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Monster</b></td>
<td>The [[identify monster]] skill is applied when a monster is right-clicked. If the skill rank of the character is high enough for the monster in question it is identified and its strengths and weaknesses become known. Grandmasters always succeed.<br>
Identifying a monster increases the effectiveness of certain generic spells and [[enchantment]]s.<br>
<i>The character with the highest skill will attempt the identification.</i></td>
<td>Ability to identify monsters.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td>The [[armsmaster]] skill represents the warrior's tricks of the trade in using melee weapons. Initially, armsmaster skill reduces the [[recovery time]]s of equipped melee weapons. At higher levels of expertise, it increases Attack Bonus and Attack Damage.</td>
<td>Skill reduces the Recovery Time of all melee weapons.</td>
<td>Skill added to Attack Bonus of all melee weapons.</td>
<td>Skill added to Attack Damage of all melee weapons.</td>
<td>Double all the previous bonuses.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Stealing</b></td>
<td>The [[stealing]] skill allows characters to take items that don't belong to them from shops, or to steal [[gold]] or items from people. Getting caught, however, can lead to problems if the penalty is not paid. In addition, the stealing skill affects a character's chance to pick [[lock]]s.</td>
<td>Normal: Skill gives chance to steal and pick locks.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>The [[alchemy]] skill allows for [[mix]]ing of [[potion]]s. Without the alchemy skill, a character barely has the knowledge to make a [[Potion#Subtypes|simple potion]]. Alchemy skill is added to the [[power]] of the [[reagent]] to determine the power of a simple potion. Higher ranks allow the mixing of more complicated potions.</td>
<td>Allows mixing of simple potions to make [[Potion#Subtypes|complex potion]]s.</td>
<td>Allows mixing of complex potions to make [[Potion#Subtypes|layered potion]]s.</td>
<td>Allows mixing of layered potions to make [[Potion#Subtypes|white potion]]s.</td>
<td>Allows mixing of white potions to make [[Potion#Subtypes|black potion]]s.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td>The [[pathfinding]] skill grants a character the ability to guide a party more effectively through the terrain, thus reducing the time required for [[map crossing]]s. No map crossing can, however, be reduced to less than one [[day]]. Expert pathfinders cross maps even faster, while masters can guide their party [[underwater]], so that they do not run out of [[underwater breathing|breath]] so quickly. Grandmasters even bring their party [[mountaineering]].</td>
<td>Map crossing times are reduced by 2% times skill.</td>
<td>Double effect of skill.</td>
<td>Double breathing time underwater, and [[drowning speed]] is halved.</td>
<td>Abililty to scale mountains.</td>
</tr>
</table>
----
==Mastery==
====Magic====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Fire</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Air</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Water</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Earth</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Mind</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Body</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Light</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Grey</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Dark</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td> </td><td> </td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>G</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Fire</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Air</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Water</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Earth</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Mind</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Body</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Light</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>G</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Grey</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>G</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Dark</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td>G</td>
</tr>
</table>
====Combat====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Sword</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dagger</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>G</td><td>M</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Axe</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Spear</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Staff</b></td>
<td> </td>
<td>E</td><td> </td><td>M</td>
<td>E</td><td>E</td><td> </td><td> </td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Mace</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Bow</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Music</b></td>
<td> </td>
<td> </td><td>N</td><td>M</td>
<td> </td><td> </td><td>N</td><td>E</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Unarmed</b></td>
<td>N</td>
<td>N</td><td>E</td><td>M</td>
<td>N</td><td>N</td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Leather</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>M</td><td>G</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Chain</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>M</td><td>G</td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Plate</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td>G</td><td> </td><td>E</td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Shield</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dodging</b></td>
<td>N</td>
<td>N</td><td>M</td><td>E</td>
<td>N</td><td>E</td><td>M</td><td>M</td><td>G</td><td>E</td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Sword</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dagger</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td> </td><td>E</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Axe</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Spear</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Staff</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Mace</b></td>
<td> </td>
<td>E</td><td> </td><td> </td>
<td>M</td><td>E</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Bow</b></td>
<td>N</td>
<td>N</td><td>N</td><td>N</td>
<td>E</td><td>N</td><td>N</td><td>E</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Music</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>M</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Unarmed</b></td>
<td> </td>
<td> </td><td>N</td><td> </td>
<td> </td><td> </td><td>E</td><td>N</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Leather</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Chain</b></td>
<td> </td>
<td>N</td><td> </td><td> </td>
<td>E</td><td>N</td><td> </td><td>E</td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Plate</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Shield</b></td>
<td> </td>
<td>E</td><td>E</td><td> </td>
<td>M</td><td>E</td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dodging</b></td>
<td> </td>
<td> </td><td>E</td><td> </td>
<td> </td><td> </td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
</table>
====Miscellaneous====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>N</td>
<td>N</td><td>M</td><td>E</td>
<td>N</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Perception</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>E</td><td>M</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>N</td>
<td>N</td><td>N</td><td>E</td>
<td>E</td><td>N</td><td>N</td><td>E</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Learning</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td> </td><td>E</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Meditation</b></td>
<td> </td>
<td> </td><td>N</td><td>E</td>
<td> </td><td>E</td><td>N</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>N</td><td>N</td><td>E</td><td>M</td><td>N</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Repair</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>M</td><td>E</td><td>E</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Id Monster</b></td>
<td> </td>
<td>N</td><td> </td><td>E</td>
<td>E</td><td>M</td><td> </td><td> </td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>M</td><td>G</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Stealing</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>M</td><td>G</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>N</td><td>N</td><td>E</td><td>E</td><td>E</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>M</td><td>E</td><td>E</td><td>M</td><td>G</td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>E</td><td>N</td><td>E</td><td>M</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Perception</b></td>
<td>N</td>
<td>E</td><td>E</td><td>N</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>E</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Learning</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E </td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Meditation</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>M</td><td>G</td><td>E</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td> </td>
<td>N</td><td> </td><td> </td>
<td>E</td><td>N</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>M</td><td>E</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Repair</b></td>
<td>N</td>
<td>E</td><td>N</td><td>N</td>
<td>E</td><td>M</td><td>N</td><td>E</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Id Monster</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>N</td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Stealing</b></td>
<td> </td>
<td> </td><td> </td><td>E</td>
<td>E</td><td> </td><td> </td><td> </td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>G</td><td>M</td><td>M</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td> </td>
<td>E</td><td>N</td><td> </td>
<td>E</td><td>M</td><td>N</td><td>E</td><td> </td><td> </td>
</tr>
</table>
----
==Starting skills==
----
[[Category:Player character]][[Category:Skill| ]]
f8fea2e16fe093730f19d6a6d3a05d6c8559f269
Spirit Magic
0
1726
2631
2011-11-07T22:50:29Z
Ribannah
2
Created page with "{{player character}} {{skills}} '''Spirit Magic''' is a school of self [[magic]]. The skill is not available in the early game, but can be learned after the first [[promotion]] b..."
wikitext
text/x-wiki
{{player character}}
{{skills}}
'''Spirit Magic''' is a school of self [[magic]]. The skill is not available in the early game, but can be learned after the first [[promotion]] by [[Acolyte]]s and [[Scholar]]s. Later, [[Ranger]]s and [[Bard]]s can learn the skill as well, but they won't be able to master it beyond the rank of [[expert]].
==Description==
Spirit magic concentrates on spells involving life and death. Included are spells to raise the dead, affect the undead and enhance combat effectiveness. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.
----
==Acquisition==
The Spirit Magic skill can be aquired at the following [[guild]]s:
* [[Tork the Mild's Staff]] ([[Soronne (province)|Soronne]])
* [[Master Guild of Self]] ([[Terrax]])
* [[Prime Guild of Spirit]] ([[Sea of Mist (province)|Sea of Mist]])
A prerequisite is that the [[player character]] must have the rank of [[expert]] in [[Spellcasting]].
----
==Expertise==
Mastery of the skill influences its effectiveness.<br>
<i>There is some variation per spell.</i>
<table cellspacing="1" width="75%">
<tr><td colspan="5" bgcolor="#4080F0"><b>Spirit Magic</b></td></tr>
<tr>
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td>
<td width="22%" bgcolor="#FFC080"><b>normal</b></td>
<td width="22%" bgcolor="#F8A060"><b>expert</b></td>
<td width="22%" bgcolor="#F08040"><b>master</b></td>
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td>
<td bgcolor="#D0D0E0"> </td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
</tr>
<tr>
<td bgcolor="#D0C0D0"></td>
<td bgcolor="#D0C0D0">Scholar</td>
<td bgcolor="#D0C0D0">Acolyte</td>
<td bgcolor="#D0C0D0"></td>
</tr>
<tr>
<td bgcolor="#B0C0C0"></td>
<td bgcolor="#B0C0C0">Ranger, Bard, Runemaster</td>
<td bgcolor="#B0C0C0">Saint, Druid</td>
<td bgcolor="#B0C0C0">Cleric</td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>general effect</b></td>
<td bgcolor="#FFC080">Ability to learn spells</td>
<td bgcolor="#F8A060">Effects vary per spell</td>
<td bgcolor="#F08040">Effects vary per spell</td>
<td bgcolor="#E86020">Effects vary per spell</td>
</tr>
</table>
----
==Spells==
<table cellspacing="1" width="100%">
<tr><td colspan="6" bgcolor="#4080F0"><b>Spirit Magic</b></td></tr>
<tr>
<td width="10%" bgcolor="#EEEEEE"><b>spell</b></td>
<td width="30%" bgcolor="#FFE090"><b>description</b></td>
<td width="15%" bgcolor="#FFC080"><b>normal</b></td>
<td width="15%" bgcolor="#F8A060"><b>expert</b></td>
<td width="15%" bgcolor="#F08040"><b>master</b></td>
<td width="15%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#FFC080"><b>Bless</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#FFC080"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#FFC080"><b>Turn Undead</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#FFC080"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F8A060"><b>Luggage</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F8A060"><b>Heroism</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Faith</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Raise Dead</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Shared Life</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#E86020"><b>Resurrection</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#E86020"></td>
</tr>
</table>
----
[[Category:Magic]][[Category:Skill]]
c14a6654c94d1e19f8a786dde5006a5805d81e7f
2641
2631
2011-11-07T23:23:39Z
Ribannah
2
/* Acquisition */
wikitext
text/x-wiki
{{player character}}
{{skills}}
'''Spirit Magic''' is a school of self [[magic]]. The skill is not available in the early game, but can be learned after the first [[promotion]] by [[Acolyte]]s and [[Scholar]]s. Later, [[Ranger]]s and [[Bard]]s can learn the skill as well, but they won't be able to master it beyond the rank of [[expert]].
==Description==
Spirit magic concentrates on spells involving life and death. Included are spells to raise the dead, affect the undead and enhance combat effectiveness. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.
----
==Acquisition==
The Spirit Magic skill can be acquired at the following [[guild]]s:
* [[Tork the Mild's Staff]] ([[Soronne (province)|Soronne]])
* [[Master Guild of Self]] ([[Terrax]])
* [[Prime Guild of Spirit]] ([[Sea of Mist (province)|Sea of Mist]])
A prerequisite is that the [[player character]] must have the rank of [[expert]] in [[Spellcasting]].
----
==Expertise==
Mastery of the skill influences its effectiveness.<br>
<i>There is some variation per spell.</i>
<table cellspacing="1" width="75%">
<tr><td colspan="5" bgcolor="#4080F0"><b>Spirit Magic</b></td></tr>
<tr>
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td>
<td width="22%" bgcolor="#FFC080"><b>normal</b></td>
<td width="22%" bgcolor="#F8A060"><b>expert</b></td>
<td width="22%" bgcolor="#F08040"><b>master</b></td>
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td>
<td bgcolor="#D0D0E0"> </td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
</tr>
<tr>
<td bgcolor="#D0C0D0"></td>
<td bgcolor="#D0C0D0">Scholar</td>
<td bgcolor="#D0C0D0">Acolyte</td>
<td bgcolor="#D0C0D0"></td>
</tr>
<tr>
<td bgcolor="#B0C0C0"></td>
<td bgcolor="#B0C0C0">Ranger, Bard, Runemaster</td>
<td bgcolor="#B0C0C0">Saint, Druid</td>
<td bgcolor="#B0C0C0">Cleric</td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>general effect</b></td>
<td bgcolor="#FFC080">Ability to learn spells</td>
<td bgcolor="#F8A060">Effects vary per spell</td>
<td bgcolor="#F08040">Effects vary per spell</td>
<td bgcolor="#E86020">Effects vary per spell</td>
</tr>
</table>
----
==Spells==
<table cellspacing="1" width="100%">
<tr><td colspan="6" bgcolor="#4080F0"><b>Spirit Magic</b></td></tr>
<tr>
<td width="10%" bgcolor="#EEEEEE"><b>spell</b></td>
<td width="30%" bgcolor="#FFE090"><b>description</b></td>
<td width="15%" bgcolor="#FFC080"><b>normal</b></td>
<td width="15%" bgcolor="#F8A060"><b>expert</b></td>
<td width="15%" bgcolor="#F08040"><b>master</b></td>
<td width="15%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#FFC080"><b>Bless</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#FFC080"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#FFC080"><b>Turn Undead</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#FFC080"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F8A060"><b>Luggage</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F8A060"><b>Heroism</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Faith</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Raise Dead</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Shared Life</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#E86020"><b>Resurrection</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#E86020"></td>
</tr>
</table>
----
[[Category:Magic]][[Category:Skill]]
15da3efcf74b1b915de543a46025b91744bac37a
2672
2641
2011-11-09T17:31:25Z
Ribannah
2
/* Expertise */ teachers
wikitext
text/x-wiki
{{player character}}
{{skills}}
'''Spirit Magic''' is a school of self [[magic]]. The skill is not available in the early game, but can be learned after the first [[promotion]] by [[Acolyte]]s and [[Scholar]]s. Later, [[Ranger]]s and [[Bard]]s can learn the skill as well, but they won't be able to master it beyond the rank of [[expert]].
==Description==
Spirit magic concentrates on spells involving life and death. Included are spells to raise the dead, affect the undead and enhance combat effectiveness. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.
----
==Acquisition==
The Spirit Magic skill can be acquired at the following [[guild]]s:
* [[Tork the Mild's Staff]] ([[Soronne (province)|Soronne]])
* [[Master Guild of Self]] ([[Terrax]])
* [[Prime Guild of Spirit]] ([[Sea of Mist (province)|Sea of Mist]])
A prerequisite is that the [[player character]] must have the rank of [[expert]] in [[Spellcasting]].
----
==Expertise==
Mastery of the skill influences its effectiveness.<br>
<i>There is some variation per spell.</i>
<table cellspacing="1" width="75%">
<tr><td colspan="5" bgcolor="#4080F0"><b>Spirit Magic</b></td></tr>
<tr>
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td>
<td width="22%" bgcolor="#FFC080"><b>normal</b></td>
<td width="22%" bgcolor="#F8A060"><b>expert</b></td>
<td width="22%" bgcolor="#F08040"><b>master</b></td>
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>teachers</b></td>
<td bgcolor="#C0FFC0"></td>
<td bgcolor="#C0FFC0">[[Saint Patrick]] ([[Semiramis]])<br/>[[Shininga Star]] ([[Soronne (province)|Soronne]])</td>
<td bgcolor="#C0FFC0">[[Shirley Tigerbane]] ([[Ryft (province)|Ryft]])</td>
<td bgcolor="#C0FFC0">[[Countess Vanessa Malthazar]] ([[Typhon Expanse]])</td>
</tr>
<tr>
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td>
<td bgcolor="#D0D0E0"> </td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
</tr>
<tr>
<td bgcolor="#D0C0D0"></td>
<td bgcolor="#D0C0D0">Scholar</td>
<td bgcolor="#D0C0D0">Acolyte</td>
<td bgcolor="#D0C0D0"></td>
</tr>
<tr>
<td bgcolor="#B0C0C0"></td>
<td bgcolor="#B0C0C0">Ranger, Bard, Runemaster</td>
<td bgcolor="#B0C0C0">Saint, Druid</td>
<td bgcolor="#B0C0C0">Cleric</td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>general effect</b></td>
<td bgcolor="#FFC080">Ability to learn spells</td>
<td bgcolor="#F8A060">Effects vary per spell</td>
<td bgcolor="#F08040">Effects vary per spell</td>
<td bgcolor="#E86020">Effects vary per spell</td>
</tr>
</table>
----
==Spells==
<table cellspacing="1" width="100%">
<tr><td colspan="6" bgcolor="#4080F0"><b>Spirit Magic</b></td></tr>
<tr>
<td width="10%" bgcolor="#EEEEEE"><b>spell</b></td>
<td width="30%" bgcolor="#FFE090"><b>description</b></td>
<td width="15%" bgcolor="#FFC080"><b>normal</b></td>
<td width="15%" bgcolor="#F8A060"><b>expert</b></td>
<td width="15%" bgcolor="#F08040"><b>master</b></td>
<td width="15%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#FFC080"><b>Bless</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#FFC080"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#FFC080"><b>Turn Undead</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#FFC080"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F8A060"><b>Luggage</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F8A060"><b>Heroism</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Faith</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Raise Dead</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Shared Life</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#E86020"><b>Resurrection</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#E86020"></td>
</tr>
</table>
----
[[Category:Magic]][[Category:Skill]]
72e7ed7cd7971edfcc5744fd093be6486bdbbfe6
Mind Magic
0
1727
2632
2011-11-07T22:55:17Z
Ribannah
2
Created page with "{{player character}} {{skills}} '''Mind Magic''' is a school of self [[magic]]. The skill is not available in the early game, but can be learned after the first [[promotion]] by ..."
wikitext
text/x-wiki
{{player character}}
{{skills}}
'''Mind Magic''' is a school of self [[magic]]. The skill is not available in the early game, but can be learned after the first [[promotion]] by [[Acolyte]]s and [[Scholar]]s. Later, [[Assassin]]s and [[Monk]]s can learn the skill as well, but they won't be able to master it beyond the rank of [[expert]].
==Description==
Mind magic tends to be offensive in nature. Spells directly affect the mind of the targets and either twists their minds to the will of the caster or directly damages them. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.
----
==Acquisition==
The Mind Magic skill can be aquired at the following [[guild]]s:
* [[Tork the Mild's Staff]] ([[Soronne (province)|Soronne]])
* [[Master Guild of Self]] ([[Terrax]])
* [[Prime Guild of Mind]] ([[Typhon Expanse]])
A prerequisite is that the [[player character]] must have the rank of [[expert]] in [[Spellcasting]].
----
==Expertise==
Mastery of the skill influences its effectiveness.<br>
<i>There is some variation per spell.</i>
<table cellspacing="1" width="75%">
<tr><td colspan="5" bgcolor="#4080F0"><b>Mind Magic</b></td></tr>
<tr>
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td>
<td width="22%" bgcolor="#FFC080"><b>normal</b></td>
<td width="22%" bgcolor="#F8A060"><b>expert</b></td>
<td width="22%" bgcolor="#F08040"><b>master</b></td>
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td>
<td bgcolor="#D0D0E0"> </td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
</tr>
<tr>
<td bgcolor="#D0C0D0"></td>
<td bgcolor="#D0C0D0">Scholar</td>
<td bgcolor="#D0C0D0">Acolyte</td>
<td bgcolor="#D0C0D0"></td>
</tr>
<tr>
<td bgcolor="#B0C0C0"></td>
<td bgcolor="#B0C0C0">Assassin, Monk, Bard, Runemaster</td>
<td bgcolor="#B0C0C0">Saint, Druid</td>
<td bgcolor="#B0C0C0">Cleric</td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>general effect</b></td>
<td bgcolor="#FFC080">Ability to learn spells</td>
<td bgcolor="#F8A060">Effects vary per spell</td>
<td bgcolor="#F08040">Effects vary per spell</td>
<td bgcolor="#E86020">Effects vary per spell</td>
</tr>
</table>
----
==Spells==
<table cellspacing="1" width="100%">
<tr><td colspan="6" bgcolor="#4080F0"><b>Mind Magic</b></td></tr>
<tr>
<td width="10%" bgcolor="#EEEEEE"><b>spell</b></td>
<td width="30%" bgcolor="#FFE090"><b>description</b></td>
<td width="15%" bgcolor="#FFC080"><b>normal</b></td>
<td width="15%" bgcolor="#F8A060"><b>expert</b></td>
<td width="15%" bgcolor="#F08040"><b>master</b></td>
<td width="15%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#FFC080"><b>Curse</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#FFC080"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#FFC080"><b>Charm</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#FFC080"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F8A060"><b>Create Item</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F8A060"><b>Enrage</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Focus</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Psychic Shock</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Paralyze</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#E86020"><b>Enslave</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#E86020"></td>
</tr>
</table>
----
[[Category:Magic]][[Category:Skill]]
5ad739fa533ebc174d85523bf116ac6d3809a3ed
2633
2632
2011-11-07T22:58:10Z
Ribannah
2
/* Expertise */
wikitext
text/x-wiki
{{player character}}
{{skills}}
'''Mind Magic''' is a school of self [[magic]]. The skill is not available in the early game, but can be learned after the first [[promotion]] by [[Acolyte]]s and [[Scholar]]s. Later, [[Assassin]]s and [[Monk]]s can learn the skill as well, but they won't be able to master it beyond the rank of [[expert]].
==Description==
Mind magic tends to be offensive in nature. Spells directly affect the mind of the targets and either twists their minds to the will of the caster or directly damages them. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.
----
==Acquisition==
The Mind Magic skill can be aquired at the following [[guild]]s:
* [[Tork the Mild's Staff]] ([[Soronne (province)|Soronne]])
* [[Master Guild of Self]] ([[Terrax]])
* [[Prime Guild of Mind]] ([[Typhon Expanse]])
A prerequisite is that the [[player character]] must have the rank of [[expert]] in [[Spellcasting]].
----
==Expertise==
Mastery of the skill influences its effectiveness.<br>
<i>There is some variation per spell.</i>
<table cellspacing="1" width="75%">
<tr><td colspan="5" bgcolor="#4080F0"><b>Mind Magic</b></td></tr>
<tr>
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td>
<td width="22%" bgcolor="#FFC080"><b>normal</b></td>
<td width="22%" bgcolor="#F8A060"><b>expert</b></td>
<td width="22%" bgcolor="#F08040"><b>master</b></td>
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td>
<td bgcolor="#D0D0E0"> </td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
</tr>
<tr>
<td bgcolor="#D0C0D0"></td>
<td bgcolor="#D0C0D0">Scholar</td>
<td bgcolor="#D0C0D0">Acolyte</td>
<td bgcolor="#D0C0D0"></td>
</tr>
<tr>
<td bgcolor="#B0C0C0"></td>
<td bgcolor="#B0C0C0">Assassin, Monk, Runemaster</td>
<td bgcolor="#B0C0C0">Saint, Druid</td>
<td bgcolor="#B0C0C0">Cleric</td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>general effect</b></td>
<td bgcolor="#FFC080">Ability to learn spells</td>
<td bgcolor="#F8A060">Effects vary per spell</td>
<td bgcolor="#F08040">Effects vary per spell</td>
<td bgcolor="#E86020">Effects vary per spell</td>
</tr>
</table>
----
==Spells==
<table cellspacing="1" width="100%">
<tr><td colspan="6" bgcolor="#4080F0"><b>Mind Magic</b></td></tr>
<tr>
<td width="10%" bgcolor="#EEEEEE"><b>spell</b></td>
<td width="30%" bgcolor="#FFE090"><b>description</b></td>
<td width="15%" bgcolor="#FFC080"><b>normal</b></td>
<td width="15%" bgcolor="#F8A060"><b>expert</b></td>
<td width="15%" bgcolor="#F08040"><b>master</b></td>
<td width="15%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#FFC080"><b>Curse</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#FFC080"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#FFC080"><b>Charm</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#FFC080"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F8A060"><b>Create Item</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F8A060"><b>Enrage</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Focus</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Psychic Shock</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Paralyze</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#E86020"><b>Enslave</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#E86020"></td>
</tr>
</table>
----
[[Category:Magic]][[Category:Skill]]
2b8cdd474f8a002369707008a5ac3bf3efa2c1cc
2642
2633
2011-11-07T23:23:54Z
Ribannah
2
/* Acquisition */
wikitext
text/x-wiki
{{player character}}
{{skills}}
'''Mind Magic''' is a school of self [[magic]]. The skill is not available in the early game, but can be learned after the first [[promotion]] by [[Acolyte]]s and [[Scholar]]s. Later, [[Assassin]]s and [[Monk]]s can learn the skill as well, but they won't be able to master it beyond the rank of [[expert]].
==Description==
Mind magic tends to be offensive in nature. Spells directly affect the mind of the targets and either twists their minds to the will of the caster or directly damages them. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.
----
==Acquisition==
The Mind Magic skill can be acquired at the following [[guild]]s:
* [[Tork the Mild's Staff]] ([[Soronne (province)|Soronne]])
* [[Master Guild of Self]] ([[Terrax]])
* [[Prime Guild of Mind]] ([[Typhon Expanse]])
A prerequisite is that the [[player character]] must have the rank of [[expert]] in [[Spellcasting]].
----
==Expertise==
Mastery of the skill influences its effectiveness.<br>
<i>There is some variation per spell.</i>
<table cellspacing="1" width="75%">
<tr><td colspan="5" bgcolor="#4080F0"><b>Mind Magic</b></td></tr>
<tr>
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td>
<td width="22%" bgcolor="#FFC080"><b>normal</b></td>
<td width="22%" bgcolor="#F8A060"><b>expert</b></td>
<td width="22%" bgcolor="#F08040"><b>master</b></td>
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td>
<td bgcolor="#D0D0E0"> </td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
</tr>
<tr>
<td bgcolor="#D0C0D0"></td>
<td bgcolor="#D0C0D0">Scholar</td>
<td bgcolor="#D0C0D0">Acolyte</td>
<td bgcolor="#D0C0D0"></td>
</tr>
<tr>
<td bgcolor="#B0C0C0"></td>
<td bgcolor="#B0C0C0">Assassin, Monk, Runemaster</td>
<td bgcolor="#B0C0C0">Saint, Druid</td>
<td bgcolor="#B0C0C0">Cleric</td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>general effect</b></td>
<td bgcolor="#FFC080">Ability to learn spells</td>
<td bgcolor="#F8A060">Effects vary per spell</td>
<td bgcolor="#F08040">Effects vary per spell</td>
<td bgcolor="#E86020">Effects vary per spell</td>
</tr>
</table>
----
==Spells==
<table cellspacing="1" width="100%">
<tr><td colspan="6" bgcolor="#4080F0"><b>Mind Magic</b></td></tr>
<tr>
<td width="10%" bgcolor="#EEEEEE"><b>spell</b></td>
<td width="30%" bgcolor="#FFE090"><b>description</b></td>
<td width="15%" bgcolor="#FFC080"><b>normal</b></td>
<td width="15%" bgcolor="#F8A060"><b>expert</b></td>
<td width="15%" bgcolor="#F08040"><b>master</b></td>
<td width="15%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#FFC080"><b>Curse</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#FFC080"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#FFC080"><b>Charm</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#FFC080"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F8A060"><b>Create Item</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F8A060"><b>Enrage</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Focus</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Psychic Shock</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Paralyze</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#E86020"><b>Enslave</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#E86020"></td>
</tr>
</table>
----
[[Category:Magic]][[Category:Skill]]
01cc9d92aa41c11bdca58d0a70d5820fb27d0df8
2673
2642
2011-11-09T17:33:48Z
Ribannah
2
/* Expertise */ teachers
wikitext
text/x-wiki
{{player character}}
{{skills}}
'''Mind Magic''' is a school of self [[magic]]. The skill is not available in the early game, but can be learned after the first [[promotion]] by [[Acolyte]]s and [[Scholar]]s. Later, [[Assassin]]s and [[Monk]]s can learn the skill as well, but they won't be able to master it beyond the rank of [[expert]].
==Description==
Mind magic tends to be offensive in nature. Spells directly affect the mind of the targets and either twists their minds to the will of the caster or directly damages them. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.
----
==Acquisition==
The Mind Magic skill can be acquired at the following [[guild]]s:
* [[Tork the Mild's Staff]] ([[Soronne (province)|Soronne]])
* [[Master Guild of Self]] ([[Terrax]])
* [[Prime Guild of Mind]] ([[Typhon Expanse]])
A prerequisite is that the [[player character]] must have the rank of [[expert]] in [[Spellcasting]].
----
==Expertise==
Mastery of the skill influences its effectiveness.<br>
<i>There is some variation per spell.</i>
<table cellspacing="1" width="75%">
<tr><td colspan="5" bgcolor="#4080F0"><b>Mind Magic</b></td></tr>
<tr>
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td>
<td width="22%" bgcolor="#FFC080"><b>normal</b></td>
<td width="22%" bgcolor="#F8A060"><b>expert</b></td>
<td width="22%" bgcolor="#F08040"><b>master</b></td>
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>teachers</b></td>
<td bgcolor="#C0FFC0"></td>
<td bgcolor="#C0FFC0">[[Phoebe Alliswell]] ([[Semiramis]])<br/>[[Jack Newton]] ([[Eftling]])</td>
<td bgcolor="#C0FFC0">[[Ulifer Edel]] ([[Typhon Expanse]])</td>
<td bgcolor="#C0FFC0">[[Rowena]] ([[Serenity (province)|Serenity]])</td>
</tr>
<tr>
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td>
<td bgcolor="#D0D0E0"> </td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
</tr>
<tr>
<td bgcolor="#D0C0D0"></td>
<td bgcolor="#D0C0D0">Scholar</td>
<td bgcolor="#D0C0D0">Acolyte</td>
<td bgcolor="#D0C0D0"></td>
</tr>
<tr>
<td bgcolor="#B0C0C0"></td>
<td bgcolor="#B0C0C0">Assassin, Monk, Runemaster</td>
<td bgcolor="#B0C0C0">Saint, Druid</td>
<td bgcolor="#B0C0C0">Cleric</td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>general effect</b></td>
<td bgcolor="#FFC080">Ability to learn spells</td>
<td bgcolor="#F8A060">Effects vary per spell</td>
<td bgcolor="#F08040">Effects vary per spell</td>
<td bgcolor="#E86020">Effects vary per spell</td>
</tr>
</table>
----
==Spells==
<table cellspacing="1" width="100%">
<tr><td colspan="6" bgcolor="#4080F0"><b>Mind Magic</b></td></tr>
<tr>
<td width="10%" bgcolor="#EEEEEE"><b>spell</b></td>
<td width="30%" bgcolor="#FFE090"><b>description</b></td>
<td width="15%" bgcolor="#FFC080"><b>normal</b></td>
<td width="15%" bgcolor="#F8A060"><b>expert</b></td>
<td width="15%" bgcolor="#F08040"><b>master</b></td>
<td width="15%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#FFC080"><b>Curse</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#FFC080"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#FFC080"><b>Charm</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#FFC080"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F8A060"><b>Create Item</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F8A060"><b>Enrage</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Focus</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Psychic Shock</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Paralyze</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#E86020"><b>Enslave</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#E86020"></td>
</tr>
</table>
----
[[Category:Magic]][[Category:Skill]]
8a481b6d57105b531bb0c58e6c36cd6227a87f59
Body Magic
0
1728
2634
2011-11-07T23:00:59Z
Ribannah
2
Created page with "{{player character}} {{skills}} '''Body Magic''' is a school of self [[magic]]. The skill is not available in the early game, but can be learned after the first [[promotion]] by ..."
wikitext
text/x-wiki
{{player character}}
{{skills}}
'''Body Magic''' is a school of self [[magic]]. The skill is not available in the early game, but can be learned after the first [[promotion]] by [[Acolyte]]s and [[Scholar]]s. Later, [[Monk]]s and [[Bard]]s can learn the skill as well, but they won't be able to master it beyond the rank of [[expert]].
==Description==
Body magic has a mix of healing and harming spells. Harmful effects range from direct, physical damage to severe conditions like disease. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.
----
==Acquisition==
The Body Magic skill can be aquired at the following [[guild]]s:
* [[Tork the Mild's Staff]] ([[Soronne (province)|Soronne]])
* [[Master Guild of Self]] ([[Terrax]])
* [[Prime Guild of Body]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]])
A prerequisite is that the [[player character]] must have the rank of [[expert]] in [[Spellcasting]].
----
==Expertise==
Mastery of the skill influences its effectiveness.<br>
<i>There is some variation per spell.</i>
<table cellspacing="1" width="75%">
<tr><td colspan="5" bgcolor="#4080F0"><b>Body Magic</b></td></tr>
<tr>
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td>
<td width="22%" bgcolor="#FFC080"><b>normal</b></td>
<td width="22%" bgcolor="#F8A060"><b>expert</b></td>
<td width="22%" bgcolor="#F08040"><b>master</b></td>
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td>
<td bgcolor="#D0D0E0"> </td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
</tr>
<tr>
<td bgcolor="#D0C0D0"></td>
<td bgcolor="#D0C0D0">Scholar</td>
<td bgcolor="#D0C0D0">Acolyte</td>
<td bgcolor="#D0C0D0"></td>
</tr>
<tr>
<td bgcolor="#B0C0C0"></td>
<td bgcolor="#B0C0C0">Monk, Bard, Runemaster</td>
<td bgcolor="#B0C0C0">Saint, Druid</td>
<td bgcolor="#B0C0C0">Cleric</td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>general effect</b></td>
<td bgcolor="#FFC080">Ability to learn spells</td>
<td bgcolor="#F8A060">Effects vary per spell</td>
<td bgcolor="#F08040">Effects vary per spell</td>
<td bgcolor="#E86020">Effects vary per spell</td>
</tr>
</table>
----
==Spells==
<table cellspacing="1" width="100%">
<tr><td colspan="6" bgcolor="#4080F0"><b>Body Magic</b></td></tr>
<tr>
<td width="10%" bgcolor="#EEEEEE"><b>spell</b></td>
<td width="30%" bgcolor="#FFE090"><b>description</b></td>
<td width="15%" bgcolor="#FFC080"><b>normal</b></td>
<td width="15%" bgcolor="#F8A060"><b>expert</b></td>
<td width="15%" bgcolor="#F08040"><b>master</b></td>
<td width="15%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#FFC080"><b>Heal</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#FFC080"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#FFC080"><b>Create Food</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#FFC080"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F8A060"><b>Poison</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F8A060"><b>Regenerate</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Deflect</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Flying Fist</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Disease</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#E86020"><b>Power Cure</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#E86020"></td>
</tr>
</table>
----
[[Category:Magic]][[Category:Skill]]
1e706379cb89c472e26211da98fa4353017afa3d
2643
2634
2011-11-07T23:24:07Z
Ribannah
2
/* Acquisition */
wikitext
text/x-wiki
{{player character}}
{{skills}}
'''Body Magic''' is a school of self [[magic]]. The skill is not available in the early game, but can be learned after the first [[promotion]] by [[Acolyte]]s and [[Scholar]]s. Later, [[Monk]]s and [[Bard]]s can learn the skill as well, but they won't be able to master it beyond the rank of [[expert]].
==Description==
Body magic has a mix of healing and harming spells. Harmful effects range from direct, physical damage to severe conditions like disease. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.
----
==Acquisition==
The Body Magic skill can be acquired at the following [[guild]]s:
* [[Tork the Mild's Staff]] ([[Soronne (province)|Soronne]])
* [[Master Guild of Self]] ([[Terrax]])
* [[Prime Guild of Body]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]])
A prerequisite is that the [[player character]] must have the rank of [[expert]] in [[Spellcasting]].
----
==Expertise==
Mastery of the skill influences its effectiveness.<br>
<i>There is some variation per spell.</i>
<table cellspacing="1" width="75%">
<tr><td colspan="5" bgcolor="#4080F0"><b>Body Magic</b></td></tr>
<tr>
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td>
<td width="22%" bgcolor="#FFC080"><b>normal</b></td>
<td width="22%" bgcolor="#F8A060"><b>expert</b></td>
<td width="22%" bgcolor="#F08040"><b>master</b></td>
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td>
<td bgcolor="#D0D0E0"> </td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
</tr>
<tr>
<td bgcolor="#D0C0D0"></td>
<td bgcolor="#D0C0D0">Scholar</td>
<td bgcolor="#D0C0D0">Acolyte</td>
<td bgcolor="#D0C0D0"></td>
</tr>
<tr>
<td bgcolor="#B0C0C0"></td>
<td bgcolor="#B0C0C0">Monk, Bard, Runemaster</td>
<td bgcolor="#B0C0C0">Saint, Druid</td>
<td bgcolor="#B0C0C0">Cleric</td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>general effect</b></td>
<td bgcolor="#FFC080">Ability to learn spells</td>
<td bgcolor="#F8A060">Effects vary per spell</td>
<td bgcolor="#F08040">Effects vary per spell</td>
<td bgcolor="#E86020">Effects vary per spell</td>
</tr>
</table>
----
==Spells==
<table cellspacing="1" width="100%">
<tr><td colspan="6" bgcolor="#4080F0"><b>Body Magic</b></td></tr>
<tr>
<td width="10%" bgcolor="#EEEEEE"><b>spell</b></td>
<td width="30%" bgcolor="#FFE090"><b>description</b></td>
<td width="15%" bgcolor="#FFC080"><b>normal</b></td>
<td width="15%" bgcolor="#F8A060"><b>expert</b></td>
<td width="15%" bgcolor="#F08040"><b>master</b></td>
<td width="15%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#FFC080"><b>Heal</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#FFC080"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#FFC080"><b>Create Food</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#FFC080"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F8A060"><b>Poison</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F8A060"><b>Regenerate</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Deflect</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Flying Fist</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Disease</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#E86020"><b>Power Cure</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#E86020"></td>
</tr>
</table>
----
[[Category:Magic]][[Category:Skill]]
ac990084648ba2becb7ecad4e07760189e79e99e
2674
2643
2011-11-09T17:36:05Z
Ribannah
2
/* Expertise */ teachers
wikitext
text/x-wiki
{{player character}}
{{skills}}
'''Body Magic''' is a school of self [[magic]]. The skill is not available in the early game, but can be learned after the first [[promotion]] by [[Acolyte]]s and [[Scholar]]s. Later, [[Monk]]s and [[Bard]]s can learn the skill as well, but they won't be able to master it beyond the rank of [[expert]].
==Description==
Body magic has a mix of healing and harming spells. Harmful effects range from direct, physical damage to severe conditions like disease. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.
----
==Acquisition==
The Body Magic skill can be acquired at the following [[guild]]s:
* [[Tork the Mild's Staff]] ([[Soronne (province)|Soronne]])
* [[Master Guild of Self]] ([[Terrax]])
* [[Prime Guild of Body]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]])
A prerequisite is that the [[player character]] must have the rank of [[expert]] in [[Spellcasting]].
----
==Expertise==
Mastery of the skill influences its effectiveness.<br>
<i>There is some variation per spell.</i>
<table cellspacing="1" width="75%">
<tr><td colspan="5" bgcolor="#4080F0"><b>Body Magic</b></td></tr>
<tr>
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td>
<td width="22%" bgcolor="#FFC080"><b>normal</b></td>
<td width="22%" bgcolor="#F8A060"><b>expert</b></td>
<td width="22%" bgcolor="#F08040"><b>master</b></td>
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>teachers</b></td>
<td bgcolor="#C0FFC0"></td>
<td bgcolor="#C0FFC0">[[Burgundy Coddneck]] ([[Nannaria]])<br/>([[Soronne (province)|Soronne]])</td>
<td bgcolor="#C0FFC0">[[Lobelia Goodbody]] ([[Eftling]])</td>
<td bgcolor="#C0FFC0">[[Amaterasu]] ([[Semiramis]])</td>
</tr>
<tr>
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td>
<td bgcolor="#D0D0E0"> </td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
</tr>
<tr>
<td bgcolor="#D0C0D0"></td>
<td bgcolor="#D0C0D0">Scholar</td>
<td bgcolor="#D0C0D0">Acolyte</td>
<td bgcolor="#D0C0D0"></td>
</tr>
<tr>
<td bgcolor="#B0C0C0"></td>
<td bgcolor="#B0C0C0">Monk, Bard, Runemaster</td>
<td bgcolor="#B0C0C0">Saint, Druid</td>
<td bgcolor="#B0C0C0">Cleric</td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>general effect</b></td>
<td bgcolor="#FFC080">Ability to learn spells</td>
<td bgcolor="#F8A060">Effects vary per spell</td>
<td bgcolor="#F08040">Effects vary per spell</td>
<td bgcolor="#E86020">Effects vary per spell</td>
</tr>
</table>
----
==Spells==
<table cellspacing="1" width="100%">
<tr><td colspan="6" bgcolor="#4080F0"><b>Body Magic</b></td></tr>
<tr>
<td width="10%" bgcolor="#EEEEEE"><b>spell</b></td>
<td width="30%" bgcolor="#FFE090"><b>description</b></td>
<td width="15%" bgcolor="#FFC080"><b>normal</b></td>
<td width="15%" bgcolor="#F8A060"><b>expert</b></td>
<td width="15%" bgcolor="#F08040"><b>master</b></td>
<td width="15%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#FFC080"><b>Heal</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#FFC080"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#FFC080"><b>Create Food</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#FFC080"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F8A060"><b>Poison</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F8A060"><b>Regenerate</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Deflect</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Flying Fist</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Disease</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#E86020"><b>Power Cure</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#E86020"></td>
</tr>
</table>
----
[[Category:Magic]][[Category:Skill]]
2f2c9d7cddeded8952db7b73e672ad82cf946305
Fire Magic
0
1722
2635
2624
2011-11-07T23:03:29Z
Ribannah
2
wikitext
text/x-wiki
{{player character}}
{{skills}}
'''Fire Magic''' is a school of elemental [[magic]]. The skill is not available in the early game, but can be learned after the first [[promotion]] by [[Scholar]]s and [[Apprentice]]s. Later, [[Thief|Thieves]] and [[Bard]]s can learn the skill as well, but they won't be able to master it beyond the rank of [[expert]].
==Description==
Fire magic is mostly combat-oriented and has some of the strongest direct-damage spells. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.
----
==Acquisition==
The Fire Magic skill can be aquired at the following [[guild]]s:
* [[Eldrar's Tower]] ([[Soronne (province)|Soronne]])
* [[Master Guild of the Elements]] ([[Nannaria]])
* [[Prime Guild of Fire]] ([[Etanasfeld]])
A prerequisite is that the [[player character]] must have the rank of [[expert]] in [[Spellcasting]].
----
==Expertise==
Mastery of the skill influences its effectiveness.<br>
<i>There is some variation per spell.</i>
<table cellspacing="1" width="75%">
<tr><td colspan="5" bgcolor="#4080F0"><b>Fire Magic</b></td></tr>
<tr>
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td>
<td width="22%" bgcolor="#FFC080"><b>normal</b></td>
<td width="22%" bgcolor="#F8A060"><b>expert</b></td>
<td width="22%" bgcolor="#F08040"><b>master</b></td>
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td>
<td bgcolor="#D0D0E0"> </td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
</tr>
<tr>
<td bgcolor="#D0C0D0"></td>
<td bgcolor="#D0C0D0">Scholar</td>
<td bgcolor="#D0C0D0">Apprentice</td>
<td bgcolor="#D0C0D0"></td>
</tr>
<tr>
<td bgcolor="#B0C0C0"></td>
<td bgcolor="#B0C0C0">Thief, Bard, Runemaster</td>
<td bgcolor="#B0C0C0">Druid, Necromancer</td>
<td bgcolor="#B0C0C0">Sorcerer</td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>general effect</b></td>
<td bgcolor="#FFC080">Ability to learn spells</td>
<td bgcolor="#F8A060">Effects vary per spell</td>
<td bgcolor="#F08040">Effects vary per spell</td>
<td bgcolor="#E86020">Effects vary per spell</td>
</tr>
</table>
----
==Spells==
<table cellspacing="1" width="100%">
<tr><td colspan="6" bgcolor="#4080F0"><b>Fire Magic</b></td></tr>
<tr>
<td width="10%" bgcolor="#EEEEEE"><b>spell</b></td>
<td width="30%" bgcolor="#FFE090"><b>description</b></td>
<td width="15%" bgcolor="#FFC080"><b>normal</b></td>
<td width="15%" bgcolor="#F8A060"><b>expert</b></td>
<td width="15%" bgcolor="#F08040"><b>master</b></td>
<td width="15%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#FFC080"><b>Fire Aura</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#FFC080"><br></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#FFC080"><b>Oil Skin</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#FFC080"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F8A060"><b>Immolation</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F8A060"><b>Fireball</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Fork</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Inferno</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Meteor Shower</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#E86020"><b>Incinerate</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#E86020"></td>
</tr>
</table>
----
[[Category:Magic]][[Category:Skill]]
9a7c1ba1246bc217ad0ee1b7d5544b167a27257b
2637
2635
2011-11-07T23:22:33Z
Ribannah
2
/* Acquisition */
wikitext
text/x-wiki
{{player character}}
{{skills}}
'''Fire Magic''' is a school of elemental [[magic]]. The skill is not available in the early game, but can be learned after the first [[promotion]] by [[Scholar]]s and [[Apprentice]]s. Later, [[Thief|Thieves]] and [[Bard]]s can learn the skill as well, but they won't be able to master it beyond the rank of [[expert]].
==Description==
Fire magic is mostly combat-oriented and has some of the strongest direct-damage spells. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.
----
==Acquisition==
The Fire Magic skill can be acquired at the following [[guild]]s:
* [[Eldrar's Tower]] ([[Soronne (province)|Soronne]])
* [[Master Guild of the Elements]] ([[Nannaria]])
* [[Prime Guild of Fire]] ([[Etanasfeld]])
A prerequisite is that the [[player character]] must have the rank of [[expert]] in [[Spellcasting]].
----
==Expertise==
Mastery of the skill influences its effectiveness.<br>
<i>There is some variation per spell.</i>
<table cellspacing="1" width="75%">
<tr><td colspan="5" bgcolor="#4080F0"><b>Fire Magic</b></td></tr>
<tr>
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td>
<td width="22%" bgcolor="#FFC080"><b>normal</b></td>
<td width="22%" bgcolor="#F8A060"><b>expert</b></td>
<td width="22%" bgcolor="#F08040"><b>master</b></td>
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td>
<td bgcolor="#D0D0E0"> </td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
</tr>
<tr>
<td bgcolor="#D0C0D0"></td>
<td bgcolor="#D0C0D0">Scholar</td>
<td bgcolor="#D0C0D0">Apprentice</td>
<td bgcolor="#D0C0D0"></td>
</tr>
<tr>
<td bgcolor="#B0C0C0"></td>
<td bgcolor="#B0C0C0">Thief, Bard, Runemaster</td>
<td bgcolor="#B0C0C0">Druid, Necromancer</td>
<td bgcolor="#B0C0C0">Sorcerer</td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>general effect</b></td>
<td bgcolor="#FFC080">Ability to learn spells</td>
<td bgcolor="#F8A060">Effects vary per spell</td>
<td bgcolor="#F08040">Effects vary per spell</td>
<td bgcolor="#E86020">Effects vary per spell</td>
</tr>
</table>
----
==Spells==
<table cellspacing="1" width="100%">
<tr><td colspan="6" bgcolor="#4080F0"><b>Fire Magic</b></td></tr>
<tr>
<td width="10%" bgcolor="#EEEEEE"><b>spell</b></td>
<td width="30%" bgcolor="#FFE090"><b>description</b></td>
<td width="15%" bgcolor="#FFC080"><b>normal</b></td>
<td width="15%" bgcolor="#F8A060"><b>expert</b></td>
<td width="15%" bgcolor="#F08040"><b>master</b></td>
<td width="15%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#FFC080"><b>Fire Aura</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#FFC080"><br></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#FFC080"><b>Oil Skin</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#FFC080"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F8A060"><b>Immolation</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F8A060"><b>Fireball</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Fork</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Inferno</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Meteor Shower</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#E86020"><b>Incinerate</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#E86020"></td>
</tr>
</table>
----
[[Category:Magic]][[Category:Skill]]
fe1ccaed5ff41b2fab01b1b27ce497cb5e2bce2e
2668
2637
2011-11-09T01:33:18Z
Ribannah
2
/* Expertise */ teachers
wikitext
text/x-wiki
{{player character}}
{{skills}}
'''Fire Magic''' is a school of elemental [[magic]]. The skill is not available in the early game, but can be learned after the first [[promotion]] by [[Scholar]]s and [[Apprentice]]s. Later, [[Thief|Thieves]] and [[Bard]]s can learn the skill as well, but they won't be able to master it beyond the rank of [[expert]].
==Description==
Fire magic is mostly combat-oriented and has some of the strongest direct-damage spells. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.
----
==Acquisition==
The Fire Magic skill can be acquired at the following [[guild]]s:
* [[Eldrar's Tower]] ([[Soronne (province)|Soronne]])
* [[Master Guild of the Elements]] ([[Nannaria]])
* [[Prime Guild of Fire]] ([[Etanasfeld]])
A prerequisite is that the [[player character]] must have the rank of [[expert]] in [[Spellcasting]].
----
==Expertise==
Mastery of the skill influences its effectiveness.<br>
<i>There is some variation per spell.</i>
<table cellspacing="1" width="75%">
<tr><td colspan="5" bgcolor="#4080F0"><b>Fire Magic</b></td></tr>
<tr>
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td>
<td width="22%" bgcolor="#FFC080"><b>normal</b></td>
<td width="22%" bgcolor="#F8A060"><b>expert</b></td>
<td width="22%" bgcolor="#F08040"><b>master</b></td>
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>teachers</b></td>
<td bgcolor="#C0FFC0"></td>
<td bgcolor="#C0FFC0">[[Zeta Banderoles]] ([[Terrax]])<br/>([[Soronne (province)|Soronne]])</td>
<td bgcolor="#C0FFC0">[[Henden'lal]] ([[Nannaria]])</td>
<td bgcolor="#C0FFC0">[[Elymas]] ([[Semiramis]])</td>
</tr>
<tr>
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td>
<td bgcolor="#D0D0E0"> </td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
</tr>
<tr>
<td bgcolor="#D0C0D0"></td>
<td bgcolor="#D0C0D0">Scholar</td>
<td bgcolor="#D0C0D0">Apprentice</td>
<td bgcolor="#D0C0D0"></td>
</tr>
<tr>
<td bgcolor="#B0C0C0"></td>
<td bgcolor="#B0C0C0">Thief, Bard, Runemaster</td>
<td bgcolor="#B0C0C0">Druid, Necromancer</td>
<td bgcolor="#B0C0C0">Sorcerer</td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>general effect</b></td>
<td bgcolor="#FFC080">Ability to learn spells</td>
<td bgcolor="#F8A060">Effects vary per spell</td>
<td bgcolor="#F08040">Effects vary per spell</td>
<td bgcolor="#E86020">Effects vary per spell</td>
</tr>
</table>
----
==Spells==
<table cellspacing="1" width="100%">
<tr><td colspan="6" bgcolor="#4080F0"><b>Fire Magic</b></td></tr>
<tr>
<td width="10%" bgcolor="#EEEEEE"><b>spell</b></td>
<td width="30%" bgcolor="#FFE090"><b>description</b></td>
<td width="15%" bgcolor="#FFC080"><b>normal</b></td>
<td width="15%" bgcolor="#F8A060"><b>expert</b></td>
<td width="15%" bgcolor="#F08040"><b>master</b></td>
<td width="15%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#FFC080"><b>Fire Aura</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#FFC080"><br></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#FFC080"><b>Oil Skin</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#FFC080"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F8A060"><b>Immolation</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F8A060"><b>Fireball</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Fork</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Inferno</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Meteor Shower</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#E86020"><b>Incinerate</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#E86020"></td>
</tr>
</table>
----
[[Category:Magic]][[Category:Skill]]
2ed06508a653d5b1ded2769dc76444299bd387f0
Light Magic
0
1729
2636
2011-11-07T23:22:19Z
Ribannah
2
Created page with "{{player character}} {{skills}} '''Light Magic''' is a school of path [[magic]]. The skill is not available until the late game, when it can be learned after the second [[promoti..."
wikitext
text/x-wiki
{{player character}}
{{skills}}
'''Light Magic''' is a school of path [[magic]]. The skill is not available until the late game, when it can be learned after the second [[promotion]] by [[Saint]]s, as well as by [[Ranger]]s although they won't be able to master it beyond the rank of [[expert]].
==Description==
Light magic includes some of the most powerful offensive and protective spells, but is only usable by Saints and Rangers. Therefore, Light magic can only be learned later in the game.
----
==Acquisition==
The Light Magic skill can be acquired at the following [[guild]]s:
* [[Tork the Mild's Staff]] ([[Soronne (province)|Soronne]])
* [[Master Guild of Light]] ([[Semiramis]])
There is no Prime Guild of Light.<br/>A prerequisite is that the [[player character]] must have the rank of [[expert]] in [[Spellcasting]].
----
==Expertise==
Mastery of the skill influences its effectiveness.<br>
<i>There is some variation per spell.</i>
<table cellspacing="1" width="75%">
<tr><td colspan="5" bgcolor="#4080F0"><b>Light Magic</b></td></tr>
<tr>
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td>
<td width="22%" bgcolor="#FFC080"><b>normal</b></td>
<td width="22%" bgcolor="#F8A060"><b>expert</b></td>
<td width="22%" bgcolor="#F08040"><b>master</b></td>
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td>
<td bgcolor="#D0D0E0"> </td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
</tr>
<tr>
<td bgcolor="#D0C0D0"></td>
<td bgcolor="#D0C0D0"> </td>
<td bgcolor="#D0C0D0"></td>
<td bgcolor="#D0C0D0"></td>
</tr>
<tr>
<td bgcolor="#B0C0C0"></td>
<td bgcolor="#B0C0C0">Ranger</td>
<td bgcolor="#B0C0C0"></td>
<td bgcolor="#B0C0C0">Saint</td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>general effect</b></td>
<td bgcolor="#FFC080">Ability to learn spells</td>
<td bgcolor="#F8A060">Effects vary per spell</td>
<td bgcolor="#F08040">Effects vary per spell</td>
<td bgcolor="#E86020">Effects vary per spell</td>
</tr>
</table>
----
==Spells==
<table cellspacing="1" width="100%">
<tr><td colspan="6" bgcolor="#4080F0"><b>Light Magic</b></td></tr>
<tr>
<td width="10%" bgcolor="#EEEEEE"><b>spell</b></td>
<td width="30%" bgcolor="#FFE090"><b>description</b></td>
<td width="15%" bgcolor="#FFC080"><b>normal</b></td>
<td width="15%" bgcolor="#F8A060"><b>expert</b></td>
<td width="15%" bgcolor="#F08040"><b>master</b></td>
<td width="15%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#FFC080"><b>Summon</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#FFC080"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#FFC080"><b>Dispel Magic</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#FFC080"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F8A060"><b>Day of the Gods</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F8A060"><b>Prismatic Light</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Day of Protection</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Hour of Power</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Sunray</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#E86020"><b>Divine Intervention</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#E86020"></td>
</tr>
</table>
----
[[Category:Magic]][[Category:Skill]]
80be4078517c6f6adbcf130f67674d36649c9804
2675
2636
2011-11-09T17:38:11Z
Ribannah
2
/* Expertise */ teachers
wikitext
text/x-wiki
{{player character}}
{{skills}}
'''Light Magic''' is a school of path [[magic]]. The skill is not available until the late game, when it can be learned after the second [[promotion]] by [[Saint]]s, as well as by [[Ranger]]s although they won't be able to master it beyond the rank of [[expert]].
==Description==
Light magic includes some of the most powerful offensive and protective spells, but is only usable by Saints and Rangers. Therefore, Light magic can only be learned later in the game.
----
==Acquisition==
The Light Magic skill can be acquired at the following [[guild]]s:
* [[Tork the Mild's Staff]] ([[Soronne (province)|Soronne]])
* [[Master Guild of Light]] ([[Semiramis]])
There is no Prime Guild of Light.<br/>A prerequisite is that the [[player character]] must have the rank of [[expert]] in [[Spellcasting]].
----
==Expertise==
Mastery of the skill influences its effectiveness.<br>
<i>There is some variation per spell.</i>
<table cellspacing="1" width="75%">
<tr><td colspan="5" bgcolor="#4080F0"><b>Light Magic</b></td></tr>
<tr>
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td>
<td width="22%" bgcolor="#FFC080"><b>normal</b></td>
<td width="22%" bgcolor="#F8A060"><b>expert</b></td>
<td width="22%" bgcolor="#F08040"><b>master</b></td>
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>teachers</b></td>
<td bgcolor="#C0FFC0"></td>
<td bgcolor="#C0FFC0">[[Xi Altair]] ([[Terrax]])<br/>[[Orobas]] ([[Goetia]])</td>
<td bgcolor="#C0FFC0">[[J.B. Zeddicus]] ([[Soronne (province)|Soronne]])</td>
<td bgcolor="#C0FFC0">[[Apollo]] ([[Semiramis]])</td>
</tr>
<tr>
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td>
<td bgcolor="#D0D0E0"> </td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
</tr>
<tr>
<td bgcolor="#D0C0D0"></td>
<td bgcolor="#D0C0D0"> </td>
<td bgcolor="#D0C0D0"></td>
<td bgcolor="#D0C0D0"></td>
</tr>
<tr>
<td bgcolor="#B0C0C0"></td>
<td bgcolor="#B0C0C0">Ranger</td>
<td bgcolor="#B0C0C0"></td>
<td bgcolor="#B0C0C0">Saint</td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>general effect</b></td>
<td bgcolor="#FFC080">Ability to learn spells</td>
<td bgcolor="#F8A060">Effects vary per spell</td>
<td bgcolor="#F08040">Effects vary per spell</td>
<td bgcolor="#E86020">Effects vary per spell</td>
</tr>
</table>
----
==Spells==
<table cellspacing="1" width="100%">
<tr><td colspan="6" bgcolor="#4080F0"><b>Light Magic</b></td></tr>
<tr>
<td width="10%" bgcolor="#EEEEEE"><b>spell</b></td>
<td width="30%" bgcolor="#FFE090"><b>description</b></td>
<td width="15%" bgcolor="#FFC080"><b>normal</b></td>
<td width="15%" bgcolor="#F8A060"><b>expert</b></td>
<td width="15%" bgcolor="#F08040"><b>master</b></td>
<td width="15%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#FFC080"><b>Summon</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#FFC080"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#FFC080"><b>Dispel Magic</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#FFC080"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F8A060"><b>Day of the Gods</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F8A060"><b>Prismatic Light</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Day of Protection</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Hour of Power</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Sunray</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#E86020"><b>Divine Intervention</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#E86020"></td>
</tr>
</table>
----
[[Category:Magic]][[Category:Skill]]
7688eb915631faca6e60a01849950f82d7c9cb1a
Air Magic
0
1723
2638
2626
2011-11-07T23:22:48Z
Ribannah
2
/* Acquisition */
wikitext
text/x-wiki
{{player character}}
{{skills}}
'''Air Magic''' is a school of elemental [[magic]]. The skill is not available in the early game, but can be learned after the first [[promotion]] by [[Scholar]]s and [[Apprentice]]s. Later, [[Assassin]]s and [[Bard]]s can learn the skill as well, but they won't be able to master it beyond the rank of [[expert]].
==Description==
Air magic consists largely of manoeuvring magic, but also has some powerful combat spells. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.
----
==Acquisition==
The Air Magic skill can be acquired at the following [[guild]]s:
* [[Eldrar's Tower]] ([[Soronne (province)|Soronne]])
* [[Master Guild of the Elements]] ([[Nannaria]])
* [[Prime Guild of Fire]] ([[Goetia]])
A prerequisite is that the [[player character]] must have the rank of [[expert]] in [[Spellcasting]].
----
==Expertise==
Mastery of the skill influences its effectiveness.<br>
<i>There is some variation per spell.</i>
<table cellspacing="1" width="75%">
<tr><td colspan="5" bgcolor="#4080F0"><b>Air Magic</b></td></tr>
<tr>
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td>
<td width="22%" bgcolor="#FFC080"><b>normal</b></td>
<td width="22%" bgcolor="#F8A060"><b>expert</b></td>
<td width="22%" bgcolor="#F08040"><b>master</b></td>
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td>
<td bgcolor="#D0D0E0"> </td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
</tr>
<tr>
<td bgcolor="#D0C0D0"></td>
<td bgcolor="#D0C0D0">Scholar</td>
<td bgcolor="#D0C0D0">Apprentice</td>
<td bgcolor="#D0C0D0"></td>
</tr>
<tr>
<td bgcolor="#B0C0C0"></td>
<td bgcolor="#B0C0C0">Assassin, Bard, Runemaster</td>
<td bgcolor="#B0C0C0">Druid, Necromancer</td>
<td bgcolor="#B0C0C0">Sorcerer</td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>general effect</b></td>
<td bgcolor="#FFC080">Ability to learn spells</td>
<td bgcolor="#F8A060">Effects vary per spell</td>
<td bgcolor="#F08040">Effects vary per spell</td>
<td bgcolor="#E86020">Effects vary per spell</td>
</tr>
</table>
----
==Spells==
<table cellspacing="1" width="100%">
<tr><td colspan="6" bgcolor="#4080F0"><b>Air Magic</b></td></tr>
<tr>
<td width="10%" bgcolor="#EEEEEE"><b>spell</b></td>
<td width="30%" bgcolor="#FFE090"><b>description</b></td>
<td width="15%" bgcolor="#FFC080"><b>normal</b></td>
<td width="15%" bgcolor="#F8A060"><b>expert</b></td>
<td width="15%" bgcolor="#F08040"><b>master</b></td>
<td width="15%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#FFC080"><b>Jump</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#FFC080"><br></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#FFC080"><b>Fleet Foot</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#FFC080"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F8A060"><b>Feather Fall</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F8A060"><b>Eagle Eye</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Invisibility</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Fly</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Implosion</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#E86020"><b>Starburst</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#E86020"></td>
</tr>
</table>
----
[[Category:Magic]][[Category:Skill]]
7216cb8e3ec6be538ace6ee19329b32e2e09715a
2669
2638
2011-11-09T01:35:39Z
Ribannah
2
/* Expertise */ teachers
wikitext
text/x-wiki
{{player character}}
{{skills}}
'''Air Magic''' is a school of elemental [[magic]]. The skill is not available in the early game, but can be learned after the first [[promotion]] by [[Scholar]]s and [[Apprentice]]s. Later, [[Assassin]]s and [[Bard]]s can learn the skill as well, but they won't be able to master it beyond the rank of [[expert]].
==Description==
Air magic consists largely of manoeuvring magic, but also has some powerful combat spells. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.
----
==Acquisition==
The Air Magic skill can be acquired at the following [[guild]]s:
* [[Eldrar's Tower]] ([[Soronne (province)|Soronne]])
* [[Master Guild of the Elements]] ([[Nannaria]])
* [[Prime Guild of Fire]] ([[Goetia]])
A prerequisite is that the [[player character]] must have the rank of [[expert]] in [[Spellcasting]].
----
==Expertise==
Mastery of the skill influences its effectiveness.<br>
<i>There is some variation per spell.</i>
<table cellspacing="1" width="75%">
<tr><td colspan="5" bgcolor="#4080F0"><b>Air Magic</b></td></tr>
<tr>
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td>
<td width="22%" bgcolor="#FFC080"><b>normal</b></td>
<td width="22%" bgcolor="#F8A060"><b>expert</b></td>
<td width="22%" bgcolor="#F08040"><b>master</b></td>
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>teachers</b></td>
<td bgcolor="#C0FFC0"></td>
<td bgcolor="#C0FFC0">[[Tracey Poultry]] ([[Eftling]])<br/>[[Veronica Topherty]] ([[Soronne (province)|Soronne]])</td>
<td bgcolor="#C0FFC0">[[Skywise]] ([[Timberfall]])</td>
<td bgcolor="#C0FFC0">[[Focalor]] ([[Goetia]])</td>
</tr>
<tr>
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td>
<td bgcolor="#D0D0E0"> </td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
</tr>
<tr>
<td bgcolor="#D0C0D0"></td>
<td bgcolor="#D0C0D0">Scholar</td>
<td bgcolor="#D0C0D0">Apprentice</td>
<td bgcolor="#D0C0D0"></td>
</tr>
<tr>
<td bgcolor="#B0C0C0"></td>
<td bgcolor="#B0C0C0">Assassin, Bard, Runemaster</td>
<td bgcolor="#B0C0C0">Druid, Necromancer</td>
<td bgcolor="#B0C0C0">Sorcerer</td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>general effect</b></td>
<td bgcolor="#FFC080">Ability to learn spells</td>
<td bgcolor="#F8A060">Effects vary per spell</td>
<td bgcolor="#F08040">Effects vary per spell</td>
<td bgcolor="#E86020">Effects vary per spell</td>
</tr>
</table>
----
==Spells==
<table cellspacing="1" width="100%">
<tr><td colspan="6" bgcolor="#4080F0"><b>Air Magic</b></td></tr>
<tr>
<td width="10%" bgcolor="#EEEEEE"><b>spell</b></td>
<td width="30%" bgcolor="#FFE090"><b>description</b></td>
<td width="15%" bgcolor="#FFC080"><b>normal</b></td>
<td width="15%" bgcolor="#F8A060"><b>expert</b></td>
<td width="15%" bgcolor="#F08040"><b>master</b></td>
<td width="15%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#FFC080"><b>Jump</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#FFC080"><br></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#FFC080"><b>Fleet Foot</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#FFC080"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F8A060"><b>Feather Fall</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F8A060"><b>Eagle Eye</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Invisibility</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Fly</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Implosion</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#E86020"><b>Starburst</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#E86020"></td>
</tr>
</table>
----
[[Category:Magic]][[Category:Skill]]
72ccd16ff8e1548e83023a7c30186aeb5c5a75dc
Water Magic
0
1724
2639
2629
2011-11-07T23:23:05Z
Ribannah
2
/* Acquisition */
wikitext
text/x-wiki
{{player character}}
{{skills}}
'''Water Magic''' is a school of elemental [[magic]]. The skill is not available in the early game, but can be learned after the first [[promotion]] by [[Scholar]]s and [[Apprentice]]s. Later, [[Thief|Thieves]] and [[Monk]]s can learn the skill as well, but they won't be able to master it beyond the rank of [[expert]].
==Description==
Water magic has a good mix of combat-oriented spells and spells that have to do with items and travelling. At higher rank, more powerful spells are accessed and the-lower level spells are cast at greater effect.
----
==Acquisition==
The Water Magic skill can be acquired at the following [[guild]]s:
* [[Eldrar's Tower]] ([[Soronne (province)|Soronne]])
* [[Master Guild of the Elements]] ([[Nannaria]])
* [[Prime Guild of Water]] ([[S'Fauni]])
A prerequisite is that the [[player character]] must have the rank of [[expert]] in [[Spellcasting]].
----
==Expertise==
Mastery of the skill influences its effectiveness.<br>
<i>There is some variation per spell.</i>
<table cellspacing="1" width="75%">
<tr><td colspan="5" bgcolor="#4080F0"><b>Water Magic</b></td></tr>
<tr>
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td>
<td width="22%" bgcolor="#FFC080"><b>normal</b></td>
<td width="22%" bgcolor="#F8A060"><b>expert</b></td>
<td width="22%" bgcolor="#F08040"><b>master</b></td>
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td>
<td bgcolor="#D0D0E0"> </td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
</tr>
<tr>
<td bgcolor="#D0C0D0"></td>
<td bgcolor="#D0C0D0">Scholar</td>
<td bgcolor="#D0C0D0">Apprentice</td>
<td bgcolor="#D0C0D0"></td>
</tr>
<tr>
<td bgcolor="#B0C0C0"></td>
<td bgcolor="#B0C0C0">Thief, Monk, Runemaster</td>
<td bgcolor="#B0C0C0">Druid, Necromancer</td>
<td bgcolor="#B0C0C0">Sorcerer</td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>general effect</b></td>
<td bgcolor="#FFC080">Ability to learn spells</td>
<td bgcolor="#F8A060">Effects vary per spell</td>
<td bgcolor="#F08040">Effects vary per spell</td>
<td bgcolor="#E86020">Effects vary per spell</td>
</tr>
</table>
----
==Spells==
<table cellspacing="1" width="100%">
<tr><td colspan="6" bgcolor="#4080F0"><b>Water Magic</b></td></tr>
<tr>
<td width="10%" bgcolor="#EEEEEE"><b>spell</b></td>
<td width="30%" bgcolor="#FFE090"><b>description</b></td>
<td width="15%" bgcolor="#FFC080"><b>normal</b></td>
<td width="15%" bgcolor="#F8A060"><b>expert</b></td>
<td width="15%" bgcolor="#F08040"><b>master</b></td>
<td width="15%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#FFC080"><b>Black Ice</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#FFC080"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#FFC080"><b>Enchant</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#FFC080"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F8A060"><b>Recharge</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F8A060"><b>Geyser</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Frost Ring</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Town Portal</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Ice Blast</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#E86020"><b>Lloyd's Beacon</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#E86020"></td>
</tr>
</table>
----
[[Category:Magic]][[Category:Skill]]
0c91888e2951d4cacbd6158dc70b77a1302fb23a
2670
2639
2011-11-09T01:38:20Z
Ribannah
2
/* Expertise */ teachers
wikitext
text/x-wiki
{{player character}}
{{skills}}
'''Water Magic''' is a school of elemental [[magic]]. The skill is not available in the early game, but can be learned after the first [[promotion]] by [[Scholar]]s and [[Apprentice]]s. Later, [[Thief|Thieves]] and [[Monk]]s can learn the skill as well, but they won't be able to master it beyond the rank of [[expert]].
==Description==
Water magic has a good mix of combat-oriented spells and spells that have to do with items and travelling. At higher rank, more powerful spells are accessed and the-lower level spells are cast at greater effect.
----
==Acquisition==
The Water Magic skill can be acquired at the following [[guild]]s:
* [[Eldrar's Tower]] ([[Soronne (province)|Soronne]])
* [[Master Guild of the Elements]] ([[Nannaria]])
* [[Prime Guild of Water]] ([[S'Fauni]])
A prerequisite is that the [[player character]] must have the rank of [[expert]] in [[Spellcasting]].
----
==Expertise==
Mastery of the skill influences its effectiveness.<br>
<i>There is some variation per spell.</i>
<table cellspacing="1" width="75%">
<tr><td colspan="5" bgcolor="#4080F0"><b>Water Magic</b></td></tr>
<tr>
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td>
<td width="22%" bgcolor="#FFC080"><b>normal</b></td>
<td width="22%" bgcolor="#F8A060"><b>expert</b></td>
<td width="22%" bgcolor="#F08040"><b>master</b></td>
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>teachers</b></td>
<td bgcolor="#C0FFC0"></td>
<td bgcolor="#C0FFC0">[[Aroma Dervish]] ([[Nannaria]])<br/>[[Trudi Monday]] ([[Ryft (province)|Ryft]])</td>
<td bgcolor="#C0FFC0">[[Saint Marguerite]] ([[Semiramis]])</td>
<td bgcolor="#C0FFC0">[[Sam Lloyd]] ([[Terrax]])</td>
</tr>
<tr>
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td>
<td bgcolor="#D0D0E0"> </td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
</tr>
<tr>
<td bgcolor="#D0C0D0"></td>
<td bgcolor="#D0C0D0">Scholar</td>
<td bgcolor="#D0C0D0">Apprentice</td>
<td bgcolor="#D0C0D0"></td>
</tr>
<tr>
<td bgcolor="#B0C0C0"></td>
<td bgcolor="#B0C0C0">Thief, Monk, Runemaster</td>
<td bgcolor="#B0C0C0">Druid, Necromancer</td>
<td bgcolor="#B0C0C0">Sorcerer</td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>general effect</b></td>
<td bgcolor="#FFC080">Ability to learn spells</td>
<td bgcolor="#F8A060">Effects vary per spell</td>
<td bgcolor="#F08040">Effects vary per spell</td>
<td bgcolor="#E86020">Effects vary per spell</td>
</tr>
</table>
----
==Spells==
<table cellspacing="1" width="100%">
<tr><td colspan="6" bgcolor="#4080F0"><b>Water Magic</b></td></tr>
<tr>
<td width="10%" bgcolor="#EEEEEE"><b>spell</b></td>
<td width="30%" bgcolor="#FFE090"><b>description</b></td>
<td width="15%" bgcolor="#FFC080"><b>normal</b></td>
<td width="15%" bgcolor="#F8A060"><b>expert</b></td>
<td width="15%" bgcolor="#F08040"><b>master</b></td>
<td width="15%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#FFC080"><b>Black Ice</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#FFC080"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#FFC080"><b>Enchant</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#FFC080"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F8A060"><b>Recharge</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F8A060"><b>Geyser</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Frost Ring</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Town Portal</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Ice Blast</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#E86020"><b>Lloyd's Beacon</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#E86020"></td>
</tr>
</table>
----
[[Category:Magic]][[Category:Skill]]
e6f7a82e355a86caf5f23af3398ab3c5aa65a1f3
Earth Magic
0
1725
2640
2628
2011-11-07T23:23:20Z
Ribannah
2
/* Acquisition */
wikitext
text/x-wiki
{{player character}}
{{skills}}
'''Earth Magic''' is a school of elemental [[magic]]. The skill is not available in the early game, but can be learned after the first [[promotion]] by [[Scholar]]s and [[Apprentice]]s. Later, [[Ranger]]s and [[Monk]]s can learn the skill as well, but they won't be able to master it beyond the rank of [[expert]].
==Description==
Earth magic has both protective and damaging spells, as well as spells that hamper the enemy. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.
----
==Acquisition==
The Earth Magic skill can be acquired at the following [[guild]]s:
* [[Eldrar's Tower]] ([[Soronne (province)|Soronne]])
* [[Master Guild of the Elements]] ([[Nannaria]])
* [[Prime Guild of Earth]] ([[Ryft (province)|Ryft]])
A prerequisite is that the [[player character]] must have the rank of [[expert]] in [[Spellcasting]].
----
==Expertise==
Mastery of the skill influences its effectiveness.<br>
<i>There is some variation per spell.</i>
<table cellspacing="1" width="75%">
<tr><td colspan="5" bgcolor="#4080F0"><b>Earth Magic</b></td></tr>
<tr>
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td>
<td width="22%" bgcolor="#FFC080"><b>normal</b></td>
<td width="22%" bgcolor="#F8A060"><b>expert</b></td>
<td width="22%" bgcolor="#F08040"><b>master</b></td>
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td>
<td bgcolor="#D0D0E0"> </td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
</tr>
<tr>
<td bgcolor="#D0C0D0"></td>
<td bgcolor="#D0C0D0">Scholar</td>
<td bgcolor="#D0C0D0">Apprentice</td>
<td bgcolor="#D0C0D0"></td>
</tr>
<tr>
<td bgcolor="#B0C0C0"></td>
<td bgcolor="#B0C0C0">Ranger, Monk, Runemaster</td>
<td bgcolor="#B0C0C0">Druid, Necromancer</td>
<td bgcolor="#B0C0C0">Sorcerer</td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>general effect</b></td>
<td bgcolor="#FFC080">Ability to learn spells</td>
<td bgcolor="#F8A060">Effects vary per spell</td>
<td bgcolor="#F08040">Effects vary per spell</td>
<td bgcolor="#E86020">Effects vary per spell</td>
</tr>
</table>
----
==Spells==
<table cellspacing="1" width="100%">
<tr><td colspan="6" bgcolor="#4080F0"><b>Earth Magic</b></td></tr>
<tr>
<td width="10%" bgcolor="#EEEEEE"><b>spell</b></td>
<td width="30%" bgcolor="#FFE090"><b>description</b></td>
<td width="15%" bgcolor="#FFC080"><b>normal</b></td>
<td width="15%" bgcolor="#F8A060"><b>expert</b></td>
<td width="15%" bgcolor="#F08040"><b>master</b></td>
<td width="15%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#FFC080"><b>Stun</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#FFC080"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#FFC080"><b>Tremor</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#FFC080"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F8A060"><b>Slow</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F8A060"><b>Stone Skin</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Rockblast</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Earthbind</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Death Blossom</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#E86020"><b>Mass Distortion</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#E86020"></td>
</tr>
</table>
----
[[Category:Magic]][[Category:Skill]]
45ee540817e5038cf9632e647631514197a53253
2671
2640
2011-11-09T01:40:28Z
Ribannah
2
/* Expertise */ teachers
wikitext
text/x-wiki
{{player character}}
{{skills}}
'''Earth Magic''' is a school of elemental [[magic]]. The skill is not available in the early game, but can be learned after the first [[promotion]] by [[Scholar]]s and [[Apprentice]]s. Later, [[Ranger]]s and [[Monk]]s can learn the skill as well, but they won't be able to master it beyond the rank of [[expert]].
==Description==
Earth magic has both protective and damaging spells, as well as spells that hamper the enemy. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.
----
==Acquisition==
The Earth Magic skill can be acquired at the following [[guild]]s:
* [[Eldrar's Tower]] ([[Soronne (province)|Soronne]])
* [[Master Guild of the Elements]] ([[Nannaria]])
* [[Prime Guild of Earth]] ([[Ryft (province)|Ryft]])
A prerequisite is that the [[player character]] must have the rank of [[expert]] in [[Spellcasting]].
----
==Expertise==
Mastery of the skill influences its effectiveness.<br>
<i>There is some variation per spell.</i>
<table cellspacing="1" width="75%">
<tr><td colspan="5" bgcolor="#4080F0"><b>Earth Magic</b></td></tr>
<tr>
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td>
<td width="22%" bgcolor="#FFC080"><b>normal</b></td>
<td width="22%" bgcolor="#F8A060"><b>expert</b></td>
<td width="22%" bgcolor="#F08040"><b>master</b></td>
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>teachers</b></td>
<td bgcolor="#C0FFC0"></td>
<td bgcolor="#C0FFC0">[[Wren]] ([[Timberfall]])<br/>[[Onatah]] ([[Nannaria]])</td>
<td bgcolor="#C0FFC0">[[Dorado'El]] ([[Murlank]])</td>
<td bgcolor="#C0FFC0">[[Hildebrandt]] ([[Ryft (province)|Ryft]])</td>
</tr>
<tr>
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td>
<td bgcolor="#D0D0E0"> </td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
</tr>
<tr>
<td bgcolor="#D0C0D0"></td>
<td bgcolor="#D0C0D0">Scholar</td>
<td bgcolor="#D0C0D0">Apprentice</td>
<td bgcolor="#D0C0D0"></td>
</tr>
<tr>
<td bgcolor="#B0C0C0"></td>
<td bgcolor="#B0C0C0">Ranger, Monk, Runemaster</td>
<td bgcolor="#B0C0C0">Druid, Necromancer</td>
<td bgcolor="#B0C0C0">Sorcerer</td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>general effect</b></td>
<td bgcolor="#FFC080">Ability to learn spells</td>
<td bgcolor="#F8A060">Effects vary per spell</td>
<td bgcolor="#F08040">Effects vary per spell</td>
<td bgcolor="#E86020">Effects vary per spell</td>
</tr>
</table>
----
==Spells==
<table cellspacing="1" width="100%">
<tr><td colspan="6" bgcolor="#4080F0"><b>Earth Magic</b></td></tr>
<tr>
<td width="10%" bgcolor="#EEEEEE"><b>spell</b></td>
<td width="30%" bgcolor="#FFE090"><b>description</b></td>
<td width="15%" bgcolor="#FFC080"><b>normal</b></td>
<td width="15%" bgcolor="#F8A060"><b>expert</b></td>
<td width="15%" bgcolor="#F08040"><b>master</b></td>
<td width="15%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#FFC080"><b>Stun</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#FFC080"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#FFC080"><b>Tremor</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#FFC080"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F8A060"><b>Slow</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F8A060"><b>Stone Skin</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Rockblast</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Earthbind</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Death Blossom</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#E86020"><b>Mass Distortion</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#E86020"></td>
</tr>
</table>
----
[[Category:Magic]][[Category:Skill]]
ec4b1720de39c4231855c032e736eed53f5ac7ca
Grey Magic
0
1730
2645
2011-11-07T23:44:04Z
Ribannah
2
Created page with "{{player character}} {{skills}} '''Grey Magic''' is a school of path [[magic]]. The skill is not available until the late game, when it can be learned after the second [[promotio..."
wikitext
text/x-wiki
{{player character}}
{{skills}}
'''Grey Magic''' is a school of path [[magic]]. The skill is not available until the late game, when it can be learned after the second [[promotion]] by [[Runemaster]]s, as well as by [[Thief|Thieves]] although they won't be able to master it beyond the rank of [[expert]].
==Description==
Grey magic is the magic of secrecy and stealth and of using the environment. It is only usable by Runemasters and Thieves. Therefore, Grey magic can only be acquired later in the game.
----
==Acquisition==
The Grey Magic skill can be acquired at the following [[guild]]s:
* [[Hraldrake's Crossing]] ([[Soronne (province)|Soronne]])
* [[Master Guild of Grey]] ([[Timberfall]])
There is no Prime Guild of Grey.<br/>A prerequisite is that the [[player character]] must have the rank of [[expert]] in [[Spellcasting]].
----
==Expertise==
Mastery of the skill influences its effectiveness.<br>
<i>There is some variation per spell.</i>
<table cellspacing="1" width="75%">
<tr><td colspan="5" bgcolor="#4080F0"><b>Grey Magic</b></td></tr>
<tr>
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td>
<td width="22%" bgcolor="#FFC080"><b>normal</b></td>
<td width="22%" bgcolor="#F8A060"><b>expert</b></td>
<td width="22%" bgcolor="#F08040"><b>master</b></td>
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td>
<td bgcolor="#D0D0E0"> </td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
</tr>
<tr>
<td bgcolor="#D0C0D0"></td>
<td bgcolor="#D0C0D0"> </td>
<td bgcolor="#D0C0D0"></td>
<td bgcolor="#D0C0D0"></td>
</tr>
<tr>
<td bgcolor="#B0C0C0"></td>
<td bgcolor="#B0C0C0">Thief</td>
<td bgcolor="#B0C0C0"></td>
<td bgcolor="#B0C0C0">Runemaster</td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>general effect</b></td>
<td bgcolor="#FFC080">Ability to learn spells</td>
<td bgcolor="#F8A060">Effects vary per spell</td>
<td bgcolor="#F08040">Effects vary per spell</td>
<td bgcolor="#E86020">Effects vary per spell</td>
</tr>
</table>
----
==Spells==
<table cellspacing="1" width="100%">
<tr><td colspan="6" bgcolor="#4080F0"><b>Grey Magic</b></td></tr>
<tr>
<td width="10%" bgcolor="#EEEEEE"><b>spell</b></td>
<td width="30%" bgcolor="#FFE090"><b>description</b></td>
<td width="15%" bgcolor="#FFC080"><b>normal</b></td>
<td width="15%" bgcolor="#F8A060"><b>expert</b></td>
<td width="15%" bgcolor="#F08040"><b>master</b></td>
<td width="15%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#FFC080"><b>Incognito</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#FFC080"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#FFC080"><b>Illusion</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#FFC080"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F8A060"><b>Blind</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F8A060"><b>Teleport</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Phasing</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Doppleganger</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Hailstorm</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#E86020"><b>Time Gate</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#E86020"></td>
</tr>
</table>
----
[[Category:Magic]][[Category:Skill]]
ad1b2bdbc049aa97eac41a06e7092a40ddca7855
2676
2645
2011-11-09T17:40:28Z
Ribannah
2
/* Expertise */ teachers
wikitext
text/x-wiki
{{player character}}
{{skills}}
'''Grey Magic''' is a school of path [[magic]]. The skill is not available until the late game, when it can be learned after the second [[promotion]] by [[Runemaster]]s, as well as by [[Thief|Thieves]] although they won't be able to master it beyond the rank of [[expert]].
==Description==
Grey magic is the magic of secrecy and stealth and of using the environment. It is only usable by Runemasters and Thieves. Therefore, Grey magic can only be acquired later in the game.
----
==Acquisition==
The Grey Magic skill can be acquired at the following [[guild]]s:
* [[Hraldrake's Crossing]] ([[Soronne (province)|Soronne]])
* [[Master Guild of Grey]] ([[Timberfall]])
There is no Prime Guild of Grey.<br/>A prerequisite is that the [[player character]] must have the rank of [[expert]] in [[Spellcasting]].
----
==Expertise==
Mastery of the skill influences its effectiveness.<br>
<i>There is some variation per spell.</i>
<table cellspacing="1" width="75%">
<tr><td colspan="5" bgcolor="#4080F0"><b>Grey Magic</b></td></tr>
<tr>
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td>
<td width="22%" bgcolor="#FFC080"><b>normal</b></td>
<td width="22%" bgcolor="#F8A060"><b>expert</b></td>
<td width="22%" bgcolor="#F08040"><b>master</b></td>
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>teachers</b></td>
<td bgcolor="#C0FFC0"></td>
<td bgcolor="#C0FFC0">[[Baron Morgan Price]] ([[Typhon Expanse]])<br/>[[Merlin]] ([[Serenity (province)|Serenity]])</td>
<td bgcolor="#C0FFC0">[[Sheila]] ([[Timberfall]])</td>
<td bgcolor="#C0FFC0">[[Sand]] ([[Sea of Mist (province)|Sea of Mist]])</td>
</tr>
<tr>
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td>
<td bgcolor="#D0D0E0"> </td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
</tr>
<tr>
<td bgcolor="#D0C0D0"></td>
<td bgcolor="#D0C0D0"> </td>
<td bgcolor="#D0C0D0"></td>
<td bgcolor="#D0C0D0"></td>
</tr>
<tr>
<td bgcolor="#B0C0C0"></td>
<td bgcolor="#B0C0C0">Thief</td>
<td bgcolor="#B0C0C0"></td>
<td bgcolor="#B0C0C0">Runemaster</td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>general effect</b></td>
<td bgcolor="#FFC080">Ability to learn spells</td>
<td bgcolor="#F8A060">Effects vary per spell</td>
<td bgcolor="#F08040">Effects vary per spell</td>
<td bgcolor="#E86020">Effects vary per spell</td>
</tr>
</table>
----
==Spells==
<table cellspacing="1" width="100%">
<tr><td colspan="6" bgcolor="#4080F0"><b>Grey Magic</b></td></tr>
<tr>
<td width="10%" bgcolor="#EEEEEE"><b>spell</b></td>
<td width="30%" bgcolor="#FFE090"><b>description</b></td>
<td width="15%" bgcolor="#FFC080"><b>normal</b></td>
<td width="15%" bgcolor="#F8A060"><b>expert</b></td>
<td width="15%" bgcolor="#F08040"><b>master</b></td>
<td width="15%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#FFC080"><b>Incognito</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#FFC080"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#FFC080"><b>Illusion</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#FFC080"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F8A060"><b>Blind</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F8A060"><b>Teleport</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Phasing</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Doppleganger</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Hailstorm</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#E86020"><b>Time Gate</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#E86020"></td>
</tr>
</table>
----
[[Category:Magic]][[Category:Skill]]
ddfb5f04d1b08163ec9dd0689a0d6db8e8dd46c2
Dark Magic
0
1731
2646
2011-11-07T23:54:09Z
Ribannah
2
Created page with "{{player character}} {{skills}} '''Dark Magic''' is a school of path [[magic]]. The skill is not available until the late game, when it can be learned after the second [[promotio..."
wikitext
text/x-wiki
{{player character}}
{{skills}}
'''Dark Magic''' is a school of path [[magic]]. The skill is not available until the late game, when it can be learned after the second [[promotion]] by [[Necromancer]]s, as well as by [[Assassin]]s although they won't be able to master it beyond the rank of [[expert]].
==Description==
Dark magic has the most spectacular damaging spells of all the magic schools, but is only usable by Necromancers and Assassins. Therefore, Dark magic can only be studied later in the game.
----
==Acquisition==
The Dark Magic skill can be acquired at the following [[guild]]s:
* [[Eldrar's Tower]] ([[Soronne (province)|Soronne]])
* [[Master Guild of Dark]] ([[Murlank]])
There is no Prime Guild of Dark.<br/>A prerequisite is that the [[player character]] must have the rank of [[expert]] in [[Spellcasting]].
----
==Expertise==
Mastery of the skill influences its effectiveness.<br>
<i>There is some variation per spell.</i>
<table cellspacing="1" width="75%">
<tr><td colspan="5" bgcolor="#4080F0"><b>Dark Magic</b></td></tr>
<tr>
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td>
<td width="22%" bgcolor="#FFC080"><b>normal</b></td>
<td width="22%" bgcolor="#F8A060"><b>expert</b></td>
<td width="22%" bgcolor="#F08040"><b>master</b></td>
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td>
<td bgcolor="#D0D0E0"> </td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
</tr>
<tr>
<td bgcolor="#D0C0D0"></td>
<td bgcolor="#D0C0D0"> </td>
<td bgcolor="#D0C0D0"></td>
<td bgcolor="#D0C0D0"></td>
</tr>
<tr>
<td bgcolor="#B0C0C0"></td>
<td bgcolor="#B0C0C0">Assassin</td>
<td bgcolor="#B0C0C0"></td>
<td bgcolor="#B0C0C0">Necromancer</td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>general effect</b></td>
<td bgcolor="#FFC080">Ability to learn spells</td>
<td bgcolor="#F8A060">Effects vary per spell</td>
<td bgcolor="#F08040">Effects vary per spell</td>
<td bgcolor="#E86020">Effects vary per spell</td>
</tr>
</table>
----
==Spells==
<table cellspacing="1" width="100%">
<tr><td colspan="6" bgcolor="#4080F0"><b>Dark Magic</b></td></tr>
<tr>
<td width="10%" bgcolor="#EEEEEE"><b>spell</b></td>
<td width="30%" bgcolor="#FFE090"><b>description</b></td>
<td width="15%" bgcolor="#FFC080"><b>normal</b></td>
<td width="15%" bgcolor="#F8A060"><b>expert</b></td>
<td width="15%" bgcolor="#F08040"><b>master</b></td>
<td width="15%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#FFC080"><b>Death Ripple</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#FFC080"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#FFC080"><b>Shrinking Ray</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#FFC080"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F8A060"><b>Shrapmetal</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F8A060"><b>Control Undead</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Dragon Breath</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Pain Reflection</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Souldrinker</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#E86020"><b>Armageddon</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#E86020"></td>
</tr>
</table>
----
[[Category:Magic]][[Category:Skill]]
67fb1f4b8550d401ec0dbf49845ae72b36f04c11
2677
2646
2011-11-09T17:43:18Z
Ribannah
2
/* Expertise */ teachers
wikitext
text/x-wiki
{{player character}}
{{skills}}
'''Dark Magic''' is a school of path [[magic]]. The skill is not available until the late game, when it can be learned after the second [[promotion]] by [[Necromancer]]s, as well as by [[Assassin]]s although they won't be able to master it beyond the rank of [[expert]].
==Description==
Dark magic has the most spectacular damaging spells of all the magic schools, but is only usable by Necromancers and Assassins. Therefore, Dark magic can only be studied later in the game.
----
==Acquisition==
The Dark Magic skill can be acquired at the following [[guild]]s:
* [[Eldrar's Tower]] ([[Soronne (province)|Soronne]])
* [[Master Guild of Dark]] ([[Murlank]])
There is no Prime Guild of Dark.<br/>A prerequisite is that the [[player character]] must have the rank of [[expert]] in [[Spellcasting]].
----
==Expertise==
Mastery of the skill influences its effectiveness.<br>
<i>There is some variation per spell.</i>
<table cellspacing="1" width="75%">
<tr><td colspan="5" bgcolor="#4080F0"><b>Dark Magic</b></td></tr>
<tr>
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td>
<td width="22%" bgcolor="#FFC080"><b>normal</b></td>
<td width="22%" bgcolor="#F8A060"><b>expert</b></td>
<td width="22%" bgcolor="#F08040"><b>master</b></td>
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>teachers</b></td>
<td bgcolor="#C0FFC0"></td>
<td bgcolor="#C0FFC0">[[Orson Wales]] ([[Terrax]])<br/>[[Hecate Seabrook]] ([[Murlank]])</td>
<td bgcolor="#C0FFC0">([[Soronne (province)|Soronne]])</td>
<td bgcolor="#C0FFC0">[[Neberneith]] ([[Nannaria]])</td>
</tr>
<tr>
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td>
<td bgcolor="#D0D0E0"> </td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
</tr>
<tr>
<td bgcolor="#D0C0D0"></td>
<td bgcolor="#D0C0D0"> </td>
<td bgcolor="#D0C0D0"></td>
<td bgcolor="#D0C0D0"></td>
</tr>
<tr>
<td bgcolor="#B0C0C0"></td>
<td bgcolor="#B0C0C0">Assassin</td>
<td bgcolor="#B0C0C0"></td>
<td bgcolor="#B0C0C0">Necromancer</td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>general effect</b></td>
<td bgcolor="#FFC080">Ability to learn spells</td>
<td bgcolor="#F8A060">Effects vary per spell</td>
<td bgcolor="#F08040">Effects vary per spell</td>
<td bgcolor="#E86020">Effects vary per spell</td>
</tr>
</table>
----
==Spells==
<table cellspacing="1" width="100%">
<tr><td colspan="6" bgcolor="#4080F0"><b>Dark Magic</b></td></tr>
<tr>
<td width="10%" bgcolor="#EEEEEE"><b>spell</b></td>
<td width="30%" bgcolor="#FFE090"><b>description</b></td>
<td width="15%" bgcolor="#FFC080"><b>normal</b></td>
<td width="15%" bgcolor="#F8A060"><b>expert</b></td>
<td width="15%" bgcolor="#F08040"><b>master</b></td>
<td width="15%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#FFC080"><b>Death Ripple</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#FFC080"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#FFC080"><b>Shrinking Ray</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#FFC080"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F8A060"><b>Shrapmetal</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F8A060"><b>Control Undead</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F8A060"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Dragon Breath</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Pain Reflection</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Souldrinker</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020"></td>
</tr>
<tr>
<td bgcolor="#E86020"><b>Armageddon</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#E86020"></td>
</tr>
</table>
----
[[Category:Magic]][[Category:Skill]]
a0f27f81abc569283f95d201eb0cd68885121abf
Travel
0
1398
2647
2617
2011-11-08T00:04:59Z
Ribannah
2
/* Travel by ship */
wikitext
text/x-wiki
{{map}}
http://www.castlegobs.nl/images/map_karigor_travel.gif
''Travel map of Karigor''
There are several common ways to travel from one [[province]] of [[Karigor]] to another.
* By foot (connections in grey), with a standard travel time of five days to enter a neighbouring province.
* By coach (passages in orange), which normally takes 2-3 days, following a fixed schedule.
* By riverboat (passages in yellow), three days to go downstream to the next stop. There is only one riverboat available, the [[St. Nicholas]].
* By ship (passages in lightblue), with shorter and longer trips, also following a fixed schedule.
* By [[Town Portal]] (destinations in red), a [[Water Magic]] spell that works instantly, but requires that the destination, in all cases a central fountain, has been activated.
A few less common ways to travel exist as well, including the [[Lloyd's Beacon]] spell. Travel times can be significantly reduced by knowledge of the [[Pathfinding]] skill and by hiring certain [[non-player character]]s. At the start of the game, all Town Portal destinations need activation. Swimming or flying to the next map is not possible.
----
==Travel by foot==
<table class="dialogue" cellspacing="0" >
<tr>
<td width="20%"></td>
<td width="20%"></td>
<td width="13%"></td>
<td width="7%"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Start</b></td>
<td><b>Destination</b></td>
<td><b>Departure</b></td>
<td><b>Time</b></td>
<td><b>Notes</b></td>
</tr>
<tr>
<td>[[Terrax]] (sw)</td>
<td>Semiramis (ne)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Terrax (sw)</td>
<td>Murlank (nw)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Semiramis]] (ne)</td>
<td>Terrax (sw)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Semiramis (e)</td>
<td>Murlank (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Semiramis (sw)</td>
<td>Timberfall (ne)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Semiramis (se)</td>
<td>Nannaria (nw)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Murlank]] (nw)</td>
<td>Terrax (se)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Murlank (w)</td>
<td>Semiramis (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Murlank (sw)</td>
<td>Nannaria (ne)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Timberfall]] (ne)</td>
<td>Semiramis (sw)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Timberfall (e)</td>
<td>Nannaria (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Timberfall (sw)</td>
<td>Eftling (ne)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Nannaria]] (nw)</td>
<td>Semiramis (se)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (ne)</td>
<td>Murlank (sw)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (w)</td>
<td>Timberfall (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (e)</td>
<td>Typhon Expanse (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (se)</td>
<td>Soronne (nw)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Typhon Expanse]] (w)</td>
<td>Nannaria (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Eftling]] (ne)</td>
<td>Timberfall (Sw)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Eftling (e)</td>
<td>Ryft (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Eftling (sw)</td>
<td>S'Fauni (ne)</td>
<td>any moment</td>
<td>5 days</td>
<td>After the [[Plumwine Bridge]] has been repaired</td>
</tr>
<tr>
<td>[[Ryft]] (w)</td>
<td>Eftling (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Ryft (e)</td>
<td>Soronne (w)</td>
<td>any moment</td>
<td>1 day</td>
<td>Through the [[Stalt Mines]] into the [[Spidersilk Mines]], after completion of [[the Underground Railroad]]</td>
</tr>
<tr>
<td>Ryft (se)</td>
<td>Serenity (nw)</td>
<td>any moment</td>
<td>5 days</td>
<td>From [[Tuatha's Tel]] into [[The Wanderhoven]], after opening the door</td>
</tr>
<tr>
<td>[[Soronne]] (nw)</td>
<td>Nannaria (se)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Soronne (w)</td>
<td>Ryft (e)</td>
<td>any moment</td>
<td>1 day</td>
<td>Through the Spidersilk Mines into the Stalt Mines, after completion of the Underground Railroad</td>
</tr>
<tr>
<td>[[S'Fauni]] (ne)</td>
<td>Eftling (sw)</td>
<td>any moment</td>
<td>5 days</td>
<td>After the Plumwine Bridge has been repaired</td>
</tr>
<tr>
<td>S'Fauni (e)</td>
<td>Mt. Pilanteko (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Mt. Pilanteko (province)|Mt. Pilanteko]] (w)</td>
<td>S'Fauni (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Mt. Pilanteko (e)</td>
<td>Serenity (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Serenity]] (nw)</td>
<td>Ryft (se)</td>
<td>any moment</td>
<td>5 days</td>
<td>Through in The Wanderhoven to Tuatha's Tel, after opening the door</td>
</tr>
<tr>
<td>Serenity (w)</td>
<td>Mt. Pilanteko (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Serenity (e)</td>
<td>Etanasfeld (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Etanasfeld]] (w)</td>
<td>Serenity (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Etanasfeld (e)</td>
<td>Goetia (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Goetia]] (w)</td>
<td>Etanasfeld (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
</table>
----
==Travel by coach==
<table class="dialogue" cellspacing="0" >
<tr>
<td width="20%"></td>
<td width="20%"></td>
<td width="13%"></td>
<td width="7%"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Start</b></td>
<td><b>Destination</b></td>
<td><b>Departure</b></td>
<td><b>Time</b></td>
<td><b>Notes</b></td>
</tr>
<tr>
<td>[[Terrax]]</td>
<td>Semiramis</td>
<td>mon wed fri</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Terrax</td>
<td>Murlank</td>
<td>tue thu sat</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>[[Semiramis]]</td>
<td>Terrax</td>
<td>tue thu sun</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Semiramis</td>
<td>Murlank</td>
<td>mon wed sat</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Semiramis</td>
<td>Nannaria (M)</td>
<td>wed fri</td>
<td>2½ days</td>
<td>Discontinued after the [[Zealot]]s start fighting</td>
</tr>
<tr>
<td>[[Murlank]]</td>
<td>Terrax</td>
<td>mon wed fri</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Murlank</td>
<td>Semiramis</td>
<td>tue thu sun</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Murlank</td>
<td>Nannaria (M)</td>
<td>wed fri* sun</td>
<td>2½ days</td>
<td>* Opens up after the Zealots start fighting</td>
</tr>
<tr>
<td>[[Timberfall]]</td>
<td>Nannaria (M)</td>
<td>sun</td>
<td>2½ days</td>
<td></td>
</tr>
<tr>
<td>Timberfall</td>
<td>Nannaria (H)</td>
<td>wed sat</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Timberfall</td>
<td>Eftling</td>
<td>wed fri</td>
<td>3 days</td>
<td></td>
</tr>
<tr>
<td>[[Nannaria]] (M)</td>
<td>Semiramis</td>
<td>mon sat (nights)</td>
<td>2½ days</td>
<td>Discontinued after the Zealots start fighting</td>
</tr>
<tr>
<td>Nannaria (M)</td>
<td>Murlank</td>
<td>mon* wed sat (nights)</td>
<td>2½ days</td>
<td>* Opens up after the Zealots start fighting</td>
</tr>
<tr>
<td>Nannaria (M)</td>
<td>Timberfall</td>
<td>wed (nights)</td>
<td>2½ days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (M)</td>
<td>Typhon Expanse</td>
<td>sun thu (nights)</td>
<td>3 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (M)</td>
<td>Soronne</td>
<td>fri (nights)</td>
<td>2½ days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (H)</td>
<td>Timberfall</td>
<td>tue sat</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (H)</td>
<td>Eftling</td>
<td>fri</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (H)</td>
<td>Soronne</td>
<td>mon thu</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>[[Typhon Expanse]]</td>
<td>Nannaria (M)</td>
<td>mon thu (nights)</td>
<td>3 days</td>
<td>Coach arrives at opening hours when the party's not in it</td>
</tr>
<tr>
<td>[[Eftling]]</td>
<td>Timberfall</td>
<td>tue sat</td>
<td>3 days</td>
<td>Coach arrives at opening hours when the party's not in it</td>
</tr>
<tr>
<td>Eftling</td>
<td>Nannaria (H)</td>
<td>fri</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Soronne]]</td>
<td>Nannaria (M)</td>
<td>tue</td>
<td>2½ days</td>
<td></td>
</tr>
<tr>
<td>Soronne</td>
<td>Nannaria (H)</td>
<td>thu sun</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>[[S'Fauni]]</td>
<td>Mt. Pilanteko</td>
<td>tue sat</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>[[Mt. Pilanteko]]</td>
<td>S'Fauni</td>
<td>wed sat</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Mt. Pilanteko</td>
<td>Serenity</td>
<td>tue thu sun</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>[[Serenity]]</td>
<td>Mt. Pilanteko</td>
<td>mon wed fri</td>
<td>2 days</td>
<td></td>
</tr>
<tr><td colspan="5"><br>Nannaria has two stables: in [[M'Akal]] and in [[Heronport]].<br>Days: from 06:00 till 18:00<br>
Nights: from 18:00 till 06:00 on the next day</td></tr>
</table>
----
==Travel by boat==
<table class="dialogue" cellspacing="0" >
<tr>
<td width="20%"></td>
<td width="20%"></td>
<td width="13%"></td>
<td width="7%"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Start</b></td>
<td><b>Destination</b></td>
<td><b>Departure</b></td>
<td><b>Time</b></td>
<td><b>Notes</b></td>
</tr>
<tr>
<td>Serenity (St. Nicholas)</td>
<td>Soronne</td>
<td>any time</td>
<td>3 days</td>
<td>After access has been granted</td>
</tr>
<tr>
<td>Soronne (St. Nicholas)</td>
<td>Ryft</td>
<td>any time</td>
<td>3 days</td>
<td></td>
</tr>
<tr>
<td>Ryft (St. Nicholas)</td>
<td>Eftling</td>
<td>any time</td>
<td>3 days</td>
<td>After the sail has been repaired</td>
</tr>
<tr>
<td>Eftling (St. Nicholas)</td>
<td>Timberfall</td>
<td>any time</td>
<td>3 days</td>
<td></td>
</tr>
<tr>
<td>Timberfall (St. Nicholas)</td>
<td>Semiramis</td>
<td>any time</td>
<td>3 days</td>
<td>After witnessing [[The Mediation]]</td>
</tr>
<tr>
<td>Semiramis (St. Nicholas)</td>
<td>Nannaria</td>
<td>any time</td>
<td>3 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (St. Nicholas)</td>
<td>Murlank</td>
<td>any time</td>
<td>3 days</td>
<td></td>
</tr>
<tr>
<td>Murlank (St. Nicholas)</td>
<td>Terrax</td>
<td>any time</td>
<td>3 days</td>
<td></td>
</tr>
</table>
----
==Travel by ship==
<table class="dialogue" cellspacing="0" >
<tr>
<td width="20%"></td>
<td width="20%"></td>
<td width="13%"></td>
<td width="7%"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Start</b></td>
<td><b>Destination</b></td>
<td><b>Departure</b></td>
<td><b>Time</b></td>
<td><b>Notes</b></td>
</tr>
<tr>
<td>[[Terrax]]</td>
<td>Murlank (P)</td>
<td>sun</td>
<td>4 days</td>
<td></td>
</tr>
<tr>
<td>[[Murlank]] ([[Potz]])</td>
<td>Terrax</td>
<td>sat</td>
<td>4 days</td>
<td></td>
</tr>
<tr>
<td>Murlank (Potz)</td>
<td>Murlank (L)</td>
<td>daily</td>
<td>6 hours</td>
<td></td>
</tr>
<tr>
<td>[[Murlank]] ([[Laolun]])</td>
<td>Murlank (P)</td>
<td>daily</td>
<td>6 hours</td>
<td></td>
</tr>
<tr>
<td>[[Nannaria]] ([[M'Akal]])</td>
<td>Typhon Expanse (M)</td>
<td>wed sat (early)</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (M'Akal)</td>
<td>Soronne (N)</td>
<td>mon thu (early)</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria ([[Heronport]])</td>
<td>Nannaria (M)</td>
<td>mon thu</td>
<td>12 hours</td>
<td></td>
</tr>
<tr>
<td>[[Typhon Expanse]] ([[Masquerade]])</td>
<td>Nannaria (M)</td>
<td>wed sat (early)</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Typhon Expanse (Masq)</td>
<td>Typhon Exp (A)</td>
<td>wed sun (early)</td>
<td>1 day</td>
<td></td>
</tr>
<tr>
<td>Typhon Expanse ([[Albatross]])</td>
<td>Soronne (N)</td>
<td>tue fri (early)</td>
<td>2½ days</td>
<td></td>
</tr>
<tr>
<td>[[Soronne (province)|Soronne]] ([[Naval base]])</td>
<td>Nannaria (H)</td>
<td>mon fri</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Soronne (Naval base)</td>
<td>Typhon Expanse (M)</td>
<td>tue sat</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Soronne (Naval base)</td>
<td>Sea of Mist (B)</td>
<td>unscheduled</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Soronne ([[Ogre Docks]])</td>
<td>Etanasfeld</td>
<td>mon fri</td>
<td>2 days</td>
<td>After completion of [[Pirates of Mist]]</td>
</tr>
<tr>
<td>Soronne (Ogre Docks)</td>
<td>Goetia</td>
<td>fri</td>
<td>3 days</td>
<td>After completion of [[Pirates of Mist]]</td>
</tr>
<tr>
<td>Soronne (Ogre Docks)</td>
<td>Sea of Mist (A)</td>
<td>sun</td>
<td>2 days</td>
<td>After completion of [[Pirates of Mist]]</td>
</tr>
<tr>
<td>[[Sea of Mist (province)|Sea of Mist]] ([[Braem]])</td>
<td>Soronne (N)</td>
<td>unscheduled</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Sea of Mist ([[Arena]])</td>
<td>Soronne (O)</td>
<td>thu</td>
<td>2 days</td>
<td>After completion of [[Pirates of Mist]]</td>
</tr>
<tr>
<td>[[Etanasfeld]]</td>
<td>Soronne (O)</td>
<td>mon fri</td>
<td>2 days</td>
<td>After completion of [[Pirates of Mist]]</td>
</tr>
<tr>
<td>Etanasfeld</td>
<td>Goetia</td>
<td>thu</td>
<td>2 days</td>
<td>After completion of [[Pirates of Mist]]</td>
</tr>
<tr>
<td>[[Goetia]]</td>
<td>Soronne (O)</td>
<td>sun</td>
<td>3 days</td>
<td>After completion of [[Pirates of Mist]]</td>
</tr>
<tr>
<td>Goetia</td>
<td>Etanasfeld</td>
<td>tue</td>
<td>2 days</td>
<td>After completion of [[Pirates of Mist]]</td>
</tr>
</table>
----
==Travel by Town Portal==
<table class="dialogue" cellspacing="0" >
<tr>
<td width="20%"></td>
<td width="20%"></td>
<td width="13%"></td>
<td width="7%"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Start</b></td>
<td><b>Destination</b></td>
<td><b>Departure</b></td>
<td><b>Time</b></td>
<td><b>Notes</b></td>
</tr>
<tr>
<td>[[Terrax]]</td>
<td>Terrax, Semiramis, Murlank, Nannaria, Soronne, Serenity</td>
<td>any time</td>
<td>instant</td>
<td>The destination must have been activated</td>
</tr>
<tr>
<td>[[Semiramis]]</td>
<td>Terrax, Semiramis, Murlank, Nannaria, Soronne, Serenity</td>
<td>any time</td>
<td>instant</td>
<td>The destination must have been activated</td>
</tr>
<tr>
<td>[[Murlank]]</td>
<td>Terrax, Semiramis, Murlank, Nannaria, Soronne, Serenity</td>
<td>any time</td>
<td>instant</td>
<td>The destination must have been activated</td>
</tr>
<tr>
<td>[[Nannaria]]</td>
<td>Terrax, Semiramis, Murlank, Nannaria, Soronne, Serenity</td>
<td>any time</td>
<td>instant</td>
<td>The destination must have been activated</td>
</tr>
<tr>
<td>[[Soronne]]</td>
<td>Terrax, Semiramis, Murlank, Nannaria, Soronne, Serenity</td>
<td>any time</td>
<td>instant</td>
<td>The destination must have been activated</td>
</tr>
<tr>
<td>[[Serenity]]</td>
<td>Terrax, Semiramis, Murlank, Nannaria, Soronne, Serenity</td>
<td>any time</td>
<td>instant</td>
<td>The destination must have been activated</td>
</tr>
</table>
''When the Town Portal spell is cast, a map showing the activated destinations will appear.''
''Destinations are activated by drinking from the [[central fountain]].''
----
==Progress of coaches==
<table class="dialogue" cellspacing="0" >
<tr>
<td width="2%"></td>
<td width="*"></td>
<td width="11%"></td>
<td width="11%"></td>
<td width="11%"></td>
<td width="11%"></td>
<td width="11%"></td>
<td width="11%"></td>
<td width="11%"></td>
</tr>
<tr>
<td><b>Coach</b></td>
<td><b>Line</b></td>
<td><b>Monday</b></td>
<td><b>Tuesday</b></td>
<td><b>Wednesday</b></td>
<td><b>Thursday</b></td>
<td><b>Friday</b></td>
<td><b>Saturday</b></td>
<td><b>Sunday</b></td>
</tr>
<tr>
<td align="right">1</td>
<td>[[Golden Triangle]]</td>
<td><u>Terrax</u></td>
<td></td>
<td>Semiramis</td>
<td><u>Semiramis</u></td>
<td></td>
<td>Terrax</td>
<td>Terrax</td>
</tr>
<tr>
<td align="right">2</td>
<td>Golden Triangle</td>
<td></td>
<td>Terrax</td>
<td><u>Terrax</u></td>
<td></td>
<td>Semiramis</td>
<td>Semiramis</td>
<td><u>Semiramis</u></td>
</tr>
<tr>
<td align="right">3</td>
<td>Golden Triangle</td>
<td>Semiramis</td>
<td><u>Semiramis</u></td>
<td></td>
<td>Terrax</td>
<td><u>Terrax</u></td>
<td></td>
<td>Semiramis</td>
</tr>
<tr>
<td align="right">4</td>
<td>Golden Triangle</td>
<td>Terrax</td>
<td><u>Terrax</u></td>
<td></td>
<td>Murlank</td>
<td><u>Murlank</u></td>
<td></td>
<td>Terrax</td>
</tr>
<tr>
<td align="right">5</td>
<td>Golden Triangle</td>
<td><u>Murlank</u></td>
<td></td>
<td>Terrax</td>
<td><u>Terrax</u></td>
<td></td>
<td>Murlank</td>
<td>Murlank</td>
</tr>
<tr>
<td align="right">6</td>
<td>Golden Triangle</td>
<td>Murlank</td>
<td>Murlank</td>
<td><u>Murlank</u></td>
<td></td>
<td>Terrax</td>
<td><u>Terrax</u></td>
<td></td>
</tr>
<tr>
<td align="right">7</td>
<td>Golden Triangle</td>
<td><u>Semiramis</u></td>
<td></td>
<td>Murlank</td>
<td><u>Murlank</u></td>
<td></td>
<td>Semiramis</td>
<td>Semiramis</td>
</tr>
<tr>
<td align="right">8</td>
<td>Golden Triangle</td>
<td></td>
<td>Semiramis</td>
<td><u>Semiramis</u></td>
<td></td>
<td>Murlank</td>
<td>Murlank</td>
<td><u>Murlank</u></td>
</tr>
<tr>
<td align="right">9</td>
<td>Golden Triangle</td>
<td>Murlank</td>
<td><u>Murlank</u></td>
<td></td>
<td>Semiramis</td>
<td>Semiramis</td>
<td><u>Semiramis</u></td>
<td></td>
</tr>
<tr>
<td align="right">10a</td>
<td>[[Nightriders]]</td>
<td></td>
<td>Semiramis</td>
<td><u>Semiramis</u></td>
<td></td>
<td>Nannaria (M)</td>
<td><u>Nannaria (M)</u></td>
<td></td>
</tr>
<tr>
<td align="right">10b</td>
<td>Nightriders</td>
<td>lost</td>
<td>lost</td>
<td>lost</td>
<td>lost</td>
<td>lost</td>
<td>lost</td>
<td>lost</td>
</tr>
<tr>
<td align="right">11a</td>
<td>Nightriders</td>
<td><u>Nannaria (M)</u></td>
<td></td>
<td></td>
<td>Semiramis</td>
<td><u>Semiramis</u></td>
<td></td>
<td>Nannaria (M)</td>
</tr>
<tr>
<td align="right">11b</td>
<td>Nightriders<br></td>
<td><u>Nannaria (M)</u></td>
<td></td>
<td></td>
<td>Murlank</td>
<td><u>Murlank</u></td>
<td></td>
<td>Nannaria (M)</td>
</tr>
<tr>
<td align="right">12</td>
<td>Nightriders</td>
<td></td>
<td>Murlank</td>
<td><u>Murlank</u></td>
<td></td>
<td>Nannaria (M)</td>
<td><u>Nannaria (M)</u></td>
<td></td>
</tr>
<tr>
<td align="right">13</td>
<td>Nightriders</td>
<td></td>
<td>Nannaria (M)</td>
<td><u>Nannaria (M)</u></td>
<td></td>
<td></td>
<td>Murlank</td>
<td><u>Murlank</u></td>
</tr>
<tr>
<td align="right">14</td>
<td>Nightriders</td>
<td></td>
<td>Nannaria (M)</td>
<td><u>Nannaria (M)</u></td>
<td></td>
<td></td>
<td>Timberfall</td>
<td><u>Timberfall</u></td>
</tr>
<tr>
<td align="right">15</td>
<td>Nightriders</td>
<td><u>Typhon Exp</u></td>
<td></td>
<td></td>
<td><u>Nannaria (M)</u></td>
<td></td>
<td></td>
<td>Typhon Exp</td>
</tr>
<tr>
<td align="right">16</td>
<td>Nightriders</td>
<td></td>
<td></td>
<td>Typhon Exp</td>
<td><u>Typhon Exp</u></td>
<td></td>
<td></td>
<td><u>Nannaria (M)</u></td>
</tr>
<tr>
<td align="right">17</td>
<td>Nightriders</td>
<td>Soronne</td>
<td><u>Soronne</u></td>
<td></td>
<td>Nannaria (M)</td>
<td><u>Nannaria (M)</u></td>
<td></td>
<td></td>
</tr>
<tr>
<td align="right">18</td>
<td>[[Tower Express]]</td>
<td>Timberfall</td>
<td>Timberfall</td>
<td><u>Timberfall</u></td>
<td></td>
<td>Nannaria (H)</td>
<td><u>Nannaria (H)</u></td>
<td></td>
</tr>
<tr>
<td align="right">19</td>
<td>Tower Express</td>
<td>Nannaria (H)</td>
<td><u>Nannaria (H)</u></td>
<td></td>
<td>Timberfall</td>
<td>Timberfall</td>
<td><u>Timberfall</u></td>
<td></td>
</tr>
<tr>
<td align="right">20</td>
<td>Tower Express</td>
<td></td>
<td>Timberfall</td>
<td><u>Timberfall</u></td>
<td></td>
<td></td>
<td><u>Eftling</u></td>
<td></td>
</tr>
<tr>
<td align="right">21</td>
<td>Tower Express</td>
<td>Eftling</td>
<td><u>Eftling</u></td>
<td></td>
<td></td>
<td><u>Timberfall</u></td>
<td></td>
<td></td>
</tr>
<tr>
<td align="right">22a</td>
<td>Tower Express</td>
<td></td>
<td></td>
<td>Nannaria (H)</td>
<td>Nannaria (H)</td>
<td><u>Nannaria (H)</u></td>
<td></td>
<td></td>
</tr>
<tr>
<td align="right">22b</td>
<td>Tower Express</td>
<td></td>
<td></td>
<td>Eftling</td>
<td>Eftling</td>
<td><u>Eftling</u></td>
<td></td>
<td></td>
</tr>
<tr>
<td align="right">23a</td>
<td>Tower Express</td>
<td></td>
<td></td>
<td>Eftling</td>
<td>Eftling</td>
<td><u>Eftling</u></td>
<td></td>
<td></td>
</tr>
<tr>
<td align="right">23b</td>
<td>Tower Express</td>
<td></td>
<td></td>
<td>Nannaria (H)</td>
<td>Nannaria (H)</td>
<td><u>Nannaria (H)</u></td>
<td></td>
<td></td>
</tr>
<tr>
<td align="right">24</td>
<td>Tower Express</td>
<td></td>
<td>Nannaria (H)</td>
<td>Nannaria (H)</td>
<td><u>Nannaria (H)</u></td>
<td></td>
<td>Soronne</td>
<td><u>Soronne</u></td>
</tr>
<tr>
<td align="right">25</td>
<td>Tower Express</td>
<td><u>Nannaria (H)</u></td>
<td></td>
<td>Soronne</td>
<td><u>Soronne</u></td>
<td></td>
<td>Nannaria (H)</td>
<td>Nannaria (H)</td>
</tr>
<tr>
<td align="right">26</td>
<td>[[Highland Caravans]]</td>
<td>S'Fauni</td>
<td><u>S'Fauni</u></td>
<td></td>
<td>Mt. Pilanteko</td>
<td>Mt. Pilanteko</td>
<td><u>Mt. Pilanteko</u></td>
<td></td>
</tr>
<tr>
<td align="right">27</td>
<td>Highland Caravans</td>
<td>Mt. Pilanteko</td>
<td>Mt. Pilanteko</td>
<td><u>Mt. Pilanteko</u></td>
<td></td>
<td>S'Fauni</td>
<td><u>S'Fauni</u></td>
<td></td>
</tr>
<tr>
<td align="right">28</td>
<td>Highland Caravans</td>
<td>Mt. Pilanteko</td>
<td><u>Mt. Pilanteko</u></td>
<td></td>
<td>Serenity</td>
<td><u>Serenity</u></td>
<td></td>
<td>Mt. Pilanteko</td>
</tr>
<tr>
<td align="right">29</td>
<td>Highland Caravans</td>
<td><u>Serenity</u></td>
<td></td>
<td>Mt. Pilanteko</td>
<td><u>Mt. Pilanteko</u></td>
<td></td>
<td>Serenity</td>
<td>Serenity</td>
</tr>
<tr>
<td align="right">30</td>
<td>Highland Caravans</td>
<td></td>
<td>Serenity</td>
<td><u>Serenity</u></td>
<td></td>
<td>Mt. Pilanteko</td>
<td>Mt. Pilanteko</td>
<td><u>Mt. Pilanteko</u></td>
</tr>
</table>
''(a) before and (b) after Zealots start fighting''
----
==Progress of ships==
<table class="dialogue" cellspacing="0" >
<tr>
<td width="5%"></td>
<td width="*"></td>
<td width="11%"></td>
<td width="11%"></td>
<td width="11%"></td>
<td width="11%"></td>
<td width="11%"></td>
<td width="11%"></td>
<td width="11%"></td>
</tr>
<tr>
<td><b>Weeks</b></td>
<td><b>Ship</b></td>
<td><b>Monday</b></td>
<td><b>Tuesday</b></td>
<td><b>Wednesday</b></td>
<td><b>Thursday</b></td>
<td><b>Friday</b></td>
<td><b>Saturday</b></td>
<td><b>Sunday</b></td>
</tr>
<tr>
<td>1,3<br>2,4</td>
<td>(2 ships)</td>
<td>.<br>.</td>
<td>.<br>.</td>
<td>Terrax<br>.</td>
<td>Terrax<br>Murlank (P)</td>
<td>Terrax<br>Murlank (P)</td>
<td>Terrax<br><u>Murlank (P)</u></td>
<td><u>Terrax</u><br>.</td>
</tr>
<tr>
<td>all</td>
<td>(one ferry)</td>
<td colspan="7">''daily from Murlank (P) to Murlank (L) and back''</td>
</tr>
<tr>
<td>1,3<br>2,4</td>
<td>(2 coasters)</td>
<td>Typh Exp (M)<br><u>Soronne (N)</u></td>
<td>Typh Exp (M)<br>.</td>
<td><u>Typh Exp (M)</u><br>Nannaria (H)</td>
<td>Typh Exp (A)<br><u>Nannaria (H)</u></td>
<td><u>Typh Exp (A)</u><br>Nannaria (M)</td>
<td>.<br><u>Nannaria (M)</u></td>
<td>Soronne (N)<br>.</td>
</tr>
<tr>
<td>1,3<br>2,4</td>
<td>(2 coasters)</td>
<td><u>Nannaria (H)</u><br>Typh Exp (A)</td>
<td>Nannaria (M)<br><u>Typh Exp (A)</u></td>
<td><u>Nannaria (M)</u><br>.</td>
<td>.<br>Soronne (N)</td>
<td>Typh Exp (M)<br>Soronne (N)</td>
<td>Typh Exp (M)<br>.</td>
<td><u>Typh Exp (M)</u><br>Nannaria (H)</td>
</tr>
<tr>
<td>1,3<br>2,4</td>
<td>(2 coasters)</td>
<td><u>Nannaria (M)</u><br>Typh Exp (M)</td>
<td>.<br>Typh Exp (M)</td>
<td>Soronne (N)<br><u>Typh Exp (M)</u></td>
<td>Soronne (N)<br>.</td>
<td>Soronne (N)<br>Nannaria (M)</td>
<td><u>Soronne (N)</u><br>Nannaria (M</td>
<td>.<br>Nannaria (M)</td>
</tr>
<tr>
<td>1,3<br>2,4</td>
<td>(2 coasters)</td>
<td>Nannaria (M)<br>Soronne (N)</td>
<td>Nannaria (M)<br><u>Soronne (N)</u></td>
<td>Nannaria (M)<br>.</td>
<td><u>Nannaria (M)</u><br>Typh Exp (M)</td>
<td>.<br>Typh Exp (M)</td>
<td>Soronne (N)<br><u>Typh Exp (M)</u></td>
<td>Soronne (N)<br>.</td>
</tr>
<tr>
<td>all</td>
<td>(one ship)</td>
<td colspan="7">''unscheduled between Soronne (N) and Sea of Mist (B)''</td>
</tr>
<tr>
<td>all</td>
<td>(one ship)</td>
<td>.</td>
<td>Sea of Mist (A)</td>
<td>Sea of Mist (A)</td>
<td><u>Sea of Mist (A)</u></td>
<td>.</td>
<td>Soronne (O)</td>
<td><u>Soronne (O)</u></td>
</tr>
<tr>
<td>1<br>2<br>3<br>4</td>
<td>[[Prince Henry]]<br>[[Nagfar]]<br>[[Arquebus]]<br>[[Dragonlance]]</td>
<td><u>Soronne (O)</u><br>.<br><u>Etanasfeld</u><br>Goetia</td>
<td>.<br>.<br>.<br><u>Goetia</u></td>
<td>Etanasfeld<br>Soronne (O)<br>Soronne (O)<br>.</td>
<td><u>Etanasfeld</u><br>Soronne (O)<br>Soronne (O)<br>Etanasfeld</td>
<td>.<br><u>Soronne (O)</u><br><u>Soronne (O)</u><br><u>Etanasfeld</u></td>
<td>Goetia<br>.<br>.<br>.</td>
<td><u>Goetia</u><br>Etanasfeld<br>.<br>Soronne (O)</td>
</tr>
</table><br>
''Where there is more than one ship, the second does 'week 2' in week 1, etc.''
[[Category:Map]][[Category:Travel| ]]
d7056487c27231c65de501d1016fe5333dc11c40
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Ribannah
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wikitext
text/x-wiki
{{map}}
http://www.castlegobs.nl/images/map_karigor_travel.gif
''Travel map of Karigor''
There are several common ways to travel from one [[province]] of [[Karigor]] to another.
* By foot (connections in grey), with a standard travel time of five days to enter a neighbouring province.
* By coach (passages in orange), which normally takes 2-3 days, following a fixed schedule.
* By riverboat (passages in yellow), three days to go downstream to the next stop. There is only one riverboat available, the [[St. Nicholas]].
* By ship (passages in lightblue), with shorter and longer trips, also following a fixed schedule.
* By [[Town Portal]] (destinations in red), a [[Water Magic]] spell that works instantly, but requires that the destination, in all cases a central fountain, has been activated.
A few less common ways to travel exist as well, including the [[Lloyd's Beacon]] spell. Travel times can be significantly reduced by knowledge of the [[Pathfinding]] skill and by hiring certain [[non-player character]]s. At the start of the game, all Town Portal destinations need activation. Swimming or flying to the next map is not possible.
----
==Travel by foot==
<table class="dialogue" cellspacing="0" >
<tr>
<td width="20%"></td>
<td width="20%"></td>
<td width="13%"></td>
<td width="7%"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Start</b></td>
<td><b>Destination</b></td>
<td><b>Departure</b></td>
<td><b>Time</b></td>
<td><b>Notes</b></td>
</tr>
<tr>
<td>[[Terrax]] (sw)</td>
<td>Semiramis (ne)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Terrax (sw)</td>
<td>Murlank (nw)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Semiramis]] (ne)</td>
<td>Terrax (sw)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Semiramis (e)</td>
<td>Murlank (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Semiramis (sw)</td>
<td>Timberfall (ne)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Semiramis (se)</td>
<td>Nannaria (nw)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Murlank]] (nw)</td>
<td>Terrax (se)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Murlank (w)</td>
<td>Semiramis (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Murlank (sw)</td>
<td>Nannaria (ne)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Timberfall]] (ne)</td>
<td>Semiramis (sw)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Timberfall (e)</td>
<td>Nannaria (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Timberfall (sw)</td>
<td>Eftling (ne)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Nannaria]] (nw)</td>
<td>Semiramis (se)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (ne)</td>
<td>Murlank (sw)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (w)</td>
<td>Timberfall (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (e)</td>
<td>Typhon Expanse (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (se)</td>
<td>Soronne (nw)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Typhon Expanse]] (w)</td>
<td>Nannaria (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Eftling]] (ne)</td>
<td>Timberfall (Sw)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Eftling (e)</td>
<td>Ryft (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Eftling (sw)</td>
<td>S'Fauni (ne)</td>
<td>any moment</td>
<td>5 days</td>
<td>After the [[Plumwine Bridge]] has been repaired</td>
</tr>
<tr>
<td>[[Ryft (province)|Ryft]] (w)</td>
<td>Eftling (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Ryft (e)</td>
<td>Soronne (w)</td>
<td>any moment</td>
<td>1 day</td>
<td>Through the [[Stalt Mines]] into the [[Spidersilk Mines]], after completion of [[the Underground Railroad]]</td>
</tr>
<tr>
<td>Ryft (se)</td>
<td>Serenity (nw)</td>
<td>any moment</td>
<td>5 days</td>
<td>From [[Tuatha's Tel]] into [[The Wanderhoven]], after opening the door</td>
</tr>
<tr>
<td>[[Soronne (province)|Soronne]] (nw)</td>
<td>Nannaria (se)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Soronne (w)</td>
<td>Ryft (e)</td>
<td>any moment</td>
<td>1 day</td>
<td>Through the Spidersilk Mines into the Stalt Mines, after completion of the Underground Railroad</td>
</tr>
<tr>
<td>[[S'Fauni]] (ne)</td>
<td>Eftling (sw)</td>
<td>any moment</td>
<td>5 days</td>
<td>After the Plumwine Bridge has been repaired</td>
</tr>
<tr>
<td>S'Fauni (e)</td>
<td>Mt. Pilanteko (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Mt. Pilanteko (province)|Mt. Pilanteko]] (w)</td>
<td>S'Fauni (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Mt. Pilanteko (e)</td>
<td>Serenity (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Serenity (province)|Serenity]] (nw)</td>
<td>Ryft (se)</td>
<td>any moment</td>
<td>5 days</td>
<td>Through in The Wanderhoven to Tuatha's Tel, after opening the door</td>
</tr>
<tr>
<td>Serenity (w)</td>
<td>Mt. Pilanteko (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Serenity (e)</td>
<td>Etanasfeld (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Etanasfeld]] (w)</td>
<td>Serenity (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Etanasfeld (e)</td>
<td>Goetia (w)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Goetia]] (w)</td>
<td>Etanasfeld (e)</td>
<td>any moment</td>
<td>5 days</td>
<td></td>
</tr>
</table>
----
==Travel by coach==
<table class="dialogue" cellspacing="0" >
<tr>
<td width="20%"></td>
<td width="20%"></td>
<td width="13%"></td>
<td width="7%"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Start</b></td>
<td><b>Destination</b></td>
<td><b>Departure</b></td>
<td><b>Time</b></td>
<td><b>Notes</b></td>
</tr>
<tr>
<td>[[Terrax]]</td>
<td>Semiramis</td>
<td>mon wed fri</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Terrax</td>
<td>Murlank</td>
<td>tue thu sat</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>[[Semiramis]]</td>
<td>Terrax</td>
<td>tue thu sun</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Semiramis</td>
<td>Murlank</td>
<td>mon wed sat</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Semiramis</td>
<td>Nannaria (M)</td>
<td>wed fri</td>
<td>2½ days</td>
<td>Discontinued after the [[Zealot]]s start fighting</td>
</tr>
<tr>
<td>[[Murlank]]</td>
<td>Terrax</td>
<td>mon wed fri</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Murlank</td>
<td>Semiramis</td>
<td>tue thu sun</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Murlank</td>
<td>Nannaria (M)</td>
<td>wed fri* sun</td>
<td>2½ days</td>
<td>* Opens up after the Zealots start fighting</td>
</tr>
<tr>
<td>[[Timberfall]]</td>
<td>Nannaria (M)</td>
<td>sun</td>
<td>2½ days</td>
<td></td>
</tr>
<tr>
<td>Timberfall</td>
<td>Nannaria (H)</td>
<td>wed sat</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Timberfall</td>
<td>Eftling</td>
<td>wed fri</td>
<td>3 days</td>
<td></td>
</tr>
<tr>
<td>[[Nannaria]] (M)</td>
<td>Semiramis</td>
<td>mon sat (nights)</td>
<td>2½ days</td>
<td>Discontinued after the Zealots start fighting</td>
</tr>
<tr>
<td>Nannaria (M)</td>
<td>Murlank</td>
<td>mon* wed sat (nights)</td>
<td>2½ days</td>
<td>* Opens up after the Zealots start fighting</td>
</tr>
<tr>
<td>Nannaria (M)</td>
<td>Timberfall</td>
<td>wed (nights)</td>
<td>2½ days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (M)</td>
<td>Typhon Expanse</td>
<td>sun thu (nights)</td>
<td>3 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (M)</td>
<td>Soronne</td>
<td>fri (nights)</td>
<td>2½ days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (H)</td>
<td>Timberfall</td>
<td>tue sat</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (H)</td>
<td>Eftling</td>
<td>fri</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (H)</td>
<td>Soronne</td>
<td>mon thu</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>[[Typhon Expanse]]</td>
<td>Nannaria (M)</td>
<td>mon thu (nights)</td>
<td>3 days</td>
<td>Coach arrives at opening hours when the party's not in it</td>
</tr>
<tr>
<td>[[Eftling]]</td>
<td>Timberfall</td>
<td>tue sat</td>
<td>3 days</td>
<td>Coach arrives at opening hours when the party's not in it</td>
</tr>
<tr>
<td>Eftling</td>
<td>Nannaria (H)</td>
<td>fri</td>
<td>5 days</td>
<td></td>
</tr>
<tr>
<td>[[Soronne (province)|Soronne]]</td>
<td>Nannaria (M)</td>
<td>tue</td>
<td>2½ days</td>
<td></td>
</tr>
<tr>
<td>Soronne</td>
<td>Nannaria (H)</td>
<td>thu sun</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>[[S'Fauni]]</td>
<td>Mt. Pilanteko</td>
<td>tue sat</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>[[Mt. Pilanteko (province)|Mt. Pilanteko]]</td>
<td>S'Fauni</td>
<td>wed sat</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Mt. Pilanteko</td>
<td>Serenity</td>
<td>tue thu sun</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>[[Serenity (province)|Serenity]]</td>
<td>Mt. Pilanteko</td>
<td>mon wed fri</td>
<td>2 days</td>
<td></td>
</tr>
<tr><td colspan="5"><br>Nannaria has two stables: in [[M'Akal]] and in [[Heronport]].<br>Days: from 06:00 till 18:00<br>
Nights: from 18:00 till 06:00 on the next day</td></tr>
</table>
----
==Travel by boat==
<table class="dialogue" cellspacing="0" >
<tr>
<td width="20%"></td>
<td width="20%"></td>
<td width="13%"></td>
<td width="7%"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Start</b></td>
<td><b>Destination</b></td>
<td><b>Departure</b></td>
<td><b>Time</b></td>
<td><b>Notes</b></td>
</tr>
<tr>
<td>Serenity (St. Nicholas)</td>
<td>Soronne</td>
<td>any time</td>
<td>3 days</td>
<td>After access has been granted</td>
</tr>
<tr>
<td>Soronne (St. Nicholas)</td>
<td>Ryft</td>
<td>any time</td>
<td>3 days</td>
<td></td>
</tr>
<tr>
<td>Ryft (St. Nicholas)</td>
<td>Eftling</td>
<td>any time</td>
<td>3 days</td>
<td>After the sail has been repaired</td>
</tr>
<tr>
<td>Eftling (St. Nicholas)</td>
<td>Timberfall</td>
<td>any time</td>
<td>3 days</td>
<td></td>
</tr>
<tr>
<td>Timberfall (St. Nicholas)</td>
<td>Semiramis</td>
<td>any time</td>
<td>3 days</td>
<td>After witnessing [[The Mediation]]</td>
</tr>
<tr>
<td>Semiramis (St. Nicholas)</td>
<td>Nannaria</td>
<td>any time</td>
<td>3 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (St. Nicholas)</td>
<td>Murlank</td>
<td>any time</td>
<td>3 days</td>
<td></td>
</tr>
<tr>
<td>Murlank (St. Nicholas)</td>
<td>Terrax</td>
<td>any time</td>
<td>3 days</td>
<td></td>
</tr>
</table>
----
==Travel by ship==
<table class="dialogue" cellspacing="0" >
<tr>
<td width="20%"></td>
<td width="20%"></td>
<td width="13%"></td>
<td width="7%"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Start</b></td>
<td><b>Destination</b></td>
<td><b>Departure</b></td>
<td><b>Time</b></td>
<td><b>Notes</b></td>
</tr>
<tr>
<td>[[Terrax]]</td>
<td>Murlank (P)</td>
<td>sun</td>
<td>4 days</td>
<td></td>
</tr>
<tr>
<td>[[Murlank]] ([[Potz]])</td>
<td>Terrax</td>
<td>sat</td>
<td>4 days</td>
<td></td>
</tr>
<tr>
<td>Murlank (Potz)</td>
<td>Murlank (L)</td>
<td>daily</td>
<td>6 hours</td>
<td></td>
</tr>
<tr>
<td>[[Murlank]] ([[Laolun]])</td>
<td>Murlank (P)</td>
<td>daily</td>
<td>6 hours</td>
<td></td>
</tr>
<tr>
<td>[[Nannaria]] ([[M'Akal]])</td>
<td>Typhon Expanse (M)</td>
<td>wed sat (early)</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria (M'Akal)</td>
<td>Soronne (N)</td>
<td>mon thu (early)</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Nannaria ([[Heronport]])</td>
<td>Nannaria (M)</td>
<td>mon thu</td>
<td>12 hours</td>
<td></td>
</tr>
<tr>
<td>[[Typhon Expanse]] ([[Masquerade]])</td>
<td>Nannaria (M)</td>
<td>wed sat (early)</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Typhon Expanse (Masq)</td>
<td>Typhon Exp (A)</td>
<td>wed sun (early)</td>
<td>1 day</td>
<td></td>
</tr>
<tr>
<td>Typhon Expanse ([[Albatross]])</td>
<td>Soronne (N)</td>
<td>tue fri (early)</td>
<td>2½ days</td>
<td></td>
</tr>
<tr>
<td>[[Soronne (province)|Soronne]] ([[Naval base]])</td>
<td>Nannaria (H)</td>
<td>mon fri</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Soronne (Naval base)</td>
<td>Typhon Expanse (M)</td>
<td>tue sat</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Soronne (Naval base)</td>
<td>Sea of Mist (B)</td>
<td>unscheduled</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Soronne ([[Ogre Docks]])</td>
<td>Etanasfeld</td>
<td>mon fri</td>
<td>2 days</td>
<td>After completion of [[Pirates of Mist]]</td>
</tr>
<tr>
<td>Soronne (Ogre Docks)</td>
<td>Goetia</td>
<td>fri</td>
<td>3 days</td>
<td>After completion of [[Pirates of Mist]]</td>
</tr>
<tr>
<td>Soronne (Ogre Docks)</td>
<td>Sea of Mist (A)</td>
<td>sun</td>
<td>2 days</td>
<td>After completion of [[Pirates of Mist]]</td>
</tr>
<tr>
<td>[[Sea of Mist (province)|Sea of Mist]] ([[Braem]])</td>
<td>Soronne (N)</td>
<td>unscheduled</td>
<td>2 days</td>
<td></td>
</tr>
<tr>
<td>Sea of Mist ([[Arena]])</td>
<td>Soronne (O)</td>
<td>thu</td>
<td>2 days</td>
<td>After completion of [[Pirates of Mist]]</td>
</tr>
<tr>
<td>[[Etanasfeld]]</td>
<td>Soronne (O)</td>
<td>mon fri</td>
<td>2 days</td>
<td>After completion of [[Pirates of Mist]]</td>
</tr>
<tr>
<td>Etanasfeld</td>
<td>Goetia</td>
<td>thu</td>
<td>2 days</td>
<td>After completion of [[Pirates of Mist]]</td>
</tr>
<tr>
<td>[[Goetia]]</td>
<td>Soronne (O)</td>
<td>sun</td>
<td>3 days</td>
<td>After completion of [[Pirates of Mist]]</td>
</tr>
<tr>
<td>Goetia</td>
<td>Etanasfeld</td>
<td>tue</td>
<td>2 days</td>
<td>After completion of [[Pirates of Mist]]</td>
</tr>
</table>
----
==Travel by Town Portal==
<table class="dialogue" cellspacing="0" >
<tr>
<td width="20%"></td>
<td width="20%"></td>
<td width="13%"></td>
<td width="7%"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Start</b></td>
<td><b>Destination</b></td>
<td><b>Departure</b></td>
<td><b>Time</b></td>
<td><b>Notes</b></td>
</tr>
<tr>
<td>[[Terrax]]</td>
<td>Terrax, Semiramis, Murlank, Nannaria, Soronne, Serenity</td>
<td>any time</td>
<td>instant</td>
<td>The destination must have been activated</td>
</tr>
<tr>
<td>[[Semiramis]]</td>
<td>Terrax, Semiramis, Murlank, Nannaria, Soronne, Serenity</td>
<td>any time</td>
<td>instant</td>
<td>The destination must have been activated</td>
</tr>
<tr>
<td>[[Murlank]]</td>
<td>Terrax, Semiramis, Murlank, Nannaria, Soronne, Serenity</td>
<td>any time</td>
<td>instant</td>
<td>The destination must have been activated</td>
</tr>
<tr>
<td>[[Nannaria]]</td>
<td>Terrax, Semiramis, Murlank, Nannaria, Soronne, Serenity</td>
<td>any time</td>
<td>instant</td>
<td>The destination must have been activated</td>
</tr>
<tr>
<td>[[Soronne (province)|Soronne]]</td>
<td>Terrax, Semiramis, Murlank, Nannaria, Soronne, Serenity</td>
<td>any time</td>
<td>instant</td>
<td>The destination must have been activated</td>
</tr>
<tr>
<td>[[Serenity (province)|Serenity]]</td>
<td>Terrax, Semiramis, Murlank, Nannaria, Soronne, Serenity</td>
<td>any time</td>
<td>instant</td>
<td>The destination must have been activated</td>
</tr>
</table>
''When the Town Portal spell is cast, a map showing the activated destinations will appear.''
''Destinations are activated by drinking from the [[central fountain]].''
----
==Progress of coaches==
<table class="dialogue" cellspacing="0" >
<tr>
<td width="2%"></td>
<td width="*"></td>
<td width="11%"></td>
<td width="11%"></td>
<td width="11%"></td>
<td width="11%"></td>
<td width="11%"></td>
<td width="11%"></td>
<td width="11%"></td>
</tr>
<tr>
<td><b>Coach</b></td>
<td><b>Line</b></td>
<td><b>Monday</b></td>
<td><b>Tuesday</b></td>
<td><b>Wednesday</b></td>
<td><b>Thursday</b></td>
<td><b>Friday</b></td>
<td><b>Saturday</b></td>
<td><b>Sunday</b></td>
</tr>
<tr>
<td align="right">1</td>
<td>[[Golden Triangle]]</td>
<td><u>Terrax</u></td>
<td></td>
<td>Semiramis</td>
<td><u>Semiramis</u></td>
<td></td>
<td>Terrax</td>
<td>Terrax</td>
</tr>
<tr>
<td align="right">2</td>
<td>Golden Triangle</td>
<td></td>
<td>Terrax</td>
<td><u>Terrax</u></td>
<td></td>
<td>Semiramis</td>
<td>Semiramis</td>
<td><u>Semiramis</u></td>
</tr>
<tr>
<td align="right">3</td>
<td>Golden Triangle</td>
<td>Semiramis</td>
<td><u>Semiramis</u></td>
<td></td>
<td>Terrax</td>
<td><u>Terrax</u></td>
<td></td>
<td>Semiramis</td>
</tr>
<tr>
<td align="right">4</td>
<td>Golden Triangle</td>
<td>Terrax</td>
<td><u>Terrax</u></td>
<td></td>
<td>Murlank</td>
<td><u>Murlank</u></td>
<td></td>
<td>Terrax</td>
</tr>
<tr>
<td align="right">5</td>
<td>Golden Triangle</td>
<td><u>Murlank</u></td>
<td></td>
<td>Terrax</td>
<td><u>Terrax</u></td>
<td></td>
<td>Murlank</td>
<td>Murlank</td>
</tr>
<tr>
<td align="right">6</td>
<td>Golden Triangle</td>
<td>Murlank</td>
<td>Murlank</td>
<td><u>Murlank</u></td>
<td></td>
<td>Terrax</td>
<td><u>Terrax</u></td>
<td></td>
</tr>
<tr>
<td align="right">7</td>
<td>Golden Triangle</td>
<td><u>Semiramis</u></td>
<td></td>
<td>Murlank</td>
<td><u>Murlank</u></td>
<td></td>
<td>Semiramis</td>
<td>Semiramis</td>
</tr>
<tr>
<td align="right">8</td>
<td>Golden Triangle</td>
<td></td>
<td>Semiramis</td>
<td><u>Semiramis</u></td>
<td></td>
<td>Murlank</td>
<td>Murlank</td>
<td><u>Murlank</u></td>
</tr>
<tr>
<td align="right">9</td>
<td>Golden Triangle</td>
<td>Murlank</td>
<td><u>Murlank</u></td>
<td></td>
<td>Semiramis</td>
<td>Semiramis</td>
<td><u>Semiramis</u></td>
<td></td>
</tr>
<tr>
<td align="right">10a</td>
<td>[[Nightriders]]</td>
<td></td>
<td>Semiramis</td>
<td><u>Semiramis</u></td>
<td></td>
<td>Nannaria (M)</td>
<td><u>Nannaria (M)</u></td>
<td></td>
</tr>
<tr>
<td align="right">10b</td>
<td>Nightriders</td>
<td>lost</td>
<td>lost</td>
<td>lost</td>
<td>lost</td>
<td>lost</td>
<td>lost</td>
<td>lost</td>
</tr>
<tr>
<td align="right">11a</td>
<td>Nightriders</td>
<td><u>Nannaria (M)</u></td>
<td></td>
<td></td>
<td>Semiramis</td>
<td><u>Semiramis</u></td>
<td></td>
<td>Nannaria (M)</td>
</tr>
<tr>
<td align="right">11b</td>
<td>Nightriders<br></td>
<td><u>Nannaria (M)</u></td>
<td></td>
<td></td>
<td>Murlank</td>
<td><u>Murlank</u></td>
<td></td>
<td>Nannaria (M)</td>
</tr>
<tr>
<td align="right">12</td>
<td>Nightriders</td>
<td></td>
<td>Murlank</td>
<td><u>Murlank</u></td>
<td></td>
<td>Nannaria (M)</td>
<td><u>Nannaria (M)</u></td>
<td></td>
</tr>
<tr>
<td align="right">13</td>
<td>Nightriders</td>
<td></td>
<td>Nannaria (M)</td>
<td><u>Nannaria (M)</u></td>
<td></td>
<td></td>
<td>Murlank</td>
<td><u>Murlank</u></td>
</tr>
<tr>
<td align="right">14</td>
<td>Nightriders</td>
<td></td>
<td>Nannaria (M)</td>
<td><u>Nannaria (M)</u></td>
<td></td>
<td></td>
<td>Timberfall</td>
<td><u>Timberfall</u></td>
</tr>
<tr>
<td align="right">15</td>
<td>Nightriders</td>
<td><u>Typhon Exp</u></td>
<td></td>
<td></td>
<td><u>Nannaria (M)</u></td>
<td></td>
<td></td>
<td>Typhon Exp</td>
</tr>
<tr>
<td align="right">16</td>
<td>Nightriders</td>
<td></td>
<td></td>
<td>Typhon Exp</td>
<td><u>Typhon Exp</u></td>
<td></td>
<td></td>
<td><u>Nannaria (M)</u></td>
</tr>
<tr>
<td align="right">17</td>
<td>Nightriders</td>
<td>Soronne</td>
<td><u>Soronne</u></td>
<td></td>
<td>Nannaria (M)</td>
<td><u>Nannaria (M)</u></td>
<td></td>
<td></td>
</tr>
<tr>
<td align="right">18</td>
<td>[[Tower Express]]</td>
<td>Timberfall</td>
<td>Timberfall</td>
<td><u>Timberfall</u></td>
<td></td>
<td>Nannaria (H)</td>
<td><u>Nannaria (H)</u></td>
<td></td>
</tr>
<tr>
<td align="right">19</td>
<td>Tower Express</td>
<td>Nannaria (H)</td>
<td><u>Nannaria (H)</u></td>
<td></td>
<td>Timberfall</td>
<td>Timberfall</td>
<td><u>Timberfall</u></td>
<td></td>
</tr>
<tr>
<td align="right">20</td>
<td>Tower Express</td>
<td></td>
<td>Timberfall</td>
<td><u>Timberfall</u></td>
<td></td>
<td></td>
<td><u>Eftling</u></td>
<td></td>
</tr>
<tr>
<td align="right">21</td>
<td>Tower Express</td>
<td>Eftling</td>
<td><u>Eftling</u></td>
<td></td>
<td></td>
<td><u>Timberfall</u></td>
<td></td>
<td></td>
</tr>
<tr>
<td align="right">22a</td>
<td>Tower Express</td>
<td></td>
<td></td>
<td>Nannaria (H)</td>
<td>Nannaria (H)</td>
<td><u>Nannaria (H)</u></td>
<td></td>
<td></td>
</tr>
<tr>
<td align="right">22b</td>
<td>Tower Express</td>
<td></td>
<td></td>
<td>Eftling</td>
<td>Eftling</td>
<td><u>Eftling</u></td>
<td></td>
<td></td>
</tr>
<tr>
<td align="right">23a</td>
<td>Tower Express</td>
<td></td>
<td></td>
<td>Eftling</td>
<td>Eftling</td>
<td><u>Eftling</u></td>
<td></td>
<td></td>
</tr>
<tr>
<td align="right">23b</td>
<td>Tower Express</td>
<td></td>
<td></td>
<td>Nannaria (H)</td>
<td>Nannaria (H)</td>
<td><u>Nannaria (H)</u></td>
<td></td>
<td></td>
</tr>
<tr>
<td align="right">24</td>
<td>Tower Express</td>
<td></td>
<td>Nannaria (H)</td>
<td>Nannaria (H)</td>
<td><u>Nannaria (H)</u></td>
<td></td>
<td>Soronne</td>
<td><u>Soronne</u></td>
</tr>
<tr>
<td align="right">25</td>
<td>Tower Express</td>
<td><u>Nannaria (H)</u></td>
<td></td>
<td>Soronne</td>
<td><u>Soronne</u></td>
<td></td>
<td>Nannaria (H)</td>
<td>Nannaria (H)</td>
</tr>
<tr>
<td align="right">26</td>
<td>[[Highland Caravans]]</td>
<td>S'Fauni</td>
<td><u>S'Fauni</u></td>
<td></td>
<td>Mt. Pilanteko</td>
<td>Mt. Pilanteko</td>
<td><u>Mt. Pilanteko</u></td>
<td></td>
</tr>
<tr>
<td align="right">27</td>
<td>Highland Caravans</td>
<td>Mt. Pilanteko</td>
<td>Mt. Pilanteko</td>
<td><u>Mt. Pilanteko</u></td>
<td></td>
<td>S'Fauni</td>
<td><u>S'Fauni</u></td>
<td></td>
</tr>
<tr>
<td align="right">28</td>
<td>Highland Caravans</td>
<td>Mt. Pilanteko</td>
<td><u>Mt. Pilanteko</u></td>
<td></td>
<td>Serenity</td>
<td><u>Serenity</u></td>
<td></td>
<td>Mt. Pilanteko</td>
</tr>
<tr>
<td align="right">29</td>
<td>Highland Caravans</td>
<td><u>Serenity</u></td>
<td></td>
<td>Mt. Pilanteko</td>
<td><u>Mt. Pilanteko</u></td>
<td></td>
<td>Serenity</td>
<td>Serenity</td>
</tr>
<tr>
<td align="right">30</td>
<td>Highland Caravans</td>
<td></td>
<td>Serenity</td>
<td><u>Serenity</u></td>
<td></td>
<td>Mt. Pilanteko</td>
<td>Mt. Pilanteko</td>
<td><u>Mt. Pilanteko</u></td>
</tr>
</table>
''(a) before and (b) after Zealots start fighting''
----
==Progress of ships==
<table class="dialogue" cellspacing="0" >
<tr>
<td width="5%"></td>
<td width="*"></td>
<td width="11%"></td>
<td width="11%"></td>
<td width="11%"></td>
<td width="11%"></td>
<td width="11%"></td>
<td width="11%"></td>
<td width="11%"></td>
</tr>
<tr>
<td><b>Weeks</b></td>
<td><b>Ship</b></td>
<td><b>Monday</b></td>
<td><b>Tuesday</b></td>
<td><b>Wednesday</b></td>
<td><b>Thursday</b></td>
<td><b>Friday</b></td>
<td><b>Saturday</b></td>
<td><b>Sunday</b></td>
</tr>
<tr>
<td>1,3<br>2,4</td>
<td>(2 ships)</td>
<td>.<br>.</td>
<td>.<br>.</td>
<td>Terrax<br>.</td>
<td>Terrax<br>Murlank (P)</td>
<td>Terrax<br>Murlank (P)</td>
<td>Terrax<br><u>Murlank (P)</u></td>
<td><u>Terrax</u><br>.</td>
</tr>
<tr>
<td>all</td>
<td>(one ferry)</td>
<td colspan="7">''daily from Murlank (P) to Murlank (L) and back''</td>
</tr>
<tr>
<td>1,3<br>2,4</td>
<td>(2 coasters)</td>
<td>Typh Exp (M)<br><u>Soronne (N)</u></td>
<td>Typh Exp (M)<br>.</td>
<td><u>Typh Exp (M)</u><br>Nannaria (H)</td>
<td>Typh Exp (A)<br><u>Nannaria (H)</u></td>
<td><u>Typh Exp (A)</u><br>Nannaria (M)</td>
<td>.<br><u>Nannaria (M)</u></td>
<td>Soronne (N)<br>.</td>
</tr>
<tr>
<td>1,3<br>2,4</td>
<td>(2 coasters)</td>
<td><u>Nannaria (H)</u><br>Typh Exp (A)</td>
<td>Nannaria (M)<br><u>Typh Exp (A)</u></td>
<td><u>Nannaria (M)</u><br>.</td>
<td>.<br>Soronne (N)</td>
<td>Typh Exp (M)<br>Soronne (N)</td>
<td>Typh Exp (M)<br>.</td>
<td><u>Typh Exp (M)</u><br>Nannaria (H)</td>
</tr>
<tr>
<td>1,3<br>2,4</td>
<td>(2 coasters)</td>
<td><u>Nannaria (M)</u><br>Typh Exp (M)</td>
<td>.<br>Typh Exp (M)</td>
<td>Soronne (N)<br><u>Typh Exp (M)</u></td>
<td>Soronne (N)<br>.</td>
<td>Soronne (N)<br>Nannaria (M)</td>
<td><u>Soronne (N)</u><br>Nannaria (M</td>
<td>.<br>Nannaria (M)</td>
</tr>
<tr>
<td>1,3<br>2,4</td>
<td>(2 coasters)</td>
<td>Nannaria (M)<br>Soronne (N)</td>
<td>Nannaria (M)<br><u>Soronne (N)</u></td>
<td>Nannaria (M)<br>.</td>
<td><u>Nannaria (M)</u><br>Typh Exp (M)</td>
<td>.<br>Typh Exp (M)</td>
<td>Soronne (N)<br><u>Typh Exp (M)</u></td>
<td>Soronne (N)<br>.</td>
</tr>
<tr>
<td>all</td>
<td>(one ship)</td>
<td colspan="7">''unscheduled between Soronne (N) and Sea of Mist (B)''</td>
</tr>
<tr>
<td>all</td>
<td>(one ship)</td>
<td>.</td>
<td>Sea of Mist (A)</td>
<td>Sea of Mist (A)</td>
<td><u>Sea of Mist (A)</u></td>
<td>.</td>
<td>Soronne (O)</td>
<td><u>Soronne (O)</u></td>
</tr>
<tr>
<td>1<br>2<br>3<br>4</td>
<td>[[Prince Henry]]<br>[[Nagfar]]<br>[[Arquebus]]<br>[[Dragonlance]]</td>
<td><u>Soronne (O)</u><br>.<br><u>Etanasfeld</u><br>Goetia</td>
<td>.<br>.<br>.<br><u>Goetia</u></td>
<td>Etanasfeld<br>Soronne (O)<br>Soronne (O)<br>.</td>
<td><u>Etanasfeld</u><br>Soronne (O)<br>Soronne (O)<br>Etanasfeld</td>
<td>.<br><u>Soronne (O)</u><br><u>Soronne (O)</u><br><u>Etanasfeld</u></td>
<td>Goetia<br>.<br>.<br>.</td>
<td><u>Goetia</u><br>Etanasfeld<br>.<br>Soronne (O)</td>
</tr>
</table><br>
''Where there is more than one ship, the second does 'week 2' in week 1, etc.''
[[Category:Map]][[Category:Travel| ]]
e0596ab385206ae9c40d1ce0de476270d66a6d76
Soronne (province)
0
1473
2649
2600
2011-11-08T00:11:44Z
Ribannah
2
/* Ship */
wikitext
text/x-wiki
{{map}}
{{provinces}}
'''Soronne''' is located central-east in the near south of [[Karigor]]. It is the most populated [[province]] and is likely to be visited often by the [[party]].
Neighbouring [[map]]s are [[Ryft (province)|Ryft]] (west), [[Nannaria]] (northwest), [[Typhon Expanse]] (northeast), [[Sea of Mist (province)|Sea of Mist]] (east), [[Etanasfeld]] (southeast) and [[Serenity (province)|Serenity]] (southwest).
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Soronne.png</div>
===Communities===
* [[Gathis]], the district southeast
* [[Soronne (town)|Soronne]], the capital in the center
* [[Turrel]], the district northeast
===Geography===
* [[Brass Sea]], the sea to the north
* [[Ebony]], the river flowing through the southwest corner of Soronne
* [[Sea of Mist (sea)|Sea of Mist]], the sea to the east
===Monsters (surface)===
<!-- * [[Mogred]]s (Mogred) -->
* [[Pirate]]s (Pirate, Pirate Captain, Pirate Admiral)
* [[River Snake]]s (River Snake, Lightning Snake, Ebony Snake)
* [[Robber]]s (Robber, Highwayman, Ring Leader)
<!-- * [[Shark]]s (Shark, Hunter Shark, Bloodshark, Kua Mackerel]] -->
* [[Soldier]]s (Soldier, Sergeant, Officer)
* [[Werewolf|Werewolves]] (Werewolf, Grisly Werewolf, Werewolf King, Vilx)
===Animals===
[[Butterfly|Butterflies]], [[Bird]]s, [[Fish]]
===Dungeons===
* [[Circus of the Sun]] - south, visits Soronne during 3 months of the year
* [[Lighthouse]] - northeast on both seas
* [[Service Tunnels]] - central, connecting the Towers of Learning
* [[Spidersilk Mines]] - northwest
===Objects===
* [[Obelisk]] #9
* [[Central Fountain]] ([[Town Portal]] destination)
* Random [[Contest]] (+5 [[Skillpoint]]s once to characters that have 50 in the required statistic)
* [[Flame]] of [[Bless]] (+10 to chance-to-hit for 3 hours, or until rest or travel)
* Flame of [[Body Resistance]] (+20 to Body Resistance for 6 hours, or until rest or travel)
* [[Fountain]] of +20 [[Spellpoint]]s (Replenishes 20 spellpoints, maximum 50 charges, recharge 10 per day)
* Fountain of +10 [[Magic (statistic)|Magic]] (Temporarily +10 Magic for 2 days or until rest or travel)
* [[Well]] of +30 [[Endurance]] (Temporarily +30 Endurance for 2 days or until rest or travel)
* Fountain of +30 [[Self Resistance]] (Temporarily +30 Self Resistance for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring province Nannaria (northwest) can be reached on [[foot]] overland, which takes 5 days. Ryft (west) can be reached on foot in one day only by passing from the Spidersil Mines into the [[Stalt Mines]] after completion of the [[Underground Railroad]] [[quest]].
The other neighbouring provinces cannot be reached overland from Soronne in any way.
===Coach===
[[Coach]]es of the [[Tower Express]] leave for Nannaria, [[Heronport]] on Thursdays and Sundays, return trips on Mondays and Thursdays. These trips all take 2 days. A [[Nightriders]] coach leaves for Nannaria, [[M'Akal]] on Tuesdays, to start the return trip on Fridays. This ride takes 2½ days in each direction.
===Boat===
The [[St. Nicholas]] will enter Soronne from Serenity and continue downstream into Ryft. Both passages take 3 days.
===Ship===
There are two [[dock]]s in Soronne: the [[Ogre Docks]] and the [[Naval Base]].
At the start of the game, four [[Ogre coaster]]s are waiting in Etanasfeld. They will start sailing along the coast of Etanasfeld, Soronne and [[Goetia]] once the [[pirate]]s have been dealt with. A trip from Soronne to Etanasfeld (Tuesdays and Fridays) takes two days, to Goetia (Fridays) three.
On Thursdays, a [[ship]] sails from the Ogre Docks to the [[Arena]] on the Sea of Mist. It sails back on Tuesdays. The trip takes two days in both directions. However, no ships will sail onto the Sea of Mist from these docks until the pirates have been handled.
From the Naval Base, ships sail for Nannaria, Heronport on Mondays and Fridays, and for Typhon Expanse, [[Masquerade]] on Tuesdays and Saturdays, all fares of two days.
The party can also book an unscheduled ship at the Naval Base to bring them to the location of the sunken city of [[Braem]] on the [[Sea of Mist (sea)|Sea of Mist]], again taking two days.
===Town Portal===
Soronne has a [[Central Fountain]] and can therefore be reached instantly by the powerful [[Town Portal]] spell. The other [[province]]s that can be reached this way are: [[Terrax]], [[Semiramis]], [[Murlank]], Nannaria and Serenity. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
----
==Citizens==
===Soronne===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Dr. Bird's Recipes]]</td>
<td>[[Apothecary]]</td>
<td>Mel Wire the Brave, Goldie Wire, Oetker Wire</td>
</tr>
<tr>
<td>[[Crackerjack's outer Clothing]]</td>
<td>[[Armour Shop]]</td>
<td>Friday Doubledrop, Pong Doubledrop, Khaki Doubledrop</td>
</tr>
<tr>
<td>[[Blue Suede Shop]]</td>
<td>[[Armour Shop]]</td>
<td>William Hillrock</td>
</tr>
<tr>
<td>[[Six Shard Vault]]</td>
<td>[[Bank]]</td>
<td>Isaac Yorke, Bekka Yorke</td>
</tr>
<tr>
<td>[[Naval Base]]</td>
<td>[[Dockyard]]</td>
<td>Miss Issippi Rivers</td>
</tr>
<tr>
<td>[[Holle's Spinnings]]</td>
<td>[[General Store]]</td>
<td>Andowar Holle, Alice Holle</td>
</tr>
<tr>
<td>[[Circle of Steel]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Dellan</td>
</tr>
<tr>
<td>[[Dragonskull]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Andrew W. Lloyd</td>
</tr>
<tr>
<td>[[Eldrar's Tower]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Bo, Maurice Whitington, Verdine Whitington</td>
</tr>
<tr>
<td>[[Hraldrake's Crossing]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Nathaniel Rose</td>
</tr>
<tr>
<td>[[Shadow Tower]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Ingram</td>
</tr>
<tr>
<td>[[Tork the Mild's Staff]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Minerva Hilander, J.B. Zeddicus</td>
</tr>
<tr>
<td>[[Zorelda's Footwear]]</td>
<td>[[Magic Shop]]</td>
<td>Nancy Sinter</td>
</tr>
<tr>
<td>[[Crazy Horses]]</td>
<td>[[Stables]]</td>
<td>Osmond</td>
</tr>
<tr>
<td>[[Hanged Man's Inn]]</td>
<td>[[Tavern]]</td>
<td>Larry Flynn, Carol Flynn</td>
</tr>
<tr>
<td>[[Rubahl's Alehouse]]</td>
<td>[[Tavern]]</td>
<td>Hector Urbain</td>
</tr>
<tr>
<td>[[The Crimson Hawk]]</td>
<td>[[Tavern]]</td>
<td>Allakhazam</td>
</tr>
<tr>
<td>[[Arachne's Sanctuary]]</td>
<td>[[Temple]]</td>
<td>Ovidius Hilander</td>
</tr>
<tr>
<td>[[Soronne Town Hall]]</td>
<td>[[Town Hall]]</td>
<td>Fergie M. Murphy, Sarah F. Murphy</td>
</tr>
<tr>
<td>[[Long Man's Arms]]</td>
<td>[[Weapon Shop]]</td>
<td>Terin Tourfeather</td>
</tr>
<tr>
<td>[[Battlesticks]]</td>
<td>[[Weapon Shop]]</td>
<td>Wilbur Prince</td>
</tr>
<tr>
<td>[[Fort]]</td>
<td>[[House]]</td>
<td>Sergeant Kyno</td>
</tr>
</table><br>
===Gathis===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[W00tstock]]</td>
<td>[[Apothecary]]</td>
<td>Max Jasminguru, Alfalfa Jasminguru, Samwise Jasminguru, Bethel Jasminguru</td>
</tr>
<tr>
<td>[[Ogre Docks]]</td>
<td>[[Dockyard]]</td>
<td>Ugh</td>
</tr>
<tr>
<td>[[Pirate Copies]]</td>
<td>[[General Store]]</td>
<td>Somalia Torrence</td>
</tr>
<tr>
<td>[[Gravdahl's Bookstore]]</td>
<td>[[Magic Shop]]</td>
<td>Marcus Gravdahl</td>
</tr>
<tr>
<td>[[Sage's Rebuttal]]</td>
<td>[[Tavern]]</td>
<td>Louredis</td>
</tr>
</table><br>
===Turrel===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Boutique Light]]</td>
<td>[[General Store]]</td>
<td>Todd Topherty, Veronica Topherty, Bibicione Topherty</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Lighthouse]]</td>
<td>[[Dungeon]]</td>
<td>Gizzzmo, Roger Denmark</td>
</tr>
<tr>
<td>[[Service Tunnels]]</td>
<td>Dungeon</td>
<td>Herbert Stempel</td>
</tr>
<tr>
<td>[[Spidersilk Mines]]</td>
<td>Dungeon</td>
<td>Pound S. Morrison</td>
</tr>
<tr>
<td>[[Arenaut]]</td>
<td>Ship</td>
<td>Miss Ouri Rivers</td>
</tr>
<tr>
<td>[[Arquebus]]</td>
<td>[[Ship]]</td>
<td>Og</td>
</tr>
<tr>
<td>[[Brass Sea Liner]]</td>
<td>[[Ship]]</td>
<td>Pete Hain</td>
</tr>
<tr>
<td>[[Calypso]]</td>
<td>[[Ship]]</td>
<td>D.P. Stanley</td>
</tr>
<tr>
<td>[[Crimson Raptor]]</td>
<td>Ship</td>
<td>Tim Murphy</td>
</tr>
<tr>
<td>[[Lobaria]]</td>
<td>Ship</td>
<td>Lai Chosan</td>
</tr>
<tr>
<td>[[Dragonlance]]</td>
<td>Ship</td>
<td>Eigyr</td>
</tr>
<tr>
<td>[[Nagfar]]</td>
<td>Ship</td>
<td>Hrym</td>
</tr>
<tr>
<td>[[Prince Henry]]</td>
<td>Ship</td>
<td>Glooskap</td>
</tr>
<tr>
<td>[[Typhon Express]]</td>
<td>[[Ship]]</td>
<td>Una Zenobia</td>
</tr>
<tr>
<td>[[St. Nicholas]]</td>
<td>[[Riverboat]]</td>
<td>Sam Finneas, Morglin</td>
</tr>
</table><br>
===Who is who===
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td>[[]] - expert teacher of [[Spellcasting]]</td>
<td>[[]] - expert teacher of [[Fire Magic|Fire]]</td>
</tr>
<tr>
<td></td>
<td>[[]] - master teacher of [[Dark Magic|Dark]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Body Magic|Body]]</td>
<td>[[]] - expert teacher of [[Staff (skill)|Staff]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Mace (skill)|Mace]]</td>
<td>[[]] - expert teacher of [[Leather]]</td>
</tr>
<tr>
<td>[[]] - master teacher of [[Plate]]</td>
<td>[[]] - expert teacher of [[Shield (skill)|Shield]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Perception]]</td>
<td>[[]] - master teacher of [[Merchant]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Learning]]</td>
<td>[[]] - expert teacher of [[Stealing]]</td>
</tr>
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Rex Ballantine]] - librarian</td>
<td>[[Titanica Brown]] - </td>
</tr>
<tr>
<td>[[John Caleb]] - musician</td>
<td>[[Lai Chosan]] - captain of the Lobaria</td>
</tr>
<tr>
<td>[[Kenny Day]] - jester</td>
<td>[[Silence Dogood]] - leaflet printer</td>
</tr>
<tr>
<td>[[Dellan]] - magister</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Roger Denmark]] - writmaker</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Friday Doubledrop]] - tailor</td>
<td>[[Pong Doubledrop]] - , wife of Friday</td>
</tr>
<tr>
<td>[[Bert Eco]] - writer</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Sam Finneas]] - skipper of the St. Nicholas</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Larry Flynn]] - tavernkeep</td>
<td>[[Carol Flynn]] - swashbuckler</td>
</tr>
<tr>
<td>[[Gizzzmo]] - pirate</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Marcus Gravdahl]] - magicker</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Pete Hain]] - skipper of the Brass Sea Liner</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ovidius Hilander]] - healer</td>
<td>[[Minerva Hilander]] - magister, daughter of Ovidio</td>
</tr>
<tr>
<td>[[William Hillrock]] - armourer</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Andowar Holle]] - artist</td>
<td>[[Alice Holle]] - retailer, wife of Andowar Holle</td>
</tr>
<tr>
<td>[[Ingram]] - magister</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Max Jasminguru]] - herbalist</td>
<td>[[Alfalfa Jasminguru]] - apothecary, wife of Max Jasminguru</td>
</tr>
<tr>
<td>[[Neil H. Krondor]] - thief promotor</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Sergeant Kyno]] - sergeant</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Andrew W. Lloyd]] - magister</td>
<td>[[Josephine LaFay]] - master teacher of [[Unarmed]]</td>
</tr>
<tr>
<td>[[Pink F. Lloyd]] - wall inspector</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Louredis]] - bartender</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Papa Madonna]] - preacher</td>
<td>[[Virginia Madonna]] - , daughter of Papa Madonna</td>
</tr>
<tr>
<td>[[James B. Moonwalker]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Pound S. Morrison]] - overseer</td>
<td>[[Amber Morely]] - publisher</td>
</tr>
<tr>
<td>[[Tim Murphy]] - captain of the Crimson Raptor</td>
<td>[[Fergie M. Murphy]] - magistrate, sister of Tim</td>
</tr>
<tr>
<td>[[Osmond]] - stablemaster</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ed Pekurney]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Wilbur Prince]] - weaponsmith</td>
<td>[[Miss Issippi Rivers]] - dockmistress</td>
</tr>
<tr>
<td>[[Paul Romero]] - musician</td>
<td>[[Miss Ouri Rivers]] - skipper of the Arenaut, sister of Issippi Rivers</td>
</tr>
<tr>
<td>[[Nathaniel Rose]] - magister</td>
<td>[[Lisbeth Rose]] - , wife of Nathaniel</td>
</tr>
<tr>
<td>[[Jeff Sky]] - scribe</td>
<td>[[Candy Says]] - singer, love of Pound S. Morrison</td>
</tr>
<tr>
<td>[[Ryan Smedly]] - dragonhunter</td>
<td>[[Mother Sergia]] - nurse</td>
</tr>
<tr>
<td>[[D.P. Stanley]] - skipper of the Calypso</td>
<td>[[Nancy Sinter]] - magicker</td>
</tr>
<tr>
<td>[[Herbert Stempel]] - ladderer</td>
<td>[[Shininga Star]] - expert teacher of [[Spirit Magic|Spirit]]</td>
</tr>
<tr>
<td>[[Warren P. Tolster]] - </td>
<td>[[Annanina Tolster]] - </td>
</tr>
<tr>
<td>[[Todd Topherty]] - retailer</td>
<td>[[Veronica Topherty]] - expert teacher of [[Air Magic|Air]], wife of Todd Topherty</td>
</tr>
<tr>
<td>[[Hector Urbain]] - comedian</td>
<td>[[Somalia Torrence]] - retailer</td>
</tr>
<tr>
<td>[[Isaac Yorke]] - banker</td>
<td>[[Maureen Tuckale]] - musician</td>
</tr>
<tr>
<td>[[Maurice Whitington]] - apprentice</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Verdine Whitington]] - apprentice, brother of Maurice Whitington</td>
<td>[[Una Zenobia]] - skipper of the Typhon Express</td>
</tr>
<tr>
<td>[[Mel Wire the Brave]] - expert teacher of [[Spear (skill)|Spear]]</td>
<td>[[Goldie Wire]] - apothecary, wife of Mel</td>
</tr>
<tr>
<td>[[J.B. Zeddicus]] - master teacher of [[Light Magic|Light]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
<tr>
<td>[[Samwise Jasminguru]] - son of Max and Alfalfa Jasminguru</td>
<td>[[Molly Brown]] - daughter of Titanica Brown</td>
</tr>
<tr>
<td>[[Munchkin Madonna]] - son of Virginia Madonna</td>
<td>[[Khaki Doubledrop]] - daughter of Friday and Pong Doubledrop</td>
</tr>
<tr>
<td>[[Devlin Morely]] - son of Amber Morely</td>
<td>[[Nonni Madonna]] - daughter of Virginia Madonna</td>
</tr>
<tr>
<td>[[Morglin]] - cabin boy</td>
<td>[[Bethel Jasminguru]] - daughter of Max and Alfalfa Jasminguru</td>
</tr>
<tr>
<td>[[Davili Rose]] - son of Nathaniel and Lisbeth Rose</td>
<td>[[Sarah F. Murphy]] - daughter of Fergie M. Murphy</td>
<tr>
<td>[[Rob Stanley]] - son of D.P. Stanley</td>
<td>[[Philippine Rose]] - daughter of Nathaniel and Lisbeth Rose</td>
</tr>
<tr>
<td>[[Ivan Tolster]] - son of Warren P. and Annanina Tolster</td>
<td>[[Bibicione Topherty]] - daughter of Todd and Veronica Topherty</td>
</tr>
<tr>
<td>[[Oetker Wire]] - son of Mel and Goldie Wire</td>
<td>[[Bekka Yorke]] - daughter of Isaac Yorke</td>
</tr>
</table><br>
====Elves====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Bo]] - magister</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Terin Tourfeather]] - weaponsmith</td>
<td>[[Fallingstar]] - master teacher of [[Sword (skill)|Sword]]</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ravenhawk]] - art collector</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
</table><br>
====Ogres====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Allakhazam]] - barkeep</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Glooskap]] - captain of the [[Prince Henry]]</td>
<td>[[Eigyr]] - captain of the [[Dragonlance]]</td>
</tr>
<tr>
<td>[[Hrym]] - captain of the [[Nagfar]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Og]] - captain of the [[Arquebus]]</td>
<td></td>
</tr>
<tr>
<td>[[Ugh]] - dockmaster</td>
<td>[[]] - </td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Thelmes]] - prophet</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
</table>
[[Category:Province]][[Category:Soronne| ]]
0fe95ace3ab414ca9a7e46ccfc629f3e848c874d
Sea of Mist
0
1732
2650
2011-11-08T00:11:49Z
Ribannah
2
Redirected page to [[Sea of Mist (province)]]
wikitext
text/x-wiki
#Redirect [[Sea of Mist (province)]]
a5f405c0a6a6fe413610141f2f85c448d918c01c
Map
0
1397
2651
2042
2011-11-08T00:12:46Z
Ribannah
2
wikitext
text/x-wiki
{{Map}}
http://www.castlegobs.nl/images/map_karigor.gif
''Land & water map of Karigor, with neighbouring provinces of Jadame in the south.''
[[Karigor]] lies north of [[Jadame]], the location of [[Might and Magic VIII: Day of the Destroyer]], on the same continent, directly north of the equator. The climate of Karigor ranges from tropical in the south to moderate in the north. Main water bodies are the river [[Ebony]], which flows from Serenity all the way north to Terrax, the [[Meridian]] in the southwest, the lava river [[Ardvein]] in Etanasfeld, the [[Sea of Mist (sea)|Sea of Mist]] in the east and connected to it the [[Brass Sea]] that facilitates trade between Soronne, Nannaria and the Typhon Expanse, and [[Lake Avernus]] under the mountains of Ryft. Edges of the ocean show in Terrax, Murlank, Goetia and S'Fauni.
----
==Provinces==
* [[Terrax]]
* [[Semiramis]]
* [[Murlank]]
* [[Timberfall]]
* [[Nannaria]]
* [[Typhon Expanse]]
* [[Eftling]]
* [[Ryft (province)|Ryft]]
* [[Soronne (province)|Soronne]]
* [[Sea of Mist (province)|Sea of Mist]]
* [[S'Fauni]]
* [[Mt. Pilanteko (province)|Mt. Pilanteko]]
* [[Serenity (province)|Serenity]]
* [[Etanasfeld]]
* [[Goetia]]
[[Category:Knowledge Base]][[Category:Map| ]]
4d8693a254c26d10e4c92a20e36883e47758c499
Mt. Pilanteko
0
1733
2652
2011-11-08T00:13:28Z
Ribannah
2
Redirected page to [[Mt. Pilanteko (province)]]
wikitext
text/x-wiki
#Redirect [[Mt. Pilanteko (province)]]
f40bc18e9e0392d72a5c52645a8e26ba297a9d25
Karigor
0
1479
2654
2043
2011-11-08T00:41:25Z
Ribannah
2
/* People */
wikitext
text/x-wiki
{{map}}
'''Karigor''' is the name of the subcontinent north of [[Jadame]] on the planet [[COLONY]]. Together, Karigor and Jadame form one continent; this continent does not have a name. The border between the two subcontinents coincides with the equator. There is slow, irregular traffic between Karigor and Jadame, mostly by caravan.
----
==People==
Of all the civilized [[race]]s, [[human]]s are by far the most populous people in Karigor. Other races are the [[Elf|elves]], [[Dwarf|dwarves]], [[halfling]]s, [[troll]]s, [[genie]]s, [[vampire]]s, [[ogre]]s, [[demoniac]]s, [[centaur]]s, [[dragon]]s and [[wizard]]s.
Their [[citizen|member]]s live in organized communities, ranging from small villages to large [[town]]s. The most densely populated areas are [[Soronne (province)|Soronne]] on the [[Sea of Mist (sea)|Sea of Mist]] and [[Terrax]] at the mouth of the longest river, [[Ebony]].
----
==Religion==
The three main [[religion]]s in Karigor are the path churches of [[Church of the Sun|Sun]], [[Church of the Moon|Moon]] and [[Church of the Stars|Stars]], although the last of those is dwindling, and the popular cult of [[Church of Meh|Meh]].
[[Category:Map]]
de2517212450fafbe9b3bb36dc37d341b42f1114
Training
0
1513
2655
2522
2011-11-08T01:01:16Z
Ribannah
2
wikitext
text/x-wiki
{{player character}}
[[Player character]]s gain [[experience]] by completing [[quest]]s and from killing [[monster]]s. When sufficient experience has been gained, they can get '''training''' to the next [[level]] and thereby acquire extra [[skillpoint]]s, [[hitpoint]]s and [[spellpoint]]s.
Training is given in a [[Training Hall]]. Some training halls train one character at a time, others train the entire party.
__FORCETOC__
----
==Experience needed to level up (x 1000)==
The experience points required to level up increase according to the formula
::XP (L) = XP (L-1) + 1,000 * L<br>
where XP (1) = 1,000, L = level, XP = total experience points.
<br clear="all"/>
===Table===
<table cellspacing="1" width="100%" style="text-align:right;">
<tr>
<td width="10%"><b></b></td>
<td width="9%"><b>0+</b></td>
<td width="9%"><b>10+</b></td>
<td width="9%"><b>20+</b></td>
<td width="9%"><b>30+</b></td>
<td width="9%"><b>40+</b></td>
<td width="9%"><b>50+</b></td>
<td width="9%"><b>60+</b></td>
<td width="9%"><b>70+</b></td>
<td width="9%"><b>80+</b></td>
<td width="9%"><b>90+</b></td>
</tr>
<tr>
<td><b>1</b></td>
<td>1</td>
<td>66</td>
<td>231</td>
<td>496</td>
<td>861</td>
<td>1326</td>
<td>1891</td>
<td>2556</td>
<td>3321</td>
<td>4186</td>
</tr>
<tr>
<td><b>2</b></td>
<td>3</td>
<td>78</td>
<td>253</td>
<td>528</td>
<td>903</td>
<td>1378</td>
<td>1953</td>
<td>2628</td>
<td>3403</td>
<td>4278</td>
</tr>
<tr>
<td><b>3</b></td>
<td>6</td>
<td>91</td>
<td>276</td>
<td>561</td>
<td>946</td>
<td>1431</td>
<td>2016</td>
<td>2701</td>
<td>3486</td>
<td>4371</td>
</tr>
<tr>
<td><b>4</b></td>
<td>10</td>
<td>105</td>
<td>300</td>
<td>595</td>
<td>990</td>
<td>1485</td>
<td>2080</td>
<td>2775</td>
<td>3570</td>
<td>4465</td>
</tr>
<tr>
<td><b>5</b></td>
<td>15</td>
<td>120</td>
<td>325</td>
<td>630</td>
<td>1035</td>
<td>1540</td>
<td>2145</td>
<td>2850</td>
<td>3655</td>
<td>4560</td>
</tr>
<tr>
<td><b>6</b></td>
<td>21</td>
<td>136</td>
<td>351</td>
<td>666</td>
<td>1081</td>
<td>1596</td>
<td>2211</td>
<td>2926</td>
<td>3741</td>
<td>4656</td>
</tr>
<tr>
<td><b>7</b></td>
<td>28</td>
<td>153</td>
<td>378</td>
<td>703</td>
<td>1128</td>
<td>1653</td>
<td>2278</td>
<td>3003</td>
<td>3828</td>
<td>4753</td>
</tr>
<tr>
<td><b>8</b></td>
<td>36</td>
<td>171</td>
<td>406</td>
<td>741</td>
<td>1176</td>
<td>1711</td>
<td>2346</td>
<td>3081</td>
<td>3916</td>
<td>4851</td>
</tr>
<tr>
<td><b>9</b></td>
<td>45</td>
<td>190</td>
<td>435</td>
<td>780</td>
<td>1225</td>
<td>1770</td>
<td>2415</td>
<td>3160</td>
<td>4005</td>
<td>4950</td>
</tr>
<tr>
<td><b>10</b></td>
<td>55</td>
<td>210</td>
<td>465</td>
<td>820</td>
<td>1275</td>
<td>1830</td>
<td>2485</td>
<td>3240</td>
<td>4095</td>
<td>5050</td>
</tr>
<tr>
<td><b>skillpoints</b></td>
<td><b>50</b></td>
<td><b>110</b></td>
<td><b>180</b></td>
<td><b>260</b></td>
<td><b>350</b></td>
<td><b>450</b></td>
<td><b>560</b></td>
<td><b>680</b></td>
<td><b>810</b></td>
<td><b>950</b></td>
</tr>
</table><br>
Each player character starts out at level 1, with 1,000 experience points and 5 skillpoints to distribute at [[start-up]]. Added skillpoints per level gained are 5 initially, raised to 6 when training for level 11, 7 starting with level 21, and so on.
----
==Hitpoints and spellpoints==
With higher training also come more hitpoints and spellpoints. How many exactly per level, depends on [[race]] and [[class]].
----
==Conditions==
To be able to receive training, a character must be free of detrimental [[condition]]s. It is not necessary to be at maximum hitpoints or spellpoints. Trained characters will leave the training hall fully healed and replenished, but any beneficial [[spell]]s will have worn off.
----
[[Category:Player character]]
709e090623c6aa5c41e2074fc23726507375abcb
Race
0
1405
2656
2577
2011-11-08T01:20:33Z
Ribannah
2
wikitext
text/x-wiki
{{player character}}
{{attributes}}
[[Player character]]s in MMTribute come in six different races: [[Elf]], [[Genie]], [[Troll]], [[Human]], [[Vampire]], [[Ogre]]. All of them have [[male]] and [[female]] representatives. There are several other more or less civilized races in [[Karigor]] ([[Dwarf|Dwarves]], [[Halfling]]s, [[Centaur]]s, [[Demoniac]]s, [[Dragon]]s, [[Wizard]]s), but they cannot become a player character. However, some of the [[hireling]]s are of those other races.
Races differ with respect to their orientation: [[might]] or [[magic (statistic)|magic]], and start out with different values of their [[attribute]]s, both [[statistic]]s and [[resistance]]s.
For each of the six player races, somewhere in their homeland there is a [[throne]] that, when sat upon on the right day of the week, permanently improves all their statistics and resistances.
Race provides a bonus to the [[hitpoint]]s and [[spellpoint]]s of each [[class]].
Each race has two racial [[ability|abilities]]: special skills that only they possess, and others cannot learn. The second of these abilities kicks in after the character attains its racial [[title]]. The title is also necessary to allow the character to train beyond [[level]] 25. For a character to obtain such a title, the [[party]] must complete a title [[quest]].
The racial composition of the party affects the party's [[reputation]] with the several local civilizations and [[faction]]s.
At start-up, one of the two fixed skills is determined by race, and the character receives an [[amulet]] that boosts that skill. The choices for one of the two free skills are limited by race.
----
==Player character races==
<table cellspacing="1" width="100%">
<tr>
<td width="10%"></td>
<td width="10%"></td>
<td width="10%"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Race</b></td>
<td><b>Title</b></td>
<td><b>Homeland</b></td>
<td><b>Description</b></td>
</tr>
<tr>
<td bgcolor="#50E050">Elf</td>
<td bgcolor="#50E050">Sentinel</td>
<td>[[Timberfall]]</td>
<td>The children of Timberfall, [[Elf|Elves]], are legendary when it comes to archery contests – there’s nobody else in Karigor who strikes as accurate as they. Many Elves later decide to become rangers – grandmastery at archery and perception, and the fact that each Elf carries an amulet of perception makes this decision easily understandable. Others are more inclined to further their magic skills. Elves are often invited to come along on a trip because of their specialty of “Foraging”, and the fact that they have trouble swimming under water tends to be overlooked. Experienced Elves may receive the much wanted title of [[Sentinel]]. The Sentinel's second ability “Cloak” affects the entire party and makes them even more popular.</td>
</tr>
<tr>
<td bgcolor="#2080E0">Genie</td>
<td bgcolor="#2080E0">Companion</td>
<td>[[Goetia]]</td>
<td>[[Genie]]s form an intelligent and generally forthcoming race, who have made their home in Goetia. They are born to be spellcasters: their magic attribute is the highest among all the races in Karigor. Genies, by nature already hardly earthbound, are eager to learn the secrets of flight to offset the awful handicap of not being able to wear boots. Until then, they have to make do with their first ability of “Telekinesis”. Although some Genies turn to mischief, most endeavour to accompany groups of adventurers, and seek the honorable title of [[Companion]], which gives them the powerful ability of “Possession” to mess with a foe's mind. Each genie also carries an amulet that helps them to identify uncommon and possibly dangerous items.</td>
</tr>
<tr>
<td bgcolor="#B08050">Troll</td>
<td bgcolor="#B08050">War Troll</td>
<td>[[S'Fauni]]</td>
<td>The [[Troll]]s of S'Fauni are extraordinarily tough, and despite their slowness they are simply very, very hard to kill, not in the least because of their ability of spontaneous “Regeneration”. When it comes to fighting, Trolls will be pushed to the front line. Even though they are easily distracted, Trolls, who can be pleasant company as a friendly Bard, will usually become fierce warriors. The dream of every Troll is to be awarded the title of [[War Troll]], after a particularly great quest, and learn to overcome their slow speed by using their second ability “Berserk”. Their hobby is fixing broken things and that’s why each Troll owns an amulet of repair.</td>
</tr>
<tr>
<td bgcolor="#E0B080">Human</td>
<td bgcolor="#E0B080">Noble</td>
<td>[[Terrax]], [[Semiramis]], [[Murlank]], [[Nannaria]], [[Soronne]], [[Serenity]]</td>
<td>Karigor's most populous race is the [[Human]] race. As the most balanced race among the others, they have built their empires on trade. Every human carries an amulet to boost their merchant skill. All Humans have the “Leadership” ability to improve their effectiveness in combat, whereas their extreme luck offers some protection against magic and traps. Humans are prone to develop religious and superstitious ideas, which often causes arguments among themselves, especially if Saints and Necromancers are facing each other. Sometimes it also makes them afraid of certain types of creatures. A Human's highest aim in life is to become a [[Noble]]. That title grants them their second ability of “Diplomacy” which allows them to meddle even more in everybody's affairs.</td>
</tr>
<tr>
<td bgcolor="#B0B080">Vampire</td>
<td bgcolor="#B0B080">Predator</td>
<td>[[Typhon Expanse]]</td>
<td>Is one born a [[Vampire]], or is one chosen? A visit to their settlements in the Typhon Expanse could perhaps answer that question. Fact is, that Vampires have unique powers and abilities. Each vampire, already quick in combat, can call upon themselves a “Bloodlust” that makes them extremely dangerous, especially at night. In the full light of the day, however, Vampires are somewhat vulnerable. When Vampires successfully pass the [[Predator]] test, they learn the ability of “Levitation” which saves them from a lot of harm. Vampires that want to become a spellcaster don't have it easy, but their interest in Alchemy, for which they posses an amulet, can make it worth the effort.</td>
</tr>
<tr>
<td bgcolor="#E08080">Ogre</td>
<td bgcolor="#E08080">Giantling</td>
<td>[[Etanasfeld]]</td>
<td>[[Ogre]]s are the strongest of all civilized races in Karigor. But for all their power, they clearly lack in accuracy, and will often miss in combat allowing the frightened enemies to escape. And run they will, when Ogres use their ability to cast “Fear” on their opponents. Ogres just shouldn't forget to bring enough food to still their enormous appetites. They lead a simple life in the desert of Etanasfeld, but they do have a healthy curiosity, and own a special amulet that helps them to disarm traps with greater success. Many Ogres are loners, and choose careers as shipcaptains on the Sea of Mist, or as Thieves or Assassins. A particularly brave Ogre, however, may be promoted to [[Giantling]], and gain the second ability of “Deflection” to deal with counter-attacks.</td>
</tr>
</table>
----
==Abilities==
<table cellspacing="0" width="100%">
<tr>
<td width="16%"></td>
<td width="14%"></td>
<td width="14%"></td>
<td width="14%"></td>
<td width="*"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Race</b></td>
<td><b>Amulet</b></td>
<td><b>First ability</b></td>
<td><b>Second ability</b></td>
<td><b>Positive extra</b></td>
<td><b>Negative extra</b></td>
</tr>
<tr>
<td bgcolor="#50E050">Elf</td>
<td>+3 [[Perception]]</td>
<td>[[Foraging]]</td>
<td>[[Cloak]]</td>
<td>[[saving throw]]</td>
<td>[[swimming|shorter underwater breathing]]</td>
</tr>
<tr><td bgcolor="#2080E0">Genie</td>
<td>+3 [[Identify Item]]</td>
<td>[[Telekinesis]]</td>
<td>[[Possession]]</td>
<td>doesn't get [[Weakness|weak]]</td>
<td>can't equip [[footwear]]</td>
</tr>
<tr><td bgcolor="#B08050">Troll</td>
<td>+3 [[Repair]]</td>
<td>[[Regeneration]]</td>
<td>[[Berserk]]</td>
<td>natural [[preservation]]</td>
<td>distracted by [[animal]]s</td>
</tr>
<tr><td bgcolor="#E0B080">Human</td>
<td>+3 [[Merchant]]</td>
<td>[[Leadership]]</td>
<td>[[Diplomacy]]</td>
<td>small chance of fast [[recovery]]</td>
<td>small chance of [[fobia]]</td>
</tr>
<tr><td bgcolor="#B0B080">Vampire</td>
<td>+3 [[Alchemy]]</td>
<td>[[Bloodlust]]</td>
<td>[[Levitate]]</td>
<td>[[skill]] boost at [[night]]</td>
<td>[[day]]time [[statistic]]s drop</td>
</tr>
<tr><td bgcolor="#E08080">Ogre</td>
<td>+3 [[Disarm Trap]]</td>
<td>[[Fear]]</td>
<td>[[Deflect]]</td>
<td>larger [[inventory]]</td>
<td>[[hunger|hungry]] twice as fast</td>
</tr>
<tr><td colspan="6" align="left">The second ability is granted with the racial [[title]]. All [[Ability|abilities]] gain in power with the [[level]] of the character.<br>
At [[start-up]], except in [[peasant game]]s, each character receives an [[Amulet]] boosting one [[miscellaneous skill]].</td></tr>
</table>
----
==Initial values==
===Statistics===
<table cellspacing="0" width="100%">
<tr align="center" width="16%">
<td align="left"><b>Race</b></td>
<td width="14%"><b>Might</b></td>
<td width="14%"><b>Magic</b></td>
<td width="14%"><b>Endurance</b></td>
<td width="14%"><b>Accuracy</b></td>
<td width="14%"><b>Speed</b></td>
<td width="14%"><b>Luck</b></td>
</tr>
<tr align="center"><td bgcolor="#50E050" align="left">Elf</td>
<td>11</td><td>15</td><td> 7</td><td>21</td><td>11</td><td>11</td></tr>
<tr align="center"><td bgcolor="#2080E0" align="left">Genie</td>
<td> 7</td><td>21</td><td>11</td><td>11</td><td>15</td><td>11</td></tr>
<tr align="center"><td bgcolor="#B08050" align="left">Troll</td>
<td>15</td><td>11</td><td>21</td><td>11</td><td> 7</td><td>11</td></tr>
<tr align="center"><td bgcolor="#E0B080" align="left">Human</td>
<td>11</td><td>11</td><td>11</td><td>11</td><td>11</td><td>21</td></tr>
<tr align="center"><td bgcolor="#B0B080" align="left">Vampire</td>
<td>11</td><td> 7</td><td>11</td><td>15</td><td>21</td><td>11</td></tr>
<tr align="center"><td bgcolor="#E08080" align="left">Ogre</td>
<td>21</td><td>11</td><td>15</td><td> 7</td><td>11</td><td>11</td></tr>
</table>
Each character receives 10 additional points to distribute freely over the statistics [[might]], [[magic (statistic)|magic]], [[endurance]], [[accuracy]], [[speed]] and [[luck]].
===<br>Resistances===
<table cellspacing="0" width="100%">
<tr align="center">
<td width="10%" align="left"><b>Race</b></td>
<td width="9%"><b>Fire</b></td>
<td width="9%"><b>Air</b></td>
<td width="9%"><b>Water</b></td>
<td width="9%"><b>Earth</b></td>
<td width="9%"><b>Spirit</b></td>
<td width="9%"><b>Mind</b></td>
<td width="9%"><b>Body</b></td>
<td width="9%"><b>Light</b></td>
<td width="9%"><b>Grey</b></td>
<td width="9%"><b>Dark</b></td>
</tr>
<tr align="center"><td bgcolor="#50E050" align="left">Elf </td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#2080E0" align="left">Genie </td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#B08050" align="left">Troll </td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#E0B080" align="left">Human </td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#B0B090" align="left">Vampire </td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#E08080" align="left">Ogre </td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center">
<td align="left"><b>Title</b></td>
<td><b>Fire</b></td>
<td><b>Air</b></td>
<td><b>Water</b></td>
<td><b>Earth</b></td>
<td><b>Spirit</b></td>
<td><b>Mind</b></td>
<td><b>Body</b></td>
<td><b>Light</b></td>
<td><b>Grey</b></td>
<td><b>Dark</b></td>
</tr>
<tr align="center"><td bgcolor="#50E050" align="left">Sentinel </td><td> 0</td><td> 0</td><td> 0</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#2080E0" align="left">Companion</td><td> 0</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 5</td><td> 0</td><td> 5</td></tr>
<tr align="center"><td bgcolor="#B08050" align="left">War Troll</td><td> 0</td><td> 0</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td> 5</td><td> 0</td><td> 5</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#E0B080" align="left">Noble </td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#B0B080" align="left">Predator </td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td>10</td></tr>
<tr align="center"><td bgcolor="#E08080" align="left">Giantling</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td></tr>
</table>
----
[[Category:Player character]][[Category:Race| ]]
d20fcdc36954ff37c405ea2a4683b172c63d01c0
Text
0
1449
2657
2216
2011-11-08T01:21:54Z
Ribannah
2
wikitext
text/x-wiki
{{Text}}
'''Texts''' play an important part in the game. Not only do they provide the [[player]] with information, but the [[party]] has to actively engage in [[dialogue]]s in order to make progress. Texts let the player follow the [[story]]line, give some background, add to the atmosphere, and present the player with choices.
==Locations of text==
Texts can be found in the game world itself, from simple [[sign]]s to [[obelisk]] messages, [[dialogue]]s and entire books. In addition, game management provides [[log]]s, [[autonotes]] and a [[questbook]]. Furthermore, supporting text can be found in various places outside the game, for instance in the [[manual]].
[[Category:Knowledge Base]][[Category:Text| ]]
a94227c77ae79069e03ff0e51a97f6c6bcf87efa
Armour
0
1664
2658
2395
2011-11-08T01:24:42Z
Ribannah
2
wikitext
text/x-wiki
{{item}}
'''Armour''' is a type of item that can be [[equip]]ped by a [[player character]]. [[Non-player character]]s and [[monster]]s may carry armour as well; some of these may become available to the [[party]]. Armour is used to reduce [[damage]] dealt by an opponent in [[combat]]. There are numerous types of armour, and many combinations are possible.
The [[Shield (armour)|shield]] is the only type of armour that interferes directly with the player character's ability to wield [[weapon]]s, as it is carried in the left hand. Wearing trunk armour may slow a character down and prevent [[dodging]] and [[unarmed combat]], as does a shield.
Armour improves a character's [[Armour Class]]. The effectiveness of armour can be increased with [[enchantment]]s.
Trunk armour and shields can only be bought in an [[Armour Shop]]. Other kinds of armour can also be for sale in a [[Magic Shop]] or a [[General Store]]. Armour is furthermore found as [[treasure]] and can frequently be [[loot]]ed from dead enemies.
----
==List of armour types==
<table cellspacing="1" width=75% margin-right:160px;">
<tr>
<td width="25%"><b>type</b></td>
<td width="25%"><b>body part</b></td>
<td width="25%"><b>required skill</b></td>
<td width="25%"><b>grandmastered by</b></td>
</tr>
<tr>
<td>[[Leather Armour]]</td>
<td>torso</td>
<td>[[Leather]]</td>
<td>[[Thief]]</td>
</tr>
<tr>
<td>[[Chain Mail]]</td>
<td>torso</td>
<td>[[Chain]]</td>
<td>[[Ranger]]</td>
</tr>
<tr>
<td>[[Plate Armour]]</td>
<td>torso</td>
<td>[[Plate]]</td>
<td>[[Knight]]</td>
</tr>
<tr>
<td>[[Shield (armour)|Shield]]</td>
<td>left arm</td>
<td>[[Shield (skill)|Shield]]</td>
<td>[[Knight]]</td>
</tr>
<tr>
<td>[[Helm]]</td>
<td>head</td>
<td>none</td>
<td>none</td>
</tr>
<tr>
<td>[[Hat]]</td>
<td>head</td>
<td>none</td>
<td>none</td>
</tr>
<tr>
<td>[[Crown]]</td>
<td>head</td>
<td>none</td>
<td>none</td>
</tr>
<tr>
<td>[[Gauntlets]]</td>
<td>hands</td>
<td>none</td>
<td>none</td>
</tr>
<tr>
<td>[[Belt]]</td>
<td>waist</td>
<td>none</td>
<td>none</td>
</tr>
<tr>
<td>[[Boots]]</td>
<td>feet</td>
<td>none</td>
<td>none</td>
</tr>
<tr>
<td>[[Sandals]]</td>
<td>feet</td>
<td>none</td>
<td>none</td>
</tr>
<tr>
<td>[[Cloak]]</td>
<td>body</td>
<td>none</td>
<td>none</td>
</tr>
</table>
----
[[Category:Combat]][[Category:Item]][[Category:Armour| ]]
4adb516a15c4ae0e8fa2eb435ffa8b912bba104c
Hireling
0
1514
2659
2307
2011-11-08T01:27:05Z
Ribannah
2
/* List of hirelings */
wikitext
text/x-wiki
{{party}}
A '''hireling''' is a [[non-player character]] (NPC) that is willing to accompany the [[party]] on their travels and boost their skills, or add skills of their own. The party can have a maximum of '''two''' hirelings at a time. [[Quest]] characters such as rescued princes do not count as hirelings.
For their services, hirelings tend to demand an initial fee as well as a percentage of all gold that the party finds as [[treasure]] or [[loot]].
==List of hirelings==
<!-- MM7 according to Flamestryke
Acolyte 500 +2 bonus to self spell skills (body, mind, spirit)
Alchemist 400 Unlimited magic item repair (does not include weapons or armor)
Apothecary 600 +8 bonus to Alchemy skill for all characters
Apprentice 500 +2 bonus to elemental spell skills (air, earth, fire, water)
Armorer 200 Unlimited armor repair
Armsmaster 300 +2 to Armsmaster skill
Banker 1000 20% bonus on all gold found
Bard 1000 Grants one category bonus to your reputation
Burglar 0 +8 to Disarm Trap and Stealing skills (steals % of gold found)
Cartographer 100 Keeps a constant expert level Wizard Eye spell on
Chaplain 200 Casts Master level Bless, 1 time per day, duration: 2 hours
Chef 400 Makes 2 days worth of food per day, maximum: 14 days
Chimney Sweep 200 +20 to Luck statistic
Cook 300 Makes 1 day worth of food per day, maximum: 14 days
Diplomat 500 Improves party interaction with others
Duper 200 +8 to Merchant skill, -1 level to reputation
Enchanter 100 +20 protection from Air, Earth, Fire, Water, Body and Mind
Expert Healer 1000 Cures all hit points and adverse conditions 1 time per day (except dead, stoned or eradicated)
Explorer 100 All travel times reduced by 1 day (minimum:travel time 1 day)
Factor 500 10% bonus on all gold found
Fallen Wizard 2500 Casts Hour of Power 1 time per day, duration: 6 hours
Fool 100 +5 to Luck statistic
Gatemaster 2000 Casts Master rank Town Portal 1 time per day
Guide 100 All map crossings 1 day faster (minimum: travel time 1 day).
Gypsy 100 Food use reduced by 1 day when resting (minimum:1 day), +3 to Merchant skill, -1 level to reputation
Healer 500 Cures all hit points 1 time per day
Herbalist 400 +4 to Alchemy skill
Horseman 100 -2 days on stable trips (minimum:travel time 1 day)
Hunter 500 +4 to Identify Monster skill
Initiate 1000 +3 bonus to self spell skills (body, mind, spirit)
Instructor 700 15% bonus on experience
Locksmith 300 +6 to Disarm Trap skill
Master Healer 5000 Cures all hit points and adverse conditions 1 time per day (except eradication)
Merchant 200 +6 to Merchant skill
Monk 500 +2 to Unarmed skill & Dodging skill
Mystic 1000 +3 bonus to elementary spell skills (air, earth, fire, water)
Navigator 200 All boat travels 3 days faster (minimum:travel time 1 day)
Pathfinder 300 All map crossings 3 days faster (minimum:travel time 1 day)
Piper 300 Casts Master level Heroism, 1 time per day, duration: 2 hours
Pirate 500 All boat travel reduced by 2 days, 10% bonus on gold found, -1 level reputation
Porter 100 1 less day food use when camping (minimum:1 day used)
Prelate 2000 +4 bonus to self spell skills (body, mind, spirit)
Psychic 400 +5 to Perception skill, +10 to Luck skill
Quarter Master 200 Food use reduced by 2 days when camping (minimum:1 used)
Sage 750 +6 to Identify Item and Identify Monster skills
Sailor 100 All boat travel 2 days faster (minimum:travel time 1 day)
Scholar 500 Unlimited Item Identification, +5% on experience earned
Scout 300 +6 to Perception skill
Smith 200 Unlimited weapon repair
Spellmaster 2000 +4 bonus to elemental spell skills (air, earth, fire, water)
Squire 600 +2 to Armor and Weapon Skills
Teacher 300 10% bonus on experience
Tinker 200 +4 to Disarm Trap skill
Tracker 200 All map crossings 2 days faster (minimum:travel time 1 day)
Trader 100 +4 to Merchant skill
Watermaster 1000 Casts Water Walk spell 1 time per day, duration: 3 hours
Weaponmaster 400 +3 to Armsmaster skill
Windmaster 2000 Casts Fly spell 1 time per day, duration: 2 hours
-->
<table cellspacing="1" width="100%">
<tr>
<td width="20%"><b>name</b></td>
<td width="15%"><b>province</b></td>
<td width="15%"><b>occupation</b></td>
<td width="40%"><b>effect</b></td>
<td width="5%"><b>fee</b></td>
<td width="10%"><b>claim</b></td>
</tr>
<tr>
<td>[[Krishna]]</td>
<td>[[Nannaria]]</td>
<td>Apprentice</td>
<td>[[Fire Magic|Fire]], [[Air Magic|Air]], [[Water Magic|Water]], [[Earth Magic|Earth]] +2</td>
<td>500</td>
<td>5%</td>
</tr>
<tr>
<td>[[Mudjek]]</td>
<td>[[Nannaria]]</td>
<td>Windmaster</td>
<td>Casts [[Fly]] once a day</td>
<td>1500</td>
<td>12%</td>
</tr>
<tr>
<td>[[Dimitri Darkstalker]]</td>
<td>[[Typhon Expanse]]</td>
<td>Philosopher</td>
<td>[[Alchemy]] +8, [[Learning]] +2</td>
<td>1500</td>
<td>12%</td>
</tr>
<tr>
<td>[[Bonnie Jumanji]]</td>
<td>[[Typhon Expanse]]</td>
<td>Psychic</td>
<td>[[Perception]] +8, [[Luck]] +10</td>
<td>700</td>
<td>10%</td>
</tr>
<tr>
<td>[[Gulliver]]</td>
<td>[[Ryft (province)|Ryft]]</td>
<td>Traveller</td>
<td>[[Pathfinding]] +8, +1 food per character each day</td>
<td>1500</td>
<td>12%</td>
</tr>
<tr>
<td>[[Chaucer]]</td>
<td>[[Ryft (province)|Ryft]]</td>
<td>Loremaster</td>
<td>[[Identify Item]] +8, [[Identify Monster]] +8</td>
<td>1000</td>
<td>10%</td>
</tr>
<tr>
<td>[[Drupe Dragontamer]]</td>
<td>[[S'Fauni]]</td>
<td>Armourer</td>
<td>[[Repair]]s all armour</td>
<td>200</td>
<td>3%</td>
</tr>
<tr>
<td>[[Gargamella]]</td>
<td>[[S'Fauni]]</td>
<td>Witch</td>
<td>[[Alchemy]] +4</td>
<td>700</td>
<td>10%</td>
</tr>
<tr>
<td>[[Asaph]]</td>
<td>[[Serenity (province)|Serenity]]</td>
<td>Piper</td>
<td>Plays the flute in battle</td>
<td>500</td>
<td>5%</td>
</tr>
<tr>
<td>[[D'Owl]]</td>
<td>[[Serenity (province)|Serenity]]</td>
<td>Scholar</td>
<td>[[Identify Item|Identifies]] all items</td>
<td>500</td>
<td>5%</td>
</tr>
<tr>
<td>[[Pekka Ervat]]</td>
<td>[[Serenity (province)|Serenity]]</td>
<td>Mystic</td>
<td>[[Spellcasting]] +4</td>
<td>1000</td>
<td>7%</td>
</tr>
<tr>
<td>[[Lavinia]]</td>
<td>[[Serenity (province)|Serenity]]</td>
<td>Guide</td>
<td>[[Pathfinding]] +4</td>
<td>200</td>
<td>3%</td>
</tr>
<tr>
<td>[[Stephany]]</td>
<td>[[Serenity (province)|Serenity]]</td>
<td>Tinker</td>
<td>[[Disarm Trap]] +4</td>
<td>200</td>
<td>3%</td>
</tr>
<tr>
<td>[[Vasishta]]</td>
<td>[[Serenity (province)|Serenity]]</td>
<td>Merchant</td>
<td>[[Merchant]] +4</td>
<td>2000</td>
<td>20%</td>
</tr>
<tr>
<td>[[Tchatchacolos]]</td>
<td>[[Etanasfeld]]</td>
<td>Warrior</td>
<td>[[Armsmaster]] +4</td>
<td>1000</td>
<td>10%</td>
</tr>
<tr>
<td>[[Wendigo]]</td>
<td>[[Etanasfeld]]</td>
<td>Burglar</td>
<td>[[Disarm Trap]] +8, [[Stealing]] +8, [[Reputation]] -5</td>
<td>0</td>
<td>20%</td>
</tr>
<tr>
<td>[[Bathin]]</td>
<td>[[Goetia]]</td>
<td>Gatemaster</td>
<td>Casts [[Town Portal]] once a day</td>
<td>2000</td>
<td>20%</td>
</tr>
<tr>
<td>[[Thane]]</td>
<td>[[Goetia]]</td>
<td>Geomancer</td>
<td>[[Repair]]s all items that are neither weapon nor armour</td>
<td>500</td>
<td>5%</td>
</tr>
</table>
----
[[Category:Citizen]][[Category:Party]]
3c9c50ea968a621bdad48be2b8e5731d4d4213d4
Citizen
0
1734
2660
2011-11-09T00:58:05Z
Ribannah
2
Created page with "{{Life}} A '''citizen''' is a civilized form of [[life]], often but not always humanoid. Citizens usually live in [[house]]s or other [[building]]s, sometimes in caves or in the..."
wikitext
text/x-wiki
{{Life}}
A '''citizen''' is a civilized form of [[life]], often but not always humanoid. Citizens usually live in [[house]]s or other [[building]]s, sometimes in caves or in the open. Many do move about though and can for instance be found in the streets, or on occasion in a [[tavern]]. Many a citizen is a [[non-player character]] that the party can interact with by means of a [[dialogue]]. They all have names and will typically belong to a [[faction]], which can influence how forthcoming they are in their dealings with the [[party]]. Others do not have a name or a true dialogue and are just scenery.
==Races==
The most common [[race]]s of citizens in [[Karigor]] are the following.
* [[Ogre]], [[Troll]], [[Human]], [[Vampire]], [[Elf]], [[Genie]] - the six races from which the [[player character]]s are chosen;
* [[Centaur]], [[Demoniac]], [[Dragon]], [[Dwarf]], [[Halfling]], [[Wizard]] - six additional races that have settled in Karigor.
All these races may have their own interests and goals that can either be a help or a hindrance to the party.
In addition, there are some unique citizens as well that are not of any common race.
[[Category:Citizen| ]][[Category:Life]]
5d2260cb844a4d87575b14f570e7301e5c88dbfd
2661
2660
2011-11-09T01:07:54Z
Ribannah
2
+
wikitext
text/x-wiki
{{Life}}
A '''citizen''' is a sentient form of [[life]], often but not always humanoid. Citizens usually live in [[house]]s or other [[building]]s, sometimes in caves or in the open. Many do move about though and can for instance be found in the streets, or on occasion in a [[tavern]].
Citizens normally don't fight. Many a citizen is a [[non-player character]] that the party can interact with by means of a [[dialogue]]. They all have names and will typically belong to a [[faction]], which can influence how forthcoming they are in their dealings with the [[party]]. Others do not have a name or a true dialogue and are just scenery.
==Races==
The most common [[race]]s of citizens in [[Karigor]] are the following.
* [[Ogre]], [[Troll]], [[Human]], [[Vampire]], [[Elf]], [[Genie]] - the six races from which the [[player character]]s are chosen;
* [[Centaur]], [[Demoniac]], [[Dragon]], [[Dwarf]], [[Halfling]], [[Wizard]] - six additional races that have settled in Karigor.
All these races may have their own interests and goals that can either be a help or a hindrance to the party. In addition, there are some unique citizens as well that are not of any common race.
Most races are generally confined to a single [[province]]. Humans, however, have spread out and control large parts of Karigor, but certainly not all.
[[Category:Citizen| ]][[Category:Life]]
10370097ff931f0f88ab0ce36d115d752377dc56
Template:NPC
10
1735
2662
2011-11-09T01:11:34Z
Ribannah
2
Created page with "{{portal navigation}}<div style="width:144px; float:right; border: solid 1px black; background-color:#FFDD66; padding:4px; margin-left:16px; margin-bottom:16px; text-align:center..."
wikitext
text/x-wiki
{{portal navigation}}<div style="width:144px; float:right; border: solid 1px black; background-color:#FFDD66; padding:4px; margin-left:16px; margin-bottom:16px; text-align:center;">
<p style="background-color:white; padding:6px;">'''Knowledge Base'''</p>
<p style="padding:6px;">
[[Story]]<br/>
[[Game]]<br/>
[[Map]]<br/>
[[Party]]<br/>
[[Life]]<br/>
[[Item]]<br/>
[[Object]]<br/>
[[Text]]<br/>
[[Media]]<br/>
</p>
<p style="background-color:#EEEEEE; padding:6px;">'''Life'''</p>
<p style="padding:6px;">
[[Citizen]]<br/>
[[Non-player character]]
[[Monster]]<br/>
[[Animal]]<br/>
[[Vegetation]]<br/>
</p>
<p style="background-color:#DDDDDD; padding:6px;">'''Non-player character'''</p>
<p style="padding:6px;">
[[Hireling]]<br/>
[[Promotor]]<br/>
[[Quest character]]<br/>
[[Questgiver]]<br/>
[[Ruler]]<br/>
[[Teacher]]<br/>
[[Trader]]<br/>
</p>
</div>
<noinclude>[[Category:Template:Navigation]]</noinclude>
62546942da39fa764678f8226fdce840ee828cbd
2664
2662
2011-11-09T01:13:44Z
Ribannah
2
wikitext
text/x-wiki
{{portal navigation}}<div style="width:144px; float:right; border: solid 1px black; background-color:#FFDD66; padding:4px; margin-left:16px; margin-bottom:16px; text-align:center;">
<p style="background-color:white; padding:6px;">'''Knowledge Base'''</p>
<p style="padding:6px;">
[[Story]]<br/>
[[Game]]<br/>
[[Map]]<br/>
[[Party]]<br/>
[[Life]]<br/>
[[Item]]<br/>
[[Object]]<br/>
[[Text]]<br/>
[[Media]]<br/>
</p>
<p style="background-color:#EEEEEE; padding:6px;">'''Life'''</p>
<p style="padding:6px;">
[[Citizen]]<br/>
[[Non-player character]]<br/>
[[Monster]]<br/>
[[Animal]]<br/>
[[Vegetation]]<br/>
</p>
<p style="background-color:#DDDDDD; padding:6px;">'''Non-player character'''</p>
<p style="padding:6px;">
[[Hireling]]<br/>
[[Promotor]]<br/>
[[Quest character]]<br/>
[[Questgiver]]<br/>
[[Ruler]]<br/>
[[Teacher]]<br/>
[[Trader]]<br/>
</p>
</div>
<noinclude>[[Category:Template:Navigation]]</noinclude>
6bb3f0c172e3ddf5b48c8edbde60551ce82b5567
Template:Life
10
1635
2663
2246
2011-11-09T01:12:32Z
Ribannah
2
NPC
wikitext
text/x-wiki
{{portal navigation}}<div style="width:144px; float:right; border: solid 1px black; background-color:#FFDD66; padding:4px; margin-left:16px; margin-bottom:16px; text-align:center;">
<p style="background-color:white; padding:6px;">'''Knowledge Base'''</p>
<p style="padding:6px;">
[[Story]]<br/>
[[Game]]<br/>
[[Map]]<br/>
[[Party]]<br/>
[[Life]]<br/>
[[Item]]<br/>
[[Object]]<br/>
[[Text]]<br/>
[[Media]]<br/>
</p>
<p style="background-color:#EEEEEE; padding:6px;">'''Life'''</p>
<p style="padding:6px;">
[[Citizen]]<br/>
[[Non-player character]]<br/>
[[Monster]]<br/>
[[Animal]]<br/>
[[Vegetation]]<br/>
</p>
</div>
<noinclude>[[Category:Template:Navigation]]</noinclude>
4b105133c4f838b3b1858809c8203f24bba87d67
Non-player character
0
1421
2665
2535
2011-11-09T01:16:26Z
Ribannah
2
NPC template
wikitext
text/x-wiki
{{NPC}}
A '''non-player character''' or '''NPC''' is a [[citizen]], and a [[character]] that is controlled by the game, not by the [[player]]. Some non-player characters may temporarily join the player's [[party]] as the game progresses, either as a [[hireling]] or because they are involved in a [[quest]] as a [[quest character]]. Non-player characters will usually be able to conduct a [[dialogue]] with the [[player character]]s. With a few exceptions, NPCs do not [[combat|fight]] and cannot be attacked.
----
==Location==
Most non-player characters can be found in or near their home, which can be a [[house]], a [[shop]] or another dwelling. They are not always at home, but may wander about in the vicinity; only a few have the ability to [[travel]] to other [[map]]s. Some NPCs can be found in the wilderness, in [[dungeon]]s or in even stranger places.
----
==Roles==
NPCs can have one or more roles. Leaders especially may combine several roles, and tend to have longer dialogues. Many NPCs have some useful information to reveal. It is generally advisable to talk with NPCs, and often more than once. Common NPC roles are:
<table cellspacing="1" width="70%">
<tr>
<td width="28%"><b>Role</b></td>
<td width="72%"><b>Description</b></td>
</tr>
<tr>
<td>[[Captain]]</td>
<td>Offers [[travel|transportation]] over water.</td>
</tr>
<tr>
<td>[[Crafter]]</td>
<td>Can make [[item]]s from raw material, specifically [[ore]].</td>
</tr>
<tr>
<td>[[Guild|Guildmaster]]</td>
<td>Teaches player characters new [[skill]]s, and may sell [[spellbook]]s.</td>
</tr>
<tr>
<td>[[Temple|Healer]]</td>
<td>Usually residing in a [[temple]]. Can heal or cure player characters.</td>
</tr>
<tr>
<td>[[Hireling]]</td>
<td>Will accompany the party for a fee, to enhance or add to the [[party]]'s [[skill]]s.</td>
</tr>
<tr>
<td>[[Promotor]]</td>
<td>Promotes player characters to a higher [[class]], or grants a racial [[title]].</td>
</tr>
<tr>
<td>[[Quest character]]</td>
<td>Accompanies the party during a quest or as part of the [[story]]line.</td>
</tr>
<tr>
<td>[[Quest|Questgiver]]</td>
<td>Offers a [[quest]], and will usually reward the party for its completion.</td>
</tr>
<tr>
<td>[[Ruler]]</td>
<td>May need to be asked for permission to enter certain locations.</td>
</tr>
<tr>
<td>[[Shop|Shopkeeper]]</td>
<td>Sells, identifies, repairs and buys items.</td>
</tr>
<tr>
<td>[[Tavern|Tavernkeep]]</td>
<td>Offers [[rest|lodging]], [[food]], drink and gossip.</td>
</tr>
<tr>
<td>[[Teacher]]</td>
<td>Teaches player characters expertise and (grand)mastery in their skills.</td>
</tr>
<tr>
<td>[[Trader]]</td>
<td>Will sell a specific rare item, and buy another.</td>
</tr>
<tr>
<td>[[Trainer]]</td>
<td>Will train player characters, or the entire party, to a higher [[level]].</td>
</tr>
</table>
----
[[Category:Citizen]]
9af31832edc1725047b99e0a47d65db29200270e
Teacher
0
1443
2666
2601
2011-11-09T01:18:58Z
Ribannah
2
navigation
wikitext
text/x-wiki
{{NPC}}
A '''teacher''' is a [[non-player character]] that teaches a [[player character]] higher [[mastery]] of a given [[skill]], usually for a fee. Skill mastery ranges from [[normal (mastery)|normal]] (when the player character learns the skill) to [[expert]], [[master]] and [[grandmaster]]. Characters can only take one step at a time, and which steps are available depends on their [[class]].
For all skills, there live in [[Karigor]] two expert teachers, one master teacher and one grandmaster teacher. Typically, the experts will know where to find the master, and the master will know the location of the grandmaster.
----
== List of teachers ==
<table cellspacing="1" width="100%">
<tr>
<td width="16%"><b>skill</b></td>
<td width="21%"><b>expert teachers</b></td>
<td width="21%"><b></b></td>
<td width="21%"><b>master teacher</b></td>
<td width="21%"><b>grandmaster teacher</b></td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td>(Soronne)</td>
<td>[[Aditu]] (Serenity)</td>
<td>[[Teleboas]] (Mt. Pilanteko)</td>
<td>[[Gregorius]] (Terrax)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Fire</b></td>
<td>[[Zeta Banderoles]] (Terrax)</td>
<td>(Soronne)</td>
<td>[[Henden'lal]] (Nannaria)</td>
<td>[[Elymas]] (Semiramis)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Air</b></td>
<td>[[Tracey Poultry]] (Eftling)</td>
<td>[[Veronica Topherty]] (Soronne)</td>
<td>[[Skywise]] (Timberfall)</td>
<td>[[Focalor]] (Goetia)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Water</b></td>
<td>[[Aroma Dervish]] (Nannaria)</td>
<td>[[Trudi Monday]] (Ryft)</td>
<td>[[Saint Marguerite]] (Semiramis)</td>
<td>[[Sam Lloyd]] (Terrax)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Earth</b></td>
<td>[[Wren]] (Timberfall)</td>
<td>[[Onatah]] (Nannaria)</td>
<td>[[Dorado'El]] (Murlank)</td>
<td>[[Hildebrandt]] (Ryft)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td>[[Saint Patrick]] (Semiramis)</td>
<td>[[Shininga Star]] (Soronne)</td>
<td>[[Shirley Tigerbane]] (Ryft)</td>
<td>[[Countess Vanessa Malthazar]] (Typhon Expanse)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Mind</b></td>
<td>[[Phoebe Alliswell]] (Semiramis)</td>
<td>[[Jack Newton]] (Eftling)</td>
<td>[[Ulifer Edel]] (Typhon Expanse)</td>
<td>[[Rowena]] (Serenity)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Body</b></td>
<td>[[Burgundy Coddneck]] (Nannaria)</td>
<td>(Soronne)</td>
<td>[[Lobelia Goodbody]] (Eftling)</td>
<td>[[Amaterasu]] (Semiramis)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Light</b></td>
<td>[[Xi Altair]] (Terrax)</td>
<td>[[Orobas]] (Goetia)</td>
<td>[[J.B. Zeddicus]] (Soronne)</td>
<td>[[Apollo]] (Semiramis)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Grey</b></td>
<td>[[Baron Morgan Price]] (Typhon Expanse)</td>
<td>[[Merlin]] (Serenity)</td>
<td>[[Sheila]] (Timberfall)</td>
<td>[[Sand]] (Sea of Mist)</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Dark</b></td>
<td>[[Orson Wales]] (Terrax)</td>
<td>[[Hecate Seabrook]] (Murlank)</td>
<td>(Soronne)</td>
<td>[[Neberneith]] (Nannaria)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Sword</b></td>
<td>[[Melinda Lucia]] (Mt. Pilanteko)</td>
<td>[[Isore]] (Etanasfeld)</td>
<td>[[Fallingstar]] (Soronne)</td>
<td>[[Lincoln Deathvere]] (Nannaria)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dagger</b></td>
<td>[[Janice O'Connor]] (Mt. Pilanteko)</td>
<td>[[Aswid Saxo]] (Typhon Expanse)</td>
<td>[[Michael Quickbuck]] (Eftling)</td>
<td>[[Desmond Altair]] (Terrax)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Axe</b></td>
<td>[[Atta Bearhuner]] (S'Fauni)</td>
<td>[[Hachiman]] (Etanasfeld)</td>
<td>[[Charles Majestic]] (Nannaria)</td>
<td>[[Amyr]] (Ryft)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Spear</b></td>
<td>[[Mel Wire the Brave]] (Soronne)</td>
<td>[[Dorylass]] (Mt. Pilanteko)</td>
<td>[[Herkila Bearhunter]] (S'Fauni)</td>
<td>[[Lord Dunsany]] (Timberfall)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Staff</b></td>
<td>(Soronne)</td>
<td>[[Dionnah]] (Serenity)</td>
<td>[[Sheena Sylvester]] (Circus of the Sun)</td>
<td>[[Hipshot]] (Murlank)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Mace</b></td>
<td>(Soronne)</td>
<td>[[Helgi Storm]] (S'Fauni)</td>
<td>[[Burijas]] (Etanasfeld)</td>
<td>[[Autolycus Burbank]] (Terrax)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Bow</b></td>
<td>[[Arnold Truehand]] (Eftling)</td>
<td>[[Carradine]] (Serenity)</td>
<td>[[Caelzair]] (Timberfall)</td>
<td>[[Saggitarius]] (Mt. Pilanteko)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Music</b></td>
<td>[[Barry Chello]] (Eftling)</td>
<td>[[Astaroth]] (Serenity)</td>
<td>[[Pan]] (S'Fauni)</td>
<td>[[Benji J. Quidam]] (Circus of the Sun)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Unarmed</b></td>
<td>[[Asmund Saxo]] (Typhon Expanse)</td>
<td>[[Ferragus]] (Etanasfeld)</td>
<td>[[Josephine LaFaye]] (Soronne)</td>
<td>[[Norris Cooper]] (Murlank)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Leather</b></td>
<td>(Soronne)</td>
<td>[[Sir Gareth Gesserit]] (Serenity)</td>
<td>[[Antonio Carletti]] (Murlank)</td>
<td>[[Jarnsaksa]] (Etanasfeld)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Chain</b></td>
<td>[[Uda Majestic]] (Nannaria)</td>
<td>[[Modsognir]] (Ryft)</td>
<td>[[Demoleon]] (Mt. Pilanteko)</td>
<td>[[Flambert Dragontamer]] (S'Fauni)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Plate</b></td>
<td>[[Sandoval Pod]] (Terrax)</td>
<td>[[Conrad Woods]] (Murlank)</td>
<td>(Soronne)</td>
<td>[[Wveird of Gamelot]] (Semiramis)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Shield</b></td>
<td>(Soronne)</td>
<td>[[Mordaga]] (Etanasfeld)</td>
<td>[[Keira Moradon]] (Semiramis)</td>
<td>[[Tickdozer]] (Ryft)</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dodging</b></td>
<td>[[Brill]] (Timberfall)</td>
<td>[[Julie]] (Serenity)</td>
<td>[[Sir Galrim]] (Mt. Pilanteko)</td>
<td>[[Kid Curry]] (Murlank)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>[[Jan Moomin]] (S'Fauni)</td>
<td>[[Orneas Vault]] (Typhon Expanse)</td>
<td>[[Wanro Blackadder]] (Terrax)</td>
<td>[[Khuljasimsim]] (Etanasfeld)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Perception</b></td>
<td>(Soronne)</td>
<td>[[Lucinda]] (Mt. Pilanteko)</td>
<td>[[Ethan DaSilva]] (Eftling)</td>
<td>[[Khavi]] (Timberfall)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>[[Lyran Pretensa]] (Semiramis)</td>
<td>[[Teige]] (Goetia)</td>
<td>(Soronne)</td>
<td>[[Salmoneus]] (Serenity)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Learning</b></td>
<td>(Soronne)</td>
<td>[[Amerach]] (Goetia)</td>
<td>[[Elly Mayfair]] (Terrax)</td>
<td>[[Alan Proudneck]] (Eftling)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Meditation</b></td>
<td>[[Cathy Claesson]] (Nannaria)</td>
<td>[[Mahmud]] (Serenity)</td>
<td>[[Josaphat]] (Semiramis)</td>
<td>[[Murmur]] (Goetia)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td>[[Ahosi Dahomey]] (Murlank)</td>
<td>[[Raggety]] (S'Fauni)</td>
<td>[[Mignon]] (Ryft)</td>
<td>[[Davibanner]] (Etanasfeld)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>[[Rudolf Lindentree]] (Timberfall)</td>
<td>[[Brighu]] (Serenity)</td>
<td>[[Salvia Lemming]] (Murlank)</td>
<td>[[Marax]] (Goetia)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Repair</b></td>
<td>[[Saint Joris]] (Semiramis)</td>
<td>[[Monsbiki]] (Etanasfeld)</td>
<td>[[Apus Arvandulin]] (Ryft)</td>
<td>[[Old Maggoty]] (S'Fauni)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Monster</b></td>
<td>[[Camarilla Larp]] (Murlank)</td>
<td>[[Euryt]] (Mt. Pilanteko)</td>
<td>[[Camio]] (Goetia)</td>
<td>[[Leetah]] (Timberfall)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td>[[Jamie Deathvere]] (Nannaria)</td>
<td>[[Thora Storm]] (S'Fauni)</td>
<td>[[Ken Charming]] (Typhon Expanse)</td>
<td>[[Delwin]] (Sea of Mist)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Stealing</b></td>
<td>[[Lamina Vault]] (Typhon Expanse)</td>
<td>(Soronne)</td>
<td>[[Darcie Darby]] (Terrax)</td>
<td>[[Manolo LeFang]] (Eftling)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>[[Astral]] (Terrax)</td>
<td>[[Mimosa]] (Mt. Pilanteko)</td>
<td>[[Tim Agines]] (Goetia)</td>
<td>[[John D. Rudolfsen]] (Typhon Expanse)</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td>[[Bodo-Jobe Proudfoot]] (Eftling)</td>
<td>[[Pesta Thistlebone]] (S'Fauni)</td>
<td>[[Lanaor'El]] (Murlank)</td>
<td>[[Rayek]] (Timberfall)</td>
</tr>
</table>
----
[[Category:Citizen]]
9637a2ab7ae8e515b8c7ff1a134ff39d26b21ef0
Spellcasting
0
1553
2667
2625
2011-11-09T01:30:28Z
Ribannah
2
/* Expertise */ teachers
wikitext
text/x-wiki
{{player character}}
{{skills}}
All magic users in [[Might and Magic Tribute]] start with the generic skill of ''Spellcasting'''. [[Student]]s know this skill at the lowest level when the game begins. [[Explorer]]s get the chance to learn it later, except when they choose to become a [[Knight]], but won't be able to master the skill beyond the rank of [[expert]].
==Description==
Spellcasting is the basic ability to cast [[spell]]s. Simple damaging spells, healing, illumination and protection are included. Some of the spells increase in effectiveness with higher spellcasting levels, others with knowledge and higher [[mastery|rank]] in the various [[Spell#Schools of magic|schools of magic]] and the [[Identify Monster]] skill.
Expert rank in spellcasting must be achieved before a [[player character]] can learn any other magic skill.
----
==Acquisition==
The spellcasting skill can be aquired at the following [[guild]]s:
* [[Pilgrim's Wisdom]] ([[Serenity (province)|Serenity]])
* [[Eldrar's Tower]], [[Hraldrake's Crossing]], [[Tork the Mild's Staff]] ([[Soronne (province)|Soronne]])
----
==Expertise==
Mastery of the skill influences its effectiveness.<br>
<i>There is some variation per spell.</i>
<table cellspacing="1" width="75%">
<tr><td colspan="5" bgcolor="#4080F0"><b>Spellcasting</b></td></tr>
<tr>
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td>
<td width="22%" bgcolor="#FFC080"><b>normal</b></td>
<td width="22%" bgcolor="#F8A060"><b>expert</b></td>
<td width="22%" bgcolor="#F08040"><b>master</b></td>
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>teachers</b></td>
<td bgcolor="#C0FFC0"></td>
<td bgcolor="#C0FFC0">([[Soronne (province)|Soronne]])<br/>[[Aditu]] ([[Serenity (province)|Serenity]])</td>
<td bgcolor="#C0FFC0">[[Teleboas]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]])</td>
<td bgcolor="#C0FFC0">[[Gregorius]] ([[Terrax]])</td>
</tr>
<tr>
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0">Student</td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
</tr>
<tr>
<td bgcolor="#D0C0D0"></td>
<td bgcolor="#D0C0D0">Agent, Adventurer, Acolyte, Apprentice</td>
<td bgcolor="#D0C0D0">Scholar</td>
<td bgcolor="#D0C0D0"></td>
</tr>
<tr>
<td bgcolor="#B0C0C0"></td>
<td bgcolor="#B0C0C0">Ranger, Assassin, Thief, Monk, Bard</td>
<td bgcolor="#B0C0C0">Cleric, Druid, Sorcerer</td>
<td bgcolor="#B0C0C0">Saint, Runemaster, Necromancer</td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>general effect</b></td>
<td bgcolor="#FFC080">Ability to learn spells</td>
<td bgcolor="#F8A060">Allows the study of various schools of magic, depending on class. Recovery time is reduced</td>
<td bgcolor="#F08040">Costs and effects are doubled</td>
<td bgcolor="#E86020">Recovery time is reduced (further)</td>
</tr>
</table>
----
<br clear=all/>
==Spells==
<table cellspacing="1" width="100%">
<tr><td colspan="6" bgcolor="#4080F0"><b>Spellcasting</b></td></tr>
<tr>
<td width="10%" bgcolor="#EEEEEE"><b>spell</b></td>
<td width="30%" bgcolor="#FFE090"><b>description</b></td>
<td width="15%" bgcolor="#FFC080"><b>normal</b></td>
<td width="15%" bgcolor="#F8A060"><b>expert</b></td>
<td width="15%" bgcolor="#F08040"><b>master</b></td>
<td width="15%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#FFC080"><b>Mana Bolt</b></td>
<td bgcolor="#FFE090">A Mana Bolt is a blast of magical energy cast to hurt a single opponent. The bolt always hits and the damage it deals will take form from one of the 10 magic schools (Fire Bolt, Lightning Bolt, Ice Bolt, Rock Shard, Spirit Arrow, Shock Wave, Mind Blast, Dark Bolt, Shadow Dart, Light Bolt). The caster does not actively choose the form of a Mana Bolt. It will automatically manifest in the most favorable way, from the caster's point of view. When casting this spell, the caster`s ID Monster skill will be tested for the target creature and if successfull will help in choosing the most favorable form of the bolt. If the caster does not know any magic skill beyond Spellcasting the bolt will take a random form and do 1 point of damage plus 1 point per skill level in Spellcasting.</td>
<td bgcolor="#FFC080">Cost: 5 SP<br>
Damage: 1d2 per point of appropriate magic skill + 1 per point of spellcasting skill</td>
<td bgcolor="#F8A060">Recovery time halved</td>
<td bgcolor="#F08040">Damage and casting cost doubled</td>
<td bgcolor="#E86020">Recovery time 25%</td>
</tr>
<tr>
<td bgcolor="#FFC080"><b>Mana Shower</b></td>
<td bgcolor="#FFE090">Mana Shower spell shoots forth two spinning blades that each does 1 point + 1 point per level in spellcasting of physical damage if they successfully penetrate the armor of the opponent. For every additional magic skill the caster becomes an expert at, two additional blasts, sparks, spikes or sprays are added. They do 1 point + 1 point per spellcasting skill of damage of the type corresponding to the magic skill that produces them. </td>
<td bgcolor="#FFC080">Cost: 1 SP<br>
2 blades that cause 1 point + 1 point of damage per level</td>
<td bgcolor="#F8A060">2 additional blasts, sparks, spikes or sprays per magic skill learned to expert level. Recovery time halved</td>
<td bgcolor="#F08040">Damage and casting cost doubled</td>
<td bgcolor="#E86020">Recovery time 25%</td>
</tr>
<tr>
<td bgcolor="#FFC080"><b>Illuminate</b></td>
<td bgcolor="#FFE090">Illuminate combines the effect of a Torch Light and a Wizard Eye spell, illuminating the caster in a twofold sense. Duration is half an hour per point of spellcasting skill. At first the spell only shows creatures in the terrain without differentiating friend from foe and the light produced is fairly weak. Aquisition of and degree of mastery in the elemental magics will determine the strength of the spell in various locations. Fire magic determines strength indoors, except from underground dungeons. Earth magic determines underground effect. Air magic determines strength of the spell in the outdoors and water magic underwater and out to sea. There may also be certain special areas where different magic skills will determine effect. Knowledge of an appropriate magic skill will allow the spell to differentiate between friend and foe. Expert level in the corresponding skill will increase brightness of the light and reveal treasure. Master level shows points of interest and has the brightest light, while grandmastery will add the skill level in the appropriate magic skill to the caster`s perception skill as a bonus.</td>
<td bgcolor="#FFC080">Cost: 1 SP<br>
Shows living creatures on the minimap. Weak light</td>
<td bgcolor="#F8A060">Effect depends on skill level in the appropriate magic school. Recovery time halved</td>
<td bgcolor="#F08040">Duration and casting cost doubled</td>
<td bgcolor="#E86020">Recovery time 25%</td>
</tr>
<tr>
<td bgcolor="#FFC080"><b>Cure</b></td>
<td bgcolor="#FFE090">A Cure spell heals 2 hp and will attept to cure any condition from which the target is suffering. Initially, only sleep, drunk, fear and weakness is cured. Every one of these conditions costs an additional SP to cure. Conditions can be cured 3 minutes after they are inflicted per point of skill in spellcasting. More severe conditions can only be cured if the caster has knowledge in the self magics. Expert Spirit enables the removal of curses, expert Mind removes paralysis and expert Body cures poison. Each of these conditions cost an additional 6 SP to cure. A master in Spirit magic can turn stoned characters back to flesh, master Mind can cure insanity and master Body cures diseases. Mastery of spellcasting is also required. These conditions costs an additional 12 SP to cure. </td>
<td bgcolor="#FFC080">Cost: 2SP + variable<br>
Cures 2hp and sleep, drunk, fear and weakness. Effective on conditions inflicted less than 3 minutes ago per point of spellcasting skill</td>
<td bgcolor="#F8A060">Effective on conditions inflicted less then 1 hour ago per point of spellcasting skill. Can cure curse, paralysis and poison with the proper self skills
Recovery time halved</td>
<td bgcolor="#F08040">Effective on conditions inflicted less then 1 day ago per point of spellcasting skill. Can cure stone, insane and disease with the proper self skills
Casting cost and hit points restored doubled</td>
<td bgcolor="#E86020">Effective on conditions regardless of when they were inflicted. Recovery time 25%</td>
</tr>
<tr>
<td bgcolor="#F8A060"><b>Magic Shield</b></td>
<td bgcolor="#FFE090">With each magic school the caster has knowledge of, Magic Shield increases the corresponding resistance by 2 points per level of spellcasting. The casting cost of the spell also increases with 2 spell points per additional magic skill known. The duration of the spell is half an hour per point of spellcasting skill. At master level, the spell also grants Protection from Magic and at grandmaster level a Preservation effect is added for the duration of the spell.</td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F8A060">Cost: 8SP + 2SP per additional magic skill learned<br>
Increases resistance to damage from all the magic skills known by the caster</td>
<td bgcolor="#F08040">Protection from Magic added. 3 points of resistance per point of spellcasting skill
Casting cost and duration doubled
</td>
<td bgcolor="#E86020">Preservation effect added. 4 points of protection per skill level. Recovery time halved</td>
</tr>
<tr>
<td bgcolor="#F08040"><b>Mana Pool</b></td>
<td bgcolor="#FFE090"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#DDDDDD"></td>
<td bgcolor="#F08040"></td>
<td bgcolor="#E86020">Recovery time halved</td>
</tr>
</table>
----
[[Category:Magic]][[Category:Skill]]
55a445d630a75f87e72c8eb9cb346235cedc5934
Sword (skill)
0
1736
2678
2011-11-09T18:05:31Z
Ribannah
2
Created page with "{{player character}} {{skills}} '''Sword''' is the [[combat]] skill to wield a [[Sword (weapon)|Sword]], a melee [[weapon]]. All [[Explorer]]s begin the [[game]] with basic knowl..."
wikitext
text/x-wiki
{{player character}}
{{skills}}
'''Sword''' is the [[combat]] skill to wield a [[Sword (weapon)|Sword]], a melee [[weapon]]. All [[Explorer]]s begin the [[game]] with basic knowledge of this skill. The only magic-oriented [[class]] that can learn it, after the second [[promotion]], is the [[Necromancer]], and not beyond the rank of [[expert]].
==Description==
The sword skill covers most types of blades longer than a knife. Expert swordsmen gain a quicker attack while master swordsmen may use any one-handed sword in their left hand and another weapon in their right. Grandmasters are so finely tuned with their blades that they gain a chance to make devastating wounds, halving the remaining hitpoints of their opponents with the attack if the sword is in their right hand.
----
==Acquisition==
The Sword skill can be acquired at the following [[guild]]s:
* [[Warriors of Virtue]] ([[Typhon Expanse]], [[Etanasfeld]])
* [[Circle of Steel]] ([[Soronne (province)|Soronne]])
----
==Expertise==
Mastery of the skill influences its effectiveness.<br>
<table cellspacing="1" width="75%">
<tr><td colspan="5" bgcolor="#4080F0"><b>Sword</b></td></tr>
<tr>
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td>
<td width="22%" bgcolor="#FFC080"><b>normal</b></td>
<td width="22%" bgcolor="#F8A060"><b>expert</b></td>
<td width="22%" bgcolor="#F08040"><b>master</b></td>
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>teachers</b></td>
<td bgcolor="#C0FFC0"></td>
<td bgcolor="#C0FFC0">[[Melinda Lucia]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]])<br/>[[Isore]] ([[Etanasfeld]])</td>
<td bgcolor="#C0FFC0">[[Fallingstar]] ([[Soronne (province)|Soronne]])</td>
<td bgcolor="#C0FFC0">[[Lincoln Deathvere]] ([[Nannaria]])</td>
</tr>
<tr>
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td>
<td bgcolor="#D0D0E0"> </td>
<td bgcolor="#D0D0E0">Explorer</td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
</tr>
<tr>
<td bgcolor="#D0C0D0"></td>
<td bgcolor="#D0C0D0">Agent, Adventurer</td>
<td bgcolor="#D0C0D0">Warrior</td>
<td bgcolor="#D0C0D0"></td>
</tr>
<tr>
<td bgcolor="#B0C0C0"></td>
<td bgcolor="#B0C0C0">Monk, Bard, Necromancer</td>
<td bgcolor="#B0C0C0">Ranger, Assassin, Thief</td>
<td bgcolor="#B0C0C0">Knight</td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>general effect</b></td>
<td bgcolor="#FFC080">Skill added to Attack Bonus</td>
<td bgcolor="#F8A060">Skill reduces Recovery Time</td>
<td bgcolor="#F08040">Permits use of sword in left hand</td>
<td bgcolor="#E86020">Chance to halve the opponent's remaining hitpoints equal to 1% per 3 points of skill</td>
</tr>
</table>
----
[[Category:Combat]][[Category:Skill]]
b5c54ab17bf0e37ed12ab96ce7e863fe0faa7483
2679
2678
2011-11-09T18:09:27Z
Ribannah
2
/* Expertise */ +
wikitext
text/x-wiki
{{player character}}
{{skills}}
'''Sword''' is the [[combat]] skill to wield a [[Sword (weapon)|Sword]], a melee [[weapon]]. All [[Explorer]]s begin the [[game]] with basic knowledge of this skill. The only magic-oriented [[class]] that can learn it, after the second [[promotion]], is the [[Necromancer]], and not beyond the rank of [[expert]].
==Description==
The sword skill covers most types of blades longer than a knife. Expert swordsmen gain a quicker attack while master swordsmen may use any one-handed sword in their left hand and another weapon in their right. Grandmasters are so finely tuned with their blades that they gain a chance to make devastating wounds, halving the remaining hitpoints of their opponents with the attack if the sword is in their right hand.
----
==Acquisition==
The Sword skill can be acquired at the following [[guild]]s:
* [[Warriors of Virtue]] ([[Typhon Expanse]], [[Etanasfeld]])
* [[Circle of Steel]] ([[Soronne (province)|Soronne]])
----
==Expertise==
Mastery of the skill influences its effectiveness. The various effects are cumulative<br>
<table cellspacing="1" width="75%">
<tr><td colspan="5" bgcolor="#4080F0"><b>Sword</b></td></tr>
<tr>
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td>
<td width="22%" bgcolor="#FFC080"><b>normal</b></td>
<td width="22%" bgcolor="#F8A060"><b>expert</b></td>
<td width="22%" bgcolor="#F08040"><b>master</b></td>
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>teachers</b></td>
<td bgcolor="#C0FFC0"></td>
<td bgcolor="#C0FFC0">[[Melinda Lucia]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]])<br/>[[Isore]] ([[Etanasfeld]])</td>
<td bgcolor="#C0FFC0">[[Fallingstar]] ([[Soronne (province)|Soronne]])</td>
<td bgcolor="#C0FFC0">[[Lincoln Deathvere]] ([[Nannaria]])</td>
</tr>
<tr>
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td>
<td bgcolor="#D0D0E0"> </td>
<td bgcolor="#D0D0E0">Explorer</td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
</tr>
<tr>
<td bgcolor="#D0C0D0"></td>
<td bgcolor="#D0C0D0">Agent, Adventurer</td>
<td bgcolor="#D0C0D0">Warrior</td>
<td bgcolor="#D0C0D0"></td>
</tr>
<tr>
<td bgcolor="#B0C0C0"></td>
<td bgcolor="#B0C0C0">Monk, Bard, Necromancer</td>
<td bgcolor="#B0C0C0">Ranger, Assassin, Thief</td>
<td bgcolor="#B0C0C0">Knight</td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>effect</b></td>
<td bgcolor="#FFC080">Skill added to Attack Bonus</td>
<td bgcolor="#F8A060">Skill reduces Recovery Time</td>
<td bgcolor="#F08040">Permits use of sword in left hand</td>
<td bgcolor="#E86020">Chance to halve the opponent's remaining hitpoints equal to 1% per 3 points of skill</td>
</tr>
</table>
----
[[Category:Combat]][[Category:Skill]]
0d8a3255236cf8d9929751d12a009c7b0953ec9c
Skill
0
1411
2680
2653
2011-11-10T23:05:18Z
Ribannah
2
/* List of skills */ Chance to Hit
wikitext
text/x-wiki
{{player character}}
{{skills}}
'''Skills''', like [[attribute]]s, form an essential part of a [[player character]]'s development. They determine what the [[party]] can do, and how well. There are 3 major types of skills: magic, combat and miscellaneous. Some skills are given for free at [[start-up]], but most must be bought at a [[guild]].
The development of a skill is done by assigning [[skillpoint]]s to them, and by paying [[teacher]]s for the status of [[Expert]], [[Master]] or [[Grandmaster]]. Skillpoints are earned by [[training]] up to higher [[level]]s when a character has enough [[experience]], but there are several other ways to gain skillpoints as well.
Which skills are available to a character, and what level of [[mastery|expertise]] can be reached, depends entirely on the [[class]] of the character. The skills that a character starts out with also depend on [[race]] and [[difficulty level]].
----
==List of skills==
There are 29 skills in [[Might and Magic Tribute]]:
* 11 [[magic]] skills;
* 15 [[combat]] skills (one of them free: [[fists and clubs]]);
* 13 miscellaneous skills.
Except for the one free skill, all skills can be mastered to the rank of grandmaster.
<table cellspacing="1" width="100%">
<tr>
<td width="13%"><b>skill</b></td>
<td width="39%"><b>description</b></td>
<td width="12%"><b>normal</b></td>
<td width="12%"><b>expert</b></td>
<td width="12%"><b>master</b></td>
<td width="12%"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td>Spellcasting is the basic ability to cast spells. Simple damaging spells, healing, illumination and protection are included. Some of the spells increase in effectiveness with higher spellcasting levels, others with knowledge and higher rank in the various schools of magic and the [[Identify Monster]] skill.<br><i>Expert rank in spellcasting must be achieved before a character can learn any other magic skill.</i></td>
<td>Ability to learn spells.</td>
<td>[[Recovery]] time reduced to 50%.<br>Allows studying the numerous schools of magic.</td>
<td>Doubles cost and effect.</td>
<td>Recovery time reduced to 25%.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Fire</b></td>
<td>[[Fire Magic]] is mostly combat-oriented and has some of the strongest direct damage spells. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Air</b></td>
<td>[[Air Magic]] consists largely of manoeuvring magic, but also has some powerful combat spells. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Water</b></td>
<td>[[Water Magic]] has a good mix of combat-oriented spells and spells that have to do with [[item]]s and [[travel]]ling. At higher rank, more powerful spells are accessed and the-lower level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Earth</b></td>
<td>[[Earth Magic]] has both protective and damaging spells, as well as spells that hamper the enemy. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td>[[Spirit Magic]] concentrates on spells involving life and death. Included are spells to raise the dead, affect the [[undead]] and enhance combat effectiveness. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Mind</b></td>
<td>[[Mind Magic]] tends to be offensive in nature. Spells directly affect the mind of the targets and either twists their minds to the will of the caster or directly damages them. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Body</b></td>
<td>[[Body Magic]] has a mix of healing and harming spells. Harmful effects range from direct, physical damage to severe [[condition]]s like [[disease]]. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Light</b></td>
<td>[[Light Magic]] includes some of the most powerful offensive and protective spells, but is only usable by [[Saint]]s and [[Ranger]]s. Therefore, Light magic can only be learned later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Grey</b></td>
<td>[[Grey Magic]] is the magic of secrecy and stealth and of using the environment. It is only usable by [[Runemaster]]s and [[Thief|Thieves]]. Therefore, Grey magic can only be acquired later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Dark</b></td>
<td>[[Dark Magic]] has the most spectacular damaging spells of all the magic schools, but is only usable by [[Necromancer]]s and [[Assassin]]s. Therefore, Dark magic can only be studied later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Fists and clubs</b></td>
<td>Any character can do some damage by using their [[fist]]s or wielding a simple [[club]], without requiring any knowledge of Unarmed Combat or the Mace skill.</td>
<td colspan=4>This skill does not need to be learned and cannot be improved with skillpoints.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Sword</b></td>
<td>The [[Sword (skill)|sword]] skill covers most types of blades longer than a knife. Expert swordsmen gain a quicker [[attack]] while master swordsmen may use any [[one-handed]] sword in their [[left hand]] and another weapon in their [[right hand|right]]. Grandmasters are so finely tuned with their blades that they gain a chance to make devastating wounds, halving the remaining [[hitpoint]]s of their opponents with the attack if the sword is in their right hand.<br>
<i>Halving the opponent's HP is calculated after normal damage.</i></td>
<td>Skill increases the [[Chance to Hit]].</td>
<td>Skill reduces [[Recovery Time]].</td>
<td>Permits use of sword in left hand.</td>
<td>Chance to halve the opponent's remaining hitpoints equal to 1% per 3 points of skill.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dagger</b></td>
<td>While [[Dagger (skill)|dagger]]s don't do the kind of damage that a sword or an axe can deliver, they are very quick, sometimes letting the wielder get two attacks for every one of the slower opponent. Expert dagger fighters can wield a dagger in their left hand while using another weapon in their right. Master dagger fighters have a chance of doing a triple damage attack and grandmasters do even more damage.</td>
<td>Skill increases the Chance to Hit.</td>
<td>Permits use of dagger in left hand.</td>
<td>Chance to cause triple damage equal to skill.</td>
<td>Skill added to [[Attack Damage]].</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Axe</b></td>
<td>While rather slow on the attack, [[Axe (skill)|axe]]s do a lot of damage when they [[hit]]. Expert axe fighters gain a little more speed on their attacks while masters can deliver extra damage. Axe grandmasters gain a chance of ruining their opponent's [[armour]], making them more vulnerable.<br>
<i>Ruined armour stays ruined unless the party leaves the [[map]].</i></td>
<td>Skill increases the Chance to Hit.</td>
<td>Skill reduces Recovery Time.</td>
<td>Skill added to Attack Damage.</td>
<td>Chance to halve the [[Armour Class]] of the target equal to 1% per 2 points of skill.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Spear</b></td>
<td>[[Spear (skill)|Spear]] covers all kinds of pole weapons with blades attached to the business end. Spears are versatile and can be used one-handed at master rank (right hand only), but they do more [[damage]] when used with both hands. Grandmaster spearmen gain the ability to defend themselves better, using the spear as a staff.<br>
<i>Spears are always used [[two-handed]] if the left hand is empty, for an additional damage of 1D9.</i></td>
<td>Skill increases the Chance to Hit.</td>
<td>Skill added to Attack Damage.</td>
<td>Ability to use a spear one-handed.</td>
<td>Skill added to Armour Class.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Staff</b></td>
<td>[[Staff (skill)|Staves]] are blunt two-handed pole weapons effective on both offense and [[defense]]. At expert rank skill increases Armour Class. Masters have a chance to [[stun]] their opponents and grandmasters gain a bonus to their Attack Damage.</td>
<td>Skill increases the Chance to Hit.</td>
<td>Skill added to Armour Class.</td>
<td>Chance to stun opponent equal to skill.</td>
<td>Skill added to Attack Damage.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Mace</b></td>
<td>[[Mace (skill)|Mace]] covers all kinds of blunt trauma weapons ranging from large [[club]]s to [[flail]]s. Expert mace swingers do extra damage with their weapons. Master and grandmaster rankings give a chance to stun or [[paralyze]] opponents respectively.<br>
<i>Grandmasters can both stun and paralyze.</i><br>
<i>The use of simple clubs does not require this skill.</i></td>
<td>Skill increases the Chance to Hit.</td>
<td>Skill added to Attack Damage.</td>
<td>Chance to stun equal to skill.</td>
<td>Chance to paralyze equal to 1% per 2 points of skill.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Bow</b></td>
<td>The [[Bow (skill)|bow]] skill covers both bow and [[crossbow]] usage. Expert archers gain a [[speed]] increase with their weapon, while master and grandmaster archers can loose two and three [[arrow]]s respectively with every attack with the bow. Employing the crossbow, master archers extend the [[range]] at which they do increased damage and grandmasters get a chance to pierce an opponent's armour, negating its Armour Class contribution.</td>
<td>Skill increases the Chance to Hit.</td>
<td>Reduces Recovery Time.</td>
<td>Bow fires two arrows on every attack, crossbow extended damage range increased.</td>
<td>Bow fires three arrows on every attack, crossbow gains chance to pierce armour.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Music</b></td>
<td>The [[Music (skill)|music]] skill allows for [[instrument]]s to be [[equipment|equipped]]. Playing an instrument during [[melee combat]] will inspire the party members and better prepare them for evading incoming attacks. Only one instrument can be equipped at a time, even if more party members have the skill. Expert musicians increase the damage the party does with melee weapons, while masters can play instruments with one hand. Grandmasters gain the ability to make the party evade [[ranged attack]]s and do more damage with their own ranged attacks.</td>
<td>Skill added to Armour Class of all party members against melee attacks.</td>
<td>Skill added to Attack Damage by party's melee attacks.</td>
<td>Instruments can be played with one hand.</td>
<td>Skill affects ranged attacks also.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Unarmed Combat</b></td>
<td>[[Unarmed Combat]] is the ability to use only hands and feet in melee combat, no weapons. This skill only works with hands empty. Additional ranks of unarmed skill will increase the chance to hit and the damage done. Grandmasters gain the ability to feint a quick counterattack, thus momentarily confusing an opponent's aim.</td>
<td>Skill increases the Chance to Hit.</td>
<td>Skill added to Attack Damage.</td>
<td>Skill can be combined with the use of staves.</td>
<td>Skill added to Attack Bonus and Damage (double effect).</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Leather</b></td>
<td>[[Leather]] armour is the lightest armour a character can wear. While leather provides less protection than chain or plate armour, it also slows the character down the least. Leather armour skill reduces the [[recovery penalty]] and increases the protection offered by leather armour.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty eliminated.</td>
<td>Skill usable with the Dodging skill.</td>
<td>Receive 3/4 damage from physical attacks.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Chain</b></td>
<td>[[Chain]] armour is the medium armour type. It provides more protection than leather and less than plate, but it also slows the character down more than leather. Chain armour skill increases the protection offered by chain armour and reduces the recovery penalty.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty halved.</td>
<td>Recovery penalty eliminated.</td>
<td>Receive 2/3 damage from physical attacks.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Plate</b></td>
<td>[[Plate]] armour is the heaviest armour type. It provides the most protection, but it slows the character down more than leather or chain. Plate armour skill increases the protection offered by plate armour and reduces the recovery penalty.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty halved.</td>
<td>Receive 1/2 damage from physical attacks.</td>
<td>Recovery penalty eliminated.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Shield</b></td>
<td>The [[Shield (skill)|shield]] skill directly improves a character's Armour Class while a shield is employed. Expert and master ranking in the shield eliminate the recovery penalty and increase this defensive bonus. A grandmaster gains the ability to make a [[shield-bash]] attack that does damage equal to two times the shield skill.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty eliminated.</td>
<td>Skill added to Armour Class (double effect).</td>
<td>Ability to make a shield-bash attack.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dodging</b></td>
<td>Dodging can be used only when a character is not wearing armour and a shield is not equipped. Additional ranks in dodging will increase armour class while not wearing armour.</td>
<td>Skill added to Armour Class.</td>
<td>Skill added to Armour Class (double effect).</td>
<td>Skill added to Armour Class (triple effect).</td>
<td>Skill added to Armour Class (quintuple effect).</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>The [[disarm trap]] skill is checked automatically when opening a [[trap]]ped [[chest]] or other [[container]]. A higher skill in disarm traps gives a better chance of disarming a trap. Experts and masters enjoy increased chances to succeed, while grandmasters never fail.</td>
<td>Skill increases chance to disarm traps.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Perception</b></td>
<td>The [[perception]] skill gives a character a chance to notice hidden [[door]]s, traps and other secrets and to avoid damage from traps when they are triggered. At expert and master levels the character will notice more. Grandmasters see all such secrets.</td>
<td>Skill increases chance to avoid traps and notice secrets.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance to spot secrets.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>The [[merchant]] skill helps adjust prices in a character's favour, whether buying or selling. Expert, master and grandmaster rank doubles, triples and quintuples the effect of the skill respectively. [[Price]]s are, however, also affected by reputation.<br>
<i>All [[shop]]s have base [[sell ratio|sell]] and [[buy ratio]]s determining their profits before merchant skill and [[reputation]] take effect.</i></td>
<td>Skill adjusts shop prices in the character's favour.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Learning</b></td>
<td>The [[learning]] skill increases the number of [[skillpoint]]s a character receives with every increase in [[level]]. In addition, the character learns to write spell scrolls. Eventually, all spells that are available to the party may be written on [[scroll]]s.</td>
<td>1% extra skillpoints from training per level in learning, and the ability to write all spells the character knows on a scroll at five times the [[casting cost]].</td>
<td>2%, and can write at thrice the casting cost.</td>
<td>3%, and can write any normal or expert spell that any character knows, where both characters will pay once the casting cost.</td>
<td>5%, and can write any spell that any character knows, at once the casting cost each.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Meditation</b></td>
<td>The [[meditation]] skill adds [[spellpoint]]s directly to a character's spellpoints total. Spellpoints gained are equal to the character's per [[level]] spellpoints (3 for [[Troll]] Students, 5 for [[Vampire]] Runemasters, etc.) times skill. Expert, master and grandmaster ranks double, triple and quintuple the skill factor respectively.</td>
<td>Skill adds to spellpoints.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td>The [[bodybuilding]] skill adds [[hitpoint]]s directly to a character's hitpoints total. Hitpoints gained are equal to the character's per level hitpoints (4 for [[Human]] Explorers, 7 for [[Ogre]] Thieves, etc.) times skill. Expert, master and grandmaster rankings double, triple and quintuple the skill rank respectively.</td>
<td>Skill adds to hitpoints.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>The [[identify item]] skill is checked automatically when an unidentified [[item]] is right-clicked. If the skill rank of the character is high enough for the item in question it is identified. Grandmasters always succeed.<br>
<i>The character with the highest skill will attempt the identification.</i></td>
<td>Ability to identify items.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Repair</b></td>
<td>The [[repair]] skill allows a characters to repair [[broken]] equipment. Higher skill level allows them to repair better items. Grandmasters can repair any item. The skill will be applied automatically when a broken item in the [[inventory]] of a character with this skill is right-clicked, provided the item has been identified.<br>
<i>The character with the highest skill will attempt the reparation.</i></td>
<td>Ability to repair broken items.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Monster</b></td>
<td>The [[identify monster]] skill is applied when a monster is right-clicked. If the skill rank of the character is high enough for the monster in question it is identified and its strengths and weaknesses become known. Grandmasters always succeed.<br>
Identifying a monster increases the effectiveness of certain generic spells and [[enchantment]]s.<br>
<i>The character with the highest skill will attempt the identification.</i></td>
<td>Ability to identify monsters.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td>The [[armsmaster]] skill represents the warrior's tricks of the trade in using melee weapons. Initially, armsmaster skill reduces the [[recovery time]]s of equipped melee weapons. At higher levels of expertise, it increases Attack Bonus and Attack Damage.</td>
<td>Skill reduces the Recovery Time of all melee weapons.</td>
<td>Skill added to Attack Bonus of all melee weapons.</td>
<td>Skill added to Attack Damage of all melee weapons.</td>
<td>Double all the previous bonuses.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Stealing</b></td>
<td>The [[stealing]] skill allows characters to take items that don't belong to them from shops, or to steal [[gold]] or items from people. Getting caught, however, can lead to problems if the penalty is not paid. In addition, the stealing skill affects a character's chance to pick [[lock]]s.</td>
<td>Normal: Skill gives chance to steal and pick locks.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>The [[alchemy]] skill allows for [[mix]]ing of [[potion]]s. Without the alchemy skill, a character barely has the knowledge to make a [[Potion#Subtypes|simple potion]]. Alchemy skill is added to the [[power]] of the [[reagent]] to determine the power of a simple potion. Higher ranks allow the mixing of more complicated potions.</td>
<td>Allows mixing of simple potions to make [[Potion#Subtypes|complex potion]]s.</td>
<td>Allows mixing of complex potions to make [[Potion#Subtypes|layered potion]]s.</td>
<td>Allows mixing of layered potions to make [[Potion#Subtypes|white potion]]s.</td>
<td>Allows mixing of white potions to make [[Potion#Subtypes|black potion]]s.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td>The [[pathfinding]] skill grants a character the ability to guide a party more effectively through the terrain, thus reducing the time required for [[map crossing]]s. No map crossing can, however, be reduced to less than one [[day]]. Expert pathfinders cross maps even faster, while masters can guide their party [[underwater]], so that they do not run out of [[underwater breathing|breath]] so quickly. Grandmasters even bring their party [[mountaineering]].</td>
<td>Map crossing times are reduced by 2% times skill.</td>
<td>Double effect of skill.</td>
<td>Double breathing time underwater, and [[drowning speed]] is halved.</td>
<td>Abililty to scale mountains.</td>
</tr>
</table>
----
==Mastery==
====Magic====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Fire</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Air</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Water</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Earth</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Mind</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Body</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Light</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Grey</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Dark</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td> </td><td> </td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>G</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Fire</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Air</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Water</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Earth</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Mind</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Body</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Light</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>G</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Grey</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>G</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Dark</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td>G</td>
</tr>
</table>
====Combat====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Sword</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dagger</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>G</td><td>M</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Axe</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Spear</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Staff</b></td>
<td> </td>
<td>E</td><td> </td><td>M</td>
<td>E</td><td>E</td><td> </td><td> </td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Mace</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Bow</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Music</b></td>
<td> </td>
<td> </td><td>N</td><td>M</td>
<td> </td><td> </td><td>N</td><td>E</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Unarmed</b></td>
<td>N</td>
<td>N</td><td>E</td><td>M</td>
<td>N</td><td>N</td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Leather</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>M</td><td>G</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Chain</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>M</td><td>G</td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Plate</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td>G</td><td> </td><td>E</td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Shield</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dodging</b></td>
<td>N</td>
<td>N</td><td>M</td><td>E</td>
<td>N</td><td>E</td><td>M</td><td>M</td><td>G</td><td>E</td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Sword</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dagger</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td> </td><td>E</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Axe</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Spear</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Staff</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Mace</b></td>
<td> </td>
<td>E</td><td> </td><td> </td>
<td>M</td><td>E</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Bow</b></td>
<td>N</td>
<td>N</td><td>N</td><td>N</td>
<td>E</td><td>N</td><td>N</td><td>E</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Music</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>M</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Unarmed</b></td>
<td> </td>
<td> </td><td>N</td><td> </td>
<td> </td><td> </td><td>E</td><td>N</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Leather</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Chain</b></td>
<td> </td>
<td>N</td><td> </td><td> </td>
<td>E</td><td>N</td><td> </td><td>E</td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Plate</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Shield</b></td>
<td> </td>
<td>E</td><td>E</td><td> </td>
<td>M</td><td>E</td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dodging</b></td>
<td> </td>
<td> </td><td>E</td><td> </td>
<td> </td><td> </td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
</table>
====Miscellaneous====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>N</td>
<td>N</td><td>M</td><td>E</td>
<td>N</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Perception</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>E</td><td>M</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>N</td>
<td>N</td><td>N</td><td>E</td>
<td>E</td><td>N</td><td>N</td><td>E</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Learning</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td> </td><td>E</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Meditation</b></td>
<td> </td>
<td> </td><td>N</td><td>E</td>
<td> </td><td>E</td><td>N</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>N</td><td>N</td><td>E</td><td>M</td><td>N</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Repair</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>M</td><td>E</td><td>E</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Id Monster</b></td>
<td> </td>
<td>N</td><td> </td><td>E</td>
<td>E</td><td>M</td><td> </td><td> </td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>M</td><td>G</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Stealing</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>M</td><td>G</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>N</td><td>N</td><td>E</td><td>E</td><td>E</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>M</td><td>E</td><td>E</td><td>M</td><td>G</td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>E</td><td>N</td><td>E</td><td>M</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Perception</b></td>
<td>N</td>
<td>E</td><td>E</td><td>N</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>E</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Learning</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E </td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Meditation</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>M</td><td>G</td><td>E</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td> </td>
<td>N</td><td> </td><td> </td>
<td>E</td><td>N</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>M</td><td>E</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Repair</b></td>
<td>N</td>
<td>E</td><td>N</td><td>N</td>
<td>E</td><td>M</td><td>N</td><td>E</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Id Monster</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>N</td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Stealing</b></td>
<td> </td>
<td> </td><td> </td><td>E</td>
<td>E</td><td> </td><td> </td><td> </td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>G</td><td>M</td><td>M</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td> </td>
<td>E</td><td>N</td><td> </td>
<td>E</td><td>M</td><td>N</td><td>E</td><td> </td><td> </td>
</tr>
</table>
----
==Starting skills==
----
[[Category:Player character]][[Category:Skill| ]]
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/* List of skills */ copyedit
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{{player character}}
{{skills}}
'''Skills''', like [[attribute]]s, form an essential part of a [[player character]]'s development. They determine what the [[party]] can do, and how well. There are 3 major types of skills: magic, combat and miscellaneous. Some skills are given for free at [[start-up]], but most must be bought at a [[guild]].
The development of a skill is done by assigning [[skillpoint]]s to them, and by paying [[teacher]]s for the status of [[Expert]], [[Master]] or [[Grandmaster]]. Skillpoints are earned by [[training]] up to higher [[level]]s when a character has enough [[experience]], but there are several other ways to gain skillpoints as well.
Which skills are available to a character, and what level of [[mastery|expertise]] can be reached, depends entirely on the [[class]] of the character. The skills that a character starts out with also depend on [[race]] and [[difficulty level]].
----
==List of skills==
There are 29 skills in [[Might and Magic Tribute]]:
* 11 [[magic]] skills;
* 15 [[combat]] skills (one of them free: [[fists and clubs]]);
* 13 miscellaneous skills.
Except for the one free skill, all skills can be mastered to the rank of grandmaster.
<table cellspacing="1" width="100%">
<tr>
<td width="13%"><b>skill</b></td>
<td width="39%"><b>description</b></td>
<td width="12%"><b>normal</b></td>
<td width="12%"><b>expert</b></td>
<td width="12%"><b>master</b></td>
<td width="12%"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td>Spellcasting is the basic ability to cast spells. Simple damaging spells, healing, illumination and protection are included. Some of the spells increase in effectiveness with higher spellcasting levels, others with knowledge and higher rank in the various schools of magic and the [[Identify Monster]] skill.<br><i>Expert rank in spellcasting must be achieved before a character can learn any other magic skill.</i></td>
<td>Ability to learn spells.</td>
<td>[[Recovery]] time reduced to 50%.<br>Allows studying the numerous schools of magic.</td>
<td>Doubles cost and effect.</td>
<td>Recovery time reduced to 25%.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Fire</b></td>
<td>[[Fire Magic]] is mostly combat-oriented and has some of the strongest direct damage spells. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Air</b></td>
<td>[[Air Magic]] consists largely of manoeuvring magic, but also has some powerful combat spells. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Water</b></td>
<td>[[Water Magic]] has a good mix of combat-oriented spells and spells that have to do with [[item]]s and [[travel]]ling. At higher rank, more powerful spells are accessed and the-lower level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Earth</b></td>
<td>[[Earth Magic]] has both protective and damaging spells, as well as spells that hamper the enemy. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td>[[Spirit Magic]] concentrates on spells involving life and death. Included are spells to raise the dead, affect the [[undead]] and enhance combat effectiveness. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Mind</b></td>
<td>[[Mind Magic]] tends to be offensive in nature. Spells directly affect the mind of the targets and either twists their minds to the will of the caster or directly damages them. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Body</b></td>
<td>[[Body Magic]] has a mix of healing and harming spells. Harmful effects range from direct, physical damage to severe [[condition]]s like [[disease]]. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Light</b></td>
<td>[[Light Magic]] includes some of the most powerful offensive and protective spells, but is only usable by [[Saint]]s and [[Ranger]]s. Therefore, Light magic can only be learned later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Grey</b></td>
<td>[[Grey Magic]] is the magic of secrecy and stealth and of using the environment. It is only usable by [[Runemaster]]s and [[Thief|Thieves]]. Therefore, Grey magic can only be acquired later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Dark</b></td>
<td>[[Dark Magic]] has the most spectacular damaging spells of all the magic schools, but is only usable by [[Necromancer]]s and [[Assassin]]s. Therefore, Dark magic can only be studied later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Fists and clubs</b></td>
<td>Any character can do some damage by using their [[fist]]s or wielding a simple [[club]], without requiring any knowledge of Unarmed Combat or the Mace skill.</td>
<td colspan=4>This skill does not need to be learned and cannot be improved with skillpoints.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Sword</b></td>
<td>The [[Sword (skill)|sword]] skill covers most types of blades longer than a knife. Expert swordsmen gain a quicker [[attack]] while master swordsmen may use any [[one-handed]] sword in their [[left hand]] and another weapon in their [[right hand|right]]. Grandmasters are so finely tuned with their blades that they gain a chance to make devastating wounds, halving the remaining [[hitpoint]]s of their opponents with the attack if the sword is in their right hand.<br>
<i>Halving the opponent's HP is calculated after normal damage.</i></td>
<td>Skill increases [[Chance to Hit]].</td>
<td>Skill reduces [[Recovery Time]].</td>
<td>Permits use of sword in left hand.</td>
<td>Chance of 1% per 3 skill levels to halve opponent's remaining hitpoints.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dagger</b></td>
<td>While [[Dagger (skill)|dagger]]s don't do the kind of damage that a sword or an axe can deliver, they are very quick, sometimes letting the wielder get two attacks for every one of the slower opponent. Expert dagger fighters can wield a dagger in their left hand while using another weapon in their right. Master dagger fighters have a chance of doing a triple damage attack and grandmasters do even more damage.</td>
<td>Skill increases Chance to Hit.</td>
<td>Permits use of dagger in left hand.</td>
<td>Chance of 1% per skill level to cause triple damage.</td>
<td>Skill added to [[Attack Damage]].</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Axe</b></td>
<td>While rather slow on the attack, [[Axe (skill)|axe]]s do a lot of damage when they [[hit]]. Expert axe fighters gain a little more speed on their attacks while masters can deliver extra damage. Axe grandmasters gain a chance of ruining their opponent's [[armour]], making them more vulnerable.<br>
<i>Ruined armour stays ruined unless the party leaves the [[map]].</i></td>
<td>Skill increases Chance to Hit.</td>
<td>Skill reduces Recovery Time.</td>
<td>Skill added to Attack Damage.</td>
<td>Chance of 1% per 2 skill levels to halve opponent's [[Armour Class]].</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Spear</b></td>
<td>[[Spear (skill)|Spear]] covers all kinds of pole weapons with blades attached to the business end. Spears are versatile and can be used one-handed at master rank (right hand only), but they do more [[damage]] when used with both hands. Grandmaster spearmen gain the ability to defend themselves better, using the spear as a staff.<br>
<i>Spears are always used [[two-handed]] if the left hand is empty, for an additional damage of 1D9.</i></td>
<td>Skill increases Chance to Hit.</td>
<td>Skill added to Attack Damage.</td>
<td>Ability to use a spear one-handed.</td>
<td>Skill added to Armour Class.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Staff</b></td>
<td>[[Staff (skill)|Staves]] are blunt two-handed pole weapons effective on both offense and [[defense]]. At expert rank skill increases Armour Class. Masters have a chance to [[stun]] their opponents and grandmasters gain a bonus to their Attack Damage.</td>
<td>Skill increases Chance to Hit.</td>
<td>Skill added to Armour Class.</td>
<td>Chance of 1% per skill level to stun opponent.</td>
<td>Skill added to Attack Damage.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Mace</b></td>
<td>[[Mace (skill)|Mace]] covers all kinds of blunt trauma weapons ranging from large [[club]]s to [[flail]]s. Expert mace swingers do extra damage with their weapons. Master and grandmaster rankings give a chance to stun or [[paralyze]] opponents respectively.<br>
<i>Grandmasters can both stun and paralyze.</i><br>
<i>The use of simple clubs does not require this skill.</i></td>
<td>Skill increases Chance to Hit.</td>
<td>Skill added to Attack Damage.</td>
<td>Chance to stun equal to skill.</td>
<td>Chance of 1% per 2 skill levels to paralyze opponent.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Bow</b></td>
<td>The [[Bow (skill)|bow]] skill covers both bow and [[crossbow]] usage. Expert archers gain a [[speed]] increase with their weapon, while master and grandmaster archers can loose two and three [[arrow]]s respectively with every attack with the bow. Employing the crossbow, master archers extend the [[range]] at which they do increased damage and grandmasters get a chance to pierce an opponent's armour, negating its Armour Class contribution.</td>
<td>Skill increases Chance to Hit.</td>
<td>Reduces Recovery Time.</td>
<td>Bow fires two arrows on every attack, crossbow extended damage range increased.</td>
<td>Bow fires three arrows on every attack, crossbow gains chance to pierce armour.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Music</b></td>
<td>The [[Music (skill)|music]] skill allows for [[instrument]]s to be [[equipment|equipped]]. Playing an instrument during [[melee combat]] will inspire the party members and better prepare them for evading incoming attacks. Only one instrument can be equipped at a time, even if more party members have the skill. Expert musicians increase the damage the party does with melee weapons, while masters can play instruments with one hand. Grandmasters gain the ability to make the party evade [[ranged attack]]s and do more damage with their own ranged attacks.</td>
<td>Skill added to Armour Class of all party members against melee attacks.</td>
<td>Skill added to Attack Damage by party's melee attacks.</td>
<td>Instruments can be played with one hand.</td>
<td>Skill affects ranged attacks also.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Unarmed Combat</b></td>
<td>[[Unarmed Combat]] is the ability to use only hands and feet in melee combat, no weapons. This skill only works with hands empty. Additional ranks of unarmed skill will increase the chance to hit and the damage done. Grandmasters gain the ability to feint a quick counterattack, thus momentarily confusing an opponent's aim.</td>
<td>Skill increases Chance to Hit.</td>
<td>Skill added to Attack Damage.</td>
<td>Skill can be combined with the use of staves.</td>
<td>Skill increases Chance to Hit and added to Attack Damage (double effect).</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Leather</b></td>
<td>[[Leather]] armour is the lightest armour a character can wear. While leather provides less protection than chain or plate armour, it also slows the character down the least. Leather armour skill reduces the [[recovery penalty]] and increases the protection offered by leather armour.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty eliminated.</td>
<td>Skill can be combined with Dodging.</td>
<td>Receive 3/4 damage from physical attacks.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Chain</b></td>
<td>[[Chain]] armour is the medium armour type. It provides more protection than leather and less than plate, but it also slows the character down more than leather. Chain armour skill increases the protection offered by chain armour and reduces the recovery penalty.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty halved.</td>
<td>Recovery penalty eliminated.</td>
<td>Receive 2/3 damage from physical attacks.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Plate</b></td>
<td>[[Plate]] armour is the heaviest armour type. It provides the most protection, but it slows the character down more than leather or chain. Plate armour skill increases the protection offered by plate armour and reduces the recovery penalty.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty halved.</td>
<td>Receive 1/2 damage from physical attacks.</td>
<td>Recovery penalty eliminated.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Shield</b></td>
<td>The [[Shield (skill)|shield]] skill directly improves a character's Armour Class while a shield is employed. Expert and master ranking in the shield eliminate the recovery penalty and increase this defensive bonus. A grandmaster gains the ability to make a [[shield-bash]] attack that does damage equal to two times the shield skill.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty eliminated.</td>
<td>Skill added to Armour Class (double effect).</td>
<td>Ability to make a shield-bash attack.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dodging</b></td>
<td>Dodging can be used only when a character is not wearing armour and a shield is not equipped. Additional ranks in dodging will increase armour class while not wearing armour.</td>
<td>Skill added to Armour Class.</td>
<td>Skill added to Armour Class (double effect).</td>
<td>Skill added to Armour Class (triple effect).</td>
<td>Skill added to Armour Class (quintuple effect).</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>The [[disarm trap]] skill is checked automatically when opening a [[trap]]ped [[chest]] or other [[container]]. A higher skill in disarm traps gives a better chance of disarming a trap. Experts and masters enjoy increased chances to succeed, while grandmasters never fail.</td>
<td>Ability to disarm traps.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Perception</b></td>
<td>The [[perception]] skill gives a character a chance to notice hidden [[door]]s, traps and other secrets and to avoid damage from traps when they are triggered. At expert and master levels the character will notice more. Grandmasters see all such secrets.</td>
<td>Ability to avoid trap damage and notice secrets.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance to spot secrets.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>The [[merchant]] skill helps adjust prices in a character's favour, whether buying or selling. Expert, master and grandmaster rank doubles, triples and quintuples the effect of the skill respectively. [[Price]]s are, however, also affected by reputation.<br>
<i>All [[shop]]s have base [[sell ratio|sell]] and [[buy ratio]]s determining their profits before merchant skill and [[reputation]] take effect.</i></td>
<td>Skill adjusts shop prices in character's favour.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Learning</b></td>
<td>The [[learning]] skill increases the number of [[skillpoint]]s a character receives with every increase in [[level]]. In addition, the character learns to write spell scrolls. Eventually, all spells that are available to the party may be written on [[scroll]]s.</td>
<td>1% extra skillpoints from training per skill level, and the ability to write all spells the character knows on a scroll at 5x [[casting cost]].</td>
<td>2%, and can write at 3x casting cost.</td>
<td>3%, and can write any normal or expert spell that any character knows, at once the casting cost each.</td>
<td>5%, and can write any spell that any character knows, at once the casting cost each.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Meditation</b></td>
<td>The [[meditation]] skill adds [[spellpoint]]s directly to a character's spellpoints total. Spellpoints gained are equal to the character's per [[level]] spellpoints (3 for [[Troll]] Students, 5 for [[Vampire]] Runemasters, etc.) times skill. Expert, master and grandmaster ranks double, triple and quintuple the skill factor respectively.</td>
<td>Skill added to spellpoints.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td>The [[bodybuilding]] skill adds [[hitpoint]]s directly to a character's hitpoints total. Hitpoints gained are equal to the character's per level hitpoints (4 for [[Human]] Explorers, 7 for [[Ogre]] Thieves, etc.) times skill. Expert, master and grandmaster rankings double, triple and quintuple the skill rank respectively.</td>
<td>Skill added to hitpoints.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>The [[identify item]] skill is checked automatically when an unidentified [[item]] is right-clicked. If the skill rank of the character is high enough for the item in question it is identified. Grandmasters always succeed.<br>
<i>The character with the highest skill will attempt the identification.</i></td>
<td>Ability to identify items.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Repair</b></td>
<td>The [[repair]] skill allows a characters to repair [[broken]] equipment. Higher skill level allows them to repair better items. Grandmasters can repair any item. The skill will be applied automatically when a broken item in the [[inventory]] of a character with this skill is right-clicked, provided the item has been identified.<br>
<i>The character with the highest skill will attempt the reparation.</i></td>
<td>Ability to repair broken items.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Monster</b></td>
<td>The [[identify monster]] skill is applied when a monster is right-clicked. If the skill rank of the character is high enough for the monster in question it is identified and its strengths and weaknesses become known. Grandmasters always succeed.<br>
Identifying a monster increases the effectiveness of certain generic spells and [[enchantment]]s.<br>
<i>The character with the highest skill will attempt the identification.</i></td>
<td>Ability to identify monsters.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td>The [[armsmaster]] skill represents the warrior's tricks of the trade in using melee weapons. Initially, armsmaster skill reduces the [[recovery time]]s of equipped melee weapons. At higher levels of expertise, it increases Attack Bonus and Attack Damage.</td>
<td>Skill reduces Recovery Time of all melee weapons.</td>
<td>Skill increases Chance to Hit of all melee weapons.</td>
<td>Skill added to Attack Damage of all melee weapons.</td>
<td>Double all the previous bonuses.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Stealing</b></td>
<td>The [[stealing]] skill allows characters to take items that don't belong to them from shops, or to steal [[gold]] or items from people. Getting caught, however, can lead to problems if the penalty is not paid. In addition, the stealing skill affects a character's chance to pick [[lock]]s.</td>
<td>Ability to steal and pick locks.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>The [[alchemy]] skill allows for [[mix]]ing of [[potion]]s. Without the alchemy skill, a character barely has the knowledge to make a [[Potion#Subtypes|simple potion]]. Alchemy skill is added to the [[power]] of the [[reagent]] to determine the power of a simple potion. Higher ranks allow the mixing of more complicated potions.</td>
<td>Allows mixing of simple potions to make [[Potion#Subtypes|complex potion]]s.</td>
<td>Allows mixing of complex potions to make [[Potion#Subtypes|layered potion]]s.</td>
<td>Allows mixing of layered potions to make [[Potion#Subtypes|white potion]]s.</td>
<td>Allows mixing of white potions to make [[Potion#Subtypes|black potion]]s.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td>The [[pathfinding]] skill grants a character the ability to guide a party more effectively through the terrain, thus reducing the time required for [[map crossing]]s. No map crossing can, however, be reduced to less than one [[day]]. Expert pathfinders cross maps even faster, while masters can guide their party [[underwater]], so that they do not run out of [[underwater breathing|breath]] so quickly. Grandmasters even bring their party [[mountaineering]].</td>
<td>Map-crossing times reduced by 2% per skill level.</td>
<td>Double effect of skill.</td>
<td>Double breathing time underwater, and [[drowning speed]] halved.</td>
<td>Ability to scale mountains.</td>
</tr>
</table>
----
==Mastery==
====Magic====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Fire</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Air</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Water</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Earth</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Mind</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Body</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Light</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Grey</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Dark</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td> </td><td> </td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>G</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Fire</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Air</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Water</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Earth</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Mind</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Body</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Light</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>G</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Grey</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>G</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Dark</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td>G</td>
</tr>
</table>
====Combat====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Sword</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dagger</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>G</td><td>M</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Axe</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Spear</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Staff</b></td>
<td> </td>
<td>E</td><td> </td><td>M</td>
<td>E</td><td>E</td><td> </td><td> </td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Mace</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Bow</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Music</b></td>
<td> </td>
<td> </td><td>N</td><td>M</td>
<td> </td><td> </td><td>N</td><td>E</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Unarmed</b></td>
<td>N</td>
<td>N</td><td>E</td><td>M</td>
<td>N</td><td>N</td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Leather</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>M</td><td>G</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Chain</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>M</td><td>G</td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Plate</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td>G</td><td> </td><td>E</td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Shield</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dodging</b></td>
<td>N</td>
<td>N</td><td>M</td><td>E</td>
<td>N</td><td>E</td><td>M</td><td>M</td><td>G</td><td>E</td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Sword</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dagger</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td> </td><td>E</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Axe</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Spear</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Staff</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Mace</b></td>
<td> </td>
<td>E</td><td> </td><td> </td>
<td>M</td><td>E</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Bow</b></td>
<td>N</td>
<td>N</td><td>N</td><td>N</td>
<td>E</td><td>N</td><td>N</td><td>E</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Music</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>M</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Unarmed</b></td>
<td> </td>
<td> </td><td>N</td><td> </td>
<td> </td><td> </td><td>E</td><td>N</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Leather</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Chain</b></td>
<td> </td>
<td>N</td><td> </td><td> </td>
<td>E</td><td>N</td><td> </td><td>E</td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Plate</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Shield</b></td>
<td> </td>
<td>E</td><td>E</td><td> </td>
<td>M</td><td>E</td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dodging</b></td>
<td> </td>
<td> </td><td>E</td><td> </td>
<td> </td><td> </td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
</table>
====Miscellaneous====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>N</td>
<td>N</td><td>M</td><td>E</td>
<td>N</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Perception</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>E</td><td>M</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>N</td>
<td>N</td><td>N</td><td>E</td>
<td>E</td><td>N</td><td>N</td><td>E</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Learning</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td> </td><td>E</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Meditation</b></td>
<td> </td>
<td> </td><td>N</td><td>E</td>
<td> </td><td>E</td><td>N</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>N</td><td>N</td><td>E</td><td>M</td><td>N</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Repair</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>M</td><td>E</td><td>E</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Id Monster</b></td>
<td> </td>
<td>N</td><td> </td><td>E</td>
<td>E</td><td>M</td><td> </td><td> </td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>M</td><td>G</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Stealing</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>M</td><td>G</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>N</td><td>N</td><td>E</td><td>E</td><td>E</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>M</td><td>E</td><td>E</td><td>M</td><td>G</td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>E</td><td>N</td><td>E</td><td>M</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Perception</b></td>
<td>N</td>
<td>E</td><td>E</td><td>N</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>E</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Learning</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E </td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Meditation</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>M</td><td>G</td><td>E</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td> </td>
<td>N</td><td> </td><td> </td>
<td>E</td><td>N</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>M</td><td>E</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Repair</b></td>
<td>N</td>
<td>E</td><td>N</td><td>N</td>
<td>E</td><td>M</td><td>N</td><td>E</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Id Monster</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>N</td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Stealing</b></td>
<td> </td>
<td> </td><td> </td><td>E</td>
<td>E</td><td> </td><td> </td><td> </td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>G</td><td>M</td><td>M</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td> </td>
<td>E</td><td>N</td><td> </td>
<td>E</td><td>M</td><td>N</td><td>E</td><td> </td><td> </td>
</tr>
</table>
----
==Starting skills==
----
[[Category:Player character]][[Category:Skill| ]]
048be84b301c1d9ed97df2f270bb789875334a83
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2011-11-11T01:07:54Z
Ribannah
2
/* List of skills */
wikitext
text/x-wiki
{{player character}}
{{skills}}
'''Skills''', like [[attribute]]s, form an essential part of a [[player character]]'s development. They determine what the [[party]] can do, and how well. There are 3 major types of skills: magic, combat and miscellaneous. Some skills are given for free at [[start-up]], but most must be bought at a [[guild]].
The development of a skill is done by assigning [[skillpoint]]s to them, and by paying [[teacher]]s for the status of [[Expert]], [[Master]] or [[Grandmaster]]. Skillpoints are earned by [[training]] up to higher [[level]]s when a character has enough [[experience]], but there are several other ways to gain skillpoints as well.
Which skills are available to a character, and what level of [[mastery|expertise]] can be reached, depends entirely on the [[class]] of the character. The skills that a character starts out with also depend on [[race]] and [[difficulty level]].
----
==List of skills==
There are 29 skills in [[Might and Magic Tribute]]:
* 11 [[magic]] skills;
* 15 [[combat]] skills (one of them free: [[fists and clubs]]);
* 13 miscellaneous skills.
Except for the one free skill, all skills can be mastered to the rank of grandmaster.
<table cellspacing="1" width="100%">
<tr>
<td width="13%"><b>skill</b></td>
<td width="39%"><b>description</b></td>
<td width="12%"><b>normal</b></td>
<td width="12%"><b>expert</b></td>
<td width="12%"><b>master</b></td>
<td width="12%"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td>Spellcasting is the basic ability to cast spells. Simple damaging spells, healing, illumination and protection are included. Some of the spells increase in effectiveness with higher spellcasting levels, others with knowledge and higher rank in the various schools of magic and the [[Identify Monster]] skill.<br><i>Expert rank in spellcasting must be achieved before a character can learn any other magic skill.</i></td>
<td>Ability to learn spells.</td>
<td>[[Recovery]] time reduced to 50%.<br>Allows studying the numerous schools of magic.</td>
<td>Doubles cost and effect.</td>
<td>Recovery time reduced to 25%.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Fire</b></td>
<td>[[Fire Magic]] is mostly combat-oriented and has some of the strongest direct damage spells. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Air</b></td>
<td>[[Air Magic]] consists largely of manoeuvring magic, but also has some powerful combat spells. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Water</b></td>
<td>[[Water Magic]] has a good mix of combat-oriented spells and spells that have to do with [[item]]s and [[travel]]ling. At higher rank, more powerful spells are accessed and the-lower level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Earth</b></td>
<td>[[Earth Magic]] has both protective and damaging spells, as well as spells that hamper the enemy. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td>[[Spirit Magic]] concentrates on spells involving life and death. Included are spells to raise the dead, affect the [[undead]] and enhance combat effectiveness. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Mind</b></td>
<td>[[Mind Magic]] tends to be offensive in nature. Spells directly affect the mind of the targets and either twists their minds to the will of the caster or directly damages them. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Body</b></td>
<td>[[Body Magic]] has a mix of healing and harming spells. Harmful effects range from direct, physical damage to severe [[condition]]s like [[disease]]. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Light</b></td>
<td>[[Light Magic]] includes some of the most powerful offensive and protective spells, but is only usable by [[Saint]]s and [[Ranger]]s. Therefore, Light magic can only be learned later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Grey</b></td>
<td>[[Grey Magic]] is the magic of secrecy and stealth and of using the environment. It is only usable by [[Runemaster]]s and [[Thief|Thieves]]. Therefore, Grey magic can only be acquired later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Dark</b></td>
<td>[[Dark Magic]] has the most spectacular damaging spells of all the magic schools, but is only usable by [[Necromancer]]s and [[Assassin]]s. Therefore, Dark magic can only be studied later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Fists and clubs</b></td>
<td>Any character can do some damage by using their [[fist]]s or wielding a simple [[club]], without requiring any knowledge of Unarmed Combat or the Mace skill.</td>
<td colspan=4>This skill does not need to be learned and cannot be improved with skillpoints.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Sword</b></td>
<td>The [[Sword (skill)|sword]] skill covers most types of blades longer than a knife. Expert swordsmen gain a quicker [[attack]] while master swordsmen may use any [[one-handed]] sword in their [[left hand]] and another weapon in their [[right hand|right]]. Grandmasters are so finely tuned with their blades that they gain a chance to make devastating wounds, halving the remaining [[hitpoint]]s of their opponents with the attack if the sword is in their right hand.<br>
<i>Halving the opponent's HP is calculated after normal damage.</i></td>
<td>Skill increases [[Chance to Hit]].</td>
<td>Skill reduces [[Recovery Time]].</td>
<td>Permits use of sword in left hand.</td>
<td>Chance of 1% per 3 skill levels to halve opponent's remaining hitpoints.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dagger</b></td>
<td>While [[Dagger (skill)|dagger]]s don't do the kind of damage that a sword or an axe can deliver, they are very quick, sometimes letting the wielder get two attacks for every one of the slower opponent. Expert dagger fighters can wield a dagger in their left hand while using another weapon in their right. Master dagger fighters have a chance of doing a triple damage attack and grandmasters do even more damage.</td>
<td>Skill increases Chance to Hit.</td>
<td>Permits use of dagger in left hand.</td>
<td>Chance of 1% per skill level to cause triple damage.</td>
<td>Skill added to [[Attack Damage]].</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Axe</b></td>
<td>While rather slow on the attack, [[Axe (skill)|axe]]s do a lot of damage when they [[hit]]. Expert axe fighters gain a little more speed on their attacks while masters can deliver extra damage. Axe grandmasters gain a chance of ruining their opponent's [[armour]], making them more vulnerable.<br>
<i>Ruined armour stays ruined unless the party leaves the [[map]].</i></td>
<td>Skill increases Chance to Hit.</td>
<td>Skill reduces Recovery Time.</td>
<td>Skill added to Attack Damage.</td>
<td>Chance of 1% per 2 skill levels to halve opponent's [[Armour Class]].</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Spear</b></td>
<td>[[Spear (skill)|Spear]] covers all kinds of pole weapons with blades attached to the business end. Spears are versatile and can be used one-handed at master rank (right hand only), but they do more [[damage]] when used with both hands. Grandmaster spearmen gain the ability to defend themselves better, using the spear as a staff.<br>
<i>Spears are always used [[two-handed]] if the left hand is empty, for an additional damage of 1D9.</i></td>
<td>Skill increases Chance to Hit.</td>
<td>Skill added to Attack Damage.</td>
<td>Ability to use a spear one-handed.</td>
<td>Skill added to Armour Class.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Staff</b></td>
<td>[[Staff (skill)|Staves]] are blunt two-handed pole weapons effective on both offense and [[defense]]. At expert rank skill increases Armour Class. Masters have a chance to [[stun]] their opponents and grandmasters gain a bonus to their Attack Damage.</td>
<td>Skill increases Chance to Hit.</td>
<td>Skill added to Armour Class.</td>
<td>Chance of 1% per skill level to stun opponent.</td>
<td>Skill added to Attack Damage.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Mace</b></td>
<td>[[Mace (skill)|Mace]] covers all kinds of blunt trauma weapons ranging from large [[club]]s to [[flail]]s. Expert mace swingers do extra damage with their weapons. Master and grandmaster rankings give a chance to stun or [[paralyze]] opponents respectively.<br>
<i>Grandmasters can both stun and paralyze.</i><br>
<i>The use of simple clubs does not require this skill.</i></td>
<td>Skill increases Chance to Hit.</td>
<td>Skill added to Attack Damage.</td>
<td>Chance of 1% per skill level to stun opponent.</td>
<td>Chance of 1% per 2 skill levels to paralyze opponent.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Bow</b></td>
<td>The [[Bow (skill)|bow]] skill covers both bow and [[crossbow]] usage. Expert archers gain a [[speed]] increase with their weapon, while master and grandmaster archers can loose two and three [[arrow]]s respectively with every attack with the bow. Employing the crossbow, master archers extend the [[range]] at which they do increased damage and grandmasters get a chance to pierce an opponent's armour, negating its Armour Class contribution.</td>
<td>Skill increases Chance to Hit.</td>
<td>Reduces Recovery Time.</td>
<td>Bow fires two arrows on every attack, crossbow extended damage range increased.</td>
<td>Bow fires three arrows on every attack, crossbow gains chance to pierce armour.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Music</b></td>
<td>The [[Music (skill)|music]] skill allows for [[instrument]]s to be [[equipment|equipped]]. Playing an instrument during [[melee combat]] will inspire the party members and better prepare them for evading incoming attacks. Only one instrument can be equipped at a time, even if more party members have the skill. Expert musicians increase the damage the party does with melee weapons, while masters can play instruments with one hand. Grandmasters gain the ability to make the party evade [[ranged attack]]s and do more damage with their own ranged attacks.</td>
<td>Skill added to Armour Class of all party members against melee attacks.</td>
<td>Skill added to Attack Damage by party's melee attacks.</td>
<td>Instruments can be played with one hand.</td>
<td>Skill affects ranged attacks also.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Unarmed Combat</b></td>
<td>[[Unarmed Combat]] is the ability to use only hands and feet in melee combat, no weapons. This skill only works with hands empty. Additional ranks of unarmed skill will increase the chance to hit and the damage done. Grandmasters gain the ability to feint a quick counterattack, thus momentarily confusing an opponent's aim.</td>
<td>Skill increases Chance to Hit.</td>
<td>Skill added to Attack Damage.</td>
<td>Skill can be combined with the use of staves.</td>
<td>Skill increases Chance to Hit and added to Attack Damage (double effect).</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Leather</b></td>
<td>[[Leather]] armour is the lightest armour a character can wear. While leather provides less protection than chain or plate armour, it also slows the character down the least. Leather armour skill reduces the [[recovery penalty]] and increases the protection offered by leather armour.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty eliminated.</td>
<td>Skill can be combined with Dodging.</td>
<td>Receive 3/4 damage from physical attacks.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Chain</b></td>
<td>[[Chain]] armour is the medium armour type. It provides more protection than leather and less than plate, but it also slows the character down more than leather. Chain armour skill increases the protection offered by chain armour and reduces the recovery penalty.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty halved.</td>
<td>Recovery penalty eliminated.</td>
<td>Receive 2/3 damage from physical attacks.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Plate</b></td>
<td>[[Plate]] armour is the heaviest armour type. It provides the most protection, but it slows the character down more than leather or chain. Plate armour skill increases the protection offered by plate armour and reduces the recovery penalty.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty halved.</td>
<td>Receive 1/2 damage from physical attacks.</td>
<td>Recovery penalty eliminated.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Shield</b></td>
<td>The [[Shield (skill)|shield]] skill directly improves a character's Armour Class while a shield is employed. Expert and master ranking in the shield eliminate the recovery penalty and increase this defensive bonus. A grandmaster gains the ability to make a [[shield-bash]] attack that does damage equal to two times the shield skill.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty eliminated.</td>
<td>Skill added to Armour Class (double effect).</td>
<td>Ability to make a shield-bash attack.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dodging</b></td>
<td>Dodging can be used only when a character is not wearing armour and a shield is not equipped. Additional ranks in dodging will increase armour class while not wearing armour.</td>
<td>Skill added to Armour Class.</td>
<td>Skill added to Armour Class (double effect).</td>
<td>Skill added to Armour Class (triple effect).</td>
<td>Skill added to Armour Class (quintuple effect).</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>The [[disarm trap]] skill is checked automatically when opening a [[trap]]ped [[chest]] or other [[container]]. A higher skill in disarm traps gives a better chance of disarming a trap. Experts and masters enjoy increased chances to succeed, while grandmasters never fail.</td>
<td>Ability to disarm traps.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Perception</b></td>
<td>The [[perception]] skill gives a character a chance to notice hidden [[door]]s, traps and other secrets and to avoid damage from traps when they are triggered. At expert and master levels the character will notice more. Grandmasters see all such secrets.</td>
<td>Ability to avoid trap damage and notice secrets.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance to spot secrets.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>The [[merchant]] skill helps adjust prices in a character's favour, whether buying or selling. Expert, master and grandmaster rank doubles, triples and quintuples the effect of the skill respectively. [[Price]]s are, however, also affected by reputation.<br>
<i>All [[shop]]s have base [[sell ratio|sell]] and [[buy ratio]]s determining their profits before merchant skill and [[reputation]] take effect.</i></td>
<td>Skill adjusts shop prices in character's favour.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Learning</b></td>
<td>The [[learning]] skill increases the number of [[skillpoint]]s a character receives with every increase in [[level]]. In addition, the character learns to write spell scrolls. Eventually, all spells that are available to the party may be written on [[scroll]]s.</td>
<td>1% extra skillpoints from training per skill level, and the ability to write all spells the character knows on a scroll at 5x [[casting cost]].</td>
<td>2%, and can write at 3x casting cost.</td>
<td>3%, and can write any normal or expert spell that any character knows, at once the casting cost each.</td>
<td>5%, and can write any spell that any character knows, at once the casting cost each.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Meditation</b></td>
<td>The [[meditation]] skill adds [[spellpoint]]s directly to a character's spellpoints total. Spellpoints gained are equal to the character's per [[level]] spellpoints (3 for [[Troll]] Students, 5 for [[Vampire]] Runemasters, etc.) times skill. Expert, master and grandmaster ranks double, triple and quintuple the skill factor respectively.</td>
<td>Skill added to spellpoints.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td>The [[bodybuilding]] skill adds [[hitpoint]]s directly to a character's hitpoints total. Hitpoints gained are equal to the character's per level hitpoints (4 for [[Human]] Explorers, 7 for [[Ogre]] Thieves, etc.) times skill. Expert, master and grandmaster rankings double, triple and quintuple the skill rank respectively.</td>
<td>Skill added to hitpoints.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>The [[identify item]] skill is checked automatically when an unidentified [[item]] is right-clicked. If the skill rank of the character is high enough for the item in question it is identified. Grandmasters always succeed.<br>
<i>The character with the highest skill will attempt the identification.</i></td>
<td>Ability to identify items.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Repair</b></td>
<td>The [[repair]] skill allows a characters to repair [[broken]] equipment. Higher skill level allows them to repair better items. Grandmasters can repair any item. The skill will be applied automatically when a broken item in the [[inventory]] of a character with this skill is right-clicked, provided the item has been identified.<br>
<i>The character with the highest skill will attempt the reparation.</i></td>
<td>Ability to repair broken items.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Monster</b></td>
<td>The [[identify monster]] skill is applied when a monster is right-clicked. If the skill rank of the character is high enough for the monster in question it is identified and its strengths and weaknesses become known. Grandmasters always succeed.<br>
Identifying a monster increases the effectiveness of certain generic spells and [[enchantment]]s.<br>
<i>The character with the highest skill will attempt the identification.</i></td>
<td>Ability to identify monsters.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td>The [[armsmaster]] skill represents the warrior's tricks of the trade in using melee weapons. Initially, armsmaster skill reduces the [[recovery time]]s of equipped melee weapons. At higher levels of expertise, it increases Attack Bonus and Attack Damage.</td>
<td>Skill reduces Recovery Time of all melee weapons.</td>
<td>Skill increases Chance to Hit of all melee weapons.</td>
<td>Skill added to Attack Damage of all melee weapons.</td>
<td>Double all the previous bonuses.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Stealing</b></td>
<td>The [[stealing]] skill allows characters to take items that don't belong to them from shops, or to steal [[gold]] or items from people. Getting caught, however, can lead to problems if the penalty is not paid. In addition, the stealing skill affects a character's chance to pick [[lock]]s.</td>
<td>Ability to steal and pick locks.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>The [[alchemy]] skill allows for [[mix]]ing of [[potion]]s. Without the alchemy skill, a character barely has the knowledge to make a [[Potion#Subtypes|simple potion]]. Alchemy skill is added to the [[power]] of the [[reagent]] to determine the power of a simple potion. Higher ranks allow the mixing of more complicated potions.</td>
<td>Allows mixing of simple potions to make [[Potion#Subtypes|complex potion]]s.</td>
<td>Allows mixing of complex potions to make [[Potion#Subtypes|layered potion]]s.</td>
<td>Allows mixing of layered potions to make [[Potion#Subtypes|white potion]]s.</td>
<td>Allows mixing of white potions to make [[Potion#Subtypes|black potion]]s.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td>The [[pathfinding]] skill grants a character the ability to guide a party more effectively through the terrain, thus reducing the time required for [[map crossing]]s. No map crossing can, however, be reduced to less than one [[day]]. Expert pathfinders cross maps even faster, while masters can guide their party [[underwater]], so that they do not run out of [[underwater breathing|breath]] so quickly. Grandmasters even bring their party [[mountaineering]].</td>
<td>Map-crossing times reduced by 2% per skill level.</td>
<td>Double effect of skill.</td>
<td>Double breathing time underwater, and [[drowning speed]] halved.</td>
<td>Ability to scale mountains.</td>
</tr>
</table>
----
==Mastery==
====Magic====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Fire</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Air</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Water</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Earth</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Mind</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Body</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Light</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Grey</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Dark</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td> </td><td> </td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>G</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Fire</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Air</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Water</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Earth</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Mind</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Body</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Light</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>G</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Grey</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>G</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Dark</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td>G</td>
</tr>
</table>
====Combat====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Sword</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dagger</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>G</td><td>M</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Axe</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Spear</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Staff</b></td>
<td> </td>
<td>E</td><td> </td><td>M</td>
<td>E</td><td>E</td><td> </td><td> </td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Mace</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Bow</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Music</b></td>
<td> </td>
<td> </td><td>N</td><td>M</td>
<td> </td><td> </td><td>N</td><td>E</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Unarmed</b></td>
<td>N</td>
<td>N</td><td>E</td><td>M</td>
<td>N</td><td>N</td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Leather</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>M</td><td>G</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Chain</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>M</td><td>G</td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Plate</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td>G</td><td> </td><td>E</td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Shield</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dodging</b></td>
<td>N</td>
<td>N</td><td>M</td><td>E</td>
<td>N</td><td>E</td><td>M</td><td>M</td><td>G</td><td>E</td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Sword</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dagger</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td> </td><td>E</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Axe</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Spear</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Staff</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Mace</b></td>
<td> </td>
<td>E</td><td> </td><td> </td>
<td>M</td><td>E</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Bow</b></td>
<td>N</td>
<td>N</td><td>N</td><td>N</td>
<td>E</td><td>N</td><td>N</td><td>E</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Music</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>M</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Unarmed</b></td>
<td> </td>
<td> </td><td>N</td><td> </td>
<td> </td><td> </td><td>E</td><td>N</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Leather</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Chain</b></td>
<td> </td>
<td>N</td><td> </td><td> </td>
<td>E</td><td>N</td><td> </td><td>E</td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Plate</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Shield</b></td>
<td> </td>
<td>E</td><td>E</td><td> </td>
<td>M</td><td>E</td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dodging</b></td>
<td> </td>
<td> </td><td>E</td><td> </td>
<td> </td><td> </td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
</table>
====Miscellaneous====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>N</td>
<td>N</td><td>M</td><td>E</td>
<td>N</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Perception</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>E</td><td>M</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>N</td>
<td>N</td><td>N</td><td>E</td>
<td>E</td><td>N</td><td>N</td><td>E</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Learning</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td> </td><td>E</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Meditation</b></td>
<td> </td>
<td> </td><td>N</td><td>E</td>
<td> </td><td>E</td><td>N</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>N</td><td>N</td><td>E</td><td>M</td><td>N</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Repair</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>M</td><td>E</td><td>E</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Id Monster</b></td>
<td> </td>
<td>N</td><td> </td><td>E</td>
<td>E</td><td>M</td><td> </td><td> </td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>M</td><td>G</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Stealing</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>M</td><td>G</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>N</td><td>N</td><td>E</td><td>E</td><td>E</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>M</td><td>E</td><td>E</td><td>M</td><td>G</td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>E</td><td>N</td><td>E</td><td>M</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Perception</b></td>
<td>N</td>
<td>E</td><td>E</td><td>N</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>E</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Learning</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E </td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Meditation</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>M</td><td>G</td><td>E</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td> </td>
<td>N</td><td> </td><td> </td>
<td>E</td><td>N</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>M</td><td>E</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Repair</b></td>
<td>N</td>
<td>E</td><td>N</td><td>N</td>
<td>E</td><td>M</td><td>N</td><td>E</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Id Monster</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>N</td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Stealing</b></td>
<td> </td>
<td> </td><td> </td><td>E</td>
<td>E</td><td> </td><td> </td><td> </td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>G</td><td>M</td><td>M</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td> </td>
<td>E</td><td>N</td><td> </td>
<td>E</td><td>M</td><td>N</td><td>E</td><td> </td><td> </td>
</tr>
</table>
----
==Starting skills==
----
[[Category:Player character]][[Category:Skill| ]]
e5372bd03547dce52010503835ba4a1ab4ea5d78
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Ribannah
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/* List of skills */
wikitext
text/x-wiki
{{player character}}
{{skills}}
'''Skills''', like [[attribute]]s, form an essential part of a [[player character]]'s development. They determine what the [[party]] can do, and how well. There are 3 major types of skills: magic, combat and miscellaneous. Some skills are given for free at [[start-up]], but most must be bought at a [[guild]].
The development of a skill is done by assigning [[skillpoint]]s to them, and by paying [[teacher]]s for the status of [[Expert]], [[Master]] or [[Grandmaster]]. Skillpoints are earned by [[training]] up to higher [[level]]s when a character has enough [[experience]], but there are several other ways to gain skillpoints as well.
Which skills are available to a character, and what level of [[mastery|expertise]] can be reached, depends entirely on the [[class]] of the character. The skills that a character starts out with also depend on [[race]] and [[difficulty level]].
----
==List of skills==
There are 29 skills in [[Might and Magic Tribute]]:
* 11 [[magic]] skills;
* 15 [[combat]] skills (one of them free: [[fists and clubs]]);
* 13 miscellaneous skills.
Except for the one free skill, all skills can be mastered to the rank of grandmaster.
<table cellspacing="1" width="100%">
<tr>
<td width="13%"><b>skill</b></td>
<td width="39%"><b>description</b></td>
<td width="12%"><b>normal</b></td>
<td width="12%"><b>expert</b></td>
<td width="12%"><b>master</b></td>
<td width="12%"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td>Spellcasting is the basic ability to cast spells. Simple damaging spells, healing, illumination and protection are included. Some of the spells increase in effectiveness with higher spellcasting levels, others with knowledge and higher rank in the various schools of magic and the [[Identify Monster]] skill.<br><i>Expert rank in spellcasting must be achieved before a character can learn any other magic skill.</i></td>
<td>Ability to learn spells.</td>
<td>[[Recovery Time]] reduced to 50%.<br>Allows studying the numerous schools of magic.</td>
<td>Doubles cost and effect.</td>
<td>Recovery Time reduced to 25%.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Fire</b></td>
<td>[[Fire Magic]] is mostly combat-oriented and has some of the strongest direct damage spells. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Air</b></td>
<td>[[Air Magic]] consists largely of manoeuvring magic, but also has some powerful combat spells. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Water</b></td>
<td>[[Water Magic]] has a good mix of combat-oriented spells and spells that have to do with [[item]]s and [[travel]]ling. At higher rank, more powerful spells are accessed and the-lower level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Earth</b></td>
<td>[[Earth Magic]] has both protective and damaging spells, as well as spells that hamper the enemy. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td>[[Spirit Magic]] concentrates on spells involving life and death. Included are spells to raise the dead, affect the [[undead]] and enhance combat effectiveness. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Mind</b></td>
<td>[[Mind Magic]] tends to be offensive in nature. Spells directly affect the mind of the targets and either twists their minds to the will of the caster or directly damages them. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Body</b></td>
<td>[[Body Magic]] has a mix of healing and harming spells. Harmful effects range from direct, physical damage to severe [[condition]]s like [[disease]]. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Light</b></td>
<td>[[Light Magic]] includes some of the most powerful offensive and protective spells, but is only usable by [[Saint]]s and [[Ranger]]s. Therefore, Light magic can only be learned later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Grey</b></td>
<td>[[Grey Magic]] is the magic of secrecy and stealth and of using the environment. It is only usable by [[Runemaster]]s and [[Thief|Thieves]]. Therefore, Grey magic can only be acquired later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Dark</b></td>
<td>[[Dark Magic]] has the most spectacular damaging spells of all the magic schools, but is only usable by [[Necromancer]]s and [[Assassin]]s. Therefore, Dark magic can only be studied later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Fists and clubs</b></td>
<td>Any character can do some damage by using their [[fist]]s or wielding a simple [[club]], without requiring any knowledge of Unarmed Combat or the Mace skill.</td>
<td colspan=4>This skill does not need to be learned and cannot be improved with skillpoints.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Sword</b></td>
<td>The [[Sword (skill)|sword]] skill covers most types of blades longer than a knife. Expert swordsmen gain a quicker [[attack]] while master swordsmen may use any [[one-handed]] sword in their [[left hand]] and another weapon in their [[right hand|right]]. Grandmasters are so finely tuned with their blades that they gain a chance to make devastating wounds, halving the remaining [[hitpoint]]s of their opponents with the attack if the sword is in their right hand.<br>
<i>Halving the opponent's HP is calculated after normal damage.</i></td>
<td>Skill increases [[Chance to Hit]].</td>
<td>Skill reduces [[Recovery Time]].</td>
<td>Permits use of sword in left hand.</td>
<td>Chance of 1% per 3 skill levels to halve opponent's remaining hitpoints.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dagger</b></td>
<td>While [[Dagger (skill)|dagger]]s don't do the kind of damage that a sword or an axe can deliver, they are very quick, sometimes letting the wielder get two attacks for every one of the slower opponent. Expert dagger fighters can wield a dagger in their left hand while using another weapon in their right. Master dagger fighters have a chance of doing a triple damage attack and grandmasters do even more damage.</td>
<td>Skill increases Chance to Hit.</td>
<td>Permits use of dagger in left hand.</td>
<td>Chance of 1% per skill level to cause triple damage.</td>
<td>Skill added to [[Attack Damage]].</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Axe</b></td>
<td>While rather slow on the attack, [[Axe (skill)|axe]]s do a lot of damage when they [[hit]]. Expert axe fighters gain a little more speed on their attacks while masters can deliver extra damage. Axe grandmasters gain a chance of ruining their opponent's [[armour]], making them more vulnerable.<br>
<i>Ruined armour stays ruined unless the party leaves the [[map]].</i></td>
<td>Skill increases Chance to Hit.</td>
<td>Skill reduces Recovery Time.</td>
<td>Skill added to Attack Damage.</td>
<td>Chance of 1% per 2 skill levels to halve opponent's [[Armour Class]].</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Spear</b></td>
<td>[[Spear (skill)|Spear]] covers all kinds of pole weapons with blades attached to the business end. Spears are versatile and can be used one-handed at master rank (right hand only), but they do more [[damage]] when used with both hands. Grandmaster spearmen gain the ability to defend themselves better, using the spear as a staff.<br>
<i>Spears are always used [[two-handed]] if the left hand is empty, for an additional damage of 1D9.</i></td>
<td>Skill increases Chance to Hit.</td>
<td>Skill added to Attack Damage.</td>
<td>Ability to use a spear one-handed.</td>
<td>Skill added to Armour Class.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Staff</b></td>
<td>[[Staff (skill)|Staves]] are blunt two-handed pole weapons effective on both offense and [[defense]]. At expert rank skill increases Armour Class. Masters have a chance to [[stun]] their opponents and grandmasters gain a bonus to their Attack Damage.</td>
<td>Skill increases Chance to Hit.</td>
<td>Skill added to Armour Class.</td>
<td>Chance of 1% per skill level to stun opponent.</td>
<td>Skill added to Attack Damage.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Mace</b></td>
<td>[[Mace (skill)|Mace]] covers all kinds of blunt trauma weapons ranging from large [[club]]s to [[flail]]s. Expert mace swingers do extra damage with their weapons. Master and grandmaster rankings give a chance to stun or [[paralyze]] opponents respectively.<br>
<i>Grandmasters can both stun and paralyze.</i><br>
<i>The use of simple clubs does not require this skill.</i></td>
<td>Skill increases Chance to Hit.</td>
<td>Skill added to Attack Damage.</td>
<td>Chance of 1% per skill level to stun opponent.</td>
<td>Chance of 1% per 2 skill levels to paralyze opponent.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Bow</b></td>
<td>The [[Bow (skill)|bow]] skill covers both bow and [[crossbow]] usage. Expert archers gain a [[speed]] increase with their weapon, while master and grandmaster archers can loose two and three [[arrow]]s respectively with every attack with the bow. Employing the crossbow, master archers extend the [[range]] at which they do increased damage and grandmasters get a chance to pierce an opponent's armour, negating its Armour Class contribution.</td>
<td>Skill increases Chance to Hit.</td>
<td>Reduces Recovery Time.</td>
<td>Bow fires two arrows on every attack, crossbow extended damage range increased.</td>
<td>Bow fires three arrows on every attack, crossbow gains chance to pierce armour.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Music</b></td>
<td>The [[Music (skill)|music]] skill allows for [[instrument]]s to be [[equipment|equipped]]. Playing an instrument during [[melee combat]] will inspire the party members and better prepare them for evading incoming attacks. Only one instrument can be equipped at a time, even if more party members have the skill. Expert musicians increase the damage the party does with melee weapons, while masters can play instruments with one hand. Grandmasters gain the ability to make the party evade [[ranged attack]]s and do more damage with their own ranged attacks.</td>
<td>Skill added to Armour Class of all party members against melee attacks.</td>
<td>Skill added to Attack Damage by party's melee attacks.</td>
<td>Instruments can be played with one hand.</td>
<td>Skill affects ranged attacks also.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Unarmed Combat</b></td>
<td>[[Unarmed Combat]] is the ability to use only hands and feet in melee combat, no weapons. This skill only works with hands empty. Additional ranks of unarmed skill will increase the chance to hit and the damage done. Grandmasters gain the ability to feint a quick counterattack, thus momentarily confusing an opponent's aim.</td>
<td>Skill increases Chance to Hit.</td>
<td>Skill added to Attack Damage.</td>
<td>Skill can be combined with the use of staves.</td>
<td>Skill increases Chance to Hit and added to Attack Damage (double effect).</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Leather</b></td>
<td>[[Leather]] armour is the lightest armour a character can wear. While leather provides less protection than chain or plate armour, it also slows the character down the least. Leather armour skill reduces the [[recovery penalty]] and increases the protection offered by leather armour.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty eliminated.</td>
<td>Skill can be combined with Dodging.</td>
<td>Receive 3/4 damage from physical attacks.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Chain</b></td>
<td>[[Chain]] armour is the medium armour type. It provides more protection than leather and less than plate, but it also slows the character down more than leather. Chain armour skill increases the protection offered by chain armour and reduces the recovery penalty.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty halved.</td>
<td>Recovery penalty eliminated.</td>
<td>Receive 2/3 damage from physical attacks.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Plate</b></td>
<td>[[Plate]] armour is the heaviest armour type. It provides the most protection, but it slows the character down more than leather or chain. Plate armour skill increases the protection offered by plate armour and reduces the recovery penalty.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty halved.</td>
<td>Receive 1/2 damage from physical attacks.</td>
<td>Recovery penalty eliminated.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Shield</b></td>
<td>The [[Shield (skill)|shield]] skill directly improves a character's Armour Class while a shield is employed. Expert and master ranking in the shield eliminate the recovery penalty and increase this defensive bonus. A grandmaster gains the ability to make a [[shield-bash]] attack that does damage equal to two times the shield skill.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty eliminated.</td>
<td>Skill added to Armour Class (double effect).</td>
<td>Ability to make a shield-bash attack.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dodging</b></td>
<td>Dodging can be used only when a character is not wearing armour and a shield is not equipped. Additional ranks in dodging will increase armour class while not wearing armour.</td>
<td>Skill added to Armour Class.</td>
<td>Skill added to Armour Class (double effect).</td>
<td>Skill added to Armour Class (triple effect).</td>
<td>Skill added to Armour Class (quintuple effect).</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>The [[disarm trap]] skill is checked automatically when opening a [[trap]]ped [[chest]] or other [[container]]. A higher skill in disarm traps gives a better chance of disarming a trap. Experts and masters enjoy increased chances to succeed, while grandmasters never fail.</td>
<td>Ability to disarm traps.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Perception</b></td>
<td>The [[perception]] skill gives a character a chance to notice hidden [[door]]s, traps and other secrets and to avoid damage from traps when they are triggered. At expert and master levels the character will notice more. Grandmasters see all such secrets.</td>
<td>Ability to avoid trap damage and notice secrets.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance to spot secrets.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>The [[merchant]] skill helps adjust prices in a character's favour, whether buying or selling. Expert, master and grandmaster rank doubles, triples and quintuples the effect of the skill respectively. [[Price]]s are, however, also affected by reputation.<br>
<i>All [[shop]]s have base [[sell ratio|sell]] and [[buy ratio]]s determining their profits before merchant skill and [[reputation]] take effect.</i></td>
<td>Skill adjusts shop prices in character's favour.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Learning</b></td>
<td>The [[learning]] skill increases the number of [[skillpoint]]s a character receives with every increase in [[level]]. In addition, the character learns to write spell scrolls. Eventually, all spells that are available to the party may be written on [[scroll]]s.</td>
<td>1% extra skillpoints from training per skill level, and the ability to write all spells the character knows on a scroll at 5x [[casting cost]].</td>
<td>2%, and can write at 3x casting cost.</td>
<td>3%, and can write any normal or expert spell that any character knows, at once the casting cost each.</td>
<td>5%, and can write any spell that any character knows, at once the casting cost each.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Meditation</b></td>
<td>The [[meditation]] skill adds [[spellpoint]]s directly to a character's spellpoints total. Spellpoints gained are equal to the character's per [[level]] spellpoints (3 for [[Troll]] Students, 5 for [[Vampire]] Runemasters, etc.) times skill. Expert, master and grandmaster ranks double, triple and quintuple the skill factor respectively.</td>
<td>Skill added to spellpoints.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td>The [[bodybuilding]] skill adds [[hitpoint]]s directly to a character's hitpoints total. Hitpoints gained are equal to the character's per level hitpoints (4 for [[Human]] Explorers, 7 for [[Ogre]] Thieves, etc.) times skill. Expert, master and grandmaster rankings double, triple and quintuple the skill rank respectively.</td>
<td>Skill added to hitpoints.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>The [[identify item]] skill is checked automatically when an unidentified [[item]] is right-clicked. If the skill rank of the character is high enough for the item in question it is identified. Grandmasters always succeed.<br>
<i>The character with the highest skill will attempt the identification.</i></td>
<td>Ability to identify items.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Repair</b></td>
<td>The [[repair]] skill allows a characters to repair [[broken]] equipment. Higher skill level allows them to repair better items. Grandmasters can repair any item. The skill will be applied automatically when a broken item in the [[inventory]] of a character with this skill is right-clicked, provided the item has been identified.<br>
<i>The character with the highest skill will attempt the reparation.</i></td>
<td>Ability to repair broken items.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Monster</b></td>
<td>The [[identify monster]] skill is applied when a monster is right-clicked. If the skill rank of the character is high enough for the monster in question it is identified and its strengths and weaknesses become known. Grandmasters always succeed.<br>
Identifying a monster increases the effectiveness of certain generic spells and [[enchantment]]s.<br>
<i>The character with the highest skill will attempt the identification.</i></td>
<td>Ability to identify monsters.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td>The [[armsmaster]] skill represents the warrior's tricks of the trade in using melee weapons. Initially, armsmaster skill reduces the [[recovery time]]s of equipped melee weapons. At higher levels of expertise, it increases Attack Bonus and Attack Damage.</td>
<td>Skill reduces Recovery Time of all melee weapons.</td>
<td>Skill increases Chance to Hit of all melee weapons.</td>
<td>Skill added to Attack Damage of all melee weapons.</td>
<td>Double all the previous bonuses.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Stealing</b></td>
<td>The [[stealing]] skill allows characters to take items that don't belong to them from shops, or to steal [[gold]] or items from people. Getting caught, however, can lead to problems if the penalty is not paid. In addition, the stealing skill affects a character's chance to pick [[lock]]s.</td>
<td>Ability to steal and pick locks.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>The [[alchemy]] skill allows for [[mix]]ing of [[potion]]s. Without the alchemy skill, a character barely has the knowledge to make a [[Potion#Subtypes|simple potion]]. Alchemy skill is added to the [[power]] of the [[reagent]] to determine the power of a simple potion. Higher ranks allow the mixing of more complicated potions.</td>
<td>Allows mixing of simple potions to make [[Potion#Subtypes|complex potion]]s.</td>
<td>Allows mixing of complex potions to make [[Potion#Subtypes|layered potion]]s.</td>
<td>Allows mixing of layered potions to make [[Potion#Subtypes|white potion]]s.</td>
<td>Allows mixing of white potions to make [[Potion#Subtypes|black potion]]s.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td>The [[pathfinding]] skill grants a character the ability to guide a party more effectively through the terrain, thus reducing the time required for [[map crossing]]s. No map crossing can, however, be reduced to less than one [[day]]. Expert pathfinders cross maps even faster, while masters can guide their party [[underwater]], so that they do not run out of [[underwater breathing|breath]] so quickly. Grandmasters even bring their party [[mountaineering]].</td>
<td>Map-crossing times reduced by 2% per skill level.</td>
<td>Double effect of skill.</td>
<td>Double breathing time underwater, and [[drowning speed]] halved.</td>
<td>Ability to scale mountains.</td>
</tr>
</table>
----
==Mastery==
====Magic====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Fire</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Air</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Water</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Earth</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Mind</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Body</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Light</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Grey</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Dark</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td> </td><td> </td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>G</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Fire</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Air</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Water</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Earth</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Mind</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Body</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Light</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>G</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Grey</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>G</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Dark</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td>G</td>
</tr>
</table>
====Combat====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Sword</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dagger</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>G</td><td>M</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Axe</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Spear</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Staff</b></td>
<td> </td>
<td>E</td><td> </td><td>M</td>
<td>E</td><td>E</td><td> </td><td> </td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Mace</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Bow</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Music</b></td>
<td> </td>
<td> </td><td>N</td><td>M</td>
<td> </td><td> </td><td>N</td><td>E</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Unarmed</b></td>
<td>N</td>
<td>N</td><td>E</td><td>M</td>
<td>N</td><td>N</td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Leather</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>M</td><td>G</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Chain</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>M</td><td>G</td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Plate</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td>G</td><td> </td><td>E</td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Shield</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dodging</b></td>
<td>N</td>
<td>N</td><td>M</td><td>E</td>
<td>N</td><td>E</td><td>M</td><td>M</td><td>G</td><td>E</td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Sword</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dagger</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td> </td><td>E</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Axe</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Spear</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Staff</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Mace</b></td>
<td> </td>
<td>E</td><td> </td><td> </td>
<td>M</td><td>E</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Bow</b></td>
<td>N</td>
<td>N</td><td>N</td><td>N</td>
<td>E</td><td>N</td><td>N</td><td>E</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Music</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>M</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Unarmed</b></td>
<td> </td>
<td> </td><td>N</td><td> </td>
<td> </td><td> </td><td>E</td><td>N</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Leather</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Chain</b></td>
<td> </td>
<td>N</td><td> </td><td> </td>
<td>E</td><td>N</td><td> </td><td>E</td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Plate</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Shield</b></td>
<td> </td>
<td>E</td><td>E</td><td> </td>
<td>M</td><td>E</td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dodging</b></td>
<td> </td>
<td> </td><td>E</td><td> </td>
<td> </td><td> </td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
</table>
====Miscellaneous====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>N</td>
<td>N</td><td>M</td><td>E</td>
<td>N</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Perception</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>E</td><td>M</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>N</td>
<td>N</td><td>N</td><td>E</td>
<td>E</td><td>N</td><td>N</td><td>E</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Learning</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td> </td><td>E</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Meditation</b></td>
<td> </td>
<td> </td><td>N</td><td>E</td>
<td> </td><td>E</td><td>N</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>N</td><td>N</td><td>E</td><td>M</td><td>N</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Repair</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>M</td><td>E</td><td>E</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Id Monster</b></td>
<td> </td>
<td>N</td><td> </td><td>E</td>
<td>E</td><td>M</td><td> </td><td> </td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>M</td><td>G</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Stealing</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>M</td><td>G</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>N</td><td>N</td><td>E</td><td>E</td><td>E</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>M</td><td>E</td><td>E</td><td>M</td><td>G</td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>E</td><td>N</td><td>E</td><td>M</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Perception</b></td>
<td>N</td>
<td>E</td><td>E</td><td>N</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>E</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Learning</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E </td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Meditation</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>M</td><td>G</td><td>E</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td> </td>
<td>N</td><td> </td><td> </td>
<td>E</td><td>N</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>M</td><td>E</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Repair</b></td>
<td>N</td>
<td>E</td><td>N</td><td>N</td>
<td>E</td><td>M</td><td>N</td><td>E</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Id Monster</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>N</td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Stealing</b></td>
<td> </td>
<td> </td><td> </td><td>E</td>
<td>E</td><td> </td><td> </td><td> </td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>G</td><td>M</td><td>M</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td> </td>
<td>E</td><td>N</td><td> </td>
<td>E</td><td>M</td><td>N</td><td>E</td><td> </td><td> </td>
</tr>
</table>
----
==Starting skills==
----
[[Category:Player character]][[Category:Skill| ]]
4aa3e7f70276856130d90344c48c54d8d970f825
Sword (skill)
0
1736
2681
2679
2011-11-10T23:10:17Z
Ribannah
2
/* Expertise */ copyedit, wl
wikitext
text/x-wiki
{{player character}}
{{skills}}
'''Sword''' is the [[combat]] skill to wield a [[Sword (weapon)|Sword]], a melee [[weapon]]. All [[Explorer]]s begin the [[game]] with basic knowledge of this skill. The only magic-oriented [[class]] that can learn it, after the second [[promotion]], is the [[Necromancer]], and not beyond the rank of [[expert]].
==Description==
The sword skill covers most types of blades longer than a knife. Expert swordsmen gain a quicker attack while master swordsmen may use any one-handed sword in their left hand and another weapon in their right. Grandmasters are so finely tuned with their blades that they gain a chance to make devastating wounds, halving the remaining hitpoints of their opponents with the attack if the sword is in their right hand.
----
==Acquisition==
The Sword skill can be acquired at the following [[guild]]s:
* [[Warriors of Virtue]] ([[Typhon Expanse]], [[Etanasfeld]])
* [[Circle of Steel]] ([[Soronne (province)|Soronne]])
----
==Expertise==
Mastery of the skill influences its effectiveness. The various effects are cumulative<br>
<table cellspacing="1" width="75%">
<tr><td colspan="5" bgcolor="#4080F0"><b>Sword</b></td></tr>
<tr>
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td>
<td width="22%" bgcolor="#FFC080"><b>normal</b></td>
<td width="22%" bgcolor="#F8A060"><b>expert</b></td>
<td width="22%" bgcolor="#F08040"><b>master</b></td>
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>teachers</b></td>
<td bgcolor="#C0FFC0"></td>
<td bgcolor="#C0FFC0">[[Melinda Lucia]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]])<br/>[[Isore]] ([[Etanasfeld]])</td>
<td bgcolor="#C0FFC0">[[Fallingstar]] ([[Soronne (province)|Soronne]])</td>
<td bgcolor="#C0FFC0">[[Lincoln Deathvere]] ([[Nannaria]])</td>
</tr>
<tr>
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td>
<td bgcolor="#D0D0E0"> </td>
<td bgcolor="#D0D0E0">[[Explorer]]</td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
</tr>
<tr>
<td bgcolor="#D0C0D0"></td>
<td bgcolor="#D0C0D0">[[Agent]], [[Adventurer]]</td>
<td bgcolor="#D0C0D0">[[Warrior]]</td>
<td bgcolor="#D0C0D0"></td>
</tr>
<tr>
<td bgcolor="#B0C0C0"></td>
<td bgcolor="#B0C0C0">[[Monk]], [[Bard]], [[Necromancer]]</td>
<td bgcolor="#B0C0C0">[[Ranger]], [[Assassin]], [[Thief]]</td>
<td bgcolor="#B0C0C0">[[Knight]]</td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>effect</b></td>
<td bgcolor="#FFC080">Skill increases [[Chance to Hit]]</td>
<td bgcolor="#F8A060">Skill reduces [[Recovery Time]]</td>
<td bgcolor="#F08040">Permits use of sword in [[left hand]]</td>
<td bgcolor="#E86020">Chance of 1% per 3 skill levels to halve opponent's remaining [[hitpoints]]</td>
</tr>
</table>
----
[[Category:Combat]][[Category:Skill]]
c4e3b1a8c7195fbe89ea17cde8caaf0446d2ee62
2683
2681
2011-11-10T23:45:16Z
Ribannah
2
/* Expertise */
wikitext
text/x-wiki
{{player character}}
{{skills}}
'''Sword''' is the [[combat]] skill to wield a [[Sword (weapon)|Sword]], a melee [[weapon]]. All [[Explorer]]s begin the [[game]] with basic knowledge of this skill. The only magic-oriented [[class]] that can learn it, after the second [[promotion]], is the [[Necromancer]], and not beyond the rank of [[expert]].
==Description==
The sword skill covers most types of blades longer than a knife. Expert swordsmen gain a quicker attack while master swordsmen may use any one-handed sword in their left hand and another weapon in their right. Grandmasters are so finely tuned with their blades that they gain a chance to make devastating wounds, halving the remaining hitpoints of their opponents with the attack if the sword is in their right hand.
----
==Acquisition==
The Sword skill can be acquired at the following [[guild]]s:
* [[Warriors of Virtue]] ([[Typhon Expanse]], [[Etanasfeld]])
* [[Circle of Steel]] ([[Soronne (province)|Soronne]])
----
==Expertise==
Mastery of the skill influences its effectiveness. The various effects are cumulative.
<table cellspacing="1" width="75%">
<tr><td colspan="5" bgcolor="#4080F0"><b>Sword</b></td></tr>
<tr>
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td>
<td width="22%" bgcolor="#FFC080"><b>normal</b></td>
<td width="22%" bgcolor="#F8A060"><b>expert</b></td>
<td width="22%" bgcolor="#F08040"><b>master</b></td>
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>teachers</b></td>
<td bgcolor="#C0FFC0"></td>
<td bgcolor="#C0FFC0">[[Melinda Lucia]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]])<br/>[[Isore]] ([[Etanasfeld]])</td>
<td bgcolor="#C0FFC0">[[Fallingstar]] ([[Soronne (province)|Soronne]])</td>
<td bgcolor="#C0FFC0">[[Lincoln Deathvere]] ([[Nannaria]])</td>
</tr>
<tr>
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td>
<td bgcolor="#D0D0E0"> </td>
<td bgcolor="#D0D0E0">[[Explorer]]</td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
</tr>
<tr>
<td bgcolor="#D0C0D0"></td>
<td bgcolor="#D0C0D0">[[Agent]], [[Adventurer]]</td>
<td bgcolor="#D0C0D0">[[Warrior]]</td>
<td bgcolor="#D0C0D0"></td>
</tr>
<tr>
<td bgcolor="#B0C0C0"></td>
<td bgcolor="#B0C0C0">[[Monk]], [[Bard]], [[Necromancer]]</td>
<td bgcolor="#B0C0C0">[[Ranger]], [[Assassin]], [[Thief]]</td>
<td bgcolor="#B0C0C0">[[Knight]]</td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>effect</b></td>
<td bgcolor="#FFC080">Skill increases [[Chance to Hit]]</td>
<td bgcolor="#F8A060">Skill reduces [[Recovery Time]]</td>
<td bgcolor="#F08040">Permits use of sword in [[left hand]]</td>
<td bgcolor="#E86020">Chance of 1% per 3 skill levels to halve opponent's remaining [[hitpoints]]</td>
</tr>
</table>
----
[[Category:Combat]][[Category:Skill]]
67e55730bee38740493a642cd4d6e4e4c6ea1a26
2686
2683
2011-11-11T00:11:02Z
Ribannah
2
wikitext
text/x-wiki
{{player character}}
{{skills}}
'''Sword''' is the [[combat]] skill to wield a [[Sword (weapon)|Sword]], a melee [[weapon]]. All [[Explorer]]s begin the [[game]] with basic knowledge of this skill. The only magic-oriented [[class]] that can learn it, after the second [[promotion]], is the [[Necromancer]], and not beyond the rank of [[expert]].
==Description==
The sword skill covers most types of blades longer than a knife. Expert swordsmen gain a quicker attack while master swordsmen may use any one-handed sword in their left hand and another weapon in their right. Grandmasters are so finely tuned with their blades that they gain a chance to make devastating wounds, halving the remaining hitpoints of their opponents with the attack if the sword is in their right hand.
===Technical notes===
* Halving the opponent's hitpoints is calculated after normal damage.
----
==Acquisition==
The Sword skill can be acquired at the following [[guild]]s:
* [[Warriors of Virtue]] ([[Typhon Expanse]], [[Etanasfeld]])
* [[Circle of Steel]] ([[Soronne (province)|Soronne]])
----
==Expertise==
Mastery of the skill influences its effectiveness. The various effects are cumulative.
<table cellspacing="1" width="75%">
<tr><td colspan="5" bgcolor="#F04080"><b>Sword</b></td></tr>
<tr>
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td>
<td width="22%" bgcolor="#FFC080"><b>normal</b></td>
<td width="22%" bgcolor="#F8A060"><b>expert</b></td>
<td width="22%" bgcolor="#F08040"><b>master</b></td>
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>teachers</b></td>
<td bgcolor="#C0FFC0"></td>
<td bgcolor="#C0FFC0">[[Melinda Lucia]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]])<br/>[[Isore]] ([[Etanasfeld]])</td>
<td bgcolor="#C0FFC0">[[Fallingstar]] ([[Soronne (province)|Soronne]])</td>
<td bgcolor="#C0FFC0">[[Lincoln Deathvere]] ([[Nannaria]])</td>
</tr>
<tr>
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td>
<td bgcolor="#D0D0E0"> </td>
<td bgcolor="#D0D0E0">[[Explorer]]</td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
</tr>
<tr>
<td bgcolor="#D0C0D0"></td>
<td bgcolor="#D0C0D0">[[Agent]], [[Adventurer]]</td>
<td bgcolor="#D0C0D0">[[Warrior]]</td>
<td bgcolor="#D0C0D0"></td>
</tr>
<tr>
<td bgcolor="#B0C0C0"></td>
<td bgcolor="#B0C0C0">[[Monk]], [[Bard]], [[Necromancer]]</td>
<td bgcolor="#B0C0C0">[[Ranger]], [[Assassin]], [[Thief]]</td>
<td bgcolor="#B0C0C0">[[Knight]]</td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>effect</b></td>
<td bgcolor="#FFC080">Skill increases [[Chance to Hit]]</td>
<td bgcolor="#F8A060">Skill reduces [[Recovery Time]]</td>
<td bgcolor="#F08040">Permits use of sword in [[left hand]]</td>
<td bgcolor="#E86020">Chance of 1% per 3 skill levels to halve opponent's remaining [[hitpoints]]</td>
</tr>
</table>
----
[[Category:Combat]][[Category:Skill]]
8e73ca73f7d37cf56a289559aef31bd94984c026
Dagger (skill)
0
1737
2684
2011-11-10T23:56:16Z
Ribannah
2
Created page with "{{player character}} {{skills}} '''Dagger''' is the [[combat]] skill to wield a [[Dagger (weapon)|Dagger]], a melee [[weapon]]. [[Vampire]] and [[Genie]] [[Explorer]]s may begin ..."
wikitext
text/x-wiki
{{player character}}
{{skills}}
'''Dagger''' is the [[combat]] skill to wield a [[Dagger (weapon)|Dagger]], a melee [[weapon]]. [[Vampire]] and [[Genie]] [[Explorer]]s may begin the [[game]] with basic knowledge of this skill. [[Player character]]s of most [[class|classes]] can (eventually) learn it, with the exception of the self-magic specialists.
==Description==
While daggers don't do the kind of damage that a sword or an axe can deliver, they are very quick, sometimes letting the wielder get two attacks for every one of the slower opponent. Expert dagger fighters can wield a dagger in their left hand while using another weapon in their right. Master dagger fighters have a chance of doing a triple damage attack and grandmasters do even more damage.
----
==Acquisition==
The Dagger skill can be acquired at the following [[guild]]s:
* [[Warriors of Virtue]] ([[Typhon Expanse]], [[Ryft]])
* [[Shadow Tower]] ([[Soronne (province)|Soronne]])
----
==Expertise==
Mastery of the skill influences its effectiveness. The various effects are cumulative.
<table cellspacing="1" width="75%">
<tr><td colspan="5" bgcolor="#4080F0"><b>Dagger</b></td></tr>
<tr>
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td>
<td width="22%" bgcolor="#FFC080"><b>normal</b></td>
<td width="22%" bgcolor="#F8A060"><b>expert</b></td>
<td width="22%" bgcolor="#F08040"><b>master</b></td>
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>teachers</b></td>
<td bgcolor="#C0FFC0"></td>
<td bgcolor="#C0FFC0">[[Janice O'Connor]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]])<br/>[[Aswid Saxo]] ([[Typhon Expanse]])</td>
<td bgcolor="#C0FFC0">[[Michael Quickbuck]] ([[Eftling]])</td>
<td bgcolor="#C0FFC0">[[Desmond Altair]] ([[Terrax]])</td>
</tr>
<tr>
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td>
<td bgcolor="#D0D0E0"> </td>
<td bgcolor="#D0D0E0">[[Explorer]]</td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
</tr>
<tr>
<td bgcolor="#D0C0D0"></td>
<td bgcolor="#D0C0D0">[[Warrior]], [[Adventurer]], [[Scholar]], [[Apprentice]]</td>
<td bgcolor="#D0C0D0">[[Agent]]</td>
<td bgcolor="#D0C0D0"></td>
</tr>
<tr>
<td bgcolor="#B0C0C0"></td>
<td bgcolor="#B0C0C0">[[Knight]], [[Ranger]], [[Monk]], [[Druid]], [[Sorcerer]], [[Necromancer]]</td>
<td bgcolor="#B0C0C0">[[Thief]], [[Bard]], [[Runemaster]]</td>
<td bgcolor="#B0C0C0">[[Assassin]]</td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>effect</b></td>
<td bgcolor="#FFC080">Skill increases [[Chance to Hit]]</td>
<td bgcolor="#F8A060">Permits use of dagger in [[left hand]]</td>
<td bgcolor="#F08040">Chance of 1% per skill level to cause triple damage</td>
<td bgcolor="#E86020">Skill added to [[Attack Damage]]</td>
</tr>
</table>
----
[[Category:Combat]][[Category:Skill]]
b8c234d2318218c3c6e51fce6b22b16c691dd9bf
2687
2684
2011-11-11T00:11:25Z
Ribannah
2
/* Expertise */
wikitext
text/x-wiki
{{player character}}
{{skills}}
'''Dagger''' is the [[combat]] skill to wield a [[Dagger (weapon)|Dagger]], a melee [[weapon]]. [[Vampire]] and [[Genie]] [[Explorer]]s may begin the [[game]] with basic knowledge of this skill. [[Player character]]s of most [[class|classes]] can (eventually) learn it, with the exception of the self-magic specialists.
==Description==
While daggers don't do the kind of damage that a sword or an axe can deliver, they are very quick, sometimes letting the wielder get two attacks for every one of the slower opponent. Expert dagger fighters can wield a dagger in their left hand while using another weapon in their right. Master dagger fighters have a chance of doing a triple damage attack and grandmasters do even more damage.
----
==Acquisition==
The Dagger skill can be acquired at the following [[guild]]s:
* [[Warriors of Virtue]] ([[Typhon Expanse]], [[Ryft]])
* [[Shadow Tower]] ([[Soronne (province)|Soronne]])
----
==Expertise==
Mastery of the skill influences its effectiveness. The various effects are cumulative.
<table cellspacing="1" width="75%">
<tr><td colspan="5" bgcolor="#F04080"><b>Dagger</b></td></tr>
<tr>
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td>
<td width="22%" bgcolor="#FFC080"><b>normal</b></td>
<td width="22%" bgcolor="#F8A060"><b>expert</b></td>
<td width="22%" bgcolor="#F08040"><b>master</b></td>
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>teachers</b></td>
<td bgcolor="#C0FFC0"></td>
<td bgcolor="#C0FFC0">[[Janice O'Connor]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]])<br/>[[Aswid Saxo]] ([[Typhon Expanse]])</td>
<td bgcolor="#C0FFC0">[[Michael Quickbuck]] ([[Eftling]])</td>
<td bgcolor="#C0FFC0">[[Desmond Altair]] ([[Terrax]])</td>
</tr>
<tr>
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td>
<td bgcolor="#D0D0E0"> </td>
<td bgcolor="#D0D0E0">[[Explorer]]</td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
</tr>
<tr>
<td bgcolor="#D0C0D0"></td>
<td bgcolor="#D0C0D0">[[Warrior]], [[Adventurer]], [[Scholar]], [[Apprentice]]</td>
<td bgcolor="#D0C0D0">[[Agent]]</td>
<td bgcolor="#D0C0D0"></td>
</tr>
<tr>
<td bgcolor="#B0C0C0"></td>
<td bgcolor="#B0C0C0">[[Knight]], [[Ranger]], [[Monk]], [[Druid]], [[Sorcerer]], [[Necromancer]]</td>
<td bgcolor="#B0C0C0">[[Thief]], [[Bard]], [[Runemaster]]</td>
<td bgcolor="#B0C0C0">[[Assassin]]</td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>effect</b></td>
<td bgcolor="#FFC080">Skill increases [[Chance to Hit]]</td>
<td bgcolor="#F8A060">Permits use of dagger in [[left hand]]</td>
<td bgcolor="#F08040">Chance of 1% per skill level to cause triple damage</td>
<td bgcolor="#E86020">Skill added to [[Attack Damage]]</td>
</tr>
</table>
----
[[Category:Combat]][[Category:Skill]]
a3d13d7ba269ce6b59ac9efeb681c6a9876e4e07
2688
2687
2011-11-11T00:17:31Z
Ribannah
2
/* Acquisition */
wikitext
text/x-wiki
{{player character}}
{{skills}}
'''Dagger''' is the [[combat]] skill to wield a [[Dagger (weapon)|Dagger]], a melee [[weapon]]. [[Vampire]] and [[Genie]] [[Explorer]]s may begin the [[game]] with basic knowledge of this skill. [[Player character]]s of most [[class|classes]] can (eventually) learn it, with the exception of the self-magic specialists.
==Description==
While daggers don't do the kind of damage that a sword or an axe can deliver, they are very quick, sometimes letting the wielder get two attacks for every one of the slower opponent. Expert dagger fighters can wield a dagger in their left hand while using another weapon in their right. Master dagger fighters have a chance of doing a triple damage attack and grandmasters do even more damage.
----
==Acquisition==
The Dagger skill can be acquired at the following [[guild]]s:
* [[Warriors of Virtue]] ([[Typhon Expanse]], [[Ryft (province)|Ryft]])
* [[Shadow Tower]] ([[Soronne (province)|Soronne]])
----
==Expertise==
Mastery of the skill influences its effectiveness. The various effects are cumulative.
<table cellspacing="1" width="75%">
<tr><td colspan="5" bgcolor="#F04080"><b>Dagger</b></td></tr>
<tr>
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td>
<td width="22%" bgcolor="#FFC080"><b>normal</b></td>
<td width="22%" bgcolor="#F8A060"><b>expert</b></td>
<td width="22%" bgcolor="#F08040"><b>master</b></td>
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>teachers</b></td>
<td bgcolor="#C0FFC0"></td>
<td bgcolor="#C0FFC0">[[Janice O'Connor]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]])<br/>[[Aswid Saxo]] ([[Typhon Expanse]])</td>
<td bgcolor="#C0FFC0">[[Michael Quickbuck]] ([[Eftling]])</td>
<td bgcolor="#C0FFC0">[[Desmond Altair]] ([[Terrax]])</td>
</tr>
<tr>
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td>
<td bgcolor="#D0D0E0"> </td>
<td bgcolor="#D0D0E0">[[Explorer]]</td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
</tr>
<tr>
<td bgcolor="#D0C0D0"></td>
<td bgcolor="#D0C0D0">[[Warrior]], [[Adventurer]], [[Scholar]], [[Apprentice]]</td>
<td bgcolor="#D0C0D0">[[Agent]]</td>
<td bgcolor="#D0C0D0"></td>
</tr>
<tr>
<td bgcolor="#B0C0C0"></td>
<td bgcolor="#B0C0C0">[[Knight]], [[Ranger]], [[Monk]], [[Druid]], [[Sorcerer]], [[Necromancer]]</td>
<td bgcolor="#B0C0C0">[[Thief]], [[Bard]], [[Runemaster]]</td>
<td bgcolor="#B0C0C0">[[Assassin]]</td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>effect</b></td>
<td bgcolor="#FFC080">Skill increases [[Chance to Hit]]</td>
<td bgcolor="#F8A060">Permits use of dagger in [[left hand]]</td>
<td bgcolor="#F08040">Chance of 1% per skill level to cause triple damage</td>
<td bgcolor="#E86020">Skill added to [[Attack Damage]]</td>
</tr>
</table>
----
[[Category:Combat]][[Category:Skill]]
01cb4c9dcce9d57589a95aab5b873fdb36713b49
2693
2688
2011-11-11T00:45:18Z
Ribannah
2
wikitext
text/x-wiki
{{player character}}
{{skills}}
'''Dagger''' is the [[combat]] skill to wield a [[Dagger (weapon)|Dagger]], a melee [[weapon]]. [[Ogre]], [[Troll]], [[Vampire]] and [[Genie]] [[Explorer]]s may begin the [[game]] with basic knowledge of this skill. [[Player character]]s of most [[class|classes]] can (eventually) learn it, with the exception of the self-magic specialists.
==Description==
While daggers don't do the kind of damage that a sword or an axe can deliver, they are very quick, sometimes letting the wielder get two attacks for every one of the slower opponent. Expert dagger fighters can wield a dagger in their left hand while using another weapon in their right. Master dagger fighters have a chance of doing a triple damage attack and grandmasters do even more damage.
----
==Acquisition==
The Dagger skill can be acquired at the following [[guild]]s:
* [[Warriors of Virtue]] ([[Typhon Expanse]], [[Ryft (province)|Ryft]])
* [[Shadow Tower]] ([[Soronne (province)|Soronne]])
----
==Expertise==
Mastery of the skill influences its effectiveness. The various effects are cumulative.
<table cellspacing="1" width="75%">
<tr><td colspan="5" bgcolor="#F04080"><b>Dagger</b></td></tr>
<tr>
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td>
<td width="22%" bgcolor="#FFC080"><b>normal</b></td>
<td width="22%" bgcolor="#F8A060"><b>expert</b></td>
<td width="22%" bgcolor="#F08040"><b>master</b></td>
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>teachers</b></td>
<td bgcolor="#C0FFC0"></td>
<td bgcolor="#C0FFC0">[[Janice O'Connor]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]])<br/>[[Aswid Saxo]] ([[Typhon Expanse]])</td>
<td bgcolor="#C0FFC0">[[Michael Quickbuck]] ([[Eftling]])</td>
<td bgcolor="#C0FFC0">[[Desmond Altair]] ([[Terrax]])</td>
</tr>
<tr>
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td>
<td bgcolor="#D0D0E0"> </td>
<td bgcolor="#D0D0E0">[[Explorer]]</td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
</tr>
<tr>
<td bgcolor="#D0C0D0"></td>
<td bgcolor="#D0C0D0">[[Warrior]], [[Adventurer]], [[Scholar]], [[Apprentice]]</td>
<td bgcolor="#D0C0D0">[[Agent]]</td>
<td bgcolor="#D0C0D0"></td>
</tr>
<tr>
<td bgcolor="#B0C0C0"></td>
<td bgcolor="#B0C0C0">[[Knight]], [[Ranger]], [[Monk]], [[Druid]], [[Sorcerer]], [[Necromancer]]</td>
<td bgcolor="#B0C0C0">[[Thief]], [[Bard]], [[Runemaster]]</td>
<td bgcolor="#B0C0C0">[[Assassin]]</td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>effect</b></td>
<td bgcolor="#FFC080">Skill increases [[Chance to Hit]]</td>
<td bgcolor="#F8A060">Permits use of dagger in [[left hand]]</td>
<td bgcolor="#F08040">Chance of 1% per skill level to cause triple damage</td>
<td bgcolor="#E86020">Skill added to [[Attack Damage]]</td>
</tr>
</table>
----
[[Category:Combat]][[Category:Skill]]
38949281eaf3c36919b0d1519f4d731817da5f52
Axe (skill)
0
1738
2685
2011-11-11T00:09:45Z
Ribannah
2
Created page with "{{player character}} {{skills}} '''Axe''' is the [[combat]] skill to wield an [[Axe (weapon)|Axe]], a melee [[weapon]]. [[Ogre]] and [[Troll]] [[Explorer]]s may begin the [[game]..."
wikitext
text/x-wiki
{{player character}}
{{skills}}
'''Axe''' is the [[combat]] skill to wield an [[Axe (weapon)|Axe]], a melee [[weapon]]. [[Ogre]] and [[Troll]] [[Explorer]]s may begin the [[game]] with basic knowledge of this skill. Other might-oriented characters can pick up the skill quickly enough, but [[player character]]s of the magic-oriented [[class]]es are unable to learn it.
==Description==
While rather slow on the attack, axes do a lot of damage when they hit. Expert axe fighters gain a little more speed on their attacks while masters can deliver extra damage. Axe grandmasters gain a chance of ruining their opponent's armour, making them more vulnerable.
===Technical notes===
* Ruined armour stays ruined unless the party leaves the map.
----
==Acquisition==
The Sword skill can be acquired at the following [[guild]]s:
* [[Warriors of Virtue]] ([[Ryft (province)|Ryft]], [[Etanasfeld]])
* [[Circle of Steel]] ([[Soronne (province)|Soronne]])
----
==Expertise==
Mastery of the skill influences its effectiveness. The various effects are cumulative.
<table cellspacing="1" width="75%">
<tr><td colspan="5" bgcolor="#F04080"><b>Axe</b></td></tr>
<tr>
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td>
<td width="22%" bgcolor="#FFC080"><b>normal</b></td>
<td width="22%" bgcolor="#F8A060"><b>expert</b></td>
<td width="22%" bgcolor="#F08040"><b>master</b></td>
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>teachers</b></td>
<td bgcolor="#C0FFC0"></td>
<td bgcolor="#C0FFC0">[[Atta Bearhuner]] ([[S'Fauni]])<br/>[[Hachiman]] ([[Etanasfeld]])</td>
<td bgcolor="#C0FFC0">[[Charles Majestic]] ([[Nannaria]])</td>
<td bgcolor="#C0FFC0">[[Amyr]] ([[Ryft (province)|Ryft]])</td>
</tr>
<tr>
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td>
<td bgcolor="#D0D0E0"> </td>
<td bgcolor="#D0D0E0">[[Explorer]]</td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
</tr>
<tr>
<td bgcolor="#D0C0D0"></td>
<td bgcolor="#D0C0D0">[[Agent]], [[Adventurer]]</td>
<td bgcolor="#D0C0D0">[[Warrior]]</td>
<td bgcolor="#D0C0D0"></td>
</tr>
<tr>
<td bgcolor="#B0C0C0"></td>
<td bgcolor="#B0C0C0">[[Thief]], [[Monk]], [[Bard]]</td>
<td bgcolor="#B0C0C0">[[Knight]], [[Assassin]]</td>
<td bgcolor="#B0C0C0">[[Ranger]]</td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>effect</b></td>
<td bgcolor="#FFC080">Skill increases [[Chance to Hit]]</td>
<td bgcolor="#F8A060">Skill reduces [[Recovery Time]]</td>
<td bgcolor="#F08040">Skill added to [[Attack Damage]]</td>
<td bgcolor="#E86020">Chance of 1% per 2 skill levels to halve opponent's [[Armour Class]]</td>
</tr>
</table>
----
[[Category:Combat]][[Category:Skill]]
f2df7d5a16958e23dffff9f2a3cba467a79f7992
2690
2685
2011-11-11T00:22:11Z
Ribannah
2
/* Acquisition */
wikitext
text/x-wiki
{{player character}}
{{skills}}
'''Axe''' is the [[combat]] skill to wield an [[Axe (weapon)|Axe]], a melee [[weapon]]. [[Ogre]] and [[Troll]] [[Explorer]]s may begin the [[game]] with basic knowledge of this skill. Other might-oriented characters can pick up the skill quickly enough, but [[player character]]s of the magic-oriented [[class]]es are unable to learn it.
==Description==
While rather slow on the attack, axes do a lot of damage when they hit. Expert axe fighters gain a little more speed on their attacks while masters can deliver extra damage. Axe grandmasters gain a chance of ruining their opponent's armour, making them more vulnerable.
===Technical notes===
* Ruined armour stays ruined unless the party leaves the map.
----
==Acquisition==
The Axe skill can be acquired at the following [[guild]]s:
* [[Warriors of Virtue]] ([[Ryft (province)|Ryft]], [[Etanasfeld]])
* [[Circle of Steel]] ([[Soronne (province)|Soronne]])
----
==Expertise==
Mastery of the skill influences its effectiveness. The various effects are cumulative.
<table cellspacing="1" width="75%">
<tr><td colspan="5" bgcolor="#F04080"><b>Axe</b></td></tr>
<tr>
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td>
<td width="22%" bgcolor="#FFC080"><b>normal</b></td>
<td width="22%" bgcolor="#F8A060"><b>expert</b></td>
<td width="22%" bgcolor="#F08040"><b>master</b></td>
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>teachers</b></td>
<td bgcolor="#C0FFC0"></td>
<td bgcolor="#C0FFC0">[[Atta Bearhuner]] ([[S'Fauni]])<br/>[[Hachiman]] ([[Etanasfeld]])</td>
<td bgcolor="#C0FFC0">[[Charles Majestic]] ([[Nannaria]])</td>
<td bgcolor="#C0FFC0">[[Amyr]] ([[Ryft (province)|Ryft]])</td>
</tr>
<tr>
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td>
<td bgcolor="#D0D0E0"> </td>
<td bgcolor="#D0D0E0">[[Explorer]]</td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
</tr>
<tr>
<td bgcolor="#D0C0D0"></td>
<td bgcolor="#D0C0D0">[[Agent]], [[Adventurer]]</td>
<td bgcolor="#D0C0D0">[[Warrior]]</td>
<td bgcolor="#D0C0D0"></td>
</tr>
<tr>
<td bgcolor="#B0C0C0"></td>
<td bgcolor="#B0C0C0">[[Thief]], [[Monk]], [[Bard]]</td>
<td bgcolor="#B0C0C0">[[Knight]], [[Assassin]]</td>
<td bgcolor="#B0C0C0">[[Ranger]]</td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>effect</b></td>
<td bgcolor="#FFC080">Skill increases [[Chance to Hit]]</td>
<td bgcolor="#F8A060">Skill reduces [[Recovery Time]]</td>
<td bgcolor="#F08040">Skill added to [[Attack Damage]]</td>
<td bgcolor="#E86020">Chance of 1% per 2 skill levels to halve opponent's [[Armour Class]]</td>
</tr>
</table>
----
[[Category:Combat]][[Category:Skill]]
2bd5fe8fb0966d53d2e09bac78d1444166f7646b
Spear (skill)
0
1739
2689
2011-11-11T00:20:39Z
Ribannah
2
Created page with "{{player character}} {{skills}} '''Spear''' is the [[combat]] skill to wield a [[Spear (weapon)|Spear]], a melee [[weapon]]. [[Ogre]], [[Human]] and [[Elf]] [[Explorer]]s may beg..."
wikitext
text/x-wiki
{{player character}}
{{skills}}
'''Spear''' is the [[combat]] skill to wield a [[Spear (weapon)|Spear]], a melee [[weapon]]. [[Ogre]], [[Human]] and [[Elf]] [[Explorer]]s may begin the [[game]] with basic knowledge of this skill. Other might-oriented characters can pick up the skill quickly enough, but [[player character]]s of the magic-oriented [[class]]es are unable to learn it.
==Description==
Spear covers all kinds of pole weapons with blades attached to the business end. Spears are versatile and can be used one-handed at master rank (right hand only), but they do more damage when used with both hands. Grandmaster spearmen gain the ability to defend themselves better, using the spear as a staff.
===Technical notes===
* Spears are always used two-handed if the left hand is empty, for an additional damage of 1D9.
----
==Acquisition==
The Sword skill can be acquired at the following [[guild]]s:
* [[Warriors of Virtue]] ([[Ryft (province)|Ryft]], [[Etanasfeld]])
* [[Circle of Steel]] ([[Soronne (province)|Soronne]])
----
==Expertise==
Mastery of the skill influences its effectiveness. The various effects are cumulative.
<table cellspacing="1" width="75%">
<tr><td colspan="5" bgcolor="#F04080"><b>Spear</b></td></tr>
<tr>
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td>
<td width="22%" bgcolor="#FFC080"><b>normal</b></td>
<td width="22%" bgcolor="#F8A060"><b>expert</b></td>
<td width="22%" bgcolor="#F08040"><b>master</b></td>
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>teachers</b></td>
<td bgcolor="#C0FFC0"></td>
<td bgcolor="#C0FFC0">[[Mel Wire the Brave]] ([[Soronne (province)|Soronne]])<br/>[[Dorylass]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]])</td>
<td bgcolor="#C0FFC0">[[Herkila Bearhunter]] ([[S'Fauni]])</td>
<td bgcolor="#C0FFC0">[[Lord Dunsany]] ([[Timberfall]])</td>
</tr>
<tr>
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td>
<td bgcolor="#D0D0E0"> </td>
<td bgcolor="#D0D0E0">[[Explorer]]</td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
</tr>
<tr>
<td bgcolor="#D0C0D0"></td>
<td bgcolor="#D0C0D0">[[Agent]], [[Adventurer]]</td>
<td bgcolor="#D0C0D0">[[Warrior]]</td>
<td bgcolor="#D0C0D0"></td>
</tr>
<tr>
<td bgcolor="#B0C0C0"></td>
<td bgcolor="#B0C0C0">[[Thief]], [[Monk]], [[Bard]]</td>
<td bgcolor="#B0C0C0">[[Ranger]], [[Assassin]]</td>
<td bgcolor="#B0C0C0">[[Knight]]</td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>effect</b></td>
<td bgcolor="#FFC080">Skill increases [[Chance to Hit]]</td>
<td bgcolor="#F8A060">Skill added to [[Attack Damage]]</td>
<td bgcolor="#F08040">Ability to use a spear one-handed</td>
<td bgcolor="#E86020">Skill added to [[Armour Class]]</td>
</tr>
</table>
----
[[Category:Combat]][[Category:Skill]]
8bd23c42ba39d9a0a33cbf7051f89eed42671ac8
2691
2689
2011-11-11T00:22:25Z
Ribannah
2
/* Acquisition */
wikitext
text/x-wiki
{{player character}}
{{skills}}
'''Spear''' is the [[combat]] skill to wield a [[Spear (weapon)|Spear]], a melee [[weapon]]. [[Ogre]], [[Human]] and [[Elf]] [[Explorer]]s may begin the [[game]] with basic knowledge of this skill. Other might-oriented characters can pick up the skill quickly enough, but [[player character]]s of the magic-oriented [[class]]es are unable to learn it.
==Description==
Spear covers all kinds of pole weapons with blades attached to the business end. Spears are versatile and can be used one-handed at master rank (right hand only), but they do more damage when used with both hands. Grandmaster spearmen gain the ability to defend themselves better, using the spear as a staff.
===Technical notes===
* Spears are always used two-handed if the left hand is empty, for an additional damage of 1D9.
----
==Acquisition==
The Spear skill can be acquired at the following [[guild]]s:
* [[Warriors of Virtue]] ([[Ryft (province)|Ryft]], [[Etanasfeld]])
* [[Circle of Steel]] ([[Soronne (province)|Soronne]])
----
==Expertise==
Mastery of the skill influences its effectiveness. The various effects are cumulative.
<table cellspacing="1" width="75%">
<tr><td colspan="5" bgcolor="#F04080"><b>Spear</b></td></tr>
<tr>
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td>
<td width="22%" bgcolor="#FFC080"><b>normal</b></td>
<td width="22%" bgcolor="#F8A060"><b>expert</b></td>
<td width="22%" bgcolor="#F08040"><b>master</b></td>
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>teachers</b></td>
<td bgcolor="#C0FFC0"></td>
<td bgcolor="#C0FFC0">[[Mel Wire the Brave]] ([[Soronne (province)|Soronne]])<br/>[[Dorylass]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]])</td>
<td bgcolor="#C0FFC0">[[Herkila Bearhunter]] ([[S'Fauni]])</td>
<td bgcolor="#C0FFC0">[[Lord Dunsany]] ([[Timberfall]])</td>
</tr>
<tr>
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td>
<td bgcolor="#D0D0E0"> </td>
<td bgcolor="#D0D0E0">[[Explorer]]</td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
</tr>
<tr>
<td bgcolor="#D0C0D0"></td>
<td bgcolor="#D0C0D0">[[Agent]], [[Adventurer]]</td>
<td bgcolor="#D0C0D0">[[Warrior]]</td>
<td bgcolor="#D0C0D0"></td>
</tr>
<tr>
<td bgcolor="#B0C0C0"></td>
<td bgcolor="#B0C0C0">[[Thief]], [[Monk]], [[Bard]]</td>
<td bgcolor="#B0C0C0">[[Ranger]], [[Assassin]]</td>
<td bgcolor="#B0C0C0">[[Knight]]</td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>effect</b></td>
<td bgcolor="#FFC080">Skill increases [[Chance to Hit]]</td>
<td bgcolor="#F8A060">Skill added to [[Attack Damage]]</td>
<td bgcolor="#F08040">Ability to use a spear one-handed</td>
<td bgcolor="#E86020">Skill added to [[Armour Class]]</td>
</tr>
</table>
----
[[Category:Combat]][[Category:Skill]]
ac240f31feb1835e56dbf3c55129f333bbb8e9b2
Staff (skill)
0
1740
2692
2011-11-11T00:43:52Z
Ribannah
2
Created page with "{{player character}} {{skills}} '''Staff''' is the [[combat]] skill to wield a [[Staff (weapon)|Staff]], a melee [[weapon]]. [[Ogre]], [[Human]] and [[Genie]] [[Student]]s may be..."
wikitext
text/x-wiki
{{player character}}
{{skills}}
'''Staff''' is the [[combat]] skill to wield a [[Staff (weapon)|Staff]], a melee [[weapon]]. [[Ogre]], [[Human]] and [[Genie]] [[Student]]s may begin the [[game]] with basic knowledge of this skill. [[Player characters]] of most [[class]]es can (eventually) learn it, with the exception of the cunning-oriented fighters.
==Description==
Staves are blunt two-handed pole weapons effective on both offense and defense. At expert rank skill increases Armour Class. Masters have a chance to stun their opponents and grandmasters gain a bonus to their Attack Damage.
----
==Acquisition==
The Staff skill can be acquired at the following [[guild]]s:
* [[Pilgrim's Wisdom]] ([[Serenity (province)|Serenity]])
* [[Dragonskull]] ([[Soronne (province)|Soronne]])
----
==Expertise==
Mastery of the skill influences its effectiveness. The various effects are cumulative.
<table cellspacing="1" width="75%">
<tr><td colspan="5" bgcolor="#F04080"><b>Staff</b></td></tr>
<tr>
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td>
<td width="22%" bgcolor="#FFC080"><b>normal</b></td>
<td width="22%" bgcolor="#F8A060"><b>expert</b></td>
<td width="22%" bgcolor="#F08040"><b>master</b></td>
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>teachers</b></td>
<td bgcolor="#C0FFC0"></td>
<td bgcolor="#C0FFC0">([[Soronne (province)|Soronne]])<br/>[[Dionnah]] ([[Serenity (province)|Serenity]])</td>
<td bgcolor="#C0FFC0">[[Sheena Sylvester]] ([[Circus of the Sun]])</td>
<td bgcolor="#C0FFC0">[[Hipshot]] ([[Murlank]])</td>
</tr>
<tr>
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td>
<td bgcolor="#D0D0E0"> </td>
<td bgcolor="#D0D0E0">[[Student]]</td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
</tr>
<tr>
<td bgcolor="#D0C0D0"></td>
<td bgcolor="#D0C0D0">[[Warrior]], [[Acolyte]], [[Scholar]], [[Apprentice]]</td>
<td bgcolor="#D0C0D0">[[Adventurer]]</td>
<td bgcolor="#D0C0D0"></td>
</tr>
<tr>
<td bgcolor="#B0C0C0"></td>
<td bgcolor="#B0C0C0">[[Knight]], [[Ranger]], [[Cleric]], [[Saint]], [[Druid]], [[Runemaster]], [[Necromancer]]</td>
<td bgcolor="#B0C0C0">[[Monk]], [[Sorcerer]]</td>
<td bgcolor="#B0C0C0">[[Bard]]</td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>effect</b></td>
<td bgcolor="#FFC080">Skill increases [[Chance to Hit]]</td>
<td bgcolor="#F8A060">Skill added to [[Armour Class]]</td>
<td bgcolor="#F08040">Chance of 1% per skill level to stun opponent</td>
<td bgcolor="#E86020">Skill added to [[Attack Damage]]</td>
</tr>
</table>
----
[[Category:Combat]][[Category:Skill]]
2a804705c2009801d4492a7b455cec22aab37f8b
2698
2692
2011-11-11T01:15:20Z
Ribannah
2
/* Acquisition */ +
wikitext
text/x-wiki
{{player character}}
{{skills}}
'''Staff''' is the [[combat]] skill to wield a [[Staff (weapon)|Staff]], a melee [[weapon]]. [[Ogre]], [[Human]] and [[Genie]] [[Student]]s may begin the [[game]] with basic knowledge of this skill. [[Player characters]] of most [[class]]es can (eventually) learn it, with the exception of the cunning-oriented fighters.
==Description==
Staves are blunt two-handed pole weapons effective on both offense and defense. At expert rank skill increases Armour Class. Masters have a chance to stun their opponents and grandmasters gain a bonus to their Attack Damage.
----
==Acquisition==
The Staff skill can be acquired at the following [[guild]]s:
* [[Pilgrim's Wisdom]] ([[Serenity (province)|Serenity]])
* [[Dragonskull]] ([[Soronne (province)|Soronne]])
* [[Bounty Hunters Guild]] ([[Semiramis]])
----
==Expertise==
Mastery of the skill influences its effectiveness. The various effects are cumulative.
<table cellspacing="1" width="75%">
<tr><td colspan="5" bgcolor="#F04080"><b>Staff</b></td></tr>
<tr>
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td>
<td width="22%" bgcolor="#FFC080"><b>normal</b></td>
<td width="22%" bgcolor="#F8A060"><b>expert</b></td>
<td width="22%" bgcolor="#F08040"><b>master</b></td>
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>teachers</b></td>
<td bgcolor="#C0FFC0"></td>
<td bgcolor="#C0FFC0">([[Soronne (province)|Soronne]])<br/>[[Dionnah]] ([[Serenity (province)|Serenity]])</td>
<td bgcolor="#C0FFC0">[[Sheena Sylvester]] ([[Circus of the Sun]])</td>
<td bgcolor="#C0FFC0">[[Hipshot]] ([[Murlank]])</td>
</tr>
<tr>
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td>
<td bgcolor="#D0D0E0"> </td>
<td bgcolor="#D0D0E0">[[Student]]</td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
</tr>
<tr>
<td bgcolor="#D0C0D0"></td>
<td bgcolor="#D0C0D0">[[Warrior]], [[Acolyte]], [[Scholar]], [[Apprentice]]</td>
<td bgcolor="#D0C0D0">[[Adventurer]]</td>
<td bgcolor="#D0C0D0"></td>
</tr>
<tr>
<td bgcolor="#B0C0C0"></td>
<td bgcolor="#B0C0C0">[[Knight]], [[Ranger]], [[Cleric]], [[Saint]], [[Druid]], [[Runemaster]], [[Necromancer]]</td>
<td bgcolor="#B0C0C0">[[Monk]], [[Sorcerer]]</td>
<td bgcolor="#B0C0C0">[[Bard]]</td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>effect</b></td>
<td bgcolor="#FFC080">Skill increases [[Chance to Hit]]</td>
<td bgcolor="#F8A060">Skill added to [[Armour Class]]</td>
<td bgcolor="#F08040">Chance of 1% per skill level to stun opponent</td>
<td bgcolor="#E86020">Skill added to [[Attack Damage]]</td>
</tr>
</table>
----
[[Category:Combat]][[Category:Skill]]
77f7cc070472cd38a3350cafafc8bbdf82a3b7d0
Guild
0
1720
2694
2621
2011-11-11T00:56:06Z
Ribannah
2
/* List of guilds */
wikitext
text/x-wiki
{{shop}}
{{to do|Create concept art (black & white suffices) for the interior view of a guild.<br/>Create interior renders for magic shops that fit additional styles of [[architecture]].}}
A '''guild''' is a [[shop]] that sells [[skill]]s and (if they sell magic skills) [[spellbook]]s. A few guilds - the Bounty Hunters Guilds and the Necromancers' Guild - have other, [[quest]]-related purposes.
There are many guilds in [[Karigor]], including seven Prime Guilds of Magic that specialize in one [[magic]] school. The six [[Towers of Learning]] in Soronne, and the Necromancers' Guild in Nannaria, are [[Training Hall|training halls]] as well as guilds.
----
==List of guilds==
<table cellspacing="1" width="75%" style="text-align:left;">
<tr>
<td width="20%"><b>name</b></td>
<td width="25%"><b>location</b></td>
<td width="20%"><b>skills</b></td>
<td width="15%"><b>spellbooks</b></td>
<td width="10%"><b>style</b></td>
<td width="10%"><b>open</b></td>
</tr>
<tr>
<td>[[Master Guild of Self]]</td>
<td>[[Kalimar]] ([[Terrax]])</td>
<td>[[Spirit Magic|Spirit]], [[Mind Magic|Mind]], [[Body Magic|Body]]</td>
<td>normal, expert, master</td>
<td>stone</td>
<td>10:00-17:00</td>
</tr>
<tr>
<td>[[Master Guild of Light]]</td>
<td>[[Marduk]] ([[Semiramis]])</td>
<td>[[Light Magic|Light]]</td>
<td>normal, expert, master</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Bounty Hunters Guild]]</td>
<td>[[Ascalon]] ([[Semiramis]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Master Guild of Dark]]</td>
<td>[[Laolun]] ([[Murlank]])</td>
<td>[[Dark Magic|Dark]]</td>
<td>normal, expert, master</td>
<td>wood</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[Master Guild of Grey]]</td>
<td>[[Cascadin]] ([[Timberfall]])</td>
<td>[[Grey Magic|Grey]]</td>
<td>normal, expert, master</td>
<td>wood</td>
<td>05:00-08:00, 17:00-20:00</td>
</tr>
<tr>
<td>[[Raiders Guild]]</td>
<td>[[Cascadin]] ([[Timberfall]])</td>
<td>[[Perception]], [[Bodybuilding]], [[Identify Item]], [[Identify Monster]], [[Armsmaster]], [[Stealing]], [[Pathfinding]]</td>
<td></td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Master Guild of the Elements]]</td>
<td>[[M'Akal]] ([[Nannaria]])</td>
<td>[[Fire Magic|Fire]], [[Air Magic|Air]], [[Water Magic|Water]], [[Earth Magic|Earth]]</td>
<td>normal, expert, master</td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[Necromancers' Guild]]</td>
<td>[[M'Akal]] ([[Nannaria]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[Raiders' Guild]]</td>
<td>[[M'Akal]] ([[Nannaria]])</td>
<td>[[Merchant]], [[Learning]], [[Meditation]], [[Identify Item]], [[Repair]], [[Stealing]], [[Alchemy]]</td>
<td></td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[Bounty Hunters Guild]]</td>
<td>[[Heronport]] ([[Nannaria]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
<tr>
<td>[[Prime Guild of Mind]]</td>
<td>[[Masquerade]] ([[Typhon Expanse]])</td>
<td>[[Mind Magic|Mind]]</td>
<td>all</td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[Warriors of Virtue]]</td>
<td>[[Masquerade]] ([[Typhon Expanse]])</td>
<td>[[Sword (skill)|Sword]], [[Dagger (skill)|Dagger]], [[Bow (skill)|Bow]], [[Music (skill)|Music]], [[Unarmed Combat|Unarmed]], [[Leather]], [[Chain]], [[Dodging]]</td>
<td></td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[Prime Guild of Earth]]</td>
<td>[[Ryft (town)|Ryft]] ([[Ryft (province)|Ryft]])</td>
<td>[[Earth Magic|Earth]]</td>
<td>all</td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Warriors of Virtue]]</td>
<td>[[Ryft (town)|Ryft]] ([[Ryft (province)|Ryft]])</td>
<td>[[Dagger (skill)|Dagger]], [[Axe (skill)|Axe]], [[Spear (skill)|Spear]], [[Mace (skill)|Mace]], [[Chain]], [[Plate]], [[Shield (skill)|Shield]], [[Dodging]]</td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Circle of Steel]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>[[Sword (skill)|Sword]], [[Axe (skill)|Axe]], [[Spear (skill)|Spear]], [[Bow (skill)|Bow]], [[Chain]], [[Plate]], [[Shield (skill)|Shield]], [[Perception]], [[Bodybuilding]]</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Dragonskull]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>[[Staff (skill)|Staff]], [[Unarmed Combat|Unarmed]], [[Music (skill)|Music]], [[Dodging]], [[Repair]], [[Pathfinding]]</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Eldrar's Tower]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>[[Spellcasting]], [[Fire Magic|Fire]], [[Air Magic|Air]], [[Water Magic|Water]], [[Earth Magic|Earth]], [[Dark magic|Dark]], [[Identify Item]], [[Identify Monster]]</td>
<td>all (Spellcasting); normal, expert</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Hraldrake's Crossing]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>[[Spellcasting]], [[Grey Magic|Grey]], [[Learning]], [[Meditation]], [[Alchemy]]</td>
<td>all (Spellcasting); normal, expert</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Shadow Tower]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>[[Dagger (skill)|Dagger]], [[Mace (skill)|Mace]], [[Leather]], [[Armsmaster]], [[Disarm Trap]], [[Stealing]]</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Tork the Mild's Staff]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>[[Spellcasting]], [[Spirit Magic|Spirit]], [[Mind Magic|Mind]], [[Body Magic|Body]], [[Light Magic|Light]], [[Merchant]]</td>
<td>all (Spellcasting); normal, expert</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Prime Guild of Spirit]]</td>
<td>([[Sea of Mist (province)|Sea of Mist]])</td>
<td>[[Spirit Magic|Spirit]]</td>
<td>all</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Prime Guild of Water]]</td>
<td>[[Verdigris]] ([[S'Fauni]])</td>
<td>[[Water Magic|Water]]</td>
<td>all</td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Raiders' Guild]]</td>
<td>[[Verdigris]] ([[S'Fauni]])</td>
<td>[[Disarm Trap]], [[Learning]], [[Bodybuilding]], [[Repair]], [[Identify Monster]], [[Armsmaster]], [[Pathfinding]]</td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Prime Guild of Body]]</td>
<td>[[Volos]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]])</td>
<td>[[Body Magic|Body]]</td>
<td>all</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Pilgrim's Wisdom]]</td>
<td>[[Serenity (town)|Serenity]] ([[Serenity (province)|Serenity]])</td>
<td>[[Spellcasting]], [[Staff (skill)|Staff]], [[Leather]], [[Perception]], [[Merchant]], [[Meditation]], [[Alchemy]]</td>
<td>all</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Prime Guild of Fire]]</td>
<td>[[Algol]] ([[Etanasfeld]])</td>
<td>[[Fire Magic|Fire]]</td>
<td>all</td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Warriors of Virtue]]</td>
<td>[[Algol]] ([[Etanasfeld]])</td>
<td>[[Sword (skill)|Sword]], [[Axe (skill)|Axe]], [[Spear (skill)|Spear]], [[Mace (skill)|Mace]], [[Bow (skill)|Bow]], [[Unarmed Combat|Unarmed]], [[Shield (skill)|Shield]], [[Plate]]</td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Prime Guild of Air]]</td>
<td>[[Egregor]] ([[Goetia]])</td>
<td>[[Air Magic|Air]]</td>
<td>all</td>
<td>bamboo</td>
<td>08:00-20:00</td>
</tr>
</table>
----
==Concept art==
No images are available at this time.
----
==Interior renders==
In the [[game]], [[interior]] renders appear in .jpg format and measure 768 x 576. To create them in a larger size is ok. Citizens should not be included in the render.
No images are available at this time.
----
[[Category:Guild| ]][[Category:Shop]][[Category:Things to do]]
3fdbf44788d132193bca3fd4a1a550e96ceda8f6
2697
2694
2011-11-11T01:14:25Z
Ribannah
2
+
wikitext
text/x-wiki
{{shop}}
{{to do|Create concept art (black & white suffices) for the interior view of a guild.<br/>Create interior renders for magic shops that fit additional styles of [[architecture]].}}
A '''guild''' is a [[shop]] that sells [[skill]]s and (if they sell magic skills) [[spellbook]]s. A few guilds - the Bounty Hunters Guilds and the Necromancers' Guild - have other, [[quest]]-related purposes.
There are many guilds in [[Karigor]], including seven Prime Guilds of Magic that specialize in one [[magic]] school. The six [[Towers of Learning]] in Soronne, and the Necromancers' Guild in Nannaria, are [[Training Hall|training halls]] as well as guilds.
----
==List of guilds==
<table cellspacing="1" width="75%" style="text-align:left;">
<tr>
<td width="20%"><b>name</b></td>
<td width="25%"><b>location</b></td>
<td width="20%"><b>skills</b></td>
<td width="15%"><b>spellbooks</b></td>
<td width="10%"><b>style</b></td>
<td width="10%"><b>open</b></td>
</tr>
<tr>
<td>[[Master Guild of Self]]</td>
<td>[[Kalimar]] ([[Terrax]])</td>
<td>[[Spirit Magic|Spirit]], [[Mind Magic|Mind]], [[Body Magic|Body]]</td>
<td>normal, expert, master</td>
<td>stone</td>
<td>10:00-17:00</td>
</tr>
<tr>
<td>[[Master Guild of Light]]</td>
<td>[[Marduk]] ([[Semiramis]])</td>
<td>[[Light Magic|Light]]</td>
<td>normal, expert, master</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Bounty Hunters Guild]]</td>
<td>[[Ascalon]] ([[Semiramis]])</td>
<td>[[Staff (skill)|Staff]]</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Master Guild of Dark]]</td>
<td>[[Laolun]] ([[Murlank]])</td>
<td>[[Dark Magic|Dark]]</td>
<td>normal, expert, master</td>
<td>wood</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[Master Guild of Grey]]</td>
<td>[[Cascadin]] ([[Timberfall]])</td>
<td>[[Grey Magic|Grey]]</td>
<td>normal, expert, master</td>
<td>wood</td>
<td>05:00-08:00, 17:00-20:00</td>
</tr>
<tr>
<td>[[Raiders Guild]]</td>
<td>[[Cascadin]] ([[Timberfall]])</td>
<td>[[Perception]], [[Bodybuilding]], [[Identify Item]], [[Identify Monster]], [[Armsmaster]], [[Stealing]], [[Pathfinding]]</td>
<td></td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Master Guild of the Elements]]</td>
<td>[[M'Akal]] ([[Nannaria]])</td>
<td>[[Fire Magic|Fire]], [[Air Magic|Air]], [[Water Magic|Water]], [[Earth Magic|Earth]]</td>
<td>normal, expert, master</td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[Necromancers' Guild]]</td>
<td>[[M'Akal]] ([[Nannaria]])</td>
<td></td>
<td></td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[Raiders' Guild]]</td>
<td>[[M'Akal]] ([[Nannaria]])</td>
<td>[[Merchant]], [[Learning]], [[Meditation]], [[Identify Item]], [[Repair]], [[Stealing]], [[Alchemy]]</td>
<td></td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[Bounty Hunters Guild]]</td>
<td>[[Heronport]] ([[Nannaria]])</td>
<td>[[Music (skill)|Music]]</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
<tr>
<td>[[Prime Guild of Mind]]</td>
<td>[[Masquerade]] ([[Typhon Expanse]])</td>
<td>[[Mind Magic|Mind]]</td>
<td>all</td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[Warriors of Virtue]]</td>
<td>[[Masquerade]] ([[Typhon Expanse]])</td>
<td>[[Sword (skill)|Sword]], [[Dagger (skill)|Dagger]], [[Bow (skill)|Bow]], [[Music (skill)|Music]], [[Unarmed Combat|Unarmed]], [[Leather]], [[Chain]], [[Dodging]]</td>
<td></td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[Prime Guild of Earth]]</td>
<td>[[Ryft (town)|Ryft]] ([[Ryft (province)|Ryft]])</td>
<td>[[Earth Magic|Earth]]</td>
<td>all</td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Warriors of Virtue]]</td>
<td>[[Ryft (town)|Ryft]] ([[Ryft (province)|Ryft]])</td>
<td>[[Dagger (skill)|Dagger]], [[Axe (skill)|Axe]], [[Spear (skill)|Spear]], [[Mace (skill)|Mace]], [[Chain]], [[Plate]], [[Shield (skill)|Shield]], [[Dodging]]</td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Circle of Steel]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>[[Sword (skill)|Sword]], [[Axe (skill)|Axe]], [[Spear (skill)|Spear]], [[Bow (skill)|Bow]], [[Chain]], [[Plate]], [[Shield (skill)|Shield]], [[Perception]], [[Bodybuilding]]</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Dragonskull]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>[[Staff (skill)|Staff]], [[Unarmed Combat|Unarmed]], [[Music (skill)|Music]], [[Dodging]], [[Repair]], [[Pathfinding]]</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Eldrar's Tower]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>[[Spellcasting]], [[Fire Magic|Fire]], [[Air Magic|Air]], [[Water Magic|Water]], [[Earth Magic|Earth]], [[Dark magic|Dark]], [[Identify Item]], [[Identify Monster]]</td>
<td>all (Spellcasting); normal, expert</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Hraldrake's Crossing]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>[[Spellcasting]], [[Grey Magic|Grey]], [[Learning]], [[Meditation]], [[Alchemy]]</td>
<td>all (Spellcasting); normal, expert</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Shadow Tower]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>[[Dagger (skill)|Dagger]], [[Mace (skill)|Mace]], [[Leather]], [[Armsmaster]], [[Disarm Trap]], [[Stealing]]</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Tork the Mild's Staff]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>[[Spellcasting]], [[Spirit Magic|Spirit]], [[Mind Magic|Mind]], [[Body Magic|Body]], [[Light Magic|Light]], [[Merchant]]</td>
<td>all (Spellcasting); normal, expert</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Prime Guild of Spirit]]</td>
<td>([[Sea of Mist (province)|Sea of Mist]])</td>
<td>[[Spirit Magic|Spirit]]</td>
<td>all</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Prime Guild of Water]]</td>
<td>[[Verdigris]] ([[S'Fauni]])</td>
<td>[[Water Magic|Water]]</td>
<td>all</td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Raiders' Guild]]</td>
<td>[[Verdigris]] ([[S'Fauni]])</td>
<td>[[Disarm Trap]], [[Learning]], [[Bodybuilding]], [[Repair]], [[Identify Monster]], [[Armsmaster]], [[Pathfinding]]</td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Prime Guild of Body]]</td>
<td>[[Volos]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]])</td>
<td>[[Body Magic|Body]]</td>
<td>all</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Pilgrim's Wisdom]]</td>
<td>[[Serenity (town)|Serenity]] ([[Serenity (province)|Serenity]])</td>
<td>[[Spellcasting]], [[Staff (skill)|Staff]], [[Leather]], [[Perception]], [[Merchant]], [[Meditation]], [[Alchemy]]</td>
<td>all</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Prime Guild of Fire]]</td>
<td>[[Algol]] ([[Etanasfeld]])</td>
<td>[[Fire Magic|Fire]]</td>
<td>all</td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Warriors of Virtue]]</td>
<td>[[Algol]] ([[Etanasfeld]])</td>
<td>[[Sword (skill)|Sword]], [[Axe (skill)|Axe]], [[Spear (skill)|Spear]], [[Mace (skill)|Mace]], [[Bow (skill)|Bow]], [[Unarmed Combat|Unarmed]], [[Plate]], [[Shield (skill)|Shield]]</td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Prime Guild of Air]]</td>
<td>[[Egregor]] ([[Goetia]])</td>
<td>[[Air Magic|Air]]</td>
<td>all</td>
<td>bamboo</td>
<td>08:00-20:00</td>
</tr>
</table>
----
==Concept art==
No images are available at this time.
----
==Interior renders==
In the [[game]], [[interior]] renders appear in .jpg format and measure 768 x 576. To create them in a larger size is ok. Citizens should not be included in the render.
No images are available at this time.
----
[[Category:Guild| ]][[Category:Shop]][[Category:Things to do]]
0f25aaddc000f4eee42aea065f7ea17719e18edc
2699
2697
2011-11-11T01:37:28Z
Ribannah
2
/* List of guilds */ +
wikitext
text/x-wiki
{{shop}}
{{to do|Create concept art (black & white suffices) for the interior view of a guild.<br/>Create interior renders for magic shops that fit additional styles of [[architecture]].}}
A '''guild''' is a [[shop]] that sells [[skill]]s and (if they sell magic skills) [[spellbook]]s. A few guilds - the Bounty Hunters Guilds and the Necromancers' Guild - have other, [[quest]]-related purposes.
There are many guilds in [[Karigor]], including seven Prime Guilds of Magic that specialize in one [[magic]] school. The six [[Towers of Learning]] in Soronne, and the Necromancers' Guild in Nannaria, are [[Training Hall|training halls]] as well as guilds.
----
==List of guilds==
<table cellspacing="1" width="75%" style="text-align:left;">
<tr>
<td width="20%"><b>name</b></td>
<td width="25%"><b>location</b></td>
<td width="20%"><b>skills</b></td>
<td width="15%"><b>spellbooks</b></td>
<td width="10%"><b>style</b></td>
<td width="10%"><b>open</b></td>
</tr>
<tr>
<td>[[Master Guild of Self]]</td>
<td>[[Kalimar]] ([[Terrax]])</td>
<td>[[Spirit Magic|Spirit]], [[Mind Magic|Mind]], [[Body Magic|Body]]</td>
<td>normal, expert, master</td>
<td>stone</td>
<td>10:00-17:00</td>
</tr>
<tr>
<td>[[Master Guild of Light]]</td>
<td>[[Marduk]] ([[Semiramis]])</td>
<td>[[Light Magic|Light]]</td>
<td>normal, expert, master</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Bounty Hunters Guild]]</td>
<td>[[Ascalon]] ([[Semiramis]])</td>
<td>[[Staff (skill)|Staff]]</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Master Guild of Dark]]</td>
<td>[[Laolun]] ([[Murlank]])</td>
<td>[[Dark Magic|Dark]]</td>
<td>normal, expert, master</td>
<td>wood</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[Master Guild of Grey]]</td>
<td>[[Cascadin]] ([[Timberfall]])</td>
<td>[[Grey Magic|Grey]]</td>
<td>normal, expert, master</td>
<td>wood</td>
<td>05:00-08:00, 17:00-20:00</td>
</tr>
<tr>
<td>[[Raiders Guild]]</td>
<td>[[Cascadin]] ([[Timberfall]])</td>
<td>[[Perception]], [[Bodybuilding]], [[Identify Item]], [[Identify Monster]], [[Armsmaster]], [[Stealing]], [[Pathfinding]]</td>
<td></td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Master Guild of the Elements]]</td>
<td>[[M'Akal]] ([[Nannaria]])</td>
<td>[[Fire Magic|Fire]], [[Air Magic|Air]], [[Water Magic|Water]], [[Earth Magic|Earth]]</td>
<td>normal, expert, master</td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[Necromancers' Guild]]</td>
<td>[[M'Akal]] ([[Nannaria]])</td>
<td>[[Music (skill)|Music]]</td>
<td></td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[Raiders' Guild]]</td>
<td>[[M'Akal]] ([[Nannaria]])</td>
<td>[[Merchant]], [[Learning]], [[Meditation]], [[Identify Item]], [[Repair]], [[Stealing]], [[Alchemy]]</td>
<td></td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[Bounty Hunters Guild]]</td>
<td>[[Heronport]] ([[Nannaria]])</td>
<td>[[Disarm Trap]]</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
<tr>
<td>[[Prime Guild of Mind]]</td>
<td>[[Masquerade]] ([[Typhon Expanse]])</td>
<td>[[Mind Magic|Mind]]</td>
<td>all</td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[Warriors of Virtue]]</td>
<td>[[Masquerade]] ([[Typhon Expanse]])</td>
<td>[[Sword (skill)|Sword]], [[Dagger (skill)|Dagger]], [[Bow (skill)|Bow]], [[Music (skill)|Music]], [[Unarmed Combat|Unarmed]], [[Leather]], [[Chain]], [[Dodging]]</td>
<td></td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[Prime Guild of Earth]]</td>
<td>[[Ryft (town)|Ryft]] ([[Ryft (province)|Ryft]])</td>
<td>[[Earth Magic|Earth]]</td>
<td>all</td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Warriors of Virtue]]</td>
<td>[[Ryft (town)|Ryft]] ([[Ryft (province)|Ryft]])</td>
<td>[[Dagger (skill)|Dagger]], [[Axe (skill)|Axe]], [[Spear (skill)|Spear]], [[Mace (skill)|Mace]], [[Chain]], [[Plate]], [[Shield (skill)|Shield]], [[Dodging]]</td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Circle of Steel]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>[[Sword (skill)|Sword]], [[Axe (skill)|Axe]], [[Spear (skill)|Spear]], [[Bow (skill)|Bow]], [[Chain]], [[Plate]], [[Shield (skill)|Shield]], [[Perception]], [[Bodybuilding]]</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Dragonskull]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>[[Staff (skill)|Staff]], [[Unarmed Combat|Unarmed]], [[Music (skill)|Music]], [[Dodging]], [[Repair]], [[Pathfinding]]</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Eldrar's Tower]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>[[Spellcasting]], [[Fire Magic|Fire]], [[Air Magic|Air]], [[Water Magic|Water]], [[Earth Magic|Earth]], [[Dark magic|Dark]], [[Identify Item]], [[Identify Monster]]</td>
<td>all (Spellcasting); normal, expert</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Hraldrake's Crossing]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>[[Spellcasting]], [[Grey Magic|Grey]], [[Learning]], [[Meditation]], [[Alchemy]]</td>
<td>all (Spellcasting); normal, expert</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Shadow Tower]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>[[Dagger (skill)|Dagger]], [[Mace (skill)|Mace]], [[Leather]], [[Armsmaster]], [[Disarm Trap]], [[Stealing]]</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Tork the Mild's Staff]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>[[Spellcasting]], [[Spirit Magic|Spirit]], [[Mind Magic|Mind]], [[Body Magic|Body]], [[Light Magic|Light]], [[Merchant]]</td>
<td>all (Spellcasting); normal, expert</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Prime Guild of Spirit]]</td>
<td>([[Sea of Mist (province)|Sea of Mist]])</td>
<td>[[Spirit Magic|Spirit]]</td>
<td>all</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Prime Guild of Water]]</td>
<td>[[Verdigris]] ([[S'Fauni]])</td>
<td>[[Water Magic|Water]]</td>
<td>all</td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Raiders' Guild]]</td>
<td>[[Verdigris]] ([[S'Fauni]])</td>
<td>[[Disarm Trap]], [[Learning]], [[Bodybuilding]], [[Repair]], [[Identify Monster]], [[Armsmaster]], [[Pathfinding]]</td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Prime Guild of Body]]</td>
<td>[[Volos]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]])</td>
<td>[[Body Magic|Body]]</td>
<td>all</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Pilgrim's Wisdom]]</td>
<td>[[Serenity (town)|Serenity]] ([[Serenity (province)|Serenity]])</td>
<td>[[Spellcasting]], [[Staff (skill)|Staff]], [[Leather]], [[Perception]], [[Merchant]], [[Meditation]], [[Alchemy]]</td>
<td>all</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Prime Guild of Fire]]</td>
<td>[[Algol]] ([[Etanasfeld]])</td>
<td>[[Fire Magic|Fire]]</td>
<td>all</td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Warriors of Virtue]]</td>
<td>[[Algol]] ([[Etanasfeld]])</td>
<td>[[Sword (skill)|Sword]], [[Axe (skill)|Axe]], [[Spear (skill)|Spear]], [[Mace (skill)|Mace]], [[Bow (skill)|Bow]], [[Unarmed Combat|Unarmed]], [[Plate]], [[Shield (skill)|Shield]]</td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Prime Guild of Air]]</td>
<td>[[Egregor]] ([[Goetia]])</td>
<td>[[Air Magic|Air]]</td>
<td>all</td>
<td>bamboo</td>
<td>08:00-20:00</td>
</tr>
</table>
----
==Concept art==
No images are available at this time.
----
==Interior renders==
In the [[game]], [[interior]] renders appear in .jpg format and measure 768 x 576. To create them in a larger size is ok. Citizens should not be included in the render.
No images are available at this time.
----
[[Category:Guild| ]][[Category:Shop]][[Category:Things to do]]
4341855073d56622a4b500de599eb940ab0f63e8
2700
2699
2011-11-11T01:40:29Z
Ribannah
2
/* List of guilds */
wikitext
text/x-wiki
{{shop}}
{{to do|Create concept art (black & white suffices) for the interior view of a guild.<br/>Create interior renders for magic shops that fit additional styles of [[architecture]].}}
A '''guild''' is a [[shop]] that sells [[skill]]s and (if they sell magic skills) [[spellbook]]s. A few guilds - the Bounty Hunters Guilds and the Necromancers' Guild - have other, [[quest]]-related purposes.
There are many guilds in [[Karigor]], including seven Prime Guilds of Magic that specialize in one [[magic]] school. The six [[Towers of Learning]] in Soronne, and the Necromancers' Guild in Nannaria, are [[Training Hall|training halls]] as well as guilds.
----
==List of guilds==
<table cellspacing="1" width="75%" style="text-align:left;">
<tr>
<td width="20%"><b>name</b></td>
<td width="25%"><b>location</b></td>
<td width="20%"><b>skills</b></td>
<td width="15%"><b>spellbooks</b></td>
<td width="10%"><b>style</b></td>
<td width="10%"><b>open</b></td>
</tr>
<tr>
<td>[[Master Guild of Self]]</td>
<td>[[Kalimar]] ([[Terrax]])</td>
<td>[[Spirit Magic|Spirit]], [[Mind Magic|Mind]], [[Body Magic|Body]]</td>
<td>normal, expert, master</td>
<td>stone</td>
<td>10:00-17:00</td>
</tr>
<tr>
<td>[[Master Guild of Light]]</td>
<td>[[Marduk]] ([[Semiramis]])</td>
<td>[[Light Magic|Light]]</td>
<td>normal, expert, master</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Bounty Hunters Guild]]</td>
<td>[[Ascalon]] ([[Semiramis]])</td>
<td>[[Staff (skill)|Staff]]</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Master Guild of Dark]]</td>
<td>[[Laolun]] ([[Murlank]])</td>
<td>[[Dark Magic|Dark]]</td>
<td>normal, expert, master</td>
<td>wood</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[Master Guild of Grey]]</td>
<td>[[Cascadin]] ([[Timberfall]])</td>
<td>[[Grey Magic|Grey]]</td>
<td>normal, expert, master</td>
<td>wood</td>
<td>05:00-08:00, 17:00-20:00</td>
</tr>
<tr>
<td>[[Raiders Guild]]</td>
<td>[[Cascadin]] ([[Timberfall]])</td>
<td>[[Perception]], [[Bodybuilding]], [[Identify Item]], [[Identify Monster]], [[Armsmaster]], [[Stealing]], [[Pathfinding]]</td>
<td></td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Master Guild of the Elements]]</td>
<td>[[M'Akal]] ([[Nannaria]])</td>
<td>[[Fire Magic|Fire]], [[Air Magic|Air]], [[Water Magic|Water]], [[Earth Magic|Earth]]</td>
<td>normal, expert, master</td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[Necromancers' Guild]]</td>
<td>[[M'Akal]] ([[Nannaria]])</td>
<td>[[Music (skill)|Music]]</td>
<td></td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[Raiders' Guild]]</td>
<td>[[M'Akal]] ([[Nannaria]])</td>
<td>[[Merchant]], [[Learning]], [[Meditation]], [[Identify Item]], [[Repair]], [[Stealing]], [[Alchemy]]</td>
<td></td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[Bounty Hunters Guild]]</td>
<td>[[Heronport]] ([[Nannaria]])</td>
<td>[[Disarm Trap]]</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
<tr>
<td>[[Prime Guild of Mind]]</td>
<td>[[Masquerade]] ([[Typhon Expanse]])</td>
<td>[[Mind Magic|Mind]]</td>
<td>all</td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[Warriors of Virtue]]</td>
<td>[[Masquerade]] ([[Typhon Expanse]])</td>
<td>[[Sword (skill)|Sword]], [[Dagger (skill)|Dagger]], [[Bow (skill)|Bow]], [[Music (skill)|Music]], [[Unarmed Combat|Unarmed]], [[Leather]], [[Chain]], [[Dodging]]</td>
<td></td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[Prime Guild of Earth]]</td>
<td>[[Ryft (town)|Ryft]] ([[Ryft (province)|Ryft]])</td>
<td>[[Earth Magic|Earth]]</td>
<td>all</td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Warriors of Virtue]]</td>
<td>[[Ryft (town)|Ryft]] ([[Ryft (province)|Ryft]])</td>
<td>[[Dagger (skill)|Dagger]], [[Axe (skill)|Axe]], [[Spear (skill)|Spear]], [[Mace (skill)|Mace]], [[Chain]], [[Plate]], [[Shield (skill)|Shield]], [[Dodging]]</td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Circle of Steel]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>[[Sword (skill)|Sword]], [[Axe (skill)|Axe]], [[Spear (skill)|Spear]], [[Bow (skill)|Bow]], [[Chain]], [[Plate]], [[Shield (skill)|Shield]], [[Perception]], [[Bodybuilding]]</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Dragonskull]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>[[Staff (skill)|Staff]], [[Unarmed Combat|Unarmed]], [[Music (skill)|Music]], [[Dodging]], [[Repair]], [[Pathfinding]]</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Eldrar's Tower]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>[[Spellcasting]], [[Fire Magic|Fire]], [[Air Magic|Air]], [[Water Magic|Water]], [[Earth Magic|Earth]], [[Dark Magic|Dark]], [[Identify Item]], [[Identify Monster]]</td>
<td>all (Spellcasting); normal, expert</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Hraldrake's Crossing]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>[[Spellcasting]], [[Grey Magic|Grey]], [[Learning]], [[Meditation]], [[Alchemy]]</td>
<td>all (Spellcasting); normal, expert</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Shadow Tower]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>[[Dagger (skill)|Dagger]], [[Mace (skill)|Mace]], [[Leather]], [[Armsmaster]], [[Disarm Trap]], [[Stealing]]</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Tork the Mild's Staff]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>[[Spellcasting]], [[Spirit Magic|Spirit]], [[Mind Magic|Mind]], [[Body Magic|Body]], [[Light Magic|Light]], [[Merchant]]</td>
<td>all (Spellcasting); normal, expert</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Prime Guild of Spirit]]</td>
<td>([[Sea of Mist (province)|Sea of Mist]])</td>
<td>[[Spirit Magic|Spirit]]</td>
<td>all</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Prime Guild of Water]]</td>
<td>[[Verdigris]] ([[S'Fauni]])</td>
<td>[[Water Magic|Water]]</td>
<td>all</td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Raiders' Guild]]</td>
<td>[[Verdigris]] ([[S'Fauni]])</td>
<td>[[Disarm Trap]], [[Learning]], [[Bodybuilding]], [[Repair]], [[Identify Monster]], [[Armsmaster]], [[Pathfinding]]</td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Prime Guild of Body]]</td>
<td>[[Volos]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]])</td>
<td>[[Body Magic|Body]]</td>
<td>all</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Pilgrim's Wisdom]]</td>
<td>[[Serenity (town)|Serenity]] ([[Serenity (province)|Serenity]])</td>
<td>[[Spellcasting]], [[Staff (skill)|Staff]], [[Leather]], [[Perception]], [[Merchant]], [[Meditation]], [[Alchemy]]</td>
<td>all</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Prime Guild of Fire]]</td>
<td>[[Algol]] ([[Etanasfeld]])</td>
<td>[[Fire Magic|Fire]]</td>
<td>all</td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Warriors of Virtue]]</td>
<td>[[Algol]] ([[Etanasfeld]])</td>
<td>[[Sword (skill)|Sword]], [[Axe (skill)|Axe]], [[Spear (skill)|Spear]], [[Mace (skill)|Mace]], [[Bow (skill)|Bow]], [[Unarmed Combat|Unarmed]], [[Plate]], [[Shield (skill)|Shield]]</td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Prime Guild of Air]]</td>
<td>[[Egregor]] ([[Goetia]])</td>
<td>[[Air Magic|Air]]</td>
<td>all</td>
<td>bamboo</td>
<td>08:00-20:00</td>
</tr>
</table>
----
==Concept art==
No images are available at this time.
----
==Interior renders==
In the [[game]], [[interior]] renders appear in .jpg format and measure 768 x 576. To create them in a larger size is ok. Citizens should not be included in the render.
No images are available at this time.
----
[[Category:Guild| ]][[Category:Shop]][[Category:Things to do]]
5351dc3cd4ee06b83c9d21a4a569c651818b3911
Mace (skill)
0
1741
2696
2011-11-11T01:10:10Z
Ribannah
2
Created page with "{{player character}} {{skills}} '''Mace''' is the [[combat]] skill to wield a [[Mace (weapon)|Mace]], a melee [[weapon]]. [[Ogre]], [[Troll]] and [[Vampire]] [[Explorer]]s may be..."
wikitext
text/x-wiki
{{player character}}
{{skills}}
'''Mace''' is the [[combat]] skill to wield a [[Mace (weapon)|Mace]], a melee [[weapon]]. [[Ogre]], [[Troll]] and [[Vampire]] [[Explorer]]s may begin the [[game]] with basic knowledge of this skill. Other might-oriented characters can pick it up quickly, but the only magic-oriented [[player character]]s that can learn the skill are the self-magic specialists.
==Description==
Mace covers all kinds of blunt trauma weapons ranging from large clubs to flails. Expert mace swingers do extra damage with their weapons. Master and grandmaster rankings give a chance to stun or paralyze opponents respectively.
===Technical notes===
* Grandmasters can both stun and paralyze.
* The use of simple clubs does not require this skill.
----
==Acquisition==
The Mace skill can be acquired at the following [[guild]]s:
* [[Warriors of Virtue]] ([[Ryft (province)|Ryft]], [[Etanasfeld]])
* [[Shadow Tower]] ([[Soronne (province)|Soronne]])
----
==Expertise==
Mastery of the skill influences its effectiveness. The various effects are cumulative.
<table cellspacing="1" width="75%">
<tr><td colspan="5" bgcolor="#F04080"><b>Mace</b></td></tr>
<tr>
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td>
<td width="22%" bgcolor="#FFC080"><b>normal</b></td>
<td width="22%" bgcolor="#F8A060"><b>expert</b></td>
<td width="22%" bgcolor="#F08040"><b>master</b></td>
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>teachers</b></td>
<td bgcolor="#C0FFC0"></td>
<td bgcolor="#C0FFC0">([[Soronne (province)|Soronne]])<br/>[[Helgi Storm]] ([[S'Fauni]])</td>
<td bgcolor="#C0FFC0">[[Burijas]] ([[Etanasfeld]])</td>
<td bgcolor="#C0FFC0">[[Autolycus Burbank]] ([[Terrax]])</td>
</tr>
<tr>
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td>
<td bgcolor="#D0D0E0"> </td>
<td bgcolor="#D0D0E0">[[Explorer]]</td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
</tr>
<tr>
<td bgcolor="#D0C0D0"></td>
<td bgcolor="#D0C0D0">[[Warrior]], [[Adventurer]], [[Acolyte]]</td>
<td bgcolor="#D0C0D0">[[Agent]]</td>
<td bgcolor="#D0C0D0"></td>
</tr>
<tr>
<td bgcolor="#B0C0C0"></td>
<td bgcolor="#B0C0C0">[[Ranger]], [[Monk]], [[Bard]], [[Saint]]</td>
<td bgcolor="#B0C0C0">[[Knight]], [[Assassin]], [[Cleric]]</td>
<td bgcolor="#B0C0C0">[[Thief]]</td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>effect</b></td>
<td bgcolor="#FFC080">Skill increases [[Chance to Hit]]</td>
<td bgcolor="#F8A060">Skill added to [[Attack Damage]]</td>
<td bgcolor="#F08040">Chance of 1% per skill level to stun opponent</td>
<td bgcolor="#E86020">Chance of 1% per 2 skill levels to paralyze opponent</td>
</tr>
</table>
----
[[Category:Combat]][[Category:Skill]]
5ea4a79c1350dd1ba91afa63f5fafa2158b8f029
Fists and Clubs
0
1742
2701
2011-11-12T01:18:43Z
Ribannah
2
Created page with "{{player character}} {{skills}} '''Fists and Clubs''' is a melee [[combat]] skill. In fact, it's a [[player character]]'s last resort if nothing else is available. This skill do..."
wikitext
text/x-wiki
{{player character}}
{{skills}}
'''Fists and Clubs''' is a melee [[combat]] skill. In fact, it's a [[player character]]'s last resort if nothing else is available.
This skill does not need to be learned and cannot be improved with [[skillpoint]]s.
----
==Description==
Any character can do some damage by using their fists or wielding a simple [[club]], without requiring any knowledge of [[Unarmed Combat]] or the [[Mace (skill)|Mace]] skill.
----
[[Category:Combat]][[Category:Skill]]
779f42efbc4ca631f036bdf96208a507446baaad
Bow (skill)
0
1743
2702
2011-11-13T00:14:22Z
Ribannah
2
Created page with "{{player character}} {{skills}} '''Bow''' is the [[combat]] skill to fire a [[Bow (weapon)|Bow]], a ranged [[weapon]]. It is the only ranged combat skill in the [[game]] and cove..."
wikitext
text/x-wiki
{{player character}}
{{skills}}
'''Bow''' is the [[combat]] skill to fire a [[Bow (weapon)|Bow]], a ranged [[weapon]]. It is the only ranged combat skill in the [[game]] and covers both regular bows and crossbows. [[Human]], [[Elf]] and [[Genie]] [[Explorer]]s, as well as Human, [[Vampire]] and Elf [[Student]]s, may begin the game with basic knowledge of this skill. But all [[player character]]s can pick up the skill early on.
The damage done by a bow depends on the [[ammunition]] that the player character is using. Arrows and bolts come in various qualities.
==Description==
The bow skill covers both bow and crossbow usage. Expert archers gain a speed increase with their weapon, while master and grandmaster archers can loose two and three arrows respectively with every attack with the bow. Employing the crossbow, master archers extend the range at which they do increased damage and grandmasters get a chance to pierce an opponent's armour, negating its Armour Class contribution.
===Technical notes===
* Halving the opponent's hitpoints is calculated after normal damage.
----
==Acquisition==
The Bow skill can be acquired at the following [[guild]]s:
* [[Warriors of Virtue]] ([[Typhon Expanse]], [[Etanasfeld]])
* [[Circle of Steel]] ([[Soronne (province)|Soronne]])
----
==Expertise==
Mastery of the skill influences its effectiveness. The various effects are cumulative.
<table cellspacing="1" width="75%">
<tr><td colspan="5" bgcolor="#F04080"><b>Bow</b></td></tr>
<tr>
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td>
<td width="22%" bgcolor="#FFC080"><b>normal</b></td>
<td width="22%" bgcolor="#F8A060"><b>expert</b></td>
<td width="22%" bgcolor="#F08040"><b>master</b></td>
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>teachers</b></td>
<td bgcolor="#C0FFC0"></td>
<td bgcolor="#C0FFC0">[[Arnold Truehand]] ([[Eftling]]) [[Carradine]] ([[Serenity (province)|Serenity]])</td>
<td bgcolor="#C0FFC0">[[Caelzair]] ([[Timberfall]])</td>
<td bgcolor="#C0FFC0">[[Saggitarius]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]])</td>
</tr>
<tr>
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td>
<td bgcolor="#D0D0E0">[[Student]]</td>
<td bgcolor="#D0D0E0">[[Explorer]]</td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
</tr>
<tr>
<td bgcolor="#D0C0D0">[[Acolyte]], [[Scholar]], [[Apprentice]]</td>
<td bgcolor="#D0C0D0">[[Agent]], [[Adventurer]]</td>
<td bgcolor="#D0C0D0">[[Warrior]]</td>
<td bgcolor="#D0C0D0"></td>
</tr>
<tr>
<td bgcolor="#B0C0C0">[[Saint]], [[Druid]], [[Sorcerer]], [[Necromancer]]</td>
<td bgcolor="#B0C0C0">[[Thief]], [[Bard]], [[Cleric]], [[Runemaster]]</td>
<td bgcolor="#B0C0C0">[[Knight]], [[Assassin]], [[Monk]]</td>
<td bgcolor="#B0C0C0">[[Ranger]]</td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>effect</b></td>
<td bgcolor="#FFC080">Skill increases [[Chance to Hit]]</td>
<td bgcolor="#F8A060">Skill reduces [[Recovery Time]]</td>
<td bgcolor="#F08040">Bow fires two [[arrow]]s on every attack, crossbow extended damage range increased</td>
<td bgcolor="#E86020">Bow fires three arrows on every attack, crossbow gains chance to pierce armour</td>
</tr>
</table>
----
[[Category:Combat]][[Category:Skill]]
82b931885360d506874d1d1c9e057f248a49360d
Scroll
0
1695
2703
2471
2012-10-27T22:24:47Z
Ribannah
2
/* List of scrolls */
wikitext
text/x-wiki
{{item}}
A '''scroll''' is a parchment that contains a magic [[spell]] for single use. It is cast from the inventory of a [[player character]] and disappears. No skill is required to use this type of [[item]].
There is a scroll to each [[spellbook]]. In addition, there are empty scrolls that can be imprinted with a spell by a [[Runemaster]]. All scrolls have size 2x1 in the [[inventory]].
Scrolls can be bought in a [[Magic Shop]] and may also be for sale in a [[General Store]]. They are furthermore found as [[treasure]] and can be [[loot]]ed from dead enemies.
----
<br clear="all"/>
==List of scrolls==
<table cellspacing="1" width="100%" style="text-align:center;">
<tr>
<td width=25% align=left><b>scroll</b></td>
<td width=10%><b>level</b></td>
<td width=10%><b>value</b></td>
<td width=55% align=left><b>flavour text</b></td>
</tr>
<tr>
<td colspan="4" bgcolor=#EEEEEE align=left><i>Scroll</i></td>
</tr>
<tr>
<td bgcolor=#FF4080 align=left><b>Empty Scroll</b></td>
<td>0</td>
<td>1</td>
<td align=left>An empty scroll.</td>
</tr>
<tr>
<td colspan="4" bgcolor=#EEEEEE align=left><i>Magic Scroll (initiate)</i></td>
</tr>
<tr>
<td bgcolor=#F04080 align=left><b>Scroll of Mana Bolt</b></td>
<td>1</td>
<td>20</td>
<td align=left>Generates a blast of magical energy to hurt a single opponent. The bolt always hits and the damage it deals will take the most favourable form from one of the 10 magic schools (Fire Bolt, Lightning Bolt, Ice Bolt, Rock Shard, Spirit Arrow, Shock Wave, Mind Blast, Dark Bolt, Shadow Dart, Light Bolt), depending on the caster's Identify Monster skill.</td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Scroll of Mana Shower</b></td>
<td>1</td>
<td>20</td>
<td align=left>Shoots forth an assortment of blades, blasts, sparks, spikes and sprays.</td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Scroll of Illuminate</b></td>
<td>1</td>
<td>30</td>
<td align=left>Lights up the surroundings and the locations of nearby foes and treasure. The effect lasts for three hours.</td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Scroll of Cure</b></td>
<td>1</td>
<td>30</td>
<td align=left>Attempts to cure any condition from which the target is suffering. Success depends on how long the condition has been present.</td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Scroll of Fire Aura</b></td>
<td>1</td>
<td>20</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Scroll of Oil Skin</b></td>
<td>1</td>
<td>30</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Scroll of Jump</b></td>
<td>1</td>
<td>20</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Scroll of Fleet Foot</b></td>
<td>1</td>
<td>30</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Scroll of Black Ice</b></td>
<td>1</td>
<td>20</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Scroll of Enchant</b></td>
<td>1</td>
<td>30</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Scroll of Stun</b></td>
<td>1</td>
<td>20</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Scroll of Tremor</b></td>
<td>1</td>
<td>30</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Scroll of Bless</b></td>
<td>1</td>
<td>20</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Scroll of Turn Undead</b></td>
<td>1</td>
<td>30</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Scroll of Curse</b></td>
<td>1</td>
<td>20</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Scroll of Charm</b></td>
<td>1</td>
<td>30</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Scroll of Heal</b></td>
<td>1</td>
<td>20</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Scroll of Create Food</b></td>
<td>1</td>
<td>30</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Scroll of Summon</b></td>
<td>1</td>
<td>80</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Scroll of Dispel Magic</b></td>
<td>1</td>
<td>120</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Scroll of Incognito</b></td>
<td>1</td>
<td>80</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Scroll of Illusion</b></td>
<td>1</td>
<td>120</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Scroll of Death Ripple</b></td>
<td>1</td>
<td>80</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Scroll of Shrinking Ray</b></td>
<td>1</td>
<td>120</td>
<td align=left></td>
</tr>
<tr>
<td colspan="4" bgcolor=#EEEEEE align=left><i>Magic Scroll (expert)</i></td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Scroll of Magic Shield</b></td>
<td>2</td>
<td>50</td>
<td align=left>Increases the party's resistance to all kinds of magic. The effect lasts for three hours.</td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Scroll of Immolation</b></td>
<td>2</td>
<td>50</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Scroll of Fireball</b></td>
<td>2</td>
<td>75</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Scroll of Feather Fall</b></td>
<td>2</td>
<td>50</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Scroll of Eagle Eye</b></td>
<td>2</td>
<td>75</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Scroll of Recharge</b></td>
<td>2</td>
<td>50</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Scroll of Geyser</b></td>
<td>2</td>
<td>75</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Scroll of Slow</b></td>
<td>2</td>
<td>50</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Scroll of Stone Skin</b></td>
<td>2</td>
<td>75</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Scroll of Luggage</b></td>
<td>2</td>
<td>50</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Scroll of Heroism</b></td>
<td>2</td>
<td>75</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Scroll of Create Item</b></td>
<td>2</td>
<td>50</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Scroll of Enrage</b></td>
<td>2</td>
<td>75</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Scroll of Poison</b></td>
<td>2</td>
<td>50</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Scroll of Regenerate</b></td>
<td>2</td>
<td>75</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Scroll of Day of the Gods</b></td>
<td>2</td>
<td>200</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Scroll of Prismatic Light</b></td>
<td>2</td>
<td>300</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Scroll of Blind</b></td>
<td>2</td>
<td>200</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Scroll of Teleport</b></td>
<td>2</td>
<td>300</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Scroll of Shrapmetal</b></td>
<td>2</td>
<td>200</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Scroll of Control Undead</b></td>
<td>2</td>
<td>300</td>
<td align=left></td>
</tr>
<tr>
<td colspan="4" bgcolor=#EEEEEE align=left><i>Magic Scroll (master)</i></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Mana Pool</b></td>
<td>5</td>
<td>100</td>
<td align=left>Redistributes all the party's spellpoints.</td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Fork</b></td>
<td>5</td>
<td>100</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Inferno</b></td>
<td>5</td>
<td>200</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Meteor Shower</b></td>
<td>5</td>
<td>300</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Invisibility</b></td>
<td>5</td>
<td>100</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Fly</b></td>
<td>5</td>
<td>200</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Implosion</b></td>
<td>5</td>
<td>300</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Frost Ring</b></td>
<td>5</td>
<td>100</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Town Portal</b></td>
<td>5</td>
<td>200</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Ice Blast</b></td>
<td>5</td>
<td>300</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Rock Blast</b></td>
<td>5</td>
<td>100</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Earthbind</b></td>
<td>5</td>
<td>200</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Death Blossom</b></td>
<td>5</td>
<td>300</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Faith</b></td>
<td>5</td>
<td>100</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Raise Dead</b></td>
<td>5</td>
<td>200</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Shared Life</b></td>
<td>5</td>
<td>300</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Focus</b></td>
<td>5</td>
<td>100</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Psychic Shock</b></td>
<td>5</td>
<td>200</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Paralyze</b></td>
<td>5</td>
<td>300</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Deflect</b></td>
<td>5</td>
<td>100</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Flying Fist</b></td>
<td>5</td>
<td>200</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Disease</b></td>
<td>5</td>
<td>300</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Day of Protection</b></td>
<td>5</td>
<td>400</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Hour of Power</b></td>
<td>5</td>
<td>600</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Sunray</b></td>
<td>5</td>
<td>800</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Phasing</b></td>
<td>5</td>
<td>400</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Doppleganger</b></td>
<td>5</td>
<td>600</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Hailstorm</b></td>
<td>5</td>
<td>800</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Dragon Breath</b></td>
<td>5</td>
<td>400</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Pain Reflection</b></td>
<td>5</td>
<td>600</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Souldrinker</b></td>
<td>5</td>
<td>800</td>
<td align=left></td>
</tr>
<tr>
<td colspan="4" bgcolor=#EEEEEE align=left><i>Magic Scroll (grandmaster)</i></td>
</tr>
<tr>
<td bgcolor=#F09080 align=left><b>Scroll of Incinerate</b></td>
<td>10</td>
<td>500</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F09080 align=left><b>Scroll of Starburst</b></td>
<td>10</td>
<td>500</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F09080 align=left><b>Scroll of Lloyd's Beacon</b></td>
<td>10</td>
<td>500</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F09080 align=left><b>Scroll of Mass Distortion</b></td>
<td>10</td>
<td>500</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F09080 align=left><b>Scroll of Resurrection</b></td>
<td>10</td>
<td>500</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F09080 align=left><b>Scroll of Enslave</b></td>
<td>10</td>
<td>500</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F09080 align=left><b>Scroll of Power Cure</b></td>
<td>10</td>
<td>500</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F09080 align=left><b>Scroll of Divine Intervention</b></td>
<td>10</td>
<td>1000</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F09080 align=left><b>Scroll of Time Gate</b></td>
<td>10</td>
<td>1000</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F09080 align=left><b>Scroll of Armageddon</b></td>
<td>10</td>
<td>1000</td>
<td align=left></td>
</tr>
</table>
----
[[Category:Item]][[Category:Magic]]
502b1b1a8ba27b56fd4cfbf64cc40bcb766012cd
Development Team
0
1388
2704
1815
2012-12-21T02:31:12Z
Ribannah
2
/* Core team by January 1, 2008 */ new sites
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{{Project}}
The development team consists entirely of volunteers. Naturally, changes have occurred over time. The position of project lead was filled by Sir Felgar during 2003/4; when he withdrew, Ribannah took over and the project was moved to Castle Gobs.
==Core team by January 1, 2008==
* [[User:Ribannah|Ribannah]] - project lead, lead game designer, lead programmer - [http://www.castlegobs.nl/ Castle Gobs]
* [[User:Fander Treespook|Fander Treespook]] - game designer - [http://mightandmagicgrove.com/ Fander Treespook's Grove of Might and Magic]
* [[User:Gizzzmo|Gizzzmo]] - 2D artist (interior renders), concept artist
* [[User:Redshoby|Redshoby]] - 3D modeller, 2D artist (GUI), game designer - [http://dumitrunicusor.com/ Art of Dumitru Nicusor]
* [[User:Sorknes|Sorknes]] - 2D artist, concept artist - [http://reign.dk/ Sorknes Art]
* [[User:Wveird|Wveird]] - level designer, 3D modeller
==Current recruits==
* [[User:Peter2|Peter2]] - game designer
==Supporting members==
* Howard - writer - [http://www.howardtilley.com/ howard tilley.com]
* Timbecile - Might and Magic advisor (New World Computing) - [http://timbecile.com/ Timbecile.com]
* Xeonx - Realmware 3D Solutions - [http://www.visual3d.net visual3d.net]
==Credited for earlier contributions==
* Apus Arvandulin - 3D modeller, 2D artist - [http://www.twincobra.co.uk/ The Twin Cobra]
* Blackcoatman - sound engineer
* Jetmouse - 2D artist, concept artist - [http://jetmo.deviantart.com/ Jetmouse at Deviant Art]
* Kyberkisu - 2D artist
* Ladob - game designer (maps)
* Oren - music composer
* Sagremor - 3D modeller, 2D artist, concept artist
* Taylor_Mouse - 3D modeller - [http://www.freewebs.com/griffonstudios/MyPage.htm Griffon Studios]
* Ugh - level designer, 3D modeller
* Arturchix - game designer
* Baleminotu - level designer
* Eiduk - level designer
* Hipshot - level designer
* Kozioo - 3D modeller
* Knight of Chaos - level designer
* Sandro - 2D artist (GUI)
* Shin-Akuma - 3D modeller, 2D artist
* Sir Felgar - project lead 2003/4, tech demo
* Sir Galrim - game designer
* Stygius - level designer, 3D modeller, 2D artist
* Veenan - concept artist
==Credited for contributions from outside the team==
* Cepheus - wrote the book [[Beauty of War]]
[[Category:Project]]
53e1e9437bf86838f6ba46070f8a123713f78a7f
Colony
0
1744
2705
2012-12-22T02:27:28Z
Ribannah
2
Created page with "'''Colony''' or '''C.O.L.O.N.Y.''' is the name the [[Ancients]] gave to the planet where [[Karigor]], [[Enroth]], [[Antagarich]] and [[Jadame]] are situated on. It stands for '''..."
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'''Colony''' or '''C.O.L.O.N.Y.''' is the name the [[Ancients]] gave to the planet where [[Karigor]], [[Enroth]], [[Antagarich]] and [[Jadame]] are situated on. It stands for '''Composite Orbital Learning Opportunity Network Yielder'''.
The planet has one [[moon]] and goes around its [[sun]] in exactly 336 [[day]]s.
==Hemispheres==
For the purposes of [[Might and Magic Tribute]], it is assumed that Karigor is on the northern hemisphere, connecting to Jadame with the equator as the border between the two subcontinents.
The continent of Enroth is also on the northern hemisphere, while the location of Antagarich (and [[Vori]]) on the planet is unspecified. The existence of other lands has not been ruled out.
''See also: [[Karigor Isle]].''
[[Category:Planet]]
38a49a02596abacc4ec0e9f9bc457c09f0352f92
2707
2705
2012-12-22T02:33:29Z
Ribannah
2
wikitext
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{{map}}
'''Colony''' or '''C.O.L.O.N.Y.''' is the name the [[Ancients]] gave to the planet where [[Karigor]], [[Enroth]], [[Antagarich]] and [[Jadame]] are situated on. It stands for '''Composite Orbital Learning Opportunity Network Yielder'''.
The planet has one [[moon]] and goes around its [[sun]] in exactly 336 [[day]]s.
==Hemispheres==
For the purposes of [[Might and Magic Tribute]], it is assumed that Karigor is on the northern hemisphere, connecting to Jadame with the equator as the border between the two subcontinents.
The continent of Enroth is also on the northern hemisphere, while the location of Antagarich (and [[Vori]]) on the planet is unspecified. The existence of other lands has not been ruled out.
''See also: [[Karigor Isle]].''
[[Category:Planet]]
8d92407e0226e66de7ff55304eb4640c2ba6304e
Category:Planet
14
1745
2706
2012-12-22T02:28:37Z
Ribannah
2
Created page with "{{map}} [[Category: Map]]"
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{{map}}
[[Category: Map]]
9cfcf57fbf7fe9a1c50440013698a49a8500db3b
Composite Orbital Learning Opportunity Network Yielder
0
1746
2708
2012-12-22T02:34:24Z
Ribannah
2
Redirected page to [[Colony]]
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#REDIRECT [[Colony]]
8987a5c8f0d9413e1b60607f9f9088d91468e69a
C.O.L.O.N.Y.
0
1747
2709
2012-12-22T02:34:44Z
Ribannah
2
Redirected page to [[Colony]]
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#REDIRECT [[Colony]]
8987a5c8f0d9413e1b60607f9f9088d91468e69a
Chat
0
1573
2710
2013
2012-12-22T18:42:41Z
Ribannah
2
java freenode no longer there
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{{project}}
==Instructions==
Go to one of these pages
* [http://webchat.freenode.net http://webchat.freenode.net]
and connect by providing a user name and the name of the channel.
==Registered channels==
* #mmtribute (open discussion regarding the project)
[[Category:Project]]
f328f30c06b629f7b85310d5d65166d122e35b85
2711
2710
2012-12-22T18:43:10Z
Ribannah
2
wikitext
text/x-wiki
{{project}}
==Instructions==
Go to this page:
* [http://webchat.freenode.net http://webchat.freenode.net]
and connect by providing a user name and the name of the channel.
==Registered channels==
* #mmtribute (open discussion regarding the project)
[[Category:Project]]
c8408798cc23545ba718a36fd8c02e4f4bc5ee05
Leather
0
1748
2712
2013-01-19T20:06:00Z
Ribannah
2
Created page with "{{player character}} {{skills}} '''Leather''' is the [[combat]] skill to fight in [[Leather Armour]], a type of body armour. [[Troll]]s, [[Vampire]]s, as well as [[Human]] and [[..."
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{{player character}}
{{skills}}
'''Leather''' is the [[combat]] skill to fight in [[Leather Armour]], a type of body armour. [[Troll]]s, [[Vampire]]s, as well as [[Human]] and [[Elf]] [[Explorer]]s, and [[Ogre]] [[Students]] may begin the [[game]] with basic knowledge of this skill. [[Player character]]s of all other [[class|classes]] can learn it before their first [[promotion]].
==Description==
Leather armour is the lightest armour a character can wear. While leather provides less protection than chain or plate armour, it also slows the character down the least. Leather armour skill reduces the recovery penalty and increases the protection offered by leather armour.
----
==Acquisition==
The Leather skill can be acquired at the following [[guild]]s:
* [[Pilgrim's Wisdom]] ([[Serenity (province)|Serenity]])
* [[Warriors of Virtue]] ([[Typhon Expanse]], [[Ryft (province)|Ryft]])
* [[Shadow Tower]] ([[Soronne (province)|Soronne]])
----
==Expertise==
Mastery of the skill influences its effectiveness. The various effects are cumulative.
<table cellspacing="1" width="75%">
<tr><td colspan="5" bgcolor="#F04080"><b>Dagger</b></td></tr>
<tr>
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td>
<td width="22%" bgcolor="#FFC080"><b>normal</b></td>
<td width="22%" bgcolor="#F8A060"><b>expert</b></td>
<td width="22%" bgcolor="#F08040"><b>master</b></td>
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>teachers</b></td>
<td bgcolor="#C0FFC0"></td>
<td bgcolor="#C0FFC0">[[Sir Gareth Gesserit]] ([[Serenity (province)|Serenity]])<br/>[[]] ([[Soronne (province)|Soronne]])</td>
<td bgcolor="#C0FFC0">[[Antonio Carletti]] ([[Murlank]])</td>
<td bgcolor="#C0FFC0">[[Jarnsaksa]] ([[Etanasfeld]])</td>
</tr>
<tr>
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td>
<td bgcolor="#D0D0E0"> </td>
<td bgcolor="#D0D0E0">[[Explorer]], [[Student]]</td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
</tr>
<tr>
<td bgcolor="#D0C0D0"></td>
<td bgcolor="#D0C0D0">[[Warrior]], [[Adventurer]], [[Acolyte]], [[Scholar]], [[Apprentice]]</td>
<td bgcolor="#D0C0D0">[[Agent]]</td>
<td bgcolor="#D0C0D0"></td>
</tr>
<tr>
<td bgcolor="#B0C0C0"></td>
<td bgcolor="#B0C0C0">[[Knight]], [[Ranger]], [[Monk]], [[Cleric]], [[Saint]], [[Druid]], [[Runemaster]], [[Sorcerer]], [[Necromancer]]</td>
<td bgcolor="#B0C0C0">[[Assassin]], [[Bard]]</td>
<td bgcolor="#B0C0C0">[[Thief]]</td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>effect</b></td>
<td bgcolor="#FFC080">Skill added to [[Armour Class]]</td>
<td bgcolor="#F8A060">[[Recovery]] penalty eliminated</td>
<td bgcolor="#F08040">Skill can be combined with [[Dodging]]</td>
<td bgcolor="#E86020">Receive 3/4 damage from physical attacks</td>
</tr>
</table>
----
[[Category:Combat]][[Category:Skill]]
5328b4035262ae06ebb05b428777bd6a7782de96
2713
2712
2013-01-19T22:40:28Z
Ribannah
2
wikitext
text/x-wiki
{{player character}}
{{skills}}
'''Leather''' is the [[combat]] skill to fight in [[Leather Armour]], a type of body armour. [[Troll]]s, [[Vampire]]s, as well as [[Human]] and [[Elf]] [[Explorer]]s, and [[Ogre]] [[Students]] may begin the [[game]] with basic knowledge of this skill. [[Player character]]s of all other [[class|classes]] can learn it before their first [[promotion]].
==Description==
Leather armour is the lightest armour a character can wear. While leather provides less protection than chain or plate armour, it also slows the character down the least. Leather armour skill reduces the recovery penalty and increases the protection offered by leather armour.
----
==Acquisition==
The Leather skill can be acquired at the following [[guild]]s:
* [[Pilgrim's Wisdom]] ([[Serenity (province)|Serenity]])
* [[Warriors of Virtue]] ([[Typhon Expanse]], [[Ryft (province)|Ryft]])
* [[Shadow Tower]] ([[Soronne (province)|Soronne]])
----
==Expertise==
Mastery of the skill influences its effectiveness. The various effects are cumulative.
<table cellspacing="1" width="75%">
<tr><td colspan="5" bgcolor="#F04080"><b>Leather</b></td></tr>
<tr>
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td>
<td width="22%" bgcolor="#FFC080"><b>normal</b></td>
<td width="22%" bgcolor="#F8A060"><b>expert</b></td>
<td width="22%" bgcolor="#F08040"><b>master</b></td>
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>teachers</b></td>
<td bgcolor="#C0FFC0"></td>
<td bgcolor="#C0FFC0">[[Sir Gareth Gesserit]] ([[Serenity (province)|Serenity]])<br/>[[]] ([[Soronne (province)|Soronne]])</td>
<td bgcolor="#C0FFC0">[[Antonio Carletti]] ([[Murlank]])</td>
<td bgcolor="#C0FFC0">[[Jarnsaksa]] ([[Etanasfeld]])</td>
</tr>
<tr>
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td>
<td bgcolor="#D0D0E0"> </td>
<td bgcolor="#D0D0E0">[[Explorer]], [[Student]]</td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
</tr>
<tr>
<td bgcolor="#D0C0D0"></td>
<td bgcolor="#D0C0D0">[[Warrior]], [[Adventurer]], [[Acolyte]], [[Scholar]], [[Apprentice]]</td>
<td bgcolor="#D0C0D0">[[Agent]]</td>
<td bgcolor="#D0C0D0"></td>
</tr>
<tr>
<td bgcolor="#B0C0C0"></td>
<td bgcolor="#B0C0C0">[[Knight]], [[Ranger]], [[Monk]], [[Cleric]], [[Saint]], [[Druid]], [[Runemaster]], [[Sorcerer]], [[Necromancer]]</td>
<td bgcolor="#B0C0C0">[[Assassin]], [[Bard]]</td>
<td bgcolor="#B0C0C0">[[Thief]]</td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>effect</b></td>
<td bgcolor="#FFC080">Skill added to [[Armour Class]]</td>
<td bgcolor="#F8A060">[[Recovery]] penalty eliminated</td>
<td bgcolor="#F08040">Skill can be combined with [[Dodging]]</td>
<td bgcolor="#E86020">Receive 3/4 damage from physical attacks</td>
</tr>
</table>
----
[[Category:Combat]][[Category:Skill]]
ad906c0196b7d9f5fd5fe1481a3f1bcebe139f7c
2714
2713
2013-01-19T22:49:22Z
Ribannah
2
wikitext
text/x-wiki
{{player character}}
{{skills}}
'''Leather''' is the [[combat]] skill to fight in [[Leather Armour]], a type of body armour. [[Troll]]s, [[Vampire]]s, as well as [[Human]] and [[Elf]] [[Explorer]]s, and [[Ogre]] [[Students]] may begin the [[game]] with basic knowledge of this skill. [[Player character]]s of all other [[class|classes]] can learn it before their first [[promotion]].
==Description==
Leather armour is the lightest armour a character can wear. While leather provides less protection than chain or plate armour, it also slows the character down the least. Leather armour skill reduces the recovery penalty and increases the protection offered by leather armour.
----
==Acquisition==
The Leather skill can be acquired at the following [[guild]]s:
* [[Pilgrim's Wisdom]] ([[Serenity (province)|Serenity]])
* [[Warriors of Virtue]] ([[Typhon Expanse]]
* [[Shadow Tower]] ([[Soronne (province)|Soronne]])
----
==Expertise==
Mastery of the skill influences its effectiveness. The various effects are cumulative.
<table cellspacing="1" width="75%">
<tr><td colspan="5" bgcolor="#F04080"><b>Leather</b></td></tr>
<tr>
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td>
<td width="22%" bgcolor="#FFC080"><b>normal</b></td>
<td width="22%" bgcolor="#F8A060"><b>expert</b></td>
<td width="22%" bgcolor="#F08040"><b>master</b></td>
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>teachers</b></td>
<td bgcolor="#C0FFC0"></td>
<td bgcolor="#C0FFC0">[[Sir Gareth Gesserit]] ([[Serenity (province)|Serenity]])<br/>[[]] ([[Soronne (province)|Soronne]])</td>
<td bgcolor="#C0FFC0">[[Antonio Carletti]] ([[Murlank]])</td>
<td bgcolor="#C0FFC0">[[Jarnsaksa]] ([[Etanasfeld]])</td>
</tr>
<tr>
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td>
<td bgcolor="#D0D0E0"> </td>
<td bgcolor="#D0D0E0">[[Explorer]], [[Student]]</td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
</tr>
<tr>
<td bgcolor="#D0C0D0"></td>
<td bgcolor="#D0C0D0">[[Warrior]], [[Adventurer]], [[Acolyte]], [[Scholar]], [[Apprentice]]</td>
<td bgcolor="#D0C0D0">[[Agent]]</td>
<td bgcolor="#D0C0D0"></td>
</tr>
<tr>
<td bgcolor="#B0C0C0"></td>
<td bgcolor="#B0C0C0">[[Knight]], [[Ranger]], [[Monk]], [[Cleric]], [[Saint]], [[Druid]], [[Runemaster]], [[Sorcerer]], [[Necromancer]]</td>
<td bgcolor="#B0C0C0">[[Assassin]], [[Bard]]</td>
<td bgcolor="#B0C0C0">[[Thief]]</td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>effect</b></td>
<td bgcolor="#FFC080">Skill added to [[Armour Class]]</td>
<td bgcolor="#F8A060">[[Recovery]] penalty eliminated</td>
<td bgcolor="#F08040">Skill can be combined with [[Dodging]]</td>
<td bgcolor="#E86020">Receive 3/4 damage from physical attacks</td>
</tr>
</table>
----
[[Category:Combat]][[Category:Skill]]
5657ade7aa3e11f9ae4fd102327ac3e4018b3a23
2715
2714
2013-01-19T22:49:33Z
Ribannah
2
/* Acquisition */
wikitext
text/x-wiki
{{player character}}
{{skills}}
'''Leather''' is the [[combat]] skill to fight in [[Leather Armour]], a type of body armour. [[Troll]]s, [[Vampire]]s, as well as [[Human]] and [[Elf]] [[Explorer]]s, and [[Ogre]] [[Students]] may begin the [[game]] with basic knowledge of this skill. [[Player character]]s of all other [[class|classes]] can learn it before their first [[promotion]].
==Description==
Leather armour is the lightest armour a character can wear. While leather provides less protection than chain or plate armour, it also slows the character down the least. Leather armour skill reduces the recovery penalty and increases the protection offered by leather armour.
----
==Acquisition==
The Leather skill can be acquired at the following [[guild]]s:
* [[Pilgrim's Wisdom]] ([[Serenity (province)|Serenity]])
* [[Warriors of Virtue]] ([[Typhon Expanse]])
* [[Shadow Tower]] ([[Soronne (province)|Soronne]])
----
==Expertise==
Mastery of the skill influences its effectiveness. The various effects are cumulative.
<table cellspacing="1" width="75%">
<tr><td colspan="5" bgcolor="#F04080"><b>Leather</b></td></tr>
<tr>
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td>
<td width="22%" bgcolor="#FFC080"><b>normal</b></td>
<td width="22%" bgcolor="#F8A060"><b>expert</b></td>
<td width="22%" bgcolor="#F08040"><b>master</b></td>
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>teachers</b></td>
<td bgcolor="#C0FFC0"></td>
<td bgcolor="#C0FFC0">[[Sir Gareth Gesserit]] ([[Serenity (province)|Serenity]])<br/>[[]] ([[Soronne (province)|Soronne]])</td>
<td bgcolor="#C0FFC0">[[Antonio Carletti]] ([[Murlank]])</td>
<td bgcolor="#C0FFC0">[[Jarnsaksa]] ([[Etanasfeld]])</td>
</tr>
<tr>
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td>
<td bgcolor="#D0D0E0"> </td>
<td bgcolor="#D0D0E0">[[Explorer]], [[Student]]</td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
</tr>
<tr>
<td bgcolor="#D0C0D0"></td>
<td bgcolor="#D0C0D0">[[Warrior]], [[Adventurer]], [[Acolyte]], [[Scholar]], [[Apprentice]]</td>
<td bgcolor="#D0C0D0">[[Agent]]</td>
<td bgcolor="#D0C0D0"></td>
</tr>
<tr>
<td bgcolor="#B0C0C0"></td>
<td bgcolor="#B0C0C0">[[Knight]], [[Ranger]], [[Monk]], [[Cleric]], [[Saint]], [[Druid]], [[Runemaster]], [[Sorcerer]], [[Necromancer]]</td>
<td bgcolor="#B0C0C0">[[Assassin]], [[Bard]]</td>
<td bgcolor="#B0C0C0">[[Thief]]</td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>effect</b></td>
<td bgcolor="#FFC080">Skill added to [[Armour Class]]</td>
<td bgcolor="#F8A060">[[Recovery]] penalty eliminated</td>
<td bgcolor="#F08040">Skill can be combined with [[Dodging]]</td>
<td bgcolor="#E86020">Receive 3/4 damage from physical attacks</td>
</tr>
</table>
----
[[Category:Combat]][[Category:Skill]]
baaebe3bb2024db2ff3fec911632b114bc39f2ec
Chain
0
1749
2716
2013-01-19T23:02:06Z
Ribannah
2
Created page with "{{player character}} {{skills}} '''Chain''' is the [[combat]] skill to fight in [[Chain Mail]], a type of body armour. The skill is not available in the early [[game]], but can b..."
wikitext
text/x-wiki
{{player character}}
{{skills}}
'''Chain''' is the [[combat]] skill to fight in [[Chain Mail]], a type of body armour. The skill is not available in the early [[game]], but can be learned after the first [[promotion]] by [[Warrior]]s, [[Agent]]s and [[Acolyte]]s. Later, [[Runemaster]]s and [[Necromancer]]s can learn the skill as well, but only [[Knight]]s and [[Ranger]]s can truly master it.
==Description==
Chain armour is the medium armour type. It provides more protection than leather and less than plate, but it also slows the character down more than leather. Chain armour skill increases the protection offered by chain armour and reduces the recovery penalty.
----
==Acquisition==
The Chain skill can be acquired at the following [[guild]]s:
* [[Warriors of Virtue]] ([[Typhon Expanse]], [[Ryft (province)|Ryft]])
* [[Circle of Steel]] ([[Soronne (province)|Soronne]])
----
==Expertise==
Mastery of the skill influences its effectiveness. The various effects are cumulative.
<table cellspacing="1" width="75%">
<tr><td colspan="5" bgcolor="#F04080"><b>Chain</b></td></tr>
<tr>
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td>
<td width="22%" bgcolor="#FFC080"><b>normal</b></td>
<td width="22%" bgcolor="#F8A060"><b>expert</b></td>
<td width="22%" bgcolor="#F08040"><b>master</b></td>
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>teachers</b></td>
<td bgcolor="#C0FFC0"></td>
<td bgcolor="#C0FFC0">[[Uda Majestic]] ([[Nannaria]])<br/>[[Modsognir]] ([[Ryft (province)|Ryft]])</td>
<td bgcolor="#C0FFC0">[[Demoleon]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]])</td>
<td bgcolor="#C0FFC0">[[Flambert Dragontamer]] ([[S'Fauni]])</td>
</tr>
<tr>
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td>
<td bgcolor="#D0D0E0"> </td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
</tr>
<tr>
<td bgcolor="#D0C0D0">[[Acolyte]]</td>
<td bgcolor="#D0C0D0">[[Agent]]</td>
<td bgcolor="#D0C0D0">[[Warrior]]</td>
<td bgcolor="#D0C0D0"></td>
</tr>
<tr>
<td bgcolor="#B0C0C0">[[Saint]]</td>
<td bgcolor="#B0C0C0">[[Assassin]], [[Thief]], [[Cleric]], [[Runemaster]], [[Necromancer]]</td>
<td bgcolor="#B0C0C0">[[Knight]]</td>
<td bgcolor="#B0C0C0">[[Ranger]]</td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>effect</b></td>
<td bgcolor="#FFC080">Skill added to [[Armour Class]]</td>
<td bgcolor="#F8A060">[[Recovery Time|Recovery]] penalty halved</td>
<td bgcolor="#F08040">Recovery penalty eliminated</td>
<td bgcolor="#E86020">Receive 2/3 damage from physical attacks</td>
</tr>
</table>
----
[[Category:Combat]][[Category:Skill]]
b117c52186b087eb7f40164d69d076d16e8d0eff
Plate
0
1750
2717
2013-01-23T00:34:44Z
Ribannah
2
Created page with "{{player character}} {{skills}} '''Plate''' is the [[combat]] skill to fight in [[Plate Armour]], the heaviest type of body armour. The skill is not available until the late [[ga..."
wikitext
text/x-wiki
{{player character}}
{{skills}}
'''Plate''' is the [[combat]] skill to fight in [[Plate Armour]], the heaviest type of body armour. The skill is not available until the late [[game]]. Only the [[Knight]] and the [[Assassin]] can learn it.
==Description==
Plate armour is the heaviest armour type. It provides the most protection, but it slows the character down more than leather or chain. Plate armour skill increases the protection offered by plate armour and reduces the recovery penalty.
----
==Acquisition==
The Plate skill can be acquired at the following [[guild]]s:
* [[Warriors of Virtue]] ([[Ryft (province)|Ryft]], [[Etanasfeld]])
* [[Circle of Steel]] ([[Soronne (province)|Soronne]])
----
==Expertise==
Mastery of the skill influences its effectiveness. The various effects are cumulative.
<table cellspacing="1" width="75%">
<tr><td colspan="5" bgcolor="#F04080"><b>Plate</b></td></tr>
<tr>
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td>
<td width="22%" bgcolor="#FFC080"><b>normal</b></td>
<td width="22%" bgcolor="#F8A060"><b>expert</b></td>
<td width="22%" bgcolor="#F08040"><b>master</b></td>
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>teachers</b></td>
<td bgcolor="#C0FFC0"></td>
<td bgcolor="#C0FFC0">[[Sandoval Pod]] ([[Terrax]])<br/>[[Conrad Woods]] ([[Murlank]])</td>
<td bgcolor="#C0FFC0">[[]] ([[Soronne (province)|Soronne]])</td>
<td bgcolor="#C0FFC0">[[Wveird of Gamelot]] ([[Semiramis]])</td>
</tr>
<tr>
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td>
<td bgcolor="#D0D0E0"> </td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
</tr>
<tr>
<td bgcolor="#D0C0D0"> </td>
<td bgcolor="#D0C0D0"></td>
<td bgcolor="#D0C0D0"></td>
<td bgcolor="#D0C0D0"></td>
</tr>
<tr>
<td bgcolor="#B0C0C0"></td>
<td bgcolor="#B0C0C0">[[Assassin]]</td>
<td bgcolor="#B0C0C0"></td>
<td bgcolor="#B0C0C0">[[Knight]]</td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>effect</b></td>
<td bgcolor="#FFC080">Skill added to [[Armour Class]]</td>
<td bgcolor="#F8A060">[[Recovery Time|Recovery]] penalty halved</td>
<td bgcolor="#F08040">Receive 1/2 damage from physical attacks</td>
<td bgcolor="#E86020">Recovery penalty eliminated</td>
</tr>
</table>
----
[[Category:Combat]][[Category:Skill]]
5f7b8ae189fe040272b5a80e72e82b021a8cd948
Shield (skill)
0
1751
2718
2013-01-26T19:35:01Z
Ribannah
2
Created page with "{{player character}} {{skills}} '''Shield''' is the [[combat]] skill to use a [[Shield (armour)| Shield]], to fend off enemy attacks. [[Human]], [[Vampire]] and [[Genie]] [[Explo..."
wikitext
text/x-wiki
{{player character}}
{{skills}}
'''Shield''' is the [[combat]] skill to use a [[Shield (armour)| Shield]], to fend off enemy attacks. [[Human]], [[Vampire]] and [[Genie]] [[Explorer]]s may start the [[game]] with basic knowledge of this skill. [[Player character]]s of most [[class]]es can (eventually) learn it, with the exception of the elemental-magic specialists.
==Description==
The shield skill directly improves a character's Armour Class while a shield is employed. Expert and master ranking in the shield eliminate the recovery penalty and increase this defensive bonus. A grandmaster gains the ability to make a shield-bash attack that does damage equal to two times the shield skill.
----
==Acquisition==
The Shield skill can be acquired at the following [[guild]]s:
* [[Warriors of Virtue]] ([[Ryft (province)|Ryft]], [[Etanasfeld]])
* [[Circle of Steel]] ([[Soronne (province)|Soronne]])
----
==Expertise==
Mastery of the skill influences its effectiveness. The various effects are cumulative.
<table cellspacing="1" width="75%">
<tr><td colspan="5" bgcolor="#F04080"><b>Shield</b></td></tr>
<tr>
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td>
<td width="22%" bgcolor="#FFC080"><b>normal</b></td>
<td width="22%" bgcolor="#F8A060"><b>expert</b></td>
<td width="22%" bgcolor="#F08040"><b>master</b></td>
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>teachers</b></td>
<td bgcolor="#C0FFC0"></td>
<td bgcolor="#C0FFC0">[[]] ([[Soronne (province)|Soronne]])<br/>[[Mordaga]] ([[Etanasfeld]])</td>
<td bgcolor="#C0FFC0">[[Keira Moradon]] ([[Semiramis]])</td>
<td bgcolor="#C0FFC0">[[Tickdozer]] ([[Ryft (province)|Ryft]])</td>
</tr>
<tr>
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td>
<td bgcolor="#D0D0E0"> </td>
<td bgcolor="#D0D0E0">[[Explorer]]</td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
</tr>
<tr>
<td bgcolor="#D0C0D0"></td>
<td bgcolor="#D0C0D0">[[Agent]], [[Adventurer]], [[Acolyte]], [[Scholar]]</td>
<td bgcolor="#D0C0D0">[[Warrior]]</td>
<td bgcolor="#D0C0D0"></td>
</tr>
<tr>
<td bgcolor="#B0C0C0"></td>
<td bgcolor="#B0C0C0">[[Assassin]], [[Thief]], [[Monk]], [[Bard]], [[Saint]], [[Druid]], [[Runemaster]]</td>
<td bgcolor="#B0C0C0">[[Ranger]], [[Cleric]]</td>
<td bgcolor="#B0C0C0">[[Knight]]</td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>effect</b></td>
<td bgcolor="#FFC080">Skill added to [[Armour Class]]</td>
<td bgcolor="#F8A060">[[Recovery Time|Recovery]] penalty eliminated</td>
<td bgcolor="#F08040">Skill added to Armour Class (double effect)</td>
<td bgcolor="#E86020">Ability to make a shield-bash attack</td>
</tr>
</table>
----
[[Category:Combat]][[Category:Skill]]
9cf37fb3f640e35575943d8c9e683513b0742db6
Music (skill)
0
1752
2720
2013-01-26T20:55:27Z
Ribannah
2
Created page with "{{player character}} {{skills}} '''Music''' is the [[combat]] skill to equip a musical [[Instrument]], on which a [[battle tune]] can be played. [[Troll]], [[Elf]] and [[Genie]] ..."
wikitext
text/x-wiki
{{player character}}
{{skills}}
'''Music''' is the [[combat]] skill to equip a musical [[Instrument]], on which a [[battle tune]] can be played. [[Troll]], [[Elf]] and [[Genie]] [[Students]] may begin the [[game]] with basic knowledge of this skill. [[Player character]]s of most classes can (eventually) learn it, with the exception of the top might specialists.
==Description==
The music skill allows for instruments to be equipped. Playing an instrument during melee combat will inspire the party members and better prepare them for evading incoming attacks. Only one instrument can be equipped at a time, even if more party members have the skill. Expert musicians increase the damage the party does with melee weapons, while masters can play instruments with one hand. Grandmasters gain the ability to make the party evade ranged attacks and do more damage with their own ranged attacks.
----
==Acquisition==
The Music skill can be acquired at the following [[guild]]s:
* [[Warriors of Virtue]] ([[Typhon Expanse]])
* [[Dragonskull]] ([[Soronne (province)|Soronne]])
* [[Necromancers' Guild]] ([[Nannaria]])
----
==Expertise==
Mastery of the skill influences its effectiveness. The various effects are cumulative.
<table cellspacing="1" width="75%">
<tr><td colspan="5" bgcolor="#F04080"><b>Music</b></td></tr>
<tr>
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td>
<td width="22%" bgcolor="#FFC080"><b>normal</b></td>
<td width="22%" bgcolor="#F8A060"><b>expert</b></td>
<td width="22%" bgcolor="#F08040"><b>master</b></td>
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>teachers</b></td>
<td bgcolor="#C0FFC0"></td>
<td bgcolor="#C0FFC0">[[Barry Chello]] ([[Eftling]])<br/>[[Astaroth]] ([[Serenity (province)|Serenity]])</td>
<td bgcolor="#C0FFC0">[[Pan]] ([[S'Fauni]])</td>
<td bgcolor="#C0FFC0">[[Benji J. Quidam]] ([[Circus of the Sun]])</td>
</tr>
<tr>
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td>
<td bgcolor="#D0D0E0"> </td>
<td bgcolor="#D0D0E0">[[Student]]</td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
</tr>
<tr>
<td bgcolor="#D0C0D0">[[Agent]]</td>
<td bgcolor="#D0C0D0">[[Acolyte]], [[Scholar]], [[Apprentice]]</td>
<td bgcolor="#D0C0D0">[[Adventurer]]</td>
<td bgcolor="#D0C0D0"></td>
</tr>
<tr>
<td bgcolor="#B0C0C0">[[Assassin]]</td>
<td bgcolor="#B0C0C0">[[Thief]], [[Cleric]], [[Runemaster]], [[Sorcerer]], [[Necromancer]]</td>
<td bgcolor="#B0C0C0">[[Monk]], [[Saint]], [[Druid]]</td>
<td bgcolor="#B0C0C0">[[Bard]]</td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>effect</b></td>
<td bgcolor="#FFC080">Skill added to [[Armour Class]] of all party members against melee attacks</td>
<td bgcolor="#F8A060">Skill added to [[Attack Damage]] by party's melee attacks</td>
<td bgcolor="#F08040">Instruments can be played with one hand</td>
<td bgcolor="#E86020">Skill affects ranged attacks also</td>
</tr>
</table>
----
[[Category:Combat]][[Category:Skill]]
5556010760bbc69b8d6ac51c3392ff4274e9bf73
Unarmed Combat
0
1753
2721
2013-01-26T23:06:26Z
Ribannah
2
Created page with "{{player character}} {{skills}} '''Unarmed Combat''' is the [[combat]] skill to fight hand-to-hand without equipped [[weapon]]s. The skill is not available at the start of the [[..."
wikitext
text/x-wiki
{{player character}}
{{skills}}
'''Unarmed Combat''' is the [[combat]] skill to fight hand-to-hand without equipped [[weapon]]s. The skill is not available at the start of the [[game]], but can be learned by any might-oriented [[player character]] or [[Scholar]].
==Description==
Unarmed Combat is the ability to use only hands and feet in melee combat, no weapons. This skill only works with hands empty. Additional ranks of unarmed skill will increase the chance to hit and the damage done. Grandmasters gain the ability to feint a quick counterattack, thus momentarily confusing an opponent's aim.
----
==Acquisition==
The Unarmed Combat skill can be acquired at the following [[guild]]s:
* [[Warriors of Virtue]] ([[Typhon Expanse]], [[Etanasfeld]])
* [[Dragonskull]] ([[Soronne (province)|Soronne]])
----
==Expertise==
Mastery of the skill influences its effectiveness. The various effects are cumulative.
<table cellspacing="1" width="75%">
<tr><td colspan="5" bgcolor="#F04080"><b>Unarmed Combat</b></td></tr>
<tr>
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td>
<td width="22%" bgcolor="#FFC080"><b>normal</b></td>
<td width="22%" bgcolor="#F8A060"><b>expert</b></td>
<td width="22%" bgcolor="#F08040"><b>master</b></td>
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>teachers</b></td>
<td bgcolor="#C0FFC0"></td>
<td bgcolor="#C0FFC0">[[Asmund Saxo]] ([[Typhon Expanse]])<br/>[[Ferragus]] ([[Etanasfeld]])</td>
<td bgcolor="#C0FFC0">[[Josephine LaFaye]] ([[Soronne (province)|Soronne]])</td>
<td bgcolor="#C0FFC0">[[Norris Cooper]] ([[Murlank]])</td>
</tr>
<tr>
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td>
<td bgcolor="#D0D0E0"> </td>
<td bgcolor="#D0D0E0">[[Explorer]]</td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
</tr>
<tr>
<td bgcolor="#D0C0D0">[[Warrior]], [[Scholar]]</td>
<td bgcolor="#D0C0D0">[[Agent]]</td>
<td bgcolor="#D0C0D0">[[Adventurer]]</td>
<td bgcolor="#D0C0D0"></td>
</tr>
<tr>
<td bgcolor="#B0C0C0">[[Knight]], [[Ranger]], [[Runemaster]]</td>
<td bgcolor="#B0C0C0">[[Thief]], [[Druid]]</td>
<td bgcolor="#B0C0C0">[[Assassin]], [[Bard]]</td>
<td bgcolor="#B0C0C0">[[Monk]]</td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>effect</b></td>
<td bgcolor="#FFC080">Skill increases [[Chance to Hit]]</td>
<td bgcolor="#F8A060">Skill added to [[Attack Damage]]</td>
<td bgcolor="#F08040">Skill can be combined with the use of [[Staff (skill)|staves]]</td>
<td bgcolor="#E86020">Skill increases Chance to Hit and added to Attack Damage (double effect)</td>
</tr>
</table>
----
[[Category:Combat]][[Category:Skill]]
dab6373982bf6c452649e1a92c08eceb7615c712
2722
2721
2013-01-26T23:07:37Z
Ribannah
2
/* Expertise */
wikitext
text/x-wiki
{{player character}}
{{skills}}
'''Unarmed Combat''' is the [[combat]] skill to fight hand-to-hand without equipped [[weapon]]s. The skill is not available at the start of the [[game]], but can be learned by any might-oriented [[player character]] or [[Scholar]].
==Description==
Unarmed Combat is the ability to use only hands and feet in melee combat, no weapons. This skill only works with hands empty. Additional ranks of unarmed skill will increase the chance to hit and the damage done. Grandmasters gain the ability to feint a quick counterattack, thus momentarily confusing an opponent's aim.
----
==Acquisition==
The Unarmed Combat skill can be acquired at the following [[guild]]s:
* [[Warriors of Virtue]] ([[Typhon Expanse]], [[Etanasfeld]])
* [[Dragonskull]] ([[Soronne (province)|Soronne]])
----
==Expertise==
Mastery of the skill influences its effectiveness. The various effects are cumulative.
<table cellspacing="1" width="75%">
<tr><td colspan="5" bgcolor="#F04080"><b>Unarmed Combat</b></td></tr>
<tr>
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td>
<td width="22%" bgcolor="#FFC080"><b>normal</b></td>
<td width="22%" bgcolor="#F8A060"><b>expert</b></td>
<td width="22%" bgcolor="#F08040"><b>master</b></td>
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>teachers</b></td>
<td bgcolor="#C0FFC0"></td>
<td bgcolor="#C0FFC0">[[Asmund Saxo]] ([[Typhon Expanse]])<br/>[[Ferragus]] ([[Etanasfeld]])</td>
<td bgcolor="#C0FFC0">[[Josephine LaFaye]] ([[Soronne (province)|Soronne]])</td>
<td bgcolor="#C0FFC0">[[Norris Cooper]] ([[Murlank]])</td>
</tr>
<tr>
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td>
<td bgcolor="#D0D0E0">[[Explorer]]</td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
</tr>
<tr>
<td bgcolor="#D0C0D0">[[Warrior]], [[Scholar]]</td>
<td bgcolor="#D0C0D0">[[Agent]]</td>
<td bgcolor="#D0C0D0">[[Adventurer]]</td>
<td bgcolor="#D0C0D0"></td>
</tr>
<tr>
<td bgcolor="#B0C0C0">[[Knight]], [[Ranger]], [[Runemaster]]</td>
<td bgcolor="#B0C0C0">[[Thief]], [[Druid]]</td>
<td bgcolor="#B0C0C0">[[Assassin]], [[Bard]]</td>
<td bgcolor="#B0C0C0">[[Monk]]</td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>effect</b></td>
<td bgcolor="#FFC080">Skill increases [[Chance to Hit]]</td>
<td bgcolor="#F8A060">Skill added to [[Attack Damage]]</td>
<td bgcolor="#F08040">Skill can be combined with the use of [[Staff (skill)|staves]]</td>
<td bgcolor="#E86020">Skill increases Chance to Hit and added to Attack Damage (double effect)</td>
</tr>
</table>
----
[[Category:Combat]][[Category:Skill]]
5096020e4939c20c9df6a07092ba4ed4404eb22e
Dodging
0
1754
2723
2013-01-26T23:18:28Z
Ribannah
2
Created page with "{{player character}} {{skills}} '''Dodging''' is the [[combat]] skill to evade enemy attacks. The skill is not available at the start of the [[game]], but can be learned by any m..."
wikitext
text/x-wiki
{{player character}}
{{skills}}
'''Dodging''' is the [[combat]] skill to evade enemy attacks. The skill is not available at the start of the [[game]], but can be learned by any might-oriented [[player character]] or [[Scholar]].
==Description==
Dodging can be used only when a character is not wearing armour and a shield is not equipped. Additional ranks in dodging will increase armour class while not wearing armour.
----
==Acquisition==
The Dodging skill can be acquired at the following [[guild]]s:
* [[Warriors of Virtue]] ([[Typhon Expanse]], [[Ryft (province)|Ryft]])
* [[Dragonskull]] ([[Soronne (province)|Soronne]])
----
==Expertise==
Mastery of the skill influences its effectiveness. The various effects are cumulative.
<table cellspacing="1" width="75%">
<tr><td colspan="5" bgcolor="#F04080"><b>Dodging</b></td></tr>
<tr>
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td>
<td width="22%" bgcolor="#FFC080"><b>normal</b></td>
<td width="22%" bgcolor="#F8A060"><b>expert</b></td>
<td width="22%" bgcolor="#F08040"><b>master</b></td>
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>teachers</b></td>
<td bgcolor="#C0FFC0"></td>
<td bgcolor="#C0FFC0">[[Brill]] ([[Timberfall]])<br/>[[Julie]] ([[Serenity (province)|Serenity]])</td>
<td bgcolor="#C0FFC0">[[Sir Galrim]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]])</td>
<td bgcolor="#C0FFC0">[[Kid Curry]] ([[Murlank]])</td>
</tr>
<tr>
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td>
<td bgcolor="#D0D0E0">[[Explorer]]</td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
</tr>
<tr>
<td bgcolor="#D0C0D0">[[Warrior]]</td>
<td bgcolor="#D0C0D0">[[Adventurer]], [[Scholar]]</td>
<td bgcolor="#D0C0D0">[[Agent]]</td>
<td bgcolor="#D0C0D0"></td>
</tr>
<tr>
<td bgcolor="#B0C0C0">[[Knight]]</td>
<td bgcolor="#B0C0C0">[[Ranger]], [[Bard]], [[Druid]], [[Runemaster]]</td>
<td bgcolor="#B0C0C0">[[Assassin]], [[Thief]]</td>
<td bgcolor="#B0C0C0">[[Monk]]</td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>effect</b></td>
<td bgcolor="#FFC080">Skill added to [[Armour Class]]</td>
<td bgcolor="#F8A060">Skill added to Armour Class (double effect)</td>
<td bgcolor="#F08040">Skill added to Armour Class (triple effect)</td>
<td bgcolor="#E86020">Skill added to Armour Class (quintuple effect)</td>
</tr>
</table>
----
[[Category:Combat]][[Category:Skill]]
642a364c84a85c52ce051edaabd268d602355be1
Etanasfeld
0
1437
2724
2453
2013-01-27T01:34:29Z
Ribannah
2
/* Ogres */
wikitext
text/x-wiki
{{map}}
{{provinces}}
'''Etanasfeld''' is located near-east in the very south of [[Karigor]]. This is one of the first [[map]]s that the [[party]] will visit.
Neighbouring [[map]]s are [[Serenity (province)|Serenity]] (west), [[Soronne (province)|Soronne]] (northwest), [[Sea of Mist (province)|Sea of Mist]] (northeast), [[Goetia]] (east).
To the southwest, Etanasfeld borders on a map of [[Jadame]]: [[Ironsand]]. This map is not part of the [[game]], nor is the [[Blighted Desert]] that lies southeast.
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Etanasfeld.png</div>
===Communities===
* [[Iotneheim]], town of the [[Blue Ogre]]s, on the west bank of the [[Ardvein]].
* [[Algol]], town of the [[Red Ogre]]s, on the east bank of the Ardvein.
===Geography===
* [[Sea of Mist (sea)|Sea of Mist]], the water northeast
* [[Ardvein]], the lava river streaming from southeast to northeast where it feeds the Sea of Mist
===Monsters (surface)===
* [[Bat]]s (Bat, Flittermaus, Pipistrelle, Vampire Bat)
* [[Gog]]s (Gogling, Gog, Lava Gog)
* [[Ogre (monster)|Ogres]] (Wild Ogre, Ogre Warrior, Ogre Chieftain)
* [[Shark]]s (Shark, Hunter Shark, Bloodshark, Kua Mackerel)
* [[Toad]]s (Toad, Tidal Toad, Red Bombina)
===Animals===
[[Butterfly|Butterflies]], [[Osprey]]s, [[Fish]]
===Dungeons===
* [[Dusk's Cave]] - northwest, not far from Iotneheim
* [[Lair of Bolarg]] - central, on an island in the Ardvein
* [[Twin Cosmos of Weird]] - north, in a cull-the-sac from the Sea of Mist; can't be entered
===Objects===
* [[Obelisk]] #14
* [[Throne]] of Gol (Permanently +10 to all [[statistic]]s and [[resistance]]s of Ogres on one Thursday)
* Random [[Game (challenge)|Game]] (+3 [[Skillpoint]]s once to characters that have 30 in the required statistic)
* [[Flame]] of [[Haste]] (Reduces recovery time for 1 hour, or until rest or travel, 6 hours weak afterwards)
* Flame of [[Stone Skin]] (+10 to [[Armour Class]] for 3 hours, or until rest or travel)
* Flame of [[Fire Resistance]] (+20 to Fire Resistance for 6 hours, or until rest or travel)
* [[Well]] of +2 [[Might]] (8 Charges of +2 permanent Might, if natural Might<15, respawns)
* [[Fountain]] of +5 [[Hitpoint]]s (Replenishes 5 hitpoints, maximum 50 charges, recharge 10 per day)
* Fountain of +10 [[Speed]] (Temporarily +10 Speed for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring provinces Serenity (west) and Goetia (east) can be reached on foot overland, which takes 5 days. From Serenity, [[Mt. Pilanteko (province)|Mt. Pilanteko]] (west) and [[S'Fauni]] (far west) can also be reached on foot, but not Soronne (northwest) and Sea of Mist (northeast).
===Coach===
No [[coach]] leaves from Etanasfeld, but there are coaches going west from Serenity.
===Boat===
There are no [[boat]]s available in Etanasfeld. There is a landbridge over the Ardvein, which is heavily guarded on both ends.
===Ship===
At the start of the game, four [[Ogre coaster]]s are docked in the north. They will start sailing for Soronne (Mondays and Fridays) and Goetia (Thursdays) once the [[pirate]]s have been dealt with; all trips take two days. From Soronne, other [[ship]]s sail onto the Sea of Mist.
===Town Portal===
Etanasfeld has no [[Central Fountain]]. The nearest Town Portal destinations are Soronne and Serenity.
----
==Citizens==
===Iotneheim===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Sturdy Clothing]]</td>
<td>[[Armour Shop]]</td>
<td>Jemal</td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Fionn, Reem</td>
</tr>
<tr>
<td>[[Wysiwug]]</td>
<td>[[General Store]]</td>
<td>Oonagh, Fo, Fum, Fee, Fi</td>
</tr>
<tr>
<td>[[The Atlas]]</td>
<td>[[Tavern]]</td>
<td>Golithos, Tchatchacolos</td>
</tr>
<tr>
<td>[[Amara's Purity]]</td>
<td>[[Temple]]</td>
<td>Sandamukhi</td>
</tr>
<tr>
<td>[[Madi's Garden]]</td>
<td>[[Training Hall]]</td>
<td>Moolah, Loundja</td>
</tr>
<tr>
<td>[[Hammer and Spike]]</td>
<td>[[Weapon Shop]]</td>
<td>Goz</td>
</tr>
<tr>
<td>[[House of Advancement]]</td>
<td>[[House]]</td>
<td>Angrboda, Hel</td>
</tr>
<tr>
<td>[[House of Fine Touch]]</td>
<td>House</td>
<td>Ferragus, Monsbiki</td>
</tr>
<tr>
<td>[[House of Gold]]</td>
<td>House</td>
<td>Wayupak</td>
</tr>
<tr>
<td>[[House of Muscles]]</td>
<td>House</td>
<td>Davibanner</td>
</tr>
<tr>
<td>[[House of Squires]]</td>
<td>House</td>
<td>Isore, Mordaga</td>
</tr>
<tr>
<td>[[House of Ventures]]</td>
<td>House</td>
<td>Shrek, Humbaba</td>
</tr>
<tr>
<td>[[House of Whack]]</td>
<td>House</td>
<td>Burijas, Hachiman</td>
</tr>
</table><br>
===Algol===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Bipedal Tartar]]</td>
<td>[[General Store]]</td>
<td>Ulgulu, Bintami</td>
</tr>
<tr>
<td></td>
<td>[[Guardhouse]]</td>
<td>Benandoner</td>
</tr>
<tr>
<td>[[Prime Guild of Fire]]</td>
<td>[[Guild]]</td>
<td>Mahuika</td>
</tr>
<tr>
<td>[[Warriors of Virtue]]</td>
<td>[[Guild]]</td>
<td>Kopuwai, Wendigo</td>
</tr>
<tr>
<td>[[House of Hides]]</td>
<td>House</td>
<td>Jarnsaksa</td>
</tr>
<tr>
<td>[[House of Shaving]]</td>
<td>House</td>
<td>Ojancano, Naitakonita</td>
</tr>
<tr>
<td>[[House of Troves]]</td>
<td>House</td>
<td>Khuljasimsim</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>Dusk's Cave</td>
<td>[[Dungeon]]</td>
<td>Kumbhakarma</td>
</tr>
<tr>
<td>Lair of Bolarg</td>
<td>Dungeon</td>
<td>Bolarg, Fiona, Morgiana</td>
</tr>
<tr>
<td>[[Arquebus]]</td>
<td>[[Ship]]</td>
<td>Og</td>
</tr>
<tr>
<td>[[Dragonlance]]</td>
<td>Ship</td>
<td>Eigyr</td>
</tr>
<tr>
<td>[[Nagfar]]</td>
<td>Ship</td>
<td>Hrym</td>
</tr>
<tr>
<td>[[Prince Henry]]</td>
<td>Ship</td>
<td>Glooskap</td>
</tr>
<tr>
<td></td>
<td>Wizard's Wagon</td>
<td>Merle Silvertongue, Sammo, Frida, Mara, Pippi</td>
</tr>
<tr>
<td></td>
<td>Wizard's Tent</td>
<td>Bron, Dolf, Glim, Goran, Glas</td>
</tr>
<tr>
<td></td>
<td>Wilderness</td>
<td>Cosmo</td>
</tr>
</table><br>
===Who is who===
====Ogres====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Benandoner]] - landbridge captain</td>
<td>[[Angrboda]] - wheelwright</td>
</tr>
<tr>
<td>[[Bolarg]] - red ogre chieftain</td>
<td>[[Bintami]] - potter, wife of Ulgulu</td>
</tr>
<tr>
<td>[[Burijas]] - master teacher of [[Mace (skill)|Mace]]</td>
<td>[[Eigyr]] - captain of the [[Dragonlance]]</td>
</tr>
<tr>
<td>[[Davibanner]] - grandmaster teacher of [[Bodybuilding]]</td>
<td>[[Jarnsaksa]] - grandmaster teacher of [[Leather]]</td>
</tr>
<tr>
<td>[[Ferragus]] - expert teacher of [[Unarmed Combat]]</td>
<td>[[Mahuika]] - guildmistress</td>
</tr>
<tr>
<td>[[Fionn]] - landbridge captain</td>
<td>[[Monsbiki]] - expert teacher of [[Repair]], cousin of Ferragus</td>
</tr>
<tr>
<td>[[Glooskap]] - captain of the [[Prince Henry]]</td>
<td>[[Moolah]] - trainer</td>
</tr>
<tr>
<td>[[Golithos]] - taverner</td>
<td>[[Mordaga]] - expert teacher of [[Shield (skill)|Shield]], wife of Isore</td>
</tr>
<tr>
<td>[[Goz]] - weaponsmith</td>
<td>[[Naitakonita]] - barber, wife of Ojancano</td>
</tr>
<tr>
<td>[[Hachiman]] - expert teacher of [[Axe (skill)|Axe]], brother of Burijas</td>
<td>[[Oonagh]] - retailer, wife of Fionn</td>
</tr>
<tr>
<td>[[Hrym]] - captain of the [[Nagfar]]</td>
<td>[[Sandamukhi]] - healer</td>
</tr>
<tr>
<td>[[Humbaba]] - landbridge guard</td>
<td>[[Wendigo]] - burglar, wife of Kopuwai</td>
</tr>
<tr>
<td>[[Isore]] - expert teacher of [[Sword (skill)|Sword]]</td>
<td></td>
</tr>
<tr>
<td>[[Jemal]] - armourer</td>
<td></td>
</tr>
<tr>
<td>[[Khuljasimsim]] - grandmaster teacher of [[Disarm Trap]]</td>
<td></td>
</tr>
<tr>
<td>[[Kopuwai]] - guildmaster</td>
<td></td>
</tr>
<tr>
<td>[[Og]] - captain of the [[Arquebus]]</td>
<td></td>
</tr>
<tr>
<td>[[Ojancano]] - landbridge guard</td>
<td></td>
</tr>
<tr>
<td>[[Reem]] - dockmaster</td>
<td></td>
</tr>
<tr>
<td>[[Shrek]] - donkey-driver</td>
<td></td>
</tr>
<tr>
<td>[[Tchatchacolos]] - warrior</td>
<td></td>
</tr>
<tr>
<td>[[Ulgulu]] - retailer</td>
<td></td>
</tr>
<tr>
<td>[[Wayupak]] - userer</td>
<td></td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Fo]] - son of Fionn and Oonagh</td>
<td>[[Fee]] - daughter of Fionn and Oonagh</td>
</tr>
<tr>
<td>[[Fum]] - son of Fionn and Oonagh</td>
<td>[[Fi]] - daughter of Fionn and Oonagh</td>
</tr>
<tr>
<td></td>
<td>[[Hel]] - daughter of Angrboda</td>
</tr>
<tr>
<td></td>
<td>[[Loundja]] - daughter of Moolah</td>
</tr>
</table><br>
====Others====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Cosmo]] - leprechaun</td>
<td>[[Fiona]] - human Princess</td>
</tr>
<tr>
<td>[[Kumbhakarma]] - giant</td>
<td></td>
</tr>
<tr>
<td>[[Merle Silvertongue]] - wizard</td>
<td>[[Morgiana]] - maid</td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Bron]] - human boy</td>
<td>[[Frida]] - halfling girl</td>
</tr>
<tr>
<td>[[Dolf]] - wizard boy</td>
<td>[[Glas]] - elf girl</td>
</tr>
<tr>
<td>[[Glim]] - dwarf boy</td>
<td>[[Mara]] - halfling girl</td>
</tr>
<tr>
<td>[[Goran]] - human boy</td>
<td>[[Pippi]] - halfling girl</td>
</tr>
<tr>
<td>[[Sammo]] - halfling boy</td>
<td></td>
</tr>
</table>
[[Category:Province]][[Category:Etanasfeld| ]]
6b095948f7f2c02bedec9637817a7d8da02b3f27
Weapon
0
1462
2725
2387
2013-01-27T01:35:15Z
Ribannah
2
wikitext
text/x-wiki
{{item}}
A '''weapon''' is an item that can be [[equip]]ped by a [[player character]]. [[Non-player character]]s and [[monster]]s may carry weapons as well; some of these may become available to the [[party]]. A weapon is used to deal [[damage]] to an opponent in [[combat]]. There are numerous types and subtypes of weapons. While some weapons are wielded in [[melee]] fights and have limited [[reach]], other weapons are used from a distance in [[ranged]] combat. Switching from melee weapon(s) to ranged weapons is automatic.
Depending on their (sub)type and a character's [[mastery]] of the relevant [[skill]], a weapon can be carried with two hands, right-handed or with either hand. Therefore, in some cases it is possible for a character to have two melee weapons readied at the same time.
Musical [[instrument]]s, to play [[battle tune]]s, are also considered a type of weapon.
A player character that holds no melee weapon or magic [[wand]], will fall back to using their fist(s) during melee combat. With a high skill in [[Unarmed Combat]], this can be quite effective.
The effectiveness of a weapons can be increased with [[enchantment]]s and with proficiency in the [[armsmaster]] skill.
Weapons can be bought in a [[Weapon Shop]]. They can furthermore found as [[treasure]] and can frequently be [[loot]]ed from dead enemies.
----
==List of weapon types==
<table cellspacing="1" width=75% margin-right:160px;">
<tr>
<td width="16%"><b>type</b></td>
<td width="40%"><b>subtypes</b></td>
<td width="16%"><b>required skill</b></td>
<td width="28%"><b>grandmastered by</b></td>
</tr>
<tr>
<td>[[Club]]</td>
<td>club</td>
<td>none</td>
<td>none</td>
</tr>
<tr>
<td>[[Sword (weapon)|Sword]]</td>
<td>longsword, cutlass, broadsword, two-handed sword</td>
<td>[[Sword (skill)|Sword]]</td>
<td>[[Knight (class)|Knight]]</td>
</tr>
<tr>
<td>[[Dagger (weapon)|Dagger]]</td>
<td>dagger, long dagger</td>
<td>[[Dagger (skill)|Dagger]]</td>
<td>[[Assassin]]</td>
</tr>
<tr>
<td>[[Axe (weapon)|Axe]]</td>
<td>axe, two-handed axe</td>
<td>[[Axe (skill)|Axe]]</td>
<td>[[Ranger]]</td>
</tr>
<tr>
<td>[[Spear (weapon)|Spear]]</td>
<td>spear, halberd, trident</td>
<td>[[Spear (skill)|Spear]]</td>
<td>[[Knight]]</td>
</tr>
<tr>
<td>[[Staff (weapon)|Staff]]</td>
<td>bo, staff</td>
<td>[[Staff (skill)|Staff]]</td>
<td>[[Bard]]</td>
</tr>
<tr>
<td>[[Mace (weapon)|Mace]]</td>
<td>mace, hammer</td>
<td>[[Mace (skill)|Mace]]</td>
<td>[[Thief]]</td>
</tr>
<tr>
<td>[[Bow (weapon)|Bow]]</td>
<td>crossbow, bow</td>
<td>[[Bow (skill)|Bow]]</td>
<td>[[Ranger]]</td>
</tr>
<tr>
<td>[[Instrument]]</td>
<td>flute, drum, string, horn</td>
<td>[[Music (skill)|Music]]</td>
<td>[[Bard]]</td>
</tr>
</table>
[[Category:Combat]][[Category:Item]][[Category:Weapon| ]]
0e9a1279ba34707c6544fe64f871846cc01af0ea
Soronne (province)
0
1473
2726
2649
2013-01-27T01:36:12Z
Ribannah
2
/* Humans */
wikitext
text/x-wiki
{{map}}
{{provinces}}
'''Soronne''' is located central-east in the near south of [[Karigor]]. It is the most populated [[province]] and is likely to be visited often by the [[party]].
Neighbouring [[map]]s are [[Ryft (province)|Ryft]] (west), [[Nannaria]] (northwest), [[Typhon Expanse]] (northeast), [[Sea of Mist (province)|Sea of Mist]] (east), [[Etanasfeld]] (southeast) and [[Serenity (province)|Serenity]] (southwest).
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Soronne.png</div>
===Communities===
* [[Gathis]], the district southeast
* [[Soronne (town)|Soronne]], the capital in the center
* [[Turrel]], the district northeast
===Geography===
* [[Brass Sea]], the sea to the north
* [[Ebony]], the river flowing through the southwest corner of Soronne
* [[Sea of Mist (sea)|Sea of Mist]], the sea to the east
===Monsters (surface)===
<!-- * [[Mogred]]s (Mogred) -->
* [[Pirate]]s (Pirate, Pirate Captain, Pirate Admiral)
* [[River Snake]]s (River Snake, Lightning Snake, Ebony Snake)
* [[Robber]]s (Robber, Highwayman, Ring Leader)
<!-- * [[Shark]]s (Shark, Hunter Shark, Bloodshark, Kua Mackerel]] -->
* [[Soldier]]s (Soldier, Sergeant, Officer)
* [[Werewolf|Werewolves]] (Werewolf, Grisly Werewolf, Werewolf King, Vilx)
===Animals===
[[Butterfly|Butterflies]], [[Bird]]s, [[Fish]]
===Dungeons===
* [[Circus of the Sun]] - south, visits Soronne during 3 months of the year
* [[Lighthouse]] - northeast on both seas
* [[Service Tunnels]] - central, connecting the Towers of Learning
* [[Spidersilk Mines]] - northwest
===Objects===
* [[Obelisk]] #9
* [[Central Fountain]] ([[Town Portal]] destination)
* Random [[Contest]] (+5 [[Skillpoint]]s once to characters that have 50 in the required statistic)
* [[Flame]] of [[Bless]] (+10 to chance-to-hit for 3 hours, or until rest or travel)
* Flame of [[Body Resistance]] (+20 to Body Resistance for 6 hours, or until rest or travel)
* [[Fountain]] of +20 [[Spellpoint]]s (Replenishes 20 spellpoints, maximum 50 charges, recharge 10 per day)
* Fountain of +10 [[Magic (statistic)|Magic]] (Temporarily +10 Magic for 2 days or until rest or travel)
* [[Well]] of +30 [[Endurance]] (Temporarily +30 Endurance for 2 days or until rest or travel)
* Fountain of +30 [[Self Resistance]] (Temporarily +30 Self Resistance for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring province Nannaria (northwest) can be reached on [[foot]] overland, which takes 5 days. Ryft (west) can be reached on foot in one day only by passing from the Spidersil Mines into the [[Stalt Mines]] after completion of the [[Underground Railroad]] [[quest]].
The other neighbouring provinces cannot be reached overland from Soronne in any way.
===Coach===
[[Coach]]es of the [[Tower Express]] leave for Nannaria, [[Heronport]] on Thursdays and Sundays, return trips on Mondays and Thursdays. These trips all take 2 days. A [[Nightriders]] coach leaves for Nannaria, [[M'Akal]] on Tuesdays, to start the return trip on Fridays. This ride takes 2½ days in each direction.
===Boat===
The [[St. Nicholas]] will enter Soronne from Serenity and continue downstream into Ryft. Both passages take 3 days.
===Ship===
There are two [[dock]]s in Soronne: the [[Ogre Docks]] and the [[Naval Base]].
At the start of the game, four [[Ogre coaster]]s are waiting in Etanasfeld. They will start sailing along the coast of Etanasfeld, Soronne and [[Goetia]] once the [[pirate]]s have been dealt with. A trip from Soronne to Etanasfeld (Tuesdays and Fridays) takes two days, to Goetia (Fridays) three.
On Thursdays, a [[ship]] sails from the Ogre Docks to the [[Arena]] on the Sea of Mist. It sails back on Tuesdays. The trip takes two days in both directions. However, no ships will sail onto the Sea of Mist from these docks until the pirates have been handled.
From the Naval Base, ships sail for Nannaria, Heronport on Mondays and Fridays, and for Typhon Expanse, [[Masquerade]] on Tuesdays and Saturdays, all fares of two days.
The party can also book an unscheduled ship at the Naval Base to bring them to the location of the sunken city of [[Braem]] on the [[Sea of Mist (sea)|Sea of Mist]], again taking two days.
===Town Portal===
Soronne has a [[Central Fountain]] and can therefore be reached instantly by the powerful [[Town Portal]] spell. The other [[province]]s that can be reached this way are: [[Terrax]], [[Semiramis]], [[Murlank]], Nannaria and Serenity. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
----
==Citizens==
===Soronne===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Dr. Bird's Recipes]]</td>
<td>[[Apothecary]]</td>
<td>Mel Wire the Brave, Goldie Wire, Oetker Wire</td>
</tr>
<tr>
<td>[[Crackerjack's outer Clothing]]</td>
<td>[[Armour Shop]]</td>
<td>Friday Doubledrop, Pong Doubledrop, Khaki Doubledrop</td>
</tr>
<tr>
<td>[[Blue Suede Shop]]</td>
<td>[[Armour Shop]]</td>
<td>William Hillrock</td>
</tr>
<tr>
<td>[[Six Shard Vault]]</td>
<td>[[Bank]]</td>
<td>Isaac Yorke, Bekka Yorke</td>
</tr>
<tr>
<td>[[Naval Base]]</td>
<td>[[Dockyard]]</td>
<td>Miss Issippi Rivers</td>
</tr>
<tr>
<td>[[Holle's Spinnings]]</td>
<td>[[General Store]]</td>
<td>Andowar Holle, Alice Holle</td>
</tr>
<tr>
<td>[[Circle of Steel]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Dellan</td>
</tr>
<tr>
<td>[[Dragonskull]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Andrew W. Lloyd</td>
</tr>
<tr>
<td>[[Eldrar's Tower]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Bo, Maurice Whitington, Verdine Whitington</td>
</tr>
<tr>
<td>[[Hraldrake's Crossing]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Nathaniel Rose</td>
</tr>
<tr>
<td>[[Shadow Tower]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Ingram</td>
</tr>
<tr>
<td>[[Tork the Mild's Staff]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Minerva Hilander, J.B. Zeddicus</td>
</tr>
<tr>
<td>[[Zorelda's Footwear]]</td>
<td>[[Magic Shop]]</td>
<td>Nancy Sinter</td>
</tr>
<tr>
<td>[[Crazy Horses]]</td>
<td>[[Stables]]</td>
<td>Osmond</td>
</tr>
<tr>
<td>[[Hanged Man's Inn]]</td>
<td>[[Tavern]]</td>
<td>Larry Flynn, Carol Flynn</td>
</tr>
<tr>
<td>[[Rubahl's Alehouse]]</td>
<td>[[Tavern]]</td>
<td>Hector Urbain</td>
</tr>
<tr>
<td>[[The Crimson Hawk]]</td>
<td>[[Tavern]]</td>
<td>Allakhazam</td>
</tr>
<tr>
<td>[[Arachne's Sanctuary]]</td>
<td>[[Temple]]</td>
<td>Ovidius Hilander</td>
</tr>
<tr>
<td>[[Soronne Town Hall]]</td>
<td>[[Town Hall]]</td>
<td>Fergie M. Murphy, Sarah F. Murphy</td>
</tr>
<tr>
<td>[[Long Man's Arms]]</td>
<td>[[Weapon Shop]]</td>
<td>Terin Tourfeather</td>
</tr>
<tr>
<td>[[Battlesticks]]</td>
<td>[[Weapon Shop]]</td>
<td>Wilbur Prince</td>
</tr>
<tr>
<td>[[Fort]]</td>
<td>[[House]]</td>
<td>Sergeant Kyno</td>
</tr>
</table><br>
===Gathis===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[W00tstock]]</td>
<td>[[Apothecary]]</td>
<td>Max Jasminguru, Alfalfa Jasminguru, Samwise Jasminguru, Bethel Jasminguru</td>
</tr>
<tr>
<td>[[Ogre Docks]]</td>
<td>[[Dockyard]]</td>
<td>Ugh</td>
</tr>
<tr>
<td>[[Pirate Copies]]</td>
<td>[[General Store]]</td>
<td>Somalia Torrence</td>
</tr>
<tr>
<td>[[Gravdahl's Bookstore]]</td>
<td>[[Magic Shop]]</td>
<td>Marcus Gravdahl</td>
</tr>
<tr>
<td>[[Sage's Rebuttal]]</td>
<td>[[Tavern]]</td>
<td>Louredis</td>
</tr>
</table><br>
===Turrel===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Boutique Light]]</td>
<td>[[General Store]]</td>
<td>Todd Topherty, Veronica Topherty, Bibicione Topherty</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Lighthouse]]</td>
<td>[[Dungeon]]</td>
<td>Gizzzmo, Roger Denmark</td>
</tr>
<tr>
<td>[[Service Tunnels]]</td>
<td>Dungeon</td>
<td>Herbert Stempel</td>
</tr>
<tr>
<td>[[Spidersilk Mines]]</td>
<td>Dungeon</td>
<td>Pound S. Morrison</td>
</tr>
<tr>
<td>[[Arenaut]]</td>
<td>Ship</td>
<td>Miss Ouri Rivers</td>
</tr>
<tr>
<td>[[Arquebus]]</td>
<td>[[Ship]]</td>
<td>Og</td>
</tr>
<tr>
<td>[[Brass Sea Liner]]</td>
<td>[[Ship]]</td>
<td>Pete Hain</td>
</tr>
<tr>
<td>[[Calypso]]</td>
<td>[[Ship]]</td>
<td>D.P. Stanley</td>
</tr>
<tr>
<td>[[Crimson Raptor]]</td>
<td>Ship</td>
<td>Tim Murphy</td>
</tr>
<tr>
<td>[[Lobaria]]</td>
<td>Ship</td>
<td>Lai Chosan</td>
</tr>
<tr>
<td>[[Dragonlance]]</td>
<td>Ship</td>
<td>Eigyr</td>
</tr>
<tr>
<td>[[Nagfar]]</td>
<td>Ship</td>
<td>Hrym</td>
</tr>
<tr>
<td>[[Prince Henry]]</td>
<td>Ship</td>
<td>Glooskap</td>
</tr>
<tr>
<td>[[Typhon Express]]</td>
<td>[[Ship]]</td>
<td>Una Zenobia</td>
</tr>
<tr>
<td>[[St. Nicholas]]</td>
<td>[[Riverboat]]</td>
<td>Sam Finneas, Morglin</td>
</tr>
</table><br>
===Who is who===
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td>[[]] - expert teacher of [[Spellcasting]]</td>
<td>[[]] - expert teacher of [[Fire Magic|Fire]]</td>
</tr>
<tr>
<td></td>
<td>[[]] - master teacher of [[Dark Magic|Dark]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Body Magic|Body]]</td>
<td>[[]] - expert teacher of [[Staff (skill)|Staff]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Mace (skill)|Mace]]</td>
<td>[[]] - expert teacher of [[Leather]]</td>
</tr>
<tr>
<td>[[]] - master teacher of [[Plate]]</td>
<td>[[]] - expert teacher of [[Shield (skill)|Shield]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Perception]]</td>
<td>[[]] - master teacher of [[Merchant]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Learning]]</td>
<td>[[]] - expert teacher of [[Stealing]]</td>
</tr>
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Rex Ballantine]] - librarian</td>
<td>[[Titanica Brown]] - </td>
</tr>
<tr>
<td>[[John Caleb]] - musician</td>
<td>[[Lai Chosan]] - captain of the Lobaria</td>
</tr>
<tr>
<td>[[Kenny Day]] - jester</td>
<td>[[Silence Dogood]] - leaflet printer</td>
</tr>
<tr>
<td>[[Dellan]] - magister</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Roger Denmark]] - writmaker</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Friday Doubledrop]] - tailor</td>
<td>[[Pong Doubledrop]] - , wife of Friday</td>
</tr>
<tr>
<td>[[Bert Eco]] - writer</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Sam Finneas]] - skipper of the St. Nicholas</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Larry Flynn]] - tavernkeep</td>
<td>[[Carol Flynn]] - swashbuckler</td>
</tr>
<tr>
<td>[[Gizzzmo]] - pirate</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Marcus Gravdahl]] - magicker</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Pete Hain]] - skipper of the Brass Sea Liner</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ovidius Hilander]] - healer</td>
<td>[[Minerva Hilander]] - magister, daughter of Ovidio</td>
</tr>
<tr>
<td>[[William Hillrock]] - armourer</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Andowar Holle]] - artist</td>
<td>[[Alice Holle]] - retailer, wife of Andowar Holle</td>
</tr>
<tr>
<td>[[Ingram]] - magister</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Max Jasminguru]] - herbalist</td>
<td>[[Alfalfa Jasminguru]] - apothecary, wife of Max Jasminguru</td>
</tr>
<tr>
<td>[[Neil H. Krondor]] - thief promotor</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Sergeant Kyno]] - sergeant</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Andrew W. Lloyd]] - magister</td>
<td>[[Josephine LaFay]] - master teacher of [[Unarmed Combat]]</td>
</tr>
<tr>
<td>[[Pink F. Lloyd]] - wall inspector</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Louredis]] - bartender</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Papa Madonna]] - preacher</td>
<td>[[Virginia Madonna]] - , daughter of Papa Madonna</td>
</tr>
<tr>
<td>[[James B. Moonwalker]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Pound S. Morrison]] - overseer</td>
<td>[[Amber Morely]] - publisher</td>
</tr>
<tr>
<td>[[Tim Murphy]] - captain of the Crimson Raptor</td>
<td>[[Fergie M. Murphy]] - magistrate, sister of Tim</td>
</tr>
<tr>
<td>[[Osmond]] - stablemaster</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ed Pekurney]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Wilbur Prince]] - weaponsmith</td>
<td>[[Miss Issippi Rivers]] - dockmistress</td>
</tr>
<tr>
<td>[[Paul Romero]] - musician</td>
<td>[[Miss Ouri Rivers]] - skipper of the Arenaut, sister of Issippi Rivers</td>
</tr>
<tr>
<td>[[Nathaniel Rose]] - magister</td>
<td>[[Lisbeth Rose]] - , wife of Nathaniel</td>
</tr>
<tr>
<td>[[Jeff Sky]] - scribe</td>
<td>[[Candy Says]] - singer, love of Pound S. Morrison</td>
</tr>
<tr>
<td>[[Ryan Smedly]] - dragonhunter</td>
<td>[[Mother Sergia]] - nurse</td>
</tr>
<tr>
<td>[[D.P. Stanley]] - skipper of the Calypso</td>
<td>[[Nancy Sinter]] - magicker</td>
</tr>
<tr>
<td>[[Herbert Stempel]] - ladderer</td>
<td>[[Shininga Star]] - expert teacher of [[Spirit Magic|Spirit]]</td>
</tr>
<tr>
<td>[[Warren P. Tolster]] - </td>
<td>[[Annanina Tolster]] - </td>
</tr>
<tr>
<td>[[Todd Topherty]] - retailer</td>
<td>[[Veronica Topherty]] - expert teacher of [[Air Magic|Air]], wife of Todd Topherty</td>
</tr>
<tr>
<td>[[Hector Urbain]] - comedian</td>
<td>[[Somalia Torrence]] - retailer</td>
</tr>
<tr>
<td>[[Isaac Yorke]] - banker</td>
<td>[[Maureen Tuckale]] - musician</td>
</tr>
<tr>
<td>[[Maurice Whitington]] - apprentice</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Verdine Whitington]] - apprentice, brother of Maurice Whitington</td>
<td>[[Una Zenobia]] - skipper of the Typhon Express</td>
</tr>
<tr>
<td>[[Mel Wire the Brave]] - expert teacher of [[Spear (skill)|Spear]]</td>
<td>[[Goldie Wire]] - apothecary, wife of Mel</td>
</tr>
<tr>
<td>[[J.B. Zeddicus]] - master teacher of [[Light Magic|Light]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
<tr>
<td>[[Samwise Jasminguru]] - son of Max and Alfalfa Jasminguru</td>
<td>[[Molly Brown]] - daughter of Titanica Brown</td>
</tr>
<tr>
<td>[[Munchkin Madonna]] - son of Virginia Madonna</td>
<td>[[Khaki Doubledrop]] - daughter of Friday and Pong Doubledrop</td>
</tr>
<tr>
<td>[[Devlin Morely]] - son of Amber Morely</td>
<td>[[Nonni Madonna]] - daughter of Virginia Madonna</td>
</tr>
<tr>
<td>[[Morglin]] - cabin boy</td>
<td>[[Bethel Jasminguru]] - daughter of Max and Alfalfa Jasminguru</td>
</tr>
<tr>
<td>[[Davili Rose]] - son of Nathaniel and Lisbeth Rose</td>
<td>[[Sarah F. Murphy]] - daughter of Fergie M. Murphy</td>
<tr>
<td>[[Rob Stanley]] - son of D.P. Stanley</td>
<td>[[Philippine Rose]] - daughter of Nathaniel and Lisbeth Rose</td>
</tr>
<tr>
<td>[[Ivan Tolster]] - son of Warren P. and Annanina Tolster</td>
<td>[[Bibicione Topherty]] - daughter of Todd and Veronica Topherty</td>
</tr>
<tr>
<td>[[Oetker Wire]] - son of Mel and Goldie Wire</td>
<td>[[Bekka Yorke]] - daughter of Isaac Yorke</td>
</tr>
</table><br>
====Elves====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Bo]] - magister</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Terin Tourfeather]] - weaponsmith</td>
<td>[[Fallingstar]] - master teacher of [[Sword (skill)|Sword]]</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ravenhawk]] - art collector</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
</table><br>
====Ogres====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Allakhazam]] - barkeep</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Glooskap]] - captain of the [[Prince Henry]]</td>
<td>[[Eigyr]] - captain of the [[Dragonlance]]</td>
</tr>
<tr>
<td>[[Hrym]] - captain of the [[Nagfar]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Og]] - captain of the [[Arquebus]]</td>
<td></td>
</tr>
<tr>
<td>[[Ugh]] - dockmaster</td>
<td>[[]] - </td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Thelmes]] - prophet</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
</table>
[[Category:Province]][[Category:Soronne| ]]
c1d7ed550f59d447c48639347404989a01231fc7
Typhon Expanse
0
1487
2727
2330
2013-01-27T01:37:10Z
Ribannah
2
/* Vampires */
wikitext
text/x-wiki
{{map}}
{{provinces}}
The '''Typhon Expanse''' is located east of central [[Karigor]]. It is accessible from Soronne, the first map that the party will visit after starting their journey along the river Ebony.
Neighbouring [[map]]s are [[Nannaria]] (west), [[Murlank]] (northwest), [[Sea of Mist (province)|Sea of Mist]] (southeast) and [[Soronne (province)|Soronne]] (southwest). The ocean (northeast and east) is not part of the [[game]].
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_TyphonExpanse.png</div>
===Communities===
* [[Albatross]], the new village southeast on the river Albeys and the Brass Sea
* [[Masquerade]], the capital of the [[Vampire]]s, central on the Brass Sea
* [[Orak]], the village of the followers of [[Ceth]], in the northeast
===Geography===
* [[Albeys]], the small river in the east
* [[Brass Sea]], the sea in the south
===Monsters (surface)===
* [[Phoenix]]es (Fire Bird, Phoenix, Grand Phoenix, Bennu)
* [[Shark]]s (Shark, Hunter Shark, Bloodshark, Kua Mackerell)
* [[Typhonites]] (Cerberus, Hydra, Typhon, Goros)
* [[Vampire Clansfolk]] (Bloodsucker, Vampire Assassin, Nosferatu)
===Animals===
[[Osprey]]s, [[Fish]]
===Dungeons===
* [[Snake Pit]]
* [[Tavern of Harlotry]]
* [[Theatre of Blood]]
===Objects===
* [[Obelisk]] #6
* Lassen's [[Throne]] (Permanently +10 to all [[statistic]]s and [[resistance]]s of Vampires on one Friday)
* Random [[Challenge]] (+10 [[Skillpoint]]s once to characters that have 200 in the required statistic)
* [[Flame]] of [[Immolation]] (Grants a ring of fire around the party for 1 hour, or until rest or travel)
* Flame of [[Fleet Foot]] (+75% to walking velocity for 3 hours, or until rest or travel)
* Flame of [[Day of the Gods]] (+35 to all six statistics for 2 days, or until rest or travel)
* Flame of [[Self Resistance]] (+20 to Self Resistances for 6 hours, or until rest or travel)
* [[Fountain]] of +50 [[Spellpoint]]s (Replenishes 50 spellpoints, maximum 50 charges, recharge 10 per day)
* [[Well]] of +30 [[Might]] and [[Endurance]] (Temporarily +30 Might and Endurance for 2 days or until rest or travel)
* [[Well of Wonders]] (Chances of 10%: eradicated, dead, stoned, paralyzed, 1 year added to age, 10000 gold, 25000 experience, +50 temporarily to all six stats, +50 temporarily to all resistances, nothing)
----
==Travel==
===Foot===
The neighbouring province Nannaria (west) can be reached on [[foot]] overland, which takes 5 days. There is no overland connection to Murlank (northwest), Sea of Mist (southeast) or Soronne (southwest).
===Coach===
Every [[week]], two [[coach]]es of the [[Nightriders]] leave Masquerade for Nannaria, [[M'Akal]]: on '''Mondays''' and '''Thursdays''', with return trips starting on Sundays and Thursdays. These rides take three days.
===Boat===
There are no [[boat]]s available in the Typhon Expanse.
===Ship===
There are two [[dock]]s in the Typhon Expanse: in Masquerade and in Albatross.
From Masquerade, [[ship]]s set sail for Nannaria, M'Akal early on '''Wednesdays''' and '''Saturdays''', with return fares starting at the same times. These voyages take 2 days. Ships sail east for Albatross in 1 day early on '''Wednesdays''' and '''Sundays'''.
From Albatross, ships set sail for Soronne, [[Naval Base]] early on '''Tuesdays''' and '''Fridays'''. These voyages take 2½ days.
===Town Portal===
The Typhon Expanse has no [[Central Fountain]]. The nearest [[Town Portal]] destinations are Murlank, Nannaria and Soronne.
----
==Citizens==
===Masquerade===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[White Wolf Thaumaturgy]]</td>
<td>[[Apothecary]]</td>
<td>Alanna Wolf, Buford Wolf</td>
</tr>
<tr>
<td>[[Zom & Zam]]</td>
<td>[[Armour Shop]]</td>
<td>Zom</td>
</tr>
<tr>
<td>[[Knox's Bonds]]</td>
<td>[[Bank]]</td>
<td>Christie Goldfinger, Lamina Vault</td>
</tr>
<tr>
<td>[[]]</td>
<td>[[Dockyard]]</td>
<td>Abraham Drake, Eve Valpurgis</td>
</tr>
<tr>
<td>[[Bozeman's Enterprises]]</td>
<td>[[General Store]]</td>
<td>Morgana Bozeman</td>
</tr>
<tr>
<td>[[Prime Guild of Mind]]</td>
<td>[[Guild]]</td>
<td>Alice Borg, Morticia Borg</td>
</tr>
<tr>
<td>[[Warriors of Virtue]]</td>
<td>Guild</td>
<td>Kevin Ares, Orneas Vault</td>
</tr>
<tr>
<td>[[Vampire's Cape]]</td>
<td>[[Magic Shop]]</td>
<td>Calden Fain</td>
</tr>
<tr>
<td>[[Luthiner's Palace]]</td>
<td>[[Palace]]</td>
<td>Luthiner the Severe</td>
</tr>
<tr>
<td>[[Crypt on Wheels]]</td>
<td>[[Stable]]</td>
<td>Christopher Plumtree, William Roboduc</td>
</tr>
<tr>
<td>[[Lovecraft]]</td>
<td>[[Tavern]]</td>
<td>Kazaf Truelove, Ken Charming, Philinnion Truelove</td>
</tr>
<tr>
<td>[[Hallow Alibi]]</td>
<td>[[Temple]]</td>
<td>Manasa Devi</td>
</tr>
<tr>
<td>[[Town Hall]]</td>
<td>[[Town Hall]]</td>
<td>Annika Ris</td>
</tr>
<tr>
<td>[[Lost Boys]]</td>
<td>[[Training Hall]]</td>
<td>Von Emosh</td>
</tr>
<tr>
<td>[[112 Games]]</td>
<td>[[House]]</td>
<td>Mork Jumanji, Bonnie Jumanji, Brad Jumanji, Kiki Jumanji</td>
</tr>
<tr>
<td>[[Darkstalker Manor]]</td>
<td>House</td>
<td>Dimitri Darkstalker, Lilith Darkstalker, Raven Darkstalker, Vila Darkstalker</td>
</tr>
<tr>
<td>[[Lightweight Manor]]</td>
<td>House</td>
<td>Tony Lightweight, Taresia Lightweight, Pumpkin Lightweight</td>
</tr>
</table><br>
===Albatross===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[]]</td>
<td>[[Dockyard]]</td>
<td>Daelius Praal</td>
</tr>
<tr>
<td>[[Winkel van Sinkel]]</td>
<td>[[General Store]]</td>
<td>Nancy Crater</td>
</tr>
<tr>
<td>[[Castle Ei]]</td>
<td>[[House]]</td>
<td>Duke Ei, John D. Rudolfsen, Countess Vanessa Malthazar, Miyu Mahou</td>
</tr>
<tr>
<td>[[Saxo Manor]]</td>
<td>House</td>
<td>Asmund Saxo, Aswid Saxo</td>
</tr>
</table><br>
===Orak===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[The Undernet]]</td>
<td>[[General Store]]</td>
<td>Jerry Salem, Steffi Salem</td>
</tr>
<tr>
<td>[[Foulfang's Foul Fangs]]</td>
<td>[[Weapon Shop]]</td>
<td>Orochi, Makathes</td>
</tr>
<tr>
<td>[[Watchtower One]]</td>
<td>[[House]]</td>
<td>c'Orak</td>
</tr>
<tr>
<td>[[Watchtower Two]]</td>
<td>House</td>
<td>Baron Morgan Price, La Contessa Santa Germaine</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Mega Dragon Cave]]</td>
<td>[[Dungeon]]</td>
<td>King Kalohn</td>
</tr>
<tr>
<td>[[Snake Pit]]</td>
<td>Dungeon</td>
<td>O</td>
</tr>
<tr>
<td>[[Tavern of Harlotry]]</td>
<td>Dungeon, [[Tavern]]</td>
<td>Lord Peabody, Klove, Seeliger, Zoltan, Barbara'El, Helena, Irina, Katya, Vera, Virginia</td>
</tr>
<tr>
<td>[[Theatre of Blood]]</td>
<td>Dungeon</td>
<td>Mercy Brown, Ulifer Edel</td>
</tr>
</table><br>
===Who is who===
====Vampires====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Kevin Ares]] - guildmaster</td>
<td>[[Alice Borg]] - guildmistress</td>
</tr>
<tr>
<td>[[Ken Charming]] - master teacher of [[Armsmaster]]</td>
<td>[[Morgana Bozeman]] - retailer</td>
</tr>
<tr>
<td>[[Dimitri Darkstalker]] - philosopher</td>
<td>[[Mercy Brown]] - ticket seller</td>
</tr>
<tr>
<td>[[Abraham Drake]] - stoker</td>
<td>[[Nancy Crater]] - retailer</td>
</tr>
<tr>
<td>[[Ulifer Edel]] - master teacher of [[Mind Magic|Mind]]</td>
<td>[[Lilith Darkstalker]] - sculptor, wife of Dimitri Darkstalker</td>
</tr>
<tr>
<td>[[Duke Ei]] - duke</td>
<td>[[Manasa Devi]] - healer</td>
</tr>
<tr>
<td>[[Von Emosh]] - trainer</td>
<td>[[La Contessa Santa Germaine]] - spy</td>
</tr>
<tr>
<td>[[Calden Fain]] - magicker</td>
<td>[[Christie Goldfinger]] - banker</td>
</tr>
<tr>
<td>[[Mork Jumanji]] - dungeon master</td>
<td>[[Helena]] - harlot</td>
</tr>
<tr>
<td>[[Klove]] - harlot</td>
<td>[[Irina]] - harlot</td>
</tr>
<tr>
<td>[[Tony Lightweight]] - levitator</td>
<td>[[Bonnie Jumanji]] - psychic</td>
</tr>
<tr>
<td>[[Orochi]] - weapon smith</td>
<td>[[Katya]] - harlot</td>
</tr>
<tr>
<td>[[Christopher Plumtree]] - stable master</td>
<td>[[Taresia Lightweight]] - origamist, wife of Tony Lightweight</td>
</tr>
<tr>
<td>[[Daelius Praal]] - dockmaster</td>
<td>[[Countess Vanessa Malthazar]] - grandmaster teacher of [[Spirit Magic|Spirit]]</td>
</tr>
<tr>
<td>[[Baron Morgan Price]] - expert teacher of [[Grey Magic|Grey]]</td>
<td>[[Annika Ris]] - scribe</td>
</tr>
<tr>
<td>[[John D. Rudolfsen]] - grandmaster teacher of [[Alchemy]]</td>
<td>[[Steffi Salem]] - seamster, wife of Jerry Salem</td>
</tr>
<tr>
<td>[[Jerry Salem]] - retailer</td>
<td>[[Eve Valpurgis]] - dockmistress</td>
</tr>
<tr>
<td>[[Asmund Saxo]] - expert teacher of [[Unarmed Combat]]</td>
<td>[[Lamina Vault]] - expert teacher of [[Stealing]], wife of Orneas</td>
</tr>
<tr>
<td>[[Aswid Saxo]] - expert teacher of [[Dagger (skill)|Dagger]]</td>
<td>[[Vera]] - harlot</td>
</tr>
<tr>
<td>[[Seeliger]] - harlot</td>
<td>[[Virginia]] - harlot</td>
</tr>
<tr>
<td>[[Luthiner the Severe]] - ruler</td>
<td>[[Alanna Wolf]] - apothecary</td>
</tr>
<tr>
<td>[[Kazaf Truelove]] - taverner</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Zoltan]] - harlot</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Orneas Vault]] - expert teacher of [[Disarm Trap]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Zom]] - necromancer</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Raven Darkstalker]] - son of Dimitri and Lilith Darkstalker</td>
<td>[[Morticia Borg]] - daughter of Alice Borg</td>
</tr>
<tr>
<td>[[Vila Darkstalker]] - son of Dimitri and Lilith Darkstalker</td>
<td></td>
</tr>
<tr>
<td>[[Brad Jumanji]] - son of Mork and Bonnie Jumanji</td>
<td>[[Kiki Jumanji]] - daughter of Mork and Bonnie Jumanji</td>
</tr>
<tr>
<td>[[Makathes]] - pupil of Orochi</td>
<td>[[Pumpkin Lightweight]] - daughter of Tony and Taresia Lightweight</td>
</tr>
<tr>
<td>[[William Roboduc]] - stable boy</td>
<td>[[Miyu Mahou]] - handmaiden of Countess Vanessa de Malthazar</td>
</tr>
<tr>
<td>[[Buford Wolf]] - son of Alanna Wolf</td>
<td>[[Philinnion Truelove]] - daughter of Kazaf Truelove</td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[King Kalohn]] - human dragonhunter</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[c'Orak]] - Ceth clan leader</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[O]] - fatboy</td>
<td>[[Barbara'El]] - demoniac harlot</td>
</tr>
<tr>
<td>[[Lord Peabody]] - human time traveler</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
</table>
[[Category:Province]][[Category:Typhon Expanse| ]]
e5345a38c64bea3434b1178cc9ca9af916f283d7
Murlank
0
1488
2728
2311
2013-01-27T01:37:55Z
Ribannah
2
/* Humans */
wikitext
text/x-wiki
{{map}}
{{provinces}}
'''Murlank''' is located east in northern [[Karigor]]. It is likely to be a [[map]] that the [[party]] will visit later in the game.
Neighbouring [[map]]s are [[Semiramis]] (west), [[Terrax]] (northwest), [[Typhon Expanse]] (southeast) and [[Nannaria]] (southwest). The ocean (northeast and east) is not part of the [[game]].
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Murlank.png</div>
===Communities===
* [[Potz]], central between the river Ebony and the ocean
===Geography===
* [[Ebony]], the river flowing through Murlank from south to north
* [[Laolun]], the half-moon-shaped island in the northeast
===Monsters (surface)===
* [[Dark Mage]]s (Benighter, Dark Mage, Demon Commander)
<!--* [[Demon]]s (Banshee, Demon, Gallu'akal)-->
<!--* [[Demoniac]]s (Demoniac)-->
* [[Moon Zealot]]s (Moon Worshipper, Moon Fanatic, Moon Zealot)
* [[Octupus]]es (Devilfish, Octopus, Kraken)
* [[River Snake]]s (River Snake, Lightning Snake, Ebony Snake)
* [[Robber]]s (Robber, Highwayman, Ring Leader)
* [[Sun Zealot]]s (Sun Worshipper, Sun Fanatic, Sun Zealot)
===Animals===
[[Butterfly|Butterflies]], [[Horse]]s, [[Osprey]]s, [[Fish]]
===Dungeons===
* [[Circus of the Sun]] - southeast, visits Murlank during 3 months of the year
* [[Cognizant Temple of Meh]] - southwest
* [[Tower of Bab'El]] - northeast (Laolun)
===Objects===
* [[Obelisk]] #3
* [[Central Fountain]] ([[Town Portal]] destination)
* Random [[Contest]] (+5 [[Skillpoint]]s once to characters that have 50 in the required [[statistic]])
* [[Flame]] of [[Earth Resistance]] (+20 to Earth Resistance for 6 hours, or until rest or travel)
* Flame of [[Grey Resistance]] (+20 to Grey Resistance for 6 hours, or until rest or travel)
* Flame of [[Dark Resistance]] (+20 to Dark Resistance for 6 hours, or until rest or travel)
* [[Well]] of +2 [[Accuracy]] (8 Charges of +2 permanent Accuracy, if natural Accuracy<15, respawns)
* [[Fountain]] of +10 [[Endurance]] (Temporarily +10 Endurance for 2 days or until rest or travel)
* Well of +30 [[Luck]] (Temporarily +30 Luck for 2 days or until rest or travel)
----
==Travel==
===Foot===
Semiramis (west) and Terrax (northwest) can be reached on [[foot]] overland, which takes 5 days. There is no connection over land to the [[Typhon Expanse]].
===Coach===
[[Coach]]es of the [[Golden Triangle]] leave at the Blazing Saddles for Terrax on '''Mondays''', '''Wednesdays''' and '''Fridays''', with return trips starting on Tuesdays, Thursdays and Saturdays. Other Golden Triangle coaches leave for Semiramis on '''Tuesdays''', '''Thursdays''' and '''Sundays''', return trips starting on Mondays, Wednesdays and Saturdays. All these coach rides take 2 days.
At the same stable, coaches of the [[Nightriders]] leave for Nannaria, [[M'Akal]] on '''Wednesdays''' and '''Sundays'''. After the [[Zealot]]s start fighting, there is an additional ride on '''Fridays'''. Return trips start on Wednesdays, Saturdays and then also Mondays. All these trips take 2½ days.
===Boat===
The [[St. Nicholas]] will enter Murlank from Nannaria and continue downstream into Terrax. Both passages take 3 days.
===Ship===
There are two [[dock]]s in Murlank.
From Potz, [[ship]]s set sail for Terrax on '''Saturdays''' (return fares on Sundays). The voyages takes 4 days.
A [[ferry]] goes from Potz to the island of Laolun and back every day. This voyage takes 6 hours in either direction.
===Town Portal===
Murlank has a [[Central Fountain]] and can therefore be reached instantly by the powerful [[Town Portal]] spell. The other [[province]]s that can be reached this way are: [[Terrax]], Semiramis, Nannaria, [[Soronne (province)|Soronne]] and [[Serenity (province)|Serenity]]. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
----
==Citizens==
===Potz===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[The Tinctury]]</td>
<td>[[Apothecary]]</td>
<td>Milton Mars, Murrie Mars, Muffin Mars</td>
</tr>
<tr>
<td>[[Larp's Forge]]</td>
<td>[[Armour Shop]]</td>
<td>Dagorhir Larp, Camarilla Larp, Logan Larp</td>
</tr>
<tr>
<td>[[Curry & Heyes]]</td>
<td>[[Bank]]</td>
<td>Kid Curry, Hannibal Heyes</td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Arturchix</td>
</tr>
<tr>
<td>[[For a few nuggets more]]</td>
<td>[[General Store]]</td>
<td>Maurits Drostnestle, Adriana Drostnestle, Melanie Drostnestle</td>
</tr>
<tr>
<td>[[Master Scribe]]</td>
<td>[[Magic Shop]]</td>
<td>Louhi Sariola, Aila Sariola</td>
</tr>
<tr>
<td>[[Blazing Saddles]]</td>
<td>[[Stable]]</td>
<td>Ridge Johnson</td>
</tr>
<tr>
<td>[[The Double Eagle]]</td>
<td>[[Tavern]]</td>
<td>Lauren Bell, Brett Maverick, Fontan'El, LaCinder'El</td>
</tr>
<tr>
<td></td>
<td>[[Town Hall]]</td>
<td>Zebub'El, Kal'El, Salvia Lemming</td>
</tr>
<tr>
<td>[[East Wind Up]]</td>
<td>[[Training Hall]]</td>
<td>Al'El, Norris Cooper</td>
</tr>
<tr>
<td>[[Gunsmoke's Accessories]]</td>
<td>[[Weapon Shop]]</td>
<td>Matthew Dillon, Kitty Dillon</td>
</tr>
<tr>
<td>[[Prison]]</td>
<td>[[House]]</td>
<td>Smarties, Hipshot, Conrad Woods</td>
</tr>
<tr>
<td>[[Rangers HQ]]</td>
<td>House</td>
<td>Antonio Carletti, Zane Cooper, Aaron Cooper</td>
</tr>
<tr>
<td>[[Faloral Hacienda]]</td>
<td>House</td>
<td>Little Lord Faloral, Whitney Marron</td>
</tr>
<tr>
<td>[[Seabrook Hacienda]]</td>
<td>House</td>
<td>Hecate Seabrook, Tamara Seabrook</td>
</tr>
<tr>
<td>[[Lessok Corral]]</td>
<td>House</td>
<td>Ahosi Dahomey, Yent'El</td>
</tr>
<tr>
<td>[[River House]]</td>
<td>House</td>
<td>Dorado'El, Carne Ro'El, Lanaor'El</td>
</tr>
</table><br>
===Laolun===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td></td>
<td>[[Dockyard]]</td>
<td>Arturchix</td>
</tr>
<tr>
<td>[[Master Guild of Dark]]</td>
<td>[[Guild]]</td>
<td>Nerg'El</td>
</tr>
<tr>
<td>Towering Cranes</td>
<td>[[House]]</td>
<td>Christian Noir Stein, Anne Veen</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Chapel of the Moon]]</td>
<td>[[Temple]]</td>
<td>Lowmarsh'm'El</td>
</tr>
<tr>
<td>[[Cognizant Temple of Meh]]</td>
<td>[[Dungeon]], Temple</td>
<td>Wesley Gladberg</td>
</tr>
<tr>
<td>[[Tower of Bab'El]]</td>
<td>dungeon</td>
<td>Bab'El, Hooloovoo</td>
</tr>
</table><br>
===Who is who===
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Arturchix]] - ferryman</td>
<td>[[Lauren Bell]] - barkeep</td>
</tr>
<tr>
<td>[[Antonio Carletti]] - master teacher of [[Leather]]</td>
<td>[[Ahosi Dahomey]] - expert teacher of [[Bodybuilding]]</td>
</tr>
<tr>
<td>[[Norris Cooper]] - grandmaster teacher of [[Unarmed Combat]], son of Zane Cooper</td>
<td>[[Kitty Dillon]] - horseshoe collector, wife of Matthew Dillon</td>
</tr>
<tr>
<td>[[Zane Cooper]] - marshall</td>
<td>[[Adriana Drostnestle]] - retailer</td>
</tr>
<tr>
<td>[[Kid Curry]] - grandmaster teacher of [[Dodging]]</td>
<td>[[Camarilla Larp]] - expert teacher of [[Identify Monster]], wife of Dagorhir Larp</td>
</tr>
<tr>
<td>[[Matthew Dillon]] - weaponsmith</td>
<td>[[Salvia Lemming]] - master teacher of [[Identify Item]]</td>
</tr>
<tr>
<td>[[Maurits Drostnestle]] - deputy</td>
<td>[[Louhi]] - magicker</td>
</tr>
<tr>
<td>[[Wesley Gladberg]] - charlatan</td>
<td>[[Whitney Marron]] - bodyguard</td>
</tr>
<tr>
<td>[[Hannibal Heyes]] - banker</td>
<td>[[Murrie Mars]] - alchemist, wife of Milton Mars</td>
</tr>
<tr>
<td>[[Hipshot]] - grandmaster teacher of [[Staff (skill)|Staff]]</td>
<td>[[Hecate Seabrook]] - expert teacher of [[Dark Magic|Dark]]</td>
</tr>
<tr>
<td>[[Ridge Johnson]] - stable master</td>
<td>[[Anne Veen]] - paintress</td>
</tr>
<tr>
<td>[[Dagorhir Larp]] - armourer</td>
<td></td>
</tr>
<tr>
<td>[[Milton Mars]] - apothecary</td>
<td></td>
</tr>
<tr>
<td>[[Brett Maverick]] - hustler</td>
<td></td>
</tr>
<tr>
<td>[[Smarties]] - sheriff</td>
<td></td>
</tr>
<tr>
<td>[[Christian Noir Stein]] - buildmaster</td>
<td></td>
</tr>
<tr>
<td>[[Conrad Woods]] - expert teacher of [[Plate]]</td>
<td></td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Aaron Cooper]] - son of Zane Cooper</td>
<td>[[Melanie Drostnestle]] - daughter of Maurits and Adriana Drostnestle</td>
</tr>
<tr>
<td>[[Little Lord Faloral]] - </td>
<td>[[Muffin Mars]] - daughter of Milton and Murrie Mars</td>
</tr>
<tr>
<td>[[Logan Larp]] - son of Dagorhir and Camarilla Larp</td>
<td>[[Aila Sariola]] - daughter of Louhi Sariola</td>
</tr>
<tr>
<td></td>
<td>[[Tamara Seabrook]] - daughter of Hecate Seabrook</td>
</tr>
</table><br>
====Demoniacs====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Al'El]] - trainer</td>
<td>[[Carne Ro'El]] - messenger</td>
</tr>
<tr>
<td>[[Bab'El]] - tower lord</td>
<td>[[Fontan'El]] - chamber maid</td>
</tr>
<tr>
<td>[[Dorado'El]] - master teacher of [[Earth Magic|Earth]]</td>
<td>[[LaCinder'El]] - waitress</td>
</tr>
<tr>
<td>[[Kal'El]] - clergyman</td>
<td>[[Lanaor'El]] - master teacher of [[Pathfinding]]</td>
</tr>
<tr>
<td>[[Lowmarsh'm'El]] - healer</td>
<td>[[Yent'El]] - horse whisperer</td>
</tr>
<tr>
<td>[[Nerg'El]] - guildmaster</td>
<td></td>
</tr>
<tr>
<td>[[Zebub'El]] - mayor</td>
<td></td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Belgarath]] - frozen demon</td>
<td></td>
</tr>
<tr>
<td>[[Hooloovoo]] - demon familiar</td>
<td></td>
</tr>
</table><br>
[[Category:Province]][[Category:Murlank| ]]
ee8b976f9f4349a15c374280a83c381ccf0ebb78
The Elemental Orb
0
1376
2729
2131
2013-01-27T02:01:36Z
Ribannah
2
/* Walkthru */
wikitext
text/x-wiki
{{story}}
== General Quest Info ==
Quest: mainline (essential), subquest of [[Test of Promise and Loyalty]]<br>
Given by: [[Mekander]] ([[Serenity]])<br>
Prerequisites: quest accepted for the Test of Promise and Loyalty<br>
Rewards:
* [[Experience]]: +400
* [[Reputation]]: none
* [[Gold|Payment]]: none
* [[Item]]s: none
Provides access to: none
----
== Description ==
=== Questgiver ===
[[Mekander]] is a [[Seer]] who lives in one of the houses in [[Serenity]] town. He will be the party's mentor. At the start of the game he is outside, right in front of the party.
=== Purpose ===
This is one of five acts by which the party is tested to prove their worthiness. They are to retrieve and deliver the [[Elemental Orb]] from [[Dusk's Cave]].
=== Walkthru ===
Talk to Mekander. Accept the Test of Promise and Loyalty, and he will explain the subquests.<br>
Dusk's Cave is located in the [[province]] of [[Etanasfeld]], which lies east of Serenity. It takes a five-day [[walk]] to get there; less, if one of the characters knows the [[pathfinding]] skill and/or an appropriate [[non-player character]] (NPC) is hired.<br>
In the middle of the cave, the [[Giant]] [[Kumbhakarma]] lies asleep, thereby completely blocking the way to the back where the Orb is located.<br>
The solution to this problem is to buy a [[shovel]] at the [[General Store]] in [[Iotneheim]], an otherwise totally useless item, and dig a tunnel under the Giant. Fetch the Elemental Orb from the alcove and return the way you came.
You can report back to Mekander right after this subquest has been completed, if you wish.
----
== Notes ==
* The [[Runemaster]] [[promotion]] explains how the Elemental Orb got to be there for the party to find.
[[Category:Mainline quest|Test of Promise and Loyalty - The Elemental Orb]][[Category:Etanasfeld]][[Category:Serenity]]
7b4e2a8c1ce72ee22c72768c8c35ea2f9a85425d
Centaur Proof
0
1377
2730
2303
2013-01-27T02:02:39Z
Ribannah
2
/* Walkthru */
wikitext
text/x-wiki
{{story}}
== General Quest Info ==
Quest: mainline (essential), subquest of [[Test of Promise and Loyalty]]<br>
Given by: [[Mekander]] ([[Serenity]])<br>
Prerequisites: quest accepted for the Test of Promise and Loyalty<br>
Rewards:
* [[Experience]]: +400
* [[Reputation]]: none
* [[Gold|Payment]]: none
* [[Item]]s: none
Provides access to: none
----
== Description ==
=== Questgiver ===
[[Mekander]] is a [[Seer]] who lives in one of the houses in [[Serenity]] town. He will be the party's mentor. At the start of the game he is outside, right in front of the party.
=== Purpose ===
This is one of five acts by which the party is tested to prove their worthiness. They are sent to [[Mt. Pilanteko (province)|Mt. Pilanteko]] to find proof about the existence of a mythical creature, the [[Centaur]].
=== Walkthru ===
Talk to Mekander. Accept the Test of Promise and Loyalty, and he will explain the subquests.<br>
The province of Mt. Pilanteko lies west of Serenity and can be reached on [[walk|foot]] or, on the right days, by [[coach]]. Knowledge of the [[pathfinding]] skill or [[hireling|hiring]] the right helper [[non-player character]] (NPC) can speed up the journey.<br>
The logical first stop would be the museum of [[Ankka Knox]] on the island in the middle of the [[Meridian]]. A bridge leads there from the stable. The museum guide happens to have plenty of leftover [[Centaur bones]] which he received from the [[archeologist]]s who are working in the area. Unfortunately, these are fake, and Mekander will not accept them as proof.<br>
The party will have to climb up the mountain, where they will discover an entire Centaur village. One of the Centaurs, [[Pholus]], is prepared to accompany the party back to Serenity. As it turns out, he is a Centaur Seer, and has a house in Serenity town.
You can report back to Mekander right after this subquest has been completed, if you wish.
----
== Notes ==
-
[[Category:Mainline quest|Test of Promise and Loyalty - Centaur Proof]][[Category:Mt. Pilanteko]][[Category:Serenity]]
b3c266dedec19a8a86e47c7062835a1766b219a5
Skill
0
1411
2731
2719
2013-01-27T02:05:05Z
Ribannah
2
/* List of skills */
wikitext
text/x-wiki
{{player character}}
{{skills}}
'''Skills''', like [[attribute]]s, form an essential part of a [[player character]]'s development. They determine what the [[party]] can do, and how well. There are 3 major types of skills: magic, combat and miscellaneous. Some skills are given for free at [[start-up]], but most must be bought at a [[guild]].
The development of a skill is done by assigning [[skillpoint]]s to them, and by paying [[teacher]]s for the status of [[Expert]], [[Master]] or [[Grandmaster]]. Skillpoints are earned by [[training]] up to higher [[level]]s when a character has enough [[experience]], but there are several other ways to gain skillpoints as well.
Which skills are available to a character, and what level of [[mastery|expertise]] can be reached, depends entirely on the [[class]] of the character. The skills that a character starts out with also depend on [[race]] and [[difficulty level]].
----
==List of skills==
There are 29 skills in [[Might and Magic Tribute]]:
* 11 [[magic]] skills;
* 15 [[combat]] skills (one of them free: [[Fists and Clubs]]);
* 13 miscellaneous skills.
Except for the one free skill, all skills can be mastered to the rank of grandmaster.
<table cellspacing="1" width="100%">
<tr>
<td width="13%"><b>skill</b></td>
<td width="39%"><b>description</b></td>
<td width="12%"><b>normal</b></td>
<td width="12%"><b>expert</b></td>
<td width="12%"><b>master</b></td>
<td width="12%"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td>Spellcasting is the basic ability to cast spells. Simple damaging spells, healing, illumination and protection are included. Some of the spells increase in effectiveness with higher spellcasting levels, others with knowledge and higher rank in the various schools of magic and the [[Identify Monster]] skill.<br><i>Expert rank in spellcasting must be achieved before a character can learn any other magic skill.</i></td>
<td>Ability to learn spells.</td>
<td>[[Recovery Time]] reduced to 50%.<br>Allows studying the numerous schools of magic.</td>
<td>Doubles cost and effect.</td>
<td>Recovery Time reduced to 25%.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Fire</b></td>
<td>[[Fire Magic]] is mostly combat-oriented and has some of the strongest direct damage spells. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Air</b></td>
<td>[[Air Magic]] consists largely of manoeuvring magic, but also has some powerful combat spells. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Water</b></td>
<td>[[Water Magic]] has a good mix of combat-oriented spells and spells that have to do with [[item]]s and [[travel]]ling. At higher rank, more powerful spells are accessed and the-lower level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Earth</b></td>
<td>[[Earth Magic]] has both protective and damaging spells, as well as spells that hamper the enemy. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td>[[Spirit Magic]] concentrates on spells involving life and death. Included are spells to raise the dead, affect the [[undead]] and enhance combat effectiveness. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Mind</b></td>
<td>[[Mind Magic]] tends to be offensive in nature. Spells directly affect the mind of the targets and either twists their minds to the will of the caster or directly damages them. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Body</b></td>
<td>[[Body Magic]] has a mix of healing and harming spells. Harmful effects range from direct, physical damage to severe [[condition]]s like [[disease]]. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Light</b></td>
<td>[[Light Magic]] includes some of the most powerful offensive and protective spells, but is only usable by [[Saint]]s and [[Ranger]]s. Therefore, Light magic can only be learned later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Grey</b></td>
<td>[[Grey Magic]] is the magic of secrecy and stealth and of using the environment. It is only usable by [[Runemaster]]s and [[Thief|Thieves]]. Therefore, Grey magic can only be acquired later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Dark</b></td>
<td>[[Dark Magic]] has the most spectacular damaging spells of all the magic schools, but is only usable by [[Necromancer]]s and [[Assassin]]s. Therefore, Dark magic can only be studied later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Fists and Clubs</b></td>
<td>Any character can do some damage by using their [[fist]]s or wielding a simple [[club]], without requiring any knowledge of Unarmed Combat or the Mace skill.</td>
<td colspan=4>This skill does not need to be learned and cannot be improved with skillpoints.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Sword</b></td>
<td>The [[Sword (skill)|sword]] skill covers most types of blades longer than a knife. Expert swordsmen gain a quicker [[attack]] while master swordsmen may use any [[one-handed]] sword in their [[left hand]] and another weapon in their [[right hand|right]]. Grandmasters are so finely tuned with their blades that they gain a chance to make devastating wounds, halving the remaining [[hitpoint]]s of their opponents with the attack if the sword is in their right hand.<br>
<i>Halving the opponent's HP is calculated after normal damage.</i></td>
<td>Skill increases [[Chance to Hit]].</td>
<td>Skill reduces [[Recovery Time]].</td>
<td>Permits use of sword in left hand.</td>
<td>Chance of 1% per 3 skill levels to halve opponent's remaining hitpoints.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dagger</b></td>
<td>While [[Dagger (skill)|dagger]]s don't do the kind of damage that a sword or an axe can deliver, they are very quick, sometimes letting the wielder get two attacks for every one of the slower opponent. Expert dagger fighters can wield a dagger in their left hand while using another weapon in their right. Master dagger fighters have a chance of doing a triple damage attack and grandmasters do even more damage.</td>
<td>Skill increases Chance to Hit.</td>
<td>Permits use of dagger in left hand.</td>
<td>Chance of 1% per skill level to cause triple damage.</td>
<td>Skill added to [[Attack Damage]].</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Axe</b></td>
<td>While rather slow on the attack, [[Axe (skill)|axe]]s do a lot of damage when they [[hit]]. Expert axe fighters gain a little more speed on their attacks while masters can deliver extra damage. Axe grandmasters gain a chance of ruining their opponent's [[armour]], making them more vulnerable.<br>
<i>Ruined armour stays ruined unless the party leaves the [[map]].</i></td>
<td>Skill increases Chance to Hit.</td>
<td>Skill reduces Recovery Time.</td>
<td>Skill added to Attack Damage.</td>
<td>Chance of 1% per 2 skill levels to halve opponent's [[Armour Class]].</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Spear</b></td>
<td>[[Spear (skill)|Spear]] covers all kinds of pole weapons with blades attached to the business end. Spears are versatile and can be used one-handed at master rank (right hand only), but they do more [[damage]] when used with both hands. Grandmaster spearmen gain the ability to defend themselves better, using the spear as a staff.<br>
<i>Spears are always used [[two-handed]] if the left hand is empty, for an additional damage of 1D9.</i></td>
<td>Skill increases Chance to Hit.</td>
<td>Skill added to Attack Damage.</td>
<td>Ability to use a spear one-handed.</td>
<td>Skill added to Armour Class.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Staff</b></td>
<td>[[Staff (skill)|Staves]] are blunt two-handed pole weapons effective on both offense and [[defense]]. At expert rank skill increases Armour Class. Masters have a chance to [[stun]] their opponents and grandmasters gain a bonus to their Attack Damage.</td>
<td>Skill increases Chance to Hit.</td>
<td>Skill added to Armour Class.</td>
<td>Chance of 1% per skill level to stun opponent.</td>
<td>Skill added to Attack Damage.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Mace</b></td>
<td>[[Mace (skill)|Mace]] covers all kinds of blunt trauma weapons ranging from large [[club]]s to [[flail]]s. Expert mace swingers do extra damage with their weapons. Master and grandmaster rankings give a chance to stun or [[paralyze]] opponents respectively.<br>
<i>Grandmasters can both stun and paralyze.</i><br>
<i>The use of simple clubs does not require this skill.</i></td>
<td>Skill increases Chance to Hit.</td>
<td>Skill added to Attack Damage.</td>
<td>Chance of 1% per skill level to stun opponent.</td>
<td>Chance of 1% per 2 skill levels to paralyze opponent.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Bow</b></td>
<td>The [[Bow (skill)|bow]] skill covers both bow and [[crossbow]] usage. Expert archers gain a [[speed]] increase with their weapon, while master and grandmaster archers can loose two and three [[arrow]]s respectively with every attack with the bow. Employing the crossbow, master archers extend the [[range]] at which they do increased damage and grandmasters get a chance to pierce an opponent's armour, negating its Armour Class contribution.</td>
<td>Skill increases Chance to Hit.</td>
<td>Reduces Recovery Time.</td>
<td>Bow fires two arrows on every attack, crossbow extended damage range increased.</td>
<td>Bow fires three arrows on every attack, crossbow gains chance to pierce armour.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Music</b></td>
<td>The [[Music (skill)|music]] skill allows for [[instrument]]s to be [[equipment|equipped]]. Playing an instrument during [[melee combat]] will inspire the party members and better prepare them for evading incoming attacks. Only one instrument can be equipped at a time, even if more party members have the skill. Expert musicians increase the damage the party does with melee weapons, while masters can play instruments with one hand. Grandmasters gain the ability to make the party evade [[ranged attack]]s and do more damage with their own ranged attacks.</td>
<td>Skill added to Armour Class of all party members against melee attacks.</td>
<td>Skill added to Attack Damage by party's melee attacks.</td>
<td>Instruments can be played with one hand.</td>
<td>Skill affects ranged attacks also.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Unarmed Combat</b></td>
<td>[[Unarmed Combat]] is the ability to use only hands and feet in melee combat, no weapons. This skill only works with hands empty. Additional ranks of unarmed skill will increase the chance to hit and the damage done. Grandmasters gain the ability to feint a quick counterattack, thus momentarily confusing an opponent's aim.</td>
<td>Skill increases Chance to Hit.</td>
<td>Skill added to Attack Damage.</td>
<td>Skill can be combined with the use of staves.</td>
<td>Skill increases Chance to Hit and added to Attack Damage (double effect).</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Leather</b></td>
<td>[[Leather]] armour is the lightest armour a character can wear. While leather provides less protection than chain or plate armour, it also slows the character down the least. Leather armour skill reduces the [[recovery penalty]] and increases the protection offered by leather armour.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty eliminated.</td>
<td>Skill can be combined with Dodging.</td>
<td>Receive 3/4 damage from physical attacks.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Chain</b></td>
<td>[[Chain]] armour is the medium armour type. It provides more protection than leather and less than plate, but it also slows the character down more than leather. Chain armour skill increases the protection offered by chain armour and reduces the recovery penalty.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty halved.</td>
<td>Recovery penalty eliminated.</td>
<td>Receive 2/3 damage from physical attacks.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Plate</b></td>
<td>[[Plate]] armour is the heaviest armour type. It provides the most protection, but it slows the character down more than leather or chain. Plate armour skill increases the protection offered by plate armour and reduces the recovery penalty.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty halved.</td>
<td>Receive 1/2 damage from physical attacks.</td>
<td>Recovery penalty eliminated.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Shield</b></td>
<td>The [[Shield (skill)|shield]] skill directly improves a character's Armour Class while a shield is employed. Expert and master ranking in the shield eliminate the recovery penalty and increase this defensive bonus. A grandmaster gains the ability to make a [[shield-bash]] attack that does damage equal to two times the shield skill.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty eliminated.</td>
<td>Skill added to Armour Class (double effect).</td>
<td>Ability to make a shield-bash attack.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dodging</b></td>
<td>Dodging can be used only when a character is not wearing armour and a shield is not equipped. Additional ranks in dodging will increase armour class while not wearing armour.</td>
<td>Skill added to Armour Class.</td>
<td>Skill added to Armour Class (double effect).</td>
<td>Skill added to Armour Class (triple effect).</td>
<td>Skill added to Armour Class (quintuple effect).</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>The [[disarm trap]] skill is checked automatically when opening a [[trap]]ped [[chest]] or other [[container]]. A higher skill in disarm traps gives a better chance of disarming a trap. Experts and masters enjoy increased chances to succeed, while grandmasters never fail.</td>
<td>Ability to disarm traps.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Perception</b></td>
<td>The [[perception]] skill gives a character a chance to notice hidden [[door]]s, traps and other secrets and to avoid damage from traps when they are triggered. At expert and master levels the character will notice more. Grandmasters see all such secrets.</td>
<td>Ability to avoid trap damage and notice secrets.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance to spot secrets.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>The [[merchant]] skill helps adjust prices in a character's favour, whether buying or selling. Expert, master and grandmaster rank doubles, triples and quintuples the effect of the skill respectively. [[Price]]s are, however, also affected by reputation.<br>
<i>All [[shop]]s have base [[sell ratio|sell]] and [[buy ratio]]s determining their profits before merchant skill and [[reputation]] take effect.</i></td>
<td>Skill adjusts shop prices in character's favour.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Learning</b></td>
<td>The [[learning]] skill increases the number of [[skillpoint]]s a character receives with every increase in [[level]]. In addition, the character learns to write spell scrolls. Eventually, all spells that are available to the party may be written on [[scroll]]s.</td>
<td>1% extra skillpoints from training per skill level, and the ability to write all spells the character knows on a scroll at 5x [[casting cost]].</td>
<td>2%, and can write at 3x casting cost.</td>
<td>3%, and can write any normal or expert spell that any character knows, at once the casting cost each.</td>
<td>5%, and can write any spell that any character knows, at once the casting cost each.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Meditation</b></td>
<td>The [[meditation]] skill adds [[spellpoint]]s directly to a character's spellpoints total. Spellpoints gained are equal to the character's per [[level]] spellpoints (3 for [[Troll]] Students, 5 for [[Vampire]] Runemasters, etc.) times skill. Expert, master and grandmaster ranks double, triple and quintuple the skill factor respectively.</td>
<td>Skill added to spellpoints.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td>The [[bodybuilding]] skill adds [[hitpoint]]s directly to a character's hitpoints total. Hitpoints gained are equal to the character's per level hitpoints (4 for [[Human]] Explorers, 7 for [[Ogre]] Thieves, etc.) times skill. Expert, master and grandmaster rankings double, triple and quintuple the skill rank respectively.</td>
<td>Skill added to hitpoints.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>The [[identify item]] skill is checked automatically when an unidentified [[item]] is right-clicked. If the skill rank of the character is high enough for the item in question it is identified. Grandmasters always succeed.<br>
<i>The character with the highest skill will attempt the identification.</i></td>
<td>Ability to identify items.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Repair</b></td>
<td>The [[repair]] skill allows a characters to repair [[broken]] equipment. Higher skill level allows them to repair better items. Grandmasters can repair any item. The skill will be applied automatically when a broken item in the [[inventory]] of a character with this skill is right-clicked, provided the item has been identified.<br>
<i>The character with the highest skill will attempt the reparation.</i></td>
<td>Ability to repair broken items.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Monster</b></td>
<td>The [[identify monster]] skill is applied when a monster is right-clicked. If the skill rank of the character is high enough for the monster in question it is identified and its strengths and weaknesses become known. Grandmasters always succeed.<br>
Identifying a monster increases the effectiveness of certain generic spells and [[enchantment]]s.<br>
<i>The character with the highest skill will attempt the identification.</i></td>
<td>Ability to identify monsters.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td>The [[armsmaster]] skill represents the warrior's tricks of the trade in using melee weapons. Initially, armsmaster skill reduces the [[recovery time]]s of equipped melee weapons. At higher levels of expertise, it increases Attack Bonus and Attack Damage.</td>
<td>Skill reduces Recovery Time of all melee weapons.</td>
<td>Skill increases Chance to Hit of all melee weapons.</td>
<td>Skill added to Attack Damage of all melee weapons.</td>
<td>Double all the previous bonuses.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Stealing</b></td>
<td>The [[stealing]] skill allows characters to take items that don't belong to them from shops, or to steal [[gold]] or items from people. Getting caught, however, can lead to problems if the penalty is not paid. In addition, the stealing skill affects a character's chance to pick [[lock]]s.</td>
<td>Ability to steal and pick locks.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>The [[alchemy]] skill allows for [[mix]]ing of [[potion]]s. Without the alchemy skill, a character barely has the knowledge to make a [[Potion#Subtypes|simple potion]]. Alchemy skill is added to the [[power]] of the [[reagent]] to determine the power of a simple potion. Higher ranks allow the mixing of more complicated potions.</td>
<td>Allows mixing of simple potions to make [[Potion#Subtypes|complex potion]]s.</td>
<td>Allows mixing of complex potions to make [[Potion#Subtypes|layered potion]]s.</td>
<td>Allows mixing of layered potions to make [[Potion#Subtypes|white potion]]s.</td>
<td>Allows mixing of white potions to make [[Potion#Subtypes|black potion]]s.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td>The [[pathfinding]] skill grants a character the ability to guide a party more effectively through the terrain, thus reducing the time required for [[map crossing]]s. No map crossing can, however, be reduced to less than one [[day]]. Expert pathfinders cross maps even faster, while masters can guide their party [[underwater]], so that they do not run out of [[underwater breathing|breath]] so quickly. Grandmasters even bring their party [[mountaineering]].</td>
<td>Map-crossing times reduced by 2% per skill level.</td>
<td>Double effect of skill.</td>
<td>Double breathing time underwater, and [[drowning speed]] halved.</td>
<td>Ability to scale mountains.</td>
</tr>
</table>
----
==Mastery==
====Magic====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Fire</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Air</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Water</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Earth</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Mind</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Body</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Light</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Grey</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Dark</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td> </td><td> </td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>G</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Fire</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Air</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Water</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Earth</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Mind</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Body</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Light</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>G</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Grey</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>G</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Dark</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td>G</td>
</tr>
</table>
====Combat====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Sword</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dagger</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>G</td><td>M</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Axe</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Spear</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Staff</b></td>
<td> </td>
<td>E</td><td> </td><td>M</td>
<td>E</td><td>E</td><td> </td><td> </td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Mace</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Bow</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Music</b></td>
<td> </td>
<td> </td><td>N</td><td>M</td>
<td> </td><td> </td><td>N</td><td>E</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Unarmed</b></td>
<td>N</td>
<td>N</td><td>E</td><td>M</td>
<td>N</td><td>N</td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Leather</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>M</td><td>G</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Chain</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>M</td><td>G</td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Plate</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td>G</td><td> </td><td>E</td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Shield</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dodging</b></td>
<td>N</td>
<td>N</td><td>M</td><td>E</td>
<td>N</td><td>E</td><td>M</td><td>M</td><td>G</td><td>E</td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Sword</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dagger</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td> </td><td>E</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Axe</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Spear</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Staff</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Mace</b></td>
<td> </td>
<td>E</td><td> </td><td> </td>
<td>M</td><td>E</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Bow</b></td>
<td>N</td>
<td>N</td><td>N</td><td>N</td>
<td>E</td><td>N</td><td>N</td><td>E</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Music</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>M</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Unarmed</b></td>
<td> </td>
<td> </td><td>N</td><td> </td>
<td> </td><td> </td><td>E</td><td>N</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Leather</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Chain</b></td>
<td> </td>
<td>N</td><td> </td><td> </td>
<td>E</td><td>N</td><td> </td><td>E</td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Plate</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Shield</b></td>
<td> </td>
<td>E</td><td>E</td><td> </td>
<td>M</td><td>E</td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dodging</b></td>
<td> </td>
<td> </td><td>E</td><td> </td>
<td> </td><td> </td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
</table>
====Miscellaneous====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>N</td>
<td>N</td><td>M</td><td>E</td>
<td>N</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Perception</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>E</td><td>M</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>N</td>
<td>N</td><td>N</td><td>E</td>
<td>E</td><td>N</td><td>N</td><td>E</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Learning</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td> </td><td>E</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Meditation</b></td>
<td> </td>
<td> </td><td>N</td><td>E</td>
<td> </td><td>E</td><td>N</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>N</td><td>N</td><td>E</td><td>M</td><td>N</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Repair</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>M</td><td>E</td><td>E</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Id Monster</b></td>
<td> </td>
<td>N</td><td> </td><td>E</td>
<td>E</td><td>M</td><td> </td><td> </td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>M</td><td>G</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Stealing</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>M</td><td>G</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>N</td><td>N</td><td>E</td><td>E</td><td>E</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>M</td><td>E</td><td>E</td><td>M</td><td>G</td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>E</td><td>N</td><td>E</td><td>M</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Perception</b></td>
<td>N</td>
<td>E</td><td>E</td><td>N</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>E</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Learning</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E </td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Meditation</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>M</td><td>G</td><td>E</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td> </td>
<td>N</td><td> </td><td> </td>
<td>E</td><td>N</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>M</td><td>E</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Repair</b></td>
<td>N</td>
<td>E</td><td>N</td><td>N</td>
<td>E</td><td>M</td><td>N</td><td>E</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Id Monster</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>N</td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Stealing</b></td>
<td> </td>
<td> </td><td> </td><td>E</td>
<td>E</td><td> </td><td> </td><td> </td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>G</td><td>M</td><td>M</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td> </td>
<td>E</td><td>N</td><td> </td>
<td>E</td><td>M</td><td>N</td><td>E</td><td> </td><td> </td>
</tr>
</table>
----
==Starting skills==
----
[[Category:Player character]][[Category:Skill| ]]
7ae53d753ddeb9a18cce1257b7c3e62cdac4e3fc
2734
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2013-01-27T02:19:29Z
Ribannah
2
/* List of skills */
wikitext
text/x-wiki
{{player character}}
{{skills}}
'''Skills''', like [[attribute]]s, form an essential part of a [[player character]]'s development. They determine what the [[party]] can do, and how well. There are 3 major types of skills: magic, combat and miscellaneous. Some skills are given for free at [[start-up]], but most must be bought at a [[guild]].
The development of a skill is done by assigning [[skillpoint]]s to them, and by paying [[teacher]]s for the status of [[Expert]], [[Master]] or [[Grandmaster]]. Skillpoints are earned by [[training]] up to higher [[level]]s when a character has enough [[experience]], but there are several other ways to gain skillpoints as well.
Which skills are available to a character, and what level of [[mastery|expertise]] can be reached, depends entirely on the [[class]] of the character. The skills that a character starts out with also depend on [[race]] and [[difficulty level]].
----
==List of skills==
There are 29 skills in [[Might and Magic Tribute]]:
* 11 [[magic]] skills;
* 15 [[combat]] skills (one of them free: [[Fists and Clubs]]);
* 13 miscellaneous skills.
Except for the one free skill, all skills can be mastered to the rank of grandmaster.
<table cellspacing="1" width="100%">
<tr>
<td width="13%"><b>skill</b></td>
<td width="39%"><b>description</b></td>
<td width="12%"><b>normal</b></td>
<td width="12%"><b>expert</b></td>
<td width="12%"><b>master</b></td>
<td width="12%"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td>[[Spellcasting]] is the basic ability to cast spells. Simple damaging spells, healing, illumination and protection are included. Some of the spells increase in effectiveness with higher spellcasting levels, others with knowledge and higher rank in the various schools of magic and the [[Identify Monster]] skill.<br><i>Expert rank in spellcasting must be achieved before a character can learn any other magic skill.</i></td>
<td>Ability to learn spells.</td>
<td>[[Recovery Time]] reduced to 50%.<br>Allows studying the numerous schools of magic.</td>
<td>Doubles cost and effect.</td>
<td>Recovery Time reduced to 25%.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Fire</b></td>
<td>[[Fire Magic]] is mostly combat-oriented and has some of the strongest direct damage spells. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Air</b></td>
<td>[[Air Magic]] consists largely of manoeuvring magic, but also has some powerful combat spells. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Water</b></td>
<td>[[Water Magic]] has a good mix of combat-oriented spells and spells that have to do with [[item]]s and [[travel]]ling. At higher rank, more powerful spells are accessed and the-lower level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Earth</b></td>
<td>[[Earth Magic]] has both protective and damaging spells, as well as spells that hamper the enemy. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td>[[Spirit Magic]] concentrates on spells involving life and death. Included are spells to raise the dead, affect the [[undead]] and enhance combat effectiveness. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Mind</b></td>
<td>[[Mind Magic]] tends to be offensive in nature. Spells directly affect the mind of the targets and either twists their minds to the will of the caster or directly damages them. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Body</b></td>
<td>[[Body Magic]] has a mix of healing and harming spells. Harmful effects range from direct, physical damage to severe [[condition]]s like [[disease]]. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Light</b></td>
<td>[[Light Magic]] includes some of the most powerful offensive and protective spells, but is only usable by [[Saint]]s and [[Ranger]]s. Therefore, Light magic can only be learned later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Grey</b></td>
<td>[[Grey Magic]] is the magic of secrecy and stealth and of using the environment. It is only usable by [[Runemaster]]s and [[Thief|Thieves]]. Therefore, Grey magic can only be acquired later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Dark</b></td>
<td>[[Dark Magic]] has the most spectacular damaging spells of all the magic schools, but is only usable by [[Necromancer]]s and [[Assassin]]s. Therefore, Dark magic can only be studied later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Fists and Clubs</b></td>
<td>Any character can do some damage by using their [[Fist]]s or wielding a simple [[Club]], without requiring any knowledge of Unarmed Combat or the Mace skill.</td>
<td colspan=4>This skill does not need to be learned and cannot be improved with skillpoints.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Sword</b></td>
<td>The [[Sword (skill)|Sword]] skill covers most types of blades longer than a knife. Expert swordsmen gain a quicker [[attack]] while master swordsmen may use any [[one-handed]] sword in their [[left hand]] and another weapon in their [[right hand|right]]. Grandmasters are so finely tuned with their blades that they gain a chance to make devastating wounds, halving the remaining [[hitpoint]]s of their opponents with the attack if the sword is in their right hand.<br>
<i>Halving the opponent's HP is calculated after normal damage.</i></td>
<td>Skill increases [[Chance to Hit]].</td>
<td>Skill reduces [[Recovery Time]].</td>
<td>Permits use of sword in left hand.</td>
<td>Chance of 1% per 3 skill levels to halve opponent's remaining hitpoints.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dagger</b></td>
<td>While [[Dagger (skill)|Dagger]]s don't do the kind of damage that a sword or an axe can deliver, they are very quick, sometimes letting the wielder get two attacks for every one of the slower opponent. Expert dagger fighters can wield a dagger in their left hand while using another weapon in their right. Master dagger fighters have a chance of doing a triple damage attack and grandmasters do even more damage.</td>
<td>Skill increases Chance to Hit.</td>
<td>Permits use of dagger in left hand.</td>
<td>Chance of 1% per skill level to cause triple damage.</td>
<td>Skill added to [[Attack Damage]].</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Axe</b></td>
<td>While rather slow on the attack, [[Axe (skill)|Axe]]s do a lot of damage when they [[hit]]. Expert axe fighters gain a little more speed on their attacks while masters can deliver extra damage. Axe grandmasters gain a chance of ruining their opponent's [[armour]], making them more vulnerable.<br>
<i>Ruined armour stays ruined unless the party leaves the [[map]].</i></td>
<td>Skill increases Chance to Hit.</td>
<td>Skill reduces Recovery Time.</td>
<td>Skill added to Attack Damage.</td>
<td>Chance of 1% per 2 skill levels to halve opponent's [[Armour Class]].</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Spear</b></td>
<td>[[Spear (skill)|Spear]] covers all kinds of pole weapons with blades attached to the business end. Spears are versatile and can be used one-handed at master rank (right hand only), but they do more [[damage]] when used with both hands. Grandmaster spearmen gain the ability to defend themselves better, using the spear as a staff.<br>
<i>Spears are always used [[two-handed]] if the left hand is empty, for an additional damage of 1D9.</i></td>
<td>Skill increases Chance to Hit.</td>
<td>Skill added to Attack Damage.</td>
<td>Ability to use a spear one-handed.</td>
<td>Skill added to Armour Class.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Staff</b></td>
<td>[[Staff (skill)|Staves]] are blunt two-handed pole weapons effective on both offense and [[defense]]. At expert rank skill increases Armour Class. Masters have a chance to [[stun]] their opponents and grandmasters gain a bonus to their Attack Damage.</td>
<td>Skill increases Chance to Hit.</td>
<td>Skill added to Armour Class.</td>
<td>Chance of 1% per skill level to stun opponent.</td>
<td>Skill added to Attack Damage.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Mace</b></td>
<td>[[Mace (skill)|Mace]] covers all kinds of blunt trauma weapons ranging from large [[club]]s to [[flail]]s. Expert mace swingers do extra damage with their weapons. Master and grandmaster rankings give a chance to stun or [[paralyze]] opponents respectively.<br>
<i>Grandmasters can both stun and paralyze.</i><br>
<i>The use of simple clubs does not require this skill.</i></td>
<td>Skill increases Chance to Hit.</td>
<td>Skill added to Attack Damage.</td>
<td>Chance of 1% per skill level to stun opponent.</td>
<td>Chance of 1% per 2 skill levels to paralyze opponent.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Bow</b></td>
<td>The [[Bow (skill)|Bow]] skill covers both bow and [[crossbow]] usage. Expert archers gain a [[speed]] increase with their weapon, while master and grandmaster archers can loose two and three [[arrow]]s respectively with every attack with the bow. Employing the crossbow, master archers extend the [[range]] at which they do increased damage and grandmasters get a chance to pierce an opponent's armour, negating its Armour Class contribution.</td>
<td>Skill increases Chance to Hit.</td>
<td>Reduces Recovery Time.</td>
<td>Bow fires two arrows on every attack, crossbow extended damage range increased.</td>
<td>Bow fires three arrows on every attack, crossbow gains chance to pierce armour.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Music</b></td>
<td>The [[Music (skill)|Music]] skill allows for [[instrument]]s to be [[equipment|equipped]]. Playing an instrument during [[melee combat]] will inspire the party members and better prepare them for evading incoming attacks. Only one instrument can be equipped at a time, even if more party members have the skill. Expert musicians increase the damage the party does with melee weapons, while masters can play instruments with one hand. Grandmasters gain the ability to make the party evade [[ranged attack]]s and do more damage with their own ranged attacks.</td>
<td>Skill added to Armour Class of all party members against melee attacks.</td>
<td>Skill added to Attack Damage by party's melee attacks.</td>
<td>Instruments can be played with one hand.</td>
<td>Skill affects ranged attacks also.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Unarmed Combat</b></td>
<td>[[Unarmed Combat]] is the ability to use only hands and feet in melee combat, no weapons. This skill only works with hands empty. Additional ranks of unarmed skill will increase the chance to hit and the damage done. Grandmasters gain the ability to feint a quick counterattack, thus momentarily confusing an opponent's aim.</td>
<td>Skill increases Chance to Hit.</td>
<td>Skill added to Attack Damage.</td>
<td>Skill can be combined with the use of staves.</td>
<td>Skill increases Chance to Hit and added to Attack Damage (double effect).</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Leather</b></td>
<td>[[Leather]] armour is the lightest armour a character can wear. While leather provides less protection than chain or plate armour, it also slows the character down the least. Leather armour skill reduces the [[recovery penalty]] and increases the protection offered by leather armour.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty eliminated.</td>
<td>Skill can be combined with Dodging.</td>
<td>Receive 3/4 damage from physical attacks.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Chain</b></td>
<td>[[Chain]] armour is the medium armour type. It provides more protection than leather and less than plate, but it also slows the character down more than leather. Chain armour skill increases the protection offered by chain armour and reduces the recovery penalty.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty halved.</td>
<td>Recovery penalty eliminated.</td>
<td>Receive 2/3 damage from physical attacks.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Plate</b></td>
<td>[[Plate]] armour is the heaviest armour type. It provides the most protection, but it slows the character down more than leather or chain. Plate armour skill increases the protection offered by plate armour and reduces the recovery penalty.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty halved.</td>
<td>Receive 1/2 damage from physical attacks.</td>
<td>Recovery penalty eliminated.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Shield</b></td>
<td>The [[Shield (skill)|shield]] skill directly improves a character's Armour Class while a shield is employed. Expert and master ranking in the shield eliminate the recovery penalty and increase this defensive bonus. A grandmaster gains the ability to make a [[shield-bash]] attack that does damage equal to two times the shield skill.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty eliminated.</td>
<td>Skill added to Armour Class (double effect).</td>
<td>Ability to make a shield-bash attack.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dodging</b></td>
<td>[[Dodging]] can be used only when a character is not wearing armour and a shield is not equipped. Additional ranks in dodging will increase armour class while not wearing armour.</td>
<td>Skill added to Armour Class.</td>
<td>Skill added to Armour Class (double effect).</td>
<td>Skill added to Armour Class (triple effect).</td>
<td>Skill added to Armour Class (quintuple effect).</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>The [[Disarm Trap]] skill is checked automatically when opening a [[trap]]ped [[chest]] or other [[container]]. A higher skill in disarm traps gives a better chance of disarming a trap. Experts and masters enjoy increased chances to succeed, while grandmasters never fail.</td>
<td>Ability to disarm traps.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Perception</b></td>
<td>The [[Perception]] skill gives a character a chance to notice hidden [[door]]s, traps and other secrets and to avoid damage from traps when they are triggered. At expert and master levels the character will notice more. Grandmasters see all such secrets.</td>
<td>Ability to avoid trap damage and notice secrets.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance to spot secrets.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>The [[Merchant]] skill helps adjust prices in a character's favour, whether buying or selling. Expert, master and grandmaster rank doubles, triples and quintuples the effect of the skill respectively. [[Price]]s are, however, also affected by reputation.<br>
<i>All [[shop]]s have base [[sell ratio|sell]] and [[buy ratio]]s determining their profits before merchant skill and [[reputation]] take effect.</i></td>
<td>Skill adjusts shop prices in character's favour.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Learning</b></td>
<td>The [[Learning]] skill increases the number of [[skillpoint]]s a character receives with every increase in [[level]]. In addition, the character learns to write spell scrolls. Eventually, all spells that are available to the party may be written on [[scroll]]s.</td>
<td>1% extra skillpoints from training per skill level, and the ability to write all spells the character knows on a scroll at 5x [[casting cost]].</td>
<td>2%, and can write at 3x casting cost.</td>
<td>3%, and can write any normal or expert spell that any character knows, at once the casting cost each.</td>
<td>5%, and can write any spell that any character knows, at once the casting cost each.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Meditation</b></td>
<td>The [[Meditation]] skill adds [[spellpoint]]s directly to a character's spellpoints total. Spellpoints gained are equal to the character's per [[level]] spellpoints (3 for [[Troll]] Students, 5 for [[Vampire]] Runemasters, etc.) times skill. Expert, master and grandmaster ranks double, triple and quintuple the skill factor respectively.</td>
<td>Skill added to spellpoints.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td>The [[Bodybuilding]] skill adds [[hitpoint]]s directly to a character's hitpoints total. Hitpoints gained are equal to the character's per level hitpoints (4 for [[Human]] Explorers, 7 for [[Ogre]] Thieves, etc.) times skill. Expert, master and grandmaster rankings double, triple and quintuple the skill rank respectively.</td>
<td>Skill added to hitpoints.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>The [[Identify Item]] skill is checked automatically when an unidentified [[item]] is right-clicked. If the skill rank of the character is high enough for the item in question it is identified. Grandmasters always succeed.<br>
<i>The character with the highest skill will attempt the identification.</i></td>
<td>Ability to identify items.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Repair</b></td>
<td>The [[Repair]] skill allows a characters to repair [[broken]] equipment. Higher skill level allows them to repair better items. Grandmasters can repair any item. The skill will be applied automatically when a broken item in the [[inventory]] of a character with this skill is right-clicked, provided the item has been identified.<br>
<i>The character with the highest skill will attempt the reparation.</i></td>
<td>Ability to repair broken items.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Monster</b></td>
<td>The [[Identify Monster]] skill is applied when a monster is right-clicked. If the skill rank of the character is high enough for the monster in question it is identified and its strengths and weaknesses become known. Grandmasters always succeed.<br>
Identifying a monster increases the effectiveness of certain generic spells and [[enchantment]]s.<br>
<i>The character with the highest skill will attempt the identification.</i></td>
<td>Ability to identify monsters.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td>The [[Armsmaster]] skill represents the warrior's tricks of the trade in using melee weapons. Initially, armsmaster skill reduces the [[recovery time]]s of equipped melee weapons. At higher levels of expertise, it increases Attack Bonus and Attack Damage.</td>
<td>Skill reduces Recovery Time of all melee weapons.</td>
<td>Skill increases Chance to Hit of all melee weapons.</td>
<td>Skill added to Attack Damage of all melee weapons.</td>
<td>Double all the previous bonuses.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Stealing</b></td>
<td>The [[Stealing]] skill allows characters to take items that don't belong to them from shops, or to steal [[gold]] or items from people. Getting caught, however, can lead to problems if the penalty is not paid. In addition, the stealing skill affects a character's chance to pick [[lock]]s.</td>
<td>Ability to steal and pick locks.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>The [[Alchemy]] skill allows for [[mix]]ing of [[potion]]s. Without the alchemy skill, a character barely has the knowledge to make a [[Potion#Subtypes|simple potion]]. Alchemy skill is added to the [[power]] of the [[reagent]] to determine the power of a simple potion. Higher ranks allow the mixing of more complicated potions.</td>
<td>Allows mixing of simple potions to make [[Potion#Subtypes|complex potion]]s.</td>
<td>Allows mixing of complex potions to make [[Potion#Subtypes|layered potion]]s.</td>
<td>Allows mixing of layered potions to make [[Potion#Subtypes|white potion]]s.</td>
<td>Allows mixing of white potions to make [[Potion#Subtypes|black potion]]s.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td>The [[Pathfinding]] skill grants a character the ability to guide a party more effectively through the terrain, thus reducing the time required for [[map crossing]]s. No map crossing can, however, be reduced to less than one [[day]]. Expert pathfinders cross maps even faster, while masters can guide their party [[underwater]], so that they do not run out of [[underwater breathing|breath]] so quickly. Grandmasters even bring their party [[mountaineering]].</td>
<td>Map-crossing times reduced by 2% per skill level.</td>
<td>Double effect of skill.</td>
<td>Double breathing time underwater, and [[drowning speed]] halved.</td>
<td>Ability to scale mountains.</td>
</tr>
</table>
----
==Mastery==
====Magic====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Fire</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Air</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Water</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Earth</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Mind</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Body</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Light</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Grey</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Dark</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td> </td><td> </td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>G</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Fire</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Air</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Water</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Earth</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Mind</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Body</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Light</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>G</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Grey</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>G</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Dark</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td>G</td>
</tr>
</table>
====Combat====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Sword</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dagger</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>G</td><td>M</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Axe</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Spear</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Staff</b></td>
<td> </td>
<td>E</td><td> </td><td>M</td>
<td>E</td><td>E</td><td> </td><td> </td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Mace</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Bow</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Music</b></td>
<td> </td>
<td> </td><td>N</td><td>M</td>
<td> </td><td> </td><td>N</td><td>E</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Unarmed</b></td>
<td>N</td>
<td>N</td><td>E</td><td>M</td>
<td>N</td><td>N</td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Leather</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>M</td><td>G</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Chain</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>M</td><td>G</td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Plate</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td>G</td><td> </td><td>E</td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Shield</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dodging</b></td>
<td>N</td>
<td>N</td><td>M</td><td>E</td>
<td>N</td><td>E</td><td>M</td><td>M</td><td>G</td><td>E</td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Sword</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dagger</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td> </td><td>E</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Axe</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Spear</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Staff</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Mace</b></td>
<td> </td>
<td>E</td><td> </td><td> </td>
<td>M</td><td>E</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Bow</b></td>
<td>N</td>
<td>N</td><td>N</td><td>N</td>
<td>E</td><td>N</td><td>N</td><td>E</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Music</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>M</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Unarmed</b></td>
<td> </td>
<td> </td><td>N</td><td> </td>
<td> </td><td> </td><td>E</td><td>N</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Leather</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Chain</b></td>
<td> </td>
<td>N</td><td> </td><td> </td>
<td>E</td><td>N</td><td> </td><td>E</td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Plate</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Shield</b></td>
<td> </td>
<td>E</td><td>E</td><td> </td>
<td>M</td><td>E</td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dodging</b></td>
<td> </td>
<td> </td><td>E</td><td> </td>
<td> </td><td> </td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
</table>
====Miscellaneous====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>N</td>
<td>N</td><td>M</td><td>E</td>
<td>N</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Perception</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>E</td><td>M</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>N</td>
<td>N</td><td>N</td><td>E</td>
<td>E</td><td>N</td><td>N</td><td>E</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Learning</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td> </td><td>E</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Meditation</b></td>
<td> </td>
<td> </td><td>N</td><td>E</td>
<td> </td><td>E</td><td>N</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>N</td><td>N</td><td>E</td><td>M</td><td>N</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Repair</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>M</td><td>E</td><td>E</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Id Monster</b></td>
<td> </td>
<td>N</td><td> </td><td>E</td>
<td>E</td><td>M</td><td> </td><td> </td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>M</td><td>G</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Stealing</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>M</td><td>G</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>N</td><td>N</td><td>E</td><td>E</td><td>E</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>M</td><td>E</td><td>E</td><td>M</td><td>G</td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>E</td><td>N</td><td>E</td><td>M</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Perception</b></td>
<td>N</td>
<td>E</td><td>E</td><td>N</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>E</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Learning</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E </td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Meditation</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>M</td><td>G</td><td>E</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td> </td>
<td>N</td><td> </td><td> </td>
<td>E</td><td>N</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>M</td><td>E</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Repair</b></td>
<td>N</td>
<td>E</td><td>N</td><td>N</td>
<td>E</td><td>M</td><td>N</td><td>E</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Id Monster</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>N</td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Stealing</b></td>
<td> </td>
<td> </td><td> </td><td>E</td>
<td>E</td><td> </td><td> </td><td> </td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>G</td><td>M</td><td>M</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td> </td>
<td>E</td><td>N</td><td> </td>
<td>E</td><td>M</td><td>N</td><td>E</td><td> </td><td> </td>
</tr>
</table>
----
==Starting skills==
----
[[Category:Player character]][[Category:Skill| ]]
94612dd668070735fda84bf64aca653ca1795066
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2013-01-27T14:59:29Z
Ribannah
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/* List of skills */
wikitext
text/x-wiki
{{player character}}
{{skills}}
'''Skills''', like [[attribute]]s, form an essential part of a [[player character]]'s development. They determine what the [[party]] can do, and how well. There are 3 major types of skills: magic, combat and miscellaneous. Some skills are given for free at [[start-up]], but most must be bought at a [[guild]].
The development of a skill is done by assigning [[skillpoint]]s to them, and by paying [[teacher]]s for the status of [[Expert]], [[Master]] or [[Grandmaster]]. Skillpoints are earned by [[training]] up to higher [[level]]s when a character has enough [[experience]], but there are several other ways to gain skillpoints as well.
Which skills are available to a character, and what level of [[mastery|expertise]] can be reached, depends entirely on the [[class]] of the character. The skills that a character starts out with also depend on [[race]] and [[difficulty level]].
----
==List of skills==
There are 29 skills in [[Might and Magic Tribute]]:
* 11 [[magic]] skills;
* 15 [[combat]] skills (one of them free: [[Fists and Clubs]]);
* 13 miscellaneous skills.
Except for the one free skill, all skills can be mastered to the rank of grandmaster.
<table cellspacing="1" width="100%">
<tr>
<td width="13%"><b>skill</b></td>
<td width="39%"><b>description</b></td>
<td width="12%"><b>normal</b></td>
<td width="12%"><b>expert</b></td>
<td width="12%"><b>master</b></td>
<td width="12%"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td>[[Spellcasting]] is the basic ability to cast spells. Simple damaging spells, healing, illumination and protection are included. Some of the spells increase in effectiveness with higher spellcasting levels, others with knowledge and higher rank in the various schools of magic and the [[Identify Monster]] skill.<br><i>Expert rank in spellcasting must be achieved before a character can learn any other magic skill.</i></td>
<td>Ability to learn spells.</td>
<td>[[Recovery Time]] reduced to 50%.<br>Allows studying the numerous schools of magic.</td>
<td>Doubles cost and effect.</td>
<td>Recovery Time reduced to 25%.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Fire</b></td>
<td>[[Fire Magic]] is mostly combat-oriented and has some of the strongest direct damage spells. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Air</b></td>
<td>[[Air Magic]] consists largely of manoeuvring magic, but also has some powerful combat spells. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Water</b></td>
<td>[[Water Magic]] has a good mix of combat-oriented spells and spells that have to do with [[item]]s and [[travel]]ling. At higher rank, more powerful spells are accessed and the-lower level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Earth</b></td>
<td>[[Earth Magic]] has both protective and damaging spells, as well as spells that hamper the enemy. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td>[[Spirit Magic]] concentrates on spells involving life and death. Included are spells to raise the dead, affect the [[undead]] and enhance combat effectiveness. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Mind</b></td>
<td>[[Mind Magic]] tends to be offensive in nature. Spells directly affect the mind of the targets and either twists their minds to the will of the caster or directly damages them. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Body</b></td>
<td>[[Body Magic]] has a mix of healing and harming spells. Harmful effects range from direct, physical damage to severe [[condition]]s like [[disease]]. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Light</b></td>
<td>[[Light Magic]] includes some of the most powerful offensive and protective spells, but is only usable by [[Saint]]s and [[Ranger]]s. Therefore, Light magic can only be learned later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Grey</b></td>
<td>[[Grey Magic]] is the magic of secrecy and stealth and of using the environment. It is only usable by [[Runemaster]]s and [[Thief|Thieves]]. Therefore, Grey magic can only be acquired later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Dark</b></td>
<td>[[Dark Magic]] has the most spectacular damaging spells of all the magic schools, but is only usable by [[Necromancer]]s and [[Assassin]]s. Therefore, Dark magic can only be studied later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Fists and Clubs</b></td>
<td>Any character can do some damage by using their [[Fist]]s or wielding a simple [[Club]], without requiring any knowledge of Unarmed Combat or the Mace skill.</td>
<td colspan=4>This skill does not need to be learned and cannot be improved with skillpoints.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Sword</b></td>
<td>The [[Sword (skill)|Sword]] skill covers most types of blades longer than a knife. Expert swordsmen gain a quicker [[attack]] while master swordsmen may use any [[one-handed]] sword in their [[left hand]] and another weapon in their [[right hand|right]]. Grandmasters are so finely tuned with their blades that they gain a chance to make devastating wounds, halving the remaining [[hitpoint]]s of their opponents with the attack if the sword is in their right hand.<br>
<i>Halving the opponent's HP is calculated after normal damage.</i></td>
<td>Skill increases [[Chance to Hit]].</td>
<td>Skill reduces [[Recovery Time]].</td>
<td>Permits use of sword in left hand.</td>
<td>Chance of 1% per 3 skill levels to halve opponent's remaining hitpoints.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dagger</b></td>
<td>While [[Dagger (skill)|Dagger]]s don't do the kind of damage that a sword or an axe can deliver, they are very quick, sometimes letting the wielder get two attacks for every one of the slower opponent. Expert dagger fighters can wield a dagger in their left hand while using another weapon in their right. Master dagger fighters have a chance of doing a triple damage attack and grandmasters do even more damage.</td>
<td>Skill increases Chance to Hit.</td>
<td>Permits use of dagger in left hand.</td>
<td>Chance of 1% per skill level to cause triple damage.</td>
<td>Skill added to [[Attack Damage]].</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Axe</b></td>
<td>While rather slow on the attack, [[Axe (skill)|Axe]]s do a lot of damage when they [[hit]]. Expert axe fighters gain a little more speed on their attacks while masters can deliver extra damage. Axe grandmasters gain a chance of ruining their opponent's [[armour]], making them more vulnerable.<br>
<i>Ruined armour stays ruined unless the party leaves the [[map]].</i></td>
<td>Skill increases Chance to Hit.</td>
<td>Skill reduces Recovery Time.</td>
<td>Skill added to Attack Damage.</td>
<td>Chance of 1% per 2 skill levels to halve opponent's [[Armour Class]].</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Spear</b></td>
<td>[[Spear (skill)|Spear]] covers all kinds of pole weapons with blades attached to the business end. Spears are versatile and can be used one-handed at master rank (right hand only), but they do more [[damage]] when used with both hands. Grandmaster spearmen gain the ability to defend themselves better, using the spear as a staff.<br>
<i>Spears are always used [[two-handed]] if the left hand is empty, for an additional damage of 1D9.</i></td>
<td>Skill increases Chance to Hit.</td>
<td>Skill added to Attack Damage.</td>
<td>Ability to use a spear one-handed.</td>
<td>Skill added to Armour Class.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Staff</b></td>
<td>[[Staff (skill)|Staves]] are blunt two-handed pole weapons effective on both offense and [[defense]]. At expert rank skill increases Armour Class. Masters have a chance to [[stun]] their opponents and grandmasters gain a bonus to their Attack Damage.</td>
<td>Skill increases Chance to Hit.</td>
<td>Skill added to Armour Class.</td>
<td>Chance of 1% per skill level to stun opponent.</td>
<td>Skill added to Attack Damage.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Mace</b></td>
<td>[[Mace (skill)|Mace]] covers all kinds of blunt trauma weapons ranging from large [[club]]s to [[flail]]s. Expert mace swingers do extra damage with their weapons. Master and grandmaster rankings give a chance to stun or [[paralyze]] opponents respectively.<br>
<i>Grandmasters can both stun and paralyze.</i><br>
<i>The use of simple clubs does not require this skill.</i></td>
<td>Skill increases Chance to Hit.</td>
<td>Skill added to Attack Damage.</td>
<td>Chance of 1% per skill level to stun opponent.</td>
<td>Chance of 1% per 2 skill levels to paralyze opponent.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Bow</b></td>
<td>The [[Bow (skill)|Bow]] skill covers both bow and [[crossbow]] usage. Expert archers gain a [[speed]] increase with their weapon, while master and grandmaster archers can loose two and three [[arrow]]s respectively with every attack with the bow. Employing the crossbow, master archers extend the [[range]] at which they do increased damage and grandmasters get a chance to pierce an opponent's armour, negating its Armour Class contribution.</td>
<td>Skill increases Chance to Hit.</td>
<td>Reduces Recovery Time.</td>
<td>Bow fires two arrows on every attack, crossbow extended damage range increased.</td>
<td>Bow fires three arrows on every attack, crossbow gains chance to pierce armour.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Music</b></td>
<td>The [[Music (skill)|Music]] skill allows for [[instrument]]s to be [[equipment|equipped]]. Playing an instrument during [[melee combat]] will inspire the party members and better prepare them for evading incoming attacks. Only one instrument can be equipped at a time, even if more party members have the skill. Expert musicians increase the damage the party does with melee weapons, while masters can play instruments with one hand. Grandmasters gain the ability to make the party evade [[ranged attack]]s and do more damage with their own ranged attacks.</td>
<td>Skill added to Armour Class of all party members against melee attacks.</td>
<td>Skill added to Attack Damage by party's melee attacks.</td>
<td>Instruments can be played with one hand.</td>
<td>Skill affects ranged attacks also.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Unarmed Combat</b></td>
<td>[[Unarmed Combat]] is the ability to use only hands and feet in melee combat, no weapons. This skill only works with hands empty. Additional ranks of unarmed skill will increase the chance to hit and the damage done. Grandmasters gain the ability to feint a quick counterattack, thus momentarily confusing an opponent's aim.</td>
<td>Skill increases Chance to Hit.</td>
<td>Skill added to Attack Damage.</td>
<td>Skill can be combined with the use of staves.</td>
<td>Skill increases Chance to Hit and added to Attack Damage (double effect).</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Leather</b></td>
<td>[[Leather]] armour is the lightest armour a character can wear. While leather provides less protection than chain or plate armour, it also slows the character down the least. Leather armour skill reduces the [[recovery penalty]] and increases the protection offered by leather armour.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty eliminated.</td>
<td>Skill can be combined with Dodging.</td>
<td>Receive 3/4 damage from physical attacks.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Chain</b></td>
<td>[[Chain]] armour is the medium armour type. It provides more protection than leather and less than plate, but it also slows the character down more than leather. Chain armour skill increases the protection offered by chain armour and reduces the recovery penalty.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty halved.</td>
<td>Recovery penalty eliminated.</td>
<td>Receive 2/3 damage from physical attacks.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Plate</b></td>
<td>[[Plate]] armour is the heaviest armour type. It provides the most protection, but it slows the character down more than leather or chain. Plate armour skill increases the protection offered by plate armour and reduces the recovery penalty.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty halved.</td>
<td>Receive 1/2 damage from physical attacks.</td>
<td>Recovery penalty eliminated.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Shield</b></td>
<td>The [[Shield (skill)|shield]] skill directly improves a character's Armour Class while a shield is employed. Expert and master ranking in the shield eliminate the recovery penalty and increase this defensive bonus. A grandmaster gains the ability to make a [[shield-bash]] attack that does damage equal to two times the shield skill.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty eliminated.</td>
<td>Skill added to Armour Class (double effect).</td>
<td>Ability to make a shield-bash attack.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dodging</b></td>
<td>[[Dodging]] can be used only when a character is not wearing armour and a shield is not equipped. Additional ranks in dodging will increase armour class while not wearing armour.</td>
<td>Skill added to Armour Class.</td>
<td>Skill added to Armour Class (double effect).</td>
<td>Skill added to Armour Class (triple effect).</td>
<td>Skill added to Armour Class (quintuple effect).</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>The [[Disarm Trap]] skill is checked automatically when opening a [[trap]]ped [[chest]] or other [[container]]. A higher skill in disarm trap gives a better chance of disarming a trap. Experts and masters enjoy increased chances to succeed, while grandmasters never fail.</td>
<td>Ability to disarm traps.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Perception</b></td>
<td>The [[Perception]] skill gives a character a chance to notice hidden [[door]]s, traps and other secrets and to avoid damage from traps when they are triggered. At expert and master levels the character will notice more. Grandmasters see all such secrets.</td>
<td>Ability to avoid trap damage and notice secrets.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance to spot secrets.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>The [[Merchant]] skill helps adjust prices in a character's favour, whether buying or selling. Expert, master and grandmaster rank doubles, triples and quintuples the effect of the skill respectively. [[Price]]s are, however, also affected by reputation.<br>
<i>All [[shop]]s have base [[sell ratio|sell]] and [[buy ratio]]s determining their profits before merchant skill and [[reputation]] take effect.</i></td>
<td>Skill adjusts shop prices in character's favour.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Learning</b></td>
<td>The [[Learning]] skill increases the number of [[skillpoint]]s a character receives with every increase in [[level]]. In addition, the character learns to write spell scrolls. Eventually, all spells that are available to the party may be written on [[scroll]]s.</td>
<td>1% extra skillpoints from training per skill level, and the ability to write all spells the character knows on a scroll at 5x [[casting cost]].</td>
<td>2%, and can write at 3x casting cost.</td>
<td>3%, and can write any normal or expert spell that any character knows, at once the casting cost each.</td>
<td>5%, and can write any spell that any character knows, at once the casting cost each.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Meditation</b></td>
<td>The [[Meditation]] skill adds [[spellpoint]]s directly to a character's spellpoints total. Spellpoints gained are equal to the character's per [[level]] spellpoints (3 for [[Troll]] Students, 5 for [[Vampire]] Runemasters, etc.) times skill. Expert, master and grandmaster ranks double, triple and quintuple the skill factor respectively.</td>
<td>Skill added to spellpoints.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td>The [[Bodybuilding]] skill adds [[hitpoint]]s directly to a character's hitpoints total. Hitpoints gained are equal to the character's per level hitpoints (4 for [[Human]] Explorers, 7 for [[Ogre]] Thieves, etc.) times skill. Expert, master and grandmaster rankings double, triple and quintuple the skill rank respectively.</td>
<td>Skill added to hitpoints.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>The [[Identify Item]] skill is checked automatically when an unidentified [[item]] is right-clicked. If the skill rank of the character is high enough for the item in question it is identified. Grandmasters always succeed.<br>
<i>The character with the highest skill will attempt the identification.</i></td>
<td>Ability to identify items.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Repair</b></td>
<td>The [[Repair]] skill allows a characters to repair [[broken]] equipment. Higher skill level allows them to repair better items. Grandmasters can repair any item. The skill will be applied automatically when a broken item in the [[inventory]] of a character with this skill is right-clicked, provided the item has been identified.<br>
<i>The character with the highest skill will attempt the reparation.</i></td>
<td>Ability to repair broken items.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Monster</b></td>
<td>The [[Identify Monster]] skill is applied when a monster is right-clicked. If the skill rank of the character is high enough for the monster in question it is identified and its strengths and weaknesses become known. Grandmasters always succeed.<br>
Identifying a monster increases the effectiveness of certain generic spells and [[enchantment]]s.<br>
<i>The character with the highest skill will attempt the identification.</i></td>
<td>Ability to identify monsters.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td>The [[Armsmaster]] skill represents the warrior's tricks of the trade in using melee weapons. Initially, armsmaster skill reduces the [[recovery time]]s of equipped melee weapons. At higher levels of expertise, it increases Attack Bonus and Attack Damage.</td>
<td>Skill reduces Recovery Time of all melee weapons.</td>
<td>Skill increases Chance to Hit of all melee weapons.</td>
<td>Skill added to Attack Damage of all melee weapons.</td>
<td>Double all the previous bonuses.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Stealing</b></td>
<td>The [[Stealing]] skill allows characters to take items that don't belong to them from shops, or to steal [[gold]] or items from people. Getting caught, however, can lead to problems if the penalty is not paid. In addition, the stealing skill affects a character's chance to pick [[lock]]s.</td>
<td>Ability to steal and pick locks.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>The [[Alchemy]] skill allows for [[mix]]ing of [[potion]]s. Without the alchemy skill, a character barely has the knowledge to make a [[Potion#Subtypes|simple potion]]. Alchemy skill is added to the [[power]] of the [[reagent]] to determine the power of a simple potion. Higher ranks allow the mixing of more complicated potions.</td>
<td>Allows mixing of simple potions to make [[Potion#Subtypes|complex potion]]s.</td>
<td>Allows mixing of complex potions to make [[Potion#Subtypes|layered potion]]s.</td>
<td>Allows mixing of layered potions to make [[Potion#Subtypes|white potion]]s.</td>
<td>Allows mixing of white potions to make [[Potion#Subtypes|black potion]]s.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td>The [[Pathfinding]] skill grants a character the ability to guide a party more effectively through the terrain, thus reducing the time required for [[map crossing]]s. No map crossing can, however, be reduced to less than one [[day]]. Expert pathfinders cross maps even faster, while masters can guide their party [[underwater]], so that they do not run out of [[underwater breathing|breath]] so quickly. Grandmasters even bring their party [[mountaineering]].</td>
<td>Map-crossing times reduced by 2% per skill level.</td>
<td>Double effect of skill.</td>
<td>Double breathing time underwater, and [[drowning speed]] halved.</td>
<td>Ability to scale mountains.</td>
</tr>
</table>
----
==Mastery==
====Magic====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Fire</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Air</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Water</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Earth</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Mind</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Body</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Light</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Grey</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Dark</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td> </td><td> </td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>G</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Fire</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Air</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Water</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Earth</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Mind</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Body</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Light</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>G</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Grey</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>G</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Dark</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td>G</td>
</tr>
</table>
====Combat====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Sword</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dagger</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>G</td><td>M</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Axe</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Spear</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Staff</b></td>
<td> </td>
<td>E</td><td> </td><td>M</td>
<td>E</td><td>E</td><td> </td><td> </td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Mace</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Bow</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Music</b></td>
<td> </td>
<td> </td><td>N</td><td>M</td>
<td> </td><td> </td><td>N</td><td>E</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Unarmed</b></td>
<td>N</td>
<td>N</td><td>E</td><td>M</td>
<td>N</td><td>N</td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Leather</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>M</td><td>G</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Chain</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>M</td><td>G</td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Plate</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td>G</td><td> </td><td>E</td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Shield</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dodging</b></td>
<td>N</td>
<td>N</td><td>M</td><td>E</td>
<td>N</td><td>E</td><td>M</td><td>M</td><td>G</td><td>E</td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Sword</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dagger</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td> </td><td>E</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Axe</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Spear</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Staff</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Mace</b></td>
<td> </td>
<td>E</td><td> </td><td> </td>
<td>M</td><td>E</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Bow</b></td>
<td>N</td>
<td>N</td><td>N</td><td>N</td>
<td>E</td><td>N</td><td>N</td><td>E</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Music</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>M</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Unarmed</b></td>
<td> </td>
<td> </td><td>N</td><td> </td>
<td> </td><td> </td><td>E</td><td>N</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Leather</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Chain</b></td>
<td> </td>
<td>N</td><td> </td><td> </td>
<td>E</td><td>N</td><td> </td><td>E</td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Plate</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Shield</b></td>
<td> </td>
<td>E</td><td>E</td><td> </td>
<td>M</td><td>E</td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dodging</b></td>
<td> </td>
<td> </td><td>E</td><td> </td>
<td> </td><td> </td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
</table>
====Miscellaneous====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>N</td>
<td>N</td><td>M</td><td>E</td>
<td>N</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Perception</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>E</td><td>M</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>N</td>
<td>N</td><td>N</td><td>E</td>
<td>E</td><td>N</td><td>N</td><td>E</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Learning</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td> </td><td>E</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Meditation</b></td>
<td> </td>
<td> </td><td>N</td><td>E</td>
<td> </td><td>E</td><td>N</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>N</td><td>N</td><td>E</td><td>M</td><td>N</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Repair</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>M</td><td>E</td><td>E</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Id Monster</b></td>
<td> </td>
<td>N</td><td> </td><td>E</td>
<td>E</td><td>M</td><td> </td><td> </td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>M</td><td>G</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Stealing</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>M</td><td>G</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>N</td><td>N</td><td>E</td><td>E</td><td>E</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>M</td><td>E</td><td>E</td><td>M</td><td>G</td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>E</td><td>N</td><td>E</td><td>M</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Perception</b></td>
<td>N</td>
<td>E</td><td>E</td><td>N</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>E</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Learning</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E </td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Meditation</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>M</td><td>G</td><td>E</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td> </td>
<td>N</td><td> </td><td> </td>
<td>E</td><td>N</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>M</td><td>E</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Repair</b></td>
<td>N</td>
<td>E</td><td>N</td><td>N</td>
<td>E</td><td>M</td><td>N</td><td>E</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Id Monster</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>N</td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Stealing</b></td>
<td> </td>
<td> </td><td> </td><td>E</td>
<td>E</td><td> </td><td> </td><td> </td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>G</td><td>M</td><td>M</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td> </td>
<td>E</td><td>N</td><td> </td>
<td>E</td><td>M</td><td>N</td><td>E</td><td> </td><td> </td>
</tr>
</table>
----
==Starting skills==
----
[[Category:Player character]][[Category:Skill| ]]
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2013-01-27T15:01:58Z
Ribannah
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/* List of skills */
wikitext
text/x-wiki
{{player character}}
{{skills}}
'''Skills''', like [[attribute]]s, form an essential part of a [[player character]]'s development. They determine what the [[party]] can do, and how well. There are 3 major types of skills: magic, combat and miscellaneous. Some skills are given for free at [[start-up]], but most must be bought at a [[guild]].
The development of a skill is done by assigning [[skillpoint]]s to them, and by paying [[teacher]]s for the status of [[Expert]], [[Master]] or [[Grandmaster]]. Skillpoints are earned by [[training]] up to higher [[level]]s when a character has enough [[experience]], but there are several other ways to gain skillpoints as well.
Which skills are available to a character, and what level of [[mastery|expertise]] can be reached, depends entirely on the [[class]] of the character. The skills that a character starts out with also depend on [[race]] and [[difficulty level]].
----
==List of skills==
There are 29 skills in [[Might and Magic Tribute]]:
* 11 [[magic]] skills;
* 15 [[combat]] skills (one of them free: [[Fists and Clubs]]);
* 13 miscellaneous skills.
Except for the one free skill, all skills can be mastered to the rank of grandmaster.
<table cellspacing="1" width="100%">
<tr>
<td width="13%"><b>skill</b></td>
<td width="39%"><b>description</b></td>
<td width="12%"><b>normal</b></td>
<td width="12%"><b>expert</b></td>
<td width="12%"><b>master</b></td>
<td width="12%"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td>[[Spellcasting]] is the basic ability to cast spells. Simple damaging spells, healing, illumination and protection are included. Some of the spells increase in effectiveness with higher spellcasting levels, others with knowledge and higher rank in the various schools of magic and the [[Identify Monster]] skill.<br><i>Expert rank in spellcasting must be achieved before a character can learn any other magic skill.</i></td>
<td>Ability to learn spells.</td>
<td>[[Recovery Time]] reduced to 50%.<br>Allows studying the numerous schools of magic.</td>
<td>Doubles cost and effect.</td>
<td>Recovery Time reduced to 25%.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Fire</b></td>
<td>[[Fire Magic]] is mostly combat-oriented and has some of the strongest direct damage spells. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Air</b></td>
<td>[[Air Magic]] consists largely of manoeuvring magic, but also has some powerful combat spells. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Water</b></td>
<td>[[Water Magic]] has a good mix of combat-oriented spells and spells that have to do with [[item]]s and [[travel]]ling. At higher rank, more powerful spells are accessed and the-lower level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Earth</b></td>
<td>[[Earth Magic]] has both protective and damaging spells, as well as spells that hamper the enemy. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td>[[Spirit Magic]] concentrates on spells involving life and death. Included are spells to raise the dead, affect the [[undead]] and enhance combat effectiveness. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Mind</b></td>
<td>[[Mind Magic]] tends to be offensive in nature. Spells directly affect the mind of the targets and either twists their minds to the will of the caster or directly damages them. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Body</b></td>
<td>[[Body Magic]] has a mix of healing and harming spells. Harmful effects range from direct, physical damage to severe [[condition]]s like [[disease]]. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Light</b></td>
<td>[[Light Magic]] includes some of the most powerful offensive and protective spells, but is only usable by [[Saint]]s and [[Ranger]]s. Therefore, Light magic can only be learned later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Grey</b></td>
<td>[[Grey Magic]] is the magic of secrecy and stealth and of using the environment. It is only usable by [[Runemaster]]s and [[Thief|Thieves]]. Therefore, Grey magic can only be acquired later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Dark</b></td>
<td>[[Dark Magic]] has the most spectacular damaging spells of all the magic schools, but is only usable by [[Necromancer]]s and [[Assassin]]s. Therefore, Dark magic can only be studied later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Fists and Clubs</b></td>
<td>Any character can do some damage by using their [[Fist]]s or wielding a simple [[Club]], without requiring any knowledge of Unarmed Combat or the Mace skill.</td>
<td colspan=4>This skill does not need to be learned and cannot be improved with skillpoints.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Sword</b></td>
<td>The [[Sword (skill)|Sword]] skill covers most types of blades longer than a knife. Expert swordsmen gain a quicker [[attack]] while master swordsmen may use any [[one-handed]] sword in their [[left hand]] and another weapon in their [[right hand|right]]. Grandmasters are so finely tuned with their blades that they gain a chance to make devastating wounds, halving the remaining [[hitpoint]]s of their opponents with the attack if the sword is in their right hand.<br>
<i>Halving the opponent's HP is calculated after normal damage.</i></td>
<td>Skill increases [[Chance to Hit]].</td>
<td>Skill reduces [[Recovery Time]].</td>
<td>Permits use of sword in left hand.</td>
<td>Chance of 1% per 3 skill levels to halve opponent's remaining hitpoints.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dagger</b></td>
<td>While [[Dagger (skill)|Dagger]]s don't do the kind of damage that a sword or an axe can deliver, they are very quick, sometimes letting the wielder get two attacks for every one of the slower opponent. Expert dagger fighters can wield a dagger in their left hand while using another weapon in their right. Master dagger fighters have a chance of doing a triple damage attack and grandmasters do even more damage.</td>
<td>Skill increases Chance to Hit.</td>
<td>Permits use of dagger in left hand.</td>
<td>Chance of 1% per skill level to cause triple damage.</td>
<td>Skill added to [[Attack Damage]].</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Axe</b></td>
<td>While rather slow on the attack, [[Axe (skill)|Axe]]s do a lot of damage when they [[hit]]. Expert axe fighters gain a little more speed on their attacks while masters can deliver extra damage. Axe grandmasters gain a chance of ruining their opponent's [[armour]], making them more vulnerable.<br>
<i>Ruined armour stays ruined unless the party leaves the [[map]].</i></td>
<td>Skill increases Chance to Hit.</td>
<td>Skill reduces Recovery Time.</td>
<td>Skill added to Attack Damage.</td>
<td>Chance of 1% per 2 skill levels to halve opponent's [[Armour Class]].</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Spear</b></td>
<td>[[Spear (skill)|Spear]] covers all kinds of pole weapons with blades attached to the business end. Spears are versatile and can be used one-handed at master rank (right hand only), but they do more [[damage]] when used with both hands. Grandmaster spearmen gain the ability to defend themselves better, using the spear as a staff.<br>
<i>Spears are always used [[two-handed]] if the left hand is empty, for an additional damage of 1D9.</i></td>
<td>Skill increases Chance to Hit.</td>
<td>Skill added to Attack Damage.</td>
<td>Ability to use a spear one-handed.</td>
<td>Skill added to Armour Class.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Staff</b></td>
<td>[[Staff (skill)|Staves]] are blunt two-handed pole weapons effective on both offense and [[defense]]. At expert rank skill increases Armour Class. Masters have a chance to [[stun]] their opponents and grandmasters gain a bonus to their Attack Damage.</td>
<td>Skill increases Chance to Hit.</td>
<td>Skill added to Armour Class.</td>
<td>Chance of 1% per skill level to stun opponent.</td>
<td>Skill added to Attack Damage.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Mace</b></td>
<td>[[Mace (skill)|Mace]] covers all kinds of blunt trauma weapons ranging from large [[club]]s to [[flail]]s. Expert mace swingers do extra damage with their weapons. Master and grandmaster rankings give a chance to stun or [[paralyze]] opponents respectively.<br>
<i>Grandmasters can both stun and paralyze.</i><br>
<i>The use of simple clubs does not require this skill.</i></td>
<td>Skill increases Chance to Hit.</td>
<td>Skill added to Attack Damage.</td>
<td>Chance of 1% per skill level to stun opponent.</td>
<td>Chance of 1% per 2 skill levels to paralyze opponent.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Bow</b></td>
<td>The [[Bow (skill)|Bow]] skill covers both bow and [[crossbow]] usage. Expert archers gain a [[speed]] increase with their weapon, while master and grandmaster archers can loose two and three [[arrow]]s respectively with every attack with the bow. Employing the crossbow, master archers extend the [[range]] at which they do increased damage and grandmasters get a chance to pierce an opponent's armour, negating its Armour Class contribution.</td>
<td>Skill increases Chance to Hit.</td>
<td>Reduces Recovery Time.</td>
<td>Bow fires two arrows on every attack, crossbow extended damage range increased.</td>
<td>Bow fires three arrows on every attack, crossbow gains chance to pierce armour.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Music</b></td>
<td>The [[Music (skill)|Music]] skill allows for [[instrument]]s to be [[equipment|equipped]]. Playing an instrument during [[melee combat]] will inspire the party members and better prepare them for evading incoming attacks. Only one instrument can be equipped at a time, even if more party members have the skill. Expert musicians increase the damage the party does with melee weapons, while masters can play instruments with one hand. Grandmasters gain the ability to make the party evade [[ranged attack]]s and do more damage with their own ranged attacks.</td>
<td>Skill added to Armour Class of all party members against melee attacks.</td>
<td>Skill added to Attack Damage by party's melee attacks.</td>
<td>Instruments can be played with one hand.</td>
<td>Skill affects ranged attacks also.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Unarmed Combat</b></td>
<td>[[Unarmed Combat]] is the ability to use only hands and feet in melee combat, no weapons. This skill only works with hands empty. Additional ranks of unarmed skill will increase the chance to hit and the damage done. Grandmasters gain the ability to feint a quick counterattack, thus momentarily confusing an opponent's aim.</td>
<td>Skill increases Chance to Hit.</td>
<td>Skill added to Attack Damage.</td>
<td>Skill can be combined with the use of staves.</td>
<td>Skill increases Chance to Hit and added to Attack Damage (double effect).</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Leather</b></td>
<td>[[Leather]] armour is the lightest armour a character can wear. While leather provides less protection than chain or plate armour, it also slows the character down the least. Leather armour skill reduces the [[recovery penalty]] and increases the protection offered by leather armour.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty eliminated.</td>
<td>Skill can be combined with Dodging.</td>
<td>Receive 3/4 damage from physical attacks.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Chain</b></td>
<td>[[Chain]] armour is the medium armour type. It provides more protection than leather and less than plate, but it also slows the character down more than leather. Chain armour skill increases the protection offered by chain armour and reduces the recovery penalty.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty halved.</td>
<td>Recovery penalty eliminated.</td>
<td>Receive 2/3 damage from physical attacks.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Plate</b></td>
<td>[[Plate]] armour is the heaviest armour type. It provides the most protection, but it slows the character down more than leather or chain. Plate armour skill increases the protection offered by plate armour and reduces the recovery penalty.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty halved.</td>
<td>Receive 1/2 damage from physical attacks.</td>
<td>Recovery penalty eliminated.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Shield</b></td>
<td>The [[Shield (skill)|shield]] skill directly improves a character's Armour Class while a shield is employed. Expert and master ranking in the shield eliminate the recovery penalty and increase this defensive bonus. A grandmaster gains the ability to make a [[shield-bash]] attack that does damage equal to two times the shield skill.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty eliminated.</td>
<td>Skill added to Armour Class (double effect).</td>
<td>Ability to make a shield-bash attack.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dodging</b></td>
<td>[[Dodging]] can be used only when a character is not wearing armour and a shield is not equipped. Additional ranks in dodging will increase armour class while not wearing armour.</td>
<td>Skill added to Armour Class.</td>
<td>Skill added to Armour Class (double effect).</td>
<td>Skill added to Armour Class (triple effect).</td>
<td>Skill added to Armour Class (quintuple effect).</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>The [[Disarm Trap]] skill is checked automatically when opening a [[trap]]ped [[chest]] or other [[container]]. A higher skill in disarm trap gives a better chance of disarming a trap. Experts and masters enjoy increased chances to succeed, while grandmasters never fail.</td>
<td>Ability to disarm traps.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Certainty of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Perception</b></td>
<td>The [[Perception]] skill gives a character a chance to notice hidden [[door]]s, traps and other secrets and to avoid damage from traps when they are triggered. At expert and master levels the character will notice more. Grandmasters see all such secrets.</td>
<td>Ability to avoid trap damage and notice secrets.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance to spot secrets.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>The [[Merchant]] skill helps adjust prices in a character's favour, whether buying or selling. Expert, master and grandmaster rank doubles, triples and quintuples the effect of the skill respectively. [[Price]]s are, however, also affected by reputation.<br>
<i>All [[shop]]s have base [[sell ratio|sell]] and [[buy ratio]]s determining their profits before merchant skill and [[reputation]] take effect.</i></td>
<td>Skill adjusts shop prices in character's favour.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Learning</b></td>
<td>The [[Learning]] skill increases the number of [[skillpoint]]s a character receives with every increase in [[level]]. In addition, the character learns to write spell scrolls. Eventually, all spells that are available to the party may be written on [[scroll]]s.</td>
<td>1% extra skillpoints from training per skill level, and the ability to write all spells the character knows on a scroll at 5x [[casting cost]].</td>
<td>2%, and can write at 3x casting cost.</td>
<td>3%, and can write any normal or expert spell that any character knows, at once the casting cost each.</td>
<td>5%, and can write any spell that any character knows, at once the casting cost each.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Meditation</b></td>
<td>The [[Meditation]] skill adds [[spellpoint]]s directly to a character's spellpoints total. Spellpoints gained are equal to the character's per [[level]] spellpoints (3 for [[Troll]] Students, 5 for [[Vampire]] Runemasters, etc.) times skill. Expert, master and grandmaster ranks double, triple and quintuple the skill factor respectively.</td>
<td>Skill added to spellpoints.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td>The [[Bodybuilding]] skill adds [[hitpoint]]s directly to a character's hitpoints total. Hitpoints gained are equal to the character's per level hitpoints (4 for [[Human]] Explorers, 7 for [[Ogre]] Thieves, etc.) times skill. Expert, master and grandmaster rankings double, triple and quintuple the skill rank respectively.</td>
<td>Skill added to hitpoints.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>The [[Identify Item]] skill is checked automatically when an unidentified [[item]] is right-clicked. If the skill rank of the character is high enough for the item in question it is identified. Grandmasters always succeed.<br>
<i>The character with the highest skill will attempt the identification.</i></td>
<td>Ability to identify items.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Repair</b></td>
<td>The [[Repair]] skill allows a characters to repair [[broken]] equipment. Higher skill level allows them to repair better items. Grandmasters can repair any item. The skill will be applied automatically when a broken item in the [[inventory]] of a character with this skill is right-clicked, provided the item has been identified.<br>
<i>The character with the highest skill will attempt the reparation.</i></td>
<td>Ability to repair broken items.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Monster</b></td>
<td>The [[Identify Monster]] skill is applied when a monster is right-clicked. If the skill rank of the character is high enough for the monster in question it is identified and its strengths and weaknesses become known. Grandmasters always succeed.<br>
Identifying a monster increases the effectiveness of certain generic spells and [[enchantment]]s.<br>
<i>The character with the highest skill will attempt the identification.</i></td>
<td>Ability to identify monsters.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td>The [[Armsmaster]] skill represents the warrior's tricks of the trade in using melee weapons. Initially, armsmaster skill reduces the [[recovery time]]s of equipped melee weapons. At higher levels of expertise, it increases Attack Bonus and Attack Damage.</td>
<td>Skill reduces Recovery Time of all melee weapons.</td>
<td>Skill increases Chance to Hit of all melee weapons.</td>
<td>Skill added to Attack Damage of all melee weapons.</td>
<td>Double all the previous bonuses.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Stealing</b></td>
<td>The [[Stealing]] skill allows characters to take items that don't belong to them from shops, or to steal [[gold]] or items from people. Getting caught, however, can lead to problems if the penalty is not paid. In addition, the stealing skill affects a character's chance to pick [[lock]]s.</td>
<td>Ability to steal and pick locks.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>The [[Alchemy]] skill allows for [[mix]]ing of [[potion]]s. Without the alchemy skill, a character barely has the knowledge to make a [[Potion#Subtypes|simple potion]]. Alchemy skill is added to the [[power]] of the [[reagent]] to determine the power of a simple potion. Higher ranks allow the mixing of more complicated potions.</td>
<td>Allows mixing of simple potions to make [[Potion#Subtypes|complex potion]]s.</td>
<td>Allows mixing of complex potions to make [[Potion#Subtypes|layered potion]]s.</td>
<td>Allows mixing of layered potions to make [[Potion#Subtypes|white potion]]s.</td>
<td>Allows mixing of white potions to make [[Potion#Subtypes|black potion]]s.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td>The [[Pathfinding]] skill grants a character the ability to guide a party more effectively through the terrain, thus reducing the time required for [[map crossing]]s. No map crossing can, however, be reduced to less than one [[day]]. Expert pathfinders cross maps even faster, while masters can guide their party [[underwater]], so that they do not run out of [[underwater breathing|breath]] so quickly. Grandmasters even bring their party [[mountaineering]].</td>
<td>Map-crossing times reduced by 2% per skill level.</td>
<td>Double effect of skill.</td>
<td>Double breathing time underwater, and [[drowning speed]] halved.</td>
<td>Ability to scale mountains.</td>
</tr>
</table>
----
==Mastery==
====Magic====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Fire</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Air</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Water</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Earth</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Mind</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Body</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Light</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Grey</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Dark</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td> </td><td> </td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>G</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Fire</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Air</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Water</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Earth</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Mind</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Body</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Light</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>G</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Grey</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>G</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Dark</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td>G</td>
</tr>
</table>
====Combat====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Sword</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dagger</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>G</td><td>M</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Axe</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Spear</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Staff</b></td>
<td> </td>
<td>E</td><td> </td><td>M</td>
<td>E</td><td>E</td><td> </td><td> </td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Mace</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Bow</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Music</b></td>
<td> </td>
<td> </td><td>N</td><td>M</td>
<td> </td><td> </td><td>N</td><td>E</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Unarmed</b></td>
<td>N</td>
<td>N</td><td>E</td><td>M</td>
<td>N</td><td>N</td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Leather</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>M</td><td>G</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Chain</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>M</td><td>G</td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Plate</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td>G</td><td> </td><td>E</td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Shield</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dodging</b></td>
<td>N</td>
<td>N</td><td>M</td><td>E</td>
<td>N</td><td>E</td><td>M</td><td>M</td><td>G</td><td>E</td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Sword</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dagger</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td> </td><td>E</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Axe</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Spear</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Staff</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Mace</b></td>
<td> </td>
<td>E</td><td> </td><td> </td>
<td>M</td><td>E</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Bow</b></td>
<td>N</td>
<td>N</td><td>N</td><td>N</td>
<td>E</td><td>N</td><td>N</td><td>E</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Music</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>M</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Unarmed</b></td>
<td> </td>
<td> </td><td>N</td><td> </td>
<td> </td><td> </td><td>E</td><td>N</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Leather</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Chain</b></td>
<td> </td>
<td>N</td><td> </td><td> </td>
<td>E</td><td>N</td><td> </td><td>E</td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Plate</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Shield</b></td>
<td> </td>
<td>E</td><td>E</td><td> </td>
<td>M</td><td>E</td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dodging</b></td>
<td> </td>
<td> </td><td>E</td><td> </td>
<td> </td><td> </td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
</table>
====Miscellaneous====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>N</td>
<td>N</td><td>M</td><td>E</td>
<td>N</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Perception</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>E</td><td>M</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>N</td>
<td>N</td><td>N</td><td>E</td>
<td>E</td><td>N</td><td>N</td><td>E</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Learning</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td> </td><td>E</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Meditation</b></td>
<td> </td>
<td> </td><td>N</td><td>E</td>
<td> </td><td>E</td><td>N</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>N</td><td>N</td><td>E</td><td>M</td><td>N</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Repair</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>M</td><td>E</td><td>E</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Id Monster</b></td>
<td> </td>
<td>N</td><td> </td><td>E</td>
<td>E</td><td>M</td><td> </td><td> </td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>M</td><td>G</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Stealing</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>M</td><td>G</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>N</td><td>N</td><td>E</td><td>E</td><td>E</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>M</td><td>E</td><td>E</td><td>M</td><td>G</td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>E</td><td>N</td><td>E</td><td>M</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Perception</b></td>
<td>N</td>
<td>E</td><td>E</td><td>N</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>E</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Learning</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E </td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Meditation</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>M</td><td>G</td><td>E</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td> </td>
<td>N</td><td> </td><td> </td>
<td>E</td><td>N</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>M</td><td>E</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Repair</b></td>
<td>N</td>
<td>E</td><td>N</td><td>N</td>
<td>E</td><td>M</td><td>N</td><td>E</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Id Monster</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>N</td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Stealing</b></td>
<td> </td>
<td> </td><td> </td><td>E</td>
<td>E</td><td> </td><td> </td><td> </td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>G</td><td>M</td><td>M</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td> </td>
<td>E</td><td>N</td><td> </td>
<td>E</td><td>M</td><td>N</td><td>E</td><td> </td><td> </td>
</tr>
</table>
----
==Starting skills==
----
[[Category:Player character]][[Category:Skill| ]]
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/* List of skills */ adjust perception
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{{player character}}
{{skills}}
'''Skills''', like [[attribute]]s, form an essential part of a [[player character]]'s development. They determine what the [[party]] can do, and how well. There are 3 major types of skills: magic, combat and miscellaneous. Some skills are given for free at [[start-up]], but most must be bought at a [[guild]].
The development of a skill is done by assigning [[skillpoint]]s to them, and by paying [[teacher]]s for the status of [[Expert]], [[Master]] or [[Grandmaster]]. Skillpoints are earned by [[training]] up to higher [[level]]s when a character has enough [[experience]], but there are several other ways to gain skillpoints as well.
Which skills are available to a character, and what level of [[mastery|expertise]] can be reached, depends entirely on the [[class]] of the character. The skills that a character starts out with also depend on [[race]] and [[difficulty level]].
----
==List of skills==
There are 29 skills in [[Might and Magic Tribute]]:
* 11 [[magic]] skills;
* 15 [[combat]] skills (one of them free: [[Fists and Clubs]]);
* 13 miscellaneous skills.
Except for the one free skill, all skills can be mastered to the rank of grandmaster.
<table cellspacing="1" width="100%">
<tr>
<td width="13%"><b>skill</b></td>
<td width="39%"><b>description</b></td>
<td width="12%"><b>normal</b></td>
<td width="12%"><b>expert</b></td>
<td width="12%"><b>master</b></td>
<td width="12%"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td>[[Spellcasting]] is the basic ability to cast spells. Simple damaging spells, healing, illumination and protection are included. Some of the spells increase in effectiveness with higher spellcasting levels, others with knowledge and higher rank in the various schools of magic and the [[Identify Monster]] skill.<br><i>Expert rank in spellcasting must be achieved before a character can learn any other magic skill.</i></td>
<td>Ability to learn spells.</td>
<td>[[Recovery Time]] reduced to 50%.<br>Allows studying the numerous schools of magic.</td>
<td>Doubles cost and effect.</td>
<td>Recovery Time reduced to 25%.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Fire</b></td>
<td>[[Fire Magic]] is mostly combat-oriented and has some of the strongest direct damage spells. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Air</b></td>
<td>[[Air Magic]] consists largely of manoeuvring magic, but also has some powerful combat spells. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Water</b></td>
<td>[[Water Magic]] has a good mix of combat-oriented spells and spells that have to do with [[item]]s and [[travel]]ling. At higher rank, more powerful spells are accessed and the-lower level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Earth</b></td>
<td>[[Earth Magic]] has both protective and damaging spells, as well as spells that hamper the enemy. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td>[[Spirit Magic]] concentrates on spells involving life and death. Included are spells to raise the dead, affect the [[undead]] and enhance combat effectiveness. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Mind</b></td>
<td>[[Mind Magic]] tends to be offensive in nature. Spells directly affect the mind of the targets and either twists their minds to the will of the caster or directly damages them. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Body</b></td>
<td>[[Body Magic]] has a mix of healing and harming spells. Harmful effects range from direct, physical damage to severe [[condition]]s like [[disease]]. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Light</b></td>
<td>[[Light Magic]] includes some of the most powerful offensive and protective spells, but is only usable by [[Saint]]s and [[Ranger]]s. Therefore, Light magic can only be learned later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Grey</b></td>
<td>[[Grey Magic]] is the magic of secrecy and stealth and of using the environment. It is only usable by [[Runemaster]]s and [[Thief|Thieves]]. Therefore, Grey magic can only be acquired later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Dark</b></td>
<td>[[Dark Magic]] has the most spectacular damaging spells of all the magic schools, but is only usable by [[Necromancer]]s and [[Assassin]]s. Therefore, Dark magic can only be studied later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Fists and Clubs</b></td>
<td>Any character can do some damage by using their [[Fist]]s or wielding a simple [[Club]], without requiring any knowledge of Unarmed Combat or the Mace skill.</td>
<td colspan=4>This skill does not need to be learned and cannot be improved with skillpoints.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Sword</b></td>
<td>The [[Sword (skill)|Sword]] skill covers most types of blades longer than a knife. Expert swordsmen gain a quicker [[attack]] while master swordsmen may use any [[one-handed]] sword in their [[left hand]] and another weapon in their [[right hand|right]]. Grandmasters are so finely tuned with their blades that they gain a chance to make devastating wounds, halving the remaining [[hitpoint]]s of their opponents with the attack if the sword is in their right hand.<br>
<i>Halving the opponent's HP is calculated after normal damage.</i></td>
<td>Skill increases [[Chance to Hit]].</td>
<td>Skill reduces [[Recovery Time]].</td>
<td>Permits use of sword in left hand.</td>
<td>Chance of 1% per 3 skill levels to halve opponent's remaining hitpoints.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dagger</b></td>
<td>While [[Dagger (skill)|Dagger]]s don't do the kind of damage that a sword or an axe can deliver, they are very quick, sometimes letting the wielder get two attacks for every one of the slower opponent. Expert dagger fighters can wield a dagger in their left hand while using another weapon in their right. Master dagger fighters have a chance of doing a triple damage attack and grandmasters do even more damage.</td>
<td>Skill increases Chance to Hit.</td>
<td>Permits use of dagger in left hand.</td>
<td>Chance of 1% per skill level to cause triple damage.</td>
<td>Skill added to [[Attack Damage]].</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Axe</b></td>
<td>While rather slow on the attack, [[Axe (skill)|Axe]]s do a lot of damage when they [[hit]]. Expert axe fighters gain a little more speed on their attacks while masters can deliver extra damage. Axe grandmasters gain a chance of ruining their opponent's [[armour]], making them more vulnerable.<br>
<i>Ruined armour stays ruined unless the party leaves the [[map]].</i></td>
<td>Skill increases Chance to Hit.</td>
<td>Skill reduces Recovery Time.</td>
<td>Skill added to Attack Damage.</td>
<td>Chance of 1% per 2 skill levels to halve opponent's [[Armour Class]].</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Spear</b></td>
<td>[[Spear (skill)|Spear]] covers all kinds of pole weapons with blades attached to the business end. Spears are versatile and can be used one-handed at master rank (right hand only), but they do more [[damage]] when used with both hands. Grandmaster spearmen gain the ability to defend themselves better, using the spear as a staff.<br>
<i>Spears are always used [[two-handed]] if the left hand is empty, for an additional damage of 1D9.</i></td>
<td>Skill increases Chance to Hit.</td>
<td>Skill added to Attack Damage.</td>
<td>Ability to use a spear one-handed.</td>
<td>Skill added to Armour Class.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Staff</b></td>
<td>[[Staff (skill)|Staves]] are blunt two-handed pole weapons effective on both offense and [[defense]]. At expert rank skill increases Armour Class. Masters have a chance to [[stun]] their opponents and grandmasters gain a bonus to their Attack Damage.</td>
<td>Skill increases Chance to Hit.</td>
<td>Skill added to Armour Class.</td>
<td>Chance of 1% per skill level to stun opponent.</td>
<td>Skill added to Attack Damage.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Mace</b></td>
<td>[[Mace (skill)|Mace]] covers all kinds of blunt trauma weapons ranging from large [[club]]s to [[flail]]s. Expert mace swingers do extra damage with their weapons. Master and grandmaster rankings give a chance to stun or [[paralyze]] opponents respectively.<br>
<i>Grandmasters can both stun and paralyze.</i><br>
<i>The use of simple clubs does not require this skill.</i></td>
<td>Skill increases Chance to Hit.</td>
<td>Skill added to Attack Damage.</td>
<td>Chance of 1% per skill level to stun opponent.</td>
<td>Chance of 1% per 2 skill levels to paralyze opponent.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Bow</b></td>
<td>The [[Bow (skill)|Bow]] skill covers both bow and [[crossbow]] usage. Expert archers gain a [[speed]] increase with their weapon, while master and grandmaster archers can loose two and three [[arrow]]s respectively with every attack with the bow. Employing the crossbow, master archers extend the [[range]] at which they do increased damage and grandmasters get a chance to pierce an opponent's armour, negating its Armour Class contribution.</td>
<td>Skill increases Chance to Hit.</td>
<td>Reduces Recovery Time.</td>
<td>Bow fires two arrows on every attack, crossbow extended damage range increased.</td>
<td>Bow fires three arrows on every attack, crossbow gains chance to pierce armour.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Music</b></td>
<td>The [[Music (skill)|Music]] skill allows for [[instrument]]s to be [[equipment|equipped]]. Playing an instrument during [[melee combat]] will inspire the party members and better prepare them for evading incoming attacks. Only one instrument can be equipped at a time, even if more party members have the skill. Expert musicians increase the damage the party does with melee weapons, while masters can play instruments with one hand. Grandmasters gain the ability to make the party evade [[ranged attack]]s and do more damage with their own ranged attacks.</td>
<td>Skill added to Armour Class of all party members against melee attacks.</td>
<td>Skill added to Attack Damage by party's melee attacks.</td>
<td>Instruments can be played with one hand.</td>
<td>Skill affects ranged attacks also.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Unarmed Combat</b></td>
<td>[[Unarmed Combat]] is the ability to use only hands and feet in melee combat, no weapons. This skill only works with hands empty. Additional ranks of unarmed skill will increase the chance to hit and the damage done. Grandmasters gain the ability to feint a quick counterattack, thus momentarily confusing an opponent's aim.</td>
<td>Skill increases Chance to Hit.</td>
<td>Skill added to Attack Damage.</td>
<td>Skill can be combined with the use of staves.</td>
<td>Skill increases Chance to Hit and added to Attack Damage (double effect).</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Leather</b></td>
<td>[[Leather]] armour is the lightest armour a character can wear. While leather provides less protection than chain or plate armour, it also slows the character down the least. Leather armour skill reduces the [[recovery penalty]] and increases the protection offered by leather armour.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty eliminated.</td>
<td>Skill can be combined with Dodging.</td>
<td>Receive 3/4 damage from physical attacks.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Chain</b></td>
<td>[[Chain]] armour is the medium armour type. It provides more protection than leather and less than plate, but it also slows the character down more than leather. Chain armour skill increases the protection offered by chain armour and reduces the recovery penalty.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty halved.</td>
<td>Recovery penalty eliminated.</td>
<td>Receive 2/3 damage from physical attacks.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Plate</b></td>
<td>[[Plate]] armour is the heaviest armour type. It provides the most protection, but it slows the character down more than leather or chain. Plate armour skill increases the protection offered by plate armour and reduces the recovery penalty.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty halved.</td>
<td>Receive 1/2 damage from physical attacks.</td>
<td>Recovery penalty eliminated.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Shield</b></td>
<td>The [[Shield (skill)|shield]] skill directly improves a character's Armour Class while a shield is employed. Expert and master ranking in the shield eliminate the recovery penalty and increase this defensive bonus. A grandmaster gains the ability to make a [[shield-bash]] attack that does damage equal to two times the shield skill.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty eliminated.</td>
<td>Skill added to Armour Class (double effect).</td>
<td>Ability to make a shield-bash attack.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dodging</b></td>
<td>[[Dodging]] can be used only when a character is not wearing armour and a shield is not equipped. Additional ranks in dodging will increase armour class while not wearing armour.</td>
<td>Skill added to Armour Class.</td>
<td>Skill added to Armour Class (double effect).</td>
<td>Skill added to Armour Class (triple effect).</td>
<td>Skill added to Armour Class (quintuple effect).</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>The [[Disarm Trap]] skill is checked automatically when opening a [[trap]]ped [[chest]] or other [[container]]. A higher skill in disarm trap gives a better chance of disarming a trap. Experts and masters enjoy increased chances to succeed, while grandmasters never fail.</td>
<td>Ability to disarm traps.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Certainty of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Perception</b></td>
<td>The [[Perception]] skill gives a character a chance to notice hidden [[door]]s, traps and other secrets and to avoid damage from traps when they are triggered. At expert and master levels the character will notice more. Grandmasters see all such secrets.</td>
<td>Ability to avoid trap damage and notice secrets.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Certainty to spot secrets, trap damage halved.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>The [[Merchant]] skill helps adjust prices in a character's favour, whether buying or selling. Expert, master and grandmaster rank doubles, triples and quintuples the effect of the skill respectively. [[Price]]s are, however, also affected by reputation.<br>
<i>All [[shop]]s have base [[sell ratio|sell]] and [[buy ratio]]s determining their profits before merchant skill and [[reputation]] take effect.</i></td>
<td>Skill adjusts shop prices in character's favour.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Learning</b></td>
<td>The [[Learning]] skill increases the number of [[skillpoint]]s a character receives with every increase in [[level]]. In addition, the character learns to write spell scrolls. Eventually, all spells that are available to the party may be written on [[scroll]]s.</td>
<td>1% extra skillpoints from training per skill level, and the ability to write all spells the character knows on a scroll at 5x [[casting cost]].</td>
<td>2%, and can write at 3x casting cost.</td>
<td>3%, and can write any normal or expert spell that any character knows, at once the casting cost each.</td>
<td>5%, and can write any spell that any character knows, at once the casting cost each.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Meditation</b></td>
<td>The [[Meditation]] skill adds [[spellpoint]]s directly to a character's spellpoints total. Spellpoints gained are equal to the character's per [[level]] spellpoints (3 for [[Troll]] Students, 5 for [[Vampire]] Runemasters, etc.) times skill. Expert, master and grandmaster ranks double, triple and quintuple the skill factor respectively.</td>
<td>Skill added to spellpoints.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td>The [[Bodybuilding]] skill adds [[hitpoint]]s directly to a character's hitpoints total. Hitpoints gained are equal to the character's per level hitpoints (4 for [[Human]] Explorers, 7 for [[Ogre]] Thieves, etc.) times skill. Expert, master and grandmaster rankings double, triple and quintuple the skill rank respectively.</td>
<td>Skill added to hitpoints.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>The [[Identify Item]] skill is checked automatically when an unidentified [[item]] is right-clicked. If the skill rank of the character is high enough for the item in question it is identified. Grandmasters always succeed.<br>
<i>The character with the highest skill will attempt the identification.</i></td>
<td>Ability to identify items.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Repair</b></td>
<td>The [[Repair]] skill allows a characters to repair [[broken]] equipment. Higher skill level allows them to repair better items. Grandmasters can repair any item. The skill will be applied automatically when a broken item in the [[inventory]] of a character with this skill is right-clicked, provided the item has been identified.<br>
<i>The character with the highest skill will attempt the reparation.</i></td>
<td>Ability to repair broken items.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Monster</b></td>
<td>The [[Identify Monster]] skill is applied when a monster is right-clicked. If the skill rank of the character is high enough for the monster in question it is identified and its strengths and weaknesses become known. Grandmasters always succeed.<br>
Identifying a monster increases the effectiveness of certain generic spells and [[enchantment]]s.<br>
<i>The character with the highest skill will attempt the identification.</i></td>
<td>Ability to identify monsters.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td>The [[Armsmaster]] skill represents the warrior's tricks of the trade in using melee weapons. Initially, armsmaster skill reduces the [[recovery time]]s of equipped melee weapons. At higher levels of expertise, it increases Attack Bonus and Attack Damage.</td>
<td>Skill reduces Recovery Time of all melee weapons.</td>
<td>Skill increases Chance to Hit of all melee weapons.</td>
<td>Skill added to Attack Damage of all melee weapons.</td>
<td>Double all the previous bonuses.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Stealing</b></td>
<td>The [[Stealing]] skill allows characters to take items that don't belong to them from shops, or to steal [[gold]] or items from people. Getting caught, however, can lead to problems if the penalty is not paid. In addition, the stealing skill affects a character's chance to pick [[lock]]s.</td>
<td>Ability to steal and pick locks.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>The [[Alchemy]] skill allows for [[mix]]ing of [[potion]]s. Without the alchemy skill, a character barely has the knowledge to make a [[Potion#Subtypes|simple potion]]. Alchemy skill is added to the [[power]] of the [[reagent]] to determine the power of a simple potion. Higher ranks allow the mixing of more complicated potions.</td>
<td>Allows mixing of simple potions to make [[Potion#Subtypes|complex potion]]s.</td>
<td>Allows mixing of complex potions to make [[Potion#Subtypes|layered potion]]s.</td>
<td>Allows mixing of layered potions to make [[Potion#Subtypes|white potion]]s.</td>
<td>Allows mixing of white potions to make [[Potion#Subtypes|black potion]]s.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td>The [[Pathfinding]] skill grants a character the ability to guide a party more effectively through the terrain, thus reducing the time required for [[map crossing]]s. No map crossing can, however, be reduced to less than one [[day]]. Expert pathfinders cross maps even faster, while masters can guide their party [[underwater]], so that they do not run out of [[underwater breathing|breath]] so quickly. Grandmasters even bring their party [[mountaineering]].</td>
<td>Map-crossing times reduced by 2% per skill level.</td>
<td>Double effect of skill.</td>
<td>Double breathing time underwater, and [[drowning speed]] halved.</td>
<td>Ability to scale mountains.</td>
</tr>
</table>
----
==Mastery==
====Magic====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Fire</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Air</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Water</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Earth</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Mind</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Body</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Light</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Grey</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Dark</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td> </td><td> </td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>G</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Fire</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Air</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Water</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Earth</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Mind</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Body</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Light</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>G</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Grey</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>G</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Dark</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td>G</td>
</tr>
</table>
====Combat====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Sword</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dagger</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>G</td><td>M</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Axe</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Spear</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Staff</b></td>
<td> </td>
<td>E</td><td> </td><td>M</td>
<td>E</td><td>E</td><td> </td><td> </td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Mace</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Bow</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Music</b></td>
<td> </td>
<td> </td><td>N</td><td>M</td>
<td> </td><td> </td><td>N</td><td>E</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Unarmed</b></td>
<td>N</td>
<td>N</td><td>E</td><td>M</td>
<td>N</td><td>N</td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Leather</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>M</td><td>G</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Chain</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>M</td><td>G</td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Plate</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td>G</td><td> </td><td>E</td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Shield</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dodging</b></td>
<td>N</td>
<td>N</td><td>M</td><td>E</td>
<td>N</td><td>E</td><td>M</td><td>M</td><td>G</td><td>E</td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Sword</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dagger</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td> </td><td>E</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Axe</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Spear</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Staff</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Mace</b></td>
<td> </td>
<td>E</td><td> </td><td> </td>
<td>M</td><td>E</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Bow</b></td>
<td>N</td>
<td>N</td><td>N</td><td>N</td>
<td>E</td><td>N</td><td>N</td><td>E</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Music</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>M</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Unarmed</b></td>
<td> </td>
<td> </td><td>N</td><td> </td>
<td> </td><td> </td><td>E</td><td>N</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Leather</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Chain</b></td>
<td> </td>
<td>N</td><td> </td><td> </td>
<td>E</td><td>N</td><td> </td><td>E</td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Plate</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Shield</b></td>
<td> </td>
<td>E</td><td>E</td><td> </td>
<td>M</td><td>E</td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dodging</b></td>
<td> </td>
<td> </td><td>E</td><td> </td>
<td> </td><td> </td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
</table>
====Miscellaneous====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>N</td>
<td>N</td><td>M</td><td>E</td>
<td>N</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Perception</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>E</td><td>M</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>N</td>
<td>N</td><td>N</td><td>E</td>
<td>E</td><td>N</td><td>N</td><td>E</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Learning</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td> </td><td>E</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Meditation</b></td>
<td> </td>
<td> </td><td>N</td><td>E</td>
<td> </td><td>E</td><td>N</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>N</td><td>N</td><td>E</td><td>M</td><td>N</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Repair</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>M</td><td>E</td><td>E</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Id Monster</b></td>
<td> </td>
<td>N</td><td> </td><td>E</td>
<td>E</td><td>M</td><td> </td><td> </td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>M</td><td>G</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Stealing</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>M</td><td>G</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>N</td><td>N</td><td>E</td><td>E</td><td>E</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>M</td><td>E</td><td>E</td><td>M</td><td>G</td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>E</td><td>N</td><td>E</td><td>M</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Perception</b></td>
<td>N</td>
<td>E</td><td>E</td><td>N</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>E</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Learning</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E </td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Meditation</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>M</td><td>G</td><td>E</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td> </td>
<td>N</td><td> </td><td> </td>
<td>E</td><td>N</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>M</td><td>E</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Repair</b></td>
<td>N</td>
<td>E</td><td>N</td><td>N</td>
<td>E</td><td>M</td><td>N</td><td>E</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Id Monster</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>N</td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Stealing</b></td>
<td> </td>
<td> </td><td> </td><td>E</td>
<td>E</td><td> </td><td> </td><td> </td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>G</td><td>M</td><td>M</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td> </td>
<td>E</td><td>N</td><td> </td>
<td>E</td><td>M</td><td>N</td><td>E</td><td> </td><td> </td>
</tr>
</table>
----
==Starting skills==
----
[[Category:Player character]][[Category:Skill| ]]
01828a9bea7d031f8915d1ea58c0a2c1d026bfcd
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2013-01-27T16:21:21Z
Ribannah
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/* List of skills */
wikitext
text/x-wiki
{{player character}}
{{skills}}
'''Skills''', like [[attribute]]s, form an essential part of a [[player character]]'s development. They determine what the [[party]] can do, and how well. There are 3 major types of skills: magic, combat and miscellaneous. Some skills are given for free at [[start-up]], but most must be bought at a [[guild]].
The development of a skill is done by assigning [[skillpoint]]s to them, and by paying [[teacher]]s for the status of [[Expert]], [[Master]] or [[Grandmaster]]. Skillpoints are earned by [[training]] up to higher [[level]]s when a character has enough [[experience]], but there are several other ways to gain skillpoints as well.
Which skills are available to a character, and what level of [[mastery|expertise]] can be reached, depends entirely on the [[class]] of the character. The skills that a character starts out with also depend on [[race]] and [[difficulty level]].
----
==List of skills==
There are 39 skills in [[Might and Magic Tribute]]:
* 11 [[magic]] skills;
* 15 [[combat]] skills (one of them free: [[Fists and Clubs]]);
* 13 miscellaneous skills.
Except for the one free skill, all skills can be mastered to the rank of grandmaster.
<table cellspacing="1" width="100%">
<tr>
<td width="13%"><b>skill</b></td>
<td width="39%"><b>description</b></td>
<td width="12%"><b>normal</b></td>
<td width="12%"><b>expert</b></td>
<td width="12%"><b>master</b></td>
<td width="12%"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td>[[Spellcasting]] is the basic ability to cast spells. Simple damaging spells, healing, illumination and protection are included. Some of the spells increase in effectiveness with higher spellcasting levels, others with knowledge and higher rank in the various schools of magic and the [[Identify Monster]] skill.<br><i>Expert rank in spellcasting must be achieved before a character can learn any other magic skill.</i></td>
<td>Ability to learn spells.</td>
<td>[[Recovery Time]] reduced to 50%.<br>Allows studying the numerous schools of magic.</td>
<td>Doubles cost and effect.</td>
<td>Recovery Time reduced to 25%.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Fire</b></td>
<td>[[Fire Magic]] is mostly combat-oriented and has some of the strongest direct damage spells. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Air</b></td>
<td>[[Air Magic]] consists largely of manoeuvring magic, but also has some powerful combat spells. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Water</b></td>
<td>[[Water Magic]] has a good mix of combat-oriented spells and spells that have to do with [[item]]s and [[travel]]ling. At higher rank, more powerful spells are accessed and the-lower level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Earth</b></td>
<td>[[Earth Magic]] has both protective and damaging spells, as well as spells that hamper the enemy. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td>[[Spirit Magic]] concentrates on spells involving life and death. Included are spells to raise the dead, affect the [[undead]] and enhance combat effectiveness. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Mind</b></td>
<td>[[Mind Magic]] tends to be offensive in nature. Spells directly affect the mind of the targets and either twists their minds to the will of the caster or directly damages them. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Body</b></td>
<td>[[Body Magic]] has a mix of healing and harming spells. Harmful effects range from direct, physical damage to severe [[condition]]s like [[disease]]. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Light</b></td>
<td>[[Light Magic]] includes some of the most powerful offensive and protective spells, but is only usable by [[Saint]]s and [[Ranger]]s. Therefore, Light magic can only be learned later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Grey</b></td>
<td>[[Grey Magic]] is the magic of secrecy and stealth and of using the environment. It is only usable by [[Runemaster]]s and [[Thief|Thieves]]. Therefore, Grey magic can only be acquired later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Dark</b></td>
<td>[[Dark Magic]] has the most spectacular damaging spells of all the magic schools, but is only usable by [[Necromancer]]s and [[Assassin]]s. Therefore, Dark magic can only be studied later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Fists and Clubs</b></td>
<td>Any character can do some damage by using their [[Fist]]s or wielding a simple [[Club]], without requiring any knowledge of Unarmed Combat or the Mace skill.</td>
<td colspan=4>This skill does not need to be learned and cannot be improved with skillpoints.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Sword</b></td>
<td>The [[Sword (skill)|Sword]] skill covers most types of blades longer than a knife. Expert swordsmen gain a quicker [[attack]] while master swordsmen may use any [[one-handed]] sword in their [[left hand]] and another weapon in their [[right hand|right]]. Grandmasters are so finely tuned with their blades that they gain a chance to make devastating wounds, halving the remaining [[hitpoint]]s of their opponents with the attack if the sword is in their right hand.<br>
<i>Halving the opponent's HP is calculated after normal damage.</i></td>
<td>Skill increases [[Chance to Hit]].</td>
<td>Skill reduces [[Recovery Time]].</td>
<td>Permits use of sword in left hand.</td>
<td>Chance of 1% per 3 skill levels to halve opponent's remaining hitpoints.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dagger</b></td>
<td>While [[Dagger (skill)|Dagger]]s don't do the kind of damage that a sword or an axe can deliver, they are very quick, sometimes letting the wielder get two attacks for every one of the slower opponent. Expert dagger fighters can wield a dagger in their left hand while using another weapon in their right. Master dagger fighters have a chance of doing a triple damage attack and grandmasters do even more damage.</td>
<td>Skill increases Chance to Hit.</td>
<td>Permits use of dagger in left hand.</td>
<td>Chance of 1% per skill level to cause triple damage.</td>
<td>Skill added to [[Attack Damage]].</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Axe</b></td>
<td>While rather slow on the attack, [[Axe (skill)|Axe]]s do a lot of damage when they [[hit]]. Expert axe fighters gain a little more speed on their attacks while masters can deliver extra damage. Axe grandmasters gain a chance of ruining their opponent's [[armour]], making them more vulnerable.<br>
<i>Ruined armour stays ruined unless the party leaves the [[map]].</i></td>
<td>Skill increases Chance to Hit.</td>
<td>Skill reduces Recovery Time.</td>
<td>Skill added to Attack Damage.</td>
<td>Chance of 1% per 2 skill levels to halve opponent's [[Armour Class]].</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Spear</b></td>
<td>[[Spear (skill)|Spear]] covers all kinds of pole weapons with blades attached to the business end. Spears are versatile and can be used one-handed at master rank (right hand only), but they do more [[damage]] when used with both hands. Grandmaster spearmen gain the ability to defend themselves better, using the spear as a staff.<br>
<i>Spears are always used [[two-handed]] if the left hand is empty, for an additional damage of 1D9.</i></td>
<td>Skill increases Chance to Hit.</td>
<td>Skill added to Attack Damage.</td>
<td>Ability to use a spear one-handed.</td>
<td>Skill added to Armour Class.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Staff</b></td>
<td>[[Staff (skill)|Staves]] are blunt two-handed pole weapons effective on both offense and [[defense]]. At expert rank skill increases Armour Class. Masters have a chance to [[stun]] their opponents and grandmasters gain a bonus to their Attack Damage.</td>
<td>Skill increases Chance to Hit.</td>
<td>Skill added to Armour Class.</td>
<td>Chance of 1% per skill level to stun opponent.</td>
<td>Skill added to Attack Damage.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Mace</b></td>
<td>[[Mace (skill)|Mace]] covers all kinds of blunt trauma weapons ranging from large [[club]]s to [[flail]]s. Expert mace swingers do extra damage with their weapons. Master and grandmaster rankings give a chance to stun or [[paralyze]] opponents respectively.<br>
<i>Grandmasters can both stun and paralyze.</i><br>
<i>The use of simple clubs does not require this skill.</i></td>
<td>Skill increases Chance to Hit.</td>
<td>Skill added to Attack Damage.</td>
<td>Chance of 1% per skill level to stun opponent.</td>
<td>Chance of 1% per 2 skill levels to paralyze opponent.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Bow</b></td>
<td>The [[Bow (skill)|Bow]] skill covers both bow and [[crossbow]] usage. Expert archers gain a [[speed]] increase with their weapon, while master and grandmaster archers can loose two and three [[arrow]]s respectively with every attack with the bow. Employing the crossbow, master archers extend the [[range]] at which they do increased damage and grandmasters get a chance to pierce an opponent's armour, negating its Armour Class contribution.</td>
<td>Skill increases Chance to Hit.</td>
<td>Reduces Recovery Time.</td>
<td>Bow fires two arrows on every attack, crossbow extended damage range increased.</td>
<td>Bow fires three arrows on every attack, crossbow gains chance to pierce armour.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Music</b></td>
<td>The [[Music (skill)|Music]] skill allows for [[instrument]]s to be [[equipment|equipped]]. Playing an instrument during [[melee combat]] will inspire the party members and better prepare them for evading incoming attacks. Only one instrument can be equipped at a time, even if more party members have the skill. Expert musicians increase the damage the party does with melee weapons, while masters can play instruments with one hand. Grandmasters gain the ability to make the party evade [[ranged attack]]s and do more damage with their own ranged attacks.</td>
<td>Skill added to Armour Class of all party members against melee attacks.</td>
<td>Skill added to Attack Damage by party's melee attacks.</td>
<td>Instruments can be played with one hand.</td>
<td>Skill affects ranged attacks also.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Unarmed Combat</b></td>
<td>[[Unarmed Combat]] is the ability to use only hands and feet in melee combat, no weapons. This skill only works with hands empty. Additional ranks of unarmed skill will increase the chance to hit and the damage done. Grandmasters gain the ability to feint a quick counterattack, thus momentarily confusing an opponent's aim.</td>
<td>Skill increases Chance to Hit.</td>
<td>Skill added to Attack Damage.</td>
<td>Skill can be combined with the use of staves.</td>
<td>Skill increases Chance to Hit and added to Attack Damage (double effect).</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Leather</b></td>
<td>[[Leather]] armour is the lightest armour a character can wear. While leather provides less protection than chain or plate armour, it also slows the character down the least. Leather armour skill reduces the [[recovery penalty]] and increases the protection offered by leather armour.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty eliminated.</td>
<td>Skill can be combined with Dodging.</td>
<td>Receive 3/4 damage from physical attacks.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Chain</b></td>
<td>[[Chain]] armour is the medium armour type. It provides more protection than leather and less than plate, but it also slows the character down more than leather. Chain armour skill increases the protection offered by chain armour and reduces the recovery penalty.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty halved.</td>
<td>Recovery penalty eliminated.</td>
<td>Receive 2/3 damage from physical attacks.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Plate</b></td>
<td>[[Plate]] armour is the heaviest armour type. It provides the most protection, but it slows the character down more than leather or chain. Plate armour skill increases the protection offered by plate armour and reduces the recovery penalty.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty halved.</td>
<td>Receive 1/2 damage from physical attacks.</td>
<td>Recovery penalty eliminated.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Shield</b></td>
<td>The [[Shield (skill)|shield]] skill directly improves a character's Armour Class while a shield is employed. Expert and master ranking in the shield eliminate the recovery penalty and increase this defensive bonus. A grandmaster gains the ability to make a [[shield-bash]] attack that does damage equal to two times the shield skill.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty eliminated.</td>
<td>Skill added to Armour Class (double effect).</td>
<td>Ability to make a shield-bash attack.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dodging</b></td>
<td>[[Dodging]] can be used only when a character is not wearing armour and a shield is not equipped. Additional ranks in dodging will increase armour class while not wearing armour.</td>
<td>Skill added to Armour Class.</td>
<td>Skill added to Armour Class (double effect).</td>
<td>Skill added to Armour Class (triple effect).</td>
<td>Skill added to Armour Class (quintuple effect).</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>The [[Disarm Trap]] skill is checked automatically when opening a [[trap]]ped [[chest]] or other [[container]]. A higher skill in disarm trap gives a better chance of disarming a trap. Experts and masters enjoy increased chances to succeed, while grandmasters never fail.</td>
<td>Ability to disarm traps.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Certainty of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Perception</b></td>
<td>The [[Perception]] skill gives a character a chance to notice hidden [[door]]s, traps and other secrets and to avoid damage from traps when they are triggered. At expert and master levels the character will notice more. Grandmasters see all such secrets.</td>
<td>Ability to avoid trap damage and notice secrets.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Certainty to spot secrets, trap damage halved.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>The [[Merchant]] skill helps adjust prices in a character's favour, whether buying or selling. Expert, master and grandmaster rank doubles, triples and quintuples the effect of the skill respectively. [[Price]]s are, however, also affected by reputation.<br>
<i>All [[shop]]s have base [[sell ratio|sell]] and [[buy ratio]]s determining their profits before merchant skill and [[reputation]] take effect.</i></td>
<td>Skill adjusts shop prices in party's favour.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Learning</b></td>
<td>The [[Learning]] skill increases the number of [[skillpoint]]s a character receives with every increase in [[level]]. In addition, the character learns to write spell scrolls. Eventually, all spells that are available to the party may be written on [[scroll]]s.</td>
<td>1% extra skillpoints from training per skill level, and the ability to write all spells the character knows on a scroll at 5x [[casting cost]].</td>
<td>2%, and can write at 3x casting cost.</td>
<td>3%, and can write any normal or expert spell that any character knows, at once the casting cost each.</td>
<td>5%, and can write any spell that any character knows, at once the casting cost each.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Meditation</b></td>
<td>The [[Meditation]] skill adds [[spellpoint]]s directly to a character's spellpoints total. Spellpoints gained are equal to the character's per [[level]] spellpoints (3 for [[Troll]] Students, 5 for [[Vampire]] Runemasters, etc.) times skill. Expert, master and grandmaster ranks double, triple and quintuple the skill factor respectively.</td>
<td>Skill added to spellpoints.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td>The [[Bodybuilding]] skill adds [[hitpoint]]s directly to a character's hitpoints total. Hitpoints gained are equal to the character's per level hitpoints (4 for [[Human]] Explorers, 7 for [[Ogre]] Thieves, etc.) times skill. Expert, master and grandmaster rankings double, triple and quintuple the skill rank respectively.</td>
<td>Skill added to hitpoints.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>The [[Identify Item]] skill is checked automatically when an unidentified [[item]] is right-clicked. If the skill rank of the character is high enough for the item in question it is identified. Grandmasters always succeed.<br>
<i>The character with the highest skill will attempt the identification.</i></td>
<td>Ability to identify items.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Repair</b></td>
<td>The [[Repair]] skill allows a characters to repair [[broken]] equipment. Higher skill level allows them to repair better items. Grandmasters can repair any item. The skill will be applied automatically when a broken item in the [[inventory]] of a character with this skill is right-clicked, provided the item has been identified.<br>
<i>The character with the highest skill will attempt the reparation.</i></td>
<td>Ability to repair broken items.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Monster</b></td>
<td>The [[Identify Monster]] skill is applied when a monster is right-clicked. If the skill rank of the character is high enough for the monster in question it is identified and its strengths and weaknesses become known. Grandmasters always succeed.<br>
Identifying a monster increases the effectiveness of certain generic spells and [[enchantment]]s.<br>
<i>The character with the highest skill will attempt the identification.</i></td>
<td>Ability to identify monsters.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td>The [[Armsmaster]] skill represents the warrior's tricks of the trade in using melee weapons. Initially, armsmaster skill reduces the [[recovery time]]s of equipped melee weapons. At higher levels of expertise, it increases Attack Bonus and Attack Damage.</td>
<td>Skill reduces Recovery Time of all melee weapons.</td>
<td>Skill increases Chance to Hit of all melee weapons.</td>
<td>Skill added to Attack Damage of all melee weapons.</td>
<td>Double all the previous bonuses.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Stealing</b></td>
<td>The [[Stealing]] skill allows characters to take items that don't belong to them from shops, or to steal [[gold]] or items from people. Getting caught, however, can lead to problems if the penalty is not paid. In addition, the stealing skill affects a character's chance to pick [[lock]]s.</td>
<td>Ability to steal and pick locks.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>The [[Alchemy]] skill allows for [[mix]]ing of [[potion]]s. Without the alchemy skill, a character barely has the knowledge to make a [[Potion#Subtypes|simple potion]]. Alchemy skill is added to the [[power]] of the [[reagent]] to determine the power of a simple potion. Higher ranks allow the mixing of more complicated potions.</td>
<td>Allows mixing of simple potions to make [[Potion#Subtypes|complex potion]]s.</td>
<td>Allows mixing of complex potions to make [[Potion#Subtypes|layered potion]]s.</td>
<td>Allows mixing of layered potions to make [[Potion#Subtypes|white potion]]s.</td>
<td>Allows mixing of white potions to make [[Potion#Subtypes|black potion]]s.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td>The [[Pathfinding]] skill grants a character the ability to guide a party more effectively through the terrain, thus reducing the time required for [[map crossing]]s. No map crossing can, however, be reduced to less than one [[day]]. Expert pathfinders cross maps even faster, while masters can guide their party [[underwater]], so that they do not run out of [[underwater breathing|breath]] so quickly. Grandmasters even bring their party [[mountaineering]].</td>
<td>Map-crossing times reduced by 2% per skill level.</td>
<td>Double effect of skill.</td>
<td>Double breathing time underwater, and [[drowning speed]] halved.</td>
<td>Ability to scale mountains.</td>
</tr>
</table>
----
==Mastery==
====Magic====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Fire</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Air</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Water</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Earth</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Mind</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Body</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Light</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Grey</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Dark</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td> </td><td> </td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>G</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Fire</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Air</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Water</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Earth</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Mind</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Body</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Light</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>G</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Grey</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>G</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Dark</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td>G</td>
</tr>
</table>
====Combat====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Sword</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dagger</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>G</td><td>M</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Axe</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Spear</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Staff</b></td>
<td> </td>
<td>E</td><td> </td><td>M</td>
<td>E</td><td>E</td><td> </td><td> </td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Mace</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Bow</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Music</b></td>
<td> </td>
<td> </td><td>N</td><td>M</td>
<td> </td><td> </td><td>N</td><td>E</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Unarmed</b></td>
<td>N</td>
<td>N</td><td>E</td><td>M</td>
<td>N</td><td>N</td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Leather</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>M</td><td>G</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Chain</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>M</td><td>G</td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Plate</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td>G</td><td> </td><td>E</td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Shield</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dodging</b></td>
<td>N</td>
<td>N</td><td>M</td><td>E</td>
<td>N</td><td>E</td><td>M</td><td>M</td><td>G</td><td>E</td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Sword</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dagger</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td> </td><td>E</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Axe</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Spear</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Staff</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Mace</b></td>
<td> </td>
<td>E</td><td> </td><td> </td>
<td>M</td><td>E</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Bow</b></td>
<td>N</td>
<td>N</td><td>N</td><td>N</td>
<td>E</td><td>N</td><td>N</td><td>E</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Music</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>M</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Unarmed</b></td>
<td> </td>
<td> </td><td>N</td><td> </td>
<td> </td><td> </td><td>E</td><td>N</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Leather</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Chain</b></td>
<td> </td>
<td>N</td><td> </td><td> </td>
<td>E</td><td>N</td><td> </td><td>E</td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Plate</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Shield</b></td>
<td> </td>
<td>E</td><td>E</td><td> </td>
<td>M</td><td>E</td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dodging</b></td>
<td> </td>
<td> </td><td>E</td><td> </td>
<td> </td><td> </td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
</table>
====Miscellaneous====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>N</td>
<td>N</td><td>M</td><td>E</td>
<td>N</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Perception</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>E</td><td>M</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>N</td>
<td>N</td><td>N</td><td>E</td>
<td>E</td><td>N</td><td>N</td><td>E</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Learning</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td> </td><td>E</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Meditation</b></td>
<td> </td>
<td> </td><td>N</td><td>E</td>
<td> </td><td>E</td><td>N</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>N</td><td>N</td><td>E</td><td>M</td><td>N</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Repair</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>M</td><td>E</td><td>E</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Id Monster</b></td>
<td> </td>
<td>N</td><td> </td><td>E</td>
<td>E</td><td>M</td><td> </td><td> </td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>M</td><td>G</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Stealing</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>M</td><td>G</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>N</td><td>N</td><td>E</td><td>E</td><td>E</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>M</td><td>E</td><td>E</td><td>M</td><td>G</td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>E</td><td>N</td><td>E</td><td>M</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Perception</b></td>
<td>N</td>
<td>E</td><td>E</td><td>N</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>E</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Learning</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E </td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Meditation</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>M</td><td>G</td><td>E</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td> </td>
<td>N</td><td> </td><td> </td>
<td>E</td><td>N</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>M</td><td>E</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Repair</b></td>
<td>N</td>
<td>E</td><td>N</td><td>N</td>
<td>E</td><td>M</td><td>N</td><td>E</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Id Monster</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>N</td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Stealing</b></td>
<td> </td>
<td> </td><td> </td><td>E</td>
<td>E</td><td> </td><td> </td><td> </td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>G</td><td>M</td><td>M</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td> </td>
<td>E</td><td>N</td><td> </td>
<td>E</td><td>M</td><td>N</td><td>E</td><td> </td><td> </td>
</tr>
</table>
----
==Starting skills==
----
[[Category:Player character]][[Category:Skill| ]]
9a5199e8967fa2a6c74250fd3c62b93e4e466669
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2013-01-27T16:40:23Z
Ribannah
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/* List of skills */
wikitext
text/x-wiki
{{player character}}
{{skills}}
'''Skills''', like [[attribute]]s, form an essential part of a [[player character]]'s development. They determine what the [[party]] can do, and how well. There are 3 major types of skills: magic, combat and miscellaneous. Some skills are given for free at [[start-up]], but most must be bought at a [[guild]].
The development of a skill is done by assigning [[skillpoint]]s to them, and by paying [[teacher]]s for the status of [[Expert]], [[Master]] or [[Grandmaster]]. Skillpoints are earned by [[training]] up to higher [[level]]s when a character has enough [[experience]], but there are several other ways to gain skillpoints as well.
Which skills are available to a character, and what level of [[mastery|expertise]] can be reached, depends entirely on the [[class]] of the character. The skills that a character starts out with also depend on [[race]] and [[difficulty level]].
----
==List of skills==
There are 39 skills in [[Might and Magic Tribute]]:
* 11 [[magic]] skills;
* 15 [[combat]] skills (one of them free: [[Fists and Clubs]]);
* 13 miscellaneous skills.
Except for the one free skill, all skills can be mastered to the rank of grandmaster.
<table cellspacing="1" width="100%">
<tr>
<td width="13%"><b>skill</b></td>
<td width="39%"><b>description</b></td>
<td width="12%"><b>normal</b></td>
<td width="12%"><b>expert</b></td>
<td width="12%"><b>master</b></td>
<td width="12%"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td>[[Spellcasting]] is the basic ability to cast spells. Simple damaging spells, healing, illumination and protection are included. Some of the spells increase in effectiveness with higher spellcasting levels, others with knowledge and higher rank in the various schools of magic and the [[Identify Monster]] skill.<br><i>Expert rank in spellcasting must be achieved before a character can learn any other magic skill.</i></td>
<td>Ability to learn spells.</td>
<td>[[Recovery Time]] reduced to 50%.<br>Allows studying the numerous schools of magic.</td>
<td>Doubles cost and effect.</td>
<td>Recovery Time reduced to 25%.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Fire</b></td>
<td>[[Fire Magic]] is mostly combat-oriented and has some of the strongest direct damage spells. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Air</b></td>
<td>[[Air Magic]] consists largely of manoeuvring magic, but also has some powerful combat spells. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Water</b></td>
<td>[[Water Magic]] has a good mix of combat-oriented spells and spells that have to do with [[item]]s and [[travel]]ling. At higher rank, more powerful spells are accessed and the-lower level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Earth</b></td>
<td>[[Earth Magic]] has both protective and damaging spells, as well as spells that hamper the enemy. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td>[[Spirit Magic]] concentrates on spells involving life and death. Included are spells to raise the dead, affect the [[undead]] and enhance combat effectiveness. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Mind</b></td>
<td>[[Mind Magic]] tends to be offensive in nature. Spells directly affect the mind of the targets and either twists their minds to the will of the caster or directly damages them. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Body</b></td>
<td>[[Body Magic]] has a mix of healing and harming spells. Harmful effects range from direct, physical damage to severe [[condition]]s like [[disease]]. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Light</b></td>
<td>[[Light Magic]] includes some of the most powerful offensive and protective spells, but is only usable by [[Saint]]s and [[Ranger]]s. Therefore, Light magic can only be learned later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Grey</b></td>
<td>[[Grey Magic]] is the magic of secrecy and stealth and of using the environment. It is only usable by [[Runemaster]]s and [[Thief|Thieves]]. Therefore, Grey magic can only be acquired later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Dark</b></td>
<td>[[Dark Magic]] has the most spectacular damaging spells of all the magic schools, but is only usable by [[Necromancer]]s and [[Assassin]]s. Therefore, Dark magic can only be studied later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Fists and Clubs</b></td>
<td>Any character can do some damage by using their [[Fist]]s or wielding a simple [[Club]], without requiring any knowledge of Unarmed Combat or the Mace skill.</td>
<td colspan=4>This skill does not need to be learned and cannot be improved with skillpoints.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Sword</b></td>
<td>The [[Sword (skill)|Sword]] skill covers most types of blades longer than a knife. Expert swordsmen gain a quicker [[attack]] while master swordsmen may use any [[one-handed]] sword in their [[left hand]] and another weapon in their [[right hand|right]]. Grandmasters are so finely tuned with their blades that they gain a chance to make devastating wounds, halving the remaining [[hitpoint]]s of their opponents with the attack if the sword is in their right hand.<br>
<i>Halving the opponent's HP is calculated after normal damage.</i></td>
<td>Skill increases [[Chance to Hit]].</td>
<td>Skill reduces [[Recovery Time]].</td>
<td>Permits use of sword in left hand.</td>
<td>Chance of 1% per 3 skill levels to halve opponent's remaining hitpoints.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dagger</b></td>
<td>While [[Dagger (skill)|Dagger]]s don't do the kind of damage that a sword or an axe can deliver, they are very quick, sometimes letting the wielder get two attacks for every one of the slower opponent. Expert dagger fighters can wield a dagger in their left hand while using another weapon in their right. Master dagger fighters have a chance of doing a triple damage attack and grandmasters do even more damage.</td>
<td>Skill increases Chance to Hit.</td>
<td>Permits use of dagger in left hand.</td>
<td>Chance of 1% per skill level to cause triple damage.</td>
<td>Skill added to [[Attack Damage]].</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Axe</b></td>
<td>While rather slow on the attack, [[Axe (skill)|Axe]]s do a lot of damage when they [[hit]]. Expert axe fighters gain a little more speed on their attacks while masters can deliver extra damage. Axe grandmasters gain a chance of ruining their opponent's [[armour]], making them more vulnerable.<br>
<i>Ruined armour stays ruined unless the party leaves the [[map]].</i></td>
<td>Skill increases Chance to Hit.</td>
<td>Skill reduces Recovery Time.</td>
<td>Skill added to Attack Damage.</td>
<td>Chance of 1% per 2 skill levels to halve opponent's [[Armour Class]].</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Spear</b></td>
<td>[[Spear (skill)|Spear]] covers all kinds of pole weapons with blades attached to the business end. Spears are versatile and can be used one-handed at master rank (right hand only), but they do more [[damage]] when used with both hands. Grandmaster spearmen gain the ability to defend themselves better, using the spear as a staff.<br>
<i>Spears are always used [[two-handed]] if the left hand is empty, for an additional damage of 1D9.</i></td>
<td>Skill increases Chance to Hit.</td>
<td>Skill added to Attack Damage.</td>
<td>Ability to use a spear one-handed.</td>
<td>Skill added to Armour Class.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Staff</b></td>
<td>[[Staff (skill)|Staves]] are blunt two-handed pole weapons effective on both offense and [[defense]]. At expert rank skill increases Armour Class. Masters have a chance to [[stun]] their opponents and grandmasters gain a bonus to their Attack Damage.</td>
<td>Skill increases Chance to Hit.</td>
<td>Skill added to Armour Class.</td>
<td>Chance of 1% per skill level to stun opponent.</td>
<td>Skill added to Attack Damage.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Mace</b></td>
<td>[[Mace (skill)|Mace]] covers all kinds of blunt trauma weapons ranging from large [[club]]s to [[flail]]s. Expert mace swingers do extra damage with their weapons. Master and grandmaster rankings give a chance to stun or [[paralyze]] opponents respectively.<br>
<i>Grandmasters can both stun and paralyze.</i><br>
<i>The use of simple clubs does not require this skill.</i></td>
<td>Skill increases Chance to Hit.</td>
<td>Skill added to Attack Damage.</td>
<td>Chance of 1% per skill level to stun opponent.</td>
<td>Chance of 1% per 2 skill levels to paralyze opponent.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Bow</b></td>
<td>The [[Bow (skill)|Bow]] skill covers both bow and [[crossbow]] usage. Expert archers gain a [[speed]] increase with their weapon, while master and grandmaster archers can loose two and three [[arrow]]s respectively with every attack with the bow. Employing the crossbow, master archers extend the [[range]] at which they do increased damage and grandmasters get a chance to pierce an opponent's armour, negating its Armour Class contribution.</td>
<td>Skill increases Chance to Hit.</td>
<td>Reduces Recovery Time.</td>
<td>Bow fires two arrows on every attack, crossbow extended damage range increased.</td>
<td>Bow fires three arrows on every attack, crossbow gains chance to pierce armour.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Music</b></td>
<td>The [[Music (skill)|Music]] skill allows for [[instrument]]s to be [[equipment|equipped]]. Playing an instrument during [[melee combat]] will inspire the party members and better prepare them for evading incoming attacks. Only one instrument can be equipped at a time, even if more party members have the skill. Expert musicians increase the damage the party does with melee weapons, while masters can play instruments with one hand. Grandmasters gain the ability to make the party evade [[ranged attack]]s and do more damage with their own ranged attacks.</td>
<td>Skill added to Armour Class of all party members against melee attacks.</td>
<td>Skill added to Attack Damage by party's melee attacks.</td>
<td>Instruments can be played with one hand.</td>
<td>Skill affects ranged attacks also.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Unarmed Combat</b></td>
<td>[[Unarmed Combat]] is the ability to use only hands and feet in melee combat, no weapons. This skill only works with hands empty. Additional ranks of unarmed skill will increase the chance to hit and the damage done. Grandmasters gain the ability to feint a quick counterattack, thus momentarily confusing an opponent's aim.</td>
<td>Skill increases Chance to Hit.</td>
<td>Skill added to Attack Damage.</td>
<td>Skill can be combined with the use of staves.</td>
<td>Skill increases Chance to Hit and added to Attack Damage (double effect).</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Leather</b></td>
<td>[[Leather]] armour is the lightest armour a character can wear. While leather provides less protection than chain or plate armour, it also slows the character down the least. Leather armour skill reduces the [[recovery penalty]] and increases the protection offered by leather armour.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty eliminated.</td>
<td>Skill can be combined with Dodging.</td>
<td>Receive 3/4 damage from physical attacks.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Chain</b></td>
<td>[[Chain]] armour is the medium armour type. It provides more protection than leather and less than plate, but it also slows the character down more than leather. Chain armour skill increases the protection offered by chain armour and reduces the recovery penalty.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty halved.</td>
<td>Recovery penalty eliminated.</td>
<td>Receive 2/3 damage from physical attacks.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Plate</b></td>
<td>[[Plate]] armour is the heaviest armour type. It provides the most protection, but it slows the character down more than leather or chain. Plate armour skill increases the protection offered by plate armour and reduces the recovery penalty.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty halved.</td>
<td>Receive 1/2 damage from physical attacks.</td>
<td>Recovery penalty eliminated.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Shield</b></td>
<td>The [[Shield (skill)|shield]] skill directly improves a character's Armour Class while a shield is employed. Expert and master ranking in the shield eliminate the recovery penalty and increase this defensive bonus. A grandmaster gains the ability to make a [[shield-bash]] attack that does damage equal to two times the shield skill.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty eliminated.</td>
<td>Skill added to Armour Class (double effect).</td>
<td>Ability to make a shield-bash attack.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dodging</b></td>
<td>[[Dodging]] can be used only when a character is not wearing armour and a shield is not equipped. Additional ranks in dodging will increase armour class while not wearing armour.</td>
<td>Skill added to Armour Class.</td>
<td>Skill added to Armour Class (double effect).</td>
<td>Skill added to Armour Class (triple effect).</td>
<td>Skill added to Armour Class (quintuple effect).</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>The [[Disarm Trap]] skill is checked automatically when opening a [[trap]]ped [[chest]] or other [[container]]. A higher skill in disarm trap gives a better chance of disarming a trap. Experts and masters enjoy increased chances to succeed, while grandmasters never fail.</td>
<td>Ability to disarm traps.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Certainty of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Perception</b></td>
<td>The [[Perception]] skill gives a character a chance to notice hidden [[door]]s, traps and other secrets and to avoid damage from traps when they are triggered. At expert and master levels the character will notice more. Grandmasters see all such secrets.</td>
<td>Ability to avoid trap damage and notice secrets.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Certainty to spot secrets, trap damage halved.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>The [[Merchant]] skill helps adjust prices in a character's favour, whether buying or selling. Expert, master and grandmaster rank doubles, triples and quintuples the effect of the skill respectively. [[Price]]s are, however, also affected by reputation.<br>
<i>All [[shop]]s have base [[sell ratio|sell]] and [[buy ratio]]s determining their profits before merchant skill and [[reputation]] take effect.</i></td>
<td>Skill adjusts shop prices in party's favour.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Learning</b></td>
<td>The [[Learning]] skill increases the number of [[skillpoint]]s a character receives with every increase in [[level]]. In addition, the character learns to write spell scrolls. Eventually, all spells that are available to the party may be written on [[scroll]]s.</td>
<td>1% extra skillpoints from training per skill level, and the ability to write any spell the character knows on a scroll at 5x casting cost.</td>
<td>2%, and can write spells on scrolls at 3x casting cost.</td>
<td>3%, and can write any normal or expert spell that any character knows at casting cost.</td>
<td>5%, and can write any spell that any character knows at casting cost.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Meditation</b></td>
<td>The [[Meditation]] skill adds [[spellpoint]]s directly to a character's spellpoints total. Spellpoints gained are equal to the character's per [[level]] spellpoints (3 for [[Troll]] Students, 5 for [[Vampire]] Runemasters, etc.) times skill. Expert, master and grandmaster ranks double, triple and quintuple the skill factor respectively.</td>
<td>Skill added to spellpoints.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td>The [[Bodybuilding]] skill adds [[hitpoint]]s directly to a character's hitpoints total. Hitpoints gained are equal to the character's per level hitpoints (4 for [[Human]] Explorers, 7 for [[Ogre]] Thieves, etc.) times skill. Expert, master and grandmaster rankings double, triple and quintuple the skill rank respectively.</td>
<td>Skill added to hitpoints.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>The [[Identify Item]] skill is checked automatically when an unidentified [[item]] is right-clicked. If the skill rank of the character is high enough for the item in question it is identified. Grandmasters always succeed.<br>
<i>The character with the highest skill will attempt the identification.</i></td>
<td>Ability to identify items.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Repair</b></td>
<td>The [[Repair]] skill allows a characters to repair [[broken]] equipment. Higher skill level allows them to repair better items. Grandmasters can repair any item. The skill will be applied automatically when a broken item in the [[inventory]] of a character with this skill is right-clicked, provided the item has been identified.<br>
<i>The character with the highest skill will attempt the reparation.</i></td>
<td>Ability to repair broken items.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Monster</b></td>
<td>The [[Identify Monster]] skill is applied when a monster is right-clicked. If the skill rank of the character is high enough for the monster in question it is identified and its strengths and weaknesses become known. Grandmasters always succeed.<br>
Identifying a monster increases the effectiveness of certain generic spells and [[enchantment]]s.<br>
<i>The character with the highest skill will attempt the identification.</i></td>
<td>Ability to identify monsters.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td>The [[Armsmaster]] skill represents the warrior's tricks of the trade in using melee weapons. Initially, armsmaster skill reduces the [[recovery time]]s of equipped melee weapons. At higher levels of expertise, it increases Attack Bonus and Attack Damage.</td>
<td>Skill reduces Recovery Time of all melee weapons.</td>
<td>Skill increases Chance to Hit of all melee weapons.</td>
<td>Skill added to Attack Damage of all melee weapons.</td>
<td>Double all the previous bonuses.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Stealing</b></td>
<td>The [[Stealing]] skill allows characters to take items that don't belong to them from shops, or to steal [[gold]] or items from people. Getting caught, however, can lead to problems if the penalty is not paid. In addition, the stealing skill affects a character's chance to pick [[lock]]s.</td>
<td>Ability to steal and pick locks.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>The [[Alchemy]] skill allows for [[mix]]ing of [[potion]]s. Without the alchemy skill, a character barely has the knowledge to make a [[Potion#Subtypes|simple potion]]. Alchemy skill is added to the [[power]] of the [[reagent]] to determine the power of a simple potion. Higher ranks allow the mixing of more complicated potions.</td>
<td>Allows mixing of simple potions to make [[Potion#Subtypes|complex potion]]s.</td>
<td>Allows mixing of complex potions to make [[Potion#Subtypes|layered potion]]s.</td>
<td>Allows mixing of layered potions to make [[Potion#Subtypes|white potion]]s.</td>
<td>Allows mixing of white potions to make [[Potion#Subtypes|black potion]]s.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td>The [[Pathfinding]] skill grants a character the ability to guide a party more effectively through the terrain, thus reducing the time required for [[map crossing]]s. No map crossing can, however, be reduced to less than one [[day]]. Expert pathfinders cross maps even faster, while masters can guide their party [[underwater]], so that they do not run out of [[underwater breathing|breath]] so quickly. Grandmasters even bring their party [[mountaineering]].</td>
<td>Map-crossing times reduced by 2% per skill level.</td>
<td>Double effect of skill.</td>
<td>Double breathing time underwater, and [[drowning speed]] halved.</td>
<td>Ability to scale mountains.</td>
</tr>
</table>
----
==Mastery==
====Magic====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Fire</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Air</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Water</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Earth</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Mind</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Body</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Light</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Grey</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Dark</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td> </td><td> </td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>G</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Fire</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Air</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Water</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Earth</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Mind</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Body</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Light</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>G</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Grey</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>G</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Dark</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td>G</td>
</tr>
</table>
====Combat====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Sword</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dagger</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>G</td><td>M</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Axe</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Spear</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Staff</b></td>
<td> </td>
<td>E</td><td> </td><td>M</td>
<td>E</td><td>E</td><td> </td><td> </td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Mace</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Bow</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Music</b></td>
<td> </td>
<td> </td><td>N</td><td>M</td>
<td> </td><td> </td><td>N</td><td>E</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Unarmed</b></td>
<td>N</td>
<td>N</td><td>E</td><td>M</td>
<td>N</td><td>N</td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Leather</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>M</td><td>G</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Chain</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>M</td><td>G</td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Plate</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td>G</td><td> </td><td>E</td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Shield</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dodging</b></td>
<td>N</td>
<td>N</td><td>M</td><td>E</td>
<td>N</td><td>E</td><td>M</td><td>M</td><td>G</td><td>E</td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Sword</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dagger</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td> </td><td>E</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Axe</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Spear</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Staff</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Mace</b></td>
<td> </td>
<td>E</td><td> </td><td> </td>
<td>M</td><td>E</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Bow</b></td>
<td>N</td>
<td>N</td><td>N</td><td>N</td>
<td>E</td><td>N</td><td>N</td><td>E</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Music</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>M</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Unarmed</b></td>
<td> </td>
<td> </td><td>N</td><td> </td>
<td> </td><td> </td><td>E</td><td>N</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Leather</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Chain</b></td>
<td> </td>
<td>N</td><td> </td><td> </td>
<td>E</td><td>N</td><td> </td><td>E</td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Plate</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Shield</b></td>
<td> </td>
<td>E</td><td>E</td><td> </td>
<td>M</td><td>E</td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dodging</b></td>
<td> </td>
<td> </td><td>E</td><td> </td>
<td> </td><td> </td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
</table>
====Miscellaneous====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>N</td>
<td>N</td><td>M</td><td>E</td>
<td>N</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Perception</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>E</td><td>M</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>N</td>
<td>N</td><td>N</td><td>E</td>
<td>E</td><td>N</td><td>N</td><td>E</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Learning</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td> </td><td>E</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Meditation</b></td>
<td> </td>
<td> </td><td>N</td><td>E</td>
<td> </td><td>E</td><td>N</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>N</td><td>N</td><td>E</td><td>M</td><td>N</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Repair</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>M</td><td>E</td><td>E</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Id Monster</b></td>
<td> </td>
<td>N</td><td> </td><td>E</td>
<td>E</td><td>M</td><td> </td><td> </td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>M</td><td>G</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Stealing</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>M</td><td>G</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>N</td><td>N</td><td>E</td><td>E</td><td>E</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>M</td><td>E</td><td>E</td><td>M</td><td>G</td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>E</td><td>N</td><td>E</td><td>M</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Perception</b></td>
<td>N</td>
<td>E</td><td>E</td><td>N</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>E</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Learning</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E </td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Meditation</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>M</td><td>G</td><td>E</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td> </td>
<td>N</td><td> </td><td> </td>
<td>E</td><td>N</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>M</td><td>E</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Repair</b></td>
<td>N</td>
<td>E</td><td>N</td><td>N</td>
<td>E</td><td>M</td><td>N</td><td>E</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Id Monster</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>N</td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Stealing</b></td>
<td> </td>
<td> </td><td> </td><td>E</td>
<td>E</td><td> </td><td> </td><td> </td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>G</td><td>M</td><td>M</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td> </td>
<td>E</td><td>N</td><td> </td>
<td>E</td><td>M</td><td>N</td><td>E</td><td> </td><td> </td>
</tr>
</table>
----
==Starting skills==
----
[[Category:Player character]][[Category:Skill| ]]
77495a9009deb1570b834ce5fcbcad42db2aab18
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2013-01-27T21:55:58Z
Ribannah
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/* List of skills */
wikitext
text/x-wiki
{{player character}}
{{skills}}
'''Skills''', like [[attribute]]s, form an essential part of a [[player character]]'s development. They determine what the [[party]] can do, and how well. There are 3 major types of skills: magic, combat and miscellaneous. Some skills are given for free at [[start-up]], but most must be bought at a [[guild]].
The development of a skill is done by assigning [[skillpoint]]s to them, and by paying [[teacher]]s for the status of [[Expert]], [[Master]] or [[Grandmaster]]. Skillpoints are earned by [[training]] up to higher [[level]]s when a character has enough [[experience]], but there are several other ways to gain skillpoints as well.
Which skills are available to a character, and what level of [[mastery|expertise]] can be reached, depends entirely on the [[class]] of the character. The skills that a character starts out with also depend on [[race]] and [[difficulty level]].
----
==List of skills==
There are 39 skills in [[Might and Magic Tribute]]:
* 11 [[magic]] skills;
* 15 [[combat]] skills (one of them free: [[Fists and Clubs]]);
* 13 miscellaneous skills.
Except for the one free skill, all skills can be mastered to the rank of grandmaster.
<table cellspacing="1" width="100%">
<tr>
<td width="13%"><b>skill</b></td>
<td width="39%"><b>description</b></td>
<td width="12%"><b>normal</b></td>
<td width="12%"><b>expert</b></td>
<td width="12%"><b>master</b></td>
<td width="12%"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td>[[Spellcasting]] is the basic ability to cast spells. Simple damaging spells, healing, illumination and protection are included. Some of the spells increase in effectiveness with higher spellcasting levels, others with knowledge and higher rank in the various schools of magic and the [[Identify Monster]] skill.<br><i>Expert rank in spellcasting must be achieved before a character can learn any other magic skill.</i></td>
<td>Ability to learn spells.</td>
<td>[[Recovery Time]] reduced to 50%.<br>Allows studying the numerous schools of magic.</td>
<td>Doubles cost and effect.</td>
<td>Recovery Time reduced to 25%.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Fire</b></td>
<td>[[Fire Magic]] is mostly combat-oriented and has some of the strongest direct damage spells. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Air</b></td>
<td>[[Air Magic]] consists largely of manoeuvring magic, but also has some powerful combat spells. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Water</b></td>
<td>[[Water Magic]] has a good mix of combat-oriented spells and spells that have to do with [[item]]s and [[travel]]ling. At higher rank, more powerful spells are accessed and the-lower level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Earth</b></td>
<td>[[Earth Magic]] has both protective and damaging spells, as well as spells that hamper the enemy. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td>[[Spirit Magic]] concentrates on spells involving life and death. Included are spells to raise the dead, affect the [[undead]] and enhance combat effectiveness. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Mind</b></td>
<td>[[Mind Magic]] tends to be offensive in nature. Spells directly affect the mind of the targets and either twists their minds to the will of the caster or directly damages them. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Body</b></td>
<td>[[Body Magic]] has a mix of healing and harming spells. Harmful effects range from direct, physical damage to severe [[condition]]s like [[disease]]. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Light</b></td>
<td>[[Light Magic]] includes some of the most powerful offensive and protective spells, but is only usable by [[Saint]]s and [[Ranger]]s. Therefore, Light magic can only be learned later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Grey</b></td>
<td>[[Grey Magic]] is the magic of secrecy and stealth and of using the environment. It is only usable by [[Runemaster]]s and [[Thief|Thieves]]. Therefore, Grey magic can only be acquired later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Dark</b></td>
<td>[[Dark Magic]] has the most spectacular damaging spells of all the magic schools, but is only usable by [[Necromancer]]s and [[Assassin]]s. Therefore, Dark magic can only be studied later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Fists and Clubs</b></td>
<td>Any character can do some damage by using their [[Fist]]s or wielding a simple [[Club]], without requiring any knowledge of Unarmed Combat or the Mace skill.</td>
<td colspan=4>This skill does not need to be learned and cannot be improved with skillpoints.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Sword</b></td>
<td>The [[Sword (skill)|Sword]] skill covers most types of blades longer than a knife. Expert swordsmen gain a quicker [[attack]] while master swordsmen may use any [[one-handed]] sword in their [[left hand]] and another weapon in their [[right hand|right]]. Grandmasters are so finely tuned with their blades that they gain a chance to make devastating wounds, halving the remaining [[hitpoint]]s of their opponents with the attack if the sword is in their right hand.<br>
<i>Halving the opponent's HP is calculated after normal damage.</i></td>
<td>Skill increases [[Chance to Hit]].</td>
<td>Skill reduces [[Recovery Time]].</td>
<td>Permits use of sword in left hand.</td>
<td>Chance of 1% per 3 skill levels to halve opponent's remaining hitpoints.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dagger</b></td>
<td>While [[Dagger (skill)|Dagger]]s don't do the kind of damage that a sword or an axe can deliver, they are very quick, sometimes letting the wielder get two attacks for every one of the slower opponent. Expert dagger fighters can wield a dagger in their left hand while using another weapon in their right. Master dagger fighters have a chance of doing a triple damage attack and grandmasters do even more damage.</td>
<td>Skill increases Chance to Hit.</td>
<td>Permits use of dagger in left hand.</td>
<td>Chance of 1% per skill level to cause triple damage.</td>
<td>Skill added to [[Attack Damage]].</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Axe</b></td>
<td>While rather slow on the attack, [[Axe (skill)|Axe]]s do a lot of damage when they [[hit]]. Expert axe fighters gain a little more speed on their attacks while masters can deliver extra damage. Axe grandmasters gain a chance of ruining their opponent's [[armour]], making them more vulnerable.<br>
<i>Ruined armour stays ruined unless the party leaves the [[map]].</i></td>
<td>Skill increases Chance to Hit.</td>
<td>Skill reduces Recovery Time.</td>
<td>Skill added to Attack Damage.</td>
<td>Chance of 1% per 2 skill levels to halve opponent's [[Armour Class]].</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Spear</b></td>
<td>[[Spear (skill)|Spear]] covers all kinds of pole weapons with blades attached to the business end. Spears are versatile and can be used one-handed at master rank (right hand only), but they do more [[damage]] when used with both hands. Grandmaster spearmen gain the ability to defend themselves better, using the spear as a staff.<br>
<i>Spears are always used [[two-handed]] if the left hand is empty, for an additional damage of 1D9.</i></td>
<td>Skill increases Chance to Hit.</td>
<td>Skill added to Attack Damage.</td>
<td>Ability to use a spear one-handed.</td>
<td>Skill added to Armour Class.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Staff</b></td>
<td>[[Staff (skill)|Staves]] are blunt two-handed pole weapons effective on both offense and [[defense]]. At expert rank skill increases Armour Class. Masters have a chance to [[stun]] their opponents and grandmasters gain a bonus to their Attack Damage.</td>
<td>Skill increases Chance to Hit.</td>
<td>Skill added to Armour Class.</td>
<td>Chance of 1% per skill level to stun opponent.</td>
<td>Skill added to Attack Damage.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Mace</b></td>
<td>[[Mace (skill)|Mace]] covers all kinds of blunt trauma weapons ranging from large [[club]]s to [[flail]]s. Expert mace swingers do extra damage with their weapons. Master and grandmaster rankings give a chance to stun or [[paralyze]] opponents respectively.<br>
<i>Grandmasters can both stun and paralyze.</i><br>
<i>The use of simple clubs does not require this skill.</i></td>
<td>Skill increases Chance to Hit.</td>
<td>Skill added to Attack Damage.</td>
<td>Chance of 1% per skill level to stun opponent.</td>
<td>Chance of 1% per 2 skill levels to paralyze opponent.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Bow</b></td>
<td>The [[Bow (skill)|Bow]] skill covers both bow and [[crossbow]] usage. Expert archers gain a [[speed]] increase with their weapon, while master and grandmaster archers can loose two and three [[arrow]]s respectively with every attack with the bow. Employing the crossbow, master archers extend the [[range]] at which they do increased damage and grandmasters get a chance to pierce an opponent's armour, negating its Armour Class contribution.</td>
<td>Skill increases Chance to Hit.</td>
<td>Reduces Recovery Time.</td>
<td>Bow fires two arrows on every attack, crossbow extended damage range increased.</td>
<td>Bow fires three arrows on every attack, crossbow gains chance to pierce armour.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Music</b></td>
<td>The [[Music (skill)|Music]] skill allows for [[instrument]]s to be [[equipment|equipped]]. Playing an instrument during [[melee combat]] will inspire the party members and better prepare them for evading incoming attacks. Only one instrument can be equipped at a time, even if more party members have the skill. Expert musicians increase the damage the party does with melee weapons, while masters can play instruments with one hand. Grandmasters gain the ability to make the party evade [[ranged attack]]s and do more damage with their own ranged attacks.</td>
<td>Skill added to Armour Class of all party members against melee attacks.</td>
<td>Skill added to Attack Damage by party's melee attacks.</td>
<td>Instruments can be played with one hand.</td>
<td>Skill affects ranged attacks also.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Unarmed Combat</b></td>
<td>[[Unarmed Combat]] is the ability to use only hands and feet in melee combat, no weapons. This skill only works with hands empty. Additional ranks of unarmed skill will increase the chance to hit and the damage done. Grandmasters gain the ability to feint a quick counterattack, thus momentarily confusing an opponent's aim.</td>
<td>Skill increases Chance to Hit.</td>
<td>Skill added to Attack Damage.</td>
<td>Skill can be combined with the use of staves.</td>
<td>Skill increases Chance to Hit and added to Attack Damage (double effect).</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Leather</b></td>
<td>[[Leather]] armour is the lightest armour a character can wear. While leather provides less protection than chain or plate armour, it also slows the character down the least. Leather armour skill reduces the [[recovery penalty]] and increases the protection offered by leather armour.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty eliminated.</td>
<td>Skill can be combined with Dodging.</td>
<td>Receive 3/4 damage from physical attacks.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Chain</b></td>
<td>[[Chain]] armour is the medium armour type. It provides more protection than leather and less than plate, but it also slows the character down more than leather. Chain armour skill increases the protection offered by chain armour and reduces the recovery penalty.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty halved.</td>
<td>Recovery penalty eliminated.</td>
<td>Receive 2/3 damage from physical attacks.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Plate</b></td>
<td>[[Plate]] armour is the heaviest armour type. It provides the most protection, but it slows the character down more than leather or chain. Plate armour skill increases the protection offered by plate armour and reduces the recovery penalty.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty halved.</td>
<td>Receive 1/2 damage from physical attacks.</td>
<td>Recovery penalty eliminated.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Shield</b></td>
<td>The [[Shield (skill)|shield]] skill directly improves a character's Armour Class while a shield is employed. Expert and master ranking in the shield eliminate the recovery penalty and increase this defensive bonus. A grandmaster gains the ability to make a [[shield-bash]] attack that does damage equal to two times the shield skill.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty eliminated.</td>
<td>Skill added to Armour Class (double effect).</td>
<td>Ability to make a shield-bash attack.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dodging</b></td>
<td>[[Dodging]] can be used only when a character is not wearing armour and a shield is not equipped. Additional ranks in dodging will increase armour class while not wearing armour.</td>
<td>Skill added to Armour Class.</td>
<td>Skill added to Armour Class (double effect).</td>
<td>Skill added to Armour Class (triple effect).</td>
<td>Skill added to Armour Class (quintuple effect).</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>The [[Disarm Trap]] skill is checked automatically when opening a [[trap]]ped [[chest]] or other [[container]]. A higher skill in disarm trap gives a better chance of disarming a trap. Experts and masters enjoy increased chances to succeed, while grandmasters never fail.</td>
<td>Ability to disarm traps.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Certainty of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Perception</b></td>
<td>The [[Perception]] skill gives a character a chance to notice hidden [[door]]s, traps and other secrets and to avoid damage from traps when they are triggered. At expert and master levels the character will notice more. Grandmasters see all such secrets.</td>
<td>Ability to avoid trap damage and notice secrets.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Certainty to spot secrets, trap damage halved.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>The [[Merchant]] skill helps adjust prices in a character's favour, whether buying or selling. Expert, master and grandmaster rank doubles, triples and quintuples the effect of the skill respectively. [[Price]]s are, however, also affected by reputation.<br>
<i>All [[shop]]s have base [[sell ratio|sell]] and [[buy ratio]]s determining their profits before merchant skill and [[reputation]] take effect.</i></td>
<td>Skill adjusts shop prices in party's favour.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Learning</b></td>
<td>The [[Learning]] skill increases the number of [[skillpoint]]s a character receives with every increase in [[level]]. In addition, the character learns to write spell scrolls. Eventually, all spells that are available to the party may be written on [[scroll]]s.</td>
<td>1% extra skillpoints from training per skill level, and the ability to write any spell the character knows on a scroll at 5x casting cost.</td>
<td>2%, and can write spells on scrolls at 3x casting cost.</td>
<td>3%, and can write any normal or expert spell that any character knows at casting cost.</td>
<td>5%, and can write any spell that any character knows at casting cost.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Meditation</b></td>
<td>The [[Meditation]] skill increases a character's [[spellpoint]]s total. Spellpoints gained are equal to the character's per level spellpoints times skill. Expert, master and grandmaster ranks double, triple and quintuple the skill factor respectively.</td>
<td>Skill added to spellpoints.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td>The [[Bodybuilding]] skill increases a character's [[hitpoint]]s total. Hitpoints gained are equal to the character's per level hitpoints times skill. Expert, master and grandmaster rankings double, triple and quintuple the skill rank respectively.</td>
<td>Skill added to hitpoints.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>The [[Identify Item]] skill is checked automatically when an unidentified [[item]] is right-clicked. If the skill rank of the character is high enough for the item in question it is identified. Grandmasters always succeed.<br>
<i>The character with the highest skill will attempt the identification.</i></td>
<td>Ability to identify items.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Repair</b></td>
<td>The [[Repair]] skill allows a characters to repair [[broken]] equipment. Higher skill level allows them to repair better items. Grandmasters can repair any item. The skill will be applied automatically when a broken item in the [[inventory]] of a character with this skill is right-clicked, provided the item has been identified.<br>
<i>The character with the highest skill will attempt the reparation.</i></td>
<td>Ability to repair broken items.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Monster</b></td>
<td>The [[Identify Monster]] skill is applied when a monster is right-clicked. If the skill rank of the character is high enough for the monster in question it is identified and its strengths and weaknesses become known. Grandmasters always succeed.<br>
Identifying a monster increases the effectiveness of certain generic spells and [[enchantment]]s.<br>
<i>The character with the highest skill will attempt the identification.</i></td>
<td>Ability to identify monsters.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>100% chance of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td>The [[Armsmaster]] skill represents the warrior's tricks of the trade in using melee weapons. Initially, armsmaster skill reduces the [[recovery time]]s of equipped melee weapons. At higher levels of expertise, it increases Attack Bonus and Attack Damage.</td>
<td>Skill reduces Recovery Time of all melee weapons.</td>
<td>Skill increases Chance to Hit of all melee weapons.</td>
<td>Skill added to Attack Damage of all melee weapons.</td>
<td>Double all the previous bonuses.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Stealing</b></td>
<td>The [[Stealing]] skill allows characters to take items that don't belong to them from shops, or to steal [[gold]] or items from people. Getting caught, however, can lead to problems if the penalty is not paid. In addition, the stealing skill affects a character's chance to pick [[lock]]s.</td>
<td>Ability to steal and pick locks.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>The [[Alchemy]] skill allows for [[mix]]ing of [[potion]]s. Without the alchemy skill, a character barely has the knowledge to make a [[Potion#Subtypes|simple potion]]. Alchemy skill is added to the [[power]] of the [[reagent]] to determine the power of a simple potion. Higher ranks allow the mixing of more complicated potions.</td>
<td>Allows mixing of simple potions to make [[Potion#Subtypes|complex potion]]s.</td>
<td>Allows mixing of complex potions to make [[Potion#Subtypes|layered potion]]s.</td>
<td>Allows mixing of layered potions to make [[Potion#Subtypes|white potion]]s.</td>
<td>Allows mixing of white potions to make [[Potion#Subtypes|black potion]]s.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td>The [[Pathfinding]] skill grants a character the ability to guide a party more effectively through the terrain, thus reducing the time required for [[map crossing]]s. No map crossing can, however, be reduced to less than one [[day]]. Expert pathfinders cross maps even faster, while masters can guide their party [[underwater]], so that they do not run out of [[underwater breathing|breath]] so quickly. Grandmasters even bring their party [[mountaineering]].</td>
<td>Map-crossing times reduced by 2% per skill level.</td>
<td>Double effect of skill.</td>
<td>Double breathing time underwater, and [[drowning speed]] halved.</td>
<td>Ability to scale mountains.</td>
</tr>
</table>
----
==Mastery==
====Magic====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Fire</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Air</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Water</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Earth</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Mind</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Body</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Light</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Grey</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Dark</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td> </td><td> </td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>G</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Fire</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Air</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Water</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Earth</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Mind</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Body</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Light</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>G</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Grey</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>G</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Dark</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td>G</td>
</tr>
</table>
====Combat====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Sword</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dagger</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>G</td><td>M</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Axe</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Spear</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Staff</b></td>
<td> </td>
<td>E</td><td> </td><td>M</td>
<td>E</td><td>E</td><td> </td><td> </td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Mace</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Bow</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Music</b></td>
<td> </td>
<td> </td><td>N</td><td>M</td>
<td> </td><td> </td><td>N</td><td>E</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Unarmed</b></td>
<td>N</td>
<td>N</td><td>E</td><td>M</td>
<td>N</td><td>N</td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Leather</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>M</td><td>G</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Chain</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>M</td><td>G</td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Plate</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td>G</td><td> </td><td>E</td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Shield</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dodging</b></td>
<td>N</td>
<td>N</td><td>M</td><td>E</td>
<td>N</td><td>E</td><td>M</td><td>M</td><td>G</td><td>E</td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Sword</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dagger</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td> </td><td>E</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Axe</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Spear</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Staff</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Mace</b></td>
<td> </td>
<td>E</td><td> </td><td> </td>
<td>M</td><td>E</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Bow</b></td>
<td>N</td>
<td>N</td><td>N</td><td>N</td>
<td>E</td><td>N</td><td>N</td><td>E</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Music</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>M</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Unarmed</b></td>
<td> </td>
<td> </td><td>N</td><td> </td>
<td> </td><td> </td><td>E</td><td>N</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Leather</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Chain</b></td>
<td> </td>
<td>N</td><td> </td><td> </td>
<td>E</td><td>N</td><td> </td><td>E</td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Plate</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Shield</b></td>
<td> </td>
<td>E</td><td>E</td><td> </td>
<td>M</td><td>E</td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dodging</b></td>
<td> </td>
<td> </td><td>E</td><td> </td>
<td> </td><td> </td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
</table>
====Miscellaneous====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>N</td>
<td>N</td><td>M</td><td>E</td>
<td>N</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Perception</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>E</td><td>M</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>N</td>
<td>N</td><td>N</td><td>E</td>
<td>E</td><td>N</td><td>N</td><td>E</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Learning</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td> </td><td>E</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Meditation</b></td>
<td> </td>
<td> </td><td>N</td><td>E</td>
<td> </td><td>E</td><td>N</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>N</td><td>N</td><td>E</td><td>M</td><td>N</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Repair</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>M</td><td>E</td><td>E</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Id Monster</b></td>
<td> </td>
<td>N</td><td> </td><td>E</td>
<td>E</td><td>M</td><td> </td><td> </td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>M</td><td>G</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Stealing</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>M</td><td>G</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>N</td><td>N</td><td>E</td><td>E</td><td>E</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>M</td><td>E</td><td>E</td><td>M</td><td>G</td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>E</td><td>N</td><td>E</td><td>M</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Perception</b></td>
<td>N</td>
<td>E</td><td>E</td><td>N</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>E</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Learning</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E </td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Meditation</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>M</td><td>G</td><td>E</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td> </td>
<td>N</td><td> </td><td> </td>
<td>E</td><td>N</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>M</td><td>E</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Repair</b></td>
<td>N</td>
<td>E</td><td>N</td><td>N</td>
<td>E</td><td>M</td><td>N</td><td>E</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Id Monster</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>N</td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Stealing</b></td>
<td> </td>
<td> </td><td> </td><td>E</td>
<td>E</td><td> </td><td> </td><td> </td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>G</td><td>M</td><td>M</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td> </td>
<td>E</td><td>N</td><td> </td>
<td>E</td><td>M</td><td>N</td><td>E</td><td> </td><td> </td>
</tr>
</table>
----
==Starting skills==
----
[[Category:Player character]][[Category:Skill| ]]
b353751c6e2eba605de1ad168277ac80c8316e73
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2013-01-28T00:09:58Z
Ribannah
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/* List of skills */
wikitext
text/x-wiki
{{player character}}
{{skills}}
'''Skills''', like [[attribute]]s, form an essential part of a [[player character]]'s development. They determine what the [[party]] can do, and how well. There are 3 major types of skills: magic, combat and miscellaneous. Some skills are given for free at [[start-up]], but most must be bought at a [[guild]].
The development of a skill is done by assigning [[skillpoint]]s to them, and by paying [[teacher]]s for the status of [[Expert]], [[Master]] or [[Grandmaster]]. Skillpoints are earned by [[training]] up to higher [[level]]s when a character has enough [[experience]], but there are several other ways to gain skillpoints as well.
Which skills are available to a character, and what level of [[mastery|expertise]] can be reached, depends entirely on the [[class]] of the character. The skills that a character starts out with also depend on [[race]] and [[difficulty level]].
----
==List of skills==
There are 39 skills in [[Might and Magic Tribute]]:
* 11 [[magic]] skills;
* 15 [[combat]] skills (one of them free: [[Fists and Clubs]]);
* 13 miscellaneous skills.
Except for the one free skill, all skills can be mastered to the rank of grandmaster.
<table cellspacing="1" width="100%">
<tr>
<td width="13%"><b>skill</b></td>
<td width="39%"><b>description</b></td>
<td width="12%"><b>normal</b></td>
<td width="12%"><b>expert</b></td>
<td width="12%"><b>master</b></td>
<td width="12%"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td>[[Spellcasting]] is the basic ability to cast spells. Simple damaging spells, healing, illumination and protection are included. Some of the spells increase in effectiveness with higher spellcasting levels, others with knowledge and higher rank in the various schools of magic and the [[Identify Monster]] skill.<br><i>Expert rank in spellcasting must be achieved before a character can learn any other magic skill.</i></td>
<td>Ability to learn spells.</td>
<td>[[Recovery Time]] reduced to 50%.<br>Allows studying the numerous schools of magic.</td>
<td>Doubles cost and effect.</td>
<td>Recovery Time reduced to 25%.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Fire</b></td>
<td>[[Fire Magic]] is mostly combat-oriented and has some of the strongest direct damage spells. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Air</b></td>
<td>[[Air Magic]] consists largely of manoeuvring magic, but also has some powerful combat spells. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Water</b></td>
<td>[[Water Magic]] has a good mix of combat-oriented spells and spells that have to do with [[item]]s and [[travel]]ling. At higher rank, more powerful spells are accessed and the-lower level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Earth</b></td>
<td>[[Earth Magic]] has both protective and damaging spells, as well as spells that hamper the enemy. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td>[[Spirit Magic]] concentrates on spells involving life and death. Included are spells to raise the dead, affect the [[undead]] and enhance combat effectiveness. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Mind</b></td>
<td>[[Mind Magic]] tends to be offensive in nature. Spells directly affect the mind of the targets and either twists their minds to the will of the caster or directly damages them. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Body</b></td>
<td>[[Body Magic]] has a mix of healing and harming spells. Harmful effects range from direct, physical damage to severe [[condition]]s like [[disease]]. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Light</b></td>
<td>[[Light Magic]] includes some of the most powerful offensive and protective spells, but is only usable by [[Saint]]s and [[Ranger]]s. Therefore, Light magic can only be learned later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Grey</b></td>
<td>[[Grey Magic]] is the magic of secrecy and stealth and of using the environment. It is only usable by [[Runemaster]]s and [[Thief|Thieves]]. Therefore, Grey magic can only be acquired later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Dark</b></td>
<td>[[Dark Magic]] has the most spectacular damaging spells of all the magic schools, but is only usable by [[Necromancer]]s and [[Assassin]]s. Therefore, Dark magic can only be studied later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Fists and Clubs</b></td>
<td>Any character can do some damage by using their [[Fist]]s or wielding a simple [[Club]], without requiring any knowledge of Unarmed Combat or the Mace skill.</td>
<td colspan=4>This skill does not need to be learned and cannot be improved with skillpoints.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Sword</b></td>
<td>The [[Sword (skill)|Sword]] skill covers most types of blades longer than a knife. Expert swordsmen gain a quicker [[attack]] while master swordsmen may use any [[one-handed]] sword in their [[left hand]] and another weapon in their [[right hand|right]]. Grandmasters are so finely tuned with their blades that they gain a chance to make devastating wounds, halving the remaining [[hitpoint]]s of their opponents with the attack if the sword is in their right hand.<br>
<i>Halving the opponent's HP is calculated after normal damage.</i></td>
<td>Skill increases [[Chance to Hit]].</td>
<td>Skill reduces [[Recovery Time]].</td>
<td>Permits use of sword in left hand.</td>
<td>Chance of 1% per 3 skill levels to halve opponent's remaining hitpoints.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dagger</b></td>
<td>While [[Dagger (skill)|Dagger]]s don't do the kind of damage that a sword or an axe can deliver, they are very quick, sometimes letting the wielder get two attacks for every one of the slower opponent. Expert dagger fighters can wield a dagger in their left hand while using another weapon in their right. Master dagger fighters have a chance of doing a triple damage attack and grandmasters do even more damage.</td>
<td>Skill increases Chance to Hit.</td>
<td>Permits use of dagger in left hand.</td>
<td>Chance of 1% per skill level to cause triple damage.</td>
<td>Skill added to [[Attack Damage]].</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Axe</b></td>
<td>While rather slow on the attack, [[Axe (skill)|Axe]]s do a lot of damage when they [[hit]]. Expert axe fighters gain a little more speed on their attacks while masters can deliver extra damage. Axe grandmasters gain a chance of ruining their opponent's [[armour]], making them more vulnerable.<br>
<i>Ruined armour stays ruined unless the party leaves the [[map]].</i></td>
<td>Skill increases Chance to Hit.</td>
<td>Skill reduces Recovery Time.</td>
<td>Skill added to Attack Damage.</td>
<td>Chance of 1% per 2 skill levels to halve opponent's [[Armour Class]].</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Spear</b></td>
<td>[[Spear (skill)|Spear]] covers all kinds of pole weapons with blades attached to the business end. Spears are versatile and can be used one-handed at master rank (right hand only), but they do more [[damage]] when used with both hands. Grandmaster spearmen gain the ability to defend themselves better, using the spear as a staff.<br>
<i>Spears are always used [[two-handed]] if the left hand is empty, for an additional damage of 1D9.</i></td>
<td>Skill increases Chance to Hit.</td>
<td>Skill added to Attack Damage.</td>
<td>Ability to use a spear one-handed.</td>
<td>Skill added to Armour Class.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Staff</b></td>
<td>[[Staff (skill)|Staves]] are blunt two-handed pole weapons effective on both offense and [[defense]]. At expert rank skill increases Armour Class. Masters have a chance to [[stun]] their opponents and grandmasters gain a bonus to their Attack Damage.</td>
<td>Skill increases Chance to Hit.</td>
<td>Skill added to Armour Class.</td>
<td>Chance of 1% per skill level to stun opponent.</td>
<td>Skill added to Attack Damage.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Mace</b></td>
<td>[[Mace (skill)|Mace]] covers all kinds of blunt trauma weapons ranging from large [[club]]s to [[flail]]s. Expert mace swingers do extra damage with their weapons. Master and grandmaster rankings give a chance to stun or [[paralyze]] opponents respectively.<br>
<i>Grandmasters can both stun and paralyze.</i><br>
<i>The use of simple clubs does not require this skill.</i></td>
<td>Skill increases Chance to Hit.</td>
<td>Skill added to Attack Damage.</td>
<td>Chance of 1% per skill level to stun opponent.</td>
<td>Chance of 1% per 2 skill levels to paralyze opponent.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Bow</b></td>
<td>The [[Bow (skill)|Bow]] skill covers both bow and [[crossbow]] usage. Expert archers gain a [[speed]] increase with their weapon, while master and grandmaster archers can loose two and three [[arrow]]s respectively with every attack with the bow. Employing the crossbow, master archers extend the [[range]] at which they do increased damage and grandmasters get a chance to pierce an opponent's armour, negating its Armour Class contribution.</td>
<td>Skill increases Chance to Hit.</td>
<td>Reduces Recovery Time.</td>
<td>Bow fires two arrows on every attack, crossbow extended damage range increased.</td>
<td>Bow fires three arrows on every attack, crossbow gains chance to pierce armour.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Music</b></td>
<td>The [[Music (skill)|Music]] skill allows for [[instrument]]s to be [[equipment|equipped]]. Playing an instrument during [[melee combat]] will inspire the party members and better prepare them for evading incoming attacks. Only one instrument can be equipped at a time, even if more party members have the skill. Expert musicians increase the damage the party does with melee weapons, while masters can play instruments with one hand. Grandmasters gain the ability to make the party evade [[ranged attack]]s and do more damage with their own ranged attacks.</td>
<td>Skill added to Armour Class of all party members against melee attacks.</td>
<td>Skill added to Attack Damage by party's melee attacks.</td>
<td>Instruments can be played with one hand.</td>
<td>Skill affects ranged attacks also.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Unarmed Combat</b></td>
<td>[[Unarmed Combat]] is the ability to use only hands and feet in melee combat, no weapons. This skill only works with hands empty. Additional ranks of unarmed skill will increase the chance to hit and the damage done. Grandmasters gain the ability to feint a quick counterattack, thus momentarily confusing an opponent's aim.</td>
<td>Skill increases Chance to Hit.</td>
<td>Skill added to Attack Damage.</td>
<td>Skill can be combined with the use of staves.</td>
<td>Skill increases Chance to Hit and added to Attack Damage (double effect).</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Leather</b></td>
<td>[[Leather]] armour is the lightest armour a character can wear. While leather provides less protection than chain or plate armour, it also slows the character down the least. Leather armour skill reduces the [[recovery penalty]] and increases the protection offered by leather armour.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty eliminated.</td>
<td>Skill can be combined with Dodging.</td>
<td>Receive 3/4 damage from physical attacks.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Chain</b></td>
<td>[[Chain]] armour is the medium armour type. It provides more protection than leather and less than plate, but it also slows the character down more than leather. Chain armour skill increases the protection offered by chain armour and reduces the recovery penalty.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty halved.</td>
<td>Recovery penalty eliminated.</td>
<td>Receive 2/3 damage from physical attacks.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Plate</b></td>
<td>[[Plate]] armour is the heaviest armour type. It provides the most protection, but it slows the character down more than leather or chain. Plate armour skill increases the protection offered by plate armour and reduces the recovery penalty.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty halved.</td>
<td>Receive 1/2 damage from physical attacks.</td>
<td>Recovery penalty eliminated.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Shield</b></td>
<td>The [[Shield (skill)|shield]] skill directly improves a character's Armour Class while a shield is employed. Expert and master ranking in the shield eliminate the recovery penalty and increase this defensive bonus. A grandmaster gains the ability to make a [[shield-bash]] attack that does damage equal to two times the shield skill.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty eliminated.</td>
<td>Skill added to Armour Class (double effect).</td>
<td>Ability to make a shield-bash attack.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dodging</b></td>
<td>[[Dodging]] can be used only when a character is not wearing armour and a shield is not equipped. Additional ranks in dodging will increase armour class while not wearing armour.</td>
<td>Skill added to Armour Class.</td>
<td>Skill added to Armour Class (double effect).</td>
<td>Skill added to Armour Class (triple effect).</td>
<td>Skill added to Armour Class (quintuple effect).</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>The [[Disarm Trap]] skill is checked automatically when opening a [[trap]]ped [[chest]] or other [[container]]. A higher skill in disarm trap gives a better chance of disarming a trap. Experts and masters enjoy increased chances to succeed, while grandmasters never fail.</td>
<td>Ability to disarm traps.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Certainty of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Perception</b></td>
<td>The [[Perception]] skill gives a character a chance to notice hidden [[door]]s, traps and other secrets and to avoid damage from traps when they are triggered. At expert and master levels the character will notice more. Grandmasters see all such secrets.</td>
<td>Ability to avoid trap damage and notice secrets.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Certainty to spot secrets, trap damage halved.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>The [[Merchant]] skill helps adjust prices in a character's favour, whether buying or selling. Expert, master and grandmaster rank doubles, triples and quintuples the effect of the skill respectively. [[Price]]s are, however, also affected by reputation.<br>
<i>All [[shop]]s have base [[sell ratio|sell]] and [[buy ratio]]s determining their profits before merchant skill and [[reputation]] take effect.</i></td>
<td>Skill adjusts shop prices in party's favour.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Learning</b></td>
<td>The [[Learning]] skill increases the number of [[skillpoint]]s a character receives with every increase in [[level]]. In addition, the character learns to write spell scrolls. Eventually, all spells that are available to the party may be written on [[scroll]]s.</td>
<td>1% extra skillpoints from training per skill level, and the ability to write any spell the character knows on a scroll at 5x casting cost.</td>
<td>2%, and can write spells on scrolls at 3x casting cost.</td>
<td>3%, and can write any normal or expert spell that any character knows at casting cost.</td>
<td>5%, and can write any spell that any character knows at casting cost.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Meditation</b></td>
<td>The [[Meditation]] skill increases a character's [[spellpoint]]s total. Spellpoints gained are equal to the character's per level spellpoints times skill. Expert, master and grandmaster ranks double, triple and quintuple the skill factor respectively.</td>
<td>Skill added to spellpoints.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td>The [[Bodybuilding]] skill increases a character's [[hitpoint]]s total. Hitpoints gained are equal to the character's per level hitpoints times skill. Expert, master and grandmaster rankings double, triple and quintuple the skill rank respectively.</td>
<td>Skill added to hitpoints.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>The [[Identify Item]] skill is checked automatically when an unidentified [[item]] is examined. If the skill rank of the character is high enough for the item in question it is identified. Grandmasters always succeed.<br>
<i>The character with the highest skill will attempt the identification.</i></td>
<td>Ability to identify items.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Certainty of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Repair</b></td>
<td>The [[Repair]] skill allows a characters to repair [[broken]] items. Higher skill level allows them to repair better items. Grandmasters can repair any item. The skill is applied automatically when a broken item in the [[inventory]] of a character with this skill is examined, provided the item has been identified.<br>
<i>The character with the highest skill will attempt the reparation.</i></td>
<td>Ability to repair broken items.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Certainty of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Monster</b></td>
<td>The [[Identify Monster]] skill is applied when a monster is examined. If the skill rank of the character is high enough for the monster in question it is identified and its strengths and weaknesses become known. Grandmasters always succeed.<br>
Identifying a monster increases the effectiveness of certain generic spells and [[enchantment]]s.<br>
<i>The character with the highest skill will attempt the identification.</i></td>
<td>Ability to identify monsters.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Certainty of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td>The [[Armsmaster]] skill represents the warrior's tricks of the trade in using melee weapons. Initially, armsmaster skill reduces the [[recovery time]]s of equipped melee weapons. At higher levels of expertise, it increases Attack Bonus and Attack Damage.</td>
<td>Skill reduces Recovery Time of all melee weapons.</td>
<td>Skill increases Chance to Hit of all melee weapons.</td>
<td>Skill added to Attack Damage of all melee weapons.</td>
<td>Double all the previous bonuses.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Stealing</b></td>
<td>The [[Stealing]] skill allows characters to take items that don't belong to them from shops, or to steal [[gold]] or items from people. Getting caught, however, can lead to problems if the penalty is not paid. In addition, the stealing skill affects a character's chance to pick [[lock]]s.</td>
<td>Ability to steal and pick locks.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>The [[Alchemy]] skill allows for [[mix]]ing of [[potion]]s. Without the alchemy skill, a character barely has the knowledge to make a [[Potion#Subtypes|simple potion]]. Alchemy skill is added to the [[power]] of the [[reagent]] to determine the power of a simple potion. Higher ranks allow the mixing of more complicated potions.</td>
<td>Allows mixing of simple potions to make [[Potion#Subtypes|complex potion]]s.</td>
<td>Allows mixing of complex potions to make [[Potion#Subtypes|layered potion]]s.</td>
<td>Allows mixing of layered potions to make [[Potion#Subtypes|white potion]]s.</td>
<td>Allows mixing of white potions to make [[Potion#Subtypes|black potion]]s.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td>The [[Pathfinding]] skill grants a character the ability to guide a party more effectively through the terrain, thus reducing the time required for [[map crossing]]s. No map crossing can, however, be reduced to less than one [[day]]. Expert pathfinders cross maps even faster, while masters can guide their party [[underwater]], so that they do not run out of [[underwater breathing|breath]] so quickly. Grandmasters even bring their party [[mountaineering]].</td>
<td>Map-crossing times reduced by 2% per skill level.</td>
<td>Double effect of skill.</td>
<td>Double breathing time underwater, and [[drowning speed]] halved.</td>
<td>Ability to scale mountains.</td>
</tr>
</table>
----
==Mastery==
====Magic====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Fire</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Air</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Water</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Earth</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Mind</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Body</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Light</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Grey</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Dark</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td> </td><td> </td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>G</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Fire</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Air</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Water</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Earth</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Mind</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Body</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Light</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>G</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Grey</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>G</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Dark</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td>G</td>
</tr>
</table>
====Combat====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Sword</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dagger</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>G</td><td>M</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Axe</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Spear</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Staff</b></td>
<td> </td>
<td>E</td><td> </td><td>M</td>
<td>E</td><td>E</td><td> </td><td> </td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Mace</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Bow</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Music</b></td>
<td> </td>
<td> </td><td>N</td><td>M</td>
<td> </td><td> </td><td>N</td><td>E</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Unarmed</b></td>
<td>N</td>
<td>N</td><td>E</td><td>M</td>
<td>N</td><td>N</td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Leather</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>M</td><td>G</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Chain</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>M</td><td>G</td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Plate</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td>G</td><td> </td><td>E</td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Shield</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dodging</b></td>
<td>N</td>
<td>N</td><td>M</td><td>E</td>
<td>N</td><td>E</td><td>M</td><td>M</td><td>G</td><td>E</td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Sword</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dagger</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td> </td><td>E</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Axe</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Spear</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Staff</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Mace</b></td>
<td> </td>
<td>E</td><td> </td><td> </td>
<td>M</td><td>E</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Bow</b></td>
<td>N</td>
<td>N</td><td>N</td><td>N</td>
<td>E</td><td>N</td><td>N</td><td>E</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Music</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>M</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Unarmed</b></td>
<td> </td>
<td> </td><td>N</td><td> </td>
<td> </td><td> </td><td>E</td><td>N</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Leather</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Chain</b></td>
<td> </td>
<td>N</td><td> </td><td> </td>
<td>E</td><td>N</td><td> </td><td>E</td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Plate</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Shield</b></td>
<td> </td>
<td>E</td><td>E</td><td> </td>
<td>M</td><td>E</td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dodging</b></td>
<td> </td>
<td> </td><td>E</td><td> </td>
<td> </td><td> </td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
</table>
====Miscellaneous====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>N</td>
<td>N</td><td>M</td><td>E</td>
<td>N</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Perception</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>E</td><td>M</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>N</td>
<td>N</td><td>N</td><td>E</td>
<td>E</td><td>N</td><td>N</td><td>E</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Learning</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td> </td><td>E</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Meditation</b></td>
<td> </td>
<td> </td><td>N</td><td>E</td>
<td> </td><td>E</td><td>N</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>N</td><td>N</td><td>E</td><td>M</td><td>N</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Repair</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>M</td><td>E</td><td>E</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Id Monster</b></td>
<td> </td>
<td>N</td><td> </td><td>E</td>
<td>E</td><td>M</td><td> </td><td> </td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>M</td><td>G</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Stealing</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>M</td><td>G</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>N</td><td>N</td><td>E</td><td>E</td><td>E</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>M</td><td>E</td><td>E</td><td>M</td><td>G</td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>E</td><td>N</td><td>E</td><td>M</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Perception</b></td>
<td>N</td>
<td>E</td><td>E</td><td>N</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>E</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Learning</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E </td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Meditation</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>M</td><td>G</td><td>E</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td> </td>
<td>N</td><td> </td><td> </td>
<td>E</td><td>N</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>M</td><td>E</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Repair</b></td>
<td>N</td>
<td>E</td><td>N</td><td>N</td>
<td>E</td><td>M</td><td>N</td><td>E</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Id Monster</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>N</td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Stealing</b></td>
<td> </td>
<td> </td><td> </td><td>E</td>
<td>E</td><td> </td><td> </td><td> </td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>G</td><td>M</td><td>M</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td> </td>
<td>E</td><td>N</td><td> </td>
<td>E</td><td>M</td><td>N</td><td>E</td><td> </td><td> </td>
</tr>
</table>
----
==Starting skills==
----
[[Category:Player character]][[Category:Skill| ]]
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/* List of skills */ adjust repair
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{{player character}}
{{skills}}
'''Skills''', like [[attribute]]s, form an essential part of a [[player character]]'s development. They determine what the [[party]] can do, and how well. There are 3 major types of skills: magic, combat and miscellaneous. Some skills are given for free at [[start-up]], but most must be bought at a [[guild]].
The development of a skill is done by assigning [[skillpoint]]s to them, and by paying [[teacher]]s for the status of [[Expert]], [[Master]] or [[Grandmaster]]. Skillpoints are earned by [[training]] up to higher [[level]]s when a character has enough [[experience]], but there are several other ways to gain skillpoints as well.
Which skills are available to a character, and what level of [[mastery|expertise]] can be reached, depends entirely on the [[class]] of the character. The skills that a character starts out with also depend on [[race]] and [[difficulty level]].
----
==List of skills==
There are 39 skills in [[Might and Magic Tribute]]:
* 11 [[magic]] skills;
* 15 [[combat]] skills (one of them free: [[Fists and Clubs]]);
* 13 miscellaneous skills.
Except for the one free skill, all skills can be mastered to the rank of grandmaster.
<table cellspacing="1" width="100%">
<tr>
<td width="13%"><b>skill</b></td>
<td width="39%"><b>description</b></td>
<td width="12%"><b>normal</b></td>
<td width="12%"><b>expert</b></td>
<td width="12%"><b>master</b></td>
<td width="12%"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td>[[Spellcasting]] is the basic ability to cast spells. Simple damaging spells, healing, illumination and protection are included. Some of the spells increase in effectiveness with higher spellcasting levels, others with knowledge and higher rank in the various schools of magic and the [[Identify Monster]] skill.<br><i>Expert rank in spellcasting must be achieved before a character can learn any other magic skill.</i></td>
<td>Ability to learn spells.</td>
<td>[[Recovery Time]] reduced to 50%.<br>Allows studying the numerous schools of magic.</td>
<td>Doubles cost and effect.</td>
<td>Recovery Time reduced to 25%.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Fire</b></td>
<td>[[Fire Magic]] is mostly combat-oriented and has some of the strongest direct damage spells. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Air</b></td>
<td>[[Air Magic]] consists largely of manoeuvring magic, but also has some powerful combat spells. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Water</b></td>
<td>[[Water Magic]] has a good mix of combat-oriented spells and spells that have to do with [[item]]s and [[travel]]ling. At higher rank, more powerful spells are accessed and the-lower level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Earth</b></td>
<td>[[Earth Magic]] has both protective and damaging spells, as well as spells that hamper the enemy. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td>[[Spirit Magic]] concentrates on spells involving life and death. Included are spells to raise the dead, affect the [[undead]] and enhance combat effectiveness. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Mind</b></td>
<td>[[Mind Magic]] tends to be offensive in nature. Spells directly affect the mind of the targets and either twists their minds to the will of the caster or directly damages them. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Body</b></td>
<td>[[Body Magic]] has a mix of healing and harming spells. Harmful effects range from direct, physical damage to severe [[condition]]s like [[disease]]. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Light</b></td>
<td>[[Light Magic]] includes some of the most powerful offensive and protective spells, but is only usable by [[Saint]]s and [[Ranger]]s. Therefore, Light magic can only be learned later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Grey</b></td>
<td>[[Grey Magic]] is the magic of secrecy and stealth and of using the environment. It is only usable by [[Runemaster]]s and [[Thief|Thieves]]. Therefore, Grey magic can only be acquired later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Dark</b></td>
<td>[[Dark Magic]] has the most spectacular damaging spells of all the magic schools, but is only usable by [[Necromancer]]s and [[Assassin]]s. Therefore, Dark magic can only be studied later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Fists and Clubs</b></td>
<td>Any character can do some damage by using their [[Fist]]s or wielding a simple [[Club]], without requiring any knowledge of Unarmed Combat or the Mace skill.</td>
<td colspan=4>This skill does not need to be learned and cannot be improved with skillpoints.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Sword</b></td>
<td>The [[Sword (skill)|Sword]] skill covers most types of blades longer than a knife. Expert swordsmen gain a quicker [[attack]] while master swordsmen may use any [[one-handed]] sword in their [[left hand]] and another weapon in their [[right hand|right]]. Grandmasters are so finely tuned with their blades that they gain a chance to make devastating wounds, halving the remaining [[hitpoint]]s of their opponents with the attack if the sword is in their right hand.<br>
<i>Halving the opponent's HP is calculated after normal damage.</i></td>
<td>Skill increases [[Chance to Hit]].</td>
<td>Skill reduces [[Recovery Time]].</td>
<td>Permits use of sword in left hand.</td>
<td>Chance of 1% per 3 skill levels to halve opponent's remaining hitpoints.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dagger</b></td>
<td>While [[Dagger (skill)|Dagger]]s don't do the kind of damage that a sword or an axe can deliver, they are very quick, sometimes letting the wielder get two attacks for every one of the slower opponent. Expert dagger fighters can wield a dagger in their left hand while using another weapon in their right. Master dagger fighters have a chance of doing a triple damage attack and grandmasters do even more damage.</td>
<td>Skill increases Chance to Hit.</td>
<td>Permits use of dagger in left hand.</td>
<td>Chance of 1% per skill level to cause triple damage.</td>
<td>Skill added to [[Attack Damage]].</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Axe</b></td>
<td>While rather slow on the attack, [[Axe (skill)|Axe]]s do a lot of damage when they [[hit]]. Expert axe fighters gain a little more speed on their attacks while masters can deliver extra damage. Axe grandmasters gain a chance of ruining their opponent's [[armour]], making them more vulnerable.<br>
<i>Ruined armour stays ruined unless the party leaves the [[map]].</i></td>
<td>Skill increases Chance to Hit.</td>
<td>Skill reduces Recovery Time.</td>
<td>Skill added to Attack Damage.</td>
<td>Chance of 1% per 2 skill levels to halve opponent's [[Armour Class]].</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Spear</b></td>
<td>[[Spear (skill)|Spear]] covers all kinds of pole weapons with blades attached to the business end. Spears are versatile and can be used one-handed at master rank (right hand only), but they do more [[damage]] when used with both hands. Grandmaster spearmen gain the ability to defend themselves better, using the spear as a staff.<br>
<i>Spears are always used [[two-handed]] if the left hand is empty, for an additional damage of 1D9.</i></td>
<td>Skill increases Chance to Hit.</td>
<td>Skill added to Attack Damage.</td>
<td>Ability to use a spear one-handed.</td>
<td>Skill added to Armour Class.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Staff</b></td>
<td>[[Staff (skill)|Staves]] are blunt two-handed pole weapons effective on both offense and [[defense]]. At expert rank skill increases Armour Class. Masters have a chance to [[stun]] their opponents and grandmasters gain a bonus to their Attack Damage.</td>
<td>Skill increases Chance to Hit.</td>
<td>Skill added to Armour Class.</td>
<td>Chance of 1% per skill level to stun opponent.</td>
<td>Skill added to Attack Damage.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Mace</b></td>
<td>[[Mace (skill)|Mace]] covers all kinds of blunt trauma weapons ranging from large [[club]]s to [[flail]]s. Expert mace swingers do extra damage with their weapons. Master and grandmaster rankings give a chance to stun or [[paralyze]] opponents respectively.<br>
<i>Grandmasters can both stun and paralyze.</i><br>
<i>The use of simple clubs does not require this skill.</i></td>
<td>Skill increases Chance to Hit.</td>
<td>Skill added to Attack Damage.</td>
<td>Chance of 1% per skill level to stun opponent.</td>
<td>Chance of 1% per 2 skill levels to paralyze opponent.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Bow</b></td>
<td>The [[Bow (skill)|Bow]] skill covers both bow and [[crossbow]] usage. Expert archers gain a [[speed]] increase with their weapon, while master and grandmaster archers can loose two and three [[arrow]]s respectively with every attack with the bow. Employing the crossbow, master archers extend the [[range]] at which they do increased damage and grandmasters get a chance to pierce an opponent's armour, negating its Armour Class contribution.</td>
<td>Skill increases Chance to Hit.</td>
<td>Reduces Recovery Time.</td>
<td>Bow fires two arrows on every attack, crossbow extended damage range increased.</td>
<td>Bow fires three arrows on every attack, crossbow gains chance to pierce armour.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Music</b></td>
<td>The [[Music (skill)|Music]] skill allows for [[instrument]]s to be [[equipment|equipped]]. Playing an instrument during [[melee combat]] will inspire the party members and better prepare them for evading incoming attacks. Only one instrument can be equipped at a time, even if more party members have the skill. Expert musicians increase the damage the party does with melee weapons, while masters can play instruments with one hand. Grandmasters gain the ability to make the party evade [[ranged attack]]s and do more damage with their own ranged attacks.</td>
<td>Skill added to Armour Class of all party members against melee attacks.</td>
<td>Skill added to Attack Damage by party's melee attacks.</td>
<td>Instruments can be played with one hand.</td>
<td>Skill affects ranged attacks also.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Unarmed Combat</b></td>
<td>[[Unarmed Combat]] is the ability to use only hands and feet in melee combat, no weapons. This skill only works with hands empty. Additional ranks of unarmed skill will increase the chance to hit and the damage done. Grandmasters gain the ability to feint a quick counterattack, thus momentarily confusing an opponent's aim.</td>
<td>Skill increases Chance to Hit.</td>
<td>Skill added to Attack Damage.</td>
<td>Skill can be combined with the use of staves.</td>
<td>Skill increases Chance to Hit and added to Attack Damage (double effect).</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Leather</b></td>
<td>[[Leather]] armour is the lightest armour a character can wear. While leather provides less protection than chain or plate armour, it also slows the character down the least. Leather armour skill reduces the [[recovery penalty]] and increases the protection offered by leather armour.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty eliminated.</td>
<td>Skill can be combined with Dodging.</td>
<td>Receive 3/4 damage from physical attacks.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Chain</b></td>
<td>[[Chain]] armour is the medium armour type. It provides more protection than leather and less than plate, but it also slows the character down more than leather. Chain armour skill increases the protection offered by chain armour and reduces the recovery penalty.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty halved.</td>
<td>Recovery penalty eliminated.</td>
<td>Receive 2/3 damage from physical attacks.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Plate</b></td>
<td>[[Plate]] armour is the heaviest armour type. It provides the most protection, but it slows the character down more than leather or chain. Plate armour skill increases the protection offered by plate armour and reduces the recovery penalty.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty halved.</td>
<td>Receive 1/2 damage from physical attacks.</td>
<td>Recovery penalty eliminated.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Shield</b></td>
<td>The [[Shield (skill)|shield]] skill directly improves a character's Armour Class while a shield is employed. Expert and master ranking in the shield eliminate the recovery penalty and increase this defensive bonus. A grandmaster gains the ability to make a [[shield-bash]] attack that does damage equal to two times the shield skill.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty eliminated.</td>
<td>Skill added to Armour Class (double effect).</td>
<td>Ability to make a shield-bash attack.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dodging</b></td>
<td>[[Dodging]] can be used only when a character is not wearing armour and a shield is not equipped. Additional ranks in dodging will increase armour class while not wearing armour.</td>
<td>Skill added to Armour Class.</td>
<td>Skill added to Armour Class (double effect).</td>
<td>Skill added to Armour Class (triple effect).</td>
<td>Skill added to Armour Class (quintuple effect).</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>The [[Disarm Trap]] skill is checked automatically when opening a [[trap]]ped [[chest]] or other [[container]]. A higher skill in disarm trap gives a better chance of disarming a trap. Experts and masters enjoy increased chances to succeed, while grandmasters never fail.</td>
<td>Ability to disarm traps.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Certainty of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Perception</b></td>
<td>The [[Perception]] skill gives a character a chance to notice hidden [[door]]s, traps and other secrets and to avoid damage from traps when they are triggered. At expert and master levels the character will notice more. Grandmasters see all such secrets.</td>
<td>Ability to avoid trap damage and notice secrets.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Certainty to spot secrets, trap damage halved.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>The [[Merchant]] skill helps adjust prices in a character's favour, whether buying or selling. Expert, master and grandmaster rank doubles, triples and quintuples the effect of the skill respectively. [[Price]]s are, however, also affected by reputation.<br>
<i>All [[shop]]s have base [[sell ratio|sell]] and [[buy ratio]]s determining their profits before merchant skill and [[reputation]] take effect.</i></td>
<td>Skill adjusts shop prices in party's favour.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Learning</b></td>
<td>The [[Learning]] skill increases the number of [[skillpoint]]s a character receives with every increase in [[level]]. In addition, the character learns to write spell scrolls. Eventually, all spells that are available to the party may be written on [[scroll]]s.</td>
<td>1% extra skillpoints from training per skill level, and the ability to write any spell the character knows on a scroll at 5x casting cost.</td>
<td>2%, and can write spells on scrolls at 3x casting cost.</td>
<td>3%, and can write any normal or expert spell that any character knows at casting cost.</td>
<td>5%, and can write any spell that any character knows at casting cost.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Meditation</b></td>
<td>The [[Meditation]] skill increases a character's [[spellpoint]]s total. Spellpoints gained are equal to the character's per level spellpoints times skill. Expert, master and grandmaster ranks double, triple and quintuple the skill factor respectively.</td>
<td>Skill added to spellpoints.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td>The [[Bodybuilding]] skill increases a character's [[hitpoint]]s total. Hitpoints gained are equal to the character's per level hitpoints times skill. Expert, master and grandmaster rankings double, triple and quintuple the skill rank respectively.</td>
<td>Skill added to hitpoints.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>The [[Identify Item]] skill is checked automatically when an unidentified [[item]] is examined. If the skill rank of the character is high enough for the item in question it is identified. Grandmasters always succeed.<br>
<i>The character with the highest skill will attempt the identification.</i></td>
<td>Ability to identify items.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Certainty of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Repair</b></td>
<td>The [[Repair]] skill allows a characters to repair [[broken]] items. Higher skill level allows them to repair better items. Grandmasters can repair any item. The skill is applied automatically when a broken item is examined, provided the item has been identified.<br>
<i>The character with the highest skill will attempt the reparation.</i></td>
<td>Ability to repair broken items.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Certainty of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Monster</b></td>
<td>The [[Identify Monster]] skill is applied when a monster is examined. If the skill rank of the character is high enough for the monster in question it is identified and its strengths and weaknesses become known. Grandmasters always succeed.<br>
Identifying a monster increases the effectiveness of certain generic spells and [[enchantment]]s.<br>
<i>The character with the highest skill will attempt the identification.</i></td>
<td>Ability to identify monsters.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Certainty of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td>The [[Armsmaster]] skill represents the warrior's tricks of the trade in using melee weapons. Initially, armsmaster skill reduces the [[recovery time]]s of equipped melee weapons. At higher levels of expertise, it increases Attack Bonus and Attack Damage.</td>
<td>Skill reduces Recovery Time of all melee weapons.</td>
<td>Skill increases Chance to Hit of all melee weapons.</td>
<td>Skill added to Attack Damage of all melee weapons.</td>
<td>Double all the previous bonuses.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Stealing</b></td>
<td>The [[Stealing]] skill allows characters to take items that don't belong to them from shops, or to steal [[gold]] or items from people. Getting caught, however, can lead to problems if the penalty is not paid. In addition, the stealing skill affects a character's chance to pick [[lock]]s.</td>
<td>Ability to steal and pick locks.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>The [[Alchemy]] skill allows for [[mix]]ing of [[potion]]s. Without the alchemy skill, a character barely has the knowledge to make a [[Potion#Subtypes|simple potion]]. Alchemy skill is added to the [[power]] of the [[reagent]] to determine the power of a simple potion. Higher ranks allow the mixing of more complicated potions.</td>
<td>Allows mixing of simple potions to make [[Potion#Subtypes|complex potion]]s.</td>
<td>Allows mixing of complex potions to make [[Potion#Subtypes|layered potion]]s.</td>
<td>Allows mixing of layered potions to make [[Potion#Subtypes|white potion]]s.</td>
<td>Allows mixing of white potions to make [[Potion#Subtypes|black potion]]s.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td>The [[Pathfinding]] skill grants a character the ability to guide a party more effectively through the terrain, thus reducing the time required for [[map crossing]]s. No map crossing can, however, be reduced to less than one [[day]]. Expert pathfinders cross maps even faster, while masters can guide their party [[underwater]], so that they do not run out of [[underwater breathing|breath]] so quickly. Grandmasters even bring their party [[mountaineering]].</td>
<td>Map-crossing times reduced by 2% per skill level.</td>
<td>Double effect of skill.</td>
<td>Double breathing time underwater, and [[drowning speed]] halved.</td>
<td>Ability to scale mountains.</td>
</tr>
</table>
----
==Mastery==
====Magic====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Fire</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Air</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Water</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Earth</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Mind</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Body</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Light</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Grey</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Dark</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td> </td><td> </td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>G</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Fire</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Air</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Water</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Earth</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Mind</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Body</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Light</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>G</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Grey</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>G</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Dark</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td>G</td>
</tr>
</table>
====Combat====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Sword</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dagger</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>G</td><td>M</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Axe</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Spear</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Staff</b></td>
<td> </td>
<td>E</td><td> </td><td>M</td>
<td>E</td><td>E</td><td> </td><td> </td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Mace</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Bow</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Music</b></td>
<td> </td>
<td> </td><td>N</td><td>M</td>
<td> </td><td> </td><td>N</td><td>E</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Unarmed</b></td>
<td>N</td>
<td>N</td><td>E</td><td>M</td>
<td>N</td><td>N</td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Leather</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>M</td><td>G</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Chain</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>M</td><td>G</td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Plate</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td>G</td><td> </td><td>E</td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Shield</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dodging</b></td>
<td>N</td>
<td>N</td><td>M</td><td>E</td>
<td>N</td><td>E</td><td>M</td><td>M</td><td>G</td><td>E</td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Sword</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dagger</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td> </td><td>E</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Axe</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Spear</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Staff</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Mace</b></td>
<td> </td>
<td>E</td><td> </td><td> </td>
<td>M</td><td>E</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Bow</b></td>
<td>N</td>
<td>N</td><td>N</td><td>N</td>
<td>E</td><td>N</td><td>N</td><td>E</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Music</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>M</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Unarmed</b></td>
<td> </td>
<td> </td><td>N</td><td> </td>
<td> </td><td> </td><td>E</td><td>N</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Leather</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Chain</b></td>
<td> </td>
<td>N</td><td> </td><td> </td>
<td>E</td><td>N</td><td> </td><td>E</td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Plate</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Shield</b></td>
<td> </td>
<td>E</td><td>E</td><td> </td>
<td>M</td><td>E</td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dodging</b></td>
<td> </td>
<td> </td><td>E</td><td> </td>
<td> </td><td> </td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
</table>
====Miscellaneous====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>N</td>
<td>N</td><td>M</td><td>E</td>
<td>N</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Perception</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>E</td><td>M</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>N</td>
<td>N</td><td>N</td><td>E</td>
<td>E</td><td>N</td><td>N</td><td>E</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Learning</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td> </td><td>E</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Meditation</b></td>
<td> </td>
<td> </td><td>N</td><td>E</td>
<td> </td><td>E</td><td>N</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>N</td><td>N</td><td>E</td><td>M</td><td>N</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Repair</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>M</td><td>E</td><td>E</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Id Monster</b></td>
<td> </td>
<td>N</td><td> </td><td>E</td>
<td>E</td><td>M</td><td> </td><td> </td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>M</td><td>G</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Stealing</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>M</td><td>G</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>N</td><td>N</td><td>E</td><td>E</td><td>E</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>M</td><td>E</td><td>E</td><td>M</td><td>G</td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>E</td><td>N</td><td>E</td><td>M</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Perception</b></td>
<td>N</td>
<td>E</td><td>E</td><td>N</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>E</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Learning</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E </td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Meditation</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>M</td><td>G</td><td>E</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td> </td>
<td>N</td><td> </td><td> </td>
<td>E</td><td>N</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>M</td><td>E</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Repair</b></td>
<td>N</td>
<td>E</td><td>N</td><td>N</td>
<td>E</td><td>M</td><td>N</td><td>E</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Id Monster</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>N</td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Stealing</b></td>
<td> </td>
<td> </td><td> </td><td>E</td>
<td>E</td><td> </td><td> </td><td> </td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>G</td><td>M</td><td>M</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td> </td>
<td>E</td><td>N</td><td> </td>
<td>E</td><td>M</td><td>N</td><td>E</td><td> </td><td> </td>
</tr>
</table>
----
==Starting skills==
----
[[Category:Player character]][[Category:Skill| ]]
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2013-01-28T00:34:06Z
Ribannah
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/* List of skills */
wikitext
text/x-wiki
{{player character}}
{{skills}}
'''Skills''', like [[attribute]]s, form an essential part of a [[player character]]'s development. They determine what the [[party]] can do, and how well. There are 3 major types of skills: magic, combat and miscellaneous. Some skills are given for free at [[start-up]], but most must be bought at a [[guild]].
The development of a skill is done by assigning [[skillpoint]]s to them, and by paying [[teacher]]s for the status of [[Expert]], [[Master]] or [[Grandmaster]]. Skillpoints are earned by [[training]] up to higher [[level]]s when a character has enough [[experience]], but there are several other ways to gain skillpoints as well.
Which skills are available to a character, and what level of [[mastery|expertise]] can be reached, depends entirely on the [[class]] of the character. The skills that a character starts out with also depend on [[race]] and [[difficulty level]].
----
==List of skills==
There are 39 skills in [[Might and Magic Tribute]]:
* 11 [[magic]] skills;
* 15 [[combat]] skills (one of them free: [[Fists and Clubs]]);
* 13 miscellaneous skills.
Except for the one free skill, all skills can be mastered to the rank of grandmaster.
<table cellspacing="1" width="100%">
<tr>
<td width="13%"><b>skill</b></td>
<td width="39%"><b>description</b></td>
<td width="12%"><b>normal</b></td>
<td width="12%"><b>expert</b></td>
<td width="12%"><b>master</b></td>
<td width="12%"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td>[[Spellcasting]] is the basic ability to cast spells. Simple damaging spells, healing, illumination and protection are included. Some of the spells increase in effectiveness with higher spellcasting levels, others with knowledge and higher rank in the various schools of magic and the [[Identify Monster]] skill.<br><i>Expert rank in spellcasting must be achieved before a character can learn any other magic skill.</i></td>
<td>Ability to learn spells.</td>
<td>[[Recovery Time]] reduced to 50%.<br>Allows studying the numerous schools of magic.</td>
<td>Doubles cost and effect.</td>
<td>Recovery Time reduced to 25%.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Fire</b></td>
<td>[[Fire Magic]] is mostly combat-oriented and has some of the strongest direct damage spells. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Air</b></td>
<td>[[Air Magic]] consists largely of manoeuvring magic, but also has some powerful combat spells. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Water</b></td>
<td>[[Water Magic]] has a good mix of combat-oriented spells and spells that have to do with [[item]]s and [[travel]]ling. At higher rank, more powerful spells are accessed and the-lower level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Earth</b></td>
<td>[[Earth Magic]] has both protective and damaging spells, as well as spells that hamper the enemy. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td>[[Spirit Magic]] concentrates on spells involving life and death. Included are spells to raise the dead, affect the [[undead]] and enhance combat effectiveness. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Mind</b></td>
<td>[[Mind Magic]] tends to be offensive in nature. Spells directly affect the mind of the targets and either twists their minds to the will of the caster or directly damages them. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Body</b></td>
<td>[[Body Magic]] has a mix of healing and harming spells. Harmful effects range from direct, physical damage to severe [[condition]]s like [[disease]]. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Light</b></td>
<td>[[Light Magic]] includes some of the most powerful offensive and protective spells, but is only usable by [[Saint]]s and [[Ranger]]s. Therefore, Light magic can only be learned later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Grey</b></td>
<td>[[Grey Magic]] is the magic of secrecy and stealth and of using the environment. It is only usable by [[Runemaster]]s and [[Thief|Thieves]]. Therefore, Grey magic can only be acquired later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Dark</b></td>
<td>[[Dark Magic]] has the most spectacular damaging spells of all the magic schools, but is only usable by [[Necromancer]]s and [[Assassin]]s. Therefore, Dark magic can only be studied later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Fists and Clubs</b></td>
<td>Any character can do some damage by using their [[Fist]]s or wielding a simple [[Club]], without requiring any knowledge of Unarmed Combat or the Mace skill.</td>
<td colspan=4>This skill does not need to be learned and cannot be improved with skillpoints.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Sword</b></td>
<td>The [[Sword (skill)|Sword]] skill covers most types of blades longer than a knife. Expert swordsmen gain a quicker [[attack]] while master swordsmen may use any [[one-handed]] sword in their [[left hand]] and another weapon in their [[right hand|right]]. Grandmasters are so finely tuned with their blades that they gain a chance to make devastating wounds, halving the remaining [[hitpoint]]s of their opponents with the attack if the sword is in their right hand.<br>
<i>Halving the opponent's HP is calculated after normal damage.</i></td>
<td>Skill increases [[Chance to Hit]].</td>
<td>Skill reduces [[Recovery Time]].</td>
<td>Permits use of sword in left hand.</td>
<td>Chance of 1% per 3 skill levels to halve opponent's remaining hitpoints.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dagger</b></td>
<td>While [[Dagger (skill)|Dagger]]s don't do the kind of damage that a sword or an axe can deliver, they are very quick, sometimes letting the wielder get two attacks for every one of the slower opponent. Expert dagger fighters can wield a dagger in their left hand while using another weapon in their right. Master dagger fighters have a chance of doing a triple damage attack and grandmasters do even more damage.</td>
<td>Skill increases Chance to Hit.</td>
<td>Permits use of dagger in left hand.</td>
<td>Chance of 1% per skill level to cause triple damage.</td>
<td>Skill added to [[Attack Damage]].</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Axe</b></td>
<td>While rather slow on the attack, [[Axe (skill)|Axe]]s do a lot of damage when they [[hit]]. Expert axe fighters gain a little more speed on their attacks while masters can deliver extra damage. Axe grandmasters gain a chance of ruining their opponent's [[armour]], making them more vulnerable.<br>
<i>Ruined armour stays ruined unless the party leaves the [[map]].</i></td>
<td>Skill increases Chance to Hit.</td>
<td>Skill reduces Recovery Time.</td>
<td>Skill added to Attack Damage.</td>
<td>Chance of 1% per 2 skill levels to halve opponent's [[Armour Class]].</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Spear</b></td>
<td>[[Spear (skill)|Spear]] covers all kinds of pole weapons with blades attached to the business end. Spears are versatile and can be used one-handed at master rank (right hand only), but they do more [[damage]] when used with both hands. Grandmaster spearmen gain the ability to defend themselves better, using the spear as a staff.<br>
<i>Spears are always used [[two-handed]] if the left hand is empty, for an additional damage of 1D9.</i></td>
<td>Skill increases Chance to Hit.</td>
<td>Skill added to Attack Damage.</td>
<td>Ability to use a spear one-handed.</td>
<td>Skill added to Armour Class.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Staff</b></td>
<td>[[Staff (skill)|Staves]] are blunt two-handed pole weapons effective on both offense and [[defense]]. At expert rank skill increases Armour Class. Masters have a chance to [[stun]] their opponents and grandmasters gain a bonus to their Attack Damage.</td>
<td>Skill increases Chance to Hit.</td>
<td>Skill added to Armour Class.</td>
<td>Chance of 1% per skill level to stun opponent.</td>
<td>Skill added to Attack Damage.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Mace</b></td>
<td>[[Mace (skill)|Mace]] covers all kinds of blunt trauma weapons ranging from large [[club]]s to [[flail]]s. Expert mace swingers do extra damage with their weapons. Master and grandmaster rankings give a chance to stun or [[paralyze]] opponents respectively.<br>
<i>Grandmasters can both stun and paralyze.</i><br>
<i>The use of simple clubs does not require this skill.</i></td>
<td>Skill increases Chance to Hit.</td>
<td>Skill added to Attack Damage.</td>
<td>Chance of 1% per skill level to stun opponent.</td>
<td>Chance of 1% per 2 skill levels to paralyze opponent.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Bow</b></td>
<td>The [[Bow (skill)|Bow]] skill covers both bow and [[crossbow]] usage. Expert archers gain a [[speed]] increase with their weapon, while master and grandmaster archers can loose two and three [[arrow]]s respectively with every attack with the bow. Employing the crossbow, master archers extend the [[range]] at which they do increased damage and grandmasters get a chance to pierce an opponent's armour, negating its Armour Class contribution.</td>
<td>Skill increases Chance to Hit.</td>
<td>Reduces Recovery Time.</td>
<td>Bow fires two arrows on every attack, crossbow extended damage range increased.</td>
<td>Bow fires three arrows on every attack, crossbow gains chance to pierce armour.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Music</b></td>
<td>The [[Music (skill)|Music]] skill allows for [[instrument]]s to be [[equipment|equipped]]. Playing an instrument during [[melee combat]] will inspire the party members and better prepare them for evading incoming attacks. Only one instrument can be equipped at a time, even if more party members have the skill. Expert musicians increase the damage the party does with melee weapons, while masters can play instruments with one hand. Grandmasters gain the ability to make the party evade [[ranged attack]]s and do more damage with their own ranged attacks.</td>
<td>Skill added to Armour Class of all party members against melee attacks.</td>
<td>Skill added to Attack Damage by party's melee attacks.</td>
<td>Instruments can be played with one hand.</td>
<td>Skill affects ranged attacks also.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Unarmed Combat</b></td>
<td>[[Unarmed Combat]] is the ability to use only hands and feet in melee combat, no weapons. This skill only works with hands empty. Additional ranks of unarmed skill will increase the chance to hit and the damage done. Grandmasters gain the ability to feint a quick counterattack, thus momentarily confusing an opponent's aim.</td>
<td>Skill increases Chance to Hit.</td>
<td>Skill added to Attack Damage.</td>
<td>Skill can be combined with the use of staves.</td>
<td>Skill increases Chance to Hit and added to Attack Damage (double effect).</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Leather</b></td>
<td>[[Leather]] armour is the lightest armour a character can wear. While leather provides less protection than chain or plate armour, it also slows the character down the least. Leather armour skill reduces the [[recovery penalty]] and increases the protection offered by leather armour.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty eliminated.</td>
<td>Skill can be combined with Dodging.</td>
<td>Receive 3/4 damage from physical attacks.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Chain</b></td>
<td>[[Chain]] armour is the medium armour type. It provides more protection than leather and less than plate, but it also slows the character down more than leather. Chain armour skill increases the protection offered by chain armour and reduces the recovery penalty.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty halved.</td>
<td>Recovery penalty eliminated.</td>
<td>Receive 2/3 damage from physical attacks.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Plate</b></td>
<td>[[Plate]] armour is the heaviest armour type. It provides the most protection, but it slows the character down more than leather or chain. Plate armour skill increases the protection offered by plate armour and reduces the recovery penalty.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty halved.</td>
<td>Receive 1/2 damage from physical attacks.</td>
<td>Recovery penalty eliminated.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Shield</b></td>
<td>The [[Shield (skill)|shield]] skill directly improves a character's Armour Class while a shield is employed. Expert and master ranking in the shield eliminate the recovery penalty and increase this defensive bonus. A grandmaster gains the ability to make a [[shield-bash]] attack that does damage equal to two times the shield skill.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty eliminated.</td>
<td>Skill added to Armour Class (double effect).</td>
<td>Ability to make a shield-bash attack.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dodging</b></td>
<td>[[Dodging]] can be used only when a character is not wearing armour and a shield is not equipped. Additional ranks in dodging will increase armour class while not wearing armour.</td>
<td>Skill added to Armour Class.</td>
<td>Skill added to Armour Class (double effect).</td>
<td>Skill added to Armour Class (triple effect).</td>
<td>Skill added to Armour Class (quintuple effect).</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>The [[Disarm Trap]] skill is checked automatically when opening a [[trap]]ped [[chest]] or other [[container]]. A higher skill in disarm trap gives a better chance of disarming a trap. Experts and masters enjoy increased chances to succeed, while grandmasters never fail.</td>
<td>Ability to disarm traps.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Certainty of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Perception</b></td>
<td>The [[Perception]] skill gives a character a chance to notice hidden [[door]]s, traps and other secrets and to avoid damage from traps when they are triggered. At expert and master levels the character will notice more. Grandmasters see all such secrets.</td>
<td>Ability to avoid trap damage and notice secrets.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Certainty to spot secrets, trap damage halved.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>The [[Merchant]] skill helps adjust prices in a character's favour, whether buying or selling. Expert, master and grandmaster rank doubles, triples and quintuples the effect of the skill respectively. [[Price]]s are, however, also affected by reputation.<br>
<i>All [[shop]]s have base [[sell ratio|sell]] and [[buy ratio]]s determining their profits before merchant skill and [[reputation]] take effect.</i></td>
<td>Skill adjusts shop prices in party's favour.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Learning</b></td>
<td>The [[Learning]] skill increases the number of [[skillpoint]]s a character receives with every increase in [[level]]. In addition, the character learns to write spell scrolls. Eventually, all spells that are available to the party may be written on [[scroll]]s.</td>
<td>1% extra skillpoints from training per skill level, and the ability to write any spell the character knows on a scroll at 5x casting cost.</td>
<td>2%, and can write spells on scrolls at 3x casting cost.</td>
<td>3%, and can write any normal or expert spell that any character knows at casting cost.</td>
<td>5%, and can write any spell that any character knows at casting cost.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Meditation</b></td>
<td>The [[Meditation]] skill increases a character's [[spellpoint]]s total. Spellpoints gained are equal to the character's per level spellpoints times skill. Expert, master and grandmaster ranks double, triple and quintuple the skill factor respectively.</td>
<td>Skill added to spellpoints.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td>The [[Bodybuilding]] skill increases a character's [[hitpoint]]s total. Hitpoints gained are equal to the character's per level hitpoints times skill. Expert, master and grandmaster rankings double, triple and quintuple the skill rank respectively.</td>
<td>Skill added to hitpoints.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>The [[Identify Item]] skill is checked automatically when an unidentified [[item]] is examined. If the skill rank of the character is high enough for the item in question it is identified. Grandmasters always succeed.<br>
<i>The character with the highest skill will attempt the identification.</i></td>
<td>Ability to identify items.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Certainty of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Repair</b></td>
<td>The [[Repair]] skill allows a character to repair [[broken]] items. Higher skill level allows them to repair better items. Grandmasters can repair any item. The skill is applied automatically when a broken item is examined, provided the item has been identified.<br>
<i>The character with the highest skill will attempt the reparation.</i></td>
<td>Ability to repair broken items.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Certainty of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Monster</b></td>
<td>The [[Identify Monster]] skill is applied when a monster is examined. If the skill rank of the character is high enough for the monster in question it is identified and its strengths and weaknesses become known. Grandmasters always succeed.<br>
Identifying a monster increases the effectiveness of certain generic spells and [[enchantment]]s.<br>
<i>The character with the highest skill will attempt the identification.</i></td>
<td>Ability to identify monsters.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Certainty of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td>The [[Armsmaster]] skill represents the warrior's tricks of the trade in using melee weapons. Initially, armsmaster skill reduces the [[recovery time]]s of equipped melee weapons. At higher levels of expertise, it increases Attack Bonus and Attack Damage.</td>
<td>Skill reduces Recovery Time of all melee weapons.</td>
<td>Skill increases Chance to Hit of all melee weapons.</td>
<td>Skill added to Attack Damage of all melee weapons.</td>
<td>Double all the previous bonuses.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Stealing</b></td>
<td>The [[Stealing]] skill allows characters to take items that don't belong to them from shops, or to steal [[gold]] or items from people. Getting caught, however, can lead to problems if the penalty is not paid. In addition, the stealing skill affects a character's chance to pick [[lock]]s.</td>
<td>Ability to steal and pick locks.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>The [[Alchemy]] skill allows for [[mix]]ing of [[potion]]s. Without the alchemy skill, a character barely has the knowledge to make a [[Potion#Subtypes|simple potion]]. Alchemy skill is added to the [[power]] of the [[reagent]] to determine the power of a simple potion. Higher ranks allow the mixing of more complicated potions.</td>
<td>Allows mixing of simple potions to make [[Potion#Subtypes|complex potion]]s.</td>
<td>Allows mixing of complex potions to make [[Potion#Subtypes|layered potion]]s.</td>
<td>Allows mixing of layered potions to make [[Potion#Subtypes|white potion]]s.</td>
<td>Allows mixing of white potions to make [[Potion#Subtypes|black potion]]s.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td>The [[Pathfinding]] skill grants a character the ability to guide a party more effectively through the terrain, thus reducing the time required for [[map crossing]]s. No map crossing can, however, be reduced to less than one [[day]]. Expert pathfinders cross maps even faster, while masters can guide their party [[underwater]], so that they do not run out of [[underwater breathing|breath]] so quickly. Grandmasters even bring their party [[mountaineering]].</td>
<td>Map-crossing times reduced by 2% per skill level.</td>
<td>Double effect of skill.</td>
<td>Double breathing time underwater, and [[drowning speed]] halved.</td>
<td>Ability to scale mountains.</td>
</tr>
</table>
----
==Mastery==
====Magic====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Fire</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Air</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Water</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Earth</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Mind</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Body</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Light</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Grey</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Dark</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td> </td><td> </td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>G</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Fire</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Air</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Water</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Earth</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Mind</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Body</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Light</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>G</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Grey</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>G</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Dark</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td>G</td>
</tr>
</table>
====Combat====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Sword</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dagger</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>G</td><td>M</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Axe</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Spear</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Staff</b></td>
<td> </td>
<td>E</td><td> </td><td>M</td>
<td>E</td><td>E</td><td> </td><td> </td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Mace</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Bow</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Music</b></td>
<td> </td>
<td> </td><td>N</td><td>M</td>
<td> </td><td> </td><td>N</td><td>E</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Unarmed</b></td>
<td>N</td>
<td>N</td><td>E</td><td>M</td>
<td>N</td><td>N</td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Leather</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>M</td><td>G</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Chain</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>M</td><td>G</td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Plate</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td>G</td><td> </td><td>E</td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Shield</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dodging</b></td>
<td>N</td>
<td>N</td><td>M</td><td>E</td>
<td>N</td><td>E</td><td>M</td><td>M</td><td>G</td><td>E</td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Sword</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dagger</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td> </td><td>E</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Axe</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Spear</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Staff</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Mace</b></td>
<td> </td>
<td>E</td><td> </td><td> </td>
<td>M</td><td>E</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Bow</b></td>
<td>N</td>
<td>N</td><td>N</td><td>N</td>
<td>E</td><td>N</td><td>N</td><td>E</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Music</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>M</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Unarmed</b></td>
<td> </td>
<td> </td><td>N</td><td> </td>
<td> </td><td> </td><td>E</td><td>N</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Leather</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Chain</b></td>
<td> </td>
<td>N</td><td> </td><td> </td>
<td>E</td><td>N</td><td> </td><td>E</td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Plate</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Shield</b></td>
<td> </td>
<td>E</td><td>E</td><td> </td>
<td>M</td><td>E</td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dodging</b></td>
<td> </td>
<td> </td><td>E</td><td> </td>
<td> </td><td> </td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
</table>
====Miscellaneous====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>N</td>
<td>N</td><td>M</td><td>E</td>
<td>N</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Perception</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>E</td><td>M</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>N</td>
<td>N</td><td>N</td><td>E</td>
<td>E</td><td>N</td><td>N</td><td>E</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Learning</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td> </td><td>E</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Meditation</b></td>
<td> </td>
<td> </td><td>N</td><td>E</td>
<td> </td><td>E</td><td>N</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>N</td><td>N</td><td>E</td><td>M</td><td>N</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Repair</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>M</td><td>E</td><td>E</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Id Monster</b></td>
<td> </td>
<td>N</td><td> </td><td>E</td>
<td>E</td><td>M</td><td> </td><td> </td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>M</td><td>G</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Stealing</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>M</td><td>G</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>N</td><td>N</td><td>E</td><td>E</td><td>E</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>M</td><td>E</td><td>E</td><td>M</td><td>G</td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>E</td><td>N</td><td>E</td><td>M</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Perception</b></td>
<td>N</td>
<td>E</td><td>E</td><td>N</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>E</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Learning</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E </td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Meditation</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>M</td><td>G</td><td>E</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td> </td>
<td>N</td><td> </td><td> </td>
<td>E</td><td>N</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>M</td><td>E</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Repair</b></td>
<td>N</td>
<td>E</td><td>N</td><td>N</td>
<td>E</td><td>M</td><td>N</td><td>E</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Id Monster</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>N</td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Stealing</b></td>
<td> </td>
<td> </td><td> </td><td>E</td>
<td>E</td><td> </td><td> </td><td> </td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>G</td><td>M</td><td>M</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td> </td>
<td>E</td><td>N</td><td> </td>
<td>E</td><td>M</td><td>N</td><td>E</td><td> </td><td> </td>
</tr>
</table>
----
==Starting skills==
----
[[Category:Player character]][[Category:Skill| ]]
86c7d29b39bb51fc4e2e1718bdf20771402ad6aa
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2013-01-30T23:13:43Z
Ribannah
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/* List of skills */
wikitext
text/x-wiki
{{player character}}
{{skills}}
'''Skills''', like [[attribute]]s, form an essential part of a [[player character]]'s development. They determine what the [[party]] can do, and how well. There are 3 major types of skills: magic, combat and miscellaneous. Some skills are given for free at [[start-up]], but most must be bought at a [[guild]].
The development of a skill is done by assigning [[skillpoint]]s to them, and by paying [[teacher]]s for the status of [[Expert]], [[Master]] or [[Grandmaster]]. Skillpoints are earned by [[training]] up to higher [[level]]s when a character has enough [[experience]], but there are several other ways to gain skillpoints as well.
Which skills are available to a character, and what level of [[mastery|expertise]] can be reached, depends entirely on the [[class]] of the character. The skills that a character starts out with also depend on [[race]] and [[difficulty level]].
----
==List of skills==
There are 39 skills in [[Might and Magic Tribute]]:
* 11 [[magic]] skills;
* 15 [[combat]] skills (one of them free: [[Fists and Clubs]]);
* 13 miscellaneous skills.
Except for the one free skill, all skills can be mastered to the rank of grandmaster.
<table cellspacing="1" width="100%">
<tr>
<td width="13%"><b>skill</b></td>
<td width="39%"><b>description</b></td>
<td width="12%"><b>normal</b></td>
<td width="12%"><b>expert</b></td>
<td width="12%"><b>master</b></td>
<td width="12%"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td>[[Spellcasting]] is the basic ability to cast spells. Simple damaging spells, healing, illumination and protection are included. Some of the spells increase in effectiveness with higher spellcasting levels, others with knowledge and higher rank in the various schools of magic and the [[Identify Monster]] skill.<br><i>Expert rank in spellcasting must be achieved before a character can learn any other magic skill.</i></td>
<td>Ability to learn spells.</td>
<td>[[Recovery Time]] reduced to 50%.<br>Allows studying the numerous schools of magic.</td>
<td>Doubles cost and effect.</td>
<td>Recovery Time reduced to 25%.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Fire</b></td>
<td>[[Fire Magic]] is mostly combat-oriented and has some of the strongest direct damage spells. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Air</b></td>
<td>[[Air Magic]] consists largely of manoeuvring magic, but also has some powerful combat spells. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Water</b></td>
<td>[[Water Magic]] has a good mix of combat-oriented spells and spells that have to do with [[item]]s and [[travel]]ling. At higher rank, more powerful spells are accessed and the-lower level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Earth</b></td>
<td>[[Earth Magic]] has both protective and damaging spells, as well as spells that hamper the enemy. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td>[[Spirit Magic]] concentrates on spells involving life and death. Included are spells to raise the dead, affect the [[undead]] and enhance combat effectiveness. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Mind</b></td>
<td>[[Mind Magic]] tends to be offensive in nature. Spells directly affect the mind of the targets and either twists their minds to the will of the caster or directly damages them. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Body</b></td>
<td>[[Body Magic]] has a mix of healing and harming spells. Harmful effects range from direct, physical damage to severe [[condition]]s like [[disease]]. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Light</b></td>
<td>[[Light Magic]] includes some of the most powerful offensive and protective spells, but is only usable by [[Saint]]s and [[Ranger]]s. Therefore, Light magic can only be learned later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Grey</b></td>
<td>[[Grey Magic]] is the magic of secrecy and stealth and of using the environment. It is only usable by [[Runemaster]]s and [[Thief|Thieves]]. Therefore, Grey magic can only be acquired later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Dark</b></td>
<td>[[Dark Magic]] has the most spectacular damaging spells of all the magic schools, but is only usable by [[Necromancer]]s and [[Assassin]]s. Therefore, Dark magic can only be studied later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Fists and Clubs</b></td>
<td>Any character can do some damage by using their [[Fist]]s or wielding a simple [[Club]], without requiring any knowledge of Unarmed Combat or the Mace skill.</td>
<td colspan=4>This skill does not need to be learned and cannot be improved with skillpoints.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Sword</b></td>
<td>The [[Sword (skill)|Sword]] skill covers most types of blades longer than a knife. Expert swordsmen gain a quicker [[attack]] while master swordsmen may use any [[one-handed]] sword in their [[left hand]] and another weapon in their [[right hand|right]]. Grandmasters are so finely tuned with their blades that they gain a chance to make devastating wounds, halving the remaining [[hitpoint]]s of their opponents with the attack if the sword is in their right hand.<br>
<i>Halving the opponent's HP is calculated after normal damage.</i></td>
<td>Skill increases [[Chance to Hit]].</td>
<td>Skill reduces [[Recovery Time]].</td>
<td>Permits use of sword in left hand.</td>
<td>Chance of 1% per 3 skill levels to halve opponent's remaining hitpoints.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dagger</b></td>
<td>While [[Dagger (skill)|Dagger]]s don't do the kind of damage that a sword or an axe can deliver, they are very quick, sometimes letting the wielder get two attacks for every one of the slower opponent. Expert dagger fighters can wield a dagger in their left hand while using another weapon in their right. Master dagger fighters have a chance of doing a triple damage attack and grandmasters do even more damage.</td>
<td>Skill increases Chance to Hit.</td>
<td>Permits use of dagger in left hand.</td>
<td>Chance of 1% per skill level to cause triple damage.</td>
<td>Skill added to [[Attack Damage]].</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Axe</b></td>
<td>While rather slow on the attack, [[Axe (skill)|Axe]]s do a lot of damage when they [[hit]]. Expert axe fighters gain a little more speed on their attacks while masters can deliver extra damage. Axe grandmasters gain a chance of ruining their opponent's [[armour]], making them more vulnerable.<br>
<i>Ruined armour stays ruined unless the party leaves the [[map]].</i></td>
<td>Skill increases Chance to Hit.</td>
<td>Skill reduces Recovery Time.</td>
<td>Skill added to Attack Damage.</td>
<td>Chance of 1% per 2 skill levels to halve opponent's [[Armour Class]].</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Spear</b></td>
<td>[[Spear (skill)|Spear]] covers all kinds of pole weapons with blades attached to the business end. Spears are versatile and can be used one-handed at master rank (right hand only), but they do more [[damage]] when used with both hands. Grandmaster spearmen gain the ability to defend themselves better, using the spear as a staff.<br>
<i>Spears are always used [[two-handed]] if the left hand is empty, for an additional damage of 1D9.</i></td>
<td>Skill increases Chance to Hit.</td>
<td>Skill added to Attack Damage.</td>
<td>Ability to use a spear one-handed.</td>
<td>Skill added to Armour Class.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Staff</b></td>
<td>[[Staff (skill)|Staves]] are blunt two-handed pole weapons effective on both offense and [[defense]]. At expert rank skill increases Armour Class. Masters have a chance to [[stun]] their opponents and grandmasters gain a bonus to their Attack Damage.</td>
<td>Skill increases Chance to Hit.</td>
<td>Skill added to Armour Class.</td>
<td>Chance of 1% per skill level to stun opponent.</td>
<td>Skill added to Attack Damage.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Mace</b></td>
<td>[[Mace (skill)|Mace]] covers all kinds of blunt trauma weapons ranging from large [[club]]s to [[flail]]s. Expert mace swingers do extra damage with their weapons. Master and grandmaster rankings give a chance to stun or [[paralyze]] opponents respectively.<br>
<i>Grandmasters can both stun and paralyze.</i><br>
<i>The use of simple clubs does not require this skill.</i></td>
<td>Skill increases Chance to Hit.</td>
<td>Skill added to Attack Damage.</td>
<td>Chance of 1% per skill level to stun opponent.</td>
<td>Chance of 1% per 2 skill levels to paralyze opponent.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Bow</b></td>
<td>The [[Bow (skill)|Bow]] skill covers both bow and [[crossbow]] usage. Expert archers gain a [[speed]] increase with their weapon, while master and grandmaster archers can loose two and three [[arrow]]s respectively with every attack with the bow. Employing the crossbow, master archers extend the [[range]] at which they do increased damage and grandmasters get a chance to pierce an opponent's armour, negating its Armour Class contribution.</td>
<td>Skill increases Chance to Hit.</td>
<td>Reduces Recovery Time.</td>
<td>Bow fires two arrows on every attack, crossbow extended damage range increased.</td>
<td>Bow fires three arrows on every attack, crossbow gains chance to pierce armour.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Music</b></td>
<td>The [[Music (skill)|Music]] skill allows for [[instrument]]s to be [[equipment|equipped]]. Playing an instrument during [[melee combat]] will inspire the party members and better prepare them for evading incoming attacks. Only one instrument can be equipped at a time, even if more party members have the skill. Expert musicians increase the damage the party does with melee weapons, while masters can play instruments with one hand. Grandmasters gain the ability to make the party evade [[ranged attack]]s and do more damage with their own ranged attacks.</td>
<td>Skill added to Armour Class of all party members against melee attacks.</td>
<td>Skill added to Attack Damage by party's melee attacks.</td>
<td>Instruments can be played with one hand.</td>
<td>Skill affects ranged attacks also.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Unarmed Combat</b></td>
<td>[[Unarmed Combat]] is the ability to use only hands and feet in melee combat, no weapons. This skill only works with hands empty. Additional ranks of unarmed skill will increase the chance to hit and the damage done. Grandmasters gain the ability to feint a quick counterattack, thus momentarily confusing an opponent's aim.</td>
<td>Skill increases Chance to Hit.</td>
<td>Skill added to Attack Damage.</td>
<td>Skill can be combined with the use of staves.</td>
<td>Skill increases Chance to Hit and added to Attack Damage (double effect).</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Leather</b></td>
<td>[[Leather]] armour is the lightest armour a character can wear. While leather provides less protection than chain or plate armour, it also slows the character down the least. Leather armour skill reduces the [[recovery penalty]] and increases the protection offered by leather armour.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty eliminated.</td>
<td>Skill can be combined with Dodging.</td>
<td>Receive 3/4 damage from physical attacks.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Chain</b></td>
<td>[[Chain]] armour is the medium armour type. It provides more protection than leather and less than plate, but it also slows the character down more than leather. Chain armour skill increases the protection offered by chain armour and reduces the recovery penalty.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty halved.</td>
<td>Recovery penalty eliminated.</td>
<td>Receive 2/3 damage from physical attacks.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Plate</b></td>
<td>[[Plate]] armour is the heaviest armour type. It provides the most protection, but it slows the character down more than leather or chain. Plate armour skill increases the protection offered by plate armour and reduces the recovery penalty.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty halved.</td>
<td>Receive 1/2 damage from physical attacks.</td>
<td>Recovery penalty eliminated.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Shield</b></td>
<td>The [[Shield (skill)|shield]] skill directly improves a character's Armour Class while a shield is employed. Expert and master ranking in the shield eliminate the recovery penalty and increase this defensive bonus. A grandmaster gains the ability to make a [[shield-bash]] attack that does damage equal to two times the shield skill.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty eliminated.</td>
<td>Skill added to Armour Class (double effect).</td>
<td>Ability to make a shield-bash attack.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dodging</b></td>
<td>[[Dodging]] can be used only when a character is not wearing armour and a shield is not equipped. Additional ranks in dodging will increase armour class while not wearing armour.</td>
<td>Skill added to Armour Class.</td>
<td>Skill added to Armour Class (double effect).</td>
<td>Skill added to Armour Class (triple effect).</td>
<td>Skill added to Armour Class (quintuple effect).</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>The [[Disarm Trap]] skill is checked automatically when opening a [[trap]]ped [[chest]] or other [[container]]. A higher skill in disarm trap gives a better chance of disarming a trap. Experts and masters enjoy increased chances to succeed, while grandmasters never fail.</td>
<td>Ability to disarm traps.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Certainty of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Perception</b></td>
<td>The [[Perception]] skill gives a character a chance to notice hidden [[door]]s, traps and other secrets and to avoid damage from traps when they are triggered. At expert and master levels the character will notice more. Grandmasters see all such secrets.</td>
<td>Ability to avoid trap damage and notice secrets.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Certainty to spot secrets, trap damage halved.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>The [[Merchant]] skill helps adjust prices in a character's favour, whether buying or selling. Expert, master and grandmaster rank doubles, triples and quintuples the effect of the skill respectively. [[Price]]s are, however, also affected by reputation.<br>
<i>All [[shop]]s have base [[sell ratio|sell]] and [[buy ratio]]s determining their profits before merchant skill and [[reputation]] take effect.</i></td>
<td>Skill adjusts shop prices in party's favour.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Learning</b></td>
<td>The [[Learning]] skill increases the number of [[skillpoint]]s a character receives with every increase in [[level]]. In addition, the character learns to write spell scrolls. Eventually, all spells that are available to the party may be written on [[scroll]]s.</td>
<td>1% extra skillpoints from training per skill level, and the ability to write any spell the character knows on a scroll at 5x casting cost.</td>
<td>2%, and can write spells on scrolls at 3x casting cost.</td>
<td>3%, and can write any normal or expert spell that any character knows at casting cost.</td>
<td>5%, and can write any spell that any character knows at casting cost.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Meditation</b></td>
<td>The [[Meditation]] skill increases a character's [[spellpoint]]s total. Spellpoints gained are equal to the character's per level spellpoints times skill. Expert, master and grandmaster ranks double, triple and quintuple the skill factor respectively.</td>
<td>Skill added to spellpoints.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td>The [[Bodybuilding]] skill increases a character's [[hitpoint]]s total. Hitpoints gained are equal to the character's per level hitpoints times skill. Expert, master and grandmaster rankings double, triple and quintuple the skill rank respectively.</td>
<td>Skill added to hitpoints.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>The [[Identify Item]] skill is checked automatically when an unidentified [[item]] is examined. If the skill rank of the character is high enough for the item in question it is identified. Grandmasters always succeed.<br>
<i>The character with the highest skill will attempt the identification.</i></td>
<td>Ability to identify items.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Certainty of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Repair</b></td>
<td>The [[Repair]] skill allows a character to repair [[broken]] items. Higher skill level allows them to repair better items. Grandmasters can repair any item. The skill is applied automatically when a broken item is examined, provided the item has been identified.<br>
<i>The character with the highest skill will attempt the reparation.</i></td>
<td>Ability to repair broken items.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Certainty of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Monster</b></td>
<td>The [[Identify Monster]] skill is applied when a monster is examined. If the skill rank of the character is high enough for the monster in question it is identified and its strengths and weaknesses become known. Grandmasters always succeed.<br>
Identifying a monster increases the effectiveness of certain generic spells and [[enchantment]]s.<br>
<i>The character with the highest skill will attempt the identification.</i></td>
<td>Ability to identify monsters.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Certainty of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td>The [[Armsmaster]] skill represents the warrior's tricks of the trade in using melee weapons. Initially, armsmaster skill reduces the [[recovery time]]s of equipped melee weapons. At higher levels of expertise, it increases Attack Bonus and Attack Damage.</td>
<td>Skill reduces Recovery Time of all melee weapons.</td>
<td>Skill increases Chance to Hit of all melee weapons.</td>
<td>Skill added to Attack Damage of all melee weapons.</td>
<td>Double effect of all bonuses.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Stealing</b></td>
<td>The [[Stealing]] skill allows characters to take items that don't belong to them from shops, or to steal [[gold]] or items from people. Getting caught, however, can lead to problems if the penalty is not paid. In addition, the stealing skill affects a character's chance to pick [[lock]]s.</td>
<td>Ability to steal and pick locks.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>The [[Alchemy]] skill allows for [[mix]]ing of [[potion]]s. Without the alchemy skill, a character barely has the knowledge to make a [[Potion#Subtypes|simple potion]]. Alchemy skill is added to the [[power]] of the [[reagent]] to determine the power of a simple potion. Higher ranks allow the mixing of more complicated potions.</td>
<td>Allows mixing of simple potions to make [[Potion#Subtypes|complex potion]]s.</td>
<td>Allows mixing of complex potions to make [[Potion#Subtypes|layered potion]]s.</td>
<td>Allows mixing of layered potions to make [[Potion#Subtypes|white potion]]s.</td>
<td>Allows mixing of white potions to make [[Potion#Subtypes|black potion]]s.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td>The [[Pathfinding]] skill grants a character the ability to guide a party more effectively through the terrain, thus reducing the time required for [[map crossing]]s. No map crossing can, however, be reduced to less than one [[day]]. Expert pathfinders cross maps even faster, while masters can guide their party [[underwater]], so that they do not run out of [[underwater breathing|breath]] so quickly. Grandmasters even bring their party [[mountaineering]].</td>
<td>Map-crossing times reduced by 2% per skill level.</td>
<td>Double effect of skill.</td>
<td>Double breathing time underwater, and [[drowning speed]] halved.</td>
<td>Ability to scale mountains.</td>
</tr>
</table>
----
==Mastery==
====Magic====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Fire</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Air</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Water</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Earth</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Mind</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Body</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Light</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Grey</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Dark</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td> </td><td> </td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>G</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Fire</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Air</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Water</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Earth</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Mind</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Body</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Light</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>G</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Grey</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>G</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Dark</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td>G</td>
</tr>
</table>
====Combat====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Sword</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dagger</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>G</td><td>M</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Axe</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Spear</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Staff</b></td>
<td> </td>
<td>E</td><td> </td><td>M</td>
<td>E</td><td>E</td><td> </td><td> </td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Mace</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Bow</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Music</b></td>
<td> </td>
<td> </td><td>N</td><td>M</td>
<td> </td><td> </td><td>N</td><td>E</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Unarmed</b></td>
<td>N</td>
<td>N</td><td>E</td><td>M</td>
<td>N</td><td>N</td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Leather</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>M</td><td>G</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Chain</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>M</td><td>G</td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Plate</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td>G</td><td> </td><td>E</td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Shield</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dodging</b></td>
<td>N</td>
<td>N</td><td>M</td><td>E</td>
<td>N</td><td>E</td><td>M</td><td>M</td><td>G</td><td>E</td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Sword</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dagger</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td> </td><td>E</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Axe</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Spear</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Staff</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Mace</b></td>
<td> </td>
<td>E</td><td> </td><td> </td>
<td>M</td><td>E</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Bow</b></td>
<td>N</td>
<td>N</td><td>N</td><td>N</td>
<td>E</td><td>N</td><td>N</td><td>E</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Music</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>M</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Unarmed</b></td>
<td> </td>
<td> </td><td>N</td><td> </td>
<td> </td><td> </td><td>E</td><td>N</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Leather</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Chain</b></td>
<td> </td>
<td>N</td><td> </td><td> </td>
<td>E</td><td>N</td><td> </td><td>E</td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Plate</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Shield</b></td>
<td> </td>
<td>E</td><td>E</td><td> </td>
<td>M</td><td>E</td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dodging</b></td>
<td> </td>
<td> </td><td>E</td><td> </td>
<td> </td><td> </td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
</table>
====Miscellaneous====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>N</td>
<td>N</td><td>M</td><td>E</td>
<td>N</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Perception</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>E</td><td>M</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>N</td>
<td>N</td><td>N</td><td>E</td>
<td>E</td><td>N</td><td>N</td><td>E</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Learning</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td> </td><td>E</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Meditation</b></td>
<td> </td>
<td> </td><td>N</td><td>E</td>
<td> </td><td>E</td><td>N</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>N</td><td>N</td><td>E</td><td>M</td><td>N</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Repair</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>M</td><td>E</td><td>E</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Id Monster</b></td>
<td> </td>
<td>N</td><td> </td><td>E</td>
<td>E</td><td>M</td><td> </td><td> </td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>M</td><td>G</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Stealing</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>M</td><td>G</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>N</td><td>N</td><td>E</td><td>E</td><td>E</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>M</td><td>E</td><td>E</td><td>M</td><td>G</td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>E</td><td>N</td><td>E</td><td>M</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Perception</b></td>
<td>N</td>
<td>E</td><td>E</td><td>N</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>E</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Learning</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E </td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Meditation</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>M</td><td>G</td><td>E</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td> </td>
<td>N</td><td> </td><td> </td>
<td>E</td><td>N</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>M</td><td>E</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Repair</b></td>
<td>N</td>
<td>E</td><td>N</td><td>N</td>
<td>E</td><td>M</td><td>N</td><td>E</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Id Monster</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>N</td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Stealing</b></td>
<td> </td>
<td> </td><td> </td><td>E</td>
<td>E</td><td> </td><td> </td><td> </td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>G</td><td>M</td><td>M</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td> </td>
<td>E</td><td>N</td><td> </td>
<td>E</td><td>M</td><td>N</td><td>E</td><td> </td><td> </td>
</tr>
</table>
----
==Starting skills==
----
[[Category:Player character]][[Category:Skill| ]]
95f21c27468091e7f24981f7f7799f12e767712d
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2013-01-30T23:18:44Z
Ribannah
2
/* List of skills */ adjust armsmaster
wikitext
text/x-wiki
{{player character}}
{{skills}}
'''Skills''', like [[attribute]]s, form an essential part of a [[player character]]'s development. They determine what the [[party]] can do, and how well. There are 3 major types of skills: magic, combat and miscellaneous. Some skills are given for free at [[start-up]], but most must be bought at a [[guild]].
The development of a skill is done by assigning [[skillpoint]]s to them, and by paying [[teacher]]s for the status of [[Expert]], [[Master]] or [[Grandmaster]]. Skillpoints are earned by [[training]] up to higher [[level]]s when a character has enough [[experience]], but there are several other ways to gain skillpoints as well.
Which skills are available to a character, and what level of [[mastery|expertise]] can be reached, depends entirely on the [[class]] of the character. The skills that a character starts out with also depend on [[race]] and [[difficulty level]].
----
==List of skills==
There are 39 skills in [[Might and Magic Tribute]]:
* 11 [[magic]] skills;
* 15 [[combat]] skills (one of them free: [[Fists and Clubs]]);
* 13 miscellaneous skills.
Except for the one free skill, all skills can be mastered to the rank of grandmaster.
<table cellspacing="1" width="100%">
<tr>
<td width="13%"><b>skill</b></td>
<td width="39%"><b>description</b></td>
<td width="12%"><b>normal</b></td>
<td width="12%"><b>expert</b></td>
<td width="12%"><b>master</b></td>
<td width="12%"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td>[[Spellcasting]] is the basic ability to cast spells. Simple damaging spells, healing, illumination and protection are included. Some of the spells increase in effectiveness with higher spellcasting levels, others with knowledge and higher rank in the various schools of magic and the [[Identify Monster]] skill.<br><i>Expert rank in spellcasting must be achieved before a character can learn any other magic skill.</i></td>
<td>Ability to learn spells.</td>
<td>[[Recovery Time]] reduced to 50%.<br>Allows studying the numerous schools of magic.</td>
<td>Doubles cost and effect.</td>
<td>Recovery Time reduced to 25%.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Fire</b></td>
<td>[[Fire Magic]] is mostly combat-oriented and has some of the strongest direct damage spells. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Air</b></td>
<td>[[Air Magic]] consists largely of manoeuvring magic, but also has some powerful combat spells. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Water</b></td>
<td>[[Water Magic]] has a good mix of combat-oriented spells and spells that have to do with [[item]]s and [[travel]]ling. At higher rank, more powerful spells are accessed and the-lower level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Earth</b></td>
<td>[[Earth Magic]] has both protective and damaging spells, as well as spells that hamper the enemy. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td>[[Spirit Magic]] concentrates on spells involving life and death. Included are spells to raise the dead, affect the [[undead]] and enhance combat effectiveness. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Mind</b></td>
<td>[[Mind Magic]] tends to be offensive in nature. Spells directly affect the mind of the targets and either twists their minds to the will of the caster or directly damages them. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Body</b></td>
<td>[[Body Magic]] has a mix of healing and harming spells. Harmful effects range from direct, physical damage to severe [[condition]]s like [[disease]]. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Light</b></td>
<td>[[Light Magic]] includes some of the most powerful offensive and protective spells, but is only usable by [[Saint]]s and [[Ranger]]s. Therefore, Light magic can only be learned later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Grey</b></td>
<td>[[Grey Magic]] is the magic of secrecy and stealth and of using the environment. It is only usable by [[Runemaster]]s and [[Thief|Thieves]]. Therefore, Grey magic can only be acquired later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#4080F0"><b>Dark</b></td>
<td>[[Dark Magic]] has the most spectacular damaging spells of all the magic schools, but is only usable by [[Necromancer]]s and [[Assassin]]s. Therefore, Dark magic can only be studied later in the game.</td>
<td colspan="4">Effects vary per spell.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Fists and Clubs</b></td>
<td>Any character can do some damage by using their [[Fist]]s or wielding a simple [[Club]], without requiring any knowledge of Unarmed Combat or the Mace skill.</td>
<td colspan=4>This skill does not need to be learned and cannot be improved with skillpoints.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Sword</b></td>
<td>The [[Sword (skill)|Sword]] skill covers most types of blades longer than a knife. Expert swordsmen gain a quicker [[attack]] while master swordsmen may use any [[one-handed]] sword in their [[left hand]] and another weapon in their [[right hand|right]]. Grandmasters are so finely tuned with their blades that they gain a chance to make devastating wounds, halving the remaining [[hitpoint]]s of their opponents with the attack if the sword is in their right hand.<br>
<i>Halving the opponent's HP is calculated after normal damage.</i></td>
<td>Skill increases [[Chance to Hit]].</td>
<td>Skill reduces [[Recovery Time]].</td>
<td>Permits use of sword in left hand.</td>
<td>Chance of 1% per 3 skill levels to halve opponent's remaining hitpoints.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dagger</b></td>
<td>While [[Dagger (skill)|Dagger]]s don't do the kind of damage that a sword or an axe can deliver, they are very quick, sometimes letting the wielder get two attacks for every one of the slower opponent. Expert dagger fighters can wield a dagger in their left hand while using another weapon in their right. Master dagger fighters have a chance of doing a triple damage attack and grandmasters do even more damage.</td>
<td>Skill increases Chance to Hit.</td>
<td>Permits use of dagger in left hand.</td>
<td>Chance of 1% per skill level to cause triple damage.</td>
<td>Skill added to [[Attack Damage]].</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Axe</b></td>
<td>While rather slow on the attack, [[Axe (skill)|Axe]]s do a lot of damage when they [[hit]]. Expert axe fighters gain a little more speed on their attacks while masters can deliver extra damage. Axe grandmasters gain a chance of ruining their opponent's [[armour]], making them more vulnerable.<br>
<i>Ruined armour stays ruined unless the party leaves the [[map]].</i></td>
<td>Skill increases Chance to Hit.</td>
<td>Skill reduces Recovery Time.</td>
<td>Skill added to Attack Damage.</td>
<td>Chance of 1% per 2 skill levels to halve opponent's [[Armour Class]].</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Spear</b></td>
<td>[[Spear (skill)|Spear]] covers all kinds of pole weapons with blades attached to the business end. Spears are versatile and can be used one-handed at master rank (right hand only), but they do more [[damage]] when used with both hands. Grandmaster spearmen gain the ability to defend themselves better, using the spear as a staff.<br>
<i>Spears are always used [[two-handed]] if the left hand is empty, for an additional damage of 1D9.</i></td>
<td>Skill increases Chance to Hit.</td>
<td>Skill added to Attack Damage.</td>
<td>Ability to use a spear one-handed.</td>
<td>Skill added to Armour Class.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Staff</b></td>
<td>[[Staff (skill)|Staves]] are blunt two-handed pole weapons effective on both offense and [[defense]]. At expert rank skill increases Armour Class. Masters have a chance to [[stun]] their opponents and grandmasters gain a bonus to their Attack Damage.</td>
<td>Skill increases Chance to Hit.</td>
<td>Skill added to Armour Class.</td>
<td>Chance of 1% per skill level to stun opponent.</td>
<td>Skill added to Attack Damage.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Mace</b></td>
<td>[[Mace (skill)|Mace]] covers all kinds of blunt trauma weapons ranging from large [[club]]s to [[flail]]s. Expert mace swingers do extra damage with their weapons. Master and grandmaster rankings give a chance to stun or [[paralyze]] opponents respectively.<br>
<i>Grandmasters can both stun and paralyze.</i><br>
<i>The use of simple clubs does not require this skill.</i></td>
<td>Skill increases Chance to Hit.</td>
<td>Skill added to Attack Damage.</td>
<td>Chance of 1% per skill level to stun opponent.</td>
<td>Chance of 1% per 2 skill levels to paralyze opponent.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Bow</b></td>
<td>The [[Bow (skill)|Bow]] skill covers both bow and [[crossbow]] usage. Expert archers gain a [[speed]] increase with their weapon, while master and grandmaster archers can loose two and three [[arrow]]s respectively with every attack with the bow. Employing the crossbow, master archers extend the [[range]] at which they do increased damage and grandmasters get a chance to pierce an opponent's armour, negating its Armour Class contribution.</td>
<td>Skill increases Chance to Hit.</td>
<td>Reduces Recovery Time.</td>
<td>Bow fires two arrows on every attack, crossbow extended damage range increased.</td>
<td>Bow fires three arrows on every attack, crossbow gains chance to pierce armour.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Music</b></td>
<td>The [[Music (skill)|Music]] skill allows for [[instrument]]s to be [[equipment|equipped]]. Playing an instrument during [[melee combat]] will inspire the party members and better prepare them for evading incoming attacks. Only one instrument can be equipped at a time, even if more party members have the skill. Expert musicians increase the damage the party does with melee weapons, while masters can play instruments with one hand. Grandmasters gain the ability to make the party evade [[ranged attack]]s and do more damage with their own ranged attacks.</td>
<td>Skill added to Armour Class of all party members against melee attacks.</td>
<td>Skill added to Attack Damage by party's melee attacks.</td>
<td>Instruments can be played with one hand.</td>
<td>Skill affects ranged attacks also.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Unarmed Combat</b></td>
<td>[[Unarmed Combat]] is the ability to use only hands and feet in melee combat, no weapons. This skill only works with hands empty. Additional ranks of unarmed skill will increase the chance to hit and the damage done. Grandmasters gain the ability to feint a quick counterattack, thus momentarily confusing an opponent's aim.</td>
<td>Skill increases Chance to Hit.</td>
<td>Skill added to Attack Damage.</td>
<td>Skill can be combined with the use of staves.</td>
<td>Skill increases Chance to Hit and added to Attack Damage (double effect).</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Leather</b></td>
<td>[[Leather]] armour is the lightest armour a character can wear. While leather provides less protection than chain or plate armour, it also slows the character down the least. Leather armour skill reduces the [[recovery penalty]] and increases the protection offered by leather armour.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty eliminated.</td>
<td>Skill can be combined with Dodging.</td>
<td>Receive 3/4 damage from physical attacks.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Chain</b></td>
<td>[[Chain]] armour is the medium armour type. It provides more protection than leather and less than plate, but it also slows the character down more than leather. Chain armour skill increases the protection offered by chain armour and reduces the recovery penalty.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty halved.</td>
<td>Recovery penalty eliminated.</td>
<td>Receive 2/3 damage from physical attacks.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Plate</b></td>
<td>[[Plate]] armour is the heaviest armour type. It provides the most protection, but it slows the character down more than leather or chain. Plate armour skill increases the protection offered by plate armour and reduces the recovery penalty.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty halved.</td>
<td>Receive 1/2 damage from physical attacks.</td>
<td>Recovery penalty eliminated.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Shield</b></td>
<td>The [[Shield (skill)|shield]] skill directly improves a character's Armour Class while a shield is employed. Expert and master ranking in the shield eliminate the recovery penalty and increase this defensive bonus. A grandmaster gains the ability to make a [[shield-bash]] attack that does damage equal to two times the shield skill.</td>
<td>Skill added to Armour Class.</td>
<td>Recovery penalty eliminated.</td>
<td>Skill added to Armour Class (double effect).</td>
<td>Ability to make a shield-bash attack.</td>
</tr>
<tr>
<td bgcolor="#F04080"><b>Dodging</b></td>
<td>[[Dodging]] can be used only when a character is not wearing armour and a shield is not equipped. Additional ranks in dodging will increase armour class while not wearing armour.</td>
<td>Skill added to Armour Class.</td>
<td>Skill added to Armour Class (double effect).</td>
<td>Skill added to Armour Class (triple effect).</td>
<td>Skill added to Armour Class (quintuple effect).</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>The [[Disarm Trap]] skill is checked automatically when opening a [[trap]]ped [[chest]] or other [[container]]. A higher skill in disarm trap gives a better chance of disarming a trap. Experts and masters enjoy increased chances to succeed, while grandmasters never fail.</td>
<td>Ability to disarm traps.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Certainty of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Perception</b></td>
<td>The [[Perception]] skill gives a character a chance to notice hidden [[door]]s, traps and other secrets and to avoid damage from traps when they are triggered. At expert and master levels the character will notice more. Grandmasters see all such secrets.</td>
<td>Ability to avoid trap damage and notice secrets.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Certainty to spot secrets, trap damage halved.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>The [[Merchant]] skill helps adjust prices in a character's favour, whether buying or selling. Expert, master and grandmaster rank doubles, triples and quintuples the effect of the skill respectively. [[Price]]s are, however, also affected by reputation.<br>
<i>All [[shop]]s have base [[sell ratio|sell]] and [[buy ratio]]s determining their profits before merchant skill and [[reputation]] take effect.</i></td>
<td>Skill adjusts shop prices in party's favour.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Learning</b></td>
<td>The [[Learning]] skill increases the number of [[skillpoint]]s a character receives with every increase in [[level]]. In addition, the character learns to write spell scrolls. Eventually, all spells that are available to the party may be written on [[scroll]]s.</td>
<td>1% extra skillpoints from training per skill level, and the ability to write any spell the character knows on a scroll at 5x casting cost.</td>
<td>2%, and can write spells on scrolls at 3x casting cost.</td>
<td>3%, and can write any normal or expert spell that any character knows at casting cost.</td>
<td>5%, and can write any spell that any character knows at casting cost.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Meditation</b></td>
<td>The [[Meditation]] skill increases a character's [[spellpoint]]s total. Spellpoints gained are equal to the character's per level spellpoints times skill. Expert, master and grandmaster ranks double, triple and quintuple the skill factor respectively.</td>
<td>Skill added to spellpoints.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td>The [[Bodybuilding]] skill increases a character's [[hitpoint]]s total. Hitpoints gained are equal to the character's per level hitpoints times skill. Expert, master and grandmaster rankings double, triple and quintuple the skill rank respectively.</td>
<td>Skill added to hitpoints.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>The [[Identify Item]] skill is checked automatically when an unidentified [[item]] is examined. If the skill rank of the character is high enough for the item in question it is identified. Grandmasters always succeed.<br>
<i>The character with the highest skill will attempt the identification.</i></td>
<td>Ability to identify items.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Certainty of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Repair</b></td>
<td>The [[Repair]] skill allows a character to repair [[broken]] items. Higher skill level allows them to repair better items. Grandmasters can repair any item. The skill is applied automatically when a broken item is examined, provided the item has been identified.<br>
<i>The character with the highest skill will attempt the reparation.</i></td>
<td>Ability to repair broken items.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Certainty of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Identify Monster</b></td>
<td>The [[Identify Monster]] skill is applied when a monster is examined. If the skill rank of the character is high enough for the monster in question it is identified and its strengths and weaknesses become known. Grandmasters always succeed.<br>
Identifying a monster increases the effectiveness of certain generic spells and [[enchantment]]s.<br>
<i>The character with the highest skill will attempt the identification.</i></td>
<td>Ability to identify monsters.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Certainty of success.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td>The [[Armsmaster]] skill represents the warrior's tricks of the trade in using melee weapons. Initially, the armsmaster skill reduces the [[recovery time]] of equipped melee weapons. At higher levels of expertise, it increases the [[Chance to Hit|chance to hit]] and the [[Attack Damage|attack damage]] as well.</td>
<td>Skill reduces Recovery Time of all melee weapons.</td>
<td>Skill increases Chance to Hit of all melee weapons.</td>
<td>Skill added to Attack Damage of all melee weapons.</td>
<td>Double effect of all bonuses.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Stealing</b></td>
<td>The [[Stealing]] skill allows characters to take items that don't belong to them from shops, or to steal [[gold]] or items from people. Getting caught, however, can lead to problems if the penalty is not paid. In addition, the stealing skill affects a character's chance to pick [[lock]]s.</td>
<td>Ability to steal and pick locks.</td>
<td>Double effect of skill.</td>
<td>Triple effect of skill.</td>
<td>Quintuple effect of skill.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>The [[Alchemy]] skill allows for [[mix]]ing of [[potion]]s. Without the alchemy skill, a character barely has the knowledge to make a [[Potion#Subtypes|simple potion]]. Alchemy skill is added to the [[power]] of the [[reagent]] to determine the power of a simple potion. Higher ranks allow the mixing of more complicated potions.</td>
<td>Allows mixing of simple potions to make [[Potion#Subtypes|complex potion]]s.</td>
<td>Allows mixing of complex potions to make [[Potion#Subtypes|layered potion]]s.</td>
<td>Allows mixing of layered potions to make [[Potion#Subtypes|white potion]]s.</td>
<td>Allows mixing of white potions to make [[Potion#Subtypes|black potion]]s.</td>
</tr>
<tr>
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td>The [[Pathfinding]] skill grants a character the ability to guide a party more effectively through the terrain, thus reducing the time required for [[map crossing]]s. No map crossing can, however, be reduced to less than one [[day]]. Expert pathfinders cross maps even faster, while masters can guide their party [[underwater]], so that they do not run out of [[underwater breathing|breath]] so quickly. Grandmasters even bring their party [[mountaineering]].</td>
<td>Map-crossing times reduced by 2% per skill level.</td>
<td>Double effect of skill.</td>
<td>Double breathing time underwater, and [[drowning speed]] halved.</td>
<td>Ability to scale mountains.</td>
</tr>
</table>
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==Mastery==
====Magic====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Fire</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Air</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Water</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Earth</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Mind</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td>E</td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Body</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Light</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>E</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Grey</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Dark</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>E</td><td> </td><td> </td><td> </td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spellcasting</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>G</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Fire</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Air</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Water</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Earth</b></td>
<td> </td>
<td> </td><td>E</td><td>M</td>
<td> </td><td> </td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Spirit</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Mind</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Body</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>G</td><td>M</td><td>M</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Light</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td>G</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Grey</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td>G</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#4080F0"><b>Dark</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td>G</td>
</tr>
</table>
====Combat====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Sword</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dagger</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>G</td><td>M</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Axe</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Spear</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Staff</b></td>
<td> </td>
<td>E</td><td> </td><td>M</td>
<td>E</td><td>E</td><td> </td><td> </td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Mace</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Bow</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>M</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Music</b></td>
<td> </td>
<td> </td><td>N</td><td>M</td>
<td> </td><td> </td><td>N</td><td>E</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Unarmed</b></td>
<td>N</td>
<td>N</td><td>E</td><td>M</td>
<td>N</td><td>N</td><td>M</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Leather</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>M</td><td>G</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Chain</b></td>
<td> </td>
<td>M</td><td>E</td><td> </td>
<td>M</td><td>G</td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Plate</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td>G</td><td> </td><td>E</td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Shield</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dodging</b></td>
<td>N</td>
<td>N</td><td>M</td><td>E</td>
<td>N</td><td>E</td><td>M</td><td>M</td><td>G</td><td>E</td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Sword</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dagger</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td> </td><td>E</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Axe</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Spear</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Staff</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Mace</b></td>
<td> </td>
<td>E</td><td> </td><td> </td>
<td>M</td><td>E</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Bow</b></td>
<td>N</td>
<td>N</td><td>N</td><td>N</td>
<td>E</td><td>N</td><td>N</td><td>E</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Music</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>M</td><td>M</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Unarmed</b></td>
<td> </td>
<td> </td><td>N</td><td> </td>
<td> </td><td> </td><td>E</td><td>N</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Leather</b></td>
<td>E</td>
<td>E</td><td>E</td><td>E</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Chain</b></td>
<td> </td>
<td>N</td><td> </td><td> </td>
<td>E</td><td>N</td><td> </td><td>E</td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Plate</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Shield</b></td>
<td> </td>
<td>E</td><td>E</td><td> </td>
<td>M</td><td>E</td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#F04080"><b>Dodging</b></td>
<td> </td>
<td> </td><td>E</td><td> </td>
<td> </td><td> </td><td>E</td><td>E</td><td> </td><td> </td>
</tr>
</table>
====Miscellaneous====
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Explorer</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Warrior</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Agent</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Adventurer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Knight</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Ranger</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Assassin</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Thief</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Monk</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Bard</b></td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>N</td>
<td>N</td><td>M</td><td>E</td>
<td>N</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Perception</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>E</td><td>M</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>N</td>
<td>N</td><td>N</td><td>E</td>
<td>E</td><td>N</td><td>N</td><td>E</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Learning</b></td>
<td> </td>
<td> </td><td>E</td><td>E</td>
<td> </td><td> </td><td>E</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Meditation</b></td>
<td> </td>
<td> </td><td>N</td><td>E</td>
<td> </td><td>E</td><td>N</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>G</td><td>M</td><td>M</td><td>E</td><td>M</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>N</td><td>N</td><td>E</td><td>M</td><td>N</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Repair</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>M</td><td>E</td><td>E</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Id Monster</b></td>
<td> </td>
<td>N</td><td> </td><td>E</td>
<td>E</td><td>M</td><td> </td><td> </td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>M</td><td>G</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Stealing</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>M</td><td>G</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>N</td><td>N</td><td>E</td><td>E</td><td>E</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>M</td><td>E</td><td>E</td><td>M</td><td>G</td>
</tr>
</table>
<table cellspacing="1" width="100%">
<tr align="center">
<td width="10%"></td>
<td bgcolor="#D0D0E0" width="9%"><b>Student</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Acolyte</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Scholar</b></td>
<td bgcolor="#D0C0D0" width="9%"><b>Apprentice</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Cleric</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Saint</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Druid</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Runemaster</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Sorcerer</b></td>
<td bgcolor="#B0C0C0" width="9%"><b>Necromancer</b></td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Disarm Trap</b></td>
<td>N</td>
<td>N</td><td>E</td><td>N</td>
<td>E</td><td>N</td><td>E</td><td>M</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Perception</b></td>
<td>N</td>
<td>E</td><td>E</td><td>N</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Merchant</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>G</td><td>E</td><td>M</td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Learning</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>M</td><td>E</td><td>M</td><td>G</td><td>E</td><td>E </td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Meditation</b></td>
<td>E</td>
<td>M</td><td>E</td><td>E</td>
<td>M</td><td>M</td><td>G</td><td>E</td><td>E</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Bodybuilding</b></td>
<td> </td>
<td>N</td><td> </td><td> </td>
<td>E</td><td>N</td><td> </td><td> </td><td> </td><td> </td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Identify Item</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>M</td><td>E</td><td>E</td><td>G</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Repair</b></td>
<td>N</td>
<td>E</td><td>N</td><td>N</td>
<td>E</td><td>M</td><td>N</td><td>E</td><td>N</td><td>N</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Id Monster</b></td>
<td>E</td>
<td>E</td><td>E</td><td>M</td>
<td>E</td><td>E</td><td>E</td><td>E</td><td>M</td><td>G</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Armsmaster</b></td>
<td> </td>
<td> </td><td> </td><td> </td>
<td> </td><td> </td><td>N</td><td> </td><td> </td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Stealing</b></td>
<td> </td>
<td> </td><td> </td><td>E</td>
<td>E</td><td> </td><td> </td><td> </td><td>E</td><td>E</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Alchemy</b></td>
<td>E</td>
<td>E</td><td>M</td><td>E</td>
<td>E</td><td>E</td><td>G</td><td>M</td><td>M</td><td>M</td>
</tr>
<tr align="center">
<td bgcolor="#80F040"><b>Pathfinding</b></td>
<td> </td>
<td>E</td><td>N</td><td> </td>
<td>E</td><td>M</td><td>N</td><td>E</td><td> </td><td> </td>
</tr>
</table>
----
==Starting skills==
----
[[Category:Player character]][[Category:Skill| ]]
8f43072f73b19bf6fac8eac83dddb7a8a429a387
Club
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2013-01-27T02:05:44Z
Ribannah
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wikitext
text/x-wiki
{{item}}
A '''club''' is a blunt, one-handed [[weapon]] that is typically used to hit someone on the head. All [[player character]]s possess the required [[skill]], [[Fists and Clubs]]; this is a skill that needs not be learned and cannot be improved. Like all weapons, clubs come in several shapes and can carry an [[enchantment]] that influences its effect. There are no subtypes of clubs.
----
==List of clubs==
<table cellspacing="1" width="75%" style="margin-right:160px; text-align:center;">
<tr>
<td width=16% align=left><b>club</b></td>
<td width=6%><b>level</b></td>
<td width=8%><b>value</b></td>
<td width=12%><b>damage</b></td>
<td width=50% align=left><b>flavour text</b></td>
<td width=8%><b>size</b></td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Wooden Club</b></td>
<td>0</td>
<td>1</td>
<td>1d3</td>
<td align=left>One heavy piece of wood. Maybe it's heavier in one end and if so, that's the end you shouldn't hold.</td>
<td>1x5</td>
</tr>
<tr>
<td bgcolor=#F05880 align=left><b>Bugger-Off Club</b></td>
<td>3</td>
<td>40</td>
<td>1d3+3</td>
<td align=left>A smart tribesman once thought to make his club look like a sword. Sharpened like a single-edged blade it might look impressive, but it's still a club.</td>
<td>1x5</td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Flint-Studded Club</b></td>
<td>5</td>
<td>100</td>
<td>1d3+5</td>
<td align=left>Maintaining the impact damage of the wooden club, this variant has an additional feature. Sharp pieces of flint has been wedged into cracks in the wood so that this club will both smash and tear.</td>
<td>1x5</td>
</tr>
</table>
[[Category:Weapon]]
681fd6c0f5ed3b21db3f38b88ddc41877a31e866
User:Ribannah/To-do list
2
1430
2733
2261
2013-01-27T02:10:42Z
Ribannah
2
/* Party */
wikitext
text/x-wiki
==Wiki==
===Story===
* [[Timeline]]
* [[Rival Party]]
* [[Quest]]
** [[Holy Seashell]]
** [[Elemental Orb]]
** [[Coming-of-age Ritual]]
** [[Drawkcab Extraordinary]]
** [[Disappearing Monks]]
** [[Sterces for Orrim]]
===Game===
* [[Character creation]]
* [[Premade characters]]
* [[Party creation]]
* [[Difficulty level]]
* [[Startup]]
* [[Calendar]]
* [[Movement]]
* [[Property]]
* [[Knowledge]]
* [[Combat]]
* [[Treasure]]
* [[Loot]]
* [[Victory]]
===Map===
* [[Surface]]
* [[Dungeon]]
** [[Eleventh Kingdom]]
** [[Hunebed]]
** [[Ankka Knox]]
** [[Temple of Meh]]
** [[Jaleb's Deep]]
** [[Wanderhoven]]
** [[Wine Cellar]]
** [[Lair of Bolarg]]
* [[Boost]]s ''by province''
** [[Well]]
** [[Fountain]]
*** [[Central Fountain]]
** [[Challenge]]
** [[Flame]]
** [[Cauldron]]
** [[Horseshoe]]
* [[Shop]]s ''by province''
** [[Dockyard]]
** [[Guild]]
** [[Palace]]
** [[Stable]]
** [[Tavern]]
** [[Temple]]
** [[Town Hall]]
** [[Miscellaneous (shop)]]
===Party===
* [[Player character]]
** [[Title]]
** [[Attribute]]
** [[Inventory]]
===Life===
* [[Citizen]]
** [[Ruler]]
** [[Promotor]]
* [[Animal]]
* [[Vegetation]]
===Item===
* [[Armour]]
* [[Jewelry]]
* [[Wand]]
* [[Ammunition]]
* [[Potion]]
* [[Gem]]
* [[Food]]
* [[Message]]
* [[Miscellaneous (item)]]
===Object===
* [[Ship]]
** [[St. Nicholas]]
* [[Obelisk]]
* [[Control]]
* [[Container]]
* [[Landscape]]
* [[Furniture]]
* [[Sign]]
* [[Miscellaneous (object)]]
===Text===
* [[Book of Ceth]]
* [[Prophecy]]
* [[Message]]
* [[Plaque]]
* [[Sign]]
* [[Recipe]]
* [[Ending]]
===Media===
* [[Ambience]]
* [[Sound effect]]
* [[Sky]]
* [[Particle]]
* [[Cut scene]]
----
==Coding==
===Version 0.52===
* Map of Soronne (finish)
* Map of Ryft
* Map of Eftling
* Map of Nannaria
* Map of Typhon Expanse
* Temple of Meh occupants
* Soronne speech of Thelmes
* Travel by coach in all of Karigor
* Travel by ship in all of Karigor
* Town Portal spell
* Eating
* Party training
* Throne effects
* Display #.. at end of names option in Preferences
* Hovertext on enchantments in item display
* Potion mixing
* Clicking on map activates nearest object
* Party location on map
* Spellbook art
* Assign random statistics to challenges
* Shop restock
* Assigning enchantments in shops
* Error log
* Pickup more than one dropped item
* Hover event for pickup button
* Create item pile when leaving location of dropped items
* Classes for day, week, month
* Sterces for Orrim in Wanderhoven chest
* Grail of Homm
* Assign % of gold to hirelings
* Hireling dialogues: "What have we paid you so far?"
* Cosmo
===Version 0.6===
* All surface maps
* All essential dialogues
* All shops
* Skill effects
* Hireling effects
* Potions
c70dd65b5a45a80b21d9fd3175158661415cdf9a
Disarm Trap
0
1755
2737
2013-01-27T15:27:34Z
Ribannah
2
Created page with "{{player character}} {{skills}} '''Disarm Trap''' is the [[Miscellaneous (skill)|miscellaneous skill]] to open [[chest]]s and other [[container]]s without setting off an [[explos..."
wikitext
text/x-wiki
{{player character}}
{{skills}}
'''Disarm Trap''' is the [[Miscellaneous (skill)|miscellaneous skill]] to open [[chest]]s and other [[container]]s without setting off an [[explosion]]. [[Ogre]]s begin the [[game]] with basic knowledge of this skill, and [[Vampire]]s, as well as [[Troll]] and [[Elf]] [[Student]]s, may do so as well. But all [[player character]]s can pick up the skill early on.
==Description==
The Disarm Trap skill is checked automatically when opening a trapped chest or other container. A higher skill in disarm trap gives a better chance of disarming a trap. Experts and masters enjoy increased chances to succeed, while grandmasters never fail.
===Technical notes===
* Every container has a trap value, ranging from 0 (default: no trap) to 50, which must be met to safely open it.
----
==Acquisition==
The Disarm Trap skill can be acquired at the following [[guild]]s:
* [[Raiders' Guild]] ([[S'Fauni]])
* [[Bounty Hunters Guild]] ([[Nannaria]])
* [[Shadow Tower]] ([[Soronne (province)|Soronne]])
----
==Expertise==
Mastery of the skill influences its effectiveness. The various effects are cumulative.
<table cellspacing="1" width="75%">
<tr><td colspan="5" bgcolor="#F04080"><b>Disarm Trap</b></td></tr>
<tr>
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td>
<td width="22%" bgcolor="#FFC080"><b>normal</b></td>
<td width="22%" bgcolor="#F8A060"><b>expert</b></td>
<td width="22%" bgcolor="#F08040"><b>master</b></td>
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>teachers</b></td>
<td bgcolor="#C0FFC0"></td>
<td bgcolor="#C0FFC0">[[Jan Moomin]] ([[S'Fauni]])<br/>[[Orneas Vault]] ([[Typhon Expanse]])</td>
<td bgcolor="#C0FFC0">[[Wanro Blackadder]] ([[Terrax]])</td>
<td bgcolor="#C0FFC0">[[Khuljasimsim]] ([[Etanasfeld]])</td>
</tr>
<tr>
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td>
<td bgcolor="#D0D0E0">[[Explorer]], [[Student]]</td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
</tr>
<tr>
<td bgcolor="#D0C0D0">[[Warrior]], [[Acolyte]], [[Apprentice]]</td>
<td bgcolor="#D0C0D0">[[Adventurer]], [[Scholar]]</td>
<td bgcolor="#D0C0D0">[[Agent]]</td>
<td bgcolor="#D0C0D0"></td>
</tr>
<tr>
<td bgcolor="#B0C0C0">[[Knight]], [[Saint]], [[Sorcerer]], [[Necromancer]]</td>
<td bgcolor="#B0C0C0">[[Ranger]], [[Monk]], [[Bard]], [[Cleric]], [[Druid]]</td>
<td bgcolor="#B0C0C0">[[Assassin]], [[Runemaster]]</td>
<td bgcolor="#B0C0C0">[[Thief]]</td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>effect</b></td>
<td bgcolor="#FFC080">Ability to disarm [[trap]]s</td>
<td bgcolor="#F8A060">Double effect of skill</td>
<td bgcolor="#F08040">Triple effect of skill</td>
<td bgcolor="#E86020">Certainty of success</td>
</tr>
</table>
----
[[Category:Container]][[Category:Skill]]
bb4b8bcee25030676c8497ceb9422b4c0870a816
2744
2737
2013-01-27T16:24:17Z
Ribannah
2
/* Technical notes */ +
wikitext
text/x-wiki
{{player character}}
{{skills}}
'''Disarm Trap''' is the [[Miscellaneous (skill)|miscellaneous skill]] to open [[chest]]s and other [[container]]s without setting off an [[explosion]]. [[Ogre]]s begin the [[game]] with basic knowledge of this skill, and [[Vampire]]s, as well as [[Troll]] and [[Elf]] [[Student]]s, may do so as well. But all [[player character]]s can pick up the skill early on.
==Description==
The Disarm Trap skill is checked automatically when opening a trapped chest or other container. A higher skill in disarm trap gives a better chance of disarming a trap. Experts and masters enjoy increased chances to succeed, while grandmasters never fail.
===Technical notes===
* Every container has a trap value, ranging from 0 (default: no trap) to 50, which must be met to safely open it.
* The best disarmer among the conscious party members makes the attempt.
----
==Acquisition==
The Disarm Trap skill can be acquired at the following [[guild]]s:
* [[Raiders' Guild]] ([[S'Fauni]])
* [[Bounty Hunters Guild]] ([[Nannaria]])
* [[Shadow Tower]] ([[Soronne (province)|Soronne]])
----
==Expertise==
Mastery of the skill influences its effectiveness. The various effects are cumulative.
<table cellspacing="1" width="75%">
<tr><td colspan="5" bgcolor="#F04080"><b>Disarm Trap</b></td></tr>
<tr>
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td>
<td width="22%" bgcolor="#FFC080"><b>normal</b></td>
<td width="22%" bgcolor="#F8A060"><b>expert</b></td>
<td width="22%" bgcolor="#F08040"><b>master</b></td>
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>teachers</b></td>
<td bgcolor="#C0FFC0"></td>
<td bgcolor="#C0FFC0">[[Jan Moomin]] ([[S'Fauni]])<br/>[[Orneas Vault]] ([[Typhon Expanse]])</td>
<td bgcolor="#C0FFC0">[[Wanro Blackadder]] ([[Terrax]])</td>
<td bgcolor="#C0FFC0">[[Khuljasimsim]] ([[Etanasfeld]])</td>
</tr>
<tr>
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td>
<td bgcolor="#D0D0E0">[[Explorer]], [[Student]]</td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
</tr>
<tr>
<td bgcolor="#D0C0D0">[[Warrior]], [[Acolyte]], [[Apprentice]]</td>
<td bgcolor="#D0C0D0">[[Adventurer]], [[Scholar]]</td>
<td bgcolor="#D0C0D0">[[Agent]]</td>
<td bgcolor="#D0C0D0"></td>
</tr>
<tr>
<td bgcolor="#B0C0C0">[[Knight]], [[Saint]], [[Sorcerer]], [[Necromancer]]</td>
<td bgcolor="#B0C0C0">[[Ranger]], [[Monk]], [[Bard]], [[Cleric]], [[Druid]]</td>
<td bgcolor="#B0C0C0">[[Assassin]], [[Runemaster]]</td>
<td bgcolor="#B0C0C0">[[Thief]]</td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>effect</b></td>
<td bgcolor="#FFC080">Ability to disarm [[trap]]s</td>
<td bgcolor="#F8A060">Double effect of skill</td>
<td bgcolor="#F08040">Triple effect of skill</td>
<td bgcolor="#E86020">Certainty of success</td>
</tr>
</table>
----
[[Category:Container]][[Category:Skill]]
e3d39aa6b2f23677a3bdc22c8aa738120b25326c
Category:Container
14
1756
2738
2013-01-27T15:27:51Z
Ribannah
2
Created page with "{{Object}} [[Category:Object]]"
wikitext
text/x-wiki
{{Object}}
[[Category:Object]]
474608b0f7bfe7748f4d07ec9a39105f8cd77f21
Perception
0
1757
2740
2013-01-27T15:55:48Z
Ribannah
2
Created page with "{{player character}} {{skills}} '''Perception''' is the [[Miscellaneous (skill)|miscellaneous skill]] to spot [[secret]]s and avoid damage from [[trap]]s. [[Elf|Elves]] begin the..."
wikitext
text/x-wiki
{{player character}}
{{skills}}
'''Perception''' is the [[Miscellaneous (skill)|miscellaneous skill]] to spot [[secret]]s and avoid damage from [[trap]]s. [[Elf|Elves]] begin the [[game]] with basic knowledge of this skill, and [[Genie]]s, as well as [[Ogre]] and [[Vampire]] [[Student]]s, may do so as well. But all [[player character]]s can pick up the skill early on.
==Description==
The Perception skill gives a character a chance to notice hidden doors, traps and other secrets and to avoid damage from traps when they are triggered. At expert and master levels the character will notice more. Grandmasters see all such secrets.
===Technical notes===
* Every object has a detection value, ranging from 0 (default: always spotted) to 50, which must be met to detect it.
* The reduction of damage from triggered traps is equal to 1% (experts 2%, masters 3%) times skill level and maxed out at 50%.
----
==Acquisition==
The Perception skill can be acquired at the following [[guild]]s:
* [[Pilgrim's Wisdom]] ([[Serenity (province)|Serenity]])
* [[Raiders' Guild]] ([[Timberfall]])
* [[Circle of Steel]] ([[Soronne (province)|Soronne]])
----
==Expertise==
Mastery of the skill influences its effectiveness. The various effects are cumulative.
<table cellspacing="1" width="75%">
<tr><td colspan="5" bgcolor="#F04080"><b>Perception</b></td></tr>
<tr>
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td>
<td width="22%" bgcolor="#FFC080"><b>normal</b></td>
<td width="22%" bgcolor="#F8A060"><b>expert</b></td>
<td width="22%" bgcolor="#F08040"><b>master</b></td>
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>teachers</b></td>
<td bgcolor="#C0FFC0"></td>
<td bgcolor="#C0FFC0">[[]] ([[Soronne (province)|Soronne]])<br/>[[Lucinda]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]])</td>
<td bgcolor="#C0FFC0">[[Ethan DaSilva]] ([[Eftling]])</td>
<td bgcolor="#C0FFC0">[[Khavi]] ([[Timberfall]])</td>
</tr>
<tr>
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td>
<td bgcolor="#D0D0E0">[[Student]]</td>
<td bgcolor="#D0D0E0">[[Explorer]]</td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
</tr>
<tr>
<td bgcolor="#D0C0D0">[[Apprentice]]</td>
<td bgcolor="#D0C0D0">[[Agent]], [[Adventurer]], [[Acolyte]], [[Scholar]]</td>
<td bgcolor="#D0C0D0">[[Warrior]]</td>
<td bgcolor="#D0C0D0"></td>
</tr>
<tr>
<td bgcolor="#B0C0C0"></td>
<td bgcolor="#B0C0C0">[[Assassin]], [[Bard]], [[Cleric]], [[Saint]], [[Druid]], [[Runemaster]], [[Sorcerer]], [[Necromancer]]</td>
<td bgcolor="#B0C0C0">[[Knight]], [[Thief]], [[Monk]]</td>
<td bgcolor="#B0C0C0">[[Ranger]]</td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>effect</b></td>
<td bgcolor="#FFC080">Ability to avoid [[trap]] damage and notice [[secret]]s</td>
<td bgcolor="#F8A060">Double effect of skill</td>
<td bgcolor="#F08040">Triple effect of skill</td>
<td bgcolor="#E86020">Certainty to spot secrets, trap damage halved</td>
</tr>
</table>
----
[[Category:Container]][[Category:Secret]][[Category:Skill]]
746a3bb6d15e679eec9b8ad71c9d1defed6ec355
Category:Secret
14
1758
2741
2013-01-27T15:58:51Z
Ribannah
2
Created page with "{{object}} [[Category:Object]]"
wikitext
text/x-wiki
{{object}}
[[Category:Object]]
7df22ee867d072c81b16d5afea1c5fa441b8dcb5
Merchant
0
1759
2742
2013-01-27T16:19:35Z
Ribannah
2
Created page with "{{player character}} {{skills}} '''Merchant''' is the [[Miscellaneous (skill)|miscellaneous skill]] to get favourable prices in [[shop]]s and at some other [[trade]] venues. [[Hu..."
wikitext
text/x-wiki
{{player character}}
{{skills}}
'''Merchant''' is the [[Miscellaneous (skill)|miscellaneous skill]] to get favourable prices in [[shop]]s and at some other [[trade]] venues. [[Human]]s begin the [[game]] with basic knowledge of this skill, and [[Ogre]]s, as well as [[Vampire]] and [[Elf]] [[Student]]s, may do so as well. But all [[player character]]s can pick up the skill early on.
==Description==
The Merchant skill helps adjust prices in a character's favour, whether buying or selling. Expert, master and grandmaster rank doubles, triples and quintuples the effect of the skill respectively. Prices are, however, also affected by reputation.
===Technical notes===
* All shops have base sell and buy ratios determining their profits before merchant skill and [[reputation]] take effect.
* The best merchant among the conscious party members makes the trade.
----
==Acquisition==
The Merchant skill can be acquired at the following [[guild]]s:
* [[Pilgrim's Wisdom]] ([[Serenity (province)|Serenity]])
* [[Raiders' Guild]] ([[Nannaria]])
* [[Tork the Mild's Staff]] ([[Soronne (province)|Soronne]])
----
==Expertise==
Mastery of the skill influences its effectiveness. The various effects are cumulative.
<table cellspacing="1" width="75%">
<tr><td colspan="5" bgcolor="#F04080"><b>Merchant</b></td></tr>
<tr>
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td>
<td width="22%" bgcolor="#FFC080"><b>normal</b></td>
<td width="22%" bgcolor="#F8A060"><b>expert</b></td>
<td width="22%" bgcolor="#F08040"><b>master</b></td>
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>teachers</b></td>
<td bgcolor="#C0FFC0"></td>
<td bgcolor="#C0FFC0">[[Lyran Pretensa]] ([[Semiramis]])<br/>[[Teige]] ([[Goetia]])</td>
<td bgcolor="#C0FFC0">[[]] ([[Soronne (province)|Soronne]])</td>
<td bgcolor="#C0FFC0">[[Salmoneus]] ([[Serenity (province)|Serenity]])</td>
</tr>
<tr>
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td>
<td bgcolor="#D0D0E0">[[Explorer]]</td>
<td bgcolor="#D0D0E0">[[Student]]</td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
</tr>
<tr>
<td bgcolor="#D0C0D0">[[Warrior]], [[Agent]]</td>
<td bgcolor="#D0C0D0">[[Adventurer]], [[Scholar]], [[Apprentice]]</td>
<td bgcolor="#D0C0D0">[[Acolyte]]</td>
<td bgcolor="#D0C0D0"></td>
</tr>
<tr>
<td bgcolor="#B0C0C0">[[Ranger]], [[Assassin]]</td>
<td bgcolor="#B0C0C0">[[Knight]], [[Thief]], [[Monk]], [[Druid]], [[Sorcerer]], [[Necromancer]]</td>
<td bgcolor="#B0C0C0">[[Bard]], [[Cleric]], [[Runemaster]]</td>
<td bgcolor="#B0C0C0">[[Saint]]</td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>effect</b></td>
<td bgcolor="#FFC080">Skill adjusts shop prices in party's favour</td>
<td bgcolor="#F8A060">Double effect of skill</td>
<td bgcolor="#F08040">Triple effect of skill</td>
<td bgcolor="#E86020">Quintuple effect of skill</td>
</tr>
</table>
----
[[Category:Shop]][[Category:Skill]]
a6447f71651d4c71f1bdb5cca0ec269c5828a1cf
Learning
0
1760
2746
2013-01-27T16:53:29Z
Ribannah
2
Created page with "{{player character}} {{skills}} '''Learning''' is the [[Miscellaneous (skill)|miscellaneous skill]] to get [[skillpoint|skilled]] faster and to write [[spell]]s on [[scroll]]s. [..."
wikitext
text/x-wiki
{{player character}}
{{skills}}
'''Learning''' is the [[Miscellaneous (skill)|miscellaneous skill]] to get [[skillpoint|skilled]] faster and to write [[spell]]s on [[scroll]]s. [[Human]], [[Vampire]], [[Elf]] and [[Genie]] [[Student]]s may begin the [[game]] with basic knowledge of this skill. Most [[player character]]s can (eventually) learn it, with the exception of the top might-oriented [[class]]es.
==Description==
The Learning skill increases the number of skillpoints a character receives with every increase in level. In addition, the character learns to write spell scrolls. Eventually, all spells that are available to the party may be written on scrolls.
===Technical notes===
* The power of scrolls written by player characters is the same as that of scrolls otherwise obtained.
----
==Acquisition==
The Learning skill can be acquired at the following [[guild]]s:
* [[Raiders' Guild]] ([[Nannaria]], [[S'Fauni]])
* [[Hraldrake's Crossing]] ([[Soronne (province)|Soronne]])
----
==Expertise==
Mastery of the skill influences its effectiveness. The various effects are cumulative.
<table cellspacing="1" width="75%">
<tr><td colspan="5" bgcolor="#F04080"><b>Learning</b></td></tr>
<tr>
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td>
<td width="22%" bgcolor="#FFC080"><b>normal</b></td>
<td width="22%" bgcolor="#F8A060"><b>expert</b></td>
<td width="22%" bgcolor="#F08040"><b>master</b></td>
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>teachers</b></td>
<td bgcolor="#C0FFC0"></td>
<td bgcolor="#C0FFC0">[[]] ([[Soronne (province)|Soronne]])<br/>[[Amerach]] ([[Goetia]])</td>
<td bgcolor="#C0FFC0">[[Elly Mayfair]] ([[Terrax]])</td>
<td bgcolor="#C0FFC0">[[Alan Proudneck]] ([[Eftling]])</td>
</tr>
<tr>
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td>
<td bgcolor="#D0D0E0"> </td>
<td bgcolor="#D0D0E0">[[Student]]</td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
</tr>
<tr>
<td bgcolor="#D0C0D0"></td>
<td bgcolor="#D0C0D0">[[Agent]], [[Adventurer]], [[Acolyte]], [[Apprentice]]</td>
<td bgcolor="#D0C0D0">[[Scholar]]</td>
<td bgcolor="#D0C0D0"></td>
</tr>
<tr>
<td bgcolor="#B0C0C0"></td>
<td bgcolor="#B0C0C0">[[Assassin]], [[Thief]], [[Bard]], [[Saint]], [[Sorcerer]], [[Necromancer]]</td>
<td bgcolor="#B0C0C0">[[Monk]], [[Cleric]], [[Druid]]</td>
<td bgcolor="#B0C0C0">[[Runemaster]]</td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>effect</b></td>
<td bgcolor="#FFC080">1% extra [[skillpoint]]s from [[training]] per skill level, and the ability to write any [[spell]] the character knows on a [[scroll]] at 5x casting cost</td>
<td bgcolor="#F8A060">2%, and can write spells on scrolls at 3x casting cost</td>
<td bgcolor="#F08040">3%, and can write any normal or expert spell that any character knows at casting cost</td>
<td bgcolor="#E86020">5%, and can write any spell that any character knows at casting cost</td>
</tr>
</table>
----
[[Category:Scroll]][[Category:Skill]]
66bef693f03886f78fcfb38232fa05d6c0d70057
Category:Scroll
14
1761
2747
2013-01-27T16:54:16Z
Ribannah
2
Created page with "{{item}} [[Category:Item]][[Category:Magic]]"
wikitext
text/x-wiki
{{item}}
[[Category:Item]][[Category:Magic]]
d371e16d52f0a7464bfee914e227ee8c84f6dc7e
Scroll
0
1695
2748
2703
2013-01-27T16:55:19Z
Ribannah
2
wikitext
text/x-wiki
{{item}}
A '''scroll''' is a parchment that contains a magic [[spell]] for single use. It is cast from the inventory of a [[player character]] and disappears. No skill is required to use this type of [[item]].
There is a scroll to each [[spellbook]]. In addition, there are empty scrolls that can be imprinted with a spell by a [[Runemaster]]. All scrolls have size 2x1 in the [[inventory]].
Scrolls can be bought in a [[Magic Shop]] and may also be for sale in a [[General Store]]. They are furthermore found as [[treasure]] and can be [[loot]]ed from dead enemies.
----
<br clear="all"/>
==List of scrolls==
<table cellspacing="1" width="100%" style="text-align:center;">
<tr>
<td width=25% align=left><b>scroll</b></td>
<td width=10%><b>level</b></td>
<td width=10%><b>value</b></td>
<td width=55% align=left><b>flavour text</b></td>
</tr>
<tr>
<td colspan="4" bgcolor=#EEEEEE align=left><i>Scroll</i></td>
</tr>
<tr>
<td bgcolor=#FF4080 align=left><b>Empty Scroll</b></td>
<td>0</td>
<td>1</td>
<td align=left>An empty scroll.</td>
</tr>
<tr>
<td colspan="4" bgcolor=#EEEEEE align=left><i>Magic Scroll (initiate)</i></td>
</tr>
<tr>
<td bgcolor=#F04080 align=left><b>Scroll of Mana Bolt</b></td>
<td>1</td>
<td>20</td>
<td align=left>Generates a blast of magical energy to hurt a single opponent. The bolt always hits and the damage it deals will take the most favourable form from one of the 10 magic schools (Fire Bolt, Lightning Bolt, Ice Bolt, Rock Shard, Spirit Arrow, Shock Wave, Mind Blast, Dark Bolt, Shadow Dart, Light Bolt), depending on the caster's Identify Monster skill.</td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Scroll of Mana Shower</b></td>
<td>1</td>
<td>20</td>
<td align=left>Shoots forth an assortment of blades, blasts, sparks, spikes and sprays.</td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Scroll of Illuminate</b></td>
<td>1</td>
<td>30</td>
<td align=left>Lights up the surroundings and the locations of nearby foes and treasure. The effect lasts for three hours.</td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Scroll of Cure</b></td>
<td>1</td>
<td>30</td>
<td align=left>Attempts to cure any condition from which the target is suffering. Success depends on how long the condition has been present.</td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Scroll of Fire Aura</b></td>
<td>1</td>
<td>20</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Scroll of Oil Skin</b></td>
<td>1</td>
<td>30</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Scroll of Jump</b></td>
<td>1</td>
<td>20</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Scroll of Fleet Foot</b></td>
<td>1</td>
<td>30</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Scroll of Black Ice</b></td>
<td>1</td>
<td>20</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Scroll of Enchant</b></td>
<td>1</td>
<td>30</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Scroll of Stun</b></td>
<td>1</td>
<td>20</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Scroll of Tremor</b></td>
<td>1</td>
<td>30</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Scroll of Bless</b></td>
<td>1</td>
<td>20</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Scroll of Turn Undead</b></td>
<td>1</td>
<td>30</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Scroll of Curse</b></td>
<td>1</td>
<td>20</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Scroll of Charm</b></td>
<td>1</td>
<td>30</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Scroll of Heal</b></td>
<td>1</td>
<td>20</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Scroll of Create Food</b></td>
<td>1</td>
<td>30</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Scroll of Summon</b></td>
<td>1</td>
<td>80</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Scroll of Dispel Magic</b></td>
<td>1</td>
<td>120</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Scroll of Incognito</b></td>
<td>1</td>
<td>80</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Scroll of Illusion</b></td>
<td>1</td>
<td>120</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Scroll of Death Ripple</b></td>
<td>1</td>
<td>80</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Scroll of Shrinking Ray</b></td>
<td>1</td>
<td>120</td>
<td align=left></td>
</tr>
<tr>
<td colspan="4" bgcolor=#EEEEEE align=left><i>Magic Scroll (expert)</i></td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Scroll of Magic Shield</b></td>
<td>2</td>
<td>50</td>
<td align=left>Increases the party's resistance to all kinds of magic. The effect lasts for three hours.</td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Scroll of Immolation</b></td>
<td>2</td>
<td>50</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Scroll of Fireball</b></td>
<td>2</td>
<td>75</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Scroll of Feather Fall</b></td>
<td>2</td>
<td>50</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Scroll of Eagle Eye</b></td>
<td>2</td>
<td>75</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Scroll of Recharge</b></td>
<td>2</td>
<td>50</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Scroll of Geyser</b></td>
<td>2</td>
<td>75</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Scroll of Slow</b></td>
<td>2</td>
<td>50</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Scroll of Stone Skin</b></td>
<td>2</td>
<td>75</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Scroll of Luggage</b></td>
<td>2</td>
<td>50</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Scroll of Heroism</b></td>
<td>2</td>
<td>75</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Scroll of Create Item</b></td>
<td>2</td>
<td>50</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Scroll of Enrage</b></td>
<td>2</td>
<td>75</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Scroll of Poison</b></td>
<td>2</td>
<td>50</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Scroll of Regenerate</b></td>
<td>2</td>
<td>75</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Scroll of Day of the Gods</b></td>
<td>2</td>
<td>200</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Scroll of Prismatic Light</b></td>
<td>2</td>
<td>300</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Scroll of Blind</b></td>
<td>2</td>
<td>200</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Scroll of Teleport</b></td>
<td>2</td>
<td>300</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Scroll of Shrapmetal</b></td>
<td>2</td>
<td>200</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Scroll of Control Undead</b></td>
<td>2</td>
<td>300</td>
<td align=left></td>
</tr>
<tr>
<td colspan="4" bgcolor=#EEEEEE align=left><i>Magic Scroll (master)</i></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Mana Pool</b></td>
<td>5</td>
<td>100</td>
<td align=left>Redistributes all the party's spellpoints.</td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Fork</b></td>
<td>5</td>
<td>100</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Inferno</b></td>
<td>5</td>
<td>200</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Meteor Shower</b></td>
<td>5</td>
<td>300</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Invisibility</b></td>
<td>5</td>
<td>100</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Fly</b></td>
<td>5</td>
<td>200</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Implosion</b></td>
<td>5</td>
<td>300</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Frost Ring</b></td>
<td>5</td>
<td>100</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Town Portal</b></td>
<td>5</td>
<td>200</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Ice Blast</b></td>
<td>5</td>
<td>300</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Rock Blast</b></td>
<td>5</td>
<td>100</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Earthbind</b></td>
<td>5</td>
<td>200</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Death Blossom</b></td>
<td>5</td>
<td>300</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Faith</b></td>
<td>5</td>
<td>100</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Raise Dead</b></td>
<td>5</td>
<td>200</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Shared Life</b></td>
<td>5</td>
<td>300</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Focus</b></td>
<td>5</td>
<td>100</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Psychic Shock</b></td>
<td>5</td>
<td>200</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Paralyze</b></td>
<td>5</td>
<td>300</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Deflect</b></td>
<td>5</td>
<td>100</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Flying Fist</b></td>
<td>5</td>
<td>200</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Disease</b></td>
<td>5</td>
<td>300</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Day of Protection</b></td>
<td>5</td>
<td>400</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Hour of Power</b></td>
<td>5</td>
<td>600</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Sunray</b></td>
<td>5</td>
<td>800</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Phasing</b></td>
<td>5</td>
<td>400</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Doppleganger</b></td>
<td>5</td>
<td>600</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Hailstorm</b></td>
<td>5</td>
<td>800</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Dragon Breath</b></td>
<td>5</td>
<td>400</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Pain Reflection</b></td>
<td>5</td>
<td>600</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Souldrinker</b></td>
<td>5</td>
<td>800</td>
<td align=left></td>
</tr>
<tr>
<td colspan="4" bgcolor=#EEEEEE align=left><i>Magic Scroll (grandmaster)</i></td>
</tr>
<tr>
<td bgcolor=#F09080 align=left><b>Scroll of Incinerate</b></td>
<td>10</td>
<td>500</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F09080 align=left><b>Scroll of Starburst</b></td>
<td>10</td>
<td>500</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F09080 align=left><b>Scroll of Lloyd's Beacon</b></td>
<td>10</td>
<td>500</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F09080 align=left><b>Scroll of Mass Distortion</b></td>
<td>10</td>
<td>500</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F09080 align=left><b>Scroll of Resurrection</b></td>
<td>10</td>
<td>500</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F09080 align=left><b>Scroll of Enslave</b></td>
<td>10</td>
<td>500</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F09080 align=left><b>Scroll of Power Cure</b></td>
<td>10</td>
<td>500</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F09080 align=left><b>Scroll of Divine Intervention</b></td>
<td>10</td>
<td>1000</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F09080 align=left><b>Scroll of Time Gate</b></td>
<td>10</td>
<td>1000</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F09080 align=left><b>Scroll of Armageddon</b></td>
<td>10</td>
<td>1000</td>
<td align=left></td>
</tr>
</table>
----
[[Category:Scroll| ]]
6ae59e586ebcc796323c3f32debc312ce4e373db
2749
2748
2013-01-27T16:56:45Z
Ribannah
2
wikitext
text/x-wiki
{{item}}
A '''scroll''' is a parchment that contains a magic [[spell]] for single use. It is cast from the inventory of a [[player character]] and disappears. No skill is required to use this type of [[item]].
There is a scroll to each [[spellbook]]. In addition, there are empty scrolls that can be imprinted with a spell by a [[Runemaster]]. All scrolls have size 2x1 in the [[inventory]].
Scrolls can be bought in a [[Magic Shop]] and may also be for sale in a [[General Store]]. They are furthermore found as [[treasure]] and can be [[loot]]ed from dead enemies.
----
<br clear="all"/>
==List of scrolls==
<table cellspacing="1" width="100%" style="text-align:center;">
<tr>
<td width=25% align=left><b>scroll</b></td>
<td width=10%><b>level</b></td>
<td width=10%><b>value</b></td>
<td width=55% align=left><b>flavour text</b></td>
</tr>
<tr>
<td colspan="4" bgcolor=#EEEEEE align=left><i>Scroll</i></td>
</tr>
<tr>
<td bgcolor=#FF4080 align=left><b>Empty Scroll</b></td>
<td>0</td>
<td>1</td>
<td align=left>An empty scroll.</td>
</tr>
<tr>
<td colspan="4" bgcolor=#EEEEEE align=left><i>Magic Scroll (initiate)</i></td>
</tr>
<tr>
<td bgcolor=#F04080 align=left><b>Scroll of Mana Bolt</b></td>
<td>1</td>
<td>20</td>
<td align=left>Generates a blast of magical energy to hurt a single opponent. The bolt always hits and the damage it deals will take the most favourable form from one of the 10 magic schools (Fire Bolt, Lightning Bolt, Ice Bolt, Rock Shard, Spirit Arrow, Shock Wave, Mind Blast, Dark Bolt, Shadow Dart, Light Bolt), depending on the caster's Identify Monster skill.</td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Scroll of Mana Shower</b></td>
<td>1</td>
<td>20</td>
<td align=left>Shoots forth an assortment of blades, blasts, sparks, spikes and sprays.</td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Scroll of Illuminate</b></td>
<td>1</td>
<td>30</td>
<td align=left>Lights up the surroundings and the locations of nearby foes and treasure. The effect lasts for three hours.</td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Scroll of Cure</b></td>
<td>1</td>
<td>30</td>
<td align=left>Attempts to cure any condition from which the target is suffering. Success depends on how long the condition has been present.</td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Scroll of Fire Aura</b></td>
<td>1</td>
<td>20</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Scroll of Oil Skin</b></td>
<td>1</td>
<td>30</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Scroll of Jump</b></td>
<td>1</td>
<td>20</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Scroll of Fleet Foot</b></td>
<td>1</td>
<td>30</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Scroll of Black Ice</b></td>
<td>1</td>
<td>20</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Scroll of Enchant</b></td>
<td>1</td>
<td>30</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Scroll of Stun</b></td>
<td>1</td>
<td>20</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Scroll of Tremor</b></td>
<td>1</td>
<td>30</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Scroll of Bless</b></td>
<td>1</td>
<td>20</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Scroll of Turn Undead</b></td>
<td>1</td>
<td>30</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Scroll of Curse</b></td>
<td>1</td>
<td>20</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Scroll of Charm</b></td>
<td>1</td>
<td>30</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Scroll of Heal</b></td>
<td>1</td>
<td>20</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Scroll of Create Food</b></td>
<td>1</td>
<td>30</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Scroll of Summon</b></td>
<td>1</td>
<td>80</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Scroll of Dispel Magic</b></td>
<td>1</td>
<td>120</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Scroll of Incognito</b></td>
<td>1</td>
<td>80</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Scroll of Illusion</b></td>
<td>1</td>
<td>120</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Scroll of Death Ripple</b></td>
<td>1</td>
<td>80</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F04880 align=left><b>Scroll of Shrinking Ray</b></td>
<td>1</td>
<td>120</td>
<td align=left></td>
</tr>
<tr>
<td colspan="4" bgcolor=#EEEEEE align=left><i>Magic Scroll (expert)</i></td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Scroll of Magic Shield</b></td>
<td>2</td>
<td>50</td>
<td align=left>Increases the party's resistance to all kinds of magic. The effect lasts for three hours.</td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Scroll of Immolation</b></td>
<td>2</td>
<td>50</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Scroll of Fireball</b></td>
<td>2</td>
<td>75</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Scroll of Feather Fall</b></td>
<td>2</td>
<td>50</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Scroll of Eagle Eye</b></td>
<td>2</td>
<td>75</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Scroll of Recharge</b></td>
<td>2</td>
<td>50</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Scroll of Geyser</b></td>
<td>2</td>
<td>75</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Scroll of Slow</b></td>
<td>2</td>
<td>50</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Scroll of Stone Skin</b></td>
<td>2</td>
<td>75</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Scroll of Luggage</b></td>
<td>2</td>
<td>50</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Scroll of Heroism</b></td>
<td>2</td>
<td>75</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Scroll of Create Item</b></td>
<td>2</td>
<td>50</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Scroll of Enrage</b></td>
<td>2</td>
<td>75</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Scroll of Poison</b></td>
<td>2</td>
<td>50</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Scroll of Regenerate</b></td>
<td>2</td>
<td>75</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Scroll of Day of the Gods</b></td>
<td>2</td>
<td>200</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Scroll of Prismatic Light</b></td>
<td>2</td>
<td>300</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Scroll of Blind</b></td>
<td>2</td>
<td>200</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Scroll of Teleport</b></td>
<td>2</td>
<td>300</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Scroll of Shrapmetal</b></td>
<td>2</td>
<td>200</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F05080 align=left><b>Scroll of Control Undead</b></td>
<td>2</td>
<td>300</td>
<td align=left></td>
</tr>
<tr>
<td colspan="4" bgcolor=#EEEEEE align=left><i>Magic Scroll (master)</i></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Mana Pool</b></td>
<td>5</td>
<td>100</td>
<td align=left>Redistributes all the party's spellpoints.</td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Fork</b></td>
<td>5</td>
<td>100</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Inferno</b></td>
<td>5</td>
<td>200</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Meteor Shower</b></td>
<td>5</td>
<td>300</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Invisibility</b></td>
<td>5</td>
<td>100</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Fly</b></td>
<td>5</td>
<td>200</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Implosion</b></td>
<td>5</td>
<td>300</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Frost Ring</b></td>
<td>5</td>
<td>100</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Town Portal</b></td>
<td>5</td>
<td>200</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Ice Blast</b></td>
<td>5</td>
<td>300</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Rock Blast</b></td>
<td>5</td>
<td>100</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Earthbind</b></td>
<td>5</td>
<td>200</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Death Blossom</b></td>
<td>5</td>
<td>300</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Faith</b></td>
<td>5</td>
<td>100</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Raise Dead</b></td>
<td>5</td>
<td>200</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Shared Life</b></td>
<td>5</td>
<td>300</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Focus</b></td>
<td>5</td>
<td>100</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Psychic Shock</b></td>
<td>5</td>
<td>200</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Paralyze</b></td>
<td>5</td>
<td>300</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Deflect</b></td>
<td>5</td>
<td>100</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Flying Fist</b></td>
<td>5</td>
<td>200</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Disease</b></td>
<td>5</td>
<td>300</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Day of Protection</b></td>
<td>5</td>
<td>400</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Hour of Power</b></td>
<td>5</td>
<td>600</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Sunray</b></td>
<td>5</td>
<td>800</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Phasing</b></td>
<td>5</td>
<td>400</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Doppleganger</b></td>
<td>5</td>
<td>600</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Hailstorm</b></td>
<td>5</td>
<td>800</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Dragon Breath</b></td>
<td>5</td>
<td>400</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Pain Reflection</b></td>
<td>5</td>
<td>600</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F06880 align=left><b>Scroll of Souldrinker</b></td>
<td>5</td>
<td>800</td>
<td align=left></td>
</tr>
<tr>
<td colspan="4" bgcolor=#EEEEEE align=left><i>Magic Scroll (grandmaster)</i></td>
</tr>
<tr>
<td bgcolor=#F09080 align=left><b>Scroll of Incinerate</b></td>
<td>10</td>
<td>500</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F09080 align=left><b>Scroll of Starburst</b></td>
<td>10</td>
<td>500</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F09080 align=left><b>Scroll of Lloyd's Beacon</b></td>
<td>10</td>
<td>500</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F09080 align=left><b>Scroll of Mass Distortion</b></td>
<td>10</td>
<td>500</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F09080 align=left><b>Scroll of Resurrection</b></td>
<td>10</td>
<td>500</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F09080 align=left><b>Scroll of Enslave</b></td>
<td>10</td>
<td>500</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F09080 align=left><b>Scroll of Power Cure</b></td>
<td>10</td>
<td>500</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F09080 align=left><b>Scroll of Divine Intervention</b></td>
<td>10</td>
<td>1000</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F09080 align=left><b>Scroll of Time Gate</b></td>
<td>10</td>
<td>1000</td>
<td align=left></td>
</tr>
<tr>
<td bgcolor=#F09080 align=left><b>Scroll of Armageddon</b></td>
<td>10</td>
<td>1000</td>
<td align=left></td>
</tr>
</table>
----
[[Category:Item]][[Category:Magic]][[Category:Scroll| ]]
4ac36083364fe3926a43b99d46b3ec68c6ce15f4
Guild
0
1720
2750
2700
2013-01-27T17:10:11Z
Ribannah
2
/* List of guilds */
wikitext
text/x-wiki
{{shop}}
{{to do|Create concept art (black & white suffices) for the interior view of a guild.<br/>Create interior renders for magic shops that fit additional styles of [[architecture]].}}
A '''guild''' is a [[shop]] that sells [[skill]]s and (if they sell magic skills) [[spellbook]]s. A few guilds - the Bounty Hunters Guilds and the Necromancers' Guild - have other, [[quest]]-related purposes.
There are many guilds in [[Karigor]], including seven Prime Guilds of Magic that specialize in one [[magic]] school. The six [[Towers of Learning]] in Soronne, and the Necromancers' Guild in Nannaria, are [[Training Hall|training halls]] as well as guilds.
----
==List of guilds==
<table cellspacing="1" width="75%" style="text-align:left;">
<tr>
<td width="20%"><b>name</b></td>
<td width="25%"><b>location</b></td>
<td width="20%"><b>skills</b></td>
<td width="15%"><b>spellbooks</b></td>
<td width="10%"><b>style</b></td>
<td width="10%"><b>open</b></td>
</tr>
<tr>
<td>[[Master Guild of Self]]</td>
<td>[[Kalimar]] ([[Terrax]])</td>
<td>[[Spirit Magic|Spirit]], [[Mind Magic|Mind]], [[Body Magic|Body]]</td>
<td>normal, expert, master</td>
<td>stone</td>
<td>10:00-17:00</td>
</tr>
<tr>
<td>[[Master Guild of Light]]</td>
<td>[[Marduk]] ([[Semiramis]])</td>
<td>[[Light Magic|Light]]</td>
<td>normal, expert, master</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Bounty Hunters Guild]]</td>
<td>[[Ascalon]] ([[Semiramis]])</td>
<td>[[Staff (skill)|Staff]]</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Master Guild of Dark]]</td>
<td>[[Laolun]] ([[Murlank]])</td>
<td>[[Dark Magic|Dark]]</td>
<td>normal, expert, master</td>
<td>wood</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[Master Guild of Grey]]</td>
<td>[[Cascadin]] ([[Timberfall]])</td>
<td>[[Grey Magic|Grey]]</td>
<td>normal, expert, master</td>
<td>wood</td>
<td>05:00-08:00, 17:00-20:00</td>
</tr>
<tr>
<td>[[Raiders' Guild]]</td>
<td>[[Cascadin]] ([[Timberfall]])</td>
<td>[[Perception]], [[Bodybuilding]], [[Identify Item]], [[Identify Monster]], [[Armsmaster]], [[Stealing]], [[Pathfinding]]</td>
<td></td>
<td>wood</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Master Guild of the Elements]]</td>
<td>[[M'Akal]] ([[Nannaria]])</td>
<td>[[Fire Magic|Fire]], [[Air Magic|Air]], [[Water Magic|Water]], [[Earth Magic|Earth]]</td>
<td>normal, expert, master</td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[Necromancers' Guild]]</td>
<td>[[M'Akal]] ([[Nannaria]])</td>
<td>[[Music (skill)|Music]]</td>
<td></td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[Raiders' Guild]]</td>
<td>[[M'Akal]] ([[Nannaria]])</td>
<td>[[Merchant]], [[Learning]], [[Meditation]], [[Identify Item]], [[Repair]], [[Stealing]], [[Alchemy]]</td>
<td></td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[Bounty Hunters Guild]]</td>
<td>[[Heronport]] ([[Nannaria]])</td>
<td>[[Disarm Trap]]</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
<tr>
<td>[[Prime Guild of Mind]]</td>
<td>[[Masquerade]] ([[Typhon Expanse]])</td>
<td>[[Mind Magic|Mind]]</td>
<td>all</td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[Warriors of Virtue]]</td>
<td>[[Masquerade]] ([[Typhon Expanse]])</td>
<td>[[Sword (skill)|Sword]], [[Dagger (skill)|Dagger]], [[Bow (skill)|Bow]], [[Music (skill)|Music]], [[Unarmed Combat|Unarmed]], [[Leather]], [[Chain]], [[Dodging]]</td>
<td></td>
<td>stone</td>
<td>20:00-08:00</td>
</tr>
<tr>
<td>[[Prime Guild of Earth]]</td>
<td>[[Ryft (town)|Ryft]] ([[Ryft (province)|Ryft]])</td>
<td>[[Earth Magic|Earth]]</td>
<td>all</td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Warriors of Virtue]]</td>
<td>[[Ryft (town)|Ryft]] ([[Ryft (province)|Ryft]])</td>
<td>[[Dagger (skill)|Dagger]], [[Axe (skill)|Axe]], [[Spear (skill)|Spear]], [[Mace (skill)|Mace]], [[Chain]], [[Plate]], [[Shield (skill)|Shield]], [[Dodging]]</td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Circle of Steel]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>[[Sword (skill)|Sword]], [[Axe (skill)|Axe]], [[Spear (skill)|Spear]], [[Bow (skill)|Bow]], [[Chain]], [[Plate]], [[Shield (skill)|Shield]], [[Perception]], [[Bodybuilding]]</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Dragonskull]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>[[Staff (skill)|Staff]], [[Unarmed Combat|Unarmed]], [[Music (skill)|Music]], [[Dodging]], [[Repair]], [[Pathfinding]]</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Eldrar's Tower]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>[[Spellcasting]], [[Fire Magic|Fire]], [[Air Magic|Air]], [[Water Magic|Water]], [[Earth Magic|Earth]], [[Dark Magic|Dark]], [[Identify Item]], [[Identify Monster]]</td>
<td>all (Spellcasting); normal, expert</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Hraldrake's Crossing]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>[[Spellcasting]], [[Grey Magic|Grey]], [[Learning]], [[Meditation]], [[Alchemy]]</td>
<td>all (Spellcasting); normal, expert</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Shadow Tower]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>[[Dagger (skill)|Dagger]], [[Mace (skill)|Mace]], [[Leather]], [[Armsmaster]], [[Disarm Trap]], [[Stealing]]</td>
<td></td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Tork the Mild's Staff]]</td>
<td>[[Soronne (town)|Soronne]] ([[Soronne (province)|Soronne]])</td>
<td>[[Spellcasting]], [[Spirit Magic|Spirit]], [[Mind Magic|Mind]], [[Body Magic|Body]], [[Light Magic|Light]], [[Merchant]]</td>
<td>all (Spellcasting); normal, expert</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Prime Guild of Spirit]]</td>
<td>([[Sea of Mist (province)|Sea of Mist]])</td>
<td>[[Spirit Magic|Spirit]]</td>
<td>all</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Prime Guild of Water]]</td>
<td>[[Verdigris]] ([[S'Fauni]])</td>
<td>[[Water Magic|Water]]</td>
<td>all</td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Raiders' Guild]]</td>
<td>[[Verdigris]] ([[S'Fauni]])</td>
<td>[[Disarm Trap]], [[Learning]], [[Bodybuilding]], [[Repair]], [[Identify Monster]], [[Armsmaster]], [[Pathfinding]]</td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Prime Guild of Body]]</td>
<td>[[Volos]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]])</td>
<td>[[Body Magic|Body]]</td>
<td>all</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Pilgrim's Wisdom]]</td>
<td>[[Serenity (town)|Serenity]] ([[Serenity (province)|Serenity]])</td>
<td>[[Spellcasting]], [[Staff (skill)|Staff]], [[Leather]], [[Perception]], [[Merchant]], [[Meditation]], [[Alchemy]]</td>
<td>all</td>
<td>stone</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Prime Guild of Fire]]</td>
<td>[[Algol]] ([[Etanasfeld]])</td>
<td>[[Fire Magic|Fire]]</td>
<td>all</td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Warriors of Virtue]]</td>
<td>[[Algol]] ([[Etanasfeld]])</td>
<td>[[Sword (skill)|Sword]], [[Axe (skill)|Axe]], [[Spear (skill)|Spear]], [[Mace (skill)|Mace]], [[Bow (skill)|Bow]], [[Unarmed Combat|Unarmed]], [[Plate]], [[Shield (skill)|Shield]]</td>
<td></td>
<td>boulder</td>
<td>08:00-20:00</td>
</tr>
<tr>
<td>[[Prime Guild of Air]]</td>
<td>[[Egregor]] ([[Goetia]])</td>
<td>[[Air Magic|Air]]</td>
<td>all</td>
<td>bamboo</td>
<td>08:00-20:00</td>
</tr>
</table>
----
==Concept art==
No images are available at this time.
----
==Interior renders==
In the [[game]], [[interior]] renders appear in .jpg format and measure 768 x 576. To create them in a larger size is ok. Citizens should not be included in the render.
No images are available at this time.
----
[[Category:Guild| ]][[Category:Shop]][[Category:Things to do]]
ff2f95294291005e6c5cc1e7e6f11032f0a90433
S'Fauni
0
1438
2751
2608
2013-01-27T17:11:39Z
Ribannah
2
/* Verdigris */
wikitext
text/x-wiki
{{map}}
{{provinces}}
'''S'Fauni''' is located far-west in the very south of [[Karigor]]. This is one of the first [[map]]s that the [[party]] will visit.
Neighbouring maps are [[Eftling]] (northeast) and [[Mt. Pilanteko (province)|Mt. Pilanteko]] (east).
To the southeast, Etanasfeld borders on a map of [[Jadame]]: [[Murmurwoods]]. This map is not part of the [[game]], nor is the [[Howling Marsh]] in the northwest and the wilderness that lies west and southwest.
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_SFauni.png</div>
===Communities===
* [[Verdigris]], town of the [[Troll]]s, north at the mouth of the Tangerine.
===Geography===
* [[Meridian]], the sea-arm in the north
* [[Plumwine Bridge]], the bridge over the Meridian
* [[Quarry]], the stone quarry in the east
* [[Tangerine]], the river that flows from the south into the Meridian
===Monsters (surface)===
* [[Basilisk]]s (Basilisk, Cockatrice, Basilisk King)
* [[Octopus]]es (Devilfish, Octupus, Kraken)
* [[Roc]]s (Roc, Mountain Roc, Thunderbird)
===Animals===
[[Butterfly|Butterflies]], [[Dolphin]]s, [[Owl]]s, [[Panda|Panda's]], [[Fish]]
===Dungeons===
* [[Eleventh Kingdom]] - off-map
* [[Hunebed]] - plateau southwest
===Objects===
* [[Obelisk]] #11
* Callahan's [[Throne]] (Permanently +10 to all statistics and resistances of Trolls on one Tuesday)
* Random [[Contest]] (+5 Skillpoints once to characters that have 50 in the required statistic)
* [[Flame]] of [[Water Resistance]] (+20 to Water Resistance for 6 hours, or until rest or travel)
* Flame of [[Mind Resistance]] (+20 to Mind Resistance for 6 hours, or until rest or travel)
* [[Well]] of +2 [[Endurance]] (8 Charges of +2 permanent Endurance, if natural Endurance<15, respawns)
* Well of +30 [[Magic (statistic)|Magic]] (Temporarily +30 Magic for 2 days or until rest or travel)
* [[Fountain]] of +10 [[Accuracy]] (Temporarily +10 Accuracy for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring province Mt. Pilanteko (east) can be reached on [[walk|foot]] overland, which takes 5 days. The way to Eftling (northeast) is over the [[Plumwine Bridge]], which needs to be repaired first.
Going east from Mt. Pilanteko, [[Serenity (province)|Serenity]], [[Etanasfeld]] and [[Goetia]] (far east) can also be reached on foot.
===Coach===
Every [[week]], two [[coach]]es of the [[Highland Caravans]] leave at The Trolley for Mt. Pilanteko (east): on Tuesdays and Saturdays. The trip takes 2 days. From there, the party can take a ride back on Wednesdays and Saturdays (also 2 days), or another coach to S'Fauni (further west).
===Boat===
There are no [[boat]]s available in Etanasfeld. There is a [[bridge]] over the Meridian, but it is broken at the start of the game.
===Ship===
S'Fauni has no [[dock]]s.
===Town Portal===
S'Fauni has no [[Central Fountain]]. The nearest [[Town Portal]] destination is Serenity.
----
==Citizens==
===Verdigris===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Global Flowers]]</td>
<td>[[Apothecary]]</td>
<td>Sevenstrong Burlfist</td>
</tr>
<tr>
<td>[[Current Trends]]</td>
<td>[[Armour Shop]]</td>
<td>Lisa Clay</td>
</tr>
<tr>
<td>[[Prime Guild of Water]]</td>
<td>[[Guild]]</td>
<td>Eucalypta, Gargamella</td>
</tr>
<tr>
<td>[[Raiders' Guild]]</td>
<td>Guild</td>
<td>Rollo Thornlove</td>
</tr>
<tr>
<td>[[Inexplicably Poof]]</td>
<td>[[Magic Shop]]</td>
<td>Puska Burlfist</td>
</tr>
<tr>
<td>[[Royal Hall]]</td>
<td>[[Palace]]</td>
<td>Savour Sandalier, Ludicra Sandalier, Greymung Sandalier, Blueberry Sandalier</td>
</tr>
<tr>
<td>[[The Trolley]]</td>
<td>[[Stable]]</td>
<td>Joknik Ambertree, Petra Ambertree</td>
</tr>
<tr>
<td>[[Doughy Grub]]</td>
<td>[[Tavern]]</td>
<td>Jan Moomin, Tove Moomin, Snuff Moomin, Snorka Moomin</td>
</tr>
<tr>
<td>[[Thralldome]]</td>
<td>[[Training Hall]]</td>
<td>Horeb Trollway</td>
</tr>
<tr>
<td>[[LUr's MuSiK]]</td>
<td>[[Weapon Shop]]</td>
<td>Kittle Thistlebone, Pesta Thistlebone, Nylus Thistlebone</td>
</tr>
<tr>
<td>[[Bearhunters']]</td>
<td>[[House]]</td>
<td>Atta Bearhunter, Herkila Bearhunter, Twiggy Bearhunter</td>
</tr>
<tr>
<td>[[Storms']]</td>
<td>House</td>
<td>Helgi Storm, Thora Storm, Soveig Storm</td>
</tr>
<tr>
<td>[[Dragontamers']]</td>
<td>House</td>
<td>Flambert Dragontamer, Drupe Dragontamer</td>
</tr>
<tr>
<td>[[Maggoty's]]</td>
<td>House</td>
<td>Old Maggoty</td>
</tr>
<tr>
<td>[[Oren's]]</td>
<td>House</td>
<td>Oren Dove</td>
</tr>
<tr>
<td>[[Pan's]]</td>
<td>House</td>
<td>Pan</td>
</tr>
<tr>
<td>[[Raggety's]]</td>
<td>House</td>
<td>Raggety</td>
</tr>
<tr>
<td>[[Tvester's]]</td>
<td>House</td>
<td>Tvester Rumpletongue</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>Eleventh Kingdom</td>
<td>Dungeon</td>
<td>Peregynt Coht</td>
</tr>
<tr>
<td>Hunebed</td>
<td>Dungeon</td>
<td>Brammert, Ellert</td>
</tr>
<tr>
<td>Quarry</td>
<td>Wilderness</td>
<td>Stygius Clay</td>
</tr>
</table><br>
===Who is who===
====Trolls====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Atta Bearhunter]] - expert teacher of [[Axe (skill)|Axe]]</td>
<td>[[Drupe Dragontamer]] - armourer, sister of Flambert</td>
</tr>
<tr>
<td>[[Flambert Dragontamer]] - grandmaster teacher of [[Chain]]</td>
<td>[[Eucalypta]] - guildmistress</td>
</tr>
<tr>
<td>[[Helgi Storm]] - expert teacher of [[Mace (skill)|Mace]]</td>
<td>[[Gargamella]] - witch</td>
</tr>
<tr>
<td>[[Horeb Trollway]] - trainer</td>
<td>[[Herkila Bearhunter]] - master teacher of [[Spear (skill)|Spear]], wife of Atta</td>
</tr>
<tr>
<td>[[Jan Moomin]] - expert teacher of [[Disarm Trap]]</td>
<td>[[Lisa Clay]] - couturier, wife of Stygius</td>
</tr>
<tr>
<td>[[Joknik Ambertree]] - woodcutter</td>
<td>[[Ludicra Sandalier]] - queen, wife of Savour</td>
</tr>
<tr>
<td>[[Kittle Thistlebone]] - weaponsmith</td>
<td>[[Pesta Thistlebone]] - expert teacher of [[Pathfinding]], wife of Kittle</td>
</tr>
<tr>
<td>[[Old Maggoty]] - grandmaster teacher of [[Repair]]</td>
<td>[[Petra Ambertree]] - stablemistress, wife of Joknik</td>
</tr>
<tr>
<td>[[Oren Dove]] - marshall</td>
<td>[[Puska Burlfist]] - wife of Sevenstrong</td>
</tr>
<tr>
<td>[[Pan]] - master teacher of [[Music (skill)|Music]]</td>
<td>[[Thora Storm]] - expert teacher of [[Armsmaster]], wife of Helgi</td>
</tr>
<tr>
<td>[[Raggety]] - expert teacher of [[Bodybuilding]]</td>
<td>[[Tove Moomin]] - tavernkeep, wife of Jan</td>
</tr>
<tr>
<td>[[Rollo Thornlove]] - guildmaster</td>
<td></td>
</tr>
<tr>
<td>[[Savour Sandalier]] - king</td>
<td></td>
</tr>
<tr>
<td>[[Sevenstrong Burlfist]] - perfumer</td>
<td></td>
</tr>
<tr>
<td>[[Stygius Clay]] - buildmaster</td>
<td></td>
</tr>
<tr>
<td>[[Tvester Rumpletongue]] - healer</td>
<td></td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
<tr>
<td>[[Greymung Sandalier]] - prince, son of Savour and Ludicra</td>
<td>[[Blueberry Sandalier]] - princess, daughter of Savour and Ludicra</td>
</tr>
<tr>
<td>[[Nylus Thistlebone]] - son of Kittle and Pesta</td>
<td>[[Snorka Moomin]] - daughter of Jan and Tove</td>
</tr>
<tr>
<td>[[Snuff Moomin]] - son of Jan and Tove</td>
<td>[[Soveig Storm]] - daughter of Helgi and Thora</td>
</tr>
<tr>
<td></td>
<td>[[Twiggy Bearhunter]] - daughter of Atta and Herkila</td>
</tr>
</table><br>
====Others====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Brammert]] - giant, son of Ellert</td>
<td></td>
</tr>
<tr>
<td>[[Ellert]] - giant</td>
<td></td>
</tr>
<tr>
<td>[[Peregint Coht]] - halfling</td>
<td></td>
</tr>
</table>
[[Category:Province]][[Category:S'Fauni| ]]
4e5459692df335b6a4124cacd13d57459f96316c
Meditation
0
1762
2753
2013-01-27T22:05:04Z
Ribannah
2
Created page with "{{player character}} {{skills}} '''Meditation''' is the [[Miscellaneous (skill)|miscellaneous skill]] to increase a character's natural [[spellpoint]]s. [[Troll]], [[Human]], [[E..."
wikitext
text/x-wiki
{{player character}}
{{skills}}
'''Meditation''' is the [[Miscellaneous (skill)|miscellaneous skill]] to increase a character's natural [[spellpoint]]s. [[Troll]], [[Human]], [[Elf]] and [[Genie]] [[Student]]s may begin the [[game]] with basic knowledge of this skill. Most [[player character]]s can (eventually) learn it, with the exception of the [[Knight]].
==Description==
The Meditation skill increases a character's spellpoints total. Spellpoints gained are equal to the character's per level spellpoints times skill. Expert, master and grandmaster ranks double, triple and quintuple the skill factor respectively.
----
==Acquisition==
The Meditation skill can be acquired at the following [[guild]]s:
* [[Pilgrim's Wisdom]] ([[Serenity (province)|Serenity]])
* [[Raiders' Guild]] ([[Nannaria]])
* [[Hraldrake's Crossing]] ([[Soronne (province)|Soronne]])
----
==Expertise==
Mastery of the skill influences its effectiveness. The various effects are cumulative.
<table cellspacing="1" width="75%">
<tr><td colspan="5" bgcolor="#F04080"><b>Meditation</b></td></tr>
<tr>
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td>
<td width="22%" bgcolor="#FFC080"><b>normal</b></td>
<td width="22%" bgcolor="#F8A060"><b>expert</b></td>
<td width="22%" bgcolor="#F08040"><b>master</b></td>
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>teachers</b></td>
<td bgcolor="#C0FFC0"></td>
<td bgcolor="#C0FFC0">[[Cathe Claesson]] ([[Nannaria]])<br/>[[Mahmud]] ([[Serenity (province)|Serenity]])</td>
<td bgcolor="#C0FFC0">[[Josaphat]] ([[Semiramis]])</td>
<td bgcolor="#C0FFC0">[[Murmur]] ([[Goetia]])</td>
</tr>
<tr>
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td>
<td bgcolor="#D0D0E0"> </td>
<td bgcolor="#D0D0E0">[[Student]]</td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
</tr>
<tr>
<td bgcolor="#D0C0D0">[[Agent]]</td>
<td bgcolor="#D0C0D0">[[Adventurer]], [[Scholar]], [[Apprentice]]</td>
<td bgcolor="#D0C0D0">[[Acolyte]]</td>
<td bgcolor="#D0C0D0"></td>
</tr>
<tr>
<td bgcolor="#B0C0C0">[[Assassin]]</td>
<td bgcolor="#B0C0C0">[[Ranger]], [[Thief]], [[Monk]], [[Bard]], [[Runemaster]], [[Sorcerer]]</td>
<td bgcolor="#B0C0C0">[[Cleric]], [[Saint]], [[Necromancer]]</td>
<td bgcolor="#B0C0C0">[[Druid]]</td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>effect</b></td>
<td bgcolor="#FFC080">Skill added to spellpoints</td>
<td bgcolor="#F8A060">Double effect of skill</td>
<td bgcolor="#F08040">Triple effect of skill</td>
<td bgcolor="#E86020">Quintuple effect of skill</td>
</tr>
</table>
----
[[Category:Attribute]][[Category:Skill]]
ae4bc21cf7b93a02fb04b92c0c7ec80053ff34fd
Bodybuilding
0
1763
2754
2013-01-27T23:07:00Z
Ribannah
2
Created page with "{{player character}} {{skills}} '''Bodybuilding''' is the [[Miscellaneous (skill)|miscellaneous skill]] to increase a character's natural [[hitpoint]]s. [[Ogre]], [[Troll]] and [..."
wikitext
text/x-wiki
{{player character}}
{{skills}}
'''Bodybuilding''' is the [[Miscellaneous (skill)|miscellaneous skill]] to increase a character's natural [[hitpoint]]s. [[Ogre]], [[Troll]] and [[Human]] [[Explorer]]s may begin the [[game]] with basic knowledge of this skill. All other might-oriented [[player character]]s can learn it early on. Later, [[Acolyte]]s can acquire the skill as well.
==Description==
The Bodybuilding skill increases a character's hitpoints total. Hitpoints gained are equal to the character's per level hitpoints times skill. Expert, master and grandmaster rankings double, triple and quintuple the skill rank respectively.
----
==Acquisition==
The Bodybuilding skill can be acquired at the following [[guild]]s:
* [[Raiders' Guild]] ([[Timberfall]], [[S'Fauni]])
* [[Circle of Steel]] ([[Soronne (province)|Soronne]])
----
==Expertise==
Mastery of the skill influences its effectiveness. The various effects are cumulative.
<table cellspacing="1" width="75%">
<tr><td colspan="5" bgcolor="#F04080"><b>Bodybuilding</b></td></tr>
<tr>
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td>
<td width="22%" bgcolor="#FFC080"><b>normal</b></td>
<td width="22%" bgcolor="#F8A060"><b>expert</b></td>
<td width="22%" bgcolor="#F08040"><b>master</b></td>
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>teachers</b></td>
<td bgcolor="#C0FFC0"></td>
<td bgcolor="#C0FFC0">[[Ahosi Dahomey]] ([[Murlank]])<br/>[[Raggety]] ([[S'Fauni]])</td>
<td bgcolor="#C0FFC0">[[Mignon]] ([[Ryft (province)|Ryft]])</td>
<td bgcolor="#C0FFC0">[[Davibanner]] ([[Etanasfeld]])</td>
</tr>
<tr>
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td>
<td bgcolor="#D0D0E0"> </td>
<td bgcolor="#D0D0E0">[[Explorer]]</td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
</tr>
<tr>
<td bgcolor="#D0C0D0">[[Acolyte]]</td>
<td bgcolor="#D0C0D0">[[Agent]], [[Adventurer]]</td>
<td bgcolor="#D0C0D0">[[Warrior]]</td>
<td bgcolor="#D0C0D0"></td>
</tr>
<tr>
<td bgcolor="#B0C0C0">[[Saint]]</td>
<td bgcolor="#B0C0C0">[[Thief]], [[Bard]], [[Cleric]]</td>
<td bgcolor="#B0C0C0">[[Ranger]], [[Assassin]], [[Monk]]</td>
<td bgcolor="#B0C0C0">[[Knight]]</td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>effect</b></td>
<td bgcolor="#FFC080">Skill added to hitpoints</td>
<td bgcolor="#F8A060">Double effect of skill</td>
<td bgcolor="#F08040">Triple effect of skill</td>
<td bgcolor="#E86020">Quintuple effect of skill</td>
</tr>
</table>
----
[[Category:Attribute]][[Category:Skill]]
7204a17c69b22172cd77d93683122c2df0ceafe6
Identify Item
0
1764
2756
2013-01-28T00:13:57Z
Ribannah
2
Created page with "{{player character}} {{skills}} '''Identify Item''' is the [[Miscellaneous (skill)|miscellaneous skill]] to identify unknown [[item]]s. [[Genie]]s begin the [[game]] with basic k..."
wikitext
text/x-wiki
{{player character}}
{{skills}}
'''Identify Item''' is the [[Miscellaneous (skill)|miscellaneous skill]] to identify unknown [[item]]s. [[Genie]]s begin the [[game]] with basic knowledge of this skill, and [[Elf|Elves]], as well as [[Ogre]] and [[Troll]] [[Student]]s, may do so as well. But all [[player character]]s can pick up the skill early on.
==Description==
The Identify Item skill is checked automatically when an unidentified item is examined. If the skill rank of the character is high enough for the item in question it is identified. Grandmasters always succeed.
===Technical notes===
* Every item has an identification value, ranging from 0 (default: always identified) to 50, which must be met to identify it.
* The best item identifier among the conscious party members makes the attempt.
----
==Acquisition==
The Identify Item skill can be acquired at the following [[guild]]s:
* [[Raiders' Guild]] ([[Timberfall]], [[Nannaria]])
* [[Eldrar's Tower]] ([[Soronne (province)|Soronne]])
----
==Expertise==
Mastery of the skill influences its effectiveness. The various effects are cumulative.
<table cellspacing="1" width="75%">
<tr><td colspan="5" bgcolor="#F04080"><b>Identify Item</b></td></tr>
<tr>
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td>
<td width="22%" bgcolor="#FFC080"><b>normal</b></td>
<td width="22%" bgcolor="#F8A060"><b>expert</b></td>
<td width="22%" bgcolor="#F08040"><b>master</b></td>
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>teachers</b></td>
<td bgcolor="#C0FFC0"></td>
<td bgcolor="#C0FFC0">[[Rudolf Lindentree]] ([[Timberfall]])<br/>[[Brighu]] ([[Serenity (province)|Serenity]])</td>
<td bgcolor="#C0FFC0">[[Salvia Lemming]] ([[Murlank]])</td>
<td bgcolor="#C0FFC0">[[Marax]] ([[Goetia]])</td>
</tr>
<tr>
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td>
<td bgcolor="#D0D0E0">[[Explorer]]</td>
<td bgcolor="#D0D0E0">[[Student]]</td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
</tr>
<tr>
<td bgcolor="#D0C0D0">[[Warrior]], [[Adventurer]]</td>
<td bgcolor="#D0C0D0">[[Agent]], [[Acolyte]], [[Scholar]]</td>
<td bgcolor="#D0C0D0">[[Apprentice]]</td>
<td bgcolor="#D0C0D0"></td>
</tr>
<tr>
<td bgcolor="#B0C0C0">[[Knight]], [[Ranger]], [[Monk]]</td>
<td bgcolor="#B0C0C0">[[Assassin]], [[Bard]], [[Cleric]], [[Druid]], [[Runemaster]]</td>
<td bgcolor="#B0C0C0">[[Thief]], [[Saint]], [[Necromancer]]</td>
<td bgcolor="#B0C0C0">[[Sorcerer]]</td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>effect</b></td>
<td bgcolor="#FFC080">Ability to identify [[item]]s</td>
<td bgcolor="#F8A060">Double effect of skill</td>
<td bgcolor="#F08040">Triple effect of skill</td>
<td bgcolor="#E86020">Certainty of success</td>
</tr>
</table>
----
[[Category:Item]][[Category:Skill]]
1ff7553e593e0cd665d0fe3fd3900cbd0cccac04
Repair
0
1765
2759
2013-01-28T00:36:14Z
Ribannah
2
Created page with "{{player character}} {{skills}} '''Repair''' is the [[Miscellaneous (skill)|miscellaneous skill]] to fix [[broken]] [[item]]s. [[Troll]]s begin the [[game]] with basic knowledge ..."
wikitext
text/x-wiki
{{player character}}
{{skills}}
'''Repair''' is the [[Miscellaneous (skill)|miscellaneous skill]] to fix [[broken]] [[item]]s. [[Troll]]s begin the [[game]] with basic knowledge of this skill, and [[Elf]] [[Explorer]]s, as well as [[Ogre]], [[Human]] and [[Genie]] [[Student]]s, may do so as well. But all [[player character]]s can pick up the skill early on.
==Description==
The Repair skill allows a character to repair broken items. Higher skill level allows them to repair better items. Grandmasters can repair any item. The skill is applied automatically when a broken item is examined, provided the item has been identified.
===Technical notes===
* Every item has a repair value, equal to its identification value and ranging from 0 (default: always repaired) to 50, which must be met to repair it.
* The best repairer among the conscious party members makes the attempt.
----
==Acquisition==
The Repair skill can be acquired at the following [[guild]]s:
* [[Raiders' Guild]] ([[Nannaria]], [[S'Fauni]])
* [[Dragonskull]] ([[Soronne (province)|Soronne]])
----
==Expertise==
Mastery of the skill influences its effectiveness. The various effects are cumulative.
<table cellspacing="1" width="75%">
<tr><td colspan="5" bgcolor="#F04080"><b>Repair</b></td></tr>
<tr>
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td>
<td width="22%" bgcolor="#FFC080"><b>normal</b></td>
<td width="22%" bgcolor="#F8A060"><b>expert</b></td>
<td width="22%" bgcolor="#F08040"><b>master</b></td>
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>teachers</b></td>
<td bgcolor="#C0FFC0"></td>
<td bgcolor="#C0FFC0">[[Saint Joris]] ([[Semiramis]])<br/>[[Monsbiki]] ([[Etanasfeld]])</td>
<td bgcolor="#C0FFC0">[[Apus Arvandulin]] ([[Ryft (province)|Ryft]])</td>
<td bgcolor="#C0FFC0">[[Old Maggoty]] ([[S'Fauni]])</td>
</tr>
<tr>
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td>
<td bgcolor="#D0D0E0">[[Student]]</td>
<td bgcolor="#D0D0E0">[[Explorer]]</td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
</tr>
<tr>
<td bgcolor="#D0C0D0">[[Scholar]], [[Apprentice]]</td>
<td bgcolor="#D0C0D0">[[Warrior]], [[Agent]], [[Acolyte]]</td>
<td bgcolor="#D0C0D0">[[Adventurer]]</td>
<td bgcolor="#D0C0D0"></td>
</tr>
<tr>
<td bgcolor="#B0C0C0">[[Druid]], [[Sorcerer]], [[Necromancer]]</td>
<td bgcolor="#B0C0C0">[[Ranger]], [[Assassin]], [[Thief]], [[Cleric]], [[Runemaster]]</td>
<td bgcolor="#B0C0C0">[[Knight]], [[Bard]], [[Saint]]</td>
<td bgcolor="#B0C0C0">[[Monk]]</td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>effect</b></td>
<td bgcolor="#FFC080">Ability to repair [[broken]] [[item]]s</td>
<td bgcolor="#F8A060">Double effect of skill</td>
<td bgcolor="#F08040">Triple effect of skill</td>
<td bgcolor="#E86020">Certainty of success</td>
</tr>
</table>
----
[[Category:Item]][[Category:Skill]]
99ef35046cc42300cc9768166b7ccb8fa8c16097
Identify Monster
0
1766
2760
2013-01-28T00:50:56Z
Ribannah
2
Created page with "{{player character}} {{skills}} '''Identify Monster''' is the [[Miscellaneous (skill)|miscellaneous skill]] to identify unknown [[monster]]s and their qualities. [[Troll]], [[Hum..."
wikitext
text/x-wiki
{{player character}}
{{skills}}
'''Identify Monster''' is the [[Miscellaneous (skill)|miscellaneous skill]] to identify unknown [[monster]]s and their qualities. [[Troll]], [[Human]], [[Vampire]] and [[Genie]] [[Student]]s may begin the [[game]] with basic knowledge of this skill. [[Player character]]s of most [[class]]es can (eventually) learn it, with the exception of the cunning-oriented fighters.
==Description==
The Identify Monster skill is applied when a monster is examined. If the skill rank of the character is high enough for the monster in question it is identified and its strengths and weaknesses become known. Grandmasters always succeed.
Identifying a monster increases the effectiveness of certain generic spells and enchantments.
===Technical notes===
* Every monster has an identification value, ranging from 0 (default: always identified) to 50, which must be met to identify it.
* The best monster identifier among the conscious party members makes the attempt.
----
==Acquisition==
The Identify Monster skill can be acquired at the following [[guild]]s:
* [[Raiders' Guild]] ([[Timberfall]], [[S'Fauni]])
* [[Eldrar's Tower]] ([[Soronne (province)|Soronne]])
----
==Expertise==
Mastery of the skill influences its effectiveness. The various effects are cumulative.
<table cellspacing="1" width="75%">
<tr><td colspan="5" bgcolor="#F04080"><b>Identify Monster</b></td></tr>
<tr>
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td>
<td width="22%" bgcolor="#FFC080"><b>normal</b></td>
<td width="22%" bgcolor="#F8A060"><b>expert</b></td>
<td width="22%" bgcolor="#F08040"><b>master</b></td>
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>teachers</b></td>
<td bgcolor="#C0FFC0"></td>
<td bgcolor="#C0FFC0">[[Camarilla Larp]] ([[Murlank]])<br/>[[Euryt]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]])</td>
<td bgcolor="#C0FFC0">[[Camio]] ([[Goetia]])</td>
<td bgcolor="#C0FFC0">[[Leetah]] ([[Timberfall]])</td>
</tr>
<tr>
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td>
<td bgcolor="#D0D0E0"> </td>
<td bgcolor="#D0D0E0">[[Student]]</td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
</tr>
<tr>
<td bgcolor="#D0C0D0">[[Warrior]]</td>
<td bgcolor="#D0C0D0">[[Adventurer]], [[Acolyte]], [[Scholar]]</td>
<td bgcolor="#D0C0D0">[[Apprentice]]</td>
<td bgcolor="#D0C0D0"></td>
</tr>
<tr>
<td bgcolor="#B0C0C0"></td>
<td bgcolor="#B0C0C0">[[Knight]], [[Monk]], [[Cleric]], [{Saint]], [[Druid]], [[Runemaster]]</td>
<td bgcolor="#B0C0C0">[[Ranger]], [[Bard]], [[Sorcerer]]</td>
<td bgcolor="#B0C0C0">[[Necromancer]]</td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>effect</b></td>
<td bgcolor="#FFC080">Ability to identify [[monster]]s</td>
<td bgcolor="#F8A060">Double effect of skill</td>
<td bgcolor="#F08040">Triple effect of skill</td>
<td bgcolor="#E86020">Certainty of success</td>
</tr>
</table>
----
[[Category:Monster]][[Category:Skill]]
b1ae81ed674609fc9bbd32f089440fa75f0138b2
2761
2760
2013-01-28T00:52:33Z
Ribannah
2
/* Expertise */
wikitext
text/x-wiki
{{player character}}
{{skills}}
'''Identify Monster''' is the [[Miscellaneous (skill)|miscellaneous skill]] to identify unknown [[monster]]s and their qualities. [[Troll]], [[Human]], [[Vampire]] and [[Genie]] [[Student]]s may begin the [[game]] with basic knowledge of this skill. [[Player character]]s of most [[class]]es can (eventually) learn it, with the exception of the cunning-oriented fighters.
==Description==
The Identify Monster skill is applied when a monster is examined. If the skill rank of the character is high enough for the monster in question it is identified and its strengths and weaknesses become known. Grandmasters always succeed.
Identifying a monster increases the effectiveness of certain generic spells and enchantments.
===Technical notes===
* Every monster has an identification value, ranging from 0 (default: always identified) to 50, which must be met to identify it.
* The best monster identifier among the conscious party members makes the attempt.
----
==Acquisition==
The Identify Monster skill can be acquired at the following [[guild]]s:
* [[Raiders' Guild]] ([[Timberfall]], [[S'Fauni]])
* [[Eldrar's Tower]] ([[Soronne (province)|Soronne]])
----
==Expertise==
Mastery of the skill influences its effectiveness. The various effects are cumulative.
<table cellspacing="1" width="75%">
<tr><td colspan="5" bgcolor="#F04080"><b>Identify Monster</b></td></tr>
<tr>
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td>
<td width="22%" bgcolor="#FFC080"><b>normal</b></td>
<td width="22%" bgcolor="#F8A060"><b>expert</b></td>
<td width="22%" bgcolor="#F08040"><b>master</b></td>
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>teachers</b></td>
<td bgcolor="#C0FFC0"></td>
<td bgcolor="#C0FFC0">[[Camarilla Larp]] ([[Murlank]])<br/>[[Euryt]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]])</td>
<td bgcolor="#C0FFC0">[[Camio]] ([[Goetia]])</td>
<td bgcolor="#C0FFC0">[[Leetah]] ([[Timberfall]])</td>
</tr>
<tr>
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td>
<td bgcolor="#D0D0E0"> </td>
<td bgcolor="#D0D0E0">[[Student]]</td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
</tr>
<tr>
<td bgcolor="#D0C0D0">[[Warrior]]</td>
<td bgcolor="#D0C0D0">[[Adventurer]], [[Acolyte]], [[Scholar]]</td>
<td bgcolor="#D0C0D0">[[Apprentice]]</td>
<td bgcolor="#D0C0D0"></td>
</tr>
<tr>
<td bgcolor="#B0C0C0"></td>
<td bgcolor="#B0C0C0">[[Knight]], [[Monk]], [[Cleric]], [[Saint]], [[Druid]], [[Runemaster]]</td>
<td bgcolor="#B0C0C0">[[Ranger]], [[Bard]], [[Sorcerer]]</td>
<td bgcolor="#B0C0C0">[[Necromancer]]</td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>effect</b></td>
<td bgcolor="#FFC080">Ability to identify [[monster]]s</td>
<td bgcolor="#F8A060">Double effect of skill</td>
<td bgcolor="#F08040">Triple effect of skill</td>
<td bgcolor="#E86020">Certainty of success</td>
</tr>
</table>
----
[[Category:Monster]][[Category:Skill]]
bdd2d54e2c25e2c144787a34478f82c155fc7134
Armsmaster
0
1767
2764
2013-01-30T23:27:00Z
Ribannah
2
Created page with "{{player character}} {{skills}} '''Armsmaster''' is the [[Miscellaneous (skill)|miscellaneous skill]] to improve the effectiveness of [[melee]] [[weapon]]s. [[Ogre]], [[Troll]] a..."
wikitext
text/x-wiki
{{player character}}
{{skills}}
'''Armsmaster''' is the [[Miscellaneous (skill)|miscellaneous skill]] to improve the effectiveness of [[melee]] [[weapon]]s. [[Ogre]], [[Troll]] and [[Vampire]] [[Explorer]]s may begin the [[game]] with basic knowledge of this skill. All might-oriented [[player character]]s can learn it early on, and eventually the skill also becomes available to [[Druid]]s and [[Necromancer]]s.
==Description==
The Armsmaster skill represents the warrior's tricks of the trade in using melee weapons. Initially, the armsmaster skill reduces the recovery time of equipped melee weapons. At higher levels of expertise, it increases the chance to hit and the attack damage as well.
----
==Acquisition==
The Armsmaster skill can be acquired at the following [[guild]]s:
* [[Raiders' Guild]] ([[Timberfall]], [[S'Fauni]])
* [[Shadow Tower]] ([[Soronne (province)|Soronne]])
----
==Expertise==
Mastery of the skill influences its effectiveness. The various effects are cumulative.
<table cellspacing="1" width="75%">
<tr><td colspan="5" bgcolor="#F04080"><b>Armsmaster</b></td></tr>
<tr>
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td>
<td width="22%" bgcolor="#FFC080"><b>normal</b></td>
<td width="22%" bgcolor="#F8A060"><b>expert</b></td>
<td width="22%" bgcolor="#F08040"><b>master</b></td>
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>teachers</b></td>
<td bgcolor="#C0FFC0"></td>
<td bgcolor="#C0FFC0">[[Jamie Deathvere]] ([[Nannaria]])<br/>[[Thora Storm]] ([[S'Fauni]])</td>
<td bgcolor="#C0FFC0">[[Ken Charming]] ([[Typhon Expanse]])</td>
<td bgcolor="#C0FFC0">[[Delwin]] ([[Sea of Mist (province)|Sea of Mist]])</td>
</tr>
<tr>
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td>
<td bgcolor="#D0D0E0"> </td>
<td bgcolor="#D0D0E0">[[Explorer]]</td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
</tr>
<tr>
<td bgcolor="#D0C0D0"></td>
<td bgcolor="#D0C0D0">[[Agent]], [[Adventurer]]</td>
<td bgcolor="#D0C0D0">[[Warrior]]</td>
<td bgcolor="#D0C0D0"></td>
</tr>
<tr>
<td bgcolor="#B0C0C0">[[Druid]]</td>
<td bgcolor="#B0C0C0">[[Thief]], [[Monk]], [[Bard]], [[Necromancer]]</td>
<td bgcolor="#B0C0C0">[[Knight]], [[Ranger]]</td>
<td bgcolor="#B0C0C0">[[Assassin]]</td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>effect</b></td>
<td bgcolor="#FFC080">Skill reduces [[Recovery Time]] of all melee weapons</td>
<td bgcolor="#F8A060">Skill increases [[Chance to Hit]] of all melee weapons</td>
<td bgcolor="#F08040">Skill added to [[Attack Damage]] of all melee weapons</td>
<td bgcolor="#E86020">Double effect of all bonuses</td>
</tr>
</table>
----
[[Category:Weapon]][[Category:Skill]]
d29db99f0c82f8eca5d29d58a021b20b3284cd77
Stealing
0
1768
2765
2013-01-30T23:52:12Z
Ribannah
2
Created page with "{{player character}} {{skills}} '''Stealing''' is the [[Miscellaneous (skill)|miscellaneous skill]] to gain unauthorized access to spaces or [[property]]. [[Human]], [[Vampire]] ..."
wikitext
text/x-wiki
{{player character}}
{{skills}}
'''Stealing''' is the [[Miscellaneous (skill)|miscellaneous skill]] to gain unauthorized access to spaces or [[property]]. [[Human]], [[Vampire]] and [[Genie]] [[Explorer]]s may begin the [[game]] with basic knowledge of this skill. But all might-oriented [[player character]]s can pick up the skill early on, while [[Apprentice]]s and eventually [[Cleric]]s can learn it later.
==Description==
The Stealing skill allows characters to take items that don't belong to them from shops, or to steal gold or items from people. Getting caught, however, can lead to problems if the penalty is not paid. In addition, the stealing skill affects a character's chance to pick locks.
===Technical notes===
* Every non-player character and every lock has a picking value, which must be met to be successful.
* The best robber among the conscious party members makes the attempt.
----
==Acquisition==
The Stealing skill can be acquired at the following [[guild]]s:
* [[Raiders' Guild]] ([[Timberfall]], [[Nannaria]])
* [[Shadow Tower]] ([[Soronne (province)|Soronne]])
----
==Expertise==
Mastery of the skill influences its effectiveness. The various effects are cumulative.
<table cellspacing="1" width="75%">
<tr><td colspan="5" bgcolor="#F04080"><b>Stealing</b></td></tr>
<tr>
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td>
<td width="22%" bgcolor="#FFC080"><b>normal</b></td>
<td width="22%" bgcolor="#F8A060"><b>expert</b></td>
<td width="22%" bgcolor="#F08040"><b>master</b></td>
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>teachers</b></td>
<td bgcolor="#C0FFC0"></td>
<td bgcolor="#C0FFC0">[[Lamina Vault]] ([[Typhon Expanse]])<br/>[[]] ([[Soronne (province)|Soronne]])</td>
<td bgcolor="#C0FFC0">[[Darcie Darby]] ([[Terrax]])</td>
<td bgcolor="#C0FFC0">[[Manolo LeFang]] ([[Eftling]])</td>
</tr>
<tr>
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td>
<td bgcolor="#D0D0E0"> </td>
<td bgcolor="#D0D0E0">[[Explorer]]</td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
</tr>
<tr>
<td bgcolor="#D0C0D0"></td>
<td bgcolor="#D0C0D0">[[Warrior]], [[Adventurer]], [[Apprentice]]</td>
<td bgcolor="#D0C0D0">[[Agent]]</td>
<td bgcolor="#D0C0D0"></td>
</tr>
<tr>
<td bgcolor="#B0C0C0"></td>
<td bgcolor="#B0C0C0">[[Knight]], [[Ranger]], [[Monk]], [[Cleric]], [[Sorcerer]], [[Necromancer]]</td>
<td bgcolor="#B0C0C0">[[Assassin]], [[Bard]]</td>
<td bgcolor="#B0C0C0">[[Thief]]</td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>effect</b></td>
<td bgcolor="#FFC080">Ability to steal and pick [[lock]]s</td>
<td bgcolor="#F8A060">Double effect of skill</td>
<td bgcolor="#F08040">Triple effect of skill</td>
<td bgcolor="#E86020">Quintuple effect of skill</td>
</tr>
</table>
----
[[Category:Item]][[Category:Skill]]
5f81d069afd1856d1510f4e014f5a4e02bbc27ba
Alchemy
0
1769
2766
2013-02-01T00:28:07Z
Ribannah
2
Created page with "{{player character}} {{skills}} '''Alchemy''' is the [[Miscellaneous (skill)|miscellaneous skill]] to mix [[potion]]s. [[Vampire]]s begin the [[game]] with basic knowledge of thi..."
wikitext
text/x-wiki
{{player character}}
{{skills}}
'''Alchemy''' is the [[Miscellaneous (skill)|miscellaneous skill]] to mix [[potion]]s. [[Vampire]]s begin the [[game]] with basic knowledge of this skill, and [[Human]]s, as well as [[Ogre]] and [[Troll]] [[Student]]s, may do so as well. But all [[player character]]s can pick up the skill early on.
==Description==
The Alchemy skill allows for mixing of potions. Without the alchemy skill, a character barely has the knowledge to make a simple potion. Alchemy skill is added to the power of the reagent to determine the power of a simple potion. Higher ranks allow the mixing of more complicated potions.
----
==Acquisition==
The Alchemy skill can be acquired at the following [[guild]]s:
* [[Pilgrim's Wisdom]] ([[Serenity (province)|Serenity]])
* [[Raiders' Guild]] ([[Nannaria]])
* [[Hraldrake's Crossing]] ([[Soronne (province)|Soronne]])
----
==Expertise==
Mastery of the skill influences its effectiveness. The various effects are cumulative.
<table cellspacing="1" width="75%">
<tr><td colspan="5" bgcolor="#F04080"><b>Alchemy</b></td></tr>
<tr>
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td>
<td width="22%" bgcolor="#FFC080"><b>normal</b></td>
<td width="22%" bgcolor="#F8A060"><b>expert</b></td>
<td width="22%" bgcolor="#F08040"><b>master</b></td>
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>teachers</b></td>
<td bgcolor="#C0FFC0"></td>
<td bgcolor="#C0FFC0">[[Astral]] ([[Terrax]])<br/>[[Mimosa]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]])</td>
<td bgcolor="#C0FFC0">[[Tim Agines]] ([[Goetia]])</td>
<td bgcolor="#C0FFC0">[[John D. Rudolfsen]] ([[Typhon Expanse]])</td>
</tr>
<tr>
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td>
<td bgcolor="#D0D0E0">[[Explorer]]</td>
<td bgcolor="#D0D0E0">[[Student]]</td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
</tr>
<tr>
<td bgcolor="#D0C0D0">[[Warrior]], [[Adventurer]]</td>
<td bgcolor="#D0C0D0">[[Agent]], [[Acolyte]], [[Apprentice]]</td>
<td bgcolor="#D0C0D0">[[Scholar]]</td>
<td bgcolor="#D0C0D0"></td>
</tr>
<tr>
<td bgcolor="#B0C0C0">[[Knight]], [[Ranger]], [[Bard]]</td>
<td bgcolor="#B0C0C0">[[Assassin]], [[Thief]], [[Monk]], [[Cleric]], [[Saint]]</td>
<td bgcolor="#B0C0C0">[[Runemaster]], [[Sorcerer]], [[Necromancer]]</td>
<td bgcolor="#B0C0C0">[[Druid]]</td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>effect</b></td>
<td bgcolor="#FFC080">Allows mixing of simple [[potion]]s to make complex potions</td>
<td bgcolor="#F8A060">Allows mixing of complex potions to make layered potions</td>
<td bgcolor="#F08040">Allows mixing of layered potions to make white potions</td>
<td bgcolor="#E86020">Allows mixing of white potions to make black potions</td>
</tr>
</table>
----
[[Category:Alchemy| ]][[Category:Skill]]
22787edf613602dcb1f51ebc80962ac86ef7c8b9
Pathfinding
0
1770
2767
2013-02-01T00:49:42Z
Ribannah
2
Created page with "{{player character}} {{skills}} '''Pathfinding''' is the [[Miscellaneous (skill)|miscellaneous skill]] to find one's way on the [[map]]. [[Troll]], [[Elf]] and [[Genie]] [[Explor..."
wikitext
text/x-wiki
{{player character}}
{{skills}}
'''Pathfinding''' is the [[Miscellaneous (skill)|miscellaneous skill]] to find one's way on the [[map]]. [[Troll]], [[Elf]] and [[Genie]] [[Explorer]]s may begin the [[game]] with basic knowledge of this skill. But most [[player character]]s can (eventually) learn the skill, with the exception of the elemental specialists.
==Description==
The Pathfinding skill grants a character the ability to guide a party more effectively through the terrain, thus reducing the time required for map crossings. No map crossing can, however, be reduced to less than one day. Expert pathfinders cross maps even faster, while masters can guide their party underwater, so that they do not run out of breath so quickly. Grandmasters even bring their party mountaineering.
===Technical notes===
* The best pathfinder among the conscious party members leads the way.
----
==Acquisition==
The Pathfinding skill can be acquired at the following [[guild]]s:
* [[Raiders' Guild]] ([[Timberfall]], [[S'Fauni]])
* [[Dragonskull]] ([[Soronne (province)|Soronne]])
----
==Expertise==
Mastery of the skill influences its effectiveness. The various effects are cumulative.
<table cellspacing="1" width="75%">
<tr><td colspan="5" bgcolor="#F04080"><b>Pathfinding</b></td></tr>
<tr>
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td>
<td width="22%" bgcolor="#FFC080"><b>normal</b></td>
<td width="22%" bgcolor="#F8A060"><b>expert</b></td>
<td width="22%" bgcolor="#F08040"><b>master</b></td>
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>teachers</b></td>
<td bgcolor="#C0FFC0"></td>
<td bgcolor="#C0FFC0">[[Bodo-Jobe Proudfoot]] ([[Eftling]])<br/>[[Pesta Thistlebone]] ([[S'Fauni]])</td>
<td bgcolor="#C0FFC0">[[Lanaor'El]] ([[Murlank]])</td>
<td bgcolor="#C0FFC0">[[Rayek]] ([[Timberfall]])</td>
</tr>
<tr>
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td>
<td bgcolor="#D0D0E0"> </td>
<td bgcolor="#D0D0E0">[[Explorer]]</td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
</tr>
<tr>
<td bgcolor="#D0C0D0">[[Scholar]]</td>
<td bgcolor="#D0C0D0">[[Warrior]], [[Agent]], [[Acolyte]]</td>
<td bgcolor="#D0C0D0">[[Adventurer]]</td>
<td bgcolor="#D0C0D0"></td>
</tr>
<tr>
<td bgcolor="#B0C0C0">[[Druid]]</td>
<td bgcolor="#B0C0C0">[[Knight]], [[Assassin]], [[Thief]], [[Cleric]], [[Runemaster]]</td>
<td bgcolor="#B0C0C0">[[Ranger]], [[Monk]], [[Saint]]</td>
<td bgcolor="#B0C0C0">[[Bard]]</td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>effect</b></td>
<td bgcolor="#FFC080">[[Map]]-crossing times reduced by 2% per skill level</td>
<td bgcolor="#F8A060">Double effect of skill</td>
<td bgcolor="#F08040">Double [[breathing]] time underwater, and [[drowning speed]] halved</td>
<td bgcolor="#E86020">Ability to [[mountaineering|scale mountains]]</td>
</tr>
</table>
----
[[Category:Travel]][[Category:Skill]]
97f04968ff77ae3a2550c213623487833a5a7290
Race
0
1405
2768
2656
2013-02-01T00:56:04Z
Ribannah
2
wikitext
text/x-wiki
{{player character}}
{{attributes}}
[[Player character]]s in MMTribute come in six different '''races''': [[Elf]], [[Genie]], [[Troll]], [[Human]], [[Vampire]], [[Ogre]]. All of them have [[male]] and [[female]] representatives. There are several other more or less civilized races in [[Karigor]] ([[Dwarf|Dwarves]], [[Halfling]]s, [[Centaur]]s, [[Demoniac]]s, [[Dragon]]s, [[Wizard]]s), but they cannot become a player character. However, some of the [[hireling]]s are of those other races.
Races differ with respect to their orientation: [[might]] or [[magic (statistic)|magic]], and start out with different values of their [[attribute]]s, both [[statistic]]s and [[resistance]]s.
For each of the six player races, somewhere in their homeland there is a [[throne]] that, when sat upon on the right day of the week, permanently improves all their statistics and resistances.
Race provides a bonus to the [[hitpoint]]s and [[spellpoint]]s of each [[class]].
Each race has two racial [[ability|abilities]]: special skills that only they possess, and others cannot learn. The second of these abilities kicks in after the character attains its racial [[title]]. The title is also necessary to allow the character to train beyond [[level]] 25. For a character to obtain such a title, the [[party]] must complete a title [[quest]].
The racial composition of the party affects the party's [[reputation]] with the several local civilizations and [[faction]]s.
At start-up, one of the two fixed skills is determined by race, and the character receives an [[amulet]] that boosts that skill. The choices for one of the two free skills are limited by race.
----
==Player character races==
<table cellspacing="1" width="100%">
<tr>
<td width="10%"></td>
<td width="10%"></td>
<td width="10%"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Race</b></td>
<td><b>Title</b></td>
<td><b>Homeland</b></td>
<td><b>Description</b></td>
</tr>
<tr>
<td bgcolor="#50E050">Elf</td>
<td bgcolor="#50E050">Sentinel</td>
<td>[[Timberfall]]</td>
<td>The children of Timberfall, [[Elf|Elves]], are legendary when it comes to archery contests – there’s nobody else in Karigor who strikes as accurate as they. Many Elves later decide to become rangers – grandmastery at archery and perception, and the fact that each Elf carries an amulet of perception makes this decision easily understandable. Others are more inclined to further their magic skills. Elves are often invited to come along on a trip because of their specialty of “Foraging”, and the fact that they have trouble swimming under water tends to be overlooked. Experienced Elves may receive the much wanted title of [[Sentinel]]. The Sentinel's second ability “Cloak” affects the entire party and makes them even more popular.</td>
</tr>
<tr>
<td bgcolor="#2080E0">Genie</td>
<td bgcolor="#2080E0">Companion</td>
<td>[[Goetia]]</td>
<td>[[Genie]]s form an intelligent and generally forthcoming race, who have made their home in Goetia. They are born to be spellcasters: their magic attribute is the highest among all the races in Karigor. Genies, by nature already hardly earthbound, are eager to learn the secrets of flight to offset the awful handicap of not being able to wear boots. Until then, they have to make do with their first ability of “Telekinesis”. Although some Genies turn to mischief, most endeavour to accompany groups of adventurers, and seek the honorable title of [[Companion]], which gives them the powerful ability of “Possession” to mess with a foe's mind. Each genie also carries an amulet that helps them to identify uncommon and possibly dangerous items.</td>
</tr>
<tr>
<td bgcolor="#B08050">Troll</td>
<td bgcolor="#B08050">War Troll</td>
<td>[[S'Fauni]]</td>
<td>The [[Troll]]s of S'Fauni are extraordinarily tough, and despite their slowness they are simply very, very hard to kill, not in the least because of their ability of spontaneous “Regeneration”. When it comes to fighting, Trolls will be pushed to the front line. Even though they are easily distracted, Trolls, who can be pleasant company as a friendly Bard, will usually become fierce warriors. The dream of every Troll is to be awarded the title of [[War Troll]], after a particularly great quest, and learn to overcome their slow speed by using their second ability “Berserk”. Their hobby is fixing broken things and that’s why each Troll owns an amulet of repair.</td>
</tr>
<tr>
<td bgcolor="#E0B080">Human</td>
<td bgcolor="#E0B080">Noble</td>
<td>[[Terrax]], [[Semiramis]], [[Murlank]], [[Nannaria]], [[Soronne]], [[Serenity]]</td>
<td>Karigor's most populous race is the [[Human]] race. As the most balanced race among the others, they have built their empires on trade. Every human carries an amulet to boost their merchant skill. All Humans have the “Leadership” ability to improve their effectiveness in combat, whereas their extreme luck offers some protection against magic and traps. Humans are prone to develop religious and superstitious ideas, which often causes arguments among themselves, especially if Saints and Necromancers are facing each other. Sometimes it also makes them afraid of certain types of creatures. A Human's highest aim in life is to become a [[Noble]]. That title grants them their second ability of “Diplomacy” which allows them to meddle even more in everybody's affairs.</td>
</tr>
<tr>
<td bgcolor="#B0B080">Vampire</td>
<td bgcolor="#B0B080">Predator</td>
<td>[[Typhon Expanse]]</td>
<td>Is one born a [[Vampire]], or is one chosen? A visit to their settlements in the Typhon Expanse could perhaps answer that question. Fact is, that Vampires have unique powers and abilities. Each vampire, already quick in combat, can call upon themselves a “Bloodlust” that makes them extremely dangerous, especially at night. In the full light of the day, however, Vampires are somewhat vulnerable. When Vampires successfully pass the [[Predator]] test, they learn the ability of “Levitation” which saves them from a lot of harm. Vampires that want to become a spellcaster don't have it easy, but their interest in Alchemy, for which they posses an amulet, can make it worth the effort.</td>
</tr>
<tr>
<td bgcolor="#E08080">Ogre</td>
<td bgcolor="#E08080">Giantling</td>
<td>[[Etanasfeld]]</td>
<td>[[Ogre]]s are the strongest of all civilized races in Karigor. But for all their power, they clearly lack in accuracy, and will often miss in combat allowing the frightened enemies to escape. And run they will, when Ogres use their ability to cast “Fear” on their opponents. Ogres just shouldn't forget to bring enough food to still their enormous appetites. They lead a simple life in the desert of Etanasfeld, but they do have a healthy curiosity, and own a special amulet that helps them to disarm traps with greater success. Many Ogres are loners, and choose careers as shipcaptains on the Sea of Mist, or as Thieves or Assassins. A particularly brave Ogre, however, may be promoted to [[Giantling]], and gain the second ability of “Deflection” to deal with counter-attacks.</td>
</tr>
</table>
----
==Abilities==
<table cellspacing="0" width="100%">
<tr>
<td width="16%"></td>
<td width="14%"></td>
<td width="14%"></td>
<td width="14%"></td>
<td width="*"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Race</b></td>
<td><b>Amulet</b></td>
<td><b>First ability</b></td>
<td><b>Second ability</b></td>
<td><b>Positive extra</b></td>
<td><b>Negative extra</b></td>
</tr>
<tr>
<td bgcolor="#50E050">Elf</td>
<td>+3 [[Perception]]</td>
<td>[[Foraging]]</td>
<td>[[Cloak]]</td>
<td>[[saving throw]]</td>
<td>[[swimming|shorter underwater breathing]]</td>
</tr>
<tr><td bgcolor="#2080E0">Genie</td>
<td>+3 [[Identify Item]]</td>
<td>[[Telekinesis]]</td>
<td>[[Possession]]</td>
<td>doesn't get [[Weakness|weak]]</td>
<td>can't equip [[footwear]]</td>
</tr>
<tr><td bgcolor="#B08050">Troll</td>
<td>+3 [[Repair]]</td>
<td>[[Regeneration]]</td>
<td>[[Berserk]]</td>
<td>natural [[preservation]]</td>
<td>distracted by [[animal]]s</td>
</tr>
<tr><td bgcolor="#E0B080">Human</td>
<td>+3 [[Merchant]]</td>
<td>[[Leadership]]</td>
<td>[[Diplomacy]]</td>
<td>small chance of fast [[recovery]]</td>
<td>small chance of [[fobia]]</td>
</tr>
<tr><td bgcolor="#B0B080">Vampire</td>
<td>+3 [[Alchemy]]</td>
<td>[[Bloodlust]]</td>
<td>[[Levitate]]</td>
<td>[[skill]] boost at [[night]]</td>
<td>[[day]]time [[statistic]]s drop</td>
</tr>
<tr><td bgcolor="#E08080">Ogre</td>
<td>+3 [[Disarm Trap]]</td>
<td>[[Fear]]</td>
<td>[[Deflect]]</td>
<td>larger [[inventory]]</td>
<td>[[hunger|hungry]] twice as fast</td>
</tr>
<tr><td colspan="6" align="left">The second ability is granted with the racial [[title]]. All [[Ability|abilities]] gain in power with the [[level]] of the character.<br>
At [[start-up]], except in [[peasant game]]s, each character receives an [[Amulet]] boosting one [[miscellaneous skill]].</td></tr>
</table>
----
==Initial values==
===Statistics===
<table cellspacing="0" width="100%">
<tr align="center" width="16%">
<td align="left"><b>Race</b></td>
<td width="14%"><b>Might</b></td>
<td width="14%"><b>Magic</b></td>
<td width="14%"><b>Endurance</b></td>
<td width="14%"><b>Accuracy</b></td>
<td width="14%"><b>Speed</b></td>
<td width="14%"><b>Luck</b></td>
</tr>
<tr align="center"><td bgcolor="#50E050" align="left">Elf</td>
<td>11</td><td>15</td><td> 7</td><td>21</td><td>11</td><td>11</td></tr>
<tr align="center"><td bgcolor="#2080E0" align="left">Genie</td>
<td> 7</td><td>21</td><td>11</td><td>11</td><td>15</td><td>11</td></tr>
<tr align="center"><td bgcolor="#B08050" align="left">Troll</td>
<td>15</td><td>11</td><td>21</td><td>11</td><td> 7</td><td>11</td></tr>
<tr align="center"><td bgcolor="#E0B080" align="left">Human</td>
<td>11</td><td>11</td><td>11</td><td>11</td><td>11</td><td>21</td></tr>
<tr align="center"><td bgcolor="#B0B080" align="left">Vampire</td>
<td>11</td><td> 7</td><td>11</td><td>15</td><td>21</td><td>11</td></tr>
<tr align="center"><td bgcolor="#E08080" align="left">Ogre</td>
<td>21</td><td>11</td><td>15</td><td> 7</td><td>11</td><td>11</td></tr>
</table>
Each character receives 10 additional points to distribute freely over the statistics [[might]], [[magic (statistic)|magic]], [[endurance]], [[accuracy]], [[speed]] and [[luck]].
===<br>Resistances===
<table cellspacing="0" width="100%">
<tr align="center">
<td width="10%" align="left"><b>Race</b></td>
<td width="9%"><b>Fire</b></td>
<td width="9%"><b>Air</b></td>
<td width="9%"><b>Water</b></td>
<td width="9%"><b>Earth</b></td>
<td width="9%"><b>Spirit</b></td>
<td width="9%"><b>Mind</b></td>
<td width="9%"><b>Body</b></td>
<td width="9%"><b>Light</b></td>
<td width="9%"><b>Grey</b></td>
<td width="9%"><b>Dark</b></td>
</tr>
<tr align="center"><td bgcolor="#50E050" align="left">Elf </td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#2080E0" align="left">Genie </td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#B08050" align="left">Troll </td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#E0B080" align="left">Human </td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#B0B090" align="left">Vampire </td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#E08080" align="left">Ogre </td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center">
<td align="left"><b>Title</b></td>
<td><b>Fire</b></td>
<td><b>Air</b></td>
<td><b>Water</b></td>
<td><b>Earth</b></td>
<td><b>Spirit</b></td>
<td><b>Mind</b></td>
<td><b>Body</b></td>
<td><b>Light</b></td>
<td><b>Grey</b></td>
<td><b>Dark</b></td>
</tr>
<tr align="center"><td bgcolor="#50E050" align="left">Sentinel </td><td> 0</td><td> 0</td><td> 0</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#2080E0" align="left">Companion</td><td> 0</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 5</td><td> 0</td><td> 5</td></tr>
<tr align="center"><td bgcolor="#B08050" align="left">War Troll</td><td> 0</td><td> 0</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td> 5</td><td> 0</td><td> 5</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#E0B080" align="left">Noble </td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#B0B080" align="left">Predator </td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td>10</td></tr>
<tr align="center"><td bgcolor="#E08080" align="left">Giantling</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td></tr>
</table>
----
[[Category:Player character]][[Category:Race| ]]
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<div style="border:2px solid black; font-size:11px; padding:0px; margin-right:16px; margin-left:16px; margin-top:16px; margin-bottom:16px; text-align:center; float:left;">
<table cellspacing=1 width=100%>
<tr>
<td width=10% rowspan="2" bgcolor=#F0F0F0 style="font-size:16px;">'''[[Class|CLASS]]'''</td>
<td width=9% bgcolor=#D0D0E0>'''[[Explorer]]'''</td>
<td width=9% bgcolor=#D0C0D0>'''[[Warrior]]'''</td>
<td width=9% bgcolor=#D0C0D0>'''[[Agent]]'''</td>
<td width=9% bgcolor=#D0C0D0>'''[[Adventurer]]'''</td>
<td width=9% bgcolor=#B0C0C0>'''[[Knight]]'''</td>
<td width=9% bgcolor=#B0C0C0>'''[[Ranger]]'''</td>
<td width=9% bgcolor=#B0C0C0>'''[[Assassin]]'''</td>
<td width=9% bgcolor=#B0C0C0>'''[[Thief]]'''</td>
<td width=9% bgcolor=#B0C0C0>'''[[Monk]]'''</td>
<td width=9% bgcolor=#B0C0C0>'''[[Bard]]'''</td>
</tr>
<tr>
<td width=9% bgcolor=#D0D0E0>'''[[Student]]'''</td>
<td width=9% bgcolor=#D0C0D0>'''[[Acolyte]]'''</td>
<td width=9% bgcolor=#D0C0D0>'''[[Scholar]]'''</td>
<td width=9% bgcolor=#D0C0D0>'''[[Apprentice]]'''</td>
<td width=9% bgcolor=#B0C0C0>'''[[Cleric]]'''</td>
<td width=9% bgcolor=#B0C0C0>'''[[Saint]]'''</td>
<td width=9% bgcolor=#B0C0C0>'''[[Druid]]'''</td>
<td width=9% bgcolor=#B0C0C0>'''[[Runemaster]]'''</td>
<td width=9% bgcolor=#B0C0C0>'''[[Sorcerer]]'''</td>
<td width=9% bgcolor=#B0C0C0>'''[[Necromancer]]'''</td>
</tr>
</table>
</div><br clear="left"/>
<noinclude>[[Category:Template:Navigation]]</noinclude>
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moved [[Template:Class]] to [[Template:Classes]]
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<div style="border:2px solid black; font-size:11px; padding:0px; margin-right:16px; margin-left:16px; margin-top:16px; margin-bottom:16px; text-align:center; float:left;">
<table cellspacing=1 width=100%>
<tr>
<td width=10% rowspan="2" bgcolor=#F0F0F0 style="font-size:16px;">'''[[Class|CLASS]]'''</td>
<td width=9% bgcolor=#D0D0E0>'''[[Explorer]]'''</td>
<td width=9% bgcolor=#D0C0D0>'''[[Warrior]]'''</td>
<td width=9% bgcolor=#D0C0D0>'''[[Agent]]'''</td>
<td width=9% bgcolor=#D0C0D0>'''[[Adventurer]]'''</td>
<td width=9% bgcolor=#B0C0C0>'''[[Knight]]'''</td>
<td width=9% bgcolor=#B0C0C0>'''[[Ranger]]'''</td>
<td width=9% bgcolor=#B0C0C0>'''[[Assassin]]'''</td>
<td width=9% bgcolor=#B0C0C0>'''[[Thief]]'''</td>
<td width=9% bgcolor=#B0C0C0>'''[[Monk]]'''</td>
<td width=9% bgcolor=#B0C0C0>'''[[Bard]]'''</td>
</tr>
<tr>
<td width=9% bgcolor=#D0D0E0>'''[[Student]]'''</td>
<td width=9% bgcolor=#D0C0D0>'''[[Acolyte]]'''</td>
<td width=9% bgcolor=#D0C0D0>'''[[Scholar]]'''</td>
<td width=9% bgcolor=#D0C0D0>'''[[Apprentice]]'''</td>
<td width=9% bgcolor=#B0C0C0>'''[[Cleric]]'''</td>
<td width=9% bgcolor=#B0C0C0>'''[[Saint]]'''</td>
<td width=9% bgcolor=#B0C0C0>'''[[Druid]]'''</td>
<td width=9% bgcolor=#B0C0C0>'''[[Runemaster]]'''</td>
<td width=9% bgcolor=#B0C0C0>'''[[Sorcerer]]'''</td>
<td width=9% bgcolor=#B0C0C0>'''[[Necromancer]]'''</td>
</tr>
</table>
</div><br clear="left"/>
<noinclude>[[Category:Template:Navigation]]</noinclude>
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{{player character}}
{{attributes}}
{{classes}}
There are three major steps in the career of a [[player character]], all of them irrevocable. At [[start-up]], the young characters have a choice between action ([[explorer]]) and study ([[student]]). When they are ready to set out for their [[mission]], they each get to choose from three possible careers. Finally, each character can get [[promotion|promoted]] to one of the two professions that are open to them.
Every step along the way gives access to certain [[skill]]s and higher [[mastery]] of those skills, and supplies the character with additional [[hitpoint]]s and [[spellpoint]]s.
----
__FORCETOC__
==Classes==
There are 20 different classes for player characters in [[Might and Magic Tribute]].
* 2 starting classes
* 6 intermediate classes
* 12 final classes (professions)
To advance to a higher class, a character must seek [[promotion]]. This requires the completion of a [[quest]] given by the [[citizen]] that handles the promotions to that class in [[Karigor]]. Promotion opens new [[skill]]s and skill [[mastery]], but also closes alternative options.
<table cellspacing="1" width="100%">
<tr>
<td width="16%"><b>class</b></td>
<td width="84%"><b>description</b></td>
</tr>
<tr>
<td bgcolor="#D0D0E0"><b>Explorer</b></td>
<td>[[Explorer]]s are beginners who wish to become good fighters or famous adventurers. They seek action and the thrills of combat and treasure. As they advance in level, Explorers gain more hitpoints than students. Each explorer can select to become a warrior, an agent or an adventurer later on.</td>
</tr>
<tr>
<td bgcolor="#D0D0E0"><b>Student</b></td>
<td>[[Student]]s are beginners who wish to become good spellcasters. They have decided to walk the path of magic, seeking knowledge before action. Students, as they level up, receive a good amount of spellpoints to cast their spells, but less hitpoints than explorers. Their future choices are to become scholars, acolytes or apprentices, depending on their interests in magic.</td>
</tr>
<tr>
<td bgcolor="#D0C0D0"><b>Warrior</b></td>
<td>[[Warrior]]s have chosen battle skills over spellbooks. Skilled in both melee and ranged combat, they are able to deal with many dangerous foes. Warriors can master a number of fighting skills, including sword, axe, spear, bow and chain armour, and a high perception helps them to find their enemies and avoid their traps. They gain more hitpoints than agents or adventurers. As their final profession, warriors can choose between knight and ranger.</td>
</tr>
<tr>
<td bgcolor="#D0C0D0"><b>Agent</b></td>
<td>[[Agent]]s are advanced explorers who have chosen a life of cunning. In combat, they prefer surprise over sheer power, with dagger and mace as their weapons of choice, and they rather dodge counter-attacks or wear leather so their armour won't slow them down. Agents can aquire a basic knowledge of magic to support their mastery of stealth: stealing and disarming traps. When the moment comes, agents will specialize as assassins or thieves.</td>
</tr>
<tr>
<td bgcolor="#D0C0D0"><b>Adventurer</b></td>
<td>[[Adventurer]]s are promoted explorers who are seeking image. As potential masters of pathfinding and item repair, they know their way around. When they become masters of music they can inspire the entire party in battle, or hold their own with their skills in staff and unarmed combat. Adventurers will eventually find satisfaction in life as monks or bards. Like agents, they can gain some expertise in spellcasting to use when needed.</td>
</tr>
<tr>
<td bgcolor="#D0C0D0"><b>Acolyte</b></td>
<td>[[Acolyte]]s are advanced students who have chosen to focus their studies on self schools. They can master the magic of spirit, mind and body. As they divide their time between helping the commonfolk and devote seclusion, they can learn both merchant and meditation skills up to master level. Later in life, each acolyte will have to choose between full knowledge of self magic and the higher path of light, as they select the profession of cleric or saint.</td>
</tr>
<tr>
<td bgcolor="#D0C0D0"><b>Scholar</b></td>
<td>[[Scholar]]s are dedicated spellcasters who try to perfect their spellcasting skills before learning new spells. As a consequence, they can learn all elemental and self schools up to expert. As masters of learning, they will be able to develop them all, and mastery of alchemy is a logical follow-up. Scholars can progress further on this path and become druids, or seek command of the world's events as runemasters.</td>
</tr>
<tr>
<td bgcolor="#D0C0D0"><b>Apprentice</b></td>
<td>[[Apprentice]]s are advanced students who have chosen to concentrate their studies on elemental schools. As they unravel the secrets of fire, air, water and earth, apprentices also master the identification of items and monsters. The final professional choice of an apprentice is to either learn the highest elemental spells as a sorcerer, or walk the dark, but tremendously powerful path of the necromancer.
</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Knight</b></td>
<td>The [[knight]] class is the workhorse fighting class. Wielding two swords, or the deadly combination of sword and spear, they can deal significant damage to any foe or monster. In different situations a knight, protected by shield and plate armour, will give the other party members the time they need to cast their spells - something a knight can never learn. While they are already the toughest fighters of all classes, grandmastery of bodybuilding allows knights to remain standing when others would fall.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Ranger</b></td>
<td>[[Ranger]]s are warriors with more balance rather than pure power. As grandmasters in the bow skill, they can do more ranged damage than any other fighter. In melee, they will finish the job with a migthy axe, well protected by their chainmail. With their high perception, there is nothing that a ranger cannot find or track down. Occasionally, rangers will support their actions with their acquired magic skills in the realms of earth, spirit and light.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Assassin</b></td>
<td>[[Assassin]]s are born for one thing: to seek out and terminate a single enemy. All their skills are tuned to this task. Daggers are their weapon of choice, but with grandmastery in armsmaster they can use other weapons as well with great effectiveness, if the occasion requires it. Expertise in air, mind and dark magic may come in handy as well. Nonetheless, they will not shy away from an open fight and do damage where they can.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Thief</b></td>
<td>[[Thief|Thieves]] are former agents who intend to follow the path of stealth to perfection. With grandmaster skills in stealing and the disarming of traps, they are looking for treasure, rather than combat, and wear leather as their armour of choice to avoid noise. Their best weapon is the mace, so they have a chance to paralyze anyone who interferes with their plans. Thieves can become experts in the schools of fire, water and grey magic, realms that enhance their abilities.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Monk</b></td>
<td>[[Monk]]s are advanced adventurers who have chosen the path of simplicity, doing away with anything that they don't need. They are grandmasters of unarmed combat and dodging, able to strike often while they are very hard to hit themselves. Expertise in water, earth, mind and body magic further increases their survival skills. With Bards, Monks are the only ones who can learn all the miscellaneous skills, and after a fight they will repair everything that was broken.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Bard</b></td>
<td>[[Bard]]s are experienced adventurers who have chosen a full, complex life. They are always present when something is happening. In battle, grandmastery of staff makes them last, but often they will rather play their music to spur on their friends and intimidate the opposition. On the road, the Bard's unsurpassed knowledge of pathfinding will greatly speed up travel. Expertise in fire, air, spirit and body magic support the Bard's best skills.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Cleric</b></td>
<td>[[Cleric]]s are the ultimate adherents of the magics of self. In this final stage of their career, they learn the top spells of spirit, mind and body, which are out of reach for everybody else. The price to pay is the inability to learn any spells in other schools of magic. In combat, a Cleric will see to the healing and curing of their friends, a task that should not be underestimated, and land an occasional blow themselves from behind a shield.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Saint</b></td>
<td>With their knowledge of the self magics as a basis, [[Saint]]s have chosen to follow the holy path of light. This opens up a new realm of powerful, supportive spells, all of which they can learn to cast at maximum effectiveness. In the absence of a Bard, a Saint will play music during combat, and otherwise try to stay out of harm's way if there are no spells to cast. Civilians greatly admire them, so it is only logical that Saints can be merchant grandmasters.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Druid</b></td>
<td>[[Druid]]s are masters of all self and elemental schools. There is no other class with such a vast command of magic. Grandmastering meditation, they have the ability to cast spell after spell. They rarely have time to use weapons in combat. However, like the Saint, they can play a fair battle tune. Noteworthy is the Druid's ability to become a grandmaster at alchemy and mix those rare, top-level potions from basic ingredients.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Runemaster</b></td>
<td>[[Runemaster]]s, as scholars incontent even with the wide range of ordinary magic, have chosen to walk the mysterious, almost forgotten shadow path of grey. They follow it to the end while perfecting their spellcasting and learning skills. Runemasters are the great meddlers, and will even manipulate time itself if it suits their purpose. They can do decent damage in melee combat with a pair of daggers, but they are vulnerable.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Sorcerer</b></td>
<td>Apprentices who wish to attain full knowledge of elemental magic, become [[Sorcerer]]s. It is the only class to learn the highest elemental spells, including Lloyd's new Beacon spell that can get the party out of a dangerous situation. Their mastery of the staff will mainly be used for defensive purposes, or when all spellpoints have been depleted. As grandmasters of item identification, Sorcerers make sure that the spoils are put to good use.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Necromancer</b></td>
<td>[[Necromancer]]s leave their studies of the elements behind and choose the path of dark, cherishing a new range of the most destructive spells one can imagine, which they will cast as a spellcasting grandmaster. If they run out of spellpoints too fast they still have master-level elemental spells to fall back on, or as the only spellcaster class they can use a sword. A most valuable contribution to combat is their ability to identify all monsters and their weaknesses.</td>
</tr>
</table>
----
==Summary of player character development==
<table cellspacing="1" width="100%">
<tr>
<td width="11%"><b>initiate</b></td>
<td width="11%"><b>expertise</b></td>
<td width="11%"><b>profession</b></td>
<td width="22%"><b>mastery</b></td>
<td width="11%"><b>promotion</b></td>
<td width="34%"><b>grandmastery</b></td>
</tr>
<tr>
<td bgcolor="#D0D0E0" rowspan="6"><b>Explorer</b></td>
<td rowspan="6">sword dagger axe spear mace bow leather shield perception bodybuilding repair armsmaster stealing pathfinding</td>
<td bgcolor="#D0C0D0" rowspan="2"><b>Warrior</b></td>
<td rowspan="2">sword axe spear bow chain shield perception bodybuilding armsmaster</td>
<td bgcolor="#B0C0C0"><b>Knight</b></td>
<td>[[Sword (skill)|sword]] [[Spear (skill)|spear]] [[plate]] [[Shield (skill)|shield]] [[bodybuilding]]</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Ranger</b></td>
<td>[[Axe (skill)|axe]] [[Bow (skill)|bow]] [[chain]] [[perception]]</td>
</tr>
<tr>
<td bgcolor="#D0C0D0" rowspan="2"><b>Agent</b></td>
<td rowspan="2">dagger mace leather dodging disarmtrap stealing</td>
<td bgcolor="#B0C0C0"><b>Assassin</b></td>
<td>[[Dagger (skill)|dagger]] [[armsmaster]]</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Thief</b></td>
<td>[[Mace (skill)|mace]] [[leather]] [[Disarm Trap|disarmtrap]] [[stealing]]</td>
</tr>
<tr>
<td bgcolor="#D0C0D0" rowspan="2"><b>Adventurer</b></td>
<td rowspan="2">staff music unarmed repair pathfinding</td>
<td bgcolor="#B0C0C0"><b>Monk</b></td>
<td>[[Unarmed Combat|unarmed]] [[dodging]] [[repair]]</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Bard</b></td>
<td>[[Staff (skill)|staff]] [[Music (skill)|music]] [[pathfinding]]</td>
</tr>
<tr>
<td bgcolor="#D0D0E0" rowspan="6"><b>Student</b></td>
<td rowspan="6">spellcasting staff music leather merchant learning meditation identifyitem identifymonster alchemy</td>
<td bgcolor="#D0C0D0" rowspan="2"><b>Acolyte</b></td>
<td rowspan="2">spirit mind body merchant meditation</td>
<td bgcolor="#B0C0C0"><b>Cleric</b></td>
<td>[[Spirit Magic|spirit]] [[Mind Magic|mind]] [[Body Magic|body]]</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Saint</b></td>
<td>[[spellcasting]] [[Light Magic|light]] [[merchant]]</td>
</tr>
<tr>
<td bgcolor="#D0C0D0" rowspan="2"><b>Scholar</b></td>
<td rowspan="2">spellcasting learning alchemy</td>
<td bgcolor="#B0C0C0"><b>Druid</b></td>
<td>[[meditation]] [[alchemy]]</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Runemaster</b></td>
<td>[[spellcasting]] [[Grey Magic|grey]] [[learning]]</td>
</tr>
<tr>
<td bgcolor="#D0C0D0" rowspan="2"><b>Apprentice</b></td>
<td rowspan="2">fire air water earth identifyitem identifymonster</td>
<td bgcolor="#B0C0C0"><b>Sorcerer</b></td>
<td>[[Fire Magic|fire]] [[Air Magic|air]] [[Water Magic|water]] [[Earth Magic|earth]] [[Identify Item|identifyitem]]</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Necromancer</b></td>
<td>[[spellcasting]] [[Dark Magic|dark]] [[Identify Monster|identifymonster]]</td>
</tr>
</table>
Secondary skills, expertise and mastery not listed. See also: [[skill]].
----
[[Category:Attribute]][[Category:Player character]][[Category:Class| ]]
eb450fb7930e03a64ca5d6031cf55ddde3e6c37e
Explorer
0
1772
2772
2013-02-01T17:36:04Z
Ribannah
2
Created page with "{{player character}} {{classes}} '''Explorer''' is one of the two initial [[class]]es that can be selected for a [[player character]] at the start of the [[game]]. Explorers are..."
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{{player character}}
{{classes}}
'''Explorer''' is one of the two initial [[class]]es that can be selected for a [[player character]] at the start of the [[game]]. Explorers are might-oriented, as opposed to the magic-oriented [[Student]]s.
----
==Description==
Explorers are beginners who wish to become good fighters or famous adventurers. They seek action and the thrills of combat and treasure. As they advance in level, Explorers gain more hitpoints than students. Each explorer can select to become a warrior, an agent or an adventurer later on.
----
==Skills==
Explorers can learn many [[skill]]s, particularly [[combat]] skills, but not all, and the attainable expertise is limited.
* Expert: [[Sword (skill)|Sword]], [[Dagger (skill)|Dagger]], [[Axe (skill)|Axe]], [[Spear (skill)|Spear]], [[Mace (skill)|Mace]], [[Bow (skill)|Bow]], [[Leather]], [[Shield (skill)|Shield]], [[Perception]], [[Bodybuilding]], [[Repair]], [[Armsmaster]], [[Stealing]], [[Pathfinding]]
* Normal: [[Unarmed Combat]], [[Dodging]], [[Disarm Trap]], [[Merchant]], [[Identify Item]], [[Alchemy]]
[[Magic]] is entirely out of their reach during this stage of the [[game]], but they may acquire some magic skills later on.
----
==Hit- and spellpoints==
The class of Explorer gives the character:
* [[hitpoint]]s = 30 + 3 * [[level]]
* [[spellpoint]]s = 0 + 0 * level
[[Race]] provides hit- and spellpoints as well.
----
==Promotion==
Lord [[August]], the High [[Seer]] of [[Serenity (town)|Serenity]], grants all player characters their first [[promotion]] after the party completes the [[Power Crystals]] [[quest]]. Explorers will then choose between the intermediate classes of [[Warrior]], [[Agent]] and [[Adventurer]]. This gives access to additional [[skill]]s, [[training]], [[hitpoint|hit-]] and [[spellpoint]]s, and better [[mastery]] of their skills. Later, they will specialize further by completing a second promotion quest.
----
[[Category:Class]]
14cc87f2e00d4c0e22993dc25071bfe6f42fb2d7
2773
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2013-02-01T23:40:15Z
Ribannah
2
/* Hit- and spellpoints */ update
wikitext
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{{player character}}
{{classes}}
'''Explorer''' is one of the two initial [[class]]es that can be selected for a [[player character]] at the start of the [[game]]. Explorers are might-oriented, as opposed to the magic-oriented [[Student]]s.
----
==Description==
Explorers are beginners who wish to become good fighters or famous adventurers. They seek action and the thrills of combat and treasure. As they advance in level, Explorers gain more hitpoints than students. Each explorer can select to become a warrior, an agent or an adventurer later on.
----
==Skills==
Explorers can learn many [[skill]]s, particularly [[combat]] skills, but not all, and the attainable expertise is limited.
* Expert: [[Sword (skill)|Sword]], [[Dagger (skill)|Dagger]], [[Axe (skill)|Axe]], [[Spear (skill)|Spear]], [[Mace (skill)|Mace]], [[Bow (skill)|Bow]], [[Leather]], [[Shield (skill)|Shield]], [[Perception]], [[Bodybuilding]], [[Repair]], [[Armsmaster]], [[Stealing]], [[Pathfinding]]
* Normal: [[Unarmed Combat]], [[Dodging]], [[Disarm Trap]], [[Merchant]], [[Identify Item]], [[Alchemy]]
[[Magic]] is entirely out of their reach during this stage of the [[game]], but they may acquire some magic skills later on.
----
==Hit- and spellpoints==
The class of Explorer gives the character:
* [[hitpoint]]s = 0 + 3 * [[level]]
* [[spellpoint]]s = 0 + 0 * level
[[Race]] provides hit- and spellpoints as well.
----
==Promotion==
Lord [[August]], the High [[Seer]] of [[Serenity (town)|Serenity]], grants all player characters their first [[promotion]] after the party completes the [[Power Crystals]] [[quest]]. Explorers will then choose between the intermediate classes of [[Warrior]], [[Agent]] and [[Adventurer]]. This gives access to additional [[skill]]s, [[training]], [[hitpoint|hit-]] and [[spellpoint]]s, and better [[mastery]] of their skills. Later, they will specialize further by completing a second promotion quest.
----
[[Category:Class]]
c22f65cb6959b84743d5fecb919252e887721de7
Student
0
1773
2774
2013-02-01T23:52:48Z
Ribannah
2
Created page with "{{player character}} {{classes}} '''Student''' is one of the two initial [[class]]es that can be selected for a [[player character]] at the start of the [[game]]. Students are m..."
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{{player character}}
{{classes}}
'''Student''' is one of the two initial [[class]]es that can be selected for a [[player character]] at the start of the [[game]]. Students are magic-oriented, as opposed to the might-oriented [[Explorer]]s.
----
==Description==
Students are beginners who wish to become good spellcasters. They have decided to walk the path of magic, seeking knowledge before action. Students, as they level up, receive a good amount of spellpoints to cast their spells, but less hitpoints than explorers. Their future choices are to become scholars, acolytes or apprentices, depending on their interests in magic.
----
==Skills==
Students can learn many [[skill]]s, including the generic magic skill of [[Spellcasting]], but not all, and the attainable expertise is limited.
* Expert: [[Spellcasting]], [[Staff (skill)|Staff]], [[Music (skill)|Music]], [[Leather]], [[Shield (skill)|Shield]], [[Merchant]], [[Learning]], [[Meditation]], [[Identify Item]], [[Identify Monster]], [[Alchemy]]
* Normal: [[Bow (skill)|Bow]], [[Disarm Trap]], [[Perception]], [[Repair]]
The more demanding [[combat]] skills are entirely out of their reach during this stage of the [[game]], but they may acquire some additional skills later on.
----
==Hit- and spellpoints==
The class of Student gives the character:
* [[hitpoint]]s = 0 + 1 * [[level]]
* [[spellpoint]]s = 0 + 2 * level
[[Race]] provides hit- and spellpoints as well.
----
==Promotion==
Lord [[August]], the High [[Seer]] of [[Serenity (town)|Serenity]], grants all player characters their first [[promotion]] after the party completes the [[Power Crystals]] [[quest]]. Students will then choose between the intermediate classes of [[Acolyte]], [[Scholar]] and [[Apprentice]]. This gives access to additional [[skill]]s - most importantly a variety of magic schools, [[training]], [[hitpoint|hit-]] and [[spellpoint]]s, and better [[mastery]] of their skills. Later, they will specialize further by completing a second promotion quest.
----
[[Category:Class]]
0d56d731621b0651deee64767b7d1ce50f00df60
2775
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2013-02-01T23:54:29Z
Ribannah
2
/* Skills */
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{{player character}}
{{classes}}
'''Student''' is one of the two initial [[class]]es that can be selected for a [[player character]] at the start of the [[game]]. Students are magic-oriented, as opposed to the might-oriented [[Explorer]]s.
----
==Description==
Students are beginners who wish to become good spellcasters. They have decided to walk the path of magic, seeking knowledge before action. Students, as they level up, receive a good amount of spellpoints to cast their spells, but less hitpoints than explorers. Their future choices are to become scholars, acolytes or apprentices, depending on their interests in magic.
----
==Skills==
Students can learn many [[skill]]s, including the generic magic skill of [[Spellcasting]], but not all, and the attainable expertise is limited.
* Expert: [[Spellcasting]], [[Staff (skill)|Staff]], [[Music (skill)|Music]], [[Leather]], [[Shield (skill)|Shield]], [[Merchant]], [[Learning]], [[Meditation]], [[Identify Item]], [[Identify Monster]], [[Alchemy]]
* Normal: [[Bow (skill)|Bow]], [[Disarm Trap]], [[Perception]], [[Repair]]
The more demanding [[combat]] skills are entirely out of their reach during this stage of the [[game]], but they may acquire some additional combat skills later on.
----
==Hit- and spellpoints==
The class of Student gives the character:
* [[hitpoint]]s = 0 + 1 * [[level]]
* [[spellpoint]]s = 0 + 2 * level
[[Race]] provides hit- and spellpoints as well.
----
==Promotion==
Lord [[August]], the High [[Seer]] of [[Serenity (town)|Serenity]], grants all player characters their first [[promotion]] after the party completes the [[Power Crystals]] [[quest]]. Students will then choose between the intermediate classes of [[Acolyte]], [[Scholar]] and [[Apprentice]]. This gives access to additional [[skill]]s - most importantly a variety of magic schools, [[training]], [[hitpoint|hit-]] and [[spellpoint]]s, and better [[mastery]] of their skills. Later, they will specialize further by completing a second promotion quest.
----
[[Category:Class]]
4973eb1fdfea77a3e099531033fc4aaae90c1aa2
Warrior
0
1774
2776
2013-02-03T00:58:38Z
Ribannah
2
Created page with "{{player character}} {{classes}} '''Warrior''' is one of the six intermediate [[class]]es that can be selected for a [[player character]] after their first [[promotion]]. Only [..."
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text/x-wiki
{{player character}}
{{classes}}
'''Warrior''' is one of the six intermediate [[class]]es that can be selected for a [[player character]] after their first [[promotion]]. Only [[Explorer]]s can advance to this might-oriented class.
----
==Description==
Warriors have chosen battle skills over spellbooks. Skilled in both melee and ranged combat, they are able to deal with many dangerous foes. Warriors can master a number of fighting skills, including sword, axe, spear, bow and chain armour, and a high perception helps them to find their enemies and avoid their traps. They gain more hitpoints than agents or adventurers. As their final profession, warriors can choose between knight and ranger.
----
==Skills==
Warriors can learn many [[skill]]s, particularly [[combat]] skills, but not all, and they aren't yet able to master them to the fullest.
* Master: [[Sword (skill)|Sword]], [[Axe (skill)|Axe]], [[Spear (skill)|Spear]], [[Bow (skill)|Bow]], [[Chain]], [[Shield (skill)|Shield]], [[Perception]], [[Bodybuilding]], [[Armsmaster]]
* Expert: [[Dagger (skill)|Dagger]], [[Staff (skill)|Staff]], [[Mace (skill)|Mace]], [[Leather]], [[Repair]], [[Stealing]], [[Pathfinding]]
* Normal: [[Unarmed Combat]], [[Dodging]], [[Disarm Trap]], [[Merchant]], [[Identify Item]], [[Identify Monster]], [[Alchemy]]
[[Magic]] is entirely out of their reach during this stage of the [[game]], but they may acquire some magic skills in the end, depending on their second promotion.
----
==Hit- and spellpoints==
The class of Warrior gives the character:
* [[hitpoint]]s = 0 + 5 * [[level]]
* [[spellpoint]]s = 0 + 0 * level
[[Race]] provides hit- and spellpoints as well.
----
==Promotion==
Warriors have two options for their final promotion: Knight or Ranger.
* First Knight [[Gerrald Herondale]] ([[Nannaria]]) takes care of the promotion to [[Knight]]. Candidates are challenged to [[Win at the Arena]] in the [[Sea of Mist (province)|Sea of Mist]].
* Marshall [[Oren Dove]] ([[S'Fauni]]) handles the promotion to [[Ranger]]. Candidates must defeat the [[Two Giants]] at the [[Hunebed]].
----
[[Category:Class]]
b07096c33c6f0c0e803e61866445a7f620188040
Soronne (province)
0
1473
2777
2726
2013-02-03T15:32:58Z
Ribannah
2
/* Soronne */ +
wikitext
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{{map}}
{{provinces}}
'''Soronne''' is located central-east in the near south of [[Karigor]]. It is the most populated [[province]] and is likely to be visited often by the [[party]].
Neighbouring [[map]]s are [[Ryft (province)|Ryft]] (west), [[Nannaria]] (northwest), [[Typhon Expanse]] (northeast), [[Sea of Mist (province)|Sea of Mist]] (east), [[Etanasfeld]] (southeast) and [[Serenity (province)|Serenity]] (southwest).
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Soronne.png</div>
===Communities===
* [[Gathis]], the district southeast
* [[Soronne (town)|Soronne]], the capital in the center
* [[Turrel]], the district northeast
===Geography===
* [[Brass Sea]], the sea to the north
* [[Ebony]], the river flowing through the southwest corner of Soronne
* [[Sea of Mist (sea)|Sea of Mist]], the sea to the east
===Monsters (surface)===
<!-- * [[Mogred]]s (Mogred) -->
* [[Pirate]]s (Pirate, Pirate Captain, Pirate Admiral)
* [[River Snake]]s (River Snake, Lightning Snake, Ebony Snake)
* [[Robber]]s (Robber, Highwayman, Ring Leader)
<!-- * [[Shark]]s (Shark, Hunter Shark, Bloodshark, Kua Mackerel]] -->
* [[Soldier]]s (Soldier, Sergeant, Officer)
* [[Werewolf|Werewolves]] (Werewolf, Grisly Werewolf, Werewolf King, Vilx)
===Animals===
[[Butterfly|Butterflies]], [[Bird]]s, [[Fish]]
===Dungeons===
* [[Circus of the Sun]] - south, visits Soronne during 3 months of the year
* [[Lighthouse]] - northeast on both seas
* [[Service Tunnels]] - central, connecting the Towers of Learning
* [[Spidersilk Mines]] - northwest
===Objects===
* [[Obelisk]] #9
* [[Central Fountain]] ([[Town Portal]] destination)
* Random [[Contest]] (+5 [[Skillpoint]]s once to characters that have 50 in the required statistic)
* [[Flame]] of [[Bless]] (+10 to chance-to-hit for 3 hours, or until rest or travel)
* Flame of [[Body Resistance]] (+20 to Body Resistance for 6 hours, or until rest or travel)
* [[Fountain]] of +20 [[Spellpoint]]s (Replenishes 20 spellpoints, maximum 50 charges, recharge 10 per day)
* Fountain of +10 [[Magic (statistic)|Magic]] (Temporarily +10 Magic for 2 days or until rest or travel)
* [[Well]] of +30 [[Endurance]] (Temporarily +30 Endurance for 2 days or until rest or travel)
* Fountain of +30 [[Self Resistance]] (Temporarily +30 Self Resistance for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring province Nannaria (northwest) can be reached on [[foot]] overland, which takes 5 days. Ryft (west) can be reached on foot in one day only by passing from the Spidersil Mines into the [[Stalt Mines]] after completion of the [[Underground Railroad]] [[quest]].
The other neighbouring provinces cannot be reached overland from Soronne in any way.
===Coach===
[[Coach]]es of the [[Tower Express]] leave for Nannaria, [[Heronport]] on Thursdays and Sundays, return trips on Mondays and Thursdays. These trips all take 2 days. A [[Nightriders]] coach leaves for Nannaria, [[M'Akal]] on Tuesdays, to start the return trip on Fridays. This ride takes 2½ days in each direction.
===Boat===
The [[St. Nicholas]] will enter Soronne from Serenity and continue downstream into Ryft. Both passages take 3 days.
===Ship===
There are two [[dock]]s in Soronne: the [[Ogre Docks]] and the [[Naval Base]].
At the start of the game, four [[Ogre coaster]]s are waiting in Etanasfeld. They will start sailing along the coast of Etanasfeld, Soronne and [[Goetia]] once the [[pirate]]s have been dealt with. A trip from Soronne to Etanasfeld (Tuesdays and Fridays) takes two days, to Goetia (Fridays) three.
On Thursdays, a [[ship]] sails from the Ogre Docks to the [[Arena]] on the Sea of Mist. It sails back on Tuesdays. The trip takes two days in both directions. However, no ships will sail onto the Sea of Mist from these docks until the pirates have been handled.
From the Naval Base, ships sail for Nannaria, Heronport on Mondays and Fridays, and for Typhon Expanse, [[Masquerade]] on Tuesdays and Saturdays, all fares of two days.
The party can also book an unscheduled ship at the Naval Base to bring them to the location of the sunken city of [[Braem]] on the [[Sea of Mist (sea)|Sea of Mist]], again taking two days.
===Town Portal===
Soronne has a [[Central Fountain]] and can therefore be reached instantly by the powerful [[Town Portal]] spell. The other [[province]]s that can be reached this way are: [[Terrax]], [[Semiramis]], [[Murlank]], Nannaria and Serenity. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
----
==Citizens==
===Soronne===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Dr. Bird's Recipes]]</td>
<td>[[Apothecary]]</td>
<td>Mel Wire the Brave, Goldie Wire, Oetker Wire</td>
</tr>
<tr>
<td>[[Crackerjack's outer Clothing]]</td>
<td>[[Armour Shop]]</td>
<td>Friday Doubledrop, Pong Doubledrop, Khaki Doubledrop</td>
</tr>
<tr>
<td>[[Blue Suede Shop]]</td>
<td>[[Armour Shop]]</td>
<td>William Hillrock</td>
</tr>
<tr>
<td>[[Six Shard Vault]]</td>
<td>[[Bank]]</td>
<td>Isaac Yorke, Bekka Yorke</td>
</tr>
<tr>
<td>[[Naval Base]]</td>
<td>[[Dockyard]]</td>
<td>Miss Issippi Rivers</td>
</tr>
<tr>
<td>[[Holle's Spinnings]]</td>
<td>[[General Store]]</td>
<td>Andowar Holle, Alice Holle</td>
</tr>
<tr>
<td>[[Circle of Steel]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Dellan</td>
</tr>
<tr>
<td>[[Dragonskull]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Andrew W. Lloyd</td>
</tr>
<tr>
<td>[[Eldrar's Tower]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Bo, Maurice Whitington, Verdine Whitington</td>
</tr>
<tr>
<td>[[Hraldrake's Crossing]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Nathaniel Rose</td>
</tr>
<tr>
<td>[[Shadow Tower]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Ingram, Neil H. Krondor</td>
</tr>
<tr>
<td>[[Tork the Mild's Staff]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Minerva Hilander, J.B. Zeddicus</td>
</tr>
<tr>
<td>[[Zorelda's Footwear]]</td>
<td>[[Magic Shop]]</td>
<td>Nancy Sinter</td>
</tr>
<tr>
<td>[[Crazy Horses]]</td>
<td>[[Stables]]</td>
<td>Osmond</td>
</tr>
<tr>
<td>[[Hanged Man's Inn]]</td>
<td>[[Tavern]]</td>
<td>Larry Flynn, Carol Flynn</td>
</tr>
<tr>
<td>[[Rubahl's Alehouse]]</td>
<td>[[Tavern]]</td>
<td>Hector Urbain</td>
</tr>
<tr>
<td>[[The Crimson Hawk]]</td>
<td>[[Tavern]]</td>
<td>Allakhazam</td>
</tr>
<tr>
<td>[[Arachne's Sanctuary]]</td>
<td>[[Temple]]</td>
<td>Ovidius Hilander</td>
</tr>
<tr>
<td>[[Soronne Town Hall]]</td>
<td>[[Town Hall]]</td>
<td>Fergie M. Murphy, Sarah F. Murphy</td>
</tr>
<tr>
<td>[[Long Man's Arms]]</td>
<td>[[Weapon Shop]]</td>
<td>Terin Tourfeather</td>
</tr>
<tr>
<td>[[Battlesticks]]</td>
<td>[[Weapon Shop]]</td>
<td>Wilbur Prince</td>
</tr>
<tr>
<td>[[Fort]]</td>
<td>[[House]]</td>
<td>Sergeant Kyno</td>
</tr>
</table><br>
===Gathis===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[W00tstock]]</td>
<td>[[Apothecary]]</td>
<td>Max Jasminguru, Alfalfa Jasminguru, Samwise Jasminguru, Bethel Jasminguru</td>
</tr>
<tr>
<td>[[Ogre Docks]]</td>
<td>[[Dockyard]]</td>
<td>Ugh</td>
</tr>
<tr>
<td>[[Pirate Copies]]</td>
<td>[[General Store]]</td>
<td>Somalia Torrence</td>
</tr>
<tr>
<td>[[Gravdahl's Bookstore]]</td>
<td>[[Magic Shop]]</td>
<td>Marcus Gravdahl</td>
</tr>
<tr>
<td>[[Sage's Rebuttal]]</td>
<td>[[Tavern]]</td>
<td>Louredis</td>
</tr>
</table><br>
===Turrel===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Boutique Light]]</td>
<td>[[General Store]]</td>
<td>Todd Topherty, Veronica Topherty, Bibicione Topherty</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Lighthouse]]</td>
<td>[[Dungeon]]</td>
<td>Gizzzmo, Roger Denmark</td>
</tr>
<tr>
<td>[[Service Tunnels]]</td>
<td>Dungeon</td>
<td>Herbert Stempel</td>
</tr>
<tr>
<td>[[Spidersilk Mines]]</td>
<td>Dungeon</td>
<td>Pound S. Morrison</td>
</tr>
<tr>
<td>[[Arenaut]]</td>
<td>Ship</td>
<td>Miss Ouri Rivers</td>
</tr>
<tr>
<td>[[Arquebus]]</td>
<td>[[Ship]]</td>
<td>Og</td>
</tr>
<tr>
<td>[[Brass Sea Liner]]</td>
<td>[[Ship]]</td>
<td>Pete Hain</td>
</tr>
<tr>
<td>[[Calypso]]</td>
<td>[[Ship]]</td>
<td>D.P. Stanley</td>
</tr>
<tr>
<td>[[Crimson Raptor]]</td>
<td>Ship</td>
<td>Tim Murphy</td>
</tr>
<tr>
<td>[[Lobaria]]</td>
<td>Ship</td>
<td>Lai Chosan</td>
</tr>
<tr>
<td>[[Dragonlance]]</td>
<td>Ship</td>
<td>Eigyr</td>
</tr>
<tr>
<td>[[Nagfar]]</td>
<td>Ship</td>
<td>Hrym</td>
</tr>
<tr>
<td>[[Prince Henry]]</td>
<td>Ship</td>
<td>Glooskap</td>
</tr>
<tr>
<td>[[Typhon Express]]</td>
<td>[[Ship]]</td>
<td>Una Zenobia</td>
</tr>
<tr>
<td>[[St. Nicholas]]</td>
<td>[[Riverboat]]</td>
<td>Sam Finneas, Morglin</td>
</tr>
</table><br>
===Who is who===
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td>[[]] - expert teacher of [[Spellcasting]]</td>
<td>[[]] - expert teacher of [[Fire Magic|Fire]]</td>
</tr>
<tr>
<td></td>
<td>[[]] - master teacher of [[Dark Magic|Dark]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Body Magic|Body]]</td>
<td>[[]] - expert teacher of [[Staff (skill)|Staff]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Mace (skill)|Mace]]</td>
<td>[[]] - expert teacher of [[Leather]]</td>
</tr>
<tr>
<td>[[]] - master teacher of [[Plate]]</td>
<td>[[]] - expert teacher of [[Shield (skill)|Shield]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Perception]]</td>
<td>[[]] - master teacher of [[Merchant]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Learning]]</td>
<td>[[]] - expert teacher of [[Stealing]]</td>
</tr>
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Rex Ballantine]] - librarian</td>
<td>[[Titanica Brown]] - </td>
</tr>
<tr>
<td>[[John Caleb]] - musician</td>
<td>[[Lai Chosan]] - captain of the Lobaria</td>
</tr>
<tr>
<td>[[Kenny Day]] - jester</td>
<td>[[Silence Dogood]] - leaflet printer</td>
</tr>
<tr>
<td>[[Dellan]] - magister</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Roger Denmark]] - writmaker</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Friday Doubledrop]] - tailor</td>
<td>[[Pong Doubledrop]] - , wife of Friday</td>
</tr>
<tr>
<td>[[Bert Eco]] - writer</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Sam Finneas]] - skipper of the St. Nicholas</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Larry Flynn]] - tavernkeep</td>
<td>[[Carol Flynn]] - swashbuckler</td>
</tr>
<tr>
<td>[[Gizzzmo]] - pirate</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Marcus Gravdahl]] - magicker</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Pete Hain]] - skipper of the Brass Sea Liner</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ovidius Hilander]] - healer</td>
<td>[[Minerva Hilander]] - magister, daughter of Ovidio</td>
</tr>
<tr>
<td>[[William Hillrock]] - armourer</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Andowar Holle]] - artist</td>
<td>[[Alice Holle]] - retailer, wife of Andowar Holle</td>
</tr>
<tr>
<td>[[Ingram]] - magister</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Max Jasminguru]] - herbalist</td>
<td>[[Alfalfa Jasminguru]] - apothecary, wife of Max Jasminguru</td>
</tr>
<tr>
<td>[[Neil H. Krondor]] - thief promotor</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Sergeant Kyno]] - sergeant</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Andrew W. Lloyd]] - magister</td>
<td>[[Josephine LaFay]] - master teacher of [[Unarmed Combat]]</td>
</tr>
<tr>
<td>[[Pink F. Lloyd]] - wall inspector</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Louredis]] - bartender</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Papa Madonna]] - preacher</td>
<td>[[Virginia Madonna]] - , daughter of Papa Madonna</td>
</tr>
<tr>
<td>[[James B. Moonwalker]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Pound S. Morrison]] - overseer</td>
<td>[[Amber Morely]] - publisher</td>
</tr>
<tr>
<td>[[Tim Murphy]] - captain of the Crimson Raptor</td>
<td>[[Fergie M. Murphy]] - magistrate, sister of Tim</td>
</tr>
<tr>
<td>[[Osmond]] - stablemaster</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ed Pekurney]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Wilbur Prince]] - weaponsmith</td>
<td>[[Miss Issippi Rivers]] - dockmistress</td>
</tr>
<tr>
<td>[[Paul Romero]] - musician</td>
<td>[[Miss Ouri Rivers]] - skipper of the Arenaut, sister of Issippi Rivers</td>
</tr>
<tr>
<td>[[Nathaniel Rose]] - magister</td>
<td>[[Lisbeth Rose]] - , wife of Nathaniel</td>
</tr>
<tr>
<td>[[Jeff Sky]] - scribe</td>
<td>[[Candy Says]] - singer, love of Pound S. Morrison</td>
</tr>
<tr>
<td>[[Ryan Smedly]] - dragonhunter</td>
<td>[[Mother Sergia]] - nurse</td>
</tr>
<tr>
<td>[[D.P. Stanley]] - skipper of the Calypso</td>
<td>[[Nancy Sinter]] - magicker</td>
</tr>
<tr>
<td>[[Herbert Stempel]] - ladderer</td>
<td>[[Shininga Star]] - expert teacher of [[Spirit Magic|Spirit]]</td>
</tr>
<tr>
<td>[[Warren P. Tolster]] - </td>
<td>[[Annanina Tolster]] - </td>
</tr>
<tr>
<td>[[Todd Topherty]] - retailer</td>
<td>[[Veronica Topherty]] - expert teacher of [[Air Magic|Air]], wife of Todd Topherty</td>
</tr>
<tr>
<td>[[Hector Urbain]] - comedian</td>
<td>[[Somalia Torrence]] - retailer</td>
</tr>
<tr>
<td>[[Isaac Yorke]] - banker</td>
<td>[[Maureen Tuckale]] - musician</td>
</tr>
<tr>
<td>[[Maurice Whitington]] - apprentice</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Verdine Whitington]] - apprentice, brother of Maurice Whitington</td>
<td>[[Una Zenobia]] - skipper of the Typhon Express</td>
</tr>
<tr>
<td>[[Mel Wire the Brave]] - expert teacher of [[Spear (skill)|Spear]]</td>
<td>[[Goldie Wire]] - apothecary, wife of Mel</td>
</tr>
<tr>
<td>[[J.B. Zeddicus]] - master teacher of [[Light Magic|Light]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
<tr>
<td>[[Samwise Jasminguru]] - son of Max and Alfalfa Jasminguru</td>
<td>[[Molly Brown]] - daughter of Titanica Brown</td>
</tr>
<tr>
<td>[[Munchkin Madonna]] - son of Virginia Madonna</td>
<td>[[Khaki Doubledrop]] - daughter of Friday and Pong Doubledrop</td>
</tr>
<tr>
<td>[[Devlin Morely]] - son of Amber Morely</td>
<td>[[Nonni Madonna]] - daughter of Virginia Madonna</td>
</tr>
<tr>
<td>[[Morglin]] - cabin boy</td>
<td>[[Bethel Jasminguru]] - daughter of Max and Alfalfa Jasminguru</td>
</tr>
<tr>
<td>[[Davili Rose]] - son of Nathaniel and Lisbeth Rose</td>
<td>[[Sarah F. Murphy]] - daughter of Fergie M. Murphy</td>
<tr>
<td>[[Rob Stanley]] - son of D.P. Stanley</td>
<td>[[Philippine Rose]] - daughter of Nathaniel and Lisbeth Rose</td>
</tr>
<tr>
<td>[[Ivan Tolster]] - son of Warren P. and Annanina Tolster</td>
<td>[[Bibicione Topherty]] - daughter of Todd and Veronica Topherty</td>
</tr>
<tr>
<td>[[Oetker Wire]] - son of Mel and Goldie Wire</td>
<td>[[Bekka Yorke]] - daughter of Isaac Yorke</td>
</tr>
</table><br>
====Elves====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Bo]] - magister</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Terin Tourfeather]] - weaponsmith</td>
<td>[[Fallingstar]] - master teacher of [[Sword (skill)|Sword]]</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ravenhawk]] - art collector</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
</table><br>
====Ogres====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Allakhazam]] - barkeep</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Glooskap]] - captain of the [[Prince Henry]]</td>
<td>[[Eigyr]] - captain of the [[Dragonlance]]</td>
</tr>
<tr>
<td>[[Hrym]] - captain of the [[Nagfar]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Og]] - captain of the [[Arquebus]]</td>
<td></td>
</tr>
<tr>
<td>[[Ugh]] - dockmaster</td>
<td>[[]] - </td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Thelmes]] - prophet</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
</table>
[[Category:Province]][[Category:Soronne| ]]
135b643f742ba7ed40bdc95756e58bca1ae0e50a
2778
2777
2013-02-03T15:35:58Z
Ribannah
2
/* Humans */ +
wikitext
text/x-wiki
{{map}}
{{provinces}}
'''Soronne''' is located central-east in the near south of [[Karigor]]. It is the most populated [[province]] and is likely to be visited often by the [[party]].
Neighbouring [[map]]s are [[Ryft (province)|Ryft]] (west), [[Nannaria]] (northwest), [[Typhon Expanse]] (northeast), [[Sea of Mist (province)|Sea of Mist]] (east), [[Etanasfeld]] (southeast) and [[Serenity (province)|Serenity]] (southwest).
----
==Map==
<div align="center">http://www.castlegobs.nl/images/Map_Soronne.png</div>
===Communities===
* [[Gathis]], the district southeast
* [[Soronne (town)|Soronne]], the capital in the center
* [[Turrel]], the district northeast
===Geography===
* [[Brass Sea]], the sea to the north
* [[Ebony]], the river flowing through the southwest corner of Soronne
* [[Sea of Mist (sea)|Sea of Mist]], the sea to the east
===Monsters (surface)===
<!-- * [[Mogred]]s (Mogred) -->
* [[Pirate]]s (Pirate, Pirate Captain, Pirate Admiral)
* [[River Snake]]s (River Snake, Lightning Snake, Ebony Snake)
* [[Robber]]s (Robber, Highwayman, Ring Leader)
<!-- * [[Shark]]s (Shark, Hunter Shark, Bloodshark, Kua Mackerel]] -->
* [[Soldier]]s (Soldier, Sergeant, Officer)
* [[Werewolf|Werewolves]] (Werewolf, Grisly Werewolf, Werewolf King, Vilx)
===Animals===
[[Butterfly|Butterflies]], [[Bird]]s, [[Fish]]
===Dungeons===
* [[Circus of the Sun]] - south, visits Soronne during 3 months of the year
* [[Lighthouse]] - northeast on both seas
* [[Service Tunnels]] - central, connecting the Towers of Learning
* [[Spidersilk Mines]] - northwest
===Objects===
* [[Obelisk]] #9
* [[Central Fountain]] ([[Town Portal]] destination)
* Random [[Contest]] (+5 [[Skillpoint]]s once to characters that have 50 in the required statistic)
* [[Flame]] of [[Bless]] (+10 to chance-to-hit for 3 hours, or until rest or travel)
* Flame of [[Body Resistance]] (+20 to Body Resistance for 6 hours, or until rest or travel)
* [[Fountain]] of +20 [[Spellpoint]]s (Replenishes 20 spellpoints, maximum 50 charges, recharge 10 per day)
* Fountain of +10 [[Magic (statistic)|Magic]] (Temporarily +10 Magic for 2 days or until rest or travel)
* [[Well]] of +30 [[Endurance]] (Temporarily +30 Endurance for 2 days or until rest or travel)
* Fountain of +30 [[Self Resistance]] (Temporarily +30 Self Resistance for 2 days or until rest or travel)
----
==Travel==
===Foot===
The neighbouring province Nannaria (northwest) can be reached on [[foot]] overland, which takes 5 days. Ryft (west) can be reached on foot in one day only by passing from the Spidersil Mines into the [[Stalt Mines]] after completion of the [[Underground Railroad]] [[quest]].
The other neighbouring provinces cannot be reached overland from Soronne in any way.
===Coach===
[[Coach]]es of the [[Tower Express]] leave for Nannaria, [[Heronport]] on Thursdays and Sundays, return trips on Mondays and Thursdays. These trips all take 2 days. A [[Nightriders]] coach leaves for Nannaria, [[M'Akal]] on Tuesdays, to start the return trip on Fridays. This ride takes 2½ days in each direction.
===Boat===
The [[St. Nicholas]] will enter Soronne from Serenity and continue downstream into Ryft. Both passages take 3 days.
===Ship===
There are two [[dock]]s in Soronne: the [[Ogre Docks]] and the [[Naval Base]].
At the start of the game, four [[Ogre coaster]]s are waiting in Etanasfeld. They will start sailing along the coast of Etanasfeld, Soronne and [[Goetia]] once the [[pirate]]s have been dealt with. A trip from Soronne to Etanasfeld (Tuesdays and Fridays) takes two days, to Goetia (Fridays) three.
On Thursdays, a [[ship]] sails from the Ogre Docks to the [[Arena]] on the Sea of Mist. It sails back on Tuesdays. The trip takes two days in both directions. However, no ships will sail onto the Sea of Mist from these docks until the pirates have been handled.
From the Naval Base, ships sail for Nannaria, Heronport on Mondays and Fridays, and for Typhon Expanse, [[Masquerade]] on Tuesdays and Saturdays, all fares of two days.
The party can also book an unscheduled ship at the Naval Base to bring them to the location of the sunken city of [[Braem]] on the [[Sea of Mist (sea)|Sea of Mist]], again taking two days.
===Town Portal===
Soronne has a [[Central Fountain]] and can therefore be reached instantly by the powerful [[Town Portal]] spell. The other [[province]]s that can be reached this way are: [[Terrax]], [[Semiramis]], [[Murlank]], Nannaria and Serenity. However, one must drink from a Central Fountain before it appears as a destination on the Town Portal map.
----
==Citizens==
===Soronne===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Dr. Bird's Recipes]]</td>
<td>[[Apothecary]]</td>
<td>Mel Wire the Brave, Goldie Wire, Oetker Wire</td>
</tr>
<tr>
<td>[[Crackerjack's outer Clothing]]</td>
<td>[[Armour Shop]]</td>
<td>Friday Doubledrop, Pong Doubledrop, Khaki Doubledrop</td>
</tr>
<tr>
<td>[[Blue Suede Shop]]</td>
<td>[[Armour Shop]]</td>
<td>William Hillrock</td>
</tr>
<tr>
<td>[[Six Shard Vault]]</td>
<td>[[Bank]]</td>
<td>Isaac Yorke, Bekka Yorke</td>
</tr>
<tr>
<td>[[Naval Base]]</td>
<td>[[Dockyard]]</td>
<td>Miss Issippi Rivers</td>
</tr>
<tr>
<td>[[Holle's Spinnings]]</td>
<td>[[General Store]]</td>
<td>Andowar Holle, Alice Holle</td>
</tr>
<tr>
<td>[[Circle of Steel]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Dellan</td>
</tr>
<tr>
<td>[[Dragonskull]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Andrew W. Lloyd</td>
</tr>
<tr>
<td>[[Eldrar's Tower]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Bo, Maurice Whitington, Verdine Whitington</td>
</tr>
<tr>
<td>[[Hraldrake's Crossing]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Nathaniel Rose</td>
</tr>
<tr>
<td>[[Shadow Tower]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Ingram, Neil H. Krondor</td>
</tr>
<tr>
<td>[[Tork the Mild's Staff]]</td>
<td>[[Guild]]+[[Training Hall]]</td>
<td>Minerva Hilander, J.B. Zeddicus</td>
</tr>
<tr>
<td>[[Zorelda's Footwear]]</td>
<td>[[Magic Shop]]</td>
<td>Nancy Sinter</td>
</tr>
<tr>
<td>[[Crazy Horses]]</td>
<td>[[Stables]]</td>
<td>Osmond</td>
</tr>
<tr>
<td>[[Hanged Man's Inn]]</td>
<td>[[Tavern]]</td>
<td>Larry Flynn, Carol Flynn</td>
</tr>
<tr>
<td>[[Rubahl's Alehouse]]</td>
<td>[[Tavern]]</td>
<td>Hector Urbain</td>
</tr>
<tr>
<td>[[The Crimson Hawk]]</td>
<td>[[Tavern]]</td>
<td>Allakhazam</td>
</tr>
<tr>
<td>[[Arachne's Sanctuary]]</td>
<td>[[Temple]]</td>
<td>Ovidius Hilander</td>
</tr>
<tr>
<td>[[Soronne Town Hall]]</td>
<td>[[Town Hall]]</td>
<td>Fergie M. Murphy, Sarah F. Murphy</td>
</tr>
<tr>
<td>[[Long Man's Arms]]</td>
<td>[[Weapon Shop]]</td>
<td>Terin Tourfeather</td>
</tr>
<tr>
<td>[[Battlesticks]]</td>
<td>[[Weapon Shop]]</td>
<td>Wilbur Prince</td>
</tr>
<tr>
<td>[[Fort]]</td>
<td>[[House]]</td>
<td>Sergeant Kyno</td>
</tr>
</table><br>
===Gathis===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[W00tstock]]</td>
<td>[[Apothecary]]</td>
<td>Max Jasminguru, Alfalfa Jasminguru, Samwise Jasminguru, Bethel Jasminguru</td>
</tr>
<tr>
<td>[[Ogre Docks]]</td>
<td>[[Dockyard]]</td>
<td>Ugh</td>
</tr>
<tr>
<td>[[Pirate Copies]]</td>
<td>[[General Store]]</td>
<td>Somalia Torrence</td>
</tr>
<tr>
<td>[[Gravdahl's Bookstore]]</td>
<td>[[Magic Shop]]</td>
<td>Marcus Gravdahl</td>
</tr>
<tr>
<td>[[Sage's Rebuttal]]</td>
<td>[[Tavern]]</td>
<td>Louredis</td>
</tr>
</table><br>
===Turrel===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Boutique Light]]</td>
<td>[[General Store]]</td>
<td>Todd Topherty, Veronica Topherty, Bibicione Topherty</td>
</tr>
</table><br>
===Other===
<table cellspacing="1" width="100%">
<tr>
<td width="24%"><b>Home</b></td>
<td width="32%"><b>Type</b></td>
<td width="44%"><b>Occupants</b></td>
</tr>
<tr>
<td>[[Lighthouse]]</td>
<td>[[Dungeon]]</td>
<td>Gizzzmo, Roger Denmark</td>
</tr>
<tr>
<td>[[Service Tunnels]]</td>
<td>Dungeon</td>
<td>Herbert Stempel</td>
</tr>
<tr>
<td>[[Spidersilk Mines]]</td>
<td>Dungeon</td>
<td>Pound S. Morrison</td>
</tr>
<tr>
<td>[[Arenaut]]</td>
<td>Ship</td>
<td>Miss Ouri Rivers</td>
</tr>
<tr>
<td>[[Arquebus]]</td>
<td>[[Ship]]</td>
<td>Og</td>
</tr>
<tr>
<td>[[Brass Sea Liner]]</td>
<td>[[Ship]]</td>
<td>Pete Hain</td>
</tr>
<tr>
<td>[[Calypso]]</td>
<td>[[Ship]]</td>
<td>D.P. Stanley</td>
</tr>
<tr>
<td>[[Crimson Raptor]]</td>
<td>Ship</td>
<td>Tim Murphy</td>
</tr>
<tr>
<td>[[Lobaria]]</td>
<td>Ship</td>
<td>Lai Chosan</td>
</tr>
<tr>
<td>[[Dragonlance]]</td>
<td>Ship</td>
<td>Eigyr</td>
</tr>
<tr>
<td>[[Nagfar]]</td>
<td>Ship</td>
<td>Hrym</td>
</tr>
<tr>
<td>[[Prince Henry]]</td>
<td>Ship</td>
<td>Glooskap</td>
</tr>
<tr>
<td>[[Typhon Express]]</td>
<td>[[Ship]]</td>
<td>Una Zenobia</td>
</tr>
<tr>
<td>[[St. Nicholas]]</td>
<td>[[Riverboat]]</td>
<td>Sam Finneas, Morglin</td>
</tr>
</table><br>
===Who is who===
====Humans====
<table cellspacing="1" width="100%">
<tr>
<td>[[]] - expert teacher of [[Spellcasting]]</td>
<td>[[]] - expert teacher of [[Fire Magic|Fire]]</td>
</tr>
<tr>
<td></td>
<td>[[]] - master teacher of [[Dark Magic|Dark]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Body Magic|Body]]</td>
<td>[[]] - expert teacher of [[Staff (skill)|Staff]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Mace (skill)|Mace]]</td>
<td>[[]] - expert teacher of [[Leather]]</td>
</tr>
<tr>
<td>[[]] - master teacher of [[Plate]]</td>
<td>[[]] - expert teacher of [[Shield (skill)|Shield]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Perception]]</td>
<td>[[]] - master teacher of [[Merchant]]</td>
</tr>
<tr>
<td>[[]] - expert teacher of [[Learning]]</td>
<td>[[]] - expert teacher of [[Stealing]]</td>
</tr>
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Rex Ballantine]] - librarian</td>
<td>[[Titanica Brown]] - </td>
</tr>
<tr>
<td>[[John Caleb]] - musician</td>
<td>[[Lai Chosan]] - captain of the Lobaria</td>
</tr>
<tr>
<td>[[Kenny Day]] - jester</td>
<td>[[Silence Dogood]] - leaflet printer</td>
</tr>
<tr>
<td>[[Dellan]] - magister</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Roger Denmark]] - writmaker</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Friday Doubledrop]] - tailor</td>
<td>[[Pong Doubledrop]] - , wife of Friday</td>
</tr>
<tr>
<td>[[Bert Eco]] - writer</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Sam Finneas]] - skipper of the St. Nicholas</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Larry Flynn]] - tavernkeep</td>
<td>[[Carol Flynn]] - swashbuckler</td>
</tr>
<tr>
<td>[[Gizzzmo]] - pirate</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Marcus Gravdahl]] - magicker</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Pete Hain]] - skipper of the Brass Sea Liner</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ovidius Hilander]] - healer</td>
<td>[[Minerva Hilander]] - magister, daughter of Ovidio</td>
</tr>
<tr>
<td>[[William Hillrock]] - armourer</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Andowar Holle]] - artist</td>
<td>[[Alice Holle]] - retailer, wife of Andowar Holle</td>
</tr>
<tr>
<td>[[Ingram]] - magister</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Max Jasminguru]] - herbalist</td>
<td>[[Alfalfa Jasminguru]] - apothecary, wife of Max Jasminguru</td>
</tr>
<tr>
<td>[[Neil H. Krondor]] - trainer, thief promotor</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Sergeant Kyno]] - sergeant</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Andrew W. Lloyd]] - magister</td>
<td>[[Josephine LaFay]] - master teacher of [[Unarmed Combat]]</td>
</tr>
<tr>
<td>[[Pink F. Lloyd]] - wall inspector</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Louredis]] - bartender</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Papa Madonna]] - preacher</td>
<td>[[Virginia Madonna]] - , daughter of Papa Madonna</td>
</tr>
<tr>
<td>[[James B. Moonwalker]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Pound S. Morrison]] - overseer</td>
<td>[[Amber Morely]] - publisher</td>
</tr>
<tr>
<td>[[Tim Murphy]] - captain of the Crimson Raptor</td>
<td>[[Fergie M. Murphy]] - magistrate, sister of Tim</td>
</tr>
<tr>
<td>[[Osmond]] - stablemaster</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ed Pekurney]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Wilbur Prince]] - weaponsmith</td>
<td>[[Miss Issippi Rivers]] - dockmistress</td>
</tr>
<tr>
<td>[[Paul Romero]] - musician</td>
<td>[[Miss Ouri Rivers]] - skipper of the Arenaut, sister of Issippi Rivers</td>
</tr>
<tr>
<td>[[Nathaniel Rose]] - magister</td>
<td>[[Lisbeth Rose]] - , wife of Nathaniel</td>
</tr>
<tr>
<td>[[Jeff Sky]] - scribe</td>
<td>[[Candy Says]] - singer, love of Pound S. Morrison</td>
</tr>
<tr>
<td>[[Ryan Smedly]] - dragonhunter</td>
<td>[[Mother Sergia]] - nurse</td>
</tr>
<tr>
<td>[[D.P. Stanley]] - skipper of the Calypso</td>
<td>[[Nancy Sinter]] - magicker</td>
</tr>
<tr>
<td>[[Herbert Stempel]] - ladderer</td>
<td>[[Shininga Star]] - expert teacher of [[Spirit Magic|Spirit]]</td>
</tr>
<tr>
<td>[[Warren P. Tolster]] - </td>
<td>[[Annanina Tolster]] - </td>
</tr>
<tr>
<td>[[Todd Topherty]] - retailer</td>
<td>[[Veronica Topherty]] - expert teacher of [[Air Magic|Air]], wife of Todd Topherty</td>
</tr>
<tr>
<td>[[Hector Urbain]] - comedian</td>
<td>[[Somalia Torrence]] - retailer</td>
</tr>
<tr>
<td>[[Isaac Yorke]] - banker</td>
<td>[[Maureen Tuckale]] - musician</td>
</tr>
<tr>
<td>[[Maurice Whitington]] - apprentice</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Verdine Whitington]] - apprentice, brother of Maurice Whitington</td>
<td>[[Una Zenobia]] - skipper of the Typhon Express</td>
</tr>
<tr>
<td>[[Mel Wire the Brave]] - expert teacher of [[Spear (skill)|Spear]]</td>
<td>[[Goldie Wire]] - apothecary, wife of Mel</td>
</tr>
<tr>
<td>[[J.B. Zeddicus]] - master teacher of [[Light Magic|Light]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
<tr>
<td>[[Samwise Jasminguru]] - son of Max and Alfalfa Jasminguru</td>
<td>[[Molly Brown]] - daughter of Titanica Brown</td>
</tr>
<tr>
<td>[[Munchkin Madonna]] - son of Virginia Madonna</td>
<td>[[Khaki Doubledrop]] - daughter of Friday and Pong Doubledrop</td>
</tr>
<tr>
<td>[[Devlin Morely]] - son of Amber Morely</td>
<td>[[Nonni Madonna]] - daughter of Virginia Madonna</td>
</tr>
<tr>
<td>[[Morglin]] - cabin boy</td>
<td>[[Bethel Jasminguru]] - daughter of Max and Alfalfa Jasminguru</td>
</tr>
<tr>
<td>[[Davili Rose]] - son of Nathaniel and Lisbeth Rose</td>
<td>[[Sarah F. Murphy]] - daughter of Fergie M. Murphy</td>
<tr>
<td>[[Rob Stanley]] - son of D.P. Stanley</td>
<td>[[Philippine Rose]] - daughter of Nathaniel and Lisbeth Rose</td>
</tr>
<tr>
<td>[[Ivan Tolster]] - son of Warren P. and Annanina Tolster</td>
<td>[[Bibicione Topherty]] - daughter of Todd and Veronica Topherty</td>
</tr>
<tr>
<td>[[Oetker Wire]] - son of Mel and Goldie Wire</td>
<td>[[Bekka Yorke]] - daughter of Isaac Yorke</td>
</tr>
</table><br>
====Elves====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Bo]] - magister</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Terin Tourfeather]] - weaponsmith</td>
<td>[[Fallingstar]] - master teacher of [[Sword (skill)|Sword]]</td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Ravenhawk]] - art collector</td>
<td>[[]] - </td>
</tr>
<tr>
<td><b>boy</b></td>
<td><b>girl</b></td>
</tr>
</table><br>
====Ogres====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Allakhazam]] - barkeep</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Glooskap]] - captain of the [[Prince Henry]]</td>
<td>[[Eigyr]] - captain of the [[Dragonlance]]</td>
</tr>
<tr>
<td>[[Hrym]] - captain of the [[Nagfar]]</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[Og]] - captain of the [[Arquebus]]</td>
<td></td>
</tr>
<tr>
<td>[[Ugh]] - dockmaster</td>
<td>[[]] - </td>
</tr>
</table><br>
====Other====
<table cellspacing="1" width="100%">
<tr>
<td width="50%"><b>male</b></td>
<td width="50%"><b>female</b></td>
</tr>
<tr>
<td>[[Thelmes]] - prophet</td>
<td>[[]] - </td>
</tr>
<tr>
<td>[[]] - </td>
<td>[[]] - </td>
</tr>
</table>
[[Category:Province]][[Category:Soronne| ]]
5b274a5754266d72e0b262a636a2a690153d2d10
Agent
0
1775
2779
2013-02-03T15:43:51Z
Ribannah
2
Created page with "{{player character}} {{classes}} '''Agent''' is one of the six intermediate [[class]]es that can be selected for a [[player character]] upon their first [[promotion]]. Only [[Ex..."
wikitext
text/x-wiki
{{player character}}
{{classes}}
'''Agent''' is one of the six intermediate [[class]]es that can be selected for a [[player character]] upon their first [[promotion]]. Only [[Explorer]]s can advance to this mostly might-oriented class.
----
==Description==
Agents are advanced explorers who have chosen a life of cunning. In combat, they prefer surprise over sheer power, with dagger and mace as their weapons of choice, and they rather dodge counter-attacks or wear leather so their armour won't slow them down. Agents can aquire a basic knowledge of magic to support their mastery of stealth: stealing and disarming traps. When the moment comes, agents will specialize as assassins or thieves.
----
==Skills==
Agents can learn many [[skill]]s, including [[combat]], secrecy and basic spellcasting, but not all, and they aren't yet able to master them to the fullest.
* Master: [[Dagger (skill)|Dagger]], [[Mace (skill)|Mace]], [[Leather]], [[Dodging]], [[Disarm Trap]], [[Stealing]]
* Expert: [[Spellcasting]], [[Sword (skill)|Sword]], [[Axe (skill)|Axe]], [[Spear (skill)|Spear]], [[Bow (skill)|Bow]], [[Unarmed Combat]], [[Chain]], [[Shield (skill)|Shield]], [[Perception]], [[Learning]], [[Bodybuilding]], [[Identify Item]], [[Repair]], [[Armsmaster]], [[Alchemy]], [[Pathfinding]]
* Normal: [[Music (skill)|Music]], [[Merchant]], [[Meditation]]
A limited knowledge of advanced [[magic]] may be acquired in the end, after their second promotion.
----
==Hit- and spellpoints==
The class of Agent gives the character:
* [[hitpoint]]s = 0 + 4 * [[level]]
* [[spellpoint]]s = 0 + 1 * level
[[Race]] provides hit- and spellpoints as well.
----
==Promotion==
Lord [[August]], the High [[Seer]] of [[Serenity (town)|Serenity]], grants all player characters their first [[promotion]] after the party completes the [[Power Crystals]] [[quest]].
Agents have two options for their final promotion: Assassin or Thief.
* Banker [[Christie Goldfinger]] ([[Typhon Expanse]]) takes care of the promotion to [[Assassin]]. Candidates are challenged to assassinate strange character named [[O]] in the [[Snake Pit]].
* Trainer [[Neil H. Krondor]] ([[Soronne (town)|Soronne]]) handles the promotion to [[Thief]]. Candidates are sent to the [[Thieves Guild]] in [[Terrax]] to steal from the [[Thief of Dreams]].
----
[[Category:Class]]
020e20b09296ef3780241013013f89f1f68a917b
Warrior
0
1774
2780
2776
2013-02-03T15:45:27Z
Ribannah
2
+
wikitext
text/x-wiki
{{player character}}
{{classes}}
'''Warrior''' is one of the six intermediate [[class]]es that can be selected for a [[player character]] upon their first [[promotion]]. Only [[Explorer]]s can advance to this might-oriented class.
----
==Description==
Warriors have chosen battle skills over spellbooks. Skilled in both melee and ranged combat, they are able to deal with many dangerous foes. Warriors can master a number of fighting skills, including sword, axe, spear, bow and chain armour, and a high perception helps them to find their enemies and avoid their traps. They gain more hitpoints than agents or adventurers. As their final profession, warriors can choose between knight and ranger.
----
==Skills==
Warriors can learn many [[skill]]s, particularly [[combat]] skills, but not all, and they aren't yet able to master them to the fullest.
* Master: [[Sword (skill)|Sword]], [[Axe (skill)|Axe]], [[Spear (skill)|Spear]], [[Bow (skill)|Bow]], [[Chain]], [[Shield (skill)|Shield]], [[Perception]], [[Bodybuilding]], [[Armsmaster]]
* Expert: [[Dagger (skill)|Dagger]], [[Staff (skill)|Staff]], [[Mace (skill)|Mace]], [[Leather]], [[Repair]], [[Stealing]], [[Pathfinding]]
* Normal: [[Unarmed Combat]], [[Dodging]], [[Disarm Trap]], [[Merchant]], [[Identify Item]], [[Identify Monster]], [[Alchemy]]
[[Magic]] is entirely out of their reach during this stage of the [[game]], but they may acquire some magic skills in the end, depending on their second promotion.
----
==Hit- and spellpoints==
The class of Warrior gives the character:
* [[hitpoint]]s = 0 + 5 * [[level]]
* [[spellpoint]]s = 0 + 0 * level
[[Race]] provides hit- and spellpoints as well.
----
==Promotion==
Lord [[August]], the High [[Seer]] of [[Serenity (town)|Serenity]], grants all player characters their first [[promotion]] after the party completes the [[Power Crystals]] [[quest]].
Warriors have two options for their final promotion: Knight or Ranger.
* First Knight [[Gerrald Herondale]] ([[Nannaria]]) takes care of the promotion to [[Knight]]. Candidates are challenged to [[Win at the Arena]] in the [[Sea of Mist (province)|Sea of Mist]].
* Marshall [[Oren Dove]] ([[S'Fauni]]) handles the promotion to [[Ranger]]. Candidates must defeat the [[Two Giants]] at the [[Hunebed]].
----
[[Category:Class]]
51e4ec9d2938b74d0b903964b379d9396885e6ca
Adventurer
0
1776
2781
2013-02-03T16:58:59Z
Ribannah
2
Created page with "{{player character}} {{classes}} '''Adventurer''' is one of the six intermediate [[class]]es that can be selected for a [[player character]] upon their first [[promotion]]. Only..."
wikitext
text/x-wiki
{{player character}}
{{classes}}
'''Adventurer''' is one of the six intermediate [[class]]es that can be selected for a [[player character]] upon their first [[promotion]]. Only [[Explorer]]s can advance to this might-oriented class.
----
==Description==
Adventurers are promoted explorers who are seeking image. As potential masters of pathfinding and item repair, they know their way around. When they become masters of music they can inspire the entire party in battle, or hold their own with their skills in staff and unarmed combat. Adventurers will eventually find satisfaction in life as monks or bards. Like agents, they can gain some expertise in spellcasting to use when needed.
----
==Skills==
Adventurers can learn many [[skill]]s, including [[combat]], on-the-road and basic spellcasting, but not all, and they aren't yet able to master them to the fullest.
* Master: [[Staff (skill)|Staff]], [[Music (skill)|Music]], [[Unarmed Combat]], [[Repair]], [[Pathfinding]]
* Expert: [[Spellcasting]], [[Sword (skill)|Sword]], [[Dagger (skill)|Dagger]], [[Axe (skill)|Axe]], [[Spear (skill)|Spear]], [[Mace (skill)|Mace]], [[Bow (skill)|Bow]], [[Leather]], [[Shield (skill)|Shield]], [[Dodging]], [[Disarm Trap]], [[Perception]], [[Merchant]], [[Learning]], [[Meditation]], [[Bodybuilding]], [[Identify Monster]], [[Armsmaster]], [[Stealing]]
* Normal: [[Identify Item]], [[Alchemy]]
A limited knowledge of advanced [[magic]] may be acquired in the end, after their second promotion.
----
==Hit- and spellpoints==
The class of Adventurer gives the character:
* [[hitpoint]]s = 0 + 4 * [[level]]
* [[spellpoint]]s = 0 + 1 * level
[[Race]] provides hit- and spellpoints as well.
----
==Promotion==
Lord [[August]], the High [[Seer]] of [[Serenity (town)|Serenity]], grants all player characters their first [[promotion]] after the party completes the [[Power Crystals]] [[quest]].
Adventurers have two options for their final promotion: Monk or Bard.
* Brother [[Tremayne]] ([[Serenity (province)|Serenity]]) takes care of the promotion to [[Monk]]. Candidates are challenged to find out what happened to the [[Disappearing Monks]] in the [[Wine Cellar]].
* Storyteller [[Sheherazad Poe]] ([[Circus of the Sun]]) handles the promotion to [[Bard]]. Candidates must recover the [[Eternal Flame of Might and Magic]] from [[Castle Mehgenac]] in [[Eftling]].
----
[[Category:Class]]
15480fa88837b774e282ad88a245e7ab8bc535d5
2797
2781
2013-02-03T23:16:38Z
Ribannah
2
/* Promotion */
wikitext
text/x-wiki
{{player character}}
{{classes}}
'''Adventurer''' is one of the six intermediate [[class]]es that can be selected for a [[player character]] upon their first [[promotion]]. Only [[Explorer]]s can advance to this might-oriented class.
----
==Description==
Adventurers are promoted explorers who are seeking image. As potential masters of pathfinding and item repair, they know their way around. When they become masters of music they can inspire the entire party in battle, or hold their own with their skills in staff and unarmed combat. Adventurers will eventually find satisfaction in life as monks or bards. Like agents, they can gain some expertise in spellcasting to use when needed.
----
==Skills==
Adventurers can learn many [[skill]]s, including [[combat]], on-the-road and basic spellcasting, but not all, and they aren't yet able to master them to the fullest.
* Master: [[Staff (skill)|Staff]], [[Music (skill)|Music]], [[Unarmed Combat]], [[Repair]], [[Pathfinding]]
* Expert: [[Spellcasting]], [[Sword (skill)|Sword]], [[Dagger (skill)|Dagger]], [[Axe (skill)|Axe]], [[Spear (skill)|Spear]], [[Mace (skill)|Mace]], [[Bow (skill)|Bow]], [[Leather]], [[Shield (skill)|Shield]], [[Dodging]], [[Disarm Trap]], [[Perception]], [[Merchant]], [[Learning]], [[Meditation]], [[Bodybuilding]], [[Identify Monster]], [[Armsmaster]], [[Stealing]]
* Normal: [[Identify Item]], [[Alchemy]]
A limited knowledge of advanced [[magic]] may be acquired in the end, after their second promotion.
----
==Hit- and spellpoints==
The class of Adventurer gives the character:
* [[hitpoint]]s = 0 + 4 * [[level]]
* [[spellpoint]]s = 0 + 1 * level
[[Race]] provides hit- and spellpoints as well.
----
==Promotion==
Lord [[August]], the High [[Seer]] of [[Serenity (town)|Serenity]], grants all player characters their first [[promotion]] after the party completes the [[Power Crystals]] [[quest]].
Adventurers have two options for their final promotion: Monk or Bard.
* Biographer [[Tremayne]] ([[Serenity (province)|Serenity]]) takes care of the promotion to [[Monk]]. Candidates are challenged to find out what happened to the [[Disappearing Monks]] in the [[Wine Cellar]].
* Storyteller [[Sheherazad Poe]] ([[Circus of the Sun]]) handles the promotion to [[Bard]]. Candidates must recover the [[Eternal Flame of Might and Magic]] from [[Castle Mehgenac]] in [[Eftling]].
----
[[Category:Class]]
9fbfd11a734b1ea060d4d9001573779607878046
Acolyte
0
1777
2782
2013-02-03T17:25:41Z
Ribannah
2
Created page with "{{player character}} {{classes}} '''Acolyte''' is one of the six intermediate [[class]]es that can be selected for a [[player character]] upon their first [[promotion]]. Only [[..."
wikitext
text/x-wiki
{{player character}}
{{classes}}
'''Acolyte''' is one of the six intermediate [[class]]es that can be selected for a [[player character]] upon their first [[promotion]]. Only [[Student]]s can advance to this magic-oriented class.
----
==Description==
Acolytes are advanced students who have chosen to focus their studies on self schools. They can master the magic of spirit, mind and body. As they divide their time between helping the commonfolk and devote seclusion, they can learn both merchant and meditation skills up to master level. Later in life, each acolyte will have to choose between full knowledge of self magic and the higher path of light, as they select the profession of cleric or saint.
----
==Skills==
Acolytes can learn many [[skill]]s, particularly various schools of [[magic]], but not all, and they aren't yet able to master them to the fullest.
* Master: [[Spirit Magic]], [[Mind Magic]], [[Body Magic]], [[Merchant]], [[Meditation]]
* Expert: [[Spellcasting]], [[Staff (skill)|Staff]], [[Mace (skill)|Mace]], [[Music (skill)|Music]], [[Leather]], [[Shield (skill)|Shield]], [[Perception]], [[Learning]], [[Identify Item]], [[Repair]], [[Identify Monster]], [[Alchemy]], [[Pathfinding]]
* Normal: [[Bow (skill)|Bow]], [[Chain]], [[Disarm Trap]], [[Bodybuilding]]
Elemental magic is entirely out of their reach.
----
==Hit- and spellpoints==
The class of Acolyte gives the character:
* [[hitpoint]]s = 0 + 2 * [[level]]
* [[spellpoint]]s = 0 + 3 * level
[[Race]] provides hit- and spellpoints as well.
----
==Promotion==
Lord [[August]], the High [[Seer]] of [[Serenity (town)|Serenity]], grants all player characters their first [[promotion]] after the party completes the [[Power Crystals]] [[quest]].
Acolytes have two options for their final promotion: Cleric or Saint.
* [[Duke Ethelbert]] of [[Ascalon]] ([[Semiramis]]) takes care of the promotion to [[Cleric]]. Candidates are challenged to investigate the validity of [[The Therapy]] for all conditions, which will make them check [[Dr. Who's Well]], as well as the [[Cognizant Temple of Meh]] in [[Murlank]].
* Guardian [[Bodhi Jizo]] in the [[Gardens of Harmony]] ([[Terrax]]) handles the promotion to [[Saint]]. Candidates must return home a number of [[Lost Children]], which brings them to [[Etanasfeld]] and various other provinces.
----
[[Category:Class]]
7bbaa2fcb4a39ab24925e19dfa42de0b962ad941
Scholar
0
1778
2783
2013-02-03T17:48:15Z
Ribannah
2
Created page with "{{player character}} {{classes}} '''Scholar''' is one of the six intermediate [[class]]es that can be selected for a [[player character]] upon their first [[promotion]]. Only [[..."
wikitext
text/x-wiki
{{player character}}
{{classes}}
'''Scholar''' is one of the six intermediate [[class]]es that can be selected for a [[player character]] upon their first [[promotion]]. Only [[Student]]s can advance to this magic-oriented class.
----
==Description==
Scholars are dedicated spellcasters who try to perfect their spellcasting skills before learning new spells. As a consequence, they can learn all elemental and self schools up to expert. As masters of learning, they will be able to develop them all, and mastery of alchemy is a logical follow-up. Scholars can progress further on this path and become druids, or seek command of the world's events as runemasters.
----
==Skills==
Scholars can learn many [[skill]]s, particularly schools of [[magic]], but not all, and they aren't yet able to master them to the fullest.
* Master: [[Spellcasting]], [[Learning]], [[Alchemy]]
* Expert: [[Fire Magic]], [[Air Magic]], [[Water Magic]], [[Earth Magic]], [[Spirit Magic]], [[Mind Magic]], [[Body Magic]], [[Dagger (skill)|Dagger]], [[Staff (skill)|Staff]], [[Music (skill)|Music]], [[Leather]], [[Shield (skill)|Shield]], [[Dodging]], [[Disarm Trap]], [[Perception]], [[Merchant]], [[Meditation]], [[Identify Item]], [[Identify Monster]]
* Normal: [[Bow (skill)|Bow]], [[Unarmed Combat]], [[Repair]], [[Pathfinding]]
Both light and dark magic are entirely out of their reach.
----
==Hit- and spellpoints==
The class of Scholar gives the character:
* [[hitpoint]]s = 0 + 2 * [[level]]
* [[spellpoint]]s = 0 + 3 * level
[[Race]] provides hit- and spellpoints as well.
----
==Promotion==
Lord [[August]], the High [[Seer]] of [[Serenity (town)|Serenity]], grants all player characters their first [[promotion]] after the party completes the [[Power Crystals]] [[quest]].
Scholars have two options for their final promotion: Druid or Runemaster.
* Grand Druid [[Brigid of the Oak]] ([[Goetia]]) takes care of the promotion to [[Druid]]. Candidates are challenged to retrieve the [[Druid Circlet]] from [[Ankka Knox]] and place it on the altar in [[Goetia]].
* Scrollbearer [[Elfrad]] ([[Timberfall]]) handles the promotion to [[Runemaster]]. Candidates must hire [[Lord Peabody]] at the [[Tavern of Harlotry]] in the [[Typhon Expanse]] and activate his [[Time Machine]]. This puts them in the historic [[Mega Dragon Cave]] to collect the [[Elemental Orb]], which they need to move to [[Dusk's Cave]] for the starting party to find.
----
[[Category:Class]]
87ed0fde3963dc403b8f196a875f55636ab4fba7
Apprentice
0
1779
2784
2013-02-03T18:04:03Z
Ribannah
2
Created page with "{{player character}} {{classes}} '''Apprentice''' is one of the six intermediate [[class]]es that can be selected for a [[player character]] upon their first [[promotion]]. Only..."
wikitext
text/x-wiki
{{player character}}
{{classes}}
'''Apprentice''' is one of the six intermediate [[class]]es that can be selected for a [[player character]] upon their first [[promotion]]. Only [[Student]]s can advance to this magic-oriented class.
----
==Description==
Apprentices are advanced students who have chosen to concentrate their studies on elemental schools. As they unravel the secrets of fire, air, water and earth, apprentices also master the identification of items and monsters. The final professional choice of an apprentice is to either learn the highest elemental spells as a sorcerer, or walk the dark, but tremendously powerful path of the necromancer.
----
==Skills==
Apprentices can learn many [[skill]]s, particularly various schools of [[magic]], but not all, and they aren't yet able to master them to the fullest.
* Master: [[Fire Magic]], [[Air Magic]], [[Water Magic]], [[Earth Magic]], [[Identify Item]], [[Identify Monster]]
* Expert: [[Spellcasting]], [[Dagger (skill)|Dagger]], [[Staff (skill)|Staff]], [[Music (skill)|Music]], [[Leather]], [[Merchant]], [[Learning]], [[Meditation]], [[Stealing]], [[Alchemy]]
* Normal: [[Bow (skill)|Bow]], [[Disarm Trap]], [[Perception]], [[Repair]]
Self magic is entirely out of their reach.
----
==Hit- and spellpoints==
The class of Apprentice gives the character:
* [[hitpoint]]s = 0 + 2 * [[level]]
* [[spellpoint]]s = 0 + 3 * level
[[Race]] provides hit- and spellpoints as well.
----
==Promotion==
Lord [[August]], the High [[Seer]] of [[Serenity (town)|Serenity]], grants all player characters their first [[promotion]] after the party completes the [[Power Crystals]] [[quest]].
Apprentices have two options for their final promotion: Sorcerer or Necromancer.
* Head of school [[Melanie Bourne]] ([[Semiramis]]) takes care of the promotion to [[Sorcerer]]. Candidates are challenged to collect five [[Objects of Witchcraft]] from [[Karigor]]'s provinces and put the into the cauldron of [[Maranthea College]].
* Guildmaster [[Tadodaho]] ([[Nannaria]]) handles the promotion to [[Necromancer]]. Candidates must get the [[Magic Mill]] from the [[Black Forge]] in [[Ryft (province)|Ryft]] and will need to visit [[Lake Avernus]] to accomplish this.
----
[[Category:Class]]
1b0606796d702feda7888b2e9c4caa00153c6261
2805
2784
2013-02-05T21:38:43Z
Ribannah
2
/* Promotion */
wikitext
text/x-wiki
{{player character}}
{{classes}}
'''Apprentice''' is one of the six intermediate [[class]]es that can be selected for a [[player character]] upon their first [[promotion]]. Only [[Student]]s can advance to this magic-oriented class.
----
==Description==
Apprentices are advanced students who have chosen to concentrate their studies on elemental schools. As they unravel the secrets of fire, air, water and earth, apprentices also master the identification of items and monsters. The final professional choice of an apprentice is to either learn the highest elemental spells as a sorcerer, or walk the dark, but tremendously powerful path of the necromancer.
----
==Skills==
Apprentices can learn many [[skill]]s, particularly various schools of [[magic]], but not all, and they aren't yet able to master them to the fullest.
* Master: [[Fire Magic]], [[Air Magic]], [[Water Magic]], [[Earth Magic]], [[Identify Item]], [[Identify Monster]]
* Expert: [[Spellcasting]], [[Dagger (skill)|Dagger]], [[Staff (skill)|Staff]], [[Music (skill)|Music]], [[Leather]], [[Merchant]], [[Learning]], [[Meditation]], [[Stealing]], [[Alchemy]]
* Normal: [[Bow (skill)|Bow]], [[Disarm Trap]], [[Perception]], [[Repair]]
Self magic is entirely out of their reach.
----
==Hit- and spellpoints==
The class of Apprentice gives the character:
* [[hitpoint]]s = 0 + 2 * [[level]]
* [[spellpoint]]s = 0 + 3 * level
[[Race]] provides hit- and spellpoints as well.
----
==Promotion==
Lord [[August]], the High [[Seer]] of [[Serenity (town)|Serenity]], grants all player characters their first [[promotion]] after the party completes the [[Power Crystals]] [[quest]].
Apprentices have two options for their final promotion: Sorcerer or Necromancer.
* Head of school [[Melanie Bourne]] ([[Semiramis]]) takes care of the promotion to [[Sorcerer]]. Candidates are challenged to collect five [[Objects of Witchcraft]] from [[Karigor]]'s provinces and put them into the cauldron of [[Maranthea College]].
* Guildmaster [[Tadodaho]] ([[Nannaria]]) handles the promotion to [[Necromancer]]. Candidates must get the [[Magic Mill]] from the [[Black Forge]] in [[Ryft (province)|Ryft]] and will need to visit [[Lake Avernus]] to accomplish this.
----
[[Category:Class]]
0a0741cffb7173d42346f453bdbf20ff3a604892
Knight
0
1780
2785
2013-02-03T19:12:54Z
Ribannah
2
Created page with "{{player character}} {{classes}} '''Knight''' is one of the twelve final [[class]]es that can be selected for a [[player character]] upon their second [[promotion]]. Only [[Warr..."
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text/x-wiki
{{player character}}
{{classes}}
'''Knight''' is one of the twelve final [[class]]es that can be selected for a [[player character]] upon their second [[promotion]]. Only [[Warrior]]s can advance to this might-oriented class.
----
==Description==
The knight class is the workhorse fighting class. Wielding two swords, or the deadly combination of sword and spear, they can deal significant damage to any foe or monster. In different situations a knight, protected by shield and plate armour, will give the other party members the time they need to cast their spells - something a knight can never learn. While they are already the toughest fighters of all classes, grandmastery of bodybuilding allows knights to remain standing when others would fall.
----
==Skills==
Knights can learn many [[skill]]s, particularly [[combat]] skills, but not all. In their field of excellence, they are the only class that can reach full potential.
* Grandmaster: [[Sword (skill)|Sword]], [[Spear (skill)|Spear]], [[Plate]], [[Shield (skill)|Shield]], [[Bodybuilding]]
* Master: [[Axe (skill)|Axe]], [[Mace (skill)|Mace]], [[Bow (skill)|Bow]], [[Chain]], [[Perception]], [[Repair]], [[Armsmaster]]
* Expert: [[Dagger (skill)|Dagger]], [[Staff (skill)|Staff]], [[Leather]], [[Merchant]], [[Identify Monster]], [[Stealing]], [[Pathfinding]]
* Normal: [[Unarmed Combat]], [[Dodging]], [[Disarm Trap]], [[Identify Item]], [[Alchemy]]
----
==Hit- and spellpoints==
The class of Knight gives the character:
* [[hitpoint]]s = 0 + 7 * [[level]]
* [[spellpoint]]s = 0 + 0 * level
[[Race]] provides hit- and spellpoints as well.
----
==Reputation==
Knights are liked in [[Soronne (province)|Soronne]], giving the [[party]] a [[reputation]] bonus if they have one in their midst (+5), and disliked by [[Wizard]]s (-5).
----
==Promotion==
First Knight [[Gerrald Herondale]] ([[Nannaria]]) takes care of the promotion to [[Knight]]. Candidates are challenged to [[Win at the Arena]] in the [[Sea of Mist (province)|Sea of Mist]].
----
96951f8b565b09400c97d1b42e4838413310c9d6
2788
2785
2013-02-03T22:41:40Z
Ribannah
2
/* Promotion */
wikitext
text/x-wiki
{{player character}}
{{classes}}
'''Knight''' is one of the twelve final [[class]]es that can be selected for a [[player character]] upon their second [[promotion]]. Only [[Warrior]]s can advance to this might-oriented class.
----
==Description==
The knight class is the workhorse fighting class. Wielding two swords, or the deadly combination of sword and spear, they can deal significant damage to any foe or monster. In different situations a knight, protected by shield and plate armour, will give the other party members the time they need to cast their spells - something a knight can never learn. While they are already the toughest fighters of all classes, grandmastery of bodybuilding allows knights to remain standing when others would fall.
----
==Skills==
Knights can learn many [[skill]]s, particularly [[combat]] skills, but not all. In their field of excellence, they are the only class that can reach full potential.
* Grandmaster: [[Sword (skill)|Sword]], [[Spear (skill)|Spear]], [[Plate]], [[Shield (skill)|Shield]], [[Bodybuilding]]
* Master: [[Axe (skill)|Axe]], [[Mace (skill)|Mace]], [[Bow (skill)|Bow]], [[Chain]], [[Perception]], [[Repair]], [[Armsmaster]]
* Expert: [[Dagger (skill)|Dagger]], [[Staff (skill)|Staff]], [[Leather]], [[Merchant]], [[Identify Monster]], [[Stealing]], [[Pathfinding]]
* Normal: [[Unarmed Combat]], [[Dodging]], [[Disarm Trap]], [[Identify Item]], [[Alchemy]]
----
==Hit- and spellpoints==
The class of Knight gives the character:
* [[hitpoint]]s = 0 + 7 * [[level]]
* [[spellpoint]]s = 0 + 0 * level
[[Race]] provides hit- and spellpoints as well.
----
==Reputation==
Knights are liked in [[Soronne (province)|Soronne]], giving the [[party]] a [[reputation]] bonus if they have one in their midst (+5), and disliked by [[Wizard]]s (-5).
----
==Promotion==
First Knight [[Gerrald Herondale]] ([[Nannaria]]) takes care of the promotion to Knight. Candidates are challenged to [[Win at the Arena]] in the [[Sea of Mist (province)|Sea of Mist]].
----
e5fb96e9892ee10344cd9ef7984d7d33444d5f2c
2791
2788
2013-02-03T22:45:12Z
Ribannah
2
wikitext
text/x-wiki
{{player character}}
{{classes}}
'''Knight''' is one of the twelve final [[class]]es that can be selected for a [[player character]] upon their second [[promotion]]. Only [[Warrior]]s can advance to this might-oriented class.
----
==Description==
The knight class is the workhorse fighting class. Wielding two swords, or the deadly combination of sword and spear, they can deal significant damage to any foe or monster. In different situations a knight, protected by shield and plate armour, will give the other party members the time they need to cast their spells - something a knight can never learn. While they are already the toughest fighters of all classes, grandmastery of bodybuilding allows knights to remain standing when others would fall.
----
==Skills==
Knights can learn many [[skill]]s, particularly [[combat]] skills, but not all. In their field of excellence, they are the only class that can reach full potential.
* Grandmaster: [[Sword (skill)|Sword]], [[Spear (skill)|Spear]], [[Plate]], [[Shield (skill)|Shield]], [[Bodybuilding]]
* Master: [[Axe (skill)|Axe]], [[Mace (skill)|Mace]], [[Bow (skill)|Bow]], [[Chain]], [[Perception]], [[Repair]], [[Armsmaster]]
* Expert: [[Dagger (skill)|Dagger]], [[Staff (skill)|Staff]], [[Leather]], [[Merchant]], [[Identify Monster]], [[Stealing]], [[Pathfinding]]
* Normal: [[Unarmed Combat]], [[Dodging]], [[Disarm Trap]], [[Identify Item]], [[Alchemy]]
----
==Hit- and spellpoints==
The class of Knight gives the character:
* [[hitpoint]]s = 0 + 7 * [[level]]
* [[spellpoint]]s = 0 + 0 * level
[[Race]] provides hit- and spellpoints as well.
----
==Reputation==
Knights are liked in [[Soronne (province)|Soronne]], giving the [[party]] a [[reputation]] bonus if they have one in their midst (+5), and disliked by [[Wizard]]s (-5).
----
==Promotion==
First Knight [[Gerrald Herondale]] ([[Nannaria]]) takes care of the promotion to Knight. Candidates are challenged to [[Win at the Arena]] in the [[Sea of Mist (province)|Sea of Mist]].
----
[[Category:Class]]
5a444ef76f79206ed59cc97c90a8275271b3d04b
Ranger
0
1781
2786
2013-02-03T19:25:25Z
Ribannah
2
Created page with "{{player character}} {{classes}} '''Ranger''' is one of the twelve final [[class]]es that can be selected for a [[player character]] upon their second [[promotion]]. Only [[Warr..."
wikitext
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{{player character}}
{{classes}}
'''Ranger''' is one of the twelve final [[class]]es that can be selected for a [[player character]] upon their second [[promotion]]. Only [[Warrior]]s can advance to this might-oriented class.
----
==Description==
Rangers are warriors with more balance rather than pure power. As grandmasters in the bow skill, they can do more ranged damage than any other fighter. In melee, they will finish the job with a migthy axe, well protected by their chainmail. With their high perception, there is nothing that a ranger cannot find or track down. Occasionally, rangers will support their actions with their acquired magic skills in the realms of earth, spirit and light.
----
==Skills==
Rangers can learn many [[skill]]s, particularly [[combat]] skills, but not all. In their field of excellence, they are the only class that can reach full potential.
* Grandmaster: [[Axe (skill)|Axe]], [[Bow (skill)|Bow]], [[Chain]], [[Perception]]
* Master: [[Sword (skill)|Sword]], [[Spear (skill)|Spear]], [[Shield (skill)|Shield]], [[Bodybuilding]], [[Identify Monster]], [[Armsmaster]], [[Pathfinding]]
* Expert: [[Spellcasting]], [[Earth Magic]], [[Spirit Magic]], [[Light Magic]], [[Dagger (skill)|Dagger]], [[Staff (skill)|Staff]], [[Mace (skill)|Mace]], [[Leather]], [[Dodging]], [[Disarm Trap]], [[Meditation]], [[Repair]], [[Stealing]]
* Normal: [[Unarmed Combat]], [[Merchant]], [[Identify Item]], [[Alchemy]]
----
==Hit- and spellpoints==
The class of Ranger gives the character:
* [[hitpoint]]s = 0 + 5 * [[level]]
* [[spellpoint]]s = 0 + 2 * level
[[Race]] provides hit- and spellpoints as well.
----
==Reputation==
Rangers are liked by [[Centaur]]s, giving the [[party]] a [[reputation]] bonus if they have one in their midst (+5), and disliked in [[Soronne (province)|Soronne]] (-5).
----
==Promotion==
Marshall [[Oren Dove]] ([[S'Fauni]]) handles the promotion to Ranger. Candidates must defeat the [[Two Giants]] at the [[Hunebed]].
----
d509c386d78c426f83f07bfdb5b6c9377a74d4ea
2790
2786
2013-02-03T22:44:49Z
Ribannah
2
wikitext
text/x-wiki
{{player character}}
{{classes}}
'''Ranger''' is one of the twelve final [[class]]es that can be selected for a [[player character]] upon their second [[promotion]]. Only [[Warrior]]s can advance to this might-oriented class.
----
==Description==
Rangers are warriors with more balance rather than pure power. As grandmasters in the bow skill, they can do more ranged damage than any other fighter. In melee, they will finish the job with a migthy axe, well protected by their chainmail. With their high perception, there is nothing that a ranger cannot find or track down. Occasionally, rangers will support their actions with their acquired magic skills in the realms of earth, spirit and light.
----
==Skills==
Rangers can learn many [[skill]]s, particularly [[combat]] skills, but not all. In their field of excellence, they are the only class that can reach full potential.
* Grandmaster: [[Axe (skill)|Axe]], [[Bow (skill)|Bow]], [[Chain]], [[Perception]]
* Master: [[Sword (skill)|Sword]], [[Spear (skill)|Spear]], [[Shield (skill)|Shield]], [[Bodybuilding]], [[Identify Monster]], [[Armsmaster]], [[Pathfinding]]
* Expert: [[Spellcasting]], [[Earth Magic]], [[Spirit Magic]], [[Light Magic]], [[Dagger (skill)|Dagger]], [[Staff (skill)|Staff]], [[Mace (skill)|Mace]], [[Leather]], [[Dodging]], [[Disarm Trap]], [[Meditation]], [[Repair]], [[Stealing]]
* Normal: [[Unarmed Combat]], [[Merchant]], [[Identify Item]], [[Alchemy]]
----
==Hit- and spellpoints==
The class of Ranger gives the character:
* [[hitpoint]]s = 0 + 5 * [[level]]
* [[spellpoint]]s = 0 + 2 * level
[[Race]] provides hit- and spellpoints as well.
----
==Reputation==
Rangers are liked by [[Centaur]]s, giving the [[party]] a [[reputation]] bonus if they have one in their midst (+5), and disliked in [[Soronne (province)|Soronne]] (-5).
----
==Promotion==
Marshall [[Oren Dove]] ([[S'Fauni]]) handles the promotion to Ranger. Candidates must defeat the [[Two Giants]] at the [[Hunebed]].
----
[[Category:Class]]
a640cf17514c3f21112339e4ef9b396c27e31a5b
Assassin
0
1782
2787
2013-02-03T22:41:15Z
Ribannah
2
Created page with "{{player character}} {{classes}} '''Assassin''' is one of the twelve final [[class]]es that can be selected for a [[player character]] upon their second [[promotion]]. Only [[Ag..."
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{{player character}}
{{classes}}
'''Assassin''' is one of the twelve final [[class]]es that can be selected for a [[player character]] upon their second [[promotion]]. Only [[Agent]]s can advance to this might-oriented class.
----
==Description==
Assassins are born for one thing: to seek out and terminate a single enemy. All their skills are tuned to this task. Daggers are their weapon of choice, but with grandmastery in armsmaster they can use other weapons as well with great effectiveness, if the occasion requires it. Expertise in air, mind and dark magic may come in handy as well. Nonetheless, they will not shy away from an open fight and do damage where they can.
----
==Skills==
Assassins can learn many [[skill]]s, particularly [[combat]] skills, but not all. In their field of excellence, they are the only class that can reach full potential.
* Grandmaster: [[Dagger (skill)|Dagger]], [[Armsmaster]]
* Master: [[Sword (skill)|Sword]], [[Axe (skill)|Axe]], [[Spear (skill)|Spear]], [[Mace (skill)|Mace]], [[Bow (skill)|Bow]], [[Unarmed Combat]], [[Leather]], [[Dodging]], [[Disarm Trap]], [[Bodybuilding]], [[Stealing]]
* Expert: [[Spellcasting]], [[Air Magic]], [[Mind Magic]], [[Dark Magic]], [[Chain]], [[Plate]], [[Shield (skill)|Shield]], [[Perception]], [[Learning]], [[Identify Item]], [[Repair]], [[Alchemy]], [[Pathfinding]]
* Normal: [[Music (skill)|Music]], [[Merchant]], [[Meditation]]
----
==Hit- and spellpoints==
The class of Assassin gives the character:
* [[hitpoint]]s = 0 + 5 * [[level]]
* [[spellpoint]]s = 0 + 2 * level
[[Race]] provides hit- and spellpoints as well.
----
==Reputation==
Assassins are liked by the [[Church of Meh]], giving the [[party]] a [[reputation]] bonus if they have one in their midst (+5), and disliked in [[Serenity (province)|Serenity]] (-5).
----
==Promotion==
Banker [[Christie Goldfinger]] ([[Typhon Expanse]]) takes care of the promotion to Assassin. Candidates are challenged to assassinate strange character named [[O]] in the [[Snake Pit]].
----
56f557ce242e28ec8edb2a5b53aa507bbe28b792
2789
2787
2013-02-03T22:44:27Z
Ribannah
2
wikitext
text/x-wiki
{{player character}}
{{classes}}
'''Assassin''' is one of the twelve final [[class]]es that can be selected for a [[player character]] upon their second [[promotion]]. Only [[Agent]]s can advance to this might-oriented class.
----
==Description==
Assassins are born for one thing: to seek out and terminate a single enemy. All their skills are tuned to this task. Daggers are their weapon of choice, but with grandmastery in armsmaster they can use other weapons as well with great effectiveness, if the occasion requires it. Expertise in air, mind and dark magic may come in handy as well. Nonetheless, they will not shy away from an open fight and do damage where they can.
----
==Skills==
Assassins can learn many [[skill]]s, particularly [[combat]] skills, but not all. In their field of excellence, they are the only class that can reach full potential.
* Grandmaster: [[Dagger (skill)|Dagger]], [[Armsmaster]]
* Master: [[Sword (skill)|Sword]], [[Axe (skill)|Axe]], [[Spear (skill)|Spear]], [[Mace (skill)|Mace]], [[Bow (skill)|Bow]], [[Unarmed Combat]], [[Leather]], [[Dodging]], [[Disarm Trap]], [[Bodybuilding]], [[Stealing]]
* Expert: [[Spellcasting]], [[Air Magic]], [[Mind Magic]], [[Dark Magic]], [[Chain]], [[Plate]], [[Shield (skill)|Shield]], [[Perception]], [[Learning]], [[Identify Item]], [[Repair]], [[Alchemy]], [[Pathfinding]]
* Normal: [[Music (skill)|Music]], [[Merchant]], [[Meditation]]
----
==Hit- and spellpoints==
The class of Assassin gives the character:
* [[hitpoint]]s = 0 + 5 * [[level]]
* [[spellpoint]]s = 0 + 2 * level
[[Race]] provides hit- and spellpoints as well.
----
==Reputation==
Assassins are liked by the [[Church of Meh]], giving the [[party]] a [[reputation]] bonus if they have one in their midst (+5), and disliked in [[Serenity (province)|Serenity]] (-5).
----
==Promotion==
Banker [[Christie Goldfinger]] ([[Typhon Expanse]]) takes care of the promotion to Assassin. Candidates are challenged to assassinate strange character named [[O]] in the [[Snake Pit]].
----
[[Category:Class]]
e28b48ddb21f3708d03613990e6c9cd010017804
Thief
0
1783
2792
2013-02-03T23:00:46Z
Ribannah
2
Created page with "{{player character}} {{classes}} '''Thief''' is one of the twelve final [[class]]es that can be selected for a [[player character]] upon their second [[promotion]]. Only [[Agent..."
wikitext
text/x-wiki
{{player character}}
{{classes}}
'''Thief''' is one of the twelve final [[class]]es that can be selected for a [[player character]] upon their second [[promotion]]. Only [[Agent]]s can advance to this might-oriented class.
----
==Description==
Thieves are former agents who intend to follow the path of stealth to perfection. With grandmaster skills in stealing and the disarming of traps, they are looking for treasure, rather than combat, and wear leather as their armour of choice to avoid noise. Their best weapon is the mace, so they have a chance to paralyze anyone who interferes with their plans. Thieves can become experts in the schools of fire, water and grey magic, realms that enhance their abilities.
----
==Skills==
Thieves can learn many [[skill]]s, particularly [[combat]] and stealth, but not all. In their field of excellence, they are the only class that can reach full potential.
* Grandmaster: [[Mace (skill)|Mace]], [[Leather]], [[Disarm Trap]], [[Stealing]]
* Master: [[Sword (skill)|Sword]], [[Dagger (skill)|Dagger]], [[Dodging]], [[Perception]], [[Identify Item]]
* Expert: [[Spellcasting]], [[Fire Magic]], [[Water Magic]], [[Grey Magic]], [[Axe (skill)|Axe]], [[Spear (skill)|Spear]], [[Bow (skill)|Bow]], [[Music (skill)|Music]], [[Unarmed Combat]], [[Chain]], [[Shield (skill)|Shield]], [[Merchant]], [[Learning]], [[Meditation]], [[Bodybuilding]], [[Repair]], [[Armsmaster]], [[Alchemy]], [[Pathfinding]]
* Normal:
----
==Hit- and spellpoints==
The class of Thief gives the character:
* [[hitpoint]]s = 0 + 5 * [[level]]
* [[spellpoint]]s = 0 + 2 * level
[[Race]] provides hit- and spellpoints as well.
----
==Reputation==
Thieves are liked in [[Terrax]], giving the [[party]] a [[reputation]] bonus if they have one in their midst (+5), and disliked by [[Druid (citizen)|Druids]] (-5).
----
==Promotion==
Trainer [[Neil H. Krondor]] ([[Soronne (town)|Soronne]]) handles the promotion to Thief. Candidates are sent to the [[Thieves Guild]] in [[Terrax]] to steal from the [[Thief of Dreams]].
----
[[Category:Class]]
05b10fd4eedaa601cbe4c59169d077fdf1382beb
Reputation
0
1483
2793
1966
2013-02-03T23:12:10Z
Ribannah
2
/* Base reputation and modifiers by faction */
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text/x-wiki
{{party}}
'''Reputation''' plays an important part in [[Might and Magic Tribute]]. If the [[party]] has a good reputation, more or better [[dialogue]] options become available, and [[price]]s are friendlier. If the party's reputation gets worse, less and less people will want to have anything to do with them. Eventually, [[shop]]s close their doors to the party, and guards will hunt them on sight.
----
==Factions==
The party has a different reputation with each community or [[faction]]. It can happen that an action increases their reputation with one faction, but decreases their reputation with another.
----
==Changing reputation==
Reputation can be increased in the following ways:
* donate to a [[temple]];
* complete a [[quest]];
* have a [[player character|party member]] of the local [[race]] or of the [[class]] of local preference
Reputation can also be decreased:
* donate to enemy temples;
* completing enemy quests;
* have a party member of an enemy race or of a locally loathed class.
Reputation can be further affected by a variety of other actions.
Over time, reputation will slowly return to base values, adjusted only for party [[composition]] and [[donation]]s.
How actual reputation is perceived by the population can be affected by the use of [[diplomacy]], a [[human]] [[ability]]. Reputation nor perceived reputation can ever exceed 100, or drop below 0.
----
==Base reputation and modifiers by faction==
<table cellspacing="1" width="100%">
<tr>
<td width="20%"><b>faction</b></td>
<td width="16%"><b>base reputation</b></td>
<td width="16%"><b>local race</b></td>
<td width="16%"><b>preference</b></td>
<td width="16%"><b>enemy race</b></td>
<td width="16%"><b>dislike</b></td>
</tr>
<tr>
<td>[[Church of the Sun]]</td>
<td>40</td>
<td></td>
<td>[[Saint]]s +10</td>
<td></td>
<td>Necromancers -5, Runemasters -5</td>
</tr>
<tr>
<td>[[Church of the Moon]]</td>
<td>40</td>
<td></td>
<td>[[Necromancer]]s +10</td>
<td></td>
<td>Saints -5, Runemasters -5</td>
</tr>
<tr>
<td>[[Church of the Stars]]</td>
<td>70</td>
<td></td>
<td>[[Runemaster]]s +10</td>
<td></td>
<td>Saints -5, Necromancers -5</td>
</tr>
<tr>
<td>[[Church of Meh]]</td>
<td>60</td>
<td></td>
<td>[[Assassin]]s +5</td>
<td></td>
<td>Bards -5</td>
</tr>
<tr>
<td>[[Druid]]s</td>
<td>60</td>
<td></td>
<td>[[Druid]]s +5</td>
<td></td>
<td>Thieves -5</td>
</tr>
<tr>
<td>[[Elf|Elves]]</td>
<td>50</td>
<td>Elves +10</td>
<td></td>
<td>Ogres -10</td>
<td></td>
</tr>
<tr>
<td>[[Genie]]s</td>
<td>60</td>
<td>Genies +10</td>
<td></td>
<td>Vampires -10</td>
<td></td>
</tr>
<tr>
<td>[[Troll]]s</td>
<td>60</td>
<td>Trolls +10</td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Vampire]]s</td>
<td>60</td>
<td>Vampires +10</td>
<td></td>
<td>Genies -10</td>
<td></td>
</tr>
<tr>
<td>[[Ogre]]s</td>
<td>60</td>
<td>Ogres +10</td>
<td></td>
<td>Elves -10</td>
<td></td>
</tr>
<tr>
<td>[[Centaur]]s</td>
<td>70</td>
<td></td>
<td>[[Ranger]]s +5</td>
<td></td>
<td>Clerics -5</td>
</tr>
<tr>
<td>[[Demoniac]]s</td>
<td>60</td>
<td>Humans +10</td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Dragon]]s</td>
<td>60</td>
<td></td>
<td></td>
<td>[[Human]]s -10</td>
<td></td>
</tr>
<tr>
<td>[[Dwarf|Dwarves]]</td>
<td>50</td>
<td></td>
<td></td>
<td>Trolls -10</td>
<td></td>
</tr>
<tr>
<td>[[Halfling]]s</td>
<td>60</td>
<td></td>
<td>[[Bard]]s +5</td>
<td></td>
<td>Sorcerers -5</td>
</tr>
<tr>
<td>[[Wizard]]s</td>
<td>60</td>
<td></td>
<td>[[Sorcerer]]s +5</td>
<td></td>
<td>Knights -5</td>
</tr>
<tr>
<td>[[Terrax]]</td>
<td>60</td>
<td></td>
<td>[[Thief|Thieves]] +5</td>
<td></td>
<td>Monks -5</td>
</tr>
<tr>
<td>[[Murlank]]</td>
<td>50</td>
<td></td>
<td>[[Cleric]]s +5</td>
<td></td>
<td>Druids -5</td>
</tr>
<tr>
<td>[[Soronne (province)|Soronne]]</td>
<td>60</td>
<td></td>
<td>[[Knight]]s +5</td>
<td></td>
<td>Rangers -5</td>
</tr>
<tr>
<td>[[Serenity (province)|Serenity]]</td>
<td>60</td>
<td></td>
<td>[[Monk]]s +5</td>
<td></td>
<td>Assassins -5</td>
</tr>
</table>
----
[[Category:Party]]
9ac679efc15332df62b03ae677071ca402b3f63e
Monk
0
1784
2794
2013-02-03T23:14:54Z
Ribannah
2
Created page with "{{player character}} {{classes}} '''Monk''' is one of the twelve final [[class]]es that can be selected for a [[player character]] upon their second [[promotion]]. Only [[Advent..."
wikitext
text/x-wiki
{{player character}}
{{classes}}
'''Monk''' is one of the twelve final [[class]]es that can be selected for a [[player character]] upon their second [[promotion]]. Only [[Adventurer]]s can advance to this might-oriented class.
----
==Description==
Monks are advanced adventurers who have chosen the path of simplicity, doing away with anything that they don't need. They are grandmasters of unarmed combat and dodging, able to strike often while they are very hard to hit themselves. Expertise in water, earth, mind and body magic further increases their survival skills. With Bards, Monks are the only ones who can learn all the miscellaneous skills, and after a fight they will repair everything that was broken.
----
==Skills==
Monks can learn many [[skill]]s, particularly [[combat]] and on-the-road, but not all. In their field of excellence, they are the only class that can reach full potential.
* Grandmaster: [[Unarmed Combat]], [[Dodging]], [[Repair]]
* Master: [[Staff (skill)|Staff]], [[Bow (skill)|Bow]], [[Music (skill)|Music]], [[Perception]], [[Learning]], [[Bodybuilding]], [[Pathfinding]]
* Expert: [[Spellcasting]], [[Water Magic]], [[Earth Magic]], [[Mind Magic]], [[Body Magic]], [[Sword (skill)|Sword]], [[Dagger (skill)|Dagger]], [[Axe (skill)|Axe]], [[Spear (skill)|Spear]], [[Mace (skill)|Mace]], [[Leather]], [[Shield (skill)|Shield]], [[Disarm Trap]], [[Merchant]], [[Meditation]], [[Identify Monster]], [[Armsmaster]], [[Stealing]], [[Alchemy]]
* Normal: [[Identify Item]]
----
==Hit- and spellpoints==
The class of Monk gives the character:
* [[hitpoint]]s = 0 + 5 * [[level]]
* [[spellpoint]]s = 0 + 2 * level
[[Race]] provides hit- and spellpoints as well.
----
==Reputation==
Thieves are liked in [[Serenity (province)|Serenity]], giving the [[party]] a [[reputation]] bonus if they have one in their midst (+5), and disliked in [[Terrax]] (-5).
----
==Promotion==
Brother [[Tremayne]] ([[Serenity (province)|Serenity]]) takes care of the promotion to Monk. Candidates are challenged to find out what happened to the [[Disappearing Monks]] in the [[Wine Cellar]].
----
[[Category:Class]]
a3bd58dc1aeed94e6edecffa22a8783faf704fcd
2795
2794
2013-02-03T23:15:11Z
Ribannah
2
/* Reputation */
wikitext
text/x-wiki
{{player character}}
{{classes}}
'''Monk''' is one of the twelve final [[class]]es that can be selected for a [[player character]] upon their second [[promotion]]. Only [[Adventurer]]s can advance to this might-oriented class.
----
==Description==
Monks are advanced adventurers who have chosen the path of simplicity, doing away with anything that they don't need. They are grandmasters of unarmed combat and dodging, able to strike often while they are very hard to hit themselves. Expertise in water, earth, mind and body magic further increases their survival skills. With Bards, Monks are the only ones who can learn all the miscellaneous skills, and after a fight they will repair everything that was broken.
----
==Skills==
Monks can learn many [[skill]]s, particularly [[combat]] and on-the-road, but not all. In their field of excellence, they are the only class that can reach full potential.
* Grandmaster: [[Unarmed Combat]], [[Dodging]], [[Repair]]
* Master: [[Staff (skill)|Staff]], [[Bow (skill)|Bow]], [[Music (skill)|Music]], [[Perception]], [[Learning]], [[Bodybuilding]], [[Pathfinding]]
* Expert: [[Spellcasting]], [[Water Magic]], [[Earth Magic]], [[Mind Magic]], [[Body Magic]], [[Sword (skill)|Sword]], [[Dagger (skill)|Dagger]], [[Axe (skill)|Axe]], [[Spear (skill)|Spear]], [[Mace (skill)|Mace]], [[Leather]], [[Shield (skill)|Shield]], [[Disarm Trap]], [[Merchant]], [[Meditation]], [[Identify Monster]], [[Armsmaster]], [[Stealing]], [[Alchemy]]
* Normal: [[Identify Item]]
----
==Hit- and spellpoints==
The class of Monk gives the character:
* [[hitpoint]]s = 0 + 5 * [[level]]
* [[spellpoint]]s = 0 + 2 * level
[[Race]] provides hit- and spellpoints as well.
----
==Reputation==
Monks are liked in [[Serenity (province)|Serenity]], giving the [[party]] a [[reputation]] bonus if they have one in their midst (+5), and disliked in [[Terrax]] (-5).
----
==Promotion==
Brother [[Tremayne]] ([[Serenity (province)|Serenity]]) takes care of the promotion to Monk. Candidates are challenged to find out what happened to the [[Disappearing Monks]] in the [[Wine Cellar]].
----
[[Category:Class]]
77e16af3819c8ca0076810a37115568b7fa99786
2796
2795
2013-02-03T23:16:19Z
Ribannah
2
/* Promotion */
wikitext
text/x-wiki
{{player character}}
{{classes}}
'''Monk''' is one of the twelve final [[class]]es that can be selected for a [[player character]] upon their second [[promotion]]. Only [[Adventurer]]s can advance to this might-oriented class.
----
==Description==
Monks are advanced adventurers who have chosen the path of simplicity, doing away with anything that they don't need. They are grandmasters of unarmed combat and dodging, able to strike often while they are very hard to hit themselves. Expertise in water, earth, mind and body magic further increases their survival skills. With Bards, Monks are the only ones who can learn all the miscellaneous skills, and after a fight they will repair everything that was broken.
----
==Skills==
Monks can learn many [[skill]]s, particularly [[combat]] and on-the-road, but not all. In their field of excellence, they are the only class that can reach full potential.
* Grandmaster: [[Unarmed Combat]], [[Dodging]], [[Repair]]
* Master: [[Staff (skill)|Staff]], [[Bow (skill)|Bow]], [[Music (skill)|Music]], [[Perception]], [[Learning]], [[Bodybuilding]], [[Pathfinding]]
* Expert: [[Spellcasting]], [[Water Magic]], [[Earth Magic]], [[Mind Magic]], [[Body Magic]], [[Sword (skill)|Sword]], [[Dagger (skill)|Dagger]], [[Axe (skill)|Axe]], [[Spear (skill)|Spear]], [[Mace (skill)|Mace]], [[Leather]], [[Shield (skill)|Shield]], [[Disarm Trap]], [[Merchant]], [[Meditation]], [[Identify Monster]], [[Armsmaster]], [[Stealing]], [[Alchemy]]
* Normal: [[Identify Item]]
----
==Hit- and spellpoints==
The class of Monk gives the character:
* [[hitpoint]]s = 0 + 5 * [[level]]
* [[spellpoint]]s = 0 + 2 * level
[[Race]] provides hit- and spellpoints as well.
----
==Reputation==
Monks are liked in [[Serenity (province)|Serenity]], giving the [[party]] a [[reputation]] bonus if they have one in their midst (+5), and disliked in [[Terrax]] (-5).
----
==Promotion==
Biographer [[Tremayne]] ([[Serenity (province)|Serenity]]) takes care of the promotion to Monk. Candidates are challenged to find out what happened to the [[Disappearing Monks]] in the [[Wine Cellar]].
----
[[Category:Class]]
52b022fb9b7e8264cfe0f85bd25734ddf1976ebd
Bard
0
1785
2798
2013-02-03T23:27:47Z
Ribannah
2
Created page with "{{player character}} {{classes}} '''Bard''' is one of the twelve final [[class]]es that can be selected for a [[player character]] upon their second [[promotion]]. Only [[Advent..."
wikitext
text/x-wiki
{{player character}}
{{classes}}
'''Bard''' is one of the twelve final [[class]]es that can be selected for a [[player character]] upon their second [[promotion]]. Only [[Adventurer]]s can advance to this might-oriented class.
----
==Description==
Bards are experienced adventurers who have chosen a full, complex life. They are always present when something is happening. In battle, grandmastery of staff makes them last, but often they will rather play their music to spur on their friends and intimidate the opposition. On the road, the Bard's unsurpassed knowledge of pathfinding will greatly speed up travel. Expertise in fire, air, spirit and body magic support the Bard's best skills.
----
==Skills==
Bards can learn many [[skill]]s, particularly [[combat]] and on-the-road, but not all. In their field of excellence, they are the only class that can reach full potential.
* Grandmaster: [[Staff (skill)|Staff]], [[Music (skill)|Music]], [[Pathfinding]]
* Master: [[Dagger (skill)|Dagger]], [[Unarmed Combat]], [[Leather]], [[Merchant]], [[Repair]], [[Identify Monster]], [[Stealing]]
* Expert: [[Spellcasting]], [[Fire Magic]], [[Air Magic]], [[Spirit Magic]], [[Body Magic]], [[Sword (skill)|Sword]], [[Axe (skill)|Axe]], [[Spear (skill)|Spear]], [[Mace (skill)|Mace]], [[Bow (skill)|Bow]], [[Shield (skill)|Shield]], [[Dodging]], [[Disarm Trap]], [[Perception]], [[Learning]], [[Meditation]], [[Bodybuilding]], [[Identify Item]], [[Armsmaster]]
* Normal: [[Alchemy]]
----
==Hit- and spellpoints==
The class of Bard gives the character:
* [[hitpoint]]s = 0 + 5 * [[level]]
* [[spellpoint]]s = 0 + 2 * level
[[Race]] provides hit- and spellpoints as well.
----
==Reputation==
Bards are liked by [[Halfling]]s, giving the [[party]] a [[reputation]] bonus if they have one in their midst (+5), and disliked by the [[Church of Meh]] (-5).
----
==Promotion==
Storyteller [[Sheherazad Poe]] ([[Circus of the Sun]]) handles the promotion to Bard. Candidates must recover the [[Eternal Flame of Might and Magic]] from [[Castle Mehgenac]] in [[Eftling]].
----
[[Category:Class]]
9ee9add01b125d4836fee313314dc12a7315798d
Power Crystals
0
1369
2799
2458
2013-02-03T23:33:35Z
Ribannah
2
/* Walkthru */
wikitext
text/x-wiki
{{story}}
== General Quest Info ==
Quest: mainline (essential)<br>
Given by: [[August]] ([[Serenity]])<br>
Prerequisites: [[Test of Promise and Loyalty]] passed<br>
Rewards:
* [[Experience]]: +4500
* [[Reputation]]: Serenity +1
* [[Gold|Payment]]: none
* [[Item]]s: none
Special:
* Grants usage of the riverboat, the [[St. Nicholas]]
* All characters receive the [[First Promotion]] of their choice
Provides access to:
* [[Follow the Prophet]]
* [[Seven Chapters]]
----
== Description ==
=== Questgiver ===
[[August]], the High [[Seer]], can be found in the [[Convention Hall]].
=== Purpose ===
After passing the [[Test of Promise and Loyalty]], the party is asked to get two [[Power Crystal]]s from the [[Abandoned Temple]]. These will be used to power up the riverboat.
=== Walkthru ===
Talk to August after passing the Test of Promise and Loyalty.<br> The [[Abandoned Temple]] can be found on the square island in the basin. Enter the temple at the top. The entrance will be closed behind you.<br>
When you come past a mural, a young boy will appear. That is [[Morglin]], who will be your cabin boy on the St. Nicholas.<br>
Find the power crystals and leave by the underwater exit, then return with them to August. The High Seer will send you to [[Mekander]] one more time for you to be informed of your mission.<br>
Finally, take the Power Crystals to captain [[Sam Finneas]] who is waiting on the deck of the riverboat. Morglin is with him. You can now order Finneas to start your journey on the river [[Ebony]].<br><br>
----
== Notes ==
[[Category:Mainline quest]][[Category:Serenity]]
afed8dc936b5e4aca15dcab69a1bb744f618fd14
Cleric
0
1786
2800
2013-02-05T20:03:36Z
Ribannah
2
Created page with "{{player character}} {{classes}} '''Cleric''' is one of the twelve final [[class]]es that can be selected for a [[player character]] upon their second [[promotion]]. Only [[Acol..."
wikitext
text/x-wiki
{{player character}}
{{classes}}
'''Cleric''' is one of the twelve final [[class]]es that can be selected for a [[player character]] upon their second [[promotion]]. Only [[Acolyte]]s can advance to this magic-oriented class.
----
==Description==
Clerics are the ultimate adherents of the magics of self. In this final stage of their career, they learn the top spells of spirit, mind and body, which are out of reach for everybody else. The price to pay is the inability to learn any spells in other schools of magic. In combat, a Cleric will see to the healing and curing of their friends, a task that should not be underestimated, and land an occasional blow themselves from behind a shield.
----
==Skills==
Clerics can learn many [[skill]]s, particularly self-magic, but not all. In their field of excellence, they are the only class that can reach full potential.
* Grandmaster: [[Spirit Magic]], [[Mind Magic]], [[Body Magic]]
* Master: [[Spellcasting]], [[Mace (skill)|Mace]], [[Shield (skill)|Shield]], [[Merchant]], [[Learning]], [[Meditation]]
* Expert: [[Staff (skill)|Staff]], [[Bow (skill)|Bow]], [[Music (skill)|Music]], [[Leather]], [[Chain]], [[Disarm Trap]], [[Perception]], [[Bodybuilding]], [[Identify Item]], [[Repair]], [[Identify Monster]], [[Stealing]], [[Alchemy]], [[Pathfinding]]
* Normal:
----
==Hit- and spellpoints==
The class of Cleric gives the character:
* [[hitpoint]]s = 0 + 3 * [[level]]
* [[spellpoint]]s = 0 + 4 * level
[[Race]] provides hit- and spellpoints as well.
----
==Reputation==
Clerics are liked in [[Murlank]], giving the [[party]] a [[reputation]] bonus if they have one in their midst (+5), and disliked by [[Centaur]]s (-5).
----
==Promotion==
[[Duke Ethelbert]] of [[Ascalon]] ([[Semiramis]]) takes care of the promotion to Cleric. Candidates are challenged to investigate the validity of [[The Therapy]] for all conditions, which will make them check [[Dr. Who's Well]], as well as the [[Cognizant Temple of Meh]] in [[Murlank]].
----
[[Category:Class]]
dd136b9c6f29e00137b50b907db9139333e66c40
Saint
0
1787
2801
2013-02-05T20:33:27Z
Ribannah
2
Created page with "{{player character}} {{classes}} '''Saint''' is one of the twelve final [[class]]es that can be selected for a [[player character]] upon their second [[promotion]]. Only [[Acoly..."
wikitext
text/x-wiki
{{player character}}
{{classes}}
'''Saint''' is one of the twelve final [[class]]es that can be selected for a [[player character]] upon their second [[promotion]]. Only [[Acolyte]]s can advance to this magic-oriented class.
----
==Description==
With their knowledge of the self magics as a basis, Saints have chosen to follow the holy path of light. This opens up a new realm of powerful, supportive spells, all of which they can learn to cast at maximum effectiveness. In the absence of a Bard, a Saint will play music during combat, and otherwise try to stay out of harm's way if there are no spells to cast. Civilians greatly admire them, so it is only logical that Saints can be merchant grandmasters.
----
==Skills==
Saints can learn many [[skill]]s, but not all. They follow the path of light. In their field of excellence, they are the only class that can reach full potential.
* Grandmaster: [[Spellcasting]], [[Light Magic]], [[Merchant]]
* Master: [[Spirit Magic]], [[Mind Magic]], [[Body Magic]], [[Music (skill)|Music]], [[Meditation]], [[Identify Item]], [[Repair]], [[Pathfinding]]
* Expert: [[Staff (skill)|Staff]], [[Mace (skill)|Mace]], [[Leather]], [[Shield (skill)|Shield]], [[Perception]], [[Learning]], [[Identify Monster]], [[Alchemy]]
* Normal: [[Bow (skill)|Bow]], [[Chain]], [[Disarm Trap]], [[Bodybuilding]]
----
==Hit- and spellpoints==
The class of Saint gives the character:
* [[hitpoint]]s = 0 + 3 * [[level]]
* [[spellpoint]]s = 0 + 4 * level
[[Race]] provides hit- and spellpoints as well.
----
==Reputation==
Saints are much liked by the [[Church of the Sun]], giving the [[party]] a [[reputation]] bonus if they have one in their midst (+10), and disliked by the [[Church of the Stars]] and the [[Church of the Moon]] (-5).
----
==Promotion==
Guardian [[Bodhi Jizo]] in the [[Gardens of Harmony]] ([[Terrax]]) handles the promotion to Saint. Candidates must return home a number of [[Lost Children]], which brings them to [[Etanasfeld]] and various other provinces.
----
[[Category:Class]]
16ebe297770175b041299004de6393eb3c883195
Druid
0
1788
2802
2013-02-05T20:49:51Z
Ribannah
2
Created page with "{{player character}} {{classes}} '''Druid''' is one of the twelve final [[class]]es that can be selected for a [[player character]] upon their second [[promotion]]. Only [[Schol..."
wikitext
text/x-wiki
{{player character}}
{{classes}}
'''Druid''' is one of the twelve final [[class]]es that can be selected for a [[player character]] upon their second [[promotion]]. Only [[Scholar]]s can advance to this magic-oriented class.
----
==Description==
Druids are masters of all self and elemental schools. There is no other class with such a vast command of magic. Grandmastering meditation, they have the ability to cast spell after spell. They rarely have time to use weapons in combat. However, like the Saint, they can play a fair battle tune. Noteworthy is the Druid's ability to become a grandmaster at alchemy and mix those rare, top-level potions from basic ingredients.
----
==Skills==
Druids can learn many [[skill]]s, particularly [[magic]], but not all. In their field of excellence, they are the only class that can reach full potential.
* Grandmaster: [[Meditation]], [[Alchemy]]
* Master: [[Spellcasting]], [[Fire Magic]], [[Air Magic]], [[Water Magic]], [[Earth Magic]], [[Spirit Magic]], [[Mind Magic]], [[Body Magic]], [[Music (skill)|Music]], [[Learning]]
* Expert: [[Dagger (skill)|Dagger]], [[Staff (skill)|Staff]], [[Unarmed Combat]], [[Leather]], [[Shield (skill)|Shield]], [[Dodging]], [[Disarm Trap]], [[Perception]], [[Merchant]], [[Identify Item]], [[Identify Monster]]
* Normal: [[Bow (skill)|Bow]], [[Repair]], [[Armsmaster]], [[Pathfinding]]
----
==Hit- and spellpoints==
The class of Druid gives the character:
* [[hitpoint]]s = 0 + 3 * [[level]]
* [[spellpoint]]s = 0 + 4 * level
[[Race]] provides hit- and spellpoints as well.
----
==Reputation==
Druids are liked by [[Druid (citizen|Druid]] civilians, giving the [[party]] a [[reputation]] bonus if they have one in their midst (+5), and disliked in [[Murlank]] (-5).
----
==Promotion==
Grand Druid [[Brigid of the Oak]] ([[Goetia]]) takes care of the promotion to [[Druid]]. Candidates are challenged to retrieve the [[Druid Circlet]] from [[Ankka Knox]] and place it on the altar in [[Goetia]].
----
[[Category:Class]]
619651cafe11d8cae05e01f8a9d009a2795ce7d7
Runemaster
0
1789
2803
2013-02-05T21:20:52Z
Ribannah
2
Created page with "{{player character}} {{classes}} '''Runemaster''' is one of the twelve final [[class]]es that can be selected for a [[player character]] upon their second [[promotion]]. Only [[..."
wikitext
text/x-wiki
{{player character}}
{{classes}}
'''Runemaster''' is one of the twelve final [[class]]es that can be selected for a [[player character]] upon their second [[promotion]]. Only [[Scholar]]s can advance to this magic-oriented class.
----
==Description==
Runemasters, as scholars incontent even with the wide range of ordinary magic, have chosen to walk the mysterious, almost forgotten shadow path of grey. They follow it to the end while perfecting their spellcasting and learning skills. Runemasters are the great meddlers, and will even manipulate time itself if it suits their purpose. They can do decent damage in melee combat with a pair of daggers, but they are vulnerable.
----
==Skills==
Runemasters can learn many [[skill]]s, but not all. They follow the path of grey. In their field of excellence, they are the only class that can reach full potential.
* Grandmaster: [[Spellcasting]], [[Grey Magic]], [[Learning]]
* Master: [[Dagger (skill)|Dagger]], [[Disarm Trap]], [[Merchant]], [[Alchemy]]
* Expert: [[Fire Magic]], [[Air Magic]], [[Water Magic]], [[Earth Magic]], [[Spirit Magic]], [[Mind Magic]], [[Body Magic]], [[Staff (skill)|Staff]], [[Bow (skill)|Bow]], [[Music (skill)|Music]], [[Leather]], [[Chain]], [[Shield (skill)|Shield]], [[Dodging]], [[Perception]], [[Meditation]], [[Identify Item]], [[Repair]], [[Identify Monster]], [[Pathfinding]]
* Normal: [[Unarmed Combat]]
----
==Hit- and spellpoints==
The class of Runemaster gives the character:
* [[hitpoint]]s = 0 + 3 * [[level]]
* [[spellpoint]]s = 0 + 4 * level
[[Race]] provides hit- and spellpoints as well.
----
==Reputation==
Runemasters are much liked by the [[Church of the Stars]], giving the [[party]] a [[reputation]] bonus if they have one in their midst (+10), and disliked by the [[Church of the Sun]] and the [[Church of the Moon]] (-5).
----
==Promotion==
Scrollbearer [[Elfrad]] ([[Timberfall]]) handles the promotion to Runemaster. Candidates must hire [[Lord Peabody]] at the [[Tavern of Harlotry]] in the [[Typhon Expanse]] and activate his [[Time Machine]]. This puts them in the historic [[Mega Dragon Cave]] to collect the [[Elemental Orb]], which they need to move to [[Dusk's Cave]] for the starting party to find.
----
[[Category:Class]]
a8b8971a264b81950c6a0a1e476116eb08b326cf
Sorcerer
0
1790
2804
2013-02-05T21:38:02Z
Ribannah
2
Created page with "{{player character}} {{classes}} '''Sorcerer''' is one of the twelve final [[class]]es that can be selected for a [[player character]] upon their second [[promotion]]. Only [[Ap..."
wikitext
text/x-wiki
{{player character}}
{{classes}}
'''Sorcerer''' is one of the twelve final [[class]]es that can be selected for a [[player character]] upon their second [[promotion]]. Only [[Apprentice]]s can advance to this magic-oriented class.
----
==Description==
Apprentices who wish to attain full knowledge of elemental magic, become Sorcerers. It is the only class to learn the highest elemental spells, including Lloyd's new Beacon spell that can get the party out of a dangerous situation. Their mastery of the staff will mainly be used for defensive purposes, or when all spellpoints have been depleted. As grandmasters of item identification, Sorcerers make sure that the spoils are put to good use.
----
==Skills==
Sorcerers can learn many [[skill]]s, particularly elemental [[magic]]. In their field of excellence, they are the only class that can reach full potential.
* Grandmaster: [[Fire Magic]], [[Air Magic]], [[Water Magic]], [[Earth Magic]], [[Identify Item]]
* Master: [[Spellcasting]], [[Staff (skill)|Staff]], [[Identify Monster]], [[Alchemy]]
* Expert: [[Dagger (skill)|Dagger]], [[Music (skill)|Music]], [[Leather]], [[Perception]], [[Merchant]], [[Learning]], [[Meditation]], [[Stealing]]
* Normal: [[Bow (skill)|Bow]], [[Disarm Trap]], [[Repair]]
----
==Hit- and spellpoints==
The class of Sorcerer gives the character:
* [[hitpoint]]s = 0 + 3 * [[level]]
* [[spellpoint]]s = 0 + 4 * level
[[Race]] provides hit- and spellpoints as well.
----
==Reputation==
Sorcerers are liked by [[Wizard]]s, giving the [[party]] a [[reputation]] bonus if they have one in their midst (+5), and disliked by [[Halfling]]s (-5).
----
==Promotion==
Head of school [[Melanie Bourne]] ([[Semiramis]]) takes care of the promotion to Sorcerer. Candidates are challenged to collect five [[Objects of Witchcraft]] from [[Karigor]]'s provinces and put them into the cauldron of [[Maranthea College]].
----
[[Category:Class]]
ef7b433047552cfa3576bf5b59f54436d2d5863d
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{{player character}}
{{classes}}
'''Sorcerer''' is one of the twelve final [[class]]es that can be selected for a [[player character]] upon their second [[promotion]]. Only [[Apprentice]]s can advance to this magic-oriented class.
----
==Description==
Apprentices who wish to attain full knowledge of elemental magic, become Sorcerers. It is the only class to learn the highest elemental spells, including Lloyd's new Beacon spell that can get the party out of a dangerous situation. Their mastery of the staff will mainly be used for defensive purposes, or when all spellpoints have been depleted. As grandmasters of item identification, Sorcerers make sure that the spoils are put to good use.
----
==Skills==
Sorcerers can learn many [[skill]]s, particularly elemental [[magic]], but not all. In their field of excellence, they are the only class that can reach full potential.
* Grandmaster: [[Fire Magic]], [[Air Magic]], [[Water Magic]], [[Earth Magic]], [[Identify Item]]
* Master: [[Spellcasting]], [[Staff (skill)|Staff]], [[Identify Monster]], [[Alchemy]]
* Expert: [[Dagger (skill)|Dagger]], [[Music (skill)|Music]], [[Leather]], [[Perception]], [[Merchant]], [[Learning]], [[Meditation]], [[Stealing]]
* Normal: [[Bow (skill)|Bow]], [[Disarm Trap]], [[Repair]]
----
==Hit- and spellpoints==
The class of Sorcerer gives the character:
* [[hitpoint]]s = 0 + 3 * [[level]]
* [[spellpoint]]s = 0 + 4 * level
[[Race]] provides hit- and spellpoints as well.
----
==Reputation==
Sorcerers are liked by [[Wizard]]s, giving the [[party]] a [[reputation]] bonus if they have one in their midst (+5), and disliked by [[Halfling]]s (-5).
----
==Promotion==
Head of school [[Melanie Bourne]] ([[Semiramis]]) takes care of the promotion to Sorcerer. Candidates are challenged to collect five [[Objects of Witchcraft]] from [[Karigor]]'s provinces and put them into the cauldron of [[Maranthea College]].
----
[[Category:Class]]
f180f8e55d5d725d35f35f64f0d0b0428535f8d1
Necromancer
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2013-02-05T21:49:56Z
Ribannah
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Created page with "{{player character} {{classes}} '''Necromancer''' is one of the twelve final [[class]]es that can be selected for a [[player character]] upon their second [[promotion]]. Only [[..."
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{{player character}
{{classes}}
'''Necromancer''' is one of the twelve final [[class]]es that can be selected for a [[player character]] upon their second [[promotion]]. Only [[Apprentice]]s can advance to this magic-oriented class.
----
==Description==
Necromancers leave their studies of the elements behind and choose the path of dark, cherishing a new range of the most destructive spells one can imagine, which they will cast as a spellcasting grandmaster. If they run out of spellpoints too fast they still have master-level elemental spells to fall back on, or as the only spellcaster class they can use a sword. A most valuable contribution to combat is their ability to identify all monsters and their weaknesses.
----
==Skills==
Necromancers can learn many [[skill]]s, but not all. They follow the path of dark. In their field of excellence, they are the only class that can reach full potential.
* Grandmaster: [[Spellcasting]], [[Dark Magic]], [[Identify Monster]]
* Master: [[Fire Magic]], [[Air Magic]], [[Water Magic]], [[Earth Magic]], [[Meditation]], [[Identify Item]], [[Alchemy]]
* Expert: [[Sword (skill)|Sword]], [[Dagger (skill)|Dagger]], [[Staff (skill)|Staff]], [[Music (skill)|Music]], [[Leather]], [[Chain]], [[Perception]], [[Merchant]], [[Learning]], [[Armsmaster]], [[Stealing]]
* Normal: [[Bow (skill)|Bow]], [[Disarm Trap]], [[Repair]]
----
==Hit- and spellpoints==
The class of Necromancer gives the character:
* [[hitpoint]]s = 0 + 3 * [[level]]
* [[spellpoint]]s = 0 + 4 * level
[[Race]] provides hit- and spellpoints as well.
----
==Reputation==
Necromancers are much liked by the [[Church of the Moon]], giving the [[party]] a [[reputation]] bonus if they have one in their midst (+10), and disliked by the [[Church of the Sun]] and the [[Church of the Stars]] (-5).
----
==Promotion==
Guildmaster [[Tadodaho]] ([[Nannaria]]) handles the promotion to Necromancer. Candidates must get the [[Magic Mill]] from the [[Black Forge]] in [[Ryft (province)|Ryft]] and will need to visit [[Lake Avernus]] to accomplish this.
----
[[Category:Class]]
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2013-02-05T21:50:06Z
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2
wikitext
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{{player character}}
{{classes}}
'''Necromancer''' is one of the twelve final [[class]]es that can be selected for a [[player character]] upon their second [[promotion]]. Only [[Apprentice]]s can advance to this magic-oriented class.
----
==Description==
Necromancers leave their studies of the elements behind and choose the path of dark, cherishing a new range of the most destructive spells one can imagine, which they will cast as a spellcasting grandmaster. If they run out of spellpoints too fast they still have master-level elemental spells to fall back on, or as the only spellcaster class they can use a sword. A most valuable contribution to combat is their ability to identify all monsters and their weaknesses.
----
==Skills==
Necromancers can learn many [[skill]]s, but not all. They follow the path of dark. In their field of excellence, they are the only class that can reach full potential.
* Grandmaster: [[Spellcasting]], [[Dark Magic]], [[Identify Monster]]
* Master: [[Fire Magic]], [[Air Magic]], [[Water Magic]], [[Earth Magic]], [[Meditation]], [[Identify Item]], [[Alchemy]]
* Expert: [[Sword (skill)|Sword]], [[Dagger (skill)|Dagger]], [[Staff (skill)|Staff]], [[Music (skill)|Music]], [[Leather]], [[Chain]], [[Perception]], [[Merchant]], [[Learning]], [[Armsmaster]], [[Stealing]]
* Normal: [[Bow (skill)|Bow]], [[Disarm Trap]], [[Repair]]
----
==Hit- and spellpoints==
The class of Necromancer gives the character:
* [[hitpoint]]s = 0 + 3 * [[level]]
* [[spellpoint]]s = 0 + 4 * level
[[Race]] provides hit- and spellpoints as well.
----
==Reputation==
Necromancers are much liked by the [[Church of the Moon]], giving the [[party]] a [[reputation]] bonus if they have one in their midst (+10), and disliked by the [[Church of the Sun]] and the [[Church of the Stars]] (-5).
----
==Promotion==
Guildmaster [[Tadodaho]] ([[Nannaria]]) handles the promotion to Necromancer. Candidates must get the [[Magic Mill]] from the [[Black Forge]] in [[Ryft (province)|Ryft]] and will need to visit [[Lake Avernus]] to accomplish this.
----
[[Category:Class]]
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Template:Classes
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<div style="border:2px solid black; font-size:10px; padding:0px; margin-right:16px; margin-left:16px; margin-top:16px; margin-bottom:16px; text-align:center; float:left;">
<table cellspacing=1 width=100%>
<tr>
<td width=10% rowspan="2" bgcolor=#F0F0F0 style="font-size:16px;">'''[[Class|CLASS]]'''</td>
<td width=9% bgcolor=#D0D0E0>'''[[Explorer]]'''</td>
<td width=9% bgcolor=#D0C0D0>'''[[Warrior]]'''</td>
<td width=9% bgcolor=#D0C0D0>'''[[Agent]]'''</td>
<td width=9% bgcolor=#D0C0D0>'''[[Adventurer]]'''</td>
<td width=9% bgcolor=#B0C0C0>'''[[Knight]]'''</td>
<td width=9% bgcolor=#B0C0C0>'''[[Ranger]]'''</td>
<td width=9% bgcolor=#B0C0C0>'''[[Assassin]]'''</td>
<td width=9% bgcolor=#B0C0C0>'''[[Thief]]'''</td>
<td width=9% bgcolor=#B0C0C0>'''[[Monk]]'''</td>
<td width=9% bgcolor=#B0C0C0>'''[[Bard]]'''</td>
</tr>
<tr>
<td width=9% bgcolor=#D0D0E0>'''[[Student]]'''</td>
<td width=9% bgcolor=#D0C0D0>'''[[Acolyte]]'''</td>
<td width=9% bgcolor=#D0C0D0>'''[[Scholar]]'''</td>
<td width=9% bgcolor=#D0C0D0>'''[[Apprentice]]'''</td>
<td width=9% bgcolor=#B0C0C0>'''[[Cleric]]'''</td>
<td width=9% bgcolor=#B0C0C0>'''[[Saint]]'''</td>
<td width=9% bgcolor=#B0C0C0>'''[[Druid]]'''</td>
<td width=9% bgcolor=#B0C0C0>'''[[Runemaster]]'''</td>
<td width=9% bgcolor=#B0C0C0>'''[[Sorcerer]]'''</td>
<td width=9% bgcolor=#B0C0C0>'''[[Necromancer]]'''</td>
</tr>
</table>
</div><br clear="left"/>
<noinclude>[[Category:Template:Navigation]]</noinclude>
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Race
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{{player character}}
{{attributes}}
[[Player character]]s in MMTribute come in six different '''races''': [[Elf]], [[Genie]], [[Troll]], [[Human]], [[Vampire]], [[Ogre]]. All of them have [[male]] and [[female]] representatives. There are several other more or less civilized races in [[Karigor]] ([[Dwarf|Dwarves]], [[Halfling]]s, [[Centaur]]s, [[Demoniac]]s, [[Dragon]]s, [[Wizard]]s), but they cannot become a player character. However, some of the [[hireling]]s are of those other races.
Races differ with respect to their orientation: [[might]] or [[magic (statistic)|magic]], and start out with different values of their [[attribute]]s, both [[statistic]]s and [[resistance]]s.
For each of the six player races, somewhere in their homeland there is a [[throne]] that, when sat upon on the right day of the week, permanently improves all their statistics and resistances.
Race provides a bonus to the [[hitpoint]]s and [[spellpoint]]s of each [[class]].
Each race has two racial [[ability|abilities]]: special skills that only they possess, and others cannot learn. The second of these abilities kicks in after the character attains its racial [[title]]. The title is also necessary to allow the character to train beyond [[level]] 25. For a character to obtain such a title, the [[party]] must complete a title [[quest]].
The racial composition of the party affects the party's [[reputation]] with the several local civilizations and [[faction]]s.
At start-up, one of the two fixed skills is determined by race, and the character receives an [[amulet]] that boosts that skill. The choices for one of the two free skills are limited by race.
----
==Player character races==
<table cellspacing="1" width="100%">
<tr>
<td width="10%"></td>
<td width="10%"></td>
<td width="10%"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Race</b></td>
<td><b>Title</b></td>
<td><b>Homeland</b></td>
<td><b>Description</b></td>
</tr>
<tr>
<td bgcolor="#50E050">Elf</td>
<td bgcolor="#50E050">Sentinel</td>
<td>[[Timberfall]]</td>
<td>The children of Timberfall, [[Elf|Elves]], are legendary when it comes to archery contests – there’s nobody else in Karigor who strikes as accurate as they. Many Elves later decide to become rangers – grandmastery at archery and perception, and the fact that each Elf carries an amulet of perception makes this decision easily understandable. Others are more inclined to further their magic skills. Elves are often invited to come along on a trip because of their specialty of “Foraging”, and the fact that they have trouble swimming under water tends to be overlooked. Experienced Elves may receive the much wanted title of [[Sentinel]]. The Sentinel's second ability “Cloak” affects the entire party and makes them even more popular.</td>
</tr>
<tr>
<td bgcolor="#2080E0">Genie</td>
<td bgcolor="#2080E0">Companion</td>
<td>[[Goetia]]</td>
<td>[[Genie]]s form an intelligent and generally forthcoming race, who have made their home in Goetia. They are born to be spellcasters: their magic attribute is the highest among all the races in Karigor. Genies, by nature already hardly earthbound, are eager to learn the secrets of flight to offset the awful handicap of not being able to wear boots. Until then, they have to make do with their first ability of “Telekinesis”. Although some Genies turn to mischief, most endeavour to accompany groups of adventurers, and seek the honorable title of [[Companion]], which gives them the powerful ability of “Possession” to mess with a foe's mind. Each genie also carries an amulet that helps them to identify uncommon and possibly dangerous items.</td>
</tr>
<tr>
<td bgcolor="#B08050">Troll</td>
<td bgcolor="#B08050">War Troll</td>
<td>[[S'Fauni]]</td>
<td>The [[Troll]]s of S'Fauni are extraordinarily tough, and despite their slowness they are simply very, very hard to kill, not in the least because of their ability of spontaneous “Regeneration”. When it comes to fighting, Trolls will be pushed to the front line. Even though they are easily distracted, Trolls, who can be pleasant company as a friendly Bard, will usually become fierce warriors. The dream of every Troll is to be awarded the title of [[War Troll]], after a particularly great quest, and learn to overcome their slow speed by using their second ability “Berserk”. Their hobby is fixing broken things and that’s why each Troll owns an amulet of repair.</td>
</tr>
<tr>
<td bgcolor="#E0B080">Human</td>
<td bgcolor="#E0B080">Noble</td>
<td>[[Terrax]], [[Semiramis]], [[Murlank]], [[Nannaria]], [[Soronne]], [[Serenity]]</td>
<td>Karigor's most populous race is the [[Human]] race. As the most balanced race among the others, they have built their empires on trade. Every human carries an amulet to boost their merchant skill. All Humans have the “Leadership” ability to improve their effectiveness in combat, whereas their extreme luck offers some protection against magic and traps. Humans are prone to develop religious and superstitious ideas, which often causes arguments among themselves, especially if Saints and Necromancers are facing each other. Sometimes it also makes them afraid of certain types of creatures. A Human's highest aim in life is to become a [[Noble]]. That title grants them their second ability of “Diplomacy” which allows them to meddle even more in everybody's affairs.</td>
</tr>
<tr>
<td bgcolor="#B0B080">Vampire</td>
<td bgcolor="#B0B080">Predator</td>
<td>[[Typhon Expanse]]</td>
<td>Is one born a [[Vampire]], or is one chosen? A visit to their settlements in the Typhon Expanse could perhaps answer that question. Fact is, that Vampires have unique powers and abilities. Each vampire, already quick in combat, can call upon themselves a “Bloodlust” that makes them extremely dangerous, especially at night. In the full light of the day, however, Vampires are somewhat vulnerable. When Vampires successfully pass the [[Predator]] test, they learn the ability of “Levitation” which saves them from a lot of harm. Vampires that want to become a spellcaster don't have it easy, but their interest in Alchemy, for which they posses an amulet, can make it worth the effort.</td>
</tr>
<tr>
<td bgcolor="#E08080">Ogre</td>
<td bgcolor="#E08080">Giantling</td>
<td>[[Etanasfeld]]</td>
<td>[[Ogre]]s are the strongest of all civilized races in Karigor. But for all their power, they clearly lack in accuracy, and will often miss in combat allowing the frightened enemies to escape. And run they will, when Ogres use their ability to cast “Fear” on their opponents. Ogres just shouldn't forget to bring enough food to still their enormous appetites. They lead a simple life in the desert of Etanasfeld, but they do have a healthy curiosity, and own a special amulet that helps them to disarm traps with greater success. Many Ogres are loners, and choose careers as shipcaptains on the Sea of Mist, or as Thieves or Assassins. A particularly brave Ogre, however, may be promoted to [[Giantling]], and gain the second ability of “Deflection” to deal with counter-attacks.</td>
</tr>
</table>
----
==Abilities==
<table cellspacing="0" width="100%">
<tr>
<td width="16%"></td>
<td width="14%"></td>
<td width="14%"></td>
<td width="14%"></td>
<td width="*"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Race</b></td>
<td><b>Amulet</b></td>
<td><b>First ability</b></td>
<td><b>Second ability</b></td>
<td><b>Positive extra</b></td>
<td><b>Negative extra</b></td>
</tr>
<tr>
<td bgcolor="#50E050">Elf</td>
<td>+3 [[Perception]]</td>
<td>[[Foraging]]</td>
<td>[[Cloaking]]</td>
<td>[[saving throw]]</td>
<td>[[swimming|shorter underwater breathing]]</td>
</tr>
<tr><td bgcolor="#2080E0">Genie</td>
<td>+3 [[Identify Item]]</td>
<td>[[Telekinesis]]</td>
<td>[[Possession]]</td>
<td>doesn't get [[Weakness|weak]]</td>
<td>can't equip [[footwear]]</td>
</tr>
<tr><td bgcolor="#B08050">Troll</td>
<td>+3 [[Repair]]</td>
<td>[[Regeneration]]</td>
<td>[[Berserk]]</td>
<td>natural [[preservation]]</td>
<td>distracted by [[animal]]s</td>
</tr>
<tr><td bgcolor="#E0B080">Human</td>
<td>+3 [[Merchant]]</td>
<td>[[Leadership]]</td>
<td>[[Diplomacy]]</td>
<td>small chance of fast [[recovery]]</td>
<td>small chance of [[fobia]]</td>
</tr>
<tr><td bgcolor="#B0B080">Vampire</td>
<td>+3 [[Alchemy]]</td>
<td>[[Bloodlust]]</td>
<td>[[Levitate]]</td>
<td>[[skill]] boost at [[night]]</td>
<td>[[day]]time [[statistic]]s drop</td>
</tr>
<tr><td bgcolor="#E08080">Ogre</td>
<td>+3 [[Disarm Trap]]</td>
<td>[[Fear]]</td>
<td>[[Deflect]]</td>
<td>larger [[inventory]]</td>
<td>[[hunger|hungry]] twice as fast</td>
</tr>
<tr><td colspan="6" align="left">The second ability is granted with the racial [[title]]. All [[Ability|abilities]] gain in power with the [[level]] of the character.<br>
At [[start-up]], except in [[peasant game]]s, each character receives an [[Amulet]] boosting one [[miscellaneous skill]].</td></tr>
</table>
----
==Initial values==
===Statistics===
<table cellspacing="0" width="100%">
<tr align="center" width="16%">
<td align="left"><b>Race</b></td>
<td width="14%"><b>Might</b></td>
<td width="14%"><b>Magic</b></td>
<td width="14%"><b>Endurance</b></td>
<td width="14%"><b>Accuracy</b></td>
<td width="14%"><b>Speed</b></td>
<td width="14%"><b>Luck</b></td>
</tr>
<tr align="center"><td bgcolor="#50E050" align="left">Elf</td>
<td>11</td><td>15</td><td> 7</td><td>21</td><td>11</td><td>11</td></tr>
<tr align="center"><td bgcolor="#2080E0" align="left">Genie</td>
<td> 7</td><td>21</td><td>11</td><td>11</td><td>15</td><td>11</td></tr>
<tr align="center"><td bgcolor="#B08050" align="left">Troll</td>
<td>15</td><td>11</td><td>21</td><td>11</td><td> 7</td><td>11</td></tr>
<tr align="center"><td bgcolor="#E0B080" align="left">Human</td>
<td>11</td><td>11</td><td>11</td><td>11</td><td>11</td><td>21</td></tr>
<tr align="center"><td bgcolor="#B0B080" align="left">Vampire</td>
<td>11</td><td> 7</td><td>11</td><td>15</td><td>21</td><td>11</td></tr>
<tr align="center"><td bgcolor="#E08080" align="left">Ogre</td>
<td>21</td><td>11</td><td>15</td><td> 7</td><td>11</td><td>11</td></tr>
</table>
Each character receives 10 additional points to distribute freely over the statistics [[might]], [[magic (statistic)|magic]], [[endurance]], [[accuracy]], [[speed]] and [[luck]].
===<br>Resistances===
<table cellspacing="0" width="100%">
<tr align="center">
<td width="10%" align="left"><b>Race</b></td>
<td width="9%"><b>Fire</b></td>
<td width="9%"><b>Air</b></td>
<td width="9%"><b>Water</b></td>
<td width="9%"><b>Earth</b></td>
<td width="9%"><b>Spirit</b></td>
<td width="9%"><b>Mind</b></td>
<td width="9%"><b>Body</b></td>
<td width="9%"><b>Light</b></td>
<td width="9%"><b>Grey</b></td>
<td width="9%"><b>Dark</b></td>
</tr>
<tr align="center"><td bgcolor="#50E050" align="left">Elf </td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#2080E0" align="left">Genie </td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#B08050" align="left">Troll </td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#E0B080" align="left">Human </td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#B0B090" align="left">Vampire </td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#E08080" align="left">Ogre </td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center">
<td align="left"><b>Title</b></td>
<td><b>Fire</b></td>
<td><b>Air</b></td>
<td><b>Water</b></td>
<td><b>Earth</b></td>
<td><b>Spirit</b></td>
<td><b>Mind</b></td>
<td><b>Body</b></td>
<td><b>Light</b></td>
<td><b>Grey</b></td>
<td><b>Dark</b></td>
</tr>
<tr align="center"><td bgcolor="#50E050" align="left">Sentinel </td><td> 0</td><td> 0</td><td> 0</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#2080E0" align="left">Companion</td><td> 0</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 5</td><td> 0</td><td> 5</td></tr>
<tr align="center"><td bgcolor="#B08050" align="left">War Troll</td><td> 0</td><td> 0</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td> 5</td><td> 0</td><td> 5</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#E0B080" align="left">Noble </td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#B0B080" align="left">Predator </td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td>10</td></tr>
<tr align="center"><td bgcolor="#E08080" align="left">Giantling</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td></tr>
</table>
----
[[Category:Player character]][[Category:Race| ]]
0fb5d348c155bf8506f338a4a45b12e0fb9232b6
2822
2810
2013-02-08T23:11:32Z
Ribannah
2
cat
wikitext
text/x-wiki
{{player character}}
{{attributes}}
[[Player character]]s in MMTribute come in six different '''races''': [[Elf]], [[Genie]], [[Troll]], [[Human]], [[Vampire]], [[Ogre]]. All of them have [[male]] and [[female]] representatives. There are several other more or less civilized races in [[Karigor]] ([[Dwarf|Dwarves]], [[Halfling]]s, [[Centaur]]s, [[Demoniac]]s, [[Dragon]]s, [[Wizard]]s), but they cannot become a player character. However, some of the [[hireling]]s are of those other races.
Races differ with respect to their orientation: [[might]] or [[magic (statistic)|magic]], and start out with different values of their [[attribute]]s, both [[statistic]]s and [[resistance]]s.
For each of the six player races, somewhere in their homeland there is a [[throne]] that, when sat upon on the right day of the week, permanently improves all their statistics and resistances.
Race provides a bonus to the [[hitpoint]]s and [[spellpoint]]s of each [[class]].
Each race has two racial [[ability|abilities]]: special skills that only they possess, and others cannot learn. The second of these abilities kicks in after the character attains its racial [[title]]. The title is also necessary to allow the character to train beyond [[level]] 25. For a character to obtain such a title, the [[party]] must complete a title [[quest]].
The racial composition of the party affects the party's [[reputation]] with the several local civilizations and [[faction]]s.
At start-up, one of the two fixed skills is determined by race, and the character receives an [[amulet]] that boosts that skill. The choices for one of the two free skills are limited by race.
----
==Player character races==
<table cellspacing="1" width="100%">
<tr>
<td width="10%"></td>
<td width="10%"></td>
<td width="10%"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Race</b></td>
<td><b>Title</b></td>
<td><b>Homeland</b></td>
<td><b>Description</b></td>
</tr>
<tr>
<td bgcolor="#50E050">Elf</td>
<td bgcolor="#50E050">Sentinel</td>
<td>[[Timberfall]]</td>
<td>The children of Timberfall, [[Elf|Elves]], are legendary when it comes to archery contests – there’s nobody else in Karigor who strikes as accurate as they. Many Elves later decide to become rangers – grandmastery at archery and perception, and the fact that each Elf carries an amulet of perception makes this decision easily understandable. Others are more inclined to further their magic skills. Elves are often invited to come along on a trip because of their specialty of “Foraging”, and the fact that they have trouble swimming under water tends to be overlooked. Experienced Elves may receive the much wanted title of [[Sentinel]]. The Sentinel's second ability “Cloak” affects the entire party and makes them even more popular.</td>
</tr>
<tr>
<td bgcolor="#2080E0">Genie</td>
<td bgcolor="#2080E0">Companion</td>
<td>[[Goetia]]</td>
<td>[[Genie]]s form an intelligent and generally forthcoming race, who have made their home in Goetia. They are born to be spellcasters: their magic attribute is the highest among all the races in Karigor. Genies, by nature already hardly earthbound, are eager to learn the secrets of flight to offset the awful handicap of not being able to wear boots. Until then, they have to make do with their first ability of “Telekinesis”. Although some Genies turn to mischief, most endeavour to accompany groups of adventurers, and seek the honorable title of [[Companion]], which gives them the powerful ability of “Possession” to mess with a foe's mind. Each genie also carries an amulet that helps them to identify uncommon and possibly dangerous items.</td>
</tr>
<tr>
<td bgcolor="#B08050">Troll</td>
<td bgcolor="#B08050">War Troll</td>
<td>[[S'Fauni]]</td>
<td>The [[Troll]]s of S'Fauni are extraordinarily tough, and despite their slowness they are simply very, very hard to kill, not in the least because of their ability of spontaneous “Regeneration”. When it comes to fighting, Trolls will be pushed to the front line. Even though they are easily distracted, Trolls, who can be pleasant company as a friendly Bard, will usually become fierce warriors. The dream of every Troll is to be awarded the title of [[War Troll]], after a particularly great quest, and learn to overcome their slow speed by using their second ability “Berserk”. Their hobby is fixing broken things and that’s why each Troll owns an amulet of repair.</td>
</tr>
<tr>
<td bgcolor="#E0B080">Human</td>
<td bgcolor="#E0B080">Noble</td>
<td>[[Terrax]], [[Semiramis]], [[Murlank]], [[Nannaria]], [[Soronne]], [[Serenity]]</td>
<td>Karigor's most populous race is the [[Human]] race. As the most balanced race among the others, they have built their empires on trade. Every human carries an amulet to boost their merchant skill. All Humans have the “Leadership” ability to improve their effectiveness in combat, whereas their extreme luck offers some protection against magic and traps. Humans are prone to develop religious and superstitious ideas, which often causes arguments among themselves, especially if Saints and Necromancers are facing each other. Sometimes it also makes them afraid of certain types of creatures. A Human's highest aim in life is to become a [[Noble]]. That title grants them their second ability of “Diplomacy” which allows them to meddle even more in everybody's affairs.</td>
</tr>
<tr>
<td bgcolor="#B0B080">Vampire</td>
<td bgcolor="#B0B080">Predator</td>
<td>[[Typhon Expanse]]</td>
<td>Is one born a [[Vampire]], or is one chosen? A visit to their settlements in the Typhon Expanse could perhaps answer that question. Fact is, that Vampires have unique powers and abilities. Each vampire, already quick in combat, can call upon themselves a “Bloodlust” that makes them extremely dangerous, especially at night. In the full light of the day, however, Vampires are somewhat vulnerable. When Vampires successfully pass the [[Predator]] test, they learn the ability of “Levitation” which saves them from a lot of harm. Vampires that want to become a spellcaster don't have it easy, but their interest in Alchemy, for which they posses an amulet, can make it worth the effort.</td>
</tr>
<tr>
<td bgcolor="#E08080">Ogre</td>
<td bgcolor="#E08080">Giantling</td>
<td>[[Etanasfeld]]</td>
<td>[[Ogre]]s are the strongest of all civilized races in Karigor. But for all their power, they clearly lack in accuracy, and will often miss in combat allowing the frightened enemies to escape. And run they will, when Ogres use their ability to cast “Fear” on their opponents. Ogres just shouldn't forget to bring enough food to still their enormous appetites. They lead a simple life in the desert of Etanasfeld, but they do have a healthy curiosity, and own a special amulet that helps them to disarm traps with greater success. Many Ogres are loners, and choose careers as shipcaptains on the Sea of Mist, or as Thieves or Assassins. A particularly brave Ogre, however, may be promoted to [[Giantling]], and gain the second ability of “Deflection” to deal with counter-attacks.</td>
</tr>
</table>
----
==Abilities==
<table cellspacing="0" width="100%">
<tr>
<td width="16%"></td>
<td width="14%"></td>
<td width="14%"></td>
<td width="14%"></td>
<td width="*"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Race</b></td>
<td><b>Amulet</b></td>
<td><b>First ability</b></td>
<td><b>Second ability</b></td>
<td><b>Positive extra</b></td>
<td><b>Negative extra</b></td>
</tr>
<tr>
<td bgcolor="#50E050">Elf</td>
<td>+3 [[Perception]]</td>
<td>[[Foraging]]</td>
<td>[[Cloaking]]</td>
<td>[[saving throw]]</td>
<td>[[swimming|shorter underwater breathing]]</td>
</tr>
<tr><td bgcolor="#2080E0">Genie</td>
<td>+3 [[Identify Item]]</td>
<td>[[Telekinesis]]</td>
<td>[[Possession]]</td>
<td>doesn't get [[Weakness|weak]]</td>
<td>can't equip [[footwear]]</td>
</tr>
<tr><td bgcolor="#B08050">Troll</td>
<td>+3 [[Repair]]</td>
<td>[[Regeneration]]</td>
<td>[[Berserk]]</td>
<td>natural [[preservation]]</td>
<td>distracted by [[animal]]s</td>
</tr>
<tr><td bgcolor="#E0B080">Human</td>
<td>+3 [[Merchant]]</td>
<td>[[Leadership]]</td>
<td>[[Diplomacy]]</td>
<td>small chance of fast [[recovery]]</td>
<td>small chance of [[fobia]]</td>
</tr>
<tr><td bgcolor="#B0B080">Vampire</td>
<td>+3 [[Alchemy]]</td>
<td>[[Bloodlust]]</td>
<td>[[Levitate]]</td>
<td>[[skill]] boost at [[night]]</td>
<td>[[day]]time [[statistic]]s drop</td>
</tr>
<tr><td bgcolor="#E08080">Ogre</td>
<td>+3 [[Disarm Trap]]</td>
<td>[[Fear]]</td>
<td>[[Deflect]]</td>
<td>larger [[inventory]]</td>
<td>[[hunger|hungry]] twice as fast</td>
</tr>
<tr><td colspan="6" align="left">The second ability is granted with the racial [[title]]. All [[Ability|abilities]] gain in power with the [[level]] of the character.<br>
At [[start-up]], except in [[peasant game]]s, each character receives an [[Amulet]] boosting one [[miscellaneous skill]].</td></tr>
</table>
----
==Initial values==
===Statistics===
<table cellspacing="0" width="100%">
<tr align="center" width="16%">
<td align="left"><b>Race</b></td>
<td width="14%"><b>Might</b></td>
<td width="14%"><b>Magic</b></td>
<td width="14%"><b>Endurance</b></td>
<td width="14%"><b>Accuracy</b></td>
<td width="14%"><b>Speed</b></td>
<td width="14%"><b>Luck</b></td>
</tr>
<tr align="center"><td bgcolor="#50E050" align="left">Elf</td>
<td>11</td><td>15</td><td> 7</td><td>21</td><td>11</td><td>11</td></tr>
<tr align="center"><td bgcolor="#2080E0" align="left">Genie</td>
<td> 7</td><td>21</td><td>11</td><td>11</td><td>15</td><td>11</td></tr>
<tr align="center"><td bgcolor="#B08050" align="left">Troll</td>
<td>15</td><td>11</td><td>21</td><td>11</td><td> 7</td><td>11</td></tr>
<tr align="center"><td bgcolor="#E0B080" align="left">Human</td>
<td>11</td><td>11</td><td>11</td><td>11</td><td>11</td><td>21</td></tr>
<tr align="center"><td bgcolor="#B0B080" align="left">Vampire</td>
<td>11</td><td> 7</td><td>11</td><td>15</td><td>21</td><td>11</td></tr>
<tr align="center"><td bgcolor="#E08080" align="left">Ogre</td>
<td>21</td><td>11</td><td>15</td><td> 7</td><td>11</td><td>11</td></tr>
</table>
Each character receives 10 additional points to distribute freely over the statistics [[might]], [[magic (statistic)|magic]], [[endurance]], [[accuracy]], [[speed]] and [[luck]].
===<br>Resistances===
<table cellspacing="0" width="100%">
<tr align="center">
<td width="10%" align="left"><b>Race</b></td>
<td width="9%"><b>Fire</b></td>
<td width="9%"><b>Air</b></td>
<td width="9%"><b>Water</b></td>
<td width="9%"><b>Earth</b></td>
<td width="9%"><b>Spirit</b></td>
<td width="9%"><b>Mind</b></td>
<td width="9%"><b>Body</b></td>
<td width="9%"><b>Light</b></td>
<td width="9%"><b>Grey</b></td>
<td width="9%"><b>Dark</b></td>
</tr>
<tr align="center"><td bgcolor="#50E050" align="left">Elf </td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#2080E0" align="left">Genie </td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#B08050" align="left">Troll </td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#E0B080" align="left">Human </td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#B0B090" align="left">Vampire </td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#E08080" align="left">Ogre </td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center">
<td align="left"><b>Title</b></td>
<td><b>Fire</b></td>
<td><b>Air</b></td>
<td><b>Water</b></td>
<td><b>Earth</b></td>
<td><b>Spirit</b></td>
<td><b>Mind</b></td>
<td><b>Body</b></td>
<td><b>Light</b></td>
<td><b>Grey</b></td>
<td><b>Dark</b></td>
</tr>
<tr align="center"><td bgcolor="#50E050" align="left">Sentinel </td><td> 0</td><td> 0</td><td> 0</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#2080E0" align="left">Companion</td><td> 0</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 5</td><td> 0</td><td> 5</td></tr>
<tr align="center"><td bgcolor="#B08050" align="left">War Troll</td><td> 0</td><td> 0</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td> 5</td><td> 0</td><td> 5</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#E0B080" align="left">Noble </td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#B0B080" align="left">Predator </td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td>10</td></tr>
<tr align="center"><td bgcolor="#E08080" align="left">Giantling</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td></tr>
</table>
----
[[Category:Primary attribute]][[Category:Race| ]]
a77ca8604e622ca012367fe93d404a0bf363cab9
Hitpoint
0
1792
2811
2013-02-05T22:47:32Z
Ribannah
2
Created page with "{{player character}} {{attributes}} The amount of '''hitpoints''' indicates the [[health]] of a [[rest]]ed and whole [[player character]]. In the beginning of the [[game]], this ..."
wikitext
text/x-wiki
{{player character}}
{{attributes}}
The amount of '''hitpoints''' indicates the [[health]] of a [[rest]]ed and whole [[player character]]. In the beginning of the [[game]], this is a small number, and the party should avoid confrontations with [[monster]]s that are out of their league. As the game continues, characters will grow a lot tougher, eventually allowing them to face any danger.
----
==Sources of hitpoints==
The number of hitpoints depends on the character's [[race]] and [[title]], [[class]], and [[bodybuilding]] skill, all increasing with the character's [[level]], and their [[endurance]]. Finally, some [[item]] [[enchantment]]s can directly affect hitpoints.
Races and classes that get more hitpoints will accumulate less [[spellpoint]]s, and vice versa.
<table cellspacing="1" width="50%">
<tr>
<td width="25%"><b>Race</b></td>
<td width="25%"><b>Hitpoints</b></td>
<td width="25%"><b>With title</b></td>
<td width="25%"><b>Hitpoints</b></td>
</tr>
<tr>
<td bgcolor="#E08080">Ogre</td>
<td>30 + 2.0 * level</td>
<td bgcolor="#E08080">Giantling</td>
<td>40 + 3.0 * level</td>
</tr>
<tr>
<td bgcolor="#B08050">Troll</td>
<td>28 + 1.6 * level</td>
<td bgcolor="#B08050">War Troll</td>
<td>36 + 2.4 * level</td>
</tr>
<tr>
<td bgcolor="#E0B080">Human</td>
<td>26 + 1.2 * level</td>
<td bgcolor="#E0B080">Noble</td>
<td>32 + 1.8 * level</td>
</tr>
<tr>
<td bgcolor="#B0B080">Vampire</td>
<td>24 + 0.8 * level</td>
<td bgcolor="#B0B080">Predator</td>
<td>28 + 1.2 * level</td>
</tr>
<tr>
<td bgcolor="#50E050">Elf</td>
<td>22 + 0.4 * level</td>
<td bgcolor="#50E050">Sentinel</td>
<td>24 + 0.6 * level</td>
</tr>
<tr>
<td bgcolor="#2080E0">Genie</td>
<td>20</td>
<td bgcolor="#2080E0">Companion</td>
<td>20</td>
</tr>
</table>
[[Category:Attribute]]
2baf6f93fc5bdcb1fa8230c16384f0422c4d6f15
2812
2811
2013-02-08T18:33:08Z
Ribannah
2
/* Sources of hitpoints */ +
wikitext
text/x-wiki
{{player character}}
{{attributes}}
The amount of '''hitpoints''' indicates the [[health]] of a [[rest]]ed and whole [[player character]]. In the beginning of the [[game]], this is a small number, and the party should avoid confrontations with [[monster]]s that are out of their league. As the game continues, characters will grow a lot tougher, eventually allowing them to face any danger.
----
==Sources of hitpoints==
The number of hitpoints depends on the character's [[race]] and [[title]], [[class]], and [[bodybuilding]] skill, all increasing with the character's [[level]], and their [[endurance]]. Finally, some [[item]] [[enchantment]]s can directly affect hitpoints.
Races and classes that get more hitpoints will accumulate less [[spellpoint]]s, and vice versa.
<table cellspacing="1" width="72%">
<tr>
<td width="25%"><b>Race</b></td>
<td width="25%"><b>Hitpoints</b></td>
<td width="25%"><b>With title</b></td>
<td width="25%"><b>Hitpoints</b></td>
</tr>
<tr>
<td bgcolor="#E08080">Ogre</td>
<td>30 + 2.0 * level</td>
<td bgcolor="#E08080">Giantling</td>
<td>40 + 3.0 * level</td>
</tr>
<tr>
<td bgcolor="#B08050">Troll</td>
<td>28 + 1.6 * level</td>
<td bgcolor="#B08050">War Troll</td>
<td>36 + 2.4 * level</td>
</tr>
<tr>
<td bgcolor="#E0B080">Human</td>
<td>26 + 1.2 * level</td>
<td bgcolor="#E0B080">Noble</td>
<td>32 + 1.8 * level</td>
</tr>
<tr>
<td bgcolor="#B0B080">Vampire</td>
<td>24 + 0.8 * level</td>
<td bgcolor="#B0B080">Predator</td>
<td>28 + 1.2 * level</td>
</tr>
<tr>
<td bgcolor="#50E050">Elf</td>
<td>22 + 0.4 * level</td>
<td bgcolor="#50E050">Sentinel</td>
<td>24 + 0.6 * level</td>
</tr>
<tr>
<td bgcolor="#2080E0">Genie</td>
<td>20</td>
<td bgcolor="#2080E0">Companion</td>
<td>20</td>
</tr>
</table><br/>
<table cellspacing="1" width="72%">
<tr>
<td width="17%"><b>Class</b></td>
<td width="16%"><b>Hitpoints</b></td>
<td width="17%"><b>First promotion</b></td>
<td width="16%"><b>Hitpoints</b></td>
<td width="17%"><b>Second promotion</b></td>
<td width="17%"><b>Hitpoints</b></td>
</tr>
<tr>
<td rowspan=6 bgcolor="#D0D0E0">Explorer</td>
<td rowspan=6>0 + 3 * level</td>
<td rowspan=2 bgcolor="#D0C0D0">Warrior</td>
<td rowspan=2>0 + 5 * level</td>
<td bgcolor="#B0C0C0">Knight</td>
<td>0 + 7 * level</td>
</tr>
<tr>
<td bgcolor="#B0C0C0">Ranger</td>
<td>0 + 5 * level</td>
</tr>
<tr>
<td rowspan=2 bgcolor="#D0C0D0">Agent</td>
<td rowspan=2>0 + 4 * level</td>
<td bgcolor="#B0C0C0">Assassin</td>
<td>0 + 5 * level</td>
</tr>
<tr>
<td bgcolor="#B0C0C0">Thief</td>
<td>0 + 5 * level</td>
</tr>
<tr>
<td rowspan=2 bgcolor="#D0C0D0">Adventurer</td>
<td rowspan=2>0 + 4 * level</td>
<td bgcolor="#B0C0C0">Monk</td>
<td>0 + 5 * level</td>
</tr>
<tr>
<td bgcolor="#B0C0C0">Bard</td>
<td>0 + 5 * level</td>
</tr>
<tr>
<td rowspan=6 bgcolor="#D0D0E0">Student</td>
<td rowspan=6>0 + 1 * level</td>
<td rowspan=2 bgcolor="#D0C0D0">Acolyte</td>
<td rowspan=2>0 + 2 * level</td>
<td bgcolor="#B0C0C0">Cleric</td>
<td>0 + 3 * level</td>
</tr>
<tr>
<td bgcolor="#B0C0C0">Saint</td>
<td>0 + 3 * level</td>
</tr>
<tr>
<td rowspan=2 bgcolor="#D0C0D0">Scholar</td>
<td rowspan=2>0 + 2 * level</td>
<td bgcolor="#B0C0C0">Druid</td>
<td>0 + 3 * level</td>
</tr>
<tr>
<td bgcolor="#B0C0C0">Runemaster</td>
<td>0 + 3 * level</td>
</tr>
<tr>
<td rowspan=2 bgcolor="#D0C0D0">Apprentice</td>
<td rowspan=2>0 + 2 * level</td>
<td bgcolor="#B0C0C0">Sorcerer</td>
<td>0 + 3 * level</td>
</tr>
<tr>
<td bgcolor="#B0C0C0">Necromancer</td>
<td>0 + 3 * level</td>
</tr>
</table>
[[Category:Attribute]]
167a80ff13ed3bb5a8cbe241429a4abb505a83fc
Spellpoint
0
1793
2813
2013-02-08T18:51:41Z
Ribannah
2
Created page with "{{player character}} {{attributes}} The amount of '''spellpoints''' indicates the [[mana]] of a [[rest]]ed and whole [[player character]]. In the beginning of the [[game]], this ..."
wikitext
text/x-wiki
{{player character}}
{{attributes}}
The amount of '''spellpoints''' indicates the [[mana]] of a [[rest]]ed and whole [[player character]]. In the beginning of the [[game]], this is a small number, and the party should be careful not to waste them. As the game continues, most characters will increase their potential, eventually allowing them to confront any danger with powerful [[magic]].
----
==Sources of spellpoints==
The number of spellpoints depends on the character's [[race]] and [[title]], [[class]], and [[meditation]] skill, all increasing with the character's [[level]], and their [[magic (statistic)|magic]] stat. Finally, some [[item]] [[enchantment]]s can directly affect spellpoints.
Races and classes that get more spellpoints will accumulate less [[hitpoint]]s, and vice versa.
<table cellspacing="1" width="72%">
<tr>
<td width="25%"><b>Race</b></td>
<td width="25%"><b>Spellpoints</b></td>
<td width="25%"><b>With title</b></td>
<td width="25%"><b>Spellpoints</b></td>
</tr>
<tr>
<td bgcolor="#E08080">Ogre</td>
<td>0</td>
<td bgcolor="#E08080">Giantling</td>
<td>0</td>
</tr>
<tr>
<td bgcolor="#B08050">Troll</td>
<td>2 + 0.4 * level</td>
<td bgcolor="#B08050">War Troll</td>
<td>4 + 0.6 * level</td>
</tr>
<tr>
<td bgcolor="#E0B080">Human</td>
<td>4 + 0.8 * level</td>
<td bgcolor="#E0B080">Noble</td>
<td>8 + 1.2 * level</td>
</tr>
<tr>
<td bgcolor="#B0B080">Vampire</td>
<td>6 + 1.2 * level</td>
<td bgcolor="#B0B080">Predator</td>
<td>12 + 1.8 * level</td>
</tr>
<tr>
<td bgcolor="#50E050">Elf</td>
<td>8 + 1.6 * level</td>
<td bgcolor="#50E050">Sentinel</td>
<td>16 + 2.4 * level</td>
</tr>
<tr>
<td bgcolor="#2080E0">Genie</td>
<td>10 + 2.0 * level</td>
<td bgcolor="#2080E0">Companion</td>
<td>20 + 3.0 * level</td>
</tr>
</table><br/>
<table cellspacing="1" width="72%">
<tr>
<td width="17%"><b>Class</b></td>
<td width="16%"><b>Spellpoints</b></td>
<td width="17%"><b>First promotion</b></td>
<td width="16%"><b>Spellpoints</b></td>
<td width="17%"><b>Second promotion</b></td>
<td width="17%"><b>Spellpoints</b></td>
</tr>
<tr>
<td rowspan=6 bgcolor="#D0D0E0">Explorer</td>
<td rowspan=6>0</td>
<td rowspan=2 bgcolor="#D0C0D0">Warrior</td>
<td rowspan=2>0</td>
<td bgcolor="#B0C0C0">Knight</td>
<td>0</td>
</tr>
<tr>
<td bgcolor="#B0C0C0">Ranger</td>
<td>0 + 2 * level</td>
</tr>
<tr>
<td rowspan=2 bgcolor="#D0C0D0">Agent</td>
<td rowspan=2>0 + 1 * level</td>
<td bgcolor="#B0C0C0">Assassin</td>
<td>0 + 2 * level</td>
</tr>
<tr>
<td bgcolor="#B0C0C0">Thief</td>
<td>0 + 2 * level</td>
</tr>
<tr>
<td rowspan=2 bgcolor="#D0C0D0">Adventurer</td>
<td rowspan=2>0 + 1 * level</td>
<td bgcolor="#B0C0C0">Monk</td>
<td>0 + 2 * level</td>
</tr>
<tr>
<td bgcolor="#B0C0C0">Bard</td>
<td>0 + 2 * level</td>
</tr>
<tr>
<td rowspan=6 bgcolor="#D0D0E0">Student</td>
<td rowspan=6>0 + 2 * level</td>
<td rowspan=2 bgcolor="#D0C0D0">Acolyte</td>
<td rowspan=2>0 + 3 * level</td>
<td bgcolor="#B0C0C0">Cleric</td>
<td>0 + 4 * level</td>
</tr>
<tr>
<td bgcolor="#B0C0C0">Saint</td>
<td>0 + 4 * level</td>
</tr>
<tr>
<td rowspan=2 bgcolor="#D0C0D0">Scholar</td>
<td rowspan=2>0 + 3 * level</td>
<td bgcolor="#B0C0C0">Druid</td>
<td>0 + 4 * level</td>
</tr>
<tr>
<td bgcolor="#B0C0C0">Runemaster</td>
<td>0 + 4 * level</td>
</tr>
<tr>
<td rowspan=2 bgcolor="#D0C0D0">Apprentice</td>
<td rowspan=2>0 + 3 * level</td>
<td bgcolor="#B0C0C0">Sorcerer</td>
<td>0 + 4 * level</td>
</tr>
<tr>
<td bgcolor="#B0C0C0">Necromancer</td>
<td>0 + 4 * level</td>
</tr>
</table>
[[Category:Attribute]]
a2768d5e140b55aeb2d9978f12560767d91fdcc6
Primary attribute
0
1716
2814
2594
2013-02-08T23:01:52Z
Ribannah
2
wikitext
text/x-wiki
{{player character}}
{{attributes}}
A '''primary attribute''' is an [[attribute]] that describes a personal characteristic or status of a [[player character]], like their race or level. Most of them are listed on the [[Overview screen]], with the exception of portrait and voice.
Some primary attributes are fixed. They are chosen when a character is created and do not change during the [[game]].
----
<br clear=all/>
==List of primary attributes==
<table cellspacing="1" width="100%">
<tr>
<td width="12%"><b>attribute</b></td>
<td width="40%"><b>description</b></td>
<td width="24%"><b>influenced by</b></td>
<td width="24%"><b>affects</b></td>
</tr>
<tr>
<td bgcolor="#C0C0C0"><b>Name</b></td>
<td>The name that you have chosen for your character. Some of the locals may learn to remember it.</td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#C0C0C0"><b>Portrait</b></td>
<td>The character's portrait. It will soon look familiar.</td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#C0C0C0"><b>Voice</b></td>
<td>The character's voice. It will soon sound familiar.</td>
<td>progress through the game may unlock certain phrases</td>
<td></td>
</tr>
<tr>
<td bgcolor="#C0C0C0"><b>Gender</b></td>
<td>Genders are equal, but some enemies may not preceive it so and can have preferences when they choose their target.</td>
<td></td>
<td>target preference of certain foes</td>
</tr>
<tr>
<td bgcolor="#C0C0C0"><b>Age</b></td>
<td>Age increases as time passes. Certain magical effects can raise it above a character's true age, which may become a concern if it happens often.</td>
<td>date of birth; current date; certain monster attacks, potions, wells and fountains</td>
<td>statistics</td>
</tr>
<tr>
<td bgcolor="#C0C0C0"><b>Race</b></td>
<td>There are six playable races from which characters can be chosen for the party. They all have their advantages and limitations, and may find support from their kin among the local population.</td>
<td></td>
<td>starting values of statistics and resistances; choice of initial skills; hit- and spellpoints; abilities; equipment restrictions; title that can be gained; reputation; target preference of certain foes; available throne</td>
</tr>
<tr>
<td bgcolor="#C0C0C0"><b>Title</b></td>
<td>Each race offers a title that can be gained by a character of that race. With this title come several benefits.</td>
<td>race; title quest</td>
<td>hit- and spellpoints; abilities; reputation; unlocks training above level 25</td>
</tr>
<tr>
<td bgcolor="#C0C0C0"><b>Class</b></td>
<td>The profession of a character determines the skills that he or she can learn. Each promotion is a specialization, and offers higher mastery of some skills while closing alternative careers.</td>
<td>previous class; promotion quests</td>
<td>hit- and spellpoints; choice of initial skills; available skills; available careers; reputation; target preference of certain foes; training hall access</td>
</tr>
<tr>
<td bgcolor="#C0C0C0"><b>Level</b></td>
<td>A character's level is a measure of the training they have received. Attaining a new level provides additional hitpoints, spellpoints ans skillpoints.</td>
<td>experience (by training); certain enchantments and wells (all temporary)</td>
<td>hit- and spellpoints; skillpoints; ability power; arena opposition; training hall access</td>
</tr>
<tr>
<td bgcolor="#C0C0C0"><b>Experience</b></td>
<td>Experience is a simple indicator of a character’s overall understanding of the world. With enough experience points (and some gold), characters can visit training grounds throughout the land to increase their level and gain skillpoints to spend on skills.</td>
<td>quests; kills; certain wells</td>
<td>level (by training); score</td>
</tr>
<tr>
<td bgcolor="#C0C0C0"><b>Skillpoints</b></td>
<td>Skillpoints are a very valuable asset. It costs ever more skillpoints to further increase a character's skill levels. Fortunately, there are various ways to gain more of them. Training, when characters have gathered enough experience, is only the most obvious one.</td>
<td>level (upon training); horseshoes and buoys; challenges; certain potions and fountains; the Market of Time; the Learning skill</td>
<td>skill levels (by spending)</td>
</tr>
</table>
----
[[Category:Attribute]]
429084c4f82ab654690fa4644dfe81a1096cc0f1
2815
2814
2013-02-08T23:05:34Z
Ribannah
2
cat
wikitext
text/x-wiki
{{player character}}
{{attributes}}
A '''primary attribute''' is an [[attribute]] that describes a personal characteristic or status of a [[player character]], like their race or level. Most of them are listed on the [[Overview screen]], with the exception of portrait and voice.
Some primary attributes are fixed. They are chosen when a character is created and do not change during the [[game]].
----
<br clear=all/>
==List of primary attributes==
<table cellspacing="1" width="100%">
<tr>
<td width="12%"><b>attribute</b></td>
<td width="40%"><b>description</b></td>
<td width="24%"><b>influenced by</b></td>
<td width="24%"><b>affects</b></td>
</tr>
<tr>
<td bgcolor="#C0C0C0"><b>Name</b></td>
<td>The name that you have chosen for your character. Some of the locals may learn to remember it.</td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#C0C0C0"><b>Portrait</b></td>
<td>The character's portrait. It will soon look familiar.</td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#C0C0C0"><b>Voice</b></td>
<td>The character's voice. It will soon sound familiar.</td>
<td>progress through the game may unlock certain phrases</td>
<td></td>
</tr>
<tr>
<td bgcolor="#C0C0C0"><b>Gender</b></td>
<td>Genders are equal, but some enemies may not preceive it so and can have preferences when they choose their target.</td>
<td></td>
<td>target preference of certain foes</td>
</tr>
<tr>
<td bgcolor="#C0C0C0"><b>Age</b></td>
<td>Age increases as time passes. Certain magical effects can raise it above a character's true age, which may become a concern if it happens often.</td>
<td>date of birth; current date; certain monster attacks, potions, wells and fountains</td>
<td>statistics</td>
</tr>
<tr>
<td bgcolor="#C0C0C0"><b>Race</b></td>
<td>There are six playable races from which characters can be chosen for the party. They all have their advantages and limitations, and may find support from their kin among the local population.</td>
<td></td>
<td>starting values of statistics and resistances; choice of initial skills; hit- and spellpoints; abilities; equipment restrictions; title that can be gained; reputation; target preference of certain foes; available throne</td>
</tr>
<tr>
<td bgcolor="#C0C0C0"><b>Title</b></td>
<td>Each race offers a title that can be gained by a character of that race. With this title come several benefits.</td>
<td>race; title quest</td>
<td>hit- and spellpoints; abilities; reputation; unlocks training above level 25</td>
</tr>
<tr>
<td bgcolor="#C0C0C0"><b>Class</b></td>
<td>The profession of a character determines the skills that he or she can learn. Each promotion is a specialization, and offers higher mastery of some skills while closing alternative careers.</td>
<td>previous class; promotion quests</td>
<td>hit- and spellpoints; choice of initial skills; available skills; available careers; reputation; target preference of certain foes; training hall access</td>
</tr>
<tr>
<td bgcolor="#C0C0C0"><b>Level</b></td>
<td>A character's level is a measure of the training they have received. Attaining a new level provides additional hitpoints, spellpoints ans skillpoints.</td>
<td>experience (by training); certain enchantments and wells (all temporary)</td>
<td>hit- and spellpoints; skillpoints; ability power; arena opposition; training hall access</td>
</tr>
<tr>
<td bgcolor="#C0C0C0"><b>Experience</b></td>
<td>Experience is a simple indicator of a character’s overall understanding of the world. With enough experience points (and some gold), characters can visit training grounds throughout the land to increase their level and gain skillpoints to spend on skills.</td>
<td>quests; kills; certain wells</td>
<td>level (by training); score</td>
</tr>
<tr>
<td bgcolor="#C0C0C0"><b>Skillpoints</b></td>
<td>Skillpoints are a very valuable asset. It costs ever more skillpoints to further increase a character's skill levels. Fortunately, there are various ways to gain more of them. Training, when characters have gathered enough experience, is only the most obvious one.</td>
<td>level (upon training); horseshoes and buoys; challenges; certain potions and fountains; the Market of Time; the Learning skill</td>
<td>skill levels (by spending)</td>
</tr>
</table>
----
[[Category:Attribute]][[Category:Primary attribute]]
a4fc2ecf51d0f2ae5b22de9f6960805680ea9fea
2824
2815
2013-02-08T23:13:34Z
Ribannah
2
wikitext
text/x-wiki
{{player character}}
{{attributes}}
A '''primary attribute''' is an [[attribute]] that describes a personal characteristic or status of a [[player character]], like their race or level. Most of them are listed on the [[Overview screen]], with the exception of portrait and voice.
Some primary attributes are fixed. They are chosen when a character is created and do not change during the [[game]].
----
<br clear=all/>
==List of primary attributes==
<table cellspacing="1" width="100%">
<tr>
<td width="12%"><b>attribute</b></td>
<td width="40%"><b>description</b></td>
<td width="24%"><b>influenced by</b></td>
<td width="24%"><b>affects</b></td>
</tr>
<tr>
<td bgcolor="#C0C0C0"><b>Name</b></td>
<td>The name that you have chosen for your character. Some of the locals may learn to remember it.</td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#C0C0C0"><b>Portrait</b></td>
<td>The character's portrait. It will soon look familiar.</td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#C0C0C0"><b>Voice</b></td>
<td>The character's voice. It will soon sound familiar.</td>
<td>progress through the game may unlock certain phrases</td>
<td></td>
</tr>
<tr>
<td bgcolor="#C0C0C0"><b>Gender</b></td>
<td>Genders are equal, but some enemies may not preceive it so and can have preferences when they choose their target.</td>
<td></td>
<td>target preference of certain foes</td>
</tr>
<tr>
<td bgcolor="#C0C0C0"><b>Age</b></td>
<td>Age increases as time passes. Certain magical effects can raise it above a character's true age, which may become a concern if it happens often.</td>
<td>date of birth; current date; certain monster attacks, potions, wells and fountains</td>
<td>statistics</td>
</tr>
<tr>
<td bgcolor="#C0C0C0"><b>Race</b></td>
<td>There are six playable races from which characters can be chosen for the party. They all have their advantages and limitations, and may find support from their kin among the local population.</td>
<td></td>
<td>starting values of statistics and resistances; choice of initial skills; hit- and spellpoints; abilities; equipment restrictions; title that can be gained; reputation; target preference of certain foes; available throne</td>
</tr>
<tr>
<td bgcolor="#C0C0C0"><b>Title</b></td>
<td>Each race offers a title that can be gained by a character of that race. With this title come several benefits.</td>
<td>race; title quest</td>
<td>hit- and spellpoints; abilities; reputation; unlocks training above level 25</td>
</tr>
<tr>
<td bgcolor="#C0C0C0"><b>Class</b></td>
<td>The profession of a character determines the skills that he or she can learn. Each promotion is a specialization, and offers higher mastery of some skills while closing alternative careers.</td>
<td>previous class; promotion quests</td>
<td>hit- and spellpoints; choice of initial skills; available skills; available careers; reputation; target preference of certain foes; training hall access</td>
</tr>
<tr>
<td bgcolor="#C0C0C0"><b>Level</b></td>
<td>A character's level is a measure of the training they have received. Attaining a new level provides additional hitpoints, spellpoints ans skillpoints.</td>
<td>experience (by training); certain enchantments and wells (all temporary)</td>
<td>hit- and spellpoints; skillpoints; ability power; arena opposition; training hall access</td>
</tr>
<tr>
<td bgcolor="#C0C0C0"><b>Experience</b></td>
<td>Experience is a simple indicator of a character’s overall understanding of the world. With enough experience points (and some gold), characters can visit training grounds throughout the land to increase their level and gain skillpoints to spend on skills.</td>
<td>quests; kills; certain wells</td>
<td>level (by training); score</td>
</tr>
<tr>
<td bgcolor="#C0C0C0"><b>Skillpoints</b></td>
<td>Skillpoints are a very valuable asset. It costs ever more skillpoints to further increase a character's skill levels. Fortunately, there are various ways to gain more of them. Training, when characters have gathered enough experience, is only the most obvious one.</td>
<td>level (upon training); horseshoes and buoys; challenges; certain potions and fountains; the Market of Time; the Learning skill</td>
<td>skill levels (by spending)</td>
</tr>
</table>
----
[[Category:Attribute]][[Category:Primary attribute| ]]
e53b7afa1609eb5fda4339a551c2fa90bc65b79b
2827
2824
2013-02-08T23:28:31Z
Ribannah
2
wikitext
text/x-wiki
{{player character}}
{{attributes}}
A '''primary attribute''' is an [[attribute]] that describes a personal characteristic or status of a [[player character]], like their race or level. Most of them are listed on the [[Overview screen]] and/or the [[Statistics screen]], with the exception of portrait and voice.
Some primary attributes are fixed. They are chosen when a character is created and do not change during the [[game]].
----
<br clear=all/>
==List of primary attributes==
<table cellspacing="1" width="100%">
<tr>
<td width="12%"><b>attribute</b></td>
<td width="40%"><b>description</b></td>
<td width="24%"><b>influenced by</b></td>
<td width="24%"><b>affects</b></td>
</tr>
<tr>
<td bgcolor="#C0C0C0"><b>Name</b></td>
<td>The name that you have chosen for your character. Some of the locals may learn to remember it.</td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#C0C0C0"><b>Portrait</b></td>
<td>The character's portrait. It will soon look familiar.</td>
<td></td>
<td></td>
</tr>
<tr>
<td bgcolor="#C0C0C0"><b>Voice</b></td>
<td>The character's voice. It will soon sound familiar.</td>
<td>progress through the game may unlock certain phrases</td>
<td></td>
</tr>
<tr>
<td bgcolor="#C0C0C0"><b>Gender</b></td>
<td>Genders are equal, but some enemies may not preceive it so and can have preferences when they choose their target.</td>
<td></td>
<td>target preference of certain foes</td>
</tr>
<tr>
<td bgcolor="#C0C0C0"><b>Age</b></td>
<td>Age increases as time passes. Certain magical effects can raise it above a character's true age, which may become a concern if it happens often.</td>
<td>date of birth; current date; certain monster attacks, potions, wells and fountains</td>
<td>statistics</td>
</tr>
<tr>
<td bgcolor="#C0C0C0"><b>Race</b></td>
<td>There are six playable races from which characters can be chosen for the party. They all have their advantages and limitations, and may find support from their kin among the local population.</td>
<td></td>
<td>starting values of statistics and resistances; choice of initial skills; hit- and spellpoints; abilities; equipment restrictions; title that can be gained; reputation; target preference of certain foes; available throne</td>
</tr>
<tr>
<td bgcolor="#C0C0C0"><b>Title</b></td>
<td>Each race offers a title that can be gained by a character of that race. With this title come several benefits.</td>
<td>race; title quest</td>
<td>hit- and spellpoints; abilities; reputation; unlocks training above level 25</td>
</tr>
<tr>
<td bgcolor="#C0C0C0"><b>Class</b></td>
<td>The profession of a character determines the skills that he or she can learn. Each promotion is a specialization, and offers higher mastery of some skills while closing alternative careers.</td>
<td>previous class; promotion quests</td>
<td>hit- and spellpoints; choice of initial skills; available skills; available careers; reputation; target preference of certain foes; training hall access</td>
</tr>
<tr>
<td bgcolor="#C0C0C0"><b>Level</b></td>
<td>A character's level is a measure of the training they have received. Attaining a new level provides additional hitpoints, spellpoints ans skillpoints.</td>
<td>experience (by training); certain enchantments and wells (all temporary)</td>
<td>hit- and spellpoints; skillpoints; ability power; arena opposition; training hall access</td>
</tr>
<tr>
<td bgcolor="#C0C0C0"><b>Experience</b></td>
<td>Experience is a simple indicator of a character’s overall understanding of the world. With enough experience points (and some gold), characters can visit training grounds throughout the land to increase their level and gain skillpoints to spend on skills.</td>
<td>quests; kills; certain wells</td>
<td>level (by training); score</td>
</tr>
<tr>
<td bgcolor="#C0C0C0"><b>Skillpoints</b></td>
<td>Skillpoints are a very valuable asset. It costs ever more skillpoints to further increase a character's skill levels. Fortunately, there are various ways to gain more of them. Training, when characters have gathered enough experience, is only the most obvious one.</td>
<td>level (upon training); horseshoes and buoys; challenges; certain potions and fountains; the Market of Time; the Learning skill</td>
<td>skill levels (by spending)</td>
</tr>
</table>
----
[[Category:Attribute]][[Category:Primary attribute| ]]
469534cdc6d663b172bab4c58d2f49c4b515e4c4
Category:Primary attribute
14
1794
2816
2013-02-08T23:06:25Z
Ribannah
2
Created page with "{{player character}} {{attributes}} [[Category:Attribute]]"
wikitext
text/x-wiki
{{player character}}
{{attributes}}
[[Category:Attribute]]
1e72f5e1e46c342dee05ce47833beab8043d0936
Name
0
1707
2817
2583
2013-02-08T23:07:49Z
Ribannah
2
wikitext
text/x-wiki
{{player character}}
{{attributes}}
The '''name''' of a [[player character]] is chosen when the character is created. It is a [[primary attribute]] that does not change during the [[game]]. The character's name has no effect on gameplay.
[[Non-player character]]s, and unique [[monster]]s, also have names. The game is equally unaffected.
In the game, the name of a player character appears on top of the character's [[portrait]] on the [[GUI panel]].
----
==Dialogue==
In [[dialogue]]s, [[citizen]]s may address a player character by their name. This happens, for instance, when the player character Korbu takes over a conversation that was started by another member of the [[party]]. The citizen will respond with:
* "Yes, Korbu?"
----
[[Category:Primary attribute]]
31814aa6762927fc632915c88ed3686f86e391df
Portrait
0
1708
2818
2576
2013-02-08T23:08:09Z
Ribannah
2
wikitext
text/x-wiki
{{player character}}
{{attributes}}
{{to do|Create additional portraits for player and non-player characters, in colour. Currently most wanted: centaurs (black & white concept art available), female ogres, children (centaur, dwarf, elf, genie, ogre, troll, vampire, wizard).}}
The '''portrait''' of a [[player character]] is chosen when the character is created. It is a [[primary attribute]] that does not change during the [[game]], although its appearance may change when the character is suffering from certain [[condition]]s. A character's portrait has no effect on gameplay.
[[Non-player character]]s also have portraits, which will appear in view when the party knocks on the door of a [[house]]. By selecting the portrait of one of the residents, the party will initiate a [[dialogue]]. Portraits are also used to indicate options, such as entering a [[dungeon]].
The size of a portrait in [[Might and Magic Tribute]] is 80x100 pixels. Their format can be .jpg (or .jpeg), .png or .gif.
----
==Repository==
The game comes with a good selection of portraits for the various [[race]]s and [[gender]]s. It is, however, perfectly alright to add your own.
----
[[Category:Primary attribute]][[Category:GUI panel]][[Category:Things to do]]
eccb36505fced0b42e3e2e06361bc1da7e931c7e
Voice (attribute)
0
1712
2819
2584
2013-02-08T23:08:34Z
Ribannah
2
wikitext
text/x-wiki
{{player character}}
{{attributes}}
:''See [[Voice]] for the media topic''
The '''voice''' of a [[player character]] is chosen when the character is created. It is a [[primary attribute]] that does not change during the [[game]], although some phrases may not be unlocked until after, for example, a [[promotion]]. A character's voice has no effect on gameplay.
[[Non-player character]]s and unique [[monster]]s may also also have voices. The game is equally unaffected.
Recognized sound formats for voice in [[Might and Magic Tribute]] are .mp3, .wav and .wma.
----
==Repository==
The game comes with a good selection of voices for the various [[race]]s and [[gender]]s. It is, however, perfectly alright to add your own.
----
[[Category:Primary attribute]]
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Gender
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{{player character}}
{{attributes}}
The '''gender''' of a [[player character]] is chosen when the character is created. It is a [[primary attribute]] that does not change during the [[game]]. There are two different genders:
* male
* female
[[Might and Magic Tribute]] does not discriminate between genders. Female characters can be just as strong, and male characters just as clever, or vice versa.
[[Non-player character]]s, and certain [[monster]]s, also have a gender.
In the game, the gender of each [[party]] member is listed on the [[Overview screen]].
----
==Effects on gameplay==
Some [[monster]]s have a preference for attacking enemies of a specific gender. There are no other effects on gameplay.
----
==Dialogue==
In [[dialogue]]s, [[citizen]]s may address a player character by their gender. This happens, for instance, when a player is greeted. The citizen may open the conversation with:
* "Welcome, dear lady."
----
[[Category:Primary attribute]]
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{{player character}}
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[[Category:Primary attribute]]
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Class
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{{player character}}
{{attributes}}
{{classes}}
There are three major steps in the career of a [[player character]], all of them irrevocable. At [[start-up]], the young characters have a choice between action ([[explorer]]) and study ([[student]]). When they are ready to set out for their [[mission]], they each get to choose from three possible careers. Finally, each character can get [[promotion|promoted]] to one of the two professions that are open to them.
Every step along the way gives access to certain [[skill]]s and higher [[mastery]] of those skills, and supplies the character with additional [[hitpoint]]s and [[spellpoint]]s.
----
__FORCETOC__
==Classes==
There are 20 different classes for player characters in [[Might and Magic Tribute]].
* 2 starting classes
* 6 intermediate classes
* 12 final classes (professions)
To advance to a higher class, a character must seek [[promotion]]. This requires the completion of a [[quest]] given by the [[citizen]] that handles the promotions to that class in [[Karigor]]. Promotion opens new [[skill]]s and skill [[mastery]], but also closes alternative options.
<table cellspacing="1" width="100%">
<tr>
<td width="16%"><b>class</b></td>
<td width="84%"><b>description</b></td>
</tr>
<tr>
<td bgcolor="#D0D0E0"><b>Explorer</b></td>
<td>[[Explorer]]s are beginners who wish to become good fighters or famous adventurers. They seek action and the thrills of combat and treasure. As they advance in level, Explorers gain more hitpoints than students. Each explorer can select to become a warrior, an agent or an adventurer later on.</td>
</tr>
<tr>
<td bgcolor="#D0D0E0"><b>Student</b></td>
<td>[[Student]]s are beginners who wish to become good spellcasters. They have decided to walk the path of magic, seeking knowledge before action. Students, as they level up, receive a good amount of spellpoints to cast their spells, but less hitpoints than explorers. Their future choices are to become scholars, acolytes or apprentices, depending on their interests in magic.</td>
</tr>
<tr>
<td bgcolor="#D0C0D0"><b>Warrior</b></td>
<td>[[Warrior]]s have chosen battle skills over spellbooks. Skilled in both melee and ranged combat, they are able to deal with many dangerous foes. Warriors can master a number of fighting skills, including sword, axe, spear, bow and chain armour, and a high perception helps them to find their enemies and avoid their traps. They gain more hitpoints than agents or adventurers. As their final profession, warriors can choose between knight and ranger.</td>
</tr>
<tr>
<td bgcolor="#D0C0D0"><b>Agent</b></td>
<td>[[Agent]]s are advanced explorers who have chosen a life of cunning. In combat, they prefer surprise over sheer power, with dagger and mace as their weapons of choice, and they rather dodge counter-attacks or wear leather so their armour won't slow them down. Agents can aquire a basic knowledge of magic to support their mastery of stealth: stealing and disarming traps. When the moment comes, agents will specialize as assassins or thieves.</td>
</tr>
<tr>
<td bgcolor="#D0C0D0"><b>Adventurer</b></td>
<td>[[Adventurer]]s are promoted explorers who are seeking image. As potential masters of pathfinding and item repair, they know their way around. When they become masters of music they can inspire the entire party in battle, or hold their own with their skills in staff and unarmed combat. Adventurers will eventually find satisfaction in life as monks or bards. Like agents, they can gain some expertise in spellcasting to use when needed.</td>
</tr>
<tr>
<td bgcolor="#D0C0D0"><b>Acolyte</b></td>
<td>[[Acolyte]]s are advanced students who have chosen to focus their studies on self schools. They can master the magic of spirit, mind and body. As they divide their time between helping the commonfolk and devote seclusion, they can learn both merchant and meditation skills up to master level. Later in life, each acolyte will have to choose between full knowledge of self magic and the higher path of light, as they select the profession of cleric or saint.</td>
</tr>
<tr>
<td bgcolor="#D0C0D0"><b>Scholar</b></td>
<td>[[Scholar]]s are dedicated spellcasters who try to perfect their spellcasting skills before learning new spells. As a consequence, they can learn all elemental and self schools up to expert. As masters of learning, they will be able to develop them all, and mastery of alchemy is a logical follow-up. Scholars can progress further on this path and become druids, or seek command of the world's events as runemasters.</td>
</tr>
<tr>
<td bgcolor="#D0C0D0"><b>Apprentice</b></td>
<td>[[Apprentice]]s are advanced students who have chosen to concentrate their studies on elemental schools. As they unravel the secrets of fire, air, water and earth, apprentices also master the identification of items and monsters. The final professional choice of an apprentice is to either learn the highest elemental spells as a sorcerer, or walk the dark, but tremendously powerful path of the necromancer.
</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Knight</b></td>
<td>The [[knight]] class is the workhorse fighting class. Wielding two swords, or the deadly combination of sword and spear, they can deal significant damage to any foe or monster. In different situations a knight, protected by shield and plate armour, will give the other party members the time they need to cast their spells - something a knight can never learn. While they are already the toughest fighters of all classes, grandmastery of bodybuilding allows knights to remain standing when others would fall.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Ranger</b></td>
<td>[[Ranger]]s are warriors with more balance rather than pure power. As grandmasters in the bow skill, they can do more ranged damage than any other fighter. In melee, they will finish the job with a migthy axe, well protected by their chainmail. With their high perception, there is nothing that a ranger cannot find or track down. Occasionally, rangers will support their actions with their acquired magic skills in the realms of earth, spirit and light.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Assassin</b></td>
<td>[[Assassin]]s are born for one thing: to seek out and terminate a single enemy. All their skills are tuned to this task. Daggers are their weapon of choice, but with grandmastery in armsmaster they can use other weapons as well with great effectiveness, if the occasion requires it. Expertise in air, mind and dark magic may come in handy as well. Nonetheless, they will not shy away from an open fight and do damage where they can.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Thief</b></td>
<td>[[Thief|Thieves]] are former agents who intend to follow the path of stealth to perfection. With grandmaster skills in stealing and the disarming of traps, they are looking for treasure, rather than combat, and wear leather as their armour of choice to avoid noise. Their best weapon is the mace, so they have a chance to paralyze anyone who interferes with their plans. Thieves can become experts in the schools of fire, water and grey magic, realms that enhance their abilities.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Monk</b></td>
<td>[[Monk]]s are advanced adventurers who have chosen the path of simplicity, doing away with anything that they don't need. They are grandmasters of unarmed combat and dodging, able to strike often while they are very hard to hit themselves. Expertise in water, earth, mind and body magic further increases their survival skills. With Bards, Monks are the only ones who can learn all the miscellaneous skills, and after a fight they will repair everything that was broken.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Bard</b></td>
<td>[[Bard]]s are experienced adventurers who have chosen a full, complex life. They are always present when something is happening. In battle, grandmastery of staff makes them last, but often they will rather play their music to spur on their friends and intimidate the opposition. On the road, the Bard's unsurpassed knowledge of pathfinding will greatly speed up travel. Expertise in fire, air, spirit and body magic support the Bard's best skills.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Cleric</b></td>
<td>[[Cleric]]s are the ultimate adherents of the magics of self. In this final stage of their career, they learn the top spells of spirit, mind and body, which are out of reach for everybody else. The price to pay is the inability to learn any spells in other schools of magic. In combat, a Cleric will see to the healing and curing of their friends, a task that should not be underestimated, and land an occasional blow themselves from behind a shield.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Saint</b></td>
<td>With their knowledge of the self magics as a basis, [[Saint]]s have chosen to follow the holy path of light. This opens up a new realm of powerful, supportive spells, all of which they can learn to cast at maximum effectiveness. In the absence of a Bard, a Saint will play music during combat, and otherwise try to stay out of harm's way if there are no spells to cast. Civilians greatly admire them, so it is only logical that Saints can be merchant grandmasters.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Druid</b></td>
<td>[[Druid]]s are masters of all self and elemental schools. There is no other class with such a vast command of magic. Grandmastering meditation, they have the ability to cast spell after spell. They rarely have time to use weapons in combat. However, like the Saint, they can play a fair battle tune. Noteworthy is the Druid's ability to become a grandmaster at alchemy and mix those rare, top-level potions from basic ingredients.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Runemaster</b></td>
<td>[[Runemaster]]s, as scholars incontent even with the wide range of ordinary magic, have chosen to walk the mysterious, almost forgotten shadow path of grey. They follow it to the end while perfecting their spellcasting and learning skills. Runemasters are the great meddlers, and will even manipulate time itself if it suits their purpose. They can do decent damage in melee combat with a pair of daggers, but they are vulnerable.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Sorcerer</b></td>
<td>Apprentices who wish to attain full knowledge of elemental magic, become [[Sorcerer]]s. It is the only class to learn the highest elemental spells, including Lloyd's new Beacon spell that can get the party out of a dangerous situation. Their mastery of the staff will mainly be used for defensive purposes, or when all spellpoints have been depleted. As grandmasters of item identification, Sorcerers make sure that the spoils are put to good use.</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Necromancer</b></td>
<td>[[Necromancer]]s leave their studies of the elements behind and choose the path of dark, cherishing a new range of the most destructive spells one can imagine, which they will cast as a spellcasting grandmaster. If they run out of spellpoints too fast they still have master-level elemental spells to fall back on, or as the only spellcaster class they can use a sword. A most valuable contribution to combat is their ability to identify all monsters and their weaknesses.</td>
</tr>
</table>
----
==Summary of player character development==
<table cellspacing="1" width="100%">
<tr>
<td width="11%"><b>initiate</b></td>
<td width="11%"><b>expertise</b></td>
<td width="11%"><b>profession</b></td>
<td width="22%"><b>mastery</b></td>
<td width="11%"><b>promotion</b></td>
<td width="34%"><b>grandmastery</b></td>
</tr>
<tr>
<td bgcolor="#D0D0E0" rowspan="6"><b>Explorer</b></td>
<td rowspan="6">sword dagger axe spear mace bow leather shield perception bodybuilding repair armsmaster stealing pathfinding</td>
<td bgcolor="#D0C0D0" rowspan="2"><b>Warrior</b></td>
<td rowspan="2">sword axe spear bow chain shield perception bodybuilding armsmaster</td>
<td bgcolor="#B0C0C0"><b>Knight</b></td>
<td>[[Sword (skill)|sword]] [[Spear (skill)|spear]] [[plate]] [[Shield (skill)|shield]] [[bodybuilding]]</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Ranger</b></td>
<td>[[Axe (skill)|axe]] [[Bow (skill)|bow]] [[chain]] [[perception]]</td>
</tr>
<tr>
<td bgcolor="#D0C0D0" rowspan="2"><b>Agent</b></td>
<td rowspan="2">dagger mace leather dodging disarmtrap stealing</td>
<td bgcolor="#B0C0C0"><b>Assassin</b></td>
<td>[[Dagger (skill)|dagger]] [[armsmaster]]</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Thief</b></td>
<td>[[Mace (skill)|mace]] [[leather]] [[Disarm Trap|disarmtrap]] [[stealing]]</td>
</tr>
<tr>
<td bgcolor="#D0C0D0" rowspan="2"><b>Adventurer</b></td>
<td rowspan="2">staff music unarmed repair pathfinding</td>
<td bgcolor="#B0C0C0"><b>Monk</b></td>
<td>[[Unarmed Combat|unarmed]] [[dodging]] [[repair]]</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Bard</b></td>
<td>[[Staff (skill)|staff]] [[Music (skill)|music]] [[pathfinding]]</td>
</tr>
<tr>
<td bgcolor="#D0D0E0" rowspan="6"><b>Student</b></td>
<td rowspan="6">spellcasting staff music leather merchant learning meditation identifyitem identifymonster alchemy</td>
<td bgcolor="#D0C0D0" rowspan="2"><b>Acolyte</b></td>
<td rowspan="2">spirit mind body merchant meditation</td>
<td bgcolor="#B0C0C0"><b>Cleric</b></td>
<td>[[Spirit Magic|spirit]] [[Mind Magic|mind]] [[Body Magic|body]]</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Saint</b></td>
<td>[[spellcasting]] [[Light Magic|light]] [[merchant]]</td>
</tr>
<tr>
<td bgcolor="#D0C0D0" rowspan="2"><b>Scholar</b></td>
<td rowspan="2">spellcasting learning alchemy</td>
<td bgcolor="#B0C0C0"><b>Druid</b></td>
<td>[[meditation]] [[alchemy]]</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Runemaster</b></td>
<td>[[spellcasting]] [[Grey Magic|grey]] [[learning]]</td>
</tr>
<tr>
<td bgcolor="#D0C0D0" rowspan="2"><b>Apprentice</b></td>
<td rowspan="2">fire air water earth identifyitem identifymonster</td>
<td bgcolor="#B0C0C0"><b>Sorcerer</b></td>
<td>[[Fire Magic|fire]] [[Air Magic|air]] [[Water Magic|water]] [[Earth Magic|earth]] [[Identify Item|identifyitem]]</td>
</tr>
<tr>
<td bgcolor="#B0C0C0"><b>Necromancer</b></td>
<td>[[spellcasting]] [[Dark Magic|dark]] [[Identify Monster|identifymonster]]</td>
</tr>
</table>
Secondary skills, expertise and mastery not listed. See also: [[skill]].
----
[[Category:Class| ]][[Category:Primary attribute]]
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Skillpoint
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{{player character}}
{{attributes}}
A '''skillpoint''' is a valuable asset to any [[player character]]. By spending skillpoints, characters can increase their level in a [[skill]] of their choice, at a cost equal to the new skill level. For instance, to go from skill level 3 to 4 costs 4 skillpoints.
==Ways to obtain skillpoints==
Each player character starts the game at [[level]] 1, and with that come the first 5 skillpoints for free.
The main way to get more skillpoints is by [[training]]. For character levels 1-10, each new level yields 5 skillpoints, for character levels 11-20 it's 6 per level, etcetera. The amount of skillpoints received can be increased by investing in the [[Learning]] skill.
There are several ways to obtain bonus skillpoints:
* by winning [[challenge]]s, which range from easy to hard and can be found in every [[province]] of [[Karigor]];
* by swallowing [[horseshoe]]s, the traditional symbol of good fortune;
* by drinking from the [[Fountain of Destiny]], at a price;
* by touching certain [[buoy]]s.
Finally, the [[Market of Time]] offers the unique opportunity for a player character to lose a skill, upon which the skillpoints that were once spent on that skill are returned.
[[Category:Primary attribute]][[Category:Skill]]
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{{player character}}
[[Category:Primary attribute]]
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Statistic
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{{player character}}
{{attributes}}
A '''statistic''' is an [[attribute]] that describes a natural characteristic of a [[player character]], like their might or speed. Their values are listed on the character's [[Statistics screen]].
The initial values depend on a player character's [[race]] but can be adjusted to some extent when the character is created. Statistics affect how a character performs and will typically increase by various [[boost]]s, [[potion]]s and [[item]] [[enchantment]]s during the [[game]]. These effects may be either permanent or temporary.
----
<br clear=all/>
==List of statistics==
<table cellspacing="1" width="100%">
<tr>
<td width="12%"><b>attribute</b></td>
<td width="40%"><b>description</b></td>
<td width="24%"><b>influenced by</b></td>
<td width="24%"><b>affects</b></td>
</tr>
<tr>
<td bgcolor="#E0E0C0"><b>Might</b></td>
<td>Might represents a character’s natural strength, and the ability to put that strength where it counts. Characters with a high Might statistic do more damage in combat.</td>
<td>race, wells and fountains, thrones, red barrels, potions, equipment, conditions, age</td>
<td>primary damage, secondary damage, ranged damage</td>
</tr>
<tr>
<td bgcolor="#E0E0C0"><b>Magic</b></td>
<td>Magic represents a character’s natural potential to cast spells. A high Magic statistic gives a character more spellpoints.</td>
<td>race, wells and fountains, thrones, blue barrels, potions, equipment, conditions, age</td>
<td>spellpoints</td>
</tr>
<tr>
<td bgcolor="#E0E0C0"><b>Endurance</b></td>
<td>Endurance is a measure of the physical toughness and durability of a character. A high Endurance statistic gives a character more hitpoints.</td>
<td>race, wells and fountains, thrones, green barrels, potions, equipment, conditions, age</td>
<td>hitpoints</td>
</tr>
<tr>
<td bgcolor="#E0E0C0"><b>Accuracy</b></td>
<td>Accuracy represents a character’s precision and hand-eye coordination. Characters with a high Accuracy statistic hit their target more frequently in combat.</td>
<td>race, wells and fountains, thrones, yellow barrels, potions, equipment, conditions, age</td>
<td>primary (chance to) hit, secondary hit, ranged hit</td>
</tr>
<tr>
<td bgcolor="#E0E0C0"><b>Speed</b></td>
<td>Speed is a measure of how quick a character is. A high Speed statistic will increase a character’s Armour Class and the rate at which the character recovers from attacks.</td>
<td>race, wells and fountains, thrones, purple barrels, potions, equipment, conditions, age</td>
<td>armour class, recovery time</td>
</tr>
<tr>
<td bgcolor="#E0E0C0"><b>Luck</b></td>
<td>Luck has a subtle influence throughout the game, but is most visible in the ability of a character to resist magical attacks and escape damage from traps.</td>
<td>race, wells and fountains, thrones, white barrels, potions, equipment, conditions, age</td>
<td>resistances to magic, trap damage</td>
</tr>
</table>
----
[[Category:Attribute]][[Category:Statistic| ]]
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[[Category:Attribute]]
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Reagent
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{{item}}
Put a '''reagent''' into an empty potion bottle, and a [[potion]] is created. A [[player character]] can then drink a potion (upon which the bottle disappears), with various beneficial effects. Reagents can also be eaten, but it is usually wiser not to do so.
Each reagent has a power. The potion will have the same power plus the level in [[Alchemy]] of the [[party]]'s best ([[unconscious|conscious]]) alchemist.
Reagents are plentiful. They can often be found in the [[wilderness]], but they can also be bought at an [[Apothecary]], a [[Magic Shop]] or a [[General Store]], and can be found as [[treasure]] or [[loot]]. Finding a [[container]] full of reagents, gathered by a collector or ready for shipping, is not unheard of.
----
<br clear="all"/>
==List of Reagents==
<table cellspacing="1" width=100%">
<tr>
<td width="15%"><b>Reagent</b></td>
<td width="5%" align="center"><b>Level</b></td>
<td width="5%" align="center"><b>Power</b></td>
<td width="5%" align="center"><b>Value</b></td>
<td width="10%"><b>Main location</b></td>
<td width="55%"><b>Description</b></td>
<td width="5%" align="right"><b>Size</b></td>
</tr>
<tr>
<td bgcolor="FF0000">Widowsweep Berries</td>
<td align="center">0</td>
<td align="center">1</td>
<td align="center">1</td>
<td></td>
<td>A magical reagent of unusual properties, Widowsweep Berries can be used to make red potions.</td>
<td align="right">1x1</td>
</tr>
<tr>
<td bgcolor="FF0000">Comnfrey Leaves</td>
<td align="center">1</td>
<td align="center">5</td>
<td align="center">10</td>
<td>[[Serenity (province)|Serenity]]</td>
<td>A magical reagent of unusual properties, Comfrey Leaves can be used to make red potions.</td>
<td align="right">1x1</td>
</tr>
<tr>
<td bgcolor="FF0000">Werewolf Heart</td>
<td align="center">3</td>
<td align="center">10</td>
<td align="center">50</td>
<td>[[Soronne (province)|Soronne]]</td>
<td>A magical reagent of unusual properties, Werewolf Heart can be used to make red potions.</td>
<td align="right">1x1</td>
</tr>
<tr>
<td bgcolor="FF0000">Dove's Blood</td>
<td align="center">6</td>
<td align="center">20</td>
<td align="center">100</td>
<td>[[Circus of the Sun]]</td>
<td>A magical reagent of unusual properties, Dove's Blood can be used to make red potions.</td>
<td align="right">1x2</td>
</tr>
<tr>
<td bgcolor="FF0000">Phial of Phoenix Tears</td>
<td align="center">10</td>
<td align="center">50</td>
<td align="center">500</td>
<td>[[Typhon Expanse]]</td>
<td>A magical reagent of unusual properties, Phoenix Tears can be used to make red potions.</td>
<td align="right">1x2</td>
</tr>
<tr>
<td bgcolor="0000FF">Phirna Root</td>
<td align="center">0</td>
<td align="center">1</td>
<td align="center">1</td>
<td></td>
<td>A magical reagent of unusual properties, Phirna Root can be used to make blue potions.</td>
<td align="right">1x1</td>
</tr>
<tr>
<td bgcolor="0000FF">Azurite</td>
<td align="center">1</td>
<td align="center">5</td>
<td align="center">10</td>
<td>[[Mt. Pilanteko (province)|Mt. Pilanteko]]</td>
<td>A magical reagent of unusual properties, Azurite can be used to make blue potions.</td>
<td align="right">1x1</td>
</tr>
<tr>
<td bgcolor="0000FF">Lavender</td>
<td align="center">3</td>
<td align="center">10</td>
<td align="center">50</td>
<td>[[Eftling]]</td>
<td>A magical reagent of unusual properties, Lavender can be used to make blue potions.</td>
<td align="right">1x1</td>
</tr>
<tr>
<td bgcolor="0000FF">Satyr Horn</td>
<td align="center">6</td>
<td align="center">20</td>
<td align="center">100</td>
<td>[[Semiramis]]</td>
<td>A magical reagent of unusual properties, Satyr Horn can be used to make blue potions.</td>
<td align="right">2x1</td>
</tr>
<tr>
<td bgcolor="0000FF">Manga Melon</td>
<td align="center">10</td>
<td align="center">50</td>
<td align="center">500</td>
<td>[[Goetia]]</td>
<td>A magical reagent of unusual properties, Manga Melon can be used to make blue potions.</td>
<td align="right">2x1</td>
</tr>
<tr>
<td bgcolor="FFFF00">Poppysnaps</td>
<td align="center">0</td>
<td align="center">1</td>
<td align="center">1</td>
<td></td>
<td>A magical reagent of unusual properties, Poppysnaps can be used to make yellow potions.</td>
<td align="right">1x1</td>
</tr>
<tr>
<td bgcolor="FFFF00">Cactus Nectar</td>
<td align="center">1</td>
<td align="center">5</td>
<td align="center">10</td>
<td>[[S'Fauni]]</td>
<td>A magical reagent of unusual properties, Cactus Nectar can be used to make yellow potions.</td>
<td align="right">1x1</td>
</tr>
<tr>
<td bgcolor="FFFF00">Cyclops' Eye</td>
<td align="center">3</td>
<td align="center">10</td>
<td align="center">50</td>
<td>[[Ryft (province)|Ryft]]</td>
<td>A magical reagent of unusual properties, Cyclops' Eye can be used to make yellow potions.</td>
<td align="right">1x1</td>
</tr>
<tr>
<td bgcolor="FFFF00">Strips of White Oak Bark</td>
<td align="center">6</td>
<td align="center">20</td>
<td align="center">100</td>
<td>[[Timberfall]]</td>
<td>A magical reagent of unusual properties, White Oak Bark can be used to make yellow potions.</td>
<td align="right">1x2</td>
</tr>
<tr>
<td bgcolor="FFFF00">Blue Water Lilly</td>
<td align="center">10</td>
<td align="center">50</td>
<td align="center">500</td>
<td>[[Terrax]]</td>
<td>A magical reagent of unusual properties, Blue Water Lily can be used to make yellow potions.</td>
<td align="right">1x2</td>
</tr>
<tr>
<td bgcolor="AAAAAA">Mushroom</td>
<td align="center">0</td>
<td align="center">1</td>
<td align="center">1</td>
<td></td>
<td>A magical reagent of unusual properties, Mushroom can be used to make grey potions.</td>
<td align="right">1x1</td>
</tr>
<tr>
<td bgcolor="AAAAAA">Everhot Lava Rock</td>
<td align="center">1</td>
<td align="center">5</td>
<td align="center">10</td>
<td>[[Etanasfeld]]</td>
<td>A magical reagent of unusual properties, Everhot Lava Rock can be used to make grey potions.</td>
<td align="right">1x1</td>
</tr>
<tr>
<td bgcolor="AAAAAA">Wormwood</td>
<td align="center">3</td>
<td align="center">10</td>
<td align="center">50</td>
<td>[[Nannaria]]</td>
<td>A magical reagent of unusual properties, Wormwood can be used to make grey potions.</td>
<td align="right">1x1</td>
</tr>
<tr>
<td bgcolor="AAAAAA">Quatloo Coin</td>
<td align="center">6</td>
<td align="center">20</td>
<td align="center">100</td>
<td>[[Murlank]]</td>
<td>A magical reagent of unusual properties, Quatloo Coin can be used to make grey potions.</td>
<td align="right">1x1</td>
</tr>
<tr>
<td bgcolor="AAAAAA">Demon Phylactery</td>
<td align="center">10</td>
<td align="center">50</td>
<td align="center">500</td>
<td>[[Sea of Mist (province)|Sea of Mist]]</td>
<td>A magical reagent of unusual properties, Demon Phylactery can be used to make grey potions.</td>
<td align="right">1x2</td>
</tr>
</table>
----
[[Category:Alchemy]]
[[Category:Item]]
5b5d2e8f5254afd5618d736bd12c4e67d9bc3d35
Cult of Meh
0
1560
2831
2606
2013-02-09T00:21:13Z
Ribannah
2
wikitext
text/x-wiki
{{Story}}
The '''Cult of Meh''' is a popular religion among the [[citizen]]s of [[Karigor]] that is unrelated to the Churches of [[Church of the Sun|Sun]], [[Church of the Moon|Moon]] and [[Church of the Stars|Stars]].
----
==Assets==
===Dungeons===
The following [[dungeon]]s belong to the Cult of Meh.
* [[Temple of Meh]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]])
* [[Lost Temple of Meh]] ([[Sea of Mist (province)|Sea of Mist]])
* [[Cognizant Temple of Meh]] ([[Murlank]])
* [[Superior Temple of Meh]] ([[Timberfall]])
===Temples of healing===
In addition, the cult owns some ordinary [[temple]]s of healing.
* [[Meh Temple]] ([[Semiramis]], [[Nannaria]])
----
==The Cult of Mèh==
''by [[User:Fander Treespook|Fander Treespook]]''
On december 22nd, 1059 A.S., goatherder Wallie Scapras founded the Cult of Mèh. Like most goatherders he had spent a lot of time in solitude, and had thus had ample time to think silly old goatherder stories over and over, twisting and tweaking them to his own liking. Somewhere, sometime, he had been told a high-spirited tale about how the earth would one day be taken over by creatures sent by the gods and only those uniting to support and obey these messengers would survive. They would not only survive, but they would be appointed herders of the earth and one man, only refered to as Red-Eye would be the head of the herders. There was even supposed to be a book to be found somewhere in Karigor, telling of these future events. Once, this book had been read by a goatherder who had relayed the story. This was a very long time ago, however, and nobody no longer knew the location of this book, which title would be “The Prophecies of the Capricorn”.
During june 1059, Wallie Scapras developed a condition that caused his skin, especially in his face, to redden and coarse. Pimples rapidly developed and his nose started swelling. It was a painful process and the humorous, practical and prudent Wallie became miserable, grudging and pessimistic. (He was developing Rosacea) Then, in early august, his eyes started to go dry and redden and a twisted connection started to dawn on Wallie seen in light of exploitable prospects. The fact that Wallie Scapras was a heavy drinker, did nothing to reduce neither his condition, nor his ambition.
In the last third of 1059 Wallie Scapras started gathering followers under the pretence that his appearance was the first signs of the Prophecy of the Capricorn coming true. Not many people believed him, but in late december he had enough disciples to officially found the Cult of Mèh, under the contents of the Prophecies of the Capricorn. (Not that he really knew the books` contents…) From then on, the number one priority of the cult became to find the book that was supposed to be called “The Prophecies of the Capricorn”.
The First Temple of Mèh was constructed in 1061-1062 in Timberfall. This became the seat from which Wallie, who now called himself only Red-Eye and allowed nobody to address him otherwise, directed the Mèh cult. The ego became the central doctrine of the growing religion, and this was likely much more a cause for the increasing interest for the cult than the Prophecies of the Capricorn. The doctrine stated that every single action of any person, can be explained from an egoistic point of view and that this is how it should be. In this doctrine, egoism is a necessity to ensure the survival of the self and refered to as The Way of the Self. An excerpt from a book teaching the Way of the Self might read:
:- Why do you pick your nose? To breathe more comfortably yourself.
:- Why do you blink? To clear your sore eye for yourself.
:- Why do you plow the fields? To grow food for yourself.
:- Why do you produce more food than you can eat? To sell and make a profit for yourself.
:- Why do you live in a society? Because of the privileges it creates for yourself.
:- Why do you create art? To make glory for yourself.
:- Why do you help the sick? Because you cannot stand to see them suffer and feel bad with yourself.
:- Why do you care for the old? To gain their wisdom for yourself.
:- Why do you have children? To in them admire yourself.
:- Why do you give all you own to Mèh? To strengthen the society that will strengthen yourself.
:- Why do you serve Mèh? To one day be able to survive yourself!
The symbol of Mèh, of course, became the goat. Red-Eye sought to own as many goats as possible and much of the cults money was invested in goats. The goats were used particularly for one peculiar task. They were made to graze, but not just wherever they liked. Goatherders of Mèh were needed by the numbers to make sure the goats grazed specific, circular patterns in the fields around the Temple of Mèh. These were called Mèh-circles and though one pattern in particular, a circle with a stick through it, was the most popular, all kinds of intricate circular pattern systems were created as the cult grew. The task of goatherder was so important it became the first step in the Mèh hierarchy.
Four years after completing the First Temple, Red-Eye realized its placement was not ideal for addressing the large crowd that was now the Cult of Mèh at its yearly convention. The plains were too small for the Mèh-circles and Red-Eye didn`t like to have so many of the followers so close to his private quarters. Neither did he think the elves would peacefully let him chop down the tress to enlarge the plains. He decided to build another temple. The southwestern slopes of Mt. Pilanteko seemed much more suitable. Upon the completion of The Temple of Mèh in 1067, Red-Eye also renamed The First Temple to The Superior Temple of Mèh to emphasize which was the seat of power. The first yearly convention held at The Temple of Mèh in Mt. Pilanteko January 20th 1068 AS, was called “The Amazing Graze” It still has that name and enormous Mèh-circles are created there between dec 22nd and jan 20th every year as part of the convention. (Ladob has the NWC logo in the Goetia map. That might crash with this suggestion for the NWC-Mèh-circle and we could, of course, change it to a MMTributeteamlogo-Mèh-circle if so desired. It could also be something to honor Sir Felgar.)
Red-Eye now had a firm organization at his back and turned his own focus again to the Prophecies of the Capricorn. The goatherder from which the story supposedly had come had (again supposedly) claimed a dragon had let him read it and Red-Eye concluded a dragon would only make such a gesture toward a creature who actually spoke the dragon tongue. He decided to appoint some of his brighter cult members the task of deciphering the dragon language and redirect the efforts of the explorers and spies he already had all over Karigor to find out as much about dragons as they could. To make sure those working with the deciphering of the dragon language worked as hard as possible, Red-Eye planned to construct another temple in which they would work, and far away from civilization it would be, a place where there was nothing much else to be done (other than performing the Mèhly tasks, of course) and from which there would hardly be any escape. This would become a most costly process. Up until now, most of Mèhs income had been dependent upon converting more followers that donated all their property to the cult as well as other donations, but to pay for this new temple, better finances was needed. Two temples of healing were quickly established in Semiramis and Nannaria where recent converts had owned buildings suitable for the cause. (I suggest these temples heal normally, but if they offer blessings or protection spells etc, the duration of these should be minimal, hinting at incompetence). However, a much more ambiguous and potentially much more yielding project was also started. One of Red-Eyes most energetic Dark Faders, a former con-artist by the name of Wesley Gladberg, was entrusted with the task of opening the Cognizant Temple of Mèh in Murlank. Here Wesley would take any patient, suffering any disease that would pay up front under the promise that his new, revolutionary healing techniques would over time cure any condition. The treatment called Graded Exercise is very expensive and time-consuming. It demands the patient stay at the Cognizant Temple of Mèh during the entire course of therapy. The patient must empty his mind completely and focus fully upon facing the disease and the fears accompanying it, learning through behavioural changes to force the illness to become less and less important until it completely disappears. Of course, escape from the Cognizant Temple was made easy though it would appear to be hard, so that patients could sneak out at night for food or fresh air, which they got very little of during therapy. The guards would let them get out, but always catch them trying to return. The patients then would, of course, have to start the treatment anew after paying again.
By early 1070 the three new temples made good and steady income for the cult and Red-Eye set into life the efforts for researching the dragon language. The Eminent Temple of Mèh stood finished on the northwesternmost island in the Sea of Mist in late 1072. A promising Skywatcher by the name of Sir Galrim was to lead the project. Accompanying him to the Sea of Mist was goats, herders and acolytes of Mèh. Sir Galrim was chosen for his interest in and knowledge about monstrous creatures. For a while things went on quite well in the Sea of Mist. There was nothing of value in the Eminent Temple and so the pirates left them alone. A steady stream of information about dragons, their community and their language arrived for Sir Galrim and his team to work with and there was progress being made. However, after nearly two years of high spirits it became more and more clear to Sir Galrim that nobody would ever really be able to make a real home on this small island in the harsh Sea of Mist domain. Some of the goats were already dead, the herders and the acolytes were loosing faith and getting outright bored while Sir Galrim himself had found so much more interesting the reports on the dragons and their way of life than those regarding the language. Now all these problems took too much of his time and something had to be done in order to get the job of deciphering the dragon language done.
Reports and supplies were brought to the Eminent Temple by the smugglers Hanford Shingle and Chew Backwards the Drawkcab (His real name was Wookoow) aboard their kipper the Minimal Seagull. They were the only ones to dare the waters of the dreaded Sendark and thus their prices were skyhigh. Sir Galrim realized he needed something valuable to be able to make deals with the smugglers. He also realized he had those valuables right under his nose. In the Sea of Mist there were pearl oysters. By midsummer 1075, the goats on the island of the Eminent Temple was accompanied by cows to make easier the Mèhly tasks of grazing Mèh-circles. The cows also provided the herders and acolytes with milk and the occational meal of meat. Sir Galrim probably also managed to smuggle in other things of his own liking. He understood the risk he took, since Red-Eye would not tolerate the cows should he find out, but the Mèhs of the Sea of Mist were content once more and the acolytes were hard at work with the appointed task, while Sir Galrim himself devoted most of his time studying the dragons themselves.
It is not known exactly how Red-Eye learnt of Sir Galrim`s blasphemous act, but more than likely Chew Backwards might have had a wookie-talkie with him for even further profit. In November 1075 a messenger, Art Deeto came to the Eminent Temple, telling Sir Galrim to come with him under orders from Red-Eye. Sir Galrim refused and Deeto had to return alone, having no means to force him. Red-Eye raged and stopped the delivery of supplies to the Eminent Temple immediately, declaring Sir Galrim a traitor. The cow-wars had started. Now, Sir Galrim was totally dependent upon Captain Shingle to sustain his small community. Shingle and Backwards, of course, upped their prices and Sir Galrim was soon forced to sacrifice livestock to feed his herders and acolytes. They abandoned their Mèhly tasks and all the herders were working full-time fishing and collecting ever harder to obtain pearls to pay the smugglers. The remaining cows and goats were left to graze freely on the small island.
The Eminent Temple was so isolated that Red-Eye couldn`t simply apprehend Sir Galrim. He needed a bigger vessel than the Minimal Seagull to be able to use force. While trying to get a ship suitable for such a mission, he started to send saboteurs in small groups with the smugglers. The saboteurs targeted the cows and Sir Galrim appointed cow-wards. The cow-wards worked in shifts guarding the livestock and gathering food and pearls. It was when one of them was killed by a saboteur, they started to doubt Sir Galrim`s judgement. Had it not been for the fact that by fall 1076 Sir Galrim and the acolytes finished making the decoder for the dragon language, treason would have been certain. Having completed the task, Sir Galrim expected Red-Eye`s anger to lessen and possibly even turn to forgiveness. He sent one of the acolytes along with the Minimal Seagull the next time it arrived. He was to report their success to Red-Eye. What happened to this messenger is unknown, but he never reached Timberfall. It became clear during the first half of 1077 that Red-Eye`s patience had ran out and that the messenger had obviously failed. By june, all cows and several cow-wards had been killed. Sir Galrim, angered and frustrated by this, hid the decoder within the temple and decided to try and persuade the smugglers to take him and the rest of the accolytes back to Soronne, giving them all the rest of their belongings for payment and promising more upon their arrival on the continent. He never got the chance, though. August 2nd 1077 a ship with mercenaries arrived. Sir Galrim wanted to fight them, but the acolytes and the cow-wards cowardly refused. They were still slain by the mercenaries. Sir Galrim being brought before Red-Eye marked the end of the Cow-wars.
Sir Galrim was sentenced to imprisonment for life in the dungeons of the Temple of Mèh. He never revealed anything about the dragon language decoder. And thus, to this day (the start of MMT), Red-Eye is still looking for the Prophecies of the Capricorn. The Eminent Temple of Mèh was lost and became the Lost Temple of Mèh and who knows what kind of creatures are now inhabiting it…..unwittingly guarding the hidden dragon language decoder.
===Notes===
* The sign Capricorn: dec 22nd – jan 20th.
* Wallie Scapras (Capra Walia – goatspecies).
* Humorous, practical and prudent. Miserable, grudging and pessimistic. (All 6 traditional traits of a Capricorn – [http://www.astrology-online.com/capricorn.htm])
* Rosacea – [http://www.medic8.com/healthguide/articles/rosacea.html][http://www.womenfitness.net/beauty/eye/blepharitis.htm]
===The hierarcy of Mèh===
* Goatherder of Mèh
* Acolyte of Mèh
* Skywatcher of Mèh
* Capricorn Priest of Mèh
* Dark Fader of Mèh
* The Red Eye of Mèh
Followers of Mèh are outside the hierarcy.
===The quests of Mèh===
If the party (or single character) finds and makes conversation with Sir Galrim in the dungeons of the Temple of Mèh in Mt. Pilanteko, he will refuse to be set free, but will ask them to seek out Red-Eye and expose him as an imposter. Only if they succeed will Sir Galrim accept to leave his cell. He will not yet offer his services as Master Dodging trainer. Upon accepting the quest, Sir Galrim will tell them Red-Eye is looking for the Prophecies of the Capricorn and that they can use this information to ‘sparkle Red-Eye`s interest’.
After having the quest from Sir Galrim, a conversation option with Red-Eye in the Superior Temple of Mèh will appear. (“We heard you`re looking for a book”). Red-Eye will then ask them to help him find the Prophecies of the Capricorn. If they agree, he`ll tell them about the prophecies (his version) and that he thinks a dragon might have it. He will specifically say that the first chapter is about Red-Eyes (his) coming and that that chapter will refer to his process of founding the goat-cult from nothing as ‘The Nude Goat’.
After accepting Red-Eye`s quest, Sir Galrim, should the part decide to talk to him again, will tell the party to look for the dragon language decoder in the Lost Temple of Mèh upon a new conversation option about dragons. At this point he will also offer to train those eligible to master dodgers.
The Dragon Language Decoder is hidden inside a mirror somewhere in the Lost Temple of Mèh in the Sea of Mist. It is a book (dictionary), laying upon a pedestal, but clicking it will not do any good. It is as if it`s not there. However, if the player clicks the image of the book in the mirror besides it….
Armed with the knowledge of the dragon language those players that have the patience to use the dictionary can communicate with dragons and thus be allowed to enter areas otherwise unreachable. Inside such an area, there`s a book called “The Prophecies of the Locust”. (Identifying this book might reveal it as a quest item.) However much they search Karigor, the party will never find a book titled The Prophecies of the Capricorn. The original story from the goatherder that read the book has been corrupted, twisted, bent and changed consciously and unconsciously by those passing it along. Talking to either Red-Eye or Sir Galrim without reading this book will not help. Red-Eye doesn`t recognize the locust part.
Reading the Prophecies of the Locust, first shows the following TOC:
Part I
:Ch1: To Fathom a Menace.
:Ch2: A Trek of Clowns.
:Ch3: The Revenge of Ceth.
Part II
:Ch1: A Nude Goat.
:Ch2: The Vampire Crackerjack.
:Ch3: Return of the Red-Eye.
The text of this book will tell of the dangers of colony`s weakened defences after the Silence. Ch2 will tell of a false prophet traveling down a river with silly followers trekking along. The Revenge of Ceth is the exposure of the false prophet. The Nude goat refers to the fall of a cult that followed an imposter Red-Eye. The Vampire c`Orak is praised in part 2, Ch2, and the Return of the Red-Eye tells of the coming of red-eyed demons on a night when stars are falling from the sky. These devilish creatures from space that will destroy colony like locusts destroy a crop before they move on, will only spare those who worship them. They must not take the banner of the goat and try to be equal with the aliens. They will have to the banner of the sheep to show their subordinance and inferiority.
Having seen this (The TOC is enough as here the Red-Eye chapter is last and The Nude Goat two chapters before it), another conversation option opens with Red-Eye (“You are an imposter.”). Red-Eye demands the book and the quest is complete. He ends the conversation and flees his seat of power, never to be seen again. Talking to Sir Galrim after this will complete his quest as well and he appears as the new leader of Mèh, ruling from the Temple of Mèh in Mt. Pilanteko for the sake of his placement as Master Dodging teacher.
Sir Galrim tries to convert the cult members to studying reptilian monsters from now on, but it`s underlying that the cult will be dissolved sometime after MMT. At any rate the cult must stay until the Priest promotion quest is completed, in the unlikely case that is not done before completing the Mèh quests.
===Suggested music===
* The Amazing Grace hymn
* Mine all Mine
[[Category:Cult of Meh| ]][[Category:Religion]][[Category:Story]]
9633cb62b611f77e89a2aa882ce3a4e8019dcc50
Sword (skill)
0
1736
2832
2686
2013-02-09T00:22:28Z
Ribannah
2
/* Expertise */
wikitext
text/x-wiki
{{player character}}
{{skills}}
'''Sword''' is the [[combat]] skill to wield a [[Sword (weapon)|Sword]], a melee [[weapon]]. All [[Explorer]]s begin the [[game]] with basic knowledge of this skill. The only magic-oriented [[class]] that can learn it, after the second [[promotion]], is the [[Necromancer]], and not beyond the rank of [[expert]].
==Description==
The sword skill covers most types of blades longer than a knife. Expert swordsmen gain a quicker attack while master swordsmen may use any one-handed sword in their left hand and another weapon in their right. Grandmasters are so finely tuned with their blades that they gain a chance to make devastating wounds, halving the remaining hitpoints of their opponents with the attack if the sword is in their right hand.
===Technical notes===
* Halving the opponent's hitpoints is calculated after normal damage.
----
==Acquisition==
The Sword skill can be acquired at the following [[guild]]s:
* [[Warriors of Virtue]] ([[Typhon Expanse]], [[Etanasfeld]])
* [[Circle of Steel]] ([[Soronne (province)|Soronne]])
----
==Expertise==
Mastery of the skill influences its effectiveness. The various effects are cumulative.
<table cellspacing="1" width="75%">
<tr><td colspan="5" bgcolor="#F04080"><b>Sword</b></td></tr>
<tr>
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td>
<td width="22%" bgcolor="#FFC080"><b>normal</b></td>
<td width="22%" bgcolor="#F8A060"><b>expert</b></td>
<td width="22%" bgcolor="#F08040"><b>master</b></td>
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>teachers</b></td>
<td bgcolor="#C0FFC0"></td>
<td bgcolor="#C0FFC0">[[Melinda Lucia]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]])<br/>[[Isore]] ([[Etanasfeld]])</td>
<td bgcolor="#C0FFC0">[[Fallingstar]] ([[Soronne (province)|Soronne]])</td>
<td bgcolor="#C0FFC0">[[Lincoln Deathvere]] ([[Nannaria]])</td>
</tr>
<tr>
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td>
<td bgcolor="#D0D0E0"> </td>
<td bgcolor="#D0D0E0">[[Explorer]]</td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
</tr>
<tr>
<td bgcolor="#D0C0D0"></td>
<td bgcolor="#D0C0D0">[[Agent]], [[Adventurer]]</td>
<td bgcolor="#D0C0D0">[[Warrior]]</td>
<td bgcolor="#D0C0D0"></td>
</tr>
<tr>
<td bgcolor="#B0C0C0"></td>
<td bgcolor="#B0C0C0">[[Monk]], [[Bard]], [[Necromancer]]</td>
<td bgcolor="#B0C0C0">[[Ranger]], [[Assassin]], [[Thief]]</td>
<td bgcolor="#B0C0C0">[[Knight]]</td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>effect</b></td>
<td bgcolor="#FFC080">Skill increases [[Chance to Hit]]</td>
<td bgcolor="#F8A060">Skill reduces [[Recovery Time]]</td>
<td bgcolor="#F08040">Permits use of sword in [[left hand]]</td>
<td bgcolor="#E86020">Chance of 1% per 3 skill levels to halve opponent's remaining [[hitpoint]]s</td>
</tr>
</table>
----
[[Category:Combat]][[Category:Skill]]
c34c6a6780d8b1d03c628dd82d7cb7027378f5f8
Statistic
0
1795
2833
2828
2013-02-10T22:43:05Z
Ribannah
2
thresholds
wikitext
text/x-wiki
{{player character}}
{{attributes}}
A '''statistic''' is an [[attribute]] that describes a natural characteristic of a [[player character]], like their might or speed. Their values are listed on the character's [[Statistics screen]].
The initial values depend on a player character's [[race]] but can be adjusted to some extent when the character is created. Statistics affect how a character performs and will typically increase by various [[boost]]s, [[potion]]s and [[item]] [[enchantment]]s during the [[game]]. These effects may be either permanent or temporary.
----
==Thresholds==
The effect of statistics (and some other attributes) on a character's performance is nonlinear. This is realized mathematically with the use of thresholds. A statistic's value of 13 is neutral and results in a base effect (e.g. damage done is equal to a weapon's property). Values less than 13 have a negative effect. Thresholds are the same as in Might and Magic 6 through 9.
<table cellspacing="1" width="50%" style="text-align:right;">
<tr>
<td width="25%"><b>value</b></td>
<td width="25%"><b>effect</b></td>
<td width="25%"><b>value</b></td>
<td width="25%"><b>effect</b></td>
</tr>
<tr><td>< 3</td><td>-6</td><td>40</td><td>8</td></tr>
<tr><td>3</td><td>-5</td><td>50</td><td>9</td></tr>
<tr><td>5</td><td>-4</td><td>75</td><td>10</td></tr>
<tr><td>7</td><td>-3</td><td>100</td><td>11</td></tr>
<tr><td>9</td><td>-2</td><td>125</td><td>12</td></tr>
<tr><td>11</td><td>-1</td><td>150</td><td>13</td></tr>
<tr><td>13</td><td>0</td><td>175</td><td>14</td></tr>
<tr><td>15</td><td>1</td><td>200</td><td>15</td></tr>
<tr><td>17</td><td>2</td><td>225</td><td>16</td></tr>
<tr><td>19</td><td>3</td><td>250</td><td>17</td></tr>
<tr><td>21</td><td>4</td><td>275</td><td>18</td></tr>
<tr><td>25</td><td>5</td><td>300</td><td>19</td></tr>
<tr><td>30</td><td>6</td><td>350</td><td>20</td></tr>
<tr><td>35</td><td>7</td><td>400</td><td>25</td></tr>
</table>
----
==List of statistics==
<table cellspacing="1" width="100%">
<tr>
<td width="12%"><b>attribute</b></td>
<td width="40%"><b>description</b></td>
<td width="24%"><b>influenced by</b></td>
<td width="24%"><b>affects</b></td>
</tr>
<tr>
<td bgcolor="#E0E0C0"><b>Might</b></td>
<td>Might represents a character’s natural strength, and the ability to put that strength where it counts. Characters with a high Might statistic do more damage in combat.</td>
<td>race, wells and fountains, thrones, red barrels, potions, equipment, conditions, age</td>
<td>primary damage, secondary damage, ranged damage</td>
</tr>
<tr>
<td bgcolor="#E0E0C0"><b>Magic</b></td>
<td>Magic represents a character’s natural potential to cast spells. A high Magic statistic gives a character more spellpoints.</td>
<td>race, wells and fountains, thrones, blue barrels, potions, equipment, conditions, age</td>
<td>spellpoints</td>
</tr>
<tr>
<td bgcolor="#E0E0C0"><b>Endurance</b></td>
<td>Endurance is a measure of the physical toughness and durability of a character. A high Endurance statistic gives a character more hitpoints.</td>
<td>race, wells and fountains, thrones, green barrels, potions, equipment, conditions, age</td>
<td>hitpoints</td>
</tr>
<tr>
<td bgcolor="#E0E0C0"><b>Accuracy</b></td>
<td>Accuracy represents a character’s precision and hand-eye coordination. Characters with a high Accuracy statistic hit their target more frequently in combat.</td>
<td>race, wells and fountains, thrones, yellow barrels, potions, equipment, conditions, age</td>
<td>primary (chance to) hit, secondary hit, ranged hit</td>
</tr>
<tr>
<td bgcolor="#E0E0C0"><b>Speed</b></td>
<td>Speed is a measure of how quick a character is. A high Speed statistic will increase a character’s Armour Class and the rate at which the character recovers from attacks.</td>
<td>race, wells and fountains, thrones, purple barrels, potions, equipment, conditions, age</td>
<td>armour class, recovery time</td>
</tr>
<tr>
<td bgcolor="#E0E0C0"><b>Luck</b></td>
<td>Luck has a subtle influence throughout the game, but is most visible in the ability of a character to resist magical attacks and escape damage from traps.</td>
<td>race, wells and fountains, thrones, white barrels, potions, equipment, conditions, age</td>
<td>resistances to magic, trap damage</td>
</tr>
</table>
----
[[Category:Attribute]][[Category:Statistic| ]]
7075d677ec4c9397d81b12cb8e5186da104d99f3
2858
2833
2013-02-17T17:19:55Z
Ribannah
2
/* List of statistics */ +
wikitext
text/x-wiki
{{player character}}
{{attributes}}
A '''statistic''' is an [[attribute]] that describes a natural characteristic of a [[player character]], like their might or speed. Their values are listed on the character's [[Statistics screen]].
The initial values depend on a player character's [[race]] but can be adjusted to some extent when the character is created. Statistics affect how a character performs and will typically increase by various [[boost]]s, [[potion]]s and [[item]] [[enchantment]]s during the [[game]]. These effects may be either permanent or temporary.
----
==Thresholds==
The effect of statistics (and some other attributes) on a character's performance is nonlinear. This is realized mathematically with the use of thresholds. A statistic's value of 13 is neutral and results in a base effect (e.g. damage done is equal to a weapon's property). Values less than 13 have a negative effect. Thresholds are the same as in Might and Magic 6 through 9.
<table cellspacing="1" width="50%" style="text-align:right;">
<tr>
<td width="25%"><b>value</b></td>
<td width="25%"><b>effect</b></td>
<td width="25%"><b>value</b></td>
<td width="25%"><b>effect</b></td>
</tr>
<tr><td>< 3</td><td>-6</td><td>40</td><td>8</td></tr>
<tr><td>3</td><td>-5</td><td>50</td><td>9</td></tr>
<tr><td>5</td><td>-4</td><td>75</td><td>10</td></tr>
<tr><td>7</td><td>-3</td><td>100</td><td>11</td></tr>
<tr><td>9</td><td>-2</td><td>125</td><td>12</td></tr>
<tr><td>11</td><td>-1</td><td>150</td><td>13</td></tr>
<tr><td>13</td><td>0</td><td>175</td><td>14</td></tr>
<tr><td>15</td><td>1</td><td>200</td><td>15</td></tr>
<tr><td>17</td><td>2</td><td>225</td><td>16</td></tr>
<tr><td>19</td><td>3</td><td>250</td><td>17</td></tr>
<tr><td>21</td><td>4</td><td>275</td><td>18</td></tr>
<tr><td>25</td><td>5</td><td>300</td><td>19</td></tr>
<tr><td>30</td><td>6</td><td>350</td><td>20</td></tr>
<tr><td>35</td><td>7</td><td>400</td><td>25</td></tr>
</table>
----
==List of statistics==
<table cellspacing="1" width="100%">
<tr>
<td width="12%"><b>attribute</b></td>
<td width="40%"><b>description</b></td>
<td width="24%"><b>influenced by</b></td>
<td width="24%"><b>affects</b></td>
</tr>
<tr>
<td bgcolor="#E0E0C0"><b>Might</b></td>
<td>Might represents a character’s natural strength, and the ability to put that strength where it counts. Characters with a high Might statistic do more damage in combat.</td>
<td>race, wells and fountains, thrones, red barrels, potions, equipment, conditions, age, spells</td>
<td>primary damage, secondary damage, ranged damage</td>
</tr>
<tr>
<td bgcolor="#E0E0C0"><b>Magic</b></td>
<td>Magic represents a character’s natural potential to cast spells. A high Magic statistic gives a character more spellpoints.</td>
<td>race, wells and fountains, thrones, blue barrels, potions, equipment, conditions, age, spells</td>
<td>spellpoints</td>
</tr>
<tr>
<td bgcolor="#E0E0C0"><b>Endurance</b></td>
<td>Endurance is a measure of the physical toughness and durability of a character. A high Endurance statistic gives a character more hitpoints.</td>
<td>race, wells and fountains, thrones, green barrels, potions, equipment, conditions, age, spells</td>
<td>hitpoints</td>
</tr>
<tr>
<td bgcolor="#E0E0C0"><b>Accuracy</b></td>
<td>Accuracy represents a character’s precision and hand-eye coordination. Characters with a high Accuracy statistic hit their target more frequently in combat.</td>
<td>race, wells and fountains, thrones, yellow barrels, potions, equipment, conditions, age, spells</td>
<td>primary (chance to) hit, secondary hit, ranged hit</td>
</tr>
<tr>
<td bgcolor="#E0E0C0"><b>Speed</b></td>
<td>Speed is a measure of how quick a character is. A high Speed statistic will increase a character’s Armour Class and the rate at which the character recovers from attacks.</td>
<td>race, wells and fountains, thrones, purple barrels, potions, equipment, conditions, age, spells</td>
<td>armour class, recovery time</td>
</tr>
<tr>
<td bgcolor="#E0E0C0"><b>Luck</b></td>
<td>Luck has a subtle influence throughout the game, but is most visible in the ability of a character to resist magical attacks and escape damage from traps.</td>
<td>race, wells and fountains, thrones, white barrels, potions, equipment, conditions, age, spells</td>
<td>resistances to magic, trap damage</td>
</tr>
</table>
----
[[Category:Attribute]][[Category:Statistic| ]]
9d24b881d6495a677450fe776de75fe508818bc1
Inventory
0
1797
2834
2013-02-10T23:21:50Z
Ribannah
2
Created page with "{{player character}} Every [[player character]] has an '''inventory''' where all the [[item]]s that the character is carrying but hasn't [[equipment|equipped]] are stored. It is..."
wikitext
text/x-wiki
{{player character}}
Every [[player character]] has an '''inventory''' where all the [[item]]s that the character is carrying but hasn't [[equipment|equipped]] are stored. It is accessible through the [[inventory screen]].
----
==Size of the inventory==
The inventory in [[Might and Magic Tribute]] is a matrix of 9 rows by 14 columns, except for [[Ogre]]s, that have a larger inventory of 9 by 21. All [[item]]s have a fixed size in squares, but some smaller items such as [[arrow]]s and [[reagent]]s will be stacked if they are the same. Items can only be stored in one orientation, they cannot be rotated.
Items have no weight, only their size matters.
----
==When the inventory is full==
Picking up [[treasure]], buying items at [[shop]]s, and so on may fill the inventory of a character faster than expected. In that case, there are several things the [[party]] can do.
* Rearrange items to avoid empty spaces.
* Pass on items from one character to another that still has room.
* Cast the luggage [[spell]], from the [[Spirit Magic]] school, which provides the party with a temporary extra inventory.
* Sell items at [[shop]]s.
* Store items in [[chest]]s or other [[container]]s, or in the vault of a [[bank]]. This may not be entirely safe at all times.
* Use items (eat [[food]], learn spells from [[spellbook]]s, cast spells from [[scroll]]s, drink [[potion]]s, equip items).
* As a last resort, drop items. They will quickly disappear, presumably picked up by the locals or by rival adventurers, when the party moves to another area.
If, by mistake, a [[quest item]] gets dropped and left behind, chances are that it will pop up at the [[Market of Time]].
----
[[Category:Player character]]
d479e0d254c9ff82507ff29e897a36c7aac61088
Race
0
1405
2835
2822
2013-02-10T23:39:12Z
Ribannah
2
adjust hp and sp
wikitext
text/x-wiki
{{player character}}
{{attributes}}
[[Player character]]s in MMTribute come in six different '''races''': [[Elf]], [[Genie]], [[Troll]], [[Human]], [[Vampire]], [[Ogre]]. All of them have [[male]] and [[female]] representatives. There are several other more or less civilized races in [[Karigor]] ([[Dwarf|Dwarves]], [[Halfling]]s, [[Centaur]]s, [[Demoniac]]s, [[Dragon]]s, [[Wizard]]s), but they cannot become a player character. However, some of the [[hireling]]s are of those other races.
Races differ with respect to their orientation: [[might]] or [[magic (statistic)|magic]], and start out with different values of their [[attribute]]s, both [[statistic]]s and [[resistance]]s.
For each of the six player races, somewhere in their homeland there is a [[throne]] that, when sat upon on the right day of the week, permanently improves all their statistics and resistances.
Race determines the [[hitpoint]]s and [[spellpoint]]s of a character, with additional points depending on [[class]].
Each race has two racial [[ability|abilities]]: special skills that only they possess, and others cannot learn. The second of these abilities kicks in after the character attains its racial [[title]]. The title is also necessary to allow the character to train beyond [[level]] 25. For a character to obtain such a title, the [[party]] must complete a title [[quest]].
The racial composition of the party affects the party's [[reputation]] with the several local civilizations and [[faction]]s.
At start-up, one of the two fixed skills is determined by race, and the character receives an [[amulet]] that boosts that skill. The choices for one of the two free skills are limited by race.
----
==Player character races==
<table cellspacing="1" width="100%">
<tr>
<td width="10%"></td>
<td width="10%"></td>
<td width="10%"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Race</b></td>
<td><b>Title</b></td>
<td><b>Homeland</b></td>
<td><b>Description</b></td>
</tr>
<tr>
<td bgcolor="#50E050">Elf</td>
<td bgcolor="#50E050">Sentinel</td>
<td>[[Timberfall]]</td>
<td>The children of Timberfall, [[Elf|Elves]], are legendary when it comes to archery contests – there’s nobody else in Karigor who strikes as accurate as they. Many Elves later decide to become rangers – grandmastery at archery and perception, and the fact that each Elf carries an amulet of perception makes this decision easily understandable. Others are more inclined to further their magic skills. Elves are often invited to come along on a trip because of their specialty of “Foraging”, and the fact that they have trouble swimming under water tends to be overlooked. Experienced Elves may receive the much wanted title of [[Sentinel]]. The Sentinel's second ability “Cloak” affects the entire party and makes them even more popular.</td>
</tr>
<tr>
<td bgcolor="#2080E0">Genie</td>
<td bgcolor="#2080E0">Companion</td>
<td>[[Goetia]]</td>
<td>[[Genie]]s form an intelligent and generally forthcoming race, who have made their home in Goetia. They are born to be spellcasters: their magic attribute is the highest among all the races in Karigor. Genies, by nature already hardly earthbound, are eager to learn the secrets of flight to offset the awful handicap of not being able to wear boots. Until then, they have to make do with their first ability of “Telekinesis”. Although some Genies turn to mischief, most endeavour to accompany groups of adventurers, and seek the honorable title of [[Companion]], which gives them the powerful ability of “Possession” to mess with a foe's mind. Each genie also carries an amulet that helps them to identify uncommon and possibly dangerous items.</td>
</tr>
<tr>
<td bgcolor="#B08050">Troll</td>
<td bgcolor="#B08050">War Troll</td>
<td>[[S'Fauni]]</td>
<td>The [[Troll]]s of S'Fauni are extraordinarily tough, and despite their slowness they are simply very, very hard to kill, not in the least because of their ability of spontaneous “Regeneration”. When it comes to fighting, Trolls will be pushed to the front line. Even though they are easily distracted, Trolls, who can be pleasant company as a friendly Bard, will usually become fierce warriors. The dream of every Troll is to be awarded the title of [[War Troll]], after a particularly great quest, and learn to overcome their slow speed by using their second ability “Berserk”. Their hobby is fixing broken things and that’s why each Troll owns an amulet of repair.</td>
</tr>
<tr>
<td bgcolor="#E0B080">Human</td>
<td bgcolor="#E0B080">Noble</td>
<td>[[Terrax]], [[Semiramis]], [[Murlank]], [[Nannaria]], [[Soronne]], [[Serenity]]</td>
<td>Karigor's most populous race is the [[Human]] race. As the most balanced race among the others, they have built their empires on trade. Every human carries an amulet to boost their merchant skill. All Humans have the “Leadership” ability to improve their effectiveness in combat, whereas their extreme luck offers some protection against magic and traps. Humans are prone to develop religious and superstitious ideas, which often causes arguments among themselves, especially if Saints and Necromancers are facing each other. Sometimes it also makes them afraid of certain types of creatures. A Human's highest aim in life is to become a [[Noble]]. That title grants them their second ability of “Diplomacy” which allows them to meddle even more in everybody's affairs.</td>
</tr>
<tr>
<td bgcolor="#B0B080">Vampire</td>
<td bgcolor="#B0B080">Predator</td>
<td>[[Typhon Expanse]]</td>
<td>Is one born a [[Vampire]], or is one chosen? A visit to their settlements in the Typhon Expanse could perhaps answer that question. Fact is, that Vampires have unique powers and abilities. Each vampire, already quick in combat, can call upon themselves a “Bloodlust” that makes them extremely dangerous, especially at night. In the full light of the day, however, Vampires are somewhat vulnerable. When Vampires successfully pass the [[Predator]] test, they learn the ability of “Levitation” which saves them from a lot of harm. Vampires that want to become a spellcaster don't have it easy, but their interest in Alchemy, for which they posses an amulet, can make it worth the effort.</td>
</tr>
<tr>
<td bgcolor="#E08080">Ogre</td>
<td bgcolor="#E08080">Giantling</td>
<td>[[Etanasfeld]]</td>
<td>[[Ogre]]s are the strongest of all civilized races in Karigor. But for all their power, they clearly lack in accuracy, and will often miss in combat allowing the frightened enemies to escape. And run they will, when Ogres use their ability to cast “Fear” on their opponents. Ogres just shouldn't forget to bring enough food to still their enormous appetites. They lead a simple life in the desert of Etanasfeld, but they do have a healthy curiosity, and own a special amulet that helps them to disarm traps with greater success. Many Ogres are loners, and choose careers as shipcaptains on the Sea of Mist, or as Thieves or Assassins. A particularly brave Ogre, however, may be promoted to [[Giantling]], and gain the second ability of “Deflection” to deal with counter-attacks.</td>
</tr>
</table>
----
==Abilities==
<table cellspacing="0" width="100%">
<tr>
<td width="16%"></td>
<td width="14%"></td>
<td width="14%"></td>
<td width="14%"></td>
<td width="*"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Race</b></td>
<td><b>Amulet</b></td>
<td><b>First ability</b></td>
<td><b>Second ability</b></td>
<td><b>Positive extra</b></td>
<td><b>Negative extra</b></td>
</tr>
<tr>
<td bgcolor="#50E050">Elf</td>
<td>+3 [[Perception]]</td>
<td>[[Foraging]]</td>
<td>[[Cloaking]]</td>
<td>[[saving throw]]</td>
<td>[[swimming|shorter underwater breathing]]</td>
</tr>
<tr><td bgcolor="#2080E0">Genie</td>
<td>+3 [[Identify Item]]</td>
<td>[[Telekinesis]]</td>
<td>[[Possession]]</td>
<td>doesn't get [[Weakness|weak]]</td>
<td>can't equip [[footwear]]</td>
</tr>
<tr><td bgcolor="#B08050">Troll</td>
<td>+3 [[Repair]]</td>
<td>[[Regeneration]]</td>
<td>[[Berserk]]</td>
<td>natural [[preservation]]</td>
<td>distracted by [[animal]]s</td>
</tr>
<tr><td bgcolor="#E0B080">Human</td>
<td>+3 [[Merchant]]</td>
<td>[[Leadership]]</td>
<td>[[Diplomacy]]</td>
<td>small chance of fast [[recovery]]</td>
<td>small chance of [[fobia]]</td>
</tr>
<tr><td bgcolor="#B0B080">Vampire</td>
<td>+3 [[Alchemy]]</td>
<td>[[Bloodlust]]</td>
<td>[[Levitate]]</td>
<td>[[skill]] boost at [[night]]</td>
<td>[[day]]time [[statistic]]s drop</td>
</tr>
<tr><td bgcolor="#E08080">Ogre</td>
<td>+3 [[Disarm Trap]]</td>
<td>[[Fear]]</td>
<td>[[Deflect]]</td>
<td>larger [[inventory]]</td>
<td>[[hunger|hungry]] twice as fast</td>
</tr>
<tr><td colspan="6" align="left">The second ability is granted with the racial [[title]]. All [[Ability|abilities]] gain in power with the [[level]] of the character.<br>
At [[start-up]], except in [[peasant game]]s, each character receives an [[Amulet]] boosting one [[miscellaneous skill]].</td></tr>
</table>
----
==Initial values==
===Statistics===
<table cellspacing="0" width="100%">
<tr align="center" width="16%">
<td align="left"><b>Race</b></td>
<td width="14%"><b>Might</b></td>
<td width="14%"><b>Magic</b></td>
<td width="14%"><b>Endurance</b></td>
<td width="14%"><b>Accuracy</b></td>
<td width="14%"><b>Speed</b></td>
<td width="14%"><b>Luck</b></td>
</tr>
<tr align="center"><td bgcolor="#50E050" align="left">Elf</td>
<td>11</td><td>15</td><td> 7</td><td>21</td><td>11</td><td>11</td></tr>
<tr align="center"><td bgcolor="#2080E0" align="left">Genie</td>
<td> 7</td><td>21</td><td>11</td><td>11</td><td>15</td><td>11</td></tr>
<tr align="center"><td bgcolor="#B08050" align="left">Troll</td>
<td>15</td><td>11</td><td>21</td><td>11</td><td> 7</td><td>11</td></tr>
<tr align="center"><td bgcolor="#E0B080" align="left">Human</td>
<td>11</td><td>11</td><td>11</td><td>11</td><td>11</td><td>21</td></tr>
<tr align="center"><td bgcolor="#B0B080" align="left">Vampire</td>
<td>11</td><td> 7</td><td>11</td><td>15</td><td>21</td><td>11</td></tr>
<tr align="center"><td bgcolor="#E08080" align="left">Ogre</td>
<td>21</td><td>11</td><td>15</td><td> 7</td><td>11</td><td>11</td></tr>
</table>
Each character receives 10 additional points to distribute freely over the statistics [[might]], [[magic (statistic)|magic]], [[endurance]], [[accuracy]], [[speed]] and [[luck]].
===<br>Resistances===
<table cellspacing="0" width="100%">
<tr align="center">
<td width="10%" align="left"><b>Race</b></td>
<td width="9%"><b>Fire</b></td>
<td width="9%"><b>Air</b></td>
<td width="9%"><b>Water</b></td>
<td width="9%"><b>Earth</b></td>
<td width="9%"><b>Spirit</b></td>
<td width="9%"><b>Mind</b></td>
<td width="9%"><b>Body</b></td>
<td width="9%"><b>Light</b></td>
<td width="9%"><b>Grey</b></td>
<td width="9%"><b>Dark</b></td>
</tr>
<tr align="center"><td bgcolor="#50E050" align="left">Elf </td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#2080E0" align="left">Genie </td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#B08050" align="left">Troll </td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#E0B080" align="left">Human </td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#B0B090" align="left">Vampire </td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#E08080" align="left">Ogre </td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center">
<td align="left"><b>Title</b></td>
<td><b>Fire</b></td>
<td><b>Air</b></td>
<td><b>Water</b></td>
<td><b>Earth</b></td>
<td><b>Spirit</b></td>
<td><b>Mind</b></td>
<td><b>Body</b></td>
<td><b>Light</b></td>
<td><b>Grey</b></td>
<td><b>Dark</b></td>
</tr>
<tr align="center"><td bgcolor="#50E050" align="left">Sentinel </td><td> 0</td><td> 0</td><td> 0</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#2080E0" align="left">Companion</td><td> 0</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 5</td><td> 0</td><td> 5</td></tr>
<tr align="center"><td bgcolor="#B08050" align="left">War Troll</td><td> 0</td><td> 0</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td> 5</td><td> 0</td><td> 5</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#E0B080" align="left">Noble </td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#B0B080" align="left">Predator </td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td>10</td></tr>
<tr align="center"><td bgcolor="#E08080" align="left">Giantling</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td></tr>
</table>
----
[[Category:Primary attribute]][[Category:Race| ]]
06e6a9d6d127c30d7f86ef4f01946bd3dda3501f
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2013-02-10T23:57:26Z
Ribannah
2
/* Player character races */ reorder
wikitext
text/x-wiki
{{player character}}
{{attributes}}
[[Player character]]s in MMTribute come in six different '''races''': [[Elf]], [[Genie]], [[Troll]], [[Human]], [[Vampire]], [[Ogre]]. All of them have [[male]] and [[female]] representatives. There are several other more or less civilized races in [[Karigor]] ([[Dwarf|Dwarves]], [[Halfling]]s, [[Centaur]]s, [[Demoniac]]s, [[Dragon]]s, [[Wizard]]s), but they cannot become a player character. However, some of the [[hireling]]s are of those other races.
Races differ with respect to their orientation: [[might]] or [[magic (statistic)|magic]], and start out with different values of their [[attribute]]s, both [[statistic]]s and [[resistance]]s.
For each of the six player races, somewhere in their homeland there is a [[throne]] that, when sat upon on the right day of the week, permanently improves all their statistics and resistances.
Race determines the [[hitpoint]]s and [[spellpoint]]s of a character, with additional points depending on [[class]].
Each race has two racial [[ability|abilities]]: special skills that only they possess, and others cannot learn. The second of these abilities kicks in after the character attains its racial [[title]]. The title is also necessary to allow the character to train beyond [[level]] 25. For a character to obtain such a title, the [[party]] must complete a title [[quest]].
The racial composition of the party affects the party's [[reputation]] with the several local civilizations and [[faction]]s.
At start-up, one of the two fixed skills is determined by race, and the character receives an [[amulet]] that boosts that skill. The choices for one of the two free skills are limited by race.
----
==Player character races==
<table cellspacing="1" width="100%">
<tr>
<td width="10%"></td>
<td width="10%"></td>
<td width="10%"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Race</b></td>
<td><b>Title</b></td>
<td><b>Homeland</b></td>
<td><b>Description</b></td>
</tr>
<tr>
<td bgcolor="#E08080">Ogre</td>
<td bgcolor="#E08080">Giantling</td>
<td>[[Etanasfeld]]</td>
<td>[[Ogre]]s are the strongest of all civilized races in Karigor. But for all their power, they clearly lack in accuracy, and will often miss in combat allowing the frightened enemies to escape. And run they will, when Ogres use their ability to cast “Fear” on their opponents. Ogres just shouldn't forget to bring enough food to still their enormous appetites. They lead a simple life in the desert of Etanasfeld, but they do have a healthy curiosity, and own a special amulet that helps them to disarm traps with greater success. Many Ogres are loners, and choose careers as shipcaptains on the Sea of Mist, or as Thieves or Assassins. A particularly brave Ogre, however, may be promoted to [[Giantling]], and gain the second ability of “Deflection” to deal with counter-attacks.</td>
</tr>
<tr>
<td bgcolor="#B08050">Troll</td>
<td bgcolor="#B08050">War Troll</td>
<td>[[S'Fauni]]</td>
<td>The [[Troll]]s of S'Fauni are extraordinarily tough, and despite their slowness they are simply very, very hard to kill, not in the least because of their ability of spontaneous “Regeneration”. When it comes to fighting, Trolls will be pushed to the front line. Even though they are easily distracted, Trolls, who can be pleasant company as a friendly Bard, will usually become fierce warriors. The dream of every Troll is to be awarded the title of [[War Troll]], after a particularly great quest, and learn to overcome their slow speed by using their second ability “Berserk”. Their hobby is fixing broken things and that’s why each Troll owns an amulet of repair.</td>
</tr>
<tr>
<td bgcolor="#E0B080">Human</td>
<td bgcolor="#E0B080">Noble</td>
<td>[[Terrax]], [[Semiramis]], [[Murlank]], [[Nannaria]], [[Soronne (province)|Soronne]], [[Serenity (province)|Serenity]]</td>
<td>Karigor's most populous race is the [[Human]] race. As the most balanced race among the others, they have built their empires on trade. Every human carries an amulet to boost their merchant skill. All Humans have the “Leadership” ability to improve their effectiveness in combat, whereas their extreme luck offers some protection against magic and traps. Humans are prone to develop religious and superstitious ideas, which often causes arguments among themselves, especially if Saints and Necromancers are facing each other. Sometimes it also makes them afraid of certain types of creatures. A Human's highest aim in life is to become a [[Noble]]. That title grants them their second ability of “Diplomacy” which allows them to meddle even more in everybody's affairs.</td>
</tr>
<tr>
<td bgcolor="#B0B080">Vampire</td>
<td bgcolor="#B0B080">Predator</td>
<td>[[Typhon Expanse]]</td>
<td>Is one born a [[Vampire]], or is one chosen? A visit to their settlements in the Typhon Expanse could perhaps answer that question. Fact is, that Vampires have unique powers and abilities. Each vampire, already quick in combat, can call upon themselves a “Bloodlust” that makes them extremely dangerous, especially at night. In the full light of the day, however, Vampires are somewhat vulnerable. When Vampires successfully pass the [[Predator]] test, they learn the ability of “Levitation” which saves them from a lot of harm. Vampires that want to become a spellcaster don't have it easy, but their interest in Alchemy, for which they posses an amulet, can make it worth the effort.</td>
</tr>
<tr>
<td bgcolor="#50E050">Elf</td>
<td bgcolor="#50E050">Sentinel</td>
<td>[[Timberfall]]</td>
<td>The children of Timberfall, [[Elf|Elves]], are legendary when it comes to archery contests – there’s nobody else in Karigor who strikes as accurate as they. Many Elves later decide to become rangers – grandmastery at archery and perception, and the fact that each Elf carries an amulet of perception makes this decision easily understandable. Others are more inclined to further their magic skills. Elves are often invited to come along on a trip because of their specialty of “Foraging”, and the fact that they have trouble swimming under water tends to be overlooked. Experienced Elves may receive the much wanted title of [[Sentinel]]. The Sentinel's second ability “Cloak” affects the entire party and makes them even more popular.</td>
</tr>
<tr>
<td bgcolor="#2080E0">Genie</td>
<td bgcolor="#2080E0">Companion</td>
<td>[[Goetia]]</td>
<td>[[Genie]]s form an intelligent and generally forthcoming race, who have made their home in Goetia. They are born to be spellcasters: their magic attribute is the highest among all the races in Karigor. Genies, by nature already hardly earthbound, are eager to learn the secrets of flight to offset the awful handicap of not being able to wear boots. Until then, they have to make do with their first ability of “Telekinesis”. Although some Genies turn to mischief, most endeavour to accompany groups of adventurers, and seek the honorable title of [[Companion]], which gives them the powerful ability of “Possession” to mess with a foe's mind. Each genie also carries an amulet that helps them to identify uncommon and possibly dangerous items.</td>
</tr>
</table>
----
==Abilities==
<table cellspacing="0" width="100%">
<tr>
<td width="16%"></td>
<td width="14%"></td>
<td width="14%"></td>
<td width="14%"></td>
<td width="*"></td>
<td width="*"></td>
</tr>
<tr>
<td><b>Race</b></td>
<td><b>Amulet</b></td>
<td><b>First ability</b></td>
<td><b>Second ability</b></td>
<td><b>Positive extra</b></td>
<td><b>Negative extra</b></td>
</tr>
<tr>
<td bgcolor="#50E050">Elf</td>
<td>+3 [[Perception]]</td>
<td>[[Foraging]]</td>
<td>[[Cloaking]]</td>
<td>[[saving throw]]</td>
<td>[[swimming|shorter underwater breathing]]</td>
</tr>
<tr><td bgcolor="#2080E0">Genie</td>
<td>+3 [[Identify Item]]</td>
<td>[[Telekinesis]]</td>
<td>[[Possession]]</td>
<td>doesn't get [[Weakness|weak]]</td>
<td>can't equip [[footwear]]</td>
</tr>
<tr><td bgcolor="#B08050">Troll</td>
<td>+3 [[Repair]]</td>
<td>[[Regeneration]]</td>
<td>[[Berserk]]</td>
<td>natural [[preservation]]</td>
<td>distracted by [[animal]]s</td>
</tr>
<tr><td bgcolor="#E0B080">Human</td>
<td>+3 [[Merchant]]</td>
<td>[[Leadership]]</td>
<td>[[Diplomacy]]</td>
<td>small chance of fast [[recovery]]</td>
<td>small chance of [[fobia]]</td>
</tr>
<tr><td bgcolor="#B0B080">Vampire</td>
<td>+3 [[Alchemy]]</td>
<td>[[Bloodlust]]</td>
<td>[[Levitate]]</td>
<td>[[skill]] boost at [[night]]</td>
<td>[[day]]time [[statistic]]s drop</td>
</tr>
<tr><td bgcolor="#E08080">Ogre</td>
<td>+3 [[Disarm Trap]]</td>
<td>[[Fear]]</td>
<td>[[Deflect]]</td>
<td>larger [[inventory]]</td>
<td>[[hunger|hungry]] twice as fast</td>
</tr>
<tr><td colspan="6" align="left">The second ability is granted with the racial [[title]]. All [[Ability|abilities]] gain in power with the [[level]] of the character.<br>
At [[start-up]], except in [[peasant game]]s, each character receives an [[Amulet]] boosting one [[miscellaneous skill]].</td></tr>
</table>
----
==Initial values==
===Statistics===
<table cellspacing="0" width="100%">
<tr align="center" width="16%">
<td align="left"><b>Race</b></td>
<td width="14%"><b>Might</b></td>
<td width="14%"><b>Magic</b></td>
<td width="14%"><b>Endurance</b></td>
<td width="14%"><b>Accuracy</b></td>
<td width="14%"><b>Speed</b></td>
<td width="14%"><b>Luck</b></td>
</tr>
<tr align="center"><td bgcolor="#50E050" align="left">Elf</td>
<td>11</td><td>15</td><td> 7</td><td>21</td><td>11</td><td>11</td></tr>
<tr align="center"><td bgcolor="#2080E0" align="left">Genie</td>
<td> 7</td><td>21</td><td>11</td><td>11</td><td>15</td><td>11</td></tr>
<tr align="center"><td bgcolor="#B08050" align="left">Troll</td>
<td>15</td><td>11</td><td>21</td><td>11</td><td> 7</td><td>11</td></tr>
<tr align="center"><td bgcolor="#E0B080" align="left">Human</td>
<td>11</td><td>11</td><td>11</td><td>11</td><td>11</td><td>21</td></tr>
<tr align="center"><td bgcolor="#B0B080" align="left">Vampire</td>
<td>11</td><td> 7</td><td>11</td><td>15</td><td>21</td><td>11</td></tr>
<tr align="center"><td bgcolor="#E08080" align="left">Ogre</td>
<td>21</td><td>11</td><td>15</td><td> 7</td><td>11</td><td>11</td></tr>
</table>
Each character receives 10 additional points to distribute freely over the statistics [[might]], [[magic (statistic)|magic]], [[endurance]], [[accuracy]], [[speed]] and [[luck]].
===<br>Resistances===
<table cellspacing="0" width="100%">
<tr align="center">
<td width="10%" align="left"><b>Race</b></td>
<td width="9%"><b>Fire</b></td>
<td width="9%"><b>Air</b></td>
<td width="9%"><b>Water</b></td>
<td width="9%"><b>Earth</b></td>
<td width="9%"><b>Spirit</b></td>
<td width="9%"><b>Mind</b></td>
<td width="9%"><b>Body</b></td>
<td width="9%"><b>Light</b></td>
<td width="9%"><b>Grey</b></td>
<td width="9%"><b>Dark</b></td>
</tr>
<tr align="center"><td bgcolor="#50E050" align="left">Elf </td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#2080E0" align="left">Genie </td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#B08050" align="left">Troll </td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#E0B080" align="left">Human </td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#B0B090" align="left">Vampire </td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#E08080" align="left">Ogre </td><td>10</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td></tr>
<tr align="center">
<td align="left"><b>Title</b></td>
<td><b>Fire</b></td>
<td><b>Air</b></td>
<td><b>Water</b></td>
<td><b>Earth</b></td>
<td><b>Spirit</b></td>
<td><b>Mind</b></td>
<td><b>Body</b></td>
<td><b>Light</b></td>
<td><b>Grey</b></td>
<td><b>Dark</b></td>
</tr>
<tr align="center"><td bgcolor="#50E050" align="left">Sentinel </td><td> 0</td><td> 0</td><td> 0</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#2080E0" align="left">Companion</td><td> 0</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 5</td><td> 0</td><td> 5</td></tr>
<tr align="center"><td bgcolor="#B08050" align="left">War Troll</td><td> 0</td><td> 0</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td> 5</td><td> 0</td><td> 5</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#E0B080" align="left">Noble </td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td></tr>
<tr align="center"><td bgcolor="#B0B080" align="left">Predator </td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td>10</td></tr>
<tr align="center"><td bgcolor="#E08080" align="left">Giantling</td><td>15</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td> 0</td><td>10</td><td> 0</td><td> 0</td><td> 0</td></tr>
</table>
----
[[Category:Primary attribute]][[Category:Race| ]]
817acbfda41709e0579f19774a6f73bdc389213a
Title
0
1798
2836
2013-02-10T23:54:44Z
Ribannah
2
Created page with "{{player character}} {{attributes}} The '''title''' of a [[player character]] is a [[primary attribute]] that the character can gain by winning the favour of the leaders of thei..."
wikitext
text/x-wiki
{{player character}}
{{attributes}}
The '''title''' of a [[player character]] is a [[primary attribute]] that the character can gain by winning the favour of the leaders of their [[race]]. For each of the six playable races, there is a special [[title quest]] that the party can attempt. Completing this [[quest]] gives each member of that race several advantages. If no character of that race belongs to the party, the quest can still be taken and completed, but will only result in a honourary title.
As long as the title quest has not been completed, the title attribute defaults to the name of the race.
----
==Benefits==
Earning a title provides the characters of that race with the following benefits:
* an additional racial [[ability]];
* extra [[hitpoint]]s and [[spellpoint]]s;
* permission to [[training|train]] beyond [[level]] 25.
----
==Overview of titles==
<table cellspacing="1">
<tr>
<td width="15%"></td>
<td width="15%"></td>
<td width="35%"></td>
<td width="45"></td>
</tr>
<tr>
<td><b>Race</b></td>
<td><b>Title</b></td>
<td><b>Benefactor</b></td>
<td><b>Quest</b></td>
</tr>
<tr>
<td bgcolor="#E08080">Ogre</td>
<td bgcolor="#E08080">Giantling</td>
<td>[[Angrboda]] ([[Etanasfeld]])</td>
<td>[[The Bugbear]]</td>
</tr>
<tr>
<td bgcolor="#B08050">Troll</td>
<td bgcolor="#B08050">War Troll</td>
<td>[[Joknik]] ([[S'Fauni]])</td>
<td>[[Princess Fiona]]</td>
</tr>
<tr>
<td bgcolor="#E0B080">Human</td>
<td bgcolor="#E0B080">Noble</td>
<td>[[Sir Ryan Smedly]] ([[Soronne (province)|Soronne]])</td>
<td>[[High Esteem]]</td>
</tr>
<tr>
<td bgcolor="#B0B080">Vampire</td>
<td bgcolor="#B0B080">Predator</td>
<td>[[Luthiner the Severe]] ([[Typhon Expanse]])</td>
<td>[[Spectators of Blood]]</td>
</tr>
<tr>
<td bgcolor="#50E050">Elf</td>
<td bgcolor="#50E050">Sentinel</td>
<td>[[Burgi]] ([[Timberfall]])</td>
<td>[[Tree Cutters]]</td>
</tr>
<tr>
<td bgcolor="#2080E0">Genie</td>
<td bgcolor="#2080E0">Companion</td>
<td>[[Dantalion]] ([[Goetia]])</td>
<td>[[Three Wishes]]</td>
</tr>
</table>
----
[[Category:Primary attribute]]
90ed2ccc69755bf9675d96018c533ff85cefb5a9
2838
2836
2013-02-11T00:14:16Z
Ribannah
2
/* Overview of titles */ +
wikitext
text/x-wiki
{{player character}}
{{attributes}}
The '''title''' of a [[player character]] is a [[primary attribute]] that the character can gain by winning the favour of the leaders of their [[race]]. For each of the six playable races, there is a special [[title quest]] that the party can attempt. Completing this [[quest]] gives each member of that race several advantages. If no character of that race belongs to the party, the quest can still be taken and completed, but will only result in a honourary title.
As long as the title quest has not been completed, the title attribute defaults to the name of the race.
----
==Benefits==
Earning a title provides the characters of that race with the following benefits:
* an additional racial [[ability]];
* extra [[hitpoint]]s and [[spellpoint]]s;
* permission to [[training|train]] beyond [[level]] 25.
----
==Overview of titles==
<table cellspacing="1">
<tr>
<td width="10%"></td>
<td width="10%"></td>
<td width="30%"></td>
<td width="20%"></td>
<td width="20%"></td>
<td width="10%"></td>
</tr>
<tr>
<td><b>Race</b></td>
<td><b>Title</b></td>
<td><b>Benefactor</b></td>
<td><b>Quest</b></td>
<td><b>Hit- and spellpoints</b></td>
<td><b>Second ability</b></td>
</tr>
<tr>
<td bgcolor="#E08080">Ogre</td>
<td bgcolor="#E08080">Giantling</td>
<td>[[Angrboda]] ([[Etanasfeld]])</td>
<td>[[The Bugbear]]</td>
<td>HP +10 + 1.0 * level<br/>SP +0</td>
<td>[[Deflect]]</td>
</tr>
<tr>
<td bgcolor="#B08050">Troll</td>
<td bgcolor="#B08050">War Troll</td>
<td>[[Joknik]] ([[S'Fauni]])</td>
<td>[[Princess Fiona]]</td>
<td>HP +8 + 0.8 * level<br/>SP +2 + 0.2 * level</td>
<td>[[Berserk]]</td>
</tr>
<tr>
<td bgcolor="#E0B080">Human</td>
<td bgcolor="#E0B080">Noble</td>
<td>[[Sir Ryan Smedly]] ([[Soronne (province)|Soronne]])</td>
<td>[[High Esteem]]</td>
<td>HP +6 + 0.6 * level<br/>SP +4 + 0.4 * level</td>
<td>[[Diplomacy]]</td>
</tr>
<tr>
<td bgcolor="#B0B080">Vampire</td>
<td bgcolor="#B0B080">Predator</td>
<td>[[Luthiner the Severe]] ([[Typhon Expanse]])</td>
<td>[[Spectators of Blood]]</td>
<td>HP +4 + 0.3 * level<br/>SP +6 + 0.6 * level</td>
<td>[[Levitate]]</td>
</tr>
<tr>
<td bgcolor="#50E050">Elf</td>
<td bgcolor="#50E050">Sentinel</td>
<td>[[Burgi]] ([[Timberfall]])</td>
<td>[[Tree Cutters]]</td>
<td>HP +2 + 0.2 * level<br/>SP +8 + 0.8 * level</td>
<td>[[Cloaking]]</td>
</tr>
<tr>
<td bgcolor="#2080E0">Genie</td>
<td bgcolor="#2080E0">Companion</td>
<td>[[Dantalion]] ([[Goetia]])</td>
<td>[[Three Wishes]]</td>
<td>HP +0<br/>SP +10 + 1.0 * level</td>
<td>[[Possession]]</td>
</tr>
</table>
----
[[Category:Primary attribute]]
0db08880ab4bf1494c6774ddbc5f97fa5297463f
2842
2838
2013-02-11T00:41:09Z
Ribannah
2
wikitext
text/x-wiki
{{player character}}
{{attributes}}
The '''title''' of a [[player character]] is a [[primary attribute]] that the character can gain by winning the favour of the leaders of their [[race]]. For each of the six playable races, there is a special [[title quest]] that the party can attempt. Completing this [[quest]] gives each member of that race several advantages. If no character of that race belongs to the party, the quest can still be taken and completed, but will only result in an honourary title.
As long as the title quest has not been completed, the title attribute defaults to the name of the race.
----
==Benefits==
Earning a title provides the characters of that race with the following benefits:
* an additional racial [[ability]];
* extra [[hitpoint]]s and [[spellpoint]]s;
* permission to [[training|train]] beyond [[level]] 25.
----
==Overview of titles==
<table cellspacing="1">
<tr>
<td width="10%"></td>
<td width="10%"></td>
<td width="30%"></td>
<td width="20%"></td>
<td width="20%"></td>
<td width="10%"></td>
</tr>
<tr>
<td><b>Race</b></td>
<td><b>Title</b></td>
<td><b>Benefactor</b></td>
<td><b>Quest</b></td>
<td><b>Hit- and spellpoints</b></td>
<td><b>Second ability</b></td>
</tr>
<tr>
<td bgcolor="#E08080">Ogre</td>
<td bgcolor="#E08080">Giantling</td>
<td>[[Angrboda]] ([[Etanasfeld]])</td>
<td>[[The Bugbear]]</td>
<td>HP +10 + 1.0 * level<br/>SP +0</td>
<td>[[Deflect]]</td>
</tr>
<tr>
<td bgcolor="#B08050">Troll</td>
<td bgcolor="#B08050">War Troll</td>
<td>[[Joknik]] ([[S'Fauni]])</td>
<td>[[Princess Fiona]]</td>
<td>HP +8 + 0.8 * level<br/>SP +2 + 0.2 * level</td>
<td>[[Berserk]]</td>
</tr>
<tr>
<td bgcolor="#E0B080">Human</td>
<td bgcolor="#E0B080">Noble</td>
<td>[[Sir Ryan Smedly]] ([[Soronne (province)|Soronne]])</td>
<td>[[High Esteem]]</td>
<td>HP +6 + 0.6 * level<br/>SP +4 + 0.4 * level</td>
<td>[[Diplomacy]]</td>
</tr>
<tr>
<td bgcolor="#B0B080">Vampire</td>
<td bgcolor="#B0B080">Predator</td>
<td>[[Luthiner the Severe]] ([[Typhon Expanse]])</td>
<td>[[Spectators of Blood]]</td>
<td>HP +4 + 0.3 * level<br/>SP +6 + 0.6 * level</td>
<td>[[Levitate]]</td>
</tr>
<tr>
<td bgcolor="#50E050">Elf</td>
<td bgcolor="#50E050">Sentinel</td>
<td>[[Burgi]] ([[Timberfall]])</td>
<td>[[Tree Cutters]]</td>
<td>HP +2 + 0.2 * level<br/>SP +8 + 0.8 * level</td>
<td>[[Cloaking]]</td>
</tr>
<tr>
<td bgcolor="#2080E0">Genie</td>
<td bgcolor="#2080E0">Companion</td>
<td>[[Dantalion]] ([[Goetia]])</td>
<td>[[Three Wishes]]</td>
<td>HP +0<br/>SP +10 + 1.0 * level</td>
<td>[[Possession]]</td>
</tr>
</table>
----
[[Category:Primary attribute]]
c075cd75e5917ff38a2b6b06cc57210cb40bac9a
2843
2842
2013-02-11T01:02:51Z
Ribannah
2
wikitext
text/x-wiki
{{player character}}
{{attributes}}
The '''title''' of a [[player character]] is a [[primary attribute]] that the character can gain by winning the favour of the leaders of their [[race]]. For each of the six playable races, there is a special [[title quest]] that the party can attempt. Completing this [[quest]] gives each member of that race several advantages. If no character of that race belongs to the party, the quest can still be taken and completed, but will only result in an honourary title.
As long as the title quest has not been completed, the title attribute defaults to the name of the race.
----
==Benefits==
Earning a title provides the characters of that race with the following benefits:
* an additional racial [[ability]];
* extra [[hitpoint]]s and [[spellpoint]]s;
* permission to [[training|train]] beyond [[level]] 25.
----
==Overview of titles==
<table cellspacing="1">
<tr>
<td width="10%"></td>
<td width="10%"></td>
<td width="30%"></td>
<td width="20%"></td>
<td width="20%"></td>
<td width="10%"></td>
</tr>
<tr>
<td><b>Race</b></td>
<td><b>Title</b></td>
<td><b>Benefactor</b></td>
<td><b>Quest</b></td>
<td><b>Hit- and spellpoints</b></td>
<td><b>Second ability</b></td>
</tr>
<tr>
<td bgcolor="#E08080">Ogre</td>
<td bgcolor="#E08080">Giantling</td>
<td>[[Angrboda]] ([[Etanasfeld]])</td>
<td>[[The Bugbear]]</td>
<td>HP +10 + 1.0 * level<br/>SP +0</td>
<td>[[Deflect]]</td>
</tr>
<tr>
<td bgcolor="#B08050">Troll</td>
<td bgcolor="#B08050">War Troll</td>
<td>[[Joknik]] ([[S'Fauni]])</td>
<td>[[Princess Fiona]]</td>
<td>HP +8 + 0.8 * level<br/>SP +2 + 0.2 * level</td>
<td>[[Berserk]]</td>
</tr>
<tr>
<td bgcolor="#E0B080">Human</td>
<td bgcolor="#E0B080">Noble</td>
<td>[[Sir Ryan Smedly]] ([[Soronne (province)|Soronne]])</td>
<td>[[High Esteem]]</td>
<td>HP +6 + 0.6 * level<br/>SP +4 + 0.4 * level</td>
<td>[[Diplomacy]]</td>
</tr>
<tr>
<td bgcolor="#B0B080">Vampire</td>
<td bgcolor="#B0B080">Predator</td>
<td>[[Luthiner the Severe]] ([[Typhon Expanse]])</td>
<td>[[Spectators of Blood]]</td>
<td>HP +4 + 0.3 * level<br/>SP +6 + 0.6 * level</td>
<td>[[Levitate]]</td>
</tr>
<tr>
<td bgcolor="#50E050">Elf</td>
<td bgcolor="#50E050">Sentinel</td>
<td>[[Burgi]] ([[Timberfall]])</td>
<td>[[Tree Cutters]]</td>
<td>HP +2 + 0.2 * level<br/>SP +8 + 0.8 * level</td>
<td>[[Cloaking]]</td>
</tr>
<tr>
<td bgcolor="#2080E0">Genie</td>
<td bgcolor="#2080E0">Companion</td>
<td>[[Dantalion]] ([[Goetia]])</td>
<td>[[Three Wishes]]</td>
<td>HP +0<br/>SP +10 + 1.0 * level</td>
<td>[[Possession]]</td>
</tr>
</table>
----
[[Category:Primary attribute]][[Category:Title| ]]
8c7cfb55b707a2c014101ec723a89725f1d66d88
2845
2843
2013-02-11T01:07:21Z
Ribannah
2
/* Benefits */ +
wikitext
text/x-wiki
{{player character}}
{{attributes}}
The '''title''' of a [[player character]] is a [[primary attribute]] that the character can gain by winning the favour of the leaders of their [[race]]. For each of the six playable races, there is a special [[title quest]] that the party can attempt. Completing this [[quest]] gives each member of that race several advantages. If no character of that race belongs to the party, the quest can still be taken and completed, but will only result in an honourary title.
As long as the title quest has not been completed, the title attribute defaults to the name of the race.
----
==Benefits==
Earning a title provides the characters of that race with the following benefits:
* an additional bonus in [[reputation]] of +5 with the benefactor's faction;
* an additional racial [[ability]];
* extra [[hitpoint]]s and [[spellpoint]]s;
* permission to [[training|train]] beyond [[level]] 25.
----
==Overview of titles==
<table cellspacing="1">
<tr>
<td width="10%"></td>
<td width="10%"></td>
<td width="30%"></td>
<td width="20%"></td>
<td width="20%"></td>
<td width="10%"></td>
</tr>
<tr>
<td><b>Race</b></td>
<td><b>Title</b></td>
<td><b>Benefactor</b></td>
<td><b>Quest</b></td>
<td><b>Hit- and spellpoints</b></td>
<td><b>Second ability</b></td>
</tr>
<tr>
<td bgcolor="#E08080">Ogre</td>
<td bgcolor="#E08080">Giantling</td>
<td>[[Angrboda]] ([[Etanasfeld]])</td>
<td>[[The Bugbear]]</td>
<td>HP +10 + 1.0 * level<br/>SP +0</td>
<td>[[Deflect]]</td>
</tr>
<tr>
<td bgcolor="#B08050">Troll</td>
<td bgcolor="#B08050">War Troll</td>
<td>[[Joknik]] ([[S'Fauni]])</td>
<td>[[Princess Fiona]]</td>
<td>HP +8 + 0.8 * level<br/>SP +2 + 0.2 * level</td>
<td>[[Berserk]]</td>
</tr>
<tr>
<td bgcolor="#E0B080">Human</td>
<td bgcolor="#E0B080">Noble</td>
<td>[[Sir Ryan Smedly]] ([[Soronne (province)|Soronne]])</td>
<td>[[High Esteem]]</td>
<td>HP +6 + 0.6 * level<br/>SP +4 + 0.4 * level</td>
<td>[[Diplomacy]]</td>
</tr>
<tr>
<td bgcolor="#B0B080">Vampire</td>
<td bgcolor="#B0B080">Predator</td>
<td>[[Luthiner the Severe]] ([[Typhon Expanse]])</td>
<td>[[Spectators of Blood]]</td>
<td>HP +4 + 0.3 * level<br/>SP +6 + 0.6 * level</td>
<td>[[Levitate]]</td>
</tr>
<tr>
<td bgcolor="#50E050">Elf</td>
<td bgcolor="#50E050">Sentinel</td>
<td>[[Burgi]] ([[Timberfall]])</td>
<td>[[Tree Cutters]]</td>
<td>HP +2 + 0.2 * level<br/>SP +8 + 0.8 * level</td>
<td>[[Cloaking]]</td>
</tr>
<tr>
<td bgcolor="#2080E0">Genie</td>
<td bgcolor="#2080E0">Companion</td>
<td>[[Dantalion]] ([[Goetia]])</td>
<td>[[Three Wishes]]</td>
<td>HP +0<br/>SP +10 + 1.0 * level</td>
<td>[[Possession]]</td>
</tr>
</table>
----
[[Category:Primary attribute]][[Category:Title| ]]
281c2a32c1ed3a24d1be4c36bdef08099f4f24ef
2847
2845
2013-02-11T01:08:54Z
Ribannah
2
/* Benefits */
wikitext
text/x-wiki
{{player character}}
{{attributes}}
The '''title''' of a [[player character]] is a [[primary attribute]] that the character can gain by winning the favour of the leaders of their [[race]]. For each of the six playable races, there is a special [[title quest]] that the party can attempt. Completing this [[quest]] gives each member of that race several advantages. If no character of that race belongs to the party, the quest can still be taken and completed, but will only result in an honourary title.
As long as the title quest has not been completed, the title attribute defaults to the name of the race.
----
==Benefits==
Earning a title provides the characters of that race with the following benefits:
* an additional bonus in base [[reputation]] of +5 with the benefactor's faction;
* an additional racial [[ability]];
* extra [[hitpoint]]s and [[spellpoint]]s;
* permission to [[training|train]] beyond [[level]] 25.
----
==Overview of titles==
<table cellspacing="1">
<tr>
<td width="10%"></td>
<td width="10%"></td>
<td width="30%"></td>
<td width="20%"></td>
<td width="20%"></td>
<td width="10%"></td>
</tr>
<tr>
<td><b>Race</b></td>
<td><b>Title</b></td>
<td><b>Benefactor</b></td>
<td><b>Quest</b></td>
<td><b>Hit- and spellpoints</b></td>
<td><b>Second ability</b></td>
</tr>
<tr>
<td bgcolor="#E08080">Ogre</td>
<td bgcolor="#E08080">Giantling</td>
<td>[[Angrboda]] ([[Etanasfeld]])</td>
<td>[[The Bugbear]]</td>
<td>HP +10 + 1.0 * level<br/>SP +0</td>
<td>[[Deflect]]</td>
</tr>
<tr>
<td bgcolor="#B08050">Troll</td>
<td bgcolor="#B08050">War Troll</td>
<td>[[Joknik]] ([[S'Fauni]])</td>
<td>[[Princess Fiona]]</td>
<td>HP +8 + 0.8 * level<br/>SP +2 + 0.2 * level</td>
<td>[[Berserk]]</td>
</tr>
<tr>
<td bgcolor="#E0B080">Human</td>
<td bgcolor="#E0B080">Noble</td>
<td>[[Sir Ryan Smedly]] ([[Soronne (province)|Soronne]])</td>
<td>[[High Esteem]]</td>
<td>HP +6 + 0.6 * level<br/>SP +4 + 0.4 * level</td>
<td>[[Diplomacy]]</td>
</tr>
<tr>
<td bgcolor="#B0B080">Vampire</td>
<td bgcolor="#B0B080">Predator</td>
<td>[[Luthiner the Severe]] ([[Typhon Expanse]])</td>
<td>[[Spectators of Blood]]</td>
<td>HP +4 + 0.3 * level<br/>SP +6 + 0.6 * level</td>
<td>[[Levitate]]</td>
</tr>
<tr>
<td bgcolor="#50E050">Elf</td>
<td bgcolor="#50E050">Sentinel</td>
<td>[[Burgi]] ([[Timberfall]])</td>
<td>[[Tree Cutters]]</td>
<td>HP +2 + 0.2 * level<br/>SP +8 + 0.8 * level</td>
<td>[[Cloaking]]</td>
</tr>
<tr>
<td bgcolor="#2080E0">Genie</td>
<td bgcolor="#2080E0">Companion</td>
<td>[[Dantalion]] ([[Goetia]])</td>
<td>[[Three Wishes]]</td>
<td>HP +0<br/>SP +10 + 1.0 * level</td>
<td>[[Possession]]</td>
</tr>
</table>
----
[[Category:Primary attribute]][[Category:Title| ]]
123f5aae38054d78e04e3358211cdd0a0dcfdfc3
Weapon
0
1462
2839
2725
2013-02-11T00:33:02Z
Ribannah
2
wikitext
text/x-wiki
{{item}}
A '''weapon''' is an item that can be [[equip]]ped by a [[player character]]. [[Non-player character]]s and [[monster]]s may carry weapons as well; some of these may become available to the [[party]]. A weapon is used to deal [[damage]] to an opponent in [[combat]]. There are numerous types and subtypes of weapons. While some weapons are wielded in [[melee combat]] and have limited [[reach]], other weapons are used from a distance in [[ranged combat]]. Switching from melee weapon(s) to ranged weapons is automatic.
Depending on their (sub)type and a character's [[mastery]] of the relevant [[skill]], a weapon can be carried with two hands, right-handed or with either hand. Therefore, in some cases it is possible for a character to have two melee weapons readied at the same time.
Musical [[instrument]]s, to play [[battle tune]]s, are also considered a type of weapon.
A player character that holds no melee weapon or magic [[wand]], will fall back to using their fist(s) during melee combat. With a high skill in [[Unarmed Combat]], this can be quite effective.
The effectiveness of a weapons can be increased with [[enchantment]]s and with proficiency in the [[armsmaster]] skill.
Weapons can be bought in a [[Weapon Shop]]. They can furthermore found as [[treasure]] and can frequently be [[loot]]ed from dead enemies.
----
==List of weapon types==
<table cellspacing="1" width=75% margin-right:160px;">
<tr>
<td width="16%"><b>type</b></td>
<td width="40%"><b>subtypes</b></td>
<td width="16%"><b>required skill</b></td>
<td width="28%"><b>grandmastered by</b></td>
</tr>
<tr>
<td>[[Club]]</td>
<td>club</td>
<td>none</td>
<td>none</td>
</tr>
<tr>
<td>[[Sword (weapon)|Sword]]</td>
<td>longsword, cutlass, broadsword, two-handed sword</td>
<td>[[Sword (skill)|Sword]]</td>
<td>[[Knight (class)|Knight]]</td>
</tr>
<tr>
<td>[[Dagger (weapon)|Dagger]]</td>
<td>dagger, long dagger</td>
<td>[[Dagger (skill)|Dagger]]</td>
<td>[[Assassin]]</td>
</tr>
<tr>
<td>[[Axe (weapon)|Axe]]</td>
<td>axe, two-handed axe</td>
<td>[[Axe (skill)|Axe]]</td>
<td>[[Ranger]]</td>
</tr>
<tr>
<td>[[Spear (weapon)|Spear]]</td>
<td>spear, halberd, trident</td>
<td>[[Spear (skill)|Spear]]</td>
<td>[[Knight]]</td>
</tr>
<tr>
<td>[[Staff (weapon)|Staff]]</td>
<td>bo, staff</td>
<td>[[Staff (skill)|Staff]]</td>
<td>[[Bard]]</td>
</tr>
<tr>
<td>[[Mace (weapon)|Mace]]</td>
<td>mace, hammer</td>
<td>[[Mace (skill)|Mace]]</td>
<td>[[Thief]]</td>
</tr>
<tr>
<td>[[Bow (weapon)|Bow]]</td>
<td>crossbow, bow</td>
<td>[[Bow (skill)|Bow]]</td>
<td>[[Ranger]]</td>
</tr>
<tr>
<td>[[Instrument]]</td>
<td>flute, drum, string, horn</td>
<td>[[Music (skill)|Music]]</td>
<td>[[Bard]]</td>
</tr>
</table>
[[Category:Combat]][[Category:Item]][[Category:Weapon| ]]
c7014c0ad66d03b985bf7af7c819f3c1f03dc57b
Armsmaster
0
1767
2840
2764
2013-02-11T00:34:11Z
Ribannah
2
wikitext
text/x-wiki
{{player character}}
{{skills}}
'''Armsmaster''' is the [[Miscellaneous (skill)|miscellaneous skill]] to improve the effectiveness of [[melee combat|melee]] [[weapon]]s. [[Ogre]], [[Troll]] and [[Vampire]] [[Explorer]]s may begin the [[game]] with basic knowledge of this skill. All might-oriented [[player character]]s can learn it early on, and eventually the skill also becomes available to [[Druid]]s and [[Necromancer]]s.
==Description==
The Armsmaster skill represents the warrior's tricks of the trade in using melee weapons. Initially, the armsmaster skill reduces the recovery time of equipped melee weapons. At higher levels of expertise, it increases the chance to hit and the attack damage as well.
----
==Acquisition==
The Armsmaster skill can be acquired at the following [[guild]]s:
* [[Raiders' Guild]] ([[Timberfall]], [[S'Fauni]])
* [[Shadow Tower]] ([[Soronne (province)|Soronne]])
----
==Expertise==
Mastery of the skill influences its effectiveness. The various effects are cumulative.
<table cellspacing="1" width="75%">
<tr><td colspan="5" bgcolor="#F04080"><b>Armsmaster</b></td></tr>
<tr>
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td>
<td width="22%" bgcolor="#FFC080"><b>normal</b></td>
<td width="22%" bgcolor="#F8A060"><b>expert</b></td>
<td width="22%" bgcolor="#F08040"><b>master</b></td>
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>teachers</b></td>
<td bgcolor="#C0FFC0"></td>
<td bgcolor="#C0FFC0">[[Jamie Deathvere]] ([[Nannaria]])<br/>[[Thora Storm]] ([[S'Fauni]])</td>
<td bgcolor="#C0FFC0">[[Ken Charming]] ([[Typhon Expanse]])</td>
<td bgcolor="#C0FFC0">[[Delwin]] ([[Sea of Mist (province)|Sea of Mist]])</td>
</tr>
<tr>
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td>
<td bgcolor="#D0D0E0"> </td>
<td bgcolor="#D0D0E0">[[Explorer]]</td>
<td bgcolor="#D0D0E0"></td>
<td bgcolor="#D0D0E0"></td>
</tr>
<tr>
<td bgcolor="#D0C0D0"></td>
<td bgcolor="#D0C0D0">[[Agent]], [[Adventurer]]</td>
<td bgcolor="#D0C0D0">[[Warrior]]</td>
<td bgcolor="#D0C0D0"></td>
</tr>
<tr>
<td bgcolor="#B0C0C0">[[Druid]]</td>
<td bgcolor="#B0C0C0">[[Thief]], [[Monk]], [[Bard]], [[Necromancer]]</td>
<td bgcolor="#B0C0C0">[[Knight]], [[Ranger]]</td>
<td bgcolor="#B0C0C0">[[Assassin]]</td>
</tr>
<tr>
<td bgcolor="#EEEEEE"><b>effect</b></td>
<td bgcolor="#FFC080">Skill reduces [[Recovery Time]] of all melee weapons</td>
<td bgcolor="#F8A060">Skill increases [[Chance to Hit]] of all melee weapons</td>
<td bgcolor="#F08040">Skill added to [[Attack Damage]] of all melee weapons</td>
<td bgcolor="#E86020">Double effect of all bonuses</td>
</tr>
</table>
----
[[Category:Weapon]][[Category:Skill]]
820f44bf15a27522dff8a1f1446525a62d324fbf
Plot
0
1386
2841
2028
2013-02-11T00:36:31Z
Ribannah
2
/* Text */
wikitext
text/x-wiki
{{Story}}
The '''plot''' explains what is happening in the game, and why. It is unknown to the player, but fragments of it can be discovered, and concluded from [[text]]s, [[quest]]s and [[event]]s.
==Text==
In the longlasting struggle between the [[Creator]]s and the [[Ancient]]s, a horror has been unleashed into the world by the former that they themselves may not be able to control: the [[Kreegan]]. Originally they were restricted to their home world, but now they have received the power to travel through space and void, and so they did. As hive beings, now they are multiplying everywhere, drawn to the Ancient's technology and wrecking it wherever they find it.
Many centuries ago, the Ancients started a vital experiment on a planet named [[Colony]], the 'Composite Orbital Learning Opportunity Network Yielder', in a remote part of the known universe. Instead of the customary single [[Tree of Life]], rare and precious as they are, a good number of them were planted closely together in the soil. The effect of this abundance on this new, computed world was an unrivaled growth of epics, magic and miracles, and of heroes that learned to master them, where normally these things would be rare and far apart.
Eventually, these heroes were meant to test the magic of the Creators themselves.
In the beginning, the inhabitants of Colony had access to the Ancients' technology through the [[Heavenly Forge]]s, that served to balance the [[magic]] and thereby assure their loyalty to the Ancients. This age was called the [[Time of Wonders]] by the Colonials, who viewed the magic of self and elements as normal rather than the technology from the forges.
When the Kreegan cut off this section of the universe by isolating the local [[Wire]] node, the Ancients' control of Colony diminished and the inevitable happened: a [[rebellion]], and a breakdown of the forges. With the balance gone, the three directional occults, the powerful [[path]] magics, were developed ahead of schedule, and [[religion]]s blossomed. This allowed for unwanted manifestations of the Creators on Colony in the shape of local [[god]]s, such as [[Yanmir]], [[Ishtar]] and [[Ceth]], and similar shadows. Still, the experiment did not fail, as it continued to produce great stories and the heroes that played in them. And from the local Wire node the Ancients continued to monitor, even as the [[seed ship]]s that found themselves stuck en route to other parts of the universe dumped their contents on artificial worlds that also needed attention.
Although the Heavenly Forges did no longer function, traces of the Ancients' technology remained on Colony. For a long time, this outpost of the Ancients was not considered an interesting target, but now a first scouting vessel of the Kreegan has been seen to arrive. A [[Sheltem]] unit is dispatched to deal with the Kreegan scout before he can report back, but as it arrives through a [[portal]] from one of the artificial world, a basic flaw in the programming of this type of unit causes something to go wrong. Again.
Influenced by the presence of so much magic, a simple, straightforward task is turned into a grand design, and in the mind of the Sheltem his cover story becomes the reality. He is [[Thelmes]], renegade [[prophet]], who has to gather followers for the great [[The Sacrifice|sacrifice]] that is the only way to stop the Kreegan threat.
A [[Corak]] unit is sent after him to make the necessary repairs, but the Corak finds itself with a much harder task than expected. As it appears, the actions of the Sheltem are intertwined with epics and prophecies that are part of the experiment of Colony, more specifically through the contents of the all too powerful [[Book of Ceth]], and the Corak cannot intervene directly. Instead, it has to try and meddle with the plan of the [[Seer]]s that has already been set into motion. So it sets himself up as the [[C'Orak]], honorary title for the leader of the [[Orak]] [[vampire]] clan, followers of Ceth, deep in the [[Typhon Expanse]], and waits for his chance to steer the Seers' party of heroes in the right direction.
By accident, [[Morglin Ironfist]], a young boy of noble birth, observes the Corak as it enters the [[Inner Sanctum]] and does not return. He follows in after the Corak, and stumbles upon the gate to Colony, where he appears in the [[Abandoned Temple]] right at the time when the Seers' [[party]] of heroes is searching the place for the [[Power Crystals]]. It is his arrival and later return that will, through a long chain of events, provide Colony with the one chance to escape its destruction more than a century after.
As the party of heroes collects the chapters of the Book of Ceth, and listens to the ramblings of Sheltem, they will eventually learn this, and know that they must do what they can to give these events the time that is needed to allow them to happen while keeping the experiment alive. The fate of Colony is in their hands. But they are not quite the Ancients' puppets, and can choose differently if they so desire. In [[Terrax]] they will meet Prince [[Daglathor]], the Kreegan scout in disguise, who will try and persuade them to make a mistake.
Meanwhile, the party's loyalty is swept one way or the other as they have dealings with the Churches of [[Church of the Sun|Sun]], [[Church of the Moon|Moon]], and [[Church of the Stars|Stars]], that all have plans of their own. Sun and Moon are seeking dominion over each other, by taking advantage of the chaos caused by the renegade prophet, while the weakened Church of the Stars appears to be in league with the Seers. Will the party be forced to choose between Sun and Moon? Or will they remain true to the Seers? The outcome is not carved in stone.
[[Category:Story]]
58d0ac757c0b92f6615b3c795eaf6c1c55f718dd
Category:Title
14
1799
2844
2013-02-11T01:03:32Z
Ribannah
2
Created page with "{{player character}} {{attributes}} [[Category:Primary attribute]]"
wikitext
text/x-wiki
{{player character}}
{{attributes}}
[[Category:Primary attribute]]
1bae8d12ab49979db0b24bf043f8a596b975125b
Reputation
0
1483
2846
2793
2013-02-11T01:08:20Z
Ribannah
2
/* Changing reputation */ +
wikitext
text/x-wiki
{{party}}
'''Reputation''' plays an important part in [[Might and Magic Tribute]]. If the [[party]] has a good reputation, more or better [[dialogue]] options become available, and [[price]]s are friendlier. If the party's reputation gets worse, less and less people will want to have anything to do with them. Eventually, [[shop]]s close their doors to the party, and guards will hunt them on sight.
----
==Factions==
The party has a different reputation with each community or [[faction]]. It can happen that an action increases their reputation with one faction, but decreases their reputation with another.
----
==Changing reputation==
Reputation can be increased in the following ways:
* donate to a [[temple]];
* complete a [[quest]];
* gain a [[title]];
* have a [[player character|party member]] of the local [[race]] or of the [[class]] of local preference
Reputation can also be decreased:
* donate to enemy temples;
* completing enemy quests;
* have a party member of an enemy race or of a locally loathed class.
Reputation can be further affected by a variety of other actions.
Over time, reputation will slowly return to base values, adjusted only for party [[composition]] and [[donation]]s.
How actual reputation is perceived by the population can be affected by the use of [[diplomacy]], a [[human]] [[ability]]. Reputation nor perceived reputation can ever exceed 100, or drop below 0.
----
==Base reputation and modifiers by faction==
<table cellspacing="1" width="100%">
<tr>
<td width="20%"><b>faction</b></td>
<td width="16%"><b>base reputation</b></td>
<td width="16%"><b>local race</b></td>
<td width="16%"><b>preference</b></td>
<td width="16%"><b>enemy race</b></td>
<td width="16%"><b>dislike</b></td>
</tr>
<tr>
<td>[[Church of the Sun]]</td>
<td>40</td>
<td></td>
<td>[[Saint]]s +10</td>
<td></td>
<td>Necromancers -5, Runemasters -5</td>
</tr>
<tr>
<td>[[Church of the Moon]]</td>
<td>40</td>
<td></td>
<td>[[Necromancer]]s +10</td>
<td></td>
<td>Saints -5, Runemasters -5</td>
</tr>
<tr>
<td>[[Church of the Stars]]</td>
<td>70</td>
<td></td>
<td>[[Runemaster]]s +10</td>
<td></td>
<td>Saints -5, Necromancers -5</td>
</tr>
<tr>
<td>[[Church of Meh]]</td>
<td>60</td>
<td></td>
<td>[[Assassin]]s +5</td>
<td></td>
<td>Bards -5</td>
</tr>
<tr>
<td>[[Druid]]s</td>
<td>60</td>
<td></td>
<td>[[Druid]]s +5</td>
<td></td>
<td>Thieves -5</td>
</tr>
<tr>
<td>[[Elf|Elves]]</td>
<td>50</td>
<td>Elves +10</td>
<td></td>
<td>Ogres -10</td>
<td></td>
</tr>
<tr>
<td>[[Genie]]s</td>
<td>60</td>
<td>Genies +10</td>
<td></td>
<td>Vampires -10</td>
<td></td>
</tr>
<tr>
<td>[[Troll]]s</td>
<td>60</td>
<td>Trolls +10</td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Vampire]]s</td>
<td>60</td>
<td>Vampires +10</td>
<td></td>
<td>Genies -10</td>
<td></td>
</tr>
<tr>
<td>[[Ogre]]s</td>
<td>60</td>
<td>Ogres +10</td>
<td></td>
<td>Elves -10</td>
<td></td>
</tr>
<tr>
<td>[[Centaur]]s</td>
<td>70</td>
<td></td>
<td>[[Ranger]]s +5</td>
<td></td>
<td>Clerics -5</td>
</tr>
<tr>
<td>[[Demoniac]]s</td>
<td>60</td>
<td>Humans +10</td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Dragon]]s</td>
<td>60</td>
<td></td>
<td></td>
<td>[[Human]]s -10</td>
<td></td>
</tr>
<tr>
<td>[[Dwarf|Dwarves]]</td>
<td>50</td>
<td></td>
<td></td>
<td>Trolls -10</td>
<td></td>
</tr>
<tr>
<td>[[Halfling]]s</td>
<td>60</td>
<td></td>
<td>[[Bard]]s +5</td>
<td></td>
<td>Sorcerers -5</td>
</tr>
<tr>
<td>[[Wizard]]s</td>
<td>60</td>
<td></td>
<td>[[Sorcerer]]s +5</td>
<td></td>
<td>Knights -5</td>
</tr>
<tr>
<td>[[Terrax]]</td>
<td>60</td>
<td></td>
<td>[[Thief|Thieves]] +5</td>
<td></td>
<td>Monks -5</td>
</tr>
<tr>
<td>[[Murlank]]</td>
<td>50</td>
<td></td>
<td>[[Cleric]]s +5</td>
<td></td>
<td>Druids -5</td>
</tr>
<tr>
<td>[[Soronne (province)|Soronne]]</td>
<td>60</td>
<td></td>
<td>[[Knight]]s +5</td>
<td></td>
<td>Rangers -5</td>
</tr>
<tr>
<td>[[Serenity (province)|Serenity]]</td>
<td>60</td>
<td></td>
<td>[[Monk]]s +5</td>
<td></td>
<td>Assassins -5</td>
</tr>
</table>
----
[[Category:Party]]
9908289a24d9bd7fa9df204eb8e00184780db26c
2848
2846
2013-02-11T01:13:38Z
Ribannah
2
/* Base reputation and modifiers by faction */ +
wikitext
text/x-wiki
{{party}}
'''Reputation''' plays an important part in [[Might and Magic Tribute]]. If the [[party]] has a good reputation, more or better [[dialogue]] options become available, and [[price]]s are friendlier. If the party's reputation gets worse, less and less people will want to have anything to do with them. Eventually, [[shop]]s close their doors to the party, and guards will hunt them on sight.
----
==Factions==
The party has a different reputation with each community or [[faction]]. It can happen that an action increases their reputation with one faction, but decreases their reputation with another.
----
==Changing reputation==
Reputation can be increased in the following ways:
* donate to a [[temple]];
* complete a [[quest]];
* gain a [[title]];
* have a [[player character|party member]] of the local [[race]] or of the [[class]] of local preference
Reputation can also be decreased:
* donate to enemy temples;
* completing enemy quests;
* have a party member of an enemy race or of a locally loathed class.
Reputation can be further affected by a variety of other actions.
Over time, reputation will slowly return to base values, adjusted only for party [[composition]] and [[donation]]s.
How actual reputation is perceived by the population can be affected by the use of [[diplomacy]], a [[human]] [[ability]]. Reputation nor perceived reputation can ever exceed 100, or drop below 0.
----
==Base reputation and modifiers by faction==
<table cellspacing="1" width="100%">
<tr>
<td width="20%"><b>faction</b></td>
<td width="16%"><b>base reputation</b></td>
<td width="16%"><b>local race</b></td>
<td width="16%"><b>preference</b></td>
<td width="16%"><b>enemy race</b></td>
<td width="16%"><b>dislike</b></td>
</tr>
<tr>
<td>[[Church of the Sun]]</td>
<td>40</td>
<td></td>
<td>[[Saint]]s +10</td>
<td></td>
<td>Necromancers -5, Runemasters -5</td>
</tr>
<tr>
<td>[[Church of the Moon]]</td>
<td>40</td>
<td></td>
<td>[[Necromancer]]s +10</td>
<td></td>
<td>Saints -5, Runemasters -5</td>
</tr>
<tr>
<td>[[Church of the Stars]]</td>
<td>70</td>
<td></td>
<td>[[Runemaster]]s +10</td>
<td></td>
<td>Saints -5, Necromancers -5</td>
</tr>
<tr>
<td>[[Church of Meh]]</td>
<td>60</td>
<td></td>
<td>[[Assassin]]s +5</td>
<td></td>
<td>Bards -5</td>
</tr>
<tr>
<td>[[Druid]]s</td>
<td>60</td>
<td></td>
<td>[[Druid]]s +5</td>
<td></td>
<td>Thieves -5</td>
</tr>
<tr>
<td>[[Elf|Elves]]</td>
<td>50</td>
<td>Elves +10 (+15)</td>
<td></td>
<td>Ogres -10</td>
<td></td>
</tr>
<tr>
<td>[[Genie]]s</td>
<td>60</td>
<td>Genies +10 (+15)</td>
<td></td>
<td>Vampires -10</td>
<td></td>
</tr>
<tr>
<td>[[Troll]]s</td>
<td>60</td>
<td>Trolls +10 (+15)</td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Vampire]]s</td>
<td>60</td>
<td>Vampires +10 (+15)</td>
<td></td>
<td>Genies -10</td>
<td></td>
</tr>
<tr>
<td>[[Ogre]]s</td>
<td>60</td>
<td>Ogres +10 (+15)</td>
<td></td>
<td>Elves -10</td>
<td></td>
</tr>
<tr>
<td>[[Centaur]]s</td>
<td>70</td>
<td></td>
<td>[[Ranger]]s +5</td>
<td></td>
<td>Clerics -5</td>
</tr>
<tr>
<td>[[Demoniac]]s</td>
<td>60</td>
<td>Humans +10 (+15)</td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Dragon]]s</td>
<td>60</td>
<td></td>
<td></td>
<td>[[Human]]s -10</td>
<td></td>
</tr>
<tr>
<td>[[Dwarf|Dwarves]]</td>
<td>50</td>
<td></td>
<td></td>
<td>Trolls -10</td>
<td></td>
</tr>
<tr>
<td>[[Halfling]]s</td>
<td>60</td>
<td></td>
<td>[[Bard]]s +5</td>
<td></td>
<td>Sorcerers -5</td>
</tr>
<tr>
<td>[[Wizard]]s</td>
<td>60</td>
<td></td>
<td>[[Sorcerer]]s +5</td>
<td></td>
<td>Knights -5</td>
</tr>
<tr>
<td>[[Terrax]]</td>
<td>60</td>
<td></td>
<td>[[Thief|Thieves]] +5</td>
<td></td>
<td>Monks -5</td>
</tr>
<tr>
<td>[[Murlank]]</td>
<td>50</td>
<td></td>
<td>[[Cleric]]s +5</td>
<td></td>
<td>Druids -5</td>
</tr>
<tr>
<td>[[Soronne (province)|Soronne]]</td>
<td>60</td>
<td></td>
<td>[[Knight]]s +5</td>
<td></td>
<td>Rangers -5</td>
</tr>
<tr>
<td>[[Serenity (province)|Serenity]]</td>
<td>60</td>
<td></td>
<td>[[Monk]]s +5</td>
<td></td>
<td>Assassins -5</td>
</tr>
</table>
Values between brackets count after the completion of the [[title quest]].
----
[[Category:Party]]
0bf980443fca8f09bd8d09a710eed8627ddddaf5
2849
2848
2013-02-11T01:16:28Z
Ribannah
2
/* Base reputation and modifiers by faction */
wikitext
text/x-wiki
{{party}}
'''Reputation''' plays an important part in [[Might and Magic Tribute]]. If the [[party]] has a good reputation, more or better [[dialogue]] options become available, and [[price]]s are friendlier. If the party's reputation gets worse, less and less people will want to have anything to do with them. Eventually, [[shop]]s close their doors to the party, and guards will hunt them on sight.
----
==Factions==
The party has a different reputation with each community or [[faction]]. It can happen that an action increases their reputation with one faction, but decreases their reputation with another.
----
==Changing reputation==
Reputation can be increased in the following ways:
* donate to a [[temple]];
* complete a [[quest]];
* gain a [[title]];
* have a [[player character|party member]] of the local [[race]] or of the [[class]] of local preference
Reputation can also be decreased:
* donate to enemy temples;
* completing enemy quests;
* have a party member of an enemy race or of a locally loathed class.
Reputation can be further affected by a variety of other actions.
Over time, reputation will slowly return to base values, adjusted only for party [[composition]] and [[donation]]s.
How actual reputation is perceived by the population can be affected by the use of [[diplomacy]], a [[human]] [[ability]]. Reputation nor perceived reputation can ever exceed 100, or drop below 0.
----
==Base reputation and modifiers by faction==
<table cellspacing="1" width="100%">
<tr>
<td width="20%"><b>faction</b></td>
<td width="16%"><b>base reputation</b></td>
<td width="16%"><b>local race</b></td>
<td width="16%"><b>preference</b></td>
<td width="16%"><b>enemy race</b></td>
<td width="16%"><b>dislike</b></td>
</tr>
<tr>
<td>[[Church of the Sun]]</td>
<td>40</td>
<td></td>
<td>[[Saint]]s +10</td>
<td></td>
<td>Necromancers -5, Runemasters -5</td>
</tr>
<tr>
<td>[[Church of the Moon]]</td>
<td>40</td>
<td></td>
<td>[[Necromancer]]s +10</td>
<td></td>
<td>Saints -5, Runemasters -5</td>
</tr>
<tr>
<td>[[Church of the Stars]]</td>
<td>70</td>
<td></td>
<td>[[Runemaster]]s +10</td>
<td></td>
<td>Saints -5, Necromancers -5</td>
</tr>
<tr>
<td>[[Church of Meh]]</td>
<td>60</td>
<td></td>
<td>[[Assassin]]s +5</td>
<td></td>
<td>Bards -5</td>
</tr>
<tr>
<td>[[Druid]]s</td>
<td>60</td>
<td></td>
<td>[[Druid]]s +5</td>
<td></td>
<td>Thieves -5</td>
</tr>
<tr>
<td>[[Elf|Elves]]</td>
<td>50</td>
<td>Elves +10 (+15)</td>
<td></td>
<td>Ogres -10</td>
<td></td>
</tr>
<tr>
<td>[[Genie]]s</td>
<td>60</td>
<td>Genies +10 (+15)</td>
<td></td>
<td>Vampires -10</td>
<td></td>
</tr>
<tr>
<td>[[Troll]]s</td>
<td>60</td>
<td>Trolls +10 (+15)</td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Vampire]]s</td>
<td>60</td>
<td>Vampires +10 (+15)</td>
<td></td>
<td>Genies -10</td>
<td></td>
</tr>
<tr>
<td>[[Ogre]]s</td>
<td>60</td>
<td>Ogres +10 (+15)</td>
<td></td>
<td>Elves -10</td>
<td></td>
</tr>
<tr>
<td>[[Centaur]]s</td>
<td>70</td>
<td></td>
<td>[[Ranger]]s +5</td>
<td></td>
<td>Clerics -5</td>
</tr>
<tr>
<td>[[Demoniac]]s</td>
<td>60</td>
<td>Humans +10</td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Dragon]]s</td>
<td>60</td>
<td></td>
<td></td>
<td>[[Human]]s -10</td>
<td></td>
</tr>
<tr>
<td>[[Dwarf|Dwarves]]</td>
<td>50</td>
<td></td>
<td></td>
<td>Trolls -10</td>
<td></td>
</tr>
<tr>
<td>[[Halfling]]s</td>
<td>60</td>
<td></td>
<td>[[Bard]]s +5</td>
<td></td>
<td>Sorcerers -5</td>
</tr>
<tr>
<td>[[Wizard]]s</td>
<td>60</td>
<td></td>
<td>[[Sorcerer]]s +5</td>
<td></td>
<td>Knights -5</td>
</tr>
<tr>
<td>[[Terrax]]</td>
<td>60</td>
<td></td>
<td>[[Thief|Thieves]] +5</td>
<td></td>
<td>Monks -5</td>
</tr>
<tr>
<td>[[Murlank]]</td>
<td>50</td>
<td></td>
<td>[[Cleric]]s +5</td>
<td></td>
<td>Druids -5</td>
</tr>
<tr>
<td>[[Soronne (province)|Soronne]]</td>
<td>60</td>
<td></td>
<td>[[Knight]]s +5 ([[Human]]s +5)</td>
<td></td>
<td>Rangers -5</td>
</tr>
<tr>
<td>[[Serenity (province)|Serenity]]</td>
<td>60</td>
<td></td>
<td>[[Monk]]s +5</td>
<td></td>
<td>Assassins -5</td>
</tr>
</table>
Values between brackets count after the completion of the [[title quest]].
----
[[Category:Party]]
81317d7e1aaa86b9438544be28f6877ee50c930a
Coding
0
1494
2850
1799
2013-02-11T01:20:45Z
Ribannah
2
/* The game */ update
wikitext
text/x-wiki
{{Coding}}
The '''coding''' of [[Might and Magic Tribute]] consists of three parts:
* programming the game (engine and interface);
* programming the in-game ''tavern game'' "Mages and Minions";
* coding the game information files, including dialogues and scripts.
==The game==
The game is programmed in [http://en.wikipedia.org/wiki/C_Sharp_%28programming_language%29 C#], at the moment applying [http://en.wikipedia.org/wiki/Visual_C_Sharp Microsoft Visual C# 2010 Express Edition]. This implies, that to play the game one must install [http://en.wikipedia.org/wiki/Microsoft Microsoft's] [http://en.wikipedia.org/wiki/.NET_Framework .NET 4.5].
==The tavern game==
No decision has yet been made. YoYo Games' [http://en.wikipedia.org/wiki/Game_Maker Game Maker] is presently explored.
==The game information files==
All game information files are coded with a tailored version of the extensible markup language [http://en.wikipedia.org/wiki/XML XML].
[[Category:Coding]]
f6b162bca1d03962b52fc9799e883ebd83d242e5
Game
0
1633
2851
2233
2013-02-11T01:46:30Z
Ribannah
2
wikitext
text/x-wiki
{{Game}}
A '''game''' of [[Might and Magic Tribute]] [[start]]s with the [[party creation|selection]] of a [[party]] of [[player character|heroes]] from the available characters, and a [[difficulty level]]. If needed, the [[player]] can [[character creation|create new characters]] first. However, once the game is running, the party cannot be changed. A game [[end]]s when the final [[quest]] has been completed. At that point, a [[victory]] certificate is created that mentions the party, their [[score]] and which [[ending]] was achieved.
----
==Saving and loading==
A game can be [[save]]d at any time, and then [[load]]ed and even reloaded later for continuation. The name of the [[savefile]] is chosen by the player. There is no limit to the number of savefiles that can exist at the same time, and it is not necessary to finish or abandon one game before starting another.
----
[[Category:Knowledge Base]]
[[Category:Game| ]]
142b1f29cab3e745e7a39cd9f63536cdce8a2675
2853
2851
2013-02-11T01:49:34Z
Ribannah
2
wikitext
text/x-wiki
{{Game}}
A '''game''' of [[Might and Magic Tribute]] [[Start-up|starts]] with the [[party selection|selection]] of a [[party]] of [[player character|heroes]] from the available characters, and a [[difficulty level]]. If needed, the [[player]] can [[character creation|create new characters]] first. However, once the game is running, the party cannot be changed. A game [[end]]s when the final [[quest]] has been completed. At that point, a [[victory]] certificate is created that mentions the party, their [[score]] and which [[ending]] was achieved.
----
==Saving and loading==
A game can be [[save]]d at any time, and then [[load]]ed and even reloaded later for continuation. The name of the [[savefile]] is chosen by the player. There is no limit to the number of savefiles that can exist at the same time, and it is not necessary to finish or abandon one game before starting another.
----
[[Category:Knowledge Base]]
[[Category:Game| ]]
cb662a39809849b210c952c5f69c8ef3ecd16645
Template:Game
10
1634
2852
2317
2013-02-11T01:48:14Z
Ribannah
2
wikitext
text/x-wiki
{{portal navigation}}<div style="width:144px; float:right; border: solid 1px black; background-color:#FFDD66; padding:4px; margin-left:16px; margin-bottom:16px; text-align:center;">
<p style="background-color:white; padding:6px;">'''Knowledge Base'''</p>
<p style="padding:6px;">
[[Story]]<br/>
[[Game]]<br/>
[[Map]]<br/>
[[Party]]<br/>
[[Life]]<br/>
[[Item]]<br/>
[[Object]]<br/>
[[Text]]<br/>
[[Media]]<br/>
</p>
<p style="background-color:#EEEEEE; padding:6px;">'''Game'''</p>
<p style="padding:6px;">
[[Player]]<br/>
[[Character creation]]<br/>
[[Party selection]]<br/>
[[Difficulty level]]<br/>
[[Start-up]]<br/>
[[Movement]]<br/>
[[Combat]]<br/>
[[Property]]<br/>
[[Knowledge]]<br/>
[[Death]]<br/>
[[Victory]]<br/>
</p>
</div>
<noinclude>[[Category:Template:Navigation]]</noinclude>
324f44709370ae75a255187e9ecb6b5133c92c96
Experience
0
1800
2854
2013-02-12T00:09:25Z
Ribannah
2
Created page with "{{player character}} {{attributes}} The '''experience''' of a [[player character]] is a [[primary attribute]] that attaches a value to the character's deeds. This is the raw sou..."
wikitext
text/x-wiki
{{player character}}
{{attributes}}
The '''experience''' of a [[player character]] is a [[primary attribute]] that attaches a value to the character's deeds. This is the raw source of character development.
----
==Description==
Experience is a simple indicator of a character’s overall understanding of the world. With enough experience points (and some gold), characters can visit training grounds throughout the land to increase their level and gain skillpoints to spend on skills.
----
==Purpose==
A character that has collected suffient experience points can go to a [[Training Hall]] and [[training|train]] to advance to the next [[level]]. That increases the character's [[hitpoint]]s and [[spellpoint]]s, and provides them with [[skillpoint]]s that can be used to advance in any of the [[skill]]s they possess.
Furthermore, the [[player]]'s final [[score]] depends on the collective experience of all [[party]] members.
----
==Gaining experience==
There are various ways to gain experience in [[Might and Magic Tribute]].
* Usually, part of the reward for completing a [[quest]] is experience. The harder the quest, the more experience points the party will earn. All player characters receive the same, fixed amount, independent of [[party composition|party size]].
* Killing a [[monster]] is the second main source of experience. Each monster offers a fixed total amount of experience points: the tougher the monster, the more points. These are equally divided among all characters that are [[unconscious|conscious]] at the time of the kill. As a consequence, individual members of a small party can gain more experience from kills than members of a large party, but of course it is harder for a small party to make the kill in the first place.
* A [[promotion]] or [[title]] gives a character some extra experience points.
* Both the [[Well of Wisdom]] and the [[Well of Wonders]] can grant a character bonus experience points.
During the [[game]], some difference in experience between party members can be expected, but usually they will all be able to level up at the same time.
----
[[Category:Primary attribute]]
1a4719e33ab431b998a8e6347aa35471e372aae0
Engine
0
1538
2855
2224
2013-02-12T01:12:40Z
Ribannah
2
update
wikitext
text/x-wiki
{{Coding}}
The game engine is programmed in [http://en.wikipedia.org/wiki/C_Sharp_%28programming_language%29 C#], at the moment applying [http://en.wikipedia.org/wiki/Visual_C_Sharp Microsoft Visual C# 2010 Express Edition]. This implies, that to play the game one must install [http://en.wikipedia.org/wiki/Microsoft Microsoft's] [http://en.wikipedia.org/wiki/.NET_Framework .NET 4.5].
[[Category:Coding]]
35e09dbbd4e0bf313c657c9e26b64852bcb6520f
Magic
0
1549
2856
2598
2013-02-13T01:39:16Z
Ribannah
2
wikitext
text/x-wiki
{{player character}}
{{skills}}
:''See [[Magic (statistic)]] for a description of the character statistic''
:''See [[Spell]] or [[Spellbook]] for an overview of all the spells''
'''Magic''' is one of the main ingredients of the [[Might and Magic]] games. Almost all [[player character]]s will learn to do at least some magic during [[Might and Magic Tribute]]. The [[class]] system nonetheless shows a clear trade-off between magic and might when it comes to character development.
----
==Magic skills==
''See also [[Skill#Mastery]]''
The magic school system in Might and Magic Tribute starts with the generic [[skill]] of [[Spellcasting]]. Only once a character has gained the status of [[Expert]] at this skill, can the many different schools of magic be studied.
[[Student]]s can do this after their first [[promotion]]:
* an [[Acolyte]] learns the self magics of [[Spirit Magic|Spirit]], [[Mind Magic|Mind]] and [[Body Magic|Body]];
* an [[Apprentice]] learns the elemental magics of [[Fire Magic|Fire]], [[Air Magic|Air]], [[Water Magic|Water]] and [[Earth Magic|Earth]];
* a [[Scholar]] learns both elemental and self magics, but to a lesser degree of [[mastery]].
The three rival Paths of Life do not become available until after the second promotion:
* a [[Saint]] can learn [[Light Magic]];
* a [[Necromancer]] can learn [[Dark Magic]];
* a [[Runemaster]] can learn [[Grey Magic]].
[[Explorer]]s don't get to start on basic Spellcasting until after their first or even second promotion. Except for the [[Knight]] they will be able to aquire a variety of magic skills, but never above expert level.
----
==Learning spells==
Each school of magic, as well as the Spellcasting skill, teaches a number of [[spell]]s that are typical for that school. To learn a spell, a character must acquire and then read the [[spellbook]] that teaches it. After being read by a single character with the potential to learn the spell, the spellbook dissolves; the spell is added to the character's [[spell tome]]. If two characters want to learn the same spell, they need two copies of the spellbook.
----
==Casting spells==
To cast a spell, a character selects it from his/her spell tome. Casting a spell costs [[spellpoint]]s; the number of spellpoints used depends on the spell and sometimes on the expertise of the caster. If a character has insufficient spellpoints, the spell cannot be cast. Spellpoints are also spent by using certain racial abilities, by writing scrolls and by using certain items, and can be drained by some continuous effects. There are several ways to increase and replenish spellpoints.
The effectiveness of some spells depends on further expertise in Spellcasting, of others on the knowledge of [[Identify Monster]]. Some generic spells improve with knowledge of the different schools of magic.
----
==Other magical effects==
In addition to spells cast by party members, there are various other ways that magical effects get to happen. The most common of these are:
===Scrolls===
A character that hasn't learned a spell, can still participate in the magic side of life by using [[scroll]]s. A scroll contains a single spell for a one-time use. All the usual spells can be found on scrolls, too, but the more powerful spells can only be bought in higher-level [[Magic Shop|magic shops]]. Of course, as with all items, they can also be found as [[treasure]] or [[loot]].
Characters that aquire the [[Learning]] skill will be able to write spells on empty scrolls.
===Potions===
Many [[potion]]s have magical effects, some equal to common spells, others with different effect. Potions can be bought or found, but also mixed by characters with the [[Alchemy]] skill.
===Enchantments===
An [[item]] may carry an [[enchantment]], a magical imprint that gives it something extra. Player characters my also learn to enchant items themselves.
===Flames, wells and fountains===
All over [[Karigor]], there are various [[flame]]s, [[well]]s and [[fountain]]s, some of which give a magical effect upon touching or drinking.
----
==Monster magic==
Not only the [[party]] can do magic, but many [[monster|creatures]] in Karigor are also able to cast spells. Their effect on the party can be reduced by increasing the player characters' [[resistance]]s.
----
[[Category:Player character]][[Category:Magic| ]]
f7c60e6558b5da225111fc2bdca5a2a2da89a9f2
Combat
0
1801
2857
2013-02-13T01:47:45Z
Ribannah
2
Created page with "{{player character}} {{skills}} '''Combat''' is one of the main ingredients of the [[Might and Magic]] games. All [[player character]]s will learn at least some fighting [[skill..."
wikitext
text/x-wiki
{{player character}}
{{skills}}
'''Combat''' is one of the main ingredients of the [[Might and Magic]] games. All [[player character]]s will learn at least some fighting [[skill]]s during [[Might and Magic Tribute]]. The [[class]] system nonetheless shows a clear trade-off between might and [[magic]] when it comes to character development.
----
==Combat skills==
----
==Modes of combat==
===Real-time combat===
===Turn-based combat===
----
==Damage==
----
==Rules of combat==
===Engagement===
===Initiative===
===Recovery===
===Abilities===
===Conditions===
----
==Monster combat==
----
[[Category:Player character]][[Category:Combat| ]]
4ab18bf3bcacc2cddc8047e1da0faefdf5b383bd
Might
0
1802
2859
2013-02-17T18:00:12Z
Ribannah
2
Created page with "{{player character}} {{attributes}} '''Might''' is the [[statistic]] that indicates the strength of a [[player character]] in [[combat]]. The initial value of this [[attribute]] ..."
wikitext
text/x-wiki
{{player character}}
{{attributes}}
'''Might''' is the [[statistic]] that indicates the strength of a [[player character]] in [[combat]]. The initial value of this [[attribute]] depends on [[race]] but can be adjusted to some extent when the character is created.
During the [[game]], a character's might will typically increase by various [[boost]]s, [[potion]]s and [[item]] [[enchantment]]s. Some effects are permanent, while others are temporary.
----
==Description==
Might represents a character’s natural strength, and the ability to put that strength where it counts. Characters with a high Might statistic do more damage in combat.
----
==Effect==
Might effects the damage that a player character does in battle. That includes:
* [[primary damage]], from a [[hit]] with the character's main [[weapon]] (or fists) in [[melee combat]];
* [[secondary damage]], from a hit with a secondary weapon in their [[left hand]];
* [[ranged damage]], from a succesful shot in [[ranged combat]].
The statistic's effect on damage is determined by a table of [[Statistic#Thresholds]] and ranges from -6 to +25.
A high enough value of might allows a character to win [[challenge]]s and gain some bonus [[skillpoint]s.
----
==Sources of might==
[[Character creation]] assigns a base value for each [[race]]: [[Ogre]] 21, [[Troll 15]], [[Elf]], [[Human]], Vampire]] 11, [[Genie]] 7. The player can then distribute a total of 10 extra [[statistic point]]s over the six statistics. The initial value of might therefore varies from 7 to 31.
==Sources of might==
<table cellspacing="1" width="100%">
<tr>
<td width="20%"><b>source of might</b></td>
<td width="40%"><b>permanent</b></td>
<td width="40%"><b>temporary</b></td>
</tr>
<tr>
<td bgcolor="#E0E0C0">[[Age]]</td>
<td>minus for old age</td>
<td></td>
</tr>
<tr>
<td bgcolor="#E0E0C0">[[Barrel]]</td>
<td>+2 for every [[red liquid]]</td>
<td></td>
</tr>
<tr>
<td bgcolor="#E0E0C0">[[Condition]]</td>
<td></td>
<td>some conditions affect might until the character is cured</td>
</tr>
<tr>
<td bgcolor="#E0E0C0">[[Equipment]]</td>
<td></td>
<td>some [[enchantment]]s, [[artifact]]s and [[relic]]s impact might when the [[item]] is equipped</td>
</tr>
<tr>
<td bgcolor="#E0E0C0">[[Flame]]</td>
<td></td>
<td>[[Flame of Heroism]]<br/>[[Flame of Day of the Gods]] (+35)</td>
</tr>
<tr>
<td bgcolor="#E0E0C0">[[Fountain]]</td>
<td></td>
<td>[[Fountain of +10 Might]]<br/>[[Fountain of +25 Statistics]]</td>
</tr>
<tr>
<td bgcolor="#E0E0C0">[[Potion]]</td>
<td>[[Potion of Pure Luck]] (+50)</td>
<td>[[Potion of Heroism]]<br/>[[Potion of Luck Boost]]</td>
</tr>
<tr>
<td bgcolor="#E0E0C0">[[Race]]</td>
<td></td>
<td>minus for a Vampire during daytime</td>
</tr>
<tr>
<td bgcolor="#E0E0C0">[[Spell]]</td>
<td></td>
<td>[[Heroism]]<br>[[Day of the Gods]]</td>
</tr>
<tr>
<td bgcolor="#E0E0C0">[[Throne]]</td>
<td>+10 for the appropriate race on the right day</td>
<td></td>
</tr>
<tr>
<td bgcolor="#E0E0C0">[[Well]]</td>
<td>[[Well of +2 Might]] (8 charges)</td>
<td>[[Well of +30 Might]]<br/>[[Well of +30 Might and Endurance]]<br/>[[Wishing Well]] (+20 next week)<br/>[[Well of Wonders]] (chance of +50)</td>
</tr>
<tr>
<td bgcolor="#E0E0C0">Other</td>
<td></td>
<td>[[Shrine of the Titans]] (+500)</td>
</tr>
</table>
----
==Technical notes==
* There is no upper or lower limit to the value of a statistic.
----
[[Category:Statistic]]
71be01c317ed9f77a7715a5b6c929bce5494eae2
2860
2859
2013-02-17T18:42:53Z
Ribannah
2
wikitext
text/x-wiki
{{player character}}
{{attributes}}
'''Might''' is the [[statistic]] that indicates the strength of a [[player character]] in [[combat]]. The initial value of this [[attribute]] depends on [[race]] but can be adjusted to some extent when the character is created.
During the [[game]], a character's might will typically increase by various [[boost]]s, [[potion]]s and [[item]] [[enchantment]]s. Some effects are permanent, while others are temporary.
==Description==
Might represents a character’s natural strength, and the ability to put that strength where it counts. Characters with a high Might statistic do more damage in combat.
----
==Effect==
Might effects the damage that a player character does in battle. That includes:
* [[primary damage]], from a [[hit]] with the character's main [[weapon]] (or fists) in [[melee combat]];
* [[secondary damage]], from a hit with a secondary weapon in their [[left hand]];
* [[ranged damage]], from a succesful shot in [[ranged combat]].
The statistic's effect on damage is determined by a table of [[Statistic#Thresholds|thresholds]] and ranges from -6 to +25.
A high enough value of might allows a character to win [[challenge]]s and gain some bonus [[skillpoint]]s.
----
==Sources of might==
[[Character creation]] assigns a base value of might dependent on [[race]]: [[Ogre]] 21, [[Troll]] 15, [[Elf]], [[Human]], [[Vampire]] 11, [[Genie]] 7. The player can then distribute a total of 10 extra [[statistic point]]s over the six statistics. The initial value of might therefore varies from 7 to 31.
==Sources of might==
<table cellspacing="1" width="100%">
<tr>
<td width="20%"><b>source of might</b></td>
<td width="40%"><b>permanent</b></td>
<td width="40%"><b>temporary</b></td>
</tr>
<tr>
<td bgcolor="#C0C0C0">[[Age]]</td>
<td>minus for old age</td>
<td></td>
</tr>
<tr>
<td bgcolor="#F090B0">[[Barrel]]</td>
<td>+2 for every [[red liquid]]</td>
<td></td>
</tr>
<tr>
<td bgcolor="#E0E0C0">[[Condition]]</td>
<td></td>
<td>some conditions affect might until the character is cured</td>
</tr>
<tr>
<td bgcolor="#E0E0C0">[[Equipment]]</td>
<td></td>
<td>some [[enchantment]]s, [[artifact]]s and [[relic]]s impact might when the [[item]] is equipped</td>
</tr>
<tr>
<td bgcolor="#B0F090">[[Flame]]</td>
<td></td>
<td>[[Flame of Heroism]]<br/>[[Flame of Day of the Gods]] (+35)</td>
</tr>
<tr>
<td bgcolor="#90D0D0">[[Fountain]]</td>
<td></td>
<td>[[Fountain of +10 Might]]<br/>[[Fountain of +25 Statistics]]</td>
</tr>
<tr>
<td bgcolor="#80F040">[[Potion]]</td>
<td>[[Potion of Pure Might]] (+50)</td>
<td>[[Potion of Heroism]]<br/>[[Potion of Might Boost]]</td>
</tr>
<tr>
<td bgcolor="#C0C0C0">[[Race]]</td>
<td></td>
<td>minus for a Vampire during daytime</td>
</tr>
<tr>
<td bgcolor="#4080F0">[[Spell]]</td>
<td></td>
<td>[[Heroism]]<br>[[Day of the Gods]]</td>
</tr>
<tr>
<td bgcolor="#F0B090">[[Throne]]</td>
<td>+10 for the appropriate race on the right day</td>
<td></td>
</tr>
<tr>
<td bgcolor="#90B0F0">[[Well]]</td>
<td>[[Well of +2 Might]] (8 charges)</td>
<td>[[Well of +30 Might]]<br/>[[Well of +30 Might and Endurance]]<br/>[[Wishing Well]] (+20 next week)<br/>[[Well of Wonders]] (chance of +50)</td>
</tr>
<tr>
<td bgcolor="#C0C0C0">Other</td>
<td></td>
<td>[[Shrine of the Titans]] (+500)</td>
</tr>
</table>
----
==Technical notes==
* There is no upper or lower limit to the value of a statistic.
----
[[Category:Statistic]]
930a08a200288434472c21fea45c174f3d540d8a
2861
2860
2013-02-17T19:37:35Z
Ribannah
2
heroism affects damage
wikitext
text/x-wiki
{{player character}}
{{attributes}}
'''Might''' is the [[statistic]] that indicates the strength of a [[player character]] in [[combat]]. The initial value of this [[attribute]] depends on [[race]] but can be adjusted to some extent when the character is created.
During the [[game]], a character's might will typically increase by various [[boost]]s, [[potion]]s and [[item]] [[enchantment]]s. Some effects are permanent, while others are temporary.
==Description==
Might represents a character’s natural strength, and the ability to put that strength where it counts. Characters with a high Might statistic do more damage in combat.
----
==Effect==
Might affects the damage that a player character does in battle. That includes:
* [[primary damage]], from a [[hit]] with the character's main [[weapon]] (or fists) in [[melee combat]];
* [[secondary damage]], from a hit with a secondary weapon in their [[left hand]];
* [[ranged damage]], from a succesful shot in [[ranged combat]].
The statistic's effect on damage is determined by a table of [[Statistic#Thresholds|thresholds]] and ranges from -6 to +25.
A high enough value of might allows a character to win [[challenge]]s and gain some bonus [[skillpoint]]s.
----
==Sources of might==
[[Character creation]] assigns a base value of might dependent on [[race]]: [[Ogre]] 21, [[Troll]] 15, [[Elf]], [[Human]], [[Vampire]] 11, [[Genie]] 7. The player can then distribute a total of 10 extra [[statistic point]]s over the six statistics. The initial value of might therefore varies from 7 to 31.
==Sources of might==
<table cellspacing="1" width="100%">
<tr>
<td width="20%"><b>source of might</b></td>
<td width="40%"><b>permanent</b></td>
<td width="40%"><b>temporary</b></td>
</tr>
<tr>
<td bgcolor="#C0C0C0">[[Age]]</td>
<td>minus for old age</td>
<td></td>
</tr>
<tr>
<td bgcolor="#F090B0">[[Barrel]]</td>
<td>+2 for every [[red liquid]]</td>
<td></td>
</tr>
<tr>
<td bgcolor="#E0E0C0">[[Condition]]</td>
<td></td>
<td>some conditions affect might until the character is cured</td>
</tr>
<tr>
<td bgcolor="#E0E0C0">[[Equipment]]</td>
<td></td>
<td>some [[enchantment]]s, [[artifact]]s and [[relic]]s impact might when the [[item]] is equipped</td>
</tr>
<tr>
<td bgcolor="#B0F090">[[Flame]]</td>
<td></td>
<td>[[Flame of Day of the Gods]] (+35)</td>
</tr>
<tr>
<td bgcolor="#90D0D0">[[Fountain]]</td>
<td></td>
<td>[[Fountain of +10 Might]]<br/>[[Fountain of +25 Statistics]]</td>
</tr>
<tr>
<td bgcolor="#80F040">[[Potion]]</td>
<td>[[Potion of Pure Might]] (+50)</td>
<td>[[Potion of Might Boost]]</td>
</tr>
<tr>
<td bgcolor="#C0C0C0">[[Race]]</td>
<td></td>
<td>minus for a Vampire during daytime</td>
</tr>
<tr>
<td bgcolor="#4080F0">[[Spell]]</td>
<td></td>
<td>[[Day of the Gods]]</td>
</tr>
<tr>
<td bgcolor="#F0B090">[[Throne]]</td>
<td>+10 for the appropriate race on the right day</td>
<td></td>
</tr>
<tr>
<td bgcolor="#90B0F0">[[Well]]</td>
<td>[[Well of +2 Might]] (8 charges)</td>
<td>[[Well of +30 Might]]<br/>[[Well of +30 Might and Endurance]]<br/>[[Wishing Well]] (+20 next week)<br/>[[Well of Wonders]] (chance of +50)</td>
</tr>
<tr>
<td bgcolor="#C0C0C0">Other</td>
<td></td>
<td>[[Shrine of the Titans]] (+500)</td>
</tr>
</table>
----
==Technical notes==
* There is no upper or lower limit to the value of a statistic.
----
[[Category:Statistic]]
81dc37b59814ba64cdd1d780ecc94e3334fd4317
2866
2861
2013-02-17T21:35:03Z
Ribannah
2
/* Sources of might */
wikitext
text/x-wiki
{{player character}}
{{attributes}}
'''Might''' is the [[statistic]] that indicates the strength of a [[player character]] in [[combat]]. The initial value of this [[attribute]] depends on [[race]] but can be adjusted to some extent when the character is created.
During the [[game]], a character's might will typically increase by various [[boost]]s, [[potion]]s and [[item]] [[enchantment]]s. Some effects are permanent, while others are temporary.
==Description==
Might represents a character’s natural strength, and the ability to put that strength where it counts. Characters with a high Might statistic do more damage in combat.
----
==Effect==
Might affects the damage that a player character does in battle. That includes:
* [[primary damage]], from a [[hit]] with the character's main [[weapon]] (or fists) in [[melee combat]];
* [[secondary damage]], from a hit with a secondary weapon in their [[left hand]];
* [[ranged damage]], from a succesful shot in [[ranged combat]].
The statistic's effect on damage is determined by a table of [[Statistic#Thresholds|thresholds]] and ranges from -6 to +25.
A high enough value of might allows a character to win [[challenge]]s and gain some bonus [[skillpoint]]s.
----
==Sources of might==
[[Character creation]] assigns a base value of might dependent on [[race]]: [[Ogre]] 21, [[Troll]] 15, [[Elf]], [[Human]], [[Vampire]] 11, [[Genie]] 7. The player can then distribute a total of 10 extra [[statistic point]]s over the six statistics. The initial value of might therefore varies from 7 to 31.
==Sources of might==
<table cellspacing="1" width="100%">
<tr>
<td width="20%"><b>source of might</b></td>
<td width="40%"><b>permanent</b></td>
<td width="40%"><b>temporary</b></td>
</tr>
<tr>
<td bgcolor="#C0C0C0">[[Age]]</td>
<td>minus for old age</td>
<td></td>
</tr>
<tr>
<td bgcolor="#F090B0">[[Barrel]]</td>
<td>+2 from every [[red liquid]]</td>
<td></td>
</tr>
<tr>
<td bgcolor="#E0E0C0">[[Condition]]</td>
<td></td>
<td>some conditions affect might until the character is cured</td>
</tr>
<tr>
<td bgcolor="#E0E0C0">[[Equipment]]</td>
<td></td>
<td>some [[enchantment]]s, [[artifact]]s and [[relic]]s impact might when the [[item]] is equipped</td>
</tr>
<tr>
<td bgcolor="#B0F090">[[Flame]]</td>
<td></td>
<td>[[Flame of Day of the Gods]] (+35)</td>
</tr>
<tr>
<td bgcolor="#90D0D0">[[Fountain]]</td>
<td></td>
<td>[[Fountain of +10 Might]]<br/>[[Fountain of +25 Statistics]]</td>
</tr>
<tr>
<td bgcolor="#80F040">[[Potion]]</td>
<td>[[Potion of Pure Might]] (+50)</td>
<td>[[Potion of Might Boost]]</td>
</tr>
<tr>
<td bgcolor="#C0C0C0">[[Race]]</td>
<td></td>
<td>minus for a Vampire during daytime</td>
</tr>
<tr>
<td bgcolor="#4080F0">[[Spell]]</td>
<td></td>
<td>[[Day of the Gods]]</td>
</tr>
<tr>
<td bgcolor="#F0B090">[[Throne]]</td>
<td>+10 for the appropriate race on the right day</td>
<td></td>
</tr>
<tr>
<td bgcolor="#90B0F0">[[Well]]</td>
<td>[[Well of +2 Might]] (8 charges)</td>
<td>[[Well of +30 Might]]<br/>[[Well of +30 Might and Endurance]]<br/>[[Wishing Well]] (+20 next week)<br/>[[Well of Wonders]] (chance of +50)</td>
</tr>
<tr>
<td bgcolor="#C0C0C0">Other</td>
<td></td>
<td>[[Shrine of the Titans]] (+500)</td>
</tr>
</table>
----
==Technical notes==
* There is no upper or lower limit to the value of a statistic.
----
[[Category:Statistic]]
b657d18dee990f3113235402bbdd429ce8dbecea
2867
2866
2013-02-17T21:58:47Z
Ribannah
2
wikitext
text/x-wiki
{{player character}}
{{attributes}}
'''Might''' is the [[statistic]] that indicates the strength of a [[player character]] in [[combat]]. The initial value of this [[attribute]] depends on [[race]] but can be adjusted to some extent when the character is created.
During the [[game]], a character's might will typically increase by various [[boost]]s, [[potion]]s and [[item]] [[enchantment]]s. Some effects are permanent, while others are temporary.
==Description==
Might represents a character’s natural strength, and the ability to put that strength where it counts. Characters with a high Might statistic do more damage in combat.
----
==Effect==
Might affects the damage that a player character does in battle. That includes:
* [[primary damage]], from a [[hit]] with the character's main [[weapon]] (or fists) in [[melee combat]];
* [[secondary damage]], from a hit with a secondary weapon in their [[left hand]];
* [[ranged damage]], from a succesful shot in [[ranged combat]].
The statistic's effect on damage is determined by a table of [[Statistic#Thresholds|thresholds]] and ranges from -6 to +25.
A high enough value of might allows a character to win [[challenge]]s and gain some bonus [[skillpoint]]s.
----
==Sources of might==
[[Character creation]] assigns a base value of might dependent on [[race]]: [[Ogre]] 21, [[Troll]] 15, [[Elf]], [[Human]], [[Vampire]] 11, [[Genie]] 7. The player can then distribute a total of 10 extra [[statistic point]]s over the six statistics. The initial value of might therefore varies from 7 to 31.
<table cellspacing="1" width="100%">
<tr>
<td width="20%"><b>source of might</b></td>
<td width="40%"><b>permanent</b></td>
<td width="40%"><b>temporary</b></td>
</tr>
<tr>
<td bgcolor="#C0C0C0">[[Age]]</td>
<td>minus for old age</td>
<td></td>
</tr>
<tr>
<td bgcolor="#F090B0">[[Barrel]]</td>
<td>+2 from every [[red liquid]]</td>
<td></td>
</tr>
<tr>
<td bgcolor="#E0E0C0">[[Condition]]</td>
<td></td>
<td>some conditions affect might until the character is cured</td>
</tr>
<tr>
<td bgcolor="#E0E0C0">[[Equipment]]</td>
<td></td>
<td>some [[enchantment]]s, [[artifact]]s and [[relic]]s impact might when the [[item]] is equipped</td>
</tr>
<tr>
<td bgcolor="#B0F090">[[Flame]]</td>
<td></td>
<td>[[Flame of Day of the Gods]] (+35)</td>
</tr>
<tr>
<td bgcolor="#90D0D0">[[Fountain]]</td>
<td></td>
<td>[[Fountain of +10 Might]]<br/>[[Fountain of +25 Statistics]]</td>
</tr>
<tr>
<td bgcolor="#80F040">[[Potion]]</td>
<td>[[Potion of Pure Might]] (+50)</td>
<td>[[Potion of Might Boost]]</td>
</tr>
<tr>
<td bgcolor="#C0C0C0">[[Race]]</td>
<td></td>
<td>minus for a Vampire during daytime</td>
</tr>
<tr>
<td bgcolor="#4080F0">[[Spell]]</td>
<td></td>
<td>[[Day of the Gods]]</td>
</tr>
<tr>
<td bgcolor="#F0B090">[[Throne]]</td>
<td>+10 for the appropriate race on the right day</td>
<td></td>
</tr>
<tr>
<td bgcolor="#90B0F0">[[Well]]</td>
<td>[[Well of +2 Might]] (8 charges)</td>
<td>[[Well of +30 Might]]<br/>[[Well of +30 Might and Endurance]]<br/>[[Wishing Well]] (+20 next week)<br/>[[Well of Wonders]] (chance of +50)</td>
</tr>
<tr>
<td bgcolor="#C0C0C0">Other</td>
<td></td>
<td>[[Shrine of the Titans]] (+500)</td>
</tr>
</table>
----
==Technical notes==
* There is no upper or lower limit to the value of a statistic.
----
[[Category:Statistic]]
bc5c08e2d013be5a165e1016531b08c598bb20d9
2870
2867
2013-02-17T22:03:23Z
Ribannah
2
/* Sources of might */
wikitext
text/x-wiki
{{player character}}
{{attributes}}
'''Might''' is the [[statistic]] that indicates the strength of a [[player character]] in [[combat]]. The initial value of this [[attribute]] depends on [[race]] but can be adjusted to some extent when the character is created.
During the [[game]], a character's might will typically increase by various [[boost]]s, [[potion]]s and [[item]] [[enchantment]]s. Some effects are permanent, while others are temporary.
==Description==
Might represents a character’s natural strength, and the ability to put that strength where it counts. Characters with a high Might statistic do more damage in combat.
----
==Effect==
Might affects the damage that a player character does in battle. That includes:
* [[primary damage]], from a [[hit]] with the character's main [[weapon]] (or fists) in [[melee combat]];
* [[secondary damage]], from a hit with a secondary weapon in their [[left hand]];
* [[ranged damage]], from a succesful shot in [[ranged combat]].
The statistic's effect on damage is determined by a table of [[Statistic#Thresholds|thresholds]] and ranges from -6 to +25.
A high enough value of might allows a character to win [[challenge]]s and gain some bonus [[skillpoint]]s.
----
==Sources of might==
[[Character creation]] assigns a base value of might dependent on [[race]]: [[Ogre]] 21, [[Troll]] 15, [[Elf]], [[Human]], [[Vampire]] 11, [[Genie]] 7. The player can then distribute a total of 10 extra [[statistic point]]s over the six statistics. The initial value of might therefore varies from 7 to 31.
<table cellspacing="1" width="100%">
<tr>
<td width="20%"><b>source of might</b></td>
<td width="40%"><b>permanent</b></td>
<td width="40%"><b>temporary</b></td>
</tr>
<tr>
<td bgcolor="#C0C0C0">[[Age]]</td>
<td>factor of 75, 40, 10 from old age</td>
<td></td>
</tr>
<tr>
<td bgcolor="#F090B0">[[Barrel]]</td>
<td>+2 from every [[red liquid]]</td>
<td></td>
</tr>
<tr>
<td bgcolor="#E0E0C0">[[Condition]]</td>
<td></td>
<td>some conditions affect might until the character is cured</td>
</tr>
<tr>
<td bgcolor="#E0E0C0">[[Equipment]]</td>
<td></td>
<td>some [[enchantment]]s, [[artifact]]s and [[relic]]s impact might when the [[item]] is equipped</td>
</tr>
<tr>
<td bgcolor="#B0F090">[[Flame]]</td>
<td></td>
<td>[[Flame of Day of the Gods]] (+35)</td>
</tr>
<tr>
<td bgcolor="#90D0D0">[[Fountain]]</td>
<td></td>
<td>[[Fountain of +10 Might]]<br/>[[Fountain of +25 Statistics]]</td>
</tr>
<tr>
<td bgcolor="#80F040">[[Potion]]</td>
<td>[[Potion of Pure Might]] (+50)</td>
<td>[[Potion of Might Boost]]</td>
</tr>
<tr>
<td bgcolor="#C0C0C0">[[Race]]</td>
<td></td>
<td>minus for a Vampire during daytime</td>
</tr>
<tr>
<td bgcolor="#4080F0">[[Spell]]</td>
<td></td>
<td>[[Day of the Gods]]</td>
</tr>
<tr>
<td bgcolor="#F0B090">[[Throne]]</td>
<td>+10 for the appropriate race on the right day</td>
<td></td>
</tr>
<tr>
<td bgcolor="#90B0F0">[[Well]]</td>
<td>[[Well of +2 Might]] (8 charges)</td>
<td>[[Well of +30 Might]]<br/>[[Well of +30 Might and Endurance]]<br/>[[Wishing Well]] (+20 next week)<br/>[[Well of Wonders]] (chance of +50)</td>
</tr>
<tr>
<td bgcolor="#C0C0C0">Other</td>
<td></td>
<td>[[Shrine of the Titans]] (+500)</td>
</tr>
</table>
----
==Technical notes==
* There is no upper or lower limit to the value of a statistic.
----
[[Category:Statistic]]
cef89608444c9834c5c029e29bb3f49e13579195
Magic (statistic)
0
1803
2862
2013-02-17T19:37:48Z
Ribannah
2
Created page with "{{player character}} {{attributes}} '''Magic''' is the [[statistic]] that indicates the [[player character]]'s potential to cast [[spell]]s. The initial value of this [[attribute..."
wikitext
text/x-wiki
{{player character}}
{{attributes}}
'''Magic''' is the [[statistic]] that indicates the [[player character]]'s potential to cast [[spell]]s. The initial value of this [[attribute]] depends on [[race]] but can be adjusted to some extent when the character is created.
During the [[game]], a character's magic will typically increase by various [[boost]]s, [[potion]]s and [[item]] [[enchantment]]s. Some effects are permanent, while others are temporary.
==Description==
Magic represents a character’s natural potential to cast spells. A high Magic statistic gives a character more spellpoints.
----
==Effect==
Magic affects the number of [[spellpoint]]s that a player character has to cast their spells. The statistic's effect on spellpoints is determined by a table of [[Statistic#Thresholds|thresholds]] and ranges from -6 to +25.
A high enough value of magic allows a character to win [[challenge]]s and gain some bonus [[skillpoint]]s.
----
==Sources of magic==
[[Character creation]] assigns a base value of might dependent on [[race]]: [[Genie]] 21, [[Elf]] 15, [[Human]], [[Ogre]], [[Troll]] 11, [[Vampire]] 7. The player can then distribute a total of 10 extra [[statistic point]]s over the six statistics. The initial value of magic therefore varies from 7 to 31.
==Sources of magic==
<table cellspacing="1" width="100%">
<tr>
<td width="20%"><b>source of magic</b></td>
<td width="40%"><b>permanent</b></td>
<td width="40%"><b>temporary</b></td>
</tr>
<tr>
<td bgcolor="#C0C0C0">[[Age]]</td>
<td>minus for old age</td>
<td></td>
</tr>
<tr>
<td bgcolor="#F090B0">[[Barrel]]</td>
<td>+2 for every [[blue liquid]]</td>
<td></td>
</tr>
<tr>
<td bgcolor="#E0E0C0">[[Condition]]</td>
<td></td>
<td>some conditions affect magic until the character is cured</td>
</tr>
<tr>
<td bgcolor="#E0E0C0">[[Equipment]]</td>
<td></td>
<td>some [[enchantment]]s, [[artifact]]s and [[relic]]s impact magic when the [[item]] is equipped</td>
</tr>
<tr>
<td bgcolor="#B0F090">[[Flame]]</td>
<td></td>
<td>[[Flame of Day of the Gods]] (+35)</td>
</tr>
<tr>
<td bgcolor="#90D0D0">[[Fountain]]</td>
<td></td>
<td>[[Fountain of +10 Magic]]<br/>[[Fountain of +25 Statistics]]</td>
</tr>
<tr>
<td bgcolor="#80F040">[[Potion]]</td>
<td>[[Potion of Pure Magic]] (+50)</td>
<td>[[Potion of Magic Boost]]</td>
</tr>
<tr>
<td bgcolor="#C0C0C0">[[Race]]</td>
<td></td>
<td>minus for a Vampire during daytime</td>
</tr>
<tr>
<td bgcolor="#4080F0">[[Spell]]</td>
<td></td>
<td>[[Day of the Gods]]</td>
</tr>
<tr>
<td bgcolor="#F0B090">[[Throne]]</td>
<td>+10 for the appropriate race on the right day</td>
<td></td>
</tr>
<tr>
<td bgcolor="#90B0F0">[[Well]]</td>
<td>[[Well of +2 Magic]] (8 charges)</td>
<td>[[Well of +30 Magic]]<br/>[[Well of +30 Magic and Luck]]<br/>[[Wishing Well]] (+20 next week)<br/>[[Well of Wonders]] (chance of +50)</td>
</tr>
<tr>
<td bgcolor="#C0C0C0">Other</td>
<td></td>
<td></td>
</tr>
</table>
----
==Technical notes==
* There is no upper or lower limit to the value of a statistic.
----
[[Category:Magic]][[Category:Statistic]]
b171bae193c2158ad18f3056824337437269d104
2863
2862
2013-02-17T21:28:31Z
Ribannah
2
wikitext
text/x-wiki
{{player character}}
{{attributes}}
'''Magic''' is the [[statistic]] that indicates the [[player character]]'s potential to cast [[spell]]s. The initial value of this [[attribute]] depends on [[race]] but can be adjusted to some extent when the character is created.
During the [[game]], a character's magic will typically increase by various [[boost]]s, [[potion]]s and [[item]] [[enchantment]]s. Some effects are permanent, while others are temporary.
==Description==
Magic represents a character’s natural potential to cast spells. A high Magic statistic gives a character more spellpoints.
----
==Effect==
Magic affects the number of [[spellpoint]]s that a player character has to cast their spells. The statistic's effect on spellpoints is determined by a table of [[Statistic#Thresholds|thresholds]] and ranges from -6 to +25.
A high enough value of magic allows a character to win [[challenge]]s and gain some bonus [[skillpoint]]s.
----
==Sources of magic==
[[Character creation]] assigns a base value of magic dependent on [[race]]: [[Genie]] 21, [[Elf]] 15, [[Human]], [[Ogre]], [[Troll]] 11, [[Vampire]] 7. The player can then distribute a total of 10 extra [[statistic point]]s over the six statistics. The initial value of magic therefore varies from 7 to 31.
==Sources of magic==
<table cellspacing="1" width="100%">
<tr>
<td width="20%"><b>source of magic</b></td>
<td width="40%"><b>permanent</b></td>
<td width="40%"><b>temporary</b></td>
</tr>
<tr>
<td bgcolor="#C0C0C0">[[Age]]</td>
<td>minus for old age</td>
<td></td>
</tr>
<tr>
<td bgcolor="#F090B0">[[Barrel]]</td>
<td>+2 for every [[blue liquid]]</td>
<td></td>
</tr>
<tr>
<td bgcolor="#E0E0C0">[[Condition]]</td>
<td></td>
<td>some conditions affect magic until the character is cured</td>
</tr>
<tr>
<td bgcolor="#E0E0C0">[[Equipment]]</td>
<td></td>
<td>some [[enchantment]]s, [[artifact]]s and [[relic]]s impact magic when the [[item]] is equipped</td>
</tr>
<tr>
<td bgcolor="#B0F090">[[Flame]]</td>
<td></td>
<td>[[Flame of Day of the Gods]] (+35)</td>
</tr>
<tr>
<td bgcolor="#90D0D0">[[Fountain]]</td>
<td></td>
<td>[[Fountain of +10 Magic]]<br/>[[Fountain of +25 Statistics]]</td>
</tr>
<tr>
<td bgcolor="#80F040">[[Potion]]</td>
<td>[[Potion of Pure Magic]] (+50)</td>
<td>[[Potion of Magic Boost]]</td>
</tr>
<tr>
<td bgcolor="#C0C0C0">[[Race]]</td>
<td></td>
<td>minus for a Vampire during daytime</td>
</tr>
<tr>
<td bgcolor="#4080F0">[[Spell]]</td>
<td></td>
<td>[[Day of the Gods]]</td>
</tr>
<tr>
<td bgcolor="#F0B090">[[Throne]]</td>
<td>+10 for the appropriate race on the right day</td>
<td></td>
</tr>
<tr>
<td bgcolor="#90B0F0">[[Well]]</td>
<td>[[Well of +2 Magic]] (8 charges)</td>
<td>[[Well of +30 Magic]]<br/>[[Well of +30 Magic and Luck]]<br/>[[Wishing Well]] (+20 next week)<br/>[[Well of Wonders]] (chance of +50)</td>
</tr>
<tr>
<td bgcolor="#C0C0C0">Other</td>
<td></td>
<td></td>
</tr>
</table>
----
==Technical notes==
* There is no upper or lower limit to the value of a statistic.
----
[[Category:Magic]][[Category:Statistic]]
5c6aca17c40defe06b441fc344045fc7c47618e1
2865
2863
2013-02-17T21:34:32Z
Ribannah
2
/* Sources of magic */
wikitext
text/x-wiki
{{player character}}
{{attributes}}
'''Magic''' is the [[statistic]] that indicates the [[player character]]'s potential to cast [[spell]]s. The initial value of this [[attribute]] depends on [[race]] but can be adjusted to some extent when the character is created.
During the [[game]], a character's magic will typically increase by various [[boost]]s, [[potion]]s and [[item]] [[enchantment]]s. Some effects are permanent, while others are temporary.
==Description==
Magic represents a character’s natural potential to cast spells. A high Magic statistic gives a character more spellpoints.
----
==Effect==
Magic affects the number of [[spellpoint]]s that a player character has to cast their spells. The statistic's effect on spellpoints is determined by a table of [[Statistic#Thresholds|thresholds]] and ranges from -6 to +25.
A high enough value of magic allows a character to win [[challenge]]s and gain some bonus [[skillpoint]]s.
----
==Sources of magic==
[[Character creation]] assigns a base value of magic dependent on [[race]]: [[Genie]] 21, [[Elf]] 15, [[Human]], [[Ogre]], [[Troll]] 11, [[Vampire]] 7. The player can then distribute a total of 10 extra [[statistic point]]s over the six statistics. The initial value of magic therefore varies from 7 to 31.
==Sources of magic==
<table cellspacing="1" width="100%">
<tr>
<td width="20%"><b>source of magic</b></td>
<td width="40%"><b>permanent</b></td>
<td width="40%"><b>temporary</b></td>
</tr>
<tr>
<td bgcolor="#C0C0C0">[[Age]]</td>
<td>minus for old age</td>
<td></td>
</tr>
<tr>
<td bgcolor="#F090B0">[[Barrel]]</td>
<td>+2 from every [[blue liquid]]</td>
<td></td>
</tr>
<tr>
<td bgcolor="#E0E0C0">[[Condition]]</td>
<td></td>
<td>some conditions affect magic until the character is cured</td>
</tr>
<tr>
<td bgcolor="#E0E0C0">[[Equipment]]</td>
<td></td>
<td>some [[enchantment]]s, [[artifact]]s and [[relic]]s impact magic when the [[item]] is equipped</td>
</tr>
<tr>
<td bgcolor="#B0F090">[[Flame]]</td>
<td></td>
<td>[[Flame of Day of the Gods]] (+35)</td>
</tr>
<tr>
<td bgcolor="#90D0D0">[[Fountain]]</td>
<td></td>
<td>[[Fountain of +10 Magic]]<br/>[[Fountain of +25 Statistics]]</td>
</tr>
<tr>
<td bgcolor="#80F040">[[Potion]]</td>
<td>[[Potion of Pure Magic]] (+50)</td>
<td>[[Potion of Magic Boost]]</td>
</tr>
<tr>
<td bgcolor="#C0C0C0">[[Race]]</td>
<td></td>
<td>minus for a Vampire during daytime</td>
</tr>
<tr>
<td bgcolor="#4080F0">[[Spell]]</td>
<td></td>
<td>[[Day of the Gods]]</td>
</tr>
<tr>
<td bgcolor="#F0B090">[[Throne]]</td>
<td>+10 for the appropriate race on the right day</td>
<td></td>
</tr>
<tr>
<td bgcolor="#90B0F0">[[Well]]</td>
<td>[[Well of +2 Magic]] (8 charges)</td>
<td>[[Well of +30 Magic]]<br/>[[Well of +30 Magic and Luck]]<br/>[[Wishing Well]] (+20 next week)<br/>[[Well of Wonders]] (chance of +50)</td>
</tr>
<tr>
<td bgcolor="#C0C0C0">Other</td>
<td></td>
<td></td>
</tr>
</table>
----
==Technical notes==
* There is no upper or lower limit to the value of a statistic.
----
[[Category:Magic]][[Category:Statistic]]
6118e75be6ee900d3dc58253fedbbb22d7549ef9
2868
2865
2013-02-17T21:59:09Z
Ribannah
2
wikitext
text/x-wiki
{{player character}}
{{attributes}}
'''Magic''' is the [[statistic]] that indicates the [[player character]]'s potential to cast [[spell]]s. The initial value of this [[attribute]] depends on [[race]] but can be adjusted to some extent when the character is created.
During the [[game]], a character's magic will typically increase by various [[boost]]s, [[potion]]s and [[item]] [[enchantment]]s. Some effects are permanent, while others are temporary.
==Description==
Magic represents a character’s natural potential to cast spells. A high Magic statistic gives a character more spellpoints.
----
==Effect==
Magic affects the number of [[spellpoint]]s that a player character has to cast their spells. The statistic's effect on spellpoints is determined by a table of [[Statistic#Thresholds|thresholds]] and ranges from -6 to +25.
A high enough value of magic allows a character to win [[challenge]]s and gain some bonus [[skillpoint]]s.
----
==Sources of magic==
[[Character creation]] assigns a base value of magic dependent on [[race]]: [[Genie]] 21, [[Elf]] 15, [[Human]], [[Ogre]], [[Troll]] 11, [[Vampire]] 7. The player can then distribute a total of 10 extra [[statistic point]]s over the six statistics. The initial value of magic therefore varies from 7 to 31.
<table cellspacing="1" width="100%">
<tr>
<td width="20%"><b>source of magic</b></td>
<td width="40%"><b>permanent</b></td>
<td width="40%"><b>temporary</b></td>
</tr>
<tr>
<td bgcolor="#C0C0C0">[[Age]]</td>
<td>minus for old age</td>
<td></td>
</tr>
<tr>
<td bgcolor="#F090B0">[[Barrel]]</td>
<td>+2 from every [[blue liquid]]</td>
<td></td>
</tr>
<tr>
<td bgcolor="#E0E0C0">[[Condition]]</td>
<td></td>
<td>some conditions affect magic until the character is cured</td>
</tr>
<tr>
<td bgcolor="#E0E0C0">[[Equipment]]</td>
<td></td>
<td>some [[enchantment]]s, [[artifact]]s and [[relic]]s impact magic when the [[item]] is equipped</td>
</tr>
<tr>
<td bgcolor="#B0F090">[[Flame]]</td>
<td></td>
<td>[[Flame of Day of the Gods]] (+35)</td>
</tr>
<tr>
<td bgcolor="#90D0D0">[[Fountain]]</td>
<td></td>
<td>[[Fountain of +10 Magic]]<br/>[[Fountain of +25 Statistics]]</td>
</tr>
<tr>
<td bgcolor="#80F040">[[Potion]]</td>
<td>[[Potion of Pure Magic]] (+50)</td>
<td>[[Potion of Magic Boost]]</td>
</tr>
<tr>
<td bgcolor="#C0C0C0">[[Race]]</td>
<td></td>
<td>minus for a Vampire during daytime</td>
</tr>
<tr>
<td bgcolor="#4080F0">[[Spell]]</td>
<td></td>
<td>[[Day of the Gods]]</td>
</tr>
<tr>
<td bgcolor="#F0B090">[[Throne]]</td>
<td>+10 for the appropriate race on the right day</td>
<td></td>
</tr>
<tr>
<td bgcolor="#90B0F0">[[Well]]</td>
<td>[[Well of +2 Magic]] (8 charges)</td>
<td>[[Well of +30 Magic]]<br/>[[Well of +30 Magic and Luck]]<br/>[[Wishing Well]] (+20 next week)<br/>[[Well of Wonders]] (chance of +50)</td>
</tr>
<tr>
<td bgcolor="#C0C0C0">Other</td>
<td></td>
<td></td>
</tr>
</table>
----
==Technical notes==
* There is no upper or lower limit to the value of a statistic.
----
[[Category:Magic]][[Category:Statistic]]
19ac47e79d71315a5db895768a71df6e8e079614
2869
2868
2013-02-17T22:02:03Z
Ribannah
2
/* Sources of magic */
wikitext
text/x-wiki
{{player character}}
{{attributes}}
'''Magic''' is the [[statistic]] that indicates the [[player character]]'s potential to cast [[spell]]s. The initial value of this [[attribute]] depends on [[race]] but can be adjusted to some extent when the character is created.
During the [[game]], a character's magic will typically increase by various [[boost]]s, [[potion]]s and [[item]] [[enchantment]]s. Some effects are permanent, while others are temporary.
==Description==
Magic represents a character’s natural potential to cast spells. A high Magic statistic gives a character more spellpoints.
----
==Effect==
Magic affects the number of [[spellpoint]]s that a player character has to cast their spells. The statistic's effect on spellpoints is determined by a table of [[Statistic#Thresholds|thresholds]] and ranges from -6 to +25.
A high enough value of magic allows a character to win [[challenge]]s and gain some bonus [[skillpoint]]s.
----
==Sources of magic==
[[Character creation]] assigns a base value of magic dependent on [[race]]: [[Genie]] 21, [[Elf]] 15, [[Human]], [[Ogre]], [[Troll]] 11, [[Vampire]] 7. The player can then distribute a total of 10 extra [[statistic point]]s over the six statistics. The initial value of magic therefore varies from 7 to 31.
<table cellspacing="1" width="100%">
<tr>
<td width="20%"><b>source of magic</b></td>
<td width="40%"><b>permanent</b></td>
<td width="40%"><b>temporary</b></td>
</tr>
<tr>
<td bgcolor="#C0C0C0">[[Age]]</td>
<td>factor of 150, 100, 10 from old age</td>
<td></td>
</tr>
<tr>
<td bgcolor="#F090B0">[[Barrel]]</td>
<td>+2 from every [[blue liquid]]</td>
<td></td>
</tr>
<tr>
<td bgcolor="#E0E0C0">[[Condition]]</td>
<td></td>
<td>some conditions affect magic until the character is cured</td>
</tr>
<tr>
<td bgcolor="#E0E0C0">[[Equipment]]</td>
<td></td>
<td>some [[enchantment]]s, [[artifact]]s and [[relic]]s impact magic when the [[item]] is equipped</td>
</tr>
<tr>
<td bgcolor="#B0F090">[[Flame]]</td>
<td></td>
<td>[[Flame of Day of the Gods]] (+35)</td>
</tr>
<tr>
<td bgcolor="#90D0D0">[[Fountain]]</td>
<td></td>
<td>[[Fountain of +10 Magic]]<br/>[[Fountain of +25 Statistics]]</td>
</tr>
<tr>
<td bgcolor="#80F040">[[Potion]]</td>
<td>[[Potion of Pure Magic]] (+50)</td>
<td>[[Potion of Magic Boost]]</td>
</tr>
<tr>
<td bgcolor="#C0C0C0">[[Race]]</td>
<td></td>
<td>minus for a Vampire during daytime</td>
</tr>
<tr>
<td bgcolor="#4080F0">[[Spell]]</td>
<td></td>
<td>[[Day of the Gods]]</td>
</tr>
<tr>
<td bgcolor="#F0B090">[[Throne]]</td>
<td>+10 for the appropriate race on the right day</td>
<td></td>
</tr>
<tr>
<td bgcolor="#90B0F0">[[Well]]</td>
<td>[[Well of +2 Magic]] (8 charges)</td>
<td>[[Well of +30 Magic]]<br/>[[Well of +30 Magic and Luck]]<br/>[[Wishing Well]] (+20 next week)<br/>[[Well of Wonders]] (chance of +50)</td>
</tr>
<tr>
<td bgcolor="#C0C0C0">Other</td>
<td></td>
<td></td>
</tr>
</table>
----
==Technical notes==
* There is no upper or lower limit to the value of a statistic.
----
[[Category:Magic]][[Category:Statistic]]
5fde4421ae85a39cb323cea0f4e4d8cf2c373d31
Endurance
0
1804
2864
2013-02-17T21:34:13Z
Ribannah
2
Created page with "{{player character}} {{attributes}} '''Endurance''' is the [[statistic]] that indicates the [[player character]]'s toughness. The initial value of this [[attribute]] depends on [..."
wikitext
text/x-wiki
{{player character}}
{{attributes}}
'''Endurance''' is the [[statistic]] that indicates the [[player character]]'s toughness. The initial value of this [[attribute]] depends on [[race]] but can be adjusted to some extent when the character is created.
During the [[game]], a character's endurance will typically increase by various [[boost]]s, [[potion]]s and [[item]] [[enchantment]]s. Some effects are permanent, while others are temporary.
==Description==
Endurance is a measure of the physical toughness and durability of a character. A high Endurance statistic gives a character more hitpoints.
----
==Effect==
Endurance affects the number of [[hitpoint]]s that a player character has. The statistic's effect on hitpoints is determined by a table of [[Statistic#Thresholds|thresholds]] and ranges from -6 to +25.
A high enough value of endurance allows a character to win [[challenge]]s and gain some bonus [[skillpoint]]s.
----
==Sources of endurance==
[[Character creation]] assigns a base value of endurance dependent on [[race]]: [[Troll]] 21, [[Ogre]] 15, [[Genie]], [[Human]], [[Vampire]] 11, [[Elf]] 7. The player can then distribute a total of 10 extra [[statistic point]]s over the six statistics. The initial value of endurance therefore varies from 7 to 31.
==Sources of magic==
<table cellspacing="1" width="100%">
<tr>
<td width="20%"><b>source of endurance</b></td>
<td width="40%"><b>permanent</b></td>
<td width="40%"><b>temporary</b></td>
</tr>
<tr>
<td bgcolor="#C0C0C0">[[Age]]</td>
<td>minus for old age</td>
<td></td>
</tr>
<tr>
<td bgcolor="#F090B0">[[Barrel]]</td>
<td>+2 from every [[green liquid]]</td>
<td></td>
</tr>
<tr>
<td bgcolor="#E0E0C0">[[Condition]]</td>
<td></td>
<td>some conditions affect endurance until the character is cured</td>
</tr>
<tr>
<td bgcolor="#E0E0C0">[[Equipment]]</td>
<td></td>
<td>some [[enchantment]]s, [[artifact]]s and [[relic]]s impact endurance when the [[item]] is equipped</td>
</tr>
<tr>
<td bgcolor="#B0F090">[[Flame]]</td>
<td></td>
<td>[[Flame of Day of the Gods]] (+35)</td>
</tr>
<tr>
<td bgcolor="#90D0D0">[[Fountain]]</td>
<td></td>
<td>[[Fountain of +10 Endurance]]<br/>[[Fountain of +25 Statistics]]</td>
</tr>
<tr>
<td bgcolor="#80F040">[[Potion]]</td>
<td>[[Potion of Pure Endurance]] (+50)</td>
<td>[[Potion of Endurance Boost]]</td>
</tr>
<tr>
<td bgcolor="#C0C0C0">[[Race]]</td>
<td></td>
<td>minus for a Vampire during daytime</td>
</tr>
<tr>
<td bgcolor="#4080F0">[[Spell]]</td>
<td></td>
<td>[[Day of the Gods]]</td>
</tr>
<tr>
<td bgcolor="#F0B090">[[Throne]]</td>
<td>+10 for the appropriate race on the right day</td>
<td></td>
</tr>
<tr>
<td bgcolor="#90B0F0">[[Well]]</td>
<td>[[Well of +2 Endurance]] (8 charges)</td>
<td>[[Well of +30 Endurance]]<br/>[[Well of +30 Might and Endurance]]<br/>[[Wishing Well]] (+20 next week)<br/>[[Well of Wonders]] (chance of +50)</td>
</tr>
<tr>
<td bgcolor="#C0C0C0">Other</td>
<td></td>
<td></td>
</tr>
</table>
----
==Technical notes==
* There is no upper or lower limit to the value of a statistic.
----
[[Category:Statistic]]
94bed8fe6f607e8560388230f604a73bbc577ef6
Age
0
1805
2871
2013-02-17T22:04:26Z
Ribannah
2
Created page with "{{player character}} {{attributes}} The '''age''' of a [[player character]] is the difference between the current [[date]] and their [[date of birth]], which is chosen when the c..."
wikitext
text/x-wiki
{{player character}}
{{attributes}}
The '''age''' of a [[player character]] is the difference between the current [[date]] and their [[date of birth]], which is chosen when the character is [[character creation|created]]. This [[primary attribute]] normally changes with 1 [[day]] per 24 [[hour]]s, but some [[magic]]al effects can change this.
In the [[game]], the age of each [[party]] member, in [[year]]s, is listed on the [[Overview screen]].
----
==Effects on gameplay==
Age has no effect on gameplay unless it is increased significantly. The character's [[statistic]]s get multiplied by the following age factors.
<table cellspacing="1" width="60%" align="center">
<tr>
<td width="20%"><b>statistic</b></td>
<td width="40%"><b>-49 years</b></td>
<td width="40%"><b>50-99 years</b></td>
<td width="40%"><b>100-149 years</b></td>
<td width="40%"><b>150+ years</b></td>
</tr>
<tr>
<td bgcolor="#E0E0C0"><b>Might</b></td>
<td>100</td>
<td>75</td>
<td>40</td>
<td>10</td>
</tr>
<tr>
<td bgcolor="#E0E0C0"><b>Magic</b></td>
<td>100</td>
<td>150</td>
<td>100</td>
<td>10</td>
</tr>
<tr>
<td bgcolor="#E0E0C0"><b>Endurance</b></td>
<td>100</td>
<td>75</td>
<td>40</td>
<td>10</td>
</tr>
<tr>
<td bgcolor="#E0E0C0"><b>Speed</b></td>
<td>100</td>
<td>75</td>
<td>40</td>
<td>10</td>
</tr>
<tr>
<td bgcolor="#E0E0C0"><b>Accuracy</b></td>
<td>100</td>
<td>75</td>
<td>40</td>
<td>10</td>
</tr>
<tr>
<td bgcolor="#E0E0C0"><b>Luck</b></td>
<td>100</td>
<td>100</td>
<td>100</td>
<td>100</td>
</tr>
</table>
----
==Sources of age==
On [[Character creation]] assigns a base value of might dependent on [[race]]: [[Ogre]] 21, [[Troll]] 15, [[Elf]], [[Human]], [[Vampire]] 11, [[Genie]] 7. The player can then distribute a total of 10 extra [[statistic point]]s over the six statistics. The initial value of might therefore varies from 7 to 31.
<table cellspacing="1" width="100%">
<tr>
<td width="20%"><b>source of might</b></td>
<td width="40%"><b>permanent</b></td>
<td width="40%"><b>temporary</b></td>
</tr>
<tr>
<td bgcolor="#C0C0C0">[[Age]]</td>
<td>minus for old age</td>
<td></td>
</tr>
<tr>
<td bgcolor="#F090B0">[[Barrel]]</td>
<td>+2 from every [[red liquid]]</td>
<td></td>
</tr>
<tr>
<td bgcolor="#E0E0C0">[[Condition]]</td>
<td></td>
<td>some conditions affect might until the character is cured</td>
</tr>
<tr>
<td bgcolor="#E0E0C0">[[Equipment]]</td>
<td></td>
<td>some [[enchantment]]s, [[artifact]]s and [[relic]]s impact might when the [[item]] is equipped</td>
</tr>
<tr>
<td bgcolor="#B0F090">[[Flame]]</td>
<td></td>
<td>[[Flame of Day of the Gods]] (+35)</td>
</tr>
<tr>
<td bgcolor="#90D0D0">[[Fountain]]</td>
<td></td>
<td>[[Fountain of +10 Might]]<br/>[[Fountain of +25 Statistics]]</td>
</tr>
<tr>
<td bgcolor="#80F040">[[Potion]]</td>
<td>[[Potion of Pure Might]] (+50)</td>
<td>[[Potion of Might Boost]]</td>
</tr>
<tr>
<td bgcolor="#C0C0C0">[[Race]]</td>
<td></td>
<td>minus for a Vampire during daytime</td>
</tr>
<tr>
<td bgcolor="#4080F0">[[Spell]]</td>
<td></td>
<td>[[Day of the Gods]]</td>
</tr>
<tr>
<td bgcolor="#F0B090">[[Throne]]</td>
<td>+10 for the appropriate race on the right day</td>
<td></td>
</tr>
<tr>
<td bgcolor="#90B0F0">[[Well]]</td>
<td>[[Well of +2 Might]] (8 charges)</td>
<td>[[Well of +30 Might]]<br/>[[Well of +30 Might and Endurance]]<br/>[[Wishing Well]] (+20 next week)<br/>[[Well of Wonders]] (chance of +50)</td>
</tr>
<tr>
<td bgcolor="#C0C0C0">Other</td>
<td></td>
<td>[[Shrine of the Titans]] (+500)</td>
</tr>
</table>
----
[[Category:Primary attribute]]
85bea03bb83d4b3230e5ff0da4c1cbadbe14dbbd
2872
2871
2013-02-17T22:53:44Z
Ribannah
2
wikitext
text/x-wiki
{{player character}}
{{attributes}}
The '''age''' of a [[player character]] is the difference between the current [[date]] and their [[date of birth]], which is chosen when the character is [[character creation|created]]. This [[primary attribute]] normally changes with 1 [[day]] per 24 [[hour]]s, but some [[magic]]al effects can change this.
In the [[game]], the age of each [[party]] member, in [[year]]s, is listed on the [[Overview screen]].
----
==Effects on gameplay==
Age has no effect on gameplay unless it is increased significantly. The character's [[statistic]]s get multiplied by the following age factors, divided by 100.
<table cellspacing="1" width="60%">
<tr>
<td width="20%"><b>statistic</b></td>
<td width="20%"><b>-49 years</b></td>
<td width="20%"><b>50-99 years</b></td>
<td width="20%"><b>100-149 years</b></td>
<td width="20%"><b>150+ years</b></td>
</tr>
<tr>
<td bgcolor="#E0E0C0"><b>Might</b></td>
<td>100</td>
<td>75</td>
<td>40</td>
<td>10</td>
</tr>
<tr>
<td bgcolor="#E0E0C0"><b>Magic</b></td>
<td>100</td>
<td>150</td>
<td>100</td>
<td>10</td>
</tr>
<tr>
<td bgcolor="#E0E0C0"><b>Endurance</b></td>
<td>100</td>
<td>75</td>
<td>40</td>
<td>10</td>
</tr>
<tr>
<td bgcolor="#E0E0C0"><b>Speed</b></td>
<td>100</td>
<td>75</td>
<td>40</td>
<td>10</td>
</tr>
<tr>
<td bgcolor="#E0E0C0"><b>Accuracy</b></td>
<td>100</td>
<td>75</td>
<td>40</td>
<td>10</td>
</tr>
<tr>
<td bgcolor="#E0E0C0"><b>Luck</b></td>
<td>100</td>
<td>100</td>
<td>100</td>
<td>100</td>
</tr>
</table>
----
==Sources of age==
On [[character creation]],
assigns a base value of might dependent on [[race]]: [[Ogre]] 21, [[Troll]] 15, [[Elf]], [[Human]], [[Vampire]] 11, [[Genie]] 7. The player can then distribute a total of 10 extra [[statistic point]]s over the six statistics. The initial value of might therefore varies from 7 to 31.
<table cellspacing="1" width="100%">
<tr>
<td width="20%"><b>source of age</b></td>
<td width="40%"><b>permanent</b></td>
<td width="40%"><b>temporary</b></td>
</tr>
<tr>
<td bgcolor="#90D0D0">[[Fountain]]</td>
<td>[[Fountain of Youth]] removes all unnatural aging</td>
<td></td>
</tr>
<tr>
<td bgcolor="#80F040">[[Potion]]</td>
<td>[[Potion of Rejuvination]] removes all unnatural aging</td>
<td></td>
</tr>
<tr>
<td bgcolor="#4080F0">[[Spell]]</td>
<td>[[Divine Intervention]] increases age</td>
<td></td>
</tr>
<tr>
<td bgcolor="#C0C0C0">[[Monsters]]</td>
<td>Some monsters can cause unnatural aging</td>
<td></td>
</tr>
</table>
----
[[Category:Primary attribute]]
4ef050877c18277aa7b197cdddc290e4c47428d6
2873
2872
2013-02-17T22:56:48Z
Ribannah
2
/* Sources of age */
wikitext
text/x-wiki
{{player character}}
{{attributes}}
The '''age''' of a [[player character]] is the difference between the current [[date]] and their [[date of birth]], which is chosen when the character is [[character creation|created]]. This [[primary attribute]] normally changes with 1 [[day]] per 24 [[hour]]s, but some [[magic]]al effects can change this.
In the [[game]], the age of each [[party]] member, in [[year]]s, is listed on the [[Overview screen]].
----
==Effects on gameplay==
Age has no effect on gameplay unless it is increased significantly. The character's [[statistic]]s get multiplied by the following age factors, divided by 100.
<table cellspacing="1" width="60%">
<tr>
<td width="20%"><b>statistic</b></td>
<td width="20%"><b>-49 years</b></td>
<td width="20%"><b>50-99 years</b></td>
<td width="20%"><b>100-149 years</b></td>
<td width="20%"><b>150+ years</b></td>
</tr>
<tr>
<td bgcolor="#E0E0C0"><b>Might</b></td>
<td>100</td>
<td>75</td>
<td>40</td>
<td>10</td>
</tr>
<tr>
<td bgcolor="#E0E0C0"><b>Magic</b></td>
<td>100</td>
<td>150</td>
<td>100</td>
<td>10</td>
</tr>
<tr>
<td bgcolor="#E0E0C0"><b>Endurance</b></td>
<td>100</td>
<td>75</td>
<td>40</td>
<td>10</td>
</tr>
<tr>
<td bgcolor="#E0E0C0"><b>Speed</b></td>
<td>100</td>
<td>75</td>
<td>40</td>
<td>10</td>
</tr>
<tr>
<td bgcolor="#E0E0C0"><b>Accuracy</b></td>
<td>100</td>
<td>75</td>
<td>40</td>
<td>10</td>
</tr>
<tr>
<td bgcolor="#E0E0C0"><b>Luck</b></td>
<td>100</td>
<td>100</td>
<td>100</td>
<td>100</td>
</tr>
</table>
----
==Unnatural aging==
<table cellspacing="1" width="100%">
<tr>
<td width="20%"><b>sources affecting age</b></td>
<td width="40%"><b>permanent</b></td>
<td width="40%"><b>temporary</b></td>
</tr>
<tr>
<td bgcolor="#90D0D0">[[Fountain]]</td>
<td>[[Fountain of Youth]] removes all unnatural aging</td>
<td></td>
</tr>
<tr>
<td bgcolor="#80F040">[[Potion]]</td>
<td>[[Potion of Rejuvination]] removes all unnatural aging</td>
<td></td>
</tr>
<tr>
<td bgcolor="#4080F0">[[Spell]]</td>
<td>[[Divine Intervention]] increases age</td>
<td></td>
</tr>
<tr>
<td bgcolor="#C0C0C0">[[Monster]]</td>
<td>some monsters can cause unnatural aging</td>
<td></td>
</tr>
</table>
----
[[Category:Primary attribute]]
1383c35406c8827423b15d8f5de546150e14f102
2874
2873
2013-02-18T09:21:13Z
Ribannah
2
/* Unnatural aging */ +
wikitext
text/x-wiki
{{player character}}
{{attributes}}
The '''age''' of a [[player character]] is the difference between the current [[date]] and their [[date of birth]], which is chosen when the character is [[character creation|created]]. This [[primary attribute]] normally changes with 1 [[day]] per 24 [[hour]]s, but some [[magic]]al effects can change this.
In the [[game]], the age of each [[party]] member, in [[year]]s, is listed on the [[Overview screen]].
----
==Effects on gameplay==
Age has no effect on gameplay unless it is increased significantly. The character's [[statistic]]s get multiplied by the following age factors, divided by 100.
<table cellspacing="1" width="60%">
<tr>
<td width="20%"><b>statistic</b></td>
<td width="20%"><b>-49 years</b></td>
<td width="20%"><b>50-99 years</b></td>
<td width="20%"><b>100-149 years</b></td>
<td width="20%"><b>150+ years</b></td>
</tr>
<tr>
<td bgcolor="#E0E0C0"><b>Might</b></td>
<td>100</td>
<td>75</td>
<td>40</td>
<td>10</td>
</tr>
<tr>
<td bgcolor="#E0E0C0"><b>Magic</b></td>
<td>100</td>
<td>150</td>
<td>100</td>
<td>10</td>
</tr>
<tr>
<td bgcolor="#E0E0C0"><b>Endurance</b></td>
<td>100</td>
<td>75</td>
<td>40</td>
<td>10</td>
</tr>
<tr>
<td bgcolor="#E0E0C0"><b>Speed</b></td>
<td>100</td>
<td>75</td>
<td>40</td>
<td>10</td>
</tr>
<tr>
<td bgcolor="#E0E0C0"><b>Accuracy</b></td>
<td>100</td>
<td>75</td>
<td>40</td>
<td>10</td>
</tr>
<tr>
<td bgcolor="#E0E0C0"><b>Luck</b></td>
<td>100</td>
<td>100</td>
<td>100</td>
<td>100</td>
</tr>
</table>
----
==Unnatural aging==
<table cellspacing="1" width="100%">
<tr>
<td width="20%"><b>sources affecting age</b></td>
<td width="40%"><b>permanent</b></td>
<td width="40%"><b>temporary</b></td>
</tr>
<tr>
<td bgcolor="#90D0D0">[[Fountain]]</td>
<td>[[Fountain of Youth]] removes all unnatural aging</td>
<td></td>
</tr>
<tr>
<td bgcolor="#C0C0C0">[[Monster]]</td>
<td>some monsters can cause unnatural aging</td>
<td></td>
</tr>
<tr>
<td bgcolor="#80F040">[[Potion]]</td>
<td>[[Potion of Rejuvination]] removes all unnatural aging</td>
<td></td>
</tr>
<tr>
<td bgcolor="#4080F0">[[Spell]]</td>
<td>[[Divine Intervention]] increases age</td>
<td></td>
</tr>
<tr>
<td bgcolor="#90B0F0">[[Well]]</td>
<td>[[Well of Wonders]] chance of adding 1 year to age</td>
<td></td>
</tr>
</table>
----
[[Category:Primary attribute]]
7c5cfc4becba6192971fbaeb101cb3837dab1a08
Training
0
1513
2875
2655
2013-02-18T09:25:01Z
Ribannah
2
+
wikitext
text/x-wiki
{{player character}}
[[Player character]]s gain [[experience]] by completing [[quest]]s and from killing [[monster]]s. When sufficient experience has been gained, they can get '''training''' to the next [[level]] and thereby acquire extra [[skillpoint]]s, [[hitpoint]]s and [[spellpoint]]s.
Training is given in a [[Training Hall]]. Some training halls train one character at a time, others train the entire party.
Charcters are only allowed to train beyond level 25 once they have earned a [[title]].
__FORCETOC__
----
==Experience needed to level up (x 1000)==
The experience points required to level up increase according to the formula
::XP (L) = XP (L-1) + 1,000 * L<br>
where XP (1) = 1,000, L = level, XP = total experience points.
<br clear="all"/>
===Table===
<table cellspacing="1" width="100%" style="text-align:right;">
<tr>
<td width="10%"><b></b></td>
<td width="9%"><b>0+</b></td>
<td width="9%"><b>10+</b></td>
<td width="9%"><b>20+</b></td>
<td width="9%"><b>30+</b></td>
<td width="9%"><b>40+</b></td>
<td width="9%"><b>50+</b></td>
<td width="9%"><b>60+</b></td>
<td width="9%"><b>70+</b></td>
<td width="9%"><b>80+</b></td>
<td width="9%"><b>90+</b></td>
</tr>
<tr>
<td><b>1</b></td>
<td>1</td>
<td>66</td>
<td>231</td>
<td>496</td>
<td>861</td>
<td>1326</td>
<td>1891</td>
<td>2556</td>
<td>3321</td>
<td>4186</td>
</tr>
<tr>
<td><b>2</b></td>
<td>3</td>
<td>78</td>
<td>253</td>
<td>528</td>
<td>903</td>
<td>1378</td>
<td>1953</td>
<td>2628</td>
<td>3403</td>
<td>4278</td>
</tr>
<tr>
<td><b>3</b></td>
<td>6</td>
<td>91</td>
<td>276</td>
<td>561</td>
<td>946</td>
<td>1431</td>
<td>2016</td>
<td>2701</td>
<td>3486</td>
<td>4371</td>
</tr>
<tr>
<td><b>4</b></td>
<td>10</td>
<td>105</td>
<td>300</td>
<td>595</td>
<td>990</td>
<td>1485</td>
<td>2080</td>
<td>2775</td>
<td>3570</td>
<td>4465</td>
</tr>
<tr>
<td><b>5</b></td>
<td>15</td>
<td>120</td>
<td>325</td>
<td>630</td>
<td>1035</td>
<td>1540</td>
<td>2145</td>
<td>2850</td>
<td>3655</td>
<td>4560</td>
</tr>
<tr>
<td><b>6</b></td>
<td>21</td>
<td>136</td>
<td>351</td>
<td>666</td>
<td>1081</td>
<td>1596</td>
<td>2211</td>
<td>2926</td>
<td>3741</td>
<td>4656</td>
</tr>
<tr>
<td><b>7</b></td>
<td>28</td>
<td>153</td>
<td>378</td>
<td>703</td>
<td>1128</td>
<td>1653</td>
<td>2278</td>
<td>3003</td>
<td>3828</td>
<td>4753</td>
</tr>
<tr>
<td><b>8</b></td>
<td>36</td>
<td>171</td>
<td>406</td>
<td>741</td>
<td>1176</td>
<td>1711</td>
<td>2346</td>
<td>3081</td>
<td>3916</td>
<td>4851</td>
</tr>
<tr>
<td><b>9</b></td>
<td>45</td>
<td>190</td>
<td>435</td>
<td>780</td>
<td>1225</td>
<td>1770</td>
<td>2415</td>
<td>3160</td>
<td>4005</td>
<td>4950</td>
</tr>
<tr>
<td><b>10</b></td>
<td>55</td>
<td>210</td>
<td>465</td>
<td>820</td>
<td>1275</td>
<td>1830</td>
<td>2485</td>
<td>3240</td>
<td>4095</td>
<td>5050</td>
</tr>
<tr>
<td><b>skillpoints</b></td>
<td><b>50</b></td>
<td><b>110</b></td>
<td><b>180</b></td>
<td><b>260</b></td>
<td><b>350</b></td>
<td><b>450</b></td>
<td><b>560</b></td>
<td><b>680</b></td>
<td><b>810</b></td>
<td><b>950</b></td>
</tr>
</table><br>
Each player character starts out at level 1, with 1,000 experience points and 5 skillpoints to distribute at [[start-up]]. Added skillpoints per level gained are 5 initially, raised to 6 when training for level 11, 7 starting with level 21, and so on.
----
==Hitpoints and spellpoints==
With higher training also come more hitpoints and spellpoints. How many exactly per level, depends on [[race]] and [[class]].
----
==Conditions==
To be able to receive training, a character must be free of detrimental [[condition]]s. It is not necessary to be at maximum hitpoints or spellpoints. Trained characters will leave the training hall fully healed and replenished, but any beneficial [[spell]]s will have worn off.
----
[[Category:Player character]]
3206d135e67e293f141e909762230b19d88fe6a7
Level
0
1806
2876
2013-02-18T09:30:08Z
Ribannah
2
Created page with "{{player character}} {{attributes}} The '''level''' of a [[player character]] is a [[primary attribute]] that indicates their general development. With each new level a characte..."
wikitext
text/x-wiki
{{player character}}
{{attributes}}
The '''level''' of a [[player character]] is a [[primary attribute]] that indicates their general development. With each new level a character gets more [[hitpoint]]s, [[spellpoint]]s and [[skillpoint]]s. To gain a level, a character must gather [[experience]] and [[training|train]]. Only once they have earned a [[title]], are characters allowed to train beyond level 25.
==Description==
A character's level is a measure of the training they have received. Attaining a new level provides additional hitpoints, spellpoints ans skillpoints.
----
==Benefits==
Attaining a higher level gives a player character:
* [[skillpoint]]s to spend on the character's [[skill]]s;
* more [[hitpoint]]s, depending on [[class]] and [[race]] + [[title]];
* more [[spellpoint]]s, depending on class and race + title;
* an increase in strength of their racial [[ability]];
* tougher opposition in the [[Arena]].
----
==Gaining levels==
The experience points required to level up increase according to the formula
::XP (L) = XP (L-1) + 1,000 * L<br>
where XP (1) = 1,000, L = level, XP = total experience points.
Each player character starts out at level 1, with 1,000 experience points and 5 skillpoints to distribute at [[start-up]]. Added skillpoints per level gained are 5 initially, raised to 6 when training for level 11, 7 starting with level 21, and so on. <br/><br/>
<table cellspacing="1" width="100%" style="text-align:right;">
<tr>
<td width="10%"><b>Level</b> x 1000 XP</td>
<td width="9%"><b>0+</b></td>
<td width="9%"><b>10+</b></td>
<td width="9%"><b>20+</b></td>
<td width="9%"><b>30+</b></td>
<td width="9%"><b>40+</b></td>
<td width="9%"><b>50+</b></td>
<td width="9%"><b>60+</b></td>
<td width="9%"><b>70+</b></td>
<td width="9%"><b>80+</b></td>
<td width="9%"><b>90+</b></td>
</tr>
<tr>
<td><b>1</b></td>
<td>1</td>
<td>66</td>
<td>231</td>
<td>496</td>
<td>861</td>
<td>1326</td>
<td>1891</td>
<td>2556</td>
<td>3321</td>
<td>4186</td>
</tr>
<tr>
<td><b>2</b></td>
<td>3</td>
<td>78</td>
<td>253</td>
<td>528</td>
<td>903</td>
<td>1378</td>
<td>1953</td>
<td>2628</td>
<td>3403</td>
<td>4278</td>
</tr>
<tr>
<td><b>3</b></td>
<td>6</td>
<td>91</td>
<td>276</td>
<td>561</td>
<td>946</td>
<td>1431</td>
<td>2016</td>
<td>2701</td>
<td>3486</td>
<td>4371</td>
</tr>
<tr>
<td><b>4</b></td>
<td>10</td>
<td>105</td>
<td>300</td>
<td>595</td>
<td>990</td>
<td>1485</td>
<td>2080</td>
<td>2775</td>
<td>3570</td>
<td>4465</td>
</tr>
<tr>
<td><b>5</b></td>
<td>15</td>
<td>120</td>
<td>325</td>
<td>630</td>
<td>1035</td>
<td>1540</td>
<td>2145</td>
<td>2850</td>
<td>3655</td>
<td>4560</td>
</tr>
<tr>
<td><b>6</b></td>
<td>21</td>
<td>136</td>
<td>351</td>
<td>666</td>
<td>1081</td>
<td>1596</td>
<td>2211</td>
<td>2926</td>
<td>3741</td>
<td>4656</td>
</tr>
<tr>
<td><b>7</b></td>
<td>28</td>
<td>153</td>
<td>378</td>
<td>703</td>
<td>1128</td>
<td>1653</td>
<td>2278</td>
<td>3003</td>
<td>3828</td>
<td>4753</td>
</tr>
<tr>
<td><b>8</b></td>
<td>36</td>
<td>171</td>
<td>406</td>
<td>741</td>
<td>1176</td>
<td>1711</td>
<td>2346</td>
<td>3081</td>
<td>3916</td>
<td>4851</td>
</tr>
<tr>
<td><b>9</b></td>
<td>45</td>
<td>190</td>
<td>435</td>
<td>780</td>
<td>1225</td>
<td>1770</td>
<td>2415</td>
<td>3160</td>
<td>4005</td>
<td>4950</td>
</tr>
<tr>
<td><b>10</b></td>
<td>55</td>
<td>210</td>
<td>465</td>
<td>820</td>
<td>1275</td>
<td>1830</td>
<td>2485</td>
<td>3240</td>
<td>4095</td>
<td>5050</td>
</tr>
<tr>
<td><b>skillpoints</b></td>
<td><b>50</b></td>
<td><b>110</b></td>
<td><b>180</b></td>
<td><b>260</b></td>
<td><b>350</b></td>
<td><b>450</b></td>
<td><b>560</b></td>
<td><b>680</b></td>
<td><b>810</b></td>
<td><b>950</b></td>
</tr>
</table><br/>
Some [[item]] [[enchantment]]s and [[well]]s can give a character a temporary increase in level without training. This does not provide extra skillpoints.
----
==Training halls==
With the exception of [[The Tutorial]] in [[Kalimar]] ([[Terrax]]), every [[Training Hall]] has a maximum level to which they can train player characters. Some Training Halls specialize in the [[class]]es and train individual characters, while others accept the entire [[party]].
----
[[Category:Primary attribute]]
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<table style="border:1px solid black; float:right; padding:2px; cellspacing=0px; background-color:#FFFFFF;">
<tr style="background-color:#DDDDDD;">
<td width=25%>'''[[Project]]'''</td>
<td width=25%>'''[[Knowledge Base]]'''</td>
<td width=25%>'''[[Playing Guide]]'''</td>
<td width=25%>'''[[Coding]]'''</td>
</tr>
<tr>
<td>[[Development Team]]</td>
<td>[[Story]]</td>
<td>[[Manual]]</td>
<td>[[Engine]]</td>
</tr>
<tr>
<td>[[How can I contribute?]] </td>
<td>[[Game]]</td>
<td>[[Walkthru]]</td>
<td>[[Interface]]</td>
</tr>
<tr>
<td>[[Construction]]</td>
<td>[[Map]]</td>
<td>[[Hints and tips]]</td>
<td>[[Script]]s</td>
</tr>
<tr>
<td>[[Testing]]</td>
<td>[[Party]]</td>
<td></td>
<td>[[Dialogue]]s</td>
</tr>
<tr>
<td>[[Gallery]]</td>
<td>[[Life]]</td>
<td></td>
<td>[[Data]]</td>
</tr>
<tr>
<td>[[Releases]]</td>
<td>[[Item]]s</td>
<td></td>
<td></td>
</tr>
<tr>
<td></td>
<td>[[Object]]s</td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Press]]</td>
<td>[[Text]]s</td>
<td></td>
<td></td>
</tr>
<tr>
<td>[[Contact information]]</td>
<td>[[Media]]</td>
<td>[[Game logs]]</td>
<td>[[Tool]]s</td>
</tr>
</table>
<noinclude>[[Category:Template:Navigation]]</noinclude>
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<div style="background-color:#FFEE99; padding:10px; border:1px solid black; margin-top:12px;"><p style="font-size:36px; background-color:#FFCC66;">Might and Magic Tribute: Book of Ceth</p>
__NOTOC__
{| style="border:1px solid black; margin-left:20px; float:right; cellpadding=3px; background-color:#FFFFFF;"
| '''Title''' || '''Might and Magic Tribute: Book of Ceth'''
|-
| '''Producer''' || '''[http://www.castlegobs.nl/ Castle Gobs]'''
|-
| '''Lead Developer''' || '''[[User:Ribannah|Ribannah of Gobs]]'''
|-
| '''Platform''' || '''PC'''
|-
| '''Project Start''' || '''July 2003'''
|-
| '''Website''' || '''[http://www.mmtribute.castlegobs.nl/ Might and Magic Tribute]'''
|-
| '''Forums''' || '''[http://www.castlegobs.nl/forums/ Castle Gobs Forums]'''
|-
| '''Current Release''' || [https://sourceforge.net/projects/mmtribute MMTribute 0.5]
|}
<p style="border:0px; margin:8px; font-size:16px;"><br/>'''Might and Magic Tribute: Book of Ceth''' (MMT) is a fan-created tribute to the [[Might and Magic]] series by New World Computing, and the people that created the series. It is a freeware, open-source computer role-playing game set in the Might and Magic universe. As a fan-created tribute, it has no affiliation with the owner of the brand, Ubisoft Entertainment.</p><br clear=both><br/>
{{navigation table}}
<br/> <br/> <br/> <br/> <br/> <br/>
<br/> <br/> <br/> <br/>
</div>
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<div style="background-color:#FFEE99; padding:10px; border:1px solid black; margin-top:12px;"><p style="font-size:36px; background-color:#FFCC66;">Might and Magic Tribute: Book of Ceth</p>
__NOTOC__
{| style="border:1px solid black; margin-left:20px; float:right; cellpadding=3px; background-color:#FFFFFF;"
| '''Title''' || '''Might and Magic Tribute: Book of Ceth'''
|-
| '''Producer''' || '''[http://www.castlegobs.nl/ Castle Gobs]'''
|-
| '''Lead Developer''' || '''[[User:Ribannah|Ribannah of Gobs]]'''
|-
| '''Platform''' || '''PC'''
|-
| '''Project Start''' || '''July 2003'''
|-
| '''Website''' || '''[http://www.mmtribute.castlegobs.nl/ Might and Magic Tribute]'''
|-
| '''Forums''' || '''[http://www.castlegobs.nl/forums/ Castle Gobs Forums]'''
|-
| '''Current Release''' || [https://sourceforge.net/projects/mmtribute MMTribute 0.5]
|}
<p style="border:0px; margin:8px; font-size:16px;"><br/>'''Might and Magic Tribute: Book of Ceth''' (MMT) is a fan-created tribute to the [[Might and Magic]] series by New World Computing, and the people that created the series. It is a freeware, open-source computer role-playing game set in the Might and Magic universe. As a fan-created tribute, it has no affiliation with the owner of the brand, Ubisoft Entertainment.</p><br clear=both><br/>
{{navigation table}}
<br/> <br/> <br/> <br/> <br/> <br/>
<br/> <br/> <br/> <br/> <br/>
</div>
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<table style="text-align: center; font-family:'Trebuchet MS', sans-serif; font-size:14px; padding:0px; width:100%; border:solid 1px black; margin-bottom:4px;" cellspacing=0px>
<tr>
<td width="25%" bgcolor="#FFEE99">[[Project|Project]]</td>
<td width="25%" bgcolor="#FFDD66">[[Knowledge Base|Knowledge Base]]</td>
<td width="25%" bgcolor="#FFCC33">[[Playing Guide|Playing Guide]]</td>
<td width="25%" bgcolor="#FFBB00">[[Coding|Coding]]</td>
</tr>
</table>
<noinclude>[[Category:Template:Navigation]]</noinclude>
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